David Cernat
8aad93b904
Merge pull request #519 from TES3MP/0.7.0-alpha
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[General] Update positions for dead players on other clients
6 years ago
David Cernat
3effd5f1ff
[General] Update positions for dead players on other clients
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Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
6 years ago
David Cernat
4692f29b9d
Merge pull request #517 from uramer/0.7.0markers
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update player map markers when client changes cell
6 years ago
David Cernat
03d377ec54
Merge pull request #518 from TES3MP/0.7.0-alpha
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[General] Rename CellReplace packet into CellReset
6 years ago
David Cernat
8ff2d1b829
[General] Rename CellReplace packet into CellReset
6 years ago
David Cernat
cb82318c36
[General] Fix problems with Utils::getArchitectureType()
6 years ago
uramer
3b2098382b
update player map markers when client changes cell
6 years ago
David Cernat
cb5e24e6c5
Merge pull request #516 from TES3MP/0.7.0-alpha
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[Server] Add GetMillisecondsSinceServerStart() server function
6 years ago
David Cernat
91f82d845c
[Server] Add GetMillisecondsSinceServerStart() server function
6 years ago
David Cernat
d35026bbf5
Merge pull request #515 from TES3MP/0.7.0-alpha
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0.7.0 alpha
6 years ago
David Cernat
bd677726bf
[Server] Add StatsFunctions that get/set damage to attributes/skills
6 years ago
David Cernat
9fc4c83858
[Client] Send skill/attribute packets when skills/attributes are damaged
6 years ago
David Cernat
ece39748de
[Server] Fix typo causing recursion in deprecated actor list function
6 years ago
David Cernat
5c4d3df551
[Server] Deprecate DoesFileExist(), add DoesFilePathExist()
6 years ago
David Cernat
2cdabddc0e
[Server] Move most MiscellaneousFunctions to ServerFunctions
6 years ago
David Cernat
b46767de6e
[Server] Clean up recent additions to ServerFunctions
6 years ago
David Cernat
911079e0bc
Merge pull request #512 from TES3MP/0.7.0-alpha
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0.7.0 alpha
6 years ago
David Cernat
331fa86844
[Server] Call OnServerPostInit after OnRequestDataFileList
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This allows different actions to be taken in OnServerPostInit based on what the data files being used are.
6 years ago
David Cernat
a0ec9dfd2e
[Server] Rename OnRequestPluginList into OnRequestDataFileList
6 years ago
David Cernat
986528c67d
[Server] Add error message as argument to OnServerScriptCrash
6 years ago
David Cernat
552a94a0ca
[Server] Add OnServerScriptCrash script event
6 years ago
David Cernat
a508a0faf8
[Server] Turn GetArguments() from ScriptFunctions into Utils function
6 years ago
David Cernat
dcbc9d1831
[Client] Print cells for actor deaths
6 years ago
David Cernat
828c52138f
[Documentation] Update readme and credits
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According to some legal advice I've received, the "TES3MP Team" is too ambiguous of a legal entity, so – with Koncord's agreement – the copyright is now assigned specifically to us, the project's developers.
6 years ago
David Cernat
69e7d3f2a7
[Documentation] Update credits
6 years ago
David Cernat
f3b8a5b909
[General] Check integrity of credits only on Windows clients
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This avoids the problems that were encountered in Linux and macOS builds regarding this check while also still addressing the scenario where official Windows builds had their credits modified by people unrelated to the project.
6 years ago
David Cernat
a0ad0b29bc
Merge branch '0.7.0' of https://github.com/TES3MP/openmw-tes3mp into 0.7.0
6 years ago
David Cernat
222837976c
[Server] Fix type name warning for Player
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The warning in Visual Studio was: "'Player': type name first seen using 'class' now seen using 'struct'"
6 years ago
Koncord
77386525f2
[General] Update Travis CI
6 years ago
David Cernat
c058dce346
[General] Clarify meaning of commit hash displayed on start
6 years ago
David Cernat
1df1515c7e
[Client] Add logging for invalid enchantmentIds in RecordHelper
6 years ago
David Cernat
999ce857c7
[Client] Add logging for records ignored due to their invalid baseIds
6 years ago
David Cernat
db7e09f441
[Client] Use more consistent logging when reading dynamic record packets
6 years ago
David Cernat
0fa116b47d
[Client] Remove useless lines in RecordHelper
6 years ago
Koncord
0df32accca
[Server] Fix ARM build
6 years ago
David Cernat
fd40e8c971
[Client] Prevent ObjectState spam by not resending an already sent state
6 years ago
David Cernat
6e47b65205
[Client] Set attribute increases & level progress after correct packets
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Originally, the PlayerSkill packet contained skills, attribute increases and level progress. In 78441c769a
, the attribute increases were moved to the PlayerAttribute packet and the level progress was moved to the PlayerLevel packet, but – due to an oversight – attribute increases and level progress were still being applied to the local player only when a PlayerSkill packet was received, based on whatever values were stored from the last PlayerAttribute and PlayerLevel packets.
6 years ago
David Cernat
f481c85e07
[Client] Use ADD before REMOVE for PlayerInventory in repair/recharge
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Previously, when recharging or repairing an item, the client sent a PlayerInventory packet to the server with the old version of the item that was supposed to be removed and then it sent a PlayerInventory packet with the new version of the item that was supposed to be added.
Unfortunately, the current CoreScripts make it so custom items using generated IDs have their records deleted when they are completely removed from the world, however briefly, even if they are added back immediately afterwards. In practice, this meant that – before this commit – recharging or repairing a custom item led to its removal from the player inventory stored on the server, followed by the deletion of its record, followed by its readdition to the inventory (but with the record staying deleted). Logging out and logging back in immediately prevented the player from receiving the item anymore because of its now non-existent record.
6 years ago
David Cernat
8a99f215f6
[Client] Add LocalPlayer::sendItemChange() variant with mwmp::Item arg
6 years ago
David Cernat
db9c1b9882
[Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr
6 years ago
David Cernat
799241e8c6
[Client] Use informative error message for RefData::setCount() issue
6 years ago
David Cernat
43f195f0c7
[Client] Use clearer debug for actor initializations
6 years ago
David Cernat
2e1d4a9449
[Server] Fix non-Windows builds
6 years ago
David Cernat
81e2e48561
[Client] Fix item magic casting synchronization for spell scrolls
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Previously, spell scrolls were used up before their IDs could be included in attacks packets supposed to be sent for them.
6 years ago
David Cernat
d83160523f
[Client] Add items required for item magic casting when they are missing
6 years ago
David Cernat
433a69a588
[Client] Send all data for newly initialized LocalActors at least once
6 years ago
David Cernat
e70fd2cf3a
[Server] Accept clients with wrong password on servers with no password
6 years ago
David Cernat
eb52babf29
[Server] Print IP instead of name or PID for players unable to connect
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The player name was always blank in such situations, providing no useful information. The PID was not useful in any way either.
6 years ago
David Cernat
e96091fd6b
[General] Use more consistent variable names for password, address, etc.
6 years ago
David Cernat
906d2a837d
[Client] Send PlayerInventory packets when recharging items w/ soulgems
6 years ago
David Cernat
71679934a1
[Client] Send PlayerInventory packets when repairing items
6 years ago
David Cernat
5d9893ee92
[Client] Set actor killer correctly for spells that do damage over time
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Additionally, clean up comments related to other code that sets actor killers.
6 years ago
David Cernat
6e1504f0a1
[Server] Use clearer variable & function names in TimerAPI
6 years ago
David Cernat
42b5a8054f
[Server] Remove unusable position functions for players
6 years ago
Koncord
4ce0331f1b
[Server] Fix GCC build
6 years ago
Koncord
9343b8af2f
[Server] Remove unused function
6 years ago
Koncord
c2230a8a21
[Server] Add MP flag to the server if enabled
6 years ago
Koncord
a0e89208a0
[General] Fix standalone server build
6 years ago
Koncord
55cea491ca
[Server] Introduce MS VC++ 2017 support
6 years ago
Koncord
6af2400752
[Server] Remove usages of get/set env. Add GetModDir function
6 years ago
Koncord
b3456a8841
[Server] Fix invalidation of iterators
6 years ago
David Cernat
343dd8b5ea
[Client] Fix addition of items to player inventories
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Previously, multiple stacks of the same item ID could overwrite data in each other because of how the logic in ContainerStore::add() works. For example, a stack of 5 grand soul gems with no souls would get added to the player, then the attempt to add a grand soul gem with a particular soul would retrieve the previous stack first before setting all of it to that soul, resulting in 6 grand soul gems with that soul.
6 years ago
David Cernat
76ac905efc
[Client] Send PlayerInventory packets when trapping souls in soulgems
6 years ago
David Cernat
f853368641
[Client] Fix loss of player items in ContainerStore::unstack()
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Previously, unstacking items for a player led to a PlayerInventory packet being sent about the items' removal.
This change makes it so both a packet about their re-addition and their removal are sent instead, cancelling each other out, which is inelegant, but arguably preferable to complicating the sending of PlayerInventory packets again.
6 years ago
David Cernat
5e38e8abdb
[Server] Add GetArchitectureType() script function
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Additionally, bring GetOperatingSystem() up-to-date by making it use the renamed function in Utils.
6 years ago
David Cernat
9fe54aa8c6
[General] Add getArchitectureType() to multiplayer Utils
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Additionally, rename getOperatingSystem() into getOperatingSystemType() for clarity.
6 years ago
David Cernat
fa1700e2ab
[Server] Add GetOperatingSystemType() script function
6 years ago
David Cernat
da6b89c185
[General] Add getOperatingSystem() to multiplayer Utils
6 years ago
David Cernat
50714599d9
[Client] Spawn at exterior 0, -7 by default
6 years ago
David Cernat
afd17e5a48
[Client] Don't finish drag & drop that is supposed to be unsuccessful
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This prevents items from vanishing when your attempt to drop them in a full container is denied.
6 years ago
David Cernat
a6c6db89fc
[Client] Send object packets when scripts use PlaceItem/PlaceItemCell
6 years ago
David Cernat
d05a82a734
[Client] Avoid repetitive code when unequipping items in resurrection
6 years ago
David Cernat
b5b26c6685
Merge pull request #492 from terabyte25/patch-7
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[Client] Disallow opening inventory menu when not logged in
6 years ago
terrabyte25
35755eb1f1
[Client] Disallow opening inventory menu when not logged in
6 years ago
David Cernat
b7090b2550
[Server] Add experimental option for not crashing from Lua script errors
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Additionally, fix return type of GetPluginEnforcementState()
6 years ago
David Cernat
b39e3f518b
[Client] Use correct log levels for inventory and dynamic record packets
6 years ago
David Cernat
d8ca268067
[Server] Move plugin enforcement functions to ServerFunctions
6 years ago
David Cernat
2933526995
[Server] Include errors related to Lua calls in server logs
6 years ago
David Cernat
ef80894c5c
Merge pull request #486 from testman42/patch-2
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Use more descriptive terminology for chat modes
6 years ago
Testman
6b3f598837
Use more descriptive terminology for chat modes
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Changed "Chat disabled" to "Chat hidden", "Chat enabled" to "Chat visible" and "Chat in hidden mode" to "Chat appearing when needed".
6 years ago
David Cernat
eb3ae95f0e
[Documentation] Display build status for correct branch
6 years ago
David Cernat
d3eb106c3b
[Documentation] Update readme for current situation
6 years ago
David Cernat
e834a4ec74
[Client] Find closest enchantmentCharge in getItemPtrFromStore()
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Enchanted inventory items continuously recharge their enchantment charges, which getItemPtrFromStore() should account for.
Additionally, prevent framelistener errors caused by PlayerItemUse packets about non-existent items.
6 years ago
David Cernat
bc7bcae190
Merge pull request #484 from GrimKriegor/0.7.0
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[General] Change the default plugins home location
6 years ago
Grim Kriegor
8f90f8a3b8
[General] Change the default plugins home location
6 years ago
Koncord
e162af0003
[Server] Disallow non void callbacks
6 years ago
Koncord
07a5f5296c
[Server] Rework OnRequestPluginList callback. Add AddPluginHash function
6 years ago
Koncord
20a7619a4a
[Server] Remove result from the OnPlayerConnect callback
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Now it's recommended to use tes3mp.Kick() function
6 years ago
Koncord
f1e8569291
[Server] Remove result from the OnPlayerSendMessage callback
6 years ago
Koncord
efa362031e
[Server] Remove unused Main callback
6 years ago
Koncord
b83e4056a8
[Server] Remove CallFF dependency as it not fully supported by Windows and MacOS
6 years ago
Koncord
585557ad8a
[Server] Remove argument cast in the Call with va_args
6 years ago
Koncord
3101de5f02
[Server] Add kicked load status
6 years ago
Koncord
e5e13b21ae
[Client] Fix crash on drag&drop
6 years ago
David Cernat
c65d6c1328
[Client] Disable mListener methods in mwworld/containerstore
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This should put an end to frequent crashes until I can fix the problem properly.
6 years ago
David Cernat
1baf82db32
[Client] Avoid PlayerSpellbook packet spam in some mods
6 years ago
David Cernat
d9bc1abf48
[Client] Don't send ObjectScale packets if not logged in
6 years ago
David Cernat
a8cf1e02c4
[Client] Allow unilateral scripted container changes not from console
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This prevents infinite loops in certain client scripts from mods that use while loops to determine that all items of a certain type have been removed from a container, such as in the script BCSwap2Arg from Better_Clothes.
6 years ago
David Cernat
99f8ef88a5
[Server] Add SetObjectActivatingPid() script function
6 years ago
David Cernat
17f13872aa
[Client] Use forceUpdate correctly in LocalPlayer::updateStatsDynamic()
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Previously, the forceUpdate argument was useless, preventing dynamic stats from being sent by certain newly created characters.
6 years ago
David Cernat
bfd7c83c4d
[Client] Fix backwards logic when setting type for AI attacks
6 years ago
David Cernat
d9dd7073cf
[General] Send certain packets only when logged in
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Previously, client mods adding packet-sending scripts to the spawn area made clients send the associated packets as soon as they inputted their character name when joining a server using those mods. This made the clients either get disconnected for not replying to a handshake first, or it made them get kicked for sending object packets that are disallowed for players who are not logged in.
To fix this, LocalPlayer's hasFinishedCharGen() has been replaced with isLoggedIn(), because the former was already returning true when players inputted their names.
6 years ago
David Cernat
66d666d60c
[Client] Use less confusing terminology when displaying plugin mismatch
6 years ago
David Cernat
bb834748c5
[Server] Log player kicks
6 years ago
David Cernat
a3111fbcc1
[Server] Use clearer error message when failing to bind port
6 years ago
David Cernat
3d40a162bc
Merge pull request #476 from SamHellawell/0.7.0-fix-equipcrash-linux-cleanup
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Cleanup fix for equip item crash on Linux
6 years ago
Sam Hellawell
df1667b6e4
Cleanup fix for equip item crash on Linux
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Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
6 years ago
David Cernat
db2b3e95b8
Merge pull request #475 from SamHellawell/0.7.0-fix-equipcrash-linux
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Fix crash when equipping item on linux
6 years ago
Sam Hellawell
1e171ad9fd
Fix crash when equipping item on linux
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Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
6 years ago
David Cernat
e402a17757
[Client] Don't cast non-weapons to weapons in isUsingRangedWeapon()
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This makes lockpicks and probes work again.
6 years ago
David Cernat
292536439e
[Server] Rename script functions for clearing packet vectors for players
6 years ago
David Cernat
c79660f721
[Server] Make inventory script functions consistent with others
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Functions that add elements to a vector should not change the action. This fixes the last remaining oddity in Koncord's original implementation of inventory sync.
6 years ago
David Cernat
8c7e06293f
[Documentation] Update changelog with attack synchronization details
6 years ago
David Cernat
b76e00c66e
[Server] Call OnPlayerCellChange script event near start of cell change
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This makes it possible to send custom records used by players for their equipment before the hardcoded exchange of equipment packets takes place.
Additionally, remove the check for dead players because it has no real use and can potentially cause problems.
6 years ago
David Cernat
f100a660d4
[General] Fix ranged attack sync when using last throwing weapon or ammo
6 years ago
David Cernat
3f304866fd
[Client] Use clearer variable names in DedicatedPlayer::setEquipment()
6 years ago
David Cernat
995d20348f
[General] Always use correct ranged weapon & ammo for ranged attack sync
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Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.
Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
6 years ago
David Cernat
db39c62e89
[Documentation] Update credits
6 years ago
David Cernat
b04ca28ece
Merge pull request #471 from testman42/patch-1
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Update credits
6 years ago
David Cernat
b5f46ada73
[General] Synchronize projectile speed for ranged attacks
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This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
6 years ago
David Cernat
7281f9fc42
[Client] Prevent unilateral paralysis of dedicated players & actors
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This is a temporary workaround until active effect synchronization is implemented.
6 years ago
Testman
770d36ef67
Update credits
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Reflect recent role changes
6 years ago
David Cernat
33a0886790
[Client] Fix synchronization of knockdown states
6 years ago
David Cernat
490303dc0b
[Client] Clean up MechanicsHelper::processAttack() slightly
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The debug is now more descriptive and some code is now skipped for non-ranged attacks.
6 years ago
David Cernat
9d2dc96a2e
[Client] Use RANGED type for ranged attacks that haven't hit a target
6 years ago
David Cernat
af49f711ca
[Client] Add isUsingRangedWeapon() method to MechanicsHelper
6 years ago
David Cernat
3f6ca6f22b
[Client] Bring drawState fallback for actors up-to-date w/ attack types
6 years ago
David Cernat
9d2cf6629b
[Client] Fix logic for hand-to-hand attack sync
6 years ago
David Cernat
fcd31bf4a6
[General] Fix problems with the synchronization of ranged attacks
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Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized.
Strike enchantments no longer require a valid victim to be synchronized.
Additional debug messages have been added for attacks.
6 years ago
David Cernat
31a9b77f34
[Client] Reset hitPosition in MechanicsHelper::resetAttack()
6 years ago
David Cernat
7d221509cd
[Client] Move item magic hook to correct location
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Previously, synchronization for strike enchantments was partially broken because it triggered the sending of ITEM_MAGIC attack packets, which are only supposed to be sent when a spell is cast from a magical inventory item.
6 years ago
David Cernat
c9ad411dd3
[Client] Fix logic for setting applyProjectileEnchantment in attack sync
6 years ago
David Cernat
8012d0d7b7
[General] Include hit position in PlayerAttack and ActorAttack packets
6 years ago
David Cernat
dcd4478028
[Client] Always stop sending weather updates when moving to an interior
6 years ago
David Cernat
113002ca19
[Client] Return early when processing actors that can't be initialized
6 years ago
Koncord
48f4792bc1
[Server] Add GetMaxPlayers, GetPort and HasPassword functions to API
6 years ago
David Cernat
3bd8aa82fe
[General] Reduce inventory-sending hooks to just 2 in ContainerStore
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Whenever an item is added to or removed from the player's ContainerStore, that player sends a PlayerInventory packet with just that addition or removal.
This eliminates all the unnecessary packet spam related to oversized PlayerInventory packets that had existed in one form or another since the initial implementation of inventory sync in 1b259e2d33
Additionally, move booleans from BasePlayer to LocalPlayer when they are only needed on the client, and make the usage of the isReceivingQuickKeys boolean consistent with the new isReceivingInventory boolean by having them both in the processors of their associated packets.
6 years ago
David Cernat
ee3fc4a303
[Documentation] Update changelog for 0.7.0
6 years ago
David Cernat
9e58cc82bd
[Server] Set minimum updateRate when communicating with master server
6 years ago
David Cernat
be448e5b8e
[General] Use more appropriate update rate in server config
6 years ago
David Cernat
d1fa57ac14
[General] Switch to new official master server port when using old one
6 years ago
David Cernat
0658d39eaa
[General] Update ports used for master server in client & server config
6 years ago
David Cernat
03832f933b
[Client] Send only individual items in PlayerInventory packets
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For a long time, whenever a PlayerInventory packet was sent, it contained all the items in the player's inventory, because that's how Koncord originally implemented it and I always had too many other priorities to go back and rework it.
From now on, clients only send PlayerInventory packet with the one item added or removed, with the single exception being trading with merchants, where the entire inventory is still sent for the time being.
6 years ago
David Cernat
75a64a69c7
[Server] Add GetInventoryChangesAction() script function
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Additionally, fix a typo in the description of GetSpellBookChangesAction()
6 years ago
David Cernat
45b011452e
[Client] Combine methods for sending spell packets into a single one
6 years ago
David Cernat
140e0ed52c
[Client] Also clear aiActors when clearing ActorList
6 years ago
David Cernat
aed4ca2fd2
[Client] Allow use of baseId for more record types
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Additionally, don't allow new enchantment records to be created if they have no effects, to avoid a crash.
6 years ago
David Cernat
a083439139
Merge pull request #469 from davidcernat/master while resolving conflicts
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# Conflicts:
# apps/openmw/main.cpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
6 years ago
David Cernat
7efee0e968
[Client] Fix GCC build
6 years ago
David Cernat
5bd2244898
[Client] Uninitialize DedicatedActors instantly in some situations
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When LocalActors briefly become DedicatedActors as the result of a server script, the DedicatedActors are immediately uninitialized to avoid bugs like them jumping in place or rotating slightly.
Additionally, the playing of animations and sounds received in packets for DedicatedActors is no longer done during their next update, but is instead done instantly when the packets are received.
6 years ago
David Cernat
5fd4113978
[General] Implement sending of ActorSpeech packets from server scripts
6 years ago
David Cernat
338efdb705
[General] Fix issues with MechanicsHelper::getItemPtrFromStore()
6 years ago
David Cernat
aec0c5bd49
[Server] Make capitalization consistent for AI-related script functions
6 years ago
David Cernat
9598212aad
[Client] Don't add bound items to inventory as a result of item packets
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Additionally, don't include bound items when sending PlayerInventory packets.
6 years ago
David Cernat
a3b9274365
[Client] Make it possible to check if an item ID belongs to a bound item
6 years ago
David Cernat
a1933e7bc2
[Client] Don't declare variable twice in LocalPlayer's setEquipment()
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The variable equipmentItem is identical to currentItem, so it should not have been added in commit 58a6a8c3bc
Addditionally, use a more descriptive variable name than "a" for item Ptrs.
6 years ago
Marc Zinnschlag
1cfc1f9bdb
Merged pull request #1666
6 years ago
Marc Zinnschlag
0aedb3aada
Merged puil request #1808
6 years ago
Marc Zinnschlag
b67b17010d
Merged pull request #1826
6 years ago
Marc Zinnschlag
24212d58e8
Merged pull request #1861
6 years ago
Andrei Kortunov
ec9a1b0d05
Handle RootCollisionNode, attached to non-root node (bug #4311 )
6 years ago
Andrei Kortunov
cde95979d0
Fix combat engagement for creatures
6 years ago
David Cernat
5d66a9bb66
[Client] Fix path to MechanicsHelper in ProcessorPlayerItemUse
6 years ago
David Cernat
8df08c7d10
[General] Implement PlayerItemUse packet
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Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
Andrei Kortunov
780648b584
Do not reset idle animations if we do not have ammo
6 years ago
Andrei Kortunov
df577babe9
Increase priority of 1st-person weapon animations to avoid issues with animation blending
6 years ago
Andrei Kortunov
71bcc11ba5
Apply only crossbow reload animation to upper body
6 years ago
Andrei Kortunov
a0d0e5d2db
Give jumping animations higher priority than movement ones
6 years ago
Andrei Kortunov
6a03aa6fdb
Reduce jittering during turning animations for player
6 years ago
Andrei Kortunov
cd92014533
Do not touch GUI modes when taking screenshots (bug #4528 )
6 years ago
Marc Zinnschlag
fe19d8ff35
Merged pull request #1857
6 years ago
Marc Zinnschlag
a2a57cf694
Merged pull request #1858
6 years ago
Marc Zinnschlag
0f510011b3
Merged pull request #1852
6 years ago
Marc Zinnschlag
cb62936949
Merged pull request #1853
6 years ago
Bret Curtis
03bf599426
Merge pull request #1856 from Capostrophic/hidden
...
Revert untextured shapes rendering changes
6 years ago
Bret Curtis
144f37f9b3
Merge pull request #1860 from akortunov/warningfix
...
Do not use fall-through to avoid GCC warnings
6 years ago
Andrei Kortunov
126b2fdd42
Use the isPlayer variable to do not check if the current actor is player every time
6 years ago
Bret Curtis
0d976f2c5e
Merge pull request #1859 from Capostrophic/debug
...
Fix a bunch of MSVC warnings
6 years ago
Andrei Kortunov
57e1462417
Do not use fall-through
6 years ago
Capostrophic
348c6f848e
Fix a bunch of MSVC warnings
6 years ago
Andrei Kortunov
51af729305
Do not use headtracking in the 1st-person view (bug #4573 )
6 years ago
Andrei Kortunov
6202b4eca9
Do not touch GUI modes when taking screenshots (bug #4528 )
6 years ago
Capostrophic
85208eff7f
Revert untextured shapes rendering changes
6 years ago
Bret Curtis
0c0379c1ef
Merge pull request #1855 from OpenMW/allow_msvc2015_failure
...
Update appveyor.yml
6 years ago
Bret Curtis
97bc9954d0
Update appveyor.yml
...
allow msvc2015 to fail
6 years ago
Capostrophic
e9e9c0dd6b
Fix guild guide fast travelling to exteriors time
6 years ago
Andrei Kortunov
b7859b3fa9
Cap underwater view distance (bug #4565 )
6 years ago
Capostrophic
bcd9cc4baa
Check the actor cell instead of the destination cell in fast travel price logic
6 years ago
Bret Curtis
a19d55e035
Merge pull request #1850 from Capostrophic/nodemask
...
Fix untextured shapes nodemask
6 years ago
Capostrophic
bda23c6ad6
Fix nodemask
6 years ago
Bret Curtis
a9729878d7
Merge pull request #1848 from Capostrophic/texturing
...
Don't render NiTriShapes without NiTexturingProperty (bug #4483 )
6 years ago
Capostrophic
a1e3b2e586
Don't render NiTriShapes without NiTexturingProperty (bug #4483 )
6 years ago
Marc Zinnschlag
b75b5d139a
Merged pull request #1845
6 years ago
Marc Zinnschlag
7a93d118d2
Merged pull request #1846
6 years ago
Marc Zinnschlag
31491fdbde
Merged pull request #1844
6 years ago
Capostrophic
7087bad580
Use special behavior for all topics with reserved names (bug #4557 )
6 years ago
Andrei Kortunov
1f4dd3b393
Make partial binary search case insensitive, as it supposed to be (bug #4558 )
6 years ago
David Cernat
888e1dfff8
[General] Allow setting of AI fight & dynamic stats in record packets
...
Additionally, allow the setting of the Autocalc flag for an NPC record based on an existing record.
6 years ago
Andrei Kortunov
b0f2e00e7f
Make forcegreeting a non-op for non-actor objects (bug #4553 )
6 years ago
Koncord
d03722b3f4
[Browser] Rework browser for improved stability & clarity
...
(cherry picked from commits 5c79e7106f
, 57353cdfff
, 15723adb9a
, 01a5196a92
, ed75563a94
, 3839a2dcfd
, 1fd16ba69c
, 66283943c5
, ba8613a179
, 5b8f4f3e92
, 35b771b19e
, 043eb224e2
, 05fac2f67d
)
6 years ago
Marc Zinnschlag
452a706047
Merged pull request #1837
6 years ago
Marc Zinnschlag
b6a919a2d1
Merged pull request #1838
6 years ago
Marc Zinnschlag
99c03d55f0
Merged pull request #1841
6 years ago
Marc Zinnschlag
2a621fedd1
Merged pull request #1842
6 years ago
Capostrophic
d15dcaff68
Don't adjust weapon rating according to weapon condition twice
6 years ago
Andrei Kortunov
dd6cb85783
Remove redundant changelog entry
6 years ago
David Cernat
6498bcb22b
[Server] Add script functions for getting player draw & sneak states
6 years ago
Andrei Kortunov
e2519226aa
Move boost include
6 years ago
Andrei Kortunov
eeffe2e557
Check if item model exists inside drag and drop functions
6 years ago
Andrei Kortunov
e4f862c0b9
Check if next char exists
6 years ago
Andrei Kortunov
c2a175c2e0
Move crash catcher wrapper to separate file
6 years ago
Capostrophic
725a9323c4
Merge branch 'master' into sound
6 years ago
Capostrophic
1d1eedc001
Update changelog
6 years ago
Capostrophic
2f44acafe2
Fix changelog
6 years ago
Capostrophic
4c7f3cf626
Merge branch 'master' into weaponpriority
6 years ago
Capostrophic
433c24562e
Update changelog
6 years ago
Andrei Kortunov
ac98797999
Add missing file
6 years ago
Marc Zinnschlag
4d280add81
Merged pull request #1843
6 years ago
Marc Zinnschlag
d7718aae9b
Merged pull request #1840
6 years ago
Marc Zinnschlag
eb5f558f6f
Merged pull request #1839
6 years ago
Marc Zinnschlag
79aaf0163a
Merged pull request #1833
6 years ago
Andrei Kortunov
712c9995db
Rename mIsScripted variable because its name is ambiguous
6 years ago
Andrei Kortunov
c454f1bdad
Use log file for editor (feature #4012 )
6 years ago
Capostrophic
9d85b7c2d3
Use the actual damage for deducting weapon rating
6 years ago
Capostrophic
73d5496711
Revert addition change
6 years ago
Capostrophic
16af1a6c1c
Replace 0 sound range values separately
6 years ago
Capostrophic
3ac030d75a
Handle explicit calls before handling quotes
7 years ago
Capostrophic
80f3bd9f86
Don't apply iWereWolfFleeMod to creatures
7 years ago
Capostrophic
fa6c205e5d
Make tab autocompletion work with explicit reference calls
7 years ago
Capostrophic
bec47dfb7c
Make ranged weapon bonus a distance-dependent multiplier
7 years ago
Andrei Kortunov
369ea7e177
Check if a temporary file was successfully closed
7 years ago
Capostrophic
382b68a081
Combat AI: take the actual hit chance in account when rating weapon
7 years ago
Andrei Kortunov
12144de8ed
Initialize missing variables
7 years ago
Andrei Kortunov
c0bed0fde2
Handle case when index < 0
7 years ago
Andrei Kortunov
770d86f9bd
Initialize cubeSize variable for 360 degrees screenshots correctly
7 years ago
Andrei Kortunov
a08048da4e
Avoid dereference after null check
7 years ago
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
7 years ago
Marc Zinnschlag
1c13256456
Merged pull request #1829
7 years ago
Marc Zinnschlag
0e75e3816a
Merged pull request #1830
7 years ago
Marc Zinnschlag
8812f9ddfa
Merged pull request #1831
7 years ago
Marc Zinnschlag
0c507b74bc
Merge pull request #1832
7 years ago
Marc Zinnschlag
7c7af1da61
Merged pull request #1834
7 years ago
Marc Zinnschlag
e8139a5cc7
Merged pull request #1835
7 years ago
AnyOldName3
66c241337d
Merge pull request #1836 from OpenMW/water-shader-tabs
...
Sort out some tabs which snuck into the water shader
7 years ago
AnyOldName3
f717c9e56d
Sort out some tabs which snuck into the water shader
7 years ago
Capostrophic
4d48ede6f1
Add two missing gameplay settings to Advanced tab
7 years ago
Capostrophic
be2e7e9e09
Make casting caster-linked on-self effects no-op (bug #4378 )
7 years ago
Andrei Kortunov
5b92910829
Limit difficulty scaling, as mentioned in docs
7 years ago
Marc Zinnschlag
aac580da6b
Merged pull request #1828
7 years ago
Marc Zinnschlag
20d4e27f82
Merged pull request #1821
7 years ago
Andrei Kortunov
c07cc0dc40
Reset animation state after weapon unequipping
7 years ago
Andrei Kortunov
469bb29621
Do not try to handle shape controllers as node controllers
7 years ago
Andrei Kortunov
0f2c3ecb17
Rescale player avatar (bug #4539 )
7 years ago
David Cernat
8c40010c87
[General] Add missing inventoryBaseId to creatures in RecordDynamic
7 years ago
David Cernat
b57807407a
[General] Implement RecordDynamic packet, part 1
...
Spell, potion, enchantment, creature, NPC, armor, book, clothing, miscellaneous and weapon record data can now be sent in a RecordDynamic packet. Additionally, the packets include data related to associated magical effects (for spells, potions and enchantments), data related to default inventory contents (for creatures and NPCs) and data related to body parts affected (for armor and clothing).
The server now has associated script functions for setting most of the details of the above, with the main exception being individual creature and NPC stats.
Records can either be created entirely from scratch or can use an existing record (set via the baseId variable) as a starting point for their values. In the latter case, only the values that are specifically set override the starting values. Creature and NPC records also have an inventoryBaseId that can be used on top of the baseId to base their inventories on another existing record.
The client's RecordHelper class has been heavily expanded to allow for the above mentioned functionality.
When players create spells, potions and enchantments as part of regular gameplay, they send RecordDynamic packets that provide the server with the complete details of the records that should be created. When they create enchantments, they also provide the server with armor, book, clothing and weapon records corresponding to the items they've enchanted.
This functionality added by this packet was originally supposed to be exclusive to the rewrite, but I've gone ahead and tried to provide it for the pre-rewrite in a way that can mostly be reused for the rewrite.
7 years ago
Capostrophic
c79f96d0d2
Implement ranged crits (feature #3703 )
7 years ago
Andrei Kortunov
1d463d129d
Finish AiTarget package, if destination is blocked by other actor
7 years ago
Andrei Kortunov
75835c8326
Prevent NPC from chosing farther pathgrid node
7 years ago
Marc Zinnschlag
9e6cba09a6
Merged pull request #1827
7 years ago
Marc Zinnschlag
84de55fb46
Merged puil request #1824
7 years ago
Marc Zinnschlag
78121c1774
Merged pull request #1823
7 years ago
Marc Zinnschlag
3ba9229f47
Merged pull request #1815
7 years ago
Capostrophic
9c8e284ead
Fix quick key activation delay code (regression #4536 )
7 years ago
Capostrophic
84a871cac7
Actually enable is_pod test
7 years ago
Andrei Kortunov
6d5d0039ec
Make sure we apply OT_Murder only once
7 years ago
Andrei Kortunov
bc82dbbd1b
Do not try to find missing animated collision shape again and again
7 years ago
Andrei Kortunov
7e0df01c83
Do not optimize animated shapes (bug #3950 )
7 years ago
Andrei Kortunov
2d4ec86b8d
Provide launcher icons
7 years ago
Marc Zinnschlag
29a1899045
Merged pull request #1819
7 years ago
David Cernat
2dbf3893c0
[General] Compress item refIds in PlayerEquipment packets
7 years ago
David Cernat
2332423527
[Client] Fix extra qualification error in CellRef when compiling w/ GCC
7 years ago
David Cernat
7136329a94
[Client] Add World::updatePtrsWithRefId() method
...
This makes it possible to "reload" the Ptrs in active cells when changes happen to the ESM record that they are based on. In practice, the old Ptrs are deleted, their RefNums and MpNums are blanked out, and new Ptrs are created that use the same RefNum and MpNum as before.
The above has required me to also add a method called setRefNum() to CellRef to allow setting a RefNum on the fly.
There may be a more elegant implementation available for updatePtrsWithRefIds(), but it requires additional research.
7 years ago
Andrei Kortunov
28a02ac93b
Use file selection dialogue result (bug #4524 )
7 years ago
Marc Zinnschlag
b7c159e5b6
Merged pull request #1816
7 years ago
Marc Zinnschlag
c508938674
Merged pull request #1817
7 years ago
Marc Zinnschlag
bbb22643e8
Merge remote-tracking branch 'capostrophic/warning'
7 years ago
David Cernat
9497c7f6f2
[Client] Add back mistakenly removed setting of mpNums for spawns
7 years ago
David Cernat
25fcd09780
[Client] Add doesNpcExist() method to RecordHelper
7 years ago
David Cernat
7995466e3c
[Client] Check validity of refIds in ObjectSpawn packets
...
This reverts c7bcf70c32
because it provides a better solution to the problem solved there, while solving another related problem as well.
7 years ago
David Cernat
8d286657d4
[Client] Update messages when unilaterally creating custom objects
7 years ago
Capostrophic
f7887ab05f
Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration
7 years ago
David Cernat
c7bcf70c32
[Client] Ignore ObjectSpawn packets trying to spawn non-actors
7 years ago
David Cernat
d93b67ef21
[General] Sync soul refIds for items and add related script functions
7 years ago
David Cernat
f52364e05c
[Client] Always create new references for new creature disguises
...
Previously, attempts to reuse the same reference for multiple creature disguises led to movement animation issues, as well as a dynamic_cast error in Creature::getInventoryStore() that made a DedicatedPlayer vanish completely when they first lost their creature disguise, then disguised themselves as a creature that could not hold weapons and then disguised themselves as a creature that could hold weapons.
7 years ago
David Cernat
60bc7447d9
[Client] Rework RecordHelper and add methods for other record types
...
The usage of const_cast has been replaced with usage of MWWorld::getModifiableStore() and ESMStore::overrideRecord()
Methods whose names started with "update" now start with "override", for consistency with ESMStore's overrideRecord()
New methods have been added for "overriding" enchantment, potion and spell records, which actually leads to them being created with their already set refIds if they haven't been created yet, as per the description of ESMStore::overrideRecord(): "Insert a record with set ID, and allow it to override a pre-existing static record."
Usage of RecordHelper methods has been updated in DedicatedPlayer.
7 years ago
Capostrophic
51d369d4da
Add resumeGame method
7 years ago
David Cernat
4e78642273
[Client] Add getModifiableStore() to MWWorld
7 years ago
David Cernat
d778bc3b8a
[Server] Turn readWorldstate and writeWorldstate into static variables
7 years ago
David Cernat
c3ff273a22
[General] Add getVectorSize() and resetVector() to Utils
7 years ago
David Cernat
b4802e4201
[General] Use Time struct for time in BaseWorldstate
7 years ago
Andrei Kortunov
23d917df9c
Do not use magic numbers in capacity calculations
7 years ago
David Cernat
a4b588d1b5
[General] Add optional timestamps to journal entries in PlayerJournal
7 years ago
Capostrophic
e55f49be45
Fix issue 4494 number
7 years ago
Capostrophic
cac2bc768e
Fix NPC "can't teach more" message (bug #4494 )
7 years ago
David Cernat
ea8a41160c
[General] Make ActorAttack packet consistent with PlayerAttack
...
Additionally, fix a typo in PlayerAttack where a boolean argument was outside of the parentheses it should have been in.
7 years ago
David Cernat
b79221efcc
[Server] Rename variable i into index in ActorFunctions
7 years ago
David Cernat
8fbed1f808
[General] Remove custom data from PlayerSpellbook packet
...
It has never made sense to have custom spell data in PlayerSpellbook packets, so it has been removed.
7 years ago
David Cernat
2e0b6e4e3e
[Server] Rename variable i into index in script function arguments
...
Additionally, rename i into index in LangLua.
7 years ago
David Cernat
65de028e0d
Merge pull request #462 from OpenMW/master
...
Add OpenMW commits up to 23 Jul 2018
7 years ago
David Cernat
74fa1d0f01
[Client] Fix manual setting of inertial force
...
Actors who are on the ground have their inertial force ignored, so they are now made to not be regarded as being on the ground in World::setInertialForce()
7 years ago
David Cernat
b69e6b96e6
[Client] Use verbose logging level for LocalActor debug
7 years ago
Bret Curtis
84b80ae405
no spaces in assignment
7 years ago
David Cernat
36ac2d9de4
[Client] Set packetOrigin for all ObjectList packets sent
7 years ago
David Cernat
692ee01340
[Client] Add ScriptController w/ contextType-to-packetOrigin method
7 years ago
David Cernat
63a86f145d
[Client] Record type of each InterpreterContext for later checking
7 years ago
David Cernat
d4a84ac34a
[Server] Update script function descriptions for ObjectList origin
7 years ago
David Cernat
3165c84db4
[General] Rework PACKET_ORIGIN enum
...
Additionally, comment out reading of originClientScript in ObjectPacket for now.
7 years ago
David Cernat
9e6459043b
[General] Fix typo related to originClientScript in ObjectPacket
7 years ago
David Cernat
3dc2d1b214
[General] Add packetOrigin and originClientScript to ObjectList packets
...
Additionally, add script functions for getting the packetOrigin and originClientScript of received ObjectList packets.
7 years ago
David Cernat
b891acd46e
[Client] Send Container packets when items are added/removed via scripts
...
Additionally, disable unilateral addition and removal of items on clients, and expect the server to reply back with an approved addition or removal.
7 years ago
David Cernat
2189ea1a63
[Client] Clean up sending of Container packets
7 years ago
David Cernat
8c0b75d9f4
[Client] Limit PlayerEquipment packets sent by recharging enchantments
7 years ago
David Cernat
715cac807d
[General] Add compareFloats to Utils
7 years ago
David Cernat
cb6c37a26d
[General] Replace doubles with floats in BaseStructs and BaseWorldstate
7 years ago
David Cernat
18f8725d33
[Client] Remove tab character that somehow made its way into a comment
7 years ago
Bret Curtis
b910106713
Catch an unbound variable before it happens.
7 years ago
Bret Curtis
c959bdcf32
Merge pull request #1813 from rhtucker/master
...
Added CSS to drop shadow of figure images
7 years ago
Ryan Tucker
9f2ef1e68a
Added CSS to drop shadow of figure images
7 years ago
David Cernat
038757b91a
[General] Temporarily revert to original rotation animation sync
...
I originally added rotation animation sync as part of commit 068a45be87
. Unfortunately, it meant the PlayerPosition packets were now twice as large as they had been before, which was less than ideal for such a frequently sent packet, which is why Koncord switched to a more optimized approach in commits 5f30dfd5db
and d67db1a9bd
.
Recently, there have since been some rotation animation problems in OpenMW, which have broken the way Koncord's approach looks. My original approach still looks somewhat okay, so I'm switching back to it until we can figure out how to reuse it under the current circumstances.
7 years ago
Marc Zinnschlag
8b2b37c270
Merged merge request !28
7 years ago
Marc Zinnschlag
ddd5cbd17c
Initialise lock state of newly opened subviews (fixes issue #4520 )
7 years ago
David Cernat
3944c8aec6
[Client] Ignore WorldRegionAuthority packets that have an empty region
7 years ago
David Cernat
99e64bdcd7
[Client] Remove unused localWeather variable from Worldstate
7 years ago
David Cernat
cd1fc590a7
[Client] Differentiate itemPtr from actor Ptr in DedicatedPlayer method
...
This fixes a mistake from 8f7da49152
7 years ago
David Cernat
5466092582
[Client] Reduce log level for actor cell changes
7 years ago
David Cernat
20e0100706
[General] Rework Attack packets and add synchronization for item magic
7 years ago
David Cernat
0f0e8b7c08
[Client] Adjust log levels used for weather and global map
7 years ago
David Cernat
f1315ef30d
[Cllient] Differentiate itemPtr from actor Ptr in DedicatedActor methods
...
2427a4f877
mistakenly used the variable name "ptr" for both the actor and the items in that actor's inventory.
7 years ago
David Cernat
b6324e3532
[Client] Clean up debug for spell usage
7 years ago
David Cernat
826e64b40e
[Server] Rename isPlayerExists() into doesPlayerExist()
7 years ago
David Cernat
21d5bb4d4e
Merge pull request #460 from OpenMW/master
...
Add 0.7.0 commits up to 20 Jul 2018
7 years ago
David Cernat
6c50d4199b
Merge branch '0.7.0' of https://github.com/TES3MP/openmw-tes3mp into 0.7.0
7 years ago
David Cernat
421d0e7a99
[Client] Make forceWeather false by default for client-sent weather
7 years ago
David Cernat
892d71ce71
[General] Reimplement weather synchronization to allow soft transitions
...
Although weather sync was added by Koncord to the rewrite in fd721143e2
in a way that used surprisingly few lines of code, it relied on the server requesting weather states every second from authority players and sending them to non-authority players, while also allowing only very sudden weather transitions across regions, i.e. if there was one player in the Ascadian Isles who had stormy weather, and another player with clear weather in the Bitter Coast Region walked across to the Ascadian Isles, that player was instantly made to have stormy weather with no kind of transition at all.
My approach solves both of those problems. It solves the packet spam by only sending weather updates to the server when weather changes happen or when there are new arrivals to a weather authority's region, and it allows for both sudden weather transitions when players teleport to a region and for soft, gradual transitions when players walk across to a region. It is inspired by my previous actor sync, and uses a WorldRegionAuthority packet to set players as region authorities in a similar way to how ActorAuthority sets players as cell AI authorities. Weather changes are created only by the region authority for a given region, and weather packets are also only sent by that authority.
However, it should be noted that gradual weather transitions are used by default in this implementation. To use sudden weather transitions, the serverside Lua scripts need to forward WorldWeather packets with the forceWeather boolean set to true. That is, however, already handled by our default Lua scripts in situations where it makes sense.
7 years ago
Bret Curtis
4c9e1295e8
Merge pull request #1811 from akortunov/fallfix
...
Set movement speed to 0 when unconscious
7 years ago
Bret Curtis
a54b779672
Revert "Revert "remove breath/doxygen autodoc""
...
This reverts commit 038d5a5566
.
7 years ago
Andrei Kortunov
8281fd903f
Set movement speed to 0 when unconscious (bug #4519 )
7 years ago
Bret Curtis
ee3aba149d
Force RTD to not build any other types of docs.
7 years ago
Bret Curtis
038d5a5566
Revert "remove breath/doxygen autodoc"
...
This reverts commit f2fc8351bb
.
small fixes
7 years ago
David Cernat
b6db570d9c
[Client] Display uniqueIndexes in a less confusing way in console
7 years ago
Bret Curtis
105b172fb5
Merge pull request #1809 from akortunov/enumfix
...
Sort icons in the DataDisplayDelegate
7 years ago
Andrei Kortunov
5c16ce1d36
Sort icons in the DataDisplayDelegate
7 years ago
Marc Zinnschlag
78a2725169
Merged pull request #1806
7 years ago
Marc Zinnschlag
326a3e61f4
Merged pull request #1807
7 years ago
Marc Zinnschlag
0142525ea2
Merged merge request !26
7 years ago
Marc Zinnschlag
111407c282
Merged merge request !24
7 years ago
Andrei Kortunov
38fa4e0a8a
Do not play un-equipping animation when we switch to hand-to-hand
7 years ago
David Cernat
9823a77bf2
[General] Turn PlayerRegionAuthority into WorldRegionAuthority
...
WorldRegionAuthority is a Worldstate packet.
7 years ago
Miloslav Číž
3ff2740e59
Update CHANGELOG
7 years ago
Koncord
2e227c7af5
[Server] Do not allow to connect with an empty plugin list
7 years ago
Koncord
b5c957c473
[Server] Move PreInit code to preInit method
7 years ago
Koncord
1a9bf253f6
[Server] Simplify getPlayer methods, add isPlayerExists method
7 years ago
Koncord
193034f09c
[Documentation] Add copyrigts
7 years ago
Bret Curtis
e7e3dab130
Merge pull request #1804 from akortunov/guifixes
...
Show magic items count in spells window (feature #4509 )
7 years ago
Andrei Kortunov
edd5769022
Show magic items count in spells window (feature #4509 )
7 years ago
Bret Curtis
1430b64aaa
Merge pull request #1805 from akortunov/editor_markers
...
Use editor markers for lights and creatures levelled lists
7 years ago
Andrei Kortunov
30716344f2
Fix possible division by zero in the fatigue calculation (bug #4510 )
7 years ago
David Cernat
d5d3c0937f
[Client] Adjust log level for actor transfers in CellStore
7 years ago
David Cernat
35fdb833df
[Client] Verify integrity of credits file
7 years ago
David Cernat
72d286473b
[General] Move credits integrity error message to new ErrorMessages file
...
Additionally, use correct log level for credit integrity message on server.
7 years ago
David Cernat
0b5cb15f71
[General] Turn GameWeather into WorldWeather, now a WorldstatePacket
7 years ago
David Cernat
646111d998
[General] Use correct credits checksum and move it to Version.hpp
7 years ago
David Cernat
0f36c3ea24
[Server] Verify integrity of credits file
7 years ago
David Cernat
22b2b7a9c6
[General] Add Utils methods for checksums
7 years ago
David Cernat
9445db61b4
[Documentation] Update credits
7 years ago
Andrei Kortunov
6ddf6eb885
Use editor markers for lights and creatures levelled lists
7 years ago
Nikolay Kasyanov
21f198af7a
Fix debugger detection on macOS ( #4511 )
7 years ago
David Cernat
4ac371d292
[Server] Delete duplicate WorldKillCount processor with old filename
7 years ago
David Cernat
3649cf553f
[General] Rename PlayerKillCount into WorldKillCount
...
This should clarify the real meaning of the packet and its associated event.
The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
7 years ago
David Cernat
18a2d238ab
[Client] Don't pop up dialogue screen when an NPC activates another NPC
7 years ago
David Cernat
4ef2aff11e
[Client] Remove "Not implemented" message when activating other player
...
Serverside scripts can now make lots of different things happen as the result of such activation, which is why the message was no longer current.
7 years ago
David Cernat
f13705e8be
[Client] Improve debug for ObjectActivate and ConsoleCommand
7 years ago
David Cernat
6ebe09375f
[General] Implement ObjectActivate packet & associated script functions
7 years ago
David Cernat
81b160cae8
[General] Add placeholder for ObjectActivate packet
7 years ago
David Cernat
61da0d2475
[General] Turn PlayerInteraction into PlayerInput
7 years ago
David Cernat
32b6134fad
[General] Add placeholder for CellReplace packet
7 years ago
David Cernat
a471f5e452
[General] Turn CellCreate into a Worldstate packet
7 years ago
David Cernat
ae55ee7f0b
[General] Add getNumberOfDigits to Utils in components
7 years ago
David Cernat
f410cb90d8
Merge pull request #459 from GrimKriegor/bug/missing-luajit-on-pipeline
...
[Pipeline] Add missing LuaJIT dependency
7 years ago
David Cernat
98ff44172a
Merge pull request #458 from GrimKriegor/hotfix/crashcatcher-sdl-build-issue
...
[General] Temporarily disable the new OpenMW crash catcher
7 years ago
Grim Kriegor
2fcde5e8ba
[General] Temporarily disable the new OpenMW crash catcher
...
This new crash catcher is preventing TES3MP from building on GNU/Linux
`components/crashcatcher/crashcatcher.cpp:23:28: fatal error: SDL_messagebox.h: No such file or directory`
Disable it until the developers isolate the issue and patch it
7 years ago
Grim Kriegor
88e4927146
[Pipeline] Add missing LuaJIT dependency
7 years ago
David Cernat
6cb5ac6e63
Merge pull request #457 from OpenMW/master while resolving conflicts
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
7 years ago
David Cernat
6d43c8d63d
[Client] Send ActorAI with combat when an NPC's fight is set to 100
7 years ago
David Cernat
743933134d
[Client] Simplify sending of ActorAI packets for uninitialized actors
7 years ago
David Cernat
5f4ec1331f
[Client] Send ActorAI packet when combat is started via a client script
7 years ago
David Cernat
cc9e294cc0
[Client] Send ActorAI packet for new cell after being followed to it
7 years ago
David Cernat
528bd26a3b
[General] Allow followers to follow non-authority players through cells
7 years ago
David Cernat
ab5fd0aef8
[Server] Clean up descriptions for Object script functions
7 years ago
David Cernat
6c1173d598
[Client] Rename searchPtrViaRefIndex into searchPtrViaUniqueIndex
7 years ago
David Cernat
09da24f1ea
[General] Rename all instances of refNumIndex into refNum
...
This creates symmetry with mpNum and should cause less confusion in the future.
7 years ago
David Cernat
20296859ee
[Server] Clarify functions used for getting data in Networking
7 years ago
David Cernat
04dd59e638
[Server] Use clearer names for functions used to get last received data
...
Additionally, rename GetObjectChangesSize() into the less confusing GetObjectListSize()
7 years ago
David Cernat
aeb2e57444
[Server] Bring Actor functions in line with Object functions, part 2
...
The ActorPacket-sending functions now have sendToOtherVisitors and skipAttachedPlayer arguments, except for the ones for ActorList and ActorAuthority (because such arguments don't make sense for those).
7 years ago
David Cernat
837c5369c0
[Server] Add OnActorAI event and remove autosync for ActorAI packets
7 years ago
David Cernat
8f745df055
[Server] Bring Actor functions in line with Object functions, part 1
...
The last received ActorList can now be copied into the write-only ActorList that can be sent in packets. Changing the pid of the write-only ActorList can now be done separately from clearing its contents.
7 years ago
David Cernat
f0d4f1bbe5
[Client] Send ActorAI packets when followed by an NPC
...
The packet is sent regardless of whether we are the cell authority or not, so the server can decide what it wants to do with it.
7 years ago
David Cernat
6316f1e590
[Client] Add ActorList methods for sending ActorAI packets
...
Additionally, use consistent capitalization for AI-related methods.
7 years ago
David Cernat
0fd8f7660b
[Client] Replace LocalActor arg with BaseActor in ActorList functions
7 years ago
Marc Zinnschlag
0bd6078826
Merged pull request #1789
7 years ago
Andrei Kortunov
32bd294a8a
Add missing changelog entries
7 years ago
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
7 years ago
David Cernat
bdf2f03c4f
[General] Remove unnecessary MapChanges struct from BaseWorldstate
7 years ago
David Cernat
59a56ca35e
[Client] Disallow clients from scaling their associated players
...
Additionally, display messages when trying to scale players.
7 years ago
David Cernat
8ca29dbaac
[Client] Fix remaining mistakes in debug for received ActorAI packets
7 years ago
David Cernat
5bb442bbd3
[Server] Add sendToOtherVisitors boolean to SendActorAI()
...
Additionally, avoid repetition in functions that send Actor packets.
7 years ago
David Cernat
25f7a55495
[Client] Improve debug for received ActorAI packets
7 years ago
David Cernat
ceea65f666
[General] Change pre-rewrite's version to 0.7.0-alpha
7 years ago
Miloslav Číž
4e3bc3e403
Change wave parameters based on weather
7 years ago
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
...
Use the DejaVuLGCSansMono.ttf for profiler output
7 years ago
Andrei Kortunov
70b6d4983d
Use the DejaVuLGCSansMono.ttf in profilier output
7 years ago
Marc Zinnschlag
2d919ba215
changelog cleanup
7 years ago
Marc Zinnschlag
232be000a2
Updated credits file
7 years ago
Marc Zinnschlag
5080a65910
Merged pull request #1796
7 years ago
Marc Zinnschlag
ee759effce
Merged pull request #1798
7 years ago
Marc Zinnschlag
fa96154edd
Merged pull request #1803
7 years ago
David Cernat
7a646494ee
[General] Point to serverCore.lua instead of server.lua in server config
7 years ago
elsid
686830a6e3
Update changelog
7 years ago
elsid
3f21c49479
Put check for nif file name into separate function
7 years ago
elsid
2599aba196
Fix check whether file name starts with x or X
...
If path doens't contains / or \, then slashpos will be 0.
Therefore slashpos + 1 = 1 doesn't point to first symbol.
xmesh.nif
^
slashpos + 1
7 years ago
David Cernat
bff6e9e235
[General] Implement ActorAI packet, part 5
...
Allow repetition for AiWander package to be turned on and off.
7 years ago
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
7 years ago
Capostrophic
3186edc630
Update changelog
7 years ago
Capostrophic
5cb9dc9d12
Use SpellTurnLeft/TurnRight animation groups
7 years ago
Bret Curtis
b390ce3002
Merge pull request #1776 from akortunov/crossbowfix
...
Apply weapon reload animations only for upper body
7 years ago
Bret Curtis
df1576fcf5
Merge branch 'master' into crossbowfix
7 years ago
Bret Curtis
fde46f03b3
Merge pull request #1801 from terabyte25/terabyte25-trainingskill
...
Update trainer skill cap based off modified skill instead of based skill
7 years ago
terrabyte25
76fa8a163d
Update CHANGELOG.md
7 years ago
Andrei Kortunov
1c35e20fcc
Use 1h animations as fallback for crossbows
7 years ago
Andrei Kortunov
75dcbea365
Apply weapon reload animations only for upper body
7 years ago
Bret Curtis
3f63e625cf
Merge pull request #1802 from Capostrophic/cmake
...
Update CMake lists for Windows (task #2490 )
7 years ago
Capostrophic
d000f2756e
Update disabled warnings
7 years ago
Capostrophic
21403f8920
Update changelog
7 years ago
Capostrophic
7fd66c77e6
Update CMake lists for Windows
...
Don't use the debug console on Release-mode builds
Disable spammy 4297 and 5032 warnings that are not specific to OpenMW
7 years ago
Bret Curtis
5a1dba6a09
Merge pull request #1800 from akortunov/buildfix
...
Fix build with MSVC
7 years ago
Andrei Kortunov
c921d1c7e9
Refactor NifStream class (eliminate LNK4221 MSVC warning)
7 years ago
David Cernat
2e31c212c0
[Client] Make any ActorAI packet override an actor's desire to fight
7 years ago
David Cernat
79ee976c95
[Client] Implement ACTIVATE action in DedicatedActor::setAI()
...
Additionally, clean up usage of CreatureStats in DedicatedActor.
7 years ago
David Cernat
0f30e21312
[Client] Add searchPtrViaRefIndex method to World to easily find objects
7 years ago
Andrei Kortunov
27a5da59ba
Fix MSVC warnings C4456
7 years ago
Andrei Kortunov
16a4df25d6
Make void function to do not return value
7 years ago
David Cernat
c984fc0881
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
7 years ago
David Cernat
00c13ae96c
[General] Implement ActorAI packet, part 4
...
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
7 years ago
David Cernat
0e13207afe
[General] Implement ActorAI packet, part 3
...
The server can now cancel actor AI, make actors travel to a location, make actors wander, and make actors get escorted by a player or another actor.
7 years ago
David Cernat
5baef09f79
[General] Implement ActorAI packet, part 2
...
The server can now make actors start combat with players or other actors.
7 years ago
David Cernat
5628f3b977
[Client] Fix debug for DedicatedActor::setAI()
7 years ago
David Cernat
b86155dc11
[Client] Allow AiFollow package to have infinite distance when desired
7 years ago
David Cernat
864c66d1d4
[Client] Make sure hasAiTarget is set correctly for DedicatedActors
7 years ago
David Cernat
26ac29e8b1
[Client] Add disclaimer to save dialog about singleplayer-only saves
7 years ago
David Cernat
4d4bced929
[Client] Allow singleplayer-only saves in main menu during multiplayer
7 years ago
terrabyte25
48296a7452
Update trainingwindow.cpp
7 years ago
Marc Zinnschlag
0bdd8f7d03
Merged merge request !19
7 years ago
Marc Zinnschlag
34c7181afc
Merged merge request !21
7 years ago
Alexander Stillich
5abc3bd320
Merge branch 'opencs-crash-handler' of gitlab.com:docwest/openmw into opencs-crash-handler
7 years ago
Alexander Stillich
725cc94210
Renamed cc_install to something less cryptic (crashCatcherInstall)
7 years ago
Alex S
d4d2077174
Fixed changelog entry
7 years ago
Doc West
a6f962156c
Updated change log
7 years ago
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
Alexander Stillich
1786211b83
Merge branch 'revert-update-fix' of gitlab.com:docwest/openmw into revert-update-fix
7 years ago
Alexander Stillich
1177e5ac79
Issue a single dataChanged() when the modified column changes
7 years ago
Doc West
d26b5a13ef
Fixed comment
7 years ago
Doc West
01b8ce5f70
Notify views of changes in all columns when updating the ColumnId_Modification column
7 years ago
Doc West
4a6457c346
Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
...
Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
7 years ago
Doc West
4222b44dbb
Updated change log
7 years ago
Doc West
143eadb58e
Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates.
7 years ago
Doc West
4780f1b2bd
Notify views of changes of all cells in a row to properly update the row after revert
7 years ago
Alexander Stillich
78a5799911
Issue a single dataChanged() when the modified column changes
7 years ago
Bret Curtis
8834396cdd
Merge branch 'patch-1' into 'master'
...
Update documentationHowTo.rst
See merge request OpenMW/openmw!22
7 years ago
Bret Curtis
13d8fba223
Merge pull request #1797 from Capostrophic/moveobject
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Fix double call of addContainerScripts on player in moveObject (bug #4490 )
7 years ago
Bret Curtis
7f4320feb0
Merge pull request #1799 from lysol90/patch-1
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Updates to the texture modding page
7 years ago
Joakim Berg
ba15d0a848
Fixed spelling error
7 years ago
Capostrophic
d09c327b20
Update changelog
7 years ago
Joakim Berg
efcad5e751
Updates to the texture modding page
...
There were some errors in the texture modding page about normal maps, so I did a quick change. Please do review if I made some errors, spelling or factual.
7 years ago
Capostrophic
14d3b213a1
Fix double call of addContainerScripts on player in moveObject ( fixes #4490 )
7 years ago
David Cernat
6ff7fa525e
[Client] Disable autosaving when waiting
7 years ago
Bret Curtis
a3a002e008
Merge pull request #1790 from rhtucker/master
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Migrating necessary parts of Wiki over to RTD.
7 years ago
Marc Zinnschlag
caad14093e
Merged pull request #1795
7 years ago
David Cernat
04ba324290
[Client] Disable clientside disabling and enabling of objects
7 years ago
David Cernat
5043fb4246
[Client] Disable clientside disarming of traps
7 years ago
David Cernat
cbb9817913
[Server] Add missing descriptions for PlayAnimation() and PlaySpeech()
7 years ago
David Cernat
6ba9b1742b
[Server] Remove unused default parameters for script functions
7 years ago
David Cernat
acdaf1a282
[Client] Disable clientside deletion of objects through console/scripts
...
Unfortunately, disabling clientside deletion of summons and items that can be picked up requires extra work on actors and inventories respectively, to avoid buggy situations.
7 years ago
David Cernat
8d9fde810e
[Client] Disable clientside scaling of objects
7 years ago
David Cernat
f3892d697b
[Client] Disable clientside locking and unlocking of objects
7 years ago
David Cernat
563269d359
[Server] Bring comments up-to-date for packet-sending script functions
7 years ago
David Cernat
2f1ef049d2
[Server] Turn sendToAttachedPlayer into skipAttachedPlayer
...
Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided.
7 years ago
Ryan Tucker
380384ff39
Migrated textures section of wiki.
7 years ago
David Cernat
141e404ed9
[Server] Move server administration functions to ServerFunctions class
7 years ago
David Cernat
c0fde5ae97
[General] Add explanation about 0.0.0.0 to server config file
7 years ago
David Cernat
6041425122
[Server] Move Chat functions to new ChatFunctions class
7 years ago
David Cernat
6a3fbf4e98
[Server] Use consistent arguments for script functions that send packets
...
Previously, there was a confusing separation between script functions that had a "broadcast" argument and script functions that had a "toOthers" argument.
Those with broadcast sent the packet to all players on the server when broadcast was true. Those with toOthers sent the packet to all players other than the packet's attached player.
The former was based on the pattern of the original SendMessage() script function. The latter more closely resembled RakNet's own broadcast argument as seen here:
https://github.com/TES3MP/CrabNet/blob/master/include/raknet/RakPeer.h#L219
This commit makes it so all sending functions have a sendToOtherPlayers argument that is false by default and a sendToAttachedPlayer that is true by default. This should simultaneously allow sending to be more intuitive, while not breaking previous existing scripts to a significant degree.
Additionally, this commit also reduces some code repetition for all instances of packet-fetching in script functions.
7 years ago
David Cernat
14e4f64296
[Server] Add GetVideoFilename() and SendVideoPlay() script functions
7 years ago
David Cernat
3ed9d89280
[General] Use separate variables for video & music filenames in packets
7 years ago
David Cernat
509882b5f6
[Client] Rework MechanicsHelper::getTarget() to avoid crashes
7 years ago
David Cernat
7f0549fc4f
[Server] Remove hardcoded sync for VideoPlay and add OnVideoPlay event
7 years ago
David Cernat
ae8b5a0709
[Server] Remove hardcoded sync for Place, Spawn & other Object packets
7 years ago
David Walley
b5abe6a230
Update documentationHowTo.rst
...
Add a section, under the provisional name "Baby Steps" to describe a minimal process for editing/contributing. Basically just create an account on GitLab, fork openmw there, then edit the relevant document to create Merge Request
7 years ago
David Cernat
e3e1cfc549
[Client] Add forgotten comparison in crimeTime and deathTime check
7 years ago
Capostrophic
bded697f07
Make Goodbye block using hyperlinks
7 years ago
David Cernat
4eb72eecb1
[Client] Fix crash for invalid CellRefs in MechanicsHelper::getTarget()
7 years ago
Bret Curtis
f4146d0079
Merge branch 'patch-1' into 'master'
...
Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
See merge request OpenMW/openmw!20
7 years ago
David Cernat
4b30a44816
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
...
Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false.
This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life.
This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold.
7 years ago
Marc Zinnschlag
d9de8ccb5b
Merged pull request #1781
7 years ago
Marc Zinnschlag
dd08194c75
Merged merge request !18
7 years ago
Marc Zinnschlag
7ba512b389
Merged merge request !17
7 years ago
Bret Curtis
94ea9e7dd0
Merge pull request #1793 from Capostrophic/death
...
Ensure forward-compatibility of death animations of pre-0.43.0 saves (bug #4274 )
7 years ago
Alex S
6a2b8f7e85
Fixed changelog entry
7 years ago
David Cernat
c23fc3446f
[Client] Avoid sending map tiles for Wilderness cells
7 years ago
David Cernat
17c234d9ca
[Client] Use initial values for LocalPlayer and LocalActor killers
7 years ago
David Cernat
3e52857e2b
[General] Fix build for client and construction set
7 years ago
David Cernat
97cd3effa7
[Client] Make actor debug consistent with object debug
7 years ago
Doc West
6a78379757
Updated change log
7 years ago
Doc West
03c75794c1
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
Capostrophic
33c462c3c2
Update changelog
7 years ago
Capostrophic
9abfabb065
Ensure forward-compatibility of death animations in old saves ( fixes #4274 )
7 years ago
David Cernat
b0bd12f9dd
Merge branch '0.6.3' of https://github.com/TES3MP/openmw-tes3mp into 0.6.3
7 years ago
David Cernat
c075496748
[General] Replace deathReason in death packets with a killer variable
...
Add serverside script functions for determining the killers of both players and actors.
Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.
Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
7 years ago
David Cernat
934e592bdb
[Server] Make spacing in CharClass consistent with other categories
7 years ago
David Cernat
e8ce009521
[Server] Use regular int as return value for GetObjectSummonerPid()
...
Additionally, clarify descriptions of script functions for getting information about summoners.
7 years ago
David Cernat
f02492a593
[General] Temporarily include target names in mwmp::Target
...
These will be removed once the server can get the names matching refIds by reading content files.
7 years ago
Doc West
b8e53b5b81
Fixed comment
7 years ago
Doc West
e187733811
Notify views of changes in all columns when updating the ColumnId_Modification column
7 years ago
Doc West
f9b565a46e
Removed QDebug include, moved updateUndoRedoAction to an anonymous namespace
7 years ago
Doc West
61109d70b1
Removed invalid / unused signal / slot connection
7 years ago
David Cernat
691b332d03
[Client] Use MechanicsHelper::getTarget() for summoners in ObjectList
7 years ago
David Cernat
130a32ebb0
[Client] Add new methods for handling mwmp::Target in MechanicsHelper
7 years ago
Koncord
7a032baaa3
[General] Move OSG hack to ELSE branch
7 years ago
Koncord
533cd9cdec
[General] Fix FindRakNet
7 years ago
Koncord
470ea50b54
[General] Use LuaJit instead default Lua
7 years ago
David Walley
9ebcd65634
Update docs/source/reference/documentationHowTo.rst
7 years ago
Bret Curtis
b36bd75b59
Merge pull request #1792 from Capostrophic/character
...
Make spellcasting stance transition more smooth (bug #4358 )
7 years ago
David Walley
d03f9125e3
Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
...
A subsequent MR will suggest moving most of this to a separate document for intermediate-level contributors, and replacing it with much simpler instructions for beginners - basically edit directly on GitLab as suggested by Psi29a on the forum here - https://forum.openmw.org/viewtopic.php?f=43&p=56458#p56457
7 years ago
David Cernat
32ad8ef2f0
[General] Fix incorrect capitalization in ObjectMove directives
7 years ago
David Cernat
bbb461a5e5
[General] Make sure data in guiMessageBox is compressed
7 years ago
David Cernat
7010575075
[Server] Return -1 in GetObjectSummonerPid() when the player is invalid
7 years ago
Capostrophic
5bc073603e
Update changelog
7 years ago
Capostrophic
faf3e9ba5a
Make spellcasting stance transition more smooth ( fixes #4358 )
...
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
7 years ago
Doc West
9bfa01c579
Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
...
Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
7 years ago
David Cernat
76731f5def
[Client] Don't remove SummonKeys with actorIds of -1
...
This prevents summon duplication caused by a SummonKey sometimes being deleted immediately after being created, before the server can send back an ObjectSpawn packet spawning a creature that can be attached to the SummonKey.
7 years ago
Doc West
3cbbbeceb4
Updated change log
7 years ago
Doc West
bf49a3e760
Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates.
7 years ago
Doc West
96cf2cbd05
Notify views of changes of all cells in a row to properly update the row after revert
7 years ago
Doc West
1c1b5986e9
Updated change log
7 years ago
Doc West
5d38160239
Updated change log
7 years ago
Doc West
2c39dba83b
Updated change log
7 years ago
Doc West
baf21362e1
Fixed undo / redo actions losing their shortcuts
7 years ago
Doc West
414f626309
Implemented search case sensitivity
7 years ago
David Cernat
c2411982d2
[Client] Log object refNumIndexes and mpNums in a consistent way
7 years ago
Bret Curtis
2ff9dc34a4
Merge branch 'win10_ci' into 'master'
...
see if we can get win10 going
See merge request OpenMW/openmw!8
7 years ago
Bret Curtis
d4d46fc602
Build everything but branches until we can allow VM/CIs to run on forked projects.
7 years ago
Bret Curtis
739c49d59b
Merge branch 'master' into 'win10_ci'
...
# Conflicts:
# CI/before_script.msvc.sh
7 years ago
AnyOldName3
8c153d116b
Merge pull request #1786 from OpenMW/CI_before_script_msvc_fixes
...
Update before_script.msvc.sh to add GitLab CI support and update dependency links
7 years ago
David Cernat
7775780ad7
[Cllient] Update multiplayer code for handling quick keys
7 years ago
David Cernat
3438061b55
[Server] Add script function for getting a summoner's pid
...
Additionally, fix typos in the comments for other script functions relating to summoners.
7 years ago
David Cernat
8a23a96da4
[Client] Update initialization of AiFollow packages in multiplayer code
7 years ago
David Cernat
a236ffc4be
Merge pull request #456 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# README.md
# apps/openmw/mwgui/quickkeysmenu.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/combat.cpp
7 years ago
Koncord
79903c455c
[General] Allow different types for vectorContains
7 years ago
Bret Curtis
57e2573593
Update before_script.msvc.sh
...
check if temp directory exists, error out and warn user about it.
7 years ago
Bret Curtis
70e9d5c0a0
; it?
7 years ago
Bret Curtis
11030e56c4
detect existing dir
7 years ago
Bret Curtis
4f07ca28a6
Try passing the _real_ windows dir to innoinstaller, then using the linux-like directory for mv.
7 years ago
Bret Curtis
d4c9586bd0
try just converting the \ to a /
7 years ago
Koncord
1f4e6e9114
[General] Add integrity checks to Handshake packet
7 years ago
Koncord
f9ff5f10df
[General] Reduce packets size and add integrity checks
7 years ago
Koncord
fa2bf0663e
[General] Simplify vectorContains
7 years ago
Marc Zinnschlag
908af3720f
Merged pull request #1791
7 years ago
Marc Zinnschlag
47d0321366
updated credits file
7 years ago
Marc Zinnschlag
2a367a0c35
updated changelog
7 years ago
Marc Zinnschlag
e50c3657b3
Merged merge request !16
7 years ago
Marc Zinnschlag
9a88f9147e
Merged merge request !15
7 years ago
Doc West
e9cc697b60
Sort EnumDelegate values by name
7 years ago
David Cernat
3aa125ceda
[Server] Add script functions for getting a summoner's refId and indexes
7 years ago
Koncord
53346e2663
[Client] Return 0 if effect not found
7 years ago
Koncord
c5c1a160b2
[Client] Comment out an unused variable
7 years ago
Koncord
c69819e0db
[General] Change type of refNumIndex & mpNum to unsigned
7 years ago
Koncord
99158beb2e
[General] Change effectCount type to unsigned
7 years ago
Koncord
895634cd16
[General] Change type of MpNum to "unsigned int"
7 years ago
Koncord
779f2a564d
[General] Change "unsigned long" to uint32_t for cross platform compatibility
7 years ago
Koncord
23684489da
[General] Fix clang-tidy warning
...
Converting integer literal to bool, use bool literal instead
7 years ago
Koncord
7639db02f3
[General] RW functions return true on success
7 years ago
Koncord
45c7c3a0b6
[General] Add integrity checks to PacketPreInit
7 years ago
Koncord
d999cc0d55
[General] Add packetValid flag to packets
7 years ago
Koncord
695fb7d4a7
[General] Reorder RW(string) arguments
...
Change limit of default max string size to 64 KiB
7 years ago
David Cernat
f9ebe400f7
[Server] Add script function for checking if object's summoner is player
7 years ago
Koncord
d162f6fd3a
[General] Explicitly use limitations of the master server
7 years ago
Koncord
a48d5b48ef
[General] Add maxSize parameter to RW(std::string)
...
Minor type changes
7 years ago
Koncord
62877f38b7
[General] Remove Terra support
...
Use LuaJIT instead.
7 years ago
Koncord
685a80887b
Remove Pawn support
7 years ago
Andrei Kortunov
f4330cf057
Editor: limit FPS in 3D preview windows (feature #3641 )
7 years ago
Thunderforge
7cbc4eeb49
Adding missing override keywords
...
Prevents compiler warnings such as this:
```
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:65:22: warning: 'onOpen' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
virtual void onOpen();
^
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:38:22: note: overridden virtual function is here
virtual void onOpen() {}
^
```
7 years ago
David Cernat
bef53749ed
[General] Replace BaseObject's hasMaster variable with isSummon
...
Additionally, add a GetObjectSummonState() script function to the server.
7 years ago
David Cernat
8ce225b1cc
[Client] Use the casters of damage-dealing spells as death reasons
7 years ago
Marc Zinnschlag
aa5ddd6b28
Merged merge request livestreamer https://www.twitch.tv/vanguardlx best
7 years ago
Finbar Crago
5d9035c6b2
[ Fixes #4482 ] Missing HandToHand on key quick key 0 (introduced in MR !11 for issue #4480 )
...
because apparently i can't count to ten...
7 years ago
David Cernat
958b220835
[General] Send summon duration to server in ObjectSpawn packets
7 years ago
Marc Zinnschlag
3660d55adf
updated credits file
7 years ago
Marc Zinnschlag
362798bd90
updated changelog
7 years ago
Marc Zinnschlag
2ea85d0bb6
Merge remote-tracking branch 'gl_finbar-crago/fix_quickkey_segfalt'
7 years ago
Bret Curtis
af75c1e909
Update before_script.msvc.sh
...
reverting back to what works
7 years ago
Bret Curtis
dcb2ab80f5
Merge pull request #1788 from Capostrophic/armorcond
...
Make unarmed creature attacks not affect armor condition (bug #2455 )
7 years ago
Bret Curtis
4d60fe5a76
reverting back
7 years ago
Finbar Crago
09c9bd34c3
cleanup more unnecessary struct keywords...
7 years ago
Bret Curtis
b8b07b52f0
try this...
7 years ago
Bret Curtis
4177fd04eb
Update before_script.msvc.sh
...
Does it blend?
7 years ago
Bret Curtis
209359bbc3
Try this on for size...
7 years ago
Bret Curtis
78a3f95ee4
Update before_script.msvc.sh
7 years ago
Bret Curtis
2bf0d598cf
Update before_script.msvc.sh
...
Wrap in quites
7 years ago
Capostrophic
6e9c08083d
Add missing empty attacker checks
7 years ago
Capostrophic
bccba24c40
Make unarmed creature attacks not affect armor condition ( fixes #2455 )
7 years ago
Bret Curtis
9b6ea0e89f
# because our CI VMs are not public, MRs can't use them and timeout
7 years ago
Bret Curtis
d3dfe17441
try limiting scope
7 years ago
Finbar Crago
69cd7031e7
Merge branch 'master' into fix_quickkey_segfalt
7 years ago
Finbar Crago
596be205c1
cleanup unnecessary struct keywords...
7 years ago
Bret Curtis
06216aa124
Update .gitlab-ci.yml
7 years ago
Finbar Crago
2722ca50fb
fix QuickKeysMenu crash on reopening window after item drop + pickup [see: !11#note_85086570]
7 years ago
Bret Curtis
c474709127
Update before_script.msvc.sh
7 years ago
Bret Curtis
ca0f6fff4a
Update before_script.msvc.sh
7 years ago
Bret Curtis
dc48a46e50
Update before_script.msvc.sh
7 years ago
Bret Curtis
a6d6dd5995
updating for the nits
7 years ago
Bret Curtis
8811c7141a
Update before_script.msvc.sh
...
taking nits into account :)
7 years ago
Marc Zinnschlag
a45d86bdf3
Merge remote-tracking branch 'gl_thunderforge/4479/separate-game-advanced-settings-in-launcher-take-2'
7 years ago
Marc Zinnschlag
f06dd39892
Merge remote-tracking branch 'upstream/master'
7 years ago
Bret Curtis
c2ff30c4d7
correcting from GH/AV feedback, testing on GL.
7 years ago
Bret Curtis
a532aef935
Update before_script.msvc.sh
...
updating version check and correct indentation, wrap BOOST_SDK in "" to support dirs with spaces.
7 years ago
Bret Curtis
4c0e475092
Update before_script.msvc.sh
...
Use powershell trick with boost_temp so there is little chance of collision.
7 years ago
Bret Curtis
bccd83c656
Use 1.67
7 years ago
Bret Curtis
bc830a9c45
use boost_temp
7 years ago
Bret Curtis
63bbc77ee7
try using the powershell trick from AnyOldName3
7 years ago
Finbar Crago
7ae388086b
Merge branch 'master' into fix_quickkey_segfalt
7 years ago
Thunderforge
72f6b1a693
Separating "Game" Advanced Settings into "Game Mechanics" and "User Interface"
7 years ago
Bret Curtis
3379eafd33
Update before_script.msvc.sh
7 years ago
Bret Curtis
3ceb9116de
Give pwd -W a try
7 years ago
Finbar Crago
ed71656ea6
fix updateActivatedQuickKey() crash
...
keyboard numbers don't start at zero...
7 years ago
Bret Curtis
c4a4111b2e
Update before_script.msvc.sh
7 years ago
Bret Curtis
fb6ad9faec
try %TMP% ?
7 years ago
Bret Curtis
4ad3d66629
try using just ${TMP}
7 years ago
Bret Curtis
8be52d228e
Update before_script.msvc.sh
...
small fixes
7 years ago
Finbar Crago
24d5fb09da
fix crash on simultaneous key presses
7 years ago
Bret Curtis
60ec340fa3
remove toolset_real, use just toolset, do proper comparison
7 years ago
Bret Curtis
71314f0c3a
Use boost 1.67 instead of 1.61
7 years ago
Bret Curtis
46575d8de7
Update before_script.msvc.sh
...
1.61 -> 1.67
7 years ago
Bret Curtis
660193ae1b
Update before_script.msvc.sh
...
This has working GL Win10 MSVC updates, should be cross-compatible with appveyor.
7 years ago
Bret Curtis
1c4363eaa6
Using SYSTEMDRIVE because TEMP apparently means something different in bash then to windows cmd.
7 years ago
Bret Curtis
7bf502dd02
Bash it out!
7 years ago
Bret Curtis
1061270ac0
Try using @TEMP@ instead of hard coding it.
7 years ago
Bret Curtis
45d77372a0
with 260 char path fixed, this should work.
7 years ago
Bret Curtis
2d70c94733
gather up everything with 7zip
7 years ago
Bret Curtis
f07d50e5bf
Merge pull request #1785 from akortunov/warnfix
...
Fix some GCC warnings
7 years ago
Bret Curtis
102266d08d
Merge pull request #1784 from nikolaykasyanov/revert-sdl-get-attribute
...
Revert "Retrieve SDL window settings instead of using magic numbers"
7 years ago
Bret Curtis
a8adb9374b
use quotes
7 years ago
Finbar Crago
d790a27060
Merge branch 'master' into fix_quickkey_segfalt
7 years ago
Bret Curtis
7cd0235fed
Try creating a zip and archiving it.
7 years ago
Andrei Kortunov
d9a1de0ec7
Do not use deprecated function
7 years ago
Andrei Kortunov
5455490ad2
Avoid fall-through in spell selection
7 years ago
Finbar Crago
80a3f0a0d4
switch mSelectedIndex/mActivatedIndex int to mSelected/mActivated keyData pointers
7 years ago
Finbar Crago
335e2c5897
add keyData struct + general cleanup
7 years ago
David Cernat
9102df7fde
[General] Make WorldCollisionOverride also work with specific refIds
...
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
7 years ago
David Cernat
c7f10892a9
[General] Add vectorContains util for checking strings in vectors
7 years ago
David Cernat
84af9d9999
[Server] Reorder world map script functions
7 years ago
David Cernat
b81ca18316
[Client] Don't clear container Ptrs when disposing of corpses
...
The reason for this is that only the server should be determine whether a corpse can be disposed of or not.
7 years ago
Bret Curtis
83e23ee6fd
gather up artifacts and use all processors available
7 years ago
Nikolay Kasyanov
5fcb091127
Replace FIXME with a detailed explanation of the issue
7 years ago
Bret Curtis
f17426cbcd
give boost 1.67 a spin with msvc 14.1
7 years ago
Nikolay Kasyanov
9c78364c45
Revert "Merge pull request #1771 from Xenkhan/master"
...
This reverts commit 9667dd051c
, reversing
changes made to f52e06fc19
.
7 years ago
David Cernat
7ffdb18bf9
[General] Implement ActorDeath packet, part 1
...
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.
A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
7 years ago
Bret Curtis
8511f2398a
try a set and call?
7 years ago
Bret Curtis
df23e0f857
Try calling it directly
7 years ago
Bret Curtis
bd602847b5
fix broken QT 5.7.0 link
7 years ago
Bret Curtis
59a4251a6a
try to extract boost higher up in dir, then move.
7 years ago
Bret Curtis
609d6a1b29
bad syntax
7 years ago
Bret Curtis
b6fc204dd3
be more aggressive about suppressing message boxes
7 years ago
Bret Curtis
f7e1083ba4
get more output from boost
7 years ago
Bret Curtis
da5d7afe22
Update .gitlab-ci.yml
7 years ago
Bret Curtis
6751a7991d
Update .gitlab-ci.yml
7 years ago
Bret Curtis
2d5f71e5be
Update .gitlab-ci.yml
7 years ago
Bret Curtis
edd22342f2
Update .gitlab-ci.yml
7 years ago
Bret Curtis
218353e452
Update .gitlab-ci.yml
7 years ago
Bret Curtis
0105a48a4f
give %% a try
7 years ago
Bret Curtis
6d1a83e667
Update .gitlab-ci.yml
7 years ago
Bret Curtis
51179a2c38
try a wildcard?
7 years ago
Bret Curtis
1fdffd6ef9
see if we can get win10 going
7 years ago
Bret Curtis
87d9a4ff0b
Merge branch 'zini_updates' into 'master'
...
last minute updates from zini
See merge request OpenMW/openmw!7
7 years ago
Marc Zinnschlag
520e65f822
last minute updates from zini
7 years ago
Marc Zinnschlag
5ee731d86f
updated roadmap section
7 years ago
Marc Zinnschlag
8bc6c85396
last minute changes (this time for real; forgot to merge in the last update from the private repo)
7 years ago
Bret Curtis
f64d949169
Merge pull request #1780 from akortunov/persistanims
...
Ignore movement from scripted animations
7 years ago
Marc Zinnschlag
8cda355af6
last minute changes to design doc
7 years ago
Marc Zinnschlag
2afcea3870
added post-1.0 design document
7 years ago
Andrei Kortunov
ec73011617
Clean temporary storage if we assign new AI package (bug #4464 )
7 years ago
Andrei Kortunov
ee45f54b53
Refactor AiTemporaryStorage usage
7 years ago
Andrei Kortunov
3c7ab976c3
Ignore movement from scripted animations (bug #4475 )
7 years ago
Finbar Crago
cac6d59140
Merge branch 'master' into fix_quickkey_segfalt
7 years ago
Bret Curtis
26615d588e
Merge branch 'multi_build' into 'master'
...
Multi build
See merge request OpenMW/openmw!4
7 years ago
Bret Curtis
4d6ca2c387
preserve dmg artifact
7 years ago
Bret Curtis
9e7731259d
what if we try make -j2 package ?
7 years ago
Bret Curtis
cfcd9c3fc6
What happens when we don't make install?
7 years ago
Bret Curtis
dd60b8f179
only delete files inside OpenMW.app dir
7 years ago
Bret Curtis
c1aee49b76
clean up after our previous build.
7 years ago
Bret Curtis
06eb9539bd
Let make install do it's thing, it's more reasonable on macos and let's only archive that.
7 years ago
Bret Curtis
e068ee3533
tell unzip to overwrite all files
7 years ago
Bret Curtis
9e2c6d9fe1
actually step into the build directory and build!
7 years ago
Bret Curtis
308d78e3da
only download via curl if file on server is different than what is currently cached on VM.
7 years ago
Bret Curtis
ae4cb0c3ee
no need for macos_qt_formula since on osx there is no more qt4, just qt5
7 years ago
Finbar Crago
43c9fd4cec
check MWWorld::Ptr != NULL for MWGui ItemPtr tooltips
7 years ago
Finbar Crago
186ec8c50f
rm ContainerStore/refItem
7 years ago
Marc Zinnschlag
705b2dca0e
Merged pull request #1777
7 years ago
Marc Zinnschlag
baeaff2309
Merged pull request #1778
7 years ago
Bret Curtis
a0cae78cb2
Merge pull request #1779 from akortunov/coverity
...
Fix some code coverity issues
7 years ago
Andrei Kortunov
97d8cc0efe
Check if the local was not found, just for sure
7 years ago
Andrei Kortunov
7dff8d8fe2
Check cell for null
7 years ago
Finbar Crago
46c6abcf54
add string vectors for name/id in QuickKeysMenu for item lookups
7 years ago
Andrei Kortunov
441463327c
Validate map size
7 years ago
Andrei Kortunov
359e748c28
Initialize some missing fields in constructors
7 years ago
Bret Curtis
d008cd0c46
Update .gitlab-ci.yml
7 years ago
Bret Curtis
87f367ec11
Update .gitlab-ci.yml
7 years ago
Capostrophic
d6a170f848
Update changelog
7 years ago
Capostrophic
ecafcefae9
Fall back to regular head when getVampireHead fails
7 years ago
Bret Curtis
f1158e8129
Update .gitlab-ci.yml
7 years ago
Bret Curtis
55de1c1a72
Update .gitlab-ci.yml
7 years ago
Capostrophic
afbe8f2161
Update changelog
7 years ago
Capostrophic
35b0546737
Consider <p> tag when discarding post-EOL tag text (regression #4473 )
7 years ago
Finbar Crago
da4c55d5ad
prevent segfalt in QuickKeysMenu when item has been removed from player inventory
...
added a MWWorld::ContainerStore to hold item copies which are then used to find
real items with findReplacement().
(storing the RefId could be a better solution but would probably leave tooltips broken...)
7 years ago
Bret Curtis
40a9d8ac06
Update .gitlab-ci.yml
7 years ago
Bret Curtis
c2826ca878
Update .gitlab-ci.yml
7 years ago
Bret Curtis
393ec99944
Update .gitlab-ci.yml
7 years ago
Bret Curtis
88555c0463
Update .gitlab-ci.yml
7 years ago
Bret Curtis
601b69b36c
Update .gitlab-ci.yml
7 years ago
Bret Curtis
dcba3a1058
Update .gitlab-ci.yml
7 years ago
Bret Curtis
516fc0283b
Update .gitlab-ci.yml
7 years ago
Bret Curtis
64cc3b3a6a
Merge pull request #1774 from nikolaykasyanov/ci-macos-1013
...
[macOS, CI] Build using macOS 10.13 SDK
7 years ago
Bret Curtis
9667dd051c
Merge pull request #1771 from Xenkhan/master
...
Retrieve SDL window settings instead of using magic numbers
7 years ago
Bret Curtis
a55583a395
Merge branch 'master' into master
7 years ago
Xenkhan
f0acc64544
Update changelog
7 years ago
Marc Zinnschlag
f52e06fc19
Merge branch 'glsl-editorconfig' into 'master'
...
Update .editorconfig to include GLSL
See merge request OpenMW/openmw!3
7 years ago
AnyOldName3
d1736ad0c8
Update .editorconfig to include GLSL
7 years ago
Xenkhan
405a0caf29
Remove unneeded whitespace
7 years ago
Xenkhan
5a4817c147
Get rid of reinterpret_cast<>
7 years ago
Nikolay Kasyanov
90ccf5b42b
[macOS, CI] Build using macOS 10.13 SDK
7 years ago
Marc Zinnschlag
22eb037c18
Merged pull request #1773
7 years ago
Bret Curtis
6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
...
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
7 years ago
Bret Curtis
9cf815505b
formatting
7 years ago
Marc Zinnschlag
4e121a7434
updated credits file
7 years ago
Marc Zinnschlag
c90996f991
Merged merge request !1
7 years ago
Marc Zinnschlag
6315848620
Merged merge request !2
7 years ago
Nikolay Kasyanov
65ec58a669
Move the changelog entry to 0.44.0
7 years ago
Bret Curtis
b619c0de2d
Merge pull request #1772 from akortunov/deathanim
...
Fast-forward death animation to end if death animation was finished earlier
7 years ago
Andrei Kortunov
c195144b17
Take transformation from first node with given name in file (bug #4469 )
7 years ago
Atahualpa
c0fc615cd6
Adds the option to ignore "Base" records when running the verifier. ( fixes #4466 )
...
Improves previous commit:
1. Initialise mIgnoreBase boolean member with FALSE.
2. Remove isBaseOnly() function and replace with direct use of Record member.
7 years ago
Bret Curtis
664edc5a39
Merge pull request #1757 from akortunov/musicfix
...
Handle exception when try to load non-music file
7 years ago
Andrei Kortunov
c9756cee4c
Fast-forward death animation to end if death animation was finished earlier (regression #4468 )
7 years ago
Bret Curtis
3ebebdf3c1
Merge pull request #1751 from wareya/terrainbleeding
...
Fix #4452
7 years ago
Bret Curtis
f3923a41c0
Merge pull request #1770 from Capostrophic/open
...
Make Open spells casted by anything trigger player crime event (bug #4461 )
7 years ago
Atahualpa
9d61d76e92
Adds the option to ignore "Base" records when running the verifier. ( fixes #4466 )
...
Adds a boolean setting to the user preferences. This setting is locally saved to all OpenMW-CS check stages. When a verification is done, the setting is updated on setup for each check stage. If set to true, the boolean value is then used to skip the verification process for every base record - minus some special cases where, e.g., counters are to be set first.
Related issue:
- Fixes #4466 : Editor: Add option to ignore base records when running verifier (https://gitlab.com/OpenMW/openmw/issues/4466 )
Tests:
The changes were successfully tested in OpenMW-CS by creating faulty "Base" and "Modified" records for every record type (if possible) and, then, running the verifier with and without the option respectively.
7 years ago
Xenkhan
24ddb66af9
Retrieve SDL window settings instead of using magic numbers
7 years ago
Capostrophic
6c23caadd7
Fix crash when a target in a different cell is (un)locked
7 years ago
Adam Bowen
0d70cb9473
Re-link bugtracker links to Gitlab
...
* Link "1.0" issues to the "1.0" tag
* Link "report a bug" to the issues page
* Link "known issues" to the "Bug" tag
7 years ago
Capostrophic
0731d79c09
Update changelog
7 years ago
Capostrophic
0c4fa55f16
Make Open spells casted by anything trigger player crime event ( fixes #4461 )
7 years ago
Marc Zinnschlag
101f0b1579
Merge remote-tracking branch 'upstream/master'
7 years ago
Bret Curtis
975597bac9
Merge pull request #1766 from rhtucker/master
...
Started migrating installation guide from the wiki.
7 years ago
Bret Curtis
c1eb9042b3
Merge branch 'master' into terrainbleeding
7 years ago
Marc Zinnschlag
7cfb7063c2
Merged pull request #1767
7 years ago
Marc Zinnschlag
7be069fcd2
Merged pull request #1743
7 years ago
Marc Zinnschlag
f275e657f6
Merged pull request #1761
7 years ago
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
7 years ago
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
7 years ago
Marc Zinnschlag
2a52ade219
Merged pull request #1760
7 years ago
rhtucker
fe86e7ffc7
Fixed inconsistent use of "since"
7 years ago
Bret Curtis
1c7d5c68c5
Update CHANGELOG.md, technically solved by moving from redmine over to gitlab.
7 years ago
Capostrophic
0cf2f6452b
Update changelog
7 years ago
Capostrophic
8376c8c68e
Allow partial matches in NotCell condition ( fixes #4459 )
7 years ago
Bret Curtis
e93104a6b3
Merge pull request #1758 from Capostrophic/screenshot
...
Remove screenshot taken message again
7 years ago
Bret Curtis
70dec71c00
Merge pull request #1763 from akortunov/activatedoor
...
Forbid actors to use teleporting doors
7 years ago
Bret Curtis
3cc6da1db2
Update door.cpp
...
typo fix
7 years ago
Bret Curtis
88bf74b2a3
Merge pull request #1765 from akortunov/wanderfix
...
Fix arguments parsing for AiWander console command
7 years ago
Bret Curtis
3f2dbdc8a8
Merge branch 'master' into wanderfix
7 years ago
Bret Curtis
ecfc5fcd63
Merge pull request #1764 from akortunov/lightfix
...
Ignore lights without CanCarry flags when NPC selects torch
7 years ago
Ryan Tucker
7e23e6586b
Put together most of the informal guide on contributing to documentation.
7 years ago
Ryan Tucker
c5f5984c09
Started migrating installation guide from the wiki.
...
Fixed a bunch of errors that popped up on my local build.
7 years ago
Andrei Kortunov
f3f7487664
Fix arguments parsing for AiWander console command (bug #4458 )
7 years ago
Andrei Kortunov
e08b0d3070
Ignore lights without CanCarry flags when NPC selects torch (bug #4457 )
7 years ago
Nikolay Kasyanov
75d79e98b9
Force software decompression if OPENMW_DECOMPRESS_TEXTURES is set
7 years ago
Andrei Kortunov
2a65aaf5ab
Forbid actors to use teleporting doors (bug #2562 )
7 years ago
Nikolay Kasyanov
359f87ab9f
Change imageToSurface to return a unique_ptr to avoid manual surface cleanup
7 years ago
Bret Curtis
3f88aa46d0
Merge pull request #1759 from Thunderforge/refactor-launcher-sdl
...
Refactor SDL loading in Launcher to fix macOS errors
7 years ago
Andrei Kortunov
9c3da41130
Add murder bounty when a player follower commits murder (bug #2852 )
7 years ago
Marc Zinnschlag
5a9e382efe
Merged pull request #1421
7 years ago
Thunderforge
506d615acc
Moving csignal import from main to graphicspage
7 years ago
Thunderforge
e51bfb46c6
Adding Changelog records
7 years ago
Thunderforge
7615e78e52
Move SDL initialization from main.cpp to graphicspage.cpp
7 years ago
Capostrophic
1abf749f03
Remove screenshot taken message
7 years ago
Andrei Kortunov
2854f6ca83
Handle exception if we try to play non-music file (bug #4416 )
7 years ago
Miloslav Číž
2a23b53515
Merge branch 'drummyfish/openmw-toggleborders'
7 years ago
Miloslav Číž
477e1437d2
Resolve conflicts
7 years ago
Andrei Kortunov
49ba00a3ec
Add NPC validation to esmstore (bug #2772 )
7 years ago
Miloslav Číž
34f8eca7bd
Fix indent
7 years ago
Miloslav Číž
31c68c534c
Merge branch 'drummyfish/openmw-toggleborders'
7 years ago
Miloslav Číž
24078d4a72
Update CHANGELOG
7 years ago
Miloslav Číž
ab8de9fa14
Set node mask to cell borders
7 years ago
Miloslav Číž
414e6caafe
Make tb work with distant terrain
7 years ago
Miloslav Číž
f18d57429e
Move cell border management to World
7 years ago
Miloslav Číž
1b8d500c07
Make tb command work again
7 years ago
Miloslav Číž
1fd5ad3e56
Use REAL_SIZE constant
7 years ago
Bret Curtis
ccfc07e7e3
Merge pull request #1548 from drummyfish/screenshot360
...
360° screenshots
7 years ago
Miloslav Číž
dd00e438fe
Merge branch 'screenshot360' of https://github.com/drummyfish/openmw into screenshot360
7 years ago
Miloslav Číž
7178ee3a6e
Add FIXME comment
7 years ago
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
7 years ago
Miloslav Číž
5387e3ba8f
Update CHANGELOG
7 years ago
Bret Curtis
60d2678cff
Merge pull request #1755 from akortunov/master
...
Add missing changelog entries
7 years ago
Andrei Kortunov
e814843cdb
Add missing changelog entries
7 years ago
Marc Zinnschlag
2b35c5efd7
Merge remote-tracking branch 'upstream/master'
7 years ago
Marc Zinnschlag
aea481eacb
Merged pull request #1753
7 years ago
Marc Zinnschlag
f62df90960
Merged pull request #1572
7 years ago
Marc Zinnschlag
17db4b4db3
Merged pull request 1754
7 years ago
Bret Curtis
48d74a8781
Disable testing for now, not yet necessary.
7 years ago
Bret Curtis
a275972361
Merge branch 'add_pipeline_badge' into 'master'
...
Update README.md to indicate that our gitlab pipeline is building
See merge request OpenMW/openmw!1734
7 years ago
Andrei Kortunov
61c968d550
Ignore broken items when search for replacement (bug #4453 )
7 years ago
Bret Curtis
45957dd707
Merge pull request #1647 from Capostrophic/fatigue
...
Improve the logic of trading formulae (bug #2222 )
7 years ago
Marc Zinnschlag
7ca56ccd29
set search status bar to 'no results' message when search yields no results
7 years ago
Andrei Kortunov
81b78a82e8
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
7 years ago
Bret Curtis
9bd940e153
Update README.md to indicate that our gitlab pipeline is building
7 years ago
Marc Zinnschlag
7d2394273e
added statusbar to search window ( Fixes #3276 )
7 years ago
Bret Curtis
032768a505
try to use as many cores as possible
7 years ago
Bret Curtis
3f4d5598a5
Update README.md to be more generic about OpenMW
7 years ago
Bret Curtis
da37585a8e
Update .gitlab-ci.yml so that we only build with -j2
7 years ago
Bret Curtis
559754fa76
try this dance again
7 years ago
Bret Curtis
a49649c313
Try to get it to run and build on my docker instance.
7 years ago
Bret Curtis
674925dfb5
Merge branch 'psi29a-master-patch-17094' into 'master'
...
what does this give us from a CI perspective?
See merge request OpenMW/openmw!1732
7 years ago
Miloslav Číž
dcfbd554bb
Remove try catch block
7 years ago
Bret Curtis
2e2be76e3f
Update .gitlab-ci.yml
7 years ago
Bret Curtis
3e4dc31e39
Merge branch 'master' into fatigue
7 years ago
Bret Curtis
a747318c90
Merge branch 'master' into terrainbleeding
7 years ago
Marc Zinnschlag
4c4d4672d4
Merged pull request #1752
7 years ago
Marc Zinnschlag
1ba0317905
Merged pull request #1670
7 years ago
Marc Zinnschlag
48711bbdde
Merged pull request #1592
7 years ago
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
7 years ago
Thunderforge
b37f325126
#4324/Updating Changelog.md
7 years ago
Thunderforge
058cfb553c
Adding CFBundleIdentifier to OpenMW's Info.plist file for Macs
7 years ago
wareya
bd4badc153
update changelog
7 years ago
wareya
94f695cffc
Fix #4452 and remove dead code
7 years ago
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
7 years ago
Bret Curtis
3c933ebaad
Update .gitlab-ci.yml
7 years ago
Bret Curtis
cc396f4dfd
Update .gitlab-ci.yml
7 years ago
Nikolay Kasyanov
224b94c0ce
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8
7 years ago
Andrei Kortunov
9c45cc7e48
Use player reference instead of pointer
7 years ago
Marc Zinnschlag
a3911f52a0
Merged pull request #1750
7 years ago
Marc Zinnschlag
6114cff842
updated credits file
7 years ago
Marc Zinnschlag
97773697a9
Merge remote-tracking branch 'florianjw/precise-rotations'
7 years ago
Capostrophic
1c8a20a54a
Set ok button focus in settings window by default ( fixes #4368 )
7 years ago
Marc Zinnschlag
565922f9ad
naked expressions beginning with the member operator were allowed erroneously outside of the console (Fixes issue #2971 )
7 years ago
Marc Zinnschlag
296ad8424e
updated changelog
7 years ago
Marc Zinnschlag
8d0f717e72
Merged pull request #1739
7 years ago
Marc Zinnschlag
90febde783
Merged pull request #1742
7 years ago
Marc Zinnschlag
816a1733dc
Allow comma after Begin and End script instruction ( Fixes #4451 )
7 years ago
Bret Curtis
1c736ea064
Update .gitlab-ci.yml
7 years ago
Andrei Kortunov
bce6d79ad3
Add changelog entries, related to animations
7 years ago
Andrei Kortunov
f299be8158
Play scripted animations even if SkipAnim is used
7 years ago
Bret Curtis
a166534226
Update .gitlab-ci.yml
7 years ago
Bret Curtis
dddceba8f2
Update .gitlab-ci.yml
7 years ago
Bret Curtis
e3832cd2e2
Update .gitlab-ci.yml
7 years ago
Bret Curtis
bc0eb3349b
Update .gitlab-ci.yml
7 years ago
Andrei Kortunov
25bb7c1826
Make 'PlayGroup idle' to cancel scripted animations
7 years ago
Bret Curtis
e5dff83e38
Update .gitlab-ci.yml
7 years ago
Bret Curtis
a89441e879
Update .gitlab-ci.yml
7 years ago
Bret Curtis
20d8a424d6
Update .gitlab-ci.yml
7 years ago
Andrei Kortunov
0e441d48ac
Give scripted animations highest priority (bug #4286 )
7 years ago
Bret Curtis
8c4731728c
Update .gitlab-ci.yml
7 years ago
Bret Curtis
de1cad86ab
Update .gitlab-ci.yml
7 years ago
Bret Curtis
d986354d53
Update .gitlab-ci.yml
7 years ago
Bret Curtis
8714f48ce7
Update .gitlab-ci.yml
7 years ago
Bret Curtis
04dc74a1d6
Update .gitlab-ci.yml
7 years ago
Marc Zinnschlag
3af003d36b
Merge branch 'test_update_workflow' into 'master'
...
Update README.md with an important distinction.
See merge request OpenMW/openmw!1731
7 years ago
Bret Curtis
7502a7dc4d
what does this give us from a CI perspective?
7 years ago
Andrei Kortunov
0c92655250
Avoid code duplication in character manager
7 years ago
Andrei Kortunov
e3812f4075
Check creature stats only for actors
7 years ago
Andrei Kortunov
b0a140e714
Disable actor collision only after end of death animation
7 years ago
Andrei Kortunov
ebaa6fb5a2
Play death scream only once
7 years ago
Bret Curtis
5fba1c599b
Update README.md with an important distinction.
7 years ago
Andrei Kortunov
0d3f535590
Warn about mod conflicts
7 years ago
Andrei Kortunov
427be928d0
Do not update animation state for dead actors
7 years ago
Andrei Kortunov
977a27ecb7
Do not clear corpses until end of death animation (bug #4307 )
7 years ago
Bret Curtis
7310e3c8c2
Merge pull request #1748 from akortunov/bookfix
...
Do not show any book text after last <BR> tag
7 years ago
Andrei Kortunov
a42c663fd7
Do not interrupt scripted animations by death animation (bug #4286 )
7 years ago
Andrei Kortunov
d0619cfb35
Play death animation for non-persisting actors with 0 health (bug #4291 )
7 years ago
Andrei Kortunov
6099735c60
Early out only when scripted animation is playing
7 years ago
Bret Curtis
e53fb953bc
Merge pull request #1746 from Capostrophic/interrupt
...
Make WakeUpPC interrupt waiting if it was supposed to be (bug #3629 )
7 years ago
Andrei Kortunov
e234dd2a36
Do not interrupt scripted animations
7 years ago
Bret Curtis
23d16dc870
Merge pull request #1745 from Thunderforge/patch-1
...
Adding Feature #4345 to Changelog.md
7 years ago
Andrei Kortunov
66a46ff03c
Do not show any book text after last <BR> tag.
7 years ago
Capostrophic
d43766d3c9
Make WakeUpPC interrupt waiting if it was supposed to be ( fixes #3629 )
7 years ago
Thunderforge
ab03d238bb
Adding Feature #4345
...
Implemented as part of #1623 , but not added.
7 years ago
Andrei Kortunov
acd3cba5fa
Store previous items in the savegame
7 years ago
Andrei Kortunov
9fd2d57b86
Move previous items to player
7 years ago
Andrei Kortunov
f977c6876f
Bound items: store item ID instead of pointer
7 years ago
Andrei Kortunov
4de9d9fa77
Split adjustBoundItem()
7 years ago
Andrei Kortunov
d1b1cb748d
Reequip previous item only if the expired bound item was equipped
7 years ago
Andrei Kortunov
9b72a6ac69
Use the MWWorld::Ptr() instead of string ID
7 years ago
Andrei Kortunov
0375bedab2
Equip previous item after a bound item expires (bug #2326 )
7 years ago
Bret Curtis
926ddcd47e
Merge pull request #1741 from akortunov/master
...
Do not reset mUpperBodyState for weapon->weapon switch
7 years ago
Marc Zinnschlag
dbc87e7c7d
updated changelog
7 years ago
Marc Zinnschlag
25e4c52adf
Merged pull request #1744
7 years ago
Thunderforge
a9ca528fb8
Adding version number of macOS build of OpenMW
7 years ago
wareya
7344323b9e
remove indentation from blank lines
7 years ago
wareya
8f45b0d53a
remove unnecessary conditions
7 years ago
Andrei Kortunov
fba0c155df
Fix assertion fail related to NiLookAtController
7 years ago
Andrei Kortunov
ae87e0d3fc
Do not reset mUpperBodyState for weapon->weapon switch (regression #4446 )
7 years ago
Andrei Kortunov
5ead6353ac
Add missing changelog entry
7 years ago
Andrei Kortunov
4ba361fea6
Unhardcode sunset and sunrise settings (bug #1990 )
7 years ago
Marc Zinnschlag
7d9de93fd3
Merged pull request #1477
7 years ago
Marc Zinnschlag
551a69f1b1
Merged pull request #1559
7 years ago
Marc Zinnschlag
efb4abbb7f
Merged pull request #1623
7 years ago
Marc Zinnschlag
619110ca4c
Merged pull request #1737
7 years ago
Marc Zinnschlag
76972bb2f6
Merged pull request #1709
7 years ago
Marc Zinnschlag
6a4cd975b6
Merge remote-tracking branch 'capostrophic/goodbye'
7 years ago
Thunderforge
dfa9968565
Renaming Launcher::DataFilesPage::signalSelectedFilesChanged to signalLoadedCellsChanged
7 years ago
Thunderforge
62c4eb8d6a
Explicitly flagging loaded cells changed as queued
7 years ago
wareya
6277f5511c
fix #3876 and #3993
7 years ago
Andrei Kortunov
2e6cf2a414
Add changelog entries
7 years ago
Andrei Kortunov
6ed2773299
Do not stack return packages
7 years ago
Andrei Kortunov
74a2cbe696
AI: return back after pursuit
7 years ago
Andrei Kortunov
3d0631cfcc
Store last AI package in savegame
7 years ago
Andrei Kortunov
3a0ee78d2b
AiTravel: store mHidden flag in savegame
7 years ago
Andrei Kortunov
2f5beb8853
Remove unnecessary hack
7 years ago
Andrei Kortunov
57d686131e
Remove redundant condition
7 years ago
Andrei Kortunov
5105c67642
Add mHidden field to AiTravel
7 years ago
Andrei Kortunov
81f29d8dcd
AiWander: resume moving to destination after combat
7 years ago
Andrei Kortunov
18ff097e4a
Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
7 years ago
Andrei Kortunov
9d27eb197f
AiWander: return to initial position only after combat
7 years ago
Bret Curtis
3c2c0960d1
Merge pull request #1734 from MocquillonCedric/windows-cmake-pre3.9-support
...
Add support for msvc with cmake version pre 3.9 (fixes #4429 )
7 years ago
Bret Curtis
61c969e970
Merge branch 'master' into hitboxfix
7 years ago
Capostrophic
b274931165
Revert erroneous changes
7 years ago
Capostrophic
dd2a11b243
Merge branch 'master' into goodbye
7 years ago
Capostrophic
99781ab70c
Fix changelog
7 years ago
Capostrophic
01f12a6bd5
Update changelog
7 years ago
Capostrophic
24c1ee7744
Use relative stat difference for haggling
7 years ago
Capostrophic
b7026df551
Improve the offered price formula ( Fixes #2222 )
7 years ago
Andrei Kortunov
fed10e87aa
Store integer actor ID in AI packages (bug #4036 )
7 years ago
Marc Zinnschlag
9d0ce25052
Merged pull request #1738
7 years ago
Cédric
de5a3eaae9
Fix indentation issue: replace tab by spaces
7 years ago
Marc Zinnschlag
7899f44173
Merged pull request #1619
7 years ago
Bret Curtis
6c04cecab1
Merge pull request #1704 from akortunov/per_group_animation
...
[Feedback needed] Support for per-group KF-animation files
7 years ago
Andrei Kortunov
fea34bd73f
Added support for per-group animation files
7 years ago
Capostrophic
0db702dfa7
Update changelog
7 years ago
Capostrophic
11103211c5
Make Goodbye and Choice choices mutually exclusive
7 years ago
Andrei Kortunov
2fada94879
Improve MRK NiStringExtraData handling (bug #4419 )
7 years ago
Marc Zinnschlag
53e8882366
updated changelog
7 years ago
Marc Zinnschlag
21ea49fe83
Merge remote-tracking branch 'capostrophic/physics'
7 years ago
Cédric
b784c7873d
Update authors
7 years ago
Cédric
4a9b790dbe
Update changelog
7 years ago
Cédric
7cafec9861
Add support for msvc with cmake version pre 3.9 ( fixes #4429 )
7 years ago
Capostrophic
1a354f88ac
Make choices trigger goodbye if Goodbye is used ( fixes #3897 )
7 years ago
Andrei Kortunov
05026b891e
Add changelog entries
7 years ago
Andrei Kortunov
6eb531c6ac
Add missing changelog entries
7 years ago
Andrei Kortunov
1b9edbe119
Add unequip animation during stance switching (bug #4327 )
7 years ago
Andrei Kortunov
bde1d07d4e
Use hitboxes and focused object for touch spells (bug #3374 )
7 years ago
Andrei Kortunov
4666a6a0ab
Use default hit formula as fallback
7 years ago
Andrei Kortunov
9e5d577a71
Aim from center of attacker to center of target
7 years ago
Andrei Kortunov
f5dc9f0162
Use hitbox cone only as fallback
7 years ago
Andrei Kortunov
ab433102a4
Increase hit distance for player by halfExtents
7 years ago
Thunderforge
d46590934a
Importing mutex
7 years ago
Thunderforge
e282ece3d1
Fixing bug with autocomplete not loading correctly during startup
7 years ago
Thunderforge
103a7ac628
Using a mutex lock to prevent race conditions
7 years ago
Thunderforge
e26c675829
Changing join to detach so that the thread will not block the UI
7 years ago
Thunderforge
26dfef7970
Changing where we are loading cells to prevent Qt access issue
7 years ago
Thunderforge
78234e9468
Moving autocomplete code to thread
7 years ago
Thunderforge
c2fff61ccd
Changing so that data changes happen only after the addon is checked
7 years ago
Thunderforge
d58cce9c72
Adding WIP code to dynamically change the autocomplete fields
7 years ago
Capostrophic
e32f38b939
Allow jumping when you're stuck on a slope ( fixes #4221 )
7 years ago
Thunderforge
fb27f34a32
Add autocomplete to the "Start default character at" field
7 years ago
Thunderforge
d42791e260
Moving testing options to Advanced page
7 years ago
Thunderforge
f07a12af73
Changing label "and may cause issues" to "and will cause issues"
7 years ago
Thunderforge
6931f6cadc
Adding message indicating the purpose of the "Testing" block
7 years ago
Thunderforge
dcc262ed91
Fixing Skip Menu checkbox not working correctly
7 years ago
Thunderforge
082e166fae
Making "start default character at" field enabled or disabled by the previous checkbox
7 years ago
Thunderforge
da74ca5ce0
Add testing options to the Settings page
7 years ago
Florian Weber
10fe334247
add more precise float-spinbox and use it for rotations
7 years ago
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360
7 years ago
Miloslav Číž
a142a67972
Add default settings for 360 screenshots
7 years ago
Miloslav Číž
37aa761283
Change spherical screenshot filtering to nearest
7 years ago
Miloslav Číž
390838e084
Replace switch with ifs in shader
7 years ago
Miloslav Číž
ea5e078526
Update shaders in CMakeLists
7 years ago
Miloslav Číž
df61a30259
preincrement
7 years ago
Miloslav Číž
ddbf6c162f
use linear filtering for the cubemap
7 years ago
Miloslav Číž
fc507c66f7
remove no longer needed stuff
7 years ago
Miloslav Číž
3ae5310567
use loading screen to freeze the screen
7 years ago
Miloslav Číž
2b5f147545
allow non-power-of-2 sized cubemaps
7 years ago
Miloslav Číž
902862aa8b
display confirming message for all screenshots
7 years ago
Miloslav Číž
bccff768ff
select closest power of 2 resolution for the cubemap
7 years ago
Miloslav Číž
56c74fb96f
add scene switch node
7 years ago
Miloslav Číž
1a4f351e3d
move camera freeze code
7 years ago
Miloslav Číž
af38d3a47d
get rid of sphericalscreenshot class
7 years ago
Miloslav Číž
226fb9c26b
render cubemaps in OGL coordinates
7 years ago
Miloslav Číž
1c3d45f641
dirty 360 screenshot GPU setup
7 years ago
Miloslav Číž
823218bb61
freeze screen during screenshot taking
7 years ago
Miloslav Číž
1ab854446c
remove unused include
7 years ago
Miloslav Číž
511a5686da
planet mapping adjustment
7 years ago
Miloslav Číž
4fc532d873
reference screenshot settings only from one place
7 years ago
Miloslav Číž
d71d984cfa
more unused stuff cleanup
7 years ago
Miloslav Číž
e804c4a011
remove no longer used method
7 years ago
Miloslav Číž
525f8b4d8e
get rid of special key for 360 screenshot
7 years ago
Miloslav Číž
1f49612ca3
enable water effects for 360 screenshots
7 years ago
Miloslav Číž
319ed2f9b8
disable 360 screenshots in vanity/preview mode
7 years ago
Miloslav Číž
497b33e403
small corrections
7 years ago
Miloslav Číž
9ab3a0c44b
set cubemap width differently
7 years ago
Miloslav Číž
5baff05bac
add cubemap mapping
7 years ago
Miloslav Číž
5a07d135ae
add settings for cubemap size
7 years ago
Miloslav Číž
43c49e2f31
delete accidentally commited files
7 years ago
Miloslav Číž
1b184d8716
correct player mask
7 years ago
Miloslav Číž
e54c0a90fa
fix mirrored spherical screenshots
7 years ago
Miloslav Číž
d763e9fe46
add settings for spherical screenshots
7 years ago
Miloslav Číž
8f32114025
segfault fix
7 years ago
Miloslav Číž
d4fd08a63f
save 360 screenshots in the configured directory
7 years ago
Miloslav Číž
1b97a541f4
make a new action for 360 screenshot
7 years ago
Miloslav Číž
f60840754f
disable water effects for spherical screenshots
7 years ago
Miloslav Číž
5698d70806
small planet mapping
7 years ago
Miloslav Číž
5f36518181
spherical mapping
7 years ago
Miloslav Číž
4761a3d98b
dirty cylindrical projection
7 years ago
Miloslav Číž
3be9e2ee95
make spherical screenshot class
7 years ago
Miloslav Číž
5afe02505b
hide player in first person 360 screenshot
7 years ago
Miloslav Číž
ce55d7c2f5
basic cubemap rendering
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