scrawl
579f5d232f
Move interactive messageBox to separate function
2015-01-10 23:23:48 +01:00
scrawl
91571f51be
Ogre crash workaround ( Fixes #1745 )
2015-01-10 22:45:08 +01:00
Marc Zinnschlag
595c08817f
Merge remote-tracking branch 'scrawl/master'
2015-01-10 17:02:46 +01:00
scrawl
37bea9d4dc
Fix exception for empty dialog topics ( Fixes #2267 )
2015-01-10 15:06:30 +01:00
Marc Zinnschlag
e439065897
Merge remote-tracking branch 'scrawl/master'
2015-01-10 11:33:04 +01:00
scrawl
5b9d10f851
Reduce includes in MWGui
2015-01-10 03:56:06 +01:00
scrawl
728b842e72
Use MyGUI::utility in favor of boost lexical_cast
2015-01-10 03:01:01 +01:00
scrawl
eecea4131f
Reduce MyGUI includes
2015-01-10 02:50:43 +01:00
scrawl
4b704f665f
Reduce includes, move DragAndDrop to separate file
2015-01-10 01:21:17 +01:00
scrawl
eb99ed697b
Reduce includes
2015-01-10 01:00:52 +01:00
scrawl
2ac23008f5
Remove an old workaround ( Fixes #2263 )
...
The workaround was added when we were still using OIS for input. It doesn't seem to be needed with SDL.
2015-01-10 00:07:55 +01:00
scrawl
dfdf26e95e
Add assertion to Store
2015-01-09 20:58:53 +01:00
scrawl
ce2cbab402
Dialogue: improve conflict resolution for chains of overlapping keywords (unit test for such a case will follow)
2015-01-09 20:08:52 +01:00
Marc Zinnschlag
4e7f7baf8b
Merge remote-tracking branch 'dteviot/Bug2076'
2015-01-09 13:57:21 +01:00
dteviot
64cd1396ac
Fixed minor issues.
...
1. Renamed "hightRatio" to "heightRatio".
2. Replaced magic numbers with named constants.
2015-01-09 22:17:53 +13:00
dteviot
7fe2f86d06
Slaughter fish attacks when player only knee deep in water ( Fixes #2076 )
2015-01-09 21:40:53 +13:00
scrawl
65ab31eae6
Remove now redundant Store::setUp implementation
2015-01-09 04:31:02 +01:00
scrawl
ddd6e682bc
Dialogue: add conflict resolution for overlapping keywords ( Fixes #2245 )
2015-01-09 04:19:38 +01:00
scrawl
c77660ba20
Remove some nonsense code
2015-01-09 01:59:38 +01:00
scrawl
2ddbe22da3
Fix for NPC store clearDynamic bug
...
It was clearing the whole mShared vector, instead of only the dynamic part. Actually, that whole overload was pointless to begin with. All it does is making sure the Player record isn't cleared, but ESMStore::clearDynamic re-inserts the player record anyway after clearing.
2015-01-09 01:59:32 +01:00
Marc Zinnschlag
f8a3ec3ee3
Merge remote-tracking branch 'scrawl/cmdline-savegame'
2015-01-08 20:57:49 +01:00
scrawl
d31ae2b345
Fix mIds mapping for dynamic records being lost on save/reload
2015-01-08 16:27:13 +01:00
scrawl
928b9ee41b
Fix missing GUI mode update when showing soulgem dialog
2015-01-08 16:27:13 +01:00
scrawl
ef7e0070a6
Don't right-shift signed integers which is implementation-defined
2015-01-08 16:27:13 +01:00
Marc Zinnschlag
38a413a483
Merge remote-tracking branch 'scrawl/master'
2015-01-07 20:22:15 +01:00
scrawl
4684014a83
Use .omwsave extension for save game files
2015-01-07 15:06:39 +01:00
scrawl
13c5bd5cc2
Enchanting: fix skill-based cast cost bonus being applied twice
2015-01-07 04:41:12 +01:00
scrawl
ef1b0a191b
Revert "Enchanting: fix inverted self-enchant success chance"
...
It wasn't inverted to begin with. The author of this commit is an idiot.
2015-01-07 03:48:16 +01:00
scrawl
4e92f6ab48
Add commandline option to load a save game on startup
2015-01-07 03:27:24 +01:00
scrawl
157438460b
Fix being able to activate objects when paralyzed
2015-01-07 02:34:29 +01:00
scrawl
dc5ed5b861
Remove weather particles underwater ( Fixes #2010 )
2015-01-07 02:34:29 +01:00
scrawl
d02e075bab
Add setting for exterior cell grid size ( Fixes #1537 )
2015-01-07 02:34:29 +01:00
scrawl
a17252eab3
Remove unused checkWaypoint function
...
It was an almost exact copy of the checkPathCompleted function anyway.
2015-01-07 02:34:28 +01:00
scrawl
4d9100091d
Reduce default pathing arrival tolerance to 32 units ( Fixes #1605 )
2015-01-07 02:34:28 +01:00
scrawl
e19ab77d00
Store camera first person state in savegame ( Fixes #2255 )
2015-01-07 02:34:24 +01:00
scrawl
992b87ea44
Reset existing summons when the spell is re-casted ( Fixes #2135 )
2015-01-06 16:11:10 +01:00
scrawl
f267497c03
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00
Marc Zinnschlag
31f6ccdf4d
Merge remote-tracking branch 'internecine/bug2031'
2015-01-06 09:43:59 +01:00
Internecine
e1fdcb608e
Fixed incorrect index
2015-01-06 15:00:24 +13:00
scrawl
464f8abb3f
List exterior cell names in tab completion ( Fixes #2252 )
2015-01-06 01:10:09 +01:00
scrawl
708dbc2518
Crime fix
2015-01-05 20:31:50 +01:00
scrawl
c343a5c803
stopCombat fix
2015-01-05 20:31:50 +01:00
scrawl
c1955ef7fa
Fix enchanting dialog effect labels showing a duration for constant effects
2015-01-05 18:57:08 +01:00
scrawl
5e7e40aac9
Fix being able to switch weapons while knocked out
2015-01-04 19:54:49 +01:00
scrawl
de12c96a46
Fix crash on exit if the window wasn't created ( Fixes #2249 )
2015-01-04 19:23:31 +01:00
scrawl
bc686c93b5
Potential fix for thrown weapons being regarded as broken
2015-01-04 19:20:30 +01:00
scrawl
398fe6e780
Thrown weapon fix ( Fixes #2248 )
2015-01-04 19:20:24 +01:00
scrawl
d56906acf7
Fix the creature position glitch
2015-01-03 19:10:15 +01:00
scrawl
6f747df713
Remove an unused constructor
2015-01-03 19:10:15 +01:00
scrawl
593ca6bd48
Fix for framerate-dependent maximum stepping distance (Bug #1638 )
2015-01-03 19:10:15 +01:00
Marc Zinnschlag
9f6a2d00e8
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
2015-01-02 18:17:25 +01:00
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
2015-01-02 18:08:47 +01:00
mrcheko
a8621e6230
defaults are set to 1.0; remove contrast setting
...
(can be changed in config though); disable gamma control for not Windows
OSs
2015-01-02 16:49:22 +03:00
Thoronador
526fb1b37b
fix uninitialized value in BillboardObject
2015-01-02 00:45:50 +01:00
scrawl
326d0d3ebf
Add default values for fNPCHealthBarTime and fNPCHealthBarFade ( Fixes #2243 )
...
These GMSTs are missing in unpatched versions of the game.
2015-01-01 22:55:43 +01:00
scrawl
92e4a0669c
Fix for AiWander state loading
2015-01-01 18:58:17 +01:00
scrawl
559ddbb480
Quick fix for Ai fast-forward crash in exteriors ( Fixes #2241 )
2015-01-01 18:18:46 +01:00
Internecine
a7a3ab0c78
Fixed instant negative dynamic stat changes being applied as positive
2015-01-01 21:26:09 +13:00
scrawl
dc1c52bda7
Add some todo comments
2015-01-01 03:38:54 +01:00
scrawl
e0d083f702
Add hand-to-hand combat mechanics for bipedal creatures
...
You can now have a fistfight with vivec, if you so desire.
2015-01-01 03:38:54 +01:00
scrawl
70d3bfc6ed
Fix idle animation not restarting immediately for creatures
2015-01-01 03:38:54 +01:00
scrawl
01652bbcc5
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
scrawl
5d7eb11596
Fix lights being rendered on the map (broken by d55fe43fc9
)
2014-12-31 21:04:13 +01:00
scrawl
99ae0f901b
Implement AiTravel fast-forward ( Fixes #1125 )
2014-12-31 20:42:29 +01:00
scrawl
a8ae0dec52
Implement AiWander fast-forward (Feature #1125 )
2014-12-31 18:41:57 +01:00
scrawl
d26d5f6c26
Fix outdated bone locations when camera view is changed while paralyzed
2014-12-31 17:25:06 +01:00
scrawl
d1a29300f0
Handle bipedal creatures not using weapons ( Fixes #2238 )
2014-12-31 16:59:21 +01:00
mrcheko
60a74d5eb8
increase robustness for gamma to persist in the system;
...
use GMST strings for gamma interface
2014-12-31 18:40:01 +03:00
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
mrcheko
04d95810d1
gamma/contrast system reworked
2014-12-30 18:33:11 +03:00
scrawl
9c693d078b
Fix equipment update removing ammunition ( Fixes #2144 )
2014-12-30 16:22:06 +01:00
scrawl
18fb3f831a
Make the maximum horizontal stepping distance independent of movement speed ( Fixes #1638 )
2014-12-30 15:46:33 +01:00
scrawl
e2346d7c37
Store permanent magic effects in savegame ( Fixes #1648 )
2014-12-30 01:36:31 +01:00
scrawl
6c9875969a
Stop idle animations for non-biped creatures when attacking/moving
...
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
2014-12-28 15:34:47 +01:00
scrawl
a58bc9f2f7
Remove sneaking effect on combat AI ( Fixes #2237 )
2014-12-28 14:45:20 +01:00
scrawl
1bd3ab8a2d
Fix torch animation playing when torch is hidden ( Fixes #2236 )
2014-12-28 14:17:53 +01:00
scrawl
377b79d5ba
Use SoundGen fallback for type Land only ( Fixes #2228 )
2014-12-28 02:39:54 +01:00
scrawl
de9d347018
Fix on touch area effect spells ( Fixes #2233 )
2014-12-28 01:51:12 +01:00
scrawl
25954a80f5
Fix recharging of items in player inventory
2014-12-28 01:06:49 +01:00
scrawl
0a2dd4c6cb
Fix unsafe use of BaseNode in Move script instruction
2014-12-27 17:20:37 +01:00
scrawl
a62fe38a1b
Fix unsafe use of BaseNode
2014-12-27 15:02:05 +01:00
scrawl
50e31877ab
Fix crash when northmarker has been disabled (Bug #2230 )
2014-12-27 14:52:33 +01:00
Internecine
5f9540318a
Fixed incorrect indexes
2014-12-27 19:49:14 +13:00
Internecine
a87fe71ddf
Added a helper function to handle dynamic stat changes
2014-12-27 19:46:54 +13:00
scrawl
2f0793390f
Fix cut off text for some widgets in the stats window
2014-12-27 01:25:26 +01:00
Marc Zinnschlag
2fa0764c89
Merge remote-tracking branch 'swick/master'
2014-12-26 16:08:07 +01:00
Marc Zinnschlag
5f8b8b127c
Merge remote-tracking branch 'psi29a/clang_lintian'
2014-12-26 16:07:07 +01:00
Marc Zinnschlag
da722a5cf1
Merge remote-tracking branch 'miroslavr/master'
2014-12-26 16:05:20 +01:00
Sebastian Wick
764cd9ca16
disable "window border" setting in the ingame settings UI if fullscreen is enabled
2014-12-24 16:31:23 +01:00
scrawl
6f72989cb1
SpellModel, SortFilterItemModel: case insensitive sorting
2014-12-24 15:45:15 +01:00
scrawl
2e5e7370ba
Adjust default angle, FOV and viewport of character preview ( Fixes #2220 )
2014-12-24 15:45:15 +01:00
scrawl
9a1bde684f
Sort class list in select class dialog
2014-12-24 15:45:14 +01:00
scrawl
768c4a5757
Update crime response to pickpocket attempts (thanks Hrnchamd)
2014-12-24 15:45:14 +01:00
scrawl
b8fa73dfa9
Preserve record ordering in Store
...
This fixes the default head/hair used for some races in the chargen UI.
2014-12-24 15:45:14 +01:00
scrawl
5d7dcafa53
Make local map widget size configurable
2014-12-24 15:45:14 +01:00
scrawl
a47de06492
Make local map resolution configurable and use lower default value
...
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
2014-12-24 15:45:14 +01:00
scrawl
7f0d71f8f4
Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd)
2014-12-24 15:45:14 +01:00
scrawl
59f21c6105
Use "hair" as filter for PRT_Hair parts ( Fixes #2218 )
2014-12-24 15:45:14 +01:00
scrawl
d55fe43fc9
Support animation groups for Light and Door objects ( Fixes #2039 )
2014-12-24 15:45:14 +01:00
scrawl
019cd96719
Stop AiPursue when target has invisibility or chameleon>=75
2014-12-24 15:45:14 +01:00
scrawl
e5de253169
Use maximum step size of 62 units for stepping down ( Fixes #1809 )
2014-12-24 15:45:14 +01:00
scrawl
edc128572d
Add MWMechanics::Actor class for temporary actor state, move AiState there
2014-12-24 15:45:14 +01:00
scrawl
42d63a4eb2
Fix position flicker after an animation ends
2014-12-24 15:45:14 +01:00
scrawl
8bc7eb5530
PlayGroup: Don't loop animations with no loop keys ( Fixes #2223 )
2014-12-24 15:45:13 +01:00
scrawl
9e5dfb6e98
Update crime system according to research wiki for more accurate attack responses
2014-12-24 15:45:13 +01:00
scrawl
2410d79410
Fix iFightAttack and iFightAttacking being swapped
...
Looks like the research wiki page was incorrect, the higher value (iFightAttack) being for the victim makes more sense, is consistent with iDispAttackMod/fDispAttacking, and seems to be how the original game behaves as well.
2014-12-24 15:45:13 +01:00
scrawl
e73e975291
Fix player being able to activate objects when knocked out
2014-12-24 15:45:13 +01:00
scrawl
3912ee2b1d
Fix faction rank not being set on items in faction-owned containers
2014-12-24 15:45:13 +01:00
scrawl
0081a68376
Use fMagicStartIconBlink for spell effect indicator fading
2014-12-24 15:45:13 +01:00
scrawl
877e07823d
Fix incorrect sound for spell creation success
2014-12-24 15:45:13 +01:00
scrawl
fb542a64ec
Merchant items should be restocked instantly
2014-12-24 15:45:13 +01:00
scrawl
1bcc4430e0
Fix owner not getting set on restocked items
2014-12-24 15:45:13 +01:00
scrawl
9ed71765a9
Fix deleted containers showing in merchant inventories
2014-12-24 15:45:13 +01:00
scrawl
f3738e9a98
Say an "intruder" voice dialogue for trespassing crimes ( Fixes #1082 )
...
Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
2014-12-24 15:45:13 +01:00
scrawl
37e11b7272
Adjust loading box size for large captions
2014-12-24 15:45:12 +01:00
scrawl
866fdfe8bd
Crime system improvements
...
- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
2014-12-24 15:45:12 +01:00
scrawl
307b84e9f6
Add enemy health bar fading and use relevant GMSTs
2014-12-24 15:45:12 +01:00
scrawl
1910327469
Implement disposition changes due to crimes
2014-12-24 15:45:12 +01:00
scrawl
cc9af9562b
Function_CreatureTargetted should return '2' for werewolfs
...
This makes NPCs say the correct attack voice files when fighting a werewolf.
2014-12-24 15:45:12 +01:00
scrawl
efa9ff3a76
Fix incorrect implementation of iWerewolfBounty
2014-12-24 15:45:12 +01:00
scrawl
35d2bfabca
Adjust NPC response to pickpocket attempts ( Fixes #2219 )
2014-12-24 15:45:12 +01:00
scrawl
4aed5158cc
Support region names in cell dialogue filter ( Fixes #2113 )
2014-12-24 15:45:12 +01:00
scrawl
105f0f8716
Head tracking: don't look at dead actors
2014-12-24 15:45:12 +01:00
scrawl
8a210c49e9
Improve AI prioritising health potions
2014-12-24 15:45:12 +01:00
scrawl
a29abb85f1
Fix ItemView sizing bug
2014-12-24 15:45:12 +01:00
scrawl
f931ba2efc
Fix some static analysis issues (coverity)
2014-12-24 15:45:12 +01:00
scrawl
1b9209df4a
Allow blocking of hand-to-hand attacks
2014-12-24 15:45:11 +01:00
Sebastian Wick
e85df00158
change setting "borderless" to "window border"
...
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
2014-12-24 15:09:50 +01:00
Bret Curtis
45299abe99
make it C98 compat
2014-12-23 17:13:11 +01:00
Bret Curtis
dcfadeb51a
fix typo and annoying gcc/clang unused return values in crash catcher
2014-12-22 10:45:34 +01:00
Sebastian Wick
639fbfad0b
make borderless setting available to the UI
2014-12-22 02:44:20 +01:00
MiroslavR
c796589420
Allow adding multiple Attribute/Skill effects in spell making ( Fixes #2224 )
2014-12-22 01:54:24 +01:00
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
2014-12-19 11:26:54 +01:00
Alexander "Ace" Olofsson
0af5c7b379
Starting to clean up some heavy includes
2014-12-19 09:23:16 +01:00
Marc Zinnschlag
057d0913d6
Merge branch 'scriptfixes'
2014-12-18 10:22:07 +01:00
Marc Zinnschlag
a6d30bc2e3
consider --script-warn when running with --script-all-dialogue
2014-12-18 10:20:15 +01:00
Marc Zinnschlag
899ae763e6
fixing a travis build problem
2014-12-17 09:33:40 +01:00
scrawl
c2771bc8ab
Head tracking fix
2014-12-17 02:15:40 +01:00
scrawl
31d28e727f
Implement leveled list script functions ( Fixes #1546 )
2014-12-17 01:24:22 +01:00
scrawl
d642512f71
Error message fix
2014-12-17 00:57:04 +01:00
scrawl
88c5e1991c
Fix being able to stand on top of actors ( Fixes #1192 )
2014-12-16 23:18:41 +01:00
scrawl
d962f0918d
Implement NPC head tracking ( Fixes #1720 )
2014-12-16 20:47:45 +01:00
scrawl
b9e5aa9db6
Movement controller: Don't allow stepping up other actors
...
This seems to fix issues with NPCs inadvertently being placed on top of a small creature while fighting it.
Note that jumping on top of actors is still possible (Bug #1192 )
2014-12-16 20:44:42 +01:00
scrawl
0dc9401269
Fix GUI crash due to outdated spells list
2014-12-15 20:20:17 +01:00
scrawl
ec00c830e5
Fix missing armor rating label update
2014-12-15 19:19:08 +01:00
scrawl
e4127aa491
Use space in ItemView more efficiently
2014-12-15 19:04:53 +01:00
scrawl
c7e1c0b595
Fix weapon cycle getting stuck for same item IDs
2014-12-15 17:49:08 +01:00
scrawl
935cccf974
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
2014-12-15 16:23:08 +01:00
scrawl
4d5adfb5dd
Fix being able to use enchantments of items that failed to equip ( Fixes #2215 )
2014-12-15 13:47:34 +01:00
scrawl
4e0d16da8c
Take Scale field in creature record into account ( Fixes #2214 )
2014-12-15 13:34:04 +01:00
scrawl
79237d16a7
Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
...
This should also improve window resizing performance, the widgets are now just resized instead of recreated.
2014-12-15 13:28:03 +01:00
scrawl
7abbca8be9
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-12-14 20:27:12 +01:00
scrawl
2b78e9795d
Implement Calm effect removing combat packages ( Fixes #1985 )
2014-12-14 19:35:34 +01:00
scrawl
4f3995a4d8
Fix werewolf AI being able to use items
2014-12-14 19:15:43 +01:00
scrawl
4acc25f59c
Use SoundGen with no creature field as fallback
...
This fixes the adorable "thump" sounds in the Scrib's idle animation not playing.
2014-12-14 17:52:06 +01:00
scrawl
192626c6f5
SoundGen fix: use Original Creature field only if non-empty
2014-12-14 17:44:03 +01:00
MiroslavR
c5a604453e
Fix several book formatting issues ( Fixes #2204 )
2014-12-14 16:25:27 +01:00
scrawl
88a2e4c043
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
2014-12-14 02:38:27 +01:00
Nik Dyonin
80c92789c2
Fix issue when killed NPC cannot be looted if it was in combat mode before killing.
2014-12-14 02:58:42 +03:00
Marc Zinnschlag
1f74d8cca5
Merge remote-tracking branch 'scrawl/scripttest'
2014-12-13 12:49:33 +01:00
scrawl
ba65c6cc7f
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
2014-12-13 02:51:18 +01:00
scrawl
2ebf328dec
Always print the failing dialogue script
...
These aren't usually very long, so printing them shouldn't spam the console by too much.
2014-12-13 00:39:24 +01:00
scrawl
ed6face4aa
Disable activation scripts for actors in combat
2014-12-12 22:21:57 +01:00
scrawl
60aa209144
Implement drowning when knocked out underwater ( Fixes #1228 )
2014-12-12 17:42:56 +01:00
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
...
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
bc85bb32c2
Fix vampirism magic effect not applying immediately ( Fixes #1984 )
2014-12-12 02:39:59 +01:00
scrawl
03da21f088
Remove redundant GUI element showing during loading screens
2014-12-12 02:13:50 +01:00
scrawl
e69cf11029
Hide tooltips during loading screens
2014-12-12 02:09:15 +01:00
scrawl
cf5fc60e86
Make ToggleMenus affect tooltips ( Fixes #1989 )
2014-12-12 01:42:13 +01:00
scrawl
f42420bc19
Use the Original Creature field for SoundGen lookups
2014-12-12 01:24:35 +01:00
scrawl
2601b26217
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-12-11 22:44:58 +01:00
scrawl
7892ed35f3
PlaceItem, PlaceItemCell: Make sure references are placed above terrain (Bug #2078 )
2014-12-11 22:25:53 +01:00
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
2014-12-11 22:25:41 +01:00
scrawl
5f00a3d5c3
Reset lastHitObject when it is retrieved rather than every frame
...
This seems to be how vanilla MW does it.
2014-12-11 22:00:31 +01:00
scrawl
a355550cab
Add support for NPCs with missing head/hair models ( Fixes #2078 )
2014-12-11 21:43:31 +01:00
scrawl
be16f1d0a5
Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078 )
2014-12-11 21:00:02 +01:00
scrawl
d955017079
Don't report script operation status via messageBox (Bug #1942 )
2014-12-11 20:51:02 +01:00
Marc Zinnschlag
912dcdc418
Merge remote-tracking branch 'scrawl/ptrupdate'
2014-12-11 20:41:53 +01:00
Marc Zinnschlag
19bd07648b
Merge remote-tracking branch 'scrawl/pathgrid'
2014-12-11 20:32:32 +01:00
scrawl
ed2aa5a233
Fix crash caused by dangling baseNode pointer
2014-12-11 20:32:05 +01:00
scrawl
7e8ca3fff1
Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942 )
2014-12-11 19:29:06 +01:00
scrawl
3270f0e932
Change pathgrid workaround to check for interior cell name
2014-12-11 15:19:48 +01:00
scrawl
623783cd6a
Enchanting: fix cast cost for "on use" enchantments being set incorrectly
2014-12-10 18:05:11 +01:00
scrawl
619ea846b4
Enchanting: fixed case where no range types at all are allowed (e.g. a Constant Effect item with an effect that does not allow the Self range-type)
2014-12-10 17:55:48 +01:00
scrawl
74c345f790
Enchanting: fix being able to create On Touch / On Target constant effect enchantments (this combination makes no sense)
2014-12-10 17:40:59 +01:00
scrawl
ead6bf1601
Enchanting: cast the enchant points for the item to int ( Fixes #2202 )
2014-12-10 17:34:05 +01:00
scrawl
3c747195ae
Add fall damage for creatures ( Fixes #2201 )
2014-12-10 17:21:34 +01:00
scrawl
e0c6f84546
AiFollow: target has to be seen in order to start following ( Fixes #1637 )
2014-12-09 22:25:28 +01:00
Digmaster
95219a7936
Show currently selected input type for settings window
2014-12-09 14:48:34 -06:00
Digmaster
bb6ed06a4e
read gamecontrollerdb file location from settings file
2014-12-09 14:37:32 -06:00
Digmaster
a7a211860a
Fixed binding controls to A on joystick
2014-12-09 12:12:38 -06:00
Digmaster
ad54e09593
Inital value for joysticks is 0.5
2014-12-09 11:16:17 -06:00
scrawl
109a3f78a1
Adjust AiFollow distance for groups of multiple followers ( Fixes #1637 )
2014-12-09 16:06:04 +01:00
scrawl
3ad0189982
Take sound listener y rotation (roll) into account, though currently unused for actors
2014-12-09 12:07:22 +01:00
Digmaster
073a2f0674
Fixed issue with walking
2014-12-09 00:02:18 -06:00
Digmaster
c37881ead1
Joystick Support
2014-12-08 21:57:32 -06:00
scrawl
0fe7500f74
Work around pathgrid record limitation ( Fixes #2195 )
2014-12-09 00:13:56 +01:00
scrawl
855fe33c59
Add vanilla-compatible range limiting for playloopsound ( Fixes #244 , Fixes #1342 )
2014-12-08 23:58:20 +01:00
scrawl
f6960debcb
Attach sound listener to the player head instead of camera
2014-12-08 23:26:09 +01:00
scrawl
cf85cbbc8e
Switch sound distance model to AL_INVERSE_DISTANCE
2014-12-08 17:43:56 +01:00
scrawl
fbed429b25
Use GMSTs for sound fading distance
2014-12-08 17:25:17 +01:00
scrawl
9f90a1e44b
Remove script access to deleted references that have no content file
...
In original MW these objects are permanently deleted and can not be accessed anymore.
2014-12-07 22:37:50 +01:00
scrawl
f49fde3d5d
Add support for undeleting references ( Fixes #2193 )
...
Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
2014-12-06 21:08:18 +01:00
scrawl
2952a0e2aa
Make Resurrect function reset most of the runtime state ( Fixes #2181 )
2014-12-06 19:53:24 +01:00
scrawl
41542dedf7
Fix map insert return value mixup ( Fixes #2192 )
2014-12-06 17:24:05 +01:00
scrawl
9a1b7cbe52
Add SharedStateButton, used in spell window and controls box to apply mouseover effect to all buttons within one row ( Fixes #1986 )
2014-12-06 16:50:09 +01:00
scrawl
416d549568
Fix animation glitch caused by knockdown
...
If the player was knocked down while having no weapon, spell nor fists ready, the animation state would incorrectly shift to "weapon equipped" even though no weapon is equipped.
2014-12-05 22:02:18 +01:00
scrawl
e313ed3cef
Support animated container models
2014-12-05 20:58:33 +01:00
scrawl
65536f0857
Load initial particle system state from NIF files ( Fixes #2178 )
2014-12-05 18:00:30 +01:00
scrawl
a67e7c64ea
Optimize pathgrid store
2014-12-05 15:58:22 +01:00
scrawl
83dcf9ce4b
Overwrite existing records in IndexedStore ( Fixes #2182 )
2014-12-05 15:58:05 +01:00
Marc Zinnschlag
eb6e1576be
Merge remote-tracking branch 'scrawl/master'
2014-12-03 20:17:34 +01:00
scrawl
fee08f97ed
Fix crash in character preview for non-existing meshes ( Fixes #2128 )
2014-12-03 18:28:35 +01:00
scrawl
75b0da5dce
Don't updateBoneTree for non-skinned parts ( Fixes #2124 )
2014-12-03 18:28:35 +01:00
scrawl
14ae6d28b0
Fix being able to jump when overencumbered
2014-12-03 18:28:35 +01:00
scrawl
3519d23518
Race dialog: remove incorrect assumption about numeric index in head/hair record IDs
2014-12-03 18:28:35 +01:00
scrawl
7faa849cef
Fix fatigue recalculation using older value (oops)
2014-12-03 18:28:34 +01:00
scrawl
dd0cea21b0
Implement overwriting pathgrid records ( Fixes #2175 )
2014-12-03 18:28:34 +01:00
Paulo Viadanna
bfa048e687
Fix #1734 : AI will stop combat if target disappear
2014-12-02 17:38:25 -02:00
scrawl
fadbb5ad21
Add particle and sound fading for weather transitions ( Fixes #2130 )
2014-12-01 23:09:47 +01:00
scrawl
b9d0552166
Fix positionCell rotation argument when used on the player
...
This fixes the player's initial orientation on the starting boat, to properly face Jiub.
2014-12-01 23:09:47 +01:00
scrawl
46d93f1b08
Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves.
2014-12-01 23:09:46 +01:00
scrawl
507cbcfae3
Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW ( Fixes #2064 )
...
According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
2014-12-01 23:09:46 +01:00
scrawl
ed686ddd2f
Don't update nodes with an empty name from the skeleton source ( Fixes #2125 )
2014-12-01 23:09:46 +01:00
scrawl
a1226501fa
AiWander: move idle animation handling to non-delayed section ( Fixes #2073 )
2014-12-01 23:09:46 +01:00
scrawl
f9ae0d9d66
Fix dialogue goodbye link conflicting with choice links
2014-12-01 23:09:46 +01:00
scrawl
8103d25b09
Make ToggleMenus close open windows ( Fixes #2045 )
2014-12-01 23:09:46 +01:00
scrawl
c684c99a95
Combat AI: Don't attempt to cast spells when impossible to succeed ( Fixes #2059 )
2014-12-01 23:09:46 +01:00
scrawl
6960cac5eb
Disable third person zoom feature by default due to usability issues ( Fixes #2129 )
2014-12-01 23:09:46 +01:00
scrawl
61d1aa78ce
Move AiWander path finder to temporary storage ( Fixes #2082 )
2014-12-01 23:09:46 +01:00
Marc Zinnschlag
b7cf114d5d
Merge remote-tracking branch 'scrawl/delete'
2014-12-01 22:57:41 +01:00
scrawl
48d5789aeb
Use a separate flag for references deleted by a content file ( Fixes #2018 )
...
The flag must be separate so as to not contaminate the user's savegame.
Fixes the following use cases that were broken before:
- Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
- Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
- Said content file is disabled again - reference must be undeleted
2014-12-01 22:16:45 +01:00
MiroslavR
6e1a11f322
Queue screen fade operations invoked by scripts
2014-12-01 19:13:04 +01:00
Marc Zinnschlag
003675318d
Merge remote-tracking branch 'scrawl/master'
2014-11-29 20:54:04 +01:00
scrawl
5f5fcc2fef
Make PlayGroup use an indefinite number of loops ( Fixes #2156 )
2014-11-28 17:15:31 +01:00
scrawl
4fd3a994e9
Add model and script information to BetaComment
2014-11-28 16:27:18 +01:00
scrawl
ea8f617508
Add missing player control enabled checks ( Fixes #2152 )
2014-11-28 15:54:38 +01:00
scrawl
d7220cdc2f
Do not allow decrease below zero in modCurrentMagicka and modCurrentHealth ( Fixes #2158 )
2014-11-28 15:16:53 +01:00
scrawl
0a466ad643
Make recalculation of magicka less aggressive ( Fixes #2155 )
2014-11-28 14:45:35 +01:00
MiroslavR
cb74c1c36e
Set health to 0 if it drops below 1 ( Fixes #2163 )
2014-11-27 20:44:41 +01:00
MiroslavR
238325455d
Erase effects that have expired ( Fixes #2134 )
2014-11-25 10:33:03 +01:00
scrawl
d36dfbe779
Apply the frame time cap to Ogre's ControllerManager ( Fixes #2154 )
...
This fixes particle systems getting out of whack due to a particularly long frame time, e.g. after a loading screen.
2014-11-25 02:44:11 +01:00
scrawl
ada4e37556
Fix race preview texture not being destroyed properly ( Fixes #2098 )
2014-11-24 01:02:18 +01:00
scrawl
c1e6b8608b
Always create a skeleton if there's an "ArrowBone" node ( Fixes #2117 )
2014-11-23 16:37:31 +01:00
scrawl
414f7ea02c
Ignore mouse movements during video playback ( Fixes #2139 )
2014-11-22 12:59:31 +01:00
scrawl
273a80e2c0
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-11-11 15:43:46 +01:00
Evgenii Babinets
fe385214e4
Added proper slow fall effect mechanics.
2014-11-10 02:42:44 -05:00
Marc Zinnschlag
de3a26e21b
Merge remote-tracking branch 'miroslavr/master'
2014-11-08 11:00:19 +01:00
MiroslavR
b8d5a9486a
Make Restore/Damage Attribute/Skill effects continuous
2014-11-08 00:57:03 +01:00
scrawl
d5768af952
Fix INT_MIN trade exploit ( Fixes #2096 )
2014-11-06 03:51:18 +01:00
cc9cii
f051fb65ff
Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document.
2014-11-06 08:35:24 +11:00
Internecine
edc51ab768
Removed debug output
2014-11-05 15:26:13 +13:00
Internecine
6741fbe7a9
Fixes bug #2031
2014-11-05 15:22:44 +13:00
Internecine
9c5f156793
Fixes tooltip displaying 0 durations
2014-11-05 00:46:33 +13:00
MiroslavR
140013820b
Fix invalidated iterator
2014-11-02 15:40:08 +01:00
MiroslavR
a4d0068e29
Make forcegreeting no-op for disabled references ( Fixes #2093 )
2014-11-02 15:36:13 +01:00
Marc Zinnschlag
29c9b6bd01
Merge remote-tracking branch 'scrawl/master'
2014-11-02 10:38:42 +01:00
scrawl
17cb181f88
Use av_get_default_channel_layout for unknown channel layouts
2014-11-01 19:37:54 +01:00
scrawl
efa4d09c48
Fix crash when avcodec_decode_audio4 doesn't return a full frame ( Fixes #2088 )
2014-11-01 19:32:07 +01:00
Marc Zinnschlag
8b3d876534
Merge remote-tracking branch 'lgro/ffmpeg_decoder'
2014-11-01 10:57:21 +01:00
Marc Zinnschlag
7785e3a0bc
fixed for potential crash during saved game loading
2014-10-31 17:59:55 +01:00
Marc Zinnschlag
ac58dd735b
do not crash on exceptions while adding startup scripts
2014-10-31 11:02:42 +01:00
scrawl
45f14f0704
Fix stolen faction-owned items not being confiscated
2014-10-31 00:25:37 +01:00
scrawl
f7ba1dbfc8
Add error handling for getPcRank and similar defines ( Fixes #2071 )
2014-10-28 16:07:37 +01:00
scrawl
e48dc45ede
Fix creatures not being able to move with 0/0 encumbrance
2014-10-27 21:53:00 +01:00
scrawl
c194226d08
Increase maximum height for finding spawn points to 500 ( Fixes #2056 )
2014-10-27 21:52:59 +01:00
scrawl
aa02974d3b
Fix Journal instruction for non-existing journal indices ( Fixes #2063 )
2014-10-27 21:52:59 +01:00
scrawl
dab05471be
Reset crime when bounty is reset to 0 by a script ( Fixes #2057 )
2014-10-25 21:09:37 +02:00
scrawl
ac067564ea
Don't include al.h in decoder classes, format support check will need to be redone later. For now, resample all formats that might not be supported on any hardware.
2014-10-25 20:50:41 +02:00
scrawl
4680bc6c93
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-10-25 19:59:23 +02:00
scrawl
55c9c0a266
Audio resampling fixes
...
- Don't try to use float audio or extended channel layouts if the hardware does not support them
- Add channel layout resampling support to ffmpeg_decoder
2014-10-25 17:17:57 +02:00
Marc Zinnschlag
a87092d11b
Merge remote-tracking branch 'miroslavr/master'
2014-10-25 12:09:36 +02:00
Marc Zinnschlag
a4be214fb1
Merge remote-tracking branch 'scrawl/master'
2014-10-25 12:08:16 +02:00
cc9cii
e01795556f
Suppress some warnings for MSVC.
2014-10-25 10:37:57 +11:00
scrawl
dbe30e31b9
Make creature's model take priority over base_anim.nif ( Fixes #2055 )
2014-10-25 00:56:43 +02:00
scrawl
b39d69e98c
Videoplayer fixes, play/pause & seeking
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- Fix rindex overflow
- Fix audio sample size bugs (was using sample_fmt and channel count of the decoder, instead of the resampled settings). We didn't notice this bug before, because the OpenAL MovieAudioFactory tries to resample to a format of the same byte size.
- Add support for play/pause and seeking controls (not used by cutscenes in OpenMW)
- Closing the video when arriving at the stream end is now handled by the user (we may also want to keep the video open and seek back)
The video player now has a standalone demo, at https://github.com/scrawl/ogre-ffmpeg-videoplayer
2014-10-24 21:31:11 +02:00
MiroslavR
ed3a3f717f
Handle getdistance on objects inside a container ( Fixes #2046 )
2014-10-24 19:05:43 +02:00
MiroslavR
fa746b8e54
Do not display weight or value in tooltip for zero-weight items ( Fixes #2047 )
2014-10-24 19:05:43 +02:00
MiroslavR
925fa8d193
Reset ownership of items dropped via 'drop' instruction ( Fixes #2053 )
2014-10-24 19:04:47 +02:00
scrawl
e2bad395e5
Leak fix
2014-10-24 18:07:17 +02:00
Marc Zinnschlag
19b380d0b4
Merge remote-tracking branch 'scrawl/master'
2014-10-23 20:07:40 +02:00
scrawl
eb1c24ffe6
Refactor video player engine to get rid of MWSound dependencies
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- Split video player to separate source files.
- Move video player engine sources to extern/ (repository will be set up on github soon).
- Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
- Handle conversion of unsupported channel layouts via ffmpeg's swresample.
2014-10-22 22:33:32 +02:00
Marc Zinnschlag
c1d867a213
Merge remote-tracking branch 'origin/master'
2014-10-22 09:48:30 +02:00
Marc Zinnschlag
8f0add75f5
Merge remote-tracking branch 'scrawl/master'
2014-10-22 09:42:28 +02:00
Marc Zinnschlag
94d5151273
Merge remote-tracking branch 'miroslavr/master'
2014-10-22 09:39:54 +02:00
scrawl
bcb2d714c0
Add TODO comments for future videoplayer enhancements
2014-10-21 23:46:04 +02:00
scrawl
41df4289c6
Merge remote-tracking branch 'upstream/openmw-33' into HEAD
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Conflicts:
apps/openmw/mwworld/store.hpp
2014-10-21 19:40:58 +02:00
Alexander "Ace" Olofsson
b5a57920b6
Fix compile error on Windows
2014-10-21 19:35:17 +02:00
scrawl
5711103322
Remove leftover comment
2014-10-21 17:51:59 +02:00
scrawl
202cfa879f
Implement frame drop support in the videoplayer ( Fixes #1343 )
2014-10-21 17:01:53 +02:00
scrawl
290aacd2a6
Fix videoplayer crash on quit
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The sound stream thread was trying to update the stream during/after destruction of the video state.
2014-10-21 17:01:53 +02:00
scrawl
8472695f89
Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
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This reverts commit d77546b7dc
.
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
de0e0fedff
Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
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This reverts commit f5589b42ea
.
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
681f3fa530
Revert "Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder."
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This reverts commit b40c1ff26c
.
2014-10-21 17:01:52 +02:00
scrawl
8b3755a770
Compile fix
2014-10-20 17:45:24 +02:00
scrawl
f2877c69d7
Fix old alchemy apparatus still showing in alchemy window after removal
2014-10-20 17:45:18 +02:00
scrawl
192069a181
Add automatic potion naming
2014-10-20 17:45:11 +02:00
scrawl
fd7c181e06
Fix alchemy producing potion IDs from content files
2014-10-20 17:45:06 +02:00
scrawl
9bb51fd9c2
Compile fix
2014-10-20 17:42:51 +02:00
scrawl
ace8e0175b
Fix old alchemy apparatus still showing in alchemy window after removal
2014-10-20 17:28:51 +02:00
scrawl
29ac97be7a
Add automatic potion naming
2014-10-20 17:28:51 +02:00
scrawl
7f06e3e7e3
Fix alchemy producing potion IDs from content files
2014-10-20 17:07:54 +02:00
MiroslavR
5a7dbb19f7
Code clarity
2014-10-20 01:10:08 +02:00
scrawl
4047e3c928
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
2014-10-19 17:46:28 +02:00
scrawl
b0f98687e6
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
2014-10-19 17:45:18 +02:00
MiroslavR
ed6bdc0bde
Use all topics to search for keywords in dialogues ( Fixes #2013 )
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Move KeywordSearch to MWDialogue
Move hypertext parsing functions to a new file
2014-10-18 20:07:40 +02:00
scrawl
deabc52c16
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
2014-10-17 23:29:59 +02:00
scrawl
415f67f859
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
2014-10-17 23:29:13 +02:00
scrawl
5892fd9e65
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
2014-10-17 23:07:01 +02:00
scrawl
8233f5894a
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
2014-10-17 23:04:36 +02:00
scrawl
f117a75747
Force walk animation when flying ( Fixes #2015 )
2014-10-17 19:11:06 +02:00
scrawl
5f11ccc298
Show tooltip for non-affordable list items ( Fixes #2025 )
2014-10-17 19:02:31 +02:00
scrawl
2be65a89a7
Show tooltip for non-affordable list items ( Fixes #2025 )
2014-10-17 19:01:28 +02:00
Marc Zinnschlag
c97845d35d
better script compiler diagnostics
2014-10-17 10:59:25 +02:00
scrawl
c3ef39eb6f
Fix ItemWidget text cleanup ( Fixes #2022 )
2014-10-17 02:41:43 +02:00
scrawl
c4e81adb83
Fix settings window being too small for all tabs on some localizations
2014-10-16 15:49:01 +02:00
scrawl
244db5cbfe
Merge branch 'openmw-33' of https://github.com/OpenMW/openmw into openmw-33
2014-10-15 17:22:53 +02:00
Marc Zinnschlag
984b586bb1
fix for implicit references
2014-10-15 16:27:03 +02:00
Marc Zinnschlag
8afdf0f46b
dagoth fix
2014-10-15 16:12:57 +02:00
scrawl
69bbbefc09
setDynamic workaround for broken endgame scripts ( Fixes #2016 )
2014-10-15 15:00:45 +02:00
Alexander "Ace" Olofsson
dc788512e2
Fix LNK2019 link error on Visual Studio 2010 builds
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For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
2014-10-14 16:10:19 +02:00
Marc Zinnschlag
6beee95151
Merge remote-tracking branch 'terrorfisch/aistate'
2014-10-13 19:14:15 +02:00
Marc Zinnschlag
528dcf761d
Merge remote-tracking branch 'internecine/master'
2014-10-13 19:11:14 +02:00
Marc Zinnschlag
eb45793eab
Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
2014-10-13 11:03:03 +02:00
Marc Zinnschlag
61731d3277
Merge remote-tracking branch 'miroslavr/master'
2014-10-13 10:57:04 +02:00
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
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Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
2014-10-12 19:06:40 +02:00
scrawl
9edcc332ec
Don't remove player's sounds when unloading a cell
2014-10-12 18:35:15 +02:00
scrawl
d51daf5875
Fix AI not using F_Always spells, for example "vampire touch"
2014-10-12 17:18:27 +02:00
scrawl
8cb09e89ed
Make spells cast by scripts always succeed ( Fixes #1993 )
2014-10-12 17:18:27 +02:00
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
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Conflicts:
apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
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Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 13:38:41 +02:00
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
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Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
MiroslavR
ad253059b1
Hit indicator for absorb/damage health effect
2014-10-12 01:15:40 +02:00
MiroslavR
8dd95fd77e
Construct hit fader with correct texture right away to prevent mygui warning
2014-10-12 00:40:31 +02:00
MiroslavR
a5e972aeb5
Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
2014-10-12 00:13:24 +02:00
Lukasz Gromanowski
b44ba84a80
Issue #1887 : Equipped items do not emit sounds
...
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 23:20:40 +02:00
MiroslavR
2162a9e1b9
Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
2014-10-11 23:09:20 +02:00
Lukasz Gromanowski
1a0c3dc6cf
Issue #1887 : Equipped items do not emit sounds
...
Removed unused mUnequipping and mFirstEquip member variables.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:33:11 +02:00
Lukasz Gromanowski
3b9cfba03c
Issue #1887 : Equipped items do not emit sounds
...
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:21:59 +02:00
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
2014-10-11 22:21:48 +02:00
MiroslavR
4dc613a04b
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-11 22:03:47 +02:00
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
...
Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 21:05:12 +02:00
Marc Zinnschlag
3fd10d2a82
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
2014-10-11 14:51:55 +02:00
Marc Zinnschlag
82b4148a62
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
2014-10-11 13:09:33 +02:00
Thoronador
f29a71b498
remove unused var. mSoftwareCursor in WindowManager
2014-10-11 12:54:15 +02:00
Nikolay Kasyanov
138e3032ce
Fix: initialize boolean field with boolean value, not NULL
2014-10-11 10:07:01 +04:00
Thoronador
8361019456
fix uninitialized (pointer) vars in more classes
2014-10-11 02:31:26 +02:00
Thoronador
13a0c5624c
fix uninitialized member variables in OcclusionQuery class
2014-10-11 01:35:12 +02:00
Thoronador
db38108801
fix uninitialized pointer variables in some classes
2014-10-11 01:20:33 +02:00