scrawl
e443455612
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
2012-04-24 00:54:35 +02:00
Marc Zinnschlag
7ac9523e0c
Merge branch 'master' into next
2012-04-23 15:32:02 +02:00
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
2012-04-23 15:27:03 +02:00
Marc Zinnschlag
7102a825c2
Issue 255: moved global scripts into script manager (simplifying the environment class)
2012-04-23 11:15:47 +02:00
scrawl
2c89306306
Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
2012-04-22 00:33:37 +02:00
Jason Hooks
8ebae0b706
Solid trace
2012-04-21 16:57:46 -04:00
Jason Hooks
16855291a7
Implementing snapping
2012-04-21 16:21:30 -04:00
Marc Zinnschlag
cc86998281
removing some cout spam
2012-04-21 10:12:59 +02:00
scrawl
c6da3872b4
light improvements
2012-04-19 20:59:57 +02:00
pchan3
f902c8fa6f
Fixes on Namespace issue & more.
2012-04-18 22:35:35 +10:00
scrawl
75b336baea
Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
...
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
apps/openmw/mwworld/player.cpp
libs/openengine/bullet/physic.cpp
2012-04-18 13:43:15 +02:00
Jason Hooks
4d07ae7fe0
Swimming working
2012-04-18 00:13:38 -04:00
Jason Hooks
5f9056c45d
Better no clip
2012-04-17 20:31:36 -04:00
Jason Hooks
1ce759af06
Merging in master
2012-04-17 18:12:05 -04:00
scrawl
cdd4d83d9e
moved the tooltip info to the appropriate MWWorld::Class classes
2012-04-16 22:58:16 +02:00
scrawl
282f37b1b7
fix compilation
2012-04-16 19:34:46 +02:00
scrawl
53b48196f9
add interface for tooltips to MWWorld::Class
2012-04-16 19:30:52 +02:00
Marc Zinnschlag
afa859a6a6
Merge remote branch 'jhooks/clothingarmor'
...
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
2012-04-15 22:06:05 +02:00
scrawl
688e79e6d1
Merge branch 'master' into tooltips
2012-04-15 21:14:39 +02:00
gugus
58d05fa503
more clean-up. Container window shows up! But there is no working close button.
2012-04-15 20:56:45 +02:00
gugus
78c8a22cd1
more clean up. The container GUI shows up now
2012-04-15 19:32:41 +02:00
gugus
a38db39e88
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into inventoryGUI
...
Conflicts:
apps/openmw/CMakeLists.txt
2012-04-15 17:54:13 +02:00
gugus
b309d245c5
cleaning up hircine work
2012-04-15 17:52:39 +02:00
scrawl
d37bc9cba8
basic mouse-over info for in-game objects
2012-04-15 17:10:08 +02:00
scrawl
f2fae770d4
Merge branch 'master' into physicsaedra2
...
Conflicts:
apps/openmw/mwworld/player.cpp
2012-04-13 13:55:13 +02:00
Jason Hooks
7fce57f335
Getting started with a new branch
2012-04-11 20:16:22 -04:00
scrawl
75dd651205
Merge branch 'terraincollision' into physicsterrain
...
Conflicts:
apps/openmw/mwworld/physicssystem.cpp
2012-04-09 13:56:09 +02:00
Jason Hooks
74deb5588d
Post merge
2012-04-08 20:41:49 -04:00
Marc Zinnschlag
5e9d209b21
Merge remote branch 'minty3/testbranch'
2012-04-08 23:40:48 +02:00
Aleksandar Jovanov
db928dcb2f
put an opening bracket on a new line
2012-04-08 19:44:11 +02:00
Aleksandar Jovanov
9893e4b384
made player respect NpcStats for mDrawState
2012-04-08 19:43:04 +02:00
Marc Zinnschlag
9e3299cae8
Merge remote branch 'scrawl/water'
2012-04-08 18:40:19 +02:00
Alexander "Ace" Olofsson
00b8ce6b35
Fix linker error in windows.
2012-04-08 18:22:41 +02:00
scrawl
9e1a9e5758
Merge branch 'master' into physicsaedra2
...
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
libs/openengine/bullet/physic.cpp
2012-04-08 17:08:36 +02:00
scrawl
b1c84f28a9
Merge branch 'master' into water
...
Conflicts:
files/settings-default.cfg
2012-04-08 16:11:16 +02:00
Aleksandar Jovanov
15526d6110
only fists support lacks
2012-04-08 13:17:16 +02:00
Marc Zinnschlag
77604086e2
Merge branch 'autoequip'
2012-04-08 13:01:25 +02:00
Marc Zinnschlag
dcab6737e5
consider skills when auto equipping
2012-04-08 12:26:21 +02:00
Aleksandar Jovanov
b1259ca15c
added a 'backend' for NPC/Player draw state
2012-04-08 12:25:33 +02:00
scrawl
c748252d33
weather fix again
2012-04-07 22:55:25 +02:00
scrawl
cdea19206c
Revert "more accurate fog, TODO: apply this to the terrain"
...
This reverts commit 96c37d3e7c
.
2012-04-07 22:47:39 +02:00
Marc Zinnschlag
34a02fef45
consider item value when auto equipping
2012-04-07 20:09:09 +02:00
Marc Zinnschlag
d5a7d418dd
added getValue function to Class hierarchy
2012-04-07 19:53:49 +02:00
Marc Zinnschlag
f52b9cc162
Merge branch 'autoequip'
2012-04-07 18:48:30 +02:00
scrawl
96c37d3e7c
more accurate fog, TODO: apply this to the terrain
2012-04-07 16:55:32 +02:00
scrawl
dbf7547003
fixed first weather transition being instant
2012-04-07 16:33:03 +02:00
scrawl
f008ca166b
restored moons like they were
2012-04-06 19:21:28 +02:00
scrawl
456eb95209
reversed sun and moon paths (sunrise at east)
2012-04-06 18:22:37 +02:00
scrawl
e718d4b6f0
another sky fix
2012-04-05 22:36:48 +02:00
scrawl
b36c0d95b8
night transition fix
2012-04-05 22:11:04 +02:00
scrawl
88c50c5171
Merge branch 'master' into water
2012-04-05 15:38:46 +02:00
Sebastian Wick
57ae1bdc43
Merge branch 'master' of https://github.com/zinnschlag/openmw into initocfg
...
Conflicts:
apps/openmw/main.cpp
2012-04-04 20:58:02 +02:00
Sebastian Wick
48b7b03453
typo; World::getFallback(std::string key, std::string def)
2012-04-04 16:15:15 +02:00
Sebastian Wick
16e7bf353a
remove debug message
2012-04-04 16:08:46 +02:00
scrawl
052cc47ee9
fixed waterAdded
2012-04-03 16:53:33 +02:00
Jason Hooks
57299571d5
Preparing for clothes/armor
2012-04-02 22:08:46 -04:00
Sebastian Wick
73705dadf6
parse fallback with boost program option custom validators
2012-04-03 02:14:39 +02:00
Sebastian Wick
ab9c430632
fallback in apps/openmw; fix for apps/mwiniimporter
2012-04-02 20:47:09 +02:00
scrawl
c0af3c7241
Merge branch 'master' into terraincollision
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-04-02 19:57:58 +02:00
scrawl
e0631dd9be
Merge branch 'master' into minimap
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-04-02 14:38:02 +02:00
Marc Zinnschlag
6022d3ab13
Merge remote branch 'corristo/pgrd-rendering'
...
reduced cout spam.
Conflicts:
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/renderingmanager.cpp
components/bsa/bsa_archive.cpp
libs/openengine/bullet/physic.hpp
2012-04-02 12:04:47 +02:00
Marc Zinnschlag
fb44a5da10
Merge remote branch 'ace/win-fix'
2012-04-02 11:46:09 +02:00
Marc Zinnschlag
cdd0182912
Merge remote branch 'scrawl/occlusionquery'
...
Reduced cout spam
Conflicts:
apps/openmw/mwrender/occlusionquery.cpp
2012-04-02 11:33:16 +02:00
Jason Hooks
07d0203a3c
Merge remote-tracking branch 'upstream/master'
2012-04-02 00:08:12 -04:00
Alexander "Ace" Olofsson
cec9562282
Fixing an ambigous symbol
2012-04-01 20:29:00 +02:00
scrawl
0a5757791c
Merge branch 'master' into minimap
2012-04-01 20:17:07 +02:00
scrawl
ee754eda6c
don't create sky until entering an exterior cell
2012-04-01 15:07:41 +02:00
scrawl
df8e0bbff2
player check
2012-04-01 14:53:41 +02:00
scrawl
80456778be
fix for pickup up transparent objects, workaround for doors
2012-04-01 14:22:04 +02:00
Jason Hooks
0021ccf862
Merge remote-tracking branch 'upstream/master'
2012-03-31 20:48:42 -04:00
Marc Zinnschlag
751e7d2199
basic auto-equipping (picks the first matching item
2012-03-31 17:26:15 +02:00
Marc Zinnschlag
a1d3516e0a
constness fix
2012-03-30 17:01:23 +02:00
scrawl
521b9eec6c
Merge branch 'master' into minimap
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/world.cpp
2012-03-30 15:31:07 +02:00
scrawl
4a6d034591
Merge branch 'master' into occlusionquery
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
2012-03-30 14:39:42 +02:00
Nikolay Kasyanov
b21a6291f7
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwscript/miscextensions.cpp
apps/openmw/mwworld/world.hpp
2012-03-30 02:50:30 +04:00
scrawl
79c2a2e465
implemented toggleWater (twa); formatting again
2012-03-29 18:33:08 +02:00
scrawl
01ecf3e0be
attempt at rotation (BROKEN)
2012-03-29 18:16:11 +02:00
scrawl
37e6db69d8
fix
2012-03-29 17:07:59 +02:00
scrawl
f497813043
formatting, added Water::setHeight
2012-03-29 15:49:24 +02:00
Nikolay Kasyanov
c3357c4396
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
2012-03-29 13:27:13 +04:00
scrawl
39b3afb98f
use camera height instead of player height for underwater check
2012-03-29 05:03:34 +02:00
scrawl
c5f044eb0d
fixed compilation
2012-03-28 22:46:29 +02:00
scrawl
58f7a03626
Merge branch 'terrain18' into terraincollision
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-03-28 21:46:52 +02:00
scrawl
e6303fc3f4
Merge branch 'master' into water
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
scrawl
4249d2c536
add getNorthVector method
2012-03-28 03:15:10 +02:00
Jason Hooks
b9fabce9c4
Awesome, working
2012-03-27 20:17:54 -04:00
scrawl
43b1f896f4
fix object pickup when player is very close to object
2012-03-27 22:36:02 +02:00
scrawl
8f6d10f229
fix uninitalised stuff
2012-03-27 20:59:58 +02:00
Jason Hooks
e4251be529
Down gravity
2012-03-25 15:16:02 -04:00
scrawl
53d4be5cf6
object pickup should work everywhere
2012-03-25 20:52:56 +02:00
Jason Hooks
18a139cd66
adding up and down move buttons
2012-03-24 22:03:08 -04:00
scrawl
743ea0c9be
use hardware occlusion query for sun glare effect
2012-03-24 17:59:26 +01:00
scrawl
6067053f08
Merge branch 'next' into water
...
Conflicts:
CMakeLists.txt
2012-03-22 21:41:32 +01:00
scrawl
ab9aa1ba74
Merge branch 'next' into minimap
...
Conflicts:
files/mygui/openmw_map_window_layout.xml
2012-03-22 19:36:37 +01:00
Marc Zinnschlag
47828f91f0
Issue #217 : added getWeight function to ContainerStore
2012-03-22 09:45:48 +01:00
Marc Zinnschlag
3dcfcf46cb
Issue #217 : container change tracking
2012-03-21 12:48:05 +01:00
Marc Zinnschlag
a0ee2954bd
Issue #217 : moved some functino implementations from ptr.hpp to ptr.cpp
2012-03-21 12:29:07 +01:00
Marc Zinnschlag
0adbe258fd
Issue #217 : made Ptr track container; fixed a cmake script bug
2012-03-21 12:20:19 +01:00
Jason Hooks
2b3e75718c
Updating everything
2012-03-19 20:03:48 -04:00
Jason Hooks
ed7cb1dc67
restarting
2012-03-19 19:38:44 -04:00
scrawl
04c6f23a2b
disabled solstheim weather (we can't travel there anyway)
...
also, there was a bug that could cause this weather to show up on
morrowind, which is fixed now
2012-03-19 22:54:04 +01:00
gugus
11569819db
compilation fix
2012-03-19 18:01:54 +01:00
Jason Hooks
51fb9e67cd
Merge
2012-03-18 21:31:31 -04:00
gugus
7ca0503205
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem
2012-03-19 00:20:43 +01:00
scrawl
1840401172
weather transitions (e.g. from clear to cloudy) use timescale
2012-03-17 13:14:31 +01:00
scrawl
3ae69f792a
no light-"jumps" during night
2012-03-17 12:57:52 +01:00
scrawl
5ea2122f79
sun gradually disappears
2012-03-16 20:39:58 +01:00
scrawl
d18b3271b1
transition tweak 2
2012-03-16 20:32:41 +01:00
scrawl
460b584934
transition tweaks
2012-03-16 19:49:01 +01:00
scrawl
a67cc8e73b
more fixes
2012-03-16 19:02:33 +01:00
gugus
10321ff51a
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem
2012-03-16 17:58:23 +01:00
scrawl
c885ec1bd1
Merge branch 'master' into minimap
2012-03-16 17:10:27 +01:00
scrawl
91d2031eb7
first attempt at map window
2012-03-16 17:09:31 +01:00
Nikolay Kasyanov
65fc141b62
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-03-15 20:38:21 +04:00
Marc Zinnschlag
5b378e820d
warning level adjustments and some related fixes
2012-03-15 16:01:41 +01:00
Marc Zinnschlag
c616d005e8
fixed a spelling mistake
2012-03-15 14:31:16 +01:00
scrawl
2edd7e59f4
some fixes and facilities for saving the fog of war to disk
2012-03-14 20:44:06 +01:00
Michael Papageorgiou
947288e13a
Merge master and rewrite around the new detection function
2012-03-14 00:38:44 +02:00
scrawl
f46d9b094b
fix weather sounds sometimes playing in interiors
2012-03-13 17:25:07 +01:00
scrawl
9612ce595b
Merge branch 'master' of https://github.com/zinnschlag/openmw into terraincollision
...
Conflicts:
CMakeLists.txt
2012-03-13 17:09:50 +01:00
Michael Papageorgiou
6dddf8a3d5
Pickup sounds for armors
2012-03-13 18:05:38 +02:00
scrawl
771f920c2c
Merge branch 'master' of https://github.com/zinnschlag/openmw into minimap
2012-03-13 15:59:09 +01:00
Marc Zinnschlag
c314cddb1c
added getEquipmentSkill function to Class hierarchy
2012-03-13 14:27:13 +01:00
Marc Zinnschlag
ea336214de
more inventory sanity checks
2012-03-13 14:04:19 +01:00
Marc Zinnschlag
4b73116b9d
added getEquipmentSlots function to MWWorld::Class hierarchy
2012-03-13 13:50:11 +01:00
Marc Zinnschlag
635b7ec6cb
slot system
2012-03-13 13:31:11 +01:00
Marc Zinnschlag
222b5b741e
Merge branch 'master' into equipment
2012-03-13 12:14:47 +01:00
Jason Hooks
6d346933db
gus's changes
2012-03-10 17:45:34 -05:00
scrawl
fa68be2b19
set map window cell name
2012-03-10 16:05:12 +01:00
scrawl
5b38b17baf
local map rendering (nothing to see yet, as it is not displayed in GUI)
2012-03-10 15:28:18 +01:00
Nikolay Kasyanov
5328853445
Feature #37 (In Progress) Render Path Grid
...
added "togglepathgrid" script command
2012-03-10 18:13:44 +04:00
Marc Zinnschlag
79158b9325
NPCs are using InventoryStore instead of ContainerStore from now on
2012-03-10 12:49:54 +01:00
Marc Zinnschlag
84c8cd3720
added InventoryStore class (doesn't do anything yet)
2012-03-10 12:49:27 +01:00
Marc Zinnschlag
5562653578
provisionally fill up containers on cell load
2012-03-10 12:36:29 +01:00
Marc Zinnschlag
06e0706b35
added fill and clear functions to container store
2012-03-10 12:11:07 +01:00
scrawl
2196e1321b
added weather sounds
2012-03-09 18:30:03 +01:00
gugus
39415f0b4a
fix compilation bug with Visual C++
2012-03-07 17:35:10 +01:00
gugus
4990ba48ed
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem
2012-03-07 09:47:46 +01:00
Marc Zinnschlag
25f5bdf7aa
Merge remote branch 'scrawl/weather'
2012-03-05 22:45:52 +01:00
scrawl
3ea2a9f05d
changeWeather bugfix
2012-03-05 19:13:11 +01:00
Marc Zinnschlag
69f0ec99f1
implemented dialogue scripts
2012-03-05 16:56:14 +01:00
scrawl
ba0365a427
collision shape scale fix
2012-03-02 16:47:39 +01:00
Marc Zinnschlag
739870489a
Merge remote branch 'scrawl/weather' into weather
...
Conflicts:
apps/openmw/CMakeLists.txt
2012-02-27 15:02:03 +01:00
scrawl
c9ceb74e5c
transition fix
2012-02-27 12:21:00 +01:00
scrawl
8b0ef8f98c
improvements to sun glare
2012-02-26 20:46:09 +01:00
scrawl
932983c2fa
fix toggleSky
2012-02-26 18:21:11 +01:00
scrawl
c1d39bb35f
tweaked cloud color
2012-02-26 15:54:52 +01:00
scrawl
f79bf1f300
fog
2012-02-26 13:13:29 +01:00
scrawl
528cff5a59
implemented ChangeWeather script function
2012-02-26 11:51:02 +01:00
scrawl
a05ba97382
choose a random weather depending on region's weather probabilities
2012-02-25 23:41:02 +01:00
scrawl
d77d5080bd
implemented GetCurrentWeather script function
2012-02-25 21:34:38 +01:00
scrawl
8d5783d75d
- set moon phase using (day%32)/4 (not really correct, but good for now)
...
- added all weather patterns from morrowind.ini
2012-02-25 21:06:03 +01:00
scrawl
e31ad90802
moon positions and fading
2012-02-25 16:36:45 +01:00
scrawl
4650672bb1
thunderstorm
2012-02-25 13:46:17 +01:00
scrawl
0ebdce543a
- added night sky rendering with stars, nebulas, and fading in/out to sunset / sunrise
...
- changed WeatherGlobals members to static
2012-02-24 23:26:38 +01:00
scrawl
67c7b965f0
calculate a sun position depending on time of day
2012-02-24 18:30:16 +01:00
scrawl
811c4a41b7
fade in/out for sunrise and sunset
2012-02-24 17:42:31 +01:00
scrawl
aad8f6605e
send a raycast through the physics engine to check if sun is visible
2012-02-24 16:12:43 +01:00
scrawl
af83742e6f
- disable the sky renderer completely in interior cells
...
- SkyManager update (initial sun glare effect, no raycast)
2012-02-23 21:44:56 +01:00
scrawl
d9c02ca526
- added isCellExterior / isCellQuasiExterior methods to World
...
- interior now have the sun disabled properly (and ambient managed by cell, not sky)
2012-02-23 21:12:06 +01:00
scrawl
90af78e3b8
attempt to fix openmw's lighting (restored the sun, set proper ambient value outside)
...
- the fix should remain in this branch since the main branch still has the lighting by caelum
2012-02-23 20:33:34 +01:00
scrawl
a5720e9a4f
set sky colors according to time of day
2012-02-23 19:49:56 +01:00
Marc Zinnschlag
26bd2be1e8
Merge branch 'equipment' into next
2012-02-23 13:02:20 +01:00
Marc Zinnschlag
8f60d5b180
made container store data members private
2012-02-23 13:01:53 +01:00
Marc Zinnschlag
af23cc352e
more cleanup
2012-02-23 12:58:12 +01:00
Marc Zinnschlag
699246e54b
removed insertIntoContainer function from MWWorld::Class hierarchy
2012-02-23 12:53:48 +01:00
Marc Zinnschlag
f39aa2a68d
changed take action to use the new container store interface
2012-02-23 12:38:25 +01:00
Marc Zinnschlag
e13e858c7a
fixed container store iterator; new add function
2012-02-23 12:34:25 +01:00
Marc Zinnschlag
b7ea110632
manually created objects were initialised incompletely
2012-02-23 12:33:50 +01:00
scrawl
ce98397565
adding ini values for 'cloudy' and 'clear'
2012-02-22 20:39:14 +01:00
scrawl
1badb5d04f
some restructurings
2012-02-22 20:12:08 +01:00
scrawl
41a8b22ebd
implemented weather transitions (currently only blends the clouds)
2012-02-22 19:17:37 +01:00
scrawl
4efc5bc1f2
forgot to add file
2012-02-21 22:56:34 +01:00
scrawl
b2de9e8f45
allow setting the clouds opacity
2012-02-21 22:11:41 +01:00
scrawl
c1fb5ce769
added (incomplete) WeatherManager, created by World
2012-02-21 20:22:46 +01:00
Marc Zinnschlag
db205cf8aa
Merge remote branch 'scrawl/next' into test
...
Conflicts:
libs/openengine
2012-02-20 14:54:08 +01:00
Marc Zinnschlag
e02cba58b1
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwclass/light.cpp
2012-02-20 14:34:27 +01:00
Marc Zinnschlag
1beaea0115
forgot to add cone file
2012-02-20 14:14:39 +01:00
Marc Zinnschlag
781b16a00e
removed bCollision variable from World
2012-02-20 14:07:16 +01:00
Marc Zinnschlag
4a16553acc
replaced an include with a forward declaration
2012-02-20 12:44:17 +01:00
Marc Zinnschlag
e3e6b3809f
added container store iterator (a.k.a. the most hilarious iterator I ever had the misfortune to write)
2012-02-20 12:38:34 +01:00
Jason Hooks
38a0d1d1c5
Merging in master
2012-02-19 15:39:12 -05:00
scrawl
f81b615976
implemented script functions FadeIn, FadeOut, FadeTo
2012-02-18 18:25:28 +01:00
scrawl
40e23fe26f
added twf console command
2012-02-18 16:06:03 +01:00
Marc Zinnschlag
a0ac6e5150
cells were sometimes not fully loaded
2012-02-12 12:35:29 +01:00
Marc Zinnschlag
78b6ceabc7
Merge branch 'refdata' into equipment
2012-01-30 12:38:55 +01:00
Marc Zinnschlag
e19cea3e7b
Merge branch 'refdata' into next
2012-01-30 12:38:35 +01:00
Marc Zinnschlag
a4785ffc4f
minor fix
2012-01-30 12:38:13 +01:00
Jason Hooks
2d0e83a2cf
Reversing changes
2012-01-30 00:06:29 -05:00
Jason Hooks
d2b3c1dbac
Collision may be working correctly
2012-01-29 18:13:43 -05:00
Jason Hooks
9c73fa6b6d
Physics sort of fixed
2012-01-29 17:50:51 -05:00
Marc Zinnschlag
81d0d58346
Merge remote branch 'mirc/master' into openengine
2012-01-29 20:25:11 +01:00
Cris Mihalache
daa8fb15ce
Removed all physics-related code from Engine
2012-01-29 20:51:20 +02:00
Cris Mihalache
6d4fa9274e
Moved OpenEngine systems into their appropriate classes
2012-01-29 17:31:18 +02:00
Marc Zinnschlag
0d7f39fcb5
Merge branch 'refdata' into next
2012-01-28 11:46:34 +01:00
Marc Zinnschlag
f2972b1ca0
turned ContainerStore from a template into a simple struct
2012-01-28 11:45:55 +01:00
Marc Zinnschlag
c081160591
replaced container store in ref data with new custom data implementation
2012-01-27 14:55:58 +01:00
Marc Zinnschlag
b0256cea34
replaced movement settings in ref data with new custom data implementation
2012-01-27 13:17:30 +01:00
Marc Zinnschlag
aa87bd4030
replaced creature stats in ref data with new custom data implementation
2012-01-26 11:35:47 +01:00
Marc Zinnschlag
c6761e3470
replaced NPC stats in ref data with new custom data implementation
2012-01-25 16:56:49 +01:00
Marc Zinnschlag
baf9cff21d
added customdata base class (issue #185 )
2012-01-24 11:24:05 +01:00
Marc Zinnschlag
4b6cd582a7
removed some redundant (and misplaced) functions
2012-01-24 10:45:40 +01:00
Marc Zinnschlag
26c328e73f
added some more comments to avoid further confusion
2012-01-23 14:55:00 +01:00
Marc Zinnschlag
16bc374921
animation updates were hooked up to the wrong update function
2012-01-23 14:33:06 +01:00
Jason Hooks
e1aba44da6
Switching cells in exterior works
2012-01-22 16:38:10 -05:00
Jason Hooks
ec94ecacaf
Zinis branch merge
2012-01-22 15:02:38 -05:00
Marc Zinnschlag
7439c83623
Added custom copy-constructor, assignment-operator and destructor for RefData
...
Prerequisite for the ContainerStore rewrite, which is a prerequisite for issue #117 .
2012-01-22 11:22:12 +01:00
Marc Zinnschlag
6a88133178
Split refdata.hpp in a hpp and a cpp file
...
Prerequisite for the ContainerStore rewrite, which is a prerequisite for issue #117 .
2012-01-22 11:00:40 +01:00
Jason Hooks
a0838369b2
Very basic exterior water
2012-01-21 20:05:08 -05:00
Jason Hooks
84f45b1972
underwater view
2012-01-20 17:59:56 -05:00
Jason Hooks
2aad3a0bd8
Correct water levels
2012-01-19 23:29:07 -05:00
Jason Hooks
ff2bbc9fc5
Transparent water
2012-01-18 22:42:07 -05:00
Jason Hooks
8798f7dd40
Bringing in some of Azathoth's work
2012-01-14 18:34:14 -05:00
Jason Hooks
1d2e77d947
Turning off hardware skinning
2012-01-04 19:47:06 -05:00
Jason Hooks
653d999ac4
Animation creatures
2011-12-26 19:23:46 -05:00
Jason Hooks
7eee54bcd7
More physics and managing of Animation objects
2011-12-25 01:52:57 -05:00
Jason Hooks
1b835d6702
Cell changing fixes
2011-12-24 21:53:12 -05:00
Jason Hooks
ee98a2af1a
Empty npcs
2011-12-09 00:08:30 -05:00
Jason Hooks
7bd911b401
Problems with handles
2011-11-24 23:13:34 -05:00
Marc Zinnschlag
0f4adc39b3
added animation-related script instructions
2011-11-21 14:08:44 +01:00
Marc Zinnschlag
51d5c7cd59
Merge remote branch 'jhooks/mwrender' into mwrender
...
Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
2011-11-21 12:52:28 +01:00
Jason Hooks
d8367f4968
Activation fix
2011-11-19 17:45:05 -05:00
Jason Hooks
7319f7a8c6
Many bugs fixed related to changing cells
2011-11-19 01:01:19 -05:00
Jason Hooks
15fcdc8b72
Physics working
2011-11-17 19:38:52 -05:00
Jason Hooks
b3e1044699
Exterior cells
2011-11-17 18:08:48 -05:00
Jason Hooks
a0947cd432
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
2011-11-16 21:15:49 -05:00
Jason Hooks
9b94074472
addObject
2011-11-16 16:22:13 -05:00
Jason Hooks
58f103a75c
Adding new insertCellRefList;Collection switched to a set
2011-11-15 23:31:18 -05:00
Jason Hooks
bc06d13d30
Removing backups
2011-11-13 23:17:56 -05:00
Jason Hooks
dd46694059
Changing a lot of things in scene and world
2011-11-13 23:14:18 -05:00
Jason Hooks
bc58ef28cd
Made corrections
2011-11-12 15:58:22 -05:00
Jason Hooks
0b3bb2719f
Fixing some errors
2011-11-12 00:19:22 -05:00
Jason Hooks
62d8d1add2
more recommended changes
2011-11-11 14:37:42 -05:00
Jacob Essex
746c3dc297
Added some minor documentation
2011-11-11 11:25:01 +00:00
Jason Hooks
f4e7bd6dfd
Made some recommended changes
2011-11-11 00:20:53 -05:00
Jason Hooks
042bceb547
Changes to insertObjectRendering; Proposed insertObject
2011-11-09 18:06:55 -05:00
Jason Hooks
1faa07b279
insertObjectRendering proposed
2011-11-09 15:47:06 -05:00
Jason Hooks
c25b49d2b6
refdata change
2011-11-08 22:59:39 -05:00
Jacob Essex
9aac625000
Changes to move the mutable ESM::Position data to RefData
2011-11-08 00:08:00 +00:00
Jason Hooks
5822221ae1
Made recommended changes
2011-11-01 13:47:36 -04:00
Jason Hooks
86d3cec1aa
Changing refdata3
2011-10-30 22:38:15 -04:00
Jason Hooks
15fae749ae
Changing refdata2
2011-10-30 17:31:49 -04:00
Jason Hooks
e1558e8e14
Changing refdata
2011-10-30 16:59:40 -04:00
Jason Hooks
1083db5582
Hiding debugging
2011-10-30 00:25:29 -04:00
Marc Zinnschlag
583e7221ef
silenced a warning and removed some tabs
2011-10-29 09:55:22 +02:00
Marc Zinnschlag
33ecd8b66c
fixed collision toggling bug
2011-10-29 09:50:11 +02:00
Jason Hooks
c3a492bf74
Debugging file renamed
2011-10-25 14:06:44 -04:00
Jason Hooks
d4f63443e6
Hiding the rendering manager; crash eliminated
2011-10-24 22:11:36 -04:00
Jason Hooks
6efc61b9df
Removal of MWScene; Object listing fixed
2011-10-24 13:42:36 -04:00
Jason Hooks
fcf404d27b
GetFacedHandle in Physics. RenderingManager constructor code added
2011-10-20 18:15:30 -04:00
Jason Hooks
3315de8b4a
Naming convention change
2011-10-20 15:02:19 -04:00
Jason Hooks
d0f922ec5d
Moved SkyManager creation
2011-10-20 13:55:56 -04:00
Marc Zinnschlag
8bebae17aa
Issue #19 : More local script related cleanup
2011-10-07 09:52:42 +02:00
Marc Zinnschlag
10778d8c3e
Issue #19 : factored out local script handling into a separate class
...
This also fixes a bug related to self-destructing references (introduced during the cell handling improvements)
2011-10-06 12:30:30 +02:00
Marc Zinnschlag
695452e1a3
Issue #169 : Don't continue to run local scripts after the reference the script is attached to has been deleted
2011-09-29 09:02:06 +02:00
Marc Zinnschlag
b866323cf3
Issue #31 : create new exterior cells on the fly
2011-09-27 10:08:07 +02:00
Marc Zinnschlag
8da15440e0
Issue #31 : added function for creating cell records
2011-09-26 11:11:30 +02:00
Marc Zinnschlag
02ce672fdc
preload cell's reference list when accessing a reference outside of the actice cells (memory usage and speed optimisation)
2011-09-24 11:45:59 +02:00
Marc Zinnschlag
af4f48fd3f
Issue #28 : implemented access to references outside of the active cells
2011-09-22 12:44:17 +02:00
Marc Zinnschlag
aa87370d8f
Issue #28 : moved cell-specific getPtr function from World to Cells
2011-09-22 11:59:39 +02:00
Marc Zinnschlag
ce7202a147
Issue #28 : shifting around functionality among CellStore, Cells and CellList
2011-09-10 11:23:30 +02:00
Marc Zinnschlag
e8632a799d
Feature #28 : refactored out cell management into a separate class
2011-09-08 11:02:55 +02:00
Marc Zinnschlag
40853e292f
various bits of clean up
2011-09-04 09:48:50 +02:00
Marc Zinnschlag
afa84b72e0
fixed exterior bug
2011-09-03 10:26:31 +02:00
Marc Zinnschlag
0a2979caf2
more cleanup
2011-08-27 10:45:09 +02:00
Marc Zinnschlag
f8029aaa9e
more cleanup; fixes for player handling during physics (unrelated to the actual refactoring bugs); fixed minor bug in character initialisation
2011-08-27 10:30:38 +02:00
Marc Zinnschlag
4191bb32d1
fixed an unitialised variable
2011-08-22 21:34:51 +02:00
Marc Zinnschlag
705e11becb
Merge remote branch 'swick/mwrender' into mwrender
...
Conflicts:
apps/openmw/mwworld/world.cpp
2011-08-22 21:27:53 +02:00
Sebastian Wick
29b8a5374b
get rid of the warnings
2011-08-19 17:03:47 +02:00
Marc Zinnschlag
6d8cfa7dfa
fixed crash bug
2011-08-09 09:56:09 +02:00
Sebastian Wick
a13b958600
MWWorld::Scene::insertCell
2011-08-09 00:05:16 +02:00
Sebastian Wick
b7dbfb849a
moved skyManager into RenderingManager
2011-08-08 21:11:30 +02:00
Sebastian Wick
54724d7e7f
start RenderingManager
2011-08-07 16:40:01 +02:00
Sebastian Wick
74b4a0cbe5
World::moveObjectImp private
2011-08-02 19:46:21 +02:00
Sebastian Wick
41d4ad93f8
World::moveObjectImp
2011-08-02 18:50:31 +02:00
Sebastian Wick
7cf66443df
const std::string* to std::string
2011-08-02 18:44:10 +02:00
Sebastian Wick
52bf3af565
make World::PhysicsSystem not depending on World::World
2011-08-02 18:16:39 +02:00
Sebastian Wick
4b846a54f1
PhysicsSystem
2011-08-01 15:55:36 +02:00
Sebastian Wick
8d4dc096a4
move getExterior back
2011-08-01 14:41:15 +02:00
Sebastian Wick
3f007d29cc
move mInteriors and mExterior back to World::World
2011-08-01 14:34:50 +02:00
Sebastian Wick
6baf904f0f
mStore fixed; glibc detected in shutdown process
2011-08-01 04:53:06 +02:00
Sebastian Wick
b131f022ba
constructor & destructor
2011-08-01 04:36:23 +02:00
Sebastian Wick
380cd5ca35
World::Scene improvements
2011-08-01 04:30:21 +02:00
Sebastian Wick
af59f3c475
cut down World::Scene
2011-08-01 04:17:50 +02:00
Sebastian Wick
97e4f698a7
World::World looks good for now, cutting down World::Scene; still the to_utf8 error
2011-08-01 04:11:50 +02:00
Sebastian Wick
64633ddcdb
wired string to_utf8 error (maybe it returnes an empty string)
2011-08-01 04:06:38 +02:00
Sebastian Wick
ff68ca7e52
next try :/
2011-08-01 03:33:02 +02:00
Sebastian Wick
008a3768e2
use MWWorld::Scene
2011-07-31 17:59:08 +02:00
Sebastian Wick
e7057bed29
moving stuff from MWWorld::World to MWWorld::Scene but receiving segfault signals
2011-07-31 17:07:11 +02:00
Marc Zinnschlag
4367b93e64
typo
2011-07-23 11:56:01 +02:00
Marc Zinnschlag
7bc1adde9f
allow adding records at runtime (only potions and classes)
2011-07-22 15:56:54 +02:00
Lukasz Gromanowski
ac9b1715d5
Added new command line option: "encoding"
...
Added new command line option: "encoding" which allow to
change font encoding used in game messages.
Currently there are three evailable encodings:
win1250 - Central and Eastern European (languages
that use Latin script, such as Polish,
Czech, Slovak, Hungarian, Slovene, Bosnian,
Croatian, Serbian (Latin script),
Romanian and Albanian)
win1251 - languages that use the Cyrillic alphabet
such as Russian, Bulgarian, Serbian Cyrillic
and others
win1252 - Western European (Latin) - default
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-07-17 22:16:50 +02:00
Lukasz Gromanowski
90985e849e
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/misc into Misc namespace.
Note: Misc namespace introduced conflict with ESM::Misc and MWClass::Misc
classes, so both of them are renamed to ESM::Miscellaneous
and MWClass::Miscellaneous.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 18:14:03 +02:00
Marc Zinnschlag
7d2956329a
some cleanup
2011-05-30 14:27:04 +02:00
Marc Zinnschlag
6e880cffb2
changed engine class to support multiple data directories for esm files
2011-05-05 19:32:42 +02:00
Marc Zinnschlag
5b6ec405e3
Merge branch 'script'
2011-04-28 10:30:32 +02:00
Marc Zinnschlag
f52e6bd5ef
made toggle-type script instructions more verbose
2011-04-26 21:38:21 +02:00
Marc Zinnschlag
792de880cf
another constness fix
2011-04-21 11:00:00 +02:00
Marc Zinnschlag
717b5e1784
fixed a constness problem
2011-04-21 10:49:45 +02:00
Marc Zinnschlag
190f77f6c9
added journal class
2011-04-04 11:16:56 +02:00
Jan-Peter Nilsson
a94de76801
Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
2011-04-03 13:20:42 +02:00
Pieter van der Kloet
833a61dd82
Fixed Boost errors with 1.46 caused by the deprecated name file_string()
2011-03-28 17:36:05 +02:00
Marc Zinnschlag
53e1d0e7e7
more cleanup
2011-03-23 23:05:15 +01:00
Marc Zinnschlag
c571148bef
Merge branch 'collision'
2011-03-23 22:57:56 +01:00
Marc Zinnschlag
5661dc27c2
removed a leftover from physics debugging
2011-03-23 22:56:58 +01:00
gugus
3ad2b9986e
fix actors not beeing deleted. Need the latest OEngine.
2011-03-23 19:16:51 +01:00
Marc Zinnschlag
7144657cfc
Merge branch 'script'
2011-03-23 17:07:05 +01:00
gugus
7a28c9f3aa
fix the door bug
2011-03-22 20:15:19 +01:00
gugus
0cc94c81d4
Merge remote branch 'upstream/collision' into collision
2011-03-22 14:14:56 +01:00
Marc Zinnschlag
7b5d24c853
fixed a bug in phyiscs update code
2011-03-22 13:48:31 +01:00
gugus
3dddcbd958
fix a camera problem and increase player speed
2011-03-22 13:01:23 +01:00
gugus
2aee958789
Not sure about this commit: the PhysicEngine was initialized twice...
2011-03-18 13:22:51 +01:00
Marc Zinnschlag
72a84356e2
added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene)
2011-03-16 09:09:45 +01:00
Marc Zinnschlag
f1bfca7c7c
player class cleanup
2011-03-13 22:37:54 +01:00
Marc Zinnschlag
eb93ef68f1
fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
2011-03-13 22:33:55 +01:00
Marc Zinnschlag
1e9dc4b435
de-Windownizing and some build-fixes
2011-02-26 16:37:47 +01:00
gugus
ff941b5963
add physic
2011-02-19 17:59:40 +01:00
Marc Zinnschlag
ef7a06dea5
player was not registered at mwscene (for physics)
2011-02-11 09:51:11 +01:00
Marc Zinnschlag
9807e7dadc
simplified actor-related physics interface to mwscene
2011-02-11 09:24:59 +01:00
Marc Zinnschlag
5c1aae3e26
added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
2011-02-10 13:32:34 +01:00
Marc Zinnschlag
9c6bc4975c
attached camera to a scene node
2011-02-10 12:56:19 +01:00
Marc Zinnschlag
9a3158675a
reworked cell changing mechanism
2011-02-10 10:38:45 +01:00
Marc Zinnschlag
f773cf27cb
replaced old movement input system
2011-02-03 12:16:59 +01:00
Marc Zinnschlag
4468a2b6a8
added movement data to MW references; added movement interface to MWWorld::Class
2011-02-03 11:37:17 +01:00
Marc Zinnschlag
ca44b3640a
pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
2011-02-01 10:11:41 +01:00
Marc Zinnschlag
40d772b33a
call doPhysics function once per frame
2011-01-29 17:39:34 +01:00
Marc Zinnschlag
6a14ea8ec3
handle physics during player changing cells
2011-01-29 16:57:33 +01:00
Marc Zinnschlag
5486c70edf
connected object-manipulator functions in world to physics interface
2011-01-27 09:46:54 +01:00
Marc Zinnschlag
9a5a6eac2b
stop reporting changes originating from physics system back to physics system
2011-01-27 09:29:55 +01:00
Marc Zinnschlag
36cb10572a
fixed tab problem
2011-01-18 15:20:36 +01:00
Marc Zinnschlag
eb5e4427c1
Merge remote branch 'star/master' into movement
2011-01-18 15:15:00 +01:00
Marc Zinnschlag
b48a5084be
added NPC stances
2011-01-18 10:45:29 +01:00
Star-Demon
09023bb853
Toggle now toggles, conventions...
2011-01-18 00:16:01 -05:00
Star-Demon
962b8c9781
Cleaned up inputmanager, tightened up player.exectueAutoMove()
2011-01-17 16:36:44 -05:00
Star-Demon
1bc9a46c6b
Cleaned up and changed executeAutoMove()
2011-01-17 15:48:12 -05:00
Star-Demon
90e6029bad
Fixed object reference error in player gets
2011-01-16 13:45:54 -05:00
Star-Demon
81c0909dbf
Player constructor now inits new variables.
2011-01-16 12:39:54 -05:00
Star-Demon
1a56ef9a67
More AutoMove, now including walking - ready for a look and then test
2011-01-16 11:05:03 -05:00
Star-Demon
5aec3815fd
The player should now be able to run AND walk...
2011-01-16 10:47:03 -05:00
Star-Demon
f96f53484c
More AutoMove stuff, Sneak bools, cleaning
2011-01-16 10:25:33 -05:00
Star-Demon
bfcfcecab6
Most of AutoMove finished - just needs some speed in Player class.
2011-01-14 09:52:28 -05:00
Jan-Peter Nilsson
429775d485
Store configuration in /etc/openmw/ and ~/.openmw/ on linux
...
Requires new openengine version.
2011-01-12 18:18:06 +01:00
Marc Zinnschlag
46a8ccc2ff
changed collision mode instruction from enable/disable to toggle
2011-01-09 21:07:27 +01:00
Marc Zinnschlag
42ef7a61a0
Merge branch 'script'
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
2011-01-09 20:56:21 +01:00
Marc Zinnschlag
bb34f6e7fc
added Enable/DisableCollision instructions
2011-01-09 20:44:17 +01:00
Marc Zinnschlag
f01a3d5e35
split Player class into a MWWorld and a MWRender component
2011-01-08 15:11:37 +01:00
Marc Zinnschlag
4f51391003
general player class cleanup
2011-01-06 10:07:01 +01:00
Pieter van der Kloet
dd4d022301
Converted all tabs to four spaces
2011-01-05 22:18:21 +01:00
Marc Zinnschlag
4a12be11bf
moved PlayerPos class from MWRender to MWWorld and renamed it to Player
2011-01-04 15:58:22 +01:00
Jason Hooks
a038c67e5a
Preliminary region sound framework2
2010-11-07 12:51:59 -05:00