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2246 commits

Author SHA1 Message Date
mpeco
fd2d9d7d1a types.lua typo 2022-10-11 00:01:12 -03:00
mpeco
af3af6e091 update types.lua 2022-10-11 00:01:11 -03:00
Andrei Kortunov
7d23ad29e0 Make count input box larger to fit larger text 2022-09-25 11:54:34 +04:00
AnyOldName3
84f8a6848a Renormalise line endings
This should replace accidental CRLF with LF
2022-09-16 00:53:24 +01:00
psi29a
80d52e3da8 Merge branch 'cursor' into 'master'
Support high-resolution cursor textures

Closes #6933

See merge request OpenMW/openmw!2262
2022-09-11 18:32:18 +00:00
psi29a
435eacdaad Merge branch 'debug_draw_commands' into 'master'
API to draw primitives

See merge request OpenMW/openmw!2345
2022-09-11 17:17:16 +00:00
Andrei Kortunov
a2c02d2999 Support high-resolution cursor textures (feature 6933) 2022-09-11 20:54:20 +04:00
florent.teppe
43b0ae1ce7 all debug renders now use the same shader and it works
remove debug draw shader, now that debug and debugdraw serve the same function

remove debug draw code from actors to clean

replaced int uniforms with bool for better readability

clang format

cleanup, remove unused func, and mistake whitespace

fix namespace

added more colors

fixed missing whitespace
2022-09-11 17:54:01 +02:00
florent.teppe
21971c08ba debug draw shader uses the generic functions
renamed files

roundabout way to change case with windows noticing

fixed type

fix filename in cmakelist.txt

ported shader and c++ code so glsl 120 can be used instead of 330

new debug shader and old one are almost unified

for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR

remove useless const cast
2022-09-11 17:53:59 +02:00
florent.teppe
bd1bbc0ab8 removes mutex, and uses double buffering to avoid writing on a resource that will be read by the draw thread
changes when the buffers are reset -> at the end of the draw, because that's when we are certain the data isn't needed anymore

removed useless variable
fixed typo
include osg::vec3 instead of osg vec3f

compile linux

compile ?

applied clang format to the new files
2022-09-11 17:53:56 +02:00
florent.teppe
2a980ecb50 cleaned some code and fixed some naming issues
Moved debug draw to components, fixed some whitespace issues, added include guard

fixed uniform name, removed old files

Fixes some more whitespace weirdness
2022-09-11 17:53:53 +02:00
florent.teppe
12b3424dd7 initial work to get lines in
lines need the same synchronisation system as the other primitives

This two points are there because if I resize to 0 it crashes, si I need a pice of line at 0.,0.,0. so there is no crash.Not ideal

Lines are colored

didn't commit updated shader file
2022-09-11 17:53:51 +02:00
florent.teppe
76008e1ff8 Multiple shapes to draw
adds wireCube primitive

scale of the command taken into account

shading light is more vertical
2022-09-11 17:53:47 +02:00
florent.teppe
93af569a68 can place a cube at 0,0,0 Useless for now
Arbitrarly draw cubes at certain position with a certain color

Adds exemple of how it looks in the actor update code.

draws a green cube if alive, red else
2022-09-11 17:53:41 +02:00
psi29a
7e8a933be9 Merge branch 'doc_fix' into 'master'
Remove deprecated setting from docs

See merge request OpenMW/openmw!2385
2022-09-08 09:43:23 +00:00
Andrei Kortunov
6ec9616ddd Localize the 'show effect duration' option 2022-09-08 07:46:56 +04:00
glassmancody.info
137baa4f75 remove deprecated setting 2022-09-07 19:17:47 -07:00
Andrei Kortunov
cbe923eaa7 Revert changes in the progress bars layout 2022-09-05 10:33:26 +04:00
Abdu Sharif
7344a176b5 Fix bloomlinear options 2022-09-01 06:51:26 +00:00
Andrei Kortunov
3037f190be Implement per-font resolution 2022-08-30 12:16:30 +04:00
psi29a
945448cdf1 Merge branch 'font_fixes' into 'master'
Improve built-in default fonts

See merge request OpenMW/openmw!2302
2022-08-30 07:54:20 +00:00
Andrei Kortunov
3178868cc3 Improve built-in default fonts 2022-08-30 07:54:20 +00:00
Andrei Kortunov
8bac073f9c Enlarge character selection menu to fit long character or class names 2022-08-28 21:35:11 +04:00
Arnaud Dochain
5d089c9e46 Bloom shader (MR2313) french localisation 2022-08-28 14:38:07 +00:00
psi29a
d9ea6e36fa Merge branch 'remove_forgotten_code' into 'master'
Remove forgotten commented-out debugging code

See merge request OpenMW/openmw!2319
2022-08-25 08:55:42 +00:00
wareya
e7879e52df Remove forgotten commented-out debugging code 2022-08-25 08:55:42 +00:00
elsid
ab1ddc690e
Do not check getPolyHeight status
It may fail in some cases depending on a platform without obvious reason.
2022-08-24 23:30:36 +02:00
psi29a
f36e13444e Merge branch 'font_loading' into 'master'
Cleanup fonts loading

See merge request OpenMW/openmw!2309
2022-08-21 20:11:02 +00:00
psi29a
537c6e96ab Merge branch 'bloom_shader' into 'master'
Add wareya's linear bloom shader

See merge request OpenMW/openmw!2313
2022-08-21 12:53:46 +00:00
jvoisin
84c72b1c0a Add dots at the end, and add the .ru translation 2022-08-21 12:43:29 +02:00
Andrei Kortunov
9e1ab590f1 Cleanup fonts loading 2022-08-21 13:19:04 +04:00
psi29a
4078f19c74 Merge branch 'SHADER_HOT_RELOAD' into 'master'
Shaders: Hot reload, togglable by lua debug command

See merge request OpenMW/openmw!2238
2022-08-21 09:08:27 +00:00
jvoisin
534f0377d5 Add wareya's linear bloom shader 2022-08-20 19:50:34 +02:00
psi29a
7bb1856b74 Merge branch 'font_fixes' into 'master'
Font fixes

See merge request OpenMW/openmw!2297
2022-08-18 12:53:37 +00:00
Andrei Kortunov
2cae8bea5d Improve layout of Interface tab 2022-08-18 14:21:39 +04:00
Andrei Kortunov
2cd2b42e33 Improve handling of larger font size 2022-08-18 13:29:12 +04:00
Andrei Kortunov
c3d3f3140b Allow to change font settings in the launcher 2022-08-18 13:29:12 +04:00
Alexei Kotov
15f4b5515d Clarify object paging merge factor docs 2022-08-18 05:55:17 +03:00
psi29a
1e4dd46688 Merge branch 'fontconfig' into 'master'
Allow users to decide if they need to import bitmap fonts

See merge request OpenMW/openmw!2270
2022-08-17 21:16:31 +00:00
Andrei Kortunov
43f552f48f Allow users to decide if they need to import bitmap fonts 2022-08-17 22:12:15 +04:00
Joakim Berg
b3b1628439 Update BuiltInShaders/sv.yaml 2022-08-16 09:51:53 +00:00
Arnaud Dochain
19f4e58fed French i10n translations 2022-08-09 20:04:12 +02:00
florent teppe
baadc06e98 Merge branch 'master' into 'SHADER_HOT_RELOAD'
# Conflicts:
#   apps/openmw/mwrender/postprocessor.hpp
2022-08-09 09:26:55 +00:00
cody glassman
ac4b29be08 cleanup default shaders and remove confusing main shader 2022-08-07 06:42:48 -07:00
florent.teppe
df69fc7659 Post processing shaders now use the same lua commands, no more launcher option to enable live reload 2022-08-07 00:19:19 +02:00
florent.teppe
15751c57a0 Lua debug api doc 2022-08-04 13:36:24 +02:00
Alexei Kotov
a50b0eccc0 Fix loading screen scene snapshot layer 2022-08-01 20:08:56 +03:00
psi29a
454684bad3 Merge branch 'custom_actor_collision_shape_type' into 'master'
Support cylinder and rotating box collision shape types for actors (#6138)

Closes #6138

See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
psi29a
c8e5b90ac4 Merge branch 'postpass_hotfix' into 'master'
[Postprocessing[ Temporary fix for artifacts in transparent post-pass (#6919)

See merge request OpenMW/openmw!2222
2022-08-01 06:23:49 +00:00
glassmancody.info
02ded8832c temporary fix for artifacts in transparent post-pass 2022-07-31 18:51:42 -07:00
Petr Mikheev
9a4df75f3c Merge branch 'luaIngredient' into 'master'
Lua Bindings for Ingredient Records

See merge request OpenMW/openmw!2205
2022-07-31 20:31:29 +00:00
Christian Haro
86bb3195a0 Lua Bindings for Ingredient Records 2022-07-31 20:31:29 +00:00
Andrei Kortunov
888f4d2ac1 Add a post processing API to work with fog 2022-07-30 21:44:18 +04:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
Cody Glassman
89e0de2314 Bring back empty script message 2022-07-30 08:07:24 +00:00
Ivan Beloborodov
f960e30d01 Implement Add switch for armor degradation fix. #6888 2022-07-29 13:24:16 +00:00
Matt
8ccadba799 German translation 2022-07-28 12:41:44 +00:00
psi29a
4c50073f41 Merge branch 'sv-post-proc-transl' into 'master'
Swedish translations for built-in post processing shaders

See merge request OpenMW/openmw!2188
2022-07-28 09:07:21 +00:00
Joakim Berg
9d79fe6310 Added strings related to language settings menu 2022-07-28 09:04:10 +00:00
Andrei Kortunov
cb64f49ba1 Allow to configure locales via settings menu 2022-07-27 13:03:34 +04:00
psi29a
26bd907b0b Merge branch 'hdr_quick' into 'master'
Fix auto exposure

See merge request OpenMW/openmw!2174
2022-07-26 15:13:22 +00:00
Joakim Berg
0a22919820 Update files/data/l10n/BuiltInShaders/sv.yaml, files/data/CMakeLists.txt 2022-07-26 11:29:18 +00:00
Joakim Berg
be3fb651cf Update files/data/l10n/PostProcessing/sv.yaml 2022-07-26 11:21:44 +00:00
Andrei Kortunov
e0c05a15fb Post processing shaders localization 2022-07-24 13:18:50 +00:00
glassmancody.info
fd4966f77a temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
Petr Mikheev
643e33c11a Merge branch 'lua_pathfinding_bindings' into 'master'
Add bindings for navigator utils functions (#6690)

See merge request OpenMW/openmw!2128
2022-07-20 23:52:16 +00:00
elsid
27cc901e76
Add bindings for navigator utils functions 2022-07-21 00:04:26 +02:00
Joakim Berg
03b178c2eb Swedish i10n translations 2022-07-19 06:49:50 +00:00
Andrei Kortunov
4e9a063de2 Fix MacOS build 2022-07-18 23:37:37 +04:00
Andrei Kortunov
6f6b5ba04b Some refactoring 2022-07-17 22:01:48 +04:00
Andrei Kortunov
db686b25c2 Use fallback data from openmw.cfg to setup fonts 2022-07-17 22:01:48 +04:00
Andrei Kortunov
c47a48e25d Inject layout files to VFS 2022-07-17 22:01:48 +04:00
Andrei Kortunov
4ddba5142e Introduce font mappings 2022-07-17 22:01:48 +04:00
Andrei Kortunov
dd04bfccfb Load fonts 2022-07-17 22:01:48 +04:00
psi29a
a1e7622a30 Merge branch 'sky_blending_multiview' into 'master'
Support sky blending in multiview mode

See merge request OpenMW/openmw!2113
2022-07-12 13:17:57 +00:00
Andrei Kortunov
ccbb5e03fb Use YAML files to translate MyGUI's localization tags 2022-07-12 08:20:40 +04:00
Cody Glassman
24749b066c Add sky blending to launcher 2022-07-11 00:26:22 +00:00
Petr Mikheev
c1344c4765 Minor fix in move360.lua. Scrolling shouldn't toggle view mode when TAB is pressed. 2022-07-09 22:27:23 +02:00
Petr Mikheev
b3c8c8eb56 Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
psi29a
e70d2be1ee Merge branch 'settings_input' into 'master'
More responsive renderers for input events (#6827)

Closes #6827

See merge request OpenMW/openmw!2093
2022-07-09 17:32:36 +00:00
glassmancody.info
05fedafd37 fixed mouse event for padded box 2022-07-09 09:43:37 -07:00
glassmancody.info
89bc756732 tmp_sun_fix 2022-07-05 23:47:23 -07:00
Abdu Sharif
c09648c349 Add a missing 0 in fog.glsl 2022-07-04 17:31:03 +00:00
psi29a
9da84480f0 Merge branch 'misc_ui' into 'master'
Improved settings window

Closes #6780

See merge request OpenMW/openmw!2087
2022-07-04 06:55:42 +00:00
psi29a
1e56ac9878 Merge branch 'sizable' into 'master'
Movable and resizable log window

See merge request OpenMW/openmw!2086
2022-07-04 06:48:58 +00:00
glassmancody.info
63d9fa55c6 settings window cleanup 2022-07-03 12:49:37 -07:00
jvoisin
0f649ce544 Merge branch 'fix-appstream-images' into 'master'
Fix the screenshot URLs in the appstream XML

See merge request OpenMW/openmw!2081
2022-07-03 16:21:43 +00:00
glassmancody.info
fcab4fe1ab make debug window a movable and resizable window 2022-07-03 09:09:16 -07:00
Petr Mikheev
cae7bc92d8 Merge branch 'locale_ru' into 'master'
Add a Russian localization for built-in Lua content

See merge request OpenMW/openmw!2079
2022-07-03 12:54:14 +00:00
Cody Glassman
051832d7ae [Lua] Set simulation time scale 2022-07-03 12:51:28 +00:00
Andrei Kortunov
0989e273d4 Add a Russian localization for built-in Lua content 2022-07-03 09:59:10 +04:00
Alexander Olofsson
84259d312b
Fix the screenshot URLs in the appstream XML 2022-07-02 19:49:25 +02:00
Cody Glassman
03616ae2d3 Fix undeclared shader variable 2022-07-01 14:34:59 +00:00
glassmancody.info
7b958148d0 better fade 2022-06-30 08:23:28 -07:00
psi29a
56187ad977 Merge branch 'soften_me_up_like_one_of_your_french_meshes' into 'master'
Allow soft particle effect on any NIF

See merge request OpenMW/openmw!2015
2022-06-30 13:46:22 +00:00
Petr Mikheev
466fc559f4 Fix move360.lua switching to 3rd person view when it shouldn't 2022-06-30 11:25:36 +02:00
glassmancody.info
b09411d396 allow soft particles on meshes and add extra data extensions 2022-06-29 18:15:12 -07:00
Petr Mikheev
d0deb37f5c Fix several issues with sky blending 2022-06-27 21:51:41 +02:00
Petr Mikheev
377c00261a [Lua] Ability to distinguish normal interiors and quasi exteriors (like Mournhold). 2022-06-24 18:24:02 +02:00
Petr Mikheev
8123e41a75 Fix #6824 2022-06-21 21:11:15 +02:00
psi29a
1a478875f0 Merge branch 'navmesh_agent_bounds' into 'master'
Support different agent collision shape type for pathfinding

See merge request OpenMW/openmw!2030
2022-06-21 16:13:41 +00:00
Mads Buvik Sandvei
b0e4c7e76a [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
elsid
1a12c453d6
Support different agent collision shape type for pathfinding
Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.

* Add agent bounds to navmesh tile db cache key. This is required to distinguish
  tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding.
2022-06-21 12:57:32 +02:00
Petr Mikheev
3bf18c601c Better fog 2022-06-21 02:21:20 +02:00
Alexei Kotov
54896e4883 Disable all the non-vanilla Lua camera settings by default 2022-06-13 18:23:46 +03:00
Petr Mikheev
73eda27e7f Update l10n/OMWCamera/en.yaml 2022-06-12 01:00:41 +02:00
Petr Mikheev
5f0a7c2b16 Fix jumping when using move360 with a controller 2022-06-12 00:09:13 +02:00
Petr Mikheev
1ca0a3a555 Addition camera features: move360, pov_auto_switch, slow_view_change 2022-06-12 00:09:13 +02:00
Petr Mikheev
3fb470dcce Increase the size of the settings menu; reduce the size of Lua settings "number" in order to make camera settings look good with the default size of the settings menu. 2022-06-12 00:09:13 +02:00
Petr Mikheev
65efd6f1c2 Remove from settings.cfg camera settings that are controlled from Lua 2022-06-12 00:06:39 +02:00
Petr Mikheev
860d5899c4 Control camera settings in-game 2022-06-12 00:06:39 +02:00
uramer
6d2dcaea50 Lua UI: Enable autoSize for single line text edit 2022-06-11 22:24:20 +02:00
uramer
6c9c832927 Lua UI: Support autosized multiline text 2022-06-06 21:52:55 +00:00
psi29a
787f8fb627 Merge branch 'launcher' into 'master'
Launcher consistency fixes

See merge request OpenMW/openmw!1983
2022-06-06 16:51:19 +00:00
Kindi
aa2e724342 Lua API for Repair records 2022-06-06 16:24:54 +00:00
Alexei Kotov
6cbda10bd5 Content selector: Remove the title 2022-06-06 12:43:28 +03:00
Alexei Kotov
323b671f6d Launcher: Properly capitalize navmesh cache tab name 2022-06-06 12:42:52 +03:00
Petr Mikheev
0745ed590b Fix incorrect package name in lua docs 2022-06-04 13:28:04 +00:00
beelzebielsk
fb5eb542ff Lua api for potion records 2022-06-01 13:19:03 +00:00
glassmancody.info
4dee9acd1e fill bars to postprocess hud 2022-05-31 16:26:51 -07:00
psi29a
a875ac86c0 Merge branch 'change-inventory-usage-docs' into 'master'
Make inventory example runnable in a script

See merge request OpenMW/openmw!1957
2022-05-31 14:41:54 +00:00
beelzebielsk
ad3b83432c Fix docs typos 2022-05-31 13:16:19 +00:00
adam
e4b2f730c7 Make inventory example runnable in a script 2022-05-31 13:12:40 +00:00
Kindi
638ad15af8 Lua API for Miscellaneous records 2022-05-31 08:54:07 +00:00
Kindi
3d0adf259b Lua API for Apparatus records 2022-05-29 23:03:36 +00:00
psi29a
f84be8c3f9 Merge branch 'lua-api-containers' into 'master'
Add bindings for container record

See merge request OpenMW/openmw!1932
2022-05-28 08:03:13 +00:00
psi29a
42718f69dc Merge branch 'vfs_data' into 'master'
Merge files/builtin_scripts and files/vfs into one dir

See merge request OpenMW/openmw!1931
2022-05-27 18:41:54 +00:00
adam
e2528a1562 Add docs and automagical declaration 2022-05-26 07:20:50 +00:00
cody glassman
11845e7d9b improve layout of postprocessor hud 2022-05-25 19:07:01 -07:00
Petr Mikheev
6d5a0542e7 Merge files/builtin_scripts and files/vfs into one dir 2022-05-26 01:47:38 +02:00
uramer
e591f856fb Renderers 2022-05-24 19:11:13 +00:00
Kindi
1b37d5d2ad Lua API for Lockpick and Probe records 2022-05-24 11:48:13 +00:00
Hristos N. Triantafillou
4188bb4e33
Fix formatting so that docs can render correctly 2022-05-23 13:01:02 -05:00
cody glassman
6093cb5f2c postprocessing lua api extensions 2022-05-22 18:53:38 -07:00
Petr Mikheev
6a0a2eed33 [Lua] core.getRealTime() 2022-05-20 21:49:19 +02:00
psi29a
67421a400a Merge branch 'bookluabinds' into 'master'
Lua API for Book records

See merge request OpenMW/openmw!1886
2022-05-20 14:09:09 +00:00
kuyondo
7dbccc914a no skill returns nil 2022-05-20 06:03:12 +08:00
uramer
1fe794d935 Changing setting renderer arguments 2022-05-19 19:49:14 +00:00
kuyondo
8a1a838ffa update book.cpp and weapon.cpp 2022-05-20 00:39:19 +08:00
kuyondo
cad68a5566 Add lua binding for books 2022-05-19 20:02:18 +08:00
kuyondo
93aae5e116 Add lua binding for activators 2022-05-19 04:23:22 +08:00
psi29a
b9b4f1c3c2 Merge branch 'console_log' into 'master'
In-game log viewer

See merge request OpenMW/openmw!1799
2022-05-18 07:57:59 +00:00
Adam Ibrahim
96f4057f08 Update files/lua_api/openmw/types.lua, files/lua_api/openmw/ui.lua 2022-05-18 03:22:12 +00:00
psi29a
2f75acc34e Merge branch 'navmesh_render_update_frequency' into 'master'
Add navmesh debug render mode to show update frequency

See merge request OpenMW/openmw!1685
2022-05-17 07:32:08 +00:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
Useful when need to find tiles with high number of updates.

Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
uramer
14d83b218e Move permanentStorage option from settings to groups 2022-05-16 21:24:20 +00:00
Petr Mikheev
cf49b46d64 Show logs in the debug window
Some part of UI code is written by @andrew-app
2022-05-16 20:50:44 +02:00
psi29a
f092d8da9a Merge branch 'post_malone' into 'master'
Post Processing

See merge request OpenMW/openmw!1124
2022-05-16 14:51:13 +00:00
Petr Mikheev
7ccbf95503 [Lua] makeStrictReadOnly for enums 2022-05-16 00:16:26 +02:00
cody glassman
fee639a74f Correct default value 2022-05-15 10:03:58 -07:00
cody glassman
04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
uramer
be100749f8 Merge branch 'lua_onframe' into 'master'
[Lua] Rename onInputUpdate -> onFrame and call it even when the game is on pause (#6745)

See merge request OpenMW/openmw!1852
2022-05-15 16:48:38 +00:00
Petr Mikheev
072337c9b8 Merge branch 'settings_styling' into 'master'
Styling for Settings

See merge request OpenMW/openmw!1840
2022-05-14 10:27:30 +00:00
uramer
52d05be04b Styling for Settings 2022-05-14 10:27:30 +00:00
Petr Mikheev
3e343a53d0 Fix wrong function name in Lua docs 2022-05-13 17:47:11 +00:00
Petr Mikheev
0643685ea5 [Lua] Rename onInputUpdate -> onFrame and call it even when the game is on pause (#6745) 2022-05-13 19:14:34 +02:00
uramer
95ad67eb8b Add extraRoll to the Lua camera package 2022-05-12 23:21:47 +02:00
Cody Glassman
de4a75821e Correct default window mode 2022-05-11 23:43:35 +00:00
uramer
e92c88a133 Make the documentation clearer, match the documentation when no buttons are pressed for an event 2022-05-10 20:00:42 +02:00
Cody Glassman
882245b935 Lua Bindings: Add view distance bindings to camera 2022-05-09 19:40:48 +00:00
cody glassman
ad139f2f9a rename to windowed fullscreen 2022-05-08 22:56:39 -07:00
cody glassman
05901a2480 add borderless windows, deprecate fullscreen mode 2022-05-08 22:56:39 -07:00
Petr Mikheev
45161d91c9 Merge branch 'lua_record_types' into 'master'
Lua API for NPC and Creature records

See merge request OpenMW/openmw!1823
2022-05-08 20:32:00 +00:00
uramer
9c5887aab6 Add NPC and Creature record bindings 2022-05-08 16:36:17 +02:00
uramer
cd3535cd63 Document Settings interface, add scripts to CMakeLists 2022-05-08 11:15:17 +02:00
uramer
1b62dda9f6 Generate search hints 2022-05-08 11:15:17 +02:00
uramer
5e90b1db0d Define order of groups in a page 2022-05-08 11:15:17 +02:00
uramer
26154c85a1 Check if options arguments are a table 2022-05-08 11:15:17 +02:00
uramer
9b27973479 Deleted files/builtin_scripts/openmw_aux/settings.lua 2022-05-08 11:15:17 +02:00
uramer
d9b4871f0c Apply Flex arrange to each child separately 2022-05-08 11:15:17 +02:00
uramer
b899320e9f Use storage subscribe, unify groups into pages 2022-05-08 11:15:17 +02:00
uramer
a35bc1dee0 openmw_aux.settings, rework to support local scripts 2022-05-08 11:15:17 +02:00
uramer
76b16f57da Change settings localization, add group name and description 2022-05-08 11:15:17 +02:00
uramer
711f982e19 Simplify renderers, standard setting reset 2022-05-08 11:15:17 +02:00
uramer
a0c0c39a8c Separate setting keys and names, support localization 2022-05-08 11:15:17 +02:00
uramer
1f5e3b78d4 Use Flex, don't force re-renders on layout table changes 2022-05-08 11:15:17 +02:00
uramer
096255534a Initial Lua Settings API prototype 2022-05-08 11:15:16 +02:00
uramer
03659bef86 MWUI interface (resolve https://gitlab.com/OpenMW/openmw/-/issues/6594) 2022-05-03 17:36:49 +00:00
psi29a
275bebb066 Merge branch 'Stereo-MR' into 'master'
Stereo

See merge request OpenMW/openmw!1757
2022-04-30 16:40:09 +00:00
madsbuvi
79577f37de Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness. 2022-04-29 17:35:24 +02:00
psi29a
51024a8208 Merge branch 'issue-6706-save-the-size-of-the-options-window' into 'master'
Issue-6706 Save the size of the Options window

Closes #6706

See merge request OpenMW/openmw!1798
2022-04-29 09:56:09 +00:00
Eris Caffee
de291b0ec4 Issue-6706 Save the size of the Options window 2022-04-29 09:56:08 +00:00
cody glassman
276cb6f170 clamp vertex lighting in fragment shader properly 2022-04-28 20:02:13 -07:00
Mads Buvik Sandvei
606a795a54 multiview linker-method 2022-04-28 21:09:06 +02:00
madsbuvi
dd5901d351 Initial commit
Multiview shaders.

Refactor Frustum management

Rewrite shared shadow map

cull mask should respect stereo

Stereo savegame screencap

LocalMap refactoring

use the vertex buffer hint instead of the display list patch to enable/disable display lists

Character preview fixes
2022-04-28 21:05:34 +02:00
psi29a
2061a0b66e Merge branch 'cfg-moons-fallback' into 'master'
Add settings fallbacks for the moons in openmw.cfg

See merge request OpenMW/openmw!1787
2022-04-27 21:46:21 +00:00
psi29a
dad9f24867 Merge branch 'link-shaders' into 'master'
Shader linking

See merge request OpenMW/openmw!1803
2022-04-27 21:04:08 +00:00
Frederic Chardon
ad1ab1c880 Follow up to !192 2022-04-27 19:51:54 +00:00
psi29a
66a96bfa5e Merge branch 'launcher-datadirs' into 'master'
Make launcher handle data dirs #2858 and BSA

See merge request OpenMW/openmw!192
2022-04-27 17:31:52 +00:00
madsbuvi
164458dc56 shader fixes 2022-04-27 17:43:51 +02:00
Petr Mikheev
1fd4ac9168 [Lua] Update openmw_aux.util 2022-04-26 22:47:28 +02:00
madsbuvi
dc3045c970 mono-only version of the shader linking system introduced in the stereo MR 2022-04-26 19:54:24 +02:00
Petr Mikheev
eae1e87081 [Lua] Update openmw.storage 2022-04-23 18:55:12 +02:00
fredzio
b88d32ff5b Add 3 tabs in the "Data Files" page
1 with the data directories
2 with the BSA archives
3 with the content selector

When user select a directory to be added, first we walk the directory
hierarchy to make a list of all potential data= entries. If we find
none, the selected directory is added.

If more than one data directory is found, user is presented with a
directory list to check which one(s) are to be added.

Directories containing one or more content file are marked with an icon.

data= and fallback-archive= lines are handled like content= lines:
- they are part of the profile in launcher.cfg, prefixed by the profile
name
- they are updated in openmw.cfg when profile is selected / created

Directories can be moved in the list by drag and drop or by buttons.
Insertion is possible anywhere in the list.
Global data path and data local are shown but are greyed out, as they
are always included.

No attempt is made to ensure that the user choice are valid
(dependencies, overwrite of content).

After a profile is loaded, any added content is highlighted in green.
2022-04-23 09:54:45 +02:00
Petr Mikheev
88d09c336c Lua console 2022-04-21 21:57:07 +02:00
Petr Mikheev
1363292fc9 Merge branch 'l10n_docs' into 'master'
L10n docs

See merge request OpenMW/openmw!1785
2022-04-21 19:44:18 +00:00
Benjamin Winger
2f455aa87b
Added fallback details to l10n docs 2022-04-20 20:10:58 -04:00
Benjamin Winger
dac4415699
Moved localisation docs to dedicated page 2022-04-20 20:10:58 -04:00
Matjaž Lamut
21d46dcf78 Add fallbacks for the moons. 2022-04-20 12:02:22 +00:00
fredzio
d05a2facf3 Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
Expose objects with NC flag to be used by Lua mods.
2022-04-17 20:03:00 +02:00
Petr Mikheev
45c9635e94 Fix getmetatable, fix pairsForReadonly, add util.loadCode, _G 2022-04-14 01:00:02 +02:00
Petr Mikheev
51845e9553 Rendering raycasts in Lua 2022-04-11 23:36:54 +02:00
Benjamin Winger
21ffbcc4b4 Lua i18n updates 2022-04-10 07:57:02 +00:00
elsid
7038c82690
Configure mav navmeshdb file size from the launcher 2022-04-07 16:38:01 +02:00
elsid
1baee5ddba
Add check box to remove unused tiles 2022-04-07 15:55:12 +02:00
Petr Mikheev
3af8ea5dfc Update Lua bindings for the camera 2022-04-06 21:55:05 +02:00
Petr Mikheev
7186ea8ab4 [Lua] New overload Actor.equipment(actor, slot). 2022-04-06 21:55:05 +02:00
Petr Mikheev
eca64b48e8 Bitwise operations in Lua 2022-04-06 21:55:05 +02:00
Petr Mikheev
a0590d91ce Refactor files/builtin_scripts/CMakeLists.txt 2022-04-06 21:55:05 +02:00
Alexei Dobrohotov
98b2ddfd4c Make console and maximized window defaults mimic Morrowind 2022-04-06 16:12:31 +03:00
Petr Mikheev
fbc84465c5 Merge branch 'futureproof_layers' into 'master'
Add layer size, make layers API more flexible

See merge request OpenMW/openmw!1724
2022-03-29 20:11:11 +00:00
psi29a
1f14f97d17 Merge branch 'navmeshdb_max_file_size' into 'master'
Limit max navmeshdb file size (#6649)

Closes #6649

See merge request OpenMW/openmw!1716
2022-03-27 09:07:56 +00:00
Evil Eye
93d195646c Lua stats 2022-03-25 20:03:13 +00:00
psi29a
1542a0392c Merge branch 'gloss' into 'master'
Gloss-mapping

Closes #6541

See merge request OpenMW/openmw!1552
2022-03-24 11:22:58 +00:00
uramer
5d1fe6c2bc Add layer size, make layers API more flexible 2022-03-23 15:04:49 +01:00
jvoisin
eb46bde75e Merge branch 'lua_records' into 'master'
Lua bindings for ESM::Door and ESM::Weapon records

See merge request OpenMW/openmw!1717
2022-03-20 15:39:48 +00:00
Petr Mikheev
1b1e81b90e Lua bindings for ESM::Door and ESM::Weapon records 2022-03-20 15:39:48 +00:00
Petr Mikheev
d185cb6dce Add Lua function ui.screenSize() 2022-03-20 00:16:41 +01:00
elsid
5b9dd10cbe
Limit max navmeshdb file size
Use "pragma max_page_count" to define max allowed file size in combination with
"pragma page_size" based on a new setting "max navmeshdb file size".

* Stop navmeshtool on the first db error.
* Disable writes to db in the engine on first "database or disk is full"
  SQLite3 error. There is no special error code for this error.
* Change default "write to navmeshdb" to true.
* Use time intervals for transaction duration instead of number of changes.
2022-03-18 19:08:46 +01:00
Petr Mikheev
fa115418eb [Lua] Remove queries 2022-03-15 23:35:36 +01:00
Petr Mikheev
9af49cfa68 [Lua] Update documentation 2022-03-15 23:35:36 +01:00
Petr Mikheev
af93ebf433 [Lua] Move class-specific functions to openmw.types 2022-03-15 19:23:26 +01:00
uramer
deefdd5620 Layer Notifications over Popup 2022-03-08 21:16:28 +01:00
uramer
688ca8b7fc Revert "Rename Popup layer to Tooltip"
This reverts commit 543ee33f7eb4bec43761f784cfa19d3b13f5b3fd.
2022-03-08 21:12:08 +01:00
uramer
3bcbd4c170 Fix quickkeys assign UI layer 2022-03-04 21:58:39 +01:00
uramer
db5770b44c Fix bugs introduced by layer refactor 2022-03-04 17:31:52 +01:00
uramer
6845d681f2 Update hardcoded layers (hotfix for https://gitlab.com/OpenMW/openmw/-/merge_requests/1681) 2022-02-27 11:59:55 +00:00
psi29a
2d4e9b38ae Merge branch 'lua_ui_image' into 'master'
Document the Lua Image widget, add UI texture resources

See merge request OpenMW/openmw!1637
2022-02-26 17:48:50 +00:00
Petr Mikheev
6afafbbe30 Merge branch 'refactor_layers' into 'master'
Refactor UI layers

See merge request OpenMW/openmw!1681
2022-02-26 13:54:42 +00:00
uramer
21a363d96f Refactor UI layers 2022-02-26 13:54:42 +00:00
uramer
e7474490a1 Document using ui.texture to create atlases 2022-02-25 18:18:27 +01:00
uramer
94cc090f73 PR feedack for documentation 2022-02-25 18:18:27 +01:00
uramer
e7ed709e5e Fix Lua TextEdit skin 2022-02-25 18:18:26 +01:00
uramer
fc50724f5c Render text and images correctly in templates with slots 2022-02-25 18:18:26 +01:00
uramer
e092ee2624 Document the Lua Image widget, add UI texture resources 2022-02-25 18:18:26 +01:00
uramer
62aac3cc77 Fix Lua Camera module declaration 2022-02-23 22:09:08 +01:00
uramer
4a0b784699 Use reasonable Luadoc comment headers 2022-02-23 22:08:50 +01:00
Petr Mikheev
ff7ac7192b Merge branch 'ui_pairs' into 'master'
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.

See merge request OpenMW/openmw!1643
2022-02-21 20:43:29 +00:00
uramer
a1abc84f59 Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way. 2022-02-21 20:43:27 +00:00
uramer
cc6dce5443 Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639) 2022-02-21 19:49:00 +00:00
uramer
7b8216a0e1 Merge branch 'ptmikheev-master-patch-23744' into 'master'
Add missing `i18n/Calendar/en.lua` in CMakeLists.txt

See merge request OpenMW/openmw!1646
2022-02-20 14:25:25 +00:00
Alexei Dobrohotov
dd473d06df Implement gloss-mapping (feature #6541) 2022-02-18 06:24:06 +03:00
David Nagy
d787317df9 Update overview.rst (#6598) 2022-02-14 11:14:41 +00:00
Petr Mikheev
32e710b113 Add missing i18n/Calendar/en.lua in CMakeLists.txt 2022-02-11 18:57:59 +00:00
uramer
ede9d27437 Element-wise multiplication and division of Lua vectors 2022-02-10 19:43:27 +00:00
Petr Mikheev
ee2235c5c1 Copy scripts/omw/ai.lua to vfs (was added in !1604, but I forgot to modify CMakeLists.txt) 2022-02-08 23:43:44 +00:00
psi29a
0ce338bee7 Merge branch 'rain_ripple_default' into 'master'
Set rain ripples default to sparse

Closes #6422

See merge request OpenMW/openmw!1631
2022-02-08 13:54:10 +00:00
uramer
643c1d6aeb Merge branch 'lua_ai' into 'master'
Control AI packages from Lua

See merge request OpenMW/openmw!1604
2022-02-06 22:43:48 +00:00
Evil Eye
7a7a95407a Merge branch 'lua_pairs' into 'master'
Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.

See merge request OpenMW/openmw!1628
2022-02-06 22:10:21 +00:00
Petr Mikheev
a294adcdaf Proper support of pairs and ipairs in Lua; fix bug in makeReadOnly. 2022-02-06 22:10:20 +00:00