scrawl
742e0e014d
Remove more cruft in MessageBox. Fixes inconsistent sizing when close to a newline.
2013-12-07 14:15:51 +01:00
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
2013-12-07 12:27:06 +01:00
scrawl
062ea627b3
Add parallax mapping for objects
2013-12-05 15:51:07 +01:00
scrawl
69c0bb1723
Add normal, specular & parallax mapping for terrain
2013-12-05 15:51:01 +01:00
scrawl
f695deb29d
Remember window positions
2013-12-05 15:46:23 +01:00
scrawl
5f1878eb54
Add specular mapping (uses alpha channel of diffuse texture)
2013-12-03 18:41:45 +01:00
scrawl
147bc447a5
Add specular lighting for directional light to objects shader
2013-12-03 16:07:07 +01:00
Marc Zinnschlag
04b1657d98
Merge branch 'openmw-27'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
2013-11-30 09:45:41 +01:00
Marc Zinnschlag
eea433f141
restore last played character selection across sessions
2013-11-26 10:37:58 +01:00
scrawl
bda28e2ed0
Increase size of item selection dialog
2013-11-26 06:42:37 +01:00
scrawl
2e87cbc231
Add basic functionality to SaveGameDialog
2013-11-21 20:34:34 +01:00
Bret Curtis
862f2f0883
added keywords for debian and switch to dyn libs in travis
2013-11-20 10:16:51 +01:00
scrawl
3452bd2e0b
Add glow effect for enchanted items
2013-11-20 00:13:12 +01:00
scrawl
cab535dd69
Implement magic item recharging via soulgem use
2013-11-19 06:48:47 +01:00
Lars Söderberg
35434dc053
German fixes
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Fixes for German language.
2013-11-16 23:15:51 +01:00
Nikolay Kasyanov
df5b52b45b
OpenCS.app icon & bundle properties
2013-11-10 20:11:53 +04:00
Marc Zinnschlag
fb417f9880
Merge remote-tracking branch 'scrawl/openmw-27' into openmw-27
2013-11-07 09:19:55 +01:00
Marc Zinnschlag
d85360e7fd
Merge remote-tracking branch 'scrawl/ui'
2013-11-06 10:21:41 +01:00
Marc Zinnschlag
418ccf705d
Merge branch 'openmw-27'
...
Conflicts:
apps/launcher/graphicspage.hpp
components/CMakeLists.txt
2013-11-06 10:21:25 +01:00
scrawl
bf5529819d
Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog.
2013-11-05 19:50:24 +01:00
scrawl
3a827d9c12
Deleted Obliviontt.zip
2013-11-05 00:32:06 +01:00
Marc Zinnschlag
dec1483fa4
Merge branch 'saving' into openmw-27
2013-11-04 08:57:32 +01:00
Alex "rainChu" Haddad
23eaf90846
Breath meter flashes when drowning
2013-10-27 04:05:01 -04:00
graffy76
9b483c3ae3
Fix for file path issues
2013-10-26 22:55:44 -05:00
graffy76
9ce4a04a2d
merge from saving
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Merge branch 'saving' of https://github.com/zinnschlag/openmw into esxSelector
Conflicts:
apps/launcher/datafilespage.cpp
apps/opencs/editor.cpp
apps/opencs/view/doc/filedialog.cpp
apps/opencs/view/doc/filedialog.hpp
2013-10-25 14:44:22 -05:00
graffy76
16d87ea1d1
Merge branch 'master' into esxSelector
2013-10-25 08:11:24 -05:00
graffy76
f9591ddda6
Reimplemented constentselector view class
2013-10-22 21:52:35 -05:00
Marc Zinnschlag
fdba029566
Merge remote-tracking branch 'sirherrbatka/filters' into saving
2013-10-21 18:59:12 +02:00
Marek Kochanowicz
ce2c558257
Missed a file.
2013-10-21 18:40:20 +02:00
Marc Zinnschlag
c995533e07
Merge branch 'dialogue' into saving
...
Conflicts:
apps/opencs/model/world/columnimp.hpp
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/esm/loaddial.hpp
2013-10-21 16:45:43 +02:00
Marek Kochanowicz
b138533bf3
renamed defaultfilter.omwaddon.project to defaultfilters.
2013-10-20 17:21:09 +02:00
Marek Kochanowicz
96b6787255
Getting rid of extension. Correcting tiny mistake in filters file.
2013-10-20 10:56:27 +02:00
Marek Kochanowicz
cafea438bd
Added missing light filter.
2013-10-20 09:44:10 +02:00
Marek Kochanowicz
762cbf6278
Changed gauntlets filter. It showes now both gauntlets and bracers.
2013-10-19 18:51:36 +02:00
scrawl
3a3f2a37c8
Add cut, copy & paste of text
2013-10-17 12:47:49 +02:00
graffy76
17950210fa
Merge branch 'master' into esxSelector
2013-10-07 06:52:20 -05:00
graffy76
217a4d75b4
Implemented profile function in launcher datafiles page
...
Implemented dependency sorting to ensure dependent files appear latest
in the list.
2013-10-06 21:13:47 -05:00
graffy76
00c78a4aa1
Implementing ContentSelector class in DataFilesPage
...
Moved AdjusterWidget / FileWidget to ContentSelectorView
2013-10-01 21:29:45 -05:00
Marek Kochanowicz
ae5e8b95ff
Solving Issue912
2013-09-23 20:12:04 +02:00
graffy76
513f0c4b3e
Implemented file/adjuster widgets into new addon creation dialog
2013-09-22 23:52:53 -05:00
graffy76
cfdc19c427
Renamed esxSelector to contentSelector
...
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
2013-09-21 23:06:29 -05:00
graffy76
7b7dfa122d
Merge branch 'master' into esxSelector
2013-09-19 16:24:28 -05:00
graffy76
244e581952
Finished implementing drag / drop
...
refactored datafilesmodel (now contentmodel)
refactored esmfil
2013-09-19 06:53:09 -05:00
Marc Zinnschlag
2dc3c0ae4f
integrated startup icons
2013-09-09 09:41:43 +02:00
sirherrbatka
7ecf020fcb
Merge pull request #1 from zinnschlag/master
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Icons for startup window.
2013-09-08 11:14:41 -07:00
Marek Kochanowicz
294bf6c194
Icons for startup window (check raster/startup).
2013-09-08 12:09:36 +02:00
graffy76
a6e7cf9a8c
Implementing drag and drop
2013-09-07 15:57:40 -05:00
Marc Zinnschlag
5a792b10b9
fixed local openmw.cfg file
2013-09-07 09:30:40 +02:00
Lars Söderberg
f4e9199f78
Various chargen tweaks
2013-08-29 16:21:11 +02:00
scrawl
e5ce94c336
Fix the water being affected by fog on the map
2013-08-27 16:45:51 +02:00
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
Marek Kochanowicz
3e174df856
Adding nomadic1 icons. Wooho!
2013-08-27 14:49:29 +02:00
Marc Zinnschlag
fb7273e14a
Merge remote-tracking branch 'sirherrbatka/icons-svg'
...
Conflicts:
.gitignore
2013-08-26 14:52:26 +02:00
Marek Kochanowicz
8cd2d89e4e
Merge branch 'icons-svg' of https://github.com/sirherrbatka/openmw into icons-svg
2013-08-26 10:14:35 +02:00
Marek Kochanowicz
44b4c642b7
Added alternative book icon in scalable folder. No raster just yet. I'm not sure if it will replace old icon.
2013-08-26 10:12:43 +02:00
Lars Söderberg
45083fc89e
Chargen updates
2013-08-25 23:15:29 +02:00
Lars Söderberg
e33239eae5
Various fixes
2013-08-25 23:15:20 +02:00
sirherrbatka
c57fb4fc4f
Delete .directory
2013-08-24 19:20:12 +02:00
Marek Kochanowicz
717e04cac5
More icons. At last!
2013-08-23 12:48:34 +02:00
scrawl
5f7e6f7b10
Fix a material issue, layers per pass wasn't entirely correct
2013-08-21 17:26:11 +02:00
graffy76
6898321676
Reenabling features
...
Profile functions enabled
New/load file functions partially enabled
Layout reorganized
2013-08-20 08:16:56 -05:00
scrawl
ecf7786d11
terrain_num_lights was removed
2013-08-20 12:31:47 +02:00
graffy76
b52645bf2a
Fixes to accommodate master/plugin loading
2013-08-20 03:23:32 -05:00
scrawl
8c8653160d
Crash fix, material fix
2013-08-20 09:52:27 +02:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
graffy76
e614ec3353
Fixing profile code in progress...
2013-08-18 17:11:23 -05:00
graffy76
f6217f9c6a
Moved esx selector classes out of global namespace
2013-08-18 15:11:29 -05:00
graffy76
45277c0082
Minor changes
...
Stretched table columns to fit widget width
Reduced width of opencs file dialog
Hid the file size column for launcher
Added alternating row colors in table view
2013-08-18 09:34:33 -05:00
graffy76
66e50343ad
Fixed row-selection/check feature
2013-08-18 08:54:51 -05:00
graffy76
a9db983233
Fixing row-click selection
2013-08-18 07:29:48 -05:00
graffy76
2878f51cd3
Reimplemented dependency selection feature
...
Moved more code to ContentSelector
Added support for omwgame and omwaddon files
2013-08-17 19:40:28 -05:00
graffy76
49c4e1bf9e
Removed master table widget
2013-08-16 18:23:02 -05:00
graffy76
84e5c2610a
Implemented combobox for game file selection
2013-08-16 18:00:23 -05:00
Lars Söderberg
317d565133
Larger area for window corner diagonal arrows
2013-08-10 08:15:58 +02:00
Lars Söderberg
5b060ffe8d
Varios standardizations, fixes and optimizations
2013-08-09 23:21:25 +02:00
Lars Söderberg
73fb682718
Made the alchemy window resizable
2013-08-09 23:20:51 +02:00
Lars Söderberg
0fabf1fe2e
Updated Alchemy Window
2013-08-08 01:47:19 +02:00
Lars Söderberg
f7ed2ef55f
Standardize align values
...
Updates all align attributes, so all layout files uses the same (new)
system plus fixes a couple of misspellings.
2013-08-07 21:43:19 +02:00
PLkolek
8f4506f5b6
Implemented drowning.
...
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
scrawl
726c93c365
Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10
2013-08-07 01:34:17 +02:00
Emanuel Guevel
add3bb9904
Add sneaking indicator UI widget
2013-08-03 02:40:01 +02:00
Lars Söderberg
f6f5867256
Fixes the FPS bar
2013-07-31 19:28:11 +02:00
Marc Zinnschlag
0923306404
fixed data-local path
2013-07-31 13:55:56 +02:00
scrawl
3961c276b8
Added enemy health meter
2013-07-30 06:00:20 +02:00
scrawl
91e95e1404
Use the correct slash, chop or thrust animation
2013-07-16 23:32:41 +02:00
scrawl
8407e2b3aa
Fixes the console sometimes receiving text after it was closed
2013-07-14 23:54:28 +02:00
Marc Zinnschlag
b57042cac3
Merge remote-tracking branch 'scrawl/master'
2013-07-13 20:52:30 +02:00
scrawl
d6faad3dd2
Same fix for the book window
2013-07-13 20:26:35 +02:00
scrawl
4a562b585c
Fix journal window with background image != 512x256
2013-07-13 20:24:19 +02:00
Marc Zinnschlag
b17f383c6d
Merge remote-tracking branch 'graffy76/RefIdTypeDelegate'
...
Conflicts:
apps/opencs/view/world/table.cpp
2013-07-11 09:09:52 +02:00
graffy76
bb049806df
Repo permissions commit fix #2
2013-07-10 21:13:59 -05:00
graffy76
f31e5ef851
new files (repo commit fix #2 )
2013-07-10 17:30:21 -05:00
scrawl
58fce74620
Use the already existing mScrollPage as step size for scrollbar button repeats; increased precision of options menu sliders
2013-07-06 16:40:57 +02:00
Sebastian Wick
26bd2a5301
use the new scrollbar; range dependent step size; fix
2013-07-05 20:28:46 +02:00
Sebastian Wick
e3d8bdbafe
autorepeat scrollbar
2013-07-02 17:29:47 +02:00
Marc Zinnschlag
12cfe1fdfe
Merge remote-tracking branch 'graffy76/recordStatusDelegate'
2013-06-26 09:48:51 +02:00
graffy76
8f4fd8202e
Deleted ".directory" text files.
...
Files were hidden files added by dolphin.
2013-06-23 21:28:58 -05:00
Sebastian Wick
acaba78a11
wrong number
2013-06-23 23:13:54 +02:00
Sebastian Wick
357974a429
more minor stuff
2013-06-23 21:34:41 +02:00
Sebastian Wick
a1fea97c3b
use SDL for resolution -> multimonitor support
2013-06-23 03:49:30 +02:00
graffy76
75d7d3b7fc
Added base.png
2013-06-21 12:28:07 -05:00
graffy76
101c147217
Final changes for record status icon feature, incl. window size user
...
preference
1. Included updated status icons, added base.png
2. Added doxygen comments CSV / CSM Settings classes
3. Implemented Glorf's code for window size preference
4. Minor changes code that searches maps in CSV / CSM Settings classes
5. Removed CSVSettings::SamplePage class
6. Other minor code maintenance / improvements
2013-06-20 18:06:25 -05:00
graffy76
965d93ea40
Pull to get latest icons
...
Merge branch 'icons-svg' of git://github.com/sirherrbatka/openmw into recordStatusDelegate
2013-06-20 16:13:01 -05:00
graffy76
f87eb67968
Fixed conflicts
...
Merge branch 'cs-windows' of https://github.com/Glorf/openmw
Conflicts:
apps/opencs/model/settings/usersettings.cpp
apps/opencs/model/settings/usersettings.hpp
apps/opencs/view/settings/usersettingsdialog.cpp
2013-06-17 06:45:44 -05:00
scrawl
4c8a04d9cb
Merge branch 'master' of https://github.com/zinnschlag/openmw into sdl_input2
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
2013-06-15 17:41:42 +02:00
Marek Kochanowicz
c174f57a2f
Git changes show that it should upload all the files this time. Let's
...
hope…
2013-06-15 14:40:36 +02:00
graffy76
a5d9d3fd7a
Updated status icons from sirherrbatka
2013-06-15 07:29:20 -05:00
graffy76
97cfbc31b5
Merge color icons
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Merge branch 'icons-svg' of git://github.com/sirherrbatka/openmw into recordStatusDelegate
2013-06-15 06:46:27 -05:00
scrawl
fcf35d3871
Removed the UI cursor sensitivity slider
2013-06-12 20:27:55 +02:00
scrawl
403704b92a
Use openmw.png for SDL_SetWindowIcon
2013-06-12 16:15:04 +02:00
Marc Zinnschlag
bd08677a7f
Merge branch 'openmw24'
2013-06-12 10:37:33 +02:00
scrawl
daab4f55a3
Use Morrowind's fonts
2013-06-06 22:26:06 +02:00
pvdk
b3595a6a2e
Fix for duplicate key/value pairs being written to settings.cfg, Bug #755
2013-06-02 21:43:22 +02:00
Marek Kochanowicz
09ab541102
Colored status icons. Hopefully everybody loves watercolors!
2013-05-31 11:50:03 +02:00
Marek Kochanowicz
e403773e95
Simply removed background from status icons.
2013-05-30 13:33:49 +02:00
graffy76
94db7cdcfe
Added png's of icons
2013-05-29 12:45:15 -05:00
graffy76
35fb9b669a
Final details implemented
...
Png icons, alignments fixed.
2013-05-29 06:38:35 -05:00
graffy76
5a40594b0d
Merge
...
Merge branch 'icons-svg' of git://github.com/sirherrbatka/openmw into recordStatusDelegate
2013-05-26 23:21:08 -05:00
Marek Kochanowicz
792f3aaa86
Rastered status icons. ingredients, light, and book icon without emblem.
2013-05-26 17:31:29 +02:00
Marek Kochanowicz
b31f0dfe1f
Raster status icons.
2013-05-26 17:28:27 +02:00
scrawl
de5a08a07d
Version should be 100 for GLSLES
2013-05-25 05:40:35 +02:00
scrawl
c2c88acc7b
GLSLES: only the fragment shader needs precision explicitely set.
2013-05-25 04:26:40 +02:00
scrawl
cc747d8ae4
GLSL ES: precision qualifiers are required
2013-05-25 04:23:07 +02:00
scrawl
1e7cf4ae1c
GLES2 experiment
2013-05-25 04:15:24 +02:00
riothamus
885d12e867
updated hud layout
2013-05-22 22:06:22 -04:00
riothamus
39bd8894a9
Bug 787
2013-05-20 16:39:24 -04:00
Marc Zinnschlag
54f56b0515
Merge remote-tracking branch 'graffy76/usersettings'
...
Conflicts:
apps/opencs/view/doc/view.cpp
apps/opencs/view/doc/view.hpp
2013-05-16 18:04:55 +02:00
Marek Kochanowicz
60893f4b00
New icons from nomadic1 finally. Including dialogue-greetings AKA Ave
...
Caesar icon.
2013-05-14 17:57:35 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
scrawl
90b7df439f
Fix image buttons
2013-05-08 13:55:15 +02:00
graffy76
f6203cac2a
update for master
2013-05-07 20:33:42 -05:00
scrawl
8845c0cee1
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
scrawl
f1413ca56b
Synced font code ranges.
2013-05-06 15:17:17 +02:00
scrawl
ef9f0b2fc0
Fix size of quest index
2013-05-05 11:56:08 +02:00
scrawl
78e6dab9d2
Dialogue history rewrite WIP
2013-05-04 14:15:47 +02:00
scrawl
03f4e91ceb
Unrelated shadows fix
2013-05-03 23:08:46 +02:00
scrawl
1f58edb9db
Merge branch 'master' of https://github.com/zinnschlag/openmw into journal
2013-05-03 18:17:27 +02:00
Glorf
f1a659e2ac
Bugfix #730
2013-05-02 14:49:30 +02:00
scrawl
2a42556aa5
Merge branch 'master' into HEAD
2013-04-30 14:54:10 +02:00
Nathan Jeffords
718af692c9
reworked journal to match bethesda's implemenation
2013-04-24 20:20:01 -07:00
Nathan Jeffords
85595245ab
Updated journal layout to match Bethesda's version more closely
2013-04-24 20:20:00 -07:00
Emanuel Guevel
c0102954f1
Add non-breaking space to font code range
2013-04-25 01:42:09 +02:00
Marek Kochanowicz
03af0a8ac9
Adding more icons from nomadic1, replacing older with recently redoned.
2013-04-14 10:02:48 +02:00
scrawl
23b477a938
Fix normal maps with spaces in filename not getting loaded
2013-04-12 04:36:28 +02:00
scrawl
2c70074dd7
Fix combinedAlpha
2013-04-11 15:17:47 +02:00
Chris Robinson
9d29921913
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-09 15:12:19 -07:00
scrawl
0e7d555cdf
Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
2013-04-09 20:31:00 +02:00
Chris Robinson
01a1a0b846
Merge remote-tracking branch 'zini/master' into nifogre
...
Conflicts:
components/nifogre/ogrenifloader.cpp
2013-04-08 11:46:57 -07:00
scrawl
343e2027af
Support NIF detail maps
2013-04-08 15:17:30 +02:00
Chris Robinson
3768e04a0c
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-07 17:24:47 -07:00
Chris Robinson
88c81bfb24
Apply polygon_mode to objects
2013-04-07 07:38:43 -07:00
scrawl
4daaa4030d
Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
2013-04-07 00:12:04 +02:00
Chris Robinson
e50b6b1cfe
Apply texture matrix 0 in the object shader
2013-04-06 09:45:26 -07:00
scrawl
75b462b974
If alpha rejection was forced, we also need to force depth_write and depth_check
2013-04-05 18:24:12 +02:00
Marek Kochanowicz
01314b7c08
addin more nomadic icons
2013-04-05 12:08:35 +02:00
Marc Zinnschlag
8dd7f0c53a
Merge remote-tracking branch 'scrawl/normalmap'
2013-04-03 19:46:06 +02:00
scrawl
a9b56eedc3
Support NIF "glow maps", which are basically an emissive channel.
2013-04-03 18:51:40 +02:00
Glorf
ae3e4ecf8b
Finished enchanting
2013-04-03 18:02:30 +02:00
scrawl
5625d73d84
Bump texture support
2013-04-03 17:16:34 +02:00
scrawl
857f2b33db
Fix companion layout align
2013-03-31 14:48:48 +02:00
scrawl
bc6e1fd981
Add missing files
2013-03-31 14:36:03 +02:00
scrawl
b0199c703c
Companion UI
2013-03-31 13:13:46 +02:00
Marek Kochanowicz
49b5b90cd5
png icons from nomadic and my rastered icons in raster folder.
2013-03-31 10:13:01 +02:00
Marek Kochanowicz
faf293bd6d
Removing old directory.
2013-03-31 09:50:35 +02:00
scrawl
a031c77619
Improved enchanting layout
2013-03-30 15:56:14 +01:00
Marc Zinnschlag
a359ba6a2f
Merge remote-tracking branch 'scrawl/graphics'
2013-03-30 11:18:41 +01:00
vorenon
a49e524541
Reduced width of textboxes in race menu
...
The width of the text box was too large and MyGui didn't align the texts properly. Fixed with the help of the MyGui layout editor.
2013-03-30 03:07:34 +01:00
vorenon
f93cefa201
Changed Y position of the textboxes
2013-03-29 21:26:40 +01:00
vorenon
35a6ca010a
Adjusted textbox height in race menu
2013-03-29 20:43:17 +01:00
scrawl
a39c129954
Clamp individual light attenuation at 1
2013-03-29 19:53:52 +01:00
scrawl
7ad1e962e0
Merge branch 'master' into graphics
2013-03-29 19:39:18 +01:00
Marc Zinnschlag
573368849b
Merge remote-tracking branch 'glorf/enchanting'
...
Conflicts:
apps/openmw/CMakeLists.txt
2013-03-29 16:48:21 +01:00
Marek Kochanowicz
623f9c2a58
A new icon for misc iteams. I really hope that scales will do.
2013-03-27 19:52:12 +01:00
Marek Kochanowicz
cf0c55b37f
New random-item. Looks a lot better.
2013-03-26 10:28:43 +01:00
Marek Kochanowicz
37a1fb6b7c
Adding ingredient.svg icon. I need to work on random-item and scrap container icon.
2013-03-26 09:41:26 +01:00
Marek Kochanowicz
b7f95cd271
Random item (dice). Container.svg needs to be scraped, I'm afraid.
2013-03-24 10:19:46 +01:00
Marek Kochanowicz
3b5e202b13
Update the status icons. X as removed.svg and backgrounds for status icons stolen from oxygen emblems :P It gives clear look for it.
2013-03-23 19:53:10 +01:00
Marek Kochanowicz
e97319c0bb
Drawer as container icon looks actually quite good IMHO.
2013-03-23 19:32:37 +01:00
Marek Kochanowicz
cb58ee126e
Drawer as container icon. Look a little better the old crappy chest but changes are needed.
2013-03-23 19:29:52 +01:00
Marek Kochanowicz
59233e54b2
changing potion.svg according to pvdk sugestions
2013-03-23 18:18:19 +01:00
Marek Kochanowicz
43e863b020
Forgot to place the icons in the middle of the page.
2013-03-23 16:22:17 +01:00
Marek Kochanowicz
001b56714a
Adding new status icons svg files. Qt svg does not allow blur to be used so I think that we should make png files of it but first information on the actual resolution needed is required...
2013-03-23 16:16:23 +01:00
scrawl
7beda509fe
Lighting should be done in view space instead of object space, so that attenuation also works correctly for scaled objects
2013-03-23 09:53:38 +01:00
scrawl
a2ca679beb
Added PC repair feature
2013-03-23 08:16:46 +01:00
Marek Kochanowicz
df8600e636
New anvil icon (repair.svg), edited weapon.svg (added new gradient on dagger blade) and light source.svg (clear to see what happend). container icon is still work in progress.
2013-03-22 18:06:11 +01:00
scrawl
20774f8f81
Added merchant repair feature
2013-03-22 14:13:10 +01:00
Marek Kochanowicz
e46097cd2e
Icons. Currently activator, apparatus, book, container (work in progress), light source, potion, static, weapon.
2013-03-21 20:18:18 +01:00
scrawl
11aed7474e
Shadow cast on water
2013-03-20 18:34:54 +01:00
scrawl
4cbb202306
Several tooltip fixes
2013-03-20 03:31:01 +01:00
scrawl
6c1ff8caca
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwworld/weather.cpp
components/fileorderlist/model/datafilesmodel.cpp
2013-03-20 02:29:03 +01:00
scrawl
1666bc7740
Armor rating
2013-03-16 22:53:33 +01:00
scrawl
c0b0227e8a
enchanting
2013-03-16 19:00:14 +01:00
scrawl
83932ebfe8
HLSL shader fix
2013-03-16 14:36:37 +01:00
scrawl
fdcbdbf35d
Rewrote layout tooltips to use the new box layout system, fixes word wrapping delay
2013-03-13 19:44:34 +01:00
pvdk
30f3fbac3c
Fixed paths to OpenMW icons
2013-03-12 21:21:08 +01:00
scrawl
4c588cbab6
Levelup dialog is now dynamic; added level descriptions
2013-03-12 17:18:47 +01:00
pvdk
31ba332647
Moved Windows icon to files/launcher
2013-03-12 04:05:14 +01:00
pvdk
75f86f3a85
Some changes to the stylesheet and other small GUI improvements
2013-03-12 01:03:15 +01:00
Pieter van der Kloet
64c5af314d
Removed grayish pixel from the clear button, looks weird with dark colors
2013-03-11 01:53:54 +01:00
Pieter van der Kloet
b4d408af5d
Added actions to datafiles.ui and implemented them in the launcher
2013-03-11 01:48:01 +01:00
Pieter van der Kloet
5e13614e08
Improved appearance of combobox and when using dark color themes
2013-03-11 01:34:12 +01:00
Sandy Carter
391bad2ccb
put .desktop file in the right directory
2013-03-09 14:43:44 -05:00
Marc Zinnschlag
2a9d15cd9f
Merge remote-tracking branch 'scrawl/master'
2013-03-07 16:42:07 +01:00
scrawl
0ee0dbdb97
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
2013-03-07 14:00:13 +01:00
Pieter van der Kloet
9145fb210b
Merge remote-tracking branch 'upstream/master' into opencsui
2013-03-07 03:02:03 +01:00
Pieter van der Kloet
7504ae675b
Implemented a file dialog for the editor using launcher .ui
2013-03-07 03:00:59 +01:00
scrawl
7f8d659f3c
Fix transparency sorting
2013-03-05 17:09:20 +01:00
scrawl
ff30bef3b2
Mipmap fix
2013-03-05 14:27:05 +01:00
scrawl
2486ec6cb9
Material fixes (vertex colors, alpha)
2013-03-05 13:51:48 +01:00
Marc Zinnschlag
8a887a0aef
Merge remote-tracking branch 'potatoesmaster/tradewindow'
2013-03-04 19:42:51 +01:00
Marc Zinnschlag
ac810faa7e
Merge remote-tracking branch 'scrawl/master'
2013-03-04 19:36:58 +01:00
scrawl
9f0bd95ef1
Added BM trees to transparency overrides
2013-03-04 17:57:35 +01:00
scrawl
cab5315a8e
Disable mipmaps generation
2013-03-04 16:28:20 +01:00
Emanuel Guevel
215d45aaf7
Make trade window's "max sale" button clickable
...
The HBox widget above it was stealing the input events.
2013-03-04 12:24:42 +01:00
scrawl
f1d35b73b8
Cleanup
2013-03-03 19:52:20 +01:00
scrawl
c9fefc7f5d
Simpler, more lightweight underwater effect, changed colors to match vanilla better
2013-03-03 19:28:11 +01:00
scrawl
5341bf9504
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
2013-03-03 15:51:58 +01:00
scrawl
ac0a23a68d
Fix initialization problem
2013-03-03 14:53:47 +01:00
scrawl
cf87708c1f
Magic effect icons for spells
2013-03-03 12:01:19 +01:00
scrawl
0f6fd80294
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwrender/npcanimation.cpp
files/mygui/openmw_settings_window.layout
2013-03-03 11:02:38 +01:00
Pieter van der Kloet
f2193bb1ba
Made the mainwindow use a .ui file and removed the stylesheet
2013-03-03 00:48:09 +01:00
scrawl
d8f2d0195a
Got rid of the texture rotation hack by rendering the cursor manually.
2013-03-01 18:45:52 +01:00
Marc Zinnschlag
0b629791a8
reverting loading bar layout
2013-02-28 20:40:32 +01:00
Lars Söderberg
f77ace0885
Removed the "hack" mygui.png and misc fixes for this.
2013-02-28 20:16:46 +01:00
vorenon
bd597f07ab
Centered the loading text
2013-02-28 19:22:10 +01:00
scrawl
8966e88050
Fix shadows
2013-02-27 16:07:15 +01:00
scrawl
d4264353a3
Merge branch 'z-up' into graphics
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
2013-02-26 14:54:53 +01:00
scrawl
284ba58e1e
Z-up conversion: global map, shader fix
2013-02-26 13:52:01 +01:00
scrawl
2e7bc1a368
Z-up conversion: local map, fix tcg
2013-02-26 13:39:10 +01:00
scrawl
3ef952172d
Z-up conversion: water, sky
2013-02-26 10:38:48 +01:00
scrawl
8aff033a0c
Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
2013-02-25 18:29:11 +01:00
scrawl
a3afb91485
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-02-24 18:04:51 +01:00
Lars Söderberg
e32646ee50
Prettier repeated borders.
2013-02-24 16:57:40 +01:00
Lars Söderberg
62c5568ed9
Fix for the loadingbar to resemble vanilla Morrowind.
2013-02-24 16:57:07 +01:00
scrawl
0d6a3367d3
Water shader no longer depends on object shaders being enabled
2013-02-24 10:28:50 +01:00
scrawl
7046e7ae3d
Water fog fix
2013-02-23 09:02:05 +01:00
scrawl
01102f9c73
Don't emit if there wasn't enough movement
2013-02-23 05:53:20 +01:00
scrawl
db9e49968e
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-02-23 04:13:51 +01:00
Nathan Jeffords
5e1ec9e128
improved book window layout
2013-02-22 08:32:54 -08:00
Emanuel Guevel
3dc28baa28
Remove "PinToggle" event from layout file
2013-02-20 01:31:10 +01:00
Emanuel Guevel
2dea86bbc7
Make the "lock window" button appealing
2013-02-20 01:30:42 +01:00
Emanuel Guevel
3ba3c71556
Make the "lock window" button to change state visually
2013-02-20 01:30:39 +01:00
scrawl
6cceb04adf
When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
2013-02-19 03:08:00 +01:00
scrawl
32b837ebd4
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
2013-02-19 00:15:54 +01:00
scrawl
42883ec64b
cleanup
2013-02-18 02:33:53 +01:00
graffy76
ceefae81e8
fix for the opencs icon
2013-02-17 07:46:50 -06:00
scrawl
492e0f2ccf
Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.
...
Fixed a very obvious land <-> water seam.
2013-02-14 19:45:07 +01:00
scrawl
499f3ac0d1
Slightly better ripple normal blending. Not physically accurate at all, but looks good.
2013-02-05 16:40:41 +01:00
scrawl
3772cd9257
Refraction can be disabled separately now
2013-02-05 14:29:46 +01:00
scrawl
0f37c24d5f
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
2013-02-04 21:55:41 +01:00
scrawl
e949765922
cloud blending now as before (0 -> 0.25 -> 1)
2013-02-04 19:21:47 +01:00
scrawl
bf037b7d29
Removed problematic ModVertexAlpha method, now done in shader
2013-02-04 18:03:03 +01:00
scrawl
15e51b76de
Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
2013-02-03 15:46:23 +01:00
scrawl
a461b282c1
water ripples (experimental)
2013-02-01 23:43:23 +01:00
scrawl
3ec703e6af
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
2013-02-01 16:25:54 +01:00
Emanuel Guevel
af9e126487
Add unicode number for ellipsis (…) to code range
2013-01-20 17:50:32 +01:00
lazydev
aa514a53d9
Console font change to provide possibility to show cyrillic symbols
2013-01-15 02:22:14 +04:00
scrawl
30136eb449
Update settings UI
2013-01-12 06:36:48 +01:00
scrawl
55769aaf91
Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
2013-01-10 01:46:00 +01:00
scrawl
35015ef110
Change default settings to use no object shaders and per vertex lighting, as some lights in MW look clearly broken with per pixel lighting enabled (e.g. fireplace in census office, ghostfence)
2013-01-09 23:11:15 +01:00
scrawl
bd8d793fec
Removing gamma correction due to caused inconsistencies.
2013-01-09 21:41:40 +01:00
scrawl
111e38ef25
Revert "fog now distance based instead of depth"
...
This reverts commit 7ee038fdd7
.
2013-01-09 20:18:26 +01:00
scrawl
f1b138d0a8
Merge branch 'master' into videoplayback
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2013-01-07 13:25:15 +01:00
scrawl
1718d735b5
Fix menu/journal/book/scroll buttons when using localised MW-installations
...
This patch implements a custom widget that can switch its texture on-the-fly, making it obsolete having to use an atlas to get a hover animation. This also removes the predefined size restriction and should now work with all button texture sizes.
2013-01-03 01:09:03 +01:00
scrawl
a6c3e06e54
fixed fog in some cells
2012-12-15 20:36:17 +01:00
scrawl
5f676f9c6b
Merge branch 'master' of https://github.com/zinnschlag/openmw into videoplayback
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Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwscript/miscextensions.cpp
2012-12-11 22:28:23 +01:00
scrawl
44010974fc
workaround for HLSL error X4579
2012-12-10 12:34:28 +01:00
scrawl
c4facc233e
Merge branch 'master' into videoplayback
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-12-01 11:30:51 +01:00
scrawl
11a8d5d70a
Merge branch 'master' of git://github.com/zinnschlag/openmw into globalmap
2012-11-10 21:19:41 +01:00
scrawl
7c22690116
Merge branch 'next' into globalmap
2012-11-10 21:19:10 +01:00
scrawl
5fdc7ad809
forgot to add file
2012-11-10 13:07:26 +01:00
scrawl
ace9ee9c83
persuasion dialog
2012-11-09 20:18:38 +01:00
scrawl
38828acac9
transparent overlay
2012-11-04 12:13:04 +01:00
Marc Zinnschlag
648b53ef93
removed unused launcher.cfg file
2012-10-31 10:09:27 +01:00
scrawl
234716daa6
finished spell creation
2012-10-23 11:42:38 +02:00
scrawl
9f821e5df2
fix shaders
2012-10-22 16:56:43 +02:00
scrawl
0a19b56031
fix gold label
2012-10-17 18:49:49 +02:00
scrawl
e80394c0b5
fix training limit
2012-10-17 18:48:29 +02:00
scrawl
c64eb96952
Merge branch 'Travel_Dialogue' into training_travel
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwgui/dialogue.cpp
apps/openmw/mwrender/globalmap.cpp
files/mygui/CMakeLists.txt
2012-10-17 18:17:53 +02:00
scrawl
1a2034b4dd
training window
2012-10-17 18:03:02 +02:00
Lukasz Gromanowski
5e9153e2b8
Issue #423 : Wrong usage of "Version"
...
Remove "Version" line from openmw.desktop file (according to
http://standards.freedesktop.org/desktop-entry-spec/latest/ar01s05.html
it's not required).
Fixes #423
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-10-16 23:16:14 +03:00
scrawl
f154031e54
last bits of the gui
2012-10-11 18:26:29 +02:00
gugus
1f4de03613
oooups
2012-10-06 22:33:10 +02:00
gugus
85d9357e3a
Travel GUI
2012-10-06 17:52:46 +02:00
scrawl
025e820703
abstracted code and use it in enchanting window as well
2012-10-03 15:36:10 +02:00
scrawl
1c0dd3ccc5
some editing code
2012-10-03 15:06:54 +02:00
scrawl
7ee038fdd7
fog now distance based instead of depth
2012-10-03 12:03:07 +02:00
scrawl
636f297f10
enchant
2012-09-28 16:52:42 +02:00
scrawl
ac0c1ea986
Merge branch 'next' of https://github.com/zinnschlag/openmw into spellcreation
...
Conflicts:
apps/openmw/mwgui/dialogue.cpp
2012-09-27 08:47:47 +02:00
scrawl
73c69e8eda
video playback
2012-09-25 02:35:50 +02:00
scrawl
d393f551ed
edit effect dialog
2012-09-24 08:09:16 +02:00
scrawl
9d7c35ae48
and go
2012-09-23 00:36:20 +02:00
scrawl
f45a6b71a9
Merge branch 'master' into next
2012-09-22 20:48:55 +02:00
Marc Zinnschlag
63772e2301
Merge remote-tracking branch 'scrawl/gamma' into next
2012-09-22 18:27:51 +02:00
scrawl
dbf59d14dc
water gamma correction
2012-09-22 16:52:53 +02:00
Nikolay Kasyanov
8a81a4a334
Fixed typo on openmw.cfg that caused launcher crash on OS X
2012-09-22 13:03:58 +04:00
scrawl
8214966d44
Merge branch 'next' of https://github.com/zinnschlag/openmw into globalmap
2012-09-20 17:41:14 +02:00
scrawl
e5e3d829d0
player arrow & markers
2012-09-20 17:30:09 +02:00
scrawl
86cfc91ef3
global map rendering
2012-09-20 13:56:37 +02:00
Marc Zinnschlag
87a9373a56
Merge remote-tracking branch 'scrawl/gamma' into next
2012-09-20 09:01:58 +02:00
scrawl
b9a3f8e8d7
gamma slider
2012-09-19 23:47:42 +02:00
scrawl
d9f6072f02
gamma correct rendering & adjustment setting
2012-09-19 23:25:07 +02:00
scrawl
32de090079
Allow changing OpenGL RTT mode, useful for example if the driver reports incorrect capabilities
2012-09-19 19:34:02 +02:00
scrawl
bf5e30b24f
everything done except health/mana restore
2012-09-19 02:53:06 +02:00
scrawl
ab698bb401
date time label
2012-09-18 20:53:32 +02:00
scrawl
0ba996f290
dialog layout
2012-09-18 18:29:03 +02:00
scrawl
42d25c0af0
fix resources, I renamed those in the last commit, but only in one place
2012-09-16 20:56:49 +02:00
scrawl
76b494100e
finished?
2012-09-15 17:12:42 +02:00
scrawl
95f3a20e2c
Merge branch 'master' into levelup
2012-09-15 14:25:37 +02:00
scrawl
b76a28f69c
beginnings of the gui
2012-09-14 19:44:00 +02:00
scrawl
a308d2e38a
fixed exception, fixed armor label obscuring the items
2012-09-14 15:33:24 +02:00
scrawl
6ac2a12296
item selection working on the preview
2012-09-14 14:34:18 +02:00
scrawl
eef750e6b0
race selection preview
2012-09-13 19:03:31 +02:00
scrawl
5155339cb6
character preview working
2012-09-13 14:56:50 +02:00
scrawl
4f3eb3c34a
character preview WIP
2012-09-13 00:54:32 +02:00
scrawl
a8d9aa98b1
some fixes
2012-09-11 19:18:26 +02:00
scrawl
369db182de
actual progress bar, performance optimization
2012-09-11 16:53:49 +02:00
scrawl
2b339f6c0f
loading screen
2012-09-11 16:37:54 +02:00
scrawl
ad66ebf84f
fix button align on 2 windows
2012-09-10 14:31:19 +02:00
scrawl
996e6280d8
more spell buying window cleanup
2012-09-10 14:10:01 +02:00
scrawl
ba0acd4056
changed some text colors
2012-09-10 13:52:37 +02:00
scrawl
fde69d0c87
Merge branch 'master' of https://github.com/zinnschlag/openmw into dynamic_sizing
2012-09-10 13:40:34 +02:00
scrawl
bc6a1979b0
replaced everything with the new method
2012-09-10 13:39:22 +02:00
Marc Zinnschlag
273ac0a97f
Merge branch 'spellbuying'
2012-09-10 13:16:02 +02:00
scrawl
b66c8099eb
new system for dynamic sizing of buttons & text boxes
2012-09-10 11:20:27 +02:00
scrawl
bb267dddf6
some stats window cleanup
2012-09-09 23:50:57 +02:00
Marc Zinnschlag
3fad1c0786
fixed a crash
2012-09-09 20:43:21 +02:00
Adam Hogan
08410b9062
Renamed SpellBuyingWindow, took some suggestions from scrawl
2012-09-09 14:10:07 -04:00
Adam Hogan
ebf80943a9
Added spell buying window
2012-09-08 18:17:03 -04:00
Marc Zinnschlag
ef6f033dd1
Merge branch 'multidata'
2012-09-04 11:02:28 +02:00
Marc Zinnschlag
e2bf4694cb
Merge remote-tracking branch 'scrawl/master'
2012-08-31 09:22:32 +02:00
scrawl
ba43f2997f
fix missing character in font for french morrowind version, thanks to jvoisin
2012-08-30 22:08:30 +02:00
scrawl
dbe3cca828
added a separate core.xml file that works with the mygui layout editor
2012-08-29 13:11:06 +02:00
Marc Zinnschlag
4f411ff1eb
Merge remote-tracking branch 'scrawl/master'
2012-08-29 11:17:33 +02:00
scrawl
6ad08dfd33
added settings for crosshair & subtitles
2012-08-29 11:15:17 +02:00
scrawl
5370fecb6f
fix a small input focus issue with the map
2012-08-29 10:51:36 +02:00
scrawl
7eaf5e7f0f
changed the markers to look more like morrowind's (hover effect)
2012-08-28 18:40:11 +02:00
scrawl
5834b4baa5
door markers on the local map
2012-08-28 17:30:34 +02:00
scrawl
6161f81c24
last bits of the quick key menu.
2012-08-27 20:44:14 +02:00
scrawl
c5e55d3cac
fix screenshot function
2012-08-27 15:51:01 +02:00
scrawl
c0f27bd5ef
magic selection window
2012-08-26 11:37:33 +02:00
scrawl
fab4cfecb1
some unfinished work on quick keys window
2012-08-26 10:52:06 +02:00
scrawl
132da92391
Merge branch 'master' of https://github.com/zinnschlag/openmw into inputsystem
2012-08-16 13:20:53 +02:00
Marc Zinnschlag
b0506e2220
re-enabling support for multiple data directories
2012-08-16 12:59:28 +02:00
Marc Zinnschlag
f9693ab33a
Merge remote-tracking branch 'scrawl/shadersystem'
2012-08-16 12:03:03 +02:00
scrawl
4ae0a5c02e
fix silhouettes around objects above the water
2012-08-15 19:29:00 +02:00
Pieter van der Kloet
9501e133f5
Updated the EB Garamond font to a higher-resolution version
2012-08-14 03:23:57 +02:00
scrawl
67577c6192
UI cursor & camera sensitivity sliders
2012-08-13 18:48:50 +02:00
scrawl
c7b8787c32
"reset to defaults" button, invert y axis button
2012-08-13 02:55:22 +02:00
scrawl
bc6e4feedc
hotkey window first version
2012-08-13 01:26:15 +02:00
scrawl
976ad7a301
key defaults specified in the code now, required in order to keep the configuration files valid across multiple versions of openmw
2012-08-12 22:59:58 +02:00
scrawl
86d6f190bf
Input system rewrite
2012-08-12 20:45:02 +02:00
scrawl
8ac2d11f56
changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins
2012-08-11 14:42:14 +02:00
scrawl
f58a4ada7a
Merge branch 'master' into shadersystem
2012-08-11 14:28:31 +02:00
scrawl
f72956b918
- added a simple main menu (with Return, Options and Exit buttons)
...
- removed OEngine::ExitListener (what a terrible abuse of framelisteners)
2012-08-10 15:15:48 +02:00
scrawl
993c7150dc
tweaked depth bias
2012-08-07 22:43:11 +02:00
scrawl
15a16aeba1
Fixed DirectX HLSL shaders and re-enabled them in the gui
2012-08-01 04:11:16 +02:00
scrawl
37c7becb07
some potential compability fixes
2012-07-25 23:53:06 +02:00
scrawl
3feb4ce61b
terrain lod morph fix
2012-07-25 19:33:21 +02:00
scrawl
8c8228a15c
fix terrain num lights setting
2012-07-24 00:08:53 +02:00
scrawl
3ebc6fd590
fixed a settings window bug
2012-07-23 20:50:56 +02:00
scrawl
a70f93b024
fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
2012-07-23 20:12:42 +02:00
scrawl
9f9183ff73
depth bias
2012-07-23 18:25:20 +02:00
scrawl
bc7876e980
use alpha map for moons
2012-07-23 13:04:48 +02:00
scrawl
f0b3142966
switch to glsl 1.2
2012-07-23 02:54:50 +02:00
scrawl
6bfcf2bc1b
- exchanged the preprocessor again, no warnings now
...
- disable line directives for now, causing some trouble
2012-07-22 02:45:39 +02:00
scrawl
17a5c22c8f
don't use globbing
2012-07-20 23:31:49 +02:00
scrawl
acc5c3bbbf
some fixes
2012-07-20 17:08:15 +02:00
scrawl
41791ccaa2
add file
2012-07-20 16:44:40 +02:00
scrawl
014396e80c
remove the plugins.cfg files, do not enforce CG plugin
2012-07-20 16:44:03 +02:00
scrawl
21728020f6
fixed the water on local map
2012-07-20 14:45:42 +02:00
scrawl
f5ffea4d4b
new button, water timescale
2012-07-19 23:30:41 +02:00
scrawl
e077814a8c
water
2012-07-19 22:23:07 +02:00
scrawl
9d7470e14c
temp commit
2012-07-19 20:18:34 +02:00
scrawl
739455e6f8
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
2012-07-19 16:23:30 +02:00
scrawl
778e59ee37
terrain as it was before, with about 4x less code
2012-07-15 08:21:43 +02:00
scrawl
29f91753f7
correction
2012-07-14 18:44:03 +02:00
scrawl
93c641efa7
terrain albedo
2012-07-14 18:25:43 +02:00
scrawl
7d5b94709d
Merge branch 'master' into shadersystem
...
Conflicts:
components/nifogre/ogre_nif_loader.cpp
2012-07-14 11:16:35 +02:00
scrawl
16c2ea3a75
terrain colourmap
2012-07-14 11:13:38 +02:00
scrawl
1429c8d5cb
copy&paste mistake
2012-07-13 12:43:48 +02:00
scrawl
fb109ec7e2
use debug versions of ogre plugins in debug mode
2012-07-13 11:30:47 +02:00
scrawl
7731e9a6fa
finished cleaning up sky
2012-07-13 09:13:12 +02:00
scrawl
b8384162b6
merge
2012-07-13 06:16:55 +02:00
scrawl
cd6e9986b6
forgot to add files
2012-07-11 09:09:38 +02:00
scrawl
ad7383be43
sky
2012-07-11 09:08:55 +02:00
scrawl
e0a99f104b
settings tab "shadows"
2012-07-11 04:28:45 +02:00
scrawl
485adc8bdc
shader mode button in settingswindow
2012-07-11 03:19:51 +02:00
scrawl
865bfc6f47
sync mrt_output setting
2012-07-11 02:31:03 +02:00
scrawl
1a9f59d5d4
shadows
2012-07-10 00:07:33 +02:00
scrawl
07fd9986ef
accidently removed the map.
2012-07-09 20:14:07 +02:00
scrawl
b803d0e949
converted shadow caster shader
2012-07-09 19:46:36 +02:00
scrawl
81d30ff63a
temp commit
2012-07-09 19:20:41 +02:00
scrawl
e517e75d09
update
2012-07-07 01:25:14 +02:00
scrawl
a095572205
fixed some textures, started with sky
2012-07-06 10:31:48 +02:00
scrawl
71c865e2e9
let there be light
2012-07-06 07:10:10 +02:00
scrawl
33c48b9481
update
2012-07-06 04:28:08 +02:00
scrawl
8e683c2e05
vertex colors
2012-07-05 01:38:33 +02:00
scrawl
9bd888d9a1
transparency
2012-07-05 00:39:25 +02:00
scrawl
f8e3213996
fog, mrt depth
2012-07-04 16:57:14 +02:00
scrawl
de9b7a51de
change glsl #version, remove CG from required libraries
2012-07-04 00:33:09 +02:00
scrawl
4ea6530772
hello world.
2012-07-04 00:26:57 +02:00
scrawl
d27863bf8e
rename layout files to .layout to get them recognized by layout editor
2012-07-03 11:34:20 +02:00
scrawl
246c6493df
Merge branch 'master' into graphics
2012-06-08 17:29:36 +02:00
scrawl
b886aea298
change console skin to MW_Window and set the selected object refID as window title
2012-06-02 12:31:23 +02:00
scrawl
fbaedd2c3a
new underwater colors
2012-05-30 16:20:35 +02:00
scrawl
298ae4f7f8
HUD icons for selected weapon / selected spell / selected enchanted item
2012-05-29 18:33:01 +02:00
scrawl
30461438f6
still left: spell success formula
2012-05-29 12:35:03 +02:00
scrawl
c7268233df
spell window layout & opening/closing/pinning logic
2012-05-29 09:02:22 +02:00
scrawl
1b561ce91f
Merge branch 'master' into next
2012-05-29 06:56:23 +02:00
scrawl
69e6bc6588
add water settings to settings window
2012-05-29 06:45:44 +02:00
scrawl
5d03e86613
added field of view and texture filtering to settings window
2012-05-29 04:54:54 +02:00
scrawl
6945afe95b
alchemy window layout
2012-05-29 02:57:19 +02:00
scrawl
6014a90002
added tooltip delay option
2012-05-28 09:46:05 +02:00
scrawl
8f667580bb
ogre 1.8 final release compability fixes
2012-05-27 23:12:45 +02:00
scrawl
10cfe0f5bc
Issue #295 : Class creation dialogs tooltips; plus tons of other improvements
2012-05-27 06:39:10 +02:00
scrawl
63213b36bf
Show a label on the HUD with the cell name when it changes (visible for a few seconds) - like Morrowind
2012-05-26 23:06:15 +02:00
scrawl
313a8e55b7
- Issue #296 : Clicking on HUD elements shows/hides the respective window
...
- Slightly redesigned the map window and minimap, the player arrow now isn't cut off at cell borders anymore
2012-05-26 21:09:21 +02:00
scrawl
750259973e
potion creating works, most of the values are bogus
2012-05-25 18:00:13 +02:00
scrawl
1df1b521a4
show the list of potion effects
2012-05-25 16:20:57 +02:00
scrawl
09c870ad68
first alchemy window layout (not pretty)
2012-05-25 12:58:28 +02:00
scrawl
51b8a76a68
merged by branches together, starting with alchemy window
...
Merge branch 'guimode_stacking' into next
Conflicts:
apps/openmw/mwgui/mode.hpp
2012-05-24 15:57:23 +02:00
scrawl
c2b818373e
adjust tooltip skin, now is never transparent
2012-05-24 15:11:45 +02:00
scrawl
6ea7bdb224
vsync & fps buttons, sound volume apply fix
2012-05-24 11:50:48 +02:00
scrawl
9b94edd561
audio tab with volume sliders
2012-05-24 04:34:53 +02:00
scrawl
cb35f4d208
some unrelated gui cleanup
2012-05-24 03:50:02 +02:00
scrawl
689cf7ce05
ConfirmationDialog
2012-05-23 05:28:25 +02:00
scrawl
656a8f1be9
working menu transparency slider
2012-05-23 01:32:36 +02:00
scrawl
972c035e97
TabControl skin, settings window categories
2012-05-22 23:35:05 +02:00
scrawl
313294c522
settings window (hotkey F2) which does nothing. Yay!
2012-05-22 21:40:42 +02:00
scrawl
343bbaf0fd
integrated video settings in the settings file, the launcher is now useless
2012-05-22 03:36:03 +02:00
Marc Zinnschlag
7938566004
Merge remote branch 'scrawl/graphics'
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-05-21 11:24:36 +02:00
scrawl
8f2c8bbea4
Merge branch 'master' into graphics
2012-05-21 09:50:46 +02:00
scrawl
b2d207130d
vastly improved look of the GUI, skin background textures now use tiling instead of stretching
2012-05-21 08:14:22 +02:00
scrawl
1079bb2677
finished tooltips for everything in the stats window, some gui refactoring
2012-05-21 05:14:07 +02:00
scrawl
8ce4727424
skill tooltips
2012-05-21 01:58:11 +02:00
scrawl
6518eb7794
some cleanup
2012-05-20 22:55:14 +02:00
scrawl
1c7110fbf5
birthsign tooltip
2012-05-20 22:45:30 +02:00
scrawl
8d52ee27dc
attribute tooltips now use a new system that allows complex tooltips to be defined entirely through layout files
2012-05-20 22:06:54 +02:00
scrawl
4fb30544d4
more gui files cleanup
2012-05-19 16:00:00 +02:00
scrawl
7a4de0ed1d
changed more gui stuff to use the new tag system
2012-05-19 15:32:32 +02:00
scrawl
7ef0ad4e39
show faction & birthsign in the stats window
2012-05-19 14:55:09 +02:00
scrawl
24ce88de2a
working mygui tag replacement system for GMST strings
2012-05-19 14:19:21 +02:00
scrawl
41efea4c1d
in the trade window, don't show items that the merchant has equipped.
2012-05-17 21:56:16 +02:00
scrawl
6ae642aa06
complete trade window layout
2012-05-17 21:15:48 +02:00
scrawl
4213b4370f
trade window shows up and shows the vendor's inventory items.
2012-05-17 19:53:04 +02:00
scrawl
5da4da820e
beginnings of trade window layout.
2012-05-17 17:15:44 +02:00
scrawl
0c1d06d9f7
added some trade window stuff, which does nothing yet.
2012-05-17 13:36:25 +02:00
scrawl
8cc49ae2b9
xml files update (layout tweak, added double quotation marks to font)
2012-05-17 12:55:48 +02:00
scrawl
b18ee198b4
use a raycast to determine where to place object, if distance is too far
...
drop it on the ground
2012-05-15 16:47:23 +02:00
scrawl
24a0fecd37
implemented item count selection dialog
2012-05-15 12:51:51 +02:00
scrawl
f300a5621c
Merge branch 'master' into inventoryGUI
2012-05-13 17:45:57 +02:00
scrawl
a54e52586b
fix for a potential directx problem
2012-05-13 12:17:07 +02:00
scrawl
3a93df8db4
dynamic inventory layout like morrowind
2012-05-13 11:25:35 +02:00
scrawl
78b06d0ebf
inventory window pinning
2012-05-12 22:44:12 +02:00
scrawl
822e5fbe1e
add indication which filter is selected
2012-05-12 22:00:15 +02:00
scrawl
0114bf948c
revised filters
2012-05-12 21:28:04 +02:00
scrawl
1abf70692c
added a scrollbar to the item container, dynamic positioning of items, fixed the item count display bug
2012-05-12 18:24:47 +02:00
scrawl
ed6ff0a94a
cleanup 3
2012-05-12 13:12:37 +02:00
scrawl
3a6fde5039
cleanup 2
2012-05-11 16:58:07 +02:00
scrawl
a1b86acc38
Merge branch 'master' into inventoryGUI
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwgui/window_manager.cpp
apps/openmw/mwgui/window_manager.hpp
files/mygui/core.xml
2012-05-11 16:41:27 +02:00
gugus
8e8f80807e
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into inventoryGUI
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwclass/apparatus.cpp
apps/openmw/mwclass/armor.cpp
apps/openmw/mwclass/book.cpp
apps/openmw/mwclass/clothing.cpp
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/ingredient.cpp
apps/openmw/mwclass/light.cpp
apps/openmw/mwclass/lockpick.cpp
apps/openmw/mwclass/misc.cpp
apps/openmw/mwclass/potion.cpp
apps/openmw/mwclass/probe.cpp
apps/openmw/mwclass/repair.cpp
apps/openmw/mwclass/weapon.cpp
apps/openmw/mwgui/window_manager.cpp
apps/openmw/mwgui/window_manager.hpp
apps/openmw/mwworld/class.cpp
2012-05-11 10:40:40 +02:00
scrawl
a99f74702e
workaround for a white square that appears in menubook_next texture
2012-05-11 09:57:43 +02:00
scrawl
1f1edea6af
make it possible to use scroll wheel when mouse is over a skill in the stats window; set the correct track size for the scrollbar
2012-05-11 08:45:03 +02:00
scrawl
65ccfba191
resize both the left and the right pane of the stats window
2012-05-11 08:15:22 +02:00
scrawl
8a9e05a96b
display text on the book window
2012-05-10 11:03:27 +02:00
scrawl
d69501b061
change daedric font to .zip resource
2012-05-09 02:16:10 +02:00
scrawl
cd351ba3af
simple scroll text parsing (tags are ignored until now)
2012-05-08 00:39:52 +02:00
scrawl
9dd53b32b8
added daedric font for magic scrolls
2012-05-07 02:00:31 +02:00
scrawl
f20d4eeb41
Bug #281 , openmw.font.xml update
2012-05-05 01:44:51 +02:00
scrawl
499dd26398
dialogue window topic list word-wrapping
2012-05-04 23:53:50 +02:00
scrawl
a3d99767f7
next & prev button mouseover
2012-05-04 19:11:32 +02:00
scrawl
c125fba9d2
button mouse-over image change working
2012-05-04 18:44:46 +02:00
scrawl
a4d6d1baff
added a utility for creating texture atlas at runtime
2012-05-04 18:09:45 +02:00
scrawl
5028a83d11
fix stats window layout resizing
2012-05-03 07:03:04 +02:00
scrawl
0e6b82284f
book & scroll windows
2012-05-03 03:33:33 +02:00
scrawl
f733382f74
tooltip now contains info about item enchantment
2012-04-30 00:57:41 +02:00
scrawl
397a978145
DispositionEdit tweaks
2012-04-29 18:57:26 +02:00
scrawl
cca39978d4
changed messagebox text colors
2012-04-29 17:46:09 +02:00
scrawl
50d79a8815
Merge branch 'next' into tooltips
2012-04-29 17:30:34 +02:00
gugus
5603cb312c
Objects can now be selected and follow mouse movements.
2012-04-27 20:54:39 +02:00
scrawl
1b5bfc52a1
Merge branch 'next' of https://github.com/zinnschlag/openmw into tooltips
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwclass/apparatus.cpp
apps/openmw/mwclass/book.cpp
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/ingredient.cpp
apps/openmw/mwclass/misc.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/potion.cpp
apps/openmw/mwclass/repair.cpp
apps/openmw/mwgui/window_manager.cpp
2012-04-24 02:02:03 +02:00
scrawl
e443455612
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
2012-04-24 00:54:35 +02:00
gugus
25432d97d2
trying to get selected item. Doesn't work.
2012-04-21 20:35:45 +02:00
Alexander "Ace" Olofsson
f7a03b39c4
Some improvments for windows builds and installer
2012-04-19 14:58:27 +02:00
scrawl
4889902b98
magic effect widget improvements, read name of effect from GMST and don't show duration/target for constant effects
2012-04-18 21:18:53 +02:00
pchan3
215d4e1739
Made adjustments to keep container window within the viewscreen.
2012-04-18 23:09:13 +10:00
scrawl
51a76eda92
Merge branch 'master' into graphics
2012-04-18 01:09:55 +02:00
scrawl
1de1b3e40e
Merge branch 'master' into tooltips
2012-04-17 15:57:08 +02:00
scrawl
13b67faf2f
adding more safety checks
2012-04-16 20:39:41 +02:00
scrawl
f1b80c6ff7
fixed text input box
2012-04-16 19:23:24 +02:00
scrawl
cfa37b0e77
fix another bunch of gui stuff, some strings were untranslated and buttons were not resized to fit their text
2012-04-16 19:14:05 +02:00
scrawl
b3dc1931a9
general GUI refactoring, part 1
2012-04-16 15:48:01 +02:00
Nikolay Kasyanov
582d7ab213
building & packaging improvements for OS X
2012-04-16 15:28:09 +02:00
scrawl
194ecf274c
attribute tooltips
2012-04-16 00:16:35 +02:00
scrawl
705d4c6d54
mostly complete
2012-04-15 21:14:14 +02:00
gugus
58d05fa503
more clean-up. Container window shows up! But there is no working close button.
2012-04-15 20:56:45 +02:00
gugus
a38db39e88
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into inventoryGUI
...
Conflicts:
apps/openmw/CMakeLists.txt
2012-04-15 17:54:13 +02:00
gugus
b309d245c5
cleaning up hircine work
2012-04-15 17:52:39 +02:00
scrawl
ab4e03f05f
Merge branch 'master' into tooltips
2012-04-15 17:11:14 +02:00
scrawl
d37bc9cba8
basic mouse-over info for in-game objects
2012-04-15 17:10:08 +02:00
Marc Zinnschlag
f36c8733fa
Merge remote branch 'scrawl/graphics'
2012-04-15 17:02:51 +02:00
scrawl
cac662ca98
basic tooltips
2012-04-14 17:47:44 +02:00
scrawl
fa5a1432c9
map lighting tweak, default settings tweak
2012-04-14 15:58:58 +02:00
k1ll
226f312163
Set the version in the openmw.desktop file via CMake
2012-04-13 17:36:31 +02:00
Marc Zinnschlag
a4fb71a0fc
Merge remote branch 'scrawl/graphics'
2012-04-12 18:46:02 +02:00
scrawl
95f87a8abf
more or less complete list for morrowind.bsa (thanks to artorius)
2012-04-12 16:33:36 +02:00
scrawl
2b8c81e779
removed test.skin file
2012-04-12 14:31:12 +02:00
scrawl
800df7376c
use the cursors from morrowind.bsa and remove mwpointer.png
2012-04-12 14:26:21 +02:00
scrawl
a727bcd4a4
override nif transparency settings (part 1)
2012-04-11 20:13:15 +02:00
scrawl
2a4fcf42a3
basic shadows
2012-04-11 18:53:13 +02:00
scrawl
1df7be7fee
- fixes to texture filtering setting
...
- add a sensible warning to settings-default.cfg, since there have been some confusions with it
2012-04-09 00:10:42 +02:00
scrawl
aa8208efb9
changed compositor to be compatible with Ogre 1.8RC
2012-04-08 22:18:56 +02:00
scrawl
0b2dab0b5d
disable water fog due to some issues
2012-04-08 18:17:52 +02:00
scrawl
a5c6207fe7
add setting to disable the underwater effect
2012-04-08 17:44:00 +02:00
scrawl
b1c84f28a9
Merge branch 'master' into water
...
Conflicts:
files/settings-default.cfg
2012-04-08 16:11:16 +02:00
scrawl
fbfc6e0966
enabled new water by default
2012-04-08 16:06:47 +02:00
scrawl
17eb68e4bc
disable "reflect statics" by default because it performs not so well right now
2012-04-08 15:52:43 +02:00
scrawl
8caa5ff9c4
fixed refraction and underwater distortion artifacts
2012-04-08 15:03:09 +02:00
Marc Zinnschlag
8e6c445111
Merge remote branch 'chris/sound'
2012-04-08 11:13:42 +02:00
Chris Robinson
59ccab0b2c
Add sound volume settings
2012-04-07 16:00:30 -07:00
Chris Robinson
752e89a268
Add a setting to select the sound device name
2012-04-07 15:28:38 -07:00
scrawl
030060e656
settings description
2012-04-07 23:29:36 +02:00
scrawl
9169c0d7c9
slightly improved the quality of the default water setting
2012-04-07 23:18:08 +02:00
scrawl
96911ada95
restored render queue of transparent objects, they are now part of the mrt textures
...
this fixes some issues with transparent objects not visible in the refraction
2012-04-07 22:37:15 +02:00
scrawl
044d649edd
Merge branch 'master' into water
2012-04-07 17:16:35 +02:00
Roman Melnik
bdbb8a8d84
Merge remote-tracking branch 'upstream/master' into windowsPinning
...
Conflicts:
apps/openmw/mwgui/window_manager.cpp (keep both changes)
2012-04-07 17:30:20 +03:00
Roman Melnik
1bf79fd022
Windows pinning: support for MapWindow
...
Set correct skin for the Map Window.
2012-04-07 16:47:41 +03:00
scrawl
bcee5d5943
fix areas with only water (no objects below)
2012-04-06 19:40:37 +02:00
scrawl
c0f991ac0a
underwater depth effect
2012-04-06 18:51:30 +02:00
scrawl
456eb95209
reversed sun and moon paths (sunrise at east)
2012-04-06 18:22:37 +02:00
scrawl
114e8ae2a0
much less underwater distortion
2012-04-06 16:45:45 +02:00
scrawl
2976625b00
better underwater
2012-04-06 15:51:57 +02:00
scrawl
393530e671
more or less fixed the sky for normal viewing angles, still disappears at a certain height though
2012-04-06 15:05:17 +02:00
scrawl
a41eee9a72
specular lighting
2012-04-06 14:07:52 +02:00
Roman Melnik
ef0a185e11
Pinnable windows: hide hud elements
...
Hide elements of the HUD (health/magicka/stamina bars,
minimap) when the corresponding windows (stats/map) are pinned.
Rearrange the remaining hud elements in such cases (like in the
original Morrowind).
2012-04-06 01:17:23 +03:00
scrawl
8bfc81f398
Merge branch 'master' into water
2012-04-05 20:09:38 +02:00
scrawl
622fb568cf
removed MRT setting and figure it out automatically
2012-04-05 19:27:54 +02:00
scrawl
b8a470efcd
put transparent objects in a seperate render queue, in order to not mess up the mrt textures
2012-04-05 19:07:21 +02:00
scrawl
1b89a9e203
various fixes
2012-04-05 15:30:55 +02:00
scrawl
f49131e1b8
renamed setting, automatically disable MRT when unsupported
2012-04-05 13:09:59 +02:00
scrawl
add4ebe445
fresnel effect
2012-04-05 12:59:56 +02:00
scrawl
8ddc8131a5
fresnel test
2012-04-05 11:18:58 +02:00
scrawl
36fd9b9f26
shore transition test
2012-04-05 10:39:22 +02:00
scrawl
ab8b74dcac
forgot adding a file
2012-04-05 08:58:21 +02:00
scrawl
3f05aba76d
got MRT working, some minor quirks to solve (black viewport background)
2012-04-05 01:21:36 +02:00
scrawl
006970fd79
add MRT code to shaders
2012-04-04 19:53:41 +02:00
scrawl
328bdaafb6
fixed a problem with the underwater compositor
2012-04-03 22:53:08 +02:00
scrawl
2fa9bac517
added fog
2012-04-03 22:04:37 +02:00
scrawl
cc4076d42a
basic noise
2012-04-03 21:16:43 +02:00
scrawl
fe63f2b2aa
first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
2012-04-03 19:10:02 +02:00
scrawl
6481cf87fc
cleanup resources
2012-04-03 17:07:16 +02:00
scrawl
b3a186e729
simple water without shaders that uses original MW textures
2012-04-03 16:37:54 +02:00
scrawl
8aea311797
added visibility flags for everything
2012-04-03 15:13:47 +02:00
scrawl
fd45208196
re-added code for reflection & refraction rendering
2012-04-03 14:23:23 +02:00
scrawl
ff15f28787
options for texture filtering and mipmaps
2012-04-02 18:01:49 +02:00
scrawl
39ee9e9ab8
setting for field of view
2012-04-02 17:51:51 +02:00
scrawl
00cc45c537
FPS is now a setting instead of commandline option
2012-04-02 16:10:54 +02:00
scrawl
fd662f937a
add settings for viewing distance and fog
2012-04-02 15:51:48 +02:00
scrawl
e5cc9adbb0
added settings for rendering distance of small objects
2012-04-02 15:30:29 +02:00
scrawl
1445ae992d
adding a setting to disable static geometry
2012-04-02 14:24:16 +02:00
Roman Melnik
d09f0610ea
Add basic windows pinning
...
Create WindowPinnableBase class for windows which should be
allowed to be pinned.
Add skin for pinnable windows - currently just a copy of normal
window with 1 extra button (hopefully this can be improved later).
Handle clicking on PinToggle button (pinning/unpinning a window).
2012-04-01 20:36:57 +03:00
scrawl
7b3adb27a3
backend changes, terrain num lights setting
2012-04-01 18:48:37 +02:00
scrawl
f4bbcb48a6
settings-default.cfg
2012-04-01 17:14:49 +02:00
Nikolay Kasyanov
2a7885b514
Synchronized OS X icon with our current app icon
2012-03-31 19:36:07 +04:00
Marc Zinnschlag
46279a001b
Merge remote branch 'scrawl/dialogue'
2012-03-30 15:39:56 +02:00
scrawl
4bbedeb3e7
made all dialogs semi transparent (like in morrowind)
2012-03-30 14:01:43 +02:00
scrawl
d3f31c3498
dialogue window enhancements
2012-03-30 13:53:35 +02:00
scrawl
e6303fc3f4
Merge branch 'master' into water
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
Pieter van der Kloet
426c278505
Changed the OpenMW default font from Comic sans to EB Garamond
2012-03-24 22:02:55 +01:00
Pieter van der Kloet
155cd76f37
Changed Launcher font to EB Garamond and added license info
2012-03-24 20:43:35 +01:00
scrawl
7a3034701f
functional HUD map
2012-03-23 16:51:56 +01:00
scrawl
ce63d29d4a
rotate hud player arrow
2012-03-23 15:26:24 +01:00
scrawl
770b0f2106
gui changes
2012-03-23 10:25:55 +01:00
scrawl
9c3e1f48f0
player arrow
2012-03-23 09:00:00 +01:00
scrawl
6067053f08
Merge branch 'next' into water
...
Conflicts:
CMakeLists.txt
2012-03-22 21:41:32 +01:00
scrawl
cf3515a898
it is now possible to drag the minimap with the mouse
2012-03-22 21:27:21 +01:00
scrawl
cc9f20a04f
MW_MapView skin
2012-03-22 20:25:41 +01:00
scrawl
ab9aa1ba74
Merge branch 'next' into minimap
...
Conflicts:
files/mygui/openmw_map_window_layout.xml
2012-03-22 19:36:37 +01:00
scrawl
70ed5770da
black journal text
2012-03-22 17:32:18 +01:00
scrawl
250fcab7c2
moved the mygui resources to a more suitable location
2012-03-22 17:11:24 +01:00
Jason Hooks
f2093a51db
more cleanup
2012-03-18 22:38:07 -04:00
Jason Hooks
fe9e6a732c
Some cleanup
2012-03-18 22:32:46 -04:00
Jason Hooks
51fb9e67cd
Merge
2012-03-18 21:31:31 -04:00
Marc Zinnschlag
be70d197e5
Merge branch 'next'
...
Conflicts:
.gitignore
cmake/FindOGRE.cmake
2012-03-02 12:11:44 +01:00
Marc Zinnschlag
4c2fffdd61
temporarily disabled multi data path support in OpenMW
2012-02-28 09:27:35 +01:00
scrawl
8b5da06fce
Merge branch 'next' into weather
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-02-20 18:33:13 +01:00
Marc Zinnschlag
e02cba58b1
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwclass/light.cpp
2012-02-20 14:34:27 +01:00
Marc Zinnschlag
8186445de9
fix for a very silly bug
2012-02-16 21:06:25 +01:00
Marc Zinnschlag
8244ed5860
workaround for space in paths problem
2012-02-16 09:26:27 +01:00
Marc Zinnschlag
e1defd3595
adjusted the globally installed openmw.cfg file
2012-02-14 09:25:12 +01:00
Pieter van der Kloet
7bf8497215
Fixed CMake problem with Ogre plugins path
2012-02-07 21:41:08 +01:00
Nikolay Kasyanov
705b2955a0
Feature #162 - Need to create app bundle using CMake, not by hand.
...
In progress, working towards plugins support.
2012-01-30 00:28:02 +04:00
Jason Hooks
bf09762b6a
Ground showing up
2012-01-20 19:50:42 -05:00
Jason Hooks
ff2bbc9fc5
Transparent water
2012-01-18 22:42:07 -05:00
Jason Hooks
8798f7dd40
Bringing in some of Azathoth's work
2012-01-14 18:34:14 -05:00
Pieter van der Kloet
6716bf649e
Some stylesheet improvements and a drop-shadow for the scroll background
2011-06-26 23:16:39 +02:00
Nikolay Kasyanov
24947d800a
Fixed launcher config and style location. Launcher will be started when opening bundle
2011-06-26 21:04:17 +04:00
Pieter van der Kloet
db20186e50
Added newline to the end of some files, GitHub was complaining about it
2011-06-24 21:46:20 +02:00