scrawl
f34b2c73c5
committing the terrain material generator from ogre 1.7.4, it seems to
...
be almost impossible to make a derived class of TerrainMaterialGeneratorA
because of the many classes it contains and the inter-relationships
between them; just adding the whole source makes it a lot easier to modify
if we decide to update this source from OGRE upstream at any point
(which seems unlikely), we can take the diff from this commit on
to see the changes we did to the material generator
2012-02-27 19:44:52 +01:00
Jason Hooks
36e9322830
a few changes2
2012-02-26 21:43:04 -05:00
Jason Hooks
8d7a5f469b
a few changes
2012-02-26 21:27:54 -05:00
Marc Zinnschlag
053a2996d2
fix for non-standard erase function
2012-02-26 23:31:16 +01:00
Alexander "Ace" Olofsson
be8690e333
Fix for debug crash on windows
2012-02-26 22:45:17 +01:00
scrawl
8b0ef8f98c
improvements to sun glare
2012-02-26 20:46:09 +01:00
scrawl
932983c2fa
fix toggleSky
2012-02-26 18:21:11 +01:00
scrawl
c1d39bb35f
tweaked cloud color
2012-02-26 15:54:52 +01:00
scrawl
f79bf1f300
fog
2012-02-26 13:13:29 +01:00
scrawl
8d5783d75d
- set moon phase using (day%32)/4 (not really correct, but good for now)
...
- added all weather patterns from morrowind.ini
2012-02-25 21:06:03 +01:00
scrawl
e31ad90802
moon positions and fading
2012-02-25 16:36:45 +01:00
scrawl
4650672bb1
thunderstorm
2012-02-25 13:46:17 +01:00
scrawl
0ebdce543a
- added night sky rendering with stars, nebulas, and fading in/out to sunset / sunrise
...
- changed WeatherGlobals members to static
2012-02-24 23:26:38 +01:00
scrawl
9560904d8a
visibility fixes
2012-02-24 18:47:09 +01:00
scrawl
67c7b965f0
calculate a sun position depending on time of day
2012-02-24 18:30:16 +01:00
scrawl
811c4a41b7
fade in/out for sunrise and sunset
2012-02-24 17:42:31 +01:00
scrawl
aad8f6605e
send a raycast through the physics engine to check if sun is visible
2012-02-24 16:12:43 +01:00
Jason Hooks
08f3ecf935
Slightly better performance on animation2
2012-02-24 01:30:17 -05:00
Jason Hooks
fb51b281b2
Slightly better performance on animation
2012-02-24 01:16:30 -05:00
scrawl
af83742e6f
- disable the sky renderer completely in interior cells
...
- SkyManager update (initial sun glare effect, no raycast)
2012-02-23 21:44:56 +01:00
scrawl
d9c02ca526
- added isCellExterior / isCellQuasiExterior methods to World
...
- interior now have the sun disabled properly (and ambient managed by cell, not sky)
2012-02-23 21:12:06 +01:00
scrawl
90af78e3b8
attempt to fix openmw's lighting (restored the sun, set proper ambient value outside)
...
- the fix should remain in this branch since the main branch still has the lighting by caelum
2012-02-23 20:33:34 +01:00
scrawl
a5720e9a4f
set sky colors according to time of day
2012-02-23 19:49:56 +01:00
scrawl
41a8b22ebd
implemented weather transitions (currently only blends the clouds)
2012-02-22 19:17:37 +01:00
scrawl
b2de9e8f45
allow setting the clouds opacity
2012-02-21 22:11:41 +01:00
scrawl
83753dc384
tweaked the cloud animation speed
2012-02-21 17:42:43 +01:00
scrawl
91ffacbb6d
added moon phases
2012-02-21 17:38:15 +01:00
scrawl
10ca67c0a5
fixed the sky elements positioning delay (nodes are now children of the camera node)
2012-02-21 16:49:28 +01:00
scrawl
2d8b0a4ac0
merged the sky manager implementation with its interface
2012-02-21 16:15:38 +01:00
scrawl
694a537b57
- removed caelum sources, resources, build scripts
2012-02-21 00:14:20 +01:00
scrawl
04d7db2860
moved the SkyManager implementation to a new source file (sky_impl.cpp) for convenience
2012-02-20 23:53:17 +01:00
scrawl
6aac3d4b77
- removed caelum (we can get it from the git history, if needed)
...
- added code for moon rendering (they are not visible by default)
2012-02-20 23:41:22 +01:00
scrawl
090c0586a0
leak fix
2012-02-20 22:20:34 +01:00
scrawl
6d37f53fa2
- abstracted the sun creation code into a CelestialBody class to be reused for the moons
...
- fixed render queue problem
2012-02-20 22:15:13 +01:00
scrawl
ad0f9f4bcf
fixed the sun rendering (rendered without depth check)
2012-02-20 21:32:12 +01:00
scrawl
3b3218d907
fixed 3 gcc warnings in sky.cpp
2012-02-20 18:45:04 +01:00
scrawl
8b5da06fce
Merge branch 'next' into weather
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-02-20 18:33:13 +01:00
Marc Zinnschlag
db205cf8aa
Merge remote branch 'scrawl/next' into test
...
Conflicts:
libs/openengine
2012-02-20 14:54:08 +01:00
Marc Zinnschlag
e02cba58b1
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwclass/light.cpp
2012-02-20 14:34:27 +01:00
Marc Zinnschlag
7eae24bb45
some fixes
2012-02-20 14:02:24 +01:00
scrawl
c884f70a61
added sun rendering (unfinished)
2012-02-20 00:52:44 +01:00
Jason Hooks
7e1e746201
More changes
2012-02-19 17:59:50 -05:00
scrawl
705d85e7d1
Merge branch 'next' into weather
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-02-19 23:27:26 +01:00
scrawl
60856b46e6
moved the renderer update call from OMW::Engine to RenderingManager
2012-02-19 23:22:29 +01:00
scrawl
1d9f0f4813
added MWSkyManager; already has atmosphere and moving clouds (although their colour is static)
2012-02-19 23:09:14 +01:00
Jason Hooks
38a0d1d1c5
Merging in master
2012-02-19 15:39:12 -05:00
Jason Hooks
e58f2f5363
Eliminating unnecessary data from skeletons and shape saving
2012-02-19 02:01:15 -05:00
scrawl
f81b615976
implemented script functions FadeIn, FadeOut, FadeTo
2012-02-18 18:25:28 +01:00
scrawl
40e23fe26f
added twf console command
2012-02-18 16:06:03 +01:00
Lukasz Gromanowski
8829d46bda
Clean up compilation warnings.
...
Clan up compilation warnings like "variable ... set but not used" introduced
in some older and recent commits.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-02-12 15:45:08 +01:00
Jacob Essex
286701e3a5
Removed the flawed shading, updated textures, removed the need for a unused base texture
2012-02-11 20:54:29 +00:00
Marc Zinnschlag
bb7730a708
Merge branch 'lightfix'
2012-02-10 14:55:52 +01:00
gugus
597e670eef
corrected the light problem
2012-02-10 14:51:49 +01:00
Jacob Essex
9cc3af34e5
Removed composite maps, fixes to texture sizes and unloading
2012-02-07 12:41:08 +00:00
Marc Zinnschlag
784c6fe0ff
some cleanup
2012-02-06 10:41:13 +01:00
Marc Zinnschlag
e1600d9a2a
fixed movable object cleanup for ordinary objects
2012-02-06 10:29:18 +01:00
Cris Mihalache
daa8fb15ce
Removed all physics-related code from Engine
2012-01-29 20:51:20 +02:00
Jason Hooks
1da519a914
Some cleanup
2012-01-29 00:42:55 -05:00
Jason Hooks
6de0847b86
Slightly better performance on animation
2012-01-25 01:21:30 -05:00
Yacoby
46b8d3a83e
Merge pull request #1 from corristo/terrain
2012-01-24 05:41:24 -08:00
Jacob Essex
5e3e6f9165
Fixed some minor bugs, a cells terrain can now be rendered as 4 Ogre::Terrain objects, possibly giving a speed increase
2012-01-24 13:29:31 +00:00
Marc Zinnschlag
4b6cd582a7
removed some redundant (and misplaced) functions
2012-01-24 10:45:40 +01:00
Jacob Essex
cd0df082df
Textures are now blended between cells and the texture blending functions are now more abstract
2012-01-23 17:19:54 +00:00
Marc Zinnschlag
16bc374921
animation updates were hooked up to the wrong update function
2012-01-23 14:33:06 +01:00
Jason Hooks
3a1d7b7864
Huge Water
2012-01-22 19:24:35 -05:00
Jason Hooks
e1aba44da6
Switching cells in exterior works
2012-01-22 16:38:10 -05:00
Jason Hooks
ec94ecacaf
Zinis branch merge
2012-01-22 15:02:38 -05:00
Nikolay Kasyanov
1b1ce48502
Now terrain manager donesn't try to load terrain for interiors
2012-01-22 20:20:12 +04:00
Jason Hooks
a0838369b2
Very basic exterior water
2012-01-21 20:05:08 -05:00
Jacob Essex
637302fc87
Added blended textures to the terrain
2012-01-21 17:59:12 +00:00
Jacob Essex
18108c02a7
Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered
2012-01-21 16:59:08 +00:00
Jason Hooks
84f45b1972
underwater view
2012-01-20 17:59:56 -05:00
Jason Hooks
2aad3a0bd8
Correct water levels
2012-01-19 23:29:07 -05:00
Jason Hooks
ff2bbc9fc5
Transparent water
2012-01-18 22:42:07 -05:00
Jason Hooks
bcf3e45ff6
Proper buffer designation
2012-01-18 22:00:03 -05:00
Marc Zinnschlag
9b910dda94
clean up
2012-01-17 15:10:53 +01:00
Jason Hooks
8798f7dd40
Bringing in some of Azathoth's work
2012-01-14 18:34:14 -05:00
Jason Hooks
e35aee0f89
Disjointed free part fix
2012-01-13 02:19:28 -05:00
Jason Hooks
41769f202c
Huge Performance Increase
2012-01-13 00:48:52 -05:00
Jason Hooks
d1793bc4bd
Animation files in the correct directory
2012-01-12 20:09:55 -05:00
Jason Hooks
0712bba49b
Changing a few things around with handleshapes
2012-01-12 16:03:07 -05:00
Jason Hooks
5e1cc07ee8
Fixed ancestor ghost crash
2012-01-10 02:00:04 -05:00
Jason Hooks
7fde576dd9
actor physics again
2012-01-07 23:21:19 -05:00
Jason Hooks
a615369189
Warning and different physics
2012-01-06 22:52:15 -05:00
Jason Hooks
295eb27c2d
Better Text Indices; Better file output
2012-01-06 18:23:41 -05:00
Jason Hooks
859ac1153e
Basic Text Indices Working
2012-01-06 02:27:10 -05:00
Jason Hooks
0715f9b6ab
Preparing to use text indices
2012-01-06 00:55:02 -05:00
Jason Hooks
595d0b1192
Cleanup; warnings
2012-01-05 21:45:17 -05:00
Jason Hooks
c2fa82326d
Animation with physics attempt
2012-01-04 23:48:25 -05:00
Jason Hooks
45c57721ff
Turning off hardware skinning2
2012-01-04 20:30:06 -05:00
Jason Hooks
1d2e77d947
Turning off hardware skinning
2012-01-04 19:47:06 -05:00
Jason Hooks
762727308e
Hardware skinning working (YESgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --all)
2012-01-02 23:06:10 -05:00
Jason Hooks
a4c6d948d4
Disabling normal updates
2012-01-01 20:51:26 -05:00
Jason Hooks
289b8f667e
Various npc heights
2012-01-01 17:28:46 -05:00
Jason Hooks
f7d26b2695
Scaling for wood elves
2012-01-01 00:05:21 -05:00
Jason Hooks
497d994525
female argonian fix
2011-12-31 02:41:26 -05:00
Jason Hooks
42e7ff9b13
Introducing loops; SkipAnim; Skeleton reset bug fixed
2011-12-28 21:52:05 -05:00
Jason Hooks
c8cca06b40
unlocking change and stop change
2011-12-28 17:34:47 -05:00
Jason Hooks
8c3127367a
Npc Optimization
2011-12-27 22:35:22 -05:00
Jason Hooks
cef2f5e927
Trying to get code to conform with older c++
2011-12-27 19:19:45 -05:00
Jason Hooks
c399f4f210
Fixing a few things
2011-12-27 17:12:47 -05:00
Jason Hooks
1a90f4241b
Npc Animation Working
2011-12-27 00:25:52 -05:00
Jason Hooks
a6b88b48ec
A different way
2011-12-27 00:20:14 -05:00
Jason Hooks
653d999ac4
Animation creatures
2011-12-26 19:23:46 -05:00
Jason Hooks
88c427543b
Deleting animations; Empty Functions/Planning
2011-12-25 22:37:26 -05:00
Jason Hooks
7eee54bcd7
More physics and managing of Animation objects
2011-12-25 01:52:57 -05:00
Jason Hooks
1b835d6702
Cell changing fixes
2011-12-24 21:53:12 -05:00
Jason Hooks
7cf3fc8991
handleAnimationTransforms
2011-12-18 03:18:26 -05:00
Jason Hooks
6d10c76b06
Unique Identifiers for Creatures and NPC Free Parts
2011-12-17 01:29:08 -05:00
Jason Hooks
93a4060346
Switching handleShapes to use sets instead of maps
2011-12-15 00:41:44 -05:00
Jason Hooks
d51dfebde1
NPCs fully rendered
2011-12-15 00:33:10 -05:00
Jason Hooks
47112ad7f9
Changing a lot of things
2011-12-13 23:49:03 -05:00
Jason Hooks
509009e5c1
Putting the actors in a list
2011-12-11 23:42:39 -05:00
Jason Hooks
0902a3db89
Filled out NpcAnimation and CreatureAnimation classes
2011-12-11 22:40:00 -05:00
Jason Hooks
39338f4be1
NPC bounded parts
2011-12-09 15:20:35 -05:00
Jason Hooks
5c48d8fc1e
more stuff
2011-12-09 03:02:09 -05:00
Jason Hooks
ee98a2af1a
Empty npcs
2011-12-09 00:08:30 -05:00
Jason Hooks
7bd911b401
Problems with handles
2011-11-24 23:13:34 -05:00
Jason Hooks
16ff2a7a1b
Changing to Actors;NPCAnimation;CreatureAnimation
2011-11-24 01:48:54 -05:00
Jason Hooks
0d3338f867
Some naming changes
2011-11-22 02:39:28 -05:00
Marc Zinnschlag
0f4adc39b3
added animation-related script instructions
2011-11-21 14:08:44 +01:00
Marc Zinnschlag
51d5c7cd59
Merge remote branch 'jhooks/mwrender' into mwrender
...
Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
2011-11-21 12:52:28 +01:00
Jason Hooks
7385948056
Yet another crash fix
2011-11-19 20:22:56 -05:00
Jason Hooks
7319f7a8c6
Many bugs fixed related to changing cells
2011-11-19 01:01:19 -05:00
Jason Hooks
4dc59dfbdd
Scenenode flip
2011-11-17 17:10:27 -05:00
Jason Hooks
a0947cd432
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
2011-11-16 21:15:49 -05:00
Jason Hooks
9b94074472
addObject
2011-11-16 16:22:13 -05:00
Jason Hooks
db57f0a1a5
more corrections
2011-11-13 18:19:29 -05:00
Jason Hooks
bc58ef28cd
Made corrections
2011-11-12 15:58:22 -05:00
Jason Hooks
0b3bb2719f
Fixing some errors
2011-11-12 00:19:22 -05:00
Jason Hooks
62d8d1add2
more recommended changes
2011-11-11 14:37:42 -05:00
Jason Hooks
f4e7bd6dfd
Made some recommended changes
2011-11-11 00:20:53 -05:00
Jason Hooks
a7652bcb0c
Yacoby's changes on Objects
2011-11-09 13:53:29 -05:00
Jason Hooks
c25b49d2b6
refdata change
2011-11-08 22:59:39 -05:00
Jason Hooks
469086747e
Compile error fix;RenderingInterface separated; buildStaticGeometry argument changed
2011-11-07 23:35:39 -05:00
Jacob Essex
9aac625000
Changes to move the mutable ESM::Position data to RefData
2011-11-08 00:08:00 +00:00
Jason Hooks
c11b3a57c1
Made buildStaticGeometry function
2011-11-05 14:57:33 -04:00
Jason Hooks
8edcd4d15b
removing tabs
2011-11-04 21:57:39 -04:00
Jason Hooks
6c80e75deb
More Objects functionality
2011-11-04 21:48:52 -04:00
Jason Hooks
e041006063
Adding light and fog functions
2011-11-03 23:47:15 -04:00
Jason Hooks
edf85b26f9
Insert Mesh, Insert Light, insertBegin improved
2011-11-03 19:40:37 -04:00
Jason Hooks
9ac627c931
Commenting out assert
2011-11-02 22:45:58 -04:00
Jason Hooks
d49a02abe5
new insertBegin()
2011-11-02 22:41:48 -04:00
Jason Hooks
c2181d2091
Dealing with scenenodes
2011-11-02 00:13:33 -04:00
Jason Hooks
3d43a4cd33
Made recommended changes
2011-11-01 13:46:57 -04:00
Jason Hooks
f1bc5b0ab6
Objects started, RenderingInterface
2011-10-31 23:59:16 -04:00
Jason Hooks
3761271c59
Empty creature, objects, npc
2011-10-31 00:04:06 -04:00
Jason Hooks
1083db5582
Hiding debugging
2011-10-30 00:25:29 -04:00
Jason Hooks
c3a492bf74
Debugging file renamed
2011-10-25 14:06:44 -04:00
Jason Hooks
d4f63443e6
Hiding the rendering manager; crash eliminated
2011-10-24 22:11:36 -04:00
Jason Hooks
6efc61b9df
Removal of MWScene; Object listing fixed
2011-10-24 13:42:36 -04:00
Jason Hooks
30ba9b74da
Simple Debugging class
2011-10-22 00:15:15 -04:00
Jason Hooks
47593f3641
Removing old files
2011-10-20 19:35:49 -04:00
Jason Hooks
fcf404d27b
GetFacedHandle in Physics. RenderingManager constructor code added
2011-10-20 18:15:30 -04:00
Jason Hooks
3315de8b4a
Naming convention change
2011-10-20 15:02:19 -04:00
Jason Hooks
d0f922ec5d
Moved SkyManager creation
2011-10-20 13:55:56 -04:00
Jason Hooks
0992f1e903
Applying Gus's Windows fix
2011-10-18 21:02:42 -04:00
Jason Hooks
9126bb27b6
empty functions
2011-10-18 19:50:19 -04:00
Marc Zinnschlag
40853e292f
various bits of clean up
2011-09-04 09:48:50 +02:00
Marc Zinnschlag
0a2979caf2
more cleanup
2011-08-27 10:45:09 +02:00
Marc Zinnschlag
f8029aaa9e
more cleanup; fixes for player handling during physics (unrelated to the actual refactoring bugs); fixed minor bug in character initialisation
2011-08-27 10:30:38 +02:00
Sebastian Wick
29b8a5374b
get rid of the warnings
2011-08-19 17:03:47 +02:00
Sebastian Wick
b7dbfb849a
moved skyManager into RenderingManager
2011-08-08 21:11:30 +02:00
Sebastian Wick
54724d7e7f
start RenderingManager
2011-08-07 16:40:01 +02:00
Sebastian Wick
4b846a54f1
PhysicsSystem
2011-08-01 15:55:36 +02:00
Sebastian Wick
6baf904f0f
mStore fixed; glibc detected in shutdown process
2011-08-01 04:53:06 +02:00
Sebastian Wick
e7057bed29
moving stuff from MWWorld::World to MWWorld::Scene but receiving segfault signals
2011-07-31 17:07:11 +02:00
Marc Zinnschlag
8446619ac4
Merge branch 'components_namespaces' into next
...
Conflicts:
apps/openmw/mwrender/interior.cpp
components/bsa/bsa_archive.cpp
2011-06-19 20:22:29 +02:00
Lukasz Gromanowski
e9ff9a446b
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/nifogre into NifOgre namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 19:14:14 +02:00
Marc Zinnschlag
bc92b7b1fa
Merge branch 'directories' into next
...
Conflicts:
components/files/multidircollection.hpp
components/nifogre/ogre_nif_loader.hpp
2011-06-15 22:40:24 +02:00
Marc Zinnschlag
0f2df4e2b8
more cleanup
2011-06-15 22:33:31 +02:00
Marc Zinnschlag
7d2956329a
some cleanup
2011-05-30 14:27:04 +02:00
Marc Zinnschlag
bed45a936e
fixed cell change crash
2011-05-30 14:21:55 +02:00
Jason Hooks
51b74c2f05
starting
2011-05-23 19:01:36 -04:00
Jason Hooks
b945ce61a5
Merge remote branch 'upstream/master'
2011-05-23 15:01:47 -04:00
gugus
c7fb27e801
Clean up wasn't done properly when deleting a Cell.
2011-05-23 20:22:12 +02:00
gugus
faaa08d6d0
removed this stupide methode to generate unique ID.
2011-05-23 19:47:27 +02:00
gugus
4546ca3863
static Objects goes inside the static geometry
2011-05-23 19:39:10 +02:00
gugus
cd79df1d8b
Merge branch 'static' of git@github.com:zinnschlag/openmw.git into optimisation
...
Conflicts:
apps/openmw/mwrender/exterior.cpp
2011-05-23 19:27:40 +02:00
Marc Zinnschlag
7192bc4f89
added static flag
2011-05-23 19:12:28 +02:00
gugus
41d283a3aa
very experimental: static geometry.
2011-05-23 15:00:01 +02:00
Marc Zinnschlag
f52e6bd5ef
made toggle-type script instructions more verbose
2011-04-26 21:38:21 +02:00
Jason Hooks
92509d3b70
Trying to animate creatures
2011-04-13 20:35:44 -04:00
Jan-Peter Nilsson
a94de76801
Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
2011-04-03 13:20:42 +02:00
Jan-Peter Nilsson
2e2d490c78
Remove unused variable (compiler warning)
2011-04-03 13:20:18 +02:00
Marc Zinnschlag
c571148bef
Merge branch 'collision'
2011-03-23 22:57:56 +01:00
gugus
3ad2b9986e
fix actors not beeing deleted. Need the latest OEngine.
2011-03-23 19:16:51 +01:00
Marc Zinnschlag
7144657cfc
Merge branch 'script'
2011-03-23 17:07:05 +01:00
gugus
773b7635a4
decrease the range of the raycast, and modifie the gravity/speed of the player.
2011-03-22 21:30:46 +01:00
Marc Zinnschlag
0866e4d4fe
fix: NPCs were not added to physics system
2011-03-22 20:31:33 +01:00
gugus
7a28c9f3aa
fix the door bug
2011-03-22 20:15:19 +01:00
gugus
0cc94c81d4
Merge remote branch 'upstream/collision' into collision
2011-03-22 14:14:56 +01:00
Marc Zinnschlag
7b5d24c853
fixed a bug in phyiscs update code
2011-03-22 13:48:31 +01:00
gugus
3dddcbd958
fix a camera problem and increase player speed
2011-03-22 13:01:23 +01:00
Marc Zinnschlag
91ea36509d
gus' fly mode fix; manually applied
2011-03-21 14:08:56 +01:00
Marc Zinnschlag
8788dcebcf
Merge remote branch 'gus/collisions' into collision
2011-03-20 22:38:42 +01:00
gugus
8aeefd2af8
fix the fall bug when using ToggleCollision. Require lastest change with OEngine.
2011-03-20 21:52:31 +01:00
Marc Zinnschlag
647e88003e
build and activation fix
2011-03-19 19:54:37 +01:00
gugus
21c224af25
add gravity change to the ToggleCollisionMode function.
2011-03-18 13:32:42 +01:00
gugus
102f1ee5dc
filled the toggleCollisionMode function. It needs the lastest change in OEngine
2011-03-18 13:23:26 +01:00
gugus
98b27813b7
change raycasting
2011-03-17 10:54:38 +01:00
Marc Zinnschlag
72a84356e2
added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene)
2011-03-16 09:09:45 +01:00
Marc Zinnschlag
eb93ef68f1
fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
2011-03-13 22:33:55 +01:00
gugus
00de2e6d98
correct some stuff with the physic implementation
2011-03-09 19:09:11 +01:00
gugus
40193253b0
fix some time bug
2011-03-09 18:29:57 +01:00
Marc Zinnschlag
1e9dc4b435
de-Windownizing and some build-fixes
2011-02-26 16:37:47 +01:00
gugus
33f22fd68b
fix camera bug
2011-02-23 12:28:13 +01:00
gugus
903f39cb50
change the rayCasting system. It use bullet now. NOT TESTED!
2011-02-22 20:52:05 +01:00
gugus
d3c1640723
add physic support
2011-02-22 14:11:53 +01:00
gugus
84dce2eb36
add physic and solve a problem with window.h macro min/max
2011-02-19 19:18:03 +01:00
gugus
746cf3a45a
add physic.
2011-02-19 11:36:57 +01:00
Marc Zinnschlag
9807e7dadc
simplified actor-related physics interface to mwscene
2011-02-11 09:24:59 +01:00
Marc Zinnschlag
5c1aae3e26
added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
2011-02-10 13:32:34 +01:00
Marc Zinnschlag
9c6bc4975c
attached camera to a scene node
2011-02-10 12:56:19 +01:00
Marc Zinnschlag
ca44b3640a
pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
2011-02-01 10:11:41 +01:00
Marc Zinnschlag
88b0908104
adding physics when insertering objects into the OGRE scene
2011-01-29 17:33:48 +01:00
Marc Zinnschlag
9a5a6eac2b
stop reporting changes originating from physics system back to physics system
2011-01-27 09:29:55 +01:00
Marc Zinnschlag
ec88aee581
added a missing function
2011-01-25 18:12:13 +01:00
Marc Zinnschlag
843a0288c3
added more physics interface to MWScene
2011-01-25 17:56:49 +01:00
Marc Zinnschlag
162db31a5f
physics interface
2011-01-23 15:28:42 +01:00
Jan-Peter Nilsson
429775d485
Store configuration in /etc/openmw/ and ~/.openmw/ on linux
...
Requires new openengine version.
2011-01-12 18:18:06 +01:00
athile
75f77e9659
Add 'm' prefix to member variables in ExteriorCell
2011-01-10 15:26:13 -07:00
Marc Zinnschlag
42ef7a61a0
Merge branch 'script'
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
2011-01-09 20:56:21 +01:00
Marc Zinnschlag
f01a3d5e35
split Player class into a MWWorld and a MWRender component
2011-01-08 15:11:37 +01:00
Pieter van der Kloet
dd4d022301
Converted all tabs to four spaces
2011-01-05 22:18:21 +01:00
Marc Zinnschlag
4a12be11bf
moved PlayerPos class from MWRender to MWWorld and renamed it to Player
2011-01-04 15:58:22 +01:00
Jason Hooks
f3ae1ea737
NPC leg appearance changed
2011-01-01 13:00:58 -05:00
Jason Hooks
60601682cd
Beast races fixed
2010-12-21 21:45:54 -05:00
Jason Hooks
467988455c
Preliminary npcs3
2010-12-12 22:05:47 -05:00
Jason Hooks
dfe20033ea
Preliminary npcs2
2010-11-25 18:36:25 -05:00
Jason Hooks
6aaedff86a
Preliminary NPCs
2010-11-25 15:44:56 -05:00
Marc Zinnschlag
fff4bc29f4
store results of character creation and update GUI
2010-09-15 14:33:02 +02:00
Marc Zinnschlag
9dffa75a15
handle name change during character creation
2010-09-15 12:22:06 +02:00
Marc Zinnschlag
7bb2041418
made rendering more robust (no more crashes, even if Ogre throws an exception)
2010-08-25 09:43:06 +02:00
Marc Zinnschlag
bdb5749b57
temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object)
2010-08-25 09:19:15 +02:00
Marc Zinnschlag
9e8251e6b4
finally got rid of the nasty coordinates bug
2010-08-22 21:30:48 +02:00
Marc Zinnschlag
033c771be8
load/unload cells while player is moving around in the exteriors
2010-08-21 12:41:59 +02:00
Marc Zinnschlag
0d20719158
re-routed player movement through MWWorld::World
2010-08-21 12:31:04 +02:00
Marc Zinnschlag
b8fee8f1ee
removed stray debugging output
2010-08-21 09:58:47 +02:00
Marc Zinnschlag
c6f4bcbf68
another coordinate system fix; still not working properly
2010-08-21 09:48:56 +02:00
Marc Zinnschlag
1f077a5d5f
partial coordinates fix (slightly better results when changing cells, but still not completely correct)
2010-08-20 17:14:07 +02:00
Marc Zinnschlag
0111631ee9
very early implementation of exterior rendering
2010-08-20 13:33:03 +02:00
Marc Zinnschlag
5543c84586
bug-fixes: actors were registered twice at cell change; disabled references were rendered at cell change
2010-08-14 21:58:54 +02:00
Marc Zinnschlag
d57c984517
added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived
2010-08-14 11:27:13 +02:00
Marc Zinnschlag
967f85875d
reimplemented class-dependend rendering code in MWClass
2010-08-14 10:02:54 +02:00
Marc Zinnschlag
de2eeb4cde
integrated insertObject function into class hierarchy
2010-08-14 09:20:47 +02:00
Marc Zinnschlag
a7fe28ecbe
implemented take action
2010-08-07 20:25:17 +02:00
Marc Zinnschlag
e0a3b1b1db
implemented item count
2010-08-04 14:04:22 +02:00
Armin Preiml
adc209d135
Implemented the faced handle method to the engine. Faced handles will
...
be written to stdout every 10th frame.
2010-08-03 20:40:45 +02:00
Armin Preiml
c000bfb43d
moved object focus code to mwscene
2010-08-03 20:17:31 +02:00
Armin Preiml
389a28a836
Added const reference to esmstore to some methods down to CellRenderImp.
...
Body part mesh names will be now obtained by the bodypart id.
2010-08-02 09:59:59 +02:00
Armin Preiml
fb3bf91dfb
Added inserting of NPC meshes. Only heads and bodys and not well placed for now.
2010-08-01 20:46:51 +02:00
Marc Zinnschlag
e43b475ade
changed PlayerPos::getPlayer return type from CellRef to Ptr
2010-07-26 13:09:44 +02:00
Marc Zinnschlag
fa50bbc77b
added a CellStore pointer to PlayerPos
2010-07-26 12:59:50 +02:00
Marc Zinnschlag
0e641f1246
implemented coc instruction
2010-07-22 12:29:23 +02:00
Marc Zinnschlag
2d8fbc6e55
implemented month variable and fixed some day/gamehour bugs
2010-07-22 11:48:27 +02:00
Marc Zinnschlag
f3b70e05a9
added sky-related script functions and instructions
2010-07-18 19:48:02 +02:00
Nicolay Korslund
13d3f9c87e
Integrated OpenEngine, replaces entire components/engine/ directory.
2010-07-16 14:56:14 +02:00
Marc Zinnschlag
592fa84e2d
added Enable, Disable, GetDisabled
2010-07-09 16:07:03 +02:00
Nicolay Korslund
3896fd218a
Added stand-alone GUI test, compiles and runs
2010-07-08 11:53:59 +02:00
Marc Zinnschlag
b2731c5e26
fix uninitialised variables
2010-07-05 14:34:15 +02:00
Marc Zinnschlag
cc0c21cf35
added function to retrieve a live cell ref via name
2010-07-05 12:09:04 +02:00
Marc Zinnschlag
d51e6fb7c4
second part of refactoring
2010-07-03 15:41:20 +02:00
Marc Zinnschlag
a06b84ac86
added local variables to ref data
2010-07-02 14:31:29 +02:00
Marc Zinnschlag
5c91ba74b8
store ogre handle in ref data
2010-07-02 14:00:28 +02:00
Marc Zinnschlag
def0a773bd
replaced void * entry in cell store with a generic type
2010-07-02 13:48:48 +02:00
Marc Zinnschlag
ea6d342a24
split CellRender into CellRender and CellRenderImp
2010-07-02 09:25:55 +02:00
Marc Zinnschlag
ce37666dbc
factored world class out of main engine class
2010-07-02 09:00:06 +02:00
Nicolay Korslund
a26641cca1
Moved caelum resources into the right place in the repo, instead of having cmake make redundant copies. Also fixed file modes/line endings.
2010-06-28 11:36:58 +02:00
athile
82bbc69453
Only push the far clip plane out if the sky is enabled
2010-06-27 17:28:49 -07:00
athile
7db274f1c5
Sky rendering clean-up and correct resource configuration
2010-06-27 16:44:15 -07:00
athile
d67f0c74b0
Merge remote branch 'upstream/master'
2010-06-27 14:10:46 -07:00
Marc Zinnschlag
e4f85cb3e6
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00