k1ll
ac43d482c5
Basic tab-completition seems to be finished. It's working like requested in the old thread.
2011-07-18 18:49:38 +02:00
Lukasz Gromanowski
0bf2a2df41
Mantis: #3 - Fixed spelling error "Font" -> "Character"
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-07-17 22:53:20 +02:00
Lukasz Gromanowski
ac9b1715d5
Added new command line option: "encoding"
...
Added new command line option: "encoding" which allow to
change font encoding used in game messages.
Currently there are three evailable encodings:
win1250 - Central and Eastern European (languages
that use Latin script, such as Polish,
Czech, Slovak, Hungarian, Slovene, Bosnian,
Croatian, Serbian (Latin script),
Romanian and Albanian)
win1251 - languages that use the Cyrillic alphabet
such as Russian, Bulgarian, Serbian Cyrillic
and others
win1252 - Western European (Latin) - default
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-07-17 22:16:50 +02:00
Marc Zinnschlag
aded4608c0
added GetButtonPressed function
2011-07-12 21:26:58 +02:00
Marc Zinnschlag
058822b676
Merge branch 'next' into MessageBox
2011-07-12 21:18:27 +02:00
Marc Zinnschlag
c4177698d0
Merge remote branch 'swick/MessageBox' into MessageBox
2011-07-12 21:18:21 +02:00
Sebastian Wick
317c920e03
everything works, also the readPressedButton function should do the job
2011-07-12 20:05:04 +02:00
Sebastian Wick
16ed02baeb
all MessageBoxes look good; next: make them do something ;)
2011-07-12 19:17:07 +02:00
Sebastian Wick
0fc77dc1c3
everything looks good if buttons are on one line
2011-07-12 18:05:46 +02:00
Sebastian Wick
537b2bf963
set position on interactive MessageBox'es
2011-07-12 17:57:16 +02:00
Marc Zinnschlag
d9a25427c5
added --version command line option
2011-07-08 16:16:20 +02:00
Marc Zinnschlag
a7b266c4d2
another minor correction (fixing the previous one)
2011-07-08 16:16:06 +02:00
Marc Zinnschlag
27cba6c624
created config.hpp file for appps/openmw
2011-07-08 14:39:23 +02:00
Nikolay Kasyanov
e48d265b5d
Mac fix: added local config dir support, app root dir is dir where bundle located
2011-06-26 20:15:42 +04:00
Nikolay Kasyanov
31749fc97b
Added include for Ogre::macBundlePath to main.cpp and removed such
...
include from engine.cpp (no longer needed there).
2011-06-25 19:29:11 +04:00
Sebastian Wick
9c2bb76869
disigned the interactive messagebox. Have to center it and add button events
2011-06-19 22:56:51 +02:00
Marc Zinnschlag
8446619ac4
Merge branch 'components_namespaces' into next
...
Conflicts:
apps/openmw/mwrender/interior.cpp
components/bsa/bsa_archive.cpp
2011-06-19 20:22:29 +02:00
Sebastian Wick
23194a932f
creating the buttons on the fly
2011-06-19 19:41:42 +02:00
Lukasz Gromanowski
e9ff9a446b
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/nifogre into NifOgre namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 19:14:14 +02:00
Sebastian Wick
5db8e8c449
InterMessageBox game mode
2011-06-19 19:10:44 +02:00
Lukasz Gromanowski
2ddd5dba11
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/nifbullet into NifBullet namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 18:45:23 +02:00
Lukasz Gromanowski
90985e849e
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/misc into Misc namespace.
Note: Misc namespace introduced conflict with ESM::Misc and MWClass::Misc
classes, so both of them are renamed to ESM::Miscellaneous
and MWClass::Miscellaneous.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 18:14:03 +02:00
Lukasz Gromanowski
8a84201ba2
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/bsa into Bsa namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 16:46:34 +02:00
Sebastian Wick
e77240dceb
basics for InteractiveMessageBox
2011-06-18 15:50:41 +02:00
Marc Zinnschlag
beeaa2cf7f
Merge remote branch 'swick/MessageBox' into MessageBox
2011-06-17 09:22:15 +02:00
Sebastian Wick
d74f834735
make to boxes apear on the correct place even if the oldest is erased
2011-06-16 18:12:50 +02:00
Sebastian Wick
315f4078c6
make them behave like the MessageBox in the original game
2011-06-16 17:11:50 +02:00
Sebastian Wick
5198de53b8
add the new header to the cmake script
2011-06-16 15:16:35 +02:00
Marc Zinnschlag
e3d05e90d4
Merge remote branch 'swick/MessageBox' into MessageBox
2011-06-16 14:11:53 +02:00
Sebastian Wick
b72e9d3b2b
non-interactive MessageBox is finished. Didn't find any bugs.
2011-06-16 13:02:49 +02:00
Sebastian Wick
4d1db13c8f
MessageBoxmangerTimer is now working properly
2011-06-16 12:12:50 +02:00
Sebastian Wick
a4217f8fb8
Everything should work fine but deleting the existing MessageBox'es.
2011-06-15 22:53:05 +02:00
Marc Zinnschlag
bc92b7b1fa
Merge branch 'directories' into next
...
Conflicts:
components/files/multidircollection.hpp
components/nifogre/ogre_nif_loader.hpp
2011-06-15 22:40:24 +02:00
Marc Zinnschlag
0f2df4e2b8
more cleanup
2011-06-15 22:33:31 +02:00
Sebastian Wick
94e010b790
delete all non-interactive MessageBox'es when creating an interactive MessageBox
2011-06-15 19:53:32 +02:00
Sebastian Wick
6dc35247da
Word wrap for MessageBox
2011-06-15 19:42:20 +02:00
Jason Hooks
56affd018a
Some cleanup
2011-06-15 13:09:47 -04:00
Sebastian Wick
9c56031ee2
rudimental implementation of non-interactive MessageBox
2011-06-15 13:58:57 +02:00
Sebastian Wick
fc25ccef4e
MW_Dialog set ro right propertys
2011-06-14 22:11:36 +02:00
Sebastian Wick
56dc9ffcf3
now, realy deleted needless code.
2011-06-14 18:29:55 +02:00
Sebastian Wick
84c19a90ad
deleted needless code
2011-06-14 18:29:20 +02:00
Sebastian Wick
5bf5bde946
created new files, conncted MessageBoxManger with WindowManager
2011-06-14 16:41:30 +02:00
Jason Hooks
2fe66319fe
streammusic strict
2011-06-12 16:36:18 -04:00
Jason Hooks
9eefee7168
Say strict
2011-06-11 20:01:21 -04:00
Jason Hooks
93f41e25a4
fs-strict
2011-06-08 17:29:28 -04:00
Jason Hooks
65cc0e8317
trying strict
2011-06-08 17:15:13 -04:00
Jason Hooks
3a9007849d
Windows fix
2011-06-08 00:35:30 -04:00
Jason Hooks
4d31ca2c86
Leading slashes now work, efficiency changes
2011-06-07 17:17:25 -04:00
Jason Hooks
45453fd7a9
Case insensitive external loader working
2011-06-06 20:11:23 -04:00
Jason Hooks
f2a0fa8af2
Adding files to directory map
2011-06-05 23:46:18 -04:00
Jason Hooks
2aaa0f4578
Backslash working in linux
2011-06-04 01:29:57 -04:00
Jason
b92955763a
Introducing Dir Archive
2011-06-03 20:28:47 -04:00
Marc Zinnschlag
7d2956329a
some cleanup
2011-05-30 14:27:04 +02:00
Marc Zinnschlag
bed45a936e
fixed cell change crash
2011-05-30 14:21:55 +02:00
Jason Hooks
51b74c2f05
starting
2011-05-23 19:01:36 -04:00
Jason Hooks
b945ce61a5
Merge remote branch 'upstream/master'
2011-05-23 15:01:47 -04:00
gugus
c7fb27e801
Clean up wasn't done properly when deleting a Cell.
2011-05-23 20:22:12 +02:00
gugus
faaa08d6d0
removed this stupide methode to generate unique ID.
2011-05-23 19:47:27 +02:00
gugus
4546ca3863
static Objects goes inside the static geometry
2011-05-23 19:39:10 +02:00
gugus
cd79df1d8b
Merge branch 'static' of git@github.com:zinnschlag/openmw.git into optimisation
...
Conflicts:
apps/openmw/mwrender/exterior.cpp
2011-05-23 19:27:40 +02:00
Marc Zinnschlag
7192bc4f89
added static flag
2011-05-23 19:12:28 +02:00
gugus
41d283a3aa
very experimental: static geometry.
2011-05-23 15:00:01 +02:00
Marc Zinnschlag
64d6ee26bd
changed OGRE framelistener function from frameStarted to frameRenderingQueued
2011-05-18 16:37:09 +02:00
Marc Zinnschlag
80691250ec
don't create a new virtual machine for each script and frame
2011-05-18 16:01:19 +02:00
Marc Zinnschlag
8829398bfc
added --fs-strict switch
2011-05-05 19:56:16 +02:00
Marc Zinnschlag
ef1e986a87
added --data-local switch
2011-05-05 19:50:28 +02:00
Marc Zinnschlag
e60f0e3b38
--data switch accepts multiple directories now
2011-05-05 19:39:11 +02:00
Marc Zinnschlag
6e880cffb2
changed engine class to support multiple data directories for esm files
2011-05-05 19:32:42 +02:00
Marc Zinnschlag
5b6ec405e3
Merge branch 'script'
2011-04-28 10:30:32 +02:00
Marc Zinnschlag
58cbdfd762
Merge branch 'journal'
2011-04-28 10:27:18 +02:00
Marc Zinnschlag
8b9ee30924
user/global mixup
2011-04-28 10:15:04 +02:00
Marc Zinnschlag
bdfd28f44d
adjusted components/files namespace; some related cleanup
2011-04-28 09:56:50 +02:00
Marc Zinnschlag
7131c08ca4
moved path.hpp/path.cpp to a new component
2011-04-28 09:39:40 +02:00
Marc Zinnschlag
125319c441
splitting off console output from messageBox channel
2011-04-26 21:48:13 +02:00
Marc Zinnschlag
f52e6bd5ef
made toggle-type script instructions more verbose
2011-04-26 21:38:21 +02:00
Marc Zinnschlag
e18dde4571
added topic tracking
2011-04-26 20:48:36 +02:00
Marc Zinnschlag
7a1b215b6a
splitting of topic class from quest class
2011-04-26 20:39:59 +02:00
Marc Zinnschlag
3406d2fa89
removed redundant data from quest class
2011-04-26 20:22:50 +02:00
Marc Zinnschlag
944291d34f
added quest tracking to the journal
2011-04-26 20:08:37 +02:00
Marc Zinnschlag
fc2d659925
Merge remote branch 'jpn/config' into config
2011-04-24 12:20:38 +02:00
Marc Zinnschlag
65e43c448a
splitted StampedJournalEntry class off from JournalEntry
2011-04-22 11:16:39 +02:00
Marc Zinnschlag
f4f12e885f
all program options (except help) can now be used from a cfg file
2011-04-21 18:23:46 +02:00
Marc Zinnschlag
8915e8a751
change in multi_es branch broke fps switch; fixed now
2011-04-21 18:10:35 +02:00
Marc Zinnschlag
9ea99a46ee
Merge branch 'multi_es'
2011-04-21 18:07:32 +02:00
Marc Zinnschlag
f3fecdc627
quest entries are added to main journal now
2011-04-21 11:05:49 +02:00
Marc Zinnschlag
792de880cf
another constness fix
2011-04-21 11:00:00 +02:00
Marc Zinnschlag
717b5e1784
fixed a constness problem
2011-04-21 10:49:45 +02:00
Marc Zinnschlag
23464e4035
added interface and container for main journal
2011-04-19 11:02:22 +02:00
Marc Zinnschlag
5851e0a28c
added journal entry struct
2011-04-19 10:54:11 +02:00
Jason Hooks
92509d3b70
Trying to animate creatures
2011-04-13 20:35:44 -04:00
Jason Hooks
2ac1cc8aee
Trying to animate creatures
2011-04-13 20:16:46 -04:00
Jan-Peter Nilsson
f2faa34bd9
If there is an openmw.cfg in the current path, use it as global config
2011-04-09 11:31:06 +02:00
Marc Zinnschlag
53e0e38862
added missing TCL instruction
2011-04-06 09:49:00 +02:00
Marc Zinnschlag
f321e549a4
added instruction GetPCCell
2011-04-04 15:10:37 +02:00
Marc Zinnschlag
e4a0702bb4
added journal-related script instructions
2011-04-04 14:49:26 +02:00
Marc Zinnschlag
b40117449a
added journal script interface
2011-04-04 11:23:15 +02:00
Marc Zinnschlag
190f77f6c9
added journal class
2011-04-04 11:16:56 +02:00
Jan-Peter Nilsson
dc4e6216c3
Initialize member variables in the same order they are defined to avoid compiler warning
2011-04-03 13:20:42 +02:00
Jan-Peter Nilsson
a94de76801
Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
2011-04-03 13:20:42 +02:00
Jan-Peter Nilsson
2e2d490c78
Remove unused variable (compiler warning)
2011-04-03 13:20:18 +02:00
Marc Zinnschlag
beb1422c77
allow multiple --master and --plugin command line arguments
2011-03-29 13:57:56 +02:00
Pieter van der Kloet
833a61dd82
Fixed Boost errors with 1.46 caused by the deprecated name file_string()
2011-03-28 17:36:05 +02:00
Marc Zinnschlag
53e1d0e7e7
more cleanup
2011-03-23 23:05:15 +01:00
Marc Zinnschlag
a70e582ae2
removed debugging leftovers from the tab_complition branch
2011-03-23 23:03:41 +01:00
Marc Zinnschlag
c571148bef
Merge branch 'collision'
2011-03-23 22:57:56 +01:00
Marc Zinnschlag
5661dc27c2
removed a leftover from physics debugging
2011-03-23 22:56:58 +01:00
gugus
3ad2b9986e
fix actors not beeing deleted. Need the latest OEngine.
2011-03-23 19:16:51 +01:00
Marc Zinnschlag
d7226fc9c2
Merge branch 'tab_completion'
2011-03-23 17:08:52 +01:00
Marc Zinnschlag
7144657cfc
Merge branch 'script'
2011-03-23 17:07:05 +01:00
gugus
773b7635a4
decrease the range of the raycast, and modifie the gravity/speed of the player.
2011-03-22 21:30:46 +01:00
Marc Zinnschlag
0866e4d4fe
fix: NPCs were not added to physics system
2011-03-22 20:31:33 +01:00
Marc Zinnschlag
9946bb36f7
Merge remote branch 'gus/collision' into collision
2011-03-22 20:20:49 +01:00
gugus
7a28c9f3aa
fix the door bug
2011-03-22 20:15:19 +01:00
Marc Zinnschlag
7653caea27
Merge branch 'master' into collision
...
Conflicts:
apps/openmw/mwclass/npc.cpp
2011-03-22 20:02:03 +01:00
gugus
0cc94c81d4
Merge remote branch 'upstream/collision' into collision
2011-03-22 14:14:56 +01:00
Marc Zinnschlag
7b5d24c853
fixed a bug in phyiscs update code
2011-03-22 13:48:31 +01:00
gugus
3dddcbd958
fix a camera problem and increase player speed
2011-03-22 13:01:23 +01:00
Marc Zinnschlag
91ea36509d
gus' fly mode fix; manually applied
2011-03-21 14:08:56 +01:00
Marc Zinnschlag
8788dcebcf
Merge remote branch 'gus/collisions' into collision
2011-03-20 22:38:42 +01:00
gugus
8aeefd2af8
fix the fall bug when using ToggleCollision. Require lastest change with OEngine.
2011-03-20 21:52:31 +01:00
Marc Zinnschlag
647e88003e
build and activation fix
2011-03-19 19:54:37 +01:00
gugus
21c224af25
add gravity change to the ToggleCollisionMode function.
2011-03-18 13:32:42 +01:00
gugus
102f1ee5dc
filled the toggleCollisionMode function. It needs the lastest change in OEngine
2011-03-18 13:23:26 +01:00
gugus
2aee958789
Not sure about this commit: the PhysicEngine was initialized twice...
2011-03-18 13:22:51 +01:00
Marc Zinnschlag
72ce493123
non-unique NPC ID workaround
2011-03-18 10:20:14 +01:00
gugus
98b27813b7
change raycasting
2011-03-17 10:54:38 +01:00
Marc Zinnschlag
72a84356e2
added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene)
2011-03-16 09:09:45 +01:00
Marc Zinnschlag
8ebdd77772
Merge branch 'collision' into script
2011-03-16 08:48:13 +01:00
gugus
0fb2107265
Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions
...
Conflicts:
apps/openmw/mwclass/npc.cpp
2011-03-15 13:36:25 +01:00
Marc Zinnschlag
4100a72e8d
don't do physics calculations while the GUI is up
2011-03-13 22:39:44 +01:00
Marc Zinnschlag
f1bfca7c7c
player class cleanup
2011-03-13 22:37:54 +01:00
Marc Zinnschlag
eb93ef68f1
fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
2011-03-13 22:33:55 +01:00
Jan-Peter Nilsson
0f2152903e
Get rid of deprecated warning for eventWindowChangeCoord
2011-03-12 13:54:00 +01:00
Jan-Peter Nilsson
f83c5327f3
Move eventDone to WindowBase and make it tell which window is done
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
54fc64cb6a
Decrease number of classes that need to know about other components
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
67b4243a7f
Use one instead of five state variables to keep track of character creation progress
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
183ccad872
Move ClassPoint struct definition from source to header file
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
53b85eaaa9
Stat setValue, use the enum values all the way through instead of converting enum->string->same enum
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
0695e8d8b2
Move HUD implementation out of the header file
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
2a53afc2bf
Move StatsWindow class to it's own file.
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
5342bd77f1
Use one event with a parameters instead of four events to tell with dialog we want to see
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
a0ee11c51b
Don't care about the widget
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
03158f4b62
Change indentation to four spaces
2011-03-12 10:56:10 +01:00
Nikolay Kasyanov
edcac879d7
Oops. Used tabs instead of 4 spaces. Fixed.
2011-03-12 03:00:42 +03:00
Marc Zinnschlag
a14db99aa8
Merge remote branch 'gus/collisions' into collision
2011-03-11 22:09:01 +01:00
gugus
9b606be4b8
fix direction bug
2011-03-11 19:39:45 +01:00
Marc Zinnschlag
8ed1c59059
Merge remote branch 'jpn/collision' into collision
2011-03-09 19:31:18 +01:00
gugus
00de2e6d98
correct some stuff with the physic implementation
2011-03-09 19:09:11 +01:00
gugus
40193253b0
fix some time bug
2011-03-09 18:29:57 +01:00
Nikolay Kasyanov
768c9bdf07
On OS X openmw now sets current directory to bundle root, openmw.cfg values is relative to bundle root
2011-03-09 01:42:04 +03:00
Nikolay Kasyanov
943eea8104
.app bundle finally works
2011-03-08 22:27:57 +03:00
Nikolay Kasyanov
3d75eea377
Merge remote-tracking branch 'upstream/master'
2011-03-08 19:03:20 +03:00
Jan-Peter Nilsson
12db15d9a2
Reset arm position changed by commit 27f69d0f5b
2011-03-07 19:13:24 +01:00
Jan-Peter Nilsson
d68141d203
Remove unused variables
2011-03-07 19:13:24 +01:00
Jan-Peter Nilsson
6840e2c42f
Fix mising of signed/unsigned types in WindowManager::showClassQuestionDialog
2011-03-07 19:13:24 +01:00
Nikolay Kasyanov
4028600768
Builds on OS X now
2011-03-07 05:09:29 +03:00
Jan-Peter Nilsson
fb2f6f3c02
Delete mPhysicEngine when we are done with it
2011-02-27 13:37:17 +01:00
Jan-Peter Nilsson
1ce77229c0
Don't create physics before we have initialized ogre
2011-02-27 00:50:08 +01:00
Marc Zinnschlag
1e9dc4b435
de-Windownizing and some build-fixes
2011-02-26 16:37:47 +01:00
gugus
33f22fd68b
fix camera bug
2011-02-23 12:28:13 +01:00
gugus
903f39cb50
change the rayCasting system. It use bullet now. NOT TESTED!
2011-02-22 20:52:05 +01:00
gugus
d3c1640723
add physic support
2011-02-22 14:11:53 +01:00
gugus
7386fd0442
solve error with min/max macro for windows
2011-02-19 19:21:32 +01:00
gugus
84dce2eb36
add physic and solve a problem with window.h macro min/max
2011-02-19 19:18:03 +01:00
gugus
ff941b5963
add physic
2011-02-19 17:59:40 +01:00
sergoz
53ac8776ec
added box for fps counter and changed font colour to white
2011-02-19 18:55:58 +03:00
gugus
ee0d73e142
Merge branch 'bullet' of git://github.com/zinnschlag/openmw.git into collisions
2011-02-19 15:54:00 +01:00
gugus
746cf3a45a
add physic.
2011-02-19 11:36:57 +01:00
sergoz
5132531f73
added fps counter
2011-02-18 17:46:24 +03:00
Marc Zinnschlag
ef7a06dea5
player was not registered at mwscene (for physics)
2011-02-11 09:51:11 +01:00
Marc Zinnschlag
9807e7dadc
simplified actor-related physics interface to mwscene
2011-02-11 09:24:59 +01:00
Marc Zinnschlag
5c1aae3e26
added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
2011-02-10 13:32:34 +01:00
Marc Zinnschlag
9c6bc4975c
attached camera to a scene node
2011-02-10 12:56:19 +01:00
Marc Zinnschlag
151560b882
added missing run flag for NPCs
2011-02-10 11:08:25 +01:00
Marc Zinnschlag
9a3158675a
reworked cell changing mechanism
2011-02-10 10:38:45 +01:00
Marc Zinnschlag
f773cf27cb
replaced old movement input system
2011-02-03 12:16:59 +01:00
Marc Zinnschlag
3cd1088695
crash bug fix
2011-02-03 12:16:20 +01:00
Marc Zinnschlag
65232008a5
fixed a crash bug in NPC rendering
2011-02-03 11:47:42 +01:00
Marc Zinnschlag
8a3445beec
collect movement vectors from all actors
2011-02-03 11:43:29 +01:00
Marc Zinnschlag
4468a2b6a8
added movement data to MW references; added movement interface to MWWorld::Class
2011-02-03 11:37:17 +01:00
Marc Zinnschlag
ca44b3640a
pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
2011-02-01 10:11:41 +01:00
Marc Zinnschlag
7449de22b1
removed a leftover debugging breadcrumb
2011-01-30 13:21:54 +01:00
Marc Zinnschlag
8b2252e7a1
first attempt at building with bullet
2011-01-30 13:19:41 +01:00
Marc Zinnschlag
40d772b33a
call doPhysics function once per frame
2011-01-29 17:39:34 +01:00
Marc Zinnschlag
88b0908104
adding physics when insertering objects into the OGRE scene
2011-01-29 17:33:48 +01:00
Marc Zinnschlag
6a14ea8ec3
handle physics during player changing cells
2011-01-29 16:57:33 +01:00
Marc Zinnschlag
5486c70edf
connected object-manipulator functions in world to physics interface
2011-01-27 09:46:54 +01:00
Marc Zinnschlag
9a5a6eac2b
stop reporting changes originating from physics system back to physics system
2011-01-27 09:29:55 +01:00
Marc Zinnschlag
ec88aee581
added a missing function
2011-01-25 18:12:13 +01:00
Marc Zinnschlag
843a0288c3
added more physics interface to MWScene
2011-01-25 17:56:49 +01:00
Marc Zinnschlag
162db31a5f
physics interface
2011-01-23 15:28:42 +01:00
Marc Zinnschlag
36cb10572a
fixed tab problem
2011-01-18 15:20:36 +01:00
Marc Zinnschlag
eb5e4427c1
Merge remote branch 'star/master' into movement
2011-01-18 15:15:00 +01:00
Star-Demon
588e6e9995
Fixed a syntax error! Oops!
2011-01-18 08:36:42 -05:00
Marc Zinnschlag
b48a5084be
added NPC stances
2011-01-18 10:45:29 +01:00
Star-Demon
09023bb853
Toggle now toggles, conventions...
2011-01-18 00:16:01 -05:00
Star-Demon
962b8c9781
Cleaned up inputmanager, tightened up player.exectueAutoMove()
2011-01-17 16:36:44 -05:00
Star-Demon
1bc9a46c6b
Cleaned up and changed executeAutoMove()
2011-01-17 15:48:12 -05:00
Marc Zinnschlag
18b8cdce29
added GetInterior script function
2011-01-17 10:18:12 +01:00
Star-Demon
90e6029bad
Fixed object reference error in player gets
2011-01-16 13:45:54 -05:00
Star-Demon
81c0909dbf
Player constructor now inits new variables.
2011-01-16 12:39:54 -05:00
Star-Demon
1a56ef9a67
More AutoMove, now including walking - ready for a look and then test
2011-01-16 11:05:03 -05:00
Star-Demon
5aec3815fd
The player should now be able to run AND walk...
2011-01-16 10:47:03 -05:00
Star-Demon
f96f53484c
More AutoMove stuff, Sneak bools, cleaning
2011-01-16 10:25:33 -05:00
Jan-Peter Nilsson
a724de2429
Follow the 'XDG Base Directory Specification' instead of putting the configfile in ~/.openmw/
...
Also updated based on feedback from athile:
Fix broken Linux elif.
Use boost:filesystem instead of mkdir for increased future portability.
Break appart class definition and implementation.
2011-01-14 22:51:47 +01:00
Star-Demon
60c9c31c7a
Silly error Fixed in binding
2011-01-14 10:03:45 -05:00
Star-Demon
bfcfcecab6
Most of AutoMove finished - just needs some speed in Player class.
2011-01-14 09:52:28 -05:00
Marc Zinnschlag
d865c3cfc6
backend for tab completion: identifiers
2011-01-12 18:48:37 +01:00
Marc Zinnschlag
6848115c18
backend for tab completion: keywords
2011-01-12 18:24:00 +01:00
Star-Demon
3ab4a4487f
Sneak State, Bound Sneak and AutoMove, began outlining AutoMove
2011-01-12 12:19:33 -05:00
Star-Demon
d4dccc0b54
Merge remote branch 'zinnschlag/master'
2011-01-12 12:19:25 -05:00
Jan-Peter Nilsson
851385d989
Allow override of OpenMW user configuration path with OPENMW_HOME environment variable
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
8cb8481b37
Use a local plugins.cfg if available (allow us to run without installing)
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
4221824681
Build debian package using cpack if dpkg is available
...
Derive version from last tag and get name and email for package maintainer from user's git config if .git is available
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
0b1f18cc12
plugins.cfg is global config
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
429775d485
Store configuration in /etc/openmw/ and ~/.openmw/ on linux
...
Requires new openengine version.
2011-01-12 18:18:06 +01:00
Marc Zinnschlag
bb2bc0b518
getting rid of the nullptr compatibility nonsense. Hopefully once and for all
2011-01-11 10:11:08 +01:00
athile
27f69d0f5b
Fix some double-to-float Visual Studio warnings in npc.cpp. Add 'm' prefix to member variables in esm_reader.hpp.
2011-01-10 16:13:32 -07:00
athile
75f77e9659
Add 'm' prefix to member variables in ExteriorCell
2011-01-10 15:26:13 -07:00
athile
c459eb7c55
Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010.
2011-01-10 13:48:16 -07:00
Star-Demon
43c33ee85f
Merge remote branch 'zinnschlag/master'
2011-01-09 16:43:33 -05:00
Star-Demon
e98eef8cd3
corrected grammar for merge
2011-01-09 16:42:38 -05:00
Marc Zinnschlag
46a8ccc2ff
changed collision mode instruction from enable/disable to toggle
2011-01-09 21:07:27 +01:00
Marc Zinnschlag
42ef7a61a0
Merge branch 'script'
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
2011-01-09 20:56:21 +01:00
Marc Zinnschlag
bb34f6e7fc
added Enable/DisableCollision instructions
2011-01-09 20:44:17 +01:00
Marc Zinnschlag
0a832f2d23
Merge branch 'playerpos' into script
2011-01-09 19:22:27 +01:00
Marc Zinnschlag
f01a3d5e35
split Player class into a MWWorld and a MWRender component
2011-01-08 15:11:37 +01:00
Marc Zinnschlag
4f51391003
general player class cleanup
2011-01-06 10:07:01 +01:00
Marc Zinnschlag
4dd8616f87
Merge remote branch 'pvdk/master'
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwsound/soundmanager.cpp
2011-01-06 09:45:14 +01:00
Pieter van der Kloet
dd4d022301
Converted all tabs to four spaces
2011-01-05 22:18:21 +01:00
Jan-Peter Nilsson
ba18dc46ef
Don't try to play random tunes when sound is disabled
2011-01-05 02:12:43 +01:00
Jan-Peter Nilsson
d38f2f0a00
See if we have an instance of mData before trying to use it otherwise we get a crash when starting with --nosound
2011-01-05 02:12:13 +01:00
Marc Zinnschlag
4a12be11bf
moved PlayerPos class from MWRender to MWWorld and renamed it to Player
2011-01-04 15:58:22 +01:00
Star-Demon
fec90122c3
Added enumerated States to inputmanager to handle future standard actions.
2011-01-02 11:55:00 -05:00
Jason Hooks
f3ae1ea737
NPC leg appearance changed
2011-01-01 13:00:58 -05:00
Jason Hooks
ba168b22e9
cleanupandupdate
2011-01-01 11:47:12 -05:00
Jason Hooks
11406ae6f3
cleanupandupdate
2011-01-01 11:45:11 -05:00
Marc Zinnschlag
2ffe1206a6
merged opcode classes that came in explicit and implicit variants
2010-12-31 19:09:25 +01:00
Marc Zinnschlag
67a745cdf6
workaround for NPC activation crash
2010-12-31 15:50:54 +01:00
Marc Zinnschlag
2628b5143c
Merge remote branch 'jpn/dialouge'
2010-12-30 15:11:17 +01:00
Marc Zinnschlag
5336b90149
music player and NPC rendering branch
2010-12-30 14:50:35 +01:00
Marc Zinnschlag
e404d71e4f
fixes for class selection merge
2010-12-30 14:27:19 +01:00
Jason Hooks
60601682cd
Beast races fixed
2010-12-21 21:45:54 -05:00
Jason Hooks
1896a6a2e8
Preliminary npcs4
2010-12-13 16:01:52 -05:00
Jason Hooks
467988455c
Preliminary npcs3
2010-12-12 22:05:47 -05:00
Jason Hooks
dfe20033ea
Preliminary npcs2
2010-11-25 18:36:25 -05:00
Jason Hooks
6aaedff86a
Preliminary NPCs
2010-11-25 15:44:56 -05:00
Jason Hooks
a9892161af
MP3 functions moved to soundmanager
2010-11-11 19:47:26 -05:00
Jason Hooks
be1582a88f
Regional Sounds
2010-11-08 18:01:33 -05:00
Jason Hooks
a038c67e5a
Preliminary region sound framework2
2010-11-07 12:51:59 -05:00