Andrei Kortunov
124a33d8a3
Fix uninitialized variables
2021-04-10 10:58:00 +04:00
Andrei Kortunov
41c78a889a
Check for decompression error code
2021-04-10 09:35:31 +04:00
elsid
8e1c92d9af
Use std::variant for ESM::Variant implementation
2021-04-08 19:39:31 +02:00
CedricMocquillon
d617d66a87
Add file to BSA
2021-04-08 18:08:28 +02:00
elsid
03fc3ec803
Do not allow write variant of string as local variable
...
To be consitent with read where it's not allowed.
2021-04-04 23:09:27 +02:00
AnyOldName3
168f26fc80
Fix crash on startup
2021-04-04 15:29:08 +00:00
AnyOldName3
c6033b4de6
Fix #5904
2021-03-29 21:00:28 +00:00
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
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change aim calculation
See merge request OpenMW/openmw!685
2021-03-26 11:43:20 +00:00
Andrei Kortunov
bb9c4d5377
Merge branch 'fix_the_swimmer' into 'master'
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Fix The Swimmer (#5914 )
See merge request OpenMW/openmw!686
2021-03-26 11:19:57 +00:00
elsid
0c6d72b2d1
Consider first set element as first acquired
2021-03-25 19:28:41 +01:00
elsid
f2ebad5115
Return cached element when set existing
2021-03-25 19:28:41 +01:00
elsid
05d6f6ac25
Use single map for navmesh cache
2021-03-25 19:28:41 +01:00
elsid
b9a40bc5fc
Add NavMeshTilesCache benchmarks
2021-03-25 19:28:41 +01:00
Max
2cd96e56d5
create constant and use constant in other parts of the code base
2021-03-24 14:54:46 -07:00
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
2021-03-24 16:32:15 +04:00
elsid
39c0ce9ddf
Build limited path for far destinations
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When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
2021-03-23 23:23:12 +01:00
psi29a
a86b6ff6e2
Merge branch 'nifnifnifnifnif' into 'master'
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Add in incomplete BSShader[PP/No]LightingProperty work before it rots away
See merge request OpenMW/openmw!681
2021-03-22 21:54:50 +00:00
psi29a
415591b7ed
Merge branch 'ai_reaction_deviation' into 'master'
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Distribute AI reactions and engage combat calls over time
See merge request OpenMW/openmw!674
2021-03-22 21:37:09 +00:00
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
2021-03-22 01:55:58 +03:00
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
2021-03-21 20:45:46 +00:00
elsid
675c0ab72f
Apply uniform random deviation to AI reaction timer
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This allows to distribute AI reaction calls over time.
Before this change actors appearing at the same frame will react in the same
frame over and over because AI reaction period is constant. It creates a
non-uniform CPU usage over frames. If a single frame has too many AI reactions
it may cause stuttering when there are too many actors on a scene for current
system.
Another concern is a synchronization of actions between creatures and NPC.
They start to go or hit at the same frame that is unnatural.
2021-03-20 14:47:54 +01:00
Bret Curtis
68c1adec0f
Merge pull request #3055 from akortunov/keyinit
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Init animation key struct before usage
2021-03-18 12:28:10 +01:00
Andrei Kortunov
a22f6b24d5
Init animation key struct before usage
2021-03-18 11:47:06 +04:00
Alexei Dobrohotov
7acebbd6e8
Merge branch 'no-using-namespace-std' into 'master'
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Minor cleanup: Remove `using namespace std`
See merge request OpenMW/openmw!664
2021-03-17 16:49:32 +00:00
Gleb Mazovetskiy
b9c2f6ea1a
Minor cleanup: Remove using namespace std
...
I came across these while trying to figure why MSVC build triggers
https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889
In the end, the issue was not in openmw but in OSG, but it's good to
clean up here anyway.
2021-03-16 19:58:02 +00:00
AnyOldName3
ba74fbf30e
Fix MyGUI log
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Also actually print an error to the regular log when the MyGUI log can't
be opened so we notice if we kill it again in under five years.
2021-03-15 22:35:13 +00:00
AnyOldName3
20852e82b2
Merge branch 'zbuffer' into 'master'
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NiZBufferProperty: handle depth test flag (bug #5902 )
Closes #5902
See merge request OpenMW/openmw!658
2021-03-15 15:20:50 +00:00
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
2021-03-15 13:40:02 +03:00
Bret Curtis
90baf8ad60
Merge pull request #3053 from akortunov/master
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Add move assignment operator for the ESM::Variant
2021-03-14 22:12:23 +01:00
AnyOldName3
9466d6a409
Hide macro usage from Macs where it isn't defined
2021-03-14 03:42:23 +00:00
Andrei Kortunov
4d48c81998
Add move assignment operator and move constructor for the ESM::Variant
2021-03-13 22:28:13 +04:00
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
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Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
2021-03-13 01:23:30 +00:00
AnyOldName3
d52ae28b7a
Fix linking on MacOS
2021-03-11 00:28:14 +00:00
psi29a
9f47190411
Merge branch 'now-it-blends' into 'master'
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Convert blending factors properly for the character preview
See merge request OpenMW/openmw!644
2021-03-10 23:27:04 +00:00
AnyOldName3
cb2cbb4181
Convert blending factors properly for the character preview
2021-03-10 22:07:14 +00:00
AnyOldName3
450b971bb0
Merge branch 'gl4es-patch' into 'master'
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gl4es: Delay feature detection until a context exists
See merge request OpenMW/openmw!626
2021-03-10 19:01:39 +00:00
AnyOldName3
deb184cdce
Merge branch 'fix-build' into 'master'
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Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
See merge request OpenMW/openmw!640
2021-03-08 19:01:02 +00:00
Evil Eye
eb07818f13
Ignore agents without bounding boxes
2021-03-07 20:58:09 +01:00
Gleb Mazovetskiy
455be9dbbb
Fix linking with -DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON
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1. CMake's built-in OSG finder does not use pkgconfig, so we have to
manually ensure the order is correct for inter-library dependencies.
https://gitlab.kitware.com/cmake/cmake/-/issues/21701
2. OSG plugin pkgconfig files are missing dependencies on the underlying
libraries (e.g. freetype, png, jpeg), so we have to link them manually.
https://github.com/openscenegraph/OpenSceneGraph/issues/1052
2021-03-06 21:17:52 +00:00
Gleb Mazovetskiy
4495b67d77
MyGUI HEAD compatibility
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Makes OpenMW compatible with the current MyGUI HEAD at:
f93d4fb614
Refs #5806
2021-03-02 13:24:30 +00:00
Gleb Mazovetskiy
044e784072
gl4es: Delay feature detection until a context exists
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gl4es feature detection does not work reliably with EGL.
If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.
This requires gl4es to be configured with:
-DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON
This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271
2021-02-28 07:59:48 +00:00
psi29a
937549c99e
Merge branch 'fix_still_actors' into 'master'
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Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601
2021-02-26 23:25:05 +00:00
AnyOldName3
46a1715d8a
Actually return something
2021-02-26 20:10:58 +00:00
AnyOldName3
16e8cf89af
Fix compilation of tests with MSVC
2021-02-26 20:10:03 +00:00
AnyOldName3
f5a87ee46d
Refactor out duplicated RTT setup code
2021-02-26 19:01:27 +00:00
AnyOldName3
153ab57ae3
Make assignment in while loop condition obviously intentional
2021-02-24 17:45:44 +00:00
AnyOldName3
2b144ff3dd
Merge branch 'fix_frame_rate_limit' into 'master'
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Fix frame rate limit (#5686 )
See merge request OpenMW/openmw!603
2021-02-21 16:20:51 +00:00
Gleb Mazovetskiy
7fe39c6a3a
sdlcursormanager: Clarify ANDROID check
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This check will not be needed in the upcoming versions of OSG.
This was originally needed due to a bug in OSG that was fixed in
https://github.com/openscenegraph/OpenSceneGraph/pull/1027
2021-02-20 00:52:46 +00:00
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
2021-02-19 19:59:48 +00:00
psi29a
5c0214142b
Merge branch 'static-build' into 'master'
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Optional local source builds of OSG, MyGUI, Bullet
See merge request OpenMW/openmw!547
2021-02-19 16:58:05 +00:00
psi29a
de28a89a43
Merge branch 'navigator_cleanup' into 'master'
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Navigator cleanup
See merge request OpenMW/openmw!612
2021-02-19 16:37:45 +00:00
psi29a
59e09cba5b
Merge branch 'boltsize' into 'master'
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Use projectile mesh size (#5829 )
See merge request OpenMW/openmw!587
2021-02-15 08:40:30 +00:00
elsid
561628087c
Merge branch 'profiler_fix' into 'master'
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Fix profiler glitches (#5850 )
See merge request OpenMW/openmw!605
2021-02-15 00:01:06 +00:00
elsid
bc67669a97
Comment unused argument
2021-02-15 00:22:48 +01:00
elsid
4983684fda
Fix implicit int to float conversion warning
2021-02-15 00:20:15 +01:00
elsid
bb0c478954
Add missing include and use std malloc and free
2021-02-15 00:20:15 +01:00
elsid
3a9b1ce63a
Use camel case for local constant
2021-02-15 00:20:14 +01:00
elsid
a7fe6c7ba1
Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function
2021-02-14 23:54:59 +01:00
elsid
d3ab6c972f
Avoid set unused position from dtNavMeshQuery::findNearestPoly result
2021-02-14 23:54:59 +01:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target
2021-02-14 04:14:22 +01:00
fredzio
c4e909c29e
Silence a clang warning:
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warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
2021-02-12 19:36:03 +01:00
fredzio
bc4047d815
Update engine stats for all levels above first, not only at the second.
2021-02-12 19:03:02 +01:00
elsid
8ab5fd9b40
Fix frame rate limit
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Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.
Remove old frame limiting mechanism.
2021-02-12 00:03:11 +01:00
psi29a
c33b2e0100
Merge branch 'dehardcodebaseanim' into 'master'
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Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510
2021-02-10 16:29:47 +00:00
Sergey Fukanchik
f3271cb66b
Add unit test for swapEndiannessInplace(). Part of Bug #5837
2021-02-09 13:09:36 -05:00
Petr Mikheev
31b5150e0d
Fix implementation of Misc::swapEndiannessInplace
2021-02-07 09:12:38 +01:00
psi29a
dc31e1c680
Merge branch 'refraction_shadow_fix_2' into 'master'
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Fix shadows missing in the refraction RTT on the first and second frame
See merge request OpenMW/openmw!590
2021-02-06 20:26:46 +00:00
AnyOldName3
3e273a759a
Clarify method name now we're using it differently
2021-02-06 16:41:46 +00:00
fredzio
6e969ca3fa
Use mesh collision box instead of node bounding sphere for projectile
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size. The bounding sphere is much bigger than the mesh.
2021-02-05 22:53:45 +01:00
Alexei Dobrohotov
ab28847eaf
Merge branch 'collisionextentsandcenter' into 'master'
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Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579
2021-02-04 23:03:43 +00:00
unelsson
303f1912a6
less debug spam
2021-02-04 23:14:52 +02:00
unelsson
d5844b0982
Use accompanying txt file for textkeys in osgAnimation formats
2021-02-04 23:14:21 +02:00
elsid
68fe6b9114
Use only item size to check whether item fits cache
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Item size has to be counted anyway and there is no reason to check only navmesh
data first.
2021-02-04 01:12:59 +01:00
elsid
3a2cea5271
Use raw recast mesh data and off mesh connections for navmesh key
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Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison.
2021-02-04 01:01:15 +01:00
elsid
ad1f8c1e84
Sort water and off mesh connections for recast mesh
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Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality.
2021-02-04 01:00:41 +01:00
elsid
489107c5ee
Count navmesh cache key once in item size
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Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
2021-02-04 00:44:23 +01:00
elsid
88ca4a1db6
Count navmesh cache hit rate
2021-02-04 00:35:24 +01:00
Nelsson Huotari
45fde84f4f
Use nodemasks and visitors for detecting custom collision shapes
2021-02-03 21:16:54 +02:00
Nelsson Huotari
5c32460153
Add underscore-separated node-names to reserved-list
2021-02-03 14:25:50 +02:00
Nelsson Huotari
384112746c
Add option for custom collision node with non-nif files
2021-02-03 14:25:09 +02:00
Nelsson Huotari
bae27e8199
dynamic_cast to static_cast
2021-02-02 21:52:15 +02:00
Nelsson Huotari
b28d8251aa
Clone animation tracks
2021-02-02 21:52:08 +02:00
Nelsson Huotari
6c0c28c2eb
Get collision box extents and center from btBvhTriangleMeshShape
2021-02-02 21:51:46 +02:00
Nelsson Huotari
1221889cf7
Limit conversion of underscores to nodes origating from osgAnimation library
2021-02-02 21:41:17 +02:00
Nelsson Huotari
5b88d16a50
Clean-up
2021-02-02 21:09:50 +02:00
Nelsson Huotari
2162b97fef
Handle case in osgAnimation bone names
2021-02-02 17:34:02 +02:00
Nelsson Huotari
7d3f2bc113
Convert underscores in bone names to whitespaces
2021-02-02 17:33:40 +02:00
madsbuvi
7edaa50195
another approach
2021-01-31 18:02:05 +01:00
Nelsson Huotari
f87c45c92a
Get collision box extents and center from btBvhTriangleMeshShape
2021-01-30 16:03:02 +02:00
Nelsson Huotari
3194520dcd
Move base_anim settings to settings-default.cfg
2021-01-27 13:41:02 +02:00
Bret Curtis
b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
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Grass instancing
2021-01-27 12:21:24 +01:00
Frederic Chardon
7cd7fa2f08
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
...
a valid file.
2021-01-27 08:04:33 +00:00
Gleb Mazovetskiy
99ba45a308
Optional static builds of OSG, MyGUI, Bullet
2021-01-26 19:00:55 +00:00
Andrei Kortunov
24e1dfcddc
Use default argument
2021-01-26 22:29:41 +04:00
Andrei Kortunov
f40e227686
Remove redundant formatting changes
2021-01-26 22:29:41 +04:00
Andrei Kortunov
d12a0fdcb3
Mark only instances from groundcover files as groundcover objects
2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
2021-01-26 22:29:41 +04:00
psi29a
49c828c138
Merge branch 'threadsafe-createchunk' into 'master'
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Avoid OSG setting array binding from multiple threads
Closes #4765
See merge request OpenMW/openmw!557
2021-01-23 22:19:31 +00:00
Gleb Mazovetskiy
1e113710ef
Clean-up FontLoader::loadFontFromXml fix
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Follow-up to !559
2021-01-23 17:14:56 +00:00
Gleb Mazovetskiy
bd7d5a8f92
Fix memory leak in FontLoader::loadFontFromXml
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Tried building with -DCMAKE_CXX_FLAGS='-fsanitize=address -fsanitize-recover=address'
and this was one of the reported leaks.
2021-01-23 04:08:39 +00:00
AnyOldName3
eb80c997b8
Avoid OSG setting array binding from multiple threads
2021-01-22 19:44:22 +00:00
Gleb Mazovetskiy
cd5e31dc4b
Revert "Merge branch 'windowing-system' into 'master'"
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This reverts merge request !541
2021-01-22 19:04:07 +00:00
AnyOldName3
b6e92c9c6d
Use ShaderVisitor to skip translucent framebuffer specific stuff
2021-01-20 23:37:19 +00:00
psi29a
7455dfb3a1
Merge branch 'windowing-system' into 'master'
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Fix OSG USE_GRAPHICSWINDOW check
See merge request OpenMW/openmw!541
2021-01-14 15:00:34 +00:00
Gleb Mazovetskiy
d24a5f7b89
Fix OSG USE_GRAPHICSWINDOW check
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When OSG is built with `-DOSG_WINDOWING_SYSTEM=None`, this macro does not exist.
Replaces the Android-specific check with a general one.
2021-01-13 20:45:34 +00:00
Andrei Kortunov
89f3f860ed
Allow to get a rotation vector from ESM::Position
2021-01-13 14:25:25 +04:00
Andrei Kortunov
f175beb304
Define template ref classes in components
2021-01-13 14:25:21 +04:00
psi29a
654238fd18
Merge branch 'no_bonus_points' into 'master'
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Show mesh origin
Closes #5771
See merge request OpenMW/openmw!507
2021-01-11 21:21:47 +00:00
Petr Mikheev
eaaa2f4a1c
Use misc/endianness.hpp in components/nif/nifstream
2021-01-10 16:34:47 +01:00
Petr Mikheev
14dd11372f
Utility functions for little-endian <-> big-endian conversion.
2021-01-10 16:34:47 +01:00
Bret Curtis
a735bbe9a5
Merge pull request #3040 from akortunov/pvs
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Fix some issues, found by PVS Studio
2021-01-10 12:58:17 +01:00
elsid
d2d8a7a940
Fix passing null to memcpy
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/home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36:24: runtime error: null pointer passed as argument 2, which is declared to never be null
#0 0x55e37ba4cda5 in makeNavMeshKey /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36
#1 0x55e37ba4cda5 in DetourNavigator::NavMeshTilesCache::set(osg::Vec3f const&, osg::Vec2i const&, DetourNavigator::RecastMesh const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::NavMeshData&&) /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:81
#2 0x55e37fe3c861 in DetourNavigator::updateNavMesh(osg::Vec3f const&, DetourNavigator::RecastMesh const*, osg::Vec2i const&, osg::Vec2i const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::Settings const&, std::shared_ptr<Misc::ScopeGuarded<DetourNavigator::NavMeshCacheItem> > const&, DetourNavigator::NavMeshTilesCache&) /home/elsid/dev/openmw/components/detournavigator/makenavmesh.cpp:582
#3 0x55e37fb796ce in DetourNavigator::AsyncNavMeshUpdater::processJob(DetourNavigator::AsyncNavMeshUpdater::Job const&) /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:178
#4 0x55e37fb9a125 in DetourNavigator::AsyncNavMeshUpdater::process() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:144
#5 0x7f013f585c23 in execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:80
#6 0x7f013f8c63e8 in start_thread (/usr/lib/libpthread.so.0+0x93e8)
#7 0x7f013e91d292 in __GI___clone (/usr/lib/libc.so.6+0x100292)
2021-01-09 22:59:24 +01:00
elsid
7b54415c40
Fix reference binding to null
...
/usr/include/c++/10.2.0/bits/stl_vector.h:1046:34: runtime error: reference binding to null pointer of type 'value_type'
#0 0x55e37f50008a in std::vector<char, std::allocator<char> >::operator[](unsigned long) /usr/include/c++/10.2.0/bits/stl_vector.h:1046
#1 0x55e37f50008a in ESM::SavedGame::load(ESM::ESMReader&) /home/elsid/dev/openmw/components/esm/savedgame.cpp:28
#2 0x55e37e726139 in MWState::Character::addSlot(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:31
#3 0x55e37e742b39 in MWState::Character::Character(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:88
#4 0x55e37e7006e1 in MWState::CharacterManager::CharacterManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/charactermanager.cpp:25
#5 0x55e37e6d4140 in MWState::StateManager::StateManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:90
#6 0x55e37e82595a in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:641
#7 0x55e37e8439fd in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:867
#8 0x55e37e782760 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:289
#9 0x55e37f6483c3 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:200
#10 0x55e37ba8e3fe in main /home/elsid/dev/openmw/apps/openmw/main.cpp:301
#11 0x7f013e845151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#12 0x55e37baa0e3d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x6c11e3d)
2021-01-09 22:59:24 +01:00
Andrei Kortunov
8e5f26c109
Code cleanup
2021-01-09 14:41:10 +04:00
Andrei Kortunov
33648313a6
Initialize variables
2021-01-09 14:21:57 +04:00
Andrei Kortunov
7fc4c9f3f6
Avoid dead code
2021-01-09 13:52:01 +04:00
Andrei Kortunov
801e2d6ad0
Avoid to use uninitialized variables
2021-01-09 13:36:40 +04:00
AnyOldName3
4ed3252001
Check for EXT_gpu_shader4 CPU-side
...
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
2021-01-07 18:13:51 +00:00
Alexei Dobrohotov
c17e498465
Merge branch 'launchercleanup' into 'master'
...
Remove deadcode from the launcher.
See merge request OpenMW/openmw!511
2021-01-03 08:48:52 +00:00
AnyOldName3
e3fd5efcfe
Disable A2C for alpha-blended drawables
2021-01-02 19:09:06 +00:00
fredzio
dbdd397716
Remove deadcode.
2021-01-01 16:54:45 +01:00
Evil Eye
630ec36d1f
iterate in reverse order
2020-12-30 10:35:51 +01:00
unknown
3bf641d3ce
Show mesh origin
2020-12-29 21:45:59 +01:00
Andrei Kortunov
ee2416017e
Fix tag mismatch
2020-12-28 12:19:22 +04:00
wareya
18ef32ca82
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
AnyOldName3
5e004356a2
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2020-12-27 02:48:42 +00:00
AnyOldName3
8f4b856b44
Initial A2C implementation
2020-12-26 22:45:53 +00:00
AnyOldName3
8c3a786e54
Unconditionally disable alpha testing when shaders are used
2020-12-24 00:32:15 +00:00
AnyOldName3
11b4af49ce
Allow shadowsbin to optimise clockwise-wound meshes when face culling is off
2020-12-23 01:24:15 +00:00
AnyOldName3
a36ed5f129
Optimise out redundant call
...
We already had the results
2020-12-23 00:23:49 +00:00
AnyOldName3
7e045cff75
#include <memory>
2020-12-20 01:51:45 +00:00
AnyOldName3
657da50d99
Ensure GL_BLEND is disabled when drawing shadow maps
2020-12-20 01:36:34 +00:00
AnyOldName3
0e4e8eb0f3
Add glDebugGroup support
2020-12-20 01:22:14 +00:00
AnyOldName3
cc2ce9fa3e
Explicitly default-construct array
...
The docs seem to imply this is automatic when the array contains a
class-type, which osg::ref_ptr is, but I got a crash log that doesn't
make sense if that's true.
2020-12-19 21:57:42 +00:00
AnyOldName3
264539cd63
Merge branch 'WindowCrashCatcher' into 'master'
...
Handle Crashes on Windows
See merge request OpenMW/openmw!455
2020-12-18 13:41:18 +00:00
AnyOldName3
0b5d5eab4c
Move is faster
2020-12-18 02:11:51 +00:00
AnyOldName3
05ad44d0b1
Set correct array size
2020-12-18 01:44:46 +00:00
AnyOldName3
a080071588
Set default state sensibly
2020-12-18 00:02:51 +00:00
Alexei Dobrohotov
46ec40fa92
Make sure NIFLoader avoids working further with empty geometry
2020-12-18 01:22:34 +03:00
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
2020-12-17 14:57:43 +00:00
Alexei Dobrohotov
1e6156e04a
Turn all NIF records into structs
2020-12-16 01:54:31 +03:00
psi29a
78e85fe011
Merge branch 'this_is_nife' into 'master'
...
More NIF stuff
See merge request OpenMW/openmw!461
2020-12-15 15:43:12 +00:00
Nelsson Huotari
8b2bf12e8f
Use bip01 for root bone name
2020-12-15 13:51:49 +02:00
Nelsson Huotari
6c1f6169c0
Fix root movement glitch
2020-12-15 13:50:19 +02:00
Nelsson Huotari
3195716a2c
Don't force loop textkey
2020-12-15 13:49:25 +02:00
Alexei Dobrohotov
53e1e57eef
Formatting
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
085ea44af5
Add BSShaderLightingProperty abstraction
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
c0b9823372
Read BSShaderProperty and handle NiGeometry properties
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
42226533d8
Handle BSLODTriShape
...
Its levels of detail are currently not handled
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8fd45d85ec
Unify NiGeometry/NiGeometryData handling
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8ca324af0a
Handle emissive TexEnv creation in one place
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
5310dd6807
Clean up particle vertex handling
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
1c83e4936d
Read BSShaderTextureSet and NiColorInterpolator
...
Accept boolean-based and 4D vector-based NiInterpolators in ValueInterpolator constructor
2020-12-15 00:06:43 +03:00
CedricMocquillon
cc5c6fe3ad
Use data() method
2020-12-13 20:50:48 +01:00
CedricMocquillon
112437cf28
Change crash file to dmp on window to avoid renaming it
2020-12-13 14:13:07 +01:00
CedricMocquillon
adeb4fe02f
Handle case where the log path has more that MAX_PATH characters
2020-12-13 14:10:44 +01:00
CedricMocquillon
f400116bcd
Use 32767 characters for log path
2020-12-13 14:09:44 +01:00
CedricMocquillon
3eb2b32123
Fix typpo issue on arguments
2020-12-13 14:09:14 +01:00
CedricMocquillon
e2041de969
Use the incremental approach to handle long path
2020-12-12 21:47:50 +01:00
Nelsson Huotari
256aa5e71d
Use const auto&
2020-12-12 22:23:20 +02:00
CedricMocquillon
73afc55462
Fork the current process to monitor exe, generate minidump on crash
2020-12-12 20:17:26 +01:00
Alexei Dobrohotov
15291f15d3
Make actor collision box components a struct
2020-12-11 20:07:59 +03:00
psi29a
11eff02a1d
Merge branch 'Show-more-information-about-level-on-menu' into 'master'
...
Show more information about level on menu
See merge request OpenMW/openmw!437
2020-12-11 12:04:15 +00:00
Petr Mikheev
49c6e50c31
Print '--version' and '--help' messages without timestamps
2020-12-08 23:14:49 +01:00
CedricMocquillon
2d3d22025a
Avoid height for empty message in AutoSizedTextBox
2020-12-07 14:57:25 +01:00
Petr Mikheev
5734551ff3
Add time to logs. Redirect OSG log to OpenMW log.
2020-12-05 13:46:02 +01:00
AnyOldName3
48f397f168
Remove existing shader when no longer required
2020-12-03 21:06:02 +00:00
AnyOldName3
5ad297e6ff
Guarantee glow updater regenerates shaders on completion
...
Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed.
2020-12-03 18:41:32 +00:00
Alexei Dobrohotov
db9c174ca8
Make NIF particle node handling more generic
2020-11-30 12:33:18 +03:00
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
AnyOldName3
86fad60c7d
Merge branch 'roots' into 'master'
...
Handle multiple root nodes (bug #5604 )
Closes #5604
See merge request OpenMW/openmw!428
2020-11-29 01:25:22 +00:00
psi29a
dc1bd8ec29
Merge branch 'osgAnimation_basics' into 'master'
...
Collada animation support
See merge request OpenMW/openmw!421
2020-11-28 16:55:26 +00:00
Nelsson Huotari
55dcc6582a
Don't duplicate getFileExtension, use OpenMW's namespaces
2020-11-28 15:03:10 +02:00
Alexei Dobrohotov
5b6377b061
Handle multiple root nodes (bug #5604 )
2020-11-28 13:25:39 +03:00
Andrei Kortunov
4acd910b37
Rework file error messages handling
2020-11-26 18:53:56 +04:00
Nelsson Huotari
08dcbe30b3
Earlier nullptr check
2020-11-20 19:46:08 +02:00
Nelsson Huotari
3232faa703
Use const ref instead of value
2020-11-20 19:41:01 +02:00
Nelsson Huotari
32d4344803
Don't copy osga-data in base class keyframecontroller, fix warnings.
2020-11-20 19:38:29 +02:00
psi29a
f95d2cf54c
Merge branch 'update_recastnavigation' into 'master'
...
Update recastnavigation
See merge request OpenMW/openmw!420
2020-11-19 06:44:46 +00:00
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
2020-11-19 01:11:56 +02:00
Nelsson Huotari
f78a5d795c
Separate keyframes logic to provide basis for osgAnimation integration.
2020-11-18 22:48:47 +02:00
AnyOldName3
37661bffea
Merge branch 'shadowdisable-fix' into 'master'
...
Make disableShadowsForStateSet a no-op when shadows are disabled
See merge request OpenMW/openmw!205
2020-11-18 18:56:36 +00:00
elsid
9b11b8a27b
Fix boundary check
2020-11-18 18:52:00 +01:00
AnyOldName3
7768556ce6
Set dummy state when disabling shadows indoors
...
As we don't reconfigure all shaders without shadows when we disable them
indoors (as it'd probably add a hitch to transitioning in and out) we
need to set up dummy state so the shaders don't do anything illegal.
This hadn't had symptoms for most objects as when indoors, nearly
everything would be drawn first in one of the water RTTs, which had
dummy state to disable shadows already. This wasn't true of the water
plane itself, though, yet somehow it took until just now for anyone to
report that.
This resolves vtastek's issue where the water would be invisible indoors
2020-11-16 21:01:20 +00:00
psi29a
6064d3e741
Merge branch 'boundingvolume' into 'master'
...
Read NIF bounding volume data correctly
See merge request OpenMW/openmw!407
2020-11-14 13:19:29 +00:00
Alexei Dobrohotov
df9667e923
Read NIF bounding volume data correctly
2020-11-14 14:16:29 +03:00
psi29a
37e81f0df8
Merge branch 'redirection-fix' into 'master'
...
Only reroute stdout etc. to new console if not already redirected
Closes #5650
See merge request OpenMW/openmw!408
2020-11-14 09:30:57 +00:00
AnyOldName3
89d73c5fc7
Only reroute stdout etc. to new console if not already redirected
...
This should fix the issue where Windows Release builds (compiled as
/SUBSYSTEM:WINDOWS instead of /SUBSYSTEM:CONSOLE) can't have their
output redirected.
Basically, a console application creates a console if not given one, so
you get a console window behind OpenMW while it's running. It was
decided that this was ugly, so we set Release builds to be windows
applications, which don't get an automatic console and don't
automatically connect to a console if given one anyway.
Of course, we still wanted to actually be able to print to a console if
given one, so we manually attach to the parent process' console if it
exists, then reopen the standard streams connected to CON, the Windows
pseudo-file representing the current console.
This is a little like connecting a second wire into a dumb terminal in
that you're pumping characters into the display rather than onto a
pipeline, so output can't be redirected.
It turns out, though, that if a /SUBSYSTEM:WINDOWS application has its
standard streams redirected by the calling process, it still gets its
handles as normal, so everything starts off connected just how we want
it and we were clobbering this good setup with the straight-to-console
fix.
All we need to do to fix that is check if we've got valid standard
handles and that they go somewhere useful, and if so, avoid reopening
them once the console is attached. Simples.
2020-11-14 02:04:46 +00:00
Alexei Dobrohotov
117697ea22
Fix NiStringPalette loading
2020-11-14 01:12:32 +03:00
Alexei Dobrohotov
8a6d3d1b4f
Minor fixes
...
Fix extra semicolon
Disable collision avoidance if AI is disabled
2020-11-13 22:53:12 +03:00
AnyOldName3
981fffe590
Merge branch 'itsakindoftemplatemagic' into 'master'
...
Fix MSVC2017 builds
See merge request OpenMW/openmw!404
2020-11-13 17:22:22 +00:00
AnyOldName3
1e0df23d14
Merge branch 'shadows-bin' into 'master'
...
Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402
2020-11-13 16:29:41 +00:00
Evil Eye
94c89e6d5e
check ValueTs
2020-11-13 16:41:45 +01:00
AnyOldName3
fcfd340c69
Actually copy alpha blended drawables to the new stategraph
2020-11-12 23:23:40 +00:00
Evil Eye
d8897c4509
remove inline and use enable_if_t
2020-11-12 20:46:45 +01:00
Evil Eye
d8d4351962
fix MSVC2017 builds
2020-11-12 19:45:32 +01:00
AnyOldName3
55f65752fd
Don't bind unnecessary colour buffer when drawing shadow maps
2020-11-12 17:55:10 +00:00
AnyOldName3
cdbf19a508
Tidy up run-on lines
2020-11-12 17:04:23 +00:00
AnyOldName3
296dce470a
Spelling fix
2020-11-12 16:58:29 +00:00
AnyOldName3
72f7e6a702
Handle all shadow alpha uniforms in shadowsbin
2020-11-12 00:26:30 +00:00
AnyOldName3
5d046bc95d
Mark override
2020-11-11 14:58:06 +00:00
Alexei Dobrohotov
a46699fb1e
Handle NiGeomMorpherController interpolator list
2020-11-10 23:23:11 +03:00
Alexei Dobrohotov
f3f5dcb016
Read a few more NIF types
...
NiFloatInterpolator, NiPoint3Interpolator, NiTransformInterpolator, NiBoolInterpolator
Update a few existing controller records
Update NiSkinInstance
2020-11-10 22:37:39 +03:00
psi29a
ed8342ebc9
Merge branch 'niffile' into 'master'
...
Remove NIFFile settings manager dependency
See merge request OpenMW/openmw!398
2020-11-10 09:03:10 +00:00
Alexei Dobrohotov
c857588ee9
Remove NIFFile settings manager dependency
2020-11-09 14:24:48 +03:00
Alexei Dobrohotov
b523574090
Remove shader visitor settings manager dependency
2020-11-09 13:59:59 +03:00
Alexei Dobrohotov
1d07361f08
Read a few more NIF types
...
BSXFlags, NiTransformData, BSBound, BSFadeNode, bhkBlendController
2020-11-09 00:19:35 +03:00
Alexei Dobrohotov
a38c629425
Read NiSkinPartition
2020-11-08 13:23:18 +03:00
Alexei Dobrohotov
afea11b70a
Read NiStringPalette and NiBoolData
2020-11-08 13:23:18 +03:00
Alexei Dobrohotov
c79f509652
Misc NIF loader improvements
...
Bullet NIF loader cleanup
Collect all extra records of a node
Remove code duplication in geometry type detection in OSG-side NIF loader
2020-11-08 13:23:18 +03:00
Alexei Dobrohotov
7e63afdecf
Allow loading arbitrary NIF files
2020-11-08 13:23:18 +03:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
...
Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
AnyOldName3
449506fef1
Attempt to explain what shadowsbin is doing
2020-10-31 19:06:20 +00:00
Andrei Kortunov
64ba81ecf2
Fix some issues, found by CoverityScan
2020-10-28 18:02:31 +04:00
Andrei Kortunov
00503d86e1
Try to disable CoverityScan warning in code with explanation
2020-10-28 18:01:42 +04:00
AnyOldName3
5869ac71e3
Merge all composing variables, not just those in destination already
...
This resolves a regression where the local openmw.cfg doesn't exist, so
we fall back to the global openmw.cfg, but because we've not loaded
anything from the local openmw.cfg, there are no variables with which to
merge.
2020-10-28 00:36:49 +00:00
psi29a
3ccb424faf
Merge branch 'nifstuff' into 'master'
...
Try to fix macOS build
See merge request OpenMW/openmw!378
2020-10-26 13:32:19 +00:00
Alexei Dobrohotov
7e521788e9
Try to fix build
2020-10-26 15:09:31 +03:00
psi29a
fa9278e25b
Merge branch 'boost_min_ver' into 'master'
...
set minimal boost version; remove #ifdef boost version checks
See merge request OpenMW/openmw!376
2020-10-26 08:13:24 +00:00
psi29a
ff6f0413f0
Merge branch 'nifstuff' into 'master'
...
Minor NIF fixes and cleanup
See merge request OpenMW/openmw!377
2020-10-26 08:12:49 +00:00
Bret Curtis
175e29af00
Merge pull request #3022 from akortunov/shaders
...
Allow to assign custom shaders to nodes
2020-10-26 09:07:13 +01:00
Alexei Dobrohotov
4fc5e22e9e
NIF fixes and cleanup
...
Get rid of NodeIndexHolder
Use unsigned 32-bit type for NIF record index
Fix calculation of the number of UV sets
2020-10-26 02:51:25 +03:00
Bret Curtis
4032b754e4
set minimal boost version; remove #ifdef boost version checks
2020-10-25 22:43:10 +01:00
Alexei Dobrohotov
a78aa6b22c
Merge branch 'nipixeldata' into 'master'
...
Clean up palettized NiPixelData loading
See merge request OpenMW/openmw!374
2020-10-25 21:22:15 +00:00
Andrei Kortunov
660df19ff7
Allow to assign custom shaders to nodes
2020-10-25 18:22:16 +04:00
unknown
71e78c66cd
Re-add missing includes removed in 5a824d0333
2020-10-25 14:33:23 +01:00
Alexei Dobrohotov
71056c6014
Clean up palettized NiPixelData loading
2020-10-25 14:37:29 +03:00
Bret Curtis
0e0c091e15
add more optionals and casserts for windows
2020-10-25 01:34:04 +02:00
Bret Curtis
4a54d375cc
add cassert for windows
2020-10-25 01:31:05 +02:00
Bret Curtis
f6bead88a9
purge boost/optional.hpp headers
2020-10-25 00:58:44 +02:00
Bret Curtis
62b0781f7d
use std::optional instead of boost::optional
2020-10-25 00:33:41 +02:00
psi29a
957a1425d1
Merge branch 'cleanup_1' into 'master'
...
Cleanup 1
See merge request OpenMW/openmw!365
2020-10-24 18:43:03 +00:00
psi29a
fb63f8058f
Merge branch 'hash' into 'master'
...
Rewrite compressed BSA hash calculation again
See merge request OpenMW/openmw!368
2020-10-23 19:55:53 +00:00
Alexei Dobrohotov
45c155b054
Rewrite compressed BSA hash calculation again
2020-10-23 21:19:58 +03:00
AnyOldName3
f7dddb8857
Merge branch '3' of https://gitlab.com/bzzt/openmw into shadows-bin
...
This won't actually work.
2020-10-23 17:55:15 +01:00
AnyOldName3
538314b03a
Make path settings have path type
2020-10-23 15:34:41 +01:00
AnyOldName3
f57851587d
Fix edge case where FallbackMap has no comma
2020-10-23 13:16:51 +01:00
AnyOldName3
ce0966b9b7
Improve validate implementation
2020-10-23 13:13:47 +01:00
AnyOldName3
350f6e61f7
Move FallbackMap validator implementation to source file
2020-10-23 13:03:36 +01:00
AnyOldName3
8b28b6e55e
Compose BSA, context and script blacklist lists
...
These would only take their value from the highest priority source, so
specifying `openmw --content anExtraEsp.esp` would override all the
content files in the user cfg file, and the user cfg file would override
any in the global/local one.
2020-10-23 01:58:43 +01:00
AnyOldName3
fca8634b74
Remove debugging lines
2020-10-23 01:46:49 +01:00
AnyOldName3
cf81f1bbb7
Make composing variables compose in the expected order
2020-10-23 01:41:28 +01:00
Bret Curtis
5aa053c53e
components/compiler/streamerrorhandler.cpp needs sstream for MacOS
2020-10-23 00:13:51 +02:00
Bret Curtis
e51ca542d4
components/config cleanup
2020-10-23 00:03:14 +02:00
Bret Curtis
5a824d0333
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
Bret Curtis
5475e696c8
components/bullethelpers cleanup; removed warnings by using override
2020-10-22 22:46:18 +02:00
Bret Curtis
d826fbdadf
components/bsa cleanup
2020-10-22 22:39:59 +02:00
AnyOldName3
6c311f4a3d
Partially revert 3a912485
...
While it solved the bug it was supposed to, it caused a regression where
the user config could no longer override the global config.
2020-10-22 21:38:22 +01:00
fredzio
1357bba0a0
Use some C++17 where it makes the code more readable
...
Also replace boost::optional
2020-10-22 07:15:16 +02:00
Bret Curtis
82431b752d
removed unnessary bits that cmake should be doing for us; replace Misc::gcd with std::gcd
2020-10-20 23:38:05 +02:00
WW
d39aef3f5a
Changed LZ4F_dctx*
to LZ4F_decompressionContext_t
for better compatibility.
2020-10-20 15:15:29 +00:00
Alexei Dobrohotov
1492ba4a53
Link against LZ4::LZ4
2020-10-19 22:36:02 +03:00
Alexei Dobrohotov
66d2b9c195
Add Skyrim SE BSA version support
...
Fix embedded file name loading
2020-10-19 22:31:42 +03:00
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
Andrei Kortunov
d7fadc933f
Fix override warning with MyGUI 3.4
2020-10-18 10:02:25 +04:00
Bret Curtis
8050882baf
Merge pull request #3015 from akortunov/overrides
...
Mark overrided methods as overrides
2020-10-17 13:32:08 +02:00
AnyOldName3
df178ed97c
Merge branch 'container-regressions' into 'master'
...
Fix container regressions
See merge request OpenMW/openmw!346
(cherry picked from commit b0aee6f83d4cddb0116284b197913f9687dd9cee)
95e7a22d fix container regressions
2020-10-16 22:55:10 +00:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
psi29a
c16fa27407
Merge branch 'async-physics' into 'master'
...
Async physics
See merge request OpenMW/openmw!248
2020-10-15 08:34:26 +00:00
fredzio
3c2504b442
Process movement queue in one or several background threads
...
Before movement calculation, the main thread prepare a
vector of ActorFrameData, which contains all data necessary to perform
the simulation, and feed it to the solver. At the same time it fetches
the result from the previous background simulation, which in turn is
used by the game mechanics.
Other functions of the physics system (weapon hit for instance)
interrupt the background simulation, with some exceptions described
below.
The number of threads is controlled by the numeric setting
[Physics]
async num threads
In case 'async num threads' > 1 and Bullet doesn't support multiple threads,
1 async thread will be used. 0 means synchronous solver.
Additional settings (will be silently switched off if async num threads = 0)
[Physics]
defer aabb update
Update AABBs of actors and objects in the background thread(s). It is not an especially
costly operation, but it needs exclusive access to the collision world, which blocks
other operations. Since AABB needs to be updated for collision detection, one can queue
them to defer update before start of the movement solver. Extensive tests on as much
as one installation (mine) show no drawback having that switched on.
[Physics]
lineofsight keep inactive cache
Control for how long (how many frames) the line of sight (LOS) request will be kept updated.
When a request for LOS is made for the first time, the background threads are stopped to
service it. From now on, the LOS will be refreshed preemptively as part of the background
routine until it is not required for lineofsight keep inactive cache frames. This mean
that subsequent request will not interrupt the background computation.
2020-10-15 06:41:35 +02:00
fredzio
4ea07639b8
Unbreak build with cmake < 3.12
...
This reverts commit 3cadc16f88
.
2020-10-14 06:15:23 +02:00
Assumeru
72549651e0
Rework container resolution ( #3006 )
...
* Rework container resolution
* add optional argument to getCount
* remove now-redundant changes
* undo worldimp changes
* move save-fixing code to InventoryState
* replace Rng instances with Seeds
2020-10-13 17:46:32 +02:00
Bret Curtis
c99be77a32
Merge pull request #3008 from akortunov/strings
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Rework fixed strings handling
2020-10-13 17:37:48 +02:00
psi29a
82736f013d
Merge branch 'objectlib' into 'master'
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Convert components to an object library.
See merge request OpenMW/openmw!342
2020-10-13 13:32:43 +00:00
psi29a
9a912486f9
Merge branch 'deprecated-exception' into 'master'
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Use C++11 exception specification
See merge request OpenMW/openmw!343
2020-10-13 13:31:48 +00:00
fredzio
3cadc16f88
Convert components to an OBJECT library. It saves space in the object
...
directory (about 1G on an optimized build on Windows and BSD).
Build should run somewhat fast as well.
2020-10-13 14:10:52 +02:00
Bret Curtis
11c938b176
Merge pull request #3011 from elsid/navmesh_fixes
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Navmesh fixes
2020-10-12 11:22:26 +02:00
fredzio
460e69e92a
Get rid of warning: dynamic exception specifications are deprecated
2020-10-10 12:12:55 +02:00
Alexei Dobrohotov
05cd005b30
Fix NiTriStripsData loading
2020-10-09 19:37:54 +03:00
Alexei Dobrohotov
9f08dc9968
Revert "Merge branch 'skinning' into 'master'"
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This reverts merge request !327
2020-10-08 23:24:28 +00:00
elsid
7591d45008
Use memcpy to create navmesh key
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Implementation with memcpy is ~13 times faster.
2020-10-08 19:55:56 +02:00
elsid
f637dc38bd
Add cached flag to update navmesh status
2020-10-08 19:55:55 +02:00
elsid
eb140ed15f
Write unknown status numeric value
2020-10-08 19:55:55 +02:00
elsid
7d73e73cad
Consider tile as not removed when it is not found
2020-10-08 19:55:55 +02:00
Alexei Dobrohotov
6be808e301
RigGeometry: convert some pairs to structs
2020-10-08 03:05:59 +03:00
psi29a
ee22081ae1
Merge branch 'nifgobrrrr' into 'master'
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More NIF stuff
See merge request OpenMW/openmw!324
2020-10-07 10:22:56 +00:00
psi29a
bca698d951
Merge branch 'shader_line_numbering' into 'master'
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Correctly resetting line numbering during shader processing.
See merge request OpenMW/openmw!317
2020-10-07 07:16:45 +00:00
Alexei Dobrohotov
df1014303d
Add more generic extra data NIF types
2020-10-06 21:21:55 +03:00
Alexei Dobrohotov
302d8eed27
Clean up Roll- and FlipController implementation
2020-10-06 20:47:06 +03:00
Alexei Dobrohotov
0d02a3392a
Clean up
2020-10-06 20:36:10 +03:00
Alexei Dobrohotov
e7c37f21b7
Add NiFloatInterpController abstraction
2020-10-06 20:24:05 +03:00
Andrei Kortunov
822764d0fa
Rework fixed strings handling
2020-10-05 21:52:22 +04:00
Alexei Dobrohotov
29ccb09da5
Introduce some extended NIF definitions
2020-10-04 13:18:56 +03:00
Mads Buvik Sandvei
d5450a7d88
Correctly resetting line numbering during shader processing.
2020-10-03 14:22:34 +02:00
Alexei Dobrohotov
4e22c2687f
niffile.cpp cleanup
2020-10-02 21:50:54 +03:00
psi29a
4faaa86449
Merge branch 'cyclic_includes' into 'master'
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More accurate detection of cyclic includes
See merge request OpenMW/openmw!281
2020-09-30 05:39:28 +00:00
AnyOldName3
a338e8c561
Actually set the uvSet value
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This got lost when uvSet was made into a local variable.
2020-09-24 17:13:09 +01:00
AnyOldName3
390fb4f12e
Disable OpenGL Debug stuff when SDL doesn't provide the necessary definitions
2020-09-21 00:49:09 +01:00
psi29a
22c3588d0d
Merge branch '4771-and-4631' into 'master'
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Try lower MSAA level if the requested value isn't available
Closes #4471 and #4631
See merge request OpenMW/openmw!297
(cherry picked from commit b3db387512340a5e9a77427c2d7d9d88c2340056)
da0aef7a Retrieve SDL OpenGL attributes after context creation
a51e63b3 Try lower MSAA levels if OpenGL context doesn't have what we requested
c4e92a0a Update CHANGELOG.md
2020-09-20 12:35:26 +00:00
psi29a
87028e1640
Merge branch 'flipping-heck' into 'master'
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Make NiFlipControllers only affect base texture
Closes #2069
See merge request OpenMW/openmw!301
2020-09-20 12:20:18 +00:00
AnyOldName3
3f61ff3a44
Make OpenGL debugging optional
2020-09-19 23:30:34 +01:00
AnyOldName3
441c09578a
Merge remote-tracking branch 'origin/khr_debug' into khr_debug
2020-09-19 23:09:11 +01:00
AnyOldName3
b2cb98d30e
Fix NiFlipController
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NiFlipControllers *always* affect the base texture, even if no base
texture is bound. When no base texture is bound, they default to UV set
zero and to having wrapped UV coordinates, instead of using the settings
for the disabled base texture.
2020-09-16 23:03:42 +01:00
AnyOldName3
85b5fdee35
Discard the alpha channel of 16-bit TGAs, just like Morrowind
2020-09-12 00:20:44 +01:00
Andrei Kortunov
9f1fbd56a3
Fix SummonKey comparison function
2020-09-04 13:45:38 +04:00
Andrei Kortunov
67eace1028
Use struct instead of tuple
2020-08-29 11:24:08 +04:00
Andrei Kortunov
924f634bda
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
psi29a
f90a049702
Merge branch 'movement_refactoring' into 'master'
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Refactoring related to "smooth movement"
See merge request OpenMW/openmw!285
(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)
e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
2020-08-27 11:54:30 +00:00
AnyOldName3
fd14dad789
const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial
...
I played around in GodBolt and got into an argument to determine this. The difference will be immeasurably small, but my curiosity has been satisfied.
2020-08-20 03:01:43 +01:00
AnyOldName3
707204133d
Double-buffer shadow uniforms that change each frame
2020-08-20 00:38:13 +01:00
AnyOldName3
ce98d7053b
Double buffer view-dependent data stateset
2020-08-19 22:55:41 +01:00
AnyOldName3
98b2d5d921
Make shadow debug HUD thread-safe
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* Double buffer the frustum uniforms.
* Don't mess with the debug geometry's StateSet.
* Change two-element vectors to arrays so the size is explicit.
2020-08-19 19:29:19 +01:00
Andrei Kortunov
215ddb9106
Do not print warnings for VisController
2020-08-12 11:16:37 +04:00
Bret Curtis
05a19f4f93
Merge pull request #2984 from Capostrophic/optimizer
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Avoid optimizing animated shapes once again (regression #5565 )
2020-08-07 22:09:02 +02:00
Bret Curtis
30b8e6eda9
Merge pull request #2987 from Capostrophic/bezier
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Add quadratic interpolation for scalars and vectors (part of #2379 )
2020-08-07 21:53:23 +02:00
Capostrophic
aa131262ea
Implement quadratic interpolation for scalars and vectors
2020-08-07 11:13:53 +03:00
Capostrophic
35de34c019
Don't clamp GeomMorpherController recovered weight value
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Seems that Morrowind doesn't do it.
2020-08-07 11:13:53 +03:00
Capostrophic
a211527b4b
Fix AppVeyor warnings
2020-08-07 09:59:16 +03:00
Mads Buvik Sandvei
0d6be9bd18
More accurate detection of cyclic includes
2020-08-06 01:16:19 +02:00
Capostrophic
8c213cbfb1
Avoid optimizing animated shapes once again (regression #5565 )
2020-08-05 22:39:48 +03:00
Mads Buvik Sandvei
045b4566dd
Merge branch 'master' into 'resize_breaks_window'
2020-08-05 17:10:16 +00:00
Mads Buvik Sandvei
2ed12a398d
addLineDirectivesAfterConditionalBlocks move check for npos to catch all npos
2020-08-04 01:46:54 +00:00
Capostrophic
3d31d21bc2
Don't encapsulate NIF transformation changes
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Currently that causes issues
2020-07-29 20:46:36 +03:00
Evil Eye
6ad20ec9c7
Mutate base records when adding/removing spells
2020-07-28 08:33:28 +02:00
Capostrophic
46825e8a4d
Move NIF record index back to a separate user object
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This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed.
2020-07-26 09:57:43 +03:00
Capostrophic
f93655e803
Encapsulate NIF transform changes in NifOsg::MatrixTransform
2020-07-26 09:57:43 +03:00
Capostrophic
ad87289d59
Fix NifOsg::MatrixTransform constructor inheritance
2020-07-26 09:57:43 +03:00
Capostrophic
cc791af0f5
Serialization fixes
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Make sure NifOsg::MatrixTransform serialization behaves as intended
Add a dummy serializer for NifOsg::UVController
2020-07-26 09:57:43 +03:00
Capostrophic
3b55d657e5
CopyRigVisitor: Log the number of parents in multiple parents error
2020-07-26 09:57:43 +03:00
Capostrophic
a61267f57d
Replace NodeUserData with a custom transform node
2020-07-26 09:57:43 +03:00
Capostrophic
4c9cefefdd
Get rid of NifOsg::CollisionSwitch
2020-07-26 09:57:43 +03:00
psi29a
fc7266d4ee
Merge branch 'Improve-cell-name-autocompleter-implementation' into 'master'
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#5520 Improve cell name autocompleter implementation
See merge request OpenMW/openmw!267
2020-07-25 13:58:42 +00:00
Cédric Mocquillon
2e27de027e
Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event
2020-07-25 13:58:42 +00:00
Petr Mikheev
8cdc7031f5
Support vectors in settings.cfg
2020-07-24 21:47:49 +02:00
Mads Buvik Sandvei
90c3089370
Update sdlvideowrapper.cpp
2020-07-22 12:17:03 +00:00
Mads Buvik Sandvei
8323f7f68d
Alternative fix
2020-07-14 19:54:50 +02:00
Mads Buvik Sandvei
8aa57a745a
Fix
2020-07-14 13:19:51 +02:00
Bret Curtis
f47d2bb8af
make sure we use case-sensative BULLET_ prefix
2020-07-10 15:01:44 +02:00
Bret Curtis
67c2f0b26c
Merge pull request #2951 from elsid/sound_object_pool
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Store SoundManager sounds and streams in object pool
2020-07-06 07:18:46 +02:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
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Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
Bret Curtis
28d85e4030
Merge pull request #2926 from akortunov/warnfix
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Use QMultiMap instead of QMap
2020-07-04 11:39:11 +02:00
elsid
02f9b44f01
Use RAII for object ptr from pool
2020-07-04 01:15:27 +02:00
elsid
6ca29c6107
Use common type for pool of sounds and streams
2020-07-04 01:09:04 +02:00
elsid
56bc462007
Make all stats fit into the window
2020-07-03 20:49:23 +02:00
Frederic Chardon
f268bc13f1
Do not set particle lifetime to 0 ( #5472 )
2020-07-01 11:04:18 +00:00
Andrei Kortunov
ef6fe8d52a
Fix crash in the stateset updater (regression #5478 )
2020-06-30 09:01:17 +04:00
Andrei Kortunov
d0fe15b095
Use meaningful names instead of mSkill1 and mSkill2
2020-06-26 11:47:59 +04:00
elsid
40ad87bc4d
Replace OpenThreads by std types
2020-06-25 22:16:09 +02:00
elsid
3251687a3d
Use std types for WorkQueue
2020-06-24 21:23:31 +02:00
Andrei Kortunov
487bfed672
Use QMultiMap instead of QMap
2020-06-24 15:13:56 +04:00
Bret Curtis
61a5c6125d
#5480 : Drop Qt4 support and require Qt 5.12 or later.
2020-06-22 12:17:06 +02:00
Cédric Mocquillon
6e397e4008
Add a search function to the "Datafiles" tab of the OpenMW launcher
2020-06-21 14:45:30 +00:00
psi29a
f94ca28dbe
#5463 : Optimizer fix, problem was indeed related to tangents not being transformd properly.
2020-06-18 17:23:16 +00:00
Andrei Kortunov
6357bc3dad
Catch MyGUI exceptions in the FontLoader destructor
2020-06-18 15:13:02 +04:00
Andrei Kortunov
808c905e1f
Initialize fields to avoid undefined behaviour
2020-06-18 14:50:06 +04:00
Andrei Kortunov
0e810c8d32
Fix cell borders color
2020-06-18 09:12:56 +04:00
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
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Get rid of ECLD and dependencies
2020-06-17 15:00:57 +02:00
psi29a
1724099d34
Merge branch 'mingw' into 'master'
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Fix mingw Windows build
See merge request OpenMW/openmw!213
2020-06-17 09:19:02 +00:00
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
2020-06-17 13:09:16 +04:00
psi29a
66b5cf9f1d
Merge branch 'master' into 'near_far_mode_in_launcher'
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# Conflicts:
# files/settings-default.cfg
2020-06-16 23:05:07 +00:00
Bret Curtis
b5a2e809cd
Merge pull request #2911 from unelsson/fixdaematerialseq
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Use sequenced texture units with .dae/collada
2020-06-16 16:43:04 +02:00
Andrei Kortunov
805d826d5b
Fix Clang warnings about invalid overrides
2020-06-16 16:59:37 +04:00
Nelsson Huotari
5bc44cf2ee
Use sequenced texture units with .dae/collada
2020-06-16 14:37:06 +03:00
psi29a
0dc7715c35
Merge branch 'object_paging_retry' into 'master'
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Object Paging
See merge request OpenMW/openmw!209
2020-06-16 08:21:54 +00:00
elsid
00197e1cd9
Optimize recast mesh size by vertex deduplication
2020-06-16 00:51:36 +02:00
Bret Curtis
0d1b7fd3f0
Merge pull request #2908 from Capostrophic/uvsets
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Remove 63 UV set limit
2020-06-15 07:54:51 +02:00
Capostrophic
6f94848dec
Remove 63 UV set limit (now 65535)
2020-06-14 23:02:03 +03:00
elsid
b095ca6c86
Use actor speed to define area cost for pathfinding
2020-06-13 02:24:52 +02:00
elsid
439588d10e
Remove unused mOffMeshConnectionIds
2020-06-13 02:24:51 +02:00
bzzt lost a hitlab login
26ab176389
profiling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
daa2761c2d
alphablending & billboardfix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
f12879a04c
allow statesetupdater as cullcallback = faster + works in paging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4238fbccdf
view fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
9f0398c021
intersection by refnum tag + enable paging for acti,door,cont
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
65cd2c77aa
static intersections
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b4af2ac672
avoid blocking on pagerebuild
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
17637c6575
pagerebuild on disable
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c1ebd9474b
stop navmesh updates when ai off
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
ffbed7ee38
loadingscreen
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
da92ad329b
move renderbin
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b7b31926a8
fix map glitch + cleanup
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
77b92aee9c
fix shadowsglitch by bounds overflow
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
69514dfd46
ico redundency fix + stats counter
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
1f891ca46d
billboarding support for tree mods
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
cf439581e1
comply by elsid review
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
ce505a9bb3
crashfix + optimiziation
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
Andrei Kortunov
d997842f8d
Use FourCC to declare all ESM record names
2020-06-09 10:07:37 +04:00
Bret Curtis
cd97d0c61c
Merge branch 'master' into automove
2020-06-08 11:42:05 +02:00
Roman Siromakha
27a113167c
Merge pull request #2890 from akortunov/position
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Do not store object position, if it is the same as in CellRef
2020-06-08 01:12:47 +02:00
Alexei Dobrohotov
3f0cf65335
Merge pull request #2895 from elsid/esm_objectstate_final
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Add final for derived and overriden from ESM::ObjectsState
2020-06-08 02:02:57 +03:00
Andrei Kortunov
75e7a3e8b1
Do not store object position, if it is the same as in CellRef
2020-06-07 09:25:46 +04:00
elsid
5209f5ff6d
Mark all derived classes from ESM::ObjectsState and overriden functions as final
2020-06-06 23:00:53 +02:00
Capostrophic
e02b66cdf4
Ignore bogus string arguments for Disable/Enable again
2020-06-06 20:04:09 +03:00
Capostrophic
1873da4c91
Don't save to or read automove state from saved games ( #5452 )
2020-06-06 15:58:21 +03:00
Andrei Kortunov
6de97e6bc2
Remove redundant variables from RenderingManager
2020-06-06 14:10:24 +04:00
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
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Store attributes and skills values as floats
2020-06-05 22:38:12 +02:00
Bret Curtis
5d019c27ae
Merge pull request #2887 from akortunov/worldmanager
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Introduce a separate class to control world date and time
2020-06-05 13:15:44 +02:00
Andrei Kortunov
81805b7263
Introduce a separate class to control world date and time
2020-06-05 12:07:32 +04:00
elsid
d35ccc39c6
Fix build tests with double precision bullet
2020-06-03 21:34:05 +02:00
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
Andrei Kortunov
3dce225f28
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
Capostrophic
7aca18f92b
Handle NiLines (feature #5445 )
2020-05-30 19:09:34 +03:00
Bret Curtis
505a5e9ca6
Merge pull request #2873 from Capostrophic/nifcleanup
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NIFLoader adjustments
2020-05-29 23:44:55 +02:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
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Extend OSG stats
2020-05-29 23:23:38 +02:00
Andrei Kortunov
396afe79f1
Move font loading to the FontLoader
2020-05-28 23:18:31 +04:00
Roman Siromakha
b3b8480d49
Merge pull request #2868 from Capostrophic/opcodes
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Give new opcodes to old functions made custom
2020-05-26 14:08:27 +02:00
Capostrophic
74a74209ac
Allow junk (data-less) NiParticleColorModifiers
2020-05-26 15:08:10 +03:00
Capostrophic
7a9403aeed
Remove unnecessary casts
2020-05-26 15:01:26 +03:00
Capostrophic
fc9a10ba48
Streamline node controller handling
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Reduce code duplication
Allow non-animated nodes controlled by NiVisController to be optimized out
2020-05-26 15:00:47 +03:00
Capostrophic
89a2c69a61
Support particle node transformations
2020-05-25 23:51:15 +03:00
Fanael Linithien
e8ec62b298
Use all-lowercase names for windows API headers
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This allows the code to successfully cross-compile from hosts with case
sensitive file names, like linux.
2020-05-24 16:49:20 +02:00
laikh
d6e4fbe085
Fix mingw Windows build
2020-05-24 08:53:43 +08:00
Capostrophic
e0ecbc08df
Give new opcodes to old functions made custom
2020-05-23 11:57:15 +03:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
Alexei Dobrohotov
a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
...
Script reference consistency
2020-05-22 12:48:50 +03:00
elsid
a59e25e093
Optimize MWRender::Animation::hasAnimation
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Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
2020-05-21 16:21:11 +02:00
Bret Curtis
88a7ecc18d
Merge pull request #2528 from akortunov/effectstime
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Use real time to update spell effects
2020-05-18 11:07:48 +02:00
Evil Eye
3875b837bc
make MenuMode, Random, GetSecondsPassed regular functions
2020-05-17 22:34:54 +02:00
Icecream95
f14db21745
Make disableShadowsForStateSet a no-op when shadows are disabled
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Otherwise the GPU has to do useless shadow comparisons when shadows
are disabled.
2020-05-17 19:52:23 +12:00
Bret Curtis
59bda361f0
Merge pull request #2848 from akortunov/bullet
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Fix Bullet flags usage
2020-05-16 23:22:34 +02:00
Andrei Kortunov
b5833f3c59
Use real time to update spell effects instead of game timestamps (bug #5165 )
2020-05-16 11:00:28 +04:00
Bret Curtis
a04a41a429
Merge pull request #2843 from Capostrophic/nigeometry
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Introduce NiGeometry abstraction
2020-05-15 17:35:39 +02:00
Bret Curtis
7da5558808
Merge pull request #2845 from akortunov/save_cleanup
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Optimize characters data in savegame
2020-05-15 17:34:34 +02:00
Bret Curtis
f9fca8675b
Merge pull request #2846 from Capostrophic/envmap
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CopyRigVisitor fixes (bug #5415 )
2020-05-15 17:32:11 +02:00
Andrei Kortunov
add42830d9
Add a flag to use double-precision functions from Bullet
2020-05-15 12:48:47 +04:00
Capostrophic
78b1bbe130
Remove unnecessary null check
2020-05-15 10:34:49 +03:00
Bret Curtis
c69c7d0b3b
Merge pull request #2049 from elsid/bullet_double_precision
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Support bullet double precision
2020-05-15 07:41:02 +02:00
Capostrophic
72e5043eda
CopyRigVisitor fixes
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Make sure it copies all relevant drawable parent nodes (e.g. including the node with the environment map effect)
Make sure it doesn't copy nodes multiple times
2020-05-15 01:12:06 +03:00
Andrei Kortunov
e6ca95174a
Optimize characters data in savegame
2020-05-14 21:07:31 +04:00
Capostrophic
b665fed8f2
Introduce NiGeometry abstraction
2020-05-14 10:52:27 +03:00
Capostrophic
30558c2434
Try to resolve CI concerns
2020-05-14 10:00:33 +03:00
Capostrophic
915ffe2241
Handle non-node roots more gracefully (bug #5416 )
2020-05-14 00:57:00 +03:00
Evil Eye
f0e2ee45fa
reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript
2020-05-13 21:17:08 +02:00
Bret Curtis
bb30b44766
Merge pull request #2839 from Capostrophic/nipathcontroller
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Add basic NiPathController support (movement only)
2020-05-13 21:06:54 +02:00
elsid
14d0ca4cd3
Cast float to btScalar
2020-05-13 18:44:11 +02:00
Capostrophic
30fc2e3e5e
Add basic NiPathController support (movement only)
2020-05-13 18:01:22 +03:00
Capostrophic
5377e0491b
Adjust NiPixelData loading
2020-05-13 17:00:41 +03:00
Capostrophic
a08a9518c3
NIF version adjustments
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Cut down on obscure version numbers
Call generateVersion without using a stream object
2020-05-13 01:06:38 +03:00
Andrei Kortunov
d5806fd0ed
Fix merge conflicts
2020-05-12 14:33:00 +04:00
Bret Curtis
42cba092b7
Merge pull request #2716 from akortunov/png
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Store fog of war as a PNG image instead of TGA
2020-05-12 11:52:23 +02:00
Bret Curtis
2c743b6153
Merge pull request #2828 from Capostrophic/colormode
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Improve color mode handling in shaders
2020-05-12 11:45:45 +02:00
Bret Curtis
4b30bf5699
Merge pull request #2829 from Capostrophic/logging
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Log some more things
2020-05-12 11:44:05 +02:00
Bret Curtis
62290182eb
Merge pull request #2648 from Assumeru/start-scripts
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Allow targeting non-unique actors with StartScript. Fixes #2311
2020-05-12 10:39:11 +02:00
Bret Curtis
507adac8cd
Merge pull request #2783 from akortunov/input
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Refactor InputManager
2020-05-12 09:34:22 +02:00
unknown
3b4782959e
Allow targeting non-unique actors with StartScript (bug #2311 )
2020-05-10 14:57:06 +02:00
Capostrophic
b91d0d889f
Fix warning
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/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: note: place parentheses around the assignment to silence this warning
if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
^
( )
2020-05-10 14:38:07 +03:00
Capostrophic
aa5161f99e
Log some more things
2020-05-09 20:27:12 +03:00
Capostrophic
c0b322b264
Improve color mode handling in shaders
2020-05-09 16:15:10 +03:00
Andrei Kortunov
4a1e27ac21
Merge pull request #2824 from Capostrophic/cleanup
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Cleanup
2020-05-09 14:46:17 +04:00
Andrei Kortunov
b33c4c920c
Move all OICS handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
f990150c49
Move video wrapper to the WindowsManager
2020-05-09 11:27:02 +04:00
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
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Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
Bret Curtis
aaa8990006
Merge pull request #2799 from Capostrophic/simplewaterfog
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Fix simple water with radial fog enabled
2020-05-08 20:48:04 +02:00
Capostrophic
1bf2ddac4d
Cleanup
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Move static variable declaration out of the loop
Remove redundant boolean argument from applyDrawableProperties()
Improve HeightCullCallback class formatting
2020-05-07 18:54:09 +03:00
Bret Curtis
b8c467e2e0
Merge pull request #2787 from p4r4digm/screenshot-path
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Added setting to change the directory screenshots are stored in
2020-05-04 17:11:49 +02:00
Bret Curtis
34181b9ae6
Merge pull request #2803 from elsid/disable_crash_catcher_env
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Add env variable to disable crash catcher
2020-05-04 17:09:24 +02:00
elsid
1f3dfaedcc
Add tests for ShaderManager
2020-05-02 17:59:49 +02:00
elsid
edf002aa97
Rename argument shaderTemplate to templateName
2020-05-02 17:56:24 +02:00
Bret Curtis
f51476a3c5
Merge pull request #2816 from Capostrophic/switchlod
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CollisionSwitch and Switch/LOD node fixes
2020-05-01 23:49:08 +02:00
elsid
b150d681a9
Update same navmesh tile with limited frequency
2020-05-01 18:05:58 +02:00
Bret Curtis
5f0f2f0f16
rename to better reflect what is going on per AnyOldName3 comment; added none option
2020-05-01 00:34:31 +02:00
elsid
10daadefbe
Add missing include
2020-04-30 21:58:00 +02:00
Bret Curtis
bf6daa7269
Merge pull request #2811 from Capostrophic/emitter
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Allow particle emitters to be attached to an arbitrary node
2020-04-30 14:56:49 +02:00
Bret Curtis
1dc21919f6
Merge pull request #2815 from Capostrophic/tga
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Use the new option to treat TGA files as TGA 1.0
2020-04-30 14:50:51 +02:00
Bret Curtis
b7f7aabd8b
Merge pull request #2806 from elsid/detournavigator_tests
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Add detournavigator test for multiple worker threads
2020-04-30 14:48:02 +02:00
Capostrophic
957d2a890f
Ignore empty children of osg::LOD and osg::Switch like in OSG
2020-04-30 15:04:58 +03:00
Capostrophic
63fe02b1ba
CollisionSwitch and Switch/LOD node fixes
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Properly apply transformations to both switch and LOD nodes
Allow both NiSwitchNode and NiLODNode to be the root node
Properly add CollisionSwitch into the scene graph
2020-04-30 15:04:57 +03:00
Bret Curtis
7345c89b54
Merge pull request #2813 from Capostrophic/collisionswitch
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Fix collision switch node mask (again)
2020-04-30 13:50:09 +02:00
Capostrophic
16f6c7b27f
Use the new option to treat TGA files as TGA 1.0
2020-04-30 09:57:58 +03:00
psi29a
bb5fe13e13
Make sure it is either one or the other with the default to bounding volumes.
2020-04-29 23:06:44 +00:00
Bret Curtis
d38c3e971c
remove extra line
2020-04-29 17:05:08 +02:00
Bret Curtis
ae729a1ac7
add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items
2020-04-29 16:36:48 +02:00
Capostrophic
89282d14aa
Fix collision switch node mask (again)
2020-04-29 17:18:39 +03:00
elsid
899a6b5aa3
Workaround for GCC 5 bug
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https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61636
2020-04-29 13:54:52 +02:00
Capostrophic
6b874e397b
Make particle system cloning map names more sensible
2020-04-29 12:25:52 +03:00
Capostrophic
f516178ec9
Fix particle processor cloning
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Extend emitter handling comment in NIF loader
2020-04-29 11:14:22 +03:00
Capostrophic
c08f9e13af
Allow emitters to be attached to nodes after particle systems
2020-04-29 11:13:45 +03:00
psi29a
476a74c2d3
Merge branch 'bzzt_5_tight_scene_bound' into 'master'
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Allow use of OSG's Bounding Volumes
See merge request OpenMW/openmw!189
2020-04-29 07:44:03 +00:00
Alexei Dobrohotov
0329003af7
Merge branch 'opcode2' into 'master'
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Remove 2-arguments opcodes
See merge request OpenMW/openmw!187
2020-04-29 07:36:14 +00:00
Bret Curtis
9bad3666ab
Merge pull request #2810 from Capostrophic/hasviscontroller
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Fix hidden node with NiVisController optimization
2020-04-29 07:10:44 +02:00
Bret Curtis
d77047e1cf
tab2space
2020-04-28 13:16:37 +02:00
Capostrophic
3b7fb9ec09
Use pipe-equal operator
2020-04-28 10:00:46 +03:00
AnyOldName3
a3b032bf2b
Fix chameleon shadows
2020-04-27 23:49:48 +01:00
psi29a
9ab6657d8f
Merge branch 'no_more_ttf_spam_in_stats' into 'master'
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puts an end of error spam when OSG is compiled without Freetype support
See merge request OpenMW/openmw!188
2020-04-27 19:29:29 +00:00
Bret Curtis
31a75a962a
Add 3 additional classes to be ignored who dumping "showscenegraph" debug output; less spammy
2020-04-27 11:56:10 +02:00
Bret Curtis
ca0adc25bb
add two additional classes we do not need to serialize; less pam during showscenegraph
debug dump.
2020-04-27 11:51:18 +02:00
Bret Curtis
886b9813ad
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
2020-04-27 11:40:49 +02:00
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
Bret Curtis
1870b4b345
catch and set with no _found; leave empty as empty string
2020-04-27 08:02:42 +02:00
Capostrophic
bbd15cccd5
Fix hidden node with NiVisController optimization
2020-04-27 00:21:34 +03:00
Bret Curtis
6d3f9ce307
puts an end of error spam when OSG is copmiled without Freetype support
2020-04-26 22:20:57 +02:00
elsid
bd1ef4dd6d
Add detournavigator test for multiple worker threads
2020-04-26 22:00:55 +02:00
Alexei Dobrohotov
d42cb4f16d
Merge pull request #2805 from elsid/detournavigator_update_callback
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Use callback to handle changed tiles
2020-04-26 22:52:40 +03:00
Alexei Dobrohotov
f5b42107d3
Merge pull request #2807 from elsid/detournavigator_thread_jobs_stats
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Add number of thread jobs to update jobs stats
2020-04-26 22:44:59 +03:00
fredzio
916a9641fc
Delete support for 2-arguments opcodes - it was never used
2020-04-26 00:56:11 +02:00
elsid
df6e85b619
Use callback to handle changed tiles
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Instead of collecting changed tiles into a temporary vector.
2020-04-25 17:56:41 +02:00
elsid
7502db1570
Add number of thread jobs to update jobs stats
2020-04-25 17:51:50 +02:00
elsid
066f0a744f
Add env variable to enable/disable crash catcher
2020-04-25 15:42:06 +02:00
elsid
c59c8ae1f4
Remove unused macro
2020-04-24 20:38:55 +02:00
Capostrophic
688e804548
Fix simple water with radial fog enabled
2020-04-24 13:52:53 +03:00
psi29a
3b9a51b8ac
Merge branch 'bzzt_1_waterculling' into 'master'
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waterculling
See merge request OpenMW/openmw!184
2020-04-24 10:38:16 +00:00
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
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Only disarm traps with keys when the door/container is locked (bug #5370 )
2020-04-24 08:46:24 +02:00
Bret Curtis
ed970f4d17
Apply suggestion to components/terrain/terraingrid.hpp
2020-04-24 06:26:08 +00:00
elsid
7aaec5e989
Log shader template name on parse error
2020-04-23 19:52:17 +02:00
Bret Curtis
756ec7117b
make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty()
2020-04-23 17:40:10 +02:00
Bret Curtis
48713915cb
re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0.
2020-04-23 11:12:10 +02:00
Bret Curtis
407fbe320e
cleanup and use C++ version of FLT_MAX
2020-04-23 10:10:50 +02:00
bzzt
ed20d869b4
waterculling for both terrain
2020-04-23 08:53:21 +02:00
Bret Curtis
a4d1068d1a
Merge branch '13' into 'master'
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terrainshadowclusterculling
See merge request OpenMW/openmw!141
2020-04-22 21:42:50 +00:00
Bret Curtis
68549828b4
create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
2020-04-22 13:34:19 +02:00
Bret Curtis
e1a5435531
Merge commit '8a8107e8'
2020-04-22 13:22:54 +02:00
Capostrophic
9106e3646c
Fix outdated bug tracker links
2020-04-22 01:45:11 +03:00
AnyOldName3
53b9b41159
Rely on existing alpha test for non-blended shadow casting
2020-04-21 18:18:55 +01:00
Chris Djali
71c46204ec
Merge pull request #2781 from mp3butcher/partsysfix
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Particle System shading and lighting (fixing bug#3676 and #4949 )
2020-04-20 21:29:50 +01:00
Julien Valentin
886fd5efc9
enable particle shading and force particle normal to (0.3,0.3,0.3)
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and update changelog
2020-04-20 22:15:34 +02:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
p4r4digm
0741fe5b80
removed path configuration and made screenshots just save in a folder
2020-04-20 09:22:50 -07:00
Bret Curtis
63bdc84f91
Merge branch 'remove_evil_const_cast' into 'master'
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clean up code; purge const_cast
See merge request OpenMW/openmw!175
2020-04-20 09:22:34 +00:00
p4r4digm
2b54e6216b
Added setting to change the directory screenshots are stored in
2020-04-19 16:38:57 -07:00
Bret Curtis
7ade0cb2c3
Merge pull request #2784 from Capostrophic/specular
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Disable specular lighting for 4.0.0.2 and earlier files
2020-04-19 22:21:20 +02:00
fredzio
0630cc482c
Compile helpviewer in components only when USE_QT is defined
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It fixes build of OpenMW alone (wihtout launcher or OpenCS)
2020-04-19 19:37:40 +02:00
Bret Curtis
8c2f3ff007
clean up code; purge const_cast
2020-04-19 16:31:54 +02:00
Bret Curtis
4ae0bd1fae
Merge branch 'helplink' into 'master'
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Link to readthedocs documentation from OpenCS
See merge request OpenMW/openmw!171
2020-04-18 20:54:21 +00:00
Frederic Chardon
513ac8986d
Add link to opencs documentation on readthedocs, available through
...
context menu.
The documentation opens in default browser.
There are 3 contexts:
- global: opens the OpenMW CS User Manual main page
- when a record is selected: opens the "Tables" page
- when the filter field is selected: opens the "Record Filters" page
There is also a link to the OpenCS tutorial in the help menu.
2020-04-18 20:54:21 +00:00
AnyOldName3
1cf2036386
Don't add empty PrimitiveSets (prevent undefined behaviour)
2020-04-18 02:38:20 +01:00
Capostrophic
c3cc8ee1e1
Disable specular lighting for 4.0.0.2 and earlier files
2020-04-17 14:08:29 +03:00
Julien Valentin
6e2a651252
fix particle alpha
2020-04-16 02:48:42 +02:00
Capostrophic
bbed9a70c5
Ignore traps of initially unlocked refs with assigned keys
2020-04-14 17:49:03 +03:00
elsid
208a50340d
Specialize DetourNavigator::ObjectId ctor for pointers
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To fix msvc error:
components\detournavigator\objectid.hpp(14,13): error C2440: 'reinterpret_cast': cannot convert from 'const T' to 'size_t'
with
[
T=unsigned long
]
2020-04-13 20:48:34 +02:00
Andrei Kortunov
8d4dde7b56
Merge branch 'master' into autocalc
2020-04-13 13:53:29 +04:00
Andrei Kortunov
3f61022f80
Merge branch 'unused_var' into 'master'
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Remove unused field from QuadTreeBuilder
See merge request OpenMW/openmw!173
2020-04-12 03:29:09 +00:00
Capostrophic
ad333e88fe
Handle enchantment autocalc flag as a flag (bug #5363 )
2020-04-11 00:03:14 +03:00
fredzio
39a55318b0
Remove unused variable
2020-04-10 22:50:28 +02:00
Capostrophic
e1d635cd71
Make extra sure groups with special behavior aren't optimized out
2020-04-10 18:11:21 +03:00
AnyOldName3
12044a607b
Only alpha-test shadows when necessary
...
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-04-10 15:45:37 +01:00
Bret Curtis
328c3617b7
Merge pull request #2752 from Assumeru/parsing-errors
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Reset errorhandler context
2020-04-05 10:03:34 +02:00
Andrei Kortunov
028760e108
Merge pull request #2758 from akortunov/warnfix
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Fix some issues, found by CoverityScan
2020-04-04 21:34:26 +04:00
Capostrophic
5732b8e026
Use std::fill instead of loops to reset some arrays to defaults
2020-04-04 17:53:36 +03:00
Capostrophic
27d4fe9ee1
Fix ESM::Land oversights
2020-04-04 16:48:38 +03:00
Andrei Kortunov
a68d9aed4c
Fix issues, found by CoverityScan
2020-04-04 17:45:26 +04:00
Evil Eye
8c433d587c
less complicated context override
2020-04-04 14:09:00 +02:00
Andrei Kortunov
02d7b13075
Merge pull request #2529 from akortunov/nodecopy
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Copy transformations data when we clone node
2020-04-04 15:04:49 +04:00
elsid
ef4a7089e4
Use template specialization for writeHNT to write raw arrays
...
To avoid passing explicit size argument where it's possible.
2020-04-04 01:12:49 +02:00
Roman Siromakha
3bd2c114a7
Merge pull request #2741 from akortunov/warnfix
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Fix C5204 warnings by adding default virtual destructors
2020-04-04 00:12:07 +02:00
Evil Eye
a16727d5e3
implement move constructor
2020-04-02 20:27:52 +02:00
Evil Eye
8958e29187
reset errorhandler context
2020-04-02 20:14:52 +02:00
Bret Curtis
baf3c36a76
Merge pull request #2722 from akortunov/gyro
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Rotate camera via gyroscope on mobile devices
2020-04-02 09:55:08 +02:00
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
2020-04-01 19:57:04 +04:00
Capostrophic
80239235d3
Always create NiGeometry nodes as MatrixTransform
2020-03-31 13:04:03 +03:00
Alexei Dobrohotov
4bb41a52bf
Merge pull request #2740 from Assumeru/empty-string
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Ignore unterminated empty strings
2020-03-30 20:22:56 +03:00
Bret Curtis
5df95b95f2
Merge branch 'master' into empty-string
2020-03-30 09:11:18 +02:00
Evil Eye
15a95add08
remove false positive
2020-03-29 22:40:22 +02:00
Evil Eye
e07fa37fa3
ignore final whitespace/comments
2020-03-29 22:29:22 +02:00
Capostrophic
69219c18a7
Make sure blank lines at the end of settings.cfg don't disappear
2020-03-28 19:15:43 +03:00
Capostrophic
bec5746fdd
Improve blank line handling in settings writer (bug #5326 )
2020-03-26 23:41:33 +03:00
Andrei Kortunov
2e7712a390
Fix C5204 warnings by adding default virtual destructors
2020-03-26 14:49:12 +04:00
Evil Eye
fea7e68fe9
silence operator precedence warning
2020-03-25 20:34:08 +01:00
Evil Eye
8dc081a60d
ignore unterminated empty strings
2020-03-25 19:52:22 +01:00
Capostrophic
7319eda54e
Correct drawable property apply order (bug #5313 )
2020-03-23 20:47:47 +03:00
James Moore
a37bdfd492
Implement a refresh button on data files page
2020-03-21 19:35:20 +00:00
Andrei Kortunov
e20d156904
Do not write empty trade time
2020-03-18 13:31:26 +04:00
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
...
Cleanup ownership for items in containers
2020-03-18 10:00:36 +01:00
Andrei Kortunov
ea30e27370
Cleanup ownership for items in containers
2020-03-17 17:22:39 +04:00
Andrei Kortunov
dea2018d9f
Do not use dynamic casts when using ObjectState
2020-03-17 15:18:40 +04:00
elsid
5168f2059f
Compare revisions by equality to support overflow
2020-03-14 09:38:24 +01:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
Capostrophic
c1f1e367fa
Accept an extra numerical argument in GetItemCount
2020-03-11 20:56:46 +03:00
Bret Curtis
7096ecdcf2
Merge pull request #2719 from Capostrophic/capofixes
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Fixes of my mistakes
2020-03-11 09:05:12 +01:00
Capostrophic
d3244dc777
Don't save space in compressed BSA hash generation
2020-03-10 23:47:39 +03:00
Capostrophic
aef6cd7006
Fix handling of empty strings in NIF string tables
2020-03-10 23:04:20 +03:00
Andrei Kortunov
94df2114c1
Store fog of war as a PNG image instead of TGA (bug #5108 )
2020-03-07 11:05:32 +04:00
Capostrophic
5770227e37
Avoid using auto-detected normal maps that are bump map namesakes
2020-03-05 13:19:34 +03:00
Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
2020-03-04 14:06:22 +03:00
Capostrophic
2b3ecff004
Remove broken fixed function pipeline support
...
Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
2020-03-03 20:08:59 +03:00
Capostrophic
19a7245251
Add bump mapping support
2020-03-03 13:32:30 +03:00
Andrei Kortunov
8c177f0306
Take in account transformations of NiCollisionSwitch
2020-02-25 11:09:36 +04:00
Bret Curtis
c907cd98c8
Merge pull request #2704 from akortunov/collisionswitch
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Handle NiCollisionSwitch node
2020-02-19 21:24:25 +01:00
Alexei Dobrohotov
e1f0504557
Merge pull request #2703 from akortunov/masks
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Fix a regression in the NiVisController
2020-02-19 11:50:51 +03:00
Andrei Kortunov
77d6fe46ca
Handle NiCollisionSwitch node
2020-02-19 12:14:21 +04:00
Andrei Kortunov
7b5ec76db4
Fix regression in the NiVisController
2020-02-19 11:50:59 +04:00
elsid
650f429ff5
Add final modifier to fix warnings
2020-02-18 10:36:08 -08:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
Andrei Kortunov
f4291ea948
Fix intersector usage (bug #5283 )
2020-02-10 22:31:20 +04:00
Andrei Kortunov
b8548b8f56
Merge pull request #2691 from elsid/navigator_status
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Use status codes to handle navigator errors instead of exceptions
2020-02-05 13:24:29 +04:00
elsid
349040ffb2
Use status codes to handle navigator errors instead of exceptions
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For find path use case.
2020-02-04 22:33:56 +01:00
Capostrophic
216a5d27c6
Avoid working with AMBI subrecord in tools unnecessarily (bug #5269 )
2020-02-04 20:57:04 +03:00
Capostrophic
0479311c25
Correct declarations of utility methods
2020-02-02 19:01:47 +03:00
Capostrophic
e363d5df21
Some more minor NIF support fixes
2020-02-02 17:28:46 +03:00
Alexei Dobrohotov
234fdfefb7
Revert "Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )"
2020-01-31 15:11:29 +03:00
Capostrophic
dcafe719a5
Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )
2020-01-31 01:15:58 +03:00
elsid
f7caeefddb
Fallback to straight path when navmesh and pathgrind are not available
2020-01-29 11:14:07 +01:00
Bret Curtis
44a85795cf
Merge pull request #2669 from Capostrophic/wnam
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Generate WNAM subrecord upon saving terrain instead of upon editing it
2020-01-28 11:43:47 +01:00
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
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Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
2020-01-21 00:01:06 +01:00
capostrophic
89055f1c6c
Generate WNAM upon saving terrain
2020-01-11 02:42:04 +03:00
Bret Curtis
95f9e4f4c9
Merge pull request #2649 from Capostrophic/nifstreamline
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Yet more NIF adjustments
2020-01-10 22:07:25 +01:00
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
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Additional de-boosting
2020-01-09 22:14:32 +03:00
Alexei Dobrohotov
ff2739b8a3
Merge pull request #2651 from akortunov/encoding
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Unify streams usage to support non-ASCII paths
2020-01-09 22:12:55 +03:00
Andrei Kortunov
a250a405b4
An attempt to fix the MSVC2017 build
2020-01-09 20:42:06 +04:00
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
2020-01-09 19:40:22 +04:00
Andrei Kortunov
cb1a8ec518
Do not link the Boost threads library
2020-01-09 19:40:22 +04:00
capostrophic
0467e8ee15
Avoid heap corruption while reading SCVR (bug #4680 )
2020-01-04 01:34:41 +03:00
Andrei Kortunov
3704acf857
Unify streams usage to support non-ASCII paths (bug #5239 )
2020-01-03 07:10:17 +04:00
capostrophic
f234d53269
Don't use double negation
2020-01-02 13:13:57 +03:00
capostrophic
32caab663f
Enumerate interpolation types properly
2020-01-02 13:07:27 +03:00
capostrophic
e654a52b70
More NIF adjustments
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Constant interpolation support
2020-01-02 13:07:27 +03:00
Andrei Kortunov
75fed1d236
Print error code when failed to open file on Windows
2020-01-02 09:28:38 +04:00
Alexei Dobrohotov
133b99bf18
Merge pull request #2622 from akortunov/testcells
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Implement TestCells and TestInteriorCells console commands
2019-12-29 14:27:48 +03:00
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
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Add safety checks for door state
2019-12-23 21:22:56 +03:00
Alexei Dobrohotov
dfcc6d8b5a
Merge pull request #2640 from akortunov/save
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Do not store gold-specific value for everything
2019-12-23 21:22:26 +03:00
Andrei Kortunov
24044b08e0
Do not store gold-specific value for everything
2019-12-23 19:34:57 +04:00
Andrei Kortunov
88a695f251
Add safety checks for door state
2019-12-23 19:29:12 +04:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Andrei Kortunov
cd81f81fb6
Initialize variables to avoid GCC warnings
2019-12-22 10:44:14 +04:00
Assumeru
737aa1e4e8
Remove FactionID editing from OpenCS ( #2636 )
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* Remove FactionID editing
* remove useless comments
* rename FactionID to Unknown
2019-12-18 20:42:54 +03:00
Assumeru
dfbe0021a5
Change rescaling to be more inline with vanilla ( fixes #5214 ) ( #2635 )
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* move rescaling to loadData
* clamp on save
2019-12-18 19:37:45 +03:00
Alexei Dobrohotov
f3e8fbfded
Merge branch 'range-safety' into 'master'
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Make script literal lookup functions safer
See merge request OpenMW/openmw!113
2019-12-18 15:27:49 +00:00
Andrei Kortunov
c41562fa27
Make TextureProperty warnings more informative
2019-12-15 13:56:20 +04:00
Capostrophic
909c8ef0ea
Avoid working with empty controller data (bug #5229 )
2019-12-14 20:35:23 +03:00
Andrei Kortunov
5b5c52d92e
Handle NiKeyframeController for NiTriShape (feature #5224 )
2019-12-10 16:20:27 +04:00
Capostrophic
4b38bab0d9
Make sure empty cell name subrecords are saved (bug #5222 )
2019-12-03 18:47:02 +03:00
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
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Fix clang-tidy issues
2019-12-03 08:27:43 +04:00
Andrei Kortunov
ab4b3677e3
Merge branch '16' into 'master'
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perf regression fix
See merge request OpenMW/openmw!157
2019-12-02 05:35:19 +00:00
Andrei Kortunov
974670a7c5
Merge pull request #2540 from elsid/fix_startup_fail_crash
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Fix crash on destructed stream usage
2019-11-30 22:15:00 +04:00
Andrei Kortunov
ae80d8e490
Merge pull request #2618 from elsid/fix_rope_bridge
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Fix objects culling for recast mesh tiles (bug #5216 )
2019-11-30 21:54:14 +04:00
Alexei Dobrohotov
c01324fdb2
Merge pull request #2613 from akortunov/warnfix3
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Fix GCC9 warnings about implicit declarations
2019-11-30 16:09:01 +03:00
elsid
7ec5a20c64
Filter recast mesh triangles by global bounding box
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Except heightfields to reduce slow down.
2019-11-30 13:19:27 +01:00
elsid
7729e396b2
Fix exceptions logging
2019-11-30 10:33:14 +01:00
Andrei Kortunov
1b98fe4395
Fix GCC9 warnings about implicit declarations
2019-11-29 12:41:23 +04:00
Andrei Kortunov
5daf602256
Fix iterator usage when destroying cell borders (bug #5218 )
2019-11-29 12:26:17 +04:00
bzzt
d340224c95
shadowsbin for gl state reduction
2019-11-20 13:37:00 +00:00
bzzt
480302d634
terrainclusterculling
2019-11-20 13:37:00 +00:00
bzzt
f09125fc93
perf regression fix
2019-11-20 13:37:00 +00:00
elsid
8d358eeb7d
Avoid virtual call in ParticleSystem ctor
2019-11-17 18:50:45 +01:00
elsid
b07a6afa91
Avoid virtual call in GraphicsWindowSDL2 ctor
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/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
if(valid())
^
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: note: This constructor of an object of type 'GraphicsWindowSDL2' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
elsid
4cd2ff9a3d
Avoid virtual call in TerrainGrid dtor
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/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:12: note: Assuming the condition is true
while (!mGrid.empty())
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:5: note: Loop condition is true. Entering loop body
while (!mGrid.empty())
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: This destructor of an object of type '~TerrainGrid' has not returned when the virtual method was called
unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: Call to virtual function during destruction
2019-11-17 18:50:11 +01:00
elsid
2e1d8a5e55
Remove unused virtual modifiers in DebugHUD
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/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
addAnotherShadowMap();
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true. Entering loop body
for (int i = 0; i < 2; ++i)
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true. Entering loop body
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is false. Execution continues on line 3102
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:21: note: Assuming 'i' is < 'numberOfShadowMapsPerLight'
for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:5: note: Loop condition is true. Entering loop body
for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: This constructor of an object of type 'DebugHUD' has not returned when the virtual method was called
addAnotherShadowMap();
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
elsid
bd149b909f
Remove unused virtual modifiers in ShadowManager
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/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯 9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
setupShadowSettings();
^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯 9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯 9: note: Call to virtual function during construction
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
enableOutdoorMode();
^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: Call to virtual function during construction
2019-11-17 18:26:56 +01:00
Andrei Kortunov
f09d20434c
Clamp number of shadow maps
2019-11-17 17:25:02 +04:00
Alexei Dobrohotov
ef138e9afc
Merge pull request #2592 from akortunov/switchnode
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Use transformations of NiSwitchNode
2019-11-15 19:46:45 +03:00
Andrei Kortunov
34873b6065
Fix dead code
2019-11-13 15:29:18 +04:00
Andrei Kortunov
7074baa1c2
Clamp number of shadow maps, as described in docs
2019-11-13 15:10:22 +04:00
Andrei Kortunov
af41e9acc1
Initialize variables to avoid undefined values
2019-11-13 14:47:29 +04:00
Andrei Kortunov
51cfd070c6
Use transformations of NiSwitchNode
2019-11-09 21:43:08 +04:00
Andrei Kortunov
bafc0d9e90
Added support for texture fragment usage to the ImageButton
2019-11-09 12:52:42 +04:00
Andrei Kortunov
6eb8e0cf4d
Display magic effects according to research page
2019-11-07 11:05:18 +04:00
Alexei Dobrohotov
a8843fa5a8
Make sure MultiChar::data() constructs a valid string
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mData may ultimately not be a valid C-string (e.g. if it contains 4 significant characters) so it may not necessarily be converted into a valid std::string
2019-11-05 22:33:14 +03:00
elsid
d42b5fd28e
Fix warning -Woverloaded-virtual
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In file included from openmw/components/terrain/quadtreeworld.cpp:10:
openmw/components/terrain/quadtreenode.hpp:95:14: warning: 'Terrain::QuadTreeNode::traverse' hides overloaded virtual function [-Woverloaded-virtual]
void traverse(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback, float maxDist);
^
OpenSceneGraph/build/clang/release/include/osg/Group:43:22: note: hidden overloaded virtual function 'osg::Group::traverse' declared here: different number of parameters (1 vs 4)
virtual void traverse(NodeVisitor& nv);
^
1 warning generated.
2019-11-05 09:31:38 +01:00
bzzt
b6ed2f1718
Add optional shadow map max distance and fading
2019-11-02 18:06:39 +03:00
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
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Implement mouse wheel bindings (bug #2679 )
2019-10-31 13:14:29 +01:00
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
2019-10-30 20:45:51 +04:00
Alexei Dobrohotov
9ab8d88753
Accept a bogus cell string argument for Position
2019-10-30 17:54:34 +03:00
Andrei Kortunov
45ab6e1430
Implement UTF-8 support for script parser (bug #4598 )
2019-10-30 14:59:47 +04:00
Alexei Dobrohotov
dc8e5f1d12
Accept redundant volume and pitch StopSound arguments
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Exploited in Arktwend.
2019-10-29 18:51:58 +03:00
Alexei Dobrohotov
8bc2c1ac34
Make ForceGreeting ignore any extra argument
2019-10-29 14:39:21 +03:00
Andrei Kortunov
b2e12f0a73
Attempt to fix a regression - crash on ARM
2019-10-28 18:58:16 +04:00
Capostrophic
f7d2cdb782
Revert to 0.45.0 comments-in-the-middle settings behavior
2019-10-26 10:55:10 +03:00
Bret Curtis
9f039fac87
Merge pull request #2520 from unelsson/transientlandshapeedit
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[Review phase] Editor: Transient land shape editing
2019-10-25 00:26:43 +02:00
Roman Siromakha
4e5aec5c30
Merge pull request #2539 from Capostrophic/scripting
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Try to parse strings as number literals (bug #5097 )
2019-10-24 22:12:50 +02:00
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
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Encode ID's in all places to UTF-8
2019-10-24 00:48:12 +02:00
Nelsson Huotari
0ce971c1bb
Revert back to less aggressive component-level changes.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
c2428bc5fa
Remove unneeded forward declaration
2019-10-22 21:25:10 +03:00
Nelsson Huotari
16138fc896
Transient land shape editing
2019-10-22 21:25:10 +03:00
elsid
275f552fcf
Do not modify settings on save
2019-10-21 22:47:24 +02:00
elsid
a7930073e8
Move settings parser declaration to separate header
2019-10-21 22:47:24 +02:00
Bret Curtis
f666d796e9
Merge pull request #2547 from Capostrophic/nif2
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More minor NIF improvements
2019-10-21 21:49:07 +02:00
elsid
045ceeac11
Replace foreach macro by for-loop
2019-10-20 20:08:16 +02:00
Capostrophic
7c4743fdd1
Convert recordptr typedefs to using directives
2019-10-16 01:36:43 +03:00
Capostrophic
8056107c6e
More minor NIF improvements
2019-10-16 01:36:43 +03:00
Andrei Kortunov
2fc819cdae
Encode ID's in all places to UTF-8 (bug #3977 )
2019-10-10 20:52:32 +04:00
unelsson
3deebf0247
Merge branch 'master' into wnamfix
2019-10-07 01:40:23 +03:00
Nelsson Huotari
2fdaacf23c
remove for array, just std::swap
2019-10-06 23:50:16 +03:00
Nelsson Huotari
e35ed960ee
for -> std::copy
2019-10-06 21:57:10 +03:00
Nelsson Huotari
7f030fc3ee
copy mWnam record in copy constructor and custom assignment operator
2019-10-06 21:50:40 +03:00
Capostrophic
bde4a38181
Cast Random result to float (bug #5175 )
2019-10-03 23:20:25 +03:00
elsid
751accad0f
Remove unused field QuadTreeBuilder::mLodFactor
2019-09-28 14:26:52 +02:00
elsid
29f262e514
Fix crash on destructed stream usage
2019-09-28 11:30:38 +02:00
Capostrophic
138a7ac434
Expression parser: Try to parse strings as number literals (bug #5097 )
2019-09-26 02:54:17 +03:00
Alexei Dobrohotov
822b20ef46
Fix invalid strips-based collision shape transformation
2019-09-23 20:38:42 +03:00
Alexei Dobrohotov
0a97dd8e84
[Regression] Fix horribly broken fallback loading
2019-09-21 15:05:12 +03:00
Andrei Kortunov
1f3f3dd1a5
Merge pull request #2526 from Capostrophic/config
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openmw.cfg-related fixes (incl. bug 2976)
2019-09-20 09:09:38 +04:00
Andrei Kortunov
e6b79d100a
Merge pull request #2503 from Capostrophic/keyword
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Allow usage of more keywords as string arguments (bug #5087 )
2019-09-20 07:38:57 +04:00
Andrei Kortunov
e568ad30ea
Copy transformations data when we clone node (bug #5163 )
2019-09-19 11:35:15 +04:00
Capostrophic
3a912485ca
openmw.cfg-related fixes
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Make sure the defaults exist in local openmw.cfg too
Make sure constant attenuation settings are defined now that they are implemented
Fix config file loading order once and for all (bug #2976 )
2019-09-17 21:26:06 +03:00
Capostrophic
83f61d1636
Support target color in NiMaterialColorController (bug #5159 )
2019-09-16 22:31:18 +03:00
Capostrophic
8baddefdbd
Refactor extra data and particle modifier handling
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Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method
2019-09-13 20:26:22 +03:00
capostrophic
8f2ed884a5
Allow usage of more keywords as string arguments (bug #5087 )
2019-09-06 19:12:08 +03:00
Capostrophic
c0438a0c6b
Avoid using getPtr on empty geometry data
2019-08-26 23:01:58 +03:00
Alexei Dobrohotov
64fde2d7c2
Fix crash when NiGeometry lacks NiGeometryData
2019-08-24 22:34:56 +03:00
capostrophic
9c7474f88c
Implement NiPalette support (feature #4882 )
2019-08-16 20:21:09 +03:00
capostrophic
efa463af8f
Fix non-tiling textures clamp mode (bug #5137 )
2019-08-16 16:26:11 +03:00
Andrei Kortunov
d4a8023e1a
Merge pull request #2485 from Capostrophic/lighting
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Add support for QuadraticMethod/LinearMethod setup (bug #4965 , continuation)
2019-08-11 22:17:40 +04:00
capostrophic
62fd2d47a5
Rewrite flickering/pulsing to work more like vanilla (bug #4952 )
2019-08-11 20:33:13 +03:00
Alexei Dobrohotov
3668473d6d
Fix comment
2019-08-10 19:22:46 +03:00
Alexei Dobrohotov
eaedf34975
Fix ventriloquism
2019-08-10 19:21:36 +03:00
capostrophic
c0d5cbdc8b
Add support for QuadraticMethod/LinearMethod setup (bug #4965 )
2019-08-10 13:25:49 +03:00
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
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Refactor weapon types behaviour
2019-08-09 20:02:10 +03:00
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
capostrophic
9e93c9ecd2
Fix multiple-strip NiTriStrips loading
2019-08-08 22:48:24 +03:00
capostrophic
93f73fe87b
Fix comparison
2019-08-08 20:41:46 +03:00
capostrophic
7fc3153f62
Reduce code duplication further
2019-08-08 20:29:45 +03:00
capostrophic
91efdf18a9
Reduce Bullet part code duplication
2019-08-08 19:02:08 +03:00
capostrophic
ed154f0e2c
Fix typo and replace failsave with an assert
2019-08-08 18:42:58 +03:00
capostrophic
7cc70ffb50
Reduce skinned shape code duplication
2019-08-08 18:37:42 +03:00
capostrophic
bd6c455fd4
Reduce code duplication for non-skinned shapes
2019-08-08 18:12:46 +03:00
capostrophic
b4f54651f8
Make sure strips have valid size
2019-08-08 17:15:33 +03:00
capostrophic
6599a28ecf
Generate collision shape based on NiTriStrips
2019-08-08 17:15:33 +03:00
capostrophic
adb06913f7
Add basic NiTriStrips rendering (no physics yet)
2019-08-08 17:09:06 +03:00
capostrophic
8efbdeaa57
Load NiTriStrips/NiTriStripsData (don't do anything yet)
2019-08-08 17:09:06 +03:00
capostrophic
7b6af4a893
Make sure local path includes trailing slash
...
Launcher assumes it does
2019-08-08 17:06:27 +03:00
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
2019-08-07 12:58:14 +04:00
capostrophic
6928adcee1
Prevent front() and operator[] from causing undefined behavior
2019-08-04 14:47:33 +03:00
capostrophic
168e5050bb
Ignore an extra number argument in ModRegion (bug #5110 )
2019-08-01 20:48:58 +03:00
Chris Djali
576285573b
Merge pull request #2404 from Capostrophic/framerate
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Make framerate limit configurable in the launcher
2019-07-19 16:16:20 +01:00
fredzio
ca7ac30f6d
Use the POSIX pathconf(2) to determine the maximum path length.
...
It fixes build on BSD platforms where PATH_MAX is defined in
<sys/syslimits.h> vs <linux/limits.h> on Linux.
2019-07-07 01:02:38 +02:00
Alexei Dobrohotov
e4c596adf8
Fix CI builds (attempt №2)
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Gosh darn dem tabs
2019-07-04 14:12:36 +03:00
Alexei Dobrohotov
e4e513c5dc
Fix CI builds
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Apparently the only tab characters are in this file.
2019-07-04 13:36:27 +03:00
Nat Meo
bcc5142b32
Issue #4202 : Open .omwaddon files without needing to open openmw-cs first.
2019-07-02 16:07:38 +00:00
AnyOldName3
bb72ed9744
Merge branch '9' into 'master'
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IMPORTANT!! racingcrashfix #4766
See merge request OpenMW/openmw!119
2019-07-01 15:36:40 +00:00
AnyOldName3
8a6a8086da
Make in-memory buffers seekable to fix fog of war
2019-07-01 00:07:44 +01:00
Capostrophic
dfb852cbb0
Improve Boost apologia
2019-06-22 18:15:19 +03:00
Capostrophic
49c691d00a
Make settings manager locale-independent again
2019-06-22 18:15:19 +03:00
Capostrophic
e06178bf0f
Make sure shadow shapes aren't visible (bug #5063 )
2019-06-22 18:13:41 +03:00
Andrei Kortunov
b9a1e4d796
Merge pull request #2425 from Capostrophic/esm
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Signedness fixes
2019-06-21 10:01:10 +04:00
Alexei Dobrohotov
f984f61055
Ignore any fourth AITravel argument for now
2019-06-20 14:18:12 +03:00
Capostrophic
3aa65273c5
Signedness fixes
2019-06-18 14:47:10 +03:00
Evil Eye
698c90b3ee
fix builds against MyGUI master
2019-06-16 14:41:34 +02:00
Andrei Kortunov
b66c437700
Merge pull request #2419 from Capostrophic/lod
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Optimizer: Only merge pure osg::Groups
2019-06-12 18:33:07 +04:00
Andrei Kortunov
4fcbc1c96b
Merge pull request #2391 from Capostrophic/contentselector
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Content selector: don't add file namesakes (bug #2395 )
2019-06-10 10:15:19 +04:00
Capostrophic
6622e36226
Only merge pure osg::Groups in the optimizer
2019-06-09 11:47:43 +03:00
Capostrophic
7c8360d0f3
Use NiSwitchNode initial index field
2019-06-09 01:58:02 +03:00
Alexei Dobrohotov
ce92b364e6
Merge pull request #2403 from akortunov/crashinfo
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Improve info message about missing GDB
2019-06-06 11:09:46 +03:00
bzzt
a730365ea1
Creanup Distant Terrain code
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- Cull terrain in the stock osg::CullVisitor
- Do not compile composite maps for shadow camera
- Do not abuse userdata for composite maps
2019-06-05 19:09:57 +04:00
bzzt
e4ba6ecf15
Do not store a LOD callback in the every QuadTreeNode
2019-06-05 18:27:37 +04:00
bzzt
a61c0aaee1
Do not load height data to the qued tree since we do not need it now
2019-06-05 18:27:37 +04:00
bzzt
ebcf8ca062
Do not store a ViewDataMap in the every QuadTreeNode
2019-06-05 18:27:37 +04:00
bzzt
cb6d27fb12
Use the custom LineSegmentIntersector for QuadTree to simplify traversal
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code
2019-06-05 18:27:37 +04:00
bzzt
ce4e8be9ac
Move traverse methods to the QuadTreeNode
2019-06-05 18:27:37 +04:00
Capostrophic
b7afb213ae
"Handle" RepairedOnMe scripting function (feature #4255 )
2019-06-03 02:17:32 +03:00
Alexei Dobrohotov
f0640cbb21
Merge pull request #2296 from akortunov/blend
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Optimize blendmap generation
2019-06-03 00:10:22 +03:00
bzzt
528cda8032
Prevent layers duplication when a terrain chunk crosses plugin borders
2019-06-01 14:52:42 +04:00
Andrei Kortunov
1da012f6ee
Optimize blendmap generation
2019-06-01 14:37:29 +04:00
Alexei Dobrohotov
5965aa991b
Improve grammar in a warning
2019-06-01 00:06:49 +03:00
Capostrophic
0fcb75fb21
Achieve CHIM and get rid of the loop
2019-05-31 20:01:46 +03:00
Capostrophic
5cd781b3eb
Experimental folder handling rewrite
2019-05-31 20:01:46 +03:00
Capostrophic
2fbed21f83
Avoid a memory leak
2019-05-31 20:01:46 +03:00
Capostrophic
e14ada8f36
Make file name comparison case-insensitive
2019-05-31 20:01:46 +03:00
Capostrophic
ebe5448816
Content selector: drop duplicates of the added file (bug #2395 )
2019-05-31 20:01:46 +03:00
Andrei Kortunov
f1db97fbbd
Improve info message about missing GDB (bug #4341 )
2019-05-30 14:51:31 +04:00
bzzt
ffe8bbd2dd
racingcrashfix #4766
2019-05-29 13:37:00 +00:00
Andrei Kortunov
7c53b99d31
Avoid possible data race during access to the static local variable
2019-05-24 08:03:45 +04:00
Phillip Andrews
dee72e9430
Make script literal lookup functions safer
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Assert isn't really the right way to range check these, since in theory we could have a malformed compiled script. This should make it safer with zero performance overhead.
2019-05-21 17:58:10 -05:00
Alexei Dobrohotov
7c46102f0c
Merge pull request #2389 from akortunov/fmt
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Introduce a custom format() function
2019-05-21 21:45:52 +03:00
Andrei Kortunov
6832a2fa9a
Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus)
2019-05-21 19:22:34 +04:00
Andrei Kortunov
e679190f31
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
Alexei Dobrohotov
2c956398c1
Actually fix bug 4938
2019-05-15 21:41:49 +03:00
Alexei Dobrohotov
1444ef6f43
Merge pull request #2298 from akortunov/optimize
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Do not allocate eight dummy LightStateAttribute's for every stateset
2019-05-11 02:32:34 +03:00
Alexei Dobrohotov
acae586765
Merge pull request #2365 from akortunov/guifixes
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Refactor Settings::Manager::apply()
2019-05-04 21:01:15 +03:00
Andrei Kortunov
4f42fe5595
Refactor Settings::Manager::apply()
2019-05-04 21:38:36 +04:00
Alexei Dobrohotov
1bfe0e43af
Merge pull request #2360 from akortunov/guifixes
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Do not track resolution settings changes in the InputManager
2019-05-04 20:23:03 +03:00
Alexei Dobrohotov
74112976b2
Merge pull request #2085 from akortunov/herbalism
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Native graphics herbalism support
2019-05-03 20:58:22 +03:00
Andrei Kortunov
7ce07e9202
Merge pull request #2345 from Capostrophic/scripting
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More argument usage corrections
2019-05-03 08:06:06 +04:00
Ilya Zhuravlev
2e1ac51203
Clean up androidpath
2019-05-02 18:18:49 -04:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Capostrophic
95751ba671
Ignore extra numerical arguments for ForceGreeting, Position(Cell), PlaceItem(Cell)
2019-05-02 20:50:05 +03:00
Capostrophic
05727f2bcd
Ignore string arguments for AITravel, GetDynamic, LowerRank, RaiseRank
2019-05-02 20:50:05 +03:00
Andrei Kortunov
0cd8d4b842
Do not track resolution settings changes in the InputManager (bug #4902 )
2019-05-02 19:00:47 +04:00
Capostrophic
05d94d35f9
Make disabled shadow defines map static
2019-04-29 19:31:46 +03:00
Andrei Kortunov
7941fd6780
Merge branch 'patch-2' into 'master'
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Add support for OpenGLES 3.2
See merge request OpenMW/openmw!93
2019-04-24 17:03:10 +00:00
Bret Curtis
e0edecf1f2
Merge pull request #2341 from Capostrophic/scripting
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Allow using functions in non-conditional expressions (bug #3725 )
2019-04-24 12:05:07 +02:00
Andrei Kortunov
bd2188a0f8
Use the logging system for compiler errors
2019-04-23 22:20:18 +04:00
Capostrophic
3d64a46df2
Allow using functions in non-conditional expressions (bug #3725 )
2019-04-22 20:37:32 +03:00
Andrei Kortunov
9059971a69
Increase required MyGUI version to 3.2.2
2019-04-22 20:52:18 +04:00
Alexei Dobrohotov
53d704fec8
Merge pull request #2335 from akortunov/guifixes
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Allow to shrink tooltip width to its actual text width
2019-04-22 19:44:17 +03:00
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
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Support all eight possible blood types (feature #4958 )
2019-04-21 21:14:30 +04:00
Andrei Kortunov
7e0bf40dbe
Allow to shrink tooltip width to its actual text width (bug #3812 )
2019-04-21 08:27:14 +04:00
Capostrophic
6cbec4a688
Stray argument usage corrections
2019-04-19 21:28:06 +03:00
terrabyte25
b29476de58
Add support for OpenGLES 3.2
2019-04-15 17:09:36 -05:00
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
elsid
4500f01efd
Remove unused field
2019-04-13 13:25:49 +02:00
Alexei Dobrohotov
5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
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bump from C++11 to C++14
2019-04-12 17:34:18 +03:00
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
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Camera-related fixes
2019-04-12 11:17:20 +02:00
Bret Curtis
10643a10f2
Merge branch 'master' into lighting
2019-04-11 09:55:09 +02:00
Alexei Dobrohotov
d3e6921946
Merge pull request #2318 from elsid/navmesh_lock_tile
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Avoid work duplication for multiple thread async navmesh updater
2019-04-11 00:19:52 +03:00
elsid
c683dc8565
Lock navmesh tile by thread while processing
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To avoid duplicated work on a same tile by different threads.
If tile is locked by another thread, then post job into this thread queue.
2019-04-10 22:01:50 +02:00
Capostrophic
85e99182ce
Revise light source configuration (bug #4965 )
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Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
2019-04-10 22:31:31 +03:00
Bret Curtis
2ab7f903d7
make use of std::make_unique to test that MSVC2015 can handle that
2019-04-10 11:09:44 +02:00
Capostrophic
b08fed6d83
Fix NIF printVersion and allow 4.0.0.0 file loading
2019-04-09 21:58:29 +03:00
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
2019-04-08 20:31:21 +04:00
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
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Make fallback map static to simplify constructors
2019-04-07 17:43:59 +02:00
bzzt
391f6faffb
Remove unused defaultViewer / defaultViewPoint
2019-04-07 11:21:09 +04:00
bzzt
e908790584
Inherit the view point from main camera for water RTT cameras
2019-04-07 11:21:07 +04:00
Andrei Kortunov
489e5c6cce
Store preloaded terrain view in the main thread
2019-04-07 11:15:21 +04:00
bzzt
63ab7345be
Reuse traversal result for different traversal with same view point
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Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
2019-04-07 11:14:37 +04:00
Bret Curtis
a5504f8cc1
Merge pull request #2297 from Capostrophic/esm
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Make sure the record hasn't ended in getHString hack (bug #4938 )
2019-03-31 21:15:23 +02:00
bzzt
1a65adacdd
Do not allocate dummy LightStateAttribute's for every stateset
2019-03-30 21:36:08 +04:00
Capostrophic
4b6fc5f720
Make sure the record hasn't ended in getHString hack (bug #4938 )
2019-03-30 20:11:22 +03:00
Andrei Kortunov
368d1f9d25
Merge pull request #2191 from akortunov/viewer
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Do not store Viewer reference in the ViewData
2019-03-30 08:24:44 +04:00
Andrei Kortunov
cae456a4aa
Merge pull request #2294 from Capostrophic/arguments
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Ignore extra arguments to PlayLoopSound3D too
2019-03-30 08:18:39 +04:00
Capostrophic
7ef7555c19
Ignore extra arguments to PlayLoopSound3D too
2019-03-30 01:06:01 +03:00
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
Capostrophic
17dce28705
Improve compiler messages
2019-03-29 00:59:26 +03:00
bzzt
c8d2107b80
Do not store Viewer reference in the ViewData
2019-03-28 09:51:45 +04:00
Bret Curtis
1e9eac568f
Merge pull request #2249 from akortunov/cache
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Implement generic caching system
2019-03-25 13:32:23 +01:00
Bret Curtis
6cbf1288ff
Merge pull request #1929 from Capostrophic/elseif
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Ignore the rest of the line after else operator (bug #3006 )
2019-03-24 16:35:49 +01:00
Capostrophic
cbce1a1b7c
Ignore the rest of the line after else (bug #3006 )
2019-03-24 18:34:33 +03:00
Bret Curtis
8f8bba66d9
Merge pull request #2178 from Capostrophic/declaration
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Ignore extra text after a local variable declaration (bug #4867 )
2019-03-24 16:33:21 +01:00
Capostrophic
786f3e5fc3
Remove unused and unfinished blendmap packing feature
2019-03-22 22:15:28 +03:00
Capostrophic
af47ec7756
Skip extra text after variable declaration (bug #4867 )
2019-03-21 17:00:40 +03:00
Bret Curtis
5e12073b47
Merge pull request #2272 from akortunov/optimize_terrain
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Do not block loading while compiling composite maps
2019-03-21 09:17:02 +01:00
Andrei Kortunov
b466bfee40
Enable light sources directly to avoid virtual calls
2019-03-21 10:27:50 +04:00
Andrei Kortunov
0e1f5f68b6
Do not allow different threads to compile the same composite map
2019-03-21 08:52:13 +04:00
Andrei Kortunov
cad45e96ac
Remove redundant mCompile set - we do not use data from it anyway
2019-03-21 08:42:48 +04:00
bzzt
c2986b3bd7
Do not block the loading thread while compiling composite maps in the
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draw thread
2019-03-20 21:42:53 +04:00
Bret Curtis
26feedfcae
Merge pull request #2268 from akortunov/scanfix
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Fix some issues from the Coverity Scan report
2019-03-19 17:27:48 +01:00
Bret Curtis
19dcbf2b3d
Merge pull request #2266 from Capostrophic/vsync
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Vsync tweaks
2019-03-19 09:23:48 +01:00
Andrei Kortunov
b2fca46206
Fix a couple of minor issues in shadows
2019-03-19 09:14:07 +04:00
Andrei Kortunov
7995a92672
Initialize missing variables
2019-03-19 09:12:31 +04:00
Capostrophic
9b65f0dbca
Vsync tweaks
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Try to use adaptive vsync if available
Don't use vsync if unavailable
2019-03-18 21:45:02 +03:00
Bret Curtis
b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
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Delete composite map layers in the background thread
2019-03-18 13:52:17 +01:00
bzzt
aa5a071aef
Delete composite map layers in the background thread
2019-03-18 14:00:50 +04:00
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
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Optimize terrain
2019-03-18 08:59:10 +01:00
Bret Curtis
45221418bd
Merge pull request #2260 from elsid/fix_clean_unused_navmeshes
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Fix clean unused navmeshes
2019-03-18 08:57:46 +01:00
bzzt
6029ed4ecc
Reject empty quad tree nodes at the cell level without land data
2019-03-18 10:27:29 +04:00
bzzt
36fa51b6ad
Fix bounding box calculation for terrain shapes
2019-03-18 10:27:09 +04:00
elsid
4624f31788
Report navigator stats
2019-03-17 22:15:18 +03:00
elsid
8adc83f6e2
Fix clean unused navmeshes
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weak_ptr doesn't have constructor for shared_ptr&& type, so ptr wasn't
moved, just copied.
2019-03-17 21:28:34 +03:00
elsid
2c78d530a2
Use static vector to store stat names
2019-03-17 20:50:15 +03:00
Bret Curtis
ab69ad65ed
Merge pull request #2234 from Capostrophic/terrain
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Some more improvements from bzzt's branch
2019-03-17 18:07:19 +01:00
Capostrophic
de572226e4
Update optimizer with upstream improvements
2019-03-17 07:59:16 +03:00
bzzt
b42ad0f610
Inline certain terrain storage functions
2019-03-17 07:27:27 +03:00
bzzt
e131e6699c
Match vertex colors data type to source
2019-03-17 07:24:22 +03:00
elsid
c91deaf7af
Use std::vector::data method to avoid reference binding to null pointer
2019-03-16 00:46:00 +03:00
elsid
dd0b45ede6
Do not pass nullptr to std::memcmp
2019-03-14 22:15:57 +03:00
Bret Curtis
7917f1fc84
Merge pull request #2252 from akortunov/terrain
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Do not allocate empty callbacks in the RigGeometry
2019-03-14 14:53:35 +01:00
bzzt
4ab93aeffe
Do not allocate empty callbacks in the RigGeometry
2019-03-14 12:37:41 +04:00
Andrei Kortunov
2ed05a5195
Implement generic caching system
2019-03-14 09:10:19 +04:00
elsid
8e09468f45
Don't set display list usage for navmesh
2019-03-12 00:05:55 +03:00
Bret Curtis
7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
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Allow to override texture records in the game
2019-03-11 21:05:30 +01:00
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
2019-03-11 20:19:19 +04:00
Bret Curtis
7efdddd53c
Merge pull request #2242 from elsid/make_shared
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Use std::make_shared
2019-03-11 07:53:02 +01:00
Bret Curtis
cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
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Refactor navigator related code
2019-03-11 07:51:43 +01:00
Bret Curtis
7b793b8809
Merge pull request #2244 from elsid/navmesh_cache_item_refactor
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Make NavMeshCacheItem consistent
2019-03-11 07:51:22 +01:00
elsid
68948bc847
Avoid key allocation to find tile in cache
2019-03-11 03:01:41 +03:00
elsid
4395a92c35
Use display list to render navmesh
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Slightly improves performance of massive navmesh rendering.
2019-03-10 23:58:49 +03:00
elsid
849f2078c1
Swap outside critical section
2019-03-10 23:58:49 +03:00
elsid
8d2af94b75
Use default objects for NavigatorStub methods result
2019-03-10 23:58:49 +03:00
elsid
ece111d05a
Check for jobs using predicate
2019-03-10 23:58:49 +03:00
elsid
c05fc9e054
Add missing cleanup
2019-03-10 23:58:49 +03:00
elsid
ce9aebcba1
Clear all changed tiles after post
2019-03-10 23:58:48 +03:00
elsid
9d61c49478
Store key by reference in tiles map
2019-03-10 23:56:52 +03:00
elsid
614d5243c3
Make NavMeshCacheItem consistent
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Move all logic related to this type into its methods.
2019-03-10 23:07:36 +03:00
elsid
b3c5d64ff3
Use std::make_shared
2019-03-10 22:07:46 +03:00
elsid
f6a1d3cecf
Store weak pointers to navmesh in jobs queue
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To avoid useless processing for removed navmeshes.
2019-03-10 17:06:19 +03:00
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
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Remove useless SharedGuarded type.
2019-03-10 17:06:19 +03:00
elsid
0479ebf5ae
Remove unused actors and navmeshes on update
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When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes.
2019-03-10 17:06:15 +03:00
Chris Djali
c328c4a010
Merge pull request #2231 from akortunov/warnfix
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Get rid of C-style limits in the shadows code
2019-03-09 19:00:39 +00:00
Andrei Kortunov
bacaa1f789
Get rid of C-style limits in the shadows code
2019-03-09 13:52:03 +04:00
Andrei Kortunov
12f9184d00
Allow to interrupt terrain preloading
2019-03-09 13:15:23 +04:00
Andrei Kortunov
b214c54b3a
Calculate bounding volumes when preloading model instance
2019-03-09 13:15:16 +04:00
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
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Fix twitchy movement for massive creatures (bug #4907 )
2019-03-09 02:11:11 +01:00
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents
2019-03-08 22:33:34 +03:00
bzzt
e0cf460ba3
Do not load terrain beyond the viewing distance
2019-03-08 22:15:27 +04:00
Andrei Kortunov
a6fd077537
Render nearby default cells if the Distant Terrain is disabled
2019-03-08 22:15:27 +04:00
Andrei Kortunov
46e1ed660c
Revert "Render default land texture for Wilderness cells with distant terrain"
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This reverts commit 888c2d9a33
.
2019-03-08 22:15:27 +04:00
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
2019-03-08 17:39:04 +03:00
elsid
ff47df4f2c
Repost navmesh update jobs when failed because of out of memory
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DT_OUT_OF_MEMORY error is returned when limit of tiles is reached.
2019-03-08 17:39:04 +03:00
elsid
82e2739bae
Notify workers when only at least one job is posted
2019-03-08 15:27:16 +03:00
elsid
b9b8ed177c
Store priority values as named fields
2019-03-08 15:23:36 +03:00
elsid
0c16fef285
Add navmesh update status builder
2019-03-08 15:07:07 +03:00
elsid
14c9190f49
Move tile replacement into separate function
2019-03-08 15:06:11 +03:00
elsid
b6243e7d1f
Fix name styleguide
2019-03-08 15:02:49 +03:00
Bret Curtis
551563cbfb
Merge branch 'clsb-warning' into 'master'
...
Hopefully fix Clang warning about hiding overloaded virtual functions
See merge request OpenMW/openmw!82
2019-03-08 08:50:03 +00:00
Bret Curtis
0764271999
Merge pull request #2224 from elsid/fix_odr_violation
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Fix ODR violation for VDSMCameraCullCallback
2019-03-08 09:09:36 +01:00
Bret Curtis
a381a1aff4
Merge pull request #2222 from akortunov/warnfix
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Attempt to fix Clang warnings about hidden virtual methods
2019-03-08 00:09:31 +01:00
elsid
47e87cc2bd
Fix ODR violation for VDSMCameraCullCallback
...
This class is also defined in OpenSceneGraph at global namespace.
2019-03-07 23:49:23 +03:00
AnyOldName3
d34724a3c4
Hopefully fix Clang warning about hiding overloaded virtual functions
2019-03-07 20:46:10 +00:00
Bret Curtis
c55141d18d
Merge pull request #2217 from Capostrophic/shader
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Move forcePPL and clamp to global shader defines (task #4869 )
2019-03-07 16:56:09 +01:00
Andrei Kortunov
72db11b56c
Fix Clang warnings about hidden virtual methods
2019-03-07 17:53:59 +04:00
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
2019-03-05 23:36:08 +03:00
Capostrophic
59f7df187d
Add explicit variant of Journal
2019-03-05 20:47:05 +03:00
elsid
27d7452267
Update scaled objects in navigator
2019-03-04 22:59:39 +03:00
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
...
This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
2019-03-04 11:06:15 +01:00
elsid
133d7447f3
Update scaled objects in navigator
2019-03-03 16:46:41 +03:00
Andrei Kortunov
bf5f68a4d8
Replace boost GCD to the homebrew implementation
2019-03-02 17:32:05 +04:00
Bret Curtis
cd70354f34
Merge pull request #2190 from akortunov/terrain
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Make Distant Terrain configurable
2019-03-02 11:19:45 +01:00
Bret Curtis
3b8b0b5dd7
Merge pull request #2197 from akortunov/quadtree
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Optimize terrain QuadTree build
2019-03-01 17:09:06 +01:00
Andrei Kortunov
56fea4b062
Add setting to control composite geometry size
2019-03-01 18:02:40 +04:00
bzzt
9d44e18af6
Allow to configure terrain vertex LOD
2019-03-01 18:02:38 +04:00
bzzt
03f23b235a
Optimize terrain QuadTree build
2019-03-01 16:17:11 +04:00
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
2019-03-01 14:51:13 +04:00
Grigory Latyshev
3872d7476b
Move makeOsgVec3f() to settingsutils.hpp
...
Remove all other makeOsgVec3f() implementations
2019-02-28 20:03:42 +00:00
Bret Curtis
fe23acdd14
Merge branch 'misc_stringutils_tolower' into 'master'
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Simplify Misc::StringUtils::toLower
See merge request OpenMW/openmw!71
2019-02-28 19:59:05 +00:00
David Cernat
12cef51122
Merge pull request #2192 from Capostrophic/bzzt
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Port minor fixes from bzzt's branch
2019-02-28 12:55:58 +02:00
AnyOldName3
6de1deeb2d
Include gldebug attribution and licence
2019-02-28 00:02:07 +00:00
AnyOldName3
e147f6fed9
Finsih gldebug move completely this time
2019-02-28 00:02:07 +00:00
AnyOldName3
ac18983f37
Finish gldebug location move
2019-02-28 00:02:07 +00:00
AnyOldName3
d42c976852
Add detailed OpenGL debug messages
2019-02-28 00:02:07 +00:00
AnyOldName3
aaa3eedf99
Move gldebug from components/misc to components/debug
2019-02-28 00:02:07 +00:00
AnyOldName3
3d917fcbad
Add basic OpenGL debug callback
2019-02-28 00:02:07 +00:00
bzzt
567ad293fd
Don't discard object cache with uninitialized timestamp
...
This can happen during terrain loading
2019-02-28 03:01:32 +03:00
bzzt
b2000b7642
Fix quad tree node child bounding box dimensions
2019-02-28 02:51:46 +03:00
bzzt
172cb74763
Delete composite map layers on demand
2019-02-28 02:47:00 +03:00
bzzt
4f387fdf1c
Prune empty quad tree nodes
2019-02-28 02:47:00 +03:00
bzzt
aecbc2f01c
Fix crash when incremental compile operation is not used
2019-02-28 02:46:59 +03:00
Grigory
af7b6a09a8
Simplify Misc::StringUtils::toLower
2019-02-28 00:24:43 +03:00
bzzt
8c649f05e6
Don't reallocate light list vector unnecessarily
2019-02-27 00:12:14 +03:00
bzzt
a567111400
Use emplace instead of find-assign
2019-02-27 00:10:34 +03:00
bzzt
5bce3cbc68
Don't use MWRender namespace in common terrain components
2019-02-27 00:04:01 +03:00
Capostrophic
9bc360267b
Ignore stray explicit references for names in expressions
2019-02-26 17:47:18 +03:00
Capostrophic
cc855e065a
Ignore stray references for variables in Set instruction
2019-02-26 16:58:16 +03:00
elsid
33f6fb258d
Option to set specific random seed for random number generator
2019-02-26 09:36:34 +03:00
Bret Curtis
3316938dfc
Merge pull request #2182 from Capostrophic/format
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Replace Boost format and replace_all where possible
2019-02-24 20:17:31 +01:00
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
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AI data handling minor revisions
2019-02-24 20:14:08 +01:00
Capostrophic
e70cc10305
Some more de-boosting
2019-02-24 03:20:20 +03:00
Capostrophic
8ecd0b82a4
Replace Boost format and replace_all where possible
2019-02-24 03:20:20 +03:00
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
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Remove redundant includes
2019-02-24 01:14:16 +01:00
Bret Curtis
8cf2523a8d
Merge pull request #2176 from akortunov/rollcontroller
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Add support for NiRollController
2019-02-23 23:55:27 +01:00
Bret Curtis
44920352ce
Merge pull request #2181 from Capostrophic/boost
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Get rid of Boost.Array
2019-02-23 23:54:30 +01:00
Capostrophic
594ea39f5d
Revise AI data handling
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Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
2019-02-23 21:00:47 +03:00
Bret Curtis
4a69d96483
Merge branch 'esm_name_template_fix' into 'master'
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Make sure that proper operator function of ESM:FIXED_STRING is used for char[N] argument
See merge request OpenMW/openmw!63
2019-02-23 13:39:15 +00:00
Adam Fandrejewski
75c204cdd8
Fix #4835 - undefined behavior - uninitialized mCtx
2019-02-23 13:35:25 +00:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Capostrophic
58788de7c4
Get rid of Boost.Array
2019-02-22 23:16:34 +03:00
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
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Fix some issues, found by PVS-Studio
2019-02-22 15:01:37 +01:00
elsid
73734fc04d
Fix update navmesh for not changed objects
...
When update method is called for not changed object befor this change
all object tiles were considered as not object tiles and were removed.
Also this marked those tiles as changed. This lead to alternation
between remove and add each tile update method was called. Problem was
detected by using Animated Containers mod.
2019-02-22 11:48:31 +03:00
Andrei Kortunov
60f112d11c
Add support for NiRollController (feature #4675 )
2019-02-21 12:34:35 +04:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
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Shadows
2019-02-20 15:35:49 +00:00
AnyOldName3
0c8ad0a3bb
Double buffer debug HUD frustum geometries to prevent race conditions.
2019-02-19 18:13:03 +00:00
Bret Curtis
7a9ff9f7b3
Merge pull request #2161 from akortunov/switchnode
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Do not create a redundant parent node for LOD and Switch nodes
2019-02-18 19:46:25 +01:00
Bret Curtis
09262e0336
Merge pull request #2170 from elsid/disable_navigator_option
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Add option to disable DetourNavigator component (feature #4833 )
2019-02-18 16:01:30 +01:00
Andrei Kortunov
18a59df050
Throw exceptions by value instead of reference
2019-02-17 10:24:25 +04:00
elsid
da6df818ff
Fix update navmesh
...
Every updated object should produce a set of changed tiles where it is
placed. Before this change only current object tiles were updated. If
object was moved to another set of tiles then navmesh were not changed
in new tiles.
TileCachedRecastMeshManager::updateObject should add all new tiles if object
was moved and remove all no more used tiles. Both new and old tiles should be
marked as changed.
Also add tests to show desired result for add, update, remove.
2019-02-17 01:50:53 +03:00
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths
2019-02-16 15:50:58 +03:00
elsid
34c594f01e
Add default initializators for settings fields
2019-02-16 15:39:06 +03:00
elsid
16675fd254
Return empty path when navmesh is not found for agent
2019-02-16 15:37:06 +03:00
elsid
1d3668cd22
Add Navigator interface
2019-02-16 15:37:06 +03:00
elsid
d63881e054
Make Navigator::findPath independent from class fields
2019-02-16 15:14:05 +03:00
elsid
a0ed981a7c
Fix operator ++ for OutputTransformIterator
2019-02-16 15:09:57 +03:00
elsid
c68e64a2a7
Make navigator from settings manager setting in separate function
2019-02-16 14:41:11 +03:00
Andrei Kortunov
058e289162
Do not create a redundant parent node for LOD and Switch nodes (bug #4837 )
2019-02-09 12:02:09 +04:00
Andrei Kortunov
573b3f4f1d
Init target for AI packages from old saves
2019-02-05 08:03:31 +04:00
Bret Curtis
f4313c02e1
Merge pull request #2153 from akortunov/glowing_windows
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Native glowing windows support
2019-02-04 14:50:13 +01:00
Andrei Kortunov
60c9806d62
Share RigGeometry node data
2019-02-03 13:09:49 +04:00
Azdul
7940317e42
Make sure that proper operator function is used for char[N] argument
2019-02-03 09:32:32 +01:00
Andrei Kortunov
9e4a339ad3
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
AnyOldName3
15547750ba
Correct behaviour of use front face culling setting to not use back face culling either when disabled.
2019-02-01 00:29:13 +00:00
AnyOldName3
cfe921fb82
Remove uneeded includes.
2019-01-31 20:12:42 +00:00
AnyOldName3
2761a38562
Prettify shadow define map setup.
2019-01-31 20:12:17 +00:00
AnyOldName3
57e10e26b2
Make variable name less confusing
2019-01-31 14:58:57 +00:00
AnyOldName3
a24b8ec3d2
Fix enable/disable mixup.
2019-01-31 14:57:56 +00:00
AnyOldName3
556c9a3382
Add normal-offset shadow mapping to remove shadow acne (flicker)
2019-01-30 22:28:00 +00:00
Bret Curtis
e748abde7d
Merge pull request #2147 from akortunov/uvcontroller
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Apply UVControllers only for given UV Set
2019-01-28 10:20:43 +01:00
Andrei Kortunov
03b71d3c30
Improve switchable nodes handling by optimizer
2019-01-27 15:19:48 +04:00
Andrei Kortunov
87598f9419
Fill Switch and LOD nodes names
2019-01-27 15:18:57 +04:00
Andrei Kortunov
b2126c2b6b
Apply UVControllers only for given UV Set (bug #4827 )
2019-01-26 14:53:33 +04:00
AnyOldName3
8482236a82
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2019-01-24 23:09:23 +00:00
AnyOldName3
d82c85913a
Don't bother multiplying a matrix by its inverse and applying that to the light direction.
...
Hopefully this will improve numerical stability and reduce shadow flicker a little.
2019-01-24 23:07:38 +00:00
AnyOldName3
4438ab4493
Use CullVisitor traversal mask for light manager.
2019-01-24 22:42:23 +00:00
Bret Curtis
8ddb45eb22
Merge pull request #2141 from akortunov/switchnode
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Support NiSwitchNode
2019-01-23 21:32:21 +01:00
Andrei Kortunov
2c38e337ae
Support NiSwitchNode (feature #4812 )
2019-01-23 21:01:54 +04:00
Capostrophic
c9df63ffd1
Replace BSAOpt hash calculation with a custom function
2019-01-22 02:22:57 +03:00
Capostrophic
be5faadff8
Fix compressed BSA loading on non-Windows systems
2019-01-21 01:23:02 +03:00
Bret Curtis
e1d7a8415d
Merge branch 'bugfix/file-list-emptying-error' into 'master'
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Fix error when create new OpenCS addon
Closes #4757
See merge request OpenMW/openmw!50
2019-01-20 19:59:05 +00:00
Bret Curtis
9cfc97a37a
Merge branch 'tes4_bsa' into 'master'
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Read BSA files in TES4 / TES5 formats
See merge request OpenMW/openmw!56
2019-01-20 19:03:57 +00:00
Bret Curtis
6fd4d016eb
Merge pull request #2132 from akortunov/particlefix
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Fix an exception when try to load a particle node with empty sizes array
2019-01-20 19:52:29 +01:00
Azdul
7880e6f761
CompressedBSAFile::FileRecord::isCompressed implementation simplified.
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Double space in CompressedBSAFile::FileRecord::getSizeWithoutCompressionFlag removed.
2019-01-19 14:41:17 +01:00
Azdul
6aa6b2dc89
Removed TES4 from file names. Correct Git file history / attribution.
2019-01-18 21:14:44 +01:00
Azdul
a3bcd95546
Merge branch 'cc9cii' of https://github.com/cc9cii/openmw into tes4_bsa
2019-01-18 09:11:41 +01:00
Azdul
42ea609d1d
Remove files with incorrect Git history / attribution
2019-01-18 09:03:34 +01:00
Frederic Chardon
a78d98df27
Fix crashcatcher
2019-01-17 10:38:34 +00:00
Adam.Fandrejewski
777a50cb64
Replaced C++ 14 make_unique with C++ 11 compliant code
2019-01-17 09:56:11 +01:00
Azdul
0c3a3ea241
Strange issue with Linux compilation (<memory> header)
2019-01-17 09:11:19 +01:00
Azdul
4c499983ca
Fixed warnings reported by GCC
2019-01-17 08:58:25 +01:00
Azdul
d55cc4d3ea
Linux requires <memory> header
2019-01-17 08:52:30 +01:00
Azdul
caa0487c6a
Replace raw pointer in BsaArchive with unique_ptr
2019-01-17 08:42:43 +01:00
Azdul
e502819246
Proper conversion from shared_ptr<bsa::MemoryinputStream> to shared_ptr<std::istream>
2019-01-17 08:08:03 +01:00
Azdul
b9a7514278
Memory leak fixed. Proper file names in headers.
2019-01-17 07:08:25 +01:00
Azdul
c6fd979c42
Spaces instead of tabs in CMakeLists.txt
2019-01-17 05:42:26 +01:00
Azdul
96d19e07ca
Fix Linux build
2019-01-16 20:59:07 +01:00
Azdul
25650e65bf
Read any BSA file - detection based on version in BSA header
2019-01-16 20:19:15 +01:00
Andrei Kortunov
39c4a7833c
Fix out of range exception when try to load a particle node with empty sizes array (bug #4804 )
2019-01-16 22:00:50 +04:00
Capostrophic
166d757a19
Allow stray special characters before a begin statement
2019-01-16 01:12:16 +03:00
Bret Curtis
8834ee95be
Merge pull request #2120 from Capostrophic/macros
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Get rid of some remaining instances of C numeric limits
2019-01-10 18:59:34 +01:00
Bret Curtis
590b393c8e
Merge pull request #2123 from akortunov/skinning
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Optimize skinning, part 2
2019-01-10 18:56:52 +01:00
Bret Curtis
4617dea154
Merge pull request #2119 from akortunov/stringstream
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Get rid of unnecessary string streams
2019-01-10 11:42:27 +01:00
Andrei Kortunov
8e6fd348d1
RigGeometry optimization: optimize geometry optimization
2019-01-09 21:01:33 +04:00
Capostrophic
a71cfca580
Get rid of some remaining instances of C limit macros
2019-01-09 16:06:18 +03:00
Andrei Kortunov
254f01b89d
RigGeometry optimization: vector iteration is more cheap than map iteration
2019-01-09 11:52:11 +04:00
Andrei Kortunov
71227ffc04
Handle possible invalid iterator issue during settings parsing
2019-01-08 12:37:46 +04:00
Andrei Kortunov
0937f02598
Get rid of unnecessary string streams
2019-01-07 21:08:16 +04:00
Bret Curtis
65a6b10995
Merge pull request #2066 from akortunov/guifixes
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Do not read font size just for every single widget
2019-01-07 17:17:57 +01:00
Capostrophic
d1e0a10136
Make sure AI data is initialized when loading actor records
2019-01-06 21:03:19 +03:00
Capostrophic
ee2560edc3
Fix constant raining
2018-12-31 14:47:00 +03:00
Capostrophic
e412e1b41c
Revert to lexical_cast<float>, catch out-of-range exceptions
2018-12-29 20:20:27 +03:00
Capostrophic
467724d5e8
Improve fallback numerical value handling (bug #4768 )
2018-12-28 23:49:06 +03:00
Bret Curtis
91b962c095
Merge pull request #2099 from xyzz/replace-volatile-atomic
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Replace volatile bools with std::atomic<bool>
2018-12-28 16:41:07 +01:00
Capostrophic
7155e787b4
Clean up fallback record creation
2018-12-28 01:22:24 +03:00
Ilya Zhuravlev
07e9ce84b3
Replace volatile bools with std::atomic<bool>
2018-12-24 14:19:35 -05:00
AnyOldName3
199e6ed82d
Revert "Use forward declaration to reduce build times."
...
This reverts commit 305b9826df
.
2018-12-19 23:53:14 +00:00
AnyOldName3
305b9826df
Use forward declaration to reduce build times.
2018-12-19 16:23:32 +00:00
Alexander Kolodeev
7c3ef213ce
Fix error when create new OpenCS addon
2018-12-19 18:47:02 +03:00
AnyOldName3
7b108ae9a2
Disable depth sorting for translucent objects in the shadow maps
2018-12-19 01:45:05 +00:00
AnyOldName3
e2515f6db7
Merge branch 'master' into osgshadow-test-vdsm
2018-12-18 19:51:27 +00:00
AnyOldName3
53188f61fc
Fix animation bug with VAOs
2018-12-18 19:44:30 +00:00
Bret Curtis
fc19c842cf
Revert "fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO"
2018-12-13 20:09:46 +01:00
Bret Curtis
97aa6f58e3
Merge pull request #2064 from sthalik/pr/win32-debug-parent-console
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enable win32 debug console when launching from console
2018-12-12 21:15:07 +01:00
Stanislaw Halik
c5c160870d
fix accidental header namespace inclusion
2018-12-12 00:48:27 +01:00
Stanislaw Halik
f6c8842457
move to debugging.[ch]pp
2018-12-12 00:41:53 +01:00
Stanislaw Halik
74955555b9
remove verbose comments and example
2018-12-12 00:02:09 +01:00
AnyOldName3
b6b1b39804
Make the terrain paging system use the view point rather than the eye point to determine which nodes to use so that it can be inherited by RTT cameras.
2018-12-10 21:20:29 +00:00
elsid
da431135fa
Use pointer to check is NavMeshTilesCache::Value initialized
2018-12-10 23:51:15 +03:00
elsid
aab7f2e8b9
Don't check for equality in move assignment
...
Assume it is undefined behavior to move-assing value to itself.
2018-12-10 23:45:31 +03:00
AnyOldName3
2d5da1a6fa
Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal.
2018-12-08 20:39:41 +00:00
Stanislaw Halik
56d79bd4e0
fix typo
2018-12-08 20:58:10 +01:00
Andrei Kortunov
e073e0d8c9
Do not read font size just for every single widget
2018-12-08 21:18:42 +04:00
Stanislaw Halik
44e60b708b
fix missing _WIN32 guard
2018-12-08 03:13:18 +01:00
Stanislaw Halik
64e960aa22
enable win32 debug console when launching from console
2018-12-08 01:29:14 +01:00
AnyOldName3
244bd289cb
Change default colour mode (as apparently it actually gets used sometimes)
2018-12-03 18:56:37 +00:00
mp3butcher
7a85e10d2f
fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO
2018-12-02 23:36:27 +01:00
AnyOldName3
0a409c0ab8
Make shadow map front-face culling configurable
2018-12-01 00:26:43 +00:00
AnyOldName3
dd207d9e54
Make the shadow polygon offset parameters configurable
2018-11-30 00:55:54 +00:00
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-29 01:19:01 +00:00
AnyOldName3
aa11832949
Resolve bugs with depth-clamped shadow maps
2018-11-29 01:17:58 +00:00
AnyOldName3
7ad4882f0c
Fix debug hud frustum outline disappearence
2018-11-21 23:45:47 +00:00
AnyOldName3
061fa57335
Switch to better-performing data types for debug hud geometry
2018-11-21 22:38:50 +00:00
AnyOldName3
632b0d8979
Make shadow maps use their whole depth range for the overlap with the view frustum and rely on depth clamping to ensure objects outside the frustum still cast shadows.
2018-11-20 23:02:28 +00:00
AnyOldName3
660e423e99
Correct debug hud frustum colour
2018-11-20 23:01:04 +00:00
Bret Curtis
419e7ea5a2
Merge pull request #2035 from akortunov/coverity
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Fix many Coverity Scan warnings
2018-11-14 09:44:30 +01:00
Andrei Kortunov
4ee15ddcb9
Fix many Coverity Scan warnings
2018-11-14 11:21:49 +04:00
Andrei Kortunov
d2613e35a2
Fix some Clang 7 warnings
2018-11-09 19:42:59 +04:00
Bret Curtis
228f6b572f
Merge branch 'master' into prisonmarker
2018-11-08 21:11:24 +01:00
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
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Weapon sheathing
2018-11-08 20:44:20 +01:00
Bret Curtis
9ae077c033
use c++11 std::align from <memory> ( #2026 )
...
* use c++11 std::align from <memory>
* for Ubuntu, use gcc5 instead of 4.8
* use travis to set gcc to 5
eval
and sudo
* use eval in .travis.yml
* use gcc-8
* replace precise with trusty llvm toolchain, because we have been using trusty for awhile now
* push things to matrix, so we can support multiple releases if we want
* we should not be allowing for failures, we are ready to start trusting clang and its analyzer
* scan-build was pushed to another package
* use gcc-8 still but wrap in scan-build
* travis.yml cleanup, have output of scripts go to stdout, make search for substring a regex
use double []
fix missing ,
use bash to use regex
black spaces matter
* set human readable names for our various builds, split out our static analysis between openmw and openmw-cs
* test if not set, then set otherwise ignore
* use quotes
* do not eval it, set it in travis env
* no more &&
* what does clang7 have to say?
* use sourceline for now
* use clang-7 instead of clang-7.0
* yes, llvm-toolchain-trusty-7 not llvm-toolchain-trusty-7.0
* for static analysis, openmw is compiled and checked on its own while openmw-cs is build with all the rest. this might change in the future.
and actually do it the other way around
2018-11-08 17:38:09 +01:00
Andrei Kortunov
ad36834671
Fix some compiler warnings
2018-11-08 13:16:04 +04:00
Capostrophic
4efe1bc892
Add prison marker record fallback definition (bug #4701 )
2018-11-05 19:37:46 +03:00
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
2018-11-05 11:18:20 +04:00
Bret Curtis
a8d944e756
Merge pull request #2023 from elsid/navmesh_cache_limit
...
Navmesh cache limit
2018-11-05 07:51:48 +01:00
elsid
6e78fbb538
Double key size for item cache size
2018-11-05 02:21:19 +03:00
elsid
696bb9adc8
Add missing decrease for free navmesh data size
2018-11-05 02:21:18 +03:00
elsid
d2c2bdadb5
Add align implementation
2018-11-04 21:56:15 +03:00
elsid
b477775e16
Use callback to iterate over chunks
2018-11-04 18:34:31 +03:00
elsid
db5638bf6d
Add global recast allocator to allocate temp buffers on stack
2018-11-04 18:11:15 +03:00
Andrei Kortunov
a387c6b910
Fix MSVC2015 C4503 warning
2018-11-04 11:11:55 +04:00
Bret Curtis
261bbded00
Merge pull request #2016 from elsid/navmesh_update_change_type
...
Use new change type for update object
2018-11-03 17:30:05 +01:00
elsid
41319eb2bf
Use new change type for update object
...
To perform jobs for updated animated objects and doors with lowest
priority.
2018-11-03 16:44:23 +03:00
elsid
b77684a135
Add TODOs
2018-11-03 16:15:32 +03:00
elsid
2ba026e2b2
Limit navmesh cache size by data size + key size
2018-11-03 16:14:07 +03:00
Andrei Kortunov
829faf7b2c
Improve toggleactorspaths console command
2018-11-03 10:42:14 +04:00
AnyOldName3
b178e1868a
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-03 00:27:40 +00:00
AnyOldName3
3c25e7b93d
Merge pull request #2010 from AnyOldName3/windows-debug-build-fix
...
Include missing Windows header before calling Windows-specific functions and switch CMake compile definitions to the new style.
2018-11-02 23:57:44 +00:00
elsid
264ea99af6
Use explicit default ctors call
...
Special change for MSVC2015.
2018-11-02 10:35:57 +03:00
AnyOldName3
a6d3210a9c
Include missing Windows header before calling Windows-specific functions
2018-11-02 01:05:39 +00:00
AnyOldName3
d0c254bc7e
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-01 16:48:21 +00:00
elsid
792a0585c0
Add recastnavigation as subdirectory
2018-11-01 17:01:22 +01:00
AnyOldName3
0208cb8616
Merge pull request #2001 from AnyOldName3/enable-osg-logging
...
Allow OSG objects to be sent to the debug log.
2018-10-31 22:14:36 +00:00
AnyOldName3
4489f23005
Remove recastnavigation conflicts
2018-10-31 15:15:01 +00:00
Andrei Kortunov
a615076c61
Add default return value
2018-10-31 10:18:29 +04:00
AnyOldName3
3785ba6aa0
Merge upstream/master
2018-10-30 22:38:09 +00:00
AnyOldName3
90986df81c
Allow OSG objects to be sent to the debug log.
2018-10-30 22:15:32 +00:00
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
...
Use recastnavigation for pathfinding (#2229 )
2018-10-30 20:44:13 +01:00
AnyOldName3
1ca7ea23d1
Add extra uniforms to the disabled shadows StateSet so that the shadow texture samplers are bound ot the dummy shadow maps correctly.
2018-10-30 17:07:11 +00:00
Bret Curtis
3c53fe16e9
Merge pull request #1986 from akortunov/rootfix
...
[Regression] Handle RootCollisionNode exactly as in original engine
2018-10-29 22:47:04 +01:00
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
2018-10-28 17:08:09 +03:00
elsid
50b6ae3e10
Fix calculation for shape local AABB
2018-10-28 16:58:22 +03:00
elsid
af2f4e8424
Allow to use zero cache size
2018-10-28 16:54:06 +03:00
elsid
abc51a8a17
Add settings option to set max number of polygons per navmesh tile
2018-10-28 15:36:47 +03:00
Andrei Kortunov
6e05853478
Center progress bar when there are active messageboxes (bug #4691 )
2018-10-28 14:40:48 +04:00
Andrei Kortunov
61da6b6ecf
Print warning if the RootCollisionNode is attached to non-root node (bug #4311 )
2018-10-26 17:11:08 +04:00
Andrei Kortunov
6d91fe69b2
Revert "Handle RootCollisionNode, attached to non-root node (bug #4311 )"
...
This reverts commit ec9a1b0d05
.
2018-10-26 12:51:04 +04:00
Marc Zinnschlag
4d88d6dd58
Merged pull request #1980
2018-10-25 11:06:22 +02:00
AnyOldName3
1e2bf9c447
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-10-24 20:13:13 +01:00
Andrei Kortunov
61e6e359c4
Allow creatures to use the autogenerated collision box (feature #2787 )
2018-10-22 15:48:23 +04:00
Andrei Kortunov
41e90bd56c
Unify random generator usage
2018-10-19 16:16:18 +04:00
AnyOldName3
b0907f8929
Add todos in case they're left until after the shadow PR is merged
2018-10-18 16:01:36 +01:00
AnyOldName3
a41ce42208
Move setting of colorMode to ShaderRequirements in case they're reused
2018-10-18 16:00:51 +01:00
AnyOldName3
474770eca8
Switch shadow map rendering to a specialised, simplified shader.
2018-10-16 21:23:31 +01:00
AnyOldName3
ce15369bbd
Convert colorMode shader define to a uniform
2018-10-15 23:12:15 +01:00
elsid
03d4ce5e49
Log find path exception with level verbose, add more info to message
2018-10-15 23:25:42 +03:00
elsid
dc2eb2e16b
Do not write to global log async navmesh updater exceptions
2018-10-15 22:47:07 +03:00
Bret Curtis
53ccce1867
Merge pull request #1966 from akortunov/logfix
...
Allow apps without logging system to display log messages
2018-10-14 11:20:36 +02:00
Andrei Kortunov
b5df385111
Allow apps without logging system to display log messages
2018-10-14 12:07:15 +04:00
elsid
e57504ae7c
Lower log level
2018-10-13 22:22:15 +03:00
elsid
0f6a64ad54
Split makeNavMeshTileData
2018-10-13 22:22:15 +03:00
elsid
fb655cb04f
Remove macroses to check recastnavigation functions result
2018-10-13 22:22:15 +03:00
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
69b5834c64
Add doc for Navigator
2018-10-13 22:16:35 +03:00
elsid
ae7285e960
Use ScopeGuarded instead of raw mutex
2018-10-13 22:16:35 +03:00
elsid
cf4066751c
Add classes to encapsulate value guarded by mutex
2018-10-13 22:16:35 +03:00
elsid
1a27489904
Add special type for object id
2018-10-13 22:16:35 +03:00
elsid
7c80bb9411
Support multiple threads for async nav mesh updater
2018-10-13 22:16:34 +03:00
elsid
ff478aba6d
Use actor half extent for interior cells
2018-10-13 22:16:33 +03:00
elsid
346e9e3141
Add off mesh connections for doors without teleport
2018-10-13 22:16:33 +03:00
elsid
d02beae5a8
Find path for actors according to their abilities to swim and walk
2018-10-13 22:16:33 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
elsid
c95cea414c
Support water for NavMesh
2018-10-13 22:16:32 +03:00
elsid
72f211ef28
Add enums for area type and flags
2018-10-13 22:16:32 +03:00
elsid
fa23b590a4
Add unwalkable areas to NavMesh
2018-10-13 22:16:32 +03:00
elsid
c771986c56
Prioritise NavMesh jobs first to remove and last to add
...
When player move fast enough, tiles update for specific area square
couldn't catch player move. Tiles to be removed are left in the queue
with lower priority then tiles to be added which are nearest to player.
This can lead to overflow for amount of tiles. So we try to do remove
first. But we detect change type approximately using mixed change type,
because even if we do it precise, change type could change while job
is in queue.
2018-10-13 22:16:31 +03:00
elsid
b33a291a67
Log thread id
2018-10-13 22:16:31 +03:00
elsid
f6a60790f8
Create collision shape for all avoided nodes
2018-10-13 22:16:31 +03:00
elsid
e24d4d7052
Explicitly use RC_NULL_AREA constant to mark unwalkable areas
2018-10-13 22:16:31 +03:00
elsid
330e596c64
Remove useless parameter
2018-10-13 22:16:31 +03:00
elsid
c3298d13a6
Add log sinks (stdout and file)
2018-10-13 22:16:31 +03:00
elsid
84949bedb1
Remove and add tile in single critical section
2018-10-13 22:16:30 +03:00
elsid
144e1a063b
Support animated objects
2018-10-13 22:16:30 +03:00
elsid
4aba0fa85f
Limit number of NavMesh tiles to add by distance from player tile
2018-10-13 22:16:30 +03:00
elsid
d2fd9abd51
Split RecastMesh into tiles
2018-10-13 22:16:30 +03:00
elsid
dbb1d99bff
Add NavMeshItem generation to fix update NavMesh for render
2018-10-13 22:16:30 +03:00
elsid
f268ec5d34
Measure total time for NavMesh build from first pop
2018-10-13 22:16:29 +03:00
elsid
c26773bd29
Log update NavMesh status
2018-10-13 22:16:29 +03:00
elsid
937e8e1803
Allow to create empty RecastMesh
2018-10-13 22:16:29 +03:00
elsid
dd5f4498f6
Increment NavMesh revision on remove or add tile
2018-10-13 22:16:29 +03:00
elsid
ed3a255f65
Do not use NavMesh to find changed tiles
2018-10-13 22:16:28 +03:00
elsid
d1e71f9322
Support btBoxShape for RecastMesh
2018-10-13 22:16:28 +03:00
elsid
70a369f70e
Add command to enable NavMesh render
...
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
elsid
1caa18bb4f
Use one recast mesh for all jobs
2018-10-13 22:16:27 +03:00
elsid
794cfc4aa3
Write detournavigator log to file
2018-10-13 22:16:27 +03:00
elsid
dd5e6a61a3
Support btCompoundShape for RecastMesh
2018-10-13 22:16:27 +03:00
elsid
373adc6ec4
Option to enable/disable file names revisions
2018-10-13 22:16:27 +03:00
elsid
f8909218ee
Store recast mesh bounds
2018-10-13 22:16:27 +03:00
elsid
d1d034a1ec
Update NavMesh one by one tile in order from nearest to player
2018-10-13 22:16:26 +03:00
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
2018-10-13 22:16:26 +03:00
elsid
430ba9d7a5
Build NavMesh tile data only for changed tiles
2018-10-13 22:16:25 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
elsid
4f2bfa1e9d
Add operators for osg types
2018-10-13 22:16:25 +03:00
elsid
c01be7b07f
Add operators for bullet types
2018-10-13 22:16:25 +03:00
jvoisin
ca8744af56
Fix crash in the ESM reader, when SCVR has no variable names
...
Fixes bug [#4678 ](https://gitlab.com/OpenMW/openmw/issues/4678 )
The `loadSCVR` method assumes that the list of variable
names won't be empty, which it might.
Instead of crashing, we show a warning and ignore the record.
2018-10-12 11:28:14 +02:00
Andrei Kortunov
f9271fd7f0
Fix crash in the ESM reader, when list is empty (bug #4677 )
2018-10-12 10:38:32 +04:00
AnyOldName3
0124be5713
Merge upstream/master
2018-10-10 21:23:19 +01:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
cc9cii
6ec6b9bc2a
OpenMW Integration.
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Read the ESM/ESP records but do nothing with them for the moment.
2018-10-07 08:55:30 +11:00
cc9cii
15d5cdf3cf
Allow TES4 ESM/ESP to co-exist with TES3 ESM/ESP.
...
This change aims to allow TES4/TE5 content to OpenMW. i.e. a standalone TES4 would be implemented quite differently. That said, the key changes are:
* Use pointers rather than references for ESM readers so that they can be switched to another variant on the fly.
* Content file dependencies to be checked within each group (only 3 groups for now, TES3/TES4/TES5)
2018-10-06 20:38:53 +10:00
cc9cii
3982573035
BSA enhancements.
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* Implement hash based lookup for TES3 BSA files.
* Added TES4/TES5 BSA support.
* Implemented a hack (non-portable code) in an attempt to reduce startup time under Windows because Boost::filesystem seems to take forever on GetFileAttributeW. This implementation uses FindFirstFile/FindNextFile/FindClose instead.
2018-10-06 13:35:51 +10:00
cc9cii
4cd4cf8479
Resolved conflicts and build fixes.
2018-10-05 21:54:29 +10:00
scrawl
f456174af8
Rename to lowerCaseInPlace
...
(cherry picked from commit 07b064f616
)
# Conflicts:
# apps/opencs/model/world/commanddispatcher.cpp
# apps/opencs/model/world/regionmap.cpp
# apps/opencs/model/world/scriptcontext.cpp
# apps/openmw/mwrender/animation.cpp
# apps/openmw/mwscript/statsextensions.cpp
# apps/openmw/mwworld/store.cpp
# components/misc/stringops.hpp
2018-10-05 19:16:46 +10:00
scrawl
b4cdb965dc
Move rng to components
...
(cherry picked from commit 8c810e3620
)
# Conflicts:
# apps/openmw/engine.cpp
# apps/openmw/mwclass/npc.cpp
# components/misc/rng.cpp
# components/sceneutil/lightcontroller.cpp
# libs/openengine/CMakeLists.txt
2018-10-05 18:53:47 +10:00
dteviot
4b0aeb4066
consolidate random number logic
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Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
(cherry picked from commit 3f28634d1f
)
# Conflicts:
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/pickpocketitemmodel.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwmechanics/combat.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# components/CMakeLists.txt
# libs/openengine/misc/rng.cpp
2018-10-05 18:45:57 +10:00
Andrei Kortunov
87394f2ebb
Revert "Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437 )"
...
This reverts commit 09427d3f5e
since the
fix is not entirely correct.
2018-09-29 16:21:40 +04:00
Marc Zinnschlag
38758a9555
Merged pull request #1944
2018-09-29 11:16:14 +02:00
Capostrophic
f20f49daa6
Content selector: allow to copy paths to clipboard (feature #2847 )
2018-09-29 02:09:13 +03:00
Andrei Kortunov
43c7438e8e
Move WeakCache to components/misc
2018-09-28 16:47:47 +04:00
Kyle Cooley
7eb1b14b21
Periodically prune empty elements in weak cache
2018-09-27 13:14:59 +04:00
Kyle Cooley
031502b2ab
Reorganize ActorAdapter data, use weak cache for sharing
2018-09-27 13:14:59 +04:00
Kyle Cooley
6bece13a32
Use new Log class for error message
2018-09-27 13:14:59 +04:00
Kyle Cooley
e2ac392a40
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981
Start rendering npc's
2018-09-27 13:14:59 +04:00
Marc Zinnschlag
43880ca47b
Merged pull request #1919
2018-09-27 11:06:00 +02:00
Andrei Kortunov
0176ee389e
Handle length of UTF-8 strings properly in plugin metadata (bug #4653 )
2018-09-25 21:40:26 +04:00
Andrei Kortunov
bce8de5fe9
Respect selected encoding in the content selector (bug #4467 )
2018-09-25 21:39:18 +04:00
Capostrophic
92259c6cca
Discard count arguments for AddSoulGem and RemoveSpell (bug #3762 )
2018-09-23 22:30:06 +03:00
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
2018-09-21 11:38:19 +02:00
Andrei Kortunov
01b3f92f7e
Make coc and fixme console commands close to vanilla (bug #4292 , bug #4217 )
2018-09-20 16:25:02 +04:00
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
2018-09-17 12:10:21 +02:00
Marc Zinnschlag
d76367918a
Merged pull request #1907
2018-09-17 12:10:00 +02:00
Marc Zinnschlag
107165d36d
Merged pull request #1923
2018-09-17 11:59:28 +02:00
Andrei Kortunov
2961f0d810
Allow to use the %Name for creatures (bug #4644 )
2018-09-16 21:53:28 +04:00
Capostrophic
95aa05e41b
Tweaks to script parser messages and pathgrid warnings
2018-09-16 16:47:33 +03:00
Andrei Kortunov
09427d3f5e
Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437 )
2018-09-16 14:38:58 +04:00
Capostrophic
363516049d
Actually fix General number formatting
2018-09-14 18:38:24 +03:00
Andrei Kortunov
7a986f38da
Support for user-defined TrueType fonts
2018-09-12 14:31:01 +04:00
Andrei Kortunov
c9c0230d2a
Scale journal fonts separately from common ones
2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
2018-09-12 14:31:01 +04:00
Marc Zinnschlag
6100e34051
Merged pull request #1912
2018-09-12 12:04:49 +02:00
Andrei Kortunov
f0919f51e9
Fix integer result formatting of scripting functions
2018-09-11 14:05:44 +04:00
Andrei Kortunov
c2c24a76a4
Handle MyGUI exceptions inside destructors
2018-09-11 11:11:27 +04:00
Andrei Kortunov
aca6625af4
Avoid possible memory leak by using the unique_ptr
2018-09-11 11:11:27 +04:00
Andrei Kortunov
a262e4b342
Print warning, if can not close or remove temporary file
2018-09-11 11:11:27 +04:00
Andrei Kortunov
d5bcc49079
Initialize missing struct fields
2018-09-11 11:11:24 +04:00
Andrei Kortunov
e5a81b1f99
Fix some issues, found by Coverity Scan
2018-09-10 16:35:27 +04:00
Andrei Kortunov
5693ceca74
Remove redundant declaration
2018-09-04 17:56:19 +04:00
Capostrophic
65ff346b61
Make NPC record reputation, disposition and faction rank have unsigned char type
2018-09-03 16:45:38 +03:00
Andrei Kortunov
7e2bda459b
Check if there are textures in FlipController to avoid division by zero (bug #4614 )
2018-09-02 17:36:37 +04:00
Marc Zinnschlag
78a84042ad
Merged pull request #1901
2018-09-01 11:08:24 +02:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
Andrei Kortunov
b0ac0b0b22
Do not initialize map every call
2018-08-29 16:47:12 +04:00
Marc Zinnschlag
24ce8cce72
Merged pull request #1898
2018-08-29 12:04:52 +02:00
Andrei Kortunov
0ddd0e4edc
Fix light flicker amplitude calculation
2018-08-28 14:57:11 +04:00
Andrei Kortunov
c677f7ca27
Rework pulsing light sources (bug #4615 )
2018-08-28 14:57:08 +04:00
Marc Zinnschlag
232ea4f793
Merged pull request #1887
2018-08-27 12:52:30 +02:00
Sophie Kirschner
c412f99963
Remove commented lines in UnrefWorkItem::doWork
2018-08-26 11:08:06 +03:00
Marc Zinnschlag
327f36b081
Merged pull request #1876
2018-08-26 09:15:38 +02:00
Andrei Kortunov
ff241fb787
Optimize skinning (task #4605 )
2018-08-25 20:45:59 +04:00
Sophie Kirschner
4dd9386c4f
Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
...
Fixes compile error encountered on OSX 10.9 with g++
sophie:build pineapple$ g++ --version
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 6.0 (clang-600.0.56) (based on LLVM 3.5svn)
Target: x86_64-apple-darwin13.4.0
Thread model: posix
The compilation error:
[ 24%] Building CXX object apps/openmw/CMakeFiles/openmw.dir/mwrender/renderingmanager.cpp.o
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.cpp:1:
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.hpp:4:
/Users/pineapple/git/openmw/openmw-deps/include/osg/ref_ptr:35:36: error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
~ref_ptr() { if (_ptr) _ptr->unref(); _ptr = 0; }
^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:14:11: note: in instantiation of member function
'osg::ref_ptr<SceneUtil::UnrefWorkItem>::~ref_ptr' requested here
class UnrefQueue : public osg::Referenced
^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:10:11: note: forward declaration of 'SceneUtil::UnrefWorkItem'
class UnrefWorkItem;
2018-08-24 16:41:52 +03:00
Andrei Kortunov
a560a9e00d
Allow messageboxes arguments to have newline characters (bug #3836 )
2018-08-24 15:48:18 +04:00
AnyOldName3
db707a31ec
Add clipping planes when allow shadow map overlap is enabled
2018-08-23 13:14:02 +01:00
AnyOldName3
25e92481f4
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-08-21 14:00:58 +01:00
AnyOldName3
15e820825f
Fix another convex hull clipping issue and restore z-clipping
2018-08-21 14:00:29 +01:00
Capostrophic
a06c9c767d
Treat <> and << operators as < and >< and >> as > in scripts
...
(bug #4597 )
2018-08-19 18:40:33 +03:00
Marc Zinnschlag
dc9aedca7d
Merged merge request !33
2018-08-18 12:08:05 +02:00
AnyOldName3
3ce96997d1
Remove sneaky tabs.
2018-08-18 00:09:40 +01:00
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
2018-08-17 18:22:13 +01:00
AnyOldName3
dd501f4132
Make ConvexHull::clip more resilient against large values.
2018-08-17 17:47:52 +01:00
AnyOldName3
987306feb9
Fix ConvexHull::extendTowardsNegativeZ
2018-08-16 23:48:19 +01:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
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Use new logging system
2018-08-16 11:38:29 +02:00
Andrei Kortunov
c7a5548475
Use new logging system for editor
2018-08-14 20:01:09 +04:00
Andrei Kortunov
1452684d9e
Use new logging system for components
2018-08-14 19:42:41 +04:00
Bret Curtis
c0e50b2c02
Merge pull request #1865 from elsid/material_race_condition
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Fix race condition (bug #4584 )
2018-08-14 10:29:58 +02:00
Andrei Kortunov
9a5b016293
Move crashcatcher initialization to components
2018-08-14 11:17:05 +04:00
Andrei Kortunov
5e172ed831
Move cerr initialization out of 'try' block
2018-08-14 10:30:27 +04:00
James Carty
1c49698053
Implement 'g' flag
2018-08-13 20:31:11 +01:00
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
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Improve console logging
2018-08-13 10:19:25 +02:00
James Carty
579f35511a
Add support for scietific notation flag for MessageBox
2018-08-12 22:45:03 +01:00
Andrei Kortunov
7d6e3673e0
Implement advanced logging system (feature #4581 )
2018-08-12 13:38:15 +04:00
elsid
c2b8c7086a
Fix race condition
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Values are accessed from main thread and cell preloader threads.
2018-08-12 01:06:58 +03:00
elsid
2de38142e2
Replace raw pointers by unique_ptr
2018-08-11 18:00:52 +03:00
elsid
f2a63bcf35
Add unit tests for BulletNifLoader
2018-08-11 18:00:52 +03:00
elsid
6afc1dc3a0
Support build with coverage for components and test suite
2018-08-11 17:24:40 +03:00
Marc Zinnschlag
b67b17010d
Merged pull request #1826
2018-08-10 12:21:49 +02:00
Andrei Kortunov
ec9a1b0d05
Handle RootCollisionNode, attached to non-root node (bug #4311 )
2018-08-10 11:11:40 +04:00
Bret Curtis
03bf599426
Merge pull request #1856 from Capostrophic/hidden
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Revert untextured shapes rendering changes
2018-08-09 12:36:03 +02:00
Capostrophic
348c6f848e
Fix a bunch of MSVC warnings
2018-08-09 02:27:33 +03:00
AnyOldName3
3b3721897d
Make indoor shadows disableable.
2018-08-08 23:56:11 +01:00
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-08-08 23:28:06 +01:00
AnyOldName3
6286f5a1d4
Ensure RigGeometry child geometries have sensible bounds without actually computing them.
2018-08-08 23:24:57 +01:00
Capostrophic
85208eff7f
Revert untextured shapes rendering changes
2018-08-08 21:10:00 +03:00
Capostrophic
bda23c6ad6
Fix nodemask
2018-08-07 20:49:10 +03:00
Capostrophic
a1e3b2e586
Don't render NiTriShapes without NiTexturingProperty (bug #4483 )
2018-08-05 16:24:24 +03:00
Andrei Kortunov
1f4dd3b393
Make partial binary search case insensitive, as it supposed to be (bug #4558 )
2018-08-05 13:26:12 +04:00
Marc Zinnschlag
452a706047
Merged pull request #1837
2018-08-04 10:26:44 +02:00
Andrei Kortunov
e2519226aa
Move boost include
2018-08-03 17:04:07 +04:00
Andrei Kortunov
c2a175c2e0
Move crash catcher wrapper to separate file
2018-08-03 15:51:17 +04:00
Andrei Kortunov
ac98797999
Add missing file
2018-08-03 15:05:13 +04:00
Andrei Kortunov
c454f1bdad
Use log file for editor (feature #4012 )
2018-08-03 09:05:08 +04:00
AnyOldName3
8f4125134f
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-08-02 15:51:06 +01:00
Andrei Kortunov
369ea7e177
Check if a temporary file was successfully closed
2018-08-01 20:36:29 +04:00
Andrei Kortunov
12144de8ed
Initialize missing variables
2018-08-01 20:18:37 +04:00
AnyOldName3
cc23a968d1
Merge upstream/master
2018-08-01 14:13:45 +01:00
AnyOldName3
71778e2552
Disable convex hull clipping based on render leaf traverser results in the z direction.
2018-07-31 23:42:44 +01:00
AnyOldName3
02ab3b466a
Use simplified convex hull clipping maths from the other function doing hte same thing
2018-07-31 23:30:15 +01:00
Andrei Kortunov
469bb29621
Do not try to handle shape controllers as node controllers
2018-07-30 21:45:17 +04:00
Andrei Kortunov
7e0df01c83
Do not optimize animated shapes (bug #3950 )
2018-07-28 16:48:57 +04:00
Nikolay Kasyanov
21f198af7a
Fix debugger detection on macOS ( #4511 )
2018-07-15 12:36:01 +02:00
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
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Use the DejaVuLGCSansMono.ttf for profiler output
2018-07-11 16:00:34 +02:00
Andrei Kortunov
70b6d4983d
Use the DejaVuLGCSansMono.ttf in profilier output
2018-07-11 14:41:49 +04:00
elsid
3f21c49479
Put check for nif file name into separate function
2018-07-10 23:46:06 +03:00
elsid
2599aba196
Fix check whether file name starts with x or X
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If path doens't contains / or \, then slashpos will be 0.
Therefore slashpos + 1 = 1 doesn't point to first symbol.
xmesh.nif
^
slashpos + 1
2018-07-10 23:46:06 +03:00
Andrei Kortunov
c921d1c7e9
Refactor NifStream class (eliminate LNK4221 MSVC warning)
2018-07-10 13:32:52 +04:00
Andrei Kortunov
16a4df25d6
Make void function to do not return value
2018-07-10 09:36:39 +04:00
Alexander Stillich
725cc94210
Renamed cc_install to something less cryptic (crashCatcherInstall)
2018-07-09 16:25:55 +02:00
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
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Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-09 16:25:55 +02:00
AnyOldName3
85aba2e1da
Add toggleable shadow debug overlay.
2018-06-28 17:24:36 +01:00
Andrei Kortunov
359e748c28
Initialize some missing fields in constructors
2018-06-25 09:35:42 +04:00
AnyOldName3
f8e4f3fca5
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-06-22 00:11:29 +01:00
Bret Curtis
6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
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Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
2018-06-20 17:19:48 +02:00
Bret Curtis
3ebebdf3c1
Merge pull request #1751 from wareya/terrainbleeding
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Fix #4452
2018-06-20 10:20:11 +02:00
AnyOldName3
553094669b
Merge upstream/master (& fix merge conflicts)
2018-06-20 00:11:23 +01:00
AnyOldName3
ed68db5ef9
Fix issue where the camera frustum cropping wouldn't consider where casters might cast shadows, just where they actually were.
2018-06-19 23:48:59 +01:00
Bret Curtis
c1eb9042b3
Merge branch 'master' into terrainbleeding
2018-06-19 13:40:14 +02:00
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
2018-06-19 14:17:33 +04:00
Nikolay Kasyanov
75d79e98b9
Force software decompression if OPENMW_DECOMPRESS_TEXTURES is set
2018-06-16 12:38:16 +02:00
Nikolay Kasyanov
359f87ab9f
Change imageToSurface to return a unique_ptr to avoid manual surface cleanup
2018-06-16 12:12:32 +02:00