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2327 commits

Author SHA1 Message Date
scrawl
24bb2e152c Apply texture filter setting changes 2015-05-14 21:42:04 +02:00
scrawl
3e86dd7df0 Apply runtime changes to field of view & view distance 2015-05-14 18:46:28 +02:00
scrawl
b7258c8d23 Readded Objects::updatePtr 2015-05-14 17:34:55 +02:00
scrawl
bc237ee1fe Actor placement fix 2015-05-14 17:14:49 +02:00
scrawl
375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
7a3bc69df7 Readded sound listener 2015-05-12 19:02:56 +02:00
scrawl
ccab8cc9a1 Register Player in the PhysicsSystem 2015-05-12 17:40:42 +02:00
scrawl
56ff280230 Mention the RefId in "error during rendering: " errors 2015-05-12 16:50:43 +02:00
scrawl
65f0195c71 Readded animated collision shape support 2015-05-12 16:26:11 +02:00
scrawl
19988d5e45 Remove RefData::getHandle 2015-05-12 04:04:54 +02:00
scrawl
47758c11cd Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
scrawl
97c35da441 Change exterior water level to z=-1 (Fixes #1405) 2015-05-11 16:38:16 +02:00
scrawl
eef8f71797 Add a comment 2015-05-11 16:38:16 +02:00
scrawl
b312f50b1f Fix regression with detect spells detecting deleted objects (Fixes #2518) 2015-05-11 16:38:15 +02:00
scrawl
54c1f19c18 Readded height fields 2015-05-10 02:08:25 +02:00
scrawl
c31b416ba1 Move physicssystem to a new mwphysics module 2015-05-10 01:09:00 +02:00
scrawl
c843cfc8e2 Physics stub in preparation for rewrite 2015-05-10 00:28:51 +02:00
scrawl
48ffeab191 Remove old BulletShapeManager 2015-05-09 01:06:55 +02:00
scrawl
e191f0e044 Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
scrawl
92cbc13964 Remove BtOgre 2015-05-03 00:50:56 +02:00
scrawl
1943110170 Add bullet debug drawer 2015-05-03 00:39:01 +02:00
scrawl
9cf9c2876e Pathgrid rendering 2015-05-02 22:45:39 +02:00
scrawl
8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 2015-05-02 17:48:24 +02:00
scrawl
bddd31e385 Dead code removal 2015-05-02 17:11:51 +02:00
scrawl
d9d84bd7b2 Remove bullet raycasting shapes, to be replaced with OSG ray casts 2015-05-01 21:43:21 +02:00
scrawl
bd8f0248f0 Player rendering 2015-05-01 18:21:50 +02:00
scrawl
a59940a2c7 Move MyGUI platform to components 2015-05-01 01:44:21 +02:00
scrawl
c90125f936 Uninitialized basenode fix 2015-05-01 01:44:21 +02:00
k1ll
a230050ec8 Boost tr1 unordered map does not work with mingw 2015-04-29 18:31:29 +02:00
scrawl
8971a200f7 Sky fix 2015-04-26 14:34:14 +02:00
scrawl
7809caf9dc Dead code removal 2015-04-25 15:53:11 +02:00
scrawl
0ff7b2ff11 MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
scrawl
9f12e53956 Scale NPCs by their Weight property (Fixes #814) 2015-04-24 14:49:20 +02:00
scrawl
1c0e3a6488 rotateObject, scaleObject 2015-04-23 23:50:46 +02:00
scrawl
1a19cd3607 Some cleanup 2015-04-22 19:08:56 +02:00
scrawl
8c810e3620 Move rng to components 2015-04-22 17:58:55 +02:00
scrawl
26766b8e0a Dead code removal 2015-04-21 23:36:36 +02:00
scrawl
9e177df61b Add fog, view distance, and far plane culling 2015-04-21 23:36:36 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
27cfe8fb58 Crash fix 2015-04-19 02:39:10 +02:00
scrawl
1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e Port Animation::addEffect 2015-04-19 01:57:52 +02:00
scrawl
13a1ba0aab Moon rendering 2015-04-15 18:50:50 +02:00
scrawl
5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 2015-04-14 15:58:16 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
dteviot
0a5de33a1a fireEquipmentChangedEvent() updates the InventoryWindow. (Fixes #2424) 2015-04-06 15:13:09 +12:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
dteviot
3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
cc9cii
4d46d7ba72 Fix some compiler warnings. 2015-03-14 06:07:12 +11:00
Marc Zinnschlag
f0a7b202b9 Merge branch 'openmw-35-1' 2015-03-13 17:33:08 +01:00
Marc Zinnschlag
056bc66c6c Merge remote-tracking branch 'scrawl/master' 2015-03-12 10:29:39 +01:00
scrawl
3879ce6ac1 Get rid of "player" string checks (Fixes #2216) 2015-03-11 23:07:39 +01:00
scrawl
48ea6286fd Book/scroll window refactoring 2015-03-11 20:33:55 +01:00
scrawl
37a6d7da76 WindowManager refactoring 2015-03-11 20:04:25 +01:00
Scott Howard
e2ef8c4022 fix -Wnewline-eof warnings 2015-03-11 10:54:45 -04:00
dteviot
ca8c8c6aa4 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
dteviot
e6cd8484a2 fixing MSVC 2013 warning C4244: & C4305
fixes for mistakes in last commit.
2015-03-08 13:22:56 +13:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
scrawl
58807064b4 Revert "Fix reference cell movement leaving behind deleted Ptrs for script access"
This reverts commit 666248618e.
2015-03-07 15:31:21 +01:00
dteviot
45b6538820 fixed MSVC 2013 warning C4800
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
dteviot
407cd50890 fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
Marc Zinnschlag
bf92d5cde9 removed redundant mScript field in ESM::StartScript 2015-03-03 13:04:57 +01:00
scrawl
f09cbfb167 Add a comment 2015-03-02 23:29:33 +01:00
scrawl
666248618e Fix reference cell movement leaving behind deleted Ptrs for script access 2015-03-02 23:20:59 +01:00
scrawl
8eb1f4e70e Remove more log spam 2015-03-02 22:13:50 +01:00
scrawl
e3f1cb8305 Remove "loading cell" message
This spams the log too much, in particular when loading a savegame.
2015-03-02 21:12:21 +01:00
Marc Zinnschlag
8b84fa5579 Merge remote-tracking branch 'scrawl/master' 2015-03-02 20:01:31 +01:00
scrawl
239c0071f5 Armor tooltip should show the effective armor rating 2015-03-01 19:40:38 +01:00
scrawl
2f2a95f735 Fix crash for terrain without data, part 2 2015-02-28 19:33:49 +01:00
sylar
cda3782cf2 fix crash game on Android after start loading 2015-02-26 18:30:38 +04:00
Marc Zinnschlag
281e0042ab Merge remote-tracking branch 'scrawl/master' 2015-02-26 13:23:15 +01:00
scrawl
e7989a197d Add defaults for some required globals (Fixes #2397) 2015-02-25 20:35:11 +01:00
Jordan Ayers
659a8ba279 Correction to teleportation changes.
OMW Bug #2400
Related to OMW Bug #1533

Don't crash on confiscating items if a prison marker cannot be found.
2015-02-24 21:10:01 -06:00
Jordan Ayers
691ebd2372 Correction to teleportation changes.
OMW Bug #2400
Related to OMW Bug #1533

Don't crash when finding the closest marker to an exterior position.
2015-02-24 20:51:57 -06:00
scrawl
24de6ba27e Fix crash for LAND records without data 2015-02-24 21:42:40 +01:00
Marc Zinnschlag
8e007c91fd Merge remote-tracking branch 'jordan-ayers/bugfix/1533' 2015-02-22 21:58:01 +01:00
Jordan Ayers
5edafc2a4c Cleanup: Add const to read-only CellRefList access.
OMW Bug #1533
2015-02-22 12:25:10 -06:00
Jordan Ayers
399259a95c Improve CellStore exception messages. 2015-02-22 12:12:54 -06:00
Jordan Ayers
c21b59ecff Teleportation: Avoid marking searched cells as changed.
OMW Bug #1533
Only mark cells with the target marker / evidence chest as 'changed'.
2015-02-21 17:55:05 -06:00
Marc Zinnschlag
4c5bba2947 Merge remote-tracking branch 'dteviot/SpellCastingFixes' 2015-02-17 16:44:14 +01:00
dteviot
6e2d6a0282 Minor correction, MWWorld::getMaxActivationDistance() is now public. 2015-02-17 22:51:30 +13:00
dteviot
8d7de7d1ec Telekinesis allows safe opening of traps (Fixes #1916)
When trap activated at beyond normal activation distance, assume telekinesis used and detonate trap at trapped object's location.
Also some minor code refactoring of spellcasting.
1. Corrected parameter passed to explodeSpell().
2. For loop now correctly does an early exit.
3. Removed duplicated tests.
2015-02-17 22:14:25 +13:00
Jordan Ayers
6d1aec6970 Confiscate stolen goods: Support Mournhold prisons.
OMW Bug #1533
2015-02-14 16:09:17 -06:00
Jordan Ayers
5ef78903dc Teleportation: Support markers in Mournhold.
OMW Bug #1533
Note:  the 'stolen goods' search is not yet correct for Mournhald.
2015-02-14 15:43:09 -06:00
Jordan Ayers
1d18d3ff4c Add a full search to findInteriorPositionInWorldSpace.
Part of OMW Bug #1533
Implement a search for one of the 'nearest' exterior cells.  In this
case, 'nearest' means the fewest number of cells away via door markers.
This causes the world map position to update immediately after teleporting,
unless the new cell has no connecting path to an exterior.  Intervention
spells and Jail travel will be much closer to vanialla Morrowind,
except for in Mournhold.
2015-02-12 22:38:08 -06:00
Marc Zinnschlag
2b619296d7 Merge remote-tracking branch 'scrawl/master' 2015-02-11 11:30:44 +01:00
scrawl
3ccf4642b4 Implement ToggleScripts 2015-02-10 20:25:57 +01:00
Alexander "Ace" Olofsson
1a19253158 Fix MSVC build due to missing M_PI define
Apparently the header guard on cmath only adds the defines if _USE_MATH_DEFINES is defined when cmath is included for the first time.

So enabling that define and moving cmath up to be the first include, so that nothing else includes it without the define set.
2015-02-10 15:32:54 +01:00
scrawl
801c0eb57c Detect Creature should detect alive creatures only (Fixes #2353) 2015-02-09 20:15:41 +01:00
scrawl
c27c20a859 Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	files/materials/water.shader
2015-02-09 19:40:59 +01:00
scrawl
dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
Marc Zinnschlag
e9d6e4f6df Merge remote-tracking branch 'ace/include-cleanup' 2015-02-09 18:03:28 +01:00
Marc Zinnschlag
985f7cbff9 Merge remote-tracking branch 'miroslavr/master' 2015-02-09 17:58:57 +01:00
Alexander "Ace" Olofsson
8c49812d56 Remove unneeded include in obstacle.hpp 2015-02-09 15:12:10 +01:00
Alexander "Ace" Olofsson
df5a08b6de Move manualref code out of header 2015-02-09 15:01:49 +01:00
Jordan Ayers
ec3487b669 Sun trajectory: handle mNightStart <= mSunriseTime
OMW Bug #781
Note:  mNightStart == mSunriseTime is treated as 24-hour night.
2015-02-08 14:31:45 -06:00
scrawl
e81d2a9dde Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	apps/openmw/mwmechanics/npcstats.cpp
2015-02-08 21:28:29 +01:00
scrawl
ad8790fba0 Fix setWaterLevel script instruction not affecting physics 2015-02-08 15:50:40 +01:00
Jordan Ayers
23024d2beb Re-work the sun's trajectory.
OMW Bug #781
Have the sun travel 15 degrees south of vertical.
2015-02-07 12:36:27 -06:00
Jordan Ayers
2d17eaa5ea Fix argument name for setSunDirection. 2015-02-06 22:26:58 -06:00
MiroslavR
1d9e973573 Add training progress bar, implement jail screen, tweak wait dialog (Fixes #1714) 2015-02-07 04:05:28 +01:00
Marc Zinnschlag
6c4920c58e Merge remote-tracking branch 'scrawl/master' 2015-02-06 09:23:45 +01:00
scrawl
01b4177872 Make sure birthsign spells are added when loading savegame 2015-02-06 01:27:17 +01:00
scrawl
bea88c3643 Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
scrawl
8087a7d920 Add possibility to dress up corpses (Fixes #2221) 2015-02-05 04:18:43 +01:00
scrawl
aa6ebcd75c Change stolen items handling to match MW (Fixes #1443, Fixes #2290) 2015-02-05 04:18:43 +01:00
scrawl
0c6e2170db Include cleanup 2015-02-05 04:18:42 +01:00
Jordan Ayers
1f036c0381 Patch for COC Spawn Issue.
OMW Bug #1079
Fall back to the first static's position, if there are no door markers.
2015-02-04 12:10:56 -06:00
scrawl
fbb8998184 Account for not yet listed cells in getInteriorPtrs 2015-02-04 16:41:14 +01:00
scrawl
14923f3e8b Fix for broken unsetRefNum 2015-02-03 23:05:06 +01:00
scrawl
c98b7db4c1 Fix swim height, use fSwimHeightScale GMST 2015-01-31 22:40:43 +01:00
scrawl
86165d38d2 Add exception handling in addObjectToScene 2015-01-31 22:40:42 +01:00
scrawl
cbe135c60f Don't require magicka for casting spells in God Mode (Fixes #2331) 2015-01-31 22:40:42 +01:00
scrawl
7542fb5cd9 Show map notes on door marker leading to the cell with the note (Fixes #2284) 2015-01-31 22:40:41 +01:00
scrawl
bd0a0e64a9 Fix overwriting script records not working 2015-01-31 22:40:40 +01:00
scrawl
5a9b30a8ca Don't show VFX on the map (Fixes #2324) 2015-01-31 22:40:38 +01:00
scrawl
e712b0353b Terrain refactoring, reduce game startup time and memory usage 2015-01-29 03:39:01 +01:00
scrawl
f4c8064d39 Fix camera not being attached properly when player becomes vampire (Fixes #2319) 2015-01-28 19:14:57 +01:00
scrawl
431f540791 ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
scrawl
9d3f0b2ed5 Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
scrawl
697ab16ec5 Fix for coverity defects 2015-01-27 19:00:26 +01:00
scrawl
72f7c2e555 Move weather reset to clear() method 2015-01-24 16:45:36 +01:00
scrawl
79d2eebe54 Store selected enchant item in savegame (Fixes #1702) 2015-01-23 16:45:47 +01:00
scrawl
c883a73d30 Several warning fixes 2015-01-23 15:34:47 +01:00
scrawl
0fd5575efe Improve warning message in ContainerStore::readState 2015-01-23 15:34:47 +01:00
scrawl
c7d15e6f74 Revert "Revert "Light charge handling fix""
This reverts commit b95748d044.
2015-01-23 15:33:39 +01:00
scrawl
d13335ba40 Ensure the item can be equipped in the given slot when loading inventory 2015-01-23 15:32:34 +01:00
scrawl
c65f9cb3c0 Revert "Change save format to store relative equipment index"
This reverts commit 89d9649b50.
2015-01-23 02:32:43 +01:00
scrawl
b95748d044 Revert "Light charge handling fix"
This reverts commit 5e0428243b.
2015-01-23 02:32:38 +01:00
scrawl
5e0428243b Light charge handling fix 2015-01-21 01:59:45 +01:00
scrawl
89d9649b50 Change save format to store relative equipment index
Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter.
2015-01-20 23:55:26 +01:00
scrawl
9014dc48ee Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
2015-01-20 00:42:25 +01:00
scrawl
235683e449 Remove LightState from openmw save format to streamline inventory loading 2015-01-19 11:36:00 +01:00
scrawl
fc6aa256bf Add comment 2015-01-15 16:05:25 +01:00
scrawl
6b2df95167 Fix for some coverity defects 2015-01-15 02:03:27 +01:00
scrawl
edbac30a57 Change another dynamic_cast to static_cast (coverity) 2015-01-15 01:23:58 +01:00
scrawl
cef72385d4 Fix extreme frame drop when running into certain corners (Fixes #2023) 2015-01-15 00:58:12 +01:00
scrawl
52ed3d92a8 Fix btCompoundShape scaling (Fixes #1683) 2015-01-14 17:59:04 +01:00
scrawl
883f7ec7ce Move workaround for hiding markers from NIF loader to Scene 2015-01-13 17:19:39 +01:00
scrawl
fafc14d5a0 Add proper air movement mechanics (Fixes #2077) 2015-01-13 05:37:43 +01:00
scrawl
41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
scrawl
82eaa9f1bc Fix loading crash (don't apply viewmode before player is set up) (Fixes #2272) 2015-01-12 23:29:39 +01:00
scrawl
c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
scrawl
4d4f2fc475 Add maximum distance for teleporting followers on using a door 2015-01-11 17:04:58 +01:00
Marc Zinnschlag
289a912817 Merge remote-tracking branch 'scrawl/master' 2015-01-11 12:24:51 +01:00
dteviot
7aa0f887c0 Minor changes to ESM::RefNum
1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
scrawl
579f5d232f Move interactive messageBox to separate function 2015-01-10 23:23:48 +01:00
Marc Zinnschlag
595c08817f Merge remote-tracking branch 'scrawl/master' 2015-01-10 17:02:46 +01:00
Marc Zinnschlag
e439065897 Merge remote-tracking branch 'scrawl/master' 2015-01-10 11:33:04 +01:00
scrawl
eb99ed697b Reduce includes 2015-01-10 01:00:52 +01:00
scrawl
dfdf26e95e Add assertion to Store 2015-01-09 20:58:53 +01:00
dteviot
64cd1396ac Fixed minor issues.
1. Renamed "hightRatio" to "heightRatio".
2. Replaced magic numbers with named constants.
2015-01-09 22:17:53 +13:00
dteviot
7fe2f86d06 Slaughter fish attacks when player only knee deep in water (Fixes #2076) 2015-01-09 21:40:53 +13:00
scrawl
65ab31eae6 Remove now redundant Store::setUp implementation 2015-01-09 04:31:02 +01:00
scrawl
c77660ba20 Remove some nonsense code 2015-01-09 01:59:38 +01:00
scrawl
2ddbe22da3 Fix for NPC store clearDynamic bug
It was clearing the whole mShared vector, instead of only the dynamic part. Actually, that whole overload was pointless to begin with. All it does is making sure the Player record isn't cleared, but ESMStore::clearDynamic re-inserts the player record anyway after clearing.
2015-01-09 01:59:32 +01:00
scrawl
d31ae2b345 Fix mIds mapping for dynamic records being lost on save/reload 2015-01-08 16:27:13 +01:00
scrawl
d02e075bab Add setting for exterior cell grid size (Fixes #1537) 2015-01-07 02:34:29 +01:00
scrawl
e19ab77d00 Store camera first person state in savegame (Fixes #2255) 2015-01-07 02:34:24 +01:00
scrawl
f267497c03 Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
scrawl
593ca6bd48 Fix for framerate-dependent maximum stepping distance (Bug #1638) 2015-01-03 19:10:15 +01:00
scrawl
326d0d3ebf Add default values for fNPCHealthBarTime and fNPCHealthBarFade (Fixes #2243)
These GMSTs are missing in unpatched versions of the game.
2015-01-01 22:55:43 +01:00
scrawl
363d1f9207 Merge remote-tracking branch 'upstream/master' 2014-12-30 23:01:45 +01:00
scrawl
18fb3f831a Make the maximum horizontal stepping distance independent of movement speed (Fixes #1638) 2014-12-30 15:46:33 +01:00
scrawl
e2346d7c37 Store permanent magic effects in savegame (Fixes #1648) 2014-12-30 01:36:31 +01:00
scrawl
de9d347018 Fix on touch area effect spells (Fixes #2233) 2014-12-28 01:51:12 +01:00
scrawl
25954a80f5 Fix recharging of items in player inventory 2014-12-28 01:06:49 +01:00
scrawl
50e31877ab Fix crash when northmarker has been disabled (Bug #2230) 2014-12-27 14:52:33 +01:00
scrawl
b8fa73dfa9 Preserve record ordering in Store
This fixes the default head/hair used for some races in the chargen UI.
2014-12-24 15:45:14 +01:00
scrawl
e5de253169 Use maximum step size of 62 units for stepping down (Fixes #1809) 2014-12-24 15:45:14 +01:00
scrawl
3912ee2b1d Fix faction rank not being set on items in faction-owned containers 2014-12-24 15:45:13 +01:00
scrawl
1bcc4430e0 Fix owner not getting set on restocked items 2014-12-24 15:45:13 +01:00
scrawl
9ed71765a9 Fix deleted containers showing in merchant inventories 2014-12-24 15:45:13 +01:00
scrawl
efa9ff3a76 Fix incorrect implementation of iWerewolfBounty 2014-12-24 15:45:12 +01:00
scrawl
f931ba2efc Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
Alexander "Ace" Olofsson
462b41a3a8 Missing files, aka; Why you shouldn't stresscommit 2014-12-19 11:26:54 +01:00
Alexander "Ace" Olofsson
0af5c7b379 Starting to clean up some heavy includes 2014-12-19 09:23:16 +01:00
scrawl
31d28e727f Implement leveled list script functions (Fixes #1546) 2014-12-17 01:24:22 +01:00
scrawl
88c5e1991c Fix being able to stand on top of actors (Fixes #1192) 2014-12-16 23:18:41 +01:00
scrawl
b9e5aa9db6 Movement controller: Don't allow stepping up other actors
This seems to fix issues with NPCs inadvertently being placed on top of a small creature while fighting it.
Note that jumping on top of actors is still possible (Bug #1192)
2014-12-16 20:44:42 +01:00
scrawl
4d5adfb5dd Fix being able to use enchantments of items that failed to equip (Fixes #2215) 2014-12-15 13:47:34 +01:00
scrawl
4e0d16da8c Take Scale field in creature record into account (Fixes #2214) 2014-12-15 13:34:04 +01:00
scrawl
2b78e9795d Implement Calm effect removing combat packages (Fixes #1985) 2014-12-14 19:35:34 +01:00
scrawl
d034a079e6 Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
2601b26217 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-12-11 22:44:58 +01:00
scrawl
be16f1d0a5 Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078) 2014-12-11 21:00:02 +01:00
Marc Zinnschlag
912dcdc418 Merge remote-tracking branch 'scrawl/ptrupdate' 2014-12-11 20:41:53 +01:00
Marc Zinnschlag
19bd07648b Merge remote-tracking branch 'scrawl/pathgrid' 2014-12-11 20:32:32 +01:00
scrawl
ed2aa5a233 Fix crash caused by dangling baseNode pointer 2014-12-11 20:32:05 +01:00
scrawl
7e8ca3fff1 Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942) 2014-12-11 19:29:06 +01:00
scrawl
3270f0e932 Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
scrawl
3c747195ae Add fall damage for creatures (Fixes #2201) 2014-12-10 17:21:34 +01:00
scrawl
3ad0189982 Take sound listener y rotation (roll) into account, though currently unused for actors 2014-12-09 12:07:22 +01:00
scrawl
0fe7500f74 Work around pathgrid record limitation (Fixes #2195) 2014-12-09 00:13:56 +01:00
scrawl
f6960debcb Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
scrawl
9f90a1e44b Remove script access to deleted references that have no content file
In original MW these objects are permanently deleted and can not be accessed anymore.
2014-12-07 22:37:50 +01:00
scrawl
f49fde3d5d Add support for undeleting references (Fixes #2193)
Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
2014-12-06 21:08:18 +01:00
scrawl
41542dedf7 Fix map insert return value mixup (Fixes #2192) 2014-12-06 17:24:05 +01:00
scrawl
a67e7c64ea Optimize pathgrid store 2014-12-05 15:58:22 +01:00
scrawl
83dcf9ce4b Overwrite existing records in IndexedStore (Fixes #2182) 2014-12-05 15:58:05 +01:00
scrawl
dd0cea21b0 Implement overwriting pathgrid records (Fixes #2175) 2014-12-03 18:28:34 +01:00
scrawl
fadbb5ad21 Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
scrawl
48d5789aeb Use a separate flag for references deleted by a content file (Fixes #2018)
The flag must be separate so as to not contaminate the user's savegame.

Fixes the following use cases that were broken before:

 - Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
 - Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
 - Said content file is disabled again - reference must be undeleted
2014-12-01 22:16:45 +01:00
Evgenii Babinets
fe385214e4 Added proper slow fall effect mechanics. 2014-11-10 02:42:44 -05:00
cc9cii
f051fb65ff Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document. 2014-11-06 08:35:24 +11:00
scrawl
45f14f0704 Fix stolen faction-owned items not being confiscated 2014-10-31 00:25:37 +01:00
scrawl
c194226d08 Increase maximum height for finding spawn points to 500 (Fixes #2056) 2014-10-27 21:52:59 +01:00
MiroslavR
ed3a3f717f Handle getdistance on objects inside a container (Fixes #2046) 2014-10-24 19:05:43 +02:00
Alexander "Ace" Olofsson
b5a57920b6 Fix compile error on Windows 2014-10-21 19:35:17 +02:00
scrawl
b0f98687e6 Properly handle DialInfo records that were marked as Deleted (Fixes #2035) 2014-10-19 17:45:18 +02:00
Marc Zinnschlag
528dcf761d Merge remote-tracking branch 'internecine/master' 2014-10-13 19:11:14 +02:00
Thoronador
4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
Marc Zinnschlag
aefe8cd4ae Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
Conflicts:
	apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
a6a3eca930 Fixes #1887: Equipped items do not emit sounds
Corrected wrong return type of Class::getSound() method.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 13:38:41 +02:00
Lukasz Gromanowski
e1663de7cf Fixes #1887: Equipped items do not emit sounds
Added getSound() method to MWClass class and implementation
into Light class.

Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
MiroslavR
a5e972aeb5 Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode 2014-10-12 00:13:24 +02:00
MiroslavR
0ae604990e Implement continuous damage indication (Fixes #1970) 2014-10-11 22:21:48 +02:00
MiroslavR
4dc613a04b Merge branch 'master' of github.com:OpenMW/openmw 2014-10-11 22:03:47 +02:00
Lukasz Gromanowski
fa65c8981a Issue #1887: Equipped items do not emit sounds
Played sound items are based on parts not inserted items.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 21:05:12 +02:00
Thoronador
8361019456 fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
Internecine
470d375177 Removed duplicate functions and moved pause check in weather.cpp 2014-10-10 23:29:51 +13:00
MiroslavR
29f5cb46ac Merge branch 'master' of github.com:OpenMW/openmw 2014-10-09 19:17:39 +02:00
Internecine
782e851eb1 Better fix, now allows for teleporting to change weather while still paused. 2014-10-09 19:41:51 +13:00
Marc Zinnschlag
744c56943a Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup' 2014-10-07 18:03:25 +02:00
MiroslavR
4086bc4848 Do not spawn blood vfx on player if hit fader is enabled 2014-10-06 18:33:41 +02:00
MiroslavR
ff74d54e98 Merge branch 'master' of github.com:OpenMW/openmw 2014-10-06 18:24:41 +02:00
scrawl
9ab8d0a8e6 Hotfix for crash when deleting an actor 2014-10-06 14:56:49 +02:00
Internecine
3dee4c2b0e Fixes #1706 2014-10-06 16:10:58 +13:00
Jordan Ayers
2f5721bf61 Fix typo in comments. 2014-10-05 18:12:33 -05:00
scrawl
39bc11681e Fix broken onGround status when levitating 2014-10-05 22:59:24 +02:00
scrawl
829a7bfd1b Fix being able to rest while water-walking (Fixes #1712) 2014-10-05 22:35:53 +02:00
scrawl
064f1964ba More efficient water walking 2014-10-05 22:27:20 +02:00
scrawl
04614651fa Fix recharging items not being updated for actor's initial inventory 2014-10-05 18:27:26 +02:00
MiroslavR
de2cb8926a Feature #1697: Queue fade operations, implement hit fader & werewolf overlay 2014-10-05 17:53:50 +02:00
scrawl
d790506525 Fix projectiles colliding with dead actors (Fixes #1971) 2014-10-05 17:41:56 +02:00
scrawl
5c3bc6563b Fix divisions by zero in normalizedEncumbrance 2014-10-05 15:50:01 +02:00
scrawl
8dd410fe96 Teleport indirect followers as well when using a door (Fixes #1974) 2014-10-05 15:18:32 +02:00
scrawl
ff11745429 Fix magic projectile sound disappearing after multiple save/load cycles 2014-10-05 14:47:23 +02:00
Lukasz Gromanowski
bcb38c3eba Issue #1887: Equipped items do not emit sounds
Added handling of autoEquip and unequipAll cases.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
scrawl
20777c1b2e Optimize physics shape scaling on cell load 2014-10-04 20:37:35 +02:00
scrawl
95378aa6ac Fix crash when a magic projectile has no sound defined (Fixes #1967) 2014-10-04 18:37:35 +02:00
Lukasz Gromanowski
e566e4abf2 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
Lukasz Gromanowski
6a89b67cb1 Revert "Issue #1887: Equipped items do not emit sounds"
This reverts commit 566211e753.
2014-10-04 13:34:36 +02:00
Lukasz Gromanowski
566211e753 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-03 22:39:05 +02:00
scrawl
cecc64752e Increase maximum height for finding spawn points (Fixes #1633, Fixes #1881) 2014-10-03 18:51:18 +02:00
scrawl
d4ac5c0b57 Use a raycast to find spawn point if convexSweepTest doesn't find one (Fixes #1623, Fixes #1679) 2014-10-03 18:49:41 +02:00
scrawl
7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
c010c28337 Implement ToggleWorld instruction 2014-09-30 15:54:09 +02:00
scrawl
3e153d0a9b Optimize actor physics: Use only one convexSweepTest for stepping down and checking onGround status, instead of 2 2014-09-29 22:30:21 +02:00
scrawl
b345c50a86 Run stepSimulation before moving actors
Shouldn't make too much of a difference, but a nice side effect is seeing the convexSweepTest calls for actor movements in the profiler results.
2014-09-29 14:55:31 +02:00