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2351 commits

Author SHA1 Message Date
scrawl
1cf1c944b7 Don't attempt to render weather particles on the refraction and reflection textures 2015-11-03 23:20:17 +01:00
scrawl
209fa52883 Hide weather particles underwater (Fixes #2701) 2015-11-03 23:15:43 +01:00
scrawl
e3b30baff9 clipFudge fix 2015-11-03 23:10:52 +01:00
scrawl
c0a81030bb Make use of INI settings for the simple water 2015-11-03 02:24:50 +01:00
scrawl
30c828dff0 Include cleanup 2015-11-03 02:17:42 +01:00
scrawl
8e8f72408d Use diffuse/ambient lighting for the simple water 2015-11-03 02:12:00 +01:00
scrawl
380256977b Fix another renderBin issue with the weather particles
Depth sorting w.r.t. the rest of the scene was broken
2015-11-03 01:53:38 +01:00
scrawl
9902dfc9ef Comment 2015-11-03 01:53:22 +01:00
scrawl
ad016da31d Enable fog on weather particles 2015-11-03 01:42:37 +01:00
scrawl
fd1ccd21ff Disable freezeOnCull for weather particles 2015-11-02 23:49:22 +01:00
scrawl
5ca0ae5232 Don't add the same AlphaFader to multiple nodes 2015-11-02 23:38:34 +01:00
scrawl
d6f45c3390 Fix the renderbin for weather particles
Regression from commit 2ee6b41887
2015-11-02 21:51:01 +01:00
scrawl
bd1f3493d7 Fix weather particles not being cleared when changing from one particle effect to another 2015-11-02 21:35:03 +01:00
scrawl
0348b8df1c Fix applying of plane height in ClipCullNode (Fixes #2985) 2015-11-02 01:23:21 +01:00
scrawl
3f988327c7 Destructor fix 2015-11-02 00:57:59 +01:00
scrawl
913bbe347b Don't check the extension string every frame 2015-11-02 00:52:20 +01:00
scrawl
c60388afb6 Add fudge factor to move the water mesh away from camera when the camera gets too close 2015-11-02 00:34:09 +01:00
scrawl
4690ec12cc Render the water plane with GL_DEPTH_CLAMP if supported (Fixes #996) 2015-11-02 00:29:09 +01:00
scrawl
8da4530957 Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511) 2015-11-01 22:09:27 +01:00
scrawl
bd9dc58560 Use the correct scale for actor swim height (Fixes #2833) 2015-11-01 21:45:58 +01:00
scrawl
7b817ba010 Fix the node masks of water cameras being reset (Bug #2984)
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
2015-10-31 03:14:05 +01:00
scrawl
93f4d31cf9 Raytest mask fix (Fixes #2984) 2015-10-31 01:30:02 +01:00
scrawl
b9b154a015 Minor cleanup 2015-10-31 00:01:12 +01:00
scrawl
d90fa977e8 GL_DEPTH_COMPONEN24 fix 2015-10-29 13:52:48 +01:00
scrawl
7692ae175a Disable sun rendering on the reflection camera
Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
9b8e45fc01 Fix ripple particles z-fighting with the water surface 2015-10-29 00:28:09 +01:00
scrawl
d394b0793f waterLevel fix 2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b Water: add texture quality setting to the settings window 2015-10-29 00:27:42 +01:00
scrawl
8433e0679f Water: connect to settings window 2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573 Water code cleanup 2015-10-29 00:25:24 +01:00
scrawl
11c997d09d Water: move reflection code to a new class 2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9 Water: move refraction code to a new class 2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138 Remove debug code 2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea Use simple water for the local map 2015-10-29 00:25:24 +01:00
scrawl
09631385c3 Use boost ifstream for water resources 2015-10-29 00:25:24 +01:00
scrawl
d485dd0782 Water: fix world UV coords 2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37 Water: pass the near and far planes 2015-10-29 00:25:24 +01:00
scrawl
37c9c12962 Water: clipping plane offset 2015-10-29 00:25:23 +01:00
scrawl
700a0099c3 Remove debug code 2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
2015-10-29 00:25:23 +01:00
scrawl
515c52211e Disable mipmaps for temporary screenshot texture 2015-10-25 18:28:50 +01:00
scrawl
ef5838df7e SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras 2015-10-24 15:46:15 +02:00
scrawl
6ef139e1d7 Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
scrawl
ee450471fd Disable head controller for non-bipedal creatures (Fixes #2843, Fixes #2966) 2015-10-13 17:55:57 +02:00
scrawl
a88d56148b Read the Sun Glare Fader ini settings 2015-10-13 16:35:31 +02:00
Alexander "Ace" Olofsson
7d4125d97f Fixes for building with unity build 2015-09-24 15:21:42 +02:00
scrawl
385f4f729c Implement SunDiscSunsetColor, fade the sun during sunrise & sunset 2015-09-21 19:43:48 +02:00
scrawl
1a1f1fae87 Minor cleanup 2015-09-21 17:50:36 +02:00
scrawl
d812434fee Add a subtle fading effect to the sun flash texture 2015-09-21 17:48:24 +02:00
scrawl
854fd9fe05 Remove dead code 2015-09-21 17:20:09 +02:00
scrawl
9bb6c3f288 Improve accuracy of sun occlusion query (use circular shape) 2015-09-21 17:20:09 +02:00
scrawl
96b31d3bba Scale the sun flash texture depending on occlusion query 2015-09-21 17:20:08 +02:00
scrawl
a2a4532e71 Add the full-screen sun glare effect 2015-09-21 17:20:08 +02:00
scrawl
ac5d0bf405 Render the sun flash (not adjusted based on occlusion yet) 2015-09-21 17:20:08 +02:00
scrawl
89d9323c2b Document RenderBin numbers in a common header to keep them organised 2015-09-21 17:20:08 +02:00
scrawl
d191a52847 Create occlusion query nodes for the sun flash 2015-09-21 17:20:08 +02:00
scrawl
6bafa564d4 Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture 2015-09-21 17:19:53 +02:00
scrawl
a37dee09e2 Fix invisibility effect disappearing after a view mode switch 2015-09-18 21:30:02 +02:00
scrawl
f8d4bc378f Move setAlpha from NpcAnimation to Animation (Fixes #2917) 2015-09-16 16:15:55 +02:00
scrawl
126960261f Keep playing IdleSneak on the lower body when casting spells / using weapons 2015-09-16 16:14:17 +02:00
scrawl
5692ef1eae Add convenience operator [] to AnimPriority 2015-09-16 15:43:42 +02:00
Marc Zinnschlag
2c37731494 Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-09-12 08:41:12 +02:00
dteviot
8e2fe1985d Fixed errors pointed out by Zini.
1. Removed "Actor" from name of function  isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
2015-09-12 14:17:46 +12:00
Marc Zinnschlag
0ff786bebd Merge remote-tracking branch 'origin/master' 2015-09-11 13:22:31 +02:00
Marc Zinnschlag
a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
slothlife
29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
2015-09-08 22:05:33 -05:00
Marc Zinnschlag
69b9eadb52 refactored loading of land data 2015-08-31 16:13:26 +02:00
Marc Zinnschlag
febf611c82 made return type of ESMTerrain::Storage::getLand const 2015-08-31 14:17:11 +02:00
Marc Zinnschlag
a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-08-23 12:11:30 +02:00
Marc Zinnschlag
50ec8b10f5 Merge remote-tracking branch 'dteviot/Bug2871' 2015-08-22 10:37:43 +02:00
dteviot
3fa5c6a0e7 fixed travis build failure 2015-08-21 22:00:08 +12:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
dteviot
85bc41dedb replaced FLT_MAX with numeric_limits. 2015-08-21 19:34:28 +12:00
scrawl
af3b0cd883 Improve some error messages 2015-08-21 00:31:43 +02:00
scrawl
681183df31 Restore handling of fog depth == 0 values (Bug #1549) 2015-08-19 01:13:14 +02:00
Marc Zinnschlag
3992125b61 Merge remote-tracking branch 'scrawl/master' 2015-08-17 14:05:51 +02:00
dteviot
942a987d52 centralize the world/cell coordinate conversion logic. 2015-08-16 18:55:02 +12:00
scrawl
58cd2b1a84 Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148) 2015-08-15 19:01:21 +02:00
scrawl
56b7196bea Remove incorrect implementation of "Clouds Maximum Percent" weather setting 2015-08-07 15:34:01 +02:00
slothlife
3235cecddf Use Glare View for visibility of celestial bodies
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
2015-08-07 00:08:18 -05:00
slothlife
238ae419a3 Fix use of incorrect material for Sun 2015-08-05 22:02:54 -05:00
slothlife
f2e51b0579 Use diffuse alpha to fade Sun 2015-08-05 21:03:21 -05:00
slothlife
ea2f88a355 Fix several sky rendering bugs, maybe also #639
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
2015-08-04 21:07:42 -05:00
scrawl
664ae079db Improve setting of culling mask for the savegame screenshot camera 2015-08-02 18:05:15 +02:00
scrawl
88c61ed2b6 Fix NotifyDrawCompletedCallback in single threaded mode 2015-08-02 17:57:50 +02:00
Marc Zinnschlag
e73c115ff5 Merge remote-tracking branch 'origin/master' 2015-08-02 13:44:17 +02:00
Marc Zinnschlag
9ee3f1bfe7 Merge remote-tracking branch 'slothlife/moon-settings' into mergetool 2015-08-02 13:42:39 +02:00
slothlife
0244a9b329 Correct moon texture with respect to trajectory 2015-08-01 07:57:05 -05:00
Marc Zinnschlag
9392e426c0 Merge remote-tracking branch 'origin/master' into mergetool 2015-08-01 10:16:20 +02:00
scrawl
1f755a2bc0 Don't use a shared Material in AlphaFader 2015-07-31 00:03:01 +02:00
slothlife
24ba54f4fe Implement accurate moon settings (fixes #672) 2015-07-29 23:57:45 -05:00
scrawl
278076e609 Include cleanup 2015-07-25 04:14:22 +02:00
scrawl
a33ca75742 Pass AnimPriority by const reference 2015-07-18 03:23:41 +02:00
scrawl
f6f82d433c Fix bug with loop key assignment
Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.

This fixes incorrect playing of the jump animation, one aspect of Bug #2286.
2015-07-16 19:55:05 +02:00
scrawl
3656851750 Remove the now unused changeBlendMask 2015-07-15 16:43:11 +02:00
scrawl
50db6ed396 Use the extended animation priority for weapon animations 2015-07-15 14:40:36 +02:00
scrawl
e93a578f23 Extend the animation priority system to one priority value per bone group / distinct blend mask 2015-07-15 14:18:31 +02:00
scrawl
335ef97cf5 Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
2015-07-15 13:49:16 +02:00
scrawl
24ae1d5ace Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
scrawl
667c80fb2a Add brackets around a correct expression to fix coverity warning 2015-07-11 03:34:08 +02:00
scrawl
ebdd5dc993 Fix code that I forgot to uncomment (thanks coverity) 2015-07-11 03:34:08 +02:00
scrawl
49c07de773 Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d Fix the comments 2015-07-05 21:56:04 +02:00
Marc Zinnschlag
432384d280 Merge remote-tracking branch 'scrawl/aicombat' 2015-07-05 14:47:20 +02:00
scrawl
c90841d649 Fix head tracking for NPCs 2015-07-04 21:00:01 +02:00
scrawl
6724585777 Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
2015-07-02 20:46:34 +02:00
scrawl
bf9c62fa42 Fix for some coverity scan defects 2015-07-02 20:46:34 +02:00
scrawl
dcb8fbc69c Accurate handling of fog depth/density (Fixes #2752) 2015-07-02 20:46:34 +02:00
Alexander "Ace" Olofsson
5d24091364 Fix build error and a pair of warnings
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
2015-07-01 15:06:38 +02:00
scrawl
4b2391c60f Ignore effect meshes in getScreenBounds 2015-06-30 02:51:32 +02:00
scrawl
d5a47cfafe Include cleanup 2015-06-30 01:41:03 +02:00
scrawl
017c9f7ac9 Fading for weather particle effects 2015-06-29 20:19:46 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
4ef6aa6b7f Fix weather particles disappearing 2015-06-26 02:30:39 +02:00
scrawl
8a3889a81e Rain fading 2015-06-25 17:38:12 +02:00
scrawl
3a21f05f6e Rain effect 2015-06-25 17:23:01 +02:00
scrawl
d7695f2560 Remove unused NpcAnimation visibilityFlags 2015-06-22 21:14:44 +02:00
scrawl
d5b73f2a55 Move HeadAnimationTime to the implementation file 2015-06-22 21:12:15 +02:00
scrawl
24bfb44b13 Move head tracking from NpcAnimation to Animation (Bug #2720) 2015-06-22 21:06:27 +02:00
scrawl
ad6764fa6a Fix bug #2715 2015-06-20 17:08:46 +02:00
scrawl
efad4efe19 Star fading (Bug #2693) 2015-06-19 20:55:04 +02:00
scrawl
74260a9a44 Tweak moon sizes 2015-06-19 20:30:04 +02:00
scrawl
f5c50aa581 Disable FreezeOnCull for effect particles 2015-06-19 18:38:44 +02:00
scrawl
1ed4e33815 Fading for mooncircle texture 2015-06-19 18:19:52 +02:00
scrawl
2b53e5d965 Fix for explosion effects playing when the game is paused 2015-06-19 03:32:48 +02:00
scrawl
e0dfc1425e Correct moon blending 2015-06-19 02:51:01 +02:00
scrawl
0c4ebee6b3 Cloud opacity & cross-fading 2015-06-19 01:03:12 +02:00
scrawl
fb94395628 Fix atmosphere lighting 2015-06-18 23:15:13 +02:00
scrawl
fabc5126f3 Include cleanup 2015-06-18 00:30:51 +02:00
scrawl
0ffa1f964b Fix water ripple height 2015-06-17 22:49:20 +02:00
scrawl
3ebfb4e0d9 Ignore particle systems in getScreenBounds 2015-06-17 18:22:31 +02:00
scrawl
b543308e3e Remove an already resolved todo comment 2015-06-17 18:16:05 +02:00
scrawl
b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 2015-06-17 15:13:41 +02:00
scrawl
7b35882814 RemoveParticlesVisitor fix 2015-06-17 15:13:17 +02:00
scrawl
1c151f2f0a Re-enable some outcommented sky code 2015-06-16 20:56:48 +02:00
scrawl
3da8f6e62e Water ripples 2015-06-16 20:36:48 +02:00
scrawl
b73947033d Rotate sky meshes 2015-06-16 16:33:31 +02:00
scrawl
2d072aab2d Broken bone references from .kf files are no longer a fatal error (Bug #2687) 2015-06-15 22:42:14 +02:00
scrawl
a5b72a358b Prune empty nodes in RemoveDrawableVisitor
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
2015-06-14 23:56:35 +02:00
scrawl
f017fd6860 Reduce includes in animation.hpp 2015-06-14 23:13:26 +02:00
scrawl
b90fc8ad92 Fix for various Viewer::frame calls resetting the simulationTime 2015-06-14 18:19:53 +02:00
scrawl
76bdf7a5b7 Add night-eye effect 2015-06-11 23:16:05 +02:00
scrawl
c94c87d409 Attach effects to the insert node instead of the object root (Bug #2654) 2015-06-11 16:22:09 +02:00
scrawl
c7493eb45c Fix bug with invisibility effect for meshes w/ vertex colors 2015-06-11 16:14:51 +02:00
scrawl
bf02c7f6e4 Sun visibility fix 2015-06-07 19:28:12 +02:00
scrawl
508c57d6e2 addEffect crash fix for objects with no model 2015-06-07 17:09:37 +02:00
scrawl
b33fe8fb62 Fix the inventory listener bug 2015-06-07 16:50:34 +02:00
scrawl
0a411cbd7c Enable particle lighting 2015-06-07 04:41:55 +02:00
scrawl
ddfed35d1c Object placement raycasts should use the rendering meshes 2015-06-05 02:26:16 +02:00
scrawl
30ab15e605 Fix -Wunused-private-field clang warnings 2015-06-04 20:42:05 +02:00
scrawl
869f8a329a Cloud scrolling fix 2015-06-04 20:08:44 +02:00
scrawl
ce0d93caed Fix for "GlobalMap trying to erase an inactive camera" spam in main menu 2015-06-04 16:32:21 +02:00
scrawl
b70383d127 Remove last remains of Ogre math 2015-06-03 21:37:21 +02:00
scrawl
2a85a22dba Write savegame screenshot 2015-06-03 16:40:16 +02:00
scrawl
24551c7bab Fix for savegame incompatibility with master branch 2015-06-03 14:56:57 +02:00
scrawl
41cce5240f Delete remaining files that won't be of any use 2015-06-03 03:29:21 +02:00
scrawl
974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
cdd0623009 Terrain rendering 2015-06-03 01:35:41 +02:00
scrawl
8c50f8ed26 Fix for lights with no mesh 2015-06-02 17:06:55 +02:00
scrawl
5a7f2a4f1f Restore light attenuation settings 2015-06-02 17:02:56 +02:00
scrawl
01944c33f5 Basic water rendering 2015-06-02 16:35:35 +02:00
scrawl
c85764b654 Wireframe mode 2015-06-01 17:02:44 +02:00
scrawl
7f9f9a32d2 InitWorldSpaceParticles fix 2015-06-01 16:29:42 +02:00
scrawl
987918ca15 NpcAnimation::setAlpha 2015-06-01 16:18:57 +02:00
scrawl
bed31996c9 Camera raycast 2015-06-01 15:34:46 +02:00
scrawl
2869424847 Fix first person camera for beast races 2015-06-01 04:41:03 +02:00
scrawl
ccd95419e5 Restore various raycasting 2015-06-01 01:57:15 +02:00
scrawl
5b846ebc71 Camera precision fix 2015-05-31 23:09:37 +02:00
scrawl
ed4863ad7d Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
scrawl
71bafcb52b Restore head tracking 2015-05-31 18:04:14 +02:00
Marc Zinnschlag
9f0ccdc37a Merge remote-tracking branch 'scrawl/master' 2015-05-31 11:05:43 +02:00
scrawl
60f55997fd Rotate first person meshes, sneak camera offset in first person 2015-05-31 02:26:58 +02:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
scrawl
988a9cad58 getHitContact Head exception fix 2015-05-30 01:41:38 +02:00
scrawl
5c7ecb9c1d string::compare exception fix 2015-05-29 23:38:31 +02:00
scrawl
af2f26d04d Particle fixes 2015-05-29 20:45:27 +02:00
scrawl
7e715decd3 Color fix 2015-05-29 02:26:58 +02:00
scrawl
6d3528af70 Port global map exploration 2015-05-29 01:49:52 +02:00
scrawl
7a1408cfed Restore display of global map overlay, no exploration yet 2015-05-28 18:49:24 +02:00
scrawl
5f7a82e0da Fog of war fix 2015-05-28 16:20:29 +02:00
scrawl
f4ee805e3b Object animation fix 2015-05-28 15:44:58 +02:00
scrawl
c811ac6afe Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
2015-05-28 03:50:49 +02:00
scrawl
5628a2b823 Camera zoom fix 2015-05-28 03:47:53 +02:00
scrawl
1f00174c02 Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
2015-05-27 23:09:38 +02:00
scrawl
fe439e53ff Bullet include cleanup 2015-05-27 22:32:11 +02:00
scrawl
2f97649540 Fix for cleanup issue when exiting after a failed savegame load (Fixes #2580) 2015-05-27 00:30:39 +02:00
scrawl
723beb1cac Move IncrementalCompileOperation to SceneManager 2015-05-26 20:20:18 +02:00
scrawl
099f93f00d Sky fixes 2015-05-26 18:22:21 +02:00
scrawl
c4951d1e73 Map rotation fix 2015-05-26 18:10:31 +02:00
scrawl
3dcb167066 Map rendering 2015-05-26 16:40:44 +02:00
scrawl
1fd9fba7a3 Fix debug drawer crash 2015-05-24 04:28:34 +02:00
scrawl
95465a1489 Player raycast fix 2015-05-24 04:01:36 +02:00
scrawl
8b322fcd06 Implement getFacedObject using osgUtil::IntersectionVisitor 2015-05-24 03:36:34 +02:00
scrawl
c2131e7c31 Make near clip distance configurable 2015-05-24 02:34:20 +02:00
scrawl
152d690a7a Minor cleanup 2015-05-23 23:10:53 +02:00
scrawl
da24e298ee Fix -Wreorder warnings 2015-05-23 22:44:00 +02:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
0b042b75cc Restore actor visibility mask 2015-05-23 05:42:37 +02:00
scrawl
8092f37ce5 New game crash fix 2015-05-23 05:40:24 +02:00
Rohit Nirmal
396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
scrawl
85345e663a Restore getHitContact 2015-05-22 04:36:33 +02:00
scrawl
627fee07bc Minor cleanup 2015-05-22 04:36:33 +02:00
scrawl
d6da5c8007 Fix for crosshair not showing 2015-05-22 04:36:33 +02:00
scrawl
5ea61af6ac Fix for applying view distance 2015-05-22 04:36:33 +02:00
scrawl
2235d2978b Restore animation text key handling 2015-05-22 04:36:33 +02:00
scrawl
9b8e2e9db3 Port MWRender::Camera 2015-05-22 00:29:27 +02:00
scrawl
0fb97bd2e7 Readded baseonly parameter to Animation::setObjectRoot
Fixes the first person view.
2015-05-21 23:24:22 +02:00
scrawl
cfe57199d7 Minor cleanup 2015-05-20 04:09:21 +02:00
scrawl
c4452afd89 Inventory item picking 2015-05-20 04:09:21 +02:00
scrawl
72c1f37527 Port CharacterPreview 2015-05-20 02:18:20 +02:00
scrawl
820f4a2688 Fix light direction 2015-05-20 02:07:18 +02:00
scrawl
75ace9f8b5 Global map base layer 2015-05-16 14:48:20 +02:00
scrawl
24bb2e152c Apply texture filter setting changes 2015-05-14 21:42:04 +02:00
scrawl
3e86dd7df0 Apply runtime changes to field of view & view distance 2015-05-14 18:46:28 +02:00
scrawl
b7258c8d23 Readded Objects::updatePtr 2015-05-14 17:34:55 +02:00
scrawl
4ad0b83aa5 Eliminate string lookups in AnimationTime 2015-05-14 16:33:41 +02:00
scrawl
ccab8cc9a1 Register Player in the PhysicsSystem 2015-05-12 17:40:42 +02:00
scrawl
77f733362c Add stats graphs for Script, Mechanics and Physics timings 2015-05-07 21:57:02 +02:00
scrawl
100d6e5fff Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance 2015-05-05 02:38:59 +02:00
scrawl
e191f0e044 Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
scrawl
e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
scrawl
9de575ad42 Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
2015-05-03 18:16:54 +02:00
scrawl
283b252142 Stub InputManager 2015-05-03 17:24:35 +02:00
scrawl
1943110170 Add bullet debug drawer 2015-05-03 00:39:01 +02:00
scrawl
9cf9c2876e Pathgrid rendering 2015-05-02 22:45:39 +02:00
scrawl
bd8f0248f0 Player rendering 2015-05-01 18:21:50 +02:00
scrawl
62847f0489 Use node masks to separate Scene and GUI 2015-05-01 01:44:21 +02:00
scrawl
83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
Rohit Nirmal
997347b01e Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
scrawl
8971a200f7 Sky fix 2015-04-26 14:34:14 +02:00
scrawl
0ff7b2ff11 MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
scrawl
2db097f80e Fix nested callbacks bug 2015-04-25 15:10:37 +02:00
scrawl
a3417a9c49 CharacterController compiles 2015-04-25 01:20:07 +02:00
scrawl
42d6c6140c Add mygui backend by chris 2015-04-24 21:55:30 +02:00
scrawl
1c0e3a6488 rotateObject, scaleObject 2015-04-23 23:50:46 +02:00
scrawl
6f3e920f85 Animation port complete 2015-04-23 23:30:06 +02:00
scrawl
86b4a610cb Movement accumulation works 2015-04-23 22:46:07 +02:00
scrawl
09742d5b95 Animation playback works, no movement accumulation yet 2015-04-23 20:41:31 +02:00
scrawl
1a19cd3607 Some cleanup 2015-04-22 19:08:56 +02:00
scrawl
8c810e3620 Move rng to components 2015-04-22 17:58:55 +02:00
scrawl
7a46d4f46a Dead code removal 2015-04-22 17:48:06 +02:00
scrawl
04accb7652 Add LightController 2015-04-22 17:37:39 +02:00
scrawl
dfd8e08698 Dead code removal 2015-04-21 23:40:10 +02:00
scrawl
26766b8e0a Dead code removal 2015-04-21 23:36:36 +02:00
scrawl
9e177df61b Add fog, view distance, and far plane culling 2015-04-21 23:36:36 +02:00
scrawl
42f6d9e15b Port video player 2015-04-19 20:07:18 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
fcc7aa02ab Port addExtraLight 2015-04-19 15:03:08 +02:00
scrawl
c924e64047 Port HeadAnimationTime 2015-04-19 14:42:47 +02:00
scrawl
f7d2a28930 Port BoneOffset 2015-04-19 14:25:36 +02:00
scrawl
9c4b2ea61a CreatureAnimation compiles 2015-04-19 03:05:47 +02:00
scrawl
edc5cad79e Port Animation::addEffect 2015-04-19 01:57:52 +02:00
scrawl
083c41c950 Environment map for enchanted objects 2015-04-17 01:23:37 +02:00
scrawl
c334a76a6f Fix skinning bug 2015-04-15 22:38:43 +02:00
scrawl
5b8c28f641 NpcAnimation compiles 2015-04-15 22:11:38 +02:00
scrawl
13a1ba0aab Moon rendering 2015-04-15 18:50:50 +02:00
scrawl
c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 2015-04-14 17:51:46 +02:00
scrawl
5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 2015-04-14 15:58:16 +02:00
scrawl
246b06ca27 Forgot to add 2015-04-13 17:30:32 +02:00
scrawl
61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
dteviot
3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
scrawl
3879ce6ac1 Get rid of "player" string checks (Fixes #2216) 2015-03-11 23:07:39 +01:00
dteviot
f19863b545 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 18:11:54 +13:00
dteviot
ca8c8c6aa4 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
dteviot
45b6538820 fixed MSVC 2013 warning C4800
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
dteviot
407cd50890 fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
Marc Zinnschlag
8b84fa5579 Merge remote-tracking branch 'scrawl/master' 2015-03-02 20:01:31 +01:00
scrawl
191c0104f6 Crash fix for creatures with no skeleton base (Fixes #2419) 2015-03-02 15:19:57 +01:00
sylar
1bb29f610f enable mipmapping for Android again 2015-02-26 18:29:38 +04:00
scrawl
37a85e31d6 Ripples fix 2015-02-14 16:51:47 +01:00
scrawl
93ffdb427c Small tweak to ripples 2015-02-14 15:53:01 +01:00
scrawl
c27c20a859 Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	files/materials/water.shader
2015-02-09 19:40:59 +01:00
scrawl
dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
Marc Zinnschlag
e9d6e4f6df Merge remote-tracking branch 'ace/include-cleanup' 2015-02-09 18:03:28 +01:00
scrawl
e81d2a9dde Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	apps/openmw/mwmechanics/npcstats.cpp
2015-02-08 21:28:29 +01:00
scrawl
01e32aef79 Fix exception moving a disabled object between cells 2015-02-08 14:34:31 +01:00
Jordan Ayers
2d17eaa5ea Fix argument name for setSunDirection. 2015-02-06 22:26:58 -06:00
scrawl
0c6e2170db Include cleanup 2015-02-05 04:18:42 +01:00
scrawl
7e33471edb Fix code duplication 2015-01-31 22:40:43 +01:00
scrawl
56799c79f4 Fix attachArrow exception when changing weapon (Fixes #2332) 2015-01-31 22:40:42 +01:00
scrawl
326eaea8a6 Add missing sound for drawing throwing weapons (Fixes #2308) 2015-01-31 22:40:40 +01:00
scrawl
5a9b30a8ca Don't show VFX on the map (Fixes #2324) 2015-01-31 22:40:38 +01:00
scrawl
417f60f467 Use the mooncircle textures (Fixes #1624, Fixes #1743) 2015-01-31 22:40:38 +01:00
scrawl
dac1290597 Reduce size of water plane and increase subdivisions (Fixes #969) 2015-01-31 22:40:37 +01:00
scrawl
e712b0353b Terrain refactoring, reduce game startup time and memory usage 2015-01-29 03:39:01 +01:00
scrawl
62a32220ff Use low-LOD heightmap for world map rendering
Add vanilla-accurate colour palette (thanks Hrnchamd)
2015-01-29 03:39:01 +01:00
scrawl
f4c8064d39 Fix camera not being attached properly when player becomes vampire (Fixes #2319) 2015-01-28 19:14:57 +01:00
scrawl
b0c2aec374 Add warning for missing body parts 2015-01-23 17:31:26 +01:00
scrawl
cc7be1600d Make missing hair/head in NpcAnimation non-fatal for consistency with addOrReplaceIndividualPart 2015-01-23 15:34:14 +01:00
scrawl
41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
scrawl
08d8dd287c I think this was committed by accident 2015-01-12 23:29:58 +01:00
scrawl
de23ad5c8d Change dynamic_cast to static_cast to make coverity happy 2015-01-12 23:29:58 +01:00
scrawl
c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
scrawl
91571f51be Ogre crash workaround (Fixes #1745) 2015-01-10 22:45:08 +01:00
scrawl
ef7e0070a6 Don't right-shift signed integers which is implementation-defined 2015-01-08 16:27:13 +01:00
scrawl
dc5ed5b861 Remove weather particles underwater (Fixes #2010) 2015-01-07 02:34:29 +01:00
scrawl
398fe6e780 Thrown weapon fix (Fixes #2248) 2015-01-04 19:20:24 +01:00
scrawl
d56906acf7 Fix the creature position glitch 2015-01-03 19:10:15 +01:00
scrawl
6f747df713 Remove an unused constructor 2015-01-03 19:10:15 +01:00
Marc Zinnschlag
9f6a2d00e8 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' 2015-01-02 18:17:25 +01:00
Marc Zinnschlag
ec1df719fe Merge remote-tracking branch 'mrcheko/master' 2015-01-02 18:08:47 +01:00
mrcheko
a8621e6230 defaults are set to 1.0; remove contrast setting
(can be changed in config though); disable gamma control for not Windows
OSs
2015-01-02 16:49:22 +03:00
Thoronador
526fb1b37b fix uninitialized value in BillboardObject 2015-01-02 00:45:50 +01:00
scrawl
5d7eb11596 Fix lights being rendered on the map (broken by d55fe43fc9) 2014-12-31 21:04:13 +01:00
scrawl
363d1f9207 Merge remote-tracking branch 'upstream/master' 2014-12-30 23:01:45 +01:00
mrcheko
04d95810d1 gamma/contrast system reworked 2014-12-30 18:33:11 +03:00
scrawl
9c693d078b Fix equipment update removing ammunition (Fixes #2144) 2014-12-30 16:22:06 +01:00
scrawl
1bd3ab8a2d Fix torch animation playing when torch is hidden (Fixes #2236) 2014-12-28 14:17:53 +01:00
scrawl
2e5e7370ba Adjust default angle, FOV and viewport of character preview (Fixes #2220) 2014-12-24 15:45:15 +01:00
scrawl
a47de06492 Make local map resolution configurable and use lower default value
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
2014-12-24 15:45:14 +01:00
scrawl
59f21c6105 Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
scrawl
d55fe43fc9 Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
scrawl
42d63a4eb2 Fix position flicker after an animation ends 2014-12-24 15:45:14 +01:00
scrawl
8bc7eb5530 PlayGroup: Don't loop animations with no loop keys (Fixes #2223) 2014-12-24 15:45:13 +01:00
scrawl
f931ba2efc Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
Sebastian Wick
e85df00158 change setting "borderless" to "window border"
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
2014-12-24 15:09:50 +01:00
scrawl
c2771bc8ab Head tracking fix 2014-12-17 02:15:40 +01:00
scrawl
d962f0918d Implement NPC head tracking (Fixes #1720) 2014-12-16 20:47:45 +01:00
scrawl
d034a079e6 Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
bc85bb32c2 Fix vampirism magic effect not applying immediately (Fixes #1984) 2014-12-12 02:39:59 +01:00
scrawl
2601b26217 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-12-11 22:44:58 +01:00
scrawl
a355550cab Add support for NPCs with missing head/hair models (Fixes #2078) 2014-12-11 21:43:31 +01:00
Marc Zinnschlag
19bd07648b Merge remote-tracking branch 'scrawl/pathgrid' 2014-12-11 20:32:32 +01:00
scrawl
3270f0e932 Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
scrawl
0fe7500f74 Work around pathgrid record limitation (Fixes #2195) 2014-12-09 00:13:56 +01:00
scrawl
f6960debcb Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
scrawl
e313ed3cef Support animated container models 2014-12-05 20:58:33 +01:00
scrawl
65536f0857 Load initial particle system state from NIF files (Fixes #2178) 2014-12-05 18:00:30 +01:00
scrawl
fee08f97ed Fix crash in character preview for non-existing meshes (Fixes #2128) 2014-12-03 18:28:35 +01:00
scrawl
75b0da5dce Don't updateBoneTree for non-skinned parts (Fixes #2124) 2014-12-03 18:28:35 +01:00
scrawl
fadbb5ad21 Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
scrawl
ed686ddd2f Don't update nodes with an empty name from the skeleton source (Fixes #2125) 2014-12-01 23:09:46 +01:00
scrawl
5f5fcc2fef Make PlayGroup use an indefinite number of loops (Fixes #2156) 2014-11-28 17:15:31 +01:00
scrawl
c1e6b8608b Always create a skeleton if there's an "ArrowBone" node (Fixes #2117) 2014-11-23 16:37:31 +01:00
scrawl
dbe30e31b9 Make creature's model take priority over base_anim.nif (Fixes #2055) 2014-10-25 00:56:43 +02:00
scrawl
eb1c24ffe6 Refactor video player engine to get rid of MWSound dependencies
- Split video player to separate source files.
 - Move video player engine sources to extern/ (repository will be set up on github soon).
 - Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
 - Handle conversion of unsupported channel layouts via ffmpeg's swresample.
2014-10-22 22:33:32 +02:00
scrawl
bcb2d714c0 Add TODO comments for future videoplayer enhancements 2014-10-21 23:46:04 +02:00
scrawl
5711103322 Remove leftover comment 2014-10-21 17:51:59 +02:00
scrawl
202cfa879f Implement frame drop support in the videoplayer (Fixes #1343) 2014-10-21 17:01:53 +02:00
scrawl
290aacd2a6 Fix videoplayer crash on quit
The sound stream thread was trying to update the stream during/after destruction of the video state.
2014-10-21 17:01:53 +02:00
scrawl
8472695f89 Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
This reverts commit d77546b7dc.

Conflicts:
	apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
de0e0fedff Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
This reverts commit f5589b42ea.

Conflicts:
	apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
681f3fa530 Revert "Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder."
This reverts commit b40c1ff26c.
2014-10-21 17:01:52 +02:00
scrawl
deabc52c16 Treat "Root Bone" as the animation root if existing (Fixes #2019) 2014-10-17 23:29:59 +02:00
scrawl
5892fd9e65 Fix NpcAnimation non-existing skeleton crash (Fixes #2028) 2014-10-17 23:07:01 +02:00
Marc Zinnschlag
eb45793eab Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 2014-10-13 11:03:03 +02:00
Thoronador
4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
MiroslavR
8456741eaa Fix blindness and create a separate fader for it 2014-10-12 19:06:40 +02:00
Marc Zinnschlag
aefe8cd4ae Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
Conflicts:
	apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
e1663de7cf Fixes #1887: Equipped items do not emit sounds
Added getSound() method to MWClass class and implementation
into Light class.

Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
Lukasz Gromanowski
b44ba84a80 Issue #1887: Equipped items do not emit sounds
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 23:20:40 +02:00
Lukasz Gromanowski
1a0c3dc6cf Issue #1887: Equipped items do not emit sounds
Removed unused mUnequipping and mFirstEquip member variables.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:33:11 +02:00
Lukasz Gromanowski
3b9cfba03c Issue #1887: Equipped items do not emit sounds
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:21:59 +02:00
MiroslavR
4dc613a04b Merge branch 'master' of github.com:OpenMW/openmw 2014-10-11 22:03:47 +02:00
Lukasz Gromanowski
fa65c8981a Issue #1887: Equipped items do not emit sounds
Played sound items are based on parts not inserted items.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 21:05:12 +02:00
Thoronador
8361019456 fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
Thoronador
13a0c5624c fix uninitialized member variables in OcclusionQuery class 2014-10-11 01:35:12 +02:00
MiroslavR
29f5cb46ac Merge branch 'master' of github.com:OpenMW/openmw 2014-10-09 19:17:39 +02:00
sylar
70fd531722 None texturing filtering enable for android by default 2014-10-08 00:15:22 +04:00
sylar
f75721a217 Add none texture filtering .It is fixes a bug with black objects in shaders glsles 2014-10-07 23:30:31 +04:00
MiroslavR
d1dc9951d4 Do not display werewolf overlay in third person 2014-10-06 20:24:53 +02:00
scrawl
064f1964ba More efficient water walking 2014-10-05 22:27:20 +02:00
scrawl
5c3bc6563b Fix divisions by zero in normalizedEncumbrance 2014-10-05 15:50:01 +02:00
Lukasz Gromanowski
bcb38c3eba Issue #1887: Equipped items do not emit sounds
Added handling of autoEquip and unequipAll cases.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
scrawl
db6b04d127 Use the footstep volume slider for jump landing sounds (Fixes #1968) 2014-10-04 19:50:38 +02:00
Lukasz Gromanowski
e566e4abf2 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
scrawl
58672c6bb5 Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
scrawl
7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
cc63f7f051 Fix broken idle camera 2014-10-02 14:23:13 +02:00
scrawl
85f5754bb6 Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 2014-10-02 00:26:57 +02:00
scrawl
46adf6344a Adjust third person camera height and default distance to match vanilla MW 2014-10-01 17:45:20 +02:00
scrawl
c010c28337 Implement ToggleWorld instruction 2014-09-30 15:54:09 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
4f0fc79ea4 Change global map cell size from 24 to 18 and make it configurable 2014-09-26 12:47:33 +02:00
scrawl
2066097202 Fix incorrect reading of global map state in some cases when the map size changed (Fixes #1946) 2014-09-25 15:28:02 +02:00
Marc Zinnschlag
3cd717cd47 Merge remote-tracking branch 'lgro/videoplayer' 2014-09-21 19:04:15 +02:00
Lukasz Gromanowski
b40c1ff26c Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder.
Corrected ifdef from previous commit around codecCtx->refcounted_frames = 1;

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:23:05 +02:00
Lukasz Gromanowski
f5589b42ea Fix for compiler warnings and deprecated functions usage in videoplayer.
Added ifdefs because changes in API were introduced in libavc 56.1
and this code doesn't compile with older versions (ie. on Ubuntu, or Debian).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:09:16 +02:00
Lukasz Gromanowski
d77546b7dc Fix for compiler warnings and deprecated functions usage in videoplayer.
Deprecated functions were:

- AVCodecContext::get_buffer
- AVCodecContext::release_buffer

Changed to:
AVCodecContext::get_buffer2 and setting AVCodecContext::refcounted_frames to 1
before call to avcodec_open2().

release_buffer usage was removed.

Also changed places when some fileds were compared to AV_NOPTS_VALUE
- it's signed, so removed unsigned int casting, or changed casting
to signed int.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 12:58:11 +02:00
scrawl
b1e74e2a85 Remove support for Ogre 1.8 versions 2014-09-21 10:41:13 +02:00
scrawl
e42cb8020e Change all skins to get font colors from fallback settings (Fixes #704) 2014-09-20 10:40:09 +02:00
scrawl
447e93bdb4 Use SpellCast animation for creatures that have it (flame atronach) 2014-09-18 03:24:47 +02:00
scrawl
3ce3f31452 Adjust turning animation speed multiplier based on turning speed 2014-09-17 07:02:19 +02:00
Marc Zinnschlag
3f671c86a8 Merge remote-tracking branch 'cc9cii/ffmpeg-swresample' 2014-09-15 12:44:38 +02:00
cc9cii
1107156334 Workaround incorrectly reported channel_layout 2014-09-12 21:18:54 +10:00
cc9cii
ce3077c970 Test version with debug statements. Also moved some common code out to a separate file. 2014-09-12 08:27:25 +10:00
cc9cii
48a36442c6 Add libswresample and libavresample support for sounds. 2014-09-11 21:15:18 +10:00
cc9cii
862c5fc8f6 Add libavresample support. Tested on windows x64 only. 2014-09-11 16:47:00 +10:00
scrawl
8b0cb239a9 Ignore text keys for zero-length animations (Fixes #1876)
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
2014-09-08 15:23:35 +02:00
cc9cii
785d2c7cc9 Remove incomplete implementation to support planar formats. Make libswresample a prerequisite. 2014-09-08 15:24:39 +10:00
cc9cii
f616000afb More fix based on code review. 2014-09-07 21:17:34 +10:00
cc9cii
c396149f23 Code review fix. 2014-09-07 20:35:32 +10:00
Rohit Nirmal
e315a72582 Remove extra semicolons at the end of some lines. 2014-09-06 13:04:52 -05:00
cc9cii
7ae8d04c47 Arrgh... silly typo 2014-09-04 19:07:19 +10:00
cc9cii
c6cad5adc5 Make cmake more reliably detect libswresample 2014-09-04 18:55:10 +10:00
cc9cii
801b9446b7 Support for ubuntu/debian. Can easily be reverted if not required. 2014-09-04 07:58:46 +10:00
cc9cii
093c7f8882 Moved format conversion to audio_decode_frame() 2014-09-03 22:52:03 +10:00