scrawl
1cf1c944b7
Don't attempt to render weather particles on the refraction and reflection textures
2015-11-03 23:20:17 +01:00
scrawl
209fa52883
Hide weather particles underwater ( Fixes #2701 )
2015-11-03 23:15:43 +01:00
scrawl
e3b30baff9
clipFudge fix
2015-11-03 23:10:52 +01:00
scrawl
c0a81030bb
Make use of INI settings for the simple water
2015-11-03 02:24:50 +01:00
scrawl
30c828dff0
Include cleanup
2015-11-03 02:17:42 +01:00
scrawl
8e8f72408d
Use diffuse/ambient lighting for the simple water
2015-11-03 02:12:00 +01:00
scrawl
380256977b
Fix another renderBin issue with the weather particles
...
Depth sorting w.r.t. the rest of the scene was broken
2015-11-03 01:53:38 +01:00
scrawl
9902dfc9ef
Comment
2015-11-03 01:53:22 +01:00
scrawl
ad016da31d
Enable fog on weather particles
2015-11-03 01:42:37 +01:00
scrawl
fd1ccd21ff
Disable freezeOnCull for weather particles
2015-11-02 23:49:22 +01:00
scrawl
5ca0ae5232
Don't add the same AlphaFader to multiple nodes
2015-11-02 23:38:34 +01:00
scrawl
d6f45c3390
Fix the renderbin for weather particles
...
Regression from commit 2ee6b41887
2015-11-02 21:51:01 +01:00
scrawl
bd1f3493d7
Fix weather particles not being cleared when changing from one particle effect to another
2015-11-02 21:35:03 +01:00
scrawl
0348b8df1c
Fix applying of plane height in ClipCullNode ( Fixes #2985 )
2015-11-02 01:23:21 +01:00
scrawl
3f988327c7
Destructor fix
2015-11-02 00:57:59 +01:00
scrawl
913bbe347b
Don't check the extension string every frame
2015-11-02 00:52:20 +01:00
scrawl
c60388afb6
Add fudge factor to move the water mesh away from camera when the camera gets too close
2015-11-02 00:34:09 +01:00
scrawl
4690ec12cc
Render the water plane with GL_DEPTH_CLAMP if supported ( Fixes #996 )
2015-11-02 00:29:09 +01:00
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
2015-11-01 22:09:27 +01:00
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
2015-11-01 21:45:58 +01:00
scrawl
7b817ba010
Fix the node masks of water cameras being reset (Bug #2984 )
...
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
2015-10-31 03:14:05 +01:00
scrawl
93f4d31cf9
Raytest mask fix ( Fixes #2984 )
2015-10-31 01:30:02 +01:00
scrawl
b9b154a015
Minor cleanup
2015-10-31 00:01:12 +01:00
scrawl
d90fa977e8
GL_DEPTH_COMPONEN24 fix
2015-10-29 13:52:48 +01:00
scrawl
7692ae175a
Disable sun rendering on the reflection camera
...
Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
9b8e45fc01
Fix ripple particles z-fighting with the water surface
2015-10-29 00:28:09 +01:00
scrawl
d394b0793f
waterLevel fix
2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b
Water: add texture quality setting to the settings window
2015-10-29 00:27:42 +01:00
scrawl
8433e0679f
Water: connect to settings window
2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573
Water code cleanup
2015-10-29 00:25:24 +01:00
scrawl
11c997d09d
Water: move reflection code to a new class
2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9
Water: move refraction code to a new class
2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138
Remove debug code
2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea
Use simple water for the local map
2015-10-29 00:25:24 +01:00
scrawl
09631385c3
Use boost ifstream for water resources
2015-10-29 00:25:24 +01:00
scrawl
d485dd0782
Water: fix world UV coords
2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37
Water: pass the near and far planes
2015-10-29 00:25:24 +01:00
scrawl
37c9c12962
Water: clipping plane offset
2015-10-29 00:25:23 +01:00
scrawl
700a0099c3
Remove debug code
2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
2015-10-29 00:25:23 +01:00
scrawl
515c52211e
Disable mipmaps for temporary screenshot texture
2015-10-25 18:28:50 +01:00
scrawl
ef5838df7e
SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras
2015-10-24 15:46:15 +02:00
scrawl
6ef139e1d7
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
scrawl
ee450471fd
Disable head controller for non-bipedal creatures ( Fixes #2843 , Fixes #2966 )
2015-10-13 17:55:57 +02:00
scrawl
a88d56148b
Read the Sun Glare Fader ini settings
2015-10-13 16:35:31 +02:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
2015-09-21 19:43:48 +02:00
scrawl
1a1f1fae87
Minor cleanup
2015-09-21 17:50:36 +02:00
scrawl
d812434fee
Add a subtle fading effect to the sun flash texture
2015-09-21 17:48:24 +02:00
scrawl
854fd9fe05
Remove dead code
2015-09-21 17:20:09 +02:00
scrawl
9bb6c3f288
Improve accuracy of sun occlusion query (use circular shape)
2015-09-21 17:20:09 +02:00
scrawl
96b31d3bba
Scale the sun flash texture depending on occlusion query
2015-09-21 17:20:08 +02:00
scrawl
a2a4532e71
Add the full-screen sun glare effect
2015-09-21 17:20:08 +02:00
scrawl
ac5d0bf405
Render the sun flash (not adjusted based on occlusion yet)
2015-09-21 17:20:08 +02:00
scrawl
89d9323c2b
Document RenderBin numbers in a common header to keep them organised
2015-09-21 17:20:08 +02:00
scrawl
d191a52847
Create occlusion query nodes for the sun flash
2015-09-21 17:20:08 +02:00
scrawl
6bafa564d4
Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture
2015-09-21 17:19:53 +02:00
scrawl
a37dee09e2
Fix invisibility effect disappearing after a view mode switch
2015-09-18 21:30:02 +02:00
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
2015-09-16 16:15:55 +02:00
scrawl
126960261f
Keep playing IdleSneak on the lower body when casting spells / using weapons
2015-09-16 16:14:17 +02:00
scrawl
5692ef1eae
Add convenience operator [] to AnimPriority
2015-09-16 15:43:42 +02:00
Marc Zinnschlag
2c37731494
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-09-12 08:41:12 +02:00
dteviot
8e2fe1985d
Fixed errors pointed out by Zini.
...
1. Removed "Actor" from name of function isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
2015-09-12 14:17:46 +12:00
Marc Zinnschlag
0ff786bebd
Merge remote-tracking branch 'origin/master'
2015-09-11 13:22:31 +02:00
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
2015-09-08 22:05:33 -05:00
Marc Zinnschlag
69b9eadb52
refactored loading of land data
2015-08-31 16:13:26 +02:00
Marc Zinnschlag
febf611c82
made return type of ESMTerrain::Storage::getLand const
2015-08-31 14:17:11 +02:00
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
2015-08-23 12:11:30 +02:00
Marc Zinnschlag
50ec8b10f5
Merge remote-tracking branch 'dteviot/Bug2871'
2015-08-22 10:37:43 +02:00
dteviot
3fa5c6a0e7
fixed travis build failure
2015-08-21 22:00:08 +12:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
dteviot
85bc41dedb
replaced FLT_MAX with numeric_limits.
2015-08-21 19:34:28 +12:00
scrawl
af3b0cd883
Improve some error messages
2015-08-21 00:31:43 +02:00
scrawl
681183df31
Restore handling of fog depth == 0 values (Bug #1549 )
2015-08-19 01:13:14 +02:00
Marc Zinnschlag
3992125b61
Merge remote-tracking branch 'scrawl/master'
2015-08-17 14:05:51 +02:00
dteviot
942a987d52
centralize the world/cell coordinate conversion logic.
2015-08-16 18:55:02 +12:00
scrawl
58cd2b1a84
Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? ( Fixes #2148 )
2015-08-15 19:01:21 +02:00
scrawl
56b7196bea
Remove incorrect implementation of "Clouds Maximum Percent" weather setting
2015-08-07 15:34:01 +02:00
slothlife
3235cecddf
Use Glare View for visibility of celestial bodies
...
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
2015-08-07 00:08:18 -05:00
slothlife
238ae419a3
Fix use of incorrect material for Sun
2015-08-05 22:02:54 -05:00
slothlife
f2e51b0579
Use diffuse alpha to fade Sun
2015-08-05 21:03:21 -05:00
slothlife
ea2f88a355
Fix several sky rendering bugs, maybe also #639
...
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
2015-08-04 21:07:42 -05:00
scrawl
664ae079db
Improve setting of culling mask for the savegame screenshot camera
2015-08-02 18:05:15 +02:00
scrawl
88c61ed2b6
Fix NotifyDrawCompletedCallback in single threaded mode
2015-08-02 17:57:50 +02:00
Marc Zinnschlag
e73c115ff5
Merge remote-tracking branch 'origin/master'
2015-08-02 13:44:17 +02:00
Marc Zinnschlag
9ee3f1bfe7
Merge remote-tracking branch 'slothlife/moon-settings' into mergetool
2015-08-02 13:42:39 +02:00
slothlife
0244a9b329
Correct moon texture with respect to trajectory
2015-08-01 07:57:05 -05:00
Marc Zinnschlag
9392e426c0
Merge remote-tracking branch 'origin/master' into mergetool
2015-08-01 10:16:20 +02:00
scrawl
1f755a2bc0
Don't use a shared Material in AlphaFader
2015-07-31 00:03:01 +02:00
slothlife
24ba54f4fe
Implement accurate moon settings ( fixes #672 )
2015-07-29 23:57:45 -05:00
scrawl
278076e609
Include cleanup
2015-07-25 04:14:22 +02:00
scrawl
a33ca75742
Pass AnimPriority by const reference
2015-07-18 03:23:41 +02:00
scrawl
f6f82d433c
Fix bug with loop key assignment
...
Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.
This fixes incorrect playing of the jump animation, one aspect of Bug #2286 .
2015-07-16 19:55:05 +02:00
scrawl
3656851750
Remove the now unused changeBlendMask
2015-07-15 16:43:11 +02:00
scrawl
50db6ed396
Use the extended animation priority for weapon animations
2015-07-15 14:40:36 +02:00
scrawl
e93a578f23
Extend the animation priority system to one priority value per bone group / distinct blend mask
2015-07-15 14:18:31 +02:00
scrawl
335ef97cf5
Rename Animation::Group to Animation::BlendMask
...
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
2015-07-15 13:49:16 +02:00
scrawl
24ae1d5ace
Fix some issues found by coverity
2015-07-11 03:34:08 +02:00
scrawl
667c80fb2a
Add brackets around a correct expression to fix coverity warning
2015-07-11 03:34:08 +02:00
scrawl
ebdd5dc993
Fix code that I forgot to uncomment (thanks coverity)
2015-07-11 03:34:08 +02:00
scrawl
49c07de773
Merge pull request #643 from ace13/win-build-fix
...
Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d
Fix the comments
2015-07-05 21:56:04 +02:00
Marc Zinnschlag
432384d280
Merge remote-tracking branch 'scrawl/aicombat'
2015-07-05 14:47:20 +02:00
scrawl
c90841d649
Fix head tracking for NPCs
2015-07-04 21:00:01 +02:00
scrawl
6724585777
Light magic effect
...
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364 )
2015-07-02 20:46:34 +02:00
scrawl
bf9c62fa42
Fix for some coverity scan defects
2015-07-02 20:46:34 +02:00
scrawl
dcb8fbc69c
Accurate handling of fog depth/density ( Fixes #2752 )
2015-07-02 20:46:34 +02:00
Alexander "Ace" Olofsson
5d24091364
Fix build error and a pair of warnings
...
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
2015-07-01 15:06:38 +02:00
scrawl
4b2391c60f
Ignore effect meshes in getScreenBounds
2015-06-30 02:51:32 +02:00
scrawl
d5a47cfafe
Include cleanup
2015-06-30 01:41:03 +02:00
scrawl
017c9f7ac9
Fading for weather particle effects
2015-06-29 20:19:46 +02:00
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
4ef6aa6b7f
Fix weather particles disappearing
2015-06-26 02:30:39 +02:00
scrawl
8a3889a81e
Rain fading
2015-06-25 17:38:12 +02:00
scrawl
3a21f05f6e
Rain effect
2015-06-25 17:23:01 +02:00
scrawl
d7695f2560
Remove unused NpcAnimation visibilityFlags
2015-06-22 21:14:44 +02:00
scrawl
d5b73f2a55
Move HeadAnimationTime to the implementation file
2015-06-22 21:12:15 +02:00
scrawl
24bfb44b13
Move head tracking from NpcAnimation to Animation (Bug #2720 )
2015-06-22 21:06:27 +02:00
scrawl
ad6764fa6a
Fix bug #2715
2015-06-20 17:08:46 +02:00
scrawl
efad4efe19
Star fading (Bug #2693 )
2015-06-19 20:55:04 +02:00
scrawl
74260a9a44
Tweak moon sizes
2015-06-19 20:30:04 +02:00
scrawl
f5c50aa581
Disable FreezeOnCull for effect particles
2015-06-19 18:38:44 +02:00
scrawl
1ed4e33815
Fading for mooncircle texture
2015-06-19 18:19:52 +02:00
scrawl
2b53e5d965
Fix for explosion effects playing when the game is paused
2015-06-19 03:32:48 +02:00
scrawl
e0dfc1425e
Correct moon blending
2015-06-19 02:51:01 +02:00
scrawl
0c4ebee6b3
Cloud opacity & cross-fading
2015-06-19 01:03:12 +02:00
scrawl
fb94395628
Fix atmosphere lighting
2015-06-18 23:15:13 +02:00
scrawl
fabc5126f3
Include cleanup
2015-06-18 00:30:51 +02:00
scrawl
0ffa1f964b
Fix water ripple height
2015-06-17 22:49:20 +02:00
scrawl
3ebfb4e0d9
Ignore particle systems in getScreenBounds
2015-06-17 18:22:31 +02:00
scrawl
b543308e3e
Remove an already resolved todo comment
2015-06-17 18:16:05 +02:00
scrawl
b648722d3b
Don't use the ParticleSystem for computing placeable bounds (Bug #2700 )
2015-06-17 15:13:41 +02:00
scrawl
7b35882814
RemoveParticlesVisitor fix
2015-06-17 15:13:17 +02:00
scrawl
1c151f2f0a
Re-enable some outcommented sky code
2015-06-16 20:56:48 +02:00
scrawl
3da8f6e62e
Water ripples
2015-06-16 20:36:48 +02:00
scrawl
b73947033d
Rotate sky meshes
2015-06-16 16:33:31 +02:00
scrawl
2d072aab2d
Broken bone references from .kf files are no longer a fatal error (Bug #2687 )
2015-06-15 22:42:14 +02:00
scrawl
a5b72a358b
Prune empty nodes in RemoveDrawableVisitor
...
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
2015-06-14 23:56:35 +02:00
scrawl
f017fd6860
Reduce includes in animation.hpp
2015-06-14 23:13:26 +02:00
scrawl
b90fc8ad92
Fix for various Viewer::frame calls resetting the simulationTime
2015-06-14 18:19:53 +02:00
scrawl
76bdf7a5b7
Add night-eye effect
2015-06-11 23:16:05 +02:00
scrawl
c94c87d409
Attach effects to the insert node instead of the object root (Bug #2654 )
2015-06-11 16:22:09 +02:00
scrawl
c7493eb45c
Fix bug with invisibility effect for meshes w/ vertex colors
2015-06-11 16:14:51 +02:00
scrawl
bf02c7f6e4
Sun visibility fix
2015-06-07 19:28:12 +02:00
scrawl
508c57d6e2
addEffect crash fix for objects with no model
2015-06-07 17:09:37 +02:00
scrawl
b33fe8fb62
Fix the inventory listener bug
2015-06-07 16:50:34 +02:00
scrawl
0a411cbd7c
Enable particle lighting
2015-06-07 04:41:55 +02:00
scrawl
ddfed35d1c
Object placement raycasts should use the rendering meshes
2015-06-05 02:26:16 +02:00
scrawl
30ab15e605
Fix -Wunused-private-field clang warnings
2015-06-04 20:42:05 +02:00
scrawl
869f8a329a
Cloud scrolling fix
2015-06-04 20:08:44 +02:00
scrawl
ce0d93caed
Fix for "GlobalMap trying to erase an inactive camera" spam in main menu
2015-06-04 16:32:21 +02:00
scrawl
b70383d127
Remove last remains of Ogre math
2015-06-03 21:37:21 +02:00
scrawl
2a85a22dba
Write savegame screenshot
2015-06-03 16:40:16 +02:00
scrawl
24551c7bab
Fix for savegame incompatibility with master branch
2015-06-03 14:56:57 +02:00
scrawl
41cce5240f
Delete remaining files that won't be of any use
2015-06-03 03:29:21 +02:00
scrawl
974fda5bde
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
cdd0623009
Terrain rendering
2015-06-03 01:35:41 +02:00
scrawl
8c50f8ed26
Fix for lights with no mesh
2015-06-02 17:06:55 +02:00
scrawl
5a7f2a4f1f
Restore light attenuation settings
2015-06-02 17:02:56 +02:00
scrawl
01944c33f5
Basic water rendering
2015-06-02 16:35:35 +02:00
scrawl
c85764b654
Wireframe mode
2015-06-01 17:02:44 +02:00
scrawl
7f9f9a32d2
InitWorldSpaceParticles fix
2015-06-01 16:29:42 +02:00
scrawl
987918ca15
NpcAnimation::setAlpha
2015-06-01 16:18:57 +02:00
scrawl
bed31996c9
Camera raycast
2015-06-01 15:34:46 +02:00
scrawl
2869424847
Fix first person camera for beast races
2015-06-01 04:41:03 +02:00
scrawl
ccd95419e5
Restore various raycasting
2015-06-01 01:57:15 +02:00
scrawl
5b846ebc71
Camera precision fix
2015-05-31 23:09:37 +02:00
scrawl
ed4863ad7d
Restore ranged weapon aiming
2015-05-31 18:53:16 +02:00
scrawl
71bafcb52b
Restore head tracking
2015-05-31 18:04:14 +02:00
Marc Zinnschlag
9f0ccdc37a
Merge remote-tracking branch 'scrawl/master'
2015-05-31 11:05:43 +02:00
scrawl
60f55997fd
Rotate first person meshes, sneak camera offset in first person
2015-05-31 02:26:58 +02:00
scrawl
a066b24303
Restore WeaponAnimation
2015-05-31 01:07:43 +02:00
scrawl
988a9cad58
getHitContact Head exception fix
2015-05-30 01:41:38 +02:00
scrawl
5c7ecb9c1d
string::compare exception fix
2015-05-29 23:38:31 +02:00
scrawl
af2f26d04d
Particle fixes
2015-05-29 20:45:27 +02:00
scrawl
7e715decd3
Color fix
2015-05-29 02:26:58 +02:00
scrawl
6d3528af70
Port global map exploration
2015-05-29 01:49:52 +02:00
scrawl
7a1408cfed
Restore display of global map overlay, no exploration yet
2015-05-28 18:49:24 +02:00
scrawl
5f7a82e0da
Fog of war fix
2015-05-28 16:20:29 +02:00
scrawl
f4ee805e3b
Object animation fix
2015-05-28 15:44:58 +02:00
scrawl
c811ac6afe
Port fog of war
...
Not optimized yet, need to work on fog texture's DataVariance.
2015-05-28 03:50:49 +02:00
scrawl
5628a2b823
Camera zoom fix
2015-05-28 03:47:53 +02:00
scrawl
1f00174c02
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
...
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
2015-05-27 23:09:38 +02:00
scrawl
fe439e53ff
Bullet include cleanup
2015-05-27 22:32:11 +02:00
scrawl
2f97649540
Fix for cleanup issue when exiting after a failed savegame load ( Fixes #2580 )
2015-05-27 00:30:39 +02:00
scrawl
723beb1cac
Move IncrementalCompileOperation to SceneManager
2015-05-26 20:20:18 +02:00
scrawl
099f93f00d
Sky fixes
2015-05-26 18:22:21 +02:00
scrawl
c4951d1e73
Map rotation fix
2015-05-26 18:10:31 +02:00
scrawl
3dcb167066
Map rendering
2015-05-26 16:40:44 +02:00
scrawl
1fd9fba7a3
Fix debug drawer crash
2015-05-24 04:28:34 +02:00
scrawl
95465a1489
Player raycast fix
2015-05-24 04:01:36 +02:00
scrawl
8b322fcd06
Implement getFacedObject using osgUtil::IntersectionVisitor
2015-05-24 03:36:34 +02:00
scrawl
c2131e7c31
Make near clip distance configurable
2015-05-24 02:34:20 +02:00
scrawl
152d690a7a
Minor cleanup
2015-05-23 23:10:53 +02:00
scrawl
da24e298ee
Fix -Wreorder warnings
2015-05-23 22:44:00 +02:00
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
0b042b75cc
Restore actor visibility mask
2015-05-23 05:42:37 +02:00
scrawl
8092f37ce5
New game crash fix
2015-05-23 05:40:24 +02:00
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
2015-05-21 22:46:44 -05:00
scrawl
85345e663a
Restore getHitContact
2015-05-22 04:36:33 +02:00
scrawl
627fee07bc
Minor cleanup
2015-05-22 04:36:33 +02:00
scrawl
d6da5c8007
Fix for crosshair not showing
2015-05-22 04:36:33 +02:00
scrawl
5ea61af6ac
Fix for applying view distance
2015-05-22 04:36:33 +02:00
scrawl
2235d2978b
Restore animation text key handling
2015-05-22 04:36:33 +02:00
scrawl
9b8e2e9db3
Port MWRender::Camera
2015-05-22 00:29:27 +02:00
scrawl
0fb97bd2e7
Readded baseonly parameter to Animation::setObjectRoot
...
Fixes the first person view.
2015-05-21 23:24:22 +02:00
scrawl
cfe57199d7
Minor cleanup
2015-05-20 04:09:21 +02:00
scrawl
c4452afd89
Inventory item picking
2015-05-20 04:09:21 +02:00
scrawl
72c1f37527
Port CharacterPreview
2015-05-20 02:18:20 +02:00
scrawl
820f4a2688
Fix light direction
2015-05-20 02:07:18 +02:00
scrawl
75ace9f8b5
Global map base layer
2015-05-16 14:48:20 +02:00
scrawl
24bb2e152c
Apply texture filter setting changes
2015-05-14 21:42:04 +02:00
scrawl
3e86dd7df0
Apply runtime changes to field of view & view distance
2015-05-14 18:46:28 +02:00
scrawl
b7258c8d23
Readded Objects::updatePtr
2015-05-14 17:34:55 +02:00
scrawl
4ad0b83aa5
Eliminate string lookups in AnimationTime
2015-05-14 16:33:41 +02:00
scrawl
ccab8cc9a1
Register Player in the PhysicsSystem
2015-05-12 17:40:42 +02:00
scrawl
77f733362c
Add stats graphs for Script, Mechanics and Physics timings
2015-05-07 21:57:02 +02:00
scrawl
100d6e5fff
Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance
2015-05-05 02:38:59 +02:00
scrawl
e191f0e044
Rename MWRender::Debugging to MWRender::Pathgrid
2015-05-04 17:41:30 +02:00
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
scrawl
9de575ad42
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
...
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
2015-05-03 18:16:54 +02:00
scrawl
283b252142
Stub InputManager
2015-05-03 17:24:35 +02:00
scrawl
1943110170
Add bullet debug drawer
2015-05-03 00:39:01 +02:00
scrawl
9cf9c2876e
Pathgrid rendering
2015-05-02 22:45:39 +02:00
scrawl
bd8f0248f0
Player rendering
2015-05-01 18:21:50 +02:00
scrawl
62847f0489
Use node masks to separate Scene and GUI
2015-05-01 01:44:21 +02:00
scrawl
83c6ba97c0
Disable skinning updates for actors beyond the AI processing distance
2015-04-30 00:10:24 +02:00
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
2015-04-28 18:48:02 -05:00
scrawl
8971a200f7
Sky fix
2015-04-26 14:34:14 +02:00
scrawl
0ff7b2ff11
MechanicsManager, frame update
2015-04-25 15:19:17 +02:00
scrawl
2db097f80e
Fix nested callbacks bug
2015-04-25 15:10:37 +02:00
scrawl
a3417a9c49
CharacterController compiles
2015-04-25 01:20:07 +02:00
scrawl
42d6c6140c
Add mygui backend by chris
2015-04-24 21:55:30 +02:00
scrawl
1c0e3a6488
rotateObject, scaleObject
2015-04-23 23:50:46 +02:00
scrawl
6f3e920f85
Animation port complete
2015-04-23 23:30:06 +02:00
scrawl
86b4a610cb
Movement accumulation works
2015-04-23 22:46:07 +02:00
scrawl
09742d5b95
Animation playback works, no movement accumulation yet
2015-04-23 20:41:31 +02:00
scrawl
1a19cd3607
Some cleanup
2015-04-22 19:08:56 +02:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
scrawl
7a46d4f46a
Dead code removal
2015-04-22 17:48:06 +02:00
scrawl
04accb7652
Add LightController
2015-04-22 17:37:39 +02:00
scrawl
dfd8e08698
Dead code removal
2015-04-21 23:40:10 +02:00
scrawl
26766b8e0a
Dead code removal
2015-04-21 23:36:36 +02:00
scrawl
9e177df61b
Add fog, view distance, and far plane culling
2015-04-21 23:36:36 +02:00
scrawl
42f6d9e15b
Port video player
2015-04-19 20:07:18 +02:00
scrawl
68f93294da
Port EffectManager
2015-04-19 17:55:56 +02:00
scrawl
fcc7aa02ab
Port addExtraLight
2015-04-19 15:03:08 +02:00
scrawl
c924e64047
Port HeadAnimationTime
2015-04-19 14:42:47 +02:00
scrawl
f7d2a28930
Port BoneOffset
2015-04-19 14:25:36 +02:00
scrawl
9c4b2ea61a
CreatureAnimation compiles
2015-04-19 03:05:47 +02:00
scrawl
edc5cad79e
Port Animation::addEffect
2015-04-19 01:57:52 +02:00
scrawl
083c41c950
Environment map for enchanted objects
2015-04-17 01:23:37 +02:00
scrawl
c334a76a6f
Fix skinning bug
2015-04-15 22:38:43 +02:00
scrawl
5b8c28f641
NpcAnimation compiles
2015-04-15 22:11:38 +02:00
scrawl
13a1ba0aab
Moon rendering
2015-04-15 18:50:50 +02:00
scrawl
c516e897ee
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
2015-04-14 17:51:46 +02:00
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
2015-04-14 15:58:16 +02:00
scrawl
246b06ca27
Forgot to add
2015-04-13 17:30:32 +02:00
scrawl
61aaf0cf70
Attach light lists to the object base nodes instead of each renderable
...
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
2015-04-12 18:03:36 +02:00
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
scrawl
3879ce6ac1
Get rid of "player" string checks ( Fixes #2216 )
2015-03-11 23:07:39 +01:00
dteviot
f19863b545
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 18:11:54 +13:00
dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
dteviot
45b6538820
fixed MSVC 2013 warning C4800
...
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
dteviot
407cd50890
fixed warning C4099:
...
type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
Marc Zinnschlag
8b84fa5579
Merge remote-tracking branch 'scrawl/master'
2015-03-02 20:01:31 +01:00
scrawl
191c0104f6
Crash fix for creatures with no skeleton base ( Fixes #2419 )
2015-03-02 15:19:57 +01:00
sylar
1bb29f610f
enable mipmapping for Android again
2015-02-26 18:29:38 +04:00
scrawl
37a85e31d6
Ripples fix
2015-02-14 16:51:47 +01:00
scrawl
93ffdb427c
Small tweak to ripples
2015-02-14 15:53:01 +01:00
scrawl
c27c20a859
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
...
Conflicts:
files/materials/water.shader
2015-02-09 19:40:59 +01:00
scrawl
dbd4abd6fe
Fix ripples for D3D - added simpler effect ( Fixes #1649 )
2015-02-09 19:30:11 +01:00
Marc Zinnschlag
e9d6e4f6df
Merge remote-tracking branch 'ace/include-cleanup'
2015-02-09 18:03:28 +01:00
scrawl
e81d2a9dde
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
...
Conflicts:
apps/openmw/mwmechanics/npcstats.cpp
2015-02-08 21:28:29 +01:00
scrawl
01e32aef79
Fix exception moving a disabled object between cells
2015-02-08 14:34:31 +01:00
Jordan Ayers
2d17eaa5ea
Fix argument name for setSunDirection.
2015-02-06 22:26:58 -06:00
scrawl
0c6e2170db
Include cleanup
2015-02-05 04:18:42 +01:00
scrawl
7e33471edb
Fix code duplication
2015-01-31 22:40:43 +01:00
scrawl
56799c79f4
Fix attachArrow exception when changing weapon ( Fixes #2332 )
2015-01-31 22:40:42 +01:00
scrawl
326eaea8a6
Add missing sound for drawing throwing weapons ( Fixes #2308 )
2015-01-31 22:40:40 +01:00
scrawl
5a9b30a8ca
Don't show VFX on the map ( Fixes #2324 )
2015-01-31 22:40:38 +01:00
scrawl
417f60f467
Use the mooncircle textures ( Fixes #1624 , Fixes #1743 )
2015-01-31 22:40:38 +01:00
scrawl
dac1290597
Reduce size of water plane and increase subdivisions ( Fixes #969 )
2015-01-31 22:40:37 +01:00
scrawl
e712b0353b
Terrain refactoring, reduce game startup time and memory usage
2015-01-29 03:39:01 +01:00
scrawl
62a32220ff
Use low-LOD heightmap for world map rendering
...
Add vanilla-accurate colour palette (thanks Hrnchamd)
2015-01-29 03:39:01 +01:00
scrawl
f4c8064d39
Fix camera not being attached properly when player becomes vampire ( Fixes #2319 )
2015-01-28 19:14:57 +01:00
scrawl
b0c2aec374
Add warning for missing body parts
2015-01-23 17:31:26 +01:00
scrawl
cc7be1600d
Make missing hair/head in NpcAnimation non-fatal for consistency with addOrReplaceIndividualPart
2015-01-23 15:34:14 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
scrawl
08d8dd287c
I think this was committed by accident
2015-01-12 23:29:58 +01:00
scrawl
de23ad5c8d
Change dynamic_cast to static_cast to make coverity happy
2015-01-12 23:29:58 +01:00
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
2015-01-11 18:01:06 +01:00
scrawl
91571f51be
Ogre crash workaround ( Fixes #1745 )
2015-01-10 22:45:08 +01:00
scrawl
ef7e0070a6
Don't right-shift signed integers which is implementation-defined
2015-01-08 16:27:13 +01:00
scrawl
dc5ed5b861
Remove weather particles underwater ( Fixes #2010 )
2015-01-07 02:34:29 +01:00
scrawl
398fe6e780
Thrown weapon fix ( Fixes #2248 )
2015-01-04 19:20:24 +01:00
scrawl
d56906acf7
Fix the creature position glitch
2015-01-03 19:10:15 +01:00
scrawl
6f747df713
Remove an unused constructor
2015-01-03 19:10:15 +01:00
Marc Zinnschlag
9f6a2d00e8
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
2015-01-02 18:17:25 +01:00
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
2015-01-02 18:08:47 +01:00
mrcheko
a8621e6230
defaults are set to 1.0; remove contrast setting
...
(can be changed in config though); disable gamma control for not Windows
OSs
2015-01-02 16:49:22 +03:00
Thoronador
526fb1b37b
fix uninitialized value in BillboardObject
2015-01-02 00:45:50 +01:00
scrawl
5d7eb11596
Fix lights being rendered on the map (broken by d55fe43fc9
)
2014-12-31 21:04:13 +01:00
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
mrcheko
04d95810d1
gamma/contrast system reworked
2014-12-30 18:33:11 +03:00
scrawl
9c693d078b
Fix equipment update removing ammunition ( Fixes #2144 )
2014-12-30 16:22:06 +01:00
scrawl
1bd3ab8a2d
Fix torch animation playing when torch is hidden ( Fixes #2236 )
2014-12-28 14:17:53 +01:00
scrawl
2e5e7370ba
Adjust default angle, FOV and viewport of character preview ( Fixes #2220 )
2014-12-24 15:45:15 +01:00
scrawl
a47de06492
Make local map resolution configurable and use lower default value
...
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
2014-12-24 15:45:14 +01:00
scrawl
59f21c6105
Use "hair" as filter for PRT_Hair parts ( Fixes #2218 )
2014-12-24 15:45:14 +01:00
scrawl
d55fe43fc9
Support animation groups for Light and Door objects ( Fixes #2039 )
2014-12-24 15:45:14 +01:00
scrawl
42d63a4eb2
Fix position flicker after an animation ends
2014-12-24 15:45:14 +01:00
scrawl
8bc7eb5530
PlayGroup: Don't loop animations with no loop keys ( Fixes #2223 )
2014-12-24 15:45:13 +01:00
scrawl
f931ba2efc
Fix some static analysis issues (coverity)
2014-12-24 15:45:12 +01:00
Sebastian Wick
e85df00158
change setting "borderless" to "window border"
...
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
2014-12-24 15:09:50 +01:00
scrawl
c2771bc8ab
Head tracking fix
2014-12-17 02:15:40 +01:00
scrawl
d962f0918d
Implement NPC head tracking ( Fixes #1720 )
2014-12-16 20:47:45 +01:00
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
...
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
bc85bb32c2
Fix vampirism magic effect not applying immediately ( Fixes #1984 )
2014-12-12 02:39:59 +01:00
scrawl
2601b26217
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-12-11 22:44:58 +01:00
scrawl
a355550cab
Add support for NPCs with missing head/hair models ( Fixes #2078 )
2014-12-11 21:43:31 +01:00
Marc Zinnschlag
19bd07648b
Merge remote-tracking branch 'scrawl/pathgrid'
2014-12-11 20:32:32 +01:00
scrawl
3270f0e932
Change pathgrid workaround to check for interior cell name
2014-12-11 15:19:48 +01:00
scrawl
0fe7500f74
Work around pathgrid record limitation ( Fixes #2195 )
2014-12-09 00:13:56 +01:00
scrawl
f6960debcb
Attach sound listener to the player head instead of camera
2014-12-08 23:26:09 +01:00
scrawl
e313ed3cef
Support animated container models
2014-12-05 20:58:33 +01:00
scrawl
65536f0857
Load initial particle system state from NIF files ( Fixes #2178 )
2014-12-05 18:00:30 +01:00
scrawl
fee08f97ed
Fix crash in character preview for non-existing meshes ( Fixes #2128 )
2014-12-03 18:28:35 +01:00
scrawl
75b0da5dce
Don't updateBoneTree for non-skinned parts ( Fixes #2124 )
2014-12-03 18:28:35 +01:00
scrawl
fadbb5ad21
Add particle and sound fading for weather transitions ( Fixes #2130 )
2014-12-01 23:09:47 +01:00
scrawl
ed686ddd2f
Don't update nodes with an empty name from the skeleton source ( Fixes #2125 )
2014-12-01 23:09:46 +01:00
scrawl
5f5fcc2fef
Make PlayGroup use an indefinite number of loops ( Fixes #2156 )
2014-11-28 17:15:31 +01:00
scrawl
c1e6b8608b
Always create a skeleton if there's an "ArrowBone" node ( Fixes #2117 )
2014-11-23 16:37:31 +01:00
scrawl
dbe30e31b9
Make creature's model take priority over base_anim.nif ( Fixes #2055 )
2014-10-25 00:56:43 +02:00
scrawl
eb1c24ffe6
Refactor video player engine to get rid of MWSound dependencies
...
- Split video player to separate source files.
- Move video player engine sources to extern/ (repository will be set up on github soon).
- Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
- Handle conversion of unsupported channel layouts via ffmpeg's swresample.
2014-10-22 22:33:32 +02:00
scrawl
bcb2d714c0
Add TODO comments for future videoplayer enhancements
2014-10-21 23:46:04 +02:00
scrawl
5711103322
Remove leftover comment
2014-10-21 17:51:59 +02:00
scrawl
202cfa879f
Implement frame drop support in the videoplayer ( Fixes #1343 )
2014-10-21 17:01:53 +02:00
scrawl
290aacd2a6
Fix videoplayer crash on quit
...
The sound stream thread was trying to update the stream during/after destruction of the video state.
2014-10-21 17:01:53 +02:00
scrawl
8472695f89
Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
...
This reverts commit d77546b7dc
.
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
de0e0fedff
Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
...
This reverts commit f5589b42ea
.
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
681f3fa530
Revert "Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder."
...
This reverts commit b40c1ff26c
.
2014-10-21 17:01:52 +02:00
scrawl
deabc52c16
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
2014-10-17 23:29:59 +02:00
scrawl
5892fd9e65
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
2014-10-17 23:07:01 +02:00
Marc Zinnschlag
eb45793eab
Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
2014-10-13 11:03:03 +02:00
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
...
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
2014-10-12 19:06:40 +02:00
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
...
Conflicts:
apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
...
Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
Lukasz Gromanowski
b44ba84a80
Issue #1887 : Equipped items do not emit sounds
...
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 23:20:40 +02:00
Lukasz Gromanowski
1a0c3dc6cf
Issue #1887 : Equipped items do not emit sounds
...
Removed unused mUnequipping and mFirstEquip member variables.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:33:11 +02:00
Lukasz Gromanowski
3b9cfba03c
Issue #1887 : Equipped items do not emit sounds
...
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:21:59 +02:00
MiroslavR
4dc613a04b
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-11 22:03:47 +02:00
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
...
Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 21:05:12 +02:00
Thoronador
8361019456
fix uninitialized (pointer) vars in more classes
2014-10-11 02:31:26 +02:00
Thoronador
13a0c5624c
fix uninitialized member variables in OcclusionQuery class
2014-10-11 01:35:12 +02:00
MiroslavR
29f5cb46ac
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-09 19:17:39 +02:00
sylar
70fd531722
None texturing filtering enable for android by default
2014-10-08 00:15:22 +04:00
sylar
f75721a217
Add none texture filtering .It is fixes a bug with black objects in shaders glsles
2014-10-07 23:30:31 +04:00
MiroslavR
d1dc9951d4
Do not display werewolf overlay in third person
2014-10-06 20:24:53 +02:00
scrawl
064f1964ba
More efficient water walking
2014-10-05 22:27:20 +02:00
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
2014-10-05 15:50:01 +02:00
Lukasz Gromanowski
bcb38c3eba
Issue #1887 : Equipped items do not emit sounds
...
Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
scrawl
db6b04d127
Use the footstep volume slider for jump landing sounds ( Fixes #1968 )
2014-10-04 19:50:38 +02:00
Lukasz Gromanowski
e566e4abf2
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
scrawl
58672c6bb5
Fix for crash in main menu when reflections are enabled
2014-10-02 18:12:49 +02:00
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
cc63f7f051
Fix broken idle camera
2014-10-02 14:23:13 +02:00
scrawl
85f5754bb6
Apply third person camera distance to the camera node instead of only the camera itself ( Fixes #1705 )
2014-10-02 00:26:57 +02:00
scrawl
46adf6344a
Adjust third person camera height and default distance to match vanilla MW
2014-10-01 17:45:20 +02:00
scrawl
c010c28337
Implement ToggleWorld instruction
2014-09-30 15:54:09 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
4f0fc79ea4
Change global map cell size from 24 to 18 and make it configurable
2014-09-26 12:47:33 +02:00
scrawl
2066097202
Fix incorrect reading of global map state in some cases when the map size changed ( Fixes #1946 )
2014-09-25 15:28:02 +02:00
Marc Zinnschlag
3cd717cd47
Merge remote-tracking branch 'lgro/videoplayer'
2014-09-21 19:04:15 +02:00
Lukasz Gromanowski
b40c1ff26c
Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder.
...
Corrected ifdef from previous commit around codecCtx->refcounted_frames = 1;
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:23:05 +02:00
Lukasz Gromanowski
f5589b42ea
Fix for compiler warnings and deprecated functions usage in videoplayer.
...
Added ifdefs because changes in API were introduced in libavc 56.1
and this code doesn't compile with older versions (ie. on Ubuntu, or Debian).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:09:16 +02:00
Lukasz Gromanowski
d77546b7dc
Fix for compiler warnings and deprecated functions usage in videoplayer.
...
Deprecated functions were:
- AVCodecContext::get_buffer
- AVCodecContext::release_buffer
Changed to:
AVCodecContext::get_buffer2 and setting AVCodecContext::refcounted_frames to 1
before call to avcodec_open2().
release_buffer usage was removed.
Also changed places when some fileds were compared to AV_NOPTS_VALUE
- it's signed, so removed unsigned int casting, or changed casting
to signed int.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 12:58:11 +02:00
scrawl
b1e74e2a85
Remove support for Ogre 1.8 versions
2014-09-21 10:41:13 +02:00
scrawl
e42cb8020e
Change all skins to get font colors from fallback settings ( Fixes #704 )
2014-09-20 10:40:09 +02:00
scrawl
447e93bdb4
Use SpellCast animation for creatures that have it (flame atronach)
2014-09-18 03:24:47 +02:00
scrawl
3ce3f31452
Adjust turning animation speed multiplier based on turning speed
2014-09-17 07:02:19 +02:00
Marc Zinnschlag
3f671c86a8
Merge remote-tracking branch 'cc9cii/ffmpeg-swresample'
2014-09-15 12:44:38 +02:00
cc9cii
1107156334
Workaround incorrectly reported channel_layout
2014-09-12 21:18:54 +10:00
cc9cii
ce3077c970
Test version with debug statements. Also moved some common code out to a separate file.
2014-09-12 08:27:25 +10:00
cc9cii
48a36442c6
Add libswresample and libavresample support for sounds.
2014-09-11 21:15:18 +10:00
cc9cii
862c5fc8f6
Add libavresample support. Tested on windows x64 only.
2014-09-11 16:47:00 +10:00
scrawl
8b0cb239a9
Ignore text keys for zero-length animations ( Fixes #1876 )
...
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
2014-09-08 15:23:35 +02:00
cc9cii
785d2c7cc9
Remove incomplete implementation to support planar formats. Make libswresample a prerequisite.
2014-09-08 15:24:39 +10:00
cc9cii
f616000afb
More fix based on code review.
2014-09-07 21:17:34 +10:00
cc9cii
c396149f23
Code review fix.
2014-09-07 20:35:32 +10:00
Rohit Nirmal
e315a72582
Remove extra semicolons at the end of some lines.
2014-09-06 13:04:52 -05:00
cc9cii
7ae8d04c47
Arrgh... silly typo
2014-09-04 19:07:19 +10:00
cc9cii
c6cad5adc5
Make cmake more reliably detect libswresample
2014-09-04 18:55:10 +10:00
cc9cii
801b9446b7
Support for ubuntu/debian. Can easily be reverted if not required.
2014-09-04 07:58:46 +10:00
cc9cii
093c7f8882
Moved format conversion to audio_decode_frame()
2014-09-03 22:52:03 +10:00