scrawl
f8a18d58a6
re-use the texture across preview instances
2012-09-24 01:06:17 +02:00
scrawl
dd5c083124
fix the race selection escape crash
2012-09-24 00:42:05 +02:00
scrawl
9f2668b45b
Task #400 Review GMST access
2012-09-22 21:35:57 +02:00
scrawl
78b2d51cfc
fix a map crash
2012-09-22 16:52:31 +02:00
scrawl
47d9fae89f
don't use cache
2012-09-21 20:35:50 +02:00
scrawl
f49401bb53
center map on the player, dynamic map size
2012-09-21 16:26:04 +02:00
scrawl
9106e5307c
moved global map from RenderingManager to gui and removed world method
2012-09-21 14:11:01 +02:00
greye
18cc435aa1
resolving conflicts
2012-09-21 13:13:11 +04:00
greye
2d5ddd104b
Land::loadData rework
2012-09-21 12:12:16 +04:00
scrawl
a161b34c67
remove useless member, fix map rendering crash
2012-09-20 18:23:27 +02:00
scrawl
8214966d44
Merge branch 'next' of https://github.com/zinnschlag/openmw into globalmap
2012-09-20 17:41:14 +02:00
scrawl
5f014f7411
oops, left in a testing assertion
2012-09-20 14:04:29 +02:00
scrawl
86cfc91ef3
global map rendering
2012-09-20 13:56:37 +02:00
Marc Zinnschlag
87a9373a56
Merge remote-tracking branch 'scrawl/gamma' into next
2012-09-20 09:01:58 +02:00
scrawl
b9a3f8e8d7
gamma slider
2012-09-19 23:47:42 +02:00
scrawl
d9f6072f02
gamma correct rendering & adjustment setting
2012-09-19 23:25:07 +02:00
scrawl
4d4ba6698a
fix character preview destruction; don't allow empty names in name dialog
2012-09-18 19:00:20 +02:00
Marc Zinnschlag
4abb9a00da
Merge remote-tracking branch 'jhooks/physicsaedra3' into next
2012-09-18 11:25:09 +02:00
greye
7606ebafd6
resolving conflicts, minor update
2012-09-17 11:37:50 +04:00
scrawl
3e794a6087
remove useless member and removed a warning
2012-09-15 01:02:07 +02:00
scrawl
2793096b50
Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/world.hpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
2012-09-15 00:57:29 +02:00
Marc Zinnschlag
b7c9285b24
added support for out of world rendering
2012-09-14 21:12:16 +02:00
scrawl
35f7216f2f
fixed some things
2012-09-14 17:25:32 +02:00
scrawl
1f7e044fad
removed some debug stuff
2012-09-14 14:41:19 +02:00
scrawl
6ac2a12296
item selection working on the preview
2012-09-14 14:34:18 +02:00
scrawl
eef750e6b0
race selection preview
2012-09-13 19:03:31 +02:00
scrawl
5155339cb6
character preview working
2012-09-13 14:56:50 +02:00
scrawl
d90af9c524
Merge branch 'master' into characterpreview
2012-09-13 14:22:17 +02:00
scrawl
4f3eb3c34a
character preview WIP
2012-09-13 00:54:32 +02:00
scrawl
2f0b47fc38
test
2012-09-13 00:21:58 +02:00
scrawl
c3966a7c5a
oops, I used a float texture for water reflection. this change should give a little performance boost.
2012-09-11 22:45:41 +02:00
scrawl
a8d9aa98b1
some fixes
2012-09-11 19:18:26 +02:00
Jason Hooks
c5b25ef70b
Very basic actor physics (no set scale/rotate functions)
2012-09-10 20:29:24 -04:00
Jason Hooks
23777033fd
Starting to implement new PhysicActor
2012-09-05 17:44:11 -04:00
scrawl
c27ff546e4
shader cache
2012-09-02 19:40:26 +02:00
scrawl
950bf66334
throw an exception if default value for a setting is not found
2012-09-02 11:39:54 +02:00
Jason Hooks
0697c7f7f4
Finally merged in master
2012-09-01 17:28:12 -04:00
Artem Kotsynyak
e9b2f4ee74
fix equipment visibility update
2012-08-28 22:59:44 +04:00
scrawl
5834b4baa5
door markers on the local map
2012-08-28 17:30:34 +02:00
scrawl
9af0b48ad6
show/hide crosshair correctly
2012-08-27 19:18:55 +02:00
greye
e6c3e0744e
tvm update and fix
2012-08-19 10:37:51 +04:00
greye
5b2b378f25
tvm script instruction
2012-08-18 18:05:10 +04:00
Marc Zinnschlag
d1656b2f5d
Merge remote-tracking branch 'greye/player_control'
...
Conflicts:
apps/openmw/mwrender/player.cpp
2012-08-18 13:38:54 +02:00
greye
b6954a4e8d
use the same height on non-1st person modes
2012-08-17 22:08:16 +04:00
scrawl
8817a9634c
don't switch to vanity mode as a result of idle time when the gui is opened (e.g. when talking to someone)
2012-08-17 16:55:21 +02:00
Marc Zinnschlag
1da56e2832
removed some unused variables
2012-08-17 15:37:14 +02:00
greye
0e6e141fd4
camera control related script instructions
2012-08-17 15:20:57 +04:00
greye
60fb1e8df6
fix sky in preview mode movement
2012-08-17 15:19:44 +04:00
greye
6961830efb
using real player eye direction when moving
2012-08-17 15:19:44 +04:00
greye
e8fc942bef
reverse Z-axis rotation to make doors happy
2012-08-17 15:19:44 +04:00
greye
a453a7f035
camera adjustment, fix view mode on start
2012-08-17 15:19:44 +04:00
scrawl
34f796c38e
removed the far clip distance hack which is not needed anymore
2012-08-17 15:19:44 +04:00
scrawl
b97b3d7b71
fix sky position when reflection is enabled, fix delay in sky reflection
2012-08-17 15:19:44 +04:00
greye
575244bd35
fix SkaManager issue
2012-08-17 15:19:44 +04:00
greye
783e81afc3
fix 1st/preview/1st change; 1st invisible model
2012-08-17 15:19:43 +04:00
greye
392e6efcb5
initial player rendering
2012-08-17 15:19:43 +04:00
greye
6f87c0c36d
preview mode, advanced vanity support
2012-08-17 15:19:43 +04:00
greye
fe1a9ac3c5
poor camera with some fixes
2012-08-17 15:19:43 +04:00
greye
db94018865
far better camera movement
2012-08-17 15:19:43 +04:00
greye
a7aeda9a3b
initial vanity mode support
2012-08-17 15:19:43 +04:00
greye
c46eeaa100
initial 3d-person camera support
2012-08-17 15:19:43 +04:00
Marc Zinnschlag
c4bf6214db
Merge remote branch 'scrawl/master'
2012-08-12 18:11:36 +02:00
Marc Zinnschlag
88e70cb5bd
Merge branch 'decouple'
2012-08-12 18:11:17 +02:00
Marc Zinnschlag
6534c2a55a
Issue #107 : WindowManager is accessed only through the interface class from now on
2012-08-12 18:11:09 +02:00
scrawl
b6f427bf5e
fix OpenMW not exiting when the window is closed (alt f4 etc)
2012-08-12 17:20:46 +02:00
Marc Zinnschlag
484cce12a8
Issue #107 : removed redundant getStore function from window manager
2012-08-12 14:36:46 +02:00
Marc Zinnschlag
0231533d05
Issue #107 : InputManager is accessed only through the interface class from now on
2012-08-11 17:53:39 +02:00
greye
f7f8ac0a73
fix move/rotateObject code
2012-08-11 18:28:37 +04:00
greye
355ca649c2
camera flip control rewritten
2012-08-11 14:54:33 +04:00
greye
45306e4bc3
fixed rotation adjustment
2012-08-11 13:23:54 +04:00
greye
5018db3332
removed some redundant code, added some comments
2012-08-11 12:13:16 +04:00
Jason Hooks
083e3537b4
post merge
2012-08-09 17:21:59 -04:00
greye
38b06aee6c
resolving conflicts
2012-08-09 21:49:00 +04:00
Marc Zinnschlag
aca08eb4c2
Merge branch 'decouple' into player_control
...
Conflicts:
apps/openmw/mwsound/soundmanagerimp.hpp
2012-08-09 16:12:10 +02:00
greye
b5bc7bc424
SoundManager dependency on camera pos/dir
2012-08-09 17:01:03 +04:00
greye
181d45661f
fix rotation angles
2012-08-09 13:43:52 +04:00
greye
df60f4bf92
stub for soundmanager, adjust rotation mode
2012-08-09 13:27:32 +04:00
greye
a2d87d5f5b
added camera flip control, fixed input rotation axis
2012-08-09 10:24:18 +04:00
greye
ec9cf4d3c6
rotateObject() added, input system rewritten
2012-08-09 00:15:52 +04:00
greye
ee97a204f2
fix npc animation key update
2012-08-06 15:26:37 +04:00
Marc Zinnschlag
f5ee5a5414
Merge remote branch 'edmondo/master'
2012-08-05 00:03:16 +02:00
Marc Zinnschlag
0c5f886683
Merge remote branch 'greye/player_control'
2012-08-04 21:55:13 +02:00
Jason Hooks
cacf0bd10d
Basic collision with npcs
2012-08-04 15:43:33 -04:00
Edmondo Tommasina
11d0761528
terrainmaterial.cpp: fix std::runtime_error compile error
2012-08-03 22:42:28 +02:00
greye
ff62770657
World::isUnderwater(), World::isSwimming()
2012-08-03 14:42:09 +04:00
gugus
e9aac4512b
Build fix for Windows
...
Fixes a number of places where uint was used and not defined. This commit
was originally authored by gus. It rebased by Michael Mc Donnell to take
recent commit fixes into account.
2012-08-01 11:47:36 -04:00
scrawl
15a16aeba1
Fixed DirectX HLSL shaders and re-enabled them in the gui
2012-08-01 04:11:16 +02:00
greye
0e3f70413e
a very little comments
2012-07-31 16:52:21 +04:00
greye
d6150b7482
high-level implementation, unstable
2012-07-30 23:28:14 +04:00
scrawl
6077965d27
fix the directx startup issue on windows
2012-07-26 23:09:46 +02:00
scrawl
06bd2cd919
Merge branch 'master' into shadersystem
2012-07-25 23:54:22 +02:00
Chris Robinson
9f0c1eeb7b
Support playgroup mode 0
2012-07-24 14:54:12 -07:00
Chris Robinson
13ab2baef0
Use a struct to hold the current animation times and remaining loop count
2012-07-24 14:42:01 -07:00
Chris Robinson
fd1e3f6ec5
Add support for playgroup mode 2
2012-07-24 14:14:32 -07:00
Chris Robinson
20121f3b0a
Remove some unused stuff
2012-07-24 13:56:28 -07:00
Chris Robinson
9a7a629d0f
Add support for playing animation groups
2012-07-24 13:51:48 -07:00
Chris Robinson
f953d7f8c0
Store text keys from base NIF animations
2012-07-23 17:27:35 -07:00
Chris Robinson
36be1536d9
Return text keys from NIFs when creating entities
2012-07-23 17:20:47 -07:00
scrawl
8c8228a15c
fix terrain num lights setting
2012-07-24 00:08:53 +02:00
Chris Robinson
44975854e5
Merge remote branch 'zini/master' into nif-cleanup
...
Conflicts:
apps/openmw/mwrender/sky.cpp
2012-07-23 13:46:05 -07:00
Chris Robinson
f67983bbee
Don't assume one sub-entity for the night sky entities
2012-07-23 13:37:05 -07:00
scrawl
02a52c0ff1
fixed some more settings bugs
2012-07-23 21:39:22 +02:00
scrawl
a70f93b024
fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
2012-07-23 20:12:42 +02:00
scrawl
ab35bfa32c
fixed a sky issue
2012-07-23 18:19:34 +02:00
scrawl
cfa0519721
Merge branch 'master' into nif-cleanup
2012-07-23 15:37:08 +02:00
scrawl
1fef086088
Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup"
...
This reverts commit 546b640022
, reversing
changes made to fcaa8aae06
.
2012-07-23 15:36:12 +02:00
scrawl
f8d6a36196
Merge branch 'master' into nif-cleanup
...
Conflicts:
apps/openmw/mwrender/sky.cpp
apps/openmw/mwrender/sky.hpp
components/nifogre/ogre_nif_loader.cpp
components/nifogre/ogre_nif_loader.hpp
2012-07-23 15:35:31 +02:00
scrawl
2eca27bba9
fix horizon color of the sky reflection
2012-07-23 14:21:40 +02:00
scrawl
1dbfd60305
Merge branch 'nif-cleanup' of https://github.com/ChrisKCat/openmw into nif-cleanup
2012-07-23 13:48:12 +02:00
scrawl
afe7c41729
removed some unused code
2012-07-23 13:47:51 +02:00
Chris Robinson
77446a0d58
Fix skipAnim, only skip one animation update
2012-07-21 17:39:57 -07:00
Chris Robinson
e81fc42daa
Remove the beast-race special cases from updateParts
...
The special handling should happen at a much lower level, and prevent the
objects from being equipped in the first place.
2012-07-21 17:12:41 -07:00
Chris Robinson
c5b9098517
Remove an unused field from EntityList
2012-07-21 17:09:16 -07:00
scrawl
546b640022
Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup
2012-07-21 23:50:56 +02:00
Chris Robinson
81ce8dbe12
Combine animation handling into the base class
2012-07-21 14:41:26 -07:00
Chris Robinson
fcaa8aae06
Don't skip animation state updates for NPCs
2012-07-21 11:26:09 -07:00
scrawl
acc5c3bbbf
some fixes
2012-07-20 17:08:15 +02:00
scrawl
014396e80c
remove the plugins.cfg files, do not enforce CG plugin
2012-07-20 16:44:03 +02:00
scrawl
21728020f6
fixed the water on local map
2012-07-20 14:45:42 +02:00
Chris Robinson
2db80a1504
Rename a couple methods to match their scripting counterparts
2012-07-20 00:53:12 -07:00
Chris Robinson
66860825cf
Remove some unused and unneeded bits from the Animation class
2012-07-20 00:36:52 -07:00
Chris Robinson
8b5b74f9ee
Add a quick hack to let "playgroup all" work on creatures and NPCs
2012-07-19 22:34:26 -07:00
scrawl
f5ffea4d4b
new button, water timescale
2012-07-19 23:30:41 +02:00
scrawl
e077814a8c
water
2012-07-19 22:23:07 +02:00
Chris Robinson
a86ed46ec4
Use the race ID specified in the ref base's record instead of the race record
...
The latter is localized and doesn't match with international versions.
2012-07-19 11:00:26 -07:00
scrawl
739455e6f8
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
2012-07-19 16:23:30 +02:00
Chris Robinson
6caa39629d
Reimplement the skirt part
2012-07-18 22:32:26 -07:00
Chris Robinson
b505d4ace0
Fix feet and entity part detachment
2012-07-18 21:39:50 -07:00
Chris Robinson
4af1bce659
Restore and fix some missing parts
2012-07-18 20:14:23 -07:00
Chris Robinson
d9b64b77ec
Attach skinned parts to the scene node instead of the named bone
2012-07-18 18:38:55 -07:00
Chris Robinson
db948969c9
Attach NPC parts to the proper bone
2012-07-18 11:14:13 -07:00
Chris Robinson
04e496a6ca
Store the entity lists for NPC parts
2012-07-18 10:26:25 -07:00
Chris Robinson
6611b0b317
Use an array instead of a bunch of nearly-identical if blocks
2012-07-18 10:09:16 -07:00
Chris Robinson
02d39080c8
Destroy entities when they're done with.
2012-07-18 00:17:39 -07:00
Chris Robinson
4109d0d923
Destroy entities removed from the NPC
2012-07-17 22:47:56 -07:00
Chris Robinson
92546ca18d
Move the last bits of code to createEntities
2012-07-17 20:23:09 -07:00
Chris Robinson
94f3e7a6c0
Store the entity list in the object
2012-07-17 16:00:03 -07:00
Chris Robinson
a590db2cf4
Create entities when loading NIFs for the NPC base
2012-07-17 15:43:40 -07:00
Chris Robinson
3efd2030e2
Create entities when loading NIFs for creatures
2012-07-17 14:11:07 -07:00
Chris Robinson
3dedac5cb1
Create mesh entities for objects when loading the NIF
2012-07-17 13:40:03 -07:00
Chris Robinson
c6cc82a51a
Handle multiple entities per NPC part
2012-07-17 12:20:52 -07:00
Chris Robinson
89cfe778f0
Support multiple entities for the NPC base
2012-07-17 11:38:50 -07:00
Chris Robinson
0a4a141f2e
Support multiple meshes for creatures
2012-07-17 11:23:34 -07:00
Chris Robinson
6047dc6a0c
Merge remote branch 'zini/master' into nif-cleanup
...
Conflicts:
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/animation.hpp
apps/openmw/mwrender/creatureanimation.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
components/nifogre/ogre_nif_loader.hpp
2012-07-17 10:57:15 -07:00
scrawl
4434fb640e
Merge branch 'master' into shadersystem
2012-07-17 19:12:02 +02:00
Marc Zinnschlag
0d3a7d482e
Merge remote branch 'modred11/master'
2012-07-17 10:21:46 +02:00
guidoj
0549e949ba
Mostly removal of unnecessary #include's and a little clean up
2012-07-17 09:27:12 +02:00
Chris Robinson
a539e98274
Handle all meshes when inserting objects into the scene
2012-07-16 10:48:48 -07:00
scrawl
778e59ee37
terrain as it was before, with about 4x less code
2012-07-15 08:21:43 +02:00
scrawl
29f91753f7
correction
2012-07-14 18:44:03 +02:00
scrawl
93c641efa7
terrain albedo
2012-07-14 18:25:43 +02:00
scrawl
16c2ea3a75
terrain colourmap
2012-07-14 11:13:38 +02:00
Chris Robinson
939d0d2fc5
Return a list of meshes and the skeleton from NIFLoader::load
2012-07-13 20:01:15 -07:00
Carl Maxwell
e4d046f69c
Prepending m to the name of every member variable.
...
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
scrawl
d2fbb11475
temp commit
2012-07-13 11:26:36 +02:00
scrawl
7731e9a6fa
finished cleaning up sky
2012-07-13 09:13:12 +02:00
scrawl
b8384162b6
merge
2012-07-13 06:16:55 +02:00
Chris Robinson
ecdd4ee23f
Load NiMorphData and NiKeyframeData using proper key lists
2012-07-12 20:56:47 -07:00
Chris Robinson
386ac56bda
Remove the NIF loader and code to manually transform the vertices
...
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
scrawl
ad7383be43
sky
2012-07-11 09:08:55 +02:00
scrawl
e0a99f104b
settings tab "shadows"
2012-07-11 04:28:45 +02:00
scrawl
485adc8bdc
shader mode button in settingswindow
2012-07-11 03:19:51 +02:00
scrawl
865bfc6f47
sync mrt_output setting
2012-07-11 02:31:03 +02:00
scrawl
3537af051d
removed the old shader helper
2012-07-10 00:17:52 +02:00
scrawl
5d1e6b6bf6
remove cg profile check
2012-07-10 00:09:47 +02:00
scrawl
1a9f59d5d4
shadows
2012-07-10 00:07:33 +02:00
scrawl
07fd9986ef
accidently removed the map.
2012-07-09 20:14:07 +02:00
scrawl
b803d0e949
converted shadow caster shader
2012-07-09 19:46:36 +02:00
scrawl
81d30ff63a
temp commit
2012-07-09 19:20:41 +02:00
scrawl
a095572205
fixed some textures, started with sky
2012-07-06 10:31:48 +02:00
scrawl
33c48b9481
update
2012-07-06 04:28:08 +02:00
scrawl
4ea6530772
hello world.
2012-07-04 00:26:57 +02:00
scrawl
a1e48b0feb
builds now
2012-07-03 22:48:16 +02:00
Marc Zinnschlag
c85aaafac2
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
Marc Zinnschlag
87667ab57e
Issue #107 : Ptr related include cleanup
2012-07-03 13:55:53 +02:00
Marc Zinnschlag
5a7b95bf7a
Issue #107 : cleaned up includes in apps/openmw/mwworld/class.hpp
2012-07-03 13:15:20 +02:00
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
2012-07-03 12:30:50 +02:00
Marc Zinnschlag
7fcd41c69d
Issue #107 : Detemplateised CellStore; some include cleanup
2012-06-29 18:54:23 +02:00
Marc Zinnschlag
76174098c7
Issue #107 : CellStore moved from ESMS to MWWorld
2012-06-29 16:48:50 +02:00
scrawl
63ce143a04
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
Mark Siewert
bef4bef5d2
- Add support for loading multiple esm/esp files. Selection in omwlauncher is recognized and applied.
...
- Quick hack for multiple terrain palettes. Prevents crashes and/or wrong textures in masters/plugins beyond the first.
- Support deleting parent entries from the list.
2012-06-10 11:14:46 +02:00
scrawl
447158e9d6
shutdown crash fix
2012-06-09 19:15:11 +02:00
scrawl
42e44ac1b5
fixed some leaks
2012-06-06 21:08:20 +02:00
scrawl
c85c794c86
fixed some cppcheck issues
2012-06-06 20:29:30 +02:00
scrawl
36d26e0681
set the camera orientation after using teleport doors
2012-05-30 15:52:39 +02:00
scrawl
1b561ce91f
Merge branch 'master' into next
2012-05-29 06:56:23 +02:00
scrawl
69e6bc6588
add water settings to settings window
2012-05-29 06:45:44 +02:00
scrawl
5d03e86613
added field of view and texture filtering to settings window
2012-05-29 04:54:54 +02:00
scrawl
14f4f09f83
proper resolution switching (reposition GUI & adjust mouse clipping region)
2012-05-28 09:19:25 +02:00
scrawl
3daf1ebc3f
small map tweak
2012-05-28 05:03:50 +02:00
scrawl
19c428e86c
delete fix
2012-05-28 02:04:00 +02:00
scrawl
8f667580bb
ogre 1.8 final release compability fixes
2012-05-27 23:12:45 +02:00
scrawl
f6a6684685
when the resolution changes, adjust camera aspect ratio and recreate compositors
2012-05-27 21:39:18 +02:00
scrawl
a7e6a142f9
blend fog of war into adjacent cells
2012-05-27 00:39:33 +02:00
scrawl
656a8f1be9
working menu transparency slider
2012-05-23 01:32:36 +02:00
Marc Zinnschlag
7938566004
Merge remote branch 'scrawl/graphics'
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-05-21 11:24:36 +02:00
scrawl
8f2c8bbea4
Merge branch 'master' into graphics
2012-05-21 09:50:46 +02:00
scrawl
789dfe1c88
fix a bug with water reflection plane height
2012-05-21 09:50:02 +02:00
scrawl
8a0c859c16
Merge branch 'iterator' of https://github.com/zinnschlag/openmw into inventoryGUI
2012-05-18 22:27:48 +02:00
scrawl
c9aa0ca1f4
don't create terrain if there is no land data, also fixes a water disappearing issue and a sound exception if cells with no region
2012-05-17 19:54:09 +02:00
scrawl
933a40de14
better floating object label positioning.
2012-05-14 21:37:43 +02:00
gugus
9dd65dce30
Finished merging.
2012-05-11 11:52:07 +02:00
scrawl
ee883446b5
Merge branch 'master' into graphics
2012-05-04 07:38:11 +02:00
scrawl
02dad448fe
make the wireframe mode not affect sky
2012-05-03 05:38:43 +02:00
scrawl
9e6531a6c6
fix for dark corners bug on some cards
2012-04-30 21:22:26 +02:00
scrawl
4655ec94f0
Merge branch 'master' into physicsaedra2 & fix warnings
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-04-30 18:46:51 +02:00
scrawl
aaa81397ed
Merge branch 'master' into graphics
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-04-30 18:24:05 +02:00
scrawl
50d79a8815
Merge branch 'next' into tooltips
2012-04-29 17:30:34 +02:00
scrawl
9cf6f27f96
small fix
2012-04-29 03:38:00 +02:00
scrawl
11ebae3be2
toggleCompositors command useful for debugging
2012-04-29 03:33:10 +02:00
Marc Zinnschlag
d1d21c8a0e
compile fix
2012-04-28 21:21:40 +02:00
scrawl
4ce83badc9
flickering lights
2012-04-28 20:42:53 +02:00
scrawl
1b5bfc52a1
Merge branch 'next' of https://github.com/zinnschlag/openmw into tooltips
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwclass/apparatus.cpp
apps/openmw/mwclass/book.cpp
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/ingredient.cpp
apps/openmw/mwclass/misc.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/potion.cpp
apps/openmw/mwclass/repair.cpp
apps/openmw/mwgui/window_manager.cpp
2012-04-24 02:02:03 +02:00
scrawl
e443455612
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
2012-04-24 00:54:35 +02:00
Marc Zinnschlag
7ac9523e0c
Merge branch 'master' into next
2012-04-23 15:32:02 +02:00
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
2012-04-23 15:27:03 +02:00
Marc Zinnschlag
cc86998281
removing some cout spam
2012-04-21 10:12:59 +02:00
scrawl
7400b7f313
fix underwater effect staying active when teleporting from underwater to a cell that doesn't have water
2012-04-19 23:25:58 +02:00
scrawl
c6da3872b4
light improvements
2012-04-19 20:59:57 +02:00
scrawl
fb0e649191
minor fix
2012-04-19 01:10:55 +02:00
scrawl
aa4a1b675f
fixed the sky reflection issue
2012-04-19 01:08:26 +02:00
scrawl
046ef39c4a
use camera-relative rendering to prevent precision artifacts when moving far from (0,0,0)
2012-04-18 01:10:00 +02:00
scrawl
51a76eda92
Merge branch 'master' into graphics
2012-04-18 01:09:55 +02:00
Jason Hooks
1ce759af06
Merging in master
2012-04-17 18:12:05 -04:00
scrawl
1de1b3e40e
Merge branch 'master' into tooltips
2012-04-17 15:57:08 +02:00
scrawl
a11c4da16c
vertex colour tweak
2012-04-17 14:22:03 +02:00
Marc Zinnschlag
14ddcc1204
Merge remote branch 'jhooks/clothingarmor'
2012-04-17 00:26:39 +02:00
Jason Hooks
950378ff65
Khajiit male foot fix
2012-04-16 17:25:55 -04:00
scrawl
13b67faf2f
adding more safety checks
2012-04-16 20:39:41 +02:00
Marc Zinnschlag
7483c78b4a
Merge remote branch 'jhooks/clothingarmor'
...
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
2012-04-16 14:06:27 +02:00
scrawl
d1e298c2e1
Merge branch 'master' into tooltips
2012-04-16 13:15:50 +02:00
Jason Hooks
0c9c253778
Fix for some types of boots
2012-04-15 22:49:17 -04:00
scrawl
0a223196e8
Merge branch 'master' into tooltips
2012-04-15 22:23:16 +02:00
scrawl
268b7cd6fc
replaced typename checks
2012-04-15 22:05:33 +02:00
Marc Zinnschlag
afa859a6a6
Merge remote branch 'jhooks/clothingarmor'
...
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
2012-04-15 22:06:05 +02:00
Jason Hooks
65c9cf565c
Skirt and robe part blanking
2012-04-15 15:16:48 -04:00
scrawl
688e79e6d1
Merge branch 'master' into tooltips
2012-04-15 21:14:39 +02:00
Jason Hooks
bc8bb9c57e
Reserve; skirts
2012-04-15 14:22:55 -04:00
scrawl
ab4e03f05f
Merge branch 'master' into tooltips
2012-04-15 17:11:14 +02:00
scrawl
d37bc9cba8
basic mouse-over info for in-game objects
2012-04-15 17:10:08 +02:00
Jason Hooks
85ac658cac
Adding tons of skin body parts
2012-04-14 22:52:05 -04:00
Jason Hooks
5e1ac0cca1
Gloves, Gauntlets, Boots, Shoes
2012-04-14 20:32:46 -04:00
Jason Hooks
940a90e3ba
Pauldrons
2012-04-14 19:21:14 -04:00
Jason Hooks
e5becb1f50
Group add function;Greaves
2012-04-14 18:58:52 -04:00
Jason Hooks
5d4ad4cd81
Shirts and Cuirasses
2012-04-14 16:44:46 -04:00
scrawl
4b0099fb5b
npc visibility flags fix
2012-04-14 16:10:47 +02:00
scrawl
fa5a1432c9
map lighting tweak, default settings tweak
2012-04-14 15:58:58 +02:00
scrawl
e05faa184f
Merge branch 'terrainshader' into graphics
2012-04-14 15:10:35 +02:00
scrawl
e04d127f30
terrain shader fixes
2012-04-14 15:10:26 +02:00
Jason Hooks
7551926afd
Adding helmets
2012-04-13 23:25:15 -04:00
Alexander "Ace" Olofsson
0c6862e3e6
Undefining some windows defines
2012-04-13 15:09:38 +02:00
scrawl
a33ae35e94
some fixes
2012-04-13 13:28:31 +02:00
Jason Hooks
e869433b07
Add or replace individual parts
2012-04-12 22:16:02 -04:00
Jason Hooks
1f566fc93a
Another remove function
2012-04-12 20:59:30 -04:00
Jason Hooks
a885f3e942
Remove part function
2012-04-12 20:40:11 -04:00
scrawl
fb78e853d4
removed 2 unneeded lines
2012-04-12 19:18:38 +02:00
scrawl
e2ec889d10
fixed a warning "implicit cast to float3"
2012-04-12 17:40:26 +02:00
scrawl
a96ad7fb82
restored toggleWater
2012-04-12 16:46:56 +02:00
Jason Hooks
7fce57f335
Getting started with a new branch
2012-04-11 20:16:22 -04:00
scrawl
2a4fcf42a3
basic shadows
2012-04-11 18:53:13 +02:00
Jason Hooks
c0f52fef48
one more change
2012-04-09 00:51:10 -04:00
Jason Hooks
80afcb2eac
small change
2012-04-08 20:44:44 -04:00
Jason Hooks
74deb5588d
Post merge
2012-04-08 20:41:49 -04:00
scrawl
1df7be7fee
- fixes to texture filtering setting
...
- add a sensible warning to settings-default.cfg, since there have been some confusions with it
2012-04-09 00:10:42 +02:00
Jason Hooks
6bdfdf379b
Trying iterators
2012-04-08 17:27:56 -04:00
scrawl
a5c6207fe7
add setting to disable the underwater effect
2012-04-08 17:44:00 +02:00
scrawl
113bbfa253
removed the now unneccesary SG for transparent objects
2012-04-08 14:37:36 +02:00
Jason Hooks
ebab98a8a0
Restructuring things
2012-04-07 22:02:20 -04:00
scrawl
c748252d33
weather fix again
2012-04-07 22:55:25 +02:00
scrawl
96911ada95
restored render queue of transparent objects, they are now part of the mrt textures
...
this fixes some issues with transparent objects not visible in the refraction
2012-04-07 22:37:15 +02:00
scrawl
c49d5dd40b
another sky tweak
2012-04-06 19:23:19 +02:00
scrawl
c0f991ac0a
underwater depth effect
2012-04-06 18:51:30 +02:00
scrawl
456eb95209
reversed sun and moon paths (sunrise at east)
2012-04-06 18:22:37 +02:00
scrawl
8316a4c2ec
add mrt dummy output to sky shaders
2012-04-06 17:21:56 +02:00
scrawl
c169f9e171
underwater tweaks
2012-04-06 16:11:08 +02:00
scrawl
2976625b00
better underwater
2012-04-06 15:51:57 +02:00
scrawl
ec3fe1ef00
no sun glare in the reflection
2012-04-06 15:17:54 +02:00
scrawl
393530e671
more or less fixed the sky for normal viewing angles, still disappears at a certain height though
2012-04-06 15:05:17 +02:00
scrawl
a41eee9a72
specular lighting
2012-04-06 14:07:52 +02:00
scrawl
8bfc81f398
Merge branch 'master' into water
2012-04-05 20:09:38 +02:00
scrawl
622fb568cf
removed MRT setting and figure it out automatically
2012-04-05 19:27:54 +02:00
scrawl
b8a470efcd
put transparent objects in a seperate render queue, in order to not mess up the mrt textures
2012-04-05 19:07:21 +02:00
Marc Zinnschlag
000cfad82d
Merge remote branch 'scrawl/gamesettings'
2012-04-05 18:07:47 +02:00
scrawl
88c50c5171
Merge branch 'master' into water
2012-04-05 15:38:46 +02:00
scrawl
1b89a9e203
various fixes
2012-04-05 15:30:55 +02:00
Dmitry Marakasov
84b475130a
Add missing include
2012-04-05 15:03:28 +02:00
scrawl
e1bde415f5
typo
2012-04-05 14:22:44 +02:00
scrawl
43fd0352f4
removed unneeded lines
2012-04-05 14:21:57 +02:00
scrawl
f49131e1b8
renamed setting, automatically disable MRT when unsupported
2012-04-05 13:09:59 +02:00
scrawl
f6342cfd60
fixed viewport background color, fixed indentation of some old functions
2012-04-05 11:52:06 +02:00
scrawl
5664d879a5
fixed some sky objects
2012-04-05 11:40:56 +02:00
scrawl
ab8b74dcac
forgot adding a file
2012-04-05 08:58:21 +02:00
Jason Hooks
ca4de0606e
Some planning
2012-04-04 23:23:24 -04:00
scrawl
3f05aba76d
got MRT working, some minor quirks to solve (black viewport background)
2012-04-05 01:21:36 +02:00
Marc Zinnschlag
6fd3d5c776
Merge remote branch 'lgro/master'
2012-04-04 23:19:30 +02:00
Lukasz Gromanowski
cd2789b15a
Revert "Issue #225 : Correction to commit ae98904."
...
This reverts commit 0e5c90d3e7
.
2012-04-04 21:05:19 +02:00
scrawl
eb67afe552
added MRT output to terrain material
2012-04-04 20:18:08 +02:00
scrawl
6442d49e16
render queue groups, sky fix
2012-04-04 18:53:40 +02:00
scrawl
cc4076d42a
basic noise
2012-04-03 21:16:43 +02:00
scrawl
fe63f2b2aa
first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
2012-04-03 19:10:02 +02:00
Marc Zinnschlag
cc9696cc2c
Merge remote branch 'scrawl/minimap'
2012-04-03 18:26:20 +02:00
scrawl
6481cf87fc
cleanup resources
2012-04-03 17:07:16 +02:00
scrawl
052cc47ee9
fixed waterAdded
2012-04-03 16:53:33 +02:00
scrawl
b3a186e729
simple water without shaders that uses original MW textures
2012-04-03 16:37:54 +02:00
scrawl
c1693a0c63
Merge branch 'minimap' into water
2012-04-03 15:37:11 +02:00
scrawl
51e33cc090
fixed map of some interiors
2012-04-03 15:34:13 +02:00
scrawl
8aea311797
added visibility flags for everything
2012-04-03 15:13:47 +02:00
scrawl
fd45208196
re-added code for reflection & refraction rendering
2012-04-03 14:23:23 +02:00
scrawl
d393f2dd4b
Merge branch 'master' into water
2012-04-03 14:06:14 +02:00
Jason Hooks
57299571d5
Preparing for clothes/armor
2012-04-02 22:08:46 -04:00
Marc Zinnschlag
26371a82a5
Merge remote branch 'scrawl/crashfix'
2012-04-02 23:53:07 +02:00
Lukasz Gromanowski
0e5c90d3e7
Issue #225 : Correction to commit ae98904
.
...
Changed pointer to LandData struct to simple member variable.
2012-04-02 23:50:53 +02:00
scrawl
d4a2bdfa3d
fix crash when hardware occlusion queries unsupporetd
2012-04-02 20:46:42 +02:00
scrawl
bd9e165e3f
Merge branch 'master' into water
2012-04-02 19:44:25 +02:00
scrawl
16481b0594
Merge branch 'master' into minimap
2012-04-02 19:38:36 +02:00
scrawl
342464530d
rotated map working
2012-04-02 19:37:24 +02:00
scrawl
ff15f28787
options for texture filtering and mipmaps
2012-04-02 18:01:49 +02:00
scrawl
39ee9e9ab8
setting for field of view
2012-04-02 17:51:51 +02:00
scrawl
5f2a674d93
fixed a typo
2012-04-02 16:14:39 +02:00
scrawl
fd662f937a
add settings for viewing distance and fog
2012-04-02 15:51:48 +02:00
scrawl
e5cc9adbb0
added settings for rendering distance of small objects
2012-04-02 15:30:29 +02:00
scrawl
2b4b941192
Merge branch 'master' into gamesettings
2012-04-02 15:21:10 +02:00
scrawl
e0631dd9be
Merge branch 'master' into minimap
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-04-02 14:38:02 +02:00
scrawl
b380e71832
fixed underwater wireframe mode
2012-04-02 14:32:21 +02:00
scrawl
1445ae992d
adding a setting to disable static geometry
2012-04-02 14:24:16 +02:00
Marc Zinnschlag
6022d3ab13
Merge remote branch 'corristo/pgrd-rendering'
...
reduced cout spam.
Conflicts:
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/renderingmanager.cpp
components/bsa/bsa_archive.cpp
libs/openengine/bullet/physic.hpp
2012-04-02 12:04:47 +02:00
Marc Zinnschlag
cdd0182912
Merge remote branch 'scrawl/occlusionquery'
...
Reduced cout spam
Conflicts:
apps/openmw/mwrender/occlusionquery.cpp
2012-04-02 11:33:16 +02:00
Lukasz Gromanowski
ae989040e5
Issue #225 : Fix for memleak when loading terrain.
2012-04-01 21:29:49 +02:00
scrawl
0a5757791c
Merge branch 'master' into minimap
2012-04-01 20:17:07 +02:00
scrawl
c2a82c3d89
Merge branch 'master' into gamesettings
2012-04-01 20:06:18 +02:00
scrawl
7b3adb27a3
backend changes, terrain num lights setting
2012-04-01 18:48:37 +02:00
Nikolay Kasyanov
30d6c880ff
Feature #37 (In Progress) Render Path Grid
...
tuned sized a bit
2012-04-01 17:51:37 +04:00
Nikolay Kasyanov
cab412c225
Feature #37 (In Progress) Render Path Grid
...
optimisation, now it takes only two batches per cell.
2012-04-01 17:27:18 +04:00
scrawl
9a261a02aa
changed the cloud movement direction like suggested on the forum
2012-04-01 15:14:43 +02:00
scrawl
ee754eda6c
don't create sky until entering an exterior cell
2012-04-01 15:07:41 +02:00
scrawl
80456778be
fix for pickup up transparent objects, workaround for doors
2012-04-01 14:22:04 +02:00
Marc Zinnschlag
40310f3663
Merge remote branch 'scrawl/occlusionquery'
2012-03-31 22:09:47 +02:00
Marc Zinnschlag
b5b40e2623
Merge remote branch 'lgro/master'
2012-03-31 21:45:15 +02:00
Lukasz Gromanowski
bdc4c79b4e
Fix for segfault when doing 'coc "seyda neen"'.
...
This is a fix for segfault:
==8683== Process terminating with default action of signal 11 (SIGSEGV)
==8683== Access not within mapped region at address 0x0
==8683== at 0x59DFE4: MWRender::Animation::handleShapes(std::vector<Nif::NiTriShapeCopy, std::allocator<Nif::NiTriShapeCopy> >*, Ogre::Entity*, Ogre::SkeletonInstance*) (animation.cpp:503)
==8683== by 0x5A4ECE: MWRender::Actors::update(float) (actors.cpp:134)
==8683== by 0x5937A9: MWRender::RenderingManager::update(float) (renderingmanager.cpp:168)
==8683== by 0x629AD6: MWWorld::World::update(float) (world.cpp:705)
==8683== by 0x68B022: OMW::Engine::frameRenderingQueued(Ogre::FrameEvent const&) (engine.cpp:157)
==8683== by 0x51F9574: Ogre::Root::_fireFrameRenderingQueued(Ogre::FrameEvent&) (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F964F: Ogre::Root::_fireFrameRenderingQueued() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F9681: Ogre::Root::_updateAllRenderTargets() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F98CF: Ogre::Root::renderOneFrame() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x51F990C: Ogre::Root::startRendering() (in /usr/lib/libOgreMain.so.1.8.0)
==8683== by 0x68A669: OMW::Engine::go() (engine.cpp:408)
==8683== by 0x51CECB: main (main.cpp:254)
==8683== If you believe this happened as a result of a stack
==8683== overflow in your program's main thread (unlikely but
==8683== possible), you can try to increase the size of the
==8683== main thread stack using the --main-stacksize= flag.
==8683== The main thread stack size used in this run was 8388608.
when doing 'coc "seyda neen"' when animations are enabled
(Animation::animate member variable is set to 1).
2012-03-31 21:34:40 +02:00
Alexander "Ace" Olofsson
4ef921c43f
Prevent internal classes from being marked dllimport
2012-03-31 20:50:22 +02:00
scrawl
13efe68fc3
disabled some debug output
2012-03-31 20:28:07 +02:00
scrawl
cfb194f1d1
fix 6
2012-03-31 20:18:20 +02:00
scrawl
5f78f6c723
change queue
2012-03-31 20:10:34 +02:00
scrawl
b018d00fd3
fix 5
2012-03-31 20:05:23 +02:00
scrawl
c9067249dd
fix 4
2012-03-31 19:16:14 +02:00
scrawl
c08a2b2942
fix 3
2012-03-31 19:12:02 +02:00
scrawl
909abb480d
fix 2
2012-03-31 19:09:36 +02:00
scrawl
f8d45eae52
fix #1
2012-03-31 19:08:05 +02:00
Nikolay Kasyanov
5e829362cb
Feature #37 (In Progress) Render Path Grid
...
more similar to vanilla path grid rendering
2012-03-31 16:22:55 +04:00
Nikolay Kasyanov
006e1cde85
some updates after terrain merge
2012-03-31 14:56:54 +04:00
Nikolay Kasyanov
523648dbb1
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/debugging.cpp
2012-03-31 14:56:18 +04:00
Nikolay Kasyanov
057c2f2e2a
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-03-31 13:42:13 +04:00
scrawl
fc5cd703bb
maps are now rendered with correct rotation, however for interiors the arrow is wrong
2012-03-30 16:34:36 +02:00
scrawl
a4576f043d
fixed the physics debug rendering now activates/deactivates properly
2012-03-30 16:02:41 +02:00
Marc Zinnschlag
557e97bab4
fixed a terrain-related Redemption crash
2012-03-30 15:52:09 +02:00
Marc Zinnschlag
2d2af4b28a
Merge remote branch 'scrawl/terrain18' into terrain
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
2012-03-30 15:38:14 +02:00
scrawl
521b9eec6c
Merge branch 'master' into minimap
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/world.cpp
2012-03-30 15:31:07 +02:00
scrawl
30d27fa83f
Merge branch 'master' into occlusionquery
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-30 15:00:04 +02:00
scrawl
4a6d034591
Merge branch 'master' into occlusionquery
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
2012-03-30 14:39:42 +02:00
Nikolay Kasyanov
b21a6291f7
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwscript/miscextensions.cpp
apps/openmw/mwworld/world.hpp
2012-03-30 02:50:30 +04:00
Marc Zinnschlag
647c0e4df3
Merge remote branch 'scrawl/renderingdistance'
2012-03-29 21:27:25 +02:00
Marc Zinnschlag
eec135c040
Merge remote branch 'scrawl/water'
2012-03-29 21:20:16 +02:00
scrawl
8d224f009f
toggleFogOfWar script command
2012-03-29 19:45:19 +02:00
scrawl
0c2317ce9d
player arrow works again
2012-03-29 19:20:09 +02:00
scrawl
79c2a2e465
implemented toggleWater (twa); formatting again
2012-03-29 18:33:08 +02:00
scrawl
01ecf3e0be
attempt at rotation (BROKEN)
2012-03-29 18:16:11 +02:00
scrawl
35f40b99ad
remove the bounding box hack, not needed because calculation is correct now
2012-03-29 18:10:01 +02:00
scrawl
0332a8df96
Merge branch 'renderingdistance' into minimap
2012-03-29 18:09:24 +02:00
Marc Zinnschlag
10b4c1d904
silenced a warning
2012-03-29 18:04:52 +02:00
scrawl
e22ae7c840
bounds fix (again)
2012-03-29 17:30:13 +02:00
scrawl
19c801f538
disabled rendering distance for now
2012-03-29 16:56:30 +02:00
scrawl
f45c650975
bounds fix
2012-03-29 16:47:59 +02:00
scrawl
f497813043
formatting, added Water::setHeight
2012-03-29 15:49:24 +02:00
Nikolay Kasyanov
c3357c4396
Merge branch 'master' into pgrd-rendering
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
2012-03-29 13:27:13 +04:00
scrawl
39b3afb98f
use camera height instead of player height for underwater check
2012-03-29 05:03:34 +02:00
scrawl
e5a19209a4
remove the timeout stuff
2012-03-29 00:05:48 +02:00
scrawl
cb72e812f9
Merge branch 'master' into renderingdistance
2012-03-28 21:47:26 +02:00
scrawl
47c3e92db1
removed the unused ray scene query
2012-03-28 21:42:41 +02:00
scrawl
e6303fc3f4
Merge branch 'master' into water
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
scrawl
6bea08157e
Merge branch 'master' into terrain18
2012-03-28 21:30:15 +02:00
scrawl
cc7d3af701
Merge branch 'terrain18' into occlusionquery
2012-03-28 21:03:55 +02:00
scrawl
72ff7ec030
Merge branch 'next' into occlusionquery
...
Conflicts:
apps/openmw/mwrender/sky.cpp
2012-03-27 23:46:48 +02:00
scrawl
8f6d10f229
fix uninitalised stuff
2012-03-27 20:59:58 +02:00
Jacob Essex
ec21ff21cc
Removed memory leak, allocated more on the stack
2012-03-27 13:58:12 +01:00
scrawl
e398c51f8a
remove unneeded render queue workaround
2012-03-27 13:13:28 +02:00
Marc Zinnschlag
9863195f09
Merge remote branch 'lgro/valgrind' into next
2012-03-27 11:14:09 +02:00
Jacob Essex
b76b62e5e4
Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore
2012-03-27 09:20:22 +01:00
scrawl
bb09c2189a
lower rendering distance for small objects (reduce batch count)
2012-03-27 00:45:25 +02:00
Lukasz Gromanowski
be94da1527
Issue #225 : Initialize class members in constructor.
2012-03-27 00:34:06 +02:00
Lukasz Gromanowski
6d6ed909bf
Issue #225 : Deallocate memory used by actors animations.
2012-03-27 00:31:15 +02:00
scrawl
bf421d2873
use vector instead of array
2012-03-27 00:18:09 +02:00
scrawl
bb3f3ce1db
bugfix
2012-03-26 21:52:38 +02:00
scrawl
28dfba55e0
delete fix
2012-03-26 20:29:07 +02:00
Lukasz Gromanowski
5185a28b60
Issue #225 : Initialize all class members in constructor.
2012-03-26 19:09:55 +02:00
scrawl
4ee03cd61f
handle timeout
2012-03-26 00:31:03 +02:00
scrawl
98a33a7fc6
fix
2012-03-25 23:28:51 +02:00
scrawl
382fa6ac68
fixes
2012-03-25 22:53:00 +02:00
scrawl
53d4be5cf6
object pickup should work everywhere
2012-03-25 20:52:56 +02:00
Jason Hooks
18a139cd66
adding up and down move buttons
2012-03-24 22:03:08 -04:00
scrawl
9d30a139cc
added api
2012-03-24 20:41:23 +01:00