psi29a
9410eed9e5
Merge branch 'bump-cmake-version' into 'master'
...
Bump required CMake version to 3.16
See merge request OpenMW/openmw!3242
2023-07-20 17:40:29 +00:00
Evil Eye
45ba05c0ed
Disallow implicitly sized reads of ESM structs
2023-07-20 19:16:53 +02:00
Alexei Kotov
6b6a3bcfca
Make decal rendering more accurate for Skyrim models, reducing Z-fighting
2023-07-20 19:28:33 +03:00
psi29a
ec9b4c4563
Merge branch 'caius4friends' into 'master'
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Fix dialogue insertion again
See merge request OpenMW/openmw!3212
2023-07-20 15:29:57 +00:00
psi29a
03dbe1c9f3
Merge branch 'stringrefidskills' into 'master'
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Assign StringRefIds to skills
See merge request OpenMW/openmw!3146
2023-07-20 07:15:49 +00:00
Alexei Kotov
6c4957fe4a
Read bhkLimitedHingeConstraint
2023-07-20 05:30:22 +03:00
Alexei Kotov
d2c797aee9
Read BSDamageStage
2023-07-20 04:20:28 +03:00
Alexei Kotov
5a3dce160c
Read NiBoolTimelineInterpolator
2023-07-20 04:05:11 +03:00
Alexei Kotov
4265524ad5
Read BSRangeNode and BSBlastNode
2023-07-20 04:04:49 +03:00
Alexei Kotov
fa39f04a3a
Read BSBehaviorGraphExtraData
2023-07-20 03:38:15 +03:00
Alexei Kotov
e710e94304
Read BSLightingShaderPropertyColorController
2023-07-20 03:18:09 +03:00
Alexei Kotov
c34157fc28
Fix bhkConstraintMotorCInfo loading
2023-07-20 03:14:55 +03:00
AnyOldName3
34fcfb63cf
Eliminate redundant version checks
2023-07-20 00:43:56 +01:00
psi29a
baa67893b6
Merge branch 'settings_values_gui' into 'master'
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Use settings values for GUI settings (#6876 )
See merge request OpenMW/openmw!3238
2023-07-18 10:25:36 +00:00
psi29a
85822eca45
Merge branch 'darkmagic' into 'master'
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Implement the NegativeLight flag
Closes #7477
See merge request OpenMW/openmw!3240
2023-07-18 10:25:19 +00:00
Alexei Kotov
727e5c5af2
Read IDLM model data
2023-07-17 22:51:25 +03:00
Alexei Kotov
1e7fef979a
Skip MISC destruction data
2023-07-17 22:51:25 +03:00
Alexei Kotov
09f6032c9b
Skip TACT::VMAD/MODS
2023-07-17 22:51:25 +03:00
Alexei Kotov
332f38b7ab
Read SCRL::YNAM/ZNAM
2023-07-17 22:51:25 +03:00
Alexei Kotov
7e1e43f9c6
Allow GMSTs with empty EDID
2023-07-17 22:51:25 +03:00
Alexei Kotov
22cc7f3020
Skip LIGH destruction data
2023-07-17 22:51:25 +03:00
Evil Eye
2a1d520c9e
Address feedback
2023-07-17 19:37:28 +02:00
Evil Eye
7573004efc
Implement the NegativeLight flag
2023-07-17 18:00:15 +02:00
elsid
d113f0fc44
Use settings values for GUI settings
2023-07-16 20:46:54 +02:00
Alexei Kotov
25f5c5651d
Sort ESM3ExteriorCellRefIds earlier than StringRefIds
...
Causes inconsistency with the serialized type enumeration, but necessary for COC to work correctly
2023-07-16 17:47:40 +03:00
psi29a
98bb9fc125
Merge branch 'deserializedeez' into 'master'
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Make RefId::deserializeText return an empty RefId if no pre-existing StringRefId can be found
See merge request OpenMW/openmw!3226
2023-07-16 08:46:48 +00:00
psi29a
abb71eeb53
Merge branch 'plannedobsolescence' into 'master'
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Allow compilation with MYGUI_DONT_USE_OBSOLETE
See merge request OpenMW/openmw!3232
2023-07-16 08:44:59 +00:00
psi29a
5bc06b3678
Merge branch 'bhkconstraint' into 'master'
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Read bhkRagdollConstraint and bhkHingeConstraint
See merge request OpenMW/openmw!3231
2023-07-16 08:44:41 +00:00
Evil Eye
a0127dd7e4
Allow compilation with MYGUI_DONT_USE_OBSOLETE
2023-07-15 15:02:27 +02:00
Alexei Kotov
65fe89d8af
Read NiTextureTransformController
2023-07-15 13:33:04 +03:00
Alexei Kotov
ed8fd81714
Don't mess with A/B hardcoding in constraints
2023-07-15 06:59:22 +03:00
Alexei Kotov
eb3e762c50
Read bhkHingeConstraint
2023-07-15 06:47:28 +03:00
Alexei Kotov
83be42893d
Read bhkRagdollConstraint
2023-07-15 06:47:28 +03:00
Alexei Kotov
723f5c58e1
Add bhkConstraint
2023-07-15 06:47:28 +03:00
Alexei Kotov
d8f50553af
Move Skyrim shader property controllers to controllers
2023-07-15 03:57:29 +03:00
Evil Eye
cd8f2355c0
Only allow StringRefId for Skill ids
2023-07-14 17:33:32 +02:00
psi29a
ce84fdf5f5
Merge branch 'limitedpower' into 'master'
...
Cap global map cell size (bug #6222 )
Closes #6222
See merge request OpenMW/openmw!3225
2023-07-14 08:20:51 +00:00
Evil Eye
7b909c8d24
Create getRefIds
2023-07-13 20:30:16 +02:00
Evil Eye
967b5d205b
Use StringRefId for skills
2023-07-13 18:55:22 +02:00
Evil Eye
ac9378fa08
Replace Skill::mIndex with Skill::refIdToIndex
2023-07-13 18:55:21 +02:00
Evil Eye
c59032fd66
Make RefId::deserializeText return an empty RefId if no pre-existing StringRefId can be found
2023-07-13 16:49:23 +02:00
psi29a
7952b27c26
Merge branch 'xptl' into 'master'
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Skip REFR::XPTL
See merge request OpenMW/openmw!3224
2023-07-13 12:08:59 +00:00
Alexei Dobrohotov
39c84c84da
Cap global map cell size (bug #6222 )
2023-07-13 14:53:08 +03:00
psi29a
3a1ae9df58
Merge branch 'nsaids-for-shared-memory-structs' into 'master'
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Share the dump directory for crash and freeze dumps
See merge request OpenMW/openmw!3221
2023-07-13 08:01:25 +00:00
psi29a
41abbae3e7
Merge branch 'sittingontheoverlap' into 'master'
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Allow subrecords to overlap the following record (bug #6025 )
Closes #6025
See merge request OpenMW/openmw!3215
2023-07-13 08:00:01 +00:00
Alexei Dobrohotov
c6882dbc6b
Skip REFR::XPTL
...
Needed by Yukichigai Unofficial Patch
2023-07-13 10:22:25 +03:00
AnyOldName3
f239988c06
Remove unused function
2023-07-12 14:48:09 +01:00
AnyOldName3
899f0a4633
Remove redundant explicit null terminator
2023-07-12 14:46:32 +01:00
AnyOldName3
677c17530e
I don't like reformatting things over and over.
2023-07-11 22:58:44 +01:00
AnyOldName3
1bdcb5d6d9
Share the dump directory for crash and freeze dumps
...
This means the shared memory struct is just 255 bytes longer than a few
commits ago instead of 32K.
Also introduce a function for putting path strings in the shared memory
as there was too much copied and pasted code and it was error-prone.
Also free some handles once we're done with them so they don't leak.
2023-07-11 22:22:26 +01:00
Evil Eye
4eac137109
Change control flow to be easier to understand
2023-07-11 22:10:39 +02:00
Alexei Dobrohotov
5adda00f5e
Content selector: allow using non-primary game files as addon files
2023-07-11 11:07:37 +03:00
psi29a
1268dde8fe
Merge branch 'metermarker' into 'master'
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Don't discard collision for the entire tree if BSXFlags marker flag is set
See merge request OpenMW/openmw!3216
2023-07-11 07:35:51 +00:00
Alexei Dobrohotov
d589b46f96
Launcher, content selector: support ESM4 files
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Cell name loader ignores ESM4 files
2023-07-11 05:31:58 +03:00
alekulyn
b085a52681
Add template Nif record
2023-07-10 19:25:52 -05:00
alekulyn
4b90352c2f
Add RC value to BSLightingShaderPropertyFloatController and change the revelant RC value in niffile
2023-07-10 19:11:28 -05:00
alekulyn
589726d4f8
Enchanting table fully ready
2023-07-10 18:12:00 -05:00
alekulyn
ed532b5aca
Add BSEffectShaderPropertyFloatController record reading
2023-07-10 17:58:32 -05:00
alekulyn
7ea2ea96b6
Read new nodes pt1
2023-07-10 17:27:05 -05:00
Alexei Dobrohotov
2de8c6b3c0
Don't discard collision for the entire tree if BSXFlags marker flag is set
2023-07-10 23:37:37 +03:00
Alexei Dobrohotov
66fd1f8862
Allow subrecords to overlap the following record (bug #6025 )
2023-07-10 21:09:22 +03:00
psi29a
d9027f7eef
Merge branch 'falloutfalloffnthtimesthecharm' into 'master'
...
BSEffectShader/NoLighting fixes
See merge request OpenMW/openmw!3211
2023-07-10 07:51:53 +00:00
Evil Eye
d3c1928f01
Fix dialogue insertion again
2023-07-09 15:24:52 +02:00
Alexei Dobrohotov
52a16e0e93
BSEffectShader/NoLighting fixes
...
Don't hijack BSShader::NoLighting for BSEffectShader functionality
(Fallout meshes break if you use the actual emissive color as a base color)
Don't use falloff for textureless NoLighting objects
Use falloff flag for BSEffectShader
2023-07-09 14:44:09 +03:00
psi29a
a755fa0f34
Merge branch 'cleanup_includes' into 'master'
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Cleanup includes
See merge request OpenMW/openmw!3203
2023-07-09 10:15:09 +00:00
psi29a
81f8d16982
Merge branch 'loadBsTriShape' into 'master'
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Load BSTriShape NIF nodes
See merge request OpenMW/openmw!3099
2023-07-09 10:14:27 +00:00
alekulyn
74aa7b947a
Load BSTriShape NIF nodes
2023-07-09 10:14:27 +00:00
psi29a
da592356f1
Merge branch 'no-crash-dump-in-temp' into 'master'
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Don't put crash dumps in Temp on Windows
Closes #7455
See merge request OpenMW/openmw!3200
2023-07-08 12:36:44 +00:00
elsid
f6fce5ee15
Cleanup includes
2023-07-08 11:28:56 +02:00
psi29a
cab47d0a2a
Merge branch 'settings_values_general' into 'master'
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Use settings values for General settings (#6876 )
See merge request OpenMW/openmw!3198
2023-07-07 13:07:13 +00:00
psi29a
2a534576de
Merge branch 'fix-the-comments-again' into 'master'
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Restore and clarify comments damaged by !2971
Closes #7350 and #7349
See merge request OpenMW/openmw!2979
2023-07-07 13:05:48 +00:00
AnyOldName3
106dbba086
Restore and clarify comments damaged by !2971
2023-07-07 13:05:48 +00:00
Petr Mikheev
fb7ba40385
Merge branch 'lua-bb-once-and-for-all' into 'master'
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Lua - Fix BB once and for all
See merge request OpenMW/openmw!3143
2023-07-05 20:21:38 +00:00
AnyOldName3
48368f79b6
Update Windows crash dump path once we know where we're logging
...
Manual rewrite of 5102f4b11d
2023-07-05 20:38:46 +01:00
AnyOldName3
72d99237e3
This would never have happened had clang format not tried making this function wrogn in the first place
2023-07-05 20:34:34 +01:00
AnyOldName3
1bcbc4f53f
Undo clang format change because clang format in CI disagrees with clang format on my computer
2023-07-05 20:29:18 +01:00
AnyOldName3
3bb3f58c73
Don't put crash dumps in Temp on Windows
...
Well... unless we fail to get the user profile directory.
Also put freeze dumps in a more appropriately-named file.
Discussed in https://gitlab.com/OpenMW/openmw/-/issues/7455
Manual rewrite of c21695c951
As well as that, I found a bug where the crash dump path was being converted from a std::filesystem::path to a utf8-encoded std::string, then passed to the crash catcher, which converted it to a std::filesystem::path implicitly, but using the system eight-bit code page, which wouldn't usually be UTF-8. That's now fixed by passing the function that expects a path a path instead of a string.
2023-07-05 20:25:22 +01:00
elsid
ebb8fdc698
Use settings values for General settings
2023-07-04 21:40:04 +02:00
glassmancody.info
a659d2eaeb
lua - fix bounding box once and for all
2023-07-04 09:55:11 -07:00
elsid
a6dbd819a1
Fix writing IndexRefId to ESM3
...
Use correct enum value.
2023-07-04 11:34:52 +02:00
psi29a
050fc20379
Merge branch 'settings_values_game' into 'master'
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Use settings values for Game settings (#6876 )
See merge request OpenMW/openmw!3188
2023-07-03 07:20:36 +00:00
psi29a
6601b0cb15
Merge branch 'fastandloose' into 'master'
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Drop support for --fs-strict
Closes #7394
See merge request OpenMW/openmw!3093
2023-07-02 19:24:14 +00:00
elsid
6e8dcc16c6
Use settings values for Game settings
2023-07-01 00:59:35 +02:00
elsid
86e5b94ef6
Convert setting value int to CollisionShapeType on initialization
2023-07-01 00:59:35 +02:00
psi29a
fc5d73648a
Merge branch 'schooled' into 'master'
...
Merge magic schools into skills
See merge request OpenMW/openmw!3148
2023-06-28 09:32:48 +00:00
alekulyn
683fb0a342
Templated nif reader function modelled after cc9cii's reader
2023-06-28 09:27:22 +00:00
Evil Eye
73c2387708
Merge schools into skills
2023-06-26 20:42:52 +02:00
psi29a
31efad1dd0
Merge branch 'fix_model_path' into 'master'
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Fix #7403 : incorrect model path for records created by Lua scripts
Closes #7403
See merge request OpenMW/openmw!3151
2023-06-25 20:11:43 +00:00
psi29a
dd0d66513d
Merge branch 'clickbait' into 'master'
...
Mostly dehardcode attributes
See merge request OpenMW/openmw!3164
2023-06-25 20:11:19 +00:00
psi29a
558b3cbf60
Merge branch 'particles_fix' into 'master'
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Create a stateset for every particle system to create its own defineMap
Closes #7304
See merge request OpenMW/openmw!3162
2023-06-21 14:35:13 +00:00
Andrei Kortunov
a08d921c4c
Create a stateset for every particle system to create its own defineMap
2023-06-21 16:13:58 +04:00
psi29a
47b1247fa2
Merge branch 'l10n' into 'master'
...
Make configurable whether GMST strings have priority over built-in interface messages
See merge request OpenMW/openmw!3134
2023-06-21 06:52:30 +00:00
psi29a
abdd4f5207
Merge branch 'lua_potion_magic' into 'master'
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Lua: Add effects to potionRecord, ingredientRecord
See merge request OpenMW/openmw!3160
2023-06-20 10:00:06 +00:00
Zackhasacat
611a6429a9
Lua: Add effects to potionRecord, ingredientRecord
2023-06-20 10:00:05 +00:00
psi29a
68415a952e
Merge branch 'lua_quat' into 'master'
...
Breaking change in Lua API: change obj.rotation from Euler angles to Quaternion
See merge request OpenMW/openmw!3123
2023-06-20 09:59:06 +00:00
Andrei Kortunov
2ea7eb4ba8
Simplify file_time_type to time_t conversion
2023-06-19 13:21:40 +04:00
Evil Eye
bac6777fae
Reduce the number of magic numbers
2023-06-18 16:21:06 +02:00
Petr Mikheev
2f16a8d27c
Fix incorrect model part for records created by Lua scripts
2023-06-18 00:19:50 +02:00
Bret Curtis
d582a26e4c
Set the default to CLAMP_TO_EDGE in case it was not explicity called for
2023-06-16 09:16:07 +02:00
Bret Curtis
30da8a27ba
small revert, "It is copying a texture, it is not a default initialized one. The source texture may or may not want GL_CLAMP_TO_EDGE."
2023-06-16 09:16:07 +02:00
Bret Curtis
0b1a0ad1a8
only 4 deep
2023-06-16 09:16:07 +02:00
Bret Curtis
ff6944701f
Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
2023-06-16 09:16:07 +02:00
elsid
04215ca9ec
Use settings values for Fog settings
2023-06-15 22:01:14 +02:00
psi29a
1630e04d1b
Merge branch 'fix_7423' into 'master'
...
Fix #7422 , #7423 , #7424
Closes #7424 , #7423 , and #7422
See merge request OpenMW/openmw!3136
2023-06-15 11:02:21 +00:00
psi29a
807893eb45
Merge branch 'clickbait' into 'master'
...
Mostly dehardcode skills
See merge request OpenMW/openmw!3112
2023-06-15 07:03:13 +00:00
Petr Mikheev
ab7eebb356
Fix #7423 (too strict fallback validation)
2023-06-14 20:04:16 +02:00
Petr Mikheev
718d5e4a71
Add setting "gmst overrides l10n"
2023-06-13 10:06:59 +02:00
Petr Mikheev
96399b3d23
Add fallbacks to Store<ESM::GameSetting>
2023-06-12 17:59:40 +02:00
Petr Mikheev
be45b8199e
Whitelist and type validation for fallbacks
2023-06-12 17:59:40 +02:00
Petr Mikheev
3b43cc2aea
Lua: change obj.rotation from Euler angles to Quaternion
2023-06-12 00:16:42 +02:00
Evil Eye
3c588900dd
Apply elsid's suggestion and revert 3a888ef543
2023-06-10 22:04:14 +02:00
elsid
180dd7dc64
Log worldspace in RecastContext
2023-06-10 13:23:47 +02:00
elsid
f9e9368fda
Add operator<< for DetourSettings
2023-06-10 13:14:52 +02:00
elsid
dd08154b23
Add operator<< for DetourNavigator::AreaCosts
2023-06-10 13:14:52 +02:00
elsid
ce5fbd6b68
Write separator between Detour status flags
2023-06-10 13:14:52 +02:00
psi29a
25a719700b
Merge branch 'esmtool_fallout_nv' into 'master'
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Support FalloutNV.esm
See merge request OpenMW/openmw!3065
2023-06-10 08:48:54 +00:00
psi29a
ec2f0e4645
Merge branch 'fragile' into 'master'
...
More closely replicate Morrowind.exe's locks
Closes #7415
See merge request OpenMW/openmw!3116
2023-06-10 08:47:27 +00:00
elsid
11204d35d6
Use zlib directly for ESM4
...
Fallback to decompression by block of fixed size when decompressing the
whole archive fails.
2023-06-10 00:12:57 +02:00
elsid
f841a1377f
Skip ATTR subrecord in CLAS record
...
Present in FalloutNV.esm.
2023-06-09 23:44:39 +02:00
psi29a
2686e586e5
Merge branch 'dev-7019' into 'master'
...
Fix improper access of stereo manager by other shared components
See merge request OpenMW/openmw!2437
2023-06-09 21:25:21 +00:00
Evil Eye
f5a20d1e9c
Change include guard name
2023-06-08 21:10:12 +02:00
Evil Eye
e8ddccaefe
Use std::transform
2023-06-08 21:10:12 +02:00
Evil Eye
e791d2b498
Fix unit tests
2023-06-08 21:10:11 +02:00
Evil Eye
eeda48ec50
Drop support for --fs-strict
2023-06-08 21:10:09 +02:00
Evil Eye
da4e04522b
More closely replicate Morrowind.exe's locks
2023-06-08 20:10:32 +02:00
Evil Eye
65b22975c9
Remove SkillEnum
2023-06-08 18:35:50 +02:00
Evil Eye
16c0f0d5cc
Use a regular TypedDynamicStore for ESM:Skill
2023-06-08 18:35:47 +02:00
elsid
7d11a18907
Allow any integer number >= 0 for antialiasing level
...
There is wider support than just specific powers of two. The supported level
will be detected anyway.
2023-06-06 00:05:11 +02:00
psi29a
25c1e6abee
Merge branch 'clickbait' into 'master'
...
Use std::array in various ESM structs
See merge request OpenMW/openmw!3103
2023-06-05 07:19:38 +00:00
psi29a
2f5bfb4df2
Merge branch 'fix-#7410' into 'master'
...
fix #7410
Closes #7410
See merge request OpenMW/openmw!3104
2023-06-04 11:28:26 +00:00
elsid
e8ef1a2a0c
Add default initialization for ESM4::TeleportDest::flags
2023-06-04 01:50:08 +02:00
elsid
67e32abd4f
Add default initialization to ESM::Position members
2023-06-04 01:50:04 +02:00
florent.teppe
04e026c53f
getRecNameString now constexpr
...
getTypeDescription uses a static constexpr variable so we don't return ref to temp memory.
2023-06-03 20:28:25 +02:00
Evil Eye
e01a3076dd
Use std::array in NpcStats
2023-06-03 14:26:37 +02:00
Evil Eye
a5bb6c7d8d
Use std::array in NPDTstruct52
2023-06-03 13:27:45 +02:00
Evil Eye
dd83da5eba
Use std::array in FADTstruct
2023-06-03 13:11:49 +02:00
Evil Eye
7be005c9a5
Use std::array in CLDTstruct
2023-06-03 11:58:09 +02:00
Evil Eye
8a474b9807
Use std::array in RADTstruct
2023-06-03 10:45:32 +02:00
psi29a
55cd30ea3b
Merge branch 'string_ref_id_utf8' into 'master'
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Support UTF-8 by StringRefId::toDebugString (#7407 )
Closes #7407
See merge request OpenMW/openmw!3096
2023-06-03 08:17:19 +00:00
psi29a
cc213fb437
Merge branch 'loadBsInvMarker' into 'master'
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Load BSInvMarker NIF nodes
See merge request OpenMW/openmw!3092
2023-06-02 07:36:53 +00:00
psi29a
4335667d32
Merge branch 'esm4_cleanup' into 'master'
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Clean up components/esm4
See merge request OpenMW/openmw!3086
2023-06-02 07:30:52 +00:00
psi29a
0bb652d7ce
Merge branch 'clickbait' into 'master'
...
Resolve Attribute GMSTs
See merge request OpenMW/openmw!3090
2023-06-02 07:30:40 +00:00
alekulyn
dc860ca302
Load BSInvMarker NIF nodes
2023-06-01 15:27:42 -05:00
elsid
78b3f7288a
Support UTF-8 by StringRefId::toDebugString
2023-06-01 22:16:47 +02:00
jvoisin
3152078c7e
Restore missing std::endl removed by an overeager regex
2023-06-01 13:48:41 +02:00
jvoisin
0e33730f5d
Remove useless logging
...
As suggested in https://gitlab.com/OpenMW/openmw/-/merge_requests/3086#note_1413234840
2023-06-01 13:31:48 +02:00
jvoisin
a58dc6fd30
Use the logging system instead of std::cout in components/esm4
...
- Remove debug-related includes
- Add some trivial missing includes
- Remove useless {}
- Move the known-but-skipped-records are the end of the switch-cases
- Always throw on unknown records
2023-06-01 13:31:48 +02:00
psi29a
27a879de9a
Merge branch 'tree_and_furniture' into 'master'
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Load ESM4::Tree and ESM4::Furniture
See merge request OpenMW/openmw!3040
2023-06-01 09:15:46 +00:00
psi29a
83c8312060
Merge branch 'esm4_cell_fixes' into 'master'
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A few fixes related to ESM4::Cell
See merge request OpenMW/openmw!3083
2023-06-01 07:51:34 +00:00
Evil Eye
08f35fe839
Add ESM::Skill::mWerewolfValue
2023-05-31 17:45:20 +02:00
Evil Eye
7b0680de5f
Resolve attribute GMST members
2023-05-31 17:02:18 +02:00
Evil Eye
eea730768b
Replace sIconNames with ESM::Skill::mIcon
2023-05-30 20:22:04 +02:00
Evil Eye
9c819b5705
Disallow formatting of UString
2023-05-30 17:35:26 +02:00
Petr Mikheev
5cb4c66266
Avoid using ESM4::Cell with uninitialized fields
2023-05-29 22:37:25 +02:00
Petr Mikheev
19fb9f8e14
Handle editor marker bit in BSXFlags
2023-05-29 18:47:27 +02:00
Petr Mikheev
788a4d32aa
Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty.
2023-05-29 18:47:27 +02:00
Petr Mikheev
fd90a8c9b4
Hide Nif nodes with name "EditorMarker".
2023-05-29 18:47:27 +02:00
Petr Mikheev
1b669db017
Load ESM4::Tree and ESM4::Furniture
2023-05-29 18:47:27 +02:00
Evil Eye
9c60a6fa4d
Replace sSkillNameIds with ESM::Skill::mName
2023-05-29 17:56:14 +02:00
florent.teppe
9f9a6c06e0
Fix get vertex Height for esm4
2023-05-29 12:10:42 +02:00
florent.teppe
5dfa06acf8
removes unused variable
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it was already mostly unused, it was usefull only in the constructor, even though it was a paramater of the constructor, so it could have been removed.
2023-05-29 12:10:42 +02:00
florent.teppe
12304d36aa
std::cout => Log(Debug::Verbose)
2023-05-29 12:10:42 +02:00
florent.teppe
ad8cfde4e0
ESM::LandData no longer a virtual interface
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instead it is constructed from ESM::Land or ESM4::Land
2023-05-29 12:10:42 +02:00
fteppe
22dc383f63
fixes errors and warnings
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Applies review comments
getWorldspaceTerrain => returns a reference because never null
crashfix in navigator
updateLandPositions fixes naming of it
const ESM4::Land* MWWorld::Store<ESM4::Land>::search(ESM::ExteriorCellLocation cellLocation) const removes useless else
ExteriorCellLocation uses default initializers
get terrain height returns -MAX_FLOAT when there is no esm4 terrain.
applied review comments
use default initlializer when possible
factorise code
uses pattern matching in for loop.
2023-05-29 12:10:42 +02:00
florent.teppe
f600730459
fixes functions that were virtual but not tagged as override.
2023-05-29 12:10:41 +02:00
florent.teppe
7d88a240d3
no default terrain for esm4 exterior.
2023-05-29 12:10:41 +02:00
florent.teppe
2bb17279df
linux build
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clang format 14.0
Arm64 build
2023-05-29 12:10:41 +02:00
florent.teppe
a9e0489867
fixes stutters => bugs in the way cells were updated.
2023-05-29 11:32:14 +02:00
florent.teppe
0e4d21a40c
takes the right terrain bounds.
2023-05-29 11:32:14 +02:00
florent.teppe
7bc4fc6bf9
Fix issues on terrain change
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terrain Preloader now preloads the right terrain
2023-05-29 11:32:14 +02:00
florent.teppe
427b6ea39a
fix bug in "fixColour" and "fixNormal"
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fix issue in vtx texture selection
2023-05-29 11:32:13 +02:00
florent.teppe
c2e652b8a0
getLand taken out of loop where it's value would always be the same.
2023-05-29 11:32:13 +02:00
florent.teppe
feb60f5ad8
One landsize variable instead of two.
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fixes issues in constant values.
2023-05-29 11:32:13 +02:00
florent.teppe
d0211acf9e
Fixes bug in terrain loading + collision heightmap works
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although terrain rendering is 100% broken right now
2023-05-29 11:32:13 +02:00
florent.teppe
c35c7b3640
ESM4::Land loaded, added to store and to land objects
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it does not work yet. Some things are displayed, but it looks all wrong.
2023-05-29 11:31:37 +02:00
florent.teppe
fffcf52316
land manager cache's key is an ExteriorCellLocation
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ESM4::Land is now a ESM::LandData
2023-05-29 11:31:37 +02:00
florent.teppe
e0fa15b727
Abstracted Land data that can be used by esm3 and esm4.
2023-05-29 11:31:37 +02:00
florent.teppe
1b718f09c5
adding worldspace info to terrain data structures
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Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2023-05-29 11:31:37 +02:00
florent.teppe
93e7b0d946
Terrain has a mandatory worldspace in constructor
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getTerrainHeightAt takes a worldspace.
Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
Evil Eye
90a3a7b62f
Add mWerewolfGMST
2023-05-28 15:28:34 +02:00
Evil Eye
a5e1c87fb8
Remove sGmstAttributeIds, sGmstAttributeDescIds, sAttributeIcons
2023-05-28 15:10:53 +02:00
psi29a
16a580eb21
Merge branch 'clickbait' into 'master'
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Remove sAttributeIds and sSkillIds
See merge request OpenMW/openmw!3071
2023-05-28 09:14:47 +00:00
psi29a
052972033c
Merge branch 'get_rid_of_asserts_in_esm' into 'master'
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Replace all asserts in components/esm[34] with throw
See merge request OpenMW/openmw!3069
2023-05-28 09:14:08 +00:00
unknown
14600de185
Remove sAttributeIds and sSkillIds
2023-05-27 21:54:13 +02:00
jvoisin
c98c532213
Replace all asserts in components/esm[34] with throw
2023-05-27 16:10:53 +02:00
elsid
235eb65c97
Rename positionToCellIndex to match return type
2023-05-27 15:49:36 +02:00
psi29a
05555947c3
Merge branch 'specialdedup' into 'master'
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Deduplicate specialization code
See merge request OpenMW/openmw!3063
2023-05-26 12:08:05 +00:00
jvoisin
44a65512e8
Replace another assert with a throw
2023-05-26 10:23:58 +00:00
Evil Eye
877f6747be
Deduplicate specialization code
2023-05-26 12:16:47 +02:00
elsid
dc8dfe81ce
Add more details to exceptions
2023-05-25 20:56:07 +02:00
Pierre Mossler
e6838cddc7
missing include in attr.cpp
2023-05-25 10:49:27 +00:00
psi29a
d3ed04c551
Merge branch 'lua-activeeffects' into 'master'
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Lua: Actor api for active effects and active spells
See merge request OpenMW/openmw!3036
2023-05-25 07:49:08 +00:00
Petr Mikheev
e74161ea8e
Merge branch 'slashrslashmarijuanaenthusiasts' into 'master'
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Improve Skyrim tree loading (limited)
See merge request OpenMW/openmw!3054
2023-05-24 19:16:55 +00:00
elsid
89eccab7f1
Add missing include
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In file included from /home/elsid/dev/openmw/apps/openmw_test_suite/settings/testvalues.cpp:1:
/home/elsid/dev/openmw/components/misc/strings/conversion.hpp: In function ‘std::string Misc::StringUtils::toHex(std::string_view)’:
/home/elsid/dev/openmw/components/misc/strings/conversion.hpp:139:87: error: ‘uint8_t’ in namespace ‘std’ does not name a type; did you mean ‘wint_t’?
139 | const std::ptrdiff_t space = static_cast<std::ptrdiff_t>(static_cast<std::uint8_t>(v) <= 0xf);
| ^~~~~~~
| wint_t
/home/elsid/dev/openmw/components/misc/strings/conversion.hpp:140:97: error: ‘uint8_t’ in namespace ‘std’ does not name a type; did you mean ‘wint_t’?
140 | const auto [ptr, ec] = std::to_chars(out + space, out + space + 2, static_cast<std::uint8_t>(v), 16);
| ^~~~~~~
| wint_t
2023-05-24 12:45:50 +02:00
Mads Buvik Sandvei
410e8b100a
Elsid comments
2023-05-23 19:30:29 +02:00
Mads Buvik Sandvei
5a8c6df633
clang'd
2023-05-23 18:12:06 +02:00
Mads Buvik Sandvei
4bf23f152b
Revert use of string_view to std::string for effectIdTo* methods.
2023-05-23 18:12:06 +02:00
Mads Buvik Sandvei
6cfc06d7d8
There is no typo
2023-05-23 18:12:06 +02:00
Mads Buvik Sandvei
9a59330561
refactor effect names in loadmgef. Added a map from effect index to non-gmst effect name for use in lua scripts.
2023-05-23 18:11:59 +02:00
Mads Buvik Sandvei
b791ce9132
Remove redundant qualifiers
2023-05-23 18:11:44 +02:00