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2195 commits

Author SHA1 Message Date
Arthur Moore
08d5aaf0fc Remove more comments 2015-07-31 18:23:07 -04:00
Arthur Moore
6fce49bfb5 Don't warn twice when unable to play an idle animation 2015-07-31 18:01:02 -04:00
Arthur Moore
61c3835637 Don't try to play animations we know are bad
Prevents log spam
2015-07-31 18:01:02 -04:00
scrawl
7644a46ded Creatures with no movement should not attempt to start combat (Fixes #2786) 2015-07-31 01:26:26 +02:00
scrawl
f326b8e5d2 Fix weapon animations playing on the lowerbody when swimming 2015-07-31 00:52:34 +02:00
scrawl
e8cbdcfb1e Play swimming animation fallback on the upper body when possible 2015-07-31 00:35:41 +02:00
Arthur Moore
5ea596f38d Refactor onChooseActionStatePerFrameActions
This prevents playIdle errors from tyring to play idleAnimation 0
2015-07-30 08:15:45 -04:00
Arthur Moore
f69de1f263 Alert the user if trying to play a non-idle animation
Continue to propagate success/failure up the call stack.
2015-07-30 08:08:58 -04:00
Arthur Moore
5e6fcc2aef Alert the user if attempting to play an animation fails
This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
2015-07-30 08:00:26 -04:00
Marc Zinnschlag
26ea3aa1ad Merge remote-tracking branch 'dteviot/refactoringAiWander' 2015-07-30 10:26:40 +02:00
dteviot
04aee1fe20 extracted function reactionTimeActions(). 2015-07-26 17:32:29 +12:00
dteviot
c7aacaee70 extracted function returnToStartLocation(). 2015-07-26 17:29:32 +12:00
dteviot
5e519ef550 extract function isPackageFinished(). 2015-07-26 17:29:01 +12:00
dteviot
ad0d807103 extracted function reactionTimeActions(). 2015-07-26 17:28:32 +12:00
dteviot
9c0e3d6c28 extracted functions doPerFrameActionsForState() and onChooseActionStatePerFrameActions(). 2015-07-26 17:25:44 +12:00
dteviot
76f95eafe7 extract function onWalkingStatePerFrameActions(). 2015-07-26 17:25:00 +12:00
dteviot
5ec310dfba extract function onIdleStatePerFrameActions(). 2015-07-26 17:24:33 +12:00
dteviot
b3d5b47fea extracted function UpdateActorsMovement(). 2015-07-26 17:23:45 +12:00
scrawl
dff84adf7e Fix weapon animation priority 2015-07-26 01:35:36 +02:00
dteviot
aba7225817 Removed some duplicated operations. 2015-07-26 11:15:21 +12:00
scrawl
41996b0aad Don't play turning animations in first person mode 2015-07-25 18:59:16 +02:00
scrawl
e0ee2fc01b Adjust the movement animation speed every frame (Fixes #1921) 2015-07-25 18:22:48 +02:00
scrawl
278076e609 Include cleanup 2015-07-25 04:14:22 +02:00
scrawl
b3f5ac5dbb Include cleanup 2015-07-25 02:11:49 +02:00
scrawl
e6b28d84f0 Outdated comment fix 2015-07-25 00:28:47 +02:00
scrawl
7f66339790 Remove a redundant function 2015-07-24 20:23:27 +02:00
scrawl
8286dc6c5a Player followers don't report crimes (Fixes #2457) 2015-07-23 02:29:09 +02:00
Marc Zinnschlag
f3d3cbc58b Merge remote-tracking branch 'dteviot/refactoringAiWander' 2015-07-20 09:57:46 +02:00
dteviot
2a4d35b98c fixed "comma at end of enumerator list" warning. 2015-07-20 18:20:57 +12:00
Marc Zinnschlag
9b3d5c958f Merge remote-tracking branch 'scrawl/music' 2015-07-19 11:49:00 +02:00
dteviot
00eef585af renamed mPlayedIdle to mIdleAnimation. 2015-07-19 18:04:42 +12:00
dteviot
22f49128cc replaced multiple booleans with single state variable. 2015-07-19 18:02:13 +12:00
dteviot
1ed6e95c07 Got rid of some radians to degrees to radians conversions. 2015-07-19 18:01:25 +12:00
dteviot
3ebe9fb34f renamed mRotate to mTurnActorGivingGreetingToFacePlayer 2015-07-19 18:00:49 +12:00
scrawl
b01abe4d19 Stop title music when the game starts (Fixes #2468) 2015-07-19 02:08:24 +02:00
scrawl
278a078e9d Unify magic effect tick functions
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
2015-07-18 20:39:45 +02:00
scrawl
77f1387da8 Include cleanup 2015-07-18 20:36:28 +02:00
scrawl
111cf5462b Merge pull request #666 from scrawl/animation
Animation refactoring & fixes
2015-07-18 13:33:41 +02:00
Jiří Kuneš
72728b9c01 disable cusor when item/container is owned 2015-07-17 16:32:35 +02:00
scrawl
660e7f5d89 Don't update animation states in skipAnim mode (Fixes #2782) 2015-07-17 03:28:17 +02:00
scrawl
cc59493cb2 Don't restart the jump animation when equipping a different weapon (Fixes #2286) 2015-07-16 20:03:16 +02:00
scrawl
b5c79738f1 Fix enchantments casting more than once per button press, broken by a1432b0255 2015-07-16 19:56:09 +02:00
scrawl
17ada63fcb Don't play turning animations on the upperbody when in first person mode (Fixes #2287) 2015-07-15 16:43:11 +02:00
scrawl
83cceeee72 Use the extended animation priority for Block animations, allow starting attacks during a block animation (Fixes #2761) 2015-07-15 16:43:11 +02:00
scrawl
cf14d1748c Use the extended animation priority for Hit animations 2015-07-15 16:33:10 +02:00
scrawl
50db6ed396 Use the extended animation priority for weapon animations 2015-07-15 14:40:36 +02:00
scrawl
335ef97cf5 Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
2015-07-15 13:49:16 +02:00
dteviot
e294cd95cd extracted function playIdleDialogueRandomly() 2015-07-12 17:15:14 +12:00
dteviot
22059d68f6 Remove duplicated code. 2015-07-12 17:14:48 +12:00
dteviot
0b089a5564 extracted function evadeObstacles() 2015-07-12 16:38:36 +12:00
dteviot
1ef78b1e56 extracted playGreetingIfPlayerGetsTooClose() 2015-07-12 16:37:31 +12:00
dteviot
df421fce92 extracted function setPathToAnAllowedNode() 2015-07-12 16:35:15 +12:00
dteviot
b508846a64 Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
Don't call getAllowedNodes() needlessly.
2015-07-12 16:32:48 +12:00
Marc Zinnschlag
08d2b196bd Merge remote-tracking branch 'ace/explicit-instantiation' 2015-07-10 08:58:53 +02:00
Alexander "Ace" Olofsson
b3b55a5842 Explicitly instantiate MWWorld::Store 2015-07-09 19:22:04 +02:00
Alexander "Ace" Olofsson
b1cc74dd9a Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
dteviot
f1774ee7c3 Fixed compile failing on OSX and Linux. 2015-07-08 19:34:33 +12:00
dteviot
52cf8541f5 End point tolerance restored to 64 units.
Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
2015-07-08 18:41:03 +12:00
Alexander "Ace" Olofsson
3655ef16af Explicitly instantiate ESM::StatState 2015-07-07 19:19:37 +02:00
dteviot
40a925ad37 Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726 2015-07-07 18:16:15 +12:00
Marc Zinnschlag
88f1220a77 Merge remote-tracking branch 'dteviot/Bug2726' 2015-07-06 13:07:40 +02:00
scrawl
531bca1273 Add a threshold for changing aicombat targets (Fixes #2755) 2015-07-05 18:09:13 +02:00
dteviot
1239667cb4 AiWander uses points between PathGrid points (Fixes #1317)
When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
2015-07-05 18:21:35 +12:00
dteviot
eb2aa965b9 Extracted function SetCurrentNodeToClosestAllowedNode() 2015-07-05 18:17:18 +12:00
dteviot
0095737c40 Use correct type of variable. Remove unnecessary casts. 2015-07-05 18:09:14 +12:00
dteviot
f942db2b27 Simplified code. 2015-07-05 18:08:09 +12:00
dteviot
9a02a85a24 Pulled duplicate code into function. 2015-07-05 18:07:14 +12:00
mrcheko
c773ed9f9a move checkWayIsClear to pathfinding; move shortcut logic to separate func (AiPackage::shortcutPath); rework AiPackage::pathTo 2015-07-04 18:00:16 +03:00
dteviot
fae93e3d82 Bugfix: was not resetting mStuckCount. 2015-07-04 19:00:27 +12:00
dteviot
46a654286b Remove fix for #1317
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
2015-07-04 18:57:56 +12:00
dteviot
164994f3d3 Made PathFinder::buildPath() private.
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
2015-07-04 18:47:26 +12:00
scrawl
6bcea21e14 Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876) 2015-07-04 05:19:05 +02:00
scrawl
a7bd050928 Accurate attack timings in AiCombat 2015-07-03 05:58:12 +02:00
scrawl
741e5db862 Fix for non-bipedal creatures that use weapons, e.g. rieklings 2015-07-03 05:37:18 +02:00
scrawl
82740c1645 Remove completely broken code 2015-07-03 02:29:42 +02:00
scrawl
d07b176b36 Take into account hit recovery, knockdown and other animations for AiCombat attack timing 2015-07-03 02:18:35 +02:00
scrawl
520a832a9a Remove an already resolved todo comment 2015-07-02 22:24:23 +02:00
scrawl
a1432b0255 Move attackingOrSpell flag to the CharacterController 2015-07-02 19:14:28 +02:00
scrawl
1956e2c988 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
2015-06-28 00:38:39 +02:00
scrawl
59db9664ba Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
beb1086260 Fix attackStrength being unset for creatures with no weapons 2015-06-26 04:21:10 +02:00
scrawl
5bc6513e2d Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime 2015-06-26 02:32:41 +02:00
scrawl
6f34a0501a Attempting to make a potion with no effects removes the ingredients (Fixes #2722) 2015-06-24 05:17:45 +02:00
scrawl
33a3dabc31 An alchemy effect listed more than once in the same ingredient should not automatically create a potion of that effect (Bug #2722) 2015-06-24 05:17:45 +02:00
scrawl
a5670b5133 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
	apps/openmw/mwworld/player.hpp
2015-06-22 20:09:02 +02:00
Marc Zinnschlag
83961e9109 Merge remote-tracking branch 'dteviot/FixRunningInCircles' 2015-06-22 15:20:58 +02:00
scrawl
2ce269c0fc Werewolf stats compatibility with old save files 2015-06-21 18:45:49 +02:00
scrawl
44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
dteviot
c65e7a31e7 Aquatic creatures no longer try to get onto land.
AiWander for aquatic creatures no longer uses path grid points as they're usually on land.
2015-06-21 16:23:40 +12:00
scrawl
c719b7038e Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-18 15:00:21 +02:00
scrawl
6e5f3339ad Make sure to play IdleSwim when the character is swimming (Bug #2696) 2015-06-17 20:49:01 +02:00
Marc Zinnschlag
5a5c2bb5bc Merge remote-tracking branch 'dteviot/FixRunningInCircles' 2015-06-17 15:56:01 +02:00
scrawl
3663511cdb Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
2015-06-16 19:53:41 +02:00
scrawl
5347d407d8 Disallow AiWander fast-forward for water creatures
Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to.
2015-06-15 20:13:59 +02:00
scrawl
98a77f68a3 Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell 2015-06-15 20:04:36 +02:00
scrawl
f017fd6860 Reduce includes in animation.hpp 2015-06-14 23:13:26 +02:00
scrawl
cad18969e3 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aitravel.cpp
2015-06-14 16:32:13 +02:00
dteviot
520fbd63c4 simplified pathfinding code.
remove mIsPathConstructed.  Instead call !mPath.empty().
2015-06-14 15:14:02 +12:00
dteviot
bfff84ba8f replaced #include with forward class declaration, as suggested by slaugherfish. 2015-06-14 10:30:55 +12:00
scrawl
d4c45efb2b Remove useless #undef's for windows now that we have NOMINMAX flag 2015-06-12 04:39:44 +02:00
dteviot
cb8ca2f03a Moved logic for building a Sync'ed path from AiCombat to PathFinding.
Is now used by AiFollow, which should fix "running in circles" bug caused when recalc a path and closest way point is the one NPC has just passed.
2015-06-11 18:31:35 +12:00
dteviot
6d7e6cd30c AiTravel logic merged into AiPackage. 2015-06-11 18:28:31 +12:00
scrawl
4c09ecef72 Normalize fixes 2015-06-05 03:41:10 +02:00
scrawl
a0b0ae9bd1 Remove an unused variable 2015-06-04 21:51:24 +02:00
scrawl
78ac37b52a Remove BOOST_STATIC_ASSERT to fix clang warnings 2015-06-04 20:11:40 +02:00
scrawl
4bb3cbf0fb Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
scrawl
b70383d127 Remove last remains of Ogre math 2015-06-03 21:37:21 +02:00
scrawl
2eec0caca0 Remove dependency on Ogre::StringConverter 2015-06-03 19:59:54 +02:00
scrawl
7bacb9418d Various math code ported to osg 2015-06-03 19:41:19 +02:00
scrawl
974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
58ebf57154 Apply a comment that got lost in the endless depths of my git stash 2015-06-02 17:13:30 +02:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
scrawl
ccd95419e5 Restore various raycasting 2015-06-01 01:57:15 +02:00
scrawl
71bafcb52b Restore head tracking 2015-05-31 18:04:14 +02:00
Marc Zinnschlag
9f0ccdc37a Merge remote-tracking branch 'scrawl/master' 2015-05-31 11:05:43 +02:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
scrawl
988a9cad58 getHitContact Head exception fix 2015-05-30 01:41:38 +02:00
scrawl
fd50be0fb8 Restore various gameplay 2015-05-30 01:00:24 +02:00
scrawl
af2f26d04d Particle fixes 2015-05-29 20:45:27 +02:00
scrawl
f4ee805e3b Object animation fix 2015-05-28 15:44:58 +02:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
d1b6289cad Don't teleport followers when using teleportation spells 2015-05-22 19:57:02 +02:00
Rohit Nirmal
396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
scrawl
2235d2978b Restore animation text key handling 2015-05-22 04:36:33 +02:00
scrawl
ccab8cc9a1 Register Player in the PhysicsSystem 2015-05-12 17:40:42 +02:00
scrawl
47758c11cd Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
scrawl
5abeab21ed Various integer/floating point roll adjustments based on wiki 2015-05-11 16:55:09 +02:00
scrawl
9d86e5b028 GetSpellEffects returns true for active abilities (Fixes #2530) 2015-05-11 16:38:16 +02:00
scrawl
e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
Marc Zinnschlag
83a7eea2a9 Merge remote-tracking branch 'scrawl/master' 2015-05-03 09:54:32 +02:00
scrawl
9cf9c2876e Pathgrid rendering 2015-05-02 22:45:39 +02:00
scrawl
bd8f0248f0 Player rendering 2015-05-01 18:21:50 +02:00
scrawl
83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
Rohit Nirmal
997347b01e Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
scrawl
0ff7b2ff11 MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
scrawl
a3417a9c49 CharacterController compiles 2015-04-25 01:20:07 +02:00
scrawl
8c810e3620 Move rng to components 2015-04-22 17:58:55 +02:00
scrawl
e49b8fe690 Fix persuasion mechanics using player stats instead of NPC's (Fixes #2475) 2015-04-22 01:17:34 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
dteviot
be6ee927b9 AiWander, use closest two points if distance is too small (Fixes #1317)
In AiWander, if wander distance is set too small to get two points, take the closest two points.
2015-03-28 20:05:54 +13:00
dteviot
63ab856024 Removed duplicated code. 2015-03-23 20:57:36 +13:00
dteviot
eb1090a1b6 Waypoint check only considers X & Y distance (Fixes #2423)
When pathfinder checks if actor has reached a waypoint, ignore actor's altitude.
2015-03-23 20:09:46 +13:00
scrawl
5cb61fa01c Don't mark gold as stolen, adjust stolen tooltip (Fixes #2465) 2015-03-22 17:28:27 +01:00
Marc Zinnschlag
86d39cede9 Merge remote-tracking branch 'dteviot/Rng' 2015-03-15 22:04:26 +01:00
dteviot
3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
1d7f3474fa Fixed more MSVC 2013 warnings. 2015-03-15 08:49:03 +13:00
scrawl
767624f518 Combat mechanic fixes 2015-03-12 03:08:58 +01:00
scrawl
a846bb1aa3 Update hit chance according to wiki and implement fCombatInvisoMult 2015-03-12 02:47:16 +01:00
scrawl
3879ce6ac1 Get rid of "player" string checks (Fixes #2216) 2015-03-11 23:07:39 +01:00
scrawl
68de876051 Switch to weapon drawstate when creating a bound weapon (Fixes #2387) 2015-03-11 21:12:08 +01:00
scrawl
36e1b6cc48 Support fatigue below zero for the Drain effect (Fixes #2430) 2015-03-09 03:15:11 +01:00
scrawl
3d5c1d1190 Adjust fix for maximum attribute damage limit 2015-03-09 03:15:11 +01:00
dteviot
36141b0c53 Merge remote-tracking branch 'OpenMW/master' into FixWarnings
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	extern/sdl4ogre/sdlcursormanager.cpp
2015-03-08 18:29:12 +13:00
dteviot
ca8c8c6aa4 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
dteviot
e6cd8484a2 fixing MSVC 2013 warning C4244: & C4305
fixes for mistakes in last commit.
2015-03-08 13:22:56 +13:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Marc Zinnschlag
ba482fa41f Merge remote-tracking branch 'dteviot/FixWarnings' 2015-03-07 18:34:29 +01:00
dteviot
f2ac939e61 reverted mShouldRepeat back to unsigned char.
As recommended by Scrawl.
2015-03-07 11:04:54 +13:00
Marc Zinnschlag
907ac5ef7f Merge remote-tracking branch 'scrawl/master' 2015-03-06 19:24:15 +01:00
dteviot
45b6538820 fixed MSVC 2013 warning C4800
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
dteviot
407cd50890 fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
dteviot
80fe24207c correction from Scrawl.
Now correctly handles skills/attributes.
Also, document what ContentSelectorView::ContentSelector::slotAddonTableItemActivated() is doing.
2015-03-05 20:21:22 +13:00
scrawl
cced508916 Remove unintended 1.5 factor for damage/restore magic effects 2015-03-04 01:49:00 +01:00
Marc Zinnschlag
8b84fa5579 Merge remote-tracking branch 'scrawl/master' 2015-03-02 20:01:31 +01:00
scrawl
a653716e2c Fix for damage/restore effects using the instant apply path when they have a duration 2015-03-01 22:22:20 +01:00
dteviot
cdee6f41fc fix: multi effect spell with different ranges (Fixes #2285)
Applies all effects for a spell with multiple effects, where not all effects have the same range.
2015-03-01 15:34:18 +13:00
dteviot
41e15e0c2d Limit maximum attribute damage (Fixes #2367)
Maximum damage that an attribute can have = base + fortify.
2015-03-01 10:27:51 +13:00
scrawl
f82751422d Fix constant effect restore enchantments being applied incorrectly (Fixes #2408) 2015-02-28 16:31:22 +01:00
Marc Zinnschlag
9109162030 Merge remote-tracking branch 'scrawl/master' 2015-02-23 20:51:18 +01:00
scrawl
77bb77b367 Fix for instant restore effects (Fixes #2392) 2015-02-23 19:07:12 +01:00
Marc Zinnschlag
07c27065d6 Merge remote-tracking branch 'slothlife/msvc-warning-fixes' 2015-02-22 21:34:46 +01:00
Marc Zinnschlag
4c5bba2947 Merge remote-tracking branch 'dteviot/SpellCastingFixes' 2015-02-17 16:44:14 +01:00
Marc Zinnschlag
8686ffcedb Merge remote-tracking branch 'scrawl/master' 2015-02-17 11:55:12 +01:00
dteviot
8d7de7d1ec Telekinesis allows safe opening of traps (Fixes #1916)
When trap activated at beyond normal activation distance, assume telekinesis used and detonate trap at trapped object's location.
Also some minor code refactoring of spellcasting.
1. Corrected parameter passed to explodeSpell().
2. For loop now correctly does an early exit.
3. Removed duplicated tests.
2015-02-17 22:14:25 +13:00
cc9cii
efdee19477 Suppress warning about the lack of virtual destructor. 2015-02-16 16:41:53 +11:00
slothlife
a9b74671a6 Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
scrawl
81925645a3 Unreachable enemies combat AI fix (Fixes #2271) 2015-02-14 16:51:54 +01:00
Alexander "Ace" Olofsson
d3128a12b6 Remove a large include form mwbase/windowmanager.hpp 2015-02-09 16:23:41 +01:00
Alexander "Ace" Olofsson
8c49812d56 Remove unneeded include in obstacle.hpp 2015-02-09 15:12:10 +01:00
Alexander "Ace" Olofsson
df5a08b6de Move manualref code out of header 2015-02-09 15:01:49 +01:00
scrawl
e81d2a9dde Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	apps/openmw/mwmechanics/npcstats.cpp
2015-02-08 21:28:29 +01:00
scrawl
9dbd9af31c Adjust fix for Bug #2360 to repair affected savegames 2015-02-08 21:26:58 +01:00
scrawl
b542143e3a Fix faction reputation case sensitivity issue (Fixes #2360) 2015-02-08 21:04:01 +01:00
scrawl
61ec9196c8 Cap the displayed attribute multiplier in levelup to attribute points left to 100 2015-02-06 01:27:17 +01:00
scrawl
b5e0e45c78 Fix iLevelUpTotal not being used in the levelUp logic 2015-02-06 01:27:17 +01:00
scrawl
f0b1d889c0 ESSImport: import player skill progress 2015-02-06 01:27:17 +01:00
scrawl
ae77eacd7e Skill progress refactoring 2015-02-06 01:27:16 +01:00
scrawl
bea88c3643 Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
scrawl
aa6ebcd75c Change stolen items handling to match MW (Fixes #1443, Fixes #2290) 2015-02-05 04:18:43 +01:00
scrawl
6d097fbfbd Normalise spelling of "levelled" throughout the code 2015-02-05 04:18:42 +01:00
scrawl
0c6e2170db Include cleanup 2015-02-05 04:18:42 +01:00
MiroslavR
ee8f88fc42 Reset health modifier when actor dies (Fixes #2330) 2015-02-01 22:04:49 +01:00
scrawl
7e33471edb Fix code duplication 2015-01-31 22:40:43 +01:00
scrawl
bdcc3a4036 Add missing swish sound for thrown weapons 2015-01-31 22:40:40 +01:00
scrawl
2346c3528d Remove NpcStats::mProfit and store it in the script instead
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
2015-01-31 22:40:40 +01:00
scrawl
b9acf437fd Remove friendly hits from the save file
The vanilla engine does not store friendly hits in the save file. Since there's no other mechanism that ever resets the friendly hits (at least not to my knowledge) this should be regarded a feature rather than a bug.
2015-01-31 22:40:39 +01:00
scrawl
431f540791 ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
scrawl
f35c9b7a69 Clang warning fixes (thanks hemite) 2015-01-27 23:12:20 +01:00
scrawl
d34c8526f6 Enchanted arrows should not be added to victim (Fixes #2306) 2015-01-27 23:12:20 +01:00
scrawl
67491c7164 Fix leveled item argument issue (Fixes #2302) 2015-01-27 23:12:20 +01:00
scrawl
c883a73d30 Several warning fixes 2015-01-23 15:34:47 +01:00
scrawl
378e91545d Fix Tribunal/BM summon effects not working 2015-01-23 15:34:47 +01:00
scrawl
69676906ae Don't clear known spells when reading from the savegame
This is needed because the .ess format doesn't include the racial spells in the player's spell list.
2015-01-23 15:34:14 +01:00
scrawl
eede2c8e55 ESSImport: convert breath meter and skill increases 2015-01-20 19:30:39 +01:00
scrawl
14aacf9a72 Add comment 2015-01-17 00:10:49 +01:00
scrawl
1869d37cfc Remove unused mLastDrowningHit 2015-01-17 00:10:45 +01:00
scrawl
bf915d929a Update idle voices according to research 2015-01-15 03:35:46 +01:00
scrawl
a3c861b7fa Idle voice fix 2015-01-14 00:07:14 +01:00
scrawl
2ac4a74a34 Fix running AI for dead actors 2015-01-13 18:13:02 +01:00
scrawl
fafc14d5a0 Add proper air movement mechanics (Fixes #2077) 2015-01-13 05:37:43 +01:00
scrawl
4ed3e7bbb7 Enchanting code cleanup 2015-01-12 23:29:58 +01:00
scrawl
de23ad5c8d Change dynamic_cast to static_cast to make coverity happy 2015-01-12 23:29:58 +01:00
scrawl
cda2eea906 Enchanting: use fEnchantmentConstantDurationMult and fEffectCostMult 2015-01-12 23:29:58 +01:00
scrawl
871d59de6c Reduce Idle voice chance (Fixes #1964) 2015-01-12 23:29:58 +01:00
scrawl
c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
scrawl
b108fbe986 Remove incorrect implementation of fGreetDistanceReset
This can't be right. A reset distance of 512 is smaller than the maximum greeting distance for certain NPCs, which would then say greetings non-stop.
2015-01-11 17:04:58 +01:00
Marc Zinnschlag
289a912817 Merge remote-tracking branch 'scrawl/master' 2015-01-11 12:24:51 +01:00
dteviot
458b82c308 Centralized "fish can't attack non-swimmer" logic. 2015-01-11 14:25:46 +13:00
scrawl
579f5d232f Move interactive messageBox to separate function 2015-01-10 23:23:48 +01:00
dteviot
7fe2f86d06 Slaughter fish attacks when player only knee deep in water (Fixes #2076) 2015-01-09 21:40:53 +13:00
Marc Zinnschlag
38a413a483 Merge remote-tracking branch 'scrawl/master' 2015-01-07 20:22:15 +01:00
scrawl
13c5bd5cc2 Enchanting: fix skill-based cast cost bonus being applied twice 2015-01-07 04:41:12 +01:00
scrawl
ef1b0a191b Revert "Enchanting: fix inverted self-enchant success chance"
It wasn't inverted to begin with. The author of this commit is an idiot.
2015-01-07 03:48:16 +01:00
scrawl
a17252eab3 Remove unused checkWaypoint function
It was an almost exact copy of the checkPathCompleted function anyway.
2015-01-07 02:34:28 +01:00
scrawl
4d9100091d Reduce default pathing arrival tolerance to 32 units (Fixes #1605) 2015-01-07 02:34:28 +01:00
scrawl
992b87ea44 Reset existing summons when the spell is re-casted (Fixes #2135) 2015-01-06 16:11:10 +01:00
scrawl
f267497c03 Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
Marc Zinnschlag
31f6ccdf4d Merge remote-tracking branch 'internecine/bug2031' 2015-01-06 09:43:59 +01:00
Internecine
e1fdcb608e Fixed incorrect index 2015-01-06 15:00:24 +13:00
scrawl
708dbc2518 Crime fix 2015-01-05 20:31:50 +01:00
scrawl
c343a5c803 stopCombat fix 2015-01-05 20:31:50 +01:00
scrawl
5e7e40aac9 Fix being able to switch weapons while knocked out 2015-01-04 19:54:49 +01:00
scrawl
d56906acf7 Fix the creature position glitch 2015-01-03 19:10:15 +01:00
scrawl
92e4a0669c Fix for AiWander state loading 2015-01-01 18:58:17 +01:00
scrawl
559ddbb480 Quick fix for Ai fast-forward crash in exteriors (Fixes #2241) 2015-01-01 18:18:46 +01:00
Internecine
a7a3ab0c78 Fixed instant negative dynamic stat changes being applied as positive 2015-01-01 21:26:09 +13:00
scrawl
dc1c52bda7 Add some todo comments 2015-01-01 03:38:54 +01:00
scrawl
e0d083f702 Add hand-to-hand combat mechanics for bipedal creatures
You can now have a fistfight with vivec, if you so desire.
2015-01-01 03:38:54 +01:00
scrawl
70d3bfc6ed Fix idle animation not restarting immediately for creatures 2015-01-01 03:38:54 +01:00
scrawl
01652bbcc5 Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
scrawl
99ae0f901b Implement AiTravel fast-forward (Fixes #1125) 2014-12-31 20:42:29 +01:00
scrawl
a8ae0dec52 Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
scrawl
d26d5f6c26 Fix outdated bone locations when camera view is changed while paralyzed 2014-12-31 17:25:06 +01:00
scrawl
d1a29300f0 Handle bipedal creatures not using weapons (Fixes #2238) 2014-12-31 16:59:21 +01:00
scrawl
363d1f9207 Merge remote-tracking branch 'upstream/master' 2014-12-30 23:01:45 +01:00
scrawl
6c9875969a Stop idle animations for non-biped creatures when attacking/moving
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
2014-12-28 15:34:47 +01:00
scrawl
a58bc9f2f7 Remove sneaking effect on combat AI (Fixes #2237) 2014-12-28 14:45:20 +01:00
scrawl
1bd3ab8a2d Fix torch animation playing when torch is hidden (Fixes #2236) 2014-12-28 14:17:53 +01:00
scrawl
de9d347018 Fix on touch area effect spells (Fixes #2233) 2014-12-28 01:51:12 +01:00
scrawl
a62fe38a1b Fix unsafe use of BaseNode 2014-12-27 15:02:05 +01:00
Internecine
5f9540318a Fixed incorrect indexes 2014-12-27 19:49:14 +13:00
Internecine
a87fe71ddf Added a helper function to handle dynamic stat changes 2014-12-27 19:46:54 +13:00
scrawl
768c4a5757 Update crime response to pickpocket attempts (thanks Hrnchamd) 2014-12-24 15:45:14 +01:00
scrawl
7f0d71f8f4 Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd) 2014-12-24 15:45:14 +01:00
scrawl
019cd96719 Stop AiPursue when target has invisibility or chameleon>=75 2014-12-24 15:45:14 +01:00
scrawl
edc128572d Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
scrawl
8bc7eb5530 PlayGroup: Don't loop animations with no loop keys (Fixes #2223) 2014-12-24 15:45:13 +01:00
scrawl
9e5dfb6e98 Update crime system according to research wiki for more accurate attack responses 2014-12-24 15:45:13 +01:00
scrawl
2410d79410 Fix iFightAttack and iFightAttacking being swapped
Looks like the research wiki page was incorrect, the higher value (iFightAttack) being for the victim makes more sense, is consistent with iDispAttackMod/fDispAttacking, and seems to be how the original game behaves as well.
2014-12-24 15:45:13 +01:00
scrawl
0081a68376 Use fMagicStartIconBlink for spell effect indicator fading 2014-12-24 15:45:13 +01:00
scrawl
f3738e9a98 Say an "intruder" voice dialogue for trespassing crimes (Fixes #1082)
Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
2014-12-24 15:45:13 +01:00
scrawl
866fdfe8bd Crime system improvements
- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
2014-12-24 15:45:12 +01:00
scrawl
1910327469 Implement disposition changes due to crimes 2014-12-24 15:45:12 +01:00
scrawl
cc9af9562b Function_CreatureTargetted should return '2' for werewolfs
This makes NPCs say the correct attack voice files when fighting a werewolf.
2014-12-24 15:45:12 +01:00
scrawl
efa9ff3a76 Fix incorrect implementation of iWerewolfBounty 2014-12-24 15:45:12 +01:00
scrawl
35d2bfabca Adjust NPC response to pickpocket attempts (Fixes #2219) 2014-12-24 15:45:12 +01:00
scrawl
105f0f8716 Head tracking: don't look at dead actors 2014-12-24 15:45:12 +01:00
scrawl
8a210c49e9 Improve AI prioritising health potions 2014-12-24 15:45:12 +01:00
scrawl
f931ba2efc Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
scrawl
1b9209df4a Allow blocking of hand-to-hand attacks 2014-12-24 15:45:11 +01:00
Alexander "Ace" Olofsson
462b41a3a8 Missing files, aka; Why you shouldn't stresscommit 2014-12-19 11:26:54 +01:00
Alexander "Ace" Olofsson
0af5c7b379 Starting to clean up some heavy includes 2014-12-19 09:23:16 +01:00
scrawl
d962f0918d Implement NPC head tracking (Fixes #1720) 2014-12-16 20:47:45 +01:00
scrawl
4d5adfb5dd Fix being able to use enchantments of items that failed to equip (Fixes #2215) 2014-12-15 13:47:34 +01:00
scrawl
2b78e9795d Implement Calm effect removing combat packages (Fixes #1985) 2014-12-14 19:35:34 +01:00
scrawl
4f3995a4d8 Fix werewolf AI being able to use items 2014-12-14 19:15:43 +01:00
scrawl
88a2e4c043 Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 2014-12-14 02:38:27 +01:00
scrawl
60aa209144 Implement drowning when knocked out underwater (Fixes #1228) 2014-12-12 17:42:56 +01:00
scrawl
d034a079e6 Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
bc85bb32c2 Fix vampirism magic effect not applying immediately (Fixes #1984) 2014-12-12 02:39:59 +01:00
scrawl
2601b26217 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-12-11 22:44:58 +01:00
scrawl
886903d70e Implement HitAttemptOnMe function (Bug #2078) 2014-12-11 22:25:41 +01:00
scrawl
5f00a3d5c3 Reset lastHitObject when it is retrieved rather than every frame
This seems to be how vanilla MW does it.
2014-12-11 22:00:31 +01:00
Marc Zinnschlag
19bd07648b Merge remote-tracking branch 'scrawl/pathgrid' 2014-12-11 20:32:32 +01:00
scrawl
3270f0e932 Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
scrawl
623783cd6a Enchanting: fix cast cost for "on use" enchantments being set incorrectly 2014-12-10 18:05:11 +01:00
scrawl
ead6bf1601 Enchanting: cast the enchant points for the item to int (Fixes #2202) 2014-12-10 17:34:05 +01:00
scrawl
3c747195ae Add fall damage for creatures (Fixes #2201) 2014-12-10 17:21:34 +01:00
scrawl
e0c6f84546 AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
scrawl
109a3f78a1 Adjust AiFollow distance for groups of multiple followers (Fixes #1637) 2014-12-09 16:06:04 +01:00
scrawl
0fe7500f74 Work around pathgrid record limitation (Fixes #2195) 2014-12-09 00:13:56 +01:00
scrawl
416d549568 Fix animation glitch caused by knockdown
If the player was knocked down while having no weapon, spell nor fists ready, the animation state would incorrectly shift to "weapon equipped" even though no weapon is equipped.
2014-12-05 22:02:18 +01:00
scrawl
83dcf9ce4b Overwrite existing records in IndexedStore (Fixes #2182) 2014-12-05 15:58:05 +01:00
Marc Zinnschlag
eb6e1576be Merge remote-tracking branch 'scrawl/master' 2014-12-03 20:17:34 +01:00
scrawl
14ae6d28b0 Fix being able to jump when overencumbered 2014-12-03 18:28:35 +01:00
scrawl
7faa849cef Fix fatigue recalculation using older value (oops) 2014-12-03 18:28:34 +01:00
Paulo Viadanna
bfa048e687 Fix #1734: AI will stop combat if target disappear 2014-12-02 17:38:25 -02:00
scrawl
46d93f1b08 Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves. 2014-12-01 23:09:46 +01:00
scrawl
507cbcfae3 Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW (Fixes #2064)
According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
2014-12-01 23:09:46 +01:00
scrawl
a1226501fa AiWander: move idle animation handling to non-delayed section (Fixes #2073) 2014-12-01 23:09:46 +01:00
scrawl
c684c99a95 Combat AI: Don't attempt to cast spells when impossible to succeed (Fixes #2059) 2014-12-01 23:09:46 +01:00
scrawl
61d1aa78ce Move AiWander path finder to temporary storage (Fixes #2082) 2014-12-01 23:09:46 +01:00
Marc Zinnschlag
003675318d Merge remote-tracking branch 'scrawl/master' 2014-11-29 20:54:04 +01:00
scrawl
5f5fcc2fef Make PlayGroup use an indefinite number of loops (Fixes #2156) 2014-11-28 17:15:31 +01:00
scrawl
0a466ad643 Make recalculation of magicka less aggressive (Fixes #2155) 2014-11-28 14:45:35 +01:00
MiroslavR
cb74c1c36e Set health to 0 if it drops below 1 (Fixes #2163) 2014-11-27 20:44:41 +01:00
MiroslavR
238325455d Erase effects that have expired (Fixes #2134) 2014-11-25 10:33:03 +01:00
MiroslavR
b8d5a9486a Make Restore/Damage Attribute/Skill effects continuous 2014-11-08 00:57:03 +01:00
Internecine
edc51ab768 Removed debug output 2014-11-05 15:26:13 +13:00
Internecine
6741fbe7a9 Fixes bug #2031 2014-11-05 15:22:44 +13:00
MiroslavR
140013820b Fix invalidated iterator 2014-11-02 15:40:08 +01:00
scrawl
45f14f0704 Fix stolen faction-owned items not being confiscated 2014-10-31 00:25:37 +01:00
scrawl
8b3755a770 Compile fix 2014-10-20 17:45:24 +02:00
scrawl
192069a181 Add automatic potion naming 2014-10-20 17:45:11 +02:00
scrawl
fd7c181e06 Fix alchemy producing potion IDs from content files 2014-10-20 17:45:06 +02:00
scrawl
f117a75747 Force walk animation when flying (Fixes #2015) 2014-10-17 19:11:06 +02:00
Alexander "Ace" Olofsson
dc788512e2 Fix LNK2019 link error on Visual Studio 2010 builds
For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
2014-10-14 16:10:19 +02:00
Marc Zinnschlag
6beee95151 Merge remote-tracking branch 'terrorfisch/aistate' 2014-10-13 19:14:15 +02:00
Marc Zinnschlag
eb45793eab Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 2014-10-13 11:03:03 +02:00
Thoronador
4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
scrawl
d51daf5875 Fix AI not using F_Always spells, for example "vampire touch" 2014-10-12 17:18:27 +02:00
scrawl
8cb09e89ed Make spells cast by scripts always succeed (Fixes #1993) 2014-10-12 17:18:27 +02:00
MiroslavR
ad253059b1 Hit indicator for absorb/damage health effect 2014-10-12 01:15:40 +02:00
MiroslavR
0ae604990e Implement continuous damage indication (Fixes #1970) 2014-10-11 22:21:48 +02:00
terrorfisch
c4badcea6e removed warning 2014-10-10 23:51:29 +02:00
terrorfisch
c28dfc2fa4 Travis CI fix? 2014-10-10 23:34:58 +02:00
terrorfisch
4eb1668467 references now initialized when they are needed 2014-10-10 23:32:15 +02:00
terrorfisch
bbca942601 -improved trigonometric precision
-cleanup
2014-10-10 23:31:01 +02:00
terrorfisch
5248917a6c - changed namespace 2014-10-10 23:28:49 +02:00
terrorfisch
db1b93498d Added comment. 2014-10-10 00:17:50 +02:00
terrorfisch
730abf6841 Moved all variables in temporary storage for AiCombat and some more for AiWander.
+Buxfix for previous AiWander changes
2014-10-10 00:16:17 +02:00
terrorfisch
cae948df96 removed unecessary PathFinders 2014-10-08 23:09:50 +02:00
terrorfisch
4c36c67fb8 Updated AiCombat:
-moved everything except target to temporary storage
-removed the Pathfinder since present in baseclass
-cleaned some trigonometric mess
2014-10-08 23:00:36 +02:00
terrorfisch
4391c1fd00 Addded the parts of AiWander that I fully understand to the temporary storage.
The rest should be done by someone who has a clearer overview over the class.
2014-10-08 22:11:45 +02:00
terrorfisch
0871d45790 Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
2014-10-08 10:58:52 +02:00
Marc Zinnschlag
744c56943a Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup' 2014-10-07 18:03:25 +02:00
Jordan Ayers
56db525a93 Document the return value of getEffectMultiplier. 2014-10-06 21:56:41 -05:00
scrawl
c4fa671381 Don't allow raising faction rank if the next rank has no name (Fixes #1975) 2014-10-05 16:47:55 +02:00
scrawl
5c3bc6563b Fix divisions by zero in normalizedEncumbrance 2014-10-05 15:50:01 +02:00
scrawl
8dd410fe96 Teleport indirect followers as well when using a door (Fixes #1974) 2014-10-05 15:18:32 +02:00
Jordan Ayers
663647bee8 Simplify getEffectMultiplier.
Both return cases were same, except for some overflow conditions.
2014-10-04 15:28:58 -05:00
scrawl
6fc53e73ad Don't run AI for knocked-out actors (Fixes #1854) 2014-10-03 15:58:14 +02:00
Marc Zinnschlag
a166034e12 Merge remote-tracking branch 'jordan-ayers/topic/disease-cleanup' 2014-10-02 17:19:32 +02:00
scrawl
861cc26aa6 Don't sell racial spells (Fixes #1961) 2014-10-02 16:50:05 +02:00
scrawl
afbd2de511 Fix broken alchemy magnitude/duration 2014-10-02 13:55:42 +02:00
scrawl
7e10818bdf Fix uninitialized flags for custom-made spells 2014-10-02 13:55:42 +02:00
Jordan Ayers
3bc91c66e6 Disease Check: Shorten the resistance calculations. 2014-10-01 19:29:03 -05:00
Jordan Ayers
a9a0930b85 Disease check: Reuse corprus check from spells.hpp. 2014-10-01 19:26:25 -05:00
scrawl
1c51694aa9 Don't update physics and animation for actors outside the AI processing distance 2014-10-02 00:27:04 +02:00
scrawl
ee8b85aa2c Fix priority bug in AiSequence::stack (Fixes #1959) 2014-09-30 22:57:38 +02:00
Jordan Ayers
da9d858201 Add 'const' to a spell helper function. 2014-09-29 20:59:10 -05:00
scrawl
7f18f85a1d Forgot const 2014-09-29 12:04:19 +02:00
scrawl
e9ed0211c9 Attempt to fix Clang warnings 2014-09-28 12:44:47 +02:00
scrawl
02dec787fd Cache GMSTs in getDerivedDisposition 2014-09-27 22:44:20 +02:00
scrawl
ea956b537c Don't search for fFatigueReturnBase and fFatigueReturnMult every frame 2014-09-27 22:37:53 +02:00
scrawl
e868a48a63 Don't trigger OnPcHitMe for friendly hits (Fixes #1950)
Don't consider actors as followers if they are also in combat with the follow target
2014-09-26 22:08:07 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
f56711f443 Fix crash caused by teleportation spells (Fixes #1904) 2014-09-25 18:14:04 +02:00
scrawl
8ad2b95208 Revert "AiFollow: return from execute() if target is not player"
This reverts commit 061c7813f6.

Fixes #1898.
2014-09-25 17:57:10 +02:00
scrawl
40ce5add59 Don't report crime for attacking an NPC that is already in combat with another NPC (Fixes #1908, Fixes #1821) 2014-09-25 17:33:26 +02:00
scrawl
40587f984d Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd
Correct barter formula (removed erroneous clamping)
2014-09-25 13:02:42 +02:00
Marc Zinnschlag
175d4f3d44 Merge remote-tracking branch 'ragora/playdeathlevelupmusic' 2014-09-23 13:30:50 +02:00
Ragora
06e683d378 Added code to play music on level up and on death 2014-09-23 04:58:19 -04:00
scrawl
3ac04060c1 Fix NPCs being able to practice Block skill 2014-09-20 16:17:09 +02:00
scrawl
023d7072f9 Don't play battle music for enemies out of AI processing range 2014-09-20 13:55:57 +02:00
Marc Zinnschlag
65ddf7acfe Merge remote-tracking branch 'scrawl/master' 2014-09-19 15:59:59 +02:00
Marc Zinnschlag
2a48c377a8 Merge remote-tracking branch 'miroslavr/master' 2014-09-19 15:55:24 +02:00
scrawl
b145d183ae Fix incorrect alchemy failure handling when an effect has a zero magnitude/duration (Fixes #1922) 2014-09-19 09:11:21 +02:00
scrawl
8a3a3baed4 Tweak AiEscort maximum distances 2014-09-19 05:47:45 +02:00
scrawl
b39fe85a51 Implement fPCbaseMagickaMult and fNPCbaseMagickaMult 2014-09-18 14:56:43 +02:00
scrawl
c19f89976e Add missing Hit voice dialogue for friendly hits 2014-09-18 05:13:17 +02:00
scrawl
be7839873a Don't trigger dynamic stats recalculation when setting up actor initial stats (Fixes #1927)
This caused the magicka value set in the CS to be ignored completely, so flame atronachs were spawning with 50 magicka instead of 105.
2014-09-18 03:47:45 +02:00
scrawl
447e93bdb4 Use SpellCast animation for creatures that have it (flame atronach) 2014-09-18 03:24:47 +02:00
scrawl
07cd647e75 Fix broken AI for creatures with OnTarget spells (Bug #1927) 2014-09-18 03:19:13 +02:00
scrawl
2eaceb71ba Reject AiTravel destinations further than 7168 units away, as in vanilla MW (Fixes #1911) 2014-09-17 12:39:10 +02:00
scrawl
3ce3f31452 Adjust turning animation speed multiplier based on turning speed 2014-09-17 07:02:19 +02:00
scrawl
6debd21ec6 Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep 2014-09-17 07:02:19 +02:00
scrawl
269c200c8f Fix jump velocity mechanics (Fixes #1708) 2014-09-17 07:02:19 +02:00
scrawl
b6a89c7845 Fix idlestorm animation conflict with torch animation 2014-09-17 07:02:19 +02:00
scrawl
4c285151a3 Fix incorrect movement animation for some creatures (Fixes #1924) 2014-09-17 07:02:10 +02:00
scrawl
0c75c6bf1b Improve spellcasting AI for Drain/Damage effects 2014-09-15 10:42:51 +02:00
scrawl
157c53bed4 Handle spellcasting for creatures with no casting animation (Fixes #1856) 2014-09-15 10:42:44 +02:00
scrawl
233e221de2 Terminate AI packages when target is disabled or deleted (Fixes #1910) 2014-09-14 10:49:33 +02:00
scrawl
a42e60970b Revert "delete death events on adding an actor to the scene"
If we go to a different cell in the exact frame of an actor's death, the death event would be lost permanently.

This reverts commit fd2c07a6f4.

Conflicts:
	apps/openmw/mwmechanics/actors.cpp
2014-09-13 20:57:25 +02:00
scrawl
8625764143 Give 100% of health back when Resurrecting an actor (Fixes #1877) 2014-09-13 20:50:49 +02:00
MiroslavR
23e6d52844 Fix UI not updating initially for zero stats 2014-09-13 02:56:06 +02:00
Marc Zinnschlag
b5d5eadf79 Merge remote-tracking branch 'scrawl/master' 2014-09-11 09:01:21 +02:00
scrawl
f3d4b63aaf Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 2014-09-11 05:53:56 +02:00
scrawl
dd5f4947d7 Add a TODO comment 2014-09-09 05:05:20 +02:00
scrawl
56cd0da522 Fix potential infinite recursion when an area effect spell is reflected (Fixes #1896) 2014-09-09 04:44:14 +02:00
MiroslavR
21eb25706c Don't pursue the player for their crimes when they are a werewolf 2014-09-09 04:15:54 +02:00
scrawl
d2ef0d362c Implement vanilla distance threshold for AI processing (Bug #1876) 2014-09-09 01:52:48 +02:00
scrawl
780a48cd1e Don't greet dead actors in AiWander 2014-09-09 00:43:12 +02:00
scrawl
a9847c9453 Fix creature attacking flag not being reset after the attack starts (Fixes #1889) 2014-09-09 00:27:25 +02:00
scrawl
adbc50366b Use random attack strength for creatures (Bug #1876)
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.

This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
2014-09-07 18:55:59 +02:00
scrawl
31b31115af Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody) 2014-09-07 18:55:59 +02:00
MiroslavR
931e778b4d Initialize mHasMovedInXY in CharacterController 2014-09-06 21:31:48 +02:00
MiroslavR
007404e17f Merge branch 'master' of github.com:OpenMW/openmw 2014-09-06 14:54:59 +02:00
MiroslavR
b1a449a0b9 Fix wolfrun sound playing all the time when running is default 2014-09-06 05:52:47 +02:00
MiroslavR
c1cc66985d Werewolf: only NPCs should have modified fight and react to your transformation 2014-09-06 03:09:11 +02:00
scrawl
282c93ccc5 Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
MiroslavR
9e0d5dc28a Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death 2014-09-05 01:58:57 +02:00
scrawl
628d57f18c Merge branch 'master' of https://github.com/OpenMW/openmw 2014-09-03 04:55:24 +02:00
scrawl
84a0d064cd Fall back to regular death animation if deathknockdown/deathknockout don't exist (Fixes #1870) 2014-09-02 15:14:23 +02:00
Marc Zinnschlag
4894699eba Merge remote-tracking branch 'scrawl/master' 2014-09-02 09:04:19 +02:00
MiroslavR
7dfba0ae30 Followers with high fight should not engage in combat with the player 2014-09-01 03:43:53 +02:00
scrawl
9caff1d800 Don't say Idle voices when player is not in LOS (Fixes #1436) 2014-09-01 02:21:54 +02:00
scrawl
0da4757ee6 Merge branch 'master' of github.com:scrawl/openmw 2014-09-01 02:04:18 +02:00
Corporama
ccca6db865 Compile fixes for Linux 2014-08-30 23:11:09 +02:00
scrawl
9d6ca9066f Fix summoned creatures not following for non-player summoners 2014-08-30 18:48:28 +02:00
scrawl
180a831e96 Fix typo in combat distance 2014-08-30 18:38:24 +02:00
scrawl
58945c557a Add sound for casting enchanted item with insufficent charge (Fixes #1857) 2014-08-30 02:47:35 +02:00
scrawl
a62e40f4ed Add situational AI use of Feather, Dispel and Cure effects 2014-08-29 17:58:32 +02:00
cc9cii
fa0352cd75 fix typo 2014-08-29 10:47:44 +10:00
cc9cii
961b4f0142 Suppress a warning. 2014-08-29 07:48:52 +10:00
scrawl
0be1ac1343 Enable casting of NoMagnitude effects in AI (e.g. summoned creatures) 2014-08-28 21:37:18 +02:00
scrawl
feeb740497 Fix bone not found exception for golden saint spellcasting 2014-08-28 17:02:11 +02:00
scrawl
0f43592237 Another invalid iterator fix 2014-08-28 16:47:54 +02:00
scrawl
f91d639782 Add missing soul trap sound (Fixes #1855) 2014-08-28 16:30:42 +02:00
scrawl
253036abee Play VFX_Soul_Trap on successful soul trap 2014-08-28 02:55:36 +02:00
scrawl
f8f4d2dfdb Another invalid iterator fix 2014-08-28 02:14:30 +02:00
scrawl
1a98f8ca93 Invalid iterator fix 2014-08-28 02:09:00 +02:00
scrawl
2e623bac5a Don't attempt to use broken weapons in AI 2014-08-28 02:01:41 +02:00
scrawl
0bdc1b243a Consider weapon ammunition in combat AI (Fixes #1576) 2014-08-28 01:54:32 +02:00
scrawl
0fe9612afb Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
2014-08-28 00:55:37 +02:00
scrawl
fc7ed05da8 Knock out actors when fatigue base is 0 (Fixes #1847) 2014-08-26 03:02:06 +02:00
scrawl
854491ac15 Don't treat actors as following if another non-combat AiPackage precedes (Fixes #1843) 2014-08-26 02:09:23 +02:00
scrawl
7714192e28 Remove wrong comment 2014-08-26 02:09:23 +02:00
MiroslavR
fc789265e2 Spells that always succeed should not increase your skill when you cast them 2014-08-24 20:36:31 +02:00
Marc Zinnschlag
d024c1a93f Merge remote-tracking branch 'scrawl/master' 2014-08-24 09:14:17 +02:00
scrawl
c5c822ecba Use Chop attack when walking diagonally (Fixes #1729) 2014-08-24 02:38:00 +02:00
scrawl
e0e4cbbb41 Implement Light magic effect (Fixes #1122) 2014-08-24 02:37:59 +02:00
scrawl
3dbe17b6ed Terminate AiPursue when target dies (Fixes #1836) 2014-08-24 02:37:59 +02:00
MiroslavR
85aa237baf Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
MiroslavR
2cbe17ca0a Make Spells::mCorprusSpells private 2014-08-20 12:40:38 +02:00
MiroslavR
26732bc228 Purge blight should not remove corprus 2014-08-19 22:13:37 +02:00
MiroslavR
96e7ff666d Implement saving/loading of corprus stats, remove redundant code 2014-08-19 03:17:31 +02:00
MiroslavR
3722c7adc3 Initial work on implementing corprus worsening effect 2014-08-18 15:33:12 +02:00
scrawl
9b38888ac9 Add missing AiFollow ActorId initialization (Fixes #1818) 2014-08-17 17:01:04 +02:00
scrawl
bcc79919a7 Fix fortified skill not immediately updating on changing equipment 2014-08-17 05:42:52 +02:00
scrawl
360c7f863c Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
scrawl
2db50da8dd Implement magic effect script instructions (Feature #1489) 2014-08-17 05:09:14 +02:00
scrawl
d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
scrawl
084cc857d4 Update magic effects when changing equipment (Fixes #1646) 2014-08-15 01:13:38 +02:00
scrawl
1bb82c710c Fix use of uninitialized memory in AiWander::init 2014-08-14 18:55:54 +02:00
scrawl
061c7813f6 AiFollow: return from execute() if target is not player (Fixes #1637) 2014-08-14 02:14:13 +02:00
scrawl
f8010c09fe Adjust combat engagement of following actors (Fixes #1810) 2014-08-14 02:13:55 +02:00
scrawl
d649c19790 Cache ActorId in AiFollow::getTarget (Fixes #1804) 2014-08-13 16:00:32 +02:00
scrawl
8ae6796b2f Play creature movement animation without scaling if a fallback is used (Fixes #1797) 2014-08-13 01:53:56 +02:00
scrawl
8866b5f860 Fix maximum magicka calculation (Fixes #1795) 2014-08-11 19:07:14 +02:00
scrawl
34847baa54 Disable head animations for dead actors (Fixes #1781) 2014-08-11 05:00:13 +02:00
scrawl
98bc4618cb AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 2014-08-11 04:21:04 +02:00
scrawl
fcd2a9e4d5 Don't set magic effects for dead actors (Fixes #1783) 2014-08-10 23:52:32 +02:00
scrawl
4138c3e966 Reuse health of previous level rather than recalculating initial health (Fixes #1787) 2014-08-10 17:09:14 +02:00
scrawl
a731ec3587 Remove summoned creature and its effect when it is killed (Fixes #1341) 2014-08-08 15:46:32 +02:00
scrawl
22d7d8a466 Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
scrawl
2bfcec53bf Don't show sMagicInvalidTarget for soultrap on NPCs (Fixes #1762)
Note the message was accurate, since NPCs can't be soultrapped. Maybe vanilla doesn't show it to not spam the screen with message boxes when attacking with a "soultrap on strike" weapon...
2014-08-06 20:13:58 +02:00
scrawl
a9a7a7ec73 Use Modified attribute values to derive magicka and fatigue (Fixes #1760) 2014-08-06 20:13:58 +02:00
scrawl
1fc424ce30 Make sure player doesn't get any AI packages (Bug #1749) 2014-08-06 20:13:57 +02:00
Marc Zinnschlag
33c36bf0df Merge remote-tracking branch 'scrawl/master' 2014-08-03 22:23:48 +02:00
scrawl
639ae7e06c Implement friendly hits on followers (Fixes #1139) 2014-08-03 16:24:16 +02:00
scrawl
2d74388a76 Don't report crime if we are in combat with the victim 2014-08-03 16:24:16 +02:00
scrawl
216ebac2e9 Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
Marc Zinnschlag
dbf5613d8c cleanup 2014-08-03 09:28:44 +02:00
Digmaster
a32ab842ae Added ForceJump/ForceMoveJump commands 2014-08-02 22:42:40 -07:00
scrawl
175cc98e64 Make magic effects with no corresponding resistance attribute unresistable (Fixes #1727) 2014-07-31 01:14:44 +02:00
scrawl
78bd516ab4 Show sMagicInvalidTarget for an invalid soultrap target (Fixes #1728) 2014-07-30 15:26:10 +02:00
Michał Ściubidło
f754e06be9 Fix for bug 1685 2014-07-30 07:47:09 +01:00
scrawl
45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-07-29 19:35:44 +02:00
Michał Ściubidło
bd3729a6cb Add grace periods for player greeting.
Add delay for NPC greating. NPC ignores greeted player after some time.
Fixes bug 1503.
2014-07-28 23:45:26 +01:00
Michał Ściubidło
d47bfbe69c Implement AI greeting states.
Greeting consist of 3 phases:
- none - default one, greeting state can only change to "in progress"
  when near enough and some time passes
- in progress - NPC says his greating and rotates toward player,
  state can only change to "done" after some time
- done - rotation is stoped, after idling can go away from player,
  state can only change to "none" when player and NPC are faraway
2014-07-28 23:45:26 +01:00
Michał Ściubidło
20efeea5d9 AI tell their greatings even when player is moving (like morrowind).
Greating reset distance was greatly inflated comparing with morrowind.
2014-07-28 23:45:26 +01:00
scrawl
8455ed6279 Cancel upper body animations when knocked down 2014-07-28 19:51:29 +02:00
scrawl
5349699172 Only show "target resists magic" message for spells cast by player 2014-07-28 17:54:48 +02:00
scrawl
f67b7dae91 Sheath weapon in all Ai packages except for AiCombat 2014-07-28 17:32:14 +02:00
scrawl
d956df83e4 Don't make guards fight non-aggressive creatures that are in combat
Ex. summoned creature that is helping in a fight.
2014-07-28 17:19:20 +02:00
scrawl
d9a6515fe3 Adjust AiFollow running threshold to more closely match vanilla MW 2014-07-28 17:11:46 +02:00
scrawl
4773d754c6 Remove redundant isHostile flag (Fixes #1652) 2014-07-28 16:41:12 +02:00
scrawl
0077296c91 Take actor's speed into account in stuck check
The Winged Twilight's walking animation was so slow that it incorrectly detects being stuck.
2014-07-28 15:57:16 +02:00
scrawl
315b022d2d Add transfer gold from all services to NPC trade gold pool 2014-07-28 00:55:57 +02:00
scrawl
6262d6c964 Don't leave stale player CharacterController in Actors when loading game (Fixes #1713) 2014-07-27 23:10:58 +02:00
scrawl
d81e9cfefd Implement actors fighting for the actor they are following (Fixes #1141) 2014-07-27 20:33:45 +02:00
scrawl
09607f992e Enchanting: fix inverted self-enchant success chance (Fixes #1701) 2014-07-27 20:33:44 +02:00
scrawl
4a1e561015 Properly assign effect attribute/skill in potion creation (Fixes #1704) 2014-07-27 20:33:02 +02:00
scrawl
90b2709d6c Allow absorption of non-harmful spells (Fixes #1693)
Also fix absorption being calculated for each effect rather than the whole spell.
2014-07-25 19:56:06 +02:00
scrawl
469d2afffa Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwgui/levelupdialog.cpp
2014-07-24 02:33:46 +02:00
scrawl
7ae9bbb1a5 Implement iCrimeThresholdMultiplier 2014-07-24 02:17:44 +02:00
scrawl
fc618cb3ea Use separate function for fatigue restoration during resting/waiting 2014-07-24 02:17:44 +02:00
scrawl
75366b2e37 Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
scrawl
2b57c7fa67 Use CellRef's global variable to disable owner (Fixes #1677) 2014-07-22 17:06:40 +02:00
Lukasz Gromanowski
171c61022d Added initialization of weapRange in AiCombat::execute().
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-07-21 21:17:12 +02:00
scrawl
c0645d4978 Increase death count immediately on death (Bug #1588)
This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
2014-07-21 20:37:14 +02:00
scrawl
804f1a5e59 Adjust combat mechanics
- Projectiles can not trigger critical hits
 - Critical hits are only possible if the target is not in combat (Fixes #1669)
 - Hand-to-hand deals damage to health during entire duration of knockdown animation (including standing up)
2014-07-20 23:17:55 +02:00
scrawl
90a96cd7d8 Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor 2014-07-20 22:34:20 +02:00
scrawl
6d794dac69 Add missing messagebox for spell lock and unlock success 2014-07-20 17:09:55 +02:00
scrawl
9897f14c3c Don't block when actor is paralyzed 2014-07-20 16:52:57 +02:00
scrawl
28a0899d2b Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
scrawl
08ce6ed7fb Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
scrawl
20a0040bdb Apply elemental shield magnitude to element resistance (Closes #1121) 2014-07-16 10:58:28 +02:00
scrawl
123157b216 Implement elemental shield damage to attacker (Feature #1121) 2014-07-16 10:58:28 +02:00
scrawl
f43a10b7b9 Adjust disease contraction according to Hrnchamd's research 2014-07-16 10:58:21 +02:00
scrawl
c9150c9680 Initialize character skeleton to a suitable pose (Fixes #1473) 2014-07-13 10:40:48 +02:00
scrawl
d63dd88113 Apply autocalc corrections to player starting spells 2014-07-12 18:53:16 +02:00
scrawl
83819b2894 Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
scrawl
479f248c1d Use spell effect range type, not base effect (applied to spellcasting code) 2014-07-12 18:53:15 +02:00
scrawl
b4f8edc186 Use spell effect range type, not base effect 2014-07-12 18:53:15 +02:00
scrawl
1c41ce9b9d Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 2014-07-12 18:53:15 +02:00
scrawl
742d008765 Fix initializing CharacterController with fists or spell equipped 2014-07-08 10:30:46 +02:00
scrawl
ee81698089 Always control movement by animation except for first person or in-air 2014-07-08 10:30:45 +02:00
scrawl
10ef0a34d9 Update effects even when main animation is paused (Fixes #1585) 2014-06-28 17:54:14 +02:00
scrawl
92f5898b32 AiWander: Make sure we have 8 idle values (Fixes #1583)
The AiWander instruction may specify more (or less) than 8.
2014-06-28 14:22:27 +02:00
scrawl
523c2715e3 AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation) 2014-06-28 01:31:34 +02:00
scrawl
911bd0e340 Use walk animation as fallback if there's no run animation (Fixes #1578) 2014-06-28 00:07:13 +02:00
scrawl
07d0f4458d Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
scrawl
9eb8addc70 Make flying creatures fall when paralyzed (Fixes #1494) 2014-06-27 03:21:50 +02:00
scrawl
3d9bdad8ba Correct run speed for creatures (by Hrnchamd - Fixes #1136) 2014-06-25 00:51:02 +02:00
scrawl
7f1d0fc2a2 Fix disposition for npcs in same faction, by Hrnchamd 2014-06-25 00:12:51 +02:00
scrawl
693a097b21 Implement idlestorm animation (Feature #41) 2014-06-24 18:37:38 +02:00
scrawl
320ab1b2c1 Don't say voice when using startcombat for a dead actor (Fixes #1542) 2014-06-23 22:00:17 +02:00
scrawl
cbec0ffaee Exception fix 2014-06-22 22:30:29 +02:00
scrawl
11b05c352f Fix exception when casting Bound Gloves spell 2014-06-19 16:00:27 +02:00
scrawl
9a6737073f Fix broken swimdeath in first person 2014-06-18 16:57:54 +02:00
scrawl
e95483c40f Fix crash for on target spells cast by non-actors (Fixes #1529) 2014-06-18 16:57:53 +02:00
scrawl
fe1e6a2719 Make Weakness effects apply to all subsequent effects within the same spell (Fixes #1150) 2014-06-18 16:57:53 +02:00
scrawl
a3ea7cb956 Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked) 2014-06-18 16:57:53 +02:00
scrawl
1dc9e151cb Count werewolf kills (Fixes #1525) 2014-06-18 16:56:36 +02:00
scrawl
4f9ebd148c Fix broken AI movement on Z axis 2014-06-17 15:25:54 +02:00
scrawl
2477456f99 Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
scrawl
3801dfb4ba Add delay to sneak icon update and skill progress (Fixes #1321) 2014-06-17 04:05:27 +02:00
scrawl
ffb6f5d555 Use fFight<Crime> GMSTs to control attacks in response to crimes 2014-06-17 04:05:27 +02:00
scrawl
28feb260eb Implement disposition/distance based aggression (Fixes #1520) 2014-06-16 20:05:53 +02:00
scrawl
f935cfc6c9 Fix crash when stealing items with the owner not around (Fixes #1512) 2014-06-16 04:03:53 +02:00
scrawl
345ba99c17 Fix WeaponAnimationTime not working after restoring draw state (when loading save or re-entering a cell - Fixes #1497) 2014-06-16 02:52:25 +02:00
scrawl
9ea071c1e8 Fix weapon incorrectly showing when saving and loading with spell equipped 2014-06-16 02:52:25 +02:00
scrawl
d5b97005ab Make ESM::Faction skills optional (Fixes #1508)
Also increased size of mSkills array to 7. Some factions with 7 skills can be found in the vanilla CS. The previously "mUnknown" int appears to be the 7th element of the skills array.
2014-06-16 02:52:16 +02:00
scrawl
ee2b81763e Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)

Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
scrawl
a0f9a6718f Disable fProjectileThrownStoreChance when shooting at player (Fixes #1490) 2014-06-15 16:11:22 +02:00
scrawl
e288437885 Disable all other animations on death (Fixes #1483) 2014-06-15 14:18:16 +02:00
scrawl
8d8015ce18 Remove a squareroot in pathfinding 2014-06-15 14:18:16 +02:00
scrawl
afbd5162ee Move AiWander arrival check to time-critical section 2014-06-15 14:18:16 +02:00
scrawl
395f98e476 Fix triggering changed flag for all references when cell is visited
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.

Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
scrawl
b20f8cc04f Don't clear AiSequence if there are no saved packages (eg for old savegames) 2014-06-15 14:18:16 +02:00
Marc Zinnschlag
01c90a3434 Merge remote-tracking branch 'mrcheko/master' 2014-06-15 14:12:38 +02:00
mrcheko
a6ee4272aa fix bug when you were able to kill somebody from large distance without
being spotted
2014-06-15 00:14:18 +04:00
mrcheko
6da061fd96 fix http://bugs.openmw.org/issues/1340
Did I understand right that guards trigger combat after refusing pay
gold/go to jail via script?
2014-06-14 23:36:57 +04:00
scrawl
832f1a4857 Fix merge mistake 2014-06-14 02:31:01 +02:00