Koncord
4be6b362c5
Add OpenMW-mp target
2016-01-04 20:15:55 +08:00
scrawl
daa94cc50e
Fix cppcheck warnings
2016-01-03 20:19:38 +01:00
mrcheko
bcb1f4ed05
refactor AiCombat: remove all pathfinding code, adopt new version of
...
AiPackage::pathTo;
fix couple of warnings;
2016-01-03 15:33:52 +03:00
Poncho
b1020dcd42
Use correct direction multipliers during awareness check
2016-01-02 12:24:39 -06:00
scrawl
1905f0bf2d
Add support for placing BodyParts in a cell (Bug #3118 )
2016-01-02 01:30:06 +01:00
scrawl
a9f0f30bb8
Reject conditions testing agaist Choice when not currently in a choice ( Fixes #3117 )
2016-01-01 23:55:52 +01:00
mrcheko
b960b0af93
rewrite pathTo for clearer logic; reapply Scrawl's aifollow threshold
2016-01-01 16:41:45 +03:00
scrawl
0333c40047
Fix typo in SameRace dialogue function (function was inverted, Fixes #3116 )
2016-01-01 02:59:55 +01:00
scrawl
6fde02ea42
LocalScripts: initialize mIter
2016-01-01 02:59:55 +01:00
scrawl
7f7e8c63bf
Correct path to gamecontrollerdb.txt ( Fixes #3112 )
2015-12-31 00:37:47 +01:00
mrcheko
d7d5cc6689
Merge remote-tracking branch 'upstream/master' into pathfinding
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aifollow.cpp
apps/openmw/mwmechanics/aipackage.cpp
apps/openmw/mwmechanics/aipackage.hpp
apps/openmw/mwmechanics/aiwander.cpp
apps/openmw/mwmechanics/pathfinding.hpp
Ogre::Vector3->osg::Vec3f; REACTION_INTERVAL->AI_REACTION_TIME; MakeOgreVec3->MakeOsgVec3
2015-12-29 19:15:40 +03:00
scrawl
63b9b075aa
Do not allow soul trapping the same creature more than once ( Fixes #3102 )
2015-12-26 18:47:22 +01:00
scrawl
0bec6e5fbe
Fix 'failed to find animation' warnings when a spell was equipped before the werewolf transformation
2015-12-26 18:45:09 +01:00
scrawl
6b67911658
Unset DrawState_Spell when becoming a werewolf
2015-12-26 18:26:55 +01:00
scrawl
f052c05018
Move werewolf functions from World to MechanicsManager
2015-12-26 18:23:13 +01:00
scrawl
53334d08a2
Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves ( Fixes #3100 )
2015-12-26 18:15:57 +01:00
scrawl
a1e163ed20
Correct an error in the timestamp subtracting logic ( Fixes #3105 )
2015-12-26 00:26:13 +01:00
scrawl
db7b80b503
Revert "Accept a ConstPtr in ItemPtr tooltips"
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This reverts commit 41c8ec56e0
.
Does not work due to code relying on getting the non-const Ptr from the widget. Further refactoring is needed.
2015-12-19 22:52:35 +01:00
scrawl
2176ac592c
Call updateDialogueGlobals before dialogue starts ( Fixes #3034 )
2015-12-19 21:58:49 +01:00
scrawl
5ac226f519
Another collision mask fix
2015-12-19 17:02:57 +01:00
scrawl
e5d9ee30f4
Add count argument to copyObjectToCell
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Fixes the gold bug introduced in c9ca5bc946
2015-12-19 16:48:32 +01:00
scrawl
41c8ec56e0
Accept a ConstPtr in ItemPtr tooltips
2015-12-19 16:37:26 +01:00
scrawl
5a7bbbd508
Accept a ConstPtr in ToolTips::setFocusObject
2015-12-19 16:34:26 +01:00
scrawl
32d5dece58
Add count argument to getToolTipInfo
2015-12-19 16:29:07 +01:00
scrawl
0d4729dcd5
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
scrawl
16e3699739
Fix collision mask in castSphere
2015-12-19 16:18:12 +01:00
scrawl
b0894ea20d
Accept a ConstPtr in hasToolTip
2015-12-19 16:15:45 +01:00
scrawl
29d0f448b4
Add const version of World::getAnimation
2015-12-19 16:15:45 +01:00
scrawl
51c77c5045
Accept a ConstPtr in getDoorState
2015-12-19 16:15:45 +01:00
scrawl
7a2ca5580a
Accept a ConstPtr in RippleSimulation
2015-12-19 15:51:41 +01:00
scrawl
53f4b92426
AiEscort do not follow target through doors
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Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
2015-12-19 15:15:44 +01:00
scrawl
2c51e7345f
Use a separate collision type for doors ( Fixes #1962 )
2015-12-18 18:32:42 +01:00
scrawl
604b5d24e9
Use a ConstPtr in SoundManager
2015-12-18 18:11:30 +01:00
scrawl
a0fb31e3b1
Accept a ConstPtr in getLOS
2015-12-18 18:03:47 +01:00
scrawl
029d467ea5
Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy
2015-12-18 18:00:18 +01:00
scrawl
388aed1748
Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
2015-12-18 17:56:48 +01:00
scrawl
ed101ad35a
Remove redundant getPlayerAnimation function
2015-12-18 17:44:57 +01:00
scrawl
c9ca5bc946
Accept a ConstPtr in placeObject
2015-12-18 17:42:59 +01:00
scrawl
6c505ca06f
Accept a ConstPtr in getHitContact
2015-12-18 17:38:21 +01:00
scrawl
0796f49c17
Accept a ConstPtr in various physics getters
2015-12-18 17:36:14 +01:00
scrawl
795032621c
Use a ConstPtr for the ActorMap and ObjectMap
2015-12-18 17:30:39 +01:00
scrawl
7a8a7e3dd6
Add const version of getAnimation
2015-12-18 17:21:51 +01:00
scrawl
7a4aac1842
Use a ConstPtr for the PtrAnimationMap
2015-12-18 17:20:29 +01:00
scrawl
553132cb51
Accept a ConstPtr in launchProjectile
2015-12-18 17:13:54 +01:00
scrawl
8f9fc87565
Accept a ConstPtr in LocalScripts::setIgnore
2015-12-18 17:09:11 +01:00
scrawl
1212c07266
Pass a string by reference
2015-12-18 17:08:26 +01:00
scrawl
f35ab12979
Accept a ConstPtr in InventoryStore::isEquipped
2015-12-18 17:06:58 +01:00
scrawl
3856f931db
Accept a ConstPtr in ContainerStore::addNewStack
2015-12-18 17:04:54 +01:00
scrawl
e1c6261fee
Accept a ConstPtr in ContainerStore::getType
2015-12-18 17:03:49 +01:00
scrawl
edde5bd065
Accept a ConstPtr in ContainerStore::stacks
2015-12-18 17:01:21 +01:00
scrawl
04f7a8f8eb
Remove redundant getId function
2015-12-18 16:58:38 +01:00
scrawl
266fbbef48
Accept a ConstPtr in canLock
2015-12-18 16:50:32 +01:00
scrawl
c43f80633a
Accept a ConstPtr in getEnchantmentPoints
2015-12-18 16:48:19 +01:00
scrawl
303521002d
Accept a ConstPtr in adjustScale
2015-12-18 16:46:02 +01:00
scrawl
09bdb0ad4b
Accept a ConstPtr in getServices
2015-12-18 16:44:35 +01:00
scrawl
648ee6e7fb
Accept a ConstPtr in applyEnchantment
2015-12-18 16:43:11 +01:00
scrawl
3c98f8dde3
Accept a ConstPtr in isPersistent
2015-12-18 16:41:37 +01:00
scrawl
3fe3091275
Accept a ConstPtr in isEssential
2015-12-18 16:39:35 +01:00
scrawl
4a47fc32fa
Accept a ConstPtr in getBloodTexture
2015-12-18 16:39:08 +01:00
scrawl
2bd8d60e9f
Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
2015-12-18 16:33:54 +01:00
scrawl
2ac92012e8
Accept a ConstPtr in isClass
2015-12-18 16:29:30 +01:00
scrawl
5b082be79f
Accept a ConstPtr in getBaseGold
2015-12-18 16:28:20 +01:00
scrawl
da7ebfde99
Accept a ConstPtr in copyToCell
2015-12-18 16:27:18 +01:00
scrawl
954186fe1e
Accept a ConstPtr in canFly, canSwim & canWalk
2015-12-18 16:27:18 +01:00
scrawl
b09bdd6af5
Accept a ConstPtr in isBipedal
2015-12-18 16:27:18 +01:00
scrawl
92a3acfa56
Accept a ConstPtr in getBaseFightRating
2015-12-18 16:12:35 +01:00
scrawl
d120f76031
Accept a ConstPtr in getSound
2015-12-18 16:11:03 +01:00
scrawl
d77f785cbc
Accept a ConstPtr in get*SoundId
2015-12-18 16:09:54 +01:00
scrawl
dc92fefd2b
Accept a ConstPtr in canBeEquipped, getEquipmentSlots & hasItemHealth
2015-12-18 16:06:31 +01:00
scrawl
e0bb284804
Accept a ConstPtr in getWeight
2015-12-18 16:00:50 +01:00
scrawl
0047a2d330
Accept a ConstPtr in canSell
2015-12-18 15:58:45 +01:00
scrawl
2bc851c7d3
Accept a ConstPtr in getEnchantment
2015-12-18 15:56:45 +01:00
scrawl
beb8805a12
Accept a ConstPtr in getInventoryIcon
2015-12-18 15:53:47 +01:00
scrawl
f258c5c508
Accept a ConstPtr in getModel
2015-12-18 15:51:05 +01:00
scrawl
d9bbd83b09
Accept a ConstPtr in getToolTipInfo
...
Accept a ConstPtr in functions used by getToolTipInfo
2015-12-18 15:47:16 +01:00
scrawl
d3d6a69eea
Merge pull request #862 from scrawl/const
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ConstPtr
2015-12-18 15:20:34 +01:00
scrawl
bc50587e71
Remove comment
2015-12-18 14:33:15 +01:00
scrawl
b2add6470b
Missing include fix
2015-12-18 02:58:38 +01:00
scrawl
1c8244276d
Exception handling improvements (Bug #3090 )
2015-12-18 02:36:34 +01:00
scrawl
a344183247
Comment fix
2015-12-18 02:34:42 +01:00
scrawl
ed3486e816
Improve const-correctness in writeAdditionalState
2015-12-18 00:19:06 +01:00
scrawl
b48445dea7
Accept a ConstPtr in getScript
2015-12-18 00:12:03 +01:00
scrawl
eb51e2838f
Utilize the mHasCustomData flag in writeAdditionalState
2015-12-18 00:07:40 +01:00
scrawl
19d87c78f2
Add CellStore::forEachConst
2015-12-17 23:59:18 +01:00
scrawl
d4eba794c3
Add ConstPtr
2015-12-17 23:34:52 +01:00
scrawl
c9d02c67c0
Remove unneeded const_cast in TerrainStorage
2015-12-17 23:33:47 +01:00
scrawl
2fe2f53b02
Set the changed flag in CellStore::search ( Fixes #3089 )
2015-12-17 22:37:41 +01:00
scrawl
04b6571d7d
Fix logic for scripting access of deleted objects
2015-12-17 20:34:50 +01:00
scrawl
e564c26314
Fix deleted objects being accessible in the Cells cache
2015-12-17 20:18:15 +01:00
scrawl
deb7f3caf6
Print deletion state in ObjectReferenceInfo
2015-12-17 20:17:38 +01:00
scrawl
689dea4cb3
Add instant spell effects to the actor's magic effect list
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Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&start=20#p36208
2015-12-17 19:49:37 +01:00
scrawl
d6bcb7906d
Fix crash in a warning message
2015-12-17 16:11:20 +01:00
scrawl
fce43854bc
Fix last commit
2015-12-17 03:50:15 +01:00
scrawl
0a723ab075
Animation: do not assume the object root is a Group
2015-12-17 03:48:11 +01:00
scrawl
31c3324705
Don't assume the emitter node is a Group ( Fixes #3082 )
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This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph.
2015-12-17 03:38:26 +01:00
scrawl
8222c78cf2
Do not filter creature dialogue by NPC-only conditions ( Fixes #3086 )
2015-12-16 01:30:04 +01:00
scrawl
d5a2586f38
LoadingScreen: add support for important labels
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Used in saveGame so the player can be sure whether or not the game was saved.
Fixes #3074
2015-12-15 21:16:20 +01:00
scrawl
67883feaae
LoadingScreen: ensure values are within progress range
2015-12-15 21:05:35 +01:00
scrawl
625644e917
LoadingScreen: documentation updates
2015-12-15 21:03:56 +01:00
scrawl
152f1d625d
LoadingScreen: remove unused declarations
2015-12-15 20:54:21 +01:00
scrawl
ccbba5e926
LoadingScreen: remove indicateProgress, not used
2015-12-15 20:52:23 +01:00
scrawl
375caf037d
Don't applyInstantEffect when magnitude is zero
2015-12-15 20:46:05 +01:00
scrawl
4af376133b
Don't tick effects when duration is zero
2015-12-15 20:41:00 +01:00
scrawl
4553db7b43
Merge pull request #861 from scrawl/soundcrash
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Fix crash when running out of sound sources
2015-12-15 18:23:03 +01:00
scrawl
6a749e77f2
Fix crash when running out of sound sources
2015-12-15 15:12:48 +01:00
Chris Robinson
cddea4a99c
Start underwater sound after updating sounds
...
In between the startUpdate/finishUpdate calls, changes are deferred so that
they can happen all at once. This includes starting sounds, so when the
underwater sound is started it will be immediately checked to see if it's
playing. Since it's not yet playing, it'll be seen as stopped and get cleaned
up before ever playing.
2015-12-14 14:05:01 -08:00
Marc Zinnschlag
346052a67a
Merge remote-tracking branch 'scrawl/containerscript_fix'
2015-12-14 14:19:05 +01:00
scrawl
572786bff2
Instant effects that were added by a permanent ability are applied every frame
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Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&p=36120#p36121
2015-12-14 03:27:49 +01:00
scrawl
271fcb80c6
Remove container scripts before deleting container
2015-12-14 02:57:55 +01:00
Chris Robinson
8c364cd818
Remove left over declaration
2015-12-13 17:13:36 -08:00
Chris Robinson
12eda97e64
Merge remote-tracking branch 'main/master'
2015-12-13 17:06:04 -08:00
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
2015-12-13 17:05:19 -08:00
scrawl
2737aabe93
Pc functions apply to creature dialogue ( Fixes #3078 )
2015-12-14 01:52:13 +01:00
Chris Robinson
5c0a847eaf
Combine some duplicate code
2015-12-13 16:51:27 -08:00
Chris Robinson
b830a413d3
Rename the texture filter options
...
To avoid compatibility issues with upgrading from or downgrading to older
builds.
2015-12-13 16:02:09 -08:00
Chris Robinson
646092ce3a
Add warnings when loading unknown texture options
2015-12-13 15:20:59 -08:00
Chris Robinson
fb6abb53ae
Simplify the in-game texture options
...
This makes it behave like it originally did, although the config options remain
expanded.
2015-12-13 15:02:36 -08:00
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
2015-12-13 11:25:01 -08:00
scrawl
a7e0562e1c
Fix improper handling of multiple AiFollow packages with the same target ( Fixes #3077 )
2015-12-13 17:42:11 +01:00
scrawl
64424e7262
Move keyframe loading out of SceneManager to new KeyframeManager
2015-12-13 15:31:07 +01:00
scrawl
359b0b3772
Rename for clarity
2015-12-12 22:37:23 +01:00
scrawl
18cce3a6f9
Don't reset delete flag when loading reference from a save game ( Fixes #2724 )
2015-12-12 22:34:59 +01:00
scrawl
850092a5e5
Store: be consistent about struct / class usage
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Don't inherit a struct from a class, and vice versa.
2015-12-12 22:34:59 +01:00
Chris Robinson
f47f0a996f
Stop the object's old say sound before playing the new one
2015-12-11 15:49:45 -08:00
Chris Robinson
7fc2df153a
Rename stopSound/stopStream to finishSound/finishStream
...
Since they're also used to clean up output resources, not just stopping.
2015-12-11 15:13:14 -08:00
scrawl
cc2315a0de
Minor fix
2015-12-11 16:59:13 +01:00
scrawl
b856460f86
ESMStore: fill mIds in setUp()
2015-12-11 16:55:28 +01:00
scrawl
ed27f0da25
Merge pull request #854 from kcat/master
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Play NPC voices from the head position
2015-12-11 16:21:06 +01:00
Chris Robinson
808f701013
Use the actor's Head position for Say streams
2015-12-10 17:48:45 -08:00
Chris Robinson
a47bdecac7
Add missing include
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Since Ptr is used directly in the header, a forward declaration isn't good
enough.
2015-12-10 17:47:55 -08:00
Chris Robinson
a00a4bce77
Avoid some unnecessary indirection
2015-12-10 16:33:27 -08:00
scrawl
f1f82af64e
Fix improper swimming animations in first person mode
2015-12-11 01:24:42 +01:00
scrawl
9bc6f2d5f6
Fix water ripples
2015-12-09 20:35:51 +01:00
scrawl
57b7cac13f
Merge pull request #850 from MatthewRock/fix-2952-2
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Fix for bug #2952 : Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
2015-12-09 20:12:45 +01:00
MatthewRock
ddd4004c95
Fix: remove space
2015-12-09 18:26:33 +01:00
MatthewRock
3b254ad631
Allows the same item to have multiple ancestors
2015-12-09 18:24:35 +01:00
scrawl
a8c287c831
Print detected game controllers to the log file
2015-12-09 14:33:02 +01:00
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
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Object movement between cells
2015-12-09 14:10:57 +01:00
scrawl
6f98982bc2
Make sure that health is >= 1 when resurrecting the player ( Fixes #2972 )
2015-12-09 01:52:20 +01:00
scrawl
05f1fbf593
WindowManager: explicitely pass the ESMStore
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Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.
Possibly related to Bug #2854 .
2015-12-09 01:09:09 +01:00
scrawl
a699b4128a
Add isInCell checks to PlaceAt and PlaceItem ( Fixes #2873 )
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Avoids the game crashing when a script calls these functions before the player has been moved to the starting location.
2015-12-09 00:49:50 +01:00
scrawl
34f48d63f3
Apply spell absorption once per effect ( Fixes #2942 )
2015-12-09 00:35:54 +01:00
scrawl
bc1f7499ab
Do not allow deleting the player object ( Fixes #2982 )
2015-12-09 00:26:39 +01:00
MatthewRock
b0e6a52595
Replace ancestor with parent
2015-12-08 22:45:16 +01:00
MatthewRock
aa721fe1f6
Fix bug 2952 with merchant and levelled items
2015-12-08 22:39:11 +01:00
scrawl
1264651af7
Fix coverity defects
2015-12-08 21:12:05 +01:00
scrawl
e69750905a
Fix gcc warning about function casts
2015-12-08 16:51:50 +01:00
scrawl
bd68ebac62
GetEffect fix
2015-12-08 15:24:02 +01:00
scrawl
3890afd6f5
Merge pull request #843 from kcat/master
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Add HRTF options and fix an incorrect SoundID
2015-12-08 13:59:15 +01:00
Marc Zinnschlag
071ba3a4df
Merge remote-tracking branch 'scrawl/werewolf'
2015-12-08 09:28:35 +01:00
scrawl
07b064f616
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
scrawl
f875597be5
Don't use tolower()
...
See https://forum.openmw.org/viewtopic.php?f=8&t=3231&p=35968
2015-12-07 21:58:30 +01:00
scrawl
1a654fa451
Reset locale after strftime() call
2015-12-07 21:24:30 +01:00
scrawl
152f415b9a
Change texture coordinates when falling back to player_hit_01
2015-12-07 18:32:58 +01:00
scrawl
998ef36837
Setting fix
2015-12-07 18:04:23 +01:00
scrawl
e520d37c87
Override the field of view for first person meshes ( Fixes #858 , Fixes #3051 )
2015-12-07 16:29:30 +01:00
scrawl
9621b66b78
Move field of view setting to Camera section
2015-12-07 16:23:06 +01:00
scrawl
136a425cec
Use the Werewolf field of view override ( Fixes #3064 )
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Need to re-run the settings importer for the feature to work.
2015-12-07 16:11:47 +01:00
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
2015-12-07 15:33:04 +01:00
scrawl
5981e1cbb3
Don't create the werewolf overlay if its texture is not available
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Avoiding a warning in the log when Bloodmoon is not installed
2015-12-07 14:41:33 +01:00
scrawl
621347b20f
Remove moved ref handling from listRefs()
...
Not needed since we now load cells when a reference is moved there.
2015-12-07 03:55:26 +01:00
scrawl
1875aa4a18
Restore getNearbyDoor
2015-12-07 03:53:46 +01:00
scrawl
f9dd549bff
Restore FindContainerVisitor
2015-12-07 03:47:40 +01:00
scrawl
1f543b4d79
Apply the AiTravel maxRange to AiEscort as well ( Fixes #2697 )
2015-12-07 00:26:17 +01:00
scrawl
65b5cbe3f7
AiEscortCell complains if no cell was given or cell does not exist
2015-12-06 23:42:58 +01:00
scrawl
965bea45c0
AiEscort makes the actor side with target in fights (Bug #2697 )
...
Also will follow the player through teleport doors.
2015-12-06 23:38:51 +01:00
scrawl
4e678ce6b3
Handle mCellId in AiEscort
2015-12-06 23:38:51 +01:00
scrawl
45a609bc54
Improve PositionCell warning message
2015-12-06 22:37:04 +01:00
scrawl
4b0ecaa0a0
Fix physics bug
2015-12-06 22:10:01 +01:00
scrawl
51b892195b
Restore getReadOnlyDoors()
2015-12-06 21:58:25 +01:00
scrawl
abcf91be5b
Port over more game logic to the visitor pattern
2015-12-06 20:43:50 +01:00
scrawl
9ea475d00c
Port LocalScripts::addCell to new CellStore interfaces
2015-12-06 20:33:22 +01:00
scrawl
a517f4f9ba
Add CellStore::forEachType to help with porting over game logic to the new interfaces
2015-12-06 20:32:39 +01:00
scrawl
0af33b5abd
Throw exception if moveTo() is passed an object not part of *this
2015-12-06 20:05:13 +01:00
scrawl
176a3c16f4
Resolve moved references loaded from a save game
2015-12-06 20:00:24 +01:00
scrawl
671561ea37
Write moved references to the save game file (not resolved on loading yet)
2015-12-06 19:11:25 +01:00
scrawl
2219231230
Missing updateMergedRefs()
2015-12-06 18:46:49 +01:00
scrawl
138957c49a
Special case objects with no refnum
2015-12-06 18:43:52 +01:00
scrawl
5e99a3eda6
Rename CellStore Functor to Visitor
2015-12-06 18:13:04 +01:00
scrawl
2301080c63
Load CellStore when an object is moved there
2015-12-06 18:04:48 +01:00
scrawl
811df1e97b
Pass the ESM reader list to CellStore constructor
2015-12-06 18:03:55 +01:00
Paul Cercueil
0765ff3ba2
mwrender: Add missing includes
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Those missing includes were causing the build to fail when compiled with
USE_GLES set.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2015-12-06 16:01:21 +01:00
Chris Robinson
91cd6be11b
Use the correct SoundId for NPC "land" sounds
2015-12-05 18:00:28 -08:00
Chris Robinson
c75303b652
Add an option to select and enable HRTF
2015-12-05 17:14:53 -08:00
Marc Zinnschlag
03a0b1fbfd
Merge remote-tracking branch 'origin/master'
2015-12-05 15:41:20 +01:00
scrawl
53158d29b1
stopSound crash fix
2015-12-05 01:54:16 +01:00
scrawl
66bcd2fd68
Write save games to a memory stream first
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Two motivations for doing this:
- If the user chooses to overwrite existing save file, and there is an exception during the save process, the existing file will not be lost.
- Many small writes to a file are slow. Very slow. Writing to memory first then writing the completed file to disk appears to be ~500% faster.
2015-12-05 01:15:54 +01:00
scrawl
67a6a8f5d4
Make projectiles receive lighting
2015-12-05 00:44:18 +01:00
scrawl
6181594251
Disable freezeOnCull for magic projectile particles
2015-12-05 00:33:01 +01:00
scrawl
a8938589f6
Magic projectiles rotate during flight
2015-12-05 00:33:01 +01:00
scrawl
3f93af4181
Projectiles interact with the water surface ( Fixes #2986 )
2015-12-04 23:28:11 +01:00
scrawl
3dcefd17fc
Fix CellStore::count()
2015-12-04 20:03:14 +01:00
scrawl
3aa53f3cb4
Object cell movement tracker works. Savegame handling is still missing and some game functionality is still stubbed out.
2015-12-04 19:46:02 +01:00
scrawl
64b4926127
Add reference moving logic - untested
2015-12-04 18:29:41 +01:00
scrawl
7a983340bf
Add comment
2015-12-04 18:29:41 +01:00
scrawl
fc449233be
Restore support for inserting objects into a cell
2015-12-04 18:29:41 +01:00
scrawl
0975f60d59
Stub out CellStore::get<T> accessors in preparation of reference movement between cells
2015-12-04 18:29:41 +01:00
Marc Zinnschlag
49b37ce8bf
Merge remote-tracking branch 'scrawl/geteffect'
2015-12-04 10:42:22 +01:00
scrawl
8e9571d155
Double buffer the light StateAttributes and StateSets
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Fixes a race condition where the position of a light could jump a frame ahead.
2015-12-04 00:06:22 +01:00
scrawl
f22982d251
Merge pull request #835 from sandstranger/opengles1
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enable opengl es1
2015-12-03 21:25:00 +01:00
scrawl
5f349b9a6e
Support effects with attribute/skill argument in OpGetEffect
2015-12-03 21:12:58 +01:00
scrawl
1ec338f19d
Don't attempt to load external keyframes for non-NIF files
2015-12-03 20:11:28 +01:00
scrawl
795f6d77f2
Cache the Animation's Skeleton
2015-12-03 20:06:00 +01:00
Marc Zinnschlag
e0c9265148
Merge remote-tracking branch 'origin/master'
2015-12-03 15:56:24 +01:00
scrawl
389b168d5f
Restore OpGetWaterLevel to vanilla behaviour
2015-12-03 15:48:27 +01:00
scrawl
d0c6b407b4
Fix isUnderwater checks being off by one for exterior cells
2015-12-03 15:16:50 +01:00
scrawl
86881bcf39
In first person mode, attach sound listener to the camera
2015-12-03 15:16:20 +01:00
sandstranger
238a5824be
add custom new variable fot Qt
2015-12-03 08:54:14 +03:00
Chris Robinson
f19f1c47c8
Fix playing pending voices without a Ptr
2015-12-02 16:09:25 -08:00
Chris Robinson
2face3d0a9
Combine duplicate code
2015-12-02 16:09:25 -08:00
Chris Robinson
1407366e51
Use a premade SoundStream object for the output's streamSound functions
2015-12-02 16:09:25 -08:00
Chris Robinson
2ee3265b66
Use a premade Sound object for the output's playSound functions
2015-12-02 16:09:25 -08:00
Chris Robinson
53718a5ca0
Use a typedef for the sound instance handle
2015-12-02 16:09:25 -08:00
Chris Robinson
3a39a92b93
Keep track of audio tracks
2015-12-02 16:09:24 -08:00
Chris Robinson
2883cdba5c
Initialize the Sound object before modifying the pitch variable
2015-12-02 16:09:24 -08:00
Chris Robinson
a6db96b2d8
Update sound and stream parameters
2015-12-02 16:09:24 -08:00
Chris Robinson
4bd235284b
Rename a couple members to avoid confusion
2015-12-02 16:09:24 -08:00
Chris Robinson
1ce3e7f5b9
Use a separate type for streams
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They're basically the same, but it's to help avoid accidents with passing non-
streaming sounds to the stream functions, or vice-versa.
2015-12-02 16:09:24 -08:00
Chris Robinson
816015d6e6
Avoid inheriting from Sound for sound types
2015-12-02 16:09:24 -08:00
sandstranger
b0b3192520
delete bad symbol
2015-12-02 22:50:54 +03:00
sandstranger
bd5057aa3c
enable opengl es1
2015-12-02 22:40:04 +03:00
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
2015-12-02 14:59:32 +01:00
scrawl
c912310c52
Don't add persuasion results to the journal
2015-12-01 16:16:21 +01:00
scrawl
2327a41826
Fix journal freeze
2015-12-01 16:09:05 +01:00
scrawl
ba5433391f
Merge pull request #831 from ace13/win-fix
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Fix windows builds
2015-12-01 01:03:16 +01:00
Alexander "Ace" Olofsson
24340bff95
Add a space
2015-11-30 17:47:36 +01:00
Alexander "Ace" Olofsson
6823298516
Different way to solve the type deduction issue
2015-11-30 17:42:25 +01:00
Alexander "Ace" Olofsson
a69e751089
Revert "Fix windows builds"
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This reverts commit b085c09f86
.
2015-11-30 17:38:46 +01:00
scrawl
f5f3d18b8e
Add comment
2015-11-30 17:19:27 +01:00
scrawl
576d5111a5
Prefer Intersector::PROJECTION over Intersector::WINDOW
2015-11-30 17:04:45 +01:00
scrawl
14b143231c
Don't crash OpGetTarget when the target disappeared ( Fixes #3048 )
2015-11-30 15:26:43 +01:00
Alexander "Ace" Olofsson
b085c09f86
Fix windows builds
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Can't instantiate a container (at least with MSVC) without knowing the exact size of the object being stored, forward-declares only work with pointers.
I couldn't see a simple way to remove the forward declare, so pointers and memory management it is.
2015-11-30 13:36:15 +01:00
Marc Zinnschlag
3a81bed001
Merge remote-tracking branch 'origin/master'
2015-11-30 12:12:18 +01:00
Marc Zinnschlag
7cc8fbfb3c
Merge remote-tracking branch 'scrawl/dynamic_cast2'
2015-11-30 12:11:00 +01:00
scrawl
0655abcd8b
Fix some character preview raycasting issues (Bug #2769 )
2015-11-30 05:43:36 +01:00
scrawl
8fb328ef4f
Fix updating of character preview size in InventoryWindow::setGuiMode
2015-11-30 05:43:36 +01:00
scrawl
d2290a8183
Don't crash when Water_SurfaceFrameCount is 0
2015-11-30 00:41:26 +01:00
scrawl
d5a738bd39
Apply 27e669296e
(locale-unaware tolower) to more code
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In particular, the one in VFS::normalizeFilename was affecting cell loading performance.
2015-11-30 00:38:52 +01:00
scrawl
f962ce0bbe
Don't link against unnecessary OSG libraries
2015-11-29 19:56:43 +01:00
scrawl
cd4a1ffd16
Fast version of dynamic_cast for MWClass
2015-11-29 14:26:52 +01:00
Marc Zinnschlag
20a076bdba
Merge remote-tracking branch 'origin/master'
2015-11-29 09:34:41 +01:00
Marc Zinnschlag
6df626ad71
Merge remote-tracking branch 'scrawl/crashcatcher'
2015-11-29 09:23:14 +01:00
scrawl
db71634a2d
Allow replacing of interactive message boxes ( Fixes #3040 )
2015-11-28 19:15:54 +01:00
scrawl
c9bfe01120
Fix applying of weather changes after serving a jail sentence
2015-11-28 17:57:35 +01:00
Marc Zinnschlag
6facce9d13
Merge remote-tracking branch 'origin/master'
2015-11-28 10:02:37 +01:00
Marc Zinnschlag
ff5582e318
Merge remote-tracking branch 'scrawl/ltex'
2015-11-28 09:51:57 +01:00
scrawl
a1fa1b2b2e
Don't attempt to open an empty texture
2015-11-28 06:01:24 +01:00
scrawl
d97dda05c9
Don't attempt to play unset weather sounds
2015-11-28 05:55:36 +01:00
scrawl
93a76e2f56
Revert debce0fb80
, use a sleep() to work around the X11 bug
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Problem with debce0fb80
is the crashed process won't be killed until the user accepts the message box, and it's harder to get to the message box when the window is in full screen or the cursor is locked.
2015-11-28 05:42:05 +01:00
scrawl
debce0fb80
crashcatcher: show the message box before killing crashed process
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This change fixes a random X server lock-up that I get about 1 in 10 times when a crash is caught. I'm presuming it's an X server bug since faulty applications shouldn't be able to crash or freeze the X server under any circumstances.
2015-11-28 05:14:30 +01:00
scrawl
35fa1f5865
Not found Land Textures are no longer a fatal error (Bug #3037 )
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Log warning message and show the default texture when encountering invalid ESM::LandTexture references.
2015-11-27 21:57:24 +01:00
scrawl
4687c4baad
Do not assert() for invalid land data in plugins (Bug #3037 )
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The resizing of LTEX store to the correct number of plugins was done in the load() method, but the load method won't be called if a plugin contains LAND records but doesn't contain LTEX records. For such plugins the Store<ESM::LandTexture>::search() function would then fail an assertion.
2015-11-27 21:57:15 +01:00
scrawl
5b8fd79b4b
Fix crash when exception is thrown in startNewGame()
2015-11-27 21:38:57 +01:00
scrawl
89783e047b
Fix typo
2015-11-27 19:40:31 +01:00
Chris Robinson
4ee409af84
Load loudness data asynchronously
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Currently abuses the output audio streams' background processing thread to do
the work, since there's no generalized threaded processing mechanism.
2015-11-27 09:47:14 -08:00
Chris Robinson
0f05ccf72a
Use a non-recursive mutex and properly end the streaming thrread
2015-11-27 08:13:23 -08:00
Chris Robinson
b5ed2e65f8
Add a method to get the sound stream delay
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This helps avoid a lock during the movie player's read method, since it needs
to sync with the current playback position which would otherwise need to get
the movie decoder's current position.
2015-11-27 06:01:50 -08:00
Chris Robinson
f3c035907c
Rename Sound::update to Sound::applyUpdates
2015-11-27 04:55:17 -08:00
Chris Robinson
9568aa6a84
Use a condition variable to wake up the audio stream thread
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This should make starting streams a bit more responsive, and allows us to do
more in it that really shouldn't wait for its next wake up.
2015-11-27 04:30:09 -08:00
Chris Robinson
4a078725d4
Play player voices locally
2015-11-27 02:57:44 -08:00
Chris Robinson
449eca4fb4
Properly mark streams as 2D or 3D
2015-11-27 02:36:33 -08:00
Chris Robinson
21bb2e9314
Use a deque for loudness buffers with a map lookup
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Similar to Sound_Buffer, this allows individual Sound_Loudness objects to
retain a constant pointer when new ones are inserted on to the end.
2015-11-27 02:01:18 -08:00
Chris Robinson
5f8a09df97
Play player sounds (except footsteps) local to the listener
2015-11-27 02:01:18 -08:00
Chris Robinson
82f3651f81
Treat the sound offset as the offset in seconds
2015-11-27 02:01:17 -08:00
Chris Robinson
8b7587f9a6
Track whether a sound is 3D
2015-11-27 02:01:17 -08:00
Chris Robinson
fc912b135f
Avoid unnecessarily friending classes
2015-11-27 02:01:17 -08:00
Marc Zinnschlag
7cc950ed64
Merge remote-tracking branch 'origin/master'
2015-11-27 10:34:22 +01:00
Marc Zinnschlag
b3532b6274
Merge remote-tracking branch 'scrawl/spells'
2015-11-27 10:21:17 +01:00
scrawl
44dd62067e
Remove some unnecessary per-frame store searches
2015-11-27 02:13:56 +01:00
scrawl
783594033a
Optimize MWMechanics::Spells
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Use pointers as map keys instead of string IDs. Resolves a nasty performance bottleneck on functions like hasCommonDisease() that previously had to look up all contained spells from the ESM store on every call. hasCommonDisease() is called hundreds of times per frame by the AI target update since it's used to calculate target disposition.
The total cost of hasCommonDisease() was 2.7% of the frame loop, now it's negligible.
2015-11-27 01:07:15 +01:00
scrawl
fbee32729a
Cache CellId
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ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.
For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.
The total cost of getCellId() relative to the frame loop was about 0.3%.
2015-11-26 23:56:32 +01:00
scrawl
984c455027
Fix Show Owned option affecting tooltips that are not objects ( Fixes #3036 )
2015-11-26 18:23:39 +01:00
scrawl
bcca1beb69
Merge branch 'configwriter' into HEAD
2015-11-26 17:17:26 +01:00
scrawl
d894d54e41
Improve path conversions
2015-11-26 17:15:28 +01:00
Chris Robinson
d4238a6d91
Add config options for the sound buffer cache size
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The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
2015-11-26 02:13:37 -08:00
Chris Robinson
8715add72f
Store sound buffers in a deque that's filled in as needed
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A deque allows existing Sound_Buffer references to remain valid as long as new
ones are back-inserted. These references can be used instead of indices.
2015-11-26 01:26:33 -08:00
cfcohen
7605912ece
Merge branch 'master' of https://github.com/OpenMW/openmw into config_writer_changes
2015-11-26 00:57:21 -05:00
scrawl
8a3ec14bc6
Revert "Merge remote-tracking branch 'sandstranger/opengles'"
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This reverts commit cc9cab6fd1
, reversing
changes made to da856eed95
.
2015-11-25 19:22:48 +01:00
Marc Zinnschlag
ef68e2aec4
Merge remote-tracking branch 'origin/master'
2015-11-25 19:18:17 +01:00
cfcohen
67c4b17581
Commit files that I thought wre in the previous commit. :-[ I'm
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accustomed to the hg behavior of commiting all modified files by
default.
2015-11-25 13:17:03 -05:00
Marc Zinnschlag
cc9cab6fd1
Merge remote-tracking branch 'sandstranger/opengles'
2015-11-25 19:15:53 +01:00
Chris Robinson
8f08ca9cba
Revert "Avoid unsafe sizeof(x)/sizeof(x[0]) constructs for array counting"
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This reverts commit 0d4fea896c
.
2015-11-25 06:06:27 -08:00
Chris Robinson
04f885d8cc
Rename mReferences to mUses
2015-11-25 04:24:27 -08:00
Chris Robinson
0d4fea896c
Avoid unsafe sizeof(x)/sizeof(x[0]) constructs for array counting
2015-11-25 04:24:27 -08:00
Chris Robinson
a1bdb544db
Avoid an unnecessary string copy
2015-11-25 04:24:27 -08:00
Chris Robinson
aac903484c
Remove a really unnecessary method
2015-11-25 04:24:26 -08:00
Chris Robinson
73448c72f6
Replace Play_NoTrack with playManualSound3D, and rename the latter
2015-11-25 04:24:26 -08:00
Chris Robinson
caae305ddd
Use a sorted list for unused buffers
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Helps ensure the buffers being unloaded due to cache limits are not likely to
be needed anytime soon.
2015-11-25 04:24:26 -08:00
Chris Robinson
669b7a2295
Batch update changes together, when possible
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Certain OpenAL implementations, including Rapture3D, Creative's hardware
drivers, and more recent versions of OpenAL Soft, can batch together changes so
that they all occur at once, avoiding potential discontinuities with one sound
being changed before another, or the listeenr being changed before sounds are.
On other implementaitons, this is a no-op and maintains existing behavior.
2015-11-25 04:24:26 -08:00
Chris Robinson
ea70b0baee
Don't store the buffer in the sound struct
2015-11-25 04:24:25 -08:00
Chris Robinson
fd7d58fe7e
Reset the sound handle back to null after unloading
2015-11-25 04:24:25 -08:00
Chris Robinson
4801661b34
Stop all sounds of the given id
2015-11-25 04:24:25 -08:00
Chris Robinson
8a69f676ec
Remove some duplicate code
2015-11-25 04:24:25 -08:00
Chris Robinson
45628316f8
Remove an unnecessary check
2015-11-25 04:24:25 -08:00
Chris Robinson
574c1923fe
Clear unused buffers after unloading them all
2015-11-25 04:24:25 -08:00
Chris Robinson
5ad772c3b3
Fix streaming sound time
2015-11-25 04:24:25 -08:00
Chris Robinson
3ce6aee98b
Return a decoder from the loadVoice function
2015-11-25 04:24:25 -08:00
Chris Robinson
24f8c78fca
Store sound buffer references by index instead of string
2015-11-25 04:24:24 -08:00
Chris Robinson
f7218f5a25
Use proper mutex mechanisms and don't check al errors in the stream thread
2015-11-25 04:24:24 -08:00
Chris Robinson
f9e18cd966
Prepare all Sound_Buffer objects when one is needed
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This simply sets up the Sound record data to be used by the sound output. The
actual audio buffers, stored in the Sound_Handle, are still loaded on-demand.
2015-11-25 04:24:24 -08:00
Chris Robinson
6c3953766e
Use separate lists for the sound name and its buffer
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This should make sound lookup a bit more efficient, especially when an integer
ID can be used.
2015-11-25 04:24:24 -08:00
Chris Robinson
fbfcc4050f
Stream voice clips
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Voices tend to be a bit long, and not individually replayed often. So it's
better to stream them instead of loading theminto a sound buffer. The loudness
data is very small, though, so that can be kept buffered indefinitely.
2015-11-25 04:24:24 -08:00
Chris Robinson
eee6a19e31
Add a method to stream sounds in 3D
2015-11-25 04:24:24 -08:00
Chris Robinson
f1a1dc8408
Pass relevant sound parameters to the OpenAL_SoundStream constructor
2015-11-25 04:24:24 -08:00
Chris Robinson
83721092f2
Refactor the audio streaming code to be a bit saner
2015-11-25 04:24:23 -08:00
Chris Robinson
16f72886e9
Use separate lists for openal sounds and streams
2015-11-25 04:24:23 -08:00
Chris Robinson
0f33f41d8d
Actually unload sounds when running over
2015-11-25 04:24:23 -08:00
Chris Robinson
22a6811425
Limit the sound buffer cache to 15MB
2015-11-25 04:24:23 -08:00
Chris Robinson
0b2747098c
Keep track of unused sound buffers
2015-11-25 04:24:23 -08:00
Chris Robinson
4073495070
Add some missing sound handling
2015-11-25 04:24:23 -08:00
Chris Robinson
e362896817
Combine some duplicate code
2015-11-25 04:24:23 -08:00
Chris Robinson
febc7b510a
Remove an unneeded method
2015-11-25 04:24:23 -08:00
Chris Robinson
3fdc3c4ea9
Use a separate map for say sounds
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Also restores lip movement
2015-11-25 04:24:22 -08:00
Chris Robinson
9d0018e1bc
Reorder active sound data to make lookup by Ptr better
2015-11-25 04:24:22 -08:00
Chris Robinson
495e138907
Load sound loudness and store it with the Sound_Buffer
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Still not used for say yet, though
2015-11-25 04:24:22 -08:00
Chris Robinson
f4c22ec49e
Hold a separate list for voice sound buffers
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This fixes say. Ideally voices would be streamed, but the loudness/"lip" buffer
extraction should be separated from the buffer loading code.
2015-11-25 04:24:22 -08:00
Chris Robinson
4571218827
Load the sound as needed and pass it directly to the play methods
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This breaks say sounds, loudness handling, and the cache limit. Fixes are
forthcoming.
2015-11-25 04:24:22 -08:00
Chris Robinson
e2beefd8b5
Store info calculated from the ESM::Sound record
2015-11-25 04:24:22 -08:00
scrawl
edfcb45ad7
Fix crash when onPcEquip script removes the equipped item ( Fixes #3016 )
2015-11-24 22:55:17 +01:00
sandstranger
69acacefff
openmw building on Android with Opengl es
2015-11-23 20:28:35 +03:00
Marc Zinnschlag
da856eed95
Merge remote-tracking branch 'origin/master'
2015-11-23 18:17:36 +01:00
scrawl
3fe38e3556
Remove unused setting
2015-11-23 03:26:21 +01:00
scrawl
71cd57a3b5
Optimize World::getTimeStamp
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World::getTimeStamp was searching through the globals store on every call. Not a big issue, but slow enough to show up in the profiler.
2015-11-22 23:55:21 +01:00
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
cfcohen
b507d5da5d
One more tooltip fix. This one in the review dialog with Socucius Ergalla.
2015-11-22 00:50:36 -05:00
Marc Zinnschlag
8da04bf76f
Merge remote-tracking branch 'scrawl/master'
2015-11-21 09:15:46 +01:00
scrawl
1b1d9a7a9c
Fixed another tooltip
2015-11-21 02:05:27 +01:00
cfcohen
cf4f3d9ebc
Correct tooltip for Magicka in stats window.
2015-11-20 14:57:42 -05:00
scrawl
43de13fa99
Do not allow resting on lava
2015-11-20 19:22:31 +01:00
scrawl
2d302aef99
Implement stayOutside script variable
2015-11-20 05:05:43 +01:00
scrawl
27617468c8
Fix the collision shape not updating when scaling an object via script
2015-11-20 03:29:58 +01:00
scrawl
5f143dee2d
Fix lighting incontinuity at nightfall and sunrise
2015-11-20 03:22:35 +01:00
scrawl
61314e1db1
Fix bounding box of bullet debug drawer
2015-11-20 03:04:03 +01:00
scrawl
706b1d4c28
Disable culling of ClipNode
2015-11-20 02:22:37 +01:00
scrawl
cbf344663f
animateCollisionShape checks if the shape is really animated
2015-11-20 00:17:07 +01:00
scrawl
894477849a
Store animated collision objects in a separate container
2015-11-19 23:33:08 +01:00
scrawl
8c268f239e
Set the object node scale before inserting model
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This fixes initWorldSpaceParticles not taking object scale into account. Still not taking into account object rotation or node animations. Ideally the initWorldSpaceParticles needs to run in an updateCallback.
2015-11-19 15:57:12 +01:00
scrawl
ccc721ba3f
Print the OpenMW version to the logfile
2015-11-19 02:56:42 +01:00
scrawl
f08cfa19ea
Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id
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Now it returns true if *any* sounds matching the given Ptr and id are playing. The previous behaviour was causing problems with "zombie" sounds (sounds that have finished playing, but weren't removed from the map yet) making the isPlaying method return false even though there's another legitimately playing sound in the map.
2015-11-19 01:06:51 +01:00
scrawl
a49058721e
Use a contactTest for collision script functions
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The previous method didn't work for stationary actors. This change fixes the grinder in "Sotha Sil, Dome of Kasia" not registering collisions if the player stands still. (Fixes #1934 )
2015-11-18 21:20:12 +01:00
scrawl
9fce428929
ContactTestResultCallback: do not rely on col1 being the object tested against
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Unsure why, but in some cases col0 and col1 are swapped.
2015-11-18 20:41:49 +01:00
scrawl
3453353091
AiCombat distance check takes into account collision box ( Fixes #1699 )
2015-11-18 19:00:43 +01:00
Marc Zinnschlag
020b3add94
Merge branch 'openmw-37'
2015-11-17 09:54:49 +01:00
Marc Zinnschlag
5de9a5e840
Merge remote-tracking branch 'origin/openmw-37' into openmw-37
2015-11-17 09:04:07 +01:00
scrawl
e62470d674
Auto-generate the collision shape for native mesh formats
2015-11-17 00:20:15 +01:00
scrawl
8cf57ef6ac
Move BulletShapeManager and BulletShape to resource/
2015-11-17 00:20:15 +01:00
scrawl
eb2f16d682
Support for loading .osg mesh format
2015-11-16 23:26:43 +01:00
scrawl
71d9e7dc52
Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file
2015-11-16 02:21:45 +01:00
scrawl
e9e12d396d
Merge remote-tracking branch 'upstream/openmw-37' into HEAD
2015-11-15 21:37:32 +01:00
scrawl
0f347eccbf
Flip the origin of global map texture
...
Now it's consistent with the overlay texture.
2015-11-15 21:36:41 +01:00
scrawl
8b7bdcd127
Fix the global map overlay viewport (Bug #3018 )
2015-11-15 21:32:34 +01:00
scrawl
0220e82259
Remove unused SOUND_INPUT_INCLUDES cmake variable.
2015-11-14 17:17:22 +01:00
Alexander "Ace" Olofsson
d2a4175804
Add FFMPEG to include path for OpenMW
...
I'm a bit confused; `mwsound/ffmpeg_decoder.hpp/cpp` requires FFMPEG headers to compile, how did this work in the first place?
2015-11-14 16:02:42 +01:00
Marc Zinnschlag
de98ee0062
Merge remote-tracking branch 'scrawl/esm_rewrite'
2015-11-14 14:25:08 +01:00
Nikolay Kasyanov
4e3bbe01b6
OS X: disable glTexStorage2D
because of OSG/driver issue
...
See http://forum.openscenegraph.org/viewtopic.php?p=65276#65276 for the details.
2015-11-14 13:50:01 +01:00
scrawl
0ec56d321a
Remove unneeded using namespace
2015-11-14 03:01:40 +01:00
scrawl
05498ad592
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
Marc Zinnschlag
c312162b57
Merge branch 'openmw-37'
2015-11-13 14:24:57 +01:00
scrawl
b8e11cf197
Merge commit 'pull/upstream/678' into HEAD
...
Conflicts:
apps/esmtool/record.cpp
apps/opencs/model/doc/savingstages.cpp
apps/opencs/model/world/land.cpp
apps/opencs/model/world/land.hpp
apps/opencs/model/world/landtexture.cpp
apps/openmw/mwworld/store.cpp
components/esm/loadland.cpp
components/esm/loadland.hpp
2015-11-13 01:34:36 +01:00
scrawl
8cd41f0ed4
Increase the ray distance for dropObjectOnGround ( Fixes #3010 )
2015-11-12 23:05:44 +01:00
scrawl
9897400d97
Restore the previous key focus widget after playing video
2015-11-12 19:03:24 +01:00
Emmanuel Anne
af7b5e636e
improves InterpreterContext::updatePtr
...
This checks the update is really on the right pointer. It fixes the boat
disappearing in "fishing academy", and it allows scripts linked to objects
not to loose their default reference when using the object-> notation on
another object.
2015-11-12 17:53:17 +01:00
Bret Curtis
3ea3d07d44
really purge libav
2015-11-12 16:39:29 +01:00
scrawl
19cd987208
Fix Ptr updates in PositionCell
...
This was not the proper way to get the updated Ptr, it will only work for the player which isn't owned by any cell. For other objects, moving between cells makes the object owned by that cell and thus the getBase() pointer will change.
2015-11-12 14:32:39 +01:00
scrawl
9e3eb8291f
Rotations: fix the rotation order for doors
2015-11-12 02:09:00 +01:00
scrawl
90b6fa5ef1
PlaceItem, PlaceItemCell angle should be treated as degrees ( Fixes #3007 )
2015-11-12 01:44:29 +01:00
scrawl
3647af8d73
Rotations: use different rotation order when object is rotated via script ( Fixes #2062 )
2015-11-12 01:44:00 +01:00
scrawl
b4ce73f179
Rotations: remove LocalRotation
...
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
2015-11-12 01:16:37 +01:00
scrawl
666fbba1e0
Rotations: World::rotateObject takes radians instead of degrees
...
Cuts down on the amount of redundant degree<->radians conversions in the codebase.
2015-11-12 01:09:39 +01:00
scrawl
6405049add
Rotations: move doors via Rotation rather than LocalRotation
...
Now LocalRotation is unneeded, will remove in next commit.
2015-11-12 00:58:29 +01:00
scrawl
8aacbc398f
Rotations: don't wrap the angle values for non-actors
...
It's not really necessary, and just complicates logic elsewhere. Neither does vanilla MW do it. As well, the question is if wrapping to [-PI, PI] or [0, 2*PI] would be the desired range.
2015-11-12 00:52:36 +01:00
scrawl
a68fd791c8
Remove a stray method declaration
2015-11-11 17:24:27 +01:00
scrawl
79c44d0bfe
Style fix
2015-11-11 17:23:47 +01:00
scrawl
02148a43f5
Node mask fix
2015-11-11 17:22:31 +01:00
scrawl
0a52ee17c3
Fix Drawable removal issues
2015-11-11 17:04:06 +01:00
scrawl
afa590bddb
Leak fix
2015-11-11 16:04:17 +01:00
scrawl
c62c1693e9
Disable copy constructor and operator= in PartHolder
2015-11-11 01:47:26 +01:00
scrawl
2e9805fa0e
Leak fix
2015-11-11 00:50:57 +01:00
scrawl
b840c68f0c
Do not create a depth buffer for the global map 2d rendering
2015-11-10 21:55:21 +01:00
scrawl
8e3bc981a2
Fix self-referencing camera
2015-11-10 21:45:53 +01:00
MatthewRock
a662a00c62
Fixing bug for merchant
2015-11-10 19:18:02 +01:00
scrawl
0409e5a043
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
2015-11-10 18:28:58 +01:00
scrawl
f1ac408f35
Place Drawables directly in the scene graph when built with OSG 3.4
...
OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
2015-11-10 18:23:42 +01:00
scrawl
35459f20d5
Refactor lighting mask
2015-11-10 17:23:12 +01:00
scrawl
91583fc027
Fix MWRender::Mask_ParticleSystem
2015-11-10 17:00:33 +01:00
scrawl
637cd3a628
Adjust the FirstPersonNeckController to follow the camera with a reduced factor ( Fixes #1784 )
2015-11-10 01:01:41 +01:00
scrawl
3c338b9da9
ObstacleCheck: tweak the stuck detection parameters
...
The netch_betty wander animation starts up so slowly that the creature thought it was stuck, even though it's not.
2015-11-09 20:35:31 +01:00
scrawl
d233bc483d
ObstacleCheck: fix evasion issue
...
The check if (samePosition... would not work as intended because actors do not move in every frame when the framerate is higher than the physics framerate. In that case the actor would change its evasion direction almost every frame.
2015-11-09 20:35:31 +01:00
scrawl
caa523a959
ObstacleCheck: fix the framerate not being taken into account
2015-11-09 20:35:31 +01:00
scrawl
801dc8eee3
ObstacleCheck: fix weird distance calculation
2015-11-09 20:17:21 +01:00
scrawl
1b52749ae1
Adjust third person camera height based on character height
2015-11-09 17:42:35 +01:00
scrawl
b89945804c
BookPage: implement hit test with margin for error
2015-11-09 02:57:49 +01:00
scrawl
055841e721
Improve cloud lighting
2015-11-09 02:22:40 +01:00
scrawl
f0a1434578
Dead actors underwater will float to the surface
2015-11-08 20:58:00 +01:00
scrawl
66925be440
Partially revert 682f30ef9c
...
This change made dead netch fall through the floor, because the animation moves the creature *below* its external collision box.
2015-11-08 19:59:33 +01:00
scrawl
516f2765a1
Use the ScalingLayer for journal, books and scrolls
2015-11-08 18:30:22 +01:00
scrawl
a7ad45e73e
WindowBase::center use the layer size instead of render window size
2015-11-08 18:30:21 +01:00
scrawl
f9932130da
Work around MyGUI bug with mouse event coordinates (fixed in git)
2015-11-08 18:30:21 +01:00
scrawl
6c12c9a467
Layer renaming fix
2015-11-07 19:45:30 +01:00
scrawl
d85d74e615
Use AdditiveLayer for the hit fader
2015-11-07 18:05:16 +01:00
scrawl
a90ef8afd0
layer renaming
2015-11-07 17:49:11 +01:00
scrawl
57b9eafa0f
osgMyGUI: implement AdditiveLayer
2015-11-07 17:45:22 +01:00
scrawl
51f3a8fec6
osgMyGUI: move Platform methods to the .cpp file
2015-11-07 17:39:31 +01:00
scrawl
13c7235b6b
Remove old FPS setting code
2015-11-07 00:13:13 +01:00
scrawl
2407f393ce
Fix double update traversal in screenshot function
2015-11-06 23:14:27 +01:00
scrawl
6e69808129
Fix the frameNumber not being incremented in certain frames
2015-11-06 23:14:27 +01:00
scrawl
8e4e4e5e38
Fix infinite loop in addToLevList
2015-11-05 01:18:01 +01:00
scrawl
c996702b56
Fix some uninitialised variables found by static analysis
2015-11-04 20:34:50 +01:00
scrawl
1cf1c944b7
Don't attempt to render weather particles on the refraction and reflection textures
2015-11-03 23:20:17 +01:00
scrawl
209fa52883
Hide weather particles underwater ( Fixes #2701 )
2015-11-03 23:15:43 +01:00
scrawl
e3b30baff9
clipFudge fix
2015-11-03 23:10:52 +01:00
scrawl
682f30ef9c
Fix incorrect uses of PhysicsSystem::getHalfExtents
...
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
2015-11-03 19:05:36 +01:00
scrawl
46e07e4b19
Head tracking: fall back to target collision box center if the target has no head node
2015-11-03 18:27:15 +01:00
scrawl
a5f8ffb83d
aimToTarget: Fix the collision box translation not being taken into account
2015-11-03 18:15:47 +01:00
scrawl
de97a8a3da
Do not allow disabling the player object
2015-11-03 17:53:57 +01:00
scrawl
b72d5c5190
Don't play idlestorm animation when swimming
2015-11-03 17:48:35 +01:00
scrawl
c0a81030bb
Make use of INI settings for the simple water
2015-11-03 02:24:50 +01:00
scrawl
30c828dff0
Include cleanup
2015-11-03 02:17:42 +01:00
scrawl
8e8f72408d
Use diffuse/ambient lighting for the simple water
2015-11-03 02:12:00 +01:00
scrawl
380256977b
Fix another renderBin issue with the weather particles
...
Depth sorting w.r.t. the rest of the scene was broken
2015-11-03 01:53:38 +01:00
scrawl
9902dfc9ef
Comment
2015-11-03 01:53:22 +01:00
scrawl
ad016da31d
Enable fog on weather particles
2015-11-03 01:42:37 +01:00
scrawl
fd1ccd21ff
Disable freezeOnCull for weather particles
2015-11-02 23:49:22 +01:00
scrawl
5ca0ae5232
Don't add the same AlphaFader to multiple nodes
2015-11-02 23:38:34 +01:00
scrawl
d6f45c3390
Fix the renderbin for weather particles
...
Regression from commit 2ee6b41887
2015-11-02 21:51:01 +01:00
scrawl
bd1f3493d7
Fix weather particles not being cleared when changing from one particle effect to another
2015-11-02 21:35:03 +01:00
scrawl
0348b8df1c
Fix applying of plane height in ClipCullNode ( Fixes #2985 )
2015-11-02 01:23:21 +01:00
scrawl
3f988327c7
Destructor fix
2015-11-02 00:57:59 +01:00
scrawl
913bbe347b
Don't check the extension string every frame
2015-11-02 00:52:20 +01:00
scrawl
c60388afb6
Add fudge factor to move the water mesh away from camera when the camera gets too close
2015-11-02 00:34:09 +01:00
scrawl
4690ec12cc
Render the water plane with GL_DEPTH_CLAMP if supported ( Fixes #996 )
2015-11-02 00:29:09 +01:00
scrawl
802620a86b
Use TimeOfDayInterpolator for Land Fog Depth
...
Fixes the sudden fog jump at nightfall.
2015-11-01 23:03:16 +01:00
scrawl
45bf3e6788
Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
2015-11-01 22:59:26 +01:00
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
2015-11-01 22:09:27 +01:00
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
2015-11-01 21:45:58 +01:00
scrawl
7b817ba010
Fix the node masks of water cameras being reset (Bug #2984 )
...
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
2015-10-31 03:14:05 +01:00
scrawl
93f4d31cf9
Raytest mask fix ( Fixes #2984 )
2015-10-31 01:30:02 +01:00
scrawl
b9b154a015
Minor cleanup
2015-10-31 00:01:12 +01:00
scrawl
d90fa977e8
GL_DEPTH_COMPONEN24 fix
2015-10-29 13:52:48 +01:00
scrawl
7692ae175a
Disable sun rendering on the reflection camera
...
Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
9b8e45fc01
Fix ripple particles z-fighting with the water surface
2015-10-29 00:28:09 +01:00
scrawl
d394b0793f
waterLevel fix
2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b
Water: add texture quality setting to the settings window
2015-10-29 00:27:42 +01:00
scrawl
8433e0679f
Water: connect to settings window
2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573
Water code cleanup
2015-10-29 00:25:24 +01:00
scrawl
11c997d09d
Water: move reflection code to a new class
2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9
Water: move refraction code to a new class
2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138
Remove debug code
2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea
Use simple water for the local map
2015-10-29 00:25:24 +01:00
scrawl
09631385c3
Use boost ifstream for water resources
2015-10-29 00:25:24 +01:00
scrawl
d485dd0782
Water: fix world UV coords
2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37
Water: pass the near and far planes
2015-10-29 00:25:24 +01:00
scrawl
37c9c12962
Water: clipping plane offset
2015-10-29 00:25:23 +01:00
scrawl
700a0099c3
Remove debug code
2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
2015-10-29 00:25:23 +01:00
scrawl
944e6d0844
Fix adjustment of inventory preview size when guimode changes ( Fixes #2973 )
2015-10-26 14:26:02 +01:00
scrawl
515c52211e
Disable mipmaps for temporary screenshot texture
2015-10-25 18:28:50 +01:00
scrawl
7b954e8cc3
Remove unnecessary dependency on MWScrollBar
2015-10-24 16:04:08 +02:00
scrawl
ef5838df7e
SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras
2015-10-24 15:46:15 +02:00
scrawl
69f234d97b
Small delay before the loading screen shows
...
Kinda irritating to have the loading bar pop up for a fraction of a second.
2015-10-23 16:50:08 +02:00
scrawl
6ef139e1d7
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
scrawl
93565eccbf
Update the dialogue topic list after running greeting script
2015-10-18 21:40:16 +02:00
scrawl
04df656f54
Remove some junk
2015-10-18 21:39:53 +02:00
Marc Zinnschlag
90036e23b3
Merge remote-tracking branch 'scrawl/enchantment_error'
2015-10-14 09:33:51 +02:00
scrawl
8459a79a2c
Fix AI being able to open locked doors ( Fixes #2948 )
2015-10-13 19:05:17 +02:00
scrawl
f36d463617
Enchantment error handling fix ( Fixes #2959 )
...
Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
2015-10-13 18:15:39 +02:00
scrawl
ee450471fd
Disable head controller for non-bipedal creatures ( Fixes #2843 , Fixes #2966 )
2015-10-13 17:55:57 +02:00
scrawl
a88d56148b
Read the Sun Glare Fader ini settings
2015-10-13 16:35:31 +02:00
Marc Zinnschlag
2f808f957d
fixed for compiler not recognising script names in some situations
2015-10-08 14:01:29 +02:00
Emmanuel Anne
944dfa5372
a light without the carry flag can't be equipped !
...
it fixes Antares big mod teaching disciplines, it adds a light which should
not be equipped to npcs which have learnt something.
2015-10-07 12:28:25 +02:00
Marc Zinnschlag
379d13c7b9
Merge remote-tracking branch 'scrawl/unstack_script'
2015-10-07 08:12:02 +02:00
Marc Zinnschlag
7e7215b3b3
Merge remote-tracking branch 'scrawl/master'
2015-10-07 08:09:27 +02:00
scrawl
91bf5ae237
Add new script instance when a container item is unstacked (Bug #2962 )
2015-10-07 02:43:21 +02:00
Marc Zinnschlag
231935356a
Merge remote-tracking branch 'origin/master'
2015-10-06 14:30:45 +02:00
Marc Zinnschlag
e8f6897376
fixed a possible script bug regarding ID-access for instances that did not yet existed when the script was compiled
2015-10-06 14:30:32 +02:00
scrawl
7b6fe149f2
getSpellSuccessChance return 0 for used powers ( Fixes #2944 )
2015-10-05 15:41:43 +02:00
scrawl
77cb438714
Fix potential case smashing issue
2015-10-05 15:41:07 +02:00
artemutin@yandex.ru
ec4fff588d
uncomment updateActor call in buildPlayer for magicka recalc
2015-10-05 23:07:13 +10:00
Marc Zinnschlag
9279ae4ba0
Merge remote-tracking branch 'zelurker/removed_items'
2015-09-26 11:24:56 +02:00
Marc Zinnschlag
bebd442b49
Merge remote-tracking branch 'scrawl/godmode'
2015-09-26 11:23:33 +02:00
Emmanuel Anne
6ec8f9123e
Merge branch 'master' of https://github.com/OpenMW/openmw into removed_items
2015-09-26 09:24:56 +02:00
scrawl
899e35591c
Escape MyGUI markup codes in console output
2015-09-26 02:08:23 +02:00
scrawl
387624e158
Add a threshold to AiFollow distance
...
Idle animations can move the actor around slightly, which sometimes causes AiFollow to constantly toggle between "arrived" and "following" state even when the player isn't moving. Could be observed by summoning a bonelord.
2015-09-26 02:02:50 +02:00
scrawl
b9c6a6862a
Don't reset god mode, scripts enabled and sky enabled flags when loading a save game
...
These flags aren't stored in the save file, so it makes no sense to reset them to their default each time a save game is loaded. Instead, reset on "new game".
2015-09-26 01:49:58 +02:00
Emmanuel Anne
2fff6b06cc
removed items by mods do not break cell loading
...
like fortify intelligence potions removed by sris_alchemy which break the
loading of the firewatch mages guild
2015-09-25 14:23:49 +02:00
Alexander "Ace" Olofsson
caa119f13c
Fix instantiation on non-Visual Studio
2015-09-24 15:55:38 +02:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
Marc Zinnschlag
8a37d3ad8c
Merge remote-tracking branch 'scrawl/sky'
2015-09-22 08:33:33 +02:00
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
2015-09-21 19:43:48 +02:00
scrawl
1a1f1fae87
Minor cleanup
2015-09-21 17:50:36 +02:00
scrawl
d812434fee
Add a subtle fading effect to the sun flash texture
2015-09-21 17:48:24 +02:00
scrawl
854fd9fe05
Remove dead code
2015-09-21 17:20:09 +02:00
scrawl
9bb6c3f288
Improve accuracy of sun occlusion query (use circular shape)
2015-09-21 17:20:09 +02:00
scrawl
96b31d3bba
Scale the sun flash texture depending on occlusion query
2015-09-21 17:20:08 +02:00
scrawl
a2a4532e71
Add the full-screen sun glare effect
2015-09-21 17:20:08 +02:00
scrawl
ac5d0bf405
Render the sun flash (not adjusted based on occlusion yet)
2015-09-21 17:20:08 +02:00
scrawl
89d9323c2b
Document RenderBin numbers in a common header to keep them organised
2015-09-21 17:20:08 +02:00
scrawl
d191a52847
Create occlusion query nodes for the sun flash
2015-09-21 17:20:08 +02:00
scrawl
6bafa564d4
Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture
2015-09-21 17:19:53 +02:00
scrawl
8de3ce90a7
Add comments for weather IDs
2015-09-19 18:04:24 +02:00
dteviot
60d0ad9283
When stuck, try moving backwards as well as to side.
2015-09-19 16:14:00 +12:00
dteviot
5369d20682
Moved pathfinding logic from AiCombat to Pathfinding.
2015-09-19 15:34:02 +12:00
scrawl
a37dee09e2
Fix invisibility effect disappearing after a view mode switch
2015-09-18 21:30:02 +02:00
Marc Zinnschlag
b58a63e14e
Merge remote-tracking branch 'scrawl/deathanim'
2015-09-17 14:54:29 +02:00
Marc Zinnschlag
96880b4dfe
Merge remote-tracking branch 'scrawl/tabs'
2015-09-17 09:30:31 +02:00
Marc Zinnschlag
c35ce88ee7
Merge remote-tracking branch 'scrawl/aiming'
2015-09-17 09:25:33 +02:00
Marc Zinnschlag
ed373aa320
Merge remote-tracking branch 'scrawl/animation'
2015-09-17 09:24:11 +02:00
scrawl
a7f898057b
Don't activate the initial death animation when skipAnim is set ( Fixes #2513 )
2015-09-17 04:38:42 +02:00
scrawl
c4b5a41ac3
Improve combat AI vertical aiming ( Fixes #1366 , Fixes #1330 )
2015-09-17 03:41:15 +02:00
Emmanuel Anne
29a84452ab
durations in tooltips : use "show effect duration" setting
2015-09-16 22:42:54 +02:00
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
Emmanuel Anne
b0d373f7e6
durations in tooltips : water walking effects is seen differently
...
so move the duration info out of this block...
2015-09-16 19:19:29 +02:00
Emmanuel Anne
1472711583
add duration to spell icons too
...
and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
2015-09-16 17:53:14 +02:00
Emmanuel Anne
47e29480ce
show duration of light sources in tooltip
...
I had forgotten light sources disappear after a while, this way at least
you know it's normal !
2015-09-16 17:53:06 +02:00
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
2015-09-16 16:15:55 +02:00
scrawl
126960261f
Keep playing IdleSneak on the lower body when casting spells / using weapons
2015-09-16 16:14:17 +02:00
scrawl
5692ef1eae
Add convenience operator [] to AnimPriority
2015-09-16 15:43:42 +02:00
scrawl
84747fbdd7
Use the actual sneak state to determine visibility of indicator ( Fixes #2915 )
2015-09-16 15:37:36 +02:00
Marc Zinnschlag
c693656307
Merge branch 'localvarfix'
2015-09-15 14:01:45 +02:00
Marc Zinnschlag
2a981a5272
make sure local variables are loaded when trying to access them from outside of a script ( Fixes #2659 )
2015-09-15 13:58:07 +02:00
dteviot
0feae19140
AiCombat use evadeObstacles() from AiPackage.
2015-09-14 19:57:22 +12:00
Marc Zinnschlag
2c37731494
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-09-12 08:41:12 +02:00
dteviot
8e2fe1985d
Fixed errors pointed out by Zini.
...
1. Removed "Actor" from name of function isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
2015-09-12 14:17:46 +12:00
Marc Zinnschlag
0ff786bebd
Merge remote-tracking branch 'origin/master'
2015-09-11 13:22:31 +02:00
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
dteviot
10eabc9d51
actorutil.hpp includes mwworld/ptr.hpp
...
As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
2015-09-11 18:43:06 +12:00
dteviot
6f97187bb6
Fix travis warning about no newline at end of file.
2015-09-10 22:26:33 +12:00
dteviot
573a14993a
Moved isActorNearInactiveCell() logic to own function.
...
Also, triggers when actor is near edge of cell, not when less than 1/2 way to edge.
2015-09-10 21:53:31 +12:00
dteviot
e9c796166a
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
scrawl
cd0f8e556b
Merge pull request #753 from slothlife/thunderstorm-support
...
Improve thunderstorm support.
2015-09-09 14:44:36 +02:00
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
2015-09-08 22:05:33 -05:00
Marc Zinnschlag
353d6973e2
Merge remote-tracking branch 'origin/master'
2015-09-08 08:27:00 +02:00
scrawl
0442bc98f3
Update sleep interruption formula according to wiki, thanks Hrnchamd
2015-09-07 22:31:11 +02:00
scrawl
5aa33fde43
Include cleanup
2015-09-07 22:16:15 +02:00
scrawl
e5d54fb539
Check for actor being the player in various actions
2015-09-07 22:15:17 +02:00
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
2015-09-07 22:09:08 +02:00
scrawl
481f23d955
Implement framerate limit setting
...
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
2015-09-07 16:05:51 +02:00
dteviot
96e3933ee9
Fixed bug in smoothTurn()
...
Now correctly handles changing direction from 178 to -178 degrees.
2015-09-06 17:39:48 +12:00
scrawl
acbea2461b
Fix a typo
2015-09-04 23:27:33 +02:00
scrawl
d11952c48a
Stop rendering when the window is minimized
2015-09-04 03:44:14 +02:00
Marc Zinnschlag
69b9eadb52
refactored loading of land data
2015-08-31 16:13:26 +02:00
Marc Zinnschlag
b3fdf92d2b
more const-ness fixes
2015-08-31 16:08:19 +02:00
Marc Zinnschlag
febf611c82
made return type of ESMTerrain::Storage::getLand const
2015-08-31 14:17:11 +02:00
Marc Zinnschlag
7a96a04b75
Merge remote-tracking branch 'origin/master'
2015-08-31 09:22:19 +02:00
Marc Zinnschlag
a8bee25757
Merge remote-tracking branch 'dteviot/FixStuckDraft'
2015-08-31 09:18:36 +02:00
Marc Zinnschlag
4b7a034cf9
Merge remote-tracking branch 'slothlife/weather-transition-fix'
2015-08-31 09:03:04 +02:00
scrawl
8aaba0af6f
Fix journal page navigation bug introduced by 7dd09dd637
( Fixes #2899 )
2015-08-30 17:38:21 +02:00
dteviot
1dfe438a5d
reduce "reset if stuck" AiWander timeout.
...
Now is about 14 seconds, instead of 300.
2015-08-30 16:43:35 +12:00
dteviot
39c2ba8efe
Pathfinding bugfix.
...
Observed at Ebonheart (coe 1, -13). Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
2015-08-30 16:12:51 +12:00
dteviot
f2c9b9351f
Try going right and left to "unstick" actor.
2015-08-30 10:06:09 +12:00
dteviot
31d82b6b0c
Unifiy evadeObstacles() logic between AiWander and AiPackage
...
Can't use same code, but logic is now same.
2015-08-30 08:32:47 +12:00
dteviot
f59e918a3b
removed useless code.
...
zTurn ignores turns < 0.0087 radians.
2015-08-29 17:34:33 +12:00
dteviot
0677799839
movement logic in AiPackage uses ObstacleCheck.
2015-08-29 17:21:18 +12:00
slothlife
2b48a20b76
Fix weather transition bugs
2015-08-28 23:12:39 -05:00
slothlife
d9a7986b3a
Remove redundant fast forward check
2015-08-28 18:04:22 -05:00
Marc Zinnschlag
45e7522aa6
Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
2015-08-28 16:09:18 +02:00
dteviot
300c48329d
Creature::isFlagBitSet() changed to free function.
2015-08-28 18:38:05 +12:00
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
2015-08-27 14:53:52 -05:00
slothlife
cd8ec5c11e
Improve checking for older weather records
2015-08-27 13:44:06 -05:00
slothlife
7817c52cbb
Discard old save game weather records
2015-08-27 09:57:32 -05:00
dteviot
95d2d82abf
extracted isFlagBitSet()
2015-08-27 18:36:46 +12:00
slothlife
c907ed517d
Remove C++11 explicit on conversion operator
2015-08-26 23:34:15 -05:00
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
2015-08-26 22:59:21 -05:00
Marc Zinnschlag
a9f9a8d58e
Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft'
2015-08-26 15:59:28 +02:00
dteviot
541d7fb4fb
Fixed assorted issues
...
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
2015-08-25 18:19:16 +12:00
Marc Zinnschlag
8f7f29943a
Merge remote-tracking branch 'jordan-ayers/topic/dead-code'
2015-08-24 15:13:53 +02:00
Jordan Ayers
cd5bef958f
Remove dead code from alchemywindow.
...
Also align some braces.
2015-08-24 07:43:30 -05:00
dteviot
bb54bbd273
Pulled duplicated functions into common base class
2015-08-24 19:54:02 +12:00
scrawl
b509a18065
Remove code setting PcRace ( Fixes #2886 )
...
This is already handled by the RaceCheck script.
2015-08-23 14:30:23 +02:00
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-08-23 12:11:30 +02:00
scrawl
542c648e69
Fix incorrect assignment of PcRace, need to sort race IDs ( Fixes #2884 )
2015-08-22 22:53:06 +02:00
Marc Zinnschlag
50ec8b10f5
Merge remote-tracking branch 'dteviot/Bug2871'
2015-08-22 10:37:43 +02:00
scrawl
ba8e4c22aa
Avoid using loops to wrap angle values ( Fixes #2882 )
2015-08-21 20:17:42 +02:00
scrawl
52d8bc555c
Add missing checks to see if spell still exists when loading a savegame (Bug #2883 )
2015-08-21 14:24:49 +02:00
dteviot
5dd0ad6841
Fixed rest of travis errors.
2015-08-21 22:41:31 +12:00
dteviot
3fa5c6a0e7
fixed travis build failure
2015-08-21 22:00:08 +12:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
dteviot
85bc41dedb
replaced FLT_MAX with numeric_limits.
2015-08-21 19:34:28 +12:00
scrawl
af3b0cd883
Improve some error messages
2015-08-21 00:31:43 +02:00
dteviot
3b231b85bb
removed incorrect optimization.
...
Now it fixes #2871
2015-08-21 06:55:54 +12:00
Marc Zinnschlag
08325d14ca
Merge remote-tracking branch 'dteviot/Bug2871'
2015-08-20 20:42:35 +02:00
Marc Zinnschlag
d436dc332b
Merge remote-tracking branch 'jeffreyhaines/gametimetracker'
2015-08-20 20:39:44 +02:00
Marc Zinnschlag
5cb0353b5c
Merge remote-tracking branch 'jeffreyhaines/npcsdontscream'
2015-08-20 20:28:36 +02:00
dteviot
c0d3804b4f
Correctly handle disjoint pathgrid ( Fixes #2871 )
...
Bugfix:
When
1. Cell has multiple subgrids (i.e. path grid is disjoint)
2. Distance between destination and pathgrid point 0 is less than distance to points of subgrid closest to start point
Then getClosestReachablePoint() returns pathgrid point 0 as the end point.
This is invalid, this end point cannot be reached from the start point.
2015-08-20 21:50:58 +12:00
dteviot
0ee7407101
extracted common sub-expressions.
2015-08-20 18:17:02 +12:00
dteviot
ff5ef7055e
extracted function CreatureStats::isParalyzed()
2015-08-20 18:12:37 +12:00
Jeffrey Haines
f94d3237fc
Removed unused cmake import
2015-08-19 13:28:01 -04:00
Jeffrey Haines
61bb55aff4
Removed long int parameter
2015-08-19 13:23:40 -04:00
Jeffrey Haines
d91f197119
Time played display setting
2015-08-19 11:31:43 -04:00
Jeffrey Haines
69729046bf
Updated parameter name to reflect units
2015-08-19 10:11:40 -04:00
Jeffrey Haines
e86891d6e1
Time played displayed in save/load menus
2015-08-19 10:05:08 -04:00
Marc Zinnschlag
9918b57341
Merge remote-tracking branch 'origin/master'
2015-08-19 16:03:01 +02:00
Jeffrey Haines
e1baf1ea48
NPCs scream when they die
2015-08-19 09:51:04 -04:00
scrawl
232dfdc07e
Make an error message slightly more helpful
2015-08-19 01:24:54 +02:00
scrawl
681183df31
Restore handling of fog depth == 0 values (Bug #1549 )
2015-08-19 01:13:14 +02:00
scrawl
67bd6cd708
Remove empty line at the beginning of files
...
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
scrawl
dca08b0b42
Remove a firing assert ( Fixes #2871 )
2015-08-18 14:51:32 +02:00
Marc Zinnschlag
e888fd7034
Merge remote-tracking branch 'scrawl/delete_noop'
2015-08-17 18:21:56 +02:00
Marc Zinnschlag
3992125b61
Merge remote-tracking branch 'scrawl/master'
2015-08-17 14:05:51 +02:00
Marc Zinnschlag
dc72b24f4e
Merge remote-tracking branch 'dteviot/PathfindingRefactorDraft'
2015-08-17 14:04:56 +02:00
Marc Zinnschlag
b5f3f0522a
Merge remote-tracking branch 'slothlife/weather-settings-fix'
2015-08-17 14:03:54 +02:00
scrawl
b583a2ec33
Make SetDelete a no-op for items in containers ( Fixes #2864 )
2015-08-17 00:06:26 +02:00
Jordan Ayers
be7bd9529d
Classes shouldn't use MWBase::Environment to access their own members.
2015-08-16 16:56:44 -05:00
scrawl
9fad33cd14
Don't reset the item model's sort/filter options in updatePlayer ( Fixes #2863 )
2015-08-16 17:49:53 +02:00
scrawl
c8d6679a25
Remove an unused function
2015-08-16 17:40:20 +02:00
dteviot
4d9d8a060d
Pathing bugfix.
...
When path contains one one point from path grid, point is no longer being discarded.
2015-08-16 18:56:28 +12:00
dteviot
942a987d52
centralize the world/cell coordinate conversion logic.
2015-08-16 18:55:02 +12:00
dteviot
5049c9ab6a
removed unnecessary tests.
2015-08-16 17:41:33 +12:00
slothlife
3d419a612a
Corrected some weather transition calculations
...
Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some to encapsulate those
formulas (to more closely match MoonModel). Did some small cleanup of
WeatherManager.
2015-08-15 23:38:49 -05:00
scrawl
8426d376f0
Use separate touch spell raycasts for actors and objects ( Fixes #2849 )
2015-08-16 02:06:04 +02:00
scrawl
afb3d94ba4
Fix cell names in the save/load menu not being localised ( Fixes #2840 )
2015-08-16 01:55:14 +02:00
scrawl
c25dacb480
Fix "Level" string in the save/load menu not being localised (Bug #2840 )
2015-08-16 01:53:58 +02:00
scrawl
8241976368
Don't attempt to play non-existing hit animations ( Fixes #2856 )
2015-08-15 23:27:37 +02:00
scrawl
7dd09dd637
Fix being able to flip journal pages with the mousewheel when the options overlay is active ( Fixes #2855 )
2015-08-15 20:44:15 +02:00
scrawl
58cd2b1a84
Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? ( Fixes #2148 )
2015-08-15 19:01:21 +02:00
scrawl
c57e72fe03
Adjust the sleep interruption chance ( Fixes #2781 )
2015-08-15 16:09:53 +02:00
scrawl
d76fb2d266
Apply disintegrate only to weapons and armor ( Fixes #2853 )
2015-08-14 13:38:39 +02:00
Marc Zinnschlag
5aeabe22f0
Merge remote-tracking branch 'dteviot/PathfindingRefactor'
2015-08-14 10:13:04 +02:00
scrawl
e8c9d3ea2a
Fix cell names on world map not always being translated ( Fixes #2832 )
2015-08-13 17:08:21 +02:00
scrawl
1e18a73b1c
Don't play magic effect sounds & visual effects for unsuitable targets ( Fixes #2811 )
2015-08-13 17:08:21 +02:00
scrawl
211deeb63e
Don't attempt to lock or unlock unsuitable objects ( Fixes #2826 )
2015-08-13 17:08:21 +02:00
scrawl
0d8f07d563
Properly apply changes when backing out of chargen dialogs ( Fixes #2627 )
2015-08-13 17:08:21 +02:00
scrawl
86f0e505e9
Add a fixPosition for the --start exterior cell ( Fixes #2790 )
2015-08-13 17:08:20 +02:00
Marc Zinnschlag
d511772534
Merge remote-tracking branch 'rohit-n/gamepad'
2015-08-13 10:15:27 +02:00
Rohit Nirmal
d9b11f963a
Gamepad: Slow down simulated mouse with right trigger
...
in menus.
2015-08-11 21:46:54 -05:00
dteviot
55e3aaaa35
made variable const.
2015-08-10 20:30:43 +12:00
dteviot
e42a2478dc
Removed tests that are not necessary.
2015-08-09 17:58:40 +12:00
dteviot
2b9e22f593
extracted function stopAttack().
2015-08-09 14:29:38 +12:00
dteviot
0884a3796f
extracted function isTargetMagicallyHidden().
2015-08-09 14:20:55 +12:00
dteviot
038851420d
Removed unneeded temp variables.
...
Corrected case of function names.
2015-08-09 14:18:55 +12:00
dteviot
50ddcd1953
more attack logic moved into AiCombatStorage.
2015-08-09 14:10:08 +12:00
dteviot
0735e3e06e
move start attack logic to AiCombatStorage.
...
Basically, copied from mrchenko's 1d4be08f6e4c2dbd89cc0c3408a8231ee4497277
2015-08-09 14:08:42 +12:00
dteviot
1676bf917e
CombatMove logic moved into AiCombatStorage.
...
Basically, copied from mrcheko's 1d4be08f6e4c2dbd89cc0c3408a8231ee4497277
2015-08-09 14:06:52 +12:00
Marc Zinnschlag
d29862eac3
Merge remote-tracking branch 'emperorarthur/anim_fail'
2015-08-08 10:47:46 +02:00
Marc Zinnschlag
b74a14211f
Merge remote-tracking branch 'origin/master'
2015-08-08 10:42:02 +02:00
Marc Zinnschlag
1eed1c4d23
Merge remote-tracking branch 'dteviot/AiCombatPerFrameUpdate'
2015-08-08 10:35:58 +02:00
scrawl
56b7196bea
Remove incorrect implementation of "Clouds Maximum Percent" weather setting
2015-08-07 15:34:01 +02:00
slothlife
3235cecddf
Use Glare View for visibility of celestial bodies
...
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
2015-08-07 00:08:18 -05:00
slothlife
238ae419a3
Fix use of incorrect material for Sun
2015-08-05 22:02:54 -05:00
slothlife
f2e51b0579
Use diffuse alpha to fade Sun
2015-08-05 21:03:21 -05:00
slothlife
ea2f88a355
Fix several sky rendering bugs, maybe also #639
...
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
2015-08-04 21:07:42 -05:00
dteviot
58f732ebc9
Update path following checks each frame in AiCombat.
2015-08-04 18:20:05 +12:00
dteviot
ad9bab0b68
Removed redundant if.
2015-08-04 18:17:08 +12:00
dteviot
4256e151b1
Fixed error in deciding type of attack
2015-08-04 18:15:58 +12:00
dteviot
21e249cb92
pass parameters as const &
2015-08-04 18:14:36 +12:00
scrawl
664ae079db
Improve setting of culling mask for the savegame screenshot camera
2015-08-02 18:05:15 +02:00
scrawl
88c61ed2b6
Fix NotifyDrawCompletedCallback in single threaded mode
2015-08-02 17:57:50 +02:00
Marc Zinnschlag
e73c115ff5
Merge remote-tracking branch 'origin/master'
2015-08-02 13:44:17 +02:00
Marc Zinnschlag
529041f6f6
Merge remote-tracking branch 'slothlife/moon-settings'
2015-08-02 13:43:55 +02:00
Marc Zinnschlag
9ee3f1bfe7
Merge remote-tracking branch 'slothlife/moon-settings' into mergetool
2015-08-02 13:42:39 +02:00
slothlife
0244a9b329
Correct moon texture with respect to trajectory
2015-08-01 07:57:05 -05:00
Marc Zinnschlag
9392e426c0
Merge remote-tracking branch 'origin/master' into mergetool
2015-08-01 10:16:20 +02:00
Marc Zinnschlag
15e8275443
Merge remote-tracking branch 'slothlife/moon-settings' into mergetool
2015-08-01 10:14:28 +02:00
Arthur Moore
08d5aaf0fc
Remove more comments
2015-07-31 18:23:07 -04:00
Arthur Moore
6fce49bfb5
Don't warn twice when unable to play an idle animation
2015-07-31 18:01:02 -04:00
Arthur Moore
61c3835637
Don't try to play animations we know are bad
...
Prevents log spam
2015-07-31 18:01:02 -04:00
scrawl
7644a46ded
Creatures with no movement should not attempt to start combat ( Fixes #2786 )
2015-07-31 01:26:26 +02:00
scrawl
f326b8e5d2
Fix weapon animations playing on the lowerbody when swimming
2015-07-31 00:52:34 +02:00
scrawl
e8cbdcfb1e
Play swimming animation fallback on the upper body when possible
2015-07-31 00:35:41 +02:00
scrawl
1f755a2bc0
Don't use a shared Material in AlphaFader
2015-07-31 00:03:01 +02:00
slothlife
67a63cc662
Add some const correctness to MoonModel
2015-07-30 14:00:08 -05:00
Stanislav Bas
d13766cb3c
Remove redundant template specializations
2015-07-30 16:08:22 +03:00
Stanislav Bas
f15adb4e4f
Store::load() overwrites loaded records with the same IDs
2015-07-30 15:38:07 +03:00
Arthur Moore
5ea596f38d
Refactor onChooseActionStatePerFrameActions
...
This prevents playIdle errors from tyring to play idleAnimation 0
2015-07-30 08:15:45 -04:00
Arthur Moore
f69de1f263
Alert the user if trying to play a non-idle animation
...
Continue to propagate success/failure up the call stack.
2015-07-30 08:08:58 -04:00
Arthur Moore
5e6fcc2aef
Alert the user if attempting to play an animation fails
...
This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
2015-07-30 08:00:26 -04:00
Marc Zinnschlag
26ea3aa1ad
Merge remote-tracking branch 'dteviot/refactoringAiWander'
2015-07-30 10:26:40 +02:00
slothlife
a4e1630ec2
Remove unreferenced member in MoonModel
2015-07-30 00:41:30 -05:00
slothlife
8dc7e158c6
Fix forward declaration of MoonState
2015-07-30 00:18:56 -05:00
slothlife
24ba54f4fe
Implement accurate moon settings ( fixes #672 )
2015-07-29 23:57:45 -05:00
scrawl
7ba399fc92
Change a message to upper case spelling
...
More consistent with other loading messages
2015-07-28 03:21:44 +02:00
Marc Zinnschlag
bafa86d3e9
Merge remote-tracking branch 'scrawl/master'
2015-07-27 11:10:16 +02:00
dteviot
04aee1fe20
extracted function reactionTimeActions().
2015-07-26 17:32:29 +12:00
dteviot
c7aacaee70
extracted function returnToStartLocation().
2015-07-26 17:29:32 +12:00
dteviot
5e519ef550
extract function isPackageFinished().
2015-07-26 17:29:01 +12:00
dteviot
ad0d807103
extracted function reactionTimeActions().
2015-07-26 17:28:32 +12:00
dteviot
9c0e3d6c28
extracted functions doPerFrameActionsForState() and onChooseActionStatePerFrameActions().
2015-07-26 17:25:44 +12:00
dteviot
76f95eafe7
extract function onWalkingStatePerFrameActions().
2015-07-26 17:25:00 +12:00
dteviot
5ec310dfba
extract function onIdleStatePerFrameActions().
2015-07-26 17:24:33 +12:00
dteviot
b3d5b47fea
extracted function UpdateActorsMovement().
2015-07-26 17:23:45 +12:00
scrawl
dff84adf7e
Fix weapon animation priority
2015-07-26 01:35:36 +02:00
dteviot
aba7225817
Removed some duplicated operations.
2015-07-26 11:15:21 +12:00
scrawl
41996b0aad
Don't play turning animations in first person mode
2015-07-25 18:59:16 +02:00
scrawl
e0ee2fc01b
Adjust the movement animation speed every frame ( Fixes #1921 )
2015-07-25 18:22:48 +02:00
scrawl
278076e609
Include cleanup
2015-07-25 04:14:22 +02:00
scrawl
3bca3e73d4
Fix GetWeaponDrawn and GetSpellReadied script functions for creatures
2015-07-25 02:11:59 +02:00
scrawl
b3f5ac5dbb
Include cleanup
2015-07-25 02:11:49 +02:00
scrawl
e6b28d84f0
Outdated comment fix
2015-07-25 00:28:47 +02:00
scrawl
3f3c3d0ad3
Remove an already resolved todo comment
2015-07-24 23:28:43 +02:00
scrawl
4f6e5345cc
Include cleanup
2015-07-24 23:28:36 +02:00
Pawel Kubik
47922f6c35
Changed a settings variable responsible for number of loaded exterior cells.
2015-07-24 22:01:49 +02:00
scrawl
7f66339790
Remove a redundant function
2015-07-24 20:23:27 +02:00
scrawl
71bc22401f
Include cleanup
2015-07-24 18:23:23 +02:00
scrawl
7e4e59efb9
Fix excessive auto-equipping in InventoryStore::removeItem ( Fixes #2792 )
2015-07-23 02:29:09 +02:00
scrawl
7900631d51
Print the missing player cell to error output
2015-07-23 02:29:09 +02:00
scrawl
8286dc6c5a
Player followers don't report crimes ( Fixes #2457 )
2015-07-23 02:29:09 +02:00
Stanislav Bas
daaff1284e
Remove unused includes
2015-07-22 22:18:26 +03:00
Stanislav Bas
67c8f95c4e
Load/read methods (for ESM records) accept a deleted flag in OpenMW
2015-07-22 22:15:37 +03:00
Marc Zinnschlag
6e3032efc1
Merge remote-tracking branch 'koncord/fix-gold-beh'
2015-07-22 08:30:43 +02:00
Koncord
6c3c85f0d4
Fix indent
...
Remove misc.hpp in containerstore.cpp
2015-07-20 21:53:20 +09:00
Marc Zinnschlag
f3d3cbc58b
Merge remote-tracking branch 'dteviot/refactoringAiWander'
2015-07-20 09:57:46 +02:00
Marc Zinnschlag
d2cd151f77
Merge remote-tracking branch 'kunesj/master'
2015-07-20 09:45:14 +02:00
dteviot
2a4d35b98c
fixed "comma at end of enumerator list" warning.
2015-07-20 18:20:57 +12:00
Koncord
7a86c8d8b6
Fix OpAddItem, OpGetItemCount and OpRemoveItem.
2015-07-20 12:48:19 +09:00
Koncord
a24df8cb66
Revert addImp() and remove()
...
add isGold() in MWWorld::Class
2015-07-20 12:43:58 +09:00
Koncord
9485aa5e44
Fix "removeitem gold_100" behavior
2015-07-20 09:53:08 +09:00
Koncord
aefcd1ad07
Fix "additem gold_100" behavior
2015-07-20 08:20:28 +09:00
Koncord
75e5023590
fix code duplication
2015-07-20 08:06:43 +09:00
Jiří Kuneš
a14a3c82de
added description of new syntax to the onRetrieveTag function comment
2015-07-19 19:52:50 +02:00
Stanislav Bas
5fd48efd28
Some refactoring. Remove unused code
2015-07-19 14:58:14 +03:00
Marc Zinnschlag
9b3d5c958f
Merge remote-tracking branch 'scrawl/music'
2015-07-19 11:49:00 +02:00
dteviot
00eef585af
renamed mPlayedIdle to mIdleAnimation.
2015-07-19 18:04:42 +12:00
dteviot
22f49128cc
replaced multiple booleans with single state variable.
2015-07-19 18:02:13 +12:00
dteviot
1ed6e95c07
Got rid of some radians to degrees to radians conversions.
2015-07-19 18:01:25 +12:00
dteviot
3ebe9fb34f
renamed mRotate to mTurnActorGivingGreetingToFacePlayer
2015-07-19 18:00:49 +12:00
scrawl
b01abe4d19
Stop title music when the game starts ( Fixes #2468 )
2015-07-19 02:08:24 +02:00
scrawl
1156668843
Render certain map markers on top of the player arrow ( Fixes #2559 )
2015-07-19 00:45:02 +02:00
Jiří Kuneš
a5b4e087c5
define owned colours in settings.cfg
2015-07-18 22:17:46 +02:00
Jiří Kuneš
cbc44b33ba
define crosshair owned colour in openmw_hud_box.skin.xml
2015-07-18 21:29:38 +02:00
scrawl
278a078e9d
Unify magic effect tick functions
...
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
2015-07-18 20:39:45 +02:00
scrawl
77f1387da8
Include cleanup
2015-07-18 20:36:28 +02:00
Jiří Kuneš
75f5972898
show owned - better settings
2015-07-18 17:13:20 +02:00
Jiří Kuneš
df077f8649
color tooltip red when taking item would result in crime
2015-07-18 16:56:57 +02:00
scrawl
111cf5462b
Merge pull request #666 from scrawl/animation
...
Animation refactoring & fixes
2015-07-18 13:33:41 +02:00
Marc Zinnschlag
b3ad983f1f
Merge remote-tracking branch 'scrawl/version'
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
2015-07-18 12:22:37 +02:00
Marc Zinnschlag
edde1fb727
Merge remote-tracking branch 'scrawl/master'
2015-07-18 11:40:36 +02:00
Marc Zinnschlag
964cd44e96
Merge remote-tracking branch 'kunesj/master'
2015-07-18 11:34:04 +02:00
slothlife
f8f0380413
Fix for loading window icon on Windows
2015-07-17 21:41:53 -05:00
scrawl
a33ca75742
Pass AnimPriority by const reference
2015-07-18 03:23:41 +02:00
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
...
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
scrawl
6e493500c9
Show custom map markers on the tooltip of the world map marker ( Fixes #2711 )
2015-07-18 00:14:11 +02:00
scrawl
41bed4c7d9
Use multimap to speed up custom map marker code
2015-07-17 20:49:10 +02:00
Jiří Kuneš
4a6d806127
fixed comment, save settings to member variable, removed usless include, changed variable to const
2015-07-17 20:30:00 +02:00
Jiří Kuneš
e68b388d16
removed setCrosshairOwned from windowmanager
2015-07-17 19:13:45 +02:00
Jiří Kuneš
c019f8e23d
use correct mechanics manager
2015-07-17 18:49:47 +02:00
Jiří Kuneš
15107ca5cf
crosshair owned - settings option
2015-07-17 17:48:38 +02:00
Jiří Kuneš
66edae9b93
change collor of crosshair
2015-07-17 17:29:00 +02:00
Jiří Kuneš
72728b9c01
disable cusor when item/container is owned
2015-07-17 16:32:35 +02:00
scrawl
91d71d0fcd
Disable MyGUI's scrollbar autorepeat ( Fixes #2779 )
...
We are currently using a custom implementation so as to support MyGUI version 3.2.1. When compiled with 3.2.2 or later, we need to disable MyGUI's autorepeat so that it doesn't interfere with ours.
2015-07-17 03:39:09 +02:00
scrawl
660e7f5d89
Don't update animation states in skipAnim mode ( Fixes #2782 )
2015-07-17 03:28:17 +02:00
scrawl
cc59493cb2
Don't restart the jump animation when equipping a different weapon ( Fixes #2286 )
2015-07-16 20:03:16 +02:00
scrawl
b5c79738f1
Fix enchantments casting more than once per button press, broken by a1432b0255
2015-07-16 19:56:09 +02:00
scrawl
f6f82d433c
Fix bug with loop key assignment
...
Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.
This fixes incorrect playing of the jump animation, one aspect of Bug #2286 .
2015-07-16 19:55:05 +02:00
scrawl
f8d360190d
Remove an unneeded virtual
2015-07-15 19:10:09 +02:00
scrawl
992b770315
Don't set OnPcEquip for items that failed to equip ( Fixes #2776 )
2015-07-15 18:52:23 +02:00
Stanislav Bas
e8a9567be3
Move DELE handling to CellRef record
2015-07-15 19:39:01 +03:00
scrawl
17ada63fcb
Don't play turning animations on the upperbody when in first person mode ( Fixes #2287 )
2015-07-15 16:43:11 +02:00
scrawl
3656851750
Remove the now unused changeBlendMask
2015-07-15 16:43:11 +02:00
scrawl
83cceeee72
Use the extended animation priority for Block animations, allow starting attacks during a block animation ( Fixes #2761 )
2015-07-15 16:43:11 +02:00
scrawl
cf14d1748c
Use the extended animation priority for Hit animations
2015-07-15 16:33:10 +02:00
scrawl
50db6ed396
Use the extended animation priority for weapon animations
2015-07-15 14:40:36 +02:00
scrawl
e93a578f23
Extend the animation priority system to one priority value per bone group / distinct blend mask
2015-07-15 14:18:31 +02:00
scrawl
335ef97cf5
Rename Animation::Group to Animation::BlendMask
...
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
2015-07-15 13:49:16 +02:00
scrawl
de6dc21552
Create hardware cursors in advance ( Fixes #2660 )
2015-07-13 23:36:25 +02:00
scrawl
dca4704b4b
Print exceptions in CharacterCreation::spawnDialog
2015-07-13 18:40:05 +02:00
scrawl
f1b52c964a
Select the current resolution in resolution list on game start ( Fixes #2768 )
2015-07-13 18:00:41 +02:00
Stanislav Bas
c8c79dc1ef
Move ID loading into a separate method for Dialogue and DialInfo records
2015-07-13 11:26:23 +03:00
Marc Zinnschlag
d22f8703e5
Merge remote-tracking branch 'dteviot/refactoringAiWander'
2015-07-13 09:09:01 +02:00
Stanislav Bas
c266315a35
Load/read methods in MWWorld::Store return a pair (record ID, deleted flag)
2015-07-12 15:20:22 +03:00
Stanislav Bas
2ed182b144
Update to upstream/master. Resolve merge conflicts in MWWorld::Store
2015-07-12 12:01:18 +03:00
dteviot
ddeabcdfbe
Removed unused field that was giving compiler warning.
2015-07-12 17:15:41 +12:00
dteviot
e294cd95cd
extracted function playIdleDialogueRandomly()
2015-07-12 17:15:14 +12:00
dteviot
22059d68f6
Remove duplicated code.
2015-07-12 17:14:48 +12:00
dteviot
0b089a5564
extracted function evadeObstacles()
2015-07-12 16:38:36 +12:00
dteviot
1ef78b1e56
extracted playGreetingIfPlayerGetsTooClose()
2015-07-12 16:37:31 +12:00
dteviot
df421fce92
extracted function setPathToAnAllowedNode()
2015-07-12 16:35:15 +12:00
dteviot
b508846a64
Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
...
Don't call getAllowedNodes() needlessly.
2015-07-12 16:32:48 +12:00
Stanislav Bas
e0983c815c
Some fixes for ESM Dialogues and Infos
2015-07-11 22:17:53 +03:00
Marc Zinnschlag
dacb93c57f
Merge remote-tracking branch 'scrawl/coverity_scan'
2015-07-11 11:53:43 +02:00
scrawl
24ae1d5ace
Fix some issues found by coverity
2015-07-11 03:34:08 +02:00
scrawl
667c80fb2a
Add brackets around a correct expression to fix coverity warning
2015-07-11 03:34:08 +02:00
scrawl
ebdd5dc993
Fix code that I forgot to uncomment (thanks coverity)
2015-07-11 03:34:08 +02:00
Alexander "Ace" Olofsson
12f413ba9b
Don't instantiate specialized templates
...
This fixes the VS2012 build issue
2015-07-10 20:21:55 +02:00
Marc Zinnschlag
ba9a9d16bb
Merge remote-tracking branch 'scrawl/master'
2015-07-10 09:06:04 +02:00
Marc Zinnschlag
08d2b196bd
Merge remote-tracking branch 'ace/explicit-instantiation'
2015-07-10 08:58:53 +02:00
scrawl
f12619b86a
Implement fStromWindSpeed ( Fixes #2764 )
2015-07-10 02:34:00 +02:00
Stanislav Bas
20723581a1
Letter case fix for MWWorld::Globals
2015-07-10 00:29:43 +03:00
Stanislav Bas
00bf87b561
Convert IDs of loaded records to lower case in MWWorld::Store
2015-07-10 00:29:41 +03:00
Stanislav Bas
897a52cdda
Remove NAME handling from MWWorld::Globals
2015-07-10 00:29:40 +03:00
Stanislav Bas
9301bc148e
Remove NAME handling from MWWorld::ESMStore
2015-07-10 00:29:38 +03:00
Stanislav Bas
89e44c8f1f
Remove explicit record ID in load/read methods of MWWorld::Store
2015-07-10 00:29:36 +03:00
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
Alexander "Ace" Olofsson
b1cc74dd9a
Explicity instantiate MWMechanics::Stat
2015-07-09 14:41:37 +02:00
dteviot
f1774ee7c3
Fixed compile failing on OSX and Linux.
2015-07-08 19:34:33 +12:00
dteviot
52cf8541f5
End point tolerance restored to 64 units.
...
Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
2015-07-08 18:41:03 +12:00
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
2015-07-07 19:19:37 +02:00
dteviot
40a925ad37
Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726
2015-07-07 18:16:15 +12:00
Marc Zinnschlag
e89614a35d
Merge remote-tracking branch 'origin/master'
2015-07-06 13:10:04 +02:00
Marc Zinnschlag
88f1220a77
Merge remote-tracking branch 'dteviot/Bug2726'
2015-07-06 13:07:40 +02:00
scrawl
49c07de773
Merge pull request #643 from ace13/win-build-fix
...
Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d
Fix the comments
2015-07-05 21:56:04 +02:00
scrawl
531bca1273
Add a threshold for changing aicombat targets ( Fixes #2755 )
2015-07-05 18:09:13 +02:00
Marc Zinnschlag
432384d280
Merge remote-tracking branch 'scrawl/aicombat'
2015-07-05 14:47:20 +02:00
dteviot
1239667cb4
AiWander uses points between PathGrid points ( Fixes #1317 )
...
When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
2015-07-05 18:21:35 +12:00
dteviot
eb2aa965b9
Extracted function SetCurrentNodeToClosestAllowedNode()
2015-07-05 18:17:18 +12:00
dteviot
76f20b8b20
fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning.
2015-07-05 18:10:02 +12:00
dteviot
0095737c40
Use correct type of variable. Remove unnecessary casts.
2015-07-05 18:09:14 +12:00
dteviot
f942db2b27
Simplified code.
2015-07-05 18:08:09 +12:00
dteviot
9a02a85a24
Pulled duplicate code into function.
2015-07-05 18:07:14 +12:00
scrawl
c90841d649
Fix head tracking for NPCs
2015-07-04 21:00:01 +02:00
mrcheko
c773ed9f9a
move checkWayIsClear to pathfinding; move shortcut logic to separate func (AiPackage::shortcutPath); rework AiPackage::pathTo
2015-07-04 18:00:16 +03:00
dteviot
fae93e3d82
Bugfix: was not resetting mStuckCount.
2015-07-04 19:00:27 +12:00
dteviot
46a654286b
Remove fix for #1317
...
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
2015-07-04 18:57:56 +12:00
dteviot
164994f3d3
Made PathFinder::buildPath() private.
...
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
2015-07-04 18:47:26 +12:00
scrawl
6bcea21e14
Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876 )
2015-07-04 05:19:05 +02:00
scrawl
a7bd050928
Accurate attack timings in AiCombat
2015-07-03 05:58:12 +02:00
scrawl
741e5db862
Fix for non-bipedal creatures that use weapons, e.g. rieklings
2015-07-03 05:37:18 +02:00
scrawl
82740c1645
Remove completely broken code
2015-07-03 02:29:42 +02:00
scrawl
d07b176b36
Take into account hit recovery, knockdown and other animations for AiCombat attack timing
2015-07-03 02:18:35 +02:00
scrawl
520a832a9a
Remove an already resolved todo comment
2015-07-02 22:24:23 +02:00
scrawl
6724585777
Light magic effect
...
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364 )
2015-07-02 20:46:34 +02:00
scrawl
bf9c62fa42
Fix for some coverity scan defects
2015-07-02 20:46:34 +02:00
scrawl
dcb8fbc69c
Accurate handling of fog depth/density ( Fixes #2752 )
2015-07-02 20:46:34 +02:00
scrawl
6691891bee
Include cleanup
2015-07-02 19:16:44 +02:00
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
2015-07-02 19:14:28 +02:00
scrawl
519fb9482a
Minor cleanup
2015-07-02 18:45:11 +02:00
Alexander "Ace" Olofsson
5d24091364
Fix build error and a pair of warnings
...
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
2015-07-01 15:06:38 +02:00
scrawl
20d03c7e39
Refuse loading save games of unknown format
2015-06-30 17:41:44 +02:00
scrawl
a081d402c5
Use the format field instead of version field
2015-06-30 17:26:33 +02:00
scrawl
4637750601
Savegame loading optimization
2015-06-30 16:47:41 +02:00
scrawl
4eaaa5e855
Increment save file version and mark it as used, will be used in next commit
2015-06-30 16:47:40 +02:00
scrawl
ca21e9ecb1
Fix magic hit VFX showing when casting on a static object
2015-06-30 03:14:49 +02:00
scrawl
4b2391c60f
Ignore effect meshes in getScreenBounds
2015-06-30 02:51:32 +02:00
scrawl
d5a47cfafe
Include cleanup
2015-06-30 01:41:03 +02:00
scrawl
017c9f7ac9
Fading for weather particle effects
2015-06-29 20:19:46 +02:00
scrawl
cd2e6d4436
Move the __STDC_CONSTANT_MACROS define to cmakelists
2015-06-28 05:53:03 +02:00
scrawl
1956e2c988
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
2015-06-28 00:38:39 +02:00
scrawl
59db9664ba
Pass the CharacterController to AiPackage::execute
2015-06-26 17:47:04 +02:00
scrawl
a44be148d8
Fix door collisions
2015-06-26 06:40:28 +02:00
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
beb1086260
Fix attackStrength being unset for creatures with no weapons
2015-06-26 04:21:10 +02:00
scrawl
5bc6513e2d
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
2015-06-26 02:32:41 +02:00
scrawl
4ef6aa6b7f
Fix weather particles disappearing
2015-06-26 02:30:39 +02:00
scrawl
ea0339d471
Make the string argument to BetaComment optional
2015-06-25 21:45:59 +02:00
scrawl
8a3889a81e
Rain fading
2015-06-25 17:38:12 +02:00
scrawl
3a21f05f6e
Rain effect
2015-06-25 17:23:01 +02:00
scrawl
6f34a0501a
Attempting to make a potion with no effects removes the ingredients ( Fixes #2722 )
2015-06-24 05:17:45 +02:00
scrawl
33a3dabc31
An alchemy effect listed more than once in the same ingredient should not automatically create a potion of that effect (Bug #2722 )
2015-06-24 05:17:45 +02:00
scrawl
d7695f2560
Remove unused NpcAnimation visibilityFlags
2015-06-22 21:14:44 +02:00
scrawl
d5b73f2a55
Move HeadAnimationTime to the implementation file
2015-06-22 21:12:15 +02:00
scrawl
24bfb44b13
Move head tracking from NpcAnimation to Animation (Bug #2720 )
2015-06-22 21:06:27 +02:00
scrawl
a5670b5133
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
2015-06-22 20:09:02 +02:00
Marc Zinnschlag
83961e9109
Merge remote-tracking branch 'dteviot/FixRunningInCircles'
2015-06-22 15:20:58 +02:00
scrawl
2ce269c0fc
Werewolf stats compatibility with old save files
2015-06-21 18:45:49 +02:00
scrawl
d6a7255391
Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
2015-06-21 17:36:49 +02:00
scrawl
44582fe3b3
Don't use separate werewolf skills/attributes for non-player werewolves
...
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
dteviot
c65e7a31e7
Aquatic creatures no longer try to get onto land.
...
AiWander for aquatic creatures no longer uses path grid points as they're usually on land.
2015-06-21 16:23:40 +12:00
scrawl
ad6764fa6a
Fix bug #2715
2015-06-20 17:08:46 +02:00
scrawl
efad4efe19
Star fading (Bug #2693 )
2015-06-19 20:55:04 +02:00
scrawl
74260a9a44
Tweak moon sizes
2015-06-19 20:30:04 +02:00
scrawl
f5c50aa581
Disable FreezeOnCull for effect particles
2015-06-19 18:38:44 +02:00
scrawl
1ed4e33815
Fading for mooncircle texture
2015-06-19 18:19:52 +02:00
scrawl
38d90f47a6
Moon fading fix (Bug #2713 )
2015-06-19 18:15:23 +02:00
scrawl
2b53e5d965
Fix for explosion effects playing when the game is paused
2015-06-19 03:32:48 +02:00
scrawl
e0dfc1425e
Correct moon blending
2015-06-19 02:51:01 +02:00
scrawl
0c4ebee6b3
Cloud opacity & cross-fading
2015-06-19 01:03:12 +02:00
scrawl
fb94395628
Fix atmosphere lighting
2015-06-18 23:15:13 +02:00
scrawl
c719b7038e
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
2015-06-18 15:00:21 +02:00
scrawl
04010b8a1a
Set OnPcHitMe even for missed hits
2015-06-18 15:00:04 +02:00
scrawl
fabc5126f3
Include cleanup
2015-06-18 00:30:51 +02:00
scrawl
0ffa1f964b
Fix water ripple height
2015-06-17 22:49:20 +02:00
scrawl
6e5f3339ad
Make sure to play IdleSwim when the character is swimming (Bug #2696 )
2015-06-17 20:49:01 +02:00
scrawl
3ebfb4e0d9
Ignore particle systems in getScreenBounds
2015-06-17 18:22:31 +02:00
scrawl
b543308e3e
Remove an already resolved todo comment
2015-06-17 18:16:05 +02:00
Marc Zinnschlag
5a5c2bb5bc
Merge remote-tracking branch 'dteviot/FixRunningInCircles'
2015-06-17 15:56:01 +02:00
scrawl
b648722d3b
Don't use the ParticleSystem for computing placeable bounds (Bug #2700 )
2015-06-17 15:13:41 +02:00
scrawl
7b35882814
RemoveParticlesVisitor fix
2015-06-17 15:13:17 +02:00
scrawl
1c151f2f0a
Re-enable some outcommented sky code
2015-06-16 20:56:48 +02:00
scrawl
3da8f6e62e
Water ripples
2015-06-16 20:36:48 +02:00
scrawl
3663511cdb
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
2015-06-16 19:53:41 +02:00
scrawl
b73947033d
Rotate sky meshes
2015-06-16 16:33:31 +02:00
scrawl
2d072aab2d
Broken bone references from .kf files are no longer a fatal error (Bug #2687 )
2015-06-15 22:42:14 +02:00
scrawl
5347d407d8
Disallow AiWander fast-forward for water creatures
...
Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to.
2015-06-15 20:13:59 +02:00
scrawl
98a77f68a3
Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell
2015-06-15 20:04:36 +02:00
scrawl
07937c741a
Improve exception handling when starting a new game from the main menu
2015-06-15 16:19:05 +02:00
scrawl
a5b72a358b
Prune empty nodes in RemoveDrawableVisitor
...
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
2015-06-14 23:56:35 +02:00
scrawl
f017fd6860
Reduce includes in animation.hpp
2015-06-14 23:13:26 +02:00
scrawl
b90fc8ad92
Fix for various Viewer::frame calls resetting the simulationTime
2015-06-14 18:19:53 +02:00
scrawl
9fc2c2e8ee
Don't advertise an alpha channel in GraphicsContext::traits (Bug #2677 )
2015-06-14 16:32:34 +02:00
scrawl
cad18969e3
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aitravel.cpp
2015-06-14 16:32:13 +02:00
scrawl
2476cd4f9a
Error message fix
2015-06-14 16:12:18 +02:00
scrawl
195e1a8410
Fix the Viewer's FrameStamp not being set correctly during Engine::frame
2015-06-14 15:28:22 +02:00
Marc Zinnschlag
0994893bc5
Merge remote-tracking branch 'dteviot/FixRunningInCircles'
2015-06-14 12:05:53 +02:00
dteviot
520fbd63c4
simplified pathfinding code.
...
remove mIsPathConstructed. Instead call !mPath.empty().
2015-06-14 15:14:02 +12:00
scrawl
28caeadef4
Improve error message for not found records
2015-06-14 02:31:00 +02:00
dteviot
bfff84ba8f
replaced #include with forward class declaration, as suggested by slaugherfish.
2015-06-14 10:30:55 +12:00
scrawl
f70250a296
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/CMakeLists.txt
apps/opencs/CMakeLists.txt
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/CMakeLists.txt
components/CMakeLists.txt
extern/osg-ffmpeg-videoplayer/CMakeLists.txt
2015-06-13 21:11:24 +02:00
scrawl
d4c45efb2b
Remove useless #undef's for windows now that we have NOMINMAX flag
2015-06-12 04:39:44 +02:00
scrawl
cf95d3fc35
Refactor cmake scripts, reducing the amount of find_package(Boost)
2015-06-12 01:45:19 +02:00
scrawl
7407bbdac9
Add a function for SDL error handling
2015-06-12 01:08:58 +02:00
scrawl
800bd511f6
Set a sensible value for SDL_GL_DEPTH_SIZE (Bug #2649 )
2015-06-12 00:12:12 +02:00
scrawl
76bdf7a5b7
Add night-eye effect
2015-06-11 23:16:05 +02:00
scrawl
712cef36b0
Minor cleanup
2015-06-11 18:01:00 +02:00
scrawl
f81c3bcd6d
Fix for broken InitWorldSpaceParticles on projectile effects
2015-06-11 16:40:26 +02:00
scrawl
c94c87d409
Attach effects to the insert node instead of the object root (Bug #2654 )
2015-06-11 16:22:09 +02:00
scrawl
c7493eb45c
Fix bug with invisibility effect for meshes w/ vertex colors
2015-06-11 16:14:51 +02:00
dteviot
cb8ca2f03a
Moved logic for building a Sync'ed path from AiCombat to PathFinding.
...
Is now used by AiFollow, which should fix "running in circles" bug caused when recalc a path and closest way point is the one NPC has just passed.
2015-06-11 18:31:35 +12:00
dteviot
6d7e6cd30c
AiTravel logic merged into AiPackage.
2015-06-11 18:28:31 +12:00
scrawl
15453e3d90
Use MyGUI::UString for unicode conversion
2015-06-10 16:59:35 +02:00
scrawl
f511cb08ff
Compatibility with bullet versions < 2.81
2015-06-08 21:03:04 +02:00
scrawl
0330d3d61e
Restore the "transparent" loading screen
2015-06-07 21:21:57 +02:00
scrawl
f3cbe7b9da
Hide FPS widget since it currently doesn't work, use F3 instead
2015-06-07 19:38:59 +02:00
scrawl
bf02c7f6e4
Sun visibility fix
2015-06-07 19:28:12 +02:00
scrawl
508c57d6e2
addEffect crash fix for objects with no model
2015-06-07 17:09:37 +02:00
scrawl
16e080e252
Fix the physics debug drawer lagging a frame behind
2015-06-07 17:00:00 +02:00
scrawl
b33fe8fb62
Fix the inventory listener bug
2015-06-07 16:50:34 +02:00
scrawl
e66e9916db
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/document.hpp
2015-06-07 15:23:54 +02:00
scrawl
0a411cbd7c
Enable particle lighting
2015-06-07 04:41:55 +02:00
Stanislav Bas
49512a2b57
Correct the explanation for the Console::acceptCommand()
2015-06-05 22:57:35 +03:00
Stanislav Bas
d2293867ba
Add the explanation to Console::acceptCommand()
2015-06-05 22:44:06 +03:00
Stanislav Bas
58e2d3711f
Reset Console editbox before command execution
2015-06-05 22:00:02 +03:00
scrawl
4c09ecef72
Normalize fixes
2015-06-05 03:41:10 +02:00
scrawl
1fd48e6f81
Fix not being able to move during ashstorm
2015-06-05 03:36:18 +02:00
scrawl
700000cbca
Error handling fix
2015-06-05 02:57:50 +02:00
scrawl
403ce30a35
Graceful handling for failing to create SDL window
2015-06-05 02:53:10 +02:00
scrawl
ddfed35d1c
Object placement raycasts should use the rendering meshes
2015-06-05 02:26:16 +02:00
Stanislav Bas
c40987338d
Scrollbars don't save their positions between openings
2015-06-04 23:09:40 +03:00
scrawl
a0b0ae9bd1
Remove an unused variable
2015-06-04 21:51:24 +02:00
scrawl
30ab15e605
Fix -Wunused-private-field clang warnings
2015-06-04 20:42:05 +02:00
scrawl
e23775e338
Fix -Woverloaded-virtual clang warnings
2015-06-04 20:31:28 +02:00
scrawl
141e9d36a4
Get rid of unused DialogueManager::mScriptVerbose
2015-06-04 20:12:39 +02:00
scrawl
78ac37b52a
Remove BOOST_STATIC_ASSERT to fix clang warnings
2015-06-04 20:11:40 +02:00
scrawl
93656aa6cf
Add a header missing from CMakeLists
2015-06-04 20:10:07 +02:00
scrawl
869f8a329a
Cloud scrolling fix
2015-06-04 20:08:44 +02:00
scrawl
ce0d93caed
Fix for "GlobalMap trying to erase an inactive camera" spam in main menu
2015-06-04 16:32:21 +02:00
scrawl
91eea1258c
doc.hpp fix
2015-06-04 01:30:16 +02:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
b70383d127
Remove last remains of Ogre math
2015-06-03 21:37:21 +02:00
scrawl
2eec0caca0
Remove dependency on Ogre::StringConverter
2015-06-03 19:59:54 +02:00
scrawl
cc6d5a3ba0
Fix player setup bug
2015-06-03 19:44:21 +02:00
scrawl
7bacb9418d
Various math code ported to osg
2015-06-03 19:41:19 +02:00
scrawl
0cc9b1bb40
Remove dependency on OgrePlatform.h
2015-06-03 18:49:52 +02:00
scrawl
e642f20a65
Restore screenshot key functionality
2015-06-03 17:25:18 +02:00
scrawl
2a85a22dba
Write savegame screenshot
2015-06-03 16:40:16 +02:00
scrawl
24551c7bab
Fix for savegame incompatibility with master branch
2015-06-03 14:56:57 +02:00
scrawl
41cce5240f
Delete remaining files that won't be of any use
2015-06-03 03:29:21 +02:00
scrawl
974fda5bde
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
292fa0b5e3
Unify raycasting techniques for "on touch" magic
...
We don't want pixel-precise raycasting here. Gets annoying when trying to hit a skeleton.
2015-06-03 03:16:26 +02:00
scrawl
cee1db532f
Improve area orb positioning for "on touch" spells
2015-06-03 03:04:39 +02:00
scrawl
2883ecc19a
Fix the hilarious bug of NPCs falling to their deaths in interiors
2015-06-03 02:48:45 +02:00
scrawl
cdd0623009
Terrain rendering
2015-06-03 01:35:41 +02:00
scrawl
58ebf57154
Apply a comment that got lost in the endless depths of my git stash
2015-06-02 17:13:30 +02:00
scrawl
8c50f8ed26
Fix for lights with no mesh
2015-06-02 17:06:55 +02:00
scrawl
5a7f2a4f1f
Restore light attenuation settings
2015-06-02 17:02:56 +02:00
scrawl
01944c33f5
Basic water rendering
2015-06-02 16:35:35 +02:00
Stanislav Bas
959fe3eb87
Reset the scrollbar position in the topic list when DialogueWindow is closed
2015-06-01 23:49:40 +03:00
scrawl
de8e5f0db1
Restore projectiles
2015-06-01 21:41:13 +02:00
scrawl
c85764b654
Wireframe mode
2015-06-01 17:02:44 +02:00
scrawl
7f9f9a32d2
InitWorldSpaceParticles fix
2015-06-01 16:29:42 +02:00
scrawl
987918ca15
NpcAnimation::setAlpha
2015-06-01 16:18:57 +02:00
scrawl
bed31996c9
Camera raycast
2015-06-01 15:34:46 +02:00
scrawl
2869424847
Fix first person camera for beast races
2015-06-01 04:41:03 +02:00
scrawl
f88079fddd
Restore the isOnGround hack
2015-06-01 02:40:42 +02:00
scrawl
ccd95419e5
Restore various raycasting
2015-06-01 01:57:15 +02:00
scrawl
8e0a988289
Icon fix
2015-06-01 01:32:02 +02:00
scrawl
e306853570
Fix chargen crash
2015-06-01 00:50:55 +02:00
scrawl
84fd682e4e
Fix for unnecessary exceptions when opening sounds
...
This would throw often during normal play, even though the throws are caught and ignored, can be annoying when the debugger is set to 'catch throw'.
2015-06-01 00:41:44 +02:00
Stanislav Bas
5dc6cdeb99
Scroll to the top of the topic list when dialog is started
2015-06-01 01:14:11 +03:00
scrawl
5b846ebc71
Camera precision fix
2015-05-31 23:09:37 +02:00
scrawl
ed4863ad7d
Restore ranged weapon aiming
2015-05-31 18:53:16 +02:00
scrawl
71bafcb52b
Restore head tracking
2015-05-31 18:04:14 +02:00
Marc Zinnschlag
9f0ccdc37a
Merge remote-tracking branch 'scrawl/master'
2015-05-31 11:05:43 +02:00
scrawl
60f55997fd
Rotate first person meshes, sneak camera offset in first person
2015-05-31 02:26:58 +02:00
scrawl
a066b24303
Restore WeaponAnimation
2015-05-31 01:07:43 +02:00
scrawl
7f2dd21c66
Fix for StartScript regression ( Fixes #2590 )
2015-05-30 17:20:49 +02:00
Marc Zinnschlag
d7cd4203ad
Merge remote-tracking branch 'k1ll/mingw'
2015-05-30 11:39:53 +02:00
scrawl
988a9cad58
getHitContact Head exception fix
2015-05-30 01:41:38 +02:00
scrawl
cc3bfe2bb2
Restore collision tracker
2015-05-30 01:32:00 +02:00
scrawl
b2fe21dd3b
Minor cleanup
2015-05-30 01:11:00 +02:00
scrawl
fd50be0fb8
Restore various gameplay
2015-05-30 01:00:24 +02:00
scrawl
5c7ecb9c1d
string::compare exception fix
2015-05-29 23:38:31 +02:00
scrawl
af2f26d04d
Particle fixes
2015-05-29 20:45:27 +02:00
scrawl
7e715decd3
Color fix
2015-05-29 02:26:58 +02:00
scrawl
6d3528af70
Port global map exploration
2015-05-29 01:49:52 +02:00
scrawl
7a1408cfed
Restore display of global map overlay, no exploration yet
2015-05-28 18:49:24 +02:00
scrawl
72d0a69132
Fix global map markers not being cleared on a new game
2015-05-28 18:44:34 +02:00
scrawl
9ee63dc3f4
Change stats viewer key to f3
2015-05-28 16:28:48 +02:00
scrawl
5f7a82e0da
Fog of war fix
2015-05-28 16:20:29 +02:00
scrawl
f4ee805e3b
Object animation fix
2015-05-28 15:44:58 +02:00
scrawl
c811ac6afe
Port fog of war
...
Not optimized yet, need to work on fog texture's DataVariance.
2015-05-28 03:50:49 +02:00
scrawl
5628a2b823
Camera zoom fix
2015-05-28 03:47:53 +02:00
scrawl
8b3054aa8b
Fix for player collision cleanup issue
2015-05-28 02:45:38 +02:00
scrawl
6555ee8d80
Minor include cleanup
2015-05-28 02:37:35 +02:00
scrawl
025a1a7866
Restore savegame screenshot display
2015-05-28 02:34:38 +02:00
scrawl
1f00174c02
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
...
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
2015-05-27 23:09:38 +02:00
scrawl
fe439e53ff
Bullet include cleanup
2015-05-27 22:32:11 +02:00
Marc Zinnschlag
b6878c2e0c
improved error handling in LocalScripts::add
2015-05-27 19:45:26 +02:00
scrawl
2f97649540
Fix for cleanup issue when exiting after a failed savegame load ( Fixes #2580 )
2015-05-27 00:30:39 +02:00
scrawl
723beb1cac
Move IncrementalCompileOperation to SceneManager
2015-05-26 20:20:18 +02:00
scrawl
099f93f00d
Sky fixes
2015-05-26 18:22:21 +02:00
scrawl
c4951d1e73
Map rotation fix
2015-05-26 18:10:31 +02:00
scrawl
3dcb167066
Map rendering
2015-05-26 16:40:44 +02:00
scrawl
76dd3e4034
Fix lip animation regression
2015-05-24 04:40:09 +02:00
scrawl
1fd9fba7a3
Fix debug drawer crash
2015-05-24 04:28:34 +02:00
scrawl
95465a1489
Player raycast fix
2015-05-24 04:01:36 +02:00
scrawl
d84990be85
Restore getCollisions
2015-05-24 03:59:22 +02:00
scrawl
8b322fcd06
Implement getFacedObject using osgUtil::IntersectionVisitor
2015-05-24 03:36:34 +02:00
scrawl
c2131e7c31
Make near clip distance configurable
2015-05-24 02:34:20 +02:00
scrawl
9a0db5d55a
Restore cell changes
2015-05-24 01:32:00 +02:00
scrawl
152d690a7a
Minor cleanup
2015-05-23 23:10:53 +02:00