David Cernat
5ca2c83b02
[Client] Fix additional resurrection problems caused by 6450d84473
2019-12-03 11:42:56 +02:00
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
...
Fix clang-tidy issues
2019-12-03 08:27:43 +04:00
David Cernat
eeb3e4f938
[Client] Reset friendly hits when summoning a creature
2019-12-02 23:29:36 +02:00
David Cernat
9792a5256f
[General] Use different compromise for summoning
...
Revert 9502d84a9cb99028f76f7fd2e05f9193ca66561 because the creature graveyard solves more problems than it causes. Only have the authority of a cell send deletion packets when a summon despawns.
Summoning is one of the least multiplayer-friendly systems in OpenMW and really needs to be redone serverside.
2019-12-02 20:48:52 +02:00
David Cernat
753e310dd4
[General] Implement PlayerTeam packet
2019-12-02 19:08:03 +02:00
David Cernat
385ef55848
[Client] Avoid crashes by only using inventory listeners in loaded cells
...
Previously, receiving a Container packet about an actor with a previously initialized listener who was currently located in an unloaded cell crashed the game.
2019-12-02 09:37:10 +02:00
Andrei Kortunov
ab4b3677e3
Merge branch '16' into 'master'
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perf regression fix
See merge request OpenMW/openmw!157
2019-12-02 05:35:19 +00:00
David Cernat
a54bc364ba
[Client] Fix code conflict with OpenMW in OpRemoveSpell correctly
2019-12-02 00:27:33 +02:00
David Cernat
9d6f3fdd09
Add OpenMW commits up to 1 Dec 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
2019-12-01 23:52:42 +02:00
David Cernat
d9502d84a9
[Client] Disable clientside handling of summoned creature graveyards
2019-12-01 20:22:04 +02:00
David Cernat
446c22723e
[General] Set default values for some variables in BasePlayer
2019-12-01 18:42:56 +02:00
David Cernat
1283d5d487
[General] Synchronize TCL state for players
...
Additionally, only purge temporary levitation effect for DedicatedPlayers if one has been added.
2019-12-01 18:13:24 +02:00
David Cernat
7120f41cfa
[Client] Add creatures to summoner's creature map when they are missing
...
Additionally, adjust logging related to summons.
2019-12-01 15:02:04 +02:00
David Cernat
985d1f17e0
[Client] Use correct magnitude for active effect created for summons
2019-12-01 14:58:06 +02:00
David Cernat
9a772d737f
[Server] Add script functions relating to summons' effect & spell IDs
2019-12-01 13:32:34 +02:00
David Cernat
d78bdefc01
[General] Include effect and spell ID for summons in ObjectSpawn packets
2019-12-01 13:31:11 +02:00
Capostrophic
e7f6ab1ae2
Avoid using getPtr for object search in scripting (bug #5220 )
2019-12-01 14:09:59 +03:00
David Cernat
610e0558c8
[Server] Use correct argument for SetObjectSummonDuration()
2019-12-01 10:41:07 +02:00
David Cernat
47b666c1f9
[Server] Add ObjectFunctions for setting summoner identity for spawns
2019-12-01 10:12:13 +02:00
Andrei Kortunov
eacc185534
Merge pull request #2616 from Brouilles/master
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Several languages for the launcher
2019-12-01 10:03:19 +04:00
Andrei Kortunov
058bbf4b0f
Merge pull request #2620 from elsid/fix_cage_door_rotation
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Rotate door object using direct rotation order once
2019-12-01 09:54:38 +04:00
Brouilles
3889c0fa7b
Add QTranslator support for launcher
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Add French translation for launcher
Clean launcher main.cpp (appTranslator.load)
Remove french translation
Remove string translation file
Update AUTHORS.md
2019-11-30 22:41:00 +01:00
David Cernat
c6542ffec4
[Server] Move ObjectFunctions for setting summoning to their own spot
2019-11-30 20:44:27 +02:00
David Cernat
5575242299
[Client] Don't allow players to attack while in persuasion dialogue
2019-11-30 20:05:20 +02:00
Andrei Kortunov
ae80d8e490
Merge pull request #2618 from elsid/fix_rope_bridge
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Fix objects culling for recast mesh tiles (bug #5216 )
2019-11-30 21:54:14 +04:00
David Cernat
397cdf400b
[Server] Reorder record types in RecordsDynamic script functions
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They are now consistent with the ordering from 42b002e8db
2019-11-30 19:12:57 +02:00
David Cernat
64c94346b6
[Client] Always send attack starts by actors immediately
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Previously, creatures with fast attack animations would have their attack updated right after being started, which happened so quickly that it prevented the attack start from actually being sent by the client.
2019-11-30 15:50:05 +02:00
Alexei Dobrohotov
c01324fdb2
Merge pull request #2613 from akortunov/warnfix3
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Fix GCC9 warnings about implicit declarations
2019-11-30 16:09:01 +03:00
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
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Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
David Cernat
ed7fe859dd
[Client] Set attackingOrSpell state instantly after Attack/Cast packets
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It is no longer necessary to wait for the Actors::update() loop to set dedicated players and actors to their new states.
2019-11-30 15:03:51 +02:00
elsid
7ec5a20c64
Filter recast mesh triangles by global bounding box
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Except heightfields to reduce slow down.
2019-11-30 13:19:27 +01:00
David Cernat
c702eab93c
[Client] Fix declarations hiding class members
2019-11-30 12:51:48 +02:00
Nikolay Kasyanov
6ef94c20b3
Fix macOS packaging on CMake 3.15
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It looks like component names have become case sensitive.
2019-11-30 10:37:05 +01:00
David Cernat
56c3ef71ae
[Client] Send ObjectDelete packets when picking up items once again
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When fixing problems with ObjectActivate in 49fa35a516
, I mistakenly made it so the picking up of items no longer also sent ObjectDelete packets. That is now fixed.
2019-11-30 08:13:22 +02:00
David Cernat
7acf6865b9
[Client] Don't clear spells for dying actors
2019-11-29 19:49:17 +02:00
David Cernat
23d410f473
[General] Implement body part records for RecordDynamic packet
2019-11-29 14:06:17 +02:00
David Cernat
0dae3074a6
[Client] Add missing comment related to spellcast animation
2019-11-29 14:02:52 +02:00
David Cernat
b3747839c0
[General] Add hasRace to record overrides in RecordsDynamic packet
2019-11-29 13:28:07 +02:00
David Cernat
ddb25a482d
[Server] Remove unneeded assignments for playerController in processors
2019-11-29 12:54:18 +02:00
David Cernat
16662d772b
[General] Synchronize death animations for players
2019-11-29 12:52:47 +02:00
Andrei Kortunov
1b98fe4395
Fix GCC9 warnings about implicit declarations
2019-11-29 12:41:23 +04:00
David Cernat
140c1c9c12
[General] Use hard synchronization for melee attack animations
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Previously, each client chose its own attack animations for DedicatedPlayers and DedicatedActors based on the direction they were walking in, which however led to desyncs for players with "Always Use Best Attack" enabled and for creatures which pick their attack animations randomly.
2019-11-29 10:39:57 +02:00
David Cernat
a385fcdd87
[Client] Fix crash caused by setting instant state for null localCast
2019-11-28 20:28:55 +02:00
David Cernat
5a46b40e1a
[Client] Stop switching drawstates when receiving ActorAttack packets
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Previously, some of the spammier ActorAttack packets were overriding spellcasting animations with weapon attack animations.
2019-11-28 19:53:34 +02:00
David Cernat
ef944aa050
[Client] Remove unused redeclarations of localActors & dedicatedActors
2019-11-28 13:00:20 +02:00
David Cernat
06b4a4f97c
[Client] Don't tie spellcasting for dedicated players/actors to anim end
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When Koncord implemented spellcasting, he made it so only the act of initiating a spellcast was synchronized, leaving it to other clients to actually cast a spell for a dedicated player or actor once their spellcasting animation was over. This had led to a lot of desyncs and has always been inconsistent with the handling of attacks, so I've belatedly gone ahead and prevented the end of a spellcasting animation from having any effect for dedicated players and actors, making them cast a spell when an appropriate Cast packet is received from them instead.
Additionally, the logged messages in MechanicsHelper's handling of attacking and casting have been moved around slightly.
2019-11-28 10:34:34 +02:00
David Cernat
7815c8bdaf
[Client] Queue sending of Cast packet from CastSpell::cast()
2019-11-28 09:40:22 +02:00
Andrei Kortunov
407a737fe4
Merge pull request #2611 from Capostrophic/effect
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[Regression] Make sure instant FX abilities get detected when they're supposed to
2019-11-28 08:20:39 +04:00
David Cernat
b74e3a7e2e
[Client] Include spellIds in Cast packets again, fixing problem from 190c404b38
2019-11-28 00:11:51 +02:00
Bret Curtis
62b9f1a2f7
Merge pull request #2610 from akortunov/warnfix2
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Fix some build warnings
2019-11-27 21:24:44 +01:00
Capostrophic
77f076ff11
Make sure instant FX abilities get detected when supposed
2019-11-27 17:15:48 +03:00
David Cernat
bbf9f20053
[Client] Stop sending WorldKillCount packets or incrementing local kills
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This means the server scripts are now required to send a WorldKillCount packet as a reply to ActorDeath packets sent by clients. This gives the server full control over which kills are counted, while also solving the previous problem of kills being counted only for actors that had finished their death animations.
2019-11-27 11:21:29 +02:00
Capostrophic
0adc2df65f
Make SameFaction work (bug #5213 )
2019-11-23 14:47:50 +03:00
David Cernat
8da6a7fd9b
[Server] Fix mixed-up bindings for Chat functions
2019-11-20 21:01:18 +02:00
Capostrophic
eed92c824e
Make sure hand-to-hand shortcut is not saved
2019-11-20 19:57:21 +03:00
bzzt
f09125fc93
perf regression fix
2019-11-20 13:37:00 +00:00
David Cernat
0c98c5d09e
Add OpenMW commits up to 19 Nov 2019
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# Conflicts:
# apps/openmw/mwmechanics/aipursue.cpp
# apps/openmw/mwmechanics/summoning.cpp
2019-11-19 17:16:48 +02:00
Andrei Kortunov
d0643d266a
Do not use fallthrough in switches
2019-11-19 16:10:18 +04:00
Andrei Kortunov
73f43ba750
Do not use screen fading during game loading if there is no current cell (bug #5211 )
2019-11-18 22:24:19 +04:00
Andrei Kortunov
4118b20608
Allow ActionOpen and ActionTalk only for player (bug #5210
2019-11-18 12:41:11 +04:00
Alexei Dobrohotov
4208f10e81
Merge pull request #2600 from akortunov/master
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Take in account caster's race height when launch magic bolt
2019-11-17 21:04:55 +03:00
elsid
f156c9522e
Avoid virtual call in SoundManager dtor
2019-11-17 18:50:11 +01:00
elsid
8083df4567
Avoid virtual call in Animation dtor
2019-11-17 18:50:11 +01:00
elsid
b4794e8ca5
Avoid virtual call in OpenAL_Output dtor
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/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
deinit();
^
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: This destructor of an object of type '~OpenAL_Output' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: Call to virtual function during destruction
2019-11-17 18:50:11 +01:00
elsid
b55f5ab648
Avoid virtual call in WindowManager ctor
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/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
loadUserFonts();
^
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: This constructor of an object of type 'WindowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
elsid
cf01df31be
Remove unused variable initialization
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/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: warning: Value stored to 'material' during its initialization is never read [clang-analyzer-deadcode.DeadStores]
osg::Material* material = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
^
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: note: Value stored to 'material' during its initialization is never read
2019-11-17 18:50:11 +01:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
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Open door when it is on the way to a next path point (bug #5073 )
2019-11-17 21:21:22 +04:00
Andrei Kortunov
d1e0fa575e
Take in account caster's race height when launch magic bolt (bug #5209 )
2019-11-17 16:37:38 +04:00
Andrei Kortunov
6554130f6f
Merge pull request #2594 from Capostrophic/summonsummon
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Minor summoned creature cleanup fixes
2019-11-17 10:47:07 +04:00
Andrei Kortunov
8dbbe42f21
Add missing isNpc() check (bug #5206 )
2019-11-17 09:17:03 +04:00
Bret Curtis
454b9f1964
Merge pull request #2597 from akortunov/coverity
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CoverityScan fixes, part 2
2019-11-14 21:08:03 +01:00
Alexei Dobrohotov
f332df8839
Fix terrain shadows checkbox loading
2019-11-14 19:50:59 +03:00
Andrei Kortunov
b21dc17538
Attempt to shut up CoverityScan warnings about tainted values
2019-11-14 18:28:38 +04:00
Alexei Dobrohotov
b5992b380e
Merge pull request #2586 from unelsson/allowselectionalledges
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Allow selecting cell edges everywhere
2019-11-14 17:25:48 +03:00
Andrei Kortunov
b210e99abc
Avoid divizion by zero
2019-11-14 17:43:21 +04:00
Nelsson Huotari
120583f443
optimize isInCellSelection calls
2019-11-14 11:28:49 +02:00
Andrei Kortunov
3970baeb84
Fix possible usage of destroyed variable
2019-11-13 15:46:49 +04:00
Andrei Kortunov
34873b6065
Fix dead code
2019-11-13 15:29:18 +04:00
Andrei Kortunov
5561eb5415
Do not discard division reminder
2019-11-13 15:18:18 +04:00
Andrei Kortunov
238dcdbbd4
Fix copy-paste error
2019-11-13 15:14:30 +04:00
Andrei Kortunov
5c6ca82c45
Clamp fallback value from config
2019-11-13 15:10:19 +04:00
Andrei Kortunov
079c77ff22
Avoid zero division
2019-11-13 14:57:22 +04:00
Andrei Kortunov
ca2a524a5f
Avoid null pointer dereference
2019-11-13 14:50:42 +04:00
Andrei Kortunov
af41e9acc1
Initialize variables to avoid undefined values
2019-11-13 14:47:29 +04:00
Capostrophic
120b7dcd2f
Clean up summoned creatures when corpses are disposed
2019-11-12 21:44:46 +03:00
David Cernat
1d8668305c
[Client] Send PlayerSpellbook packet when contracting or curing disease
2019-11-12 17:44:38 +02:00
Capostrophic
1097c2cfc4
Minor summoned creature cleanup fixes
2019-11-12 17:50:06 +03:00
Capostrophic
9c78e8cc56
Make sure movement not controlled by animation has valid velocity
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Fixes erroneously always normalized movement speed in first person
2019-11-12 17:33:44 +03:00
Alexei Dobrohotov
a1ed0144e1
Merge pull request #2590 from akortunov/guifixes
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UI textures scaling corrections
2019-11-10 13:53:27 +03:00
David Cernat
8f7a267129
[General] Add scale and bloodType to creature records in RecordDynamic
2019-11-10 09:20:45 +02:00
David Cernat
afb9bd7eb5
[General] Implement script records for RecordDynamic packets
2019-11-09 21:34:09 +02:00
Andrei Kortunov
1835a39c57
Do not show shields in the 1st-person view when shield sheathing is enabled
2019-11-09 17:48:05 +04:00
Andrei Kortunov
6a625b1dac
Scale magic items frames in the quick keys menu
2019-11-09 15:00:50 +04:00
David Cernat
383d6ecea6
[Server] Update log message related to server password
2019-11-09 08:46:56 +02:00
David Cernat
20d1e7654c
[General] Create SystemPacket category and move Handshake packet to it
2019-11-09 05:12:00 +02:00
David Cernat
5762a36fc2
Add OpenMW commits up to 7 Nov 2019
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# Conflicts:
# apps/openmw/mwmechanics/aifollow.hpp
2019-11-08 06:20:41 +02:00
Andrei Kortunov
f335044026
Merge pull request #2587 from Capostrophic/sheathing
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Minor sheathing-related changes
2019-11-07 20:04:03 +04:00
Capostrophic
5a5bc0bef8
Uncheck sheathing checkboxes automatically when appropriate
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Fix their order and bogus saveSettingBool calls
2019-11-07 17:24:43 +03:00
Andrei Kortunov
6eb8e0cf4d
Display magic effects according to research page
2019-11-07 11:05:18 +04:00
Capostrophic
5eab913a9c
Make additional anim sources dependency more obvious
2019-11-05 21:41:56 +03:00
Capostrophic
7885b8c75e
Sheathing-related changes
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Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
2019-11-04 20:34:06 +03:00
Nelsson Huotari
45d43045eb
Remove unused std::string
2019-11-04 12:29:37 +02:00
Nelsson Huotari
aeb0ccff90
Allow selecting cell edges everywhere
2019-11-04 12:16:08 +02:00
Nelsson Huotari
8f6dc78217
Get vertex height from data, if not available in visible cells.
2019-11-04 00:09:23 +02:00
Nelsson Huotari
9677203215
Don't allow vertex selection outside visible cells
2019-11-04 00:09:23 +02:00
Nelsson Huotari
d186bcb46f
Update selection during transient edit, clear to a single function.
2019-11-03 13:27:27 +02:00
Andrei Kortunov
678d2e6e7d
Merge pull request #2584 from Capostrophic/shadows
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Resolving 0.46.0 release shadow-related blockers
2019-11-03 08:35:30 +04:00
Alexei Dobrohotov
5ae91465ee
Fix gamepad zoom value calculation
2019-11-02 19:47:05 +03:00
Capostrophic
208608cbd0
Fix a typo and a mistake
2019-11-02 18:06:39 +03:00
Capostrophic
0e2380d471
Add the most basic shadow settings into the launcher
2019-11-02 18:06:39 +03:00
Alexei Dobrohotov
b700c98e8f
Merge pull request #2581 from akortunov/deceleration
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Implement actors movement deceleration (feature #4544 )
2019-10-31 15:59:18 +03:00
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
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Implement mouse wheel bindings (bug #2679 )
2019-10-31 13:14:29 +01:00
Andrei Kortunov
61ab7f3c1e
Implement actors movement deceleration (feature #4544 )
2019-10-31 14:41:12 +04:00
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
2019-10-30 20:45:51 +04:00
Alexei Dobrohotov
7328db4d6b
Fix small typo in body part record verifier
2019-10-30 17:51:36 +03:00
Bret Curtis
0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images"
2019-10-30 14:48:44 +01:00
Bret Curtis
36614dba2a
Merge pull request #2453 from akortunov/fog_compression
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Store raw data about fog of war instead of RGBA images
2019-10-30 13:45:55 +01:00
Andrei Kortunov
45ab6e1430
Implement UTF-8 support for script parser (bug #4598 )
2019-10-30 14:59:47 +04:00
David Cernat
54301f5f89
Add OpenMW commits up to 29 Oct 2019
...
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
# apps/openmw/mwworld/inventorystore.cpp
2019-10-29 23:49:31 +02:00
David Cernat
bde9f7b817
Add OpenMW commits up to 20 Oct 2019
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# Conflicts:
# apps/openmw/mwgui/recharge.cpp
# apps/openmw/mwrender/globalmap.cpp
# apps/openmw/mwrender/globalmap.hpp
# apps/openmw/mwworld/inventorystore.cpp
2019-10-29 22:26:35 +02:00
David Cernat
05b5a7b32d
[Client] Trigger crimes when using take all on containers
2019-10-29 21:17:01 +02:00
Alexei Dobrohotov
7488f402d5
Merge pull request #2576 from akortunov/warnfix
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Fix warnings about variable re-declaration
2019-10-29 15:03:54 +03:00
Andrei Kortunov
d278e5d4af
Fix warnings about variable re-declaration
2019-10-29 13:48:08 +04:00
Capostrophic
c6e431d862
Avoid copying strings in SearchVisitor and readReferenceCollection
2019-10-28 19:28:14 +03:00
Capostrophic
ee4fa93bd4
Rework prevent merchant equipping setting again
2019-10-28 01:58:23 +03:00
Andrei Kortunov
15cd305253
Reset idle animation only when play movement animation (bug #5196 )
2019-10-27 12:33:28 +04:00
David Cernat
adcac2675a
[Client] Fix warnings related to destructors for processors
2019-10-26 16:43:08 +03:00
David Cernat
b97322b4b1
[General] Modernize packet style for PlayerInventory
2019-10-26 14:01:08 +03:00
Alexei Dobrohotov
1f616c5613
Merge pull request #2569 from akortunov/holstered_shield
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Ignore shields sheathing for creatures without sheathing bone
2019-10-26 12:00:07 +03:00
Andrei Kortunov
b27089f7be
Merge pull request #2560 from Capostrophic/geteffect
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Fix GetEffect result when running on dead actors
2019-10-26 12:47:58 +04:00
David Cernat
cbe58b1c24
[General] Modernize packet style for PlayerFaction
2019-10-26 11:42:40 +03:00
Andrei Kortunov
7cd4fa4706
Ignore shields sheathing for creatures without sheathing bone
2019-10-26 12:41:16 +04:00
David Cernat
c9f3ee1819
[Client] Make PlayerResurrect use new resurrection handling from 6450d84473
2019-10-26 09:12:06 +03:00
Bret Curtis
9f039fac87
Merge pull request #2520 from unelsson/transientlandshapeedit
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[Review phase] Editor: Transient land shape editing
2019-10-25 00:26:43 +02:00
Koncord
a74bf1baec
[Client] Mark derived processor classes as final
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(cherry picked from commit 7748e582a8
)
2019-10-24 22:16:17 +03:00
David Cernat
0e94eb8b74
[General] Use regular ints for weather states for consistency w/ OpenMW
2019-10-24 20:08:08 +03:00
David Cernat
904f804ea2
[General] Modernize packet style for PlayerSpellbook
2019-10-24 19:27:37 +03:00
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
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Encode ID's in all places to UTF-8
2019-10-24 00:48:12 +02:00
David Cernat
4f9e6b0e3e
[General] Modernize packet style for PlayerCellState
2019-10-23 17:46:21 +03:00
Bret Curtis
afb218fe29
Merge pull request #2564 from Capostrophic/enchant
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Remove on-strike enchantment support for ranged weapon types (bug #5190 )
2019-10-23 15:11:36 +02:00
David Cernat
96a71c1ced
[General] Modernize packet style for PlayerBook
2019-10-23 02:02:27 +03:00
Bret Curtis
39fd12c065
Merge pull request #2568 from elsid/settings_parser_tests
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Settings parser tests
2019-10-23 00:30:16 +02:00
David Cernat
d66bca8605
[General] Modernize packet style for PlayerTopic
2019-10-23 01:24:13 +03:00
Nelsson Huotari
c957f0544c
Remove unneeded brackets
2019-10-23 00:34:54 +03:00
Nelsson Huotari
fdc73b87ba
Remove includes that aren't needed any more
2019-10-23 00:07:41 +03:00
Nelsson Huotari
9e5db10288
const ref float -> float
2019-10-23 00:02:24 +03:00
Nelsson Huotari
ac5b356e8d
Always initialize landShapeNew
2019-10-23 00:01:23 +03:00
Nelsson Huotari
6f9f59dd58
declare cellId and cellCoords in smallest possible scope
2019-10-22 21:26:55 +03:00
Nelsson Huotari
fdcc7fa1d7
0 to nullptr
2019-10-22 21:26:55 +03:00
Nelsson Huotari
a13edbdb42
Bump shape calculation to function
2019-10-22 21:26:55 +03:00
Nelsson Huotari
8d3e7f2815
fix normals at cell edges, better coding standards
2019-10-22 21:26:55 +03:00
Nelsson Huotari
0f6ddfe8e6
change include, cleanup
2019-10-22 21:26:55 +03:00
Nelsson Huotari
12349f4e48
cleanup
2019-10-22 21:26:55 +03:00
Nelsson Huotari
c556885d71
remove unused Qt signal
2019-10-22 21:26:55 +03:00
Nelsson Huotari
deb122ffdb
Add optional post-processing (smooth/rough), add/fix tooltips.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
2d34b63b0b
Fix logic of land loading when no cell, land or landdata. Fix also draw.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
71eff60d22
Do in-class init. if possible, mLayoutSliderSize -> layoutSliderSize
2019-10-22 21:26:55 +03:00
Nelsson Huotari
a1348d94f9
add missing final specifiers
2019-10-22 21:26:55 +03:00
Nelsson Huotari
16ba32ffd5
assignments to member initialization list
2019-10-22 21:26:55 +03:00
Nelsson Huotari
c2de645c8c
override, virtual -> final, remove unused variables, public to private.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
6a3070e680
Fix shape brush setting description
2019-10-22 21:26:55 +03:00
Nelsson Huotari
8a9ca0b3ec
Generate new WNAM record based on new land heights, add comments
2019-10-22 21:26:55 +03:00
Nelsson Huotari
96be82a047
Remove terrain vertex selection and brush button when exiting editMode
2019-10-22 21:26:55 +03:00
Nelsson Huotari
8acfa2600f
Terrain shape editing related fixes
2019-10-22 21:26:55 +03:00
Nelsson Huotari
5b9debc554
use enum for mbrushshape initialization
2019-10-22 21:26:55 +03:00
Nelsson Huotari
4f9ec24e41
use enum for brushshape at scenetoolshapebrush
2019-10-22 21:26:55 +03:00
Nelsson Huotari
bae8636ec0
Fix brusshape enum values
2019-10-22 21:26:55 +03:00
Nelsson Huotari
c031543420
use enum for brush shapes
2019-10-22 21:26:55 +03:00
Nelsson Huotari
388edfd8cc
change manual memory management to std::unique_ptr
2019-10-22 21:26:55 +03:00
Nelsson Huotari
da4abcd7c1
std::set to std::unique and erase.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
6a44cae572
white iterator loop to C++11 range-based for loop.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
bccf36fdbc
Convert normals calculations mostly to osg::Vec3f
2019-10-22 21:26:55 +03:00
Nelsson Huotari
45b0f034c3
Split complex if-logic into multiple reasonably named functions
2019-10-22 21:26:55 +03:00
Nelsson Huotari
0ce971c1bb
Revert back to less aggressive component-level changes.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
69083369f8
use std::fill instead of for
2019-10-22 21:26:55 +03:00
Nelsson Huotari
3599e804e1
Fix the default value of mBrushSize
2019-10-22 21:26:55 +03:00
Nelsson Huotari
dc7dc93320
Remove unused functions, improve formatting, handle terrain edit click
2019-10-22 21:26:55 +03:00
Nelsson Huotari
1046d57190
Remove unneeded forward declarations.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
55b3fd4418
Use float calculations for circle brush, keep tool options in memory.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
23e7c71a5a
Tighter corner checking, clean-up, landSize to ESM::Land::LAND_SIZE.
2019-10-22 21:25:10 +03:00
Nelsson Huotari
8f3c22ccc3
Remove TerrainShapeMode::fixEdges
2019-10-22 21:25:10 +03:00
Nelsson Huotari
1a3fc435b9
Fix alterHeight bugs, don't let broken land edit pass.
2019-10-22 21:25:10 +03:00
Nelsson Huotari
ff18595a86
Reduce code duplification, add bool value to limiting
2019-10-22 21:25:10 +03:00
Nelsson Huotari
60c0a25004
Fix smooth tool and flatten tool. Default tool strength to 8.
2019-10-22 21:25:10 +03:00
Nelsson Huotari
54e13954e8
Improve land steepness limiting code
2019-10-22 21:25:10 +03:00
Nelsson Huotari
4a2d8aaf97
Handle mBrushSize 1.
2019-10-22 21:25:10 +03:00
Nelsson Huotari
16138fc896
Transient land shape editing
2019-10-22 21:25:10 +03:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
...
Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
2019-10-22 09:02:59 +04:00
elsid
862f50346c
Add tests for settings parser
2019-10-21 22:47:24 +02:00
Bret Curtis
36119ec2c4
Merge pull request #2562 from Capostrophic/weather
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Weather-related fixes (incl. bug #4783 )
2019-10-21 21:56:02 +02:00
David Cernat
0206d1813c
[General] Modernize packet style for PlayerQuickKeys
2019-10-21 16:55:21 +03:00
David Cernat
4f98d67ed4
[General] Modernize packet style for PlayerJournal
2019-10-21 07:01:36 +03:00
Alexei Dobrohotov
678970b01d
Merge pull request #2565 from elsid/update_recastnavigation
...
Update recastnavigation
2019-10-21 02:51:28 +03:00
elsid
045ceeac11
Replace foreach macro by for-loop
2019-10-20 20:08:16 +02:00
elsid
07660b5605
Fix detournavigator tests
2019-10-20 18:59:14 +02:00
Alexei Dobrohotov
5d5ec1cf63
Merge pull request #2550 from elsid/fix_path_rebuild
...
Fix rebuild path for walking actors (Bug #5181 )
2019-10-20 16:05:29 +03:00
Capostrophic
fc7b4d73a8
Remove on-strike enchantment support for ranged weapon types (bug #5190 )
2019-10-20 13:34:42 +03:00
Alexei Dobrohotov
85a5355e5c
Merge pull request #2563 from akortunov/ammofix
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Fix OnStrike bows charges
2019-10-20 11:25:12 +03:00
Andrei Kortunov
dd781b3da2
Fix OnStrike bows charges (regression #5191 )
2019-10-20 10:21:47 +04:00