AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								97396da74c 
								
							 
						 
						
							
							
								
								Get rid of break  
							
							... 
							
							
							
							It might look confusing with the breaks in the switch below 
							
						 
						
							2021-12-20 22:23:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fe1523d16d 
								
							 
						 
						
							
							
								
								Fix signed/unsigned mismatch  
							
							
							
						 
						
							2021-12-20 22:13:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c746a8abb7 
								
							 
						 
						
							
							
								
								Attempt to catch freezes on Windows  
							
							
							
						 
						
							2021-12-18 21:34:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								844266b58e 
								
							 
						 
						
							
							
								
								Merge branch 'restrict_navmesh_cache_writes' into 'master'  
							
							... 
							
							
							
							Do not write shapes to navmeshdb when writing is disabled (#6498 )
Closes  #6498 
See merge request OpenMW/openmw!1486  
							
						 
						
							2021-12-17 07:28:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								aaf6c82e33 
								
							 
						 
						
							
							
								
								Do not write shapes to navmeshdb when writing is disabled  
							
							
							
						 
						
							2021-12-16 22:57:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								3f52ede9cb 
								
							 
						 
						
							
							
								
								Remove unnecessary myguicompat  
							
							
							
						 
						
							2021-12-16 19:48:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								2bc81e47a6 
								
							 
						 
						
							
							
								
								Remove all MyGUI version checks  
							
							
							
						 
						
							2021-12-16 19:22:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d66907ba67 
								
							 
						 
						
							
							
								
								Log OpenGL Vendor, Renderer and Version on startup  
							
							
							
						 
						
							2021-12-15 22:17:38 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								a57df67d09 
								
							 
						 
						
							
							
								
								Merge branch 'include' into 'master'  
							
							... 
							
							
							
							Add missing include
Closes  #6357 
See merge request OpenMW/openmw!1480  
							
						 
						
							2021-12-15 13:11:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								7549496162 
								
							 
						 
						
							
							
								
								A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize  
							
							
							
						 
						
							2021-12-15 02:38:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								b834527813 
								
							 
						 
						
							
							
								
								Add missing include  
							
							
							
						 
						
							2021-12-14 21:36:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								c865114b9b 
								
							 
						 
						
							
							
								
								Lua UI Layers  
							
							
							
						 
						
							2021-12-14 17:38:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								2988ab55d5 
								
							 
						 
						
							
							
								
								Merge branch 'navmeshtool' into 'master'  
							
							... 
							
							
							
							Navmesh disk cache (#6189 )
Closes  #6189 
See merge request OpenMW/openmw!1058  
							
						 
						
							2021-12-11 16:32:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								a64057fb36 
								
							 
						 
						
							
							
								
								Some NIF cleanup  
							
							... 
							
							
							
							Clean up keyframe controller construction
Make LOD and switch node generation static
Clarify decal map implementation 
							
						 
						
							2021-12-11 16:16:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								96eb8d7be9 
								
							 
						 
						
							
							
								
								Write generated navmesh to navmeshdb  
							
							... 
							
							
							
							Perform all request to db in a single thread to avoid blocking navmesh
generator threads due to slow write operations.
Write to db navmesh for all changes except update as it done for memory cache.
Batch multiple db operations into a single transaction to speed up writing by
not executing fsync after each insert/update query. All reads are performed in
the same transaction so they see uncommited data. 
							
						 
						
							2021-12-11 00:22:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9e0451c714 
								
							 
						 
						
							
							
								
								Support navmesh generation from launcher  
							
							
							
						 
						
							2021-12-11 00:22:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c9b8ba7b46 
								
							 
						 
						
							
							
								
								Read navmesh tile data from database  
							
							... 
							
							
							
							When tile is not found in memory cache try to find it in the database. 
							
						 
						
							2021-12-11 00:22:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								953a4c5550 
								
							 
						 
						
							
							
								
								Add a binary to generate navmesh from content files  
							
							... 
							
							
							
							Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database. 
							
						 
						
							2021-12-11 00:21:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b5c689976e 
								
							 
						 
						
							
							
								
								Serialize arithmetic and enum types in little endian encoding  
							
							
							
						 
						
							2021-12-10 23:55:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								23ad1b2b9f 
								
							 
						 
						
							
							
								
								Move enum related serialization logic from format to visitors  
							
							
							
						 
						
							2021-12-10 23:55:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5325495f46 
								
							 
						 
						
							
							
								
								Move serialization detournavigator/ -> components/  
							
							
							
						 
						
							2021-12-10 23:55:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								01c712d5f1 
								
							 
						 
						
							
							
								
								Split navigator settings into subtypes  
							
							... 
							
							
							
							Mostly to distinguish settings that affect properties of the generated navmesh. 
							
						 
						
							2021-12-10 23:55:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								33bb18850d 
								
							 
						 
						
							
							
								
								Move operator<< to debug.hpp  
							
							
							
						 
						
							2021-12-10 23:55:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5a6b39f8e0 
								
							 
						 
						
							
							
								
								Store mesh source data in recast mesh  
							
							
							
						 
						
							2021-12-10 23:55:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								4883cbf590 
								
							 
						 
						
							
							
								
								Merge branch 'detain-hash-selectively-reluctant' into 'master'  
							
							... 
							
							
							
							Get rid of EscapeHashX classes option 5 (attempt 2): Use boost::filesystem::path rules if the path starts with ", and consume the whole thing verbatim otherwise
Closes  #5804 
See merge request OpenMW/openmw!1436  
							
						 
						
							2021-12-10 08:38:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								3baf966219 
								
							 
						 
						
							
							
								
								Merge branch 'msvc-only-precompile' into 'master'  
							
							... 
							
							
							
							Only precompile headers with MSVC
See merge request OpenMW/openmw!1467  
							
						 
						
							2021-12-09 18:10:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8fc09f8c51 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into detain-hash-selectively-reluctant  
							
							... 
							
							
							
							Merge conflicts included:
* One setting being removed (branch had changed its type).
* One setting's description being changed (branch had changed its type).
* List of files in components/files was changed both upstream and on the
  branch.
* Upstream had changed something in a file the branch deletes. 
							
						 
						
							2021-12-09 17:09:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								221e425fe6 
								
							 
						 
						
							
							
								
								Only precompile headers with MSVC  
							
							
							
						 
						
							2021-12-09 14:59:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5129ab39fc 
								
							 
						 
						
							
							
								
								Check extension in lower case  
							
							
							
						 
						
							2021-12-09 00:06:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e04e139f37 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_raw' into 'master'  
							
							... 
							
							
							
							Add to navigator unmodified water and heightfield data
See merge request OpenMW/openmw!1373  
							
						 
						
							2021-12-08 13:36:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								59ab947f3b 
								
							 
						 
						
							
							
								
								Merge branch 't800' into 'master'  
							
							... 
							
							
							
							Keep only one '\0' in NIF strings (bug #6473 )
Closes  #6473 
See merge request OpenMW/openmw!1458  
							
						 
						
							2021-12-06 14:45:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								6c7dc2d72f 
								
							 
						 
						
							
							
								
								Merge branch 'assorted' into 'master'  
							
							... 
							
							
							
							Load NiSortAdjustNode and NiAccumulators
See merge request OpenMW/openmw!1396  
							
						 
						
							2021-12-06 13:49:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								dd15b30a27 
								
							 
						 
						
							
							
								
								Keep only one '\0' in NIF strings (bug  #6473 )  
							
							
							
						 
						
							2021-12-05 15:56:58 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								c5e10dfa85 
								
							 
						 
						
							
							
								
								Merge branch 'refactor_sdlmappings' into 'master'  
							
							... 
							
							
							
							Move SDL-MyGUI input mappings to components, map both ways
See merge request OpenMW/openmw!1444  
							
						 
						
							2021-12-04 12:16:38 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								15c7bddd57 
								
							 
						 
						
							
							
								
								Move SDL-MyGUI input mappings to components, map both ways  
							
							
							
						 
						
							2021-12-04 12:16:38 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								d3df3efaf1 
								
							 
						 
						
							
							
								
								Precompile sol.hpp in order to reduce compilation time.  
							
							
							
						 
						
							2021-12-04 11:32:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7dcb219ecf 
								
							 
						 
						
							
							
								
								Add raw heightfield data to navigator  
							
							
							
						 
						
							2021-12-03 01:16:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8571c317d8 
								
							 
						 
						
							
							
								
								Add raw water data to navigator  
							
							
							
						 
						
							2021-12-03 01:16:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f4f4458d01 
								
							 
						 
						
							
							
								
								Calculate recast mesh bounds when building navmesh  
							
							
							
						 
						
							2021-12-03 01:16:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e10bbb9ad7 
								
							 
						 
						
							
							
								
								Shift heightfield and water in navigator tests  
							
							
							
						 
						
							2021-12-03 01:16:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								e65c946452 
								
							 
						 
						
							
							
								
								Add a data field to Lua UI layouts  
							
							
							
						 
						
							2021-12-02 21:52:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7256654f29 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_render' into 'master'  
							
							... 
							
							
							
							Rework navmesh render (#6187 )
See merge request OpenMW/openmw!1338  
							
						 
						
							2021-12-02 10:34:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								a9008d224a 
								
							 
						 
						
							
							
								
								Merge branch 'light_refactors' into 'master'  
							
							... 
							
							
							
							LightManager consolidation
Closes  #6389 
See merge request OpenMW/openmw!1400  
							
						 
						
							2021-11-30 16:02:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e221013692 
								
							 
						 
						
							
							
								
								Merge branch 'recalculate-projection-matrix-on-window-resize' into 'master'  
							
							... 
							
							
							
							Recalculate the Projection Matrix every time the window is resized.
See merge request OpenMW/openmw!1382  
							
						 
						
							2021-11-30 16:00:31 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									OnlyForF1 
								
							 
						 
						
							
							
							
							
								
							
							
								c5b33185b5 
								
							 
						 
						
							
							
								
								Recalculate the Projection Matrix every time the window is resized.  
							
							
							
						 
						
							2021-11-30 16:00:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								cb38ec7e7f 
								
							 
						 
						
							
							
								
								Merge branch 'fix_unity_build' into 'master'  
							
							... 
							
							
							
							Fix unity build (#6436 )
Closes  #6436 
See merge request OpenMW/openmw!1417  
							
						 
						
							2021-11-30 15:53:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								a332dec681 
								
							 
						 
						
							
							
								
								Merge branch 'fix_esm_loader' into 'master'  
							
							... 
							
							
							
							Load only supported content formats by EsmLoader
See merge request OpenMW/openmw!1427  
							
						 
						
							2021-11-30 15:51:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								a15cc0959f 
								
							 
						 
						
							
							
								
								Merge branch 'murmur_hash' into 'master'  
							
							... 
							
							
							
							Use MurmurHash3_x64_128 for Files::getHash
See merge request OpenMW/openmw!1404  
							
						 
						
							2021-11-30 15:50:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b991263a92 
								
							 
						 
						
							
							
								
								Work around  https://gcc.gnu.org/bugzilla/show_bug.cgi?id=89062  
							
							
							
						 
						
							2021-11-29 20:16:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								246912f73a 
								
							 
						 
						
							
							
								
								Merge pull request  #3206  from akortunov/groundcover_loading  
							
							... 
							
							
							
							Use a separate storage for groundcover data 
							
						 
						
							2021-11-29 20:09:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5e9d460032 
								
							 
						 
						
							
							
								
								Remove redundant conversion operator  
							
							
							
						 
						
							2021-11-28 20:33:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								e9f8c34372 
								
							 
						 
						
							
							
								
								Correctly set UI properties to defaults when passed nil  
							
							
							
						 
						
							2021-11-28 11:31:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d2f447065c 
								
							 
						 
						
							
							
								
								Merge branch 'prepare_for_glibc_2_34' into 'master'  
							
							... 
							
							
							
							Prepare for glibc 2.34
See merge request OpenMW/openmw!1239  
							
						 
						
							2021-11-23 20:20:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								da0c5b54f0 
								
							 
						 
						
							
							
								
								Load only supported content formats by EsmLoader  
							
							
							
						 
						
							2021-11-22 20:58:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								84d6de3eba 
								
							 
						 
						
							
							
								
								Parse paths with boost rules when it's quoted, but use the string verbatim when it's not  
							
							
							
						 
						
							2021-11-21 19:51:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cffcb6a897 
								
							 
						 
						
							
							
								
								Share state set between all navmesh tiles  
							
							... 
							
							
							
							Do not change GL_DEPTH because it's always disabled anyway. 
							
						 
						
							2021-11-21 18:01:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d1a1b8c01c 
								
							 
						 
						
							
							
								
								Use polygon offset to render navmesh and recast mesh  
							
							
							
						 
						
							2021-11-21 17:59:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0511a81baa 
								
							 
						 
						
							
							
								
								Use different alpha color for navmesh tiles with non zero user id  
							
							
							
						 
						
							2021-11-21 17:43:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3c41d0efc3 
								
							 
						 
						
							
							
								
								Render each navmesh tile independently  
							
							
							
						 
						
							2021-11-21 17:42:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								66390bd8a4 
								
							 
						 
						
							
							
								
								Use line width 1 as the only guaranteed to be supported value by glLineWidth  
							
							
							
						 
						
							2021-11-21 17:40:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6b7363bd59 
								
							 
						 
						
							
							
								
								Replace generation and revision by version  
							
							
							
						 
						
							2021-11-21 17:40:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a665a38aca 
								
							 
						 
						
							
							
								
								Use MurmurHash3_x64_128 for file hash  
							
							
							
						 
						
							2021-11-21 17:05:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ce7f8c90f8 
								
							 
						 
						
							
							
								
								Fix unity build  
							
							
							
						 
						
							2021-11-21 14:24:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								f9136d4392 
								
							 
						 
						
							
							
								
								Support multiple arguments in Lua callbacks.  
							
							
							
						 
						
							2021-11-21 13:12:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								53e14eb238 
								
							 
						 
						
							
							
								
								Merge branch 'reset' into 'master'  
							
							... 
							
							
							
							AI reset argument
Closes  #6177  and #1465 
See merge request OpenMW/openmw!1405  
							
						 
						
							2021-11-21 09:39:55 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								9389cfaa42 
								
							 
						 
						
							
							
								
								mac os driver workaround and shadervisitor fixes  
							
							
							
						 
						
							2021-11-20 18:39:20 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								d85f772269 
								
							 
						 
						
							
							
								
								Depth refactor  
							
							
							
						 
						
							2021-11-21 02:25:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a9d7598532 
								
							 
						 
						
							
							
								
								Merge branch 'camera2' into 'master'  
							
							... 
							
							
							
							Dehardcode camera
See merge request OpenMW/openmw!1030  
							
						 
						
							2021-11-20 18:17:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								adc3bab51e 
								
							 
						 
						
							
							
								
								Merge branch 'Embedded-error-marker' into 'master'  
							
							... 
							
							
							
							Embed marker error
See merge request OpenMW/openmw!1383  
							
						 
						
							2021-11-20 18:07:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								eb75e394b3 
								
							 
						 
						
							
							
								
								Use Files::MemBuf for Bsa::MemoryInputStream base classe instead of making a duplicate (MemoryInputStreamBuf)  
							
							
							
						 
						
							2021-11-20 11:12:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								40656b3135 
								
							 
						 
						
							
							
								
								Embed error marker in osgt format inside a string defined in misc/errorMarker.hpp.  
							
							... 
							
							
							
							Use the embed error marker we fail to load a mesh. 
							
						 
						
							2021-11-20 11:12:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								3c57ffd81f 
								
							 
						 
						
							
							
								
								Save repeat and duration  
							
							
							
						 
						
							2021-11-20 11:03:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								231da19aa4 
								
							 
						 
						
							
							
								
								Load repeat flag and use reset argument  
							
							
							
						 
						
							2021-11-20 11:02:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								ded8997362 
								
							 
						 
						
							
							
								
								Avoid problems if builtin.omwscripts is above Morrowind.esm in content list.  
							
							
							
						 
						
							2021-11-19 20:37:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								d5ca091d6e 
								
							 
						 
						
							
							
								
								Make util.rotateX, util.rotateY, rotate.Z consistent with morrowind rotation  
							
							
							
						 
						
							2021-11-19 20:37:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								eceed558be 
								
							 
						 
						
							
							
								
								Fix coverity uninitialized variables  
							
							
							
						 
						
							2021-11-19 18:05:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								750514cda2 
								
							 
						 
						
							
							
								
								simply lightmanager and fix racey behavior  
							
							
							
						 
						
							2021-11-18 19:40:13 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									uramer 
								
							 
						 
						
							
							
							
							
								
							
							
								68963538ae 
								
							 
						 
						
							
							
								
								Lua UI API  
							
							
							
						 
						
							2021-11-18 15:19:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Brian Kelley 
								
							 
						 
						
							
							
							
							
								
							
							
								ee41b94a73 
								
							 
						 
						
							
							
								
								Enable compilation on apple silicon  
							
							
							
						 
						
							2021-11-15 19:01:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								c7d6620c35 
								
							 
						 
						
							
							
								
								Add error checking in MWLua::Action  
							
							
							
						 
						
							2021-11-15 01:17:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								5c5c71778a 
								
							 
						 
						
							
							
								
								Merge branch 'circular' into 'master'  
							
							... 
							
							
							
							Consistently sort content files
See merge request OpenMW/openmw!1350  
							
						 
						
							2021-11-14 20:24:18 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d4e8a58351 
								
							 
						 
						
							
							
								
								Merge branch 'headsup' into 'master'  
							
							... 
							
							
							
							Force assign head animation timer (bug #4389 )
Closes  #4389 
See merge request OpenMW/openmw!1361  
							
						 
						
							2021-11-14 19:59:31 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								bd694128b9 
								
							 
						 
						
							
							
								
								Merge branch 'lua_input' into 'master'  
							
							... 
							
							
							
							Update Lua package openmw.input
See merge request OpenMW/openmw!1356  
							
						 
						
							2021-11-14 19:57:37 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3275440f0d 
								
							 
						 
						
							
							
								
								Use a separate storage for groundcover data  
							
							
							
						 
						
							2021-11-14 19:11:42 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								c5ba733855 
								
							 
						 
						
							
							
								
								Unbreak the unit test in gcc and clang  
							
							
							
						 
						
							2021-11-14 11:26:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								6daefe3ddc 
								
							 
						 
						
							
							
								
								Cast to the unsigned char expected by cctype functions  
							
							
							
						 
						
							2021-11-14 11:26:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								f23bd51175 
								
							 
						 
						
							
							
								
								Don't check bounds when the type is unambiguously a char  
							
							
							
						 
						
							2021-11-14 11:26:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								c6470f33d3 
								
							 
						 
						
							
							
								
								Use string_view  
							
							
							
						 
						
							2021-11-14 11:26:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								751e8cf76b 
								
							 
						 
						
							
							
								
								Do a bounds check before calling functions defined in cctype  
							
							
							
						 
						
							2021-11-14 11:26:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								8f48a1f030 
								
							 
						 
						
							
							
								
								Handle non-ASCII characters while saving without triggering an assertion  
							
							
							
						 
						
							2021-11-14 11:26:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8fb0b5846e 
								
							 
						 
						
							
							
								
								Allow paths with trailing data, emmitting a warning  
							
							
							
						 
						
							2021-11-14 00:22:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a62b22cd31 
								
							 
						 
						
							
							
								
								isolates groundcover content files ( #3208 )  
							
							... 
							
							
							
							Specifications developed in PR #3206  require that groundcover content files must not be allowed to corrupt normal content files. With this PR we simply isolate our existing loading logic by instantiating a separate `ESMStore` for `Groundcover`. In addition, we remove some outdated workarounds. 
							
						 
						
							2021-11-13 23:37:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								63ea57e9cf 
								
							 
						 
						
							
							
								
								Load NiSortAdjustNode and NiAccumulators  
							
							
							
						 
						
							2021-11-14 00:31:49 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d0263b6dda 
								
							 
						 
						
							
							
								
								Merge branch 'fix_hash_combine' into 'master'  
							
							... 
							
							
							
							Support seed type different from std::size_t for hashCombine
See merge request OpenMW/openmw!1391  
							
						 
						
							2021-11-13 21:12:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								50b90a594d 
								
							 
						 
						
							
							
								
								Loading and basic handling of BSLightingShaderProperty  
							
							
							
						 
						
							2021-11-13 22:52:45 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								03e88b8e27 
								
							 
						 
						
							
							
								
								Merge branch 'lordofthenifs' into 'master'  
							
							... 
							
							
							
							Load a bunch of Bethesda Havok NIF records
See merge request OpenMW/openmw!1392  
							
						 
						
							2021-11-13 18:51:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								ba0aae06ca 
								
							 
						 
						
							
							
								
								Merge branch 'morphyslaw' into 'master'  
							
							... 
							
							
							
							Morph geometry more like NifSkope (bug #6416 )
Closes  #6416 
See merge request OpenMW/openmw!1389  
							
						 
						
							2021-11-13 18:42:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								49544cf7de 
								
							 
						 
						
							
							
								
								Merge branch 'no_one_likes_commas' into 'master'  
							
							... 
							
							
							
							Treat commas in scripts as whitespace
Closes  #6380 
See merge request OpenMW/openmw!1388  
							
						 
						
							2021-11-13 17:19:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								d347f8f4f0 
								
							 
						 
						
							
							
								
								Fix build  
							
							
							
						 
						
							2021-11-13 20:11:18 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								25f4d05c2e 
								
							 
						 
						
							
							
								
								Load bhkRigidBody  
							
							
							
						 
						
							2021-11-13 19:59:30 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c01fff280a 
								
							 
						 
						
							
							
								
								Load bhkConvexVerticesShape, bhkBoxShape, bhkListShape  
							
							
							
						 
						
							2021-11-13 19:53:03 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								83aa96e38f 
								
							 
						 
						
							
							
								
								Load a bunch of triangle strip-based Havok records  
							
							
							
						 
						
							2021-11-13 19:52:08 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								e7cc76bba2 
								
							 
						 
						
							
							
								
								Load bhkMoppBvTreeShape  
							
							
							
						 
						
							2021-11-13 19:27:32 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								59ce00f742 
								
							 
						 
						
							
							
								
								Refactor all present Bethesda Havok 'support'  
							
							
							
						 
						
							2021-11-13 19:14:28 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								08a25c2b1f 
								
							 
						 
						
							
							
								
								Support seed type different from std::size_t for hashCombine  
							
							
							
						 
						
							2021-11-13 16:14:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								41bd20e358 
								
							 
						 
						
							
							
								
								Merge branch 'bullet_shape_hash' into 'master'  
							
							... 
							
							
							
							Store BulletShape source file name and content hash
See merge request OpenMW/openmw!1379  
							
						 
						
							2021-11-13 13:33:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								bee94e2afc 
								
							 
						 
						
							
							
								
								Treat commas in scripts as whitespace  
							
							
							
						 
						
							2021-11-13 14:06:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c7edca559b 
								
							 
						 
						
							
							
								
								Morph geometry more like NifSkope (bug  #6416 )  
							
							
							
						 
						
							2021-11-13 15:58:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								5f406158b5 
								
							 
						 
						
							
							
								
								Zero initialize context index  
							
							
							
						 
						
							2021-11-13 12:46:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								39f70c2d18 
								
							 
						 
						
							
							
								
								Merge branch 'correct-sound' into 'master'  
							
							... 
							
							
							
							Add correct sound path in resource helpers
See merge request OpenMW/openmw!1381  
							
						 
						
							2021-11-12 22:23:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								ed85393288 
								
							 
						 
						
							
							
								
								Replace sol::table::create_table_with with a more compiler-friendly implementation. It fixes MSVC error "compiler is out of heap space" and also slightly reduces binary size.  
							
							
							
						 
						
							2021-11-11 22:46:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d7041613ef 
								
							 
						 
						
							
							
								
								Store BulletShape source file name and content hash  
							
							
							
						 
						
							2021-11-11 00:27:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								512d64e514 
								
							 
						 
						
							
							
								
								Extract correctSoundPath method to avoid code duplication. Add unit test for the new method  
							
							
							
						 
						
							2021-11-10 23:06:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								cc4c96d0f1 
								
							 
						 
						
							
							
								
								Follow global naming convention for new records  
							
							
							
						 
						
							2021-11-10 22:50:01 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								6e5b45453d 
								
							 
						 
						
							
							
								
								some physics stuff idk  
							
							
							
						 
						
							2021-11-10 20:33:46 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								6de9b49d3d 
								
							 
						 
						
							
							
								
								Remove an empty line  
							
							
							
						 
						
							2021-11-10 19:59:13 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								9880c43c86 
								
							 
						 
						
							
							
								
								Add specular strength shader parameter  
							
							
							
						 
						
							2021-11-10 19:58:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								923756b407 
								
							 
						 
						
							
							
								
								Load NiControllerManager  
							
							
							
						 
						
							2021-11-10 19:42:55 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								41097352a8 
								
							 
						 
						
							
							
								
								Load BSDismemberSkinInstance  
							
							
							
						 
						
							2021-11-10 19:40:02 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								5571099147 
								
							 
						 
						
							
							
								
								Load NiCollisionObject and bhkCollisionObject  
							
							
							
						 
						
							2021-11-10 19:31:28 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								9500afaa5a 
								
							 
						 
						
							
							
								
								Load BSFurnitureMarker  
							
							
							
						 
						
							2021-11-10 19:21:07 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b72d59b012 
								
							 
						 
						
							
							
								
								Merge branch 'fix_shadows_bin_crash' into 'master'  
							
							... 
							
							
							
							Fix crash on exit with enabled shadows (#6256 )
Closes  #6256 
See merge request OpenMW/openmw!1191  
							
						 
						
							2021-11-09 15:58:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								099cd8a20c 
								
							 
						 
						
							
							
								
								Force alphabetical order per data dir  
							
							
							
						 
						
							2021-11-09 16:47:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								5836d0225f 
								
							 
						 
						
							
							
								
								Merge branch 'leave_butter_to_soften' into 'master'  
							
							... 
							
							
							
							Soft Particles (#6128 )
See merge request OpenMW/openmw!980  
							
						 
						
							2021-11-09 14:16:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3b6184dcda 
								
							 
						 
						
							
							
								
								Add missing include  
							
							... 
							
							
							
							In file included from /<<BUILDDIR>>/openmw-0.47.0+git202111080927~ubuntu18.04.1/components/detournavigator/findsmoothpath.cpp:1:0:
/<<BUILDDIR>>/openmw-0.47.0+git202111080927~ubuntu18.04.1/components/detournavigator/findsmoothpath.hpp:93:48: error: field ‘mSettings’ has incomplete type ‘std::reference_wrapper<const DetourNavigator::Settings>’
         std::reference_wrapper<const Settings> mSettings;
                                                ^~~~~~~~~
In file included from /usr/include/c++/7/bits/move.h:54:0,
                 from /usr/include/c++/7/bits/nested_exception.h:40,
                 from /usr/include/c++/7/exception:143,
                 from /usr/include/c++/7/ios:39,
                 from /usr/include/c++/7/istream:38,
                 from /usr/include/c++/7/sstream:38,
                 from /<<BUILDDIR>>/openmw-0.47.0+git202111080927~ubuntu18.04.1/components/detournavigator/dtstatus.hpp:6,
                 from /<<BUILDDIR>>/openmw-0.47.0+git202111080927~ubuntu18.04.1/components/detournavigator/findsmoothpath.hpp:4,
                 from /<<BUILDDIR>>/openmw-0.47.0+git202111080927~ubuntu18.04.1/components/detournavigator/findsmoothpath.cpp:1:
/usr/include/c++/7/type_traits:2125:11: note: declaration of ‘class std::reference_wrapper<const DetourNavigator::Settings>’
     class reference_wrapper; 
							
						 
						
							2021-11-09 12:32:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5972520b1a 
								
							 
						 
						
							
							
								
								Make sure areas size is 2 for rectangle  
							
							
							
						 
						
							2021-11-08 18:49:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								671e1e5424 
								
							 
						 
						
							
							
								
								Avoid copy when adding heightfield to vector  
							
							
							
						 
						
							2021-11-08 18:49:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5f5163905a 
								
							 
						 
						
							
							
								
								Remove unused operator< for RecastMesh  
							
							
							
						 
						
							2021-11-08 18:49:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5f1bf89369 
								
							 
						 
						
							
							
								
								improves groundcover view distance ( #3219 )  
							
							... 
							
							
							
							This PR aims to solve all issues with `Groundcover` view distance handling in a satisfying way while preserving other optimisations that benefit other features. The main idea here is not to rely on `ViewData` updates for distance culling calculations because we can not accurately determine distance against lazily updated views. Instead, we perform an accurate measurement in a cull callback we can run every frame in `Groundcover` itself. While we do have to add some code to handle this feature, it is quite loosely coupled code that could be useful elsewhere in the future. These changes should address a performance regression @akortunov experienced. 
							
						 
						
							2021-11-08 10:27:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b6718ecb10 
								
							 
						 
						
							
							
								
								Merge branch 'log_lock' into 'master'  
							
							... 
							
							
							
							Acquire log lock only when logger should log
See merge request OpenMW/openmw!1363  
							
						 
						
							2021-11-08 07:41:27 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9f26dfadd1 
								
							 
						 
						
							
							
								
								Merge branch 'cleanup_includes' into 'master'  
							
							... 
							
							
							
							Cleanup some includes
See merge request OpenMW/openmw!1369  
							
						 
						
							2021-11-08 07:32:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a824e112d4 
								
							 
						 
						
							
							
								
								Fix recastmesh.cpp includes  
							
							... 
							
							
							
							recastmesh.cpp is supposed to include recastmesh.hpp not navmesh.hpp. 
							
						 
						
							2021-11-08 02:21:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e0c4f08aa5 
								
							 
						 
						
							
							
								
								Remove redundant includes  
							
							
							
						 
						
							2021-11-08 02:21:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								727f784a98 
								
							 
						 
						
							
							
								
								Acquire log lock only when logger should log  
							
							... 
							
							
							
							To minimize overhead for calls when level is less than current. For example
Log(Debug::Debug) should not lock mutex when current logging level is Verbose. 
							
						 
						
							2021-11-07 19:57:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2e031f195b 
								
							 
						 
						
							
							
								
								fixes LightBufferBinding messages ( #3223 )  
							
							... 
							
							
							
							This PR aims to solve `uniform block LightBufferBinding has no binding` messages @glassmancody has reportedly encountered since PR #3110  due to an apparent bug in OSG. While we do have to add a workaround here that adds a bit of clunkiness, #3216  should allow us to clean up these interactions a bit in the future. 
							
						 
						
							2021-11-07 18:26:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								3f48d67d8e 
								
							 
						 
						
							
							
								
								Merge branch 'blackscreen_fix' into 'master'  
							
							... 
							
							
							
							Blackscreen fix (#6229 )
See merge request OpenMW/openmw!1359  
							
						 
						
							2021-11-07 14:31:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								a3e039d862 
								
							 
						 
						
							
							
								
								Explicitely sort by file name after adding all data dirs  
							
							
							
						 
						
							2021-11-07 14:15:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								256ec4c752 
								
							 
						 
						
							
							
								
								Merge branch 'fix_tile_bounds' into 'master'  
							
							... 
							
							
							
							Fix tile bounds scaling
See merge request OpenMW/openmw!1353  
							
						 
						
							2021-11-07 12:34:55 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								e125308dd8 
								
							 
						 
						
							
							
								
								Force assign head animation timer (bug  #4389 )  
							
							
							
						 
						
							2021-11-07 14:10:51 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								726653087e 
								
							 
						 
						
							
							
								
								restores _mergeAlphaBlending behaviour ( #3222 )  
							
							... 
							
							
							
							This PR restores a minor peculiarity of `_mergeAlphaBlending` behaviour unintentionally changed by PR #3162 . 
							
						 
						
							2021-11-07 10:36:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								627f816348 
								
							 
						 
						
							
							
								
								Merge branch 'navigator_impl' into 'master'  
							
							... 
							
							
							
							Reduce the size of included code from detournavigator/ into the engine
See merge request OpenMW/openmw!1355  
							
						 
						
							2021-11-07 07:57:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								5fbfbb3d84 
								
							 
						 
						
							
							
								
								Merge branch 'clamp' into 'master'  
							
							... 
							
							
							
							Make better use of std::clamp
See merge request OpenMW/openmw!1357  
							
						 
						
							2021-11-06 12:07:24 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cody glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								04692e6012 
								
							 
						 
						
							
							
								
								blackscreen fix  
							
							
							
						 
						
							2021-11-06 04:38:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								7a0c13fcf8 
								
							 
						 
						
							
							
								
								Make better use of std::clamp  
							
							
							
						 
						
							2021-11-06 08:47:32 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9f808fbe3a 
								
							 
						 
						
							
							
								
								Move findPath-like navigator functions into a separate header  
							
							
							
						 
						
							2021-11-06 00:34:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5e99454cc4 
								
							 
						 
						
							
							
								
								Add factory functions to create navigator implementations  
							
							
							
						 
						
							2021-11-06 00:14:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3f80725ebe 
								
							 
						 
						
							
							
								
								Remove duplicated implementation of Misc::Convert::toOsg  
							
							
							
						 
						
							2021-11-05 22:57:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5db4898bec 
								
							 
						 
						
							
							
								
								Fix tile bounds scaling  
							
							... 
							
							
							
							OscillatingRecastMeshObject::update should be called with tile bounds in real
coordinates not in navmesh. But proper scaling was done only in
RecastMeshManager::getMesh and RecastMeshManager::updateObject used tile bounds
in navmesh coordinates.
Add a new function to create tile bounds with proper scaling and pass correct
value into RecastMeshManager constructor through CachedRecastMeshManager
constuctor from TileCachedRecastMeshManager member functions. 
							
						 
						
							2021-11-05 22:48:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1960e976e2 
								
							 
						 
						
							
							
								
								refactors stringops.hpp ( #3192 )  
							
							... 
							
							
							
							With this PR we refactor `StringUtils::replaceAll` to accept `string_view` as suggested in a code comment. In addition, while we are touching this rebuild happy file, we slim it down a bit by moving a few sparingly used functions elsewhere. 
							
						 
						
							2021-11-05 10:53:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5debd6e25a 
								
							 
						 
						
							
							
								
								removes two dummy serialisers ( #3212 )  
							
							... 
							
							
							
							This PR removes dummy serialisers for `StateSetUpdater`, `NodeCallback` and the respective `META` macros that trigger serialisation requirement here.
`StateSetUpdater` and `NodeCallback` are just base classes that can not be used on their own, so there is no need to incorporate them into serialisation. These changes might have minor effects on derived classes that forget to override `className()`, `libraryName()` through `META`, but it makes hardly a difference to now serialise such classes as a dysfunctional `osg::Callback` instead of a dysfunctional `SceneUtil::NodeCallback`. 
							
						 
						
							2021-11-04 22:31:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0371072631 
								
							 
						 
						
							
							
								
								removes lowerCaseInPlace ( #3217 )  
							
							... 
							
							
							
							This PR removes unneeded `lowerCaseInPlace` calls in in a hot path of `objectpaging.cpp` that are no longer necessary after PR #3197 . In addition, I have been informed that these changes should by coincidence address a compiler specific compilation error we currently experience. 
							
						 
						
							2021-11-04 22:20:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								ad44142dda 
								
							 
						 
						
							
							
								
								Modify the content file sorting algorithm to finish in finite time when encountering circular dependencies  
							
							
							
						 
						
							2021-11-04 20:41:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6cf74f7041 
								
							 
						 
						
							
							
								
								refactors ESM::Land ( #3213 )  
							
							... 
							
							
							
							With this PR we reduce coupling, simplify code, encapsulate a variable and separate actual `ESM` data from its context. 
							
						 
						
							2021-11-04 16:55:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1979ee1491 
								
							 
						 
						
							
							
								
								refactors hashed std::map ( #3199 )  
							
							... 
							
							
							
							We currently apply a strange algorithm to `LightManager::mStateSetCache`. For some reason this algorithm inserts hashed keys into `std::map` in a way that fails to handle hash collisions and exhibits worse lookup complexity than `std::unordered_map`. With this PR we just use `std::unordered_map` here. 
							
						 
						
							2021-11-04 16:54:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
							
							
								
							
							
								4657c655b1 
								
							 
						 
						
							
							
								
								refactors parentFileIndices ( #3211 )  
							
							... 
							
							
							
							This PR aims to start addressing `ESM` design issues that have silenced errors we incorporated into groundcover `ESM` loading approaches.
- We move the resolution of `parentFileIndices` from `ESMStore` to `ESMReader` as suggested in a `TODO` comment.
- We improve a highly misleading comment which downplayed the significance of `parentFileIndices`.
- We document important preconditions.
- We move a user facing error message to the highest level and improve its context.
- We remove an inappropriate `setGlobalReaderList` method. We now pass this reader list into the method that requires it.
- We remove a thoroughly pointless optimisation of `Store<ESM::LandTexture>`'s construction that has unnecessarily depended on `getGlobalReaderList`.
There should be no functional changes for `master`, but this PR should remove an issue blocking PR #3208 . 
							
						 
						
							2021-11-03 11:07:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2b057f5c15 
								
							 
						 
						
							
							
								
								Expect nif node children to have parent  
							
							
							
						 
						
							2021-11-02 22:44:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								19843af704 
								
							 
						 
						
							
							
								
								Combine data check with data handling logic  
							
							
							
						 
						
							2021-11-02 22:44:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4e8e8304aa 
								
							 
						 
						
							
							
								
								Avoid mesh allocation when data is invalid  
							
							
							
						 
						
							2021-11-02 22:44:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4ac83f4c39 
								
							 
						 
						
							
							
								
								Add separate function to handle NiGeometry node  
							
							... 
							
							
							
							To force use a single source of data. All fields of Nif::Node are available in NiGeometry. 
							
						 
						
							2021-11-02 22:44:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								56eef691a8 
								
							 
						 
						
							
							
								
								Use reference type to pass nif node as argument where nullptr is not handled  
							
							
							
						 
						
							2021-11-02 22:44:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4631d95739 
								
							 
						 
						
							
							
								
								Add more tests for BulletNifLoader  
							
							
							
						 
						
							2021-11-02 22:44:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								523289c531 
								
							 
						 
						
							
							
								
								Merge branch 'refactor_bullet_shape' into 'master'  
							
							... 
							
							
							
							Refactor bullet shape
See merge request OpenMW/openmw!1333  
							
						 
						
							2021-11-02 20:30:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								4ff4afd50b 
								
							 
						 
						
							
							
								
								Merge branch 'lua_callback' into 'master'  
							
							... 
							
							
							
							Refactoring. Lua `Callback` is moved from apps/openmw/mwlua to components/lua.
See merge request OpenMW/openmw!1334  
							
						 
						
							2021-11-02 20:28:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								cb3ab21c13 
								
							 
						 
						
							
							
								
								Merge branch 'recast_mesh_object' into 'master'  
							
							... 
							
							
							
							Store holder only in parent RecastMeshObject
See merge request OpenMW/openmw!1332  
							
						 
						
							2021-11-02 20:27:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								a9106f4d7c 
								
							 
						 
						
							
							
								
								Rotate torches by 90 degrees  
							
							
							
						 
						
							2021-11-02 18:01:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								4461366761 
								
							 
						 
						
							
							
								
								settings update and launcher option  
							
							
							
						 
						
							2021-11-01 09:26:50 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								e7ec89573e 
								
							 
						 
						
							
							
								
								Refactoring. Lua Callback is moved from apps/openmw/mwlua to components/lua.  
							
							
							
						 
						
							2021-10-31 17:47:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b9911da4c7 
								
							 
						 
						
							
							
								
								applies lightMask ( #3201 )  
							
							... 
							
							
							
							With this PR we apply `lightMask` to a `Transform` node we create specifically for a light. This mask will allow us to stop traversing such nodes sooner and avoid costly processing associated with `Transform` nodes in the cull visitor. 
							
						 
						
							2021-10-31 13:03:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d88d006984 
								
							 
						 
						
							
							
								
								fixes getViewDistance ( #3207 )  
							
							... 
							
							
							
							I have been informed by @akortunov that my addition of `Groundcover::getViewDistance` is not working in some cases. Investigations revealed that some `ViewData` code interacting with my additions had been quite thoroughly optimised in a way that was not sufficiently documented and interfered with the new feature. With this PR we repair `getViewDistance` while preserving such optimisations and add a necessary comment to avoid issues in the future. In addition, we now rebuild views when the global `mViewDistance` changes. 
							
						 
						
							2021-10-31 12:59:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								356e9d7cf0 
								
							 
						 
						
							
							
								
								refactors osg::Callback virtual inheritance ( #3200 )  
							
							... 
							
							
							
							With this PR we refactor `SceneUtil::KeyframeController` not to require `virtual osg::Callback` inheritance. I suppose such `virtual` overhead is not justified here because it negatively impacts many other classes we derive from `osg::Callback`. 
							
						 
						
							2021-10-30 22:43:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								4c81518abb 
								
							 
						 
						
							
							
								
								Merge branch 'puddle' into 'master'  
							
							... 
							
							
							
							Give each reflect and spell absorption effect a chance to apply
Closes  #6255  and #6253 
See merge request OpenMW/openmw!1279  
							
						 
						
							2021-10-30 19:26:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								40b6bbbdf3 
								
							 
						 
						
							
							
								
								use openmw define system  
							
							
							
						 
						
							2021-10-30 12:19:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								8c3b00164e 
								
							 
						 
						
							
							
								
								soft particles  
							
							
							
						 
						
							2021-10-30 12:19:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9c5f8b8719 
								
							 
						 
						
							
							
								
								Store holder only in parent RecastMeshObject  
							
							
							
						 
						
							2021-10-30 04:40:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a851ac5fea 
								
							 
						 
						
							
							
								
								Use custom deleter for btCompoundShape to delete children shapes  
							
							
							
						 
						
							2021-10-30 03:48:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b731a981c4 
								
							 
						 
						
							
							
								
								Make BulletShape::isAnimated inlined  
							
							
							
						 
						
							2021-10-30 03:44:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c83facd9d3 
								
							 
						 
						
							
							
								
								Avoid redundant osg::ref_ptr<const BulletShape> copy  
							
							
							
						 
						
							2021-10-30 03:44:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ed5a4e195b 
								
							 
						 
						
							
							
								
								Use unique_ptr to avoid possible memory leak  
							
							
							
						 
						
							2021-10-30 03:44:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8e71c246bf 
								
							 
						 
						
							
							
								
								Remove redundant BulletShape getters  
							
							
							
						 
						
							2021-10-30 03:44:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fc9a405dc5 
								
							 
						 
						
							
							
								
								Make BulletShape::makeInstance free function  
							
							
							
						 
						
							2021-10-30 03:44:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b905dd17c3 
								
							 
						 
						
							
							
								
								Use unique_ptr to store btCollisionShape in BulletShape  
							
							
							
						 
						
							2021-10-30 03:44:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								80e3623d9a 
								
							 
						 
						
							
							
								
								Avoid dynamic cast in duplicateCollisionShape  
							
							
							
						 
						
							2021-10-30 03:43:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ca8584f6f6 
								
							 
						 
						
							
							
								
								Move functions independent from BulletShape into anonymous namespace  
							
							
							
						 
						
							2021-10-30 03:43:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								29a772c33f 
								
							 
						 
						
							
							
								
								Rename Resource::BulletShape::CollisionBox fields according to styleguide  
							
							
							
						 
						
							2021-10-29 21:05:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								37386f417e 
								
							 
						 
						
							
							
								
								Support *.omwscripts in openmw-launcher  
							
							
							
						 
						
							2021-10-29 20:09:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b189282ba1 
								
							 
						 
						
							
							
								
								Merge branch 'compile_no_evil' into 'master'  
							
							... 
							
							
							
							Remove dead code
See merge request OpenMW/openmw!1327  
							
						 
						
							2021-10-29 12:51:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								34b63bf142 
								
							 
						 
						
							
							
								
								Merge branch 'omwscripts' into 'master'  
							
							... 
							
							
							
							Change format of "*.omwscripts" files
See merge request OpenMW/openmw!1271  
							
						 
						
							2021-10-29 12:49:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								9b565c4cf9 
								
							 
						 
						
							
							
								
								Remove dead code  
							
							
							
						 
						
							2021-10-28 22:16:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b3f84df43c 
								
							 
						 
						
							
							
								
								Merge branch 'sky_shaders' into 'master'  
							
							... 
							
							
							
							Sky shaders
See merge request OpenMW/openmw!1057  
							
						 
						
							2021-10-27 20:25:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								47c89567fb 
								
							 
						 
						
							
							
								
								Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files.  
							
							
							
						 
						
							2021-10-26 21:52:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								4ec7f0625e 
								
							 
						 
						
							
							
								
								Store Lua timers in std::map rather than in sol::table.  
							
							
							
						 
						
							2021-10-26 21:32:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								9adc190209 
								
							 
						 
						
							
							
								
								Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration  
							
							
							
						 
						
							2021-10-26 21:32:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								33d71be81f 
								
							 
						 
						
							
							
								
								Add LuaUtil::ScriptsConfiguration  
							
							
							
						 
						
							2021-10-26 21:32:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								6aab246879 
								
							 
						 
						
							
							
								
								Add ESM records that are needed to store Lua scripts configuration;  
							
							... 
							
							
							
							Use ptr.getType() (i.e. esm record names) instead of typeid(ptr.getClass()) in apps/openmw/mwlua. 
							
						 
						
							2021-10-26 21:32:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								4ec927829f 
								
							 
						 
						
							
							
								
								Give each reflect and spell absorption effect a chance to apply  
							
							
							
						 
						
							2021-10-26 16:50:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								3006c496fc 
								
							 
						 
						
							
							
								
								Merge branch 'morrowland_scripting' into 'master'  
							
							... 
							
							
							
							Morrowland scripting
Closes  #6363 
See merge request OpenMW/openmw!1318  
							
						 
						
							2021-10-26 10:07:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								2765bcee5e 
								
							 
						 
						
							
							
								
								Merge branch 'serialization' into 'master'  
							
							... 
							
							
							
							Add helpers for binary serialization
See merge request OpenMW/openmw!1319  
							
						 
						
							2021-10-26 08:25:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								07e32c0fa6 
								
							 
						 
						
							
							
								
								remove object shader path  
							
							
							
						 
						
							2021-10-25 10:23:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3d0da9b9b2 
								
							 
						 
						
							
							
								
								Merge pull request  #3191  from akortunov/warnfix  
							
							... 
							
							
							
							Fix some MSVC warnings 
							
						 
						
							2021-10-25 15:17:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ac02753da7 
								
							 
						 
						
							
							
								
								Merge pull request  #3190  from akortunov/master  
							
							... 
							
							
							
							Fix showscenegraph warnings 
							
						 
						
							2021-10-25 12:59:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1ff8318a52 
								
							 
						 
						
							
							
								
								refactors premultiplied alpha ( #3189 )  
							
							... 
							
							
							
							With this PR we refactor a `premultiplied alpha` user string set by `characterpreview.cpp` into a more flexible mechanism allowing us to assign any state to GUI textures. We can consider these changes more future proof than the previous approach. 
							
						 
						
							2021-10-25 09:28:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7f9beac3a7 
								
							 
						 
						
							
							
								
								refactors a case insensitive map ( #3184 )  
							
							... 
							
							
							
							This PR aims to spark the retirement of a questionable pattern I have found all over our code base. I will illustrate how this pattern encourages code duplication, lacks type safety, requires documentation and can be prone to bugs.
```
std::map<std::string, Object> mMap; // Stored in all lowercase for a case-insensitive lookup
std::string lowerKey = Misc::StringUtils::lowerCase(key);
mMap.emplace(lowerKey, object);
std::string lowerKey = Misc::StringUtils::lowerCase(key);
mMap.find(lowerKey);
mMap.find(key); // Not found. Oops!
```
An alternative approach produces no such issues.
```
std::unordered_map<std::string, Object, Misc::StringUtils::CiHash, Misc::StringUtils::CiEqual> mMap;
mMap.emplace(key, object);
mMap.find(key);
```
Of course, such an alternative will work for a `map` as well, but an `unordered_map` is generally preferable over a `map` with these changes because we have moved `lowerCase` into the comparison operator. 
In this PR I have refactored `Animation::mNodeMap` accordingly. I have reviewed and adapted all direct and indirect usage of `Animation::mNodeMap` to ensure we do not change behaviour with this PR. 
							
						 
						
							2021-10-25 09:18:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								fef902617a 
								
							 
						 
						
							
							
								
								Parse integer format arguments as variable names  
							
							
							
						 
						
							2021-10-24 17:23:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								0f3c0cb0a0 
								
							 
						 
						
							
							
								
								Fix argument types mismatch  
							
							
							
						 
						
							2021-10-24 18:45:46 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								107a9ecb17 
								
							 
						 
						
							
							
								
								Fix variables hiding  
							
							
							
						 
						
							2021-10-24 18:45:04 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a58f1a94e3 
								
							 
						 
						
							
							
								
								Add helpers for binary serialization  
							
							... 
							
							
							
							To construct serializer from given entities:
* Data source/destination - any value that has to be serialized/deserialized,
  usually already existing type.
* Format - functional object to define high level serialization logic to
  define specific format and data schema. Like order of fields, allocation.
* Visitor - functional object to define low level serialization logic to
  operator on given data part.
  * BinaryWriter - copies given value into provided buffer.
  * BinaryReader - copies value into given destination from provided buffer.
  * SizeAccumulator - calculates required buffer size for given data. 
							
						 
						
							2021-10-24 14:20:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								566380c0d6 
								
							 
						 
						
							
							
								
								Fix showscenegraph warnings  
							
							
							
						 
						
							2021-10-24 12:37:49 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								1e40d27318 
								
							 
						 
						
							
							
								
								introduce sky shaders  
							
							
							
						 
						
							2021-10-23 17:53:38 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								41318a585f 
								
							 
						 
						
							
							
								
								fixes enable and disable commands ( #3186 )  
							
							... 
							
							
							
							This PR fixes a recent regression concerning enable and disable commands with object paging. In addition, we add a necessary comment to avoid such issues in the future. 
							
						 
						
							2021-10-23 12:40:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								31aa19574b 
								
							 
						 
						
							
							
								
								Make PositionCell take additional junk arguments  
							
							
							
						 
						
							2021-10-23 11:47:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								dfb6bdf77e 
								
							 
						 
						
							
							
								
								Allow integer variable names  
							
							
							
						 
						
							2021-10-23 11:47:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c9c8d02332 
								
							 
						 
						
							
							
								
								fixes a crash ( #3183 )  
							
							... 
							
							
							
							This PR fixes a crash caused by the improperly ensured lifetime of RigGeometry::mSourceGeometry. mSourceGeometry was not adequate to ensure mSourceGeometry would outlive mGeometry because we extend mGeometrys lifetime beyond this lifetime by passing mGeometry to the draw traversal instead of this.
In addition,
We add important comments.
We detect and prevent generally unsafe operations in high level code.
We add a sprinkling of const to help clarify intentions. 
							
						 
						
							2021-10-23 10:31:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Fanael Linithien 
								
							 
						 
						
							
							
							
							
								
							
							
								07d505563e 
								
							 
						 
						
							
							
								
								Remove non-existent file from CMakeLists  
							
							
							
						 
						
							2021-10-23 01:38:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								1ffa02b2fd 
								
							 
						 
						
							
							
								
								Merge branch 'fix_windows_tests' into 'master'  
							
							... 
							
							
							
							Fix tests on windows
See merge request OpenMW/openmw!1313  
							
						 
						
							2021-10-22 12:35:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								ed811176bc 
								
							 
						 
						
							
							
								
								Merge branch 'fix_esm_loader' into 'master'  
							
							... 
							
							
							
							Fix logic expression for not found value in EsmLoader::getModel
See merge request OpenMW/openmw!1308  
							
						 
						
							2021-10-22 12:33:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b5f0057ac9 
								
							 
						 
						
							
							
								
								Fix tests on windows  
							
							
							
						 
						
							2021-10-21 19:48:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a854a6e04a 
								
							 
						 
						
							
							
								
								removes UnrefQueue ( #3181 )  
							
							... 
							
							
							
							Currently, we use an `UnrefQueue` which supposedly aims to transfer destruction costs to another thread. The implications of this unusual pattern can not be well understood because some allocators might free resources more efficiently if they are freed by the same thread that allocated them. In addition, `UnrefQueue` complicates the validation of thread safety in our engine. Lastly, our current usage of `UnrefQueue` triggers `ref()`, `unref()` atomic operations as objects are passed into the queue. These operations could be more expensive than the actual destruction.
With this PR we thus remove `UnrefQueue`. We can expect these changes to have a minor impact at most because we free most resources elsewhere in `ResourceSystem::updateCache`. 
							
						 
						
							2021-10-20 23:02:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a3b6bc7263 
								
							 
						 
						
							
							
								
								Fix logic expression for not found value  
							
							
							
						 
						
							2021-10-20 17:48:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								562590720b 
								
							 
						 
						
							
							
								
								Remove ShadowsBin prototype on MWShadowTechnique destruction  
							
							... 
							
							
							
							To prevent crash:
==7733==ERROR: AddressSanitizer: heap-use-after-free on address 0x6040000ca1b0 at pc 0x55fcfa8d1ee3 bp 0x7ffd1c464e00 sp 0x7ffd1c464df0
READ of size 4 at 0x6040000ca1b0 thread T0
    #0  0x55fcfa8d1ee2 in std::less<unsigned int>::operator()(unsigned int const&, unsigned int const&) const /usr/include/c++/11.1.0/bits/stl_function.h:386
    #1  0x55fcfa8d1ee2 in std::_Rb_tree<unsigned int, std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> >, std::_Select1st<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::_M_lower_bound(std::_Rb_tree_node<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >*, std::_Rb_tree_node_base*, unsigned int const&) /usr/include/c++/11.1.0/bits/stl_tree.h:1903
    #2  0x55fcfa8ca76e in std::_Rb_tree<unsigned int, std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> >, std::_Select1st<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::lower_bound(unsigned int const&) /usr/include/c++/11.1.0/bits/stl_tree.h:1270
    #3  0x55fcfa8ca76e in std::map<unsigned int, osg::ref_ptr<osg::ContextData>, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::lower_bound(unsigned int const&) /usr/include/c++/11.1.0/bits/stl_map.h:1259
    #4  0x55fcfa8ca76e in std::map<unsigned int, osg::ref_ptr<osg::ContextData>, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::operator[](unsigned int const&) /usr/include/c++/11.1.0/bits/stl_map.h:497
    #5  0x55fcfa8ca76e in osg::getOrCreateContextData(unsigned int) /home/elsid/dev/OpenSceneGraph/src/osg/ContextData.cpp:142
    #6  0x55fcfab6848a in GLShaderManager* osg::get<GLShaderManager>(unsigned int) /home/elsid/dev/OpenSceneGraph/include/osg/ContextData:154
    #7  0x55fcfab6848a in osg::Shader::PerContextShader::~PerContextShader() /home/elsid/dev/OpenSceneGraph/src/osg/Shader.cpp:540
    #8  0x55fcfab68dc6 in osg::Shader::PerContextShader::~PerContextShader() /home/elsid/dev/OpenSceneGraph/src/osg/Shader.cpp:541
    #9  0x55fcfab4a3f3 in osg::Referenced::signalObserversAndDelete(bool, bool) const /home/elsid/dev/OpenSceneGraph/src/osg/Referenced.cpp:292
    #10  0x55fcfab6d0ce in osg::Referenced::unref() const /home/elsid/dev/OpenSceneGraph/include/osg/Referenced:201
    #11  0x55fcfab6d0ce in osg::ref_ptr<osg::Shader::PerContextShader>::~ref_ptr() /home/elsid/dev/OpenSceneGraph/include/osg/ref_ptr:44
    #12  0x55fcfab6d0ce in void std::_Destroy<osg::ref_ptr<osg::Shader::PerContextShader> >(osg::ref_ptr<osg::Shader::PerContextShader>*) /usr/include/c++/11.1.0/bits/stl_construct.h:140
    #13  0x55fcfab6d0ce in void std::_Destroy_aux<false>::__destroy<osg::ref_ptr<osg::Shader::PerContextShader>*>(osg::ref_ptr<osg::Shader::PerContextShader>*, osg::ref_ptr<osg::Shader::PerContextShader>*) /usr/include/c++/11.1.0/bits/stl_construct.h:152
    #14  0x55fcfab6d0ce in void std::_Destroy<osg::ref_ptr<osg::Shader::PerContextShader>*>(osg::ref_ptr<osg::Shader::PerContextShader>*, osg::ref_ptr<osg::Shader::PerContextShader>*) /usr/include/c++/11.1.0/bits/stl_construct.h:185
    #15  0x55fcfab6d0ce in void std::_Destroy<osg::ref_ptr<osg::Shader::PerContextShader>*, osg::ref_ptr<osg::Shader::PerContextShader> >(osg::ref_ptr<osg::Shader::PerContextShader>*, osg::ref_ptr<osg::Shader::PerContextShader>*, std::allocator<osg::ref_ptr<osg::Shader::PerContextShader> >&) /usr/include/c++/11.1.0/bits/alloc_traits.h:746
    #16  0x55fcfab6d0ce in std::vector<osg::ref_ptr<osg::Shader::PerContextShader>, std::allocator<osg::ref_ptr<osg::Shader::PerContextShader> > >::~vector() /usr/include/c++/11.1.0/bits/stl_vector.h:680
    #17  0x55fcfab6d0ce in osg::Shader::ShaderObjects::~ShaderObjects() /home/elsid/dev/OpenSceneGraph/include/osg/Shader:264
    #18  0x55fcfab6d0ce in osg::Shader::ShaderObjects::~ShaderObjects() /home/elsid/dev/OpenSceneGraph/include/osg/Shader:264
    #19  0x55fcfab4a3f3 in osg::Referenced::signalObserversAndDelete(bool, bool) const /home/elsid/dev/OpenSceneGraph/src/osg/Referenced.cpp:292
    #20  0x55fcfab6c532 in osg::Referenced::unref() const /home/elsid/dev/OpenSceneGraph/include/osg/Referenced:201
    #21  0x55fcfab6c532 in osg::ref_ptr<osg::Shader::ShaderObjects>::~ref_ptr() /home/elsid/dev/OpenSceneGraph/include/osg/ref_ptr:44
    #22  0x55fcfab6c532 in void std::_Destroy<osg::ref_ptr<osg::Shader::ShaderObjects> >(osg::ref_ptr<osg::Shader::ShaderObjects>*) /usr/include/c++/11.1.0/bits/stl_construct.h:140
    #23  0x55fcfab6c532 in void std::_Destroy_aux<false>::__destroy<osg::ref_ptr<osg::Shader::ShaderObjects>*>(osg::ref_ptr<osg::Shader::ShaderObjects>*, osg::ref_ptr<osg::Shader::ShaderObjects>*) /usr/include/c++/11.1.0/bits/stl_construct.h:152
    #24  0x55fcfab6c532 in void std::_Destroy<osg::ref_ptr<osg::Shader::ShaderObjects>*>(osg::ref_ptr<osg::Shader::ShaderObjects>*, osg::ref_ptr<osg::Shader::ShaderObjects>*) /usr/include/c++/11.1.0/bits/stl_construct.h:185
    #25  0x55fcfab6c532 in void std::_Destroy<osg::ref_ptr<osg::Shader::ShaderObjects>*, osg::ref_ptr<osg::Shader::ShaderObjects> >(osg::ref_ptr<osg::Shader::ShaderObjects>*, osg::ref_ptr<osg::Shader::ShaderObjects>*, std::allocator<osg::ref_ptr<osg::Shader::ShaderObjects> >&) /usr/include/c++/11.1.0/bits/alloc_traits.h:746
    #26  0x55fcfab6c532 in std::vector<osg::ref_ptr<osg::Shader::ShaderObjects>, std::allocator<osg::ref_ptr<osg::Shader::ShaderObjects> > >::~vector() /usr/include/c++/11.1.0/bits/stl_vector.h:680
    #27  0x55fcfab6c532 in osg::buffered_value<osg::ref_ptr<osg::Shader::ShaderObjects> >::~buffered_value() /home/elsid/dev/OpenSceneGraph/include/osg/buffered_value:26
    #28  0x55fcfab6c532 in osg::Shader::~Shader() /home/elsid/dev/OpenSceneGraph/src/osg/Shader.cpp:271
    #29  0x55fcfab6c80a in osg::Shader::~Shader() /home/elsid/dev/OpenSceneGraph/src/osg/Shader.cpp:271
    #30  0x55fcfab4a3f3 in osg::Referenced::signalObserversAndDelete(bool, bool) const /home/elsid/dev/OpenSceneGraph/src/osg/Referenced.cpp:292
    #31  0x55fcfab185bd in osg::Referenced::unref() const /home/elsid/dev/OpenSceneGraph/include/osg/Referenced:201
    #32  0x55fcfab185bd in osg::ref_ptr<osg::Shader>::~ref_ptr() /home/elsid/dev/OpenSceneGraph/include/osg/ref_ptr:44
    #33  0x55fcfab185bd in void std::_Destroy<osg::ref_ptr<osg::Shader> >(osg::ref_ptr<osg::Shader>*) /usr/include/c++/11.1.0/bits/stl_construct.h:140
    #34  0x55fcfab185bd in void std::_Destroy_aux<false>::__destroy<osg::ref_ptr<osg::Shader>*>(osg::ref_ptr<osg::Shader>*, osg::ref_ptr<osg::Shader>*) /usr/include/c++/11.1.0/bits/stl_construct.h:152
    #35  0x55fcfab185bd in void std::_Destroy<osg::ref_ptr<osg::Shader>*>(osg::ref_ptr<osg::Shader>*, osg::ref_ptr<osg::Shader>*) /usr/include/c++/11.1.0/bits/stl_construct.h:185
    #36  0x55fcfab185bd in void std::_Destroy<osg::ref_ptr<osg::Shader>*, osg::ref_ptr<osg::Shader> >(osg::ref_ptr<osg::Shader>*, osg::ref_ptr<osg::Shader>*, std::allocator<osg::ref_ptr<osg::Shader> >&) /usr/include/c++/11.1.0/bits/alloc_traits.h:746
    #37  0x55fcfab185bd in std::vector<osg::ref_ptr<osg::Shader>, std::allocator<osg::ref_ptr<osg::Shader> > >::~vector() /usr/include/c++/11.1.0/bits/stl_vector.h:680
    #38  0x55fcfab185bd in osg::Program::~Program() /home/elsid/dev/OpenSceneGraph/src/osg/Program.cpp:147
    #39  0x55fcfab18ae0 in osg::Program::~Program() /home/elsid/dev/OpenSceneGraph/src/osg/Program.cpp:147
    #40  0x55fcfab4a3f3 in osg::Referenced::signalObserversAndDelete(bool, bool) const /home/elsid/dev/OpenSceneGraph/src/osg/Referenced.cpp:292
    #41  0x55fcf8582cfa in osg::Referenced::unref() const /home/elsid/dev/OpenSceneGraph/build/gcc/asan/install/include/osg/Referenced:201
    #42  0x55fcf8582cfa in osg::ref_ptr<osg::StateAttribute>::~ref_ptr() /home/elsid/dev/OpenSceneGraph/build/gcc/asan/install/include/osg/ref_ptr:44
    #43  0x55fcf8582cfa in std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int>::~pair() /usr/include/c++/11.1.0/bits/stl_pair.h:211
    #44  0x55fcf8582cfa in std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> >::~pair() /usr/include/c++/11.1.0/bits/stl_pair.h:211
    #45  0x55fcf8582cfa in void __gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > >::destroy<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > >(std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> >*) /usr/include/c++/11.1.0/ext/new_allocator.h:162
    #46  0x55fcf8582cfa in void std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > > >::destroy<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > >(std::allocator<std::_Rb_tree_node<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > >&, std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> >*) /usr/include/c++/11.1.0/bits/alloc_traits.h:531
    #47  0x55fcf8582cfa in std::_Rb_tree<std::pair<osg::StateAttribute::Type, unsigned int>, std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> >, std::_Select1st<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > >, std::less<std::pair<osg::StateAttribute::Type, unsigned int> >, std::allocator<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > >::_M_destroy_node(std::_Rb_tree_node<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:623
    #48  0x55fcf8582cfa in std::_Rb_tree<std::pair<osg::StateAttribute::Type, unsigned int>, std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> >, std::_Select1st<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > >, std::less<std::pair<osg::StateAttribute::Type, unsigned int> >, std::allocator<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > >::_M_drop_node(std::_Rb_tree_node<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:631
    #49  0x55fcf8582cfa in std::_Rb_tree<std::pair<osg::StateAttribute::Type, unsigned int>, std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> >, std::_Select1st<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > >, std::less<std::pair<osg::StateAttribute::Type, unsigned int> >, std::allocator<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > >::_M_erase(std::_Rb_tree_node<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:1889
    #50  0x55fcfac1f281 in std::_Rb_tree<std::pair<osg::StateAttribute::Type, unsigned int>, std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> >, std::_Select1st<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > >, std::less<std::pair<osg::StateAttribute::Type, unsigned int> >, std::allocator<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > >::clear() /usr/include/c++/11.1.0/bits/stl_tree.h:1254
    #51  0x55fcfac1f281 in std::map<std::pair<osg::StateAttribute::Type, unsigned int>, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int>, std::less<std::pair<osg::StateAttribute::Type, unsigned int> >, std::allocator<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > >::clear() /usr/include/c++/11.1.0/bits/stl_map.h:1134
    #52  0x55fcfac1f281 in osg::StateSet::clear() /home/elsid/dev/OpenSceneGraph/src/osg/StateSet.cpp:738
    #53  0x55fcfac2079e in osg::StateSet::~StateSet() /home/elsid/dev/OpenSceneGraph/src/osg/StateSet.cpp:285
    #54  0x55fcfac20d3e in osg::StateSet::~StateSet() /home/elsid/dev/OpenSceneGraph/src/osg/StateSet.cpp:286
    #55  0x55fcfab4a3f3 in osg::Referenced::signalObserversAndDelete(bool, bool) const /home/elsid/dev/OpenSceneGraph/src/osg/Referenced.cpp:292
    #56  0x55fcfb20dcac in osg::Referenced::unref() const /home/elsid/dev/OpenSceneGraph/build/gcc/asan/install/include/osg/Referenced:201
    #57  0x55fcfb20dcac in osg::ref_ptr<osg::StateSet>::~ref_ptr() /home/elsid/dev/OpenSceneGraph/build/gcc/asan/install/include/osg/ref_ptr:44
    #58  0x55fcfb20dcac in std::array<osg::ref_ptr<osg::StateSet>, 8ul>::~array() /usr/include/c++/11.1.0/array:95
    #59  0x55fcfb20dcac in SceneUtil::ShadowsBin::~ShadowsBin() /home/elsid/dev/openmw/components/sceneutil/shadowsbin.hpp:16
    #60  0x55fcfb20dcac in SceneUtil::ShadowsBin::~ShadowsBin() /home/elsid/dev/openmw/components/sceneutil/shadowsbin.hpp:16
    #61  0x55fcfab4a3f3 in osg::Referenced::signalObserversAndDelete(bool, bool) const /home/elsid/dev/OpenSceneGraph/src/osg/Referenced.cpp:292
    #62  0x55fcfa6cc17f in osg::Referenced::unref() const /home/elsid/dev/OpenSceneGraph/include/osg/Referenced:201
    #63  0x55fcfa6cc17f in osg::ref_ptr<osgUtil::RenderBin>::~ref_ptr() /home/elsid/dev/OpenSceneGraph/include/osg/ref_ptr:44
    #64  0x55fcfa6cc17f in std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> >::~pair() /usr/include/c++/11.1.0/bits/stl_pair.h:211
    #65  0x55fcfa6cc17f in void __gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > > >::destroy<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > >(std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> >*) /usr/include/c++/11.1.0/ext/new_allocator.h:162
    #66  0x55fcfa6cc17f in void std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > > > >::destroy<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > >(std::allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > > >&, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> >*) /usr/include/c++/11.1.0/bits/alloc_traits.h:531
    #67  0x55fcfa6cc17f in std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> >, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > > >::_M_destroy_node(std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:623
    #68  0x55fcfa6cc17f in std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> >, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > > >::_M_drop_node(std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:631
    #69  0x55fcfa6cc17f in std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> >, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > > >::_M_erase(std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:1889
    #70  0x55fcfa6cc122 in std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> >, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > > >::_M_erase(std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:1887
    #71  0x55fcfa6cc122 in std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> >, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > > >::_M_erase(std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:1887
    #72  0x55fcfa6cc245 in std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> >, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > > >::~_Rb_tree() /usr/include/c++/11.1.0/bits/stl_tree.h:984
    #73  0x55fcfa6cc245 in std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, osg::ref_ptr<osgUtil::RenderBin>, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osgUtil::RenderBin> > > >::~map() /usr/include/c++/11.1.0/bits/stl_map.h:302
    #74  0x55fcfa6cc245 in RenderBinPrototypeList::~RenderBinPrototypeList() /home/elsid/dev/OpenSceneGraph/src/osgUtil/RenderBin.cpp:48
    #75  0x55fcfa6cc245 in RenderBinPrototypeList::~RenderBinPrototypeList() /home/elsid/dev/OpenSceneGraph/src/osgUtil/RenderBin.cpp:48
    #76  0x55fcfab4a3f3 in osg::Referenced::signalObserversAndDelete(bool, bool) const /home/elsid/dev/OpenSceneGraph/src/osg/Referenced.cpp:292
    #77  0x55fcfa6cbcc1 in osg::Referenced::unref() const /home/elsid/dev/OpenSceneGraph/include/osg/Referenced:201
    #78  0x55fcfa6cbcc1 in osg::ref_ptr<RenderBinPrototypeList>::~ref_ptr() /home/elsid/dev/OpenSceneGraph/include/osg/ref_ptr:44
    #79  0x7f3977bd04a6 in __run_exit_handlers (/usr/lib/libc.so.6+0x3f4a6)
    #80  0x7f3977bd064d in exit (/usr/lib/libc.so.6+0x3f64d)
    #81  0x7f3977bb8b2b in __libc_start_main (/usr/lib/libc.so.6+0x27b2b)
    #82  0x55fcf81ea12d in _start (/home/elsid/dev/openmw/build/gcc/asan/openmw+0xa4412d)
0x6040000ca1b0 is located 32 bytes inside of 48-byte region [0x6040000ca190,0x6040000ca1c0)
freed by thread T0 here:
    #0  0x7f397a633d69 in operator delete(void*, unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cpp:172
    #1  0x55fcfa8d1824 in __gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::deallocate(std::_Rb_tree_node<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >*, unsigned long) /usr/include/c++/11.1.0/ext/new_allocator.h:139
    #2  0x55fcfa8d1824 in std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > > >::deallocate(std::allocator<std::_Rb_tree_node<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >&, std::_Rb_tree_node<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >*, unsigned long) /usr/include/c++/11.1.0/bits/alloc_traits.h:492
    #3  0x55fcfa8d1824 in std::_Rb_tree<unsigned int, std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> >, std::_Select1st<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::_M_put_node(std::_Rb_tree_node<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:565
    #4  0x55fcfa8d1824 in std::_Rb_tree<unsigned int, std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> >, std::_Select1st<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::_M_drop_node(std::_Rb_tree_node<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:632
    #5  0x55fcfa8d1824 in std::_Rb_tree<unsigned int, std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> >, std::_Select1st<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::_M_erase(std::_Rb_tree_node<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:1889
    #6  0x55fcfa8d18da in std::_Rb_tree<unsigned int, std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> >, std::_Select1st<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::~_Rb_tree() /usr/include/c++/11.1.0/bits/stl_tree.h:984
    #7  0x55fcfa8d18da in std::map<unsigned int, osg::ref_ptr<osg::ContextData>, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::~map() /usr/include/c++/11.1.0/bits/stl_map.h:302
    #8  0x7f3977bd04a6 in __run_exit_handlers (/usr/lib/libc.so.6+0x3f4a6)
previously allocated by thread T0 here:
    #0  0x7f397a632ca1 in operator new(unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cpp:99
    #1  0x55fcfa8d3aa1 in __gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::allocate(unsigned long, void const*) /usr/include/c++/11.1.0/ext/new_allocator.h:121
    #2  0x55fcfa8d3aa1 in std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > > >::allocate(std::allocator<std::_Rb_tree_node<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >&, unsigned long) /usr/include/c++/11.1.0/bits/alloc_traits.h:460
    #3  0x55fcfa8d3aa1 in std::_Rb_tree<unsigned int, std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> >, std::_Select1st<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::_M_get_node() /usr/include/c++/11.1.0/bits/stl_tree.h:561
    #4  0x55fcfa8d3aa1 in std::_Rb_tree_node<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >* std::_Rb_tree<unsigned int, std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> >, std::_Select1st<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::_M_create_node<std::piecewise_construct_t const&, std::tuple<unsigned int const&>, std::tuple<> >(std::piecewise_construct_t const&, std::tuple<unsigned int const&>&&, std::tuple<>&&) /usr/include/c++/11.1.0/bits/stl_tree.h:611
    #5  0x55fcfa8d3aa1 in std::_Rb_tree_iterator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > std::_Rb_tree<unsigned int, std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> >, std::_Select1st<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::_M_emplace_hint_unique<std::piecewise_construct_t const&, std::tuple<unsigned int const&>, std::tuple<> >(std::_Rb_tree_const_iterator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > >, std::piecewise_construct_t const&, std::tuple<unsigned int const&>&&, std::tuple<>&&) /usr/include/c++/11.1.0/bits/stl_tree.h:2429
    #6  0x55fcfa8cfd91 in std::map<unsigned int, osg::ref_ptr<osg::ContextData>, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, osg::ref_ptr<osg::ContextData> > > >::operator[](unsigned int const&) /usr/include/c++/11.1.0/bits/stl_map.h:501
    #7  0x55fcfa8cfd91 in osg::ContextData::createNewContextID() /home/elsid/dev/OpenSceneGraph/src/osg/ContextData.cpp:171
    #8  0x55fcfa9be218 in osg::GraphicsContext::createNewContextID() /home/elsid/dev/OpenSceneGraph/src/osg/GraphicsContext.cpp:320
    #9  0x55fcfb68d1ef in SDLUtil::GraphicsWindowSDL2::GraphicsWindowSDL2(osg::GraphicsContext::Traits*) /home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:39
    #10  0x55fcfa17f93a in OMW::Engine::createWindow(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:611
    #11  0x55fcfa18398f in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:679
    #12  0x55fcfa18c4f2 in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949
    #13  0x55fcfa13c9ff in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316
    #14  0x55fcfb49f562 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205
    #15  0x55fcfa133114 in main /home/elsid/dev/openmw/apps/openmw/main.cpp:328
    #16  0x7f3977bb8b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
SUMMARY: AddressSanitizer: heap-use-after-free /usr/include/c++/11.1.0/bits/stl_function.h:386 in std::less<unsigned int>::operator()(unsigned int const&, unsigned int const&) const
Shadow bytes around the buggy address:
  0x0c08800113e0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x0c08800113f0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x0c0880011400: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x0c0880011410: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x0c0880011420: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
=>0x0c0880011430: fa fa fd fd fd fd[fd]fd fa fa fa fa fa fa fa fa
  0x0c0880011440: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x0c0880011450: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x0c0880011460: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x0c0880011470: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
  0x0c0880011480: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa
Shadow byte legend (one shadow byte represents 8 application bytes):
  Addressable:           00
  Partially addressable: 01 02 03 04 05 06 07
  Heap left redzone:       fa
  Freed heap region:       fd
  Stack left redzone:      f1
  Stack mid redzone:       f2
  Stack right redzone:     f3
  Stack after return:      f5
  Stack use after scope:   f8
  Global redzone:          f9
  Global init order:       f6
  Poisoned by user:        f7
  Container overflow:      fc
  Array cookie:            ac
  Intra object redzone:    bb
  ASan internal:           fe
  Left alloca redzone:     ca
  Right alloca redzone:    cb
  Shadow gap:              cc
==7733==ABORTING 
							
						 
						
							2021-10-20 13:26:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								590a340e6e 
								
							 
						 
						
							
							
								
								Remove redundant ShadowsBin::sCastingPrograms  
							
							... 
							
							
							
							This variable is only used in ShadowsBin constructor and it's initialized each
time before constructor call so required value can be just passed into
ShadowsBin ctor.
Make ShadowsBin default constructor private because it is required by osg even
it's not actually called. 
							
						 
						
							2021-10-20 13:25:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9d1b7c4a30 
								
							 
						 
						
							
							
								
								Use type alias to avoid long type names and length redefinition for array  
							
							
							
						 
						
							2021-10-20 13:25:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6cfabe252d 
								
							 
						 
						
							
							
								
								Remove redundant ShadowsBinAdder  
							
							
							
						 
						
							2021-10-20 13:25:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								06ea47f74b 
								
							 
						 
						
							
							
								
								Fix crash in DetourNavigator::fixupCorridor  
							
							... 
							
							
							
							Handle situation when resulting path does not fit into destination vector. 
							
						 
						
							2021-10-19 22:54:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e5413c0664 
								
							 
						 
						
							
							
								
								Add functions to compress/decompress vector of bytes  
							
							
							
						 
						
							2021-10-18 20:46:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bb26ba30b6 
								
							 
						 
						
							
							
								
								Add progress reporter type  
							
							... 
							
							
							
							To log/report progress of long duration operations using given time period. 
							
						 
						
							2021-10-18 01:26:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9be606a40d 
								
							 
						 
						
							
							
								
								Finish removing old Escape classes  
							
							
							
						 
						
							2021-10-17 23:40:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d8d16a52e1 
								
							 
						 
						
							
							
								
								Merge branch 'esm_loader' into 'master'  
							
							... 
							
							
							
							Add ESM data loader
See merge request OpenMW/openmw!1301  
							
						 
						
							2021-10-17 19:21:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								046b5f83ee 
								
							 
						 
						
							
							
								
								Add ESM data loader  
							
							... 
							
							
							
							A component to load ESM content files with limited support for record types and
selection which of them to load. Supported record types are:
ACTI, CELL, CONT, DOOR, GMST, LAND, STAT. 
							
						 
						
							2021-10-17 19:55:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								18d3102148 
								
							 
						 
						
							
							
								
								Do not use union to access FIXED_STRING<4> as int  
							
							... 
							
							
							
							https://en.cppreference.com/w/cpp/language/union :
> It's undefined behavior to read from the member of the union that wasn't most recently written. 
						
							2021-10-17 17:16:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								62dfbb33d9 
								
							 
						 
						
							
							
								
								Merge branch 'fix_find_path_crash' into 'master'  
							
							... 
							
							
							
							Fix crash in finding path over navmesh (#6338 )
Closes  #6338 
See merge request OpenMW/openmw!1296  
							
						 
						
							2021-10-17 12:15:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								01605433cb 
								
							 
						 
						
							
							
								
								quadtreeworld.cpp ( #3174 )  
							
							... 
							
							
							
							Currently, we disable a paging root node that we only need in exterior cells by setting its node mask to 0 when transitioning into an interior cell. Node masks are not ideal for this usage case because Node::getBound is unaware of masks. With this PR we just detach the unused node from the scene graph. _shadowedScene->getBound() in the MWShadowTechnique should return a much better value in interior cells with these changes. 
							
						 
						
							2021-10-16 21:48:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c88367b6a6 
								
							 
						 
						
							
							
								
								Add sqlite3 helpers  
							
							
							
						 
						
							2021-10-16 17:43:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f6d1689bb9 
								
							 
						 
						
							
							
								
								Avoid redundant polygon path reallocations  
							
							... 
							
							
							
							Use separate variable to store size and make all operations in-place. 
							
						 
						
							2021-10-14 23:48:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								79665cea66 
								
							 
						 
						
							
							
								
								Avoid access to the path vector element out of range  
							
							... 
							
							
							
							polygonPath.front() in some cases might reference to a first element of empty
vector. Copy the value into a local variable to be able to access later. 
							
						 
						
							2021-10-14 23:46:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								db3d938ee9 
								
							 
						 
						
							
							
								
								cleans up BSAFile ( #3177 )  
							
							... 
							
							
							
							We currently build a large map of a BSAFile's contents unused by Open MW. We already map archive contents in VFS. With this PR we remove the map from BSAFile and reimplement its only current use in BSATool. 
							
						 
						
							2021-10-14 14:46:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Dan Church 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								42bd10f356 
								
							 
						 
						
							
							
								
								Fix FTBFS against older versions of osg  
							
							... 
							
							
							
							Bring back osg version guard.
Drawable::dirtyGLObjects wasn't available until OpenSceneGraph-3.5.10. 
							
						 
						
							2021-10-13 13:55:16 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								ec6451e93a 
								
							 
						 
						
							
							
								
								Merge branch 'recordtype' into 'master'  
							
							... 
							
							
							
							Avoid copying std::string in MWWorld::Ptr::getTypeDescription()
See merge request OpenMW/openmw!1290  
							
						 
						
							2021-10-13 17:04:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								617eec338a 
								
							 
						 
						
							
							
								
								removes version guard ( #3173 )  
							
							... 
							
							
							
							We currently use a version guard to adapt to a change in the number of parameters supplied to osg::TriangleFunctor's operator() template functor. The differing parameter is unused in our code. Crucially, operator() is not an override, so we can just add a default value for the differing parameter. Such a default allows us to apply identical code to both versions of the library without regressing functionality. 
							
						 
						
							2021-10-13 16:12:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b0132be53f 
								
							 
						 
						
							
							
								
								do not dirty unchanged arrays ( #3164 )  
							
							... 
							
							
							
							This PR proposes a simple change to `RigGeometry` `dirtyGLObjects` logic.
1. We will avoid dirtying unmodified arrays.
2. We can drop an osg version guard since `Drawable::dirtyGLObjects` is not nearly as harmful as `Geometry::dirtyGLObjects`.
3. We will avoid crashes in an as yet unfinished future PR concerning `Array` sharing improvements. 
							
						 
						
							2021-10-12 13:47:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								67fa8413f3 
								
							 
						 
						
							
							
								
								Merge branch 'physics_heightfield' into 'master'  
							
							... 
							
							
							
							Replace float type for arguments to create heightfield with int
See merge request OpenMW/openmw!1285  
							
						 
						
							2021-10-12 07:58:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								207a7245bc 
								
							 
						 
						
							
							
								
								Merge branch 'navigator_settings' into 'master'  
							
							... 
							
							
							
							Initialize navigator max climb and max slope settings in makeSettingsFromSettingsManager
See merge request OpenMW/openmw!1283  
							
						 
						
							2021-10-12 07:02:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								a8acc19988 
								
							 
						 
						
							
							
								
								Avoid copying std::string in MWWorld::Ptr::getTypeDescription()  
							
							
							
						 
						
							2021-10-12 00:18:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								405e814190 
								
							 
						 
						
							
							
								
								Move btCollisionObject creation for MWPhysics::Object into components  
							
							
							
						 
						
							2021-10-11 23:14:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7c5a590890 
								
							 
						 
						
							
							
								
								Replace float type for arguments to create heightfield with int  
							
							... 
							
							
							
							To reduce amount of computations on the caller side and restrict possible
values.
* verts can't be non-int because it's a number of things.
* worldsize is initially defined as int by ESM::Land::REAL_SIZE.
* Put function to calculate heightfied shift into components to be able to
  reuse by other binaries. 
							
						 
						
							2021-10-11 19:28:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6986feb81b 
								
							 
						 
						
							
							
								
								Initialize navigator max climb and max slope settings in makeSettingsFromSettingsManager  
							
							... 
							
							
							
							To avoid having multiple places to initialize them when they will be required
by multiple binaries. 
							
						 
						
							2021-10-11 18:50:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								93848ef01c 
								
							 
						 
						
							
							
								
								avoids virtual function calls in ComputeLightSpaceBounds ( #3167 )  
							
							... 
							
							
							
							osg::NodeVisitor is designed to recursively call virtual apply signatures until we find an implemented signature. Encountered nodes that we do not explicitely handle will trigger additional virtual function calls. With this PR we avoid these additional virtual function calls in the particularly costly ComputeLightSpaceBounds by adding some explicit signatures. 
							
						 
						
							2021-10-11 15:11:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								98f8295765 
								
							 
						 
						
							
							
								
								allows to skip ComputeLightSpaceBounds traversal ( #3152 )  
							
							... 
							
							
							
							Currently, we always traverse the scene graph an additional time with a ComputeLightSpaceBounds visitor during shadow casting. ComputeLightSpaceBounds is only useful when the shadow casting mask allows us to shrink the bounds of the rendered scene, so we guard its traversal with a check against getCastsShadowTraversalMask. In practice, this guard never works because we build the traversal mask inclusively.
With this PR we limit the getCastsShadowTraversalMask check to relevant masks. This new check allows us to skip a superfluous ComputeLightSpaceBounds traversal with most settings. 
							
						 
						
							2021-10-11 11:27:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f9124ccea6 
								
							 
						 
						
							
							
								
								Merge branch 'recast_mesh_slope' into 'master'  
							
							... 
							
							
							
							Use different colors for walkable and non-walkable recast mesh triangles
See merge request OpenMW/openmw!1277  
							
						 
						
							2021-10-11 08:56:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f014edd27c 
								
							 
						 
						
							
							
								
								Merge branch 'fix_write_recast_mesh' into 'master'  
							
							... 
							
							
							
							Fix writing to file for RecastMesh
See merge request OpenMW/openmw!1278  
							
						 
						
							2021-10-11 08:20:33 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7c50f823d8 
								
							 
						 
						
							
							
								
								devirtualises BSAFile ( #3161 )  
							
							... 
							
							
							
							Currently, Open MW's basic file access speed is limited by a peculiar layer of virtualisation in BSAFile's interface. This PR removes such virtualisation by properly separating BSAFile from CompressedBSAFile in low level contexts. 
							
						 
						
							2021-10-11 10:09:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1b83b08d80 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into detain-hash  
							
							... 
							
							
							
							Tests which no longer work are commented out.
Some of these don't work because they're effectively testing for the
presence of bugs in the old implementation.
Others don't work because we're no longer accidentally disabling the
boost::program_options feature where it generates an error if only part
of a token gets consumed.
These will be fixed by later commits. 
							
						 
						
							2021-10-10 23:50:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c2d836c6c4 
								
							 
						 
						
							
							
								
								optimises riggeometry.cpp ( #3165 )  
							
							... 
							
							
							
							We skip this during node path iterations. this is not a node we are interested in.
We avoid allocating a new mGeomToSkelMatrix per frame and avoid a ref_ptr associated with its update.
We speed up a search for the Skeleton node by adding a continue; condition prior to an expensive dynamic_cast. 
							
						 
						
							2021-10-10 18:37:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								031871cd48 
								
							 
						 
						
							
							
								
								speeds up optimizer ( #3162 )  
							
							... 
							
							
							
							We can expect marginally improved loading times with this PR. Drawable, Transform and Node counts in stats panels are expected to remain unchanged - this PR does not add new scene graph optimisations, it just increases the speed with which we apply existing ones.
1. We add explicit `NodeVisitor::apply` overrides for commonly encountered node types to avoid additional virtual function calls per node associated with the default `apply` implementation.
2. We skip pushing `StateSet`s when  `_mergeAlphaBlending` is enabled or the `StateSet` contains no relevant state.
3. We add a specialised variant of `CollectLowestTransformsVisitor::addTransform` accepting `MatrixTransform` to avoid matrix copies and multiplications. 
							
						 
						
							2021-10-10 18:09:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0c8a811ad5 
								
							 
						 
						
							
							
								
								Render only cached recast mesh  
							
							... 
							
							
							
							To avoid waiting while recast mesh is generating.
Remove redundant continue. 
							
						 
						
							2021-10-10 13:13:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								daff7aba01 
								
							 
						 
						
							
							
								
								Use different colors for walkable and non-walkable triangles  
							
							
							
						 
						
							2021-10-09 17:44:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								88ac77df1f 
								
							 
						 
						
							
							
								
								Fix writing to file for RecastMesh  
							
							... 
							
							
							
							Add missing scaling and y, z coordinates swap. 
							
						 
						
							2021-10-09 17:30:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b61140b8ba 
								
							 
						 
						
							
							
								
								optimises skeleton.cpp ( #3158 )  
							
							... 
							
							
							
							With this PR we optimise a function that is called quite often when loading new cells.
We remove avoidable dynamic_casts.
We remove an unused pair.second element.
We convert a map to an unordered_map because its ordering is irrelevant in this case.
We avoid adding the root Skeleton node to the bones' node path. 
							
						 
						
							2021-10-09 11:14:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								af0d399103 
								
							 
						 
						
							
							
								
								Purge all uses of Escape Hash types  
							
							
							
						 
						
							2021-10-09 01:49:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7af245d205 
								
							 
						 
						
							
							
								
								Merge branch 'sync_sync_with_async' into 'master'  
							
							... 
							
							
							
							Merge logic of sync and async physics simulation
See merge request OpenMW/openmw!1250  
							
						 
						
							2021-10-08 09:35:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								ae31138686 
								
							 
						 
						
							
							
								
								Merge branch 'options_tests' into 'master'  
							
							... 
							
							
							
							Add tests for openmw options
See merge request OpenMW/openmw!1253  
							
						 
						
							2021-10-08 08:02:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5242e2695c 
								
							 
						 
						
							
							
								
								avoids memory allocations within ComputeLightSpaceBounds ( #3156 )  
							
							... 
							
							
							
							Currently, we create a new ComputeLightSpaceBounds visitor per frame. Within this visitor, we require excessive memory allocations, mainly a new osg::RefMatrix per encountered Transform node.
With this PR we reuse a single ComputeLightSpaceBounds visitor across frames and enable the createOrReuseMatrix functionality to avoid allocating new matrices every frame. osgUtil::CullVisitor internally uses the same approach. 
							
						 
						
							2021-10-08 09:56:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								88d5b4a90b 
								
							 
						 
						
							
							
								
								Merge branch 'variable_function' into 'master'  
							
							... 
							
							
							
							Parse local variables sharing a name with a function as variables
Closes  #6291 
See merge request OpenMW/openmw!1269  
							
						 
						
							2021-10-08 06:45:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7e13d76a 
								
							 
						 
						
							
							
								
								Merge branch 'omwaddon_dep' into 'master'  
							
							... 
							
							
							
							Allow creating omwaddons without a dependency on an omwgame
See merge request OpenMW/openmw!1243  
							
						 
						
							2021-10-08 06:40:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8d37d79d6c 
								
							 
						 
						
							
							
								
								Merge pull request  #3154  from bosvensson1/patch-29  
							
							... 
							
							
							
							improves RemoveRedundantNodesVisitor performance for large children vectors 
							
						 
						
							2021-10-07 15:00:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								08608da62c 
								
							 
						 
						
							
							
								
								optimizer.cpp  
							
							
							
						 
						
							2021-10-07 08:29:38 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cf3596fbb4 
								
							 
						 
						
							
							
								
								Add copyright preamble  
							
							
							
						 
						
							2021-10-07 00:44:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e382f71aea 
								
							 
						 
						
							
							
								
								Add implementation of config file parser lifted from Boost  
							
							
							
						 
						
							2021-10-07 00:39:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								5037def3b3 
								
							 
						 
						
							
							
								
								Parse local variables sharing a name with a function as variables  
							
							
							
						 
						
							2021-10-06 21:27:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								87d52dc1fd 
								
							 
						 
						
							
							
								
								fixes coverity-ci warning  
							
							
							
						 
						
							2021-10-06 10:04:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cd4d76f8c5 
								
							 
						 
						
							
							
								
								discard off-screen lights ( #3120 )  
							
							... 
							
							
							
							Currently, we run culling tests against all lights in the scene during LightListCallback::pushLightState. We can avoid most of these tests by removing off-screen lights at an earlier stage. We should benchmark the cumulative time spent within LightListCallback::pushLightState before and after this PR. 
							
						 
						
							2021-10-06 11:53:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
							
							
								
							
							
								787f91211d 
								
							 
						 
						
							
							
								
								resets state updater to apply light settings ( #3141 )  
							
							... 
							
							
							
							resets state updater to apply light settings
With this PR we achieve the same effect with fewer lines of code. 
							
						 
						
							2021-10-06 11:21:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c3f5e8f968 
								
							 
						 
						
							
							
								
								Merge branch 'lua_transform' into 'master'  
							
							... 
							
							
							
							3D transforms in Lua
See merge request OpenMW/openmw!1235  
							
						 
						
							2021-10-06 09:21:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								035307b012 
								
							 
						 
						
							
							
								
								Add tests for openmw options  
							
							... 
							
							
							
							In attempt to document current behaviour. Add commented out checks as desired
behaviour. 
							
						 
						
							2021-10-05 22:51:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								21dbe314bf 
								
							 
						 
						
							
							
								
								Use common function for sync and async case. Now both cases follow the  
							
							... 
							
							
							
							same flow, synchronous simulation is just a special case. 
							
						 
						
							2021-10-05 15:44:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4b1c009ffd 
								
							 
						 
						
							
							
								
								use StateSet define for translucentFramebuffer ( #3138 )  
							
							... 
							
							
							
							With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects. 
							
						 
						
							2021-10-05 14:37:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b2af81bc18 
								
							 
						 
						
							
							
								
								converts remaining osg::NodeCallback ( #3147 )  
							
							... 
							
							
							
							With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback. 
							
						 
						
							2021-10-05 14:21:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3f731cd102 
								
							 
						 
						
							
							
								
								attempts to fix spellcasting freezes ( #3146 )  
							
							... 
							
							
							
							Firstly, this PR reintroduces commit "Recreate a special case for IntersectionVisitor on QuadTreeWorld" we forgot to reapply while reverting a revert commit. Secondly, in cases we still need to build a view for an intersection visitor, we now use the available `osgUtil::IntersectionVisitor::getReferenceEyePoint` instead of falling back to the origin position that was previously causing long rebuild times. 
							
						 
						
							2021-10-04 22:00:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								14d15dcfac 
								
							 
						 
						
							
							
								
								cleans up osgacontroller.cpp ( #3142 )  
							
							... 
							
							
							
							`handle_stateset` is not needed because `UpdateMatrixTransform` is a `NodeCallback` only allowed to be set on a `Node`. `Geode` and `Drawable` do not need explicit logic because they are both derived from `Node`. 
							
						 
						
							2021-10-04 12:20:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								aaf7b423d6 
								
							 
						 
						
							
							
								
								adds a replacement for osg::NodeCallback ( #3144 )  
							
							... 
							
							
							
							* nodecallback.hpp
* lightmanager.hpp
* lightmanager.cpp
* lightmanager.hpp
* nodecallback.hpp
* nodecallback.hpp
* [ci skip]
* lightmanager.hpp
* nodecallback.hpp
* nodecallback.hpp
* lightmanager.cpp
* lightmanager.cpp
* nodecallback.hpp
* [ci skip]
* [ci skip]
* controller.cpp
* [ci skip]
* osgacontroller.cpp
* keyframe.hpp
* controller.hpp
* keyframe.hpp
* [ci skip]
* keyframe.hpp
* animation.hpp
* [ci skip]
* weaponanimation.cpp
* nodecallback.hpp 
							
						 
						
							2021-10-04 10:56:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								2c8c36fe5d 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'effective_magic'  
							
							... 
							
							
							
							# Conflicts:
#   CHANGELOG.md 
							
						 
						
							2021-10-01 21:20:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2568f119a4 
								
							 
						 
						
							
							
								
								reapplies PR without npe ( #3137 )  
							
							... 
							
							
							
							* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
* nifloader.cpp
* shadervisitor.cpp 
							
						 
						
							2021-10-01 10:11:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								24ecdc37a7 
								
							 
						 
						
							
							
								
								Fix crash in LuaUtil::ScriptsContainer::~ScriptsContainer()  
							
							
							
						 
						
							2021-09-30 03:01:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								dc1fe62dde 
								
							 
						 
						
							
							
								
								Overhaul magic effects to work with onApply and onEnd events  
							
							
							
						 
						
							2021-09-29 19:25:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e109d86489 
								
							 
						 
						
							
							
								
								Revert "avoids creating empty statesets on drawables ( #3132 )"  
							
							... 
							
							
							
							This reverts commit 957c25a491 
							
						 
						
							2021-09-29 21:01:22 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								b7c1d9edb0 
								
							 
						 
						
							
							
								
								remove unnecessary includes  
							
							
							
						 
						
							2021-09-29 17:13:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d8707a763f 
								
							 
						 
						
							
							
								
								fixes build ( #3134 )  
							
							... 
							
							
							
							* quadtreeworld.cpp
* renderingmanager.cpp [ci skip]
* quadtreeworld.hpp
* cellborder.hpp
* cellborder.cpp 
							
						 
						
							2021-09-29 17:10:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								803195a05f 
								
							 
						 
						
							
							
								
								add back some explicit includes  
							
							
							
						 
						
							2021-09-29 16:29:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8358418555 
								
							 
						 
						
							
							
								
								set the correct program link parameters ( #3110 )  
							
							... 
							
							
							
							* shadermanager.hpp setProgramTemplate
* shadermanager.hpp
* shadermanager.cpp setProgramTemplate
* shadervisitor.hpp setProgramTemplate
* shadervisitor.cpp setProgramTemplate
* scenemanager.cpp setProgramTemplate
* scenemanager.hpp setProgramTemplate
* renderingmanager.cpp
* groundcover.cpp setProgramTemplate
* groundcover.hpp
* groundcover.cpp
* shadervisitor.cpp
* util.cpp
* lightmanager.cpp
* scenemanager.cpp
* scenemanager.hpp
* lightmanager.cpp
* lightmanager.cpp
* lightmanager.cpp
* scenemanager.hpp [ci skip]
* water.cpp
* groundcover.cpp
* shadermanager.hpp 
							
						 
						
							2021-09-29 15:40:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								957c25a491 
								
							 
						 
						
							
							
								
								avoids creating empty statesets on drawables ( #3132 )  
							
							... 
							
							
							
							* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp 
							
						 
						
							2021-09-29 09:58:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fc2076db1a 
								
							 
						 
						
							
							
								
								Fix MSVC warnings about local variables redeclaration ( #3130 )  
							
							
							
						 
						
							2021-09-29 09:36:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								48538d5cef 
								
							 
						 
						
							
							
								
								3D transforms in Lua  
							
							
							
						 
						
							2021-09-28 20:37:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								5794a3b346 
								
							 
						 
						
							
							
								
								Merge branch 'lua_raycasting' into 'master'  
							
							... 
							
							
							
							Lua raycasting
Closes  #6098 
See merge request OpenMW/openmw!1175  
							
						 
						
							2021-09-28 08:50:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e41fe7573a 
								
							 
						 
						
							
							
								
								avoids creating empty statesets for collada nodes ( #3128 )  
							
							... 
							
							
							
							* avoids creating empty statesets for collada nodes
With this PR we avoid creating empty statesets for collada nodes which will be detrimental to osg's draw performance.
* scenemanager.cpp 
							
						 
						
							2021-09-28 10:17:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								fb3917fc1a 
								
							 
						 
						
							
							
								
								Lua callbacks  
							
							
							
						 
						
							2021-09-28 09:36:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5fde6867a2 
								
							 
						 
						
							
							
								
								removes unused code ( #3129 )  
							
							... 
							
							
							
							* scenemanager.cpp
* scenemanager.hpp
* scenemanager.cpp
* stats.cpp
* renderingmanager.cpp 
							
						 
						
							2021-09-28 09:07:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								9fabf99250 
								
							 
						 
						
							
							
								
								remove mDebugChunks from chunkManager  
							
							
							
						 
						
							2021-09-27 21:38:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								01cc61087b 
								
							 
						 
						
							
							
								
								improves paging preloader ( #3126 )  
							
							... 
							
							
							
							* Return check for distance when we try to reuse data
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* cellpreloader.cpp
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* [ci skip]
* quadtreeworld.cpp
* chunkmanager.cpp
* chunkmanager.cpp
* cellpreloader.cpp
* jvoisin
* whitespace
* whitespace 
							
						 
						
							2021-09-27 21:32:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3f68ddd8f4 
								
							 
						 
						
							
							
								
								alternate debug chunks ( #3127 )  
							
							... 
							
							
							
							* quadtreeworld.cpp
* chunkmanager.cpp
* chunkmanager.hpp
* quadtreeworld.hpp
* chunkmanager.cpp
* quadtreeworld.cpp
* quadtreeworld.cpp
* quadtreeworld.cpp [ci skip]
* quadtreeworld.hpp
* quadtreeworld.cpp
* quadtreeworld.cpp
* quadtreeworld.cpp
* chunkmanager.cpp
* chunkmanager.cpp 
							
						 
						
							2021-09-27 21:25:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								782e0710af 
								
							 
						 
						
							
							
								
								Merge branch 'OpenCS-preserve-blocked' into 'master'  
							
							... 
							
							
							
							OpenCS - Preserve "blocked" record flags when saving. #6288 
Closes  #6288 
See merge request OpenMW/openmw!1052  
							
						 
						
							2021-09-27 19:21:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								47eda85b9f 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'the_goal_is_elevation'  
							
							... 
							
							
							
							# Conflicts:
#   CHANGELOG.md 
							
						 
						
							2021-09-27 19:10:33 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c6f7137ee1 
								
							 
						 
						
							
							
								
								fixes bugs with share state ( #3111 )  
							
							... 
							
							
							
							* optimizer.cpp merge fix
* objectpaging.cpp
* optimizer.hpp setSharedStateManager
* optimizer.cpp shareState
* scenemanager.cpp shareState
* scenemanager.cpp
* optimizer.cpp
* optimizer.cpp
* scenemanager.cpp
* optimizer.cpp 
							
						 
						
							2021-09-27 20:41:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								c679565893 
								
							 
						 
						
							
							
								
								Make names starting with digits use normal name parsing code  
							
							
							
						 
						
							2021-09-26 22:13:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								413ac067ec 
								
							 
						 
						
							
							
								
								Allow creating omwaddons without a dependency on an omwgame  
							
							
							
						 
						
							2021-09-26 17:44:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								aa11238be1 
								
							 
						 
						
							
							
								
								Merge branch 'colladaalphatest' into 'master'  
							
							... 
							
							
							
							Collada alpha testing
See merge request OpenMW/openmw!1177  
							
						 
						
							2021-09-26 15:26:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								98a7d90ee2 
								
							 
						 
						
							
							
								
								Assume SIGSTKSZ is not a constant  
							
							... 
							
							
							
							SIGSTKSZ is not defined as constant since glibc 2.34:
https://sourceware.org/git/?p=glibc.git;a=commit;h=6c57d320484988e87e446e2e60ce42816bf51d53  
							
						 
						
							2021-09-24 19:45:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								b676d93e03 
								
							 
						 
						
							
							
								
								Use a pair of iterator to represents a range for directory listing  
							
							
							
						 
						
							2021-09-24 14:17:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d38c8c6dcb 
								
							 
						 
						
							
							
								
								optimise chunk drawing order ( #3116 )  
							
							... 
							
							
							
							* material.cpp
* material.cpp 
							
						 
						
							2021-09-21 22:41:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								786b6b7c9a 
								
							 
						 
						
							
							
								
								Merge branch 'lua_util' into 'master'  
							
							... 
							
							
							
							Move LuaState::makeReadOnly(sol::table) out of the class
See merge request OpenMW/openmw!1229  
							
						 
						
							2021-09-21 15:14:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									unelsson 
								
							 
						 
						
							
							
							
							
								
							
							
								67894349a9 
								
							 
						 
						
							
							
								
								Add a check for OPAQUE_BIN  
							
							
							
						 
						
							2021-09-19 22:38:07 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									unelsson 
								
							 
						 
						
							
							
							
							
								
							
							
								f2a894024a 
								
							 
						 
						
							
							
								
								Change debug levels  
							
							
							
						 
						
							2021-09-19 22:38:07 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									unelsson 
								
							 
						 
						
							
							
							
							
								
							
							
								ec0b36d21d 
								
							 
						 
						
							
							
								
								Don't make a new osg::depth to alpha tested node  
							
							
							
						 
						
							2021-09-19 22:38:07 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									unelsson 
								
							 
						 
						
							
							
							
							
								
							
							
								96f02ab32c 
								
							 
						 
						
							
							
								
								Per-material alpha testing for collada  
							
							
							
						 
						
							2021-09-19 22:38:07 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									unelsson 
								
							 
						 
						
							
							
							
							
								
							
							
								40497d6fe5 
								
							 
						 
						
							
							
								
								Set depth testing for alpha blend & test, depth writes off for blend.  
							
							
							
						 
						
							2021-09-19 22:38:07 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									unelsson 
								
							 
						 
						
							
							
							
							
								
							
							
								b3d1d106af 
								
							 
						 
						
							
							
								
								Collada alpha testing and uniforms  
							
							
							
						 
						
							2021-09-19 22:38:07 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								6d7cb38834 
								
							 
						 
						
							
							
								
								Remove duplicate GetSquareRoot implementation  
							
							
							
						 
						
							2021-09-19 19:53:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								2f25257a3e 
								
							 
						 
						
							
							
								
								Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals.  
							
							
							
						 
						
							2021-09-19 14:38:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								095f4b2ed5 
								
							 
						 
						
							
							
								
								material.cpp ( #3117 )  
							
							
							
						 
						
							2021-09-19 13:13:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								8d86d90782 
								
							 
						 
						
							
							
								
								remove whitespace  
							
							
							
						 
						
							2021-09-18 22:00:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								179f91276a 
								
							 
						 
						
							
							
								
								lightmanager.cpp ( #3121 )  
							
							
							
						 
						
							2021-09-18 18:21:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								68db9869f5 
								
							 
						 
						
							
							
								
								Merge branch 'DistantTerrainDebugChunks' into 'master'  
							
							... 
							
							
							
							Debug terrain chunks
See merge request OpenMW/openmw!1169  
							
						 
						
							2021-09-18 15:21:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								18f5762a76 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'OpenCS-preserve-blocked'  
							
							... 
							
							
							
							# Conflicts:
#   CHANGELOG.md 
							
						 
						
							2021-09-18 15:20:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b9825afb8a 
								
							 
						 
						
							
							
								
								Fix build with system static OpenSceneGraph  
							
							... 
							
							
							
							* Add dependency to libraries required by OSG but missing when linking with OSG
  system library.
* Use find_package for already defined dependencies. 
							
						 
						
							2021-09-17 19:59:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f62adab43a 
								
							 
						 
						
							
							
								
								Avoid the terrain sync completely in most cases ( #3103 )  
							
							... 
							
							
							
							We can take elsid's commit 605cb8d 
							
						 
						
							2021-09-16 22:11:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								24d1c2b5fa 
								
							 
						 
						
							
							
								
								Merge branch 'recurse_directory_iterator' into 'master'  
							
							... 
							
							
							
							VFS manager refactoring
See merge request OpenMW/openmw!1218  
							
						 
						
							2021-09-15 07:20:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7e3ed9605b 
								
							 
						 
						
							
							
								
								Merge branch 'qt_moc_notes' into 'master'  
							
							... 
							
							
							
							Remove 'no relevant classes' moc warning. Fix : #6201 
Closes  #6201 
See merge request OpenMW/openmw!1206  
							
						 
						
							2021-09-15 07:08:25 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								6817282097 
								
							 
						 
						
							
							
								
								Move getFileExtension to common header and use instead of repeating same code  
							
							
							
						 
						
							2021-09-14 18:09:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								c2df0949e2 
								
							 
						 
						
							
							
								
								Change normalizeFilename signature  
							
							
							
						 
						
							2021-09-14 18:09:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								d4e26746a3 
								
							 
						 
						
							
							
								
								Use recurse subdirectory iterator to iterate over the VFS without exposing internal details  
							
							
							
						 
						
							2021-09-14 18:09:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2cebd19432 
								
							 
						 
						
							
							
								
								shadervisitor.cpp  
							
							
							
						 
						
							2021-09-14 11:37:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3415f12e12 
								
							 
						 
						
							
							
								
								shadervisitor.cpp  
							
							
							
						 
						
							2021-09-14 11:30:07 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									pi03k 
								
							 
						 
						
							
							
							
							
								
							
							
								e4eeb9cce9 
								
							 
						 
						
							
							
								
								Remove 'no relevant classes' moc warning  
							
							
							
						 
						
							2021-09-14 11:20:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6d12a240a3 
								
							 
						 
						
							
							
								
								shadervisitor.cpp uniform  
							
							
							
						 
						
							2021-09-12 09:23:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								52a9b4d989 
								
							 
						 
						
							
							
								
								shadowsbin.cpp uniform  
							
							
							
						 
						
							2021-09-12 09:21:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								d7352ded36 
								
							 
						 
						
							
							
								
								Add configurable color and offset  
							
							
							
						 
						
							2021-09-11 21:53:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								4b7d0bba53 
								
							 
						 
						
							
							
								
								Avoid adding redundant osg;;Group in non debug mode  
							
							
							
						 
						
							2021-09-11 21:53:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								98a0819d52 
								
							 
						 
						
							
							
								
								Debug terrain chunks  
							
							
							
						 
						
							2021-09-11 21:53:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ac72f3d636 
								
							 
						 
						
							
							
								
								reduces virtual function calls in a hotspot of cache retrieval ( #3100 )  
							
							... 
							
							
							
							* chunkmanager.cpp static_cast [ci skip]
* groundcover.cpp static_cast [ci skip]
* Update objectpaging.cpp
objectpaging.cpp static_cast [ci skip] 
							
						 
						
							2021-09-10 17:58:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								01a8998e3b 
								
							 
						 
						
							
							
								
								return if source is null in mergeUserData  
							
							
							
						 
						
							2021-09-10 14:04:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9d661359a1 
								
							 
						 
						
							
							
								
								Groundcover consolidation ( #3096 )  
							
							... 
							
							
							
							* chunkmanager.hpp viewdistance
* chunkmanager.cpp viewdistance
* chunkmanager.hpp viewdistance
* quadtreeworld.cpp viewdistance
* quadtreeworld.cpp consolidate
* quadtreeworld.hpp consolidate
* renderingmanager.cpp groundcover consolidate
* renderingmanager.hpp groundcover consolidate
* renderingmanager.cpp updater move
* renderingmanager.hpp updater move
* groundcover.hpp activegrid consolidation
* groundcover.cpp activegrid consolidation
* settings-default.cfg dead settings remove
* viewdata.cpp revert
* wrong file paste mistake
* wrong file paste mistake
* wrong file paste mistake
* renderingmanager.cpp updatecallback fix
* renderingmanager.cpp namespace fix
* groundcover.hpp redefinition fix
* groundcover.cpp redefinition fix
* renderingmanager.cpp crash fix
* renderingmanager.cpp euclidean groundcover distance
* viewdata.hpp getreusedistance
* quadtreeworld.cpp reusedistance
* groundcover.rst [ci skip] 
							
						 
						
							2021-09-09 23:10:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								afba1884ab 
								
							 
						 
						
							
							
								
								clone.cpp remove dynamic_cast ( #3097 )  
							
							
							
						 
						
							2021-09-09 23:04:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								147ed39900 
								
							 
						 
						
							
							
								
								This PR solves a crash with Robert's bodies logged on your bugtracker. ( #3095 )  
							
							... 
							
							
							
							* attach.cpp [ci skip]
* attach.cpp [ci skip]
* attach.cpp [ci skip]
* npcanimation.cpp [ci skip]
* attach.hpp [ci skip]
* attach.cpp [ci skip]
* creatureanimation.cpp [ci skip]
* creatureanimation.cpp [ci skip]
* cellpreloader.cpp
* npcanimation.cpp
* attach.cpp
* make android adk happy
* make android adk happy
* changelog.md [ci skip]
* authors.md [ci skip] 
							
						 
						
							2021-09-09 22:56:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								ac3fda0b3d 
								
							 
						 
						
							
							
								
								Merge branch 'string_view' into 'master'  
							
							... 
							
							
							
							Pass std::string_view instead of const std::string&
See merge request OpenMW/openmw!1209  
							
						 
						
							2021-09-09 20:41:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6b7434ca69 
								
							 
						 
						
							
							
								
								Pass std::string_view instead of const std::string&  
							
							... 
							
							
							
							* Starting with Actor::getBodyPartMesh and ending with
  Misc::StringUtils::ciEqual.
* Add tests for Misc::StringUtils::ciEqual. 
							
						 
						
							2021-09-09 18:39:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0eb753767f 
								
							 
						 
						
							
							
								
								Merge pull request  #3098  from bosvensson1/findbynamevisitor  
							
							... 
							
							
							
							visitor.cpp early out 
							
						 
						
							2021-09-09 11:52:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bo Svensson 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d36c373cc7 
								
							 
						 
						
							
							
								
								visitor.cpp early out  
							
							
							
						 
						
							2021-09-08 17:23:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								605cb8db7c 
								
							 
						 
						
							
							
								
								Make sync terrain preloading sleep free  
							
							... 
							
							
							
							This reduces average time spent on in. 5 milliseconds as a base precision is
quite a lot considering that for 60 FPS frame time is 1000/16 = ~16.67 ms
when it's a cell loading frame and there is more important work to do rather
than sleeping. 
							
						 
						
							2021-09-07 14:52:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b0f772af40 
								
							 
						 
						
							
							
								
								Define dependency to OSG plugins in one place  
							
							... 
							
							
							
							Each binary depending on components library requires OSG plugins to be linked.
Duplicating dependecies for each binary does not give benefits and brings
problems when new binary is added. 
							
						 
						
							2021-09-06 22:44:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								cb08f490d7 
								
							 
						 
						
							
							
								
								Sprinkle some const-ref in loop  
							
							... 
							
							
							
							This was done on the good advices of clang-tidy 
							
						 
						
							2021-09-04 20:50:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								76320aae45 
								
							 
						 
						
							
							
								
								Merge branch 'const_ret_val' into 'master'  
							
							... 
							
							
							
							Don't use `const` for objects returned by value.
See merge request OpenMW/openmw!1183  
							
						 
						
							2021-09-04 12:41:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								d4e3575f1d 
								
							 
						 
						
							
							
								
								Don't use const for objects returned by value.  
							
							... 
							
							
							
							This prevents the usage of std::move semantics,
and makes clang-tidy sad. 
							
						 
						
							2021-09-01 22:23:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								33d4d88447 
								
							 
						 
						
							
							
								
								Function LuaUtil::toString  
							
							
							
						 
						
							2021-08-31 09:41:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								deb2af6acc 
								
							 
						 
						
							
							
								
								Dont copy-construct from a const-ref when used only as a const-ref  
							
							... 
							
							
							
							This also makes clang-tiny a bit happier 
							
						 
						
							2021-08-29 20:22:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								7227a83e60 
								
							 
						 
						
							
							
								
								Preserve "blocked" record flags when saving with OpenCS.  This will help outputs of OpenCS to be used with vanilla Morrowind.  
							
							... 
							
							
							
							Sample use case: users are using the Morrowind Code Patch feature that allows modders to enable this flag to differentiate editor-made potions from player crafted potions for tooltips. 
							
						 
						
							2021-08-28 09:42:54 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e8057d9fd1 
								
							 
						 
						
							
							
								
								Merge branch 'aipursue_path' into 'master'  
							
							... 
							
							
							
							Make AiPursue path destination to be as close as possible to target (#6211 )
Closes  #6211 
See merge request OpenMW/openmw!1154  
							
						 
						
							2021-08-26 07:55:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ee63ee9d93 
								
							 
						 
						
							
							
								
								Fix coverity warning  
							
							... 
							
							
							
							CID 332936 (#1  of 1): Result is not floating-point (UNINTENDED_INTEGER_DIVISION)
integer_division: Dividing integer expressions size and 2, and then converting
the integer quotient to type float. Any remainder, or fractional part of the
quotient, is ignored. 
							
						 
						
							2021-08-25 18:34:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7cc58fa20d 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_fix_remove_tiles' into 'master'  
							
							... 
							
							
							
							Fix removing navmesh tiles at high player speed
See merge request OpenMW/openmw!1151  
							
						 
						
							2021-08-25 13:27:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								0922d0b105 
								
							 
						 
						
							
							
								
								Clean up text key extraction  
							
							
							
						 
						
							2021-08-22 05:56:30 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9751717b35 
								
							 
						 
						
							
							
								
								Merge branch 'components_qt' into 'master'  
							
							... 
							
							
							
							Do no link binaries with Qt where it's not used
See merge request OpenMW/openmw!1157  
							
						 
						
							2021-08-20 19:29:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0066c446f8 
								
							 
						 
						
							
							
								
								Remove navmesh tiles outside allowed range first  
							
							... 
							
							
							
							* Change job change type to remove when tile is outside allowed range.
* Swap try number and change type in job priority. To make sure remove jobs
  always processed before any other. 
							
						 
						
							2021-08-20 20:16:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0f11acf709 
								
							 
						 
						
							
							
								
								Report more stats from AsyncNavMeshUpdater  
							
							
							
						 
						
							2021-08-20 20:16:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								431501e23a 
								
							 
						 
						
							
							
								
								Remove redundant job distribution between threads  
							
							... 
							
							
							
							Instead don't take jobs from queue until job for the same tile is processing. 
							
						 
						
							2021-08-20 20:16:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e9b8933b2f 
								
							 
						 
						
							
							
								
								Do no link binaries with Qt where it's not used  
							
							... 
							
							
							
							Define components_qt static library with all qt dependent components that also
depends on other components. Link only cs, wizard and launcher with qt
dependent components. 
							
						 
						
							2021-08-20 19:02:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f3b634807f 
								
							 
						 
						
							
							
								
								Merge branch 'fix_asan_warning' into 'master'  
							
							... 
							
							
							
							Fix ASAN warning
See merge request OpenMW/openmw!1159  
							
						 
						
							2021-08-20 07:23:37 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								277a1268c0 
								
							 
						 
						
							
							
								
								Avoid access to removed map item  
							
							... 
							
							
							
							To fix ASAN warning:
=11799==ERROR: AddressSanitizer: heap-use-after-free on address 0x60c000436058 at pc 0x55c90acccaa8 bp 0x7f787eeac830 sp 0x7f787eeac820
READ of size 8 at 0x60c000436058 thread T18
    #0  0x55c90acccaa7 in std::operator==(std::_Deque_iterator<std::_List_iterator<DetourNavigator::Job>, std::_List_iterator<DetourNavigator::Job>&, std::_List_iterator<DetourNavigator::Job>*> const&, std::_Deque_iterator<std::_List_iterator<DetourNavigator::Job>, std::_List_iterator<DetourNavigator::Job>&, std::_List_iterator<DetourNavigator::Job>*> const&) /usr/include/c++/11.1.0/bits/stl_deque.h:269
    #1  0x55c90acccaa7 in std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > >::empty() const /usr/include/c++/11.1.0/bits/stl_deque.h:1311
    #2  0x55c90acccaa7 in operator() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:350
    #3  0x55c90acccaa7 in wait_until<std::chrono::_V2::steady_clock, std::chrono::duration<long int, std::ratio<1, 1000000000> >, DetourNavigator::AsyncNavMeshUpdater::getNextJob()::<lambda()> > /usr/include/c++/11.1.0/condition_variable:151
    #4  0x55c90acccaa7 in wait_for<long int, std::ratio<1, 1000>, DetourNavigator::AsyncNavMeshUpdater::getNextJob()::<lambda()> > /usr/include/c++/11.1.0/condition_variable:175
    #5  0x55c90acccaa7 in DetourNavigator::AsyncNavMeshUpdater::getNextJob() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:353
    #6  0x55c90accdb2d in DetourNavigator::AsyncNavMeshUpdater::process() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:257
    #7  0x55c90acce464 in operator() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:98
    #8  0x55c90acce464 in __invoke_impl<void, DetourNavigator::AsyncNavMeshUpdater::AsyncNavMeshUpdater(const DetourNavigator::Settings&, DetourNavigator::TileCachedRecastMeshManager&, DetourNavigator::OffMeshConnectionsManager&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:61
    #9  0x55c90acce464 in __invoke<DetourNavigator::AsyncNavMeshUpdater::AsyncNavMeshUpdater(const DetourNavigator::Settings&, DetourNavigator::TileCachedRecastMeshManager&, DetourNavigator::OffMeshConnectionsManager&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:96
    #10  0x55c90acce464 in _M_invoke<0> /usr/include/c++/11.1.0/bits/std_thread.h:253
    #11  0x55c90acce464 in operator() /usr/include/c++/11.1.0/bits/std_thread.h:260
    #12  0x55c90acce464 in _M_run /usr/include/c++/11.1.0/bits/std_thread.h:211
    #13  0x7f78c38fd3c3 in execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:82
    #14  0x7f78c36b1258 in start_thread (/usr/lib/libpthread.so.0+0x9258)
    #15  0x7f78c35da5e2 in __GI___clone (/usr/lib/libc.so.6+0xfe5e2)
0x60c000436058 is located 88 bytes inside of 120-byte region [0x60c000436000,0x60c000436078)
freed by thread T0 here:
    #0  0x7f78c688cd69 in operator delete(void*, unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cpp:172
    #1  0x55c90acdbe20 in __gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::deallocate(std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*, unsigned long) /usr/include/c++/11.1.0/ext/new_allocator.h:139
    #2  0x55c90acdbe20 in std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > > >::deallocate(std::allocator<std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >&, std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*, unsigned long) /usr/include/c++/11.1.0/bits/alloc_traits.h:492
    #3  0x55c90acdbe20 in std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_put_node(std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:565
    #4  0x55c90acdbe20 in std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_drop_node(std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:632
    #5  0x55c90acdbe20 in std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_erase(std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:1889
    #6  0x55c90acc0569 in std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::clear() /usr/include/c++/11.1.0/bits/stl_tree.h:1254
    #7  0x55c90acc0569 in std::map<std:🧵 :id, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::clear() /usr/include/c++/11.1.0/bits/stl_map.h:1134
    #8  0x55c90acc0569 in DetourNavigator::AsyncNavMeshUpdater::~AsyncNavMeshUpdater() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:105
    #9  0x55c90acab2dc in DetourNavigator::NavigatorImpl::~NavigatorImpl() (/home/elsid/dev/openmw/build/gcc/asan/openmw+0x2d152dc)
    #10  0x55c9097db4b5 in std::default_delete<DetourNavigator::Navigator>::operator()(DetourNavigator::Navigator*) const /usr/include/c++/11.1.0/bits/unique_ptr.h:85
    #11  0x55c9097db4b5 in std::unique_ptr<DetourNavigator::Navigator, std::default_delete<DetourNavigator::Navigator> >::~unique_ptr() /usr/include/c++/11.1.0/bits/unique_ptr.h:361
    #12  0x55c9097db4b5 in MWWorld::World::~World() /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:534
    #13  0x55c9097dc3a4 in MWWorld::World::~World() /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:534
    #14  0x55c90a1925e4 in MWBase::Environment::cleanup() /home/elsid/dev/openmw/apps/openmw/mwbase/environment.cpp:192
    #15  0x55c90a1f544d in OMW::Engine::~Engine() /home/elsid/dev/openmw/apps/openmw/engine.cpp:434
    #16  0x55c90a1f6700 in OMW::Engine::~Engine() /home/elsid/dev/openmw/apps/openmw/engine.cpp:455
    #17  0x55c90a19d523 in std::default_delete<OMW::Engine>::operator()(OMW::Engine*) const /usr/include/c++/11.1.0/bits/unique_ptr.h:85
    #18  0x55c90a19d523 in std::unique_ptr<OMW::Engine, std::default_delete<OMW::Engine> >::~unique_ptr() /usr/include/c++/11.1.0/bits/unique_ptr.h:361
    #19  0x55c90a19d523 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:320
    #20  0x55c90a955634 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205
    #21  0x55c90a193be0 in main /home/elsid/dev/openmw/apps/openmw/main.cpp:328
    #22  0x7f78c3503b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
previously allocated by thread T18 here:
    #0  0x7f78c688bca1 in operator new(unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cpp:99
    #1  0x55c90ace8c73 in __gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::allocate(unsigned long, void const*) /usr/include/c++/11.1.0/ext/new_allocator.h:121
    #2  0x55c90ace8c73 in std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > > >::allocate(std::allocator<std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >&, unsigned long) /usr/include/c++/11.1.0/bits/alloc_traits.h:460
    #3  0x55c90ace8c73 in std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_get_node() /usr/include/c++/11.1.0/bits/stl_tree.h:561
    #4  0x55c90ace8c73 in std::_Rb_tree_node<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >* std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_create_node<std::piecewise_construct_t const&, std::tuple<std:🧵 :id const&>, std::tuple<> >(std::piecewise_construct_t const&, std::tuple<std:🧵 :id const&>&&, std::tuple<>&&) /usr/include/c++/11.1.0/bits/stl_tree.h:611
    #5  0x55c90ace8c73 in std::_Rb_tree_iterator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > std::_Rb_tree<std:🧵 :id, std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_emplace_hint_unique<std::piecewise_construct_t const&, std::tuple<std:🧵 :id const&>, std::tuple<> >(std::_Rb_tree_const_iterator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::piecewise_construct_t const&, std::tuple<std:🧵 :id const&>&&, std::tuple<>&&) /usr/include/c++/11.1.0/bits/stl_tree.h:2429
    #6  0x55c90accc5fb in std::map<std:🧵 :id, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > >, std::less<std:🧵 :id>, std::allocator<std::pair<std:🧵 :id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::operator[](std:🧵 :id const&) /usr/include/c++/11.1.0/bits/stl_map.h:501
    #7  0x55c90accc5fb in DetourNavigator::AsyncNavMeshUpdater::getNextJob() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:344
    #8  0x55c90accdb2d in DetourNavigator::AsyncNavMeshUpdater::process() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:257
    #9  0x55c90acce464 in operator() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:98
    #10  0x55c90acce464 in __invoke_impl<void, DetourNavigator::AsyncNavMeshUpdater::AsyncNavMeshUpdater(const DetourNavigator::Settings&, DetourNavigator::TileCachedRecastMeshManager&, DetourNavigator::OffMeshConnectionsManager&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:61
    #11  0x55c90acce464 in __invoke<DetourNavigator::AsyncNavMeshUpdater::AsyncNavMeshUpdater(const DetourNavigator::Settings&, DetourNavigator::TileCachedRecastMeshManager&, DetourNavigator::OffMeshConnectionsManager&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:96
    #12  0x55c90acce464 in _M_invoke<0> /usr/include/c++/11.1.0/bits/std_thread.h:253
    #13  0x55c90acce464 in operator() /usr/include/c++/11.1.0/bits/std_thread.h:260
    #14  0x55c90acce464 in _M_run /usr/include/c++/11.1.0/bits/std_thread.h:211
    #15  0x7f78c38fd3c3 in execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:82
Thread T18 created by T0 here:
    #0  0x7f78c682bfa7 in __interceptor_pthread_create /build/gcc/src/gcc/libsanitizer/asan/asan_interceptors.cpp:216
    #1  0x7f78c38fd6aa in std:🧵 :_M_start_thread(std::unique_ptr<std:🧵 :_State, std::default_delete<std:🧵 :_State> >, void (*)()) /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663
    #2  0x55c90ae008d1 in DetourNavigator::NavMeshManager::NavMeshManager(DetourNavigator::Settings const&) /home/elsid/dev/openmw/components/detournavigator/navmeshmanager.cpp:47
    #3  0x55c90aca3bfe in DetourNavigator::NavigatorImpl::NavigatorImpl(DetourNavigator::Settings const&) /home/elsid/dev/openmw/components/detournavigator/navigatorimpl.cpp:13
    #4  0x55c9097d9e6f in MWWorld::World::World(osgViewer::Viewer*, osg::ref_ptr<osg::Group>, Resource::ResourceSystem*, SceneUtil::WorkQueue*, Files::Collections const&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&, ToUTF8::Utf8Encoder*, int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:196
    #5  0x55c90a1e9992 in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:789
    #6  0x55c90a1ed138 in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949
    #7  0x55c90a19d4cb in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316
    #8  0x55c90a955634 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205
    #9  0x55c90a193be0 in main /home/elsid/dev/openmw/apps/openmw/main.cpp:328
    #10  0x7f78c3503b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
SUMMARY: AddressSanitizer: heap-use-after-free /usr/include/c++/11.1.0/bits/stl_deque.h:269 in std::operator==(std::_Deque_iterator<std::_List_iterator<DetourNavigator::Job>, std::_List_iterator<DetourNavigator::Job>&, std::_List_iterator<DetourNavigator::Job>*> const&, std::_Deque_iterator<std::_List_iterator<DetourNavigator::Job>, std::_List_iterator<DetourNavigator::Job>&, std::_List_iterator<DetourNavigator::Job>*> const&)
Shadow bytes around the buggy address:
  0x0c188007ebb0: fa fa fa fa fa fa fa fa fd fd fd fd fd fd fd fd
  0x0c188007ebc0: fd fd fd fd fd fd fd fd fa fa fa fa fa fa fa fa
  0x0c188007ebd0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
  0x0c188007ebe0: fa fa fa fa fa fa fa fa 00 00 00 00 00 00 00 00
  0x0c188007ebf0: 00 00 00 00 00 00 07 fa fa fa fa fa fa fa fa fa
=>0x0c188007ec00: fd fd fd fd fd fd fd fd fd fd fd[fd]fd fd fd fa
  0x0c188007ec10: fa fa fa fa fa fa fa fa 00 00 00 00 00 00 00 00
  0x0c188007ec20: 00 00 00 00 00 00 02 fa fa fa fa fa fa fa fa fa
  0x0c188007ec30: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
  0x0c188007ec40: fa fa fa fa fa fa fa fa 00 00 00 00 00 00 00 00
  0x0c188007ec50: 00 00 00 00 00 00 00 fa fa fa fa fa fa fa fa fa
Shadow byte legend (one shadow byte represents 8 application bytes):
  Addressable:           00
  Partially addressable: 01 02 03 04 05 06 07
  Heap left redzone:       fa
  Freed heap region:       fd
  Stack left redzone:      f1
  Stack mid redzone:       f2
  Stack right redzone:     f3
  Stack after return:      f5
  Stack use after scope:   f8
  Global redzone:          f9
  Global init order:       f6
  Poisoned by user:        f7
  Container overflow:      fc
  Array cookie:            ac
  Intra object redzone:    bb
  ASan internal:           fe
  Left alloca redzone:     ca
  Right alloca redzone:    cb
  Shadow gap:              cc
==11799==ABORTING 
							
						 
						
							2021-08-19 23:24:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fea4fb6e69 
								
							 
						 
						
							
							
								
								Make AiPursue path destination to be as close as possible to target  
							
							... 
							
							
							
							Even when target is not reachable actor will try to run there either because
target navmesh polygon is selected within extended area or because partial path
is built to the closest possible polygon. 
							
						 
						
							2021-08-18 23:44:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								d63eb3325f 
								
							 
						 
						
							
							
								
								fix coverity warning and build on some osg  
							
							
							
						 
						
							2021-08-17 17:45:50 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								6360bdc859 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_job' into 'master'  
							
							... 
							
							
							
							Store async navmesh jobs in the same container until they are processed
See merge request OpenMW/openmw!1131  
							
						 
						
							2021-08-17 09:20:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								6595c731f7 
								
							 
						 
						
							
							
								
								Merge branch 'fix_rc_poly_mesh_flags_length' into 'master'  
							
							... 
							
							
							
							Fix flags length for rcPolyMesh
See merge request OpenMW/openmw!1134  
							
						 
						
							2021-08-17 09:19:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								faa3e04494 
								
							 
						 
						
							
							
								
								Merge branch 'const_reff' into 'master'  
							
							... 
							
							
							
							Sprinkle some const-ref
See merge request OpenMW/openmw!1145  
							
						 
						
							2021-08-17 08:20:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								5793f5cf18 
								
							 
						 
						
							
							
								
								Sprinkle a couple of std::move and a const  
							
							
							
						 
						
							2021-08-16 13:11:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								7a015d24c6 
								
							 
						 
						
							
							
								
								Sprinkle some const-ref  
							
							
							
						 
						
							2021-08-15 19:50:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								b01ef2629c 
								
							 
						 
						
							
							
								
								Fix two Wreorder clang warnings  
							
							
							
						 
						
							2021-08-13 13:59:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								508682cda7 
								
							 
						 
						
							
							
								
								Merge branch 'serialize' into 'master'  
							
							... 
							
							
							
							Serialize NifOsg::MatrixTransform children properly
See merge request OpenMW/openmw!1127  
							
						 
						
							2021-08-13 08:18:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								839cf36bdd 
								
							 
						 
						
							
							
								
								Merge branch 'hidden_markers' into 'master'  
							
							... 
							
							
							
							Use common implementation to filter hidden markers
See merge request OpenMW/openmw!1132  
							
						 
						
							2021-08-12 22:29:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								46fa3ce083 
								
							 
						 
						
							
							
								
								Fix flags length for rcPolyMesh  
							
							... 
							
							
							
							recastnavigation documentation of rcPolyMesh is misleading. It says flags field
length is maxpolys when actually it's allocated as npolys. 
							
						 
						
							2021-08-12 22:43:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								54a676f2e3 
								
							 
						 
						
							
							
								
								Add functions to get length of recast type arrays  
							
							... 
							
							
							
							To avoid duplicating same formulas in multiple places. 
							
						 
						
							2021-08-12 22:43:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								05258ed644 
								
							 
						 
						
							
							
								
								Remove redundant TileCachedRecastMeshManager::hasTile function  
							
							... 
							
							
							
							It's used only for tests. getMesh is a valid replacement. 
							
						 
						
							2021-08-12 22:40:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8ac8d56e8c 
								
							 
						 
						
							
							
								
								Mark TileCachedRecastMeshManager member functions as const where possible  
							
							
							
						 
						
							2021-08-12 22:39:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3caf45807f 
								
							 
						 
						
							
							
								
								Use common implementation to filter hidden markers  
							
							
							
						 
						
							2021-08-12 22:35:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								09b1a2e3c6 
								
							 
						 
						
							
							
								
								Make unchanging Job fields const  
							
							
							
						 
						
							2021-08-12 22:25:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								21ce4fe637 
								
							 
						 
						
							
							
								
								Use structured binding  
							
							
							
						 
						
							2021-08-12 22:25:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8bca9eec80 
								
							 
						 
						
							
							
								
								Use single set to store pushed tiles  
							
							
							
						 
						
							2021-08-12 22:25:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a97b2ced27 
								
							 
						 
						
							
							
								
								Use single map to store last updates  
							
							
							
						 
						
							2021-08-12 22:25:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bfcc430822 
								
							 
						 
						
							
							
								
								Use single map to store processing tiles  
							
							
							
						 
						
							2021-08-12 22:25:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								902b0f9f84 
								
							 
						 
						
							
							
								
								Store jobs in the same container until they are processed  
							
							... 
							
							
							
							Push to queue and reorder only iterators. 
							
						 
						
							2021-08-12 22:24:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8db640289c 
								
							 
						 
						
							
							
								
								Use single set to store pushed jobs for tiles  
							
							
							
						 
						
							2021-08-12 22:05:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a99266a60e 
								
							 
						 
						
							
							
								
								Do not measure total navmesh generation duration  
							
							... 
							
							
							
							This is not a useful thing anymore. 
							
						 
						
							2021-08-12 21:44:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9460a8760e 
								
							 
						 
						
							
							
								
								Move operator<< for UpdateNavMeshStatus to header  
							
							
							
						 
						
							2021-08-12 20:23:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								b49f51cbfc 
								
							 
						 
						
							
							
								
								Serialize NifOsg::MatrixTransform children properly  
							
							
							
						 
						
							2021-08-12 18:33:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								ee1ec53cd9 
								
							 
						 
						
							
							
								
								Merge branch 'fix_op_bzzt_whoopsie_2' into 'master'  
							
							... 
							
							
							
							Fixing another bzzt whoopsie
See merge request OpenMW/openmw!1118  
							
						 
						
							2021-08-10 15:51:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								436c640da2 
								
							 
						 
						
							
							
								
								the old switch-a-roo because we shoudl only StopTraversal when the node size is larger than 1 and not the other way around  
							
							
							
						 
						
							2021-08-09 22:56:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								c99bddc8dc 
								
							 
						 
						
							
							
								
								Revert "Move reference to the right cell according to its geographical position"  
							
							... 
							
							
							
							This reverts commit d0677c3f07 
							
						 
						
							2021-08-09 22:11:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								956edca524 
								
							 
						 
						
							
							
								
								Don't re-enable specularity w/ material controller for MW models  
							
							
							
						 
						
							2021-08-09 21:17:13 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								94e71d9b14 
								
							 
						 
						
							
							
								
								Avoid division by zero  
							
							
							
						 
						
							2021-08-09 17:58:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0985d8e03d 
								
							 
						 
						
							
							
								
								Handle failed NavMesh allocation  
							
							
							
						 
						
							2021-08-09 17:54:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a6260453ea 
								
							 
						 
						
							
							
								
								Add missing initialization  
							
							
							
						 
						
							2021-08-09 17:54:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								586d8684d0 
								
							 
						 
						
							
							
								
								Fix two coverity issues about uninitialised variables  
							
							
							
						 
						
							2021-08-09 12:43:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								8ad3d3d792 
								
							 
						 
						
							
							
								
								Merge branch 'freezeandcool' into 'master'  
							
							... 
							
							
							
							Don't use FreezeOnCull for any particle system (#4744 )
Closes  #4744 
See merge request OpenMW/openmw!1103  
							
						 
						
							2021-08-08 12:35:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d939916369 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_save_cache_capacity' into 'master'  
							
							... 
							
							
							
							Do not cache navmesh when only object transformation is changed
See merge request OpenMW/openmw!1101  
							
						 
						
							2021-08-08 12:31:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								86e6d3dac8 
								
							 
						 
						
							
							
								
								Do not cache navmesh when only object transformation is changed  
							
							... 
							
							
							
							This saves cache capacity when a scene contains objects contantly transforming
by scripts and causing changes in navmesh. The probability to get cache hit for
such states is almost zero because even a constant change in a single float
value may give up to 2^32 different states. 
							
						 
						
							2021-08-08 02:38:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								1fc7cb8191 
								
							 
						 
						
							
							
								
								Don't use FreezeOnCull for any particle system ( #4744 )  
							
							
							
						 
						
							2021-08-08 03:36:35 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3cbe93358a 
								
							 
						 
						
							
							
								
								Move dtNavMeshParams initialization to where it's required  
							
							
							
						 
						
							2021-08-08 02:30:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fa1fb2a6b5 
								
							 
						 
						
							
							
								
								Reset mIsReleased before starting threads  
							
							... 
							
							
							
							To fix TSAN warning:
WARNING: ThreadSanitizer: data race (pid=68597)
  Write of size 1 at 0x7b3800079234 by main thread:
    #0  SceneUtil::WorkQueue::start(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:51 (openmw+0x10daa10)
    #1  SceneUtil::WorkQueue::WorkQueue(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:39 (openmw+0x10dad97)
    #2  OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:700 (openmw+0xf7cb5a)
    #3  OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949 (openmw+0xf82688)
    #4  runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316 (openmw+0xf62611)
    #5  wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205 (openmw+0x125df1c)
    #6  main /home/elsid/dev/openmw/apps/openmw/main.cpp:328 (openmw+0x596323)
  Previous read of size 1 at 0x7b3800079234 by thread T10 (mutexes: write M19275778865205896):
    #0  SceneUtil::WorkQueue::removeWorkItem() /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:86 (openmw+0x10d9e51)
    #1  SceneUtil::WorkThread::run() /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:127 (openmw+0x10da52a)
    #2  operator() /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:114 (openmw+0x10da664)
    #3  __invoke_impl<void, SceneUtil::WorkThread::WorkThread(SceneUtil::WorkQueue&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:61 (openmw+0x10da664)
    #4  __invoke<SceneUtil::WorkThread::WorkThread(SceneUtil::WorkQueue&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:96 (openmw+0x10da664)
    #5  _M_invoke<0> /usr/include/c++/11.1.0/bits/std_thread.h:253 (openmw+0x10da664)
    #6  operator() /usr/include/c++/11.1.0/bits/std_thread.h:260 (openmw+0x10da664)
    #7  _M_run /usr/include/c++/11.1.0/bits/std_thread.h:211 (openmw+0x10da664)
    #8  execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:82 (libstdc++.so.6+0xd33c3)
  Location is heap block of size 216 at 0x7b3800079220 allocated by main thread:
    #0  operator new(unsigned long) /build/gcc/src/gcc/libsanitizer/tsan/tsan_new_delete.cpp:64 (libtsan.so.0+0x91824)
    #1  OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:700 (openmw+0xf7cb4c)
    #2  OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949 (openmw+0xf82688)
    #3  runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316 (openmw+0xf62611)
    #4  wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205 (openmw+0x125df1c)
    #5  main /home/elsid/dev/openmw/apps/openmw/main.cpp:328 (openmw+0x596323)
  Mutex M19275778865205896 is already destroyed.
  Thread T10 (tid=68609, running) created by main thread at:
    #0  pthread_create /build/gcc/src/gcc/libsanitizer/tsan/tsan_interceptors_posix.cpp:969 (libtsan.so.0+0x61c3a)
    #1  std:🧵 :_M_start_thread(std::unique_ptr<std:🧵 :_State, std::default_delete<std:🧵 :_State> >, void (*)()) /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663 (libstdc++.so.6+0xd36aa)
    #2  std::_MakeUniq<SceneUtil::WorkThread>::__single_object std::make_unique<SceneUtil::WorkThread, SceneUtil::WorkQueue&>(SceneUtil::WorkQueue&) /usr/include/c++/11.1.0/bits/unique_ptr.h:962 (openmw+0x10da987)
    #3  SceneUtil::WorkQueue::start(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:50 (openmw+0x10da987)
    #4  SceneUtil::WorkQueue::WorkQueue(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:39 (openmw+0x10dad97)
    #5  OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:700 (openmw+0xf7cb5a)
    #6  OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949 (openmw+0xf82688)
    #7  runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316 (openmw+0xf62611)
    #8  wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205 (openmw+0x125df1c)
    #9  main /home/elsid/dev/openmw/apps/openmw/main.cpp:328 (openmw+0x596323) 
							
						 
						
							2021-08-08 02:28:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								41b02ff1aa 
								
							 
						 
						
							
							
								
								Copy only required RecastMeshObject fields  
							
							
							
						 
						
							2021-08-07 12:38:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c91ef34a70 
								
							 
						 
						
							
							
								
								Avoid using a specific type for stored ref_ptr to extend lifetime  
							
							
							
						 
						
							2021-08-07 12:20:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								cdf5b315c3 
								
							 
						 
						
							
							
								
								fix mac runner undefined macro  
							
							
							
						 
						
							2021-08-05 16:52:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								09e03fde2e 
								
							 
						 
						
							
							
								
								refactor and fix wobbly shores  
							
							
							
						 
						
							2021-08-04 17:49:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								cad0b151cb 
								
							 
						 
						
							
							
								
								enable shaders path and dehardcode depth formats  
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								b457dfd8b8 
								
							 
						 
						
							
							
								
								fix water RTTs and minor math error in non-infinite projection matrix  
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								70fac33940 
								
							 
						 
						
							
							
								
								initial reverse-z depth implementation  
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								a94072243b 
								
							 
						 
						
							
							
								
								Lua command core.quit  
							
							
							
						 
						
							2021-08-04 19:14:24 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9b7e14ec00 
								
							 
						 
						
							
							
								
								Merge branch 'OpenCS-moved-reference' into 'master'  
							
							... 
							
							
							
							OpenCS - Fix moved reference - Issues #3514  and #4752 
See merge request OpenMW/openmw!1051 
(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)
36c30f7f Fix for Issue #3514  where moving a reference to another cell is not handled properly.
40327681 Update the changelog. 
							
						 
						
							2021-08-03 23:29:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e10e9c0005 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_reduce_lock_wait' into 'master'  
							
							... 
							
							
							
							Reduce waiting duration on locks when updating navmesh object in the main thread (#6193 )
Closes  #6193 
See merge request OpenMW/openmw!1079  
							
						 
						
							2021-08-03 23:05:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								3ce5e9e680 
								
							 
						 
						
							
							
								
								Improve error messages in components/lua/serialization.cpp  
							
							
							
						 
						
							2021-08-03 16:42:26 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								050b7d31aa 
								
							 
						 
						
							
							
								
								Create RecastMesh outside critical section  
							
							... 
							
							
							
							To not lock main thread when it tries to update objects. 
							
						 
						
							2021-08-03 12:21:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c8987bda2f 
								
							 
						 
						
							
							
								
								Store reference to BulletShapeInstance for btCollisionShape  
							
							... 
							
							
							
							To keep btCollisionShape lifetime. 
							
						 
						
							2021-08-03 12:21:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4574e5f565 
								
							 
						 
						
							
							
								
								Remove redundant Navigator API functions  
							
							
							
						 
						
							2021-08-03 12:21:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								1e52ca2b64 
								
							 
						 
						
							
							
								
								properly initialize light settings  
							
							
							
						 
						
							2021-08-01 23:46:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4727ae4b3b 
								
							 
						 
						
							
							
								
								Make it possible to opt out of composing variables  
							
							
							
						 
						
							2021-08-01 02:47:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								c76387162b 
								
							 
						 
						
							
							
								
								Add projectiles number to the resources stats  
							
							
							
						 
						
							2021-07-31 23:08:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								d0677c3f07 
								
							 
						 
						
							
							
								
								Move reference to the right cell according to its geographical position  
							
							
							
						 
						
							2021-07-30 18:28:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								8c36eb56cf 
								
							 
						 
						
							
							
								
								Merge branch 'stereo_friendly_water' into 'master'  
							
							... 
							
							
							
							Stereo friendly water and statesetupdater
See merge request OpenMW/openmw!563  
							
						 
						
							2021-07-30 11:00:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								11694ba87f 
								
							 
						 
						
							
							
								
								Correct dark map and detail map alpha handling  
							
							... 
							
							
							
							Comment texenv usage in NIF loader 
							
						 
						
							2021-07-29 04:48:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								66a1adc31e 
								
							 
						 
						
							
							
								
								Handle NiExtraData *properly*  
							
							
							
						 
						
							2021-07-27 07:58:57 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									madsbuvi 
								
							 
						 
						
							
							
							
							
								
							
							
								41c08b1c3b 
								
							 
						 
						
							
							
								
								Stereo friendly StateSetUpdater  
							
							... 
							
							
							
							(cherry picked from commit 496b3aef88b8fd867dcdd23a6ca43144573b1b2f)
Stereo friendly water
(cherry picked from commit 0e22c55e48a7f965367d3d430c1bef5357b22748)
Option to disable per view mapping.
Include memory header
De-hardcode settings and buffers.
formatting error
Update water.cpp (whitespace)
Update water.cpp (more whitespace)
include render order
c array -> c++ array 
							
						 
						
							2021-07-26 14:01:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								44ceb9572a 
								
							 
						 
						
							
							
								
								Merge branch 'recast_mesh_heightfield' into 'master'  
							
							... 
							
							
							
							Reduce navmesh cache size by special handling for heightfields
See merge request OpenMW/openmw!1032  
							
						 
						
							2021-07-26 11:49:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								d5ab6e40ab 
								
							 
						 
						
							
							
								
								Handle NiExtraData  
							
							
							
						 
						
							2021-07-26 04:46:03 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9a5ec5fd03 
								
							 
						 
						
							
							
								
								Store heightfields as array of heights instead of triangles  
							
							... 
							
							
							
							To reduce size of RecastMesh and therefore cache size. 
							
						 
						
							2021-07-26 00:22:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fdee9db20c 
								
							 
						 
						
							
							
								
								Consider RecastMeshManager not empty when there is water  
							
							
							
						 
						
							2021-07-26 00:22:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								24b802b3d8 
								
							 
						 
						
							
							
								
								Simplify adding water to recast mesh  
							
							... 
							
							
							
							Remove redundant computations and conversions. 
							
						 
						
							2021-07-26 00:22:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5d6c93566d 
								
							 
						 
						
							
							
								
								Rename DetourNavigator::Water -> Cell  
							
							
							
						 
						
							2021-07-26 00:22:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								753767d6d9 
								
							 
						 
						
							
							
								
								Store only water shift  
							
							... 
							
							
							
							Rotation is not used. 
							
						 
						
							2021-07-26 00:22:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								da4ec31cd8 
								
							 
						 
						
							
							
								
								Remove redundant RecastMeshManager::Water  
							
							
							
						 
						
							2021-07-26 00:22:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a1549321d7 
								
							 
						 
						
							
							
								
								Move Water struct out of RecastMesh class  
							
							
							
						 
						
							2021-07-26 00:22:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d60edb36aa 
								
							 
						 
						
							
							
								
								Make RecastMesh independent from recast scale factor  
							
							... 
							
							
							
							To avoid scaling until it's required by delaying coordinates conversion until
navmesh generation. 
							
						 
						
							2021-07-26 00:22:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								af7059373c 
								
							 
						 
						
							
							
								
								Make RecastMesh independent from the order of RecastMeshBuilder calls  
							
							... 
							
							
							
							To make sure RecastMesh objects are equal if built with the same data but in
different order. Will be used later when there will be more than one place
building RecasMesh objects. 
							
						 
						
							2021-07-26 00:22:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								07c70dfb73 
								
							 
						 
						
							
							
								
								Remove unused local variables  
							
							
							
						 
						
							2021-07-26 00:22:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								6949dd89c2 
								
							 
						 
						
							
							
								
								Merge branch 'gui_shaders' into 'master'  
							
							... 
							
							
							
							Add shader path for mygui (#6162 )
See merge request OpenMW/openmw!1019  
							
						 
						
							2021-07-25 21:37:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								56939b478e 
								
							 
						 
						
							
							
								
								Merge branch 'windowing-system-cleanup' into 'master'  
							
							... 
							
							
							
							sdlcursormanager: Clarify ANDROID check
See merge request OpenMW/openmw!556  
							
						 
						
							2021-07-25 21:01:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								e8c6f31e0c 
								
							 
						 
						
							
							
								
								add shader path for mygui ( #6162 )  
							
							
							
						 
						
							2021-07-22 15:55:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								5f84494046 
								
							 
						 
						
							
							
								
								Fail on invalid water levels  
							
							
							
						 
						
							2021-07-21 16:00:25 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								7b32458aec 
								
							 
						 
						
							
							
								
								Improve a bit two esmreader logging call  
							
							
							
						 
						
							2021-07-21 15:38:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d2b935684d 
								
							 
						 
						
							
							
								
								Add missing include  
							
							
							
						 
						
							2021-07-21 11:37:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5ec2ddb4a0 
								
							 
						 
						
							
							
								
								Actually increment iterators to be erased.  
							
							
							
						 
						
							2021-07-17 20:47:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								22068eed6b 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_cache_without_off_mesh' into 'master'  
							
							... 
							
							
							
							Do not use off mesh connections as a part of navmesh cache key
See merge request OpenMW/openmw!1016  
							
						 
						
							2021-07-16 08:40:56 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								beeb882ea8 
								
							 
						 
						
							
							
								
								Do not use off mesh connections as a part of navmesh cache key  
							
							... 
							
							
							
							To reduce cache size and make it more flexible.
Adding off mesh connections to the navmesh is the last step of navmesh
generation and it's very fast comparing to other steps (microseconds vs
milliseconds). Having less cache size makes get and set operations almost 2x
times faster that also have an order of microseconds. So in total there is
no performance impact. 
							
						 
						
							2021-07-14 12:19:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								aec4e02417 
								
							 
						 
						
							
							
								
								Ignore only CellRefs with preceding MVRF subrecord  
							
							... 
							
							
							
							MVRF subrecord means that only single following FRMR subrecord is moved not the
rest of subrecords. 
							
						 
						
							2021-07-12 18:56:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cfdbd0d471 
								
							 
						 
						
							
							
								
								Indicate moved cell refs explicitly  
							
							... 
							
							
							
							This is less error prone approach than use of MovedCellRef fields.
Also make separate functions for skipping and reading moved cell refs to avoid
passing special flags  logic and null pointers for unused arguments. 
							
						 
						
							2021-07-12 18:56:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								223216733d 
								
							 
						 
						
							
							
								
								Merge branch 'coverity_fix' into 'master'  
							
							... 
							
							
							
							Fix some coverity issues
See merge request OpenMW/openmw!1013  
							
						 
						
							2021-07-12 14:06:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								1da644668f 
								
							 
						 
						
							
							
								
								Merge branch 'fix_work_queue' into 'master'  
							
							... 
							
							
							
							Fix hang on exit (#6145 )
Closes  #6145 
See merge request OpenMW/openmw!1004  
							
						 
						
							2021-07-12 13:33:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								8ff8ec4abd 
								
							 
						 
						
							
							
								
								Fix coverity issues  
							
							
							
						 
						
							2021-07-12 12:51:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d4a2dab9d9 
								
							 
						 
						
							
							
								
								Remove redundant else  
							
							
							
						 
						
							2021-07-12 11:41:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								eece47f70e 
								
							 
						 
						
							
							
								
								Avoid copying osg::ref_ptr when adding or removing item from work queue  
							
							... 
							
							
							
							Copy constructor does refcounting, and move constructor doesn't. 
							
						 
						
							2021-07-12 11:41:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b8fcd6d3ba 
								
							 
						 
						
							
							
								
								Manage work item lifetime on the client side  
							
							... 
							
							
							
							Instead of explicit work queue stop before any possibly used engine manager
is destructed. Based on an assumption that any engine manager can be destructed
independently from the work queue destruction. This model is already used in
CellPreloader that conflicts with explicit work queue stop.
After the work queue is requested to be stopped, any client waiting for a not
started work item to be done will wait forever because the work item is dropped
from the queue. Therefore either clients should not wait for own work items to
be completed in destructor or the work queue should not drop items before
clients are destructed. Other approaches are possible but are not considered
due to increasing complexity.
CellPreloader already tries to wait for all created work items to be done so
keep it that way and extend the model to AsyncScreenCaptureOperation and Scene.
Additionally abort all scheduled work items when owner is destructed. This
prevents a long exit when multiple screenshots are scheduled right before
exiting the game. 
							
						 
						
							2021-07-12 11:41:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								5aaac8e47e 
								
							 
						 
						
							
							
								
								Reduce a bit the size of getHT  
							
							... 
							
							
							
							Factoring common code parts outside of a template
is apparently a good practise to reduce code duplication
(and the size of openmw by around 0.5%),
and should improve a bit the performances,
since the whole `std::to_string` * 2 + string concatenation
dance results in quite a lot of code, preventing inlining on my machine. 
							
						 
						
							2021-07-11 21:43:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								36ec877a8e 
								
							 
						 
						
							
							
								
								Add missing include from sol/sol.hpp  
							
							
							
						 
						
							2021-07-10 01:01:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								702eb19271 
								
							 
						 
						
							
							
								
								Fixes and refactoring  
							
							
							
						 
						
							2021-07-09 20:48:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								cc7dbabd19 
								
							 
						 
						
							
							
								
								Change argument of onKeyPress  
							
							
							
						 
						
							2021-07-09 20:48:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								d5cda61855 
								
							 
						 
						
							
							
								
								Console command "reload lua"  
							
							
							
						 
						
							2021-07-09 20:24:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								8c6d303730 
								
							 
						 
						
							
							
								
								Saving/loading for Lua scripts (saves format is changed)  
							
							
							
						 
						
							2021-07-09 20:24:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								6db2450c90 
								
							 
						 
						
							
							
								
								Initial support of generated RefNums with negative mContentFile.  
							
							
							
						 
						
							2021-07-09 20:03:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								b53667d555 
								
							 
						 
						
							
							
								
								Queries. Data structures and lua bindings.  
							
							
							
						 
						
							2021-07-09 20:03:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								479856f812 
								
							 
						 
						
							
							
								
								Add components/lua/scriptscontainer and components/esm/luascripts  
							
							
							
						 
						
							2021-07-09 20:03:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								8dbaf6022c 
								
							 
						 
						
							
							
								
								Add components/lua/serilalization  
							
							
							
						 
						
							2021-07-09 20:03:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								4b068b27ca 
								
							 
						 
						
							
							
								
								Add components/lua/luastate and components/lua/utilpackage  
							
							
							
						 
						
							2021-07-09 20:03:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5103120eef 
								
							 
						 
						
							
							
								
								Notify about saved screenshot  
							
							... 
							
							
							
							Show message about saved screenshot via schedule message box. Since screenshot
saving happens not in the main thread calling messageBox directly is unsafe.
WindowManager::scheduleMessageBox delays message box showing until next update
in the main thread. 
							
						 
						
							2021-07-08 21:14:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f7a6be053d 
								
							 
						 
						
							
							
								
								Stop engine work queue before destructing environment  
							
							... 
							
							
							
							To avoid access to null and dangling pointers from active work items on
quitting. 
							
						 
						
							2021-07-08 21:14:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f8e02000ec 
								
							 
						 
						
							
							
								
								Write screenshots to file asynchronously  
							
							
							
						 
						
							2021-07-08 21:13:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								33aa4d0822 
								
							 
						 
						
							
							
								
								Move WriteScreenshotToFileOperation to components  
							
							
							
						 
						
							2021-07-08 20:27:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								eced6f2126 
								
							 
						 
						
							
							
								
								Implement the help command  
							
							
							
						 
						
							2021-07-07 18:48:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c372c239a6 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'OpenCS_Bug6017'  
							
							... 
							
							
							
							# Conflicts:
#   CHANGELOG.md 
							
						 
						
							2021-07-06 07:52:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								a47ebf5c9e 
								
							 
						 
						
							
							
								
								For consistency with TES CS, force DELE record writes to be 4 bytes (currently writes 1 byte).  
							
							
							
						 
						
							2021-07-06 14:57:58 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								fea1ac2c0f 
								
							 
						 
						
							
							
								
								Remove dead code from commit  024ad3276b.  
							
							
							
						 
						
							2021-07-06 14:21:17 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								f68c81e631 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'OpenCS_Bug6017'  
							
							
							
						 
						
							2021-07-06 03:10:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								4b3de46bfa 
								
							 
						 
						
							
							
								
								Use enums in place of magic numbers.  Ensure Creature and NPC cell references are always saved as persistent.  
							
							
							
						 
						
							2021-07-06 12:37:02 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Simon Meulenbeek 
								
							 
						 
						
							
							
							
							
								
							
							
								625744298b 
								
							 
						 
						
							
							
								
								change setValue to replace value instead of insert  
							
							
							
						 
						
							2021-07-05 13:22:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								94be4eba18 
								
							 
						 
						
							
							
								
								Merge branch 'even-fixier-alpha' into 'master'  
							
							... 
							
							
							
							Correctly track added and removed state to fix various alpha testing issues
Closes  #6119 
See merge request OpenMW/openmw!989  
							
						 
						
							2021-07-05 08:15:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f2aeabed72 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_memory' into 'master'  
							
							... 
							
							
							
							Reduce memory usage by navmesh
See merge request OpenMW/openmw!994  
							
						 
						
							2021-07-05 06:16:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								84a9facedf 
								
							 
						 
						
							
							
								
								Disable coverage adjustment for blended objects  
							
							
							
						 
						
							2021-07-04 23:29:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e42b3bf960 
								
							 
						 
						
							
							
								
								Adapt destination alpha factor for AMD  
							
							... 
							
							
							
							As discussed in the comment, it's unclear to me whether this is a driver
bug or mandatory behaviour only AMD implement.
Some more context is here:
https://gitlab.com/OpenMW/openmw/-/issues/6119#note_618245903  
							
						 
						
							2021-07-04 23:00:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								09f9075842 
								
							 
						 
						
							
							
								
								Use RecastMeshBuilder once to create RecastMesh  
							
							... 
							
							
							
							This allows to move all data out of the object instead of copying. 
							
						 
						
							2021-07-04 22:18:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0193c95b26 
								
							 
						 
						
							
							
								
								Shrink to fit recast mesh data  
							
							
							
						 
						
							2021-07-04 22:18:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								91cece5cc4 
								
							 
						 
						
							
							
								
								Define ESM::Land static constants as constexpr  
							
							... 
							
							
							
							To avoid linking issues. 
							
						 
						
							2021-07-04 22:17:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0e57622bbe 
								
							 
						 
						
							
							
								
								Correctly track added and removed state  
							
							
							
						 
						
							2021-07-03 21:04:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								94e460ba1e 
								
							 
						 
						
							
							
								
								Use proper check for distance  
							
							... 
							
							
							
							To avoid invalid results for r < 1. 
							
						 
						
							2021-06-30 20:11:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a54c4bc2e9 
								
							 
						 
						
							
							
								
								Check dtNavMeshQuery::findStraightPath status  
							
							
							
						 
						
							2021-06-30 20:10:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								793c30ab8d 
								
							 
						 
						
							
							
								
								Check dtNavMeshQuery::getPolyHeight status  
							
							... 
							
							
							
							Otherwise when it fails a node with zero height will be added to a path. 
							
						 
						
							2021-06-30 20:06:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7e1630a7ad 
								
							 
						 
						
							
							
								
								Remove redundant getPolyHeight wrapper  
							
							
							
						 
						
							2021-06-30 20:04:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cc08a45c31 
								
							 
						 
						
							
							
								
								Move include where it is needed  
							
							
							
						 
						
							2021-06-30 20:02:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a3942a1e0a 
								
							 
						 
						
							
							
								
								Remove redundant check for y coordinate in inRange function  
							
							
							
						 
						
							2021-06-30 20:00:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								f2a301653c 
								
							 
						 
						
							
							
								
								Remove redundant mPersistent member from ESM::NPC and ESM::Creature, replaced by mRecordFlags.  Fixed the editing of the persistence flag value.  
							
							
							
						 
						
							2021-06-30 08:20:29 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								5c02e4dddc 
								
							 
						 
						
							
							
								
								Delete an outdated/irrelevant comment  
							
							
							
						 
						
							2021-06-29 22:52:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								48f915f1fe 
								
							 
						 
						
							
							
								
								Merge branch 'fontloader' into 'master'  
							
							... 
							
							
							
							Clean the fontloader's hack for polish font up
See merge request OpenMW/openmw!895  
							
						 
						
							2021-06-29 19:15:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								890eaabd4f 
								
							 
						 
						
							
							
								
								Merge branch 'clamp' into 'master'  
							
							... 
							
							
							
							Minor refactor making use of std::clamp
See merge request OpenMW/openmw!972  
							
						 
						
							2021-06-29 18:14:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								4b98d460da 
								
							 
						 
						
							
							
								
								Merge branch 'const_moar' into 'master'  
							
							... 
							
							
							
							Sprinkle some const ref
See merge request OpenMW/openmw!963  
							
						 
						
							2021-06-29 17:28:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								8561245fda 
								
							 
						 
						
							
							
								
								Minor refactor making use of std::clamp  
							
							
							
						 
						
							2021-06-29 18:43:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								5470b3168b 
								
							 
						 
						
							
							
								
								Use a switch-case instead of a map, on elsid@' advice  
							
							... 
							
							
							
							elsid@ said:
> From my measurements static map + exceptions is slower than original code
when loading polish morrowind localization by 25% with GCC 10.2.0. Switch-based
solution is about 25x times faster than the original and static map with find
only is ~20x faster. 
							
						 
						
							2021-06-29 18:24:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								770f91de77 
								
							 
						 
						
							
							
								
								Clean the fontloader's hack for polish font up  
							
							... 
							
							
							
							- The map can be static and const
- The map can be initialized inline
- No need to do a `find` + `[]` instead of `at` 
							
						 
						
							2021-06-29 18:24:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								2a76634f5f 
								
							 
						 
						
							
							
								
								Moved persistence flag from references to the header flags of referenceables (e.g. Static, Weapon, etc).  Editing widget is not fully working.  
							
							
							
						 
						
							2021-06-29 23:25:26 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								024ad3276b 
								
							 
						 
						
							
							
								
								Partial fix for  #6017 .  The persistence flag of the references are saved but it is not yet possible to modify it via OpenCS.  
							
							
							
						 
						
							2021-06-29 19:20:01 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								4f264af5a9 
								
							 
						 
						
							
							
								
								Merge branch 'staticsload' into 'master'  
							
							... 
							
							
							
							Loads statics before actors II (#5379 )
See merge request OpenMW/openmw!588  
							
						 
						
							2021-06-28 20:25:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								67f32263b2 
								
							 
						 
						
							
							
								
								Merge branch 'fix_malexa_escape' into 'master'  
							
							... 
							
							
							
							Inscribe physical bounding box into navmesh agent cylinder (#6114 )
Closes  #6114 
See merge request OpenMW/openmw!967  
							
						 
						
							2021-06-28 14:26:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								07a7a903a7 
								
							 
						 
						
							
							
								
								Merge branch 'alpha-test-override' into 'master'  
							
							... 
							
							
							
							Ensure original (removed) state overrides replacement state when recreating shaders
Closes  #6108 
See merge request OpenMW/openmw!966  
							
						 
						
							2021-06-28 13:54:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								c795e0bce6 
								
							 
						 
						
							
							
								
								Some actors are supposed to spawn on an object that belongs to an adjacent cell.  
							
							... 
							
							
							
							Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them. 
							
						 
						
							2021-06-28 09:36:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2147c18cf5 
								
							 
						 
						
							
							
								
								Do not overwrite old removed state with old dummy state  
							
							
							
						 
						
							2021-06-28 00:11:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1552e7e3e3 
								
							 
						 
						
							
							
								
								Add pathgrid edges as one direction off mesh connection  
							
							
							
						 
						
							2021-06-27 17:48:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ff1af5e8ec 
								
							 
						 
						
							
							
								
								Use only off mesh connections starting or ending in a given tile  
							
							
							
						 
						
							2021-06-27 17:48:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a8ba9a0e2a 
								
							 
						 
						
							
							
								
								Cleanup unused tile positions from OffMeshConnectionsManager  
							
							
							
						 
						
							2021-06-27 17:48:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								81e569c3d9 
								
							 
						 
						
							
							
								
								Move OffMeshConnectionsManager implementation into cpp  
							
							
							
						 
						
							2021-06-27 17:48:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7f65a2c4c2 
								
							 
						 
						
							
							
								
								Remove unused code  
							
							
							
						 
						
							2021-06-27 17:48:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3e98db8d60 
								
							 
						 
						
							
							
								
								Fix styleguide  
							
							
							
						 
						
							2021-06-27 17:48:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								84d6dea277 
								
							 
						 
						
							
							
								
								Inscribe physical bounding box into navmesh agent cylinder  
							
							... 
							
							
							
							To disallow too narrow navmesh for a bounding box. 
							
						 
						
							2021-06-27 13:44:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0e122b1e3d 
								
							 
						 
						
							
							
								
								Avoid copy and deep equality check  
							
							
							
						 
						
							2021-06-27 01:48:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8a1b4bde8a 
								
							 
						 
						
							
							
								
								Ensure original (removed) state overrides replacement state when recreating shaders  
							
							... 
							
							
							
							When the shader visitor replaces state (e.g. changes the deprecated
alpha test to a shader-based one) it backs up the original state. If
shaders are recreated, we need to know what the canonical state was and
create shaders to implement that instead of creating shaders to
implement dummy replacement state.
This was actually usually working as the removed state got checked after
the active state, so overwrote anything derived from it. However, if the
active state had the override bit set, that would make it override the
removed state.
Skipping any active state that duplicates removed state fixes this case.
Resolves  #6108  
							
						 
						
							2021-06-27 00:12:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								9db7d0278a 
								
							 
						 
						
							
							
								
								Sprinkle some const ref  
							
							
							
						 
						
							2021-06-25 21:54:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								2c8f328ac2 
								
							 
						 
						
							
							
								
								Use make_unique instead of unique_ptr+new  
							
							
							
						 
						
							2021-06-25 20:55:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								080106e802 
								
							 
						 
						
							
							
								
								Merge branch 'inline' into 'master'  
							
							... 
							
							
							
							Inline a couple of methods in esmreader.cpp
See merge request OpenMW/openmw!945  
							
						 
						
							2021-06-24 19:56:18 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								b4cfa4328e 
								
							 
						 
						
							
							
								
								Merge branch 'keyword_soup' into 'master'  
							
							... 
							
							
							
							Strip quotes when treating keywords as strings
Closes  #6066 
See merge request OpenMW/openmw!921  
							
						 
						
							2021-06-24 19:51:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								0998929608 
								
							 
						 
						
							
							
								
								Merge branch 'noreturn' into 'master'  
							
							... 
							
							
							
							Sprinkle some [[noreturn]] where possible
See merge request OpenMW/openmw!793  
							
						 
						
							2021-06-24 19:21:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								822e331f64 
								
							 
						 
						
							
							
								
								Merge branch 'list_resources' into 'master'  
							
							... 
							
							
							
							Minor optimisation in VFS::FileSystemArchive::listResources
See merge request OpenMW/openmw!932  
							
						 
						
							2021-06-24 19:11:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								2be27da791 
								
							 
						 
						
							
							
								
								Merge branch 'const_refs' into 'master'  
							
							... 
							
							
							
							Add a ton of const refs
See merge request OpenMW/openmw!954  
							
						 
						
							2021-06-24 18:57:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								9f7980ecd7 
								
							 
						 
						
							
							
								
								Merge branch 'refenreces' into 'master'  
							
							... 
							
							
							
							Sprinkle some references where it makes sense
See merge request OpenMW/openmw!952  
							
						 
						
							2021-06-24 17:40:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								1a421c3b2e 
								
							 
						 
						
							
							
								
								Merge branch 'multicast' into 'master'  
							
							... 
							
							
							
							Fix two excessive type casting instances
See merge request OpenMW/openmw!953  
							
						 
						
							2021-06-24 17:32:25 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								7e9785941c 
								
							 
						 
						
							
							
								
								Merge branch 'default' into 'master'  
							
							... 
							
							
							
							Use `default` instead of empty constructors/destructors
See merge request OpenMW/openmw!957  
							
						 
						
							2021-06-24 17:19:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								87c46fb3de 
								
							 
						 
						
							
							
								
								Merge branch 'useless_check' into 'master'  
							
							... 
							
							
							
							Simplify NodeMapVisitor::apply
See merge request OpenMW/openmw!955  
							
						 
						
							2021-06-24 17:12:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								cf11870b1c 
								
							 
						 
						
							
							
								
								Sprinkle some references where it makes sense  
							
							
							
						 
						
							2021-06-24 00:28:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								5840279f16 
								
							 
						 
						
							
							
								
								Use default instead of empty constructors/destructors  
							
							... 
							
							
							
							See https://pvs-studio.com/en/docs/warnings/v832/  for details 
							
						 
						
							2021-06-24 00:26:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								b2c170efa0 
								
							 
						 
						
							
							
								
								Use initialization lists where possible  
							
							
							
						 
						
							2021-06-23 23:36:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								895864099c 
								
							 
						 
						
							
							
								
								Simplify NodeMapVisitor::apply  
							
							... 
							
							
							
							No need to run a find() before a std::replace 
							
						 
						
							2021-06-23 23:29:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								1123dc46ee 
								
							 
						 
						
							
							
								
								Add a ton of const refs  
							
							
							
						 
						
							2021-06-23 23:13:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								33e035cc95 
								
							 
						 
						
							
							
								
								Fix two excessive type casting instances  
							
							... 
							
							
							
							No need to to a string -> char* -> string dance. 
							
						 
						
							2021-06-23 22:19:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								5375b8e71b 
								
							 
						 
						
							
							
								
								Minor optimisation in VFS::FileSystemArchive::listResources  
							
							... 
							
							
							
							When there is no cache, we can fill the `out`
variable as we create it, instead of creating the
cache, and then iterating it to fill `out`.
Thanks to @cemoc for the help! 
							
						 
						
							2021-06-23 12:46:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								df3a47187b 
								
							 
						 
						
							
							
								
								Merge branch 'more_constexpr' into 'master'  
							
							... 
							
							
							
							Some more constexpr in esm/variant.cpp
See merge request OpenMW/openmw!850  
							
						 
						
							2021-06-22 18:40:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								22f7d4eee2 
								
							 
						 
						
							
							
								
								Strip quotes when treating keywords as strings  
							
							
							
						 
						
							2021-06-22 16:54:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								4dca2c0466 
								
							 
						 
						
							
							
								
								Replace a handrolled memcpy with an actual call to memcpy  
							
							
							
						 
						
							2021-06-22 12:52:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								2c3c603be2 
								
							 
						 
						
							
							
								
								Sprinkle some const in components/to_utf8  
							
							
							
						 
						
							2021-06-22 12:52:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								aec3c74fa5 
								
							 
						 
						
							
							
								
								Sprinkle some [[noreturn]] where possible  
							
							
							
						 
						
							2021-06-22 12:51:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								17e0c75d30 
								
							 
						 
						
							
							
								
								Some more constexpr in esm/variant.cpp  
							
							
							
						 
						
							2021-06-22 12:49:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								6140c9c3fd 
								
							 
						 
						
							
							
								
								Don't catch exceptions in EsmReader::getExact  
							
							
							
						 
						
							2021-06-21 20:06:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								cff11fbca9 
								
							 
						 
						
							
							
								
								Inline a couple of methods in esmreader.cpp  
							
							
							
						 
						
							2021-06-21 14:22:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								67c8d73fe0 
								
							 
						 
						
							
							
								
								Allow scripts to fail per target  
							
							
							
						 
						
							2021-06-19 19:26:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								c1177d7ffe 
								
							 
						 
						
							
							
								
								Allow unquoted string arguments to start with . and -  
							
							
							
						 
						
							2021-06-19 11:21:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								afda721d4b 
								
							 
						 
						
							
							
								
								Merge branch 'race_floats' into 'master'  
							
							... 
							
							
							
							Display Race record height/weight as a float
See merge request OpenMW/openmw!880  
							
						 
						
							2021-06-19 00:29:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								a6b695e15b 
								
							 
						 
						
							
							
								
								Merge branch 'esmcleanup' into 'master'  
							
							... 
							
							
							
							More ESM cleanup
See merge request OpenMW/openmw!903  
							
						 
						
							2021-06-19 00:23:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f66196588c 
								
							 
						 
						
							
							
								
								Merge branch 'object_paging_min_size_combo_box' into 'master'  
							
							... 
							
							
							
							Adding Object Paging Min Size combo box to Advanced -> Visuals
See merge request OpenMW/openmw!917  
							
						 
						
							2021-06-19 00:20:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7b6fc1a1f1 
								
							 
						 
						
							
							
								
								Merge branch 'name_shaders' into 'master'  
							
							... 
							
							
							
							Append filename to shader names
See merge request OpenMW/openmw!930  
							
						 
						
							2021-06-19 00:16:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								22153cca7b 
								
							 
						 
						
							
							
								
								Reduce a bit the code bloat in hot paths/small functions  
							
							... 
							
							
							
							There is no need to bloat hot/small functions with
a ton of function calls and involving locales
for simple error messages. 
							
						 
						
							2021-06-15 17:57:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								868a5b35e3 
								
							 
						 
						
							
							
								
								workaround shadow issue on macOS,  https://gitlab.com/OpenMW/openmw/-/issues/6057  
							
							
							
						 
						
							2021-06-12 00:10:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								bb834fb44e 
								
							 
						 
						
							
							
								
								append filename to shader names  
							
							
							
						 
						
							2021-06-05 18:21:03 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								7f4f2c042e 
								
							 
						 
						
							
							
								
								Use sizeof(GLfloat) instead of sizeof(GL_FLOAT)  
							
							... 
							
							
							
							GL_FLOAT is an enum, with the value 0x1406, while GLFloat is the actual type.
Source: https://www.khronos.org/opengl/wiki/OpenGL_Type  
							
						 
						
							2021-06-04 23:21:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thunderforge 
								
							 
						 
						
							
							
							
							
								
							
							
								89950e5528 
								
							 
						 
						
							
							
								
								Preventing type conversion of double to float for objectPagingMinSize  
							
							
							
						 
						
							2021-05-29 16:27:23 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d4f28ac979 
								
							 
						 
						
							
							
								
								Avoid resetting buffer object when configuring light buffer layout  
							
							... 
							
							
							
							Otherwise this casues RaceSelectionPreview to have no light until first change. 
							
						 
						
							2021-05-28 10:46:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9dfba37ce9 
								
							 
						 
						
							
							
								
								Merge branch 'fix_big_object_navmesh_update' into 'master'  
							
							... 
							
							
							
							Fix overwhelming recast mesh and navmesh updates for big rotating objects (#6060 )
Closes  #6060 
See merge request OpenMW/openmw!911  
							
						 
						
							2021-05-27 21:08:33 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4a6961b365 
								
							 
						 
						
							
							
								
								Trigger navmesh update on moved player only when player tile has been changed  
							
							
							
						 
						
							2021-05-27 16:52:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ed91cf9397 
								
							 
						 
						
							
							
								
								Replace unordered_map by map for storing objects  
							
							... 
							
							
							
							For small amount of items it gives better performance for find by key
for update. 
							
						 
						
							2021-05-27 16:38:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								22c2f106b7 
								
							 
						 
						
							
							
								
								Store object tiles position as sorted vector instead of set  
							
							
							
						 
						
							2021-05-27 16:00:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f4f9fa4701 
								
							 
						 
						
							
							
								
								Limit oscillating recast mesh object AABB by tile bounds  
							
							... 
							
							
							
							AABB change outside recast mesh tile should not affect navmesh for this tile. 
							
						 
						
							2021-05-27 12:40:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d122e184cc 
								
							 
						 
						
							
							
								
								Report navmesh change for not posted tiles  
							
							... 
							
							
							
							Corresponding recast mesh tiles can be updated but navmesh tiles may never
appear for them. Report back zero navmesh version to allow oscillating recast
objects detection to work. This version is always less than any generated
navmesh tile version so any report for generated navmesh will override it.
If zero navmesh version is reported after recast mesh tile got report about
generated navmesh tile it is a no-op since generated version is always greater
than zero. 
							
						 
						
							2021-05-27 12:40:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3915e5d2cc 
								
							 
						 
						
							
							
								
								Always center loading screen progress bar by height when there is active message box  
							
							... 
							
							
							
							To fix all possible situations when active message box overlaps with loading
screen progress.
The only used condition to center loading screen progress by height is
number of message boxes > 0. No need to pass it through interface.
LoadingScreen can check it inside setLabel function. 
							
						 
						
							2021-05-26 23:29:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								6a7bc208de 
								
							 
						 
						
							
							
								
								Merge branch 'dont_assign' into 'master'  
							
							... 
							
							
							
							Don't assign a variable passed by value
See merge request OpenMW/openmw!897  
							
						 
						
							2021-05-23 22:51:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Dobrohotov Alexei 
								
							 
						 
						
							
							
							
							
								
							
							
								e68a454fd8 
								
							 
						 
						
							
							
								
								More ESM cleanup  
							
							
							
						 
						
							2021-05-23 16:02:05 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								e51669c05d 
								
							 
						 
						
							
							
								
								Don't assign a variable passed by value  
							
							
							
						 
						
							2021-05-21 18:15:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								86d137363e 
								
							 
						 
						
							
							
								
								Check if the archive is opened before adding a file to it and clear state on close  
							
							
							
						 
						
							2021-05-20 21:28:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								b61249841e 
								
							 
						 
						
							
							
								
								Update lookup only after sorting files  
							
							
							
						 
						
							2021-05-19 18:38:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c4fde03542 
								
							 
						 
						
							
							
								
								Merge branch 'ObjectPagingMergeIssue' into 'master'  
							
							... 
							
							
							
							Share state
See merge request OpenMW/openmw!879  
							
						 
						
							2021-05-19 05:08:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								fea5c0ac1a 
								
							 
						 
						
							
							
								
								Merge branch 'armour_error_fix' into 'master'  
							
							... 
							
							
							
							Fixed data subrecord name for Armour record used in error
See merge request OpenMW/openmw!882  
							
						 
						
							2021-05-18 22:02:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								d11a6bd92c 
								
							 
						 
						
							
							
								
								Share state  
							
							
							
						 
						
							2021-05-18 17:57:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								523edd0723 
								
							 
						 
						
							
							
								
								Merge pull request  #3093  from akortunov/light_crash  
							
							... 
							
							
							
							Fix crashes on exit in LightManager 
							
						 
						
							2021-05-18 10:47:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e73c0f92b8 
								
							 
						 
						
							
							
								
								Merge branch 'fix_present_tile_crash' into 'master'  
							
							... 
							
							
							
							Add missing synchronization for present tiles modification
See merge request OpenMW/openmw!878  
							
						 
						
							2021-05-18 08:13:25 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								4bc7012104 
								
							 
						 
						
							
							
								
								Merge branch 'pack-default-settings' into 'master'  
							
							... 
							
							
							
							Pack default settings
Closes  #5925 
See merge request OpenMW/openmw!822  
							
						 
						
							2021-05-18 08:11:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4cedb3549b 
								
							 
						 
						
							
							
								
								Decode base64-packed settings files  
							
							
							
						 
						
							2021-05-17 23:39:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Benjamin Winger 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								21f04f0d0f 
								
							 
						 
						
							
							
								
								Fixed data subrecord name for Armour record used in error  
							
							
							
						 
						
							2021-05-17 18:36:59 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Benjamin Winger 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								41cfcfdc0f 
								
							 
						 
						
							
							
								
								Display Race record height/weight as a float  
							
							
							
						 
						
							2021-05-17 18:33:02 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								081650a2e5 
								
							 
						 
						
							
							
								
								Integrate Base64 library with build  
							
							
							
						 
						
							2021-05-17 23:00:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a73ffc25c3 
								
							 
						 
						
							
							
								
								Add missing synchronization for present tiles modification  
							
							... 
							
							
							
							insert/erase can be done from multiple threads simultaneously. mMutex is
already used to synchronize reads so use it for writes too. 
							
						 
						
							2021-05-17 17:44:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f1f1703441 
								
							 
						 
						
							
							
								
								Merge branch 'fix_navmesh_wait' into 'master'  
							
							... 
							
							
							
							Fix redundant waiting until navmesh is generated
See merge request OpenMW/openmw!861  
							
						 
						
							2021-05-17 10:54:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								11c57978b6 
								
							 
						 
						
							
							
								
								Fix crashes on exit in the LightManager (bug  #6044 )  
							
							
							
						 
						
							2021-05-17 13:01:15 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								c54ef55ebb 
								
							 
						 
						
							
							
								
								Revert "Replace raw pointer by observer_ptr to avoid dangling pointer dereferencing"  
							
							... 
							
							
							
							This reverts commit 5373cf1cd5 
							
						 
						
							2021-05-17 12:40:55 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d520b440aa 
								
							 
						 
						
							
							
								
								Copy LightBuffer data into a new object when changing layout  
							
							... 
							
							
							
							Before this change LightBuffer copy constructor copied only mData pointer into
a new object. Then memcpy was applied to an overlapping source and destination
that is UB.
Replace configureLayout function by a special constructor. That copies all
mData values and a pointer to a buffer object into a newly allocated object. 
							
						 
						
							2021-05-16 22:37:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fef9e91510 
								
							 
						 
						
							
							
								
								Merge pull request  #3090  from akortunov/warnfix  
							
							... 
							
							
							
							Fix warning in assert - size_t can not be negative 
							
						 
						
							2021-05-16 20:25:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e38063dcdb 
								
							 
						 
						
							
							
								
								Discard button press events during save loading (bug  #5619 )  
							
							
							
						 
						
							2021-05-16 16:04:28 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1e2aae8095 
								
							 
						 
						
							
							
								
								Use stable sort+unique to collect RefIDs for ESMStore records counting  
							
							... 
							
							
							
							The idea is to avoid std::map lookup for each CellRef. Instead generate a
sequence of added and removed RefNums into a vector then order them by RefNum
using a stable sort that preserves relative order of elements with the same
RefNum. RefIDs are stored in a different vector to avoid std::string move ctor
calls when swapping elements while sorting. Reversed iteration over added and
removed RefNums for each unique RefNum is an equivalent to what map-based
algorithm produces. The main benefit from sorting a vector is a data locality
that means less cache misses for each access. Reduces ESMStore::countRecords
perf cycles by 25%. 
							
						 
						
							2021-05-15 18:45:22 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								b717103fe0 
								
							 
						 
						
							
							
								
								Fix warning in assert - size_t can not be negative  
							
							
							
						 
						
							2021-05-15 19:56:14 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5373cf1cd5 
								
							 
						 
						
							
							
								
								Replace raw pointer by observer_ptr to avoid dangling pointer dereferencing  
							
							... 
							
							
							
							When game exit is requests when initial loading screen is active LightManager
can be destructed in the main thread before LightManagerStateAttribute::apply
is completed by different thread. Given that it uses raw pointer at some point
it becomes dangling because object is destructed this leads to UB and eventual
SIGSEGV. 
							
						 
						
							2021-05-15 15:23:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
							
							
								
							
							
								eeba92d48b 
								
							 
						 
						
							
							
								
								Merge branch 'includes_detournavigator' into 'master'  
							
							... 
							
							
							
							Remove some superfluous includes in components/detournavigator
See merge request OpenMW/openmw!860  
							
						 
						
							2021-05-14 21:09:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								59f89d22f8 
								
							 
						 
						
							
							
								
								Apply min distance only for not present tiles  
							
							... 
							
							
							
							To avoid waiting when navmesh update is triggered by transformed object for
already present tiles. 
							
						 
						
							2021-05-14 22:41:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d0ea9c482a 
								
							 
						 
						
							
							
								
								Reorder async navmesh updater jobs when player tile changes  
							
							... 
							
							
							
							When player tile changes distance to player that is part of jobs priority is
invalidated. So jobs are no longer in the right order. This can lead to
processing of farests tiles first.
Sort queue each time player tile is changed. 
							
						 
						
							2021-05-14 22:41:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								66a527c3de 
								
							 
						 
						
							
							
								
								Merge pull request  #3075  from akortunov/warnfix  
							
							... 
							
							
							
							Fix MSVC's C4244 and C4267 warnings 
							
						 
						
							2021-05-14 21:28:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								28d5e5e8be 
								
							 
						 
						
							
							
								
								Remove some superfluous includes in components/detournavigator  
							
							
							
						 
						
							2021-05-14 20:45:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								4bbbbb00f6 
								
							 
						 
						
							
							
								
								use particle data for particle system quota  
							
							
							
						 
						
							2021-05-14 10:52:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d843ec321e 
								
							 
						 
						
							
							
								
								Merge branch 'DoNotSearchTwice' into 'master'  
							
							... 
							
							
							
							Search only in the niffilemanager for nif files
See merge request OpenMW/openmw!823  
							
						 
						
							2021-05-13 17:11:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								fd89582e0c 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_wait' into 'master'  
							
							... 
							
							
							
							Wait until navmesh is generated within given distance around player (#5500 )
Closes  #5500 
See merge request OpenMW/openmw!819  
							
						 
						
							2021-05-13 16:56:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								4a7147e222 
								
							 
						 
						
							
							
								
								Merge branch 'constexpr_esm' into 'master'  
							
							... 
							
							
							
							Use a constexpr for esm cc
See merge request OpenMW/openmw!849  
							
						 
						
							2021-05-13 13:30:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								bcd8190516 
								
							 
						 
						
							
							
								
								Fix a crash in aipackage.cpp  
							
							
							
						 
						
							2021-05-13 14:19:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								89f721fad3 
								
							 
						 
						
							
							
								
								Use a constexpr for esm cc  
							
							
							
						 
						
							2021-05-12 22:35:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								963e1b8b3f 
								
							 
						 
						
							
							
								
								Fix MSVC's C4244 warnings  
							
							
							
						 
						
							2021-05-12 10:34:40 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f9d42ed396 
								
							 
						 
						
							
							
								
								Fix MSVC's C4267 warnings  
							
							
							
						 
						
							2021-05-12 10:34:39 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								54c8375672 
								
							 
						 
						
							
							
								
								Recreate a special case for IntersectionVisitor on QuadTreeWorld  
							
							
							
						 
						
							2021-05-11 16:34:02 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								340801e08b 
								
							 
						 
						
							
							
								
								Merge pull request  #3084  from akortunov/master  
							
							... 
							
							
							
							Return check for distance when we try to reuse data 
							
						 
						
							2021-05-11 11:30:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f7b8c817f8 
								
							 
						 
						
							
							
								
								Merge branch 'performance-faster-string-find' into 'master'  
							
							... 
							
							
							
							Fixing performance-faster-string-find issues
See merge request OpenMW/openmw!842  
							
						 
						
							2021-05-11 08:42:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3e281f625d 
								
							 
						 
						
							
							
								
								Return check for distance when we try to reuse data (bug  #6026 )  
							
							
							
						 
						
							2021-05-11 09:36:46 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Thunderforge 
								
							 
						 
						
							
							
							
							
								
							
							
								339d347aea 
								
							 
						 
						
							
							
								
								Fixing performance-faster-string-find issues  
							
							... 
							
							
							
							This addresses the Clang Tidy check [performance-faster-string-find](https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html ). 
							
						 
						
							2021-05-10 22:44:07 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f84e9f5fb9 
								
							 
						 
						
							
							
								
								Merge pull request  #3082  from akortunov/warnfix2  
							
							... 
							
							
							
							Add new scene nodes to scene graph serializer blacklist 
							
						 
						
							2021-05-10 09:21:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								09f39b29f0 
								
							 
						 
						
							
							
								
								Load defaults.bin instead of settings-default.cfg. Do not decode yet.  
							
							
							
						 
						
							2021-05-09 21:14:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								92325976e9 
								
							 
						 
						
							
							
								
								Update documentation to refer to defaults.bin  
							
							
							
						 
						
							2021-05-09 21:13:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								e65b285f06 
								
							 
						 
						
							
							
								
								Merge branch 'use_min' into 'master'  
							
							... 
							
							
							
							Use existing min implementation
See merge request OpenMW/openmw!828  
							
						 
						
							2021-05-09 13:05:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b806445a36 
								
							 
						 
						
							
							
								
								Use existing min implementation  
							
							
							
						 
						
							2021-05-09 13:58:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Frederic Chardon 
								
							 
						 
						
							
							
							
							
								
							
							
								caf382c19f 
								
							 
						 
						
							
							
								
								Merge branch 'barrier' into 'master'  
							
							... 
							
							
							
							Do not store callback inside Misc::Barrier
See merge request OpenMW/openmw!821  
							
						 
						
							2021-05-07 22:21:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								2e8873af51 
								
							 
						 
						
							
							
								
								Add new scene nodes to scene graph serializer blacklist  
							
							
							
						 
						
							2021-05-07 19:27:23 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								08e1a8e0fb 
								
							 
						 
						
							
							
								
								Merge branch 'esm_opti' into 'master'  
							
							... 
							
							
							
							Teensy optimisation for esmtool
See merge request OpenMW/openmw!826  
							
						 
						
							2021-05-07 14:21:37 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								8a56ba6aaa 
								
							 
						 
						
							
							
								
								Fix compilation  
							
							
							
						 
						
							2021-05-07 13:58:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
							
							
								
							
							
								fbeccc2908 
								
							 
						 
						
							
							
								
								Apply 1 suggestion(s) to 1 file(s)  
							
							
							
						 
						
							2021-05-07 09:28:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e720a56030 
								
							 
						 
						
							
							
								
								Merge pull request  #3080  from akortunov/fix_ci  
							
							... 
							
							
							
							Add missing include for std::inserter 
							
						 
						
							2021-05-07 11:18:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8d4a374516 
								
							 
						 
						
							
							
								
								Add missing include for std::inserter  
							
							
							
						 
						
							2021-05-07 11:30:10 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								6263ade01a 
								
							 
						 
						
							
							
								
								Merge branch 'esmcleanup' into 'master'  
							
							... 
							
							
							
							Minor ESM code cleanup
See merge request OpenMW/openmw!825  
							
						 
						
							2021-05-07 06:47:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								e97e4d07dd 
								
							 
						 
						
							
							
								
								Teensy optimisation for esmtool  
							
							... 
							
							
							
							- Use an unordered_set instead of a list to
  keep track of skipped records.
- Reduce the number of conditions when parsing 4-letters
  records by using a switch-case instead of cascading conditions.
- Add a const 
							
						 
						
							2021-05-06 22:41:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								a885134868 
								
							 
						 
						
							
							
								
								Do not search if it is not used  
							
							
							
						 
						
							2021-05-06 13:28:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								626e032931 
								
							 
						 
						
							
							
								
								Do not store callback inside Misc::Barrier  
							
							... 
							
							
							
							The only wait method can be provided with it so pass it as a template
parameter there. 
							
						 
						
							2021-05-05 23:42:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								813b8ee0d1 
								
							 
						 
						
							
							
								
								Search only in the niffilemanager for nif files  
							
							
							
						 
						
							2021-05-05 23:19:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								e378159ea8 
								
							 
						 
						
							
							
								
								Use O(log(n)) search instead of O(n)  
							
							
							
						 
						
							2021-05-05 23:10:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Dobrohotov Alexei 
								
							 
						 
						
							
							
							
							
								
							
							
								57c372a50e 
								
							 
						 
						
							
							
								
								ESM code cleanup  
							
							
							
						 
						
							2021-05-05 22:23:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7a51d0db18 
								
							 
						 
						
							
							
								
								Wait until navmesh is generated within given distance around player  
							
							... 
							
							
							
							Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly. 
							
						 
						
							2021-05-05 19:44:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f169f8e6f0 
								
							 
						 
						
							
							
								
								Wait until navmesh is generated for interior cells  
							
							... 
							
							
							
							Add special loading progress bar.
It should be fast enough to not keep loading screen for noticably long but
will provide better pathfinding for actors inside interior cells. 
							
						 
						
							2021-05-05 19:27:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								110001d47f 
								
							 
						 
						
							
							
								
								Merge branch 'nullroots' into 'master'  
							
							... 
							
							
							
							Improve null root handling
Closes  #5963 
See merge request OpenMW/openmw!818  
							
						 
						
							2021-05-05 07:24:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Dobrohotov Alexei 
								
							 
						 
						
							
							
							
							
								
							
							
								19f0b80983 
								
							 
						 
						
							
							
								
								Improve null root handling  
							
							
							
						 
						
							2021-05-05 02:41:30 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								6513c38875 
								
							 
						 
						
							
							
								
								Merge branch 'clean_navigator' into 'master'  
							
							... 
							
							
							
							Remove redundant and useless code from navigator
See merge request OpenMW/openmw!815  
							
						 
						
							2021-05-04 21:57:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e94181b2b2 
								
							 
						 
						
							
							
								
								Merge branch 'constexpr' into 'master'  
							
							... 
							
							
							
							Sprinkle a couple of constexpr found by VS
See merge request OpenMW/openmw!800 
(cherry picked from commit 5e8ea624bc85acebf457592dd10b790124ecf6ef)
5704b2ac Sprinkle a couple of constexpr found by VS 
							
						 
						
							2021-05-04 21:09:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e6b097085b 
								
							 
						 
						
							
							
								
								Merge branch 'const_ref' into 'master'  
							
							... 
							
							
							
							Sprinkle some const-ref to avoid unnecessary copies
See merge request OpenMW/openmw!803  
							
						 
						
							2021-05-04 21:02:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
							
							
								
							
							
								87ada56edd 
								
							 
						 
						
							
							
								
								Various fixes for niftest  
							
							
							
						 
						
							2021-05-04 20:58:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								865ef56a09 
								
							 
						 
						
							
							
								
								Replace include by RecastMesh forward declaration  
							
							... 
							
							
							
							To reduce dependency between navigator interface and implementation. 
							
						 
						
							2021-05-04 13:00:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ec87b3f8f7 
								
							 
						 
						
							
							
								
								Remove redundant ChunkyTriMesh  
							
							... 
							
							
							
							This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds. 
							
						 
						
							2021-05-04 13:00:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bce06df254 
								
							 
						 
						
							
							
								
								Add missing array header  
							
							
							
						 
						
							2021-05-04 13:00:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								22aebcea74 
								
							 
						 
						
							
							
								
								Remove useless rcMarkWalkableTriangles call  
							
							... 
							
							
							
							It fills areas.data with walkable triangles but right after it's overwritten
and rcClearUnwalkableTriangles is called instead that fills areas.data with
unwalkable triangles. 
							
						 
						
							2021-05-04 02:23:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								e3a6cb1695 
								
							 
						 
						
							
							
								
								Remove OsIdentity.cmake  
							
							... 
							
							
							
							Removes the OsIdentity.cmake file and uses a cross-compilation friendly
and OS-independent method of detecting system double-precision bullet
instead. 
							
						 
						
							2021-05-03 00:08:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7f7041656d 
								
							 
						 
						
							
							
								
								Merge branch 'enforce_double_bullet' into 'master'  
							
							... 
							
							
							
							Remove support for single-precision Bullet, fail during configuration instead of during linking (#5980 )
See merge request OpenMW/openmw!806  
							
						 
						
							2021-05-02 20:52:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								6fd04cb8f6 
								
							 
						 
						
							
							
								
								Remove support for single-precision Bullet, fail during configuration instead of during linking.  
							
							
							
						 
						
							2021-05-02 17:48:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								d4d111a709 
								
							 
						 
						
							
							
								
								Don't use std::move on const  
							
							
							
						 
						
							2021-05-02 15:50:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								d45184a730 
								
							 
						 
						
							
							
								
								Sprinkle some const-ref to avoid unnecessary copies  
							
							
							
						 
						
							2021-05-02 14:43:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								813969a46e 
								
							 
						 
						
							
							
								
								Fix an off-by-one in windows_crashcatcher.cpp  
							
							
							
						 
						
							2021-05-02 11:21:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Djali 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f0cef87cd8 
								
							 
						 
						
							
							
								
								Merge pull request  #3069  from akortunov/msvc_warnings  
							
							... 
							
							
							
							Rework warnings settings 
							
						 
						
							2021-05-01 19:03:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								0e50349192 
								
							 
						 
						
							
							
								
								Merge branch 'uvcontroller' into 'master'  
							
							... 
							
							
							
							Fix NiUVController UV offset calculations (bug #5995 )
Closes  #5995 
See merge request OpenMW/openmw!795  
							
						 
						
							2021-04-30 21:27:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Dobrohotov Alexei 
								
							 
						 
						
							
							
							
							
								
							
							
								971ba81ed2 
								
							 
						 
						
							
							
								
								Use higher level transformations in UVController  
							
							
							
						 
						
							2021-04-30 18:28:03 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								e9ff90f3de 
								
							 
						 
						
							
							
								
								Merge branch 'pgrd_overflow' into 'master'  
							
							... 
							
							
							
							Fix a heap overflow in loadpgrd.cpp
See merge request OpenMW/openmw!784  
							
						 
						
							2021-04-30 12:04:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								5f65583a3a 
								
							 
						 
						
							
							
								
								Fix a heap overflow in loadpgrd.cpp  
							
							
							
						 
						
							2021-04-30 12:04:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Dobrohotov Alexei 
								
							 
						 
						
							
							
							
							
								
							
							
								24f4bf9c28 
								
							 
						 
						
							
							
								
								Fix NiUVController UV offset calculations (bug  #5995 )  
							
							
							
						 
						
							2021-04-30 14:38:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								18a4c81b5c 
								
							 
						 
						
							
							
								
								Merge branch 'fix_toggleborders' into 'master'  
							
							... 
							
							
							
							Fix ToggleBorders debug view with 'Shaders' lighting method
See merge request OpenMW/openmw!792  
							
						 
						
							2021-04-30 08:35:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ceb6a280ff 
								
							 
						 
						
							
							
								
								Fix typo  
							
							... 
							
							
							
							Hopefully this will actually let us make better use of shadow bounds,
but I wouldn't count on it. 
							
						 
						
							2021-04-29 21:35:31 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								9f314d1d6f 
								
							 
						 
						
							
							
								
								Fix ToggleBorders  
							
							
							
						 
						
							2021-04-29 12:11:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Roman Siromakha 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								68ddde84fe 
								
							 
						 
						
							
							
								
								Merge pull request  #3074  from akortunov/warnfix  
							
							... 
							
							
							
							Declare separate constructors with const reference and rvalue arguments for OscillatingRecastMeshObject 
							
						 
						
							2021-04-28 17:15:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								16bb3919d1 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_cache_simplification' into 'master'  
							
							... 
							
							
							
							Simplify navmesh cache
See merge request OpenMW/openmw!691  
							
						 
						
							2021-04-28 08:01:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								0bc0cfce5f 
								
							 
						 
						
							
							
								
								Declare separate constructors with const reference and rvalue arguments for OscillatingRecastMeshObject  
							
							
							
						 
						
							2021-04-28 11:49:57 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								abb120b439 
								
							 
						 
						
							
							
								
								Don't log a warning for reading to the end of the subrecord  
							
							
							
						 
						
							2021-04-27 14:57:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								add04a4ea0 
								
							 
						 
						
							
							
								
								Merge branch 'fix_esm' into 'master'  
							
							... 
							
							
							
							Fix a read head-buffer-overflow in esm
See merge request OpenMW/openmw!751  
							
						 
						
							2021-04-25 21:56:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6d351b2bdd 
								
							 
						 
						
							
							
								
								Fix MSVC 4706 warnings  
							
							
							
						 
						
							2021-04-23 22:53:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								2d869ca9ff 
								
							 
						 
						
							
							
								
								Fix node masks signed/unsigned mismatch  
							
							
							
						 
						
							2021-04-20 10:52:51 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								50d6cd2a34 
								
							 
						 
						
							
							
								
								Merge pull request  #3070  from akortunov/coverity  
							
							... 
							
							
							
							Fix an another portion of Coverity warnings 
							
						 
						
							2021-04-20 07:33:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c6c92b5712 
								
							 
						 
						
							
							
								
								Merge pull request  #3071  from akortunov/master  
							
							... 
							
							
							
							Fix an another batch of MSVC complaints 
							
						 
						
							2021-04-20 07:31:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ff46eceabe 
								
							 
						 
						
							
							
								
								Merge branch 'maybe-reintroduce-5904' into 'master'  
							
							... 
							
							
							
							Fix crash on startup
See merge request OpenMW/openmw!709  
							
						 
						
							2021-04-19 19:31:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d10399e083 
								
							 
						 
						
							
							
								
								Cast double constant to float explicitely  
							
							
							
						 
						
							2021-04-19 17:08:03 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								7d5c5f8a24 
								
							 
						 
						
							
							
								
								Do not assign negative values to unsigned variables  
							
							
							
						 
						
							2021-04-19 16:08:19 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								9647b670e4 
								
							 
						 
						
							
							
								
								Do not declare unused variables  
							
							
							
						 
						
							2021-04-19 15:43:00 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								2009916dd8 
								
							 
						 
						
							
							
								
								Fix dead code  
							
							
							
						 
						
							2021-04-19 15:38:02 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								befa3f587f 
								
							 
						 
						
							
							
								
								Merge pull request  #3068  from akortunov/master  
							
							... 
							
							
							
							Clean up MSVC warnings 
							
						 
						
							2021-04-19 09:27:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b645c1f4c0 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_ignore' into 'master'  
							
							... 
							
							
							
							Do not trigger NavMesh update when RecastMesh update should not change NavMesh (#4917 )
See merge request OpenMW/openmw!762  
							
						 
						
							2021-04-18 21:53:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3e67f5ffa5 
								
							 
						 
						
							
							
								
								Detect and ignore updates for oscillating objects  
							
							... 
							
							
							
							To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh. 
							
						 
						
							2021-04-18 23:00:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								64fb700ae9 
								
							 
						 
						
							
							
								
								Remove unnecessary relation between updateCompoundObject and RecastMeshObject  
							
							
							
						 
						
							2021-04-18 23:00:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								629cedb6d0 
								
							 
						 
						
							
							
								
								Do not track last build revision in RecastMeshManger  
							
							... 
							
							
							
							mLastBuildRevision == mRevision with current use cases does not happen. But
even if this will happen when another use case will be added it does not save
much computation. The most expensive operation is not adding objects to the
MeshBuilder but to optimize resulting navmesh that will happen anyway in
MeshBuilder::create call. 
							
						 
						
							2021-04-18 22:59:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								3423d3f882 
								
							 
						 
						
							
							
								
								Merge branch 'various_warn' into 'master'  
							
							... 
							
							
							
							Fix various warnings found by clang
See merge request OpenMW/openmw!758  
							
						 
						
							2021-04-18 20:04:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								62f32f4543 
								
							 
						 
						
							
							
								
								Do not replace equivalent navmesh tiles  
							
							
							
						 
						
							2021-04-18 20:04:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								032ba1e9a0 
								
							 
						 
						
							
							
								
								Fix the compilation  
							
							
							
						 
						
							2021-04-18 13:26:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								987b231fdd 
								
							 
						 
						
							
							
								
								Fix an another portion of Coverity warnings  
							
							
							
						 
						
							2021-04-18 07:09:44 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								c0f7e0d585 
								
							 
						 
						
							
							
								
								Use isnan  
							
							
							
						 
						
							2021-04-17 20:58:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								38316cdaf8 
								
							 
						 
						
							
							
								
								Fix various warnings found by clang  
							
							... 
							
							
							
							- unused alias
- inefficient use of push_back
- exceptions not inheriting from std::exception
- weird use of a comma
- value compared against itself 
							
						 
						
							2021-04-17 19:06:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								a69619a1e8 
								
							 
						 
						
							
							
								
								Merge branch 'where_is_my_log' into 'master'  
							
							... 
							
							
							
							Don't clobber game log file when we collect a stack trace.
See merge request OpenMW/openmw!755  
							
						 
						
							2021-04-17 15:55:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								a35eae3dd1 
								
							 
						 
						
							
							
								
								Fix a read head-buffer-overflow in esm  
							
							... 
							
							
							
							The check forgot to account for the terminal zero. 
							
						 
						
							2021-04-17 15:36:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								4058e117ca 
								
							 
						 
						
							
							
								
								Don't clobber game log file when we collect a stack trace.  
							
							... 
							
							
							
							When the crash catcher catch a signal it forks to collect data about its
parent. In the process the child reinitialize the log file, which ends
up empty. 
							
						 
						
							2021-04-17 13:14:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f308dde254 
								
							 
						 
						
							
							
								
								Clean up MSVC warnings  
							
							
							
						 
						
							2021-04-17 12:14:50 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d3c865d909 
								
							 
						 
						
							
							
								
								Merge branch 'fix_bsa' into 'master'  
							
							... 
							
							
							
							Add some validation for bsa parsing
Closes  #5955 
See merge request OpenMW/openmw!750  
							
						 
						
							2021-04-16 19:53:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d0883f9a0d 
								
							 
						 
						
							
							
								
								Merge branch 'light_settings_tweak' into 'master'  
							
							... 
							
							
							
							Lighting patch
Closes  #5957  and #5959 
See merge request OpenMW/openmw!752  
							
						 
						
							2021-04-16 19:47:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								16856d45c5 
								
							 
						 
						
							
							
								
								Lighting Patch  
							
							... 
							
							
							
							Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap. 
							
						 
						
							2021-04-16 11:55:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								80266d435c 
								
							 
						 
						
							
							
								
								Merge branch 'fix_crash' into 'master'  
							
							... 
							
							
							
							Fix an off-by-one in loadscpt
See merge request OpenMW/openmw!728  
							
						 
						
							2021-04-16 18:02:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								47ced7dec4 
								
							 
						 
						
							
							
								
								Add some validation for bsa parsing  
							
							... 
							
							
							
							This should fix  #5955  
							
						 
						
							2021-04-16 18:33:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								16b288f53c 
								
							 
						 
						
							
							
								
								Re-add dropped struct keyword to fix build.  
							
							... 
							
							
							
							rtprio is both a struct and a function, so we need to be explicit.
../../../components/misc/thread.cpp:53:9: error: must use 'struct' tag
to refer to type 'rtprio' in this scope
rtprio prio;
^
struct
/usr/include/sys/rtprio.h:91:5: note: struct 'rtprio' is hidden by a
non-type declaration of 'rtprio' here
int     rtprio(int, pid_t, struct rtprio *);
^
1 error generated. 
							
						 
						
							2021-04-16 08:38:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c686dd05d0 
								
							 
						 
						
							
							
								
								Merge branch 'thread_idle_priority' into 'master'  
							
							... 
							
							
							
							Set idle priority for navmesh generation thread
See merge request OpenMW/openmw!632  
							
						 
						
							2021-04-15 19:32:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								33b8233887 
								
							 
						 
						
							
							
								
								Validate GUI scaling and place it to the launcher  
							
							
							
						 
						
							2021-04-15 15:18:32 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ab8d1c02d4 
								
							 
						 
						
							
							
								
								Set idle priority for navmesh generation thread  
							
							... 
							
							
							
							Support Linux, Windows, FreeBSD. 
							
						 
						
							2021-04-14 21:39:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								016a1d45df 
								
							 
						 
						
							
							
								
								Remove outdated field - remnant from earlier implementation  
							
							
							
						 
						
							2021-04-14 10:58:44 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								0c7ddd3938 
								
							 
						 
						
							
							
								
								Remove redundant qualifiers  
							
							
							
						 
						
							2021-04-14 09:02:20 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ac347810ca 
								
							 
						 
						
							
							
								
								Fix uninitialized field in the mouse event  
							
							
							
						 
						
							2021-04-14 08:36:17 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								bce6effe95 
								
							 
						 
						
							
							
								
								Fix uninitialized variables in the LightManager  
							
							
							
						 
						
							2021-04-14 08:20:23 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e309f75938 
								
							 
						 
						
							
							
								
								Join variables declaration and usage  
							
							
							
						 
						
							2021-04-14 08:07:56 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5f6f2c15b1 
								
							 
						 
						
							
							
								
								An another attempt to suppress Coverity warning about mkstemp  
							
							
							
						 
						
							2021-04-14 08:07:43 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								696cf9ab05 
								
							 
						 
						
							
							
								
								Extend variables range to avoid integer overflow  
							
							
							
						 
						
							2021-04-14 08:06:22 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								531a6e1979 
								
							 
						 
						
							
							
								
								Code review fixes, remove implicit GLSL casts  
							
							
							
						 
						
							2021-04-13 11:09:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								582f7b52cf 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up  
							
							
							
						 
						
							2021-04-13 11:09:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								92033bca64 
								
							 
						 
						
							
							
								
								Fixed error in calculating viewspace sun dir, minor cleanup  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								9e80091aff 
								
							 
						 
						
							
							
								
								clear up force shaders and make it less convoluted  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								8ce65232ff 
								
							 
						 
						
							
							
								
								fix race condition with sun uniform  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								d4e7d25d14 
								
							 
						 
						
							
							
								
								Make life not suck for whoever wants to edit lighting shaders  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								eecb9886a9 
								
							 
						 
						
							
							
								
								Shader cleanup, fix indicies  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								4ba473b684 
								
							 
						 
						
							
							
								
								Finalize settings, torch fix  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								71c30a31df 
								
							 
						 
						
							
							
								
								in-game settings, some require restart  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								3d713e8602 
								
							 
						 
						
							
							
								
								Fix incorrect minimum ambient  
							
							
							
						 
						
							2021-04-13 11:09:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								280fd2b162 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up  
							
							
							
						 
						
							2021-04-13 11:09:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								d195602a9d 
								
							 
						 
						
							
							
								
								Switch to shared layout, some rewording  
							
							
							
						 
						
							2021-04-13 11:09:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								690995988b 
								
							 
						 
						
							
							
								
								More formatting, OpenCS cells are unbroken  
							
							
							
						 
						
							2021-04-13 11:09:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								328ec85757 
								
							 
						 
						
							
							
								
								Code review cleanup, add setting documentation  
							
							
							
						 
						
							2021-04-13 11:09:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								05a5cee132 
								
							 
						 
						
							
							
								
								Brighter point lights and light fade  
							
							
							
						 
						
							2021-04-13 11:09:35 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								7370acdf54 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up  
							
							
							
						 
						
							2021-04-13 11:09:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								43ac32921c 
								
							 
						 
						
							
							
								
								Rewrite, support different lighting methods  
							
							
							
						 
						
							2021-04-13 11:09:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								9d9074c244 
								
							 
						 
						
							
							
								
								Add shared UBO  
							
							
							
						 
						
							2021-04-13 11:07:48 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								c5ea966f24 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up  
							
							
							
						 
						
							2021-04-13 11:06:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								dda735c54a 
								
							 
						 
						
							
							
								
								initial commit  
							
							
							
						 
						
							2021-04-13 11:06:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								54adb9cbed 
								
							 
						 
						
							
							
								
								Fix an off-by-one in loadscpt  
							
							
							
						 
						
							2021-04-12 12:03:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								fda639eb57 
								
							 
						 
						
							
							
								
								Remove unused forward declarations  
							
							
							
						 
						
							2021-04-11 14:46:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								301411c5c5 
								
							 
						 
						
							
							
								
								Merge branch 'esm_variant' into 'master'  
							
							... 
							
							
							
							Use std::variant for ESM::Variant implementation
See merge request OpenMW/openmw!719  
							
						 
						
							2021-04-10 12:53:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								45b1c68af4 
								
							 
						 
						
							
							
								
								Remove annotation which does not work  
							
							
							
						 
						
							2021-04-10 12:32:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								903b89a0ff 
								
							 
						 
						
							
							
								
								Add bound for UI scale factor, as it specified in docs  
							
							
							
						 
						
							2021-04-10 11:21:53 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								124a33d8a3 
								
							 
						 
						
							
							
								
								Fix uninitialized variables  
							
							
							
						 
						
							2021-04-10 10:58:00 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								41c78a889a 
								
							 
						 
						
							
							
								
								Check for decompression error code  
							
							
							
						 
						
							2021-04-10 09:35:31 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8e1c92d9af 
								
							 
						 
						
							
							
								
								Use std::variant for ESM::Variant implementation  
							
							
							
						 
						
							2021-04-08 19:39:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								d617d66a87 
								
							 
						 
						
							
							
								
								Add file to BSA  
							
							
							
						 
						
							2021-04-08 18:08:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								03fc3ec803 
								
							 
						 
						
							
							
								
								Do not allow write variant of string as local variable  
							
							... 
							
							
							
							To be consitent with read where it's not allowed. 
							
						 
						
							2021-04-04 23:09:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								168f26fc80 
								
							 
						 
						
							
							
								
								Fix crash on startup  
							
							
							
						 
						
							2021-04-04 15:29:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c6033b4de6 
								
							 
						 
						
							
							
								
								Fix   #5904  
							
							
							
						 
						
							2021-03-29 21:00:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								b61337643e 
								
							 
						 
						
							
							
								
								Merge branch 'issue-5680' into 'master'  
							
							... 
							
							
							
							change aim calculation
See merge request OpenMW/openmw!685  
							
						 
						
							2021-03-26 11:43:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								bb9c4d5377 
								
							 
						 
						
							
							
								
								Merge branch 'fix_the_swimmer' into 'master'  
							
							... 
							
							
							
							Fix The Swimmer (#5914 )
See merge request OpenMW/openmw!686  
							
						 
						
							2021-03-26 11:19:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0c6d72b2d1 
								
							 
						 
						
							
							
								
								Consider first set element as first acquired  
							
							
							
						 
						
							2021-03-25 19:28:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f2ebad5115 
								
							 
						 
						
							
							
								
								Return cached element when set existing  
							
							
							
						 
						
							2021-03-25 19:28:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								05d6f6ac25 
								
							 
						 
						
							
							
								
								Use single map for navmesh cache  
							
							
							
						 
						
							2021-03-25 19:28:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b9a40bc5fc 
								
							 
						 
						
							
							
								
								Add NavMeshTilesCache benchmarks  
							
							
							
						 
						
							2021-03-25 19:28:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Max 
								
							 
						 
						
							
							
							
							
								
							
							
								2cd96e56d5 
								
							 
						 
						
							
							
								
								create constant and use constant in other parts of the code base  
							
							
							
						 
						
							2021-03-24 14:54:46 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								cf52bee188 
								
							 
						 
						
							
							
								
								Fix build with OSG 3.4  
							
							
							
						 
						
							2021-03-24 16:32:15 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								39c0ce9ddf 
								
							 
						 
						
							
							
								
								Build limited path for far destinations  
							
							... 
							
							
							
							When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal. 
							
						 
						
							2021-03-23 23:23:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								a86b6ff6e2 
								
							 
						 
						
							
							
								
								Merge branch 'nifnifnifnifnif' into 'master'  
							
							... 
							
							
							
							Add in incomplete BSShader[PP/No]LightingProperty work before it rots away
See merge request OpenMW/openmw!681  
							
						 
						
							2021-03-22 21:54:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								415591b7ed 
								
							 
						 
						
							
							
								
								Merge branch 'ai_reaction_deviation' into 'master'  
							
							... 
							
							
							
							Distribute AI reactions and engage combat calls over time
See merge request OpenMW/openmw!674  
							
						 
						
							2021-03-22 21:37:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								2fdbe9b3f6 
								
							 
						 
						
							
							
								
								Handle BSShader[PP/No]LightingProperty  
							
							
							
						 
						
							2021-03-22 01:55:58 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								63f01d8c5f 
								
							 
						 
						
							
							
								
								Prevent physics death spiral by falling back to true delta time when needed  
							
							
							
						 
						
							2021-03-21 20:45:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								675c0ab72f 
								
							 
						 
						
							
							
								
								Apply uniform random deviation to AI reaction timer  
							
							... 
							
							
							
							This allows to distribute AI reaction calls over time.
Before this change actors appearing at the same frame will react in the same
frame over and over because AI reaction period is constant. It creates a
non-uniform CPU usage over frames. If a single frame has too many AI reactions
it may cause stuttering when there are too many actors on a scene for current
system.
Another concern is a synchronization of actions between creatures and NPC.
They start to go or hit at the same frame that is unnatural. 
							
						 
						
							2021-03-20 14:47:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								68c1adec0f 
								
							 
						 
						
							
							
								
								Merge pull request  #3055  from akortunov/keyinit  
							
							... 
							
							
							
							Init animation key struct before usage 
							
						 
						
							2021-03-18 12:28:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								a22f6b24d5 
								
							 
						 
						
							
							
								
								Init animation key struct before usage  
							
							
							
						 
						
							2021-03-18 11:47:06 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								7acebbd6e8 
								
							 
						 
						
							
							
								
								Merge branch 'no-using-namespace-std' into 'master'  
							
							... 
							
							
							
							Minor cleanup: Remove `using namespace std`
See merge request OpenMW/openmw!664  
							
						 
						
							2021-03-17 16:49:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								b9c2f6ea1a 
								
							 
						 
						
							
							
								
								Minor cleanup: Remove using namespace std  
							
							... 
							
							
							
							I came across these while trying to figure why MSVC build triggers
https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889 
In the end, the issue was not in openmw but in OSG, but it's good to
clean up here anyway. 
							
						 
						
							2021-03-16 19:58:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ba74fbf30e 
								
							 
						 
						
							
							
								
								Fix MyGUI log  
							
							... 
							
							
							
							Also actually print an error to the regular log when the MyGUI log can't
be opened so we notice if we kill it again in under five years. 
							
						 
						
							2021-03-15 22:35:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								20852e82b2 
								
							 
						 
						
							
							
								
								Merge branch 'zbuffer' into 'master'  
							
							... 
							
							
							
							NiZBufferProperty: handle depth test flag (bug #5902 )
Closes  #5902 
See merge request OpenMW/openmw!658  
							
						 
						
							2021-03-15 15:20:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Dobrohotov Alexei 
								
							 
						 
						
							
							
							
							
								
							
							
								952b31ac5c 
								
							 
						 
						
							
							
								
								NiZBufferProperty: handle depth test flag (bug  #5902 )  
							
							
							
						 
						
							2021-03-15 13:40:02 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								90baf8ad60 
								
							 
						 
						
							
							
								
								Merge pull request  #3053  from akortunov/master  
							
							... 
							
							
							
							Add move assignment operator for the ESM::Variant 
							
						 
						
							2021-03-14 22:12:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9466d6a409 
								
							 
						 
						
							
							
								
								Hide macro usage from Macs where it isn't defined  
							
							
							
						 
						
							2021-03-14 03:42:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								4d48c81998 
								
							 
						 
						
							
							
								
								Add move assignment operator and move constructor for the ESM::Variant  
							
							
							
						 
						
							2021-03-13 22:28:13 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								cc6f08930b 
								
							 
						 
						
							
							
								
								Merge branch 'alpha-meddling' into 'master'  
							
							... 
							
							
							
							Replace deprecated alpha test in shader visitor
Closes  #4899 
See merge request OpenMW/openmw!473  
							
						 
						
							2021-03-13 08:13:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0431ba4c87 
								
							 
						 
						
							
							
								
								Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling  
							
							
							
						 
						
							2021-03-13 01:23:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d52ae28b7a 
								
							 
						 
						
							
							
								
								Fix linking on MacOS  
							
							
							
						 
						
							2021-03-11 00:28:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9f47190411 
								
							 
						 
						
							
							
								
								Merge branch 'now-it-blends' into 'master'  
							
							... 
							
							
							
							Convert blending factors properly for the character preview
See merge request OpenMW/openmw!644  
							
						 
						
							2021-03-10 23:27:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cb2cbb4181 
								
							 
						 
						
							
							
								
								Convert blending factors properly for the character preview  
							
							
							
						 
						
							2021-03-10 22:07:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								450b971bb0 
								
							 
						 
						
							
							
								
								Merge branch 'gl4es-patch' into 'master'  
							
							... 
							
							
							
							gl4es: Delay feature detection until a context exists
See merge request OpenMW/openmw!626  
							
						 
						
							2021-03-10 19:01:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								deb184cdce 
								
							 
						 
						
							
							
								
								Merge branch 'fix-build' into 'master'  
							
							... 
							
							
							
							Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
See merge request OpenMW/openmw!640  
							
						 
						
							2021-03-08 19:01:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								eb07818f13 
								
							 
						 
						
							
							
								
								Ignore agents without bounding boxes  
							
							
							
						 
						
							2021-03-07 20:58:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								455be9dbbb 
								
							 
						 
						
							
							
								
								Fix linking with -DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON  
							
							... 
							
							
							
							1. CMake's built-in OSG finder does not use pkgconfig, so we have to
   manually ensure the order is correct for inter-library dependencies.
   https://gitlab.kitware.com/cmake/cmake/-/issues/21701 
2. OSG plugin pkgconfig files are missing dependencies on the underlying
   libraries (e.g. freetype, png, jpeg), so we have to link them manually.
   https://github.com/openscenegraph/OpenSceneGraph/issues/1052  
							
						 
						
							2021-03-06 21:17:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								4495b67d77 
								
							 
						 
						
							
							
								
								MyGUI HEAD compatibility  
							
							... 
							
							
							
							Makes OpenMW compatible with the current MyGUI HEAD at:
f93d4fb614#5806  
							
						 
						
							2021-03-02 13:24:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								044e784072 
								
							 
						 
						
							
							
								
								gl4es: Delay feature detection until a context exists  
							
							... 
							
							
							
							gl4es feature detection does not work reliably with EGL.
If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.
This requires gl4es to be configured with:
    -DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON
This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271  
							
						 
						
							2021-02-28 07:59:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								937549c99e 
								
							 
						 
						
							
							
								
								Merge branch 'fix_still_actors' into 'master'  
							
							... 
							
							
							
							Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601  
							
						 
						
							2021-02-26 23:25:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								46a1715d8a 
								
							 
						 
						
							
							
								
								Actually return something  
							
							
							
						 
						
							2021-02-26 20:10:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								16e8cf89af 
								
							 
						 
						
							
							
								
								Fix compilation of tests with MSVC  
							
							
							
						 
						
							2021-02-26 20:10:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f5a87ee46d 
								
							 
						 
						
							
							
								
								Refactor out duplicated RTT setup code  
							
							
							
						 
						
							2021-02-26 19:01:27 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								153ab57ae3 
								
							 
						 
						
							
							
								
								Make assignment in while loop condition obviously intentional  
							
							
							
						 
						
							2021-02-24 17:45:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2b144ff3dd 
								
							 
						 
						
							
							
								
								Merge branch 'fix_frame_rate_limit' into 'master'  
							
							... 
							
							
							
							Fix frame rate limit (#5686 )
See merge request OpenMW/openmw!603  
							
						 
						
							2021-02-21 16:20:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								7fe39c6a3a 
								
							 
						 
						
							
							
								
								sdlcursormanager: Clarify ANDROID check  
							
							... 
							
							
							
							This check will not be needed in the upcoming versions of OSG.
This was originally needed due to a bug in OSG that was fixed in
https://github.com/openscenegraph/OpenSceneGraph/pull/1027  
							
						 
						
							2021-02-20 00:52:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9be258d260 
								
							 
						 
						
							
							
								
								Make it possible to reinstate FFP state easily  
							
							
							
						 
						
							2021-02-19 19:59:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								5c0214142b 
								
							 
						 
						
							
							
								
								Merge branch 'static-build' into 'master'  
							
							... 
							
							
							
							Optional local source builds of OSG, MyGUI, Bullet
See merge request OpenMW/openmw!547  
							
						 
						
							2021-02-19 16:58:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								de28a89a43 
								
							 
						 
						
							
							
								
								Merge branch 'navigator_cleanup' into 'master'  
							
							... 
							
							
							
							Navigator cleanup
See merge request OpenMW/openmw!612  
							
						 
						
							2021-02-19 16:37:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								59e09cba5b 
								
							 
						 
						
							
							
								
								Merge branch 'boltsize' into 'master'  
							
							... 
							
							
							
							Use projectile mesh size (#5829 )
See merge request OpenMW/openmw!587  
							
						 
						
							2021-02-15 08:40:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
							
							
								
							
							
								561628087c 
								
							 
						 
						
							
							
								
								Merge branch 'profiler_fix' into 'master'  
							
							... 
							
							
							
							Fix profiler glitches (#5850 )
See merge request OpenMW/openmw!605  
							
						 
						
							2021-02-15 00:01:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bc67669a97 
								
							 
						 
						
							
							
								
								Comment unused argument  
							
							
							
						 
						
							2021-02-15 00:22:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4983684fda 
								
							 
						 
						
							
							
								
								Fix implicit int to float conversion warning  
							
							
							
						 
						
							2021-02-15 00:20:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bb0c478954 
								
							 
						 
						
							
							
								
								Add missing include and use std malloc and free  
							
							
							
						 
						
							2021-02-15 00:20:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3a9b1ce63a 
								
							 
						 
						
							
							
								
								Use camel case for local constant  
							
							
							
						 
						
							2021-02-15 00:20:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a7fe6c7ba1 
								
							 
						 
						
							
							
								
								Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function  
							
							
							
						 
						
							2021-02-14 23:54:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d3ab6c972f 
								
							 
						 
						
							
							
								
								Avoid set unused position from dtNavMeshQuery::findNearestPoly result  
							
							
							
						 
						
							2021-02-14 23:54:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4f510d85ba 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into alpha-meddling  
							
							
							
						 
						
							2021-02-14 22:42:55 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8dba61f7ae 
								
							 
						 
						
							
							
								
								Use navmesh raycast to find reachable position around target  
							
							
							
						 
						
							2021-02-14 04:14:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								c4e909c29e 
								
							 
						 
						
							
							
								
								Silence a clang warning:  
							
							... 
							
							
							
							warning: moving a temporary object prevents copy elision [-Wpessimizing-move] 
							
						 
						
							2021-02-12 19:36:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								bc4047d815 
								
							 
						 
						
							
							
								
								Update engine stats for all levels above first, not only at the second.  
							
							
							
						 
						
							2021-02-12 19:03:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8ab5fd9b40 
								
							 
						 
						
							
							
								
								Fix frame rate limit  
							
							... 
							
							
							
							Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.
Remove old frame limiting mechanism. 
							
						 
						
							2021-02-12 00:03:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c33b2e0100 
								
							 
						 
						
							
							
								
								Merge branch 'dehardcodebaseanim' into 'master'  
							
							... 
							
							
							
							Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510  
							
						 
						
							2021-02-10 16:29:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sergey Fukanchik 
								
							 
						 
						
							
							
							
							
								
							
							
								f3271cb66b 
								
							 
						 
						
							
							
								
								Add unit test for swapEndiannessInplace(). Part of Bug  #5837  
							
							
							
						 
						
							2021-02-09 13:09:36 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								31b5150e0d 
								
							 
						 
						
							
							
								
								Fix implementation of Misc::swapEndiannessInplace  
							
							
							
						 
						
							2021-02-07 09:12:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								dc31e1c680 
								
							 
						 
						
							
							
								
								Merge branch 'refraction_shadow_fix_2' into 'master'  
							
							... 
							
							
							
							Fix shadows missing in the refraction RTT on the first and second frame
See merge request OpenMW/openmw!590  
							
						 
						
							2021-02-06 20:26:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3e273a759a 
								
							 
						 
						
							
							
								
								Clarify method name now we're using it differently  
							
							
							
						 
						
							2021-02-06 16:41:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								6e969ca3fa 
								
							 
						 
						
							
							
								
								Use mesh collision box instead of node bounding sphere for projectile  
							
							... 
							
							
							
							size. The bounding sphere is much bigger than the mesh. 
							
						 
						
							2021-02-05 22:53:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								ab28847eaf 
								
							 
						 
						
							
							
								
								Merge branch 'collisionextentsandcenter' into 'master'  
							
							... 
							
							
							
							Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579  
							
						 
						
							2021-02-04 23:03:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									unelsson 
								
							 
						 
						
							
							
							
							
								
							
							
								303f1912a6 
								
							 
						 
						
							
							
								
								less debug spam  
							
							
							
						 
						
							2021-02-04 23:14:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									unelsson 
								
							 
						 
						
							
							
							
							
								
							
							
								d5844b0982 
								
							 
						 
						
							
							
								
								Use accompanying txt file for textkeys in osgAnimation formats  
							
							
							
						 
						
							2021-02-04 23:14:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								68fe6b9114 
								
							 
						 
						
							
							
								
								Use only item size to check whether item fits cache  
							
							... 
							
							
							
							Item size has to be counted anyway and there is no reason to check only navmesh
data first. 
							
						 
						
							2021-02-04 01:12:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3a2cea5271 
								
							 
						 
						
							
							
								
								Use raw recast mesh data and off mesh connections for navmesh key  
							
							... 
							
							
							
							Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison. 
							
						 
						
							2021-02-04 01:01:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ad1f8c1e84 
								
							 
						 
						
							
							
								
								Sort water and off mesh connections for recast mesh  
							
							... 
							
							
							
							Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality. 
							
						 
						
							2021-02-04 01:00:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								489107c5ee 
								
							 
						 
						
							
							
								
								Count navmesh cache key once in item size  
							
							... 
							
							
							
							Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector. 
							
						 
						
							2021-02-04 00:44:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								88ca4a1db6 
								
							 
						 
						
							
							
								
								Count navmesh cache hit rate  
							
							
							
						 
						
							2021-02-04 00:35:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								45fde84f4f 
								
							 
						 
						
							
							
								
								Use nodemasks and visitors for detecting custom collision shapes  
							
							
							
						 
						
							2021-02-03 21:16:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								5c32460153 
								
							 
						 
						
							
							
								
								Add underscore-separated node-names to reserved-list  
							
							
							
						 
						
							2021-02-03 14:25:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								384112746c 
								
							 
						 
						
							
							
								
								Add option for custom collision node with non-nif files  
							
							
							
						 
						
							2021-02-03 14:25:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								bae27e8199 
								
							 
						 
						
							
							
								
								dynamic_cast to static_cast  
							
							
							
						 
						
							2021-02-02 21:52:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								b28d8251aa 
								
							 
						 
						
							
							
								
								Clone animation tracks  
							
							
							
						 
						
							2021-02-02 21:52:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								6c0c28c2eb 
								
							 
						 
						
							
							
								
								Get collision box extents and center from btBvhTriangleMeshShape  
							
							
							
						 
						
							2021-02-02 21:51:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								1221889cf7 
								
							 
						 
						
							
							
								
								Limit conversion of underscores to nodes origating from osgAnimation  library  
							
							
							
						 
						
							2021-02-02 21:41:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								5b88d16a50 
								
							 
						 
						
							
							
								
								Clean-up  
							
							
							
						 
						
							2021-02-02 21:09:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								2162b97fef 
								
							 
						 
						
							
							
								
								Handle case in osgAnimation bone names  
							
							
							
						 
						
							2021-02-02 17:34:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								7d3f2bc113 
								
							 
						 
						
							
							
								
								Convert underscores in bone names to whitespaces  
							
							
							
						 
						
							2021-02-02 17:33:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									madsbuvi 
								
							 
						 
						
							
							
							
							
								
							
							
								7edaa50195 
								
							 
						 
						
							
							
								
								another approach  
							
							
							
						 
						
							2021-01-31 18:02:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								f87c45c92a 
								
							 
						 
						
							
							
								
								Get collision box extents and center from btBvhTriangleMeshShape  
							
							
							
						 
						
							2021-01-30 16:03:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								3194520dcd 
								
							 
						 
						
							
							
								
								Move base_anim settings to settings-default.cfg  
							
							
							
						 
						
							2021-01-27 13:41:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b164f1aa17 
								
							 
						 
						
							
							
								
								Merge pull request  #3023  from akortunov/grass_intsancing  
							
							... 
							
							
							
							Grass instancing 
							
						 
						
							2021-01-27 12:21:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Frederic Chardon 
								
							 
						 
						
							
							
							
							
								
							
							
								7cd7fa2f08 
								
							 
						 
						
							
							
								
								Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to  
							
							... 
							
							
							
							a valid file. 
							
						 
						
							2021-01-27 08:04:33 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								99ba45a308 
								
							 
						 
						
							
							
								
								Optional static builds of OSG, MyGUI, Bullet  
							
							
							
						 
						
							2021-01-26 19:00:55 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								24e1dfcddc 
								
							 
						 
						
							
							
								
								Use default argument  
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f40e227686 
								
							 
						 
						
							
							
								
								Remove redundant formatting changes  
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d12a0fdcb3 
								
							 
						 
						
							
							
								
								Mark only instances from groundcover files as groundcover objects  
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								14cf0ce1dc 
								
							 
						 
						
							
							
								
								Implement instanced groundcover  
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								49c828c138 
								
							 
						 
						
							
							
								
								Merge branch 'threadsafe-createchunk' into 'master'  
							
							... 
							
							
							
							Avoid OSG setting array binding from multiple threads
Closes  #4765 
See merge request OpenMW/openmw!557  
							
						 
						
							2021-01-23 22:19:31 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								1e113710ef 
								
							 
						 
						
							
							
								
								Clean-up FontLoader::loadFontFromXml fix  
							
							... 
							
							
							
							Follow-up to !559  
							
						 
						
							2021-01-23 17:14:56 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								bd7d5a8f92 
								
							 
						 
						
							
							
								
								Fix memory leak in FontLoader::loadFontFromXml  
							
							... 
							
							
							
							Tried building with -DCMAKE_CXX_FLAGS='-fsanitize=address -fsanitize-recover=address'
and this was one of the reported leaks. 
							
						 
						
							2021-01-23 04:08:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								eb80c997b8 
								
							 
						 
						
							
							
								
								Avoid OSG setting array binding from multiple threads  
							
							
							
						 
						
							2021-01-22 19:44:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								cd5e31dc4b 
								
							 
						 
						
							
							
								
								Revert "Merge branch 'windowing-system' into 'master'"  
							
							... 
							
							
							
							This reverts merge request !541  
							
						 
						
							2021-01-22 19:04:07 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b6e92c9c6d 
								
							 
						 
						
							
							
								
								Use ShaderVisitor to skip translucent framebuffer specific stuff  
							
							
							
						 
						
							2021-01-20 23:37:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7455dfb3a1 
								
							 
						 
						
							
							
								
								Merge branch 'windowing-system' into 'master'  
							
							... 
							
							
							
							Fix OSG USE_GRAPHICSWINDOW check
See merge request OpenMW/openmw!541  
							
						 
						
							2021-01-14 15:00:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								d24a5f7b89 
								
							 
						 
						
							
							
								
								Fix OSG USE_GRAPHICSWINDOW check  
							
							... 
							
							
							
							When OSG is built with `-DOSG_WINDOWING_SYSTEM=None`, this macro does not exist.
Replaces the Android-specific check with a general one. 
							
						 
						
							2021-01-13 20:45:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								89f3f860ed 
								
							 
						 
						
							
							
								
								Allow to get a rotation vector from ESM::Position  
							
							
							
						 
						
							2021-01-13 14:25:25 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f175beb304 
								
							 
						 
						
							
							
								
								Define template ref classes in components  
							
							
							
						 
						
							2021-01-13 14:25:21 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								654238fd18 
								
							 
						 
						
							
							
								
								Merge branch 'no_bonus_points' into 'master'  
							
							... 
							
							
							
							Show mesh origin
Closes  #5771 
See merge request OpenMW/openmw!507  
							
						 
						
							2021-01-11 21:21:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								eaaa2f4a1c 
								
							 
						 
						
							
							
								
								Use misc/endianness.hpp in components/nif/nifstream  
							
							
							
						 
						
							2021-01-10 16:34:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								14dd11372f 
								
							 
						 
						
							
							
								
								Utility functions for little-endian <-> big-endian conversion.  
							
							
							
						 
						
							2021-01-10 16:34:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a735bbe9a5 
								
							 
						 
						
							
							
								
								Merge pull request  #3040  from akortunov/pvs  
							
							... 
							
							
							
							Fix some issues, found by PVS Studio 
							
						 
						
							2021-01-10 12:58:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d2d8a7a940 
								
							 
						 
						
							
							
								
								Fix passing null to memcpy  
							
							... 
							
							
							
							/home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36:24: runtime error: null pointer passed as argument 2, which is declared to never be null
    #0  0x55e37ba4cda5 in makeNavMeshKey /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36
    #1  0x55e37ba4cda5 in DetourNavigator::NavMeshTilesCache::set(osg::Vec3f const&, osg::Vec2i const&, DetourNavigator::RecastMesh const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::NavMeshData&&) /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:81
    #2  0x55e37fe3c861 in DetourNavigator::updateNavMesh(osg::Vec3f const&, DetourNavigator::RecastMesh const*, osg::Vec2i const&, osg::Vec2i const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::Settings const&, std::shared_ptr<Misc::ScopeGuarded<DetourNavigator::NavMeshCacheItem> > const&, DetourNavigator::NavMeshTilesCache&) /home/elsid/dev/openmw/components/detournavigator/makenavmesh.cpp:582
    #3  0x55e37fb796ce in DetourNavigator::AsyncNavMeshUpdater::processJob(DetourNavigator::AsyncNavMeshUpdater::Job const&) /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:178
    #4  0x55e37fb9a125 in DetourNavigator::AsyncNavMeshUpdater::process() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:144
    #5  0x7f013f585c23 in execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:80
    #6  0x7f013f8c63e8 in start_thread (/usr/lib/libpthread.so.0+0x93e8)
    #7  0x7f013e91d292 in __GI___clone (/usr/lib/libc.so.6+0x100292) 
							
						 
						
							2021-01-09 22:59:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7b54415c40 
								
							 
						 
						
							
							
								
								Fix reference binding to null  
							
							... 
							
							
							
							/usr/include/c++/10.2.0/bits/stl_vector.h:1046:34: runtime error: reference binding to null pointer of type 'value_type'
    #0  0x55e37f50008a in std::vector<char, std::allocator<char> >::operator[](unsigned long) /usr/include/c++/10.2.0/bits/stl_vector.h:1046
    #1  0x55e37f50008a in ESM::SavedGame::load(ESM::ESMReader&) /home/elsid/dev/openmw/components/esm/savedgame.cpp:28
    #2  0x55e37e726139 in MWState::Character::addSlot(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:31
    #3  0x55e37e742b39 in MWState::Character::Character(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:88
    #4  0x55e37e7006e1 in MWState::CharacterManager::CharacterManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/charactermanager.cpp:25
    #5  0x55e37e6d4140 in MWState::StateManager::StateManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:90
    #6  0x55e37e82595a in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:641
    #7  0x55e37e8439fd in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:867
    #8  0x55e37e782760 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:289
    #9  0x55e37f6483c3 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:200
    #10  0x55e37ba8e3fe in main /home/elsid/dev/openmw/apps/openmw/main.cpp:301
    #11  0x7f013e845151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #12  0x55e37baa0e3d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x6c11e3d) 
							
						 
						
							2021-01-09 22:59:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8e5f26c109 
								
							 
						 
						
							
							
								
								Code cleanup  
							
							
							
						 
						
							2021-01-09 14:41:10 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								33648313a6 
								
							 
						 
						
							
							
								
								Initialize variables  
							
							
							
						 
						
							2021-01-09 14:21:57 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								7fc4c9f3f6 
								
							 
						 
						
							
							
								
								Avoid dead code  
							
							
							
						 
						
							2021-01-09 13:52:01 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								801e2d6ad0 
								
							 
						 
						
							
							
								
								Avoid to use uninitialized variables  
							
							
							
						 
						
							2021-01-09 13:36:40 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4ed3252001 
								
							 
						 
						
							
							
								
								Check for EXT_gpu_shader4 CPU-side  
							
							... 
							
							
							
							Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present. 
							
						 
						
							2021-01-07 18:13:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c17e498465 
								
							 
						 
						
							
							
								
								Merge branch 'launchercleanup' into 'master'  
							
							... 
							
							
							
							Remove deadcode from the launcher.
See merge request OpenMW/openmw!511  
							
						 
						
							2021-01-03 08:48:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e3fd5efcfe 
								
							 
						 
						
							
							
								
								Disable A2C for alpha-blended drawables  
							
							
							
						 
						
							2021-01-02 19:09:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								dbdd397716 
								
							 
						 
						
							
							
								
								Remove deadcode.  
							
							
							
						 
						
							2021-01-01 16:54:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								630ec36d1f 
								
							 
						 
						
							
							
								
								iterate in reverse order  
							
							
							
						 
						
							2020-12-30 10:35:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									unknown 
								
							 
						 
						
							
							
							
							
								
							
							
								3bf641d3ce 
								
							 
						 
						
							
							
								
								Show mesh origin  
							
							
							
						 
						
							2020-12-29 21:45:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ee2416017e 
								
							 
						 
						
							
							
								
								Fix tag mismatch  
							
							
							
						 
						
							2020-12-28 12:19:22 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								18ef32ca82 
								
							 
						 
						
							
							
								
								values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset  
							
							
							
						 
						
							2020-12-27 22:16:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5e004356a2 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into alpha-meddling  
							
							
							
						 
						
							2020-12-27 02:48:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8f4b856b44 
								
							 
						 
						
							
							
								
								Initial A2C implementation  
							
							
							
						 
						
							2020-12-26 22:45:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8c3a786e54 
								
							 
						 
						
							
							
								
								Unconditionally disable alpha testing when shaders are used  
							
							
							
						 
						
							2020-12-24 00:32:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								11b4af49ce 
								
							 
						 
						
							
							
								
								Allow shadowsbin to optimise clockwise-wound meshes when face culling is off  
							
							
							
						 
						
							2020-12-23 01:24:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a36ed5f129 
								
							 
						 
						
							
							
								
								Optimise out redundant call  
							
							... 
							
							
							
							We already had the results 
							
						 
						
							2020-12-23 00:23:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7e045cff75 
								
							 
						 
						
							
							
								
								#include <memory>  
							
							
							
						 
						
							2020-12-20 01:51:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								657da50d99 
								
							 
						 
						
							
							
								
								Ensure GL_BLEND is disabled when drawing shadow maps  
							
							
							
						 
						
							2020-12-20 01:36:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0e4e8eb0f3 
								
							 
						 
						
							
							
								
								Add glDebugGroup support  
							
							
							
						 
						
							2020-12-20 01:22:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cc2ce9fa3e 
								
							 
						 
						
							
							
								
								Explicitly default-construct array  
							
							... 
							
							
							
							The docs seem to imply this is automatic when the array contains a
class-type, which osg::ref_ptr is, but I got a crash log that doesn't
make sense if that's true. 
							
						 
						
							2020-12-19 21:57:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								264539cd63 
								
							 
						 
						
							
							
								
								Merge branch 'WindowCrashCatcher' into 'master'  
							
							... 
							
							
							
							Handle Crashes on Windows
See merge request OpenMW/openmw!455  
							
						 
						
							2020-12-18 13:41:18 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0b5d5eab4c 
								
							 
						 
						
							
							
								
								Move is faster  
							
							
							
						 
						
							2020-12-18 02:11:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								05ad44d0b1 
								
							 
						 
						
							
							
								
								Set correct array size  
							
							
							
						 
						
							2020-12-18 01:44:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a080071588 
								
							 
						 
						
							
							
								
								Set default state sensibly  
							
							
							
						 
						
							2020-12-18 00:02:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								46ec40fa92 
								
							 
						 
						
							
							
								
								Make sure NIFLoader avoids working further with empty geometry  
							
							
							
						 
						
							2020-12-18 01:22:34 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce2bcba5d4 
								
							 
						 
						
							
							
								
								Replace deprecated alpha test in shader visitor  
							
							
							
						 
						
							2020-12-17 14:57:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								1e6156e04a 
								
							 
						 
						
							
							
								
								Turn all NIF records into structs  
							
							
							
						 
						
							2020-12-16 01:54:31 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								78e85fe011 
								
							 
						 
						
							
							
								
								Merge branch 'this_is_nife' into 'master'  
							
							... 
							
							
							
							More NIF stuff
See merge request OpenMW/openmw!461  
							
						 
						
							2020-12-15 15:43:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								8b2bf12e8f 
								
							 
						 
						
							
							
								
								Use bip01 for root bone name  
							
							
							
						 
						
							2020-12-15 13:51:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								6c1f6169c0 
								
							 
						 
						
							
							
								
								Fix root movement glitch  
							
							
							
						 
						
							2020-12-15 13:50:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								3195716a2c 
								
							 
						 
						
							
							
								
								Don't force loop textkey  
							
							
							
						 
						
							2020-12-15 13:49:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								53e1e57eef 
								
							 
						 
						
							
							
								
								Formatting  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								085ea44af5 
								
							 
						 
						
							
							
								
								Add BSShaderLightingProperty abstraction  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c0b9823372 
								
							 
						 
						
							
							
								
								Read BSShaderProperty and handle NiGeometry properties  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								42226533d8 
								
							 
						 
						
							
							
								
								Handle BSLODTriShape  
							
							... 
							
							
							
							Its levels of detail are currently not handled 
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								8fd45d85ec 
								
							 
						 
						
							
							
								
								Unify NiGeometry/NiGeometryData handling  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								8ca324af0a 
								
							 
						 
						
							
							
								
								Handle emissive TexEnv creation in one place  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								5310dd6807 
								
							 
						 
						
							
							
								
								Clean up particle vertex handling  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								1c83e4936d 
								
							 
						 
						
							
							
								
								Read BSShaderTextureSet and NiColorInterpolator  
							
							... 
							
							
							
							Accept boolean-based and 4D vector-based NiInterpolators in ValueInterpolator constructor 
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								cc5c6fe3ad 
								
							 
						 
						
							
							
								
								Use data() method  
							
							
							
						 
						
							2020-12-13 20:50:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								112437cf28 
								
							 
						 
						
							
							
								
								Change crash file to dmp on window to avoid renaming it  
							
							
							
						 
						
							2020-12-13 14:13:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								adeb4fe02f 
								
							 
						 
						
							
							
								
								Handle case where the log path has more that MAX_PATH characters  
							
							
							
						 
						
							2020-12-13 14:10:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								f400116bcd 
								
							 
						 
						
							
							
								
								Use 32767 characters for log path  
							
							
							
						 
						
							2020-12-13 14:09:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								3eb2b32123 
								
							 
						 
						
							
							
								
								Fix typpo issue on arguments  
							
							
							
						 
						
							2020-12-13 14:09:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								e2041de969 
								
							 
						 
						
							
							
								
								Use the incremental approach to handle long path  
							
							
							
						 
						
							2020-12-12 21:47:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								256aa5e71d 
								
							 
						 
						
							
							
								
								Use const auto&  
							
							
							
						 
						
							2020-12-12 22:23:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								73afc55462 
								
							 
						 
						
							
							
								
								Fork the current process to monitor exe, generate minidump on crash  
							
							
							
						 
						
							2020-12-12 20:17:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								15291f15d3 
								
							 
						 
						
							
							
								
								Make actor collision box components a struct  
							
							
							
						 
						
							2020-12-11 20:07:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								11eff02a1d 
								
							 
						 
						
							
							
								
								Merge branch 'Show-more-information-about-level-on-menu' into 'master'  
							
							... 
							
							
							
							Show more information about level on menu
See merge request OpenMW/openmw!437  
							
						 
						
							2020-12-11 12:04:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								49c6e50c31 
								
							 
						 
						
							
							
								
								Print '--version' and '--help' messages without timestamps  
							
							
							
						 
						
							2020-12-08 23:14:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								2d3d22025a 
								
							 
						 
						
							
							
								
								Avoid height for empty message in AutoSizedTextBox  
							
							
							
						 
						
							2020-12-07 14:57:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								5734551ff3 
								
							 
						 
						
							
							
								
								Add time to logs. Redirect OSG log to OpenMW log.  
							
							
							
						 
						
							2020-12-05 13:46:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								48f397f168 
								
							 
						 
						
							
							
								
								Remove existing shader when no longer required  
							
							
							
						 
						
							2020-12-03 21:06:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5ad297e6ff 
								
							 
						 
						
							
							
								
								Guarantee glow updater regenerates shaders on completion  
							
							... 
							
							
							
							Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed. 
							
						 
						
							2020-12-03 18:41:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								db9c174ca8 
								
							 
						 
						
							
							
								
								Make NIF particle node handling more generic  
							
							
							
						 
						
							2020-11-30 12:33:18 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8084a336b5 
								
							 
						 
						
							
							
								
								Replace zeroes and nulls by nullptrs  
							
							
							
						 
						
							2020-11-29 11:14:07 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								86fad60c7d 
								
							 
						 
						
							
							
								
								Merge branch 'roots' into 'master'  
							
							... 
							
							
							
							Handle multiple root nodes (bug #5604 )
Closes  #5604 
See merge request OpenMW/openmw!428  
							
						 
						
							2020-11-29 01:25:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								dc1bd8ec29 
								
							 
						 
						
							
							
								
								Merge branch 'osgAnimation_basics' into 'master'  
							
							... 
							
							
							
							Collada animation support
See merge request OpenMW/openmw!421  
							
						 
						
							2020-11-28 16:55:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								55dcc6582a 
								
							 
						 
						
							
							
								
								Don't duplicate getFileExtension, use OpenMW's namespaces  
							
							
							
						 
						
							2020-11-28 15:03:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								5b6377b061 
								
							 
						 
						
							
							
								
								Handle multiple root nodes (bug  #5604 )  
							
							
							
						 
						
							2020-11-28 13:25:39 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								4acd910b37 
								
							 
						 
						
							
							
								
								Rework file error messages handling  
							
							
							
						 
						
							2020-11-26 18:53:56 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								08dcbe30b3 
								
							 
						 
						
							
							
								
								Earlier nullptr check  
							
							
							
						 
						
							2020-11-20 19:46:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								3232faa703 
								
							 
						 
						
							
							
								
								Use const ref instead of value  
							
							
							
						 
						
							2020-11-20 19:41:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								32d4344803 
								
							 
						 
						
							
							
								
								Don't copy osga-data in base class keyframecontroller, fix warnings.  
							
							
							
						 
						
							2020-11-20 19:38:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f95d2cf54c 
								
							 
						 
						
							
							
								
								Merge branch 'update_recastnavigation' into 'master'  
							
							... 
							
							
							
							Update recastnavigation
See merge request OpenMW/openmw!420  
							
						 
						
							2020-11-19 06:44:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								6e77ad1f6a 
								
							 
						 
						
							
							
								
								OSG-Collada animation support  
							
							
							
						 
						
							2020-11-19 01:11:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								f78a5d795c 
								
							 
						 
						
							
							
								
								Separate keyframes logic to provide basis for osgAnimation integration.  
							
							
							
						 
						
							2020-11-18 22:48:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								37661bffea 
								
							 
						 
						
							
							
								
								Merge branch 'shadowdisable-fix' into 'master'  
							
							... 
							
							
							
							Make disableShadowsForStateSet a no-op when shadows are disabled
See merge request OpenMW/openmw!205  
							
						 
						
							2020-11-18 18:56:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9b11b8a27b 
								
							 
						 
						
							
							
								
								Fix boundary check  
							
							
							
						 
						
							2020-11-18 18:52:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7768556ce6 
								
							 
						 
						
							
							
								
								Set dummy state when disabling shadows indoors  
							
							... 
							
							
							
							As we don't reconfigure all shaders without shadows when we disable them
indoors (as it'd probably add a hitch to transitioning in and out) we
need to set up dummy state so the shaders don't do anything illegal.
This hadn't had symptoms for most objects as when indoors, nearly
everything would be drawn first in one of the water RTTs, which had
dummy state to disable shadows already. This wasn't true of the water
plane itself, though, yet somehow it took until just now for anyone to
report that.
This resolves vtastek's issue where the water would be invisible indoors 
							
						 
						
							2020-11-16 21:01:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								6064d3e741 
								
							 
						 
						
							
							
								
								Merge branch 'boundingvolume' into 'master'  
							
							... 
							
							
							
							Read NIF bounding volume data correctly
See merge request OpenMW/openmw!407  
							
						 
						
							2020-11-14 13:19:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								df9667e923 
								
							 
						 
						
							
							
								
								Read NIF bounding volume data correctly  
							
							
							
						 
						
							2020-11-14 14:16:29 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								37e81f0df8 
								
							 
						 
						
							
							
								
								Merge branch 'redirection-fix' into 'master'  
							
							... 
							
							
							
							Only reroute stdout etc. to new console if not already redirected
Closes  #5650 
See merge request OpenMW/openmw!408  
							
						 
						
							2020-11-14 09:30:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								89d73c5fc7 
								
							 
						 
						
							
							
								
								Only reroute stdout etc. to new console if not already redirected  
							
							... 
							
							
							
							This should fix the issue where Windows Release builds (compiled as
/SUBSYSTEM:WINDOWS instead of /SUBSYSTEM:CONSOLE) can't have their
output redirected.
Basically, a console application creates a console if not given one, so
you get a console window behind OpenMW while it's running. It was
decided that this was ugly, so we set Release builds to be windows
applications, which don't get an automatic console and don't
automatically connect to a console if given one anyway.
Of course, we still wanted to actually be able to print to a console if
given one, so we manually attach to the parent process' console if it
exists, then reopen the standard streams connected to CON, the Windows
pseudo-file representing the current console.
This is a little like connecting a second wire into a dumb terminal in
that you're pumping characters into the display rather than onto a
pipeline, so output can't be redirected.
It turns out, though, that if a /SUBSYSTEM:WINDOWS application has its
standard streams redirected by the calling process, it still gets its
handles as normal, so everything starts off connected just how we want
it and we were clobbering this good setup with the straight-to-console
fix.
All we need to do to fix that is check if we've got valid standard
handles and that they go somewhere useful, and if so, avoid reopening
them once the console is attached. Simples. 
							
						 
						
							2020-11-14 02:04:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								117697ea22 
								
							 
						 
						
							
							
								
								Fix NiStringPalette loading  
							
							
							
						 
						
							2020-11-14 01:12:32 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								8a6d3d1b4f 
								
							 
						 
						
							
							
								
								Minor fixes  
							
							... 
							
							
							
							Fix extra semicolon
Disable collision avoidance if AI is disabled 
							
						 
						
							2020-11-13 22:53:12 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								981fffe590 
								
							 
						 
						
							
							
								
								Merge branch 'itsakindoftemplatemagic' into 'master'  
							
							... 
							
							
							
							Fix MSVC2017 builds
See merge request OpenMW/openmw!404  
							
						 
						
							2020-11-13 17:22:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1e0df23d14 
								
							 
						 
						
							
							
								
								Merge branch 'shadows-bin' into 'master'  
							
							... 
							
							
							
							Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402  
							
						 
						
							2020-11-13 16:29:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								94c89e6d5e 
								
							 
						 
						
							
							
								
								check ValueTs  
							
							
							
						 
						
							2020-11-13 16:41:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fcfd340c69 
								
							 
						 
						
							
							
								
								Actually copy alpha blended drawables to the new stategraph  
							
							
							
						 
						
							2020-11-12 23:23:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								d8897c4509 
								
							 
						 
						
							
							
								
								remove inline and use enable_if_t  
							
							
							
						 
						
							2020-11-12 20:46:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								d8d4351962 
								
							 
						 
						
							
							
								
								fix MSVC2017 builds  
							
							
							
						 
						
							2020-11-12 19:45:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								55f65752fd 
								
							 
						 
						
							
							
								
								Don't bind unnecessary colour buffer when drawing shadow maps  
							
							
							
						 
						
							2020-11-12 17:55:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cdbf19a508 
								
							 
						 
						
							
							
								
								Tidy up run-on lines  
							
							
							
						 
						
							2020-11-12 17:04:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								296dce470a 
								
							 
						 
						
							
							
								
								Spelling fix  
							
							
							
						 
						
							2020-11-12 16:58:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								72f7e6a702 
								
							 
						 
						
							
							
								
								Handle all shadow alpha uniforms in shadowsbin  
							
							
							
						 
						
							2020-11-12 00:26:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5d046bc95d 
								
							 
						 
						
							
							
								
								Mark override  
							
							
							
						 
						
							2020-11-11 14:58:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								a46699fb1e 
								
							 
						 
						
							
							
								
								Handle NiGeomMorpherController interpolator list  
							
							
							
						 
						
							2020-11-10 23:23:11 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								f3f5dcb016 
								
							 
						 
						
							
							
								
								Read a few more NIF types  
							
							... 
							
							
							
							NiFloatInterpolator, NiPoint3Interpolator, NiTransformInterpolator, NiBoolInterpolator
Update a few existing controller records
Update NiSkinInstance 
							
						 
						
							2020-11-10 22:37:39 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								ed8342ebc9 
								
							 
						 
						
							
							
								
								Merge branch 'niffile' into 'master'  
							
							... 
							
							
							
							Remove NIFFile settings manager dependency
See merge request OpenMW/openmw!398  
							
						 
						
							2020-11-10 09:03:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c857588ee9 
								
							 
						 
						
							
							
								
								Remove NIFFile settings manager dependency  
							
							
							
						 
						
							2020-11-09 14:24:48 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								b523574090 
								
							 
						 
						
							
							
								
								Remove shader visitor settings manager dependency  
							
							
							
						 
						
							2020-11-09 13:59:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								1d07361f08 
								
							 
						 
						
							
							
								
								Read a few more NIF types  
							
							... 
							
							
							
							BSXFlags, NiTransformData, BSBound, BSFadeNode, bhkBlendController 
							
						 
						
							2020-11-09 00:19:35 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								a38c629425 
								
							 
						 
						
							
							
								
								Read NiSkinPartition  
							
							
							
						 
						
							2020-11-08 13:23:18 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								afea11b70a 
								
							 
						 
						
							
							
								
								Read NiStringPalette and NiBoolData  
							
							
							
						 
						
							2020-11-08 13:23:18 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c79f509652 
								
							 
						 
						
							
							
								
								Misc NIF loader improvements  
							
							... 
							
							
							
							Bullet NIF loader cleanup
Collect all extra records of a node
Remove code duplication in geometry type detection in OSG-side NIF loader 
							
						 
						
							2020-11-08 13:23:18 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								7e63afdecf 
								
							 
						 
						
							
							
								
								Allow loading arbitrary NIF files  
							
							
							
						 
						
							2020-11-08 13:23:18 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								53f91a3aa5 
								
							 
						 
						
							
							
								
								Merge pull request  #3018  from akortunov/emplace  
							
							... 
							
							
							
							Use emplace_back instead of push_back 
							
						 
						
							2020-11-01 01:58:56 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								449506fef1 
								
							 
						 
						
							
							
								
								Attempt to explain what shadowsbin is doing  
							
							
							
						 
						
							2020-10-31 19:06:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								64ba81ecf2 
								
							 
						 
						
							
							
								
								Fix some issues, found by CoverityScan  
							
							
							
						 
						
							2020-10-28 18:02:31 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								00503d86e1 
								
							 
						 
						
							
							
								
								Try to disable CoverityScan warning in code with explanation  
							
							
							
						 
						
							2020-10-28 18:01:42 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5869ac71e3 
								
							 
						 
						
							
							
								
								Merge all composing variables, not just those in destination already  
							
							... 
							
							
							
							This resolves a regression where the local openmw.cfg doesn't exist, so
we fall back to the global openmw.cfg, but because we've not loaded
anything from the local openmw.cfg, there are no variables with which to
merge. 
							
						 
						
							2020-10-28 00:36:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								3ccb424faf 
								
							 
						 
						
							
							
								
								Merge branch 'nifstuff' into 'master'  
							
							... 
							
							
							
							Try to fix macOS build
See merge request OpenMW/openmw!378  
							
						 
						
							2020-10-26 13:32:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								7e521788e9 
								
							 
						 
						
							
							
								
								Try to fix build  
							
							
							
						 
						
							2020-10-26 15:09:31 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								fa9278e25b 
								
							 
						 
						
							
							
								
								Merge branch 'boost_min_ver' into 'master'  
							
							... 
							
							
							
							set minimal boost version; remove #ifdef boost version checks
See merge request OpenMW/openmw!376  
							
						 
						
							2020-10-26 08:13:24 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								ff6f0413f0 
								
							 
						 
						
							
							
								
								Merge branch 'nifstuff' into 'master'  
							
							... 
							
							
							
							Minor NIF fixes and cleanup
See merge request OpenMW/openmw!377  
							
						 
						
							2020-10-26 08:12:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								175e29af00 
								
							 
						 
						
							
							
								
								Merge pull request  #3022  from akortunov/shaders  
							
							... 
							
							
							
							Allow to assign custom shaders to nodes 
							
						 
						
							2020-10-26 09:07:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								4fc5e22e9e 
								
							 
						 
						
							
							
								
								NIF fixes and cleanup  
							
							... 
							
							
							
							Get rid of NodeIndexHolder
Use unsigned 32-bit type for NIF record index
Fix calculation of the number of UV sets 
							
						 
						
							2020-10-26 02:51:25 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								4032b754e4 
								
							 
						 
						
							
							
								
								set minimal boost version; remove #ifdef boost version checks  
							
							
							
						 
						
							2020-10-25 22:43:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								a78aa6b22c 
								
							 
						 
						
							
							
								
								Merge branch 'nipixeldata' into 'master'  
							
							... 
							
							
							
							Clean up palettized NiPixelData loading
See merge request OpenMW/openmw!374  
							
						 
						
							2020-10-25 21:22:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								660df19ff7 
								
							 
						 
						
							
							
								
								Allow to assign custom shaders to nodes  
							
							
							
						 
						
							2020-10-25 18:22:16 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									unknown 
								
							 
						 
						
							
							
							
							
								
							
							
								71e78c66cd 
								
							 
						 
						
							
							
								
								Re-add missing includes removed in  5a824d0333 
							
							
							
						 
						
							2020-10-25 14:33:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								71056c6014 
								
							 
						 
						
							
							
								
								Clean up palettized NiPixelData loading  
							
							
							
						 
						
							2020-10-25 14:37:29 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								0e0c091e15 
								
							 
						 
						
							
							
								
								add more optionals and casserts for windows  
							
							
							
						 
						
							2020-10-25 01:34:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								4a54d375cc 
								
							 
						 
						
							
							
								
								add cassert for windows  
							
							
							
						 
						
							2020-10-25 01:31:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								f6bead88a9 
								
							 
						 
						
							
							
								
								purge boost/optional.hpp headers  
							
							
							
						 
						
							2020-10-25 00:58:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								62b0781f7d 
								
							 
						 
						
							
							
								
								use std::optional instead of boost::optional  
							
							
							
						 
						
							2020-10-25 00:33:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								957a1425d1 
								
							 
						 
						
							
							
								
								Merge branch 'cleanup_1' into 'master'  
							
							... 
							
							
							
							Cleanup 1
See merge request OpenMW/openmw!365  
							
						 
						
							2020-10-24 18:43:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								fb63f8058f 
								
							 
						 
						
							
							
								
								Merge branch 'hash' into 'master'  
							
							... 
							
							
							
							Rewrite compressed BSA hash calculation again
See merge request OpenMW/openmw!368  
							
						 
						
							2020-10-23 19:55:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								45c155b054 
								
							 
						 
						
							
							
								
								Rewrite compressed BSA hash calculation again  
							
							
							
						 
						
							2020-10-23 21:19:58 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f7dddb8857 
								
							 
						 
						
							
							
								
								Merge branch '3' of  https://gitlab.com/bzzt/openmw  into shadows-bin  
							
							... 
							
							
							
							This won't actually work. 
							
						 
						
							2020-10-23 17:55:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								538314b03a 
								
							 
						 
						
							
							
								
								Make path settings have path type  
							
							
							
						 
						
							2020-10-23 15:34:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f57851587d 
								
							 
						 
						
							
							
								
								Fix edge case where FallbackMap has no comma  
							
							
							
						 
						
							2020-10-23 13:16:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce0966b9b7 
								
							 
						 
						
							
							
								
								Improve validate implementation  
							
							
							
						 
						
							2020-10-23 13:13:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								350f6e61f7 
								
							 
						 
						
							
							
								
								Move FallbackMap validator implementation to source file  
							
							
							
						 
						
							2020-10-23 13:03:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8b28b6e55e 
								
							 
						 
						
							
							
								
								Compose BSA, context and script blacklist lists  
							
							... 
							
							
							
							These would only take their value from the highest priority source, so
specifying `openmw --content anExtraEsp.esp` would override all the
content files in the user cfg file, and the user cfg file would override
any in the global/local one. 
							
						 
						
							2020-10-23 01:58:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fca8634b74 
								
							 
						 
						
							
							
								
								Remove debugging lines  
							
							
							
						 
						
							2020-10-23 01:46:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cf81f1bbb7 
								
							 
						 
						
							
							
								
								Make composing variables compose in the expected order  
							
							
							
						 
						
							2020-10-23 01:41:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								5aa053c53e 
								
							 
						 
						
							
							
								
								components/compiler/streamerrorhandler.cpp needs sstream for MacOS  
							
							
							
						 
						
							2020-10-23 00:13:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								e51ca542d4 
								
							 
						 
						
							
							
								
								components/config cleanup  
							
							
							
						 
						
							2020-10-23 00:03:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								5a824d0333 
								
							 
						 
						
							
							
								
								components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues  
							
							
							
						 
						
							2020-10-22 23:57:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								5475e696c8 
								
							 
						 
						
							
							
								
								components/bullethelpers cleanup; removed warnings by using override  
							
							
							
						 
						
							2020-10-22 22:46:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								d826fbdadf 
								
							 
						 
						
							
							
								
								components/bsa cleanup  
							
							
							
						 
						
							2020-10-22 22:39:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6c311f4a3d 
								
							 
						 
						
							
							
								
								Partially revert  3a912485 
							
							... 
							
							
							
							While it solved the bug it was supposed to, it caused a regression where
the user config could no longer override the global config. 
							
						 
						
							2020-10-22 21:38:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								1357bba0a0 
								
							 
						 
						
							
							
								
								Use some C++17 where it makes the code more readable  
							
							... 
							
							
							
							Also replace boost::optional 
							
						 
						
							2020-10-22 07:15:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								82431b752d 
								
							 
						 
						
							
							
								
								removed unnessary bits that cmake should be doing for us; replace Misc::gcd with std::gcd  
							
							
							
						 
						
							2020-10-20 23:38:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									WW 
								
							 
						 
						
							
							
							
							
								
							
							
								d39aef3f5a 
								
							 
						 
						
							
							
								
								Changed LZ4F_dctx* to LZ4F_decompressionContext_t for better compatibility.  
							
							
							
						 
						
							2020-10-20 15:15:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								1492ba4a53 
								
							 
						 
						
							
							
								
								Link against LZ4::LZ4  
							
							
							
						 
						
							2020-10-19 22:36:02 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								66d2b9c195 
								
							 
						 
						
							
							
								
								Add Skyrim SE BSA version support  
							
							... 
							
							
							
							Fix embedded file name loading 
							
						 
						
							2020-10-19 22:31:42 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								065ed5138e 
								
							 
						 
						
							
							
								
								Use emplace_back instead of push_back  
							
							
							
						 
						
							2020-10-18 10:27:35 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d7fadc933f 
								
							 
						 
						
							
							
								
								Fix override warning with MyGUI 3.4  
							
							
							
						 
						
							2020-10-18 10:02:25 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8050882baf 
								
							 
						 
						
							
							
								
								Merge pull request  #3015  from akortunov/overrides  
							
							... 
							
							
							
							Mark overrided methods as overrides 
							
						 
						
							2020-10-17 13:32:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								df178ed97c 
								
							 
						 
						
							
							
								
								Merge branch 'container-regressions' into 'master'  
							
							... 
							
							
							
							Fix container regressions
See merge request OpenMW/openmw!346 
(cherry picked from commit b0aee6f83d4cddb0116284b197913f9687dd9cee)
95e7a22d fix container regressions 
							
						 
						
							2020-10-16 22:55:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8ca3c3b123 
								
							 
						 
						
							
							
								
								Mark overrided methods by override keyword  
							
							
							
						 
						
							2020-10-16 22:18:54 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c16fa27407 
								
							 
						 
						
							
							
								
								Merge branch 'async-physics' into 'master'  
							
							... 
							
							
							
							Async physics
See merge request OpenMW/openmw!248  
							
						 
						
							2020-10-15 08:34:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								3c2504b442 
								
							 
						 
						
							
							
								
								Process movement queue in one or several background threads  
							
							... 
							
							
							
							Before movement calculation, the main thread prepare a
vector of ActorFrameData, which contains all data necessary to perform
the simulation, and feed it to the solver. At the same time it fetches
the result from the previous background simulation, which in turn is
used by the game mechanics.
Other functions of the physics system (weapon hit for instance)
interrupt the background simulation, with some exceptions described
below.
The number of threads is controlled by the numeric setting
[Physics]
async num threads
In case 'async num threads' > 1 and Bullet doesn't support multiple threads,
1 async thread will be used. 0 means synchronous solver.
Additional settings (will be silently switched off if async num threads = 0)
[Physics]
defer aabb update
Update AABBs of actors and objects in the background thread(s). It is not an especially
costly operation, but it needs exclusive access to the collision world, which blocks
other operations. Since AABB needs to be updated for collision detection, one can queue
them to defer update before start of the movement solver. Extensive tests on as much
as one installation (mine) show no drawback having that switched on.
[Physics]
lineofsight keep inactive cache
Control for how long (how many frames) the line of sight (LOS) request will be kept updated.
When a request for LOS is made for the first time, the background threads are stopped to
service it. From now on, the LOS will be refreshed preemptively as part of the background
routine until it is not required for lineofsight keep inactive cache frames. This mean
that subsequent request will not interrupt the background computation. 
							
						 
						
							2020-10-15 06:41:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								4ea07639b8 
								
							 
						 
						
							
							
								
								Unbreak build with cmake < 3.12  
							
							... 
							
							
							
							This reverts commit 3cadc16f88 
							
						 
						
							2020-10-14 06:15:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Assumeru 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								72549651e0 
								
							 
						 
						
							
							
								
								Rework container resolution ( #3006 )  
							
							... 
							
							
							
							* Rework container resolution
* add optional argument to getCount
* remove now-redundant changes
* undo worldimp changes
* move save-fixing code to InventoryState
* replace Rng instances with Seeds 
							
						 
						
							2020-10-13 17:46:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c99be77a32 
								
							 
						 
						
							
							
								
								Merge pull request  #3008  from akortunov/strings  
							
							... 
							
							
							
							Rework fixed strings handling 
							
						 
						
							2020-10-13 17:37:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								82736f013d 
								
							 
						 
						
							
							
								
								Merge branch 'objectlib' into 'master'  
							
							... 
							
							
							
							Convert components to an object library.
See merge request OpenMW/openmw!342  
							
						 
						
							2020-10-13 13:32:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9a912486f9 
								
							 
						 
						
							
							
								
								Merge branch 'deprecated-exception' into 'master'  
							
							... 
							
							
							
							Use C++11 exception specification
See merge request OpenMW/openmw!343  
							
						 
						
							2020-10-13 13:31:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								3cadc16f88 
								
							 
						 
						
							
							
								
								Convert components to an OBJECT library. It saves space in the object  
							
							... 
							
							
							
							directory (about 1G on an optimized build on Windows and BSD).
Build should run somewhat fast as well. 
							
						 
						
							2020-10-13 14:10:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								11c938b176 
								
							 
						 
						
							
							
								
								Merge pull request  #3011  from elsid/navmesh_fixes  
							
							... 
							
							
							
							Navmesh fixes 
							
						 
						
							2020-10-12 11:22:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								460e69e92a 
								
							 
						 
						
							
							
								
								Get rid of warning: dynamic exception specifications are deprecated  
							
							
							
						 
						
							2020-10-10 12:12:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								05cd005b30 
								
							 
						 
						
							
							
								
								Fix NiTriStripsData loading  
							
							
							
						 
						
							2020-10-09 19:37:54 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								9f08dc9968 
								
							 
						 
						
							
							
								
								Revert "Merge branch 'skinning' into 'master'"  
							
							... 
							
							
							
							This reverts merge request !327  
							
						 
						
							2020-10-08 23:24:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7591d45008 
								
							 
						 
						
							
							
								
								Use memcpy to create navmesh key  
							
							... 
							
							
							
							Implementation with memcpy is ~13 times faster. 
							
						 
						
							2020-10-08 19:55:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f637dc38bd 
								
							 
						 
						
							
							
								
								Add cached flag to update navmesh status  
							
							
							
						 
						
							2020-10-08 19:55:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								eb140ed15f 
								
							 
						 
						
							
							
								
								Write unknown status numeric value  
							
							
							
						 
						
							2020-10-08 19:55:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7d73e73cad 
								
							 
						 
						
							
							
								
								Consider tile as not removed when it is not found  
							
							
							
						 
						
							2020-10-08 19:55:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								6be808e301 
								
							 
						 
						
							
							
								
								RigGeometry: convert some pairs to structs  
							
							
							
						 
						
							2020-10-08 03:05:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								ee22081ae1 
								
							 
						 
						
							
							
								
								Merge branch 'nifgobrrrr' into 'master'  
							
							... 
							
							
							
							More NIF stuff
See merge request OpenMW/openmw!324  
							
						 
						
							2020-10-07 10:22:56 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								bca698d951 
								
							 
						 
						
							
							
								
								Merge branch 'shader_line_numbering' into 'master'  
							
							... 
							
							
							
							Correctly resetting line numbering during shader processing.
See merge request OpenMW/openmw!317  
							
						 
						
							2020-10-07 07:16:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								df1014303d 
								
							 
						 
						
							
							
								
								Add more generic extra data NIF types  
							
							
							
						 
						
							2020-10-06 21:21:55 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								302d8eed27 
								
							 
						 
						
							
							
								
								Clean up Roll- and FlipController implementation  
							
							
							
						 
						
							2020-10-06 20:47:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								0d02a3392a 
								
							 
						 
						
							
							
								
								Clean up  
							
							
							
						 
						
							2020-10-06 20:36:10 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								e7c37f21b7 
								
							 
						 
						
							
							
								
								Add NiFloatInterpController abstraction  
							
							
							
						 
						
							2020-10-06 20:24:05 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								822764d0fa 
								
							 
						 
						
							
							
								
								Rework fixed strings handling  
							
							
							
						 
						
							2020-10-05 21:52:22 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								29ccb09da5 
								
							 
						 
						
							
							
								
								Introduce some extended NIF definitions  
							
							
							
						 
						
							2020-10-04 13:18:56 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								d5450a7d88 
								
							 
						 
						
							
							
								
								Correctly resetting line numbering during shader processing.  
							
							
							
						 
						
							2020-10-03 14:22:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								4e22c2687f 
								
							 
						 
						
							
							
								
								niffile.cpp cleanup  
							
							
							
						 
						
							2020-10-02 21:50:54 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								4faaa86449 
								
							 
						 
						
							
							
								
								Merge branch 'cyclic_includes' into 'master'  
							
							... 
							
							
							
							More accurate detection of cyclic includes
See merge request OpenMW/openmw!281  
							
						 
						
							2020-09-30 05:39:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a338e8c561 
								
							 
						 
						
							
							
								
								Actually set the uvSet value  
							
							... 
							
							
							
							This got lost when uvSet was made into a local variable. 
							
						 
						
							2020-09-24 17:13:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								390fb4f12e 
								
							 
						 
						
							
							
								
								Disable OpenGL Debug stuff when SDL doesn't provide the necessary definitions  
							
							
							
						 
						
							2020-09-21 00:49:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								22c3588d0d 
								
							 
						 
						
							
							
								
								Merge branch '4771-and-4631' into 'master'  
							
							... 
							
							
							
							Try lower MSAA level if the requested value isn't available
Closes  #4471  and #4631 
See merge request OpenMW/openmw!297 
(cherry picked from commit b3db387512340a5e9a77427c2d7d9d88c2340056)
da0aef7a Retrieve SDL OpenGL attributes after context creation
a51e63b3 Try lower MSAA levels if OpenGL context doesn't have what we requested
c4e92a0a Update CHANGELOG.md 
							
						 
						
							2020-09-20 12:35:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								87028e1640 
								
							 
						 
						
							
							
								
								Merge branch 'flipping-heck' into 'master'  
							
							... 
							
							
							
							Make NiFlipControllers only affect base texture
Closes  #2069 
See merge request OpenMW/openmw!301  
							
						 
						
							2020-09-20 12:20:18 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3f61ff3a44 
								
							 
						 
						
							
							
								
								Make OpenGL debugging optional  
							
							
							
						 
						
							2020-09-19 23:30:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								441c09578a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'origin/khr_debug' into khr_debug  
							
							
							
						 
						
							2020-09-19 23:09:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b2cb98d30e 
								
							 
						 
						
							
							
								
								Fix NiFlipController  
							
							... 
							
							
							
							NiFlipControllers *always* affect the base texture, even if no base
texture is bound. When no base texture is bound, they default to UV set
zero and to having wrapped UV coordinates, instead of using the settings
for the disabled base texture. 
							
						 
						
							2020-09-16 23:03:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								85b5fdee35 
								
							 
						 
						
							
							
								
								Discard the alpha channel of 16-bit TGAs, just like Morrowind  
							
							
							
						 
						
							2020-09-12 00:20:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								9f1fbd56a3 
								
							 
						 
						
							
							
								
								Fix SummonKey comparison function  
							
							
							
						 
						
							2020-09-04 13:45:38 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								67eace1028 
								
							 
						 
						
							
							
								
								Use struct instead of tuple  
							
							
							
						 
						
							2020-08-29 11:24:08 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								924f634bda 
								
							 
						 
						
							
							
								
								Support for multiple summons with same ID in the single spell  
							
							
							
						 
						
							2020-08-28 21:14:54 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f90a049702 
								
							 
						 
						
							
							
								
								Merge branch 'movement_refactoring' into 'master'  
							
							... 
							
							
							
							Refactoring related to "smooth movement"
See merge request OpenMW/openmw!285 
(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)
e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f` 
							
						 
						
							2020-08-27 11:54:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fd14dad789 
								
							 
						 
						
							
							
								
								const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial  
							
							... 
							
							
							
							I played around in GodBolt and got into an argument to determine this. The difference will be immeasurably small, but my curiosity has been satisfied. 
							
						 
						
							2020-08-20 03:01:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								707204133d 
								
							 
						 
						
							
							
								
								Double-buffer shadow uniforms that change each frame  
							
							
							
						 
						
							2020-08-20 00:38:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce98d7053b 
								
							 
						 
						
							
							
								
								Double buffer view-dependent data stateset  
							
							
							
						 
						
							2020-08-19 22:55:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								98b2d5d921 
								
							 
						 
						
							
							
								
								Make shadow debug HUD thread-safe  
							
							... 
							
							
							
							* Double buffer the frustum uniforms.
* Don't mess with the debug geometry's StateSet.
* Change two-element vectors to arrays so the size is explicit. 
							
						 
						
							2020-08-19 19:29:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								215ddb9106 
								
							 
						 
						
							
							
								
								Do not print warnings for VisController  
							
							
							
						 
						
							2020-08-12 11:16:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								05a19f4f93 
								
							 
						 
						
							
							
								
								Merge pull request  #2984  from Capostrophic/optimizer  
							
							... 
							
							
							
							Avoid optimizing animated shapes once again (regression #5565 ) 
							
						 
						
							2020-08-07 22:09:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								30b8e6eda9 
								
							 
						 
						
							
							
								
								Merge pull request  #2987  from Capostrophic/bezier  
							
							... 
							
							
							
							Add quadratic interpolation for scalars and vectors (part of #2379 ) 
							
						 
						
							2020-08-07 21:53:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								aa131262ea 
								
							 
						 
						
							
							
								
								Implement quadratic interpolation for scalars and vectors  
							
							
							
						 
						
							2020-08-07 11:13:53 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								35de34c019 
								
							 
						 
						
							
							
								
								Don't clamp GeomMorpherController recovered weight value  
							
							... 
							
							
							
							Seems that Morrowind doesn't do it. 
							
						 
						
							2020-08-07 11:13:53 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								a211527b4b 
								
							 
						 
						
							
							
								
								Fix AppVeyor warnings  
							
							
							
						 
						
							2020-08-07 09:59:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								0d6be9bd18 
								
							 
						 
						
							
							
								
								More accurate detection of cyclic includes  
							
							
							
						 
						
							2020-08-06 01:16:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								8c213cbfb1 
								
							 
						 
						
							
							
								
								Avoid optimizing animated shapes once again (regression  #5565 )  
							
							
							
						 
						
							2020-08-05 22:39:48 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								045b4566dd 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'resize_breaks_window'  
							
							
							
						 
						
							2020-08-05 17:10:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								2ed12a398d 
								
							 
						 
						
							
							
								
								addLineDirectivesAfterConditionalBlocks move check for npos to catch all npos  
							
							
							
						 
						
							2020-08-04 01:46:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								3d31d21bc2 
								
							 
						 
						
							
							
								
								Don't encapsulate NIF transformation changes  
							
							... 
							
							
							
							Currently that causes issues 
							
						 
						
							2020-07-29 20:46:36 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								6ad20ec9c7 
								
							 
						 
						
							
							
								
								Mutate base records when adding/removing spells  
							
							
							
						 
						
							2020-07-28 08:33:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								46825e8a4d 
								
							 
						 
						
							
							
								
								Move NIF record index back to a separate user object  
							
							... 
							
							
							
							This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed. 
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								f93655e803 
								
							 
						 
						
							
							
								
								Encapsulate NIF transform changes in NifOsg::MatrixTransform  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								ad87289d59 
								
							 
						 
						
							
							
								
								Fix NifOsg::MatrixTransform constructor inheritance  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								cc791af0f5 
								
							 
						 
						
							
							
								
								Serialization fixes  
							
							... 
							
							
							
							Make sure NifOsg::MatrixTransform serialization behaves as intended
Add a dummy serializer for NifOsg::UVController 
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								3b55d657e5 
								
							 
						 
						
							
							
								
								CopyRigVisitor: Log the number of parents in multiple parents error  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								a61267f57d 
								
							 
						 
						
							
							
								
								Replace NodeUserData with a custom transform node  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								4c9cefefdd 
								
							 
						 
						
							
							
								
								Get rid of NifOsg::CollisionSwitch  
							
							
							
						 
						
							2020-07-26 09:57:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7266d4ee 
								
							 
						 
						
							
							
								
								Merge branch 'Improve-cell-name-autocompleter-implementation' into 'master'  
							
							... 
							
							
							
							#5520  Improve cell name autocompleter implementation
See merge request OpenMW/openmw!267  
						
							2020-07-25 13:58:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								2e27de027e 
								
							 
						 
						
							
							
								
								Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event  
							
							
							
						 
						
							2020-07-25 13:58:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								8cdc7031f5 
								
							 
						 
						
							
							
								
								Support vectors in settings.cfg  
							
							
							
						 
						
							2020-07-24 21:47:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								90c3089370 
								
							 
						 
						
							
							
								
								Update sdlvideowrapper.cpp  
							
							
							
						 
						
							2020-07-22 12:17:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								8323f7f68d 
								
							 
						 
						
							
							
								
								Alternative fix  
							
							
							
						 
						
							2020-07-14 19:54:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								8aa57a745a 
								
							 
						 
						
							
							
								
								Fix  
							
							
							
						 
						
							2020-07-14 13:19:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								f47d2bb8af 
								
							 
						 
						
							
							
								
								make sure we use case-sensative BULLET_ prefix  
							
							
							
						 
						
							2020-07-10 15:01:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								67c2f0b26c 
								
							 
						 
						
							
							
								
								Merge pull request  #2951  from elsid/sound_object_pool  
							
							... 
							
							
							
							Store SoundManager sounds and streams in object pool 
							
						 
						
							2020-07-06 07:18:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0c2fea8254 
								
							 
						 
						
							
							
								
								Merge pull request  #2932  from elsid/replace_open_threads  
							
							... 
							
							
							
							Replace OpenThreads by std types 
							
						 
						
							2020-07-04 13:11:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								28d85e4030 
								
							 
						 
						
							
							
								
								Merge pull request  #2926  from akortunov/warnfix  
							
							... 
							
							
							
							Use QMultiMap instead of QMap 
							
						 
						
							2020-07-04 11:39:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								02f9b44f01 
								
							 
						 
						
							
							
								
								Use RAII for object ptr from pool  
							
							
							
						 
						
							2020-07-04 01:15:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6ca29c6107 
								
							 
						 
						
							
							
								
								Use common type for pool of sounds and streams  
							
							
							
						 
						
							2020-07-04 01:09:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								56bc462007 
								
							 
						 
						
							
							
								
								Make all stats fit into the window  
							
							
							
						 
						
							2020-07-03 20:49:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Frederic Chardon 
								
							 
						 
						
							
							
							
							
								
							
							
								f268bc13f1 
								
							 
						 
						
							
							
								
								Do not set particle lifetime to 0 ( #5472 )  
							
							
							
						 
						
							2020-07-01 11:04:18 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ef6fe8d52a 
								
							 
						 
						
							
							
								
								Fix crash in the stateset updater (regression  #5478 )  
							
							
							
						 
						
							2020-06-30 09:01:17 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d0fe15b095 
								
							 
						 
						
							
							
								
								Use meaningful names instead of mSkill1 and mSkill2  
							
							
							
						 
						
							2020-06-26 11:47:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								40ad87bc4d 
								
							 
						 
						
							
							
								
								Replace OpenThreads by std types  
							
							
							
						 
						
							2020-06-25 22:16:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3251687a3d 
								
							 
						 
						
							
							
								
								Use std types for WorkQueue  
							
							
							
						 
						
							2020-06-24 21:23:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								487bfed672 
								
							 
						 
						
							
							
								
								Use QMultiMap instead of QMap  
							
							
							
						 
						
							2020-06-24 15:13:56 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								61a5c6125d 
								
							 
						 
						
							
							
								
								#5480 : Drop Qt4 support and require Qt 5.12 or later.  
							
							
							
						 
						
							2020-06-22 12:17:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cédric Mocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								6e397e4008 
								
							 
						 
						
							
							
								
								Add a search function to the "Datafiles" tab of the OpenMW launcher  
							
							
							
						 
						
							2020-06-21 14:45:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f94ca28dbe 
								
							 
						 
						
							
							
								
								#5463 : Optimizer fix, problem was indeed related to tangents not being transformd properly.  
							
							
							
						 
						
							2020-06-18 17:23:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6357bc3dad 
								
							 
						 
						
							
							
								
								Catch MyGUI exceptions in the FontLoader destructor  
							
							
							
						 
						
							2020-06-18 15:13:02 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								808c905e1f 
								
							 
						 
						
							
							
								
								Initialize fields to avoid undefined behaviour  
							
							
							
						 
						
							2020-06-18 14:50:06 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								0e810c8d32 
								
							 
						 
						
							
							
								
								Fix cell borders color  
							
							
							
						 
						
							2020-06-18 09:12:56 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c944acf26b 
								
							 
						 
						
							
							
								
								Merge pull request  #2913  from akortunov/warnfix  
							
							... 
							
							
							
							Get rid of ECLD and dependencies 
							
						 
						
							2020-06-17 15:00:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								1724099d34 
								
							 
						 
						
							
							
								
								Merge branch 'mingw' into 'master'  
							
							... 
							
							
							
							Fix mingw Windows build
See merge request OpenMW/openmw!213  
							
						 
						
							2020-06-17 09:19:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d1a3cc98ff 
								
							 
						 
						
							
							
								
								Get rid of ECLD and dependencies  
							
							
							
						 
						
							2020-06-17 13:09:16 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								66b5cf9f1d 
								
							 
						 
						
							
							
								
								Merge branch 'master' into 'near_far_mode_in_launcher'  
							
							... 
							
							
							
							# Conflicts:
#   files/settings-default.cfg 
							
						 
						
							2020-06-16 23:05:07 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b5a2e809cd 
								
							 
						 
						
							
							
								
								Merge pull request  #2911  from unelsson/fixdaematerialseq  
							
							... 
							
							
							
							Use sequenced texture units with .dae/collada 
							
						 
						
							2020-06-16 16:43:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								805d826d5b 
								
							 
						 
						
							
							
								
								Fix Clang warnings about invalid overrides  
							
							
							
						 
						
							2020-06-16 16:59:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								5bc44cf2ee 
								
							 
						 
						
							
							
								
								Use sequenced texture units with .dae/collada  
							
							
							
						 
						
							2020-06-16 14:37:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								0dc7715c35 
								
							 
						 
						
							
							
								
								Merge branch 'object_paging_retry' into 'master'  
							
							... 
							
							
							
							Object Paging
See merge request OpenMW/openmw!209  
							
						 
						
							2020-06-16 08:21:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								00197e1cd9 
								
							 
						 
						
							
							
								
								Optimize recast mesh size by vertex deduplication  
							
							
							
						 
						
							2020-06-16 00:51:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0d1b7fd3f0 
								
							 
						 
						
							
							
								
								Merge pull request  #2908  from Capostrophic/uvsets  
							
							... 
							
							
							
							Remove 63 UV set limit 
							
						 
						
							2020-06-15 07:54:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								6f94848dec 
								
							 
						 
						
							
							
								
								Remove 63 UV set limit (now 65535)  
							
							
							
						 
						
							2020-06-14 23:02:03 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b095ca6c86 
								
							 
						 
						
							
							
								
								Use actor speed to define area cost for pathfinding  
							
							
							
						 
						
							2020-06-13 02:24:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								439588d10e 
								
							 
						 
						
							
							
								
								Remove unused mOffMeshConnectionIds  
							
							
							
						 
						
							2020-06-13 02:24:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								26ab176389 
								
							 
						 
						
							
							
								
								profiling  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								daa2761c2d 
								
							 
						 
						
							
							
								
								alphablending & billboardfix  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								f12879a04c 
								
							 
						 
						
							
							
								
								allow statesetupdater as cullcallback = faster + works in paging  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								4238fbccdf 
								
							 
						 
						
							
							
								
								view fix  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								9f0398c021 
								
							 
						 
						
							
							
								
								intersection by refnum tag + enable paging for acti,door,cont  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								65cd2c77aa 
								
							 
						 
						
							
							
								
								static intersections  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								c7fda6d280 
								
							 
						 
						
							
							
								
								activegrid paging = 2xfps  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								b4af2ac672 
								
							 
						 
						
							
							
								
								avoid blocking on pagerebuild  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								17637c6575 
								
							 
						 
						
							
							
								
								pagerebuild on disable  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								c1ebd9474b 
								
							 
						 
						
							
							
								
								stop navmesh updates when ai off  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								ffbed7ee38 
								
							 
						 
						
							
							
								
								loadingscreen  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								da92ad329b 
								
							 
						 
						
							
							
								
								move renderbin  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								b7b31926a8 
								
							 
						 
						
							
							
								
								fix map glitch + cleanup  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								77b92aee9c 
								
							 
						 
						
							
							
								
								fix shadowsglitch by bounds overflow  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								69514dfd46 
								
							 
						 
						
							
							
								
								ico redundency fix + stats counter  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								1f891ca46d 
								
							 
						 
						
							
							
								
								billboarding support for tree mods  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								cf439581e1 
								
							 
						 
						
							
							
								
								comply by elsid review  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								ce505a9bb3 
								
							 
						 
						
							
							
								
								crashfix + optimiziation  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								d684f1a78f 
								
							 
						 
						
							
							
								
								terrainbased objectpaging  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c4cd3b2c4f 
								
							 
						 
						
							
							
								
								Add pathgrid to navmesh as off mesh connection  
							
							
							
						 
						
							2020-06-12 21:04:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d997842f8d 
								
							 
						 
						
							
							
								
								Use FourCC to declare all ESM record names  
							
							
							
						 
						
							2020-06-09 10:07:37 +04:00