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2815 commits

Author SHA1 Message Date
scrawl
e5d54fb539 Check for actor being the player in various actions 2015-09-07 22:15:17 +02:00
scrawl
acbea2461b Fix a typo 2015-09-04 23:27:33 +02:00
Marc Zinnschlag
69b9eadb52 refactored loading of land data 2015-08-31 16:13:26 +02:00
Marc Zinnschlag
4b7a034cf9 Merge remote-tracking branch 'slothlife/weather-transition-fix' 2015-08-31 09:03:04 +02:00
slothlife
2b48a20b76 Fix weather transition bugs 2015-08-28 23:12:39 -05:00
slothlife
d9a7986b3a Remove redundant fast forward check 2015-08-28 18:04:22 -05:00
slothlife
4fd00a75d5 Merge advanceTime and advanceTimeByFrame 2015-08-27 14:53:52 -05:00
slothlife
cd8ec5c11e Improve checking for older weather records 2015-08-27 13:44:06 -05:00
slothlife
7817c52cbb Discard old save game weather records 2015-08-27 09:57:32 -05:00
slothlife
c907ed517d Remove C++11 explicit on conversion operator 2015-08-26 23:34:15 -05:00
slothlife
54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
2015-08-26 22:59:21 -05:00
scrawl
b509a18065 Remove code setting PcRace (Fixes #2886)
This is already handled by the RaceCheck script.
2015-08-23 14:30:23 +02:00
Marc Zinnschlag
a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-08-23 12:11:30 +02:00
scrawl
542c648e69 Fix incorrect assignment of PcRace, need to sort race IDs (Fixes #2884) 2015-08-22 22:53:06 +02:00
Marc Zinnschlag
50ec8b10f5 Merge remote-tracking branch 'dteviot/Bug2871' 2015-08-22 10:37:43 +02:00
scrawl
ba8e4c22aa Avoid using loops to wrap angle values (Fixes #2882) 2015-08-21 20:17:42 +02:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
dteviot
85bc41dedb replaced FLT_MAX with numeric_limits. 2015-08-21 19:34:28 +12:00
dteviot
ff5ef7055e extracted function CreatureStats::isParalyzed() 2015-08-20 18:12:37 +12:00
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
Marc Zinnschlag
e888fd7034 Merge remote-tracking branch 'scrawl/delete_noop' 2015-08-17 18:21:56 +02:00
Marc Zinnschlag
3992125b61 Merge remote-tracking branch 'scrawl/master' 2015-08-17 14:05:51 +02:00
Marc Zinnschlag
b5f3f0522a Merge remote-tracking branch 'slothlife/weather-settings-fix' 2015-08-17 14:03:54 +02:00
scrawl
b583a2ec33 Make SetDelete a no-op for items in containers (Fixes #2864) 2015-08-17 00:06:26 +02:00
Jordan Ayers
be7bd9529d Classes shouldn't use MWBase::Environment to access their own members. 2015-08-16 16:56:44 -05:00
slothlife
3d419a612a Corrected some weather transition calculations
Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some to encapsulate those
formulas (to more closely match MoonModel). Did some small cleanup of
WeatherManager.
2015-08-15 23:38:49 -05:00
scrawl
8426d376f0 Use separate touch spell raycasts for actors and objects (Fixes #2849) 2015-08-16 02:06:04 +02:00
scrawl
1e18a73b1c Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811) 2015-08-13 17:08:21 +02:00
scrawl
211deeb63e Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 2015-08-13 17:08:21 +02:00
scrawl
86f0e505e9 Add a fixPosition for the --start exterior cell (Fixes #2790) 2015-08-13 17:08:20 +02:00
scrawl
56b7196bea Remove incorrect implementation of "Clouds Maximum Percent" weather setting 2015-08-07 15:34:01 +02:00
slothlife
3235cecddf Use Glare View for visibility of celestial bodies
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
2015-08-07 00:08:18 -05:00
slothlife
ea2f88a355 Fix several sky rendering bugs, maybe also #639
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
2015-08-04 21:07:42 -05:00
slothlife
67a63cc662 Add some const correctness to MoonModel 2015-07-30 14:00:08 -05:00
Stanislav Bas
d13766cb3c Remove redundant template specializations 2015-07-30 16:08:22 +03:00
Stanislav Bas
f15adb4e4f Store::load() overwrites loaded records with the same IDs 2015-07-30 15:38:07 +03:00
slothlife
a4e1630ec2 Remove unreferenced member in MoonModel 2015-07-30 00:41:30 -05:00
slothlife
8dc7e158c6 Fix forward declaration of MoonState 2015-07-30 00:18:56 -05:00
slothlife
24ba54f4fe Implement accurate moon settings (fixes #672) 2015-07-29 23:57:45 -05:00
scrawl
7ba399fc92 Change a message to upper case spelling
More consistent with other loading messages
2015-07-28 03:21:44 +02:00
Marc Zinnschlag
bafa86d3e9 Merge remote-tracking branch 'scrawl/master' 2015-07-27 11:10:16 +02:00
scrawl
278076e609 Include cleanup 2015-07-25 04:14:22 +02:00
scrawl
3f3c3d0ad3 Remove an already resolved todo comment 2015-07-24 23:28:43 +02:00
scrawl
4f6e5345cc Include cleanup 2015-07-24 23:28:36 +02:00
Pawel Kubik
47922f6c35 Changed a settings variable responsible for number of loaded exterior cells. 2015-07-24 22:01:49 +02:00
scrawl
7f66339790 Remove a redundant function 2015-07-24 20:23:27 +02:00
scrawl
71bc22401f Include cleanup 2015-07-24 18:23:23 +02:00
scrawl
7e4e59efb9 Fix excessive auto-equipping in InventoryStore::removeItem (Fixes #2792) 2015-07-23 02:29:09 +02:00
scrawl
7900631d51 Print the missing player cell to error output 2015-07-23 02:29:09 +02:00
Stanislav Bas
daaff1284e Remove unused includes 2015-07-22 22:18:26 +03:00
Stanislav Bas
67c8f95c4e Load/read methods (for ESM records) accept a deleted flag in OpenMW 2015-07-22 22:15:37 +03:00
Koncord
6c3c85f0d4 Fix indent
Remove misc.hpp in containerstore.cpp
2015-07-20 21:53:20 +09:00
Koncord
a24df8cb66 Revert addImp() and remove()
add isGold() in MWWorld::Class
2015-07-20 12:43:58 +09:00
Koncord
9485aa5e44 Fix "removeitem gold_100" behavior 2015-07-20 09:53:08 +09:00
Koncord
aefcd1ad07 Fix "additem gold_100" behavior 2015-07-20 08:20:28 +09:00
Koncord
75e5023590 fix code duplication 2015-07-20 08:06:43 +09:00
Stanislav Bas
5fd48efd28 Some refactoring. Remove unused code 2015-07-19 14:58:14 +03:00
Stanislav Bas
e8a9567be3 Move DELE handling to CellRef record 2015-07-15 19:39:01 +03:00
Stanislav Bas
c8c79dc1ef Move ID loading into a separate method for Dialogue and DialInfo records 2015-07-13 11:26:23 +03:00
Stanislav Bas
c266315a35 Load/read methods in MWWorld::Store return a pair (record ID, deleted flag) 2015-07-12 15:20:22 +03:00
Stanislav Bas
2ed182b144 Update to upstream/master. Resolve merge conflicts in MWWorld::Store 2015-07-12 12:01:18 +03:00
Stanislav Bas
e0983c815c Some fixes for ESM Dialogues and Infos 2015-07-11 22:17:53 +03:00
Alexander "Ace" Olofsson
12f413ba9b Don't instantiate specialized templates
This fixes the VS2012 build issue
2015-07-10 20:21:55 +02:00
Marc Zinnschlag
ba9a9d16bb Merge remote-tracking branch 'scrawl/master' 2015-07-10 09:06:04 +02:00
scrawl
f12619b86a Implement fStromWindSpeed (Fixes #2764) 2015-07-10 02:34:00 +02:00
Stanislav Bas
20723581a1 Letter case fix for MWWorld::Globals 2015-07-10 00:29:43 +03:00
Stanislav Bas
00bf87b561 Convert IDs of loaded records to lower case in MWWorld::Store 2015-07-10 00:29:41 +03:00
Stanislav Bas
897a52cdda Remove NAME handling from MWWorld::Globals 2015-07-10 00:29:40 +03:00
Stanislav Bas
9301bc148e Remove NAME handling from MWWorld::ESMStore 2015-07-10 00:29:38 +03:00
Stanislav Bas
89e44c8f1f Remove explicit record ID in load/read methods of MWWorld::Store 2015-07-10 00:29:36 +03:00
Alexander "Ace" Olofsson
b3b55a5842 Explicitly instantiate MWWorld::Store 2015-07-09 19:22:04 +02:00
Alexander "Ace" Olofsson
b1cc74dd9a Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
Alexander "Ace" Olofsson
3655ef16af Explicitly instantiate ESM::StatState 2015-07-07 19:19:37 +02:00
scrawl
a1432b0255 Move attackingOrSpell flag to the CharacterController 2015-07-02 19:14:28 +02:00
scrawl
519fb9482a Minor cleanup 2015-07-02 18:45:11 +02:00
scrawl
ca21e9ecb1 Fix magic hit VFX showing when casting on a static object 2015-06-30 03:14:49 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
5bc6513e2d Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime 2015-06-26 02:32:41 +02:00
scrawl
a5670b5133 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
	apps/openmw/mwworld/player.hpp
2015-06-22 20:09:02 +02:00
scrawl
2ce269c0fc Werewolf stats compatibility with old save files 2015-06-21 18:45:49 +02:00
scrawl
d6a7255391 Loading/saving for player's original skills/attributes (prior to becoming a werewolf) 2015-06-21 17:36:49 +02:00
scrawl
44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
scrawl
38d90f47a6 Moon fading fix (Bug #2713) 2015-06-19 18:15:23 +02:00
scrawl
b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 2015-06-17 15:13:41 +02:00
scrawl
1c151f2f0a Re-enable some outcommented sky code 2015-06-16 20:56:48 +02:00
scrawl
3da8f6e62e Water ripples 2015-06-16 20:36:48 +02:00
scrawl
cad18969e3 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aitravel.cpp
2015-06-14 16:32:13 +02:00
scrawl
2476cd4f9a Error message fix 2015-06-14 16:12:18 +02:00
scrawl
28caeadef4 Improve error message for not found records 2015-06-14 02:31:00 +02:00
scrawl
76bdf7a5b7 Add night-eye effect 2015-06-11 23:16:05 +02:00
scrawl
f81c3bcd6d Fix for broken InitWorldSpaceParticles on projectile effects 2015-06-11 16:40:26 +02:00
scrawl
16e080e252 Fix the physics debug drawer lagging a frame behind 2015-06-07 17:00:00 +02:00
scrawl
b33fe8fb62 Fix the inventory listener bug 2015-06-07 16:50:34 +02:00
scrawl
4c09ecef72 Normalize fixes 2015-06-05 03:41:10 +02:00
scrawl
ddfed35d1c Object placement raycasts should use the rendering meshes 2015-06-05 02:26:16 +02:00
scrawl
4bb3cbf0fb Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
scrawl
b70383d127 Remove last remains of Ogre math 2015-06-03 21:37:21 +02:00
scrawl
cc6d5a3ba0 Fix player setup bug 2015-06-03 19:44:21 +02:00
scrawl
7bacb9418d Various math code ported to osg 2015-06-03 19:41:19 +02:00
scrawl
2a85a22dba Write savegame screenshot 2015-06-03 16:40:16 +02:00
scrawl
974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
292fa0b5e3 Unify raycasting techniques for "on touch" magic
We don't want pixel-precise raycasting here. Gets annoying when trying to hit a skeleton.
2015-06-03 03:16:26 +02:00
scrawl
cee1db532f Improve area orb positioning for "on touch" spells 2015-06-03 03:04:39 +02:00
scrawl
2883ecc19a Fix the hilarious bug of NPCs falling to their deaths in interiors 2015-06-03 02:48:45 +02:00
scrawl
cdd0623009 Terrain rendering 2015-06-03 01:35:41 +02:00
scrawl
01944c33f5 Basic water rendering 2015-06-02 16:35:35 +02:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
scrawl
bed31996c9 Camera raycast 2015-06-01 15:34:46 +02:00
scrawl
f88079fddd Restore the isOnGround hack 2015-06-01 02:40:42 +02:00
scrawl
ccd95419e5 Restore various raycasting 2015-06-01 01:57:15 +02:00
scrawl
e306853570 Fix chargen crash 2015-06-01 00:50:55 +02:00
Marc Zinnschlag
9f0ccdc37a Merge remote-tracking branch 'scrawl/master' 2015-05-31 11:05:43 +02:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
scrawl
7f2dd21c66 Fix for StartScript regression (Fixes #2590) 2015-05-30 17:20:49 +02:00
Marc Zinnschlag
d7cd4203ad Merge remote-tracking branch 'k1ll/mingw' 2015-05-30 11:39:53 +02:00
scrawl
cc3bfe2bb2 Restore collision tracker 2015-05-30 01:32:00 +02:00
scrawl
b2fe21dd3b Minor cleanup 2015-05-30 01:11:00 +02:00
scrawl
fd50be0fb8 Restore various gameplay 2015-05-30 01:00:24 +02:00
scrawl
f4ee805e3b Object animation fix 2015-05-28 15:44:58 +02:00
scrawl
c811ac6afe Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
2015-05-28 03:50:49 +02:00
scrawl
8b3054aa8b Fix for player collision cleanup issue 2015-05-28 02:45:38 +02:00
Marc Zinnschlag
b6878c2e0c improved error handling in LocalScripts::add 2015-05-27 19:45:26 +02:00
scrawl
3dcb167066 Map rendering 2015-05-26 16:40:44 +02:00
scrawl
d84990be85 Restore getCollisions 2015-05-24 03:59:22 +02:00
scrawl
8b322fcd06 Implement getFacedObject using osgUtil::IntersectionVisitor 2015-05-24 03:36:34 +02:00
scrawl
9a0db5d55a Restore cell changes 2015-05-24 01:32:00 +02:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
0de6839890 Minor cleanup 2015-05-23 06:07:11 +02:00
scrawl
04e827ecf6 Don't try to play an empty video 2015-05-23 05:42:21 +02:00
scrawl
cd81ec92db Minor cleanup 2015-05-23 05:41:53 +02:00
scrawl
d1b6289cad Don't teleport followers when using teleportation spells 2015-05-22 19:57:02 +02:00
Rohit Nirmal
396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
scrawl
85345e663a Restore getHitContact 2015-05-22 04:36:33 +02:00
scrawl
627fee07bc Minor cleanup 2015-05-22 04:36:33 +02:00
scrawl
cac7c1e535 Restore various physics features 2015-05-22 04:36:33 +02:00
scrawl
2235d2978b Restore animation text key handling 2015-05-22 04:36:33 +02:00
scrawl
9b8e2e9db3 Port MWRender::Camera 2015-05-22 00:29:27 +02:00
scrawl
8bcfac1ea3 Fix adjustPosition not always working correctly (Fixes #2563)
moveObject was returning an incorrect Ptr for cell movements.
2015-05-17 18:16:42 +02:00
scrawl
24bb2e152c Apply texture filter setting changes 2015-05-14 21:42:04 +02:00
scrawl
3e86dd7df0 Apply runtime changes to field of view & view distance 2015-05-14 18:46:28 +02:00
scrawl
b7258c8d23 Readded Objects::updatePtr 2015-05-14 17:34:55 +02:00
scrawl
bc237ee1fe Actor placement fix 2015-05-14 17:14:49 +02:00
scrawl
375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
7a3bc69df7 Readded sound listener 2015-05-12 19:02:56 +02:00
scrawl
ccab8cc9a1 Register Player in the PhysicsSystem 2015-05-12 17:40:42 +02:00
scrawl
56ff280230 Mention the RefId in "error during rendering: " errors 2015-05-12 16:50:43 +02:00
scrawl
65f0195c71 Readded animated collision shape support 2015-05-12 16:26:11 +02:00
scrawl
19988d5e45 Remove RefData::getHandle 2015-05-12 04:04:54 +02:00
scrawl
47758c11cd Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
scrawl
97c35da441 Change exterior water level to z=-1 (Fixes #1405) 2015-05-11 16:38:16 +02:00
scrawl
eef8f71797 Add a comment 2015-05-11 16:38:16 +02:00
scrawl
b312f50b1f Fix regression with detect spells detecting deleted objects (Fixes #2518) 2015-05-11 16:38:15 +02:00
scrawl
54c1f19c18 Readded height fields 2015-05-10 02:08:25 +02:00
scrawl
c31b416ba1 Move physicssystem to a new mwphysics module 2015-05-10 01:09:00 +02:00
scrawl
c843cfc8e2 Physics stub in preparation for rewrite 2015-05-10 00:28:51 +02:00
scrawl
48ffeab191 Remove old BulletShapeManager 2015-05-09 01:06:55 +02:00
scrawl
e191f0e044 Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
scrawl
92cbc13964 Remove BtOgre 2015-05-03 00:50:56 +02:00
scrawl
1943110170 Add bullet debug drawer 2015-05-03 00:39:01 +02:00
scrawl
9cf9c2876e Pathgrid rendering 2015-05-02 22:45:39 +02:00
scrawl
8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 2015-05-02 17:48:24 +02:00
scrawl
bddd31e385 Dead code removal 2015-05-02 17:11:51 +02:00
scrawl
d9d84bd7b2 Remove bullet raycasting shapes, to be replaced with OSG ray casts 2015-05-01 21:43:21 +02:00
scrawl
bd8f0248f0 Player rendering 2015-05-01 18:21:50 +02:00
scrawl
a59940a2c7 Move MyGUI platform to components 2015-05-01 01:44:21 +02:00
scrawl
c90125f936 Uninitialized basenode fix 2015-05-01 01:44:21 +02:00
k1ll
a230050ec8 Boost tr1 unordered map does not work with mingw 2015-04-29 18:31:29 +02:00
scrawl
8971a200f7 Sky fix 2015-04-26 14:34:14 +02:00
scrawl
7809caf9dc Dead code removal 2015-04-25 15:53:11 +02:00
scrawl
0ff7b2ff11 MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
scrawl
9f12e53956 Scale NPCs by their Weight property (Fixes #814) 2015-04-24 14:49:20 +02:00
scrawl
1c0e3a6488 rotateObject, scaleObject 2015-04-23 23:50:46 +02:00
scrawl
1a19cd3607 Some cleanup 2015-04-22 19:08:56 +02:00
scrawl
8c810e3620 Move rng to components 2015-04-22 17:58:55 +02:00
scrawl
26766b8e0a Dead code removal 2015-04-21 23:36:36 +02:00
scrawl
9e177df61b Add fog, view distance, and far plane culling 2015-04-21 23:36:36 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
27cfe8fb58 Crash fix 2015-04-19 02:39:10 +02:00
scrawl
1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e Port Animation::addEffect 2015-04-19 01:57:52 +02:00
scrawl
13a1ba0aab Moon rendering 2015-04-15 18:50:50 +02:00
scrawl
5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 2015-04-14 15:58:16 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
dteviot
0a5de33a1a fireEquipmentChangedEvent() updates the InventoryWindow. (Fixes #2424) 2015-04-06 15:13:09 +12:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
dteviot
3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
cc9cii
4d46d7ba72 Fix some compiler warnings. 2015-03-14 06:07:12 +11:00
Marc Zinnschlag
f0a7b202b9 Merge branch 'openmw-35-1' 2015-03-13 17:33:08 +01:00
Marc Zinnschlag
056bc66c6c Merge remote-tracking branch 'scrawl/master' 2015-03-12 10:29:39 +01:00
scrawl
3879ce6ac1 Get rid of "player" string checks (Fixes #2216) 2015-03-11 23:07:39 +01:00
scrawl
48ea6286fd Book/scroll window refactoring 2015-03-11 20:33:55 +01:00
scrawl
37a6d7da76 WindowManager refactoring 2015-03-11 20:04:25 +01:00
Scott Howard
e2ef8c4022 fix -Wnewline-eof warnings 2015-03-11 10:54:45 -04:00
dteviot
ca8c8c6aa4 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
dteviot
e6cd8484a2 fixing MSVC 2013 warning C4244: & C4305
fixes for mistakes in last commit.
2015-03-08 13:22:56 +13:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
scrawl
58807064b4 Revert "Fix reference cell movement leaving behind deleted Ptrs for script access"
This reverts commit 666248618e.
2015-03-07 15:31:21 +01:00
dteviot
45b6538820 fixed MSVC 2013 warning C4800
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
dteviot
407cd50890 fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
Marc Zinnschlag
bf92d5cde9 removed redundant mScript field in ESM::StartScript 2015-03-03 13:04:57 +01:00
scrawl
f09cbfb167 Add a comment 2015-03-02 23:29:33 +01:00
scrawl
666248618e Fix reference cell movement leaving behind deleted Ptrs for script access 2015-03-02 23:20:59 +01:00
scrawl
8eb1f4e70e Remove more log spam 2015-03-02 22:13:50 +01:00
scrawl
e3f1cb8305 Remove "loading cell" message
This spams the log too much, in particular when loading a savegame.
2015-03-02 21:12:21 +01:00
Marc Zinnschlag
8b84fa5579 Merge remote-tracking branch 'scrawl/master' 2015-03-02 20:01:31 +01:00
scrawl
239c0071f5 Armor tooltip should show the effective armor rating 2015-03-01 19:40:38 +01:00
scrawl
2f2a95f735 Fix crash for terrain without data, part 2 2015-02-28 19:33:49 +01:00
sylar
cda3782cf2 fix crash game on Android after start loading 2015-02-26 18:30:38 +04:00
Marc Zinnschlag
281e0042ab Merge remote-tracking branch 'scrawl/master' 2015-02-26 13:23:15 +01:00
scrawl
e7989a197d Add defaults for some required globals (Fixes #2397) 2015-02-25 20:35:11 +01:00
Jordan Ayers
659a8ba279 Correction to teleportation changes.
OMW Bug #2400
Related to OMW Bug #1533

Don't crash on confiscating items if a prison marker cannot be found.
2015-02-24 21:10:01 -06:00
Jordan Ayers
691ebd2372 Correction to teleportation changes.
OMW Bug #2400
Related to OMW Bug #1533

Don't crash when finding the closest marker to an exterior position.
2015-02-24 20:51:57 -06:00
scrawl
24de6ba27e Fix crash for LAND records without data 2015-02-24 21:42:40 +01:00
Marc Zinnschlag
8e007c91fd Merge remote-tracking branch 'jordan-ayers/bugfix/1533' 2015-02-22 21:58:01 +01:00
Jordan Ayers
5edafc2a4c Cleanup: Add const to read-only CellRefList access.
OMW Bug #1533
2015-02-22 12:25:10 -06:00
Jordan Ayers
399259a95c Improve CellStore exception messages. 2015-02-22 12:12:54 -06:00
Jordan Ayers
c21b59ecff Teleportation: Avoid marking searched cells as changed.
OMW Bug #1533
Only mark cells with the target marker / evidence chest as 'changed'.
2015-02-21 17:55:05 -06:00
Marc Zinnschlag
4c5bba2947 Merge remote-tracking branch 'dteviot/SpellCastingFixes' 2015-02-17 16:44:14 +01:00
dteviot
6e2d6a0282 Minor correction, MWWorld::getMaxActivationDistance() is now public. 2015-02-17 22:51:30 +13:00
dteviot
8d7de7d1ec Telekinesis allows safe opening of traps (Fixes #1916)
When trap activated at beyond normal activation distance, assume telekinesis used and detonate trap at trapped object's location.
Also some minor code refactoring of spellcasting.
1. Corrected parameter passed to explodeSpell().
2. For loop now correctly does an early exit.
3. Removed duplicated tests.
2015-02-17 22:14:25 +13:00
Jordan Ayers
6d1aec6970 Confiscate stolen goods: Support Mournhold prisons.
OMW Bug #1533
2015-02-14 16:09:17 -06:00
Jordan Ayers
5ef78903dc Teleportation: Support markers in Mournhold.
OMW Bug #1533
Note:  the 'stolen goods' search is not yet correct for Mournhald.
2015-02-14 15:43:09 -06:00
Jordan Ayers
1d18d3ff4c Add a full search to findInteriorPositionInWorldSpace.
Part of OMW Bug #1533
Implement a search for one of the 'nearest' exterior cells.  In this
case, 'nearest' means the fewest number of cells away via door markers.
This causes the world map position to update immediately after teleporting,
unless the new cell has no connecting path to an exterior.  Intervention
spells and Jail travel will be much closer to vanialla Morrowind,
except for in Mournhold.
2015-02-12 22:38:08 -06:00
Marc Zinnschlag
2b619296d7 Merge remote-tracking branch 'scrawl/master' 2015-02-11 11:30:44 +01:00
scrawl
3ccf4642b4 Implement ToggleScripts 2015-02-10 20:25:57 +01:00
Alexander "Ace" Olofsson
1a19253158 Fix MSVC build due to missing M_PI define
Apparently the header guard on cmath only adds the defines if _USE_MATH_DEFINES is defined when cmath is included for the first time.

So enabling that define and moving cmath up to be the first include, so that nothing else includes it without the define set.
2015-02-10 15:32:54 +01:00
scrawl
801c0eb57c Detect Creature should detect alive creatures only (Fixes #2353) 2015-02-09 20:15:41 +01:00
scrawl
c27c20a859 Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	files/materials/water.shader
2015-02-09 19:40:59 +01:00
scrawl
dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
Marc Zinnschlag
e9d6e4f6df Merge remote-tracking branch 'ace/include-cleanup' 2015-02-09 18:03:28 +01:00
Marc Zinnschlag
985f7cbff9 Merge remote-tracking branch 'miroslavr/master' 2015-02-09 17:58:57 +01:00
Alexander "Ace" Olofsson
8c49812d56 Remove unneeded include in obstacle.hpp 2015-02-09 15:12:10 +01:00
Alexander "Ace" Olofsson
df5a08b6de Move manualref code out of header 2015-02-09 15:01:49 +01:00
Jordan Ayers
ec3487b669 Sun trajectory: handle mNightStart <= mSunriseTime
OMW Bug #781
Note:  mNightStart == mSunriseTime is treated as 24-hour night.
2015-02-08 14:31:45 -06:00
scrawl
e81d2a9dde Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	apps/openmw/mwmechanics/npcstats.cpp
2015-02-08 21:28:29 +01:00
scrawl
ad8790fba0 Fix setWaterLevel script instruction not affecting physics 2015-02-08 15:50:40 +01:00
Jordan Ayers
23024d2beb Re-work the sun's trajectory.
OMW Bug #781
Have the sun travel 15 degrees south of vertical.
2015-02-07 12:36:27 -06:00
Jordan Ayers
2d17eaa5ea Fix argument name for setSunDirection. 2015-02-06 22:26:58 -06:00
MiroslavR
1d9e973573 Add training progress bar, implement jail screen, tweak wait dialog (Fixes #1714) 2015-02-07 04:05:28 +01:00
Marc Zinnschlag
6c4920c58e Merge remote-tracking branch 'scrawl/master' 2015-02-06 09:23:45 +01:00
scrawl
01b4177872 Make sure birthsign spells are added when loading savegame 2015-02-06 01:27:17 +01:00
scrawl
bea88c3643 Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
scrawl
8087a7d920 Add possibility to dress up corpses (Fixes #2221) 2015-02-05 04:18:43 +01:00
scrawl
aa6ebcd75c Change stolen items handling to match MW (Fixes #1443, Fixes #2290) 2015-02-05 04:18:43 +01:00
scrawl
0c6e2170db Include cleanup 2015-02-05 04:18:42 +01:00
Jordan Ayers
1f036c0381 Patch for COC Spawn Issue.
OMW Bug #1079
Fall back to the first static's position, if there are no door markers.
2015-02-04 12:10:56 -06:00
scrawl
fbb8998184 Account for not yet listed cells in getInteriorPtrs 2015-02-04 16:41:14 +01:00
scrawl
14923f3e8b Fix for broken unsetRefNum 2015-02-03 23:05:06 +01:00
scrawl
c98b7db4c1 Fix swim height, use fSwimHeightScale GMST 2015-01-31 22:40:43 +01:00
scrawl
86165d38d2 Add exception handling in addObjectToScene 2015-01-31 22:40:42 +01:00
scrawl
cbe135c60f Don't require magicka for casting spells in God Mode (Fixes #2331) 2015-01-31 22:40:42 +01:00
scrawl
7542fb5cd9 Show map notes on door marker leading to the cell with the note (Fixes #2284) 2015-01-31 22:40:41 +01:00
scrawl
bd0a0e64a9 Fix overwriting script records not working 2015-01-31 22:40:40 +01:00
scrawl
5a9b30a8ca Don't show VFX on the map (Fixes #2324) 2015-01-31 22:40:38 +01:00
scrawl
e712b0353b Terrain refactoring, reduce game startup time and memory usage 2015-01-29 03:39:01 +01:00
scrawl
f4c8064d39 Fix camera not being attached properly when player becomes vampire (Fixes #2319) 2015-01-28 19:14:57 +01:00
scrawl
431f540791 ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
scrawl
9d3f0b2ed5 Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
scrawl
697ab16ec5 Fix for coverity defects 2015-01-27 19:00:26 +01:00
scrawl
72f7c2e555 Move weather reset to clear() method 2015-01-24 16:45:36 +01:00
scrawl
79d2eebe54 Store selected enchant item in savegame (Fixes #1702) 2015-01-23 16:45:47 +01:00
scrawl
c883a73d30 Several warning fixes 2015-01-23 15:34:47 +01:00
scrawl
0fd5575efe Improve warning message in ContainerStore::readState 2015-01-23 15:34:47 +01:00
scrawl
c7d15e6f74 Revert "Revert "Light charge handling fix""
This reverts commit b95748d044.
2015-01-23 15:33:39 +01:00
scrawl
d13335ba40 Ensure the item can be equipped in the given slot when loading inventory 2015-01-23 15:32:34 +01:00
scrawl
c65f9cb3c0 Revert "Change save format to store relative equipment index"
This reverts commit 89d9649b50.
2015-01-23 02:32:43 +01:00
scrawl
b95748d044 Revert "Light charge handling fix"
This reverts commit 5e0428243b.
2015-01-23 02:32:38 +01:00
scrawl
5e0428243b Light charge handling fix 2015-01-21 01:59:45 +01:00
scrawl
89d9649b50 Change save format to store relative equipment index
Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter.
2015-01-20 23:55:26 +01:00
scrawl
9014dc48ee Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
2015-01-20 00:42:25 +01:00
scrawl
235683e449 Remove LightState from openmw save format to streamline inventory loading 2015-01-19 11:36:00 +01:00
scrawl
fc6aa256bf Add comment 2015-01-15 16:05:25 +01:00
scrawl
6b2df95167 Fix for some coverity defects 2015-01-15 02:03:27 +01:00
scrawl
edbac30a57 Change another dynamic_cast to static_cast (coverity) 2015-01-15 01:23:58 +01:00
scrawl
cef72385d4 Fix extreme frame drop when running into certain corners (Fixes #2023) 2015-01-15 00:58:12 +01:00
scrawl
52ed3d92a8 Fix btCompoundShape scaling (Fixes #1683) 2015-01-14 17:59:04 +01:00
scrawl
883f7ec7ce Move workaround for hiding markers from NIF loader to Scene 2015-01-13 17:19:39 +01:00
scrawl
fafc14d5a0 Add proper air movement mechanics (Fixes #2077) 2015-01-13 05:37:43 +01:00
scrawl
41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
scrawl
82eaa9f1bc Fix loading crash (don't apply viewmode before player is set up) (Fixes #2272) 2015-01-12 23:29:39 +01:00
scrawl
c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
scrawl
4d4f2fc475 Add maximum distance for teleporting followers on using a door 2015-01-11 17:04:58 +01:00
Marc Zinnschlag
289a912817 Merge remote-tracking branch 'scrawl/master' 2015-01-11 12:24:51 +01:00
dteviot
7aa0f887c0 Minor changes to ESM::RefNum
1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
scrawl
579f5d232f Move interactive messageBox to separate function 2015-01-10 23:23:48 +01:00
Marc Zinnschlag
595c08817f Merge remote-tracking branch 'scrawl/master' 2015-01-10 17:02:46 +01:00
Marc Zinnschlag
e439065897 Merge remote-tracking branch 'scrawl/master' 2015-01-10 11:33:04 +01:00
scrawl
eb99ed697b Reduce includes 2015-01-10 01:00:52 +01:00
scrawl
dfdf26e95e Add assertion to Store 2015-01-09 20:58:53 +01:00
dteviot
64cd1396ac Fixed minor issues.
1. Renamed "hightRatio" to "heightRatio".
2. Replaced magic numbers with named constants.
2015-01-09 22:17:53 +13:00
dteviot
7fe2f86d06 Slaughter fish attacks when player only knee deep in water (Fixes #2076) 2015-01-09 21:40:53 +13:00
scrawl
65ab31eae6 Remove now redundant Store::setUp implementation 2015-01-09 04:31:02 +01:00
scrawl
c77660ba20 Remove some nonsense code 2015-01-09 01:59:38 +01:00
scrawl
2ddbe22da3 Fix for NPC store clearDynamic bug
It was clearing the whole mShared vector, instead of only the dynamic part. Actually, that whole overload was pointless to begin with. All it does is making sure the Player record isn't cleared, but ESMStore::clearDynamic re-inserts the player record anyway after clearing.
2015-01-09 01:59:32 +01:00
scrawl
d31ae2b345 Fix mIds mapping for dynamic records being lost on save/reload 2015-01-08 16:27:13 +01:00
scrawl
d02e075bab Add setting for exterior cell grid size (Fixes #1537) 2015-01-07 02:34:29 +01:00
scrawl
e19ab77d00 Store camera first person state in savegame (Fixes #2255) 2015-01-07 02:34:24 +01:00
scrawl
f267497c03 Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
scrawl
593ca6bd48 Fix for framerate-dependent maximum stepping distance (Bug #1638) 2015-01-03 19:10:15 +01:00
scrawl
326d0d3ebf Add default values for fNPCHealthBarTime and fNPCHealthBarFade (Fixes #2243)
These GMSTs are missing in unpatched versions of the game.
2015-01-01 22:55:43 +01:00
scrawl
363d1f9207 Merge remote-tracking branch 'upstream/master' 2014-12-30 23:01:45 +01:00
scrawl
18fb3f831a Make the maximum horizontal stepping distance independent of movement speed (Fixes #1638) 2014-12-30 15:46:33 +01:00
scrawl
e2346d7c37 Store permanent magic effects in savegame (Fixes #1648) 2014-12-30 01:36:31 +01:00
scrawl
de9d347018 Fix on touch area effect spells (Fixes #2233) 2014-12-28 01:51:12 +01:00
scrawl
25954a80f5 Fix recharging of items in player inventory 2014-12-28 01:06:49 +01:00
scrawl
50e31877ab Fix crash when northmarker has been disabled (Bug #2230) 2014-12-27 14:52:33 +01:00
scrawl
b8fa73dfa9 Preserve record ordering in Store
This fixes the default head/hair used for some races in the chargen UI.
2014-12-24 15:45:14 +01:00
scrawl
e5de253169 Use maximum step size of 62 units for stepping down (Fixes #1809) 2014-12-24 15:45:14 +01:00
scrawl
3912ee2b1d Fix faction rank not being set on items in faction-owned containers 2014-12-24 15:45:13 +01:00
scrawl
1bcc4430e0 Fix owner not getting set on restocked items 2014-12-24 15:45:13 +01:00
scrawl
9ed71765a9 Fix deleted containers showing in merchant inventories 2014-12-24 15:45:13 +01:00
scrawl
efa9ff3a76 Fix incorrect implementation of iWerewolfBounty 2014-12-24 15:45:12 +01:00
scrawl
f931ba2efc Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
Alexander "Ace" Olofsson
462b41a3a8 Missing files, aka; Why you shouldn't stresscommit 2014-12-19 11:26:54 +01:00
Alexander "Ace" Olofsson
0af5c7b379 Starting to clean up some heavy includes 2014-12-19 09:23:16 +01:00
scrawl
31d28e727f Implement leveled list script functions (Fixes #1546) 2014-12-17 01:24:22 +01:00
scrawl
88c5e1991c Fix being able to stand on top of actors (Fixes #1192) 2014-12-16 23:18:41 +01:00
scrawl
b9e5aa9db6 Movement controller: Don't allow stepping up other actors
This seems to fix issues with NPCs inadvertently being placed on top of a small creature while fighting it.
Note that jumping on top of actors is still possible (Bug #1192)
2014-12-16 20:44:42 +01:00
scrawl
4d5adfb5dd Fix being able to use enchantments of items that failed to equip (Fixes #2215) 2014-12-15 13:47:34 +01:00
scrawl
4e0d16da8c Take Scale field in creature record into account (Fixes #2214) 2014-12-15 13:34:04 +01:00
scrawl
2b78e9795d Implement Calm effect removing combat packages (Fixes #1985) 2014-12-14 19:35:34 +01:00
scrawl
d034a079e6 Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
2601b26217 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-12-11 22:44:58 +01:00
scrawl
be16f1d0a5 Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078) 2014-12-11 21:00:02 +01:00
Marc Zinnschlag
912dcdc418 Merge remote-tracking branch 'scrawl/ptrupdate' 2014-12-11 20:41:53 +01:00
Marc Zinnschlag
19bd07648b Merge remote-tracking branch 'scrawl/pathgrid' 2014-12-11 20:32:32 +01:00
scrawl
ed2aa5a233 Fix crash caused by dangling baseNode pointer 2014-12-11 20:32:05 +01:00
scrawl
7e8ca3fff1 Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942) 2014-12-11 19:29:06 +01:00
scrawl
3270f0e932 Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
scrawl
3c747195ae Add fall damage for creatures (Fixes #2201) 2014-12-10 17:21:34 +01:00
scrawl
3ad0189982 Take sound listener y rotation (roll) into account, though currently unused for actors 2014-12-09 12:07:22 +01:00
scrawl
0fe7500f74 Work around pathgrid record limitation (Fixes #2195) 2014-12-09 00:13:56 +01:00
scrawl
f6960debcb Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
scrawl
9f90a1e44b Remove script access to deleted references that have no content file
In original MW these objects are permanently deleted and can not be accessed anymore.
2014-12-07 22:37:50 +01:00
scrawl
f49fde3d5d Add support for undeleting references (Fixes #2193)
Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
2014-12-06 21:08:18 +01:00
scrawl
41542dedf7 Fix map insert return value mixup (Fixes #2192) 2014-12-06 17:24:05 +01:00
scrawl
a67e7c64ea Optimize pathgrid store 2014-12-05 15:58:22 +01:00
scrawl
83dcf9ce4b Overwrite existing records in IndexedStore (Fixes #2182) 2014-12-05 15:58:05 +01:00
scrawl
dd0cea21b0 Implement overwriting pathgrid records (Fixes #2175) 2014-12-03 18:28:34 +01:00
scrawl
fadbb5ad21 Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
scrawl
48d5789aeb Use a separate flag for references deleted by a content file (Fixes #2018)
The flag must be separate so as to not contaminate the user's savegame.

Fixes the following use cases that were broken before:

 - Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
 - Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
 - Said content file is disabled again - reference must be undeleted
2014-12-01 22:16:45 +01:00
Evgenii Babinets
fe385214e4 Added proper slow fall effect mechanics. 2014-11-10 02:42:44 -05:00
cc9cii
f051fb65ff Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document. 2014-11-06 08:35:24 +11:00
scrawl
45f14f0704 Fix stolen faction-owned items not being confiscated 2014-10-31 00:25:37 +01:00
scrawl
c194226d08 Increase maximum height for finding spawn points to 500 (Fixes #2056) 2014-10-27 21:52:59 +01:00
MiroslavR
ed3a3f717f Handle getdistance on objects inside a container (Fixes #2046) 2014-10-24 19:05:43 +02:00
Alexander "Ace" Olofsson
b5a57920b6 Fix compile error on Windows 2014-10-21 19:35:17 +02:00
scrawl
b0f98687e6 Properly handle DialInfo records that were marked as Deleted (Fixes #2035) 2014-10-19 17:45:18 +02:00
Marc Zinnschlag
528dcf761d Merge remote-tracking branch 'internecine/master' 2014-10-13 19:11:14 +02:00
Thoronador
4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
Marc Zinnschlag
aefe8cd4ae Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
Conflicts:
	apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
a6a3eca930 Fixes #1887: Equipped items do not emit sounds
Corrected wrong return type of Class::getSound() method.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 13:38:41 +02:00
Lukasz Gromanowski
e1663de7cf Fixes #1887: Equipped items do not emit sounds
Added getSound() method to MWClass class and implementation
into Light class.

Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
MiroslavR
a5e972aeb5 Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode 2014-10-12 00:13:24 +02:00
MiroslavR
0ae604990e Implement continuous damage indication (Fixes #1970) 2014-10-11 22:21:48 +02:00
MiroslavR
4dc613a04b Merge branch 'master' of github.com:OpenMW/openmw 2014-10-11 22:03:47 +02:00
Lukasz Gromanowski
fa65c8981a Issue #1887: Equipped items do not emit sounds
Played sound items are based on parts not inserted items.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 21:05:12 +02:00
Thoronador
8361019456 fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
Internecine
470d375177 Removed duplicate functions and moved pause check in weather.cpp 2014-10-10 23:29:51 +13:00
MiroslavR
29f5cb46ac Merge branch 'master' of github.com:OpenMW/openmw 2014-10-09 19:17:39 +02:00
Internecine
782e851eb1 Better fix, now allows for teleporting to change weather while still paused. 2014-10-09 19:41:51 +13:00
Marc Zinnschlag
744c56943a Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup' 2014-10-07 18:03:25 +02:00
MiroslavR
4086bc4848 Do not spawn blood vfx on player if hit fader is enabled 2014-10-06 18:33:41 +02:00
MiroslavR
ff74d54e98 Merge branch 'master' of github.com:OpenMW/openmw 2014-10-06 18:24:41 +02:00
scrawl
9ab8d0a8e6 Hotfix for crash when deleting an actor 2014-10-06 14:56:49 +02:00
Internecine
3dee4c2b0e Fixes #1706 2014-10-06 16:10:58 +13:00
Jordan Ayers
2f5721bf61 Fix typo in comments. 2014-10-05 18:12:33 -05:00
scrawl
39bc11681e Fix broken onGround status when levitating 2014-10-05 22:59:24 +02:00
scrawl
829a7bfd1b Fix being able to rest while water-walking (Fixes #1712) 2014-10-05 22:35:53 +02:00
scrawl
064f1964ba More efficient water walking 2014-10-05 22:27:20 +02:00
scrawl
04614651fa Fix recharging items not being updated for actor's initial inventory 2014-10-05 18:27:26 +02:00
MiroslavR
de2cb8926a Feature #1697: Queue fade operations, implement hit fader & werewolf overlay 2014-10-05 17:53:50 +02:00
scrawl
d790506525 Fix projectiles colliding with dead actors (Fixes #1971) 2014-10-05 17:41:56 +02:00
scrawl
5c3bc6563b Fix divisions by zero in normalizedEncumbrance 2014-10-05 15:50:01 +02:00
scrawl
8dd410fe96 Teleport indirect followers as well when using a door (Fixes #1974) 2014-10-05 15:18:32 +02:00
scrawl
ff11745429 Fix magic projectile sound disappearing after multiple save/load cycles 2014-10-05 14:47:23 +02:00
Lukasz Gromanowski
bcb38c3eba Issue #1887: Equipped items do not emit sounds
Added handling of autoEquip and unequipAll cases.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
scrawl
20777c1b2e Optimize physics shape scaling on cell load 2014-10-04 20:37:35 +02:00
scrawl
95378aa6ac Fix crash when a magic projectile has no sound defined (Fixes #1967) 2014-10-04 18:37:35 +02:00
Lukasz Gromanowski
e566e4abf2 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
Lukasz Gromanowski
6a89b67cb1 Revert "Issue #1887: Equipped items do not emit sounds"
This reverts commit 566211e753.
2014-10-04 13:34:36 +02:00
Lukasz Gromanowski
566211e753 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-03 22:39:05 +02:00
scrawl
cecc64752e Increase maximum height for finding spawn points (Fixes #1633, Fixes #1881) 2014-10-03 18:51:18 +02:00
scrawl
d4ac5c0b57 Use a raycast to find spawn point if convexSweepTest doesn't find one (Fixes #1623, Fixes #1679) 2014-10-03 18:49:41 +02:00
scrawl
7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
c010c28337 Implement ToggleWorld instruction 2014-09-30 15:54:09 +02:00
scrawl
3e153d0a9b Optimize actor physics: Use only one convexSweepTest for stepping down and checking onGround status, instead of 2 2014-09-29 22:30:21 +02:00
scrawl
b345c50a86 Run stepSimulation before moving actors
Shouldn't make too much of a difference, but a nice side effect is seeing the convexSweepTest calls for actor movements in the profiler results.
2014-09-29 14:55:31 +02:00
scrawl
bdab3fa321 Bullet optimization: Don't update AABBs of static objects every frame 2014-09-28 18:02:57 +02:00
scrawl
e9ed0211c9 Attempt to fix Clang warnings 2014-09-28 12:44:47 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
40587f984d Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd
Correct barter formula (removed erroneous clamping)
2014-09-25 13:02:42 +02:00
scrawl
a7c0e07d78 Add missing World cleanup for mLevitationEnabled 2014-09-24 12:21:19 +02:00
scrawl
45b4304237 Store levitation/teleport enabled state in savegames (Fixes #1923) 2014-09-24 12:21:19 +02:00
Marc Zinnschlag
aa7fc8ee47 fix for potential script problem during saved game loading 2014-09-22 10:12:07 +02:00
Marc Zinnschlag
e4b6f135b6 catch exceptions from adding local scripts 2014-09-21 12:43:19 +02:00
scrawl
b6c6bfe943 Merge cell names when merging cells (Fixes #1929) 2014-09-19 05:02:54 +02:00
scrawl
441073b475 Remove ancient comment 2014-09-17 07:02:19 +02:00
scrawl
6debd21ec6 Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep 2014-09-17 07:02:19 +02:00
scrawl
269c200c8f Fix jump velocity mechanics (Fixes #1708) 2014-09-17 07:02:19 +02:00
scrawl
157c53bed4 Handle spellcasting for creatures with no casting animation (Fixes #1856) 2014-09-15 10:42:44 +02:00
Marc Zinnschlag
19f469c7db Merge remote-tracking branch 'scrawl/master' 2014-09-14 12:00:14 +02:00
Marc Zinnschlag
d1d861e1be Merge branch 'run'
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
Marc Zinnschlag
89000f6196 removed unused OmwLoader 2014-09-14 11:28:28 +02:00
scrawl
002b41ba51 Make changeWeather work when the player isn't in a cell yet (workaround for modTESTchargen_v2_5) 2014-09-14 08:38:54 +02:00
scrawl
4b27950879 Don't apply race height to NPC collision shape (Fixes #1487) 2014-09-14 07:04:02 +02:00
Marc Zinnschlag
081588f484 add project file to content file list when running OpenMW from OpenCS 2014-09-13 20:48:24 +02:00
Marc Zinnschlag
882ef37ae3 Merge remote-tracking branch 'ragora/conjureditemsgmstcheck' 2014-09-13 15:58:02 +02:00
Ragora
f9e2fd0f3d Also forgot to remove a now unused variable I introduced 2014-09-11 20:47:14 -04:00
Ragora
ea43a23505 All GMST logic is done in itemmodel.cpp now with usage of a static cache std::map 2014-09-11 20:45:22 -04:00
Ragora
ee6298f520 Added Flag_Bound flag for ItemStack to check against but the system behind it is probably not the best 2014-09-11 19:33:45 -04:00
Marc Zinnschlag
b5d5eadf79 Merge remote-tracking branch 'scrawl/master' 2014-09-11 09:01:21 +02:00
scrawl
f3d4b63aaf Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 2014-09-11 05:53:56 +02:00
scrawl
616148e168 Fix "failed to open file" error when no startup script is given 2014-09-09 18:28:49 +02:00
MiroslavR
45c90bdcb5 Call getPtrViaHandle instead of searchPtrViaHandle for faced handle 2014-09-09 18:10:34 +02:00
MiroslavR
7e6e248511 Don't cache faced handle, as its context may have been changed during the frame by input events 2014-09-09 17:50:56 +02:00
MiroslavR
86c286c24e Fix werewolf globals 2014-09-09 15:12:42 +02:00
MiroslavR
5ac2788a15 Feature #1545: Allow to select the player in the console 2014-09-09 04:36:17 +02:00
scrawl
457b96a8af Reset bounty and crime immediately when going to jail (Fixes #1892) 2014-09-09 00:00:55 +02:00
scrawl
3007af44ea Revert "Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874)"
This reverts commit 0c67ff9ed0.
2014-09-08 20:52:15 +02:00
scrawl
fe0c9ec9b7 Change priorities in World::searchPtr
Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
2014-09-07 19:09:23 +02:00
scrawl
0c67ff9ed0 Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874) 2014-09-07 18:55:59 +02:00
MiroslavR
c1cc66985d Werewolf: only NPCs should have modified fight and react to your transformation 2014-09-06 03:09:11 +02:00
MiroslavR
9e0d5dc28a Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death 2014-09-05 01:58:57 +02:00
scrawl
0da4757ee6 Merge branch 'master' of github.com:scrawl/openmw 2014-09-01 02:04:18 +02:00
scrawl
fde6cad24b Reset RefNum when copying a reference to a new cell 2014-08-30 18:27:59 +02:00
scrawl
267cf4e140 Implement ResetActors script instruction (Fixes #1859) 2014-08-30 18:27:32 +02:00
Rohit Nirmal
b5eb16b663 Silence some scan-build warnings. 2014-08-28 20:55:32 -05:00
scrawl
1c222a0154 Fix mSelectedEnchantItem cleanup not working for non-player actors 2014-08-28 16:31:06 +02:00
Marc Zinnschlag
ce3d75bba2 Merge remote-tracking branch 'scrawl/master' 2014-08-28 12:34:08 +02:00
scrawl
f1d72419de Don't equip weapons in autoEquip, AiCombat does that now (Fixes #1451) 2014-08-28 00:59:54 +02:00
scrawl
0fe9612afb Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
2014-08-28 00:55:37 +02:00
scrawl
4f92044d71 Allow user-created markers on local map (Fixes #1571) 2014-08-26 17:45:23 +02:00
scrawl
b4fbaf1169 Fix potential infinite recursion in ActionTeleport (Fixes #1840) 2014-08-26 02:09:23 +02:00
scrawl
9f13315d1c Remove unused numUnload 2014-08-26 02:09:23 +02:00
scrawl
2b407a9995 Refactor NIF cache
- Remove broken cache locking mechanism

This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.

 - Decouple cache from NIFFile (now a new nifcache component)

 - Add API for future background loading

 - Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
2014-08-24 02:37:50 +02:00
scrawl
03cb66c342 Set render queue group for projectiles (Fixes #1829) 2014-08-18 15:32:52 +02:00
scrawl
2db50da8dd Implement magic effect script instructions (Feature #1489) 2014-08-17 05:09:14 +02:00
scrawl
d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
scrawl
e508450c1c Add persuasion GMST to ensureNeededRecords (Fixes #1817) 2014-08-17 03:58:03 +02:00
scrawl
c62d53ae84 Remove no longer needed comments about coordinate system 2014-08-14 19:09:33 +02:00
scrawl
28e61c9834 Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM
2014-08-13 17:32:52 +02:00
scrawl
09f27d142a Clear movement queue when changing to a new cell (Fixes #1802) 2014-08-13 16:25:27 +02:00
scrawl
e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
MiroslavR
baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
scrawl
f8040da694 Make doors move through dead actors (Fixes #1608) 2014-08-11 04:43:06 +02:00
scrawl
8a4e0a2ce8 Don't fade out screen if teleport target cell is not found 2014-08-08 15:46:32 +02:00
scrawl
0f8a10f468 Savegame: Set equipment slot for lights (Fixes #1761) 2014-08-06 20:13:58 +02:00
scrawl
1fc424ce30 Make sure player doesn't get any AI packages (Bug #1749) 2014-08-06 20:13:57 +02:00
scrawl
216ebac2e9 Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
scrawl
a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 2014-08-01 16:25:41 +02:00
scrawl
b58b8c6f8f Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737) 2014-07-31 04:28:02 +02:00
scrawl
45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-07-29 19:35:44 +02:00
scrawl
543bb22e8f Implement collision script instructions (Fixes #1111) 2014-07-29 19:01:40 +02:00
scrawl
9e48d56244 Reset RefNum when copying an object (Fixes #1723) 2014-07-29 15:55:58 +02:00
scrawl
18b3e71be5 Reset player position when spawning in fallback cell 2014-07-28 16:59:46 +02:00
Marc Zinnschlag
7991dfb907 Merge remote-tracking branch 'scrawl/master' 2014-07-28 09:03:17 +02:00
Marc Zinnschlag
c9cd7fb6b7 Merge branch 'scripts' 2014-07-28 09:02:24 +02:00
scrawl
45206bc3f6 Savegame: write and read dynamic Store before Cells 2014-07-28 00:32:59 +02:00
scrawl
6262d6c964 Don't leave stale player CharacterController in Actors when loading game (Fixes #1713) 2014-07-27 23:10:58 +02:00
scrawl
d81e9cfefd Implement actors fighting for the actor they are following (Fixes #1141) 2014-07-27 20:33:45 +02:00
scrawl
8c81e22f3e Determine target for On Touch effects for non-player actors 2014-07-27 20:33:44 +02:00
Marc Zinnschlag
af54bb9623 removed some redundancies; some more general cleanup 2014-07-25 12:23:18 +02:00
scrawl
469d2afffa Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwgui/levelupdialog.cpp
2014-07-24 02:33:46 +02:00
scrawl
d4ff17f1c5 Remove unused FLTV and NAM0 from CellRef 2014-07-24 02:20:16 +02:00
scrawl
75366b2e37 Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
scrawl
ca45a63cf7 Close doors instantly when using Lock instruction 2014-07-22 17:55:54 +02:00
scrawl
2b57c7fa67 Use CellRef's global variable to disable owner (Fixes #1677) 2014-07-22 17:06:40 +02:00
Michał Ściubidło
e24173f94a Fix bug 1482:
- put powers on cooldown only when they are used succedsfully
2014-07-21 23:56:38 +01:00
scrawl
63fd04882a Make sure crime gold discounts don't reduce price to zero 2014-07-19 23:49:54 +02:00
scrawl
08ce6ed7fb Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
slothlife
d0e1210dd7 Fix for Bullet debug assert
After changing the vector comparison to squaredDistance, the threshold
for rejecting similar vectors needed to be readjusted.
2014-07-13 01:39:42 -05:00
scrawl
83819b2894 Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
scrawl
53c70dbdaa Exit dialogue when going to jail (Fixes #1635) 2014-07-11 04:25:56 +02:00
scrawl
0704fa2b3d Reset local rotation axis in SetAngle (Fixes #1630) 2014-07-09 10:23:01 +02:00
scrawl
6cd6578a88 Handle Deleted moved references (Bug #1613) 2014-07-01 21:47:27 +02:00
scrawl
e666ddfe18 Fix list of moved references being discarded (Fixes #1613) 2014-07-01 21:42:11 +02:00
scrawl
4949aa1fbb Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif) 2014-06-28 18:21:56 +02:00
scrawl
f929004635 Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm) 2014-06-28 17:44:52 +02:00
scrawl
3b2358888b Attempt to fix player position after using coc/coe 2014-06-28 15:19:32 +02:00
scrawl
8e361bb879 Make targeted spells collide with water (Fixes #1500) 2014-06-28 14:49:07 +02:00
scrawl
8b340ddd5e Implement slower movement against storms (Closes #41) 2014-06-27 03:22:00 +02:00
scrawl
07d0f4458d Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
scrawl
9eb8addc70 Make flying creatures fall when paralyzed (Fixes #1494) 2014-06-27 03:21:50 +02:00
scrawl
865f4648b0 Fix flying creatures not falling on death 2014-06-26 17:15:07 +02:00
scrawl
7b1e1d03d8 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/sky.hpp
2014-06-26 04:29:03 +02:00
scrawl
697329f128 Fix crash for in_dagoth_bridge00.nif (Fixes #1561)
This one is causing trouble by using an unnamed node, will need some more work.
2014-06-26 03:33:09 +02:00
scrawl
15b486e149 Don't trigger changed flag if a script with no locals is configured 2014-06-26 01:21:15 +02:00
scrawl
2d17d8f61a Savegame: start in (0,0) cell if player's cell no longer exists
This happens frequently when saves are loaded that were created in a different MW language.
2014-06-26 01:19:03 +02:00
scrawl
5bd2f30a99 CellRef uninitialized fixes 2014-06-25 19:52:14 +02:00
scrawl
f6a568c995 Implement rain (Feature #41) 2014-06-25 18:20:21 +02:00
scrawl
2bcbc6ab7d Potential crash fix, either way should have a better error message now 2014-06-25 14:52:12 +02:00
Marc Zinnschlag
85965bfd47 Merge remote-tracking branch 'scrawl/master' 2014-06-25 09:58:00 +02:00
scrawl
693a097b21 Implement idlestorm animation (Feature #41) 2014-06-24 18:37:38 +02:00
scrawl
36135293e8 Fix moving object from an inactive to another inactive cell 2014-06-24 15:29:36 +02:00
scrawl
36132e054a Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41) 2014-06-24 15:00:15 +02:00
scrawl
1d46ac19ff Fix being able to activate through terrain 2014-06-24 02:24:32 +02:00
scrawl
0b34d8d2fd Add support for animated collision shapes (Fixes #1549) 2014-06-23 20:43:24 +02:00
scrawl
64a4c2785e Fix water walking 2014-06-22 22:30:30 +02:00
scrawl
e002acdeae Physics: Create actor shapes outside of BulletNifLoader
This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
2014-06-21 23:37:16 +02:00
scrawl
11b05c352f Fix exception when casting Bound Gloves spell 2014-06-19 16:00:27 +02:00
Marc Zinnschlag
30f8e279ed Merge remote-tracking branch 'scrawl/master' 2014-06-19 10:35:28 +02:00
scrawl
4648524df4 Improve getLOS (use eye level). Also, don't crash when used with non-actors. 2014-06-19 04:53:25 +02:00
scrawl
4e71db7081 Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs. 2014-06-18 21:39:17 +02:00
scrawl
8a4227ec38 Heal player while in jail 2014-06-18 16:57:54 +02:00
scrawl
e95483c40f Fix crash for on target spells cast by non-actors (Fixes #1529) 2014-06-18 16:57:53 +02:00
scrawl
56bc5a9d39 Fix being able to steal undetected just after invisibility breaks 2014-06-18 16:57:53 +02:00
scrawl
1244da85df Make Detect Life spell detect NPCs when in werewolf form (Fixes #1527) 2014-06-17 16:27:33 +02:00
Marc Zinnschlag
2683aa9503 Merge remote-tracking branch 'filkry/bug640_luminescent_water' 2014-06-17 13:08:06 +02:00
scrawl
8ac019611d Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 2014-06-17 04:05:20 +02:00
Fil Krynicki
cfea7736d9 WIP fix
Bug is fixed, but appears to have broken vision underwater. Notes:

+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
2014-06-16 17:08:02 -04:00
scrawl
d11a5e19f7 Fix positionCell not properly teleporting actors from inactive to active cells (Fixes #1516) 2014-06-16 20:05:53 +02:00
scrawl
ee2b81763e Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)

Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
scrawl
fd59a4a79e Fix some doxygen typos 2014-06-15 16:11:22 +02:00
scrawl
7afd2ca614 Consider moved references in CellStore::listRefs 2014-06-15 14:18:16 +02:00
scrawl
395f98e476 Fix triggering changed flag for all references when cell is visited
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.

Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
Alexander "Ace" Olofsson
c24e08dff6 Use Ogre::Math::PI 2014-06-14 14:43:24 +02:00
Alexander "Ace" Olofsson
6ea29812ac Another way of getting M_PI 2014-06-14 13:54:01 +02:00
Alexander "Ace" Olofsson
dc2fefffc7 Fix missing M_PI define on Windows 2014-06-14 13:29:55 +02:00
scrawl
0637cde267 Bug #1417: Make sure to reset all position/rotation fields when placing items 2014-06-13 23:40:49 +02:00
scrawl
ad3a78706e Bug #1417: Use fmod to wrap local rotations (more efficient and robust) 2014-06-13 23:40:35 +02:00
scrawl
797134aa51 Handle activation scripts in AiActivate (Fixes #1478) 2014-06-13 02:26:52 +02:00
Marc Zinnschlag
2eebb0bf73 Merge remote-tracking branch 'scrawl/master' 2014-06-12 12:54:39 +02:00
scrawl
68d6b6b2f3 Cell merge fix (reference context position was not saved correctly) 2014-06-11 21:56:10 +02:00
scrawl
013916fca3 Fix for broken physics in exteriors (Fixes #1446)
The wrong function was being used to check the distance between old and new positions. It took the length of the vectors into account, which makes no sense for positions. The issue was only observed in exteriors, since most interiors are relatively close to the origin.
2014-06-11 19:01:23 +02:00
scrawl
73be457805 Merge ESM::Cell fields by subrecord
Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.

Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
2014-06-11 16:13:33 +02:00
scrawl
10758d6297 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
2014-06-10 19:32:49 +02:00
scrawl
6ba112619a Fix dropped items ending up inaccessible when standing in objects with no collision (Fixes #1441) 2014-06-10 18:49:42 +02:00
scrawl
881ae33b74 Don't allow Creatures with no movement abilities to move (Fixes #1457) 2014-06-10 02:15:09 +02:00
scrawl
b9dadff5a3 Recognize DELE subrecords at the end of the record (Fixes #1414) 2014-06-08 11:22:37 +02:00
slothlife
51c45796b1 Fix physics to not trigger Bullet assert in Debug
When physics attempts to move by a very small amount, precision losses
caused Bullet to trigger an assert in debug from normalizing a zero
length vector.
2014-06-07 19:26:12 -05:00
Marc Zinnschlag
0668019c86 Merge remote-tracking branch 'scrawl/master' 2014-06-06 19:09:24 +02:00
scrawl
c36decb855 Fix being able to place items on top of actors (Fixes #1403) 2014-06-06 00:43:24 +02:00
scrawl
d2e98c4de1 Fix forced switch to third person on death not always working
For instance, when dying from fall damage
2014-06-05 17:21:02 +02:00
scrawl
b6e52ae8ab Fix crash when loading a savegame after dying (Fixes #1389) 2014-06-05 17:01:22 +02:00
scrawl
c0f1449004 Cycle with equipped items if all slots are occupied (Fixes #1395) 2014-06-05 14:54:07 +02:00
Marc Zinnschlag
5313862a46 Merge remote-tracking branch 'scrawl/master' 2014-06-04 15:14:29 +02:00
scrawl
d777739425 Fix a crash on exit when projectiles were active 2014-06-03 00:44:32 +02:00
scrawl
577ed3943b Show wallpaper when loading a savegame 2014-06-02 23:26:43 +02:00
Emanuel Guevel
929aae6869 Silence a clang warning
warning: pointer is initialized by a temporary array, which will be destroyed at the end of the full-expression [-Waddress-of-array-temporary]
2014-06-02 10:30:44 +02:00
scrawl
f6f6b5604a Fix loading a savegame when some of its content files were disabled
Fixes #1380
2014-06-01 23:11:38 +02:00
scrawl
16ac6e7aac Merge DialInfo objects by subrecord instead of overwriting the object
Fixes #1360
2014-05-31 13:01:11 +02:00
Marc Zinnschlag
f5e587f566 Merge remote-tracking branch 'puppykevin/master' 2014-05-30 11:42:19 +02:00
Marc Zinnschlag
be88168e91 Merge remote-tracking branch 'scrawl/master' 2014-05-30 10:07:18 +02:00
scrawl
95b3026c7e Fix cells being listed twice in console autocompletion when using --skip-menu=0 and loading a game 2014-05-29 16:34:05 +02:00
scrawl
e9ab7c85c6 Fix exception when there are spaces in INI-imported color settings 2014-05-28 21:29:09 +02:00
Kevin Poitra
16a6edbd0e Fix a possible crash due to a null pointer. 2014-05-28 12:58:45 -05:00
Marc Zinnschlag
f112c78858 Merge remote-tracking branch 'scrawl/master' 2014-05-28 19:47:36 +02:00
scrawl
42ea43c3d1 Fix container scripts not getting removed properly on cell change
Broken by f99eda1a54
2014-05-28 18:45:07 +02:00
Arthur Moore
9be219beba Fixes Bug #1348 "Evidence Chest unlocking when arrested." 2014-05-27 22:09:37 -04:00
Marc Zinnschlag
be39395ce7 Merge remote-tracking branch 'scrawl/master' 2014-05-27 21:09:24 +02:00
scrawl
2b15b85af1 Fix position adjustment not working properly for rotated objects 2014-05-27 17:58:18 +02:00
scrawl
2fe86f2b85 Consider hit normal for item drop test (Fixes #995) 2014-05-27 17:39:04 +02:00
Marc Zinnschlag
27c795483b Merge remote-tracking branch 'ace/win-build-fix' 2014-05-27 14:32:20 +02:00
Alexander "Ace" Olofsson
d3357cc279 The MSVC linker is really pedantic with this.
Functions compiled as taking a class can't be linked with functions giving a struct, because of the name mangling I'm guessing...

unresolved external symbol "protected: void __thiscall MWWorld::LiveCellRefBase::loadImp(class ESM::ObjectState const &)" (?loadImp@LiveCellRefBase@MWWorld@@IAEXABVObjectState@ESM@@@Z)
2014-05-27 13:27:18 +02:00
scrawl
cf68f6da96 Fix ESX dependencies not being checked except for the first one 2014-05-27 00:06:34 +02:00
scrawl
5660f283dd Fix actor models incorrectly being rotated on X/Y axes 2014-05-26 20:52:38 +02:00
scrawl
3cd835e61a Fix bsa file loading not being case insensitive (Fixes #1178) 2014-05-26 17:34:36 +02:00
scrawl
f629307f60 Fix frame delay for sound listener position (Fixes #1180) 2014-05-26 16:43:19 +02:00
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
scrawl
a05c8fd3ce Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
scrawl
08cf58204f Merge branch 'master' of github.com:scrawl/openmw 2014-05-23 16:45:28 +02:00
scrawl
a7d525245c Fix missing include 2014-05-23 16:07:02 +02:00
scrawl
b47b2b84f3 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwdialogue/filter.cpp
	apps/openmw/mwgui/waitdialog.cpp
2014-05-23 08:39:48 +02:00
scrawl
a2f156be8e Prevent magic bolts from colliding with their caster 2014-05-22 23:34:32 +02:00
Emanuel Guevel
1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
Emanuel Guevel
20cfdd4b43 Move LiveCellRefBase ctor where it belongs to 2014-05-22 20:50:00 +02:00
scrawl
cba50c7338 Optimize ManualRef: look up correct Store instead of searching 2014-05-22 15:46:35 +02:00
scrawl
4b5f02f644 Remove useless throwing of exception 2014-05-22 15:29:36 +02:00
scrawl
b39b572c5a Moved mStartupScript to World, so that it is executed for a New game 2014-05-21 09:25:45 +02:00
scrawl
abd6b6ab33 Fix not returning to main menu on failed loads when using quickload 2014-05-20 17:11:26 +02:00
scrawl
220ab86eca Simplify new game movie player 2014-05-20 10:07:08 +02:00
scrawl
6bd0bbb8df Do not load (0,0) on new game 2014-05-19 14:09:16 +02:00
Marc Zinnschlag
aa05acd26e Merge remote-tracking branch 'scrawl/master' 2014-05-18 18:50:18 +02:00
Marc Zinnschlag
56c4367c1a Merge remote-tracking branch 'mrcheko/master' 2014-05-18 18:42:23 +02:00
scrawl
a87b64d2da Fix some ancient code 2014-05-18 16:34:58 +02:00
scrawl
1677fcf324 Dialogue merging 2014-05-18 15:25:16 +02:00
scrawl
5b76c0893a Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	components/esm/inventorystate.hpp
2014-05-18 12:55:43 +02:00
scrawl
a872c9f83a Feature #1323: handle restocking levelled items 2014-05-18 12:53:21 +02:00
cc9cii
12dc5cf4ea Bug #1303 - resolves the bug by tweaking the slope constant (the value 49 was selected to mimic vanilla behaviour for a low level character exploring Seyda Neen). The feature to vary the climbable angle based on acrobatics is still to be implemented. 2014-05-18 12:05:08 +10:00
mrcheko
aa5647b45e merge master, resolve conflicts 2014-05-17 19:20:57 +04:00
scrawl
b4ed828e21 Feature #1323: Implement restocking items (does not handle levelled lists yet) 2014-05-17 14:30:31 +02:00
scrawl
ae66d28c87 Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
scrawl
e266aff561 Savegame: store projectiles 2014-05-17 05:24:32 +02:00
scrawl
9adb990143 Fix potentially unsafe use of MWWorld::Ptr 2014-05-17 02:52:24 +02:00
scrawl
e5a21aca53 Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
scrawl
028e00c98f Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
scrawl
940a434479 Use ItemModel for moving items from a container to the world
Fixes owner not resetting when moving an item from a corpse to the world.
2014-05-16 03:19:38 +02:00
scrawl
6de7e16550 Fix searchPtrViaActorId not skipping over deleted references
Fixes an issue when an actor has moved cell: searchPtrViaActorId would randomly return the deleted Ptr from the old cell.
2014-05-15 09:57:09 +02:00
scrawl
f2c193ce3d Fix searching the player's actorId 2014-05-15 09:54:10 +02:00
scrawl
a76e391ad0 Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
scrawl
471bbd0021 Savegame: store levelled creature state and move to actorIds
(Closes #1332)
2014-05-15 09:54:04 +02:00
scrawl
9b67fcc4d7 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-05-14 23:54:25 +02:00
Thomas
2425d2c2ab Added stuck mitigation for AiAvoidDoor 2014-05-14 13:38:10 -04:00
Thomas
993ef1be43 Actor avoiding door asks all surrounding actors to do the same. 2014-05-14 04:05:18 -04:00
scrawl
1141c1f3f2 Change projectiles to use actorIds 2014-05-14 09:48:16 +02:00
scrawl
61187c2fef Savegame: store actorIds 2014-05-14 09:47:49 +02:00
scrawl
dfacf8c044 Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
scrawl
7697ab37e0 Fixes #1129: Change summoned creatures to use ActorId
Gracefully handles summoned creatures that are left behind in inactive cells.
2014-05-14 06:37:31 +02:00
Thomas
58bf7624be Made code a bit more efficient 2014-05-13 21:52:05 -04:00