Jason Hooks
|
a615369189
|
Warning and different physics
|
13 years ago |
Jason Hooks
|
295eb27c2d
|
Better Text Indices; Better file output
|
13 years ago |
Jason Hooks
|
859ac1153e
|
Basic Text Indices Working
|
13 years ago |
Jason Hooks
|
0715f9b6ab
|
Preparing to use text indices
|
13 years ago |
Jason Hooks
|
595d0b1192
|
Cleanup; warnings
|
13 years ago |
Jason Hooks
|
c2fa82326d
|
Animation with physics attempt
|
13 years ago |
Jason Hooks
|
45c57721ff
|
Turning off hardware skinning2
|
13 years ago |
Jason Hooks
|
1d2e77d947
|
Turning off hardware skinning
|
13 years ago |
Jason Hooks
|
762727308e
|
Hardware skinning working (YESgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --all)
|
13 years ago |
Jason Hooks
|
a4c6d948d4
|
Disabling normal updates
|
13 years ago |
Jason Hooks
|
289b8f667e
|
Various npc heights
|
13 years ago |
Jason Hooks
|
f7d26b2695
|
Scaling for wood elves
|
13 years ago |
Jason Hooks
|
497d994525
|
female argonian fix
|
13 years ago |
Jason Hooks
|
42e7ff9b13
|
Introducing loops; SkipAnim; Skeleton reset bug fixed
|
13 years ago |
Jason Hooks
|
c8cca06b40
|
unlocking change and stop change
|
13 years ago |
Jason Hooks
|
8c3127367a
|
Npc Optimization
|
13 years ago |
Jason Hooks
|
cef2f5e927
|
Trying to get code to conform with older c++
|
13 years ago |
Jason Hooks
|
c399f4f210
|
Fixing a few things
|
13 years ago |
Jason Hooks
|
1a90f4241b
|
Npc Animation Working
|
13 years ago |
Jason Hooks
|
a6b88b48ec
|
A different way
|
13 years ago |
Jason Hooks
|
653d999ac4
|
Animation creatures
|
13 years ago |
Jason Hooks
|
88c427543b
|
Deleting animations; Empty Functions/Planning
|
13 years ago |
Jason Hooks
|
7eee54bcd7
|
More physics and managing of Animation objects
|
13 years ago |
Jason Hooks
|
1b835d6702
|
Cell changing fixes
|
13 years ago |
Jason Hooks
|
7cf3fc8991
|
handleAnimationTransforms
|
13 years ago |
Jason Hooks
|
6d10c76b06
|
Unique Identifiers for Creatures and NPC Free Parts
|
13 years ago |
Jason Hooks
|
93a4060346
|
Switching handleShapes to use sets instead of maps
|
13 years ago |
Jason Hooks
|
d51dfebde1
|
NPCs fully rendered
|
13 years ago |
Jason Hooks
|
47112ad7f9
|
Changing a lot of things
|
13 years ago |
Jason Hooks
|
509009e5c1
|
Putting the actors in a list
|
13 years ago |
Jason Hooks
|
0902a3db89
|
Filled out NpcAnimation and CreatureAnimation classes
|
13 years ago |
Jason Hooks
|
39338f4be1
|
NPC bounded parts
|
13 years ago |
Jason Hooks
|
5c48d8fc1e
|
more stuff
|
13 years ago |
Jason Hooks
|
ee98a2af1a
|
Empty npcs
|
13 years ago |
Jason Hooks
|
7bd911b401
|
Problems with handles
|
13 years ago |
Jason Hooks
|
16ff2a7a1b
|
Changing to Actors;NPCAnimation;CreatureAnimation
|
13 years ago |
Jason Hooks
|
0d3338f867
|
Some naming changes
|
13 years ago |
Marc Zinnschlag
|
0f4adc39b3
|
added animation-related script instructions
|
13 years ago |
Marc Zinnschlag
|
51d5c7cd59
|
Merge remote branch 'jhooks/mwrender' into mwrender
Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
|
13 years ago |
Jason Hooks
|
7385948056
|
Yet another crash fix
|
13 years ago |
Jason Hooks
|
7319f7a8c6
|
Many bugs fixed related to changing cells
|
13 years ago |
Jason Hooks
|
4dc59dfbdd
|
Scenenode flip
|
13 years ago |
Jason Hooks
|
a0947cd432
|
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
|
13 years ago |
Jason Hooks
|
9b94074472
|
addObject
|
13 years ago |
Jason Hooks
|
db57f0a1a5
|
more corrections
|
13 years ago |
Jason Hooks
|
bc58ef28cd
|
Made corrections
|
13 years ago |
Jason Hooks
|
0b3bb2719f
|
Fixing some errors
|
13 years ago |
Jason Hooks
|
62d8d1add2
|
more recommended changes
|
13 years ago |
Jason Hooks
|
f4e7bd6dfd
|
Made some recommended changes
|
13 years ago |
Jason Hooks
|
a7652bcb0c
|
Yacoby's changes on Objects
|
13 years ago |
Jason Hooks
|
c25b49d2b6
|
refdata change
|
13 years ago |
Jason Hooks
|
469086747e
|
Compile error fix;RenderingInterface separated; buildStaticGeometry argument changed
|
13 years ago |
Jacob Essex
|
9aac625000
|
Changes to move the mutable ESM::Position data to RefData
|
13 years ago |
Jason Hooks
|
c11b3a57c1
|
Made buildStaticGeometry function
|
13 years ago |
Jason Hooks
|
8edcd4d15b
|
removing tabs
|
13 years ago |
Jason Hooks
|
6c80e75deb
|
More Objects functionality
|
13 years ago |
Jason Hooks
|
e041006063
|
Adding light and fog functions
|
13 years ago |
Jason Hooks
|
edf85b26f9
|
Insert Mesh, Insert Light, insertBegin improved
|
13 years ago |
Jason Hooks
|
9ac627c931
|
Commenting out assert
|
13 years ago |
Jason Hooks
|
d49a02abe5
|
new insertBegin()
|
13 years ago |
Jason Hooks
|
c2181d2091
|
Dealing with scenenodes
|
13 years ago |
Jason Hooks
|
3d43a4cd33
|
Made recommended changes
|
13 years ago |
Jason Hooks
|
f1bc5b0ab6
|
Objects started, RenderingInterface
|
13 years ago |
Jason Hooks
|
3761271c59
|
Empty creature, objects, npc
|
13 years ago |
Jason Hooks
|
1083db5582
|
Hiding debugging
|
13 years ago |
Jason Hooks
|
c3a492bf74
|
Debugging file renamed
|
13 years ago |
Jason Hooks
|
d4f63443e6
|
Hiding the rendering manager; crash eliminated
|
13 years ago |
Jason Hooks
|
6efc61b9df
|
Removal of MWScene; Object listing fixed
|
13 years ago |
Jason Hooks
|
30ba9b74da
|
Simple Debugging class
|
13 years ago |
Jason Hooks
|
47593f3641
|
Removing old files
|
13 years ago |
Jason Hooks
|
fcf404d27b
|
GetFacedHandle in Physics. RenderingManager constructor code added
|
13 years ago |
Jason Hooks
|
3315de8b4a
|
Naming convention change
|
13 years ago |
Jason Hooks
|
d0f922ec5d
|
Moved SkyManager creation
|
13 years ago |
Jason Hooks
|
0992f1e903
|
Applying Gus's Windows fix
|
13 years ago |
Jason Hooks
|
9126bb27b6
|
empty functions
|
13 years ago |
Marc Zinnschlag
|
40853e292f
|
various bits of clean up
|
14 years ago |
Marc Zinnschlag
|
0a2979caf2
|
more cleanup
|
14 years ago |
Marc Zinnschlag
|
f8029aaa9e
|
more cleanup; fixes for player handling during physics (unrelated to the actual refactoring bugs); fixed minor bug in character initialisation
|
14 years ago |
Sebastian Wick
|
29b8a5374b
|
get rid of the warnings
|
14 years ago |
Sebastian Wick
|
b7dbfb849a
|
moved skyManager into RenderingManager
|
14 years ago |
Sebastian Wick
|
54724d7e7f
|
start RenderingManager
|
14 years ago |
Sebastian Wick
|
4b846a54f1
|
PhysicsSystem
|
14 years ago |
Sebastian Wick
|
6baf904f0f
|
mStore fixed; glibc detected in shutdown process
|
14 years ago |
Sebastian Wick
|
e7057bed29
|
moving stuff from MWWorld::World to MWWorld::Scene but receiving segfault signals
|
14 years ago |
Marc Zinnschlag
|
8446619ac4
|
Merge branch 'components_namespaces' into next
Conflicts:
apps/openmw/mwrender/interior.cpp
components/bsa/bsa_archive.cpp
|
14 years ago |
Lukasz Gromanowski
|
e9ff9a446b
|
Mantis: #18 - Move components from global namespace into their own namespace.
Moving classes from components/nifogre into NifOgre namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
|
14 years ago |
Marc Zinnschlag
|
bc92b7b1fa
|
Merge branch 'directories' into next
Conflicts:
components/files/multidircollection.hpp
components/nifogre/ogre_nif_loader.hpp
|
14 years ago |
Marc Zinnschlag
|
0f2df4e2b8
|
more cleanup
|
14 years ago |
Marc Zinnschlag
|
7d2956329a
|
some cleanup
|
14 years ago |
Marc Zinnschlag
|
bed45a936e
|
fixed cell change crash
|
14 years ago |
Jason Hooks
|
51b74c2f05
|
starting
|
14 years ago |
Jason Hooks
|
b945ce61a5
|
Merge remote branch 'upstream/master'
|
14 years ago |
gugus
|
c7fb27e801
|
Clean up wasn't done properly when deleting a Cell.
|
14 years ago |
gugus
|
faaa08d6d0
|
removed this stupide methode to generate unique ID.
|
14 years ago |
gugus
|
4546ca3863
|
static Objects goes inside the static geometry
|
14 years ago |
gugus
|
cd79df1d8b
|
Merge branch 'static' of git@github.com:zinnschlag/openmw.git into optimisation
Conflicts:
apps/openmw/mwrender/exterior.cpp
|
14 years ago |
Marc Zinnschlag
|
7192bc4f89
|
added static flag
|
14 years ago |
gugus
|
41d283a3aa
|
very experimental: static geometry.
|
14 years ago |
Marc Zinnschlag
|
f52e6bd5ef
|
made toggle-type script instructions more verbose
|
14 years ago |
Jason Hooks
|
92509d3b70
|
Trying to animate creatures
|
14 years ago |
Jan-Peter Nilsson
|
a94de76801
|
Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
|
14 years ago |
Jan-Peter Nilsson
|
2e2d490c78
|
Remove unused variable (compiler warning)
|
14 years ago |
Marc Zinnschlag
|
c571148bef
|
Merge branch 'collision'
|
14 years ago |
gugus
|
3ad2b9986e
|
fix actors not beeing deleted. Need the latest OEngine.
|
14 years ago |
Marc Zinnschlag
|
7144657cfc
|
Merge branch 'script'
|
14 years ago |
gugus
|
773b7635a4
|
decrease the range of the raycast, and modifie the gravity/speed of the player.
|
14 years ago |
Marc Zinnschlag
|
0866e4d4fe
|
fix: NPCs were not added to physics system
|
14 years ago |
gugus
|
7a28c9f3aa
|
fix the door bug
|
14 years ago |
gugus
|
0cc94c81d4
|
Merge remote branch 'upstream/collision' into collision
|
14 years ago |
Marc Zinnschlag
|
7b5d24c853
|
fixed a bug in phyiscs update code
|
14 years ago |
gugus
|
3dddcbd958
|
fix a camera problem and increase player speed
|
14 years ago |
Marc Zinnschlag
|
91ea36509d
|
gus' fly mode fix; manually applied
|
14 years ago |
Marc Zinnschlag
|
8788dcebcf
|
Merge remote branch 'gus/collisions' into collision
|
14 years ago |
gugus
|
8aeefd2af8
|
fix the fall bug when using ToggleCollision. Require lastest change with OEngine.
|
14 years ago |
Marc Zinnschlag
|
647e88003e
|
build and activation fix
|
14 years ago |
gugus
|
21c224af25
|
add gravity change to the ToggleCollisionMode function.
|
14 years ago |
gugus
|
102f1ee5dc
|
filled the toggleCollisionMode function. It needs the lastest change in OEngine
|
14 years ago |
gugus
|
98b27813b7
|
change raycasting
|
14 years ago |
Marc Zinnschlag
|
72a84356e2
|
added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene)
|
14 years ago |
Marc Zinnschlag
|
eb93ef68f1
|
fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
|
14 years ago |
gugus
|
00de2e6d98
|
correct some stuff with the physic implementation
|
14 years ago |
gugus
|
40193253b0
|
fix some time bug
|
14 years ago |
Marc Zinnschlag
|
1e9dc4b435
|
de-Windownizing and some build-fixes
|
14 years ago |
gugus
|
33f22fd68b
|
fix camera bug
|
14 years ago |
gugus
|
903f39cb50
|
change the rayCasting system. It use bullet now. NOT TESTED!
|
14 years ago |
gugus
|
d3c1640723
|
add physic support
|
14 years ago |
gugus
|
84dce2eb36
|
add physic and solve a problem with window.h macro min/max
|
14 years ago |
gugus
|
746cf3a45a
|
add physic.
|
14 years ago |
Marc Zinnschlag
|
9807e7dadc
|
simplified actor-related physics interface to mwscene
|
14 years ago |
Marc Zinnschlag
|
5c1aae3e26
|
added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
|
14 years ago |
Marc Zinnschlag
|
9c6bc4975c
|
attached camera to a scene node
|
14 years ago |
Marc Zinnschlag
|
ca44b3640a
|
pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
|
14 years ago |
Marc Zinnschlag
|
88b0908104
|
adding physics when insertering objects into the OGRE scene
|
14 years ago |
Marc Zinnschlag
|
9a5a6eac2b
|
stop reporting changes originating from physics system back to physics system
|
14 years ago |
Marc Zinnschlag
|
ec88aee581
|
added a missing function
|
14 years ago |
Marc Zinnschlag
|
843a0288c3
|
added more physics interface to MWScene
|
14 years ago |
Marc Zinnschlag
|
162db31a5f
|
physics interface
|
14 years ago |
Jan-Peter Nilsson
|
429775d485
|
Store configuration in /etc/openmw/ and ~/.openmw/ on linux
Requires new openengine version.
|
14 years ago |
athile
|
75f77e9659
|
Add 'm' prefix to member variables in ExteriorCell
|
14 years ago |
Marc Zinnschlag
|
42ef7a61a0
|
Merge branch 'script'
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
|
14 years ago |
Marc Zinnschlag
|
f01a3d5e35
|
split Player class into a MWWorld and a MWRender component
|
14 years ago |
Pieter van der Kloet
|
dd4d022301
|
Converted all tabs to four spaces
|
14 years ago |
Marc Zinnschlag
|
4a12be11bf
|
moved PlayerPos class from MWRender to MWWorld and renamed it to Player
|
14 years ago |
Jason Hooks
|
f3ae1ea737
|
NPC leg appearance changed
|
14 years ago |
Jason Hooks
|
60601682cd
|
Beast races fixed
|
14 years ago |
Jason Hooks
|
467988455c
|
Preliminary npcs3
|
14 years ago |
Jason Hooks
|
dfe20033ea
|
Preliminary npcs2
|
14 years ago |
Jason Hooks
|
6aaedff86a
|
Preliminary NPCs
|
14 years ago |
Marc Zinnschlag
|
fff4bc29f4
|
store results of character creation and update GUI
|
15 years ago |
Marc Zinnschlag
|
9dffa75a15
|
handle name change during character creation
|
15 years ago |
Marc Zinnschlag
|
7bb2041418
|
made rendering more robust (no more crashes, even if Ogre throws an exception)
|
15 years ago |
Marc Zinnschlag
|
bdb5749b57
|
temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object)
|
15 years ago |
Marc Zinnschlag
|
9e8251e6b4
|
finally got rid of the nasty coordinates bug
|
15 years ago |
Marc Zinnschlag
|
033c771be8
|
load/unload cells while player is moving around in the exteriors
|
15 years ago |
Marc Zinnschlag
|
0d20719158
|
re-routed player movement through MWWorld::World
|
15 years ago |
Marc Zinnschlag
|
b8fee8f1ee
|
removed stray debugging output
|
15 years ago |
Marc Zinnschlag
|
c6f4bcbf68
|
another coordinate system fix; still not working properly
|
15 years ago |
Marc Zinnschlag
|
1f077a5d5f
|
partial coordinates fix (slightly better results when changing cells, but still not completely correct)
|
15 years ago |
Marc Zinnschlag
|
0111631ee9
|
very early implementation of exterior rendering
|
15 years ago |
Marc Zinnschlag
|
5543c84586
|
bug-fixes: actors were registered twice at cell change; disabled references were rendered at cell change
|
15 years ago |
Marc Zinnschlag
|
d57c984517
|
added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived
|
15 years ago |
Marc Zinnschlag
|
967f85875d
|
reimplemented class-dependend rendering code in MWClass
|
15 years ago |
Marc Zinnschlag
|
de2eeb4cde
|
integrated insertObject function into class hierarchy
|
15 years ago |
Marc Zinnschlag
|
a7fe28ecbe
|
implemented take action
|
15 years ago |
Marc Zinnschlag
|
e0a3b1b1db
|
implemented item count
|
15 years ago |
Armin Preiml
|
adc209d135
|
Implemented the faced handle method to the engine. Faced handles will
be written to stdout every 10th frame.
|
15 years ago |
Armin Preiml
|
c000bfb43d
|
moved object focus code to mwscene
|
15 years ago |
Armin Preiml
|
389a28a836
|
Added const reference to esmstore to some methods down to CellRenderImp.
Body part mesh names will be now obtained by the bodypart id.
|
15 years ago |
Armin Preiml
|
fb3bf91dfb
|
Added inserting of NPC meshes. Only heads and bodys and not well placed for now.
|
15 years ago |
Marc Zinnschlag
|
e43b475ade
|
changed PlayerPos::getPlayer return type from CellRef to Ptr
|
15 years ago |
Marc Zinnschlag
|
fa50bbc77b
|
added a CellStore pointer to PlayerPos
|
15 years ago |
Marc Zinnschlag
|
0e641f1246
|
implemented coc instruction
|
15 years ago |
Marc Zinnschlag
|
2d8fbc6e55
|
implemented month variable and fixed some day/gamehour bugs
|
15 years ago |
Marc Zinnschlag
|
f3b70e05a9
|
added sky-related script functions and instructions
|
15 years ago |
Nicolay Korslund
|
13d3f9c87e
|
Integrated OpenEngine, replaces entire components/engine/ directory.
|
15 years ago |
Marc Zinnschlag
|
592fa84e2d
|
added Enable, Disable, GetDisabled
|
15 years ago |
Nicolay Korslund
|
3896fd218a
|
Added stand-alone GUI test, compiles and runs
|
15 years ago |
Marc Zinnschlag
|
b2731c5e26
|
fix uninitialised variables
|
15 years ago |
Marc Zinnschlag
|
cc0c21cf35
|
added function to retrieve a live cell ref via name
|
15 years ago |
Marc Zinnschlag
|
d51e6fb7c4
|
second part of refactoring
|
15 years ago |
Marc Zinnschlag
|
a06b84ac86
|
added local variables to ref data
|
15 years ago |
Marc Zinnschlag
|
5c91ba74b8
|
store ogre handle in ref data
|
15 years ago |
Marc Zinnschlag
|
def0a773bd
|
replaced void * entry in cell store with a generic type
|
15 years ago |
Marc Zinnschlag
|
ea6d342a24
|
split CellRender into CellRender and CellRenderImp
|
15 years ago |
Marc Zinnschlag
|
ce37666dbc
|
factored world class out of main engine class
|
15 years ago |
Nicolay Korslund
|
a26641cca1
|
Moved caelum resources into the right place in the repo, instead of having cmake make redundant copies. Also fixed file modes/line endings.
|
15 years ago |
athile
|
82bbc69453
|
Only push the far clip plane out if the sky is enabled
|
15 years ago |
athile
|
7db274f1c5
|
Sky rendering clean-up and correct resource configuration
|
15 years ago |
athile
|
d67f0c74b0
|
Merge remote branch 'upstream/master'
|
15 years ago |
Marc Zinnschlag
|
e4f85cb3e6
|
directory structure reorganisation (still missing the mangle stuff)
|
15 years ago |