David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
2018-05-13 00:42:24 +03:00
David Cernat
6bf3a0be1e
[General] Rename WorldPackets into ObjectPackets for clarity
2018-05-12 19:40:00 +03:00
David Cernat
77389538e8
[General] Implement ActorAI packet, part 1
...
The server can now make actors become followers of players or other actors.
2018-05-12 06:29:11 +03:00
David Cernat
12727b66ea
[Server] Use consistent variable names in map tile script functions
2018-05-10 07:44:08 +03:00
David Cernat
715012f087
[General] Implement sending of image data for map tiles in PlayerMap
2018-05-08 05:57:04 +03:00
David Cernat
980ddcb114
[Server] Add DoesFileExist() script function
2018-05-04 03:09:54 +03:00
David Cernat
51fd937250
[Server] Remove hardcoded debug messages when using script callbacks
2018-05-01 20:39:43 +03:00
David Cernat
099f85be0a
[General] Implement PlayerMomentum packet & associated script functions
2018-04-29 23:47:17 +03:00
David Cernat
4b501a39f4
[General] Implement DoorDestination packet & associated script functions
2018-04-29 22:32:22 +03:00
David Cernat
d47b06fe7a
[Server] Prevent SetGameMode() and SetHostname() from crashing server
...
Previously, turning off communication with the MasterServer from the server config and then attempting to use SetGameMode() or SetHostname() led to a server crash.
2018-04-29 19:50:39 +03:00
David Cernat
66d5109509
[General] Fix information exchange for players sharing a cell
...
Previously, two players entering the same cell only sent and received their latest changes for dynamic stats, attributes, skills and equipment when they started sharing that cell.
2018-04-26 21:56:14 +03:00
David Cernat
a541d7df3c
[General] Rework PlayerStatsDynamic packets so they are of minimal size
...
(cherry picked from commit fc5e883160
)
2018-04-21 00:43:49 +03:00
David Cernat
b9520c11da
[General] Rework PlayerEquipment packets so they are of minimal size
...
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
(cherry picked from commit d1ad0c91f8
)
2018-04-20 22:46:16 +03:00
David Cernat
c5b08d6109
[General] Simplify storing of attribute and skill index changes
...
(cherry picked from commit bd9e8bd10f
)
2018-04-19 23:28:03 +03:00
David Cernat
7b702bf8c2
[General] Add and use utility function for int value checks in vectors
...
(cherry picked from commit a796f81444
)
2018-04-19 18:16:10 +03:00
David Cernat
b6099024df
[General] Rework PlayerAttribute packets so they are of minimal size
...
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
(cherry picked from commit b0965f094a
)
2018-04-19 17:26:20 +03:00
David Cernat
78441c769a
[General] Rework PlayerSkill packets so they are of minimal size
...
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.
This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.
Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
(cherry picked from commit ef79a98544
)
2018-04-19 15:18:38 +03:00
David Cernat
28f1c1b0d3
[General] Rework CharGen slightly for clarity purposes
...
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
(cherry picked from commit 926106cf8c
)
2018-04-19 13:25:29 +03:00
David Cernat
306252ecdc
[Server] Fix confusing script function names
2018-04-18 19:10:58 +03:00
David Cernat
311f770de7
[Server] Document script functions, part 4
...
Additionally, clean up some variable names.
2018-04-18 11:02:18 +03:00
David Cernat
76e7392a84
[Server] Create ShapeshiftFunctions and move relevant functions there
2018-04-18 10:45:39 +03:00
David Cernat
2bb7a4253e
[Server] Forcibly kick players after too many handshake attempts
2018-04-18 10:16:38 +03:00
David Cernat
36e0f0471a
[Server] Add SetCreatureNameDisplayState script function
2018-04-17 15:04:18 +03:00
David Cernat
db41704e52
[Server] Use clearer function name for checking creature name display
2018-04-13 17:28:28 +03:00
David Cernat
bdc9132e7c
[General] Add SetResetStats server script function
...
Add reading and writing of resetStats variable to PlayerBaseInfo Packet
Fix typos in various server script function descriptions
2018-04-09 19:24:24 +03:00
David Cernat
34893ff631
[Server] Split up handshake handling into multiple functions for debug
...
Unfortunately, the handshake attempt limit implemented in 4ebfcc4a21
for 0.7 and then ported over to 0.6 in a3a341fee6
does not appear to work properly, which is why gathering more information on it is important.
2018-04-09 15:25:50 +03:00
David Cernat
c8abd11f5d
[General] Move creature disguises for players to PlayerShapeshift packet
...
Additionally, make associated variables clearer, and move associated server script functions next to other shapeshifting functions.
2018-04-05 15:42:06 +03:00
David Cernat
76468dc8c6
[Server] Remove remnant of hardcoded container sync
2018-04-03 01:35:07 +03:00
David Cernat
5f6ddcfc59
[General] Rework container sync to prevent item duping
...
A main priority in TES3MP development is to avoid making major changes to OpenMW code, so as to avoid merge conflicts in the future. Whenever avoiding potential conflicts seems especially difficult for the proper implementation of a particular multiplayer feature, that multiplayer feature is often put off until later or partially implemented with the intent of being revisited in the future.
Container sync is the perfect example. Previously, the OpenMW code for container actions was kept exactly as it was, with clients unilaterally accepting their own container changes as per singleplayer-specific code, with only the addition that clients sent container packets every time they made a change in a container, packets which were then forwarded unquestioningly by the server to other players. This meant that two players clicking on the same item in a container at the same time both managed to take it, thus duplicating the item.
Immediately after the packets were already forwarded, server scripts were able to check for incorrect changes, such as the removal of more items than should have existed in a container, but they had to send their own packets that attempted to fix what had already been accepted on the initial client and then forwarded to all clients, which was quite onerous in some scenarios, such as when a player on a slow connection immediately dropped items in the world after taking them from a container (which is why the default TES3MP serverside scripts made no attempt at sending corrective packets at all, preferring to expect the matter to be solved in a later C++ implementation).
This commit fixes item duping in containers by preventing container actions from initially running on clients and by ending the automatic forwarding of container packets by the server. Instead, clients now send container packets that act as requests for container actions, and serverside scripts have to forward these requests themselves. In other words, without a matching Container event in the server's Lua scripts, players are completely unable to affect containers for themselves or for others.
To forward a received Container packet, the following line must be used in a Container event in the Lua scripts:
tes3mp.SendContainer(true, true)
When an invalid action count is used in a container request, the serverside scripts can amend it using the following new function:
tes3mp.SetReceivedContainerItemActionCount(objectIndex, itemIndex, actionCount)
Thus, the serverside scripts are able to allow only container actions that are correct based on their own recorded contents for that container.
The OpenMW code allowing unilateral container actions in mwgui/container.cpp is now prevented from executing. When a player's container request is returned to them, code in mwmp/WorldEvent.cpp simulates those container actions instead.
2018-03-26 19:27:36 +03:00
David Cernat
b249162ca1
[General] Implement setting of enforced client log level in GameSettings
...
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet.
2018-03-11 04:50:59 +02:00
David Cernat
a3a341fee6
[Server] Reimplement 4ebfcc4a21
for 0.6
2018-03-10 22:19:44 +02:00
David Cernat
60f686ee43
[General] Implement setting of physics framerate as part of GameSettings
2018-02-14 05:53:44 +02:00
David Cernat
74765b3ace
[General] Implement selected spell sync as part of PlayerMiscellaneous
2018-02-06 06:36:46 +02:00
David Cernat
029dfc56ba
[General] Implement player scale as part of PlayerShapeshift
2018-02-01 02:11:45 +02:00
David Cernat
66078bfea7
[General] Implement Mark location sync as part of PlayerMiscellaneous
2018-01-31 04:50:29 +02:00
David Cernat
989f6e6b51
[General] Implement PlayerReputation packet
2018-01-30 22:55:29 +02:00
David Cernat
88ae0772cf
[Server] Initialize new processors and fix issues with RecordDynamic
2018-01-30 22:51:35 +02:00
David Cernat
02af7f6ba1
[General] Add placeholders for new packet types
2018-01-29 22:32:51 +02:00
David Cernat
420dab10e1
[General] Track objects directly placed by players in ObjectPlace
...
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).
Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
2018-01-28 17:46:51 +02:00
David Cernat
9935f56d46
[General] Use doubles instead of ints for enchantmentCharge
...
Additionally, include enchantmentCharges for items in PlayerEquipment packets.
2018-01-17 08:10:49 +02:00
David Cernat
1cf2f35a28
[Server] Add script functions to set & get plugin enforcement state
2018-01-02 16:33:18 +02:00
David Cernat
47a3dc9ff2
[Server] Add broadcast argument to functions for sending WorldPackets
2017-12-30 21:52:30 +02:00
David Cernat
1e2517698d
[Server] Send player speech and animation packets only to nearby players
2017-12-29 06:17:45 +02:00
David Cernat
cac2c6c1e8
Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts
2017-12-25 02:25:01 +02:00
David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
2017-12-23 13:16:38 +02:00
David Cernat
e97c9f72a2
[General] Rework getting/clearing of skill modifiers as with attributes
2017-12-04 15:06:27 +02:00
David Cernat
2944be18ae
[Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
...
There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?
The only workable solution is to allow the server to clear the modifier.
2017-12-02 09:19:33 +02:00
David Cernat
e8d636ebc3
[Server] Rework Get/SetAttributeCurrent into Get/SetAttributeModifier
...
As seen here, attributes don't use the concept of current values, but rather of value modifiers and value damage:
https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/stat.cpp#L217
2017-11-30 22:37:06 +02:00
David Cernat
c9c363ebef
[General] Allow GameSettings to set bed & wilderness resting separately
2017-11-30 12:18:15 +02:00
David Cernat
3508a16836
[General] Use GameSettings packet to set ability to rest and wait
2017-11-27 07:39:02 +02:00
David Cernat
6668b9ab42
[General] Implement ConsoleCommand packet
2017-11-23 00:21:47 +02:00
David Cernat
be25decee2
[General] Implement PlayerSpeech packet
2017-10-31 15:19:14 +02:00
David Cernat
413893aa51
[General] Implement PlayerAnimPlay packet
2017-10-27 09:10:29 +03:00
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
2017-10-25 07:21:00 +03:00
David Cernat
a94d4ce6f5
Merge pull request #323 from TES3MP/0.6.1
...
Add hotfix commit for 0.6.1 from 23 Oct 2017
2017-10-24 19:34:34 +03:00
David Cernat
3aedc2e5bc
[Server] Don't automatically share PlayerTopic packets between players
2017-10-23 19:39:35 +03:00
David Cernat
ec2c964ae1
Merge pull request #311 from TES3MP/0.6.1
...
Add hotfix commit for 0.6.1 from 10 Oct 2017
2017-10-10 06:26:33 +03:00
David Cernat
f532ab241d
[Server] Avoid duplicates of the same player in a cell's loaders
2017-10-10 05:48:56 +03:00
David Cernat
3d38da0e85
[Server] Put includes in a specific order
2017-10-08 05:17:14 +03:00
David Cernat
61b1a59814
[General] Move server's version printing method to Utils
2017-10-08 04:16:30 +03:00
Koncord
74c9a26d16
[Server] Fix "wrong packet with id: 14"
2017-09-02 14:01:11 +08:00
David Cernat
ac3254d85f
[General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
...
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.
Additionally, share PlayerShapeshift packets last when exchanging data with another player.
2017-08-31 18:21:38 +03:00
David Cernat
98a7769b91
Merge branch 'master' into 0.6.0
2017-08-31 15:44:27 +03:00
David Cernat
499c7db121
[Server] Initialize interiors correctly if exterior 0, 0 has been loaded
2017-08-31 14:48:23 +03:00
David Cernat
833d2a5dbe
Merge pull request #277 from TES3MP/0.6.0
...
Add hotfix commits for 0.6.0 up to 29 Aug 2017, part 1
2017-08-29 19:32:21 +03:00
David Cernat
92553b8e29
[Server] Log startup errors by not deleting logger too early
2017-08-29 19:30:37 +03:00
David Cernat
cffd985038
Merge pull request #266 from TES3MP/0.6.0
...
Add hotfix commits for 0.6.0 up to 18 Aug 2017
2017-08-18 07:45:36 +03:00
David Cernat
0820b7e92b
[Server] Add GetCaseInsensitiveFilename() script function
...
Additionally, make header order consistent in script function files.
2017-08-18 07:13:08 +03:00
David Cernat
0e2038f045
[General] Record and get player positions before their last cell change
2017-08-04 21:45:52 +03:00
Unknown
bfbfbeac43
Added networking and saving for custom spells
2017-07-31 03:45:47 +10:00
David Cernat
c9550fc560
[Server] Use case-insensitive filename comparison for plugins
...
Additionally, clarify the comments related to plugin comparison.
2017-07-28 06:57:15 +03:00
David Cernat
9d05063af4
[General] Add server script functions for banning & unbanning IPs
...
Additionally, use a more informative message for the client when trying to connecting to a server that it is banned from.
2017-07-27 19:29:17 +03:00
David Cernat
d543edbd9a
[Server] Make sure players are initialized as non-werewolves
2017-07-26 06:01:48 +03:00
David Cernat
cd8d064761
[Server] Add PlayerShapeshift to PlayerCellChange's information exchange
2017-07-25 18:44:06 +03:00
David Cernat
8b79cdd4f4
[Server] Document script functions, part 3
...
Also reorder functions in Cells and CharClass so they are consistent with the rest.
2017-07-25 18:07:09 +03:00
David Cernat
5e5440b697
[Server] Document script functions, part 2
2017-07-23 21:59:33 +03:00
David Cernat
cc91b32b2f
[Server] Make spell script functions consistent with others
2017-07-20 17:58:00 +03:00
David Cernat
8bd33e5fbb
[Server] Document script functions, part 1
2017-07-19 20:40:51 +03:00
David Cernat
f65f996418
[Server] Add script functions for werewolf states
2017-07-15 11:09:28 +03:00
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
2017-07-15 09:02:19 +03:00
David Cernat
ad9fa0631a
[General] Rename jailText to jailEndText and add jailProgressText in PlayerJail
2017-07-13 20:13:28 +03:00
David Cernat
e36c0afc59
[General] Send faction reputation via PlayerFaction packets
2017-07-13 13:36:00 +03:00
David Cernat
be93ec8ef6
[General] Implement ObjectState packet
2017-07-13 09:46:30 +03:00
David Cernat
083b46394d
[General] Add ignoreJailSkillIncreases to PlayerJail packets
2017-07-12 18:24:37 +03:00
David Cernat
5962570c48
[General] Add jailText to PlayerJail packets
2017-07-12 16:39:31 +03:00
David Cernat
3280f0c5ee
[General] Implement PlayerJail packet
...
Rework server's DeathFunctions into MechanicsFunctions
Remove connection between PlayerResurrect and jailing
2017-07-11 13:34:09 +03:00
David Cernat
b1b27728e2
[Server] Move functions dealing with PlayerKillCount to QuestFunctions
2017-07-11 07:15:06 +03:00
Koncord
9cc07f100c
[Server] Add OnObjectState callback
2017-07-11 02:21:19 +08:00
David Cernat
3529f9b090
[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
2017-07-10 12:33:53 +03:00
David Cernat
4e74910fdb
[General] Disable automatic sync for PlayerJournal and PlayerFaction
...
Simplify PlayerFaction packets by removing BOTH action
2017-07-08 12:27:48 +03:00
David Cernat
6dde0ca9c9
[Server] Rework script functons by removing unnecessary vector buffers
...
Add new initialization script functions to allow clearing all player changes vectors in a manner consistent with Actor and World functions
Add toOthers boolean to all methods that send packets with player changes vectors
2017-07-07 09:25:48 +03:00
David Cernat
2c05b7f747
[Server] Rename InitiateEvent() into InitializeEvent() for consistency
2017-07-07 08:12:48 +03:00
David Cernat
1d504a665f
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
2017-07-05 07:06:33 +03:00
Koncord
940ae5c2fb
[Server] Implement GetIP API function
2017-07-04 15:57:16 +08:00
Koncord
1f3cbb46e2
[Server] Use __ARM_ARCH definition for detecting ARM
2017-07-04 15:56:40 +08:00
Koncord
768790e9b4
[Server] Move Base processors and Initializer to processors subdirectory
2017-07-04 01:13:10 +08:00
Koncord
60ac884d13
[Server] Delete commented line
2017-07-04 00:31:57 +08:00
David Cernat
60574ae667
[General] Implement jail time as a death penalty
2017-07-03 15:45:21 +03:00
David Cernat
71313c5aa6
[General] Implement PlayerMap packet, part 1
2017-07-03 09:28:27 +03:00
David Cernat
c899525e30
[General] Use address keys with clearer meaning in tes3mp config files
2017-07-03 01:31:48 +03:00
David Cernat
1f682749d6
[General] Add optional notes to PasswordDialogs
2017-07-02 13:07:36 +03:00
Koncord
9630f95335
[Server] Remove debug output
2017-07-02 11:12:41 +08:00
Koncord
73cf134107
[General] Fix incoming password string
2017-07-02 11:11:33 +08:00
Koncord
0cf09adb44
[General] Move AddProcessor to BasePacketProcessor
2017-06-30 20:09:05 +08:00
Koncord
d9e98ec771
[Server] Add expected ‘;’
2017-06-30 19:58:14 +08:00
Koncord
d14ad55a49
[Server] Fix compilation on arm
2017-06-30 19:46:27 +08:00
Koncord
f92117e73d
[Server] change "__arm__" to "__ARM_ARCH" in ARM detection
2017-06-30 19:31:07 +08:00
Koncord
15a197cb9a
[Server] Temporarily disable CallFF for ARM
2017-06-30 19:17:04 +08:00
Koncord
f015c3b2f6
[Server] Remove commented code
2017-06-30 18:03:01 +08:00
Koncord
653db9e266
[Server] Simplify native CallPublic & CreateTimerEx
2017-06-30 18:01:14 +08:00
Koncord
5292914325
[Server] Simplify native CallPublic & CreateTimerEx
2017-06-30 17:59:50 +08:00
Koncord
1c09e0c255
[Server] Add CallFF dependency
2017-06-30 17:58:41 +08:00
Koncord
e68eee651a
[Server] Fix Resurrect
2017-06-27 15:16:23 +08:00
Koncord
fcccd7b665
[General] Remove creatureStats.mDead from packets
2017-06-27 15:03:41 +08:00
Koncord
c58c26f6c0
[Server] Implement native CreateTimer & CreateTimerEx
2017-06-27 14:50:40 +08:00
Koncord
9ab58b6708
[Server] Remove redundant SetResurrectType
...
Rename SendResurrect to Resurrect
2017-06-27 14:49:39 +08:00
David Cernat
813a3c89c4
[General] Implement PlayerBook packet to track skill books read
2017-06-27 08:27:14 +03:00
David Cernat
b3b73c5cd2
[General] Implement resurrection at nearest shrine or temple
2017-06-27 01:01:45 +03:00
David Cernat
66a3f3d475
[Server] Use cleaner solution for safely reading cell descriptions
2017-06-23 08:29:14 +03:00
David Cernat
78f29302ef
[General] Fix PlayerJournal logic by sending only refIds for its actors
...
Additionally, make the refIds for actors usable in script functions.
2017-06-23 08:12:32 +03:00
David Cernat
48c63dbce9
[General] Fix ObjectLock packets by making hasCellData true for them
2017-06-22 05:49:44 +03:00
David Cernat
4ad87faac1
[Server] Create new Settings category for script functions
2017-06-20 07:24:15 +03:00
David Cernat
ebf7740969
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
2017-06-20 05:28:45 +03:00
Koncord
3803535bd5
[General] Implement CleanChat()
2017-06-12 08:01:47 +08:00
Koncord
7b98f9f7ff
[Server] Log all exceptions
2017-06-11 20:04:56 +08:00
David Cernat
51b95f35cd
[Server] Fix problem with fetching interior cell descriptions
2017-06-10 18:03:58 +03:00
David Cernat
db7709ee18
[Server] Modernize getting and setting of player cells
2017-06-10 17:49:41 +03:00
David Cernat
0d3976950b
[Server] Use consistent names for rotation script functions
2017-06-10 17:06:09 +03:00
David Cernat
70d9374a6a
[General] Implement PlayerKillCount packets
2017-06-10 14:04:19 +03:00
David Cernat
5b23da8e1c
[General] Rename unused PlayerRegionChange packet into PlayerKillCount
2017-06-10 12:01:37 +03:00
David Cernat
ee5c9b65c5
[General] When changing region, send new region name in PlayerCellChange
2017-06-10 11:43:40 +03:00
David Cernat
f02ed0d621
[Server] Add script functions for getting and setting actor dynamic stat modifiers
2017-06-10 09:28:35 +03:00
Koncord
568b0702fa
[Server] Implement PasswordDialog
2017-06-06 23:34:27 +08:00
Koncord
cef58fa164
[Server] Change fprintf to LOG_MESSAGE_SIMPLE in GET_PLAYER
2017-06-06 16:35:05 +08:00
Koncord
186e5fe33e
[Server] Remove GetAngleY & remove Y parameter from SetAngle
2017-06-06 16:33:34 +08:00
David Cernat
a353a21280
[General] Fix code style inconsistencies
2017-05-31 08:37:11 +03:00
David Cernat
f4cdedd8cb
[General] Synchronize summoned creatures
2017-05-30 10:11:01 +03:00
David Cernat
4e5c8873e0
[General] Use ObjectSpawn instead of ObjectPlace for actors
2017-05-29 06:59:05 +03:00
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
...
Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
Koncord
b3b7003313
[Server] Add "--no-logs" option
2017-05-28 19:12:58 +08:00
Koncord
dbb636ac90
[Server] Parse program options
2017-05-28 19:10:16 +08:00
Koncord
c4686ec578
[Server] Remove debug line
2017-05-28 18:48:55 +08:00
Koncord
cc7efc6e37
[Server] Use first 10 characters of CommitHash for humans
2017-05-28 18:32:23 +08:00
Koncord
80925736c0
[Server] Add commit hash to the rules
2017-05-28 18:29:00 +08:00
Koncord
bc3612dfe9
[Server] Add commit hash to password
2017-05-28 18:26:38 +08:00
David Cernat
940a2b6eb5
[Server] Add script functions for setting and sending ActorEquipment
2017-05-27 00:57:40 +03:00
David Cernat
f47a10dd4a
[Server] Add script callback and getter functions for ActorEquipment
2017-05-26 22:54:51 +03:00
David Cernat
32879adc5b
[General] Allow ObjectTrap to trigger traps, not just disarm them
2017-05-26 01:28:43 +03:00
David Cernat
93aa674eff
[Server] Add SendObjectTrap() script function
2017-05-26 00:42:46 +03:00
Koncord
24d4e1c222
[General] Remove useless PacketSendMyID
2017-05-26 02:40:49 +08:00
Koncord
a9fc096c9a
[General] Move password of master server to header
2017-05-26 01:34:39 +08:00
David Cernat
dbdb11b5f0
[Server] Add script functions for dialogue
2017-05-24 23:22:43 +03:00
David Cernat
08de349133
[General] Add placeholders for PlayerTopic & ObjectTrap packets
2017-05-24 19:01:28 +03:00
David Cernat
870fd9a78b
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
2017-05-24 13:28:34 +03:00
David Cernat
0595192129
[Server] Make GetFactionExpelledState() return a bool instead of an int
2017-05-18 21:51:24 +03:00
David Cernat
a2e2ca7cab
[Server] Add script functions for factions
2017-05-18 20:56:50 +03:00
David Cernat
e6983993c2
[General] Implement sending and reading of PlayerFaction packets
2017-05-18 19:27:20 +03:00
David Cernat
04c9c5ed48
[General] Forward PlayerJournal packets to other players
2017-05-18 12:57:48 +03:00
David Cernat
90c594b726
[Server] Make names for Player script callbacks shorter
2017-05-16 20:52:09 +03:00
David Cernat
a634a5d9bb
[Server] Add missing includes for ProcessorInitializer
2017-05-16 19:53:58 +03:00
David Cernat
ad388c7e12
[General] Add placeholders for ActorEquipment & PlayerFaction packets
...
Also reorder packets and packet processors.
2017-05-16 19:25:31 +03:00
David Cernat
f527fe9ebe
[General] Add basic integrity check to reading of ActorList packets
...
Additionally, add newlines to files missing them.
2017-05-16 14:20:40 +03:00
David Cernat
05564bd123
[General] Add basic integrity check to reading of Container packets
2017-05-14 20:24:06 +03:00
David Cernat
3c30801eac
[Server] Try to fix server crash from iterations through invalid players
2017-05-09 14:30:25 +03:00
Koncord
31adb5d715
[Server] Allow timers callbacks to restart timers
2017-05-08 05:48:04 +08:00
David Cernat
de49f5f175
[General] Add and use isActor bool for WorldObject
2017-05-07 03:07:09 +03:00
David Cernat
9d2c5c3502
[General] Simplify structure of BaseEvent
2017-05-06 21:57:29 +03:00
Koncord
250c199188
[Server] Fill query information about plugins
2017-05-07 02:52:28 +08:00
Koncord
87c172186e
[Server] Add and implement PushPlugin method to MasterClient
2017-05-07 02:51:57 +08:00
Koncord
873da495b1
[Server] Trigger 'update' when added new rules in MasterClient
2017-05-07 02:51:25 +08:00
Koncord
f2b8a939ef
[Server] Add postInit method and move getPluginListSample in to it
2017-05-07 02:49:58 +08:00
Koncord
26445355e6
[Server] Fix initialization of mclient
2017-05-07 02:17:15 +08:00
Koncord
a4a77ddeff
[Server] Add SetRuleString and SetRuleValue to script API
2017-05-07 02:17:15 +08:00
Koncord
a0b71eda23
[Server] FIx deadlock
2017-05-07 02:17:15 +08:00
Koncord
c2ce2f2ce7
[Server] Use MasterServer update rate from config
2017-05-07 02:17:15 +08:00
Koncord
32284787de
[Server] Add OnServerPostInit callback
2017-05-07 01:42:01 +08:00
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
2017-05-05 22:16:31 +03:00
David Cernat
06f3c07116
[Server] Only read Actor packets from players who are still authorities
2017-05-05 06:13:34 +03:00
David Cernat
e01cadad23
[Server] Send ActorAuthority packets to all players who loaded the cell
2017-05-03 04:45:55 +03:00
David Cernat
63dd2d9246
[General] Remove code related to ActorAuthority packets that is not used
2017-05-03 04:43:59 +03:00
David Cernat
c3c04bbfc3
[General] Make coding style consistent
2017-05-02 22:47:58 +03:00
Koncord
bda9a76d29
[Server] Send server plugin list to client
2017-05-02 23:33:50 +08:00
Koncord
f00c4dc107
[Server] Improve preload logic for parsing plugin lists
2017-05-02 20:21:08 +08:00
Koncord
5ddad6a4c6
[Server] Implement getPluginListSample()
2017-05-02 20:21:08 +08:00
Koncord
b223d0fa1e
[Server] Register new callback
2017-05-02 20:21:08 +08:00
David Cernat
377aa9b6c9
[Server] Refresh cellActorList's count after removing Actors from it
2017-05-02 03:39:00 +03:00
David Cernat
83ba4b62b1
[Server] Remove Actors from a Cell's ActorList when they change cells
2017-05-02 01:39:08 +03:00
David Cernat
4c35c328a9
[Server] Add SendActorPosition() script function
2017-05-01 20:58:40 +03:00
David Cernat
e5e888ac21
[Server] Add script functions for checking what data an Actor has
2017-05-01 20:55:36 +03:00
David Cernat
fafed96bf4
[Server] Store data from ActorPosition in the ActorLists of Cells
2017-05-01 20:42:54 +03:00
Koncord
5517d871c6
[Server] Handle ID_CONNECTION_ATTEMPT_FAILED in MasterClient
...
And fix log message
2017-05-02 00:24:24 +08:00
Koncord
1ce8c0f9ec
[Server] Fix id in log message for ID_PLAYER_CELL_STATE processor
2017-05-02 00:16:54 +08:00
Koncord
6ddab0d323
[Server] Add and implement "look like creature" functions
2017-05-01 21:15:12 +08:00
David Cernat
62d93a09c1
[Server] Add new script callbacks for cells, remove a couple of others
...
OnPlayerCellState and OnActorStatsDynamic are now removed as callbacks.
The old OnCellUnload is now renamed into OnCellDeletion.
OnCellLoad and a new OnCellUnload relating to a specific player's load/unload are added.
2017-05-01 02:36:13 +03:00
David Cernat
e1ee4a4f49
[Server] Store data from ActorStatsDynamic in the ActorLists of Cells
2017-05-01 00:53:08 +03:00
David Cernat
217894100a
[Server] Add ReadCellActorList() script function
2017-05-01 00:49:58 +03:00
David Cernat
a73cbac226
[Server] Store a BaseActorList in every Cell to keep track of Actor data
2017-05-01 00:42:34 +03:00
David Cernat
e8e0090b9b
[General] Use new SimpleCreatureStats struct in BaseActor
2017-04-30 18:44:59 +03:00
David Cernat
0e8d115794
[Server] Clean up ActorFunctions by using readActorList pointer
...
Also rename scriptActorList into writeActorList, and also rename matching methods, for clarity.
2017-04-30 17:12:15 +03:00
David Cernat
b54560a362
[Server] Clean up WorldFunctions by using readEvent pointer
...
Also rename scriptEvent into writeEvent, along with matching methods, for clarity.
2017-04-30 16:35:56 +03:00
David Cernat
0ba8a407bc
[Server] Reuse Cell deletion code in CellController
2017-04-30 04:03:03 +03:00
David Cernat
b62969d3cf
[Server] Add OnCellUnload script callback
2017-04-30 03:32:04 +03:00
David Cernat
234510a87f
[Server] Split off Cell and CellController into two different files
2017-04-29 23:05:12 +03:00
David Cernat
a2f6d99dfd
[Server] Use new CreatureStats in ActorFunctions to fix invalid pointer
2017-04-29 18:20:01 +03:00
David Cernat
6ff9091afd
[Server] Add script functions for setting actor dynamic stats
2017-04-29 02:10:14 +03:00
David Cernat
9d7142f684
[Server] Clean up order for StatsFunctions
2017-04-29 01:42:11 +03:00
David Cernat
03c56e01f9
[Server] Add script functions for getting actor dynamic stats
2017-04-29 01:15:19 +03:00
David Cernat
3d6b21942c
[Server] Add OnActorStatsDynamic script callback
2017-04-29 00:32:23 +03:00
David Cernat
328b4fb763
[Server] Fix invalid pointers when using ActorFunctions::GetActorCell()
2017-04-28 20:31:02 +03:00
David Cernat
a71dbc7d09
[Server] Add script functions for setting actor cells and positions
2017-04-28 18:44:01 +03:00
David Cernat
9c5eb47e90
[Server] Add and use Utils::getCellFromDescription()
2017-04-28 16:33:58 +03:00
David Cernat
aeab851ed8
[Server] Add script functions for getting actor position coordinates
2017-04-28 00:05:12 +03:00
David Cernat
1ce60fbf30
[Server] Add GetActorCell() script function
2017-04-27 14:59:49 +03:00
Koncord
b677a0455d
[Server] Fix MasterClient crashes
2017-04-27 11:41:45 +08:00
David Cernat
9a89284bca
[Server] Add OnActorCellChange script callback
2017-04-25 23:31:37 +03:00
David Cernat
6a21ec1fdc
[General] Rename PlayerPos into PlayerPosition
2017-04-25 22:11:33 +03:00
David Cernat
7b07d6651f
[General] Add and use PlayerBounty packet and matching script functions
2017-04-25 21:24:39 +03:00
David Cernat
6658531713
[General] Fix names for two PlayerProcessors
2017-04-25 19:01:56 +03:00
Koncord
51422da641
[Server] Remove outdated code
2017-04-24 20:27:15 +08:00
Koncord
0f30f57d4d
[Server] Handle IS_PENDING and IS_CONNECTING in switch
2017-04-24 20:26:19 +08:00
Koncord
d0c3d190e1
[Server] Send players list to master server
2017-04-24 20:24:39 +08:00
Koncord
3e00d42067
[Server] Reworking MasterClient to new master server
2017-04-24 20:01:05 +08:00
Koncord
d1df9dde14
[Server] Add processors to source groups
2017-04-23 13:59:17 +08:00
David Cernat
a650683bae
[General] Add and use Target struct in mwmp::Attack
2017-04-17 18:31:39 +03:00
David Cernat
340ad09c97
[Server] Rename variables in ProcessorPlayerAttack
2017-04-17 17:43:03 +03:00
David Cernat
870886192b
[General] Rename DYNAMICSTATS into STATS_DYNAMIC
2017-04-16 09:00:18 +03:00
David Cernat
ca8fd1aa72
[General] Remove ActorHeadRotation packet because it would be too spammy
2017-04-15 15:49:40 +03:00
David Cernat
e7960eee76
[General] Rename DrawState packets into AnimFlags ones for clarity
2017-04-14 16:00:34 +03:00
David Cernat
9e25a95861
[Server] Initialize processors for recently added ActorPackets
2017-04-13 18:57:48 +03:00
David Cernat
0d196af685
[General] Add placeholders for 7 new ActorPackets
2017-04-11 11:37:38 +03:00
David Cernat
742d6f653a
[General] Add ActorPosition packet
2017-04-10 12:38:30 +03:00
David Cernat
b6c3830ea0
[General] Rename WorldObject's pos into position for consistency
2017-04-10 09:25:20 +03:00
David Cernat
174f316787
[General] Rename PacketActorFrame into PacketActorTest
2017-04-10 08:37:18 +03:00
David Cernat
69bf2749a5
[Server] Add ActorFunctions for getting and setting basic actor data
2017-04-10 06:15:03 +03:00
David Cernat
e9c3abc2c3
[Server] Reset variables more elegantly in WorldFunctions
2017-04-10 02:37:43 +03:00
David Cernat
c52084a028
[General] Use BaseActorLists in ActorPackets
2017-04-09 16:32:44 +03:00
David Cernat
1b714fbfa7
[Server] Make script functions more consistent
2017-04-09 12:28:38 +03:00
David Cernat
a24ef3a25e
[Server] Create ActorFunctions placeholder
2017-04-09 12:24:33 +03:00
David Cernat
4f3d05eed2
[General] Add ActorList class
2017-04-09 10:50:35 +03:00
David Cernat
070c6a3bd4
[General] Add ActorPacketController & make controller var names clearer
2017-04-09 08:51:28 +03:00
David Cernat
89a8ace41c
[Server] Print debug info only for certain world packets
2017-04-08 12:00:07 +03:00
David Cernat
c6c0e4acc9
[Server] Fix Cell::sendToLoaded() part 2, and fix Player::sendToLoaded()
2017-04-06 08:39:11 +03:00
David Cernat
8616323bae
[Server] Fix logic in Cell::sendToLoaded()
2017-04-06 08:27:04 +03:00
David Cernat
fae3bcaeeb
[Server] Send actor packets only to players in the same cell
2017-04-06 06:42:25 +03:00
David Cernat
ba8341bfb5
[Server] Add SendActorAuthority() script function
2017-04-05 11:02:11 +03:00
David Cernat
c65e94587c
[Server] Add SendActorList() script function
2017-04-05 04:44:47 +03:00
David Cernat
8c2469bf6d
[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
2017-04-05 04:06:45 +03:00
David Cernat
316720e710
[Server] Rename getNextMpNum() into incrementMpNum()
2017-04-05 01:30:15 +03:00
David Cernat
068835ba71
[Server] Add OnMpNumIncrement() script callback
2017-04-05 01:18:42 +03:00
David Cernat
3b34b9cd3e
[Server] Fix typo in MiscellaneousFunctions
2017-04-04 12:49:29 +03:00
David Cernat
2716078a30
[Server] Add GetCurrentMpNum() and SetCurrentMpNum() script functions
2017-04-04 12:43:17 +03:00
David Cernat
8b8c01f389
[General] Make ID_OBJECT_PLACE take effect only when sent back by server
2017-04-04 11:43:33 +03:00
David Cernat
82f38dcfad
[Server] Set mpNum in AddWorldObject()
2017-04-04 10:34:35 +03:00
David Cernat
665fe09fd0
[Server] Add GetObjectMpNum() and SetObjectMpNum() script functions
2017-04-04 09:30:17 +03:00
David Cernat
8cc61b6048
[General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE
2017-04-04 09:23:34 +03:00
David Cernat
31cd836558
[General] Small tweaks to debug info
2017-04-04 08:24:11 +03:00
David Cernat
d242f3790f
[Server] Don't try to send late-arriving container packets about now unloaded cells
2017-04-04 07:21:02 +03:00
David Cernat
d8712ee1ea
[Server] Fix script crashes by reusing BaseEvent in WorldProcessor
2017-04-04 05:03:14 +03:00
David Cernat
5ff40c5563
[Server] Make coding style consistent
2017-04-04 03:05:37 +03:00
David Cernat
174937f412
[Server] Add LogMessage() and LogAppend() script functions
2017-04-04 01:47:37 +03:00
Koncord
1d2a6d9056
[Server] Rename dontRead to avoidReading
2017-04-03 06:44:14 +08:00
Koncord
47924f5bb0
[Server] Move packet.Read() to parent
2017-04-03 06:13:56 +08:00
Koncord
ead92fff61
[Server] Move setPlayer() to PlayerProcessor
2017-04-03 06:05:18 +08:00
Koncord
0317e2523b
[Server] Remove unused code
2017-04-03 05:57:03 +08:00
Koncord
c8fb7d9c1a
[Server] Move packet.Send(true) to parent class
2017-04-03 05:56:29 +08:00
Koncord
9ecc70d17c
[Server] Fix ID in ProcessorContainer
2017-04-03 05:49:23 +08:00
Koncord
f5600c508f
[Server] Move all world handlers to WorldProcessors
2017-04-03 05:46:46 +08:00
Koncord
3ab25fb3f1
[Server] Move player processors to processors/player
2017-04-03 05:45:41 +08:00
Koncord
0a1041bf56
[Server] Add WorldProcessor
2017-04-03 05:40:17 +08:00
Koncord
3b52549a3d
[Server] Rename init_processors to ProcessorInitializer
2017-04-01 08:14:26 +08:00
Koncord
e8a5fd1cd0
[Server] Move all message handlers to PlayerProcessors
2017-04-01 02:36:24 +08:00
Koncord
020167df08
[Server] Add PlayerProcessor
2017-04-01 02:35:34 +08:00
Koncord
b01734888f
[Server] Add missing header
2017-04-01 02:33:39 +08:00
Koncord
2c26ed8aee
[Server] Process ID_GAME_PREINIT packet
2017-03-06 22:51:17 +08:00
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
...
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
David Cernat
82dcec5ec5
[Server] Use consistent pattern for script function category names
2017-03-04 14:11:17 +02:00
Koncord
cea1425db1
[Client] Remove redundant newlines & keep ~120 columns
2017-03-04 14:55:35 +08:00
Koncord
c353e18645
[General] Move Utils from server to components
...
Rewrite CRC32 functions to the Boost equivalent
2017-03-04 13:08:22 +08:00
David Cernat
0d32bf5943
[General] Add extra death debug, don't request data from player on death
2017-03-04 00:29:01 +02:00
David Cernat
5c269a5f8d
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
2017-02-28 01:38:25 +02:00
Koncord
0442ebd607
[Server] Remove redundant newlines & keep ~120 columns
2017-02-27 17:13:07 +08:00
Koncord
83d0cbedb2
[Server] Remove redundant type casts
2017-02-27 16:29:28 +08:00
Koncord
8f96ca22c1
[Server] Fix typo in RakNet name
2017-02-27 16:25:29 +08:00
Koncord
aa91126ce3
[Server] Minor cleanup in Networking
2017-02-27 16:23:14 +08:00
David Cernat
684517e02f
[Server] Fix Miscellaneous category of script functions
2017-02-26 23:07:52 +02:00
David Cernat
0baada0aa2
[Server] Add GetLastPlayerId() script function in Miscellaneous category
2017-02-26 23:00:51 +02:00
David Cernat
deb10919ab
[Server] Delete cells that become empty when a player disconnects
2017-02-26 19:45:04 +02:00
David Cernat
048ddf6a34
[Server] Use LOG_APPEND for older debug messages in Cell
2017-02-26 18:06:26 +02:00
David Cernat
fb93ce57f9
[Server] Fix debug message
2017-02-26 14:12:18 +02:00
David Cernat
ae37daca70
[Server] Ensure no information exchange takes place with nullptr player
2017-02-26 14:11:45 +02:00
David Cernat
7f51ca5298
[Server] Add permanent debug to Cell and CellController
2017-02-26 14:06:34 +02:00
David Cernat
0527690b88
[Server] Add permanent debug to ID_PLAYER_CELL_CHANGE and ID_CONTAINER
2017-02-25 21:50:41 +02:00
David Cernat
7917badedf
[Server] Set guid of baseEvent, previously done in a constructor before 7065569f9b
2017-02-25 17:37:44 +02:00
David Cernat
2fd279a5ef
[Server] Remove debug message
2017-02-25 13:26:57 +02:00
David Cernat
4a5b8c927f
[Server] Add an extra check to Cell::sendToLoaded to be on the safe side
2017-02-25 12:44:20 +02:00
Koncord
45d081ba42
[Server] Compare new cells with loaded cells correctly
2017-02-25 16:47:11 +08:00
Koncord
3adbf17545
[Server] Fix memory leak in CellController
2017-02-24 13:58:40 +08:00
Koncord
ebaf3d3cc9
[Server] FIx memory leak
2017-02-24 13:32:20 +08:00
Koncord
b33e604a61
[Server] Set sendToLoaded function as constant
...
Add assertions for CellController singleton
2017-02-24 12:33:59 +08:00
Koncord
b158e89f77
[Server] Change signatures of GetLastEventAction & SetScriptEventAction
2017-02-23 15:17:00 +08:00