Commit Graph

1605 Commits (7d9d377575ff6aac58561c670c8716314386700a)

Author SHA1 Message Date
Alexei Kotov fd6e96576a Rework music playback (bug #7172) 2 years ago
psi29a a7a89ba7c1 Merge branch 'launcher' into 'master'
Rework how OpenMW launcher looks

Closes #6922

See merge request OpenMW/openmw!2587
2 years ago
psi29a dc3ec1a0a0 Merge branch 'mwscript' into 'master'
Multiple mwscript optimizations and some refactoring

See merge request OpenMW/openmw!2600
2 years ago
Andrei Kortunov 902c48d1bb Rework launcher UI 2 years ago
Alexei Kotov 434b4deda1 Don't use xkf if xnif is merely the base model (bug #5371) 2 years ago
elsid b88f0d2dbd
Replace mwscript program serialization into a vector with simple struct
Mostly to avoid string literal lookup by index with iteration over all preciding
literals and calling strlen. This is very inefficient. In genral this makes code
much more straightforward but also makes it portable since now int and float of
different sizes are properly supported.
2 years ago
glassmancody.info ee1acd6eb1 add sfc setting, only add to subgraph when enabled 2 years ago
psi29a 6a250c5900 Merge branch 'baby_it_is_occluded_outside' into 'master'
Weather Particle Occlusion (#5492)

Closes #5492

See merge request OpenMW/openmw!1328
2 years ago
Andrei Kortunov 9630246cae Sort quests in journal by name (bug 7054) 2 years ago
glassmancody.info 9a4977d334 rain occlusion 2 years ago
psi29a c9d57788fb Merge branch 'save_fix' into 'master'
Clear character name in the loading menu when there are no saves left

See merge request OpenMW/openmw!2583
2 years ago
Andrei Kortunov 760135591b Clear character name in the loading menu when there are no saves left (bug 7088) 2 years ago
Andrei Kortunov b217d1fc36 Use OpenMW logging levels for MyGUI log (feature 7130) 2 years ago
elsid 9c91fdcf5d
Move #7121 changelog record to 0.48 2 years ago
psi29a 80e2cd79ec Merge branch 'boat_closer_to_todd' into 'master'
Ignore special characters preceding script commands

Closes #6807

See merge request OpenMW/openmw!2555
2 years ago
psi29a ba2ececa93 Merge branch 'resolution' into 'master'
Improve window mode change

Closes #7087

See merge request OpenMW/openmw!2530
2 years ago
elsid 25ead80d8b
Fix hour modulo expression
Round result of std::fmod(hours, 24) to the nearest float below 24 on double to
float conversion when it is not. Add special type and conversion function along
with tests to be used in all places where such conversion happens.

To avoid producing hours equal to 24 due to double to float precision loss.
2 years ago
Evil Eye b19ad079c2 Ignore special characters preceding script commands 2 years ago
Andrei Kortunov 08f7554e38 Improve window mode change (feature #7087) 2 years ago
Alexei Kotov cdd6a8c007 Merge branch 'models_for_the_model_god' into 'master'
Implement TestModels/T3D

Closes #7058

See merge request OpenMW/openmw!2506
2 years ago
Evil Eye 209a102061 Update a reference's base record pointer on resurrection 2 years ago
AnyOldName3 08361a6682 Merge branch 'LOD-support-to-Object-Paging' into 'master'
Add LOD support to Object Paging

See merge request OpenMW/openmw!2459
2 years ago
Cédric Mocquillon 9aee876687 Update changelog 2 years ago
psi29a d29d68f1ba Merge branch 'allycache' into 'master'
Always consider an actor their own ally (bug #6313)

Closes #4229 and #6313

See merge request OpenMW/openmw!2504
2 years ago
Evil Eye 0ae5755abb Implement TestModels/T3D 2 years ago
Alexei Kotov 5d11238723 Always consider an actor their own ally (bug #6313) 2 years ago
Alexei Kotov a5adb73900 Make idle emitters emit ripples every 1.5 seconds (bug #5883) 2 years ago
psi29a 3ca17e5183 Merge branch 'landofwindandshade' into 'master'
Handle landing in the frame the jump is over (bug #5849)

Closes #5849

See merge request OpenMW/openmw!2499
2 years ago
Alexei Kotov 180963488f Play shield hit sound when the hit is blocked (bug #6645) 2 years ago
Alexei Kotov 9b8399c353 Handle landing in the frame the jump is over (bug #5849) 2 years ago
psi29a 48232bfece Merge branch 'consecutiveseriouspunches' into 'master'
Don't process unexpected hit text keys (bug #7042)

Closes #7042

See merge request OpenMW/openmw!2473
2 years ago
Alexei Kotov ece7a98e03 Only prevent initially dead actors from floating up (bug #4204) 2 years ago
Alexei Kotov eadade9dfc Don't process unexpected hit text keys (bug #7042) 2 years ago
Evil Eye 60c26832d2 Use class service flags for autocalc NPCs 2 years ago
Evil Eye e6592aa850 Add key flag on load 2 years ago
elsid b92d80249e
Adjust initial distance when destination is changed for obstacle check
Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2 years ago
elsid 953954ff95
Do not adjust position for falling actors 2 years ago
Evil Eye 7cc55022a1 Implement sun damage based on the research on the wiki 2 years ago
elsid 8068d0153f
Initialize reserved names once to avoid race condition
CanOptimizeCallback::isReservedName function may be executed by multiple threads
simultaneously. One of them creates a static but both of them run if statement
and see it's empty because none of them added elements there yet. Both of them
go to the branch where new elements are added doing it without any
synchronization possibly causing SIGSEGV.
2 years ago
psi29a 7e6011751c Update CHANGELOG.md 2 years ago
Andrei Kortunov a2c02d2999 Support high-resolution cursor textures (feature 6933) 2 years ago
Andrei Kortunov 6ec9616ddd Localize the 'show effect duration' option 2 years ago
psi29a 1859c6eded Merge branch 'pcvisionbonus' into 'master'
Implement PCVisionBonus functions

Closes #6983

See merge request OpenMW/openmw!2371
2 years ago
psi29a 1943486812 Merge branch 'savescreenshots' into 'master'
!2358 follow-up (bug #6661)

Closes #6661

See merge request OpenMW/openmw!2376
2 years ago
Alexei Kotov 336bef0403 Update changelog 2 years ago
Alexei Kotov a285c62e54 Update changelog 2 years ago
Evil Eye 6117b10cfa Derive screen brightness from the blind modifier 2 years ago
Evil Eye 489c7a10b6 Implement PCVisionBonus functions 2 years ago
Evil Eye 9484d8ce51 Make the Sound magic effect make noise 2 years ago
psi29a 647b22e175 Merge branch 'DistantLOD' into 'master'
Support for TES distant LOD

See merge request OpenMW/openmw!1861
2 years ago
psi29a 71cafeae38 Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
Always create touch explosions for non-actors

Closes #5714

See merge request OpenMW/openmw!2364
2 years ago
psi29a a247bba981 Merge branch 'damage_over_time' into 'master'
Keep showing NPC health while dealing damage

Closes #6427

See merge request OpenMW/openmw!2362
2 years ago
Evil Eye bd4322360d Always create touch explosions for non-actors 2 years ago
unknown d5b42bc843 Reflect non-harmful effects as well 2 years ago
unknown f68e7ce0b5 Keep showing NPC health while dealing damage 2 years ago
Cédric Mocquillon 160cbfa04e Add changelog entry 2 years ago
elsid 709baafd12
Limit AiWander destination by wander distance
From initial actor position.

findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.

Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2 years ago
elsid ab1ddc690e
Do not check getPolyHeight status
It may fail in some cases depending on a platform without obvious reason.
2 years ago
Kindi da4a72ab19 Sun Damage for QuasiExt 2 years ago
Alexei Kotov d458894868 Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816) 2 years ago
psi29a 28d6159b86 Update CHANGELOG.md 2 years ago
Alexei Kotov aee8150d65 Autoresize table subview columns (bug #6939)
Use the contents of the first 500 records, clamp the width to [100, 300]
2 years ago
Alexei Kotov edbd05a3f7 Support more NiPixelData formats (feature #6945) 2 years ago
Alexei Kotov c857346f7b Remove 0.43.0 death animation backward compatibility hack (#5977) 2 years ago
Alexei Kotov ff5a042f5b Remove cooldown for ranged back up (bug #5129) 2 years ago
Alexei Kotov 7f3d2c18e1 Evaluate melee hits on weapon release (bug #5057) 2 years ago
Alexei Kotov 3e34d5e9f2 Rewrite attack animation logic (bug #4127) 2 years ago
psi29a 75454c3c68 Merge branch 'go_49' into 'master'
Flip the switch on for 0.49

See merge request OpenMW/openmw!2256
2 years ago
Andrei Kortunov 63682fc3ba Additional fixes for 0.48 changelog 2 years ago
Bret Curtis bfd3ece818 Flip the switch on for 0.49 2 years ago
psi29a b551e69b6f #5534 remove OSG 3.4 support and require at least 3.6.5 support 2 years ago
Andrei Kortunov af542a873f Cleanup 0.48 changelog 2 years ago
Alexei Kotov 0fd817150e Merge branch 'ordinator_farming_restored' into 'master'
Save state for disposed actors if they can respawn

Closes #6923

See merge request OpenMW/openmw!2232
2 years ago
Andrei Kortunov 7dd668bf12 Allow mouse scrolling in the race preview widget (feature 6925) 2 years ago
Evil Eye 1248bdc816 Save state for disposed actors if they can respawn 2 years ago
psi29a c22b9e273f Merge branch 'effecttooltip' into 'master'
Don't center spell and enchanted item effect lists (bug #4310)

Closes #4310

See merge request OpenMW/openmw!2227
2 years ago
psi29a 9085f17a74 Merge branch 'bigpeepeventsenergy' into 'master'
Break SDL_PeepEvents loop on error (bug #6890)

Closes #6890

See merge request OpenMW/openmw!2224
2 years ago
Alexei Kotov aa5fcc6649 Don't center spell and enchanted item effect lists (bug #4310) 2 years ago
psi29a 861f1d5303 Merge branch 'pleaseshutupyoustupiddoor' into 'master'
Don't stop playing sounds attached to removed objects (bug #6896)

Closes #6896

See merge request OpenMW/openmw!2221
2 years ago
psi29a 77f4ea7d7c Merge branch 'titleofthemovie' into 'master'
Prevent Movies_Morrowind_Logo video from pausing sounds (bugs #6049, #6109)

Closes #6109 and #6049

See merge request OpenMW/openmw!2223
2 years ago
psi29a 04fcfcc79d Merge branch 'master' into 'bigpeepeventsenergy'
# Conflicts:
#   components/sdlutil/sdlinputwrapper.cpp
2 years ago
psi29a 1a52ed038e Merge branch 'mousemotion' into 'master'
Prevent mouse movement events from being queued in loading screens (bug #4374)

Closes #4374

See merge request OpenMW/openmw!2225
2 years ago
Alexei Kotov bccdefd63f Discard momentum upon teleportation (bug #6545) 2 years ago
Alexei Kotov f9fdcfe4a7 Prevent mouse movement events from being queued in loading screens (bug #4374) 2 years ago
Alexei Kotov bb2fa1cbfa Break SDL_PeepEvents loop on error (bug #6890) 2 years ago
Alexei Kotov 2126cedb7d Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049)
Fix custom decoder tracks update (bug #6109)
2 years ago
Alexei Kotov f9d41fcfe8 Don't stop playing sounds attached to removed objects (bug #6896) 2 years ago
psi29a 42db39e281 Merge branch 'esscamera' into 'master'
essimporter: Recover player's pitch from PCDT (bug #6818)

Closes #6818

See merge request OpenMW/openmw!2210
2 years ago
Evil Eye 6196e777da Break invisibility before applying CE enchantments 2 years ago
Alexei Kotov 8f9b2becde essimporter: Recover player pitch from PCDT (bug #6818) 2 years ago
Alexei Kotov 0d18f76271 Editor: Decouple levelled list columns (bug #6705) 2 years ago
psi29a 5cd4dbd9a9 Merge branch 'unrestrictedfailure' into 'master'
Spellcasting timing fixes (bug #4227)

Closes #4227

See merge request OpenMW/openmw!2201
2 years ago
Alexei Kotov 435ddcfb6b Snap down any actor teleported with Position/PositionCell (bug #6154) 2 years ago
Alexei Kotov a914d7a9b0 Spellcasting timing fixes (bug #4227)
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2 years ago
psi29a 4f9bcfd3f5 Merge branch 'issue_6888' into 'master'
Implement Add switch for armor degradation fix. #6888

See merge request OpenMW/openmw!2184
2 years ago
Ivan Beloborodov f960e30d01 Implement Add switch for armor degradation fix. #6888 2 years ago
Alexei Kotov 93eb470024 Break invisibility after stopping preparing the attack (bug #5976) 2 years ago
psi29a 461fdcd11b Merge branch 'mybodyisready' into 'master'
Delay any quick key use while the player isn't ready (bug #6054)

Closes #6054

See merge request OpenMW/openmw!2198
2 years ago
psi29a 4ecfc0e9ac Merge branch 'torchwood' into 'master'
Don't extinguish held light sources when they're hidden (bug #6910)

Closes #6910

See merge request OpenMW/openmw!2194
2 years ago
psi29a 48c26117da Merge branch 'stagger' into 'master'
Cancel stagger after weapon release animations (bug #6869)

Closes #6869

See merge request OpenMW/openmw!2192
2 years ago
psi29a 3db753a30c Merge branch 'invisibility' into 'master'
Don't headtrack or greet magically hidden actors (bug #5978)

Closes #5978

See merge request OpenMW/openmw!2196
2 years ago
Alexei Kotov 55f34f4f0d Delay any quick key use while the player isn't ready (bug #6054) 2 years ago
Alexei Kotov 88bd3d559a Don't headtrack or greet magically hidden actors (bug #5978) 2 years ago
Alexei Kotov 94dfcdd062 Don't extinguish held light sources when they're hidden (bug #6910) 2 years ago
Alexei Kotov 16e373f30e Make enchanted item casting use accurate aiming for 1 frame (bug #6909) 2 years ago
Alexei Kotov a2c5161ac4 Cancel stagger animation when an attack ends (bug #6869) 2 years ago
psi29a 201528a6e2 Merge branch 'issue-6435' into 'master'
Issue 6435: Allow builds using Visual Studio 2022

See merge request OpenMW/openmw!2144
2 years ago
psi29a 59f1bcc966 Merge branch 'quickerkeys' into 'master'
Allow activating quick keys menu in menus (bug #6898)

Closes #6898

See merge request OpenMW/openmw!2178
2 years ago
psi29a d43e85051f Merge branch 'walkwhenyoucantride' into 'master'
Revert MR 2048

See merge request OpenMW/openmw!2175
2 years ago
Alexei Kotov 80a2ef29ad Allow activating quick keys menu in menus 2 years ago
Max Henzerling 281abae2fd Issue-64356: Add support for msvc 2022 2 years ago
myrix dba0609f24 changelog 2 years ago
Alexei Kotov 578b58ca14 Properly handle negative count RemoveItem (bug #6895) 2 years ago
Alexei Kotov bbb8a5e1cb Revert MR 2048 2 years ago
Andrei Kortunov dc97b1d1b4 Add changelog entries 2 years ago
Andrei Kortunov ccbb5e03fb Use YAML files to translate MyGUI's localization tags 3 years ago
elsid a16c55c93f
Use float based scale factor for ImageButton texture 3 years ago
Evil Eye cc081c3d2d Don't add additional targets to allies that are already in combat 3 years ago
Alexei Kotov fbb0004aae Avoid assigning idle animations to non-actors (bug #5371) 3 years ago
psi29a db27ffe49a Merge branch 'changelog' into 'master'
Align the changelog with the milestone

See merge request OpenMW/openmw!2040
3 years ago
Nelsson Huotari 334c6dde0b custom class for osgAnimation::RigGeometry, Collada animated deforming body parts 3 years ago
Evil Eye 116825a521 Align the changelog with the milestone 3 years ago
Alexei Kotov a5d8286cf2 Reject models that don't have grass\ prefix from groundcover cache 3 years ago
Alexei Kotov 456277ba6a Update changelog 3 years ago
psi29a 436db8c0e5 Merge branch 'ffmpeg5' into 'master'
fix hang with ffmpeg5 (ffmpeg_decoder: signal EOF/errors on readPacket)

Closes #6631

See merge request OpenMW/openmw!1941
3 years ago
Alexei Kotov 21f6e2e419 Encapsulate NIF transformations, round 2 (task #6709) 3 years ago
Dominique Martinet c5cdb0c277 ffmpeg_decoder: signal EOF/errors on readPacket
openmw with ffmpeg 5 would hang in an infinite loop trying to read at end of
files in avformat_open_input()
avio_read() apparently now no longer handlers 0 as a return value to signal
EOF and we need ot explicitly return AVERROR_EOF; their documentation
explicitely states "For stream protocols, must never return 0 but rather
a proper AVERROR code." for avio_alloc_context's read_context.

Also fix the exception case to return AVERROR_UNKNOWN -- I assume we'd
otherwise get stuck there too, but I don't know what would trigger this
case.

Fixes #6631
3 years ago
Evil Eye f41e46db64 Replace empty NPC class with fallback 3 years ago
Cody Glassman ce49aa1202 Attach lights at origin when missing AttachLight node 3 years ago
Petr Mikheev cf49b46d64 Show logs in the debug window
Some part of UI code is written by @andrew-app
3 years ago
cody glassman 04843fed6d moddable post-processing pipeline 3 years ago
Evil Eye c0cc5feecd Initialize DialInfo::DATAstruct with the proper blank values 3 years ago
cody glassman ad139f2f9a rename to windowed fullscreen 3 years ago
cody glassman 05901a2480 add borderless windows, deprecate fullscreen mode 3 years ago
Evil Eye 55d32432b9 Don't mark idle animations as bad when blocking them 3 years ago
AnyOldName3 2b9c7e77bd Appease the CHANGELOG 3 years ago
Max Henzerling 2771fa1bb4 create and add issue to changelog 3 years ago
psi29a 265fa51128 Merge branch 'respect_water_filtering' into 'master'
Simple water should respect filter settings (#5989)

Closes #5989

See merge request OpenMW/openmw!1813
3 years ago
Evil Eye db19700599 Make stack manipulation unconditional 3 years ago
cody glassman 13a05dbd63 simple water should respect filter settings 3 years ago
psi29a 51024a8208 Merge branch 'issue-6706-save-the-size-of-the-options-window' into 'master'
Issue-6706 Save the size of the Options window

Closes #6706

See merge request OpenMW/openmw!1798
3 years ago
Eris Caffee de291b0ec4 Issue-6706 Save the size of the Options window 3 years ago
cody glassman 276cb6f170 clamp vertex lighting in fragment shader properly 3 years ago
psi29a 66a96bfa5e Merge branch 'launcher-datadirs' into 'master'
Make launcher handle data dirs #2858 and BSA

See merge request OpenMW/openmw!192
3 years ago
fredzio b88d32ff5b Add 3 tabs in the "Data Files" page
1 with the data directories
2 with the BSA archives
3 with the content selector

When user select a directory to be added, first we walk the directory
hierarchy to make a list of all potential data= entries. If we find
none, the selected directory is added.

If more than one data directory is found, user is presented with a
directory list to check which one(s) are to be added.

Directories containing one or more content file are marked with an icon.

data= and fallback-archive= lines are handled like content= lines:
- they are part of the profile in launcher.cfg, prefixed by the profile
name
- they are updated in openmw.cfg when profile is selected / created

Directories can be moved in the list by drag and drop or by buttons.
Insertion is possible anywhere in the list.
Global data path and data local are shown but are greyed out, as they
are always included.

No attempt is made to ensure that the user choice are valid
(dependencies, overwrite of content).

After a profile is loaded, any added content is highlighted in green.
3 years ago
elsid e777e35414
Use system_clock for time in logs
high_resolution_clock may not give real time. MSVC implements it as
steady_clock that is basically CPU time which is usually desynchronized with
real time.
3 years ago
psi29a c14796fc57 Merge branch 'ncc' into 'master'
#6496 Handle NCC flag in Nif files

See merge request OpenMW/openmw!1516
3 years ago
psi29a 4e723cad59 Merge branch 'issue-6667-pressing_escape_during_wait_causes_black_screen' into 'master'
issue-6667 pressing escape during wait causes black screen

See merge request OpenMW/openmw!1783
3 years ago
Eris Caffee 627656ace0 issue-6667 pressing escape during wait causes black screen 3 years ago
psi29a 58f77ab3ef Merge branch 'issue-5279-console_stops_scrolling_properly_after_selection' into 'master'
issue-5279 console stops scrolling properly after selection

See merge request OpenMW/openmw!1781
3 years ago
Eris Caffee b2c6c49999 issue-5279 console stops scrolling properly after selection 3 years ago
fredzio d05a2facf3 Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
Expose objects with NC flag to be used by Lua mods.
3 years ago
Eris Caffee db84d9e649 Issue 2766 Warn user of old MW version detected 3 years ago
Evil Eye 61ea678a96 Implement ignored records 3 years ago
psi29a 84458baa8b Merge branch 'VA_OpenMW-CS' into 'master'
OpenMW-CS: Issue #3245 Add configurable instance grid, angle, and scale snapping

Closes #3245

See merge request OpenMW/openmw!1737
3 years ago
VidiAquam e2f393cbdb Update CHANGELOG.md, AUTHORS.md 3 years ago
Bret Curtis 0db5415976 refactor to use mInternal, support Flag_Reverse and updated changelog/authors.md 3 years ago
Alexei Dobrohotov 98b2ddfd4c Make console and maximized window defaults mimic Morrowind 3 years ago
Evil Eye c1d700f770 Don't reset last hit object if the ID doesn't match 3 years ago
Nelsson Huotari 6869fa18e4 Fix unsafe memory access at object.cpp 3 years ago
psi29a 1542a0392c Merge branch 'gloss' into 'master'
Gloss-mapping

Closes #6541

See merge request OpenMW/openmw!1552
3 years ago
Evil Eye 12f6530ab3 Relocate changelog entries 3 years ago
Evil Eye 484a7c7b7e Base dialogue order solely on mPrev 3 years ago
Evil Eye 25feea9b16 Prevent write to empty vector element 3 years ago
psi29a 7e4e78b1a7 Merge branch 'engarde' into 'master'
Always reduce weapon condition by the raw damage (bug #6559)

Closes #6559

See merge request OpenMW/openmw!1694
3 years ago
Alexei Dobrohotov fdd9e6a793 Always reduce weapon condition by the raw damage (bug #6559) 3 years ago
Alexei Dobrohotov 1a15ad216d Increase the base angular velocity to 900°/sec (#5192) 3 years ago
Alexei Dobrohotov dd473d06df Implement gloss-mapping (feature #6541) 3 years ago
psi29a b011809056 Merge branch 'master' into 'sort_me_baby_one_more_time'
# Conflicts:
#   components/nif/niffile.cpp
3 years ago
psi29a bd8c75daee Merge branch 'quest_redo' into 'master'
Restart all quests with the same name when a quest is restarted

Closes #6606

See merge request OpenMW/openmw!1651
3 years ago
Alexei Kotov 14a9af15ab Merge branch 'dagoth_wave' into 'master'
Remove weaponless, non-biped distinction

Closes #5054

See merge request OpenMW/openmw!1517
3 years ago
Evil Eye c382910c1f Restart all quests with the same name when a quest is restarted 3 years ago
glassmancody.info 712107de2d nisortadjust support 3 years ago
psi29a 9183fa897e Merge branch 'particle_vertex_palooza' into 'master'
Support vertex emitters (#6592)

Closes #6592

See merge request OpenMW/openmw!1638
3 years ago
glassmancody.info 88f02913d5 use vertex emitters on array particle controllers when appropriate 3 years ago
glassmancody.info bbc9c53423 support morrowind stenciling 3 years ago
Petr Mikheev 1bcc4a8bcc Read settings.cfg from all active config dirs 3 years ago
Alexei Dobrohotov aaea2bc0f6 Implement transformBoundingSphere for both sphere types (bug #6579) 3 years ago
Evil Eye 8752f78fa4 Remove weaponless, non-biped distinction 3 years ago
elsid ae821738c9
Revert "Add #5858 to the changelog"
This reverts commit 670cc97947.
3 years ago
Petr Mikheev 88a83bab1f Remove predefined data paths `data="?global?data"`, `data=./data` (#6564) 3 years ago
psi29a 84e209308d Merge branch 'refactor/interpreter' into 'master'
Cleanup interpreter code a bit

Closes #6553

See merge request OpenMW/openmw!1556
3 years ago
Matt 34723c8ea8 Cleanup interpreter code a bit 3 years ago
Evil Eye 670cc97947 Add #5858 to the changelog 3 years ago
Artem Nykolenko a5cdc889a2 #6303 Made player stop attacking and sheathe weapon when going to jail 3 years ago
Cody Glassman 8ec0a52605 Toggable day night switch (#5928) 3 years ago
psi29a a1f8db7600 Merge branch 'bright_spells' into 'master'
Replicate Morrowind spell lighting (#4949)

Closes #4949

See merge request OpenMW/openmw!1544
3 years ago
Abdu Sharif cd1bea080f Update changelog and remove an unused setting from settings-default.cfg 3 years ago
cody glassman 8216410e7d add white ambient to spell VFX as in Morrowind 3 years ago
psi29a 0766e1310b Merge branch 'lunacy' into 'master'
Don't touch base stats when turning into a werewolf

Closes #6333

See merge request OpenMW/openmw!1511
3 years ago
Evil Eye 6f870a464b Replace magic numbers with enums 3 years ago
Evil Eye debdcf2953 Don't touch base stats when turning into a werewolf 3 years ago
Evil Eye c166341ec0 Merge branch 'gh_sync' into 'master'
Resovles #6519 Do not display effects duration for ingredient

See merge request OpenMW/openmw!1506
3 years ago
psi29a 81c9ef947f Resovles #6519 Do not display effects duration for ingredient 3 years ago
psi29a 01ac96e900 Merge branch 'stats_gave_me_a_headache' into 'master'
Make Set- and ModStat behave as they should

Closes #2036

See merge request OpenMW/openmw!1410
3 years ago
Alexei Dobrohotov 26dfce1114 Rehash key group and morph loading (bug #6517) 3 years ago
psi29a dc4d73e76c Merge branch 'msgboxvanillastyle' into 'master'
Vanilla style encumbrance messagebox

Closes #6191

See merge request OpenMW/openmw!1437
3 years ago
kuyondo 651b79d34e Update changelog.md 3 years ago
Evil Eye a204b4da96 Change the legalities of opening unlocked objects 3 years ago
elsid 24ec06f0d2
Add changelog record for navmesh disk cache 3 years ago
psi29a 59ab947f3b Merge branch 't800' into 'master'
Keep only one '\0' in NIF strings (bug #6473)

Closes #6473

See merge request OpenMW/openmw!1458
3 years ago
psi29a c844e5d045 Merge branch 'racer_recursion_limited' into 'master'
Check if a leveled creature is in an unloaded cell before deciding it doesn't exist

Closes #4376

See merge request OpenMW/openmw!1420

(cherry picked from commit 782371cb2e7f6653d72305090033557b53bbcf3a)

6d945da7 Check if a leveled creature is in an unloaded cell before deciding it doesn't exist
3 years ago
Alexei Dobrohotov dd15b30a27 Keep only one '\0' in NIF strings (bug #6473) 3 years ago
Kindi 47ff6a87a3 Raise a warning when entering non-existent region 3 years ago
Evil Eye b35cb038d0 Merge branch 'drowningbar' into 'master'
Bug #5434: Pinned windows shouldn't cover breath progress bar

Closes #5434

See merge request OpenMW/openmw!1448
3 years ago
andrew-app 13400b2c5f Bug #5434: Pinned windows shouldn't cover breath progress bar 3 years ago
Ivan Beloborodov ead0cb5ce0 #6419 Topic shouldn't be greyed out if they can produce another topic reference. 3 years ago
Evil Eye f1ec8db393 Make Set- and ModStat behave as they should 3 years ago
psi29a 7f2c0df3fd Merge branch 'follow_the_path_of_peace' into 'master'
Remove allies from combat when stopping combat

Closes #1930

See merge request OpenMW/openmw!1441
3 years ago
Kindi 5927924ebc Update CHANGELOG.md 3 years ago
Evil Eye d6f06fbf9a Remove allies from combat when stopping combat 3 years ago
Evil Eye a231037449 Merge branch 'accumroot' into 'master'
Use the anim source to find mAccumRoot (bug #6417)

Closes #6417

See merge request OpenMW/openmw!1431
3 years ago
kuyondo 5ffd077f9e Update changelog.md 3 years ago
Alexei Dobrohotov fd58e5ba77 Use the anim source to find mAccumRoot (bug #6417) 3 years ago
psi29a 53e14eb238 Merge branch 'reset' into 'master'
AI reset argument

Closes #6177 and #1465

See merge request OpenMW/openmw!1405
3 years ago
psi29a adc3bab51e Merge branch 'Embedded-error-marker' into 'master'
Embed marker error

See merge request OpenMW/openmw!1383
3 years ago
Cédric Mocquillon 8a7b4649f0 Update changelog 3 years ago
Evil Eye 3c57ffd81f Save repeat and duration 3 years ago
Evil Eye c5de69f9c6 Merge branch 'faceyourfears' into 'master'
Make AiExtensions less toxic (bug #6429)

Closes #6429

See merge request OpenMW/openmw!1411
3 years ago
Alexei Dobrohotov fcef92e3ea Make AiExtensions less toxic (bug #6429) 3 years ago
Evil Eye 42020bc2c3 Ignore the axis argument when rotating the player 3 years ago
psi29a d4e8a58351 Merge branch 'headsup' into 'master'
Force assign head animation timer (bug #4389)

Closes #4389

See merge request OpenMW/openmw!1361
3 years ago
Alexei Kotov ec63546a37 Merge branch 'save_me_utf8' into 'master'
Handle non-ASCII characters without triggering an assertion

Closes #6396

See merge request OpenMW/openmw!1375
3 years ago
Evil Eye 8f48a1f030 Handle non-ASCII characters while saving without triggering an assertion 3 years ago
Andrei Kortunov cca6029088 Add missing changelog entry 3 years ago
Andrei Kortunov dce4cceb39 Support deleted CellRefs in groundcover (bug 6276) 3 years ago
psi29a 914993d6ae Merge branch 'itsmagic' into 'master'
Factor race weight into magic projectile speed (bug #6343)

Closes #6343

See merge request OpenMW/openmw!1385
3 years ago
psi29a ba0aae06ca Merge branch 'morphyslaw' into 'master'
Morph geometry more like NifSkope (bug #6416)

Closes #6416

See merge request OpenMW/openmw!1389
3 years ago
Alexei Dobrohotov b918135b4b Factor race weight into magic projectile speed (bug #6343) 3 years ago
Evil Eye bee94e2afc Treat commas in scripts as whitespace 3 years ago
Alexei Dobrohotov c7edca559b Morph geometry more like NifSkope (bug #6416) 3 years ago
psi29a bea8df7dd4 Merge branch 'astoecke-fix-6386-water-reflection' into 'master'
Use `gl_FragCoord`  in `water_fragment.glsl` (fixes #6386)

Closes #6386

See merge request OpenMW/openmw!1347
3 years ago
Alexei Kotov f210559a80 Merge branch 'bound_rating' into 'master'
Improve AI rating of bound effects

Closes #3855

See merge request OpenMW/openmw!1366
3 years ago
Alexei Dobrohotov 0d13b8cd3f Allow movement during blocking (bug #6327) 3 years ago
Andreas Stöckel 81f2fa992f Update changelog 3 years ago
psi29a 295ebbebbd Merge branch 'astoecke-fix-6354-sfx-distance-attenuation' into 'master'
Fade sounds when performing distance-based culling (Fixes #6354)

Closes #6354

See merge request OpenMW/openmw!1341
3 years ago
psi29a 5836d0225f Merge branch 'leave_butter_to_soften' into 'master'
Soft Particles (#6128)

See merge request OpenMW/openmw!980
3 years ago
psi29a 9b7dfcac6b Merge branch 'windows_aero_snap' into 'master'
Fix windows aero snap with borderless window (#5394)

See merge request OpenMW/openmw!1370
3 years ago
glassmancody.info c489b77385 fix windows aero snap 3 years ago
Evil Eye 11ed594910 Improve AI rating of bound effects 3 years ago
Evil Eye 9394cdde22 Only restore focus to widgets with visible parents 3 years ago
Alexei Dobrohotov e125308dd8 Force assign head animation timer (bug #4389) 3 years ago
Evil Eye 013043ee6e Update changelog 3 years ago
Andreas Stöckel e637d36071 Add changelog entry 3 years ago
psi29a ea7e83499d Merge branch 'enlightened_skeletons' into 'master'
Allow creatures to use torches

Closes #6376

See merge request OpenMW/openmw!1335
3 years ago
Evil Eye a9106f4d7c Rotate torches by 90 degrees 3 years ago
glassmancody.info 4461366761 settings update and launcher option 3 years ago
Evil Eye 92bdd44e58 Allow creatures to use torches 3 years ago
psi29a 4c81518abb Merge branch 'puddle' into 'master'
Give each reflect and spell absorption effect a chance to apply

Closes #6255 and #6253

See merge request OpenMW/openmw!1279
3 years ago
glassmancody.info f0eb068e4b remove dead code and fix changelog entry 3 years ago
psi29a b3f84df43c Merge branch 'sky_shaders' into 'master'
Sky shaders

See merge request OpenMW/openmw!1057
3 years ago
Andrei Kortunov 3ee6657768 Early out from LOS check when source and target is the same (bug 5913) 3 years ago
Evil Eye 4ec927829f Give each reflect and spell absorption effect a chance to apply 3 years ago
psi29a 3006c496fc Merge branch 'morrowland_scripting' into 'master'
Morrowland scripting

Closes #6363

See merge request OpenMW/openmw!1318
3 years ago
Evil Eye 289e1544d2 Don't wait a frame to recalculate magicka 3 years ago
Evil Eye fef902617a Parse integer format arguments as variable names 3 years ago
glassmancody.info 1e40d27318 introduce sky shaders 3 years ago
Evil Eye f70a154195 Merge branch 'place' of github.com:akortunov/openmw into master 3 years ago
Evil Eye 63fa6d3b7c Apply on self effects on projectiles to the target instead 3 years ago
Andrei Kortunov 362c124e8f Allow to place levelled creatures to the game world (bug 6347) 3 years ago
psi29a 2f0484f4fc Merge branch 'clear_me_not' into 'master'
Do not clear depth buffer in first person (#6078)

Closes #6078

See merge request OpenMW/openmw!1119
3 years ago
glassmancody.info cc009d246f do not clear depth buffer in first person 3 years ago
unelsson e65a7f10e7 Add changelog 3 years ago
Evil Eye 6b482d0b52 Merge branch 'openmw-tradeglitch' into master 3 years ago
Evil Eye f6eeee3ad5 Detect keys and enchanted items in containers without custom data 3 years ago
psi29a 1332e57195 Merge branch 'outside_means_outside' into 'master'
Make StayOutside only block teleportation from exteriors to interiors

Closes #6323

See merge request OpenMW/openmw!1268
3 years ago
psi29a 88d5b4a90b Merge branch 'variable_function' into 'master'
Parse local variables sharing a name with a function as variables

Closes #6291

See merge request OpenMW/openmw!1269
3 years ago
psi29a 555224a0fb Merge branch 'fixes' into 'master'
Make compilers happy and fix the changelog

See merge request OpenMW/openmw!1260
3 years ago
Evil Eye 5037def3b3 Parse local variables sharing a name with a function as variables 3 years ago
Evil Eye dfc72e9b7e Make StayOutside only block teleportation from exteriors to interiors 3 years ago
Kindi 2a1cb939ba Update CHANGELOG.md 3 years ago
Andrei Kortunov 61168c3583
Add missing changelog entries for 0.47 (#3145) 3 years ago
Evil Eye 686268b2f9 Remove incorrect changelog entries 3 years ago
psi29a 2c8c36fe5d Merge branch 'master' into 'effective_magic'
# Conflicts:
#   CHANGELOG.md
3 years ago
psi29a bd866cf210 Merge branch 'fix_infidelities' into 'master'
Fix Infidelities quest from Tribunal (#6307)

Closes #6307

See merge request OpenMW/openmw!1248
3 years ago
Evil Eye f6c39b9f19 Fix issue numbers 3 years ago
Evil Eye 2de7b8e2fb Allow non-biped creatures using weapons to open doors 3 years ago
Evil Eye e4994054ec Add #5207 to the changelog 3 years ago
Evil Eye 46ce2ff10c Add #4414 to the changelog 3 years ago
Evil Eye b8e4f18751 Clear temporary effects before unloading actors to prevent absorb effects becoming permanent 3 years ago
Evil Eye dc1fe62dde Overhaul magic effects to work with onApply and onEnd events 3 years ago
elsid c0ef4417c3
Check AiTravel destination for other actors presence
Use faster aabbTest but without destance filter. To avoid dependency on a
specific constant and correctly handle situations when there is a big
difference between actors sizes.
3 years ago
Evil Eye 77a23dab09 Only add enabled objects to the scene 3 years ago
psi29a 782e0710af Merge branch 'OpenCS-preserve-blocked' into 'master'
OpenCS - Preserve "blocked" record flags when saving. #6288

Closes #6288

See merge request OpenMW/openmw!1052
3 years ago
psi29a 908d196fee Merge branch 'master' into 'undead_intelligence'
# Conflicts:
#   CHANGELOG.md
3 years ago
psi29a 47eda85b9f Merge branch 'master' into 'the_goal_is_elevation'
# Conflicts:
#   CHANGELOG.md
3 years ago
psi29a 449539c0ed Update CHANGELOG.md 3 years ago
Evil Eye 34cf66139a Make GetCurrentAIPackage return -1 for non-actors and dead actors 3 years ago
Evil Eye c679565893 Make names starting with digits use normal name parsing code 3 years ago
Evil Eye 2f4df12b2e Merge branch 'Fix_ASCII' into 'master'
Fixed an issue where keyword search expected the text to be all ASCII characters

See merge request OpenMW/openmw!1227
3 years ago
florent.teppe 5620e8f0e2 Added the fix to the changelog, and my name to the authors 3 years ago
unelsson 89982eb9e3 Add changelog 3 years ago
Evil Eye 831055f878 Merge branch 'OpenCS-fix-modify' into 'master'
OpenCS - Re-implement the fix for Issue #6067.

See merge request OpenMW/openmw!1173
3 years ago
psi29a 18f5762a76 Merge branch 'master' into 'OpenCS-preserve-blocked'
# Conflicts:
#   CHANGELOG.md
3 years ago
psi29a 2be3a76b6a Merge branch 'spin_me_right_round' into 'master'
Reset rotation when respawning actors

Closes #6273

See merge request OpenMW/openmw!1219
3 years ago
Evil Eye 60298cd66d Reset rotation when respawning actors 3 years ago
pi03k e4eeb9cce9 Remove 'no relevant classes' moc warning 3 years ago
Bo Svensson 147ed39900
This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095)
* attach.cpp [ci skip]

* attach.cpp [ci skip]

* attach.cpp [ci skip]

* npcanimation.cpp [ci skip]

* attach.hpp [ci skip]

* attach.cpp [ci skip]

* creatureanimation.cpp [ci skip]

* creatureanimation.cpp [ci skip]

* cellpreloader.cpp

* npcanimation.cpp

* attach.cpp

* make android adk happy

* make android adk happy

* changelog.md [ci skip]

* authors.md [ci skip]
3 years ago
JanuarySnow bdbc6c0cba Dead animation code removal 3 years ago
unelsson 8edcaeb323 Add changelog 3 years ago
cc9cii 0ada3fa1d8 Update changelog. 3 years ago
cc9cii b2bd97f283 A different implementation to MR 1051 to fix Issue #6067.
This MR doesn't delete the original record, but instead the original record is updated with the moved record when loading.

Issue #4752 is no longer addressed in this MR.
3 years ago
unelsson 11ec96e1e7 Add changelog 3 years ago
elsid e9b8933b2f
Do no link binaries with Qt where it's not used
Define components_qt static library with all qt dependent components that also
depends on other components. Link only cs, wizard and launcher with qt
dependent components.
3 years ago
cc9cii 59a92de977 update changelog 3 years ago
elsid f9c3e1272b
Add #4595 to changelog
Resolved by https://gitlab.com/OpenMW/openmw/-/merge_requests/430
3 years ago
Alexei Dobrohotov 1fc7cb8191 Don't use FreezeOnCull for any particle system (#4744) 3 years ago
Evil Eye 29921bf9fa Don't stack cast packages 3 years ago
psi29a b770373491 Merge branch 'OpenCS-enforce-str-length' into 'master'
OpenCS - Disallow entry of strings longer than the lengths allowed by the file format (#3066)

See merge request OpenMW/openmw!1088
3 years ago
glassmancody.info 09e03fde2e refactor and fix wobbly shores 3 years ago
glassmancody.info cad0b151cb enable shaders path and dehardcode depth formats 3 years ago
psi29a 8a14daaac7 Update CHANGELOG.md 3 years ago
cc9cii 8aee84c46e Disallow entry of strings longer than the lengths allowed by the file format.
It is possible to allow longer strings but that will require an extension in the omwaddon format as well as changes to the reader to handle that extension.  Such changes should be a separate MR.

(applied the patch in https://gitlab.com/OpenMW/openmw/-/issues/3066)
3 years ago
psi29a 9b7e14ec00 Merge branch 'OpenCS-moved-reference' into 'master'
OpenCS - Fix moved reference - Issues #3514 and #4752

See merge request OpenMW/openmw!1051

(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)

36c30f7f Fix for Issue #3514 where moving a reference to another cell is not handled properly.
40327681 Update the changelog.
3 years ago
psi29a fa18f049af Add #5788 to changelog 3 years ago
Cédric Mocquillon 1fff39d5fa Update changelog 3 years ago
Evil Eye 779795734f Remove calm/rally/demoralize and turn undead from the wrong targets 3 years ago
Alexei Dobrohotov 536dc6a0c6 Correct creature landing sound type (bug #6118) 3 years ago
psi29a 6949dd89c2 Merge branch 'gui_shaders' into 'master'
Add shader path for mygui (#6162)

See merge request OpenMW/openmw!1019
3 years ago
CedricMocquillon a6f9e7274f Update changelog 3 years ago
Abdu Sharif 216d91837f Fix #6174 3 years ago
cc9cii 33dcd7585a OpenCS - Jump To Modified 3 years ago
glassmancody.info e8c6f31e0c add shader path for mygui (#6162) 3 years ago
Evil Eye 5f84494046 Fail on invalid water levels 3 years ago
Nuri 36657698fb Added checks for paralysis, knocked down, and death when picking up items from inventory. Fixes #6165 4 years ago
Evil Eye 087e933326 Close windows using Ptrs that are about to be deleted 4 years ago
psi29a cd9fb2adad Merge branch 'dial_me_maybe' into 'master'
Change disposition to work like vanilla

Closes #5100 and #5842

See merge request OpenMW/openmw!599
4 years ago
Petr Mikheev c2280ada1d OpenMW Lua, API_VERSION=0 4 years ago
psi29a d8bed73ada Merge branch 'local_crache' into 'master'
Cache failed compilation when getting locals

Closes #6123

See merge request OpenMW/openmw!988
4 years ago
elsid f8e02000ec
Write screenshots to file asynchronously 4 years ago
Evil Eye eced6f2126 Implement the help command 4 years ago
Evil Eye 1196e0cfe6 Change disposition to work like vanilla 4 years ago
psi29a 3c0a0ba9e1 Merge branch 'master' into 'touch_my_crank'
# Conflicts:
#   CHANGELOG.md
4 years ago
psi29a c372c239a6 Merge branch 'master' into 'OpenCS_Bug6017'
# Conflicts:
#   CHANGELOG.md
4 years ago
psi29a 06b852fbc8 Merge branch 'OpenCS_DELE_write_size' into 'master'
For consistency with TES CS, force DELE record writes to be 4 bytes (currently writes 1 byte).

See merge request OpenMW/openmw!999
4 years ago
cc9cii a47ebf5c9e For consistency with TES CS, force DELE record writes to be 4 bytes (currently writes 1 byte). 4 years ago
cc9cii f68c81e631 Merge branch 'master' into 'OpenCS_Bug6017' 4 years ago
cc9cii f8aefc7f0b Update the changelog. 4 years ago
Evil Eye 796617fa0c Allow activators to be activated using telekinesis 4 years ago
Evil Eye d138602bd3 Add changelog entry 4 years ago
psi29a 7cc4e5afa1 Merge branch 'more_magical_stamina' into 'master'
Make fatigue and magicka recalculation behave the same way

Closes #6107

See merge request OpenMW/openmw!968
4 years ago
Simon Meulenbeek 625744298b change setValue to replace value instead of insert 4 years ago
Bret Curtis e5e3f52e3e Added changelog entry for #6067 4 years ago
psi29a 6a4eeeb39b Merge branch 'fix_door_freeze' into 'master'
Fix slow AiPackage::getTarget calls (#6136)

Closes #6136

See merge request OpenMW/openmw!990
4 years ago
elsid 8d1eb7e2e6
Fix slow AiPackage::getTarget calls
Assume there are no cell refs with empty ref id.
4 years ago
Evil Eye 9a7c07173d Cache failed compilation when getting locals 4 years ago
Andreas Stöckel b1fa0e9560 Fix Avatar Preview Coordinate Transformations in the Inventory (Issues #6129, #6131) 4 years ago
NeveHanter 6bb030aa55 Ignore actors siding with player in awarness check to allow training the sneaking or knowing whether player is detected by other actors in the siding actor line of sight 4 years ago
Evil Eye 5e4beb217a Make fatigue and magicka recalculation behave the same way 4 years ago
Dobrohotov Alexei 3cab69c389 Fix ShowMap partial match filtering (bug #6115) 4 years ago