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1800 commits

Author SHA1 Message Date
scrawl
ac77b07e29 Small fix for menu background 2014-05-30 14:28:04 +02:00
Marc Zinnschlag
be88168e91 Merge remote-tracking branch 'scrawl/master' 2014-05-30 10:07:18 +02:00
scrawl
b81c7d05c6 Remove CG shaders from settings window (not fully supported on non-nvidia cards, amd profiles have an instruction limit making them useless)
Can still be used by editing the config file, however.
2014-05-29 23:16:36 +02:00
scrawl
6a882e1e8d Don't show hidden factions in StatsWindow (e.g. Nerevarine) 2014-05-29 18:09:04 +02:00
scrawl
3b3b53d665 Support animated main menus (menu_background.bik)
Closes #1362
2014-05-29 17:24:25 +02:00
Digmaster
03d7137655 Fixes issue with pressing f1 in QuickKey menu, removed transparency in GoodBye button 2014-05-29 06:19:25 -04:00
Digmaster
a5cfa8a049 Removes add behavior when pressing escape while waiting. 2014-05-29 01:52:41 -04:00
scrawl
c6a4506ac2 Make console error prefix slightly less technical (see https://bugs.openmw.org/issues/1194#note-2) 2014-05-28 22:35:36 +02:00
scrawl
41a04b9c65 Slightly adjust menu button position 2014-05-28 21:50:08 +02:00
scrawl
18e24a2007 Fix old savegames causing the save list to not fill properly (Error in framelistener: Object '$dynamic0' not found)
Fixes #1357
2014-05-28 21:08:20 +02:00
Digmaster
033f1850f9 Fixed crass on character creation, allowed some character creation windows to be Esc-able 2014-05-27 14:30:26 -04:00
Digmaster
060a50f94a Fixed issue with QuickKeyMenu and ItemSelectionDialog 2014-05-27 13:50:24 -04:00
Digmaster
2b3b11d848 Give access to the main menu when at a choice in dialogue 2014-05-27 05:33:25 -04:00
Digmaster
ee7b5fa5c2 Fixed crash when Esc-ing out of Save "are you sure" dialog. 2014-05-27 04:38:13 -04:00
Digmaster
e0356cf89d Added support to close modal windows with Esc 2014-05-27 03:00:31 -04:00
Digmaster
e0d55116a4 Dims and disabled Goodbye button in dialogs when unavailable. 2014-05-27 00:30:37 -04:00
Digmaster
e3e51324a4 Esc button exits all non-modal GUI windows 2014-05-26 23:13:37 -04:00
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
scrawl
b47b2b84f3 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwdialogue/filter.cpp
	apps/openmw/mwgui/waitdialog.cpp
2014-05-23 08:39:48 +02:00
Marc Zinnschlag
6ac700a501 Merge remote-tracking branch 'potatoesmaster/getClass' 2014-05-23 08:00:52 +02:00
Marc Zinnschlag
244eb11651 Merge remote-tracking branch 'greye/widechar' 2014-05-23 07:48:26 +02:00
Emanuel Guevel
1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
c6c254d279 Do not trigger levelup if rest was interrupted 2014-05-22 11:08:36 +02:00
scrawl
18bba6bcec Fix layout glitch when autosaving 2014-05-22 11:03:45 +02:00
scrawl
cf07d2ab93 Fix swapped position of Save and Load menu buttons 2014-05-21 16:38:50 +02:00
scrawl
f812746010 Auto-select first save in load dialog 2014-05-21 16:36:55 +02:00
scrawl
abd6b6ab33 Fix not returning to main menu on failed loads when using quickload 2014-05-20 17:11:26 +02:00
scrawl
7ab98f0c6f Clear choices when dialogue starts
This is usually not needed, because it is not possible to exit dialogue while in a choice. However you can still exit dialogue by loading a different savegame.
2014-05-20 16:57:38 +02:00
scrawl
220ab86eca Simplify new game movie player 2014-05-20 10:07:08 +02:00
scrawl
6f03694d50 Fixes #1334: Only unequip item if the sell/drag action is actually successful 2014-05-19 08:03:55 +02:00
scrawl
5b76c0893a Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	components/esm/inventorystate.hpp
2014-05-18 12:55:43 +02:00
greye
e02b04536f fix most vexing parse issue 2014-05-18 14:55:05 +04:00
greye
a22ec223d8 open fstreams from boost::filesystem::path, vol.1 2014-05-18 14:55:05 +04:00
scrawl
90ec19c3ac Remove unneeded MWScrollView 2014-05-18 10:30:03 +02:00
scrawl
150b920ef1 Fix long journal entries not being displayed 2014-05-18 10:14:03 +02:00
scrawl
b4ed828e21 Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
Marc Zinnschlag
f7c89015f9 Merge remote-tracking branch 'scrawl/master' 2014-05-17 11:50:31 +02:00
scrawl
028e00c98f Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
scrawl
940a434479 Use ItemModel for moving items from a container to the world
Fixes owner not resetting when moving an item from a corpse to the world.
2014-05-16 03:19:38 +02:00
Marc Zinnschlag
3b2ba4f6cd Merge remote-tracking branch 'scrawl/master' 2014-05-15 14:25:36 +02:00
scrawl
eb40032bde Fix item owner not resetting when dragging an item from a corpse to the player avatar 2014-05-15 09:54:10 +02:00
scrawl
bac4d875df Fix a potential exploit that made it possible to reset the owner of any item 2014-05-15 09:54:10 +02:00
Marc Zinnschlag
d08869a25d Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
Conflicts:
	apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
slothlife
f33559fead Fixes for MSVC warnings, less overall changes
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
scrawl
dfacf8c044 Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
slothlife
c160a04ede Revert "Fixes for warnings when building with MSVC"
This reverts commit 46eb20b98c.
2014-05-14 00:03:30 -05:00
scrawl
6cc691115b Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
scrawl
117b812fb1 Fix invisibility not breaking on certain actions 2014-05-12 02:20:56 +02:00
scrawl
961c4d4dc4 Fixes #772: Give scripts a chance to run before updating map, so that disabled objects are not visible 2014-05-11 18:01:47 +02:00
Marc Zinnschlag
368c868623 Merge remote-tracking branch 'scrawl/master' 2014-05-11 11:10:51 +02:00
Marc Zinnschlag
a85c73cf35 Merge remote-tracking branch 'filkry/bug1047dialoglinks' 2014-05-11 11:07:23 +02:00
scrawl
c98bea2a88 Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip 2014-05-11 02:27:43 +02:00
scrawl
7b46e9f914 Get rid of no longer needed widget names 2014-05-11 01:05:49 +02:00
Fil Krynicki
eb5ef270ba Bug 1047 update - defaults and edge case
Handles edge case where it was possible to highlight adjacent
sub-terms without whitespace between them.

Also makes ignoring words not prefixed by whitespace the
assumed behaviour.
2014-05-10 17:47:21 -04:00
scrawl
dab4db87ff Fix a bug in marker placement for interior maps 2014-05-10 23:47:00 +02:00
Fil Krynicki
9095a45ba7 Bug 1047 Fix
Dialog links can no longer be highlighted if they appear in the
middle of the word. This is achieved by confirming that the
character before a match is not alphabetic, so that words
following hyphens can still potentially match.
2014-05-10 17:05:15 -04:00
scrawl
9fb5cef287 Oops, committed debug code 2014-05-10 21:31:49 +02:00
scrawl
242e19a136 Fix crash when exiting OpenMW while dialogue/journal is opened and mouse cursor on a topic
(Fixes #1300)
2014-05-10 01:37:34 +02:00
scrawl
5163358478 Fix a crash when exiting OpenMW while the mouse cursor is over a local map marker 2014-05-10 01:14:12 +02:00
scrawl
d86585b153 Fix clearing of local map markers
destroyWidget changes the child count, so the for loop is flawed.
2014-05-10 01:07:40 +02:00
slothlife
46eb20b98c Fixes for warnings when building with MSVC
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
2014-05-09 08:32:52 -05:00
scrawl
536fc5e192 Fix autosaves 2014-05-05 22:38:08 +02:00
scrawl
df1694c27b Console autocompletion: List candidates when repeatedly pressing tab (bash-style) 2014-05-02 22:19:02 +02:00
scrawl
8560b43464 Move to esm component 2014-05-02 12:48:07 +02:00
scrawl
f8cc328b5e Slightly prettier backdrop when loading game from main menu. 2014-05-02 12:48:01 +02:00
scrawl
6381b1e938 Fixes #1309: Do not allow saving while dialogs are opened, just like vanilla
This limitation could be removed post-1.0 by serializing the state of open windows.
2014-05-02 11:20:43 +02:00
scrawl
17bb8d7f9a Fixes #1252: Add item/magic keybindings to savegame 2014-05-01 21:16:32 +02:00
scrawl
64a30ad182 Fix another leak 2014-05-01 16:55:16 +02:00
scrawl
6f7fbc867f Fix several leaks 2014-05-01 16:55:15 +02:00
scrawl
5415ca6a63 Fix exception when shift+click on empty space in save dialog 2014-05-01 16:55:15 +02:00
Marc Zinnschlag
3013c34d9b Merge remote-tracking branch 'scrawl/master' 2014-04-28 21:46:05 +02:00
scrawl
7a0aeeaa38 Allow to delete savegames (shift + click) 2014-04-28 20:57:45 +02:00
scrawl
a35f7c73ae Fixes #1286 (Dialogue topic list clips with window frame)
The first problem was with the ScrollView skin, which had a full-sized client area. Since the scrollbar starts out visible, MyGUI expects the client area to be smaller to accomodate for the scrollbar width. As a result, the starting canvas size becomes bigger than the view size.
Another bug was with the MWList code: reducing the canvas size for the scrollbar is not needed, since MyGUI is already doing that, and attempting to do it manually interferes with the view offset.
2014-04-28 18:40:29 +02:00
Lars Söderberg
04e5b9c72c Right aligned version/revision
I've always felt that having the version/revision text at the bottom
center in the main menu was a bit out of place. A more common place for
this kind of thing is in one of the corners. I chose bottom right.

Aditionally I right aligned it and changed the v and r in version and
revision to capital letters.

Comments?
2014-04-28 16:23:07 +02:00
Marc Zinnschlag
421679b319 Merge remote-tracking branch 'scrawl/master' 2014-04-28 15:13:09 +02:00
scrawl
7e4a0c2478 Removed asserts 2014-04-28 15:00:52 +02:00
scrawl
27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
Marc Zinnschlag
0b2371a05d Merge remote-tracking branch 'thoronador/fix-minor-stuff' 2014-04-28 10:59:34 +02:00
scrawl
b89463db09 Fix #1207: Remember previous choice in class creation dialog 2014-04-28 09:12:03 +02:00
Thoronador
1b8c975d5b minor performance improvements in apps/openmw
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.

For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
scrawl
dac0b7090a Get rid of bigbars.png and smallbars.png
Changed loading bar colour to match vanilla
2014-04-27 09:43:48 +02:00
scrawl
93b76a603b Fixes #1100: Looting a corpse is no longer considered stealing 2014-04-27 06:08:08 +02:00
scrawl
e8210c92c6 Fixes #1240: Don't hardcode drowning time 2014-04-27 04:27:26 +02:00
scrawl
04964595ef Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame 2014-04-26 16:44:20 +02:00
scrawl
30666f2cce Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
scrawl
5b011e43a7 Fix a crash after loading game 2014-04-26 05:01:26 +02:00
Thomas
5b681e2199 Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait. 2014-04-24 03:14:47 -04:00
Thomas
05b21c92af Moved quick save into statemanager class. Kept loader as is as it's rather specalized. 2014-04-24 03:06:36 -04:00
Thomas
6a8bf71c4c Moved autosave to before you rest, not after it. 2014-04-23 23:33:57 -04:00
Thomas
a598060071 Added autosave on rest, as well as an option in the settings menu 2014-04-23 23:12:30 -04:00
cc9cii
1fc030653f Avoid hard coding "thief.dds" string. 2014-04-15 22:30:41 +10:00
cc9cii
89be1069a7 Bug #1260: show thief.dds image for a custom class level up menu 2014-04-14 18:31:46 +10:00
Marc Zinnschlag
4ee1069baa Merge remote-tracking branch 'scrawl/master' 2014-03-31 10:11:54 +02:00
scrawl
f5810b8e1c Consider aspect ratio for loading screen background
More consistent with the main menu.
2014-03-30 23:07:49 +02:00
scrawl
1265131203 Set the selected index after all items are added (workaround for MyGUI bug) 2014-03-30 20:07:43 +02:00
cc9cii
d04bb3befb MSVC uses C version of locale. 2014-03-30 17:23:22 +11:00
scrawl
5eeed03f5b Only exchange bribe gold if the bribe was accepted 2014-03-30 00:12:31 +01:00
scrawl
72df9e77c6 Don't show version text in the pause menu 2014-03-30 00:07:32 +01:00
Marc Zinnschlag
adab85eeb7 Merge remote-tracking branch 'jeffreyhaines/master' 2014-03-29 13:29:06 +01:00
Jeffrey Haines
6b28c06b2c Feature #1233 Bribe gold in inventory - Corrected 1000 drake bribe 2014-03-29 07:47:41 -04:00
Jeffrey Haines
ad9286a30f Revert "Revert "made mReceiver private""
This reverts commit 33aecc5218.
2014-03-29 07:45:56 -04:00
Jeffrey Haines
33aecc5218 Revert "made mReceiver private"
This reverts commit 3e8f7b3bae.
2014-03-29 07:45:36 -04:00
Marc Zinnschlag
04baa4a573 Merge remote-tracking branch 'jeffreyhaines/master' 2014-03-29 08:14:04 +01:00
Jeffrey Haines
3e8f7b3bae made mReceiver private 2014-03-29 02:59:47 -04:00
Jeffrey Haines
13d330e427 Feature #1233 Bribe gold not in inventory
Gold is now put into inventory receivers when bribing.
2014-03-28 21:16:42 -04:00
Marc Zinnschlag
c38812d026 Merge remote-tracking branch 'jeffreyhaines/master' 2014-03-28 19:34:40 +01:00
Jeffrey Haines
401d21b4ee getBaseGold implemented in MWWorld::Class for NPC and Creature
Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
2014-03-28 14:21:38 -04:00
Jeffrey Haines
895748f18d Gold Pool implemented for Vendors
It appears that my solution breaks persuasion gold for some reason. I
may be wrong. I can’t see where this could be happening as the files
I’ve changes should not affect persuasion at all.
2014-03-28 12:01:56 -04:00
Marc Zinnschlag
2c2106205d Merge remote-tracking branch 'scrawl/master' 2014-03-28 09:56:35 +01:00
scrawl
d7df9cae21 Bug #1224: Changed fix to potentially allow for language independent saves 2014-03-27 22:32:42 +01:00
scrawl
f2cd37edd0 Play company logo movie 2014-03-27 19:51:48 +01:00
scrawl
5906d795c0 Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
scrawl
2e4ef93b28 Add proper main menu (background image, logo animation, title music) 2014-03-27 15:25:01 +01:00
Jeffrey Haines
6896142db1 Trader Gold Reset Delay
Trade Time initialized to 0
Gold pot set correctly for npc’s and creatures
2014-03-27 07:30:24 -04:00
Jeffrey Haines
2a8bf46607 Trader Gold Reset Delay
Implemented traded gold reset delay.

Note:
Traders gold pool is still in inventory.
2014-03-27 01:23:56 -04:00
scrawl
27956f3624 Savegame dialog: Hide main menu after successful load 2014-03-27 02:36:21 +01:00
scrawl
e5e1e84c52 Ask for confirmation to exit OpenMW 2014-03-26 22:05:21 +01:00
scrawl
a5598e9c2e Add Credits button to main menu (plays mw_credits.bik) 2014-03-26 21:38:57 +01:00
scrawl
5562c78ac4 Ask for confirmation when selecting 'New Game' 2014-03-26 21:11:39 +01:00
scrawl
ecfaa41e93 Savegame dialog: use locale-aware datetime format 2014-03-26 20:56:39 +01:00
scrawl
53ba23e303 Fixes #1224: Store class name instead of id in savegame header 2014-03-26 19:56:12 +01:00
scrawl
0a17245633 Refactored settings window 2014-03-22 19:02:14 +01:00
Rohit Nirmal
e3a9daf921 Play item sound when trying to sell a bound item, too. 2014-03-20 22:22:31 -05:00
Rohit Nirmal
e4c4747a27 Play item sound even if merchant doesn't purchase it. 2014-03-19 20:08:01 -05:00
scrawl
128a47570e One more fix 2014-03-17 14:15:52 +01:00
scrawl
4443e22387 Build fix 2014-03-17 13:32:13 +01:00
scrawl
c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
scrawl
61955111f1 Fixes #1204: Any health value < 1 should show as empty life bar. 2014-03-15 20:48:54 +01:00
scrawl
93c21b5ef2 Fixes #1197: incorrect mouse wheel step 2014-03-15 20:34:12 +01:00
Gašper Sedej
43a12fffd5 indentation issue... 2014-03-12 14:37:44 +01:00
Gašper Sedej
d72a2f1ffb Added code to test if git hash is availible 2014-03-12 12:33:42 +01:00
Gašper Sedej
06e02ed77f Added version and revision number to mainmenu 2014-03-12 10:53:56 +01:00
Sandy Carter
72a3c50eb8 (#1191) Disallow picking up if inventory disabled
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
2014-03-08 13:45:54 -05:00
scrawl
e08f6c9ce3 Bug #416: Copy framebuffer to a texture instead of not clearing
Potentially faster than the previous workaround, and should work for triple buffering too.
2014-03-06 04:01:25 +01:00
scrawl
83b6fcf22e Bug #416: Workaround for page flipping problem 2014-03-05 22:24:05 +01:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
Bret Curtis
ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
Marc Zinnschlag
f9d2fde783 Merge branch 'openmw-29'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
Marc Zinnschlag
367919200f moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
Marc Zinnschlag
7693f712bc started making CellStore into a proper class; encapsulated mCell member 2014-02-21 11:35:46 +01:00
scrawl
ebc67a82cf Don't list unnamed quests in the quest book 2014-02-19 11:23:03 +01:00
Emanuel Guevel
8824af30b4 Allow to display message box outside of dialogue window 2014-02-11 18:26:57 +01:00
Emanuel Guevel
a3eea4f6b6 Do not allow spellcasting stance without spell selected 2014-02-11 16:34:51 +01:00
scrawl
0cc1cd8f7e Fix message box formatting bug 2014-02-05 05:18:11 +01:00
scrawl
f608ceeffc Fixes #1158 (Armor rating label issues) 2014-02-05 05:18:10 +01:00
Marc Zinnschlag
21f502df34 compatibility fix 2014-02-03 11:20:55 +01:00
Alexander "Ace" Olofsson
e3d85af70a Fix an issue with int32_t being unknown on windows. 2014-02-02 13:57:19 +01:00
scrawl
1deb0a7cdf Savegame dialog: Set key focus to editbox 2014-02-01 18:42:01 +01:00
scrawl
ec46575671 Overwriting saves fixes - copy description of overwritten slot, ask for confirmation 2014-02-01 18:42:01 +01:00
scrawl
6d37cd7e86 Savegame dialog: Don't allow empty save names 2014-02-01 18:42:01 +01:00
scrawl
63284d21a0 Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button 2014-02-01 18:42:01 +01:00
scrawl
f89b3cac02 Feature #764: Store the actor that gave the dialog response 2014-02-01 18:42:01 +01:00
scrawl
37ef8ec908 Savegame dialog: support loading saves using Enter key or double-click 2014-02-01 18:42:00 +01:00
Marc Zinnschlag
1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
scrawl
d0c6ecd03a Bug #1148: Workaround for broken images in some MW versions 2014-01-31 04:43:35 +01:00
scrawl
edff88542b Allow double click / Enter key for accepting race/class/birthsign 2014-01-29 15:37:27 +01:00
scrawl
82146e7f8d Use GMSTs for levelup 2014-01-29 15:37:26 +01:00
scrawl
cc40cec395 Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
2014-01-29 15:37:26 +01:00
scrawl
365ae15532 Drag&Drop: auto-hide windows that can't be drop targets on mouseover 2014-01-29 15:37:26 +01:00
scrawl
e0de76a6f7 Save/load global map 2014-01-25 19:06:14 +01:00
scrawl
e62bf8fca9 Remove some garbage 2014-01-25 16:41:26 +01:00
scrawl
f09328ca84 Clear global map overlay when starting/loading a game 2014-01-25 13:34:56 +01:00
scrawl
03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
295aed3533 Implement savegame screenshots 2014-01-24 17:49:16 +01:00
scrawl
849ee54399 Feature #764: Show quest names in quest book if present 2014-01-23 12:54:37 +01:00
scrawl
358cc3c62f Closes #1060: Fix incorrect message box size 2014-01-23 12:24:06 +01:00
scrawl
f27701cbe8 Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
Marc Zinnschlag
9ebe66e693 improved cleanup; failed loads will now drop back into the main menu instead of crashing 2014-01-21 14:50:58 +01:00
scrawl
9cedd3bb2e Fix spell area not displaying in tooltip 2014-01-20 13:11:34 +01:00
scrawl
589fbbd871 Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
scrawl
525ce2f042 Some cleanup - move definitions to implementation file 2014-01-18 10:52:16 +01:00
scrawl
27d0d9c592 Fix exception when clicking on statics when in the inventory window 2014-01-17 15:27:59 +01:00
scrawl
c548dcee13 Quick keys menu: make sure selected spell still exists 2014-01-17 15:20:22 +01:00
Alexander "Ace" Olofsson
ddf72c06de Update statswindow.cpp
Fixes a build issue on MSVC ('floor' : ambiguous call to overloaded function)
2014-01-16 12:09:50 +01:00
scrawl
d544551f61 Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
2014-01-15 15:50:45 +01:00
scrawl
d0500e8124 Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
scrawl
a432661b8a Minor correction 2014-01-15 14:53:28 +01:00
greye
15d946415e minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
2014-01-14 12:46:53 +04:00
scrawl
52b9ebff9d Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 2014-01-14 07:42:03 +01:00
scrawl
95651857f3 Fix code duplication 2014-01-14 02:52:34 +01:00
scrawl
0d0005c433 Fix fatigue not restoring when waiting 2014-01-14 02:20:13 +01:00
scrawl
ba27b693f8 Increase sneak skill on successful pickpocket 2014-01-13 10:18:03 +01:00
scrawl
73268a8606 Fix skill progress not working 2014-01-13 10:18:03 +01:00
scrawl
7983b07b10 Get bk_treasuryreport script to work properly:
- OnPcEquip needs to be set on *using* any item, not just equipping
 - Handle PcSkipEquip
 - Execute item's script once immediately after setting OnPcEquip
 - Do not set OnPcEquip when an item that has skipped equipping sets pcskipequip back to 0 and gets equipped
2014-01-13 06:20:18 +01:00
scrawl
224f288359 Don't attempt to change disposition for creatures 2014-01-11 21:30:26 +01:00
scrawl
d01f89b153 Rewrite some awful code 2014-01-11 00:24:21 +01:00
scrawl
2744cde40f Use a few additional GMSTs 2014-01-10 22:27:31 +01:00
scrawl
f5a70dccf0 Fix title of buttons in generate class result dialog 2014-01-10 21:13:03 +01:00
scrawl
627dcddb33 Do not allow training skills above their governing attribute 2014-01-10 20:53:53 +01:00
scrawl
546b0cee76 Closes #1077: Replace tags before trying to get the message length 2014-01-09 22:17:51 +01:00
scrawl
6f9113fe88 Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions 2014-01-09 01:49:58 +01:00
scrawl
baf55df7a1 Gold fixes (when did this break?) 2014-01-09 01:34:10 +01:00
scrawl
d7f69205f6 Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes 2014-01-09 00:06:24 +01:00
scrawl
0f5dc59176 Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
scrawl
9baa1bef78 Expell player from faction when committing a crime against a faction member 2014-01-08 19:26:03 +01:00
scrawl
098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
scrawl
2bb21f2f76 Don't copy NpcStats/CreatureStats unnecessarily. Fixes a bug: taunt actions would not correctly increase the target's fight rating. 2014-01-08 02:35:36 +01:00
scrawl
c85c2cff4e Fix disposition changes from trades not applying properly 2014-01-08 01:46:42 +01:00
scrawl
3c0080d2c1 Implement theft detection 2014-01-07 19:58:17 +01:00
scrawl
c4ab2f417a Fix exception closing container window 2014-01-07 18:11:19 +01:00
scrawl
780bf5a2cd Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
scrawl
62774fcc4a Merge branch 'master' into HEAD
Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
dde2cd5d5a Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface. 2014-01-05 20:53:45 +01:00
scrawl
73f8161d1e Fix spell deletion not resetting the selected spell correctly 2014-01-05 19:40:05 +01:00
scrawl
16838595a3 Another console fix: discard text markup when getting the command line's text 2014-01-04 05:24:32 +01:00
scrawl
1b96c5d266 Console improvements: Show scrollbar, allow copying text from the history 2014-01-04 05:13:53 +01:00
scrawl
710a1e2f37 Smash case for manual reference IDs as well, consistent with references in data files 2014-01-04 04:39:06 +01:00
scrawl
09d491d1ba Move a piece of functionality to its appropriate place 2014-01-04 01:13:19 +01:00
scrawl
617a65cdd2 Print message to dialogue window after successful trade 2014-01-03 17:40:14 +01:00
scrawl
b42240be6d Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00
scrawl
32ff3b530c Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
scrawl
623cdef69f Code cleanup 2014-01-02 21:49:12 +01:00
scrawl
eba60858dd Closes #1078: Show stat bar text even when 0 2014-01-02 21:48:33 +01:00
scrawl
299690631f Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
Marc Zinnschlag
a6e6411686 Merge remote-tracking branch 'scrawl/master' 2014-01-02 12:12:52 +01:00
scrawl
783c501d70 Some checks to prevent bound item abuse 2014-01-02 01:36:08 +01:00
scrawl
5729672262 Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
Marc Zinnschlag
e1355be47c Merge remote-tracking branch 'lgro/valgrind_warnings' 2014-01-01 19:41:52 +01:00
Marc Zinnschlag
c3482b6f24 Merge remote-tracking branch 'scrawl/master'
Conflicts:
	apps/openmw/mwmechanics/spellcasting.cpp
2014-01-01 15:05:42 +01:00
scrawl
c86760e3cd Remember the last known exterior position of the player in case we fail to map the interior to a world position. 2014-01-01 01:10:55 +01:00
scrawl
3604b9d171 Closes #566: In interior cells, update global map position marker using the first exterior teleport door 2013-12-31 18:35:46 +01:00
Alexander "Ace" Olofsson
8381cad5a4 Don't try to set a cursor before one exists 2013-12-31 14:13:42 +01:00
Lukasz Gromanowski
cb04f43384 Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 23:08:53 +01:00
scrawl
04f9f7af56 Closes #990: Add option to unlock mouse cursor when in any menu 2013-12-29 00:58:48 +01:00
scrawl
2a8ab932ef Bug #951: Only recalculate derived stats when attributes change 2013-12-28 17:19:35 +01:00
scrawl
02277db685 Bug #1052: Don't use set/getOnlyText which discards escape characters 2013-12-27 19:52:10 +01:00
scrawl
30b1da996b Issue #1029 - Quick keys menu: Select compatible replacement when tool used up 2013-12-27 00:51:29 +01:00
scrawl
a3017e16d4 Don't allow changing the spell that is being cast mid-animation 2013-12-26 22:32:39 +01:00
scrawl
a9e1e89bbc Bug #1007: Fix the console getting key focus when a reference becomes unavailable, even if the console is not visible 2013-12-26 20:53:51 +01:00
scrawl
31c1f484ed Slight performance improvement for WindowManager::updateVisible 2013-12-26 20:53:51 +01:00
scrawl
b6bad969a0 Fix an issue with items that have no UI icon 2013-12-26 20:53:51 +01:00
scrawl
a0d38dfb63 Fix highlighted topics being selectable when in a choice 2013-12-19 00:26:08 +01:00
scrawl
eb5e4ecec2 Remove more unused code 2013-12-16 15:35:38 +01:00
Emanuel Guevel
357ecd92b2 Do not display negative stat values
Display zero instead of negative values.
Also remove useless for loops and some unused attributes.
2013-12-10 00:41:36 +01:00
Marc Zinnschlag
77a2179d1e Merge remote-tracking branch 'scrawl/master' 2013-12-09 18:39:34 +01:00
scrawl
0bc3a13c0f Break invisibility on Use or Activate 2013-12-08 23:36:37 +01:00
Marc Zinnschlag
ef8c0fab73 Merge remote-tracking branch 'scrawl/master' 2013-12-07 16:26:52 +01:00
scrawl
742e0e014d Remove more cruft in MessageBox. Fixes inconsistent sizing when close to a newline. 2013-12-07 14:15:51 +01:00
Marc Zinnschlag
030c733e2d Merge branch 'master' into savedgame
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	files/settings-default.cfg
2013-12-07 12:27:06 +01:00
Lukasz Gromanowski
e01085cac5 Fixes #1015: Player status window scroll state resets on status change
Removed resetting scroll state position.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-07 02:57:30 +01:00
scrawl
f695deb29d Remember window positions 2013-12-05 15:46:23 +01:00
Marc Zinnschlag
ee6ddc3404 block saving while chargen is in progress 2013-12-05 14:56:30 +01:00
Marc Zinnschlag
e818d43bc3 removed an outdated typedef and some dead code 2013-12-05 13:21:26 +01:00
Marc Zinnschlag
63721682f6 GUI fix: previous character was selected when saving new character 2013-12-03 15:19:13 +01:00
Marc Zinnschlag
0f971163f7 use Entry instead of plain string for topic and quest entries 2013-12-01 14:50:25 +01:00
Marc Zinnschlag
b273f9e387 splitting JournalEntry into Entry and JournalEntry 2013-12-01 14:44:27 +01:00
Marc Zinnschlag
43f5f16731 removed a todo comment 2013-11-30 12:54:44 +01:00
Marc Zinnschlag
177aab536d storing topic name in MWDialogue::Topic (avoids a lookup in the GUI and also serves as preparation for better localisation support in OpenMW 1.1) 2013-11-30 12:41:18 +01:00
Marc Zinnschlag
aebc2791a5 fixed selecting current character based on value stored in settings 2013-11-30 11:08:41 +01:00
scrawl
e1e9de0f02 Don't hide tooltips on mouse click. Probably wasn't such a bright idea. 2013-11-30 09:04:52 +01:00
scrawl
6aa9e18915 Reset filter when starting a trade 2013-11-30 08:33:18 +01:00
scrawl
20ccfe2324 Play sound when enchanting 2013-11-28 11:37:30 +01:00
Marc Zinnschlag
71436b1160 changed interface for global variable access 2013-11-28 09:10:38 +01:00
scrawl
03c4b680ca Fix changePointer 2013-11-27 18:49:04 +01:00
Marc Zinnschlag
99ea63dc4a factored out code for generating month names 2013-11-26 12:47:30 +01:00
Marc Zinnschlag
e6dc927f11 removed duplicates of the cell name function 2013-11-26 11:49:07 +01:00
Marc Zinnschlag
eea433f141 restore last played character selection across sessions 2013-11-26 10:37:58 +01:00
Marc Zinnschlag
e3670cff8a improved character selection logic 2013-11-24 16:58:41 +01:00
Marc Zinnschlag
67cd0887e6 added description field to saved game record; make use of description in GUI 2013-11-24 15:19:56 +01:00
Marc Zinnschlag
7efac4c9a5 fixed handling of characters without a valid slot 2013-11-24 15:05:00 +01:00
scrawl
14c9a4e1d3 Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window. 2013-11-23 23:12:54 +01:00
scrawl
f3e89e9168 Fix arrow down in console 2013-11-23 22:48:39 +01:00
scrawl
2e87cbc231 Add basic functionality to SaveGameDialog 2013-11-21 20:34:34 +01:00
scrawl
cf79a83d4f Avoid recreating widgets in MainMenu::updateMenu. Fix crash when pressing new game due to the button being destroyed from within it's own delegate. 2013-11-21 19:07:54 +01:00
scrawl
b6c22ad5d9 Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 2013-11-21 17:19:30 +01:00
scrawl
bab657fe2b Add a utility function to add items to a ContainerStore by RefID 2013-11-21 17:14:30 +01:00
Marc Zinnschlag
c165894869 load saved game record 2013-11-21 12:24:24 +01:00
scrawl
7f735c2c4c Release and show the cursor when focus lost 2013-11-20 16:07:14 +01:00
scrawl
5a4bd9b202 Remove software cursor option, hw cursors seem to be working well enough 2013-11-20 06:20:16 +01:00
scrawl
fa63924884 Simplify message box manager, should fix a random bug with boxes not disappearing 2013-11-20 05:49:05 +01:00
Marc Zinnschlag
5e64888227 added basic save slot management and connected main menu save to save function (bypassing the save GUI for now) 2013-11-19 15:38:26 +01:00
scrawl
74e42a2d02 Add missing skill increases for Enchant skill 2013-11-19 07:39:07 +01:00
scrawl
cab535dd69 Implement magic item recharging via soulgem use 2013-11-19 06:48:47 +01:00
scrawl
16e5477c60 Fix an uninitalized member 2013-11-19 02:17:44 +01:00
Marc Zinnschlag
1c7a4d4b3a adjust availability of main menu items based on game state 2013-11-18 15:52:25 +01:00
scrawl
0dc2e829dd Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
scrawl
2a11618ee7 Make sure the equipped weapon HUD icon is updated properly 2013-11-17 23:31:07 +01:00
scrawl
b8f5cd6cb7 Forgot to apply the same fix to companion window 2013-11-16 23:55:54 +01:00
scrawl
7eb1dcb682 Fix trade windows crashing after a new game 2013-11-16 22:29:40 +01:00
Marc Zinnschlag
ec5b2e9a7e added running flag; moved new game code to MWState 2013-11-16 12:22:28 +01:00
Marc Zinnschlag
f19973450f moved exit game flag from Environment to StateManager 2013-11-16 11:07:23 +01:00
scrawl
b1a29eb27e Implement Resist & Weakness effects 2013-11-16 02:34:43 +01:00
scrawl
aa4b2d9504 Fix uninitialized mSkill/mAttribute for spellmaker spells 2013-11-16 01:19:39 +01:00
scrawl
c73217627e Move code for listing effect sources to the spell management classes 2013-11-15 20:29:47 +01:00
Marc Zinnschlag
eddd6bf48d enabled load and save items in main menu 2013-11-15 10:29:53 +01:00
scrawl
065f14579f Fix a container window regression (oops) 2013-11-15 02:57:21 +01:00
scrawl
992a8e9c36 Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
scrawl
956d8adb99 Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
Conflicts:
	apps/openmw/mwgui/inventoryitemmodel.cpp
2013-11-14 14:25:22 +01:00
Marc Zinnschlag
9f0dac00ec silenced a warning 2013-11-14 12:22:24 +01:00
scrawl
a6e2f43b75 Stop continuous VFX when the effect is no longer active. 2013-11-13 15:44:43 +01:00
Marc Zinnschlag
a8274e5c86 Merge remote-tracking branch 'potatoesmaster/inventory-fix' 2013-11-13 13:55:24 +01:00
Emanuel Guevel
baf13483c0 Update actor model only when in the current cell 2013-11-13 00:04:04 +01:00
scrawl
60bec03987 Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
scrawl
700d06764c Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack. 2013-11-12 22:58:56 +01:00
scrawl
6f3d737498 Missing const, thanks to jeaye 2013-11-10 23:27:11 +01:00
scrawl
1773c70455 Merge branch 'master' of https://github.com/zinnschlag/openmw into magic 2013-11-10 22:03:17 +01:00
Emanuel Guevel
f428921b93 Always update the source container view on drag&drop
This fix the indicator not being displayed for items auto-equipped
after an other item is removed.
2013-11-10 02:45:17 +01:00
Emanuel Guevel
4fcf427e1f InventoryWindow: call InventoryStore::unequipItem() when an equipped item is dragged
The unequipped item is also re-stacked if needed.
2013-11-10 02:45:17 +01:00
Emanuel Guevel
aefa54d72d Pass item count to ManualRef constructor
This remove the need to call setCount in multiple places.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
2786530430 Edit InventoryStore::equip() to call the new unequipSlot function…
…to unequip previously equipped item.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
10abb9d297 Call ContainerStore::remove() to remove items from inventory
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).

Enchanting an item now unequips it.
2013-11-10 02:45:16 +01:00
scrawl
5c148a3d41 Fix effect source display 2013-11-09 11:09:44 +01:00
Marc Zinnschlag
8be3ffc2a0 Merge remote-tracking branch 'scrawl/magic'
Conflicts:
	apps/openmw/mwworld/worldimp.cpp
2013-11-09 10:54:51 +01:00
scrawl
cbe96a2170 Refactor ActiveSpells to track range type. Added basic self range magic. 2013-11-09 07:51:46 +01:00
Jordan Ayers
3fbf918751 Chargen Review Dialog: Init fix.
Load the starting Health/Magicka/Fatigue from the player stats when
creating the Review Dialog, and remove the extra copy of these stats.
In some cases, the old stat values were never updated from 0/0.
2013-11-06 23:19:53 -06:00
Jordan Ayers
d48cc27a89 Chargen fix: Back sequence control.
Related to bug #894.
Eliminate double windows when using 'Back' from the review screen.
Force consistent back behavior (handling was changing after
a individual change button had been used).
2013-11-06 23:19:53 -06:00
Jordan Ayers
e94da61ff0 Chargen cleanup.
Move common gui state pop out of if checks.
Move health update before gui state push (used as input for some windows).
2013-11-06 23:19:53 -06:00
scrawl
9e2b1942fc Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found. 2013-11-05 22:50:53 +01:00
scrawl
bf5529819d Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog. 2013-11-05 19:50:24 +01:00
scrawl
4f35fd8184 Removed a workaround from Renderer, some cleanup 2013-10-30 13:05:28 +01:00
Alex "rainChu" Haddad
23eaf90846 Breath meter flashes when drowning 2013-10-27 04:05:01 -04:00
Emanuel Guevel
ba4b8a37e2 Remember pressed message box button longer
Remember which button was pressed until a new interactive message box is
displayed or until the pressed button number is read.

Before that, it was not possible to get the pressed button after the
message box was hidden/destroyed.
2013-10-14 12:55:06 +02:00
Marc Zinnschlag
ce8694c84e Merge remote-tracking branch 'scrawl/master' 2013-10-13 18:55:49 +02:00
scrawl
683ad40e21 No need for this ifdef since there is a default argument. 2013-10-13 18:28:22 +02:00
scrawl
fa264935ff We can apply vsync at runtime now that the Ogre bug is fixed. 2013-10-13 17:56:26 +02:00
scrawl
f504ab42fe Turn off vsync while in the loading screen 2013-10-13 17:52:14 +02:00
Marc Zinnschlag
2606feec3a Merge remote-tracking branch 'lgro/cfg_without_data_path' 2013-10-12 13:52:38 +02:00
Lukasz Gromanowski
5ce1f50fab Cleanup in MWGui::WindowManager constructor initialzation list.
Corrected order of initialization list, and added missing
member field initializations - without this openmw crashes when
installer is interrupted and there are no valid data path
in openmw.cfg, as reported by BrotherBrick in:

https://forum.openmw.org/viewtopic.php?f=20&p=19501#p19499

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-10-10 23:06:37 +02:00
Jordan Ayers
6e4978643c Magic Effect descriptions: support feet / level modes.
Show proper suffixes for all magnitudes.
Drop extra 'times' symbol in 'timesInt format (not consistent
with other magnitude displays).
2013-10-09 00:08:11 -05:00
Jordan Ayers
6ab7002908 MagicEffect: Put magnitude type into ESM::MagicEffect helper. 2013-10-07 22:28:55 -05:00
Jordan Ayers
065f435225 Format fix: remove extra spaces from ranged TimesINT formatting. 2013-10-07 20:02:20 -05:00
Jordan Ayers
6303e56ce4 Magic Effect Display cleanup: Don't put spaces in percentages. 2013-10-06 20:35:59 -05:00
Jordan Ayers
707f45aa8e Magic Effect Display improvement.
Related to Bug #794.
Always show one decimal point precision for Fortify Max. Magicka effect.
2013-10-06 20:26:39 -05:00
Jordan Ayers
6983a55a16 Magic effect display improvement.
Related to Bug #794.
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
2013-10-06 19:32:40 -05:00
Marc Zinnschlag
0f1c4cb00e cleanup 2013-09-23 15:34:52 +02:00
Berulacks
91d7291c0c Switched to using proper enums as opposed to ints. 2013-09-23 08:31:36 -04:00
Berulacks
0c518fb047 Replaced tabs with spaces. 2013-09-23 07:36:50 -04:00
Berulacks
c423479f20 Fixed bug #887 2013-09-23 07:31:14 -04:00
scrawl
d5ef843f56 Fix a missing model update 2013-09-16 19:22:08 +02:00
scrawl
09e692f1f6 Fixed polish font 2013-09-10 22:11:57 +02:00
scrawl
5918b84666 Don't crash on resize events during load 2013-08-28 17:05:28 +02:00
scrawl
d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
scrawl
c6d2d1999a Fix an item duplication glitch 2013-08-25 17:40:08 +02:00
vorenon
3bf3bd4b8c Silenced some warnings 2013-08-21 13:53:49 +02:00
scrawl
0545622f5a Fix werewolf state not getting completely reset when starting a new game 2013-08-20 11:24:19 +02:00
scrawl
ebf9debb80 Enabled terrain self shadows, implemented getHeightAt, some optimizations 2013-08-19 20:39:37 +02:00
Chris Robinson
2853b56ed5 Throw an exception when trying to get an empty Ptr's type 2013-08-15 04:52:01 -07:00
Chris Robinson
48c07fbd98 Remove some unnecessary fields from Ptr 2013-08-14 17:05:42 -07:00
Marc Zinnschlag
e2e76147c8 Merge remote-tracking branch 'potatoesmaster/magic' 2013-08-13 15:36:43 +02:00
Emanuel Guevel
ad3646cb15 Fix spell icons displayed when effect ended 2013-08-13 04:57:45 +02:00
Emanuel Guevel
37ea0f3fb9 Display refusal message when weapon/magic icons are clicked as werewolf 2013-08-12 15:36:16 +02:00
Emanuel Guevel
997f37700d Display HUD icons for hidden windows 2013-08-12 15:06:09 +02:00
Emanuel Guevel
c27c33f542 Fix pinned windows hiding
They were always displayed in console mode and in game (even if they
were force hidden).
2013-08-12 15:04:41 +02:00
Chris Robinson
5968165de0 Merge remote-tracking branch 'zini/master' into werewolf
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
2013-08-09 07:00:00 -07:00
Chris Robinson
46bc7bd9c8 Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
2013-08-09 01:14:08 -07:00
Marc Zinnschlag
fb0b57efaa Merge remote-tracking branch 'vorenon/bug876' 2013-08-09 09:38:10 +02:00
Chris Robinson
6110a0ee3b Don't allow resting as a werewolf 2013-08-08 18:30:47 -07:00
Chris Robinson
5fbfce6d1e Don't show WerewolfRobe objects in the inventory
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
2013-08-08 16:05:26 -07:00
vorenon
a718a62ef5 Fix for bug 876 2013-08-09 00:06:34 +02:00
Chris Robinson
3cff7b1e42 Don't assume icons have a period in their filename 2013-08-08 04:40:31 -07:00