Berulacks
0c518fb047
Replaced tabs with spaces.
2013-09-23 07:36:50 -04:00
Berulacks
c423479f20
Fixed bug #887
2013-09-23 07:31:14 -04:00
graffy76
70ac14b8ba
Merge branch 'master' into esxSelector
2013-09-21 23:07:53 -05:00
graffy76
cfdc19c427
Renamed esxSelector to contentSelector
...
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
2013-09-21 23:06:29 -05:00
Marc Zinnschlag
94bb97e766
replacing tabs with spaces
2013-09-21 08:40:00 +02:00
Marc Zinnschlag
96b181bb54
Merge remote-tracking branch 'xethik/master'
2013-09-21 08:07:00 +02:00
Xethik
094e4d93b7
Generally speaking, you should never compare iterators from two different compilers
...
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
2013-09-20 21:38:10 -04:00
Xethik
58bb0b8773
Bug #907
...
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
2013-09-20 21:26:12 -04:00
Marc Zinnschlag
99fe6e68c7
Merge remote-tracking branch 'mckibbenta/tgm'
2013-09-19 15:14:35 +02:00
scrawl
d5ef843f56
Fix a missing model update
2013-09-16 19:22:08 +02:00
mckibbenta
6bb6ba6372
added god mode comment
2013-09-15 16:12:59 -04:00
mckibbenta
3035675a26
Merge branch 'master' of https://github.com/zinnschlag/openmw
2013-09-15 15:49:18 -04:00
mckibbenta
644f081c60
minor changes
2013-09-15 15:48:32 -04:00
Marc Zinnschlag
9637e1641b
fix for building with system tinyxml
2013-09-14 13:33:49 +02:00
Marc Zinnschlag
bf8a25c2c6
Merge remote-tracking branch 'mckibbenta/tgm'
2013-09-12 19:07:35 +02:00
mckibbenta
89b7d6121d
Initial toggleGodMod/tgm instruction. Currently only affects player health.
2013-09-12 08:30:00 -04:00
mckibbenta
85b8af6262
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-09-12 08:08:07 -04:00
scrawl
09e692f1f6
Fixed polish font
2013-09-10 22:11:57 +02:00
gus
f9bfbc8764
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
2013-09-10 16:18:39 +02:00
gus
46a734852b
adding script instruction getLOS + some test about AI
2013-09-10 16:16:13 +02:00
scrawl
10c21579bc
Item stacking case sensitivity fix
2013-09-07 01:00:38 +02:00
mckibbenta
e545f49807
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-09-02 18:40:37 -04:00
Marc Zinnschlag
7076ea9467
Merge remote-tracking branch 'scrawl/map'
2013-09-02 10:55:12 +02:00
scrawl
3ddeb075fb
Fix a cell border seam on the map
2013-08-31 04:36:23 +02:00
Chris Robinson
82a09a988b
Minor pathfinding cleanup
2013-08-29 19:17:27 -07:00
Chris Robinson
8f23b330d3
Remove unnecessary initialization
2013-08-29 17:41:20 -07:00
Chris Robinson
9499ac4fd5
Increase the distance for reaching a path node
2013-08-29 17:41:20 -07:00
Chris Robinson
f9dbce685a
Avoid killing AIWander and AITravel when far away
...
This fixes the problem of certain NPCs not wandering because they
happened to spawn near a cell border away from the player, which
immediately "completed" the wander package.
AIWander can't cause NPCs to cross cell boundaries, so there's no risk
of them walking into an unloaded to. AITravel will now simply stop
moving, and resume later when the cell is loaded.
2013-08-29 17:41:20 -07:00
mckibbenta
f65172bdca
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-08-29 20:26:36 -04:00
mckibbenta
eef9df504a
fiddlings
2013-08-29 20:25:36 -04:00
scrawl
c8e31725dc
Fix weather sounds persisting on a new game
2013-08-29 15:16:08 +02:00
Marc Zinnschlag
ce90c2f3be
Merge remote-tracking branch 'kcat/master'
2013-08-28 21:05:07 +02:00
Chris Robinson
e589d0ec91
Werewolves can't activate activators
2013-08-28 11:36:22 -07:00
Chris Robinson
84d259ab8e
Avoid reconstructing strings for updating the dynamic stats
...
Attributes still do this, but they change infrequently enough that it doesn't
matter.
2013-08-28 10:50:29 -07:00
scrawl
5918b84666
Don't crash on resize events during load
2013-08-28 17:05:28 +02:00
Chris Robinson
92082dae66
Modify the current magicka and fatigue when the base changes
2013-08-27 22:44:52 -07:00
Chris Robinson
305b5fec0f
Avoid needlessly copying the MagicEffects
2013-08-27 21:40:31 -07:00
Chris Robinson
281fdbd81b
Cleanup some redundancy
2013-08-27 17:56:47 -07:00
Chris Robinson
33c173a23a
Update the watched Ptr when changing it
2013-08-27 17:22:07 -07:00
Chris Robinson
39af9a13fa
Remove some unused functions
2013-08-27 17:13:49 -07:00
Chris Robinson
189541aa72
Apply drowning damage based on the update duration
...
1 damage every 0.33 seconds is 3 damage a second. Applying it this way avoid
having to track another stat.
2013-08-27 17:08:23 -07:00
Chris Robinson
f216b25be8
Slightly randomize time between environment sounds
...
We should use the "Minimum Time Between Environmental Sounds" and
"Maximum Time Between Environmental Sounds" INI/fallback settings, but we don't
have them.
2013-08-27 16:04:19 -07:00
Chris Robinson
02df8ab841
Store the underwater sound to easily stop it
2013-08-27 13:48:20 -07:00
Chris Robinson
16331bf1ed
Avoid a hack to play the underwater sound properly
2013-08-27 13:26:57 -07:00
scrawl
839d251cc5
Renamed Terrain::Terrain to Terrain::World to make VC happy
2013-08-27 16:01:16 +02:00
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
Marc Zinnschlag
dcc55b60c3
Merge remote-tracking branch 'kcat/misc-cleanup'
2013-08-26 08:51:19 +02:00
mckibbenta
60fa69139e
minor changes
2013-08-25 19:20:14 -04:00
Chris Robinson
f2889e4bb5
Remove unused functions and parameters
2013-08-25 16:08:45 -07:00
Chris Robinson
3843357cd2
Fix actor stepping
2013-08-25 16:08:43 -07:00
Chris Robinson
0463dc0653
Use a smaller static geometry size for interior cells
2013-08-25 16:08:43 -07:00
Chris Robinson
bd6dd071aa
Use the non-accumulation root's parent as the accumulation root
...
This relies on the non-accumulation root not being the skeleton root. I haven't
found an instance where this isn't the case.
2013-08-25 16:08:42 -07:00
scrawl
3f8a69b4ad
Don't crash when trying to delete a reference that doesn't exist anymore
2013-08-26 00:14:02 +02:00
scrawl
5af89a9e8f
Fix an AABB assert for loading empty exterior cells
2013-08-26 00:13:42 +02:00
scrawl
c6d2d1999a
Fix an item duplication glitch
2013-08-25 17:40:08 +02:00
mckibbenta
06701467ab
Merge branch 'master' into tgm
2013-08-24 21:28:26 -04:00
mckibbenta
8998b90e8b
initial do-nothing implementation; registered opcode
2013-08-24 21:19:12 -04:00
Chris Robinson
ca24a809fc
Use the position of the actor to determine if they're swimming
2013-08-23 13:44:16 -07:00
Chris Robinson
3fa65f21dd
Use a proper cone shape with a contact test to check for melee hits
2013-08-23 12:27:40 -07:00
Chris Robinson
f5d03a16c1
Rename getFacedObject and getFacedHandle for melee hits
2013-08-23 12:27:39 -07:00
Marc Zinnschlag
2823e5693d
Merge remote-tracking branch 'scrawl/hit'
2013-08-22 15:35:17 +02:00
scrawl
22d5598082
Fix bad_cast exception when hitting creatures
2013-08-22 12:17:12 +02:00
scrawl
1adce8afb3
Fix ambient light getting set from the cell data for non-interior cells
2013-08-22 10:47:48 +02:00
Marc Zinnschlag
e03e2f0817
Merge remote-tracking branch 'scrawl/master'
2013-08-21 19:50:08 +02:00
scrawl
758d989a03
If multiple plugins have land data for the same cell, the last plugin should win
2013-08-21 17:26:11 +02:00
scrawl
ce5ea6d7d2
Use a proper node hierarchy; disconnect the root when entering interior
2013-08-21 17:26:11 +02:00
Chris Robinson
c855ab65cf
Non-colliding objects are considered flying
2013-08-21 07:24:54 -07:00
Chris Robinson
602be9bbe7
Avoid swimming into the air from underwater
2013-08-21 07:24:54 -07:00
Chris Robinson
9f09bb6f6f
Use separate inputs for swimming and flying
2013-08-21 07:24:54 -07:00
Chris Robinson
a546ace94d
Remove an unused method
2013-08-21 07:24:54 -07:00
vorenon
3bf3bd4b8c
Silenced some warnings
2013-08-21 13:53:49 +02:00
Chris Robinson
1a9672e31b
Don't update player physics more than 60 times a second
...
Bullet and/or our collision handling code doesn't like timesteps much
smaller than that. Ideally we should do physics in 60fps (or even 30fps)
steps and use prediction and interpolation to get more, but that's not
straight forward and needs a fixed timestep loop to lock physics and
logic together.
2013-08-20 11:31:49 -07:00
Chris Robinson
0e56b2facb
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 04:42:28 -07:00
Chris Robinson
d9040df9d6
Increase the max number of physics iterations
...
Should help with highly tessellated collision meshes with high
framerates.
2013-08-20 04:41:52 -07:00
scrawl
ecf7786d11
terrain_num_lights was removed
2013-08-20 12:31:47 +02:00
scrawl
fa76d1631b
Some terrain fixes
2013-08-20 12:08:46 +02:00
scrawl
0545622f5a
Fix werewolf state not getting completely reset when starting a new game
2013-08-20 11:24:19 +02:00
Chris Robinson
a993af53e7
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 02:21:44 -07:00
Chris Robinson
a17997a973
Continually add bits of input velocity to inertia when falling
2013-08-20 02:10:18 -07:00
scrawl
8c8653160d
Crash fix, material fix
2013-08-20 09:52:27 +02:00
scrawl
13afcc9324
Don't link to OgreTerrain
2013-08-19 22:22:14 +02:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
Chris Robinson
d727b15580
Fix tracing down
2013-08-19 20:39:37 +02:00
Chris Robinson
394fc75697
Clean up the trace struct
2013-08-19 20:39:37 +02:00
Chris Robinson
b351109649
Get rid of the old newtrace method
2013-08-19 20:39:37 +02:00
Chris Robinson
14acacf401
Use a better method to do actor physics traces
2013-08-19 20:39:37 +02:00
Chris Robinson
76b812f75f
Improve actor movement collision handling
2013-08-19 20:39:37 +02:00
Chris Robinson
584eec3743
Store the object class in the LiveCellRef
2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
Chris Robinson
cf6e3ab933
Fix a potential divide-by-zero
2013-08-19 09:36:51 -07:00
Chris Robinson
dca599b8c5
Add NPC landing sounds for soundgen keys
2013-08-19 08:58:50 -07:00
Chris Robinson
2ec39f3622
Don't start the jump animation until after the actor is airborn
...
A bit counter-intuitive, but otherwise certain jump animations will improperly
add an offset to the initial inertia.
2013-08-19 08:24:47 -07:00
Chris Robinson
ac3d3df9fc
Implement jumping animations
2013-08-19 08:10:18 -07:00
Chris Robinson
48e594b7c4
Improve stepping down when starting on the ground
2013-08-19 08:09:23 -07:00
Chris Robinson
3ca4d54bf9
Better handle animations with a 0-length loop
2013-08-19 07:26:42 -07:00
Chris Robinson
1aa92067c2
Fix tracing down
2013-08-19 04:56:02 -07:00
Chris Robinson
6e9f15793d
Implement a jumping state
2013-08-18 23:42:56 -07:00
Chris Robinson
7770203dff
Some physics cleanup
...
Gets rid of some unneeded/unused variables, and halves the 'on ground'
offset.
2013-08-18 08:24:39 -07:00
Chris Robinson
b0f8045c72
Improve mid-air control
2013-08-18 05:59:06 -07:00
Chris Robinson
8c3564326e
Improve movement inertia
...
Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it.
2013-08-18 05:38:50 -07:00
Chris Robinson
9d56e2d86d
Apply movement by queueing it to do later
2013-08-17 22:34:38 -07:00
Chris Robinson
96bab88da6
Add physics methods to queue and apply movements
2013-08-17 07:48:45 -07:00
Chris Robinson
0481e64b02
Fix tracing down
2013-08-17 05:09:34 -07:00
Chris Robinson
8bcce0fb55
Clean up the trace struct
2013-08-17 05:09:33 -07:00
Chris Robinson
62c7b3698d
Get rid of the old newtrace method
2013-08-17 05:09:33 -07:00
Chris Robinson
65ce3c6ba5
Use a better method to do actor physics traces
2013-08-17 05:09:32 -07:00
Chris Robinson
d82f54c771
Improve actor movement collision handling
2013-08-17 05:09:30 -07:00
Chris Robinson
21121d5ba5
Store the object class in the LiveCellRef
2013-08-16 04:18:48 -07:00
Chris Robinson
08d1d486a4
Merge remote-tracking branch 'zini/master' into ptr-improvements
2013-08-15 17:42:16 -07:00
Marc Zinnschlag
d122699b2f
and another fix for the same issue :(
2013-08-15 18:29:09 +02:00
Chris Robinson
58481ec7c3
Merge remote-tracking branch 'zini/master' into ptr-improvements
2013-08-15 07:11:38 -07:00
Marc Zinnschlag
7b4d8afde7
fix to previous commit
2013-08-15 15:53:50 +02:00
Chris Robinson
fdbf09ed40
Merge remote-tracking branch 'zini/master' into ptr-improvements
...
Conflicts:
apps/openmw/mwworld/containerstore.cpp
2013-08-15 05:56:24 -07:00
Marc Zinnschlag
e94fcce622
accessing references via their ID now also works for references in containers in active cells
2013-08-15 14:45:13 +02:00
Chris Robinson
2853b56ed5
Throw an exception when trying to get an empty Ptr's type
2013-08-15 04:52:01 -07:00
Chris Robinson
0f2b2ff1ce
Small header cleanup
2013-08-15 01:21:43 -07:00
Chris Robinson
86f2cd5848
Use dynamic_cast to get the LiveCellRef
2013-08-14 20:26:50 -07:00
Chris Robinson
48c07fbd98
Remove some unnecessary fields from Ptr
2013-08-14 17:05:42 -07:00
Chris Robinson
74f855e948
Move common LiveCellRef fields to the base class
2013-08-14 01:55:51 -07:00
Chris Robinson
11166a1a17
Don't store the type name string in the Ptr
...
This should get rid of all heap allocations caused by constructing or copying
Ptr objects.
2013-08-14 00:45:28 -07:00
Chris Robinson
b6d2888c48
Avoid using boost::any in MWWorld::Ptr
...
Reduces dependency on Boost, and should improve performance a bit when
copying or constructing Ptr objects.
2013-08-14 00:45:27 -07:00
Marc Zinnschlag
aee0336780
Merge remote-tracking branch 'kcat/script-functions'
2013-08-14 09:05:40 +02:00
Chris Robinson
73437dfdca
GetEffect can accept an effect ID string as well
2013-08-13 19:18:21 -07:00
Chris Robinson
c1dfa980bf
Combine ShowVarsImplicit and ShowVarsExplicit
...
Also removes an unnecessary else statement
2013-08-13 17:31:15 -07:00
Marc Zinnschlag
e2e76147c8
Merge remote-tracking branch 'potatoesmaster/magic'
2013-08-13 15:36:43 +02:00
Chris Robinson
30973352e8
Implement ShowVars (SV) console function
2013-08-13 04:54:41 -07:00
Chris Robinson
2353ac1739
Properly implement SetWerewolfAcrobatics
2013-08-13 04:54:41 -07:00
Emanuel Guevel
ad3646cb15
Fix spell icons displayed when effect ended
2013-08-13 04:57:45 +02:00
Emanuel Guevel
a47c76001c
Apply trap magic effects
2013-08-13 04:56:15 +02:00
Emanuel Guevel
37ea0f3fb9
Display refusal message when weapon/magic icons are clicked as werewolf
2013-08-12 15:36:16 +02:00
Emanuel Guevel
997f37700d
Display HUD icons for hidden windows
2013-08-12 15:06:09 +02:00
Emanuel Guevel
c27c33f542
Fix pinned windows hiding
...
They were always displayed in console mode and in game (even if they
were force hidden).
2013-08-12 15:04:41 +02:00
Chris Robinson
6fd4cdb5fb
Play randomized werewolf sounds
2013-08-11 00:53:17 -07:00
Chris Robinson
00d6690b4d
Ignore encumbrance in werewolf form
...
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
2013-08-10 20:25:18 -07:00
Chris Robinson
180f0d0fe9
Restart from the loop point if replaying the same animation
2013-08-09 21:25:28 -07:00
Chris Robinson
5968165de0
Merge remote-tracking branch 'zini/master' into werewolf
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
2013-08-09 07:00:00 -07:00
Chris Robinson
a28c36de17
Don't count as running if not actually moving along (local) X/Y
2013-08-09 06:53:07 -07:00
Chris Robinson
c2d8eb377f
Play some appropriate sounds in werewolf form
2013-08-09 06:40:16 -07:00
Chris Robinson
db1036e5e5
Handle SetWerewolfAcrobatics
2013-08-09 05:37:56 -07:00
Chris Robinson
ae183cb3e4
Handle werewolf stats
2013-08-09 05:14:58 -07:00
Chris Robinson
72a399054f
Don't assume only players activate doors
2013-08-09 01:35:29 -07:00
Chris Robinson
46bc7bd9c8
Some cleanup since NpcStats is now also CreatureStats
...
This isn't a thorough cleaning, so keep an eye out for more
2013-08-09 01:14:08 -07:00
Marc Zinnschlag
fb0b57efaa
Merge remote-tracking branch 'vorenon/bug876'
2013-08-09 09:38:10 +02:00
Chris Robinson
75b6515915
Inherit NpcStats from CreatureStats
2013-08-08 23:28:02 -07:00
Chris Robinson
89c7f5bc70
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
Chris Robinson
6110a0ee3b
Don't allow resting as a werewolf
2013-08-08 18:30:47 -07:00
Chris Robinson
75131e6a48
Rebuild the actor after switching between werewolf forms
2013-08-08 17:16:24 -07:00
Chris Robinson
5fbfce6d1e
Don't show WerewolfRobe objects in the inventory
...
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
2013-08-08 16:05:26 -07:00
Chris Robinson
d77d60cbc2
Remove an unneeded forceUpdate method
2013-08-08 15:37:08 -07:00
vorenon
a718a62ef5
Fix for bug 876
2013-08-09 00:06:34 +02:00
PLkolek
86020ad94d
Added underwater and drowning sounds.
2013-08-08 20:57:15 +02:00
Chris Robinson
e3d5a1b38d
Dialog function 72 is not player-specific
...
It's used to force any NPC in werewolf form to play the appropriate
growls for combat.
2013-08-08 06:02:16 -07:00
Chris Robinson
960ea3d96c
Add/remove a WerewolfRobe when werewolf form is toggled
2013-08-08 04:40:31 -07:00
Chris Robinson
3cff7b1e42
Don't assume icons have a period in their filename
2013-08-08 04:40:31 -07:00
Chris Robinson
1f6055d54b
Don't try to apply body skins for werewolves
...
They instead use a hidden WerewolfRobe object for their body
2013-08-08 04:40:31 -07:00
Chris Robinson
946ca7f931
Return the appropriate name for werewolf NPCs
2013-08-08 04:40:31 -07:00
Chris Robinson
dfdd2dc308
Handle swimleft and swimright soundgen keys
2013-08-08 04:40:31 -07:00
Chris Robinson
109df46590
Fix werewolf claw damage multiplier
2013-08-08 04:40:31 -07:00
Chris Robinson
9694b18d1b
Update part skeletons immediately when added
2013-08-08 04:40:30 -07:00
Chris Robinson
f73578a832
Remove unnecessary mBodyPrefix field
2013-08-08 04:40:30 -07:00
Chris Robinson
5051544144
Remove some duplicate code
2013-08-08 04:40:30 -07:00
Chris Robinson
ceed2e30b8
Handle NPCs being a werewolf in NpcAnimation
...
Note that the body mesh comes from having a WerewolfRobe force-equipped.
2013-08-08 04:40:30 -07:00
Chris Robinson
5ac82a50b7
Remove unused function
2013-08-08 04:40:30 -07:00
Marc Zinnschlag
e9521dc8f1
Merge remote-tracking branch 'potatoesmaster/pinning'
2013-08-08 13:06:58 +02:00
Emanuel Guevel
1cbfcc3910
Fix HUD weapon icon when turning from werewolf to normal
...
The werewolf hand icon remained until the inventory menu was opened.
2013-08-08 10:56:44 +02:00
Chris Robinson
2bac4566c0
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
Chris Robinson
4985e17865
Fix werewolf claw damage multiplier
2013-08-07 19:15:36 -07:00
Chris Robinson
4641737fc4
Update part skeletons immediately when added
2013-08-07 19:15:36 -07:00
Chris Robinson
dc0360b1f6
Remove unnecessary mBodyPrefix field
2013-08-07 19:15:36 -07:00
Chris Robinson
0f52ed9a9b
Remove some duplicate code
2013-08-07 19:15:36 -07:00
Chris Robinson
deee14ccfd
Handle NPCs being a werewolf in NpcAnimation
...
Note that the body mesh comes from having a WerewolfRobe force-equipped.
2013-08-07 19:15:36 -07:00
Chris Robinson
ab44cd63a1
Remove unused function
2013-08-07 19:15:35 -07:00
Emanuel Guevel
b2e5e8dd0d
Saner inventory window pinning/hiding
...
Hide inventory window pin button in container, companion and barter mode.
Restore the pinned inventory window position when exiting these modes.
Allow toggling windows visibility in inventory mode only.
2013-08-07 23:30:08 +02:00
Alex
b9579e085f
cleanup
2013-08-07 15:40:57 -04:00
Alex
a0931b01fe
Merge branch 'master' of https://github.com/zinnschlag/openmw into compiler-reorg
2013-08-07 13:19:23 -04:00
Alex
c3ca5b7c32
mild cleanup
2013-08-07 13:16:20 -04:00
PLkolek
8f4506f5b6
Implemented drowning.
...
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Emanuel Guevel
48d2554ac3
Auto-equip when items are added to the inventory
...
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00
Emanuel Guevel
e0d0cdd18a
Do not auto-equip items continuously
...
This was called every couple of frames.
2013-08-07 14:30:13 +02:00
Chris Robinson
076e7d8e16
Make insertBegin internal
2013-08-07 03:56:07 -07:00
Chris Robinson
2b2101958d
Destroy the scene node we create
2013-08-07 03:56:07 -07:00
Chris Robinson
0458fd5531
Remove unused/unneeded parameters
2013-08-07 03:56:06 -07:00
Emanuel Guevel
fd0a159a64
MWScript: update first unused opcode number
2013-08-07 12:05:53 +02:00
Emanuel Guevel
47b8a31317
Fixes suggested by KittyCat
2013-08-07 12:05:53 +02:00
Marc Zinnschlag
932fffd1a7
Merge remote-tracking branch 'kcat/light-objects'
2013-08-07 11:21:01 +02:00
Chris Robinson
b4b095ca72
Don't try to get the center of a null bounding box
2013-08-07 01:32:36 -07:00
Chris Robinson
80d271aeb1
Remove unused stuff
2013-08-07 01:31:01 -07:00
Chris Robinson
3555476dfd
Use Animation-derived objects for generic objects
2013-08-06 19:49:07 -07:00
Chris Robinson
a9dca21d05
Create the Animation SceneNode in the constructor
2013-08-06 19:49:05 -07:00
Chris Robinson
48784c7e2f
Use for_each and functors to avoid some for loops
2013-08-06 19:49:05 -07:00
Chris Robinson
de95926e9f
Use controllers to animate lights in ObjectLists
2013-08-06 19:49:04 -07:00
Chris Robinson
8984d8f8ee
Use a map to simplify NPC part referencing
2013-08-06 19:49:02 -07:00
Chris Robinson
e976bb16c5
Add a light for torches
2013-08-06 19:49:02 -07:00
Chris Robinson
57fb065a86
Add Ogre::Light objects to the object list
...
Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell.
2013-08-06 19:49:01 -07:00
Chris Robinson
a9cc3a2844
Ensure a valid CellStore for Ptr::isInCell
2013-08-06 19:49:01 -07:00
Chris Robinson
1f436f9886
Render torches
2013-08-06 19:49:01 -07:00
Chris Robinson
8f69c51b24
Avoid some unnecessary references
2013-08-06 19:49:00 -07:00
Chris Robinson
2c03fec4bb
Use the fatigue term for jumping
2013-08-06 19:49:00 -07:00
Chris Robinson
eab4e09566
Handle the pick/probe in the character controller
2013-08-06 19:48:59 -07:00
scrawl
3f7daa4884
Forgot to change initTerrainTextures
2013-08-07 02:58:03 +02:00
Alex
de1f423bd7
initial move of script opcodes and registerExtensions functions to components/compiler
2013-08-06 20:38:41 -04:00
scrawl
76e538c22a
Unused variable fix
2013-08-07 02:03:23 +02:00
scrawl
726c93c365
Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10
2013-08-07 01:34:17 +02:00
Marc Zinnschlag
03af7175dd
Merge remote-tracking branch 'potatoesmaster/bug-839'
2013-08-06 17:39:29 +02:00
Emanuel Guevel
c59ad62c57
Fix UndoWerewolf script instruction
2013-08-06 14:30:01 +02:00
Emanuel Guevel
5188a1c2cd
Implement script instructions Become/UndoWerewolf
2013-08-06 12:34:35 +02:00
Emanuel Guevel
20d40c4368
Implement MWWorld::World::setWerewolf()
2013-08-06 12:34:35 +02:00
Emanuel Guevel
aa563e947e
Implement MWWorld::InventoryStore::unequipAll()
2013-08-06 12:34:35 +02:00
Emanuel Guevel
ddc92d1fbd
Set appropriate weapon icon when player is a werewolf
2013-08-06 12:34:35 +02:00
Emanuel Guevel
d054366460
Permit to force hiding GUI windows
2013-08-06 12:34:35 +02:00
scrawl
4caac0d859
Fix idle animations repeating
2013-08-05 02:06:23 +02:00
vorenon
76a1abe9fa
Don't allow the use of the "jump" key while sneaking - Update
2013-08-04 20:10:33 +02:00
vorenon
56cb36caf1
Don't allow the use of the "jump" key while sneaking
2013-08-04 19:45:41 +02:00
Emanuel Guevel
71da2f0a12
Do not allow magic/combat stance unless magic/inventory window are accessible
2013-08-04 00:21:27 +02:00
Marc Zinnschlag
41b2fa985b
silenced some warnings
2013-08-03 15:26:53 +02:00
Marc Zinnschlag
9123afa863
Merge remote-tracking branch 'gus/MeleeCombat2'
2013-08-03 15:23:36 +02:00
gus
a23e7fac93
clean up
2013-08-03 13:58:16 +02:00
scrawl
982f743ddd
Fix wrong idle animations played
2013-08-03 13:13:33 +02:00
gus
c8bb32c40d
small maths correction
2013-08-03 12:29:18 +02:00
gus
a25ee360dc
use angles and GMST. not sure this work as it should
2013-08-03 12:16:51 +02:00
gus
830762722d
first attempt: hit detection with a sphere (not finished)
2013-08-03 11:26:36 +02:00
Emanuel Guevel
a9483dbdf1
Show sneak indicator when sneaking
...
Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.
2013-08-03 03:03:29 +02:00
Emanuel Guevel
8f8362d2c4
Expose sneak indicator widget through WindowManager
2013-08-03 03:03:29 +02:00
Emanuel Guevel
9757694060
Update sneaking indicator position with other widgets
2013-08-03 02:43:56 +02:00
vorenon
aa45127895
Adjusted swish sounds
...
Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes.
2013-08-02 16:33:39 +02:00
Chris Robinson
f57c829cba
Play the appropriate swish sound and follow-up animation
2013-08-02 00:21:02 -07:00
Chris Robinson
b70975a74d
Move getEvasion to CreatureStats
2013-08-02 00:21:01 -07:00
Chris Robinson
9e7d670745
Inline Class::get(const Ptr& ptr)
2013-08-02 00:20:59 -07:00
Marc Zinnschlag
ca94d1a2fb
Merge remote-tracking branch 'swick/inventorypos'
...
Conflicts:
apps/openmw/mwgui/inventorywindow.cpp
2013-07-31 22:16:56 +02:00
Marc Zinnschlag
24273f338b
Merge remote-tracking branch 'scrawl/master'
2013-07-31 22:12:07 +02:00
Sebastian Wick
7ed763262f
GUI mode dependent position
2013-07-31 21:40:29 +02:00
scrawl
fe51a00112
Fix the initial player inventory being added twice when starting a new game
2013-07-31 21:00:58 +02:00
scrawl
f1f6336a4a
Fixed screenshot keybinding, and make it bindable
2013-07-31 20:24:44 +02:00
Marc Zinnschlag
5cafe65cd7
Merge remote-tracking branch 'scrawl/cppcheck'
2013-07-31 20:00:35 +02:00
scrawl
d106ed3b08
Fixed alchemy
2013-07-31 19:03:51 +02:00
Marc Zinnschlag
4dfd5282ab
Merge remote-tracking branch 'kolek/enchantingwindow'
2013-07-31 19:01:49 +02:00
Marc Zinnschlag
25917b00ec
Merge remote-tracking branch 'scrawl/master'
2013-07-31 19:00:24 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
scrawl
43e0df479e
Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
2013-07-31 16:30:22 +02:00
PLkolek
f297c21e4d
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
PLkolek
8bc8c38f2d
Spell cost is updatedon every change in enchanting and spellmaking.
2013-07-31 13:33:30 +02:00
PLkolek
7fd7621458
Fixed area slider in self enchantments.
2013-07-31 12:26:34 +02:00
Marc Zinnschlag
6ce2b962e1
Merge remote-tracking branch 'scrawl/inventory'
2013-07-31 09:15:22 +02:00
Marc Zinnschlag
eedced729f
Merge remote-tracking branch 'scrawl/master'
2013-07-31 09:14:12 +02:00
Marc Zinnschlag
7639506e49
Merge remote-tracking branch 'scrawl/ai'
2013-07-31 09:07:46 +02:00
scrawl
16cacb338a
Initialize MWMechanics::AiSequence from ESM::AiPackageList
2013-07-31 00:55:08 +02:00
scrawl
45006ea193
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
2013-07-31 00:02:24 +02:00
scrawl
90a5d8b6f5
Fix uninitialized AL listener position/orientation when the game is paused during the first frame
2013-07-30 23:24:18 +02:00
Marc Zinnschlag
958b0c4915
Merge remote-tracking branch 'scrawl/untilhealed'
2013-07-30 22:41:05 +02:00
scrawl
da01ec4f52
Only show the "Rest until healed" button when stats are not full
2013-07-30 22:07:27 +02:00
scrawl
04b90b7d14
Other actors no longer collide with an actor that has collision disabled
2013-07-30 22:00:48 +02:00
scrawl
472a381263
Fix health meter (again)
2013-07-30 16:09:12 +02:00
Marc Zinnschlag
3642562959
Merge remote-tracking branch 'scrawl/master'
2013-07-30 08:11:40 +02:00
scrawl
426e3ec6c6
Fix enemy health meter for creatures
2013-07-30 06:17:21 +02:00
scrawl
3961c276b8
Added enemy health meter
2013-07-30 06:00:20 +02:00
Marc Zinnschlag
e27ba55541
Merge remote-tracking branch 'swick/countdialog'
2013-07-29 21:38:04 +02:00
Sebastian Wick
40d3efc671
use cancel methid
2013-07-29 18:35:23 +02:00
Sebastian Wick
7b40e57ba1
Allow the 'Activate' key to close the countdialog window; cleanups
2013-07-29 18:27:00 +02:00
Marc Zinnschlag
90ab7b2bf5
Merge remote-tracking branch 'swick/viewmodetransission'
2013-07-29 17:08:49 +02:00
Sebastian Wick
7c24c0a64e
fix uninitialized variables
2013-07-29 16:45:35 +02:00
Sebastian Wick
d2b7cb5bb2
First/Third person transitions with mouse wheel
2013-07-29 16:43:16 +02:00
Sebastian Wick
1b310c5c5b
use SDL resolutions in the ingame settings
2013-07-29 13:34:56 +02:00
Marc Zinnschlag
3fa4a194a7
Merge remote-tracking branch 'scrawl/master'
2013-07-29 09:59:23 +02:00
scrawl
6164e5bae6
Restored window resizing
2013-07-29 02:32:08 +02:00
Chris Robinson
3744850545
Fix hand-to-hand health damage reduction
2013-07-28 16:07:09 -07:00
Chris Robinson
39507e3f0f
Decrease armor condition on successful hits
2013-07-28 15:51:17 -07:00
Chris Robinson
1af48ab6e0
Decrease weapon condition on successful hits
2013-07-28 15:17:01 -07:00
Chris Robinson
465f4d2063
Properly handle starting an animation at the end
2013-07-28 09:56:03 -07:00
Chris Robinson
54f91d4b3a
Implement hand-to-hand attacks
2013-07-28 06:48:25 -07:00
Chris Robinson
a34f0de3e1
Play the correct medium armor foot sounds
2013-07-28 04:17:36 -07:00
Chris Robinson
db4f34b332
Play hit sounds when hitting creatures and NPCs
2013-07-27 11:20:39 -07:00
Chris Robinson
1a40d01afa
Fix NPC armor rating calculation and reduce redundant lookups
2013-07-27 09:31:16 -07:00
Chris Robinson
f73008546f
Keep a sound updated with its object's position
2013-07-27 07:24:18 -07:00
Chris Robinson
c94653dc49
Implement the ModRegion script function
2013-07-27 07:10:18 -07:00
Chris Robinson
1174b85ac8
Implement Disable/EnableTeleporting script functions
2013-07-27 00:14:55 -07:00
Chris Robinson
3298eb1b37
Implement HitOnMe script function
2013-07-26 10:50:23 -07:00
Chris Robinson
5379e607cb
Handle the OnPCHitMe script variable
2013-07-26 10:50:23 -07:00
Chris Robinson
f215d2cc30
Only raise weapon skills for the player
2013-07-26 10:50:23 -07:00
Chris Robinson
bec420c69b
Add Class::onHit for creatures
2013-07-26 10:50:23 -07:00
Chris Robinson
dd6edd21f8
Add a separate on-hit method to handle objects being hit
2013-07-26 10:50:23 -07:00
Marc Zinnschlag
3fbbbdc64b
Merge remote-tracking branch 'scrawl/master'
2013-07-26 08:06:53 +02:00
Chris Robinson
a569ae367e
Fix hit chance calculation
2013-07-25 13:09:26 -07:00
Chris Robinson
6195062d72
Try to figure out what gets hit
...
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
2013-07-25 12:58:43 -07:00
Chris Robinson
b3a057d679
Handle hit chance and damage calculation
...
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
2013-07-25 08:15:42 -07:00
Chris Robinson
1dcc893703
Merge remote-tracking branch 'zini/master' into combat
2013-07-25 01:16:49 -07:00
Chris Robinson
4ad28ed369
Don't play a weapon-down sound when unreadying a spell
2013-07-25 00:46:20 -07:00
Chris Robinson
92cc566fdc
Rename the Class::attack method to Class::hit
2013-07-25 00:30:01 -07:00
Chris Robinson
0db02af807
Set up the weapon state in the CharacterController constructor
2013-07-24 21:08:16 -07:00
Chris Robinson
d9a9c3d6bd
Handle the "land" soundgen type
2013-07-24 10:36:04 -07:00
Chris Robinson
705498ec24
Play a swish sound when attacking
2013-07-24 10:34:53 -07:00
Chris Robinson
d8ec813939
Say something from the "hit" dialog topic when losing health
2013-07-24 10:02:50 -07:00
Chris Robinson
59f1bc7542
Use time values for the aniamtion's start, stop, and loop points
...
This seems to be closer to the expected behavior. This more cleanly handles 0-
length animations, especially where the start marker comes after the stop
marker while still being on the same time key.
2013-07-24 08:38:36 -07:00
Chris Robinson
bf1d907d07
Don't play casting animations for enchantments
2013-07-24 05:39:15 -07:00
Chris Robinson
cc8e8c1272
Use the attack strength as determined by how long the attack was held
2013-07-24 03:18:53 -07:00
Chris Robinson
0c8d4d9be2
Add beginnings of melee hits
2013-07-24 02:51:42 -07:00
Chris Robinson
45302f9e25
Handle controllers in the NPC's bound object parts
2013-07-23 22:05:03 -07:00
Chris Robinson
11b094559f
Play the appropriate casting animation sound
2013-07-23 11:12:19 -07:00
Emanuel Guevel
70a5a83419
Change the formula used to calculate initial NPC health
2013-07-23 16:48:54 +02:00
Chris Robinson
17282c69b1
Handle spell-casting animation sequences
2013-07-23 07:30:54 -07:00
Chris Robinson
4d157cb19a
Handle marksmen weapon attack sequences
2013-07-23 06:13:08 -07:00
Chris Robinson
fecb8c1cc4
Fix the completion amount for 0-length anims
2013-07-23 05:30:37 -07:00
Chris Robinson
d5d832846e
Rename the follow-up upper character state enum
2013-07-23 04:56:49 -07:00
Chris Robinson
537d5c4934
Avoid trying to play animations without any animation sources
2013-07-23 04:36:25 -07:00
Chris Robinson
ad6d663e09
Remove some unnecessary debug messages
2013-07-23 03:44:52 -07:00
Chris Robinson
24567294ff
Move NPC state update handling into a separate method
2013-07-23 03:26:24 -07:00
Chris Robinson
22e07968af
Store the current weapon group name
2013-07-23 02:50:52 -07:00
Chris Robinson
0240efa6cf
Improve weapon attack logic to better handle picks, probes, and h2h
2013-07-23 02:28:58 -07:00
Chris Robinson
ef17fdeb15
Remove some unused methods
2013-07-23 01:37:41 -07:00
Marc Zinnschlag
ec575200e3
Merge remote-tracking branch 'gus/MeleeCombat2'
...
Conflicts:
apps/openmw/mwrender/animation.cpp
2013-07-23 09:12:23 +02:00
Emanuel Guevel
48f0e64ec3
Fix health calculation at character creation
2013-07-21 11:02:03 +02:00
Emanuel Guevel
1c330fc899
Use the correct formula for NPC health initialization
2013-07-21 10:13:46 +02:00
Emanuel Guevel
2356e6218e
Complete health increase on level up
2013-07-20 22:14:10 +02:00
Emanuel Guevel
2a0644a7c3
Move some levelup logic from mwgui to mwmechanics
2013-07-20 22:14:10 +02:00
Emanuel Guevel
7837dcdc19
Calculate NPC health on loading instead of updating it continually
...
Only NPC with auto-calculated stats are concerned.
2013-07-20 22:14:10 +02:00
Emanuel Guevel
074e241c32
MWMechanics::DynamicStat: fix members initialization
2013-07-20 22:14:09 +02:00
Marc Zinnschlag
a8168c58c2
Merge remote-tracking branch 'kolek/thirdpersonzoom'
2013-07-20 18:29:59 +02:00
Kolzi
d12bac2d9e
Third person zoom - fixed code review issues.
2013-07-20 16:55:35 +02:00
Kolzi
1b7966ca27
Can zoom in and out in third person view.
2013-07-19 16:12:01 +02:00
Chris Robinson
0cb7d186e7
Use Play_TypeFoot for 'left' and 'right' soundgen keys
2013-07-18 21:50:11 -07:00
Chris Robinson
14e0c182f3
Allow specifying the sound type to playSound and playSound3D
2013-07-18 21:50:11 -07:00
Chris Robinson
ac4dfd3b39
Play the appropriate foot sound based on footwear
2013-07-18 21:50:11 -07:00
scrawl
bf332b633e
Make VideoPlayer::playVideo block until the video finishes
2013-07-18 14:14:10 +02:00
Marc Zinnschlag
fdd47e5b73
silenced a warning
2013-07-18 13:50:12 +02:00
Chris Robinson
9c13568bb7
Remove idles from the state list and rename it
2013-07-18 01:49:53 -07:00
Chris Robinson
e803cdbe7f
Handle swimdeath and missing death animations
2013-07-18 01:13:53 -07:00
Chris Robinson
f01b0b48cc
Don't start with an idle state if dead
2013-07-18 00:35:03 -07:00
Chris Robinson
e78bdd2a5d
Clear 'swim' from the animation name as a backup instead of 'sneak'
2013-07-18 00:22:40 -07:00
Chris Robinson
9ea6b22a83
Handle soundgen animation keys
2013-07-17 23:58:21 -07:00
Chris Robinson
d6324d71bf
Ensure mechanics actors/objects are cleared before adding them
2013-07-17 21:39:21 -07:00
Chris Robinson
c7692acb79
Update the player's Ptr in mwrender when changing cells
2013-07-17 19:11:03 -07:00
Chris Robinson
0cd4df3edf
Stop playing idles on death
2013-07-17 02:19:22 -07:00
Chris Robinson
e2e278d06d
Fix some animations not playing properly
...
Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs.
2013-07-17 02:06:31 -07:00
scrawl
dfe912dcab
Enum renaming
2013-07-16 23:38:55 +02:00
scrawl
91e95e1404
Use the correct slash, chop or thrust animation
2013-07-16 23:32:41 +02:00
gugus
9043fe427f
Merge pull request #4 from scrawl/melee
...
Fixes weapon input to use A_Use instead of hardcoding to mouse button
2013-07-16 07:35:21 -07:00
scrawl
9536b5050b
Fixes weapon input to use A_Use instead of hardcoding to mouse button
2013-07-16 16:25:41 +02:00
gus
66e3eacace
fix bows
2013-07-16 15:14:34 +01:00
gus
701ff94887
bugfix for lockpick
2013-07-16 14:46:44 +01:00
gus
20341ae8b7
simplification + taking into account weapon speed. Seems too fast, but i'm not sure
2013-07-16 14:10:14 +01:00
gus
8fc6e73649
post-merge fix
2013-07-16 11:51:18 +01:00
gus
ee47e99dad
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
2013-07-16 11:40:19 +01:00
gus
f6e3445414
Jittering gone + bugfix: chop animation works!
...
TODO: fix this unequip stuff
2013-07-16 09:50:59 +01:00
Chris Robinson
e5e9c83ed5
Merge remote-tracking branch 'zini/master' into animation-state
2013-07-16 01:33:46 -07:00
Chris Robinson
a932a89e02
Specify the velocity-based animation speed multiplier when playing it
2013-07-16 01:30:03 -07:00
Chris Robinson
f296d13c20
Add a speed multiplier to the animation state
2013-07-16 00:43:31 -07:00
Chris Robinson
3a1facefdf
Store a pointer to the character controller for non-actor objects
2013-07-15 23:47:04 -07:00
Chris Robinson
06e631f213
Track death separately in the character controller
2013-07-15 23:43:33 -07:00
Chris Robinson
4ae65c20e6
Separate movement and idle states
...
This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types.
2013-07-15 22:56:23 -07:00
scrawl
94d45e1518
Fix twohanded weapons not unequipping when equipping a torch
2013-07-15 23:21:01 +02:00
scrawl
daf9dca121
Fix exception when starting a new game
2013-07-15 20:37:36 +02:00
gus
f7f23ac5d8
improvement of the chop animation. Still some jittering.
2013-07-15 17:18:16 +01:00
gus
f7b711aabe
bugfix
2013-07-15 16:37:32 +01:00
gus
076f98cbba
change way animations keys are handled (thanks KittyCat!)
2013-07-15 16:37:25 +01:00
Marc Zinnschlag
fd9cc1c282
Merge remote-tracking branch 'vorenon/container'
2013-07-15 09:33:16 +02:00
Marc Zinnschlag
a0022e711b
Merge remote-tracking branch 'scrawl/raycast'
2013-07-15 09:20:16 +02:00
vorenon
66eb82b363
oops again
2013-07-15 02:26:22 +02:00
vorenon
33779ae23c
oops
2013-07-15 02:23:18 +02:00
vorenon
d4739a451a
added ability to close container windows with the activation key
2013-07-15 02:18:24 +02:00
scrawl
c81b852071
Fixes inaccurate ray casts; rely on getCameraToViewportRay
2013-07-15 00:39:37 +02:00
scrawl
8407e2b3aa
Fixes the console sometimes receiving text after it was closed
2013-07-14 23:54:28 +02:00
scrawl
fa5198d7b2
Fix an assertion
2013-07-14 14:59:24 +02:00
scrawl
61661c8653
Fix first person meshes casting shadows
2013-07-14 14:55:07 +02:00
scrawl
a049638e7f
Fixes character previews getting shadowed randomly
2013-07-14 14:54:40 +02:00
Chris Robinson
3771e5839e
Allow some more third person fallbacks in first person
2013-07-13 17:03:10 -07:00
Chris Robinson
5ee889e8b6
Attach the camera to the Head node in first-person
2013-07-13 16:12:38 -07:00
gus
3947f44aa3
Porting old work
2013-07-13 22:24:52 +01:00
Chris Robinson
2d7620e774
Rotate the neck when looking up and down in first-person
2013-07-13 12:39:06 -07:00
Chris Robinson
4df1f198a7
Avoid a map lookup for every skin body part when updating
2013-07-12 22:32:09 -07:00
Chris Robinson
6de56615aa
Avoid casting shadows in first-person view
2013-07-12 22:32:05 -07:00
Chris Robinson
025fa4e0d5
Use a multimap for the bodypart map
2013-07-12 22:32:04 -07:00
Chris Robinson
a5e4faaed2
Show arms and body parts in first person
...
This isn't yet fully correct. The arms need to rotate up and down with
the camera, and the mesh's bounding box is causing them to blink out at
certain angles since they don't fit the animation.
2013-07-12 22:31:59 -07:00
Chris Robinson
908f010c74
Reset the NPC object root when switching POV
...
When in first person, the skeleton in the .1st.nif file is used. In
particular, these have extra finger bones that are used by the first
person models.
2013-07-12 22:31:57 -07:00
Chris Robinson
7883087586
Store a pointer to the character controller in the map
2013-07-12 22:31:50 -07:00
scrawl
bbb5d2b98a
Change tooltip positioning to resemble vanilla
2013-07-10 03:40:13 +02:00
Marc Zinnschlag
71a6955182
Merge remote-tracking branch 'scrawl/master'
2013-07-08 09:46:00 +02:00
scrawl
91f6d87126
Fix an uninitialized variable
2013-07-07 16:57:46 +02:00
Marc Zinnschlag
602e40e19d
Merge remote-tracking branch 'greye/coc'
2013-07-07 13:34:28 +02:00
greye
e553f285b8
update player position on engine start
2013-07-07 15:06:05 +04:00
greye
f3d54a7ba4
move finding default cell positions to World
2013-07-07 15:03:06 +04:00
greye
0c303aa285
fix fading on cell transition when cell is loaded
2013-07-07 14:30:11 +04:00
greye
6bb3942288
use Land height data for position in coc
2013-07-07 13:47:58 +04:00
greye
a3094b808e
update coc behaviour for interior cells
2013-07-07 13:47:58 +04:00
scrawl
744c5804ed
Simplified doors, now they will stop after hitting an obstacle instead of trying to back off.
2013-07-07 03:52:17 +02:00
scrawl
72600a16cf
Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea
2013-07-06 17:02:40 +02:00
scrawl
58fce74620
Use the already existing mScrollPage as step size for scrollbar button repeats; increased precision of options menu sliders
2013-07-06 16:40:57 +02:00
scrawl
5c8950f91c
Merge branch 'master' of git://github.com/zinnschlag/openmw
2013-07-06 16:08:29 +02:00
Marc Zinnschlag
f9d7c7574e
Merge remote-tracking branch 'swick/scrollbar'
2013-07-06 13:13:27 +02:00
Marc Zinnschlag
3dc42fb948
Merge remote-tracking branch 'greye/master'
2013-07-06 12:28:01 +02:00
greye
76d95dffb6
special case for loading StartScript records
2013-07-05 23:52:46 +04:00
Sebastian Wick
26bd2a5301
use the new scrollbar; range dependent step size; fix
2013-07-05 20:28:46 +02:00
Sebastian Wick
b43f41c2bd
use a mygui controller for scrollbar repeat
2013-07-05 19:17:00 +02:00
Sebastian Wick
e3d8bdbafe
autorepeat scrollbar
2013-07-02 17:29:47 +02:00
Marc Zinnschlag
847ec9fa56
Merge remote-tracking branch 'swick/master'
2013-07-01 10:16:39 +02:00
Sebastian Wick
8bdc9ff3ae
set position of the window for multiple monitors
2013-07-01 03:56:33 +02:00
Marc Zinnschlag
56637a39a3
Merge remote-tracking branch 'vheuken/master'
2013-06-29 12:27:01 +02:00
Marc Zinnschlag
cd538538b5
fixed weather code
2013-06-28 09:00:21 +02:00
Vincent Heuken
f43b48015e
remove actor's collisionbox on death
2013-06-27 19:42:27 -07:00
Vincent Heuken
b095c24854
resize actor collision boxes on death
2013-06-27 14:11:20 -07:00
scrawl
123a60581f
Only link to SDL2main on windows
2013-06-27 21:45:32 +02:00
Glorf
88f8637145
Bugfix #795
2013-06-26 22:20:24 +02:00
Miroslav Puda
743b3dec99
Correction of libavutil version
2013-06-26 07:17:29 +02:00
Alexander "Ace" Olofsson
0a2ed8b0d7
Make OpenMW able to initialize SDL in windows builds
2013-06-25 15:05:10 +02:00
eroen
d75391de8e
libav-9 - fix missing includes
...
With libav-9 and ffmpeg-1.0, libavcodec/avcodec.h no longer defines the
AV_CH_LAYOUT_* constants. They have been defined in libavutil/channel_layout.h
for a long time prior to this.
2013-06-24 21:08:28 +02:00
Vincent Heuken
09cca0bf80
more detailed error message when SDL fails to initialize
2013-06-23 16:45:23 -07:00
Marc Zinnschlag
f5ba2b37e7
Merge remote-tracking branch 'vorenon/fixes'
2013-06-21 20:28:45 +02:00
vorenon
efdcd9649c
Fading for Exterior->Interior cell transitions
2013-06-21 20:19:35 +02:00
Marc Zinnschlag
8b909ff838
killed a stray srand
2013-06-21 08:58:52 +02:00
Miroslav Puda
8da3494d74
Revert "Type of weather changed from string to enum."
...
This reverts commit 04d90b4c47
.
Conflicts:
apps/openmw/mwworld/weather.cpp
apps/openmw/mwworld/weather.hpp
2013-06-20 21:51:07 +02:00
Miroslav Puda
26a6bdb27d
Correction of sigsegv.
2013-06-19 20:06:02 +02:00
Miroslav Puda
f9940413fd
Static for nextWeather()
2013-06-19 16:49:43 +02:00
Miroslav Puda
bf31e5385c
Removal of duplicit exterior checking and unneded string copiing.
2013-06-19 16:18:43 +02:00
Miroslav Puda
8a45686e0a
WeatherResult added as member variable.
2013-06-19 06:50:36 +02:00
Miroslav Puda
f01aa8f55e
Simpler statistical calculation of next weather; minus before parens.
2013-06-19 04:57:36 +02:00
Miroslav Puda
04d90b4c47
Type of weather changed from string to enum.
2013-06-19 03:24:30 +02:00
vorenon
4e8e048968
Added missing click sounds to dialogue
2013-06-19 01:46:38 +02:00
Marc Zinnschlag
b5926257f5
Merge remote-tracking branch 'scrawl/sdl_input2'
2013-06-16 21:23:35 +02:00
scrawl
b16bc69479
Removed the no longer needed --debug switch
2013-06-16 20:39:40 +02:00
Marc Zinnschlag
57ce87bf12
Merge remote-tracking branch 'scrawl/sdl_input2'
2013-06-16 20:37:15 +02:00
scrawl
4fd7891d2c
Fix a message box issue
2013-06-16 20:26:27 +02:00
vorenon
76a2abcbe3
added missing line break in front of multiple choice questions
2013-06-16 19:46:55 +02:00
scrawl
b16c92c2f5
Better handle SDL_TEXTINPUT events
2013-06-16 19:43:59 +02:00
vorenon
ed6098388f
return false instead of std::exit
2013-06-16 18:13:14 +02:00
vorenon
b97a051dc6
Merge branch 'bug813' of https://github.com/vorenon/openmw into bug813
2013-06-16 18:12:09 +02:00
scrawl
03682184c6
Enable SDL_TEXTINPUT events only when a text input widget currently has key focus
2013-06-16 18:06:55 +02:00
Marc Zinnschlag
3e29506d5c
Merge remote-tracking branch 'vorenon/dialogue'
2013-06-16 17:03:50 +02:00
vorenon
9ac4a9c5eb
Don't start OpenMW if no master file is selected. This fixes bug #813
2013-06-16 04:59:34 +02:00
vorenon
4c0086b54c
Workaround for bug #820
2013-06-16 01:09:03 +02:00
scrawl
4c8a04d9cb
Merge branch 'master' of https://github.com/zinnschlag/openmw into sdl_input2
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
2013-06-15 17:41:42 +02:00
scrawl
5252ffa104
More cleanup
2013-06-15 17:06:27 +02:00
scrawl
289587b1a9
Cleanup
2013-06-15 16:29:25 +02:00
scrawl
f1ff9b69b3
Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches
2013-06-15 15:33:47 +02:00
scrawl
9331a6380c
Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2
2013-06-15 13:25:27 +02:00
scrawl
4fb32f7f05
Moved window resize messages to sdlinputwrapper
2013-06-15 13:22:29 +02:00
Nikolay Kasyanov
9807eacb58
Removed obsolete OIS workaround
2013-06-15 15:17:29 +04:00
Nikolay Kasyanov
5984a15846
We don't need Carbon on OS X anymore
2013-06-15 14:47:33 +04:00
Rohit Nirmal
e5ddaaf676
Fix wrong indenting from my last commits.
2013-06-13 11:17:34 -05:00
Marc Zinnschlag
df016778be
Merge remote-tracking branch 'rohitnirmal/journal-open-sound'
2013-06-13 18:04:38 +02:00
scrawl
0880805559
Minor cleanup
2013-06-13 12:13:40 +02:00
Rohit Nirmal
9d4ecc3e73
replace tabs with spaces.
2013-06-13 00:52:26 -05:00
Rohit Nirmal
aac3ada14b
Use mousewheel to turn book pages.
2013-06-13 00:50:07 -05:00
scrawl
fcf35d3871
Removed the UI cursor sensitivity slider
2013-06-12 20:27:55 +02:00
scrawl
ab3634d692
Removed some remains of OIS
2013-06-12 20:13:19 +02:00
scrawl
14a2a26a56
Fullscreen resizing fix
2013-06-12 20:08:55 +02:00
scrawl
403704b92a
Use openmw.png for SDL_SetWindowIcon
2013-06-12 16:15:04 +02:00
scrawl
705488ddfb
Fix mouse movement events being discarded when there's more than one event in a frame
2013-06-12 16:07:46 +02:00
scrawl
cc077eaba6
Fix mouse wheel triggering a click event in mygui
2013-06-12 15:10:04 +02:00
scrawl
918a1655bb
Restored HW cursor rotation and resolution/fullscreen switching
2013-06-12 14:58:07 +02:00
scrawl
495aeb5d3b
Merge branch 'master' into HEAD
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
2013-06-12 12:34:33 +02:00
Marc Zinnschlag
bd08677a7f
Merge branch 'openmw24'
2013-06-12 10:37:33 +02:00
darkf
fc0f04324c
Remove some superfluous mSkyManager NULL checks
2013-06-11 20:56:40 -07:00
Rohit Nirmal
fdeac21f22
Merge branch 'master' of https://github.com/zinnschlag/openmw into journal-open-sound
2013-06-11 21:36:00 -05:00
Rohit Nirmal
b5caa25e5c
Just move check if player owns journal to inputmanagerimp.cpp - prevents playing sound when going to main menu.
2013-06-10 19:42:38 -05:00
fstp
98e5cb6d7b
Added ifdef to keep backward compatibility with the FFmpeg library.
2013-06-10 15:10:39 +02:00
Rohit Nirmal
4eede86ce6
Moved journal open/close sound effect playback to JournalWindowImpl, and have opening sound play only if the player has the journal.
2013-06-09 23:27:47 -05:00
fstp
a3b2a76e60
Added virtual destructors to classes LocalMapBase and EffectEditorBase.
2013-06-09 23:08:57 +02:00
Marc Zinnschlag
48496a644f
Merge remote-tracking branch 'scrawl/master'
2013-06-06 23:42:21 +02:00
scrawl
daab4f55a3
Use Morrowind's fonts
2013-06-06 22:26:06 +02:00
Marc Zinnschlag
f586eef604
Merge remote-tracking branch 'torben/pathfindingoverhaul'
2013-06-01 10:44:23 +02:00
Torben Carrington
09beafd044
Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes).
2013-05-31 17:49:52 -07:00
Torben Carrington
a4caec56cf
Pathfinding Overhaul - Fixed selecting cells that are inaccessable from AIWander and pathfinding in general (sadly requires minor effort on the AI Packages implementation but it is the quickest way I can see), minor cleanup again (there is a lot to cleanup, this will prolly be in every commit).
2013-05-31 17:01:42 -07:00
scrawl
8bd712cc95
Fix being able to move slowly when over encumbered
2013-05-31 04:08:44 +02:00
Torben Carrington
73a9671742
Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes.
2013-05-29 20:05:17 -07:00
Torben Carrington
c080785235
Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!).
2013-05-29 19:26:45 -07:00
Torben Carrington
7b465ae4f1
Pathfinding Overhaul - Even more cleanup and spacing corrections, small renaming (more to come), removed a few unnecessary actions that wasted CPU time and tmp RAM.
2013-05-29 17:33:33 -07:00
Torben Carrington
96fdaf7410
Pathfinding Overhaul - More cleanup.
2013-05-29 16:10:15 -07:00
Torben Carrington
4838678944
Pathfinding Overhaul - Cleanup, removed unnecessary include, fixed spacing, added a function for clearing a path, overall preperation to begin working on fixing pathfinding.
2013-05-29 15:59:23 -07:00
Miroslav Puda
dc17fa1636
Removal of duplicit enumeration and unnecessary conditions.
2013-05-29 00:01:18 +02:00
Marc Zinnschlag
bbec3680c6
Merge remote-tracking branch 'pakanek/enchanting-mechanics'
2013-05-28 10:02:03 +02:00
Marc Zinnschlag
6e7416d8c5
Merge remote-tracking branch 'scrawl/master'
2013-05-28 09:59:41 +02:00
scrawl
9a43927078
Fix weapons not appearing in Enchantable filter
2013-05-28 03:15:13 +02:00
Miroslav Puda
7a4a386cbe
Removal of tab characters.
2013-05-27 20:47:53 +02:00
Torben Carrington
dbbc96f600
AIWander Segmentation Fault Fix - Fixes the segmentation fault that used to occur when there was no pathgrid in the cell and a range was passed to AIWander.
2013-05-27 11:44:46 -07:00
Miroslav Puda
b40e24c50c
Refactorization
2013-05-27 20:23:04 +02:00
Miroslav Puda
4e17bc1499
Fix for display of cast cost decimal value
2013-05-27 20:16:57 +02:00
Marc Zinnschlag
7927ac818c
Merge remote-tracking branch 'torben/aiwanderpatchpotential'
2013-05-27 18:29:15 +02:00
Miroslav Puda
9a9b075a02
Correct cast cost for enchantments.
2013-05-27 18:08:12 +02:00
Torben Carrington
ebc1fdd017
AIWander Patch - fixed another possibility of a bug occuring, best to fix it now then wait until it happens.
2013-05-27 09:05:42 -07:00
scrawl
0c7f48ec8a
Implement movement for creatures (formula is a stub)
2013-05-27 18:03:06 +02:00
Miroslav Puda
1c7b94e94f
Switching in nextCastStyle() is now based on enum CastingStyle.
2013-05-27 16:08:58 +02:00
Miroslav Puda
252a1d9223
Replacement of some magical constants
2013-05-27 15:50:47 +02:00
Miroslav Puda
9e1eb8b3b1
Merge branch 'master' of https://github.com/zinnschlag/openmw into enchanting-mechanics
2013-05-27 14:45:22 +02:00
Miroslav Puda
4788b5e226
Better formula for enchantment cost and code refactorization.
2013-05-27 14:42:08 +02:00
Miroslav Puda
56edc1b213
Correction of getting spell range "Target".
2013-05-27 12:26:06 +02:00
Torben Carrington
bd6d54cc8f
AIWander Minor Patch - Forgot an else statement and another check on an empty node vector, previously no nodes in range or only one would cause the AIWander to not do anything, now they will play idles correctly still.
2013-05-27 03:24:41 -07:00
Marc Zinnschlag
86dd6d0847
Merge remote-tracking branch 'eroen/libcxx'
2013-05-27 10:27:31 +02:00
Marc Zinnschlag
fa63ebce78
Merge remote-tracking branch 'scrawl/master'
2013-05-27 10:19:02 +02:00
Marc Zinnschlag
bd8344b387
Merge remote-tracking branch 'torben/aiwander'
2013-05-27 10:16:37 +02:00
Torben Carrington
3b43ee751e
AI Execute Fix - May as well not create the object either to save extra time.
2013-05-26 19:54:59 -07:00
Torben Carrington
feb180724c
AI Execution Fix - Preiovusly AiExecute was being called even when in a menu, this was not correct behavior.
2013-05-26 19:33:45 -07:00
scrawl
3a6e54c4f5
Sell owned items in the cell
2013-05-27 02:18:36 +02:00
Torben Carrington
fd96d47fe4
AIWander Completed. Replicates vanilla as best possible, pathfinding needs fixing before this looks correct but once the pathfinding files are edited this will behave pretty much exactly as vanilla. Major credit to Hrnchamd for major research.
2013-05-26 11:30:42 -07:00
Torben Carrington
96daad7a22
AIWander - shortened some if statements and made super minor optimizations to others, now using proper GMST to load proper idlechance instead of hacky set value."
2013-05-26 09:31:56 -07:00
Torben Carrington
e37324b967
AIWander everything works. only two things to do: Implement limiting selection on z axis, and correcting decision algorithm.
2013-05-26 08:49:44 -07:00
eroen
2850032d9e
libc++ fixes: avcodec/avformat workaround
...
With libc++, string includes stdint.h, which breaks the fragile avformat.h
workaround, which depends on __STDC_CONSTANT_MACROS being defined before
stdint.h is included.
Moving the string inclusion after that eyesore shouldn't break anything.
2013-05-26 12:01:01 +02:00
Marc Zinnschlag
5fac75845c
Merge remote-tracking branch 'torben/aiescortclean'
2013-05-25 15:35:56 +02:00
Torben Carrington
ddf28ca201
AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem.
2013-05-25 04:36:21 -07:00
Marc Zinnschlag
94474e8952
Merge remote-tracking branch 'torben/checkidlecomplete'
2013-05-25 12:35:34 +02:00
Marc Zinnschlag
81cd1c6e30
Merge remote-tracking branch 'torben/aitravelcleanup'
2013-05-25 12:35:00 +02:00
Torben Carrington
c8c1ddd927
Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
2013-05-24 20:10:07 -07:00
scrawl
1e7cf4ae1c
GLES2 experiment
2013-05-25 04:15:24 +02:00
Torben Carrington
56b1384c90
AITravel Cleanup - Removed unnecessary includes and other varius cleanups.
2013-05-24 18:16:35 -07:00
riothamus
d9350be8da
Console Object Selection Fix
2013-05-24 09:31:56 -04:00
Marc Zinnschlag
b1a8dc35e0
minor adjustments
2013-05-24 15:03:46 +02:00
Marc Zinnschlag
62479cd885
Merge remote-tracking branch 'torben/aiwanderrepeat'
2013-05-24 14:58:10 +02:00
Torben Carrington
1cfe037d6b
AIWander - Added support for the Repeat parameter to mimic vanilla.
2013-05-24 04:49:20 -07:00
scrawl
32e90bb733
Fix chargen statssheet
2013-05-23 17:28:45 +02:00
riothamus
7187f50c40
Bug 788
2013-05-23 09:13:21 -04:00
Miroslav Puda
3cebb41459
missing break
2013-05-21 21:04:15 +02:00
Edmondo Tommasina
f0482dd796
dialogue.cpp: fix build error "‘bind’ is not a member of ‘boost‘"
...
/var/tmp/portage/games-rpg/openmw-9999/work/openmw-9999/apps/openmw/mwgui/dialogue.cpp:
In constructor ‘MWGui::DialogueWindow::DialogueWindow()’:
/var/tmp/portage/games-rpg/openmw-9999/work/openmw-9999/apps/openmw/mwgui/dialogue.cpp:271:44:
error: ‘bind’ is not a member of ‘boost’
2013-05-20 23:51:01 +02:00
scrawl
d3effdf34c
Fix exception when trying to equip a shield while a lockpick is equipped
2013-05-20 13:32:38 +02:00
scrawl
d9dd02c610
Security fixes
2013-05-20 12:42:11 +02:00
scrawl
2715520d6f
Cleanup Security class
2013-05-19 23:19:48 +02:00
scrawl
5173779f4b
Add sounds for security skill
2013-05-19 19:48:51 +02:00
scrawl
7a2d1cd8ce
Security skill
2013-05-19 18:40:37 +02:00
scrawl
c7805e7dd2
Fix sun glare persisting after changing to an interior cell
2013-05-18 23:10:37 +02:00
scrawl
4983d08fe4
Fix a problem with statics disappearing sometimes on the map
...
Ogre::StaticGeometry doesn't seem to like materials being changed at runtime. It stores raw pointers to Ogre::Technique objects also, which conflicts with shiny's way of managing "unloaded" materials as having zero techniques. If a static geometry object is baked from an unloaded material, it won't find any techniques to use and can't render. By moving the unload call afterwards, it will be detected as in use by a renderable and won't be unloaded. Ideally this needs fixing of Ogre::StaticGeometry to not hold on to Technique objects (they also currently need to be rebuilt whenever user settings are changed, which also causes "unloading" of materials)
2013-05-18 22:55:30 +02:00
scrawl
60563afc10
Fix a new game crash, reset camera
2013-05-17 22:53:43 +02:00
Chris Robinson
53d1c3939c
Merge remote-tracking branch 'zini/master' into animations
2013-05-17 06:26:34 -07:00
Chris Robinson
e8bbb755c3
Play the left-arm torch animation when it's equipped
2013-05-17 06:21:59 -07:00
scrawl
d096b19307
Fix not being able to equip arrows/bolts
2013-05-17 14:11:19 +02:00
scrawl
3cadb5918f
Fix containers showing random items from my commit earlier
2013-05-17 14:11:02 +02:00
Chris Robinson
ee585046ac
Don't show weapons in first-person
2013-05-17 01:56:16 -07:00
Chris Robinson
4b9a888d74
Use the PickProbe animation group as appropriate
2013-05-17 01:46:51 -07:00
Marc Zinnschlag
cc42b1ef48
Merge remote-tracking branch 'riothamus/riothamus-b752'
2013-05-16 20:07:48 +02:00
riothamus
d89dbde940
Bug 752, spacing fix
2013-05-16 14:05:22 -04:00
Marc Zinnschlag
9fe5ff46cd
Merge remote-tracking branch 'riothamus/riothamus-b752'
2013-05-16 19:52:14 +02:00
riothamus
36f1197b51
Bug 752, cleanup
2013-05-16 13:51:54 -04:00
riothamus
db981a72fe
Bug 752
2013-05-16 13:40:00 -04:00
Marc Zinnschlag
2c8a511179
Merge remote-tracking branch 'scrawl/persistence'
2013-05-16 19:37:41 +02:00
scrawl
8a3d3f954b
NPC/creature persistence flag
2013-05-16 18:50:26 +02:00
Chris Robinson
6201cb0093
Add a method to clear the animation queue
2013-05-16 06:59:41 -07:00
Glorf
af28be915f
Use fallback video name
2013-05-16 13:47:27 +02:00
Glorf
0539ca6a9c
Bugfix #778
2013-05-16 13:35:28 +02:00
Chris Robinson
6c6200efef
Merge remote-tracking branch 'zini/master' into animations
2013-05-15 16:34:51 -07:00
Marc Zinnschlag
9fee99d56c
Merge remote-tracking branch 'scrawl/master'
2013-05-15 22:43:00 +02:00
scrawl
aaa9aba999
Some fixes
2013-05-15 22:38:53 +02:00
scrawl
c41f119ba6
Added new game button
2013-05-15 17:54:18 +02:00
Chris Robinson
71d39c2fa0
Merge remote-tracking branch 'zini/master' into animations
2013-05-15 06:36:06 -07:00
Chris Robinson
e069215583
Don't clear the last queued animation when it stops
2013-05-15 06:32:20 -07:00
Chris Robinson
66f55b3178
Play the item up/down sound when readying/unreadying weapons
2013-05-15 01:45:47 -07:00
Chris Robinson
b459a010b0
Fix vec.z being applied while not in the air
2013-05-14 23:03:28 -07:00
Chris Robinson
3c5c10144a
Remove a duplicate showWeapons call
2013-05-14 19:38:57 -07:00
Marc Zinnschlag
56b2b05f9a
Merge remote-tracking branch 'glorf/weather'
2013-05-14 22:56:26 +02:00
Glorf
39c7bc8363
Corrected celestical object sizes
2013-05-14 20:34:40 +02:00
Glorf
9fa2dd5277
Playing with moons part 2
2013-05-14 19:58:08 +02:00
Chris Robinson
e8661794fe
Avoid trying to find a state for non-actors.
...
They're only ever play idles, unless PlayGroup is called.
2013-05-14 07:29:07 -07:00
Chris Robinson
355f653614
Use AnimationAlloc instead of AnimationAllocatedObject
2013-05-14 01:30:01 -07:00
Chris Robinson
47a9a4cdff
Clean up a for loop
2013-05-14 01:29:15 -07:00
scrawl
96e3b3b7c2
Fix a compile error, OGRE_NEW only works for classes derived from AllocatedObject
2013-05-13 21:03:53 +02:00
Marc Zinnschlag
d684120f7a
Merge remote-tracking branch 'scrawl/master'
2013-05-13 20:47:50 +02:00