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777 commits

Author SHA1 Message Date
Marc Zinnschlag
53e0e38862 added missing TCL instruction 2011-04-06 09:49:00 +02:00
Marc Zinnschlag
f321e549a4 added instruction GetPCCell 2011-04-04 15:10:37 +02:00
Marc Zinnschlag
e4a0702bb4 added journal-related script instructions 2011-04-04 14:49:26 +02:00
Marc Zinnschlag
b40117449a added journal script interface 2011-04-04 11:23:15 +02:00
Marc Zinnschlag
190f77f6c9 added journal class 2011-04-04 11:16:56 +02:00
Jan-Peter Nilsson
dc4e6216c3 Initialize member variables in the same order they are defined to avoid compiler warning 2011-04-03 13:20:42 +02:00
Jan-Peter Nilsson
a94de76801 Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline) 2011-04-03 13:20:42 +02:00
Jan-Peter Nilsson
2e2d490c78 Remove unused variable (compiler warning) 2011-04-03 13:20:18 +02:00
Marc Zinnschlag
beb1422c77 allow multiple --master and --plugin command line arguments 2011-03-29 13:57:56 +02:00
Pieter van der Kloet
833a61dd82 Fixed Boost errors with 1.46 caused by the deprecated name file_string() 2011-03-28 17:36:05 +02:00
Marc Zinnschlag
53e1d0e7e7 more cleanup 2011-03-23 23:05:15 +01:00
Marc Zinnschlag
a70e582ae2 removed debugging leftovers from the tab_complition branch 2011-03-23 23:03:41 +01:00
Marc Zinnschlag
c571148bef Merge branch 'collision' 2011-03-23 22:57:56 +01:00
Marc Zinnschlag
5661dc27c2 removed a leftover from physics debugging 2011-03-23 22:56:58 +01:00
gugus
3ad2b9986e fix actors not beeing deleted. Need the latest OEngine. 2011-03-23 19:16:51 +01:00
Marc Zinnschlag
d7226fc9c2 Merge branch 'tab_completion' 2011-03-23 17:08:52 +01:00
Marc Zinnschlag
7144657cfc Merge branch 'script' 2011-03-23 17:07:05 +01:00
gugus
773b7635a4 decrease the range of the raycast, and modifie the gravity/speed of the player. 2011-03-22 21:30:46 +01:00
Marc Zinnschlag
0866e4d4fe fix: NPCs were not added to physics system 2011-03-22 20:31:33 +01:00
Marc Zinnschlag
9946bb36f7 Merge remote branch 'gus/collision' into collision 2011-03-22 20:20:49 +01:00
gugus
7a28c9f3aa fix the door bug 2011-03-22 20:15:19 +01:00
Marc Zinnschlag
7653caea27 Merge branch 'master' into collision
Conflicts:
	apps/openmw/mwclass/npc.cpp
2011-03-22 20:02:03 +01:00
gugus
0cc94c81d4 Merge remote branch 'upstream/collision' into collision 2011-03-22 14:14:56 +01:00
Marc Zinnschlag
7b5d24c853 fixed a bug in phyiscs update code 2011-03-22 13:48:31 +01:00
gugus
3dddcbd958 fix a camera problem and increase player speed 2011-03-22 13:01:23 +01:00
Marc Zinnschlag
91ea36509d gus' fly mode fix; manually applied 2011-03-21 14:08:56 +01:00
Marc Zinnschlag
8788dcebcf Merge remote branch 'gus/collisions' into collision 2011-03-20 22:38:42 +01:00
gugus
8aeefd2af8 fix the fall bug when using ToggleCollision. Require lastest change with OEngine. 2011-03-20 21:52:31 +01:00
Marc Zinnschlag
647e88003e build and activation fix 2011-03-19 19:54:37 +01:00
gugus
21c224af25 add gravity change to the ToggleCollisionMode function. 2011-03-18 13:32:42 +01:00
gugus
102f1ee5dc filled the toggleCollisionMode function. It needs the lastest change in OEngine 2011-03-18 13:23:26 +01:00
gugus
2aee958789 Not sure about this commit: the PhysicEngine was initialized twice... 2011-03-18 13:22:51 +01:00
Marc Zinnschlag
72ce493123 non-unique NPC ID workaround 2011-03-18 10:20:14 +01:00
gugus
98b27813b7 change raycasting 2011-03-17 10:54:38 +01:00
Marc Zinnschlag
72a84356e2 added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene) 2011-03-16 09:09:45 +01:00
Marc Zinnschlag
8ebdd77772 Merge branch 'collision' into script 2011-03-16 08:48:13 +01:00
gugus
0fb2107265 Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions
Conflicts:
	apps/openmw/mwclass/npc.cpp
2011-03-15 13:36:25 +01:00
Marc Zinnschlag
4100a72e8d don't do physics calculations while the GUI is up 2011-03-13 22:39:44 +01:00
Marc Zinnschlag
f1bfca7c7c player class cleanup 2011-03-13 22:37:54 +01:00
Marc Zinnschlag
eb93ef68f1 fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class 2011-03-13 22:33:55 +01:00
Jan-Peter Nilsson
0f2152903e Get rid of deprecated warning for eventWindowChangeCoord 2011-03-12 13:54:00 +01:00
Jan-Peter Nilsson
f83c5327f3 Move eventDone to WindowBase and make it tell which window is done 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
54fc64cb6a Decrease number of classes that need to know about other components 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
67b4243a7f Use one instead of five state variables to keep track of character creation progress 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
183ccad872 Move ClassPoint struct definition from source to header file 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
53b85eaaa9 Stat setValue, use the enum values all the way through instead of converting enum->string->same enum 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
0695e8d8b2 Move HUD implementation out of the header file 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
2a53afc2bf Move StatsWindow class to it's own file. 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
5342bd77f1 Use one event with a parameters instead of four events to tell with dialog we want to see 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
a0ee11c51b Don't care about the widget 2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
03158f4b62 Change indentation to four spaces 2011-03-12 10:56:10 +01:00
Nikolay Kasyanov
edcac879d7 Oops. Used tabs instead of 4 spaces. Fixed. 2011-03-12 03:00:42 +03:00
Marc Zinnschlag
a14db99aa8 Merge remote branch 'gus/collisions' into collision 2011-03-11 22:09:01 +01:00
gugus
9b606be4b8 fix direction bug 2011-03-11 19:39:45 +01:00
Marc Zinnschlag
8ed1c59059 Merge remote branch 'jpn/collision' into collision 2011-03-09 19:31:18 +01:00
gugus
00de2e6d98 correct some stuff with the physic implementation 2011-03-09 19:09:11 +01:00
gugus
40193253b0 fix some time bug 2011-03-09 18:29:57 +01:00
Nikolay Kasyanov
768c9bdf07 On OS X openmw now sets current directory to bundle root, openmw.cfg values is relative to bundle root 2011-03-09 01:42:04 +03:00
Nikolay Kasyanov
943eea8104 .app bundle finally works 2011-03-08 22:27:57 +03:00
Nikolay Kasyanov
3d75eea377 Merge remote-tracking branch 'upstream/master' 2011-03-08 19:03:20 +03:00
Jan-Peter Nilsson
12db15d9a2 Reset arm position changed by commit 27f69d0f5b 2011-03-07 19:13:24 +01:00
Jan-Peter Nilsson
d68141d203 Remove unused variables 2011-03-07 19:13:24 +01:00
Jan-Peter Nilsson
6840e2c42f Fix mising of signed/unsigned types in WindowManager::showClassQuestionDialog 2011-03-07 19:13:24 +01:00
Nikolay Kasyanov
4028600768 Builds on OS X now 2011-03-07 05:09:29 +03:00
Jan-Peter Nilsson
fb2f6f3c02 Delete mPhysicEngine when we are done with it 2011-02-27 13:37:17 +01:00
Jan-Peter Nilsson
1ce77229c0 Don't create physics before we have initialized ogre 2011-02-27 00:50:08 +01:00
Marc Zinnschlag
1e9dc4b435 de-Windownizing and some build-fixes 2011-02-26 16:37:47 +01:00
gugus
33f22fd68b fix camera bug 2011-02-23 12:28:13 +01:00
gugus
903f39cb50 change the rayCasting system. It use bullet now. NOT TESTED! 2011-02-22 20:52:05 +01:00
gugus
d3c1640723 add physic support 2011-02-22 14:11:53 +01:00
gugus
7386fd0442 solve error with min/max macro for windows 2011-02-19 19:21:32 +01:00
gugus
84dce2eb36 add physic and solve a problem with window.h macro min/max 2011-02-19 19:18:03 +01:00
gugus
ff941b5963 add physic 2011-02-19 17:59:40 +01:00
sergoz
53ac8776ec added box for fps counter and changed font colour to white 2011-02-19 18:55:58 +03:00
gugus
ee0d73e142 Merge branch 'bullet' of git://github.com/zinnschlag/openmw.git into collisions 2011-02-19 15:54:00 +01:00
gugus
746cf3a45a add physic. 2011-02-19 11:36:57 +01:00
sergoz
5132531f73 added fps counter 2011-02-18 17:46:24 +03:00
Marc Zinnschlag
ef7a06dea5 player was not registered at mwscene (for physics) 2011-02-11 09:51:11 +01:00
Marc Zinnschlag
9807e7dadc simplified actor-related physics interface to mwscene 2011-02-11 09:24:59 +01:00
Marc Zinnschlag
5c1aae3e26 added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node 2011-02-10 13:32:34 +01:00
Marc Zinnschlag
9c6bc4975c attached camera to a scene node 2011-02-10 12:56:19 +01:00
Marc Zinnschlag
151560b882 added missing run flag for NPCs 2011-02-10 11:08:25 +01:00
Marc Zinnschlag
9a3158675a reworked cell changing mechanism 2011-02-10 10:38:45 +01:00
Marc Zinnschlag
f773cf27cb replaced old movement input system 2011-02-03 12:16:59 +01:00
Marc Zinnschlag
3cd1088695 crash bug fix 2011-02-03 12:16:20 +01:00
Marc Zinnschlag
65232008a5 fixed a crash bug in NPC rendering 2011-02-03 11:47:42 +01:00
Marc Zinnschlag
8a3445beec collect movement vectors from all actors 2011-02-03 11:43:29 +01:00
Marc Zinnschlag
4468a2b6a8 added movement data to MW references; added movement interface to MWWorld::Class 2011-02-03 11:37:17 +01:00
Marc Zinnschlag
ca44b3640a pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug 2011-02-01 10:11:41 +01:00
Marc Zinnschlag
7449de22b1 removed a leftover debugging breadcrumb 2011-01-30 13:21:54 +01:00
Marc Zinnschlag
8b2252e7a1 first attempt at building with bullet 2011-01-30 13:19:41 +01:00
Marc Zinnschlag
40d772b33a call doPhysics function once per frame 2011-01-29 17:39:34 +01:00
Marc Zinnschlag
88b0908104 adding physics when insertering objects into the OGRE scene 2011-01-29 17:33:48 +01:00
Marc Zinnschlag
6a14ea8ec3 handle physics during player changing cells 2011-01-29 16:57:33 +01:00
Marc Zinnschlag
5486c70edf connected object-manipulator functions in world to physics interface 2011-01-27 09:46:54 +01:00
Marc Zinnschlag
9a5a6eac2b stop reporting changes originating from physics system back to physics system 2011-01-27 09:29:55 +01:00
Marc Zinnschlag
ec88aee581 added a missing function 2011-01-25 18:12:13 +01:00
Marc Zinnschlag
843a0288c3 added more physics interface to MWScene 2011-01-25 17:56:49 +01:00
Marc Zinnschlag
162db31a5f physics interface 2011-01-23 15:28:42 +01:00
Marc Zinnschlag
36cb10572a fixed tab problem 2011-01-18 15:20:36 +01:00
Marc Zinnschlag
eb5e4427c1 Merge remote branch 'star/master' into movement 2011-01-18 15:15:00 +01:00
Star-Demon
588e6e9995 Fixed a syntax error! Oops! 2011-01-18 08:36:42 -05:00
Marc Zinnschlag
b48a5084be added NPC stances 2011-01-18 10:45:29 +01:00
Star-Demon
09023bb853 Toggle now toggles, conventions... 2011-01-18 00:16:01 -05:00
Star-Demon
962b8c9781 Cleaned up inputmanager, tightened up player.exectueAutoMove() 2011-01-17 16:36:44 -05:00
Star-Demon
1bc9a46c6b Cleaned up and changed executeAutoMove() 2011-01-17 15:48:12 -05:00
Marc Zinnschlag
18b8cdce29 added GetInterior script function 2011-01-17 10:18:12 +01:00
Star-Demon
90e6029bad Fixed object reference error in player gets 2011-01-16 13:45:54 -05:00
Star-Demon
81c0909dbf Player constructor now inits new variables. 2011-01-16 12:39:54 -05:00
Star-Demon
1a56ef9a67 More AutoMove, now including walking - ready for a look and then test 2011-01-16 11:05:03 -05:00
Star-Demon
5aec3815fd The player should now be able to run AND walk... 2011-01-16 10:47:03 -05:00
Star-Demon
f96f53484c More AutoMove stuff, Sneak bools, cleaning 2011-01-16 10:25:33 -05:00
Jan-Peter Nilsson
a724de2429 Follow the 'XDG Base Directory Specification' instead of putting the configfile in ~/.openmw/
Also updated based on feedback from athile:
Fix broken Linux elif.
Use boost:filesystem instead of mkdir for increased future portability.
Break appart class definition and implementation.
2011-01-14 22:51:47 +01:00
Star-Demon
60c9c31c7a Silly error Fixed in binding 2011-01-14 10:03:45 -05:00
Star-Demon
bfcfcecab6 Most of AutoMove finished - just needs some speed in Player class. 2011-01-14 09:52:28 -05:00
Marc Zinnschlag
d865c3cfc6 backend for tab completion: identifiers 2011-01-12 18:48:37 +01:00
Marc Zinnschlag
6848115c18 backend for tab completion: keywords 2011-01-12 18:24:00 +01:00
Star-Demon
3ab4a4487f Sneak State, Bound Sneak and AutoMove, began outlining AutoMove 2011-01-12 12:19:33 -05:00
Star-Demon
d4dccc0b54 Merge remote branch 'zinnschlag/master' 2011-01-12 12:19:25 -05:00
Jan-Peter Nilsson
851385d989 Allow override of OpenMW user configuration path with OPENMW_HOME environment variable 2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
8cb8481b37 Use a local plugins.cfg if available (allow us to run without installing) 2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
4221824681 Build debian package using cpack if dpkg is available
Derive version from last tag and get name and email for package maintainer from user's git config if .git is available
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
0b1f18cc12 plugins.cfg is global config 2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
429775d485 Store configuration in /etc/openmw/ and ~/.openmw/ on linux
Requires new openengine version.
2011-01-12 18:18:06 +01:00
Marc Zinnschlag
bb2bc0b518 getting rid of the nullptr compatibility nonsense. Hopefully once and for all 2011-01-11 10:11:08 +01:00
athile
27f69d0f5b Fix some double-to-float Visual Studio warnings in npc.cpp. Add 'm' prefix to member variables in esm_reader.hpp. 2011-01-10 16:13:32 -07:00
athile
75f77e9659 Add 'm' prefix to member variables in ExteriorCell 2011-01-10 15:26:13 -07:00
athile
c459eb7c55 Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010. 2011-01-10 13:48:16 -07:00
Star-Demon
43c33ee85f Merge remote branch 'zinnschlag/master' 2011-01-09 16:43:33 -05:00
Star-Demon
e98eef8cd3 corrected grammar for merge 2011-01-09 16:42:38 -05:00
Marc Zinnschlag
46a8ccc2ff changed collision mode instruction from enable/disable to toggle 2011-01-09 21:07:27 +01:00
Marc Zinnschlag
42ef7a61a0 Merge branch 'script'
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwworld/world.cpp
	apps/openmw/mwworld/world.hpp
2011-01-09 20:56:21 +01:00
Marc Zinnschlag
bb34f6e7fc added Enable/DisableCollision instructions 2011-01-09 20:44:17 +01:00
Marc Zinnschlag
0a832f2d23 Merge branch 'playerpos' into script 2011-01-09 19:22:27 +01:00
Marc Zinnschlag
f01a3d5e35 split Player class into a MWWorld and a MWRender component 2011-01-08 15:11:37 +01:00
Marc Zinnschlag
4f51391003 general player class cleanup 2011-01-06 10:07:01 +01:00
Marc Zinnschlag
4dd8616f87 Merge remote branch 'pvdk/master'
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwsound/soundmanager.cpp
2011-01-06 09:45:14 +01:00
Pieter van der Kloet
dd4d022301 Converted all tabs to four spaces 2011-01-05 22:18:21 +01:00
Jan-Peter Nilsson
ba18dc46ef Don't try to play random tunes when sound is disabled 2011-01-05 02:12:43 +01:00
Jan-Peter Nilsson
d38f2f0a00 See if we have an instance of mData before trying to use it otherwise we get a crash when starting with --nosound 2011-01-05 02:12:13 +01:00
Marc Zinnschlag
4a12be11bf moved PlayerPos class from MWRender to MWWorld and renamed it to Player 2011-01-04 15:58:22 +01:00
Star-Demon
fec90122c3 Added enumerated States to inputmanager to handle future standard actions. 2011-01-02 11:55:00 -05:00
Jason Hooks
f3ae1ea737 NPC leg appearance changed 2011-01-01 13:00:58 -05:00
Jason Hooks
ba168b22e9 cleanupandupdate 2011-01-01 11:47:12 -05:00
Jason Hooks
11406ae6f3 cleanupandupdate 2011-01-01 11:45:11 -05:00
Marc Zinnschlag
2ffe1206a6 merged opcode classes that came in explicit and implicit variants 2010-12-31 19:09:25 +01:00
Marc Zinnschlag
67a745cdf6 workaround for NPC activation crash 2010-12-31 15:50:54 +01:00
Marc Zinnschlag
2628b5143c Merge remote branch 'jpn/dialouge' 2010-12-30 15:11:17 +01:00
Marc Zinnschlag
5336b90149 music player and NPC rendering branch 2010-12-30 14:50:35 +01:00
Marc Zinnschlag
e404d71e4f fixes for class selection merge 2010-12-30 14:27:19 +01:00
Jason Hooks
60601682cd Beast races fixed 2010-12-21 21:45:54 -05:00
Jason Hooks
1896a6a2e8 Preliminary npcs4 2010-12-13 16:01:52 -05:00
Jason Hooks
467988455c Preliminary npcs3 2010-12-12 22:05:47 -05:00
Jason Hooks
dfe20033ea Preliminary npcs2 2010-11-25 18:36:25 -05:00
Jason Hooks
6aaedff86a Preliminary NPCs 2010-11-25 15:44:56 -05:00
Jason Hooks
a9892161af MP3 functions moved to soundmanager 2010-11-11 19:47:26 -05:00
Jason Hooks
be1582a88f Regional Sounds 2010-11-08 18:01:33 -05:00
Jason Hooks
a038c67e5a Preliminary region sound framework2 2010-11-07 12:51:59 -05:00
Jason Hooks
cab2341259 Preliminary region sound framework 2010-11-06 13:11:09 -04:00
Jan-Peter Nilsson
d9d626cc95 Make DialogueWindow use the new WindowBase 2010-11-06 11:47:46 +01:00
Jan-Peter Nilsson
180164b2f3 Remove unnecessary includes 2010-11-06 11:45:13 +01:00
Jan-Peter Nilsson
770b490539 Make CreateClassDialog use the new WindowBase 2010-11-06 11:44:02 +01:00
Jan-Peter Nilsson
6fc0e4d6d6 Make DescriptionDialog use the new WindowBase 2010-11-06 11:42:54 +01:00
Jan-Peter Nilsson
12dee62307 Make SelectSkillDialog use the new WindowBase 2010-11-06 11:41:41 +01:00
Jan-Peter Nilsson
8f334d1df2 Make SelectAttributeDialog use the new WindowBase 2010-11-06 11:40:41 +01:00
Jan-Peter Nilsson
037c1021e3 Make SelectSpecializationDialog use the new WindowBase 2010-11-06 11:39:38 +01:00
Jan-Peter Nilsson
4e8f55b630 Make PickClassDialog use the new WindowBase 2010-11-06 11:38:29 +01:00
Jan-Peter Nilsson
ed05c5752b Make GenerateClassResultDialog use the new WindowBase 2010-11-06 11:37:00 +01:00
Jan-Peter Nilsson
0d97200e18 Make InfoBoxDialog use the new WindowBase 2010-11-06 11:33:30 +01:00
Jan-Peter Nilsson
6c7f59725f Make StatsWindow use the new WindowBase 2010-11-06 11:29:49 +01:00
Jan-Peter Nilsson
2e7e79f596 Make ReviewDialog use the new WindowBase 2010-11-06 11:29:03 +01:00
Jan-Peter Nilsson
5db021e99b Make TextInputDialog use the new WindowBase 2010-11-06 11:27:53 +01:00
Jan-Peter Nilsson
e551c60e75 Make RaceDialog use the new WindowBase 2010-11-06 11:26:45 +01:00
Jan-Peter Nilsson
933af72d60 Make BirthDialog use the new WindowBase 2010-11-06 11:26:17 +01:00
Jan-Peter Nilsson
6bf10c93c8 Create a base class for dialog windows 2010-11-06 11:25:16 +01:00
Jan-Peter Nilsson
1ff81354eb Remove unused variables 2010-11-06 01:17:05 +01:00
Jan-Peter Nilsson
cb3fa7c3b2 Remove unused variables 2010-11-06 01:17:05 +01:00
Jan-Peter Nilsson
6f608f1400 Make loose functions part of the InfoBoxDialog class 2010-11-06 01:15:56 +01:00
Jan-Peter Nilsson
9d57b4f0d6 Do not store StaticTextPtr in WidgetPtr and use setTextColour 2010-11-06 01:14:29 +01:00
Jan-Peter Nilsson
bb212e20f4 Do not store StaticTextPtr in WidgetPtr and use setTextColour 2010-11-06 01:14:29 +01:00
Jan-Peter Nilsson
e5509ce7b1 Use arrays in CreateClassDialog 2010-11-06 01:13:34 +01:00
Jan-Peter Nilsson
528c39f1bd Use arrays in PickClassDialog 2010-11-06 01:13:34 +01:00
Jan-Peter Nilsson
ef54401407 Use arrays in SelectSkillDialog 2010-11-06 01:11:37 +01:00
Jan-Peter Nilsson
d7b76809ac Remove unnecessary member variables from SelectAttributeDialog 2010-11-06 01:10:33 +01:00
Jan-Peter Nilsson
be5562cb2c Added dialouge window 2010-11-06 01:09:37 +01:00
Jan-Peter Nilsson
54319b0117 Use the input manager to enable the dialog 2010-11-06 01:09:05 +01:00
Jan-Peter Nilsson
700e379d56 Fix some compiler warnings 2010-11-06 01:07:48 +01:00
Jason Hooks
a7c3a29ffd Music Player with directory mp3 lookup 2010-11-01 17:06:13 -04:00
Jason Hooks
74aba13053 Music Player 2010-10-31 12:23:03 -04:00
Jason Hooks
ffaaad188a using theirs 2010-10-27 12:32:50 -04:00
Jan Borsodi
f8b96703e6 Added all questions for the generate class dialogs and implemented calculation of class based on the answers given. There are some combinations which does not yield a class yet, will need to figure out the remaining combinations. 2010-10-24 00:45:21 +02:00
Jan Borsodi
51f26e059a Make sure player is updated after birthsign is set. 2010-10-23 01:28:30 +02:00
Jan Borsodi
cefd5fb338 Reputation and bounty was not initialized to 0. 2010-10-23 01:23:09 +02:00
Jan Borsodi
38b434771a Merge remote branch 'zini/master' into gui-windows 2010-10-23 01:13:11 +02:00
Jan Borsodi
81e83a0813 Player member variables in WindowManager are updated directly when a dialog finishes, needed for review dialog which is shown directly after another closes. 2010-10-23 01:09:33 +02:00
Jan Borsodi
cf9b90386c Do not set the birth sign ID if it is empty. 2010-10-23 01:01:03 +02:00
Jan Borsodi
a0447bcd95 Made sure review dialog is removed before going to previous dialogs. 2010-10-23 01:00:25 +02:00
Jan Borsodi
1c6b9a9b7b Activated buttons in review dialog to go to the respective dialogs. 2010-10-23 01:00:07 +02:00
Jan Borsodi
025af1717f Removed gameWindowSize parameter from all dialogs that had it, instead this is fetched via the environment variable. 2010-10-23 00:17:41 +02:00
Jan Borsodi
12fe9305a6 Further unification of dialog API, all dialogs now have an open() method which updates gui content and makes it visible. 2010-10-23 00:11:54 +02:00
Jan Borsodi
e39f700372 Removed unnecessary methods. 2010-10-23 00:04:00 +02:00
Jan Borsodi
2bf29c17f5 Made sure current player name is shown in name dialog. 2010-10-23 00:00:09 +02:00
Jan Borsodi
e6ad68b8d0 Avoid exception if class ID is not found, instead don't show any fields in the gui. 2010-10-22 23:52:24 +02:00
Jan Borsodi
aaa80d1eb0 Made sure race and class dialog shows the current player values. 2010-10-22 23:51:53 +02:00
Jan Borsodi
2affe7cf78 Removed earlier workaround code for dialog callbacks, no need to reset them anymore as the dialogs are cleaned up at a later point. 2010-10-22 23:38:36 +02:00
Jan Borsodi
06f226f2d8 Updated WindowManager to use the new removeDialog function. 2010-10-22 23:34:41 +02:00
Jan Borsodi
f756e171cc Made sure dialog garbage is also cleaned up on destruction. 2010-10-22 23:21:15 +02:00
Jan Borsodi
1f7659cb12 Only set the class and race IDs if they contain a non-empty string. 2010-10-22 23:18:57 +02:00
Jan Borsodi
6d71094f3b Updated description dialog (from create class) to use WindowManager::removeDialog. 2010-10-22 23:14:52 +02:00
Jan Borsodi
506f61d254 Added a method to remove a dialog safely, first hides the dialog then schedules for deletion in the garbage list. 2010-10-22 23:14:21 +02:00
Jan Borsodi
16aa13721a Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame.
Fixed incorrect code in onCreateClassDialogBack, should use set class from pickClassDialog.
Add private method setGuiMode() which calls the input manager, updated all gui-mode changes in WindowManager to use that.
2010-10-22 22:54:15 +02:00
Marc Zinnschlag
38ab9f7a3d Merge branch 'newchar'
Conflicts:
	components/esm_store/store.hpp
2010-10-22 10:27:32 +02:00
Marc Zinnschlag
493b1ff081 gcc compatibility fix 2010-10-22 10:21:42 +02:00
Marc Zinnschlag
cc86fe54d5 Merge remote branch 'amos/gui-windows' into newchar 2010-10-22 10:12:39 +02:00
Jan Borsodi
3e5f278882 Fixed birthsign and skill list in review dialog, they were not properly set. 2010-10-21 09:47:34 +02:00
Jan Borsodi
970a7a3498 Removed hardcoded values from review dialog and added functionality for setting all fields in the dialog. Window manager keeps track of player values set from the outside and passes these to the review dialog. 2010-10-21 09:28:09 +02:00
Jan Borsodi
1c1d33e723 Initial work on the stat review dialog. 2010-10-20 21:40:32 +02:00
Jan Borsodi
c45811770a Added a custom widget for displaying dynamic stats (health, magicka, fatigue). Can show a title/label, graphical bar and detailed text. 2010-10-20 21:39:18 +02:00
Marc Zinnschlag
a8c974d2e7 added set/get/mod instructions for skills 2010-10-20 11:31:42 +02:00
Jan Borsodi
76ab7302b1 Fixed crash when entering the birth dialog two or more times. Array should not have been static. 2010-10-10 02:54:45 +02:00
Jan Borsodi
0cc8f84393 Finished handling of Create Class dialog, now a new class is created and set in the mechanics manager. 2010-10-10 02:43:44 +02:00
Jan Borsodi
232164bfb0 Implemented the final dialog for Generate Class which shows the class that was chosen by the game based on the players chosen questions. The class is currently hardcoded to Acrobat. 2010-10-10 01:52:08 +02:00
Jan Borsodi
b364d47b0b Implemented the Class Choice dialog which allows the player to choose between three ways to define a class.
Added a generic infobox dialog which displays some text and a set of buttons (vertical only for now), this is used for the Class Choice dialogs and the dialogs which shows various questions the player must choose from. The questions are currently hardcoded.
Added more gui states to handle the extra class dialogs (Generate, Pick or Create).
2010-10-10 01:50:19 +02:00
Marc Zinnschlag
1c4db82a0e added --script-all switch 2010-10-06 14:52:53 +02:00
Marc Zinnschlag
8659ce3a82 extended --start switch for exterior cell support 2010-10-05 18:23:53 +02:00
Marc Zinnschlag
6fe6f3d282 adjust initial magicka based on Fortify Maximum Magicka effect 2010-09-30 15:58:31 +02:00
Marc Zinnschlag
98405a5716 implemented magic effects from abilities (effects are not applied yet) 2010-09-30 15:42:28 +02:00
Marc Zinnschlag
eeca39220b added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation 2010-09-30 14:28:01 +02:00
Jan Borsodi
3af1c66f8d Switched to correct GMST values in the Create Class dialog. 2010-09-28 12:06:42 +02:00
Jan Borsodi
8acf04fc08 Added dialog for editing description in custom class dialog. 2010-09-27 12:56:48 +02:00
Marc Zinnschlag
49f68e08bf Redemption compatibility fix 2010-09-26 10:01:30 +02:00
Marc Zinnschlag
12a15e3fb7 implemented class effects on player skills 2010-09-26 09:55:00 +02:00
Marc Zinnschlag
19fdd48f75 fixed a bug in class-part of setting initial skills 2010-09-26 09:36:15 +02:00
Marc Zinnschlag
9a0618fbb8 fixed a comment 2010-09-25 20:23:38 +02:00
Marc Zinnschlag
5260cb2d16 first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
Jan Borsodi
ee101440a2 Continued work on Class Create dialog. Added sub-dialogs for picking specialization, attribute and skill. Also added some definitions in ESM for attributes and specializations. 2010-09-24 15:28:14 +02:00
Jan Borsodi
d97dad7a86 Initial work on the Class Create dialog. 2010-09-22 20:59:13 +02:00
Marc Zinnschlag
283e0df3a0 send skill updates to GUI sub-system 2010-09-21 17:42:07 +02:00
Jan Borsodi
404aacae1b Call setPlayerClass when the class has been chosen. 2010-09-21 15:44:48 +02:00
Jan Borsodi
cd3e976b7c Added birthsign dialog and spell effect widget. 2010-09-21 12:34:47 +02:00
Jan Borsodi
3e611b5d4c Added widget for spells, updated race dialog to use that. 2010-09-20 13:36:55 +02:00
Jan Borsodi
cd8b88dea1 Introduced custom widgets (skill and attribute) which should make it easier to make new windows. Changed race and class dialog to use the new skill and attribute widgets. 2010-09-20 13:17:02 +02:00
Jan Borsodi
647129c866 The type used for Stat/DynamicStat templates are now stored as a typedef. Added some convenience constructors for initializing Stat/DynamicStat objects. 2010-09-20 13:10:15 +02:00
Jan Borsodi
eec34e9f0e Added dialog for picking class from a list. 2010-09-19 04:29:22 +02:00
Jan Borsodi
07b1b21b29 Fixed incorrect comparison with current race, should use the ID not the name. 2010-09-19 04:28:12 +02:00
Jan Borsodi
54996684aa Merge branch 'master' into gui-windows 2010-09-19 02:04:36 +02:00
Jan Borsodi
64fce8d321 Added an option (USE_DEBUG_CONSOLE) to cmake file to disable the console for debug builds on windows. If set to false all debug output is redirect to the debug output of Visual Studio. 2010-09-19 02:01:01 +02:00
Jan Borsodi
7bfae798e8 Changed indentation of stats window class from 2 spaces and to 4 spaces. 2010-09-18 21:36:16 +02:00
Jan Borsodi
4f296896e1 Moved code for the stats window from the header file and to the cpp file. 2010-09-18 21:34:49 +02:00
Jan Borsodi
001fc0c6e8 The content of the skill list in the stat window is now scrollable with a vertical scroller. 2010-09-18 21:24:05 +02:00