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0.6.2 ... 0.7.0

Author SHA1 Message Date
David Cernat 8aad93b904
Merge pull request #519 from TES3MP/0.7.0-alpha
[General] Update positions for dead players on other clients
5 years ago
David Cernat 3effd5f1ff [General] Update positions for dead players on other clients
Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
5 years ago
David Cernat 4692f29b9d
Merge pull request #517 from uramer/0.7.0markers
update player map markers when client changes cell
5 years ago
David Cernat 03d377ec54
Merge pull request #518 from TES3MP/0.7.0-alpha
[General] Rename CellReplace packet into CellReset
5 years ago
David Cernat 8ff2d1b829 [General] Rename CellReplace packet into CellReset 5 years ago
David Cernat cb82318c36 [General] Fix problems with Utils::getArchitectureType() 5 years ago
uramer 3b2098382b update player map markers when client changes cell 5 years ago
David Cernat cb5e24e6c5
Merge pull request #516 from TES3MP/0.7.0-alpha
[Server] Add GetMillisecondsSinceServerStart() server function
5 years ago
David Cernat 91f82d845c [Server] Add GetMillisecondsSinceServerStart() server function 5 years ago
David Cernat d35026bbf5
Merge pull request #515 from TES3MP/0.7.0-alpha
0.7.0 alpha
5 years ago
David Cernat bd677726bf [Server] Add StatsFunctions that get/set damage to attributes/skills 5 years ago
David Cernat 9fc4c83858 [Client] Send skill/attribute packets when skills/attributes are damaged 5 years ago
David Cernat ece39748de [Server] Fix typo causing recursion in deprecated actor list function 5 years ago
David Cernat 5c4d3df551 [Server] Deprecate DoesFileExist(), add DoesFilePathExist() 5 years ago
David Cernat 2cdabddc0e [Server] Move most MiscellaneousFunctions to ServerFunctions 5 years ago
David Cernat b46767de6e [Server] Clean up recent additions to ServerFunctions 5 years ago
David Cernat 911079e0bc
Merge pull request #512 from TES3MP/0.7.0-alpha
0.7.0 alpha
5 years ago
David Cernat 331fa86844 [Server] Call OnServerPostInit after OnRequestDataFileList
This allows different actions to be taken in OnServerPostInit based on what the data files being used are.
5 years ago
David Cernat a0ec9dfd2e [Server] Rename OnRequestPluginList into OnRequestDataFileList 5 years ago
David Cernat 986528c67d [Server] Add error message as argument to OnServerScriptCrash 5 years ago
David Cernat 552a94a0ca [Server] Add OnServerScriptCrash script event 5 years ago
David Cernat a508a0faf8 [Server] Turn GetArguments() from ScriptFunctions into Utils function 5 years ago
David Cernat dcbc9d1831 [Client] Print cells for actor deaths 5 years ago
David Cernat 828c52138f [Documentation] Update readme and credits
According to some legal advice I've received, the "TES3MP Team" is too ambiguous of a legal entity, so – with Koncord's agreement – the copyright is now assigned specifically to us, the project's developers.
5 years ago
David Cernat 69e7d3f2a7 [Documentation] Update credits 5 years ago
David Cernat f3b8a5b909 [General] Check integrity of credits only on Windows clients
This avoids the problems that were encountered in Linux and macOS builds regarding this check while also still addressing the scenario where official Windows builds had their credits modified by people unrelated to the project.
5 years ago
David Cernat a0ad0b29bc Merge branch '0.7.0' of https://github.com/TES3MP/openmw-tes3mp into 0.7.0 5 years ago
David Cernat 222837976c [Server] Fix type name warning for Player
The warning in Visual Studio was: "'Player': type name first seen using 'class' now seen using 'struct'"
5 years ago
Koncord 77386525f2 [General] Update Travis CI 5 years ago
David Cernat c058dce346 [General] Clarify meaning of commit hash displayed on start 5 years ago
David Cernat 1df1515c7e [Client] Add logging for invalid enchantmentIds in RecordHelper 5 years ago
David Cernat 999ce857c7 [Client] Add logging for records ignored due to their invalid baseIds 5 years ago
David Cernat db7e09f441 [Client] Use more consistent logging when reading dynamic record packets 5 years ago
David Cernat 0fa116b47d [Client] Remove useless lines in RecordHelper 5 years ago
Koncord 0df32accca [Server] Fix ARM build 5 years ago
David Cernat fd40e8c971 [Client] Prevent ObjectState spam by not resending an already sent state 5 years ago
David Cernat 6e47b65205 [Client] Set attribute increases & level progress after correct packets
Originally, the PlayerSkill packet contained skills, attribute increases and level progress. In 78441c769a, the attribute increases were moved to the PlayerAttribute packet and the level progress was moved to the PlayerLevel packet, but – due to an oversight – attribute increases and level progress were still being applied to the local player only when a PlayerSkill packet was received, based on whatever values were stored from the last PlayerAttribute and PlayerLevel packets.
5 years ago
David Cernat f481c85e07 [Client] Use ADD before REMOVE for PlayerInventory in repair/recharge
Previously, when recharging or repairing an item, the client sent a PlayerInventory packet to the server with the old version of the item that was supposed to be removed and then it sent a PlayerInventory packet with the new version of the item that was supposed to be added.

Unfortunately, the current CoreScripts make it so custom items using generated IDs have their records deleted when they are completely removed from the world, however briefly, even if they are added back immediately afterwards. In practice, this meant that – before this commit – recharging or repairing a custom item led to its removal from the player inventory stored on the server, followed by the deletion of its record, followed by its readdition to the inventory (but with the record staying deleted). Logging out and logging back in immediately prevented the player from receiving the item anymore because of its now non-existent record.
5 years ago
David Cernat 8a99f215f6 [Client] Add LocalPlayer::sendItemChange() variant with mwmp::Item arg 5 years ago
David Cernat db9c1b9882 [Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr 5 years ago
David Cernat 799241e8c6 [Client] Use informative error message for RefData::setCount() issue 5 years ago
David Cernat 43f195f0c7 [Client] Use clearer debug for actor initializations 5 years ago
David Cernat 2e1d4a9449 [Server] Fix non-Windows builds 5 years ago
David Cernat 81e2e48561 [Client] Fix item magic casting synchronization for spell scrolls
Previously, spell scrolls were used up before their IDs could be included in attacks packets supposed to be sent for them.
5 years ago
David Cernat d83160523f [Client] Add items required for item magic casting when they are missing 5 years ago
David Cernat 433a69a588 [Client] Send all data for newly initialized LocalActors at least once 5 years ago
David Cernat e70fd2cf3a [Server] Accept clients with wrong password on servers with no password 5 years ago
David Cernat eb52babf29 [Server] Print IP instead of name or PID for players unable to connect
The player name was always blank in such situations, providing no useful information. The PID was not useful in any way either.
5 years ago
David Cernat e96091fd6b [General] Use more consistent variable names for password, address, etc. 5 years ago
David Cernat 906d2a837d [Client] Send PlayerInventory packets when recharging items w/ soulgems 5 years ago
David Cernat 71679934a1 [Client] Send PlayerInventory packets when repairing items 5 years ago
David Cernat 5d9893ee92 [Client] Set actor killer correctly for spells that do damage over time
Additionally, clean up comments related to other code that sets actor killers.
5 years ago
David Cernat 6e1504f0a1 [Server] Use clearer variable & function names in TimerAPI 5 years ago
David Cernat 42b5a8054f [Server] Remove unusable position functions for players 5 years ago
Koncord 4ce0331f1b [Server] Fix GCC build 5 years ago
Koncord 9343b8af2f [Server] Remove unused function 5 years ago
Koncord c2230a8a21 [Server] Add MP flag to the server if enabled 5 years ago
Koncord a0e89208a0 [General] Fix standalone server build 5 years ago
Koncord 55cea491ca [Server] Introduce MS VC++ 2017 support 5 years ago
Koncord 6af2400752 [Server] Remove usages of get/set env. Add GetModDir function 5 years ago
Koncord b3456a8841 [Server] Fix invalidation of iterators 5 years ago
David Cernat 343dd8b5ea [Client] Fix addition of items to player inventories
Previously, multiple stacks of the same item ID could overwrite data in each other because of how the logic in ContainerStore::add() works. For example, a stack of 5 grand soul gems with no souls would get added to the player, then the attempt to add a grand soul gem with a particular soul would retrieve the previous stack first before setting all of it to that soul, resulting in 6 grand soul gems with that soul.
5 years ago
David Cernat 76ac905efc [Client] Send PlayerInventory packets when trapping souls in soulgems 5 years ago
David Cernat f853368641 [Client] Fix loss of player items in ContainerStore::unstack()
Previously, unstacking items for a player led to a PlayerInventory packet being sent about the items' removal.

This change makes it so both a packet about their re-addition and their removal are sent instead, cancelling each other out, which is inelegant, but arguably preferable to complicating the sending of PlayerInventory packets again.
5 years ago
David Cernat 5e38e8abdb [Server] Add GetArchitectureType() script function
Additionally, bring GetOperatingSystem() up-to-date by making it use the renamed function in Utils.
5 years ago
David Cernat 9fe54aa8c6 [General] Add getArchitectureType() to multiplayer Utils
Additionally, rename getOperatingSystem() into getOperatingSystemType() for clarity.
5 years ago
David Cernat fa1700e2ab [Server] Add GetOperatingSystemType() script function 5 years ago
David Cernat da6b89c185 [General] Add getOperatingSystem() to multiplayer Utils 5 years ago
David Cernat 50714599d9 [Client] Spawn at exterior 0, -7 by default 6 years ago
David Cernat afd17e5a48 [Client] Don't finish drag & drop that is supposed to be unsuccessful
This prevents items from vanishing when your attempt to drop them in a full container is denied.
6 years ago
David Cernat a6c6db89fc [Client] Send object packets when scripts use PlaceItem/PlaceItemCell 6 years ago
David Cernat d05a82a734 [Client] Avoid repetitive code when unequipping items in resurrection 6 years ago
David Cernat b5b26c6685
Merge pull request #492 from terabyte25/patch-7
[Client] Disallow opening inventory menu when not logged in
6 years ago
terrabyte25 35755eb1f1
[Client] Disallow opening inventory menu when not logged in 6 years ago
David Cernat b7090b2550 [Server] Add experimental option for not crashing from Lua script errors
Additionally, fix return type of GetPluginEnforcementState()
6 years ago
David Cernat b39e3f518b [Client] Use correct log levels for inventory and dynamic record packets 6 years ago
David Cernat d8ca268067 [Server] Move plugin enforcement functions to ServerFunctions 6 years ago
David Cernat 2933526995 [Server] Include errors related to Lua calls in server logs 6 years ago
David Cernat ef80894c5c
Merge pull request #486 from testman42/patch-2
Use more descriptive terminology for chat modes
6 years ago
Testman 6b3f598837
Use more descriptive terminology for chat modes
Changed "Chat disabled" to "Chat hidden", "Chat enabled" to "Chat visible" and "Chat in hidden mode" to "Chat appearing when needed".
6 years ago
David Cernat eb3ae95f0e [Documentation] Display build status for correct branch 6 years ago
David Cernat d3eb106c3b [Documentation] Update readme for current situation 6 years ago
David Cernat e834a4ec74 [Client] Find closest enchantmentCharge in getItemPtrFromStore()
Enchanted inventory items continuously recharge their enchantment charges, which getItemPtrFromStore() should account for.

Additionally, prevent framelistener errors caused by PlayerItemUse packets about non-existent items.
6 years ago
David Cernat bc7bcae190
Merge pull request #484 from GrimKriegor/0.7.0
[General] Change the default plugins home location
6 years ago
Grim Kriegor 8f90f8a3b8 [General] Change the default plugins home location 6 years ago
Koncord e162af0003 [Server] Disallow non void callbacks 6 years ago
Koncord 07a5f5296c [Server] Rework OnRequestPluginList callback. Add AddPluginHash function 6 years ago
Koncord 20a7619a4a [Server] Remove result from the OnPlayerConnect callback
Now it's recommended to use tes3mp.Kick() function
6 years ago
Koncord f1e8569291 [Server] Remove result from the OnPlayerSendMessage callback 6 years ago
Koncord efa362031e [Server] Remove unused Main callback 6 years ago
Koncord b83e4056a8 [Server] Remove CallFF dependency as it not fully supported by Windows and MacOS 6 years ago
Koncord 585557ad8a [Server] Remove argument cast in the Call with va_args 6 years ago
Koncord 3101de5f02 [Server] Add kicked load status 6 years ago
Koncord e5e13b21ae [Client] Fix crash on drag&drop 6 years ago
David Cernat c65d6c1328 [Client] Disable mListener methods in mwworld/containerstore
This should put an end to frequent crashes until I can fix the problem properly.
6 years ago
David Cernat 1baf82db32 [Client] Avoid PlayerSpellbook packet spam in some mods 6 years ago
David Cernat d9bc1abf48 [Client] Don't send ObjectScale packets if not logged in 6 years ago
David Cernat a8cf1e02c4 [Client] Allow unilateral scripted container changes not from console
This prevents infinite loops in certain client scripts from mods that use while loops to determine that all items of a certain type have been removed from a container, such as in the script BCSwap2Arg from  Better_Clothes.
6 years ago
David Cernat 99f8ef88a5 [Server] Add SetObjectActivatingPid() script function 6 years ago
David Cernat 17f13872aa [Client] Use forceUpdate correctly in LocalPlayer::updateStatsDynamic()
Previously, the forceUpdate argument was useless, preventing dynamic stats from being sent by certain newly created characters.
6 years ago
David Cernat bfd7c83c4d [Client] Fix backwards logic when setting type for AI attacks 6 years ago
David Cernat d9dd7073cf [General] Send certain packets only when logged in
Previously, client mods adding packet-sending scripts to the spawn area made clients send the associated packets as soon as they inputted their character name when joining a server using those mods. This made the clients either get disconnected for not replying to a handshake first, or it made them get kicked for sending object packets that are disallowed for players who are not logged in.

To fix this, LocalPlayer's hasFinishedCharGen() has been replaced with isLoggedIn(), because the former was already returning true when players inputted their names.
6 years ago
David Cernat 66d666d60c [Client] Use less confusing terminology when displaying plugin mismatch 6 years ago
David Cernat bb834748c5 [Server] Log player kicks 6 years ago
David Cernat a3111fbcc1 [Server] Use clearer error message when failing to bind port 6 years ago
David Cernat 3d40a162bc
Merge pull request #476 from SamHellawell/0.7.0-fix-equipcrash-linux-cleanup
Cleanup fix for equip item crash on Linux
6 years ago
Sam Hellawell df1667b6e4 Cleanup fix for equip item crash on Linux
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
6 years ago
David Cernat db2b3e95b8
Merge pull request #475 from SamHellawell/0.7.0-fix-equipcrash-linux
Fix crash when equipping item on linux
6 years ago
Sam Hellawell 1e171ad9fd Fix crash when equipping item on linux
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
6 years ago
David Cernat e402a17757 [Client] Don't cast non-weapons to weapons in isUsingRangedWeapon()
This makes lockpicks and probes work again.
6 years ago
David Cernat 292536439e [Server] Rename script functions for clearing packet vectors for players 6 years ago
David Cernat c79660f721 [Server] Make inventory script functions consistent with others
Functions that add elements to a vector should not change the action. This fixes the last remaining oddity in Koncord's original implementation of inventory sync.
6 years ago
David Cernat 8c7e06293f [Documentation] Update changelog with attack synchronization details 6 years ago
David Cernat b76e00c66e [Server] Call OnPlayerCellChange script event near start of cell change
This makes it possible to send custom records used by players for their equipment before the hardcoded exchange of equipment packets takes place.

Additionally, remove the check for dead players because it has no real use and can potentially cause problems.
6 years ago
David Cernat f100a660d4 [General] Fix ranged attack sync when using last throwing weapon or ammo 6 years ago
David Cernat 3f304866fd [Client] Use clearer variable names in DedicatedPlayer::setEquipment() 6 years ago
David Cernat 995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
6 years ago
David Cernat db39c62e89 [Documentation] Update credits 6 years ago
David Cernat b04ca28ece
Merge pull request #471 from testman42/patch-1
Update credits
6 years ago
David Cernat b5f46ada73 [General] Synchronize projectile speed for ranged attacks
This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
6 years ago
David Cernat 7281f9fc42 [Client] Prevent unilateral paralysis of dedicated players & actors
This is a temporary workaround until active effect synchronization is implemented.
6 years ago
Testman 770d36ef67
Update credits
Reflect recent role changes
6 years ago
David Cernat 33a0886790 [Client] Fix synchronization of knockdown states 6 years ago
David Cernat 490303dc0b [Client] Clean up MechanicsHelper::processAttack() slightly
The debug is now more descriptive and some code is now skipped for non-ranged attacks.
6 years ago
David Cernat 9d2dc96a2e [Client] Use RANGED type for ranged attacks that haven't hit a target 6 years ago
David Cernat af49f711ca [Client] Add isUsingRangedWeapon() method to MechanicsHelper 6 years ago
David Cernat 3f6ca6f22b [Client] Bring drawState fallback for actors up-to-date w/ attack types 6 years ago
David Cernat 9d2cf6629b [Client] Fix logic for hand-to-hand attack sync 6 years ago
David Cernat fcd31bf4a6 [General] Fix problems with the synchronization of ranged attacks
Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized.

Strike enchantments no longer require a valid victim to be synchronized.

Additional debug messages have been added for attacks.
6 years ago
David Cernat 31a9b77f34 [Client] Reset hitPosition in MechanicsHelper::resetAttack() 6 years ago
David Cernat 7d221509cd [Client] Move item magic hook to correct location
Previously, synchronization for strike enchantments was partially broken because it triggered the sending of ITEM_MAGIC attack packets, which are only supposed to be sent when a spell is cast from a magical inventory item.
6 years ago
David Cernat c9ad411dd3 [Client] Fix logic for setting applyProjectileEnchantment in attack sync 6 years ago
David Cernat 8012d0d7b7 [General] Include hit position in PlayerAttack and ActorAttack packets 6 years ago
David Cernat dcd4478028 [Client] Always stop sending weather updates when moving to an interior 6 years ago
David Cernat 113002ca19 [Client] Return early when processing actors that can't be initialized 6 years ago
Koncord 48f4792bc1 [Server] Add GetMaxPlayers, GetPort and HasPassword functions to API 6 years ago
David Cernat 3bd8aa82fe [General] Reduce inventory-sending hooks to just 2 in ContainerStore
Whenever an item is added to or removed from the player's ContainerStore, that player sends a PlayerInventory packet with just that addition or removal.

This eliminates all the unnecessary packet spam related to oversized PlayerInventory packets that had existed in one form or another since the initial implementation of inventory sync in 1b259e2d33

Additionally, move booleans from BasePlayer to LocalPlayer when they are only needed on the client, and make the usage of the isReceivingQuickKeys boolean consistent with the new isReceivingInventory boolean by having them both in the processors of their associated packets.
6 years ago
David Cernat ee3fc4a303 [Documentation] Update changelog for 0.7.0 6 years ago
David Cernat 9e58cc82bd [Server] Set minimum updateRate when communicating with master server 6 years ago
David Cernat be448e5b8e [General] Use more appropriate update rate in server config 6 years ago
David Cernat d1fa57ac14 [General] Switch to new official master server port when using old one 6 years ago
David Cernat 0658d39eaa [General] Update ports used for master server in client & server config 6 years ago
David Cernat 03832f933b [Client] Send only individual items in PlayerInventory packets
For a long time, whenever a PlayerInventory packet was sent, it contained all the items in the player's inventory, because that's how Koncord originally implemented it and I always had too many other priorities to go back and rework it.

From now on, clients only send PlayerInventory packet with the one item added or removed, with the single exception being trading with merchants, where the entire inventory is still sent for the time being.
6 years ago
David Cernat 75a64a69c7 [Server] Add GetInventoryChangesAction() script function
Additionally, fix a typo in the description of GetSpellBookChangesAction()
6 years ago
David Cernat 45b011452e [Client] Combine methods for sending spell packets into a single one 6 years ago
David Cernat 140e0ed52c [Client] Also clear aiActors when clearing ActorList 6 years ago
David Cernat aed4ca2fd2 [Client] Allow use of baseId for more record types
Additionally, don't allow new enchantment records to be created if they have no effects, to avoid a crash.
6 years ago
David Cernat a083439139 Merge pull request #469 from davidcernat/master while resolving conflicts
# Conflicts:
#	apps/openmw/main.cpp
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
#	apps/openmw/mwworld/worldimp.hpp
6 years ago
David Cernat 7efee0e968 [Client] Fix GCC build 6 years ago
David Cernat 5bd2244898 [Client] Uninitialize DedicatedActors instantly in some situations
When LocalActors briefly become DedicatedActors as the result of a server script, the DedicatedActors are immediately uninitialized to avoid bugs like them jumping in place or rotating slightly.

Additionally, the playing of animations and sounds received in packets for DedicatedActors is no longer done during their next update, but is instead done instantly when the packets are received.
6 years ago
David Cernat 5fd4113978 [General] Implement sending of ActorSpeech packets from server scripts 6 years ago
David Cernat 338efdb705 [General] Fix issues with MechanicsHelper::getItemPtrFromStore() 6 years ago
David Cernat aec0c5bd49 [Server] Make capitalization consistent for AI-related script functions 6 years ago
David Cernat 9598212aad [Client] Don't add bound items to inventory as a result of item packets
Additionally, don't include bound items when sending PlayerInventory packets.
6 years ago
David Cernat a3b9274365 [Client] Make it possible to check if an item ID belongs to a bound item 6 years ago
David Cernat a1933e7bc2 [Client] Don't declare variable twice in LocalPlayer's setEquipment()
The variable equipmentItem is identical to currentItem, so it should not have been added in commit 58a6a8c3bc

Addditionally, use a more descriptive variable name than "a" for item Ptrs.
6 years ago
Marc Zinnschlag 1cfc1f9bdb Merged pull request #1666 6 years ago
Marc Zinnschlag 0aedb3aada Merged puil request #1808 6 years ago
Marc Zinnschlag b67b17010d Merged pull request #1826 6 years ago
Marc Zinnschlag 24212d58e8 Merged pull request #1861 6 years ago
Andrei Kortunov ec9a1b0d05 Handle RootCollisionNode, attached to non-root node (bug #4311) 6 years ago
Andrei Kortunov cde95979d0 Fix combat engagement for creatures 6 years ago
David Cernat 5d66a9bb66 [Client] Fix path to MechanicsHelper in ProcessorPlayerItemUse 6 years ago
David Cernat 8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
Andrei Kortunov 780648b584 Do not reset idle animations if we do not have ammo 6 years ago
Andrei Kortunov df577babe9 Increase priority of 1st-person weapon animations to avoid issues with animation blending 6 years ago
Andrei Kortunov 71bcc11ba5 Apply only crossbow reload animation to upper body 6 years ago
Andrei Kortunov a0d0e5d2db Give jumping animations higher priority than movement ones 6 years ago
Andrei Kortunov 6a03aa6fdb Reduce jittering during turning animations for player 6 years ago
Andrei Kortunov cd92014533 Do not touch GUI modes when taking screenshots (bug #4528) 6 years ago
Marc Zinnschlag fe19d8ff35 Merged pull request #1857 6 years ago
Marc Zinnschlag a2a57cf694 Merged pull request #1858 6 years ago
Marc Zinnschlag 0f510011b3 Merged pull request #1852 6 years ago
Marc Zinnschlag cb62936949 Merged pull request #1853 6 years ago
Bret Curtis 03bf599426
Merge pull request #1856 from Capostrophic/hidden
Revert untextured shapes rendering changes
6 years ago
Bret Curtis 144f37f9b3
Merge pull request #1860 from akortunov/warningfix
Do not use fall-through to avoid GCC warnings
6 years ago
Andrei Kortunov 126b2fdd42 Use the isPlayer variable to do not check if the current actor is player every time 6 years ago
Bret Curtis 0d976f2c5e
Merge pull request #1859 from Capostrophic/debug
Fix a bunch of MSVC warnings
6 years ago
Andrei Kortunov 57e1462417 Do not use fall-through 6 years ago
Capostrophic 348c6f848e
Fix a bunch of MSVC warnings 6 years ago
Andrei Kortunov 51af729305 Do not use headtracking in the 1st-person view (bug #4573) 6 years ago
Andrei Kortunov 6202b4eca9 Do not touch GUI modes when taking screenshots (bug #4528) 6 years ago
Capostrophic 85208eff7f Revert untextured shapes rendering changes 6 years ago
Bret Curtis 0c0379c1ef
Merge pull request #1855 from OpenMW/allow_msvc2015_failure
Update appveyor.yml
6 years ago
Bret Curtis 97bc9954d0
Update appveyor.yml
allow msvc2015 to fail
6 years ago
Capostrophic e9e9c0dd6b Fix guild guide fast travelling to exteriors time 6 years ago
Andrei Kortunov b7859b3fa9 Cap underwater view distance (bug #4565) 6 years ago
Capostrophic bcd9cc4baa Check the actor cell instead of the destination cell in fast travel price logic 6 years ago
Bret Curtis a19d55e035
Merge pull request #1850 from Capostrophic/nodemask
Fix untextured shapes nodemask
6 years ago
Capostrophic bda23c6ad6 Fix nodemask 6 years ago
Bret Curtis a9729878d7
Merge pull request #1848 from Capostrophic/texturing
Don't render NiTriShapes without NiTexturingProperty (bug #4483)
6 years ago
Capostrophic a1e3b2e586 Don't render NiTriShapes without NiTexturingProperty (bug #4483) 6 years ago
Marc Zinnschlag b75b5d139a Merged pull request #1845 6 years ago
Marc Zinnschlag 7a93d118d2 Merged pull request #1846 6 years ago
Marc Zinnschlag 31491fdbde Merged pull request #1844 6 years ago
Capostrophic 7087bad580 Use special behavior for all topics with reserved names (bug #4557) 6 years ago
Andrei Kortunov 1f4dd3b393 Make partial binary search case insensitive, as it supposed to be (bug #4558) 6 years ago
David Cernat 888e1dfff8 [General] Allow setting of AI fight & dynamic stats in record packets
Additionally, allow the setting of the Autocalc flag for an NPC record based on an existing record.
6 years ago
Andrei Kortunov b0f2e00e7f Make forcegreeting a non-op for non-actor objects (bug #4553) 6 years ago
Koncord d03722b3f4 [Browser] Rework browser for improved stability & clarity
(cherry picked from commits 5c79e7106f, 57353cdfff, 15723adb9a, 01a5196a92, ed75563a94, 3839a2dcfd, 1fd16ba69c, 66283943c5, ba8613a179, 5b8f4f3e92, 35b771b19e, 043eb224e2, 05fac2f67d)
6 years ago
Marc Zinnschlag 452a706047 Merged pull request #1837 6 years ago
Marc Zinnschlag b6a919a2d1 Merged pull request #1838 6 years ago
Marc Zinnschlag 99c03d55f0 Merged pull request #1841 6 years ago
Marc Zinnschlag 2a621fedd1 Merged pull request #1842 6 years ago
Capostrophic d15dcaff68
Don't adjust weapon rating according to weapon condition twice 6 years ago
Andrei Kortunov dd6cb85783 Remove redundant changelog entry 6 years ago
David Cernat 6498bcb22b [Server] Add script functions for getting player draw & sneak states 6 years ago
Andrei Kortunov e2519226aa Move boost include 6 years ago
Andrei Kortunov eeffe2e557 Check if item model exists inside drag and drop functions 6 years ago
Andrei Kortunov e4f862c0b9 Check if next char exists 6 years ago
Andrei Kortunov c2a175c2e0 Move crash catcher wrapper to separate file 6 years ago
Capostrophic 725a9323c4
Merge branch 'master' into sound 6 years ago
Capostrophic 1d1eedc001
Update changelog 6 years ago
Capostrophic 2f44acafe2
Fix changelog 6 years ago
Capostrophic 4c7f3cf626
Merge branch 'master' into weaponpriority 6 years ago
Capostrophic 433c24562e
Update changelog 6 years ago
Andrei Kortunov ac98797999 Add missing file 6 years ago
Marc Zinnschlag 4d280add81 Merged pull request #1843 6 years ago
Marc Zinnschlag d7718aae9b Merged pull request #1840 6 years ago
Marc Zinnschlag eb5f558f6f Merged pull request #1839 6 years ago
Marc Zinnschlag 79aaf0163a Merged pull request #1833 6 years ago
Andrei Kortunov 712c9995db Rename mIsScripted variable because its name is ambiguous 6 years ago
Andrei Kortunov c454f1bdad Use log file for editor (feature #4012) 6 years ago
Capostrophic 9d85b7c2d3
Use the actual damage for deducting weapon rating 6 years ago
Capostrophic 73d5496711
Revert addition change 6 years ago
Capostrophic 16af1a6c1c Replace 0 sound range values separately 6 years ago
Capostrophic 3ac030d75a
Handle explicit calls before handling quotes 6 years ago
Capostrophic 80f3bd9f86 Don't apply iWereWolfFleeMod to creatures 6 years ago
Capostrophic fa6c205e5d Make tab autocompletion work with explicit reference calls 6 years ago
Capostrophic bec47dfb7c Make ranged weapon bonus a distance-dependent multiplier 6 years ago
Andrei Kortunov 369ea7e177 Check if a temporary file was successfully closed 6 years ago
Capostrophic 382b68a081
Combat AI: take the actual hit chance in account when rating weapon 6 years ago
Andrei Kortunov 12144de8ed Initialize missing variables 6 years ago
Andrei Kortunov c0bed0fde2 Handle case when index < 0 6 years ago
Andrei Kortunov 770d86f9bd Initialize cubeSize variable for 360 degrees screenshots correctly 6 years ago
Andrei Kortunov a08048da4e Avoid dereference after null check 6 years ago
Capostrophic ab29f9e13f Add permanent barter disposition change option (feature #3103) 6 years ago
Marc Zinnschlag 1c13256456 Merged pull request #1829 6 years ago
Marc Zinnschlag 0e75e3816a Merged pull request #1830 6 years ago
Marc Zinnschlag 8812f9ddfa Merged pull request #1831 6 years ago
Marc Zinnschlag 0c507b74bc Merge pull request #1832 6 years ago
Marc Zinnschlag 7c7af1da61 Merged pull request #1834 6 years ago
Marc Zinnschlag e8139a5cc7 Merged pull request #1835 6 years ago
AnyOldName3 66c241337d
Merge pull request #1836 from OpenMW/water-shader-tabs
Sort out some tabs which snuck into the water shader
6 years ago
AnyOldName3 f717c9e56d
Sort out some tabs which snuck into the water shader 6 years ago
Capostrophic 4d48ede6f1 Add two missing gameplay settings to Advanced tab 6 years ago
Capostrophic be2e7e9e09 Make casting caster-linked on-self effects no-op (bug #4378) 6 years ago
Andrei Kortunov 5b92910829 Limit difficulty scaling, as mentioned in docs 6 years ago
Marc Zinnschlag aac580da6b Merged pull request #1828 6 years ago
Marc Zinnschlag 20d4e27f82 Merged pull request #1821 6 years ago
Andrei Kortunov c07cc0dc40 Reset animation state after weapon unequipping 6 years ago
Andrei Kortunov 469bb29621 Do not try to handle shape controllers as node controllers 6 years ago
Andrei Kortunov 0f2c3ecb17 Rescale player avatar (bug #4539) 6 years ago
David Cernat 8c40010c87 [General] Add missing inventoryBaseId to creatures in RecordDynamic 6 years ago
David Cernat b57807407a [General] Implement RecordDynamic packet, part 1
Spell, potion, enchantment, creature, NPC, armor, book, clothing, miscellaneous and weapon record data can now be sent in a RecordDynamic packet. Additionally, the packets include data related to associated magical effects (for spells, potions and enchantments), data related to default inventory contents (for creatures and NPCs) and data related to body parts affected (for armor and clothing).

The server now has associated script functions for setting most of the details of the above, with the main exception being individual creature and NPC stats.

Records can either be created entirely from scratch or can use an existing record (set via the baseId variable) as a starting point for their values. In the latter case, only the values that are specifically set override the starting values. Creature and NPC records also have an inventoryBaseId that can be used on top of the baseId to base their inventories on another existing record.

The client's RecordHelper class has been heavily expanded to allow for the above mentioned functionality.

When players create spells, potions and enchantments as part of regular gameplay, they send RecordDynamic packets that provide the server with the complete details of the records that should be created. When they create enchantments, they also provide the server with armor, book, clothing and weapon records corresponding to the items they've enchanted.

This functionality added by this packet was originally supposed to be exclusive to the rewrite, but I've gone ahead and tried to provide it for the pre-rewrite in a way that can mostly be reused for the rewrite.
6 years ago
Capostrophic c79f96d0d2 Implement ranged crits (feature #3703) 6 years ago
Andrei Kortunov 1d463d129d Finish AiTarget package, if destination is blocked by other actor 6 years ago
Andrei Kortunov 75835c8326 Prevent NPC from chosing farther pathgrid node 6 years ago
Marc Zinnschlag 9e6cba09a6 Merged pull request #1827 6 years ago
Marc Zinnschlag 84de55fb46 Merged puil request #1824 6 years ago
Marc Zinnschlag 78121c1774 Merged pull request #1823 6 years ago
Marc Zinnschlag 3ba9229f47 Merged pull request #1815 6 years ago
Capostrophic 9c8e284ead Fix quick key activation delay code (regression #4536) 6 years ago
Capostrophic 84a871cac7 Actually enable is_pod test 6 years ago
Andrei Kortunov 6d5d0039ec Make sure we apply OT_Murder only once 6 years ago
Andrei Kortunov bc82dbbd1b Do not try to find missing animated collision shape again and again 6 years ago
Andrei Kortunov 7e0df01c83 Do not optimize animated shapes (bug #3950) 6 years ago
Andrei Kortunov 2d4ec86b8d Provide launcher icons 6 years ago
Marc Zinnschlag 29a1899045 Merged pull request #1819 6 years ago
David Cernat 2dbf3893c0 [General] Compress item refIds in PlayerEquipment packets 6 years ago
David Cernat 2332423527 [Client] Fix extra qualification error in CellRef when compiling w/ GCC 6 years ago
David Cernat 7136329a94 [Client] Add World::updatePtrsWithRefId() method
This makes it possible to "reload" the Ptrs in active cells when changes happen to the ESM record that they are based on. In practice, the old Ptrs are deleted, their RefNums and MpNums are blanked out, and new Ptrs are created that use the same RefNum and MpNum as before.

The above has required me to also add a method called setRefNum() to CellRef to allow setting a RefNum on the fly.

There may be a more elegant implementation available for updatePtrsWithRefIds(), but it requires additional research.
6 years ago
Andrei Kortunov 28a02ac93b Use file selection dialogue result (bug #4524) 6 years ago
Marc Zinnschlag b7c159e5b6 Merged pull request #1816 6 years ago
Marc Zinnschlag c508938674 Merged pull request #1817 6 years ago
Marc Zinnschlag bbb22643e8 Merge remote-tracking branch 'capostrophic/warning' 6 years ago
David Cernat 9497c7f6f2 [Client] Add back mistakenly removed setting of mpNums for spawns 6 years ago
David Cernat 25fcd09780 [Client] Add doesNpcExist() method to RecordHelper 6 years ago
David Cernat 7995466e3c [Client] Check validity of refIds in ObjectSpawn packets
This reverts c7bcf70c32 because it provides a better solution to the problem solved there, while solving another related problem as well.
6 years ago
David Cernat 8d286657d4 [Client] Update messages when unilaterally creating custom objects 6 years ago
Capostrophic f7887ab05f
Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration 6 years ago
David Cernat c7bcf70c32 [Client] Ignore ObjectSpawn packets trying to spawn non-actors 6 years ago
David Cernat d93b67ef21 [General] Sync soul refIds for items and add related script functions 6 years ago
David Cernat f52364e05c [Client] Always create new references for new creature disguises
Previously, attempts to reuse the same reference for multiple creature disguises led to movement animation issues, as well as a dynamic_cast error in Creature::getInventoryStore() that made a DedicatedPlayer vanish completely when they first lost their creature disguise, then disguised themselves as a creature that could not hold weapons and then disguised themselves as a creature that could hold weapons.
6 years ago
David Cernat 60bc7447d9 [Client] Rework RecordHelper and add methods for other record types
The usage of const_cast has been replaced with usage of MWWorld::getModifiableStore() and ESMStore::overrideRecord()

Methods whose names started with "update" now start with "override", for consistency with ESMStore's overrideRecord()

New methods have been added for "overriding" enchantment, potion and spell records, which actually leads to them being created with their already set refIds if they haven't been created yet, as per the description of ESMStore::overrideRecord(): "Insert a record with set ID, and allow it to override a pre-existing static record."

Usage of RecordHelper methods has been updated in DedicatedPlayer.
6 years ago
Capostrophic 51d369d4da Add resumeGame method 6 years ago
David Cernat 4e78642273 [Client] Add getModifiableStore() to MWWorld 6 years ago
David Cernat d778bc3b8a [Server] Turn readWorldstate and writeWorldstate into static variables 6 years ago
David Cernat c3ff273a22 [General] Add getVectorSize() and resetVector() to Utils 6 years ago
David Cernat b4802e4201 [General] Use Time struct for time in BaseWorldstate 6 years ago
Andrei Kortunov 23d917df9c Do not use magic numbers in capacity calculations 6 years ago
David Cernat a4b588d1b5 [General] Add optional timestamps to journal entries in PlayerJournal 6 years ago
Capostrophic e55f49be45
Fix issue 4494 number 6 years ago
Capostrophic cac2bc768e
Fix NPC "can't teach more" message (bug #4494) 6 years ago
David Cernat ea8a41160c [General] Make ActorAttack packet consistent with PlayerAttack
Additionally, fix a typo in PlayerAttack where a boolean argument was outside of the parentheses it should have been in.
6 years ago
David Cernat b79221efcc [Server] Rename variable i into index in ActorFunctions 6 years ago
David Cernat 8fbed1f808 [General] Remove custom data from PlayerSpellbook packet
It has never made sense to have custom spell data in PlayerSpellbook packets, so it has been removed.
6 years ago
David Cernat 2e0b6e4e3e [Server] Rename variable i into index in script function arguments
Additionally, rename i into index in LangLua.
6 years ago
David Cernat 65de028e0d
Merge pull request #462 from OpenMW/master
Add OpenMW commits up to 23 Jul 2018
6 years ago
David Cernat 74fa1d0f01 [Client] Fix manual setting of inertial force
Actors who are on the ground have their inertial force ignored, so they are now made to not be regarded as being on the ground in World::setInertialForce()
6 years ago
David Cernat b69e6b96e6 [Client] Use verbose logging level for LocalActor debug 6 years ago
Bret Curtis 84b80ae405 no spaces in assignment 6 years ago
David Cernat 36ac2d9de4 [Client] Set packetOrigin for all ObjectList packets sent 6 years ago
David Cernat 692ee01340 [Client] Add ScriptController w/ contextType-to-packetOrigin method 6 years ago
David Cernat 63a86f145d [Client] Record type of each InterpreterContext for later checking 6 years ago
David Cernat d4a84ac34a [Server] Update script function descriptions for ObjectList origin 6 years ago
David Cernat 3165c84db4 [General] Rework PACKET_ORIGIN enum
Additionally, comment out reading of originClientScript in ObjectPacket for now.
6 years ago
David Cernat 9e6459043b [General] Fix typo related to originClientScript in ObjectPacket 6 years ago
David Cernat 3dc2d1b214 [General] Add packetOrigin and originClientScript to ObjectList packets
Additionally, add script functions for getting the packetOrigin and originClientScript of received ObjectList packets.
6 years ago
David Cernat b891acd46e [Client] Send Container packets when items are added/removed via scripts
Additionally, disable unilateral addition and removal of items on clients, and expect the server to reply back with an approved addition or removal.
6 years ago
David Cernat 2189ea1a63 [Client] Clean up sending of Container packets 6 years ago
David Cernat 8c0b75d9f4 [Client] Limit PlayerEquipment packets sent by recharging enchantments 6 years ago
David Cernat 715cac807d [General] Add compareFloats to Utils 6 years ago
David Cernat cb6c37a26d [General] Replace doubles with floats in BaseStructs and BaseWorldstate 6 years ago
David Cernat 18f8725d33 [Client] Remove tab character that somehow made its way into a comment 6 years ago
Bret Curtis b910106713 Catch an unbound variable before it happens. 6 years ago
Bret Curtis c959bdcf32
Merge pull request #1813 from rhtucker/master
Added CSS to drop shadow of figure images
6 years ago
Ryan Tucker 9f2ef1e68a Added CSS to drop shadow of figure images 6 years ago
David Cernat 038757b91a [General] Temporarily revert to original rotation animation sync
I originally added rotation animation sync as part of commit 068a45be87. Unfortunately, it meant the PlayerPosition packets were now twice as large as they had been before, which was less than ideal for such a frequently sent packet, which is why Koncord switched to a more optimized approach in commits 5f30dfd5db and d67db1a9bd.

Recently, there have since been some rotation animation problems in OpenMW, which have broken the way Koncord's approach looks. My original approach still looks somewhat okay, so I'm switching back to it until we can figure out how to reuse it under the current circumstances.
6 years ago
Marc Zinnschlag 8b2b37c270 Merged merge request !28 6 years ago
Marc Zinnschlag ddd5cbd17c Initialise lock state of newly opened subviews (fixes issue #4520) 6 years ago
David Cernat 3944c8aec6 [Client] Ignore WorldRegionAuthority packets that have an empty region 6 years ago
David Cernat 99e64bdcd7 [Client] Remove unused localWeather variable from Worldstate 6 years ago
David Cernat cd1fc590a7 [Client] Differentiate itemPtr from actor Ptr in DedicatedPlayer method
This fixes a mistake from 8f7da49152
6 years ago
David Cernat 5466092582 [Client] Reduce log level for actor cell changes 6 years ago
David Cernat 20e0100706 [General] Rework Attack packets and add synchronization for item magic 6 years ago
David Cernat 0f0e8b7c08 [Client] Adjust log levels used for weather and global map 6 years ago
David Cernat f1315ef30d [Cllient] Differentiate itemPtr from actor Ptr in DedicatedActor methods
2427a4f877 mistakenly used the variable name "ptr" for both the actor and the items in that actor's inventory.
6 years ago
David Cernat b6324e3532 [Client] Clean up debug for spell usage 6 years ago
David Cernat 826e64b40e [Server] Rename isPlayerExists() into doesPlayerExist() 6 years ago
David Cernat 21d5bb4d4e
Merge pull request #460 from OpenMW/master
Add 0.7.0 commits up to 20 Jul 2018
6 years ago
David Cernat 6c50d4199b Merge branch '0.7.0' of https://github.com/TES3MP/openmw-tes3mp into 0.7.0 6 years ago
David Cernat 421d0e7a99 [Client] Make forceWeather false by default for client-sent weather 6 years ago
David Cernat 892d71ce71 [General] Reimplement weather synchronization to allow soft transitions
Although weather sync was added by Koncord to the rewrite in fd721143e2 in a way that used surprisingly few lines of code, it relied on the server requesting weather states every second from authority players and sending them to non-authority players, while also allowing only very sudden weather transitions across regions, i.e. if there was one player in the Ascadian Isles who had stormy weather, and another player with clear weather in the Bitter Coast Region walked across to the Ascadian Isles, that player was instantly made to have stormy weather with no kind of transition at all.

My approach solves both of those problems. It solves the packet spam by only sending weather updates to the server when weather changes happen or when there are new arrivals to a weather authority's region, and it allows for both sudden weather transitions when players teleport to a region and for soft, gradual transitions when players walk across to a region. It is inspired by my previous actor sync, and uses a WorldRegionAuthority packet to set players as region authorities in a similar way to how ActorAuthority sets players as cell AI authorities. Weather changes are created only by the region authority for a given region, and weather packets are also only sent by that authority.

However, it should be noted that gradual weather transitions are used by default in this implementation. To use sudden weather transitions, the serverside Lua scripts need to forward WorldWeather packets with the forceWeather boolean set to true. That is, however, already handled by our default Lua scripts in situations where it makes sense.
6 years ago
Bret Curtis 4c9e1295e8
Merge pull request #1811 from akortunov/fallfix
Set movement speed to 0 when unconscious
6 years ago
Bret Curtis a54b779672 Revert "Revert "remove breath/doxygen autodoc""
This reverts commit 038d5a5566.
6 years ago
Andrei Kortunov 8281fd903f Set movement speed to 0 when unconscious (bug #4519) 6 years ago
Bret Curtis ee3aba149d Force RTD to not build any other types of docs. 6 years ago
Bret Curtis 038d5a5566 Revert "remove breath/doxygen autodoc"
This reverts commit f2fc8351bb.

small fixes
6 years ago
David Cernat b6db570d9c [Client] Display uniqueIndexes in a less confusing way in console 6 years ago
Bret Curtis 105b172fb5
Merge pull request #1809 from akortunov/enumfix
Sort icons in the DataDisplayDelegate
6 years ago
Andrei Kortunov 5c16ce1d36 Sort icons in the DataDisplayDelegate 6 years ago
Marc Zinnschlag 78a2725169 Merged pull request #1806 6 years ago
Marc Zinnschlag 326a3e61f4 Merged pull request #1807 6 years ago
Marc Zinnschlag 0142525ea2 Merged merge request !26 6 years ago
Marc Zinnschlag 111407c282 Merged merge request !24 6 years ago
Andrei Kortunov 38fa4e0a8a Do not play un-equipping animation when we switch to hand-to-hand 6 years ago
David Cernat 9823a77bf2 [General] Turn PlayerRegionAuthority into WorldRegionAuthority
WorldRegionAuthority is a Worldstate packet.
6 years ago
Miloslav Číž 3ff2740e59 Update CHANGELOG 6 years ago
Koncord 2e227c7af5 [Server] Do not allow to connect with an empty plugin list 6 years ago
Koncord b5c957c473 [Server] Move PreInit code to preInit method 6 years ago
Koncord 1a9bf253f6 [Server] Simplify getPlayer methods, add isPlayerExists method 6 years ago
Koncord 193034f09c [Documentation] Add copyrigts 6 years ago
Bret Curtis e7e3dab130
Merge pull request #1804 from akortunov/guifixes
Show magic items count in spells window (feature #4509)
6 years ago
Andrei Kortunov edd5769022 Show magic items count in spells window (feature #4509) 6 years ago
Bret Curtis 1430b64aaa
Merge pull request #1805 from akortunov/editor_markers
Use editor markers for lights and creatures levelled lists
6 years ago
Andrei Kortunov 30716344f2 Fix possible division by zero in the fatigue calculation (bug #4510) 6 years ago
David Cernat d5d3c0937f [Client] Adjust log level for actor transfers in CellStore 6 years ago
David Cernat 35fdb833df [Client] Verify integrity of credits file 6 years ago
David Cernat 72d286473b [General] Move credits integrity error message to new ErrorMessages file
Additionally, use correct log level for credit integrity message on server.
6 years ago
David Cernat 0b5cb15f71 [General] Turn GameWeather into WorldWeather, now a WorldstatePacket 6 years ago
David Cernat 646111d998 [General] Use correct credits checksum and move it to Version.hpp 6 years ago
David Cernat 0f36c3ea24 [Server] Verify integrity of credits file 6 years ago
David Cernat 22b2b7a9c6 [General] Add Utils methods for checksums 6 years ago
David Cernat 9445db61b4 [Documentation] Update credits 6 years ago
Andrei Kortunov 6ddf6eb885 Use editor markers for lights and creatures levelled lists 6 years ago
Nikolay Kasyanov 21f198af7a Fix debugger detection on macOS (#4511) 6 years ago
David Cernat 4ac371d292 [Server] Delete duplicate WorldKillCount processor with old filename 6 years ago
David Cernat 3649cf553f [General] Rename PlayerKillCount into WorldKillCount
This should clarify the real meaning of the packet and its associated event.

The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
6 years ago
David Cernat 18a2d238ab [Client] Don't pop up dialogue screen when an NPC activates another NPC 6 years ago
David Cernat 4ef2aff11e [Client] Remove "Not implemented" message when activating other player
Serverside scripts can now make lots of different things happen as the result of such activation, which is why the message was no longer current.
6 years ago
David Cernat f13705e8be [Client] Improve debug for ObjectActivate and ConsoleCommand 6 years ago
David Cernat 6ebe09375f [General] Implement ObjectActivate packet & associated script functions 6 years ago
David Cernat 81b160cae8 [General] Add placeholder for ObjectActivate packet 6 years ago
David Cernat 61da0d2475 [General] Turn PlayerInteraction into PlayerInput 6 years ago
David Cernat 32b6134fad [General] Add placeholder for CellReplace packet 6 years ago
David Cernat a471f5e452 [General] Turn CellCreate into a Worldstate packet 6 years ago
David Cernat ae55ee7f0b [General] Add getNumberOfDigits to Utils in components 6 years ago
David Cernat f410cb90d8
Merge pull request #459 from GrimKriegor/bug/missing-luajit-on-pipeline
[Pipeline] Add missing LuaJIT dependency
6 years ago
David Cernat 98ff44172a
Merge pull request #458 from GrimKriegor/hotfix/crashcatcher-sdl-build-issue
[General] Temporarily disable the new OpenMW crash catcher
6 years ago
Grim Kriegor 2fcde5e8ba [General] Temporarily disable the new OpenMW crash catcher
This new crash catcher is preventing TES3MP from building on GNU/Linux
`components/crashcatcher/crashcatcher.cpp:23:28: fatal error: SDL_messagebox.h: No such file or directory`
Disable it until the developers isolate the issue and patch it
6 years ago
Grim Kriegor 88e4927146 [Pipeline] Add missing LuaJIT dependency 6 years ago
David Cernat 6cb5ac6e63 Merge pull request #457 from OpenMW/master while resolving conflicts
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/main.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwmechanics/character.cpp
	components/CMakeLists.txt
6 years ago
David Cernat 6d43c8d63d [Client] Send ActorAI with combat when an NPC's fight is set to 100 6 years ago
David Cernat 743933134d [Client] Simplify sending of ActorAI packets for uninitialized actors 6 years ago
David Cernat 5f4ec1331f [Client] Send ActorAI packet when combat is started via a client script 6 years ago
David Cernat cc9e294cc0 [Client] Send ActorAI packet for new cell after being followed to it 6 years ago
David Cernat 528bd26a3b [General] Allow followers to follow non-authority players through cells 6 years ago
David Cernat ab5fd0aef8 [Server] Clean up descriptions for Object script functions 6 years ago
David Cernat 6c1173d598 [Client] Rename searchPtrViaRefIndex into searchPtrViaUniqueIndex 6 years ago
David Cernat 09da24f1ea [General] Rename all instances of refNumIndex into refNum
This creates symmetry with mpNum and should cause less confusion in the future.
6 years ago
David Cernat 20296859ee [Server] Clarify functions used for getting data in Networking 6 years ago
David Cernat 04dd59e638 [Server] Use clearer names for functions used to get last received data
Additionally, rename GetObjectChangesSize() into the less confusing GetObjectListSize()
6 years ago
David Cernat aeb2e57444 [Server] Bring Actor functions in line with Object functions, part 2
The ActorPacket-sending functions now have sendToOtherVisitors and skipAttachedPlayer arguments, except for the ones for ActorList and ActorAuthority (because such arguments don't make sense for those).
6 years ago
David Cernat 837c5369c0 [Server] Add OnActorAI event and remove autosync for ActorAI packets 6 years ago
David Cernat 8f745df055 [Server] Bring Actor functions in line with Object functions, part 1
The last received ActorList can now be copied into the write-only ActorList that can be sent in packets. Changing the pid of the write-only ActorList can now be done separately from clearing its contents.
6 years ago
David Cernat f0d4f1bbe5 [Client] Send ActorAI packets when followed by an NPC
The packet is sent regardless of whether we are the cell authority or not, so the server can decide what it wants to do with it.
6 years ago
David Cernat 6316f1e590 [Client] Add ActorList methods for sending ActorAI packets
Additionally, use consistent capitalization for AI-related methods.
6 years ago
David Cernat 0fd8f7660b [Client] Replace LocalActor arg with BaseActor in ActorList functions 6 years ago
Marc Zinnschlag 0bd6078826 Merged pull request #1789 6 years ago
Andrei Kortunov 32bd294a8a Add missing changelog entries 6 years ago
Andrei Kortunov 3d1daaebab Rework manual spellcasting (e.g. via scripts) 6 years ago
David Cernat bdf2f03c4f [General] Remove unnecessary MapChanges struct from BaseWorldstate 6 years ago
David Cernat 59a56ca35e [Client] Disallow clients from scaling their associated players
Additionally, display messages when trying to scale players.
6 years ago
David Cernat 8ca29dbaac [Client] Fix remaining mistakes in debug for received ActorAI packets 6 years ago
David Cernat 5bb442bbd3 [Server] Add sendToOtherVisitors boolean to SendActorAI()
Additionally, avoid repetition in functions that send Actor packets.
6 years ago
David Cernat 25f7a55495 [Client] Improve debug for received ActorAI packets 6 years ago
David Cernat ceea65f666 [General] Change pre-rewrite's version to 0.7.0-alpha 6 years ago
Miloslav Číž 4e3bc3e403 Change wave parameters based on weather 6 years ago
Bret Curtis 99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
Use the DejaVuLGCSansMono.ttf for profiler output
6 years ago
Andrei Kortunov 70b6d4983d Use the DejaVuLGCSansMono.ttf in profilier output 6 years ago
Marc Zinnschlag 2d919ba215 changelog cleanup 6 years ago
Marc Zinnschlag 232be000a2 Updated credits file 6 years ago
Marc Zinnschlag 5080a65910 Merged pull request #1796 6 years ago
Marc Zinnschlag ee759effce Merged pull request #1798 6 years ago
Marc Zinnschlag fa96154edd Merged pull request #1803 6 years ago
David Cernat 7a646494ee [General] Point to serverCore.lua instead of server.lua in server config 6 years ago
elsid 686830a6e3
Update changelog 6 years ago
elsid 3f21c49479
Put check for nif file name into separate function 6 years ago
elsid 2599aba196
Fix check whether file name starts with x or X
If path doens't contains / or \, then slashpos will be 0.
Therefore slashpos + 1 = 1 doesn't point to first symbol.

xmesh.nif
 ^
 slashpos + 1
6 years ago
David Cernat bff6e9e235 [General] Implement ActorAI packet, part 5
Allow repetition for AiWander package to be turned on and off.
6 years ago
Andrei Kortunov c77c50e92b Make Equip console command to bypass most of restrictions (bug #4460) 6 years ago
Capostrophic 3186edc630
Update changelog 6 years ago
Capostrophic 5cb9dc9d12 Use SpellTurnLeft/TurnRight animation groups 6 years ago
Bret Curtis b390ce3002
Merge pull request #1776 from akortunov/crossbowfix
Apply weapon reload animations only for upper body
6 years ago
Bret Curtis df1576fcf5
Merge branch 'master' into crossbowfix 6 years ago
Bret Curtis fde46f03b3
Merge pull request #1801 from terabyte25/terabyte25-trainingskill
Update trainer skill cap based off modified skill instead of based skill
6 years ago
terrabyte25 76fa8a163d
Update CHANGELOG.md 6 years ago
Andrei Kortunov 1c35e20fcc Use 1h animations as fallback for crossbows 6 years ago
Andrei Kortunov 75dcbea365 Apply weapon reload animations only for upper body 6 years ago
Bret Curtis 3f63e625cf
Merge pull request #1802 from Capostrophic/cmake
Update CMake lists for Windows (task #2490)
6 years ago
Capostrophic d000f2756e Update disabled warnings 6 years ago
Capostrophic 21403f8920 Update changelog 6 years ago
Capostrophic 7fd66c77e6 Update CMake lists for Windows
Don't use the debug console on Release-mode builds
Disable spammy 4297 and 5032 warnings that are not specific to OpenMW
6 years ago
Bret Curtis 5a1dba6a09
Merge pull request #1800 from akortunov/buildfix
Fix build with MSVC
6 years ago
Andrei Kortunov c921d1c7e9 Refactor NifStream class (eliminate LNK4221 MSVC warning) 6 years ago
David Cernat 2e31c212c0 [Client] Make any ActorAI packet override an actor's desire to fight 6 years ago
David Cernat 79ee976c95 [Client] Implement ACTIVATE action in DedicatedActor::setAI()
Additionally, clean up usage of CreatureStats in DedicatedActor.
6 years ago
David Cernat 0f30e21312 [Client] Add searchPtrViaRefIndex method to World to easily find objects 6 years ago
Andrei Kortunov 27a5da59ba Fix MSVC warnings C4456 6 years ago
Andrei Kortunov 16a4df25d6 Make void function to do not return value 6 years ago
David Cernat c984fc0881 [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 6 years ago
David Cernat 00c13ae96c [General] Implement ActorAI packet, part 4
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
6 years ago
David Cernat 0e13207afe [General] Implement ActorAI packet, part 3
The server can now cancel actor AI, make actors travel to a location, make actors wander, and make actors get escorted by a player or another actor.
6 years ago
David Cernat 5baef09f79 [General] Implement ActorAI packet, part 2
The server can now make actors start combat with players or other actors.
6 years ago
David Cernat 5628f3b977 [Client] Fix debug for DedicatedActor::setAI() 6 years ago
David Cernat b86155dc11 [Client] Allow AiFollow package to have infinite distance when desired 6 years ago
David Cernat 864c66d1d4 [Client] Make sure hasAiTarget is set correctly for DedicatedActors 6 years ago
David Cernat 26ac29e8b1 [Client] Add disclaimer to save dialog about singleplayer-only saves 6 years ago
David Cernat 4d4bced929 [Client] Allow singleplayer-only saves in main menu during multiplayer 6 years ago
terrabyte25 48296a7452
Update trainingwindow.cpp 6 years ago
Marc Zinnschlag 0bdd8f7d03 Merged merge request !19 6 years ago
Marc Zinnschlag 34c7181afc Merged merge request !21 6 years ago
Alexander Stillich 5abc3bd320 Merge branch 'opencs-crash-handler' of gitlab.com:docwest/openmw into opencs-crash-handler 6 years ago
Alexander Stillich 725cc94210 Renamed cc_install to something less cryptic (crashCatcherInstall) 6 years ago
Alex S d4d2077174 Fixed changelog entry 6 years ago
Doc West a6f962156c Updated change log 6 years ago
Doc West 467989cdd5 Moved crashcatcher to a component and also use it in CS
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
6 years ago
Alexander Stillich 1786211b83 Merge branch 'revert-update-fix' of gitlab.com:docwest/openmw into revert-update-fix 6 years ago
Alexander Stillich 1177e5ac79 Issue a single dataChanged() when the modified column changes 6 years ago
Doc West d26b5a13ef Fixed comment 6 years ago
Doc West 01b8ce5f70 Notify views of changes in all columns when updating the ColumnId_Modification column 6 years ago
Doc West 4a6457c346 Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
6 years ago
Doc West 4222b44dbb Updated change log 6 years ago
Doc West 143eadb58e Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates. 6 years ago
Doc West 4780f1b2bd Notify views of changes of all cells in a row to properly update the row after revert 6 years ago
Alexander Stillich 78a5799911 Issue a single dataChanged() when the modified column changes 6 years ago
Bret Curtis 8834396cdd Merge branch 'patch-1' into 'master'
Update documentationHowTo.rst

See merge request OpenMW/openmw!22
6 years ago
Bret Curtis 13d8fba223
Merge pull request #1797 from Capostrophic/moveobject
Fix double call of addContainerScripts on player in moveObject (bug #4490)
6 years ago
Bret Curtis 7f4320feb0
Merge pull request #1799 from lysol90/patch-1
Updates to the texture modding page
6 years ago
Joakim Berg ba15d0a848
Fixed spelling error 6 years ago
Capostrophic d09c327b20 Update changelog 6 years ago
Joakim Berg efcad5e751
Updates to the texture modding page
There were some errors in the texture modding page about normal maps, so I did a quick change. Please do review if I made some errors, spelling or factual.
6 years ago
Capostrophic 14d3b213a1
Fix double call of addContainerScripts on player in moveObject (fixes #4490) 6 years ago
David Cernat 6ff7fa525e [Client] Disable autosaving when waiting 6 years ago
Bret Curtis a3a002e008
Merge pull request #1790 from rhtucker/master
Migrating necessary parts of Wiki over to RTD.
6 years ago
Marc Zinnschlag caad14093e Merged pull request #1795 6 years ago
David Cernat 04ba324290 [Client] Disable clientside disabling and enabling of objects 6 years ago
David Cernat 5043fb4246 [Client] Disable clientside disarming of traps 6 years ago
David Cernat cbb9817913 [Server] Add missing descriptions for PlayAnimation() and PlaySpeech() 6 years ago
David Cernat 6ba9b1742b [Server] Remove unused default parameters for script functions 6 years ago
David Cernat acdaf1a282 [Client] Disable clientside deletion of objects through console/scripts
Unfortunately, disabling clientside deletion of summons and items that can be picked up requires extra work on actors and inventories respectively, to avoid buggy situations.
6 years ago
David Cernat 8d9fde810e [Client] Disable clientside scaling of objects 6 years ago
David Cernat f3892d697b [Client] Disable clientside locking and unlocking of objects 6 years ago
David Cernat 563269d359 [Server] Bring comments up-to-date for packet-sending script functions 6 years ago
David Cernat 2f1ef049d2 [Server] Turn sendToAttachedPlayer into skipAttachedPlayer
Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided.
6 years ago
Ryan Tucker 380384ff39 Migrated textures section of wiki. 6 years ago
David Cernat 141e404ed9 [Server] Move server administration functions to ServerFunctions class 6 years ago
David Cernat c0fde5ae97 [General] Add explanation about 0.0.0.0 to server config file 6 years ago
David Cernat 6041425122 [Server] Move Chat functions to new ChatFunctions class 6 years ago
David Cernat 6a3fbf4e98 [Server] Use consistent arguments for script functions that send packets
Previously, there was a confusing separation between script functions that had a "broadcast" argument and script functions that had a "toOthers" argument.

Those with broadcast sent the packet to all players on the server when broadcast was true. Those with toOthers sent the packet to all players other than the packet's attached player.

The former was based on the pattern of the original SendMessage() script function. The latter more closely resembled RakNet's own broadcast argument as seen here:

https://github.com/TES3MP/CrabNet/blob/master/include/raknet/RakPeer.h#L219

This commit makes it so all sending functions have a sendToOtherPlayers argument that is false by default and a sendToAttachedPlayer that is true by default. This should simultaneously allow sending to be more intuitive, while not breaking previous existing scripts to a significant degree.

Additionally, this commit also reduces some code repetition for all instances of packet-fetching in script functions.
6 years ago
David Cernat 14e4f64296 [Server] Add GetVideoFilename() and SendVideoPlay() script functions 6 years ago
David Cernat 3ed9d89280 [General] Use separate variables for video & music filenames in packets 6 years ago
David Cernat 509882b5f6 [Client] Rework MechanicsHelper::getTarget() to avoid crashes 6 years ago
David Cernat 7f0549fc4f [Server] Remove hardcoded sync for VideoPlay and add OnVideoPlay event 6 years ago
David Cernat ae8b5a0709 [Server] Remove hardcoded sync for Place, Spawn & other Object packets 6 years ago
David Walley b5abe6a230 Update documentationHowTo.rst
Add a section, under the provisional name "Baby Steps" to describe a minimal process for editing/contributing. Basically just create an account on GitLab, fork openmw there, then edit the relevant document to create Merge Request
6 years ago
David Cernat e3e1cfc549 [Client] Add forgotten comparison in crimeTime and deathTime check 6 years ago
Capostrophic bded697f07
Make Goodbye block using hyperlinks 6 years ago
David Cernat 4eb72eecb1 [Client] Fix crash for invalid CellRefs in MechanicsHelper::getTarget() 6 years ago
Bret Curtis f4146d0079 Merge branch 'patch-1' into 'master'
Update documentationHowTo.rst - extend to integrate GitLab into PyCharm

See merge request OpenMW/openmw!20
6 years ago
David Cernat 4b30a44816 [Client] Compare crimeTime and deathTime when NPCs forgive player crimes
Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false.

This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life.

This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold.
6 years ago
Marc Zinnschlag d9de8ccb5b Merged pull request #1781 6 years ago
Marc Zinnschlag dd08194c75 Merged merge request !18 6 years ago
Marc Zinnschlag 7ba512b389 Merged merge request !17 6 years ago
Bret Curtis 94ea9e7dd0
Merge pull request #1793 from Capostrophic/death
Ensure forward-compatibility of death animations of pre-0.43.0 saves (bug #4274)
6 years ago
Alex S 6a2b8f7e85 Fixed changelog entry 6 years ago
David Cernat c23fc3446f [Client] Avoid sending map tiles for Wilderness cells 6 years ago
David Cernat 17c234d9ca [Client] Use initial values for LocalPlayer and LocalActor killers 6 years ago
David Cernat 3e52857e2b [General] Fix build for client and construction set 6 years ago
David Cernat 97cd3effa7 [Client] Make actor debug consistent with object debug 6 years ago
Doc West 6a78379757 Updated change log 6 years ago
Doc West 03c75794c1 Moved crashcatcher to a component and also use it in CS
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
6 years ago
Capostrophic 33c462c3c2
Update changelog 6 years ago
Capostrophic 9abfabb065
Ensure forward-compatibility of death animations in old saves (fixes #4274) 6 years ago
David Cernat b0bd12f9dd Merge branch '0.6.3' of https://github.com/TES3MP/openmw-tes3mp into 0.6.3 6 years ago
David Cernat c075496748 [General] Replace deathReason in death packets with a killer variable
Add serverside script functions for determining the killers of both players and actors.

Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.

Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
6 years ago
David Cernat 934e592bdb [Server] Make spacing in CharClass consistent with other categories 6 years ago
David Cernat e8ce009521 [Server] Use regular int as return value for GetObjectSummonerPid()
Additionally, clarify descriptions of script functions for getting information about summoners.
6 years ago
David Cernat f02492a593 [General] Temporarily include target names in mwmp::Target
These will be removed once the server can get the names matching refIds by reading content files.
6 years ago
Doc West b8e53b5b81 Fixed comment 6 years ago
Doc West e187733811 Notify views of changes in all columns when updating the ColumnId_Modification column 6 years ago
Doc West f9b565a46e Removed QDebug include, moved updateUndoRedoAction to an anonymous namespace 6 years ago
Doc West 61109d70b1 Removed invalid / unused signal / slot connection 6 years ago
David Cernat 691b332d03 [Client] Use MechanicsHelper::getTarget() for summoners in ObjectList 6 years ago
David Cernat 130a32ebb0 [Client] Add new methods for handling mwmp::Target in MechanicsHelper 6 years ago
Koncord 7a032baaa3 [General] Move OSG hack to ELSE branch 6 years ago
Koncord 533cd9cdec [General] Fix FindRakNet 6 years ago
Koncord 470ea50b54 [General] Use LuaJit instead default Lua 6 years ago
David Walley 9ebcd65634 Update docs/source/reference/documentationHowTo.rst 6 years ago
Bret Curtis b36bd75b59
Merge pull request #1792 from Capostrophic/character
Make spellcasting stance transition more smooth (bug #4358)
6 years ago
David Walley d03f9125e3 Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
A subsequent MR will suggest moving most of this to a separate document for intermediate-level contributors, and replacing it with much simpler instructions for beginners - basically edit directly on GitLab as suggested by Psi29a on the forum here - https://forum.openmw.org/viewtopic.php?f=43&p=56458#p56457
6 years ago
David Cernat 32ad8ef2f0 [General] Fix incorrect capitalization in ObjectMove directives 6 years ago
David Cernat bbb461a5e5 [General] Make sure data in guiMessageBox is compressed 6 years ago
David Cernat 7010575075 [Server] Return -1 in GetObjectSummonerPid() when the player is invalid 6 years ago
Capostrophic 5bc073603e
Update changelog 6 years ago
Capostrophic faf3e9ba5a Make spellcasting stance transition more smooth (fixes #4358)
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
6 years ago
Doc West 9bfa01c579 Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
6 years ago
David Cernat 76731f5def [Client] Don't remove SummonKeys with actorIds of -1
This prevents summon duplication caused by a SummonKey sometimes being deleted immediately after being created, before the server can send back an ObjectSpawn packet spawning a creature that can be attached to the SummonKey.
6 years ago
Doc West 3cbbbeceb4 Updated change log 6 years ago
Doc West bf49a3e760 Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates. 6 years ago
Doc West 96cf2cbd05 Notify views of changes of all cells in a row to properly update the row after revert 6 years ago
Doc West 1c1b5986e9 Updated change log 6 years ago
Doc West 5d38160239 Updated change log 6 years ago
Doc West 2c39dba83b Updated change log 6 years ago
Doc West baf21362e1 Fixed undo / redo actions losing their shortcuts 6 years ago
Doc West 414f626309 Implemented search case sensitivity 6 years ago
David Cernat c2411982d2 [Client] Log object refNumIndexes and mpNums in a consistent way 6 years ago
Bret Curtis 2ff9dc34a4 Merge branch 'win10_ci' into 'master'
see if we can get win10 going

See merge request OpenMW/openmw!8
6 years ago
Bret Curtis d4d46fc602 Build everything but branches until we can allow VM/CIs to run on forked projects. 6 years ago
Bret Curtis 739c49d59b Merge branch 'master' into 'win10_ci'
# Conflicts:
#   CI/before_script.msvc.sh
6 years ago
AnyOldName3 8c153d116b
Merge pull request #1786 from OpenMW/CI_before_script_msvc_fixes
Update before_script.msvc.sh to add GitLab CI support and update dependency links
6 years ago
David Cernat 7775780ad7 [Cllient] Update multiplayer code for handling quick keys 6 years ago
David Cernat 3438061b55 [Server] Add script function for getting a summoner's pid
Additionally, fix typos in the comments for other script functions relating to summoners.
6 years ago
David Cernat 8a23a96da4 [Client] Update initialization of AiFollow packages in multiplayer code 6 years ago
David Cernat a236ffc4be Merge pull request #456 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	README.md
#	apps/openmw/mwgui/quickkeysmenu.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/combat.cpp
6 years ago
Koncord 79903c455c [General] Allow different types for vectorContains 6 years ago
Bret Curtis 57e2573593
Update before_script.msvc.sh
check if temp directory exists, error out and warn user about it.
6 years ago
Bret Curtis 70e9d5c0a0 ; it? 6 years ago
Bret Curtis 11030e56c4 detect existing dir 6 years ago
Bret Curtis 4f07ca28a6 Try passing the _real_ windows dir to innoinstaller, then using the linux-like directory for mv. 6 years ago
Bret Curtis d4c9586bd0 try just converting the \ to a / 6 years ago
Koncord 1f4e6e9114 [General] Add integrity checks to Handshake packet 6 years ago
Koncord f9ff5f10df [General] Reduce packets size and add integrity checks 6 years ago
Koncord fa2bf0663e [General] Simplify vectorContains 6 years ago
Marc Zinnschlag 908af3720f Merged pull request #1791 6 years ago
Marc Zinnschlag 47d0321366 updated credits file 6 years ago
Marc Zinnschlag 2a367a0c35 updated changelog 6 years ago
Marc Zinnschlag e50c3657b3 Merged merge request !16 6 years ago
Marc Zinnschlag 9a88f9147e Merged merge request !15 6 years ago
Doc West e9cc697b60 Sort EnumDelegate values by name 6 years ago
David Cernat 3aa125ceda [Server] Add script functions for getting a summoner's refId and indexes 6 years ago
Koncord 53346e2663 [Client] Return 0 if effect not found 6 years ago
Koncord c5c1a160b2 [Client] Comment out an unused variable 6 years ago
Koncord c69819e0db [General] Change type of refNumIndex & mpNum to unsigned 6 years ago
Koncord 99158beb2e [General] Change effectCount type to unsigned 6 years ago
Koncord 895634cd16 [General] Change type of MpNum to "unsigned int" 6 years ago
Koncord 779f2a564d [General] Change "unsigned long" to uint32_t for cross platform compatibility 6 years ago
Koncord 23684489da [General] Fix clang-tidy warning
Converting integer literal to bool, use bool literal instead
6 years ago
Koncord 7639db02f3 [General] RW functions return true on success 6 years ago
Koncord 45c7c3a0b6 [General] Add integrity checks to PacketPreInit 6 years ago
Koncord d999cc0d55 [General] Add packetValid flag to packets 6 years ago
Koncord 695fb7d4a7 [General] Reorder RW(string) arguments
Change limit of default max string size to 64 KiB
6 years ago
David Cernat f9ebe400f7 [Server] Add script function for checking if object's summoner is player 6 years ago
Koncord d162f6fd3a [General] Explicitly use limitations of the master server 6 years ago
Koncord a48d5b48ef [General] Add maxSize parameter to RW(std::string)
Minor type changes
6 years ago
Koncord 62877f38b7 [General] Remove Terra support
Use LuaJIT instead.
6 years ago
Koncord 685a80887b Remove Pawn support 6 years ago
Andrei Kortunov f4330cf057 Editor: limit FPS in 3D preview windows (feature #3641) 6 years ago
Thunderforge 7cbc4eeb49 Adding missing override keywords
Prevents compiler warnings such as this:

```
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:65:22: warning: 'onOpen' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
        virtual void onOpen();
                     ^
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:38:22: note: overridden virtual function is here
        virtual void onOpen() {}
                     ^
```
6 years ago
David Cernat bef53749ed [General] Replace BaseObject's hasMaster variable with isSummon
Additionally, add a GetObjectSummonState() script function to the server.
6 years ago
David Cernat 8ce225b1cc [Client] Use the casters of damage-dealing spells as death reasons 6 years ago
Marc Zinnschlag aa5ddd6b28 Merged merge request livestreamer https://www.twitch.tv/vanguardlx best 6 years ago
Finbar Crago 5d9035c6b2 [Fixes #4482] Missing HandToHand on key quick key 0 (introduced in MR !11 for issue #4480)
because apparently i can't count to ten...
6 years ago
David Cernat 958b220835 [General] Send summon duration to server in ObjectSpawn packets 6 years ago
Marc Zinnschlag 3660d55adf updated credits file 6 years ago
Marc Zinnschlag 362798bd90 updated changelog 6 years ago
Marc Zinnschlag 2ea85d0bb6 Merge remote-tracking branch 'gl_finbar-crago/fix_quickkey_segfalt' 6 years ago
Bret Curtis af75c1e909
Update before_script.msvc.sh
reverting back to what works
6 years ago
Bret Curtis dcb2ab80f5
Merge pull request #1788 from Capostrophic/armorcond
Make unarmed creature attacks not affect armor condition (bug #2455)
6 years ago
Bret Curtis 4d60fe5a76 reverting back 6 years ago
Finbar Crago 09c9bd34c3 cleanup more unnecessary struct keywords... 6 years ago
Bret Curtis b8b07b52f0 try this... 6 years ago
Bret Curtis 4177fd04eb
Update before_script.msvc.sh
Does it blend?
6 years ago
Bret Curtis 209359bbc3 Try this on for size... 6 years ago
Bret Curtis 78a3f95ee4 Update before_script.msvc.sh 6 years ago
Bret Curtis 2bf0d598cf
Update before_script.msvc.sh
Wrap in quites
6 years ago
Capostrophic 6e9c08083d
Add missing empty attacker checks 6 years ago
Capostrophic bccba24c40 Make unarmed creature attacks not affect armor condition (fixes #2455) 6 years ago
Bret Curtis 9b6ea0e89f # because our CI VMs are not public, MRs can't use them and timeout 6 years ago
Bret Curtis d3dfe17441 try limiting scope 6 years ago
Finbar Crago 69cd7031e7 Merge branch 'master' into fix_quickkey_segfalt 6 years ago
Finbar Crago 596be205c1 cleanup unnecessary struct keywords... 6 years ago
Bret Curtis 06216aa124 Update .gitlab-ci.yml 6 years ago
Finbar Crago 2722ca50fb fix QuickKeysMenu crash on reopening window after item drop + pickup [see: !11#note_85086570] 6 years ago
Bret Curtis c474709127
Update before_script.msvc.sh 6 years ago
Bret Curtis ca0f6fff4a Update before_script.msvc.sh 6 years ago
Bret Curtis dc48a46e50 Update before_script.msvc.sh 6 years ago
Bret Curtis a6d6dd5995 updating for the nits 6 years ago
Bret Curtis 8811c7141a
Update before_script.msvc.sh
taking nits into account :)
6 years ago
Marc Zinnschlag a45d86bdf3 Merge remote-tracking branch 'gl_thunderforge/4479/separate-game-advanced-settings-in-launcher-take-2' 6 years ago
Marc Zinnschlag f06dd39892 Merge remote-tracking branch 'upstream/master' 6 years ago
Bret Curtis c2ff30c4d7 correcting from GH/AV feedback, testing on GL. 6 years ago
Bret Curtis a532aef935
Update before_script.msvc.sh
updating version check and correct indentation, wrap BOOST_SDK in "" to support dirs with spaces.
6 years ago
Bret Curtis 4c0e475092
Update before_script.msvc.sh
Use powershell trick with boost_temp so there is little chance of collision.
6 years ago
Bret Curtis bccd83c656 Use 1.67 6 years ago
Bret Curtis bc830a9c45 use boost_temp 6 years ago
Bret Curtis 63bbc77ee7 try using the powershell trick from AnyOldName3 6 years ago
Finbar Crago 7ae388086b Merge branch 'master' into fix_quickkey_segfalt 6 years ago
Thunderforge 72f6b1a693 Separating "Game" Advanced Settings into "Game Mechanics" and "User Interface" 6 years ago
Bret Curtis 3379eafd33 Update before_script.msvc.sh 6 years ago
Bret Curtis 3ceb9116de Give pwd -W a try 6 years ago
Finbar Crago ed71656ea6 fix updateActivatedQuickKey() crash
keyboard numbers don't start at zero...
6 years ago
Bret Curtis c4a4111b2e Update before_script.msvc.sh 6 years ago
Bret Curtis fb6ad9faec try %TMP% ? 6 years ago
Bret Curtis 4ad3d66629 try using just ${TMP} 6 years ago
Bret Curtis 8be52d228e
Update before_script.msvc.sh
small fixes
6 years ago
Finbar Crago 24d5fb09da fix crash on simultaneous key presses 6 years ago
Bret Curtis 60ec340fa3 remove toolset_real, use just toolset, do proper comparison 6 years ago
Bret Curtis 71314f0c3a Use boost 1.67 instead of 1.61 6 years ago
Bret Curtis 46575d8de7
Update before_script.msvc.sh
1.61 -> 1.67
6 years ago
Bret Curtis 660193ae1b
Update before_script.msvc.sh
This has working GL Win10 MSVC updates, should be cross-compatible with appveyor.
6 years ago
Bret Curtis 1c4363eaa6 Using SYSTEMDRIVE because TEMP apparently means something different in bash then to windows cmd. 6 years ago
Bret Curtis 7bf502dd02 Bash it out! 6 years ago
Bret Curtis 1061270ac0 Try using @TEMP@ instead of hard coding it. 6 years ago
Bret Curtis 45d77372a0 with 260 char path fixed, this should work. 6 years ago
Bret Curtis 2d70c94733 gather up everything with 7zip 6 years ago
Bret Curtis f07d50e5bf
Merge pull request #1785 from akortunov/warnfix
Fix some GCC warnings
6 years ago
Bret Curtis 102266d08d
Merge pull request #1784 from nikolaykasyanov/revert-sdl-get-attribute
Revert "Retrieve SDL window settings instead of using magic numbers"
6 years ago
Bret Curtis a8adb9374b use quotes 6 years ago
Finbar Crago d790a27060 Merge branch 'master' into fix_quickkey_segfalt 6 years ago
Bret Curtis 7cd0235fed Try creating a zip and archiving it. 6 years ago
Andrei Kortunov d9a1de0ec7 Do not use deprecated function 6 years ago
Andrei Kortunov 5455490ad2 Avoid fall-through in spell selection 6 years ago
Finbar Crago 80a3f0a0d4 switch mSelectedIndex/mActivatedIndex int to mSelected/mActivated keyData pointers 6 years ago
Finbar Crago 335e2c5897 add keyData struct + general cleanup 6 years ago
David Cernat 9102df7fde [General] Make WorldCollisionOverride also work with specific refIds
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
6 years ago
David Cernat c7f10892a9 [General] Add vectorContains util for checking strings in vectors 6 years ago
David Cernat 84af9d9999 [Server] Reorder world map script functions 6 years ago
David Cernat b81ca18316 [Client] Don't clear container Ptrs when disposing of corpses
The reason for this is that only the server should be determine whether a corpse can be disposed of or not.
6 years ago
Bret Curtis 83e23ee6fd gather up artifacts and use all processors available 6 years ago
Nikolay Kasyanov 5fcb091127 Replace FIXME with a detailed explanation of the issue 6 years ago
Bret Curtis f17426cbcd give boost 1.67 a spin with msvc 14.1 6 years ago
Nikolay Kasyanov 9c78364c45 Revert "Merge pull request #1771 from Xenkhan/master"
This reverts commit 9667dd051c, reversing
changes made to f52e06fc19.
6 years ago
David Cernat 7ffdb18bf9 [General] Implement ActorDeath packet, part 1
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.

A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
6 years ago
Bret Curtis 8511f2398a try a set and call? 6 years ago
Bret Curtis df23e0f857 Try calling it directly 6 years ago
Bret Curtis bd602847b5 fix broken QT 5.7.0 link 6 years ago
Bret Curtis 59a4251a6a try to extract boost higher up in dir, then move. 6 years ago
Bret Curtis 609d6a1b29 bad syntax 6 years ago
Bret Curtis b6fc204dd3 be more aggressive about suppressing message boxes 6 years ago
Bret Curtis f7e1083ba4 get more output from boost 6 years ago
Bret Curtis da5d7afe22 Update .gitlab-ci.yml 6 years ago
Bret Curtis 6751a7991d Update .gitlab-ci.yml 6 years ago
Bret Curtis 2d5f71e5be Update .gitlab-ci.yml 6 years ago
Bret Curtis edd22342f2 Update .gitlab-ci.yml 6 years ago
Bret Curtis 218353e452 Update .gitlab-ci.yml 6 years ago
Bret Curtis 0105a48a4f give %% a try 6 years ago
Bret Curtis 6d1a83e667 Update .gitlab-ci.yml 6 years ago
Bret Curtis 51179a2c38 try a wildcard? 6 years ago
Bret Curtis 1fdffd6ef9 see if we can get win10 going 6 years ago
Bret Curtis 87d9a4ff0b Merge branch 'zini_updates' into 'master'
last minute updates from zini

See merge request OpenMW/openmw!7
6 years ago
Marc Zinnschlag 520e65f822 last minute updates from zini 6 years ago
Marc Zinnschlag 5ee731d86f updated roadmap section 6 years ago
Marc Zinnschlag 8bc6c85396 last minute changes (this time for real; forgot to merge in the last update from the private repo) 6 years ago
Bret Curtis f64d949169
Merge pull request #1780 from akortunov/persistanims
Ignore movement from scripted animations
6 years ago
Marc Zinnschlag 8cda355af6 last minute changes to design doc 6 years ago
Marc Zinnschlag 2afcea3870 added post-1.0 design document 6 years ago
Andrei Kortunov ec73011617 Clean temporary storage if we assign new AI package (bug #4464) 6 years ago
Andrei Kortunov ee45f54b53 Refactor AiTemporaryStorage usage 6 years ago
Andrei Kortunov 3c7ab976c3 Ignore movement from scripted animations (bug #4475) 6 years ago
Finbar Crago cac6d59140 Merge branch 'master' into fix_quickkey_segfalt 6 years ago
David Cernat 15bfa30070 [Server] Make it possible to resend received worldstates 6 years ago
David Cernat 7060ff59c5 [Client] Enforce the default global map cell size in multiplayer 6 years ago
David Cernat fec500c4b0 [Client] Reduce container debug spam by requiring VERBOSE logging for it 6 years ago
Bret Curtis 26615d588e Merge branch 'multi_build' into 'master'
Multi build

See merge request OpenMW/openmw!4
6 years ago
Bret Curtis 4d6ca2c387 preserve dmg artifact 6 years ago
Bret Curtis 9e7731259d what if we try make -j2 package ? 6 years ago
Bret Curtis cfcd9c3fc6 What happens when we don't make install? 6 years ago
Bret Curtis dd60b8f179 only delete files inside OpenMW.app dir 6 years ago
Bret Curtis c1aee49b76 clean up after our previous build. 6 years ago
Bret Curtis 06eb9539bd Let make install do it's thing, it's more reasonable on macos and let's only archive that. 6 years ago
Bret Curtis e068ee3533 tell unzip to overwrite all files 6 years ago
Bret Curtis 9e2c6d9fe1 actually step into the build directory and build! 6 years ago
David Cernat 914b79fcc9 [General] Make it possible to check which placed objects have containers 6 years ago
Bret Curtis 308d78e3da only download via curl if file on server is different than what is currently cached on VM. 6 years ago
Bret Curtis ae4cb0c3ee no need for macos_qt_formula since on osx there is no more qt4, just qt5 6 years ago
Finbar Crago 43c9fd4cec check MWWorld::Ptr != NULL for MWGui ItemPtr tooltips 6 years ago
Finbar Crago 186ec8c50f rm ContainerStore/refItem 6 years ago
Marc Zinnschlag 705b2dca0e Merged pull request #1777 6 years ago
Marc Zinnschlag baeaff2309 Merged pull request #1778 6 years ago
Bret Curtis a0cae78cb2
Merge pull request #1779 from akortunov/coverity
Fix some code coverity issues
6 years ago
Andrei Kortunov 97d8cc0efe Check if the local was not found, just for sure 6 years ago
Andrei Kortunov 7dff8d8fe2 Check cell for null 6 years ago
Finbar Crago 46c6abcf54 add string vectors for name/id in QuickKeysMenu for item lookups 6 years ago
Andrei Kortunov 441463327c Validate map size 6 years ago
Andrei Kortunov 359e748c28 Initialize some missing fields in constructors 6 years ago
David Cernat f20f94a886 [Documentation] Update credits 6 years ago
David Cernat deda6ec071 [Client] Don't send WorldMap packets for already explored map tiles 6 years ago
Bret Curtis d008cd0c46 Update .gitlab-ci.yml 6 years ago
Bret Curtis 87f367ec11 Update .gitlab-ci.yml 6 years ago
Capostrophic d6a170f848
Update changelog 6 years ago
Capostrophic ecafcefae9
Fall back to regular head when getVampireHead fails 6 years ago
Bret Curtis f1158e8129 Update .gitlab-ci.yml 6 years ago
Bret Curtis 55de1c1a72 Update .gitlab-ci.yml 6 years ago
David Cernat d53bd05424 [General] Use slightly larger maximum imageData size in WorldMap packets 6 years ago
Capostrophic afbe8f2161
Update changelog 6 years ago
Capostrophic 35b0546737 Consider <p> tag when discarding post-EOL tag text (regression #4473) 6 years ago
Finbar Crago da4c55d5ad prevent segfalt in QuickKeysMenu when item has been removed from player inventory
added a MWWorld::ContainerStore to hold item copies which are then used to find
real items with findReplacement().

(storing the RefId could be a better solution but would probably leave tooltips broken...)
6 years ago
Bret Curtis 40a9d8ac06 Update .gitlab-ci.yml 6 years ago
David Cernat 5bb2ba1e9e [General] Limit maximum imageData size in WorldMap packets 6 years ago
Bret Curtis c2826ca878 Update .gitlab-ci.yml 6 years ago
Bret Curtis 393ec99944 Update .gitlab-ci.yml 6 years ago
Bret Curtis 88555c0463 Update .gitlab-ci.yml 6 years ago
Bret Curtis 601b69b36c Update .gitlab-ci.yml 6 years ago
Bret Curtis dcba3a1058 Update .gitlab-ci.yml 6 years ago
Bret Curtis 516fc0283b Update .gitlab-ci.yml 6 years ago
Bret Curtis 64cc3b3a6a
Merge pull request #1774 from nikolaykasyanov/ci-macos-1013
[macOS, CI] Build using macOS 10.13 SDK
6 years ago
David Cernat 9888316d8e [Documentation] Update credits 6 years ago
Bret Curtis 9667dd051c
Merge pull request #1771 from Xenkhan/master
Retrieve SDL window settings instead of using magic numbers
6 years ago
Bret Curtis a55583a395
Merge branch 'master' into master 6 years ago
Xenkhan f0acc64544
Update changelog 6 years ago
Marc Zinnschlag f52e06fc19 Merge branch 'glsl-editorconfig' into 'master'
Update .editorconfig to include GLSL

See merge request OpenMW/openmw!3
6 years ago
AnyOldName3 d1736ad0c8 Update .editorconfig to include GLSL 6 years ago
David Cernat 7e90d1f2a4 [Client] Fix interior-to-exterior and v.v. cell transitions for actors
Make sure only players who are cell authorities can get actors to teleport across cells for them, and display a message box for players who are not cell authorities.
6 years ago
Xenkhan 405a0caf29
Remove unneeded whitespace 6 years ago
Xenkhan 5a4817c147
Get rid of reinterpret_cast<> 6 years ago
Nikolay Kasyanov 90ccf5b42b [macOS, CI] Build using macOS 10.13 SDK 6 years ago
Marc Zinnschlag 22eb037c18 Merged pull request #1773 6 years ago
Bret Curtis 6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
6 years ago
Bret Curtis 9cf815505b
formatting 6 years ago
Marc Zinnschlag 4e121a7434 updated credits file 6 years ago
Marc Zinnschlag c90996f991 Merged merge request !1 6 years ago
Marc Zinnschlag 6315848620 Merged merge request !2 6 years ago
Nikolay Kasyanov 65ec58a669 Move the changelog entry to 0.44.0 6 years ago
Bret Curtis b619c0de2d
Merge pull request #1772 from akortunov/deathanim
Fast-forward death animation to end if death animation was finished earlier
6 years ago
Andrei Kortunov c195144b17 Take transformation from first node with given name in file (bug #4469) 6 years ago
Atahualpa c0fc615cd6 Adds the option to ignore "Base" records when running the verifier. (fixes #4466)
Improves previous commit:
1. Initialise mIgnoreBase boolean member with FALSE.
2. Remove isBaseOnly() function and replace with direct use of Record member.
6 years ago
Bret Curtis 664edc5a39
Merge pull request #1757 from akortunov/musicfix
Handle exception when try to load non-music file
6 years ago
Andrei Kortunov c9756cee4c Fast-forward death animation to end if death animation was finished earlier (regression #4468) 6 years ago
Bret Curtis 3ebebdf3c1
Merge pull request #1751 from wareya/terrainbleeding
Fix #4452
6 years ago
Bret Curtis f3923a41c0
Merge pull request #1770 from Capostrophic/open
Make Open spells casted by anything trigger player crime event (bug #4461)
6 years ago
David Cernat fd05beef94 [Client] Don't delete disposed of corpses on client
Clients should instead await a server reply approving the deletion.
6 years ago
David Cernat c3c7f2c8f9 [Server] Don't automatically synchronize ObjectDelete packets 6 years ago
Atahualpa 9d61d76e92 Adds the option to ignore "Base" records when running the verifier. (fixes #4466)
Adds a boolean setting to the user preferences. This setting is locally saved to all OpenMW-CS check stages. When a verification is done, the setting is updated on setup for each check stage. If set to true, the boolean value is then used to skip the verification process for every base record - minus some special cases where, e.g., counters are to be set first.

Related issue:
- Fixes #4466: Editor: Add option to ignore base records when running verifier (https://gitlab.com/OpenMW/openmw/issues/4466)

Tests:
The changes were successfully tested in OpenMW-CS by creating faulty "Base" and "Modified" records for every record type (if possible) and, then, running the verifier with and without the option respectively.
6 years ago
Xenkhan 24ddb66af9
Retrieve SDL window settings instead of using magic numbers 6 years ago
Capostrophic 6c23caadd7 Fix crash when a target in a different cell is (un)locked 6 years ago
Adam Bowen 0d70cb9473 Re-link bugtracker links to Gitlab
* Link "1.0" issues to the "1.0" tag
* Link "report a bug" to the issues page
* Link "known issues" to the "Bug" tag
6 years ago
Capostrophic 0731d79c09
Update changelog 6 years ago
Capostrophic 0c4fa55f16 Make Open spells casted by anything trigger player crime event (fixes #4461) 6 years ago
Marc Zinnschlag 101f0b1579 Merge remote-tracking branch 'upstream/master' 6 years ago
Bret Curtis 975597bac9
Merge pull request #1766 from rhtucker/master
Started migrating installation guide from the wiki.
6 years ago
Bret Curtis c1eb9042b3
Merge branch 'master' into terrainbleeding 6 years ago
Marc Zinnschlag 7cfb7063c2 Merged pull request #1767 6 years ago
Marc Zinnschlag 7be069fcd2 Merged pull request #1743 6 years ago
Marc Zinnschlag f275e657f6 Merged pull request #1761 6 years ago
Andrei Kortunov 5fd3ec1035 Implement unlockable locks with 'lock 0' console command 6 years ago
Marc Zinnschlag a8ad530db9 Merged pull request #1749 6 years ago
Marc Zinnschlag 2a52ade219 Merged pull request #1760 6 years ago
David Cernat aa3639f2da
Merge pull request #450 from TES3MP/0.6.2
Add 0.6.2 commits up to 19 Jun 2018
6 years ago
rhtucker fe86e7ffc7
Fixed inconsistent use of "since" 6 years ago
Bret Curtis 1c7d5c68c5 Update CHANGELOG.md, technically solved by moving from redmine over to gitlab. 6 years ago
Capostrophic 0cf2f6452b Update changelog 6 years ago
Capostrophic 8376c8c68e Allow partial matches in NotCell condition (fixes #4459) 6 years ago
Bret Curtis e93104a6b3
Merge pull request #1758 from Capostrophic/screenshot
Remove screenshot taken message again
6 years ago
Bret Curtis 70dec71c00
Merge pull request #1763 from akortunov/activatedoor
Forbid actors to use teleporting doors
6 years ago
Bret Curtis 3cc6da1db2
Update door.cpp
typo fix
6 years ago
Bret Curtis 88bf74b2a3
Merge pull request #1765 from akortunov/wanderfix
Fix arguments parsing for AiWander console command
6 years ago
Bret Curtis 3f2dbdc8a8
Merge branch 'master' into wanderfix 6 years ago
Bret Curtis ecfc5fcd63
Merge pull request #1764 from akortunov/lightfix
Ignore lights without CanCarry flags when NPC selects torch
6 years ago
Ryan Tucker 7e23e6586b Put together most of the informal guide on contributing to documentation. 6 years ago
Ryan Tucker c5f5984c09 Started migrating installation guide from the wiki.
Fixed a bunch of errors that popped up on my local build.
6 years ago
Andrei Kortunov f3f7487664 Fix arguments parsing for AiWander console command (bug #4458) 6 years ago
Andrei Kortunov e08b0d3070 Ignore lights without CanCarry flags when NPC selects torch (bug #4457) 6 years ago
Nikolay Kasyanov 75d79e98b9 Force software decompression if OPENMW_DECOMPRESS_TEXTURES is set 6 years ago
Andrei Kortunov 2a65aaf5ab Forbid actors to use teleporting doors (bug #2562) 6 years ago
Nikolay Kasyanov 359f87ab9f Change imageToSurface to return a unique_ptr to avoid manual surface cleanup 6 years ago
Bret Curtis 3f88aa46d0
Merge pull request #1759 from Thunderforge/refactor-launcher-sdl
Refactor SDL loading in Launcher to fix macOS errors
6 years ago
Andrei Kortunov 9c3da41130 Add murder bounty when a player follower commits murder (bug #2852) 6 years ago
Marc Zinnschlag 5a9e382efe Merged pull request #1421 6 years ago
Thunderforge 506d615acc Moving csignal import from main to graphicspage 6 years ago
Thunderforge e51bfb46c6 Adding Changelog records 6 years ago
Thunderforge 7615e78e52 Move SDL initialization from main.cpp to graphicspage.cpp 6 years ago
Capostrophic 1abf749f03
Remove screenshot taken message 6 years ago
Andrei Kortunov 2854f6ca83 Handle exception if we try to play non-music file (bug #4416) 6 years ago
Miloslav Číž 2a23b53515 Merge branch 'drummyfish/openmw-toggleborders' 6 years ago
Miloslav Číž 477e1437d2 Resolve conflicts 6 years ago
Andrei Kortunov 49ba00a3ec Add NPC validation to esmstore (bug #2772) 6 years ago
Miloslav Číž 34f8eca7bd Fix indent 6 years ago
Miloslav Číž 31c68c534c Merge branch 'drummyfish/openmw-toggleborders' 6 years ago
Miloslav Číž 24078d4a72 Update CHANGELOG 6 years ago
Miloslav Číž ab8de9fa14 Set node mask to cell borders 6 years ago
Miloslav Číž 414e6caafe Make tb work with distant terrain 6 years ago
Miloslav Číž f18d57429e Move cell border management to World 6 years ago
Miloslav Číž 1b8d500c07 Make tb command work again 6 years ago
Miloslav Číž 1fd5ad3e56 Use REAL_SIZE constant 6 years ago
Bret Curtis ccfc07e7e3
Merge pull request #1548 from drummyfish/screenshot360
360° screenshots
6 years ago
Miloslav Číž dd00e438fe Merge branch 'screenshot360' of https://github.com/drummyfish/openmw into screenshot360 6 years ago
Miloslav Číž 7178ee3a6e Add FIXME comment 6 years ago
Miloslav Číž d629c30fdb
Merge branch 'master' into screenshot360 6 years ago
Miloslav Číž 5387e3ba8f Update CHANGELOG 6 years ago
Bret Curtis 60d2678cff
Merge pull request #1755 from akortunov/master
Add missing changelog entries
6 years ago
Andrei Kortunov e814843cdb Add missing changelog entries 6 years ago
Marc Zinnschlag 2b35c5efd7 Merge remote-tracking branch 'upstream/master' 6 years ago
Marc Zinnschlag aea481eacb Merged pull request #1753 6 years ago
Marc Zinnschlag f62df90960 Merged pull request #1572 6 years ago
Marc Zinnschlag 17db4b4db3 Merged pull request 1754 6 years ago
Bret Curtis 48d74a8781 Disable testing for now, not yet necessary. 6 years ago
Bret Curtis a275972361 Merge branch 'add_pipeline_badge' into 'master'
Update README.md to indicate that our gitlab pipeline is building

See merge request OpenMW/openmw!1734
6 years ago
Andrei Kortunov 61c968d550 Ignore broken items when search for replacement (bug #4453) 6 years ago
Bret Curtis 45957dd707
Merge pull request #1647 from Capostrophic/fatigue
Improve the logic of trading formulae (bug #2222)
6 years ago
Marc Zinnschlag 7ca56ccd29 set search status bar to 'no results' message when search yields no results 6 years ago
Andrei Kortunov 81b78a82e8 AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 6 years ago
Bret Curtis 9bd940e153 Update README.md to indicate that our gitlab pipeline is building 6 years ago
Marc Zinnschlag 7d2394273e added statusbar to search window (Fixes #3276) 6 years ago
Bret Curtis 032768a505 try to use as many cores as possible 6 years ago
Bret Curtis 3f4d5598a5 Update README.md to be more generic about OpenMW 6 years ago
Bret Curtis da37585a8e Update .gitlab-ci.yml so that we only build with -j2 6 years ago
Bret Curtis 559754fa76 try this dance again 6 years ago
Bret Curtis a49649c313 Try to get it to run and build on my docker instance. 6 years ago
Bret Curtis 674925dfb5 Merge branch 'psi29a-master-patch-17094' into 'master'
what does this give us from a CI perspective?

See merge request OpenMW/openmw!1732
6 years ago
Miloslav Číž dcfbd554bb Remove try catch block 6 years ago
Bret Curtis 2e2be76e3f Update .gitlab-ci.yml 6 years ago
Bret Curtis 3e4dc31e39
Merge branch 'master' into fatigue 6 years ago
Bret Curtis a747318c90
Merge branch 'master' into terrainbleeding 6 years ago
Marc Zinnschlag 4c4d4672d4 Merged pull request #1752 6 years ago
Marc Zinnschlag 1ba0317905 Merged pull request #1670 6 years ago
Marc Zinnschlag 48711bbdde Merged pull request #1592 6 years ago
Miloslav Číž c3d7ee5a9e Resolve merge conflicts 6 years ago
Thunderforge b37f325126 #4324/Updating Changelog.md 6 years ago
Thunderforge 058cfb553c Adding CFBundleIdentifier to OpenMW's Info.plist file for Macs 6 years ago
wareya bd4badc153 update changelog 6 years ago
wareya 94f695cffc Fix #4452 and remove dead code 6 years ago
Miloslav Číž db8aaa74d6 Start cell border debug drawing 6 years ago
Bret Curtis 3c933ebaad Update .gitlab-ci.yml 6 years ago
Bret Curtis cc396f4dfd Update .gitlab-ci.yml 6 years ago
Nikolay Kasyanov 224b94c0ce Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 6 years ago
Andrei Kortunov 9c45cc7e48 Use player reference instead of pointer 6 years ago
Marc Zinnschlag a3911f52a0 Merged pull request #1750 6 years ago
Marc Zinnschlag 6114cff842 updated credits file 6 years ago
Marc Zinnschlag 97773697a9 Merge remote-tracking branch 'florianjw/precise-rotations' 6 years ago
Capostrophic 1c8a20a54a Set ok button focus in settings window by default (fixes #4368) 6 years ago
Marc Zinnschlag 565922f9ad naked expressions beginning with the member operator were allowed erroneously outside of the console (Fixes issue #2971) 6 years ago
Marc Zinnschlag 296ad8424e updated changelog 6 years ago
Marc Zinnschlag 8d0f717e72 Merged pull request #1739 6 years ago
Marc Zinnschlag 90febde783 Merged pull request #1742 6 years ago
Marc Zinnschlag 816a1733dc Allow comma after Begin and End script instruction (Fixes #4451) 6 years ago
Bret Curtis 1c736ea064 Update .gitlab-ci.yml 6 years ago
Andrei Kortunov bce6d79ad3 Add changelog entries, related to animations 6 years ago
Andrei Kortunov f299be8158 Play scripted animations even if SkipAnim is used 6 years ago
Bret Curtis a166534226 Update .gitlab-ci.yml 6 years ago
Bret Curtis dddceba8f2 Update .gitlab-ci.yml 6 years ago
Bret Curtis e3832cd2e2 Update .gitlab-ci.yml 6 years ago
Bret Curtis bc0eb3349b Update .gitlab-ci.yml 6 years ago
Andrei Kortunov 25bb7c1826 Make 'PlayGroup idle' to cancel scripted animations 6 years ago
Bret Curtis e5dff83e38 Update .gitlab-ci.yml 6 years ago
Bret Curtis a89441e879 Update .gitlab-ci.yml 6 years ago
Bret Curtis 20d8a424d6 Update .gitlab-ci.yml 6 years ago
Andrei Kortunov 0e441d48ac Give scripted animations highest priority (bug #4286) 6 years ago
Bret Curtis 8c4731728c Update .gitlab-ci.yml 6 years ago
Bret Curtis de1cad86ab Update .gitlab-ci.yml 6 years ago
Bret Curtis d986354d53 Update .gitlab-ci.yml 6 years ago
Bret Curtis 8714f48ce7 Update .gitlab-ci.yml 6 years ago
Bret Curtis 04dc74a1d6 Update .gitlab-ci.yml 6 years ago
Marc Zinnschlag 3af003d36b Merge branch 'test_update_workflow' into 'master'
Update README.md with an important distinction.

See merge request OpenMW/openmw!1731
6 years ago
Bret Curtis 7502a7dc4d what does this give us from a CI perspective? 6 years ago
Andrei Kortunov 0c92655250 Avoid code duplication in character manager 6 years ago
Andrei Kortunov e3812f4075 Check creature stats only for actors 6 years ago
Andrei Kortunov b0a140e714 Disable actor collision only after end of death animation 6 years ago
Andrei Kortunov ebaa6fb5a2 Play death scream only once 6 years ago
Bret Curtis 5fba1c599b Update README.md with an important distinction. 6 years ago
Andrei Kortunov 0d3f535590 Warn about mod conflicts 6 years ago
Andrei Kortunov 427be928d0 Do not update animation state for dead actors 6 years ago
Andrei Kortunov 977a27ecb7 Do not clear corpses until end of death animation (bug #4307) 6 years ago
Bret Curtis 7310e3c8c2
Merge pull request #1748 from akortunov/bookfix
Do not show any book text after last <BR> tag
6 years ago
Andrei Kortunov a42c663fd7 Do not interrupt scripted animations by death animation (bug #4286) 6 years ago
Andrei Kortunov d0619cfb35 Play death animation for non-persisting actors with 0 health (bug #4291) 6 years ago
Andrei Kortunov 6099735c60 Early out only when scripted animation is playing 6 years ago
Bret Curtis e53fb953bc
Merge pull request #1746 from Capostrophic/interrupt
Make WakeUpPC interrupt waiting if it was supposed to be (bug #3629)
6 years ago
Andrei Kortunov e234dd2a36 Do not interrupt scripted animations 6 years ago
Bret Curtis 23d16dc870
Merge pull request #1745 from Thunderforge/patch-1
Adding Feature #4345 to Changelog.md
6 years ago
Andrei Kortunov 66a46ff03c Do not show any book text after last <BR> tag. 6 years ago
Capostrophic d43766d3c9 Make WakeUpPC interrupt waiting if it was supposed to be (fixes #3629) 6 years ago
Thunderforge ab03d238bb
Adding Feature #4345
Implemented as part of #1623, but not added.
6 years ago
Andrei Kortunov acd3cba5fa Store previous items in the savegame 6 years ago
Andrei Kortunov 9fd2d57b86 Move previous items to player 6 years ago
Andrei Kortunov f977c6876f Bound items: store item ID instead of pointer 6 years ago
Andrei Kortunov 4de9d9fa77 Split adjustBoundItem() 6 years ago
Andrei Kortunov d1b1cb748d Reequip previous item only if the expired bound item was equipped 6 years ago
Andrei Kortunov 9b72a6ac69 Use the MWWorld::Ptr() instead of string ID 6 years ago
Andrei Kortunov 0375bedab2 Equip previous item after a bound item expires (bug #2326) 6 years ago
Bret Curtis 926ddcd47e
Merge pull request #1741 from akortunov/master
Do not reset mUpperBodyState for weapon->weapon switch
6 years ago
Marc Zinnschlag dbc87e7c7d updated changelog 6 years ago
Marc Zinnschlag 25e4c52adf Merged pull request #1744 6 years ago
Thunderforge a9ca528fb8 Adding version number of macOS build of OpenMW 6 years ago
wareya 7344323b9e remove indentation from blank lines 6 years ago
wareya 8f45b0d53a remove unnecessary conditions 6 years ago
Andrei Kortunov fba0c155df Fix assertion fail related to NiLookAtController 6 years ago
Andrei Kortunov ae87e0d3fc Do not reset mUpperBodyState for weapon->weapon switch (regression #4446) 6 years ago
Andrei Kortunov 5ead6353ac Add missing changelog entry 6 years ago
Andrei Kortunov 4ba361fea6 Unhardcode sunset and sunrise settings (bug #1990) 6 years ago
Marc Zinnschlag 7d9de93fd3 Merged pull request #1477 6 years ago
Marc Zinnschlag 551a69f1b1 Merged pull request #1559 6 years ago
Marc Zinnschlag efb4abbb7f Merged pull request #1623 6 years ago
Marc Zinnschlag 619110ca4c Merged pull request #1737 6 years ago
Marc Zinnschlag 76972bb2f6 Merged pull request #1709 6 years ago
Marc Zinnschlag 6a4cd975b6 Merge remote-tracking branch 'capostrophic/goodbye' 6 years ago
Thunderforge dfa9968565 Renaming Launcher::DataFilesPage::signalSelectedFilesChanged to signalLoadedCellsChanged 6 years ago
Thunderforge 62c4eb8d6a Explicitly flagging loaded cells changed as queued 6 years ago
wareya 6277f5511c fix #3876 and #3993 6 years ago
Andrei Kortunov 2e6cf2a414 Add changelog entries 6 years ago
Andrei Kortunov 6ed2773299 Do not stack return packages 6 years ago
Andrei Kortunov 74a2cbe696 AI: return back after pursuit 6 years ago
Andrei Kortunov 3d0631cfcc Store last AI package in savegame 6 years ago
Andrei Kortunov 3a0ee78d2b AiTravel: store mHidden flag in savegame 6 years ago
Andrei Kortunov 2f5beb8853 Remove unnecessary hack 6 years ago
Andrei Kortunov 57d686131e Remove redundant condition 6 years ago
Andrei Kortunov 5105c67642 Add mHidden field to AiTravel 6 years ago
Andrei Kortunov 81f29d8dcd AiWander: resume moving to destination after combat 6 years ago
Andrei Kortunov 18ff097e4a Add the parameter to AiSequence::stack() to control ability to cancel other AI packages 6 years ago
Andrei Kortunov 9d27eb197f AiWander: return to initial position only after combat 6 years ago
Bret Curtis 3c2c0960d1
Merge pull request #1734 from MocquillonCedric/windows-cmake-pre3.9-support
Add support for msvc with cmake version pre 3.9 (fixes #4429)
6 years ago
Bret Curtis 61c969e970
Merge branch 'master' into hitboxfix 6 years ago
Capostrophic b274931165
Revert erroneous changes 6 years ago
Capostrophic dd2a11b243
Merge branch 'master' into goodbye 6 years ago
Capostrophic 99781ab70c
Fix changelog 6 years ago
Capostrophic 01f12a6bd5
Update changelog 6 years ago
Capostrophic 24c1ee7744 Use relative stat difference for haggling 6 years ago
Capostrophic b7026df551 Improve the offered price formula (Fixes #2222) 6 years ago
Andrei Kortunov fed10e87aa Store integer actor ID in AI packages (bug #4036) 6 years ago
Marc Zinnschlag 9d0ce25052 Merged pull request #1738 6 years ago
Cédric de5a3eaae9 Fix indentation issue: replace tab by spaces 6 years ago
Marc Zinnschlag 7899f44173 Merged pull request #1619 6 years ago
Bret Curtis 6c04cecab1
Merge pull request #1704 from akortunov/per_group_animation
[Feedback needed] Support for per-group KF-animation files
6 years ago
Andrei Kortunov fea34bd73f Added support for per-group animation files 6 years ago
Capostrophic 0db702dfa7
Update changelog 6 years ago
Capostrophic 11103211c5 Make Goodbye and Choice choices mutually exclusive 6 years ago
Andrei Kortunov 2fada94879 Improve MRK NiStringExtraData handling (bug #4419) 6 years ago
Marc Zinnschlag 53e8882366 updated changelog 6 years ago
Marc Zinnschlag 21ea49fe83 Merge remote-tracking branch 'capostrophic/physics' 6 years ago
Cédric b784c7873d Update authors 6 years ago
Cédric 4a9b790dbe Update changelog 6 years ago
Cédric 7cafec9861 Add support for msvc with cmake version pre 3.9 (fixes #4429) 6 years ago
David Cernat 2a3c74bfcc Merge pull request #447 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
6 years ago
Capostrophic 1a354f88ac Make choices trigger goodbye if Goodbye is used (fixes #3897) 6 years ago
Bret Curtis f8c2caf309
Merge pull request #1735 from akortunov/readmefix
Update AppVeyor build status link
6 years ago
Bret Curtis c1b7fe4643
Merge pull request #1731 from AnyOldName3/windows-pre-build-error-messages
Add easily understood error messages to the prebuild script instead o…
6 years ago
Bret Curtis 30fd8a4914
Merge pull request #1732 from akortunov/docfix
Use link to OpenMW Wiki page instead of direct NifSkope page
6 years ago
Andrei Kortunov 05026b891e Add changelog entries 6 years ago
Andrei Kortunov 57b2948ee1 Update AppVeyor build status link 6 years ago
Bret Curtis 937cbfa0a1
small commit to rigger AV 6 years ago
Andrei Kortunov 02f1f71221 Use link to OpenMW Wiki page instead of direct NifSkope page 6 years ago
AnyOldName3 a1ab1dc7fe Add easily understood error messages to the prebuild script instead of vague/silent failures. 6 years ago
Andrei Kortunov 6eb531c6ac Add missing changelog entries 6 years ago
Andrei Kortunov 1b9edbe119 Add unequip animation during stance switching (bug #4327) 6 years ago
Andrei Kortunov bde1d07d4e Use hitboxes and focused object for touch spells (bug #3374) 6 years ago
Andrei Kortunov 4666a6a0ab Use default hit formula as fallback 6 years ago
Andrei Kortunov 9e5d577a71 Aim from center of attacker to center of target 6 years ago
Andrei Kortunov f5dc9f0162 Use hitbox cone only as fallback 6 years ago
Andrei Kortunov ab433102a4 Increase hit distance for player by halfExtents 6 years ago
Marc Zinnschlag fb3facde54 updated changelog 6 years ago
Marc Zinnschlag 7b4a69ff2f Merged pull request #1728 6 years ago
Marc Zinnschlag 362aa23546 Merged pull request #1724 6 years ago
Marc Zinnschlag 2ab31b0c18 Merged pull request #1723 6 years ago
David Cernat 2942bf6455
Merge pull request #445 from OpenMW/master
Add OpenMW commits up to 6 Jun 2018
6 years ago
David Cernat 72862dc255 [General] Turn PlayerMap into WorldMap, now a Worldstate packet 6 years ago
Marc Zinnschlag 98063c5afc updated changelog with last-minute crash-bug fix 6 years ago
David Cernat a28b27f5d9 Merge pull request #443 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
6 years ago
David Cernat 0d0c4ac235 [Client] Use REPLY_TO_REQUEST container sub-action for partial requests 6 years ago
David Cernat 04a2025340 Fix crash when adding items to certain disabled creatures (bug #4441) 6 years ago
David Cernat 83014d6381 [Client] Set actors as the owners of their items when editing containers 6 years ago
David Cernat bacecc93e3 [Server] Make it possible to resend a received ObjectList of any kind
Additionally, make existing related functions less confusing.
6 years ago
David Cernat 494edbe5cb [General] Add REPLY_TO_REQUEST container sub-action 6 years ago
David Cernat c24157f6f9 [General] Fix CMakeLists in components for BaseObject 6 years ago
Marc Zinnschlag 7605d928db added section for 0.45 to changelog 6 years ago
David Cernat 8ea9485e6b [Client] Make container debug information more useful 6 years ago
David Cernat c20a0c72c5 Merge pull request #442 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
6 years ago
Marc Zinnschlag 13f7b53b1c Revert "Don't force DDS file usage (fixes #1392)"
This reverts commit 90f3ff2da4.
6 years ago
Marc Zinnschlag cd7268e9af Merge remote-tracking branch 'akortunov/effectResistFix' into openmw-44 6 years ago
Marc Zinnschlag 2193983a69 updated changelog 6 years ago
Marc Zinnschlag cae744161b increased version number 6 years ago
Thunderforge d46590934a Importing mutex 6 years ago
Thunderforge e282ece3d1 Fixing bug with autocomplete not loading correctly during startup 6 years ago
Thunderforge 103a7ac628 Using a mutex lock to prevent race conditions 6 years ago
Capostrophic c14536a399 Update faction-owned items confiscation 6 years ago
Bret Curtis 896825e71d
Merge pull request #1729 from elsid/fix_utf8_encoding
Fix UTF-8 econding
6 years ago
elsid c71df7249d
Fix UTF-8 econding
To be able run gcovr
6 years ago
Capostrophic 3810ade67a Don't make unnecessary faction ID searches 6 years ago
Capostrophic 191cc76378 Consider faction ownerships in item stolen checks (fixes #4293) 6 years ago
Thunderforge e26c675829 Changing join to detach so that the thread will not block the UI 6 years ago
Bret Curtis 4a2b973052
Merge pull request #1726 from elsid/fix_catch_warnings
Fix warnings: catching polymorphic type by value
6 years ago
Bret Curtis 2810a87956
Merge pull request #1727 from Capostrophic/refloading
Make weapon durability short unsigned (bug #4435)
6 years ago
Capostrophic eecde340cf Make weapon health short unsigned (fixes #4435) 6 years ago
elsid dba79f4d4d
Fix warnings: catching polymorphic type by value
openmw/apps/openmw/mwworld/worldimp.cpp: In member function ‘virtual bool MWWorld::World::findExteriorPosition(const string&, ESM::Position&)’:
openmw/apps/openmw/mwworld/worldimp.cpp:2650:25: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
             catch (std::invalid_argument)
                         ^~~~~~~~~~~~~~~~
openmw/apps/openmw/mwworld/worldimp.cpp:2654:25: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
             catch (std::out_of_range)
                         ^~~~~~~~~~~~

openmw/components/widgets/numericeditbox.cpp: In member function ‘void Gui::NumericEditBox::onEditTextChange(MyGUI::EditBox*)’:
openmw/components/widgets/numericeditbox.cpp:41:21: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
         catch (std::invalid_argument)
                     ^~~~~~~~~~~~~~~~
openmw/components/widgets/numericeditbox.cpp:45:21: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
         catch (std::out_of_range)
                     ^~~~~~~~~~~~
6 years ago
Andrei Kortunov be394870e4 Fix regressions in spell resistance 6 years ago
Andrei Kortunov 84c8fb9df7 Add pursue package only when crime was reported (bug #4433) 6 years ago
Andrei Kortunov 24863f620b RotateWorld: rotate around world axis (bug #4426) 6 years ago
Bret Curtis d73c6ebe60
Merge pull request #1721 from akortunov/appveyor
AppVeyor: build with Release configuration
6 years ago
Andrei Kortunov de2513653e AppVeyor: build with Release configuration 6 years ago
Thunderforge 26dfef7970 Changing where we are loading cells to prevent Qt access issue 6 years ago
Thunderforge 78234e9468 Moving autocomplete code to thread 6 years ago
David Cernat 669d4d3d7e
Merge pull request #440 from OpenMW/master
Add OpenMW commits up to 27 May 2018
6 years ago
David Cernat 3efe05a88e [General] Implement WorldCollisionOverride packet 6 years ago
David Cernat 5d30a884ba [Client] Add Worldstate to CMakeLists 6 years ago
David Cernat e8ec031a81 [Client] Create Worldstate class that inherits BaseWorldstate 6 years ago
scrawl dbb7277544
Merge pull request #1722 6 years ago
scrawl 31ea7c8edd
Revert "set rebalance soul gem values to true by default"
This reverts commit 2963524a01.
6 years ago
Thunderforge c2fff61ccd Changing so that data changes happen only after the addon is checked 6 years ago
Capostrophic 7e38bb8513 Verifier: improve handling of class name and description 6 years ago
scrawl cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
6 years ago
scrawl 99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
This reverts commit da47fc79f5, reversing
changes made to 7324bd368f.
6 years ago
Marc Zinnschlag b151a89528 Merged pull request #1568 6 years ago
Marc Zinnschlag bbc337a0af code cleanup 6 years ago
Marc Zinnschlag e76df5f4d3 minor tooltip fixes 6 years ago
Marc Zinnschlag e30ade81be Merged pull request #1680 6 years ago
David Cernat f7a084c824 [Client] Use faster check for whether actors are DedicatedPlayers 6 years ago
David Cernat c8ec77875c [Client] Update old comments for changes made by tes3mp 6 years ago
Bret Curtis 13391e833d
Merge pull request #1718 from akortunov/appveyor
Preserve AppVeyor artifacts
6 years ago
Andrei Kortunov 48e15dabc3 Try to generate PDB for release builds 6 years ago
Marc Zinnschlag 832b4bb778 Merged pull request #1659 6 years ago
Bret Curtis 42ef4ed843
Merge pull request #1719 from nikolaykasyanov/deduplicate-nightlies
[macOS, CI] Do not upload a nightly if there's already one of the same commit
6 years ago
David Cernat 416ee77639 [General] Add placeholder for WorldCollisionOverride packet 6 years ago
David Cernat 2edb511a0b [Client] Remove unnecessary condition from WorldTime processor 6 years ago
David Cernat 49ea76aa9d [General] Add notes for InputDialogs in GUIBoxes packet 6 years ago
David Cernat 3b5fb9cd6b [General] Make it possible to set year via WorldTime 6 years ago
Nikolay Kasyanov ba3a02ad05 [macOS, CI] Do not upload a nightly if there's already one of the same commit 6 years ago
Andrei Kortunov 77c5e85e8d Enable release builds 6 years ago
Andrei Kortunov 8c95676352 Preserve AppVeyor builds 6 years ago
David Cernat 4acf93b7db [General] Make it possible to set days passed via WorldTime 6 years ago
David Cernat 74c2a0b311
Merge pull request #438 from OpenMW/master
Add OpenMW commits up to 24 May 2018
6 years ago
Andrei Kortunov 1abff5365b Capitalize enchanted items names again in spells window 6 years ago
Andrei Kortunov afae398b5c Use utf8 lowercase function for journal index to avoid code duplication 6 years ago
Andrei Kortunov b5374029e5 Implement case-insensitive search in spell window 6 years ago
Marc Zinnschlag 1daf8474a4 Merged pull request #896 6 years ago
Andrei Kortunov 9ac752ea70 Implement filtering in the spells window 6 years ago
David Cernat 46744ee90f [General] Make WorldTime script functions more consistent with others 6 years ago
Bret Curtis da47fc79f5
Merge pull request #1701 from akortunov/standfix
Do not apply queue movement for standing actors
6 years ago
Marc Zinnschlag 7324bd368f Merged pull request #1573 6 years ago
Marc Zinnschlag 810e4416f6 Merged pull request #1691 6 years ago
Marc Zinnschlag d92d754834 Merged pull request #1697 6 years ago
Marc Zinnschlag 1564a3f6aa Merged pull request #1713 6 years ago
Marc Zinnschlag 2f958881b7 Merged pull request #4413 6 years ago
David Cernat 8d36d0d945 [General] Make it possible to change world's time scale via WorldTime 6 years ago
David Cernat f01c761cb1 [General] Use correct orderChannel for WorldTime packets 6 years ago
David Cernat 0be6de6607 [General] Turn RecordDynamic into a Worldstate packet 6 years ago
David Cernat 031a80ed5a [Client] Don't advance time when waiting, traveling, training or jailed 6 years ago
David Cernat 02ba641bef [Server] Use correct index changes for dynamic stat script functions 6 years ago
Thunderforge d58cce9c72 Adding WIP code to dynamically change the autocomplete fields 6 years ago
David Cernat da66face25 [General] Rename GameTime packet into WorldTime 6 years ago
David Cernat 296c69d788
Merge pull request #436 from OpenMW/master
Add OpenMW commits up to 22 May 2018
6 years ago
Bret Curtis 3fa3fc9d85
Merge pull request #1716 from declan-millar/soulgem_value_rebalance
Soul gem value rebalance
6 years ago
declan-millar 2963524a01 set rebalance soul gem values to true by default 6 years ago
Nelsson Huotari 825c331764 Remove texture filtering, better ltex importing, reindexing duplicates 6 years ago
declan-millar 7092dc4f40 Merge branch 'master' of https://github.com/OpenMW/openmw into soulgem_value_rebalance 6 years ago
Bret Curtis b4098b24b7
Merge pull request #1717 from akortunov/default_terrain
Render default land texture for Wilderness cells with distant terrain
6 years ago
Andrei Kortunov 888c2d9a33 Render default land texture for Wilderness cells with distant terrain 6 years ago
declan-millar b8df4b7c5a Tidy in-code comment 6 years ago
declan-millar 844aef85f3 Replace spelling: soulgem -> soul gem in code comment 6 years ago
declan-millar 9ed4f33048 Replace spelling: soulgem -> soul gem 6 years ago
declan-millar 028b528c0b Get soul magnitude before checking the rebalance setting 6 years ago
declan-millar 9346a552fa Use Rebalance soulgem values option to set soulgem value 6 years ago
declan-millar 0320f9a74d Merge branch 'master' of https://github.com/OpenMW/openmw into soulgem_value_rebalance 6 years ago
declan-millar 78e79d5775 Add advanced option to Rebalance soulgem values to the launcher 6 years ago
David Cernat 5af1150ab2 [General] Turn GameTime into a Worldstate packet 6 years ago
David Cernat e87e1dbb30 [General] Fix Worldstate packets by adding missing lines 6 years ago
David Cernat 815d17d9db
Merge pull request #433 from OpenMW/master
Add OpenMW commits up to 21 May 2018
6 years ago
Bret Curtis 5775f420e2
Merge pull request #1714 from ananace/patch-9
Switch Appveyor CI to x64 VS2015 / 2017
6 years ago
David Cernat e690ff0e29
Merge pull request #432 from OpenMW/master
Add OpenMW commits up to 18 May 2018
6 years ago
Nelsson Huotari 8ae46519cf Fix missed worldspacehits, add linebreak to tooltip 6 years ago
Nelsson Huotari 21e8d08e69 Handle invalid texture id's 6 years ago
Alexander "Ananace" Olofsson d05de8e411
Give boost the correct toolset for 2017 6 years ago
Alexander "Ananace" Olofsson 4f758bdd48
Use different environments for 2015 and 2017 6 years ago
Alexander "Ananace" Olofsson 3bd8dc3ef6
Use the right boost version for Appveyor 6 years ago
Alexander "Ananace" Olofsson bcfa2a13a6
Use the VS2017 packaging of Qt5 for Appveyor 6 years ago
declan-millar 4b1247597e Use soulgem value rebalance formula from morrowind code patch 6 years ago
Alexander "Ananace" Olofsson e1e7a4b11a
Change Appveyor to use Visual Studio 2017 6 years ago
Alexander "Ananace" Olofsson 12b201348a
Switch to the supported VS versions on Appveyor 6 years ago
Alexander "Ananace" Olofsson ea6c73333b
Bumping Qt to 5.10 for Appveyor 6 years ago
Alexander "Ananace" Olofsson f8304a52c4
Enable verbose logging for CI 6 years ago
Capostrophic 867a5938ca Don't reset sneaking camera offset while in GUI (fixes #4420) 6 years ago
Marc Zinnschlag ec900ef4ad Merged pull request #1710) 6 years ago
Nelsson Huotari c2cddc91e4 Brush maximum size to a custom setting 6 years ago
David Cernat 43a944ddaf [General] Add and implement new Worldstate packet type 6 years ago
David Cernat e8b22a2e5e [Server] Use correct source group for ObjectProcessors 6 years ago
tri4ng1e f2613a74b1
Write settings before invoking openmw-iniimporter 6 years ago
tri4ng1e 7e03dd0f12
Read data paths from `data-local` section too 6 years ago
tri4ng1e 3b86f73ae7
Replace MwIniImporter::numberToString with std::to_string 6 years ago
David Cernat 18167a734e
Merge pull request #419 from Aesylwinn/Travis-0.6.3
Travis 0.6.3
6 years ago
Capostrophic 4e485dbd44 Rename Original Creature column to Parent Creature (fixes #2897) 6 years ago
David Cernat 049d0d9ba7 [General] Fix remaining references to world packets/events 6 years ago
David Cernat dc9a3bf73f
Merge pull request #429 from OpenMW/master
Add OpenMW commits up to 16 May 2018
6 years ago
Bret Curtis 67c381df4e
Merge pull request #1708 from akortunov/refidfix
fix GCC warnings
6 years ago
Andrei Kortunov a68de93308 Initialize srate variable in openal_output 6 years ago
Andrei Kortunov e5db5e2651 Fix 'maybe-uninitialized' warning in openal_output 6 years ago
Andrei Kortunov df459199dd Avoid left shift of negative value 6 years ago
Nelsson Huotari 17e01ca336 Setting "Scene Drops" rename "3D Scene Editing" 6 years ago
Nelsson Huotari 758ccac75a Show texture id + filename 6 years ago
Bret Curtis caf1760251
Merge pull request #1707 from akortunov/weaponreach
Display weapon reach on tooltips in feet
6 years ago
Andrei Kortunov 164e3d12fe Display weapon reach on tooltips in feet. 6 years ago
Bret Curtis e410c47660
Merge pull request #1706 from akortunov/refidfix
Fix compiler warning in getNestedData()
6 years ago
Andrei Kortunov 6a3ff5ed81 Fix compiler warning in getNestedData 6 years ago
David Cernat 2ac334664b [Server] Add deprecated alternatives for ObjectList functions
This will avoid server crashes in older scripts.
6 years ago
David Cernat 51698bed48 [Client] Rename WorldProcessor into ObjectProcessor 6 years ago
David Cernat 02d8e08c58 [Server] Rename WorldProcessor into ObjectProcessor 6 years ago
David Cernat 1e749938fb
Merge pull request #426 from OpenMW/master
Add OpenMW commits up to 15 May 2018
6 years ago
David Cernat bef36f77ca [Server] Create WorldstateFunctions and move GameTime functions there 6 years ago
Bret Curtis c75d774356
Merge pull request #1692 from akortunov/playsound
Prevent PlaySound overlapping
6 years ago
Andrei Kortunov f8655d2425 Use actor's physics position as a ray origin in tracer 6 years ago
David Cernat 9b9dd4abaf
Merge pull request #425 from OpenMW/master
Add OpenMW commits up to 13 May 2018
6 years ago
Capostrophic e32f38b939 Allow jumping when you're stuck on a slope (fixes #4221) 6 years ago
Capostrophic 409d466e42 Make 0/0 encumbrance 0% encumbrance 6 years ago
Capostrophic ba077e7291 Fix movement fatigue loss encumbrance calculation (fixes #4413) 6 years ago
Capostrophic 1c9fba9a8c Fix jumping encumbrance calculation 6 years ago
Marc Zinnschlag bdfa430857 updated credits file 6 years ago
Marc Zinnschlag 0f22600a98 Merged pull request #1703 6 years ago
David Cernat d4f7936a76 [Server] Rename WorldFunctions into ObjectFunctions 6 years ago
David Cernat 78234f9071 [General] Rename Event into ObjectList & WorldObject into BaseObject 6 years ago
David Cernat 6bf3a0be1e [General] Rename WorldPackets into ObjectPackets for clarity 6 years ago
David Cernat 5458e09c8a
Merge pull request #420 from OpenMW/master
Add OpenMW commits up to 11 May 2018
6 years ago
David Cernat 77389538e8 [General] Implement ActorAI packet, part 1
The server can now make actors become followers of players or other actors.
6 years ago
tri4ng1e 9126e844bf
Use data paths from config (bug #4412) 6 years ago
Marc Zinnschlag b7cce1a665 Merged pull request #1702 6 years ago
Marc Zinnschlag 6630a02c3f updated credits file 6 years ago
Kyle Cooley d78ae4bab4 Allow the clang build to fail for now 6 years ago
Kyle Cooley 6c7d73af7f Bump c++ standard version to 14 6 years ago
David Cernat c00b3bbe97 [Documentation] Update credits 6 years ago
Kyle Cooley cf5bd0dca7 Travis: use qt5, newer boost libraries, callff, gcc/clang builds... 6 years ago
David Cernat 57b791ea2a [Client] Show selected object's refNum & mpNum in console window title
This allows for much easier debugging of all objects and actors.
6 years ago
Nelsson Huotari 49ae5bc75c List initialization -> initialization in constructor 6 years ago
Nelsson Huotari 1c79d5311c Brush history menu 6 years ago
Nelsson Huotari d2cf764a46 Tooltips, fixes 6 years ago
Nelsson Huotari 62066f01bd clean-up 6 years ago
Nelsson Huotari d33c98c68d Revert unintended changes 6 years ago
Nelsson Huotari 5656745445 Select dragged texture-assets, add brush settings widget-type, fixes. 6 years ago
Nelsson Huotari baa707b5e3 User setting for selective cell editing or new land creation 6 years ago
Nelsson Huotari 24977fcc0f improve hit calculation accuracy for texture editing 6 years ago
Nelsson Huotari e8a9bff85c Drop textures to landtextures from assets (try-method) 6 years ago
Nelsson Huotari 7139889566 Brush button window opens at modebutton, slider 1-50, doxygen comments 6 years ago
Nelsson Huotari 20d1d8ac89 Fixed brush calculations, implement undostack macro when clicked. 6 years ago
Nelsson Huotari 5f3c8b2b99 c_str -> fromStdString, remove TextureBrushButton class 6 years ago
Nelsson Huotari cf7a0f715e Command macro for complete drag-editing operations. 6 years ago
Nelsson Huotari 9f742d5b1f Brush affects adjancent cells 6 years ago
Nelsson Huotari 1ca2710a2a Formatting, fixes 6 years ago
Nelsson Huotari 1c113eca9c 15 to landTextureSize-1 6 years ago
Nelsson Huotari 3327d6f7c4 Drag terrain painting, code cleanup 6 years ago
Nelsson Huotari a54a1b9940 Command system and undo 6 years ago
Nelsson Huotari cc415526b0 fix texture index +1, better icons 6 years ago
Nelsson Huotari 316d05bdc4 {} to () 6 years ago
Nelsson Huotari 4649d1258c Direct data terrain editing 6 years ago
Nelsson Huotari 4ae75d1d20 Terrain texture brush frame 6 years ago
David Cernat 12727b66ea [Server] Use consistent variable names in map tile script functions 6 years ago
David Cernat 7f00005f04 [Client] Fix GCC build
Based on 71040659ac39dc1236af654b5c3177d015e749e5
6 years ago
Alf Henrik Sauge d4f278a113 Replacing tab with spaces 6 years ago
David Cernat 32d71de2f5 Update MapWindow every frame, not just when it's open (bug #4279) 6 years ago
Alf Henrik Sauge feeee50a88 Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
6 years ago
tri4ng1e 103a07b744
Less cryptic abbreviations 6 years ago
Marc Zinnschlag 3197ebd8e7 Merged pull request #1694 6 years ago
David Cernat 715012f087 [General] Implement sending of image data for map tiles in PlayerMap 6 years ago
Andrei Kortunov 2f89080b36 Load default markers definitions in editor 6 years ago
Andrei Kortunov b15bed8e22 Avoid excessive loadSound calls 6 years ago
tri4ng1e 905cde10db
Smart-sorting in iniimporter (time + dependency) 6 years ago
Marc Zinnschlag 53b6ef6f8c minor code cleanup 6 years ago
Marc Zinnschlag 57ee5f9b53 updated credits file 6 years ago
Marc Zinnschlag e661e3cf74 Merged pull request #1677 6 years ago
Marc Zinnschlag f5f8f62e8e updated credits file 6 years ago
Marc Zinnschlag a255bdebd4 Merged pull request #1700 6 years ago
Nelsson Huotari a2745683e6 new run icon 6 years ago
Alf Henrik Sauge 9b971caddc CSVTools::ReportTable should now have case insensitive sorting 6 years ago
Andrei Kortunov 17222eb821 Get rid of unnecessary find 6 years ago
Bret Curtis c44f87afd1
Merge pull request #1699 from Capostrophic/editorwarnings
Editor verifier updates
6 years ago
Bret Curtis 0fc198be52
Merge pull request #1698 from Capostrophic/c++11
A bunch of C++11-related updates
6 years ago
Capostrophic 2502d53816
Object record verifier updates
Removed light 0 duration warning
Spelling fixes
6 years ago
Capostrophic 91b97a27ea
Remove empty class description warning 6 years ago
Capostrophic e22409c266
Fix sound range warning message 6 years ago
Andrei Kortunov 3636cf2015 Do not apply queue movement for standing actors 6 years ago
Capostrophic 3d3bef94cd
Use range-based for loop 6 years ago
Andrei Kortunov 1dd36329a3 Load default markers definitions (bug #4410) 6 years ago
tri4ng1e f5b7a230fc
ESMReader::close now clears mHeader 6 years ago
Bret Curtis c219c89603
Merge pull request #1696 from Capostrophic/feature-2694
Rename "Model" column to "Model/Animation" (feature #2694)
6 years ago
Capostrophic 9ac9f94638
Rename "Model" column to "Model/Animation" (feature #2694) 6 years ago
David Cernat 980ddcb114 [Server] Add DoesFileExist() script function 6 years ago
Capostrophic 8be93b4a12
Initialize mandatoryIds vector C++11-way 6 years ago
Capostrophic 85b7aa4f09
Uncomment is_pod test in fixed string tests 6 years ago
Nelsson Huotari e4e225f4e7 Add topic, journal and related -info icons. 6 years ago
Marc Zinnschlag 69c659852d Merge pull request #1689) 6 years ago
David Cernat 51fd937250 [Server] Remove hardcoded debug messages when using script callbacks 6 years ago
David Cernat df0f9b0f5e [Client] Require a certain Skill progress amount before sending packet 6 years ago
David Cernat 1b1e5e86d1 [Client] Avoid sending CellStates to server after initialization
Although b4e8560698 made players instantly able to see each other on minimalist servers that did not change their cells from the default, it created problems with the default CoreScripts where players need to be logged in before receipt of a CellStates packet from them is taken into account, with the result being that a player was recorded as having loaded their initial cells on the server's C++ side but not on the Lua side.

It may simply be best to expect servers to set player cells.
6 years ago
Andrei Kortunov 4872edc5ed Prevent PlaySound overlapping 6 years ago
Andrei Kortunov 6cc7405194 Remove unnecessary command from QuadTreeWorld destructor (bug #4408) 6 years ago
Andrei Kortunov 22fb1f3403 Play spellcasting effects from objects 6 years ago
David Cernat 099f85be0a [General] Implement PlayerMomentum packet & associated script functions 6 years ago
David Cernat 273179fd5a
Merge pull request #414 from OpenMW/master
Add OpenMW commits up to 29 Apr 2018
6 years ago
David Cernat 4b501a39f4 [General] Implement DoorDestination packet & associated script functions 6 years ago
David Cernat d47b06fe7a [Server] Prevent SetGameMode() and SetHostname() from crashing server
Previously, turning off communication with the MasterServer from the server config and then attempting to use SetGameMode() or SetHostname() led to a server crash.
6 years ago
scrawl b995584ad2
Merge pull request #1688 6 years ago
scrawl f4cd7ff5b2
Merge pull request #1690 6 years ago
Capostrophic d967983f5c Assume Morrowind.esm dependency for dependency-less content addons (fixes #2829) 6 years ago
Andrei Kortunov 5afcc56860 Handle NiLookAtController (feature #4407) 6 years ago
David Cernat 3b07dc4b42 [Client] Send equipment packets whenever an item charge or count changes
Since the beginnings of TES3MP, equipment packets have only been sent whenever an item has been replaced by an item with a different refId, with changes in an item's charge or count not sending a packet (but being included in the next packet sent as a result of a refId change). The reason for this was ostensibly the fact that every single equipment packet always included the details for all 19 equipment items (as per Koncord's original design decision), which would have led to massive packet spam if such a packet was sent every time you shot an arrow or lost a little bit of your armor's condition.

With minimalist equipment packets, it is now viable to send equipment packets whenever any item changes in some way, by having the equipment packet contain only that one item.
6 years ago
David Cernat 399e049d87 [Client] Fix logic for minimal size packets in LocalPlayer
Previously, the index changes were not cleared at the start of their corresponding update functions, which in turn meant that an Attribute/Skill/StatsDynamic/Equipment packet received by a player from the server made that player send back the same packet, as the index changes from it were retained.

Additionally, exchangeFullInfo was not set to false, thus sometimes leading to constant full exchanges of information.
6 years ago
David Cernat 66d5109509 [General] Fix information exchange for players sharing a cell
Previously, two players entering the same cell only sent and received their latest changes for dynamic stats, attributes, skills and equipment when they started sharing that cell.
6 years ago
David Cernat 7db74509e0 Merge pull request #412 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwscript/transformationextensions.cpp
6 years ago
Capostrophic 6b47f72959
Set character preview scene ambient to 0, 0, 0 6 years ago
scrawl bdf1070852
Merge pull request #1688 6 years ago
scrawl f0507e6b46
Merge pull request #1686 6 years ago
scrawl 4cc65239ff
Add section on dealing with regressions 6 years ago
Capostrophic bfcdf660f2 Utilize inventory character preview lighting rotation fallback settings 6 years ago
Capostrophic 9073e4d4ba Initialize playlist file list in playPlaylist (fixes #4134) 6 years ago
Capostrophic b69e812a52 Utilize inventory character preview lighting color fallback settings 6 years ago
scrawl 55a6344fb0
Revert log spam 6 years ago
scrawl d8d26f1de8
Merge pull request #1685 6 years ago
scrawl ec4e2f0064
Merge pull request #1684 6 years ago
scrawl 063c5b6fd6
Merge pull request #1687 6 years ago
Alexander Olofsson f0288282be Slight appdata cleanup and improvement 6 years ago
David Cernat 608dcbafe6 [Client] Fix skill updates for LocalPlayer partially broken by 78441c769a 6 years ago
Evgeny Kurnevsky c025b8f8f3
Remove useless comparison. 6 years ago
David Cernat 02eef933fd
Merge pull request #411 from OpenMW/master
Add OpenMW commits up to 19 Apr 2018
6 years ago
Evgeny Kurnevsky 48fb6bb9e8
Fix crash when rollDice is called with 0. 6 years ago
David Cernat a541d7df3c [General] Rework PlayerStatsDynamic packets so they are of minimal size
(cherry picked from commit fc5e883160)
6 years ago
David Cernat b9520c11da [General] Rework PlayerEquipment packets so they are of minimal size
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.

(cherry picked from commit d1ad0c91f8)
6 years ago
Capostrophic 37dc3200d1 Inherit the calling object scale in PlaceAt (fixes #4308) 6 years ago
David Cernat c5b08d6109 [General] Simplify storing of attribute and skill index changes
(cherry picked from commit bd9e8bd10f)
6 years ago
David Cernat 2c77d5f498 [General] Set enforcedLogLevel to -1 when initializing BasePlayer 6 years ago
David Cernat 7b702bf8c2 [General] Add and use utility function for int value checks in vectors
(cherry picked from commit a796f81444)
6 years ago
David Cernat b6099024df [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.

(cherry picked from commit b0965f094a)
6 years ago
scrawl 1f1f47431f
Merge pull request #1672 6 years ago
Capostrophic 48467814d4 Improve random number generation 6 years ago
David Cernat 78441c769a [General] Rework PlayerSkill packets so they are of minimal size
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.

This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.

Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.

(cherry picked from commit ef79a98544)
6 years ago
scrawl 5d1b40c5ea
Merge pull request #1678 6 years ago
David Cernat af4fcb7261 [Client] Don't force skill update on cell change
Previously, an attempt by the server to simultaneously change a player's cell and skills (as you'd expect when a player file is loaded) led to:

1) The server sending the cell packet first and the skill packet afterwards

2) The player receiving the cell packet and sending their own skill packet as part of the client's forced skill update

3) The player receiving the skill packet from the server

4) The server receiving the skill packet from the player

The result was that, if the player then left the server without sending another skill packet, the server's memory retained the skills the player had sent instead of the skills it had sent to the player.

This is the first step in a solution to that situation and similar ones.

(cherry picked from commit cac4684986)

Note: In 0.6.x, this was only a problem if a player's cell was set by the server first and their skills were set next, i.e. this was not a problem in the default CoreScripts because the opposite order used there masked the problem. It was a more significant problem in 0.7 because all packets were queued for a player and sent in a specific hardcoded order.
6 years ago
David Cernat 57070b7f5c [Client] Disable automatic transition to other chargen menus from OpenMW
Previously, after finishing the TES3MP chargen once, mCreationStage was set to 4 in OpenMW, which in turn made it impossible to go through only specific chargen menus again as the result of the relevant TES3MP script function (tes3mp.SetCharGenStage(pid, startStage, endStage) in 0.6.3, player:setCharGenStages(startStage, endStage) in 0.7). In other words, trying to allow a player to just choose their class again made it so the player started at that menu and went through all the other subsequent menus as well, i.e. the player went through the class, birthsign and review menus.
6 years ago
David Cernat 28f1c1b0d3 [General] Rework CharGen slightly for clarity purposes
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.

(cherry picked from commit 926106cf8c)
6 years ago
David Cernat 9d46de88e0 [Client] Send cell states correctly after inputting name
Previously, initial cell states were sent in LocalPlayer::processCharGen() and were ignored by the server because the player was not yet regarded as loaded. The result was that existing players logging in could not see each other until they went through at least one cell change.

(cherry picked from commit b4e8560698)

# Conflicts:
#	apps/openmw/mwmp/LocalPlayer.cpp
6 years ago
David Cernat 306252ecdc [Server] Fix confusing script function names 6 years ago
Capostrophic 8617d0603b Display a message if a spell the player tries to use via a quick key is missing (fixes #4391) 6 years ago
scrawl ce1b2a612c
Merge pull request #1674 6 years ago
David Cernat 9e5ddeac50
Merge pull request #408 from OpenMW/master
Add OpenMW commits up to 18 Apr 2018
6 years ago
Capostrophic 90f3ff2da4 Don't force DDS file usage (fixes #1392)
Fallback to a DDS file if the requested texture path doesn't point to an existing file, not vice versa
6 years ago
tri4ng1e d310d36ea3
[Fix] Some PVS-Studio and cppcheck fixes 6 years ago
tri4ng1e d4d1703bcf
Some PVS-Studio and cppcheck fixes
cppcheck:
[apps/esmtool/record.cpp:697]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1126]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1138]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/niftest/niftest.cpp:36]: (performance) Function parameter 'filename' should be passed by reference.
[apps/niftest/niftest.cpp:41]: (performance) Function parameter 'filename' should be passed by reference.
[apps/opencs/model/prefs/boolsetting.cpp:25]: (warning) Possible leak in public function. The pointer 'mWidget' is not deallocated before it is allocated.
[apps/opencs/model/prefs/shortcuteventhandler.cpp:52]: (warning) Return value of std::remove() ignored. Elements remain in container.
[apps/openmw/mwstate/quicksavemanager.cpp:5]: (performance) Variable 'mSaveName' is assigned in constructor body. Consider performing initialization in initialization list.

PVS-Studio:
apps/opencs/model/filter/parser.cpp  582  warn  V560 A part of conditional expression is always true: allowPredefined.
apps/opencs/view/world/referencecreator.cpp  67  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/world/referencecreator.cpp  74  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !completed.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !error.empty().
apps/opencs/model/tools/pathgridcheck.cpp  32  err  V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 32, 34.
apps/opencs/model/world/refidadapterimp.cpp  1376  err  V547 Expression 'subColIndex < 3' is always true.

apps/openmw/mwgui/widgets.hpp  318  warn  V703 It is odd that the 'mEnableRepeat' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:318, MyGUI_ScrollBar.h:179.
apps/openmw/mwgui/widgets.hpp  319  warn  V703 It is odd that the 'mRepeatTriggerTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:319, MyGUI_ScrollBar.h:180.
apps/openmw/mwgui/widgets.hpp  320  warn  V703 It is odd that the 'mRepeatStepTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:320, MyGUI_ScrollBar.h:181
apps/openmw/mwmechanics/actors.cpp  1425  warn  V547 Expression '!detected' is always true.
apps/openmw/mwmechanics/character.cpp  2155  err  V547 Expression 'mode == 0' is always true.
apps/openmw/mwmechanics/character.cpp  1192  warn  V592 The expression was enclosed by parentheses twice: ((expression)). One pair of parentheses is unnecessary or misprint is present.
apps/openmw/mwmechanics/character.cpp  521  warn  V560 A part of conditional expression is always true: (idle == mIdleState).
apps/openmw/mwmechanics/pathfinding.cpp  317  err  V547 Expression 'mPath.size() >= 2' is always true.
apps/openmw/mwscript/interpretercontext.cpp  409  warn  V560 A part of conditional expression is always false: rank > 9.
apps/openmw/mwgui/windowbase.cpp  28  warn  V560 A part of conditional expression is always true: !visible.
apps/openmw/mwgui/journalwindow.cpp  561  warn  V547 Expression '!mAllQuests' is always false.
apps/openmw/mwgui/referenceinterface.cpp  18  warn  V571 Recurring check. The '!mPtr.isEmpty()' condition was already verified in line 16.
apps/openmw/mwworld/scene.cpp  463  warn  V547 Expression 'adjustPlayerPos' is always true.
apps/openmw/mwworld/worldimp.cpp  409  err  V766 An item with the same key '"sCompanionShare"' has already been added.
apps/openmw/mwworld/cellstore.cpp  691  warn  V519 The 'state.mWaterLevel' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 689, 691.
apps/openmw/mwworld/weather.cpp  1125  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1123, 1125.
apps/openmw/mwworld/weather.cpp  1137  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1135, 1137.

apps/wizard/unshield/unshieldworker.cpp  475  warn  V728 An excessive check can be simplified. The '(A && B) || (!A && !B)' expression is equivalent to the 'bool(A) == bool(B)' expression.
apps/wizard/installationpage.cpp  163  warn  V735 Possibly an incorrect HTML. The "</p" closing tag was encountered, while the "</span" tag was expected.

components/fontloader/fontloader.cpp  427  err  V547 Expression 'i == 1' is always true.
components/nifosg/nifloader.cpp  282  warn  V519 The 'created' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 278, 282.
components/esm/loadregn.cpp  119  err  V586 The 'clear' function is called twice for deallocation of the same resource. Check lines: 112, 119.
components/esm/cellref.cpp  178  warn  V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 175, 178.
components/esmterrain/storage.cpp  235  warn  V560 A part of conditional expression is always true: colStart == 0.
components/esmterrain/storage.cpp  237  warn  V560 A part of conditional expression is always true: rowStart == 0.
6 years ago
scrawl 789f552ad4
Delete old mygui_resource_plugin which is unlikely to be brought back in its current form because resources can't be accessed by MyGUI's editor if not using the Ogre resources system. 6 years ago
scrawl 6c79c0fb35
Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 6 years ago
scrawl 40f6497f40
Clarify how to link bugs 6 years ago
Bret Curtis 1427648d64
Merge pull request #1682 from a17r/qt-5.11
Fix build with Qt 5.11_beta3 (dropping qt5_use_modules)
6 years ago
David Cernat 311f770de7 [Server] Document script functions, part 4
Additionally, clean up some variable names.
6 years ago
David Cernat 76e7392a84 [Server] Create ShapeshiftFunctions and move relevant functions there 6 years ago
David Cernat 2bb7a4253e [Server] Forcibly kick players after too many handshake attempts 6 years ago
Andreas Sturmlechner 2c9d46a60b
Fix build with Qt 5.11_beta3 (dropping qt5_use_modules) 6 years ago
David Cernat 17678ee60f
Merge pull request #407 from OpenMW/master
Add OpenMW commits up to 17 Apr 2018
6 years ago
David Cernat 50fe54af5d [Client] Update DedicatedPlayer creature if displayCreatureName changes 6 years ago
David Cernat 36e0f0471a [Server] Add SetCreatureNameDisplayState script function 6 years ago
Nelsson Huotari af558e07a3 implement +6 icons 6 years ago
Nelsson Huotari 69aacdff17 Lamoot's new icon set 6 years ago
scrawl fc72483ddf
Merge pull request #1673 6 years ago
scrawl 985ae12767
Merge pull request #1676 6 years ago
Capostrophic b08d7b4a3b Use centroid interpolation for shader lighting (fixes #4143) 6 years ago
David Cernat db41704e52 [Server] Use clearer function name for checking creature name display 6 years ago
David Cernat a01fc577f1 [Client] Add setAttributes() and setSkills() methods to DedicatedPlayer 6 years ago
David Cernat 716809f2db [Client] Prevent errors from NPC-only packets for DedicatedPlayers 6 years ago
David Cernat 68ee64902d [Client] Track & use previous race & creatureRefId for DedicatedPlayers 6 years ago
David Cernat acb1335d78 [Client] Make creature disguises update correctly 6 years ago
David Cernat 9bd79ba498
Merge pull request #405 from OpenMW/master
Add OpenMW commits up to 12 Apr 2018
6 years ago
David Cernat 70f9cb535e [General] Use RecordHelper methods to create and update DedicatedPlayers 6 years ago
Andrei Kortunov 174b3d2249 Reset an inventory filter after reload or a new game start (bug #4392) 6 years ago
scrawl a70e14e282
Add guidelines for pull request reviews 6 years ago
David Cernat 49e94725aa [Client] Prevent MechanicsManager::playerLoaded() from enabling AI 6 years ago
David Cernat 9d27f5f154 [Client] Create RecordHelper class with initial NPC and creature methods 6 years ago
David Cernat 9697595857 [Client] Don't equip already equipped items in local setEquipment()
This avoids the following error when receiving repeated PlayerBaseInfo packets: "Error in frame: Invalid slot, make sure you are not calling RefData::setCount for a container object"

Additionally, only re-equip items as the result of a PlayerBaseInfo packet if resetStats is true (because of its side effect of auto-equipping items for the player).
6 years ago
David Cernat 72463cfdb6 [Client] Refresh equipment for DedicatedPlayers when setting base info
Additionally, move default fatigue value to DedicatedPlayer initialization.
6 years ago
David Cernat fa652964fd
Merge pull request #403 from OpenMW/master
Add OpenMW commits up to 9 Apr 2018
6 years ago
Capostrophic d9acd19dc0
Merge branch 'master' into illusion 6 years ago
scrawl 0982d2175a
Merge pull request #1473 6 years ago
scrawl 92d0fb2981
Merge pull request #1667 6 years ago
scrawl 35300c04cd
Merge pull request #1671 6 years ago
scrawl ef050d7869
Merge pull request #1660 6 years ago
scrawl 308551ad49
Merge pull request #1644 6 years ago
scrawl cbddb4a0a9
Merge pull request #1638 6 years ago
David Cernat bdc9132e7c [General] Add SetResetStats server script function
Add reading and writing of resetStats variable to PlayerBaseInfo Packet

Fix typos in various server script function descriptions
6 years ago
David Cernat 73dea494c4 [General] Allow changes from PlayerBaseInfo without player stat reset 6 years ago
Capostrophic cddc0914c8 Option to charge for all companions travelling (fixes #4064) 6 years ago
David Cernat 34893ff631 [Server] Split up handshake handling into multiple functions for debug
Unfortunately, the handshake attempt limit implemented in 4ebfcc4a21 for 0.7 and then ported over to 0.6 in a3a341fee6 does not appear to work properly, which is why gathering more information on it is important.
6 years ago
David Cernat c132dc70d2 [Client] Make PlayerShapeshift turn DedicatedPlayers into creatures 6 years ago
David Cernat 141eb8b7c2 [Client] Streamline creation of references for DedicatedPlayers
Additionally, delete DedicatedPlayers who disconnect.

Previously, all disconnected DedicatedPlayers were still kept in memory, but never used again. There was code that suggested they were meant to be reused upon reconnecting, but that reuse had never actually been implemented, and would probably not be that useful anyway.
6 years ago
David Cernat 14f90e773d [Client] Split up creation of DedicatedPlayers into multiple methods
Additionally, print player guids using their string representations for consistency.

The creation and updating of DedicatedPlayer references remains very inelegant, but this commit is the first step towards fixing that.
6 years ago
Thunderforge fb27f34a32 Add autocomplete to the "Start default character at" field 6 years ago
Capostrophic 77467f17c9
Fix a typo 6 years ago
David Cernat c8abd11f5d [General] Move creature disguises for players to PlayerShapeshift packet
Additionally, make associated variables clearer, and move associated server script functions next to other shapeshifting functions.
6 years ago
David Cernat 34be9383e5 [General] Add isPlayer boolean to targets in packets 6 years ago
David Cernat 0eed05610b [Client] Fix autoequipping for creatures in WorldEvent::editContainers() 6 years ago
David Cernat a86c68c5a1 [General] Add sync for ranged weapon & projectile strike enchantments 6 years ago
David Cernat 3f8d94b030 [General] Synchronize strike enchantments in combat 6 years ago
Andrei Kortunov 27c831959e Handle OnPCHitMe variable (bug #2703) 6 years ago
David Cernat 76468dc8c6 [Server] Remove remnant of hardcoded container sync 6 years ago
David Cernat e3c43c6af7 Merge pull request #400 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
6 years ago
Capostrophic 4f64ba7b7f Implement sBookSkillMessage GMST 6 years ago
scrawl c6abec1e51
Merge pull request #1641 6 years ago
scrawl 0071878106
Merge pull request #1642 6 years ago
scrawl d935e78f93
Merge pull request #1645 6 years ago
scrawl c610b8acc8
Merge pull request #1649 6 years ago
scrawl cd9f767e29
Merge pull request #1650 6 years ago
scrawl 9e176aba9f
Merge pull request #1652 6 years ago
scrawl e73af18824
Merge pull request #1653 6 years ago
scrawl 8e37f6bf3e
Merge pull request #1656 6 years ago
scrawl f36adfec5f
Merge pull request #1657 6 years ago
scrawl 80a8ef6d49
Merge pull request #1661 6 years ago
scrawl 0065f277ef
Merge pull request #1664 6 years ago
elsid 14daadded7
Add virtual destructors
To fix warnings:
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:588:8: warning: delete called on non-final 'NifOsg::ControllerFunction' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
              delete __p;
              ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:595:4: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : __shared_count(__p)
          ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:1079:17: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : _M_ptr(__p), _M_refcount(__p, typename is_array<_Tp>::type())
                       ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr.h:129:25: note: in instantiation of function template specialization 'std::__shared_ptr<NifOsg::ControllerFunction,
      __gnu_cxx::_S_atomic>::__shared_ptr<NifOsg::ControllerFunction, void>' requested here
        shared_ptr(_Yp* __p) : __shared_ptr<_Tp>(__p) { }
                               ^
/home/elsid/dev/openmw/components/nifosg/nifloader.cpp:242:39: note: in instantiation of function template specialization 'std::shared_ptr<NifOsg::ControllerFunction>::shared_ptr<NifOsg::ControllerFunction, void>' requested here
                callback->setFunction(std::shared_ptr<NifOsg::ControllerFunction>(new NifOsg::ControllerFunction(key)));
                                      ^

/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:78:2: warning: delete called on non-final 'MWGui::ResponseCallback' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
        delete __ptr;
        ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:268:4: note: in instantiation of member function 'std::default_delete<MWGui::ResponseCallback>::operator()' requested here
          get_deleter()(__ptr);
          ^
/home/elsid/dev/openmw/apps/openmw/mwgui/dialogue.cpp:58:23: note: in instantiation of member function 'std::unique_ptr<MWGui::ResponseCallback, std::default_delete<MWGui::ResponseCallback> >::~unique_ptr' requested here
    PersuasionDialog::PersuasionDialog(ResponseCallback* callback)
                      ^
6 years ago
David Cernat 26a56d6a02 [Client] Include NPC/creature containers when adding all cell containers 6 years ago
David Cernat 1e3c4fd488 [Client] Fix ProcessorContainer typos caused by careless copy-pasting 6 years ago
David Cernat 7b97e8671d
Merge pull request #398 from OpenMW/master
Add OpenMW commits up to 30 March 2018
6 years ago
David Cernat f80f3bd484 [Client] Make it possible to reply to requests about specific containers
Previously, a Container packet with a REQUEST action always made the client respond with the contents of all the containers in that cell.

The previous behavior now only happens for requests that have no WorldObjects attached, while requests that have WorldObjects attached get a reply with the contents of those specific containers.
6 years ago
David Cernat ec1311fcb7 [Client] Make it possible to check whether a class has a ContainerStore 6 years ago
David Cernat 258e319acb [Client] Require InventoryStore for autoequipping actors 6 years ago
David Cernat afe8c97cb9 [Client] Require InventoryStore for unequipping actors in editContainers 6 years ago
David Cernat d8b48f6cf4 [Client] Remove redundant container methods from CellController 6 years ago
Capostrophic 1aa3ed0c18 Font loader fallback character reorganization (fixes #1987) 6 years ago
Capostrophic baaf65bc2c Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 6 years ago
Bret Curtis f97d094aa5
Merge pull request #1658 from xyzz/android-sdl-2.0.8
android: Update for sdl 2.0.8
6 years ago
Capostrophic 2dca389a3b Extend magic resistance/weakness to all effects that can be resisted (fixes #4309) 6 years ago
Ilya Zhuravlev fdcfbdbdd1 android: Update for sdl 2.0.8 6 years ago
Capostrophic e6d9bce519 Implement fWerewolfHealth GMST (fixes #4142) 6 years ago
David Cernat 365f485e8d Merge pull request #397 from OpenMW/master while resolving conflicts
Conflicts:
	components/CMakeLists.txt
6 years ago
Capostrophic 76f50312f2
Remove a redundant check 6 years ago
Bret Curtis 5e6be0307e
Merge pull request #1651 from psi29a/remove_gles_but_keep_android
remove native GLESv* support, as it never worked; make things less co…
6 years ago
David Cernat ac82124a5d Merge pull request #395 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/actors.cpp
6 years ago
David Cernat 1c340568d2 [Client] Disallow resting if player has not finished chargen
Previously, players pressing T rapidly before logging in had the Wait screen show up for them.
6 years ago
Capostrophic be542507f8
Make hasMaster() behavior consistent with isGameFile() (fixes #3618) 6 years ago
Simon 9193ff4d15
Reworded one of the descriptions 6 years ago
bret curtis 4890ecd357 remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 6 years ago
Capostrophic 2d119e834a Add vanilla absorb attribute behavior option, on by default (Fixes #4135) 6 years ago
Capostrophic b6a2589e7b Don't apply harmful spell effects on the player in god mode (fixes #4264) 6 years ago
David Cernat 5f6ddcfc59 [General] Rework container sync to prevent item duping
A main priority in TES3MP development is to avoid making major changes to OpenMW code, so as to avoid merge conflicts in the future. Whenever avoiding potential conflicts seems especially difficult for the proper implementation of a particular multiplayer feature, that multiplayer feature is often put off until later or partially implemented with the intent of being revisited in the future.

Container sync is the perfect example. Previously, the OpenMW code for container actions was kept exactly as it was, with clients unilaterally accepting their own container changes as per singleplayer-specific code, with only the addition that clients sent container packets every time they made a change in a container, packets which were then forwarded unquestioningly by the server to other players. This meant that two players clicking on the same item in a container at the same time both managed to take it, thus duplicating the item.

Immediately after the packets were already forwarded, server scripts were able to check for incorrect changes, such as the removal of more items than should have existed in a container, but they had to send their own packets that attempted to fix what had already been accepted on the initial client and then forwarded to all clients, which was quite onerous in some scenarios, such as when a player on a slow connection immediately dropped items in the world after taking them from a container (which is why the default TES3MP serverside scripts made no attempt at sending corrective packets at all, preferring to expect the matter to be solved in a later C++ implementation).

This commit fixes item duping in containers by preventing container actions from initially running on clients and by ending the automatic forwarding of container packets by the server. Instead, clients now send container packets that act as requests for container actions, and serverside scripts have to forward these requests themselves. In other words, without a matching Container event in the server's Lua scripts, players are completely unable to affect containers for themselves or for others.

To forward a received Container packet, the following line must be used in a Container event in the Lua scripts:

tes3mp.SendContainer(true, true)

When an invalid action count is used in a container request, the serverside scripts can amend it using the following new function:

tes3mp.SetReceivedContainerItemActionCount(objectIndex, itemIndex, actionCount)

Thus, the serverside scripts are able to allow only container actions that are correct based on their own recorded contents for that container.

The OpenMW code allowing unilateral container actions in mwgui/container.cpp is now prevented from executing. When a player's container request is returned to them, code in mwmp/WorldEvent.cpp simulates those container actions instead.
6 years ago
David Cernat 9165b12d78 [Client] Update inventory views when receiving inventory or equipment 6 years ago
Capostrophic 41f89c84f8 Don't move the player if opposite direction keys are held down at the same time (Fixes #4233) 6 years ago
David Cernat bb15ee9215 [Client] Make it possible to get ContainerWindow from elsewhere in code 6 years ago
Bret Curtis 1e600de44e
Merge pull request #1640 from unelsson/typofix_updatecrimepersuit
Typofix: updateCrimePersuit -> updateCrimePursuit
6 years ago
Capostrophic 5a3086b0c6
Auto-detect the actual Morrowind assets path (Fixes #4336) 6 years ago
Capostrophic 42b7846f81 Replace a redundant playerAllies check with a boolean (Fixes #4229) 6 years ago
Nelsson Huotari 63e34a5575 Typofix: updateCrimePersuit -> ...Pursuit 6 years ago
David Cernat bbdc30628b [Client] Use the correct guid for a received WorldEvent or ActorList 6 years ago
scrawl c02920bcd1
Merge pull request #1634
Conflicts:
	apps/openmw/mwworld/worldimp.hpp
6 years ago
scrawl f47429d575
Merge pull request #1635 6 years ago
scrawl ff7f964643
Merge pull request #1636 6 years ago
scrawl 5c1551d1ac
Merge pull request #1637 6 years ago
David Cernat 14f0299322 [Client] Don't log InputBox inputs for client 6 years ago
Andrei Kortunov fed3e56fc1 Weather manager: get rid of World dependency 6 years ago
Andrei Kortunov 53ef345680 Update magic effect particles after building new animation (bug #2254) 6 years ago
Andrei Kortunov a0a30cdbf5 AI: hide torches during bad weather (bug #4334) 6 years ago
Andrei Kortunov bd6c7de579 Do not unequip two-handed weapon when equipping torch 6 years ago
RoadTrain d626d89c49 OpenMW-CS: Fix a typo in startup warning. 6 years ago
Capostrophic 5b49248d6e
Restrict opening doors to bipedal actors (Fixes #4313) 6 years ago
scrawl eb723f5ae6
Merge pull request #1629 6 years ago
scrawl edb57306b6
Merge pull request #1628 6 years ago
scrawl 17fa1a4d51
Merge pull request #1630 6 years ago
scrawl 7a5748a9f1
Merge pull request #1632 6 years ago
Thunderforge d42791e260 Moving testing options to Advanced page 6 years ago
Bret Curtis 9b93741c7b
Merge pull request #1631 from elsid/rm_duplicate_includes
Remove duplicated include
6 years ago
Capostrophic 002ad9ae1b Print a warning in case a fallback value wasn't found 6 years ago
elsid a26483ab26 Fix memory leak
There is no delete for TextFormat objects in PageDisplay destructor.
6 years ago
elsid 26df0e6ebd Remove duplicated include 6 years ago
elsid 2f9b6b536b Label gtest directories as system
To hide all warnings when use custom GTEST_ROOT.
6 years ago
David Cernat 20caea083a [Client] Use correct count for items in equipment packets
Previously, throwing weapon sync was completely broken for players, as the count for their equipped throwing weapons was never set and – as a result – defaulted to a count of 1 on other clients. As a result, any time a player threw a dart, they would then appear as having switched to hand-to-hand for other players.

Moreover, the count of equipped items was mistakenly based on the total count of items with that refId in the inventory. As a result, if – for example – I equipped 1 Daedric Longsword and had 4 others in my inventory, my DedicatedPlayer on other clients would equip a Daedric Longsword with a count of 5. If I was overencumbered by having that many Daedric Longswords on me and then dropped 4 of them, allowing myself to move again, my DedicatedPlayer would still walk around with 5 Daedric Longswords and lack animations due to still being overencumbered on the other clients.

These problems were less prevalent for actors, but their equipment updating code has also been changed to match that of players.
6 years ago
Capostrophic e4531a6910 Use middle gray instead of pure black as default fallback color (Fixes #2841) 6 years ago
Andrei Kortunov e0aa5e8e79 Prevent overlapping for journal and books scrolling 6 years ago
David Cernat b249162ca1 [General] Implement setting of enforced client log level in GameSettings
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet.
6 years ago
David Cernat a3a341fee6 [Server] Reimplement 4ebfcc4a21 for 0.6 6 years ago
David Cernat bf906b3f0a
Merge pull request #393 from OpenMW/master
Add OpenMW commits up to 10 March 2018
6 years ago
scrawl 27610a85ac
Merge pull request #1627 6 years ago
David Cernat b7c6261e16 Merge pull request #392 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
6 years ago
Andrei Kortunov 62c04c6758 Unstack soulgem, added via AddSoulGem console command (bug #4351) 6 years ago
Thunderforge f07a12af73 Changing label "and may cause issues" to "and will cause issues" 6 years ago
scrawl e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333) 6 years ago
scrawl 870c658500
Remove missing souls, remove some runaway exceptions (Fixes #4111) 6 years ago
scrawl 7f39dbb129
Merge pull request #1626 6 years ago
Harald H d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
6 years ago
Thunderforge dfcd243150 Remove the word "interior" from cell not found message 6 years ago
Thunderforge 6931f6cadc Adding message indicating the purpose of the "Testing" block 6 years ago
scrawl 96c2b9374f
Merge pull request #1621 6 years ago
scrawl bf78c18296
Merge pull request #1624 6 years ago
scrawl 148cda254d
Merge pull request #1617 6 years ago
Capostrophic 3b922d810a Don't use floating point arithmetics for formatted count (Bug #4346) 6 years ago
Capostrophic 60a663ef58 Account for all possible count values in getCountString (Bug #4346) 6 years ago
Thunderforge dcc262ed91 Fixing Skip Menu checkbox not working correctly 6 years ago
Thunderforge 082e166fae Making "start default character at" field enabled or disabled by the previous checkbox 6 years ago
Thunderforge da74ca5ce0 Add testing options to the Settings page 6 years ago
Thunderforge 6c3ac834c4 Preventing max quicksaves from being saved to settings.cfg if it is unchanged. 6 years ago
Chris Robinson 01dbac7b15 Don't use a different setting for distant viewing distance 6 years ago
Chris Robinson 41669467ae Make settings for distant fog parameters 6 years ago
Chris Robinson 4caa7c9674 Workaround older MSVC quirk 6 years ago
Chris Robinson 154cc8c659 Use alternate fog parameters when distant land is enabled
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
6 years ago
Chris Robinson 6d557fec8e Increase the far clip plane when distant terrain is enabled 6 years ago
Capostrophic d371bebb33 Prevent items in a container owned by a dead actor from being counted as stolen (Bug #4328) 6 years ago
Capostrophic cc0c6ddaa6 Account for empty victimRef (Bug #4328) 6 years ago
scrawl 839196e4fa
Force normal polygon mode for the map camera (Fixes #4235) 6 years ago
Florian Weber 10fe334247
add more precise float-spinbox and use it for rotations 6 years ago
David Cernat c18d07827d [Client] Hide difficulty widget because it has no use in multiplayer 6 years ago
David Cernat 37b349c2f6
Merge pull request #390 from OpenMW/master
Add OpenMW commits up to 28 Feb 2018
6 years ago
scrawl 29101607c6
Merge pull request #1618 6 years ago
Thunderforge b6d9b6f544 Formatting improvement for advanced page 6 years ago
Thunderforge 4292351993 Adding Max Quicksaves setting to Launcher 6 years ago
scrawl 4a2e9f2e3d
Update AUTHORS.md 6 years ago
scrawl 9e9c278527
Merge pull request #1597 6 years ago
bret curtis 81d90d7fb7 break for all errors that would raise when checking for version, make them UNRELEASED 6 years ago
bret curtis 3393ad623f fix rtd 6 years ago
Capostrophic 929fc68160
Consider items with dead owner not stolen (fixes bug #4328) 6 years ago
David Cernat 9e10eb9c84
Merge pull request #389 from OpenMW/master
Add OpenMW commits up to 24 Feb 2018
6 years ago
David Cernat 03266d7648 [Client] Prevent guards from arresting players who are currently jailed 6 years ago
Miloslav Číž db6107f12f
Merge branch 'master' into screenshot360 6 years ago
scrawl 31d7e6af32
Merge pull request #1608 6 years ago
scrawl 56613d817e
Merge pull request #1612 6 years ago
scrawl dd3d3f5a8b
Merge pull request #1610 6 years ago
Capostrophic 089666dd68
Round up displayed encumbrance 6 years ago
Capostrophic 46377fa348
Update [Windows] documentation 6 years ago
Capostrophic 534f3ef094
Bring UI dimensions and positions more in line with Morrowind UI 6 years ago
scrawl ea028a2076
Improve settings documentation 6 years ago
scrawl 95a07bdc77
Merge pull request #1609 6 years ago
Thunderforge a67373d116 Fixing "Show Enchant Chance" checkbox setting melee info instead 6 years ago
Capostrophic 99360e132f
Only display "new journal entry" message in dialogue if there *is* a new entry 6 years ago
David Cernat 60f686ee43 [General] Implement setting of physics framerate as part of GameSettings 6 years ago
Daniel Vukelich 104495a9a4 Set default number of quicksaves to 1 6 years ago
Daniel Vukelich 3bdd989a50 Remove numeric quicksave slot IDs
When multiple quicksaves occurred in quick succession, the numeric order
of the saves could not be guaranteed.  To prevent players from getting
confused as to why their saves appear out of order, don't number them.
6 years ago
David Cernat 65c3472772
Merge pull request #386 from OpenMW/master
Add OpenMW commits up to 13 Feb 2018, part 2
6 years ago
David Cernat 886b3431bc [Client] When resurrecting players, set pcknownwerewolf to 0
This makes it so players are no longer known werewolves and are no longer attacked infinitely by guards.
6 years ago
scrawl 9b8c56761b
Fix timing error 6 years ago
scrawl 79e9876a24
Merge pull request #1606 6 years ago
Alexander "Ananace" Olofsson 145b47a550
Fix Windows builds
`std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds
6 years ago
David Cernat 53d758ba16
Merge pull request #385 from OpenMW/master
Add OpenMW commits up to 13 Feb 2018
6 years ago
scrawl ac1609c433
Merge pull request #1604 6 years ago
scrawl 123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 6 years ago
scrawl a708ac488e
Don't call Store::setUp() unnecessarily
Fixes a threading issue with ESM::Land store caused by calling setUp() while it's being used.
6 years ago
David Cernat a7e3261b0b
Merge pull request #383 from OpenMW/master
Add OpenMW commits up to 11 Feb 2018
6 years ago
scrawl 5bb7d76913
Merge pull request #1605 6 years ago
scrawl 899d464b0d
Cap the rain emitter's frame time (Fixes #4314) 6 years ago
scrawl f28024b541
Don't use Activate and Move keys for GUI navigation if bound to mouse buttons (Fixes #4225, Fixes #4320) 6 years ago
Andrei Kortunov f626a7fcc7 Take in account PC rank during disposition calculation (bug #4322) 6 years ago
uramer 5502790ed9 removed the unnecessary comment 6 years ago
uramer 86c25f5dba Removed NIF flag handling to replicate vanilla engine behaviour 6 years ago
David Cernat 74765b3ace [General] Implement selected spell sync as part of PlayerMiscellaneous 6 years ago
Marc Zinnschlag 2a5a574134 Merge remote-tracking branch 'thunderforge/feature/4054-launcher-advanced-settings-panel' 6 years ago
Thunderforge a78acbac85 Changing page description to address Zini's concerns 6 years ago
Thunderforge cc0f7d19dc
Removing "Use these settings at your own risk" 6 years ago
David Cernat 029dfc56ba [General] Implement player scale as part of PlayerShapeshift 6 years ago
David Cernat aa448523f8 [Client] Clean up WorldEvent::runConsoleCommands() slightly 6 years ago
David Cernat ce5670e57e [Client] Ignore invalid object refIds from ObjectPlace packets 6 years ago
David Cernat 4496625154
Merge pull request #381 from OpenMW/master
Add OpenMW commits up to 31 Jan 2018
6 years ago
David Cernat 66078bfea7 [General] Implement Mark location sync as part of PlayerMiscellaneous 6 years ago
scrawl b1b8e31562
Use unique_ptr over new/delete (Fixes #4305) 6 years ago
David Cernat 989f6e6b51 [General] Implement PlayerReputation packet 6 years ago
David Cernat 88ae0772cf [Server] Initialize new processors and fix issues with RecordDynamic 6 years ago
David Cernat 3d80e2db62 [General] Add placeholders for new packet types, part 2 6 years ago
Thunderforge 8b17844781 Replacing Qt5-only method with Qt4-compatible code 6 years ago
David Cernat 273a1f50af
Merge pull request #377 from OpenMW/master
Add OpenMW commits up to 29 Jan 2018
6 years ago
David Cernat 02af7f6ba1 [General] Add placeholders for new packet types 6 years ago
scrawl 25a6a67508
Fix the optimizer messing up LOD node's children (Fixes #4301) 6 years ago
Thunderforge 04f79c34a2 Fixing typo "Tooltip" -> "Tool Tip" 6 years ago
Thunderforge 8837046d9c Adding panel for advanced settings.cfg options 6 years ago
David Cernat 78df8c5ebe
Merge pull request #375 from OpenMW/master
Add OpenMW commits up to 29 Jan 2018
6 years ago
scrawl 89c6b59c30
Merge pull request #1602 6 years ago
David Cernat ce11a1dfa9 [Client] Fix potential invalid pointer when storing cell unloads
Notably, builds of the client done with Clang were crashing on startup before this.
6 years ago
David Cernat 420dab10e1 [General] Track objects directly placed by players in ObjectPlace
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).

Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
6 years ago
David Cernat 595bc5a152 [Client] Only send ObjectScale packets when scale actually changes 6 years ago
David Cernat 613adf6b30 [General] Update version to 0.6.3 6 years ago
David Cernat 5d4b97645d Merge pull request #374 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/CMakeLists.txt
6 years ago
Ilya Zhuravlev 9e9f6f3132 loadtes3: don't pack() non-POD structs 6 years ago
Ilya Zhuravlev b4ec8aaf5e VideoState::queue_picture: ffmpeg expects a buffer of 4 pointers in sws_scale 6 years ago
Ilya Zhuravlev 8d44d3124e Android: Add callbacks for basic cursor handling. 6 years ago
Ilya Zhuravlev 359910762d GraphicsWindowSDL2: support setting up GLESv2 context for android 6 years ago
Ilya Zhuravlev 455f718394 Android: register a virtual controller definition 6 years ago
Ilya Zhuravlev a038327521 SDLCursorManager: fix possibly invalid read when no cursor present
On android we have no cursor so I moved the check closer to usage
6 years ago
Daniel Vukelich 3af8f63895 Use unsigned integer types for QuickSave indices 6 years ago
Bret Curtis 588c1df0f0
Merge pull request #1599 from xyzz/android
Update android port.
6 years ago
Ilya Zhuravlev d2121ccd62 Update android port. 6 years ago
Thunderforge 36843ed31e Adding a tutorial for placing the ring in plain sight (#1598)
* Rearranging sections

* Adding instructions to place the ring in plain sight
6 years ago
Daniel Vukelich f09fd6795c Follow openmw style guide 6 years ago
scrawl 2caaa48b91
Workaround to make sure message box remains on top (Fixes #4298) 6 years ago
scrawl e2e48e0a50
Add default value for 'sAnd' GMST (Fixes #4269) 6 years ago
scrawl d9d8de3061
Catch exceptions in updateWindowManager (Bug #4269) 6 years ago
scrawl 047c44f265
Ignore duplicate data directories to work around the fallout of (Fixes #3557) 6 years ago
scrawl 80f7279a4d
Change default installation directory from 'data' to 'basedata' (Bug #3557) 6 years ago
scrawl 259919d125
Print a warning when an ambiguous file on a case-sensitive file system is found 6 years ago
scrawl 4a96934f56
Merge pull request #1596 6 years ago
Daniel Vukelich 97924d97c7 Add the option for multiple quicksave slots
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached.  After that, the oldest quicksave slot will
be replaced each time you quicksave.  Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
6 years ago
Marc Zinnschlag 2dff3aab22 allow . and - in the name part of a begin script statement, but not at the beginning of a name. Fixes #4061 6 years ago
Andrei Kortunov eccb49da18 Do not summon the bound bow if there is no suitable ammo 6 years ago
Andrei Kortunov b995617559 implement rateAmmo() function 6 years ago
scrawl dd5ebe225b
Merge pull request #1580 6 years ago
scrawl bba9a8dd91
Don't update off-screen animations
Make flying creatures animate in-place when out of processing range
6 years ago
scrawl 1522bda60b
Fix crash in getDistance when invoked before the game starts 6 years ago
scrawl 83726ee06a
Fix Reset Controls button not functioning properly 6 years ago
Miloslav Číž a73ab39fdd Update refraction scaling docs 6 years ago
Miloslav Číž 3b741dc4b7 Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285.
6 years ago
Miloslav Číž ee40b41285 Add slider for refraction size in settings window 7 years ago
Miloslav Číž d13fc06baf Add basic refraction scale documentation 7 years ago
Miloslav Číž a142a67972 Add default settings for 360 screenshots 7 years ago
Miloslav Číž b69c16e682 Add setting option to scale water refractions 7 years ago
Miloslav Číž 37aa761283 Change spherical screenshot filtering to nearest 7 years ago
Miloslav Číž 390838e084 Replace switch with ifs in shader 7 years ago
Miloslav Číž ea5e078526 Update shaders in CMakeLists 7 years ago
Miloslav Číž df61a30259 preincrement 7 years ago
Miloslav Číž ddbf6c162f use linear filtering for the cubemap 7 years ago
Miloslav Číž fc507c66f7 remove no longer needed stuff 7 years ago
Miloslav Číž 3ae5310567 use loading screen to freeze the screen 7 years ago
Miloslav Číž 2b5f147545 allow non-power-of-2 sized cubemaps 7 years ago
Miloslav Číž 902862aa8b display confirming message for all screenshots 7 years ago
Miloslav Číž bccff768ff select closest power of 2 resolution for the cubemap 7 years ago
Miloslav Číž 56c74fb96f add scene switch node 7 years ago
Miloslav Číž 1a4f351e3d move camera freeze code 7 years ago
Miloslav Číž af38d3a47d get rid of sphericalscreenshot class 7 years ago
Miloslav Číž 226fb9c26b render cubemaps in OGL coordinates 7 years ago
Miloslav Číž 1c3d45f641 dirty 360 screenshot GPU setup 7 years ago
Miloslav Číž 823218bb61 freeze screen during screenshot taking 7 years ago
Miloslav Číž 1ab854446c remove unused include 7 years ago
Miloslav Číž 511a5686da planet mapping adjustment 7 years ago
Miloslav Číž 4fc532d873 reference screenshot settings only from one place 7 years ago
Miloslav Číž d71d984cfa more unused stuff cleanup 7 years ago
Miloslav Číž e804c4a011 remove no longer used method 7 years ago
Miloslav Číž 525f8b4d8e get rid of special key for 360 screenshot 7 years ago
Miloslav Číž 1f49612ca3 enable water effects for 360 screenshots 7 years ago
Miloslav Číž 319ed2f9b8 disable 360 screenshots in vanity/preview mode 7 years ago
Miloslav Číž 497b33e403 small corrections 7 years ago
Miloslav Číž 9ab3a0c44b set cubemap width differently 7 years ago
Miloslav Číž 5baff05bac add cubemap mapping 7 years ago
Miloslav Číž 5a07d135ae add settings for cubemap size 7 years ago
Miloslav Číž 43c49e2f31 delete accidentally commited files 7 years ago
Miloslav Číž 1b184d8716 correct player mask 7 years ago
Miloslav Číž e54c0a90fa fix mirrored spherical screenshots 7 years ago
Miloslav Číž d763e9fe46 add settings for spherical screenshots 7 years ago
Miloslav Číž 8f32114025 segfault fix 7 years ago
Miloslav Číž d4fd08a63f save 360 screenshots in the configured directory 7 years ago
Miloslav Číž 1b97a541f4 make a new action for 360 screenshot 7 years ago
Miloslav Číž f60840754f disable water effects for spherical screenshots 7 years ago
Miloslav Číž 5698d70806 small planet mapping 7 years ago
Miloslav Číž 5f36518181 spherical mapping 7 years ago
Miloslav Číž 4761a3d98b dirty cylindrical projection 7 years ago
Miloslav Číž 3be9e2ee95 make spherical screenshot class 7 years ago
Miloslav Číž 5afe02505b hide player in first person 360 screenshot 7 years ago
Miloslav Číž ce55d7c2f5 basic cubemap rendering 7 years ago
Miloslav Číž 7feba7e498 basic setup for 360 screenshots 7 years ago
HiPhish c822b1fa35 Write chapters about tables and record types.
The "Tables", "Record Types" and "Record Filters" chapters have been
adapted from the already existing manual.
7 years ago

@ -8,4 +8,9 @@ insert_final_newline = true
[*.hpp]
indent_style = space
indent_size = 4
insert_final_newline = true
insert_final_newline = true
[*.glsl]
indent_style = space
indent_size = 4
insert_final_newline = false

@ -0,0 +1,69 @@
stages:
- build
Debian:
tags:
- docker
- linux
image: gcc
cache:
key: apt-cache
paths:
- apt-cache/
before_script:
- export APT_CACHE_DIR=`pwd`/apt-cache && mkdir -pv $APT_CACHE_DIR
- apt-get update -yq
- apt-get -o dir::cache::archives="$APT_CACHE_DIR" install -y cmake libboost-filesystem-dev libboost-program-options-dev libboost-system-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev libsdl2-dev libqt4-dev libopenal-dev libopenscenegraph-3.4-dev libunshield-dev libtinyxml-dev
# - apt-get install -y libmygui-dev libbullet-dev # to be updated to latest below because stretch is too old
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet-dev_2.87+dfsg-2_amd64.deb -o libbullet-dev_2.87+dfsg-2_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet2.87_2.87+dfsg-2_amd64.deb -o libbullet2.87_2.87+dfsg-2_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb -o libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb -o libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui-dev_3.2.2+dfsg-1_amd64.deb -o libmygui-dev_3.2.2+dfsg-1_amd64.deb
- dpkg --ignore-depends=libmygui.ogreplatform0debian1v5 -i *.deb
stage: build
script:
- cores_to_use=$((`nproc`-2)); if (( $cores_to_use < 1 )); then cores_to_use=1; fi
- mkdir build; cd build; cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../
- make -j$cores_to_use
- DESTDIR=artifacts make install
artifacts:
paths:
- build/artifacts/
MacOS:
tags:
- macos
- xcode
except:
- branches # because our CI VMs are not public, MRs can't use them and timeout
stage: build
allow_failure: true
script:
- rm -fr build/* # remove anything in the build directory
- CI/before_install.osx.sh
- CI/before_script.osx.sh
- cd build; make -j2 package
artifacts:
paths:
- build/OpenMW-*.dmg
Windows:
tags:
- win10
- msvc2017
except:
- branches # because our CI VMs are not public, MRs can't use them and timeout
stage: build
allow_failure: true
script:
# - env # turn on for debugging
- sh %CI_PROJECT_DIR%/CI/before_script.msvc.sh -c Release -p x64 -v 2017 -V
- SET msBuildLocation="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\msbuild.exe"
- call %msBuildLocation% MSVC2017_64\OpenMW.sln /t:Build /p:Configuration=Release /m:%NUMBER_OF_PROCESSORS%
- 7z a OpenMW_MSVC2017_64_%CI_BUILD_REF_NAME%_%CI_BUILD_ID%.zip %CI_PROJECT_DIR%\MSVC2017_64\Release\
cache:
paths:
- deps
artifacts:
paths:
- "*.zip"

@ -1,48 +1,51 @@
os:
- linux
# - osx
osx_image: xcode8.3
osx_image: xcode9.4
language: cpp
sudo: required
dist: trusty
dist: xenial
branches:
only:
- master
- coverity_scan
- /openmw-.*$/
- /^[0-9]+\.[0-9]+\.[0-9]+.*$/
env:
global:
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
# via the "travis encrypt" command using the project repo's public key
- secure: NZmvVuA0O9NJXVQ12tXQZHDJC2mbFgYNFcsicw0DgW1It2Nk5hxIkF0pfu4/Z59mhQuOPgRVjl5b0FKy2Axh0gkWc1DJEXGwNaiW5lpTMNWR1LJG5rxa8LrDUpFkycpbzfAFuTUZu5z3iYVv64XzELvBuqNGhPMu1LeBnrlech0jFNjkR9p5qtJGWb8zYcPMCC57rig8a9g1ABoVYS6UXjrKpx0946ZLRsE5ukc9pXsypGwPmOMyfzZkxxzIqFaxoE5JIEdaJTWba/6Za315ozYYIi/N35ROI1YAv5GHRe/Iw9XAa4vQpbDzjM7ZSsZdTvvQsSU598gD2xC6jFUKSrpW6GZKwM2x236fZLGnOk5Uw7DUbG+AwpcEmxBwoy9PjBl9ZF3tJykI0gROewCy8MODhdsVMKr1HGIMVBIJySm/RnNqtoDbYV8mYnSl5b8rwJiCajoiR8Zuv4CIfGneeH1a3DOQDPH/qkDsU6ilzF4ANsBlMUUpgY653KBMBmTlNuVZSH527tnD7Fg6JgHVuSQkTbRa1vSkR7Zcre604RZcAoaEdbX3bhVDasPPghU/I742L0RH3oQNlR09pPBDZ8kG7ydl4aPHwpCWnvXNM1vgxtGvnYLztwrse7IoaRXRYiMFmrso78WhMWUDKgvY4wV9aeUu0DtnMezZVIQwCKg=
- macos_qt_formula=qt
- secure: 1QK0yVyoOB+gf2I7XzvhXu9w/5lq4stBXIwJbVCTjz4Q4XVHCosURaW1MAgKzMrPnbFEwjyn5uQ8BwsvvfkuN1AZD0YXITgc7gyI+J1wQ/p/ljxRxglakU6WEgsTs2J5z9UmGac4YTXg+quK7YP3rv+zuGim2I2rhzImejyzp0Ym3kRCnNcy+SGBsiRaevRJMe00Ch8zGAbEhduQGeSoS6W0rcu02DNlQKiq5NktWsXR+TWWWVfIeIlQR/lbPsCd0pdxMaMv2QCY0rVbwrYxWJwr/Qe45dAdWp+8/C3PbXpeMSGxlLa33nJNX4Lf/djxbjm8KWk6edaXPajrjR/0iwcpwq0jg2Jt6XfEdnJt35F1gpXlc04sxStjG45uloOKCFYT0wdhIO1Lq+hDP54wypQl+JInd5qC001O7pwhVxO36EgKWqo8HD+BqGDBwsNj2engy9Qcp3wO6G0rLBPB3CrZsk9wrHVv5cSiQSLMhId3Xviu3ZI2qEDA+kgTvxrKrsnMj4bILVCyG5Ka2Mj22wIDW9e8oIab9oTdujax3DTN1GkD6QuOAGzwDsNwGASsgfoeZ+FUhgM75RlBWGMilgkmnF7EJ0oAXLEpjtABnEr2d4qHv+y08kOuTDBLB9ExzCIj024dYYYNLZrqPKx0ncHuCMG2QNj2aJAJEZtj1rQ=
addons:
apt:
sources:
- sourceline: 'ppa:openmw/openmw'
- sourceline: 'ppa:rakhimov/boost'
- ubuntu-toolchain-r-test
- llvm-toolchain-precise-3.6
packages: [
# Dev
cmake, clang-3.6, libunshield-dev, libtinyxml-dev,
g++-6,
cmake, clang-6.0, libunshield-dev, libtinyxml-dev,
g++-8,
# Tests
libgtest-dev, google-mock,
# Boost
libboost-filesystem-dev, libboost-program-options-dev, libboost-system-dev,
libboost-filesystem1.61-dev, libboost-program-options1.61-dev, libboost-system1.61-dev,
# FFmpeg
libavcodec-dev, libavformat-dev, libavutil-dev, libswscale-dev,
# Audio & Video
libsdl2-dev, qtbase5-dev, libopenal-dev,
# The other ones from OpenMW ppa
libbullet-dev, libswresample-dev, libopenscenegraph-3.4-dev, libmygui-dev
libbullet-dev, libswresample-dev, libopenscenegraph-3.4-dev, libmygui-dev,
# tes3mp stuff
libboost1.61-dev, libqt5opengl5-dev, libluajit-5.1-dev
]
coverity_scan:
project:
name: "TES3MP/openmw-tes3mp"
description: "<Your project description here>"
notification_email: stas5978@gmail.com
notification_email: koncord@tes3mp.com
build_command_prepend: "cmake . -DBUILD_UNITTESTS=FALSE -DBUILD_OPENCS=FALSE -DBUILD_BSATOOL=FALSE -DBUILD_ESMTOOL=FALSE -DBUILD_MWINIIMPORTER=FALSE -DBUILD_LAUNCHER=FALSE"
build_command: "make -j3"
branch_pattern: coverity_scan
@ -50,12 +53,23 @@ matrix:
include:
- os: linux
env:
ANALYZE="scan-build-3.6 --use-cc clang-3.6 --use-c++ clang++-3.6 "
- ANALYZE="scan-build-6.0 --use-cc clang-6.0 --use-c++ clang++-6.0 "
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
compiler: clang
- os: linux
env:
- MATRIX_CC="CC=gcc-8 && CXX=g++-8"
- os: linux
env:
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
allow_failures:
- env: ANALYZE="scan-build-3.6 --use-cc clang-3.6 --use-c++ clang++-3.6 "
- env:
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
- env:
- ANALYZE="scan-build-6.0 --use-cc clang-6.0 --use-c++ clang++-6.0 "
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
before_install:
before_install:
- ./CI/before_install.${TRAVIS_OS_NAME}.sh
before_script: ./CI/before_script.${TRAVIS_OS_NAME}.sh
script:

@ -15,12 +15,14 @@ Programmers
Adam Hogan (aurix)
Aesylwinn
aegis
AHSauge
Aleksandar Jovanov
Alex Haddad (rainChu)
Alex McKibben
alexanderkjall
Alexander Nadeau (wareya)
Alexander Olofsson (Ace)
Alex S (docwest)
Allofich
Andrei Kortunov (akortunov)
AnyOldName3
@ -36,12 +38,15 @@ Programmers
Britt Mathis (galdor557)
Capostrophic
cc9cii
Cédric Mocquillon
Chris Boyce (slothlife)
Chris Robinson (KittyCat)
Cory F. Cohen (cfcohen)
Cris Mihalache (Mirceam)
crussell187
DanielVukelich
darkf
David Cernat (davidcernat)
devnexen
Dieho
Dmitry Shkurskiy (endorph)
@ -59,6 +64,8 @@ Programmers
Evgeniy Mineev (sandstranger)
Federico Guerra (FedeWar)
Fil Krynicki (filkry)
Finbar Crago(finbar-crago)
Florian Weber (Florianjw)
Gašper Sedej
gugus/gus
Hallfaer Tuilinn
@ -136,6 +143,7 @@ Programmers
Rohit Nirmal
Roman Melnik (Kromgart)
Roman Proskuryakov (kpp)
Roman Siromakha (elsid)
Sandy Carter (bwrsandman)
Scott Howard
scrawl
@ -155,6 +163,8 @@ Programmers
terrorfisch
thegriglat
Thomas Luppi (Digmaster)
tri4ng1e
unelsson
Will Herrmann (Thunderforge)
Tom Mason (wheybags)
Torben Leif Carrington (TorbenC)
@ -166,6 +176,7 @@ Programmers
Documentation
-------------
Adam Bowen (adamnbowen)
Alejandro Sanchez (HiPhish)
Bodillium
Bret Curtis (psi29a)
@ -224,7 +235,7 @@ Artwork
Necrod - OpenMW Logo
Mickey Lyle (raevol) - Wordpress Theme
Tom Koenderink (Okulo), SirHerrbatka, crysthala, Shnatsel - OpenMW Editor Icons
Tom Koenderink (Okulo), SirHerrbatka, crysthala, Shnatsel, Lamoot - OpenMW Editor Icons
Inactive Contributors
---------------------

@ -1,3 +1,215 @@
0.45.0
------
Bug #1990: Sunrise/sunset not set correct
Bug #2131: Lustidrike's spell misses the player every time
Bug #2222: Fatigue's effect on selling price is backwards
Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped
Bug #2455: Creatures attacks degrade armor
Bug #2562: Forcing AI to activate a teleport door sometimes causes a crash
Bug #2626: Resurrecting the player does not resume the game
Bug #2772: Non-existing class or faction freezes the game
Bug #2835: Player able to slowly move when overencumbered
Bug #2852: No murder bounty when a player follower commits murder
Bug #2862: [macOS] Can't quit launcher using Command-Q or OpenMW->Quit
Bug #2872: Tab completion in console doesn't work with explicit reference
Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
Bug #3249: Fixed revert function not updating views properly
Bug #3374: Touch spells not hitting kwama foragers
Bug #3486: [Mod] NPC Commands does not work
Bug #3591: Angled hit distance too low
Bug #3629: DB assassin attack never triggers creature spawning
Bug #3876: Landscape texture painting is misaligned
Bug #3897: Have Goodbye give all choices the effects of Goodbye
Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters
Bug #3950: FLATTEN_STATIC_TRANSFORMS optimization breaks animated collision shapes
Bug #3993: Terrain texture blending map is not upscaled
Bug #3997: Almalexia doesn't pace
Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
Bug #4047: OpenMW not reporting its version number in MacOS; OpenMW-CS not doing it fully
Bug #4110: Fixed undo / redo menu text losing the assigned shortcuts
Bug #4125: OpenMW logo cropped on bugtracker
Bug #4215: OpenMW shows book text after last EOL tag
Bug #4221: Characters get stuck in V-shaped terrain
Bug #4230: AiTravel package issues break some Tribunal quests
Bug #4251: Stationary NPCs do not return to their position after combat
Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+
Bug #4286: Scripted animations can be interrupted
Bug #4291: Non-persistent actors that started the game as dead do not play death animations
Bug #4293: Faction members are not aware of faction ownerships in barter
Bug #4307: World cleanup should remove dead bodies only if death animation is finished
Bug #4311: OpenMW does not handle RootCollisionNode correctly
Bug #4327: Missing animations during spell/weapon stance switching
Bug #4358: Running animation is interrupted when magic mode is toggled
Bug #4368: Settings window ok button doesn't have key focus by default
Bug #4378: On-self absorb spells restore stats
Bug #4393: NPCs walk back to where they were after using ResetActors
Bug #4416: Handle exception if we try to play non-music file
Bug #4419: MRK NiStringExtraData is handled incorrectly
Bug #4426: RotateWorld behavior is incorrect
Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
Bug #4431: "Lock 0" console command is a no-op
Bug #4432: Guards behaviour is incorrect if they do not have AI packages
Bug #4433: Guard behaviour is incorrect with Alarm = 0
Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax
Bug #4452: Default terrain texture bleeds through texture transitions
Bug #4453: Quick keys behaviour is invalid for equipment
Bug #4454: AI opens doors too slow
Bug #4457: Item without CanCarry flag prevents shield autoequipping in dark areas
Bug #4458: AiWander console command handles idle chances incorrectly
Bug #4459: NotCell dialogue condition doesn't support partial matches
Bug #4460: Script function "Equip" doesn't bypass beast restrictions
Bug #4461: "Open" spell from non-player caster isn't a crime
Bug #4464: OpenMW keeps AiState cached storages even after we cancel AI packages
Bug #4469: Abot Silt Striders Model turn 90 degrees on horizontal
Bug #4474: No fallback when getVampireHead fails
Bug #4475: Scripted animations should not cause movement
Bug #4479: "Game" category on Advanced page is getting too long
Bug #4480: Segfault in QuickKeysMenu when item no longer in inventory
Bug #4489: Goodbye doesn't block dialogue hyperlinks
Bug #4490: PositionCell on player gives "Error: tried to add local script twice"
Bug #4494: Training cap based off Base Skill instead of Modified Skill
Bug #4495: Crossbow animations blending is buggy
Bug #4496: SpellTurnLeft and SpellTurnRight animation groups are unused
Bug #4497: File names starting with x or X are not classified as animation
Bug #4503: Cast and ExplodeSpell commands increase alteration skill
Bug #4510: Division by zero in MWMechanics::CreatureStats::setAttribute
Bug #4519: Knockdown does not discard movement in the 1st-person mode
Bug #4539: Paper Doll is affected by GUI scaling
Bug #4545: Creatures flee from werewolves
Bug #4551: Replace 0 sound range with default range separately
Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed
Bug #4557: Topics with reserved names are handled differently from vanilla
Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
Bug #4563: Fast travel price logic checks destination cell instead of service actor cell
Bug #4565: Underwater view distance should be limited
Bug #4573: Player uses headtracking in the 1st-person mode
Bug #4574: Player turning animations are twitchy
Bug #4575: Weird result of attack animation blending with movement animations
Bug #4576: Reset of idle animations when attack can not be started
Feature #2606: Editor: Implemented (optional) case sensitive global search
Feature #3083: Play animation when NPC is casting spell via script
Feature #3103: Provide option for disposition to get increased by successful trade
Feature #3276: Editor: Search - Show number of (remaining) search results and indicate a search without any results
Feature #3641: Editor: Limit FPS in 3d preview window
Feature #3703: Ranged sneak attack criticals
Feature #4012: Editor: Write a log file if OpenCS crashes
Feature #4222: 360° screenshots
Feature #4256: Implement ToggleBorders (TB) console command
Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
Feature #4345: Add equivalents for the command line commands to Launcher
Feature #4404: Editor: All EnumDelegate fields should have their items sorted alphabetically
Feature #4444: Per-group KF-animation files support
Feature #4466: Editor: Add option to ignore "Base" records when running verifier
Feature #4488: Make water shader rougher during rain
Feature #4509: Show count of enchanted items in stack in the spells list
Feature #4512: Editor: Use markers for lights and creatures levelled lists
Feature #4548: Weapon priority: use the actual chance to hit the target instead of weapon skill
Feature #4549: Weapon priority: use the actual damage in weapon rating calculations
Feature #4550: Weapon priority: make ranged weapon bonus more sensible
Task #2490: Don't open command prompt window on Release-mode builds automatically
Task #4545: Enable is_pod string test
0.44.0
------
Bug #1428: Daedra summoning scripts aren't executed when the item is taken through the inventory
Bug #1987: Some glyphs are not supported
Bug #2254: Magic related visual effects are not rendered when loading a saved game
Bug #2485: Journal alphabetical index doesn't match "Morrowind content language" setting
Bug #2703: OnPCHitMe is not handled correctly
Bug #2829: Incorrect order for content list consisting of a game file and an esp without dependencies
Bug #2841: "Total eclipse" happens if weather settings are not defined.
Bug #2897: Editor: Rename "Original creature" field
Bug #3278: Editor: Unchecking "Auto Calc" flag changes certain values
Bug #3343: Editor: ID sorting is case-sensitive in certain tables
Bug #3557: Resource priority confusion when using the local data path as installation root
Bug #3587: Pathgrid and Flying Creatures wrong behaviour abotWhereAreAllBirdsGoing
Bug #3603: SetPos should not skip weather transitions
Bug #3618: Myar Aranath total conversion can't be started due to capital-case extension of the master file
Bug #3638: Fast forwarding can move NPC inside objects
Bug #3664: Combat music does not start in dialogue
Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs
Bug #3708: Controllers broken on macOS
Bug #3726: Items with suppressed activation can be picked up via the inventory menu
Bug #3783: [Mod] Abot's Silt Striders 1.16 - silt strider "falls" to ground and glides on floor during travel
Bug #3863: Can be forced to not resist arrest if you cast Calm Humanoid on aggroed death warrant guards
Bug #3884: Incorrect enemy behavior when exhausted
Bug #3926: Installation Wizard places Morrowind.esm after Tribunal/Bloodmoon if it has a later file creation date
Bug #4061: Scripts error on special token included in name
Bug #4111: Crash when mouse over soulgem with a now-missing soul
Bug #4122: Swim animation should not be interrupted during underwater attack
Bug #4134: Battle music behaves different than vanilla
Bug #4135: Reflecting an absorb spell different from vanilla
Bug #4136: Enchanted weapons without "ignore normal weapons" flag don't bypass creature "ignore normal weapons" effect
Bug #4143: Antialiasing produces graphical artifacts when used with shader lighting
Bug #4159: NPCs' base skeleton files should not be optimized
Bug #4177: Jumping/landing animation interference/flickering
Bug #4179: NPCs do not face target
Bug #4180: Weapon switch sound playing even though no weapon is switched
Bug #4184: Guards can initiate dialogue even though you are far above them
Bug #4190: Enchanted clothes changes visibility with Chameleon on equip/unequip
Bug #4191: "screenshot saved" message also appears in the screenshot image
Bug #4192: Archers in OpenMW have shorter attack range than archers in Morrowind
Bug #4210: Some dialogue topics are not highlighted on first encounter
Bug #4211: FPS drops after minimizing the game during rainy weather
Bug #4216: Thrown weapon projectile doesn't rotate
Bug #4223: Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it
Bug #4225: Double "Activate" key presses with Mouse and Gamepad.
Bug #4226: The current player's class should be default value in the class select menu
Bug #4229: Tribunal/Bloodmoon summoned creatures fight other summons
Bug #4233: W and A keys override S and D Keys
Bug #4235: Wireframe mode affects local map
Bug #4239: Quick load from container screen causes crash
Bug #4242: Crime greetings display in Journal
Bug #4245: Merchant NPCs sell ingredients growing on potted plants they own
Bug #4246: Take armor condition into account when calcuting armor rating
Bug #4250: Jumping is not as fluid as it was pre-0.43.0
Bug #4252: "Error in frame: FFmpeg exception: Failed to allocate input stream" message spam if OpenMW encounter non-music file in the Music folder
Bug #4261: Magic effects from eaten ingredients always have 1 sec duration
Bug #4263: Arrow position is incorrect in 3rd person view during attack for beast races
Bug #4264: Player in god mode can be affected by some negative spell effects
Bug #4269: Crash when hovering the faction section and the 'sAnd' GMST is missing (as in MW 1.0)
Bug #4272: Root note transformations are discarded again
Bug #4279: Sometimes cells are not marked as explored on the map
Bug #4298: Problem with MessageBox and chargen menu interaction order
Bug #4301: Optimizer breaks LOD nodes
Bug #4308: PlaceAtMe doesn't inherit scale of calling object
Bug #4309: Only harmful effects with resistance effect set are resistable
Bug #4313: Non-humanoid creatures are capable of opening doors
Bug #4314: Rainy weather slows down the game when changing from indoors/outdoors
Bug #4319: Collisions for certain meshes are incorrectly ignored
Bug #4320: Using mouse 1 to move forward causes selection dialogues to jump selections forward.
Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account
Bug #4328: Ownership by dead actors is not cleared from picked items
Bug #4334: Torch and shield usage inconsistent with original game
Bug #4336: Wizard: Incorrect Morrowind assets path autodetection
Bug #4343: Error message for coc and starting cell shouldn't imply that it only works for interior cells
Bug #4346: Count formatting does not work well with very high numbers
Bug #4351: Using AddSoulgem fills all soul gems of the specified type
Bug #4391: No visual indication is provided when an unavailable spell fails to be chosen via a quick key
Bug #4392: Inventory filter breaks after loading a game
Bug #4405: No default terrain in empty cells when distant terrain is enabled
Bug #4410: [Mod] Arktwend: OpenMW does not use default marker definitions
Bug #4412: openmw-iniimporter ignores data paths from config
Bug #4413: Moving with 0 strength uses all of your fatigue
Bug #4420: Camera flickering when I open up and close menus while sneaking
Bug #4424: [macOS] Cursor is either empty or garbage when compiled against macOS 10.13 SDK
Bug #4435: Item health is considered a signed integer
Bug #4441: Adding items to currently disabled weapon-wielding creatures crashes the game
Feature #1786: Round up encumbrance value in the encumbrance bar
Feature #2694: Editor: rename "model" column to make its purpose clear
Feature #3870: Editor: Terrain Texture Brush Button
Feature #3872: Editor: Edit functions in terrain texture editing mode
Feature #4054: Launcher: Create menu for settings.cfg options
Feature #4064: Option for fast travel services to charge for the first companion
Feature #4142: Implement fWereWolfHealth GMST
Feature #4174: Multiple quicksaves
Feature #4407: Support NiLookAtController
Feature #4423: Rebalance soul gem values
Task #4015: Use AppVeyor build artifact features to make continuous builds available
Editor: New (and more complete) icon set
0.43.0
------

@ -1,7 +1,10 @@
#!/bin/sh
echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca-
sudo ln -s /usr/bin/clang-3.6 /usr/local/bin/clang
sudo ln -s /usr/bin/clang++-3.6 /usr/local/bin/clang++
# Set up compilers
if [ ! -z "${MATRIX_CC}" ]; then
eval "${MATRIX_CC}"
fi
# build libgtest & libgtest_main
sudo mkdir /usr/src/gtest/build
@ -12,13 +15,8 @@ sudo ln -s /usr/src/gtest/build/libgtest.so /usr/lib/libgtest.so
sudo ln -s /usr/src/gtest/build/libgtest_main.so /usr/lib/libgtest_main.so
cd ~/
git clone https://github.com/TES3MP/RakNet
cd RakNet
cmake . -DRAKNET_ENABLE_DLL=OFF -DRAKNET_ENABLE_SAMPLES=OFF -DCMAKE_BUILD_TYPE=Release
mkdir ./lib
make -j3 install
cp ./Lib/RakNetLibStatic/libRakNetLibStatic.a ./lib
cd ..
git clone https://github.com/TES3MP/CrabNet
cd CrabNet
cmake . -DCRABNET_ENABLE_DLL=OFF -DCRABNET_ENABLE_SAMPLES=OFF -DCMAKE_BUILD_TYPE=Release
make -j3
wget https://github.com/zdevito/terra/releases/download/release-2016-03-25/terra-Linux-x86_64-332a506.zip
unzip terra-Linux-x86_64-332a506.zip

@ -4,7 +4,7 @@ brew update
brew outdated cmake || brew upgrade cmake
brew outdated pkgconfig || brew upgrade pkgconfig
brew install $macos_qt_formula
brew install qt
curl https://downloads.openmw.org/osx/dependencies/openmw-deps-c40905f.zip -o ~/openmw-deps.zip
unzip ~/openmw-deps.zip -d /private/tmp/openmw-deps > /dev/null
curl -fSL -R -J https://downloads.openmw.org/osx/dependencies/openmw-deps-100d2e0.zip -o ~/openmw-deps.zip
unzip -o ~/openmw-deps.zip -d /private/tmp/openmw-deps > /dev/null

@ -3,15 +3,37 @@
free -m
mkdir build
cd build
export CODE_COVERAGE=1
export RAKNET_ROOT=~/RakNet
export Terra_ROOT=~/terra-Linux-x86_64-332a506
export BUILD_SERVER=OFF
if [ "${CC}" = "clang" ]; then export CODE_COVERAGE=0;
else
export COMPILER_NAME=gcc
export CXX=g++-6
export CC=gcc-6
export BUILD_SERVER=ON
# Set up compilers
if [ ! -z "${MATRIX_CC}" ]; then
eval "${MATRIX_CC}"
fi
${ANALYZE}cmake .. -DBUILD_OPENMW_MP=${BUILD_SERVER} -DBUILD_WITH_CODE_COVERAGE=${CODE_COVERAGE} -DBUILD_BSATOOL=OFF -DBUILD_ESMTOOL=OFF -DBUILD_ESSIMPORTER=OFF -DBUILD_LAUNCHER=OFF -DBUILD_MWINIIMPORTER=OFF -DBUILD_MYGUI_PLUGIN=OFF -DBUILD_OPENCS=OFF -DBUILD_WIZARD=OFF -DBUILD_BROWSER=OFF -DBUILD_UNITTESTS=1 -DCMAKE_INSTALL_PREFIX=/usr -DBINDIR=/usr/games -DCMAKE_BUILD_TYPE="None" -DUSE_SYSTEM_TINYXML=TRUE -DRakNet_LIBRARY_RELEASE=~/RakNet/lib/libRakNetLibStatic.a -DRakNet_LIBRARY_DEBUG=~/RakNet/lib/libRakNetLibStatic.a
export RAKNET_ROOT=~/CrabNet
export CODE_COVERAGE=0
if [ ! -z "${ANALYZE}" ]; then
CODE_COVERAGE=1
fi
${ANALYZE}cmake .. \
-DDESIRED_QT_VERSION=5 \
-DBUILD_OPENMW_MP=ON \
-DBUILD_BROWSER=ON \
-DBUILD_MASTER=ON \
-DBUILD_WITH_CODE_COVERAGE=${CODE_COVERAGE} \
-DBUILD_BSATOOL=OFF \
-DBUILD_ESMTOOL=OFF \
-DBUILD_ESSIMPORTER=OFF \
-DBUILD_LAUNCHER=OFF \
-DBUILD_MWINIIMPORTER=OFF \
-DBUILD_MYGUI_PLUGIN=OFF \
-DBUILD_OPENCS=OFF \
-DBUILD_WIZARD=OFF \
-DBUILD_UNITTESTS=1 \
-DCMAKE_INSTALL_PREFIX=/usr \
-DBINDIR=/usr/games \
-DCMAKE_BUILD_TYPE="None" \
-DUSE_SYSTEM_TINYXML=TRUE \
-DRakNet_LIBRARY_RELEASE=~/CrabNet/lib/libRakNetLibStatic.a \
-DRakNet_LIBRARY_DEBUG=~/CrabNet/lib/libRakNetLibStatic.a

@ -1,4 +1,22 @@
#!/bin/bash
# set -x # turn-on for debugging
MISSINGTOOLS=0
command -v 7z >/dev/null 2>&1 || { echo "Error: 7z (7zip) is not on the path."; MISSINGTOOLS=1; }
command -v cmake >/dev/null 2>&1 || { echo "Error: cmake (CMake) is not on the path."; MISSINGTOOLS=1; }
if [ $MISSINGTOOLS -ne 0 ]; then
exit 1
fi
WORKINGDIR="$(pwd)"
case "$WORKINGDIR" in
*[[:space:]]*)
echo "Error: Working directory contains spaces."
exit 1
;;
esac
set -euo pipefail
@ -59,7 +77,6 @@ while [ $# -gt 0 ]; do
h )
cat <<EOF
Usage: $0 [-cdehkpuvV]
Options:
-c <Release/Debug>
Set the configuration, can also be set with environment variable CONFIGURATION.
@ -215,8 +232,9 @@ fi
case $VS_VERSION in
15|15.0|2017 )
GENERATOR="Visual Studio 15 2017"
TOOLSET="vc140"
MSVC_VER="14"
TOOLSET="vc141"
MSVC_REAL_VER="15"
MSVC_VER="14.1"
MSVC_YEAR="2015"
MSVC_DISPLAY_YEAR="2017"
;;
@ -224,7 +242,8 @@ case $VS_VERSION in
14|14.0|2015 )
GENERATOR="Visual Studio 14 2015"
TOOLSET="vc140"
MSVC_VER="14"
MSVC_REAL_VER="14"
MSVC_VER="14.0"
MSVC_YEAR="2015"
MSVC_DISPLAY_YEAR="2015"
;;
@ -232,7 +251,8 @@ case $VS_VERSION in
12|12.0|2013 )
GENERATOR="Visual Studio 12 2013"
TOOLSET="vc120"
MSVC_VER="12"
MSVC_REAL_VER="12"
MSVC_VER="12.0"
MSVC_YEAR="2013"
MSVC_DISPLAY_YEAR="2013"
;;
@ -302,26 +322,26 @@ if [ -z $SKIP_DOWNLOAD ]; then
# Boost
if [ -z $APPVEYOR ]; then
download "Boost 1.61.0" \
"http://sourceforge.net/projects/boost/files/boost-binaries/1.61.0/boost_1_61_0-msvc-${MSVC_VER}.0-${BITS}.exe" \
"boost-1.61.0-msvc${MSVC_YEAR}-win${BITS}.exe"
download "Boost 1.67.0" \
"https://sourceforge.net/projects/boost/files/boost-binaries/1.67.0/boost_1_67_0-msvc-${MSVC_VER}-${BITS}.exe" \
"boost-1.67.0-msvc${MSVC_YEAR}-win${BITS}.exe"
fi
# Bullet
download "Bullet 2.86" \
"http://www.lysator.liu.se/~ace/OpenMW/deps/Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}.7z" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}.7z" \
"Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}.7z"
# FFmpeg
download "FFmpeg 3.2.4" \
"http://ffmpeg.zeranoe.com/builds/win${BITS}/shared/ffmpeg-3.2.4-win${BITS}-shared.zip" \
"https://ffmpeg.zeranoe.com/builds/win${BITS}/shared/ffmpeg-3.2.4-win${BITS}-shared.zip" \
"ffmpeg-3.2.4-win${BITS}.zip" \
"http://ffmpeg.zeranoe.com/builds/win${BITS}/dev/ffmpeg-3.2.4-win${BITS}-dev.zip" \
"https://ffmpeg.zeranoe.com/builds/win${BITS}/dev/ffmpeg-3.2.4-win${BITS}-dev.zip" \
"ffmpeg-3.2.4-dev-win${BITS}.zip"
# MyGUI
download "MyGUI 3.2.2" \
"http://www.lysator.liu.se/~ace/OpenMW/deps/MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" \
"MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z"
# OpenAL
@ -331,7 +351,7 @@ if [ -z $SKIP_DOWNLOAD ]; then
# OSG
download "OpenSceneGraph 3.4.1-scrawl" \
"http://www.lysator.liu.se/~ace/OpenMW/deps/OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}.7z" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}.7z" \
"OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}.7z"
# Qt
@ -342,10 +362,10 @@ if [ -z $SKIP_DOWNLOAD ]; then
QT_SUFFIX=""
fi
download "Qt 5.7.2" \
"http://download.qt.io/official_releases/qt/5.7/5.7.0/qt-opensource-windows-x86-msvc${MSVC_YEAR}${QT_SUFFIX}-5.7.0.exe" \
download "Qt 5.7.0" \
"https://download.qt.io/archive/qt/5.7/5.7.0/qt-opensource-windows-x86-msvc${MSVC_YEAR}${QT_SUFFIX}-5.7.0.exe" \
"qt-5.7.0-msvc${MSVC_YEAR}-win${BITS}.exe" \
"http://www.lysator.liu.se/~ace/OpenMW/deps/qt-5-install.qs" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/qt-5-install.qs" \
"qt-5-install.qs"
fi
@ -380,12 +400,12 @@ echo
# Boost
if [ -z $APPVEYOR ]; then
printf "Boost 1.61.0... "
printf "Boost 1.67.0... "
else
if [ $MSVC_VER -eq 12 ]; then
if [ $MSVC_VER -eq 12.0 ]; then
printf "Boost 1.58.0 AppVeyor... "
else
printf "Boost 1.60.0 AppVeyor... "
printf "Boost 1.67.0 AppVeyor... "
fi
fi
{
@ -394,27 +414,44 @@ fi
BOOST_SDK="$(real_pwd)/Boost"
if [ -d Boost ] && grep "BOOST_VERSION 106100" Boost/boost/version.hpp > /dev/null; then
# Boost's installer is still based on ms-dos API that doesn't support larger than 260 char path names
# We work around this by installing to root of the current working drive and then move it to our deps
# get the current working drive's root, we'll install to that temporarily
CWD_DRIVE_ROOT="$(powershell -command '(get-location).Drive.Root')Boost_temp"
CWD_DRIVE_ROOT_BASH=$(echo "$CWD_DRIVE_ROOT" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
if [ -d CWD_DRIVE_ROOT_BASH ]; then
printf "Cannot continue, ${CWD_DRIVE_ROOT_BASH} aka ${CWD_DRIVE_ROOT} already exists. Please remove before re-running. ";
exit 1;
fi
if [ -d ${BOOST_SDK} ] && grep "BOOST_VERSION 106700" Boost/boost/version.hpp > /dev/null; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf Boost
"${DEPS}/boost-1.61.0-msvc${MSVC_YEAR}-win${BITS}.exe" //dir="$(echo $BOOST_SDK | sed s,/,\\\\,g)" //verysilent
CI_EXTRA_INNO_OPTIONS=""
[ -n "$CI" ] && CI_EXTRA_INNO_OPTIONS="//SUPPRESSMSGBOXES //LOG='boost_install.log'"
"${DEPS}/boost-1.67.0-msvc${MSVC_YEAR}-win${BITS}.exe" //DIR="${CWD_DRIVE_ROOT}" //VERYSILENT //NORESTART ${CI_EXTRA_INNO_OPTIONS}
mv "${CWD_DRIVE_ROOT_BASH}" "${BOOST_SDK}"
fi
add_cmake_opts -DBOOST_ROOT="$BOOST_SDK" \
-DBOOST_LIBRARYDIR="${BOOST_SDK}/lib${BITS}-msvc-${MSVC_VER}.0"
-DBOOST_LIBRARYDIR="${BOOST_SDK}/lib${BITS}-msvc-${MSVC_VER}"
add_cmake_opts -DBoost_COMPILER="-${TOOLSET}"
echo Done.
else
# Appveyor unstable has all the boost we need already
if [ $MSVC_VER -eq 12 ]; then
if [ $MSVC_REAL_VER -eq 12 ]; then
BOOST_SDK="c:/Libraries/boost_1_58_0"
else
BOOST_SDK="c:/Libraries/boost_1_60_0"
BOOST_SDK="c:/Libraries/boost_1_67_0"
fi
if [ $MSVC_REAL_VER -eq 15 ]; then
LIB_SUFFIX="1"
else
LIB_SUFFIX="0"
fi
add_cmake_opts -DBOOST_ROOT="$BOOST_SDK" \
-DBOOST_LIBRARYDIR="${BOOST_SDK}/lib${BITS}-msvc-${MSVC_VER}.0"
-DBOOST_LIBRARYDIR="${BOOST_SDK}/lib${BITS}-msvc-${MSVC_VER}.${LIB_SUFFIX}"
add_cmake_opts -DBoost_COMPILER="-${TOOLSET}"
echo Done.
@ -422,12 +459,10 @@ fi
}
cd $DEPS
echo
# Bullet
printf "Bullet 2.86... "
{
cd $DEPS_INSTALL
if [ -d Bullet ]; then
printf -- "Exists. (No version checking) "
elif [ -z $SKIP_EXTRACT ]; then
@ -435,49 +470,38 @@ printf "Bullet 2.86... "
eval 7z x -y "${DEPS}/Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
mv "Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}" Bullet
fi
export BULLET_ROOT="$(real_pwd)/Bullet"
echo Done.
}
cd $DEPS
echo
# FFmpeg
printf "FFmpeg 3.2.4... "
{
cd $DEPS_INSTALL
if [ -d FFmpeg ] && grep "FFmpeg version: 3.2.4" FFmpeg/README.txt > /dev/null; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf FFmpeg
eval 7z x -y "${DEPS}/ffmpeg-3.2.4-win${BITS}.zip" $STRIP
eval 7z x -y "${DEPS}/ffmpeg-3.2.4-dev-win${BITS}.zip" $STRIP
mv "ffmpeg-3.2.4-win${BITS}-shared" FFmpeg
cp -r "ffmpeg-3.2.4-win${BITS}-dev/"* FFmpeg/
rm -rf "ffmpeg-3.2.4-win${BITS}-dev"
fi
export FFMPEG_HOME="$(real_pwd)/FFmpeg"
add_runtime_dlls "$(pwd)/FFmpeg/bin/"{avcodec-57,avformat-57,avutil-55,swresample-2,swscale-4}.dll
if [ $BITS -eq 32 ]; then
add_cmake_opts "-DCMAKE_EXE_LINKER_FLAGS=\"/machine:X86 /safeseh:no\""
fi
echo Done.
}
cd $DEPS
echo
# MyGUI
printf "MyGUI 3.2.2... "
{
cd $DEPS_INSTALL
if [ -d MyGUI ] && \
grep "MYGUI_VERSION_MAJOR 3" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null && \
grep "MYGUI_VERSION_MINOR 2" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null && \
@ -489,21 +513,17 @@ printf "MyGUI 3.2.2... "
eval 7z x -y "${DEPS}/MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
mv "MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}" MyGUI
fi
export MYGUI_HOME="$(real_pwd)/MyGUI"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="_d"
else
SUFFIX=""
fi
add_runtime_dlls "$(pwd)/MyGUI/bin/${CONFIGURATION}/MyGUIEngine${SUFFIX}.dll"
echo Done.
}
cd $DEPS
echo
# OpenAL
printf "OpenAL-Soft 1.17.2... "
{
@ -513,24 +533,18 @@ printf "OpenAL-Soft 1.17.2... "
rm -rf openal-soft-1.17.2-bin
eval 7z x -y OpenAL-Soft-1.17.2.zip $STRIP
fi
OPENAL_SDK="$(real_pwd)/openal-soft-1.17.2-bin"
add_cmake_opts -DOPENAL_INCLUDE_DIR="${OPENAL_SDK}/include/AL" \
-DOPENAL_LIBRARY="${OPENAL_SDK}/libs/Win${BITS}/OpenAL32.lib"
add_runtime_dlls "$(pwd)/openal-soft-1.17.2-bin/bin/WIN${BITS}/soft_oal.dll:OpenAL32.dll"
echo Done.
}
cd $DEPS
echo
# OSG
printf "OSG 3.4.1-scrawl... "
{
cd $DEPS_INSTALL
if [ -d OSG ] && \
grep "OPENSCENEGRAPH_MAJOR_VERSION 3" OSG/include/osg/Version > /dev/null && \
grep "OPENSCENEGRAPH_MINOR_VERSION 4" OSG/include/osg/Version > /dev/null && \
@ -542,33 +556,26 @@ printf "OSG 3.4.1-scrawl... "
eval 7z x -y "${DEPS}/OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
mv "OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}" OSG
fi
OSG_SDK="$(real_pwd)/OSG"
add_cmake_opts -DOSG_DIR="$OSG_SDK"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="d"
else
SUFFIX=""
fi
add_runtime_dlls "$(pwd)/OSG/bin/"{OpenThreads,zlib,libpng*}${SUFFIX}.dll \
"$(pwd)/OSG/bin/osg"{,Animation,DB,FX,GA,Particle,Text,Util,Viewer}${SUFFIX}.dll
add_osg_dlls "$(pwd)/OSG/bin/osgPlugins-3.4.1/osgdb_"{bmp,dds,jpeg,osg,png,tga}${SUFFIX}.dll
add_osg_dlls "$(pwd)/OSG/bin/osgPlugins-3.4.1/osgdb_serializers_osg"{,animation,fx,ga,particle,text,util,viewer}${SUFFIX}.dll
echo Done.
}
cd $DEPS
echo
# Qt
if [ -z $APPVEYOR ]; then
printf "Qt 5.7.0... "
else
printf "Qt 5.7 AppVeyor... "
printf "Qt 5.10 AppVeyor... "
fi
{
if [ $BITS -eq 64 ]; then
@ -576,61 +583,53 @@ fi
else
SUFFIX=""
fi
if [ -z $APPVEYOR ]; then
cd $DEPS_INSTALL
QT_SDK="$(real_pwd)/Qt/5.7/msvc${MSVC_YEAR}${SUFFIX}"
if [ -d Qt ] && head -n2 Qt/InstallationLog.txt | grep "5.7.0" > /dev/null; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf Qt
cp "${DEPS}/qt-5-install.qs" qt-install.qs
sed -i "s|INSTALL_DIR|$(real_pwd)/Qt|" qt-install.qs
sed -i "s/qt.VERSION.winBITS_msvcYEAR/qt.57.win${BITS}_msvc${MSVC_YEAR}${SUFFIX}/" qt-install.qs
printf -- "(Installation might take a while) "
"${DEPS}/qt-5.7.0-msvc${MSVC_YEAR}-win${BITS}.exe" --script qt-install.qs --silent
mv qt-install.qs Qt/
echo Done.
printf " Cleaning up extraneous data... "
rm -r "$(real_pwd)/Qt/"{dist,Docs,Examples,Tools,vcredist,components.xml,MaintenanceTool.dat,MaintenanceTool.exe,MaintenanceTool.ini,network.xml,qt-install.qs}
fi
cd $QT_SDK
add_cmake_opts -DDESIRED_QT_VERSION=5 \
-DQT_QMAKE_EXECUTABLE="${QT_SDK}/bin/qmake.exe" \
-DCMAKE_PREFIX_PATH="$QT_SDK"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="d"
else
SUFFIX=""
fi
add_runtime_dlls "$(pwd)/bin/lib"{EGL,GLESv2}${SUFFIX}.dll \
"$(pwd)/bin/Qt5"{Core,Gui,Network,OpenGL,Widgets}${SUFFIX}.dll
add_runtime_dlls "$(pwd)/bin/Qt5"{Core,Gui,Network,OpenGL,Widgets}${SUFFIX}.dll
add_qt_platform_dlls "$(pwd)/plugins/platforms/qwindows${SUFFIX}.dll"
echo Done.
else
QT_SDK="C:/Qt/5.7/msvc${MSVC_YEAR}${SUFFIX}"
QT_SDK="C:/Qt/5.10/msvc${MSVC_DISPLAY_YEAR}${SUFFIX}"
add_cmake_opts -DDESIRED_QT_VERSION=5 \
-DQT_QMAKE_EXECUTABLE="${QT_SDK}/bin/qmake.exe" \
-DCMAKE_PREFIX_PATH="$QT_SDK"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="d"
else
SUFFIX=""
fi
DIR=$(echo "${QT_SDK}" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
add_runtime_dlls "${DIR}/bin/Qt5"{Core,Gui,Network,OpenGL,Widgets}${SUFFIX}.dll
add_qt_platform_dlls "${DIR}/plugins/platforms/qwindows${SUFFIX}.dll"
echo Done.
fi
}
cd $DEPS
echo
# SDL2
printf "SDL 2.0.7... "
{
@ -640,26 +639,18 @@ printf "SDL 2.0.7... "
rm -rf SDL2-2.0.7
eval 7z x -y SDL2-2.0.7.zip $STRIP
fi
export SDL2DIR="$(real_pwd)/SDL2-2.0.7"
add_runtime_dlls "$(pwd)/SDL2-2.0.7/lib/x${ARCHSUFFIX}/SDL2.dll"
echo Done.
}
echo
cd $DEPS_INSTALL/..
echo
echo "Setting up OpenMW build..."
add_cmake_opts -DBUILD_BSATOOL=no \
-DBUILD_ESMTOOL=no \
-DBUILD_MYGUI_PLUGIN=no \
-DOPENMW_MP_BUILD=on
if [ ! -z $CI ]; then
case $STEP in
components )
@ -671,7 +662,6 @@ if [ ! -z $CI ]; then
-DBUILD_OPENMW=no \
-DBUILD_WIZARD=no
;;
openmw )
echo " Building subproject: OpenMW."
add_cmake_opts -DBUILD_ESSIMPORTER=no \
@ -680,7 +670,6 @@ if [ ! -z $CI ]; then
-DBUILD_OPENCS=no \
-DBUILD_WIZARD=no
;;
opencs )
echo " Building subproject: OpenCS."
add_cmake_opts -DBUILD_ESSIMPORTER=no \
@ -689,7 +678,6 @@ if [ ! -z $CI ]; then
-DBUILD_OPENMW=no \
-DBUILD_WIZARD=no
;;
misc )
echo " Building subprojects: Misc."
add_cmake_opts -DBUILD_OPENCS=no \
@ -697,25 +685,21 @@ if [ ! -z $CI ]; then
;;
esac
fi
# NOTE: Disable this when/if we want to run test cases
if [ -z $CI ]; then
#if [ -z $CI ]; then
echo "- Copying Runtime DLLs..."
mkdir -p $BUILD_CONFIG
for DLL in $RUNTIME_DLLS; do
TARGET="$(basename "$DLL")"
if [[ "$DLL" == *":"* ]]; then
IFS=':'; SPLIT=( ${DLL} ); unset IFS
DLL=${SPLIT[0]}
TARGET=${SPLIT[1]}
fi
echo " ${TARGET}."
cp "$DLL" "$BUILD_CONFIG/$TARGET"
done
echo
echo "- OSG Plugin DLLs..."
mkdir -p $BUILD_CONFIG/osgPlugins-3.4.1
for DLL in $OSG_PLUGINS; do
@ -723,7 +707,6 @@ if [ -z $CI ]; then
cp "$DLL" $BUILD_CONFIG/osgPlugins-3.4.1
done
echo
echo "- Qt Platform DLLs..."
mkdir -p ${BUILD_CONFIG}/platforms
for DLL in $QT_PLATFORMS; do
@ -731,17 +714,14 @@ if [ -z $CI ]; then
cp "$DLL" "${BUILD_CONFIG}/platforms"
done
echo
fi
#fi
if [ -z $VERBOSE ]; then
printf -- "- Configuring... "
else
echo "- cmake .. $CMAKE_OPTS"
fi
run_cmd cmake .. $CMAKE_OPTS
RET=$?
if [ -z $VERBOSE ]; then
if [ $RET -eq 0 ]; then
echo Done.
@ -749,5 +729,4 @@ if [ -z $VERBOSE ]; then
echo Failed.
fi
fi
exit $RET

@ -4,14 +4,14 @@ export CXX=clang++
export CC=clang
DEPENDENCIES_ROOT="/private/tmp/openmw-deps/openmw-deps"
QT_PATH=`brew --prefix $macos_qt_formula`
QT_PATH=`brew --prefix qt`
mkdir build
cd build
cmake \
-D CMAKE_PREFIX_PATH="$DEPENDENCIES_ROOT;$QT_PATH" \
-D CMAKE_OSX_DEPLOYMENT_TARGET="10.9" \
-D CMAKE_OSX_SYSROOT="macosx10.12" \
-D CMAKE_OSX_SYSROOT="macosx10.13" \
-D CMAKE_BUILD_TYPE=Release \
-D OPENMW_OSX_DEPLOYMENT=TRUE \
-D DESIRED_QT_VERSION=5 \

@ -6,4 +6,6 @@ DATE=`date +'%d%m%Y'`
SHORT_COMMIT=`git rev-parse --short ${TRAVIS_COMMIT}`
TARGET_FILENAME="OpenMW-${DATE}-${SHORT_COMMIT}.dmg"
curl --ssl --ftp-create-dirs -T *.dmg -u $OSX_FTP_USER:$OSX_FTP_PASSWORD "${OSX_FTP_URL}${TARGET_FILENAME}"
if ! curl --ssl -u $OSX_FTP_USER:$OSX_FTP_PASSWORD "${OSX_FTP_URL}" --silent | grep $SHORT_COMMIT > /dev/null; then
curl --ssl --ftp-create-dirs -T *.dmg -u $OSX_FTP_USER:$OSX_FTP_PASSWORD "${OSX_FTP_URL}${TARGET_FILENAME}"
fi

@ -57,7 +57,7 @@ endif()
message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 43)
set(OPENMW_VERSION_MINOR 44)
set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_VERSION_COMMITHASH "")
@ -141,6 +141,8 @@ find_package(RakNet REQUIRED)
include_directories(${RakNet_INCLUDES})
# Dependencies
find_package(OpenGL REQUIRED)
if (USE_QT)
message(STATUS "Using Qt${DESIRED_QT_VERSION}")
@ -190,12 +192,6 @@ if (NOT WIN32 AND BUILD_WIZARD) # windows users can just run the morrowind insta
set(OPENMW_USE_UNSHIELD TRUE)
endif()
option(OPENGL_ES "enable opengl es support" FALSE )
if (OPENGL_ES)
add_definitions(-DOPENGL_ES)
endif(OPENGL_ES)
# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
find_package (Threads)
@ -254,7 +250,8 @@ IF(BUILD_OPENMW OR BUILD_OPENCS)
find_package(SDL2 REQUIRED)
find_package(OpenAL REQUIRED)
find_package(Bullet ${REQUIRED_BULLET_VERSION} REQUIRED COMPONENTS BulletCollision LinearMath)
ELSE()
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}) # HACK: DO NOT MOVE THIS. Used for server only build, kept here to avoid merge conflicts above.
ENDIF(BUILD_OPENMW OR BUILD_OPENCS)
@ -365,9 +362,9 @@ if (NOT WIN32 AND NOT APPLE)
endif()
# CXX Compiler settings
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD 14)
if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wundef -Wno-unused-parameter -std=c++11 -pedantic -Wno-long-long")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wundef -Wno-unused-parameter -pedantic -Wno-long-long")
add_definitions( -DBOOST_NO_CXX11_SCOPED_ENUMS=ON )
if (APPLE)
@ -511,7 +508,7 @@ if(WIN32)
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Debug/resources" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Release/resources" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
FILE(GLOB plugin_dir_debug "${OpenMW_BINARY_DIR}/Debug/osgPlugins-*")
FILE(GLOB plugin_dir_release "${OpenMW_BINARY_DIR}/Release/osgPlugins-*")
INSTALL(DIRECTORY ${plugin_dir_debug} DESTINATION "." CONFIGURATIONS Debug)
@ -546,8 +543,8 @@ if(WIN32)
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenMW_SOURCE_DIR}/README.md")
SET(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
SET(CPACK_NSIS_DISPLAY_NAME "OpenMW ${OPENMW_VERSION}")
SET(CPACK_NSIS_HELP_LINK "http:\\\\\\\\www.openmw.org")
SET(CPACK_NSIS_URL_INFO_ABOUT "http:\\\\\\\\www.openmw.org")
SET(CPACK_NSIS_HELP_LINK "https:\\\\\\\\www.openmw.org")
SET(CPACK_NSIS_URL_INFO_ABOUT "https:\\\\\\\\www.openmw.org")
SET(CPACK_NSIS_INSTALLED_ICON_NAME "openmw-launcher.exe")
SET(CPACK_NSIS_MUI_FINISHPAGE_RUN "openmw-launcher.exe")
SET(CPACK_NSIS_MUI_ICON "${OpenMW_SOURCE_DIR}/files/tes3mp/tes3mp.ico")
@ -592,11 +589,6 @@ ENDIF(BUILD_OPENMW OR BUILD_OPENCS)
# Components
add_subdirectory (components)
# Plugins
#if (BUILD_MYGUI_PLUGIN)
# add_subdirectory(plugins/mygui_resource_plugin)
#endif()
# Apps and tools
if (BUILD_OPENMW_MP)
add_subdirectory( apps/openmw-mp )
@ -674,10 +666,10 @@ if (WIN32)
endif()
if (BUILD_OPENMW)
# Release builds use the debug console
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:CONSOLE")
set_target_properties(tes3mp PROPERTIES COMPILE_DEFINITIONS_RELEASE "_CONSOLE")
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:CONSOLE")
# Release builds don't use the debug console
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
set_target_properties(tes3mp PROPERTIES COMPILE_DEFINITIONS_RELEASE "_WINDOWS")
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
endif()
# Play a bit with the warning levels
@ -688,7 +680,8 @@ if (WIN32)
# Warnings that aren't enabled normally and don't need to be enabled
# They're unneeded and sometimes completely retarded warnings that /Wall enables
# Not going to bother commenting them as they tend to warn on every standard library file
4061 4263 4264 4266 4350 4371 4435 4514 4548 4571 4610 4619 4623 4625 4626 4628 4640 4668 4710 4711 4820 4826 4917 4946
4061 4263 4264 4266 4350 4371 4435 4514 4548 4571 4610 4619 4623 4625
4626 4628 4640 4668 4710 4711 4768 4820 4826 4917 4946 5032 5039 5045
# Warnings that are thrown on standard libraries and not OpenMW
4347 # Non-template function with same name and parameter count as template function
@ -709,6 +702,7 @@ if (WIN32)
# caused by MyGUI
4275 # non dll-interface class 'std::exception' used as base for dll-interface class 'MyGUI::Exception'
4297 # function assumed not to throw an exception but does
# OpenMW specific warnings
4099 # Type mismatch, declared class or struct is defined with other type
@ -742,7 +736,10 @@ if (WIN32)
endforeach(d)
set_target_properties(components PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
set_target_properties(osg-ffmpeg-videoplayer PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
if (BUILD_OPENMW)
set_target_properties(osg-ffmpeg-videoplayer PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
endif()
if (BUILD_BSATOOL)
set_target_properties(bsatool PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
@ -773,8 +770,7 @@ if (WIN32)
endif()
if (BUILD_OPENMW)
# Very specific issue this, only needed on 32-bit VS2015 during unity builds.
if (MSVC_VERSION GREATER 1800 AND CMAKE_SIZEOF_VOID_P EQUAL 4 AND OPENMW_UNITY_BUILD)
if (OPENMW_UNITY_BUILD)
set_target_properties(tes3mp PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD} /bigobj")
else()
set_target_properties(tes3mp PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
@ -902,4 +898,3 @@ if (DOXYGEN_FOUND)
WORKING_DIRECTORY ${OpenMW_BINARY_DIR}
COMMENT "Generating documentation for the github-pages at ${DOXYGEN_PAGES_OUTPUT_DIR}" VERBATIM)
endif ()

@ -3,15 +3,14 @@ How to contribute to OpenMW
Not sure what to do with all your free time? Pick out a task from here:
http://bugs.openmw.org/
https://gitlab.com/OpenMW/openmw/issues
Currently, we are focused on completing the MW game experience and general polishing. Features out of this scope may be approved in some cases, but you should probably start a discussion first.
Note:
- Tasks set to 'openmw-future' are usually out of the current scope of the project and can't be started yet.
- Bugs that are not 'Confirmed' should be confirmed first.
- Larger Features should have a discussion before you start implementing.
- In many cases, it's best to have a discussion about possible solutions before you jump into coding.
* Tasks set to 'openmw-future' are usually out of the current scope of the project and can't be started yet.
* Bugs that are not 'Confirmed' should be confirmed first.
* Often, it's best to start a discussion about possible solutions before you jump into coding, especially for larger features.
Aside from coding, you can also help by triaging the issues list. Check for bugs that are 'Unconfirmed' and try to confirm them on your end, working out any details that may be necessary. Check for bugs that do not conform to [Bug reporting guidelines](https://wiki.openmw.org/index.php?title=Bug_Reporting_Guidelines) and improve them to do so!
@ -20,20 +19,21 @@ There are various [Tools](https://wiki.openmw.org/index.php?title=Tools) to faci
Pull Request Guidelines
=======================
Thought of a change? Great! To facilitate the review process, your pull request description should include the following (if applicable):
To facilitate the review process, your pull request description should include the following, if applicable:
* A link back to the bug report or forum discussion that prompted the change
* A link back to the bug report or forum discussion that prompted the change. Note: when linking bugs, use the syntax ```[Bug #xyz](https://bugs.openmw.org/issues/#xyz)``` to create a clickable link. Writing only 'Bug #xyz' will unfortunately create a link to the Github pull request with that number instead.
* Summary of the changes made
* Reasoning / motivation behind the change
* What testing you have carried out to verify the change
Furthermore, we advise to:
* Separate your work into multiple pull requests whenever possible. As a rule of thumb, each feature and each bugfix should go into a separate PR, unless they are closely related or dependent upon each other. Small pull requests are easier to review, and are less likely to require further changes before we can merge them. A "mega" pull request with lots of unrelated commits in it is likely to get held up in review for a long time.
* Avoid stuffing unrelated commits into one pull request. As a rule of thumb, each feature and each bugfix should go into a separate PR, unless they are closely related or dependent upon each other. Small pull requests are easier to review, and are less likely to require further changes before we can merge them. A "mega" pull request with lots of unrelated commits in it is likely to get held up in review for a long time.
* Feel free to submit incomplete pull requests. Even if the work can not be merged yet, pull requests are a great place to collect early feedback. Just make sure to mark it as *[Incomplete]* or *[Do not merge yet]* in the title.
* If you plan on contributing often, please read the [Developer Reference](https://wiki.openmw.org/index.php?title=Developer_Reference) on our wiki, especially the [Policies and Standards](https://wiki.openmw.org/index.php?title=Policies_and_Standards).
* Make sure each of your changes has a clear objective. Unnecessary changes may lead to merge conflicts, clutter the commit history and slow down review. Code formatting 'fixes' should be avoided, unless you were already changing that particular line anyway.
* Reference the bug / feature ticket(s) in your commit message (e.g. 'Bug #123') to make it easier to keep track of what we changed for what reason. Our bugtracker will show those commits next to the ticket. If your commit message includes 'Fixes #123', that bug/feature will automatically be set to 'Closed' when your commit is merged.
* When pulling changes from master, prefer rebase over merge. Consider using a merge if there are conflicts or for long-running PRs.
Guidelines for original engine "fixes"
=================================
@ -47,7 +47,7 @@ Unfortunately, the definition of what is a "bug" is not so clear. Consider that
* Many people will actually <i>like</i> these "bugs" because that is what they remember the game for.
* Exploits may be part of the fun of an open-world game - they reward knowledge with power. There are too many of them to plug them all, anyway.
OpenMW, in its default configuration, is meant to be a faithful reimplementation of Morrowind, minus things like crash bugs, stability issues and design errors. However, we try to avoid touching anything that affects the core gameplay, the balancing of the game or introduces incompatibilities with existing mod content.
OpenMW, in its default configuration, is meant to be a faithful reimplementation of Morrowind, minus things like crash bugs, stability issues and severe design errors. However, we try to avoid touching anything that affects the core gameplay, the balancing of the game or introduces incompatibilities with existing mod content.
That said, we may sometimes evaluate such issues on an individual basis. Common exceptions to the above would be:
@ -62,10 +62,54 @@ We get it, you have waited so long for feature XYZ to be available in Morrowind
Unfortunately, since maintaining features comes at a cost and our resources are limited, we have to be a little selective in what features we allow into the main repository. Generally:
- Features should be as generic and non-redundant as possible.
- Any feature that is also possible with modding should be done as a mod instead.
- In the future, OpenMW plans to expand the scope of what is possible with modding, e.g. by moving certain game logic into editable scripts.
- Currently, modders can edit OpenMW's GUI skins and layout XML files, although there are still a few missing hooks (e.g. scripting support) in order to make this into a powerful way of modding.
- If a feature introduces new game UI strings, that reduces its chance of being accepted because we do not currently have any way of localizing these to the user's Morrowind installation language.
* Features should be as generic and non-redundant as possible.
* Any feature that is also possible with modding should be done as a mod instead.
* In the future, OpenMW plans to expand the scope of what is possible with modding, e.g. by moving certain game logic into editable scripts.
* Currently, modders can edit OpenMW's GUI skins and layout XML files, although there are still a few missing hooks (e.g. scripting support) in order to make this into a powerful way of modding.
* If a feature introduces new game UI strings, that reduces its chance of being accepted because we do not currently have any way of localizing these to the user's Morrowind installation language.
If you are in doubt of your feature being within our scope, it is probably best to start a forum discussion first. See the [settings documentation](https://openmw.readthedocs.io/en/stable/reference/modding/settings/index.html) and [Features list](https://wiki.openmw.org/index.php?title=Features) for some examples of features that were deemed acceptable.
Reviewing pull requests
=======================
We welcome any help in reviewing open PRs. You don't need to be a developer to comment on new features. We also encourage ["junior" developers to review senior's work](https://pagefault.blog/2018/04/08/why-junior-devs-should-review-seniors-commits/).
This review process is divided into two sections because complaining about code or style issues hardly makes sense until the functionality of the PR is deemed OK. Anyone can help with the Functionality Review while most parts of the Code Review require you to have programming experience.
In addition to the checklist below, make sure to check that the Pull Request Guidelines (first half of this document) were followed.
First review
============
1. Ask for missing information or clarifications. Compare against the project's design goals and roadmap.
2. Check if the automated tests are passing. If they are not, make the PR author aware of the issue and potentially link to the error line on Travis CI or Appveyor. If the error appears unrelated to the PR and/or the master branch is failing with the same error, our CI has broken and needs to be fixed independently of any open PRs. Raise this issue on the forums, bug tracker or with the relevant maintainer. The PR can be merged in this case as long as you've built it yourself to make sure it does build.
3. Make sure that the new code has been tested thoroughly, either by asking the author or, preferably, testing yourself. In a complex project like OpenMW, it is easy to make mistakes, typos, etc. Therefore, prefer testing all code changes, no matter how trivial they look. When you have tested a PR that no one has tested so far, post a comment letting us know.
4. On long running PRs, request the author to update its description with the current state or a checklist of things left to do.
Code Review
===========
1. Carefully review each line for issues the author may not have thought of, paying special attention to 'special' cases. Often, people build their code with a particular mindset and forget about other configurations or unexpected interactions.
2. If any changes are workarounds for an issue in an upstream library, make sure the issue was reported upstream so we can eventually drop the workaround when the issue is fixed and the new version of that library is a build dependency.
3. Make sure PRs do not turn into arguments about hardly related issues. If the PR author disagrees with an established part of the project (e.g. supported build environments), they should open a forum discussion or bug report and in the meantime adjust the PR to adhere to the established way, rather than leaving the PR hanging on a dispute.
4. Check if the code matches our style guidelines.
5. Check to make sure the commit history is clean. Squashing should be considered if the review process has made the commit history particularly long. Commits that don't build should be avoided because they are a nuisance for ```git bisect```.
Merging
=======
To be able to merge PRs, commit priviledges are required. If you do not have the priviledges, just ping someone that does have them with a short comment like "Looks good to me @user".
The person to merge the PR may either use github's Merge button or if using the command line, use the ```--no-ff``` flag (so a merge commit is created, just like with Github's merge button) and include the pull request number in the commit description.
Dealing with regressions
========================
The master branch should always be in a working state that is not worse than the previous release in any way. If a regression is found, the first and foremost priority should be to get the regression fixed quickly, either by reverting the change that caused it or finding a better solution. Please avoid leaving the project in the 'broken' state for an extensive period of time while proper solutions are found. If the solution takes more than a day or so then it is usually better to revert the offending change first and reapply it later when fixed.
Other resources
===============
[GitHub blog - how to write the perfect pull request](https://blog.github.com/2015-01-21-how-to-write-the-perfect-pull-request/)

@ -1,7 +1,7 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
@ -645,7 +645,7 @@ the "copyright" line and a pointer to where the full notice is found.
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
@ -664,11 +664,11 @@ might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
<https://www.gnu.org/philosophy/why-not-lgpl.html>.

@ -1,45 +1,49 @@
TES3MP
======
[![Build Status](https://travis-ci.org/TES3MP/openmw-tes3mp.svg?branch=master)](https://travis-ci.org/TES3MP/openmw-tes3mp)
Copyright (c) 2008-2015, OpenMW Team
Copyright (c) 2016-2019, Stanislav Zhukov & David Cernat
TES3MP is a project aiming to add multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), a free and open source engine recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".
[![Build Status](https://travis-ci.org/TES3MP/openmw-tes3mp.svg?branch=0.7.0)](https://travis-ci.org/TES3MP/openmw-tes3mp)
* TES3MP version: 0.6.2
* OpenMW version: 0.43.0
TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
* TES3MP version: 0.7.0-alpha
* OpenMW version: 0.44.0
* License: GPLv3 (see [LICENSE](https://github.com/TES3MP/openmw-tes3mp/blob/master/LICENSE) for more information)
Font Licenses:
* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVu Font License.txt](https://github.com/TES3MP/openmw-tes3mp/blob/master/files/mygui/DejaVu%20Font%20License.txt) for more information)
Project Status
Project status
--------------
[Version changelog](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-changelog.md)
TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.
As of version 0.7.0, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts).
Remaining gameplay problems mostly relate to AI and the synchronization of clientside script variables.
Donations
---------------
[Serverside Lua scripts](https://github.com/TES3MP/CoreScripts) are used to save and load the state of most of the aforementioned.
You can benefit the project by donating on Patreon to our two developers, [David Cernat](https://www.patreon.com/davidcernat) and [Koncord](https://www.patreon.com/Koncord), as well as by supporting [OpenMW](https://openmw.org).
Contributing
--------------
---------------
Development has been relatively fast, but any contribution regarding [code](https://github.com/TES3MP/openmw-tes3mp/blob/master/CONTRIBUTING.md), documentation, bug hunting or video showcases is greatly appreciated.
Helping us with documentation, bug hunting and video showcases is always greatly appreciated.
Test sessions are often advertised on [our Discord server](https://discord.gg/ECJk293) or in [our Steam group](https://steamcommunity.com/groups/mwmulti).
For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features many of which would cause undesirable code or vision conflicts with OpenMW that those should be talked over in advance with the existing developers before effort is spent on them.
Feel free to contact the [team members](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-credits.md) for any questions you might have.
Getting Started
Getting started
---------------
* [Quickstart guide](https://github.com/TES3MP/openmw-tes3mp/wiki/Quickstart-guide)
* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](http://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)
* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=44)
* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)
* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45)
* [Discord server](https://discord.gg/ECJk293)
* [Subreddit](https://www.reddit.com/r/tes3mp)
* [Known issues and bug reports](https://github.com/TES3MP/openmw-tes3mp/issues)
Donations
---------------
You can benefit the project by contributing to the Patreon pages of our two developers, [Koncord](https://www.patreon.com/Koncord) and [David Cernat](https://www.patreon.com/davidcernat), as well as by supporting [OpenMW](https://openmw.org).

@ -54,6 +54,7 @@ MainWindow::MainWindow(QWidget *parent)
connect(tblServerBrowser, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
connect(cBoxNotFull, SIGNAL(toggled(bool)), this, SLOT(notFullSwitch(bool)));
connect(cBoxWithPlayers, SIGNAL(toggled(bool)), this, SLOT(havePlayersSwitch(bool)));
connect(cBBoxWOPass, SIGNAL(toggled(bool)), this, SLOT(noPasswordSwitch(bool)));
connect(comboLatency, SIGNAL(currentIndexChanged(int)), this, SLOT(maxLatencyChanged(int)));
connect(leGamemode, SIGNAL(textChanged(const QString &)), this, SLOT(gamemodeChanged(const QString &)));
loadFavorites();
@ -65,7 +66,7 @@ MainWindow::~MainWindow()
delete mGameInvoker;
}
void MainWindow::addServerAndUpdate(QString addr)
void MainWindow::addServerAndUpdate(const QString &addr)
{
favorites->insertRow(0);
QModelIndex mi = favorites->index(0, ServerData::ADDR);
@ -121,19 +122,16 @@ void MainWindow::play()
if (id < 0)
return;
ServerInfoDialog infoDialog(this);
ServerModel *sm = ((ServerModel*)proxyModel->sourceModel());
int sourceId = proxyModel->mapToSource(proxyModel->index(id, ServerData::ADDR)).row();
infoDialog.Server(sm->myData[sourceId].addr);
ServerInfoDialog infoDialog(sm->myData[sourceId].addr, this);
if (!infoDialog.refresh())
{
queryHelper->refresh();
if (!infoDialog.exec())
return;
}
if (!infoDialog.exec())
if (!infoDialog.isUpdated())
return;
QStringList arguments;
@ -142,7 +140,8 @@ void MainWindow::play()
if (sm->myData[sourceId].GetPassword() == 1)
{
bool ok;
QString passw = QInputDialog::getText(this, "Connecting to: " + sm->myData[sourceId].addr, "Password: ", QLineEdit::Password, "", &ok);
QString passw = QInputDialog::getText(this, tr("Connecting to: ") + sm->myData[sourceId].addr, tr("Password: "),
QLineEdit::Password, "", &ok);
if (!ok)
return;
arguments.append(QLatin1String("--password=") + passw.toLatin1());
@ -228,6 +227,11 @@ void MainWindow::havePlayersSwitch(bool state)
proxyModel->filterEmptyServers(state);
}
void MainWindow::noPasswordSwitch(bool state)
{
proxyModel->filterPassworded(state);
}
void MainWindow::maxLatencyChanged(int index)
{
int maxLatency = index * 50;

@ -17,11 +17,11 @@ class MainWindow : public QMainWindow, private Ui::MainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
virtual ~MainWindow();
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow() override;
protected:
void closeEvent(QCloseEvent * event) Q_DECL_OVERRIDE;
void addServerAndUpdate(QString addr);
void addServerAndUpdate(const QString &addr);
protected slots:
void tabSwitched(int index);
void addServer();
@ -31,6 +31,7 @@ protected slots:
void serverSelected();
void notFullSwitch(bool state);
void havePlayersSwitch(bool state);
void noPasswordSwitch(bool state);
void maxLatencyChanged(int index);
void gamemodeChanged(const QString &text);
private:

@ -6,6 +6,7 @@
#include "ServerModel.hpp"
#include <qdebug.h>
#include <apps/browser/netutils/Utils.hpp>
bool MySortFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const
{
@ -13,26 +14,49 @@ bool MySortFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &
QModelIndex pingIndex = sourceModel()->index(sourceRow, ServerData::PING, sourceParent);
QModelIndex plIndex = sourceModel()->index(sourceRow, ServerData::PLAYERS, sourceParent);
QModelIndex maxPlIndex = sourceModel()->index(sourceRow, ServerData::MAX_PLAYERS, sourceParent);
QModelIndex passwordIndex = sourceModel()->index(sourceRow, ServerData::PASSW, sourceParent);
int ping = sourceModel()->data(pingIndex).toInt();
bool pingOk;
int ping = sourceModel()->data(pingIndex).toInt(&pingOk);
int players = sourceModel()->data(plIndex).toInt();
int maxPlayers = sourceModel()->data(maxPlIndex).toInt();
if (maxPing > 0 && (ping == -1 || ping > maxPing))
if (maxPing > 0 && (ping == -1 || ping > maxPing || !pingOk))
return false;
if (filterEmpty && players == 0)
return false;
if (filterFull && players >= maxPlayers)
return false;
if(filterPasswEnabled && sourceModel()->data(passwordIndex).toString() == "Yes")
return false;
return QSortFilterProxyModel::filterAcceptsRow(sourceRow, sourceParent);
}
bool MySortFilterProxyModel::lessThan(const QModelIndex &source_left, const QModelIndex &source_right) const
{
if(sortColumn() == ServerData::PING)
{
bool valid;
int pingright = sourceModel()->data(source_right).toInt(&valid);
pingright = valid ? pingright : PING_UNREACHABLE;
int pingleft = sourceModel()->data(source_left).toInt(&valid);
pingleft = valid ? pingleft : PING_UNREACHABLE;
return pingleft < pingright;
}
else
return QSortFilterProxyModel::lessThan(source_left, source_right);
}
MySortFilterProxyModel::MySortFilterProxyModel(QObject *parent) : QSortFilterProxyModel(parent)
{
filterEmpty = false;
filterFull = false;
filterPasswEnabled = false;
maxPing = 0;
setSortCaseSensitivity(Qt::CaseSensitivity::CaseInsensitive);
}
void MySortFilterProxyModel::filterEmptyServers(bool state)
@ -52,3 +76,9 @@ void MySortFilterProxyModel::pingLessThan(int maxPing)
this->maxPing = maxPing;
invalidateFilter();
}
void MySortFilterProxyModel::filterPassworded(bool state)
{
filterPasswEnabled = state;
invalidateFilter();
}

@ -13,13 +13,15 @@ class MySortFilterProxyModel : public QSortFilterProxyModel
Q_OBJECT
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const Q_DECL_FINAL;
bool lessThan(const QModelIndex &source_left, const QModelIndex &source_right) const Q_DECL_FINAL;
public:
MySortFilterProxyModel(QObject *parent);
explicit MySortFilterProxyModel(QObject *parent);
void filterFullServer(bool state);
void filterEmptyServers(bool state);
void filterPassworded(bool state);
void pingLessThan(int maxPing);
private:
bool filterEmpty, filterFull;
bool filterEmpty, filterFull, filterPasswEnabled;
int maxPing;
};

@ -7,13 +7,19 @@
#include <QDebug>
#include "PingUpdater.hpp"
void PingHelper::Add(int row, AddrPair addrPair)
void PingHelper::Add(int row, const AddrPair &addrPair)
{
pingUpdater->addServer(row, addrPair);
if (!pingThread->isRunning())
pingThread->start();
}
void PingHelper::Reset()
{
//if (pingThread->isRunning())
Stop();
}
void PingHelper::Stop()
{
emit pingUpdater->stop();
@ -35,9 +41,8 @@ PingHelper &PingHelper::Get()
return helper;
}
PingHelper::PingHelper()
PingHelper::PingHelper() : QObject()
{
QObject();
pingThread = new QThread;
pingUpdater = new PingUpdater;
pingUpdater->moveToThread(pingThread);
@ -48,11 +53,4 @@ PingHelper::PingHelper()
connect(this, SIGNAL(stop()), pingUpdater, SLOT(stop()));
//connect(pingUpdater, SIGNAL(finished()), pingUpdater, SLOT(deleteLater()));
connect(pingUpdater, SIGNAL(updateModel(int, unsigned)), this, SLOT(update(int, unsigned)));
}
PingHelper::~PingHelper()
{
}

@ -17,17 +17,17 @@ class PingHelper : public QObject
Q_OBJECT
public:
void Add(int row, AddrPair addrPair);
void Reset();
void Add(int row, const AddrPair &addrPair);
void Stop();
void SetModel(QAbstractTableModel *model);
//void UpdateImmedialy(PingUpdater::AddrPair addrPair);
static PingHelper &Get();
private:
PingHelper();
~PingHelper();
PingHelper(const PingHelper&) = delete;
PingHelper& operator=(const PingHelper&) = delete;
private:
PingHelper();
signals:
void stop();
public slots:

@ -14,7 +14,7 @@ void PingUpdater::stop()
run = false;
}
void PingUpdater::addServer(int row, AddrPair addr)
void PingUpdater::addServer(int row, const AddrPair &addr)
{
servers.push_back({row, addr});
run = true;
@ -42,7 +42,7 @@ void PingUpdater::process()
unsigned ping = PingRakNetServer(server.second.first.toLatin1(), server.second.second);
qDebug() << "Pong from" << server.second.first + "|" + QString::number(server.second.second)
<< ":" << ping << "ms";
<< ":" << ping << "ms" << "Sizeof servers: " << servers.size();
emit updateModel(server.first, ping);
}

@ -14,7 +14,7 @@ class PingUpdater : public QObject
{
Q_OBJECT
public:
void addServer(int row, AddrPair addrPair);
void addServer(int row, const AddrPair &addrPair);
public slots:
void stop();
void process();

@ -19,8 +19,8 @@ QueryHelper::QueryHelper(QAbstractItemModel *model)
connect(queryThread, SIGNAL(started()), queryUpdate, SLOT(process()));
connect(queryUpdate, SIGNAL(finished()), queryThread, SLOT(quit()));
connect(queryUpdate, &QueryUpdate::finished, [this](){emit finished();});
connect(queryUpdate, SIGNAL(updateModel(QString, unsigned short, QueryData)),
this, SLOT(update(QString, unsigned short, QueryData)));
connect(queryUpdate, SIGNAL(updateModel(const QString&, unsigned short, const QueryData&)),
this, SLOT(update(const QString&, unsigned short, const QueryData&)));
queryUpdate->moveToThread(queryThread);
}
@ -29,6 +29,7 @@ void QueryHelper::refresh()
if (!queryThread->isRunning())
{
_model->removeRows(0, _model->rowCount());
PingHelper::Get().Stop();
queryThread->start();
emit started();
}
@ -39,7 +40,7 @@ void QueryHelper::terminate()
queryThread->terminate();
}
void QueryHelper::update(QString addr, unsigned short port, QueryData data)
void QueryHelper::update(const QString &addr, unsigned short port, const QueryData& data)
{
ServerModel *model = ((ServerModel*)_model);
model->insertRow(model->rowCount());
@ -80,7 +81,7 @@ void QueryUpdate::process()
return;
}
for (auto server : data)
for (const auto &server : data)
emit updateModel(server.first.ToString(false), server.first.GetPort(), server.second);
emit finished();
}

@ -23,7 +23,7 @@ public slots:
void refresh();
void terminate();
private slots:
void update(QString addr, unsigned short port, QueryData data);
void update(const QString &addr, unsigned short port, const QueryData& data);
signals:
void finished();
void started();
@ -38,7 +38,7 @@ class QueryUpdate : public QObject
Q_OBJECT
signals:
void finished();
void updateModel(QString addr, unsigned short port, QueryData data);
void updateModel(const QString &addr, unsigned short port, const QueryData& data);
public slots:
void process();
};

@ -6,32 +6,65 @@
#include "qdebug.h"
#include "ServerInfoDialog.hpp"
#include <apps/browser/netutils/Utils.hpp>
#include <algorithm>
#include <utility>
#include <QThread>
using namespace std;
using namespace RakNet;
ServerInfoDialog::ServerInfoDialog(QWidget *parent): QDialog(parent)
ThrWorker::ThrWorker(ServerInfoDialog *dialog, QString addr, unsigned short port): addr(std::move(addr)), port(port), stopped(false)
{
this->dialog = dialog;
}
void ThrWorker::process()
{
stopped = false;
auto newSD = QueryClient::Get().Update(SystemAddress(addr.toUtf8(), port));
if (dialog != nullptr)
dialog->setData(newSD);
stopped = true;
emit finished();
}
ServerInfoDialog::ServerInfoDialog(const QString &addr, QWidget *parent): QDialog(parent)
{
setupUi(this);
connect(btnRefresh, SIGNAL(clicked()), this, SLOT(refresh()));
refreshThread = new QThread;
QStringList list = addr.split(':');
worker = new ThrWorker(this, list[0].toLatin1(), list[1].toUShort());
worker->moveToThread(refreshThread);
connect(refreshThread, SIGNAL(started()), worker, SLOT(process()));
connect(worker, SIGNAL(finished()), refreshThread, SLOT(quit()));
connect(refreshThread, SIGNAL(finished()), this, SLOT(refresh()));
connect(btnRefresh, &QPushButton::clicked, [this]{
if (!refreshThread->isRunning())
refreshThread->start();
});
}
ServerInfoDialog::~ServerInfoDialog()
{
worker->dialog = nullptr;
if (!refreshThread->isRunning())
refreshThread->terminate();
}
bool ServerInfoDialog::isUpdated()
{
return sd.first != UNASSIGNED_SYSTEM_ADDRESS;
}
void ServerInfoDialog::Server(QString addr)
void ServerInfoDialog::setData(std::pair<RakNet::SystemAddress, QueryData> &newSD)
{
this->addr = addr;
sd = newSD;
}
bool ServerInfoDialog::refresh()
void ServerInfoDialog::refresh()
{
QStringList list = addr.split(':');
auto sd = QueryClient::Get().Update(SystemAddress(list[0].toLatin1(), list[1].toUShort()));
if (sd.first != UNASSIGNED_SYSTEM_ADDRESS)
{
leAddr->setText(sd.first.ToString(true, ':'));
@ -41,17 +74,16 @@ bool ServerInfoDialog::refresh()
btnConnect->setDisabled(ping == PING_UNREACHABLE);
listPlayers->clear();
for (auto player : sd.second.players)
for (const auto &player : sd.second.players)
listPlayers->addItem(QString::fromStdString(player));
listPlugins->clear();
for (auto plugin : sd.second.plugins)
for (const auto &plugin : sd.second.plugins)
listPlugins->addItem(QString::fromStdString(plugin.name));
listRules->clear();
const static vector<std::string> defaultRules {"gamemode", "maxPlayers", "name", "passw", "players", "version"};
for (auto rule : sd.second.rules)
for (auto &rule : sd.second.rules)
{
if (::find(defaultRules.begin(), defaultRules.end(), rule.first) != defaultRules.end())
continue;
@ -64,7 +96,12 @@ bool ServerInfoDialog::refresh()
}
lblPlayers->setText(QString::number(sd.second.players.size()) + " / " + QString::number(sd.second.GetMaxPlayers()));
return true;
}
return false;
}
int ServerInfoDialog::exec()
{
if (!refreshThread->isRunning())
refreshThread->start();
return QDialog::exec();
}

@ -6,18 +6,45 @@
#define NEWLAUNCHER_SERVERINFODIALOG_HPP
#include "ui_ServerInfo.h"
#include <apps/browser/netutils/Utils.hpp>
#include <RakNetTypes.h>
#include <components/openmw-mp/Master/MasterData.hpp>
class ThrWorker;
class ServerInfoDialog : public QDialog, public Ui::Dialog
{
Q_OBJECT
public:
explicit ServerInfoDialog(QWidget *parent = 0);
virtual ~ServerInfoDialog();
void Server(QString addr);
explicit ServerInfoDialog(const QString &addr, QWidget *parent = nullptr);
~ServerInfoDialog() override;
bool isUpdated();
void setData(std::pair<RakNet::SystemAddress, QueryData> &newSD);
public slots:
void refresh();
int exec() Q_DECL_OVERRIDE;
private:
QThread *refreshThread;
ThrWorker* worker;
std::pair<RakNet::SystemAddress, QueryData> sd;
};
class ThrWorker: public QObject
{
friend class ServerInfoDialog;
Q_OBJECT
public:
ThrWorker(ServerInfoDialog *dialog, QString addr, unsigned short port);
public slots:
bool refresh();
void process();
signals:
void finished();
private:
QString addr;
unsigned short port;
bool stopped;
ServerInfoDialog *dialog;
};

@ -1,16 +1,11 @@
#include <qmessagebox.h>
#include "ServerModel.hpp"
#include <qdebug.h>
#include <apps/browser/netutils/Utils.hpp>
ServerModel::ServerModel(QObject *parent) : QAbstractTableModel(parent)
{
}
ServerModel::~ServerModel()
{
}
/*QHash<int, QByteArray> ServerModel::roleNames() const
{
return roles;
@ -49,7 +44,7 @@ QVariant ServerModel::data(const QModelIndex &index, int role) const
var = QString(sd.rules.at("name").str.c_str());
break;
case ServerData::PING:
var = sd.ping;
var = sd.ping == PING_UNREACHABLE ? QVariant("Unreachable") : sd.ping;
break;
case ServerData::MODNAME:
if (sd.rules.at("gamemode").str == "")
@ -136,7 +131,7 @@ bool ServerModel::setData(const QModelIndex &index, const QVariant &value, int r
sd.SetPassword(value.toBool());
break;
case ServerData::VERSION:
sd.SetVersion(value.toString().toLatin1());
sd.SetVersion(value.toString().toUtf8());
ok = !sd.addr.isEmpty();
break;
case ServerData::PLAYERS:
@ -146,14 +141,14 @@ bool ServerModel::setData(const QModelIndex &index, const QVariant &value, int r
sd.SetMaxPlayers(value.toInt(&ok));
break;
case ServerData::HOSTNAME:
sd.SetName(value.toString().toLatin1());
sd.SetName(value.toString().toUtf8());
ok = !sd.addr.isEmpty();
break;
case ServerData::PING:
sd.ping = value.toInt(&ok);
break;
case ServerData::MODNAME:
sd.SetGameMode(value.toString().toLatin1());
sd.SetGameMode(value.toString().toUtf8());
break;
default:
return false;
@ -170,9 +165,7 @@ bool ServerModel::insertRows(int position, int count, const QModelIndex &index)
Q_UNUSED(index);
beginInsertRows(QModelIndex(), position, position + count - 1);
for (int row = 0; row < count; ++row) {
myData.insert(position, {});
}
myData.insert(position, count, {});
endInsertRows();
return true;

@ -29,8 +29,7 @@ class ServerModel: public QAbstractTableModel
{
Q_OBJECT
public:
explicit ServerModel(QObject *parent = 0);
~ServerModel();
explicit ServerModel(QObject *parent = nullptr);
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const Q_DECL_FINAL;
int rowCount(const QModelIndex &parent = QModelIndex()) const Q_DECL_FINAL;
int columnCount(const QModelIndex &parent) const Q_DECL_FINAL;

@ -36,6 +36,11 @@ int main(int argc, char *argv[])
std::string addr = mgr.getString("address", "Master");
int port = mgr.getInt("port", "Master");
// Is this an attempt to connect to the official master server at the old port? If so,
// redirect it to the correct port for the currently used fork of RakNet
if (Misc::StringUtils::ciEqual(addr, "master.tes3mp.com") && port == 25560)
port = 25561;
// initialize resources, if needed
// Q_INIT_RESOURCE(resfile);

@ -30,7 +30,7 @@ QueryClient::~QueryClient()
RakPeerInterface::DestroyInstance(peer);
}
void QueryClient::SetServer(std::string addr, unsigned short port)
void QueryClient::SetServer(const string &addr, unsigned short port)
{
masterAddr = SystemAddress(addr.c_str(), port);
}
@ -83,7 +83,7 @@ map<SystemAddress, QueryData> QueryClient::Query()
return query;
}
pair<SystemAddress, QueryData> QueryClient::Update(RakNet::SystemAddress addr)
pair<SystemAddress, QueryData> QueryClient::Update(const RakNet::SystemAddress &addr)
{
qDebug() << "Locking mutex in QueryClient::Update(RakNet::SystemAddress addr)";
pair<SystemAddress, QueryData> server;
@ -179,7 +179,7 @@ ConnectionState QueryClient::Connect()
{
ConnectionAttemptResult car = peer->Connect(masterAddr.ToString(false), masterAddr.GetPort(), TES3MP_MASTERSERVER_PASSW,
strlen(TES3MP_MASTERSERVER_PASSW), 0, 0, 5, 500);
strlen(TES3MP_MASTERSERVER_PASSW), nullptr, 0, 5, 500);
while (true)
{

@ -14,16 +14,16 @@
class QueryClient
{
private:
public:
QueryClient(QueryClient const &) = delete;
QueryClient(QueryClient &&) = delete;
QueryClient &operator=(QueryClient const &) = delete;
QueryClient &operator=(QueryClient &&) = delete;
public:
static QueryClient &Get();
void SetServer(std::string addr, unsigned short port);
void SetServer(const std::string &addr, unsigned short port);
std::map<RakNet::SystemAddress, QueryData> Query();
std::pair<RakNet::SystemAddress, QueryData> Update(RakNet::SystemAddress addr);
std::pair<RakNet::SystemAddress, QueryData> Update(const RakNet::SystemAddress &addr);
int Status();
private:
RakNet::ConnectionState Connect();

@ -44,11 +44,15 @@ unsigned int PingRakNetServer(const char *addr, unsigned short port)
break;
case ID_CONNECTED_PING:
case ID_UNCONNECTED_PONG:
{
RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
bsIn.Read(time);
time = now - time;
done = true;
break;
}
default:
break;
}
peer->DeallocatePacket(packet);
}
@ -69,9 +73,9 @@ ServerExtendedData getExtendedData(const char *addr, unsigned short port)
sstr << TES3MP_VERSION;
sstr << TES3MP_PROTO_VERSION;
std::string msg = "";
std::string msg;
if (peer->Connect(addr, port, sstr.str().c_str(), (int)(sstr.str().size()), 0, 0, 3, 500, 0) != RakNet::CONNECTION_ATTEMPT_STARTED)
if (peer->Connect(addr, port, sstr.str().c_str(), (int)(sstr.str().size()), nullptr, 0, 3, 500, 0) != RakNet::CONNECTION_ATTEMPT_STARTED)
msg = "Connection attempt failed.\n";
@ -142,14 +146,14 @@ ServerExtendedData getExtendedData(const char *addr, unsigned short port)
{
RakNet::RakString str;
bs.Read(str);
data.players.push_back(str.C_String());
data.players.emplace_back(str.C_String());
}
bs.Read(length);
for (size_t i = 0; i < length; i++)
{
RakNet::RakString str;
bs.Read(str);
data.plugins.push_back(str.C_String());
data.plugins.emplace_back(str.C_String());
}
done = true;
}

@ -694,7 +694,7 @@ void Record<ESM::Dialogue>::print()
// loads, rather than loading and then dumping. :-( Anyone mind if
// I change this?
ESM::Dialogue::InfoContainer::iterator iit;
for (iit = mData.mInfo.begin(); iit != mData.mInfo.end(); iit++)
for (iit = mData.mInfo.begin(); iit != mData.mInfo.end(); ++iit)
std::cout << "INFO!" << iit->mId << std::endl;
}
@ -1040,45 +1040,47 @@ void Record<ESM::NPC>::print()
if (mData.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS)
{
std::cout << " Level: " << mData.mNpdt12.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt12.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt12.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt12.mRank << std::endl;
std::cout << " Unknown1: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown1) << std::endl;
std::cout << " Unknown2: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown2) << std::endl;
std::cout << " Unknown3: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown3) << std::endl;
std::cout << " Gold: " << mData.mNpdt12.mGold << std::endl;
std::cout << " Level: " << mData.mNpdt.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt.mRank << std::endl;
//Why do we want to print these fields? They are padding in the struct and contain
// nothing of real value. Now we don't deal with NPDTstruct12 in runtime either...
//std::cout << " Unknown1: "
// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown1) << std::endl;
//std::cout << " Unknown2: "
// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown2) << std::endl;
//std::cout << " Unknown3: "
// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown3) << std::endl;
std::cout << " Gold: " << mData.mNpdt.mGold << std::endl;
}
else {
std::cout << " Level: " << mData.mNpdt52.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt52.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt52.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt52.mRank << std::endl;
std::cout << " FactionID: " << (int)mData.mNpdt52.mFactionID << std::endl;
std::cout << " Level: " << mData.mNpdt.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt.mRank << std::endl;
std::cout << " FactionID: " << (int)mData.mNpdt.mFactionID << std::endl;
std::cout << " Attributes:" << std::endl;
std::cout << " Strength: " << (int)mData.mNpdt52.mStrength << std::endl;
std::cout << " Intelligence: " << (int)mData.mNpdt52.mIntelligence << std::endl;
std::cout << " Willpower: " << (int)mData.mNpdt52.mWillpower << std::endl;
std::cout << " Agility: " << (int)mData.mNpdt52.mAgility << std::endl;
std::cout << " Speed: " << (int)mData.mNpdt52.mSpeed << std::endl;
std::cout << " Endurance: " << (int)mData.mNpdt52.mEndurance << std::endl;
std::cout << " Personality: " << (int)mData.mNpdt52.mPersonality << std::endl;
std::cout << " Luck: " << (int)mData.mNpdt52.mLuck << std::endl;
std::cout << " Strength: " << (int)mData.mNpdt.mStrength << std::endl;
std::cout << " Intelligence: " << (int)mData.mNpdt.mIntelligence << std::endl;
std::cout << " Willpower: " << (int)mData.mNpdt.mWillpower << std::endl;
std::cout << " Agility: " << (int)mData.mNpdt.mAgility << std::endl;
std::cout << " Speed: " << (int)mData.mNpdt.mSpeed << std::endl;
std::cout << " Endurance: " << (int)mData.mNpdt.mEndurance << std::endl;
std::cout << " Personality: " << (int)mData.mNpdt.mPersonality << std::endl;
std::cout << " Luck: " << (int)mData.mNpdt.mLuck << std::endl;
std::cout << " Skills:" << std::endl;
for (int i = 0; i != ESM::Skill::Length; i++)
std::cout << " " << skillLabel(i) << ": "
<< (int)(mData.mNpdt52.mSkills[i]) << std::endl;
<< (int)(mData.mNpdt.mSkills[i]) << std::endl;
std::cout << " Health: " << mData.mNpdt52.mHealth << std::endl;
std::cout << " Magicka: " << mData.mNpdt52.mMana << std::endl;
std::cout << " Fatigue: " << mData.mNpdt52.mFatigue << std::endl;
std::cout << " Unknown: " << (int)mData.mNpdt52.mUnknown << std::endl;
std::cout << " Gold: " << mData.mNpdt52.mGold << std::endl;
std::cout << " Health: " << mData.mNpdt.mHealth << std::endl;
std::cout << " Magicka: " << mData.mNpdt.mMana << std::endl;
std::cout << " Fatigue: " << mData.mNpdt.mFatigue << std::endl;
std::cout << " Unknown: " << (int)mData.mNpdt.mUnknown << std::endl;
std::cout << " Gold: " << mData.mNpdt.mGold << std::endl;
}
std::vector<ESM::ContItem>::iterator cit;
@ -1123,7 +1125,7 @@ void Record<ESM::Pathgrid>::print()
int i = 0;
ESM::Pathgrid::PointList::iterator pit;
for (pit = mData.mPoints.begin(); pit != mData.mPoints.end(); pit++)
for (pit = mData.mPoints.begin(); pit != mData.mPoints.end(); ++pit)
{
std::cout << " Point[" << i << "]:" << std::endl;
std::cout << " Coordinates: (" << pit->mX << ","
@ -1135,7 +1137,7 @@ void Record<ESM::Pathgrid>::print()
}
i = 0;
ESM::Pathgrid::EdgeList::iterator eit;
for (eit = mData.mEdges.begin(); eit != mData.mEdges.end(); eit++)
for (eit = mData.mEdges.begin(); eit != mData.mEdges.end(); ++eit)
{
std::cout << " Edge[" << i << "]: " << eit->mV0 << " -> " << eit->mV1 << std::endl;
if (eit->mV0 >= mData.mData.mS2 || eit->mV1 >= mData.mData.mS2)

@ -122,7 +122,7 @@ public:
}
else
{
mContext->mPlayer.mObject.mCreatureStats.mLevel = npc.mNpdt52.mLevel;
mContext->mPlayer.mObject.mCreatureStats.mLevel = npc.mNpdt.mLevel;
mContext->mPlayerBase = npc;
ESM::SpellState::SpellParams empty;
// FIXME: player start spells and birthsign spells aren't listed here,

@ -377,7 +377,7 @@ namespace ESSImport
profile.mPlayerClassName = context.mCustomPlayerClassName;
else
profile.mPlayerClassId = context.mPlayerBase.mClass;
profile.mPlayerLevel = context.mPlayerBase.mNpdt52.mLevel;
profile.mPlayerLevel = context.mPlayerBase.mNpdt.mLevel;
profile.mPlayerName = header.mGameData.mPlayerName.toString();
writeScreenshot(header, profile);

@ -20,6 +20,7 @@ namespace ESSImport
item.mId = contItem.mItem.toString();
item.mCount = contItem.mCount;
item.mRelativeEquipmentSlot = -1;
item.mLockLevel = 0;
unsigned int itemCount = std::abs(item.mCount);
bool separateStacks = false;

@ -6,7 +6,9 @@ set(LAUNCHER
playpage.cpp
textslotmsgbox.cpp
settingspage.cpp
advancedpage.cpp
utils/cellnameloader.cpp
utils/profilescombobox.cpp
utils/textinputdialog.cpp
utils/lineedit.cpp
@ -21,7 +23,9 @@ set(LAUNCHER_HEADER
playpage.hpp
textslotmsgbox.hpp
settingspage.hpp
advancedpage.hpp
utils/cellnameloader.hpp
utils/profilescombobox.hpp
utils/textinputdialog.hpp
utils/lineedit.hpp
@ -35,7 +39,9 @@ set(LAUNCHER_HEADER_MOC
playpage.hpp
textslotmsgbox.hpp
settingspage.hpp
advancedpage.hpp
utils/cellnameloader.hpp
utils/textinputdialog.hpp
utils/profilescombobox.hpp
utils/lineedit.hpp
@ -49,6 +55,7 @@ set(LAUNCHER_UI
${CMAKE_SOURCE_DIR}/files/ui/playpage.ui
${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
${CMAKE_SOURCE_DIR}/files/ui/settingspage.ui
${CMAKE_SOURCE_DIR}/files/ui/advancedpage.ui
)
source_group(launcher FILES ${LAUNCHER} ${LAUNCHER_HEADER})
@ -102,7 +109,7 @@ if (DESIRED_QT_VERSION MATCHES 4)
target_link_libraries(openmw-launcher ${QT_QTMAIN_LIBRARY})
endif(WIN32)
else()
qt5_use_modules(openmw-launcher Widgets Core)
target_link_libraries(openmw-launcher Qt5::Widgets Qt5::Core)
endif()
if (BUILD_WITH_CODE_COVERAGE)

@ -0,0 +1,176 @@
#include "advancedpage.hpp"
#include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp>
#include <QFileDialog>
#include <QCompleter>
#include <components/contentselector/view/contentselector.hpp>
#include <components/contentselector/model/esmfile.hpp>
Launcher::AdvancedPage::AdvancedPage(Files::ConfigurationManager &cfg,
Config::GameSettings &gameSettings,
Settings::Manager &engineSettings, QWidget *parent)
: QWidget(parent)
, mCfgMgr(cfg)
, mGameSettings(gameSettings)
, mEngineSettings(engineSettings)
{
setObjectName ("AdvancedPage");
setupUi(this);
loadSettings();
}
void Launcher::AdvancedPage::loadCellsForAutocomplete(QStringList cellNames) {
// Set up an auto-completer for the "Start default character at" field
auto *completer = new QCompleter(cellNames);
completer->setCompletionMode(QCompleter::PopupCompletion);
completer->setCaseSensitivity(Qt::CaseSensitivity::CaseInsensitive);
startDefaultCharacterAtField->setCompleter(completer);
}
void Launcher::AdvancedPage::on_skipMenuCheckBox_stateChanged(int state) {
startDefaultCharacterAtLabel->setEnabled(state == Qt::Checked);
startDefaultCharacterAtField->setEnabled(state == Qt::Checked);
}
void Launcher::AdvancedPage::on_runScriptAfterStartupBrowseButton_clicked()
{
QString scriptFile = QFileDialog::getOpenFileName(
this,
QObject::tr("Select script file"),
QDir::currentPath(),
QString(tr("Text file (*.txt)")));
if (scriptFile.isEmpty())
return;
QFileInfo info(scriptFile);
if (!info.exists() || !info.isReadable())
return;
const QString path(QDir::toNativeSeparators(info.absoluteFilePath()));
runScriptAfterStartupField->setText(path);
}
bool Launcher::AdvancedPage::loadSettings()
{
// Testing
bool skipMenu = mGameSettings.value("skip-menu").toInt() == 1;
if (skipMenu) {
skipMenuCheckBox->setCheckState(Qt::Checked);
}
startDefaultCharacterAtLabel->setEnabled(skipMenu);
startDefaultCharacterAtField->setEnabled(skipMenu);
startDefaultCharacterAtField->setText(mGameSettings.value("start"));
runScriptAfterStartupField->setText(mGameSettings.value("script-run"));
// Game Settings
loadSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
loadSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
loadSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
loadSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
loadSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
loadSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
loadSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
// Input Settings
loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
loadSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
// Saves Settings
loadSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
maximumQuicksavesComboBox->setValue(mEngineSettings.getInt("max quicksaves", "Saves"));
// User Interface Settings
loadSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
int showOwnedIndex = mEngineSettings.getInt("show owned", "Game");
// Match the index with the option (only 0, 1, 2, or 3 are valid). Will default to 0 if invalid.
if (showOwnedIndex >= 0 && showOwnedIndex <= 3)
showOwnedComboBox->setCurrentIndex(showOwnedIndex);
// Other Settings
QString screenshotFormatString = QString::fromStdString(mEngineSettings.getString("screenshot format", "General")).toUpper();
if (screenshotFormatComboBox->findText(screenshotFormatString) == -1)
screenshotFormatComboBox->addItem(screenshotFormatString);
screenshotFormatComboBox->setCurrentIndex(screenshotFormatComboBox->findText(screenshotFormatString));
return true;
}
void Launcher::AdvancedPage::saveSettings()
{
// Ensure we only set the new settings if they changed. This is to avoid cluttering the
// user settings file (which by definition should only contain settings the user has touched)
// Testing
int skipMenu = skipMenuCheckBox->checkState() == Qt::Checked;
if (skipMenu != mGameSettings.value("skip-menu").toInt())
mGameSettings.setValue("skip-menu", QString::number(skipMenu));
QString startCell = startDefaultCharacterAtField->text();
if (startCell != mGameSettings.value("start")) {
mGameSettings.setValue("start", startCell);
}
QString scriptRun = runScriptAfterStartupField->text();
if (scriptRun != mGameSettings.value("script-run"))
mGameSettings.setValue("script-run", scriptRun);
// Game Settings
saveSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
saveSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
saveSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
saveSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
saveSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
saveSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
saveSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
// Input Settings
saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
saveSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
// Saves Settings
saveSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
int maximumQuicksaves = maximumQuicksavesComboBox->value();
if (maximumQuicksaves != mEngineSettings.getInt("max quicksaves", "Saves")) {
mEngineSettings.setInt("max quicksaves", "Saves", maximumQuicksaves);
}
// User Interface Settings
saveSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game"))
mEngineSettings.setInt("show owned", "Game", showOwnedCurrentIndex);
// Other Settings
std::string screenshotFormatString = screenshotFormatComboBox->currentText().toLower().toStdString();
if (screenshotFormatString != mEngineSettings.getString("screenshot format", "General"))
mEngineSettings.setString("screenshot format", "General", screenshotFormatString);
}
void Launcher::AdvancedPage::loadSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
if (mEngineSettings.getBool(setting, group))
checkbox->setCheckState(Qt::Checked);
}
void Launcher::AdvancedPage::saveSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
bool cValue = checkbox->checkState();
if (cValue != mEngineSettings.getBool(setting, group))
mEngineSettings.setBool(setting, group, cValue);
}
void Launcher::AdvancedPage::slotLoadedCellsChanged(QStringList cellNames)
{
loadCellsForAutocomplete(cellNames);
}

@ -0,0 +1,47 @@
#ifndef ADVANCEDPAGE_H
#define ADVANCEDPAGE_H
#include <QWidget>
#include "ui_advancedpage.h"
#include <components/settings/settings.hpp>
namespace Files { struct ConfigurationManager; }
namespace Config { class GameSettings; }
namespace Launcher
{
class AdvancedPage : public QWidget, private Ui::AdvancedPage
{
Q_OBJECT
public:
AdvancedPage(Files::ConfigurationManager &cfg, Config::GameSettings &gameSettings,
Settings::Manager &engineSettings, QWidget *parent = 0);
bool loadSettings();
void saveSettings();
public slots:
void slotLoadedCellsChanged(QStringList cellNames);
private slots:
void on_skipMenuCheckBox_stateChanged(int state);
void on_runScriptAfterStartupBrowseButton_clicked();
private:
Files::ConfigurationManager &mCfgMgr;
Config::GameSettings &mGameSettings;
Settings::Manager &mEngineSettings;
/**
* Load the cells associated with the given content files for use in autocomplete
* @param filePaths the file paths of the content files to be examined
*/
void loadCellsForAutocomplete(QStringList filePaths);
void loadSettingBool(QCheckBox *checkbox, const std::string& setting, const std::string& group);
void saveSettingBool(QCheckBox *checkbox, const std::string& setting, const std::string& group);
};
}
#endif

@ -7,7 +7,10 @@
#include <QCheckBox>
#include <QMenu>
#include <QSortFilterProxyModel>
#include <thread>
#include <mutex>
#include <apps/launcher/utils/cellnameloader.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/contentselector/model/esmfile.hpp>
@ -16,6 +19,7 @@
#include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp>
#include <iostream>
#include "utils/textinputdialog.hpp"
#include "utils/profilescombobox.hpp"
@ -40,6 +44,13 @@ Launcher::DataFilesPage::DataFilesPage(Files::ConfigurationManager &cfg, Config:
buildView();
loadSettings();
// Connect signal and slot after the settings have been loaded. We only care about the user changing
// the addons and don't want to get signals of the system doing it during startup.
connect(mSelector, SIGNAL(signalAddonDataChanged(QModelIndex,QModelIndex)),
this, SLOT(slotAddonDataChanged()));
// Call manually to indicate all changes to addon data during startup.
slotAddonDataChanged();
}
void Launcher::DataFilesPage::buildView()
@ -142,6 +153,17 @@ void Launcher::DataFilesPage::saveSettings(const QString &profile)
mGameSettings.setContentList(fileNames);
}
QStringList Launcher::DataFilesPage::selectedFilePaths()
{
//retrieve the files selected for the profile
ContentSelectorModel::ContentFileList items = mSelector->selectedFiles();
QStringList filePaths;
foreach(const ContentSelectorModel::EsmFile *item, items) {
filePaths.append(item->filePath());
}
return filePaths;
}
void Launcher::DataFilesPage::removeProfile(const QString &profile)
{
mLauncherSettings.removeContentList(profile);
@ -308,3 +330,31 @@ bool Launcher::DataFilesPage::showDeleteMessageBox (const QString &text)
return (msgBox.clickedButton() == deleteButton);
}
void Launcher::DataFilesPage::slotAddonDataChanged()
{
QStringList selectedFiles = selectedFilePaths();
if (previousSelectedFiles != selectedFiles) {
previousSelectedFiles = selectedFiles;
// Loading cells for core Morrowind + Expansions takes about 0.2 seconds, which is enough to cause a
// barely perceptible UI lag. Splitting into its own thread to alleviate that.
std::thread loadCellsThread(&DataFilesPage::reloadCells, this, selectedFiles);
loadCellsThread.detach();
}
}
// Mutex lock to run reloadCells synchronously.
std::mutex _reloadCellsMutex;
void Launcher::DataFilesPage::reloadCells(QStringList selectedFiles)
{
// Use a mutex lock so that we can prevent two threads from executing the rest of this code at the same time
// Based on https://stackoverflow.com/a/5429695/531762
std::unique_lock<std::mutex> lock(_reloadCellsMutex);
// The following code will run only if there is not another thread currently running it
CellNameLoader cellNameLoader;
QStringList cellNamesList = QStringList::fromSet(cellNameLoader.getCellNames(selectedFiles));
std::sort(cellNamesList.begin(), cellNamesList.end());
emit signalLoadedCellsChanged(cellNamesList);
}

@ -7,6 +7,7 @@
#include <QDir>
#include <QFile>
#include <QStringList>
class QSortFilterProxyModel;
class QAbstractItemModel;
@ -41,8 +42,15 @@ namespace Launcher
void saveSettings(const QString &profile = "");
bool loadSettings();
/**
* Returns the file paths of all selected content files
* @return the file paths of all selected content files
*/
QStringList selectedFilePaths();
signals:
void signalProfileChanged (int index);
void signalLoadedCellsChanged(QStringList selectedFiles);
public slots:
void slotProfileChanged (int index);
@ -52,6 +60,7 @@ namespace Launcher
void slotProfileChangedByUser(const QString &previous, const QString &current);
void slotProfileRenamed(const QString &previous, const QString &current);
void slotProfileDeleted(const QString &item);
void slotAddonDataChanged ();
void updateOkButton(const QString &text);
@ -72,7 +81,7 @@ namespace Launcher
Config::LauncherSettings &mLauncherSettings;
QString mPreviousProfile;
QStringList previousSelectedFiles;
QString mDataLocal;
void setPluginsCheckstates(Qt::CheckState state);
@ -87,6 +96,7 @@ namespace Launcher
void addProfile (const QString &profile, bool setAsCurrent);
void checkForDefaultProfile();
void populateFileViews(const QString& contentModelName);
void reloadCells(QStringList selectedFiles);
class PathIterator
{

@ -1,6 +1,7 @@
#include "graphicspage.hpp"
#include <boost/math/common_factor.hpp>
#include <csignal>
#include <QDesktopWidget>
#include <QMessageBox>
#include <QDir>
@ -11,6 +12,7 @@
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
#endif // MAC_OS_X_VERSION_MIN_REQUIRED
#include <SDL.h>
#include <SDL_video.h>
#include <components/files/configurationmanager.hpp>
@ -46,8 +48,28 @@ Launcher::GraphicsPage::GraphicsPage(Files::ConfigurationManager &cfg, Settings:
}
bool Launcher::GraphicsPage::connectToSdl() {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
SDL_SetMainReady();
// Required for determining screen resolution and such on the Graphics tab
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
return false;
}
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
return true;
}
bool Launcher::GraphicsPage::setupSDL()
{
bool sdlConnectSuccessful = connectToSdl();
if (!sdlConnectSuccessful)
{
return false;
}
int displays = SDL_GetNumVideoDisplays();
if (displays < 0)
@ -67,6 +89,9 @@ bool Launcher::GraphicsPage::setupSDL()
screenComboBox->addItem(QString(tr("Screen ")) + QString::number(i + 1));
}
// Disconnect from SDL processes
SDL_Quit();
return true;
}

@ -37,6 +37,11 @@ namespace Launcher
QStringList getAvailableResolutions(int screen);
QRect getMaximumResolution();
/**
* Connect to the SDL so that we can use it to determine graphics
* @return whether or not connecting to SDL is successful
*/
bool connectToSdl();
bool setupSDL();
};
}

@ -1,5 +1,4 @@
#include <iostream>
#include <csignal>
#include <QApplication>
#include <QTextCodec>
@ -12,24 +11,12 @@
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
#endif // MAC_OS_X_VERSION_MIN_REQUIRED
#include <SDL.h>
#include "maindialog.hpp"
int main(int argc, char *argv[])
{
try
{
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
SDL_SetMainReady();
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
qDebug() << "SDL_Init failed: " << QString::fromUtf8(SDL_GetError());
return 0;
}
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
QApplication app(argc, argv);
// Now we make sure the current dir is set to application path
@ -46,13 +33,11 @@ int main(int argc, char *argv[])
if (result == Launcher::FirstRunDialogResultContinue)
mainWin.show();
int returnValue = app.exec();
SDL_Quit();
return returnValue;
return app.exec();
}
catch (std::exception& e)
{
std::cerr << "ERROR: " << e.what() << std::endl;
return 0;
}
}
}

@ -2,9 +2,7 @@
#include <components/version/version.hpp>
#include <QLabel>
#include <QDate>
#include <QTime>
#include <QMessageBox>
#include <QPushButton>
#include <QFontDatabase>
@ -12,8 +10,6 @@
#include <QFileDialog>
#include <QCloseEvent>
#include <QTextCodec>
#include <QFile>
#include <QDir>
#include <QDebug>
@ -21,6 +17,7 @@
#include "graphicspage.hpp"
#include "datafilespage.hpp"
#include "settingspage.hpp"
#include "advancedpage.hpp"
using namespace Process;
@ -93,17 +90,23 @@ void Launcher::MainDialog::createIcons()
dataFilesButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *graphicsButton = new QListWidgetItem(iconWidget);
graphicsButton->setIcon(QIcon::fromTheme("video-display"));
graphicsButton->setIcon(QIcon(":/images/preferences-video.png"));
graphicsButton->setText(tr("Graphics"));
graphicsButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom | Qt::AlignAbsolute);
graphicsButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *settingsButton = new QListWidgetItem(iconWidget);
settingsButton->setIcon(QIcon::fromTheme("preferences-system"));
settingsButton->setIcon(QIcon(":/images/preferences.png"));
settingsButton->setText(tr("Settings"));
settingsButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom);
settingsButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *advancedButton = new QListWidgetItem(iconWidget);
advancedButton->setIcon(QIcon(":/images/preferences-advanced.png"));
advancedButton->setText(tr("Advanced"));
advancedButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom);
advancedButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
connect(iconWidget,
SIGNAL(currentItemChanged(QListWidgetItem*,QListWidgetItem*)),
this, SLOT(changePage(QListWidgetItem*,QListWidgetItem*)));
@ -116,6 +119,7 @@ void Launcher::MainDialog::createPages()
mDataFilesPage = new DataFilesPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
mGraphicsPage = new GraphicsPage(mCfgMgr, mEngineSettings, this);
mSettingsPage = new SettingsPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
mAdvancedPage = new AdvancedPage(mCfgMgr, mGameSettings, mEngineSettings, this);
// Set the combobox of the play page to imitate the combobox on the datafilespage
mPlayPage->setProfilesModel(mDataFilesPage->profilesModel());
@ -126,6 +130,7 @@ void Launcher::MainDialog::createPages()
pagesWidget->addWidget(mDataFilesPage);
pagesWidget->addWidget(mGraphicsPage);
pagesWidget->addWidget(mSettingsPage);
pagesWidget->addWidget(mAdvancedPage);
// Select the first page
iconWidget->setCurrentItem(iconWidget->item(0), QItemSelectionModel::Select);
@ -134,6 +139,8 @@ void Launcher::MainDialog::createPages()
connect(mPlayPage, SIGNAL(signalProfileChanged(int)), mDataFilesPage, SLOT(slotProfileChanged(int)));
connect(mDataFilesPage, SIGNAL(signalProfileChanged(int)), mPlayPage, SLOT(setProfilesIndex(int)));
// Using Qt::QueuedConnection because signal is emitted in a subthread and slot is in the main thread
connect(mDataFilesPage, SIGNAL(signalLoadedCellsChanged(QStringList)), mAdvancedPage, SLOT(slotLoadedCellsChanged(QStringList)), Qt::QueuedConnection);
}
@ -245,6 +252,9 @@ bool Launcher::MainDialog::reloadSettings()
if (!mGraphicsPage->loadSettings())
return false;
if (!mAdvancedPage->loadSettings())
return false;
return true;
}
@ -483,6 +493,7 @@ bool Launcher::MainDialog::writeSettings()
mDataFilesPage->saveSettings();
mGraphicsPage->saveSettings();
mSettingsPage->saveSettings();
mAdvancedPage->saveSettings();
QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str());
QDir dir(userPath);

@ -30,6 +30,7 @@ namespace Launcher
class DataFilesPage;
class UnshieldThread;
class SettingsPage;
class AdvancedPage;
enum FirstRunDialogResult
{
@ -88,6 +89,7 @@ namespace Launcher
GraphicsPage *mGraphicsPage;
DataFilesPage *mDataFilesPage;
SettingsPage *mSettingsPage;
AdvancedPage *mAdvancedPage;
Process::ProcessInvoker *mGameInvoker;
Process::ProcessInvoker *mWizardInvoker;

@ -0,0 +1,48 @@
#include "cellnameloader.hpp"
#include <components/esm/loadcell.hpp>
#include <components/contentselector/view/contentselector.hpp>
QSet<QString> CellNameLoader::getCellNames(QStringList &contentPaths)
{
QSet<QString> cellNames;
ESM::ESMReader esmReader;
// Loop through all content files
for (auto &contentPath : contentPaths) {
esmReader.open(contentPath.toStdString());
// Loop through all records
while(esmReader.hasMoreRecs())
{
ESM::NAME recordName = esmReader.getRecName();
esmReader.getRecHeader();
if (isCellRecord(recordName)) {
QString cellName = getCellName(esmReader);
if (!cellName.isEmpty()) {
cellNames.insert(cellName);
}
}
// Stop loading content for this record and continue to the next
esmReader.skipRecord();
}
}
return cellNames;
}
bool CellNameLoader::isCellRecord(ESM::NAME &recordName)
{
return recordName.intval == ESM::REC_CELL;
}
QString CellNameLoader::getCellName(ESM::ESMReader &esmReader)
{
ESM::Cell cell;
bool isDeleted = false;
cell.loadNameAndData(esmReader, isDeleted);
return QString::fromStdString(cell.mName);
}

@ -0,0 +1,41 @@
#ifndef OPENMW_CELLNAMELOADER_H
#define OPENMW_CELLNAMELOADER_H
#include <QComboBox>
#include <QSet>
#include <QString>
#include <components/esm/esmreader.hpp>
namespace ESM {class ESMReader; struct Cell;}
namespace ContentSelectorView {class ContentSelector;}
class CellNameLoader {
public:
/**
* Returns the names of all cells contained within the given content files
* @param contentPaths the file paths of each content file to be examined
* @return the names of all cells
*/
QSet<QString> getCellNames(QStringList &contentPaths);
private:
/**
* Returns whether or not the given record is of type "Cell"
* @param name The name associated with the record
* @return whether or not the given record is of type "Cell"
*/
bool isCellRecord(ESM::NAME &name);
/**
* Returns the name of the cell
* @param esmReader the reader currently pointed to a loaded cell
* @return the name of the cell
*/
QString getCellName(ESM::ESMReader &esmReader);
};
#endif //OPENMW_CELLNAMELOADER_H

@ -3,6 +3,7 @@
#include <iostream>
#include <sstream>
#include <components/misc/stringops.hpp>
#include <components/esm/esmreader.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
@ -653,12 +654,6 @@ void MwIniImporter::setVerbose(bool verbose) {
mVerbose = verbose;
}
std::string MwIniImporter::numberToString(int n) {
std::stringstream str;
str << n;
return str.str();
}
MwIniImporter::multistrmap MwIniImporter::loadIniFile(const boost::filesystem::path& filename) const {
std::cout << "load ini file: " << filename << std::endl;
@ -800,7 +795,7 @@ void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) con
multistrmap::const_iterator it = ini.begin();
for(int i=0; it != ini.end(); i++) {
archive = baseArchive;
archive.append(this->numberToString(i));
archive.append(std::to_string(i));
it = ini.find(archive);
if(it == ini.end()) {
@ -824,33 +819,104 @@ void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) con
}
}
void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, const boost::filesystem::path& iniFilename) const {
std::vector<std::pair<std::time_t, std::string> > contentFiles;
void MwIniImporter::dependencySortStep(std::string& element, MwIniImporter::dependencyList& source, std::vector<std::string>& result)
{
auto iter = std::find_if(
source.begin(),
source.end(),
[&element](std::pair< std::string, std::vector<std::string> >& sourceElement)
{
return sourceElement.first == element;
}
);
if (iter != source.end())
{
auto foundElement = std::move(*iter);
source.erase(iter);
for (auto name : foundElement.second)
{
MwIniImporter::dependencySortStep(name, source, result);
}
result.push_back(std::move(foundElement.first));
}
}
std::vector<std::string> MwIniImporter::dependencySort(MwIniImporter::dependencyList source)
{
std::vector<std::string> result;
while (!source.empty())
{
MwIniImporter::dependencySortStep(source.begin()->first, source, result);
}
return result;
}
std::vector<std::string>::iterator MwIniImporter::findString(std::vector<std::string>& source, const std::string& string)
{
return std::find_if(source.begin(), source.end(), [&string](const std::string& sourceString)
{
return Misc::StringUtils::ciEqual(sourceString, string);
});
}
void MwIniImporter::addPaths(std::vector<boost::filesystem::path>& output, std::vector<std::string> input) {
for (auto& path : input) {
if (path.front() == '"')
{
path.erase(path.begin());
path.erase(path.end() - 1);
}
output.emplace_back(path);
}
}
void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, const boost::filesystem::path& iniFilename) const
{
std::vector<std::pair<std::time_t, boost::filesystem::path>> contentFiles;
std::string baseGameFile("Game Files:GameFile");
std::string gameFile("");
std::time_t defaultTime = 0;
ToUTF8::Utf8Encoder encoder(mEncoding);
std::vector<boost::filesystem::path> dataPaths;
if (cfg.count("data"))
addPaths(dataPaths, cfg["data"]);
// assume the Game Files are all in a "Data Files" directory under the directory holding Morrowind.ini
const boost::filesystem::path gameFilesDir(iniFilename.parent_path() /= "Data Files");
if (cfg.count("data-local"))
addPaths(dataPaths, cfg["data-local"]);
dataPaths.push_back(iniFilename.parent_path() /= "Data Files");
multistrmap::const_iterator it = ini.begin();
for(int i=0; it != ini.end(); i++) {
gameFile = baseGameFile;
gameFile.append(this->numberToString(i));
for (int i=0; it != ini.end(); i++)
{
std::string gameFile = baseGameFile;
gameFile.append(std::to_string(i));
it = ini.find(gameFile);
if(it == ini.end()) {
if(it == ini.end())
break;
}
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry)
{
std::string filetype(entry->substr(entry->length()-3));
Misc::StringUtils::lowerCaseInPlace(filetype);
if(filetype.compare("esm") == 0 || filetype.compare("esp") == 0) {
boost::filesystem::path filepath(gameFilesDir);
filepath /= *entry;
contentFiles.push_back(std::make_pair(lastWriteTime(filepath, defaultTime), *entry));
if(filetype.compare("esm") == 0 || filetype.compare("esp") == 0)
{
bool found = false;
for (auto & dataPath : dataPaths)
{
boost::filesystem::path path = dataPath / *entry;
std::time_t time = lastWriteTime(path, defaultTime);
if (time != defaultTime)
{
contentFiles.push_back({time, path});
found = true;
break;
}
}
if (!found)
std::cout << "Warning: " << *entry << " not found, ignoring" << std::endl;
}
}
}
@ -858,11 +924,46 @@ void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, co
cfg.erase("content");
cfg.insert( std::make_pair("content", std::vector<std::string>() ) );
// this will sort files by time order first, then alphabetical (maybe), I suspect non ASCII filenames will be stuffed.
// sort by timestamp
sort(contentFiles.begin(), contentFiles.end());
for(std::vector<std::pair<std::time_t, std::string> >::const_iterator iter=contentFiles.begin(); iter!=contentFiles.end(); ++iter) {
cfg["content"].push_back(iter->second);
MwIniImporter::dependencyList unsortedFiles;
ESM::ESMReader reader;
reader.setEncoder(&encoder);
for (auto& file : contentFiles)
{
reader.open(file.second.string());
std::vector<std::string> dependencies;
for (auto& gameFile : reader.getGameFiles())
{
dependencies.push_back(gameFile.name);
}
unsortedFiles.emplace_back(boost::filesystem::path(reader.getName()).filename().string(), dependencies);
reader.close();
}
auto sortedFiles = dependencySort(unsortedFiles);
// hard-coded dependency Morrowind - Tribunal - Bloodmoon
if(findString(sortedFiles, "Morrowind.esm") != sortedFiles.end())
{
auto tribunalIter = findString(sortedFiles, "Tribunal.esm");
auto bloodmoonIter = findString(sortedFiles, "Bloodmoon.esm");
if (bloodmoonIter != sortedFiles.end() && tribunalIter != sortedFiles.end())
{
size_t bloodmoonIndex = std::distance(sortedFiles.begin(), bloodmoonIter);
size_t tribunalIndex = std::distance(sortedFiles.begin(), tribunalIter);
if (bloodmoonIndex < tribunalIndex)
tribunalIndex++;
sortedFiles.insert(bloodmoonIter, *tribunalIter);
sortedFiles.erase(sortedFiles.begin() + tribunalIndex);
}
}
for (auto& file : sortedFiles)
cfg["content"].push_back(file);
}
void MwIniImporter::writeToFile(std::ostream &out, const multistrmap &cfg) {
@ -901,9 +1002,5 @@ std::time_t MwIniImporter::lastWriteTime(const boost::filesystem::path& filename
std::cout << "content file: " << resolved << " timestamp = (" << writeTime <<
") " << timeStrBuffer << std::endl;
}
else
{
std::cout << "content file: " << filename << " not found" << std::endl;
}
return writeTime;
}

@ -14,6 +14,7 @@ class MwIniImporter {
public:
typedef std::map<std::string, std::string> strmap;
typedef std::map<std::string, std::vector<std::string> > multistrmap;
typedef std::vector< std::pair< std::string, std::vector<std::string> > > dependencyList;
MwIniImporter();
void setInputEncoding(const ToUTF8::FromType& encoding);
@ -22,14 +23,19 @@ class MwIniImporter {
static multistrmap loadCfgFile(const boost::filesystem::path& filename);
void merge(multistrmap &cfg, const multistrmap &ini) const;
void mergeFallback(multistrmap &cfg, const multistrmap &ini) const;
void importGameFiles(multistrmap &cfg, const multistrmap &ini,
void importGameFiles(multistrmap &cfg, const multistrmap &ini,
const boost::filesystem::path& iniFilename) const;
void importArchives(multistrmap &cfg, const multistrmap &ini) const;
static void writeToFile(std::ostream &out, const multistrmap &cfg);
static std::vector<std::string> dependencySort(MwIniImporter::dependencyList source);
private:
static void dependencySortStep(std::string& element, MwIniImporter::dependencyList& source, std::vector<std::string>& result);
static std::vector<std::string>::iterator findString(std::vector<std::string>& source, const std::string& string);
static void insertMultistrmap(multistrmap &cfg, const std::string& key, const std::string& value);
static std::string numberToString(int n);
static void addPaths(std::vector<boost::filesystem::path>& output, std::vector<std::string> input);
/// \return file's "last modified time", used in original MW to determine plug-in load order
static std::time_t lastWriteTime(const boost::filesystem::path& filename, std::time_t defaultTime);
@ -40,5 +46,4 @@ class MwIniImporter {
ToUTF8::FromType mEncoding;
};
#endif

@ -33,12 +33,12 @@ bool hasExtension(std::string filename, std::string extensionToFind)
}
///See if the file has the "nif" extension.
bool isNIF(std::string filename)
bool isNIF(const std::string & filename)
{
return hasExtension(filename,"nif");
}
///See if the file has the "bsa" extension.
bool isBSA(std::string filename)
bool isBSA(const std::string & filename)
{
return hasExtension(filename,"bsa");
}

@ -81,14 +81,14 @@ opencs_units_noqt (view/world
opencs_units (view/widget
scenetoolbar scenetool scenetoolmode pushbutton scenetooltoggle scenetoolrun modebutton
scenetooltoggle2 completerpopup coloreditor colorpickerpopup droplineedit
scenetooltoggle2 scenetooltexturebrush completerpopup coloreditor colorpickerpopup droplineedit
)
opencs_units (view/render
scenewidget worldspacewidget pagedworldspacewidget unpagedworldspacewidget
previewwidget editmode instancemode instanceselectionmode instancemovemode
orbitcameramode pathgridmode selectionmode pathgridselectionmode cameracontroller
cellwater
cellwater terraintexturemode
)
opencs_units_noqt (view/render
@ -246,7 +246,7 @@ if (DESIRED_QT_VERSION MATCHES 4)
target_link_libraries(openmw-cs ${QT_QTMAIN_LIBRARY})
endif()
else()
qt5_use_modules(openmw-cs Widgets Core Network OpenGL)
target_link_libraries(openmw-cs Qt5::Widgets Qt5::Core Qt5::Network Qt5::OpenGL)
endif()
if (WIN32)

@ -5,6 +5,9 @@
#include <QLocalSocket>
#include <QMessageBox>
#include <components/crashcatcher/crashcatcher.hpp>
#include <components/fallback/validate.hpp>
#include <components/nifosg/nifloader.hpp>
@ -18,12 +21,16 @@
using namespace Fallback;
CS::Editor::Editor ()
CS::Editor::Editor (int argc, char **argv)
: mSettingsState (mCfgMgr), mDocumentManager (mCfgMgr),
mViewManager (mDocumentManager), mPid(""),
mLock(), mMerge (mDocumentManager),
mIpcServerName ("org.openmw.OpenCS"), mServer(NULL), mClientSocket(NULL)
{
{
// install the crash handler as soon as possible. note that the log path
// does not depend on config being read.
crashCatcherInstall(argc, argv, (mCfgMgr.getLogPath() / "openmw-cs-crash.log").string());
std::pair<Files::PathContainer, std::vector<std::string> > config = readConfig();
setupDataFiles (config.first);

@ -66,7 +66,7 @@ namespace CS
public:
Editor ();
Editor (int argc, char **argv);
~Editor ();
bool makeIPCServer();

@ -8,8 +8,9 @@
#include <QIcon>
#include <QMetaType>
#include "model/doc/messages.hpp"
#include <components/misc/debugging.hpp>
#include "model/doc/messages.hpp"
#include "model/world/universalid.hpp"
#ifdef Q_OS_MAC
@ -41,45 +42,43 @@ class Application : public QApplication
Application (int& argc, char *argv[]) : QApplication (argc, argv) {}
};
int main(int argc, char *argv[])
int runApplication(int argc, char *argv[])
{
#ifdef Q_OS_MAC
setenv("OSG_GL_TEXTURE_STORAGE", "OFF", 0);
#endif
#ifdef Q_OS_MAC
setenv("OSG_GL_TEXTURE_STORAGE", "OFF", 0);
#endif
try
{
// To allow background thread drawing in OSG
QApplication::setAttribute(Qt::AA_X11InitThreads, true);
// To allow background thread drawing in OSG
QApplication::setAttribute(Qt::AA_X11InitThreads, true);
Q_INIT_RESOURCE (resources);
Q_INIT_RESOURCE (resources);
qRegisterMetaType<std::string> ("std::string");
qRegisterMetaType<CSMWorld::UniversalId> ("CSMWorld::UniversalId");
qRegisterMetaType<CSMDoc::Message> ("CSMDoc::Message");
qRegisterMetaType<std::string> ("std::string");
qRegisterMetaType<CSMWorld::UniversalId> ("CSMWorld::UniversalId");
qRegisterMetaType<CSMDoc::Message> ("CSMDoc::Message");
Application application (argc, argv);
Application application (argc, argv);
#ifdef Q_OS_MAC
QDir dir(QCoreApplication::applicationDirPath());
QDir::setCurrent(dir.absolutePath());
#endif
#ifdef Q_OS_MAC
QDir dir(QCoreApplication::applicationDirPath());
QDir::setCurrent(dir.absolutePath());
#endif
application.setWindowIcon (QIcon (":./openmw-cs.png"));
application.setWindowIcon (QIcon (":./openmw-cs.png"));
CS::Editor editor;
CS::Editor editor(argc, argv);
if(!editor.makeIPCServer())
{
editor.connectToIPCServer();
return 0;
}
return editor.run();
}
catch (std::exception& e)
if(!editor.makeIPCServer())
{
std::cerr << "ERROR: " << e.what() << std::endl;
editor.connectToIPCServer();
return 0;
}
return editor.run();
}
int main(int argc, char *argv[])
{
return wrapApplication(&runApplication, argc, argv, "/openmw-cs.log");
}

@ -320,12 +320,13 @@ CSMDoc::Document::Document (const Files::ConfigurationManager& configuration,
connect (&mUndoStack, SIGNAL (cleanChanged (bool)), this, SLOT (modificationStateChanged (bool)));
connect (&mTools, SIGNAL (progress (int, int, int)), this, SLOT (progress (int, int, int)));
connect (&mTools, SIGNAL (done (int, bool)), this, SLOT (operationDone (int, bool)));
connect (&mTools, SIGNAL (done (int, bool)), this, SIGNAL (operationDone (int, bool)));
connect (&mTools, SIGNAL (done (int, bool)), this, SLOT (operationDone2 (int, bool)));
connect (&mTools, SIGNAL (mergeDone (CSMDoc::Document*)),
this, SIGNAL (mergeDone (CSMDoc::Document*)));
connect (&mSaving, SIGNAL (progress (int, int, int)), this, SLOT (progress (int, int, int)));
connect (&mSaving, SIGNAL (done (int, bool)), this, SLOT (operationDone (int, bool)));
connect (&mSaving, SIGNAL (done (int, bool)), this, SLOT (operationDone2 (int, bool)));
connect (
&mSaving, SIGNAL (reportMessage (const CSMDoc::Message&, int)),
@ -437,7 +438,7 @@ void CSMDoc::Document::reportMessage (const CSMDoc::Message& message, int type)
std::cout << message.mMessage << std::endl;
}
void CSMDoc::Document::operationDone (int type, bool failed)
void CSMDoc::Document::operationDone2 (int type, bool failed)
{
if (type==CSMDoc::State_Saving && !failed)
mDirty = false;

@ -168,13 +168,15 @@ namespace CSMDoc
/// document. This signal must be handled to avoid a leak.
void mergeDone (CSMDoc::Document *document);
void operationDone (int type, bool failed);
private slots:
void modificationStateChanged (bool clean);
void reportMessage (const CSMDoc::Message& message, int type);
void operationDone (int type, bool failed);
void operationDone2 (int type, bool failed);
void runStateChanged();

@ -579,7 +579,7 @@ bool CSMFilter::Parser::parse (const std::string& filter, bool allowPredefined)
}
// We do not use isString() here, because there could be a pre-defined filter with an ID that is
// equal a filter keyword.
else if (token.mType==Token::Type_String && allowPredefined)
else if (token.mType==Token::Type_String)
{
if (getNextToken()!=Token (Token::Type_EOS))
{

@ -49,7 +49,7 @@ namespace CSMPrefs
ShortcutMap::iterator shortcutListIt = mWidgetShortcuts.find(widget);
if (shortcutListIt != mWidgetShortcuts.end())
{
std::remove(shortcutListIt->second.begin(), shortcutListIt->second.end(), shortcut);
shortcutListIt->second.erase(std::remove(shortcutListIt->second.begin(), shortcutListIt->second.end(), shortcut), shortcutListIt->second.end());
}
}

@ -123,6 +123,7 @@ void CSMPrefs::State::declare()
declareEnum ("double-s", "Shift Double Click", actionRemove).addValues (reportValues);
declareEnum ("double-c", "Control Double Click", actionEditAndRemove).addValues (reportValues);
declareEnum ("double-sc", "Shift Control Double Click", actionNone).addValues (reportValues);
declareBool("ignore-base-records", "Ignore base records in verifier", false);
declareCategory ("Search & Replace");
declareInt ("char-before", "Characters before search string", 10).
@ -200,6 +201,9 @@ void CSMPrefs::State::declare()
declareDouble ("rotate-factor", "Free rotation factor", 0.007).setPrecision(4).setRange(0.0001, 0.1);
declareCategory ("Rendering");
declareInt ("framerate-limit", "FPS limit", 60).
setTooltip("Framerate limit in 3D preview windows. Zero value means \"unlimited\".").
setRange(0, 10000);
declareInt ("camera-fov", "Camera FOV", 90).setRange(10, 170);
declareBool ("camera-ortho", "Orthographic projection for camera", false);
declareInt ("camera-ortho-size", "Orthographic projection size parameter", 100).
@ -222,7 +226,15 @@ void CSMPrefs::State::declare()
EnumValues insertOutsideVisibleCell;
insertOutsideVisibleCell.add (showAndInsert).add (dontInsert).add (insertAnyway);
declareCategory ("Scene Drops");
EnumValue createAndLandEdit ("Create cell and land, then edit");
EnumValue showAndLandEdit ("Show cell and edit");
EnumValue dontLandEdit ("Discard");
EnumValues landeditOutsideCell;
landeditOutsideCell.add (createAndLandEdit).add (dontLandEdit);
EnumValues landeditOutsideVisibleCell;
landeditOutsideVisibleCell.add (showAndLandEdit).add (dontLandEdit);
declareCategory ("3D Scene Editing");
declareInt ("distance", "Drop Distance", 50).
setTooltip ("If an instance drop can not be placed against another object at the "
"insert point, it will be placed by this distance from the insert point instead");
@ -230,6 +242,12 @@ void CSMPrefs::State::declare()
addValues (insertOutsideCell);
declareEnum ("outside-visible-drop", "Handling drops outside of visible cells", showAndInsert).
addValues (insertOutsideVisibleCell);
declareEnum ("outside-landedit", "Handling land edit outside of cells", createAndLandEdit).
addValues (landeditOutsideCell);
declareEnum ("outside-visible-landedit", "Handling land edit outside of visible cells", showAndLandEdit).
addValues (landeditOutsideVisibleCell);
declareInt ("texturebrush-maximumsize", "Maximum texture brush size", 50).
setMin (1);
declareCategory ("Key Bindings");

@ -5,14 +5,20 @@
#include <components/esm/loadbsgn.hpp>
#include "../prefs/state.hpp"
#include "../world/universalid.hpp"
CSMTools::BirthsignCheckStage::BirthsignCheckStage (const CSMWorld::IdCollection<ESM::BirthSign>& birthsigns)
: mBirthsigns (birthsigns)
{}
{
mIgnoreBaseRecords = false;
}
int CSMTools::BirthsignCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mBirthsigns.getSize();
}
@ -20,7 +26,8 @@ void CSMTools::BirthsignCheckStage::perform (int stage, CSMDoc::Messages& messag
{
const CSMWorld::Record<ESM::BirthSign>& record = mBirthsigns.getRecord (stage);
if (record.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const ESM::BirthSign& birthsign = record.get();

@ -13,6 +13,7 @@ namespace CSMTools
class BirthsignCheckStage : public CSMDoc::Stage
{
const CSMWorld::IdCollection<ESM::BirthSign>& mBirthsigns;
bool mIgnoreBaseRecords;
public:

@ -1,5 +1,7 @@
#include "bodypartcheck.hpp"
#include "../prefs/state.hpp"
CSMTools::BodyPartCheckStage::BodyPartCheckStage(
const CSMWorld::IdCollection<ESM::BodyPart> &bodyParts,
const CSMWorld::Resources &meshes,
@ -7,10 +9,14 @@ CSMTools::BodyPartCheckStage::BodyPartCheckStage(
mBodyParts(bodyParts),
mMeshes(meshes),
mRaces(races)
{ }
{
mIgnoreBaseRecords = false;
}
int CSMTools::BodyPartCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mBodyParts.getSize();
}
@ -18,7 +24,8 @@ void CSMTools::BodyPartCheckStage::perform (int stage, CSMDoc::Messages &message
{
const CSMWorld::Record<ESM::BodyPart> &record = mBodyParts.getRecord(stage);
if ( record.isDeleted() )
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const ESM::BodyPart &bodyPart = record.get();

@ -17,6 +17,7 @@ namespace CSMTools
const CSMWorld::IdCollection<ESM::BodyPart> &mBodyParts;
const CSMWorld::Resources &mMeshes;
const CSMWorld::IdCollection<ESM::Race> &mRaces;
bool mIgnoreBaseRecords;
public:
BodyPartCheckStage(

@ -6,14 +6,20 @@
#include <components/esm/loadclas.hpp>
#include <components/esm/loadskil.hpp>
#include "../prefs/state.hpp"
#include "../world/universalid.hpp"
CSMTools::ClassCheckStage::ClassCheckStage (const CSMWorld::IdCollection<ESM::Class>& classes)
: mClasses (classes)
{}
{
mIgnoreBaseRecords = false;
}
int CSMTools::ClassCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mClasses.getSize();
}
@ -21,19 +27,21 @@ void CSMTools::ClassCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Class>& record = mClasses.getRecord (stage);
if (record.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const ESM::Class& class_ = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Class, class_.mId);
// test for empty name and description
// A class should have a name
if (class_.mName.empty())
messages.push_back (std::make_pair (id, class_.mId + " has an empty name"));
messages.push_back (std::make_pair (id, class_.mId + " doesn't have a name"));
if (class_.mDescription.empty())
messages.push_back (std::make_pair (id, class_.mId + " has an empty description"));
// A playable class should have a description
if (class_.mData.mIsPlayable != 0 && class_.mDescription.empty())
messages.push_back (std::make_pair (id, class_.mId + " doesn't have a description and it's playable"));
// test for invalid attributes
for (int i=0; i<2; ++i)

@ -13,6 +13,7 @@ namespace CSMTools
class ClassCheckStage : public CSMDoc::Stage
{
const CSMWorld::IdCollection<ESM::Class>& mClasses;
bool mIgnoreBaseRecords;
public:

@ -6,14 +6,20 @@
#include <components/esm/loadfact.hpp>
#include <components/esm/loadskil.hpp>
#include "../prefs/state.hpp"
#include "../world/universalid.hpp"
CSMTools::FactionCheckStage::FactionCheckStage (const CSMWorld::IdCollection<ESM::Faction>& factions)
: mFactions (factions)
{}
{
mIgnoreBaseRecords = false;
}
int CSMTools::FactionCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mFactions.getSize();
}
@ -21,7 +27,8 @@ void CSMTools::FactionCheckStage::perform (int stage, CSMDoc::Messages& messages
{
const CSMWorld::Record<ESM::Faction>& record = mFactions.getRecord (stage);
if (record.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const ESM::Faction& faction = record.get();

@ -13,6 +13,7 @@ namespace CSMTools
class FactionCheckStage : public CSMDoc::Stage
{
const CSMWorld::IdCollection<ESM::Faction>& mFactions;
bool mIgnoreBaseRecords;
public:

@ -2,14 +2,20 @@
#include <sstream>
#include "../prefs/state.hpp"
#include "../world/defaultgmsts.hpp"
CSMTools::GmstCheckStage::GmstCheckStage(const CSMWorld::IdCollection<ESM::GameSetting>& gameSettings)
: mGameSettings(gameSettings)
{}
{
mIgnoreBaseRecords = false;
}
int CSMTools::GmstCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mGameSettings.getSize();
}
@ -17,7 +23,8 @@ void CSMTools::GmstCheckStage::perform(int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::GameSetting>& record = mGameSettings.getRecord (stage);
if (record.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const ESM::GameSetting& gmst = record.get();

@ -25,6 +25,7 @@ namespace CSMTools
private:
const CSMWorld::IdCollection<ESM::GameSetting>& mGameSettings;
bool mIgnoreBaseRecords;
std::string varTypeToString(ESM::VarType);

@ -3,13 +3,19 @@
#include <set>
#include <sstream>
#include "../prefs/state.hpp"
CSMTools::JournalCheckStage::JournalCheckStage(const CSMWorld::IdCollection<ESM::Dialogue> &journals,
const CSMWorld::InfoCollection& journalInfos)
: mJournals(journals), mJournalInfos(journalInfos)
{}
{
mIgnoreBaseRecords = false;
}
int CSMTools::JournalCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mJournals.getSize();
}
@ -17,7 +23,8 @@ void CSMTools::JournalCheckStage::perform(int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Dialogue> &journalRecord = mJournals.getRecord(stage);
if (journalRecord.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && journalRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || journalRecord.isDeleted())
return;
const ESM::Dialogue &journal = journalRecord.get();
@ -43,6 +50,10 @@ void CSMTools::JournalCheckStage::perform(int stage, CSMDoc::Messages& messages)
statusNamedCount += 1;
}
// Skip "Base" records (setting!)
if (mIgnoreBaseRecords && infoRecord.mState == CSMWorld::RecordBase::State_BaseOnly)
continue;
if (journalInfo.mResponse.empty())
{
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_JournalInfo, journalInfo.mId);

@ -28,6 +28,7 @@ namespace CSMTools
const CSMWorld::IdCollection<ESM::Dialogue>& mJournals;
const CSMWorld::InfoCollection& mJournalInfos;
bool mIgnoreBaseRecords;
};
}

@ -2,6 +2,8 @@
#include <components/misc/resourcehelpers.hpp>
#include "../prefs/state.hpp"
#include "../world/resources.hpp"
#include "../world/data.hpp"
@ -77,16 +79,26 @@ CSMTools::MagicEffectCheckStage::MagicEffectCheckStage(const CSMWorld::IdCollect
mReferenceables(referenceables),
mIcons(icons),
mTextures(textures)
{}
{
mIgnoreBaseRecords = false;
}
int CSMTools::MagicEffectCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mMagicEffects.getSize();
}
void CSMTools::MagicEffectCheckStage::perform(int stage, CSMDoc::Messages &messages)
{
ESM::MagicEffect effect = mMagicEffects.getRecord(stage).get();
const CSMWorld::Record<ESM::MagicEffect> &record = mMagicEffects.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
ESM::MagicEffect effect = record.get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_MagicEffect, effect.mId);
if (effect.mData.mBaseCost < 0.0f)

@ -24,6 +24,7 @@ namespace CSMTools
const CSMWorld::RefIdCollection &mReferenceables;
const CSMWorld::Resources &mIcons;
const CSMWorld::Resources &mTextures;
bool mIgnoreBaseRecords;
private:
bool isTextureExists(const std::string &texture, bool isIcon) const;

@ -3,6 +3,8 @@
#include <sstream>
#include <algorithm>
#include "../prefs/state.hpp"
#include "../world/universalid.hpp"
#include "../world/idcollection.hpp"
#include "../world/subcellcollection.hpp"
@ -10,10 +12,14 @@
CSMTools::PathgridCheckStage::PathgridCheckStage (const CSMWorld::SubCellCollection<CSMWorld::Pathgrid>& pathgrids)
: mPathgrids (pathgrids)
{}
{
mIgnoreBaseRecords = false;
}
int CSMTools::PathgridCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mPathgrids.getSize();
}
@ -21,7 +27,8 @@ void CSMTools::PathgridCheckStage::perform (int stage, CSMDoc::Messages& message
{
const CSMWorld::Record<CSMWorld::Pathgrid>& record = mPathgrids.getRecord (stage);
if (record.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const CSMWorld::Pathgrid& pathgrid = record.get();
@ -29,7 +36,7 @@ void CSMTools::PathgridCheckStage::perform (int stage, CSMDoc::Messages& message
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Pathgrid, pathgrid.mId);
// check the number of pathgrid points
if (pathgrid.mData.mS2 > static_cast<int>(pathgrid.mPoints.size()))
if (pathgrid.mData.mS2 < static_cast<int>(pathgrid.mPoints.size()))
messages.add (id, pathgrid.mId + " has less points than expected", "", CSMDoc::Message::Severity_Error);
else if (pathgrid.mData.mS2 > static_cast<int>(pathgrid.mPoints.size()))
messages.add (id, pathgrid.mId + " has more points than expected", "", CSMDoc::Message::Severity_Error);

@ -25,6 +25,7 @@ namespace CSMTools
{
const CSMWorld::SubCellCollection<CSMWorld::Pathgrid,
CSMWorld::IdAccessor<CSMWorld::Pathgrid> >& mPathgrids;
bool mIgnoreBaseRecords;
public:

@ -4,6 +4,8 @@
#include <components/esm/loadrace.hpp>
#include "../prefs/state.hpp"
#include "../world/universalid.hpp"
void CSMTools::RaceCheckStage::performPerRecord (int stage, CSMDoc::Messages& messages)
@ -15,6 +17,14 @@ void CSMTools::RaceCheckStage::performPerRecord (int stage, CSMDoc::Messages& me
const ESM::Race& race = record.get();
// Consider mPlayable flag even when "Base" records are ignored
if (race.mData.mFlags & 0x1)
mPlayable = true;
// Skip "Base" records (setting!)
if (mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly)
return;
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Race, race.mId);
// test for empty name and description
@ -38,10 +48,6 @@ void CSMTools::RaceCheckStage::performPerRecord (int stage, CSMDoc::Messages& me
if (race.mData.mWeight.mFemale<0)
messages.push_back (std::make_pair (id, "female " + race.mId + " has negative weight"));
// remember playable flag
if (race.mData.mFlags & 0x1)
mPlayable = true;
/// \todo check data members that can't be edited in the table view
}
@ -55,11 +61,15 @@ void CSMTools::RaceCheckStage::performFinal (CSMDoc::Messages& messages)
CSMTools::RaceCheckStage::RaceCheckStage (const CSMWorld::IdCollection<ESM::Race>& races)
: mRaces (races), mPlayable (false)
{}
{
mIgnoreBaseRecords = false;
}
int CSMTools::RaceCheckStage::setup()
{
mPlayable = false;
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mRaces.getSize()+1;
}

@ -14,6 +14,7 @@ namespace CSMTools
{
const CSMWorld::IdCollection<ESM::Race>& mRaces;
bool mPlayable;
bool mIgnoreBaseRecords;
void performPerRecord (int stage, CSMDoc::Messages& messages);

@ -2,6 +2,8 @@
#include <components/misc/stringops.hpp>
#include "../prefs/state.hpp"
#include "../world/record.hpp"
#include "../world/universalid.hpp"
@ -18,6 +20,7 @@ CSMTools::ReferenceableCheckStage::ReferenceableCheckStage(
mScripts(scripts),
mPlayerPresent(false)
{
mIgnoreBaseRecords = false;
}
void CSMTools::ReferenceableCheckStage::perform (int stage, CSMDoc::Messages& messages)
@ -228,6 +231,8 @@ void CSMTools::ReferenceableCheckStage::perform (int stage, CSMDoc::Messages& me
int CSMTools::ReferenceableCheckStage::setup()
{
mPlayerPresent = false;
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mReferencables.getSize() + 1;
}
@ -238,10 +243,9 @@ void CSMTools::ReferenceableCheckStage::bookCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
}
const ESM::Book& book = (dynamic_cast<const CSMWorld::Record<ESM::Book>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Book, book.mId);
@ -259,10 +263,9 @@ void CSMTools::ReferenceableCheckStage::activatorCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
}
const ESM::Activator& activator = (dynamic_cast<const CSMWorld::Record<ESM::Activator>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Activator, activator.mId);
@ -282,10 +285,9 @@ void CSMTools::ReferenceableCheckStage::potionCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
}
const ESM::Potion& potion = (dynamic_cast<const CSMWorld::Record<ESM::Potion>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Potion, potion.mId);
@ -305,10 +307,9 @@ void CSMTools::ReferenceableCheckStage::apparatusCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
}
const ESM::Apparatus& apparatus = (dynamic_cast<const CSMWorld::Record<ESM::Apparatus>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Apparatus, apparatus.mId);
@ -328,10 +329,9 @@ void CSMTools::ReferenceableCheckStage::armorCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
}
const ESM::Armor& armor = (dynamic_cast<const CSMWorld::Record<ESM::Armor>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Armor, armor.mId);
@ -357,10 +357,9 @@ void CSMTools::ReferenceableCheckStage::clothingCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
}
const ESM::Clothing& clothing = (dynamic_cast<const CSMWorld::Record<ESM::Clothing>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Clothing, clothing.mId);
@ -377,10 +376,9 @@ void CSMTools::ReferenceableCheckStage::containerCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
}
const ESM::Container& container = (dynamic_cast<const CSMWorld::Record<ESM::Container>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Container, container.mId);
@ -411,7 +409,8 @@ void CSMTools::ReferenceableCheckStage::creatureCheck (
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Creature& creature = (dynamic_cast<const CSMWorld::Record<ESM::Creature>&>(baseRecord)).get();
@ -487,7 +486,8 @@ void CSMTools::ReferenceableCheckStage::doorCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Door& door = (dynamic_cast<const CSMWorld::Record<ESM::Door>&>(baseRecord)).get();
@ -511,10 +511,9 @@ void CSMTools::ReferenceableCheckStage::ingredientCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
}
const ESM::Ingredient& ingredient = (dynamic_cast<const CSMWorld::Record<ESM::Ingredient>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Ingredient, ingredient.mId);
@ -532,10 +531,9 @@ void CSMTools::ReferenceableCheckStage::creaturesLevListCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
}
const ESM::CreatureLevList& CreatureLevList = (dynamic_cast<const CSMWorld::Record<ESM::CreatureLevList>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_CreatureLevelledList, CreatureLevList.mId); //CreatureLevList but Type_CreatureLevelledList :/
@ -550,10 +548,9 @@ void CSMTools::ReferenceableCheckStage::itemLevelledListCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
}
const ESM::ItemLevList& ItemLevList = (dynamic_cast<const CSMWorld::Record<ESM::ItemLevList>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_ItemLevelledList, ItemLevList.mId);
@ -567,7 +564,8 @@ void CSMTools::ReferenceableCheckStage::lightCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Light& light = (dynamic_cast<const CSMWorld::Record<ESM::Light>& >(baseRecord)).get();
@ -577,13 +575,8 @@ void CSMTools::ReferenceableCheckStage::lightCheck(
messages.push_back (std::make_pair (id, light.mId + " has negative light radius"));
if (light.mData.mFlags & ESM::Light::Carry)
{
inventoryItemCheck<ESM::Light>(light, messages, id.toString());
if (light.mData.mTime == 0)
messages.push_back (std::make_pair (id, light.mId + " has zero duration"));
}
// Check that mentioned scripts exist
scriptCheck<ESM::Light>(light, messages, id.toString());
}
@ -595,10 +588,9 @@ void CSMTools::ReferenceableCheckStage::lockpickCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
}
const ESM::Lockpick& lockpick = (dynamic_cast<const CSMWorld::Record<ESM::Lockpick>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Lockpick, lockpick.mId);
@ -618,10 +610,9 @@ void CSMTools::ReferenceableCheckStage::miscCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
}
const ESM::Miscellaneous& miscellaneous = (dynamic_cast<const CSMWorld::Record<ESM::Miscellaneous>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Miscellaneous, miscellaneous.mId);
@ -644,17 +635,21 @@ void CSMTools::ReferenceableCheckStage::npcCheck (
const ESM::NPC& npc = (dynamic_cast<const CSMWorld::Record<ESM::NPC>& >(baseRecord)).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Npc, npc.mId);
short level(npc.mNpdt52.mLevel);
char disposition(npc.mNpdt52.mDisposition);
char reputation(npc.mNpdt52.mReputation);
char rank(npc.mNpdt52.mRank);
//Don't know what unknown is for
int gold(npc.mNpdt52.mGold);
//Detect if player is present
if (Misc::StringUtils::ciEqual(npc.mId, "player")) //Happy now, scrawl?
mPlayerPresent = true;
// Skip "Base" records (setting!)
if (mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly)
return;
short level(npc.mNpdt.mLevel);
char disposition(npc.mNpdt.mDisposition);
char reputation(npc.mNpdt.mReputation);
char rank(npc.mNpdt.mRank);
//Don't know what unknown is for
int gold(npc.mNpdt.mGold);
if (npc.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) //12 = autocalculated
{
if ((npc.mFlags & ESM::NPC::Autocalc) == 0) //0x0010 = autocalculated flag
@ -663,36 +658,36 @@ void CSMTools::ReferenceableCheckStage::npcCheck (
return;
}
level = npc.mNpdt12.mLevel;
disposition = npc.mNpdt12.mDisposition;
reputation = npc.mNpdt12.mReputation;
rank = npc.mNpdt12.mRank;
gold = npc.mNpdt12.mGold;
level = npc.mNpdt.mLevel;
disposition = npc.mNpdt.mDisposition;
reputation = npc.mNpdt.mReputation;
rank = npc.mNpdt.mRank;
gold = npc.mNpdt.mGold;
}
else
{
if (npc.mNpdt52.mAgility == 0)
if (npc.mNpdt.mAgility == 0)
messages.push_back (std::make_pair (id, npc.mId + " agility has zero value"));
if (npc.mNpdt52.mEndurance == 0)
if (npc.mNpdt.mEndurance == 0)
messages.push_back (std::make_pair (id, npc.mId + " endurance has zero value"));
if (npc.mNpdt52.mIntelligence == 0)
if (npc.mNpdt.mIntelligence == 0)
messages.push_back (std::make_pair (id, npc.mId + " intelligence has zero value"));
if (npc.mNpdt52.mLuck == 0)
if (npc.mNpdt.mLuck == 0)
messages.push_back (std::make_pair (id, npc.mId + " luck has zero value"));
if (npc.mNpdt52.mPersonality == 0)
if (npc.mNpdt.mPersonality == 0)
messages.push_back (std::make_pair (id, npc.mId + " personality has zero value"));
if (npc.mNpdt52.mStrength == 0)
if (npc.mNpdt.mStrength == 0)
messages.push_back (std::make_pair (id, npc.mId + " strength has zero value"));
if (npc.mNpdt52.mSpeed == 0)
if (npc.mNpdt.mSpeed == 0)
messages.push_back (std::make_pair (id, npc.mId + " speed has zero value"));
if (npc.mNpdt52.mWillpower == 0)
if (npc.mNpdt.mWillpower == 0)
messages.push_back (std::make_pair (id, npc.mId + " willpower has zero value"));
}
@ -706,22 +701,14 @@ void CSMTools::ReferenceableCheckStage::npcCheck (
messages.push_back (std::make_pair (id, npc.mId + " has any empty name"));
if (npc.mClass.empty())
{
messages.push_back (std::make_pair (id, npc.mId + " has any empty class"));
}
messages.push_back (std::make_pair (id, npc.mId + " has an empty class"));
else if (mClasses.searchId (npc.mClass) == -1)
{
messages.push_back (std::make_pair (id, npc.mId + " has invalid class"));
}
if (npc.mRace.empty())
{
messages.push_back (std::make_pair (id, npc.mId + " has any empty race"));
}
messages.push_back (std::make_pair (id, npc.mId + " has an empty race"));
else if (mRaces.searchId (npc.mRace) == -1)
{
messages.push_back (std::make_pair (id, npc.mId + " has invalid race"));
}
if (disposition < 0)
messages.push_back (std::make_pair (id, npc.mId + " has negative disposition"));
@ -761,7 +748,8 @@ void CSMTools::ReferenceableCheckStage::weaponCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord (stage);
if (baseRecord.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Weapon& weapon = (dynamic_cast<const CSMWorld::Record<ESM::Weapon>& >(baseRecord)).get();
@ -823,7 +811,7 @@ void CSMTools::ReferenceableCheckStage::weaponCheck(
{
//checking of health
if (weapon.mData.mHealth <= 0)
messages.push_back (std::make_pair (id, weapon.mId + " has non-positivie health"));
messages.push_back (std::make_pair (id, weapon.mId + " has non-positive health"));
if (weapon.mData.mReach < 0)
messages.push_back (std::make_pair (id, weapon.mId + " has negative reach"));
@ -841,10 +829,9 @@ void CSMTools::ReferenceableCheckStage::probeCheck(
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
}
const ESM::Probe& probe = (dynamic_cast<const CSMWorld::Record<ESM::Probe>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Probe, probe.mId);
@ -862,7 +849,8 @@ void CSMTools::ReferenceableCheckStage::repairCheck (
{
const CSMWorld::RecordBase& baseRecord = records.getRecord (stage);
if (baseRecord.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Repair& repair = (dynamic_cast<const CSMWorld::Record<ESM::Repair>& >(baseRecord)).get();
@ -881,7 +869,8 @@ void CSMTools::ReferenceableCheckStage::staticCheck (
{
const CSMWorld::RecordBase& baseRecord = records.getRecord (stage);
if (baseRecord.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Static& staticElement = (dynamic_cast<const CSMWorld::Record<ESM::Static>& >(baseRecord)).get();

@ -82,6 +82,7 @@ namespace CSMTools
const CSMWorld::IdCollection<ESM::Faction>& mFactions;
const CSMWorld::IdCollection<ESM::Script>& mScripts;
bool mPlayerPresent;
bool mIgnoreBaseRecords;
};
}
#endif // REFERENCEABLECHECKSTAGE_H

@ -1,5 +1,7 @@
#include "referencecheck.hpp"
#include "../prefs/state.hpp"
CSMTools::ReferenceCheckStage::ReferenceCheckStage(
const CSMWorld::RefCollection& references,
const CSMWorld::RefIdCollection& referencables,
@ -12,13 +14,15 @@ CSMTools::ReferenceCheckStage::ReferenceCheckStage(
mCells(cells),
mFactions(factions)
{
mIgnoreBaseRecords = false;
}
void CSMTools::ReferenceCheckStage::perform(int stage, CSMDoc::Messages &messages)
{
const CSMWorld::Record<CSMWorld::CellRef>& record = mReferences.getRecord(stage);
if (record.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const CSMWorld::CellRef& cellRef = record.get();
@ -100,5 +104,7 @@ void CSMTools::ReferenceCheckStage::perform(int stage, CSMDoc::Messages &message
int CSMTools::ReferenceCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mReferences.getSize();
}

@ -23,6 +23,7 @@ namespace CSMTools
const CSMWorld::RefIdData& mDataSet;
const CSMWorld::IdCollection<CSMWorld::Cell>& mCells;
const CSMWorld::IdCollection<ESM::Faction>& mFactions;
bool mIgnoreBaseRecords;
};
}

@ -5,14 +5,20 @@
#include <components/esm/loadregn.hpp>
#include "../prefs/state.hpp"
#include "../world/universalid.hpp"
CSMTools::RegionCheckStage::RegionCheckStage (const CSMWorld::IdCollection<ESM::Region>& regions)
: mRegions (regions)
{}
{
mIgnoreBaseRecords = false;
}
int CSMTools::RegionCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mRegions.getSize();
}
@ -20,7 +26,8 @@ void CSMTools::RegionCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Region>& record = mRegions.getRecord (stage);
if (record.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const ESM::Region& region = record.get();

@ -13,6 +13,7 @@ namespace CSMTools
class RegionCheckStage : public CSMDoc::Stage
{
const CSMWorld::IdCollection<ESM::Region>& mRegions;
bool mIgnoreBaseRecords;
public:

@ -60,6 +60,8 @@ CSMTools::ScriptCheckStage::ScriptCheckStage (const CSMDoc::Document& document)
Compiler::registerExtensions (mExtensions);
mContext.setExtensions (&mExtensions);
mIgnoreBaseRecords = false;
}
int CSMTools::ScriptCheckStage::setup()
@ -78,17 +80,25 @@ int CSMTools::ScriptCheckStage::setup()
mId.clear();
Compiler::ErrorHandler::reset();
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mDocument.getData().getScripts().getSize();
}
void CSMTools::ScriptCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Script> &record = mDocument.getData().getScripts().getRecord(stage);
mId = mDocument.getData().getScripts().getId (stage);
if (mDocument.isBlacklisted (
CSMWorld::UniversalId (CSMWorld::UniversalId::Type_Script, mId)))
return;
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
mMessages = &messages;
switch (mWarningMode)
@ -100,10 +110,8 @@ void CSMTools::ScriptCheckStage::perform (int stage, CSMDoc::Messages& messages)
try
{
const CSMWorld::Data& data = mDocument.getData();
mFile = data.getScripts().getRecord (stage).get().mId;
std::istringstream input (data.getScripts().getRecord (stage).get().mScriptText);
mFile = record.get().mId;
std::istringstream input (record.get().mScriptText);
Compiler::Scanner scanner (*this, input, mContext.getExtensions());

@ -32,6 +32,7 @@ namespace CSMTools
std::string mFile;
CSMDoc::Messages *mMessages;
WarningMode mWarningMode;
bool mIgnoreBaseRecords;
CSMDoc::Message::Severity getSeverity (Type type);

@ -22,7 +22,8 @@ void CSMTools::Search::searchTextCell (const CSMWorld::IdTableBase *model,
int pos = 0;
while ((pos = text.indexOf (search, pos, Qt::CaseInsensitive))!=-1)
Qt::CaseSensitivity caseSensitivity = mCase ? Qt::CaseSensitive : Qt::CaseInsensitive;
while ((pos = text.indexOf (search, pos, caseSensitivity))!=-1)
{
std::ostringstream hint;
hint
@ -120,25 +121,26 @@ QString CSMTools::Search::flatten (const QString& text) const
return flat;
}
CSMTools::Search::Search() : mType (Type_None), mValue (0), mIdColumn (0), mTypeColumn (0),
CSMTools::Search::Search() : mType (Type_None), mValue (0), mCase (false), mIdColumn (0), mTypeColumn (0),
mPaddingBefore (10), mPaddingAfter (10) {}
CSMTools::Search::Search (Type type, const std::string& value)
: mType (type), mText (value), mValue (0), mIdColumn (0), mTypeColumn (0), mPaddingBefore (10), mPaddingAfter (10)
CSMTools::Search::Search (Type type, bool caseSensitive, const std::string& value)
: mType (type), mText (value), mValue (0), mCase (caseSensitive), mIdColumn (0), mTypeColumn (0), mPaddingBefore (10), mPaddingAfter (10)
{
if (type!=Type_Text && type!=Type_Id)
throw std::logic_error ("Invalid search parameter (string)");
}
CSMTools::Search::Search (Type type, const QRegExp& value)
: mType (type), mRegExp (value), mValue (0), mIdColumn (0), mTypeColumn (0), mPaddingBefore (10), mPaddingAfter (10)
CSMTools::Search::Search (Type type, bool caseSensitive, const QRegExp& value)
: mType (type), mRegExp (value), mValue (0), mCase (caseSensitive), mIdColumn (0), mTypeColumn (0), mPaddingBefore (10), mPaddingAfter (10)
{
mRegExp.setCaseSensitivity(mCase ? Qt::CaseSensitive : Qt::CaseInsensitive);
if (type!=Type_TextRegEx && type!=Type_IdRegEx)
throw std::logic_error ("Invalid search parameter (RegExp)");
}
CSMTools::Search::Search (Type type, int value)
: mType (type), mValue (value), mIdColumn (0), mTypeColumn (0), mPaddingBefore (10), mPaddingAfter (10)
CSMTools::Search::Search (Type type, bool caseSensitive, int value)
: mType (type), mValue (value), mCase (caseSensitive), mIdColumn (0), mTypeColumn (0), mPaddingBefore (10), mPaddingAfter (10)
{
if (type!=Type_RecordState)
throw std::logic_error ("invalid search parameter (int)");

@ -43,6 +43,7 @@ namespace CSMTools
std::string mText;
QRegExp mRegExp;
int mValue;
bool mCase;
std::set<int> mColumns;
int mIdColumn;
int mTypeColumn;
@ -67,11 +68,11 @@ namespace CSMTools
Search();
Search (Type type, const std::string& value);
Search (Type type, bool caseSensitive, const std::string& value);
Search (Type type, const QRegExp& value);
Search (Type type, bool caseSensitive, const QRegExp& value);
Search (Type type, int value);
Search (Type type, bool caseSensitive, int value);
// Configure search for the specified model.
void configure (const CSMWorld::IdTableBase *model);

@ -4,14 +4,20 @@
#include <components/esm/loadskil.hpp>
#include "../prefs/state.hpp"
#include "../world/universalid.hpp"
CSMTools::SkillCheckStage::SkillCheckStage (const CSMWorld::IdCollection<ESM::Skill>& skills)
: mSkills (skills)
{}
{
mIgnoreBaseRecords = false;
}
int CSMTools::SkillCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mSkills.getSize();
}
@ -19,7 +25,8 @@ void CSMTools::SkillCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Skill>& record = mSkills.getRecord (stage);
if (record.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const ESM::Skill& skill = record.get();

@ -13,6 +13,7 @@ namespace CSMTools
class SkillCheckStage : public CSMDoc::Stage
{
const CSMWorld::IdCollection<ESM::Skill>& mSkills;
bool mIgnoreBaseRecords;
public:

@ -4,14 +4,20 @@
#include <components/esm/loadskil.hpp>
#include "../prefs/state.hpp"
#include "../world/universalid.hpp"
CSMTools::SoundCheckStage::SoundCheckStage (const CSMWorld::IdCollection<ESM::Sound>& sounds)
: mSounds (sounds)
{}
{
mIgnoreBaseRecords = false;
}
int CSMTools::SoundCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mSounds.getSize();
}
@ -19,7 +25,8 @@ void CSMTools::SoundCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Sound>& record = mSounds.getRecord (stage);
if (record.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const ESM::Sound& sound = record.get();
@ -27,7 +34,7 @@ void CSMTools::SoundCheckStage::perform (int stage, CSMDoc::Messages& messages)
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Sound, sound.mId);
if (sound.mData.mMinRange>sound.mData.mMaxRange)
messages.push_back (std::make_pair (id, "Maximum range larger than minimum range"));
messages.push_back (std::make_pair (id, "Minimum range larger than maximum range"));
/// \todo check, if the sound file exists
}

@ -13,6 +13,7 @@ namespace CSMTools
class SoundCheckStage : public CSMDoc::Stage
{
const CSMWorld::IdCollection<ESM::Sound>& mSounds;
bool mIgnoreBaseRecords;
public:

@ -2,6 +2,8 @@
#include <sstream>
#include "../prefs/state.hpp"
#include "../world/refiddata.hpp"
#include "../world/universalid.hpp"
@ -11,20 +13,24 @@ CSMTools::SoundGenCheckStage::SoundGenCheckStage(const CSMWorld::IdCollection<ES
: mSoundGens(soundGens),
mSounds(sounds),
mReferenceables(referenceables)
{}
{
mIgnoreBaseRecords = false;
}
int CSMTools::SoundGenCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mSoundGens.getSize();
}
void CSMTools::SoundGenCheckStage::perform(int stage, CSMDoc::Messages &messages)
{
const CSMWorld::Record<ESM::SoundGenerator> &record = mSoundGens.getRecord(stage);
if (record.isDeleted())
{
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
}
const ESM::SoundGenerator& soundGen = record.get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_SoundGen, soundGen.mId);

@ -13,6 +13,7 @@ namespace CSMTools
const CSMWorld::IdCollection<ESM::SoundGenerator> &mSoundGens;
const CSMWorld::IdCollection<ESM::Sound> &mSounds;
const CSMWorld::RefIdCollection &mReferenceables;
bool mIgnoreBaseRecords;
public:
SoundGenCheckStage(const CSMWorld::IdCollection<ESM::SoundGenerator> &soundGens,

@ -5,14 +5,20 @@
#include <components/esm/loadspel.hpp>
#include "../prefs/state.hpp"
#include "../world/universalid.hpp"
CSMTools::SpellCheckStage::SpellCheckStage (const CSMWorld::IdCollection<ESM::Spell>& spells)
: mSpells (spells)
{}
{
mIgnoreBaseRecords = false;
}
int CSMTools::SpellCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mSpells.getSize();
}
@ -20,7 +26,8 @@ void CSMTools::SpellCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::Spell>& record = mSpells.getRecord (stage);
if (record.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
const ESM::Spell& spell = record.get();

@ -13,6 +13,7 @@ namespace CSMTools
class SpellCheckStage : public CSMDoc::Stage
{
const CSMWorld::IdCollection<ESM::Spell>& mSpells;
bool mIgnoreBaseRecords;
public:

@ -1,18 +1,23 @@
#include "startscriptcheck.hpp"
#include "../prefs/state.hpp"
#include <components/misc/stringops.hpp>
CSMTools::StartScriptCheckStage::StartScriptCheckStage (
const CSMWorld::IdCollection<ESM::StartScript>& startScripts,
const CSMWorld::IdCollection<ESM::Script>& scripts)
: mStartScripts (startScripts), mScripts (scripts)
{}
{
mIgnoreBaseRecords = false;
}
void CSMTools::StartScriptCheckStage::perform(int stage, CSMDoc::Messages& messages)
{
const CSMWorld::Record<ESM::StartScript>& record = mStartScripts.getRecord (stage);
if (record.isDeleted())
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
return;
std::string scriptId = record.get().mId;
@ -26,5 +31,7 @@ void CSMTools::StartScriptCheckStage::perform(int stage, CSMDoc::Messages& messa
int CSMTools::StartScriptCheckStage::setup()
{
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mStartScripts.getSize();
}

@ -14,6 +14,7 @@ namespace CSMTools
{
const CSMWorld::IdCollection<ESM::StartScript>& mStartScripts;
const CSMWorld::IdCollection<ESM::Script>& mScripts;
bool mIgnoreBaseRecords;
public:

@ -61,12 +61,7 @@ CSMDoc::OperationHolder *CSMTools::Tools::getVerifier()
connect (&mVerifier, SIGNAL (reportMessage (const CSMDoc::Message&, int)),
this, SLOT (verifierMessage (const CSMDoc::Message&, int)));
std::vector<std::string> mandatoryIds; // I want C++11, damn it!
mandatoryIds.push_back ("Day");
mandatoryIds.push_back ("DaysPassed");
mandatoryIds.push_back ("GameHour");
mandatoryIds.push_back ("Month");
mandatoryIds.push_back ("PCRace");
std::vector<std::string> mandatoryIds {"Day", "DaysPassed", "GameHour", "Month", "PCRace"};
mVerifierOperation->appendStage (new MandatoryIdStage (mData.getGlobals(),
CSMWorld::UniversalId (CSMWorld::UniversalId::Type_Globals), mandatoryIds));

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