Andrei Kortunov
|
1520a4d7db
|
Levelup menu layout fixes
|
8 years ago |
David Cernat
|
730df061b3
|
[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
|
8 years ago |
David Cernat
|
48b773bfcb
|
[Client] Use float scale for WorldEvent::sendObjectScale()
|
8 years ago |
Koncord
|
60f4a1d9e5
|
[Client] Fix issues when changing npc model to creature
|
8 years ago |
Andrei Kortunov
|
26ec467df0
|
Tooltips: faction, magic effects layout fixes
|
8 years ago |
Andrei Kortunov
|
987677db75
|
Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes
|
8 years ago |
MiroslavR
|
d24bcbac15
|
Do not apply underwater effects to player's voice (Fixes #3850)
|
8 years ago |
Andrei Kortunov
|
6331cc6ab9
|
Tooltips: level, race, class, specialization layout fixes
|
8 years ago |
David Cernat
|
e8e0090b9b
|
[General] Use new SimpleCreatureStats struct in BaseActor
|
8 years ago |
David Cernat
|
809b4d78ba
|
[Client] Split off DedicatedPlayer and PlayerList into different files
|
8 years ago |
David Cernat
|
f2ec6ce02c
|
Merge pull request #209 from OpenMW/master
Add OpenMW commits up to 30 Apr 2017
|
8 years ago |
scrawl
|
9f1527b7da
|
Merge pull request #1272 from akortunov/guifixes
Service menus layout fixes
|
8 years ago |
Koncord
|
eda74ddf44
|
[Client] Fix memory leaks
|
8 years ago |
Koncord
|
3372f27f3a
|
[Client] Notify player about current chat mode
|
8 years ago |
David Cernat
|
f6a218025a
|
[Client] Fix actor memory leaks, part 1
|
8 years ago |
Koncord
|
805c346bd7
|
[Client] Fix copy-paste mistake
|
8 years ago |
Koncord
|
465a05bad0
|
[Client] Add ability to look like a creature for the DedicatedPlayers
|
8 years ago |
Koncord
|
7af73782f3
|
[OpenMW] Implement MWWorld::createRecord for Creatures
|
8 years ago |
David Cernat
|
d333c0b484
|
[Client] Read ActorStatsDynamic packets sent from Lua script cell loads
|
8 years ago |
Koncord
|
fbd8e8b3a1
|
[Client] Use CreatureStats instead NpcStats
|
8 years ago |
Koncord
|
26c00c3141
|
[Client] Change chat font to RussoOne for better visibility
|
8 years ago |
Koncord
|
db0e25cb6c
|
[Client] Allow colors in the chat window
|
8 years ago |
David Cernat
|
e419e25e72
|
[Client] Don't initialize actors without unique indexes
|
8 years ago |
Andrei Kortunov
|
f484ef8ffb
|
Fixed jump fatigue loss formula (fixes #3843)
|
8 years ago |
Andrei Kortunov
|
bba822c014
|
Purge all effects with same ID instead only first (fixes #3839)
|
8 years ago |
David Cernat
|
6a21ec1fdc
|
[General] Rename PlayerPos into PlayerPosition
|
8 years ago |
David Cernat
|
7b07d6651f
|
[General] Add and use PlayerBounty packet and matching script functions
|
8 years ago |
David Cernat
|
6658531713
|
[General] Fix names for two PlayerProcessors
|
8 years ago |
David Cernat
|
7dbcfbd3b1
|
[Client] Use better check for empty CreatureStats in DedicatedActor
|
8 years ago |
David Cernat
|
11605bd19a
|
[Client] Make aggressive actors initiate combat with DedicatedPlayers
Previously, they were only attacking DedicatedPlayers who had attacked them first.
|
8 years ago |
David Cernat
|
a4165325fa
|
[Client] Improve synchronization of Actor swings
|
8 years ago |
David Cernat
|
ce9605957a
|
[Client] Use different way of preventing attacks on players in dialogue
|
8 years ago |
David Cernat
|
ea7c3f2dc7
|
[Client] Make tes3mp combat code work with Creatures, not just NPCs
|
8 years ago |
David Cernat
|
a82646a130
|
[Client] Delineate tes3mp-only code more clearly, part 2
|
8 years ago |
David Cernat
|
44476248b7
|
[Client] Add and use DedicatedPlayer::update()
|
8 years ago |
David Cernat
|
e11a24f446
|
[Client] Add back statement that should not have been removed in e4a261e
|
8 years ago |
David Cernat
|
e4a261ea2e
|
[Client] Remove unused include and variables, fixing warnings
|
8 years ago |
David Cernat
|
841e6a63f8
|
[Client] Initialize Creatures as LocalActors
|
8 years ago |
David Cernat
|
850b19badf
|
[Client] Add clearer debug messages for Actor initialization
|
8 years ago |
David Cernat
|
2082f8ff4f
|
[Client] Send LocalActor cell changes at end of mwmp::Cell's update
|
8 years ago |
David Cernat
|
1f6ba9d9ee
|
[Client] Remove jump check from LocalActor that is irrelevant for NPCs
|
8 years ago |
David Cernat
|
e70faf1016
|
[Client] Fix crashes in PlayerProcessors from NULL players
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
|
8 years ago |
David Cernat
|
dba0d47973
|
[Client] Revert position changes on invalid cell changes to fix glitches
|
8 years ago |
David Cernat
|
5c5c62f33a
|
Merge pull request #206 from OpenMW/master
Add OpenMW commits up to 23 Apr 2017, part 2
|
8 years ago |
David Cernat
|
284f863292
|
[Client] Add linear interpolation for DedicatedActors
|
8 years ago |
MiroslavR
|
eada8c6822
|
Fix wrong incrementation in InventoryStore::visitEffectSources (Fixes #3838)
|
8 years ago |
David Cernat
|
a12694c6ef
|
[Client] Fix crash caused by late-arriving ActorAuthority packets
|
8 years ago |
David Cernat
|
14e1ff27cb
|
[Client] Rename CellController's cellsActive to cellsInitialized for clarity
|
8 years ago |
David Cernat
|
ef634a1c52
|
Merge pull request #205 from OpenMW/master
Add OpenMW commits up to 23 Apr 2017
|
8 years ago |
David Cernat
|
27186f555d
|
[Client] Enable reading of ActorPackets, and thus NPC sync, by default
|
8 years ago |
David Cernat
|
871d8c8308
|
[Client] Send and read ActorCellChange packets
|
8 years ago |
David Cernat
|
9ea69f4c1f
|
[Client] Add LocalActor & DedicatedActor cell transition logic to World::moveObject()
|
8 years ago |
David Cernat
|
4e86d8781f
|
[Client] Clean up & simplify logic for DedicatedPlayer cell transitions
|
8 years ago |
David Cernat
|
87ada3e763
|
[Client] Add CellController::isSameCell() and use it in LocalPlayer
|
8 years ago |
Andrei Kortunov
|
c2706ac3e7
|
Merchant repair and travel window scroll fix
|
8 years ago |
scrawl
|
0e37e71ea2
|
Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
|
8 years ago |
Andrei Kortunov
|
4544caf7f3
|
Improved bodypart select fallback (fixes #2594)
|
8 years ago |
David Cernat
|
4ebc9f1314
|
Merge pull request #204 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
|
8 years ago |
MiroslavR
|
0737d6cb72
|
Merge pull request #1270 from Allofich/scriptfix
Check for NULL before running voice dialogue scripts
|
8 years ago |
Allofich
|
f34e35eb19
|
Check for NULL before running voice scripts
(Fixes #3834)
|
8 years ago |
David Cernat
|
a5484d237b
|
Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
|
8 years ago |
scrawl
|
8fbf9dc597
|
Merge pull request #1253 from akortunov/pinned
Remember "pinned" windows across game restarts
|
8 years ago |
Andrei Kortunov
|
2b3b6d558f
|
Move updatePinnedWindows() function to private section
|
8 years ago |
Andrei Kortunov
|
f986e3fafa
|
Remove unused code
|
8 years ago |
Allofich
|
143ee387cc
|
Add enabled check to animation script commands
(Fixes #3793)
|
8 years ago |
scrawl
|
fc56fc0b81
|
Merge pull request #1265 from akortunov/develop
Use "sLevel" GMST instead of hardcoded text in load game menu
|
8 years ago |
scrawl
|
2c879ddbbf
|
Merge pull request #1264 from Allofich/script
Run scripts for voiced dialogue
|
8 years ago |
Andrei Kortunov
|
e717d046f2
|
Escaped class name string
|
8 years ago |
scrawl
|
1956602aa2
|
Merge pull request #1262 from Allofich/warnings
Fix more warnings
|
8 years ago |
Andrei Kortunov
|
f67ec9c9ce
|
Use sLevel GMST instead of hardcoded text in load game menu
|
8 years ago |
David Cernat
|
fec82dc033
|
Merge pull request #202 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017
|
8 years ago |
Andrei Kortunov
|
6c1e3a0618
|
Merged from upstream master
|
8 years ago |
Allofich
|
ff3cb18d4f
|
Fix shadowing warnings
|
8 years ago |
Allofich
|
60c67bc327
|
Run scripts for voiced dialogue
(Fixes #3787)
|
8 years ago |
scrawl
|
c2240e3af1
|
Call the WindowManager::updatePlayer after the startup script is run
|
8 years ago |
scrawl
|
1ffb9e1bf3
|
Remove renderWorldMap()
|
8 years ago |
scrawl
|
bfdde0262f
|
Merge pull request #1260 from akortunov/levitationfix
Purge existing levitation effects when levitation is disabled (fixes #3766)
|
8 years ago |
Allofich
|
ff3e307059
|
Pass parameters by const reference
|
8 years ago |
David Cernat
|
10d554af5b
|
[Client] Make NPCs react to DedicatedPlayer & DedicatedActor attacks
|
8 years ago |
Andrei Kortunov
|
90d90b6d81
|
Fixed dynamic stats tooltips in review menu
|
8 years ago |
Andrei Kortunov
|
39682d616c
|
Merge branch 'master' of https://github.com/OpenMW/openmw into guifixes
|
8 years ago |
Allofich
|
2e5fd74db0
|
Fix invalid iterator warning
|
8 years ago |
David Cernat
|
edb155869b
|
Merge pull request #201 from OpenMW/master
Add OpenMW commits up to 19 Apr 2017
|
8 years ago |
David Cernat
|
6aa0fa85ab
|
[Client] Send and read ActorAttack packets
|
8 years ago |
David Cernat
|
2e8714afaa
|
[Client] Rethink and restructure tes3mp combat code so it works for NPCs
|
8 years ago |
scrawl
|
df3b4fe6a5
|
Merge pull request #1259 from Allofich/warnings
Fix a few Cppcheck warnings
|
8 years ago |
David Cernat
|
6c2bbd6608
|
[Client] Fix assignAttackTarget() not assigning LocalPlayer as target
|
8 years ago |
Andrei Kortunov
|
f0f1df3a96
|
Properly clear inventory
|
8 years ago |
Allofich
|
e87d2aa1af
|
Remove unused function
|
8 years ago |
Allofich
|
60a2625b89
|
Add parentheses to clarify calculations
|
8 years ago |
scrawl
|
30081393a6
|
Add InventoryWindow::clear() as part of world cleanup
|
8 years ago |
Allofich
|
f299f26720
|
Remove unused variable
|
8 years ago |
Allofich
|
5a00b239ac
|
Reduce scope of variables
|
8 years ago |
Allofich
|
c655875584
|
Change mWaterEnabled from float to bool
|
8 years ago |
David Cernat
|
61cedfa192
|
[Client] Add CellController methods to fetch Actors without needing Ptrs
|
8 years ago |
Andrei Kortunov
|
04eb4ea6b6
|
Check for disabled levitation (fixes #3766)
|
8 years ago |
David Cernat
|
0ef9e014eb
|
[Client] Add resetAttack() and getSpellSuccess() to MechanicsHelper
|
8 years ago |
scrawl
|
50f3794d12
|
Merge pull request #1258 from akortunov/drownfix
Fixed drowning widget initialization with non-default "fHoldBreathTime" GMST value
|
8 years ago |
Andrei Kortunov
|
3c4c47d1e6
|
Reduced scope of fHoldBreathTime variable
|
8 years ago |
David Cernat
|
c3375ba86f
|
[Client] Add MechanicsHelper::assignAttackTarget()
|
8 years ago |
David Cernat
|
17c4b6d4de
|
[Client] Add MechanicsHelper methods for easily getting Attacks from Ptr
|
8 years ago |
Andrei Kortunov
|
c3fd327bb2
|
Fixed drowning widget initialization
|
8 years ago |
scrawl
|
f90e5081f9
|
Merge pull request #1257 from akortunov/chargen
Chargen menus fixes
|
8 years ago |
David Cernat
|
82e455f736
|
[Client] Organize headers
|
8 years ago |
David Cernat
|
014ff7a059
|
[Client] Replace usage of Networking::isDedicatedPlayer()
|
8 years ago |
David Cernat
|
1f6d05dfe5
|
[Client] Remove unused Networking::attack() method
|
8 years ago |
David Cernat
|
53081a6a6f
|
[Client] Clean up more checks by using PlayerList::isDedicatedPlayer()
|
8 years ago |
Koncord
|
0a9768860b
|
[Client] Add Processors to subgroups in cmakelists
|
8 years ago |
Koncord
|
9cbb8af9d2
|
[Client] Remove WorldController from cmakelists
|
8 years ago |
Koncord
|
67aba35d37
|
[Client] Simplify Processors
|
8 years ago |
Koncord
|
1db30a65cb
|
[Client] Remove unecessary calls
|
8 years ago |
Koncord
|
6969742ef0
|
[Client] Enable actor processors
|
8 years ago |
Koncord
|
2c62c501f6
|
[Client] Add & init Actor processors
|
8 years ago |
Koncord
|
7ec897a829
|
[Client] Add ActorProcessor
|
8 years ago |
David Cernat
|
29f9453554
|
[Client] Clean up headers in Networking
|
8 years ago |
Koncord
|
8128a5c39c
|
[Client] Use protected member instead local variable
|
8 years ago |
Koncord
|
25fef1a7b8
|
[Client] FIx conflicts
|
8 years ago |
Koncord
|
578d305d86
|
[Client] Enable world processors
|
8 years ago |
Koncord
|
7dcaef5a5a
|
[Client] Init world processors
|
8 years ago |
Koncord
|
fd3a7d2ad0
|
[Client] Add world processors
|
8 years ago |
Koncord
|
f0805ca6f7
|
[Client] Fix typo
|
8 years ago |
Koncord
|
740bfea0b2
|
[Client] Use processors for player packets
|
8 years ago |
Koncord
|
e98fa6ad07
|
[Client] Add ProcessorInitializer
|
8 years ago |
Koncord
|
f09dc2b65b
|
[Client] Add player processors
|
8 years ago |
Koncord
|
a6111b6599
|
[Client] Add PlayerProcessor & WorldProcessor
|
8 years ago |
David Cernat
|
07c2d4251e
|
[Client] Add and use mwmp::PlayerList::isDedicatedPlayer()
|
8 years ago |
David Cernat
|
7c45888f05
|
[Client] Reorder methods in DedicatedPlayer
|
8 years ago |
David Cernat
|
0aaf68c994
|
[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
|
8 years ago |
David Cernat
|
c05c456b11
|
[Client] Clean up parts of LocalPlayer and DedicatedPlayer
|
8 years ago |
David Cernat
|
a650683bae
|
[General] Add and use Target struct in mwmp::Attack
|
8 years ago |
David Cernat
|
9882ceedf3
|
[General] Remove attackerGuid from mwmp::Attack because it is redundant
|
8 years ago |
David Cernat
|
caf5428532
|
[General] Rename mwmp::Attack vars in preparation for Actor support
|
8 years ago |
David Cernat
|
2050d06b31
|
[Client] Process PlayerAttack in MechanicsHelper::processAttack()
|
8 years ago |
David Cernat
|
cf155c9279
|
[Client] Add MechanicsHelper and move linear interpolation code to it
|
8 years ago |
David Cernat
|
2565816b22
|
[Client] Delimit and clarify combat changes made by tes3mp
Additionally, revert unneeded small changes to the formatting of OpenMW code
|
8 years ago |
David Cernat
|
9f226253d4
|
[General] Rename mwmp::Attack's refid into refId for consistency
|
8 years ago |
David Cernat
|
b09e6644a9
|
[Client] Prevent infinite guard arrest loops
|
8 years ago |
Andrei Kortunov
|
aac78d29a4
|
Service menus layout fixes
|
8 years ago |
David Cernat
|
f0f0b2dcc9
|
[General] Send and read ActorSpeech packets
|
8 years ago |
David Cernat
|
d2178e5414
|
[Client] Assign LocalActor movement settings before rotations get reset
|
8 years ago |
David Cernat
|
1fb11dafef
|
[General] Send and read ActorStatsDynamic packets
|
8 years ago |
David Cernat
|
678edffb5a
|
[Client] Rename updateDynamicStats() into updateStatsDynamic()
|
8 years ago |
David Cernat
|
870886192b
|
[General] Rename DYNAMICSTATS into STATS_DYNAMIC
|
8 years ago |
David Cernat
|
f64580bc10
|
[Client] Enable head rotation AI for DedicatedActors
|
8 years ago |
David Cernat
|
8ebe7ed683
|
[Client] Remove isLocalActor (no longer needed) from LiveCellRefBase
|
8 years ago |
David Cernat
|
ca8fd1aa72
|
[General] Remove ActorHeadRotation packet because it would be too spammy
|
8 years ago |
David Cernat
|
2872675f5e
|
[General] Send and read ActorAnimPlay packets
|
8 years ago |
David Cernat
|
56aeb85965
|
[Client] Update method names in ActorList
|
8 years ago |
David Cernat
|
5c1d7f614a
|
[Client] Rename readDrawStates() into readAnimFlags()
|
8 years ago |
David Cernat
|
bf17464074
|
Merge pull request #198 from OpenMW/master
Add OpenMW commits up to 14 Apr 2017
|
8 years ago |
Andrei Kortunov
|
c93cf822c7
|
Reviewmenu: read name, race, class and birthsign from player stats (fixes bug #2628)
|
8 years ago |
Andrei Kortunov
|
fb0c4700a4
|
Save a proto gender in racemenu
|
8 years ago |
scrawl
|
f63b1e81cd
|
Merge pull request #1228 from akortunov/master
Options to show hidden weapon parameters
|
8 years ago |
David Cernat
|
e7960eee76
|
[General] Rename DrawState packets into AnimFlags ones for clarity
|
8 years ago |
David Cernat
|
11a9e3bdb1
|
Merge pull request #197 from OpenMW/master
Add OpenMW commits up to 14 Apr 2017
|
8 years ago |
scrawl
|
17125e6c4d
|
Merge pull request #1256 from Allofich/equip
Adjustments to RemoveItem behavior
|
8 years ago |
David Cernat
|
de8d28e2c3
|
[Client] Improve logic for updating LocalActors & sending their packets
|
8 years ago |
David Cernat
|
426d5a7fc2
|
[Client] Add missing usage of sendDrawStateActors()
|
8 years ago |
Andrei Kortunov
|
dc036e96d4
|
fixed magicka calculation on chargen (bug #3694)
|
8 years ago |
Allofich
|
6e405aed8c
|
Adjustments to RemoveItem behavior
(Fixes #3796)
|
8 years ago |
David Cernat
|
d2fe777f89
|
[General] Send and read ActorDrawState packets
|
8 years ago |
David Cernat
|
9c731990a9
|
[Client] Use clearer var names in LocalPlayer::updateDrawStateAndFlags()
|
8 years ago |
David Cernat
|
10ad5b2a99
|
[General] Remove BaseActor's AnimStates that are no longer needed
|
8 years ago |
David Cernat
|
c6cd0a2953
|
Merge pull request #196 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
|
8 years ago |
scrawl
|
8d8f293a65
|
Merge pull request #1246 from akortunov/develop
Menu improvements
|
8 years ago |
scrawl
|
d8943d911c
|
Merge pull request #1254 from Allofich/warning
Remove unnecessary line
|
8 years ago |
Allofich
|
470988f9ef
|
Minor changes to getActorsSidingWith
|
8 years ago |
Andrei Kortunov
|
c3d49d5ca5
|
Fixed inventory crash and skipmenu launch
|
8 years ago |
Allofich
|
6272e1c674
|
Cache allies found while iterating engageCombat
(Fixes #3814)
|
8 years ago |
Allofich
|
5020d03c78
|
Remove unnecessary line
|
8 years ago |
Andrei Kortunov
|
72a16dc78b
|
Merge branch 'master' into pinned since added PR #1250
|
8 years ago |
Andrei Kortunov
|
506cc47c9d
|
Add option to show reach and attack speed for melee weapons
|
8 years ago |
scrawl
|
993860a4b1
|
Merge pull request #1250 from resilar/mapbutton
Hide WorldButton when in game mode
|
8 years ago |
scrawl
|
8f335b3484
|
Merge pull request #1245 from akortunov/tgm
Vanilla-like tgm
|
8 years ago |
David Cernat
|
0d196af685
|
[General] Add placeholders for 7 new ActorPackets
|
8 years ago |
David Cernat
|
9852076590
|
[Client] Send all NPC data to newly arriving players
|
8 years ago |
David Cernat
|
15f91e7825
|
[Client] Add CellController methods for getting and checking Cells
|
8 years ago |
David Cernat
|
69f820f3a0
|
[Client] Rename CellController's getCell() into getCellStore()
|
8 years ago |
David Cernat
|
d14102716d
|
[Client] Retool LocalActors and DedicatedActors for ActorPosition packet
|
8 years ago |
David Cernat
|
cbd2af972d
|
[Client] Get movement settings for NPCs before they are reset
|
8 years ago |
David Cernat
|
2709de83fb
|
[Client] Use clearer variable names in LocalPlayer::UpdatePosition()
|
8 years ago |
David Cernat
|
b6c3830ea0
|
[General] Rename WorldObject's pos into position for consistency
|
8 years ago |
Andrei Kortunov
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95ce7637f3
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Adds persisted pin (feature #2834, bug #2489)
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8 years ago |
David Cernat
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174f316787
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[General] Rename PacketActorFrame into PacketActorTest
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8 years ago |
David Cernat
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a5d0486c82
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[General] Set actor data correctly
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8 years ago |
David Cernat
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b9d68c0ab2
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Merge pull request #195 from OpenMW/master
Add OpenMW commits up to 10 Apr 2017
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8 years ago |
David Cernat
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c52084a028
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[General] Use BaseActorLists in ActorPackets
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8 years ago |
David Cernat
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070c6a3bd4
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[General] Add ActorPacketController & make controller var names clearer
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8 years ago |
David Cernat
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a1d0b4908f
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[Client] Fix Travis CI build by not using nullptr
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8 years ago |
David Cernat
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c8a486de6c
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[Client] Fix Ptr initialization in mwmp::Cell
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8 years ago |
David Cernat
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0ccbe70e61
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[Client] Rename methods to make their purpose clearer
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8 years ago |
David Cernat
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6da6c4e62d
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[Client] Prevent NPCs from attacking a player engaged in dialogue
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8 years ago |
David Cernat
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b883b4c7ce
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[Client] Reorder includes
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8 years ago |
David Cernat
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3d6dc74bdc
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[Client] Fix logic for mwmp::Cell initialization
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8 years ago |
David Cernat
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417284c701
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[Client] Implement head rotation sync for NPCs
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8 years ago |
David Cernat
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f52fc19762
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[Client] Reorder methods and don't set variables that are no longer used
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8 years ago |
David Cernat
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d3f3fb5d05
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[Client] Correctly implement movement animation sync for NPCs
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8 years ago |
David Cernat
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5b43e62c50
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[Client] Make it possible to get DedicatedActor from CellController
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8 years ago |
David Cernat
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e6536c7473
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[Client] Disable basic NPC sync in preparation for overhaul
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8 years ago |
David Cernat
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1101ff1e28
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[Client] Update DedicatedActors every frame to allow interpolation
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8 years ago |
David Cernat
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ae92117d21
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[Client] Add missing return
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8 years ago |
David Cernat
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18be1880f0
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[Client] Make it possible to get LocalActor from CellController
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8 years ago |
David Cernat
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10be52d40d
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[Client] Add localActorsToCells map to more easily find LocalActors
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8 years ago |
David Cernat
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e89265e469
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[Client] Turn CellController's cellsActive into a map instead of a deque
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8 years ago |
David Cernat
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d829d219c3
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[General] Add (very) partial animation sync for NPCs
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8 years ago |
David Cernat
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e8638d9884
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[Client] Add basic position sync for NPCs
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8 years ago |
David Cernat
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89ed318d3c
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[Client] Remove usage of nullptr that Travis CI is getting stuck on
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8 years ago |
David Cernat
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67ec81ad0c
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[Client] Use utility function for converting strings in mwmp::Cell
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8 years ago |
David Cernat
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d4a12856ee
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[Client] Enable AI for LocalActors
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8 years ago |
David Cernat
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0d766a7a04
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[Client] Add and use mwmp::Cell class
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8 years ago |
David Cernat
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9beaf9b7a1
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[Client] Initialize and update LocalActors while their cells are active
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8 years ago |
David Cernat
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8df9d55331
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[Client] Create placeholder DedicatedActor class
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8 years ago |
David Cernat
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d24cde16dd
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[General] Add simple BaseActor and LocalActor classes
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8 years ago |
David Cernat
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679e790d8d
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[Client] Rename WorldController into CellController to avoid confusion with Networking's WorldPacketController
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8 years ago |
David Cernat
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c2d6265ffd
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[Client] Reorder methods in WorldEvent, placing packet senders at bottom
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8 years ago |
David Cernat
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9759764699
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[Client] Clean up getting and resetting of WorldEvent
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8 years ago |
David Cernat
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d7a760490e
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[Client] Simplify sending of world packets, part 2
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8 years ago |
David Cernat
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b55a3d5eb2
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[Client] Add placeholder editActors() method for random creature sync
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8 years ago |
David Cernat
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4abe295a80
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[Client] Simplify sending of world packets by adding WorldEvent methods
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8 years ago |
David Cernat
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1d23a48a42
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[Client] Print mpNums when objects are found in a cell
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8 years ago |
David Cernat
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0df14320e0
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[Client] Set mMpNum to 0 for ManualRef
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8 years ago |
David Cernat
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6c60c9c78e
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[Client] Clean up debug messages for when objects are found in a cell
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8 years ago |
David Cernat
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bb9ea6ccd4
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[Client] Also include list of creatures in reply to ActorList
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8 years ago |
David Cernat
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ca92be14a5
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[Client] Reply to ActorList request with list of NPCs
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8 years ago |
David Cernat
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8c2469bf6d
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[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
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8 years ago |
David Cernat
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8b8c01f389
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[General] Make ID_OBJECT_PLACE take effect only when sent back by server
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8 years ago |
David Cernat
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2bd81c3de0
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[Client] Use mpNum for every WorldObject
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8 years ago |
David Cernat
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4644235cf6
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[Client] Use mpNum in exact searches for objects
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8 years ago |
David Cernat
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8cc61b6048
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[General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE
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8 years ago |
David Cernat
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31cd836558
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[General] Small tweaks to debug info
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8 years ago |
David Cernat
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06acd3cbc4
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[Client] Add a multiplayer object index and matching methods to CellRef
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8 years ago |
David Cernat
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e5cf632e1d
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[Client] Stop creating new reference numbers for placed/spawned objects
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8 years ago |
def
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785b3c3d01
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Hide WorldButton when in game mode
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8 years ago |
Andrei Kortunov
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31bd70f334
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Added missed recharge and repair sounds
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8 years ago |
David Cernat
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e7b5097c13
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[Client] Print plugin paths correctly for Windows
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8 years ago |
David Cernat
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dff52d8fbe
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Merge pull request #191 from OpenMW/master
Add OpenMW commits up to 31 Mar 2017
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8 years ago |
Andrei Kortunov
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df5a43363a
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Confirmation dialogs size fix
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8 years ago |
scrawl
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3c9f3a0f7f
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Merge pull request #1242 from Allofich/warnings
Fix AppVeyor warnings
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8 years ago |
David Cernat
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7647715dac
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Merge pull request #190 from OpenMW/master
Add OpenMW commits up to 27 Mar 2017
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8 years ago |
Andrei Kortunov
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edadcb338c
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Savegame dialog improvements
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8 years ago |
scrawl
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9e7ade4ba4
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Merge pull request #1244 from akortunov/develop
MyGUI vertical alignment
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8 years ago |
Allofich
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db2f97f308
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Fix shadowing warning
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8 years ago |
Andrei Kortunov
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7d09a5d644
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Progress bars vertical alignment
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8 years ago |
scrawl
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a036a98fd0
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Merge pull request #1243 from akortunov/develop
Journal improvements
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8 years ago |
scrawl
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b064dd29cc
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Fix reset of blend function (Bug #3811)
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8 years ago |
Andrei Kortunov
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658ab5e941
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Minor journal improvements
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8 years ago |
scrawl
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2a74f79bf1
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Merge pull request #1240 from Allofich/follow
Adjust AI follow distances
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8 years ago |
Allofich
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6253a5218e
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Adjust AI follow distances
(Fixes #3225)
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8 years ago |
scrawl
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0a061d45b7
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Merge pull request #1239 from akortunov/projectilefix
Disable explosion effect for 0-range projectiles (bug #3730)
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8 years ago |
Andrei Kortunov
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14b59e0e4b
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Vanilla-like tgm (fixes #3798)
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8 years ago |