Jason Hooks
bc8bb9c57e
Reserve; skirts
2012-04-15 14:22:55 -04:00
gugus
78c8a22cd1
more clean up. The container GUI shows up now
2012-04-15 19:32:41 +02:00
gugus
a38db39e88
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into inventoryGUI
...
Conflicts:
apps/openmw/CMakeLists.txt
2012-04-15 17:54:13 +02:00
gugus
b309d245c5
cleaning up hircine work
2012-04-15 17:52:39 +02:00
scrawl
ab4e03f05f
Merge branch 'master' into tooltips
2012-04-15 17:11:14 +02:00
scrawl
d37bc9cba8
basic mouse-over info for in-game objects
2012-04-15 17:10:08 +02:00
Marc Zinnschlag
b5d12d0723
fixed ForceGreeting
2012-04-15 17:08:22 +02:00
Marc Zinnschlag
585ba41557
Merge remote branch 'gus/Factions2'
2012-04-15 17:05:38 +02:00
gugus
c24a85848f
forceGreeting script instruction
2012-04-15 15:56:36 +02:00
gugus
f68248e0d0
corrected a bug in getPCRank
2012-04-15 14:20:08 +02:00
gugus
45a5877b23
implement getPCRank. Does not work yet.
2012-04-15 12:05:46 +02:00
Jason Hooks
85ac658cac
Adding tons of skin body parts
2012-04-14 22:52:05 -04:00
Jason Hooks
5e1ac0cca1
Gloves, Gauntlets, Boots, Shoes
2012-04-14 20:32:46 -04:00
Jason Hooks
940a90e3ba
Pauldrons
2012-04-14 19:21:14 -04:00
Jason Hooks
e5becb1f50
Group add function;Greaves
2012-04-14 18:58:52 -04:00
Jason Hooks
5d4ad4cd81
Shirts and Cuirasses
2012-04-14 16:44:46 -04:00
scrawl
cac662ca98
basic tooltips
2012-04-14 17:47:44 +02:00
scrawl
4b0099fb5b
npc visibility flags fix
2012-04-14 16:10:47 +02:00
scrawl
fa5a1432c9
map lighting tweak, default settings tweak
2012-04-14 15:58:58 +02:00
scrawl
e05faa184f
Merge branch 'terrainshader' into graphics
2012-04-14 15:10:35 +02:00
scrawl
e04d127f30
terrain shader fixes
2012-04-14 15:10:26 +02:00
Jason Hooks
7551926afd
Adding helmets
2012-04-13 23:25:15 -04:00
scrawl
d861b8e45e
Merge branch 'master' into graphics
2012-04-13 16:16:09 +02:00
Alexander "Ace" Olofsson
0c6862e3e6
Undefining some windows defines
2012-04-13 15:09:38 +02:00
Marc Zinnschlag
3442ef17a8
fixed ModDisposition
2012-04-13 14:54:13 +02:00
Marc Zinnschlag
73df51695c
Merge remote branch 'gus/Factions2'
...
Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwscript/statsextensions.cpp
2012-04-13 14:49:37 +02:00
scrawl
f2fae770d4
Merge branch 'master' into physicsaedra2
...
Conflicts:
apps/openmw/mwworld/player.cpp
2012-04-13 13:55:13 +02:00
scrawl
a33ae35e94
some fixes
2012-04-13 13:28:31 +02:00
Marc Zinnschlag
e16daeed23
added GetSpell script function
2012-04-13 13:17:57 +02:00
scrawl
e3486931ae
F10 hotkey toggle FPS
2012-04-13 13:17:50 +02:00
Marc Zinnschlag
37f478b69a
Merge branch 'spells'
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwmechanics/npcstats.hpp
2012-04-13 11:32:33 +02:00
Marc Zinnschlag
b099e1baf5
added addspell and removespell script instructions
2012-04-13 11:12:53 +02:00
Marc Zinnschlag
52c7ee3b6a
moved selected spell from NpcStats to Spells
2012-04-13 10:49:45 +02:00
Marc Zinnschlag
1e56acc3de
Merge remote branch 'scrawl/graphics'
2012-04-13 10:12:07 +02:00
Jason Hooks
e869433b07
Add or replace individual parts
2012-04-12 22:16:02 -04:00
Jason Hooks
1f566fc93a
Another remove function
2012-04-12 20:59:30 -04:00
Jason Hooks
a885f3e942
Remove part function
2012-04-12 20:40:11 -04:00
scrawl
fb78e853d4
removed 2 unneeded lines
2012-04-12 19:18:38 +02:00
Marc Zinnschlag
a4fb71a0fc
Merge remote branch 'scrawl/graphics'
2012-04-12 18:46:02 +02:00
scrawl
e2ec889d10
fixed a warning "implicit cast to float3"
2012-04-12 17:40:26 +02:00
gugus
7edc5c733c
corrected a bug about rank.
2012-04-12 17:29:05 +02:00
gugus
03d6d1fb82
NPC rank is correctly loaded now. Also corrected a potential bug (i think).
2012-04-12 17:08:57 +02:00
scrawl
a96ad7fb82
restored toggleWater
2012-04-12 16:46:56 +02:00
scrawl
800df7376c
use the cursors from morrowind.bsa and remove mwpointer.png
2012-04-12 14:26:21 +02:00
Jason Hooks
7fce57f335
Getting started with a new branch
2012-04-11 20:16:22 -04:00
scrawl
a727bcd4a4
override nif transparency settings (part 1)
2012-04-11 20:13:15 +02:00
Marc Zinnschlag
26a529111c
removed old known spell list from NpcStats
2012-04-11 19:45:56 +02:00
Marc Zinnschlag
77065390d7
simplifying Spells class
2012-04-11 19:40:42 +02:00
Marc Zinnschlag
e04ccfced0
replaced old abilities container in CreatureStats with a Spells object
2012-04-11 19:03:36 +02:00
Marc Zinnschlag
750d79eaf0
added spell container class
2012-04-11 19:03:06 +02:00
scrawl
2a4fcf42a3
basic shadows
2012-04-11 18:53:13 +02:00
gugus
0553227ee1
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into Factions2
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/player.cpp
apps/openmw/mwworld/player.hpp
2012-04-09 14:43:35 +02:00
gugus
dd9a88cee2
clean up
2012-04-09 14:32:07 +02:00
gugus
6ca212b9e9
script instruction: PCJoinFaction
2012-04-09 14:30:42 +02:00
gugus
aa8418634f
add PCLowerRank script instruction
2012-04-09 14:26:53 +02:00
gugus
45d11eaf14
fixed a bug in the dialogue manager.
2012-04-09 14:23:12 +02:00
scrawl
75dd651205
Merge branch 'terraincollision' into physicsterrain
...
Conflicts:
apps/openmw/mwworld/physicssystem.cpp
2012-04-09 13:56:09 +02:00
gugus
e5b1e27fa6
pcRaiseRank works. Player can now join factions.
2012-04-09 13:24:19 +02:00
Marc Zinnschlag
62908c9ef5
Merge remote branch 'scrawl/settingsfixes'
2012-04-09 10:47:13 +02:00
Jason Hooks
c0f52fef48
one more change
2012-04-09 00:51:10 -04:00
Jason Hooks
80afcb2eac
small change
2012-04-08 20:44:44 -04:00
Jason Hooks
74deb5588d
Post merge
2012-04-08 20:41:49 -04:00
scrawl
1df7be7fee
- fixes to texture filtering setting
...
- add a sensible warning to settings-default.cfg, since there have been some confusions with it
2012-04-09 00:10:42 +02:00
Marc Zinnschlag
0aecb0ed5c
cmake fix
2012-04-08 23:44:40 +02:00
Marc Zinnschlag
5e9d209b21
Merge remote branch 'minty3/testbranch'
2012-04-08 23:40:48 +02:00
Jason Hooks
6bdfdf379b
Trying iterators
2012-04-08 17:27:56 -04:00
Marc Zinnschlag
e17a09e710
Merge remote branch 'scrawl/water'
2012-04-08 23:21:46 +02:00
Aleksandar Jovanov
db928dcb2f
put an opening bracket on a new line
2012-04-08 19:44:11 +02:00
Aleksandar Jovanov
9893e4b384
made player respect NpcStats for mDrawState
2012-04-08 19:43:04 +02:00
Marc Zinnschlag
9e3299cae8
Merge remote branch 'scrawl/water'
2012-04-08 18:40:19 +02:00
Alexander "Ace" Olofsson
00b8ce6b35
Fix linker error in windows.
2012-04-08 18:22:41 +02:00
scrawl
a5c6207fe7
add setting to disable the underwater effect
2012-04-08 17:44:00 +02:00
scrawl
9e1a9e5758
Merge branch 'master' into physicsaedra2
...
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
libs/openengine/bullet/physic.cpp
2012-04-08 17:08:36 +02:00
scrawl
b1c84f28a9
Merge branch 'master' into water
...
Conflicts:
files/settings-default.cfg
2012-04-08 16:11:16 +02:00
scrawl
113bbfa253
removed the now unneccesary SG for transparent objects
2012-04-08 14:37:36 +02:00
Aleksandar Jovanov
23cc1d17ca
missing ; added
2012-04-08 13:28:34 +02:00
Aleksandar Jovanov
c589cbd4ff
enum bug fix
2012-04-08 13:25:28 +02:00
Aleksandar Jovanov
15526d6110
only fists support lacks
2012-04-08 13:17:16 +02:00
Marc Zinnschlag
77604086e2
Merge branch 'autoequip'
2012-04-08 13:01:25 +02:00
Marc Zinnschlag
ab2a1297b0
exclude player from auto equip
2012-04-08 13:01:03 +02:00
Aleksandar Jovanov
c1afd534fc
all stuff added
2012-04-08 12:37:59 +02:00
Aleksandar Jovanov
b4ee01e691
missing file
2012-04-08 12:26:59 +02:00
Marc Zinnschlag
dcab6737e5
consider skills when auto equipping
2012-04-08 12:26:21 +02:00
Aleksandar Jovanov
b1259ca15c
added a 'backend' for NPC/Player draw state
2012-04-08 12:25:33 +02:00
Aleksandar Jovanov
d5b8d4ef49
Revert "test commit"
...
This reverts commit 8c607870c0
.
reverting the test commit in the test branch
2012-04-08 11:30:17 +02:00
Aleksandar Jovanov
8c607870c0
test commit
2012-04-08 11:26:54 +02:00
Marc Zinnschlag
8e6c445111
Merge remote branch 'chris/sound'
2012-04-08 11:13:42 +02:00
Jason Hooks
ebab98a8a0
Restructuring things
2012-04-07 22:02:20 -04:00
Chris Robinson
59ccab0b2c
Add sound volume settings
2012-04-07 16:00:30 -07:00
Chris Robinson
752e89a268
Add a setting to select the sound device name
2012-04-07 15:28:38 -07:00
Chris Robinson
b8be867e6e
Work around a bug in the Windows OpenAL router
2012-04-07 14:58:52 -07:00
scrawl
c748252d33
weather fix again
2012-04-07 22:55:25 +02:00
scrawl
cdea19206c
Revert "more accurate fog, TODO: apply this to the terrain"
...
This reverts commit 96c37d3e7c
.
2012-04-07 22:47:39 +02:00
scrawl
96911ada95
restored render queue of transparent objects, they are now part of the mrt textures
...
this fixes some issues with transparent objects not visible in the refraction
2012-04-07 22:37:15 +02:00
Marc Zinnschlag
34a02fef45
consider item value when auto equipping
2012-04-07 20:09:09 +02:00
Marc Zinnschlag
d5a7d418dd
added getValue function to Class hierarchy
2012-04-07 19:53:49 +02:00
Marc Zinnschlag
f52b9cc162
Merge branch 'autoequip'
2012-04-07 18:48:30 +02:00
Marc Zinnschlag
c94d683014
fill in initial spell list from NPC record
2012-04-07 18:48:02 +02:00
Marc Zinnschlag
12f7bae526
added known spells and selected spell to NpcStats
2012-04-07 18:37:41 +02:00
scrawl
044d649edd
Merge branch 'master' into water
2012-04-07 17:16:35 +02:00
scrawl
96c37d3e7c
more accurate fog, TODO: apply this to the terrain
2012-04-07 16:55:32 +02:00
scrawl
dbf7547003
fixed first weather transition being instant
2012-04-07 16:33:03 +02:00
Roman Melnik
bdbb8a8d84
Merge remote-tracking branch 'upstream/master' into windowsPinning
...
Conflicts:
apps/openmw/mwgui/window_manager.cpp (keep both changes)
2012-04-07 17:30:20 +03:00
Roman Melnik
72b3f6121d
Windows Pinning: add files to CMakeLists.txt
...
Add new files (map_window and window_pinnable_base)
2012-04-07 12:37:15 +03:00
Marc Zinnschlag
b7614dd0ce
Merge remote branch 'chris/sound'
2012-04-06 22:09:34 +02:00
scrawl
dbde8405f7
Merge branch 'master' into water
2012-04-06 21:21:57 +02:00
scrawl
50702c5e84
Merge branch 'master' into water
2012-04-06 20:58:50 +02:00
Chris Robinson
87e8917c4d
Don't try to play sounds when no sound output is initialized
2012-04-06 10:43:14 -07:00
scrawl
c49d5dd40b
another sky tweak
2012-04-06 19:23:19 +02:00
scrawl
f008ca166b
restored moons like they were
2012-04-06 19:21:28 +02:00
scrawl
c0f991ac0a
underwater depth effect
2012-04-06 18:51:30 +02:00
scrawl
456eb95209
reversed sun and moon paths (sunrise at east)
2012-04-06 18:22:37 +02:00
scrawl
8316a4c2ec
add mrt dummy output to sky shaders
2012-04-06 17:21:56 +02:00
scrawl
c169f9e171
underwater tweaks
2012-04-06 16:11:08 +02:00
scrawl
2976625b00
better underwater
2012-04-06 15:51:57 +02:00
scrawl
ec3fe1ef00
no sun glare in the reflection
2012-04-06 15:17:54 +02:00
scrawl
393530e671
more or less fixed the sky for normal viewing angles, still disappears at a certain height though
2012-04-06 15:05:17 +02:00
scrawl
a41eee9a72
specular lighting
2012-04-06 14:07:52 +02:00
Marc Zinnschlag
8bf9b371c7
removed remains of input framelistener
2012-04-06 10:39:55 +02:00
Roman Melnik
ef0a185e11
Pinnable windows: hide hud elements
...
Hide elements of the HUD (health/magicka/stamina bars,
minimap) when the corresponding windows (stats/map) are pinned.
Rearrange the remaining hud elements in such cases (like in the
original Morrowind).
2012-04-06 01:17:23 +03:00
scrawl
e718d4b6f0
another sky fix
2012-04-05 22:36:48 +02:00
scrawl
b36c0d95b8
night transition fix
2012-04-05 22:11:04 +02:00
scrawl
e492a69c8f
Merge branch 'inputfix' into water
2012-04-05 21:27:59 +02:00
scrawl
a3151fe525
fixed input handling priority in the main loop
2012-04-05 21:16:51 +02:00
scrawl
8bfc81f398
Merge branch 'master' into water
2012-04-05 20:09:38 +02:00
scrawl
622fb568cf
removed MRT setting and figure it out automatically
2012-04-05 19:27:54 +02:00
scrawl
b8a470efcd
put transparent objects in a seperate render queue, in order to not mess up the mrt textures
2012-04-05 19:07:21 +02:00
Marc Zinnschlag
000cfad82d
Merge remote branch 'scrawl/gamesettings'
2012-04-05 18:07:47 +02:00
scrawl
88c50c5171
Merge branch 'master' into water
2012-04-05 15:38:46 +02:00
scrawl
1b89a9e203
various fixes
2012-04-05 15:30:55 +02:00
Dmitry Marakasov
84b475130a
Add missing include
2012-04-05 15:03:28 +02:00
scrawl
e1bde415f5
typo
2012-04-05 14:22:44 +02:00
scrawl
43fd0352f4
removed unneeded lines
2012-04-05 14:21:57 +02:00
scrawl
f49131e1b8
renamed setting, automatically disable MRT when unsupported
2012-04-05 13:09:59 +02:00
Marc Zinnschlag
1201c271b2
Merge remote branch 'swick/initocfg'
2012-04-05 12:43:00 +02:00
scrawl
f6342cfd60
fixed viewport background color, fixed indentation of some old functions
2012-04-05 11:52:06 +02:00
scrawl
5664d879a5
fixed some sky objects
2012-04-05 11:40:56 +02:00
scrawl
ab8b74dcac
forgot adding a file
2012-04-05 08:58:21 +02:00
Jason Hooks
ca4de0606e
Some planning
2012-04-04 23:23:24 -04:00
scrawl
3f05aba76d
got MRT working, some minor quirks to solve (black viewport background)
2012-04-05 01:21:36 +02:00
Sebastian Wick
f7bfea5861
typo 2 -.-
2012-04-05 00:16:44 +02:00
Sebastian Wick
56c9992b29
typo
2012-04-04 23:52:42 +02:00
Sebastian Wick
8c84f68dab
fix for older boost versions; unsigned warning
2012-04-04 23:51:22 +02:00
Marc Zinnschlag
6fd3d5c776
Merge remote branch 'lgro/master'
2012-04-04 23:19:30 +02:00
gugus
aaa5368fe9
added script instruction pcraiserank. Does not work yet.
2012-04-04 22:14:38 +02:00
gugus
2c7c945208
check playerfaction during dialogue
2012-04-04 22:13:57 +02:00
Lukasz Gromanowski
cd2789b15a
Revert "Issue #225 : Correction to commit ae98904."
...
This reverts commit 0e5c90d3e7
.
2012-04-04 21:05:19 +02:00
Sebastian Wick
5dd65c11ee
forgot to save the file
2012-04-04 21:04:52 +02:00
Sebastian Wick
57ae1bdc43
Merge branch 'master' of https://github.com/zinnschlag/openmw into initocfg
...
Conflicts:
apps/openmw/main.cpp
2012-04-04 20:58:02 +02:00
scrawl
eb67afe552
added MRT output to terrain material
2012-04-04 20:18:08 +02:00
Sebastian Wick
6ccb32d26c
import nosound option
2012-04-04 20:06:31 +02:00
Sebastian Wick
d3a6484bbc
set the default value for --fallback the right way
2012-04-04 19:59:46 +02:00
Sebastian Wick
a974d88cf1
Revert "set a default value for --fallback"
...
This reverts commit 94a220dcdd
.
2012-04-04 19:58:04 +02:00
Sebastian Wick
94a220dcdd
set a default value for --fallback
2012-04-04 19:52:07 +02:00
scrawl
6442d49e16
render queue groups, sky fix
2012-04-04 18:53:40 +02:00
Sebastian Wick
48b7b03453
typo; World::getFallback(std::string key, std::string def)
2012-04-04 16:15:15 +02:00
Sebastian Wick
16e7bf353a
remove debug message
2012-04-04 16:08:46 +02:00
Sebastian Wick
de510d445b
throw an error if the --fallback syntax is wrong
2012-04-04 15:23:14 +02:00
Sebastian Wick
329ba24eab
streamlined command line options
2012-04-04 15:11:30 +02:00
scrawl
cc4076d42a
basic noise
2012-04-03 21:16:43 +02:00
scrawl
fe63f2b2aa
first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
2012-04-03 19:10:02 +02:00
Marc Zinnschlag
e403c7158a
Merge remote branch 'gus/DialogueSystem'
2012-04-03 18:27:36 +02:00
Marc Zinnschlag
cc9696cc2c
Merge remote branch 'scrawl/minimap'
2012-04-03 18:26:20 +02:00
gugus
a268b89239
changed the way NPC faction is checked. Should be the same way for the player.
2012-04-03 17:31:41 +02:00
gugus
be4af711af
NPC rank was not loaded. Not sure if it's the right way, but it seems to work.
2012-04-03 17:30:19 +02:00
gugus
07ea63c10c
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into Factions2
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-04-03 17:29:00 +02:00
scrawl
6481cf87fc
cleanup resources
2012-04-03 17:07:16 +02:00
scrawl
052cc47ee9
fixed waterAdded
2012-04-03 16:53:33 +02:00
scrawl
b3a186e729
simple water without shaders that uses original MW textures
2012-04-03 16:37:54 +02:00
scrawl
c1693a0c63
Merge branch 'minimap' into water
2012-04-03 15:37:11 +02:00
scrawl
51e33cc090
fixed map of some interiors
2012-04-03 15:34:13 +02:00
scrawl
8aea311797
added visibility flags for everything
2012-04-03 15:13:47 +02:00
scrawl
fd45208196
re-added code for reflection & refraction rendering
2012-04-03 14:23:23 +02:00
scrawl
d393f2dd4b
Merge branch 'master' into water
2012-04-03 14:06:14 +02:00
Jason Hooks
57299571d5
Preparing for clothes/armor
2012-04-02 22:08:46 -04:00
Sebastian Wick
329d59e52b
typo
2012-04-03 02:17:15 +02:00
Sebastian Wick
73705dadf6
parse fallback with boost program option custom validators
2012-04-03 02:14:39 +02:00
Sebastian Wick
d87dffa948
should work... but does not even compile
2012-04-03 01:47:43 +02:00
Sebastian Wick
2d23d79fd5
allways merge fallback; better syntax
2012-04-03 00:44:26 +02:00
Marc Zinnschlag
26371a82a5
Merge remote branch 'scrawl/crashfix'
2012-04-02 23:53:07 +02:00
Lukasz Gromanowski
0e5c90d3e7
Issue #225 : Correction to commit ae98904
.
...
Changed pointer to LandData struct to simple member variable.
2012-04-02 23:50:53 +02:00
Sebastian Wick
ab9c430632
fallback in apps/openmw; fix for apps/mwiniimporter
2012-04-02 20:47:09 +02:00
scrawl
d4a2bdfa3d
fix crash when hardware occlusion queries unsupporetd
2012-04-02 20:46:42 +02:00
scrawl
c0af3c7241
Merge branch 'master' into terraincollision
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-04-02 19:57:58 +02:00
scrawl
bd9e165e3f
Merge branch 'master' into water
2012-04-02 19:44:25 +02:00
scrawl
16481b0594
Merge branch 'master' into minimap
2012-04-02 19:38:36 +02:00
scrawl
342464530d
rotated map working
2012-04-02 19:37:24 +02:00
scrawl
ff15f28787
options for texture filtering and mipmaps
2012-04-02 18:01:49 +02:00
scrawl
39ee9e9ab8
setting for field of view
2012-04-02 17:51:51 +02:00
Sebastian Wick
6e19076dc5
fallback for ini importer
2012-04-02 17:07:18 +02:00
scrawl
5f2a674d93
fixed a typo
2012-04-02 16:14:39 +02:00
scrawl
00cc45c537
FPS is now a setting instead of commandline option
2012-04-02 16:10:54 +02:00
scrawl
fd662f937a
add settings for viewing distance and fog
2012-04-02 15:51:48 +02:00
scrawl
e5cc9adbb0
added settings for rendering distance of small objects
2012-04-02 15:30:29 +02:00
scrawl
2b4b941192
Merge branch 'master' into gamesettings
2012-04-02 15:21:10 +02:00
Sebastian Wick
16674ad141
open file for writing AFTER reading it :)
2012-04-02 14:42:01 +02:00
scrawl
e0631dd9be
Merge branch 'master' into minimap
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-04-02 14:38:02 +02:00
Sebastian Wick
89565bacd1
since the default method is not available in older boost we should check by ourselfs if the options are given and dont use notify
2012-04-02 14:34:21 +02:00
scrawl
b380e71832
fixed underwater wireframe mode
2012-04-02 14:32:21 +02:00
scrawl
1445ae992d
adding a setting to disable static geometry
2012-04-02 14:24:16 +02:00
scrawl
5accca385c
fix crash on exit when no user settings exist
2012-04-02 13:47:25 +02:00
Marc Zinnschlag
6022d3ab13
Merge remote branch 'corristo/pgrd-rendering'
...
reduced cout spam.
Conflicts:
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/renderingmanager.cpp
components/bsa/bsa_archive.cpp
libs/openengine/bullet/physic.hpp
2012-04-02 12:04:47 +02:00
Marc Zinnschlag
fb44a5da10
Merge remote branch 'ace/win-fix'
2012-04-02 11:46:09 +02:00
Marc Zinnschlag
eccb983c44
Merge remote branch 'chris/sound'
2012-04-02 11:34:48 +02:00
Marc Zinnschlag
cdd0182912
Merge remote branch 'scrawl/occlusionquery'
...
Reduced cout spam
Conflicts:
apps/openmw/mwrender/occlusionquery.cpp
2012-04-02 11:33:16 +02:00
Jason Hooks
07d0203a3c
Merge remote-tracking branch 'upstream/master'
2012-04-02 00:08:12 -04:00
Chris Robinson
63e0e82049
Implement an Audiere-based decoder
2012-04-01 15:02:07 -07:00
Roman Melnik
91a377df86
Fix behaviour of the MapWindow
...
The map now will track player's position/rotation when
pinned, and will not update if position/rotation didn't
change since last frame.
2012-04-01 23:51:49 +03:00
Chris Robinson
2147210ad7
Don't set an underwater environment when there's no water
2012-04-01 12:46:49 -07:00
Lukasz Gromanowski
ae989040e5
Issue #225 : Fix for memleak when loading terrain.
2012-04-01 21:29:49 +02:00
Alexander "Ace" Olofsson
cec9562282
Fixing an ambigous symbol
2012-04-01 20:29:00 +02:00
scrawl
0a5757791c
Merge branch 'master' into minimap
2012-04-01 20:17:07 +02:00
scrawl
c2a82c3d89
Merge branch 'master' into gamesettings
2012-04-01 20:06:18 +02:00
Roman Melnik
911ca4be89
Move MapWindow to separate files
...
Separate MapWindow from bunch of classes in layouts.cpp/hpp
Inherit it from WindowPinnableBase.
TODO: map arrow (player position) updates orientation only
when you open the inventory. When the map window is pinned,
the arrow direction is not updated.
2012-04-01 20:39:53 +03:00
Roman Melnik
d09f0610ea
Add basic windows pinning
...
Create WindowPinnableBase class for windows which should be
allowed to be pinned.
Add skin for pinnable windows - currently just a copy of normal
window with 1 extra button (hopefully this can be improved later).
Handle clicking on PinToggle button (pinning/unpinning a window).
2012-04-01 20:36:57 +03:00
scrawl
7b3adb27a3
backend changes, terrain num lights setting
2012-04-01 18:48:37 +02:00
scrawl
f4bbcb48a6
settings-default.cfg
2012-04-01 17:14:49 +02:00
Marc Zinnschlag
de41e1118a
Merge remote branch 'scrawl/weather'
2012-04-01 17:10:30 +02:00
scrawl
6091a0504d
first settings test (config file has to be created manually)
2012-04-01 16:59:35 +02:00
Nikolay Kasyanov
30d6c880ff
Feature #37 (In Progress) Render Path Grid
...
tuned sized a bit
2012-04-01 17:51:37 +04:00
Nikolay Kasyanov
cab412c225
Feature #37 (In Progress) Render Path Grid
...
optimisation, now it takes only two batches per cell.
2012-04-01 17:27:18 +04:00
scrawl
9a261a02aa
changed the cloud movement direction like suggested on the forum
2012-04-01 15:14:43 +02:00
scrawl
ee754eda6c
don't create sky until entering an exterior cell
2012-04-01 15:07:41 +02:00
scrawl
df8e0bbff2
player check
2012-04-01 14:53:41 +02:00
scrawl
80456778be
fix for pickup up transparent objects, workaround for doors
2012-04-01 14:22:04 +02:00
scrawl
30407d3a2c
Merge branch 'master' into occlusionquery
2012-04-01 14:16:25 +02:00
scrawl
4e63f89829
silence an error regarding faced handle
2012-04-01 13:09:30 +02:00
Marc Zinnschlag
8aa4001937
compile fix
2012-04-01 10:34:51 +02:00
Marc Zinnschlag
38066d9ecb
Merge remote branch 'swick/initocfg'
2012-04-01 10:26:26 +02:00
Jason Hooks
0021ccf862
Merge remote-tracking branch 'upstream/master'
2012-03-31 20:48:42 -04:00
Chris Robinson
9c06bfc8fc
Merge remote branch 'zini/master' into sound
2012-03-31 14:26:21 -07:00
Sebastian Wick
a2a7539fd5
fix for more than 10 game files; delete both master and plugin settings if called with --game-files
2012-03-31 23:15:33 +02:00
Sebastian Wick
1d596d6c72
use std::map<std::string, std::vector<std::string> > instead of std::map<std::string, std::string>
2012-03-31 22:48:50 +02:00
Marc Zinnschlag
40310f3663
Merge remote branch 'scrawl/occlusionquery'
2012-03-31 22:09:47 +02:00
Marc Zinnschlag
b5b40e2623
Merge remote branch 'lgro/master'
2012-03-31 21:45:15 +02:00
Lukasz Gromanowski
bdc4c79b4e
Fix for segfault when doing 'coc "seyda neen"'.
...
This is a fix for segfault:
==8683== Process terminating with default action of signal 11 (SIGSEGV)
==8683== Access not within mapped region at address 0x0
==8683== at 0x59DFE4: MWRender::Animation::handleShapes(std::vector<Nif::NiTriShapeCopy, std::allocator<Nif::NiTriShapeCopy> >*, Ogre::Entity*, Ogre::SkeletonInstance*) (animation.cpp:503)
==8683== by 0x5A4ECE: MWRender::Actors::update(float) (actors.cpp:134)
==8683== by 0x5937A9: MWRender::RenderingManager::update(float) (renderingmanager.cpp:168)
==8683== by 0x629AD6: MWWorld::World::update(float) (world.cpp:705)
==8683== by 0x68B022: OMW::Engine::frameRenderingQueued(Ogre::FrameEvent const&) (engine.cpp:157)
==8683== by 0x51F9574: Ogre::Root::_fireFrameRenderingQueued(Ogre::FrameEvent&) (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F964F: Ogre::Root::_fireFrameRenderingQueued() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F9681: Ogre::Root::_updateAllRenderTargets() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F98CF: Ogre::Root::renderOneFrame() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F990C: Ogre::Root::startRendering() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x68A669: OMW::Engine::go() (engine.cpp:408)
==8683== by 0x51CECB: main (main.cpp:254)
==8683== If you believe this happened as a result of a stack
==8683== overflow in your program's main thread (unlikely but
==8683== possible), you can try to increase the size of the
==8683== main thread stack using the --main-stacksize= flag.
==8683== The main thread stack size used in this run was 8388608.
when doing 'coc "seyda neen"' when animations are enabled
(Animation::animate member variable is set to 1).
2012-03-31 21:34:40 +02:00
Marc Zinnschlag
89fb3146ab
Merge remote branch 'ace/win-fix'
2012-03-31 21:31:16 +02:00
Marc Zinnschlag
ca4ad74151
more cleanup
2012-03-31 21:29:46 +02:00
Sebastian Wick
6d875dfd54
handle master/plugin properly
2012-03-31 21:06:48 +02:00
Alexander "Ace" Olofsson
64f792c01d
Fix a value defined at the wrong place
2012-03-31 21:05:33 +02:00
Alexander "Ace" Olofsson
4ef921c43f
Prevent internal classes from being marked dllimport
2012-03-31 20:50:22 +02:00
scrawl
13efe68fc3
disabled some debug output
2012-03-31 20:28:07 +02:00
scrawl
cfb194f1d1
fix 6
2012-03-31 20:18:20 +02:00
scrawl
5f78f6c723
change queue
2012-03-31 20:10:34 +02:00
scrawl
b018d00fd3
fix 5
2012-03-31 20:05:23 +02:00
Chris Robinson
e8e8d3fb1b
Fully reset the music before starting the next track
2012-03-31 10:59:29 -07:00
Eli2
3cc81d74bc
Cleanup, replaced if with switch
2012-03-31 19:50:21 +02:00
Chris Robinson
3a57746ee4
Remove an unneeded volume special-case
2012-03-31 10:43:55 -07:00
Chris Robinson
4944a29b21
Keep track of the sound pitch
2012-03-31 10:41:12 -07:00
scrawl
c9067249dd
fix 4
2012-03-31 19:16:14 +02:00
scrawl
c08a2b2942
fix 3
2012-03-31 19:12:02 +02:00
scrawl
909abb480d
fix 2
2012-03-31 19:09:36 +02:00
scrawl
f8d45eae52
fix #1
2012-03-31 19:08:05 +02:00
Chris Robinson
cbf6c0404a
Implement a basic underwater sound environment
2012-03-31 10:06:12 -07:00
Sebastian Wick
092de45924
std::map to std::multimap
2012-03-31 18:28:48 +02:00
Sebastian Wick
653fbdd10c
master/plugin support; needs multimap instead of map
2012-03-31 18:24:43 +02:00
Marc Zinnschlag
751e7d2199
basic auto-equipping (picks the first matching item
2012-03-31 17:26:15 +02:00
Chris Robinson
575474ff69
Pass the mode flags to the sound output play methods
2012-03-31 08:14:39 -07:00
Sebastian Wick
ceedae4a1a
technical corrections
2012-03-31 16:54:53 +02:00
Chris Robinson
b2d7dca8c3
Merge remote branch 'zini/master' into sound
2012-03-31 07:46:56 -07:00
Chris Robinson
977e7ac9a3
Remove the Play_Single flag. It's not correct.
2012-03-31 07:41:26 -07:00
Chris Robinson
ae308b9b5f
Use a set of flags instead of separate booleans
2012-03-31 07:31:55 -07:00
Chris Robinson
e48d125a84
Only allow one instance of a given tracked soundid
...
The untracked flag should probably be broken up and combined with the loop
boolean into a set of flags.
2012-03-31 05:57:03 -07:00
Sebastian Wick
b7635b3d4a
pass maps by reference
2012-03-31 14:34:00 +02:00
Sebastian Wick
e35670c6cb
ignore syntax errors and empty lines; fixed merge function
2012-03-31 14:28:19 +02:00
Nikolay Kasyanov
5e829362cb
Feature #37 (In Progress) Render Path Grid
...
more similar to vanilla path grid rendering
2012-03-31 16:22:55 +04:00
Nikolay Kasyanov
006e1cde85
some updates after terrain merge
2012-03-31 14:56:54 +04:00
Nikolay Kasyanov
523648dbb1
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/debugging.cpp
2012-03-31 14:56:18 +04:00
Chris Robinson
bfac946878
Finally "fix" --nosound
...
Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not.
2012-03-31 03:31:41 -07:00
Chris Robinson
7541e08909
Don't reset the sound Output device if init fails
2012-03-31 02:48:14 -07:00
Nikolay Kasyanov
057c2f2e2a
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-03-31 13:42:13 +04:00
Marc Zinnschlag
509650d5f3
Merge remote branch 'ace/fs-fix'
2012-03-31 11:37:18 +02:00
Marc Zinnschlag
6eb3281c4c
boost fix
2012-03-31 11:36:51 +02:00
Chris Robinson
28378c063b
Minor OpenAL_SoundStream cleanups
2012-03-31 02:22:23 -07:00
Marc Zinnschlag
222f0e20bc
Merge remote branch 'swick/initocfg' into initcfg
2012-03-31 11:20:05 +02:00
Chris Robinson
4e908aa095
Add a method to set the sound's position
2012-03-31 01:34:26 -07:00
Chris Robinson
b01289128b
Split OpenAL_Sound into separate classes for 2D and 3D sounds
2012-03-31 01:15:27 -07:00
Chris Robinson
5adeee20fd
Mute sounds that go outside the max distance
2012-03-31 00:57:29 -07:00
Sebastian Wick
849c3a9bec
add the section to the ini-keys
2012-03-30 23:12:52 +02:00
Sebastian Wick
c160bc7080
works, sort of
2012-03-30 22:58:54 +02:00
Sebastian Wick
fbd626baf6
mwiniimporter
2012-03-30 20:59:44 +02:00
Chris Robinson
fc167dbc83
Pass Ogre Vector3s to playSound3D and updateListener
2012-03-30 11:42:11 -07:00
Chris Robinson
fefc8f86ab
Remove the unused streamSound3D method
2012-03-30 11:11:07 -07:00
Chris Robinson
c33349a774
Merge remote branch 'zini/master' into sound
2012-03-30 08:36:01 -07:00
Marc Zinnschlag
0892df0ad3
framework for gamemechanics-realted actor updated
2012-03-30 17:01:55 +02:00
Marc Zinnschlag
a1d3516e0a
constness fix
2012-03-30 17:01:23 +02:00
scrawl
fc5cd703bb
maps are now rendered with correct rotation, however for interiors the arrow is wrong
2012-03-30 16:34:36 +02:00
Chris Robinson
1ee8b963d0
Store the sound listener position as well
2012-03-30 07:30:17 -07:00
Marc Zinnschlag
d717b7b9dd
factored out actor related game mechanics code into a separate class
2012-03-30 16:18:58 +02:00
Chris Robinson
fad27d99e6
Update the actual sound volume with the position
2012-03-30 07:10:34 -07:00
scrawl
a4576f043d
fixed the physics debug rendering now activates/deactivates properly
2012-03-30 16:02:41 +02:00
Chris Robinson
479df78ea1
Update the actual sound position after the listener
2012-03-30 07:01:37 -07:00
Marc Zinnschlag
8d7bf34348
Merge branch 'terrain'
2012-03-30 15:52:27 +02:00
Marc Zinnschlag
557e97bab4
fixed a terrain-related Redemption crash
2012-03-30 15:52:09 +02:00
Chris Robinson
71d9d7e943
Store the current sound position with the Sound object
2012-03-30 06:41:06 -07:00
Marc Zinnschlag
46279a001b
Merge remote branch 'scrawl/dialogue'
2012-03-30 15:39:56 +02:00
Marc Zinnschlag
2d2af4b28a
Merge remote branch 'scrawl/terrain18' into terrain
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
2012-03-30 15:38:14 +02:00
scrawl
521b9eec6c
Merge branch 'master' into minimap
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/world.cpp
2012-03-30 15:31:07 +02:00
Chris Robinson
de102cd274
Simplify broken OpenAL workaround
2012-03-30 06:28:40 -07:00
Chris Robinson
33a63d88a5
Merge remote branch 'zini/master' into sound
2012-03-30 06:22:19 -07:00
scrawl
30d27fa83f
Merge branch 'master' into occlusionquery
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-30 15:00:04 +02:00
scrawl
26bdbf77f3
Merge branch 'master' into occlusionquery
2012-03-30 14:49:06 +02:00
Alexander "Ace" Olofsson
4a9a416d46
Can find files even if no .bsa file exists now
2012-03-30 14:45:32 +02:00
scrawl
4a6d034591
Merge branch 'master' into occlusionquery
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
2012-03-30 14:39:42 +02:00
scrawl
4bbedeb3e7
made all dialogs semi transparent (like in morrowind)
2012-03-30 14:01:43 +02:00
scrawl
d3f31c3498
dialogue window enhancements
2012-03-30 13:53:35 +02:00
Marc Zinnschlag
a90c3b9f23
Merge remote branch 'scrawl/water'
2012-03-30 13:07:47 +02:00
Marc Zinnschlag
cc9a874f2b
Merge remote branch 'corristo/openal'
2012-03-30 10:45:31 +02:00
scrawl
d5c49fa036
getWaterLevel use CellStore ; attempted fix for morrowind without tribunal
2012-03-30 10:12:28 +02:00
Chris Robinson
6a16e33f82
Merge remote branch 'zini/master' into sound
2012-03-29 21:17:59 -07:00
Nikolay Kasyanov
b21a6291f7
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwscript/miscextensions.cpp
apps/openmw/mwworld/world.hpp
2012-03-30 02:50:30 +04:00
Nikolay Kasyanov
aab79599a9
Merge branch 'openal' into pgrd-rendering
2012-03-30 02:43:40 +04:00
Nikolay Kasyanov
b6aa8925f4
(Temporary) workaround for broken OpenAL implementations that doesn't return meaningful max counts of sources
2012-03-30 00:12:38 +04:00
Marc Zinnschlag
647c0e4df3
Merge remote branch 'scrawl/renderingdistance'
2012-03-29 21:27:25 +02:00
Marc Zinnschlag
eec135c040
Merge remote branch 'scrawl/water'
2012-03-29 21:20:16 +02:00
Chris Robinson
3d5384e2bb
Remove some unneeded casts
2012-03-29 11:28:33 -07:00
scrawl
8d224f009f
toggleFogOfWar script command
2012-03-29 19:45:19 +02:00
scrawl
0c2317ce9d
player arrow works again
2012-03-29 19:20:09 +02:00
scrawl
79c2a2e465
implemented toggleWater (twa); formatting again
2012-03-29 18:33:08 +02:00
scrawl
01ecf3e0be
attempt at rotation (BROKEN)
2012-03-29 18:16:11 +02:00
scrawl
35f40b99ad
remove the bounding box hack, not needed because calculation is correct now
2012-03-29 18:10:01 +02:00
scrawl
0332a8df96
Merge branch 'renderingdistance' into minimap
2012-03-29 18:09:24 +02:00
Marc Zinnschlag
10b4c1d904
silenced a warning
2012-03-29 18:04:52 +02:00
Marc Zinnschlag
ea79d9b7c3
Merge remote branch 'scrawl/renderingdistance'
2012-03-29 18:02:30 +02:00
scrawl
e22ae7c840
bounds fix (again)
2012-03-29 17:30:13 +02:00
scrawl
b2bdf0ebf3
Merge branch 'master' into minimap
2012-03-29 17:08:32 +02:00
scrawl
37e6db69d8
fix
2012-03-29 17:07:59 +02:00
scrawl
19c801f538
disabled rendering distance for now
2012-03-29 16:56:30 +02:00
scrawl
f45c650975
bounds fix
2012-03-29 16:47:59 +02:00
scrawl
2f096e131d
throw exception if water level is attempted to be modified in exterior
2012-03-29 16:23:02 +02:00
scrawl
5a19d4ec45
implement water script functions and save water height in CellStore
2012-03-29 15:50:15 +02:00
scrawl
f497813043
formatting, added Water::setHeight
2012-03-29 15:49:24 +02:00
Nikolay Kasyanov
c3357c4396
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
2012-03-29 13:27:13 +04:00
Nikolay Kasyanov
0897a2a4cb
Merge branch 'master' into openal
2012-03-29 13:09:54 +04:00
scrawl
39b3afb98f
use camera height instead of player height for underwater check
2012-03-29 05:03:34 +02:00
Nikolay Kasyanov
20f976ddc7
probably openal initialization fix
2012-03-29 03:02:26 +04:00
Pieter van der Kloet
4488be33ce
Added missing slash to launcher CMakeLists.txt
2012-03-29 00:12:34 +02:00
scrawl
e5a19209a4
remove the timeout stuff
2012-03-29 00:05:48 +02:00
scrawl
c5f044eb0d
fixed compilation
2012-03-28 22:46:29 +02:00
scrawl
cb72e812f9
Merge branch 'master' into renderingdistance
2012-03-28 21:47:26 +02:00
scrawl
58f7a03626
Merge branch 'terrain18' into terraincollision
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-03-28 21:46:52 +02:00
Marc Zinnschlag
a0c5ccf974
Merge remote branch 'lgro/valgrind'
2012-03-28 21:46:47 +02:00
scrawl
47c3e92db1
removed the unused ray scene query
2012-03-28 21:42:41 +02:00
scrawl
e6303fc3f4
Merge branch 'master' into water
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
Lukasz Gromanowski
f86d53636d
Issue #225 : Correction to commit fa4c4b8
.
...
Correction to commit fa4c4b8
- memeber mChanged should be
set to true, otherwise the map won't display if the game
is started in (0, 0) cell.
2012-03-28 21:36:38 +02:00
scrawl
6bea08157e
Merge branch 'master' into terrain18
2012-03-28 21:30:15 +02:00
scrawl
ecf99f3309
Merge branch 'master' into minimap
2012-03-28 21:29:46 +02:00
scrawl
29acb057b3
Merge branch 'master' into occlusionquery
2012-03-28 21:04:42 +02:00
scrawl
cc7d3af701
Merge branch 'terrain18' into occlusionquery
2012-03-28 21:03:55 +02:00
Marc Zinnschlag
34d9ad0cbd
Merge remote branch 'chris/sound' into next
2012-03-28 18:14:35 +02:00