Marc Zinnschlag
7eae24bb45
some fixes
2012-02-20 14:02:24 +01:00
scrawl
c884f70a61
added sun rendering (unfinished)
2012-02-20 00:52:44 +01:00
Jason Hooks
7e1e746201
More changes
2012-02-19 17:59:50 -05:00
scrawl
705d85e7d1
Merge branch 'next' into weather
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-02-19 23:27:26 +01:00
scrawl
60856b46e6
moved the renderer update call from OMW::Engine to RenderingManager
2012-02-19 23:22:29 +01:00
scrawl
1d9f0f4813
added MWSkyManager; already has atmosphere and moving clouds (although their colour is static)
2012-02-19 23:09:14 +01:00
Jason Hooks
38a0d1d1c5
Merging in master
2012-02-19 15:39:12 -05:00
Jason Hooks
e58f2f5363
Eliminating unnecessary data from skeletons and shape saving
2012-02-19 02:01:15 -05:00
scrawl
f81b615976
implemented script functions FadeIn, FadeOut, FadeTo
2012-02-18 18:25:28 +01:00
scrawl
40e23fe26f
added twf console command
2012-02-18 16:06:03 +01:00
Lukasz Gromanowski
8829d46bda
Clean up compilation warnings.
...
Clan up compilation warnings like "variable ... set but not used" introduced
in some older and recent commits.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-02-12 15:45:08 +01:00
Jacob Essex
286701e3a5
Removed the flawed shading, updated textures, removed the need for a unused base texture
2012-02-11 20:54:29 +00:00
Marc Zinnschlag
bb7730a708
Merge branch 'lightfix'
2012-02-10 14:55:52 +01:00
gugus
597e670eef
corrected the light problem
2012-02-10 14:51:49 +01:00
Jacob Essex
9cc3af34e5
Removed composite maps, fixes to texture sizes and unloading
2012-02-07 12:41:08 +00:00
Marc Zinnschlag
784c6fe0ff
some cleanup
2012-02-06 10:41:13 +01:00
Marc Zinnschlag
e1600d9a2a
fixed movable object cleanup for ordinary objects
2012-02-06 10:29:18 +01:00
Cris Mihalache
daa8fb15ce
Removed all physics-related code from Engine
2012-01-29 20:51:20 +02:00
Jason Hooks
1da519a914
Some cleanup
2012-01-29 00:42:55 -05:00
Jason Hooks
6de0847b86
Slightly better performance on animation
2012-01-25 01:21:30 -05:00
Yacoby
46b8d3a83e
Merge pull request #1 from corristo/terrain
2012-01-24 05:41:24 -08:00
Jacob Essex
5e3e6f9165
Fixed some minor bugs, a cells terrain can now be rendered as 4 Ogre::Terrain objects, possibly giving a speed increase
2012-01-24 13:29:31 +00:00
Marc Zinnschlag
4b6cd582a7
removed some redundant (and misplaced) functions
2012-01-24 10:45:40 +01:00
Jacob Essex
cd0df082df
Textures are now blended between cells and the texture blending functions are now more abstract
2012-01-23 17:19:54 +00:00
Marc Zinnschlag
16bc374921
animation updates were hooked up to the wrong update function
2012-01-23 14:33:06 +01:00
Jason Hooks
3a1d7b7864
Huge Water
2012-01-22 19:24:35 -05:00
Jason Hooks
e1aba44da6
Switching cells in exterior works
2012-01-22 16:38:10 -05:00
Jason Hooks
ec94ecacaf
Zinis branch merge
2012-01-22 15:02:38 -05:00
Nikolay Kasyanov
1b1ce48502
Now terrain manager donesn't try to load terrain for interiors
2012-01-22 20:20:12 +04:00
Jason Hooks
a0838369b2
Very basic exterior water
2012-01-21 20:05:08 -05:00
Jacob Essex
637302fc87
Added blended textures to the terrain
2012-01-21 17:59:12 +00:00
Jacob Essex
18108c02a7
Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered
2012-01-21 16:59:08 +00:00
Jason Hooks
84f45b1972
underwater view
2012-01-20 17:59:56 -05:00
Jason Hooks
2aad3a0bd8
Correct water levels
2012-01-19 23:29:07 -05:00
Jason Hooks
ff2bbc9fc5
Transparent water
2012-01-18 22:42:07 -05:00
Jason Hooks
bcf3e45ff6
Proper buffer designation
2012-01-18 22:00:03 -05:00
Marc Zinnschlag
9b910dda94
clean up
2012-01-17 15:10:53 +01:00
Jason Hooks
8798f7dd40
Bringing in some of Azathoth's work
2012-01-14 18:34:14 -05:00
Jason Hooks
e35aee0f89
Disjointed free part fix
2012-01-13 02:19:28 -05:00
Jason Hooks
41769f202c
Huge Performance Increase
2012-01-13 00:48:52 -05:00
Jason Hooks
d1793bc4bd
Animation files in the correct directory
2012-01-12 20:09:55 -05:00
Jason Hooks
0712bba49b
Changing a few things around with handleshapes
2012-01-12 16:03:07 -05:00
Jason Hooks
5e1cc07ee8
Fixed ancestor ghost crash
2012-01-10 02:00:04 -05:00
Jason Hooks
7fde576dd9
actor physics again
2012-01-07 23:21:19 -05:00
Jason Hooks
a615369189
Warning and different physics
2012-01-06 22:52:15 -05:00
Jason Hooks
295eb27c2d
Better Text Indices; Better file output
2012-01-06 18:23:41 -05:00
Jason Hooks
859ac1153e
Basic Text Indices Working
2012-01-06 02:27:10 -05:00
Jason Hooks
0715f9b6ab
Preparing to use text indices
2012-01-06 00:55:02 -05:00
Jason Hooks
595d0b1192
Cleanup; warnings
2012-01-05 21:45:17 -05:00
Jason Hooks
c2fa82326d
Animation with physics attempt
2012-01-04 23:48:25 -05:00
Jason Hooks
45c57721ff
Turning off hardware skinning2
2012-01-04 20:30:06 -05:00
Jason Hooks
1d2e77d947
Turning off hardware skinning
2012-01-04 19:47:06 -05:00
Jason Hooks
762727308e
Hardware skinning working (YESgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --all)
2012-01-02 23:06:10 -05:00
Jason Hooks
a4c6d948d4
Disabling normal updates
2012-01-01 20:51:26 -05:00
Jason Hooks
289b8f667e
Various npc heights
2012-01-01 17:28:46 -05:00
Jason Hooks
f7d26b2695
Scaling for wood elves
2012-01-01 00:05:21 -05:00
Jason Hooks
497d994525
female argonian fix
2011-12-31 02:41:26 -05:00
Jason Hooks
42e7ff9b13
Introducing loops; SkipAnim; Skeleton reset bug fixed
2011-12-28 21:52:05 -05:00
Jason Hooks
c8cca06b40
unlocking change and stop change
2011-12-28 17:34:47 -05:00
Jason Hooks
8c3127367a
Npc Optimization
2011-12-27 22:35:22 -05:00
Jason Hooks
cef2f5e927
Trying to get code to conform with older c++
2011-12-27 19:19:45 -05:00
Jason Hooks
c399f4f210
Fixing a few things
2011-12-27 17:12:47 -05:00
Jason Hooks
1a90f4241b
Npc Animation Working
2011-12-27 00:25:52 -05:00
Jason Hooks
a6b88b48ec
A different way
2011-12-27 00:20:14 -05:00
Jason Hooks
653d999ac4
Animation creatures
2011-12-26 19:23:46 -05:00
Jason Hooks
88c427543b
Deleting animations; Empty Functions/Planning
2011-12-25 22:37:26 -05:00
Jason Hooks
7eee54bcd7
More physics and managing of Animation objects
2011-12-25 01:52:57 -05:00
Jason Hooks
1b835d6702
Cell changing fixes
2011-12-24 21:53:12 -05:00
Jason Hooks
7cf3fc8991
handleAnimationTransforms
2011-12-18 03:18:26 -05:00
Jason Hooks
6d10c76b06
Unique Identifiers for Creatures and NPC Free Parts
2011-12-17 01:29:08 -05:00
Jason Hooks
93a4060346
Switching handleShapes to use sets instead of maps
2011-12-15 00:41:44 -05:00
Jason Hooks
d51dfebde1
NPCs fully rendered
2011-12-15 00:33:10 -05:00
Jason Hooks
47112ad7f9
Changing a lot of things
2011-12-13 23:49:03 -05:00
Jason Hooks
509009e5c1
Putting the actors in a list
2011-12-11 23:42:39 -05:00
Jason Hooks
0902a3db89
Filled out NpcAnimation and CreatureAnimation classes
2011-12-11 22:40:00 -05:00
Jason Hooks
39338f4be1
NPC bounded parts
2011-12-09 15:20:35 -05:00
Jason Hooks
5c48d8fc1e
more stuff
2011-12-09 03:02:09 -05:00
Jason Hooks
ee98a2af1a
Empty npcs
2011-12-09 00:08:30 -05:00
Jason Hooks
7bd911b401
Problems with handles
2011-11-24 23:13:34 -05:00
Jason Hooks
16ff2a7a1b
Changing to Actors;NPCAnimation;CreatureAnimation
2011-11-24 01:48:54 -05:00
Jason Hooks
0d3338f867
Some naming changes
2011-11-22 02:39:28 -05:00
Marc Zinnschlag
0f4adc39b3
added animation-related script instructions
2011-11-21 14:08:44 +01:00
Marc Zinnschlag
51d5c7cd59
Merge remote branch 'jhooks/mwrender' into mwrender
...
Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
2011-11-21 12:52:28 +01:00
Jason Hooks
7385948056
Yet another crash fix
2011-11-19 20:22:56 -05:00
Jason Hooks
7319f7a8c6
Many bugs fixed related to changing cells
2011-11-19 01:01:19 -05:00
Jason Hooks
4dc59dfbdd
Scenenode flip
2011-11-17 17:10:27 -05:00
Jason Hooks
a0947cd432
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
2011-11-16 21:15:49 -05:00
Jason Hooks
9b94074472
addObject
2011-11-16 16:22:13 -05:00
Jason Hooks
db57f0a1a5
more corrections
2011-11-13 18:19:29 -05:00
Jason Hooks
bc58ef28cd
Made corrections
2011-11-12 15:58:22 -05:00
Jason Hooks
0b3bb2719f
Fixing some errors
2011-11-12 00:19:22 -05:00
Jason Hooks
62d8d1add2
more recommended changes
2011-11-11 14:37:42 -05:00
Jason Hooks
f4e7bd6dfd
Made some recommended changes
2011-11-11 00:20:53 -05:00
Jason Hooks
a7652bcb0c
Yacoby's changes on Objects
2011-11-09 13:53:29 -05:00
Jason Hooks
c25b49d2b6
refdata change
2011-11-08 22:59:39 -05:00
Jason Hooks
469086747e
Compile error fix;RenderingInterface separated; buildStaticGeometry argument changed
2011-11-07 23:35:39 -05:00
Jacob Essex
9aac625000
Changes to move the mutable ESM::Position data to RefData
2011-11-08 00:08:00 +00:00
Jason Hooks
c11b3a57c1
Made buildStaticGeometry function
2011-11-05 14:57:33 -04:00
Jason Hooks
8edcd4d15b
removing tabs
2011-11-04 21:57:39 -04:00
Jason Hooks
6c80e75deb
More Objects functionality
2011-11-04 21:48:52 -04:00
Jason Hooks
e041006063
Adding light and fog functions
2011-11-03 23:47:15 -04:00
Jason Hooks
edf85b26f9
Insert Mesh, Insert Light, insertBegin improved
2011-11-03 19:40:37 -04:00
Jason Hooks
9ac627c931
Commenting out assert
2011-11-02 22:45:58 -04:00
Jason Hooks
d49a02abe5
new insertBegin()
2011-11-02 22:41:48 -04:00
Jason Hooks
c2181d2091
Dealing with scenenodes
2011-11-02 00:13:33 -04:00
Jason Hooks
3d43a4cd33
Made recommended changes
2011-11-01 13:46:57 -04:00
Jason Hooks
f1bc5b0ab6
Objects started, RenderingInterface
2011-10-31 23:59:16 -04:00
Jason Hooks
3761271c59
Empty creature, objects, npc
2011-10-31 00:04:06 -04:00
Jason Hooks
1083db5582
Hiding debugging
2011-10-30 00:25:29 -04:00
Jason Hooks
c3a492bf74
Debugging file renamed
2011-10-25 14:06:44 -04:00
Jason Hooks
d4f63443e6
Hiding the rendering manager; crash eliminated
2011-10-24 22:11:36 -04:00
Jason Hooks
6efc61b9df
Removal of MWScene; Object listing fixed
2011-10-24 13:42:36 -04:00
Jason Hooks
30ba9b74da
Simple Debugging class
2011-10-22 00:15:15 -04:00
Jason Hooks
47593f3641
Removing old files
2011-10-20 19:35:49 -04:00
Jason Hooks
fcf404d27b
GetFacedHandle in Physics. RenderingManager constructor code added
2011-10-20 18:15:30 -04:00
Jason Hooks
3315de8b4a
Naming convention change
2011-10-20 15:02:19 -04:00
Jason Hooks
d0f922ec5d
Moved SkyManager creation
2011-10-20 13:55:56 -04:00
Jason Hooks
0992f1e903
Applying Gus's Windows fix
2011-10-18 21:02:42 -04:00
Jason Hooks
9126bb27b6
empty functions
2011-10-18 19:50:19 -04:00
Marc Zinnschlag
40853e292f
various bits of clean up
2011-09-04 09:48:50 +02:00
Marc Zinnschlag
0a2979caf2
more cleanup
2011-08-27 10:45:09 +02:00
Marc Zinnschlag
f8029aaa9e
more cleanup; fixes for player handling during physics (unrelated to the actual refactoring bugs); fixed minor bug in character initialisation
2011-08-27 10:30:38 +02:00
Sebastian Wick
29b8a5374b
get rid of the warnings
2011-08-19 17:03:47 +02:00
Sebastian Wick
b7dbfb849a
moved skyManager into RenderingManager
2011-08-08 21:11:30 +02:00
Sebastian Wick
54724d7e7f
start RenderingManager
2011-08-07 16:40:01 +02:00
Sebastian Wick
4b846a54f1
PhysicsSystem
2011-08-01 15:55:36 +02:00
Sebastian Wick
6baf904f0f
mStore fixed; glibc detected in shutdown process
2011-08-01 04:53:06 +02:00
Sebastian Wick
e7057bed29
moving stuff from MWWorld::World to MWWorld::Scene but receiving segfault signals
2011-07-31 17:07:11 +02:00
Marc Zinnschlag
8446619ac4
Merge branch 'components_namespaces' into next
...
Conflicts:
apps/openmw/mwrender/interior.cpp
components/bsa/bsa_archive.cpp
2011-06-19 20:22:29 +02:00
Lukasz Gromanowski
e9ff9a446b
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/nifogre into NifOgre namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 19:14:14 +02:00
Marc Zinnschlag
bc92b7b1fa
Merge branch 'directories' into next
...
Conflicts:
components/files/multidircollection.hpp
components/nifogre/ogre_nif_loader.hpp
2011-06-15 22:40:24 +02:00
Marc Zinnschlag
0f2df4e2b8
more cleanup
2011-06-15 22:33:31 +02:00
Marc Zinnschlag
7d2956329a
some cleanup
2011-05-30 14:27:04 +02:00
Marc Zinnschlag
bed45a936e
fixed cell change crash
2011-05-30 14:21:55 +02:00
Jason Hooks
51b74c2f05
starting
2011-05-23 19:01:36 -04:00
Jason Hooks
b945ce61a5
Merge remote branch 'upstream/master'
2011-05-23 15:01:47 -04:00
gugus
c7fb27e801
Clean up wasn't done properly when deleting a Cell.
2011-05-23 20:22:12 +02:00
gugus
faaa08d6d0
removed this stupide methode to generate unique ID.
2011-05-23 19:47:27 +02:00
gugus
4546ca3863
static Objects goes inside the static geometry
2011-05-23 19:39:10 +02:00
gugus
cd79df1d8b
Merge branch 'static' of git@github.com:zinnschlag/openmw.git into optimisation
...
Conflicts:
apps/openmw/mwrender/exterior.cpp
2011-05-23 19:27:40 +02:00
Marc Zinnschlag
7192bc4f89
added static flag
2011-05-23 19:12:28 +02:00
gugus
41d283a3aa
very experimental: static geometry.
2011-05-23 15:00:01 +02:00
Marc Zinnschlag
f52e6bd5ef
made toggle-type script instructions more verbose
2011-04-26 21:38:21 +02:00
Jason Hooks
92509d3b70
Trying to animate creatures
2011-04-13 20:35:44 -04:00
Jan-Peter Nilsson
a94de76801
Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
2011-04-03 13:20:42 +02:00
Jan-Peter Nilsson
2e2d490c78
Remove unused variable (compiler warning)
2011-04-03 13:20:18 +02:00
Marc Zinnschlag
c571148bef
Merge branch 'collision'
2011-03-23 22:57:56 +01:00
gugus
3ad2b9986e
fix actors not beeing deleted. Need the latest OEngine.
2011-03-23 19:16:51 +01:00
Marc Zinnschlag
7144657cfc
Merge branch 'script'
2011-03-23 17:07:05 +01:00
gugus
773b7635a4
decrease the range of the raycast, and modifie the gravity/speed of the player.
2011-03-22 21:30:46 +01:00
Marc Zinnschlag
0866e4d4fe
fix: NPCs were not added to physics system
2011-03-22 20:31:33 +01:00
gugus
7a28c9f3aa
fix the door bug
2011-03-22 20:15:19 +01:00
gugus
0cc94c81d4
Merge remote branch 'upstream/collision' into collision
2011-03-22 14:14:56 +01:00
Marc Zinnschlag
7b5d24c853
fixed a bug in phyiscs update code
2011-03-22 13:48:31 +01:00
gugus
3dddcbd958
fix a camera problem and increase player speed
2011-03-22 13:01:23 +01:00
Marc Zinnschlag
91ea36509d
gus' fly mode fix; manually applied
2011-03-21 14:08:56 +01:00
Marc Zinnschlag
8788dcebcf
Merge remote branch 'gus/collisions' into collision
2011-03-20 22:38:42 +01:00
gugus
8aeefd2af8
fix the fall bug when using ToggleCollision. Require lastest change with OEngine.
2011-03-20 21:52:31 +01:00
Marc Zinnschlag
647e88003e
build and activation fix
2011-03-19 19:54:37 +01:00
gugus
21c224af25
add gravity change to the ToggleCollisionMode function.
2011-03-18 13:32:42 +01:00
gugus
102f1ee5dc
filled the toggleCollisionMode function. It needs the lastest change in OEngine
2011-03-18 13:23:26 +01:00
gugus
98b27813b7
change raycasting
2011-03-17 10:54:38 +01:00
Marc Zinnschlag
72a84356e2
added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene)
2011-03-16 09:09:45 +01:00
Marc Zinnschlag
eb93ef68f1
fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
2011-03-13 22:33:55 +01:00
gugus
00de2e6d98
correct some stuff with the physic implementation
2011-03-09 19:09:11 +01:00
gugus
40193253b0
fix some time bug
2011-03-09 18:29:57 +01:00
Marc Zinnschlag
1e9dc4b435
de-Windownizing and some build-fixes
2011-02-26 16:37:47 +01:00
gugus
33f22fd68b
fix camera bug
2011-02-23 12:28:13 +01:00
gugus
903f39cb50
change the rayCasting system. It use bullet now. NOT TESTED!
2011-02-22 20:52:05 +01:00
gugus
d3c1640723
add physic support
2011-02-22 14:11:53 +01:00
gugus
84dce2eb36
add physic and solve a problem with window.h macro min/max
2011-02-19 19:18:03 +01:00
gugus
746cf3a45a
add physic.
2011-02-19 11:36:57 +01:00
Marc Zinnschlag
9807e7dadc
simplified actor-related physics interface to mwscene
2011-02-11 09:24:59 +01:00
Marc Zinnschlag
5c1aae3e26
added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
2011-02-10 13:32:34 +01:00
Marc Zinnschlag
9c6bc4975c
attached camera to a scene node
2011-02-10 12:56:19 +01:00
Marc Zinnschlag
ca44b3640a
pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
2011-02-01 10:11:41 +01:00
Marc Zinnschlag
88b0908104
adding physics when insertering objects into the OGRE scene
2011-01-29 17:33:48 +01:00
Marc Zinnschlag
9a5a6eac2b
stop reporting changes originating from physics system back to physics system
2011-01-27 09:29:55 +01:00
Marc Zinnschlag
ec88aee581
added a missing function
2011-01-25 18:12:13 +01:00
Marc Zinnschlag
843a0288c3
added more physics interface to MWScene
2011-01-25 17:56:49 +01:00
Marc Zinnschlag
162db31a5f
physics interface
2011-01-23 15:28:42 +01:00
Jan-Peter Nilsson
429775d485
Store configuration in /etc/openmw/ and ~/.openmw/ on linux
...
Requires new openengine version.
2011-01-12 18:18:06 +01:00
athile
75f77e9659
Add 'm' prefix to member variables in ExteriorCell
2011-01-10 15:26:13 -07:00
Marc Zinnschlag
42ef7a61a0
Merge branch 'script'
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
2011-01-09 20:56:21 +01:00
Marc Zinnschlag
f01a3d5e35
split Player class into a MWWorld and a MWRender component
2011-01-08 15:11:37 +01:00
Pieter van der Kloet
dd4d022301
Converted all tabs to four spaces
2011-01-05 22:18:21 +01:00
Marc Zinnschlag
4a12be11bf
moved PlayerPos class from MWRender to MWWorld and renamed it to Player
2011-01-04 15:58:22 +01:00
Jason Hooks
f3ae1ea737
NPC leg appearance changed
2011-01-01 13:00:58 -05:00
Jason Hooks
60601682cd
Beast races fixed
2010-12-21 21:45:54 -05:00
Jason Hooks
467988455c
Preliminary npcs3
2010-12-12 22:05:47 -05:00
Jason Hooks
dfe20033ea
Preliminary npcs2
2010-11-25 18:36:25 -05:00
Jason Hooks
6aaedff86a
Preliminary NPCs
2010-11-25 15:44:56 -05:00
Marc Zinnschlag
fff4bc29f4
store results of character creation and update GUI
2010-09-15 14:33:02 +02:00
Marc Zinnschlag
9dffa75a15
handle name change during character creation
2010-09-15 12:22:06 +02:00
Marc Zinnschlag
7bb2041418
made rendering more robust (no more crashes, even if Ogre throws an exception)
2010-08-25 09:43:06 +02:00
Marc Zinnschlag
bdb5749b57
temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object)
2010-08-25 09:19:15 +02:00
Marc Zinnschlag
9e8251e6b4
finally got rid of the nasty coordinates bug
2010-08-22 21:30:48 +02:00
Marc Zinnschlag
033c771be8
load/unload cells while player is moving around in the exteriors
2010-08-21 12:41:59 +02:00
Marc Zinnschlag
0d20719158
re-routed player movement through MWWorld::World
2010-08-21 12:31:04 +02:00
Marc Zinnschlag
b8fee8f1ee
removed stray debugging output
2010-08-21 09:58:47 +02:00
Marc Zinnschlag
c6f4bcbf68
another coordinate system fix; still not working properly
2010-08-21 09:48:56 +02:00
Marc Zinnschlag
1f077a5d5f
partial coordinates fix (slightly better results when changing cells, but still not completely correct)
2010-08-20 17:14:07 +02:00
Marc Zinnschlag
0111631ee9
very early implementation of exterior rendering
2010-08-20 13:33:03 +02:00
Marc Zinnschlag
5543c84586
bug-fixes: actors were registered twice at cell change; disabled references were rendered at cell change
2010-08-14 21:58:54 +02:00
Marc Zinnschlag
d57c984517
added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived
2010-08-14 11:27:13 +02:00
Marc Zinnschlag
967f85875d
reimplemented class-dependend rendering code in MWClass
2010-08-14 10:02:54 +02:00
Marc Zinnschlag
de2eeb4cde
integrated insertObject function into class hierarchy
2010-08-14 09:20:47 +02:00
Marc Zinnschlag
a7fe28ecbe
implemented take action
2010-08-07 20:25:17 +02:00
Marc Zinnschlag
e0a3b1b1db
implemented item count
2010-08-04 14:04:22 +02:00
Armin Preiml
adc209d135
Implemented the faced handle method to the engine. Faced handles will
...
be written to stdout every 10th frame.
2010-08-03 20:40:45 +02:00
Armin Preiml
c000bfb43d
moved object focus code to mwscene
2010-08-03 20:17:31 +02:00
Armin Preiml
389a28a836
Added const reference to esmstore to some methods down to CellRenderImp.
...
Body part mesh names will be now obtained by the bodypart id.
2010-08-02 09:59:59 +02:00
Armin Preiml
fb3bf91dfb
Added inserting of NPC meshes. Only heads and bodys and not well placed for now.
2010-08-01 20:46:51 +02:00
Marc Zinnschlag
e43b475ade
changed PlayerPos::getPlayer return type from CellRef to Ptr
2010-07-26 13:09:44 +02:00
Marc Zinnschlag
fa50bbc77b
added a CellStore pointer to PlayerPos
2010-07-26 12:59:50 +02:00
Marc Zinnschlag
0e641f1246
implemented coc instruction
2010-07-22 12:29:23 +02:00
Marc Zinnschlag
2d8fbc6e55
implemented month variable and fixed some day/gamehour bugs
2010-07-22 11:48:27 +02:00
Marc Zinnschlag
f3b70e05a9
added sky-related script functions and instructions
2010-07-18 19:48:02 +02:00
Nicolay Korslund
13d3f9c87e
Integrated OpenEngine, replaces entire components/engine/ directory.
2010-07-16 14:56:14 +02:00
Marc Zinnschlag
592fa84e2d
added Enable, Disable, GetDisabled
2010-07-09 16:07:03 +02:00
Nicolay Korslund
3896fd218a
Added stand-alone GUI test, compiles and runs
2010-07-08 11:53:59 +02:00
Marc Zinnschlag
b2731c5e26
fix uninitialised variables
2010-07-05 14:34:15 +02:00
Marc Zinnschlag
cc0c21cf35
added function to retrieve a live cell ref via name
2010-07-05 12:09:04 +02:00
Marc Zinnschlag
d51e6fb7c4
second part of refactoring
2010-07-03 15:41:20 +02:00
Marc Zinnschlag
a06b84ac86
added local variables to ref data
2010-07-02 14:31:29 +02:00
Marc Zinnschlag
5c91ba74b8
store ogre handle in ref data
2010-07-02 14:00:28 +02:00
Marc Zinnschlag
def0a773bd
replaced void * entry in cell store with a generic type
2010-07-02 13:48:48 +02:00
Marc Zinnschlag
ea6d342a24
split CellRender into CellRender and CellRenderImp
2010-07-02 09:25:55 +02:00
Marc Zinnschlag
ce37666dbc
factored world class out of main engine class
2010-07-02 09:00:06 +02:00
Nicolay Korslund
a26641cca1
Moved caelum resources into the right place in the repo, instead of having cmake make redundant copies. Also fixed file modes/line endings.
2010-06-28 11:36:58 +02:00
athile
82bbc69453
Only push the far clip plane out if the sky is enabled
2010-06-27 17:28:49 -07:00
athile
7db274f1c5
Sky rendering clean-up and correct resource configuration
2010-06-27 16:44:15 -07:00
athile
d67f0c74b0
Merge remote branch 'upstream/master'
2010-06-27 14:10:46 -07:00
Marc Zinnschlag
e4f85cb3e6
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00