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1500 commits

Author SHA1 Message Date
scrawl
d2ef0d362c Implement vanilla distance threshold for AI processing (Bug #1876) 2014-09-09 01:52:48 +02:00
scrawl
780a48cd1e Don't greet dead actors in AiWander 2014-09-09 00:43:12 +02:00
scrawl
a9847c9453 Fix creature attacking flag not being reset after the attack starts (Fixes #1889) 2014-09-09 00:27:25 +02:00
scrawl
adbc50366b Use random attack strength for creatures (Bug #1876)
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.

This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
2014-09-07 18:55:59 +02:00
scrawl
31b31115af Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody) 2014-09-07 18:55:59 +02:00
MiroslavR
931e778b4d Initialize mHasMovedInXY in CharacterController 2014-09-06 21:31:48 +02:00
MiroslavR
007404e17f Merge branch 'master' of github.com:OpenMW/openmw 2014-09-06 14:54:59 +02:00
MiroslavR
b1a449a0b9 Fix wolfrun sound playing all the time when running is default 2014-09-06 05:52:47 +02:00
MiroslavR
c1cc66985d Werewolf: only NPCs should have modified fight and react to your transformation 2014-09-06 03:09:11 +02:00
scrawl
282c93ccc5 Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
MiroslavR
9e0d5dc28a Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death 2014-09-05 01:58:57 +02:00
scrawl
628d57f18c Merge branch 'master' of https://github.com/OpenMW/openmw 2014-09-03 04:55:24 +02:00
scrawl
84a0d064cd Fall back to regular death animation if deathknockdown/deathknockout don't exist (Fixes #1870) 2014-09-02 15:14:23 +02:00
Marc Zinnschlag
4894699eba Merge remote-tracking branch 'scrawl/master' 2014-09-02 09:04:19 +02:00
MiroslavR
7dfba0ae30 Followers with high fight should not engage in combat with the player 2014-09-01 03:43:53 +02:00
scrawl
9caff1d800 Don't say Idle voices when player is not in LOS (Fixes #1436) 2014-09-01 02:21:54 +02:00
scrawl
0da4757ee6 Merge branch 'master' of github.com:scrawl/openmw 2014-09-01 02:04:18 +02:00
Corporama
ccca6db865 Compile fixes for Linux 2014-08-30 23:11:09 +02:00
scrawl
9d6ca9066f Fix summoned creatures not following for non-player summoners 2014-08-30 18:48:28 +02:00
scrawl
180a831e96 Fix typo in combat distance 2014-08-30 18:38:24 +02:00
scrawl
58945c557a Add sound for casting enchanted item with insufficent charge (Fixes #1857) 2014-08-30 02:47:35 +02:00
scrawl
a62e40f4ed Add situational AI use of Feather, Dispel and Cure effects 2014-08-29 17:58:32 +02:00
cc9cii
fa0352cd75 fix typo 2014-08-29 10:47:44 +10:00
cc9cii
961b4f0142 Suppress a warning. 2014-08-29 07:48:52 +10:00
scrawl
0be1ac1343 Enable casting of NoMagnitude effects in AI (e.g. summoned creatures) 2014-08-28 21:37:18 +02:00
scrawl
feeb740497 Fix bone not found exception for golden saint spellcasting 2014-08-28 17:02:11 +02:00
scrawl
0f43592237 Another invalid iterator fix 2014-08-28 16:47:54 +02:00
scrawl
f91d639782 Add missing soul trap sound (Fixes #1855) 2014-08-28 16:30:42 +02:00
scrawl
253036abee Play VFX_Soul_Trap on successful soul trap 2014-08-28 02:55:36 +02:00
scrawl
f8f4d2dfdb Another invalid iterator fix 2014-08-28 02:14:30 +02:00
scrawl
1a98f8ca93 Invalid iterator fix 2014-08-28 02:09:00 +02:00
scrawl
2e623bac5a Don't attempt to use broken weapons in AI 2014-08-28 02:01:41 +02:00
scrawl
0bdc1b243a Consider weapon ammunition in combat AI (Fixes #1576) 2014-08-28 01:54:32 +02:00
scrawl
0fe9612afb Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
2014-08-28 00:55:37 +02:00
scrawl
fc7ed05da8 Knock out actors when fatigue base is 0 (Fixes #1847) 2014-08-26 03:02:06 +02:00
scrawl
854491ac15 Don't treat actors as following if another non-combat AiPackage precedes (Fixes #1843) 2014-08-26 02:09:23 +02:00
scrawl
7714192e28 Remove wrong comment 2014-08-26 02:09:23 +02:00
MiroslavR
fc789265e2 Spells that always succeed should not increase your skill when you cast them 2014-08-24 20:36:31 +02:00
Marc Zinnschlag
d024c1a93f Merge remote-tracking branch 'scrawl/master' 2014-08-24 09:14:17 +02:00
scrawl
c5c822ecba Use Chop attack when walking diagonally (Fixes #1729) 2014-08-24 02:38:00 +02:00
scrawl
e0e4cbbb41 Implement Light magic effect (Fixes #1122) 2014-08-24 02:37:59 +02:00
scrawl
3dbe17b6ed Terminate AiPursue when target dies (Fixes #1836) 2014-08-24 02:37:59 +02:00
MiroslavR
85aa237baf Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
MiroslavR
2cbe17ca0a Make Spells::mCorprusSpells private 2014-08-20 12:40:38 +02:00
MiroslavR
26732bc228 Purge blight should not remove corprus 2014-08-19 22:13:37 +02:00
MiroslavR
96e7ff666d Implement saving/loading of corprus stats, remove redundant code 2014-08-19 03:17:31 +02:00
MiroslavR
3722c7adc3 Initial work on implementing corprus worsening effect 2014-08-18 15:33:12 +02:00
scrawl
9b38888ac9 Add missing AiFollow ActorId initialization (Fixes #1818) 2014-08-17 17:01:04 +02:00
scrawl
bcc79919a7 Fix fortified skill not immediately updating on changing equipment 2014-08-17 05:42:52 +02:00
scrawl
360c7f863c Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
scrawl
2db50da8dd Implement magic effect script instructions (Feature #1489) 2014-08-17 05:09:14 +02:00
scrawl
d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
scrawl
084cc857d4 Update magic effects when changing equipment (Fixes #1646) 2014-08-15 01:13:38 +02:00
scrawl
1bb82c710c Fix use of uninitialized memory in AiWander::init 2014-08-14 18:55:54 +02:00
scrawl
061c7813f6 AiFollow: return from execute() if target is not player (Fixes #1637) 2014-08-14 02:14:13 +02:00
scrawl
f8010c09fe Adjust combat engagement of following actors (Fixes #1810) 2014-08-14 02:13:55 +02:00
scrawl
d649c19790 Cache ActorId in AiFollow::getTarget (Fixes #1804) 2014-08-13 16:00:32 +02:00
scrawl
8ae6796b2f Play creature movement animation without scaling if a fallback is used (Fixes #1797) 2014-08-13 01:53:56 +02:00
scrawl
8866b5f860 Fix maximum magicka calculation (Fixes #1795) 2014-08-11 19:07:14 +02:00
scrawl
34847baa54 Disable head animations for dead actors (Fixes #1781) 2014-08-11 05:00:13 +02:00
scrawl
98bc4618cb AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 2014-08-11 04:21:04 +02:00
scrawl
fcd2a9e4d5 Don't set magic effects for dead actors (Fixes #1783) 2014-08-10 23:52:32 +02:00
scrawl
4138c3e966 Reuse health of previous level rather than recalculating initial health (Fixes #1787) 2014-08-10 17:09:14 +02:00
scrawl
a731ec3587 Remove summoned creature and its effect when it is killed (Fixes #1341) 2014-08-08 15:46:32 +02:00
scrawl
22d7d8a466 Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
scrawl
2bfcec53bf Don't show sMagicInvalidTarget for soultrap on NPCs (Fixes #1762)
Note the message was accurate, since NPCs can't be soultrapped. Maybe vanilla doesn't show it to not spam the screen with message boxes when attacking with a "soultrap on strike" weapon...
2014-08-06 20:13:58 +02:00
scrawl
a9a7a7ec73 Use Modified attribute values to derive magicka and fatigue (Fixes #1760) 2014-08-06 20:13:58 +02:00
scrawl
1fc424ce30 Make sure player doesn't get any AI packages (Bug #1749) 2014-08-06 20:13:57 +02:00
Marc Zinnschlag
33c36bf0df Merge remote-tracking branch 'scrawl/master' 2014-08-03 22:23:48 +02:00
scrawl
639ae7e06c Implement friendly hits on followers (Fixes #1139) 2014-08-03 16:24:16 +02:00
scrawl
2d74388a76 Don't report crime if we are in combat with the victim 2014-08-03 16:24:16 +02:00
scrawl
216ebac2e9 Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
Marc Zinnschlag
dbf5613d8c cleanup 2014-08-03 09:28:44 +02:00
Digmaster
a32ab842ae Added ForceJump/ForceMoveJump commands 2014-08-02 22:42:40 -07:00
scrawl
175cc98e64 Make magic effects with no corresponding resistance attribute unresistable (Fixes #1727) 2014-07-31 01:14:44 +02:00
scrawl
78bd516ab4 Show sMagicInvalidTarget for an invalid soultrap target (Fixes #1728) 2014-07-30 15:26:10 +02:00
Michał Ściubidło
f754e06be9 Fix for bug 1685 2014-07-30 07:47:09 +01:00
scrawl
45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-07-29 19:35:44 +02:00
Michał Ściubidło
bd3729a6cb Add grace periods for player greeting.
Add delay for NPC greating. NPC ignores greeted player after some time.
Fixes bug 1503.
2014-07-28 23:45:26 +01:00
Michał Ściubidło
d47bfbe69c Implement AI greeting states.
Greeting consist of 3 phases:
- none - default one, greeting state can only change to "in progress"
  when near enough and some time passes
- in progress - NPC says his greating and rotates toward player,
  state can only change to "done" after some time
- done - rotation is stoped, after idling can go away from player,
  state can only change to "none" when player and NPC are faraway
2014-07-28 23:45:26 +01:00
Michał Ściubidło
20efeea5d9 AI tell their greatings even when player is moving (like morrowind).
Greating reset distance was greatly inflated comparing with morrowind.
2014-07-28 23:45:26 +01:00
scrawl
8455ed6279 Cancel upper body animations when knocked down 2014-07-28 19:51:29 +02:00
scrawl
5349699172 Only show "target resists magic" message for spells cast by player 2014-07-28 17:54:48 +02:00
scrawl
f67b7dae91 Sheath weapon in all Ai packages except for AiCombat 2014-07-28 17:32:14 +02:00
scrawl
d956df83e4 Don't make guards fight non-aggressive creatures that are in combat
Ex. summoned creature that is helping in a fight.
2014-07-28 17:19:20 +02:00
scrawl
d9a6515fe3 Adjust AiFollow running threshold to more closely match vanilla MW 2014-07-28 17:11:46 +02:00
scrawl
4773d754c6 Remove redundant isHostile flag (Fixes #1652) 2014-07-28 16:41:12 +02:00
scrawl
0077296c91 Take actor's speed into account in stuck check
The Winged Twilight's walking animation was so slow that it incorrectly detects being stuck.
2014-07-28 15:57:16 +02:00
scrawl
315b022d2d Add transfer gold from all services to NPC trade gold pool 2014-07-28 00:55:57 +02:00
scrawl
6262d6c964 Don't leave stale player CharacterController in Actors when loading game (Fixes #1713) 2014-07-27 23:10:58 +02:00
scrawl
d81e9cfefd Implement actors fighting for the actor they are following (Fixes #1141) 2014-07-27 20:33:45 +02:00
scrawl
09607f992e Enchanting: fix inverted self-enchant success chance (Fixes #1701) 2014-07-27 20:33:44 +02:00
scrawl
4a1e561015 Properly assign effect attribute/skill in potion creation (Fixes #1704) 2014-07-27 20:33:02 +02:00
scrawl
90b2709d6c Allow absorption of non-harmful spells (Fixes #1693)
Also fix absorption being calculated for each effect rather than the whole spell.
2014-07-25 19:56:06 +02:00
scrawl
469d2afffa Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwgui/levelupdialog.cpp
2014-07-24 02:33:46 +02:00
scrawl
7ae9bbb1a5 Implement iCrimeThresholdMultiplier 2014-07-24 02:17:44 +02:00
scrawl
fc618cb3ea Use separate function for fatigue restoration during resting/waiting 2014-07-24 02:17:44 +02:00
scrawl
75366b2e37 Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
scrawl
2b57c7fa67 Use CellRef's global variable to disable owner (Fixes #1677) 2014-07-22 17:06:40 +02:00
Lukasz Gromanowski
171c61022d Added initialization of weapRange in AiCombat::execute().
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-07-21 21:17:12 +02:00
scrawl
c0645d4978 Increase death count immediately on death (Bug #1588)
This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
2014-07-21 20:37:14 +02:00
scrawl
804f1a5e59 Adjust combat mechanics
- Projectiles can not trigger critical hits
 - Critical hits are only possible if the target is not in combat (Fixes #1669)
 - Hand-to-hand deals damage to health during entire duration of knockdown animation (including standing up)
2014-07-20 23:17:55 +02:00
scrawl
90a96cd7d8 Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor 2014-07-20 22:34:20 +02:00
scrawl
6d794dac69 Add missing messagebox for spell lock and unlock success 2014-07-20 17:09:55 +02:00
scrawl
9897f14c3c Don't block when actor is paralyzed 2014-07-20 16:52:57 +02:00
scrawl
28a0899d2b Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
scrawl
08ce6ed7fb Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
scrawl
20a0040bdb Apply elemental shield magnitude to element resistance (Closes #1121) 2014-07-16 10:58:28 +02:00
scrawl
123157b216 Implement elemental shield damage to attacker (Feature #1121) 2014-07-16 10:58:28 +02:00
scrawl
f43a10b7b9 Adjust disease contraction according to Hrnchamd's research 2014-07-16 10:58:21 +02:00
scrawl
c9150c9680 Initialize character skeleton to a suitable pose (Fixes #1473) 2014-07-13 10:40:48 +02:00
scrawl
d63dd88113 Apply autocalc corrections to player starting spells 2014-07-12 18:53:16 +02:00
scrawl
83819b2894 Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
scrawl
479f248c1d Use spell effect range type, not base effect (applied to spellcasting code) 2014-07-12 18:53:15 +02:00
scrawl
b4f8edc186 Use spell effect range type, not base effect 2014-07-12 18:53:15 +02:00
scrawl
1c41ce9b9d Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 2014-07-12 18:53:15 +02:00
scrawl
742d008765 Fix initializing CharacterController with fists or spell equipped 2014-07-08 10:30:46 +02:00
scrawl
ee81698089 Always control movement by animation except for first person or in-air 2014-07-08 10:30:45 +02:00
scrawl
10ef0a34d9 Update effects even when main animation is paused (Fixes #1585) 2014-06-28 17:54:14 +02:00
scrawl
92f5898b32 AiWander: Make sure we have 8 idle values (Fixes #1583)
The AiWander instruction may specify more (or less) than 8.
2014-06-28 14:22:27 +02:00
scrawl
523c2715e3 AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation) 2014-06-28 01:31:34 +02:00
scrawl
911bd0e340 Use walk animation as fallback if there's no run animation (Fixes #1578) 2014-06-28 00:07:13 +02:00
scrawl
07d0f4458d Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
scrawl
9eb8addc70 Make flying creatures fall when paralyzed (Fixes #1494) 2014-06-27 03:21:50 +02:00
scrawl
3d9bdad8ba Correct run speed for creatures (by Hrnchamd - Fixes #1136) 2014-06-25 00:51:02 +02:00
scrawl
7f1d0fc2a2 Fix disposition for npcs in same faction, by Hrnchamd 2014-06-25 00:12:51 +02:00
scrawl
693a097b21 Implement idlestorm animation (Feature #41) 2014-06-24 18:37:38 +02:00
scrawl
320ab1b2c1 Don't say voice when using startcombat for a dead actor (Fixes #1542) 2014-06-23 22:00:17 +02:00
scrawl
cbec0ffaee Exception fix 2014-06-22 22:30:29 +02:00
scrawl
11b05c352f Fix exception when casting Bound Gloves spell 2014-06-19 16:00:27 +02:00
scrawl
9a6737073f Fix broken swimdeath in first person 2014-06-18 16:57:54 +02:00
scrawl
e95483c40f Fix crash for on target spells cast by non-actors (Fixes #1529) 2014-06-18 16:57:53 +02:00
scrawl
fe1e6a2719 Make Weakness effects apply to all subsequent effects within the same spell (Fixes #1150) 2014-06-18 16:57:53 +02:00
scrawl
a3ea7cb956 Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked) 2014-06-18 16:57:53 +02:00
scrawl
1dc9e151cb Count werewolf kills (Fixes #1525) 2014-06-18 16:56:36 +02:00
scrawl
4f9ebd148c Fix broken AI movement on Z axis 2014-06-17 15:25:54 +02:00
scrawl
2477456f99 Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
scrawl
3801dfb4ba Add delay to sneak icon update and skill progress (Fixes #1321) 2014-06-17 04:05:27 +02:00
scrawl
ffb6f5d555 Use fFight<Crime> GMSTs to control attacks in response to crimes 2014-06-17 04:05:27 +02:00
scrawl
28feb260eb Implement disposition/distance based aggression (Fixes #1520) 2014-06-16 20:05:53 +02:00
scrawl
f935cfc6c9 Fix crash when stealing items with the owner not around (Fixes #1512) 2014-06-16 04:03:53 +02:00
scrawl
345ba99c17 Fix WeaponAnimationTime not working after restoring draw state (when loading save or re-entering a cell - Fixes #1497) 2014-06-16 02:52:25 +02:00
scrawl
9ea071c1e8 Fix weapon incorrectly showing when saving and loading with spell equipped 2014-06-16 02:52:25 +02:00
scrawl
d5b97005ab Make ESM::Faction skills optional (Fixes #1508)
Also increased size of mSkills array to 7. Some factions with 7 skills can be found in the vanilla CS. The previously "mUnknown" int appears to be the 7th element of the skills array.
2014-06-16 02:52:16 +02:00
scrawl
ee2b81763e Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)

Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
scrawl
a0f9a6718f Disable fProjectileThrownStoreChance when shooting at player (Fixes #1490) 2014-06-15 16:11:22 +02:00
scrawl
e288437885 Disable all other animations on death (Fixes #1483) 2014-06-15 14:18:16 +02:00
scrawl
8d8015ce18 Remove a squareroot in pathfinding 2014-06-15 14:18:16 +02:00
scrawl
afbd5162ee Move AiWander arrival check to time-critical section 2014-06-15 14:18:16 +02:00
scrawl
395f98e476 Fix triggering changed flag for all references when cell is visited
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.

Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
scrawl
b20f8cc04f Don't clear AiSequence if there are no saved packages (eg for old savegames) 2014-06-15 14:18:16 +02:00
Marc Zinnschlag
01c90a3434 Merge remote-tracking branch 'mrcheko/master' 2014-06-15 14:12:38 +02:00
mrcheko
a6ee4272aa fix bug when you were able to kill somebody from large distance without
being spotted
2014-06-15 00:14:18 +04:00
mrcheko
6da061fd96 fix http://bugs.openmw.org/issues/1340
Did I understand right that guards trigger combat after refusing pay
gold/go to jail via script?
2014-06-14 23:36:57 +04:00
scrawl
832f1a4857 Fix merge mistake 2014-06-14 02:31:01 +02:00
mrcheko
9d40f2e196 Merge remote-tracking branch 'origin/master' 2014-06-13 23:23:25 +04:00
mrcheko
c4e5872620 fix bug http://bugs.openmw.org/issues/1470 2014-06-13 23:22:00 +04:00
scrawl
fe5bbfce3c Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
2014-06-13 19:31:33 +02:00
mrcheko
fc6366fb27 Merge remote-tracking branch 'upstream/master'
Equipping_Weapon check isn't needed cause there won't be WeapType_None in
that case

Conflicts:
	apps/openmw/mwmechanics/character.cpp
2014-06-13 14:12:41 +04:00
scrawl
e458cf1df2 Savegame: Store death counter (Fixes #1477) 2014-06-13 02:26:53 +02:00
scrawl
797134aa51 Handle activation scripts in AiActivate (Fixes #1478) 2014-06-13 02:26:52 +02:00
scrawl
a54ac579a5 Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
mrcheko
df7213185f warning fixes 2014-06-12 23:42:33 +04:00
mrcheko
d6d9df6cec split getStartTime 2014-06-11 00:20:46 +04:00
mrcheko
979128b2c5 Combat music; some minor combat fixes 2014-06-10 14:20:29 +04:00
mrcheko
698cbba6ef old bug + comment fix 2014-06-09 23:02:06 +04:00
mrcheko
08e8dab067 merge openmw master 2014-06-09 22:37:49 +04:00
scrawl
1bab74a98d Fix punishment for stealing 0 value items (Fixes #1435) 2014-06-09 03:42:29 +02:00
mrcheko
67abc60264 aiming to moving target in ranged combat ai
1) Taking into account target move vector and speed. However aiming is not
ideal, since attack strength can't be controlled directly. I did achieve
almost 100% accuracy updating it everyframe but then thought it would be
unfair, cause AI should mimic human targetting.
2) Also added in this commit func to measure real attack durations for
weapon.
2014-06-08 20:59:26 +04:00
scrawl
69855097ca Fix an always true condition (Bug #1355) 2014-06-08 11:22:37 +02:00
scrawl
927ae00454 Fix code that stopped animation immediately after starting it, due to thinking it has completed (Fixes #1370) 2014-06-08 11:22:37 +02:00
Marc Zinnschlag
0668019c86 Merge remote-tracking branch 'scrawl/master' 2014-06-06 19:09:24 +02:00
Hallfaer Tuilinn
01283f531e Fix for Bug #1409 2014-06-06 15:13:25 +02:00
scrawl
f3cece8dec Fix alchemy allowing same item ID in different slots (Fixes #1407) 2014-06-06 14:12:50 +02:00
scrawl
3d103f3785 Don't block hits when in hand-to-hand combat (shield not visible) 2014-06-05 22:27:46 +02:00
scrawl
f53e86cad9 Fix AiCombat being incorrectly added to player (Fixes #1356) 2014-06-05 21:51:57 +02:00
scrawl
d2e98c4de1 Fix forced switch to third person on death not always working
For instance, when dying from fall damage
2014-06-05 17:21:02 +02:00
scrawl
d2ad2e0f31 Re-enable collision when an actor is resurrected 2014-06-02 20:45:25 +02:00
scrawl
56ff399f30 Say attack voiced dialogue *after* the target is set up
Required for the CreatureTargetted filter to function properly
2014-05-28 13:59:31 +02:00
scrawl
e266c39c5d Implement modFactionReaction instruction (Closes #1347) 2014-05-27 14:54:29 +02:00
Marc Zinnschlag
9e21da9636 Merge remote-tracking branch 'scrawl/master' 2014-05-27 08:34:54 +02:00
scrawl
0966755a0c Store death animation index in CreatureStats 2014-05-26 20:52:32 +02:00
Marc Zinnschlag
3937cfcd8b Merge remote-tracking branch 'scrawl/master' 2014-05-26 19:02:13 +02:00
scrawl
bfd91c0681 Fix potential NpcStats overwriting issue 2014-05-26 12:31:08 +02:00
Marc Zinnschlag
4aab4bae65 minor cleanup and silenced a warning 2014-05-26 10:14:24 +02:00
Marc Zinnschlag
f0d0a31a19 Merge remote-tracking branch 'mrcheko/master' 2014-05-26 10:08:40 +02:00
mrcheko
8fa7fcdbee fix bug http://bugs.openmw.org/issues/1335 (1304 as well)
though fish detects if actor is swimming, but in MW it attacks even if
the player is knee-deep in water
2014-05-25 21:03:37 +04:00
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
mrcheko
c62187bd55 fix bug at http://bugs.openmw.org/issues/1155
Though it still can happen sometimes but not in such stupid manner.
2014-05-25 13:31:46 +04:00
mrcheko
559c772906 Merge remote-tracking branch 'upstream/master' 2014-05-25 10:21:54 +04:00
mrcheko
56881cb7c9 fix bugs in aisequence::execute 2014-05-24 23:05:30 +04:00
scrawl
a05c8fd3ce Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
scrawl
f09c8ddc9e Remove a pointless assert 2014-05-23 16:44:51 +02:00
scrawl
b47b2b84f3 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwdialogue/filter.cpp
	apps/openmw/mwgui/waitdialog.cpp
2014-05-23 08:39:48 +02:00
Emanuel Guevel
1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
4b5f02f644 Remove useless throwing of exception 2014-05-22 15:29:36 +02:00
scrawl
3380e1e1c5 Fix ShouldAttack filter
This makes NPCs exit dialogue properly when they should attack as a result of taunting actions.
2014-05-22 12:20:25 +02:00
Marc Zinnschlag
58afa58549 Merge remote-tracking branch 'mrcheko/master' 2014-05-19 22:07:32 +02:00
mrcheko
638df221a6 memory leak fix 2014-05-19 23:29:35 +04:00
Marc Zinnschlag
37f1a49352 Merge remote-tracking branch 'mrcheko/master' 2014-05-18 22:36:40 +02:00
mrcheko
fa14df62b7 fix crash on disappeared target 2014-05-18 23:15:22 +04:00
Marc Zinnschlag
56c4367c1a Merge remote-tracking branch 'mrcheko/master' 2014-05-18 18:42:23 +02:00
mrcheko
e1249f6a31 actor handle and id confusing fix 2014-05-18 20:13:46 +04:00
mrcheko
66307dd889 travis fix #3 :( 2014-05-18 16:10:14 +04:00
mrcheko
74697f8116 travis fix #2 2014-05-18 15:41:15 +04:00
scrawl
5b76c0893a Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	components/esm/inventorystate.hpp
2014-05-18 12:55:43 +02:00
mrcheko
69c1eb28c5 travis compile fix 2014-05-18 14:39:04 +04:00
mrcheko
aa5647b45e merge master, resolve conflicts 2014-05-17 19:20:57 +04:00
scrawl
b4ed828e21 Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
Marc Zinnschlag
f7c89015f9 Merge remote-tracking branch 'scrawl/master' 2014-05-17 11:50:31 +02:00
scrawl
92c5bb56e0 Un-reverted actorId for AiPursue 2014-05-17 05:34:54 +02:00
scrawl
e266aff561 Savegame: store projectiles 2014-05-17 05:24:32 +02:00
scrawl
e5a21aca53 Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
scrawl
18852c09d0 Manually re-added AiCombat portion of actorid changes. This is the only one that really matters, and will not suffer from the infinite recursion because it's not included in AiSequence::fill. 2014-05-16 12:28:23 +02:00
scrawl
36d9ae17cc Revert "Change all AI packages (except AiActivate) to use ActorIds"
Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)

This reverts commit 2e9985c1a3.
2014-05-16 12:11:34 +02:00
mrcheko
5be37f04ef Feature 1314: make npc fight creatures 2014-05-16 00:03:48 +04:00
Marc Zinnschlag
3b2ba4f6cd Merge remote-tracking branch 'scrawl/master' 2014-05-15 14:25:36 +02:00
scrawl
0bc33fa86a Revert "AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)"
Apparently not working for AiCombat due to its higher getPriority(). What should we do here?

This reverts commit a6e1d7ffd6.
2014-05-15 10:14:47 +02:00
scrawl
b16d444f0f Fix never clearing graveyard. Oops 2014-05-15 10:05:35 +02:00
scrawl
b6a7aee42e Fix player not being allowed to use his own items 2014-05-15 09:54:10 +02:00
scrawl
a6e1d7ffd6 AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor) 2014-05-15 09:54:10 +02:00
scrawl
2e9985c1a3 Change all AI packages (except AiActivate) to use ActorIds
More robust in case the target changes cell or there are multiple targets with the same RefId
2014-05-15 09:54:10 +02:00
scrawl
2f13a17a39 Add some more safety checks to spellcasting 2014-05-15 09:54:10 +02:00
scrawl
a609dc5674 Fix exception when getting hit by a trap 2014-05-15 09:54:10 +02:00
scrawl
a76e391ad0 Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
scrawl
37b9d2fb0c Fix a wrong use of reference that causes potential crash 2014-05-15 09:54:10 +02:00
Marc Zinnschlag
d08869a25d Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
Conflicts:
	apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
slothlife
f33559fead Fixes for MSVC warnings, less overall changes
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
scrawl
9b67fcc4d7 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-05-14 23:54:25 +02:00
scrawl
9052cc4a57 Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
Thomas
d2aada95b4 Fixed AiPursue by fixing underlying issue is Pathto() 2014-05-14 14:11:34 -04:00
Thomas
2425d2c2ab Added stuck mitigation for AiAvoidDoor 2014-05-14 13:38:10 -04:00
Thomas
993ef1be43 Actor avoiding door asks all surrounding actors to do the same. 2014-05-14 04:05:18 -04:00
scrawl
61187c2fef Savegame: store actorIds 2014-05-14 09:47:49 +02:00
Thomas
cbcf0f6039 Changed AiEScort to use new PathTo function 2014-05-14 01:44:11 -04:00
scrawl
dfacf8c044 Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
slothlife
c160a04ede Revert "Fixes for warnings when building with MSVC"
This reverts commit 46eb20b98c.
2014-05-14 00:03:30 -05:00
scrawl
7697ab37e0 Fixes #1129: Change summoned creatures to use ActorId
Gracefully handles summoned creatures that are left behind in inactive cells.
2014-05-14 06:37:31 +02:00
Thomas
7cd4c93fa4 Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
scrawl
99b4bc721b Don't attempt to inflict spells on dead actors 2014-05-14 05:37:53 +02:00
scrawl
6c7b3074f5 Fix self-defense for creatures when attacked with a spell 2014-05-14 05:31:19 +02:00
Thomas
58bf7624be Made code a bit more efficient 2014-05-13 21:52:05 -04:00
scrawl
3cdbcf3c28 Merge branch 'actorid' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwmechanics/creaturestats.cpp
2014-05-14 02:35:05 +02:00
Thomas
203ef580cf Fixed moving activatable object being incorrectly activated. 2014-05-13 20:32:29 -04:00
scrawl
365ca6c7e1 Fixes #1331: Manually disable movement state for dead actors.
For dead actors, refreshCurrentAnims is no longer called, so we need to disable the movement state manually.
2014-05-13 21:47:45 +02:00
Thomas
6d540c4e07 Removed merging error 2014-05-13 14:24:48 -04:00
Thomas
680890c846 Clarification on some documentation points 2014-05-13 14:21:59 -04:00
Thomas
d6d4d9f75d Removed destructor documentation 2014-05-13 14:08:08 -04:00
Thomas
ee36ace00b Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
Thomas
598221a8e7 Forgot some files 2014-05-13 13:07:27 -04:00