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9557 commits

Author SHA1 Message Date
Allofich
22b11c5947 Move Water Walking check into checkEffectTarget() 2016-08-31 23:56:31 +09:00
Allofich
f25c65260c Limit sMagicinvalidEffect to self-cast spells 2016-08-31 17:22:45 +09:00
Allofich
6c3cad238b Use castByPlayer bool 2016-08-31 17:18:23 +09:00
David Cernat
e9dce26f38 Resolve conflicts in pull request #50
# Conflicts:
#	CMakeLists.txt
2016-08-31 07:28:32 +03:00
Allofich
a6216d883f Don't allow casting Water Walking in deep water 2016-08-31 04:37:50 +09:00
David Cernat
263efa9988 Fix formatting, part 2 2016-08-30 12:37:36 +03:00
David Cernat
a20e7890a2 Fix formatting 2016-08-30 10:52:30 +03:00
Koncord
cf1a0113a1 Time API 2016-08-30 13:24:42 +08:00
Koncord
11eae277a9 Characters Class API
Added some new functions
2016-08-30 11:18:19 +08:00
David Cernat
d612cbcc7b Revert "Disable CharGen custom class choice until we can handle custom classes"
This reverts commit e81bf7318c.
2016-08-29 21:04:32 +08:00
Koncord
a03c2f5019 Now server & client sensitive to version 2016-08-27 15:36:22 +08:00
Koncord
8a5e32c631 Show the InputBox only if queue is free 2016-08-27 13:58:06 +08:00
Koncord
4c2415e9db Fix focus for InputDialog
Created a special pipe for future GUI modes.
2016-08-27 13:40:11 +08:00
David Cernat
e81bf7318c Disable CharGen custom class choice until we can handle custom classes 2016-08-27 04:47:35 +03:00
David Cernat
00e7810428 Add script functions for saving and loading non-custom player classes 2016-08-27 00:14:50 +03:00
Allofich
9e1bfde46f Add comment 2016-08-26 02:42:56 +09:00
Allofich
67bd882bc7 Disable current idle when an action is taken 2016-08-25 23:42:09 +09:00
Allofich
6190ff1f0d Update idle if current idle finishes playing 2016-08-25 21:45:56 +09:00
Allofich
f4cc5d0399 Sometimes play 1st-person weapon idle to Stop key 2016-08-25 21:34:45 +09:00
David Cernat
7bb6020e51 Display message boxes when client is disconnected. 2016-08-25 02:58:03 +03:00
David Cernat
4d2ca20445 Resolve conflicts in pull request #43
# Conflicts:
#	README.md
2016-08-24 22:03:35 +03:00
Koncord
1b403719f5 Merged branch master into master 2016-08-24 16:15:56 +08:00
Koncord
997c62cc52 Add --connect option to client 2016-08-24 16:15:34 +08:00
David Cernat
abaa8cac72 Spawn players in Pelagiad on startup 2016-08-24 06:23:32 +03:00
David Cernat
77aff346e9 Fix typo in method name "getGUIConroller", part 2 2016-08-24 05:55:02 +03:00
David Cernat
63eebd3d18 Respawn players in Fort Pelagiad instead of ToddTest for the time being 2016-08-24 05:32:40 +03:00
David Cernat
d830937f4e Fix typo in method name "getGUIConroller" 2016-08-24 04:48:35 +03:00
David Cernat
f93e382b8b Use tes3mp icon for executable, part 2 2016-08-24 04:01:05 +03:00
David Cernat
5385563972 Let players inform others about Lua script-induced cell & pos changes 2016-08-24 02:53:39 +03:00
David Cernat
d24b4d0a2d Disable New, Save and Load buttons in main menu 2016-08-24 00:46:32 +03:00
David Cernat
7b187d0295 Fix visual glitch when jumping without adjusting camera afterwards 2016-08-23 22:27:12 +03:00
Allofich
7db31ab58a Correct telekinesis glow length 2016-08-24 01:21:15 +09:00
Allofich
9b0e5d6b59 Loop mid-animation idles when loading a save game 2016-08-23 19:50:56 +09:00
David Cernat
03d6e0cb62 Send attributes and skills to server whenever they change 2016-08-23 02:24:10 +03:00
David Cernat
ce5553cda6 Get hand-to-hand attack victim's stats if there actually is a victim 2016-08-23 01:23:09 +03:00
scrawl
0fd810707e Remove unused stopLooping() 2016-08-22 23:33:26 +02:00
scrawl
b0dc625b18 Run setLoopingEnabled after the anim queue is updated 2016-08-22 23:33:24 +02:00
scrawl
719e884b7c Remove duplicate code 2016-08-22 23:25:00 +02:00
scrawl
0c9882956a Add AnimState::shouldLoop() 2016-08-22 23:25:00 +02:00
scrawl
6450c9be27 Simplify condition 2016-08-22 23:22:58 +02:00
Allofich
bf9dc45b2b Emulate vanilla animation loops more closely 2016-08-23 01:42:36 +09:00
mrcheko
612c7f1a2f Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
This reverts commit 3732979eec.
2016-08-19 22:15:26 +03:00
David Cernat
c4f49e05e3 Remove manual newlines for logger 2016-08-19 07:54:10 +03:00
Koncord
b67789aa6a Rename openmw to tes3mp 2016-08-19 09:38:06 +08:00
Koncord
90215f4e7c Fix log messages for GCC compatibility 2016-08-19 09:37:24 +08:00
David Cernat
2337a0becb Add LOG_APPEND method for writing to log without timestamp and level 2016-08-18 23:17:46 +03:00
David Cernat
f4744f8547 Add additional log info 2016-08-18 22:29:54 +03:00
David Cernat
97f944dde7 Use logger for most console messages 2016-08-18 20:20:17 +03:00
Allofich
b332a13b4e Don't restart looped animations on repeated calls 2016-08-18 23:23:38 +09:00
David Cernat
436548413e Resolve conflicts in pull request #39
# Conflicts:
#	CMakeLists.txt
2016-08-18 15:10:52 +03:00
David Cernat
a2dbeb6c95 Share skills and attributes correctly upon logging in, and fix grammar 2016-08-18 05:21:25 +03:00
Koncord
35991fcd15 Add logger to client 2016-08-18 07:58:37 +08:00
David Cernat
e5cb58e7c4 Add debug info about ID_GAME_BASE_INFO packets 2016-08-17 21:18:04 +03:00
David Cernat
8eda381016 Make formatting consistent, part 2 2016-08-17 18:20:36 +03:00
David Cernat
1363c4c5b6 Make formatting consistent 2016-08-17 18:04:35 +03:00
David Cernat
1bbd7c271f Add fail-safes to DedicatedPlayer cell updating to narrow down problems 2016-08-17 07:27:40 +03:00
David Cernat
aa69c156c7 Fix race-related graphical glitches when players spawn 2016-08-17 01:06:50 +03:00
scrawl
dda5bfbc9f CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3 LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
scrawl
b2ae45f0eb Remove unneeded setGraphicsContext() calls 2016-08-16 19:33:09 +02:00
scrawl
0209c70583 Improve performance by skipping update if transform is unchanged 2016-08-16 17:50:59 +02:00
scrawl
4751e0e953 Improve performance of animateCollisionShapes by caching the node path 2016-08-16 17:50:59 +02:00
scrawl
8a4722cb84 Revert "animateCollisionShape checks if the shape is really animated"
This reverts commit cbf344663f.

Doesn't work correctly because the Animation delays the assignment of the UpdateCallbacks until the animation starts. The commit broke the animation of in_dagoth_bridge00
2016-08-16 17:50:59 +02:00
scrawl
3ef9b3f44d Merge pull request #1025 from Allofich/anim
Use loopfallback for idle animation groups
2016-08-16 16:30:55 +02:00
Allofich
c05782581e Account for all instances of play() 2016-08-16 02:52:55 +09:00
David Cernat
3c6710a7b5 Merge pull request #35 from OpenMW/master
Add OpenMW commits from 2nd week of August
2016-08-15 19:21:09 +03:00
Allofich
6163c7bb03 Use loopfallback for idle animation groups 2016-08-16 01:15:26 +09:00
David Cernat
d9cfd5bac2 Resolve conflicts with OpenMW 2016-08-15 19:14:13 +03:00
scrawl
641005b317 Remove Camera's children before removing the Camera
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
2016-08-15 18:12:46 +02:00
scrawl
a44ba0e461 Merge pull request #966 from kpp/find_mygui
Find mygui
2016-08-15 16:36:48 +02:00
Roman Proskuryakov
4cffdb67d8 Uses case-sensitive MyGUI_* variables 2016-08-15 15:59:02 +03:00
scrawl
71f786ff84 Delete the WorkQueue first
Fixes a potential crash on exit.
2016-08-14 18:10:29 +02:00
scrawl
3732979eec Revert "Merge pull request #993 from mrcheko/pathfinding"
This reverts commit 5190275b37, reversing
changes made to d7845012bf.
2016-08-14 18:04:33 +02:00
scrawl
c3340ec143 Merge pull request #1022 from Allofich/anim
Make loopgroup loop correct number of times
2016-08-14 17:02:38 +02:00
scrawl
1edcea2ff5 Merge pull request #1023 from psi29a/small_fixes
small fixes
2016-08-14 16:49:26 +02:00
scrawl
30b549124e Fix use-after-free 2016-08-14 16:42:29 +02:00
scrawl
c65492193c Use osg::clone 2016-08-14 16:41:44 +02:00
scrawl
0fbc0d0da7 Attempt to silence warning 2016-08-14 16:41:17 +02:00
Bret Curtis
0547d4b937 clang says that these must be in the MWWorld namespace 2016-08-14 16:17:09 +02:00
scrawl
8c44334409 Merge pull request #1021 from Allofich/weight
Corrections to tooltip displays of zero-weight items
2016-08-14 15:14:58 +02:00
scrawl
2f6075329b Clang warning fixes 2016-08-14 15:10:50 +02:00
Allofich
a381a15b19 Make loopgroup loop correct number of times 2016-08-14 21:57:06 +09:00
Allofich
7bf04b5014 Allow showing value of zero-weight lights 2016-08-14 21:15:22 +09:00
Allofich
502a26a7ff Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
Allofich
4f5d676b4e Allow weight tooltips for gold and keys if not 0 2016-08-14 19:32:43 +09:00
Allofich
caf025f93d Don't show 0 weight tooltips except for potions 2016-08-14 19:27:59 +09:00
Allofich
cf7278f8ae Don't show weight tooltip for 0-weight equipment 2016-08-14 18:37:41 +09:00
Allofich
ee2702087c Make zero-weight boots play light boot footsteps 2016-08-14 17:27:47 +09:00
scrawl
f3f02fe154 Merge pull request #1019 from Allofich/bound
Don't allow re-casting of bound equipment spells
2016-08-13 21:02:32 +02:00
Allofich
d617651307 Don't allow re-casting of bound equipment spells 2016-08-14 02:05:23 +09:00
MiroslavR
ddbfe0c944 Fix disabled door markers appearing on the map (Fixes #3348) 2016-08-12 03:14:36 +02:00
Allofich
cb9bb92b26 Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
Allofich
83b715734f Move part of addGlow() to addSpellCastGlow() 2016-08-10 02:52:43 +09:00
Allofich
1c76c93ed8 Use raw pointer to node in glowupdater 2016-08-10 01:35:22 +09:00
Allofich
67f31d948e Add removeTexture method 2016-08-10 01:11:14 +09:00
Allofich
4b9aff7a03 Glowupdater fix when using shaders 2016-08-10 00:43:14 +09:00
Allofich
9b2cb2fb8c Cleanups 2016-08-10 00:25:33 +09:00
Allofich
775162ccdf Rewrite spell glow implementation 2016-08-09 22:56:53 +09:00
Allofich
cad41599cf Fix travis build error and warnings 2016-08-09 22:56:53 +09:00
Allofich
1910128e9c Don't remove uniform when spell glow ends 2016-08-09 22:56:53 +09:00
Allofich
35c14bb9bb Minor rewrite, make "open" spells play glow effect 2016-08-09 22:56:53 +09:00
Allofich
e132b52a69 Handle spell glows within updatecallback 2016-08-09 22:56:53 +09:00
Allofich
123c626f2d Add glow when using telekinesis on doors 2016-08-09 22:56:53 +09:00
Allofich
57138b416e Fix spell glows to only run one at a time 2016-08-09 22:56:53 +09:00
Allofich
3841a8fb40 Make non-actors glow when they cast spells 2016-08-09 22:56:53 +09:00
Allofich
dca7b4beb7 Make non-actors also play spell casting sounds 2016-08-09 22:56:53 +09:00
Koncord
2bdacc950b Fix messagebox in connection failed 2016-08-09 18:25:52 +08:00
Koncord
edd214dd00 Removed redundant requestQuit 2016-08-09 18:19:03 +08:00
scrawl
0bbd715f65 Fix the cloned StateSet not being assigned 2016-08-09 01:13:19 +02:00
scrawl
5190275b37 Merge pull request #993 from mrcheko/pathfinding
Pathfinding unification
2016-08-09 00:41:03 +02:00
David Cernat
babba95413 Merge pull request #34 from OpenMW/master
Add OpenMW commits from 1st week of August
2016-08-08 15:53:56 +03:00
scrawl
46538b9438 Merge pull request #1011 from devnexen/master
Mainly making compilable under OpenBSD.
2016-08-07 20:34:03 +02:00
mrcheko
e2cd87fcc7 fix veritcal aiming 2016-08-07 19:23:08 +03:00
Marc Zinnschlag
aa1ed9b172 Merge remote-tracking branch 'aesylwinn/RenderWater' 2016-08-07 17:03:58 +02:00
David Carlier
83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
Koncord
1022b6b27c Fix a header size 2016-08-06 03:28:01 +08:00
Aesylwinn
5753f52b47 Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
Koncord
7898b1181d Reduced package size 2016-08-05 14:21:09 +08:00
Koncord
e4e17ca4b9 Close #30 2016-08-05 00:31:15 +08:00
David Cernat
8686b9cc12 Merge pull request #29 from OpenMW/master
Add OpenMW commits from end of July
2016-08-04 00:56:36 +03:00
David Cernat
8dd8e22a0b Replace tabs with spaces in LocalPlayer changes 2016-08-04 00:55:28 +03:00
David Cernat
3362902396 Update position after changing cell (for real) 2016-08-04 00:03:05 +03:00
David Cernat
b0bd10f219 Allow script-based teleportation from interior to exterior cell 0,0 2016-08-03 22:07:49 +03:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
Internecine
90735d226d Replaced Store::find usage with Store::search to remove exception handlers. 2016-08-02 11:43:41 +12:00
David Cernat
09d564424f Translate Russian code comment into English 2016-08-01 19:26:42 +03:00
Internecine
14165352f6 Added exception handlers when trying to retreive enchantment and magic effect data. 2016-08-01 13:16:42 +12:00
Koncord
31e2ab54d6 Revert "Update position after changing cell"
This reverts commit 5e072b9d3c.
2016-07-30 04:57:43 +08:00
Koncord
5e072b9d3c Update position after changing cell 2016-07-30 04:12:47 +08:00
Koncord
7107136808 New API
SetExterior(pid, x, y)
GetExteriorX(pid)
GetExteriorY(pid)

also "SetCell" will now move to the named external cells (e.g. SetCell(pid, "Balmora"))
2016-07-30 01:33:28 +08:00
mrcheko
293a0f768c use real distance to target to determinate 'ready to attack' state 2016-07-27 23:43:32 +03:00
Marc Zinnschlag
63fd1e8df7 Merge remote-tracking branch 'origin/master' 2016-07-27 15:49:11 +02:00
AnyOldName3
20f73f4a32 Relocate escape-related code to new files escape.hpp and escape.cpp. 2016-07-27 00:58:31 +01:00
Koncord
1e3eff91ac Merged branch tes3mp-gui into tes3mp-gui 2016-07-23 22:08:01 +08:00
Koncord
9ab77cb123 New API functions: MessageBox, CustomMessageBox, InputDialog
New Callback: OnGUIAction
2016-07-23 22:02:06 +08:00
Stanislav Zhukov
fe50394f4d Fix movement desync
I think this should fix all movements desyncs
2016-07-22 23:40:34 +08:00
MiroslavR
4a3529488b Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 2016-07-22 03:58:23 +02:00
MiroslavR
dafe184220 Fix moved references disappearing when modified by a plugin 2016-07-22 02:12:03 +02:00
MiroslavR
d790747389 Implement deletion of moved references (Bug #3471) 2016-07-22 01:59:02 +02:00
davidcernat
ab309180c2 Add useful debug info for cell changes 2016-07-21 23:07:37 +03:00
AnyOldName3
59639e3988 Make it build again (but remove the new functionality). 2016-07-20 15:16:53 +01:00
AnyOldName3
95d2c7ea5c Attempt to unescape characters when constructing file paths, introducing compilation errors. 2016-07-20 02:48:57 +01:00
davidcernat
3c8543bfaf Make player references cross exterior cells only when called by server
Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs.

Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it.
2016-07-20 03:26:25 +03:00
David Cernat
360eec30a0 Merge pull request #2 from OpenMW/master
Add recent OpenMW commits by AnyOldName3
2016-07-20 02:58:57 +03:00
Marc Zinnschlag
c17e1ca24a Merge remote-tracking branch 'anyoldname3/ignore-hash-test' 2016-07-19 16:19:28 +02:00
Aesylwinn
3483b54df5 Build fix. 2016-07-18 00:05:27 -04:00
Aesylwinn
b4a000913c Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwdialogue/filter.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/localscripts.cpp
#	components/CMakeLists.txt
#	components/compiler/exprparser.cpp
#	components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
davidcernat
7bf08e5e5a Fix transition between exterior cells for non-local players
Make the local player send a packet whenever moving from one exterior cell to another, don't require objects to have RefNums to be moved correctly between exterior cells, and increase the packet priority for cell changes.
2016-07-17 22:03:20 +03:00
MiroslavR
19a8800d4d Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
Koncord
6f07d590d4 Fix SetPos and SetAngle functions
Fix types for SetPos and SetAngle
2016-07-17 17:59:46 +08:00
mrcheko
203804ff15 fix AiPackage repeating 2016-07-16 19:08:49 +03:00
mrcheko
59a1a6d117 checkWayIsClear: remove PATHFIND_CAUTION_DIST check 2016-07-16 19:07:48 +03:00
Stanislav Zhukov
b09e4a0218 Fix chat 'y'
Now you can close chat only if pressed 'Enter'.
2016-07-13 03:21:30 +08:00
AnyOldName3
f1b5ad5804 Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings. 2016-07-12 17:09:57 +01:00
GrimKriegor
ace719507c Ported OpenMW's "Don't use unordered_map" commit to TES3MP to fix Issue #1
https://github.com/TES3MP/TES3MP/issues/1
2016-07-12 01:42:05 +01:00
AnyOldName3
e6f78ae5b7 Switch indentation to spaces to remain consistent with the rest of the project 2016-07-12 01:06:57 +01:00
mrcheko
b4e94e2aae Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aipackage.cpp
#	apps/openmw/mwmechanics/aipackage.hpp
2016-07-12 00:45:01 +03:00
AnyOldName3
1a0642f1db Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing 2016-07-11 22:33:15 +01:00
mrcheko
8d4f0660ce fix hardcoded melee attack ranges 2016-07-12 00:17:43 +03:00
AnyOldName3
195dd27780 Resolve obvious runtime error revealing more subtle one 2016-07-11 22:05:38 +01:00
AnyOldName3
fbe6dc9704 Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++ 2016-07-11 21:33:36 +01:00
Allofich
c57d177f1c Trim unneeded code 2016-07-12 04:17:08 +09:00
AnyOldName3
2a9b12bb3f Fix an issue preventing compilation, revealing another that doesn't make much sense. 2016-07-11 14:15:35 +01:00
AnyOldName3
c1ffc9e776 Remove a compilation error and set up framework to remove the others 2016-07-11 01:59:16 +01:00
AnyOldName3
e17e354e84 Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors 2016-07-11 01:16:32 +01:00
scrawl
2329812988 Merge pull request #995 from Allofich/traps
Trap and lock fixes
2016-07-10 17:19:36 +02:00
scrawl
67d3571fac Fix activation distance in third person mode 2016-07-10 17:10:19 +02:00
mrcheko
05794505c8 travis build fix 2016-07-10 17:25:50 +03:00
Allofich
599e6708ec Allow using keys to open trapped objects of lock level 0 2016-07-10 23:08:11 +09:00
Allofich
cabe038a97 Make lockpick and probe sounds 3d positional 2016-07-10 22:08:42 +09:00
Allofich
249918612d Play trap disarm sound when key used on trapped object 2016-07-10 22:06:35 +09:00
Allofich
d4e656ceaf Play trap activation sound on trapped object, not actor 2016-07-10 21:39:53 +09:00
mrcheko
f57858b750 Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aiactivate.cpp
2016-07-10 14:36:48 +03:00
MiroslavR
b0fcad4cb8 Don't stack effects for scrolls of the same type (Fixes #3466) 2016-07-10 03:49:09 +02:00
MiroslavR
75a66ced20 Fix actors lacking turning animations while in first person mode 2016-07-10 01:48:54 +02:00
mrcheko
d2fe6fe857 Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aiactivate.cpp
#	apps/openmw/mwmechanics/aicombat.cpp
#	apps/openmw/mwmechanics/aicombat.hpp
#	apps/openmw/mwmechanics/aifollow.cpp
#	apps/openmw/mwmechanics/aipackage.cpp
#	apps/openmw/mwmechanics/aipackage.hpp
#	apps/openmw/mwmechanics/aiwander.cpp
#	apps/openmw/mwmechanics/aiwander.hpp
2016-07-09 22:59:54 +03:00
MiroslavR
dc0bc5b68c Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
scrawl
6f376bd499 Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
2016-07-08 23:47:43 +02:00
Allofich
7a0f9a7989 Clean up, remove unnecessary code changes 2016-07-09 02:24:08 +09:00
Allofich
53ceefa46a Allow some telekinesis on teleport doors 2016-07-09 01:08:00 +09:00
Allofich
4e54338ce0 Implement and use getDistanceToFacedObject() 2016-07-08 23:28:49 +09:00
Koncord
1b259e2d33 Syncing inventory, animations, position, 8 key attributes
Created Package system
2016-07-07 23:50:48 +08:00
scrawl
e362e3e6a5 Fix cppcheck warnings 2016-07-07 23:50:48 +08:00
Poncho
5b3ac5ff27 Use correct direction multipliers during awareness check 2016-07-07 23:50:48 +08:00
scrawl
0720a19fc0 Add support for placing BodyParts in a cell (Bug #3118) 2016-07-07 23:50:48 +08:00
scrawl
994ad3e004 Reject conditions testing agaist Choice when not currently in a choice (Fixes #3117) 2016-07-07 23:50:48 +08:00
scrawl
cd8c84dc6c Fix typo in SameRace dialogue function (function was inverted, Fixes #3116) 2016-07-07 23:50:48 +08:00
scrawl
5d4063d8c7 LocalScripts: initialize mIter 2016-07-07 23:50:47 +08:00
Koncord
1e29409dd5 Add OpenMW-mp target 2016-07-07 23:50:38 +08:00
Allofich
0e5c3f781f Only allow trap distance check to apply to player 2016-07-07 22:10:38 +09:00
Allofich
7de3afaa7d Cleanups 2016-07-07 21:57:00 +09:00
Allofich
cb621939fd Streamline trap code 2016-07-07 21:56:54 +09:00
Allofich
35a23c3b49 Implement and use new method allowTelekinesis() 2016-07-07 21:54:31 +09:00
Allofich
8014f37879 Avoid duplicate code 2016-07-07 21:54:30 +09:00
Allofich
538209b0a2 Change variable to mRatio and initialize it 2016-07-07 21:54:29 +09:00
Allofich
e25e698978 Fix telekinesis check for activators 2016-07-07 21:54:29 +09:00
MiroslavR
80f2ae0ca7 Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
MiroslavR
41484432b4 Player's death now interrupts waiting/sleeping 2016-07-06 00:15:25 +02:00
MiroslavR
d4e29e3e0c Clear projectiles on non-incremental time advances 2016-07-06 00:11:58 +02:00
mrcheko
0793e4a80e refactor pathfinding code in AiWander: use AiPackage::pathTo, reuse AiPackage::ObstacleCheck 2016-07-05 21:38:41 +03:00
Allofich
c1236f4113 Simplified code 2016-07-04 20:25:25 +09:00
Allofich
c02695e56d Cleanups and fixes 2016-07-04 16:06:16 +09:00
Allofich
199607423b Use iMaxActivateDist for AI actors that use Activate packages 2016-07-04 16:06:16 +09:00
Allofich
64d298d2b5 Use raycast distance when player activates trapped object 2016-07-04 16:06:15 +09:00
Allofich
64d53a2314 Avoid double raycasts when using getFacedObject 2016-07-04 16:06:04 +09:00
Allofich
574e40db5e Don't allow telekinesis on activators 2016-07-04 01:50:47 +09:00
scrawl
343dccdbcc Merge pull request #980 from scrawl/voice_fix
Voice fix
2016-07-02 21:55:46 +02:00
scrawl
d96e49c04a Do not set change flag when running forEach on an empty cell 2016-07-02 20:44:14 +02:00
scrawl
8f62ea2e80 Fix for "RigGeometry rendering with no skeleton" errors 2016-07-02 20:19:55 +02:00
scrawl
b9b73d7b12 Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
scrawl
96757a3b7c Fix non-predefined cells not being saved correctly 2016-07-02 19:43:08 +02:00
MiroslavR
c8b61cb234 Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
MiroslavR
700dde116e Show remnant corprus effects in magic window 2016-07-02 05:17:24 +02:00
MiroslavR
54f52f7bae Implement effect removal for abilities (Fixes #3455) 2016-07-01 18:50:28 +02:00
scrawl
252b27f0ef Remove getEyePos() 2016-07-01 15:04:59 +02:00
Allofich
b29e9e9c77 Don't allow telekinesis on actors or teleport doors 2016-07-01 02:27:20 +09:00
MiroslavR
72d2daae90 Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects 2016-06-29 22:54:11 +02:00
scrawl
528de956da Merge pull request #981 from Allofich/magicka
Fix timing of some magicka calculations
2016-06-29 20:42:18 +02:00
Allofich
2290346296 Fix timing of some magicka calculations 2016-06-30 02:59:09 +09:00
scrawl
5eb6c548d7 Merge pull request #965 from kpp/find_tinyxml
Find tinyxml
2016-06-28 02:51:51 +02:00
scrawl
509e5dfe4d Include cleanup 2016-06-27 22:10:30 +02:00
scrawl
4699a8098b Include fix 2016-06-27 21:51:18 +02:00
scrawl
1739351b7a Remove now unused Sound_Decoder::rewind() 2016-06-27 21:38:04 +02:00
scrawl
dc1b010cf0 Don't analyze the loudness for sounds that don't need it 2016-06-27 21:37:13 +02:00
scrawl
965aaebbdb Analyze the loudness data as the stream is decoded for playback
Instead of getting the loudness data for the whole file in advance, we now get it piece by piece as the sound is streamed.

The benefit is that we need to decode the audio just once instead of twice.

We no longer need to rewind() the stream when the first decoding is done, this should hopefully fix bug #3453 .
2016-06-27 21:32:54 +02:00
scrawl
fc293aa048 Merge pull request #978 from Allofich/fatigue
Fix update of fatigue display
2016-06-27 17:05:05 +02:00
Allofich
1602eb3de8 Fix so that keepPlayerAlive() will not run twice 2016-06-27 21:43:49 +09:00
Allofich
19a20a6871 Fix update of fatigue display 2016-06-27 21:17:06 +09:00
MiroslavR
7244809c4a Remove redundant part of condition 2016-06-26 15:17:52 +02:00
MiroslavR
dfc62c99b4 Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
Allofich
dc468dd139 Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
Allofich
5d3aebd04b Update disposition check between persuasion attempts 2016-06-22 01:47:09 +09:00
terrorfisch
be25e2ba75 Make NPCs use both hands in weaponless combat. 2016-06-20 10:24:51 +02:00
Allofich
b1be3596dc Cleanup of #include statements 2016-06-18 10:56:28 +09:00
Allofich
4a38fb8650 Use namespace block in aiactivate 2016-06-17 20:59:37 +09:00
scrawl
f549b5fb7a Add missing include 2016-06-17 04:34:31 +02:00
scrawl
c18de84798 Fix a crash that could occur when two or more plugins move a deleted ref to another cell (Fixes #3446) 2016-06-17 02:27:49 +02:00
scrawl
3ce63c3f6e Merge pull request #967 from Allofich/AIPackageFixes
AI package cleanups
2016-06-16 20:22:51 +02:00
Allofich
c2b51112f2 AI package cleanups 2016-06-16 17:17:56 +09:00
scrawl
693d3cea4a Float to surface fix 2016-06-15 19:38:04 +02:00
scrawl
b5cb11ff07 Split refreshCurrentAnims into multiple functions 2016-06-15 03:14:44 +02:00
scrawl
372f2e2f18 Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e Duration fixes for Follow and Escort 2016-06-15 02:11:30 +09:00
scrawl
3ec4ee6290 Make a copy of map key to work around it being invalidated (Fixes #3329) 2016-06-13 02:06:44 +02:00
Roman Proskuryakov
28c63aea72 Uses FindTinyXML to find package 2016-06-12 21:40:02 +03:00
scrawl
4acfe1a7e4 Move cleanupSummonedCreature to the mechanics manager (Bug #3439) 2016-06-12 02:43:33 +02:00
scrawl
910ad76e29 Remove spell effects when a summoned creature expires (Bug #3439) 2016-06-12 00:41:13 +02:00
scrawl
b7e45b046d When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439) 2016-06-12 00:40:55 +02:00
scrawl
a825882c6b Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
scrawl
37afe966cf Update comment 2016-06-11 21:25:40 +02:00