1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-05 20:15:33 +00:00
Commit graph

5992 commits

Author SHA1 Message Date
Torben Carrington
ddf28ca201 AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem. 2013-05-25 04:36:21 -07:00
Marc Zinnschlag
94474e8952 Merge remote-tracking branch 'torben/checkidlecomplete' 2013-05-25 12:35:34 +02:00
Marc Zinnschlag
81cd1c6e30 Merge remote-tracking branch 'torben/aitravelcleanup' 2013-05-25 12:35:00 +02:00
Torben Carrington
c8c1ddd927 Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
scrawl
1e7cf4ae1c GLES2 experiment 2013-05-25 04:15:24 +02:00
Torben Carrington
56b1384c90 AITravel Cleanup - Removed unnecessary includes and other varius cleanups. 2013-05-24 18:16:35 -07:00
riothamus
d9350be8da Console Object Selection Fix 2013-05-24 09:31:56 -04:00
Marc Zinnschlag
b1a8dc35e0 minor adjustments 2013-05-24 15:03:46 +02:00
Marc Zinnschlag
62479cd885 Merge remote-tracking branch 'torben/aiwanderrepeat' 2013-05-24 14:58:10 +02:00
Torben Carrington
1cfe037d6b AIWander - Added support for the Repeat parameter to mimic vanilla. 2013-05-24 04:49:20 -07:00
scrawl
32e90bb733 Fix chargen statssheet 2013-05-23 17:28:45 +02:00
Marc Zinnschlag
2d894fde57 Merge remote-tracking branch 'riothamus/riothamus-b788' into openmw24 2013-05-23 16:08:58 +02:00
riothamus
7187f50c40 Bug 788 2013-05-23 09:13:21 -04:00
Miroslav Puda
00866ef246 Merge branch 'master' of https://github.com/zinnschlag/openmw into esmtool_plain_script 2013-05-22 20:25:47 +02:00
Miroslav Puda
8a9ddcaa32 Plain output moved at the end of records output. 2013-05-22 20:24:23 +02:00
Miroslav Puda
d3d5cb4edf New command line option --plain to print contents of scripts, books, dialogs. 2013-05-22 20:09:11 +02:00
Marc Zinnschlag
c40e753ea9 Merge remote-tracking branch 'pakanek/master' 2013-05-22 14:07:49 +02:00
Marc Zinnschlag
6d0b8f7bc8 added missing include 2013-05-22 10:14:12 +02:00
Miroslav Puda
3cebb41459 missing break 2013-05-21 21:04:15 +02:00
Edmondo Tommasina
f0482dd796 dialogue.cpp: fix build error "‘bind’ is not a member of ‘boost‘"
/var/tmp/portage/games-rpg/openmw-9999/work/openmw-9999/apps/openmw/mwgui/dialogue.cpp:
In constructor ‘MWGui::DialogueWindow::DialogueWindow()’:
/var/tmp/portage/games-rpg/openmw-9999/work/openmw-9999/apps/openmw/mwgui/dialogue.cpp:271:44:
error: ‘bind’ is not a member of ‘boost’
2013-05-20 23:51:01 +02:00
Marc Zinnschlag
5d4c311de7 Merge remote-tracking branch 'scrawl/master' 2013-05-20 15:01:25 +02:00
scrawl
d3effdf34c Fix exception when trying to equip a shield while a lockpick is equipped 2013-05-20 13:32:38 +02:00
scrawl
d9dd02c610 Security fixes 2013-05-20 12:42:11 +02:00
Marc Zinnschlag
c1ceb32b28 Merge remote-tracking branch 'scrawl/master' 2013-05-20 12:10:51 +02:00
scrawl
2715520d6f Cleanup Security class 2013-05-19 23:19:48 +02:00
scrawl
5173779f4b Add sounds for security skill 2013-05-19 19:48:51 +02:00
scrawl
7a2d1cd8ce Security skill 2013-05-19 18:40:37 +02:00
Marc Zinnschlag
c626e2b257 Merge branch 'ref'
Conflicts:
	apps/opencs/view/doc/view.hpp
2013-05-19 14:59:01 +02:00
Marc Zinnschlag
ca33d66ed9 added missing columns for weapon records 2013-05-19 14:44:41 +02:00
Marc Zinnschlag
2123900db5 added missing columns for NPC records 2013-05-19 13:53:47 +02:00
scrawl
c7805e7dd2 Fix sun glare persisting after changing to an interior cell 2013-05-18 23:10:37 +02:00
scrawl
4983d08fe4 Fix a problem with statics disappearing sometimes on the map
Ogre::StaticGeometry doesn't seem to like materials being changed at runtime. It stores raw pointers to Ogre::Technique objects also, which conflicts with shiny's way of managing "unloaded" materials as having zero techniques. If a static geometry object is baked from an unloaded material, it won't find any techniques to use and can't render. By moving the unload call afterwards, it will be detected as in use by a renderable and won't be unloaded. Ideally this needs fixing of Ogre::StaticGeometry to not hold on to Technique objects (they also currently need to be rebuilt whenever user settings are changed, which also causes "unloading" of materials)
2013-05-18 22:55:30 +02:00
Marc Zinnschlag
8d78bea4aa added missing column for misc record 2013-05-18 18:55:23 +02:00
Marc Zinnschlag
862e568f9b added missing columns for Light record 2013-05-18 18:46:41 +02:00
scrawl
60563afc10 Fix a new game crash, reset camera 2013-05-17 22:53:43 +02:00
Chris Robinson
53d1c3939c Merge remote-tracking branch 'zini/master' into animations 2013-05-17 06:26:34 -07:00
Chris Robinson
e8bbb755c3 Play the left-arm torch animation when it's equipped 2013-05-17 06:21:59 -07:00
Marc Zinnschlag
749fd418b5 added missing columns for door record 2013-05-17 15:10:41 +02:00
Marc Zinnschlag
e2b8f9ea6d Merge remote-tracking branch 'scrawl/master' 2013-05-17 14:37:41 +02:00
scrawl
d096b19307 Fix not being able to equip arrows/bolts 2013-05-17 14:11:19 +02:00
scrawl
3cadb5918f Fix containers showing random items from my commit earlier 2013-05-17 14:11:02 +02:00
Chris Robinson
ee585046ac Don't show weapons in first-person 2013-05-17 01:56:16 -07:00
Chris Robinson
4b9a888d74 Use the PickProbe animation group as appropriate 2013-05-17 01:46:51 -07:00
Marc Zinnschlag
f8c675a638 Merge remote-tracking branch 'graffy76/usersettings' 2013-05-17 10:24:52 +02:00
graffy76
3ce35e691c Commented out sample editor settings page 2013-05-16 20:43:05 -05:00
Marc Zinnschlag
cc42b1ef48 Merge remote-tracking branch 'riothamus/riothamus-b752' 2013-05-16 20:07:48 +02:00
riothamus
d89dbde940 Bug 752, spacing fix 2013-05-16 14:05:22 -04:00
Marc Zinnschlag
ef9abda754 Merge remote-tracking branch 'glorf/weather' 2013-05-16 19:53:28 +02:00
Marc Zinnschlag
9fe5ff46cd Merge remote-tracking branch 'riothamus/riothamus-b752' 2013-05-16 19:52:14 +02:00
riothamus
36f1197b51 Bug 752, cleanup 2013-05-16 13:51:54 -04:00
Glorf
19ce233667 Workaround for MOC compiler problem 2013-05-16 19:46:04 +02:00
riothamus
db981a72fe Bug 752 2013-05-16 13:40:00 -04:00
Marc Zinnschlag
2c8a511179 Merge remote-tracking branch 'scrawl/persistence' 2013-05-16 19:37:41 +02:00
scrawl
8a3d3f954b NPC/creature persistence flag 2013-05-16 18:50:26 +02:00
Marc Zinnschlag
54f56b0515 Merge remote-tracking branch 'graffy76/usersettings'
Conflicts:
	apps/opencs/view/doc/view.cpp
	apps/opencs/view/doc/view.hpp
2013-05-16 18:04:55 +02:00
graffy76
13242c2bd5 Eliminated code centering the initial view in the middle of the screen 2013-05-16 10:14:13 -05:00
Marc Zinnschlag
889a87982e added missing columns for creatures 2013-05-16 16:27:33 +02:00
Chris Robinson
6201cb0093 Add a method to clear the animation queue 2013-05-16 06:59:41 -07:00
Glorf
af28be915f Use fallback video name 2013-05-16 13:47:27 +02:00
Glorf
0539ca6a9c Bugfix #778 2013-05-16 13:35:28 +02:00
Chris Robinson
6c6200efef Merge remote-tracking branch 'zini/master' into animations 2013-05-15 16:34:51 -07:00
Marc Zinnschlag
9fee99d56c Merge remote-tracking branch 'scrawl/master' 2013-05-15 22:43:00 +02:00
scrawl
aaa9aba999 Some fixes 2013-05-15 22:38:53 +02:00
scrawl
c41f119ba6 Added new game button 2013-05-15 17:54:18 +02:00
Marc Zinnschlag
d794a62d19 added missing columns for container record 2013-05-15 17:02:34 +02:00
Chris Robinson
71d39c2fa0 Merge remote-tracking branch 'zini/master' into animations 2013-05-15 06:36:06 -07:00
Chris Robinson
e069215583 Don't clear the last queued animation when it stops 2013-05-15 06:32:20 -07:00
Marc Zinnschlag
28f2a7d2b4 added missing column for clothing records 2013-05-15 11:37:46 +02:00
Chris Robinson
66f55b3178 Play the item up/down sound when readying/unreadying weapons 2013-05-15 01:45:47 -07:00
Chris Robinson
b459a010b0 Fix vec.z being applied while not in the air 2013-05-14 23:03:28 -07:00
Chris Robinson
3c5c10144a Remove a duplicate showWeapons call 2013-05-14 19:38:57 -07:00
Marc Zinnschlag
56b2b05f9a Merge remote-tracking branch 'glorf/weather' 2013-05-14 22:56:26 +02:00
Glorf
39c7bc8363 Corrected celestical object sizes 2013-05-14 20:34:40 +02:00
Glorf
9fa2dd5277 Playing with moons part 2 2013-05-14 19:58:08 +02:00
Chris Robinson
e8661794fe Avoid trying to find a state for non-actors.
They're only ever play idles, unless PlayGroup is called.
2013-05-14 07:29:07 -07:00
Marc Zinnschlag
eba9d3e3ee added missing columns for book record 2013-05-14 14:40:06 +02:00
Marc Zinnschlag
fce9939f83 added missing columns for armor record 2013-05-14 14:33:34 +02:00
Marc Zinnschlag
7c57f2c221 added AI-related actor columns 2013-05-14 13:20:59 +02:00
Chris Robinson
355f653614 Use AnimationAlloc instead of AnimationAllocatedObject 2013-05-14 01:30:01 -07:00
Chris Robinson
47a9a4cdff Clean up a for loop 2013-05-14 01:29:15 -07:00
scrawl
96e3b3b7c2 Fix a compile error, OGRE_NEW only works for classes derived from AllocatedObject 2013-05-13 21:03:53 +02:00
Marc Zinnschlag
d684120f7a Merge remote-tracking branch 'scrawl/master' 2013-05-13 20:47:50 +02:00
scrawl
ac4fa1941d Fix the frame update not getting called on the first frame 2013-05-13 20:08:12 +02:00
Marc Zinnschlag
74d791e207 fixed auto calc column 2013-05-13 14:07:31 +02:00
Marc Zinnschlag
897e55391d added columns for tool IDs 2013-05-13 13:36:24 +02:00
Marc Zinnschlag
52d81dc9fa added columns for enchantments 2013-05-13 13:11:43 +02:00
Chris Robinson
822f130f79 Merge remote-tracking branch 'zini/master' into animations 2013-05-13 04:09:56 -07:00
Chris Robinson
8ec722ac92 Use std::find_if instead of ugly for loops 2013-05-13 04:08:36 -07:00
Marc Zinnschlag
90bae2bead do not create editors for unused columns 2013-05-13 12:55:28 +02:00
Marc Zinnschlag
929b38ff6a added missing columns for apparati records 2013-05-13 12:51:27 +02:00
Chris Robinson
f83ee5d316 Play ready/unready animations on the upper body 2013-05-13 03:32:00 -07:00
Torben Carrington
4d10a1c407 Fixed an additional 0 being sent into the AIWander idle parameters vector (Thanks to Chris) 2013-05-13 02:57:52 -07:00
Marc Zinnschlag
af191c7382 fixed AiWander arguments 2013-05-13 11:27:36 +02:00
Chris Robinson
a9928bb842 Split up the UpperBody group
Also recognize the [un]equip start and stop text keys.
2013-05-13 02:09:22 -07:00
Chris Robinson
70dc2f77ad Move the priority enum to MWMechanics 2013-05-13 00:54:44 -07:00
Chris Robinson
7ba2508556 add a priority for death animations, and store it in the state list 2013-05-12 19:19:21 -07:00
graffy76
c71d921f09 Moved signalUpdateEditorSettings from UserSettingsDialog to
UserSettings.

UserSettings is now derived from QObject.
2013-05-12 15:15:57 -05:00
graffy76
144be59735 Changed enum names to match OpenMW naming conventions 2013-05-12 14:28:36 -05:00
Marc Zinnschlag
7fd277b87a added missing column for potions 2013-05-12 15:50:29 +02:00
Chris Robinson
4e389b5a8f Store whether a given animation loops in the state table 2013-05-12 05:59:39 -07:00
Chris Robinson
bbb38c61cc Fix queued animations 2013-05-12 05:08:01 -07:00
Chris Robinson
3988866ecd Make sure active groups are updated after a state is auto-disabled 2013-05-12 04:34:37 -07:00
Chris Robinson
2c556e4036 Be smarter about handling non-moving animations
Don't rely on being told by the play method, so the animation can
automatically change without impacting the character controller.
2013-05-12 04:29:42 -07:00
Marc Zinnschlag
9835c6df11 Merge remote-tracking branch 'scrawl/tradefix' 2013-05-12 12:58:32 +02:00
Chris Robinson
4ea347ac52 Use shared pointers to store animation sources
This ensures references to the sources stay valid as long it the object
is, rather than becoming invalidated whenever one is added or removed.
2013-05-11 19:38:23 -07:00
graffy76
88df3b980f Implemented UserSettings as a singleton. 2013-05-11 20:55:36 -05:00
scrawl
b56d50287e Barter mechanic fix 2013-05-11 22:56:36 +02:00
Marc Zinnschlag
e14cb6853f Merge remote-tracking branch 'scrawl/containerui' 2013-05-11 19:23:02 +02:00
Marc Zinnschlag
da92921387 added columns related to items in inventories 2013-05-11 19:21:16 +02:00
Marc Zinnschlag
ee2bc94698 added script column 2013-05-11 18:57:23 +02:00
Marc Zinnschlag
e24ecfd5d2 added name column 2013-05-11 18:43:16 +02:00
scrawl
0c4a963132 Container UI rewrite 2013-05-11 18:38:27 +02:00
Marc Zinnschlag
318ebe0cb6 added model column 2013-05-11 18:35:48 +02:00
Marc Zinnschlag
8ef2d04007 added type column 2013-05-11 17:49:38 +02:00
Marc Zinnschlag
c22f773f72 load all types of referenceable IDs 2013-05-11 17:45:28 +02:00
Marc Zinnschlag
d715cf5431 replaced static adapter with a template 2013-05-11 17:34:18 +02:00
Marc Zinnschlag
9426eda47a small test with statics and two columns 2013-05-11 17:01:16 +02:00
Marc Zinnschlag
02ace69511 fixed RefID search 2013-05-11 16:55:10 +02:00
graffy76
d0b23a4786 Relocated "User Settings" to Edit->Preferences
Removed <QDebug> reference from view.hpp
2013-05-11 07:40:10 -05:00
graffy76
a8b45e0a13 Three primary changes:
1.  Declared QStringPair::isEmpty() const
2.  Split the CsSettings namespace into two: CSMSettings and
CSVSettings. (Required splitting the support.hpp file)
3.  Declared several classes as _noqt in CMakeLists.txt for OpenCS
2013-05-11 05:55:46 -05:00
Chris Robinson
6b8a687a79 Add methods to disable an animation
And rename WeaponState to WeaponType
2013-05-10 22:22:39 -07:00
Chris Robinson
6605aa7dec Create three bone groups
This still won't work as expected. Currently there is only one priority level,
and only one animation state per priority level can be active at a time.

It's close, though.
2013-05-10 20:45:09 -07:00
Chris Robinson
abc676eedd Allow specifying which bone groups to play an animation on 2013-05-10 20:05:09 -07:00
Chris Robinson
56eede2610 Search more aggressively for an animation velocity 2013-05-10 19:31:33 -07:00
Chris Robinson
5a9c1e1245 Don't explicitly track the last position 2013-05-10 18:58:14 -07:00
Chris Robinson
7c3b014193 Figure out which animations to play based on priority
Bone group will also be taken into account later.
2013-05-10 18:37:44 -07:00
Chris Robinson
921f534980 Parameterize the number of bone groups 2013-05-10 16:35:43 -07:00
Chris Robinson
8a9b0eb5f7 Store the AnimSource in the animation state 2013-05-10 15:27:29 -07:00
Glorf
6aaa8d6dc0 Fixed fading problem 2013-05-10 19:33:43 +02:00
Glorf
9cc85cbe81 Playing with moons part 1 2013-05-10 18:55:56 +02:00
graffy76
8d0f350446 New file structure separating view classes from model classes. Deleted
.ui file.
2013-05-10 10:00:58 -05:00
Chris Robinson
58efce5008 Rename animation layers to animation states 2013-05-10 04:01:30 -07:00
Chris Robinson
ccff364b52 Use a map of active layers instead of an array
A bit of an upheaval. Each animation is now a "layer", instead of each layer
having an animation. Incidentally, this is much closer to how Ogre handles
animation states.

In the future, each layer will have a priority, which will be used to determine
which one affects a given bone group (which we currently only have one of).
2013-05-10 03:08:07 -07:00
kpp
24d619d6b4 Changes the logic of WindowManager::messageBox()
Fixes removeItem
Fixes addItem
2013-05-10 14:06:25 +04:00
Chris Robinson
d5490b0f8f Fix an outdated comment 2013-05-09 23:07:50 -07:00
Chris Robinson
74ed1f73b4 Merge remote-tracking branch 'zini/master' into animations 2013-05-09 13:53:38 -07:00
Marc Zinnschlag
5c99f15ad3 Merge remote-tracking branch 'torben/aiescort' 2013-05-09 14:27:22 +02:00
Glorf
6417fa504e Fixed constness 2013-05-09 13:56:13 +02:00
Torben Carrington
4928c9d079 Removed sqrt function call (minor optimization thanks to Chris) 2013-05-08 20:47:31 -07:00
Torben Carrington
d20178dd56 Removed unnecessary std::cout messages 2013-05-08 20:05:45 -07:00
Torben Carrington
133964f0e4 AIEscort complete 2013-05-08 20:02:24 -07:00
Torben Carrington
c03dca47f5 AIEscort implemented and working - only touchups are needed. 2013-05-08 17:19:47 -07:00
Glorf
c605f15a15 Another weather cleanup 2013-05-09 00:36:58 +02:00
Torben Carrington
10840765d9 Framework - duration and pathing implemented, no waiting for follower yet. 2013-05-08 15:27:20 -07:00
Marc Zinnschlag
51067698a8 minor cleanup 2013-05-08 21:26:39 +02:00
Marc Zinnschlag
c80ffa0a16 Merge remote-tracking branch 'gus/AIFix' 2013-05-08 20:31:57 +02:00
scrawl
90b7df439f Fix image buttons 2013-05-08 13:55:15 +02:00
graffy76
cb9c82324c UserSettings system 2013-05-07 20:36:34 -05:00
graffy76
f6203cac2a update for master 2013-05-07 20:33:42 -05:00
Chris Robinson
8e38dc410f Allow loading multiple animation sources
Animation sources are treated differently from base objects. When given
"path\file.nif", base objects will look for "path\xfile.nif" and use that
if it exists (falling back to the original name if not found). Animation
sources will instead use "path\xfile.kf", ignoring it if the file doesn't
exist.
2013-05-07 16:59:32 -07:00
gus
603af21715 little interface improvement 2013-05-07 19:42:21 +01:00
gus
a328a03bd3 more fix. Fargoth quest almost work as in vanilla now. 2013-05-07 19:35:10 +01:00
scrawl
301efb411e Fix exit crash 2013-05-07 19:15:28 +02:00
scrawl
8845c0cee1 Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
Marc Zinnschlag
0f29ab8cf9 fixed the interface of the adapter class 2013-05-07 14:19:02 +02:00
Marc Zinnschlag
f7f56a1a1f added a RefIdCollection to Data 2013-05-07 11:23:18 +02:00
Glorf
68f249e8f4 Small weather cleanup 2013-05-07 10:27:37 +02:00
Chris Robinson
e85bc8b2cd Only load one Nif for Animation objects
This breaks quite a bit, but it's needed for the transition to using the
.kf files.
2013-05-06 23:11:26 -07:00
Chris Robinson
6a3ba41170 Don't store camera nodes, we don't need them. 2013-05-06 21:46:11 -07:00
Chris Robinson
90e29c83c0 Merge remote-tracking branch 'zini/master' into animations
Conflicts:
	apps/openmw/mwmechanics/character.cpp
2013-05-06 19:17:39 -07:00
scrawl
007a3cf9bd rename IInterface to Interface 2013-05-06 16:05:56 +02:00
scrawl
b5071ced23 Removed using namespace 2013-05-06 16:04:28 +02:00
scrawl
757a26794a Merge branch 'master' of https://github.com/zinnschlag/openmw into journal 2013-05-06 15:35:38 +02:00
scrawl
c6edb0288a Remove unused file 2013-05-06 15:30:23 +02:00
scrawl
1315432322 Handle @# links in journal 2013-05-06 15:14:39 +02:00
Marc Zinnschlag
e9f1aac7bd added data structures for referenceable records 2013-05-06 14:11:55 +02:00
scrawl
d43adbaa7c Topic link fixes for russian version, thanks to greye for testing 2013-05-06 13:13:14 +02:00
scrawl
166eac2e25 Cleanup 2013-05-06 11:31:34 +02:00
gus
006f25d1c0 First try to improve AI. Does not work yet due to strange bug in physicsystem 2013-05-06 00:46:50 +01:00
scrawl
38c399a698 Fix duplicate sounds 2013-05-05 10:51:17 +02:00
scrawl
062ff189a2 Merge branch 'master' into memory 2013-05-04 23:04:33 +02:00
scrawl
0f2866dc15 Text replace fix 2013-05-04 18:49:51 +02:00
scrawl
48c5e33c79 Fix a limitation of the keyword search. It can now highlight keywords that have longer child variations correctly. 2013-05-04 17:40:00 +02:00
scrawl
a33e6b9c35 Fast forward to the last page in the journal when opening it 2013-05-04 16:06:48 +02:00
scrawl
d16bb26a48 Added text colors, goodbye, message 2013-05-04 15:15:44 +02:00
scrawl
f07497bbde Fix lockup 2013-05-04 14:18:13 +02:00
scrawl
78e6dab9d2 Dialogue history rewrite WIP 2013-05-04 14:15:47 +02:00
scrawl
6cd28d1156 Fix a bug in getPCNextRank 2013-05-04 12:28:12 +02:00
scrawl
0bb51fd91d Retrieve the correct case for topics in the journal 2013-05-03 22:53:29 +02:00
scrawl
1f58edb9db Merge branch 'master' of https://github.com/zinnschlag/openmw into journal 2013-05-03 18:17:27 +02:00
gus
7fe7111c19 Fargoth quest almost works. There is still a sall problem as the path taken is not exactly the same. I need to copy the exact way morrowind do pathfinding... 2013-05-03 17:09:09 +01:00
Marc Zinnschlag
2e6594f8f7 Merge remote-tracking branch 'glorf/bugfix-5' 2013-05-03 14:55:00 +02:00
scrawl
75dcf52552 Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 2013-05-03 13:55:57 +02:00
Glorf
517dfb4d75 Bugfix #732 part 2 2013-05-03 13:24:34 +02:00
Marc Zinnschlag
13e7abd7df added assign function to Record class 2013-05-03 12:52:45 +02:00
Glorf
57f22c77c0 Bugfix #732 part 1 2013-05-03 12:44:27 +02:00
greye
a8b1706678 init pointer value to prevent segfault 2013-05-03 10:51:42 +04:00
kpp
dcccfd9f22 Initialize values 2013-05-02 22:43:21 +04:00
Marc Zinnschlag
1b84aeb5b9 fixed a problem with editing records that do not exist in base 2013-05-02 14:30:39 +02:00
kpp
28ef4d97da Fixes Bug #734 'Book empty line problem'
Hides buttons 'Next' and 'Prev' at the last and at the first page
2013-05-02 07:35:25 +04:00
Chris Robinson
03a6190c5a Merge remote-tracking branch 'zini/master' into animations 2013-05-01 10:20:42 -07:00
Chris Robinson
a120653c38 Implement handling weapon states 2013-05-01 10:19:16 -07:00
Marc Zinnschlag
d5741c7141 Merge remote-tracking branch 'scrawl/master' 2013-05-01 16:58:43 +02:00
Marc Zinnschlag
95eeea2a27 Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0, reversing
changes made to 67422c397c.
2013-05-01 16:56:16 +02:00
Marc Zinnschlag
f8a331f173 fixed a bad cast 2013-05-01 16:49:34 +02:00
scrawl
1acfd849a2 Fix a case folding bug 2013-05-01 16:38:16 +02:00
Marc Zinnschlag
6f0ccb6e38 Merge remote-tracking branch 'scrawl/insertrecords' 2013-05-01 13:55:26 +02:00
Marc Zinnschlag
089ef7a2a0 Merge remote-tracking branch 'glorf/acrobatics' 2013-05-01 13:44:23 +02:00
scrawl
40a0969055 Insert records that may not exist in vanilla MW 2013-05-01 12:47:50 +02:00
Glorf
b8630239d7 Code cleanup 2013-05-01 12:25:02 +02:00
Glorf
236ec3409f Finished acrobatics 2013-05-01 12:21:59 +02:00
scrawl
67422c397c GetWindSpeed 2013-05-01 11:42:24 +02:00
scrawl
5063d90dda GetStartingAngle was implemented, but not registered 2013-05-01 11:22:46 +02:00
scrawl
627c3fdb6b Added GetStandingPC, GetStandingActor; Fixed GetStartingPos 2013-05-01 11:15:43 +02:00
scrawl
3c68c87923 Fix some naming guidelines, fix topic index exception, fix exception in keyword search for some journal entries 2013-05-01 10:28:59 +02:00
scrawl
8bc59f8fe6 Merge branch 'master' into journal 2013-05-01 08:27:42 +02:00
Chris Robinson
d01351431c Merge remote-tracking branch 'zini/master' into animations 2013-04-30 19:27:55 -07:00
Chris Robinson
4b15da076b Move getStateInfo into the character controller 2013-04-30 19:26:41 -07:00
Glorf
d30e43784a Fatigue decrease when jumping, live decrease when falling 2013-04-30 23:39:56 +02:00
Glorf
5a8c1661be Jump acrobatics working, started falling acrobatics implementation 2013-04-30 20:44:17 +02:00
scrawl
1420a2cb33 Tweaked adjustPosition. Now uses a very thin box for tracing the feet only. 2013-04-30 20:43:38 +02:00
scrawl
91c89e5db4 Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace 2013-04-30 20:26:59 +02:00
Glorf
add3cd6456 Advance acrobatics on jump 2013-04-30 18:22:59 +02:00
scrawl
2a42556aa5 Merge branch 'master' into HEAD 2013-04-30 14:54:10 +02:00
Marc Zinnschlag
61e476118d Merge remote-tracking branch 'kcat/animations' 2013-04-30 10:25:26 +02:00
Marc Zinnschlag
2cb7e1f3d5 Merge remote-tracking branch 'glorf/bugfix-4' 2013-04-30 10:24:02 +02:00
scrawl
c0dd383cd0 Fix door collision to work with all possible movement directions 2013-04-30 09:43:32 +02:00
Chris Robinson
05060e57ec Add a weapon state to the character controller 2013-04-29 13:07:49 -07:00
Glorf
d283f8d85f Bugfix #748 2013-04-29 21:19:13 +02:00
Chris Robinson
020e3e8a8e Show the equipped weapon in the inventory screen
And use the proper pose based on what's equipped.
2013-04-29 12:08:43 -07:00
Chris Robinson
854de1c6c1 Make sure the weapon is in the proper group 2013-04-29 11:43:37 -07:00
Chris Robinson
15a2eeebb8 Merge remote-tracking branch 'zini/master' into animations
Conflicts:
	apps/openmw/mwworld/worldimp.cpp
2013-04-29 10:16:29 -07:00
Chris Robinson
063322b081 Declare some variables closer to where they're used 2013-04-29 10:12:50 -07:00
Chris Robinson
0cf531ba12 Make sure to update parts when the weapon changes 2013-04-29 09:53:36 -07:00
Marc Zinnschlag
93868c8bca Merge remote-tracking branch 'scrawl/master' 2013-04-29 18:08:25 +02:00
Marc Zinnschlag
bab899513a Merge remote-tracking branch 'glorf/bugfix-4' 2013-04-29 18:04:22 +02:00
Glorf
74de8b83b6 Enabled collision when new game 2013-04-29 17:56:16 +02:00
Marc Zinnschlag
236751ec45 some IdCollection and IdTable cleanup 2013-04-29 17:52:01 +02:00
Chris Robinson
a15758ac85 Fix preview and vanity cameras 2013-04-29 08:48:45 -07:00
Glorf
6222b3f52a Bugfix #744 2013-04-29 17:19:20 +02:00
Chris Robinson
d17e1e83d5 Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
Chris Robinson
dbba126344 Use a method to check if the view should be first person 2013-04-29 04:40:28 -07:00
Chris Robinson
bb8277920b Manage the player's NpcAnimation object in the RenderingManager
It may be more appropriate to manage it in MWRender::Actors with the other
Animation-based objects, but that will need some (minor) interface changes.
2013-04-29 03:31:46 -07:00
scrawl
6c5ea1ea7a Fix incorrect weapon health meter for fully repaired weapons, fix exception when equipping lockpicks or probes 2013-04-29 12:05:10 +02:00
scrawl
5ff098b8fb Fix quick keys being triggered when in UI mode 2013-04-29 11:55:30 +02:00
scrawl
867c7db014 Fix wrong door sounds 2013-04-29 11:00:15 +02:00
scrawl
9648804af5 Fix terrain material leak, this should in theory allow the terrain to free its temporary resources 2013-04-29 10:20:38 +02:00
scrawl
78596cad83 Fix enchantment points value 2013-04-29 10:19:09 +02:00
Chris Robinson
ba3a67f84b Don't store the player base node in MWRender::Player 2013-04-28 23:44:44 -07:00
Chris Robinson
24e503330b Merge remote-tracking branch 'zini/master' into animations 2013-04-28 09:41:31 -07:00
Marc Zinnschlag
11a45b3034 Merge remote-tracking branch 'scrawl/doors' 2013-04-28 18:22:09 +02:00
scrawl
67e5e939a1 Fix some doors 2013-04-28 17:57:36 +02:00
Marc Zinnschlag
f2a5377b2b Merge remote-tracking branch 'glorf/bugfix-4' 2013-04-28 16:52:48 +02:00
Marc Zinnschlag
116ac05677 Merge remote-tracking branch 'scrawl/doors' 2013-04-28 16:44:11 +02:00
Glorf
98baf9fac1 Bugfix #718 2013-04-28 16:36:12 +02:00
scrawl
6ecd88af14 More fixes 2013-04-28 15:59:59 +02:00
scrawl
4ee1a6ee02 Put door physics in a separate method, some fixes 2013-04-28 15:36:37 +02:00
Marc Zinnschlag
cd61177eed Merge remote-tracking branch 'gus/renderWeaponShield' 2013-04-28 15:00:47 +02:00
scrawl
9343b4459e Opening doors 2013-04-28 14:59:15 +02:00
Marc Zinnschlag
a6b7f8e904 Merge remote-tracking branch 'scrawl/fall' 2013-04-28 14:14:10 +02:00
Marc Zinnschlag
93c98e1df4 Merge remote-tracking branch 'scrawl/athletics' 2013-04-28 14:11:12 +02:00
Marc Zinnschlag
738a54337d removed redundant case smashing 2013-04-28 14:07:53 +02:00
gus
3d9ceede77 little fix (weapons disapeared when tab was pressed) 2013-04-28 12:33:41 +01:00
gus
5388c25e64 Fix or lockpicks. 2013-04-28 11:55:50 +01:00
gus
766d1efa84 Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out. 2013-04-28 11:41:01 +01:00
scrawl
7d61459ccd Added stub implementation for 'Fall'. There is no use for this function because our physics controller applies gravity constantly anyway. 2013-04-28 11:13:21 +02:00
scrawl
fdf80c1c4f Fix unused variable 2013-04-28 11:05:01 +02:00
scrawl
db78d15fc4 Fix changeWeather 2013-04-28 11:02:30 +02:00
Chris Robinson
ce7bc20fa1 Avoid special-casing player rotation 2013-04-28 01:14:58 -07:00
scrawl
07891fa213 Athletics skill increase 2013-04-28 07:53:04 +02:00
Glorf
3669d0a998 Bugfix #742 2013-04-27 20:57:44 +02:00
Marc Zinnschlag
e7bf1d230c fixed an indexing problem in IdCollection 2013-04-27 16:22:04 +02:00
Chris Robinson
ab52e68c05 Merge remote-tracking branch 'zini/master' into animations 2013-04-27 05:16:15 -07:00
Chris Robinson
137017b325 Don't allow forcing vanity mode 2013-04-27 01:24:36 -07:00
Glorf
ade871ce12 Corrected unused opcodes 2013-04-26 17:31:58 +02:00
Glorf
89f7ef2472 Move, moveworld script instructions 2013-04-26 17:28:19 +02:00
Marc Zinnschlag
32138dbb0f silenced a warning 2013-04-26 13:33:47 +02:00
Chris Robinson
2822f431c4 Merge remote-tracking branch 'zini/master' into animations 2013-04-26 01:38:51 -07:00
Chris Robinson
b666f1d551 Work around a problem with MWRender::Player::renderPlayer
NpcAnimation::setViewMode makes a call to the character controller, in the
mechanics manager, to forcefully update the character's state. This in turn
makes a call to the player's old NpcAniamtion object that was just deleted.

The mechanics manager will eventually remove and reinsert the player, so the
old character controller will be removed and a new one will get the right
Animation object again, but not in time for the setViewMode call.

There's many factors that all contribute to this run-around, which needs
discussion on how to best fix.
2013-04-26 01:30:36 -07:00
Chris Robinson
55ee4e65a9 Clean up the slotlist struct 2013-04-25 23:42:20 -07:00
scrawl
7821610ec6 Make OnDeath work with explicit reference 2013-04-26 02:08:53 +02:00
scrawl
a373f53988 Added SetAtStart 2013-04-26 02:02:51 +02:00
Marc Zinnschlag
4e45222a63 Merge remote-tracking branch 'glorf/rotate-update1' 2013-04-25 20:57:24 +02:00
Glorf
240217ae42 Fixed rotations more than 360 degrees 2013-04-25 20:52:38 +02:00
Marc Zinnschlag
1e9656ee9c Merge remote-tracking branch 'glorf/rotate-update1' 2013-04-25 20:22:40 +02:00
Marc Zinnschlag
2c1796cc74 Merge remote-tracking branch 'kcat/animations' into ref 2013-04-25 20:12:14 +02:00
Glorf
7cd4dd0c91 Improved local rotations 2013-04-25 19:14:10 +02:00
Chris Robinson
274f3c7b77 Force character state to update after switching view modes 2013-04-25 07:08:11 -07:00
Chris Robinson
e4eb4b7e30 Keep track of the character looping state 2013-04-25 06:29:17 -07:00
Chris Robinson
9da2c9153e Don't store the animation group string in the character controller 2013-04-25 06:12:37 -07:00
Chris Robinson
849335d8cc Merge remote-tracking branch 'zini/master' into nifogre 2013-04-25 05:35:33 -07:00
Chris Robinson
2769adcee0 Implement switching to and from first-person animations
Note that the current animation gets interrupted, so switching to first person
may break movement until you stop and try to move again. This can be fixed by
alerting the character controller in the mechanics manager to force a state
update when switching POV.
2013-04-25 05:23:05 -07:00
Chris Robinson
9a2a32f2a5 Add a method to clear all Animation sources except the first
The first needs to remain, since that's where any mSkelBase entity comes from,
and where any retrieved nodes are from.
2013-04-25 05:02:11 -07:00
Chris Robinson
9be20b90f1 Fix potential infinite loop when layer 0 is empty 2013-04-25 03:35:40 -07:00
Marc Zinnschlag
08e2254628 Merge remote-tracking branch 'pvdk/spacefix' 2013-04-25 12:15:35 +02:00
pvdk
d5d14c5147 Fixes issue with multiple spaces in plugin filename not being read correctly 2013-04-25 11:04:12 +02:00
Chris Robinson
76c8e81908 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-25 01:35:21 -07:00
Marc Zinnschlag
247a76766d fixed a typo in a doxygen comment 2013-04-25 10:27:43 +02:00
Marc Zinnschlag
71fc8f5830 Merge remote-tracking branch 'scrawl/item' into next 2013-04-25 10:21:14 +02:00
Chris Robinson
86fda1bff6 Only set mSkelBase from the first objectlist 2013-04-25 00:52:26 -07:00
Chris Robinson
7eac37be23 Make sure the old layer is cleared before starting the next 2013-04-25 00:18:02 -07:00
Chris Robinson
09fc50948b Add methods to disable and get info for a layer 2013-04-25 00:08:16 -07:00
Chris Robinson
24f1eba902 Keep track of whether an animation supplies movement
Also handle it when it doesn't.
2013-04-24 22:45:43 -07:00
Nathan Jeffords
7db6447a00 dropped the I infront of the journal view model interfaces 2013-04-24 21:53:25 -07:00
Nathan Jeffords
36a6806faf drop the leading 'I' from the book page control interfaces 2013-04-24 21:44:29 -07:00
Nathan Jeffords
4c22afc29b made a pass at conforming to established naming convention 2013-04-24 20:22:57 -07:00
Nathan Jeffords
c7ede9b523 port code to C++03 2013-04-24 20:22:57 -07:00
Nathan Jeffords
718af692c9 reworked journal to match bethesda's implemenation 2013-04-24 20:20:01 -07:00
Nathan Jeffords
f02a53b121 Created a helper class to format books for display from the journal
view-model data.
2013-04-24 20:20:01 -07:00
Nathan Jeffords
50d688c2fc Created a view-model to present journal data to the UI in the form it
intends to display it.
2013-04-24 20:20:00 -07:00
Nathan Jeffords
55ca037411 Created a MyGUI widget to present a page of formatted text. 2013-04-24 20:20:00 -07:00
Nathan Jeffords
8dad04eef1 hid JournalWindow behind IJournalWindow interface, and put its entire
implementation, class definition and all, into journalwindow.cpp
2013-04-24 20:20:00 -07:00
scrawl
9e3917881d Don't fail on nonexistent items in a levelled list 2013-04-25 04:44:30 +02:00
Chris Robinson
0817d59f23 Allow specifying where to start in an animation 2013-04-24 19:09:36 -07:00
scrawl
933f894148 Added Blind and Night Eye effects 2013-04-25 02:31:51 +02:00
scrawl
baa7a9160c Rank condition should always fail if NPC is not in a faction 2013-04-25 02:31:39 +02:00
scrawl
a7092ef2d7 Fix activation not working sometimes
The current player cell was only being updated when the reference was not empty, causing it
to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again.
2013-04-25 02:31:39 +02:00
Nathan Jeffords
2dc01fe56b fixed the type of iterator uses in MWWorld::Store
The containers type used to declare some iterators was not an exact match for the type of the container the iterator was being initialized from. This was causing build failure on windows.
2013-04-25 02:31:39 +02:00
scrawl
51580ead4f Fix consecutive dialogue choices 2013-04-25 02:31:39 +02:00
Marc Zinnschlag
87ce2110dc hotfix for CharacterPreview destructor 2013-04-25 02:31:38 +02:00
scrawl
cd57e3f896 Auto calculate attributes if there are not specified in the NPC record 2013-04-25 02:31:38 +02:00
Glorf
53fb17da10 Rotation system fixes 2013-04-24 21:42:04 +02:00
Chris Robinson
333354fe62 Remove the character controller from the Animation class 2013-04-24 07:10:41 -07:00
Chris Robinson
b80891099e Don't use the character controller to handle text keys
The Animation class has the Ptr and can call to whatever subsystem is needed.
2013-04-24 06:48:34 -07:00
Chris Robinson
e8cabc9434 Pass the loop count from loopgroup to the play method
Instead of queueing each iteration separately.
2013-04-24 06:32:11 -07:00
Chris Robinson
b482d5be09 Add a method to check if a given layer is playing 2013-04-24 05:23:45 -07:00
Chris Robinson
c58dfbe921 Specify the loop count to Animation::play 2013-04-24 04:56:39 -07:00
Chris Robinson
7241267d5c Make an AnimationValue for each animation layer 2013-04-24 04:41:52 -07:00
Chris Robinson
102b3bdef9 Update position by reference 2013-04-24 01:57:51 -07:00
Chris Robinson
9e05ee53da Avoid looking for the controller if there is no NonAccum node
Also, make sure there is a controller before updating the position.
2013-04-24 01:18:08 -07:00
Chris Robinson
544011e096 Fix 'start' text key fallback lookup 2013-04-24 00:40:58 -07:00
Chris Robinson
7e2995bc2f Fix setting up active controllers 2013-04-23 19:43:26 -07:00
Chris Robinson
6a67a5e650 Merge remote-tracking branch 'zini/next' into nifogre 2013-04-23 16:57:48 -07:00
Chris Robinson
8c9e2e0ee9 Improve handling of reaching the stop animation text key 2013-04-23 05:34:08 -07:00
Chris Robinson
c4806f01f8 Use a separate list of controllers to update
This should make it easier to figure out what controllers need to be updated
for various animation sources and layers.
2013-04-23 04:08:09 -07:00
greye
cfccf0981d update IndexedStore::setUp() for multiple datafile support 2013-04-23 14:36:38 +04:00
Chris Robinson
e4c5aac966 Keep track of the animation layers a given object list is animating on
This only tracks layers they explicitly animate on. They may animate on other
layers as well, if nothing else is animating on them.
2013-04-23 02:48:11 -07:00
Marc Zinnschlag
a17d17c191 added additional type argument to IdCollection::load 2013-04-23 11:22:07 +02:00
Marc Zinnschlag
808718d967 added referenceable record types to UniversalId 2013-04-23 11:21:21 +02:00
Marc Zinnschlag
afe7b3c64c added additional type argument to IdCollection::appendBlankRecord 2013-04-23 10:56:55 +02:00
Chris Robinson
e378176937 Don't update controllers that have already been updated 2013-04-23 00:15:31 -07:00
Chris Robinson
8782ae6976 Separate some Animation fields into a separate AnimLayer class 2013-04-22 23:52:28 -07:00
Chris Robinson
c3ce49798a Fix animation velocity calculation 2013-04-22 21:34:39 -07:00
Chris Robinson
7279e015e9 Search the textkeys to check if an animation group exists 2013-04-22 20:59:55 -07:00
Chris Robinson
a2fc43c7df Use reset to check that the animation exists and has the right markers 2013-04-22 20:41:54 -07:00
Chris Robinson
507d72ede5 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-22 18:44:28 -07:00
Chris Robinson
bb64efc18e Improve looping behavior 2013-04-22 05:08:52 -07:00
Chris Robinson
cc70c6263b Use the NodeTargetValue for the NonAccum root 2013-04-22 04:10:46 -07:00
Chris Robinson
9485a4aa6d Look through the whole animation stack to find the "velocity" 2013-04-22 01:40:41 -07:00
Marc Zinnschlag
29cb076113 Merge remote-tracking branch 'scrawl/rank' 2013-04-22 09:52:28 +02:00
Marc Zinnschlag
3fa35af796 Merge remote-tracking branch 'scrawl/master' 2013-04-22 09:52:24 +02:00
Chris Robinson
a7776e124c Only set mNonAccumRoot from mSkelBase 2013-04-22 00:22:31 -07:00
Chris Robinson
a3511c62cf Don't store textkeys in user object bindings
It's a bit unwieldy to have them stored in the 'skeleton master' instead
of the skeleton instance. And although the text keys are extracted for
each created instance now, this shouldn't be much worse than the
multimap copying going on before.

Plus, proper serialization can help for future optimizations.
2013-04-22 00:01:30 -07:00
scrawl
56b871e362 Rank condition should always fail if NPC is not in a faction 2013-04-22 07:57:53 +02:00
Chris Robinson
2345b5e8b3 Avoid storing text keys for each animation 2013-04-21 22:56:40 -07:00
Chris Robinson
7d59340ed6 Don't clip out the group name from the textkeys 2013-04-21 22:13:49 -07:00
Chris Robinson
6c85d6763a Pass "loop stop" to the character controller 2013-04-21 18:38:25 -07:00
Chris Robinson
d7c9df16f8 Store the current animation group 2013-04-21 18:32:34 -07:00
scrawl
8bf1149cec Fix activation not working sometimes
The current player cell was only being updated when the reference was not empty, causing it
to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again.
2013-04-21 21:24:48 +02:00
Nathan Jeffords
19325f9d40 fixed the type of iterator uses in MWWorld::Store
The containers type used to declare some iterators was not an exact match for the type of the container the iterator was being initialized from. This was causing build failure on windows.
2013-04-21 11:41:09 -07:00
Chris Robinson
835ff8eb1e Avoid creating an AnimationValue per ObjectList 2013-04-20 17:13:27 -07:00
Chris Robinson
4122b0b55f Merge remote-tracking branch 'zini/master' into nifogre 2013-04-20 00:25:00 -07:00
scrawl
a8e3acd6c4 Fix consecutive dialogue choices 2013-04-19 17:57:22 +02:00
Marc Zinnschlag
f13b0c884f hotfix for CharacterPreview destructor 2013-04-19 14:41:26 +02:00
Chris Robinson
50bb92beb3 Use a method to set the visibility flags and render queue. 2013-04-19 02:01:50 -07:00
Marc Zinnschlag
9c1e280614 Merge remote-tracking branch 'scrawl/master' 2013-04-19 00:23:24 +02:00
Chris Robinson
434f3ac8c8 Merge remote-tracking branch 'zini/next' into nifogre 2013-04-18 15:14:28 -07:00
scrawl
ef9afeb53e Auto calculate attributes if there are not specified in the NPC record 2013-04-18 23:51:43 +02:00
Marc Zinnschlag
1b764e5d3c Merge remote-tracking branch 'gus/AI' 2013-04-18 22:17:49 +02:00
Glorf
f9deb593d1 Bugfix #578 2013-04-18 21:37:58 +02:00
gus
c753eb4c28 another way to do pathfinding. Slightly less powerfull algorithme in theory, but morrowind pathgrids are so simple it shouldn't be a problem. Hope it solves the bug for KittyCat 2013-04-18 18:35:01 +01:00
scrawl
3c5e4ceefd Workaround for ambiguous "Chargen_plank" ID in chargen script (one at -22,16 and one at -2,-9) 2013-04-18 16:46:32 +02:00
Chris Robinson
6d59325bff Merge remote-tracking branch 'zini/master' into nifogre 2013-04-17 23:21:17 -07:00
Britt Mathis
1dff1fabdb Fixed race.cpp 2013-04-17 19:38:13 -04:00
Britt Mathis
7eee86ab66 No more using namespace 2013-04-17 18:56:48 -04:00
scrawl
c519fc360d Move away from fixed record names for body parts 2013-04-18 00:19:34 +02:00
scrawl
0341a9e778 Fix a gcc 4.8 warning 2013-04-17 20:57:22 +02:00
scrawl
547f77031d Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again 2013-04-17 17:06:30 +02:00
Bret Curtis
c1ec16986b add cmake fix for compiling with binutils >= 2.23 which requires explicit linking for dl<friends> and Xt 2013-04-17 12:04:05 +02:00
Marc Zinnschlag
5bbab1abd9 Merge remote-tracking branch 'galdor557/master' 2013-04-17 09:52:58 +02:00
Britt Mathis
60fadaeaf0 Cleaned up includes in implementation files 2013-04-16 20:16:22 -04:00
Glorf
e3a9f73eb6 Improved getangle script behaviour 2013-04-16 21:40:34 +02:00
Glorf
1fd59d0ce0 Removed useless include 2013-04-16 21:21:54 +02:00
Glorf
1e92ffc314 Added rotation layer 2013-04-16 21:17:19 +02:00
Chris Robinson
cac793758b Merge remote-tracking branch 'zini/master' into nifogre 2013-04-16 11:52:19 -07:00
Marc Zinnschlag
518cb0e3b7 added another abstraction layer to ID access in IdCollection 2013-04-16 12:12:04 +02:00
Chris Robinson
4ce98e9bd6 Store iterators for start and stop keys 2013-04-15 20:37:10 -07:00
Chris Robinson
1b1f9f7921 Allow multiple ObjectLists to be created for Animations.
addObjectList may not currently be called outside of the related constructor.
2013-04-15 18:55:28 -07:00
Glorf
e0357c7b7c Merge rotate 2013-04-15 20:29:38 +02:00
Glorf
763308868d Fixed rotation speed 2013-04-15 17:45:18 +02:00
Glorf
972481f63f Working rotate, rotateworld 2013-04-15 16:45:53 +02:00
scrawl
7fcaffefb0 Fixed travel window to use the rotation part of ESM::Position 2013-04-15 03:13:25 +02:00
Chris Robinson
69084139aa Use an array of objectlists, instead of one base objectlist and an array of 'animation sources' 2013-04-14 17:58:21 -07:00
scrawl
2693b78536 Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
Chris Robinson
f9dee25fd1 Store the base skeleton entity in MWRender::Animation 2013-04-14 16:56:35 -07:00
Glorf
4e0233cf06 Base local rotations implementation 2013-04-14 21:42:37 +02:00
Marc Zinnschlag
9bc07e6221 Merge remote-tracking branch 'scrawl/diseasefix' 2013-04-14 19:45:55 +02:00
Marc Zinnschlag
615ce0b199 Merge remote-tracking branch 'scrawl/master' 2013-04-14 19:45:33 +02:00
Marc Zinnschlag
b2b953d2a8 added region column to cell table 2013-04-14 19:34:55 +02:00
scrawl
a57fbbb168 Fix wrong detection of diseases 2013-04-14 17:51:17 +02:00
scrawl
48f46e505c Look in exterior cells first (chargen_crate_01_empty is in the prison ship but also outside of it, the one outside needs to be disabled) 2013-04-14 17:37:39 +02:00
Marc Zinnschlag
71148121a2 added flag columns to cell table 2013-04-14 17:10:37 +02:00
Marc Zinnschlag
0c33dd86d5 added basic cell table 2013-04-14 17:04:55 +02:00
Marc Zinnschlag
62aa563466 Merge remote-tracking branch 'scrawl/scale' 2013-04-13 10:32:09 +02:00
Marc Zinnschlag
41744818bb Merge remote-tracking branch 'scrawl/master' 2013-04-13 10:23:35 +02:00
scrawl
d50150ad71 Scale adjustment factor should not be written back to cellref scale 2013-04-13 00:13:56 +02:00
scrawl
2eb9395661 Do some padding with zeros on the resource group name to avoid priority problems with more than 10 resource groups. 2013-04-13 00:05:31 +02:00
scrawl
86bac7aa92 Fix wrong BSA group name typo 2013-04-12 23:40:30 +02:00
gus
905cff2a94 anonymous namespace 2013-04-11 18:02:12 +01:00
gus
0a187e56aa bugfix 2013-04-11 17:58:11 +01:00
gus
6934b20abd actors are now updates every frame. This should not be the case, but this is a quickfix for AI. 2013-04-11 17:57:58 +01:00
gus
b5b0e7a656 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI 2013-04-11 16:15:32 +01:00
Marc Zinnschlag
5bfa691f14 Merge branch 'script' 2013-04-11 10:50:46 +02:00
Marc Zinnschlag
f17cebde0a syntax colouring for comments 2013-04-11 10:50:35 +02:00
Marc Zinnschlag
31289237ce Merge remote-tracking branch 'kcat/nifogre' 2013-04-11 10:16:48 +02:00
Marc Zinnschlag
3f846a50d9 Merge remote-tracking branch 'galdor557/master'
Conflicts:
	apps/openmw/mwgui/travelwindow.cpp
2013-04-11 10:15:42 +02:00
Chris Robinson
82091e3d07 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-10 23:20:28 -07:00
Britt Mathis
6128b9276f Removed non-essential includes from all MWGui header files. 2013-04-11 00:21:56 -04:00
Chris Robinson
caff28e20a Move NIFSkeletonLoader to a separate file 2013-04-10 19:58:17 -07:00
Glorf
106ef4c936 Rotate script 2013-04-10 22:53:03 +02:00
Marc Zinnschlag
74145410f2 basic syntax highlighting in script subview 2013-04-10 22:49:22 +02:00
Marc Zinnschlag
3a87b12baf delete script subview on script deletion 2013-04-10 21:31:14 +02:00
Britt Mathis
f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 2013-04-10 14:46:21 -04:00
Marc Zinnschlag
d61ec1063e added script editor 2013-04-10 20:14:10 +02:00
Britt Mathis
d768f6b57e Deleted *_* files in MwGui, builds. 2013-04-10 13:05:15 -04:00
Marc Zinnschlag
beb1858a57 Merge remote-tracking branch 'glorf/bugfix' 2013-04-10 17:39:19 +02:00
Glorf
ad49d1ecab Sixth minor fix 2013-04-10 15:24:20 +02:00
Britt Mathis
ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 2013-04-10 00:32:05 -04:00
Chris Robinson
50d8353a8d Fix a hack so arms dont show in first-person 2013-04-09 16:51:04 -07:00
Chris Robinson
9d29921913 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-09 15:12:19 -07:00
Chris Robinson
a700c50e84 Add a first-person view mode to NpcAnimation
And use it instead of showing/hiding the player.
2013-04-09 15:10:14 -07:00
Marc Zinnschlag
a2ab43be7e Merge remote-tracking branch 'scrawl/master' 2013-04-09 21:22:38 +02:00
scrawl
0e7d555cdf Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
Tom Mason
6ca2b1af74 fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
Glorf
bd93e63150 Fifth minor fix 2013-04-09 19:46:27 +02:00
Glorf
248fff6eb7 Fourth minor fix 2013-04-09 19:41:03 +02:00
Glorf
44ef02eb99 Third minor fix 2013-04-09 19:04:59 +02:00
Chris Robinson
029d565727 Avoid calling setVisible for character previews 2013-04-09 09:23:07 -07:00
Chris Robinson
9f9d978b0f Use an enum to specify the NPC's view mode (normal, head only) 2013-04-09 09:07:05 -07:00
Glorf
46925e93a6 Second minor fix 2013-04-09 16:14:08 +02:00
Marc Zinnschlag
cd33f40c8f re-enabled opening of record subviews via double click in table 2013-04-09 14:28:31 +02:00
Marc Zinnschlag
be4a01bdb4 added missing recrod type columns 2013-04-09 14:27:32 +02:00
Marc Zinnschlag
40bb772e34 added verifier for spell record 2013-04-09 12:44:49 +02:00
Marc Zinnschlag
ae0a7d5bcd added cost and type columns to spell table 2013-04-09 11:53:47 +02:00
Marc Zinnschlag
ec6dff38b1 added basic spell table 2013-04-09 11:40:36 +02:00
Glorf
623c2c8201 Minor fix 2013-04-09 07:45:07 +02:00
scrawl
01ae91f640 Fix several NPCs spawning in the ground 2013-04-09 01:24:17 +02:00
Glorf
7c22e123f4 Bugfix #691 changes 2013-04-08 22:10:55 +02:00
Chris Robinson
01a1a0b846 Merge remote-tracking branch 'zini/master' into nifogre
Conflicts:
	components/nifogre/ogrenifloader.cpp
2013-04-08 11:46:57 -07:00
Marc Zinnschlag
ef09b1cac8 Merge remote-tracking branch 'glorf/bugfix-1' 2013-04-08 20:23:18 +02:00
Marc Zinnschlag
85e5bd212b Merge remote-tracking branch 'scrawl/master' 2013-04-08 20:05:52 +02:00
Glorf
2f52df22ce Bugfix #553 2013-04-08 19:00:38 +02:00
Glorf
194ca2584d Small azura's star fix 2013-04-08 17:53:41 +02:00
Glorf
50932a7a6b Finished bugfix #691 2013-04-08 17:50:03 +02:00
scrawl
d0bcf83091 Adjust player position to ground after using travel services 2013-04-08 16:30:18 +02:00
scrawl
a7de870a44 Fix mercenary not updating its profit when item was dragged onto the player avatar 2013-04-08 16:21:18 +02:00
Chris Robinson
08d43fe217 Make the getHeadNode method more general 2013-04-08 05:48:52 -07:00
Chris Robinson
3768e04a0c Merge remote-tracking branch 'zini/master' into nifogre 2013-04-07 17:24:47 -07:00
Chris Robinson
7baca30a1d Only get the non-accum root's keyframe when updating positions
The actual animation pose is now handled by the controllers, based on the
current animation time.
2013-04-07 16:21:45 -07:00
Chris Robinson
261ea1fe5e Implement a KeyframeController 2013-04-07 14:56:23 -07:00
Marc Zinnschlag
43a5013690 added verifier for birthsign record 2013-04-07 23:25:35 +02:00
Chris Robinson
f69a8259e1 Update animation source controller targets 2013-04-07 13:51:04 -07:00
scrawl
9e08497f02 Initial container content should inherit the owner of its container 2013-04-07 22:07:04 +02:00
Chris Robinson
7494f90301 Remove an unneeded function 2013-04-07 13:02:46 -07:00
scrawl
480467b6eb Reset the 'owner' field for items that were legitimately bought from an NPC. 2013-04-07 21:53:11 +02:00
Chris Robinson
2362e920f3 Use an unconnected object list for animation sources
We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes.
2013-04-07 12:41:27 -07:00
scrawl
f3c8cd2065 Don't buy/sell keys which are set to open a lock 2013-04-07 21:38:53 +02:00
scrawl
2d2196b0d6 Implemented levelled items 2013-04-07 21:01:02 +02:00
Marc Zinnschlag
baf8eaecb8 added texture column to birthsign table 2013-04-07 20:46:04 +02:00
Marc Zinnschlag
60cc95305d added basic birthsign table 2013-04-07 20:26:39 +02:00
Chris Robinson
80a1abd48a Clear the old text keys when setting new animation sources 2013-04-07 11:09:55 -07:00
Marc Zinnschlag
a0d34c5e8d Merge remote-tracking branch 'wheybags/autorun2' 2013-04-07 19:51:02 +02:00
Marc Zinnschlag
a91e3c0b01 Merge remote-tracking branch 'scrawl/fatigue_bug' 2013-04-07 19:50:16 +02:00
Marc Zinnschlag
5dc1a00544 Merge remote-tracking branch 'scrawl/master' 2013-04-07 19:43:39 +02:00
Marc Zinnschlag
593646436e added verifier for region record 2013-04-07 19:39:13 +02:00
Marc Zinnschlag
c9424f577f added sleeplist column to region table 2013-04-07 19:29:15 +02:00
Tom Mason
822866b5ae fixed autorun 2013-04-07 18:04:30 +01:00
Marc Zinnschlag
f49a2a97c5 added map colour column to region table 2013-04-07 16:56:21 +02:00
Marc Zinnschlag
e25f5c6dfe added basic region table 2013-04-07 16:32:06 +02:00
scrawl
8bbfba3f43 Fix fatigue not being set to its maximum value when player is rebuilt 2013-04-07 16:18:40 +02:00
scrawl
755a80a522 Fix camera shaking when near the pitch limit. 2013-04-07 15:52:43 +02:00
Marc Zinnschlag
ff1d908af4 added script table 2013-04-07 15:17:35 +02:00
Chris Robinson
be419bc891 Handle NiCamera nodes 2013-04-07 02:28:15 -07:00
Chris Robinson
878b4c15c5 Set visibility flags and the render queue group for particles 2013-04-07 02:08:33 -07:00
Chris Robinson
2db72ae607 Rename EntityList to ObjectList 2013-04-07 01:52:35 -07:00
Marc Zinnschlag
e2c6458adb added verifier for sound records 2013-04-06 21:48:52 +02:00
Marc Zinnschlag
50b58b2ead added sound file column to sound table 2013-04-06 21:43:05 +02:00
Marc Zinnschlag
dd5940b395 added sound parameter columns to sonud table 2013-04-06 21:40:03 +02:00
Marc Zinnschlag
8bf569d58a added basic sound table 2013-04-06 21:21:10 +02:00
Chris Robinson
41e410347e Merge remote-tracking branch 'zini/master' into nifogre 2013-04-06 10:35:01 -07:00
Marc Zinnschlag
053f744566 Merge remote-tracking branch 'scrawl/master' 2013-04-06 19:31:46 +02:00
scrawl
1f3df4df0f Perform a sanity check on count arguments 2013-04-06 19:25:29 +02:00
Marc Zinnschlag
0f34c79d0a Merge branch 'race' 2013-04-06 19:21:38 +02:00
Marc Zinnschlag
98e7b3fd93 check for at least one playable race 2013-04-06 19:20:59 +02:00
Marc Zinnschlag
9bc3945f40 multiple fixes to UniversalId constructor 2013-04-06 19:20:46 +02:00
Chris Robinson
59f1d4b047 Add support for NiUVController on meshes 2013-04-06 09:44:10 -07:00
Marc Zinnschlag
0fb583e065 added verifier for race record 2013-04-06 17:35:36 +02:00
Chris Robinson
1d934e3112 Reduce some stdout spam 2013-04-06 04:46:28 -07:00
Chris Robinson
0631b28646 Prepare for supporting controller objects 2013-04-05 10:13:54 -07:00
Chris Robinson
af2a38db38 Fix looping anims that dont have "loop start" 2013-04-05 08:27:26 -07:00
Glorf
48d9885554 Started bugfix #691 2013-04-05 15:42:05 +02:00
Marc Zinnschlag
35fe828108 added race table weight/height columns 2013-04-05 13:46:48 +02:00
Marc Zinnschlag
076831c9cc added flag columns to race table 2013-04-05 12:48:05 +02:00
Chris Robinson
4d14fe0d95 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-04 22:06:27 -07:00
Marc Zinnschlag
034ebf8ffd Merge remote-tracking branch 'scrawl/master' 2013-04-04 19:57:55 +02:00
scrawl
2e7d5377f4 Fix crash when moving npcs to an inactive cell 2013-04-04 16:51:22 +02:00
scrawl
48a88f1917 Fix startRandomTitle 2013-04-04 15:10:27 +02:00
Marc Zinnschlag
73da794d77 added basic race table 2013-04-04 14:34:39 +02:00
Chris Robinson
77ba0fbe73 Prepare for creating particles
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
2013-04-04 05:10:52 -07:00
Marc Zinnschlag
18e046e628 cleaned up race record struct 2013-04-04 13:50:36 +02:00
Marc Zinnschlag
62d70f17c8 removed another redundant include 2013-04-04 12:42:38 +02:00
Marc Zinnschlag
111ebf84bb replaced an include with a forward declaration 2013-04-04 12:27:57 +02:00
Marc Zinnschlag
5244362fba some cleanup 2013-04-04 12:23:06 +02:00
Marc Zinnschlag
8c7d578ddc moved the CellRef struct to its own header 2013-04-04 12:13:15 +02:00
Marc Zinnschlag
e8c32d0c3d MWWorld::Player cleanup 2013-04-04 12:05:03 +02:00
Marc Zinnschlag
7136ac0079 added missing attribute columns to faction table 2013-04-04 10:58:53 +02:00
Marc Zinnschlag
b5eaa464ad added faction record verifier 2013-04-04 10:39:43 +02:00
Marc Zinnschlag
06533b8d71 additional check for using the same attribute twice in a class 2013-04-04 10:31:10 +02:00
Marc Zinnschlag
fea44c05d4 added class record verifier 2013-04-04 10:10:58 +02:00
scrawl
ebaf80d539 Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
scrawl
43cdbd033d Display remaining item health / enchantment charge in HUD icons, display remaining enchanment charge in tooltips 2013-04-03 21:17:31 +02:00
scrawl
8ca88d1a70 Fix merchant repair menu allowing repair of repair items 2013-04-03 21:17:31 +02:00
Marc Zinnschlag
32d3fe0e35 Merge remote-tracking branch 'glorf/enchanting' 2013-04-03 19:39:18 +02:00
Glorf
08e9bb0236 Another small enchanting fix 2013-04-03 18:25:40 +02:00
Glorf
2179619721 Small enchanting fix 2013-04-03 18:06:11 +02:00
Glorf
ae3e4ecf8b Finished enchanting 2013-04-03 18:02:30 +02:00
scrawl
f0d49fdbd0 Create separate groups for each data dir / BSA file. 2013-04-03 12:28:57 +02:00
scrawl
aac2ba1d5f Fix loading screen looking for wallpapers in a fixed group. 2013-04-03 12:24:13 +02:00
scrawl
05a5cb3ae4 Improved responsiveness of the inventory window when resizing. 2013-04-03 00:27:29 +02:00
scrawl
df0ee82a3c Loose files should have priority over BSA resources. This makes texture replacers work. 2013-04-02 23:45:32 +02:00
Glorf
7b7d3353a6 Exception for enchanting with Azura Star 2013-04-02 22:23:38 +02:00
Marc Zinnschlag
ffb133c862 Merge remote-tracking branch 'lgro/qt_and_boost_join_workaround' 2013-04-02 22:18:32 +02:00
Lukasz Gromanowski
98727d2fb6 Workaround for launcher compilation problems due to bug in Qt MOC compiler.
For details please see:

https://forum.openmw.org/viewtopic.php?f=7&t=1451
https://bugreports.qt-project.org/browse/QTBUG-22829

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-04-02 21:32:23 +02:00
Glorf
369cf0b4ca Enchanting price mechanics 2013-04-02 20:46:48 +02:00
Marc Zinnschlag
676a92e2e0 moved Verify function from World menu to File menu 2013-04-02 15:47:25 +02:00
Marc Zinnschlag
9d009af2a1 simplified code for sub view factory creation 2013-04-02 15:33:28 +02:00
Marc Zinnschlag
0856e3ebc2 Merge remote-tracking branch 'glorf/bugfix' 2013-04-02 14:35:14 +02:00
Marc Zinnschlag
df658d29f0 Merge branch 'faction' 2013-04-02 14:21:51 +02:00
Marc Zinnschlag
82498f6cff added hidden flag column to faction table 2013-04-02 14:20:51 +02:00
Marc Zinnschlag
384c88182d dealing with unset attribute fields 2013-04-02 14:15:22 +02:00
Glorf
900c2cfa81 Minor bugfix #646 change 2013-04-02 14:08:59 +02:00
Marc Zinnschlag
ec6bdbeb40 added skill columns to faction table 2013-04-02 14:04:13 +02:00
Marc Zinnschlag
f9f520df34 adjusted faction record to increase consistency with other records 2013-04-02 13:59:45 +02:00
Marc Zinnschlag
c71edb613d added faction table 2013-04-02 12:00:45 +02:00
Glorf
d25c838e1d Bugfix #646 2013-04-02 11:42:29 +02:00
gus
6a33170ca2 More bugfix, but I don't like this one. 2013-04-01 17:44:06 +00:00
gus
20af7d89a2 post master-merge fixes. Looks a little odd. 2013-04-01 17:30:40 +00:00
gus
2be9405c96 the sgn function is no longer in the global namespace 2013-04-01 15:44:08 +00:00
Marc Zinnschlag
751c679255 Merge remote-tracking branch 'glorf/enchanting' 2013-04-01 17:35:04 +02:00
Marc Zinnschlag
9dbd024076 another minor fix 2013-04-01 17:30:54 +02:00
Glorf
1bff6ed872 Enchaning values import, fixed constness 2013-04-01 17:12:47 +02:00
gus
1eb3d3e10e Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI
Conflicts:
	apps/openmw/CMakeLists.txt
2013-04-01 14:10:19 +00:00
gus
47cc945ef4 more refactoring 2013-04-01 12:38:13 +00:00
Marc Zinnschlag
26db983599 minor fix 2013-04-01 10:46:08 +02:00
Chris Robinson
f976eb5bd8 Improve mouselook scaling 2013-03-31 17:32:39 -07:00
Chris Robinson
d0703efd69 Another place to check the class' isActor method 2013-03-31 17:32:39 -07:00
Chris Robinson
04aeb3dd07 Rename Mechanics' Activators to Objects 2013-03-31 17:32:38 -07:00
Chris Robinson
10d04c928c Use the object's class to check if it's an actor 2013-03-31 17:32:38 -07:00
Glorf
d29a42dcbe Fixed enchanting mechanics 2013-03-31 23:18:23 +02:00
gus
63424ade56 refactoring 2013-03-31 17:30:03 +00:00
Lukasz Gromanowski
acae815cd2 Added workaround for OpenCS compilation problems due to bug in Qt MOC compiler.
For details please see:

https://forum.openmw.org/viewtopic.php?f=7&t=1451
https://bugreports.qt-project.org/browse/QTBUG-22829

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-03-31 18:00:46 +02:00
scrawl
8fd961bbac Fix ReferenceInterface not resetting the Ptr after it was deleted, causing onReferenceUnavailable to be called every frame. Fix inputmanager hiding the cursor when it shouldn't. 2013-03-31 15:50:48 +02:00
scrawl
1a2daa3bc1 Merge branch 'master' of git://github.com/zinnschlag/openmw into companion 2013-03-31 14:50:03 +02:00
scrawl
bc6e1fd981 Add missing files 2013-03-31 14:36:03 +02:00
scrawl
b0199c703c Companion UI 2013-03-31 13:13:46 +02:00
Chris Robinson
4836ba16f7 Implement turning states 2013-03-31 03:50:20 -07:00
Chris Robinson
7611caa6eb Merge remote-tracking branch 'zini/master' into rotation 2013-03-31 03:00:11 -07:00
Chris Robinson
13c098266c Pass player rotation through the movement settings 2013-03-31 02:57:22 -07:00
scrawl
69099c11a2 Merge branch 'enchanting' into companion 2013-03-31 11:52:55 +02:00
Chris Robinson
18e8ff7198 Actually rotate the object when updating physics 2013-03-31 02:24:44 -07:00
Chris Robinson
b6f2b39a2f Clear the movement and rotation vector when getting them 2013-03-31 01:56:38 -07:00
Marc Zinnschlag
607435aaf2 Merge branch 'class' 2013-03-31 10:49:56 +02:00
lazydev
38d19d33d8 fix for #634 2013-03-31 10:45:42 +02:00
Chris Robinson
7b02ec411b Apply the rotation when updating the character controller 2013-03-31 01:29:24 -07:00
Marc Zinnschlag
e71181810f Merge remote-tracking branch 'scrawl/master' 2013-03-31 10:18:13 +02:00
scrawl
13be61812a Made the "Unknown class key" exception slightly more helpful 2013-03-31 10:16:02 +02:00
Marc Zinnschlag
48d6fe8014 Merge remote-tracking branch 'kcat/rotation' 2013-03-31 10:14:57 +02:00
Chris Robinson
466c0086b8 Use a full Movement to hand off to the world physics update 2013-03-31 00:13:56 -07:00
Chris Robinson
0ce188b7cc Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
Chris Robinson
af65ecd841 Pass the movement vector in as a parameter to CharacterController::update 2013-03-30 18:37:40 -07:00
Chris Robinson
63af72c315 Avoid converting to and from quaternions 2013-03-30 17:31:16 -07:00
Chris Robinson
c8606d2f63 Implement IsWerewolf script function 2013-03-30 13:22:33 -07:00
scrawl
e27e53f607 Fix not playable body parts appearing in the race selection menu. 2013-03-30 20:04:05 +01:00
lazydev
ee5d0277e8 fix for #634 2013-03-30 22:18:34 +04:00
Glorf
7dbc779c3a Self-enchanting mechanics 2013-03-30 19:08:42 +01:00
scrawl
0f0cc0e3e3 Fix a few gold conditions that I missed, trade window was affected 2013-03-30 18:29:21 +01:00
scrawl
a723ad8f29 Don't allow toggling inventory or journal when a modal window is opened 2013-03-30 16:32:24 +01:00
scrawl
0079f62180 Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references. 2013-03-30 16:27:06 +01:00
scrawl
51204f098e Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
scrawl
e7af718b55 Remove unnecessary WindowManager::messageBox arguments 2013-03-30 12:56:37 +01:00
scrawl
04673b2f14 Don't enchant if the enchantment value is too high for the item 2013-03-30 12:54:20 +01:00
scrawl
5e7e9fd26a Properly calculate light activation range 2013-03-29 20:21:37 +01:00
Marc Zinnschlag
573368849b Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
	apps/openmw/CMakeLists.txt
2013-03-29 16:48:21 +01:00
Glorf
86275e5bd4 Some enchanting fixes 2013-03-29 12:00:09 +01:00
Marc Zinnschlag
e7684c4677 some random cleanup 2013-03-29 09:04:02 +01:00
Chris Robinson
c5f0556451 Handle light linear/quadratic settings 2013-03-28 20:57:33 -07:00
Glorf
cc8f7f238e Enchanted item base ptr fix 2013-03-29 00:55:29 +01:00
Glorf
eb88463b94 Some enchanting fixes 2013-03-28 23:39:20 +01:00
Glorf
6643fe789c Enchanting system 2013-03-28 17:41:00 +01:00
scrawl
564256c4e1 Fix the spell icon panel being visible when it shouldn't. 2013-03-27 18:04:15 +01:00
scrawl
406488d086 Soulgem value should be multiplied by the trapped soul 2013-03-27 17:39:49 +01:00
scrawl
6f1575d42a CELL record corrections 2013-03-27 17:27:43 +01:00
scrawl
efe6a3ebee Fix compile error & warnings 2013-03-26 18:01:01 +01:00
scrawl
2ecd2f4ecd Merge branch 'next' into HEAD 2013-03-26 17:44:53 +01:00
Marc Zinnschlag
82f1cee116 added is-playable column to class 2013-03-26 09:51:39 +01:00
Marc Zinnschlag
ea3b14f2d2 added skill columns to class 2013-03-26 09:43:13 +01:00
scrawl
6a2b87e14a Fix dialogue response coloring for creatures 2013-03-25 17:37:59 +01:00
scrawl
4be0c6b708 Fix topics not being selectable for creatures 2013-03-25 17:32:01 +01:00
Marc Zinnschlag
65cda580db added attributes to class table 2013-03-25 14:31:46 +01:00
Marc Zinnschlag
c7275965b8 added basic class record table 2013-03-25 13:22:06 +01:00
Marc Zinnschlag
f2969e7143 fixed access to records flagged as deleted 2013-03-25 12:56:52 +01:00
Marc Zinnschlag
f39f694638 various global variable fixes in editor 2013-03-25 11:59:25 +01:00
Marc Zinnschlag
6c76e97bbc fixed day count in rest dialogue 2013-03-25 11:53:02 +01:00
Marc Zinnschlag
1078386fd7 Merge branch 'skills' into next 2013-03-25 11:07:14 +01:00
Marc Zinnschlag
dc67ddf39b added verifier stage for skill records 2013-03-25 11:07:04 +01:00
Marc Zinnschlag
739e7e7298 improved record access from ID collection 2013-03-25 11:06:40 +01:00
Marc Zinnschlag
7450554ef1 fixed a broken UniversalId constructor 2013-03-25 11:04:41 +01:00
Marc Zinnschlag
10c5f29075 added attribute column to skills 2013-03-24 15:50:29 +01:00
Marc Zinnschlag
114f99ddbf add skill records when creating a new base file 2013-03-24 15:10:03 +01:00
Marc Zinnschlag
4208d52b1a added use value columns to skills 2013-03-24 14:51:48 +01:00
Marc Zinnschlag
7cae61a202 Merge remote-tracking branch 'psi29a/master' into next 2013-03-23 18:51:05 +01:00
Bret Curtis
962b504129 add dpkg information for mwiniimporter, this blocked debian/ubuntu buildd from building 2013-03-23 16:20:10 +01:00
Marc Zinnschlag
0ce962e815 added specialisation column to skill table 2013-03-23 13:13:53 +01:00
Marc Zinnschlag
92f0098911 added new constructors for EnumDelegateFactory 2013-03-23 13:13:34 +01:00
scrawl
a2ca679beb Added PC repair feature 2013-03-23 08:16:46 +01:00
scrawl
78f3f19f62 Thrown weapons, arrows and bolts shouldn't have item health 2013-03-22 14:28:50 +01:00
scrawl
20774f8f81 Added merchant repair feature 2013-03-22 14:13:10 +01:00
scrawl
8e2f9f5186 Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips 2013-03-22 12:24:09 +01:00
Marc Zinnschlag
feaf2b43fb disabled and deleted objects where not correctly ignored during adding objects to a cell when it became active 2013-03-22 09:44:59 +01:00
scrawl
918cdcffc2 Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
Marc Zinnschlag
8e472cc624 added description column to skill table 2013-03-21 14:38:06 +01:00
Marc Zinnschlag
fefe061294 added basic support for skills to editor 2013-03-21 14:31:32 +01:00
Marc Zinnschlag
947ab6635b removed automatic detection of setting modified to the same value of base with subsequent setting modifiction state to base only (can cause problems with implicitly added records) 2013-03-21 14:29:31 +01:00
Marc Zinnschlag
a955068853 added universal IDs for skills 2013-03-21 13:40:55 +01:00
Marc Zinnschlag
9464f45d57 fixed an encoding problem. I hate you QString. I hate you so much 2013-03-21 12:47:22 +01:00
Marc Zinnschlag
cafbabde45 fixed broken loading of single files into the editor 2013-03-21 12:13:32 +01:00
Marc Zinnschlag
ebb1dab8e1 removed debugging leftovers 2013-03-21 10:19:07 +01:00
Marc Zinnschlag
d05508db52 switching editor id tables from QAbstractTableModel to QAbstractItemModel (in preparation for record types like containers) 2013-03-21 10:07:25 +01:00
Marc Zinnschlag
cd84b68e4b silencing some warnings 2013-03-20 20:55:48 +01:00
Marc Zinnschlag
775f9e8402 Merge remote-tracking branch 'potatoesmaster/dialogue' into next 2013-03-20 20:53:14 +01:00
Emanuel Guevel
6783ff6748 Workaround to have dialogues until actor detection is implemented for NPCs 2013-03-20 20:10:55 +01:00
Emanuel Guevel
8de93db488 Coding style consistence 2013-03-20 20:10:55 +01:00
Emanuel Guevel
f25b56ac88 Add dialogue function: NotLocal 2013-03-20 20:10:54 +01:00
Emanuel Guevel
ad3478c8f2 Fix inverted dialogue functions (NotClass etc.)
The comparison present is useless for these functions.
2013-03-20 20:10:54 +01:00
scrawl
4cbb202306 Several tooltip fixes 2013-03-20 03:31:01 +01:00
scrawl
b9c3a4816d Fix dialogue topics still being accessible in the history pane when they shouldn't be 2013-03-20 03:30:15 +01:00
scrawl
2509b34ace Enabled bloodmoon weather 2013-03-20 02:48:10 +01:00
scrawl
6c1ff8caca Merge branch 'master' into next
Conflicts:
	apps/openmw/mwworld/weather.cpp
	components/fileorderlist/model/datafilesmodel.cpp
2013-03-20 02:29:03 +01:00
scrawl
21cc7483e4 Fix broken weather transitions 2013-03-20 01:20:56 +01:00
Glorf
3bd545ed8e In-console nonexistent class fix 2013-03-19 21:55:37 +01:00
Glorf
dd11ae04ee Console code cleaned 2013-03-19 17:25:41 +01:00
pvdk
e76d03dcc4 Added a warning message to the importer dialog 2013-03-19 12:01:54 +01:00
Glorf
f5bf7254a8 Minor console selection improvements 2013-03-18 23:46:17 +01:00
Glorf
a07c910d0b Feature #535: Console object selection improvements 2013-03-18 21:33:12 +01:00
Marc Zinnschlag
0092a2f437 Merge remote-tracking branch 'pvdk/firstrunfix' 2013-03-18 20:09:10 +01:00
Marc Zinnschlag
c53d7ba6d6 Merge remote-tracking branch 'pvdk/resolutionfix' 2013-03-18 19:59:20 +01:00
Marc Zinnschlag
e4ed5b836e added ondeath script function 2013-03-18 11:04:47 +01:00
Marc Zinnschlag
fd2c07a6f4 delete death events on adding an actor to the scene 2013-03-18 10:54:47 +01:00
Marc Zinnschlag
61cb0f98a6 keep track of death events 2013-03-18 10:47:09 +01:00
Marc Zinnschlag
08f6d04960 constness fixes 2013-03-18 08:29:40 +01:00
Marc Zinnschlag
19c3b5516d Merge remote-tracking branch 'glorf/fallbacks-next' into next 2013-03-18 08:14:25 +01:00
scrawl
95e1cdc07d Move getArmorRating to MWWorld::Class. 2013-03-17 22:29:12 +01:00
scrawl
c66675b599 Fix the 'Take all' button taking equipped items when stealing 2013-03-17 22:28:28 +01:00
Glorf
5922637c58 Unblocked Solstheim weather that should work now. 2013-03-17 20:12:26 +01:00
Glorf
f3fd3a7691 Much more moons fallbacks 2013-03-17 19:36:14 +01:00
Glorf
1369090a80 More moons fallbacks, minor weather fixes 2013-03-17 14:50:02 +01:00
Glorf
6165cd2c6b Moons fallbacks partially implemented 2013-03-17 14:22:30 +01:00
Glorf
ea7f386e7d Access to Fallback via getFallback 2013-03-17 13:50:15 +01:00
greye
52ed451ae7 fix eraseStatic() assumptions 2013-03-17 08:36:15 +04:00
scrawl
c07b3ea61d Text defines for npc race, class, and faction should use the translated name 2013-03-17 04:20:30 +01:00
scrawl
dd57eabc3e Better use an enum for magic effect IDs 2013-03-16 23:28:26 +01:00
scrawl
1666bc7740 Armor rating 2013-03-16 22:53:33 +01:00
scrawl
e8b08326dc Corrected Id, Race, Class, Faction and Cell select functions to do the exact opposite as before. That is how they are displayed in the CS, anyway. 2013-03-16 20:52:05 +01:00
scrawl
cebcbe11f8 Implemented service refusal 2013-03-16 20:32:21 +01:00
scrawl
c0b0227e8a enchanting 2013-03-16 19:00:14 +01:00
pvdk
75be474005 Use the resolution QRegExp cap() instead of converting ints back and forth 2013-03-16 13:45:23 +01:00
pvdk
d1860f2d6c Removed color information from Direct3D resolutions 2013-03-16 13:40:29 +01:00
pvdk
c15d920133 Fixed the first run dialog, makes sure Morrowind.ini is found 2013-03-16 01:46:28 +01:00
scrawl
485b6c855a Fix NPC race height not being applied 2013-03-15 16:44:35 +01:00
Marc Zinnschlag
66a2df68db some cleanup 2013-03-15 10:26:04 +01:00
Glorf
727a598cbe Last tabulator died 2013-03-15 10:32:03 +01:00
Glorf
542c1bcc53 Some other tabulators deleted 2013-03-15 10:28:39 +01:00
Glorf
e1c6c3fe02 Tabulators deleted 2013-03-15 10:22:02 +01:00
Glorf
521bebd2f4 Fallback system rewritten, added light fallbacks 2013-03-15 10:17:30 +01:00
Marc Zinnschlag
4de2a741ed Merge remote-tracking branch 'scrawl/master' 2013-03-15 09:58:24 +01:00
pvdk
110dd5d0ee Possible fix for the resolutions not appearing with Direct3D Renderer 2013-03-15 01:56:39 +01:00
scrawl
3e9cd0e2e3 Fix the back button on generate class result dialog advancing creation stage 2013-03-14 22:33:51 +01:00
Marc Zinnschlag
ef72894b81 Merge remote-tracking branch 'scrawl/alwaysrun' into next 2013-03-14 22:11:12 +01:00
scrawl
7ab236337b Dialogue responses should be random only for persuasion results 2013-03-14 21:33:00 +01:00
scrawl
b36295cbb3 Removed a leftover 2013-03-14 21:10:22 +01:00
scrawl
5b943a965f Handle always run in the inputmanager, instead of using forced stance. 2013-03-14 21:08:19 +01:00
scrawl
2d8f0949a4 Always run key (Y) 2013-03-14 20:27:16 +01:00
scrawl
beab20cb42 Fix message boxes not opening if they opened as a result of object activation 2013-03-14 19:53:57 +01:00
gus
9efb073617 clean up + correct a bug 2013-03-14 18:05:00 +00:00
gus
80804fac35 check if the NPC is close from a non loaded cell. If yes, AITravel is simply ended. 2013-03-14 17:16:37 +00:00
greye
d30b38f336 fix Store<T>::eraseStatic() 2013-03-14 19:28:17 +04:00
Marc Zinnschlag
73278edf7e Merge remote-tracking branch 'scrawl/collision' into next 2013-03-14 13:29:31 +01:00
scrawl
84afd87321 Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
scrawl
c4a42f2e1f Fix infinite recursion on shutdown caused by incorrect onWidgetDestroy listener 2013-03-13 23:17:25 +01:00
scrawl
e4717d7c92 Merge branch 'next' of git://github.com/zinnschlag/openmw into next 2013-03-13 19:46:05 +01:00
scrawl
17fb0f5a69 Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-03-13 19:45:47 +01:00
scrawl
0223df4dfc Fix invalid cast exception in the spell creation dialog 2013-03-13 19:45:22 +01:00
scrawl
fdcbdbf35d Rewrote layout tooltips to use the new box layout system, fixes word wrapping delay 2013-03-13 19:44:34 +01:00
gus
f943580138 Somehow manages to get from one cell to another, but this looks wrong... And I don't know how morrowind do it, because aitravel is completly buggy 2013-03-12 17:44:22 +00:00
Marc Zinnschlag
25fd7a41eb Merge remote-tracking branch 'scrawl/next' into next 2013-03-12 18:13:57 +01:00
scrawl
4c588cbab6 Levelup dialog is now dynamic; added level descriptions 2013-03-12 17:18:47 +01:00
Marc Zinnschlag
10fad47a81 some cleanup 2013-03-12 14:51:16 +01:00
Marc Zinnschlag
170451cb79 Merge remote-tracking branch 'graffy76/saveOnClose' into next 2013-03-12 14:47:42 +01:00
Marc Zinnschlag
75bd30844d added optional format sub-record to tes3 record 2013-03-12 14:33:35 +01:00
graffy76
50abb22162 Fix to allow application closing from multiple views and a single view. 2013-03-12 06:28:13 -05:00
Marc Zinnschlag
9e68a420ae restructuring tes3 record structs 2013-03-12 08:15:20 +01:00
Marc Zinnschlag
ce67fbdfca Merge remote-tracking branch 'pvdk/encoding' 2013-03-12 07:02:44 +01:00
Marc Zinnschlag
0b51e89b78 Merge remote-tracking branch 'pvdk/uifix2' 2013-03-12 07:01:41 +01:00
pvdk
31ba332647 Moved Windows icon to files/launcher 2013-03-12 04:05:14 +01:00
pvdk
f574c37e93 Added encoding flag to ini importer arguments 2013-03-12 04:00:43 +01:00
scrawl
41a958cd4e Fix hardcoded beast races in MWClass::Npc::getModel 2013-03-12 02:50:23 +01:00
scrawl
46d8f3ce5a Fix hardcoded race IDs 2013-03-12 02:44:03 +01:00
scrawl
eeb60edb65 Properly check for the Beast flag instead of hardcoding beast races 2013-03-12 02:09:54 +01:00
scrawl
543f573739 Fix the firstguard armor mod 2013-03-12 02:02:59 +01:00
pvdk
81604613b5 Narrowed down includes to improve compile time 2013-03-12 01:29:13 +01:00
scrawl
bcdab2aeab Fix wrong padding breaking local map for cells where the bounds center is far from the origin 2013-03-11 19:32:39 +01:00
Marc Zinnschlag
2e1a1fd11a removing some remains of the removed GMST fixing feature 2013-03-11 16:30:47 +01:00
Marc Zinnschlag
64d517dd79 removed unused file type information from esm component 2013-03-11 14:42:49 +01:00
graffy76
96b62940b3 Fixes docked subviews becoming tabbed and application closure when
closing one of several views.
2013-03-11 06:38:27 -05:00
Marc Zinnschlag
a0df25c631 Merge remote-tracking branch 'pvdk/uifix' 2013-03-11 10:10:48 +01:00
Pieter van der Kloet
b4d408af5d Added actions to datafiles.ui and implemented them in the launcher 2013-03-11 01:48:01 +01:00
Pieter van der Kloet
fc1940257a Fixed issue with new profile dialog being too small 2013-03-11 01:23:24 +01:00
Pieter van der Kloet
091c569fbe Fixed issue with the combobox dropdown looking weird 2013-03-11 01:20:30 +01:00
pvdk
52e5dcc7f0 Some fixes to the way data paths are saved and settings are handled 2013-03-10 21:12:26 +01:00
Marc Zinnschlag
f6d2dec973 Merge remote-tracking branch 'glorf/master' 2013-03-10 17:28:57 +01:00
gus
bbc4c23f7e AITravel now works correctly on exterior cells. As long as NPC don't try to leave cell, it's ok. 2013-03-10 15:07:22 +00:00
Glorf
93de570f9a Moved specializations out of step 2013-03-10 15:58:29 +01:00
Glorf
04e99ee9d6 Character creation struct consts 2013-03-10 15:15:33 +01:00
Glorf
1ef682896a Character creation questions import 2013-03-10 15:03:48 +01:00
graffy76
ce91ef36ea Fix for warnings on close, leaves all views open until a decision is
made
2013-03-10 07:49:43 -05:00
Glorf
d5ca00c927 Another fix 2013-03-10 12:11:38 +01:00
Marc Zinnschlag
bdec87e51b some cleanup 2013-03-10 11:30:50 +01:00
Glorf
81338d3b23 Weather code fixes 2013-03-10 11:30:24 +01:00
Marc Zinnschlag
65c382116f Merge remote-tracking branch 'glorf/master' 2013-03-10 11:24:23 +01:00
Marc Zinnschlag
6cef7fb610 rescale all objects to the range of [0.5, 2] when a cell becomes active 2013-03-10 10:00:20 +01:00
Glorf
a68c55fea5 Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-03-10 00:29:42 +01:00
Glorf
aebd9a3700 Weather to pull 2013-03-10 00:24:14 +01:00
Marc Zinnschlag
549678394c Merge remote-tracking branch 'potatoesmaster/fallback-archives' 2013-03-09 23:01:42 +01:00
scrawl
a51b73b609 Fix topics that have the same name as a service opening that service when clicked 2013-03-09 21:50:01 +01:00
Marc Zinnschlag
fbaad8e105 Merge remote-tracking branch 'potatoesmaster/strfix' 2013-03-09 21:33:32 +01:00
Emanuel Guevel
289bbc64f7 Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00
Sebastian Wick
0ae48c1f83 fix for Bug #509 2013-03-09 20:40:59 +01:00
scrawl
b19571df89 If character creation dialogs are enabled in the wrong order, force creation stage to advance 2013-03-09 14:59:50 +01:00
Marc Zinnschlag
2cc20c67cb Merge remote-tracking branch 'scrawl/raycasting' 2013-03-09 14:34:29 +01:00
scrawl
5c94c654d4 Fix wrong rotation of objects dropped on the ground 2013-03-09 13:27:24 +01:00
scrawl
c8b31b4745 Remove an outdated message 2013-03-09 13:26:00 +01:00
graffy76
c17821e6c8 Merge branch 'master' of https://github.com/zinnschlag/openmw into saveOnClose 2013-03-08 20:08:56 -06:00
Emanuel Guevel
c020665cf2 Fix appending int to string in an exception message 2013-03-09 01:00:03 +01:00
scrawl
d7c4a622cf Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 2013-03-08 23:46:25 +01:00
Marc Zinnschlag
d396785008 Merge remote-tracking branch 'scrawl/master' 2013-03-08 11:00:20 +01:00
graffy76
03c7f18112 Fixes for save-on-close message boxes 2013-03-07 17:48:05 -06:00
scrawl
285b4bf726 Allow zooming camera in vanity or preview mode with the mousewheel 2013-03-08 00:12:56 +01:00
Emanuel Guevel
1223a2e105 Bsatool: extract and extractall modes 2013-03-07 21:21:00 +01:00
Emanuel Guevel
3adf3f5121 Revive bsatool 2013-03-07 21:13:10 +01:00
Marc Zinnschlag
17e406e58c Merge remote-tracking branch 'mikesc/bug586' 2013-03-07 20:48:58 +01:00
Michal Sciubidlo
f2f4b6e2d5 Make MWWorld::getInterior case insensitive.
Interior cells names can use different mix of uppercase/lowercase in different places.
getInterior() should return same cell in all cases. Fixes bug #586.
2013-03-07 20:15:01 +01:00
Marc Zinnschlag
2a9d15cd9f Merge remote-tracking branch 'scrawl/master' 2013-03-07 16:42:07 +01:00
scrawl
66a754e9aa Fix tooltip position when hovering the crosshair over NPCs 2013-03-07 15:25:22 +01:00
scrawl
0ee0dbdb97 Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
scrawl
e34685b8a3 Fix manually changed mouse cursor 2013-03-07 12:46:26 +01:00
Marc Zinnschlag
a994a23f4e file loading fixes 2013-03-07 07:56:29 +01:00
Pieter van der Kloet
9145fb210b Merge remote-tracking branch 'upstream/master' into opencsui 2013-03-07 03:02:03 +01:00
Pieter van der Kloet
7504ae675b Implemented a file dialog for the editor using launcher .ui 2013-03-07 03:00:59 +01:00
gus
01908dbcc2 little improvement 2013-03-06 21:17:33 +00:00
gus
5fc7103425 First attempt at pathfinding using boost::graph 2013-03-06 20:31:47 +00:00
scrawl
8be9627c8d Fix method signatures 2013-03-06 21:26:41 +01:00
scrawl
f7d8f6456f Stats should never go below 0 2013-03-06 20:45:11 +01:00
Marc Zinnschlag
642653d10e World constructor fixes 2013-03-06 19:57:00 +01:00
Marc Zinnschlag
7e100c36b5 Merge remote-tracking branch 'gus/AI' 2013-03-06 19:05:55 +01:00
Marc Zinnschlag
ef86a693c3 Merge remote-tracking branch 'scrawl/sneak' 2013-03-06 18:59:37 +01:00
Marc Zinnschlag
69eb5aa99a Merge remote-tracking branch 'scrawl/master' 2013-03-06 18:59:02 +01:00
gus
5938e19362 Clean up 2013-03-06 17:31:57 +00:00
scrawl
66d2d3522f Race selection preview: render only the head, and focus the camera on its node 2013-03-06 18:03:47 +01:00
scrawl
268bb23590 Implemented sneaking animation 2013-03-06 16:58:56 +01:00
scrawl
39411eda7b Fix the spell buying window listing already owned spells 2013-03-06 15:11:40 +01:00
Pieter van der Kloet
c9859382bf Made the launcher write the custom resolution to file, cleaned resolution parsing 2013-03-06 01:35:32 +01:00
gus
d3bf3812a4 changing rotation order (fix some misoriented objects) 2013-03-05 20:16:57 +00:00
gus
8b6f0e0770 Correct orientation sign 2013-03-05 18:28:57 +00:00
Marc Zinnschlag
d839a4c6c2 Merge remote-tracking branch 'scrawl/graphics' 2013-03-05 16:31:22 +01:00
scrawl
fe7b2732d8 Avoid manually updating render targets from within frameRenderingQueued 2013-03-05 14:24:29 +01:00
scrawl
2486ec6cb9 Material fixes (vertex colors, alpha) 2013-03-05 13:51:48 +01:00
Marc Zinnschlag
46de45b9a2 added var type column to globals 2013-03-05 11:37:13 +01:00
Marc Zinnschlag
dc3edc6024 Merge branch 'vartype' 2013-03-05 10:59:08 +01:00
Marc Zinnschlag
1489570b09 change variant in info record to new type 2013-03-05 10:34:03 +01:00
Marc Zinnschlag
ba4907fbaf use new Variant type for GMSTs 2013-03-05 08:02:27 +01:00
Pieter van der Kloet
770d8af931 Forgot to add the DataFilesPage .ui 2013-03-05 03:57:27 +01:00
Pieter van der Kloet
75cf009101 Finished implementing the .ui file for the DataFilesPage 2013-03-05 03:47:57 +01:00
Pieter van der Kloet
4c9d0563fe WIP: Implementing the .ui for the DataFilesPage 2013-03-05 03:13:39 +01:00
Pieter van der Kloet
fb5213a754 Made the GraphicsPage use a .ui file and added support for custom res 2013-03-05 02:17:28 +01:00
Marc Zinnschlag
8a887a0aef Merge remote-tracking branch 'potatoesmaster/tradewindow' 2013-03-04 19:42:51 +01:00
Marc Zinnschlag
ac810faa7e Merge remote-tracking branch 'scrawl/master' 2013-03-04 19:36:58 +01:00
Marc Zinnschlag
a93034b0a9 Merge remote-tracking branch 'k1ll/store_segfault_fix' 2013-03-04 19:27:14 +01:00
scrawl
d5c6c221c1 Books/scrolls: Fix the take button incorrectly showing 2013-03-04 17:28:01 +01:00
scrawl
ca707aa65f Transparency should be evaluated per subentity, not per NIF 2013-03-04 16:57:00 +01:00
scrawl
cab5315a8e Disable mipmaps generation 2013-03-04 16:28:20 +01:00
Marc Zinnschlag
a1ac20c6f3 changed global variable records to new variant type 2013-03-04 14:32:59 +01:00
Marc Zinnschlag
65081f5520 added variant class 2013-03-04 14:32:23 +01:00
gus
3384d92761 oups introduced a bug.. 2013-03-04 12:28:43 +00:00
gus
48b3f1e0cf Clean up. But still a little hacky 2013-03-04 12:08:35 +00:00
Emanuel Guevel
8e07638699 Update the trading offer on "max sale" button click 2013-03-04 12:24:41 +01:00
graffy76
6911868f2a File->close and File->exit menu items added. Exit uses
closeAllWindows() to ensure ViewManager::closeRequest is called on the
last open window.  Exit will close all open windows but the last one in
cases of active save operation or modified file.
2013-03-03 15:58:26 -06:00
scrawl
f1d35b73b8 Cleanup 2013-03-03 19:52:20 +01:00
scrawl
359ae06fcf Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-03-03 19:35:26 +01:00
scrawl
c9fefc7f5d Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
Marc Zinnschlag
123a111580 Merge remote-tracking branch 'scrawl/master' 2013-03-03 17:13:05 +01:00
scrawl
f0e3463e9b Disable assertion for comparing iterators from different containers (Bug #605) 2013-03-03 16:50:10 +01:00
scrawl
5341bf9504 Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-03-03 15:51:58 +01:00
Marc Zinnschlag
3e97943e06 Merge remote-tracking branch 'scrawl/includes' 2013-03-03 15:37:13 +01:00
Marc Zinnschlag
5595675664 Merge remote-tracking branch 'scrawl/effects' 2013-03-03 15:33:23 +01:00
scrawl
05bd94effb Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-03-03 15:14:20 +01:00
scrawl
002830e13b Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
scrawl
867b22ce19 Fix a terrain glitch 2013-03-03 15:11:19 +01:00
scrawl
11f21a1988 Weather update should be before renderer update 2013-03-03 15:10:40 +01:00
gus
5951abfae2 fix some script instructions 2013-03-03 13:59:38 +00:00
gus
7fb2ff18a3 Fix bug induced by previous commit (player orientation wasn't stored correctly), and fix NPC not beeing able to move with certain angles (like angle Z 70) because the trace function was hitting NPC own hitboxes. The solution prposed here is a little hacky, but i works. Need a little clean up(mBody shouldn't be public) 2013-03-03 13:06:45 +00:00
gus
e1882dce32 correcting a bug: player orientation wasn't stored correctly, and objects orientation wasn't properly retrived. 2013-03-03 13:02:41 +00:00
scrawl
9a84f6744f Fix headers including whole MyGUI.h, forward declare where appropriate, and fix some deprecated types (WidgetPtr) 2013-03-03 13:11:02 +01:00
scrawl
6037c44ea6 Fix ingredient effect display 2013-03-03 12:41:57 +01:00
scrawl
6f05c4229f Implemented potion & ingredient effect stacking 2013-03-03 12:41:37 +01:00
scrawl
8e05c4159d Magic effect icons for permanent enchantments 2013-03-03 12:17:37 +01:00
scrawl
cf87708c1f Magic effect icons for spells 2013-03-03 12:01:19 +01:00
scrawl
0f6fd80294 Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwrender/npcanimation.cpp
	files/mygui/openmw_settings_window.layout
2013-03-03 11:02:38 +01:00
graffy76
eb90bd71ba Fixed triggering confirmation messages boxes when more than one view is
open.
2013-03-02 21:34:55 -06:00
Pieter van der Kloet
0a6e3701ab Made the Play page use a .ui file too 2013-03-03 01:49:41 +01:00
Pieter van der Kloet
f2193bb1ba Made the mainwindow use a .ui file and removed the stylesheet 2013-03-03 00:48:09 +01:00
Pieter van der Kloet
2b6bb9657b Added Qt Designer .ui files 2013-03-02 23:49:31 +01:00
Pieter van der Kloet
a3c5c868ec Merge remote-tracking branch 'upstream/master' into launcherui 2013-03-02 23:01:53 +01:00
Nathan Jeffords
109dff2d29 renamed high level NIF files... 2013-03-02 13:23:09 -08:00
k1ll
dde43e8c87 Some cleanup 2013-03-02 21:46:31 +01:00
graffy76
bf6c855e6d Final changes to implement save-on-close features 2013-03-02 12:49:26 -06:00
Nathan Jeffords
d3c1f5e7b2 renamed low-level NIF related files and include guards to conform to naming convention 2013-03-02 10:46:12 -08:00
k1ll
9acd4061cc Fix dangling static references in mShared 2013-03-02 17:04:17 +01:00
graffy76
9193ddc9d3 Merge branch 'master' into saveOnClose 2013-03-02 09:24:42 -06:00
graffy76
a2e36594c9 Completed "abort save on close" feature 2013-03-02 09:22:44 -06:00
graffy76
f85be6a744 80% complete save-on-close feature 2013-03-02 07:57:41 -06:00
scrawl
e1957e4ee9 Potion effects should be hidden until discovered 2013-03-02 13:34:26 +01:00
Marc Zinnschlag
0f4f91605a some cleanup 2013-03-02 11:19:48 +01:00
Marc Zinnschlag
401903c9ce Merge remote-tracking branch 'lazydev/master' 2013-03-02 11:11:41 +01:00
lazydev
ccb7ed93b3 fix for https://bugs.openmw.org/issues/593 2013-03-02 03:54:25 +04:00
Marc Zinnschlag
3961fb36d4 Merge remote-tracking branch 'chris/transparency-fixes' 2013-03-01 23:18:35 +01:00
Chris Robinson
e6b547b9ba Merge remote-tracking branch 'zini/master' into transparency-fixes 2013-03-01 13:32:30 -08:00
scrawl
ef1678e47e Oops, rotation center should be dynamic 2013-03-01 22:32:02 +01:00
Chris Robinson
238a8feb18 Fix transparency checks 2013-03-01 13:27:25 -08:00
scrawl
d8f2d0195a Got rid of the texture rotation hack by rendering the cursor manually. 2013-03-01 18:45:52 +01:00
scrawl
1d988676fe Local map: the obtained bounding box wasn't exactly accurate, getWorldBoundingBox seems to solve this. 2013-02-28 22:56:29 +01:00
Chris Robinson
1168f15361 Don't disable depth writes when blending is enabled 2013-02-28 12:17:58 -08:00
scrawl
b7ab12e7cf Workaround to prevent the map drawing on top of the world button 2013-02-28 21:12:13 +01:00
scrawl
3efbb5e728 Don't try to render a map in empty cells 2013-02-28 20:27:35 +01:00
Marc Zinnschlag
038c5c3e82 Merge remote-tracking branch 'mikesc/bug574' 2013-02-28 20:21:38 +01:00
Michal Sciubidlo
3df34fb5cc fix bug 574 2013-02-28 19:52:32 +01:00
vorenon
c9a701cfa1 Removed the 3 dots after the load text. 2013-02-28 19:25:18 +01:00
vorenon
f66f67eaa1 Loading text uses now the corresponding GMSTs 2013-02-28 17:54:42 +01:00
vorenon
a6fb58bc59 Using "Loading Exterior" and "Loading Interior" instead of "Loading Cell"
This commit replaces the default "Loading Cell" text with "Loading
Interior" and "Loading Exterior"
2013-02-28 16:31:24 +01:00
vorenon
d4aa33b9a7 Removing the unloading cells part instead of just commenting them. 2013-02-28 15:58:03 +01:00
vorenon
ffd96c7715 Removed "Unloading Cell..." text from loading screen
OpenMW unloads the cell so fast, it's hardly noticable. This commit gets rid of
the "flicker" every time a cell loads.
2013-02-28 13:19:05 +01:00
Chris Robinson
bfe80bb8dc Avoid duplicating skeletons due to casing issues
Manually created resource names are apparently always case sensitive, causing
some skeletons to get loaded multiple times.
2013-02-27 12:33:36 -08:00
Marc Zinnschlag
ce1310614c Merge remote-tracking branch 'potatoesmaster/pinned' 2013-02-27 17:37:04 +01:00
Marc Zinnschlag
14459460c1 Merge remote-tracking branch 'potatoesmaster/gender' 2013-02-27 17:36:57 +01:00
Marc Zinnschlag
7cae69ee4e Merge remote-tracking branch 'vorenon/master' 2013-02-27 17:36:03 +01:00
Emanuel Guevel
be9d49c510 Do not hide pinned windows during loadings 2013-02-27 16:17:41 +01:00
Emanuel Guevel
0bc4c3556a Fix dialogue gender filter 2013-02-27 15:58:01 +01:00
scrawl
369f881170 Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-27 09:25:44 +01:00
scrawl
9b0ac4e299 NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
vorenon
89cba3cf45 Replaced ifs/elseifs with switch 2013-02-26 19:52:51 +01:00
vorenon
13c33c1613 added missing click sound to main menu 2013-02-26 19:37:47 +01:00
Chris Robinson
35e2b6942a Merge remote-tracking branch 'zini/master' into misc-cleanup 2013-02-26 10:21:28 -08:00
Chris Robinson
ceafcc2ebb Support float samples with ffmpeg
Requires the AL_EXT_FLOAT32 extension in OpenAL
2013-02-26 10:19:33 -08:00
Nathan Jeffords
21f502e3dd properly handle potentially non 16 bit planar audio formats 2013-02-26 09:37:18 -08:00
vorenon
b1ca719d61 Added click sound to OK button for message boxes 2013-02-26 16:37:59 +01:00
vorenon
1a43d86d9e Close messages boxes with the activation key (Bug #589) 2013-02-26 15:58:32 +01:00
scrawl
d4264353a3 Merge branch 'z-up' into graphics
Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader
2013-02-26 14:54:53 +01:00
Marc Zinnschlag
dc445844d2 Merge remote-tracking branch 'scrawl/z-up' 2013-02-26 14:37:50 +01:00
Marc Zinnschlag
a7102c143f ESX variable type cleanup 2013-02-26 14:37:11 +01:00
scrawl
b9912a19e0 Z-up conversion: fix player arrow direction on global map 2013-02-26 14:31:30 +01:00
scrawl
cd68012498 Z-up conversion: raycasts 2013-02-26 14:28:35 +01:00
scrawl
cc9b72b9b1 Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
scrawl
341f9b96e2 Local map: restore zHigh 2013-02-26 13:53:23 +01:00
scrawl
284ba58e1e Z-up conversion: global map, shader fix 2013-02-26 13:52:01 +01:00
scrawl
2e7bc1a368 Z-up conversion: local map, fix tcg 2013-02-26 13:39:10 +01:00
scrawl
5c0c5854e8 Unrelated change: we always want the XAutoRepeat workaround, regardless of using exclusive input or not 2013-02-26 12:01:10 +01:00
scrawl
3ef952172d Z-up conversion: water, sky 2013-02-26 10:38:48 +01:00
scrawl
3cb3ec91c0 Z-up conversion: camera 2013-02-26 09:12:35 +01:00
scrawl
a5451eb9d9 Z-up conversion: terrain, objects 2013-02-26 08:30:06 +01:00
Chris Robinson
955e2713a9 Fix encumbrance term calculation 2013-02-25 17:29:32 -08:00
Chris Robinson
a576e9e430 Set the race selection character preview in a valid (idle) pose. 2013-02-25 16:40:08 -08:00
Chris Robinson
9679daa6a4 Merge remote-tracking branch 'zini/master' into misc-cleanup 2013-02-25 13:10:21 -08:00
Chris Robinson
da575b181e Use the correct GMST for the race menu 2013-02-25 13:04:17 -08:00
Pieter van der Kloet
b209b6a0e6 Added missing includes 2013-02-25 22:00:51 +01:00
Pieter van der Kloet
469d608f51 Merge remote-tracking branch 'upstream/master' into launchernext 2013-02-25 21:26:54 +01:00
Pieter van der Kloet
9cd8dd39de Make the launcher code conform to the coding standards and cleanup 2013-02-25 21:22:07 +01:00
Marc Zinnschlag
bd9884b244 Merge remote-tracking branch 'chris/misc-cleanup' 2013-02-25 19:45:09 +01:00
Chris Robinson
000128d084 Merge remote-tracking branch 'zini/master' into misc-cleanup 2013-02-25 10:38:08 -08:00
Marc Zinnschlag
08f13ef5ab Merge remote-tracking branch 'greye/master' 2013-02-25 19:34:03 +01:00
Marc Zinnschlag
fa45def475 Merge remote-tracking branch 'scrawl/master' 2013-02-25 19:30:30 +01:00
greye
661fd73c6e fix rotation for objects in inactive cells and forced vanity mode 2013-02-25 22:00:50 +04:00
Chris Robinson
48271e49ec Properly update the Ptr object in the mechanics manager when moving across cells 2013-02-25 09:57:34 -08:00
scrawl
8aff033a0c Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog 2013-02-25 18:29:11 +01:00
scrawl
b1fc68d44d Merge branch 'master' into graphics 2013-02-25 17:36:33 +01:00
scrawl
355390429e Fix World::isUnderwater to use dynamic waterlevel 2013-02-25 17:27:50 +01:00
Marc Zinnschlag
88e8659a49 minor cleanup 2013-02-25 16:52:31 +01:00
Chris Robinson
5d5d28c06c Increase the ID cache to 40
Helps improve performance with Tribunal and Bloodmoon's scripts
2013-02-25 07:43:56 -08:00
scrawl
73d48a95f6 Add message box when the player tries to move when being overencumbered. 2013-02-25 16:31:48 +01:00
scrawl
cacdb33b42 Merge branch 'master' into graphics
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/sky.cpp
2013-02-25 15:12:03 +01:00
Marc Zinnschlag
cd40d167ce Merge remote-tracking branch 'chris/animation2' 2013-02-25 14:56:03 +01:00
scrawl
dfe29db9cb Fix bug #591: Don't allow opening new windows (main menu, console) if there's any modal widget active. Also made some windows modal that should be (character creation) 2013-02-25 06:57:32 +01:00
Pieter van der Kloet
c4ebdc230c Cleaned up strings and indentation 2013-02-25 01:28:13 +01:00
Pieter van der Kloet
a0007325ad Added a warning when stylesheet cannot be read and check if data paths contain masters/plugins 2013-02-25 01:22:14 +01:00
Pieter van der Kloet
6eaaf20c94 Merge remote-tracking branch 'upstream/master' into launchernext 2013-02-25 00:56:23 +01:00
Pieter van der Kloet
17a0a201df Various fixes and changes to the settings handling 2013-02-25 00:56:04 +01:00
Chris Robinson
000236ba80 Merge remote-tracking branch 'zini/master' into animation2 2013-02-24 15:30:46 -08:00
Chris Robinson
74b8095fc7 Use default parameters where appropriate 2013-02-24 14:43:20 -08:00
Chris Robinson
5267d17408 Revert "forgot to destroy child scene nodes"
This reverts commit f1a3309392.

Unneeded. The caller already calls this which destroys the children recursively
2013-02-24 14:14:08 -08:00
ChrisKCat
9e7b559b09 Merge pull request #6 from scrawl/lights
For light objects without an AttachLight bone, attach the light to the c...
2013-02-24 14:12:53 -08:00
scrawl
f1a3309392 forgot to destroy child scene nodes 2013-02-24 19:03:25 +01:00
scrawl
1ae2d3c6ab For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin. 2013-02-24 19:00:06 +01:00
Nathan Jeffords
7ea1f6a02a fixes for using FFMPEG on windows 2013-02-24 09:42:08 -08:00
scrawl
a3afb91485 Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-24 18:04:51 +01:00
Chris Robinson
94be45e07e Merge remote-tracking branch 'zini/master' into animation2 2013-02-24 06:20:10 -08:00
ChrisKCat
aab7cf137b Merge pull request #5 from greye/cross-cell
fix and unify object cell change update in mwrender
2013-02-24 05:32:52 -08:00
Marc Zinnschlag
fa880e3274 Merge remote-tracking branch 'lazydev/master' 2013-02-24 14:07:52 +01:00
Chris Robinson
db9a3aeddf Merge remote-tracking branch 'zini/master' into animation2 2013-02-24 03:32:35 -08:00
Chris Robinson
89d4c245e9 Better calculate jump velocity
The fatigue term isn't currently used correctly
2013-02-24 03:30:33 -08:00
greye
6a8c532244 fix and unify object cell change update in mwrender 2013-02-24 15:04:56 +04:00
scrawl
0d6a3367d3 Water shader no longer depends on object shaders being enabled 2013-02-24 10:28:50 +01:00
scrawl
3135482cee Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-24 10:06:04 +01:00
Pieter van der Kloet
919d1ee572 Some fixes to the settings handlers 2013-02-24 04:14:18 +01:00
Pieter van der Kloet
4737b20e4c Fixed a bug in the combobox popup font size, items overlapping 2013-02-24 04:00:22 +01:00
Pieter van der Kloet
be43fa334f Added support for non-latin characters, fixes Bug #515 2013-02-24 03:14:19 +01:00
Pieter van der Kloet
9198afeefb Improved context menu, added context menu for masters and added multi-selection support 2013-02-24 03:10:27 +01:00
Chris Robinson
90cb9ee0ac Don't set a vertical velocity when on the ground 2013-02-23 16:30:11 -08:00
lazydev
a5ff8181b7 fix for https://bugs.openmw.org/issues/569 2013-02-24 03:35:43 +04:00
Chris Robinson
8e59ea4941 Use a separate method to handle animation events 2013-02-23 14:39:01 -08:00
Pieter van der Kloet
150d4a7a72 Added support for multiple ini files 2013-02-23 23:18:42 +01:00
Chris Robinson
d77d035d3a Handle the "sound" events in runAnimation 2013-02-23 14:15:11 -08:00
Chris Robinson
df8889dcc4 Limit maximum frame time to 200ms
This effectively slows game time when it drops below 5 fps. Something like this
is desirable when dealing with time-based animations, which can jump forward
after a lengthy cell transition.
2013-02-23 13:15:37 -08:00
Marc Zinnschlag
9a03b17b2d Merge branch 'localworkaround' 2013-02-23 20:50:22 +01:00
Marc Zinnschlag
a95431c387 fix 2013-02-23 20:20:40 +01:00
Marc Zinnschlag
9e8d0128e0 Merge remote-tracking branch 'blunted2night/size_t-warnings_v2' 2013-02-23 20:06:27 +01:00
Nathan Jeffords
44b1c66c4b fixed various warnings about converting size_t to int 2013-02-23 10:23:38 -08:00
Chris Robinson
d208422ca7 Add a method to update an Animation's Ptr object 2013-02-23 10:12:36 -08:00
Marc Zinnschlag
d98ec67671 Merge remote-tracking branch 'graffy76/recentfiles' 2013-02-23 18:53:33 +01:00
Chris Robinson
a2eaec7878 Avoiding holding the InventoryStore in the NpcAnimation class 2013-02-23 08:03:52 -08:00
Chris Robinson
0d0e75fe0b Don't set animation sources for models that don't have a skeleton 2013-02-23 07:36:11 -08:00
graffy76
89dace3cc3 Fix for operations widget - hides when no operations are running. 2013-02-23 09:07:13 -06:00
Chris Robinson
0148db8ccf Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
2013-02-23 05:59:35 -08:00
Marc Zinnschlag
3472a6f180 workaround for infinite recursion during local variable access 2013-02-23 14:40:56 +01:00
scrawl
4b51184ec4 Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-23 14:37:28 +01:00
Chris Robinson
e6da9dfae5 Specify the animation key to stop playing at 2013-02-23 05:15:10 -08:00
Marc Zinnschlag
59748a7647 Merge remote-tracking branch 'greye/cross-cell' 2013-02-23 13:55:31 +01:00
Sergey Shambir
a3adcf752d TradeWindow: fixed coding style
Mentioned here: https://github.com/zinnschlag/openmw/pull/554
2013-02-23 13:51:21 +01:00
greye
ac7095537f remove insertMesh() call on object cell change 2013-02-23 16:50:37 +04:00
greye
d983ed5c78 fix invalid SceneNode pointer on cell change 2013-02-23 16:45:55 +04:00
greye
9659b4a95e update NpcAnimation inventory reference on cell change 2013-02-23 16:45:55 +04:00
Marc Zinnschlag
868916a9a2 added add-on global variables in the same way add-on GMSTs were added 2013-02-23 12:51:45 +01:00
Marc Zinnschlag
6f5a772d02 fixed another case handling problem 2013-02-23 12:35:05 +01:00
Chris Robinson
b8f5813609 Set all animation sources at once 2013-02-23 03:34:03 -08:00
Marc Zinnschlag
c9ca565462 removed a redundant function call 2013-02-23 12:05:09 +01:00
Chris Robinson
f841576bba Don't override animations played with playgroup 2013-02-23 01:54:46 -08:00
scrawl
7e816c826b Fix lights without a mesh 2013-02-23 09:17:12 +01:00
scrawl
01102f9c73 Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00
graffy76
6f89d453a5 Operations widget height fix and abort button feature. Successfully
tested resizing of Operations QDockWidget for multiple concurrent
operations.
2013-02-22 21:53:32 -06:00
scrawl
5b099393fa Fix time factor 2013-02-23 04:43:51 +01:00
scrawl
db9e49968e Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-23 04:13:51 +01:00
scrawl
f17ea109ca Fix light positions 2013-02-23 04:06:05 +01:00
Chris Robinson
b12c6a4c16 Fix character preview 2013-02-22 11:16:00 -08:00
Chris Robinson
ecbf1568a1 Fix NPC part attachment 2013-02-22 10:15:29 -08:00
Chris Robinson
9dee2a72cd Use a separate method to calculate animation velocity 2013-02-22 09:22:06 -08:00
Chris Robinson
3c0b29de45 Merge remote-tracking branch 'zini/master' into animation2 2013-02-22 01:34:22 -08:00
Chris Robinson
84227caa0c Cleanup Npc::getSpeed a little 2013-02-22 01:30:06 -08:00
Chris Robinson
7ec73c29f2 Do not return the player's Animation object for non-players 2013-02-22 01:27:26 -08:00
Chris Robinson
9c3af5f344 Do not interpret noclip mode as flying 2013-02-22 01:26:30 -08:00
lazydev
71e5369f04 Loading translation data for all the plugin files, not only for the first one 2013-02-22 02:18:54 +04:00
Chris Robinson
7fcca180b6 Implement rudimentary jumping 2013-02-20 20:08:04 -08:00
Pieter van der Kloet
63a13cf9ca Whoops, removed an include 2013-02-20 19:29:12 +01:00
Pieter van der Kloet
18d01cd65a Implemented a first-run dialog to import Morrowind.ini settings 2013-02-20 19:27:04 +01:00
Chris Robinson
bbde0146a7 Merge remote-tracking branch 'zini/master' into animation2 2013-02-20 08:27:40 -08:00
Chris Robinson
4eb8ea0c95 Fix stepping and vertical force accumulation 2013-02-20 07:51:36 -08:00
Chris Robinson
b14def7c09 Set the character as being on the ground when colliding with a shallow enough slope 2013-02-20 05:24:38 -08:00
Chris Robinson
fe6fa9ebe7 Simplify newtrace a bit 2013-02-20 04:14:52 -08:00
Chris Robinson
617158afcd Ensure updated skeleton bone placement matches in world space
Objects attached to actors (shirts, robes, etc) do not require the same node
hierarchy as the character root. So to ensure proper placement, we need to set
the bone target's derived transformation using the source bone's derived
transformation (which in turn means we need to work up from the root, to ensure
the bone's parents are properly placed).
2013-02-20 02:41:46 -08:00
Chris Robinson
cfdc820a1f Make an actor fly when it has a levitate effect 2013-02-20 01:55:12 -08:00
Emanuel Guevel
3dc28baa28 Remove "PinToggle" event from layout file 2013-02-20 01:31:10 +01:00
Emanuel Guevel
3ba3c71556 Make the "lock window" button to change state visually 2013-02-20 01:30:39 +01:00
Emanuel Guevel
43d6392921 Change the way pinnable window are made visible
This ensure pinned window are not displayed in main menu, dialogue and
container mode.
2013-02-20 01:00:13 +01:00
Pieter van der Kloet
2172fb4229 Added checkable message box class 2013-02-19 16:41:33 +01:00
Pieter van der Kloet
35b68a3c40 Fixed accidental profile deletion and added sorting by date 2013-02-19 15:58:01 +01:00
Chris Robinson
8196694c08 Avoid applying the animation when resetting it 2013-02-19 06:04:25 -08:00
Chris Robinson
f8349a04bf Use the looping portion of the animation to calculate the velocity 2013-02-19 05:26:58 -08:00
Chris Robinson
5d55b41714 Remove a now-unneeded(?) hack 2013-02-19 04:59:38 -08:00
Chris Robinson
89fabdb3a9 Update the PhysicActor's RigidBody when moving
This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together.
2013-02-19 04:18:15 -08:00
Chris Robinson
1399a06c76 Update animation looping when setting the same state 2013-02-19 04:01:33 -08:00
Chris Robinson
a510adc572 Allow stepping when not being affected by gravity 2013-02-19 02:25:57 -08:00
Chris Robinson
8255a64bfe Handle levitate and swift swim effects 2013-02-19 02:10:36 -08:00
Chris Robinson
c694161272 Don't try to step if not on the ground 2013-02-19 01:28:02 -08:00
Chris Robinson
5a1a0b7338 Add and use an MWWorld::isFlying method 2013-02-18 22:39:43 -08:00
Chris Robinson
17200cb226 Don't try to move when there's no speed 2013-02-18 20:43:55 -08:00
scrawl
5d403ebdd3 Fix collision debug drawer (tcg) 2013-02-19 04:03:24 +01:00
scrawl
427152c518 Disabled ripples until we can properly trigger them from the new character controller. 2013-02-19 03:15:31 +01:00
scrawl
6cceb04adf When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. 2013-02-19 03:08:00 +01:00
Pieter van der Kloet
37fe31e858 Merge remote-tracking branch 'upstream/next' into settings_selwidget 2013-02-19 01:12:47 +01:00
scrawl
32b837ebd4 Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics 2013-02-19 00:15:54 +01:00
Pieter van der Kloet
bcf4f96209 Added writing masters/plugins to openmw.cfg 2013-02-18 23:10:50 +01:00
Pieter van der Kloet
178cf2154e Made checking/unchecking work with the new datafiles model 2013-02-18 17:59:08 +01:00
Chris Robinson
627b866744 Don't try to set a new state when dead 2013-02-18 06:29:16 -08:00
Chris Robinson
f2948ced23 Allow diagonal movement 2013-02-18 03:07:31 -08:00
Marc Zinnschlag
0713afb97d Merge branch 'gmstfixing' into next 2013-02-18 09:24:22 +01:00
Marc Zinnschlag
a50ff34774 better default value for string GMSTs 2013-02-18 09:23:14 +01:00
scrawl
42883ec64b cleanup 2013-02-18 02:33:53 +01:00
Chris Robinson
bea460955d Merge remote-tracking branch 'zini/next' into animation2 2013-02-17 16:03:39 -08:00
Marc Zinnschlag
1343c2c22b Merge remote-tracking branch 'scrawl/next' into next 2013-02-17 20:29:45 +01:00
scrawl
b52df83d84 Pressing Enter should skip _one_ message box, not skip all message boxes until the key is released again 2013-02-17 20:23:22 +01:00
Marc Zinnschlag
e5149e57ac Merge remote-tracking branch 'scrawl/next' into next 2013-02-17 20:04:18 +01:00
Marc Zinnschlag
475f4f9311 implicitly add Tribunal/Bloodmoon GMSTs to base, if present neither in base nor in modified 2013-02-17 20:03:39 +01:00
scrawl
52d0f0b750 Fixed OpAddItem, OpRemoveItem 2013-02-17 19:44:00 +01:00
Marc Zinnschlag
abd307d70e Issue #567: workaround for crash with non-English ESX files 2013-02-17 19:26:01 +01:00
scrawl
e1ca0a15ae Add message box when item is added to player's inventory 2013-02-17 18:58:54 +01:00
scrawl
170a9762ac Fix travel services not actually costing gold. 2013-02-17 18:30:21 +01:00
scrawl
791d16bbdb Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes 2013-02-17 18:12:38 +01:00
Marc Zinnschlag
31bfe62bbc Merge remote-tracking branch 'scrawl/bug_562' into next 2013-02-17 17:41:19 +01:00
Marc Zinnschlag
9221c861c5 Merge remote-tracking branch 'graffy76/next' into next
Conflicts:
	apps/opencs/CMakeLists.txt
2013-02-17 17:38:33 +01:00
Marc Zinnschlag
bb990b96bf Merge branch 'globaltype' into next 2013-02-17 17:27:41 +01:00
Marc Zinnschlag
50d61a5b6e proper implementation of gmst type column 2013-02-17 17:27:25 +01:00
scrawl
7ffcfa3622 Water and clouds no longer depend on timescale. 2013-02-17 16:23:55 +01:00
scrawl
5a11ddc485 Pressing F1 again hides the quick keys menu. 2013-02-17 16:01:36 +01:00
scrawl
d899f33444 Race/Class/Birth dialogs: immediately enable OK buttons since they have a preselected entry now. 2013-02-17 16:00:31 +01:00
scrawl
00db13be32 Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
graffy76
ceefae81e8 fix for the opencs icon 2013-02-17 07:46:50 -06:00
Chris Robinson
e2d7cc49e3 Merge remote-tracking branch 'zini/next' into animation2 2013-02-17 03:42:37 -08:00
Marc Zinnschlag
44d66cbf5a Merge remote-tracking branch 'scrawl/bug_562' into next 2013-02-17 09:09:31 +01:00
Marc Zinnschlag
448293f270 Merge remote-tracking branch 'scrawl/bug_559' into next 2013-02-17 09:09:06 +01:00
Marc Zinnschlag
b8c0c94d5f Merge remote-tracking branch 'wareya/master' into next 2013-02-17 08:58:41 +01:00
scrawl
c4f17f5596 playercontrols switch now disables activation in general (Chris' suggestion) 2013-02-17 03:03:41 +01:00
scrawl
373de19aee Removed dialogue fix again, now on separate branch 2013-02-17 03:02:47 +01:00
scrawl
df8e502f8c Ouch, I used && instead of &, this broke actions without a sound 2013-02-17 02:52:49 +01:00
Wareya
c98a815581 Remove debug printing from previous commit 2013-02-16 13:37:25 -05:00
Wareya
f0220fb06b Implement "Rest Until Healed"
Fixes: https://bugs.openmw.org/issues/563
2013-02-16 13:35:03 -05:00
scrawl
a5c8d5748f fix FailedAction. 2013-02-16 18:05:25 +01:00
scrawl
0bc34c1c0d Action::executeImp returns a bool value to indicate if the sound should be played. 2013-02-16 16:40:44 +01:00
scrawl
7d918caa93 Don't allow dialogue if player controls are disabled. 2013-02-16 16:26:40 +01:00
Marc Zinnschlag
910858c300 Merge remote-tracking branch 'sergeyshambir/guiconvience' into next 2013-02-16 14:50:42 +01:00
Douglas Mencken
eb09662f1d Don't include boost/filesystem/v3/operations.hpp, use boost/filesystem/operations.hpp instead.
It is boost headers' job to deal with their internals.
2013-02-16 14:49:11 +01:00
Douglas Mencken
a3e421167b esmtool/labels: bodyPartLabel, meshPartLabel, meshTypeLabel
Signed chars, unsigned chars... Just use int for index everywhere.
2013-02-16 14:48:44 +01:00
Chris Robinson
158e18b98d Remove an unused method 2013-02-16 00:30:07 -08:00
Chris Robinson
c965bd8e18 Increase step size to 30 2013-02-15 17:22:55 -08:00
Douglas Mencken
df5919f2c5 Use `signed char' explicitly where needed. It is important because:
- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
  and unsigned char.
- Assuming that char is always unsigned or signed can lead to
  compile-time and run-time errors.

You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).

Conflicts:

	components/esm/loadcell.hpp
2013-02-15 20:28:14 +01:00
scrawl
4da11a96a5 Fixed gold ref count always becoming 1 when dropped on the ground 2013-02-15 17:34:55 +01:00
Pieter van der Kloet
fd430dc5a9 Merge remote-tracking branch 'mike-sc/sel_widget' into settings_selwidget
Conflicts:
	apps/launcher/datafilespage.cpp
	components/fileorderlist/datafileslist.cpp
2013-02-15 15:38:30 +01:00
Pieter van der Kloet
ee27e3bb58 Merge remote-tracking branch 'upstream/next' into settingsnext
Conflicts:
	apps/launcher/CMakeLists.txt
	apps/launcher/datafilespage.cpp
	apps/launcher/datafilespage.hpp
	apps/launcher/graphicspage.cpp
	components/fileorderlist/utils/filedialog.cpp
	components/fileorderlist/utils/filedialog.hpp
2013-02-15 15:21:14 +01:00
Pieter van der Kloet
0e143b1926 Merge remote-tracking branch 'upstream/master' into settingsparser 2013-02-15 14:45:19 +01:00
Pieter van der Kloet
43e9ad8733 The text color of the profiles dialog now turns red on invalid names 2013-02-15 14:26:09 +01:00
Pieter van der Kloet
990895fd2b Mainwindow size and position now gets saved/restored 2013-02-15 14:12:25 +01:00
Chris Robinson
c57001e3bd Remove an unused field 2013-02-15 05:11:06 -08:00
Chris Robinson
e4341525c8 Add a jump state
Currently unused
2013-02-15 04:45:28 -08:00
Chris Robinson
ff0099fa6e Scale the animation speed based on the animation velocity and movement speed
This may not be totoally correct since it takes the whole animation into
account, rather than just the looping portion. But it's good enough for now.
2013-02-15 02:15:39 -08:00
Chris Robinson
e1a1530774 Better implement Npc::getSpeed 2013-02-15 01:27:57 -08:00
Chris Robinson
3348e8a436 Clarify a comment 2013-02-14 22:41:14 -08:00
Chris Robinson
ac717373b1 Add a method to check if an object is on the ground 2013-02-14 22:35:15 -08:00
Chris Robinson
18b606fddf Use the PhysicActor's set/getOnGround method 2013-02-14 20:10:04 -08:00
Chris Robinson
15dc82f454 Increase step size to 15 2013-02-14 18:59:05 -08:00
Chris Robinson
a729b1b12a Snap to the ground after moving
Depends on two factors:
* End up close enough above to a walkable plane (it's within sMaxStep units
  down and is angled sMaxSlope or less)
* Started out on the ground without any upward movement

This also reduces the distance needed to be to the ground to 4 (from 10), and
ensures the actor is 2 units above the ground when on it. Downward force is
also removed when starting on the ground.
2013-02-14 18:34:51 -08:00
Pieter van der Kloet
1b9cf8c23f More work on integrating the settings parser, profiles are handled correctly 2013-02-15 01:20:48 +01:00
scrawl
7604fb51b6 CG no longer listed in the settings if the plugin isn't loaded. 2013-02-14 23:17:21 +01:00
Pieter van der Kloet
5d1bede9e5 Forgot to add two files 2013-02-14 11:20:47 +01:00
scrawl
6a49ea9b4f Cleaning out some old bits 2013-02-13 18:39:36 +01:00
Chris Robinson
6a9755778e Merge remote-tracking branch 'zini/next' into animation2 2013-02-12 18:14:46 -08:00
scrawl
de90b911c9 Near clip plane corrections 2013-02-12 20:56:00 +01:00
scrawl
d213ff680f Disabled terrain LOD 2013-02-12 20:55:45 +01:00
Marc Zinnschlag
5e3529783d Merge remote-tracking branch 'ace/win-fixes' into next 2013-02-12 15:42:45 +01:00
Alexander "Ace" Olofsson
bbb845824d Added typedef for ssize_t in windows and fixed a use of __PRETTY_FUNCTION__ 2013-02-12 13:59:24 +01:00
Alexander "Ace" Olofsson
0ae01794f1 Fixed build errors in OpenCS 2013-02-12 13:57:16 +01:00
Sergey Shambir
7d7a1119da Fixed book text misalignment, at least in some cases
https://bugs.openmw.org/issues/284
2013-02-12 11:49:20 +04:00
Sergey Shambir
03803f19b5 BookTextParser: moved to Ogre::UTFString
Font height and unicode characters glyph width now accounted correctly.
2013-02-12 11:22:19 +04:00
Sergey Shambir
3b64389668 BookTextParser: fixed infinitive loop 2013-02-12 11:14:30 +04:00
Marc Zinnschlag
1a079ec8d3 Merge branch 'master' into next 2013-02-11 19:53:51 +01:00
Marc Zinnschlag
1fd7d8ed2a Merge remote-tracking branch 'graffy76/master' into next 2013-02-11 15:35:59 +01:00
Pieter van der Kloet
aa25471517 WIP: working on improving the config file handling 2013-02-11 15:01:00 +01:00
graffy76
55dd17c27c Added setBarColor() function to CSVDoc::Operation. Created four color
types for existing operations (save, verify, compile and search), with a
default for future / undefined ops.
2013-02-11 04:30:16 -06:00
Michal Sciubidlo
f4d60ae7b2 Files sorting (masters then plugins).
Remove unneeded includes.
2013-02-10 19:59:25 +01:00
Marc Zinnschlag
64d9d9e2ce Merge remote-tracking branch 'wheybags/master' into next 2013-02-10 17:29:28 +01:00
Marc Zinnschlag
eb6590f7d8 added delegate factory 2013-02-10 17:21:25 +01:00
Tom Mason
c32c31f6d6 break after activating button 2013-02-10 15:41:02 +00:00
Tom Mason
158c6fc9fa pressing enter when a messagebox is prompting for "ok", will activate ok button 2013-02-10 14:58:46 +00:00
Sergey Shambir
59808c3e10 GUI: Birth and Class dialogs now both select 1st item in list at first
time.
2013-02-10 08:59:38 +04:00
Sergey Shambir
725bfe6372 TradeWindow: balance now changes per time if user holds +/- button
pressed
2013-02-10 08:50:36 +04:00
Sergey Shambir
bba024d6ad Right mouse button click now stops Container GuiMode. 2013-02-10 08:37:45 +04:00
Chris Robinson
4ee5857bae Filter accumulation axis for mLastPosition as needed 2013-02-09 19:09:56 -08:00
Chris Robinson
8d6f017f17 Remove an unneeded Animation field 2013-02-09 13:25:39 -08:00
Chris Robinson
34ddf69a31 Merge remote-tracking branch 'zini/next' into animation2 2013-02-09 09:46:57 -08:00
scrawl
d47090b312 Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics 2013-02-09 16:40:10 +01:00
Marc Zinnschlag
f19fbaa293 Merge remote-tracking branch 'mark76/multiple_esm_esp' into next 2013-02-09 15:30:29 +01:00
Marc Zinnschlag
2d937cd9e2 Merge branch 'gmst' into next 2013-02-09 15:26:25 +01:00
Marc Zinnschlag
d40ee06897 fixed base/modified logic 2013-02-09 15:25:50 +01:00
Mark Siewert
55bd9eef66 Merge remote-tracking branch 'upstream/master' into multiple_esm_esp 2013-02-09 13:03:35 +01:00
Mark Siewert
eefbdde6de - For pull request: remove all instances of maps used to track refnumbers.
- new file: apps/openmw/mwworld/store.cpp, had to move reference merging method out of the header file to prevent three-way recursion/unresolved forward references in custom compare operators.
2013-02-09 13:00:57 +01:00
scrawl
6805c7bab4 Merge branch 'master' into graphics 2013-02-08 18:35:41 +01:00
Marc Zinnschlag
828695f295 added value column to gmst table 2013-02-08 14:48:38 +01:00
Marc Zinnschlag
cce2d63433 added type column to gmst table 2013-02-08 12:20:03 +01:00
Marc Zinnschlag
d5dd0640c7 basic gmst support 2013-02-08 09:58:19 +01:00
Chris Robinson
f5afa43db5 Remove an unneeded parameter 2013-02-07 17:45:41 -08:00
Chris Robinson
d47d2216f2 Use some const references where appropriate 2013-02-07 16:33:44 -08:00
Chris Robinson
cbdd459500 Remove unneeded playerMove from PhysicActor 2013-02-07 15:48:41 -08:00
Chris Robinson
ca6f8b6d88 Reorganize a bit of code in the movement solver 2013-02-07 13:18:16 -08:00
Chris Robinson
fe0e6c452d Remove the unneeded playerMove object from PhysicsSystem 2013-02-07 12:11:10 -08:00
Nikolay Kasyanov
0d4b0bfd93 Trying to resolve sound issues on OS X with ffmpeg backend 2013-02-07 23:40:20 +04:00
Marc Zinnschlag
dd2b7d5c63 handle deleted records 2013-02-07 13:26:00 +01:00