dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
dteviot
e6cd8484a2
fixing MSVC 2013 warning C4244: & C4305
...
fixes for mistakes in last commit.
2015-03-08 13:22:56 +13:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Marc Zinnschlag
ba482fa41f
Merge remote-tracking branch 'dteviot/FixWarnings'
2015-03-07 18:34:29 +01:00
dteviot
f2ac939e61
reverted mShouldRepeat back to unsigned char.
...
As recommended by Scrawl.
2015-03-07 11:04:54 +13:00
Marc Zinnschlag
907ac5ef7f
Merge remote-tracking branch 'scrawl/master'
2015-03-06 19:24:15 +01:00
dteviot
45b6538820
fixed MSVC 2013 warning C4800
...
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
dteviot
407cd50890
fixed warning C4099:
...
type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
dteviot
80fe24207c
correction from Scrawl.
...
Now correctly handles skills/attributes.
Also, document what ContentSelectorView::ContentSelector::slotAddonTableItemActivated() is doing.
2015-03-05 20:21:22 +13:00
scrawl
cced508916
Remove unintended 1.5 factor for damage/restore magic effects
2015-03-04 01:49:00 +01:00
Marc Zinnschlag
8b84fa5579
Merge remote-tracking branch 'scrawl/master'
2015-03-02 20:01:31 +01:00
scrawl
a653716e2c
Fix for damage/restore effects using the instant apply path when they have a duration
2015-03-01 22:22:20 +01:00
dteviot
cdee6f41fc
fix: multi effect spell with different ranges ( Fixes #2285 )
...
Applies all effects for a spell with multiple effects, where not all effects have the same range.
2015-03-01 15:34:18 +13:00
dteviot
41e15e0c2d
Limit maximum attribute damage ( Fixes #2367 )
...
Maximum damage that an attribute can have = base + fortify.
2015-03-01 10:27:51 +13:00
scrawl
f82751422d
Fix constant effect restore enchantments being applied incorrectly ( Fixes #2408 )
2015-02-28 16:31:22 +01:00
Marc Zinnschlag
9109162030
Merge remote-tracking branch 'scrawl/master'
2015-02-23 20:51:18 +01:00
scrawl
77bb77b367
Fix for instant restore effects ( Fixes #2392 )
2015-02-23 19:07:12 +01:00
Marc Zinnschlag
07c27065d6
Merge remote-tracking branch 'slothlife/msvc-warning-fixes'
2015-02-22 21:34:46 +01:00
Marc Zinnschlag
4c5bba2947
Merge remote-tracking branch 'dteviot/SpellCastingFixes'
2015-02-17 16:44:14 +01:00
Marc Zinnschlag
8686ffcedb
Merge remote-tracking branch 'scrawl/master'
2015-02-17 11:55:12 +01:00
dteviot
8d7de7d1ec
Telekinesis allows safe opening of traps ( Fixes #1916 )
...
When trap activated at beyond normal activation distance, assume telekinesis used and detonate trap at trapped object's location.
Also some minor code refactoring of spellcasting.
1. Corrected parameter passed to explodeSpell().
2. For loop now correctly does an early exit.
3. Removed duplicated tests.
2015-02-17 22:14:25 +13:00
cc9cii
efdee19477
Suppress warning about the lack of virtual destructor.
2015-02-16 16:41:53 +11:00
slothlife
a9b74671a6
Fix various MSVC warnings
2015-02-15 20:10:21 -06:00
scrawl
81925645a3
Unreachable enemies combat AI fix ( Fixes #2271 )
2015-02-14 16:51:54 +01:00
Alexander "Ace" Olofsson
d3128a12b6
Remove a large include form mwbase/windowmanager.hpp
2015-02-09 16:23:41 +01:00
Alexander "Ace" Olofsson
8c49812d56
Remove unneeded include in obstacle.hpp
2015-02-09 15:12:10 +01:00
Alexander "Ace" Olofsson
df5a08b6de
Move manualref code out of header
2015-02-09 15:01:49 +01:00
scrawl
e81d2a9dde
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
...
Conflicts:
apps/openmw/mwmechanics/npcstats.cpp
2015-02-08 21:28:29 +01:00
scrawl
9dbd9af31c
Adjust fix for Bug #2360 to repair affected savegames
2015-02-08 21:26:58 +01:00
scrawl
b542143e3a
Fix faction reputation case sensitivity issue ( Fixes #2360 )
2015-02-08 21:04:01 +01:00
scrawl
61ec9196c8
Cap the displayed attribute multiplier in levelup to attribute points left to 100
2015-02-06 01:27:17 +01:00
scrawl
b5e0e45c78
Fix iLevelUpTotal not being used in the levelUp logic
2015-02-06 01:27:17 +01:00
scrawl
f0b1d889c0
ESSImport: import player skill progress
2015-02-06 01:27:17 +01:00
scrawl
ae77eacd7e
Skill progress refactoring
2015-02-06 01:27:16 +01:00
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
scrawl
aa6ebcd75c
Change stolen items handling to match MW ( Fixes #1443 , Fixes #2290 )
2015-02-05 04:18:43 +01:00
scrawl
6d097fbfbd
Normalise spelling of "levelled" throughout the code
2015-02-05 04:18:42 +01:00
scrawl
0c6e2170db
Include cleanup
2015-02-05 04:18:42 +01:00
MiroslavR
ee8f88fc42
Reset health modifier when actor dies ( Fixes #2330 )
2015-02-01 22:04:49 +01:00
scrawl
7e33471edb
Fix code duplication
2015-01-31 22:40:43 +01:00
scrawl
bdcc3a4036
Add missing swish sound for thrown weapons
2015-01-31 22:40:40 +01:00
scrawl
2346c3528d
Remove NpcStats::mProfit and store it in the script instead
...
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
2015-01-31 22:40:40 +01:00
scrawl
b9acf437fd
Remove friendly hits from the save file
...
The vanilla engine does not store friendly hits in the save file. Since there's no other mechanism that ever resets the friendly hits (at least not to my knowledge) this should be regarded a feature rather than a bug.
2015-01-31 22:40:39 +01:00
scrawl
431f540791
ESSImport: fix NPC factions
2015-01-27 23:12:21 +01:00
scrawl
f35c9b7a69
Clang warning fixes (thanks hemite)
2015-01-27 23:12:20 +01:00
scrawl
d34c8526f6
Enchanted arrows should not be added to victim ( Fixes #2306 )
2015-01-27 23:12:20 +01:00
scrawl
67491c7164
Fix leveled item argument issue ( Fixes #2302 )
2015-01-27 23:12:20 +01:00
scrawl
c883a73d30
Several warning fixes
2015-01-23 15:34:47 +01:00
scrawl
378e91545d
Fix Tribunal/BM summon effects not working
2015-01-23 15:34:47 +01:00
scrawl
69676906ae
Don't clear known spells when reading from the savegame
...
This is needed because the .ess format doesn't include the racial spells in the player's spell list.
2015-01-23 15:34:14 +01:00
scrawl
eede2c8e55
ESSImport: convert breath meter and skill increases
2015-01-20 19:30:39 +01:00
scrawl
14aacf9a72
Add comment
2015-01-17 00:10:49 +01:00
scrawl
1869d37cfc
Remove unused mLastDrowningHit
2015-01-17 00:10:45 +01:00
scrawl
bf915d929a
Update idle voices according to research
2015-01-15 03:35:46 +01:00
scrawl
a3c861b7fa
Idle voice fix
2015-01-14 00:07:14 +01:00
scrawl
2ac4a74a34
Fix running AI for dead actors
2015-01-13 18:13:02 +01:00
scrawl
fafc14d5a0
Add proper air movement mechanics ( Fixes #2077 )
2015-01-13 05:37:43 +01:00
scrawl
4ed3e7bbb7
Enchanting code cleanup
2015-01-12 23:29:58 +01:00
scrawl
de23ad5c8d
Change dynamic_cast to static_cast to make coverity happy
2015-01-12 23:29:58 +01:00
scrawl
cda2eea906
Enchanting: use fEnchantmentConstantDurationMult and fEffectCostMult
2015-01-12 23:29:58 +01:00
scrawl
871d59de6c
Reduce Idle voice chance ( Fixes #1964 )
2015-01-12 23:29:58 +01:00
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
2015-01-11 18:01:06 +01:00
scrawl
b108fbe986
Remove incorrect implementation of fGreetDistanceReset
...
This can't be right. A reset distance of 512 is smaller than the maximum greeting distance for certain NPCs, which would then say greetings non-stop.
2015-01-11 17:04:58 +01:00
Marc Zinnschlag
289a912817
Merge remote-tracking branch 'scrawl/master'
2015-01-11 12:24:51 +01:00
dteviot
458b82c308
Centralized "fish can't attack non-swimmer" logic.
2015-01-11 14:25:46 +13:00
scrawl
579f5d232f
Move interactive messageBox to separate function
2015-01-10 23:23:48 +01:00
dteviot
7fe2f86d06
Slaughter fish attacks when player only knee deep in water ( Fixes #2076 )
2015-01-09 21:40:53 +13:00
Marc Zinnschlag
38a413a483
Merge remote-tracking branch 'scrawl/master'
2015-01-07 20:22:15 +01:00
scrawl
13c5bd5cc2
Enchanting: fix skill-based cast cost bonus being applied twice
2015-01-07 04:41:12 +01:00
scrawl
ef1b0a191b
Revert "Enchanting: fix inverted self-enchant success chance"
...
It wasn't inverted to begin with. The author of this commit is an idiot.
2015-01-07 03:48:16 +01:00
scrawl
a17252eab3
Remove unused checkWaypoint function
...
It was an almost exact copy of the checkPathCompleted function anyway.
2015-01-07 02:34:28 +01:00
scrawl
4d9100091d
Reduce default pathing arrival tolerance to 32 units ( Fixes #1605 )
2015-01-07 02:34:28 +01:00
scrawl
992b87ea44
Reset existing summons when the spell is re-casted ( Fixes #2135 )
2015-01-06 16:11:10 +01:00
scrawl
f267497c03
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00
Marc Zinnschlag
31f6ccdf4d
Merge remote-tracking branch 'internecine/bug2031'
2015-01-06 09:43:59 +01:00
Internecine
e1fdcb608e
Fixed incorrect index
2015-01-06 15:00:24 +13:00
scrawl
708dbc2518
Crime fix
2015-01-05 20:31:50 +01:00
scrawl
c343a5c803
stopCombat fix
2015-01-05 20:31:50 +01:00
scrawl
5e7e40aac9
Fix being able to switch weapons while knocked out
2015-01-04 19:54:49 +01:00
scrawl
d56906acf7
Fix the creature position glitch
2015-01-03 19:10:15 +01:00
scrawl
92e4a0669c
Fix for AiWander state loading
2015-01-01 18:58:17 +01:00
scrawl
559ddbb480
Quick fix for Ai fast-forward crash in exteriors ( Fixes #2241 )
2015-01-01 18:18:46 +01:00
Internecine
a7a3ab0c78
Fixed instant negative dynamic stat changes being applied as positive
2015-01-01 21:26:09 +13:00
scrawl
dc1c52bda7
Add some todo comments
2015-01-01 03:38:54 +01:00
scrawl
e0d083f702
Add hand-to-hand combat mechanics for bipedal creatures
...
You can now have a fistfight with vivec, if you so desire.
2015-01-01 03:38:54 +01:00
scrawl
70d3bfc6ed
Fix idle animation not restarting immediately for creatures
2015-01-01 03:38:54 +01:00
scrawl
01652bbcc5
Store original actor position in AiWander package ( Fixes #2200 )
2015-01-01 03:38:49 +01:00
scrawl
99ae0f901b
Implement AiTravel fast-forward ( Fixes #1125 )
2014-12-31 20:42:29 +01:00
scrawl
a8ae0dec52
Implement AiWander fast-forward (Feature #1125 )
2014-12-31 18:41:57 +01:00
scrawl
d26d5f6c26
Fix outdated bone locations when camera view is changed while paralyzed
2014-12-31 17:25:06 +01:00
scrawl
d1a29300f0
Handle bipedal creatures not using weapons ( Fixes #2238 )
2014-12-31 16:59:21 +01:00
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
scrawl
6c9875969a
Stop idle animations for non-biped creatures when attacking/moving
...
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
2014-12-28 15:34:47 +01:00
scrawl
a58bc9f2f7
Remove sneaking effect on combat AI ( Fixes #2237 )
2014-12-28 14:45:20 +01:00
scrawl
1bd3ab8a2d
Fix torch animation playing when torch is hidden ( Fixes #2236 )
2014-12-28 14:17:53 +01:00
scrawl
de9d347018
Fix on touch area effect spells ( Fixes #2233 )
2014-12-28 01:51:12 +01:00
scrawl
a62fe38a1b
Fix unsafe use of BaseNode
2014-12-27 15:02:05 +01:00
Internecine
5f9540318a
Fixed incorrect indexes
2014-12-27 19:49:14 +13:00
Internecine
a87fe71ddf
Added a helper function to handle dynamic stat changes
2014-12-27 19:46:54 +13:00
scrawl
768c4a5757
Update crime response to pickpocket attempts (thanks Hrnchamd)
2014-12-24 15:45:14 +01:00
scrawl
7f0d71f8f4
Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd)
2014-12-24 15:45:14 +01:00
scrawl
019cd96719
Stop AiPursue when target has invisibility or chameleon>=75
2014-12-24 15:45:14 +01:00
scrawl
edc128572d
Add MWMechanics::Actor class for temporary actor state, move AiState there
2014-12-24 15:45:14 +01:00
scrawl
8bc7eb5530
PlayGroup: Don't loop animations with no loop keys ( Fixes #2223 )
2014-12-24 15:45:13 +01:00
scrawl
9e5dfb6e98
Update crime system according to research wiki for more accurate attack responses
2014-12-24 15:45:13 +01:00
scrawl
2410d79410
Fix iFightAttack and iFightAttacking being swapped
...
Looks like the research wiki page was incorrect, the higher value (iFightAttack) being for the victim makes more sense, is consistent with iDispAttackMod/fDispAttacking, and seems to be how the original game behaves as well.
2014-12-24 15:45:13 +01:00
scrawl
0081a68376
Use fMagicStartIconBlink for spell effect indicator fading
2014-12-24 15:45:13 +01:00
scrawl
f3738e9a98
Say an "intruder" voice dialogue for trespassing crimes ( Fixes #1082 )
...
Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
2014-12-24 15:45:13 +01:00
scrawl
866fdfe8bd
Crime system improvements
...
- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
2014-12-24 15:45:12 +01:00
scrawl
1910327469
Implement disposition changes due to crimes
2014-12-24 15:45:12 +01:00
scrawl
cc9af9562b
Function_CreatureTargetted should return '2' for werewolfs
...
This makes NPCs say the correct attack voice files when fighting a werewolf.
2014-12-24 15:45:12 +01:00
scrawl
efa9ff3a76
Fix incorrect implementation of iWerewolfBounty
2014-12-24 15:45:12 +01:00
scrawl
35d2bfabca
Adjust NPC response to pickpocket attempts ( Fixes #2219 )
2014-12-24 15:45:12 +01:00
scrawl
105f0f8716
Head tracking: don't look at dead actors
2014-12-24 15:45:12 +01:00
scrawl
8a210c49e9
Improve AI prioritising health potions
2014-12-24 15:45:12 +01:00
scrawl
f931ba2efc
Fix some static analysis issues (coverity)
2014-12-24 15:45:12 +01:00
scrawl
1b9209df4a
Allow blocking of hand-to-hand attacks
2014-12-24 15:45:11 +01:00
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
2014-12-19 11:26:54 +01:00
Alexander "Ace" Olofsson
0af5c7b379
Starting to clean up some heavy includes
2014-12-19 09:23:16 +01:00
scrawl
d962f0918d
Implement NPC head tracking ( Fixes #1720 )
2014-12-16 20:47:45 +01:00
scrawl
4d5adfb5dd
Fix being able to use enchantments of items that failed to equip ( Fixes #2215 )
2014-12-15 13:47:34 +01:00
scrawl
2b78e9795d
Implement Calm effect removing combat packages ( Fixes #1985 )
2014-12-14 19:35:34 +01:00
scrawl
4f3995a4d8
Fix werewolf AI being able to use items
2014-12-14 19:15:43 +01:00
scrawl
88a2e4c043
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
2014-12-14 02:38:27 +01:00
scrawl
60aa209144
Implement drowning when knocked out underwater ( Fixes #1228 )
2014-12-12 17:42:56 +01:00
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
...
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
bc85bb32c2
Fix vampirism magic effect not applying immediately ( Fixes #1984 )
2014-12-12 02:39:59 +01:00
scrawl
2601b26217
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-12-11 22:44:58 +01:00
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
2014-12-11 22:25:41 +01:00
scrawl
5f00a3d5c3
Reset lastHitObject when it is retrieved rather than every frame
...
This seems to be how vanilla MW does it.
2014-12-11 22:00:31 +01:00
Marc Zinnschlag
19bd07648b
Merge remote-tracking branch 'scrawl/pathgrid'
2014-12-11 20:32:32 +01:00
scrawl
3270f0e932
Change pathgrid workaround to check for interior cell name
2014-12-11 15:19:48 +01:00
scrawl
623783cd6a
Enchanting: fix cast cost for "on use" enchantments being set incorrectly
2014-12-10 18:05:11 +01:00
scrawl
ead6bf1601
Enchanting: cast the enchant points for the item to int ( Fixes #2202 )
2014-12-10 17:34:05 +01:00
scrawl
3c747195ae
Add fall damage for creatures ( Fixes #2201 )
2014-12-10 17:21:34 +01:00
scrawl
e0c6f84546
AiFollow: target has to be seen in order to start following ( Fixes #1637 )
2014-12-09 22:25:28 +01:00
scrawl
109a3f78a1
Adjust AiFollow distance for groups of multiple followers ( Fixes #1637 )
2014-12-09 16:06:04 +01:00
scrawl
0fe7500f74
Work around pathgrid record limitation ( Fixes #2195 )
2014-12-09 00:13:56 +01:00
scrawl
416d549568
Fix animation glitch caused by knockdown
...
If the player was knocked down while having no weapon, spell nor fists ready, the animation state would incorrectly shift to "weapon equipped" even though no weapon is equipped.
2014-12-05 22:02:18 +01:00
scrawl
83dcf9ce4b
Overwrite existing records in IndexedStore ( Fixes #2182 )
2014-12-05 15:58:05 +01:00
Marc Zinnschlag
eb6e1576be
Merge remote-tracking branch 'scrawl/master'
2014-12-03 20:17:34 +01:00
scrawl
14ae6d28b0
Fix being able to jump when overencumbered
2014-12-03 18:28:35 +01:00
scrawl
7faa849cef
Fix fatigue recalculation using older value (oops)
2014-12-03 18:28:34 +01:00
Paulo Viadanna
bfa048e687
Fix #1734 : AI will stop combat if target disappear
2014-12-02 17:38:25 -02:00
scrawl
46d93f1b08
Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves.
2014-12-01 23:09:46 +01:00
scrawl
507cbcfae3
Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW ( Fixes #2064 )
...
According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
2014-12-01 23:09:46 +01:00
scrawl
a1226501fa
AiWander: move idle animation handling to non-delayed section ( Fixes #2073 )
2014-12-01 23:09:46 +01:00
scrawl
c684c99a95
Combat AI: Don't attempt to cast spells when impossible to succeed ( Fixes #2059 )
2014-12-01 23:09:46 +01:00
scrawl
61d1aa78ce
Move AiWander path finder to temporary storage ( Fixes #2082 )
2014-12-01 23:09:46 +01:00
Marc Zinnschlag
003675318d
Merge remote-tracking branch 'scrawl/master'
2014-11-29 20:54:04 +01:00
scrawl
5f5fcc2fef
Make PlayGroup use an indefinite number of loops ( Fixes #2156 )
2014-11-28 17:15:31 +01:00
scrawl
0a466ad643
Make recalculation of magicka less aggressive ( Fixes #2155 )
2014-11-28 14:45:35 +01:00
MiroslavR
cb74c1c36e
Set health to 0 if it drops below 1 ( Fixes #2163 )
2014-11-27 20:44:41 +01:00
MiroslavR
238325455d
Erase effects that have expired ( Fixes #2134 )
2014-11-25 10:33:03 +01:00
MiroslavR
b8d5a9486a
Make Restore/Damage Attribute/Skill effects continuous
2014-11-08 00:57:03 +01:00
Internecine
edc51ab768
Removed debug output
2014-11-05 15:26:13 +13:00
Internecine
6741fbe7a9
Fixes bug #2031
2014-11-05 15:22:44 +13:00
MiroslavR
140013820b
Fix invalidated iterator
2014-11-02 15:40:08 +01:00
scrawl
45f14f0704
Fix stolen faction-owned items not being confiscated
2014-10-31 00:25:37 +01:00
scrawl
8b3755a770
Compile fix
2014-10-20 17:45:24 +02:00
scrawl
192069a181
Add automatic potion naming
2014-10-20 17:45:11 +02:00
scrawl
fd7c181e06
Fix alchemy producing potion IDs from content files
2014-10-20 17:45:06 +02:00
scrawl
f117a75747
Force walk animation when flying ( Fixes #2015 )
2014-10-17 19:11:06 +02:00
Alexander "Ace" Olofsson
dc788512e2
Fix LNK2019 link error on Visual Studio 2010 builds
...
For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
2014-10-14 16:10:19 +02:00
Marc Zinnschlag
6beee95151
Merge remote-tracking branch 'terrorfisch/aistate'
2014-10-13 19:14:15 +02:00
Marc Zinnschlag
eb45793eab
Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
2014-10-13 11:03:03 +02:00
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
...
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
scrawl
d51daf5875
Fix AI not using F_Always spells, for example "vampire touch"
2014-10-12 17:18:27 +02:00
scrawl
8cb09e89ed
Make spells cast by scripts always succeed ( Fixes #1993 )
2014-10-12 17:18:27 +02:00
MiroslavR
ad253059b1
Hit indicator for absorb/damage health effect
2014-10-12 01:15:40 +02:00
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
2014-10-11 22:21:48 +02:00
terrorfisch
c4badcea6e
removed warning
2014-10-10 23:51:29 +02:00
terrorfisch
c28dfc2fa4
Travis CI fix?
2014-10-10 23:34:58 +02:00
terrorfisch
4eb1668467
references now initialized when they are needed
2014-10-10 23:32:15 +02:00
terrorfisch
bbca942601
-improved trigonometric precision
...
-cleanup
2014-10-10 23:31:01 +02:00
terrorfisch
5248917a6c
- changed namespace
2014-10-10 23:28:49 +02:00
terrorfisch
db1b93498d
Added comment.
2014-10-10 00:17:50 +02:00
terrorfisch
730abf6841
Moved all variables in temporary storage for AiCombat and some more for AiWander.
...
+Buxfix for previous AiWander changes
2014-10-10 00:16:17 +02:00
terrorfisch
cae948df96
removed unecessary PathFinders
2014-10-08 23:09:50 +02:00
terrorfisch
4c36c67fb8
Updated AiCombat:
...
-moved everything except target to temporary storage
-removed the Pathfinder since present in baseclass
-cleaned some trigonometric mess
2014-10-08 23:00:36 +02:00
terrorfisch
4391c1fd00
Addded the parts of AiWander that I fully understand to the temporary storage.
...
The rest should be done by someone who has a clearer overview over the class.
2014-10-08 22:11:45 +02:00
terrorfisch
0871d45790
Draft how to move temporary package state to CharacterController.
...
Example for a few values shown in AiWander.
2014-10-08 10:58:52 +02:00
Marc Zinnschlag
744c56943a
Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
2014-10-07 18:03:25 +02:00
Jordan Ayers
56db525a93
Document the return value of getEffectMultiplier.
2014-10-06 21:56:41 -05:00
scrawl
c4fa671381
Don't allow raising faction rank if the next rank has no name ( Fixes #1975 )
2014-10-05 16:47:55 +02:00
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
2014-10-05 15:50:01 +02:00
scrawl
8dd410fe96
Teleport indirect followers as well when using a door ( Fixes #1974 )
2014-10-05 15:18:32 +02:00
Jordan Ayers
663647bee8
Simplify getEffectMultiplier.
...
Both return cases were same, except for some overflow conditions.
2014-10-04 15:28:58 -05:00
scrawl
6fc53e73ad
Don't run AI for knocked-out actors ( Fixes #1854 )
2014-10-03 15:58:14 +02:00
Marc Zinnschlag
a166034e12
Merge remote-tracking branch 'jordan-ayers/topic/disease-cleanup'
2014-10-02 17:19:32 +02:00
scrawl
861cc26aa6
Don't sell racial spells ( Fixes #1961 )
2014-10-02 16:50:05 +02:00
scrawl
afbd2de511
Fix broken alchemy magnitude/duration
2014-10-02 13:55:42 +02:00
scrawl
7e10818bdf
Fix uninitialized flags for custom-made spells
2014-10-02 13:55:42 +02:00
Jordan Ayers
3bc91c66e6
Disease Check: Shorten the resistance calculations.
2014-10-01 19:29:03 -05:00
Jordan Ayers
a9a0930b85
Disease check: Reuse corprus check from spells.hpp.
2014-10-01 19:26:25 -05:00
scrawl
1c51694aa9
Don't update physics and animation for actors outside the AI processing distance
2014-10-02 00:27:04 +02:00
scrawl
ee8b85aa2c
Fix priority bug in AiSequence::stack ( Fixes #1959 )
2014-09-30 22:57:38 +02:00
Jordan Ayers
da9d858201
Add 'const' to a spell helper function.
2014-09-29 20:59:10 -05:00
scrawl
7f18f85a1d
Forgot const
2014-09-29 12:04:19 +02:00
scrawl
e9ed0211c9
Attempt to fix Clang warnings
2014-09-28 12:44:47 +02:00
scrawl
02dec787fd
Cache GMSTs in getDerivedDisposition
2014-09-27 22:44:20 +02:00
scrawl
ea956b537c
Don't search for fFatigueReturnBase and fFatigueReturnMult every frame
2014-09-27 22:37:53 +02:00
scrawl
e868a48a63
Don't trigger OnPcHitMe for friendly hits ( Fixes #1950 )
...
Don't consider actors as followers if they are also in combat with the follow target
2014-09-26 22:08:07 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
f56711f443
Fix crash caused by teleportation spells ( Fixes #1904 )
2014-09-25 18:14:04 +02:00
scrawl
8ad2b95208
Revert "AiFollow: return from execute() if target is not player"
...
This reverts commit 061c7813f6
.
Fixes #1898 .
2014-09-25 17:57:10 +02:00
scrawl
40ce5add59
Don't report crime for attacking an NPC that is already in combat with another NPC ( Fixes #1908 , Fixes #1821 )
2014-09-25 17:33:26 +02:00
scrawl
40587f984d
Implement price-based mercantile skill progress ( Fixes #1947 ), thanks Hrnchamd
...
Correct barter formula (removed erroneous clamping)
2014-09-25 13:02:42 +02:00
Marc Zinnschlag
175d4f3d44
Merge remote-tracking branch 'ragora/playdeathlevelupmusic'
2014-09-23 13:30:50 +02:00
Ragora
06e683d378
Added code to play music on level up and on death
2014-09-23 04:58:19 -04:00
scrawl
3ac04060c1
Fix NPCs being able to practice Block skill
2014-09-20 16:17:09 +02:00
scrawl
023d7072f9
Don't play battle music for enemies out of AI processing range
2014-09-20 13:55:57 +02:00
Marc Zinnschlag
65ddf7acfe
Merge remote-tracking branch 'scrawl/master'
2014-09-19 15:59:59 +02:00
Marc Zinnschlag
2a48c377a8
Merge remote-tracking branch 'miroslavr/master'
2014-09-19 15:55:24 +02:00
scrawl
b145d183ae
Fix incorrect alchemy failure handling when an effect has a zero magnitude/duration ( Fixes #1922 )
2014-09-19 09:11:21 +02:00
scrawl
8a3a3baed4
Tweak AiEscort maximum distances
2014-09-19 05:47:45 +02:00
scrawl
b39fe85a51
Implement fPCbaseMagickaMult and fNPCbaseMagickaMult
2014-09-18 14:56:43 +02:00
scrawl
c19f89976e
Add missing Hit voice dialogue for friendly hits
2014-09-18 05:13:17 +02:00
scrawl
be7839873a
Don't trigger dynamic stats recalculation when setting up actor initial stats ( Fixes #1927 )
...
This caused the magicka value set in the CS to be ignored completely, so flame atronachs were spawning with 50 magicka instead of 105.
2014-09-18 03:47:45 +02:00
scrawl
447e93bdb4
Use SpellCast animation for creatures that have it (flame atronach)
2014-09-18 03:24:47 +02:00
scrawl
07cd647e75
Fix broken AI for creatures with OnTarget spells (Bug #1927 )
2014-09-18 03:19:13 +02:00
scrawl
2eaceb71ba
Reject AiTravel destinations further than 7168 units away, as in vanilla MW ( Fixes #1911 )
2014-09-17 12:39:10 +02:00
scrawl
3ce3f31452
Adjust turning animation speed multiplier based on turning speed
2014-09-17 07:02:19 +02:00
scrawl
6debd21ec6
Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep
2014-09-17 07:02:19 +02:00
scrawl
269c200c8f
Fix jump velocity mechanics ( Fixes #1708 )
2014-09-17 07:02:19 +02:00
scrawl
b6a89c7845
Fix idlestorm animation conflict with torch animation
2014-09-17 07:02:19 +02:00
scrawl
4c285151a3
Fix incorrect movement animation for some creatures ( Fixes #1924 )
2014-09-17 07:02:10 +02:00
scrawl
0c75c6bf1b
Improve spellcasting AI for Drain/Damage effects
2014-09-15 10:42:51 +02:00
scrawl
157c53bed4
Handle spellcasting for creatures with no casting animation ( Fixes #1856 )
2014-09-15 10:42:44 +02:00
scrawl
233e221de2
Terminate AI packages when target is disabled or deleted ( Fixes #1910 )
2014-09-14 10:49:33 +02:00
scrawl
a42e60970b
Revert "delete death events on adding an actor to the scene"
...
If we go to a different cell in the exact frame of an actor's death, the death event would be lost permanently.
This reverts commit fd2c07a6f4
.
Conflicts:
apps/openmw/mwmechanics/actors.cpp
2014-09-13 20:57:25 +02:00
scrawl
8625764143
Give 100% of health back when Resurrecting an actor ( Fixes #1877 )
2014-09-13 20:50:49 +02:00
MiroslavR
23e6d52844
Fix UI not updating initially for zero stats
2014-09-13 02:56:06 +02:00
Marc Zinnschlag
b5d5eadf79
Merge remote-tracking branch 'scrawl/master'
2014-09-11 09:01:21 +02:00
scrawl
f3d4b63aaf
Fix AI moving load doors and throw an exception when trying to do this ( Fixes #1907 )
2014-09-11 05:53:56 +02:00
scrawl
dd5f4947d7
Add a TODO comment
2014-09-09 05:05:20 +02:00
scrawl
56cd0da522
Fix potential infinite recursion when an area effect spell is reflected ( Fixes #1896 )
2014-09-09 04:44:14 +02:00
MiroslavR
21eb25706c
Don't pursue the player for their crimes when they are a werewolf
2014-09-09 04:15:54 +02:00
scrawl
d2ef0d362c
Implement vanilla distance threshold for AI processing (Bug #1876 )
2014-09-09 01:52:48 +02:00
scrawl
780a48cd1e
Don't greet dead actors in AiWander
2014-09-09 00:43:12 +02:00
scrawl
a9847c9453
Fix creature attacking flag not being reset after the attack starts ( Fixes #1889 )
2014-09-09 00:27:25 +02:00
scrawl
adbc50366b
Use random attack strength for creatures (Bug #1876 )
...
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.
This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
2014-09-07 18:55:59 +02:00
scrawl
31b31115af
Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody)
2014-09-07 18:55:59 +02:00
MiroslavR
931e778b4d
Initialize mHasMovedInXY in CharacterController
2014-09-06 21:31:48 +02:00
MiroslavR
007404e17f
Merge branch 'master' of github.com:OpenMW/openmw
2014-09-06 14:54:59 +02:00
MiroslavR
b1a449a0b9
Fix wolfrun sound playing all the time when running is default
2014-09-06 05:52:47 +02:00
MiroslavR
c1cc66985d
Werewolf: only NPCs should have modified fight and react to your transformation
2014-09-06 03:09:11 +02:00
scrawl
282c93ccc5
Handle death in actor update rather than instantly ( Fixes #1866 )
2014-09-05 17:17:45 +02:00
MiroslavR
9e0d5dc28a
Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death
2014-09-05 01:58:57 +02:00
scrawl
628d57f18c
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-09-03 04:55:24 +02:00
scrawl
84a0d064cd
Fall back to regular death animation if deathknockdown/deathknockout don't exist ( Fixes #1870 )
2014-09-02 15:14:23 +02:00
Marc Zinnschlag
4894699eba
Merge remote-tracking branch 'scrawl/master'
2014-09-02 09:04:19 +02:00
MiroslavR
7dfba0ae30
Followers with high fight should not engage in combat with the player
2014-09-01 03:43:53 +02:00
scrawl
9caff1d800
Don't say Idle voices when player is not in LOS ( Fixes #1436 )
2014-09-01 02:21:54 +02:00
scrawl
0da4757ee6
Merge branch 'master' of github.com:scrawl/openmw
2014-09-01 02:04:18 +02:00
Corporama
ccca6db865
Compile fixes for Linux
2014-08-30 23:11:09 +02:00
scrawl
9d6ca9066f
Fix summoned creatures not following for non-player summoners
2014-08-30 18:48:28 +02:00
scrawl
180a831e96
Fix typo in combat distance
2014-08-30 18:38:24 +02:00
scrawl
58945c557a
Add sound for casting enchanted item with insufficent charge ( Fixes #1857 )
2014-08-30 02:47:35 +02:00
scrawl
a62e40f4ed
Add situational AI use of Feather, Dispel and Cure effects
2014-08-29 17:58:32 +02:00
cc9cii
fa0352cd75
fix typo
2014-08-29 10:47:44 +10:00
cc9cii
961b4f0142
Suppress a warning.
2014-08-29 07:48:52 +10:00
scrawl
0be1ac1343
Enable casting of NoMagnitude effects in AI (e.g. summoned creatures)
2014-08-28 21:37:18 +02:00
scrawl
feeb740497
Fix bone not found exception for golden saint spellcasting
2014-08-28 17:02:11 +02:00
scrawl
0f43592237
Another invalid iterator fix
2014-08-28 16:47:54 +02:00
scrawl
f91d639782
Add missing soul trap sound ( Fixes #1855 )
2014-08-28 16:30:42 +02:00
scrawl
253036abee
Play VFX_Soul_Trap on successful soul trap
2014-08-28 02:55:36 +02:00
scrawl
f8f4d2dfdb
Another invalid iterator fix
2014-08-28 02:14:30 +02:00
scrawl
1a98f8ca93
Invalid iterator fix
2014-08-28 02:09:00 +02:00
scrawl
2e623bac5a
Don't attempt to use broken weapons in AI
2014-08-28 02:01:41 +02:00
scrawl
0bdc1b243a
Consider weapon ammunition in combat AI ( Fixes #1576 )
2014-08-28 01:54:32 +02:00
scrawl
0fe9612afb
Implement basic spellcasting AI ( Fixes #961 )
...
Select a weapon to attack with in AiCombat and equip it (Fixes #1609 , Fixes #1772 )
2014-08-28 00:55:37 +02:00
scrawl
fc7ed05da8
Knock out actors when fatigue base is 0 ( Fixes #1847 )
2014-08-26 03:02:06 +02:00
scrawl
854491ac15
Don't treat actors as following if another non-combat AiPackage precedes ( Fixes #1843 )
2014-08-26 02:09:23 +02:00
scrawl
7714192e28
Remove wrong comment
2014-08-26 02:09:23 +02:00
MiroslavR
fc789265e2
Spells that always succeed should not increase your skill when you cast them
2014-08-24 20:36:31 +02:00
Marc Zinnschlag
d024c1a93f
Merge remote-tracking branch 'scrawl/master'
2014-08-24 09:14:17 +02:00
scrawl
c5c822ecba
Use Chop attack when walking diagonally ( Fixes #1729 )
2014-08-24 02:38:00 +02:00
scrawl
e0e4cbbb41
Implement Light magic effect ( Fixes #1122 )
2014-08-24 02:37:59 +02:00
scrawl
3dbe17b6ed
Terminate AiPursue when target dies ( Fixes #1836 )
2014-08-24 02:37:59 +02:00
MiroslavR
85aa237baf
Implement removal of corprus spells
2014-08-22 03:34:31 +02:00
MiroslavR
2cbe17ca0a
Make Spells::mCorprusSpells private
2014-08-20 12:40:38 +02:00
MiroslavR
26732bc228
Purge blight should not remove corprus
2014-08-19 22:13:37 +02:00
MiroslavR
96e7ff666d
Implement saving/loading of corprus stats, remove redundant code
2014-08-19 03:17:31 +02:00
MiroslavR
3722c7adc3
Initial work on implementing corprus worsening effect
2014-08-18 15:33:12 +02:00
scrawl
9b38888ac9
Add missing AiFollow ActorId initialization ( Fixes #1818 )
2014-08-17 17:01:04 +02:00
scrawl
bcc79919a7
Fix fortified skill not immediately updating on changing equipment
2014-08-17 05:42:52 +02:00
scrawl
360c7f863c
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
scrawl
2db50da8dd
Implement magic effect script instructions (Feature #1489 )
2014-08-17 05:09:14 +02:00
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
2014-08-17 03:58:04 +02:00
scrawl
084cc857d4
Update magic effects when changing equipment ( Fixes #1646 )
2014-08-15 01:13:38 +02:00
scrawl
1bb82c710c
Fix use of uninitialized memory in AiWander::init
2014-08-14 18:55:54 +02:00
scrawl
061c7813f6
AiFollow: return from execute() if target is not player ( Fixes #1637 )
2014-08-14 02:14:13 +02:00
scrawl
f8010c09fe
Adjust combat engagement of following actors ( Fixes #1810 )
2014-08-14 02:13:55 +02:00
scrawl
d649c19790
Cache ActorId in AiFollow::getTarget ( Fixes #1804 )
2014-08-13 16:00:32 +02:00
scrawl
8ae6796b2f
Play creature movement animation without scaling if a fallback is used ( Fixes #1797 )
2014-08-13 01:53:56 +02:00
scrawl
8866b5f860
Fix maximum magicka calculation ( Fixes #1795 )
2014-08-11 19:07:14 +02:00
scrawl
34847baa54
Disable head animations for dead actors ( Fixes #1781 )
2014-08-11 05:00:13 +02:00
scrawl
98bc4618cb
AiAvoidDoor: turn and walk forward instead of backwards or sideways ( Fixes #1788 )
2014-08-11 04:21:04 +02:00
scrawl
fcd2a9e4d5
Don't set magic effects for dead actors ( Fixes #1783 )
2014-08-10 23:52:32 +02:00
scrawl
4138c3e966
Reuse health of previous level rather than recalculating initial health ( Fixes #1787 )
2014-08-10 17:09:14 +02:00
scrawl
a731ec3587
Remove summoned creature and its effect when it is killed ( Fixes #1341 )
2014-08-08 15:46:32 +02:00
scrawl
22d7d8a466
Implement Command creature/humanoid magic effects ( Fixes #1120 )
2014-08-07 17:21:07 +02:00
scrawl
2bfcec53bf
Don't show sMagicInvalidTarget for soultrap on NPCs ( Fixes #1762 )
...
Note the message was accurate, since NPCs can't be soultrapped. Maybe vanilla doesn't show it to not spam the screen with message boxes when attacking with a "soultrap on strike" weapon...
2014-08-06 20:13:58 +02:00
scrawl
a9a7a7ec73
Use Modified attribute values to derive magicka and fatigue ( Fixes #1760 )
2014-08-06 20:13:58 +02:00
scrawl
1fc424ce30
Make sure player doesn't get any AI packages (Bug #1749 )
2014-08-06 20:13:57 +02:00
Marc Zinnschlag
33c36bf0df
Merge remote-tracking branch 'scrawl/master'
2014-08-03 22:23:48 +02:00
scrawl
639ae7e06c
Implement friendly hits on followers ( Fixes #1139 )
2014-08-03 16:24:16 +02:00
scrawl
2d74388a76
Don't report crime if we are in combat with the victim
2014-08-03 16:24:16 +02:00
scrawl
216ebac2e9
Implement weapon condition damage for ranged weapons ( Fixes #1746 )
2014-08-03 16:24:11 +02:00
Marc Zinnschlag
dbf5613d8c
cleanup
2014-08-03 09:28:44 +02:00
Digmaster
a32ab842ae
Added ForceJump/ForceMoveJump commands
2014-08-02 22:42:40 -07:00
scrawl
175cc98e64
Make magic effects with no corresponding resistance attribute unresistable ( Fixes #1727 )
2014-07-31 01:14:44 +02:00
scrawl
78bd516ab4
Show sMagicInvalidTarget for an invalid soultrap target ( Fixes #1728 )
2014-07-30 15:26:10 +02:00
Michał Ściubidło
f754e06be9
Fix for bug 1685
2014-07-30 07:47:09 +01:00
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-07-29 19:35:44 +02:00
Michał Ściubidło
bd3729a6cb
Add grace periods for player greeting.
...
Add delay for NPC greating. NPC ignores greeted player after some time.
Fixes bug 1503.
2014-07-28 23:45:26 +01:00
Michał Ściubidło
d47bfbe69c
Implement AI greeting states.
...
Greeting consist of 3 phases:
- none - default one, greeting state can only change to "in progress"
when near enough and some time passes
- in progress - NPC says his greating and rotates toward player,
state can only change to "done" after some time
- done - rotation is stoped, after idling can go away from player,
state can only change to "none" when player and NPC are faraway
2014-07-28 23:45:26 +01:00
Michał Ściubidło
20efeea5d9
AI tell their greatings even when player is moving (like morrowind).
...
Greating reset distance was greatly inflated comparing with morrowind.
2014-07-28 23:45:26 +01:00
scrawl
8455ed6279
Cancel upper body animations when knocked down
2014-07-28 19:51:29 +02:00
scrawl
5349699172
Only show "target resists magic" message for spells cast by player
2014-07-28 17:54:48 +02:00
scrawl
f67b7dae91
Sheath weapon in all Ai packages except for AiCombat
2014-07-28 17:32:14 +02:00
scrawl
d956df83e4
Don't make guards fight non-aggressive creatures that are in combat
...
Ex. summoned creature that is helping in a fight.
2014-07-28 17:19:20 +02:00
scrawl
d9a6515fe3
Adjust AiFollow running threshold to more closely match vanilla MW
2014-07-28 17:11:46 +02:00
scrawl
4773d754c6
Remove redundant isHostile flag ( Fixes #1652 )
2014-07-28 16:41:12 +02:00
scrawl
0077296c91
Take actor's speed into account in stuck check
...
The Winged Twilight's walking animation was so slow that it incorrectly detects being stuck.
2014-07-28 15:57:16 +02:00
scrawl
315b022d2d
Add transfer gold from all services to NPC trade gold pool
2014-07-28 00:55:57 +02:00
scrawl
6262d6c964
Don't leave stale player CharacterController in Actors when loading game ( Fixes #1713 )
2014-07-27 23:10:58 +02:00
scrawl
d81e9cfefd
Implement actors fighting for the actor they are following ( Fixes #1141 )
2014-07-27 20:33:45 +02:00
scrawl
09607f992e
Enchanting: fix inverted self-enchant success chance ( Fixes #1701 )
2014-07-27 20:33:44 +02:00
scrawl
4a1e561015
Properly assign effect attribute/skill in potion creation ( Fixes #1704 )
2014-07-27 20:33:02 +02:00
scrawl
90b2709d6c
Allow absorption of non-harmful spells ( Fixes #1693 )
...
Also fix absorption being calculated for each effect rather than the whole spell.
2014-07-25 19:56:06 +02:00
scrawl
469d2afffa
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwgui/levelupdialog.cpp
2014-07-24 02:33:46 +02:00
scrawl
7ae9bbb1a5
Implement iCrimeThresholdMultiplier
2014-07-24 02:17:44 +02:00
scrawl
fc618cb3ea
Use separate function for fatigue restoration during resting/waiting
2014-07-24 02:17:44 +02:00
scrawl
75366b2e37
Implement CellRef's faction rank (rank requirement to use item)
2014-07-24 02:17:38 +02:00
scrawl
2b57c7fa67
Use CellRef's global variable to disable owner ( Fixes #1677 )
2014-07-22 17:06:40 +02:00
Lukasz Gromanowski
171c61022d
Added initialization of weapRange in AiCombat::execute().
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-07-21 21:17:12 +02:00
scrawl
c0645d4978
Increase death count immediately on death (Bug #1588 )
...
This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
2014-07-21 20:37:14 +02:00
scrawl
804f1a5e59
Adjust combat mechanics
...
- Projectiles can not trigger critical hits
- Critical hits are only possible if the target is not in combat (Fixes #1669 )
- Hand-to-hand deals damage to health during entire duration of knockdown animation (including standing up)
2014-07-20 23:17:55 +02:00
scrawl
90a96cd7d8
Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor
2014-07-20 22:34:20 +02:00
scrawl
6d794dac69
Add missing messagebox for spell lock and unlock success
2014-07-20 17:09:55 +02:00
scrawl
9897f14c3c
Don't block when actor is paralyzed
2014-07-20 16:52:57 +02:00
scrawl
28a0899d2b
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
scrawl
08ce6ed7fb
Attempt to restack item after repair or recharge ( Fixes #1656 )
2014-07-17 16:16:06 +02:00
scrawl
20a0040bdb
Apply elemental shield magnitude to element resistance ( Closes #1121 )
2014-07-16 10:58:28 +02:00
scrawl
123157b216
Implement elemental shield damage to attacker (Feature #1121 )
2014-07-16 10:58:28 +02:00
scrawl
f43a10b7b9
Adjust disease contraction according to Hrnchamd's research
2014-07-16 10:58:21 +02:00
scrawl
c9150c9680
Initialize character skeleton to a suitable pose ( Fixes #1473 )
2014-07-13 10:40:48 +02:00
scrawl
d63dd88113
Apply autocalc corrections to player starting spells
2014-07-12 18:53:16 +02:00