Andrei Kortunov
1be1f72f6c
Improve shaders formatting
2 years ago
Petr Mikheev
90397662bc
Lua bindings for magic. Based on the work made by @bharbich in !2765 .
2 years ago
Petr Mikheev
480951207c
Activation handler for ESM4 Door
2 years ago
psi29a
2a6e301925
Merge branch 'activation' into 'master'
...
Allow Lua scripts to extend or override standard activation mechanics
See merge request OpenMW/openmw!2935
2 years ago
psi29a
cace3e6566
Merge branch 'fix_teleporting' into 'master'
...
Fix bugs related to Lua commands `obj:teleport` and `obj:moveInto`
See merge request OpenMW/openmw!2937
2 years ago
Petr Mikheev
00beb06391
Initial Lua bindings for ESM4 types; bindings for ESM4Door.
2 years ago
Petr Mikheev
60a8d08e66
Refactor teleporting in Lua; fix a bug in worldmodel.cpp
2 years ago
Petr Mikheev
61d207bd78
Allow Lua scripts to extend or override standard activation mechanics
2 years ago
Zackhasacat
224b7a0bf8
Allow Soul values on Misc Items to be set by Lua
2 years ago
psi29a
d6d7746c9b
Merge branch 'records' into 'master'
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[Lua] Fix implementation of types.*.records
See merge request OpenMW/openmw!2918
2 years ago
Petr Mikheev
55c9cde2ed
[Lua] Add missing `record.id` for NPC and Creature records.
2 years ago
Petr Mikheev
9279c3d3e1
[Lua] Fix implementation of types.*.records
2 years ago
Mitten.O
d1fd6d77ca
Document the records function for all record types
2 years ago
Mitten.O
11953a421b
Document the records function
2 years ago
psi29a
b0a129d6e4
Merge branch 'ripples' into 'master'
...
Implement shader-based water ripples
See merge request OpenMW/openmw!2877
2 years ago
Andrei Kortunov
909e301dc6
Increase distotion level
2 years ago
Andrei Kortunov
295f528f08
Use Allman brackets
2 years ago
Mads Buvik Sandvei
e666f36b60
[Multiview] Fix transparent pass and vertex shader
2 years ago
Andrei Kortunov
e17281ac67
Implement shader-based water ripples (feature 3537)
2 years ago
Andrei Kortunov
4ff9e1956f
Localize messagebox about disabled postprocessor
2 years ago
Andrei Kortunov
31760da2a5
Fix a typo in GMST mapping
2 years ago
uramer
7f3926db3f
Merge branch 'lua_ai' into 'master'
...
Expose the argument `cancelOther` of `AiSequence::stack` to Lua
Closes #7245
See merge request OpenMW/openmw!2865
2 years ago
uramer
ee1551f02c
Merge branch 'l10n' into 'master'
...
Dehardcode non-game-specific localization GMSTs
See merge request OpenMW/openmw!2855
2 years ago
Mitten Orvan
4744b1eeda
Make API for creating potions
2 years ago
Petr Mikheev
3c5a9f55c5
Expose the argument `cancelOther` of `AiSequence::stack` to Lua
2 years ago
Petr Mikheev
f442e2831e
Fixes in calendar.lua
2 years ago
Petr Mikheev
618b912a20
Dehardcode non-game-specific localization GMSTs; Update l10n files.
2 years ago
psi29a
db1b260323
Merge branch 'gmst_l10n' into 'master'
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Support links to GMSTs in l10n files; extract Morrowind-specific l10n files to a separate directory
See merge request OpenMW/openmw!2822
2 years ago
elsid
5dfb70e8a7
Name ui elements
2 years ago
Alexander Olofsson
62750ae821
Update AppData summary to be more concise
...
This brings the AppData in line with the Debian package title
2 years ago
Petr Mikheev
685f86f19e
Move Morrowind-specific l10n files to a separate data dir; dehardcode a few GMST names.
2 years ago
Krzysztof Antoniak
ccdd381f96
Minor fixes to Lua documentation
2 years ago
Cody Glassman
6a64f352a4
fix shader compilation
2 years ago
psi29a
2b9f962f7c
Merge branch 'minimal_element_leak' into 'master'
...
Minimal solution to UI Element leak
See merge request OpenMW/openmw!2770
2 years ago
uramer
9e22a5ac43
Add a note in the docs
2 years ago
Andrei Kortunov
be488649c3
Add support for non-adaptive VSync (feature 7129)
2 years ago
psi29a
8651ea4412
Merge branch '7214-add-searching-to-ingame-console' into 'master'
...
Searching in the in-game console
Closes #7214
See merge request OpenMW/openmw!2759
2 years ago
psi29a
4faa1bf3e8
Merge branch 'moo-bitch-get-out-my-hay' into 'master'
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Don't use FFP-friendly texture image units for shadow maps
Closes #7102
See merge request OpenMW/openmw!2682
2 years ago
Cody Glassman
ac4787aeec
shade refactor
2 years ago
Shihan42
b80556b5af
Add buttons to search for next and previous occurrence
2 years ago
Shihan42
63659224fd
Add new EditBox for searching to console layout
2 years ago
Alexei Kotov
2de81738c1
Implement the basics of BSEffectShaderProperty
2 years ago
Alexei Kotov
2b56ab327c
Only attempt attacks in an attack stance
2 years ago
Petr Mikheev
0c3237ad78
Fix #7223
2 years ago
psi29a
bfb6bab33b
Merge branch 'luaclothingbinds' into 'master'
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Lua API for Clothing records
See merge request OpenMW/openmw!2723
2 years ago
Kindi
1d35a83452
Update types.lua
2 years ago
Alexei Kotov
0142caacf7
Use falloff start and stop opacity in NoLighting shader
2 years ago
Kindi
4734504e2c
Lua binding for Clothing
2 years ago
psi29a
b385f27f86
Merge branch 'console_history' into 'master'
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Remembering console commands between sessions
Closes #7125
See merge request OpenMW/openmw!2603
2 years ago
Kindi
044d82a842
Remembering console commands between sessions
2 years ago
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
...
It becomes quite extensive and not very useful when loading oblivion content
files.
2 years ago
Bret Curtis
a708fb4a5c
make sure lua works with macos packages
2 years ago
glassmancody.info
e778ffee9b
po2 scaling for average luminance
2 years ago
AnyOldName3
0edc8fc77d
Don't use FFP-friendly texture image units for shadow maps
...
This more-or-less gets rid of the shadow system's only depencency on FFP
stuff. All that remains is it using OSG cameras, which OSG provides a
uniform-based implementation of, too, which we can trivially migrate to.
This should mean we're not eating any of the ~8 FPP-friendly texture
units, which is good as Morrowind models can use all of those on their
(although they very rarely do), and instead use some of the ~160
shader-only texture image units. This just requires not calling
glEnable(GL_TEXTURE_2D), accomplished by changing
setTextureAttributeAndModes to setTextureAttribute.
Also changes from using glTexGen and its eye plane matrices to pass the
shadow space matrix for each light to explicit uniforms. Thankfully, the
maths was a simple combination of the valid region matrix and eye plane
matrix maths.
As of this commit, I believe this kills shadows in one eye for stereo
rendering.
2 years ago
psi29a
68b3b90255
Merge branch 'ui_content_leak' into 'master'
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Move implementation of UI Content to Lua (#7155 )
See merge request OpenMW/openmw!2661
2 years ago
uramer
539ee77888
Note Layout names colliding with Content methods
2 years ago
psi29a
6559860310
Merge branch 'water_nm_to_vfs' into 'master'
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Move water normal to vfs (#7180 )
Closes #7180
See merge request OpenMW/openmw!2657
2 years ago
uramer
c17eedd348
Documentation and API fixes (part of !2529 )
2 years ago
glassmancody.info
897ee702d1
move water normal to vfs
2 years ago
psi29a
a9dbb023d7
Merge branch 'lua_create' into 'master'
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Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726 , #6893 )
See merge request OpenMW/openmw!2627
2 years ago
Andrei Kortunov
a774a51699
Improve duration tooltip
2 years ago
Petr Mikheev
c294898246
Lua commands to create/move/remove objects; consistent handling of disabled objects ( #6726 , #6893 )
2 years ago
psi29a
90d9cc5042
Merge branch 'old-editor-icons' into 'master'
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Remove old, unused OpenMW-CS icons and their source files.
See merge request OpenMW/openmw!2624
2 years ago
psi29a
761aef61ae
Merge branch 'normal_fix' into 'master'
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Fix pass normals (#7146 , #7145 )
See merge request OpenMW/openmw!2635
2 years ago
Kindi
07da7eddea
Add remap and round to lua utils
2 years ago
glassmancody.info
27fe8d42ae
fix pass normals
2 years ago
Lamoot
4ab5be6f3f
Remove old, unused OpenMW-CS icons and their source files.
2 years ago
Andrei Kortunov
902c48d1bb
Rework launcher UI
2 years ago
Alexei Kotov
58b8bf883a
Merge branch 'text_wrap_tooltip' into 'master'
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Add text-wrapping to a tooltip (redo)
See merge request OpenMW/openmw!2580
2 years ago
Petr Mikheev
b9d38ae8d8
Fix #7156 "Autorun is broken"
2 years ago
psi29a
0028127b42
Merge branch 'lua_mwscript' into 'master'
...
Access local mwscript variables in Lua scripts
See merge request OpenMW/openmw!2589
2 years ago
psi29a
c24f43ec32
Merge branch 'occlusion_tweaks' into 'master'
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Weather occlusion updates
See merge request OpenMW/openmw!2595
2 years ago
psi29a
2754d63e45
Merge branch 'cleanup_actions' into 'master'
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Cleanup unused actions
See merge request OpenMW/openmw!2591
2 years ago
glassmancody.info
ee1acd6eb1
add sfc setting, only add to subgraph when enabled
2 years ago
Petr Mikheev
7a0b998d4f
Cleanup unused actions
2 years ago
psi29a
b6d0d09c5a
Merge branch 'cell_hastag' into 'master'
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[Lua] New function `cell.hasTag`
See merge request OpenMW/openmw!2567
2 years ago
Petr Mikheev
8c7cad024b
Access local mwscript variables in Lua scripts
2 years ago
glassmancody.info
9a4977d334
rain occlusion
2 years ago
Petr Mikheev
7f117a28c8
Merge branch 'updateluacoredoc' into 'master'
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update lua doc : recordid desc
See merge request OpenMW/openmw!2576
2 years ago
Jack Hill
4a16bdb767
Add text-wrapping to a tooltip
...
Namely the "Always allow NPC to follow over water surface" tooltip.
2 years ago
psi29a
319aa11d84
Merge branch 'l10n_rename' into 'master'
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Reorganize l10n files
See merge request OpenMW/openmw!2546
2 years ago
psi29a
7b001246ee
Merge branch 'l10n' into 'master'
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Localization updates
See merge request OpenMW/openmw!2571
2 years ago
psi29a
1e62b84f9a
Merge branch 'lua_initdata' into 'master'
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Allow passing `initData` to the :addSript call (#7091 )
Closes #7091
See merge request OpenMW/openmw!2568
2 years ago
Rasinin
02f0af42d9
updateluacoredoc: recordid desc
2 years ago
Petr Mikheev
f0a06258fb
[Lua] New function `cell:hasTag`
2 years ago
Petr Mikheev
8c7d347179
Reorganize l10n files
2 years ago
Alexei Kotov
cecc3cb736
Slightly more natural wording for Windowed Fullscreen hint
2 years ago
Alexei Kotov
ecadcc37bb
OMWControls: Russian localization
2 years ago
Alexei Kotov
563324bcff
Merge branch 'swedish-translations-omwcontrols' into 'master'
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Updates to Swedish translations (OMWControls)
See merge request OpenMW/openmw!2569
2 years ago
Petr Mikheev
1a2d6514ba
Fix incorrect description is Lua docs
2 years ago
Joakim Berg
f120622dad
Updates to Swedish translations
2 years ago
Petr Mikheev
b248c3e173
Allow passing `initData` to the :addSript call ( #7091 )
2 years ago
Petr Mikheev
1879c70d1e
Return back old settings description and mention that they are moved to the in-game menu
2 years ago
Petr Mikheev
1869aeae5c
Move some of player controls logic from C++ to Lua
2 years ago
psi29a
ba2ececa93
Merge branch 'resolution' into 'master'
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Improve window mode change
Closes #7087
See merge request OpenMW/openmw!2530
2 years ago
psi29a
56b493877b
Merge branch 'fonts' into 'master'
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Improve Mystic cards font
See merge request OpenMW/openmw!2516
2 years ago
Andrei Kortunov
9e77654ab4
Add a hint about disabled resolution list in the Windowed Fullscreen mode
2 years ago
AnyOldName3
66b8d4fb29
Add a setting to control coverage adjustment
...
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2 years ago
psi29a
1d55be8214
Merge branch 'lua_profiler' into 'master'
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Lua profiler
See merge request OpenMW/openmw!2523
2 years ago
Petr Mikheev
7c36a7eb49
Run Lua GC in every frame
2 years ago
Petr Mikheev
55db95d4cf
Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case)
2 years ago
Petr Mikheev
02a9069a0e
Lua Profiler
2 years ago
Evil Eye
a648e4cc11
Add option to restore non-MCP Calm spell behaviour
2 years ago
Joakim Berg
e3619e40fe
Some Swedish translations
2 years ago
Andrei Kortunov
1851a5afe0
Improve Mystic cards font
2 years ago
Andrei Kortunov
282f4cf9c3
Add missing translations
2 years ago
Andrei Kortunov
da5b442fcf
Improve postprocess HUD layout
2 years ago
uramer
1789160057
Clear storage of setting groups on reloadlua
2 years ago
Petr Mikheev
589d7e821d
Fix Lua settings UI not working after a save ( #7005 )
2 years ago
mpeco
e10b7e5c82
types.lua baseArmor comment
2 years ago
mpeco
fd2d9d7d1a
types.lua typo
2 years ago
mpeco
af3af6e091
update types.lua
2 years ago
Andrei Kortunov
7d23ad29e0
Make count input box larger to fit larger text
2 years ago
AnyOldName3
84f8a6848a
Renormalise line endings
...
This should replace accidental CRLF with LF
2 years ago
psi29a
80d52e3da8
Merge branch 'cursor' into 'master'
...
Support high-resolution cursor textures
Closes #6933
See merge request OpenMW/openmw!2262
2 years ago
psi29a
435eacdaad
Merge branch 'debug_draw_commands' into 'master'
...
API to draw primitives
See merge request OpenMW/openmw!2345
2 years ago
Andrei Kortunov
a2c02d2999
Support high-resolution cursor textures (feature 6933)
2 years ago
florent.teppe
43b0ae1ce7
all debug renders now use the same shader and it works
...
remove debug draw shader, now that debug and debugdraw serve the same function
remove debug draw code from actors to clean
replaced int uniforms with bool for better readability
clang format
cleanup, remove unused func, and mistake whitespace
fix namespace
added more colors
fixed missing whitespace
2 years ago
florent.teppe
21971c08ba
debug draw shader uses the generic functions
...
renamed files
roundabout way to change case with windows noticing
fixed type
fix filename in cmakelist.txt
ported shader and c++ code so glsl 120 can be used instead of 330
new debug shader and old one are almost unified
for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR
remove useless const cast
2 years ago
florent.teppe
bd1bbc0ab8
removes mutex, and uses double buffering to avoid writing on a resource that will be read by the draw thread
...
changes when the buffers are reset -> at the end of the draw, because that's when we are certain the data isn't needed anymore
removed useless variable
fixed typo
include osg::vec3 instead of osg vec3f
compile linux
compile ?
applied clang format to the new files
2 years ago
florent.teppe
2a980ecb50
cleaned some code and fixed some naming issues
...
Moved debug draw to components, fixed some whitespace issues, added include guard
fixed uniform name, removed old files
Fixes some more whitespace weirdness
2 years ago
florent.teppe
12b3424dd7
initial work to get lines in
...
lines need the same synchronisation system as the other primitives
This two points are there because if I resize to 0 it crashes, si I need a pice of line at 0.,0.,0. so there is no crash.Not ideal
Lines are colored
didn't commit updated shader file
2 years ago
florent.teppe
76008e1ff8
Multiple shapes to draw
...
adds wireCube primitive
scale of the command taken into account
shading light is more vertical
2 years ago
florent.teppe
93af569a68
can place a cube at 0,0,0 Useless for now
...
Arbitrarly draw cubes at certain position with a certain color
Adds exemple of how it looks in the actor update code.
draws a green cube if alive, red else
2 years ago
psi29a
7e8a933be9
Merge branch 'doc_fix' into 'master'
...
Remove deprecated setting from docs
See merge request OpenMW/openmw!2385
2 years ago
Andrei Kortunov
6ec9616ddd
Localize the 'show effect duration' option
2 years ago
glassmancody.info
137baa4f75
remove deprecated setting
2 years ago
Andrei Kortunov
cbe923eaa7
Revert changes in the progress bars layout
2 years ago
Abdu Sharif
7344a176b5
Fix bloomlinear options
2 years ago
Andrei Kortunov
3037f190be
Implement per-font resolution
2 years ago
psi29a
945448cdf1
Merge branch 'font_fixes' into 'master'
...
Improve built-in default fonts
See merge request OpenMW/openmw!2302
2 years ago
Andrei Kortunov
3178868cc3
Improve built-in default fonts
2 years ago
Andrei Kortunov
8bac073f9c
Enlarge character selection menu to fit long character or class names
2 years ago
Arnaud Dochain
5d089c9e46
Bloom shader (MR2313) french localisation
2 years ago
psi29a
d9ea6e36fa
Merge branch 'remove_forgotten_code' into 'master'
...
Remove forgotten commented-out debugging code
See merge request OpenMW/openmw!2319
2 years ago
wareya
e7879e52df
Remove forgotten commented-out debugging code
2 years ago
elsid
ab1ddc690e
Do not check getPolyHeight status
...
It may fail in some cases depending on a platform without obvious reason.
2 years ago
psi29a
f36e13444e
Merge branch 'font_loading' into 'master'
...
Cleanup fonts loading
See merge request OpenMW/openmw!2309
2 years ago
psi29a
537c6e96ab
Merge branch 'bloom_shader' into 'master'
...
Add wareya's linear bloom shader
See merge request OpenMW/openmw!2313
2 years ago
jvoisin
84c72b1c0a
Add dots at the end, and add the .ru translation
2 years ago
Andrei Kortunov
9e1ab590f1
Cleanup fonts loading
2 years ago
psi29a
4078f19c74
Merge branch 'SHADER_HOT_RELOAD' into 'master'
...
Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
2 years ago
jvoisin
534f0377d5
Add wareya's linear bloom shader
2 years ago
psi29a
7bb1856b74
Merge branch 'font_fixes' into 'master'
...
Font fixes
See merge request OpenMW/openmw!2297
2 years ago
Andrei Kortunov
2cae8bea5d
Improve layout of Interface tab
2 years ago
Andrei Kortunov
2cd2b42e33
Improve handling of larger font size
2 years ago
Andrei Kortunov
c3d3f3140b
Allow to change font settings in the launcher
2 years ago
Alexei Kotov
15f4b5515d
Clarify object paging merge factor docs
2 years ago
psi29a
1e4dd46688
Merge branch 'fontconfig' into 'master'
...
Allow users to decide if they need to import bitmap fonts
See merge request OpenMW/openmw!2270
2 years ago
Andrei Kortunov
43f552f48f
Allow users to decide if they need to import bitmap fonts
2 years ago
Joakim Berg
b3b1628439
Update BuiltInShaders/sv.yaml
2 years ago
Arnaud Dochain
19f4e58fed
French i10n translations
2 years ago
florent teppe
baadc06e98
Merge branch 'master' into 'SHADER_HOT_RELOAD'
...
# Conflicts:
# apps/openmw/mwrender/postprocessor.hpp
2 years ago
cody glassman
ac4b29be08
cleanup default shaders and remove confusing main shader
2 years ago
florent.teppe
df69fc7659
Post processing shaders now use the same lua commands, no more launcher option to enable live reload
2 years ago
florent.teppe
15751c57a0
Lua debug api doc
2 years ago
Alexei Kotov
a50b0eccc0
Fix loading screen scene snapshot layer
2 years ago
psi29a
454684bad3
Merge branch 'custom_actor_collision_shape_type' into 'master'
...
Support cylinder and rotating box collision shape types for actors (#6138 )
Closes #6138
See merge request OpenMW/openmw!2043
2 years ago
psi29a
c8e5b90ac4
Merge branch 'postpass_hotfix' into 'master'
...
[Postprocessing[ Temporary fix for artifacts in transparent post-pass (#6919 )
See merge request OpenMW/openmw!2222
2 years ago
glassmancody.info
02ded8832c
temporary fix for artifacts in transparent post-pass
2 years ago
Petr Mikheev
9a4df75f3c
Merge branch 'luaIngredient' into 'master'
...
Lua Bindings for Ingredient Records
See merge request OpenMW/openmw!2205
2 years ago
Christian Haro
86bb3195a0
Lua Bindings for Ingredient Records
2 years ago
Andrei Kortunov
888f4d2ac1
Add a post processing API to work with fog
2 years ago
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
...
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2 years ago
Cody Glassman
89e0de2314
Bring back empty script message
2 years ago
Ivan Beloborodov
f960e30d01
Implement Add switch for armor degradation fix. #6888
2 years ago
Matt
8ccadba799
German translation
2 years ago
psi29a
4c50073f41
Merge branch 'sv-post-proc-transl' into 'master'
...
Swedish translations for built-in post processing shaders
See merge request OpenMW/openmw!2188
2 years ago
Joakim Berg
9d79fe6310
Added strings related to language settings menu
2 years ago
Andrei Kortunov
cb64f49ba1
Allow to configure locales via settings menu
2 years ago
psi29a
26bd907b0b
Merge branch 'hdr_quick' into 'master'
...
Fix auto exposure
See merge request OpenMW/openmw!2174
2 years ago
Joakim Berg
0a22919820
Update files/data/l10n/BuiltInShaders/sv.yaml, files/data/CMakeLists.txt
2 years ago
Joakim Berg
be3fb651cf
Update files/data/l10n/PostProcessing/sv.yaml
2 years ago
Andrei Kortunov
e0c05a15fb
Post processing shaders localization
2 years ago
glassmancody.info
fd4966f77a
temporary fix for auto exposure
2 years ago
Petr Mikheev
643e33c11a
Merge branch 'lua_pathfinding_bindings' into 'master'
...
Add bindings for navigator utils functions (#6690 )
See merge request OpenMW/openmw!2128
2 years ago
elsid
27cc901e76
Add bindings for navigator utils functions
2 years ago
Joakim Berg
03b178c2eb
Swedish i10n translations
2 years ago
Andrei Kortunov
4e9a063de2
Fix MacOS build
2 years ago
Andrei Kortunov
6f6b5ba04b
Some refactoring
2 years ago
Andrei Kortunov
db686b25c2
Use fallback data from openmw.cfg to setup fonts
2 years ago
Andrei Kortunov
c47a48e25d
Inject layout files to VFS
2 years ago
Andrei Kortunov
4ddba5142e
Introduce font mappings
2 years ago
Andrei Kortunov
dd04bfccfb
Load fonts
2 years ago
psi29a
a1e7622a30
Merge branch 'sky_blending_multiview' into 'master'
...
Support sky blending in multiview mode
See merge request OpenMW/openmw!2113
3 years ago
Andrei Kortunov
ccbb5e03fb
Use YAML files to translate MyGUI's localization tags
3 years ago
Cody Glassman
24749b066c
Add sky blending to launcher
3 years ago
Petr Mikheev
c1344c4765
Minor fix in move360.lua. Scrolling shouldn't toggle view mode when TAB is pressed.
3 years ago
Petr Mikheev
b3c8c8eb56
Support sky blending in multiview mode
3 years ago
psi29a
e70d2be1ee
Merge branch 'settings_input' into 'master'
...
More responsive renderers for input events (#6827 )
Closes #6827
See merge request OpenMW/openmw!2093
3 years ago
glassmancody.info
05fedafd37
fixed mouse event for padded box
3 years ago
glassmancody.info
89bc756732
tmp_sun_fix
3 years ago
Abdu Sharif
c09648c349
Add a missing 0 in fog.glsl
3 years ago
psi29a
9da84480f0
Merge branch 'misc_ui' into 'master'
...
Improved settings window
Closes #6780
See merge request OpenMW/openmw!2087
3 years ago
psi29a
1e56ac9878
Merge branch 'sizable' into 'master'
...
Movable and resizable log window
See merge request OpenMW/openmw!2086
3 years ago
glassmancody.info
63d9fa55c6
settings window cleanup
3 years ago
jvoisin
0f649ce544
Merge branch 'fix-appstream-images' into 'master'
...
Fix the screenshot URLs in the appstream XML
See merge request OpenMW/openmw!2081
3 years ago
glassmancody.info
fcab4fe1ab
make debug window a movable and resizable window
3 years ago
Petr Mikheev
cae7bc92d8
Merge branch 'locale_ru' into 'master'
...
Add a Russian localization for built-in Lua content
See merge request OpenMW/openmw!2079
3 years ago
Cody Glassman
051832d7ae
[Lua] Set simulation time scale
3 years ago
Andrei Kortunov
0989e273d4
Add a Russian localization for built-in Lua content
3 years ago
Alexander Olofsson
84259d312b
Fix the screenshot URLs in the appstream XML
3 years ago
Cody Glassman
03616ae2d3
Fix undeclared shader variable
3 years ago
glassmancody.info
7b958148d0
better fade
3 years ago
psi29a
56187ad977
Merge branch 'soften_me_up_like_one_of_your_french_meshes' into 'master'
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Allow soft particle effect on any NIF
See merge request OpenMW/openmw!2015
3 years ago
Petr Mikheev
466fc559f4
Fix move360.lua switching to 3rd person view when it shouldn't
3 years ago
glassmancody.info
b09411d396
allow soft particles on meshes and add extra data extensions
3 years ago
Petr Mikheev
d0deb37f5c
Fix several issues with sky blending
3 years ago
Petr Mikheev
377c00261a
[Lua] Ability to distinguish normal interiors and quasi exteriors (like Mournhold).
3 years ago
Petr Mikheev
8123e41a75
Fix #6824
3 years ago
psi29a
1a478875f0
Merge branch 'navmesh_agent_bounds' into 'master'
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Support different agent collision shape type for pathfinding
See merge request OpenMW/openmw!2030
3 years ago
Mads Buvik Sandvei
b0e4c7e76a
[Postprocessing] Stereo integration
3 years ago
elsid
1a12c453d6
Support different agent collision shape type for pathfinding
...
Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.
* Add agent bounds to navmesh tile db cache key. This is required to distinguish
tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding.
3 years ago
Petr Mikheev
3bf18c601c
Better fog
3 years ago
Alexei Kotov
54896e4883
Disable all the non-vanilla Lua camera settings by default
3 years ago
Petr Mikheev
73eda27e7f
Update l10n/OMWCamera/en.yaml
3 years ago
Petr Mikheev
5f0a7c2b16
Fix jumping when using move360 with a controller
3 years ago
Petr Mikheev
1ca0a3a555
Addition camera features: move360, pov_auto_switch, slow_view_change
3 years ago
Petr Mikheev
3fb470dcce
Increase the size of the settings menu; reduce the size of Lua settings "number" in order to make camera settings look good with the default size of the settings menu.
3 years ago
Petr Mikheev
65efd6f1c2
Remove from settings.cfg camera settings that are controlled from Lua
3 years ago
Petr Mikheev
860d5899c4
Control camera settings in-game
3 years ago
uramer
6d2dcaea50
Lua UI: Enable autoSize for single line text edit
3 years ago
uramer
6c9c832927
Lua UI: Support autosized multiline text
3 years ago
psi29a
787f8fb627
Merge branch 'launcher' into 'master'
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Launcher consistency fixes
See merge request OpenMW/openmw!1983
3 years ago
Kindi
aa2e724342
Lua API for Repair records
3 years ago
Alexei Kotov
6cbda10bd5
Content selector: Remove the title
3 years ago
Alexei Kotov
323b671f6d
Launcher: Properly capitalize navmesh cache tab name
3 years ago
Petr Mikheev
0745ed590b
Fix incorrect package name in lua docs
3 years ago
beelzebielsk
fb5eb542ff
Lua api for potion records
3 years ago
glassmancody.info
4dee9acd1e
fill bars to postprocess hud
3 years ago
psi29a
a875ac86c0
Merge branch 'change-inventory-usage-docs' into 'master'
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Make inventory example runnable in a script
See merge request OpenMW/openmw!1957
3 years ago
beelzebielsk
ad3b83432c
Fix docs typos
3 years ago
adam
e4b2f730c7
Make inventory example runnable in a script
3 years ago
Kindi
638ad15af8
Lua API for Miscellaneous records
3 years ago
Kindi
3d0adf259b
Lua API for Apparatus records
3 years ago
psi29a
f84be8c3f9
Merge branch 'lua-api-containers' into 'master'
...
Add bindings for container record
See merge request OpenMW/openmw!1932
3 years ago
psi29a
42718f69dc
Merge branch 'vfs_data' into 'master'
...
Merge files/builtin_scripts and files/vfs into one dir
See merge request OpenMW/openmw!1931
3 years ago
adam
e2528a1562
Add docs and automagical declaration
3 years ago
cody glassman
11845e7d9b
improve layout of postprocessor hud
3 years ago
Petr Mikheev
6d5a0542e7
Merge files/builtin_scripts and files/vfs into one dir
3 years ago
uramer
e591f856fb
Renderers
3 years ago
Kindi
1b37d5d2ad
Lua API for Lockpick and Probe records
3 years ago
Hristos N. Triantafillou
4188bb4e33
Fix formatting so that docs can render correctly
3 years ago
cody glassman
6093cb5f2c
postprocessing lua api extensions
3 years ago
Petr Mikheev
6a0a2eed33
[Lua] core.getRealTime()
3 years ago
psi29a
67421a400a
Merge branch 'bookluabinds' into 'master'
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Lua API for Book records
See merge request OpenMW/openmw!1886
3 years ago
kuyondo
7dbccc914a
no skill returns nil
3 years ago
uramer
1fe794d935
Changing setting renderer arguments
3 years ago
kuyondo
8a1a838ffa
update book.cpp and weapon.cpp
3 years ago
kuyondo
cad68a5566
Add lua binding for books
3 years ago