Andrei Kortunov
a68d9aed4c
Fix issues, found by CoverityScan
2020-04-04 17:45:26 +04:00
Evil Eye
8c433d587c
less complicated context override
2020-04-04 14:09:00 +02:00
Andrei Kortunov
26ac6839d4
Merge pull request #2755 from akortunov/guifixes
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Do not disable a mouse cursor until it moved when you exit a GUI mode
2020-04-04 14:22:25 +04:00
elsid
ef4a7089e4
Use template specialization for writeHNT to write raw arrays
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To avoid passing explicit size argument where it's possible.
2020-04-04 01:12:49 +02:00
Roman Siromakha
3bd2c114a7
Merge pull request #2741 from akortunov/warnfix
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Fix C5204 warnings by adding default virtual destructors
2020-04-04 00:12:07 +02:00
Andrei Kortunov
d222435774
Do not disable a mouse cursor until it moved every time when you exit a GUI mode
2020-04-02 22:39:00 +04:00
Evil Eye
a16727d5e3
implement move constructor
2020-04-02 20:27:52 +02:00
Evil Eye
8958e29187
reset errorhandler context
2020-04-02 20:14:52 +02:00
Bret Curtis
baf3c36a76
Merge pull request #2722 from akortunov/gyro
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Rotate camera via gyroscope on mobile devices
2020-04-02 09:55:08 +02:00
David Cernat
7bc3298ed4
Add OpenMW commits up to 1 Apr 2020
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# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# apps/openmw/mwphysics/physicssystem.cpp
2020-04-01 19:24:11 +03:00
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
2020-04-01 19:57:04 +04:00
Capostrophic
5e2e5b7aa9
Fix btCollisionObjectWrapper forward declaration
2020-03-31 18:31:46 +03:00
Capostrophic
4f08f6e09b
Separate ClosestNotMeConvexResultCallback
2020-03-31 00:38:34 +03:00
Capostrophic
19010ec045
Separate MovementSolver
2020-03-31 00:38:34 +03:00
Capostrophic
ca6cce0c7e
Separate Stepper
2020-03-31 00:38:34 +03:00
Capostrophic
5d625c12dc
Separate ContactTestResultCallback
2020-03-31 00:38:34 +03:00
Capostrophic
c94cd775bf
Separate ClosestNotMeRayResultCallback
2020-03-31 00:38:34 +03:00
Capostrophic
ce588fb39c
Separate DeepestNotMeContactTestResultCallback
2020-03-31 00:38:34 +03:00
Capostrophic
1629791885
Port wareya's actor tracer consistency fixes
2020-03-30 21:23:41 +03:00
Capostrophic
99e89f23a6
Fix calculateNpcStatModifiers call for non-NPCs
2020-03-28 19:15:13 +03:00
Nelsson Huotari
66fba7cc51
Remove unneeded constructors, only initialize in cpp, minor fixes
2020-03-26 18:06:33 +02:00
Nelsson Huotari
ec2ff2a9b0
Fix if oneliners
2020-03-26 14:47:40 +02:00
Capostrophic
04ebe5c4c9
Reset skills of dead actors (bug #5328 )
2020-03-26 15:22:31 +03:00
Nelsson Huotari
18cdd3bd7c
rebase-related fixes
2020-03-26 13:25:33 +02:00
Nelsson Huotari
da0add904b
Fix and simplify brush outlines and coordinate calculations
2020-03-26 13:25:33 +02:00
Nelsson Huotari
8f625474fd
Hotfix terraintexturemode circle brush radius calculations
2020-03-26 13:25:33 +02:00
Nelsson Huotari
e14c390a9b
Fix crash
2020-03-26 13:25:33 +02:00
Nelsson Huotari
731e5b57f5
Tool outline for terraintexturemode and square shape. Various fixes.
2020-03-26 13:25:33 +02:00
Nelsson Huotari
24c8b32d4c
Implement brush outline for terrainshapemode
2020-03-26 13:25:33 +02:00
Andrei Kortunov
2e7712a390
Fix C5204 warnings by adding default virtual destructors
2020-03-26 14:49:12 +04:00
Capostrophic
3e3f5d66b2
Don't reset dead non-werewolf vampires' vampire NPC type
2020-03-25 21:06:21 +03:00
Alexei Dobrohotov
baff15362a
Merge pull request #2713 from unelsson/opencsdropobjects
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Editor: Implement dropping objects with keypress in instancemode
2020-03-24 03:01:07 +03:00
Alexei Dobrohotov
8d02b619fd
Merge pull request #2728 from akortunov/swimfix
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Trace down dead persistent actors underwater
2020-03-23 21:00:42 +03:00
Andrei Kortunov
9d254aefb3
Merge pull request #2731 from Capostrophic/gender
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Fix Gender column filtering (bug #4601 )
2020-03-23 17:27:41 +04:00
Capostrophic
18bfc6f2c5
Fix Gender column filtering (bug #4601 ) and correct filter descs
2020-03-22 22:09:38 +03:00
David Cernat
907c5fc6de
Merge branch '0.7.1-summons-ordering' into 0.7.1
2020-03-22 17:29:01 +02:00
James Moore
a37bdfd492
Implement a refresh button on data files page
2020-03-21 19:35:20 +00:00
Andrei Kortunov
d2a2c74e08
Trace down dead persistent actors underwater (regression #5317 )
2020-03-21 10:41:35 +04:00
Andrei Kortunov
f4ace20885
Merge pull request #2726 from Assumeru/robe
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Make robes cover the chest slot
2020-03-21 10:24:36 +04:00
Andrei Kortunov
3d20df883e
Merge pull request #2727 from akortunov/guifixes
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Make slider control in the wait window to be a more intuitive
2020-03-21 10:11:20 +04:00
uramer
ee84868b7d
[Client] Fix double summoning magical effects
2020-03-20 22:28:00 +01:00
Andrei Kortunov
90508237b1
Make slider control in the wait window to be a more intuitive
2020-03-20 11:58:22 +04:00
fredzio
e1b5dd97b8
Add a filter in the alchemy window.
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A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.
The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
2020-03-20 06:35:57 +01:00
uramer
3e7230e89d
[Client] Assign summoned creatures' actorId correctly, skipping those already assigned
2020-03-19 22:28:00 +01:00
Evil Eye
4f4982545a
make robes cover the chest slot
2020-03-19 21:30:22 +01:00
Nelsson Huotari
793ea8566f
Fix typo
2020-03-19 12:14:10 +02:00
Nelsson Huotari
17cb3414d8
clean-up, improve formatting
2020-03-19 11:18:54 +02:00
Nelsson Huotari
75f6577f61
Remove unneeded include
2020-03-18 11:26:11 +02:00
Nelsson Huotari
41aa90bfa7
Add helper class for safer mask handling
2020-03-18 11:18:18 +02:00
Nelsson Huotari
af434cffba
fix numeric limits min() to lowest(), fix correct drop height
2020-03-18 11:18:18 +02:00
Nelsson Huotari
035d5205d9
Use collision boxes to calculate dropping height, variable naming
2020-03-18 11:18:18 +02:00
Nelsson Huotari
54738e1e32
Handle mask disabling better
2020-03-18 11:17:22 +02:00
Nelsson Huotari
711dc59f09
Implement four different functions for dropping
2020-03-18 11:17:22 +02:00
Nelsson Huotari
f063eeb36e
Drop objects with a keyboard shortcut
2020-03-18 11:17:22 +02:00
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
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Cleanup ownership for items in containers
2020-03-18 10:00:36 +01:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
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Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
2020-03-17 23:09:28 +04:00
Andrei Kortunov
ea30e27370
Cleanup ownership for items in containers
2020-03-17 17:22:39 +04:00
Andrei Kortunov
dea2018d9f
Do not use dynamic casts when using ObjectState
2020-03-17 15:18:40 +04:00
David Cernat
0acf6f0242
Merge branch '0.7.1-sound-records' into 0.7.1
2020-03-16 23:08:00 +02:00
David Cernat
94f5b169e6
Merge branch '0.7.1-window-input' into 0.7.1
2020-03-16 08:45:51 +02:00
uramer
f46f028754
[General] Sound custom records
2020-03-15 19:17:00 +01:00
uramer
e0aaa7ee40
[Server] Remove duplicate includes
2020-03-15 17:30:00 +01:00
uramer
758ec17a6e
[Server] Include handleInput.cpp correctly
2020-03-15 17:18:00 +01:00
uramer
09ea1ab585
[Server] SetObjectSound
2020-03-14 19:17:00 +01:00
elsid
5168f2059f
Compare revisions by equality to support overflow
2020-03-14 09:38:24 +01:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
David Cernat
43e7df6df8
Add OpenMW commits up to 11 Mar 2020
2020-03-11 22:17:17 +02:00
Roman Siromakha
b1ed7a433e
Merge pull request #2718 from akortunov/storage
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Keep an AiWanderStorage when cloning an actor
2020-03-11 18:54:22 +01:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
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Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
Bret Curtis
7096ecdcf2
Merge pull request #2719 from Capostrophic/capofixes
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Fixes of my mistakes
2020-03-11 09:05:12 +01:00
Bret Curtis
3502b28045
Merge pull request #2714 from Capostrophic/bumpmapping
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Add bump-mapping support (feature #5304 )
2020-03-11 09:00:42 +01:00
Capostrophic
aef6cd7006
Fix handling of empty strings in NIF string tables
2020-03-10 23:04:20 +03:00
Andrei Kortunov
9f27a0d095
Keep an AiWanderStorage when cloning an actor (bug #5267 )
2020-03-10 12:22:21 +04:00
Andrei Kortunov
8e1e4d6757
Do not copy global map texture during savegame loading (bug #5308 )
2020-03-08 22:31:38 +04:00
Andrei Kortunov
ae65b0228a
Do not write custom data for disposed actors
2020-03-07 13:01:14 +04:00
Andrei Kortunov
94df2114c1
Store fog of war as a PNG image instead of TGA (bug #5108 )
2020-03-07 11:05:32 +04:00
Capostrophic
4455c978df
Explain the global shader define default values in editor
2020-03-04 01:00:09 +03:00
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
2020-03-03 20:08:59 +03:00
Bret Curtis
bbca1f3d1d
Merge pull request #2712 from Capostrophic/search
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Make search fields behave more consistently
2020-03-03 10:39:06 +01:00
uramer
2b71cbb8fc
[Server] Handle backspace input if the current line is empty
2020-03-02 14:40:00 +01:00
uramer
59693abc74
[Server] Handle backspace in the server window
2020-03-02 14:19:00 +01:00
Capostrophic
54334932d9
Move user string assignment to layout files
2020-03-02 02:36:16 +03:00
uramer
4e6bcf02d2
[Server] Pass stdin to a Lua event, fix Ctrl+C on Windows
2020-03-01 18:30:00 +01:00
AnyOldName3
52fa20fb1c
Merge branch 'fix-sky' into 'master'
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Fix building mwrender/sky with OSG 3.6.5
See merge request OpenMW/openmw!162
2020-03-01 16:43:13 +00:00
uramer
3476bd7d04
[Client] Play sounds at fixed position if the object is in current cell
2020-03-01 14:22:00 +01:00
David Cernat
06a3604f9e
Merge remote-tracking branch 'uramer/0.7.1-game-settings' into 0.7.1
2020-03-01 01:58:01 +02:00
David Cernat
27d35d73a2
[General] Implement OnObjectSound packet
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Many interactions between players and objects now have their sounds sent to other players.
2020-02-29 18:15:41 +02:00
David Cernat
4b69d1cc51
[Client] Play sound for object placements where droppedByPlayer is true
2020-02-29 18:12:46 +02:00
uramer
bb8182663f
[General] Set any settings from the Game category with the GAME_SETTINGS packet
2020-02-28 00:40:00 +01:00
David Cernat
1a7060c5c5
[Server] Add server functions for handling the droppedByPlayer boolean
2020-02-27 14:53:03 +02:00
David Cernat
8b2bf941cd
[Client] Only play trap disarm sounds when the server approves disarming
2020-02-26 22:24:58 +02:00
Bret Curtis
04f2b320b9
Merge pull request #2673 from Capostrophic/wizard
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Make Wizard less shy (bug #4493 )
2020-02-25 21:34:49 +01:00
Capostrophic
4b17d5da43
Make search fields behave more consistently
2020-02-25 18:26:25 +03:00
Capostrophic
d44dcc3242
Revert infinite fall failsafe addition
2020-02-25 16:46:53 +03:00
David Cernat
9d3afc019a
[Client] Add logging for items added to & removed from player by server
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Additionally, adjust comment related to potion creation to mention sending of stored item removals.
2020-02-25 09:53:42 +02:00
David Cernat
dae805dbc1
[Client] Avoid PlayerInventory packet spam when creating many potions
2020-02-25 07:45:06 +02:00
Alexei Dobrohotov
22b4629fc6
Merge pull request #2678 from unelsson/deleteinstanceshotkey
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Editor: Delete instances via hotkey
2020-02-24 22:52:16 +03:00
Capostrophic
21c49ca1b0
Make Wizard less shy (bug #4493 )
2020-02-24 22:35:43 +03:00
Alexei Dobrohotov
3f64d98305
Merge branch 'inventorysearch' into 'master'
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Item search in inventory redux
See merge request OpenMW/openmw!158
2020-02-24 18:14:40 +00:00
Frederic Chardon
78d58a344d
Item search in inventory (feature #4831 )
2020-02-24 18:14:40 +00:00
Capostrophic
1da4b31047
Switch torches to shields for hostile NPCs (bug #5300 )
2020-02-24 02:20:08 +03:00
Andrei Kortunov
a01c44bbdd
Merge pull request #2707 from Capostrophic/pcskipequip
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Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141 )
2020-02-23 14:08:44 +04:00
David Cernat
31c0f5c976
[Client] Use clearer boolean name for checks regarding inventory sending
2020-02-22 23:59:42 +02:00
David Cernat
e78503d5f3
[General] Include potion quantity in RecordDynamic packets
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Don't spam the server with one RecordDynamic packet per potion created when brewing multiple potions at once. Instead, send a single RecordDynamic packet with the potion quantity included in it.
Add serverside script functions for getting the potion quantity.
2020-02-22 21:21:30 +02:00
David Cernat
678a308269
Merge remote-tracking branch 'Veenkar/0.7.1-credentials-hashing-fix' into 0.7.1
2020-02-21 21:47:29 +02:00
David Cernat
cf453092ce
Merge remote-tracking branch 'Veenkar/0.7.1-fix-533' into 0.7.1
2020-02-21 21:24:01 +02:00
Capostrophic
cfa877b109
Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141 )
2020-02-21 21:18:54 +03:00
Alexander Olofsson
776c0857fa
Always use ref_ptr for query geometry
2020-02-21 07:51:50 +01:00
Capostrophic
f9f0299c27
Make ModCurrentFatigue KO the actor when necessary (bug #4523 )
2020-02-21 00:05:13 +03:00
David Cernat
85fb1d1a0b
Add OpenMW commits up to 19 Feb 2020
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
2020-02-20 01:51:47 +02:00
Capostrophic
3787625e61
Fix water ripple cleanup (bug #5246 )
2020-02-19 23:27:45 +03:00
Nelsson Huotari
198a75b8e6
Delete selected instances with a hotkey
2020-02-19 11:44:55 +02:00
elsid
650f429ff5
Add final modifier to fix warnings
2020-02-18 10:36:08 -08:00
David Cernat
ab794f0068
[General] Add handling of longs to ClientScriptLocal
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Use better wording in comments related to ClientScriptLocal and ClientScriptGlobal.
2020-02-18 02:02:31 +02:00
David Cernat
8db396d10a
[General] Distinguish between shorts & longs in ClientScriptGlobal
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Adjust ClientScriptLocal so it refers to its previously handled integers as shorts.
2020-02-17 18:19:03 +02:00
Bret Curtis
a0902bb98e
Merge pull request #2700 from akortunov/masks
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Move VisMask to components
2020-02-17 11:58:53 +01:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
Michal Marchewka
bf7041b067
[Server] Fix credentials generation. Used static variable as a workaround.
2020-02-16 12:34:05 +01:00
Michal Marchewka
44c13154ff
[Client] Fix #533 . LocalPlayer.cpp joins neccessary faction only.
2020-02-16 10:47:13 +01:00
David Cernat
a4b10c75e1
[Client] Remove unneccessary addConsoleCommandObject() from ObjectList
2020-02-15 10:24:05 +02:00
David Cernat
643c979d31
[Client] Use getBaseObjectFromPtr() whenever possible in ObjectList
2020-02-15 10:00:23 +02:00
Alexander Olofsson
5de1e0fb0c
Use queryGeom for all query geometry accesses
2020-02-15 03:12:52 +01:00
Capostrophic
9db0bbf255
Make infinite failsafe logic more forgiving
2020-02-14 15:32:50 +03:00
David Cernat
ffead444db
[Server] Use consistent order for WorldstateFunctions
2020-02-14 11:51:31 +02:00
David Cernat
60ca72a70a
[Client] Send packets with floats when their floors change
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This helps prevent frame-by-frame packet spam from floats used as timers.
Additionally, clean up the comments regarding clientside variables.
2020-02-14 01:18:24 +02:00
Roman Siromakha
3ae1a208df
Merge pull request #2684 from Capostrophic/damagefatigue
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Make uncapped Damage Fatigue optional (bug #5264 )
2020-02-13 20:37:50 +01:00
Alexander Olofsson
7db58a893a
Ensure osg/Version is included
2020-02-13 19:32:17 +01:00
Alexander Olofsson
807f550386
Fix building mwrender/sky with OSG 3.6.5
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OSG commit aff574b completely replaces the method of doing user-defined
query geometry, removing support for modifying the default geometry.
2020-02-13 19:15:33 +01:00
Bret Curtis
3bbd32fe98
Merge pull request #2667 from Capostrophic/infinitefall
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Add an infinite fall failsafe (feature 1415)
2020-02-13 09:23:05 +01:00
David Cernat
2390e951bb
[Client] Avoid packet spam by not giving locals values they already have
2020-02-13 07:50:12 +02:00
Andrei Kortunov
7d53c6274d
Merge pull request #2697 from Capostrophic/shield
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Don't try to attach absent (empty path) shield models to NPCs
2020-02-12 21:53:29 +04:00
elsid
1e4565a15c
Avoid using temporary vector to get items owned by
2020-02-11 22:24:18 +01:00
David Cernat
76f3805e16
[Server] Fix Windows build by not using sigaction on Windows
2020-02-11 19:16:26 +02:00
Capostrophic
61b60c8a94
Add an infinite fall failsafe (feature 1415)
2020-02-11 18:26:58 +03:00
David Cernat
a13cef9913
Merge branch '0.7.0reset' of https://github.com/uramer/openmw into 0.7.1
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# Conflicts:
# apps/openmw-mp/Script/Functions/Worldstate.cpp
# apps/openmw-mp/Script/Functions/Worldstate.hpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwmp/CellController.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2020-02-11 15:41:38 +02:00
Capostrophic
013953ec7f
Support Wander movement deceleration
2020-02-11 13:50:53 +03:00
Capostrophic
fcbd3b4324
Don't try to attach absent shield models to NPCs
2020-02-11 11:58:02 +03:00
elsid
9404b1dd72
Stop wandering when destination is hidden or occupied by other actor
2020-02-10 22:29:54 +01:00
elsid
4a0c056489
Do not wander to occupied area by other actor
2020-02-10 22:29:54 +01:00
elsid
85414e2353
Check for line of sight for wander destination
2020-02-10 22:29:54 +01:00
elsid
0c92a567af
Use distance to position since last normal state in obstacle checker
2020-02-10 22:29:54 +01:00
elsid
52945921a7
Print ptr by betacomment
2020-02-10 22:29:37 +01:00
David Cernat
fb3514c8c3
Merge remote-tracking branch 'nalal/patch-1' into 0.7.1
2020-02-10 10:00:30 +02:00
David Cernat
abd18745df
[General] Include ScriptLocalFloat as part of ClientScriptLocal
2020-02-10 07:58:35 +02:00
Capostrophic
9b4be677f6
Make Show output format closer to vanilla
2020-02-09 20:10:24 +03:00
Capostrophic
aadf13b123
Make Show fallback to global variables when sensible (bug #5278 )
2020-02-09 15:08:44 +03:00
Capostrophic
122dffe4c1
Make uncapped Damage Fatigue optional (bug #5264 )
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Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
David Cernat
b97fa7553c
[Client] Remove variable redeclarations
2020-02-08 15:08:07 +02:00
AnyOldName3
3ce3f364ea
Merge branch 'AnyOldName3-master-patch-00511' into 'master'
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Add default font releaseGLObjects workaround for OSG <3.65
Closes #4704
See merge request OpenMW/openmw!160
2020-02-05 22:46:16 +00:00
David Cernat
4841c1ad4c
[General] Rename ScriptLocalShort into ClientScriptLocal
2020-02-05 17:41:48 +02:00
Andrei Kortunov
b8548b8f56
Merge pull request #2691 from elsid/navigator_status
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Use status codes to handle navigator errors instead of exceptions
2020-02-05 13:24:29 +04:00
Andrei Kortunov
7371650f8e
Merge pull request #2688 from Capostrophic/shield
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Make sure not to pick the ground shield model incorrectly for NPCs
2020-02-05 12:11:24 +04:00
Bret Curtis
7d77d44b34
Merge branch 'master' into interiorlighting
2020-02-05 08:59:28 +01:00
David Cernat
f0f76516d8
Add OpenMW commits up to 4 Feb 2020
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# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
2020-02-05 02:03:31 +02:00
elsid
349040ffb2
Use status codes to handle navigator errors instead of exceptions
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For find path use case.
2020-02-04 22:33:56 +01:00
Capostrophic
216a5d27c6
Avoid working with AMBI subrecord in tools unnecessarily (bug #5269 )
2020-02-04 20:57:04 +03:00
Capostrophic
4a78674583
Make sure not to pick the ground shield model incorrectly
2020-02-02 15:39:29 +03:00
Andrei Kortunov
1db51a9e08
Re-work wandering outside of initial cell (bug #5261 , bug #5262 )
2020-02-02 11:02:19 +04:00
AnyOldName3
73722eedf3
Add default font releaseGLObjects workaround for OSG <3.65
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This resolves https://gitlab.com/OpenMW/openmw/issues/4704
I've not compiled this or anything and I'm going off my memory from
around ten or eleven months ago, so if this fails CI or causes more
problems, that's why. The most likely issue is that we'll need to make
the context current before releasing the program.
2020-01-30 23:12:54 +00:00
Alexei Dobrohotov
2652b10b9c
Merge pull request #2681 from akortunov/hello
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Do not interrupt greeting update when Hello = 0 or actor starts to swim
2020-01-30 00:48:13 +03:00
Andrei Kortunov
1522883fdd
Do not interrupt greeting update when Hello = 0 or actor starts to swim (bug #5248 )
2020-01-29 16:31:09 +04:00
elsid
f7caeefddb
Fallback to straight path when navmesh and pathgrind are not available
2020-01-29 11:14:07 +01:00
elsid
8e0b638145
Fix start position for AiWander random point selection
2020-01-28 20:29:52 +01:00
Bret Curtis
7dfbeff049
Merge pull request #2677 from unelsson/fixcsrotation
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Editor: Convert radians to degrees when rotating objects
2020-01-28 11:55:56 +01:00
Bret Curtis
44a85795cf
Merge pull request #2669 from Capostrophic/wnam
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Generate WNAM subrecord upon saving terrain instead of upon editing it
2020-01-28 11:43:47 +01:00
Nelsson Huotari
032513ae18
Convert radians to degrees
2020-01-28 11:33:44 +02:00
David Cernat
271dc3df87
[General] Rename unused ObjectCollision into ObjectSound
2020-01-26 13:30:28 +02:00
David Cernat
038c5b8231
[Client] Rename ObjectList's addObject() into addBaseObject()
2020-01-23 16:40:04 +02:00
David Cernat
296c04af71
[Client] Combine ObjectList's getBaseObject() and getObjectFromPtr()
2020-01-23 16:18:49 +02:00
David Cernat
975797c09b
[General] Implement ObjectRestock packet
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Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.
The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
2020-01-23 12:50:34 +02:00
David Cernat
59a38164ea
[Client] Add generic objects to ObjectList using addObjectGeneric()
2020-01-23 09:03:40 +02:00
David Cernat
989188c171
[Client] Remove ObjectList's confusing addObjectDelete() function
2020-01-22 14:35:51 +02:00
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
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Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
2020-01-21 00:01:06 +01:00
elsid
e323e6e7e6
Consider moved distance in direction to destination for obstacle check
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Assume actor is stuck when it's not able to move in the destination
direction with maximum speed. Approach to check moved distance from the
previous point doesn't work good for slow and big actors. When they face
obstacle they're trying to move along with oscillation so check is
passing but they don't get any closer to the destination.
2020-01-20 23:46:58 +01:00
David Cernat
27b9357478
[Client] Send Container packets when buying or selling items at merchant
2020-01-20 01:40:44 +02:00
David Cernat
a378b254f8
[Client] Include necessary headers in ContainerItemModel
2020-01-19 17:20:17 +02:00
David Cernat
8b14c007f3
[Client] Send ObjectDelete for purchased objects removed from world
2020-01-19 16:45:24 +02:00
Capostrophic
a2c674bb2e
Make GetTarget return 1 during actor greeting (bug #5255 )
2020-01-19 15:38:50 +03:00
David Cernat
32b5529e18
[Client] Use check with clearer logic in ObjectList::editContainers()
2020-01-16 14:02:27 +02:00
David Cernat
d2ba4a12d9
[Client] Simplify container sending with new addContainerItem() methods
2020-01-16 14:00:30 +02:00
David Cernat
51f0acbaf5
[Client] Improve logging for Container packets
2020-01-16 10:32:48 +02:00
David Cernat
b0b51dc4d5
[Client] Don't print sending of console command packets
2020-01-16 09:15:53 +02:00
David Cernat
60b6f92fa3
Add OpenMW commits up to 13 Jan 2020
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# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
2020-01-15 07:49:26 +02:00
Andrei Kortunov
8bfca9830f
Merge pull request #2666 from Capostrophic/keybindings
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Editor: Add a reset to defaults button to keybindings (feature #4068 )
2020-01-13 10:28:38 +04:00
Capostrophic
7659370992
Editor: Add a reset to defaults button to keybindings (feature #4068 )
2020-01-13 02:26:01 +03:00
Andrei Kortunov
a384104f73
Rework greeting timeouts (bug #5249 )
2020-01-11 21:47:08 +04:00
capostrophic
89055f1c6c
Generate WNAM upon saving terrain
2020-01-11 02:42:04 +03:00
Bret Curtis
95f9e4f4c9
Merge pull request #2649 from Capostrophic/nifstreamline
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Yet more NIF adjustments
2020-01-10 22:07:25 +01:00
Alexei Dobrohotov
2615913494
Merge pull request #2661 from akortunov/guifixes
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Settings menu tweaks
2020-01-10 14:24:36 +03:00
capostrophic
bbe5adb860
Use shield body part model for creatures (bug #5250 )
2020-01-10 14:18:40 +03:00
Andrei Kortunov
4d4663e0ad
Make 'Toggle HUD' hotkey configurable
2020-01-10 14:31:25 +04:00
Andrei Kortunov
2bed25a5e8
Merge pull request #2659 from Capostrophic/aitravel
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Handle out-of-range actors' travel packages (bug #5212 )
2020-01-10 13:32:51 +04:00
capostrophic
fc0f813dcb
Add and use 'always active' AI package flag
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Update documentation
2020-01-10 12:07:57 +03:00
capostrophic
1251b32f0f
Slightly reduce code duplication
2020-01-09 22:17:01 +03:00
capostrophic
af2ea477d5
Don't use loops to detect absorb effects
2020-01-09 22:17:01 +03:00
capostrophic
42cc27194b
Fix reported spellcasting discrepancies
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Make ExplodeSpell behavior closer to Cast behavior (#5242 )
Nullify on-self absorb spells in a different way (#5241 )
Allow casting permanent spells through Cast/ExplodeSpell
2020-01-09 22:17:01 +03:00
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
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Additional de-boosting
2020-01-09 22:14:32 +03:00
Alexei Dobrohotov
ff2739b8a3
Merge pull request #2651 from akortunov/encoding
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Unify streams usage to support non-ASCII paths
2020-01-09 22:12:55 +03:00
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
2020-01-09 19:40:22 +04:00
capostrophic
2d87d287ba
Handle out-of-range actors' travel packages ( #5212 )
2020-01-09 14:17:54 +03:00
Andrei Kortunov
22a0549e73
Merge pull request #2656 from Capostrophic/sneak
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Don't combine sneak idle with scripted/wander idles (bug #4284 )
2020-01-07 11:26:59 +04:00
Alexei Dobrohotov
87f9b85e21
Merge pull request #2653 from akortunov/log
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Improve BetaComment handling
2020-01-06 17:34:09 +03:00
Andrei Kortunov
a42396254b
Use ISO format to print datetime
2020-01-06 11:27:11 +04:00
capostrophic
9b28420875
[Regression] Make creatures autoequip shields properly again
2020-01-05 23:49:19 +03:00
capostrophic
29c6a8975a
Don't combine sneak idle with scripted/wander idles (bug #4284 )
2020-01-05 15:09:02 +03:00
David Cernat
e6c626f127
[General] Move handling of client globals to ClientScriptGlobal packet
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ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.
Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.
The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
2020-01-04 09:56:37 +02:00
Andrei Kortunov
af36b652aa
Simplify datetime formatting
2020-01-04 10:45:11 +04:00
Andrei Kortunov
b6899a821b
Improve BetaComment handling (feature #4129 )
2020-01-03 08:45:53 +04:00
Andrei Kortunov
3704acf857
Unify streams usage to support non-ASCII paths (bug #5239 )
2020-01-03 07:10:17 +04:00
David Cernat
c9b3ec1ca4
[Server] Use consistent ordering for kills & map worldstate functions
2020-01-03 02:00:21 +02:00
David Cernat
a58f09fd6c
Add OpenMW commits up to 2 Jan 2020
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# Conflicts:
# apps/openmw/mwmechanics/enchanting.cpp
# apps/openmw/mwworld/scene.cpp
2020-01-02 22:09:54 +02:00
capostrophic
c61f64ae86
Fix tests
2020-01-02 13:07:27 +03:00
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
2019-12-31 21:31:49 +04:00
Alexei Dobrohotov
119382ed13
Merge pull request #2647 from akortunov/warnfix2
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Do not use the QStringList::fromSet, which is deprecated since Qt 5.14
2019-12-31 12:33:40 +03:00
Alexei Dobrohotov
133b99bf18
Merge pull request #2622 from akortunov/testcells
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Implement TestCells and TestInteriorCells console commands
2019-12-29 14:27:48 +03:00
Andrei Kortunov
d57253c5e2
Do not use the QStringList::fromSet, which is deprecated since Qt 5.14
2019-12-28 21:38:49 +04:00
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
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Add safety checks for door state
2019-12-23 21:22:56 +03:00
Andrei Kortunov
88a695f251
Add safety checks for door state
2019-12-23 19:29:12 +04:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Andrei Kortunov
cd81f81fb6
Initialize variables to avoid GCC warnings
2019-12-22 10:44:14 +04:00
Andrei Kortunov
089548cdc4
Fix build on Qt4
2019-12-22 10:31:32 +04:00
David Cernat
ca9cd90a4d
Add OpenMW commits up to 20 Dec 2019
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
2019-12-20 15:43:50 +02:00
Andrei Kortunov
30a18c2a66
Merge pull request #2625 from Capostrophic/sneaking
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[Regression] Attempt to fix idle state reset again
2019-12-20 14:32:22 +04:00
Andrei Kortunov
78450312bf
Fix the last warning about deprecated Qt functions
2019-12-20 13:36:32 +04:00
Andrei Kortunov
47a13f1ed2
Do not use deprecated Qt API in the launcher
2019-12-20 12:59:56 +04:00
Andrei Kortunov
e44021b369
Fix most of deprecated API usage in the editor
2019-12-20 12:59:56 +04:00
David Cernat
32c7406eda
[General] Implement OnObjectHit packet, part 3
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Include damage, block states and knockdown states in ObjectHit packets about successful hits. Add serverside script functions for reading that information.
2019-12-19 13:53:18 +02:00
Andrei Kortunov
5220177ebc
Fix ESMTool build
2019-12-19 15:21:49 +04:00
Assumeru
737aa1e4e8
Remove FactionID editing from OpenCS ( #2636 )
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* Remove FactionID editing
* remove useless comments
* rename FactionID to Unknown
2019-12-18 20:42:54 +03:00
Assumeru
dfbe0021a5
Change rescaling to be more inline with vanilla ( fixes #5214 ) ( #2635 )
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* move rescaling to loadData
* clamp on save
2019-12-18 19:37:45 +03:00
David Cernat
2249450b0e
[Client] Fix inability for actors to talk to players caused by 4118b20608
2019-12-15 11:50:15 +02:00
David Cernat
9763f6f9c5
[Client] Fix infinite activation loops caused by 48aba76ce9
2019-12-15 07:23:37 +02:00
Andrei Kortunov
97ee4bc349
Improve equipment logic (bug #5223 )
2019-12-14 22:30:27 +04:00
David Cernat
bc093c8596
[General] Implement OnObjectHit packet, part 2
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ObjectHit is now also sent when local actors succeed or fail in hitting other actors with melee attacks, with the packet including the success state of their attack.
It is also sent when creatures hit a non-actor object.
2019-12-13 14:00:51 +02:00
David Cernat
96049befe9
[Client] Add and use getObjectFromPtr() method in ObjectList
2019-12-13 13:07:21 +02:00
Capostrophic
483b37bb3f
Disallow resting if the fall height hasn't been reset (bug #4802 )
2019-12-12 15:26:02 +03:00
Andrei Kortunov
3d9c42e8ee
Cap reputation values (bug #5226 )
2019-12-11 08:47:46 +04:00
David Cernat
2973cc4f4d
[General] Implement OnObjectHit packet, part 1
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ObjectHit is now sent when an NPC hits a non-actor object.
2019-12-08 16:14:01 +02:00
Capostrophic
0a96f065d7
Launcher: improve first run and missing game data dialogues (bug #4009 )
2019-12-08 17:03:27 +03:00
David Cernat
0e0ac7a60f
[Server] Add OnConsoleCommand event and associated script function
2019-12-07 10:13:10 +02:00
David Cernat
eeb77f80d2
[Client] Send ConsoleCommand packets when console is used
2019-12-07 10:11:45 +02:00
David Cernat
4b27f8986b
[Client] Synchronize positions for actors during death animations
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This needs some improvements, because:
1) Sometimes the cell authority sends the death animation too late and a different one gets played on the other clients
2) There is probably a simpler check that can be done for position changes during a death animation.
2019-12-06 21:04:42 +02:00
David Cernat
7dd03798e7
[Client] Don't update already initialized but deleted LocalActors
2019-12-06 16:12:29 +02:00
David Cernat
c253950dd7
[Client] Don't play dying words for NPCs loaded up as dead from server
2019-12-06 14:50:10 +02:00
David Cernat
2af811be40
[Client] Use proper log message when receiving ActorDeath packets
2019-12-06 12:43:41 +02:00
David Cernat
1950748dae
[Client] Always use autoEquip on newly initialized LocalActors
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Previously, it was possible for a Container packet to clear all equipment slots for an actor without the actor's authority then sending an equipment packet to correct that, due to packet loss or sudden disconnection, leading to actors not wearing any equipment as soon as they acquired a new authority.
This ensures that newly initialized LocalActors will now autoEquip.
2019-12-06 12:21:30 +02:00
David Cernat
cd444f8707
[Client] Send actor equipment after Container packet causes autoEquip
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Previously, a Container packet with a SET action for an actor would clear their entire InventoryStore, also clearing all of their equipment slots. The actor's authority would then autoEquip new equipment for the actor, but that new equipment would not actually get sent to the other players. As a result, they would see the actor fighting with hand-to-hand attacks, while also not actually wearing anything despite being rendered as wearing the same clothes and armor as before.
This commit makes the actor's authority resend the actor's equipment as soon as the Container packet has caused the autoEquip to happen.
2019-12-06 11:40:07 +02:00
Capostrophic
0bc13b47fa
Fix essimporter script header and inventory item conversion
2019-12-05 23:50:55 +03:00
David Cernat
f43ba7fba2
[Client] Don't initialize disabled or deleted actors as LocalActors
2019-12-05 20:27:48 +02:00
David Cernat
980edac942
[General] Rename PlayerTeam into PlayerAlly
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Considering that you can be allies with someone without being allied to their allies, changing the name makes the system more intuitive.
2019-12-05 19:15:11 +02:00
Andrei Kortunov
43330f1dd1
Merge pull request #2626 from akortunov/master
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Reset holstered shield before rebuilding an NPC animation
2019-12-05 17:37:21 +04:00
Andrei Kortunov
d66b81d7f7
Reset holstered shield before rebuilding an NPC animation
2019-12-05 17:35:32 +04:00
David Cernat
a383b7b612
[General] Include death animations in ActorDeath packets
2019-12-05 13:27:55 +02:00
David Cernat
ecf00af548
[General] Implement WorldDestinationOverride packet, part 1
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Destinations for doors with cell transitions are now overridden.
2019-12-04 16:43:56 +02:00
David Cernat
154a9ce5a6
[General] Fix declarations hiding class members, part 2
2019-12-04 10:17:33 +02:00
David Cernat
270867a397
[Client] Ensure mwmp::Main is initialized before GUIController cleanup
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Previously, certain errors early in the program's execution – such as an attempt to use two different packet processors for the same packet ID – would not be displayed because of a crash when attempting to get an uninitialized mwmp::Main in the Engine's destructor.
2019-12-04 08:39:33 +02:00
David Cernat
5b4db83d61
[Client] Once again allow beds to be used even if waiting is disallowed
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This had been broken by rest-related commits in OpenMW.
2019-12-03 23:55:55 +02:00
David Cernat
c4950f1beb
[Client] Implement PlayerTeam packet, part 2
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When determining actors siding with someone, also check the team members of DedicatedPlayers, not just those of the LocalPlayer.
Don't set players as each other's hitAttemptActor if they are team members.
Don't run startCombat() for DedicatedPlayers who get attacked.
2019-12-03 22:40:02 +02:00
Capostrophic
86c8fe386b
Fix idle state reset
2019-12-03 20:50:57 +03:00
David Cernat
3a52f7dcf5
[Client] Add isTeamMember() method to MechanicsHelper
2019-12-03 17:04:49 +02:00
David Cernat
68f524b822
[Client] Use more succinct methods for PlayerPtr in MechanicsHelper
2019-12-03 14:12:40 +02:00
David Cernat
21c8821d05
[General] Ignore carriage returns in resources/version file
2019-12-03 13:21:10 +02:00
David Cernat
3aaf64a984
[Client] Only send DoorState packets for logged in players
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This prevents problems with content that uses scripted doors in the area players are spawned in before they log in.
2019-12-03 12:23:05 +02:00
David Cernat
5ca2c83b02
[Client] Fix additional resurrection problems caused by 6450d84473
2019-12-03 11:42:56 +02:00
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
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Fix clang-tidy issues
2019-12-03 08:27:43 +04:00
David Cernat
eeb3e4f938
[Client] Reset friendly hits when summoning a creature
2019-12-02 23:29:36 +02:00
David Cernat
9792a5256f
[General] Use different compromise for summoning
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Revert 9502d84a9cb99028f76f7fd2e05f9193ca66561 because the creature graveyard solves more problems than it causes. Only have the authority of a cell send deletion packets when a summon despawns.
Summoning is one of the least multiplayer-friendly systems in OpenMW and really needs to be redone serverside.
2019-12-02 20:48:52 +02:00
David Cernat
753e310dd4
[General] Implement PlayerTeam packet
2019-12-02 19:08:03 +02:00
David Cernat
385ef55848
[Client] Avoid crashes by only using inventory listeners in loaded cells
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Previously, receiving a Container packet about an actor with a previously initialized listener who was currently located in an unloaded cell crashed the game.
2019-12-02 09:37:10 +02:00
Andrei Kortunov
ab4b3677e3
Merge branch '16' into 'master'
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perf regression fix
See merge request OpenMW/openmw!157
2019-12-02 05:35:19 +00:00
David Cernat
a54bc364ba
[Client] Fix code conflict with OpenMW in OpRemoveSpell correctly
2019-12-02 00:27:33 +02:00
David Cernat
9d6f3fdd09
Add OpenMW commits up to 1 Dec 2019
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
2019-12-01 23:52:42 +02:00
David Cernat
d9502d84a9
[Client] Disable clientside handling of summoned creature graveyards
2019-12-01 20:22:04 +02:00
David Cernat
446c22723e
[General] Set default values for some variables in BasePlayer
2019-12-01 18:42:56 +02:00
David Cernat
1283d5d487
[General] Synchronize TCL state for players
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Additionally, only purge temporary levitation effect for DedicatedPlayers if one has been added.
2019-12-01 18:13:24 +02:00
David Cernat
7120f41cfa
[Client] Add creatures to summoner's creature map when they are missing
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Additionally, adjust logging related to summons.
2019-12-01 15:02:04 +02:00
David Cernat
985d1f17e0
[Client] Use correct magnitude for active effect created for summons
2019-12-01 14:58:06 +02:00
David Cernat
9a772d737f
[Server] Add script functions relating to summons' effect & spell IDs
2019-12-01 13:32:34 +02:00
David Cernat
d78bdefc01
[General] Include effect and spell ID for summons in ObjectSpawn packets
2019-12-01 13:31:11 +02:00
Capostrophic
e7f6ab1ae2
Avoid using getPtr for object search in scripting (bug #5220 )
2019-12-01 14:09:59 +03:00
David Cernat
610e0558c8
[Server] Use correct argument for SetObjectSummonDuration()
2019-12-01 10:41:07 +02:00
David Cernat
47b666c1f9
[Server] Add ObjectFunctions for setting summoner identity for spawns
2019-12-01 10:12:13 +02:00
Andrei Kortunov
eacc185534
Merge pull request #2616 from Brouilles/master
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Several languages for the launcher
2019-12-01 10:03:19 +04:00
Andrei Kortunov
058bbf4b0f
Merge pull request #2620 from elsid/fix_cage_door_rotation
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Rotate door object using direct rotation order once
2019-12-01 09:54:38 +04:00
Brouilles
3889c0fa7b
Add QTranslator support for launcher
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Add French translation for launcher
Clean launcher main.cpp (appTranslator.load)
Remove french translation
Remove string translation file
Update AUTHORS.md
2019-11-30 22:41:00 +01:00
David Cernat
c6542ffec4
[Server] Move ObjectFunctions for setting summoning to their own spot
2019-11-30 20:44:27 +02:00
David Cernat
5575242299
[Client] Don't allow players to attack while in persuasion dialogue
2019-11-30 20:05:20 +02:00
Andrei Kortunov
ae80d8e490
Merge pull request #2618 from elsid/fix_rope_bridge
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Fix objects culling for recast mesh tiles (bug #5216 )
2019-11-30 21:54:14 +04:00
David Cernat
397cdf400b
[Server] Reorder record types in RecordsDynamic script functions
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They are now consistent with the ordering from 42b002e8db
2019-11-30 19:12:57 +02:00
David Cernat
64c94346b6
[Client] Always send attack starts by actors immediately
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Previously, creatures with fast attack animations would have their attack updated right after being started, which happened so quickly that it prevented the attack start from actually being sent by the client.
2019-11-30 15:50:05 +02:00
Alexei Dobrohotov
c01324fdb2
Merge pull request #2613 from akortunov/warnfix3
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Fix GCC9 warnings about implicit declarations
2019-11-30 16:09:01 +03:00
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
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Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
David Cernat
ed7fe859dd
[Client] Set attackingOrSpell state instantly after Attack/Cast packets
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It is no longer necessary to wait for the Actors::update() loop to set dedicated players and actors to their new states.
2019-11-30 15:03:51 +02:00
elsid
7ec5a20c64
Filter recast mesh triangles by global bounding box
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Except heightfields to reduce slow down.
2019-11-30 13:19:27 +01:00
David Cernat
c702eab93c
[Client] Fix declarations hiding class members
2019-11-30 12:51:48 +02:00
Nikolay Kasyanov
6ef94c20b3
Fix macOS packaging on CMake 3.15
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It looks like component names have become case sensitive.
2019-11-30 10:37:05 +01:00
David Cernat
56c3ef71ae
[Client] Send ObjectDelete packets when picking up items once again
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When fixing problems with ObjectActivate in 49fa35a516
, I mistakenly made it so the picking up of items no longer also sent ObjectDelete packets. That is now fixed.
2019-11-30 08:13:22 +02:00
David Cernat
7acf6865b9
[Client] Don't clear spells for dying actors
2019-11-29 19:49:17 +02:00
David Cernat
23d410f473
[General] Implement body part records for RecordDynamic packet
2019-11-29 14:06:17 +02:00