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944 commits

Author SHA1 Message Date
scrawl
546b640022 Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup 2012-07-21 23:50:56 +02:00
Chris Robinson
81ce8dbe12 Combine animation handling into the base class 2012-07-21 14:41:26 -07:00
Chris Robinson
fcaa8aae06 Don't skip animation state updates for NPCs 2012-07-21 11:26:09 -07:00
scrawl
acc5c3bbbf some fixes 2012-07-20 17:08:15 +02:00
scrawl
014396e80c remove the plugins.cfg files, do not enforce CG plugin 2012-07-20 16:44:03 +02:00
scrawl
21728020f6 fixed the water on local map 2012-07-20 14:45:42 +02:00
Chris Robinson
2db80a1504 Rename a couple methods to match their scripting counterparts 2012-07-20 00:53:12 -07:00
Chris Robinson
66860825cf Remove some unused and unneeded bits from the Animation class 2012-07-20 00:36:52 -07:00
Chris Robinson
8b5b74f9ee Add a quick hack to let "playgroup all" work on creatures and NPCs 2012-07-19 22:34:26 -07:00
scrawl
f5ffea4d4b new button, water timescale 2012-07-19 23:30:41 +02:00
scrawl
e077814a8c water 2012-07-19 22:23:07 +02:00
Chris Robinson
a86ed46ec4 Use the race ID specified in the ref base's record instead of the race record
The latter is localized and doesn't match with international versions.
2012-07-19 11:00:26 -07:00
scrawl
739455e6f8 new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc 2012-07-19 16:23:30 +02:00
Chris Robinson
6caa39629d Reimplement the skirt part 2012-07-18 22:32:26 -07:00
Chris Robinson
b505d4ace0 Fix feet and entity part detachment 2012-07-18 21:39:50 -07:00
Chris Robinson
4af1bce659 Restore and fix some missing parts 2012-07-18 20:14:23 -07:00
Chris Robinson
d9b64b77ec Attach skinned parts to the scene node instead of the named bone 2012-07-18 18:38:55 -07:00
Chris Robinson
db948969c9 Attach NPC parts to the proper bone 2012-07-18 11:14:13 -07:00
Chris Robinson
04e496a6ca Store the entity lists for NPC parts 2012-07-18 10:26:25 -07:00
Chris Robinson
6611b0b317 Use an array instead of a bunch of nearly-identical if blocks 2012-07-18 10:09:16 -07:00
Chris Robinson
02d39080c8 Destroy entities when they're done with. 2012-07-18 00:17:39 -07:00
Chris Robinson
4109d0d923 Destroy entities removed from the NPC 2012-07-17 22:47:56 -07:00
Chris Robinson
92546ca18d Move the last bits of code to createEntities 2012-07-17 20:23:09 -07:00
Chris Robinson
94f3e7a6c0 Store the entity list in the object 2012-07-17 16:00:03 -07:00
Chris Robinson
a590db2cf4 Create entities when loading NIFs for the NPC base 2012-07-17 15:43:40 -07:00
Chris Robinson
3efd2030e2 Create entities when loading NIFs for creatures 2012-07-17 14:11:07 -07:00
Chris Robinson
3dedac5cb1 Create mesh entities for objects when loading the NIF 2012-07-17 13:40:03 -07:00
Chris Robinson
c6cc82a51a Handle multiple entities per NPC part 2012-07-17 12:20:52 -07:00
Chris Robinson
89cfe778f0 Support multiple entities for the NPC base 2012-07-17 11:38:50 -07:00
Chris Robinson
0a4a141f2e Support multiple meshes for creatures 2012-07-17 11:23:34 -07:00
Chris Robinson
6047dc6a0c Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/animation.hpp
	apps/openmw/mwrender/creatureanimation.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
	components/nifogre/ogre_nif_loader.hpp
2012-07-17 10:57:15 -07:00
scrawl
4434fb640e Merge branch 'master' into shadersystem 2012-07-17 19:12:02 +02:00
Marc Zinnschlag
0d3a7d482e Merge remote branch 'modred11/master' 2012-07-17 10:21:46 +02:00
guidoj
0549e949ba Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
Chris Robinson
a539e98274 Handle all meshes when inserting objects into the scene 2012-07-16 10:48:48 -07:00
scrawl
778e59ee37 terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
scrawl
29f91753f7 correction 2012-07-14 18:44:03 +02:00
scrawl
93c641efa7 terrain albedo 2012-07-14 18:25:43 +02:00
scrawl
16c2ea3a75 terrain colourmap 2012-07-14 11:13:38 +02:00
Chris Robinson
939d0d2fc5 Return a list of meshes and the skeleton from NIFLoader::load 2012-07-13 20:01:15 -07:00
Carl Maxwell
e4d046f69c Prepending m to the name of every member variable.
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
    npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
scrawl
d2fbb11475 temp commit 2012-07-13 11:26:36 +02:00
scrawl
7731e9a6fa finished cleaning up sky 2012-07-13 09:13:12 +02:00
scrawl
b8384162b6 merge 2012-07-13 06:16:55 +02:00
Chris Robinson
ecdd4ee23f Load NiMorphData and NiKeyframeData using proper key lists 2012-07-12 20:56:47 -07:00
Chris Robinson
386ac56bda Remove the NIF loader and code to manually transform the vertices
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
scrawl
ad7383be43 sky 2012-07-11 09:08:55 +02:00
scrawl
e0a99f104b settings tab "shadows" 2012-07-11 04:28:45 +02:00
scrawl
485adc8bdc shader mode button in settingswindow 2012-07-11 03:19:51 +02:00
scrawl
865bfc6f47 sync mrt_output setting 2012-07-11 02:31:03 +02:00
scrawl
3537af051d removed the old shader helper 2012-07-10 00:17:52 +02:00
scrawl
5d1e6b6bf6 remove cg profile check 2012-07-10 00:09:47 +02:00
scrawl
1a9f59d5d4 shadows 2012-07-10 00:07:33 +02:00
scrawl
07fd9986ef accidently removed the map. 2012-07-09 20:14:07 +02:00
scrawl
b803d0e949 converted shadow caster shader 2012-07-09 19:46:36 +02:00
scrawl
81d30ff63a temp commit 2012-07-09 19:20:41 +02:00
scrawl
a095572205 fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
scrawl
33c48b9481 update 2012-07-06 04:28:08 +02:00
scrawl
4ea6530772 hello world. 2012-07-04 00:26:57 +02:00
scrawl
a1e48b0feb builds now 2012-07-03 22:48:16 +02:00
Marc Zinnschlag
c85aaafac2 more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
Marc Zinnschlag
87667ab57e Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
Marc Zinnschlag
5a7b95bf7a Issue #107: cleaned up includes in apps/openmw/mwworld/class.hpp 2012-07-03 13:15:20 +02:00
Marc Zinnschlag
4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 2012-07-03 12:30:50 +02:00
Marc Zinnschlag
7fcd41c69d Issue #107: Detemplateised CellStore; some include cleanup 2012-06-29 18:54:23 +02:00
Marc Zinnschlag
76174098c7 Issue #107: CellStore moved from ESMS to MWWorld 2012-06-29 16:48:50 +02:00
scrawl
63ce143a04 fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
Mark Siewert
bef4bef5d2 - Add support for loading multiple esm/esp files. Selection in omwlauncher is recognized and applied.
- Quick hack for multiple terrain palettes. Prevents crashes and/or wrong textures in masters/plugins beyond the first.
- Support deleting parent entries from the list.
2012-06-10 11:14:46 +02:00
scrawl
447158e9d6 shutdown crash fix 2012-06-09 19:15:11 +02:00
scrawl
42e44ac1b5 fixed some leaks 2012-06-06 21:08:20 +02:00
scrawl
c85c794c86 fixed some cppcheck issues 2012-06-06 20:29:30 +02:00
scrawl
36d26e0681 set the camera orientation after using teleport doors 2012-05-30 15:52:39 +02:00
scrawl
1b561ce91f Merge branch 'master' into next 2012-05-29 06:56:23 +02:00
scrawl
69e6bc6588 add water settings to settings window 2012-05-29 06:45:44 +02:00
scrawl
5d03e86613 added field of view and texture filtering to settings window 2012-05-29 04:54:54 +02:00
scrawl
14f4f09f83 proper resolution switching (reposition GUI & adjust mouse clipping region) 2012-05-28 09:19:25 +02:00
scrawl
3daf1ebc3f small map tweak 2012-05-28 05:03:50 +02:00
scrawl
19c428e86c delete fix 2012-05-28 02:04:00 +02:00
scrawl
8f667580bb ogre 1.8 final release compability fixes 2012-05-27 23:12:45 +02:00
scrawl
f6a6684685 when the resolution changes, adjust camera aspect ratio and recreate compositors 2012-05-27 21:39:18 +02:00
scrawl
a7e6a142f9 blend fog of war into adjacent cells 2012-05-27 00:39:33 +02:00
scrawl
656a8f1be9 working menu transparency slider 2012-05-23 01:32:36 +02:00
Marc Zinnschlag
7938566004 Merge remote branch 'scrawl/graphics'
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
2012-05-21 11:24:36 +02:00
scrawl
8f2c8bbea4 Merge branch 'master' into graphics 2012-05-21 09:50:46 +02:00
scrawl
789dfe1c88 fix a bug with water reflection plane height 2012-05-21 09:50:02 +02:00
scrawl
8a0c859c16 Merge branch 'iterator' of https://github.com/zinnschlag/openmw into inventoryGUI 2012-05-18 22:27:48 +02:00
scrawl
c9aa0ca1f4 don't create terrain if there is no land data, also fixes a water disappearing issue and a sound exception if cells with no region 2012-05-17 19:54:09 +02:00
scrawl
933a40de14 better floating object label positioning. 2012-05-14 21:37:43 +02:00
gugus
9dd65dce30 Finished merging. 2012-05-11 11:52:07 +02:00
scrawl
ee883446b5 Merge branch 'master' into graphics 2012-05-04 07:38:11 +02:00
scrawl
02dad448fe make the wireframe mode not affect sky 2012-05-03 05:38:43 +02:00
scrawl
9e6531a6c6 fix for dark corners bug on some cards 2012-04-30 21:22:26 +02:00
scrawl
4655ec94f0 Merge branch 'master' into physicsaedra2 & fix warnings
Conflicts:
	apps/openmw/mwworld/scene.cpp
2012-04-30 18:46:51 +02:00
scrawl
aaa81397ed Merge branch 'master' into graphics
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2012-04-30 18:24:05 +02:00
scrawl
50d79a8815 Merge branch 'next' into tooltips 2012-04-29 17:30:34 +02:00
scrawl
9cf6f27f96 small fix 2012-04-29 03:38:00 +02:00
scrawl
11ebae3be2 toggleCompositors command useful for debugging 2012-04-29 03:33:10 +02:00
Marc Zinnschlag
d1d21c8a0e compile fix 2012-04-28 21:21:40 +02:00
scrawl
4ce83badc9 flickering lights 2012-04-28 20:42:53 +02:00
scrawl
1b5bfc52a1 Merge branch 'next' of https://github.com/zinnschlag/openmw into tooltips
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwclass/apparatus.cpp
	apps/openmw/mwclass/book.cpp
	apps/openmw/mwclass/container.cpp
	apps/openmw/mwclass/ingredient.cpp
	apps/openmw/mwclass/misc.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/potion.cpp
	apps/openmw/mwclass/repair.cpp
	apps/openmw/mwgui/window_manager.cpp
2012-04-24 02:02:03 +02:00
scrawl
e443455612 Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics 2012-04-24 00:54:35 +02:00
Marc Zinnschlag
7ac9523e0c Merge branch 'master' into next 2012-04-23 15:32:02 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
Marc Zinnschlag
cc86998281 removing some cout spam 2012-04-21 10:12:59 +02:00
scrawl
7400b7f313 fix underwater effect staying active when teleporting from underwater to a cell that doesn't have water 2012-04-19 23:25:58 +02:00
scrawl
c6da3872b4 light improvements 2012-04-19 20:59:57 +02:00
scrawl
fb0e649191 minor fix 2012-04-19 01:10:55 +02:00
scrawl
aa4a1b675f fixed the sky reflection issue 2012-04-19 01:08:26 +02:00
scrawl
046ef39c4a use camera-relative rendering to prevent precision artifacts when moving far from (0,0,0) 2012-04-18 01:10:00 +02:00
scrawl
51a76eda92 Merge branch 'master' into graphics 2012-04-18 01:09:55 +02:00
Jason Hooks
1ce759af06 Merging in master 2012-04-17 18:12:05 -04:00
scrawl
1de1b3e40e Merge branch 'master' into tooltips 2012-04-17 15:57:08 +02:00
scrawl
a11c4da16c vertex colour tweak 2012-04-17 14:22:03 +02:00
Marc Zinnschlag
14ddcc1204 Merge remote branch 'jhooks/clothingarmor' 2012-04-17 00:26:39 +02:00
Jason Hooks
950378ff65 Khajiit male foot fix 2012-04-16 17:25:55 -04:00
scrawl
13b67faf2f adding more safety checks 2012-04-16 20:39:41 +02:00
Marc Zinnschlag
7483c78b4a Merge remote branch 'jhooks/clothingarmor'
Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
2012-04-16 14:06:27 +02:00
scrawl
d1e298c2e1 Merge branch 'master' into tooltips 2012-04-16 13:15:50 +02:00
Jason Hooks
0c9c253778 Fix for some types of boots 2012-04-15 22:49:17 -04:00
scrawl
0a223196e8 Merge branch 'master' into tooltips 2012-04-15 22:23:16 +02:00
scrawl
268b7cd6fc replaced typename checks 2012-04-15 22:05:33 +02:00
Marc Zinnschlag
afa859a6a6 Merge remote branch 'jhooks/clothingarmor'
Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
2012-04-15 22:06:05 +02:00
Jason Hooks
65c9cf565c Skirt and robe part blanking 2012-04-15 15:16:48 -04:00
scrawl
688e79e6d1 Merge branch 'master' into tooltips 2012-04-15 21:14:39 +02:00
Jason Hooks
bc8bb9c57e Reserve; skirts 2012-04-15 14:22:55 -04:00
scrawl
ab4e03f05f Merge branch 'master' into tooltips 2012-04-15 17:11:14 +02:00
scrawl
d37bc9cba8 basic mouse-over info for in-game objects 2012-04-15 17:10:08 +02:00
Jason Hooks
85ac658cac Adding tons of skin body parts 2012-04-14 22:52:05 -04:00
Jason Hooks
5e1ac0cca1 Gloves, Gauntlets, Boots, Shoes 2012-04-14 20:32:46 -04:00
Jason Hooks
940a90e3ba Pauldrons 2012-04-14 19:21:14 -04:00
Jason Hooks
e5becb1f50 Group add function;Greaves 2012-04-14 18:58:52 -04:00
Jason Hooks
5d4ad4cd81 Shirts and Cuirasses 2012-04-14 16:44:46 -04:00
scrawl
4b0099fb5b npc visibility flags fix 2012-04-14 16:10:47 +02:00
scrawl
fa5a1432c9 map lighting tweak, default settings tweak 2012-04-14 15:58:58 +02:00
scrawl
e05faa184f Merge branch 'terrainshader' into graphics 2012-04-14 15:10:35 +02:00
scrawl
e04d127f30 terrain shader fixes 2012-04-14 15:10:26 +02:00
Jason Hooks
7551926afd Adding helmets 2012-04-13 23:25:15 -04:00
Alexander "Ace" Olofsson
0c6862e3e6 Undefining some windows defines 2012-04-13 15:09:38 +02:00
scrawl
a33ae35e94 some fixes 2012-04-13 13:28:31 +02:00
Jason Hooks
e869433b07 Add or replace individual parts 2012-04-12 22:16:02 -04:00
Jason Hooks
1f566fc93a Another remove function 2012-04-12 20:59:30 -04:00
Jason Hooks
a885f3e942 Remove part function 2012-04-12 20:40:11 -04:00
scrawl
fb78e853d4 removed 2 unneeded lines 2012-04-12 19:18:38 +02:00
scrawl
e2ec889d10 fixed a warning "implicit cast to float3" 2012-04-12 17:40:26 +02:00
scrawl
a96ad7fb82 restored toggleWater 2012-04-12 16:46:56 +02:00
Jason Hooks
7fce57f335 Getting started with a new branch 2012-04-11 20:16:22 -04:00
scrawl
2a4fcf42a3 basic shadows 2012-04-11 18:53:13 +02:00
Jason Hooks
c0f52fef48 one more change 2012-04-09 00:51:10 -04:00
Jason Hooks
80afcb2eac small change 2012-04-08 20:44:44 -04:00
Jason Hooks
74deb5588d Post merge 2012-04-08 20:41:49 -04:00
scrawl
1df7be7fee - fixes to texture filtering setting
- add a sensible warning to settings-default.cfg, since there have been some confusions with it
2012-04-09 00:10:42 +02:00
Jason Hooks
6bdfdf379b Trying iterators 2012-04-08 17:27:56 -04:00
scrawl
a5c6207fe7 add setting to disable the underwater effect 2012-04-08 17:44:00 +02:00
scrawl
113bbfa253 removed the now unneccesary SG for transparent objects 2012-04-08 14:37:36 +02:00
Jason Hooks
ebab98a8a0 Restructuring things 2012-04-07 22:02:20 -04:00
scrawl
c748252d33 weather fix again 2012-04-07 22:55:25 +02:00
scrawl
96911ada95 restored render queue of transparent objects, they are now part of the mrt textures
this fixes some issues with transparent objects not visible in the refraction
2012-04-07 22:37:15 +02:00
scrawl
c49d5dd40b another sky tweak 2012-04-06 19:23:19 +02:00
scrawl
c0f991ac0a underwater depth effect 2012-04-06 18:51:30 +02:00
scrawl
456eb95209 reversed sun and moon paths (sunrise at east) 2012-04-06 18:22:37 +02:00
scrawl
8316a4c2ec add mrt dummy output to sky shaders 2012-04-06 17:21:56 +02:00
scrawl
c169f9e171 underwater tweaks 2012-04-06 16:11:08 +02:00
scrawl
2976625b00 better underwater 2012-04-06 15:51:57 +02:00
scrawl
ec3fe1ef00 no sun glare in the reflection 2012-04-06 15:17:54 +02:00
scrawl
393530e671 more or less fixed the sky for normal viewing angles, still disappears at a certain height though 2012-04-06 15:05:17 +02:00
scrawl
a41eee9a72 specular lighting 2012-04-06 14:07:52 +02:00
scrawl
8bfc81f398 Merge branch 'master' into water 2012-04-05 20:09:38 +02:00
scrawl
622fb568cf removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
scrawl
b8a470efcd put transparent objects in a seperate render queue, in order to not mess up the mrt textures 2012-04-05 19:07:21 +02:00
Marc Zinnschlag
000cfad82d Merge remote branch 'scrawl/gamesettings' 2012-04-05 18:07:47 +02:00
scrawl
88c50c5171 Merge branch 'master' into water 2012-04-05 15:38:46 +02:00
scrawl
1b89a9e203 various fixes 2012-04-05 15:30:55 +02:00
Dmitry Marakasov
84b475130a Add missing include 2012-04-05 15:03:28 +02:00
scrawl
e1bde415f5 typo 2012-04-05 14:22:44 +02:00
scrawl
43fd0352f4 removed unneeded lines 2012-04-05 14:21:57 +02:00
scrawl
f49131e1b8 renamed setting, automatically disable MRT when unsupported 2012-04-05 13:09:59 +02:00
scrawl
f6342cfd60 fixed viewport background color, fixed indentation of some old functions 2012-04-05 11:52:06 +02:00
scrawl
5664d879a5 fixed some sky objects 2012-04-05 11:40:56 +02:00
scrawl
ab8b74dcac forgot adding a file 2012-04-05 08:58:21 +02:00
Jason Hooks
ca4de0606e Some planning 2012-04-04 23:23:24 -04:00
scrawl
3f05aba76d got MRT working, some minor quirks to solve (black viewport background) 2012-04-05 01:21:36 +02:00
Marc Zinnschlag
6fd3d5c776 Merge remote branch 'lgro/master' 2012-04-04 23:19:30 +02:00
Lukasz Gromanowski
cd2789b15a Revert "Issue #225: Correction to commit ae98904."
This reverts commit 0e5c90d3e7.
2012-04-04 21:05:19 +02:00
scrawl
eb67afe552 added MRT output to terrain material 2012-04-04 20:18:08 +02:00
scrawl
6442d49e16 render queue groups, sky fix 2012-04-04 18:53:40 +02:00
scrawl
cc4076d42a basic noise 2012-04-03 21:16:43 +02:00
scrawl
fe63f2b2aa first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering) 2012-04-03 19:10:02 +02:00
Marc Zinnschlag
cc9696cc2c Merge remote branch 'scrawl/minimap' 2012-04-03 18:26:20 +02:00
scrawl
6481cf87fc cleanup resources 2012-04-03 17:07:16 +02:00
scrawl
052cc47ee9 fixed waterAdded 2012-04-03 16:53:33 +02:00
scrawl
b3a186e729 simple water without shaders that uses original MW textures 2012-04-03 16:37:54 +02:00
scrawl
c1693a0c63 Merge branch 'minimap' into water 2012-04-03 15:37:11 +02:00
scrawl
51e33cc090 fixed map of some interiors 2012-04-03 15:34:13 +02:00
scrawl
8aea311797 added visibility flags for everything 2012-04-03 15:13:47 +02:00
scrawl
fd45208196 re-added code for reflection & refraction rendering 2012-04-03 14:23:23 +02:00
scrawl
d393f2dd4b Merge branch 'master' into water 2012-04-03 14:06:14 +02:00
Jason Hooks
57299571d5 Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
Marc Zinnschlag
26371a82a5 Merge remote branch 'scrawl/crashfix' 2012-04-02 23:53:07 +02:00
Lukasz Gromanowski
0e5c90d3e7 Issue #225: Correction to commit ae98904.
Changed pointer to LandData struct to simple member variable.
2012-04-02 23:50:53 +02:00
scrawl
d4a2bdfa3d fix crash when hardware occlusion queries unsupporetd 2012-04-02 20:46:42 +02:00
scrawl
bd9e165e3f Merge branch 'master' into water 2012-04-02 19:44:25 +02:00
scrawl
16481b0594 Merge branch 'master' into minimap 2012-04-02 19:38:36 +02:00
scrawl
342464530d rotated map working 2012-04-02 19:37:24 +02:00
scrawl
ff15f28787 options for texture filtering and mipmaps 2012-04-02 18:01:49 +02:00
scrawl
39ee9e9ab8 setting for field of view 2012-04-02 17:51:51 +02:00
scrawl
5f2a674d93 fixed a typo 2012-04-02 16:14:39 +02:00
scrawl
fd662f937a add settings for viewing distance and fog 2012-04-02 15:51:48 +02:00
scrawl
e5cc9adbb0 added settings for rendering distance of small objects 2012-04-02 15:30:29 +02:00
scrawl
2b4b941192 Merge branch 'master' into gamesettings 2012-04-02 15:21:10 +02:00
scrawl
e0631dd9be Merge branch 'master' into minimap
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2012-04-02 14:38:02 +02:00
scrawl
b380e71832 fixed underwater wireframe mode 2012-04-02 14:32:21 +02:00
scrawl
1445ae992d adding a setting to disable static geometry 2012-04-02 14:24:16 +02:00
Marc Zinnschlag
6022d3ab13 Merge remote branch 'corristo/pgrd-rendering'
reduced cout spam.

Conflicts:
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	components/bsa/bsa_archive.cpp
	libs/openengine/bullet/physic.hpp
2012-04-02 12:04:47 +02:00
Marc Zinnschlag
cdd0182912 Merge remote branch 'scrawl/occlusionquery'
Reduced cout spam

Conflicts:
	apps/openmw/mwrender/occlusionquery.cpp
2012-04-02 11:33:16 +02:00
Lukasz Gromanowski
ae989040e5 Issue #225: Fix for memleak when loading terrain. 2012-04-01 21:29:49 +02:00
scrawl
0a5757791c Merge branch 'master' into minimap 2012-04-01 20:17:07 +02:00
scrawl
c2a82c3d89 Merge branch 'master' into gamesettings 2012-04-01 20:06:18 +02:00
scrawl
7b3adb27a3 backend changes, terrain num lights setting 2012-04-01 18:48:37 +02:00
Nikolay Kasyanov
30d6c880ff Feature #37 (In Progress) Render Path Grid
tuned sized a bit
2012-04-01 17:51:37 +04:00
Nikolay Kasyanov
cab412c225 Feature #37 (In Progress) Render Path Grid
optimisation, now it takes only two batches per cell.
2012-04-01 17:27:18 +04:00
scrawl
9a261a02aa changed the cloud movement direction like suggested on the forum 2012-04-01 15:14:43 +02:00
scrawl
ee754eda6c don't create sky until entering an exterior cell 2012-04-01 15:07:41 +02:00
scrawl
80456778be fix for pickup up transparent objects, workaround for doors 2012-04-01 14:22:04 +02:00
Marc Zinnschlag
40310f3663 Merge remote branch 'scrawl/occlusionquery' 2012-03-31 22:09:47 +02:00
Marc Zinnschlag
b5b40e2623 Merge remote branch 'lgro/master' 2012-03-31 21:45:15 +02:00
Lukasz Gromanowski
bdc4c79b4e Fix for segfault when doing 'coc "seyda neen"'.
This is a fix for segfault:

==8683== Process terminating with default action of signal 11 (SIGSEGV)
==8683==  Access not within mapped region at address 0x0
==8683==    at 0x59DFE4: MWRender::Animation::handleShapes(std::vector<Nif::NiTriShapeCopy, std::allocator<Nif::NiTriShapeCopy> >*, Ogre::Entity*, Ogre::SkeletonInstance*) (animation.cpp:503)
==8683==    by 0x5A4ECE: MWRender::Actors::update(float) (actors.cpp:134)
==8683==    by 0x5937A9: MWRender::RenderingManager::update(float) (renderingmanager.cpp:168)
==8683==    by 0x629AD6: MWWorld::World::update(float) (world.cpp:705)
==8683==    by 0x68B022: OMW::Engine::frameRenderingQueued(Ogre::FrameEvent const&) (engine.cpp:157)
==8683==    by 0x51F9574: Ogre::Root::_fireFrameRenderingQueued(Ogre::FrameEvent&) (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F964F: Ogre::Root::_fireFrameRenderingQueued() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F9681: Ogre::Root::_updateAllRenderTargets() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F98CF: Ogre::Root::renderOneFrame() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F990C: Ogre::Root::startRendering() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x68A669: OMW::Engine::go() (engine.cpp:408)
==8683==    by 0x51CECB: main (main.cpp:254)
==8683==  If you believe this happened as a result of a stack
==8683==  overflow in your program's main thread (unlikely but
==8683==  possible), you can try to increase the size of the
==8683==  main thread stack using the --main-stacksize= flag.
==8683==  The main thread stack size used in this run was 8388608.

when doing 'coc "seyda neen"' when animations are enabled
(Animation::animate member variable is set to 1).
2012-03-31 21:34:40 +02:00
Alexander "Ace" Olofsson
4ef921c43f Prevent internal classes from being marked dllimport 2012-03-31 20:50:22 +02:00
scrawl
13efe68fc3 disabled some debug output 2012-03-31 20:28:07 +02:00
scrawl
cfb194f1d1 fix 6 2012-03-31 20:18:20 +02:00
scrawl
5f78f6c723 change queue 2012-03-31 20:10:34 +02:00
scrawl
b018d00fd3 fix 5 2012-03-31 20:05:23 +02:00
scrawl
c9067249dd fix 4 2012-03-31 19:16:14 +02:00
scrawl
c08a2b2942 fix 3 2012-03-31 19:12:02 +02:00
scrawl
909abb480d fix 2 2012-03-31 19:09:36 +02:00
scrawl
f8d45eae52 fix #1 2012-03-31 19:08:05 +02:00
Nikolay Kasyanov
5e829362cb Feature #37 (In Progress) Render Path Grid
more similar to vanilla path grid rendering
2012-03-31 16:22:55 +04:00
Nikolay Kasyanov
006e1cde85 some updates after terrain merge 2012-03-31 14:56:54 +04:00
Nikolay Kasyanov
523648dbb1 Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/debugging.cpp
2012-03-31 14:56:18 +04:00
Nikolay Kasyanov
057c2f2e2a Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
2012-03-31 13:42:13 +04:00
scrawl
fc5cd703bb maps are now rendered with correct rotation, however for interiors the arrow is wrong 2012-03-30 16:34:36 +02:00
scrawl
a4576f043d fixed the physics debug rendering now activates/deactivates properly 2012-03-30 16:02:41 +02:00
Marc Zinnschlag
557e97bab4 fixed a terrain-related Redemption crash 2012-03-30 15:52:09 +02:00
Marc Zinnschlag
2d2af4b28a Merge remote branch 'scrawl/terrain18' into terrain
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
	components/esm_store/cell_store.hpp
2012-03-30 15:38:14 +02:00
scrawl
521b9eec6c Merge branch 'master' into minimap
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
	apps/openmw/mwworld/world.cpp
2012-03-30 15:31:07 +02:00
scrawl
30d27fa83f Merge branch 'master' into occlusionquery
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
2012-03-30 15:00:04 +02:00
scrawl
4a6d034591 Merge branch 'master' into occlusionquery
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	components/esm_store/cell_store.hpp
2012-03-30 14:39:42 +02:00
Nikolay Kasyanov
b21a6291f7 Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwscript/docs/vmformat.txt
	apps/openmw/mwscript/miscextensions.cpp
	apps/openmw/mwworld/world.hpp
2012-03-30 02:50:30 +04:00
Marc Zinnschlag
647c0e4df3 Merge remote branch 'scrawl/renderingdistance' 2012-03-29 21:27:25 +02:00
Marc Zinnschlag
eec135c040 Merge remote branch 'scrawl/water' 2012-03-29 21:20:16 +02:00
scrawl
8d224f009f toggleFogOfWar script command 2012-03-29 19:45:19 +02:00
scrawl
0c2317ce9d player arrow works again 2012-03-29 19:20:09 +02:00
scrawl
79c2a2e465 implemented toggleWater (twa); formatting again 2012-03-29 18:33:08 +02:00
scrawl
01ecf3e0be attempt at rotation (BROKEN) 2012-03-29 18:16:11 +02:00
scrawl
35f40b99ad remove the bounding box hack, not needed because calculation is correct now 2012-03-29 18:10:01 +02:00
scrawl
0332a8df96 Merge branch 'renderingdistance' into minimap 2012-03-29 18:09:24 +02:00
Marc Zinnschlag
10b4c1d904 silenced a warning 2012-03-29 18:04:52 +02:00
scrawl
e22ae7c840 bounds fix (again) 2012-03-29 17:30:13 +02:00
scrawl
19c801f538 disabled rendering distance for now 2012-03-29 16:56:30 +02:00
scrawl
f45c650975 bounds fix 2012-03-29 16:47:59 +02:00
scrawl
f497813043 formatting, added Water::setHeight 2012-03-29 15:49:24 +02:00
Nikolay Kasyanov
c3357c4396 Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwscript/docs/vmformat.txt
2012-03-29 13:27:13 +04:00
scrawl
39b3afb98f use camera height instead of player height for underwater check 2012-03-29 05:03:34 +02:00
scrawl
e5a19209a4 remove the timeout stuff 2012-03-29 00:05:48 +02:00
scrawl
cb72e812f9 Merge branch 'master' into renderingdistance 2012-03-28 21:47:26 +02:00
scrawl
47c3e92db1 removed the unused ray scene query 2012-03-28 21:42:41 +02:00
scrawl
e6303fc3f4 Merge branch 'master' into water
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
scrawl
6bea08157e Merge branch 'master' into terrain18 2012-03-28 21:30:15 +02:00
scrawl
cc7d3af701 Merge branch 'terrain18' into occlusionquery 2012-03-28 21:03:55 +02:00
scrawl
72ff7ec030 Merge branch 'next' into occlusionquery
Conflicts:
	apps/openmw/mwrender/sky.cpp
2012-03-27 23:46:48 +02:00
scrawl
8f6d10f229 fix uninitalised stuff 2012-03-27 20:59:58 +02:00
Jacob Essex
ec21ff21cc Removed memory leak, allocated more on the stack 2012-03-27 13:58:12 +01:00
scrawl
e398c51f8a remove unneeded render queue workaround 2012-03-27 13:13:28 +02:00
Marc Zinnschlag
9863195f09 Merge remote branch 'lgro/valgrind' into next 2012-03-27 11:14:09 +02:00
Jacob Essex
b76b62e5e4 Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore 2012-03-27 09:20:22 +01:00
scrawl
bb09c2189a lower rendering distance for small objects (reduce batch count) 2012-03-27 00:45:25 +02:00
Lukasz Gromanowski
be94da1527 Issue #225: Initialize class members in constructor. 2012-03-27 00:34:06 +02:00
Lukasz Gromanowski
6d6ed909bf Issue #225: Deallocate memory used by actors animations. 2012-03-27 00:31:15 +02:00
scrawl
bf421d2873 use vector instead of array 2012-03-27 00:18:09 +02:00
scrawl
bb3f3ce1db bugfix 2012-03-26 21:52:38 +02:00
scrawl
28dfba55e0 delete fix 2012-03-26 20:29:07 +02:00
Lukasz Gromanowski
5185a28b60 Issue #225: Initialize all class members in constructor. 2012-03-26 19:09:55 +02:00
scrawl
4ee03cd61f handle timeout 2012-03-26 00:31:03 +02:00
scrawl
98a33a7fc6 fix 2012-03-25 23:28:51 +02:00
scrawl
382fa6ac68 fixes 2012-03-25 22:53:00 +02:00
scrawl
53d4be5cf6 object pickup should work everywhere 2012-03-25 20:52:56 +02:00
Jason Hooks
18a139cd66 adding up and down move buttons 2012-03-24 22:03:08 -04:00
scrawl
9d30a139cc added api 2012-03-24 20:41:23 +01:00
scrawl
e212a32350 bugfix 2012-03-24 18:38:58 +01:00
scrawl
743ea0c9be use hardware occlusion query for sun glare effect 2012-03-24 17:59:26 +01:00
scrawl
5fba52c238 Merge branch 'terrain18' into occlusionquery
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
2012-03-24 15:14:33 +01:00
scrawl
99b2b6b648 ogre 1.8 fixes 2012-03-24 14:46:48 +01:00
scrawl
f2a7acb102 Merge branch 'next' into terrain
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.cpp
2012-03-24 13:19:17 +01:00
scrawl
f4898539e9 added some code that doesn't do anything yet, waiting for ogre 1.8 2012-03-24 13:06:01 +01:00
Marc Zinnschlag
9ec1e55aaf Merge remote branch 'scrawl/minimap' into next 2012-03-24 10:31:42 +01:00
scrawl
a6259a1b0d bugfixes 2012-03-23 17:37:56 +01:00
scrawl
06fa310e29 player arrow rotated correctly 2012-03-23 15:00:48 +01:00
scrawl
b8f962a68d Merge branch 'next' into shaders 2012-03-23 10:26:20 +01:00
scrawl
9c3e1f48f0 player arrow 2012-03-23 09:00:00 +01:00
scrawl
2dd329938a automatically zoom in on the player while moving 2012-03-23 08:16:04 +01:00
scrawl
9076401892 Merge branch 'next' into terrain
Conflicts:
	CMakeLists.txt
	apps/openmw/CMakeLists.txt
2012-03-22 22:31:49 +01:00
scrawl
ab9aa1ba74 Merge branch 'next' into minimap
Conflicts:
	files/mygui/openmw_map_window_layout.xml
2012-03-22 19:36:37 +01:00
Jason Hooks
fe9e6a732c Some cleanup 2012-03-18 22:32:46 -04:00
Jason Hooks
51fb9e67cd Merge 2012-03-18 21:31:31 -04:00
scrawl
1907e21207 removed preprocessor constants 2012-03-18 20:44:56 +01:00
scrawl
c2329b7027 removed preprocessor constants 2012-03-18 20:32:50 +01:00
scrawl
5e939e4818 map window now works for interiors 2012-03-17 13:59:51 +01:00
scrawl
3e4cf64a77 Merge branch 'master' into shaders 2012-03-16 20:46:18 +01:00
scrawl
5ea2122f79 sun gradually disappears 2012-03-16 20:39:58 +01:00
scrawl
a67cc8e73b more fixes 2012-03-16 19:02:33 +01:00
scrawl
c885ec1bd1 Merge branch 'master' into minimap 2012-03-16 17:10:27 +01:00
scrawl
91d2031eb7 first attempt at map window 2012-03-16 17:09:31 +01:00
scrawl
877cb2aca7 much better looking moons 2012-03-15 20:35:23 +01:00
scrawl
e354203c21 stars rotation 2012-03-15 19:49:15 +01:00
Alexander "Ace" Olofsson
e8eea03b4c Fixed a few more non-virtual destructor warnings 2012-03-15 17:40:42 +01:00
Nikolay Kasyanov
65fc141b62 Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
2012-03-15 20:38:21 +04:00
Marc Zinnschlag
5b378e820d warning level adjustments and some related fixes 2012-03-15 16:01:41 +01:00
scrawl
2edd7e59f4 some fixes and facilities for saving the fog of war to disk 2012-03-14 20:44:06 +01:00
scrawl
5a46d58da5 fully working fog of war 2012-03-14 17:44:19 +01:00
scrawl
583a25f634 fog of war rendering (incomplete) 2012-03-14 14:51:58 +01:00
Nikolay Kasyanov
a8e25bc32c Feature #37 (In Progress) Render Path Grid
improved path grid point mesh (closer to vanilla MW)
2012-03-14 15:03:04 +04:00
Marc Zinnschlag
81abd97753 Merge remote branch 'scrawl/weather' 2012-03-14 09:40:22 +01:00
Nikolay Kasyanov
3a705baa29 Feature #37 (In Progress) Render Path Grid
added simple pathgrid edges
2012-03-14 03:06:56 +04:00
scrawl
e8267c7363 adjusted fog distance, prevents objects suddenly popping up on cell load 2012-03-13 22:14:35 +01:00
scrawl
8421fd2670 fixed a visual issue with the stars 2012-03-13 19:57:33 +01:00
scrawl
118250171d Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders
Conflicts:
	apps/openmw/mwrender/objects.cpp
2012-03-13 17:31:10 +01:00
Nikolay Kasyanov
f292a5a7ca Feature #37 (In Progress) Render Path Grid
now using mwRoot instead of ogre's root, so no more messing with coordinates.
2012-03-12 02:37:07 +04:00
Nikolay Kasyanov
4659076129 Feature #37 (In Progress) Render Path Grid
workaround for strange ESMStore bug
2012-03-10 20:45:55 +04:00
Nikolay Kasyanov
11f957a64d Feature #37 (In Progress) Render Path Grid
cubes for path grid points
strange crash when trying to get path grids from Debugging
2012-03-10 20:03:00 +04:00
scrawl
5b38b17baf local map rendering (nothing to see yet, as it is not displayed in GUI) 2012-03-10 15:28:18 +01:00
scrawl
8be661c802 Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next
Conflicts:
	CMakeLists.txt
2012-03-07 13:29:59 +01:00
Marc Zinnschlag
3d1cbcd4e7 Merge remote branch 'jhooks/animperform' 2012-03-07 09:20:29 +01:00
Jason Hooks
39ff8d6a01 Compile error retry 2012-03-06 18:28:41 -05:00
Jason Hooks
9848b67174 Fixing errors 2012-03-05 17:46:29 -05:00
Marc Zinnschlag
25f5bdf7aa Merge remote branch 'scrawl/weather' 2012-03-05 22:45:52 +01:00
scrawl
42a7375a0b adjusted the batch region size, this was the cause for lights going on/off bug 2012-03-04 23:26:35 +01:00
scrawl
ff8f95fcca fix batch lighting, removed the "bumping number of lights" hack 2012-03-04 23:18:40 +01:00
scrawl
8910b0d471 use shaders for all NIF materials. this has numerous advantages:
- vertex colours are now working as they should (and they have a huge impact on the look)
 - the lighting is per pixel and looks a lot better
 - by using shaders, we can use more lights at a time (fixed function has max of 8)
2012-03-04 20:59:23 +01:00
Jacob Essex
eca91d17bb Indentation tweaks and code cleanup 2012-03-04 11:46:33 +00:00
Jacob Essex
941a22034f Merge branch 'terrain_next' of git://github.com/scrawl/openmw into terrain_next
Conflicts:
	apps/openmw/mwrender/terrain.cpp
2012-03-04 11:30:37 +00:00
Jacob Essex
bcd2371baa Code cleanup: Removed unneeded Ogre namespace 2012-03-04 11:21:47 +00:00
Jason Hooks
a81ecb5f65 Bug 210 fix 2012-03-03 18:26:11 -05:00
scrawl
a8939bc318 disabled the composite map, improves loading time a lot 2012-03-04 00:08:56 +01:00
scrawl
d74b78a302 very minor performance improvement 2012-03-03 12:26:08 +01:00
scrawl
b882c03adc fixed terrain regions without vertexcolours, tweaked maxPixelError 2012-03-02 23:36:48 +01:00
Jacob Essex
3c934e3e44 Fixed a bug with fog not being applied to initially created terrain when starting in exteriors. 2012-03-02 22:31:17 +00:00
Jacob Essex
07a2e5a5be Removed dead code, fixed a error, added comments and tweaked some constants (after trying to find their min/max values) 2012-03-02 21:20:12 +00:00
Jacob Essex
0f705eaca5 Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone. 2012-03-02 21:03:53 +00:00
Jacob Essex
3ecc427b96 Implemented slightly better texture splatting 2012-03-02 20:27:20 +00:00
scrawl
461ec9f3d6 fix regarding last commit 2012-03-02 18:50:55 +01:00
scrawl
0d4e3b8e75 remove alpha channel from colour map 2012-03-02 18:33:05 +01:00