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9693 commits

Author SHA1 Message Date
scrawl
530fb61ad0 Use OpenThreads instead of boost thread
This should allow OpenMW to work better with git versions of openscenegraph. OSG dev version 3.5.5 added the setting of thread affinity for the main thread. The problem is that in the boost/standard threading libraries, the affinity of a thread is inherited by any further threads launched from that thread, leading to these threads always running on the same core as the main thread unless you tell them not to.

With OpenThreads, the default affinity of a thread is none, no matter what parent thread it was launched from.

So, when using custom threading with OSG 3.6+, we have these options:
1. explicitely tell OSG to *not* set the thread affinity
or 2. explicitely set the thread affinity of additional threads created (possible with boost, but not possible with std::thread)
or 3. use OpenThreads
or 4. accept the suboptimal performance of non-OSG threads (in OpenMW's case the sound streaming & video threads) running on the same core as the main thread

This patch opts for 3.)

Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
2016-10-10 18:23:06 +02:00
scrawl
ae2036fa85 Merge pull request #1097 from Allofich/persuasion
Don't let intimidate bring disposition below 0 (Fixes #3584)
2016-10-09 20:20:43 +02:00
Allofich
028db21c8a Don't let disposition at end of dialogue be below 0 (Fixes #3584) 2016-10-10 02:20:24 +09:00
scrawl
1893617ec9 Improvements to ignored light list setting
The pointer to the LightListCallback is now stored in the Animation, which eliminates the need for dynamic_cast. Also, when the object root is recreated, the previously used LightListCallback will be reused, so we no longer need the objectRootReset() notifier.

Finally, there was a bug when saving and reloading the game, the getIgnoredLightSources() were not being set, as the ActorAnimation constructor completes before the NpcAnimation sets the ObjectRoot. This was solved by creating the LightListCallback in advance in the Animation constructor.
2016-10-08 23:59:28 +02:00
MiroslavR
11565b5966 Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
scrawl
50bcb65ee0 Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms 2016-10-08 19:20:24 +02:00
scrawl
6615330430 Fix use of UnrefQueue in removeObject 2016-10-08 16:41:17 +02:00
scrawl
3019d70986 Use 'default icon' for items with no icon specified 2016-10-08 16:05:20 +02:00
scrawl
37bfa88b2d Merge pull request #1094 from Allofich/alchemy
Fix reversed use of alembics and retorts
2016-10-06 19:02:24 +02:00
Allofich
498976775a Fix reversed use of alembics and retorts 2016-10-07 01:38:50 +09:00
scrawl
73b6c34a23 Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
2016-10-06 17:50:26 +02:00
Allofich
53e94b7c3f Fix shadowing warnings 2016-10-06 23:33:52 +09:00
Allofich
df03b32205 Coverity fixes 2016-10-05 23:32:26 +09:00
scrawl
721062a4bd Merge pull request #1089 from Allofich/bound
Corrections for bound equipment
2016-10-04 18:34:27 +02:00
Allofich
506d0e8e54 Correction to display of 0-weight tooltips 2016-10-04 23:02:45 +09:00
Allofich
160da0b149 Treat 0-weight armor as light armor in some respects 2016-10-04 23:02:25 +09:00
MiroslavR
a05649e1d5 Use loop fallback for movement animations (Fixes #3578) 2016-10-03 22:36:56 +02:00
sandstranger
5230bf6528 disable using shaders for gles1 and Android 2016-10-03 20:31:08 +04:00
scrawl
44dffe55ab Merge pull request #1083 from Allofich/onhit
Make AI response to spell hits more like original MW
2016-10-02 14:06:51 +02:00
scrawl
3d76ba5a7c Merge pull request #1086 from Allofich/warnings
Fix shadowing warnings
2016-10-02 14:03:02 +02:00
Allofich
6ec37b5cfb Fix shadowing warnings 2016-10-02 17:48:54 +09:00
Allofich
e78f02aaf2 Consider reflected/absorbed hostile spells as assaults 2016-10-02 16:08:24 +09:00
MiroslavR
210c02d98e Fix interactive ID validity checks in TypesetBookImpl 2016-10-01 21:07:17 +02:00
Allofich
a81a04e6d0 Remove unused line 2016-10-02 01:11:01 +09:00
Allofich
fa17784722 Change breaks to continues 2016-10-02 00:54:01 +09:00
scrawl
140be70a90 Merge pull request #1082 from Gladdy/master
Fix for segmentation fault on entering a cell
2016-10-01 16:42:47 +02:00
Allofich
a2e174a40f Don't let water-only creatures prevent resting 2016-10-01 22:15:31 +09:00
Allofich
266ec1aadc Make AI response to spell hits more like original MW 2016-10-01 21:38:17 +09:00
Martijn Bakker
45ffdbb284 fixed a segmentation fault when entering a cell which contains someone already attacking you 2016-09-30 00:40:13 +01:00
scrawl
85c7d014d3 Use a shader to render the simple water, ensuring that fog is applied per pixel (Fixes #2716) 2016-09-28 21:10:44 +02:00
scrawl
4791fadb9a Merge pull request #1078 from MiroslavR/hidden-items
Do not show uncarriable lights in item views
2016-09-24 23:27:23 +02:00
scrawl
dc07885d25 Merge pull request #1069 from Allofich/combat
Add unarmed attack selection to chooseBestAttack()
2016-09-24 18:38:10 +02:00
MiroslavR
52e00f5fef Do not show uncarriable lights in item views 2016-09-24 18:01:31 +02:00
Allofich
0582f2d918 Adjust touch spell/telekinesis interaction 2016-09-23 21:44:49 +09:00
Allofich
0c603e986d Don't play touch spell explosions on non-activatable statics 2016-09-23 03:25:24 +09:00
Allofich
eecf412b85 Recreate vanilla-like behavior for telekinesis and touch spells 2016-09-23 01:16:03 +09:00
Allofich
04c13ffab3 Add unarmed attack selection to chooseBestAttack() 2016-09-22 00:45:54 +09:00
scrawl
8379291f70 Merge pull request #1072 from Allofich/range
Give "on touch" spells same range as vanilla MW
2016-09-21 17:39:44 +02:00
Allofich
37cc4e9efe Don't play area vfx for 0-area touch spells that hit non-actors 2016-09-22 00:14:08 +09:00
Allofich
563ae479e8 Give "on touch" spells same range as vanilla MW 2016-09-21 23:34:32 +09:00
scrawl
c6ef26ba4b Merge pull request #1070 from mrcheko/pathfinding
fix using potion as weapon
2016-09-20 22:58:54 +02:00
mrcheko
229cb4b386 remove dynamic_cast to ActionPotion 2016-09-20 23:00:00 +03:00
mrcheko
48765f2ff2 fix using potion as weapon 2016-09-19 23:43:26 +03:00
scrawl
718178bfe9 Merge pull request #1066 from MiroslavR/setinvisible
Don't use base invisibility magnitude for setting alpha
2016-09-19 15:35:12 +02:00
Allofich
7e3cca6d37 Vfx after Divine/Almsivi intervention should be attached to player 2016-09-19 22:20:16 +09:00
Allofich
d1157b3e10 Use correct vfx for teleport spells 2016-09-19 18:12:30 +09:00
MiroslavR
744667e163 Don't use base invisibility magnitude for setting alpha (Fixes #3555) 2016-09-19 00:05:50 +02:00
scrawl
cd4b182091 Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
2016-09-18 22:37:14 +02:00
Allofich
a8e9f2df67 Cleanup 2016-09-19 05:20:04 +09:00
scrawl
30d5c7488d savegamedialog: don't reset the character selection scrollbar when a character is deleted 2016-09-18 19:26:41 +02:00
scrawl
7bd445fb83 Don't crash if FontManager::getByName returns NULL (Fixes #3552) 2016-09-17 17:21:35 +02:00
scrawl
7bbdeb5f85 Merge pull request #1061 from MiroslavR/nameless-actors
Allow activating actors without a name
2016-09-15 17:51:14 +02:00
MiroslavR
f323f231db Allow activating actors without a name (Fixes #3551) 2016-09-15 16:47:50 +02:00
Allofich
5aad1d81f4 Remove no longer used parameter 2016-09-15 23:41:20 +09:00
MiroslavR
55e670c5fe Fix animation state not saving
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
Allofich
322a0ba8bb Initialize speed for magic projectiles 2016-09-14 21:39:44 +02:00
Allofich
7eb62b5d3a Initialize speed for magic projectiles 2016-09-15 01:44:53 +09:00
Allofich
dc8ff5e49b Play all sfx and use particle textures for permanent enchantments 2016-09-15 00:27:08 +09:00
Allofich
527bbd5243 Change size_t to int for consistency 2016-09-15 00:09:40 +09:00
Allofich
01774c656c Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
Allofich
a033ba3bd2 Override spell textures by NiTexturingProperty 2016-09-14 23:03:04 +09:00
scrawl
1362264561 Fix warning 2016-09-13 02:49:19 +02:00
scrawl
65dc12cdd6 Remove unused parameter 2016-09-13 02:48:36 +02:00
scrawl
feaf3652a5 Merge pull request #1055 from mrcheko/pathfinding
prevent running in circles around path points
2016-09-13 02:47:49 +02:00
scrawl
3cd73d0fc3 Merge pull request #1058 from Allofich/onhit
Don't play blood effects for completely resisted hits
2016-09-13 02:47:43 +02:00
Allofich
34851349de Pass hitPosition by const reference 2016-09-13 00:59:56 +09:00
Allofich
bce0166931 Don't play blood effects for resisted hits 2016-09-12 22:46:32 +09:00
Allofich
3bbde312b9 Remove unneeded code 2016-09-12 19:54:06 +09:00
Allofich
3f6543860a Make creatures use fHandToHandReach 2016-09-11 00:01:20 +09:00
Allofich
c98d4e0473 Allow dodging for bipedal creatures 2016-09-10 23:56:31 +09:00
Allofich
7bc4535c0d Make NPCs dodge according to target's weapon reach 2016-09-10 23:30:46 +09:00
mrcheko
72786fef9d prevent running in circles around path points
addresses http://bugs.openmw.org/issues/2229
2016-09-09 23:57:19 +03:00
Allofich
368828b217 Update TODO comments 2016-09-10 01:38:05 +09:00
Allofich
f31342894a Put simpler condition first 2016-09-09 00:03:38 +09:00
Allofich
bca477ca8a Apply particle textures like original engine does 2016-09-08 23:59:23 +09:00
Allofich
85349da26c Add comments 2016-09-08 23:58:00 +09:00
Allofich
502a758eff Use particle texture for "hit" effects 2016-09-08 23:58:00 +09:00
Allofich
fe3a033642 Use particle textures for spell projectiles 2016-09-08 23:56:54 +09:00
Allofich
02610828c1 Don't play area vfx for non-area spells on actors. 2016-09-08 02:07:01 +09:00
Allofich
88d992a020 Create area effect visual for non-area spells 2016-09-08 00:05:45 +09:00
Marc Zinnschlag
03a35c38df add missing item when executing the Equip instruction 2016-09-06 16:33:26 +02:00
scrawl
05e4542d33 Merge pull request #1048 from mrcheko/pathfinding
Pathfinding unification v2
2016-09-06 13:19:18 +02:00
mrcheko
aa441f2648 AiPackage: fix path recalc on cell change
AiTravel: remove unneeded code
2016-09-06 01:11:10 +03:00
mrcheko
a22fc43947 aiwander: reset path on cell change
remove redundant mIsWanderDestReady var
2016-09-05 15:18:34 +03:00
scrawl
fbc9b90ebe Cleanup 2016-09-05 00:04:11 +02:00
scrawl
8677a6f803 Merge pull request #1044 from Allofich/magic
Changes to multi-effect spells
2016-09-05 00:03:10 +02:00
Allofich
c617e90755 Fix for loading projectile speed 2016-09-05 05:41:24 +09:00
Allofich
f8270f6bd5 Consolidations and cleanup for multi-effect spells 2016-09-05 05:30:51 +09:00
Allofich
dbd7c038b2 Add loading code for multi-effect projectiles 2016-09-05 03:45:13 +09:00
Allofich
c6cd1f813b Attach projectiles to nodes of multi-effect bolts 2016-09-05 02:59:33 +09:00
Allofich
5a0d3feb98 Use C++ int-to-string conversion 2016-09-05 02:52:44 +09:00
Allofich
a36f7babc1 Double scaling of spell explosions 2016-09-05 02:18:57 +09:00
Allofich
60384399ee Fix errors and warnings 2016-09-05 01:39:18 +09:00
Allofich
f49ebee56a Play sounds for multi-effect projectile 2016-09-04 23:57:06 +09:00
Allofich
37f07f7435 Combine into one multi-effect magic projectile 2016-09-04 22:35:29 +09:00
Allofich
10842462c7 Send lists of models and sounds to launchMagicBolt 2016-09-04 17:42:27 +09:00
Allofich
96e1726e4d Fix warnings 2016-09-04 17:42:27 +09:00
Allofich
ecec7d8215 Fix spells having explosions for wrong range type 2016-09-04 17:42:27 +09:00
Allofich
c4d77b6a8b Casting animation comes from the first effect 2016-09-04 17:42:27 +09:00
Allofich
3300ef5db7 Don't apply projectile effects multiple times 2016-09-04 17:42:27 +09:00
Allofich
f36e5ef403 Use last effect of spell for hand effect color 2016-09-04 17:42:27 +09:00
Allofich
f6c3a62b3e Use average speed for multiple spell projectiles 2016-09-04 17:42:27 +09:00
Allofich
f1a18027f2 Shoot projectiles of spells with multiple effects 2016-09-04 17:42:27 +09:00
Allofich
446c0a4fa8 Play all of a spell's casting effects 2016-09-04 17:42:27 +09:00
Allofich
b4577fe751 Allow multiple spell hit sounds on single target 2016-09-04 17:42:27 +09:00
scrawl
7859e378df Merge pull request #1045 from Allofich/attack
Fix AI melee attack
2016-09-04 00:22:59 +02:00
Allofich
5c2bc515fe Remove overridden code in aicombat 2016-09-04 02:13:09 +09:00
mrcheko
0775ed75ea fix zero div in getXAngleToDir 2016-09-03 17:50:06 +03:00
Allofich
0d63d75bb0 Remove no longer used parameter 2016-09-03 22:40:24 +09:00
Allofich
286e4bb98f Remove attacktype movement 2016-09-03 21:16:59 +09:00
Allofich
154dcc942c Let NPCs use attack type regardless of movement 2016-09-01 22:43:33 +09:00
Allofich
b99c2c54d8 Allow Water Walking on non-submerged creatures 2016-09-01 03:53:53 +09:00
Allofich
22b11c5947 Move Water Walking check into checkEffectTarget() 2016-08-31 23:56:31 +09:00
Allofich
f25c65260c Limit sMagicinvalidEffect to self-cast spells 2016-08-31 17:22:45 +09:00
Allofich
6c3cad238b Use castByPlayer bool 2016-08-31 17:18:23 +09:00
Allofich
a6216d883f Don't allow casting Water Walking in deep water 2016-08-31 04:37:50 +09:00
Allofich
9e1bfde46f Add comment 2016-08-26 02:42:56 +09:00
Allofich
67bd882bc7 Disable current idle when an action is taken 2016-08-25 23:42:09 +09:00
Allofich
6190ff1f0d Update idle if current idle finishes playing 2016-08-25 21:45:56 +09:00
Allofich
f4cc5d0399 Sometimes play 1st-person weapon idle to Stop key 2016-08-25 21:34:45 +09:00
Allofich
7db31ab58a Correct telekinesis glow length 2016-08-24 01:21:15 +09:00
Allofich
9b0e5d6b59 Loop mid-animation idles when loading a save game 2016-08-23 19:50:56 +09:00
scrawl
0fd810707e Remove unused stopLooping() 2016-08-22 23:33:26 +02:00
scrawl
b0dc625b18 Run setLoopingEnabled after the anim queue is updated 2016-08-22 23:33:24 +02:00
scrawl
719e884b7c Remove duplicate code 2016-08-22 23:25:00 +02:00
scrawl
0c9882956a Add AnimState::shouldLoop() 2016-08-22 23:25:00 +02:00
scrawl
6450c9be27 Simplify condition 2016-08-22 23:22:58 +02:00
Allofich
bf9dc45b2b Emulate vanilla animation loops more closely 2016-08-23 01:42:36 +09:00
mrcheko
612c7f1a2f Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
This reverts commit 3732979eec.
2016-08-19 22:15:26 +03:00
Allofich
b332a13b4e Don't restart looped animations on repeated calls 2016-08-18 23:23:38 +09:00
scrawl
dda5bfbc9f CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3 LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
scrawl
b2ae45f0eb Remove unneeded setGraphicsContext() calls 2016-08-16 19:33:09 +02:00
scrawl
0209c70583 Improve performance by skipping update if transform is unchanged 2016-08-16 17:50:59 +02:00
scrawl
4751e0e953 Improve performance of animateCollisionShapes by caching the node path 2016-08-16 17:50:59 +02:00
scrawl
8a4722cb84 Revert "animateCollisionShape checks if the shape is really animated"
This reverts commit cbf344663f.

Doesn't work correctly because the Animation delays the assignment of the UpdateCallbacks until the animation starts. The commit broke the animation of in_dagoth_bridge00
2016-08-16 17:50:59 +02:00
scrawl
3ef9b3f44d Merge pull request #1025 from Allofich/anim
Use loopfallback for idle animation groups
2016-08-16 16:30:55 +02:00
Allofich
c05782581e Account for all instances of play() 2016-08-16 02:52:55 +09:00
Allofich
6163c7bb03 Use loopfallback for idle animation groups 2016-08-16 01:15:26 +09:00
scrawl
641005b317 Remove Camera's children before removing the Camera
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
2016-08-15 18:12:46 +02:00
scrawl
a44ba0e461 Merge pull request #966 from kpp/find_mygui
Find mygui
2016-08-15 16:36:48 +02:00
Roman Proskuryakov
4cffdb67d8 Uses case-sensitive MyGUI_* variables 2016-08-15 15:59:02 +03:00
scrawl
71f786ff84 Delete the WorkQueue first
Fixes a potential crash on exit.
2016-08-14 18:10:29 +02:00
scrawl
3732979eec Revert "Merge pull request #993 from mrcheko/pathfinding"
This reverts commit 5190275b37, reversing
changes made to d7845012bf.
2016-08-14 18:04:33 +02:00
scrawl
c3340ec143 Merge pull request #1022 from Allofich/anim
Make loopgroup loop correct number of times
2016-08-14 17:02:38 +02:00
scrawl
1edcea2ff5 Merge pull request #1023 from psi29a/small_fixes
small fixes
2016-08-14 16:49:26 +02:00
scrawl
30b549124e Fix use-after-free 2016-08-14 16:42:29 +02:00
scrawl
c65492193c Use osg::clone 2016-08-14 16:41:44 +02:00
scrawl
0fbc0d0da7 Attempt to silence warning 2016-08-14 16:41:17 +02:00
Bret Curtis
0547d4b937 clang says that these must be in the MWWorld namespace 2016-08-14 16:17:09 +02:00
scrawl
8c44334409 Merge pull request #1021 from Allofich/weight
Corrections to tooltip displays of zero-weight items
2016-08-14 15:14:58 +02:00
scrawl
2f6075329b Clang warning fixes 2016-08-14 15:10:50 +02:00
Allofich
a381a15b19 Make loopgroup loop correct number of times 2016-08-14 21:57:06 +09:00
Allofich
7bf04b5014 Allow showing value of zero-weight lights 2016-08-14 21:15:22 +09:00
Allofich
502a26a7ff Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
Allofich
4f5d676b4e Allow weight tooltips for gold and keys if not 0 2016-08-14 19:32:43 +09:00
Allofich
caf025f93d Don't show 0 weight tooltips except for potions 2016-08-14 19:27:59 +09:00
Allofich
cf7278f8ae Don't show weight tooltip for 0-weight equipment 2016-08-14 18:37:41 +09:00
Allofich
ee2702087c Make zero-weight boots play light boot footsteps 2016-08-14 17:27:47 +09:00
scrawl
f3f02fe154 Merge pull request #1019 from Allofich/bound
Don't allow re-casting of bound equipment spells
2016-08-13 21:02:32 +02:00
Allofich
d617651307 Don't allow re-casting of bound equipment spells 2016-08-14 02:05:23 +09:00
MiroslavR
ddbfe0c944 Fix disabled door markers appearing on the map (Fixes #3348) 2016-08-12 03:14:36 +02:00
Allofich
cb9bb92b26 Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
Allofich
83b715734f Move part of addGlow() to addSpellCastGlow() 2016-08-10 02:52:43 +09:00
Allofich
1c76c93ed8 Use raw pointer to node in glowupdater 2016-08-10 01:35:22 +09:00
Allofich
67f31d948e Add removeTexture method 2016-08-10 01:11:14 +09:00
Allofich
4b9aff7a03 Glowupdater fix when using shaders 2016-08-10 00:43:14 +09:00
Allofich
9b2cb2fb8c Cleanups 2016-08-10 00:25:33 +09:00
Allofich
775162ccdf Rewrite spell glow implementation 2016-08-09 22:56:53 +09:00
Allofich
cad41599cf Fix travis build error and warnings 2016-08-09 22:56:53 +09:00
Allofich
1910128e9c Don't remove uniform when spell glow ends 2016-08-09 22:56:53 +09:00
Allofich
35c14bb9bb Minor rewrite, make "open" spells play glow effect 2016-08-09 22:56:53 +09:00
Allofich
e132b52a69 Handle spell glows within updatecallback 2016-08-09 22:56:53 +09:00
Allofich
123c626f2d Add glow when using telekinesis on doors 2016-08-09 22:56:53 +09:00
Allofich
57138b416e Fix spell glows to only run one at a time 2016-08-09 22:56:53 +09:00
Allofich
3841a8fb40 Make non-actors glow when they cast spells 2016-08-09 22:56:53 +09:00
Allofich
dca7b4beb7 Make non-actors also play spell casting sounds 2016-08-09 22:56:53 +09:00
scrawl
0bbd715f65 Fix the cloned StateSet not being assigned 2016-08-09 01:13:19 +02:00
scrawl
5190275b37 Merge pull request #993 from mrcheko/pathfinding
Pathfinding unification
2016-08-09 00:41:03 +02:00
scrawl
46538b9438 Merge pull request #1011 from devnexen/master
Mainly making compilable under OpenBSD.
2016-08-07 20:34:03 +02:00
mrcheko
e2cd87fcc7 fix veritcal aiming 2016-08-07 19:23:08 +03:00
Marc Zinnschlag
aa1ed9b172 Merge remote-tracking branch 'aesylwinn/RenderWater' 2016-08-07 17:03:58 +02:00
David Carlier
83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
Aesylwinn
5753f52b47 Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
Internecine
90735d226d Replaced Store::find usage with Store::search to remove exception handlers. 2016-08-02 11:43:41 +12:00
Internecine
14165352f6 Added exception handlers when trying to retreive enchantment and magic effect data. 2016-08-01 13:16:42 +12:00
mrcheko
293a0f768c use real distance to target to determinate 'ready to attack' state 2016-07-27 23:43:32 +03:00
Marc Zinnschlag
63fd1e8df7 Merge remote-tracking branch 'origin/master' 2016-07-27 15:49:11 +02:00
AnyOldName3
20f73f4a32 Relocate escape-related code to new files escape.hpp and escape.cpp. 2016-07-27 00:58:31 +01:00
MiroslavR
4a3529488b Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 2016-07-22 03:58:23 +02:00
MiroslavR
dafe184220 Fix moved references disappearing when modified by a plugin 2016-07-22 02:12:03 +02:00
MiroslavR
d790747389 Implement deletion of moved references (Bug #3471) 2016-07-22 01:59:02 +02:00
AnyOldName3
59639e3988 Make it build again (but remove the new functionality). 2016-07-20 15:16:53 +01:00
AnyOldName3
95d2c7ea5c Attempt to unescape characters when constructing file paths, introducing compilation errors. 2016-07-20 02:48:57 +01:00
Marc Zinnschlag
c17e1ca24a Merge remote-tracking branch 'anyoldname3/ignore-hash-test' 2016-07-19 16:19:28 +02:00
MiroslavR
19a8800d4d Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
mrcheko
203804ff15 fix AiPackage repeating 2016-07-16 19:08:49 +03:00
mrcheko
59a1a6d117 checkWayIsClear: remove PATHFIND_CAUTION_DIST check 2016-07-16 19:07:48 +03:00
AnyOldName3
f1b5ad5804 Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings. 2016-07-12 17:09:57 +01:00
AnyOldName3
e6f78ae5b7 Switch indentation to spaces to remain consistent with the rest of the project 2016-07-12 01:06:57 +01:00
mrcheko
b4e94e2aae Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aipackage.cpp
#	apps/openmw/mwmechanics/aipackage.hpp
2016-07-12 00:45:01 +03:00
AnyOldName3
1a0642f1db Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing 2016-07-11 22:33:15 +01:00
mrcheko
8d4f0660ce fix hardcoded melee attack ranges 2016-07-12 00:17:43 +03:00
AnyOldName3
195dd27780 Resolve obvious runtime error revealing more subtle one 2016-07-11 22:05:38 +01:00
AnyOldName3
fbe6dc9704 Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++ 2016-07-11 21:33:36 +01:00
Allofich
c57d177f1c Trim unneeded code 2016-07-12 04:17:08 +09:00
AnyOldName3
2a9b12bb3f Fix an issue preventing compilation, revealing another that doesn't make much sense. 2016-07-11 14:15:35 +01:00
AnyOldName3
c1ffc9e776 Remove a compilation error and set up framework to remove the others 2016-07-11 01:59:16 +01:00
AnyOldName3
e17e354e84 Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors 2016-07-11 01:16:32 +01:00
scrawl
2329812988 Merge pull request #995 from Allofich/traps
Trap and lock fixes
2016-07-10 17:19:36 +02:00
scrawl
67d3571fac Fix activation distance in third person mode 2016-07-10 17:10:19 +02:00
mrcheko
05794505c8 travis build fix 2016-07-10 17:25:50 +03:00
Allofich
599e6708ec Allow using keys to open trapped objects of lock level 0 2016-07-10 23:08:11 +09:00
Allofich
cabe038a97 Make lockpick and probe sounds 3d positional 2016-07-10 22:08:42 +09:00
Allofich
249918612d Play trap disarm sound when key used on trapped object 2016-07-10 22:06:35 +09:00
Allofich
d4e656ceaf Play trap activation sound on trapped object, not actor 2016-07-10 21:39:53 +09:00
mrcheko
f57858b750 Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aiactivate.cpp
2016-07-10 14:36:48 +03:00
MiroslavR
b0fcad4cb8 Don't stack effects for scrolls of the same type (Fixes #3466) 2016-07-10 03:49:09 +02:00
MiroslavR
75a66ced20 Fix actors lacking turning animations while in first person mode 2016-07-10 01:48:54 +02:00
mrcheko
d2fe6fe857 Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aiactivate.cpp
#	apps/openmw/mwmechanics/aicombat.cpp
#	apps/openmw/mwmechanics/aicombat.hpp
#	apps/openmw/mwmechanics/aifollow.cpp
#	apps/openmw/mwmechanics/aipackage.cpp
#	apps/openmw/mwmechanics/aipackage.hpp
#	apps/openmw/mwmechanics/aiwander.cpp
#	apps/openmw/mwmechanics/aiwander.hpp
2016-07-09 22:59:54 +03:00
MiroslavR
dc0bc5b68c Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
scrawl
6f376bd499 Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
2016-07-08 23:47:43 +02:00
Allofich
7a0f9a7989 Clean up, remove unnecessary code changes 2016-07-09 02:24:08 +09:00
Allofich
53ceefa46a Allow some telekinesis on teleport doors 2016-07-09 01:08:00 +09:00
Allofich
4e54338ce0 Implement and use getDistanceToFacedObject() 2016-07-08 23:28:49 +09:00
Allofich
0e5c3f781f Only allow trap distance check to apply to player 2016-07-07 22:10:38 +09:00
Allofich
7de3afaa7d Cleanups 2016-07-07 21:57:00 +09:00
Allofich
cb621939fd Streamline trap code 2016-07-07 21:56:54 +09:00
Allofich
35a23c3b49 Implement and use new method allowTelekinesis() 2016-07-07 21:54:31 +09:00
Allofich
8014f37879 Avoid duplicate code 2016-07-07 21:54:30 +09:00
Allofich
538209b0a2 Change variable to mRatio and initialize it 2016-07-07 21:54:29 +09:00
Allofich
e25e698978 Fix telekinesis check for activators 2016-07-07 21:54:29 +09:00
MiroslavR
80f2ae0ca7 Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
MiroslavR
41484432b4 Player's death now interrupts waiting/sleeping 2016-07-06 00:15:25 +02:00
MiroslavR
d4e29e3e0c Clear projectiles on non-incremental time advances 2016-07-06 00:11:58 +02:00
mrcheko
0793e4a80e refactor pathfinding code in AiWander: use AiPackage::pathTo, reuse AiPackage::ObstacleCheck 2016-07-05 21:38:41 +03:00
Allofich
c1236f4113 Simplified code 2016-07-04 20:25:25 +09:00
Allofich
c02695e56d Cleanups and fixes 2016-07-04 16:06:16 +09:00
Allofich
199607423b Use iMaxActivateDist for AI actors that use Activate packages 2016-07-04 16:06:16 +09:00
Allofich
64d298d2b5 Use raycast distance when player activates trapped object 2016-07-04 16:06:15 +09:00
Allofich
64d53a2314 Avoid double raycasts when using getFacedObject 2016-07-04 16:06:04 +09:00
Allofich
574e40db5e Don't allow telekinesis on activators 2016-07-04 01:50:47 +09:00
scrawl
343dccdbcc Merge pull request #980 from scrawl/voice_fix
Voice fix
2016-07-02 21:55:46 +02:00
scrawl
d96e49c04a Do not set change flag when running forEach on an empty cell 2016-07-02 20:44:14 +02:00
scrawl
8f62ea2e80 Fix for "RigGeometry rendering with no skeleton" errors 2016-07-02 20:19:55 +02:00
scrawl
b9b73d7b12 Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
scrawl
96757a3b7c Fix non-predefined cells not being saved correctly 2016-07-02 19:43:08 +02:00
MiroslavR
c8b61cb234 Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
MiroslavR
700dde116e Show remnant corprus effects in magic window 2016-07-02 05:17:24 +02:00
MiroslavR
54f52f7bae Implement effect removal for abilities (Fixes #3455) 2016-07-01 18:50:28 +02:00
scrawl
252b27f0ef Remove getEyePos() 2016-07-01 15:04:59 +02:00
Allofich
b29e9e9c77 Don't allow telekinesis on actors or teleport doors 2016-07-01 02:27:20 +09:00
MiroslavR
72d2daae90 Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects 2016-06-29 22:54:11 +02:00
scrawl
528de956da Merge pull request #981 from Allofich/magicka
Fix timing of some magicka calculations
2016-06-29 20:42:18 +02:00
Allofich
2290346296 Fix timing of some magicka calculations 2016-06-30 02:59:09 +09:00
scrawl
5eb6c548d7 Merge pull request #965 from kpp/find_tinyxml
Find tinyxml
2016-06-28 02:51:51 +02:00
scrawl
509e5dfe4d Include cleanup 2016-06-27 22:10:30 +02:00
scrawl
4699a8098b Include fix 2016-06-27 21:51:18 +02:00
scrawl
1739351b7a Remove now unused Sound_Decoder::rewind() 2016-06-27 21:38:04 +02:00
scrawl
dc1b010cf0 Don't analyze the loudness for sounds that don't need it 2016-06-27 21:37:13 +02:00
scrawl
965aaebbdb Analyze the loudness data as the stream is decoded for playback
Instead of getting the loudness data for the whole file in advance, we now get it piece by piece as the sound is streamed.

The benefit is that we need to decode the audio just once instead of twice.

We no longer need to rewind() the stream when the first decoding is done, this should hopefully fix bug #3453 .
2016-06-27 21:32:54 +02:00
scrawl
fc293aa048 Merge pull request #978 from Allofich/fatigue
Fix update of fatigue display
2016-06-27 17:05:05 +02:00
Allofich
1602eb3de8 Fix so that keepPlayerAlive() will not run twice 2016-06-27 21:43:49 +09:00
Allofich
19a20a6871 Fix update of fatigue display 2016-06-27 21:17:06 +09:00
MiroslavR
7244809c4a Remove redundant part of condition 2016-06-26 15:17:52 +02:00
MiroslavR
dfc62c99b4 Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
Allofich
dc468dd139 Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
Allofich
5d3aebd04b Update disposition check between persuasion attempts 2016-06-22 01:47:09 +09:00
terrorfisch
be25e2ba75 Make NPCs use both hands in weaponless combat. 2016-06-20 10:24:51 +02:00
Allofich
b1be3596dc Cleanup of #include statements 2016-06-18 10:56:28 +09:00
Allofich
4a38fb8650 Use namespace block in aiactivate 2016-06-17 20:59:37 +09:00
scrawl
f549b5fb7a Add missing include 2016-06-17 04:34:31 +02:00
scrawl
c18de84798 Fix a crash that could occur when two or more plugins move a deleted ref to another cell (Fixes #3446) 2016-06-17 02:27:49 +02:00
scrawl
3ce63c3f6e Merge pull request #967 from Allofich/AIPackageFixes
AI package cleanups
2016-06-16 20:22:51 +02:00
Allofich
c2b51112f2 AI package cleanups 2016-06-16 17:17:56 +09:00
scrawl
693d3cea4a Float to surface fix 2016-06-15 19:38:04 +02:00
scrawl
b5cb11ff07 Split refreshCurrentAnims into multiple functions 2016-06-15 03:14:44 +02:00
scrawl
372f2e2f18 Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e Duration fixes for Follow and Escort 2016-06-15 02:11:30 +09:00
scrawl
3ec4ee6290 Make a copy of map key to work around it being invalidated (Fixes #3329) 2016-06-13 02:06:44 +02:00
Roman Proskuryakov
28c63aea72 Uses FindTinyXML to find package 2016-06-12 21:40:02 +03:00
scrawl
4acfe1a7e4 Move cleanupSummonedCreature to the mechanics manager (Bug #3439) 2016-06-12 02:43:33 +02:00
scrawl
910ad76e29 Remove spell effects when a summoned creature expires (Bug #3439) 2016-06-12 00:41:13 +02:00
scrawl
b7e45b046d When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439) 2016-06-12 00:40:55 +02:00
scrawl
a825882c6b Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
scrawl
37afe966cf Update comment 2016-06-11 21:25:40 +02:00
scrawl
b6230bd31f Reject weather dialogue conditions when in an interior cell (Fixes #3437) 2016-06-11 18:26:20 +02:00
scrawl
844cbc5a14 Add isNullAction() method to fix compiler warning 2016-06-11 18:26:20 +02:00
scrawl
7a30ef5cc1 Do not consider actors following the player as hostiles 2016-06-11 18:26:20 +02:00
scrawl
a85932a62b Ignore the collision box offset when launching projectiles (Fixes #3201) 2016-06-10 23:47:01 +02:00
scrawl
c6601ab2ab Do not use the collision box offset for combat hit tests (Fixes #3201) 2016-06-10 23:47:01 +02:00
scrawl
8fcc1911d9 Use fCombatDistance as the creature attack range 2016-06-10 23:47:01 +02:00
Daniel Pettersson
943d9d97dc Slowfall now stops momentum when jumping 2016-06-10 15:22:12 +02:00
scrawl
a00e4de5c3 Fix another bug related to vanity mode toggle 2016-06-10 01:44:32 +02:00
scrawl
c47a679ac9 Fix queueing of vanity mode toggle (Bug #3421) 2016-06-10 01:39:37 +02:00
scrawl
ce91637cf9 Do not use/assign the camera distance in first person mode (Fixes #3421) 2016-06-10 01:05:43 +02:00
scrawl
166cced22f Merge pull request #957 from svaante/master
Added 1.5 bonus for ranged weapons when weapons are rated
2016-06-10 00:01:05 +02:00
scrawl
a14f1bc222 Merge pull request #954 from Allofich/AIWanderDuration
Improve duration calculations in Wander AI
2016-06-09 23:46:37 +02:00
Allofich
55ac1fab68 Change Wander duration to run on a counter 2016-06-10 04:36:18 +09:00
Daniel Pettersson
256439f884 Added 1.5 bonus for ranged weapons when weapons are rated 2016-06-09 21:23:36 +02:00
scrawl
abcd2219e8 Ignore the calling actor in getEnemiesNearby / getActorsFighting 2016-06-08 22:13:21 +02:00
scrawl
165f048792 Do not count dead NPCs as observers (Fixes #3434) 2016-06-07 22:01:44 +02:00
scrawl
12eea9ed69 Remove magic number in getMaxActivationDistance 2016-06-07 15:18:36 +02:00
scrawl
8fb8c2bae5 Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order 2016-06-07 02:43:25 +02:00
scrawl
f417d7780a Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
scrawl
dfc2f3469a Don't play music if no playlist is set 2016-06-07 01:36:09 +02:00
scrawl
f64bc3c7ef Pass the victim to commitCrime on pickpocket detection (Fixes #3424) 2016-06-06 23:50:22 +02:00
scrawl
9eab3b1728 Fix crash in race dialog when no head or hair are available 2016-06-06 01:04:14 +02:00
scrawl
a45643f150 Merge pull request #949 from Allofich/master
Fix return values for AITravel
2016-06-05 21:16:28 +02:00
Allofich
065d6a391d Don't repeat sequences of only one non-wander AI 2016-06-06 04:12:49 +09:00
scrawl
2ee414abe4 Merge pull request #943 from kpp/find_bullet
Find bullet
2016-06-05 16:02:34 +02:00
Ben Shealy
5085afa3d7 Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00
scrawl
3645b3357e Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417) 2016-06-02 21:24:19 +02:00
scrawl
ab2089bbf3 Throw an exception if placeAt is passed an invalid direction parameter 2016-06-02 21:19:02 +02:00
Roman Proskuryakov
3bcd23022a Rewrites FindBullet using LibFindMacros handling version properly 2016-05-31 07:18:37 +03:00
Allofich
bce66c629a Change editor-placed AI packages to cycle 2016-05-29 17:34:40 +09:00
scrawl
496cb85b01 Do not cancel Ai packages when on loading (Fixes #3409)
This piece of code was an attempt to fix up save games made before commit d3b76b7006 , but ended up introducing a new bug.
2016-05-28 20:27:05 +02:00
scrawl
d487007167 Remove debug code 2016-05-27 17:43:36 +02:00
scrawl
e396e6f2ea Adjust the eye level for line of sight checks (Fixes #3407) 2016-05-27 17:42:17 +02:00
scrawl
a2153a6213 Remove outdated comment 2016-05-25 21:41:05 +02:00
scrawl
5d4f58c828 Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
2016-05-25 21:37:56 +02:00
scrawl
3f1df4caa6 Don't auto-equip ammunition (Fixes #3401) 2016-05-24 13:21:43 +02:00
scrawl
44dd67ee0f Fix a potential crash for lights without a model that have "off by default" flag set 2016-05-19 22:35:25 +02:00
scrawl
a9561f738a Move RemoveParticlesVisitor to animation.cpp 2016-05-19 22:35:17 +02:00
scrawl
0efbdb25ee Improve const-correctness in Animation 2016-05-19 22:30:14 +02:00
scrawl
3749821809 Choose a random death animation for actors that start the game as dead (Fixes #3397) 2016-05-19 21:40:05 +02:00
scrawl
b0180cb6b4 Fix current region check (Bug #3391) 2016-05-16 02:05:02 +02:00
scrawl
3b31e8f66e Do not set AiPackageDone flag for non-Aipackages (Fixes #3392) 2016-05-14 19:19:37 +02:00
scrawl
fcbcc004a3 Don't use unordered_map 2016-05-11 02:35:17 +02:00
scrawl
78bac93021 Merge pull request #940 from kpp/find_ffmpeg
Find ffmpeg
2016-05-10 17:41:30 +02:00
scrawl
59cfcb38e2 Scale the sunlight specular color by weather's GlareView value (Fixes #3375) 2016-05-10 17:39:57 +02:00
Roman Proskuryakov
da59ef0f67 Rewrites FindFFmpeg using LibFindMacros handling components properly 2016-05-10 12:43:54 +03:00
scrawl
3584e59402 Fix incorrect parameter to changeCell (Fixes #3388) 2016-05-08 18:59:41 +02:00
scrawl
a7e6219091 Merge pull request #939 from kpp/rewrite_esm_name_t
Rewrite ESM::NAME_T
2016-05-08 13:15:05 +02:00
Marc Zinnschlag
b4e341e1e2 Merge remote-tracking branch 'aesylwinn/RenderPathgrid' 2016-05-08 10:15:12 +02:00
Roman Proskuryakov
d5dfa89060 Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
Roman Proskuryakov
d7046878a8 Fix uninitialized values in MWMechanics::AiCombat 2016-05-07 20:41:47 +03:00
Michał Moroz
40cc6a4164 Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384) 2016-05-04 13:55:36 +02:00
Aesylwinn
14ae232938 Remove now unnecessary factory class.
It was originally used for storing normals, but that functionality
was removed.
2016-05-03 16:13:23 -04:00
Aesylwinn
5cac882123 Replace game version of pathgrid rendering with component. 2016-05-02 22:10:17 -04:00
scrawl
2ca7415708 Handle DialInfo::mFactionLess (Bug #3380) 2016-05-01 00:10:50 +02:00
scrawl
93b2f09224 Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378) 2016-04-29 18:07:35 +02:00
scrawl
5edfe8c41c Reduce the wander fast forward overcrowding offset (Fixes #3370) 2016-04-23 22:47:42 +02:00
scrawl
c64b8ab297 Merge pull request #928 from Salgat/bug-1320
AiWander - Creatures in cells without pathgrids do not wander (Bug #1320)
2016-04-17 18:10:47 +02:00
Austin Salgat
be16857f96 Fix wrong height being used for water detection 2016-04-17 10:46:09 -05:00
Austin Salgat
e9157e9200 Fix idle animation and Fix water creature manual wandering 2016-04-16 20:38:58 -05:00
Austin Salgat
3dec10c686 Update variable to prevent underflowing
While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
2016-04-16 17:51:13 -05:00
Austin Salgat
84179c262f Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
2016-04-16 16:39:13 -05:00
Austin Salgat
fc03216d48 Refactor to reuse existing obstacle detection 2016-04-16 12:14:00 -05:00