Jason Hooks
|
41769f202c
|
Huge Performance Increase
|
2012-01-13 00:48:52 -05:00 |
|
Jason Hooks
|
d1793bc4bd
|
Animation files in the correct directory
|
2012-01-12 20:09:55 -05:00 |
|
Jason Hooks
|
0712bba49b
|
Changing a few things around with handleshapes
|
2012-01-12 16:03:07 -05:00 |
|
Jason Hooks
|
5e1cc07ee8
|
Fixed ancestor ghost crash
|
2012-01-10 02:00:04 -05:00 |
|
Jason Hooks
|
7fde576dd9
|
actor physics again
|
2012-01-07 23:21:19 -05:00 |
|
Jason Hooks
|
a615369189
|
Warning and different physics
|
2012-01-06 22:52:15 -05:00 |
|
Jason Hooks
|
295eb27c2d
|
Better Text Indices; Better file output
|
2012-01-06 18:23:41 -05:00 |
|
Jason Hooks
|
859ac1153e
|
Basic Text Indices Working
|
2012-01-06 02:27:10 -05:00 |
|
Jason Hooks
|
0715f9b6ab
|
Preparing to use text indices
|
2012-01-06 00:55:02 -05:00 |
|
Jason Hooks
|
595d0b1192
|
Cleanup; warnings
|
2012-01-05 21:45:17 -05:00 |
|
Jason Hooks
|
c2fa82326d
|
Animation with physics attempt
|
2012-01-04 23:48:25 -05:00 |
|
Jason Hooks
|
45c57721ff
|
Turning off hardware skinning2
|
2012-01-04 20:30:06 -05:00 |
|
Jason Hooks
|
1d2e77d947
|
Turning off hardware skinning
|
2012-01-04 19:47:06 -05:00 |
|
Jason Hooks
|
762727308e
|
Hardware skinning working (YESgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --all)
|
2012-01-02 23:06:10 -05:00 |
|
Jason Hooks
|
a4c6d948d4
|
Disabling normal updates
|
2012-01-01 20:51:26 -05:00 |
|
Jason Hooks
|
289b8f667e
|
Various npc heights
|
2012-01-01 17:28:46 -05:00 |
|
Jason Hooks
|
f7d26b2695
|
Scaling for wood elves
|
2012-01-01 00:05:21 -05:00 |
|
Jason Hooks
|
497d994525
|
female argonian fix
|
2011-12-31 02:41:26 -05:00 |
|
Jason Hooks
|
42e7ff9b13
|
Introducing loops; SkipAnim; Skeleton reset bug fixed
|
2011-12-28 21:52:05 -05:00 |
|
Jason Hooks
|
c8cca06b40
|
unlocking change and stop change
|
2011-12-28 17:34:47 -05:00 |
|
Jason Hooks
|
8c3127367a
|
Npc Optimization
|
2011-12-27 22:35:22 -05:00 |
|
Jason Hooks
|
cef2f5e927
|
Trying to get code to conform with older c++
|
2011-12-27 19:19:45 -05:00 |
|
Jason Hooks
|
c399f4f210
|
Fixing a few things
|
2011-12-27 17:12:47 -05:00 |
|
Jason Hooks
|
1a90f4241b
|
Npc Animation Working
|
2011-12-27 00:25:52 -05:00 |
|
Jason Hooks
|
a6b88b48ec
|
A different way
|
2011-12-27 00:20:14 -05:00 |
|
Jason Hooks
|
653d999ac4
|
Animation creatures
|
2011-12-26 19:23:46 -05:00 |
|
Jason Hooks
|
88c427543b
|
Deleting animations; Empty Functions/Planning
|
2011-12-25 22:37:26 -05:00 |
|
Jason Hooks
|
7eee54bcd7
|
More physics and managing of Animation objects
|
2011-12-25 01:52:57 -05:00 |
|
Jason Hooks
|
1b835d6702
|
Cell changing fixes
|
2011-12-24 21:53:12 -05:00 |
|
Jason Hooks
|
7cf3fc8991
|
handleAnimationTransforms
|
2011-12-18 03:18:26 -05:00 |
|
Jason Hooks
|
6d10c76b06
|
Unique Identifiers for Creatures and NPC Free Parts
|
2011-12-17 01:29:08 -05:00 |
|
Jason Hooks
|
93a4060346
|
Switching handleShapes to use sets instead of maps
|
2011-12-15 00:41:44 -05:00 |
|
Jason Hooks
|
d51dfebde1
|
NPCs fully rendered
|
2011-12-15 00:33:10 -05:00 |
|
Jason Hooks
|
47112ad7f9
|
Changing a lot of things
|
2011-12-13 23:49:03 -05:00 |
|
Jason Hooks
|
509009e5c1
|
Putting the actors in a list
|
2011-12-11 23:42:39 -05:00 |
|
Jason Hooks
|
0902a3db89
|
Filled out NpcAnimation and CreatureAnimation classes
|
2011-12-11 22:40:00 -05:00 |
|
Jason Hooks
|
39338f4be1
|
NPC bounded parts
|
2011-12-09 15:20:35 -05:00 |
|
Jason Hooks
|
5c48d8fc1e
|
more stuff
|
2011-12-09 03:02:09 -05:00 |
|
Jason Hooks
|
ee98a2af1a
|
Empty npcs
|
2011-12-09 00:08:30 -05:00 |
|
Jason Hooks
|
7bd911b401
|
Problems with handles
|
2011-11-24 23:13:34 -05:00 |
|
Jason Hooks
|
16ff2a7a1b
|
Changing to Actors;NPCAnimation;CreatureAnimation
|
2011-11-24 01:48:54 -05:00 |
|
Jason Hooks
|
0d3338f867
|
Some naming changes
|
2011-11-22 02:39:28 -05:00 |
|
Marc Zinnschlag
|
0f4adc39b3
|
added animation-related script instructions
|
2011-11-21 14:08:44 +01:00 |
|
Marc Zinnschlag
|
51d5c7cd59
|
Merge remote branch 'jhooks/mwrender' into mwrender
Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
|
2011-11-21 12:52:28 +01:00 |
|
Jason Hooks
|
7385948056
|
Yet another crash fix
|
2011-11-19 20:22:56 -05:00 |
|
Jason Hooks
|
7319f7a8c6
|
Many bugs fixed related to changing cells
|
2011-11-19 01:01:19 -05:00 |
|
Jason Hooks
|
4dc59dfbdd
|
Scenenode flip
|
2011-11-17 17:10:27 -05:00 |
|
Jason Hooks
|
a0947cd432
|
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
|
2011-11-16 21:15:49 -05:00 |
|
Jason Hooks
|
9b94074472
|
addObject
|
2011-11-16 16:22:13 -05:00 |
|
Jason Hooks
|
db57f0a1a5
|
more corrections
|
2011-11-13 18:19:29 -05:00 |
|
Jason Hooks
|
bc58ef28cd
|
Made corrections
|
2011-11-12 15:58:22 -05:00 |
|
Jason Hooks
|
0b3bb2719f
|
Fixing some errors
|
2011-11-12 00:19:22 -05:00 |
|
Jason Hooks
|
62d8d1add2
|
more recommended changes
|
2011-11-11 14:37:42 -05:00 |
|
Jason Hooks
|
f4e7bd6dfd
|
Made some recommended changes
|
2011-11-11 00:20:53 -05:00 |
|
Jason Hooks
|
a7652bcb0c
|
Yacoby's changes on Objects
|
2011-11-09 13:53:29 -05:00 |
|
Jason Hooks
|
c25b49d2b6
|
refdata change
|
2011-11-08 22:59:39 -05:00 |
|
Jason Hooks
|
469086747e
|
Compile error fix;RenderingInterface separated; buildStaticGeometry argument changed
|
2011-11-07 23:35:39 -05:00 |
|
Jacob Essex
|
9aac625000
|
Changes to move the mutable ESM::Position data to RefData
|
2011-11-08 00:08:00 +00:00 |
|
Jason Hooks
|
c11b3a57c1
|
Made buildStaticGeometry function
|
2011-11-05 14:57:33 -04:00 |
|
Jason Hooks
|
8edcd4d15b
|
removing tabs
|
2011-11-04 21:57:39 -04:00 |
|
Jason Hooks
|
6c80e75deb
|
More Objects functionality
|
2011-11-04 21:48:52 -04:00 |
|
Jason Hooks
|
e041006063
|
Adding light and fog functions
|
2011-11-03 23:47:15 -04:00 |
|
Jason Hooks
|
edf85b26f9
|
Insert Mesh, Insert Light, insertBegin improved
|
2011-11-03 19:40:37 -04:00 |
|
Jason Hooks
|
9ac627c931
|
Commenting out assert
|
2011-11-02 22:45:58 -04:00 |
|
Jason Hooks
|
d49a02abe5
|
new insertBegin()
|
2011-11-02 22:41:48 -04:00 |
|
Jason Hooks
|
c2181d2091
|
Dealing with scenenodes
|
2011-11-02 00:13:33 -04:00 |
|
Jason Hooks
|
3d43a4cd33
|
Made recommended changes
|
2011-11-01 13:46:57 -04:00 |
|
Jason Hooks
|
f1bc5b0ab6
|
Objects started, RenderingInterface
|
2011-10-31 23:59:16 -04:00 |
|
Jason Hooks
|
3761271c59
|
Empty creature, objects, npc
|
2011-10-31 00:04:06 -04:00 |
|
Jason Hooks
|
1083db5582
|
Hiding debugging
|
2011-10-30 00:25:29 -04:00 |
|
Jason Hooks
|
c3a492bf74
|
Debugging file renamed
|
2011-10-25 14:06:44 -04:00 |
|
Jason Hooks
|
d4f63443e6
|
Hiding the rendering manager; crash eliminated
|
2011-10-24 22:11:36 -04:00 |
|
Jason Hooks
|
6efc61b9df
|
Removal of MWScene; Object listing fixed
|
2011-10-24 13:42:36 -04:00 |
|
Jason Hooks
|
30ba9b74da
|
Simple Debugging class
|
2011-10-22 00:15:15 -04:00 |
|
Jason Hooks
|
47593f3641
|
Removing old files
|
2011-10-20 19:35:49 -04:00 |
|
Jason Hooks
|
fcf404d27b
|
GetFacedHandle in Physics. RenderingManager constructor code added
|
2011-10-20 18:15:30 -04:00 |
|
Jason Hooks
|
3315de8b4a
|
Naming convention change
|
2011-10-20 15:02:19 -04:00 |
|
Jason Hooks
|
d0f922ec5d
|
Moved SkyManager creation
|
2011-10-20 13:55:56 -04:00 |
|
Jason Hooks
|
0992f1e903
|
Applying Gus's Windows fix
|
2011-10-18 21:02:42 -04:00 |
|
Jason Hooks
|
9126bb27b6
|
empty functions
|
2011-10-18 19:50:19 -04:00 |
|
Marc Zinnschlag
|
40853e292f
|
various bits of clean up
|
2011-09-04 09:48:50 +02:00 |
|
Marc Zinnschlag
|
0a2979caf2
|
more cleanup
|
2011-08-27 10:45:09 +02:00 |
|
Marc Zinnschlag
|
f8029aaa9e
|
more cleanup; fixes for player handling during physics (unrelated to the actual refactoring bugs); fixed minor bug in character initialisation
|
2011-08-27 10:30:38 +02:00 |
|
Sebastian Wick
|
29b8a5374b
|
get rid of the warnings
|
2011-08-19 17:03:47 +02:00 |
|
Sebastian Wick
|
b7dbfb849a
|
moved skyManager into RenderingManager
|
2011-08-08 21:11:30 +02:00 |
|
Sebastian Wick
|
54724d7e7f
|
start RenderingManager
|
2011-08-07 16:40:01 +02:00 |
|
Sebastian Wick
|
4b846a54f1
|
PhysicsSystem
|
2011-08-01 15:55:36 +02:00 |
|
Sebastian Wick
|
6baf904f0f
|
mStore fixed; glibc detected in shutdown process
|
2011-08-01 04:53:06 +02:00 |
|
Sebastian Wick
|
e7057bed29
|
moving stuff from MWWorld::World to MWWorld::Scene but receiving segfault signals
|
2011-07-31 17:07:11 +02:00 |
|
Marc Zinnschlag
|
8446619ac4
|
Merge branch 'components_namespaces' into next
Conflicts:
apps/openmw/mwrender/interior.cpp
components/bsa/bsa_archive.cpp
|
2011-06-19 20:22:29 +02:00 |
|
Lukasz Gromanowski
|
e9ff9a446b
|
Mantis: #18 - Move components from global namespace into their own namespace.
Moving classes from components/nifogre into NifOgre namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
|
2011-06-19 19:14:14 +02:00 |
|
Marc Zinnschlag
|
bc92b7b1fa
|
Merge branch 'directories' into next
Conflicts:
components/files/multidircollection.hpp
components/nifogre/ogre_nif_loader.hpp
|
2011-06-15 22:40:24 +02:00 |
|
Marc Zinnschlag
|
0f2df4e2b8
|
more cleanup
|
2011-06-15 22:33:31 +02:00 |
|
Marc Zinnschlag
|
7d2956329a
|
some cleanup
|
2011-05-30 14:27:04 +02:00 |
|
Marc Zinnschlag
|
bed45a936e
|
fixed cell change crash
|
2011-05-30 14:21:55 +02:00 |
|
Jason Hooks
|
51b74c2f05
|
starting
|
2011-05-23 19:01:36 -04:00 |
|
Jason Hooks
|
b945ce61a5
|
Merge remote branch 'upstream/master'
|
2011-05-23 15:01:47 -04:00 |
|
gugus
|
c7fb27e801
|
Clean up wasn't done properly when deleting a Cell.
|
2011-05-23 20:22:12 +02:00 |
|
gugus
|
faaa08d6d0
|
removed this stupide methode to generate unique ID.
|
2011-05-23 19:47:27 +02:00 |
|
gugus
|
4546ca3863
|
static Objects goes inside the static geometry
|
2011-05-23 19:39:10 +02:00 |
|
gugus
|
cd79df1d8b
|
Merge branch 'static' of git@github.com:zinnschlag/openmw.git into optimisation
Conflicts:
apps/openmw/mwrender/exterior.cpp
|
2011-05-23 19:27:40 +02:00 |
|
Marc Zinnschlag
|
7192bc4f89
|
added static flag
|
2011-05-23 19:12:28 +02:00 |
|
gugus
|
41d283a3aa
|
very experimental: static geometry.
|
2011-05-23 15:00:01 +02:00 |
|
Marc Zinnschlag
|
f52e6bd5ef
|
made toggle-type script instructions more verbose
|
2011-04-26 21:38:21 +02:00 |
|
Jason Hooks
|
92509d3b70
|
Trying to animate creatures
|
2011-04-13 20:35:44 -04:00 |
|
Jan-Peter Nilsson
|
a94de76801
|
Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
|
2011-04-03 13:20:42 +02:00 |
|
Jan-Peter Nilsson
|
2e2d490c78
|
Remove unused variable (compiler warning)
|
2011-04-03 13:20:18 +02:00 |
|
Marc Zinnschlag
|
c571148bef
|
Merge branch 'collision'
|
2011-03-23 22:57:56 +01:00 |
|
gugus
|
3ad2b9986e
|
fix actors not beeing deleted. Need the latest OEngine.
|
2011-03-23 19:16:51 +01:00 |
|
Marc Zinnschlag
|
7144657cfc
|
Merge branch 'script'
|
2011-03-23 17:07:05 +01:00 |
|
gugus
|
773b7635a4
|
decrease the range of the raycast, and modifie the gravity/speed of the player.
|
2011-03-22 21:30:46 +01:00 |
|
Marc Zinnschlag
|
0866e4d4fe
|
fix: NPCs were not added to physics system
|
2011-03-22 20:31:33 +01:00 |
|
gugus
|
7a28c9f3aa
|
fix the door bug
|
2011-03-22 20:15:19 +01:00 |
|
gugus
|
0cc94c81d4
|
Merge remote branch 'upstream/collision' into collision
|
2011-03-22 14:14:56 +01:00 |
|
Marc Zinnschlag
|
7b5d24c853
|
fixed a bug in phyiscs update code
|
2011-03-22 13:48:31 +01:00 |
|
gugus
|
3dddcbd958
|
fix a camera problem and increase player speed
|
2011-03-22 13:01:23 +01:00 |
|
Marc Zinnschlag
|
91ea36509d
|
gus' fly mode fix; manually applied
|
2011-03-21 14:08:56 +01:00 |
|
Marc Zinnschlag
|
8788dcebcf
|
Merge remote branch 'gus/collisions' into collision
|
2011-03-20 22:38:42 +01:00 |
|
gugus
|
8aeefd2af8
|
fix the fall bug when using ToggleCollision. Require lastest change with OEngine.
|
2011-03-20 21:52:31 +01:00 |
|
Marc Zinnschlag
|
647e88003e
|
build and activation fix
|
2011-03-19 19:54:37 +01:00 |
|
gugus
|
21c224af25
|
add gravity change to the ToggleCollisionMode function.
|
2011-03-18 13:32:42 +01:00 |
|
gugus
|
102f1ee5dc
|
filled the toggleCollisionMode function. It needs the lastest change in OEngine
|
2011-03-18 13:23:26 +01:00 |
|
gugus
|
98b27813b7
|
change raycasting
|
2011-03-17 10:54:38 +01:00 |
|
Marc Zinnschlag
|
72a84356e2
|
added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene)
|
2011-03-16 09:09:45 +01:00 |
|
Marc Zinnschlag
|
eb93ef68f1
|
fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
|
2011-03-13 22:33:55 +01:00 |
|
gugus
|
00de2e6d98
|
correct some stuff with the physic implementation
|
2011-03-09 19:09:11 +01:00 |
|
gugus
|
40193253b0
|
fix some time bug
|
2011-03-09 18:29:57 +01:00 |
|
Marc Zinnschlag
|
1e9dc4b435
|
de-Windownizing and some build-fixes
|
2011-02-26 16:37:47 +01:00 |
|
gugus
|
33f22fd68b
|
fix camera bug
|
2011-02-23 12:28:13 +01:00 |
|
gugus
|
903f39cb50
|
change the rayCasting system. It use bullet now. NOT TESTED!
|
2011-02-22 20:52:05 +01:00 |
|
gugus
|
d3c1640723
|
add physic support
|
2011-02-22 14:11:53 +01:00 |
|
gugus
|
84dce2eb36
|
add physic and solve a problem with window.h macro min/max
|
2011-02-19 19:18:03 +01:00 |
|
gugus
|
746cf3a45a
|
add physic.
|
2011-02-19 11:36:57 +01:00 |
|
Marc Zinnschlag
|
9807e7dadc
|
simplified actor-related physics interface to mwscene
|
2011-02-11 09:24:59 +01:00 |
|
Marc Zinnschlag
|
5c1aae3e26
|
added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
|
2011-02-10 13:32:34 +01:00 |
|
Marc Zinnschlag
|
9c6bc4975c
|
attached camera to a scene node
|
2011-02-10 12:56:19 +01:00 |
|
Marc Zinnschlag
|
ca44b3640a
|
pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
|
2011-02-01 10:11:41 +01:00 |
|
Marc Zinnschlag
|
88b0908104
|
adding physics when insertering objects into the OGRE scene
|
2011-01-29 17:33:48 +01:00 |
|
Marc Zinnschlag
|
9a5a6eac2b
|
stop reporting changes originating from physics system back to physics system
|
2011-01-27 09:29:55 +01:00 |
|
Marc Zinnschlag
|
ec88aee581
|
added a missing function
|
2011-01-25 18:12:13 +01:00 |
|
Marc Zinnschlag
|
843a0288c3
|
added more physics interface to MWScene
|
2011-01-25 17:56:49 +01:00 |
|
Marc Zinnschlag
|
162db31a5f
|
physics interface
|
2011-01-23 15:28:42 +01:00 |
|
Jan-Peter Nilsson
|
429775d485
|
Store configuration in /etc/openmw/ and ~/.openmw/ on linux
Requires new openengine version.
|
2011-01-12 18:18:06 +01:00 |
|
athile
|
75f77e9659
|
Add 'm' prefix to member variables in ExteriorCell
|
2011-01-10 15:26:13 -07:00 |
|
Marc Zinnschlag
|
42ef7a61a0
|
Merge branch 'script'
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
|
2011-01-09 20:56:21 +01:00 |
|
Marc Zinnschlag
|
f01a3d5e35
|
split Player class into a MWWorld and a MWRender component
|
2011-01-08 15:11:37 +01:00 |
|
Pieter van der Kloet
|
dd4d022301
|
Converted all tabs to four spaces
|
2011-01-05 22:18:21 +01:00 |
|
Marc Zinnschlag
|
4a12be11bf
|
moved PlayerPos class from MWRender to MWWorld and renamed it to Player
|
2011-01-04 15:58:22 +01:00 |
|
Jason Hooks
|
f3ae1ea737
|
NPC leg appearance changed
|
2011-01-01 13:00:58 -05:00 |
|
Jason Hooks
|
60601682cd
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Beast races fixed
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2010-12-21 21:45:54 -05:00 |
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Jason Hooks
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467988455c
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Preliminary npcs3
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2010-12-12 22:05:47 -05:00 |
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Jason Hooks
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dfe20033ea
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Preliminary npcs2
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2010-11-25 18:36:25 -05:00 |
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Jason Hooks
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6aaedff86a
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Preliminary NPCs
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2010-11-25 15:44:56 -05:00 |
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Marc Zinnschlag
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fff4bc29f4
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store results of character creation and update GUI
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2010-09-15 14:33:02 +02:00 |
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Marc Zinnschlag
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9dffa75a15
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handle name change during character creation
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2010-09-15 12:22:06 +02:00 |
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Marc Zinnschlag
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7bb2041418
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made rendering more robust (no more crashes, even if Ogre throws an exception)
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2010-08-25 09:43:06 +02:00 |
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Marc Zinnschlag
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bdb5749b57
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temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object)
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2010-08-25 09:19:15 +02:00 |
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Marc Zinnschlag
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9e8251e6b4
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finally got rid of the nasty coordinates bug
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2010-08-22 21:30:48 +02:00 |
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Marc Zinnschlag
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033c771be8
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load/unload cells while player is moving around in the exteriors
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2010-08-21 12:41:59 +02:00 |
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Marc Zinnschlag
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0d20719158
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re-routed player movement through MWWorld::World
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2010-08-21 12:31:04 +02:00 |
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Marc Zinnschlag
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b8fee8f1ee
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removed stray debugging output
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2010-08-21 09:58:47 +02:00 |
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Marc Zinnschlag
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c6f4bcbf68
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another coordinate system fix; still not working properly
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2010-08-21 09:48:56 +02:00 |
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Marc Zinnschlag
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1f077a5d5f
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partial coordinates fix (slightly better results when changing cells, but still not completely correct)
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2010-08-20 17:14:07 +02:00 |
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Marc Zinnschlag
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0111631ee9
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very early implementation of exterior rendering
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2010-08-20 13:33:03 +02:00 |
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Marc Zinnschlag
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5543c84586
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bug-fixes: actors were registered twice at cell change; disabled references were rendered at cell change
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2010-08-14 21:58:54 +02:00 |
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Marc Zinnschlag
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d57c984517
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added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived
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2010-08-14 11:27:13 +02:00 |
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Marc Zinnschlag
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967f85875d
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reimplemented class-dependend rendering code in MWClass
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2010-08-14 10:02:54 +02:00 |
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Marc Zinnschlag
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de2eeb4cde
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integrated insertObject function into class hierarchy
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2010-08-14 09:20:47 +02:00 |
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Marc Zinnschlag
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a7fe28ecbe
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implemented take action
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2010-08-07 20:25:17 +02:00 |
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Marc Zinnschlag
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e0a3b1b1db
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implemented item count
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2010-08-04 14:04:22 +02:00 |
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Armin Preiml
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adc209d135
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Implemented the faced handle method to the engine. Faced handles will
be written to stdout every 10th frame.
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2010-08-03 20:40:45 +02:00 |
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Armin Preiml
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c000bfb43d
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moved object focus code to mwscene
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2010-08-03 20:17:31 +02:00 |
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Armin Preiml
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389a28a836
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Added const reference to esmstore to some methods down to CellRenderImp.
Body part mesh names will be now obtained by the bodypart id.
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2010-08-02 09:59:59 +02:00 |
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Armin Preiml
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fb3bf91dfb
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Added inserting of NPC meshes. Only heads and bodys and not well placed for now.
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2010-08-01 20:46:51 +02:00 |
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Marc Zinnschlag
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e43b475ade
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changed PlayerPos::getPlayer return type from CellRef to Ptr
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2010-07-26 13:09:44 +02:00 |
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Marc Zinnschlag
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fa50bbc77b
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added a CellStore pointer to PlayerPos
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2010-07-26 12:59:50 +02:00 |
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Marc Zinnschlag
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0e641f1246
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implemented coc instruction
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2010-07-22 12:29:23 +02:00 |
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Marc Zinnschlag
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2d8fbc6e55
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implemented month variable and fixed some day/gamehour bugs
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2010-07-22 11:48:27 +02:00 |
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Marc Zinnschlag
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f3b70e05a9
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added sky-related script functions and instructions
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2010-07-18 19:48:02 +02:00 |
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Nicolay Korslund
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13d3f9c87e
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Integrated OpenEngine, replaces entire components/engine/ directory.
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2010-07-16 14:56:14 +02:00 |
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Marc Zinnschlag
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592fa84e2d
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added Enable, Disable, GetDisabled
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2010-07-09 16:07:03 +02:00 |
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Nicolay Korslund
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3896fd218a
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Added stand-alone GUI test, compiles and runs
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2010-07-08 11:53:59 +02:00 |
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Marc Zinnschlag
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b2731c5e26
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fix uninitialised variables
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2010-07-05 14:34:15 +02:00 |
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Marc Zinnschlag
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cc0c21cf35
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added function to retrieve a live cell ref via name
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2010-07-05 12:09:04 +02:00 |
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Marc Zinnschlag
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d51e6fb7c4
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second part of refactoring
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2010-07-03 15:41:20 +02:00 |
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Marc Zinnschlag
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a06b84ac86
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added local variables to ref data
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2010-07-02 14:31:29 +02:00 |
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Marc Zinnschlag
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5c91ba74b8
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store ogre handle in ref data
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2010-07-02 14:00:28 +02:00 |
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Marc Zinnschlag
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def0a773bd
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replaced void * entry in cell store with a generic type
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2010-07-02 13:48:48 +02:00 |
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Marc Zinnschlag
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ea6d342a24
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split CellRender into CellRender and CellRenderImp
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2010-07-02 09:25:55 +02:00 |
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Marc Zinnschlag
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ce37666dbc
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factored world class out of main engine class
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2010-07-02 09:00:06 +02:00 |
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Nicolay Korslund
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a26641cca1
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Moved caelum resources into the right place in the repo, instead of having cmake make redundant copies. Also fixed file modes/line endings.
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2010-06-28 11:36:58 +02:00 |
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athile
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82bbc69453
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Only push the far clip plane out if the sky is enabled
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2010-06-27 17:28:49 -07:00 |
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athile
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7db274f1c5
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Sky rendering clean-up and correct resource configuration
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2010-06-27 16:44:15 -07:00 |
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athile
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d67f0c74b0
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Merge remote branch 'upstream/master'
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2010-06-27 14:10:46 -07:00 |
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Marc Zinnschlag
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e4f85cb3e6
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
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