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10501 commits

Author SHA1 Message Date
scrawl
be19f51013 Adjust some more windows to be keyboard friendlier 2017-09-24 19:08:14 +02:00
scrawl
4fff2e2e34 Refactor exitCurrentGuiMode 2017-09-24 19:08:13 +02:00
scrawl
20766fb508 Associate open/close sounds with the GUI mode 2017-09-24 19:08:13 +02:00
scrawl
531e7ac586 Allow drag-and-drop to be cancelled (Esc or Inventory key) 2017-09-24 19:08:13 +02:00
scrawl
269094ba8d Restore the previous key focus widget when exiting modal dialog 2017-09-24 19:08:13 +02:00
scrawl
bbafe1e456 Remove redundant player cell variable 2017-09-24 19:08:13 +02:00
scrawl
84657271c7 Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
scrawl
3820416277 Refactor the unholy mess that is WindowManager::updateVisible
GUI modes are now defined in a general and extensible way. The next commits are going to take advantage of this.
2017-09-24 19:08:12 +02:00
scrawl
01391b7eed Rename WindowBase's open/close to onOpen/onClose 2017-09-24 19:08:12 +02:00
scrawl
5482ad0482 Fix tab completion in console to not cycle key focus 2017-09-24 19:08:11 +02:00
scrawl
c203a0774a Adjust some layouts to take better advantage of keyboard navigation 2017-09-24 19:08:11 +02:00
scrawl
c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
2017-09-24 19:08:11 +02:00
scrawl
e7ad012977 Pass repeat key events to the GUI
For example, one can scroll to the last element in a list by holding down the 'Down Arrow' key.
2017-09-24 19:08:11 +02:00
scrawl
b22fedf4ae Check 'sYes' in addition to 'sOk' for message box's default keyfocus 2017-09-24 19:08:11 +02:00
Andrei Kortunov
7d703a13a3 Fix a crash in the World::isUnderwater() if the cell is empty 2017-09-24 16:28:05 +04:00
Andrei Kortunov
9b04a7c1e6 Fix idle animations playing 2017-09-24 16:26:41 +04:00
scrawl
2a14af2e27 Merge pull request #1474 from akortunov/swimanimations
Implement missing swim animations
2017-09-23 23:33:37 +00:00
scrawl
22222f07ae Merge pull request #1475 from akortunov/wanderfix
AiWander: reset spawn position, if an actor was moved to another cell
2017-09-23 23:10:35 +00:00
scrawl
2494c22d66 Merge pull request #1470 from MiroslavR/convertmprj
ESS-Importer: Convert magic projectiles
2017-09-23 22:55:56 +00:00
Andrei Kortunov
91adfc9fc0 AiWander: reset spawn position, if an actor was moved to another cell (bug #4010) 2017-09-23 20:59:06 +04:00
MiroslavR
b5f5268ff3 Clean up faraway projectiles 2017-09-23 18:54:17 +02:00
Andrei Kortunov
a57f6ac2af Fix a typo in attack animation name 2017-09-23 08:25:58 +04:00
Andrei Kortunov
bcad431cc5 Implement SwimTurnLeft/Right animations 2017-09-22 16:07:00 +04:00
Andrei Kortunov
1c6cfad3cc Implement SwimHit animation 2017-09-22 15:49:42 +04:00
Andrei Kortunov
3eb1308c0d Implement SwimKnockdown/out animations 2017-09-22 15:26:35 +04:00
Andrei Kortunov
6260bb1366 Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations 2017-09-22 14:51:06 +04:00
scrawl
0e648222b8 Merge pull request #1446 from akortunov/takeallfix
Do not allow to equip a replacement, when take all items from a dead corpse
2017-09-22 09:14:21 +00:00
Miloslav Číž
8df79625e8 fix water shader 2017-09-22 10:53:02 +02:00
Andrei Kortunov
4580024d76 Unequip all items from dead corpse when take all items (bug #4095) 2017-09-22 12:32:47 +04:00
Miloslav Číž
16d9773c6c fix water shader artifacts at shores 2017-09-21 22:25:36 +02:00
scrawl
75c047a6e0 Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
2017-09-21 13:05:14 +00:00
Andrei Kortunov
5da532a36c Do not play draw weapon animation when equip a new weapon (bug #4056) 2017-09-21 10:48:52 +04:00
scrawl
f004622530 Fix global map arrow/button not showing for a split second when the window is opened for the first time 2017-09-20 22:24:20 +00:00
scrawl
fa364726b8 Merge pull request #1468 from akortunov/itemsorting
Improve item sorting in inventory and containers
2017-09-20 22:22:56 +00:00
scrawl
7dec773ea9 Fix global map arrow/button not showing for a split second when the window is opened for the first time 2017-09-20 23:03:14 +02:00
MiroslavR
f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 2017-09-20 18:58:56 +02:00
Andrei Kortunov
771f58ce58 Remove unwanted warnings 2017-09-20 19:47:14 +04:00
Miloslav Číž
566fa6c118 Merge branch 'master' of git://github.com/OpenMW/openmw 2017-09-20 16:39:31 +02:00
Miloslav Číž
2346c5338e increase water fudge to get rid of artifacts 2017-09-20 16:34:27 +02:00
scrawl
5ebb43a422 Merge pull request #1467 from akortunov/guifixes
Restack soulgems when use SoulTrap
2017-09-20 14:15:49 +00:00
Andrei Kortunov
9d826b2deb Improve item sorting in inventory and containers 2017-09-20 11:57:00 +04:00
Andrei Kortunov
9342a0254f Restack soulgems when use SoulTrap 2017-09-20 10:44:24 +04:00
scrawl
26e3de1025 Merge pull request #1464 from akortunov/guifixes
Fixed padding of MessageBox buttons
2017-09-19 20:16:09 +00:00
scrawl
5688257837 Merge pull request #1462 from kcat/master
Minor animation fixes
2017-09-19 20:15:47 +00:00
scrawl
ed5b6320f3 Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
2017-09-19 20:15:16 +00:00
Andrei Kortunov
2806a35a61 Fixed padding of MessageBox buttons 2017-09-18 23:09:38 +04:00
Andrei Kortunov
65d8e2ff5d Allow to use GetDetected without a reference (bug #3110) 2017-09-18 21:46:57 +04:00
Chris Robinson
917a3b5dff Avoid creating temp strings when looking for an animation stop key 2017-09-18 01:41:05 -07:00
Chris Robinson
b770c1493f Don't spam about missing animations 2017-09-18 01:28:40 -07:00
Chris Robinson
074be7d7c6 Remove a function from the sound manager interface 2017-09-18 01:28:39 -07:00
scrawl
d294d7e284 Fix possible fall damage when switching from falling to flying 2017-09-17 23:16:49 +00:00
scrawl
00034192dc Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
2017-09-17 23:07:17 +00:00
scrawl
fcb815f2c7 Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
2017-09-17 23:06:51 +00:00
scrawl
a560841705 Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
Check death counts are for valid actors before loading them
2017-09-17 14:42:56 +00:00
scrawl
242d085da0 Merge pull request #1455 from kcat/master
Print sound init info and preload sound buffer info
2017-09-17 13:24:15 +00:00
scrawl
c39c29722b Merge pull request #1459 from akortunov/cyclingfix
Cycle only through weapons which player can equip
2017-09-17 13:17:41 +00:00
AnyOldName3
0be7e2a5a5 Fix really obvious flaw with ignored records not being skipped that I missed 2017-09-17 14:16:17 +01:00
Andrei Kortunov
10a0136b4a Cycle only through weapons which can be equipped by player (bug #4104) 2017-09-17 17:14:50 +04:00
AnyOldName3
5a5cb1a160 Check death counts are for valid actors before loading them 2017-09-17 14:09:29 +01:00
Andrei Kortunov
3fb3c4c20f Add scrollbar to a birth effect lists (bug #4105) 2017-09-17 14:06:01 +04:00
Chris Robinson
41bb35655b Avoid an extra call to get the buffer size 2017-09-16 16:25:32 -07:00
Chris Robinson
5c53ee42a1 Prepare all Sound_Buffers when retrieving the first one 2017-09-16 16:25:32 -07:00
Chris Robinson
4b448c74d2 Use range-for loops instead of for_each 2017-09-16 16:25:32 -07:00
Chris Robinson
1e729e8da9 Avoid more explicit loops 2017-09-16 16:25:32 -07:00
Chris Robinson
9dbb713b7c Print a bit more information for sound initialization 2017-09-16 16:25:32 -07:00
Chris Robinson
acd6d9cd72 Try opening the default device fallback in OpenAL_Output 2017-09-16 16:25:32 -07:00
scrawl
f594eda574 Reset attackStrength when starting a new attack (Fixes #3935) 2017-09-16 23:04:54 +00:00
scrawl
5dd2e871c8 Merge pull request #1450 from kcat/master
Sound improvements
2017-09-16 15:59:13 +00:00
scrawl
a8c287b692 Merge pull request #1447 from akortunov/stancechangefixes
Clear player fields upon reload (bug #2639)
2017-09-15 20:48:28 +00:00
Andrei Kortunov
44738e1141 Clear player fields upon reload (bug #2639) 2017-09-15 22:39:56 +04:00
Chris Robinson
d68e1581ee Use an std::array for the OpenAL stream buffers 2017-09-15 05:40:20 -07:00
Chris Robinson
780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00
Chris Robinson
0c1ad7c74e Replace a few more explicit loops 2017-09-15 02:36:46 -07:00
Chris Robinson
1e123a22e1 Avoid some explicit loops 2017-09-14 16:56:46 -07:00
Chris Robinson
3757571d46 Set HRTF when initializing the device 2017-09-14 16:00:43 -07:00
Chris Robinson
c17edfd547 Don't be so throw-happy in the sound manager 2017-09-14 16:00:43 -07:00
Chris Robinson
abe80f5868 Move the soundlist when updating a Ptr instead of copying 2017-09-14 16:00:43 -07:00
Chris Robinson
605c937572 Ensure 3D sources are spatialized
Standard OpenAL does not spatialize non-mono sounds, although the game has some
stereo sounds meant to play in 3D. The desired behavior can be achieved with
the AL_SOFT_source_spatialize extension.
2017-09-14 16:00:43 -07:00
Chris Robinson
6f57233ba1 Avoid copying the same Ptr with each iteration 2017-09-14 16:00:42 -07:00
Chris Robinson
edfba68eb5 Apply reverb and a low-pass filter when underwater
This replaces the pitch-shift effect when available.
2017-09-14 16:00:42 -07:00
Chris Robinson
27eeaf90d0 Use unordered_map for the music playlist and sound buffer caches 2017-09-14 16:00:42 -07:00
Chris Robinson
033303b911 Properly update the near water sound volume 2017-09-14 16:00:42 -07:00
Chris Robinson
0b720cd90c Set the appropriate meter/unit scale for sound 2017-09-14 16:00:41 -07:00
Chris Robinson
c790fedd3f Load an effect and filter for underwater 2017-09-14 16:00:41 -07:00
Chris Robinson
3d37cb3cf6 Load EFX functions when available 2017-09-14 16:00:41 -07:00
Chris Robinson
c5a3fb7ccd Simplify checking for near water sfx change
Rather than checking every frame you're near the water, only check when the
current cell changed (the sfx will only change when moving between interior and
exterior). It also doesn't need to look through all playing sounds, as it's a
local one not attached to a Ptr.
2017-09-14 16:00:41 -07:00
Chris Robinson
617c05f557 Make Sound and Stream sibling types
To avoid being able to accidentally cast a Stream* to a Sound*, or vice-versa.
2017-09-14 16:00:40 -07:00
Chris Robinson
9e45f6d05f Make a note that stopTrack needs to be called for a stopping track 2017-09-14 16:00:40 -07:00
Chris Robinson
9e7a49f66e Include alext.h to get OpenAL extension definitions 2017-09-14 16:00:40 -07:00
Chris Robinson
1fe60dd8e2 Replace some shared_ptrs with pointers to deque entries 2017-09-14 16:00:30 -07:00
Bret Curtis
e517ad3f7b add ktx support for splashscreens 2017-09-14 10:06:36 +02:00
Bret Curtis
dff0a766a8 adding 3 more extensions 2017-09-13 15:30:22 +02:00
Bret Curtis
b26887ef9b add support for png and dds splashscreens to begin with. 2017-09-13 13:52:05 +02:00
scrawl
bd667c3847 Merge pull request #1435 from AnyOldName3/cmake-vs-debugging-dir
If CMake supports it, sets the debugger working directory for Visual …
2017-09-11 10:30:50 +00:00
scrawl
00ae9a01a1 Merge pull request #1445 from akortunov/guifixes
Allow to add levelup a description for levels > 20
2017-09-11 10:28:09 +00:00
scrawl
407640322d Merge pull request #1439 from akortunov/resistfix
Take in account elemental shields for GetResist and SetResist script commands
2017-09-11 10:27:47 +00:00
Andrei Kortunov
7760e4514c Allow to add levelup a description for levels > 20 2017-09-10 22:47:34 +04:00
scrawl
7688696765 Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
2017-09-10 18:15:20 +00:00
Andrei Kortunov
c6fd75bf42 Take in account elemental shields for GetResist and SetResist script commands (bug #4093) 2017-09-10 22:05:58 +04:00
scrawl
618ec6dcdd Merge pull request #1440 from akortunov/guardfix
Allow guards to attack fighting creatures only in fAlarmRadius range
2017-09-10 17:06:14 +00:00
Andrei Kortunov
661232222f Allow guards to attack fighting creatures only in fAlarmRadius range 2017-09-10 15:26:48 +04:00
Capostrophic
9503d61866 Use const nodeMap in creature animation 2017-09-09 23:22:16 +03:00
AnyOldName3
5ce34f1cbf Move new behaviour into macro to reduce code duplication 2017-09-08 22:17:42 +01:00
MiroslavR
1e585ac71a Log a warning in case of missing bookart instead of showing a pink rectangle (Fixes #3826) 2017-09-08 22:50:07 +02:00
AnyOldName3
3c0ec0d6d0 If CMake supports it, sets the debugger working directory for Visual Studio 2017-09-08 17:26:46 +01:00
Andrei Kortunov
ac2f20f983 Update a disposition bar when a dialogue widget is disabled, but visible 2017-09-08 19:42:06 +04:00
scrawl
8f1c8759e4 Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
2017-09-07 20:51:42 +00:00
Andrei Kortunov
dc0313a36f Use base skill value when calculating rank requirements 2017-09-07 21:06:10 +04:00
Andrei Kortunov
7559d25317 Update alchemy effects after every created potion (#4079) 2017-09-06 15:11:47 +04:00
scrawl
4c5992a0d5 Warn if removing a node fails 2017-09-01 21:42:35 +00:00
scrawl
132ac6001b Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
2017-09-01 21:42:34 +00:00
scrawl
7a79ebb713 Merge pull request #1428 from akortunov/stancechangefixes
[Feedback needed] Stance switching changes, part II
2017-09-01 21:42:08 +00:00
Andrei Kortunov
7f5f5458d4 Reset player attack animation when unequip weapon or tool 2017-09-01 18:03:23 +04:00
Andrei Kortunov
a5b01fefec Allow to interrupt an attack, if attack button is held 2017-09-01 14:28:21 +04:00
Andrei Kortunov
0d7279ea2a Fixes a regression with bound weapons equipping (bug #4050) 2017-09-01 08:59:05 +04:00
scrawl
a8005c33d9 Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51 2017-08-31 21:58:12 +00:00
Andrei Kortunov
1aaa8a76c5 Allow to play only one copy of given sound at time (bug #3647) 2017-08-31 16:14:48 +04:00
Andrei Kortunov
91dcd5bc6e Do not allow to unequip weapon from inventory during attack 2017-08-31 13:28:09 +04:00
Andrei Kortunov
6f22d819c5 Do not allow to switch weapon to probe or lockpick during attack 2017-08-31 12:36:54 +04:00
scrawl
8c6a8ca48d Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
2017-08-30 21:26:30 +00:00
scrawl
dc53573de4 Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
2017-08-29 23:11:23 +00:00
scrawl
43fda6cf07 Merge pull request #1423 from akortunov/spellpriority
Combat AI: use effective cast cost when rate enchanted weapon
2017-08-29 22:38:36 +00:00
Andrei Kortunov
73d5efabee Display negative values on fatigue progress bar 2017-08-29 18:53:21 +04:00
Andrei Kortunov
8003dbee12 Combat AI: use effective cast cost when rate enchanted weapon 2017-08-29 16:40:55 +04:00
Andrei Kortunov
fb45995a41 Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) 2017-08-29 15:53:23 +04:00
scrawl
4fba157d3b Implement releaseGLObjects for cached resources 2017-08-26 19:29:12 +00:00
Harry
86ae2ae395 Improved shuffle (#1412) 2017-08-25 20:08:49 +00:00
AnyOldName3
1578fcbec7 Escape content file names before sending them to the GUI 2017-08-25 10:05:56 +00:00
scrawl
30665b743d Merge pull request #1416 from akortunov/guifixes
Display large  journal entries correctly
2017-08-22 20:37:46 +00:00
Andrei Kortunov
0177fe6602 Display large entries in journal correctly 2017-08-22 23:26:06 +04:00
Andrei Kortunov
e799cbdb51 Combat AI: allow only one summoned creature at time 2017-08-22 09:18:49 +04:00
scrawl
f0dea8b8e6 Revert "Implement a Fisher-Yates shuffle on background music" 2017-08-20 20:20:27 +00:00
scrawl
dbb8a5c959 Merge pull request #1401 from h313/master
Implement a Fisher-Yates shuffle on background music
2017-08-19 22:48:24 +00:00
Harry
2a85c5f011 Implement a Fisher-Yates shuffle on background music
This fixes sometimes getting repetitive background music
2017-08-19 14:48:00 -04:00
Andrei Kortunov
65d05ee1cd Get only text from clipboard (bug #4025) 2017-08-19 15:32:17 +04:00
Andrei Kortunov
e0bb9c089b Revert commit 67d59bead5 (a better
implementation found)
2017-08-19 15:24:06 +04:00
scrawl
2611377081 Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
2017-08-18 22:04:12 +00:00
scrawl
f277007b49 Merge pull request #1404 from akortunov/ownedcrosshair
Owned crosshair feature improvements [discussion]
2017-08-18 20:21:23 +00:00
Andrei Kortunov
7c80ddc9de Owned crosshair improvements (bug #2789) 2017-08-18 17:08:15 +04:00
Andrei Kortunov
641a6cd842 Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
Capostrophic
6c8c883dc0 Making knownEffect aware that there can be more than 4 potion effects 2017-08-18 00:47:28 +03:00
scrawl
b73ed5ccac Merge pull request #1391 from akortunov/aifollow
AiFollow: add a threshold when turning to target
2017-08-17 20:17:11 +00:00
Andrei Kortunov
d8d47f081b AiFollow: add a threshold when turning to target 2017-08-17 22:52:34 +04:00
scrawl
c231d20413 Merge pull request #1362 from akortunov/spellpriority
Combat AI: use WhenUsed enchantments [Feedback needed]
2017-08-16 21:23:57 +00:00
scrawl
306b58349e Merge pull request #1387 from akortunov/movementfix
Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
2017-08-16 20:50:49 +00:00
scrawl
d1161819bf Merge pull request #1396 from akortunov/dispelfix
Dispel only effects from spells
2017-08-16 20:49:40 +00:00
Andrei Kortunov
bc7353f100 Check animation state for GetPCRunning and GetPCSneaking 2017-08-16 20:30:47 +04:00
Andrei Kortunov
67d59bead5 Get only text from input fields (bug #4025) 2017-08-16 15:03:04 +04:00
Andrei Kortunov
1e983604db Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
scrawl
8acf0ba633 Merge pull request #1394 from akortunov/followerattackfix
Prevent followers from attacking player if crime was reported
2017-08-14 22:19:46 +00:00
Andrei Kortunov
ec64034160 Confiscate stolen item/gem when enchanting 2017-08-14 19:29:34 +04:00
Andrei Kortunov
7a5645b35d Prevent followers from attacking player if crime was reported 2017-08-14 18:42:19 +04:00
Andrei Kortunov
f84eb68b3d Confiscate an item when you try to sell it to its owner (bug #3944) 2017-08-14 11:31:17 +04:00
scrawl
1bdcecc32e Merge pull request #1390 from akortunov/referencecheck
Do not make target reference unavailable on cell change
2017-08-12 18:48:52 +00:00
Andrei Kortunov
3f159960b7 Restored pickpocket and werewolf check 2017-08-12 21:18:05 +04:00
scrawl
b6aaa2f2be Merge pull request #1389 from akortunov/autosave
Create autosave when waiting
2017-08-12 16:50:30 +00:00
Andrei Kortunov
b3b7d6aa9f Do not make target reference unavailable on cell change (bug #3898) 2017-08-12 09:36:09 +04:00
Andrei Kortunov
c542ae6875 Create autosave when waiting (bug #1452) 2017-08-12 09:06:31 +04:00
scrawl
0f983144a4 Merge pull request #1383 from akortunov/guifixes
Enable transparency for interactive messageboxes and tooltips in game mode
2017-08-10 21:55:24 +00:00
Andrei Kortunov
56f5a5dee3 Added transparency to 'owned' tooltip 2017-08-08 22:57:39 +04:00
scrawl
af9db74010 Merge pull request #1377 from LennyPenny/master
Fade out music before change occurs
2017-08-08 17:34:50 +00:00
Andrei Kortunov
4cc8afd25d Add transparency for tooltips in game mode 2017-08-08 20:38:15 +04:00
Andrei Kortunov
6cb3c83248 Add transparency for interactive messageboxes in game mode 2017-08-08 20:36:50 +04:00
Lennart Bernhardt
546352dbe3 avoid starting sound updates more than necessary 2017-08-08 03:31:01 +02:00
Lennart Bernhardt
7b8278ae45 remove redundant mMusicFader variable 2017-08-08 03:17:40 +02:00
scrawl
cd4525cf25 Merge pull request #1372 from akortunov/guifixes
Journalbook layout fixes
2017-08-07 18:49:13 +00:00
Andrei Kortunov
ab391f17db Fixes regression in spell school detection (bug #4007) 2017-08-07 12:12:57 +04:00
Andrei Kortunov
dd919b9f2c Do not allow to loot fighting actors during death animation (bug #3528) 2017-08-07 09:55:50 +04:00
scrawl
ba72eb77f4 Merge pull request #1374 from akortunov/guardfix
Disable AiPursue package for player's followers
2017-08-06 21:11:08 +00:00
scrawl
7f5b615295 Merge pull request #1375 from MiroslavR/missing-import
Add missing include for isatty function
2017-08-06 21:10:11 +00:00
spycrab
632d39ca76 Allow starting at an (unnamed) exterior cell using --start (Feature #3941) 2017-08-06 22:31:07 +02:00
Lennart Bernhardt
60a7d3d6e0 Fade out music before change occurs 2017-08-06 20:10:56 +02:00
MiroslavR
393f4ab758 Add missing include for isatty function (Fixes #4002) 2017-08-06 13:02:22 +02:00
Andrei Kortunov
72ce118d02 Disable AiPursue package for player's followers 2017-08-05 12:38:26 +04:00
Andrei Kortunov
cf7a6232d0 Combat AI: use WhenUsed enchantments 2017-08-05 12:18:38 +04:00
scrawl
fe8437ae10 Merge pull request #1371 from akortunov/journalfix
Do not allow to use journal in a main menu
2017-08-04 21:45:44 +00:00
Jake Westrip
63343b6241 Ensure jail does not decrease a skill past zero 2017-08-05 06:15:15 +10:00
Andrei Kortunov
23bda7613b Do not allow to use journal in a main menu (bug #3991) 2017-08-04 07:31:41 +04:00
scrawl
a78f254883 Merge pull request #1368 from akortunov/tradefix
Trade window improvements
2017-08-03 21:09:57 +00:00
scrawl
a63b9e33fd Merge pull request #1369 from akortunov/tauntfix
Take in account a temporary disposition in isAggressive check (bug #3…
2017-08-03 21:01:03 +00:00
Andrei Kortunov
56a30d7aec Journalbook layout fixes 2017-08-03 20:27:14 +04:00
Andrei Kortunov
d1489f5b42 Take in account a temporary disposition in isAggressive check (bug #3987) 2017-08-03 19:18:31 +04:00
Andrei Kortunov
35beede065 Restock items after trade deal instead of trade window opening 2017-08-03 18:41:13 +04:00
Andrei Kortunov
487e72fd23 Play Up sounds instead of Down ones in trade window (bug #3982) 2017-08-03 18:39:59 +04:00
elsid
748f5225a9 Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
May become dangling reference because method may remove all elements from mPath.
2017-08-02 11:35:53 +03:00
scrawl
0d58a77f86 Merge pull request #1291 from MiroslavR/respawn_crash
Prevent respawned references from being added to the scene twice
2017-08-01 14:38:46 +00:00
Andrei Kortunov
604f9ee323 Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00
MiroslavR
d24286273b Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864) 2017-08-01 00:11:14 +02:00
Andrei Kortunov
b7cfb1aaf4 Fixed DamageHealth and AbsorbHealth effects applying 2017-07-31 23:05:19 +04:00
scrawl
eac2e52841 Merge pull request #1329 from akortunov/priorityfix
Combat AI: make default spell priority calculation formula close to vanilla
2017-07-31 18:21:47 +00:00
scrawl
fde6e29628 Merge pull request #1326 from akortunov/spellpriority
Combat AI improvements [feedback needed]
2017-07-31 17:51:51 +00:00
scrawl
333648c975 Merge pull request #1324 from akortunov/doorfix
Improved doors detection
2017-07-31 17:42:53 +00:00
Andrei Kortunov
10eb6ec75f AI: Check angle between actor and door 2017-07-31 19:28:02 +04:00
scrawl
9ac409e61c Merge pull request #1287 from akortunov/spellsorting
Spellbuying menu improvements
2017-07-31 09:43:47 +00:00
scrawl
43279c49b5 Go back to index when selecting 'cancel' on topics list 2017-07-30 23:51:44 +02:00
scrawl
4b51fd23e0 Merge pull request #1356 from akortunov/guifixes
Add missing journal sounds (bug #3974)
2017-07-30 21:36:04 +00:00
Andrei Kortunov
99b5f21a46 Add missing journal sounds (bug #3974) 2017-07-29 19:41:46 +04:00
Allofich
dae19412f2 Fix problem with animations not looping
Fixes #3804
2017-07-29 20:54:11 +09:00
scrawl
631d79f1c8 Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
2017-07-28 20:50:04 +00:00
scrawl
4c2487d55f Merge pull request #1353 from akortunov/restfix
Update effects during rest (bug #3679)
2017-07-28 20:46:14 +00:00
Andrei Kortunov
920021c61b Update effects during rest (bug #3679) 2017-07-28 16:50:52 +04:00
Andrei Kortunov
6ab36c0539 Spellbuying menu improvements 2017-07-27 13:20:18 +04:00
scrawl
1792886f1e Merge pull request #1344 from julianko/dialogue_performance
Fix dialogue window performance
2017-07-26 22:05:45 +00:00
Julian
d7aa2a882d improve dialogue window performance 2017-07-26 18:58:27 +02:00
scrawl
d3be4769ea Merge pull request #1347 from akortunov/encumberancefix
Fixed encumberance check (bug #3963)
2017-07-26 16:20:16 +00:00
Andrei Kortunov
548814bfbc Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
Andrei Kortunov
325ea10594 Fixed encumberance check (bug #3963) 2017-07-25 10:28:33 +04:00
Andrei Kortunov
3ba0a336b7 Move spell magicka cost calculation to standalone function 2017-07-24 21:11:59 +04:00
Andrei Kortunov
337f0f876d Fade screen in on a new game start 2017-07-23 11:04:58 +04:00
scrawl
9bc24ab629 Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955) 2017-07-22 00:38:27 +02:00
scrawl
5c11266a46 Fix character preview item selection 2017-07-22 00:06:43 +02:00
scrawl
c9f8a220dc Update the tooltip when the focusObject is set 2017-07-20 20:59:36 +02:00
scrawl
0e2e23e9f8 Remove tooltip object as part of WindowManager::clear 2017-07-20 20:59:09 +02:00
scrawl
7f634514a8 Fix the viewport of the character preview being set a frame ahead due to a threading issue 2017-07-19 17:43:15 +02:00
scrawl
20606a2aff Add 'prediction time' setting for cell/terrain pre-loading 2017-07-19 16:44:37 +02:00
scrawl
ac78d01b2b Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
2017-07-19 13:11:44 +02:00
scrawl
a629d48df6 Update the facedObject after the camera is updated 2017-07-19 13:05:51 +02:00
scrawl
2c7ce26fb7 Merge pull request #1336 from akortunov/evadefix
Combat AI: avoid enemy hits when casting Self-ranged spells
2017-07-16 20:05:21 +00:00
Andrei Kortunov
98f161c7fd Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922) 2017-07-16 22:38:23 +04:00
scrawl
2c95f40640 Merge pull request #1333 from akortunov/guidistortionfix
Disable sound distortion for GUI actions and PlaySound command [discussion]
2017-07-16 18:28:03 +00:00
Andrei Kortunov
2b22d10ebc Spellview fixes 2017-07-16 13:14:19 +04:00
Andrei Kortunov
9179a019df Quick keys menu fixes 2017-07-16 13:11:34 +04:00
Andrei Kortunov
5be1c81913 Fixed Close button handler in EditEffectDialog (fixes #3956) 2017-07-15 14:03:36 +04:00
Andrei Kortunov
dca8317083 Disable sound distortion for player actions in GUI mode 2017-07-15 10:59:08 +04:00
Andrei Kortunov
3b163ce6ce Disable sound distortion for PlaySound script command 2017-07-15 10:58:19 +04:00
scrawl
ada85aa1ee Merge pull request #1331 from akortunov/guidistortionfix
Prevent GUI sounds distortion
2017-07-14 19:55:33 +02:00
Andrei Kortunov
54b4d93f79 Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
Andrei Kortunov
37952c9a79 Added door detection based by ray casting 2017-07-03 22:08:29 +04:00
scrawl
951c4e12e0 Fix crash introduced by commit 1d8a9ff622 (Fixes #3940) 2017-06-30 00:52:02 +02:00
Andrei Kortunov
143fdae6fe Make spell priority calculation close to vanilla (bug #3937). 2017-06-28 14:02:51 +04:00
Andrei Kortunov
7fcb22b867 Do not show empty journal entries (fixes #3891) 2017-06-27 15:54:16 +04:00
scrawl
8d17565efd Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900) 2017-06-25 14:44:17 +02:00
scrawl
903e59f495 Don't reset idle time when there is no camera movement (Fixes #3902) 2017-06-25 13:08:55 +02:00
scrawl
44e2089098 Don't play 'menu click' sound for right clicks (Fixes #3919) 2017-06-25 12:52:59 +02:00
scrawl
534c81976c Add missing cell update for physics system (Fixes #3917) 2017-06-25 12:47:57 +02:00
scrawl
62f0ba6045 Merge pull request #1279 from Allofich/position
Fix actors not returning to their wander locations
2017-06-20 00:57:44 +02:00
Andrei Kortunov
1a8f2bfc11 Combat AI: select target by priority 2017-06-16 16:11:12 +04:00
Andrei Kortunov
a2be73295b Combat AI: take in account enemy weapon resistance 2017-06-16 13:33:42 +04:00
Andrei Kortunov
62b24eb078 Combat AI: do not use range weapons under water 2017-06-16 12:20:31 +04:00
Jordan Ayers
b277bd782e Adjust restock calculations to ignore filled soul gems.
Bug #3684
2017-06-15 21:59:13 -05:00
Allofich
4f08084e79 Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.

(Fixes #3656)
2017-06-15 18:33:50 +09:00
Allofich
028762a7dc Make guards that are attacked try to arrest player
(Fixes #3706)
2017-06-15 01:47:10 +09:00
scrawl
53264f34b3 Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
2017-06-13 17:06:47 +02:00
Allofich
42402976e3 Fixes for building in MSVC 2017-06-13 19:38:12 +09:00
Andrei Kortunov
87939bf3b1 Use mRange to check spell range instead of mArea. 2017-06-13 11:02:40 +04:00
scrawl
dd3f612e88 Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
2017-06-12 23:34:40 +02:00
scrawl
80eb2ea35d Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
2017-06-12 23:32:35 +02:00
scrawl
6d90f5a9a5 Merge pull request #1312 from akortunov/guifixes
Split greeting from topic response
2017-06-12 23:19:45 +02:00
Andrei Kortunov
e9d0bf7c12 Added missed return statement 2017-06-11 15:06:44 +04:00
Andrei Kortunov
9fdfb2a83f Spell priority: make AI do not cast target spells when enemy is under water 2017-06-11 10:13:00 +04:00
Andrei Kortunov
cab51d26cc Doors: small key search optimizations 2017-06-10 22:33:14 +04:00
Andrei Kortunov
188424d5d3 Allow AI to use keys to open doors 2017-06-10 22:31:17 +04:00
Bret Curtis
dbf149f9b2 gcd is not available in msvc until 2017.3 P2, back to boost::math::gcd for now 2017-06-10 00:51:19 +02:00
Andrei Kortunov
4600f24e27 Playing sound when AI is opening a door 2017-06-09 22:52:40 +04:00
Bret Curtis
c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
2017-06-09 19:08:53 +02:00
Bret Curtis
d799954ca0 replace and purge boost::math::gcd and other non-used headers 2017-06-09 19:08:53 +02:00
Bret Curtis
154d7cffa2 replace and purge boost::function 2017-06-09 19:08:53 +02:00
Bret Curtis
d48b829b45 replace and purge boost::lexical_cast 2017-06-09 19:08:53 +02:00
Bret Curtis
98752a9702 replace boost::bind 2017-06-09 19:08:53 +02:00
Bret Curtis
b7c27e5e96 remove boost/tuple 2017-06-09 19:08:53 +02:00
Bret Curtis
d97aa9152b remove more unused imports, including boost headers 2017-06-09 19:08:53 +02:00
Bret Curtis
39185e6f8c purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up

revert Qt

add back boost fstream
2017-06-09 19:08:53 +02:00
Bret Curtis
d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
Bret Curtis
07f75e1104 replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
Bret Curtis
c8b67221d7 use nullptr instead of NULL 2017-06-09 16:49:25 +02:00
Ewan Higgs
38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
Andrei Kortunov
3190f28710 Spell priority: make AI do not cast target spells under water 2017-06-09 10:23:46 +04:00
Andrei Kortunov
4bb9622c21 Handle greetings differently from responses 2017-06-08 22:40:31 +04:00
scrawl
59eb0aba7d Merge pull request #1310 from akortunov/guifixes
Removed empty space before dialogue entry (bug #3892)
2017-06-07 21:55:45 +02:00
Andrei Kortunov
c2962ced90 Removed empty space before dialogue entry (bug #3892) 2017-06-04 23:20:43 +04:00
scrawl
172cc65be9 Merge pull request #1308 from akortunov/spellpriority
Spell priority: dispel usage improvements
2017-06-04 12:49:53 +02:00
Andrei Kortunov
00402b7154 Removed unused variable 2017-06-04 14:09:23 +04:00
scrawl
70e02f4c28 Merge pull request #1306 from Nialsy/master
Fixed quickload with menus open
2017-06-04 11:18:49 +02:00
Andrei Kortunov
f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 2017-06-03 23:03:24 +04:00
Andrei Kortunov
9a1ba1e559 Show success chance when self-enchanting (Feature #3492) 2017-06-03 14:39:15 +04:00
Andrei Kortunov
42f3c73c75 Spell priority: dispel usage improvements 2017-06-03 13:16:44 +04:00
Nicholas
f6f07f5497 clear mGoToJail flag on load 2017-06-02 13:33:47 -05:00
scrawl
9fd0d54a35 Merge pull request #1289 from akortunov/newrepair
Improved repair and recharge widgets
2017-05-31 22:47:38 +02:00
Andrei Kortunov
f6c3d4935e Spell priority: feather and burden 2017-05-31 19:23:44 +04:00
Andrei Kortunov
10d4cb15ad Improved repair widget 2017-05-31 19:11:49 +04:00
Andrei Kortunov
1164c3f16e Improved recharge widget 2017-05-31 19:11:49 +04:00
Andrei Kortunov
6c21e4ed31 Spell priority: ignore some effects useless in battle 2017-05-31 18:41:41 +04:00
scrawl
2638327593 Merge pull request #1303 from akortunov/guifixes
Character generation layout fixes
2017-05-31 15:25:41 +02:00
scrawl
a1661af864 Merge pull request #1301 from akortunov/tooltips
Tooltips layout fixes
2017-05-29 00:13:34 +02:00
Andrei Kortunov
46c8842808 Fixed enchant points calculations formula 2017-05-26 23:42:11 +04:00
Andrei Kortunov
f17badb3cd Makes cells cache size configurable 2017-05-25 13:09:40 +04:00
scrawl
f9cdc2da94 Merge pull request #1293 from akortunov/spellpriority
aicombataction.cpp: implement some spell priority TODO's
2017-05-21 21:18:10 +02:00
MiroslavR
98daf4f043 Merge pull request #1296 from akortunov/jumpfatiguefix
Fixed jump fatigue loss formula (bug #3843)
2017-05-21 11:47:58 +02:00
scrawl
8cd8eab9dd Merge pull request #1294 from akortunov/constenchantfix
Swap enchant type when purge selected soulgem (bug #3878)
2017-05-20 23:44:14 +02:00
Andrei Kortunov
4f41c44cd6 Swap enchant type when clean selected soulgem widget (fixes #3878) 2017-05-20 18:30:11 +04:00
Allofich
315ad54b29 Don't make NPCs or player speak while underwater
(Fixes #3851)
2017-05-08 19:55:54 +09:00
scrawl
109bc3cb59 Merge pull request #1281 from akortunov/purgefix
Make InventoryStore::purgeEffect() purge all effects with argument ID instead only first
2017-05-07 21:08:30 +02:00
Andrei Kortunov
4d927439ca Spell priority: item wearing check when disintegrate weapon/armor 2017-05-03 11:13:35 +04:00
Andrei Kortunov
d598809ac6 Spell priority: check spell resistance, check if actor is already has a non-magnitude effect 2017-05-03 10:35:56 +04:00
Andrei Kortunov
1520a4d7db Levelup menu layout fixes 2017-05-01 20:48:39 +04:00
Andrei Kortunov
26ec467df0 Tooltips: faction, magic effects layout fixes 2017-05-01 10:00:51 +04:00
Andrei Kortunov
987677db75 Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes 2017-04-30 22:39:05 +04:00
MiroslavR
d24bcbac15 Do not apply underwater effects to player's voice (Fixes #3850) 2017-04-30 18:51:49 +02:00
Andrei Kortunov
6331cc6ab9 Tooltips: level, race, class, specialization layout fixes 2017-04-30 19:45:36 +04:00
scrawl
9f1527b7da Merge pull request #1272 from akortunov/guifixes
Service menus layout fixes
2017-04-30 12:27:21 +02:00
Andrei Kortunov
f484ef8ffb Fixed jump fatigue loss formula (fixes #3843) 2017-04-26 18:28:59 +04:00
Andrei Kortunov
bba822c014 Purge all effects with same ID instead only first (fixes #3839) 2017-04-26 17:18:06 +04:00
MiroslavR
eada8c6822 Fix wrong incrementation in InventoryStore::visitEffectSources (Fixes #3838) 2017-04-23 18:05:41 +02:00
Andrei Kortunov
c2706ac3e7 Merchant repair and travel window scroll fix 2017-04-23 09:15:25 +04:00
scrawl
0e37e71ea2 Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
2017-04-23 00:36:48 +02:00
Andrei Kortunov
4544caf7f3 Improved bodypart select fallback (fixes #2594) 2017-04-22 22:23:10 +04:00
MiroslavR
0737d6cb72 Merge pull request #1270 from Allofich/scriptfix
Check for NULL before running voice dialogue scripts
2017-04-22 01:58:20 +02:00
Allofich
f34e35eb19 Check for NULL before running voice scripts
(Fixes #3834)
2017-04-22 07:51:31 +09:00
scrawl
8fbf9dc597 Merge pull request #1253 from akortunov/pinned
Remember "pinned" windows across game restarts
2017-04-21 18:44:47 +02:00
Andrei Kortunov
2b3b6d558f Move updatePinnedWindows() function to private section 2017-04-21 19:37:09 +04:00
Andrei Kortunov
f986e3fafa Remove unused code 2017-04-21 18:39:01 +04:00
Allofich
143ee387cc Add enabled check to animation script commands
(Fixes #3793)
2017-04-21 23:27:24 +09:00
scrawl
fc56fc0b81 Merge pull request #1265 from akortunov/develop
Use "sLevel" GMST instead of hardcoded text in load game menu
2017-04-21 15:30:15 +02:00
scrawl
2c879ddbbf Merge pull request #1264 from Allofich/script
Run scripts for voiced dialogue
2017-04-21 15:26:09 +02:00
Andrei Kortunov
e717d046f2 Escaped class name string 2017-04-21 17:21:57 +04:00
scrawl
1956602aa2 Merge pull request #1262 from Allofich/warnings
Fix more warnings
2017-04-21 14:34:36 +02:00
Andrei Kortunov
f67ec9c9ce Use sLevel GMST instead of hardcoded text in load game menu 2017-04-21 09:40:25 +04:00
Andrei Kortunov
6c1e3a0618 Merged from upstream master 2017-04-21 08:48:22 +04:00
Allofich
ff3cb18d4f Fix shadowing warnings 2017-04-21 11:06:18 +09:00
Allofich
60c67bc327 Run scripts for voiced dialogue
(Fixes #3787)
2017-04-21 10:39:11 +09:00
scrawl
c2240e3af1 Call the WindowManager::updatePlayer after the startup script is run 2017-04-21 00:51:13 +02:00
scrawl
1ffb9e1bf3 Remove renderWorldMap() 2017-04-21 00:50:22 +02:00
scrawl
bfdde0262f Merge pull request #1260 from akortunov/levitationfix
Purge existing levitation effects when levitation is disabled (fixes #3766)
2017-04-21 00:25:09 +02:00
Allofich
ff3e307059 Pass parameters by const reference 2017-04-20 23:47:03 +09:00
Andrei Kortunov
90d90b6d81 Fixed dynamic stats tooltips in review menu 2017-04-20 17:24:34 +04:00
Andrei Kortunov
39682d616c Merge branch 'master' of https://github.com/OpenMW/openmw into guifixes 2017-04-20 17:20:20 +04:00
Allofich
2e5fd74db0 Fix invalid iterator warning 2017-04-20 19:30:35 +09:00
scrawl
df3b4fe6a5 Merge pull request #1259 from Allofich/warnings
Fix a few Cppcheck warnings
2017-04-19 20:32:40 +02:00
Andrei Kortunov
f0f1df3a96 Properly clear inventory 2017-04-19 20:54:09 +04:00
Allofich
e87d2aa1af Remove unused function 2017-04-20 01:47:30 +09:00
Allofich
60a2625b89 Add parentheses to clarify calculations 2017-04-20 01:38:21 +09:00
scrawl
30081393a6 Add InventoryWindow::clear() as part of world cleanup 2017-04-19 18:28:49 +02:00
Allofich
f299f26720 Remove unused variable 2017-04-20 01:22:33 +09:00
Allofich
5a00b239ac Reduce scope of variables 2017-04-20 01:22:30 +09:00
Allofich
c655875584 Change mWaterEnabled from float to bool 2017-04-20 01:09:52 +09:00
Andrei Kortunov
04eb4ea6b6 Check for disabled levitation (fixes #3766) 2017-04-19 18:38:25 +04:00
scrawl
50f3794d12 Merge pull request #1258 from akortunov/drownfix
Fixed drowning widget initialization with non-default "fHoldBreathTime" GMST value
2017-04-19 16:08:55 +02:00
Andrei Kortunov
3c4c47d1e6 Reduced scope of fHoldBreathTime variable 2017-04-19 15:52:15 +04:00
Andrei Kortunov
c3fd327bb2 Fixed drowning widget initialization 2017-04-19 08:48:16 +04:00
scrawl
f90e5081f9 Merge pull request #1257 from akortunov/chargen
Chargen menus fixes
2017-04-18 22:23:30 +02:00
Andrei Kortunov
aac78d29a4 Service menus layout fixes 2017-04-16 20:30:20 +04:00
Andrei Kortunov
c93cf822c7 Reviewmenu: read name, race, class and birthsign from player stats (fixes bug #2628) 2017-04-14 23:21:20 +04:00
Andrei Kortunov
fb0c4700a4 Save a proto gender in racemenu 2017-04-14 23:19:48 +04:00
scrawl
f63b1e81cd Merge pull request #1228 from akortunov/master
Options to show hidden weapon parameters
2017-04-14 20:01:08 +02:00
scrawl
17125e6c4d Merge pull request #1256 from Allofich/equip
Adjustments to RemoveItem behavior
2017-04-14 01:08:29 +02:00
Andrei Kortunov
dc036e96d4 fixed magicka calculation on chargen (bug #3694) 2017-04-13 18:30:36 +04:00
Allofich
6e405aed8c Adjustments to RemoveItem behavior
(Fixes #3796)
2017-04-13 22:33:13 +09:00
scrawl
8d8f293a65 Merge pull request #1246 from akortunov/develop
Menu improvements
2017-04-12 23:57:00 +02:00
scrawl
d8943d911c Merge pull request #1254 from Allofich/warning
Remove unnecessary line
2017-04-12 23:49:29 +02:00
Allofich
470988f9ef Minor changes to getActorsSidingWith 2017-04-13 04:45:44 +09:00
Andrei Kortunov
c3d49d5ca5 Fixed inventory crash and skipmenu launch 2017-04-12 22:57:32 +04:00
Allofich
6272e1c674 Cache allies found while iterating engageCombat
(Fixes #3814)
2017-04-13 02:02:38 +09:00
Allofich
5020d03c78 Remove unnecessary line 2017-04-12 22:59:28 +09:00
Andrei Kortunov
72a16dc78b Merge branch 'master' into pinned since added PR #1250 2017-04-12 13:17:06 +04:00
Andrei Kortunov
506cc47c9d Add option to show reach and attack speed for melee weapons 2017-04-12 09:12:25 +04:00
scrawl
993860a4b1 Merge pull request #1250 from resilar/mapbutton
Hide WorldButton when in game mode
2017-04-11 21:34:53 +02:00
scrawl
8f335b3484 Merge pull request #1245 from akortunov/tgm
Vanilla-like tgm
2017-04-11 21:34:44 +02:00
Andrei Kortunov
95ce7637f3 Adds persisted pin (feature #2834, bug #2489) 2017-04-10 10:18:00 +04:00
def
785b3c3d01 Hide WorldButton when in game mode 2017-04-03 09:40:12 +03:00
Andrei Kortunov
31bd70f334 Added missed recharge and repair sounds 2017-04-02 23:19:43 +04:00
Andrei Kortunov
df5a43363a Confirmation dialogs size fix 2017-03-30 17:05:56 +04:00
scrawl
3c9f3a0f7f Merge pull request #1242 from Allofich/warnings
Fix AppVeyor warnings
2017-03-29 07:28:00 +02:00
Andrei Kortunov
edadcb338c Savegame dialog improvements 2017-03-27 23:10:57 +04:00
scrawl
9e7ade4ba4 Merge pull request #1244 from akortunov/develop
MyGUI vertical alignment
2017-03-27 20:14:09 +02:00
Allofich
db2f97f308 Fix shadowing warning 2017-03-27 20:22:20 +09:00
Andrei Kortunov
7d09a5d644 Progress bars vertical alignment 2017-03-27 13:33:28 +04:00
scrawl
a036a98fd0 Merge pull request #1243 from akortunov/develop
Journal improvements
2017-03-27 02:56:35 +02:00
scrawl
b064dd29cc Fix reset of blend function (Bug #3811) 2017-03-27 02:51:23 +02:00
Andrei Kortunov
658ab5e941 Minor journal improvements 2017-03-26 22:56:36 +04:00
scrawl
2a74f79bf1 Merge pull request #1240 from Allofich/follow
Adjust AI follow distances
2017-03-26 20:35:11 +02:00
Allofich
6253a5218e Adjust AI follow distances
(Fixes #3225)
2017-03-27 03:31:25 +09:00
scrawl
0a061d45b7 Merge pull request #1239 from akortunov/projectilefix
Disable explosion effect for 0-range projectiles (bug #3730)
2017-03-26 20:30:43 +02:00
Andrei Kortunov
14b59e0e4b Vanilla-like tgm (fixes #3798) 2017-03-25 22:40:11 +04:00
Andrei Kortunov
860b556713 Disables explosion effect for 0-range projectiles (fixes #3730) 2017-03-25 19:53:24 +04:00
MiroslavR
da6b28eb40 Fix selling success chance (Fixes #3802) 2017-03-25 15:21:16 +01:00
scrawl
97dbd07ed2 Merge pull request #1236 from akortunov/guifixes
Minor GUI fixes
2017-03-25 13:36:58 +01:00
Andrei Kortunov
7bd0c74aa8 Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801) 2017-03-25 14:15:16 +04:00
Andrei Kortunov
e383e4d023 Disabled hit overlay for damage/absorb mana/fatigue spells 2017-03-25 14:10:19 +04:00
scrawl
373bd78cf3 Merge pull request #1233 from akortunov/guifixes
Vanilla style drowning widget
2017-03-24 18:10:11 +01:00
Andrei Kortunov
b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). 2017-03-24 09:41:18 +04:00
scrawl
338592b99b Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
2017-03-23 20:05:06 +01:00
scrawl
a5d7b36c28 Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
2017-03-23 20:05:05 +01:00
scrawl
c611ddba8d Remove stray term 2017-03-23 20:05:05 +01:00
scrawl
f230df3d1c Merge pull request #1232 from akortunov/tooltipfix
Tooltip maximum width cap
2017-03-23 17:12:36 +01:00
Andrei Kortunov
1a47b9727b Changed tooltip maximum width (bug #3800) 2017-03-23 14:31:01 +04:00
scrawl
02c6c1897e Merge pull request #1230 from Allofich/stats
Change bounds behavior of stat script commands
2017-03-22 20:22:45 +01:00
Allofich
5282556ae0 Show names on combat actors when RMB GUI is active
Fixes (#3797)
2017-03-22 20:04:29 +09:00
Allofich
57aeec59d5 Change bounds behavior of stat script commands
Fixes (#3776)
2017-03-22 15:17:44 +09:00
Andrei Kortunov
1286754fb3 Add a new option to show arrow damage (feature #2923) 2017-03-18 08:07:36 +04:00
Andrei Kortunov
eb81ab5b24 Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645) 2017-03-15 17:07:25 +04:00
scrawl
e987fe85d0 Add abort flag to TerrainPreloadItem 2017-03-14 21:28:57 +01:00
scrawl
42e9891504 Fix issues caused by loading multiple views into the same terrain View 2017-03-14 20:27:55 +01:00
scrawl
97ed999097 Fix cleanup issue 2017-03-14 20:02:22 +01:00
scrawl
c22fde2bcd Preload terrain while reading savegame 2017-03-14 19:27:56 +01:00
scrawl
9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 2017-03-14 19:27:56 +01:00
scrawl
59bf100907 Fill exteriorPositions in preloadFastTravel 2017-03-14 19:27:56 +01:00
scrawl
03c07d3bd5 Remove old code 2017-03-14 19:27:56 +01:00
scrawl
86e75f0987 Preload terrain even when cell preloading is disabled 2017-03-14 19:27:56 +01:00
scrawl
d055dc25bf Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell 2017-03-14 19:27:56 +01:00
scrawl
6ccb6009ee Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
scrawl
3c29e2dbeb Refactor ownership of terrain views 2017-03-14 19:27:56 +01:00
scrawl
28fd492711 Don't use terrain LOD for the map camera 2017-03-14 19:27:56 +01:00
scrawl
e7a0878c10 Add CompositeMapRenderer info to the stats panel 2017-03-14 19:27:56 +01:00
scrawl
ec0b743123 Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
2017-03-14 19:27:56 +01:00
scrawl
4549196b31 Use the new way of terrain preloading in CellPreloader/Scene 2017-03-14 19:27:56 +01:00
scrawl
1c15686353 Remove non required use of WorkQueue 2017-03-14 19:27:56 +01:00
scrawl
19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 2017-03-14 19:27:56 +01:00
scrawl
4dbd224249 Hide the terrain in non-exterior cells 2017-03-14 19:27:56 +01:00
scrawl
c684860e3b Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer. 2017-03-14 19:27:55 +01:00
scrawl
2d549d088e Get the world size from the ESM::Land store 2017-03-14 19:27:55 +01:00
scrawl
14225a42c6 Remove unused pointer to IncrementalCompileOperation 2017-03-14 19:27:55 +01:00
scrawl
5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 2017-03-14 19:27:55 +01:00
scrawl
e323b2fa7b Use the SceneManager's ShaderManager 2017-03-14 19:27:55 +01:00
scrawl
0fc465da59 Store the min/max height in LandData 2017-03-14 19:27:55 +01:00
scrawl
051c17a184 Make reportStats const 2017-03-14 19:27:55 +01:00
scrawl
2c68ed4fb4 Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 2017-03-14 19:27:55 +01:00
scrawl
35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 2017-03-14 19:27:55 +01:00
scrawl
9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 2017-03-14 19:27:55 +01:00
scrawl
b898315962 cellpreloader: abort all tasks first before waiting 2017-03-14 19:27:55 +01:00
scrawl
5f76317807 Wait for completion of CreateMapItem on exit to avoid potential threading issue 2017-03-14 19:27:55 +01:00
scrawl
804f873649 terrain: factor out texture caching into a separate class 2017-03-14 19:27:55 +01:00
scrawl
ccfebdd2c3 Set the underwater fog relative to default view distance 2017-03-14 19:27:44 +01:00
scrawl
fe439e7bbf Add missing default material state for character preview 2017-03-14 05:02:31 +01:00
scrawl
37c71c15f2 Remove redundant state 2017-03-14 04:57:36 +01:00
scrawl
4c9bbce1e2 Fix node mask being reset 2017-03-14 01:01:50 +01:00
MiroslavR
a8517c34eb Code style 2017-03-13 13:57:05 +01:00
scrawl
a556475fae Explicitely set the user data type to avoid const/non-const mismatch 2017-03-13 02:48:23 +01:00
scrawl
5de5be77f3 Fix Ptr/ConstPtr userdata mismatch (Bug #3784) 2017-03-13 02:48:23 +01:00
Mitchell Schwitzer
421b92ae05 fix styling & add missing lines regarding max proficency 2017-03-12 17:24:43 -07:00
Mitchell Schwitzer
f31e5ba85e fix display maximum proficency reached 2017-03-12 17:02:07 -07:00
Mitchell Schwitzer
7960d5a9a7 fix skill progress bar v2
both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics    5"), but not for the name.

this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
2017-03-12 16:52:29 -07:00
Mitchell Schwitzer
465b7361e1 fix skill window update
invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
2017-03-12 15:18:02 -07:00
scrawl
809f5cd01b Fix bad override 2017-03-08 01:28:56 +01:00
MiroslavR
af1fe64408 GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor (Fixes #3781) 2017-03-07 19:00:09 +01:00
scrawl
4123398cbc Change no-grab setting to respect the value given 2017-03-04 21:48:31 +01:00
scrawl
7eb48ea83b Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error 2017-03-04 21:48:31 +01:00
scrawl
42a04de37c Fix a crash that occurred when a carried light fails to be attached. 2017-03-04 21:48:31 +01:00
scrawl
2776727794 Allow gamepad and mouse/keyboard to be used at the same time (Fixes #3093) 2017-03-04 21:48:31 +01:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
1692b7f38e Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
2017-03-02 18:36:21 +01:00
scrawl
2873c10284 Clean the object root of StateSets and hidden nodes 2017-03-01 03:09:32 +01:00
scrawl
4e0011bfc8 Improve NPC loading performance by caching the cleaned objectRoot 2017-03-01 03:00:49 +01:00
Rafael Moura
6c2ce2b2a1 Porting more ContainerStoreIterator usage to const version #4
removed const_cast revision
2017-02-28 19:11:00 +00:00
Rafael Moura
7fa2703715 Porting more ContainerStoreIterator usage to const version #3 2017-02-28 14:31:51 +00:00
Rafael Moura
18a4b64f1a Porting more ContainerStoreIterator usage to const version #2 2017-02-27 21:50:10 +00:00
scrawl
0772a03e98 Print the object ID that animateCollisionShapes did not find the node for 2017-02-27 00:41:27 +01:00
scrawl
d4781d419f Merge pull request #1220 from MiroslavR/tcl_collision
Fix actors colliding with noclipping player
2017-02-26 23:27:40 +01:00
Rafael Moura
05cc69f6f1 Porting more ContainerStoreIterator usage to const version 2017-02-26 21:24:51 +00:00
scrawl
6f4c03aa32 Avoid retrieving setting every frame 2017-02-26 17:34:24 +01:00
MiroslavR
498a3d450b Fix actors colliding with noclipping player 2017-02-26 04:28:28 +01:00