capostrophic
e2496af5c5
Vanilla-friendly ranged crits (bug #5067 )
2019-07-31 13:55:09 +03:00
capostrophic
e7ec27e45d
Use up-to-date magic effects for GetEffect (bug #3894 )
2019-07-31 01:06:06 +03:00
capostrophic
6fe429c4e8
Don't force-trace down swimming actors (bug #5089 )
2019-07-31 00:45:54 +03:00
capostrophic
15bf05215e
Revert questionable input manager decisions
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Remove Options Menu shortcut
Revert to more pleasant 0.45.0 Escape behavior
Re-enable keyboard GUI arrow conversion feature
Remove gamepad button release handling
2019-07-30 19:48:46 +03:00
Capostrophic
4e54ed86b3
Fix jumping mechanics framerate dependency (bug #4991 )
2019-07-29 15:45:57 +03:00
Capostrophic
0b074f2211
Rewrite messed up playerlooking switch handling (bug #5078 )
2019-07-29 15:44:17 +03:00
Alexei Dobrohotov
facbb2e0db
[Regression] Make sure unloaded objects can be opened
2019-07-20 00:12:05 +03:00
Andrei Kortunov
69277b52d0
Merge pull request #2451 from Capostrophic/sounds
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Fix combat sound inconsistencies (bugs #5092 , #5093 )
2019-07-19 08:03:33 +04:00
Artem Nykolenko
d996b565a5
Improve character window resizing (bug #4276 )
2019-07-17 00:44:36 -04:00
Alexei Dobrohotov
29ebfe709e
Play 'Hand To Hand Hit' only for fatigue damage (bug #5093 )
2019-07-14 23:56:38 +03:00
Alexei Dobrohotov
65ee420ab9
Only play on-strike failure sound on the player (bug #5092 )
2019-07-14 23:42:42 +03:00
Alexei Dobrohotov
366906ac51
Fix paralyzed actors' death animations
2019-07-12 12:31:10 +03:00
jeremy
962462c1c5
Removed unnecessary calls to stopSound3D
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playSound3D (the one taking a ptr) already stops the sound if it's playing.
2019-07-04 22:54:39 +02:00
jeremy
c8c06ceee9
Fixed SoundManager::stopSound when output is not initialized (bug #4600 probably)
2019-07-04 22:48:33 +02:00
Evil Eye
cb4664b31b
Remove arrow key behaviour as it's in MyGUI now
2019-07-03 22:38:07 +02:00
Evil Eye
405c556ce9
Merge branch 'master' of https://github.com/OpenMW/openmw into unix-console
2019-07-03 21:58:06 +02:00
Justin Ivany
643f259cbf
Adding option for cursor speed when using gamepad
2019-07-02 11:19:10 +00:00
Justin Ivany
49f2615d2b
Fix scrolling with controller on gui
2019-07-01 17:32:20 -03:00
Alexei Dobrohotov
9dfee1dfe2
Fix invisibility/chameleon alpha (thanks Hrnchamd)
2019-06-30 16:13:11 +03:00
Alexei Dobrohotov
19dc01232c
Fix CenterOnCell target rotation
2019-06-30 16:03:24 +03:00
Capostrophic
b8afe14206
Disallow paralyzed actors to greet the player (bug #5074 )
2019-06-29 13:31:36 +03:00
Andrei Kortunov
633b8e26ad
Merge pull request #2436 from Capostrophic/enchanting
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Correct cast style behavior when there's no item picked (bug #5075 )
2019-06-29 13:01:13 +04:00
Capostrophic
cbb22f0f63
Correct cast style behavior when there's no object (bug #5075 )
2019-06-28 15:52:37 +03:00
Capostrophic
453068cc7d
Disallow actors to start combat with themselves (bug #3550 )
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Allow creatures to play initial attack dialogue
Don't add combat package to dead actors
2019-06-27 19:50:54 +03:00
Alexei Dobrohotov
3cbe4ab85d
Fix idlestorm blend mask (bugs #4240 , #5071 )
2019-06-22 23:05:20 +03:00
Andrei Kortunov
b9a1e4d796
Merge pull request #2425 from Capostrophic/esm
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Signedness fixes
2019-06-21 10:01:10 +04:00
Capostrophic
df89c6b6ce
Make unarmed creature attacks affect shield condition again (bug #5069 )
2019-06-20 20:45:52 +03:00
Capostrophic
3aa65273c5
Signedness fixes
2019-06-18 14:47:10 +03:00
Alexander Perepechko
19b0b056e5
Remove spell FX and VFX after playing the death animation (bug #5060 )
2019-06-13 21:42:25 +00:00
Andrei Kortunov
dcf03f6785
Merge pull request #2416 from Capostrophic/cast
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Make Player->Cast select the spell instead (bug #5056 )
2019-06-10 09:39:23 +04:00
Andrei Kortunov
a62b6910ba
Merge pull request #2411 from Capostrophic/fader
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Make sure fade operations properly end (bug #4639 )
2019-06-10 08:58:26 +04:00
Capostrophic
56539fee4f
Partially revert "Get rid of redundant setKeyFocusWidget() method"
2019-06-09 02:12:44 +03:00
Capostrophic
295ee11063
Make Player->Cast select the spell instead (bug #5056 )
2019-06-08 17:08:39 +03:00
Alexei Dobrohotov
ef2a7160fa
Fix automovement toggling on "joystick used" flag
2019-06-08 15:06:04 +03:00
Evil Eye
67fb19c2b9
fix deletion when not at end of line and implement ^LEFT and ^RIGHT
2019-06-07 18:41:35 +02:00
Evil Eye
4aca8240e5
implement ^W and ^U in the console
2019-06-06 22:09:54 +02:00
Capostrophic
596dbbe70b
Make sure fade operations properly end (bug #4639 )
2019-06-06 12:25:01 +03:00
Alexei Dobrohotov
61db93e7da
Merge pull request #2407 from akortunov/scrollbars
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Add separate textures for scrollbars
2019-06-06 09:09:55 +03:00
Capostrophic
25e52f7dfe
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
Andrei Kortunov
a02f730a77
Merge pull request #2406 from Capostrophic/invalid
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Erase effects with invalid indices from spells (bug #5050 )
2019-06-03 09:21:11 +04:00
Andrei Kortunov
08716ed330
Merge pull request #2409 from Capostrophic/input
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Correct always run behavior when both a gamepad and a keyboard are used
2019-06-03 08:18:46 +04:00
Capostrophic
b7afb213ae
"Handle" RepairedOnMe scripting function (feature #4255 )
2019-06-03 02:17:32 +03:00
Capostrophic
70635ed1e2
Correct always run behavior when both a gamepad and a keyboard are used
2019-06-02 22:57:31 +03:00
Capostrophic
d98a90194b
Erase effects with invalid indices from spells (bug #5050 )
2019-06-02 14:56:39 +03:00
Andrei Kortunov
2436652181
Merge pull request #2405 from Capostrophic/idlestorm
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Improve face shielding behavior in general case (bug #4240 )
2019-06-02 08:41:32 +04:00
Andrei Kortunov
34fe896f4e
Merge pull request #2400 from Capostrophic/colorcode
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Escape number signs in cell/region names (bug #5047 )
2019-06-02 08:06:40 +04:00
Alexei Dobrohotov
8ebecb7584
Merge branch '7' into 'master'
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fixes pitch black ripples in shadow
See merge request OpenMW/openmw!123
2019-06-01 12:13:14 +00:00
Andrei Kortunov
ae935a8084
Add separate textures for scrollbars (feature #5051 )
2019-06-01 16:12:03 +04:00
Capostrophic
e7208bb80e
Improve face shielding behavior in general case (bug #4240 )
2019-05-30 12:16:25 +03:00
bzzt
403171e083
fixes pitch black ripples in shadow
2019-05-29 13:37:00 +00:00
Andrei Kortunov
1ce370e7fa
Make console to do not hide other GUI windows (bug #1515 )
2019-05-29 17:10:57 +04:00
Capostrophic
9a19af5b33
Escape number signs in cell/region names (bug #5047 )
2019-05-28 23:02:30 +03:00
Andrei Kortunov
4d292425b3
Merge pull request #2398 from Capostrophic/saydone
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Make SayDone return 1 on the frame speech is started (bug #4879 )
2019-05-28 22:55:07 +04:00
Andrei Kortunov
f9143decc9
Merge pull request #2397 from Capostrophic/gamepad
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Analogue movement fixes
2019-05-28 22:45:42 +04:00
Capostrophic
e095d51999
More queue handling adjustments
2019-05-26 19:23:42 +03:00
Capostrophic
c975dab7c3
Update say sound queue explicitly once per frame
2019-05-26 18:46:53 +03:00
Capostrophic
4c2b694b29
Make SayDone return 1 on the frame speech is started (bug #4879 )
2019-05-26 18:00:50 +03:00
Alexei Dobrohotov
e0fb411fc8
Merge branch '2' into 'master'
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stop making new reflacttetures at intext change
See merge request OpenMW/openmw!116
2019-05-24 14:08:09 +00:00
bzzt
6c310c64d2
stop making new reflacttetures at intext change
2019-05-24 13:37:00 +00:00
Capostrophic
f271ac255d
Avoid conflicts between gamepad movement and always run setting
2019-05-24 12:50:16 +03:00
Capostrophic
40c1db32bd
Apply analogue speed mult to fatigue loss
2019-05-24 12:50:16 +03:00
Andrei Kortunov
fae5843347
Setup the ICO settings only once instead of every loading (bug #5025 )
2019-05-24 08:04:20 +04:00
Andrei Kortunov
ab03b9ac1c
Do not sort the Land store every savegame load - it is static anyway (bug #4844 )
2019-05-24 08:04:20 +04:00
Andrei Kortunov
57176ff8d4
Unload viewer and stop background jobs before resources unloading
2019-05-24 08:03:45 +04:00
Alexei Dobrohotov
7c46102f0c
Merge pull request #2389 from akortunov/fmt
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Introduce a custom format() function
2019-05-21 21:45:52 +03:00
Alexei Dobrohotov
54ee08cb75
Merge pull request #2396 from akortunov/master
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Remove BOM from CPP files
2019-05-21 21:22:34 +03:00
Andrei Kortunov
6832a2fa9a
Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus)
2019-05-21 19:22:34 +04:00
Andrei Kortunov
e679190f31
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
Alexei Dobrohotov
0ee73d89f0
Correct selling prices of creature merchants
2019-05-19 23:43:40 +03:00
Andrei Kortunov
faf940546b
Get rid of redundant setKeyFocusWidget() method
2019-05-17 19:09:40 +04:00
Andrei Kortunov
675be20a0f
Get rid of redundant ControllerRepeatClick class
2019-05-17 10:49:00 +04:00
Andrei Kortunov
ac8fa54e6e
Get rid of redundant MWScroll class
2019-05-17 10:23:34 +04:00
Capostrophic
3f73766304
Make enchanting make more sense (bug #5038 )
2019-05-15 18:40:52 +03:00
Andrei Kortunov
7023e86d19
Merge pull request #2388 from Capostrophic/animation
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Hardcode the correct first person sneaking anim speed (bug #4787 )
2019-05-15 09:02:53 +04:00
Andrei Kortunov
316c79fecd
Merge pull request #2387 from Capostrophic/spells
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Don't break GetSpellEffects execution if the spell doesn't exist
2019-05-15 08:55:54 +04:00
Andrei Kortunov
6bf5960b96
Merge pull request #2386 from Capostrophic/waiting
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Exit waiting at the correct time when the player is in air
2019-05-15 08:44:47 +04:00
Capostrophic
1de984364a
Hardcode the correct first person sneaking anim speed (bug #4787 )
2019-05-15 01:46:55 +03:00
Alexei Dobrohotov
3d3e9f373c
Merge pull request #2384 from akortunov/ranks
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Fix RaiseRank/LowerRank script functions
2019-05-15 01:42:59 +03:00
Capostrophic
5f7343ad7f
Don't break GetSpellEffects execution if the spell doesn't exist
2019-05-14 21:24:03 +03:00
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
2019-05-14 21:43:19 +04:00
Capostrophic
272df29a12
Exit waiting at the correct time when the player is in air
2019-05-14 20:38:41 +03:00
Capostrophic
485ed903c4
Enchanting window stays open after a failed attempt (feature #5034 )
2019-05-14 17:16:37 +03:00
Andrei Kortunov
a79955352f
Revert MR !103 and !105 since they cause issues with dialogue window
2019-05-14 14:22:54 +04:00
Andrei Kortunov
55767eaf7e
Merge pull request #2380 from Capostrophic/faction
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Allow scripted faction leaving using PCLowerRank (feature #5036 )
2019-05-13 21:21:47 +04:00
Andrei Kortunov
27737d4258
Fix an exception during reload when container windows is active.
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It is a regression in the animated containers feature.
2019-05-13 17:59:32 +04:00
Alexei Dobrohotov
bb0c989f87
Clear expelled status when leaving faction
2019-05-13 10:22:03 +03:00
Alexei Dobrohotov
d37cb871d6
Fix last-minute typo
2019-05-13 09:50:32 +03:00
Capostrophic
555e43855d
Allow scripted faction leaving using PCLowerRank (feature #5036 )
2019-05-12 20:57:54 +03:00
Capostrophic
144b1b9b06
Magic armor mitigation for creatures (feature #5033 )
2019-05-11 19:21:49 +03:00
Capostrophic
c67eb6d9db
Drop bogus accounting for armor rating from weapon priority
2019-05-11 19:06:45 +03:00
Alexei Dobrohotov
4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
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Minor water shader fixes
2019-05-11 18:07:58 +03:00
Capostrophic
62482657fc
GetWeaponType returns -2 for picks and -3 for probes (feature #5031 )
2019-05-11 14:18:29 +03:00
Alexei Dobrohotov
0cea76c684
Merge pull request #2375 from akortunov/warnfix
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Do not copy pointers during iteration
2019-05-11 14:10:01 +03:00
Andrei Kortunov
ef4042703d
Merge pull request #2373 from Capostrophic/barter
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Make offered price caps barter-specific (bug #5028 )
2019-05-11 15:05:41 +04:00
Andrei Kortunov
9ba6f5f36c
Do not copy pointers during iteration
2019-05-11 09:44:30 +04:00
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
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Do not re-render maps for all active cells during cell transitions
2019-05-11 02:30:38 +03:00
Phillip A
c4d5203e14
Fix MR !103 breaking of dialogue with actors with no greetings
2019-05-09 23:28:43 +00:00
Capostrophic
9d191055bf
Make offered price caps barter-specific (bug #5028 )
2019-05-09 21:19:10 +03:00
Bret Curtis
e0af6532ec
Merge pull request #2371 from Capostrophic/sneak
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Don't toggle sneaking when controls are disabled
2019-05-07 09:52:21 +02:00
Frederic Chardon
6619150b23
Do not show magnitude for ingredients
2019-05-06 23:48:13 +00:00
Alexei Dobrohotov
310e19d47f
Merge branch 'ptr-fix' into 'master'
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Make sure pointers are set before GUI windows are brought up
See merge request OpenMW/openmw!103
2019-05-06 20:33:25 +00:00
Phillip Andrews
a481d2dc1a
Make sure pointers are set before GUI windows are brought up
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This most noticiably fixes an issue when resting in a bed while levitating.
2019-05-06 14:53:20 -05:00
Alexei Dobrohotov
1d12d778ea
Merge pull request #2370 from akortunov/herbalism
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Container search tweaks
2019-05-06 22:34:12 +03:00
Capostrophic
4787e6b9a7
Don't toggle sneaking while controls are disabled
2019-05-06 22:30:07 +03:00
Andrei Kortunov
7214f24f5c
Ignore containers, when we search for owner
2019-05-06 23:06:13 +04:00
Andrei Kortunov
abe1009e98
Do not resolve container's content during search
2019-05-06 23:05:31 +04:00
Capostrophic
cb9d16cf5f
Support negative effect magnitude in spell/ingredient/potion tooltips
2019-05-05 21:27:48 +03:00
Capostrophic
458c0bba41
Avoid using null pointer for player's cell in moveObjectImp
2019-05-05 16:43:32 +03:00
Capostrophic
3add9765c3
Fix spell deletion for character without a birthsign
2019-05-04 21:51:36 +03:00
Alexei Dobrohotov
15142a608d
Merge pull request #2344 from xyzz/delete-spell
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Add a button to delete spells from spellwindow
2019-05-04 21:05:12 +03:00
Alexei Dobrohotov
acae586765
Merge pull request #2365 from akortunov/guifixes
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Refactor Settings::Manager::apply()
2019-05-04 21:01:15 +03:00
Andrei Kortunov
4f42fe5595
Refactor Settings::Manager::apply()
2019-05-04 21:38:36 +04:00
Alexei Dobrohotov
e4ef7e8d3f
Merge pull request #2355 from akortunov/transparency
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Use the StateSetUpdater to modify alpha for Animation objects
2019-05-04 20:24:01 +03:00
Alexei Dobrohotov
1bfe0e43af
Merge pull request #2360 from akortunov/guifixes
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Do not track resolution settings changes in the InputManager
2019-05-04 20:23:03 +03:00
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
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Allow to maximize windows via Shift + Double Click
2019-05-04 20:21:30 +03:00
Alexei Dobrohotov
a737935748
Merge pull request #2363 from akortunov/herbalism
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Additional herbalism-related tweaks
2019-05-04 13:57:17 +03:00
Andrei Kortunov
c91d1e7394
Ignore containers without resolved content for Detect spells
2019-05-04 14:40:32 +04:00
Andrei Kortunov
29cfd2c583
Do not respawn container if player did not touch it
2019-05-04 14:09:09 +04:00
Andrei Kortunov
c01153569d
Add missing Organic flag check for herbalism
2019-05-04 12:36:58 +04:00
Alexei Dobrohotov
4f74d09179
Handle GetAngle axis more gracefully too
2019-05-04 00:24:23 +03:00
Alexei Dobrohotov
6aef52931f
Merge pull request #2166 from akortunov/distant_slider
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Rework the viewing distance slider
2019-05-03 21:19:47 +03:00
Alexei Dobrohotov
74112976b2
Merge pull request #2085 from akortunov/herbalism
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Native graphics herbalism support
2019-05-03 20:58:22 +03:00
Andrei Kortunov
4513c5516c
Increase the viewing distance cap in the slider when the Distant Terrain is enabled
2019-05-03 10:23:10 +04:00
Andrei Kortunov
5876a417c3
Use the StateSetUpdater to modify alpha for Animation objects (bug #5001 )
2019-05-03 08:18:52 +04:00
Andrei Kortunov
ed859c41be
Merge pull request #2353 from Capostrophic/drop
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Make Drop behavior closer to vanilla (bug #4999 )
2019-05-03 08:12:46 +04:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Capostrophic
3c18079c14
Handle invalid instruction axis more gracefully
2019-05-02 20:50:05 +03:00
Andrei Kortunov
0cd8d4b842
Do not track resolution settings changes in the InputManager (bug #4902 )
2019-05-02 19:00:47 +04:00
Andrei Kortunov
c5ac580e74
Allow to maximize windows via Shift + Double Click (feature #3999 )
2019-05-01 20:15:11 +04:00
Ilya Zhuravlev
1d02c1ef37
engine: fix window creation when SDL returns different-sized window
2019-04-30 14:25:24 -04:00
Capostrophic
b42f981200
Make Drop and soulgem instruction behavior closer to vanilla (bug #4999 )
2019-04-30 19:06:02 +03:00
Andrei Kortunov
c3fdccac1f
Do not use the xbase_anim.kf as a fallback for werewolves (bug #5004 )
2019-04-30 17:51:38 +04:00
Ilya Zhuravlev
16d2db8492
android: remove unused file
2019-04-28 18:21:48 -04:00
Ilya Zhuravlev
7865ffa1a7
android: Switch to C++
2019-04-28 18:21:31 -04:00
Andrei Kortunov
c610a58cf0
Improve reset of idle animations (bug #4847 )
2019-04-28 22:28:24 +04:00
Andrei Kortunov
1832f1759d
AI: use a consistent check if a target is hidden (bug #4920 )
2019-04-28 16:41:10 +04:00
Andrei Kortunov
c36a22653f
Merge pull request #2348 from Capostrophic/music
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Increase music crossfade time to 1 second
2019-04-25 21:36:42 +04:00
Capostrophic
6e98cd8eaa
Increase music crossfade time to 1 second
2019-04-25 20:26:40 +03:00
Alexei Dobrohotov
5e405ca679
Merge pull request #2347 from akortunov/pinning
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Make pinnable windows hiding persistent
2019-04-25 20:15:05 +03:00
Andrei Kortunov
8e48493264
Make pinnable windows hiding persistent (feature #4994 )
2019-04-25 21:05:43 +04:00
Ilya Zhuravlev
e057ea171f
spell window: don't manually recalculate edit box width every update
2019-04-25 09:13:32 -04:00
Ilya Zhuravlev
e1ce15efb5
spellwindow: do onWindowResize in ctor after dimensions are set
2019-04-25 08:51:57 -04:00
Ilya Zhuravlev
26ac7412a0
Spell window: dynamically resize the edit box, change delete button caption
2019-04-25 08:46:11 -04:00
Ilya Zhuravlev
2ee0b1287b
spellmodel: add a break to getSelectedIndex
2019-04-25 06:14:12 -04:00
Ilya Zhuravlev
6c96b5653b
Add a button to delete spells from spellwindow
2019-04-24 19:22:47 -04:00
Andrei Kortunov
28252bb359
Merge branch 'hashRefID' into 'master'
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Remove string copy in CellStore::search
See merge request OpenMW/openmw!77
2019-04-24 16:46:13 +00:00
Capostrophic
8abe92fe41
Don't recover normalise speed setting every frame
2019-04-24 16:22:56 +03:00
Capostrophic
34ea9ea813
Add an option to restore MCP-like movement behavior
2019-04-24 16:21:12 +03:00
Capostrophic
c7ac06b960
Always account for every follower travelling
2019-04-24 16:21:12 +03:00
Andrei Kortunov
95d6a99c7f
Do not use the CPU affinity of OSG viewer (bug #4785 )
2019-04-24 14:51:00 +04:00
Bret Curtis
b43eb56b7c
Merge pull request #2336 from akortunov/logging
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Use the logging system for compiler errors
2019-04-24 12:00:44 +02:00
Andrei Kortunov
df94bfbf29
Merge pull request #2343 from Capostrophic/vfx
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Tweak object VFX scaling (bug #4989 )
2019-04-24 10:47:35 +04:00
Andrei Kortunov
bd2188a0f8
Use the logging system for compiler errors
2019-04-23 22:20:18 +04:00
Bret Curtis
2cc359a205
Merge pull request #2339 from akortunov/mygui
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Increase required MyGUI version to 3.2.2
2019-04-23 16:43:14 +02:00
Capostrophic
f2638b58c1
Tweak object VFX scaling (bug #4989 )
2019-04-22 21:27:33 +03:00
Andrei Kortunov
9059971a69
Increase required MyGUI version to 3.2.2
2019-04-22 20:52:18 +04:00
Andrei Kortunov
6a01e4cd8a
Fix arguments order for raytracing in the getHitContact() (bug #4990 )
2019-04-22 20:46:38 +04:00
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
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Support all eight possible blood types (feature #4958 )
2019-04-21 21:14:30 +04:00
Alexei Dobrohotov
3e61ef32e7
Merge pull request #2332 from akortunov/particles
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Apply looping particles when adding spell to existing actor
2019-04-21 10:39:17 +03:00
Andrei Kortunov
09686d684e
Update background texture if a new one is empty (regression #4986 )
2019-04-20 11:40:42 +04:00
Andrei Kortunov
5508e67aad
Apply looping particles when adding spell to existing actor (bug #4918 )
2019-04-20 09:52:15 +04:00
Capostrophic
f0433704b4
Only collect every unique magic bolt sound once (bug #4964 )
2019-04-17 19:23:50 +03:00
Alexei Dobrohotov
89a0b2d2d4
Merge branch 'issue-4805' into 'master'
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Bug #4805 : NPC movement speed calculations do not take race Weight into account
See merge request OpenMW/openmw!89
(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)
61682570 Bug #4805 : NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805 : NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
2019-04-17 14:28:49 +00:00
Andrei Kortunov
e534153d00
Use friendly hits only for player's followers (bug #4984 )
2019-04-16 17:12:37 +04:00
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
Andrei Kortunov
6b49ce965b
Do not update drowning state for actors outside of AI distance (bug #4980 )
2019-04-14 18:09:11 +04:00
Andrei Kortunov
4da21942af
Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979 )
2019-04-14 17:51:12 +04:00
Capostrophic
2c473d84ee
Fix zero division in enchantment magnitude calculation
2019-04-14 12:47:11 +03:00
Alexei Dobrohotov
5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
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bump from C++11 to C++14
2019-04-12 17:34:18 +03:00
Capostrophic
0333cd2dd4
Fix frozen rain when water refractions are disabled
2019-04-12 16:43:18 +03:00
terabyte25
27292ef4a3
Disable quick keys when fighting and spellcasting are disabled (bug #4962 )
2019-04-12 13:08:55 +00:00
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
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Camera-related fixes
2019-04-12 11:17:20 +02:00
Bret Curtis
4fa529e093
Merge pull request #2320 from akortunov/cursorfix
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[Regression] Fix disappearing cursor in the self-enchanting menu
2019-04-12 11:10:29 +02:00
Bret Curtis
785a667517
Merge pull request #2302 from akortunov/guifixes
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Scalable UI textures
2019-04-12 11:09:30 +02:00
Andrei Kortunov
f165d22cde
Fix a regression with disappearing cursor in the self-enchanting menu
2019-04-12 08:29:45 +04:00
Andrei Kortunov
9b716a2f8d
Merge pull request #2311 from Capostrophic/random
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Use dice rolls instead of chance for spell magnitude (bug #4945 )
2019-04-12 07:59:38 +04:00
Bret Curtis
10643a10f2
Merge branch 'master' into lighting
2019-04-11 09:55:09 +02:00
Capostrophic
85e99182ce
Revise light source configuration (bug #4965 )
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Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
2019-04-10 22:31:31 +03:00
Capostrophic
424716977b
Only play miss sound for player attacks (bug #4969 )
2019-04-10 22:28:22 +03:00
Bret Curtis
2ab7f903d7
make use of std::make_unique to test that MSVC2015 can handle that
2019-04-10 11:09:44 +02:00
Andrei Kortunov
31ddb0a482
Allow to calculate UI skin size based on texture resolution (feature #4968 )
2019-04-10 10:34:07 +04:00
Andrei Kortunov
413207f9af
Reset old record, if its ID does not match with ID of new record (bug #4932 )
2019-04-08 22:24:49 +04:00
Capostrophic
d4c1bd81b6
Use dice rolls instead of chance for spell magnitude (bug #4945 )
2019-04-08 20:25:30 +03:00
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
2019-04-08 20:31:21 +04:00
Alexei Dobrohotov
e9f6c11cc9
Merge pull request #2309 from akortunov/enchant_animations
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Add an option to use casting animations for magic items
2019-04-08 18:54:07 +03:00
Andrei Kortunov
0079a6bf05
Correct the Enchant skill progress (bug #4963 )
2019-04-08 16:15:19 +04:00
Bret Curtis
ca6f1bdd13
Merge pull request #2288 from Capostrophic/magiceffect
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Validate spell effect argument (bug #4927 )
2019-04-08 13:51:02 +02:00
Andrei Kortunov
35facc5cde
Add an option to use casting animations for magic items (feature #4962 )
2019-04-08 15:41:29 +04:00
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
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Make fallback map static to simplify constructors
2019-04-07 17:43:59 +02:00
bzzt
391f6faffb
Remove unused defaultViewer / defaultViewPoint
2019-04-07 11:21:09 +04:00
bzzt
e908790584
Inherit the view point from main camera for water RTT cameras
2019-04-07 11:21:07 +04:00
Andrei Kortunov
489e5c6cce
Store preloaded terrain view in the main thread
2019-04-07 11:15:21 +04:00
bzzt
63ab7345be
Reuse traversal result for different traversal with same view point
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Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
2019-04-07 11:14:37 +04:00
Bret Curtis
1766a252dc
Merge branch 'master' into voiceover
2019-04-04 19:54:22 +02:00
Capostrophic
af80eddc0e
Use loudness data for 2D voiceover (bug #4947 )
2019-04-04 19:07:29 +03:00
Capostrophic
1424399118
Disable any footstep sounds when flying (bug #4948 )
2019-04-04 17:22:24 +03:00
Capostrophic
7202f45771
Only allow resting in air when a bed is used
2019-04-04 17:22:24 +03:00
Capostrophic
be125aa996
Add spell effect argument validation (bug #4927 )
2019-04-01 16:22:24 +03:00
Bret Curtis
aacc275e9c
Merge pull request #2299 from Capostrophic/position
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Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
2019-04-01 08:58:50 +02:00
Capostrophic
80a65e81dd
Only set attack type randomly if "best attack" is on (bug #4942 )
2019-03-31 22:20:26 +03:00
Capostrophic
3a0e374dc6
Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
2019-03-31 14:17:06 +03:00
bzzt
ed4ce4609b
Do not re-render maps for all active cells during cell transitions
2019-03-30 09:10:48 +04:00
Bret Curtis
2c57abc245
Merge branch 'master' into dialoguefix
2019-03-29 15:07:45 +01:00
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
Bret Curtis
886c77bced
Merge pull request #2145 from akortunov/rest
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Update jail state once instead of for every single hour
2019-03-27 13:14:22 +01:00
Chris Djali
1860d720bc
Merge pull request #2263 from akortunov/actor_culling
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Do not recreate shaders to update transparency
2019-03-26 14:13:50 +00:00
Bret Curtis
d727a2f25c
Merge pull request #2285 from Capostrophic/mainmenu
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Avoid menu button textures vertical cutoff
2019-03-25 13:33:03 +01:00
Bret Curtis
1e9eac568f
Merge pull request #2249 from akortunov/cache
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Implement generic caching system
2019-03-25 13:32:23 +01:00
Capostrophic
93f78aad60
Avoid menu button texture vertical cutoff
2019-03-24 22:55:27 +03:00
Bret Curtis
354f904a24
Merge pull request #2279 from akortunov/map
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Optimize map window update
2019-03-24 16:45:16 +01:00
Capostrophic
6dbd875f75
Disallow binding some reserved keys (bug #3282 )
2019-03-23 22:56:30 +03:00
bzzt
1143985bc7
Do not update map texture if it did not change
2019-03-23 16:22:57 +04:00
bzzt
d707eaac36
Use ICO for water shader
2019-03-23 15:44:03 +04:00
bzzt
231e629e66
Store map widgets and textures in one vector instead of 4 different ones
2019-03-23 07:46:41 +04:00
bzzt
c2176945bd
Do not use the delayed map cells update
2019-03-22 18:58:34 +04:00
Bret Curtis
bbbdefce5f
Merge pull request #2275 from elsid/fix_map_iteration
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Use auto for map value_type in range-based for loops
2019-03-22 11:13:58 +01:00
elsid
5434e92437
Take in account actor half extents for obstacle check
2019-03-21 23:15:47 +03:00
elsid
1e8bf3846e
Remove unused argument
2019-03-21 23:15:47 +03:00
elsid
287433efa8
Stop walking for water and flying creatures after single stuck
2019-03-21 23:15:47 +03:00
elsid
a65f60e1f1
Build path only by navmesh for wandering near spawn
2019-03-21 23:15:47 +03:00
elsid
ff67a9e233
Build straight path for wandering flying and water creatures
2019-03-21 23:15:47 +03:00
elsid
ebdff5d96e
Check for height map when cast ray for AiWander path
2019-03-21 23:15:47 +03:00
elsid
e033b0c565
Avoid build path through the ground for flying wandering creatures
2019-03-21 23:15:46 +03:00
elsid
e82d65a2c7
Use if-continue to skip build path
2019-03-21 23:15:46 +03:00
elsid
fa7b304e78
Use auto for map value_type in range-based for loops
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To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
2019-03-21 23:09:42 +03:00
Capostrophic
695cd5bb49
Minor NpcAnimation cleanup
2019-03-20 16:11:21 +03:00
Bret Curtis
7ccfec4d21
Merge pull request #2270 from akortunov/animfix
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Fixes for werewolf animations
2019-03-20 12:32:11 +01:00
Andrei Kortunov
be12d241da
Reset current attack during force update (bug #4922 )
2019-03-20 12:28:29 +04:00
Andrei Kortunov
e171d34192
Init NPC type properly in the NpcAnimation
2019-03-20 12:28:03 +04:00
elsid
ccb325c663
Add override to fix warnings
2019-03-20 00:19:26 +03:00
Andrei Kortunov
7501f18d21
Avoid the 'structurally dead code' warning
2019-03-19 09:16:03 +04:00
Andrei Kortunov
7995a92672
Initialize missing variables
2019-03-19 09:12:31 +04:00
Bret Curtis
b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
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Delete composite map layers in the background thread
2019-03-18 13:52:17 +01:00
bzzt
aa5a071aef
Delete composite map layers in the background thread
2019-03-18 14:00:50 +04:00
Bret Curtis
e2ed90e67b
Merge pull request #2262 from akortunov/guifixes
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[Regression] Fix missing \n characters on the active effects tooltips
2019-03-18 08:59:31 +01:00
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
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Optimize terrain
2019-03-18 08:59:10 +01:00
Bret Curtis
4e3de9b00c
Merge pull request #2206 from Capostrophic/title
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Loop title screen music (bug #4896 )
2019-03-18 08:58:14 +01:00
bzzt
5ec28e09c9
Do not recreate shaders to update transparency
2019-03-18 10:37:53 +04:00
Andrei Kortunov
c6cb91ce61
Limit maximum FOV value
2019-03-18 10:27:30 +04:00
bzzt
6029ed4ecc
Reject empty quad tree nodes at the cell level without land data
2019-03-18 10:27:29 +04:00
Andrei Kortunov
80e0fbdd88
Fix missing \n characters on the active effects tooltips
2019-03-18 08:47:46 +04:00
elsid
4624f31788
Report navigator stats
2019-03-17 22:15:18 +03:00
Capostrophic
abae35e88b
Loop title screen music (bug #4896 )
2019-03-17 21:05:52 +03:00
Capostrophic
168e758921
Correct look and behavior of some setting sliders
2019-03-17 06:44:42 +03:00
Capostrophic
dd03d3b231
Print SDL version at startup
2019-03-15 19:07:31 +03:00
Andrei Kortunov
2ed05a5195
Implement generic caching system
2019-03-14 09:10:19 +04:00
Bret Curtis
f62c1c59b4
Merge pull request #2241 from Capostrophic/console
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Use selected object local variables in the console (feature #3893 )
2019-03-13 15:42:43 +01:00
Bret Curtis
7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
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Allow to override texture records in the game
2019-03-11 21:05:30 +01:00
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
2019-03-11 20:19:19 +04:00
Bret Curtis
cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
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Refactor navigator related code
2019-03-11 07:51:43 +01:00