Commit graph

10419 commits

Author SHA1 Message Date
MiroslavR
0e19c3fdeb Silence werewolves' footstep sounds when they are running with their claws sheathed 2014-10-06 18:48:22 +02:00
MiroslavR
4086bc4848 Do not spawn blood vfx on player if hit fader is enabled 2014-10-06 18:33:41 +02:00
MiroslavR
b6abfb0145 Do not display hit fader if the player wasn't damaged 2014-10-06 18:31:02 +02:00
MiroslavR
ff74d54e98 Merge branch 'master' of github.com:OpenMW/openmw 2014-10-06 18:24:41 +02:00
scrawl
8097d9801d Fix HasSoulgem function to return number of soulgems 2014-10-06 14:56:49 +02:00
scrawl
9ab8d0a8e6 Hotfix for crash when deleting an actor 2014-10-06 14:56:49 +02:00
cc9cii
b3e09cce00 Remove mouse picking code. 2014-10-06 22:29:45 +11:00
cc9cii
972c789060 Add Ogre Overlay path to cmake. 2014-10-06 20:25:09 +11:00
cc9cii
cc6153eb8e Removed temporary key bindings. 2014-10-06 14:21:44 +11:00
Internecine
3dee4c2b0e Fixes #1706 2014-10-06 16:10:58 +13:00
cc9cii
6d687993b8 Remove C++11 stuff. 2014-10-06 14:08:35 +11:00
cc9cii
e38417e662 Visibility mask implemented. For testing rigged up 'M' and 'N' keys for show/hide.
The scenewidget doesn't receive any mouse events for about a second after toggling the visibility flag.  No idea what is causing this.
2014-10-06 13:55:36 +11:00
Jordan Ayers
aac2de270e Cleanup: Don't call <environment obj>.get().
mEnvironment.get() is redundant.  Switch the call to resemble the
surrounding environment get() calls, instead.
2014-10-05 18:12:55 -05:00
Jordan Ayers
2f5721bf61 Fix typo in comments. 2014-10-05 18:12:33 -05:00
cc9cii
dbb2781817 Mouse click on text overlay implemented. Removed 'm' keybinding for overlay toggle. White lines not visible by default. 2014-10-06 08:20:09 +11:00
scrawl
9cce3bc31b Implement fDispositionMod according to research wiki 2014-10-05 23:03:30 +02:00
scrawl
39bc11681e Fix broken onGround status when levitating 2014-10-05 22:59:24 +02:00
scrawl
829a7bfd1b Fix being able to rest while water-walking (Fixes #1712) 2014-10-05 22:35:53 +02:00
scrawl
d9165593d9 Fix footstep sounds played during water-walking 2014-10-05 22:27:25 +02:00
scrawl
064f1964ba More efficient water walking 2014-10-05 22:27:20 +02:00
MiroslavR
e1799cbcf4 Fix a typo in condition 2014-10-05 19:53:36 +02:00
scrawl
04614651fa Fix recharging items not being updated for actor's initial inventory 2014-10-05 18:27:26 +02:00
MiroslavR
de2cb8926a Feature #1697: Queue fade operations, implement hit fader & werewolf overlay 2014-10-05 17:53:50 +02:00
scrawl
d790506525 Fix projectiles colliding with dead actors (Fixes #1971) 2014-10-05 17:41:56 +02:00
scrawl
c4fa671381 Don't allow raising faction rank if the next rank has no name (Fixes #1975) 2014-10-05 16:47:55 +02:00
scrawl
fe4d74a6cb Fix not being able to move with 0/0 encumbrance (Fixes #1979) 2014-10-05 15:52:33 +02:00
scrawl
5c3bc6563b Fix divisions by zero in normalizedEncumbrance 2014-10-05 15:50:01 +02:00
scrawl
8dd410fe96 Teleport indirect followers as well when using a door (Fixes #1974) 2014-10-05 15:18:32 +02:00
Marc Zinnschlag
2d3ffc4483 fixed pathgrid saving 2014-10-05 15:12:12 +02:00
scrawl
ff11745429 Fix magic projectile sound disappearing after multiple save/load cycles 2014-10-05 14:47:23 +02:00
cc9cii
85d93807c5 Working version. White lines still present. Marker toggle hard-coded to 'm' key. Mouse events not implemented. 2014-10-05 19:25:37 +11:00
Jordan Ayers
663647bee8 Simplify getEffectMultiplier.
Both return cases were same, except for some overflow conditions.
2014-10-04 15:28:58 -05:00
Lukasz Gromanowski
bcb38c3eba Issue #1887: Equipped items do not emit sounds
Added handling of autoEquip and unequipAll cases.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
scrawl
20777c1b2e Optimize physics shape scaling on cell load 2014-10-04 20:37:35 +02:00
scrawl
db6b04d127 Use the footstep volume slider for jump landing sounds (Fixes #1968) 2014-10-04 19:50:38 +02:00
scrawl
95378aa6ac Fix crash when a magic projectile has no sound defined (Fixes #1967) 2014-10-04 18:37:35 +02:00
Lukasz Gromanowski
e566e4abf2 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
Marc Zinnschlag
be3b229a5f fixed pathgrid loading 2014-10-04 15:36:52 +02:00
Lukasz Gromanowski
6a89b67cb1 Revert "Issue #1887: Equipped items do not emit sounds"
This reverts commit 566211e753.
2014-10-04 13:34:36 +02:00
Marc Zinnschlag
cd7cc4bec9 Merge remote-tracking branch 'miroslavr/master' 2014-10-04 09:46:29 +02:00
Lukasz Gromanowski
566211e753 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-03 22:39:05 +02:00
MiroslavR
95be7ea738 Revert spelling change to preserve consistency, fix a typo 2014-10-03 22:38:06 +02:00
MiroslavR
4829b1f9cc Support "right" alignment in books 2014-10-03 22:30:46 +02:00
cc9cii
c9e054cdd7 Merge remote-tracking branch 'remotes/upstream/master' into QtOgre
This reverts commit 0b133d5c2e0d258274ef5f272d7c1a185225673a, reversing
changes made to 3aea1bf5f9.
2014-10-04 06:20:10 +10:00
cc9cii
3aea1bf5f9 CMake changes for using Ogre Overlay. 2014-10-04 05:48:56 +10:00
MiroslavR
a13039ad1f Allow alignment for images in books 2014-10-03 21:36:45 +02:00
MiroslavR
3287d0b6ef Fix line breaks around IMG tags. 2014-10-03 21:08:52 +02:00
MiroslavR
c5e85ebddc Merge branch 'master' of github.com:OpenMW/openmw 2014-10-03 21:02:15 +02:00
scrawl
cecc64752e Increase maximum height for finding spawn points (Fixes #1633, Fixes #1881) 2014-10-03 18:51:18 +02:00
scrawl
d4ac5c0b57 Use a raycast to find spawn point if convexSweepTest doesn't find one (Fixes #1623, Fixes #1679) 2014-10-03 18:49:41 +02:00
scrawl
6fc53e73ad Don't run AI for knocked-out actors (Fixes #1854) 2014-10-03 15:58:14 +02:00
Marc Zinnschlag
9fd82212b3 Merge remote-tracking branch 'cc9cii/opencs-settings' 2014-10-03 13:11:05 +02:00
scrawl
81a9dc0655 Hotfix for not being able to scroll the world map 2014-10-02 22:44:06 +02:00
cc9cii
115841d31d Do not save window size on exit. 2014-10-03 05:59:24 +10:00
scrawl
083bcaf483 Fix journal quest logs not being marked finished when there are multiple quest IDs in the log 2014-10-02 19:26:37 +02:00
scrawl
8dc20712de Merge branch 'master' of https://github.com/OpenMW/openmw 2014-10-02 18:22:39 +02:00
scrawl
58672c6bb5 Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
Marc Zinnschlag
a166034e12 Merge remote-tracking branch 'jordan-ayers/topic/disease-cleanup' 2014-10-02 17:19:32 +02:00
Marc Zinnschlag
f64964d5dd Merge remote-tracking branch 'scrawl/master' 2014-10-02 17:04:10 +02:00
scrawl
7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
861cc26aa6 Don't sell racial spells (Fixes #1961) 2014-10-02 16:50:05 +02:00
Marc Zinnschlag
f4c9897bbd Merge branch 'master' into tables 2014-10-02 15:49:36 +02:00
Marc Zinnschlag
00073694c6 added pathgrid subview 2014-10-02 15:16:19 +02:00
scrawl
cc63f7f051 Fix broken idle camera 2014-10-02 14:23:13 +02:00
scrawl
afbd2de511 Fix broken alchemy magnitude/duration 2014-10-02 13:55:42 +02:00
scrawl
7e10818bdf Fix uninitialized flags for custom-made spells 2014-10-02 13:55:42 +02:00
scrawl
0bd9f30c67 Remove comment for old MyGUI version 2014-10-02 13:55:42 +02:00
Marc Zinnschlag
d64127106b load and save pathgrid records 2014-10-02 12:30:15 +02:00
Marc Zinnschlag
ce52735df6 Merge remote-tracking branch 'cc9cii/Bug-No-1750' 2014-10-02 08:43:59 +02:00
Jordan Ayers
3bc91c66e6 Disease Check: Shorten the resistance calculations. 2014-10-01 19:29:03 -05:00
Jordan Ayers
a9a0930b85 Disease check: Reuse corprus check from spells.hpp. 2014-10-01 19:26:25 -05:00
scrawl
1c51694aa9 Don't update physics and animation for actors outside the AI processing distance 2014-10-02 00:27:04 +02:00
scrawl
88da7f5157 Adjust border skin for loading bar and message boxes to match vanilla MW 2014-10-02 00:27:03 +02:00
scrawl
85f5754bb6 Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 2014-10-02 00:26:57 +02:00
cc9cii
517a797a3e Remove seemingly unnecessary clearFocus() call (thanks scrawl for help). Fix saving window size on linux. 2014-10-02 07:00:15 +10:00
scrawl
f9b6cc468d Don't reset an unbound input action to its default binding if the key/mouse button for that default binding is already used by another action (Fixes #1960) 2014-10-01 17:54:18 +02:00
scrawl
46adf6344a Adjust third person camera height and default distance to match vanilla MW 2014-10-01 17:45:20 +02:00
cc9cii
5ffb740120 Fix silly mistake (thanks scrawl for picking that up) 2014-10-01 07:19:15 +10:00
scrawl
ee8b85aa2c Fix priority bug in AiSequence::stack (Fixes #1959) 2014-09-30 22:57:38 +02:00
scrawl
795dfdb557 Fix size_t underflow for journals with 1 page (Fixes #1958) 2014-09-30 18:14:25 +02:00
scrawl
c010c28337 Implement ToggleWorld instruction 2014-09-30 15:54:09 +02:00
Marc Zinnschlag
850a40d4e2 fixed resources table drag source problem 2014-09-30 13:15:15 +02:00
cc9cii
a9745cce1e Suppress some compiler warnings. 2014-09-30 21:02:31 +10:00
Marc Zinnschlag
ff530a2e19 added missing magic effect table columns 2014-09-30 12:33:48 +02:00
cc9cii
dee090355f Changes to compile on Ubuntu 14.04. 2014-09-30 19:23:19 +10:00
cc9cii
687b62dfd3 Revert some changes (mostly iostream adds) 2014-09-30 18:46:26 +10:00
Jordan Ayers
da9d858201 Add 'const' to a spell helper function. 2014-09-29 20:59:10 -05:00
cc9cii
312b7cd571 Merge branch 'master' into QtOGre
Conflicts:
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/pagedworldspacewidget.cpp
	apps/opencs/view/render/pagedworldspacewidget.hpp
	components/nif/niffile.hpp
	libs/openengine/bullet/physic.hpp
2014-09-30 10:52:04 +10:00
scrawl
3e153d0a9b Optimize actor physics: Use only one convexSweepTest for stepping down and checking onGround status, instead of 2 2014-09-29 22:30:21 +02:00
scrawl
b345c50a86 Run stepSimulation before moving actors
Shouldn't make too much of a difference, but a nice side effect is seeing the convexSweepTest calls for actor movements in the profiler results.
2014-09-29 14:55:31 +02:00
scrawl
7f18f85a1d Forgot const 2014-09-29 12:04:19 +02:00
cc9cii
7675df60ba Fix far clip distance (again), workaround for broken settings minimum value. 2014-09-29 08:17:51 +10:00
cc9cii
54c77cf875 Silence clang warnings. 2014-09-29 06:39:44 +10:00
cc9cii
f0c739b763 Apply camera setting changes immediately. Remove current value check for shader setting changes. 2014-09-29 06:27:54 +10:00
scrawl
bdab3fa321 Bullet optimization: Don't update AABBs of static objects every frame 2014-09-28 18:02:57 +02:00
scrawl
ff0b4e0583 Add debug window (F10), displays Bullet's profiler output 2014-09-28 18:02:49 +02:00
scrawl
7c52d05f85 Disable topics list visually when in a choice 2014-09-28 14:00:15 +02:00
scrawl
e9ed0211c9 Attempt to fix Clang warnings 2014-09-28 12:44:47 +02:00
scrawl
58571f7ac2 Revert "Transfer item ownership to the buyer if item wasn't stolen"
Fixes #1953.

This reverts commit 5d77c5e8ca.
2014-09-28 12:18:46 +02:00
cc9cii
6e8977348a Check the FSAA setting of windows rather than system value. 2014-09-28 19:43:26 +10:00
cc9cii
303b0ee8c6 Update scenewidget when antialiasing settings change. 2014-09-28 15:43:33 +10:00
cc9cii
8a0ff17c22 Update SceneWidget when relevant user settings change. 2014-09-28 14:08:14 +10:00
cc9cii
9902e08773 Apply sh::Factory settings immediately. 2014-09-28 11:05:27 +10:00
cc9cii
a25cffc242 Fixed default value not being set for spinbox. Changed the default value of max subviews to 256. Simplified the call signature to get settings & set an initial value. Fixed missing settings for num_lights. 2014-09-28 10:17:54 +10:00
scrawl
02dec787fd Cache GMSTs in getDerivedDisposition 2014-09-27 22:44:20 +02:00
scrawl
ea956b537c Don't search for fFatigueReturnBase and fFatigueReturnMult every frame 2014-09-27 22:37:53 +02:00
MiroslavR
508113f271 Resolve merge conflict 2014-09-27 17:50:17 +02:00
MiroslavR
1c4e52a0e5 Book formatter: Fix an excessive line break case 2014-09-27 17:35:57 +02:00
cc9cii
d790b8edfa Revert old fix. 2014-09-27 23:39:22 +10:00
cc9cii
a2d043f43a Re-check unknown record id after loading. 2014-09-27 23:36:27 +10:00
MiroslavR
cb5f661596 Book formatter: Support FONT closing tag, minor code cleanup 2014-09-27 13:31:59 +02:00
Marc Zinnschlag
e47f9c7268 added first batch of magic effect columns (re-using existing columns) 2014-09-27 12:51:46 +02:00
Marc Zinnschlag
aa89370db6 make sure magic effects added by expansions are available 2014-09-27 12:38:42 +02:00
Marc Zinnschlag
25a1112627 add magic effect records for newly created games 2014-09-27 12:26:25 +02:00
cc9cii
810ba61909 While loading overwrite records with the same id. Should resolve bug #1750. 2014-09-27 17:46:48 +10:00
scrawl
e868a48a63 Don't trigger OnPcHitMe for friendly hits (Fixes #1950)
Don't consider actors as followers if they are also in combat with the follow target
2014-09-26 22:08:07 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
790e0150b1 Fix global map markers being duplicated when cell is visited again 2014-09-26 16:51:48 +02:00
scrawl
18be152ab1 Allow dragging map even when a marker is hovered 2014-09-26 14:27:52 +02:00
scrawl
603e558fb7 Fix broken getCollidingPc / getCollidingActor (cppcheck) 2014-09-26 14:16:46 +02:00
scrawl
97df7c9b22 Get rid of markers.png and use original MW texture, cleanup 2014-09-26 13:40:10 +02:00
Marc Zinnschlag
23fd314294 added magic effects table 2014-09-26 13:12:17 +02:00
Marc Zinnschlag
c321f2c252 load and save magic effect records 2014-09-26 13:05:51 +02:00
scrawl
4f0fc79ea4 Change global map cell size from 24 to 18 and make it configurable 2014-09-26 12:47:33 +02:00
cc9cii
8e71f092c5 Comment out setMinimum which is broken. 2014-09-26 12:36:55 +10:00
cc9cii
a1c0ec2feb Repair collateral damage from a purging session gone out of control. 2014-09-26 11:26:33 +10:00
cc9cii
111a35bc38 More strip back. 2014-09-26 07:16:34 +10:00
scrawl
0bc840aadd Add NumericEditBox widget 2014-09-25 21:04:51 +02:00
scrawl
f56711f443 Fix crash caused by teleportation spells (Fixes #1904) 2014-09-25 18:14:04 +02:00
scrawl
8ad2b95208 Revert "AiFollow: return from execute() if target is not player"
This reverts commit 061c7813f6.

Fixes #1898.
2014-09-25 17:57:10 +02:00
scrawl
40ce5add59 Don't report crime for attacking an NPC that is already in combat with another NPC (Fixes #1908, Fixes #1821) 2014-09-25 17:33:26 +02:00
scrawl
6b65502557 Add properties for new widget classes to MyGUI plugin 2014-09-25 16:25:08 +02:00
scrawl
2066097202 Fix incorrect reading of global map state in some cases when the map size changed (Fixes #1946) 2014-09-25 15:28:02 +02:00
scrawl
40587f984d Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd
Correct barter formula (removed erroneous clamping)
2014-09-25 13:02:42 +02:00
Marc Zinnschlag
33cd04b37d added missing sound gen table columns 2014-09-25 11:40:45 +02:00
cc9cii
d5c8ff7d73 More removal. 2014-09-25 18:15:34 +10:00
cc9cii
127f9bb30d Fix reverting to wrong version. 2014-09-25 09:16:10 +10:00
cc9cii
61bab6b1f1 Sanitised version. Some settings are only accessible via manually editing the config file. 2014-09-25 08:15:07 +10:00
scrawl
1afcc7adb5 Add imported font colors from openmw.cfg to MyGUI plugin 2014-09-25 00:04:38 +02:00
scrawl
62ab35881e Don't advance skills in werewolf mode (thanks Hrnchamd) 2014-09-25 00:03:55 +02:00
scrawl
088d01d727 Minor cleanup 2014-09-24 23:50:28 +02:00
cc9cii
31fb160376 More cleanup. 2014-09-25 06:59:04 +10:00
cc9cii
66852d5392 Code cleanup and revert incorrect settings. 2014-09-24 22:41:49 +10:00
scrawl
0f99a959eb Update barter offer for all items when another item is added (Fixes #1935) 2014-09-24 12:21:19 +02:00
scrawl
a7c0e07d78 Add missing World cleanup for mLevitationEnabled 2014-09-24 12:21:19 +02:00
scrawl
5d77c5e8ca Transfer item ownership to the buyer if item wasn't stolen (Fixes #1933) 2014-09-24 12:21:19 +02:00
scrawl
45b4304237 Store levitation/teleport enabled state in savegames (Fixes #1923) 2014-09-24 12:21:19 +02:00
cc9cii
fdf375fb4d Reusing subviews implemented. 2014-09-24 13:49:19 +10:00
cc9cii
3f9b73812b Minor fixes and workarounds. 2014-09-24 11:55:22 +10:00
cc9cii
970f3609c9 Fixed spinbox issue with integer entry via keyboard. Removed shader settings as per feedback comments. 2014-09-24 09:33:19 +10:00
cc9cii
67503c93b2 Added some scenewidget user settings but noticed during testing that the spinbox view resets the value if enter key is pressed. 2014-09-23 22:33:49 +10:00
Marc Zinnschlag
175d4f3d44 Merge remote-tracking branch 'ragora/playdeathlevelupmusic' 2014-09-23 13:30:50 +02:00
Marc Zinnschlag
56858c98b1 Merge remote-tracking branch 'miroslavr/master' 2014-09-23 13:23:00 +02:00
Marc Zinnschlag
7ab4881661 added sound gen table 2014-09-23 13:21:54 +02:00
cc9cii
d41230a0c5 Tweak the look of the recordfilterbox. Keep titlebar if floating. 2014-09-23 20:51:14 +10:00
Marc Zinnschlag
02247fe712 load and save sound gen records 2014-09-23 12:20:02 +02:00
Ragora
06e683d378 Added code to play music on level up and on death 2014-09-23 04:58:19 -04:00
cc9cii
ffae816aab Max subviews setting working. However there is no way to remove the last subview once the title bar is removed and the look of the filter box is broken without the title bar. 2014-09-23 17:01:08 +10:00
cc9cii
62406d5322 Use reasonable values for the spinbox. 2014-09-23 07:28:55 +10:00
MiroslavR
22c71cec18 Check for text size 2014-09-22 23:17:44 +02:00
cc9cii
437fb774c5 Re-implemented subview minimum size setting. 2014-09-23 07:16:07 +10:00
cc9cii
c8ae8f4a6d Added minimum width setting for subviews - regionmap, table, scene, preview and dialogue. It should be noted that the setting is not the starting minimum width, i.e. it won't be possible to reduce the width of the subview after the creation. Also, one setting applies to all subviews. It may be desirable to have individual settings. 2014-09-23 06:30:41 +10:00
MiroslavR
608e1518a5 Hack to prevent newlines at the end of books possibly creating unnecessary pages for mygui versions lower than 3.2.2 2014-09-22 21:47:21 +02:00
MiroslavR
f87d7c3fce Book formatter: Do not insert last page if it's empty, code cleanup 2014-09-22 21:25:41 +02:00
MiroslavR
4b1df64fba Book parser: Fix comparison between signed and unsigned integer expressions 2014-09-22 16:28:17 +02:00
cc9cii
c4f11785ec Added a window size change easter egg. 2014-09-22 21:12:26 +10:00
cc9cii
48f96df29d Fixed checkboxes saving invalid values. 2014-09-22 18:50:48 +10:00
Marc Zinnschlag
aa7fc8ee47 fix for potential script problem during saved game loading 2014-09-22 10:12:07 +02:00
Marc Zinnschlag
5c8ef842b6 Merge branch 'edit' 2014-09-22 09:54:44 +02:00
Marc Zinnschlag
51151bc43e minor fix 2014-09-22 09:53:07 +02:00
cc9cii
fc8d6da6a2 Added more shader settings. 2014-09-22 16:24:06 +10:00
cc9cii
71a3880884 Added workarounds to add QLabel. Add stylesheet option to apply to View's QGroupBox. RangeViews are now right aligned. Added content margins to the page/tab's layout. 2014-09-22 12:19:18 +10:00
cc9cii
02f8f54192 Fixed checkbox behaviour. Added some shader settings. 2014-09-22 07:50:35 +10:00
MiroslavR
51cd2678ae Book formatter: Fix last block of text not displaying 2014-09-21 22:25:54 +02:00
Lukasz Gromanowski
c72369fafe Simplified casting when comparing to AV_NOPTS_VALUE.
AV_NOPTS_VALUE is casted to int64_t when compared with pts,
so with libavc >= 56.1 it should be no-op because in that version
it's already signed int.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 20:11:03 +02:00
MiroslavR
c362ec0f95 Book formatting: Handle line endings as per vanilla, fix tall images causing infinite loop, cleanup 2014-09-21 19:47:52 +02:00
Marc Zinnschlag
3cd717cd47 Merge remote-tracking branch 'lgro/videoplayer' 2014-09-21 19:04:15 +02:00
Lukasz Gromanowski
b40c1ff26c Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder.
Corrected ifdef from previous commit around codecCtx->refcounted_frames = 1;

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:23:05 +02:00
Lukasz Gromanowski
7ad6a94523 Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder.
Added ifdefs because changes in API were introduced in libavc 56.1
and this code doesn't compile with older versions (ie. on Ubuntu, or Debian)

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:13:54 +02:00
Lukasz Gromanowski
f5589b42ea Fix for compiler warnings and deprecated functions usage in videoplayer.
Added ifdefs because changes in API were introduced in libavc 56.1
and this code doesn't compile with older versions (ie. on Ubuntu, or Debian).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:09:16 +02:00
cc9cii
17a74da650 Cleaned up comments and dead code. 2014-09-21 21:10:18 +10:00
Lukasz Gromanowski
d77546b7dc Fix for compiler warnings and deprecated functions usage in videoplayer.
Deprecated functions were:

- AVCodecContext::get_buffer
- AVCodecContext::release_buffer

Changed to:
AVCodecContext::get_buffer2 and setting AVCodecContext::refcounted_frames to 1
before call to avcodec_open2().

release_buffer usage was removed.

Also changed places when some fileds were compared to AV_NOPTS_VALUE
- it's signed, so removed unsigned int casting, or changed casting
to signed int.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 12:58:11 +02:00
cc9cii
dbd1ab05d3 Integrated into the original settings design, except using tabs rather than list & stacked widgets. Works but visuals need updating. 2014-09-21 20:55:52 +10:00
Marc Zinnschlag
e4b6f135b6 catch exceptions from adding local scripts 2014-09-21 12:43:19 +02:00
Marc Zinnschlag
89beecad8c Merge remote-tracking branch 'scrawl/master' 2014-09-21 12:24:53 +02:00
scrawl
fb26c2c2de Fix autocalculated NPCs not having health/magicka/fatigue set correctly (Fixes #1943) 2014-09-21 11:39:17 +02:00
scrawl
b1e74e2a85 Remove support for Ogre 1.8 versions 2014-09-21 10:41:13 +02:00
Lukasz Gromanowski
6987dd768a Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 09:52:31 +02:00
scrawl
3ac04060c1 Fix NPCs being able to practice Block skill 2014-09-20 16:17:09 +02:00
Marc Zinnschlag
cf5c5cbce7 Merge remote-tracking branch 'corristo/osx-openmw-launch-fix' 2014-09-20 14:13:42 +02:00
Marc Zinnschlag
9d316a8745 Merge branch 'records' 2014-09-20 13:59:45 +02:00
scrawl
023d7072f9 Don't play battle music for enemies out of AI processing range 2014-09-20 13:55:57 +02:00
scrawl
d3554084ad Fix weird behaviour of options menu sliders when value was changed out of bounds via cfg file 2014-09-20 13:50:23 +02:00
Marc Zinnschlag
8499ceb35d set default value for topic when cloning info records 2014-09-20 13:30:36 +02:00
scrawl
f5868f7ae1 Fix layout problems in generate class result dialog 2014-09-20 13:07:38 +02:00
Marc Zinnschlag
8ce87803c4 set default value for cell when cloning references 2014-09-20 12:54:25 +02:00
Marc Zinnschlag
b39cdb7645 fixed referenceable cloning (and as a side-effect enabled showing the type of the refereceable in the clone UI) 2014-09-20 12:48:51 +02:00
Marc Zinnschlag
90ad3f332a extending refnum functionality to cloning (and also enable cloning of references to a different cell) 2014-09-20 12:37:25 +02:00
Nikolay Kasyanov
9f7a8462d8 Fix build & OpenCS game runner code on OS X 2014-09-20 13:42:11 +04:00
scrawl
e42cb8020e Change all skins to get font colors from fallback settings (Fixes #704) 2014-09-20 10:40:09 +02:00
Marc Zinnschlag
7733df239e made CloneCommand a subclass of CreateCommand 2014-09-20 10:36:43 +02:00
scrawl
25e96b8c7b InteractiveMessageBox: Define a maximum width for the message text 2014-09-20 08:57:16 +02:00
MiroslavR
84d27d55e2 Remove redundant includes 2014-09-20 00:51:46 +02:00
MiroslavR
4f89c3e77a Rework book formatter (Fixes #1148) 2014-09-20 00:11:04 +02:00
Marc Zinnschlag
65ddf7acfe Merge remote-tracking branch 'scrawl/master' 2014-09-19 15:59:59 +02:00
Marc Zinnschlag
bc1eaa035d Merge remote-tracking branch 'scrawl/fontcolors' 2014-09-19 15:59:10 +02:00
Marc Zinnschlag
2a48c377a8 Merge remote-tracking branch 'miroslavr/master' 2014-09-19 15:55:24 +02:00
scrawl
9c0649c11d Add basic framework to retrieve font colors from fallback settings (Feature #704) 2014-09-19 11:53:35 +02:00
scrawl
cbc242d857 Move item count text to ItemWidget 2014-09-19 09:29:00 +02:00
scrawl
b145d183ae Fix incorrect alchemy failure handling when an effect has a zero magnitude/duration (Fixes #1922) 2014-09-19 09:11:21 +02:00
scrawl
ab9d9c7001 Add magic effect flags from ESM files to esmtool 2014-09-19 08:09:40 +02:00
scrawl
8a3a3baed4 Tweak AiEscort maximum distances 2014-09-19 05:47:45 +02:00
scrawl
b6c6bfe943 Merge cell names when merging cells (Fixes #1929) 2014-09-19 05:02:54 +02:00
cc9cii
5dfcd2ed01 Removed standard window size combobox. Rearranged widgets. 2014-09-19 08:29:06 +10:00
scrawl
b39fe85a51 Implement fPCbaseMagickaMult and fNPCbaseMagickaMult 2014-09-18 14:56:43 +02:00
cc9cii
52354b14fc Fixed compilation issue on linux. Updated shader mode selection logic (thanks scrawl). Cleaned up a little but needs more once things are settled. 2014-09-18 22:17:37 +10:00
Marc Zinnschlag
3add4bdf35 rewrote refnum handling code (fixes broken reference creation, but not reference cloning yet) 2014-09-18 13:41:29 +02:00
Marc Zinnschlag
6fbffdb98f fixed reference creator error handling 2014-09-18 12:39:29 +02:00
Marc Zinnschlag
e93ab383ea set refnum and increment refnum counter when creating a new reference 2014-09-18 12:25:17 +02:00
Marc Zinnschlag
33243c8c16 move code for storing old value from ModifyCommand constructor to redo function (allows use of the command on records that haven't been created at the time of construction) 2014-09-18 11:37:23 +02:00
Marc Zinnschlag
144f6ca79a Merge remote-tracking branch 'scrawl/master' 2014-09-18 09:22:33 +02:00
cc9cii
575780ec0d Display format settings working. 2014-09-18 17:13:53 +10:00
cc9cii
d9b0c81299 Show status bar setting working (feature #854). Turns out signals were not needed, may need to clean up later. 2014-09-18 16:05:32 +10:00
Stanislav
313bdf4e78 fix 2014-09-18 10:25:33 +06:00
scrawl
c05874e1ff Reset CreatureLevList spawning flag if levelled list returned no creature 2014-09-18 06:06:20 +02:00
scrawl
c19f89976e Add missing Hit voice dialogue for friendly hits 2014-09-18 05:13:17 +02:00
scrawl
54dac1460c Run global scripts after running local scripts
Turns out to be a compatibility problem with Calvus Horatius contract scripts. The local script needs to be run first, otherwise the cleanup when he quits as result of negative profit does not work properly.
2014-09-18 04:33:49 +02:00
scrawl
08499ea51f Fix Calvus Horatius AiFollow package not being removed after he quits as result of negative profit 2014-09-18 04:26:12 +02:00
cc9cii
86636bd960 Mouse events to disabled objects implemented via a signal filter. 2014-09-18 12:23:41 +10:00
scrawl
ac97a0f99d Fix dialogue choices being displayed in incorrect order 2014-09-18 04:10:17 +02:00
scrawl
be7839873a Don't trigger dynamic stats recalculation when setting up actor initial stats (Fixes #1927)
This caused the magicka value set in the CS to be ignored completely, so flame atronachs were spawning with 50 magicka instead of 105.
2014-09-18 03:47:45 +02:00
scrawl
447e93bdb4 Use SpellCast animation for creatures that have it (flame atronach) 2014-09-18 03:24:47 +02:00
scrawl
07cd647e75 Fix broken AI for creatures with OnTarget spells (Bug #1927) 2014-09-18 03:19:13 +02:00
cc9cii
62d2811285 Window size improvements. Added promoted widgets but seems to be require signal filters for disabled widgets to receive mouse events. 2014-09-18 07:52:54 +10:00
scrawl
09042ba6d9 Use object name instead of ID when available for tooltips 2014-09-17 13:03:12 +02:00
U-NSFW-50TH\cc9c
ca80a2b856 Merge remote-tracking branch 'upstream/master' into opencs-settings 2014-09-17 21:00:22 +10:00
scrawl
2eaceb71ba Reject AiTravel destinations further than 7168 units away, as in vanilla MW (Fixes #1911) 2014-09-17 12:39:10 +02:00
Marc Zinnschlag
41275b0af3 Merge remote-tracking branch 'cc9cii/Bug-No-1869' 2014-09-17 09:20:59 +02:00
Marc Zinnschlag
b9973c4515 Merge remote-tracking branch 'scrawl/master' 2014-09-17 09:18:36 +02:00
cc9cii
9dc4af69c6 Got window size to work correctly. Started to incorporate parts of previous settings implementation where possible. 2014-09-17 17:13:21 +10:00
scrawl
441073b475 Remove ancient comment 2014-09-17 07:02:19 +02:00
scrawl
3ce3f31452 Adjust turning animation speed multiplier based on turning speed 2014-09-17 07:02:19 +02:00
scrawl
6debd21ec6 Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep 2014-09-17 07:02:19 +02:00
scrawl
269c200c8f Fix jump velocity mechanics (Fixes #1708) 2014-09-17 07:02:19 +02:00
scrawl
b6a89c7845 Fix idlestorm animation conflict with torch animation 2014-09-17 07:02:19 +02:00
scrawl
4c285151a3 Fix incorrect movement animation for some creatures (Fixes #1924) 2014-09-17 07:02:10 +02:00
Stanislav
ebb223b2d3 Feature #1226: fixes 2014-09-17 09:03:02 +06:00
cc9cii
cb15750e40 Removed fullscreen checkbox and associated code. Doesn't really make sense for opencs and a fullscreen windowed mode is just a click or keyboard shortcut away, anyway. 2014-09-17 06:29:11 +10:00
cc9cii
e3da37567b Cleaned up and got some signals going. 2014-09-17 06:11:41 +10:00
Marc Zinnschlag
70275350de rewrote command generation in GenericCreator 2014-09-16 13:28:11 +02:00
Marc Zinnschlag
b31c4e2bcd Merge remote-tracking branch 'cc9cii/Bug-No-1301' 2014-09-16 12:52:12 +02:00
Marc Zinnschlag
90b45e09f7 added refnum column to references tables 2014-09-16 12:48:10 +02:00
Marc Zinnschlag
f5483e76cf added refnum counter column to cells table 2014-09-16 12:30:17 +02:00
cc9cii
d679e0e012 Made more progress. Grey out disabled settings. 2014-09-16 19:50:25 +10:00
cc9cii
ffaca7a875 GUI added, but not yet functional. 2014-09-16 07:44:07 +10:00
Stanislav
8574d2330c Feature #1226: Request UniversalId editing from table column 2014-09-16 00:00:34 +06:00
Marc Zinnschlag
71c868aa94 Merge remote-tracking branch 'scrawl/master' 2014-09-15 12:45:00 +02:00
Marc Zinnschlag
3f671c86a8 Merge remote-tracking branch 'cc9cii/ffmpeg-swresample' 2014-09-15 12:44:38 +02:00
cc9cii
ecb4154ac0 Fixed default settings logic and cleaned up comments. 2014-09-15 19:33:38 +10:00
scrawl
0c75c6bf1b Improve spellcasting AI for Drain/Damage effects 2014-09-15 10:42:51 +02:00
scrawl
157c53bed4 Handle spellcasting for creatures with no casting animation (Fixes #1856) 2014-09-15 10:42:44 +02:00
Marc Zinnschlag
3d8216ee17 fixed broken content file list in case of newly created addons 2014-09-15 09:51:39 +02:00
cc9cii
e4b836608c Partially address feature #854 by reading the status bar setting from opencs.ini. Missing GUI update that will affect new top level windows. 2014-09-15 06:08:56 +10:00
cc9cii
0ec20b23aa Initial working version. Video/rendering options supported. No GUI yet. 2014-09-15 06:08:55 +10:00
Marc Zinnschlag
19f469c7db Merge remote-tracking branch 'scrawl/master' 2014-09-14 12:00:14 +02:00
Marc Zinnschlag
d1d861e1be Merge branch 'run'
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
Marc Zinnschlag
bf6150d009 allow project scope scripts 2014-09-14 11:41:28 +02:00
Marc Zinnschlag
89000f6196 removed unused OmwLoader 2014-09-14 11:28:28 +02:00
Marc Zinnschlag
ea60c665dd Merge remote-tracking branch 'ragora/bounditemflag' 2014-09-14 10:54:07 +02:00
scrawl
233e221de2 Terminate AI packages when target is disabled or deleted (Fixes #1910) 2014-09-14 10:49:33 +02:00
Marc Zinnschlag
9b7f61b4ba Merge remote-tracking branch 'scrawl/myguiplugin' 2014-09-14 10:45:26 +02:00
scrawl
1270dada34 Don't set Attacked flag when the actor is already in combat with the attacker (Fixes #1909) 2014-09-14 10:35:57 +02:00
scrawl
002b41ba51 Make changeWeather work when the player isn't in a cell yet (workaround for modTESTchargen_v2_5) 2014-09-14 08:38:54 +02:00
scrawl
4b27950879 Don't apply race height to NPC collision shape (Fixes #1487) 2014-09-14 07:04:02 +02:00
scrawl
bd96764229 Mark code that will be obsolete when upgrading to MyGUI 3.2.2 2014-09-14 03:54:50 +02:00
Ragora
b8851790a6 Covered forgotten old bound item checks 2014-09-13 18:59:13 -04:00
Ragora
f250e3df4b Replaced old bound item checks that I knew of to use the new ItemStack::Flag_Bound bit 2014-09-13 18:48:41 -04:00
scrawl
4426b03fa4 Remove some garbage 2014-09-13 22:21:37 +02:00
scrawl
0c273568f2 Increment version number for input configuration
Old files are broken by keycode->scancode switch (319f4e0547)
2014-09-13 21:45:03 +02:00
scrawl
99c276baa9 Set weapon Magical flag when enchanting a weapon 2014-09-13 21:23:44 +02:00
scrawl
a42e60970b Revert "delete death events on adding an actor to the scene"
If we go to a different cell in the exact frame of an actor's death, the death event would be lost permanently.

This reverts commit fd2c07a6f4.

Conflicts:
	apps/openmw/mwmechanics/actors.cpp
2014-09-13 20:57:25 +02:00
scrawl
8625764143 Give 100% of health back when Resurrecting an actor (Fixes #1877) 2014-09-13 20:50:49 +02:00
Marc Zinnschlag
081588f484 add project file to content file list when running OpenMW from OpenCS 2014-09-13 20:48:24 +02:00
Marc Zinnschlag
10fa205ced fixed --data switch (was missing composing option) 2014-09-13 20:41:57 +02:00
scrawl
319f4e0547 Bind to scancodes instead of keycodes 2014-09-13 20:39:59 +02:00
scrawl
dc1e8d4e22 Don't trigger any mouse button bindings while in the settings menu 2014-09-13 20:39:59 +02:00
scrawl
04c79d5f1e Fix case issue when setting companion's profit on the script 2014-09-13 20:39:59 +02:00
scrawl
e54ba2c5d1 Fix broken dialogue Function_HealthPercent 2014-09-13 20:39:58 +02:00
Marc Zinnschlag
d4007ad89e Merge remote-tracking branch 'mellotanica/master' 2014-09-13 18:56:15 +02:00
Marc Zinnschlag
1254198d90 add debug profiles to scene subviews view drag and drop 2014-09-13 18:54:29 +02:00
Marc Zinnschlag
3ed2edb7cb rewrote run tool profile management 2014-09-13 18:53:35 +02:00
Marc Zinnschlag
882ef37ae3 Merge remote-tracking branch 'ragora/conjureditemsgmstcheck' 2014-09-13 15:58:02 +02:00
Marc Zinnschlag
94a7e38194 Merge remote-tracking branch 'ragora/fixglobalcompassorient' 2014-09-13 15:55:06 +02:00
Marc Zinnschlag
690273d5b3 Merge remote-tracking branch 'ragora/fixmapresize' 2014-09-13 15:52:36 +02:00
scrawl
f82224497a Compatibility fix for MyGUI git 2014-09-13 08:00:24 +02:00
scrawl
2c58a879ec Fix minor exploit when map window is shown with transparency 2014-09-13 07:59:29 +02:00
scrawl
2b5adb325b Remove a useless method 2014-09-13 07:57:15 +02:00
scrawl
cfc57d0fe0 Use MyGUI's castType for widget casts 2014-09-13 04:07:40 +02:00
MiroslavR
4fdef94034 Use player's base name for profiles 2014-09-13 02:58:01 +02:00
MiroslavR
23e6d52844 Fix UI not updating initially for zero stats 2014-09-13 02:56:06 +02:00
Ragora
282e7abd16 Map Arrow Correction; now rotate global map arrow to whatever the local map arrow orientation is 2014-09-12 18:26:38 -04:00
Ragora
35571bb108 Global compass arrow rotates regardless of indoor or outdoor presence 2014-09-12 17:31:37 -04:00
Ragora
25f99c5d5a Discarded use of a static variable and renamed event function to be less ambiguous 2014-09-12 15:06:37 -04:00
Marco Melletti
f212f0e4d2 subviews now get destroyed on close 2014-09-12 16:45:21 +02:00
Marc Zinnschlag
70ee899691 Merge remote-tracking branch 'cc9cii/Bug-No-1725'
Conflicts:
	apps/opencs/model/tools/bodypartcheck.cpp
2014-09-12 14:37:26 +02:00
Marc Zinnschlag
b8fdccdbff Merge remote-tracking branch 'cc9cii/Bug-No-1864' 2014-09-12 14:33:17 +02:00
Marc Zinnschlag
560eae3f4d Merge remote-tracking branch 'ragora/conjuredequipmentrmvalfix' 2014-09-12 14:22:24 +02:00
cc9cii
1107156334 Workaround incorrectly reported channel_layout 2014-09-12 21:18:54 +10:00
Ragora
58d70c2895 Removed Unused includes from experimentation 2014-09-12 05:20:03 -04:00
Ragora
4ecac31752 Map keeps focus on wherever it was last moved when resizing map window 2014-09-12 05:16:33 -04:00
scrawl
c6bcd75058 Add various custom widgets used in OpenMW to the MyGUI plugin 2014-09-12 05:14:21 +02:00
Ragora
e105202ee2 Use std::set instead of std::map 2014-09-11 22:45:30 -04:00
scrawl
ee3b1e800c Add FontLoader and transparent BG texture to the MyGUI plugin 2014-09-12 04:27:23 +02:00
cc9cii
675d11c0e5 Mental note: need to get a linux box 2014-09-12 11:25:11 +10:00
cc9cii
8fe6877cb2 More include madness b/w different systems & compilers 2014-09-12 11:05:02 +10:00
cc9cii
de41dfc314 Add includes. 2014-09-12 10:52:10 +10:00
Ragora
f9e2fd0f3d Also forgot to remove a now unused variable I introduced 2014-09-11 20:47:14 -04:00
Ragora
efaa820ee2 Managed to forget the itemmodel.cpp code 2014-09-11 20:46:21 -04:00
Ragora
ea43a23505 All GMST logic is done in itemmodel.cpp now with usage of a static cache std::map 2014-09-11 20:45:22 -04:00
cc9cii
0121fdca2c Don't use C99 in printf. 2014-09-12 10:31:49 +10:00
cc9cii
be74db8b24 Don't use to_string() 2014-09-12 10:04:46 +10:00
Ragora
83868bca23 Removed unused include left over from experimentation 2014-09-11 19:37:00 -04:00
Ragora
ee6298f520 Added Flag_Bound flag for ItemStack to check against but the system behind it is probably not the best 2014-09-11 19:33:45 -04:00
cc9cii
ecd9dd81ea Moved debug statements before exception.. 2014-09-12 08:41:33 +10:00
cc9cii
ce3077c970 Test version with debug statements. Also moved some common code out to a separate file. 2014-09-12 08:27:25 +10:00
Marc Zinnschlag
b29d1d452f removed some redundant checks 2014-09-11 14:19:18 +02:00
Marc Zinnschlag
5dd424b6c6 Merge remote-tracking branch 'cc9cii/Bug-No-1655' 2014-09-11 14:14:02 +02:00
cc9cii
48a36442c6 Add libswresample and libavresample support for sounds. 2014-09-11 21:15:18 +10:00
Marc Zinnschlag
717c1b15f5 fixed drop implementation for unpaged worldspace (wasn't updating cell object) 2014-09-11 13:08:30 +02:00
Marc Zinnschlag
0db288ce07 generalising and cleaning up drop implementation of worldspace widget 2014-09-11 13:04:20 +02:00
Marc Zinnschlag
5a9376450b some cleanup of the scene view drop code 2014-09-11 11:27:56 +02:00
Marc Zinnschlag
b5d5eadf79 Merge remote-tracking branch 'scrawl/master' 2014-09-11 09:01:21 +02:00
cc9cii
862c5fc8f6 Add libavresample support. Tested on windows x64 only. 2014-09-11 16:47:00 +10:00
Ragora
74e1db3ac8 Minor Correction to existing conjured item logic 2014-09-11 01:00:39 -04:00
scrawl
f3d4b63aaf Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 2014-09-11 05:53:56 +02:00
Ragora
69dbd6b30f Added checks for different bound item situations 2014-09-10 23:38:38 -04:00
scrawl
36a90198e2 Add option to change screenshot image format 2014-09-11 04:32:31 +02:00
Ragora
141755b473 Appears to have resolved the issue with unequipping conjured items and all possible error conditions deriving from being able to unequip them 2014-09-10 21:34:17 -04:00
scrawl
7fa3100993 Refactor TradeWindow balance buttons to use ControllerRepeatClick 2014-09-11 00:25:09 +02:00
cc9cii
88cf2bd597 Deal with signal source being overloaded. Clear filename after creating a new addon. Enable "Open" button if a game file is already selected. 2014-09-11 07:27:48 +10:00
scrawl
ebab911e44 Add a hack to support binding the console to a printable key (Fixes #371) and change default console key to morrowind default (GRAVE) 2014-09-10 18:13:39 +02:00
scrawl
cf355d0fcb Change Always Run key default to Caps Lock, as in vanilla
A poor choice, but it's still what players coming from vanilla MW will expect.
2014-09-10 18:09:05 +02:00
cc9cii
faac91472c Allow '-' and '_' in new addon name. Resolves Bug #1789. 2014-09-10 23:30:42 +10:00
cc9cii
85596322f3 Update status bar when record filter is changed. Should resolve Bug #1290. 2014-09-10 23:13:56 +10:00
cc9cii
ae0fb77e30 Move recordfilterbox label 2 pixels to right. Resolves Bug #1839. 2014-09-10 21:23:38 +10:00
cc9cii
227eb12295 Added document name to showModifiedDocumentMessageBox. 2014-09-10 20:29:47 +10:00
cc9cii
f7c1b169b3 Place the settings window on the center of window with keyboard focus. Should resolve Bug #1838. 2014-09-10 20:00:07 +10:00
cc9cii
89f7608022 Refactor for better legibility. 2014-09-10 14:40:41 +10:00
cc9cii
77171b788b Made popup messagebox non-modal. 2014-09-10 14:03:25 +10:00
MiroslavR
d64be1c092 Use CellId::mWorldspace to find out whether objects are in the same worldspace 2014-09-10 02:49:57 +02:00
MiroslavR
621e81fa7d Make getdistance return maximum value only if the given objects are in different worldspaces (Fixes #1895) 2014-09-10 01:40:33 +02:00
cc9cii
f0e0494f03 Since commit 8bce460f34 negative value checks no longer make sense. Not sure what to do about Vampire flag, however. 2014-09-10 08:13:10 +10:00
cc9cii
3a5ed9c5bb Build objects and connections only once. 2014-09-10 07:14:01 +10:00
scrawl
616148e168 Fix "failed to open file" error when no startup script is given 2014-09-09 18:28:49 +02:00
MiroslavR
45c90bdcb5 Call getPtrViaHandle instead of searchPtrViaHandle for faced handle 2014-09-09 18:10:34 +02:00
MiroslavR
7e6e248511 Don't cache faced handle, as its context may have been changed during the frame by input events 2014-09-09 17:50:56 +02:00
MiroslavR
86c286c24e Fix werewolf globals 2014-09-09 15:12:42 +02:00
cc9cii
fdc20c595d Fix gcc compile error. 2014-09-09 21:24:54 +10:00
cc9cii
4471fe771e Fix logic errors. 2014-09-09 21:09:37 +10:00
scrawl
dd5f4947d7 Add a TODO comment 2014-09-09 05:05:20 +02:00
cc9cii
84f5784575 Remove document when closing the last view. Should resolve Bug #1292. 2014-09-09 13:04:48 +10:00
scrawl
56cd0da522 Fix potential infinite recursion when an area effect spell is reflected (Fixes #1896) 2014-09-09 04:44:14 +02:00
MiroslavR
5ac2788a15 Feature #1545: Allow to select the player in the console 2014-09-09 04:36:17 +02:00
MiroslavR
21eb25706c Don't pursue the player for their crimes when they are a werewolf 2014-09-09 04:15:54 +02:00
scrawl
cb916594d9 Always show tooltips for dead actors 2014-09-09 02:12:44 +02:00
cc9cii
ad8d722763 Close documents rather than views. 2014-09-09 10:05:06 +10:00
scrawl
d2ef0d362c Implement vanilla distance threshold for AI processing (Bug #1876) 2014-09-09 01:52:48 +02:00
scrawl
f18d4b4ac4 Don't show crosshair tooltips for actors in combat 2014-09-09 00:47:26 +02:00
scrawl
780a48cd1e Don't greet dead actors in AiWander 2014-09-09 00:43:12 +02:00
scrawl
c54ab2e846 Don't allow talking to creatures that are in combat 2014-09-09 00:39:38 +02:00
scrawl
a9847c9453 Fix creature attacking flag not being reset after the attack starts (Fixes #1889) 2014-09-09 00:27:25 +02:00
scrawl
457b96a8af Reset bounty and crime immediately when going to jail (Fixes #1892) 2014-09-09 00:00:55 +02:00
scrawl
628600a0a5 Make PlaceItem place the item in the player's current worldspace 2014-09-08 23:57:16 +02:00
cc9cii
5675626482 Cleanup signals when finished. 2014-09-09 07:24:18 +10:00
scrawl
3007af44ea Revert "Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874)"
This reverts commit 0c67ff9ed0.
2014-09-08 20:52:15 +02:00
Marc Zinnschlag
77e9ac8975 Merge remote-tracking branch 'cc9cii/Bug-No-1710' 2014-09-08 16:38:25 +02:00
scrawl
6b06ab23aa Don't play sound for torches with OffDefault flag (Fixes #1884) 2014-09-08 15:31:47 +02:00
scrawl
8b0cb239a9 Ignore text keys for zero-length animations (Fixes #1876)
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
2014-09-08 15:23:35 +02:00
scrawl
07d827c907 Ignore invalid input in numeric EditBox (Fixes #1885) 2014-09-08 15:22:33 +02:00
cc9cii
724ed807c8 Let the filterbox of the receiving side of the drag&drop to decide whether to add referenceable type. Only added if the table has "Referenceable ID" column AND the UniversalId type is referenceable. 2014-09-08 23:14:04 +10:00
cc9cii
988c8f9ebe Ignore duplicate connections. 2014-09-08 16:18:31 +10:00
cc9cii
785d2c7cc9 Remove incomplete implementation to support planar formats. Make libswresample a prerequisite. 2014-09-08 15:24:39 +10:00
scrawl
fe0c9ec9b7 Change priorities in World::searchPtr
Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
2014-09-07 19:09:23 +02:00
scrawl
adbc50366b Use random attack strength for creatures (Bug #1876)
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.

This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
2014-09-07 18:55:59 +02:00
scrawl
b6635c7964 Move eventDone out of WindowBase 2014-09-07 18:55:59 +02:00
scrawl
271c921cf8 Add missing confirmation dialog for deleting map notes 2014-09-07 18:55:59 +02:00
scrawl
6e2673daf3 Remove an unneeded include 2014-09-07 18:55:59 +02:00
scrawl
d6bc50c492 Remove an unused member variable 2014-09-07 18:55:59 +02:00
scrawl
f59c7fcb36 Fix esmtool FactionId output 2014-09-07 18:55:59 +02:00
scrawl
31b31115af Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody) 2014-09-07 18:55:59 +02:00
scrawl
0c67ff9ed0 Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874) 2014-09-07 18:55:59 +02:00
Marc Zinnschlag
3f24593dba added profile selection panel 2014-09-07 14:40:50 +02:00
Marc Zinnschlag
4337d05126 added right-click handling support to SceneTool class 2014-09-07 13:35:30 +02:00
cc9cii
f616000afb More fix based on code review. 2014-09-07 21:17:34 +10:00
Marc Zinnschlag
f913d51e35 remove deleted debug profiles from run tool 2014-09-07 12:55:52 +02:00
MiroslavR
b574131b06 Unset selected spell after selecting enchanted item in the spell window (Fixes #1878) 2014-09-07 12:42:11 +02:00
cc9cii
c396149f23 Code review fix. 2014-09-07 20:35:32 +10:00
cc9cii
cedf1171e3 Cleanup comments. 2014-09-07 18:37:33 +10:00
cc9cii
dba352fd6f Check all views before exiting. 2014-09-07 18:35:50 +10:00
Marc Zinnschlag
16aa55dcde Merge remote-tracking branch 'miroslavr/master' 2014-09-07 10:22:07 +02:00
Marc Zinnschlag
d4c27d4ce0 Merge remote-tracking branch 'mellotanica/master' 2014-09-07 10:10:54 +02:00
cc9cii
4a8fe39b2c For bug #1710. Change the ID type of mime data for filterbox drop events to Referenceable rather than using the ID's native type. 2014-09-07 06:29:09 +10:00
MiroslavR
931e778b4d Initialize mHasMovedInXY in CharacterController 2014-09-06 21:31:48 +02:00
Rohit Nirmal
e315a72582 Remove extra semicolons at the end of some lines. 2014-09-06 13:04:52 -05:00
Marc Zinnschlag
51128d2d57 added run button to scene subview toolbar 2014-09-06 16:11:06 +02:00
MiroslavR
007404e17f Merge branch 'master' of github.com:OpenMW/openmw 2014-09-06 14:54:59 +02:00
cc9cii
c78ac391a0 Made the Region field for Cell record in dialogue subview editable but not sure if this is the wanted behaviour.
Also removed a duplicate UniversalId::Type_Class mappin in tablemimedata.cpp.
2014-09-06 20:24:34 +10:00
Marc Zinnschlag
64cf0870c6 set content files when running OpenMW from OpenCS 2014-09-06 12:24:09 +02:00
Marc Zinnschlag
e5dac5e80b Merge remote-tracking branch 'cc9cii/Bug-No-1735' 2014-09-06 10:12:30 +02:00
MiroslavR
b1a449a0b9 Fix wolfrun sound playing all the time when running is default 2014-09-06 05:52:47 +02:00
MiroslavR
57f7ef1db4 GUI: update/clear force-hidden window status 2014-09-06 03:13:35 +02:00
MiroslavR
c1cc66985d Werewolf: only NPCs should have modified fight and react to your transformation 2014-09-06 03:09:11 +02:00
cc9cii
ab8403192c Fix typo. 2014-09-06 08:00:48 +10:00
scrawl
f274d5a627 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-09-05 17:18:36 +02:00
scrawl
282c93ccc5 Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
cc9cii
6d12374ace Move windows platform specific files into a common directory. 2014-09-05 22:36:33 +10:00
Marc Zinnschlag
cf05d3c69f added run log 2014-09-05 13:49:34 +02:00
cc9cii
fa0b3eb298 Add an icon to opencs.exe as well 2014-09-05 20:30:50 +10:00
Marc Zinnschlag
5e022195b8 create startup script when running from OpenCS 2014-09-05 11:40:01 +02:00
Marc Zinnschlag
61a92da374 use --new-game/--skip-menu switches when running from OpenCS 2014-09-05 11:03:16 +02:00
Marc Zinnschlag
86995adc4a Merge remote-tracking branch 'cc9cii/Bug-No-1655' 2014-09-05 09:00:12 +02:00
MiroslavR
9e0d5dc28a Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death 2014-09-05 01:58:57 +02:00
cc9cii
e0e561a105 Add icon to windows exe 2014-09-05 07:17:31 +10:00
Marc Zinnschlag
a728d6d77a full implementation of global run menu item (replaces earlier placeholder implementation) 2014-09-04 17:45:43 +02:00
cc9cii
7ae8d04c47 Arrgh... silly typo 2014-09-04 19:07:19 +10:00
cc9cii
c6cad5adc5 Make cmake more reliably detect libswresample 2014-09-04 18:55:10 +10:00
Marc Zinnschlag
67dfaa7f35 update actions in main menu when creating a new view 2014-09-04 10:47:30 +02:00
cc9cii
801b9446b7 Support for ubuntu/debian. Can easily be reverted if not required. 2014-09-04 07:58:46 +10:00
Marc Zinnschlag
431abcb63a handle shutdown of OpenMW processes when shutting down OpenCS 2014-09-03 20:06:49 +02:00
Marc Zinnschlag
3fec253409 save first (if document was modified) before running OpenMW 2014-09-03 19:56:52 +02:00
Marc Zinnschlag
a06133a50e added failed flag to operation done signal 2014-09-03 19:14:27 +02:00
Marc Zinnschlag
71a2424500 Merge remote-tracking branch 'miroslavr/master' 2014-09-03 17:58:54 +02:00
cc9cii
093c7f8882 Moved format conversion to audio_decode_frame() 2014-09-03 22:52:03 +10:00
Marco Melletti
8bce460f34 loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix 2014-09-03 14:40:32 +02:00
cc9cii
fd5f814218 Trivial change from "Musics" to "Music Files" 2014-09-03 20:06:43 +10:00
cc9cii
1e72cf4cdc More refactoring, remove more #ifdef guards and fix repeat samples for planar formats. 2014-09-03 18:13:43 +10:00
scrawl
628d57f18c Merge branch 'master' of https://github.com/OpenMW/openmw 2014-09-03 04:55:24 +02:00
scrawl
2379c0ada7 Pause frame updates when the window is minimized (Fixes #1868) 2014-09-03 04:54:07 +02:00
MiroslavR
386bb98fd2 Do not attach coin widgets to a box 2014-09-03 03:03:03 +02:00
MiroslavR
5977860e09 Fix broken coin placement in levelup dialog + possible memleak 2014-09-02 22:06:02 +02:00
scrawl
84a0d064cd Fall back to regular death animation if deathknockdown/deathknockout don't exist (Fixes #1870) 2014-09-02 15:14:23 +02:00
cc9cii
5095f729b0 Make travis happy again. 2014-09-02 22:05:54 +10:00
cc9cii
2d6b532ea5 Minimize the use of #ifdef guards for better code legibility. 2014-09-02 21:52:19 +10:00
Marc Zinnschlag
bee36c9167 block saving while OpenMW process is running 2014-09-02 11:59:04 +02:00
Marc Zinnschlag
c88b3a1520 track state of OpenMW process and enable/disable run/stop actions accordingly 2014-09-02 11:56:35 +02:00
Marc Zinnschlag
1b4ab6e130 added OpenMW runner 2014-09-02 10:21:17 +02:00
Marc Zinnschlag
4894699eba Merge remote-tracking branch 'scrawl/master' 2014-09-02 09:04:19 +02:00
scrawl
0eb949c8a7 Don't update ripples when they are not used 2014-09-02 04:29:37 +02:00
cc9cii
f4dd281393 Simplify the use of swr_convert and add #ifdef guards around code that require libswresample. 2014-09-01 21:49:37 +10:00
Marc Zinnschlag
a9df3b53fd restored --new-game switch 2014-09-01 11:55:12 +02:00
Marc Zinnschlag
96cd46568b some cleanup 2014-09-01 11:15:59 +02:00
Marc Zinnschlag
bec6c4e726 fixed editor creation for Display_LongString 2014-09-01 10:56:38 +02:00
Marc Zinnschlag
7e653cebdf implement script editor via QPlainTextEdit instead of QTextEdit 2014-09-01 10:52:10 +02:00
MiroslavR
7dfba0ae30 Followers with high fight should not engage in combat with the player 2014-09-01 03:43:53 +02:00
MiroslavR
41c6045986 Realign all parent boxes when autosizedwidgets change size 2014-09-01 03:38:05 +02:00
scrawl
9caff1d800 Don't say Idle voices when player is not in LOS (Fixes #1436) 2014-09-01 02:21:54 +02:00
scrawl
59720b7dc6 Implement MagicItems flag for vendors (Fixes #1861) 2014-09-01 02:10:36 +02:00
scrawl
0da4757ee6 Merge branch 'master' of github.com:scrawl/openmw 2014-09-01 02:04:18 +02:00
cc9cii
0b9d17a81d More cleanup. 2014-09-01 08:04:28 +10:00
cc9cii
fdee660ffb Implemented feedback review comments, removing hard coded values and adding error handling. 2014-09-01 08:02:25 +10:00
cc9cii
68cbb8989e Cleanup comments. 2014-08-31 23:39:17 +10:00
cc9cii
a7371eda4d Now works for both FLT and S16 formats. The output format is hard coded in the MovieAudioDecoder constructor (default S16). 2014-08-31 23:35:05 +10:00
cc9cii
8429dab271 Working version - converts FLTP to FLT. Does not work when converting to S16. 2014-08-31 22:01:08 +10:00
cc9cii
16c165185b Minor cleanup. Tested successfully on windows x64 using ffmpeg-20140823-git-7444cf9-win64-dev which is on libavcodec version 56.0.101. 2014-08-31 13:40:29 +10:00
cc9cii
944f99b23a Initial commit of FLTP format binkaudio support. Converts to FLT format by manually interleaving decoded samples. swresample library is included with a view to use swr_convert() in future versions, but not used in this commit. 2014-08-31 13:20:33 +10:00
Corporama
ccca6db865 Compile fixes for Linux 2014-08-30 23:11:09 +02:00
scrawl
9d6ca9066f Fix summoned creatures not following for non-player summoners 2014-08-30 18:48:28 +02:00
scrawl
180a831e96 Fix typo in combat distance 2014-08-30 18:38:24 +02:00
scrawl
fde6cad24b Reset RefNum when copying a reference to a new cell 2014-08-30 18:27:59 +02:00
scrawl
267cf4e140 Implement ResetActors script instruction (Fixes #1859) 2014-08-30 18:27:32 +02:00
Marc Zinnschlag
03c0cbc65a added owner global column to references table (Fixes #1695) 2014-08-30 10:13:34 +02:00
scrawl
58945c557a Add sound for casting enchanted item with insufficent charge (Fixes #1857) 2014-08-30 02:47:35 +02:00
scrawl
a62e40f4ed Add situational AI use of Feather, Dispel and Cure effects 2014-08-29 17:58:32 +02:00
Marc Zinnschlag
2eadff54d4 Merge remote-tracking branch 'rohitnirmal/scan-build-fixes' 2014-08-29 13:40:37 +02:00
Rohit Nirmal
b5eb16b663 Silence some scan-build warnings. 2014-08-28 20:55:32 -05:00
cc9cii
fa0352cd75 fix typo 2014-08-29 10:47:44 +10:00
cc9cii
961b4f0142 Suppress a warning. 2014-08-29 07:48:52 +10:00
scrawl
0be1ac1343 Enable casting of NoMagnitude effects in AI (e.g. summoned creatures) 2014-08-28 21:37:18 +02:00
scrawl
feeb740497 Fix bone not found exception for golden saint spellcasting 2014-08-28 17:02:11 +02:00
scrawl
0f43592237 Another invalid iterator fix 2014-08-28 16:47:54 +02:00
scrawl
1c222a0154 Fix mSelectedEnchantItem cleanup not working for non-player actors 2014-08-28 16:31:06 +02:00
scrawl
f91d639782 Add missing soul trap sound (Fixes #1855) 2014-08-28 16:30:42 +02:00
Marc Zinnschlag
78393bca30 Merge branch 'editorfix' 2014-08-28 13:33:08 +02:00
Marc Zinnschlag
0dff1fb816 fix for previous commit (was using wrong destination path) 2014-08-28 13:25:56 +02:00
Marek Kochanowicz
ea2feb0aa9 fix for bug 1672 2014-08-28 12:51:49 +02:00
Marc Zinnschlag
ce3d75bba2 Merge remote-tracking branch 'scrawl/master' 2014-08-28 12:34:08 +02:00
Marc Zinnschlag
9197d4b653 Merge remote-tracking branch 'scrawl/ai' 2014-08-28 09:32:44 +02:00
scrawl
253036abee Play VFX_Soul_Trap on successful soul trap 2014-08-28 02:55:36 +02:00
scrawl
f8f4d2dfdb Another invalid iterator fix 2014-08-28 02:14:30 +02:00
scrawl
1a98f8ca93 Invalid iterator fix 2014-08-28 02:09:00 +02:00
scrawl
2e623bac5a Don't attempt to use broken weapons in AI 2014-08-28 02:01:41 +02:00
scrawl
0bdc1b243a Consider weapon ammunition in combat AI (Fixes #1576) 2014-08-28 01:54:32 +02:00
scrawl
f1d72419de Don't equip weapons in autoEquip, AiCombat does that now (Fixes #1451) 2014-08-28 00:59:54 +02:00
scrawl
0fe9612afb Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
2014-08-28 00:55:37 +02:00
scrawl
1a96dd0bd5 Remove more MyGUI 3.2.0 specific code 2014-08-27 16:39:13 +02:00
Marc Zinnschlag
0b3e2775a0 fixed wording in body part verifier 2014-08-27 10:46:21 +02:00
Stanislav
4d2bdda22f Merge branch 'master' of https://github.com/OpenMW/openmw 2014-08-26 22:14:50 +06:00
Stanislav
bdfb0c8351 Feature #1616: Body part record verifier 2014-08-26 21:55:31 +06:00
scrawl
c5fa7bf7c2 Minor cleanup 2014-08-26 17:45:28 +02:00
scrawl
4f92044d71 Allow user-created markers on local map (Fixes #1571) 2014-08-26 17:45:23 +02:00
scrawl
17dc01ec44 Require MyGUI version 3.2.1 and remove legacy code (Fixes #1528) 2014-08-26 17:01:35 +02:00
scrawl
dd77954512 Don't pass key to input binder if it was consumed by text editor (Fixes #1845) 2014-08-26 03:06:30 +02:00
scrawl
dcddd9a07c Use MyGUI clipboard events for MyGUI 3.2.1+ (Fixes #1846)
Note that only <= 3.2.0 and >= 3.2.1 are supported, any SVN version between them might still exhibit duplicate text pasting.
2014-08-26 03:06:30 +02:00
scrawl
10a0e2434e Open inventory when activating an unconscious actor (Fixes #1848) 2014-08-26 03:06:23 +02:00
scrawl
fc7ed05da8 Knock out actors when fatigue base is 0 (Fixes #1847) 2014-08-26 03:02:06 +02:00
scrawl
44642ae21b Fix incorrect Speed value in ESM::MagicEffect (thanks Hrnchamd) 2014-08-26 02:09:23 +02:00
scrawl
b4fbaf1169 Fix potential infinite recursion in ActionTeleport (Fixes #1840) 2014-08-26 02:09:23 +02:00
scrawl
854491ac15 Don't treat actors as following if another non-combat AiPackage precedes (Fixes #1843) 2014-08-26 02:09:23 +02:00
scrawl
7714192e28 Remove wrong comment 2014-08-26 02:09:23 +02:00
scrawl
9f13315d1c Remove unused numUnload 2014-08-26 02:09:23 +02:00
scrawl
c775e05d7a Show encumbrance preview when trading (Fixes #1793) 2014-08-26 02:09:22 +02:00
MiroslavR
fc21d898f2 Add hand-to-hand tooltip 2014-08-25 03:15:28 +02:00
MiroslavR
3823e36f05 Merge branch 'master' of github.com:OpenMW/openmw 2014-08-25 00:56:35 +02:00
MiroslavR
d16e0c063c Enchanting, spellmaking dialog: check for flags when listing known effects 2014-08-24 21:59:52 +02:00
MiroslavR
df262e53ae Display school in the spell tooltip 2014-08-24 20:51:41 +02:00
MiroslavR
fc789265e2 Spells that always succeed should not increase your skill when you cast them 2014-08-24 20:36:31 +02:00
Marc Zinnschlag
111b55f48e Merge remote-tracking branch 'scrawl/script' 2014-08-24 17:58:05 +02:00
Marc Zinnschlag
ea4cd94c25 syntax highlighter modes 2014-08-24 17:56:20 +02:00
MiroslavR
e8a245bea3 Enchanting dialog: follow vanilla behavior more closely 2014-08-24 16:41:17 +02:00
Marc Zinnschlag
5c536d571b added script column to debug profile table (dialogue only) 2014-08-24 13:15:18 +02:00
Marc Zinnschlag
52f6a2ec7b remote local variable access was always using variable with index 1 instead of the index specified by the access request (Fixes #1739) 2014-08-24 11:58:08 +02:00
Marc Zinnschlag
d024c1a93f Merge remote-tracking branch 'scrawl/master' 2014-08-24 09:14:17 +02:00
Marc Zinnschlag
79e1786ff9 Merge remote-tracking branch 'rohitnirmal/quick-draw' 2014-08-24 09:11:58 +02:00
scrawl
c5c822ecba Use Chop attack when walking diagonally (Fixes #1729) 2014-08-24 02:38:00 +02:00
scrawl
e0e4cbbb41 Implement Light magic effect (Fixes #1122) 2014-08-24 02:37:59 +02:00
scrawl
714c927fda Fix being able to change camera during death via mouse wheel 2014-08-24 02:37:59 +02:00
scrawl
3dbe17b6ed Terminate AiPursue when target dies (Fixes #1836) 2014-08-24 02:37:59 +02:00
scrawl
2b407a9995 Refactor NIF cache
- Remove broken cache locking mechanism

This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.

 - Decouple cache from NIFFile (now a new nifcache component)

 - Add API for future background loading

 - Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
2014-08-24 02:37:50 +02:00
Marc Zinnschlag
80d39780ae same fix for a couple of additional instructions 2014-08-23 18:50:53 +02:00
Marc Zinnschlag
7de49a66e2 fix for PCJoinFaction and for getPcRank without explicit reference 2014-08-23 18:45:06 +02:00
Marc Zinnschlag
0d8bfbfa9b getpcrank did not read the explicit reference in some cases (Fixed #1767) 2014-08-23 18:23:14 +02:00
Rohit Nirmal
6ed4f530df Forgot to update comment. 2014-08-23 10:35:55 -05:00
Rohit Nirmal
bf97fe7b35 Need to change draw state if use'd item is in player's right hand. 2014-08-23 10:31:10 -05:00
scrawl
e9e7e96c5f SaveGameDialog: use ComboBox accept event, not changePosition (improves keyboard navigation) 2014-08-23 16:18:46 +02:00
Marc Zinnschlag
30830d0693 make delegates use the whole document instead of the undo stack 2014-08-23 12:25:12 +02:00
Marc Zinnschlag
7c1b32ae62 Merge remote-tracking branch 'miroslavr/corprus' 2014-08-23 09:15:27 +02:00
Rohit Nirmal
234903d93c Change player draw state when quick-selecting weapon or spell.
(Fixes #1828)
2014-08-22 21:36:39 -05:00
Marc Zinnschlag
232c6c9ad3 Merge branch 'scriptedit' into run 2014-08-22 13:20:02 +02:00
Marc Zinnschlag
be61ed0f6a minor cleanup 2014-08-22 13:18:47 +02:00
Marc Zinnschlag
c2e3709d0f moved syntax highlighter from ScriptSubView to ScriptEdit 2014-08-22 12:49:34 +02:00
MiroslavR
85aa237baf Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
Marc Zinnschlag
d4981c3037 moved change lock from ScriptSubView to ScriptEdit 2014-08-21 14:50:13 +02:00
MiroslavR
2cbe17ca0a Make Spells::mCorprusSpells private 2014-08-20 12:40:38 +02:00
MiroslavR
26732bc228 Purge blight should not remove corprus 2014-08-19 22:13:37 +02:00
MiroslavR
96e7ff666d Implement saving/loading of corprus stats, remove redundant code 2014-08-19 03:17:31 +02:00
Bret Curtis
feb0ef8390 fixes building on systems with kFreeBSD kernel 2014-08-18 17:19:54 +02:00
scrawl
83037a1a91 Move fast-forward of particle systems outside of OgreNifLoader (Fixes #1830)
Particle systems were being fast-forwarded before the skeleton base was attached, so particles without the LocalSpace flag would spawn at an incorrect position.
2014-08-18 16:37:47 +02:00
MiroslavR
3722c7adc3 Initial work on implementing corprus worsening effect 2014-08-18 15:33:12 +02:00
scrawl
03cb66c342 Set render queue group for projectiles (Fixes #1829) 2014-08-18 15:32:52 +02:00
Bret Curtis
bb1fe23f9c fix building on GNU Hurd 2014-08-18 14:41:46 +02:00
scrawl
888a53af04 SaveGameDialog: Allow deleting saves with keyboard (Delete key) 2014-08-17 20:41:23 +02:00
scrawl
9b38888ac9 Add missing AiFollow ActorId initialization (Fixes #1818) 2014-08-17 17:01:04 +02:00
Marc Zinnschlag
2f08d44313 moved script widget configuration code from ScriptSubView to ScriptEdit 2014-08-17 15:25:22 +02:00
Marc Zinnschlag
4e521d1aca fixed resources collection access 2014-08-17 14:21:23 +02:00
Marc Zinnschlag
02b7712d7c Merge remote-tracking branch 'scrawl/master' 2014-08-17 12:07:44 +02:00
scrawl
bcc79919a7 Fix fortified skill not immediately updating on changing equipment 2014-08-17 05:42:52 +02:00
scrawl
360c7f863c Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
scrawl
2db50da8dd Implement magic effect script instructions (Feature #1489) 2014-08-17 05:09:14 +02:00
scrawl
d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
scrawl
e508450c1c Add persuasion GMST to ensureNeededRecords (Fixes #1817) 2014-08-17 03:58:03 +02:00
scrawl
322480862b InteractiveMessageBox: lay out buttons horizontally if button width does not exceed message width (Fixes #1812)
Also fix some layout bugs.
2014-08-16 18:53:13 +02:00
MiroslavR
195f044f3b Replace more .tga->.dds hacks with ResourceHelpers 2014-08-16 18:12:18 +02:00
scrawl
bb33b4e005 Revert "Remove horizontal messagebox layout, not used in vanilla (Fixes #1402)"
This reverts commit 40d6c8abf7.
2014-08-16 17:24:18 +02:00
scrawl
ddf8c5023e InventoryWindow: don't unnecessarily update preview on opening count dialog 2014-08-16 17:18:13 +02:00
scrawl
6ddd9cc5a2 Don't show weight or value for keys (Fixes #1815) 2014-08-16 16:51:56 +02:00
Marc Zinnschlag
47619d957a Merge remote-tracking branch 'miroslavr/master' 2014-08-16 15:25:13 +02:00
Marc Zinnschlag
e893d0d7d3 Merge remote-tracking branch 'scrawl/master' 2014-08-16 15:10:03 +02:00
MiroslavR
063b40a0ee Correct tooltip for maxed out skills 2014-08-16 13:30:49 +02:00
MiroslavR
236eec3d89 Allow widgets with layout-type tooltip to change user data of widgets from tooltip layout 2014-08-16 13:24:44 +02:00
MiroslavR
a9f7a30d90 HBox, VBox: call parent setPropertyOverride 2014-08-16 13:12:02 +02:00
scrawl
c4ae07f48a Remove partially broken sound pausing in main menu (Fixes #1707) 2014-08-16 02:01:39 +02:00
scrawl
7432771ac7 For non-active torches set the particle system speed factor to zero instead of destroying it (Fixes #1811) 2014-08-16 00:51:02 +02:00
scrawl
ddba9e5854 Improve performance of ItemView resize (reposition widgets instead of recreate) 2014-08-15 18:42:33 +02:00
Marc Zinnschlag
06e1cfe613 added missing allowed drop types for script edit (script and region) 2014-08-15 14:41:34 +02:00
Marc Zinnschlag
58916a7731 fixed creator for filter dialogue subview 2014-08-15 13:37:37 +02:00
Marc Zinnschlag
6f97fa472e added dialgoue subview for debug profiles 2014-08-15 13:35:53 +02:00
Marc Zinnschlag
fd3842d726 added flag columns to debug profile table 2014-08-15 13:22:20 +02:00
Marc Zinnschlag
2b9395333a fixed error detection and improved error reporting in IdValidator 2014-08-15 13:11:55 +02:00
Marc Zinnschlag
775e24d2c0 save debug profiles in project files 2014-08-15 12:08:29 +02:00
Marc Zinnschlag
605f71ecc0 added creator to debug profile table 2014-08-15 12:03:07 +02:00
Marc Zinnschlag
1bf177fe72 fixed double namespace in GenericCreator 2014-08-15 12:01:37 +02:00
scrawl
084cc857d4 Update magic effects when changing equipment (Fixes #1646) 2014-08-15 01:13:38 +02:00
MiroslavR
1385a86bd4 Spell creation: do not add skill/attribute effects before selecting the skill or attribute 2014-08-15 00:30:24 +02:00
scrawl
7f807f31d0 Remove comment
Doing some testing with extended journals, doesn't appear to be a performance issue.
2014-08-14 19:49:03 +02:00
scrawl
c62d53ae84 Remove no longer needed comments about coordinate system 2014-08-14 19:09:33 +02:00
scrawl
c065a4b203 Add ManualResourceLoader for global map overlay (Fixes #1736) 2014-08-14 19:01:03 +02:00
scrawl
1bb82c710c Fix use of uninitialized memory in AiWander::init 2014-08-14 18:55:54 +02:00
Marc Zinnschlag
c66dfe67b1 integrated namespace widget into input field (GenericCreator) 2014-08-14 14:21:34 +02:00
scrawl
061c7813f6 AiFollow: return from execute() if target is not player (Fixes #1637) 2014-08-14 02:14:13 +02:00
scrawl
f8010c09fe Adjust combat engagement of following actors (Fixes #1810) 2014-08-14 02:13:55 +02:00
scrawl
94c2517d67 Fix race preview crash (Fixes #1808) 2014-08-13 19:30:46 +02:00
scrawl
28e61c9834 Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM
2014-08-13 17:32:52 +02:00
scrawl
09f27d142a Clear movement queue when changing to a new cell (Fixes #1802) 2014-08-13 16:25:27 +02:00
scrawl
d649c19790 Cache ActorId in AiFollow::getTarget (Fixes #1804) 2014-08-13 16:00:32 +02:00
Marc Zinnschlag
93ed019ca3 Merge remote-tracking branch 'scrawl/master' 2014-08-13 09:04:35 +02:00
scrawl
8ae6796b2f Play creature movement animation without scaling if a fallback is used (Fixes #1797) 2014-08-13 01:53:56 +02:00
gus
1ac220593d clean up 2014-08-12 21:32:07 +02:00
scrawl
e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
MiroslavR
4f67f5d26f Spellcreation window: set captions to "0" if no effects are added (Fixes #1778) 2014-08-12 18:53:03 +02:00
Marc Zinnschlag
40a33eb9f0 Merge remote-tracking branch 'miroslavr/master' 2014-08-12 17:49:03 +02:00
gus
11922dc53a code is shorter, thanks scrawl 2014-08-12 17:41:13 +02:00
gus
465914c77c more clean up 2014-08-12 17:20:02 +02:00
gus
321d385a5d clean up 2014-08-12 17:18:08 +02:00
scrawl
b374255447 Improve performance of moving spell window (don't recreate widgets unnecessarily) 2014-08-12 17:07:15 +02:00
scrawl
025f50a2df Improve performance of inventory window resize (don't update selection buffer unnecessarily) 2014-08-12 17:07:06 +02:00
gus
d4d8f07bf3 clean up 2014-08-12 13:32:56 +02:00
gus
e9cc1df69e use QPainter 2014-08-12 13:31:32 +02:00
gus
5fd599b5de minor corrections 2014-08-12 13:31:20 +02:00
MiroslavR
baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
Marc Zinnschlag
a5ecf2e9f0 hide record type column in resources tables 2014-08-12 11:32:38 +02:00
Marc Zinnschlag
98fa789904 fixed mixed-up tooltip 2014-08-12 11:07:54 +02:00
scrawl
177de58884 Use fWereWolfRunMult only when no weapon is drawn 2014-08-12 01:10:18 +02:00
scrawl
63cb91db2e Add --export-fonts command line option 2014-08-11 20:40:02 +02:00
scrawl
cf22d2fa36 Make Potions reveal two effects for every fWortChanceValue of alchemy skill (Fixes #1792) 2014-08-11 20:40:02 +02:00
scrawl
5335f00958 Don't show Until Healed button when only fatigue is not full (Fixes #1798) 2014-08-11 20:40:02 +02:00
scrawl
28fe81df90 Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
MiroslavR
4d403ed747 Rename and move functions for texture path correction 2014-08-11 20:04:44 +02:00
scrawl
8866b5f860 Fix maximum magicka calculation (Fixes #1795) 2014-08-11 19:07:14 +02:00
scrawl
fc1687906b Use the last Loop Stop key for calculating animation velocity (Fixes #1776) 2014-08-11 05:29:36 +02:00
scrawl
34847baa54 Disable head animations for dead actors (Fixes #1781) 2014-08-11 05:00:13 +02:00
scrawl
f8040da694 Make doors move through dead actors (Fixes #1608) 2014-08-11 04:43:06 +02:00
scrawl
98bc4618cb AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 2014-08-11 04:21:04 +02:00
scrawl
36ba56d037 Make Position instruction move non-player actors within their cell only (Fixes #1791) 2014-08-11 02:01:20 +02:00
scrawl
f724732290 Implement mouse wheel journal navigation (Fixes #1790) 2014-08-11 00:51:54 +02:00
scrawl
fcd2a9e4d5 Don't set magic effects for dead actors (Fixes #1783) 2014-08-10 23:52:32 +02:00
Marc Zinnschlag
fa9c6b19c2 removed OpenCS-specific custom Filter record struct (default ESM struct will do from now on) 2014-08-10 21:03:45 +02:00
Marc Zinnschlag
2df1079dd4 removed mScope field from Filter record (redundant now) 2014-08-10 20:49:14 +02:00
Marc Zinnschlag
a54efbcfa0 made FilterCreator redundant by generalising GenericCreator 2014-08-10 18:46:32 +02:00
scrawl
4138c3e966 Reuse health of previous level rather than recalculating initial health (Fixes #1787) 2014-08-10 17:09:14 +02:00
scrawl
399fa90ef1 Add missing include guard 2014-08-10 16:56:54 +02:00
MiroslavR
4873c4bd31 Generalize function for texture path correction (Fixes #1779) 2014-08-09 18:59:57 +02:00
scrawl
4a26dcb2ad Avoid calling RenderTarget::update from within loadResource 2014-08-08 15:46:33 +02:00
scrawl
8c26f802e6 Move terrain grid implementation to a component so the editor can use it (Feature #1597) 2014-08-08 15:46:33 +02:00
scrawl
982453d4f6 Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) 2014-08-08 15:46:33 +02:00
scrawl
accab47724 Don't knock down from fall damage in onHit (CharacterController is doing that already) 2014-08-08 15:46:32 +02:00
scrawl
a731ec3587 Remove summoned creature and its effect when it is killed (Fixes #1341) 2014-08-08 15:46:32 +02:00
scrawl
8a4e0a2ce8 Don't fade out screen if teleport target cell is not found 2014-08-08 15:46:32 +02:00
scrawl
143609be59 Set glyph width/height separately from texture coordinates (Bug #1096)
Requires MyGUI SVN
2014-08-08 15:46:13 +02:00
scrawl
22d7d8a466 Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
Marc Zinnschlag
35803bc9b6 added scope configuration to creators 2014-08-07 09:32:49 +02:00
scrawl
0f8a10f468 Savegame: Set equipment slot for lights (Fixes #1761) 2014-08-06 20:13:58 +02:00
scrawl
2bfcec53bf Don't show sMagicInvalidTarget for soultrap on NPCs (Fixes #1762)
Note the message was accurate, since NPCs can't be soultrapped. Maybe vanilla doesn't show it to not spam the screen with message boxes when attacking with a "soultrap on strike" weapon...
2014-08-06 20:13:58 +02:00
scrawl
a9a7a7ec73 Use Modified attribute values to derive magicka and fatigue (Fixes #1760) 2014-08-06 20:13:58 +02:00
scrawl
44b517f66d Implement hiding inventory windows by double click on caption (Fixes #1690) 2014-08-06 20:13:58 +02:00
scrawl
c6bf9dfbfb Add ManualResourceLoader for character previews (Fixes #1752) 2014-08-06 20:13:57 +02:00
scrawl
0b1e997bdd Make sure dialogue is ended properly when closing it by using a service (Fixes #1755) 2014-08-06 20:13:57 +02:00
scrawl
1fc424ce30 Make sure player doesn't get any AI packages (Bug #1749) 2014-08-06 20:13:57 +02:00
MiroslavR
42dceb641e Readd Azura's Star after recharging (Fixes #1765) 2014-08-06 19:50:10 +02:00
MiroslavR
8707f7b116 Fix spell creation magicka cost (Fixes #1763) 2014-08-06 13:19:40 +02:00
Marc Zinnschlag
0be1e3d12f removed WriteFilterStage class (functionality integrated into WriteCollectionStage) 2014-08-06 10:03:04 +02:00
Marc Zinnschlag
828536e999 generalised the concept of record scope 2014-08-06 09:53:10 +02:00
Marc Zinnschlag
f4ddf2a7b9 Merge remote-tracking branch 'sandstranger/android' 2014-08-06 08:04:11 +02:00
root
c15902487d fix indent in cmake 2014-08-06 07:59:39 +04:00
root
32ebc90ba4 fix v9 2014-08-06 07:52:36 +04:00
root
713787d92f fix v7 2014-08-06 07:48:16 +04:00
root
3cd98e5259 fix code v5 2014-09-06 02:02:39 +04:00
root
d8772156a7 fixe all code v 2 2014-08-06 00:46:21 +04:00
root
8a8b91dfe1 fixed all code for building on all platforms inlcudng ANDROID 2014-09-04 22:47:03 +04:00
root
57a8b9cdb5 abdroid-build 2014-08-04 19:52:01 +04:00
root
16aafc26bc fixed cmake for build on all plaforms include android 2014-08-04 19:49:54 +04:00
Marc Zinnschlag
4d49924025 added debug profile record table 2014-08-04 13:36:01 +02:00
Marc Zinnschlag
33c36bf0df Merge remote-tracking branch 'scrawl/master' 2014-08-03 22:23:48 +02:00
scrawl
45f0f0e4c3 Use sky_night_02.nif if available (Fixes #1744) 2014-08-03 17:40:29 +02:00
scrawl
639ae7e06c Implement friendly hits on followers (Fixes #1139) 2014-08-03 16:24:16 +02:00
scrawl
2d74388a76 Don't report crime if we are in combat with the victim 2014-08-03 16:24:16 +02:00
scrawl
216ebac2e9 Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
Marc Zinnschlag
dbf5613d8c cleanup 2014-08-03 09:28:44 +02:00
Digmaster
a32ab842ae Added ForceJump/ForceMoveJump commands 2014-08-02 22:42:40 -07:00
scrawl
eb1888a540 Fix GetPcRank and PcExpelled not accepting Faction IDs properly (Fixes #1709) 2014-08-03 00:31:25 +02:00
scrawl
ef78ae22f6 Loosen mode restrictions on opening Journal window (Fixes #1570) 2014-08-03 00:31:18 +02:00
scrawl
cd8287da16 Make sure fog texture is loaded before trying to convertToImage 2014-08-01 18:42:51 +02:00
scrawl
6cb9382bf0 Adjust screen-sized widgets automatically using Stretch align 2014-08-01 17:15:28 +02:00
scrawl
715d357f24 Use a controller to move Drag&Drop widget with the mouse cursor 2014-08-01 17:14:35 +02:00
scrawl
a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 2014-08-01 16:25:41 +02:00
Marc Zinnschlag
3f6a7e36d0 removed the (partial broken) return/enter shortcut for custom push buttons, since there is already a space shortcut) 2014-08-01 09:50:49 +02:00
Marc Zinnschlag
1e6d557089 Merge branch 'visibility' 2014-07-31 14:34:25 +02:00
Marc Zinnschlag
f381451ae0 added control element selector toolbar button 2014-07-31 14:33:38 +02:00
Marc Zinnschlag
612202a7a5 fixed several bugs in the layout algorithm of the toggle scene tool 2014-07-31 14:33:12 +02:00
Marc Zinnschlag
507e5c4f6e explicitly flag scene as modified when changing visibility mask 2014-07-31 14:29:52 +02:00
Marc Zinnschlag
439ba57d46 added visual element selector toolbar button 2014-07-31 14:06:04 +02:00
Marc Zinnschlag
a25758c3b1 fixed visibility flags setting 2014-07-31 14:02:55 +02:00
Marc Zinnschlag
b0a9d17dc3 use name as a tooltip if no tooltip is given for scene tool bar toggle buttons 2014-07-31 13:26:23 +02:00
Marc Zinnschlag
92d322cbd1 added visibility flags 2014-07-31 13:25:30 +02:00
Marc Zinnschlag
71ce78f949 added scene toolbar toggle widget 2014-07-31 13:05:08 +02:00
Marek Kochanowicz
40edf15ab0 cleaning up the code 2014-07-31 12:18:24 +02:00
scrawl
b58b8c6f8f Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737) 2014-07-31 04:28:02 +02:00
scrawl
89af49f669 Make sure fog of war texture is loaded before accessing its buffer 2014-07-31 01:58:33 +02:00
scrawl
175cc98e64 Make magic effects with no corresponding resistance attribute unresistable (Fixes #1727) 2014-07-31 01:14:44 +02:00
Marek Kochanowicz
c6194e7ea3 inserted additional class for nested collections 2014-07-30 22:08:55 +02:00
scrawl
0f1451babd Add epsilon to armor class calculation 2014-07-30 20:26:47 +02:00
Marek Kochanowicz
13ee469b70 saving progress 2014-07-30 17:07:11 +02:00
Marc Zinnschlag
7a5f73de9e added navigation mode icons to buttons 2014-07-30 17:02:23 +02:00
scrawl
261e755e73 Font hacking again (Fixes #1506) 2014-07-30 15:26:10 +02:00
scrawl
d1feb9ef02 Fix # in book text being interpreted as MyGUI color code 2014-07-30 15:26:10 +02:00
scrawl
78bd516ab4 Show sMagicInvalidTarget for an invalid soultrap target (Fixes #1728) 2014-07-30 15:26:10 +02:00
Michał Ściubidło
f754e06be9 Fix for bug 1685 2014-07-30 07:47:09 +01:00
scrawl
45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-07-29 19:35:44 +02:00
scrawl
543bb22e8f Implement collision script instructions (Fixes #1111) 2014-07-29 19:01:40 +02:00
scrawl
ccde462308 Fix typo (RefId -> RefNum) 2014-07-29 19:01:14 +02:00
scrawl
9e48d56244 Reset RefNum when copying an object (Fixes #1723) 2014-07-29 15:55:58 +02:00
scrawl
1a6db097ed Fix dangling MWWorld::Ptrs in enchanting dialog after loading save game (Fixes #1722) 2014-07-29 15:32:22 +02:00
scrawl
a59620f643 Cache loudness vector in the buffer cache 2014-07-29 14:32:44 +02:00
scrawl
0943ff0886 Fix normalizing sample values 2014-07-29 14:19:12 +02:00
scrawl
625f9a35e6 Implement NPC eye blinking (Fixes #1721) 2014-07-29 01:16:08 +02:00
scrawl
598c0c4ae7 Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
Michał Ściubidło
bd3729a6cb Add grace periods for player greeting.
Add delay for NPC greating. NPC ignores greeted player after some time.
Fixes bug 1503.
2014-07-28 23:45:26 +01:00
Michał Ściubidło
d47bfbe69c Implement AI greeting states.
Greeting consist of 3 phases:
- none - default one, greeting state can only change to "in progress"
  when near enough and some time passes
- in progress - NPC says his greating and rotates toward player,
  state can only change to "done" after some time
- done - rotation is stoped, after idling can go away from player,
  state can only change to "none" when player and NPC are faraway
2014-07-28 23:45:26 +01:00
Michał Ściubidło
20efeea5d9 AI tell their greatings even when player is moving (like morrowind).
Greating reset distance was greatly inflated comparing with morrowind.
2014-07-28 23:45:26 +01:00
scrawl
8455ed6279 Cancel upper body animations when knocked down 2014-07-28 19:51:29 +02:00
scrawl
5349699172 Only show "target resists magic" message for spells cast by player 2014-07-28 17:54:48 +02:00
bogglez
b56cb7e5ee Remove defunct option for building without FFmpeg
- Added REQUIRED to find_package(FFmpeg)
- Removed USE_FFMPEG option from CMakeLists.txt
- Always use FFmpeg for sound input
- Removed SOUND_DEFINE from CMakeLists.txt
- Removed #else branch from videoplayer.cpp with dummy VideoState code
  (FFmpeg is now guaranteed to exist and the code was incomplete)
- Remove #ifdef OPENMW_USE_FFMPEG in ffmpeg_decoder.cpp, it is guaranteed to be used
- Remove #ifdef OPENMW_USE_FFMPEG from soundmanagerimp.cpp, it is guaranteed to be used
2014-07-28 17:46:41 +02:00
Marek Kochanowicz
6a9c7c9f86 fix for bug 1672 2014-07-28 17:33:21 +02:00
scrawl
f67b7dae91 Sheath weapon in all Ai packages except for AiCombat 2014-07-28 17:32:14 +02:00
scrawl
d956df83e4 Don't make guards fight non-aggressive creatures that are in combat
Ex. summoned creature that is helping in a fight.
2014-07-28 17:19:20 +02:00
scrawl
d9a6515fe3 Adjust AiFollow running threshold to more closely match vanilla MW 2014-07-28 17:11:46 +02:00
scrawl
18b3e71be5 Reset player position when spawning in fallback cell 2014-07-28 16:59:46 +02:00
scrawl
4773d754c6 Remove redundant isHostile flag (Fixes #1652) 2014-07-28 16:41:12 +02:00
scrawl
0077296c91 Take actor's speed into account in stuck check
The Winged Twilight's walking animation was so slow that it incorrectly detects being stuck.
2014-07-28 15:57:16 +02:00
scrawl
d69ed78ccd Don't add combat AI to player 2014-07-28 15:40:52 +02:00
scrawl
3067082534 Make base_anim.nif take priority for biped creatures
Fixes the skeletal minion's WalkForward1h animation.
2014-07-28 14:53:53 +02:00
Marc Zinnschlag
4791098e11 Merge remote-tracking branch 'miroslavr/master' 2014-07-28 10:06:22 +02:00
Marc Zinnschlag
7991dfb907 Merge remote-tracking branch 'scrawl/master' 2014-07-28 09:03:17 +02:00
Marc Zinnschlag
c9cd7fb6b7 Merge branch 'scripts' 2014-07-28 09:02:24 +02:00
scrawl
c6d3b0b70b Moved merchant restock from trade start to dialogue start, since other services also interact with it. 2014-07-28 02:27:48 +02:00
scrawl
315b022d2d Add transfer gold from all services to NPC trade gold pool 2014-07-28 00:55:57 +02:00
scrawl
45206bc3f6 Savegame: write and read dynamic Store before Cells 2014-07-28 00:32:59 +02:00
MiroslavR
b4ba18afe7 Include revision number in the "version" command line option (Closes #1711) 2014-07-27 23:36:40 +02:00
scrawl
6262d6c964 Don't leave stale player CharacterController in Actors when loading game (Fixes #1713) 2014-07-27 23:10:58 +02:00
scrawl
d81e9cfefd Implement actors fighting for the actor they are following (Fixes #1141) 2014-07-27 20:33:45 +02:00
scrawl
47e42d4fda Destroy Engine after exception is logged
In cases where OpenMW throws an exception, then crashes in the Engine destructor (ideally should not happen, but keeps happening), we will at least see what the exception was about.
2014-07-27 20:33:45 +02:00
scrawl
8c81e22f3e Determine target for On Touch effects for non-player actors 2014-07-27 20:33:44 +02:00
scrawl
31d058b98c Add workaround for ScrollView messing up canvas size (Fixes #1700)
TODO: Create fixed ScrollView widget?
2014-07-27 20:33:44 +02:00
scrawl
16b089cdc8 Fix invisible enchanting price when self-enchanting was previously used. 2014-07-27 20:33:44 +02:00
scrawl
9c60e4d826 Change button caption from "Buy" to "Create" when self-enchanting 2014-07-27 20:33:44 +02:00
scrawl
09607f992e Enchanting: fix inverted self-enchant success chance (Fixes #1701) 2014-07-27 20:33:44 +02:00
scrawl
b370c0f7b5 Enchanting: Don't check price on self-enchanting (Bug #1701) 2014-07-27 20:33:43 +02:00
scrawl
4a1e561015 Properly assign effect attribute/skill in potion creation (Fixes #1704) 2014-07-27 20:33:02 +02:00
scrawl
90b2709d6c Allow absorption of non-harmful spells (Fixes #1693)
Also fix absorption being calculated for each effect rather than the whole spell.
2014-07-25 19:56:06 +02:00
scrawl
60499eff83 Hotfix for message boxes locking up the game 2014-07-25 19:48:37 +02:00
Marek Kochanowicz
ade27293be handling destination for guides 2014-07-25 17:11:18 +02:00
Marc Zinnschlag
af54bb9623 removed some redundancies; some more general cleanup 2014-07-25 12:23:18 +02:00
Marc Zinnschlag
d0654f3ade move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load 2014-07-25 12:17:15 +02:00
Marek Kochanowicz
39545670a8 Added spells table (and it works!) 2014-07-25 12:09:25 +02:00
Marek Kochanowicz
864b93e745 added enums for spells 2014-07-25 11:42:02 +02:00
Marc Zinnschlag
4421e7a5cc added lighting mode toolbar icons 2014-07-25 11:15:04 +02:00
Marek Kochanowicz
cdac934315 Merge remote-tracking branch 'refs/remotes/master/master' into NonTableFields
Conflicts:
	apps/opencs/CMakeLists.txt
2014-07-25 11:13:52 +02:00
Marc Zinnschlag
1ca0cc4988 rewrote MWScript::Locals::configure to be independent of precompiled script data 2014-07-25 09:37:21 +02:00
Marc Zinnschlag
a3c4000198 moved call to Globalscripts::addStartup out of the constructor because at the time of construction the environment may not be set up yet to perform this operation 2014-07-25 09:36:02 +02:00
Marc Zinnschlag
87c54adb24 some cleanup 2014-07-25 09:26:30 +02:00
Marc Zinnschlag
f6b502b195 rewrote dialgoue filter access to local variables 2014-07-25 09:08:59 +02:00
Marc Zinnschlag
9f69db0d69 added missing const to ScriptManager::getLocals 2014-07-25 08:12:53 +02:00
Marc Zinnschlag
2e355df8b3 removed function ScriptManager::getLocalIndex (was redundant and was also depending on precompiled scripts) 2014-07-25 07:59:50 +02:00
scrawl
4ec51b386a Add ManualResourceLoader for fog of war textures (Fixes #1675) 2014-07-24 19:00:57 +02:00
scrawl
4b3e12bfb4 Fix pinned widgets receiving mouse clicks in gamemode (Fixes #1686) 2014-07-24 18:04:44 +02:00
scrawl
469d2afffa Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwgui/levelupdialog.cpp
2014-07-24 02:33:46 +02:00
scrawl
d4ff17f1c5 Remove unused FLTV and NAM0 from CellRef 2014-07-24 02:20:16 +02:00
scrawl
4e0c133fb3 Add comment to Cell NAM0 (it's a RefId counter) 2014-07-24 02:19:36 +02:00
scrawl
7ae9bbb1a5 Implement iCrimeThresholdMultiplier 2014-07-24 02:17:44 +02:00
scrawl
fc618cb3ea Use separate function for fatigue restoration during resting/waiting 2014-07-24 02:17:44 +02:00
scrawl
103325bfb8 Change HUD enemy health bar to use actorId 2014-07-24 02:17:44 +02:00
scrawl
75366b2e37 Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
Marek Kochanowicz
a676f6bc2c comments added 2014-07-23 20:33:52 +02:00
scrawl
ca45a63cf7 Close doors instantly when using Lock instruction 2014-07-22 17:55:54 +02:00
Marek Kochanowicz
72b129b90e Code shuffling. Created CastableHelper to store actually usefull
function.
2014-07-22 17:44:56 +02:00
scrawl
2b57c7fa67 Use CellRef's global variable to disable owner (Fixes #1677) 2014-07-22 17:06:40 +02:00
gus
baf6cca051 modified tab to space 2014-07-22 13:32:15 +02:00
Marek Kochanowicz
9defb188ea handle inventory in the actors 2014-07-22 13:08:32 +02:00
gus
195767db7f link back to OGre Wiki for some copied past code 2014-07-22 12:25:31 +02:00
gus
546b44a3be bugfixes 2014-07-22 12:10:58 +02:00
gus
1e7c4f26df more compile fixes (damn you Visual studio) 2014-07-22 12:01:21 +02:00
gus
2092e5fe22 compile fixes 2014-07-22 11:49:45 +02:00
gus
875daed4ec Merge branch 'master' of https://github.com/OpenMW/openmw.git into QtOGre 2014-07-22 11:09:53 +02:00
Marek Kochanowicz
24eb034ba3 major refactorisation 2014-07-22 10:27:45 +02:00
Marc Zinnschlag
91afc2ebe7 Merge remote-tracking branch 'mikesc/bug1482' 2014-07-22 08:13:35 +02:00
Marc Zinnschlag
6b5f79a9ca Merge remote-tracking branch 'miroslavr/master' 2014-07-22 08:11:11 +02:00
Marc Zinnschlag
ccf672630f Merge remote-tracking branch 'lgro/aicombat' 2014-07-22 08:06:24 +02:00
Michał Ściubidło
e24173f94a Fix bug 1482:
- put powers on cooldown only when they are used succedsfully
2014-07-21 23:56:38 +01:00
Lukasz Gromanowski
171c61022d Added initialization of weapRange in AiCombat::execute().
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-07-21 21:17:12 +02:00
MiroslavR
3b67e9b329 Rework level up dialog to behave more like vanilla 2014-07-21 20:56:02 +02:00
scrawl
c0645d4978 Increase death count immediately on death (Bug #1588)
This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
2014-07-21 20:37:14 +02:00
scrawl
d43c21a9fc Make NPCs react to being attacked by other actors (Fixes #1588) 2014-07-21 20:36:26 +02:00
gus
a5058625b3 clean up + toggle function for the billboard 2014-07-21 18:57:35 +02:00
gus
f8019b4a97 added a bilboard with the Cell coord. Can't be toggled off yet, and no clean up too. 2014-07-21 18:35:51 +02:00
scrawl
127add7623 Don't allow dialogue with werewolf NPCs 2014-07-21 18:19:45 +02:00
Marek Kochanowicz
dcd90faaef moved add nested to the helper 2014-07-21 14:58:45 +02:00
Marek Kochanowicz
427d6efd19 Moved removeNestedRow responsibility to the helper. 2014-07-21 14:49:47 +02:00
Marek Kochanowicz
c018ca43ac getting rid of the asserts 2014-07-21 14:44:48 +02:00
Marek Kochanowicz
cb004936e0 moved setNestedData to the helper as well 2014-07-21 14:34:48 +02:00
Marek Kochanowicz
6573e3f319 moved responsibility for getNestedData to the inventory helper 2014-07-21 14:24:54 +02:00
Marek Kochanowicz
c4598d6200 added inventory helper (since npc and containers share same way of
handling items)
2014-07-21 14:10:04 +02:00
Marc Zinnschlag
a9f9dec923 consider script blacklist in OpenCS verifier 2014-07-21 12:15:21 +02:00
Marek Kochanowicz
3dd2ca15da Reduced code duplication through new common base class 2014-07-21 09:52:09 +02:00
Marc Zinnschlag
d87630b41a blacklisting for scripts in OpenMW 2014-07-21 09:34:10 +02:00
scrawl
10d4da7994 Fix date time in journal entries being off by one day (Fixes #1668) 2014-07-21 01:17:01 +02:00
scrawl
5629803a08 Implement correct armor mitigation mechanics 2014-07-20 23:45:31 +02:00
scrawl
804f1a5e59 Adjust combat mechanics
- Projectiles can not trigger critical hits
 - Critical hits are only possible if the target is not in combat (Fixes #1669)
 - Hand-to-hand deals damage to health during entire duration of knockdown animation (including standing up)
2014-07-20 23:17:55 +02:00
Marek Kochanowicz
87eed066c2 undo works now 2014-07-20 22:39:39 +02:00
scrawl
90a96cd7d8 Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor 2014-07-20 22:34:20 +02:00
scrawl
1636fd66db Don't add creature base damage to weapon damage (UESP was wrong) 2014-07-20 22:26:26 +02:00
Marek Kochanowicz
4d79034dbf correctly handling the nestedTable for undo (but removing and adding
rows in proper QT way is still TODO)
2014-07-20 18:52:35 +02:00
scrawl
6d794dac69 Add missing messagebox for spell lock and unlock success 2014-07-20 17:09:55 +02:00
scrawl
9897f14c3c Don't block when actor is paralyzed 2014-07-20 16:52:57 +02:00
scrawl
28a0899d2b Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
scrawl
5bbf07976f Consider Shield spell effect for creature armor rating 2014-07-20 14:41:39 +02:00
scrawl
691ba02115 Reduce wepaon condition even if attack misses 2014-07-20 14:12:27 +02:00
MiroslavR
0f2305ae43 Clear selected spell when window manager is cleared 2014-07-20 13:07:47 +02:00
scrawl
63fd04882a Make sure crime gold discounts don't reduce price to zero 2014-07-19 23:49:54 +02:00
MiroslavR
d5381e1bc4 Dynamically resize skill widgets to fit their contents (Fixes #1610) 2014-07-19 14:04:38 +02:00
Marek Kochanowicz
0017fc68ef fixed ctor of nestedwrapper (missing initialization of member data field) 2014-07-19 13:08:28 +02:00
Marek Kochanowicz
1ff8abb240 store whole container representing the nested table inside of the
command

Static nature of C++ forced me to use templates. Bit frustraiting.
2014-07-18 18:26:22 +02:00
Marc Zinnschlag
6a3ff211b1 automatically get target ID at InterpreterContext construction, if a reference is available 2014-07-18 09:57:47 +02:00
Marc Zinnschlag
4fb897f2f8 added missing getId functions to classes derived from MWWorld::Class 2014-07-18 09:56:58 +02:00
scrawl
d4ffd30f98 Implement Rank filter with no faction given (Fixes #1660) 2014-07-17 20:57:37 +02:00
scrawl
f9a39138cc Add missing endline 2014-07-17 16:16:14 +02:00
scrawl
08ce6ed7fb Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
Marc Zinnschlag
27c84d6cb7 the reference for a targeted script is now determined when needed instead of at the start of the script execution 2014-07-17 13:36:55 +02:00
Marek Kochanowicz
16292bf23e removed useless todo statments. 2014-07-17 13:03:53 +02:00
Marek Kochanowicz
5671a4b8e2 corrected include to follow our standards. 2014-07-17 12:58:14 +02:00
Marek Kochanowicz
6e07568b43 Corrected syntax. 2014-07-17 12:56:51 +02:00
Marek Kochanowicz
ca73ce3fe2 trying to fix indending 2014-07-17 12:41:43 +02:00
Marc Zinnschlag
dba6a9ebff run targeted scripts with an implicit reference based on the ID given 2014-07-17 09:15:41 +02:00
Marek Kochanowicz
f0c6ef185e Nest columns directly, created NestedColumn class and NestColumn. 2014-07-16 13:13:22 +02:00
scrawl
20a0040bdb Apply elemental shield magnitude to element resistance (Closes #1121) 2014-07-16 10:58:28 +02:00
scrawl
123157b216 Implement elemental shield damage to attacker (Feature #1121) 2014-07-16 10:58:28 +02:00
scrawl
f43a10b7b9 Adjust disease contraction according to Hrnchamd's research 2014-07-16 10:58:21 +02:00
Marc Zinnschlag
75ab8de3d2 added opcode for running scripts with explicit references (targeted scripts) 2014-07-15 13:26:04 +02:00
Marc Zinnschlag
e9377ad5c4 include targeted script data in saved games 2014-07-15 13:05:38 +02:00
Marc Zinnschlag
8241ee59c3 modified GlobalScripts data structures to accommodate targeted script data 2014-07-15 12:59:02 +02:00
Marc Zinnschlag
1a1f5dfc4a added tooltips to dialgoue subview buttons 2014-07-15 12:46:52 +02:00
scrawl
5839691530 Check for container organic flag before checking weight (Fixes #1654) 2014-07-14 17:27:36 +02:00
scrawl
6cd739678a Fix dangling model pointer after reference cleanup (Fixes #1653) 2014-07-14 16:53:58 +02:00
Marc Zinnschlag
517b27e29a Merge branch 'toolbar' 2014-07-14 14:18:08 +02:00
Marc Zinnschlag
0430558c3c fixed focussed button in mode tool panel when panel is opened 2014-07-14 14:17:27 +02:00
Marc Zinnschlag
17fc570e38 new keyboard shortcut (T): move focus from toolbar to scene widget 2014-07-14 13:49:55 +02:00
Marc Zinnschlag
92af093856 new keyboard shortcut (T): move focus from scene widget to toolbar 2014-07-14 11:19:59 +02:00
Marc Zinnschlag
688d413b8c when scene toolbar gains focus, focus first button 2014-07-14 11:06:12 +02:00
scrawl
7c7c71428a Don't crash if certain class doesn't exist 2014-07-13 14:26:59 +02:00
Marc Zinnschlag
c2ea8f3f0a added self-adjusting tooltips to the top-level toolbar buttons 2014-07-13 14:21:50 +02:00
Marek Kochanowicz
0252d021eb removed pointless member field 2014-07-13 12:37:05 +02:00
Marc Zinnschlag
26f87f5d23 added navigation mode button tooltips 2014-07-13 12:15:05 +02:00
Marek Kochanowicz
4b4a72c3b6 Merge remote-tracking branch 'refs/remotes/master/master' into NonTableFields 2014-07-13 10:52:39 +02:00
Marc Zinnschlag
e855e55318 added tooltip to user settings button on startup window 2014-07-13 10:52:33 +02:00
scrawl
c9150c9680 Initialize character skeleton to a suitable pose (Fixes #1473) 2014-07-13 10:40:48 +02:00
slothlife
d0e1210dd7 Fix for Bullet debug assert
After changing the vector comparison to squaredDistance, the threshold
for rejecting similar vectors needed to be readjusted.
2014-07-13 01:39:42 -05:00
scrawl
8b404ee255 Fix not being able to exit dialogue using Escape when a Goodbye link appears 2014-07-13 06:42:24 +02:00
Marc Zinnschlag
cae0c4a044 Merge remote-tracking branch 'scrawl/master' 2014-07-12 21:19:15 +02:00
scrawl
f2799ea1d9 Reset item model when reference is reset (Fixes #1628)
This caused crashes when the window was resized after the reference no longer exists (e.g. when a savegame is loaded)
2014-07-12 18:53:22 +02:00
scrawl
40c3fa0dc1 Fix travis 2014-07-12 18:53:22 +02:00
scrawl
d63dd88113 Apply autocalc corrections to player starting spells 2014-07-12 18:53:16 +02:00
scrawl
fd3f109362 Fix underflow for NPCs with level 0 2014-07-12 18:53:16 +02:00
scrawl
a1639371d3 Fix rounding for skill/attribute autocalc 2014-07-12 18:53:16 +02:00
scrawl
83819b2894 Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
scrawl
479f248c1d Use spell effect range type, not base effect (applied to spellcasting code) 2014-07-12 18:53:15 +02:00
scrawl
b4f8edc186 Use spell effect range type, not base effect 2014-07-12 18:53:15 +02:00
scrawl
1c41ce9b9d Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 2014-07-12 18:53:15 +02:00
scrawl
d91d599269 Disable quickload when in modal dialog (Fixes #1641) 2014-07-12 06:43:04 +02:00
scrawl
048d07b299 Show owner of doors in tooltip 2014-07-11 11:57:21 +02:00
scrawl
5fbce67b9d Don't redraw ItemView if the size did not change 2014-07-11 04:30:44 +02:00
scrawl
53c70dbdaa Exit dialogue when going to jail (Fixes #1635) 2014-07-11 04:25:56 +02:00
Marc Zinnschlag
490442cf62 added lighting mode tooltips 2014-07-10 13:18:24 +02:00
Marc Zinnschlag
61a02d8a40 replaced custom toolbutton push flag with type enum 2014-07-10 13:04:30 +02:00
Marc Zinnschlag
32e48edb83 toolbar tooltip system 2014-07-10 12:53:57 +02:00
Marc Zinnschlag
67ad7d5b0e fixed scene subview focus problem 2014-07-10 12:20:48 +02:00
Marc Zinnschlag
57b9b8d884 set focus when opening a toolbar panel 2014-07-10 12:13:27 +02:00
Marc Zinnschlag
d6c0b8d0ac use custom button on toolbar (top level) 2014-07-10 11:45:45 +02:00
Marc Zinnschlag
44b95bbd7b added push mode and icon-less push button constructor 2014-07-10 11:45:20 +02:00
Marc Zinnschlag
8b239df1b1 removed text argument from button constructor, because toolbar buttons will always be icon only 2014-07-10 11:34:09 +02:00
Marc Zinnschlag
365b721878 return/enter activate the selected button 2014-07-10 11:32:20 +02:00
Marc Zinnschlag
50ee815dd8 make buttons in mode panel act like radiobuttons 2014-07-10 11:23:48 +02:00
Marc Zinnschlag
dd0aa20390 custom push button 2014-07-10 11:03:55 +02:00
Marc Zinnschlag
930f782bc5 SceneWidget::setLighting was missing an update call 2014-07-10 10:09:21 +02:00
scrawl
0704fa2b3d Reset local rotation axis in SetAngle (Fixes #1630) 2014-07-09 10:23:01 +02:00
Marc Zinnschlag
3333f67830 removed a left-over marker 2014-07-08 12:53:25 +02:00
Marc Zinnschlag
03f67cd6bd moved low level widgets from CSVWorld into a separate namespace/directory 2014-07-08 12:39:12 +02:00
scrawl
df80c436fb Fix compile error for OPENMW_USE_FFMPEG=0 2014-07-08 10:30:46 +02:00
scrawl
742d008765 Fix initializing CharacterController with fists or spell equipped 2014-07-08 10:30:46 +02:00
scrawl
a3a8f4da70 More font hackery. Will it ever end?
Fixes #1606
2014-07-08 10:30:45 +02:00
scrawl
0a2d5d34bc Cancel queued view mode switch when switching view mode (Fixes #1618) 2014-07-08 10:30:45 +02:00
scrawl
ee81698089 Always control movement by animation except for first person or in-air 2014-07-08 10:30:45 +02:00
Marc Zinnschlag
1548f4670a drop part of resources drag and drop 2014-07-08 09:51:17 +02:00
Marc Zinnschlag
b6c5ee125d more refactoring 2014-07-08 09:24:05 +02:00
Marc Zinnschlag
9d5956585c added separate display type for colours 2014-07-08 09:08:01 +02:00
Marc Zinnschlag
b2ce94f28a fixed exceptions 2014-07-08 08:56:28 +02:00
Marc Zinnschlag
b2c2342988 some refactoring (removing redundant code) 2014-07-08 08:53:39 +02:00
Marc Zinnschlag
c1bbefb840 enable dragging from resources tables 2014-07-07 15:20:05 +02:00
Marek Kochanowicz
72392ad68c emit data changed signal when adding and removing the nested row 2014-07-07 12:22:04 +02:00
Marek Kochanowicz
d221486a14 Fixed problem in the idtable. 2014-07-07 12:16:53 +02:00
Marc Zinnschlag
df6996d4ae filter resources files based on extension 2014-07-07 11:34:24 +02:00
Marek Kochanowicz
3262f8d774 make dtor virtual 2014-07-07 10:27:48 +02:00
Marek Kochanowicz
acc8432705 fixed segfault 2014-07-07 10:23:40 +02:00
Marc Zinnschlag
19828df799 added subviews for resources tables 2014-07-05 15:51:17 +02:00
Marc Zinnschlag
b2c957a56f added resources tables 2014-07-05 15:50:47 +02:00
Marc Zinnschlag
42db9a5091 make modification column optional in table views 2014-07-05 15:50:17 +02:00
Marc Zinnschlag
4f6c7b0e84 resolved UniversalId naming ambiguity 2014-07-05 15:07:17 +02:00
Marc Zinnschlag
e171babd2f added Feature_Constant to IdTable 2014-07-05 12:44:11 +02:00
Marc Zinnschlag
1b1f1bade3 injected new class IdTableBase between QAbstractItemModel and IdTable 2014-07-04 13:25:56 +02:00
Marc Zinnschlag
63d0fdee7f removed leftover data member 2014-07-04 12:48:18 +02:00
Marc Zinnschlag
879ab49e9c added resources manager 2014-07-04 12:46:57 +02:00
Marc Zinnschlag
1ce60fa13b Merge branch 'tables' 2014-07-03 12:03:21 +02:00
Marc Zinnschlag
1745335982 body part table fix: forgot to include body parts in ID listings 2014-07-03 12:03:01 +02:00
Marek Kochanowicz
851d2f061b Removed qdebug calls (forgot about those). 2014-07-03 11:14:51 +02:00
Marc Zinnschlag
607445d40c Merge branch 'editorfixes' 2014-07-03 10:34:23 +02:00
Marc Zinnschlag
9ce92302d7 interpret empty filter strings as no filter instead of a broken filter (Fixes #1311) 2014-07-03 10:22:39 +02:00
Marek Kochanowicz
0bfc408ea2 removed debug code 2014-07-02 14:10:11 +02:00
Marek Kochanowicz
bb675ff41d Removing rows and undo works 2014-07-02 13:29:25 +02:00
Marek Kochanowicz
77afb754e5 adding new rows works 2014-07-02 13:13:03 +02:00
scrawl
6cd6578a88 Handle Deleted moved references (Bug #1613) 2014-07-01 21:47:27 +02:00
scrawl
e666ddfe18 Fix list of moved references being discarded (Fixes #1613) 2014-07-01 21:42:11 +02:00
scrawl
df62c06acf Print exterior grid position in betaComment 2014-07-01 21:41:23 +02:00
Marek Kochanowicz
c50cecdc64 Small cleanup 2014-07-01 21:13:27 +02:00
Marek Kochanowicz
fcd082c6a5 added option to add or remove rows 2014-07-01 20:52:27 +02:00
Marc Zinnschlag
37a2b48fa2 added missing type columns to body part table 2014-07-01 14:28:12 +02:00
Marc Zinnschlag
d96ed38d49 added body part table 2014-07-01 12:37:22 +02:00
Marc Zinnschlag
5649552f18 added other missing columns for enchantment table; fixed dialogue subviews for enchantment records 2014-07-01 09:50:43 +02:00
Marc Zinnschlag
ab8bee4d1a added enchantment type column to enchantment table 2014-07-01 09:42:56 +02:00
Marc Zinnschlag
395c45c88b Merge branch 'editorfixes' into tables 2014-06-30 20:49:41 +02:00
Marc Zinnschlag
e97fd35ae6 added enchantments table 2014-06-30 20:40:34 +02:00
Marek Kochanowicz
172f1a1301 Merge remote-tracking branch 'refs/remotes/master/master' into NonTableFields 2014-06-30 20:06:44 +02:00
Marek Kochanowicz
3ebc469f04 prepering for merge 2014-06-30 20:06:18 +02:00
Marc Zinnschlag
4f08efc4d7 added missing combat, magic and stealth columns for creatures (Feature #1312) 2014-06-30 19:51:59 +02:00
scrawl
205e039a39 Allow modCurrent instructions to decrease below zero (Bug #1589) 2014-06-30 17:58:08 +02:00
Marc Zinnschlag
a25321f07e update paged scene view according to changes made to cell records 2014-06-30 17:57:38 +02:00
scrawl
2506c16bf5 Add a dummy GetStat function returning 0 (Fixes #1589) 2014-06-30 17:49:01 +02:00
Marc Zinnschlag
5fb2e1a877 do not render deleted exterior cells in scene view 2014-06-30 17:33:03 +02:00
Marek Kochanowicz
6dc199743c store undoStack in the nestedtable 2014-06-30 16:03:38 +02:00
Marek Kochanowicz
c96d48fb91 Nested model supports editing now. 2014-06-30 14:12:57 +02:00
Marek Kochanowicz
5eac32e3d3 added nestedtable for displaying nested content. 2014-06-30 13:09:10 +02:00
Marc Zinnschlag
af59106533 for regular IdCollections when loading a record make the record a copy of the existing record first (adresses some incomplete records in some content files) 2014-06-30 12:35:34 +02:00
scrawl
85a1f9d37b Fall back to resolution selected from list when switching to fullscreen (Fixes #1599) 2014-06-30 00:08:39 +02:00
Marek Kochanowicz
8c6a0d9a4f created new files 2014-06-29 21:12:31 +02:00
scrawl
082b6125a9 Fix crash during spell creation when an effect targeting a skill/attribute doesn't have one assigned yet (Fixes #1598) 2014-06-29 17:02:29 +02:00
scrawl
5ec96c5394 Add missing visibility flags 2014-06-29 16:02:43 +02:00
scrawl
1de406cb6d Catch exception from invalid scripts during save&load (Fixes #1590) 2014-06-29 16:02:43 +02:00
Marc Zinnschlag
b5650f5d4f Merge branch 'cells' 2014-06-29 16:00:26 +02:00
Marc Zinnschlag
2fe2def64c added cell rendering in paged worldspaces 2014-06-29 16:00:06 +02:00
Marc Zinnschlag
a6626b94c8 added cell rendering in unpaged worldspaces 2014-06-29 14:19:10 +02:00
Marc Zinnschlag
74ed9cbb2d added cell rendering class 2014-06-29 14:18:46 +02:00
Marc Zinnschlag
604509ac7e Merge remote-tracking branch 'scrawl/master' 2014-06-29 10:34:48 +02:00
scrawl
e25fa6c157 Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 2014-06-29 02:42:36 +02:00
scrawl
4949aa1fbb Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif) 2014-06-28 18:21:56 +02:00
scrawl
10ef0a34d9 Update effects even when main animation is paused (Fixes #1585) 2014-06-28 17:54:14 +02:00
scrawl
f929004635 Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm) 2014-06-28 17:44:52 +02:00
scrawl
65e36793fc Fix messagebox on crash showing wrong path 2014-06-28 15:31:55 +02:00
scrawl
3b2358888b Attempt to fix player position after using coc/coe 2014-06-28 15:19:32 +02:00
scrawl
8e361bb879 Make targeted spells collide with water (Fixes #1500) 2014-06-28 14:49:07 +02:00
scrawl
92f5898b32 AiWander: Make sure we have 8 idle values (Fixes #1583)
The AiWander instruction may specify more (or less) than 8.
2014-06-28 14:22:27 +02:00
Marc Zinnschlag
c35b87de95 various Object class fixes 2014-06-28 11:25:28 +02:00
scrawl
523c2715e3 AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation) 2014-06-28 01:31:34 +02:00
scrawl
516014c071 Trigger hit on start key if there's no hit key (Fixes #1574) 2014-06-28 01:06:53 +02:00
scrawl
911bd0e340 Use walk animation as fallback if there's no run animation (Fixes #1578) 2014-06-28 00:07:13 +02:00
scrawl
78d02d97da Find text keys in reverse (Bug #1578) 2014-06-28 00:06:08 +02:00
scrawl
2451eead8a Some additional wrapping for faction rank instructions 2014-06-27 20:07:19 +02:00
scrawl
7f26843dc3 Reset key focus when the key focus widget is hidden (Fixes #1568) 2014-06-27 19:35:41 +02:00
scrawl
37c85f0af4 Don't update object root controllers with no time source (Fixes #1564) 2014-06-27 19:35:41 +02:00
scrawl
6a900e0aad Update weapon and shield controllers for creatures 2014-06-27 19:35:41 +02:00
Marc Zinnschlag
3541d03809 fixed deleting of referenceables (modification state column was incorrectly flagged as non-editable) 2014-06-27 12:29:23 +02:00
Marc Zinnschlag
099c406226 Merge branch 'objects' 2014-06-27 11:55:28 +02:00
Marc Zinnschlag
6020edf60f make preview watch for changes in modification state of relevant records 2014-06-27 11:55:02 +02:00
Marc Zinnschlag
a2f514f024 disabled preview function for deleted records 2014-06-27 11:38:34 +02:00
Marc Zinnschlag
36c1170d09 fixed some function names 2014-06-27 10:35:00 +02:00
Marc Zinnschlag
0c1ad54e68 refactored object rendering into a separate class 2014-06-27 09:12:26 +02:00
Marc Zinnschlag
3100206b28 replaced an assert with an exception 2014-06-27 08:37:41 +02:00
scrawl
8b340ddd5e Implement slower movement against storms (Closes #41) 2014-06-27 03:22:00 +02:00
scrawl
07d0f4458d Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
scrawl
9eb8addc70 Make flying creatures fall when paralyzed (Fixes #1494) 2014-06-27 03:21:50 +02:00
scrawl
e19bbfd1b5 Fix OpenCS crash when drag and drop is used with unexpected data, e.g. plain text (Fixes #1543) 2014-06-26 20:49:22 +02:00
scrawl
865f4648b0 Fix flying creatures not falling on death 2014-06-26 17:15:07 +02:00
scrawl
44fd526c98 Don't show disposition bar for creatures 2014-06-26 15:36:19 +02:00
scrawl
4aab4e1c26 Ignore item condition when determining value, except in trade (Fixes #1557) 2014-06-26 14:59:33 +02:00
scrawl
869fa08a32 Fix disarming a trap when key is used (Fixes #1556) 2014-06-26 14:30:19 +02:00
scrawl
e5254ff8ef Set render queue for rain 2014-06-26 14:26:53 +02:00
Marc Zinnschlag
06e89d8bd3 reduced loading batch size (making the the loading progress bars a bit more responsive 2014-06-26 11:43:21 +02:00
Marc Zinnschlag
bd252d0aec display record count in loading window 2014-06-26 11:41:21 +02:00
scrawl
7b1e1d03d8 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/sky.hpp
2014-06-26 04:29:03 +02:00
scrawl
697329f128 Fix crash for in_dagoth_bridge00.nif (Fixes #1561)
This one is causing trouble by using an unnamed node, will need some more work.
2014-06-26 03:33:09 +02:00
scrawl
15b486e149 Don't trigger changed flag if a script with no locals is configured 2014-06-26 01:21:15 +02:00
scrawl
2d17d8f61a Savegame: start in (0,0) cell if player's cell no longer exists
This happens frequently when saves are loaded that were created in a different MW language.
2014-06-26 01:19:03 +02:00
scrawl
5bd2f30a99 CellRef uninitialized fixes 2014-06-25 19:52:14 +02:00
scrawl
f6a568c995 Implement rain (Feature #41) 2014-06-25 18:20:21 +02:00
scrawl
09926a86cb Fix comparing outdated listener position with up-to-date cell (Fixes #1499) 2014-06-25 18:10:26 +02:00
scrawl
2bcbc6ab7d Potential crash fix, either way should have a better error message now 2014-06-25 14:52:12 +02:00
Marc Zinnschlag
85965bfd47 Merge remote-tracking branch 'scrawl/master' 2014-06-25 09:58:00 +02:00
scrawl
ec64f1a53a Reset accumulation root when its animation finishes
Fixes a position flicker after standing up from knockdown.
2014-06-25 02:46:39 +02:00
scrawl
ee098de0a6 Don't ignore lighting values of particles not attached to a character 2014-06-25 01:14:21 +02:00
scrawl
b259c5def2 Make GetFactionReaction garbage argument optional 2014-06-25 01:12:57 +02:00
scrawl
3d9bdad8ba Correct run speed for creatures (by Hrnchamd - Fixes #1136) 2014-06-25 00:51:02 +02:00
scrawl
7f1d0fc2a2 Fix disposition for npcs in same faction, by Hrnchamd 2014-06-25 00:12:51 +02:00
scrawl
8a8ecce1e5 Fix some uninitialized data written to savegames 2014-06-25 00:11:25 +02:00
Marek Kochanowicz
a0146e2e28 Added undo for delete command 2014-06-24 19:34:02 +02:00
Marek Kochanowicz
d73f4cbd7b added add nested command 2014-06-24 19:19:40 +02:00
Marek Kochanowicz
7b5bf637ab Changes needed to add new nested row. 2014-06-24 19:03:29 +02:00
scrawl
693a097b21 Implement idlestorm animation (Feature #41) 2014-06-24 18:37:38 +02:00
scrawl
36135293e8 Fix moving object from an inactive to another inactive cell 2014-06-24 15:29:36 +02:00
scrawl
b52977e44c Add dummy Face implementation for now (Bug #1541) 2014-06-24 15:09:13 +02:00
scrawl
36132e054a Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41) 2014-06-24 15:00:15 +02:00
Marek Kochanowicz
befdeb1889 use beginRemovRow when removing nested row. 2014-06-24 12:42:49 +02:00
Marek Kochanowicz
7430e1e1bb Added delete nested rows command (undo still needs to be done) 2014-06-24 12:35:26 +02:00
Marek Kochanowicz
c45061614b Added code to delete nestedRows 2014-06-24 12:21:40 +02:00
Marek Kochanowicz
88c5288eaf Create removeNestedRow (for deleting rows of nested columns) 2014-06-24 10:22:42 +02:00
scrawl
1d46ac19ff Fix being able to activate through terrain 2014-06-24 02:24:32 +02:00
scrawl
320ab1b2c1 Don't say voice when using startcombat for a dead actor (Fixes #1542) 2014-06-23 22:00:17 +02:00
scrawl
0b34d8d2fd Add support for animated collision shapes (Fixes #1549) 2014-06-23 20:43:24 +02:00
slothlife
9ea22324f7 Fix some MSVC warnings.
Several fixes are warnings about truncations on 64-bit, while others are
complaints about mixed signed / unsigned integer operations.
2014-06-23 01:13:30 -05:00
scrawl
64a4c2785e Fix water walking 2014-06-22 22:30:30 +02:00
scrawl
d296c6e9b7 Handle fog density values of 0 (Bug #1549) 2014-06-22 22:30:29 +02:00
scrawl
cbec0ffaee Exception fix 2014-06-22 22:30:29 +02:00
slothlife
ead801f2d0 Fix for compiling Win32 debug. 2014-06-21 21:15:41 -05:00
scrawl
e23a7694f3 Don't throw exception when using ModDisposition on creatures (Fixes #1548) 2014-06-22 00:34:32 +02:00
scrawl
e002acdeae Physics: Create actor shapes outside of BulletNifLoader
This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
2014-06-21 23:37:16 +02:00
scrawl
98329a94b4 Add case sensitivity workaround for spine bones (Fixes #1547) 2014-06-21 19:54:12 +02:00
scrawl
a4ce9d6a7f Always show the script name when a script fails to compile 2014-06-20 23:56:21 +02:00
scrawl
9a26cf22e6 Implement toggleMenus 2014-06-20 18:51:00 +02:00
Marek Kochanowicz
894c98ee89 Added extra columnid type to use for ID of the inventory item 2014-06-20 14:22:40 +02:00
scrawl
ad0a182b7e Improve error message for unknown cells 2014-06-19 20:08:53 +02:00
scrawl
091f9a8fdc Optimize global map render slightly 2014-06-19 19:14:59 +02:00
scrawl
8eab3abb15 Fix initial view offset for large world maps (Fixes #1523) 2014-06-19 19:03:12 +02:00
Marek Kochanowicz
a076798f8f Quick and dirty prototype of actual nested header data implementation 2014-06-19 18:46:09 +02:00
Marek Kochanowicz
256b075914 getting rid of not needed abstract class 2014-06-19 16:11:31 +02:00
scrawl
11b05c352f Fix exception when casting Bound Gloves spell 2014-06-19 16:00:27 +02:00
Marc Zinnschlag
30f8e279ed Merge remote-tracking branch 'scrawl/master' 2014-06-19 10:35:28 +02:00
scrawl
4648524df4 Improve getLOS (use eye level). Also, don't crash when used with non-actors. 2014-06-19 04:53:25 +02:00
scrawl
185ff279a3 Add missing sound effect for mages guild transport 2014-06-19 03:29:36 +02:00
scrawl
cc3c6ae7b8 Fix very slow movement on some creatures, e.g. rats (Bug #1136)
Neither fAthleticsRunBonus, fBaseRunMultiplier or the creature's athletics skill (i.e. Combat stat) have any effect on the run speed (tested by setting those to absurd values). The new formula is just a guess and doesn't seem to be completely accurate.
2014-06-19 02:36:10 +02:00
scrawl
6760f4c897 Make cached GMSTs in MWClass::Npc/Creature safer 2014-06-19 02:09:46 +02:00
scrawl
4234c70232 Savegame: Disable CustomData load optimization for npcs and creatures for now to preserve compatibility (still enabled for containers) 2014-06-19 02:00:40 +02:00
scrawl
d878456d0f Don't add an extra path separator 2014-06-19 01:10:33 +02:00
scrawl
c3e4160a0a Don't crash in StatsWindow for invalid faction rank values
PcRaiseRank: don't allow to raise rank beyond max rank
2014-06-18 23:50:55 +02:00
scrawl
2193977eec Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway
This gets rid of some junk in ContainerStores (since clear() only sets count to 0 and doesn't really delete references), and significantly speeds up loading savegames (by about 80% in my test)
2014-06-18 22:59:18 +02:00
scrawl
4e71db7081 Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs. 2014-06-18 21:39:17 +02:00
Marek Kochanowicz
873cfcf447 implemented basic headerData (still work in progress) 2014-06-18 17:34:21 +02:00
scrawl
8a4227ec38 Heal player while in jail 2014-06-18 16:57:54 +02:00
scrawl
9a6737073f Fix broken swimdeath in first person 2014-06-18 16:57:54 +02:00
scrawl
e95483c40f Fix crash for on target spells cast by non-actors (Fixes #1529) 2014-06-18 16:57:53 +02:00
scrawl
fe1e6a2719 Make Weakness effects apply to all subsequent effects within the same spell (Fixes #1150) 2014-06-18 16:57:53 +02:00
scrawl
56bc5a9d39 Fix being able to steal undetected just after invisibility breaks 2014-06-18 16:57:53 +02:00
scrawl
80f66e2157 Fix crash when avformat_open_input fails (Fixes #1522) 2014-06-18 16:57:53 +02:00
scrawl
d4678a8d55 Fix level up dialogue layout (Fixes #1393) 2014-06-18 16:57:53 +02:00
scrawl
666dbc6ddc Disable QuickKeysMenu in werewolf form 2014-06-18 16:57:53 +02:00
scrawl
a3ea7cb956 Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked) 2014-06-18 16:57:53 +02:00
Marek Kochanowicz
b63f2f4cd5 Actually using new nestedmodel 2014-06-18 16:56:37 +02:00
scrawl
1dc9e151cb Count werewolf kills (Fixes #1525) 2014-06-18 16:56:36 +02:00
Marek Kochanowicz
1fb18873cb adding proxy model that is ment to be used by the dialoguesubview 2014-06-18 15:35:31 +02:00
Marek Kochanowicz
75b5513c6c Column is responsible for telling that it can nest columns now. 2014-06-18 11:58:18 +02:00
Marek Kochanowicz
ce5e889015 Nested table sits inside it's own layout now. 2014-06-17 20:12:14 +02:00
scrawl
1244da85df Make Detect Life spell detect NPCs when in werewolf form (Fixes #1527) 2014-06-17 16:27:33 +02:00
scrawl
4f9ebd148c Fix broken AI movement on Z axis 2014-06-17 15:25:54 +02:00
Marek Kochanowicz
5bee682bb3 modified: ../../view/world/dialoguesubview.cpp 2014-06-17 14:58:25 +02:00
Marek Kochanowicz
03980034a5 Merge branch 'NonTableFields' of https://github.com/sirherrbatka/openmw
into NonTableFields

I have no idea what I'm doing

Conflicts:
	apps/opencs/model/world/idtable.cpp
	apps/opencs/model/world/refidadapter.hpp
	apps/opencs/model/world/refidadapterimp.hpp
2014-06-17 14:21:50 +02:00
Marek Kochanowicz
defd0b1754 Merge branch 'dialog-fix' into NonTableFields
TODO stop failing epicly with git
2014-06-17 14:08:59 +02:00
Marc Zinnschlag
2683aa9503 Merge remote-tracking branch 'filkry/bug640_luminescent_water' 2014-06-17 13:08:06 +02:00
Marek Kochanowicz
187fccc8cc Merge branch 'dialog-fix' into NonTableFields 2014-06-17 12:58:14 +02:00
Marek Kochanowicz
32fcc9ad61 Trying to merge. 2014-06-17 11:14:12 +02:00
Marc Zinnschlag
073cc3f02c fixed base flag in content file loader code 2014-06-17 11:01:17 +02:00
Marek Kochanowicz
bbe7854968 Corrected formatting to follow our standard better. 2014-06-17 10:46:54 +02:00
scrawl
2477456f99 Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
scrawl
3801dfb4ba Add delay to sneak icon update and skill progress (Fixes #1321) 2014-06-17 04:05:27 +02:00
scrawl
ffb6f5d555 Use fFight<Crime> GMSTs to control attacks in response to crimes 2014-06-17 04:05:27 +02:00
scrawl
8ac019611d Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 2014-06-17 04:05:20 +02:00
Fil Krynicki
c36fc48c47 Fixed underwater issue
I had accidentally deleted some interpolation parameters.
2014-06-16 17:15:49 -04:00
Fil Krynicki
cfea7736d9 WIP fix
Bug is fixed, but appears to have broken vision underwater. Notes:

+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
2014-06-16 17:08:02 -04:00
scrawl
28feb260eb Implement disposition/distance based aggression (Fixes #1520) 2014-06-16 20:05:53 +02:00
scrawl
d11a5e19f7 Fix positionCell not properly teleporting actors from inactive to active cells (Fixes #1516) 2014-06-16 20:05:53 +02:00
scrawl
2ce8323a42 Fix getDistance not detecting references in inactive cells properly 2014-06-16 20:05:47 +02:00
Marek Kochanowicz
d6288a8055 Remove unneded revert and delete slots 2014-06-16 11:58:55 +02:00
Marek Kochanowicz
786c68f09a refactoring dialogue subview 2014-06-16 11:31:57 +02:00
Marek Kochanowicz
7eb82f74ae Fixed complitaion. 2014-06-16 10:22:14 +02:00
Marek Kochanowicz
48691136fb Merge remote-tracking branch 'refs/remotes/master/master' into dialog-fix 2014-06-16 09:44:49 +02:00
scrawl
47bd170d7e Crashcatcher: create temp file in /tmp, not working directory (which may not have write access) 2014-06-16 04:13:36 +02:00
scrawl
f935cfc6c9 Fix crash when stealing items with the owner not around (Fixes #1512) 2014-06-16 04:03:53 +02:00
scrawl
1b610cdbd0 Allow following NPCs to fast-travel (Fixes #1501) 2014-06-16 03:17:31 +02:00
scrawl
78f30e2970 Fix a journal layout bug 2014-06-16 02:52:25 +02:00
scrawl
345ba99c17 Fix WeaponAnimationTime not working after restoring draw state (when loading save or re-entering a cell - Fixes #1497) 2014-06-16 02:52:25 +02:00
scrawl
9ea071c1e8 Fix weapon incorrectly showing when saving and loading with spell equipped 2014-06-16 02:52:25 +02:00
scrawl
edccb62c1f Clear MyGUI's clipboard, since we don't want to use it (Fixes #1277)
This would cause pasted text to appear twice, but only when using an SVN version of MyGUI, since 3.2 had a bug where it wouldn't recognize the Ctrl C/V/X keys when using separated key/textinput events.
2014-06-16 02:52:25 +02:00
scrawl
4f73e8bb71 Add items to player inventory upon drag start (Fixes #1507) 2014-06-16 02:52:25 +02:00
scrawl
0aba1088a1 Attempt to open companion window if no greetings are found (Bug #1507) 2014-06-16 02:52:25 +02:00
scrawl
3b7119ba0d Make Bipedal creatures always able to walk and swim (Fixes #1509)
This is necessary since the vanilla CS greys out the walk/swim checkboxes when Bipedal is checked.
2014-06-16 02:52:24 +02:00
scrawl
d5b97005ab Make ESM::Faction skills optional (Fixes #1508)
Also increased size of mSkills array to 7. Some factions with 7 skills can be found in the vanilla CS. The previously "mUnknown" int appears to be the 7th element of the skills array.
2014-06-16 02:52:16 +02:00
scrawl
ee2b81763e Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)

Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
scrawl
a0f9a6718f Disable fProjectileThrownStoreChance when shooting at player (Fixes #1490) 2014-06-15 16:11:22 +02:00
scrawl
fd59a4a79e Fix some doxygen typos 2014-06-15 16:11:22 +02:00
scrawl
77388fe2ce Implement BetaComment instruction (dumps reference info) 2014-06-15 16:11:16 +02:00
scrawl
326c747508 Don't run scripts when in pause menu (Fixes #1495) 2014-06-15 14:18:16 +02:00
scrawl
9e6d21d95b Clear message boxes in windowmanager cleanup (Fixes #1496) 2014-06-15 14:18:16 +02:00
scrawl
e288437885 Disable all other animations on death (Fixes #1483) 2014-06-15 14:18:16 +02:00
scrawl
1adb81abd0 Sort using ciLess, not ciEqual 2014-06-15 14:18:16 +02:00
scrawl
88f8f25ffa Don't allow scripted dialogue with dead actors (Fixes #1493) 2014-06-15 14:18:16 +02:00
scrawl
8d8015ce18 Remove a squareroot in pathfinding 2014-06-15 14:18:16 +02:00
scrawl
afbd5162ee Move AiWander arrival check to time-critical section 2014-06-15 14:18:16 +02:00
scrawl
7afd2ca614 Consider moved references in CellStore::listRefs 2014-06-15 14:18:16 +02:00
scrawl
31a4e10c6f Fix incorrect trigger of change flag for static doors 2014-06-15 14:18:16 +02:00
scrawl
395f98e476 Fix triggering changed flag for all references when cell is visited
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.

Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
scrawl
b20f8cc04f Don't clear AiSequence if there are no saved packages (eg for old savegames) 2014-06-15 14:18:16 +02:00
Marc Zinnschlag
01c90a3434 Merge remote-tracking branch 'mrcheko/master' 2014-06-15 14:12:38 +02:00
mrcheko
a6ee4272aa fix bug when you were able to kill somebody from large distance without
being spotted
2014-06-15 00:14:18 +04:00
mrcheko
6da061fd96 fix http://bugs.openmw.org/issues/1340
Did I understand right that guards trigger combat after refusing pay
gold/go to jail via script?
2014-06-14 23:36:57 +04:00
Alexander "Ace" Olofsson
c24e08dff6 Use Ogre::Math::PI 2014-06-14 14:43:24 +02:00
Alexander "Ace" Olofsson
6ea29812ac Another way of getting M_PI 2014-06-14 13:54:01 +02:00
Alexander "Ace" Olofsson
dc2fefffc7 Fix missing M_PI define on Windows 2014-06-14 13:29:55 +02:00
scrawl
832f1a4857 Fix merge mistake 2014-06-14 02:31:01 +02:00
scrawl
0637cde267 Bug #1417: Make sure to reset all position/rotation fields when placing items 2014-06-13 23:40:49 +02:00
scrawl
ad3a78706e Bug #1417: Use fmod to wrap local rotations (more efficient and robust) 2014-06-13 23:40:35 +02:00
scrawl
54d8606b78 Fix logging fatal exceptions to cerr, and log them to openmw.log 2014-06-13 22:04:20 +02:00
mrcheko
9d40f2e196 Merge remote-tracking branch 'origin/master' 2014-06-13 23:23:25 +04:00
mrcheko
c4e5872620 fix bug http://bugs.openmw.org/issues/1470 2014-06-13 23:22:00 +04:00
scrawl
3334078d4d Add first person meshes to refraction render (Fixes #1481) 2014-06-13 21:14:17 +02:00
scrawl
fe5bbfce3c Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
2014-06-13 19:31:33 +02:00
scrawl
8114f48469 Workaround per-frame resources leak in MyGUI. New vertex buffers were being created every frame. 2014-06-13 19:06:09 +02:00
mrcheko
fc6366fb27 Merge remote-tracking branch 'upstream/master'
Equipping_Weapon check isn't needed cause there won't be WeapType_None in
that case

Conflicts:
	apps/openmw/mwmechanics/character.cpp
2014-06-13 14:12:41 +04:00
scrawl
e458cf1df2 Savegame: Store death counter (Fixes #1477) 2014-06-13 02:26:53 +02:00
scrawl
797134aa51 Handle activation scripts in AiActivate (Fixes #1478) 2014-06-13 02:26:52 +02:00
scrawl
a54ac579a5 Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
scrawl
be6f1fe4fe Fix a sign error 2014-06-13 02:26:52 +02:00
scrawl
91ed5183c8 Show base item value in tooltip, not real value (Fixes #1469) 2014-06-13 02:26:52 +02:00
scrawl
604d5ac000 Fix console reference label not resetting when loading save 2014-06-13 02:26:52 +02:00
mrcheko
df7213185f warning fixes 2014-06-12 23:42:33 +04:00
Marc Zinnschlag
2eebb0bf73 Merge remote-tracking branch 'scrawl/master' 2014-06-12 12:54:39 +02:00
Marc Zinnschlag
82eb13c070 Merge remote-tracking branch 'cc9cii/master' 2014-06-12 12:46:04 +02:00
cc9cii
37f0c253f6 For compiling with MSVC 2012 2014-06-12 07:04:57 +10:00
scrawl
68d6b6b2f3 Cell merge fix (reference context position was not saved correctly) 2014-06-11 21:56:10 +02:00
scrawl
41ab7329a8 Store keybindings as keycode, not keyname. Also use SDL_GetKeyName instead of a manually created map. Fixes #1202
Note: breaks compatibility with input.xml, so the filename was changed.
2014-06-11 19:47:42 +02:00
scrawl
013916fca3 Fix for broken physics in exteriors (Fixes #1446)
The wrong function was being used to check the distance between old and new positions. It took the length of the vectors into account, which makes no sense for positions. The issue was only observed in exteriors, since most interiors are relatively close to the origin.
2014-06-11 19:01:23 +02:00
scrawl
d970cc06d7 Don't play the same music track twice in a row (Fixes #746) 2014-06-11 18:11:16 +02:00
scrawl
d60df66811 Change openmw.log to boost ofstream to fix unicode path on windows (see https://github.com/OpenMW/openmw/pull/108) 2014-06-11 16:56:41 +02:00
scrawl
73be457805 Merge ESM::Cell fields by subrecord
Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.

Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
2014-06-11 16:13:33 +02:00
Marc Zinnschlag
c23e9e03fd Merge branch 'refs' 2014-06-11 11:44:43 +02:00
Marc Zinnschlag
7d1ecea20c added extended versions of revert and delete 2014-06-11 11:43:38 +02:00
Marc Zinnschlag
2faeceacfa Merge remote-tracking branch 'scrawl/master'
Conflicts:
	apps/openmw/main.cpp
2014-06-11 08:51:18 +02:00
scrawl
0f31e31088 Allow opening journal during dialogue (Fixes #1460) 2014-06-11 03:08:22 +02:00
scrawl
14a9f0ebf8 Handle Quadratic and Linear attenuation independently (Fixes #1456) 2014-06-11 02:24:17 +02:00
Emanuel Guevel
a41339da1e Write logs in log directory
The crash.log file was created in the working directory, requiring users
that had installed the game to run it with augmented privileges to be
able to create the file.
2014-06-10 23:46:49 +02:00
mrcheko
d6d9df6cec split getStartTime 2014-06-11 00:20:46 +04:00
scrawl
07d20c212b Fix crash activating quick key 1 2014-06-10 21:34:47 +02:00
scrawl
10758d6297 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
2014-06-10 19:32:49 +02:00
scrawl
7b5482f25b Fix character selection caption when there is no character in settings.cfg 2014-06-10 19:01:18 +02:00
scrawl
5a955279bb Fix main menu background showing when resizing window during load 2014-06-10 18:49:42 +02:00
scrawl
3788fb042e Implement MenuTest script instruction (Fixes #1454) 2014-06-10 18:49:42 +02:00
scrawl
6ba112619a Fix dropped items ending up inaccessible when standing in objects with no collision (Fixes #1441) 2014-06-10 18:49:42 +02:00
scrawl
2dd54dbcfc Implement ClearInfoActor script instruction (Fixes #1422) 2014-06-10 18:49:41 +02:00
scrawl
a90245147b Don't reset history when ForceGreeting is used and a dialogue window was already open for the same actor (Fixes #1423) 2014-06-10 18:46:16 +02:00
scrawl
1ed3f092c1 Implement text replacement for journal topic responses (Fixes #1429) 2014-06-10 15:42:50 +02:00
scrawl
3bf599248e CMake cleanup: Remove distribution-specific install stuff (unused) 2014-06-10 15:03:27 +02:00
scrawl
4119038f1d Remove an old workaround (Fixes #1458) 2014-06-10 14:46:44 +02:00
mrcheko
979128b2c5 Combat music; some minor combat fixes 2014-06-10 14:20:29 +04:00
scrawl
65d5311037 Revert "Don't try to show exceptions in a message box if SDL was not initialized"
According to SDL docs, "This function may be called at any time, even before SDL_Init()".

Also fixes an issue where message boxes weren't working due to SDL_Quit already having been called by ~Engine.

This reverts commit 39eea24dc3.

Conflicts:
	apps/openmw/main.cpp
2014-06-10 04:10:34 +02:00
scrawl
c0c1db4490 Don't list non-usable items in QuickKeysMenu selection (Fixes #1427) 2014-06-10 03:28:21 +02:00
scrawl
271aac3fcc Savegame dialog: Grey out buttons if no save is selected 2014-06-10 02:47:02 +02:00
scrawl
311acfa8ff Add delete button to save load menu (Fixes #1453) 2014-06-10 02:27:38 +02:00
scrawl
881ae33b74 Don't allow Creatures with no movement abilities to move (Fixes #1457) 2014-06-10 02:15:09 +02:00
scrawl
e0d6670ac4 Move video skip detection to WindowManager
Fixes a bug where skipping using Esc would not work if a mouse button had been pressed previously
2014-06-10 01:57:54 +02:00
scrawl
7721e54191 Use descriptive names for save files and character folders (Fixes #1449) 2014-06-10 00:22:00 +02:00
scrawl
e796fa2313 Add another french morrowind font workaround (Fixes #1447) 2014-06-09 22:18:53 +02:00
mrcheko
698cbba6ef old bug + comment fix 2014-06-09 23:02:06 +04:00
mrcheko
08e8dab067 merge openmw master 2014-06-09 22:37:49 +04:00
Marek Kochanowicz
8763309a1b reformatting to make code easier to read 2014-06-09 13:31:15 +02:00
Marek Kochanowicz
9ee00534b9 check if index is valid before attempting to use it 2014-06-09 13:18:17 +02:00
Marek Kochanowicz
c8458654ac correcting problems 2014-06-09 13:16:10 +02:00
Marek Kochanowicz
269a357644 Merge remote-tracking branch 'master/refs' into dialog-fix
Conflicts:
	CMakeLists.txt
	apps/opencs/CMakeLists.txt
	apps/opencs/view/world/dialoguesubview.cpp
2014-06-09 11:51:41 +02:00
Marek Kochanowicz
6f5935edb3 subview does not store row number anymore 2014-06-09 11:37:48 +02:00
Marek Kochanowicz
21a1f6f4ae working on the issue 2014-06-09 10:35:39 +02:00
Marek Kochanowicz
29231b8fc9 starting new branch 2014-06-09 10:26:53 +02:00
scrawl
1bab74a98d Fix punishment for stealing 0 value items (Fixes #1435) 2014-06-09 03:42:29 +02:00
scrawl
5488fe1ab3 Change npc training skills to prefer skills with lowest ID if skill values are the same (Fixes #1445) 2014-06-09 03:40:14 +02:00
scrawl
a3752da79f Store Always Run control state in settings 2014-06-08 19:50:39 +02:00
mrcheko
67abc60264 aiming to moving target in ranged combat ai
1) Taking into account target move vector and speed. However aiming is not
ideal, since attack strength can't be controlled directly. I did achieve
almost 100% accuracy updating it everyframe but then thought it would be
unfair, cause AI should mimic human targetting.
2) Also added in this commit func to measure real attack durations for
weapon.
2014-06-08 20:59:26 +04:00
Marc Zinnschlag
48468b7d0c some dialogue subview cleanup and start of command dispatching refactoring 2014-06-08 14:10:08 +02:00
Marc Zinnschlag
b717e3fcb8 Merge remote-tracking branch 'filkry/bug1196jumpdialog' 2014-06-08 11:25:34 +02:00
scrawl
d2dca27067 Correct wrong assertions (Fixes #1425) 2014-06-08 11:25:10 +02:00
scrawl
b9dadff5a3 Recognize DELE subrecords at the end of the record (Fixes #1414) 2014-06-08 11:22:37 +02:00
scrawl
823ccb1b3d Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
scrawl
69855097ca Fix an always true condition (Bug #1355) 2014-06-08 11:22:37 +02:00
scrawl
b470596206 Handle failed savegame file operations (Fixes #1413) 2014-06-08 11:22:37 +02:00
scrawl
2ec324c80b Consider all splash screens in the Splash folder (Fixes #1416) 2014-06-08 11:22:37 +02:00
scrawl
927ae00454 Fix code that stopped animation immediately after starting it, due to thinking it has completed (Fixes #1370) 2014-06-08 11:22:37 +02:00
slothlife
51c45796b1 Fix physics to not trigger Bullet assert in Debug
When physics attempts to move by a very small amount, precision losses
caused Bullet to trigger an assert in debug from normalizing a zero
length vector.
2014-06-07 19:26:12 -05:00
Fil Krynicki
cd693b6d37 Fixed mouse closing containers, and injection/gui test order
Called setEnabled on channels now effects whether those channels
notify listeners, rather than whether they register changes to
their controls. This was making channels get stuck on "1" when the
GUI was activated.

Also ensured GUI activity can invalidate player controls even if
that activity is closing the GUI, by re-ordering a check.

And fixed a comment.
2014-06-07 20:08:29 -04:00
Marc Zinnschlag
7ede6573eb removed more hardcoded column numbers 2014-06-07 14:39:34 +02:00
Marc Zinnschlag
302e2f8e9a fixed some proxy model problems related to column numbers 2014-06-07 14:32:12 +02:00
Marc Zinnschlag
e4a37ef709 removed some hardcoded column numbers 2014-06-07 13:06:19 +02:00
Marc Zinnschlag
85fca19fd9 replaced selection model in CommandDispatcher with a slightly slower but more robust implementation 2014-06-07 13:02:45 +02:00
Fil Krynicki
1d3a220d94 Added A_Use command to player controls. 2014-06-06 22:35:16 -04:00
Fil Krynicki
97caa1f8a4 Alternative fix strategy by checking for binding state 2014-06-06 22:25:23 -04:00
Marc Zinnschlag
f6ae967ba0 simplified Data constructor 2014-06-06 20:47:31 +02:00
Marc Zinnschlag
0668019c86 Merge remote-tracking branch 'scrawl/master' 2014-06-06 19:09:24 +02:00
scrawl
58d963d6e6 Fix warning 2014-06-06 18:43:30 +02:00
scrawl
b68a8e38cd Remove unused map 2014-06-06 15:24:06 +02:00
scrawl
54a5dba3f5 Don't reserve Pauldron parts for robes (Fixes #1396) 2014-06-06 15:20:56 +02:00
Hallfaer Tuilinn
01283f531e Fix for Bug #1409 2014-06-06 15:13:25 +02:00
scrawl
9627146bf4 Another fix for trade exploit (hopefully the last: Fixes #1408) 2014-06-06 15:08:44 +02:00
Marc Zinnschlag
c6557e1ade some UniversalId cleanup and enhancements 2014-06-06 14:25:06 +02:00
scrawl
f3cece8dec Fix alchemy allowing same item ID in different slots (Fixes #1407) 2014-06-06 14:12:50 +02:00
Marc Zinnschlag
3e0c6ec732 some general cleanup; fixed two cases of dialogue subviews that allowed creating records where they shouldn't have 2014-06-06 13:09:17 +02:00
Marc Zinnschlag
83d5f2aaeb factored out command creation from table view into a separate class 2014-06-06 12:43:21 +02:00
scrawl
40d6c8abf7 Remove horizontal messagebox layout, not used in vanilla (Fixes #1402) 2014-06-06 02:24:51 +02:00
scrawl
d442853b3e Allow opposite gender's parts as fallback (Fixes #1404) 2014-06-06 01:30:23 +02:00
scrawl
c36decb855 Fix being able to place items on top of actors (Fixes #1403) 2014-06-06 00:43:24 +02:00
scrawl
3d103f3785 Don't block hits when in hand-to-hand combat (shield not visible) 2014-06-05 22:27:46 +02:00
scrawl
0063b63ae4 Don't use armor mitigation for fall damage 2014-06-05 22:23:57 +02:00
scrawl
6db936bb3a Refactor item icon code into ItemWidget (Fixes #1391)
- Removed duplicate code
 - Fixed missing magic backgrounds during item drag&drop
 - Change background texture used for HUD icons
2014-06-05 22:13:18 +02:00
scrawl
f53e86cad9 Fix AiCombat being incorrectly added to player (Fixes #1356) 2014-06-05 21:51:57 +02:00
scrawl
1173957e56 Fix item weight displaying as 1e+3 for Stendarr's Hammer 2014-06-05 18:15:48 +02:00
scrawl
17f8b49db6 Add missing padding for item tooltip magic effects 2014-06-05 17:51:15 +02:00
scrawl
d2e98c4de1 Fix forced switch to third person on death not always working
For instance, when dying from fall damage
2014-06-05 17:21:02 +02:00
scrawl
b6e52ae8ab Fix crash when loading a savegame after dying (Fixes #1389) 2014-06-05 17:01:22 +02:00
scrawl
4e235516c3 Work around missing character in french morrowind font (Bug #1390) 2014-06-05 16:16:16 +02:00
scrawl
85c9871178 Use question mark for not found glyphs in the font 2014-06-05 16:15:47 +02:00
scrawl
cefa20bfb9 Fix not reacting to quit request while video is playing 2014-06-05 15:52:02 +02:00
scrawl
c0f1449004 Cycle with equipped items if all slots are occupied (Fixes #1395) 2014-06-05 14:54:07 +02:00
Marc Zinnschlag
1b9b275f30 fix for bug #1369 2014-06-05 13:40:37 +02:00
Marc Zinnschlag
a28a2bc2fe simplified feature management for record tables 2014-06-05 10:28:10 +02:00
Marc Zinnschlag
c4e7386770 Revert "added changed reference tracking for cells"
This reverts commit f4334da42e.
2014-06-04 21:12:23 +02:00
Marc Zinnschlag
5313862a46 Merge remote-tracking branch 'scrawl/master' 2014-06-04 15:14:29 +02:00
scrawl
00775035af Add missing hasItemHealth for lockpicks/probes (Fixes #1385) 2014-06-04 01:03:12 +02:00
scrawl
d7f3cd75ac Rewrite journal GUI topic list to use MWList 2014-06-03 16:04:18 +02:00
scrawl
17b15a6f4f Fix overlapping text in SpellWindow when the window is too small 2014-06-03 01:12:31 +02:00
scrawl
d777739425 Fix a crash on exit when projectiles were active 2014-06-03 00:44:32 +02:00
scrawl
bbc5b125ab Rewrite journal GUI quest index
- Use quest names as identifiers, not quest IDs. This ensures that quests with different IDs, but the same name (e.g. A2_4_MiloCaiusGone and A2_4_MiloGone) are merged properly, as they should.
 - Switch display from BookPage to MWList. Handles word-wrapping and scrolling properly.
 - Fixes a bug where the quest index would not be updated when opened.
2014-06-03 00:28:33 +02:00
slothlife
281d3b4c95 Fix for dereferencing past end of mGuiModes. 2014-06-02 17:21:13 -05:00
scrawl
577ed3943b Show wallpaper when loading a savegame 2014-06-02 23:26:43 +02:00
scrawl
d2ad2e0f31 Re-enable collision when an actor is resurrected 2014-06-02 20:45:25 +02:00
Marek Kochanowicz
55d451febe changes in the model (idtable) to support nested data 2014-06-02 20:41:37 +02:00
scrawl
996e49c534 Change CharacterManager to use list instead of vector
Solves a crash when deleting all savegames of a character due to mCurrent being invalidated
2014-06-02 20:24:35 +02:00
scrawl
68afac6a19 Fix large size_t being truncated to int 2014-06-02 19:47:39 +02:00
Marc Zinnschlag
f130f8535c Merge remote-tracking branch 'slothlife/cmake-fixes' 2014-06-02 19:08:15 +02:00
scrawl
8b33c087e0 Properly handle exceptions when saving the game
Add message boxes when an exception occurs while loading or saving the game
2014-06-02 14:46:41 +02:00
Emanuel Guevel
929aae6869 Silence a clang warning
warning: pointer is initialized by a temporary array, which will be destroyed at the end of the full-expression [-Waddress-of-array-temporary]
2014-06-02 10:30:44 +02:00
slothlife
20dabaead9 Fix CMake scripts to link static dependencies
Added FindDirectX scripts from Ogre so that FindOgre.cmake doesn't
fail silently to find the libraries correctly.

Modified top-level CMakelists.txt:
- Correctly set include dirs, preprocessor definitions, and add
  libraries for static Ogre plugins.
- Correctly set preprocessor definitions for static MyGUI.

Modified launcher, openmw, and opencs to link the static Ogre plugins.

Fixed FindSDL2.cmake to set a variable that contains only the SDL2
library, so that the launcher doesn't incorrectly link against
SDL2main.

Fixed FindMyGUI.cmake to correctly look for static variants.

Fixed FindOgre.cmake to set variables for DirectX plugins correctly.
2014-06-02 02:51:04 -05:00
scrawl
f6f6b5604a Fix loading a savegame when some of its content files were disabled
Fixes #1380
2014-06-01 23:11:38 +02:00
Marc Zinnschlag
538aa6607e Merge remote-tracking branch 'scrawl/master' 2014-06-01 10:25:53 +02:00
Fil Krynicki
bbb7ceab43 Merge branch 'master' into bug1196jumpdialog
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
2014-05-31 19:58:21 -04:00
Fil Krynicki
cd131e7f86 1196/1217 fix
Fixes an issue where inputs could be processed by both GUI and
gameplay systems. An enabled/disable has been added to OIS
channels, and OpenMW now disables player gameplay hotkeys when
a GUI element has focus. GUI hotkeys are left enabled.
2014-05-31 19:51:21 -04:00
scrawl
dcc0e2d105 When dialogue goodbye is forced, allow using either the red link or the goodbye button
Fixes #1373
2014-06-01 00:21:55 +02:00
scrawl
0f1b39bca4 Fix trade exploit
Using the Max Sale button it was possible to "invert" the buying/selling state.
2014-05-31 18:28:00 +02:00
scrawl
865486604f Make trade disposition changes temporary again, as in vanilla 2014-05-31 13:57:07 +02:00
scrawl
a1bdf20958 Make trade balance label editable 2014-05-31 13:53:36 +02:00
scrawl
de7fcf0beb Fix unhandled edge case in TradeItemModel with items that are able to stack, but are not currently stacked (e.g. after repairing a damaged item)
Fixes #1368
2014-05-31 13:45:47 +02:00
scrawl
16ac6e7aac Merge DialInfo objects by subrecord instead of overwriting the object
Fixes #1360
2014-05-31 13:01:11 +02:00
Rohit Nirmal
4f4a37896e Check if player's CellStore is non-NULL before configuring fog.
This prevents an assertion fail in getCell() when changing the
view distance while in the main menu.
2014-05-30 22:37:13 -05:00
Fil Krynicki
6cc6172779 Update in response to comments.
It turns out I was erroneous about problem (1) in my original commit
message. I thought that in an edge case the OpenMWGUI could both handle
the same event on the frame the GUI was closed. My test for
this was broken. So after brainstorming many possible unsatisfactory
solutions to this event handling, it's luckily not necessary!
2014-05-30 15:12:57 -04:00
scrawl
8761aa5795 Loop main menu video when it's finished playing 2014-05-30 14:28:04 +02:00
scrawl
ac77b07e29 Small fix for menu background 2014-05-30 14:28:04 +02:00
Marc Zinnschlag
f5e587f566 Merge remote-tracking branch 'puppykevin/master' 2014-05-30 11:42:19 +02:00
Marc Zinnschlag
be7f344eca Merge branch 'refs'
Conflicts:
	apps/opencs/model/doc/savingstate.cpp
	components/esm/cellref.hpp
2014-05-30 10:38:38 +02:00
Marc Zinnschlag
4778c27548 silenced two warnings 2014-05-30 10:18:05 +02:00
Marc Zinnschlag
be88168e91 Merge remote-tracking branch 'scrawl/master' 2014-05-30 10:07:18 +02:00
pvdk
fda25f385a Fixed segfault when launcher tries to reload settings on pages not yet there 2014-05-30 02:50:17 +02:00
pvdk
0cc7c06262 Ensure the launcher is not shown when the wizard is run 2014-05-30 02:41:09 +02:00
pvdk
6348af586e Fixed some problems with the launcher and the wizard 2014-05-30 02:12:48 +02:00
scrawl
b81c7d05c6 Remove CG shaders from settings window (not fully supported on non-nvidia cards, amd profiles have an instruction limit making them useless)
Can still be used by editing the config file, however.
2014-05-29 23:16:36 +02:00
pvdk
a390dde818 Fixed importing configurations of existing installations 2014-05-29 21:17:49 +02:00
pvdk
2a6a26c0d0 Minor fixes 2014-05-29 21:02:06 +02:00
pvdk
88064f4946 Fix for MOC error due to Boost includes 2014-05-29 20:35:07 +02:00
Marc Zinnschlag
2f56b11530 Merge remote-tracking branch 'digmaster/master' 2014-05-29 18:57:16 +02:00
scrawl
6a882e1e8d Don't show hidden factions in StatsWindow (e.g. Nerevarine) 2014-05-29 18:09:04 +02:00
Marc Zinnschlag
ae50632774 implemented cell and reference saving int OpenCS 2014-05-29 18:08:40 +02:00
pvdk
5af12d193a Cleaned up old wizard stuff from launcher 2014-05-29 17:57:41 +02:00
scrawl
3b3b53d665 Support animated main menus (menu_background.bik)
Closes #1362
2014-05-29 17:24:25 +02:00
scrawl
a6788cfb0e Support lights that do not have a model (Fixes #1361) 2014-05-29 16:44:50 +02:00
pvdk
38d825b004 Merge remote-tracking branch 'upstream/master' into wizard
Conflicts:
	CMakeLists.txt
	apps/launcher/maindialog.cpp
2014-05-29 16:42:16 +02:00
scrawl
95b3026c7e Fix cells being listed twice in console autocompletion when using --skip-menu=0 and loading a game 2014-05-29 16:34:05 +02:00
Digmaster
03d7137655 Fixes issue with pressing f1 in QuickKey menu, removed transparency in GoodBye button 2014-05-29 06:19:25 -04:00
Digmaster
a5cfa8a049 Removes add behavior when pressing escape while waiting. 2014-05-29 01:52:41 -04:00
scrawl
c6a4506ac2 Make console error prefix slightly less technical (see https://bugs.openmw.org/issues/1194#note-2) 2014-05-28 22:35:36 +02:00
Kevin Poitra
8516b837ff Revert "Started implementing sound time tracking so we can have NPCs' mouths move as they talk."
This reverts commit b897080156.
2014-05-28 15:04:35 -05:00
scrawl
41a04b9c65 Slightly adjust menu button position 2014-05-28 21:50:08 +02:00
scrawl
e9ab7c85c6 Fix exception when there are spaces in INI-imported color settings 2014-05-28 21:29:09 +02:00
Kevin Poitra
3f00f00426 Remove some debug code. 2014-05-28 14:20:04 -05:00
scrawl
18e24a2007 Fix old savegames causing the save list to not fill properly (Error in framelistener: Object '$dynamic0' not found)
Fixes #1357
2014-05-28 21:08:20 +02:00
Kevin Poitra
16a6edbd0e Fix a possible crash due to a null pointer. 2014-05-28 12:58:45 -05:00
Marc Zinnschlag
f112c78858 Merge remote-tracking branch 'scrawl/master' 2014-05-28 19:47:36 +02:00
Kevin Poitra
251df73407 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-05-28 12:29:40 -05:00
Kevin Poitra
b897080156 Started implementing sound time tracking so we can have NPCs' mouths move as they talk. 2014-05-28 12:26:35 -05:00
scrawl
e68600eda2 Make Activate instruction work properly even when onActivate was not called in the same frame.
There are two major differences to the old implementation:
 - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
 - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.

Fixes #1166 and #1346.
2014-05-28 19:23:50 +02:00
scrawl
42ea43c3d1 Fix container scripts not getting removed properly on cell change
Broken by f99eda1a54
2014-05-28 18:45:07 +02:00
Marc Zinnschlag
bb011f278e Merge remote-tracking branch 'cc9cii/master' 2014-05-28 14:45:57 +02:00
scrawl
56ff399f30 Say attack voiced dialogue *after* the target is set up
Required for the CreatureTargetted filter to function properly
2014-05-28 13:59:31 +02:00
cc9cii
bbe77d656a Minor fixes from static analysis. 2014-05-28 21:15:50 +10:00
Arthur Moore
9be219beba Fixes Bug #1348 "Evidence Chest unlocking when arrested." 2014-05-27 22:09:37 -04:00
Marc Zinnschlag
be39395ce7 Merge remote-tracking branch 'scrawl/master' 2014-05-27 21:09:24 +02:00
Digmaster
033f1850f9 Fixed crass on character creation, allowed some character creation windows to be Esc-able 2014-05-27 14:30:26 -04:00
Digmaster
060a50f94a Fixed issue with QuickKeyMenu and ItemSelectionDialog 2014-05-27 13:50:24 -04:00
Fil Krynicki
91f4967614 Fix for bug 1196.
This bug would cause the player to jump when jump was assigned to
Space and they closed a dialog with Space. I tested vanilla
MW for behaviour and found that Jump was the only basic input which
MW does not allow when closing dialogs (i.e. if Space is assigned to
move forward, MW will move you forward after closing the dialog).

There were two reasons for the bug:
1) OpenMW GUI does not consume UI events
2) Jump occurs so long as key is down (not only on first key down)

To minimally fix the bug, I made it so that keypress events can be
consumed by the GUI and not passed along to the player control
input manager (1). However, if the player holds space, they will still
jump (as the subsequent key held events will be captured and cause
a jump).

Unfortunately, there is no idiomatic way that I could find in the
OpenMW input manager to perform events only on key down. Instead,
I introduced a variable which tracks whether the jump key has been
pressed for the first time within the current frame (2).

Note: I was initially concerned that limiting the jump event to
KeyDown and not Key Hold would cause issues with swimming,
levitating, or variable height jumping. However, after a bunch
of testing in vanilla MW and exploration of the OpenMW codebase
I could find nothing suggesting the need to capture the jump
key being held.
2014-05-27 13:12:27 -04:00
scrawl
0b45a9e6b2 Fix case folding for faction reaction from ESX records 2014-05-27 19:02:48 +02:00
scrawl
2b15b85af1 Fix position adjustment not working properly for rotated objects 2014-05-27 17:58:18 +02:00
scrawl
2fe86f2b85 Consider hit normal for item drop test (Fixes #995) 2014-05-27 17:39:04 +02:00
scrawl
f476aa4ade Remove MyGUI color codes when copying to system clipboard 2014-05-27 17:07:14 +02:00
scrawl
49a6579d3a Fixed esmtool 2014-05-27 15:37:04 +02:00
scrawl
3e2eed9269 Implement getFactionReaction function
Strange bug when using value != 0 for the garbage argument?
2014-05-27 15:23:22 +02:00
scrawl
e266c39c5d Implement modFactionReaction instruction (Closes #1347) 2014-05-27 14:54:29 +02:00
Marek Kochanowicz
6720d85a04 fixed compilation, thanks greye 2014-05-27 14:50:21 +02:00
Marc Zinnschlag
27c795483b Merge remote-tracking branch 'ace/win-build-fix' 2014-05-27 14:32:20 +02:00
Marek Kochanowicz
41db48720d does not compile 2014-05-27 14:01:15 +02:00
scrawl
578adb4ef6 PcJoinFaction and friends: make sure the given faction exists 2014-05-27 13:54:25 +02:00
Alexander "Ace" Olofsson
d3357cc279 The MSVC linker is really pedantic with this.
Functions compiled as taking a class can't be linked with functions giving a struct, because of the name mangling I'm guessing...

unresolved external symbol "protected: void __thiscall MWWorld::LiveCellRefBase::loadImp(class ESM::ObjectState const &)" (?loadImp@LiveCellRefBase@MWWorld@@IAEXABVObjectState@ESM@@@Z)
2014-05-27 13:27:18 +02:00
Marc Zinnschlag
1665822224 Merge remote-tracking branch 'puppykevin/master' 2014-05-27 12:42:48 +02:00
Marc Zinnschlag
e0ba9a4bf2 added reference collection stage to saving operation (preparation for cell saving) 2014-05-27 12:39:26 +02:00
Digmaster
2b3b11d848 Give access to the main menu when at a choice in dialogue 2014-05-27 05:33:25 -04:00
Digmaster
ee7b5fa5c2 Fixed crash when Esc-ing out of Save "are you sure" dialog. 2014-05-27 04:38:13 -04:00
Digmaster
e0356cf89d Added support to close modal windows with Esc 2014-05-27 03:00:31 -04:00
Kevin Poitra
beba58268c Fix a typo within the launcher. Fixes bug #1058. 2014-05-27 01:47:57 -05:00
Marc Zinnschlag
9e21da9636 Merge remote-tracking branch 'scrawl/master' 2014-05-27 08:34:54 +02:00
Digmaster
e0d55116a4 Dims and disabled Goodbye button in dialogs when unavailable. 2014-05-27 00:30:37 -04:00
Digmaster
79d0ed64d9 Undo some changes I made in the past that shouldn't exist 2014-05-26 23:31:40 -04:00
Digmaster
1ca921d6e2 Merge remote-tracking branch 'upstream/master' 2014-05-26 23:26:23 -04:00
Digmaster
e3e51324a4 Esc button exits all non-modal GUI windows 2014-05-26 23:13:37 -04:00
scrawl
cf68f6da96 Fix ESX dependencies not being checked except for the first one 2014-05-27 00:06:34 +02:00
scrawl
4caa8c5cca Fix offset to accumulation root not being cleared when adding an animation state with startpoint=1.f (observed with death animations) 2014-05-26 20:52:38 +02:00
scrawl
5660f283dd Fix actor models incorrectly being rotated on X/Y axes 2014-05-26 20:52:38 +02:00
scrawl
0966755a0c Store death animation index in CreatureStats 2014-05-26 20:52:32 +02:00
Marc Zinnschlag
3937cfcd8b Merge remote-tracking branch 'scrawl/master' 2014-05-26 19:02:13 +02:00
scrawl
3cd835e61a Fix bsa file loading not being case insensitive (Fixes #1178) 2014-05-26 17:34:36 +02:00
scrawl
f629307f60 Fix frame delay for sound listener position (Fixes #1180) 2014-05-26 16:43:19 +02:00
scrawl
bfd91c0681 Fix potential NpcStats overwriting issue 2014-05-26 12:31:08 +02:00
Marc Zinnschlag
4aab4bae65 minor cleanup and silenced a warning 2014-05-26 10:14:24 +02:00
Marc Zinnschlag
f0d0a31a19 Merge remote-tracking branch 'mrcheko/master' 2014-05-26 10:08:40 +02:00
Thomas
7697b9e868 Ensures nothing bad will happen if we try to lock a door that never had a lock level 2014-05-26 01:48:24 -04:00
Thomas
b3ffd5b868 Fix for bug Bug #1098 2014-05-26 01:42:11 -04:00
mrcheko
8fa7fcdbee fix bug http://bugs.openmw.org/issues/1335 (1304 as well)
though fish detects if actor is swimming, but in MW it attacks even if
the player is knee-deep in water
2014-05-25 21:03:37 +04:00
Marek Kochanowicz
befc7a4078 adding column for the content of the container 2014-05-25 17:02:40 +02:00
scrawl
10d835a55c Some more missing isInCell checks 2014-05-25 15:07:35 +02:00
scrawl
f3ba31de2d Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwscript/cellextensions.cpp
2014-05-25 14:58:47 +02:00
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Marc Zinnschlag
130af28fa5 Merge remote-tracking branch 'cc9cii/master'
Conflicts:
	apps/openmw/mwrender/videoplayer.cpp
2014-05-25 12:07:09 +02:00
Marc Zinnschlag
ff15601a4c Merge branch 'openmw-30' 2014-05-25 11:55:25 +02:00
mrcheko
c62187bd55 fix bug at http://bugs.openmw.org/issues/1155
Though it still can happen sometimes but not in such stupid manner.
2014-05-25 13:31:46 +04:00
cc9cii
d2794165ba Disable binkaudio sound for FFmpeg libavocdec versions below 54.55.xxx (Windows x64) and 54.10.xxx (Windows 32bit). Later versions are all allowed, but due to sample formats there will be no sound and this message will be shown on the console "Sound Error: Unsupported sample format: fltp" 2014-05-25 18:56:50 +10:00
mrcheko
559c772906 Merge remote-tracking branch 'upstream/master' 2014-05-25 10:21:54 +04:00
cc9cii
4f94a31b54 Fix crash starting a new game. 2014-05-25 07:50:19 +10:00
mrcheko
56881cb7c9 fix bugs in aisequence::execute 2014-05-24 23:05:30 +04:00
scrawl
a05c8fd3ce Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
scrawl
1d8da95756 Warning fix 2014-05-24 14:47:51 +02:00
scrawl
08cf58204f Merge branch 'master' of github.com:scrawl/openmw 2014-05-23 16:45:28 +02:00
scrawl
f09c8ddc9e Remove a pointless assert 2014-05-23 16:44:51 +02:00
scrawl
a7d525245c Fix missing include 2014-05-23 16:07:02 +02:00
Scott Howard
c9011f707f missing #include <iostream> in mwiniimporter
missing #include <iostream> in mwiniimporter/main.cpp
2014-05-23 08:41:49 -04:00
cc9cii
367acd9676 Enable video but without sound. 2014-05-23 21:55:47 +10:00
cc9cii
3718847ffc Disable video for Windows until the crash issues are fixed. 2014-05-23 21:07:01 +10:00
Marc Zinnschlag
f4334da42e added changed reference tracking for cells 2014-05-23 09:32:34 +02:00
scrawl
b47b2b84f3 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwdialogue/filter.cpp
	apps/openmw/mwgui/waitdialog.cpp
2014-05-23 08:39:48 +02:00
Marc Zinnschlag
6ac700a501 Merge remote-tracking branch 'potatoesmaster/getClass' 2014-05-23 08:00:52 +02:00
Marc Zinnschlag
244eb11651 Merge remote-tracking branch 'greye/widechar' 2014-05-23 07:48:26 +02:00
scrawl
a2f156be8e Prevent magic bolts from colliding with their caster 2014-05-22 23:34:32 +02:00
scrawl
df8e095c83 Small cleanup 2014-05-22 23:27:54 +02:00
Emanuel Guevel
1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
Emanuel Guevel
20cfdd4b43 Move LiveCellRefBase ctor where it belongs to 2014-05-22 20:50:00 +02:00
scrawl
cba50c7338 Optimize ManualRef: look up correct Store instead of searching 2014-05-22 15:46:35 +02:00
scrawl
4b5f02f644 Remove useless throwing of exception 2014-05-22 15:29:36 +02:00
greye
663d5c314e be more verbose on change reasons 2014-05-22 16:35:57 +04:00
greye
8f9091550e require boost::locale only on Windows 2014-05-22 15:42:47 +04:00
scrawl
3380e1e1c5 Fix ShouldAttack filter
This makes NPCs exit dialogue properly when they should attack as a result of taunting actions.
2014-05-22 12:20:25 +02:00
scrawl
c6c254d279 Do not trigger levelup if rest was interrupted 2014-05-22 11:08:36 +02:00
scrawl
18bba6bcec Fix layout glitch when autosaving 2014-05-22 11:03:45 +02:00
greye
cb598f0455 the same for data-local entry 2014-05-22 01:13:27 +04:00
greye
28b59f4008 process paths as UTF-8 in launcher 2014-05-22 01:08:03 +04:00
scrawl
cf07d2ab93 Fix swapped position of Save and Load menu buttons 2014-05-21 16:38:50 +02:00
scrawl
f812746010 Auto-select first save in load dialog 2014-05-21 16:36:55 +02:00
scrawl
3a7e2f8bb5 Allow invoking Journal instruction with non-existing index
This is used by the MG_EscortScholar1 quest.
2014-05-21 14:18:14 +02:00
greye
8b94e31062 try to set relative path to resources 2014-05-21 15:39:58 +04:00
scrawl
2f6d400c62 Merge branch 'master' of https://github.com/OpenMW/openmw into newgame 2014-05-21 10:41:03 +02:00
scrawl
b39b572c5a Moved mStartupScript to World, so that it is executed for a New game 2014-05-21 09:25:45 +02:00
scrawl
9fe505c8fa Only run --script-run commands when bypassing the menu
Running them while no game is started yet is dangerous, and also leaves bits and pieces of state (e.g. in LocalScripts for scripted items added to inventory) that will not get cleaned up properly when a game is loaded (since when no game was previously running, no cleanup is performed). As a result, dangling MWWorld::Ptrs were left in LocalScripts.
2014-05-20 18:35:17 +02:00
scrawl
abd6b6ab33 Fix not returning to main menu on failed loads when using quickload 2014-05-20 17:11:26 +02:00
scrawl
7ab98f0c6f Clear choices when dialogue starts
This is usually not needed, because it is not possible to exit dialogue while in a choice. However you can still exit dialogue by loading a different savegame.
2014-05-20 16:57:38 +02:00
greye
b728a919a2 write dependency on boost::locale to CMake files 2014-05-20 12:59:58 +04:00
scrawl
220ab86eca Simplify new game movie player 2014-05-20 10:07:08 +02:00
Marc Zinnschlag
e0b6bf6aeb implemented reference record deleting 2014-05-20 09:28:18 +02:00
Marc Zinnschlag
d8440e1fdc implemented reference record merging 2014-05-20 09:02:22 +02:00
greye
9dbe3f21d9 keep non-const signature for argv after conversion 2014-05-20 10:42:21 +04:00
greye
130349e0cd open files in binary mode when necessary 2014-05-20 08:14:29 +04:00
Marc Zinnschlag
58afa58549 Merge remote-tracking branch 'mrcheko/master' 2014-05-19 22:07:32 +02:00
mrcheko
638df221a6 memory leak fix 2014-05-19 23:29:35 +04:00
greye
20527e0bd4 use boost::filesystem instead of boost::iostreams 2014-05-19 16:56:41 +04:00
scrawl
6bd0bbb8df Do not load (0,0) on new game 2014-05-19 14:09:16 +02:00
greye
db16bb8983 fix OpenCS saving to Unicode path destination 2014-05-19 15:52:19 +04:00
greye
9c6224c74d fix saving to Unicode path destination 2014-05-19 15:43:25 +04:00
scrawl
6f03694d50 Fixes #1334: Only unequip item if the sell/drag action is actually successful 2014-05-19 08:03:55 +02:00
Marc Zinnschlag
7c149e98e0 Merge branch 'openmw-30' 2014-05-18 22:38:52 +02:00
Marc Zinnschlag
37f1a49352 Merge remote-tracking branch 'mrcheko/master' 2014-05-18 22:36:40 +02:00
mrcheko
fa14df62b7 fix crash on disappeared target 2014-05-18 23:15:22 +04:00
Marc Zinnschlag
aa05acd26e Merge remote-tracking branch 'scrawl/master' 2014-05-18 18:50:18 +02:00
Marc Zinnschlag
56c4367c1a Merge remote-tracking branch 'mrcheko/master' 2014-05-18 18:42:23 +02:00
mrcheko
e1249f6a31 actor handle and id confusing fix 2014-05-18 20:13:46 +04:00
scrawl
a87b64d2da Fix some ancient code 2014-05-18 16:34:58 +02:00
scrawl
1677fcf324 Dialogue merging 2014-05-18 15:25:16 +02:00
mrcheko
66307dd889 travis fix #3 :( 2014-05-18 16:10:14 +04:00
mrcheko
74697f8116 travis fix #2 2014-05-18 15:41:15 +04:00
scrawl
5b76c0893a Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	components/esm/inventorystate.hpp
2014-05-18 12:55:43 +02:00
greye
e02b04536f fix most vexing parse issue 2014-05-18 14:55:05 +04:00
greye
a22ec223d8 open fstreams from boost::filesystem::path, vol.1 2014-05-18 14:55:05 +04:00
greye
18b3cfebdb fix importer crash on empty lines (thanks to Ace) 2014-05-18 14:55:05 +04:00
greye
b4950509bc use converted widechars in ini importer 2014-05-18 14:55:05 +04:00
greye
cd990a665a create QString from utf-8 when expected 2014-05-18 14:55:05 +04:00
scrawl
a872c9f83a Feature #1323: handle restocking levelled items 2014-05-18 12:53:21 +02:00
mrcheko
69c1eb28c5 travis compile fix 2014-05-18 14:39:04 +04:00
scrawl
90ec19c3ac Remove unneeded MWScrollView 2014-05-18 10:30:03 +02:00
scrawl
150b920ef1 Fix long journal entries not being displayed 2014-05-18 10:14:03 +02:00
scrawl
5fc2b1a41b Allow setting a journal index even if there's no related journal entry
This is used by the MV_SlaveMule quest.
2014-05-18 07:39:16 +02:00
scrawl
e1458453f3 Fix "unknown info ID" exceptions when a dialogue response is from the Info Refusal group
Could be observed in TG_OverduePayments quest when talking to Trasteve about Dwemer Artifacts.

Info Refusal responses are not specific to any particular topic, so they should not be added to the journal. Trying to do so anyway will cause "unknown id" exceptions because MWDialogue::Entry expects the infoId to be from the Dialogue for the supplied topic.
2014-05-18 06:52:15 +02:00
cc9cii
12dc5cf4ea Bug #1303 - resolves the bug by tweaking the slope constant (the value 49 was selected to mimic vanilla behaviour for a low level character exploring Seyda Neen). The feature to vary the climbable angle based on acrobatics is still to be implemented. 2014-05-18 12:05:08 +10:00
mrcheko
aa5647b45e merge master, resolve conflicts 2014-05-17 19:20:57 +04:00
cc9cii
8971db8962 SceneWidget windowHandle fix for Windows. 2014-05-17 23:53:33 +10:00
scrawl
b4ed828e21 Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
Marc Zinnschlag
f7c89015f9 Merge remote-tracking branch 'scrawl/master' 2014-05-17 11:50:31 +02:00
scrawl
ae66d28c87 Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
scrawl
92c5bb56e0 Un-reverted actorId for AiPursue 2014-05-17 05:34:54 +02:00
scrawl
e266aff561 Savegame: store projectiles 2014-05-17 05:24:32 +02:00
scrawl
9adb990143 Fix potentially unsafe use of MWWorld::Ptr 2014-05-17 02:52:24 +02:00
scrawl
e5a21aca53 Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
scrawl
18852c09d0 Manually re-added AiCombat portion of actorid changes. This is the only one that really matters, and will not suffer from the infinite recursion because it's not included in AiSequence::fill. 2014-05-16 12:28:23 +02:00
scrawl
36d9ae17cc Revert "Change all AI packages (except AiActivate) to use ActorIds"
Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)

This reverts commit 2e9985c1a3.
2014-05-16 12:11:34 +02:00
scrawl
028e00c98f Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
scrawl
868e38a07c Fix Assault crimes being reported when striking in self-defense
Last missing fix for Bug #1134.
2014-05-16 08:32:00 +02:00
scrawl
940a434479 Use ItemModel for moving items from a container to the world
Fixes owner not resetting when moving an item from a corpse to the world.
2014-05-16 03:19:38 +02:00
scrawl
d70306382e Don't create the player object until the game starts
Fixes a crash introduced in e591d23 when using --skip-menu=0.
2014-05-16 00:58:12 +02:00
mrcheko
5be37f04ef Feature 1314: make npc fight creatures 2014-05-16 00:03:48 +04:00
scrawl
b3735981d6 Remove unused file_finder 2014-05-15 21:36:24 +02:00
Marc Zinnschlag
3b2ba4f6cd Merge remote-tracking branch 'scrawl/master' 2014-05-15 14:25:36 +02:00
scrawl
0bc33fa86a Revert "AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)"
Apparently not working for AiCombat due to its higher getPriority(). What should we do here?

This reverts commit a6e1d7ffd6.
2014-05-15 10:14:47 +02:00
scrawl
b16d444f0f Fix never clearing graveyard. Oops 2014-05-15 10:05:35 +02:00
scrawl
6de7e16550 Fix searchPtrViaActorId not skipping over deleted references
Fixes an issue when an actor has moved cell: searchPtrViaActorId would randomly return the deleted Ptr from the old cell.
2014-05-15 09:57:09 +02:00
scrawl
b6a7aee42e Fix player not being allowed to use his own items 2014-05-15 09:54:10 +02:00
scrawl
eb40032bde Fix item owner not resetting when dragging an item from a corpse to the player avatar 2014-05-15 09:54:10 +02:00
scrawl
bac4d875df Fix a potential exploit that made it possible to reset the owner of any item 2014-05-15 09:54:10 +02:00
scrawl
a6e1d7ffd6 AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor) 2014-05-15 09:54:10 +02:00
scrawl
2e9985c1a3 Change all AI packages (except AiActivate) to use ActorIds
More robust in case the target changes cell or there are multiple targets with the same RefId
2014-05-15 09:54:10 +02:00
scrawl
2f13a17a39 Add some more safety checks to spellcasting 2014-05-15 09:54:10 +02:00
scrawl
f2c193ce3d Fix searching the player's actorId 2014-05-15 09:54:10 +02:00
scrawl
a609dc5674 Fix exception when getting hit by a trap 2014-05-15 09:54:10 +02:00
scrawl
a76e391ad0 Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
scrawl
37b9d2fb0c Fix a wrong use of reference that causes potential crash 2014-05-15 09:54:10 +02:00
scrawl
471bbd0021 Savegame: store levelled creature state and move to actorIds
(Closes #1332)
2014-05-15 09:54:04 +02:00
Marc Zinnschlag
d08869a25d Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
Conflicts:
	apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
slothlife
f33559fead Fixes for MSVC warnings, less overall changes
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
scrawl
9b67fcc4d7 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-05-14 23:54:25 +02:00
scrawl
9052cc4a57 Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
Marc Zinnschlag
2116f16289 Merge remote-tracking branch 'digmaster/master' 2014-05-14 21:16:24 +02:00
Thomas
d2aada95b4 Fixed AiPursue by fixing underlying issue is Pathto() 2014-05-14 14:11:34 -04:00
Thomas
2425d2c2ab Added stuck mitigation for AiAvoidDoor 2014-05-14 13:38:10 -04:00
Marc Zinnschlag
c2ea92b93a Merge remote-tracking branch 'sirherrbatka/Feature#1274' 2014-05-14 14:41:04 +02:00
Marek Kochanowicz
3439900239 ignore all drops that will not create usefull filter 2014-05-14 11:56:23 +02:00
Thomas
993ef1be43 Actor avoiding door asks all surrounding actors to do the same. 2014-05-14 04:05:18 -04:00
scrawl
1141c1f3f2 Change projectiles to use actorIds 2014-05-14 09:48:16 +02:00
scrawl
61187c2fef Savegame: store actorIds 2014-05-14 09:47:49 +02:00
Thomas
cbcf0f6039 Changed AiEScort to use new PathTo function 2014-05-14 01:44:11 -04:00
scrawl
dfacf8c044 Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
scrawl
67e942e733 Bug #869: Some fixes to the previous fix 2014-05-14 07:13:12 +02:00
slothlife
c160a04ede Revert "Fixes for warnings when building with MSVC"
This reverts commit 46eb20b98c.
2014-05-14 00:03:30 -05:00
scrawl
7697ab37e0 Fixes #1129: Change summoned creatures to use ActorId
Gracefully handles summoned creatures that are left behind in inactive cells.
2014-05-14 06:37:31 +02:00
Thomas
7cd4c93fa4 Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
scrawl
99b4bc721b Don't attempt to inflict spells on dead actors 2014-05-14 05:37:53 +02:00