Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
...
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
2014-10-12 19:06:40 +02:00
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
...
Conflicts:
apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
...
Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
Lukasz Gromanowski
b44ba84a80
Issue #1887 : Equipped items do not emit sounds
...
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 23:20:40 +02:00
Lukasz Gromanowski
1a0c3dc6cf
Issue #1887 : Equipped items do not emit sounds
...
Removed unused mUnequipping and mFirstEquip member variables.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:33:11 +02:00
Lukasz Gromanowski
3b9cfba03c
Issue #1887 : Equipped items do not emit sounds
...
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:21:59 +02:00
MiroslavR
4dc613a04b
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-11 22:03:47 +02:00
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
...
Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 21:05:12 +02:00
Thoronador
8361019456
fix uninitialized (pointer) vars in more classes
2014-10-11 02:31:26 +02:00
Thoronador
13a0c5624c
fix uninitialized member variables in OcclusionQuery class
2014-10-11 01:35:12 +02:00
MiroslavR
29f5cb46ac
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-09 19:17:39 +02:00
sylar
70fd531722
None texturing filtering enable for android by default
2014-10-08 00:15:22 +04:00
sylar
f75721a217
Add none texture filtering .It is fixes a bug with black objects in shaders glsles
2014-10-07 23:30:31 +04:00
MiroslavR
d1dc9951d4
Do not display werewolf overlay in third person
2014-10-06 20:24:53 +02:00
scrawl
064f1964ba
More efficient water walking
2014-10-05 22:27:20 +02:00
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
2014-10-05 15:50:01 +02:00
Lukasz Gromanowski
bcb38c3eba
Issue #1887 : Equipped items do not emit sounds
...
Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
scrawl
db6b04d127
Use the footstep volume slider for jump landing sounds ( Fixes #1968 )
2014-10-04 19:50:38 +02:00
Lukasz Gromanowski
e566e4abf2
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
scrawl
58672c6bb5
Fix for crash in main menu when reflections are enabled
2014-10-02 18:12:49 +02:00
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
cc63f7f051
Fix broken idle camera
2014-10-02 14:23:13 +02:00
scrawl
85f5754bb6
Apply third person camera distance to the camera node instead of only the camera itself ( Fixes #1705 )
2014-10-02 00:26:57 +02:00
scrawl
46adf6344a
Adjust third person camera height and default distance to match vanilla MW
2014-10-01 17:45:20 +02:00
scrawl
c010c28337
Implement ToggleWorld instruction
2014-09-30 15:54:09 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
4f0fc79ea4
Change global map cell size from 24 to 18 and make it configurable
2014-09-26 12:47:33 +02:00
scrawl
2066097202
Fix incorrect reading of global map state in some cases when the map size changed ( Fixes #1946 )
2014-09-25 15:28:02 +02:00
Marc Zinnschlag
3cd717cd47
Merge remote-tracking branch 'lgro/videoplayer'
2014-09-21 19:04:15 +02:00
Lukasz Gromanowski
b40c1ff26c
Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder.
...
Corrected ifdef from previous commit around codecCtx->refcounted_frames = 1;
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:23:05 +02:00
Lukasz Gromanowski
f5589b42ea
Fix for compiler warnings and deprecated functions usage in videoplayer.
...
Added ifdefs because changes in API were introduced in libavc 56.1
and this code doesn't compile with older versions (ie. on Ubuntu, or Debian).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:09:16 +02:00
Lukasz Gromanowski
d77546b7dc
Fix for compiler warnings and deprecated functions usage in videoplayer.
...
Deprecated functions were:
- AVCodecContext::get_buffer
- AVCodecContext::release_buffer
Changed to:
AVCodecContext::get_buffer2 and setting AVCodecContext::refcounted_frames to 1
before call to avcodec_open2().
release_buffer usage was removed.
Also changed places when some fileds were compared to AV_NOPTS_VALUE
- it's signed, so removed unsigned int casting, or changed casting
to signed int.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 12:58:11 +02:00
scrawl
b1e74e2a85
Remove support for Ogre 1.8 versions
2014-09-21 10:41:13 +02:00
scrawl
e42cb8020e
Change all skins to get font colors from fallback settings ( Fixes #704 )
2014-09-20 10:40:09 +02:00
scrawl
447e93bdb4
Use SpellCast animation for creatures that have it (flame atronach)
2014-09-18 03:24:47 +02:00
scrawl
3ce3f31452
Adjust turning animation speed multiplier based on turning speed
2014-09-17 07:02:19 +02:00
Marc Zinnschlag
3f671c86a8
Merge remote-tracking branch 'cc9cii/ffmpeg-swresample'
2014-09-15 12:44:38 +02:00
cc9cii
1107156334
Workaround incorrectly reported channel_layout
2014-09-12 21:18:54 +10:00
cc9cii
ce3077c970
Test version with debug statements. Also moved some common code out to a separate file.
2014-09-12 08:27:25 +10:00
cc9cii
48a36442c6
Add libswresample and libavresample support for sounds.
2014-09-11 21:15:18 +10:00
cc9cii
862c5fc8f6
Add libavresample support. Tested on windows x64 only.
2014-09-11 16:47:00 +10:00
scrawl
8b0cb239a9
Ignore text keys for zero-length animations ( Fixes #1876 )
...
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
2014-09-08 15:23:35 +02:00
cc9cii
785d2c7cc9
Remove incomplete implementation to support planar formats. Make libswresample a prerequisite.
2014-09-08 15:24:39 +10:00
cc9cii
f616000afb
More fix based on code review.
2014-09-07 21:17:34 +10:00
cc9cii
c396149f23
Code review fix.
2014-09-07 20:35:32 +10:00
Rohit Nirmal
e315a72582
Remove extra semicolons at the end of some lines.
2014-09-06 13:04:52 -05:00
cc9cii
7ae8d04c47
Arrgh... silly typo
2014-09-04 19:07:19 +10:00
cc9cii
c6cad5adc5
Make cmake more reliably detect libswresample
2014-09-04 18:55:10 +10:00
cc9cii
801b9446b7
Support for ubuntu/debian. Can easily be reverted if not required.
2014-09-04 07:58:46 +10:00
cc9cii
093c7f8882
Moved format conversion to audio_decode_frame()
2014-09-03 22:52:03 +10:00
cc9cii
1e72cf4cdc
More refactoring, remove more #ifdef guards and fix repeat samples for planar formats.
2014-09-03 18:13:43 +10:00
cc9cii
5095f729b0
Make travis happy again.
2014-09-02 22:05:54 +10:00
cc9cii
2d6b532ea5
Minimize the use of #ifdef guards for better code legibility.
2014-09-02 21:52:19 +10:00
scrawl
0eb949c8a7
Don't update ripples when they are not used
2014-09-02 04:29:37 +02:00
cc9cii
f4dd281393
Simplify the use of swr_convert and add #ifdef guards around code that require libswresample.
2014-09-01 21:49:37 +10:00
cc9cii
0b9d17a81d
More cleanup.
2014-09-01 08:04:28 +10:00
cc9cii
fdee660ffb
Implemented feedback review comments, removing hard coded values and adding error handling.
2014-09-01 08:02:25 +10:00
cc9cii
68cbb8989e
Cleanup comments.
2014-08-31 23:39:17 +10:00
cc9cii
a7371eda4d
Now works for both FLT and S16 formats. The output format is hard coded in the MovieAudioDecoder constructor (default S16).
2014-08-31 23:35:05 +10:00
cc9cii
8429dab271
Working version - converts FLTP to FLT. Does not work when converting to S16.
2014-08-31 22:01:08 +10:00
cc9cii
16c165185b
Minor cleanup. Tested successfully on windows x64 using ffmpeg-20140823-git-7444cf9-win64-dev which is on libavcodec version 56.0.101.
2014-08-31 13:40:29 +10:00
cc9cii
944f99b23a
Initial commit of FLTP format binkaudio support. Converts to FLT format by manually interleaving decoded samples. swresample library is included with a view to use swr_convert() in future versions, but not used in this commit.
2014-08-31 13:20:33 +10:00
Marc Zinnschlag
ce3d75bba2
Merge remote-tracking branch 'scrawl/master'
2014-08-28 12:34:08 +02:00
scrawl
0fe9612afb
Implement basic spellcasting AI ( Fixes #961 )
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Select a weapon to attack with in AiCombat and equip it (Fixes #1609 , Fixes #1772 )
2014-08-28 00:55:37 +02:00
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
2014-08-26 17:45:23 +02:00
scrawl
e0e4cbbb41
Implement Light magic effect ( Fixes #1122 )
2014-08-24 02:37:59 +02:00
scrawl
714c927fda
Fix being able to change camera during death via mouse wheel
2014-08-24 02:37:59 +02:00
scrawl
83037a1a91
Move fast-forward of particle systems outside of OgreNifLoader ( Fixes #1830 )
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Particle systems were being fast-forwarded before the skeleton base was attached, so particles without the LocalSpace flag would spawn at an incorrect position.
2014-08-18 16:37:47 +02:00
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
2014-08-17 03:58:04 +02:00
scrawl
7432771ac7
For non-active torches set the particle system speed factor to zero instead of destroying it ( Fixes #1811 )
2014-08-16 00:51:02 +02:00
scrawl
c62d53ae84
Remove no longer needed comments about coordinate system
2014-08-14 19:09:33 +02:00
scrawl
c065a4b203
Add ManualResourceLoader for global map overlay ( Fixes #1736 )
2014-08-14 19:01:03 +02:00
scrawl
94c2517d67
Fix race preview crash ( Fixes #1808 )
2014-08-13 19:30:46 +02:00
scrawl
e2ee3b2497
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
scrawl
025f50a2df
Improve performance of inventory window resize (don't update selection buffer unnecessarily)
2014-08-12 17:07:06 +02:00
MiroslavR
baa14511cf
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
2014-08-12 12:18:38 +02:00
scrawl
28fe81df90
Make Lights with OffDefault flag not emit light nor particles when placed in a cell ( Fixes #1796 )
2014-08-11 20:39:56 +02:00
scrawl
fc1687906b
Use the last Loop Stop key for calculating animation velocity ( Fixes #1776 )
2014-08-11 05:29:36 +02:00
scrawl
34847baa54
Disable head animations for dead actors ( Fixes #1781 )
2014-08-11 05:00:13 +02:00
scrawl
4a26dcb2ad
Avoid calling RenderTarget::update from within loadResource
2014-08-08 15:46:33 +02:00
scrawl
8c26f802e6
Move terrain grid implementation to a component so the editor can use it (Feature #1597 )
2014-08-08 15:46:33 +02:00
scrawl
982453d4f6
Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597 )
2014-08-08 15:46:33 +02:00
scrawl
c6bf9dfbfb
Add ManualResourceLoader for character previews ( Fixes #1752 )
2014-08-06 20:13:57 +02:00
scrawl
45f0f0e4c3
Use sky_night_02.nif if available ( Fixes #1744 )
2014-08-03 17:40:29 +02:00
scrawl
cd8287da16
Make sure fog texture is loaded before trying to convertToImage
2014-08-01 18:42:51 +02:00
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
2014-08-01 16:25:41 +02:00
scrawl
89af49f669
Make sure fog of war texture is loaded before accessing its buffer
2014-07-31 01:58:33 +02:00
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-07-29 19:35:44 +02:00
scrawl
0943ff0886
Fix normalizing sample values
2014-07-29 14:19:12 +02:00
scrawl
625f9a35e6
Implement NPC eye blinking ( Fixes #1721 )
2014-07-29 01:16:08 +02:00
scrawl
598c0c4ae7
Implement mouth animation for NPCs based on say sound ( Fixes #642 )
2014-07-29 01:15:22 +02:00
bogglez
b56cb7e5ee
Remove defunct option for building without FFmpeg
...
- Added REQUIRED to find_package(FFmpeg)
- Removed USE_FFMPEG option from CMakeLists.txt
- Always use FFmpeg for sound input
- Removed SOUND_DEFINE from CMakeLists.txt
- Removed #else branch from videoplayer.cpp with dummy VideoState code
(FFmpeg is now guaranteed to exist and the code was incomplete)
- Remove #ifdef OPENMW_USE_FFMPEG in ffmpeg_decoder.cpp, it is guaranteed to be used
- Remove #ifdef OPENMW_USE_FFMPEG from soundmanagerimp.cpp, it is guaranteed to be used
2014-07-28 17:46:41 +02:00
scrawl
3067082534
Make base_anim.nif take priority for biped creatures
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Fixes the skeletal minion's WalkForward1h animation.
2014-07-28 14:53:53 +02:00
scrawl
4ec51b386a
Add ManualResourceLoader for fog of war textures ( Fixes #1675 )
2014-07-24 19:00:57 +02:00
scrawl
df80c436fb
Fix compile error for OPENMW_USE_FFMPEG=0
2014-07-08 10:30:46 +02:00
scrawl
0a2d5d34bc
Cancel queued view mode switch when switching view mode ( Fixes #1618 )
2014-07-08 10:30:45 +02:00
scrawl
5ec96c5394
Add missing visibility flags
2014-06-29 16:02:43 +02:00
scrawl
e25fa6c157
Refactor non-distant land terrain path to a grid based implementation ( Fixes #1562 )
2014-06-29 02:42:36 +02:00
scrawl
10ef0a34d9
Update effects even when main animation is paused ( Fixes #1585 )
2014-06-28 17:54:14 +02:00
scrawl
516014c071
Trigger hit on start key if there's no hit key ( Fixes #1574 )
2014-06-28 01:06:53 +02:00
scrawl
78d02d97da
Find text keys in reverse (Bug #1578 )
2014-06-28 00:06:08 +02:00
scrawl
37c85f0af4
Don't update object root controllers with no time source ( Fixes #1564 )
2014-06-27 19:35:41 +02:00
scrawl
6a900e0aad
Update weapon and shield controllers for creatures
2014-06-27 19:35:41 +02:00
scrawl
07d0f4458d
Rotate clouds/particles to come from red mountain ( Fixes #245 )
2014-06-27 03:22:00 +02:00
scrawl
e5254ff8ef
Set render queue for rain
2014-06-26 14:26:53 +02:00
scrawl
7b1e1d03d8
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwrender/sky.hpp
2014-06-26 04:29:03 +02:00
scrawl
f6a568c995
Implement rain (Feature #41 )
2014-06-25 18:20:21 +02:00
Marc Zinnschlag
85965bfd47
Merge remote-tracking branch 'scrawl/master'
2014-06-25 09:58:00 +02:00
scrawl
ec64f1a53a
Reset accumulation root when its animation finishes
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Fixes a position flicker after standing up from knockdown.
2014-06-25 02:46:39 +02:00
scrawl
ee098de0a6
Don't ignore lighting values of particles not attached to a character
2014-06-25 01:14:21 +02:00
scrawl
693a097b21
Implement idlestorm animation (Feature #41 )
2014-06-24 18:37:38 +02:00
scrawl
36132e054a
Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41 )
2014-06-24 15:00:15 +02:00
slothlife
9ea22324f7
Fix some MSVC warnings.
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Several fixes are warnings about truncations on 64-bit, while others are
complaints about mixed signed / unsigned integer operations.
2014-06-23 01:13:30 -05:00
scrawl
d296c6e9b7
Handle fog density values of 0 (Bug #1549 )
2014-06-22 22:30:29 +02:00
scrawl
98329a94b4
Add case sensitivity workaround for spine bones ( Fixes #1547 )
2014-06-21 19:54:12 +02:00
scrawl
091f9a8fdc
Optimize global map render slightly
2014-06-19 19:14:59 +02:00
Marc Zinnschlag
2683aa9503
Merge remote-tracking branch 'filkry/bug640_luminescent_water'
2014-06-17 13:08:06 +02:00
Fil Krynicki
c36fc48c47
Fixed underwater issue
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I had accidentally deleted some interpolation parameters.
2014-06-16 17:15:49 -04:00
Fil Krynicki
cfea7736d9
WIP fix
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Bug is fixed, but appears to have broken vision underwater. Notes:
+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
2014-06-16 17:08:02 -04:00
scrawl
ee2b81763e
Savegame: Store AiSettings and summoned creatures
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CreatureStats state is now completely stored (Closes #1174 )
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
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The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
scrawl
3334078d4d
Add first person meshes to refraction render ( Fixes #1481 )
2014-06-13 21:14:17 +02:00
mrcheko
fc6366fb27
Merge remote-tracking branch 'upstream/master'
...
Equipping_Weapon check isn't needed cause there won't be WeapType_None in
that case
Conflicts:
apps/openmw/mwmechanics/character.cpp
2014-06-13 14:12:41 +04:00
scrawl
14a9f0ebf8
Handle Quadratic and Linear attenuation independently ( Fixes #1456 )
2014-06-11 02:24:17 +02:00
mrcheko
d6d9df6cec
split getStartTime
2014-06-11 00:20:46 +04:00
mrcheko
08e8dab067
merge openmw master
2014-06-09 22:37:49 +04:00
mrcheko
67abc60264
aiming to moving target in ranged combat ai
...
1) Taking into account target move vector and speed. However aiming is not
ideal, since attack strength can't be controlled directly. I did achieve
almost 100% accuracy updating it everyframe but then thought it would be
unfair, cause AI should mimic human targetting.
2) Also added in this commit func to measure real attack durations for
weapon.
2014-06-08 20:59:26 +04:00
scrawl
823ccb1b3d
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
2014-06-08 11:22:37 +02:00
Marc Zinnschlag
0668019c86
Merge remote-tracking branch 'scrawl/master'
2014-06-06 19:09:24 +02:00
scrawl
b68a8e38cd
Remove unused map
2014-06-06 15:24:06 +02:00
scrawl
54a5dba3f5
Don't reserve Pauldron parts for robes ( Fixes #1396 )
2014-06-06 15:20:56 +02:00
scrawl
d442853b3e
Allow opposite gender's parts as fallback ( Fixes #1404 )
2014-06-06 01:30:23 +02:00
scrawl
d2e98c4de1
Fix forced switch to third person on death not always working
...
For instance, when dying from fall damage
2014-06-05 17:21:02 +02:00
Rohit Nirmal
4f4a37896e
Check if player's CellStore is non-NULL before configuring fog.
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This prevents an assertion fail in getCell() when changing the
view distance while in the main menu.
2014-05-30 22:37:13 -05:00
scrawl
a6788cfb0e
Support lights that do not have a model ( Fixes #1361 )
2014-05-29 16:44:50 +02:00
scrawl
4caa8c5cca
Fix offset to accumulation root not being cleared when adding an animation state with startpoint=1.f (observed with death animations)
2014-05-26 20:52:38 +02:00
scrawl
5660f283dd
Fix actor models incorrectly being rotated on X/Y axes
2014-05-26 20:52:38 +02:00
scrawl
f3ba31de2d
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwscript/cellextensions.cpp
2014-05-25 14:58:47 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Marc Zinnschlag
130af28fa5
Merge remote-tracking branch 'cc9cii/master'
...
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
2014-05-25 12:07:09 +02:00
Marc Zinnschlag
ff15601a4c
Merge branch 'openmw-30'
2014-05-25 11:55:25 +02:00
cc9cii
d2794165ba
Disable binkaudio sound for FFmpeg libavocdec versions below 54.55.xxx (Windows x64) and 54.10.xxx (Windows 32bit). Later versions are all allowed, but due to sample formats there will be no sound and this message will be shown on the console "Sound Error: Unsupported sample format: fltp"
2014-05-25 18:56:50 +10:00
scrawl
1d8da95756
Warning fix
2014-05-24 14:47:51 +02:00
cc9cii
367acd9676
Enable video but without sound.
2014-05-23 21:55:47 +10:00
cc9cii
3718847ffc
Disable video for Windows until the crash issues are fixed.
2014-05-23 21:07:01 +10:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
Marc Zinnschlag
f7c89015f9
Merge remote-tracking branch 'scrawl/master'
2014-05-17 11:50:31 +02:00
scrawl
e266aff561
Savegame: store projectiles
2014-05-17 05:24:32 +02:00
scrawl
e5a21aca53
Refactor projectiles to no longer use MW-objects
2014-05-16 13:33:30 +02:00
scrawl
028e00c98f
Add missing status report for some toggle commands
2014-05-16 09:21:28 +02:00
Marc Zinnschlag
d08869a25d
Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
...
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
...
This reverts commit 46eb20b98c
.
2014-05-14 00:03:30 -05:00
scrawl
6cc691115b
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
scrawl
2bc2684a66
Fixes #275 : force updating exterior cell maps even if already in cache
2014-05-11 18:01:47 +02:00
scrawl
54a893994a
Also update local map when paused, to make it update properly when teleporting via GUI/console
2014-05-11 18:01:47 +02:00
scrawl
ac8abd3398
assert -> exception to gracefully handle corrupted savegames
2014-05-11 18:01:47 +02:00
scrawl
c39a0368cf
Bug #618 : Make local map textures static in an attempt to fix the disappearing maps with D3D.
...
Also removed problematic DISCARDABLE flag for fog of war textures.
2014-05-11 02:40:15 +02:00
scrawl
c98bea2a88
Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip
2014-05-11 02:27:43 +02:00
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
slothlife
46eb20b98c
Fixes for warnings when building with MSVC
...
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
2014-05-09 08:32:52 -05:00
scrawl
92467ba6bc
Fix sunlight for interiors
2014-05-02 21:20:27 +02:00
scrawl
6f7fbc867f
Fix several leaks
2014-05-01 16:55:15 +02:00
Marc Zinnschlag
0b2371a05d
Merge remote-tracking branch 'thoronador/fix-minor-stuff'
2014-04-28 10:59:34 +02:00
scrawl
1da19585dc
Remove some unneeded includes
2014-04-28 07:49:08 +02:00
Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
...
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
2014-04-26 13:42:32 +02:00
scrawl
45d2a00717
Fixes #1293 : Allow interpolation type 0 in case of 0 keys
2014-04-26 11:36:27 +02:00
Emanuel Guevel
ce7aa96371
Fix visual glitch happening when closing inventory while sneaking
...
(bug #1255 )
2014-04-06 22:21:28 +02:00
megaton
50af9bc0d3
General perfomance optimizations.
2014-03-30 19:45:27 +04:00
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
2014-03-27 19:10:15 +01:00
scrawl
23f4bbc5b0
Videoplayer: only pause previous sounds if there is an audio stream
2014-03-26 21:36:57 +01:00
scrawl
0a17245633
Refactored settings window
2014-03-22 19:02:14 +01:00
scrawl
3880247017
Fixes #1206 : effect texture override was not accounted for
2014-03-15 20:28:48 +01:00
scrawl
0cd40294a2
Fixed ranged combat for creatures
2014-03-12 11:30:44 +01:00
scrawl
072dc6d438
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
scrawl
1d926816b5
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
2014-03-05 21:46:37 +01:00
scrawl
2a4e99c069
Set StaticGeometry origin
...
Fixes an exception for coordinates far away from (0,0,0).
2014-03-05 21:46:37 +01:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
scrawl
195071efc7
Terrain: geometry is now loaded in background threads.
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TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
2014-03-05 21:46:37 +01:00
scrawl
065b6d3331
Terrain: moved ESM::Land load to earlier in the startup procedure
...
Required for background loading as we cannot load ESM::Land data from background threads.
2014-03-05 21:46:36 +01:00
scrawl
c9e349f60f
Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
2014-03-05 21:46:36 +01:00
Marc Zinnschlag
f9d2fde783
Merge branch 'openmw-29'
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
cc9cii
56ae85df0c
Fix 32bit Windows crash while taking the save screenshot.
2014-02-28 00:28:02 +11:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
2014-02-21 11:35:46 +01:00
scrawl
1fba5d1bb9
Terrain: change world bounds from AABB to 4 floats
2014-02-19 11:23:03 +01:00
scrawl
bc376e6649
Closes #888 : Treat "Bip 01" as animation root if existing
2014-02-19 11:23:03 +01:00
scrawl
90f6cda4cc
Moved includes to appropriate place
2014-02-19 11:23:03 +01:00
Marc Zinnschlag
9c52820754
Merge remote-tracking branch 'scrawl/master'
2014-02-13 10:54:51 +01:00
scrawl
c6fb0f2d9b
Removed terrain component's dependency on ESM
2014-02-13 10:13:53 +01:00
mrcheko
a6be72673c
improves animation-controlled velocity check
2014-02-08 16:59:15 +02:00
scrawl
8f949c6ae2
Fix lockpicks
2014-02-08 07:35:34 +01:00
scrawl
ff11d85a62
Fix wrong assertion
2014-02-06 03:15:01 +01:00
scrawl
ffe19e7a52
Feature #50 : Handle attach & release of projectiles
2014-02-05 05:18:11 +01:00
scrawl
a07eaa0c0d
Feature #50 : Allow body pitch in third person for ranged weapon aiming
2014-02-05 05:18:10 +01:00
scrawl
7cf22391a5
Feature #50 : Handle weapon controllers (i.e. bowstring animations, etc)
2014-02-05 05:18:10 +01:00
scrawl
8aed4fcfa4
Correction for marksman weapon inventory preview
2014-02-05 05:18:10 +01:00
scrawl
5b076aa570
Revert "Bug #1074 : Inventory paperdoll obscures armour rating"
...
This reverts commit b017a3be3e
.
2014-02-05 05:18:10 +01:00
mrcheko
761f13d3ce
activate whole-body attack animations
2014-02-02 16:29:51 +02:00
scrawl
dea9d21db6
Some additional safety checks for global map loading
2014-02-01 18:42:01 +01:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
scrawl
4ec86d1c68
Bug #1147 : Fix the inventory preview pose used for ranged weapons
2014-01-31 05:06:35 +01:00
scrawl
60bbab52fe
Support keyframe controllers for bones that aren't in the skeleton base
2014-01-31 05:06:34 +01:00
mrcheko
e50e94af0b
remove CreatureStats::mAttackType, set/getAttackType()
2014-01-27 23:05:17 +02:00
scrawl
eba6c9a8fd
Fix massive console spam regarding the scrib's idle3 animation
2014-01-26 02:49:32 +01:00
scrawl
e0de76a6f7
Save/load global map
2014-01-25 19:06:14 +01:00
scrawl
f09328ca84
Clear global map overlay when starting/loading a game
2014-01-25 13:34:56 +01:00
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
295aed3533
Implement savegame screenshots
2014-01-24 17:49:16 +01:00
scrawl
786ed6ca5b
Include some required Ogre headers explicitely
2014-01-24 15:02:34 +01:00
scrawl
cf378ec31e
Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors
2014-01-22 15:25:03 +01:00
scrawl
16f5f5862d
Feature #956 : Implement blocking melee attacks
2014-01-21 23:25:24 +01:00
Marc Zinnschlag
9ebe66e693
improved cleanup; failed loads will now drop back into the main menu instead of crashing
2014-01-21 14:50:58 +01:00
scrawl
205e8aa4e9
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
scrawl
13646a651b
Issue #777 : Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
2014-01-19 13:32:58 +01:00
scrawl
198bb0de60
Issue #777 : Add CreatureAnimation variant for creatures with weapons/shields
2014-01-19 13:05:26 +01:00
scrawl
589fbbd871
Issue #777 : Create InventoryStore for creatures with weapons/shields
2014-01-19 11:43:23 +01:00
scrawl
9b32b1403b
Feature #960 : Implement Creature::hit
2014-01-17 17:19:08 +01:00
scrawl
805843d7ff
Closes #1086 : Implement blood effects
2014-01-17 11:27:13 +01:00
scrawl
240d96a0f1
Renamed AnimationValue to AnimationTime
2014-01-17 10:55:46 +01:00
scrawl
da3295d69c
Closes #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.
2014-01-15 14:53:29 +01:00
Marc Zinnschlag
1b03eec63e
Merge remote-tracking branch 'scrawl/master'
2014-01-11 11:43:12 +01:00
scrawl
15e48107f7
Use i1stPersonSneakDelta + some cleanup
2014-01-10 22:39:01 +01:00
Marc Zinnschlag
f62497dfdc
Merge remote-tracking branch 'mrcheko/master'
2014-01-10 19:08:35 +01:00
mrcheko
ffcb7fb280
fix for bug scrawl mentioned
2014-01-10 19:04:07 +02:00
mrcheko
d41f27451b
appropriate camera vanity<>preview mode switch + hit recoils fix
2014-01-09 23:36:40 +02:00
scrawl
aa855e9524
Include some required Ogre headers explicitely
2014-01-09 20:56:24 +01:00
Marc Zinnschlag
85707b5e3e
Merge remote-tracking branch 'scrawl/master'
2014-01-09 09:35:54 +01:00
scrawl
6f9113fe88
Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
2014-01-09 01:49:58 +01:00
Marc Zinnschlag
a7be755db0
Merge remote-tracking branch 'mrcheko/master'
2014-01-08 20:13:31 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
mrcheko
46519062d3
hit recoils/knockdowns feature
2014-01-08 16:05:14 +02:00
scrawl
728365b48d
Remove an unused hook
2014-01-07 21:07:02 +01:00
scrawl
03b6334ceb
Get rid of a hack
2014-01-07 20:43:08 +01:00
mrcheko
2591ff2d5a
bug repairing
2014-01-06 22:00:01 +02:00
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
c004fb778f
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
scrawl
634a53211c
Make sure materials are built before trying to determine their transparency
2014-01-04 22:56:06 +01:00
scrawl
c4e4a8fb57
Closes #1083 : Fix werewolf change handling
2014-01-04 20:50:18 +01:00
mrcheko
7002412760
resolve conflict in character.cpp
2014-01-04 17:55:09 +02:00
Marc Zinnschlag
ee621245bb
Merge remote-tracking branch 'scrawl/master'
2014-01-03 15:59:06 +01:00
scrawl
623cdef69f
Code cleanup
2014-01-02 21:49:12 +01:00
Lukasz Gromanowski
b017a3be3e
Bug #1074 : Inventory paperdoll obscures armour rating
...
Changed size of inventory paperdoll.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-01-02 20:20:57 +01:00
scrawl
0990ca4b75
Closes #1072 : Fix extra light being added multiple times when showCarriedLeft(true) is called repeatedly
2014-01-02 15:58:00 +01:00
Marc Zinnschlag
a6e6411686
Merge remote-tracking branch 'scrawl/master'
2014-01-02 12:12:52 +01:00
scrawl
c6421276bd
Closes #841 : Correct activation distance in third person mode
2014-01-01 23:59:17 +01:00
scrawl
5729672262
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00