Cédric Mocquillon
76d77bf3c3
Connect zoom in/out only when the option is allowed
2022-12-25 17:03:28 +01:00
elsid
0b399a9d1a
Fix detournavigator tests
...
d40c09c18c
changed the logic in parallel with
15e8f0b53c
making this check invalid.
2022-12-23 19:26:15 +01:00
elsid
15e8f0b53c
Check input and report errors via RecastContext
...
Recast functions have preconditions for arguments they don't validate. This may
produce garbage data which may lead to crash. Check arguments and log when they
are invalid.
Do not throw exceptions when these function calls fail, capture Recast reported
errors via RecastContext inherited from rcContext and log them.
2022-12-19 19:46:45 +01:00
Petr Mikheev
de57a95c9d
Rename mCells -> mWorldModel
2022-12-16 00:15:11 +01:00
Petr Mikheev
ac6303a83a
Rename MWWorld::Cells -> WorldModel
2022-12-15 20:45:18 +01:00
AnyOldName3
66b8d4fb29
Add a setting to control coverage adjustment
...
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
psi29a
1d55be8214
Merge branch 'lua_profiler' into 'master'
...
Lua profiler
See merge request OpenMW/openmw!2523
2022-12-07 10:53:47 +00:00
psi29a
eabb230de2
Merge branch 'keep_calm_and_get_hit' into 'master'
...
Add option to restore non-MCP Calm spell behaviour
Closes #7063
See merge request OpenMW/openmw!2522
2022-12-07 10:33:17 +00:00
Evil Eye
69fe4594fc
Reset mCharGen along with the other MyGUI-holding members
2022-12-05 17:48:24 +01:00
psi29a
06a626452c
Merge branch 'ptr2' into 'master'
...
Refactoring; slightly reduce amount of code in worldimp.cpp
See merge request OpenMW/openmw!2498
2022-12-05 08:54:18 +00:00
Petr Mikheev
7c36a7eb49
Run Lua GC in every frame
2022-12-03 17:09:11 +01:00
Petr Mikheev
55db95d4cf
Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case)
2022-12-03 16:58:03 +01:00
Evil Eye
209a102061
Update a reference's base record pointer on resurrection
2022-12-01 17:07:10 +01:00
Petr Mikheev
02a9069a0e
Lua Profiler
2022-11-30 00:06:14 +01:00
Petr Mikheev
6fa65e4729
Track memory and CPU usage per script in LuaUtil::LuaState
2022-11-30 00:06:14 +01:00
Evil Eye
a648e4cc11
Add option to restore non-MCP Calm spell behaviour
2022-11-23 20:59:37 +01:00
Cédric Mocquillon
dde8ee0611
Delay the deletion of esm versions after the deletion of the scene as it is used in one of its workers (the objectpaging one)
2022-11-20 20:48:48 +01:00
Petr Mikheev
aa230698a8
Apply clang-format
2022-11-13 15:35:26 +01:00
Petr Mikheev
313df72be0
Remove raycasting functions from MWWorld::World
2022-11-13 15:35:26 +01:00
Petr Mikheev
7a354d8c78
Remove from MWWorld::World a few functions that already exist in MWWorld::Cells and MWWorld::Scene
2022-11-13 12:37:37 +01:00
Petr Mikheev
2df993004c
Make MWWorld:Cells and MWWorld::Scene to be accessible via Environment
2022-11-13 12:37:37 +01:00
AnyOldName3
08361a6682
Merge branch 'LOD-support-to-Object-Paging' into 'master'
...
Add LOD support to Object Paging
See merge request OpenMW/openmw!2459
2022-11-12 15:25:57 +00:00
Cédric Mocquillon
7142bb4ce7
Select only one level of LOD outside the active grid
...
Do not create group when not needed
2022-11-11 20:56:46 +01:00
psi29a
518bd03547
Merge branch 'post_ui' into 'master'
...
Improve postprocess HUD layout
See merge request OpenMW/openmw!2505
2022-11-10 22:36:04 +00:00
Evil Eye
b94818b24a
Tweak message and temporarily set model ttl to 0
2022-11-10 17:24:58 +01:00
Andrei Kortunov
da5b442fcf
Improve postprocess HUD layout
2022-11-10 08:31:21 +04:00
Alexei Kotov
1d31c5eb6f
Remove the correct bound item when the effect expires
2022-11-10 01:18:46 +03:00
psi29a
d29d68f1ba
Merge branch 'allycache' into 'master'
...
Always consider an actor their own ally (bug #6313 )
Closes #4229 and #6313
See merge request OpenMW/openmw!2504
2022-11-09 21:01:57 +00:00
Cédric Mocquillon
4140e4ea05
Remove LOD which could never be displayed in a chunk
2022-11-09 21:57:48 +01:00
psi29a
577c9ad5fb
Merge branch 'deprecated' into 'master'
...
Replace gmtime with safer equivalents
See merge request OpenMW/openmw!2503
2022-11-09 09:20:07 +00:00
Evil Eye
0ae5755abb
Implement TestModels/T3D
2022-11-08 22:36:15 +01:00
Alexei Kotov
5d11238723
Always consider an actor their own ally (bug #6313 )
2022-11-08 20:13:20 +03:00
psi29a
7669a43495
Merge branch 'dialogue_result_scripts' into 'master'
...
Reimplement --script-all-dialogue to be more useful to modders
See merge request OpenMW/openmw!2494
2022-11-08 15:46:16 +00:00
psi29a
fa50890633
Merge branch 'sm-snap-to-reference' into 'master'
...
Open-CS: Snap to Reference
See merge request OpenMW/openmw!2484
2022-11-08 15:30:26 +00:00
Alexei Kotov
914fba229d
Replace gmtime with safer equivalents
2022-11-08 16:38:40 +03:00
Alexei Kotov
a5adb73900
Make idle emitters emit ripples every 1.5 seconds (bug #5883 )
2022-11-08 12:48:24 +03:00
psi29a
3ca17e5183
Merge branch 'landofwindandshade' into 'master'
...
Handle landing in the frame the jump is over (bug #5849 )
Closes #5849
See merge request OpenMW/openmw!2499
2022-11-08 08:25:31 +00:00
Alexei Kotov
1db9247c45
Restart player block animation during blocking if necessary
2022-11-07 22:09:56 +03:00
Alexei Kotov
180963488f
Play shield hit sound when the hit is blocked (bug #6645 )
2022-11-07 22:02:30 +03:00
Alexei Kotov
9b8399c353
Handle landing in the frame the jump is over (bug #5849 )
2022-11-07 19:06:01 +03:00
Petr Mikheev
6025943fed
Add missing content=builtin.omwscripts if openmw is started via openmw-cs ( fixes #7056 )
2022-11-05 16:30:44 +01:00
Max Henzerling
897cdc62d8
Add snap to reference
2022-11-04 15:04:42 -07:00
Evil Eye
f61083d02c
Replace switch statements
2022-11-04 12:20:37 +01:00
Evil Eye
29a46b0fc0
Reimplement --script-all-dialogue to be more useful to modders
2022-11-03 20:54:44 +01:00
psi29a
6960fc9304
Merge branch 'opencs_iwyu' into 'master'
...
Run IWYU on the opencs
See merge request OpenMW/openmw!2481
2022-11-02 21:41:53 +00:00
psi29a
fd176d6faf
Merge branch 'shutup_no_one_cares' into 'master'
...
Ignore 0 attributes on dead NPCs
See merge request OpenMW/openmw!2490
2022-11-02 08:19:37 +00:00
elsid
013f56088b
Support negative days in TimeStamp
...
As vanilla engine does.
2022-11-01 22:17:39 +01:00
Evil Eye
45cd5bdbd7
Ignore 0 attributes on dead NPCs
2022-11-01 20:14:40 +01:00
jvoisin
1a326294c0
Run IWYU on the opencs
2022-10-31 21:04:01 +01:00
Evil Eye
4a48156378
Only force adjust the player and NPCs teleported out of the active grid
2022-10-31 12:29:29 +01:00
Evil Eye
5448338b21
Allow bound effects to be recast if they're attached to a recastable effect
2022-10-28 23:10:47 +02:00
Petr Mikheev
4f5443118e
Merge branch 'fix_coroutine_crash' into 'master'
...
Fix coroutine-related crashes
Closes #6996
See merge request OpenMW/openmw!2447
2022-10-18 22:30:13 +00:00
uramer
a2fa1fe0a5
Execute async callbacks on the main Lua stack
2022-10-18 22:12:11 +02:00
uramer
8108fa0724
Merge branch 'fix_7039' into 'master'
...
Fix #7039 : freeze after throwing an error in a queued Lua callback
Closes #7039
See merge request OpenMW/openmw!2469
2022-10-18 19:53:30 +00:00
uramer
b13a4f6b01
Lua coroutine crash tests
2022-10-18 21:11:31 +02:00
Evil Eye
48726eedaa
Mark constant methods const
2022-10-18 20:28:35 +02:00
Evil Eye
a207b5e419
Prevent potentially returning garbage flags
2022-10-18 20:28:35 +02:00
Evil Eye
c8a594d9d2
Don't use potentially invalid cache entry
2022-10-18 20:28:35 +02:00
psi29a
bc1e0d3522
Merge branch 'grayscale_dialogue' into 'master'
...
Fix dialogue issues
Closes #6419 and #7047
See merge request OpenMW/openmw!2478
2022-10-18 15:41:56 +00:00
psi29a
48232bfece
Merge branch 'consecutiveseriouspunches' into 'master'
...
Don't process unexpected hit text keys (bug #7042 )
Closes #7042
See merge request OpenMW/openmw!2473
2022-10-17 13:11:02 +00:00
psi29a
fdf1577918
Merge branch 'lua_records' into 'master'
...
Lua Armor, Static and Light record bindings
See merge request OpenMW/openmw!2341
2022-10-17 13:10:19 +00:00
psi29a
da9cbbce8f
add some memory
2022-10-17 13:09:17 +00:00
Evil Eye
a24e9e4c0a
Mark constant methods const
2022-10-17 09:43:20 +02:00
Evil Eye
81f138cea0
Prevent potentially returning garbage flags
2022-10-17 09:37:56 +02:00
Evil Eye
1c17260d87
Don't use potentially invalid cache entry
2022-10-17 09:35:43 +02:00
Alexei Kotov
ece7a98e03
Only prevent initially dead actors from floating up (bug #4204 )
2022-10-14 19:35:28 +03:00
AnyOldName3
15c51dcbbc
Restore false-positive unused includes
...
They're needed on MacOS as SDL_opengl_gletx.h doesn't define them there.
They don't actually work on MacOS, so long-term, the code that uses
these defines should be changed to use #ifdef to check they're available
before using them.
2022-10-13 00:49:24 +01:00
Alexei Kotov
eadade9dfc
Don't process unexpected hit text keys (bug #7042 )
2022-10-13 02:07:23 +03:00
AnyOldName3
77de37b1ed
Revert "Merge branch 'fix_macos_build' into 'master'"
...
As well as fixing the MacOS build, it meddled with a bunch of files that
already did the right thing.
This reverts commit 8162541a14
, reversing
changes made to e16c451d08
.
2022-10-12 22:48:34 +01:00
mpeco
a2ce37b5b0
clang-format
2022-10-11 01:14:17 -03:00
mpeco
af3af6e091
update types.lua
2022-10-11 00:01:11 -03:00
mpeco
90a73b39ce
Lua Armor, Static and Light record bindings
2022-10-11 00:01:08 -03:00
Petr Mikheev
395f7f0e9a
Fix #7039 : freeze after throwing an error in a queued Lua callback
2022-10-10 23:32:17 +02:00
Petr Mikheev
6371e002fd
[Lua] More understandable error message when trying to change stats on anything except openmw.self
2022-10-10 22:57:06 +02:00
psi29a
59025f2bc9
Merge branch 'dont_make_me_press_twice' into 'master'
...
Derive sneaking state from character data
See merge request OpenMW/openmw!2360
2022-10-10 16:49:20 +00:00
psi29a
5dfbf6ffb7
Merge branch 'another_iwyu' into 'master'
...
Another pass with IWYU
See merge request OpenMW/openmw!2465
2022-10-10 16:48:57 +00:00
jvoisin
cd29c181cf
Another pass with IWYU
2022-10-10 15:16:18 +02:00
psi29a
8162541a14
Merge branch 'fix_macos_build' into 'master'
...
Use separate header to define missing GL constants
See merge request OpenMW/openmw!2464
2022-10-10 07:49:01 +00:00
psi29a
e16c451d08
Merge branch 'l10n' into 'master'
...
Separate l10n manager from lua
See merge request OpenMW/openmw!2451
2022-10-10 07:34:18 +00:00
psi29a
c164437d91
Merge branch 'classism' into 'master'
...
Use class service flags for autocalc NPCs
Closes #7044
See merge request OpenMW/openmw!2461
2022-10-10 07:32:46 +00:00
psi29a
c562b0b72c
Merge branch 'bootlegcharacter' into 'master'
...
Nitpicking in CharacterController::update()
See merge request OpenMW/openmw!2460
2022-10-10 07:27:07 +00:00
elsid
c324482338
Use separate header to define missing GL constants
2022-10-09 23:35:55 +02:00
elsid
843753da14
Remove unused includes
2022-10-09 16:44:18 +02:00
jvoisin
3cbf1dc042
First pass with include-what-you-use
2022-10-09 10:39:43 +00:00
Evil Eye
60491cc896
Derive sneaking state from character data
2022-10-08 17:22:33 +02:00
Evil Eye
60c26832d2
Use class service flags for autocalc NPCs
2022-10-08 17:00:33 +02:00
Alexei Kotov
961fe59736
Nitpicking in CharacterController::update()
2022-10-08 07:03:04 +03:00
Petr Mikheev
3697c9266b
Separate l10n manager from lua
2022-10-07 17:19:04 +02:00
psi29a
6630dbb9c2
Merge branch 'window_manager_profile' into 'master'
...
Profile window manager update
See merge request OpenMW/openmw!2458
2022-10-07 07:38:03 +00:00
elsid
2f5adbb083
Profile window manager update
2022-10-06 21:50:31 +02:00
elsid
212c7c7f25
Move LuaWorker to a separate file
2022-10-06 21:50:31 +02:00
elsid
cd18c81e58
Move ScopedProfile to a separate file
2022-10-06 21:50:31 +02:00
elsid
bb8b5e2108
Add META_Node to clang-format StatementMacros
2022-10-06 21:11:52 +02:00
elsid
063fff7fa4
Fix and prevent -Wextra-semi warning
2022-10-06 00:26:43 +02:00
elsid
624d8bc931
Support unsigned settings values
2022-10-04 01:34:53 +02:00
elsid
da15db295e
Fix resetting player's animation on game loading
...
When game is loaded player's animation is replaced by a new object. Old object
is destructed without explicit removeFromScene call.
2022-10-02 13:50:51 +02:00
psi29a
6e71804048
Merge branch 'keying_in' into 'master'
...
Add key flag on load
Closes #7034
See merge request OpenMW/openmw!2444
2022-09-30 13:16:14 +00:00
Evil Eye
e6592aa850
Add key flag on load
2022-09-30 12:16:45 +02:00
elsid
4de8ea30c8
Report used memory by Lua interpreter
2022-09-30 02:15:21 +02:00
elsid
b92d80249e
Adjust initial distance when destination is changed for obstacle check
...
Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2022-09-28 22:01:29 +02:00
clang-format-bot
88ec8a9523
Apply clang-format
2022-09-25 18:23:43 +02:00
psi29a
f7da42870e
Merge branch 'count' into 'master'
...
Improve item count handling
See merge request OpenMW/openmw!2430
2022-09-25 13:38:33 +00:00
psi29a
aed0ad6b83
Merge branch 'nifosg_tests' into 'master'
...
Add tests for NifOsg::Loader
See merge request OpenMW/openmw!2421
2022-09-25 13:37:14 +00:00
psi29a
d05494bfb9
Merge branch 'falling_actors' into 'master'
...
Do not adjust position for falling actors (#7009 )
Closes #7009
See merge request OpenMW/openmw!2416
2022-09-25 13:36:55 +00:00
psi29a
f0e58ef872
Merge branch 'editor_fix' into 'master'
...
Fix topic infos creation
Closes #6686
See merge request OpenMW/openmw!2432
2022-09-25 13:34:43 +00:00
psi29a
d38c072030
Merge branch 'recall_how_to_recall' into 'master'
...
Prevent recursive calls to ActiveSpells::update
Closes #7022
See merge request OpenMW/openmw!2426
2022-09-25 13:30:07 +00:00
Andrei Kortunov
3163d9ed56
Fix topic infos creation
2022-09-25 15:17:20 +04:00
Andrei Kortunov
7d23ad29e0
Make count input box larger to fit larger text
2022-09-25 11:54:34 +04:00
Andrei Kortunov
dacb300dfb
Improve item count handling
2022-09-25 11:22:17 +04:00
Project579
6fe89ff22b
Fix dumb regression, initialize "std::filesystem::file_time_type" with "clock::now()".
2022-09-24 21:52:10 +02:00
Project579
5cf2a958eb
Make conversions between std::chrono time_point and string safer by not using "localtime" directly.
2022-09-24 21:47:27 +02:00
elsid
d2e1f18924
Add tests for NifOsg::Loader
2022-09-24 19:10:39 +02:00
elsid
4b760e8846
Do not add redundant nullptr parent
...
There are no failed tests after this, so this is not really needed.
2022-09-24 19:10:31 +02:00
elsid
83bb2195b0
Move init functions for Nif nodes to a separate file
...
This will be used in other tests.
2022-09-24 19:10:25 +02:00
elsid
f2fb3d6de8
Separate NIFFileReader from NIFFile
...
NIFFile might not always be created from a file or stream containing NIF data.
Basically there are 2 different responsibilities for this class:
1. Read NIF file
2. Provide input for nifosg and bulletnifloader.
Remove no longer needed NIFFileMock since the state of NIFFfile can be
initialized independently from reading NIF file.
2022-09-24 19:10:14 +02:00
Evil Eye
d3253cb636
Prevent recursive calls to ActiveSpells::update
2022-09-24 18:13:45 +02:00
elsid
1fc7bd7775
Do not consider falling actors as grounded
2022-09-24 17:49:44 +02:00
elsid
953954ff95
Do not adjust position for falling actors
2022-09-24 17:49:42 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
psi29a
9a9c7fa7cf
Merge branch 'std-filesystem-hotfix' into 'master'
...
Use std::filesystem for unit tests temporary files path.
See merge request OpenMW/openmw!2402
2022-09-19 20:47:33 +00:00
psi29a
525f81393a
Merge branch 'physics_refactor' into 'master'
...
Small physics refactoring
See merge request OpenMW/openmw!2417
2022-09-19 19:57:23 +00:00
Project579
b82176410b
Use std::filesystem for unit tests temporary files path.
2022-09-19 21:42:18 +02:00
Evil Eye
7cc55022a1
Implement sun damage based on the research on the wiki
2022-09-19 19:05:22 +02:00
elsid
feb645d15f
Remove redundant Scene::updatePosition function
2022-09-17 01:14:04 +02:00
elsid
aeb4611d6c
Mark MWPhysics::Actor constructor and assignment operators as deleted
2022-09-17 01:14:04 +02:00
elsid
bceca33699
Do not lock mutex in MWPhysics::Actor constructor
2022-09-17 01:14:04 +02:00
elsid
bd98404890
Initialize PtrHolder::mPtr and positions by its constructor
2022-09-17 01:14:04 +02:00
AnyOldName3
84f8a6848a
Renormalise line endings
...
This should replace accidental CRLF with LF
2022-09-16 00:53:24 +01:00
elsid
a0cfcc50a2
Fix dangling pointer access on clicking save in the main menu
...
getSignature() returns an object which means expression like:
className = it->getSignature().mPlayerClassName;
assigns a temporary object to className that does not outlive the statement.
Having className a string view such code leads to a dangling pointer.
Return a reference from getSignature to save on redundant copying.
Change getSignature implementation to make it visible that it finds a maximum
element.
Do not call getSignature multiple times when possible to avoid seaching for the
same max element multiple times.
2022-09-15 22:49:20 +02:00
psi29a
d1c79fa8d1
Merge branch 'pre_clang_format_fixes_2' into 'master'
...
Fixes before applying clang-format 2
See merge request OpenMW/openmw!2401
2022-09-15 08:24:23 +00:00
elsid
9c291535bb
Dump NIFZ and KFFZ sub records by esmtool
2022-09-15 00:01:40 +02:00
elsid
410a2881fe
Add comma to the last array element to prevent putting multiple elements on a single line
2022-09-14 00:36:02 +02:00
elsid
51314db2f1
Remove AI_CNDT from AI package types
...
AI_CNDT is a label of subrecord containing cell name. It's not AI package type.
2022-09-13 00:05:12 +02:00
psi29a
20abe6dcf5
Merge branch 'esmtool_string_view' into 'master'
...
Use std::string_view for esmtool labels
See merge request OpenMW/openmw!2396
2022-09-12 20:55:01 +00:00
elsid
52b7b66e9f
Add comma to the last array element to prevent putting multiple elements on a single line
2022-09-12 21:00:51 +02:00
elsid
5b1d6917ef
Add comments to prevent line splitting on formatting
2022-09-12 21:00:51 +02:00
elsid
4698a4cd2d
Use raw string literals to format command usage messages
2022-09-12 21:00:51 +02:00
elsid
f269406061
Do not wrap emit expresison with parenthesis
...
To avoid warnings like following after clang-format applied:
apps/launcher/utils/profilescombobox.cpp:85:9: warning: misleading indentation; statement is not part of the previous 'if' [-Wmisleading-indentation]
emit(signalProfileChanged(mOldProfile, currentText()));
^
apps/launcher/utils/profilescombobox.cpp:82:5: note: previous statement is here
if (index == -1)
^
2022-09-12 21:00:51 +02:00
elsid
40e899f56d
Use std::string_view for esmtool labels
2022-09-12 18:58:53 +02:00
elsid
6ae15f08e0
Avoid chained operator() calls to prevent formatting issues
2022-09-12 16:48:15 +02:00
unrelentingtech
1c8fd2ecdb
Implement system-scaled HiDPI support (SDL_WINDOW_ALLOW_HIGHDPI - Wayland, macOS, etc)
2022-09-12 08:18:08 +00:00
elsid
a9826342b2
Print ESM4 EditorId and Model by esmtool dump
2022-09-12 01:42:08 +02:00
psi29a
80d52e3da8
Merge branch 'cursor' into 'master'
...
Support high-resolution cursor textures
Closes #6933
See merge request OpenMW/openmw!2262
2022-09-11 18:32:18 +00:00
psi29a
435eacdaad
Merge branch 'debug_draw_commands' into 'master'
...
API to draw primitives
See merge request OpenMW/openmw!2345
2022-09-11 17:17:16 +00:00
Andrei Kortunov
a2c02d2999
Support high-resolution cursor textures (feature 6933)
2022-09-11 20:54:20 +04:00
florent.teppe
43b0ae1ce7
all debug renders now use the same shader and it works
...
remove debug draw shader, now that debug and debugdraw serve the same function
remove debug draw code from actors to clean
replaced int uniforms with bool for better readability
clang format
cleanup, remove unused func, and mistake whitespace
fix namespace
added more colors
fixed missing whitespace
2022-09-11 17:54:01 +02:00
florent.teppe
2a980ecb50
cleaned some code and fixed some naming issues
...
Moved debug draw to components, fixed some whitespace issues, added include guard
fixed uniform name, removed old files
Fixes some more whitespace weirdness
2022-09-11 17:53:53 +02:00
florent.teppe
12b3424dd7
initial work to get lines in
...
lines need the same synchronisation system as the other primitives
This two points are there because if I resize to 0 it crashes, si I need a pice of line at 0.,0.,0. so there is no crash.Not ideal
Lines are colored
didn't commit updated shader file
2022-09-11 17:53:51 +02:00
florent.teppe
80c97e48bf
made code more consistent between cube, cylinder and wirecube, should also fix a clang compilation error
...
remove include to non existing file
Actors code displays different ways to use debug draw
oups, forgot to remove parameter in function
fix include case sensitivity
Jopefully fixes all linux issues
moves some code pieces, and the debug draw now has a group node to have different types of objects to draw
2022-09-11 17:53:49 +02:00
florent.teppe
76008e1ff8
Multiple shapes to draw
...
adds wireCube primitive
scale of the command taken into account
shading light is more vertical
2022-09-11 17:53:47 +02:00
florent.teppe
93af569a68
can place a cube at 0,0,0 Useless for now
...
Arbitrarly draw cubes at certain position with a certain color
Adds exemple of how it looks in the actor update code.
draws a green cube if alive, red else
2022-09-11 17:53:41 +02:00
psi29a
29f3de30c2
Merge branch 'master' into 'cellstore_refactor'
...
# Conflicts:
# apps/openmw/mwworld/scene.cpp
2022-09-11 15:03:37 +00:00
Project579
886b8c7af2
Fix build error with stdlibc++ due to includes shuffling.
2022-09-11 14:41:21 +02:00
Project579
9ceafe770d
Hard fail on loading BSA with records using unicode paths.
2022-09-11 14:41:21 +02:00
Project579
1a79f098fa
Use std::filesystem::create_directories instead of std::filesystem::create_directory to recursively generate directories from the provided path.
2022-09-11 14:41:21 +02:00
Project579
ca14fc00dc
Added dedicated functions for conversions between QString and std::filesystem::path.
2022-09-11 14:41:21 +02:00
Project579
c226b35f1f
Fix some remaining encoding errors due to std::filesystem transition.
2022-09-11 14:41:20 +02:00
Project579
1fc197e404
Check std::getenv output before using it to construct a std::filesystem::path.
2022-09-11 14:41:20 +02:00
Project579
5456ef1d50
Add new functions and overloads to support std::u8string and std::filesystem::path.
2022-09-11 14:41:20 +02:00
Project579
796911e67d
iniimporter: Work around some old MSVC compiler bugs.
2022-09-11 14:41:20 +02:00
Project579
199bf233e8
essimporter: Don't use "std::string" to store paths.
2022-09-11 14:41:20 +02:00
Project579
14a786bab0
iniimporter: Don't convert paths to "std::string".
2022-09-11 14:41:20 +02:00
Project579
4e428dee12
Update some settings that accept paths by "std::string" to accept them as "std::filesystem::path" instead.
2022-09-11 14:41:20 +02:00
Project579
928b131564
Implement std::filesystem::path conversion tests.
2022-09-11 14:41:20 +02:00
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2022-09-11 14:41:20 +02:00
Project579
4d47e8d055
openmw-cs: model: world: data: Remove dead code.
2022-09-11 14:41:20 +02:00
Project579
864112b5db
Fixed Windows build when using MSVC 14.26 and MacOS build.
2022-09-11 14:41:20 +02:00
Project579
6bf4c7a04f
Upgraded "input-file" command line option to Files::MaybeQuotedPath from std::string to allow unicode characters on Windows.
2022-09-11 14:41:20 +02:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
Project579
35fe214588
Updated components/misc/timeconvert.hpp to fix the Android build.
2022-09-11 02:20:01 +02:00
Project579
5446571aec
Circumvent QT MOC bugs by including the filesystem header in a specific order.
2022-09-11 02:19:07 +02:00
Project579
cf0af87c80
Revert changes from "4c8e1ccf - Fixed windows build and updated tests to reflect changes of escape character from "&" to "\"" in "apps/openmw_test_suite/openmw/options.cpp"
2022-09-11 02:19:07 +02:00
Project579
e97eeca281
Attempt to work around QT MOC bugs caused by the filesystem header.
2022-09-11 02:19:07 +02:00
Project579
cd229a965b
Fixed windows build and updated tests to reflect changes of escape character from "&" to "\"
2022-09-11 02:19:07 +02:00
Project579
4bb07282c9
Replace all remaining occurrences of boost::filesystem with std::filesystem.
2022-09-11 02:19:00 +02:00
florent.teppe
9a19bb84a4
fixed Clang and whitespace difference with master
2022-09-10 22:58:15 +02:00
florent.teppe
10de4a5156
created a relationship between the record type and the corresponding state
...
used in readReferences and writeReferences. Simplifies the calls to those functions
2022-09-10 22:20:47 +02:00
florent.teppe
256d8a699a
moves one function from tuplemeta.hpp to newly created tuplehelpers.hpp
2022-09-10 20:13:18 +02:00
florent.teppe
73e3c0adf6
applies some review changes
...
fixed c style cast
fixed useless includes
fixed callback not last member
fixed situation where type==0 and therefore function call isn't necessary
2022-09-10 19:48:48 +02:00
psi29a
25fa8c3656
Merge branch 'rm_base_esm_reader' into 'master'
...
Remove ESM::Reader base class
See merge request OpenMW/openmw!2388
2022-09-10 14:38:13 +00:00
psi29a
525b904a44
Merge branch 'reflection-uniform' into 'master'
...
Added a uniform to indicate whether rendering is occurring in a reflection
See merge request OpenMW/openmw!2340
2022-09-10 14:19:20 +00:00
elsid
ac1688f9c1
Remove ESM::Reader base class
...
This class does not serve any useful purpose now. It was added as a first step
in attempt to define common interface for ESM3 and ESM4 readers. But this is not
going to happen.
2022-09-10 15:17:49 +02:00
florent.teppe
158eea934d
removed more code from the header
...
simplified forEachInternal function using tupleForEach
moved some function that were in CellStoreImp that didn't need to be
2022-09-10 10:03:13 +02:00
florent.teppe
65bd007baa
simplified some big switch/case
2022-09-09 23:40:56 +02:00
psi29a
95f9f00bcc
Merge branch 'navigator_rtree' into 'master'
...
Optimize updating navmesh from the main thread primarily on cell loading
See merge request OpenMW/openmw!2382
2022-09-08 22:18:36 +00:00
florent.teppe
bcc004ecf5
Simplified read reference, by associating the types to the recNameInt using tuple + template + fold expresions magic
2022-09-08 23:39:44 +02:00
florent.teppe
0a5c863f27
fewer header includes
2022-09-08 21:08:59 +02:00
florent.teppe
c7e88344d0
cellstore refactor first version, simply replaces each individual reflist by a tuple and makes the necessary related changes
2022-09-08 20:52:00 +02:00
psi29a
95ad1d91df
Merge branch 'esmstore-round-2' into 'master'
...
More ESMStore cleanup
See merge request OpenMW/openmw!2383
2022-09-08 13:08:26 +00:00
ζeh Matt
aa65df8872
Rename meta.hpp to tuplemeta.hpp
2022-09-08 15:03:01 +03:00
elsid
22ee592dd3
Lock TileCachedRecastMeshManager once per changing a cell
...
To save time on locking mutex and prevent AsyncNavMeshUpdater to use RecastMesh
for a tile in the middle of objects loading.
2022-09-08 11:06:35 +02:00
psi29a
b9ff117dfe
Merge branch 'reuse_actors_positions_buffer' into 'master'
...
Reuse physics actors positions buffer
See merge request OpenMW/openmw!2384
2022-09-08 06:57:41 +00:00
Andrei Kortunov
6ec9616ddd
Localize the 'show effect duration' option
2022-09-08 07:46:56 +04:00
ζeh Matt
c856095562
Use compile time generated indices for tuples types
2022-09-08 03:38:07 +03:00
elsid
cdc9141e2f
Reuse physics actors positions buffer
2022-09-08 01:57:45 +02:00
ζeh Matt
8f7703d5c8
Rename HasMember to TupleHasType and move code into misc/meta.hpp
2022-09-08 00:13:50 +03:00
elsid
d15e1dca84
Use R-tree for objects to be used for navmesh generation
...
Instead of storing a set of objects per tile.
2022-09-07 22:51:56 +02:00
psi29a
1859c6eded
Merge branch 'pcvisionbonus' into 'master'
...
Implement PCVisionBonus functions
Closes #6983
See merge request OpenMW/openmw!2371
2022-09-07 20:27:22 +00:00
psi29a
1943486812
Merge branch 'savescreenshots' into 'master'
...
!2358 follow-up (bug #6661 )
Closes #6661
See merge request OpenMW/openmw!2376
2022-09-07 20:24:41 +00:00
psi29a
fcd9b78cac
Merge branch 'REFACTOR_STORE' into 'master'
...
Refactoring the ESM store to better support many new ESM4 types
See merge request OpenMW/openmw!2161
2022-09-07 20:22:29 +00:00
florent.teppe
31a14952b7
no more getIdType, only setIdType
2022-09-07 18:45:15 +02:00
Alexei Kotov
81c78f5477
Keep savegame screenshots up-to-date
2022-09-07 16:18:33 +03:00
Alexei Kotov
0d3a1470c9
Fix double quote marks
2022-09-07 16:12:26 +03:00
psi29a
912a4d69ee
Merge branch 'reuse_simulations_buffer' into 'master'
...
Reuse physics simulations buffer (#6588 )
Closes #6588
See merge request OpenMW/openmw!2374
2022-09-07 10:30:59 +00:00
elsid
277211c5b4
Reuse physics simulations buffer
...
To avoid redundant allocations.
Use 2 buffers to make sure there is no overlap between main and the background
threads.
2022-09-07 03:06:59 +02:00
florent.teppe
e961ac6f7c
function doesn't need to return int
2022-09-06 23:30:51 +02:00
florent.teppe
b1d5d604be
various fixes
...
fixed naming convention
replaced std::string by string_view when possible
removed unused function and member varaible
replaced type::value by type_v
set default destructor in cpp
function getTypeIndex => getnextindex
2022-09-06 23:10:58 +02:00
elsid
180d609e0d
Check "wait until min distance to player" only for requiredTilesPresent wait condition
...
allJobsDone should wait even if "wait until min distance to player" is 0.
2022-09-06 21:51:48 +02:00
elsid
955db8f825
Call Navigator::setWorldspace once per changing cell
2022-09-06 21:51:48 +02:00
elsid
204ab6fea3
Use version instead of generation and revision for recast mesh
2022-09-06 21:51:48 +02:00
florent.teppe
7bc506ff86
linux copmile
2022-09-06 14:33:03 +02:00
florent.teppe
564c5d6690
fixed naming convention issue
2022-09-06 14:27:53 +02:00
florent.teppe
e23d9c11a8
moved a bit of code back in the header to avoid many template specialization
2022-09-06 14:19:55 +02:00
florent.teppe
0dd529ab1d
With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done
2022-09-06 13:26:13 +02:00
Evil Eye
6117b10cfa
Derive screen brightness from the blind modifier
2022-09-05 20:31:48 +02:00
Evil Eye
489c7a10b6
Implement PCVisionBonus functions
2022-09-05 20:21:19 +02:00
psi29a
8e7cee5861
Merge branch 'shut_it' into 'master'
...
Make the Sound magic effect make noise
Closes #6986
See merge request OpenMW/openmw!2369
2022-09-05 17:55:49 +00:00
florent.teppe
4bb9a4166d
The tuple types declaration is back in the header, but there is no need for implementation details to be known for any of the types
2022-09-05 18:38:59 +02:00
Evil Eye
9484d8ce51
Make the Sound magic effect make noise
2022-09-05 18:04:31 +02:00
florent.teppe
57df51b4a6
fixed made by @ZehMatt in 6abb96250f
and cdcf1393fc
2022-09-05 18:04:10 +02:00
florent.teppe
9092c32f2e
fixed incompatibilities caused bu merge
2022-09-05 17:57:13 +02:00
florent.teppe
1ed22a298d
fix compile
2022-09-05 17:35:36 +02:00
florent.teppe
7bd7105345
code cleanup
2022-09-05 17:35:36 +02:00
florent.teppe
33ea66b86d
Type index type error fixed
2022-09-05 17:35:36 +02:00
florent.teppe
85a9edf2ee
removes useless make_tuple, and changes type of typeIndex to size_t
2022-09-05 17:35:36 +02:00
florent.teppe
31330c9abc
oups
2022-09-05 17:35:36 +02:00
florent.teppe
cbb9b65286
linux compile
2022-09-05 17:35:36 +02:00
florent.teppe
ee06cccbe1
gets rid of the macros, we use a tuple instead, with a mechanism to assign an index to each type.
...
so the tuple is only defined in the cpp, but we can still have template functions in the header that can ge tthe index with the type
2022-09-05 17:35:36 +02:00
florent.teppe
16482243fa
rename StoreBase =>DynamicStore, and create new class Storebase
...
all stores inherit from base class StoreBase.Storebase is just an empty interface class
2022-09-05 17:35:36 +02:00
florent.teppe
0d84b32d46
Rename member to be clearer and more generic
2022-09-05 17:35:35 +02:00
florent.teppe
0d7bd19119
removes recname type, we use what is already included in ESM types
2022-09-05 17:35:35 +02:00
florent.teppe
bff4096652
Removed macro that didn't serve any real purpose
...
Renamed member that didn't respect the naming convention
2022-09-05 17:35:35 +02:00
florent.teppe
78ba3f91f3
Binds at compile time esm struct and RecNameInts to automatically populate mESM3RecordToStore
...
fewer possible mistakes now, one macro takes all the information to create all the stores and maps from RecName to Store
2022-09-05 17:35:35 +02:00
florent.teppe
a7207a9220
Linux compilation
2022-09-05 17:35:35 +02:00
florent.teppe
59ebee634b
Very convincing experiment, by associatingg a compiletime index to the esm record, it becomes possible to automate the loop that creates them
...
it will also be possible to associate AT COMPILETIME the RecNameInt to the esm type, which in the same manner will automatically populate mESM3RecordToStore
2022-09-05 17:35:35 +02:00
florent.teppe
252550d86f
Added records for ESM4s the throw std:: logic error ensures at compile time that there is no collision
...
static_assert doesn't work because the function can be called at run time
2022-09-05 17:35:35 +02:00
florent.teppe
0967c11128
mids and mStaticIds moved to mStoreImp
...
renamed recordid to storeid
2022-09-05 17:35:35 +02:00
florent.teppe
87224e3007
Fixes a bug with es3overrideRecord, esm3InsertStatic and esm3StoreInsert
...
This also comes with a change to the mapping from esm3 record name to Store to be more direct with a pointer
and the creation of a map from store pointer to esm3 record type
2022-09-05 17:35:07 +02:00
florent.teppe
dbfbad575b
Fixes GCC compilation, hopefully for good
2022-09-05 17:35:07 +02:00
florent.teppe
30549155e0
Removed extra ; that GCC didn't like (fixes pendantic warning treated as error)
2022-09-05 17:35:07 +02:00
florent.teppe
800ada37ae
removed getId public function
2022-09-05 17:35:07 +02:00
florent.teppe
c41c67b461
Fixed naming convention problems
...
removed 2 macros.
- One is replaced by the underlying code
- The second one ise replaced by a template function
removed tabulation used as indentation
used getWritable instead of a const_cast
used for( val : cont) loop
removed useless getId function
2022-09-05 17:35:07 +02:00
florent.teppe
0f41ae3b53
Oups forgot an extra ; not liked by Ubuntu GCC
2022-09-05 17:35:06 +02:00
florent.teppe
ede46745b5
Fixed Linux compialtion
2022-09-05 17:35:06 +02:00
florent.teppe
0be4521291
Removed mistakenly added space
2022-09-05 17:35:06 +02:00
florent.teppe
1ced0c912e
partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
...
This reverts commit 80a25bcd3021f7ebfaf2f864e34532009b9b8aeb.
It didn't really make sense to do all those changes in the same MR
partially Revert "Store refactoring: more forgotten storeSpecialization.hpp"
This reverts commit 9943a5bc96b9025f06cbaac5bb7f1bf51ebc746f.
removed remaining references to storeSpecialization CMakeLists.txt, and landmanager.cpp
2022-09-05 17:35:06 +02:00
florent.teppe
3b6ac53be4
Store refactoring: more forgotten storeSpecialization.hpp
2022-09-05 17:34:40 +02:00
florent.teppe
5ee3cfed57
There is one less necessary macro, it was possible to make a template function that works for all StoreBase stores
2022-09-05 17:34:40 +02:00
florent.teppe
1ed2244298
Store refactor: Now way easier to create new stores, a good chunk of it is automated, only simple macros are used now
...
The case of indexedStores remains an issue, because they can't be stored with the rest because they don't inherit of store base
2022-09-05 17:34:40 +02:00
florent.teppe
a78db85178
Store refactor: frogot a specialization include
2022-09-05 17:34:40 +02:00
florent.teppe
ae24d62f27
ESM store: new structure that associates each record type to an id, will make it easier to add new stores
2022-09-05 17:34:40 +02:00
florent.teppe
3a62ef3a99
Store added storespecialization to cmakelist, and removed the captial first letter
2022-09-05 17:34:40 +02:00
florent.teppe
0d85e7db7d
Store: moved all the template specialization to its own heaper file, included where it's needed
...
in the esm store a function is defined in the cpp file to not rely on the knowledge of store.hpp in the header file
2022-09-05 17:34:22 +02:00
florent.teppe
0a0b301cc4
ESM Store: no more automatic function implementation that suppose a mId member
...
All the ESM3 store will continue to work the same, used a macro to quickly define the different functions
2022-09-05 17:33:17 +02:00
florent.teppe
db2b4600aa
ESM Store: removed a lot of declarations that became useless
...
the default implementation of the template<> get() threw a reuntime error, when it is a compile time issue
now all the implementations are in the cpp file
2022-09-05 17:32:56 +02:00
florent.teppe
6467e48be8
ESMStore: greatly simplified the store declaration with a macro
2022-09-05 17:32:56 +02:00
florent.teppe
a4c1bff03d
ESMStore: no longer necessary to include the type definitions in the header
...
For now there still needs to declare all the getters, but a macro may make that easier, or an different method entierly
2022-09-05 17:32:56 +02:00
elsid
e2d566b89d
Store changed tiles in TileCachedRecastMeshManager
2022-09-05 11:49:39 +02:00
psi29a
52ca14d881
Merge branch 'cast_spell' into 'master'
...
Minor refactor of CastSpell
See merge request OpenMW/openmw!2365
2022-09-04 19:01:50 +00:00
Evil Eye
06d6de50e6
Remove redundant store lookups
2022-09-04 15:42:40 +02:00
Evil Eye
325081dc07
Reuse CastSpell for explosions
2022-09-04 15:09:31 +02:00
Evil Eye
8d66b2e75d
Remove redundant params
2022-09-04 14:51:19 +02:00
Evil Eye
4eafe3696c
Move explodeSpell out of World
2022-09-04 14:01:36 +02:00
psi29a
647b22e175
Merge branch 'DistantLOD' into 'master'
...
Support for TES distant LOD
See merge request OpenMW/openmw!1861
2022-09-04 11:36:07 +00:00
psi29a
71cafeae38
Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
...
Always create touch explosions for non-actors
Closes #5714
See merge request OpenMW/openmw!2364
2022-09-04 07:44:23 +00:00
psi29a
10b500da82
Merge branch 'we-use-c++-11-now' into 'master'
...
Eliminate &thing[0] pattern
See merge request OpenMW/openmw!2361
2022-09-04 07:43:46 +00:00
psi29a
a247bba981
Merge branch 'damage_over_time' into 'master'
...
Keep showing NPC health while dealing damage
Closes #6427
See merge request OpenMW/openmw!2362
2022-09-03 21:01:11 +00:00
Evil Eye
bd4322360d
Always create touch explosions for non-actors
2022-09-03 22:43:29 +02:00
unknown
d5b42bc843
Reflect non-harmful effects as well
2022-09-03 20:02:58 +02:00
unknown
f68e7ce0b5
Keep showing NPC health while dealing damage
2022-09-03 19:49:59 +02:00
Cédric Mocquillon
83ee25711e
Use the pattern according to the esm version
2022-09-03 18:55:06 +02:00
Cédric Mocquillon
6a3d27ce82
Add a dictionary to retrieve the LOD mesh name of a mesh cache
2022-09-03 18:52:27 +02:00
AnyOldName3
4e8e2e1c60
Eliminate &thing[0] pattern
2022-09-03 16:41:35 +01:00
Alexei Kotov
10ffacc82f
Update saved game dialog debug messages
2022-09-03 09:08:46 +03:00
Alexei Kotov
a8e561d885
Avoid issues with saved games that have no screenshot data
2022-09-02 07:04:02 +03:00
Evil Eye
fcb820f1f7
Appease the evil spirits of C++
2022-09-01 18:25:41 +02:00
Evil Eye
68d185ad4d
Remove forward declarations used by smart pointers
2022-09-01 17:20:15 +02:00
Evil Eye
3c8943c876
Use make_unique
2022-08-31 21:16:03 +02:00
Evil Eye
f4bc06604a
Use std::unique_ptr in WindowManager
2022-08-31 21:07:59 +02:00
Evil Eye
1b9da77455
Use std::unique_ptr in SpellWindow
2022-08-31 19:50:30 +02:00
Evil Eye
6d65885bd2
Use std::unique_ptr in QuickKeysMenu
2022-08-31 19:48:23 +02:00
Evil Eye
84911a300b
Use std::unique_ptr in MessageBoxManager
2022-08-31 19:44:04 +02:00
Evil Eye
30d320f651
Use std::unique_ptr in MainMenu
2022-08-31 19:05:32 +02:00
Evil Eye
59fab4c9e2
Use std::unique_ptr in ItemView
2022-08-31 19:03:45 +02:00
Evil Eye
837183ec79
Use std::unique_ptr in ProxyItemModel
2022-08-31 18:49:50 +02:00
Evil Eye
fd720c0a7b
Use std::unique_ptr in HUD
2022-08-31 18:03:46 +02:00
Evil Eye
b21c77a026
Use std::unique_ptr in EnchantingDialog
2022-08-31 18:02:12 +02:00
psi29a
58d08d402a
Merge branch 'navigator_stats' into 'master'
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Show stats for writing and reading navmesh db queue jobs
See merge request OpenMW/openmw!2346
2022-08-30 21:12:54 +00:00
psi29a
4ff7f8ddfb
Merge branch 'string_viewing' into 'master'
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Use string_view in yet more places
See merge request OpenMW/openmw!2348
2022-08-30 21:12:11 +00:00
psi29a
fab5236fcd
Merge branch 'fix_ai_wander' into 'master'
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Limit AiWander destination by wander distance (#6937 )
Closes #6937
See merge request OpenMW/openmw!2353
2022-08-30 21:10:15 +00:00
elsid
709baafd12
Limit AiWander destination by wander distance
...
From initial actor position.
findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.
Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2022-08-30 20:51:36 +02:00
Andrei Kortunov
3037f190be
Implement per-font resolution
2022-08-30 12:16:30 +04:00
psi29a
945448cdf1
Merge branch 'font_fixes' into 'master'
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Improve built-in default fonts
See merge request OpenMW/openmw!2302
2022-08-30 07:54:20 +00:00
Andrei Kortunov
3178868cc3
Improve built-in default fonts
2022-08-30 07:54:20 +00:00
psi29a
a0029cb512
Merge branch 'load_menu' into 'master'
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Enlarge character selection widget
See merge request OpenMW/openmw!2350
2022-08-30 07:43:05 +00:00
psi29a
ca90b53c30
Merge branch 'no_shiny_rocks' into 'master'
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Only reflect spells that have a caster
Closes #6969
See merge request OpenMW/openmw!2349
2022-08-30 07:41:38 +00:00
Andrei Kortunov
8bac073f9c
Enlarge character selection menu to fit long character or class names
2022-08-28 21:35:11 +04:00
Evil Eye
7729ef2e5b
Only reflect spells that have a caster
2022-08-28 17:42:55 +02:00
Evil Eye
fb9bc5f535
Use string_view in Fallback::Map
2022-08-28 17:20:49 +02:00
Evil Eye
2222b47e3d
Make Settings::Manager::getString return a reference
2022-08-28 16:38:11 +02:00
Evil Eye
dfcd34372d
Use more string_view
2022-08-28 15:06:31 +02:00
elsid
c15848932b
Separate reading navigator stats and reporting
2022-08-28 14:52:34 +02:00
Evil Eye
d2a80cf112
Use unique_ptr in MWGui::DialogueWindow
2022-08-28 11:35:39 +02:00
Evil Eye
534994b42a
Use more string_view in the character controller
2022-08-27 13:47:15 +02:00
Evil Eye
19bd2f3c3d
Use more string_view and const string&
2022-08-27 13:07:59 +02:00
psi29a
d2d2282af5
Merge branch 'null_terminated' into 'master'
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Improve format workaround and add unit tests
See merge request OpenMW/openmw!2338
2022-08-26 19:43:57 +00:00
Evil Eye
02bbb0be45
Improve format workaround and add unit tests
2022-08-26 19:43:57 +00:00
Joshua Barretto
df7d2e46c0
Added a uniform to indicate whether rendering is occurring in a reflection
2022-08-25 22:34:50 +01:00
Evil Eye
ac84027b90
Unify soulgems and restore soul text
2022-08-25 21:37:20 +02:00
psi29a
e46be1c220
Merge branch 'rm_get_poly_height_status' into 'master'
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Do not check getPolyHeight status (#6964 )
Closes #6964
See merge request OpenMW/openmw!2334
2022-08-25 08:55:01 +00:00
psi29a
c260a0d4c2
Merge branch 'string_me_along' into 'master'
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Yet another string_view MR
See merge request OpenMW/openmw!2333
2022-08-25 08:53:28 +00:00
elsid
948e2f5db9
Do not use collision shapes with visual only collision to generate navmesh
...
These collision shapes are not used for actors movement physics simulation.
2022-08-25 00:56:03 +02:00
elsid
ab1ddc690e
Do not check getPolyHeight status
...
It may fail in some cases depending on a platform without obvious reason.
2022-08-24 23:30:36 +02:00
Evil Eye
4e2e5ad002
Revert format change and ensure string_view args are null-terminated
2022-08-24 23:10:05 +02:00
Evil Eye
1d21330fcc
Return string_view from getGameSettingString
2022-08-24 22:16:03 +02:00
jvoisin
e0dbe976bc
Merge branch 'qt_signalslot_syntax_update' into 'master'
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Migrate to functor-based Qt signal-slot connection syntax
Closes #6948
See merge request OpenMW/openmw!2332
2022-08-24 19:01:35 +00:00
Evil Eye
0cded25033
Remove various string copies
2022-08-24 20:38:52 +02:00
Evil Eye
0df45a90b3
Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
2022-08-23 22:14:27 +02:00
mpeco
aa57d04b54
functor-based Qt signal-slot syntax launcher
2022-08-23 17:14:12 -03:00
mpeco
9040209046
functor-based Qt signal-slot syntax construction set: changing visibility of certain slots for connecting on external/derived classes
2022-08-23 17:14:12 -03:00
mpeco
78700eee57
functor-based Qt signal-slot syntax construction set
2022-08-23 17:14:12 -03:00
Mat
405a5c5d25
functor-based Qt signal-slot syntax wizard
2022-08-23 17:14:11 -03:00
Evil Eye
42e59878c5
Use string_view in more animation code
2022-08-23 18:25:25 +02:00
Evil Eye
262b29ed40
Use string_view in modifyBaseInventory
2022-08-23 16:59:03 +02:00
psi29a
1f5277349c
Merge branch 'span' into 'master'
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Replace Misc::Span by std::span
See merge request OpenMW/openmw!2324
2022-08-22 17:34:51 +00:00
psi29a
9c24d6b390
Merge branch 'ci_starts_with' into 'master'
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Replace ciCompareLen with ciStartsWith where possible
See merge request OpenMW/openmw!2325
2022-08-22 17:34:03 +00:00
psi29a
f1e95ad615
Merge branch 'scroll_indices' into 'master'
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Properly transform item ID to enchantment ID
Closes #6959
See merge request OpenMW/openmw!2328
2022-08-22 17:18:15 +00:00
Evil Eye
2b9d475e50
Fix #6959
2022-08-22 17:44:49 +02:00
Evil Eye
150d1840d6
Use more string_view and const string&
2022-08-22 16:55:53 +02:00
elsid
5dc612aa54
Replace ciCompareLen with ciStartsWith where possible
...
`ciCompareLen(a, b, b.size()) == 0` expression is an equivalent of checking for
equality of `a` prefix with size `b.size()` with `b`.
`ciCompareLen(a, b, a.size()) == 0` is also the same thing but `a` is a prefix
`b` should start with.
2022-08-22 09:32:22 +02:00
elsid
e4a254deb7
Replace Misc::Span by std::span
2022-08-21 23:53:27 +02:00
psi29a
bf0865d03d
Merge branch 'cherry-pick-0dacbaf31a5e0703c49eead6d6a977a28ec299f3' into 'master'
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ActionManager::toggleMainMenu() should close PostProcessor HUD
See merge request OpenMW/openmw!2305
2022-08-21 20:16:36 +00:00
psi29a
36fbef1048
Merge branch 'apple-silicon-arm-build' into 'master'
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Get build working on Apple Silicon
See merge request OpenMW/openmw!2286
2022-08-21 20:15:01 +00:00
psi29a
0889635dc7
Merge branch 'cherry-pick-31f0ef45d2bb53e0969962f23eb29350465993dd' into 'master'
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Show a message if player attempts to access postprocessor hud when postprocessing is disabled.
See merge request OpenMW/openmw!2306
2022-08-21 20:13:13 +00:00
psi29a
5aa1ab2c62
Merge branch 'clean_includes' into 'master'
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Cleanup includes
See merge request OpenMW/openmw!2307
2022-08-21 20:12:41 +00:00
psi29a
2a2268ea8b
Merge branch 'optimize_navigator_update' into 'master'
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Optimize navigator per frame update
See merge request OpenMW/openmw!2308
2022-08-21 20:12:30 +00:00
psi29a
f36e13444e
Merge branch 'font_loading' into 'master'
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Cleanup fonts loading
See merge request OpenMW/openmw!2309
2022-08-21 20:11:02 +00:00
psi29a
857dca058b
Merge branch 'fix_memory_leak' into 'master'
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Fix memory leak on cell loading
See merge request OpenMW/openmw!2318
2022-08-21 20:07:23 +00:00
psi29a
7c899364af
Merge branch 'consistently_hostile' into 'master'
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Clear the magic queue when unloading actors
Closes #6954
See merge request OpenMW/openmw!2317
2022-08-21 20:05:46 +00:00
psi29a
aa8eba239a
Merge branch 'animation_view' into 'master'
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Use string_view in animation code
See merge request OpenMW/openmw!2321
2022-08-21 20:05:00 +00:00
psi29a
a99c78c85f
Merge branch 'animation_osg_ref_ptr' into 'master'
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Avoid using owning raw pointer
See merge request OpenMW/openmw!2322
2022-08-21 20:04:38 +00:00
elsid
1e739ec741
Use std::unique_ptr to manage dialogs lifetime
2022-08-21 21:04:21 +02:00
elsid
838d75a2e2
Avoid using owning raw pointer
2022-08-21 21:00:29 +02:00
elsid
84944a7530
Store RefData::mBaseNode as osg::ref_ptr
...
Direct leak of 16197408 byte(s) in 56241 object(s) allocated from:
#0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42)
#1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42
#2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62
#3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21
#4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23
#5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9
#6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17
#7 0x557236928521 in MWWorld::Scene::update(float) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:315:13
#8 0x5572368d4c98 in MWWorld::World::update(float, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1833:22
#9 0x557236ebbb72 in OMW::Engine::frame(float) /home/elsid/dev/openmw/apps/openmw/engine.cpp:418:25
#10 0x557236ed250a in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1102:14
#11 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17
#12 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19
#13 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12
#14 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)
Direct leak of 396288 byte(s) in 1376 object(s) allocated from:
#0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42)
#1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42
#2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62
#3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21
#4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23
#5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9
#6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17
#7 0x557236936eb2 in MWWorld::Scene::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:888:9
#8 0x55723689a5ac in MWWorld::World::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1003:22
#9 0x5572368c249d in MWWorld::World::changeToCell(ESM::CellId const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1014:13
#10 0x557236e9bbce in MWState::StateManager::loadGame(MWState::Character const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:545:52
#11 0x557236e998db in MWState::StateManager::loadGame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:377:17
#12 0x557236ed18fb in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1066:24
#13 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17
#14 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19
#15 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12
#16 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)
2022-08-21 20:58:37 +02:00
unknown
206711876d
Address feedback
2022-08-21 19:43:29 +02:00
elsid
3057fa6bee
Remove redundant components/esm/records.hpp include
2022-08-21 19:08:30 +02:00
unknown
827a2f0b77
Use string_view in animation code
2022-08-21 18:53:38 +02:00
Evil Eye
443420ea60
CI compare cells
2022-08-21 14:46:13 +02:00
psi29a
5ed9764f3b
Merge branch 'effect_indices' into 'master'
...
Preserve effect indices when applying AoE and targeted spells
Closes #6957
See merge request OpenMW/openmw!2315
2022-08-21 12:03:43 +00:00
psi29a
8ec8e733a1
Merge branch 'unique_summons' into 'master'
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Mark summon effects as applied if they have spawned a creature
Closes #6955
See merge request OpenMW/openmw!2316
2022-08-21 12:02:38 +00:00
Evil Eye
afcbb3cb5e
Clear the magic queue when unloading actors
2022-08-21 13:33:21 +02:00
Evil Eye
a547608289
Preserve effect indices when applying AoE and targeted spells
2022-08-21 12:44:07 +02:00
Evil Eye
8b02c17ad4
Mark summon effects as applied if they have spawned a creature
2022-08-21 12:41:45 +02:00
Andrei Kortunov
9e1ab590f1
Cleanup fonts loading
2022-08-21 13:19:04 +04:00
psi29a
4078f19c74
Merge branch 'SHADER_HOT_RELOAD' into 'master'
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Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
2022-08-21 09:08:27 +00:00
elsid
e1bed86d7e
Do single navigator update per frame
...
Primarily for crossing cell border case. Each Navigator::update call has a cost.
Doing it multiple times per frame increased frame duration on cell loading.
Call Navigator::wait only when cell has changed but do not use
Scene::hasCellChanged because it doesn't always indicates it.
2022-08-20 19:15:55 +02:00
AnyOldName3
17c1053777
Validate near and far clip distances
2022-08-20 16:14:22 +01:00
Mads Buvik Sandvei
5863790c74
Show a message if player attempts to access postprocessor hud when postprocessing is disabled
2022-08-20 16:33:33 +02:00
Mads Buvik Sandvei
642d0ad631
ActionManager::toggleMainMenu() should close PostProcessor HUD.
2022-08-20 16:32:48 +02:00
elsid
226f12528b
Remove redundant .cpp file
2022-08-19 22:06:59 +02:00
elsid
2a79a8074a
Use forward declarations
2022-08-19 22:05:15 +02:00
elsid
73f885db0e
Cleanup includes
2022-08-19 22:05:15 +02:00
elsid
b3882777ab
Cleanup opencs includes
2022-08-19 19:25:03 +02:00
elsid
bf1f4f2117
Mark private template functions defined in cpp as inline
2022-08-19 19:17:21 +02:00
psi29a
ab2931223e
Merge branch 'cleanup_openmw_includes_2' into 'master'
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Cleanup openmw class and mechanics includes
See merge request OpenMW/openmw!2301
2022-08-19 14:53:00 +00:00
Kindi
da4a72ab19
Sun Damage for QuasiExt
2022-08-19 14:51:52 +00:00
elsid
a66c095ec3
Cleanup openmw class and mechanics includes
2022-08-19 15:46:39 +02:00
psi29a
9761ff14f9
Merge branch 'cleanup_openmw_lua_includes' into 'master'
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Cleanup openmw lua includes
See merge request OpenMW/openmw!2293
2022-08-19 13:34:07 +00:00
psi29a
7bb1856b74
Merge branch 'font_fixes' into 'master'
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Font fixes
See merge request OpenMW/openmw!2297
2022-08-18 12:53:37 +00:00
Andrei Kortunov
2cd2b42e33
Improve handling of larger font size
2022-08-18 13:29:12 +04:00
Andrei Kortunov
c3d3f3140b
Allow to change font settings in the launcher
2022-08-18 13:29:12 +04:00
Alexei Kotov
d458894868
Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816 )
2022-08-18 05:04:51 +03:00
elsid
552301c8fb
Cleanup openmw lua includes
2022-08-17 23:47:30 +02:00
psi29a
92f3b4ba82
Merge branch 'windows_save' into 'master'
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[Postprocessing] Mitigate clashes with live reload and external saves on windows
See merge request OpenMW/openmw!2237
2022-08-17 21:19:14 +00:00
psi29a
1e4dd46688
Merge branch 'fontconfig' into 'master'
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Allow users to decide if they need to import bitmap fonts
See merge request OpenMW/openmw!2270
2022-08-17 21:16:31 +00:00
psi29a
bf40f9b287
Merge branch 'name_view' into 'master'
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Make Class::getName return string_view
See merge request OpenMW/openmw!2289
2022-08-17 20:14:27 +00:00
psi29a
4f6c97fa10
Merge branch 'cleanup_openmw_includes' into 'master'
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Cleanup openmw render, physics, world, dialogue, gui, input includes
See merge request OpenMW/openmw!2291
2022-08-17 20:08:43 +00:00
Andrei Kortunov
43f552f48f
Allow users to decide if they need to import bitmap fonts
2022-08-17 22:12:15 +04:00
Alexei Kotov
aee8150d65
Autoresize table subview columns (bug #6939 )
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Use the contents of the first 500 records, clamp the width to [100, 300]
2022-08-17 19:58:39 +03:00
elsid
5498c169e3
Cleanup openmw render, physics, world, dialogue, gui, input includes
2022-08-17 18:45:52 +02:00
Andrew Dunn
a61237f265
Cleaned up macOS FFmpeg framework linking
...
I'm not sure why but CoreMedia, VideoToolbox, and AudioToolbox aren't
being found by find_library, so I've converted framework imports to a
standard link option. I really don't think this will be an issue given
that this change will only ever apply to Apple platforms.
2022-08-18 00:22:46 +10:00
psi29a
5b9acd0bb9
Merge branch 'esmstore-fixes' into 'master'
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Some ESMStore fixes
See merge request OpenMW/openmw!2279
2022-08-17 14:10:54 +00:00
Andrew Dunn
808a2e587a
Merge commit '5ee4ce1232b0f334f29dd702f811c58dccf5c00d' into apple-silicon-arm-build
2022-08-17 23:45:51 +10:00
psi29a
6346ffca72
Merge branch 'cleanup_components_includes' into 'master'
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Cleanup components includes
See merge request OpenMW/openmw!2287
2022-08-17 07:50:02 +00:00
Evil Eye
4ff12d8945
Make Class::getName return string_view
2022-08-16 21:15:03 +02:00
elsid
274afbc7a0
Add missing include
2022-08-16 20:06:25 +02:00
elsid
cc8c7002ea
Cleanup components includes
2022-08-16 19:14:04 +02:00
Andrew Dunn
1d7d3d5765
Get build working on Apple Silicon
...
Will validate issues with Intel OSX later
2022-08-17 02:18:48 +10:00
psi29a
b382e92953
Merge branch 'please_dont_copy_my_nfts' into 'master'
...
Prevent various values from being copied
See merge request OpenMW/openmw!2267
2022-08-16 08:36:34 +00:00
psi29a
1f25f430d6
Merge branch 'swimhack' into 'master'
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Remove 0.43.0 death animation backward compatibility hack (#5977 )
Closes #5977
See merge request OpenMW/openmw!2274
2022-08-16 07:40:13 +00:00
psi29a
1d270e1683
Merge branch 'levelincrease' into 'master'
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Update both instances of level detail text
See merge request OpenMW/openmw!2282
2022-08-16 07:17:04 +00:00
psi29a
823b8ebc22
Merge branch 'cleanup_detournavigator_includes' into 'master'
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Cleanup detournavigator includes
See merge request OpenMW/openmw!2281
2022-08-16 07:16:01 +00:00
Alexei Kotov
a4427235df
Update both instances of level detail text
2022-08-16 01:43:28 +03:00
Alexei Kotov
1ce162a95c
Correct follow animation attack strength dependence
2022-08-15 22:08:59 +03:00
elsid
b1fb42a28c
Cleanup detournavigator includes
2022-08-15 19:46:10 +02:00
ζeh Matt
cdcf1393fc
Fix increment of dynamic id when player is inserted
2022-08-15 17:06:01 +03:00
ζeh Matt
6abb96250f
Fix using the wrong id for insertStatic
2022-08-15 17:04:37 +03:00
psi29a
6756f4397e
Merge branch 'aidisplay' into 'master'
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Fix display for some package settings
See merge request OpenMW/openmw!2271
2022-08-15 12:32:30 +00:00
Alexei Kotov
c857346f7b
Remove 0.43.0 death animation backward compatibility hack ( #5977 )
2022-08-15 14:58:01 +03:00
psi29a
be947bfcf6
Merge branch 'hackercenturions' into 'master'
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Override non-biped follow animation by movement
See merge request OpenMW/openmw!2276
2022-08-15 07:58:28 +00:00
Alexei Kotov
6b07acbbae
Override non-biped follow animation by movement
2022-08-15 04:14:57 +03:00
Alexei Kotov
ff5a042f5b
Remove cooldown for ranged back up (bug #5129 )
2022-08-15 03:51:16 +03:00
Alexei Kotov
e537f2b6f3
Fix display for some package settings
2022-08-14 19:51:43 +03:00
Evil Eye
eaa108d25d
Return string_view from SoundId methods
2022-08-14 14:39:58 +02:00
Evil Eye
4e9335f10a
Fix include
2022-08-13 11:15:12 +02:00
Alexei Kotov
7f3d2c18e1
Evaluate melee hits on weapon release (bug #5057 )
2022-08-13 01:15:42 +03:00
Alexei Kotov
6c05192afa
Fix swish sound volume and pitch (bug #5057 )
2022-08-13 01:15:41 +03:00
Evil Eye
2deec591cd
Use heterogenous maps for scripts
2022-08-12 20:56:50 +02:00
Evil Eye
51938f9ef7
Use string_view in Interpreter::Context
2022-08-12 19:42:35 +02:00
Evil Eye
4eb6c48285
Avoid copying in InputManager
2022-08-12 18:42:12 +02:00
florent.teppe
decfbc5387
Fix threading issues
2022-08-12 18:37:19 +02:00
psi29a
8e7ddc7c0d
Merge branch 'attackattackattack' into 'master'
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Character controller, round 8: rewrite attack animation logic (bug #4127 )
Closes #4127
See merge request OpenMW/openmw!2263
2022-08-12 15:17:51 +00:00
Evil Eye
685906afdf
Make getScript return string_view
2022-08-11 22:51:55 +02:00
Alexei Kotov
3e34d5e9f2
Rewrite attack animation logic (bug #4127 )
2022-08-11 15:55:26 +03:00
psi29a
18dbf722eb
Merge branch 'store_view' into 'master'
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Allow string_view lookups in MWWorld::Store
See merge request OpenMW/openmw!2010
2022-08-10 22:29:18 +00:00
elsid
bd91ced754
Move weapon types definition to .cpp file
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Use template and switch instead of std::map to make sure all types are handled
and there is no lookup for a default value.
2022-08-10 20:41:04 +02:00
Alexei Kotov
bd7ddada7b
Cancel stagger when random attack animations end
2022-08-10 12:59:41 +03:00
Alexei Kotov
af12736baf
Cancel stagger and attack animations simultaneously
2022-08-10 12:53:32 +03:00
psi29a
10ee0e6e1b
Merge branch 'sheerheartattackhasnoweaknesses' into 'master'
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Animation regression fixes
See merge request OpenMW/openmw!2255
2022-08-10 07:55:01 +00:00
psi29a
b551e69b6f
#5534 remove OSG 3.4 support and require at least 3.6.5 support
2022-08-09 21:07:28 +00:00
Alexei Kotov
083fda357b
Fix creature attack swish pitch and invisibility break
2022-08-09 23:03:53 +03:00
Evil Eye
de51525c76
Allow string_view lookups in MWWorld::Store and get some use out of that
2022-08-09 20:43:14 +02:00
psi29a
bb9884c024
Merge branch 'split_stringops' into 'master'
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Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
2022-08-09 18:06:40 +00:00
Alexei Kotov
c4881c8613
Move weapon equip sound logic to weapon equip animation logic
2022-08-09 15:46:24 +03:00
Alexei Kotov
9f39f6d48e
Streamline attack body pitching
2022-08-09 14:53:02 +03:00
Alexei Kotov
2b167317da
Clean up updateWeaponState inventory block
2022-08-09 14:34:49 +03:00
Alexei Kotov
1b3baa812a
Streamline hit/follow animation key construction
2022-08-09 14:34:49 +03:00
Alexei Kotov
2e112847be
Further updateWeaponState cleanup
2022-08-09 14:10:46 +03:00
Alexei Kotov
ea78e904a9
Merge inventory blocks in updateWeaponState
2022-08-09 14:00:16 +03:00
florent teppe
baadc06e98
Merge branch 'master' into 'SHADER_HOT_RELOAD'
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# Conflicts:
# apps/openmw/mwrender/postprocessor.hpp
2022-08-09 09:26:55 +00:00
Alexei Kotov
ad62f5cda3
Move werewolf/ranged weapon swish logic to playSwishSound
2022-08-08 22:22:34 +03:00
Alexei Kotov
09141388ad
Detangle attack start, knockdown attack cancel and on-going wind-up logic
2022-08-08 22:22:34 +03:00
Alexei Kotov
8f280c521c
Play pick/probe animation in attack start animation logic
2022-08-08 22:22:32 +03:00
Alexei Kotov
a4b5bfc051
Don't cancel the attack prematurely after running out of ammo
2022-08-08 22:19:51 +03:00
Alexei Kotov
d280a29b18
Re-enable lower body crossbow animation playback
2022-08-08 20:45:29 +03:00
Alexei Kotov
ac892f2bfd
Clean up updateWeaponState()
2022-08-08 20:45:29 +03:00
Alexei Kotov
e5ef9f1464
Improve upper body character state naming
2022-08-08 19:46:46 +03:00
psi29a
69654b6697
Merge branch 'revert_active' into 'master'
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Revert traversal mode to default
See merge request OpenMW/openmw!2249
2022-08-07 16:23:19 +00:00
psi29a
6ee20835fc
Merge branch 'main_pp' into 'master'
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[Postprocessing] Remove default shader and simplify pipeline
Closes #6920
See merge request OpenMW/openmw!2248
2022-08-07 14:50:08 +00:00
cody glassman
ac4b29be08
cleanup default shaders and remove confusing main shader
2022-08-07 06:42:48 -07:00
psi29a
e75d3285cf
Merge branch 'paged_refs_vector' into 'master'
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Use std::vector to store paged ref nums
See merge request OpenMW/openmw!2245
2022-08-07 13:35:54 +00:00
florent.teppe
df69fc7659
Post processing shaders now use the same lua commands, no more launcher option to enable live reload
2022-08-07 00:19:19 +02:00
cody glassman
c770c462e4
revert traversal nodes, discovered to break some NIFs with UV controllers
2022-08-06 11:39:23 -07:00
Alexei Kotov
0fd817150e
Merge branch 'ordinator_farming_restored' into 'master'
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Save state for disposed actors if they can respawn
Closes #6923
See merge request OpenMW/openmw!2232
2022-08-06 11:03:06 +00:00
Alexei Kotov
263a955290
Merge branch 'coverity' into 'master'
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Avoid possible null dereference
See merge request OpenMW/openmw!2243
2022-08-06 10:53:38 +00:00
Andrei Kortunov
7dd668bf12
Allow mouse scrolling in the race preview widget (feature 6925)
2022-08-06 11:25:27 +04:00
elsid
dffb12ac05
Use std::vector to store paged ref nums
2022-08-06 02:11:58 +02:00
Andrei Kortunov
8812705838
Avoid possible null dereference - throw an exception instead
2022-08-05 20:26:27 +04:00
Alexei Kotov
86a4d530c4
Merge branch 'luaprofiler' into 'master'
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Implementing profiler stats for LuaManager::synchronizedUpdate
See merge request OpenMW/openmw!2215
2022-08-05 16:19:57 +00:00
Christian Haro
19a08d19d6
Implementing profiler stats for LuaManager::synchronizedUpdate
2022-08-05 16:19:57 +00:00
psi29a
00f8c9760a
Merge branch 'fixed_string_tests' into 'master'
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Replace deprecated std::is_pod
See merge request OpenMW/openmw!2239
2022-08-04 09:55:51 +00:00
psi29a
b55a511ad8
Merge branch 'idlechance' into 'master'
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Fix Wander random idle chance
See merge request OpenMW/openmw!2242
2022-08-04 09:55:05 +00:00
psi29a
9c4ca98421
Merge branch 'sheathing' into 'master'
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Avoid cosmetic view-mode dependent issues in shield sheathing
Closes #6845
See merge request OpenMW/openmw!2241
2022-08-04 09:54:43 +00:00
Alexei Kotov
19dc4cda9b
Avoid cosmetic view-mode dependent issues in shield sheathing
2022-08-04 05:33:54 +03:00
elsid
8e4f6fc4e4
Use FetchContent to get googletest
2022-08-04 01:12:11 +02:00
glassmancody.info
0f9a7594bb
wait a brief moment before reading a file marked as modified
2022-08-03 15:48:58 -07:00
florent.teppe
fc8838c7dd
Renamed lua binding, and use action to avoid concurrency issue
2022-08-03 23:05:35 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
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Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
elsid
da0a1ac9ba
Do compile time checks in compile time instead of tests
2022-08-03 21:47:00 +02:00
elsid
c42c0dcbc9
Replace deprecated std::is_pod
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apps/openmw_test_suite/esm/test_fixed_string.cpp:99:23: warning: ‘template<class _Tp> struct std::is_pod’ is deprecated: use is_standard_layout && is_trivial instead [-Wdeprecated-declarations]
99 | ASSERT_TRUE(std::is_pod<ESM::NAME>::value);
| ^~~~~~
2022-08-03 21:47:00 +02:00
florent.teppe
6b38d62223
Added lua bindings to toggle hot reload (disabled by default) or to trigger a reload
2022-08-03 19:56:19 +02:00
florent.teppe
8d194a1601
Shaders: rudimentary hot reloader on shaders
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every frame we poll the files and check if they are older or newer than the last test, if they are newer we find all the shader that included that file and update them
2022-08-03 19:12:45 +02:00
glassmancody.info
5d6a26c10f
dont ignore tested objects in postpass
2022-08-03 07:55:56 -07:00
elsid
228a0dc723
Avoid redundant lowerCase call
2022-08-03 00:19:16 +02:00
elsid
ba69146ced
Use std::string_view to avoid redundant std::string construction
2022-08-03 00:18:55 +02:00
Evil Eye
1248bdc816
Save state for disposed actors if they can respawn
2022-08-02 19:33:27 +02:00
psi29a
caf971b979
Merge branch 'invis' into 'master'
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Restore invisibility early-out in combat engagement
See merge request OpenMW/openmw!2229
2022-08-02 13:26:27 +00:00
Alexei Kotov
b4f743ad60
Fix Wander idle chance
2022-08-02 15:55:29 +03:00
Alexei Kotov
acfff6b25e
Restore invisibility early-out in combat engagement
2022-08-01 15:11:18 +03:00
psi29a
454684bad3
Merge branch 'custom_actor_collision_shape_type' into 'master'
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Support cylinder and rotating box collision shape types for actors (#6138 )
Closes #6138
See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
Alexei Kotov
aa5fcc6649
Don't center spell and enchanted item effect lists (bug #4310 )
2022-08-01 11:12:06 +03:00
psi29a
861f1d5303
Merge branch 'pleaseshutupyoustupiddoor' into 'master'
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Don't stop playing sounds attached to removed objects (bug #6896 )
Closes #6896
See merge request OpenMW/openmw!2221
2022-08-01 08:05:27 +00:00
psi29a
77f4ea7d7c
Merge branch 'titleofthemovie' into 'master'
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Prevent Movies_Morrowind_Logo video from pausing sounds (bugs #6049 , #6109 )
Closes #6109 and #6049
See merge request OpenMW/openmw!2223
2022-08-01 08:00:01 +00:00
psi29a
6f9c3c111e
Merge branch 'inertia' into 'master'
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Discard momentum upon player's teleportation (bug #6545 )
Closes #6545
See merge request OpenMW/openmw!2226
2022-08-01 07:48:26 +00:00
psi29a
881a784bcf
Merge branch 'transparent_fix' into 'master'
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[Postprocessing] Force enable depth writes in transparent post-pass
See merge request OpenMW/openmw!2214
2022-08-01 06:24:46 +00:00
Alexei Kotov
bccdefd63f
Discard momentum upon teleportation (bug #6545 )
2022-08-01 07:59:14 +03:00
Alexei Kotov
2126cedb7d
Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049 )
...
Fix custom decoder tracks update (bug #6109 )
2022-08-01 05:55:09 +03:00
Alexei Kotov
f9d41fcfe8
Don't stop playing sounds attached to removed objects (bug #6896 )
2022-08-01 04:03:00 +03:00
Petr Mikheev
9a4df75f3c
Merge branch 'luaIngredient' into 'master'
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Lua Bindings for Ingredient Records
See merge request OpenMW/openmw!2205
2022-07-31 20:31:29 +00:00
Christian Haro
86bb3195a0
Lua Bindings for Ingredient Records
2022-07-31 20:31:29 +00:00
psi29a
9ba3ab2be9
Merge branch 'post_fog' into 'master'
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[Postprocessing] API to work with fog
See merge request OpenMW/openmw!2212
2022-07-31 17:33:08 +00:00
psi29a
1029114172
Merge branch 'water_level' into 'master'
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[Postprocessing] Improve water level handling
See merge request OpenMW/openmw!2217
2022-07-31 17:32:45 +00:00
psi29a
42db39e281
Merge branch 'esscamera' into 'master'
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essimporter: Recover player's pitch from PCDT (bug #6818 )
Closes #6818
See merge request OpenMW/openmw!2210
2022-07-31 17:31:11 +00:00
Alexei Kotov
0b1e6a2b59
Fix pipeline errors
2022-07-31 14:43:57 +03:00
psi29a
a41c9240d9
Merge branch 'wallflower_breakdancing' into 'master'
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Break invisibility before applying CE enchantments
Closes #6913
See merge request OpenMW/openmw!2218
2022-07-31 09:49:14 +00:00
psi29a
e3f04794e3
Merge branch 'spellcasting' into 'master'
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Fix spellcasting state getting stuck due to premature attack attempts
Closes #6917
See merge request OpenMW/openmw!2216
2022-07-31 08:14:31 +00:00
psi29a
7236135631
Merge branch 'esscellrefs' into 'master'
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essimporter: fix doubled actors
See merge request OpenMW/openmw!2213
2022-07-31 08:12:22 +00:00
psi29a
015a5c6b93
Merge branch 'essskills' into 'master'
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essimporter: fix doubled stats
See merge request OpenMW/openmw!2211
2022-07-31 08:11:58 +00:00
Evil Eye
6196e777da
Break invisibility before applying CE enchantments
2022-07-31 09:48:01 +02:00
Andrei Kortunov
5bfca57835
Add a way to check if water is enabled in post processing shaders
2022-07-31 10:33:18 +04:00
Alexei Kotov
7a6e984e90
Fix spellcasting state getting stuck due to premature attack attempts
2022-07-31 09:05:35 +03:00
glassmancody.info
066185fbcf
override depth write flag from object paging in transparent post-pass
2022-07-30 14:37:49 -07:00
Andrei Kortunov
888f4d2ac1
Add a post processing API to work with fog
2022-07-30 21:44:18 +04:00
Alexei Kotov
9f49682d01
essimporter: refactor ESSImport::CellRef and fix doubled actors
2022-07-30 19:30:32 +03:00
Alexei Kotov
c7676a9de6
essimporter: fix doubled stats
2022-07-30 16:48:14 +03:00
Alexei Kotov
8f9b2becde
essimporter: Recover player pitch from PCDT (bug #6818 )
2022-07-30 15:46:14 +03:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
...
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
psi29a
a62b16df5d
Merge branch 'delevelled' into 'master'
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Editor: Decouple levelled list table columns (bug #6705 )
Closes #6705
See merge request OpenMW/openmw!2209
2022-07-30 12:17:07 +00:00
psi29a
79cdc08253
Merge branch 'clean_despawn' into 'master'
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Remove effects added by unloading cells
Closes #6914
See merge request OpenMW/openmw!2208
2022-07-30 10:09:36 +00:00
Alexei Kotov
0d18f76271
Editor: Decouple levelled list columns (bug #6705 )
2022-07-30 12:48:29 +03:00
Evil Eye
9fc5ced9c9
Remove effects added by unloading cells
2022-07-30 10:59:27 +02:00
psi29a
f2a2880998
Merge branch 'empty_scripts_revival' into 'master'
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Bring back empty script message
See merge request OpenMW/openmw!2207
2022-07-30 08:07:24 +00:00
Cody Glassman
89e0de2314
Bring back empty script message
2022-07-30 08:07:24 +00:00
psi29a
5cd4dbd9a9
Merge branch 'unrestrictedfailure' into 'master'
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Spellcasting timing fixes (bug #4227 )
Closes #4227
See merge request OpenMW/openmw!2201
2022-07-30 07:35:46 +00:00
psi29a
7361a1c6fd
Merge branch 'awareness' into 'master'
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Fix invisibility handling in awareness checks
See merge request OpenMW/openmw!2203
2022-07-30 06:41:07 +00:00
psi29a
7abcb9b0a7
Merge branch 'positioncell' into 'master'
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Snap down any actor teleported with Position/PositionCell (bug #6154 )
Closes #6154
See merge request OpenMW/openmw!2204
2022-07-30 06:40:38 +00:00
Alexei Kotov
1e7cbb88d2
Merge branch 'fix_initial_player_landing' into 'master'
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Trace down player on initial cell loading after all cells are loaded (#6907 )
Closes #6907
See merge request OpenMW/openmw!2206
2022-07-29 23:45:10 +00:00
elsid
37b0ff596c
Trace down player on initial cell loading after all cells are loaded
2022-07-29 23:16:25 +02:00
Alexei Kotov
fede5c7c02
Fix invisibility handling in awareness checks
2022-07-29 18:54:14 +03:00
Alexei Kotov
435ddcfb6b
Snap down any actor teleported with Position/PositionCell (bug #6154 )
2022-07-29 18:51:49 +03:00
Alexei Kotov
8005d3ca25
Rename updateState back into updateWeaponState
2022-07-29 17:22:51 +03:00
Alexei Kotov
a914d7a9b0
Spellcasting timing fixes (bug #4227 )
...
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2022-07-29 16:24:28 +03:00
psi29a
4f9bcfd3f5
Merge branch 'issue_6888' into 'master'
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Implement Add switch for armor degradation fix. #6888
See merge request OpenMW/openmw!2184
2022-07-29 13:24:16 +00:00
Ivan Beloborodov
f960e30d01
Implement Add switch for armor degradation fix. #6888
2022-07-29 13:24:16 +00:00
Alexei Kotov
93eb470024
Break invisibility after stopping preparing the attack (bug #5976 )
2022-07-29 14:01:55 +03:00
psi29a
461fdcd11b
Merge branch 'mybodyisready' into 'master'
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Delay any quick key use while the player isn't ready (bug #6054 )
Closes #6054
See merge request OpenMW/openmw!2198
2022-07-29 09:47:08 +00:00
psi29a
4ecfc0e9ac
Merge branch 'torchwood' into 'master'
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Don't extinguish held light sources when they're hidden (bug #6910 )
Closes #6910
See merge request OpenMW/openmw!2194
2022-07-29 09:40:48 +00:00
psi29a
48c26117da
Merge branch 'stagger' into 'master'
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Cancel stagger after weapon release animations (bug #6869 )
Closes #6869
See merge request OpenMW/openmw!2192
2022-07-29 09:40:22 +00:00
psi29a
3db753a30c
Merge branch 'invisibility' into 'master'
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Don't headtrack or greet magically hidden actors (bug #5978 )
Closes #5978
See merge request OpenMW/openmw!2196
2022-07-29 09:38:54 +00:00
Alexei Kotov
55f34f4f0d
Delay any quick key use while the player isn't ready (bug #6054 )
2022-07-29 11:29:41 +03:00
Alexei Kotov
88bd3d559a
Don't headtrack or greet magically hidden actors (bug #5978 )
2022-07-29 10:47:50 +03:00
Alexei Kotov
94dfcdd062
Don't extinguish held light sources when they're hidden (bug #6910 )
2022-07-29 10:16:29 +03:00
Alexei Kotov
16e373f30e
Make enchanted item casting use accurate aiming for 1 frame (bug #6909 )
2022-07-28 19:10:53 +03:00
Alexei Kotov
a2c5161ac4
Cancel stagger animation when an attack ends (bug #6869 )
2022-07-28 18:42:38 +03:00
psi29a
c54822acf9
Merge branch 'locale_menu' into 'master'
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Add a way to configure locale settings in-game
See merge request OpenMW/openmw!2179
2022-07-28 07:23:55 +00:00
Andrei Kortunov
351ce94f56
Make ComboBox usage consistent
2022-07-27 13:03:34 +04:00
Andrei Kortunov
4ac3c347ad
Add a None item for cases when there is no secondary localization
2022-07-27 13:03:34 +04:00
Andrei Kortunov
cf90581995
Set ComboBox value prior to interactive MessageBox
2022-07-27 13:03:34 +04:00
Andrei Kortunov
cb64f49ba1
Allow to configure locales via settings menu
2022-07-27 13:03:34 +04:00
Andrei Kortunov
8ff64ca176
Add a default way to store arrays in the settings.cfg
2022-07-27 13:03:34 +04:00
psi29a
f315afbcce
Merge branch 'character_string_view' into 'master'
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Use string_view in the CharacterController
See merge request OpenMW/openmw!2189
2022-07-27 08:37:02 +00:00
psi29a
59f1bcc966
Merge branch 'quickerkeys' into 'master'
...
Allow activating quick keys menu in menus (bug #6898 )
Closes #6898
See merge request OpenMW/openmw!2178
2022-07-27 08:36:10 +00:00
Evil Eye
55134d1e31
Use string_view in the CharacterController
2022-07-26 17:23:00 +02:00
psi29a
26bd907b0b
Merge branch 'hdr_quick' into 'master'
...
Fix auto exposure
See merge request OpenMW/openmw!2174
2022-07-26 15:13:22 +00:00
Alexei Kotov
45a94bdf32
Merge branch 'no_hugs' into 'master'
...
Don't allow non-bipedal actors to use non-weapon animations while moving
Closes #6868
See merge request OpenMW/openmw!2153
2022-07-26 14:48:54 +00:00
psi29a
d43e85051f
Merge branch 'walkwhenyoucantride' into 'master'
...
Revert MR 2048
See merge request OpenMW/openmw!2175
2022-07-26 14:19:32 +00:00
psi29a
17a0063a7c
Merge branch 'async_delete_animation' into 'master'
...
Destruct animation asynchronously when unloading a cell
See merge request OpenMW/openmw!2177
2022-07-26 13:42:43 +00:00
psi29a
bbcf7809f0
Merge branch 'gui_cleanup' into 'master'
...
GUI cleanup
See merge request OpenMW/openmw!2169
2022-07-26 13:39:33 +00:00
psi29a
843728aadb
Merge branch 'breakingcharacter' into 'master'
...
Make the character controller less miserable, round 5: landing animation
See merge request OpenMW/openmw!2176
2022-07-26 07:44:42 +00:00
Alexei Kotov
f99bcd7ccf
Fix local map viewing distance lower bound
2022-07-26 00:00:42 +03:00
Alexei Kotov
ae4df2e038
Only close quick keys-related modals when the menu is closed
2022-07-25 18:55:23 +03:00
Alexei Kotov
80a2ef29ad
Allow activating quick keys menu in menus
2022-07-25 18:55:21 +03:00
psi29a
e2b245d3b7
Merge branch 'issue_6901' into 'master'
...
Fix Morrowind.exe soul gem usage discrepancy #6901
See merge request OpenMW/openmw!2181
2022-07-25 09:39:42 +00:00
psi29a
4e1b5f9761
Merge branch 'sky_fix' into 'master'
...
Fix sky blending when sky is toggled
See merge request OpenMW/openmw!2185
2022-07-25 08:52:30 +00:00
glassmancody.info
299735ba4d
fix sky rtt traversing sky when sky disabled
2022-07-24 19:35:37 -07:00
myrix
782cb7699d
use std::string, no unlocalized message, show soul gem id
2022-07-25 02:56:25 +03:00
myrix
3698d96b46
use ciCompareLen, move checks to Miscellaneous::use and ActionSoulgem
2022-07-25 01:47:10 +03:00
myrix
8817f802cb
message when using empty soul gems, using preferentially filled ones with equip command
2022-07-24 23:02:26 +03:00
elsid
0614b82452
Restore UnrefQueue to destruct animation asynchronously
2022-07-24 21:08:43 +02:00
elsid
1e7989c5e5
Remove animation objects from scene outside destructor
2022-07-24 21:08:27 +02:00
unknown
95a074b8aa
Shorten diff
2022-07-24 20:43:05 +02:00
Alexei Kotov
578b58ca14
Properly handle negative count RemoveItem (bug #6895 )
2022-07-24 20:15:44 +03:00
Alexei Kotov
510d1d76d7
Fix applying of falling damage
2022-07-24 19:08:54 +03:00
elsid
34fd8abf5f
Move Animation::getPtr definitions to header
2022-07-24 17:29:27 +02:00
elsid
1168895bf3
Remove redundant reset calls from destructor
2022-07-24 17:29:27 +02:00
Alexei Kotov
819101144d
Landing animation playback fixes
...
Cancel landing animation immediately after moving during the first frame of landing and due to turning animation
2022-07-24 17:24:17 +03:00
Alexei Kotov
bbb8a5e1cb
Revert MR 2048
2022-07-24 00:31:57 +03:00
glassmancody.info
fd4966f77a
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00
psi29a
ad687c380a
Merge branch 'nif' into 'master'
...
Move NIF implementation to cpp files
Closes #6518
See merge request OpenMW/openmw!2170
2022-07-21 16:09:33 +00:00
Andrei Kortunov
c36c28e8f9
Move NIF implementation to cpp files
2022-07-21 15:54:52 +04:00
Petr Mikheev
643e33c11a
Merge branch 'lua_pathfinding_bindings' into 'master'
...
Add bindings for navigator utils functions (#6690 )
See merge request OpenMW/openmw!2128
2022-07-20 23:52:16 +00:00
elsid
27cc901e76
Add bindings for navigator utils functions
2022-07-21 00:04:26 +02:00
elsid
a281bcaf90
Remove redundant Platform::initialize function
2022-07-20 22:49:44 +02:00
Andrei Kortunov
de58c9dff3
Get rid of obsolete osg::Geode where it is possible
2022-07-20 15:28:56 +04:00
psi29a
3b75ae7ff1
Merge branch 'terrain-include-cleanup' into 'master'
...
Cleanup includes in Terrain component
See merge request OpenMW/openmw!2157
2022-07-19 14:42:43 +00:00
psi29a
8da463926e
Merge branch 'warnfix' into 'master'
...
Follow-up for MR 2112
See merge request OpenMW/openmw!2162
2022-07-18 20:57:56 +00:00
Andrei Kortunov
4e7fe5a8bd
Set VFS only once
2022-07-18 23:37:41 +04:00
elsid
c197896765
Use unique_ptr for Wizard::InstallationPage members
2022-07-18 20:29:37 +02:00
psi29a
40cab76de5
Merge branch 'fonts' into 'master'
...
Enhance a way to setup fonts and layout files
See merge request OpenMW/openmw!2112
2022-07-18 17:36:31 +00:00
ζeh Matt
ddf43ec42f
Move structs into separate headers, cleanup includes, cleanup forwarders
2022-07-18 19:15:03 +03:00
Andrei Kortunov
845a812ebf
Drop fonts export - users are supposed to use TrueType fonts or mods with legacy format
2022-07-18 10:40:03 +04:00
Andrei Kortunov
5bc5c1bb0c
Use our fonts as a fallback
2022-07-18 09:57:20 +04:00
psi29a
79cc55b2a3
Merge branch 'rename-drawstate' into 'master'
...
Rename DrawState_ to DrawState and use enum class
See merge request OpenMW/openmw!2151
2022-07-17 20:24:50 +00:00
Evil Eye
4e65829cec
Don't allow non-bipedal actors to use non-weapon animations while moving
2022-07-17 21:47:50 +02:00
Andrei Kortunov
c47a48e25d
Inject layout files to VFS
2022-07-17 22:01:48 +04:00
Andrei Kortunov
2630bc21dd
Allow to override MyGUI layout
2022-07-17 22:01:48 +04:00
Andrei Kortunov
4ddba5142e
Introduce font mappings
2022-07-17 22:01:48 +04:00
Andrei Kortunov
dd04bfccfb
Load fonts
2022-07-17 22:01:48 +04:00
Evil Eye
3967509cdd
Use meaningful names instead of pretending we don't know what snow is
2022-07-17 19:54:59 +02:00
ζeh Matt
841fd9618f
Rename DrawState_ to DrawState and use enum class
2022-07-17 20:50:26 +03:00
elsid
c040da36de
Use std::unique_ptr to manage lifetime for InputManager members
2022-07-17 14:13:21 +02:00
elsid
6c8ed4d19c
Move Files::IStreamPtr alias to a separate header
...
To avoid transitive include of Windows.h all over the engine.
2022-07-17 11:35:39 +02:00
psi29a
06db2446b1
Merge branch 'cleanup_aistate' into 'master'
...
Cleanup MWMechanics::AiState
See merge request OpenMW/openmw!2141
2022-07-17 09:13:04 +00:00
psi29a
2a967725d4
Merge branch 'aisetting' into 'master'
...
Move AiSetting out of MWMechanics::CreatureStats
See merge request OpenMW/openmw!2140
2022-07-17 09:11:03 +00:00
elsid
b8937a493a
Avoid manual memory management for MWMechanics::DerivedClassStorage
2022-07-16 17:13:16 +02:00
elsid
d2b7253c7f
Use forward declarations instead of including aistate.hpp
2022-07-16 17:13:16 +02:00
elsid
f5c2e09df9
Move AiTemporaryBase to a separate header
2022-07-16 17:13:16 +02:00
elsid
e11fbc10b1
Remove unused member functions from MWMechanics::DerivedClassStorage
2022-07-16 17:13:16 +02:00
elsid
49f8445f87
Move AiSetting out of MWMechanics::CreatureStats
...
To replace creaturestats.hpp include in mwworld/class.hpp with forward
declaration reducing total size of preprocessed code.
2022-07-16 16:43:33 +02:00
elsid
9398e97600
Avoid manual memory management for VFS archives
2022-07-16 15:30:14 +02:00
Evil Eye
1a5a526b15
Remove unecessary casts and prevent nullptr dereference in getWalkSpeed
2022-07-13 21:17:11 +02:00
Evil Eye
ed921ad377
Fix modstat for negative numbers
2022-07-12 19:59:18 +02:00
elsid
22ed6d5c1e
Use unsigned to define number of threads
2022-07-12 15:19:52 +02:00
elsid
8c3c65fe9f
Use variant and optional to implement Maybe*Locks
...
To avoid calling lock and unlock on the mutex. User-defined destructor is no
more needed.
2022-07-12 15:19:52 +02:00
psi29a
bcaeb579c3
Merge branch 'modified_stats' into 'master'
...
Calculate the modified property based on cached values
See merge request OpenMW/openmw!2121
2022-07-12 13:03:54 +00:00
psi29a
0eb674ec84
Merge branch 'settings_fix' into 'master'
...
Refactor usage of settings storage in the launcher and editor
See merge request OpenMW/openmw!2123
2022-07-12 13:00:52 +00:00
psi29a
a8ec69045c
Merge branch 'coverity' into 'master'
...
Coverity fixes
See merge request OpenMW/openmw!2125
2022-07-12 12:59:00 +00:00
Andrei Kortunov
4b257e496e
Use static settings map for launcher and editor - the Settings::Manager has a static data anyway
2022-07-12 14:56:20 +04:00
Andrei Kortunov
a5b0ef0912
Avoid possible null dereference
2022-07-12 13:43:47 +04:00
Andrei Kortunov
42b9a6daaf
Do not use an invalid iterator
2022-07-12 12:45:11 +04:00
psi29a
54db3a97bb
Merge branch 'multiview-refactor' into 'master'
...
[Multiview] refactoring
See merge request OpenMW/openmw!2122
2022-07-12 08:44:43 +00:00
Petr Mikheev
9fbcc5df5e
Merge branch 'localization' into 'master'
...
Use Lua's YAML-based localization for MyGUI
See merge request OpenMW/openmw!2099
2022-07-12 08:13:33 +00:00
Andrei Kortunov
ccbb5e03fb
Use YAML files to translate MyGUI's localization tags
2022-07-12 08:20:40 +04:00
Mads Buvik Sandvei
b277fa48c7
Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
2022-07-11 17:27:05 +02:00
Evil Eye
011a822408
Calculate the modified property based on cached values
2022-07-11 16:40:06 +02:00
psi29a
aaaeed572a
Merge branch 'fix_6841' into 'master'
...
Treat empty `RootCollisionNode` in NIF as NC flag and generate VisualOnly collision shape
Closes #6841
See merge request OpenMW/openmw!2084
2022-07-11 08:31:59 +00:00
Cody Glassman
24749b066c
Add sky blending to launcher
2022-07-11 00:26:22 +00:00
elsid
9cda505ef3
Add missing save for a setting in launcher
2022-07-10 22:48:25 +02:00
Petr Mikheev
8b8c304953
Treat empty RootCollisionNode
in NIF as NCC flag and generate CameraOnly collision shape
2022-07-10 00:46:11 +02:00
psi29a
98f839982e
Merge branch 'refactor_actors' into 'master'
...
Refactor MWMechanics::Actors
See merge request OpenMW/openmw!2094
2022-07-07 17:56:09 +00:00
Evil Eye
e42d63f4a4
Don't try to start combat with oneself and don't tell the player what to do
2022-07-06 19:12:36 +02:00
psi29a
1ef8ca1f27
Merge branch 'fix_tidy_warnings' into 'master'
...
Fix several Clang-Tidy warnings
See merge request OpenMW/openmw!2107
2022-07-06 13:47:59 +00:00
elsid
520738277a
Support google benchmark v1.6.1
2022-07-06 15:06:59 +02:00
elsid
bd7f56ddb4
Don't rely on virtual dispatch in constructor
...
apps/openmw/mwrender/animation.cpp:1841:60: warning: Call to virtual method 'ObjectAnimation::canBeHarvested' during construction bypasses virtual dispatch [clang-analyzer-optin.cplusplus.VirtualCall]
if (ptr.getRefData().getCustomData() != nullptr && canBeHarvested())
^~~~~~~~~~~~~~~~
apps/openmw/mwrender/bulletdebugdraw.cpp:33:5: warning: Call to virtual method 'DebugDrawer::setDebugMode' during construction bypasses virtual dispatch [clang-analyzer-optin.cplusplus.VirtualCall]
setDebugMode(debugMode);
^~~~~~~~~~~~~~~~~~~~~~~
openmw/mwinput/controllermanager.cpp:63:17: warning: Call to virtual method 'ControllerManager::controllerAdded' during construction bypasses virtual dispatch [clang-analyzer-optin.cplusplus.VirtualCall]
controllerAdded(fakeDeviceID, evt);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2022-07-06 13:52:28 +02:00
elsid
4ecee2e167
Avoid using reserved identifier in the global namespace
...
apps/launcher/datafilespage.cpp:762:12: warning: declaration uses identifier '_reloadCellsMutex', which is reserved in the global namespace [bugprone-reserved-identifier]
std::mutex _reloadCellsMutex;
^~~~~~~~~~~~~~~~~
reloadCellsMutex
apps/openmw/mwgui/journalwindow.cpp:86:103: warning: declaration uses identifier '_sender', which is reserved in the global namespace [bugprone-reserved-identifier]
void adviseButtonClick (char const * name, void (JournalWindowImpl::*Handler) (MyGUI::Widget* _sender))
^~~~~~~
sender
apps/openmw/mwgui/journalwindow.cpp:92:100: warning: declaration uses identifier '_sender', which is reserved in the global namespace [bugprone-reserved-identifier]
void adviseKeyPress (char const * name, void (JournalWindowImpl::*Handler) (MyGUI::Widget* _sender, MyGUI::KeyCode key, MyGUI::Char character))
^~~~~~~
sender
2022-07-06 13:52:28 +02:00
elsid
7501597813
Do not use float as loop variable
...
apps/opencs/view/render/instanceselectionmode.cpp:294:9: warning: Variable 'i' with floating point type 'float' should not be used as a loop counter [clang-analyzer-security.FloatLoopCounter]
for (float i = 0.0; i <= resolution; i += 2)
^ ~ ~
2022-07-06 13:52:28 +02:00
elsid
f1ded70366
Remove redundant condition
...
apps/openmw/mwmechanics/character.cpp:500:14: warning: redundant condition 'isRealWeapon' [bugprone-redundant-branch-condition]
else if (isRealWeapon)
^~~~~~~~~~~~~~~~~
2022-07-06 13:52:25 +02:00
psi29a
95a6fa8d0c
DeathKnockOut when KnockOut...
2022-07-06 10:48:22 +00:00
psi29a
9ed4d17f8a
Merge branch 'hidden_marker' into 'master'
...
Use single implementation to check whether marker is hidden
See merge request OpenMW/openmw!2096
2022-07-06 07:30:56 +00:00
psi29a
cec707e994
No attack animation while blocking fix
2022-07-05 18:29:21 +00:00
psi29a
715b8497f9
Merge branch 'live_cell_ref' into 'master'
...
Use descriptive names for range elements
See merge request OpenMW/openmw!2092
2022-07-05 18:26:40 +00:00
psi29a
7470f6971d
Merge branch 'TisIPickles27-test' into 'master'
...
[WIP] Maybe force dedicated GPU on dual-AMD machines
See merge request OpenMW/openmw!1214
2022-07-05 15:56:02 +00:00
Andrei Kortunov
38042fd7a2
Init missing variables
2022-07-05 17:47:52 +04:00
Andrei Kortunov
aed0da46a9
Check a result of dynamic_cast
2022-07-05 17:47:49 +04:00
jvoisin
f451b09f10
Merge branch 'rm_stream_include' into 'master'
...
Remove redundant ostream, istream, iostream and sstream includes
See merge request OpenMW/openmw!2097
2022-07-05 11:00:50 +00:00
psi29a
85a8359b36
Merge branch 'only_when_necassary' into 'master'
...
Conditional soft particles
See merge request OpenMW/openmw!2078
2022-07-05 10:14:32 +00:00
elsid
bef15edf0b
Remove redundant ostream, istream, iostream and sstream includes
...
* Replace by std::to_string and operator+ where possible.
* Move the code requiring to include <sstream> from .hpp to .cpp files.
2022-07-05 01:41:28 +02:00
elsid
20c15b30de
Move getLuaType out of MWWorld::PtrBase
...
This function is used only for Lua related code and don't need to be present
everywhere ptr.hpp is included.
2022-07-05 00:53:19 +02:00
elsid
4613840914
Use single implementation to check whether marker is hidden
2022-07-05 00:36:37 +02:00
elsid
c476437b6e
Mark Actors member functions as const where possible
2022-07-04 22:37:27 +02:00
elsid
ae4ec0a1d0
Convert static const to constexpr where possible
2022-07-04 22:16:38 +02:00
elsid
2ec757ab0f
Remove unnecessary member functions from Actors
2022-07-04 22:16:38 +02:00
elsid
0132b6e19c
Use range-based for loop
2022-07-04 22:16:37 +02:00
elsid
5e8df40718
Mark not changing variables as const
2022-07-04 22:16:37 +02:00
elsid
f8b8569f3b
Initialize variables on declaration
2022-07-04 21:38:26 +02:00
elsid
a05ed48a57
Move lua controls update into a separate function
2022-07-04 21:31:55 +02:00
elsid
03792eebdb
Reuse isPlayer variable instead of using operator !=
2022-07-04 21:26:44 +02:00
elsid
77eaf2082f
Move head tracking update into a separate function
2022-07-04 21:26:42 +02:00
elsid
fe206c1526
Remove updateHeadTracking from member functions
2022-07-04 21:17:07 +02:00
elsid
1b117af5e1
Use descriptive names for range elements
...
iter does not describe the nature of the object. Range-based for loop provides
elements of the iterator range, not iterators.
2022-07-04 21:03:45 +02:00
psi29a
c9264de22a
Merge branch 'warnfix' into 'master'
...
Suppress a GCC 11's format-overflow warning
See merge request OpenMW/openmw!2080
2022-07-04 12:08:31 +00:00
psi29a
bc3421642d
Merge branch 'light' into 'master'
...
Fix emissive in character preview
See merge request OpenMW/openmw!2088
2022-07-04 06:56:23 +00:00
psi29a
9da84480f0
Merge branch 'misc_ui' into 'master'
...
Improved settings window
Closes #6780
See merge request OpenMW/openmw!2087
2022-07-04 06:55:42 +00:00
glassmancody.info
9a0e9ac4fe
fix emissives in character preview
2022-07-03 18:46:22 -07:00
glassmancody.info
63d9fa55c6
settings window cleanup
2022-07-03 12:49:37 -07:00
jvoisin
498a835b77
Merge branch 'coverity' into 'master'
...
Fix some Coverity issues
See merge request OpenMW/openmw!2082
2022-07-03 16:29:05 +00:00
Andrei Kortunov
41a976b5f0
Suppress a GCC 11's format-overflow warning
2022-07-03 18:21:55 +04:00
Cody Glassman
051832d7ae
[Lua] Set simulation time scale
2022-07-03 12:51:28 +00:00
Andrei Kortunov
14b5674d32
Init missing data members
2022-07-03 15:44:50 +04:00
Andrei Kortunov
03cdffb555
Init some missing variables
2022-07-03 15:44:50 +04:00
Andrei Kortunov
1274a229d1
Remove pointless null check
2022-07-03 15:44:50 +04:00
Andrei Kortunov
e97172bbb2
Add a check for null
2022-07-03 15:44:50 +04:00
Andrei Kortunov
aa349f2ed9
Initialize some missing variables
2022-07-03 15:44:50 +04:00
Andrei Kortunov
62f5bedef5
Remove pointless check
2022-07-03 15:44:31 +04:00
glassmancody.info
a0265ffb89
only enable soft particles when enabled in settings
2022-07-02 09:42:15 -07:00
AnyOldName3
6609243c87
Merge branch 'dont_notice_me_launcher_senpai' into 'master'
...
Don't load content entries from global and local configs
Closes #6441
See merge request OpenMW/openmw!2068
2022-07-02 16:02:10 +00:00
Mads Buvik Sandvei
6dc727cf8f
More stereo-postprocessing integration
2022-07-02 15:26:35 +00:00
Evil Eye
478ad07607
Only load global cfg if local wasn't found
2022-07-02 11:19:36 +02:00
elsid
e074ebde96
Fix C4389 msvc warning
...
'==': signed/unsigned mismatch
2022-07-01 18:47:47 +02:00
elsid
2eae3227ba
Fix C4305 msvc warning
...
'argument': truncation from 'double' to 'float'
2022-07-01 18:47:46 +02:00
elsid
8544aa481c
Fix C4459 msvc warning
...
declaration of 'navMeshVersion' hides global declaration
2022-07-01 18:47:40 +02:00
elsid
7e6c13630a
Use target_precompile_headers for the most expensive headers
2022-07-01 14:05:17 +00:00
Evil Eye
c081b8cfa9
Don't load content entries from global and local configs
2022-06-30 20:57:51 +02:00
psi29a
56187ad977
Merge branch 'soften_me_up_like_one_of_your_french_meshes' into 'master'
...
Allow soft particle effect on any NIF
See merge request OpenMW/openmw!2015
2022-06-30 13:46:22 +00:00
glassmancody.info
b09411d396
allow soft particles on meshes and add extra data extensions
2022-06-29 18:15:12 -07:00
psi29a
451cc6a07c
Merge branch 'correct_path' into 'master'
...
Use existing functions and objects to call correctMeshPath etc (#6837 )
Closes #6837
See merge request OpenMW/openmw!2063
2022-06-29 10:22:08 +00:00
psi29a
e861491127
Merge branch 'quickfix' into 'master'
...
Fix a couple typos
See merge request OpenMW/openmw!2052
2022-06-29 09:22:15 +00:00
elsid
ce263af393
Use existing functions and objects to call correctMeshPath etc
...
Remove WindowManager wrappers.
It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00
AnyOldName3
066575821b
Merge branch 'fog_alpha' into 'master'
...
Several fixes related to sky blending
See merge request OpenMW/openmw!2046
2022-06-28 22:17:37 +00:00
psi29a
776cae4c95
Merge branch 'assert' into 'master'
...
Use string_view in Layout and remove dead code
See merge request OpenMW/openmw!2060
2022-06-27 20:02:20 +00:00
Petr Mikheev
d0deb37f5c
Fix several issues with sky blending
2022-06-27 21:51:41 +02:00
Evil Eye
81ec7e80bb
Use string_view in Layout and remove dead code
2022-06-27 19:13:17 +02:00
jvoisin
3403ea1d9e
Merge branch 'FixUBOnDoubleMove' into 'master'
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Avoid double move when an area with same coordinates already exists
See merge request OpenMW/openmw!2059
2022-06-27 16:28:17 +00:00
psi29a
a814d11a39
Merge branch 'move_left_shift_to_cpp' into 'master'
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Move std::ostream& operator<< to .cpp
See merge request OpenMW/openmw!2058
2022-06-27 09:24:01 +00:00
elsid
1a5932a669
Move std::ostream& operator<< to .cpp
2022-06-26 22:43:53 +02:00
elsid
ffd1bd30ef
Remove redundant includes from groundcoverstore.hpp
2022-06-26 22:28:10 +02:00
Cédric Mocquillon
cbf48b4382
Avoid double move when an area with same coordinates already exists
2022-06-26 21:45:42 +02:00
elsid
fdf6e58ea3
Split apps/openmw/mwmechanics/actorutil.hpp
2022-06-26 16:42:29 +02:00
glassmancody.info
54e2e74c2a
quickfix
2022-06-25 22:41:03 -07:00
elsid
10fbf170a2
Reduce number of includes for boost/program_options
2022-06-25 18:32:10 +02:00
Petr Mikheev
50b143b53f
Fast fix in cellbindings.cpp
2022-06-24 23:41:11 +00:00
Petr Mikheev
377c00261a
[Lua] Ability to distinguish normal interiors and quasi exteriors (like Mournhold).
2022-06-24 18:24:02 +02:00
psi29a
c3599ada2e
Merge branch 'imayhaverunoutofclevernifbranchnames' into 'master'
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Clean up NIF record flags/modes
See merge request OpenMW/openmw!2047
2022-06-22 21:15:14 +00:00
Evil Eye
b79c42fa77
Exclude followers in combat with their leader
2022-06-22 16:37:03 +02:00
Evil Eye
cc081c3d2d
Don't add additional targets to allies that are already in combat
2022-06-22 16:36:58 +02:00
psi29a
ede09309a6
Merge branch 'groundcover_progress' into 'master'
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Show groundcover loading progress
See merge request OpenMW/openmw!1978
2022-06-22 13:02:22 +00:00
psi29a
e50c1dbcb1
Merge branch 'slaughteredslaughterfish' into 'master'
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Avoid assigning idle animations to non-actors (bug #5371 )
Closes #5371
See merge request OpenMW/openmw!2048
2022-06-22 12:38:15 +00:00
psi29a
e2ae381a6c
Merge branch 'lua_worker_join' into 'master'
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Correctly terminate LuaWorker if the game is being terminated due to an unhanded exception.
See merge request OpenMW/openmw!2044
2022-06-22 12:35:21 +00:00
Alexei Kotov
fbb0004aae
Avoid assigning idle animations to non-actors (bug #5371 )
2022-06-22 03:53:39 +03:00
Alexei Kotov
e673f9fa76
Clean up NIF flags
2022-06-22 01:58:16 +03:00
Petr Mikheev
8123e41a75
Fix #6824
2022-06-21 21:11:15 +02:00
Petr Mikheev
241b414aa6
Correctly terminate LuaWorker if the game is being terminated due to an unhanded exception.
2022-06-21 20:56:19 +02:00
psi29a
1a478875f0
Merge branch 'navmesh_agent_bounds' into 'master'
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Support different agent collision shape type for pathfinding
See merge request OpenMW/openmw!2030
2022-06-21 16:13:41 +00:00
psi29a
feef257584
Merge branch 'postprocessor-stereo' into 'master'
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[Postprocessing] Stereo integration
See merge request OpenMW/openmw!1988
2022-06-21 15:55:06 +00:00
Mads Buvik Sandvei
b0e4c7e76a
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
psi29a
a822044199
Merge branch 'riggeoosgaext' into 'master'
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custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
See merge request OpenMW/openmw!1682
2022-06-21 15:27:34 +00:00
Nelsson Huotari
334c6dde0b
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
2022-06-21 15:27:34 +00:00
elsid
1a12c453d6
Support different agent collision shape type for pathfinding
...
Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.
* Add agent bounds to navmesh tile db cache key. This is required to distinguish
tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding.
2022-06-21 12:57:32 +02:00
psi29a
15c7ed774c
Merge branch 'shaders_fog' into 'master'
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Better fog
See merge request OpenMW/openmw!2006
2022-06-21 08:39:48 +00:00
psi29a
d2df89b013
Merge branch 'aitravelendtolerance' into 'master'
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Give AITravel time to end if the actor is close to the destination (#6495 )
Closes #6495
See merge request OpenMW/openmw!2036
2022-06-21 07:31:37 +00:00
Petr Mikheev
3bf18c601c
Better fog
2022-06-21 02:21:20 +02:00
Bret Curtis
37a440a0ee
add one include back
2022-06-20 16:26:52 +02:00
psi29a
aeed99ca2c
Merge branch 'clean_qt_headers' into 'master'
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Clean up Qt includes
See merge request OpenMW/openmw!2027
2022-06-20 14:05:33 +00:00
Petr Mikheev
e466a812d8
Merge branch 'lua_consume' into 'master'
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Refactor consuming mechanics, improve Lua onConsume handler
See merge request OpenMW/openmw!1848
2022-06-20 12:12:50 +00:00
Alexei Kotov
bd6716d89d
Give AITravel time to end if the actor is close to the destination
2022-06-20 15:07:18 +03:00
Cody Glassman
66aa546e97
[Postprocessing] Small cleanup
2022-06-20 06:58:40 +00:00
Alexei Kotov
e5e6645575
Merge branch 'more_romantic_disable' into 'master'
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Enable collision for postponed objects when any object is disabled
Closes #6648
See merge request OpenMW/openmw!2035
2022-06-19 21:42:30 +00:00
Evil Eye
aa2fab8db5
Enable collision for postponed objects when any object is disabled
2022-06-19 20:16:31 +02:00
Alexei Kotov
a8e409deef
Make launcher viewing distance setup more precise
2022-06-19 20:20:12 +03:00
uramer
36a1e18b6f
Increment Lua API revision
2022-06-19 17:31:53 +02:00
uramer
c1f8d7c20a
Make comment style consistently inconsistent
2022-06-19 17:31:18 +02:00
Alexei Kotov
3baf346200
Use numeric_limits for indefinite idle looping
2022-06-19 08:58:12 +03:00
uramer
3761e7b24e
Pass a 0-count object to onConsume instead of the record id
2022-06-18 11:13:54 +02:00
uramer
c3c48f21d7
Consolidate item consumption code
2022-06-18 11:13:54 +02:00
Alexei Kotov
183378e34a
Fix idle swim/sneak animation fallback again
2022-06-18 03:24:45 +03:00
jvoisin
8b9ed57348
Clean up Qt includes
2022-06-17 11:56:54 +02:00
jvoisin
5065e4e571
Merge branch '1234knockout' into 'master'
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Avoid clearing the current weapon animation group if it's still going to be in use
See merge request OpenMW/openmw!2025
2022-06-17 09:53:13 +00:00
Alexei Kotov
0b38e165f7
Avoid clearing the current weapon animation group if it's still going to be in use
2022-06-17 09:53:13 +00:00
Alexei Kotov
a5d8286cf2
Reject models that don't have grass\ prefix from groundcover cache
2022-06-16 16:26:25 +03:00
psi29a
67e764a44a
Merge branch 'severecharacterdisorder' into 'master'
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Make the character controller less miserable, round 4: juicy stuff (bug #5592 )
Closes #5592
See merge request OpenMW/openmw!2014
2022-06-15 11:42:17 +00:00
elsid
fdd84265b3
Use proper agent height and radius when render actor path
...
That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.
Use common functions to get agent height and radius for actor path rendering and
navmesh generation.
2022-06-15 01:11:11 +02:00
Alexei Kotov
2b019864b7
Remove more legacy states
2022-06-14 13:47:16 +03:00
Alexei Kotov
30ef7ad81b
Properly cancel the landing animation during movement
2022-06-14 12:50:30 +03:00
Alexei Kotov
c2ac52c82a
Remove dead code
2022-06-14 12:50:30 +03:00
Alexei Kotov
61d382dc9f
Set the initial IdleState to CharState_None
2022-06-14 12:50:30 +03:00
Alexei Kotov
4ce08664e9
Fix swim spellcasting stance turning fallback
2022-06-14 12:50:30 +03:00
Alexei Kotov
5dfce6205a
Reset the idle animation after a movement animation ends
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Fix non-biped actor idle reset
2022-06-14 12:50:30 +03:00
Alexei Kotov
1a646374b0
Always reset the idle animation after the landing animation ends
2022-06-14 12:50:30 +03:00
Alexei Kotov
69a1d8ac86
Restart idle instantly only after the hit state ends
2022-06-14 12:50:30 +03:00
Alexei Kotov
35db7b8319
Fix fallback for missing swim/sneak idle animations
2022-06-14 01:12:05 +03:00
Alexei Kotov
253de65d13
Fix knockout animation interruption/looping
2022-06-13 17:53:38 +03:00
Alexei Kotov
b8018024a6
Avoid passing weapon short group to refreshXAnims
2022-06-13 17:53:38 +03:00
Alexei Kotov
0a38c3ab78
Reset current animation states in a consistent way
2022-06-13 17:53:38 +03:00
Alexei Kotov
dd42a69ca5
Consolidate refreshIdleAnims
2022-06-13 17:53:38 +03:00
Alexei Kotov
2c3d385672
Consolidate refreshHitRecoilAnims
2022-06-13 17:53:38 +03:00
Alexei Kotov
a105ba14e4
Consolidate refreshJumpAnims
2022-06-13 12:59:18 +03:00
Alexei Kotov
ab46337c41
Rewrite handleTextKey using substring views
2022-06-13 12:28:12 +03:00
Alexei Kotov
9e6b7fed1a
Consolidate refreshMovementAnims()
2022-06-13 12:13:10 +03:00
psi29a
c8eb246198
Merge branch 'no_update_useless_ugly_nodes' into 'master'
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Only update active children
See merge request OpenMW/openmw!2001
2022-06-12 18:47:56 +00:00
psi29a
eac1d8599a
Merge branch 'lua_record_paths' into 'master'
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Correct VFS paths in Lua records
See merge request OpenMW/openmw!1853
2022-06-12 18:45:24 +00:00
psi29a
b7918282ad
Merge branch 'minor_simpl_sortfilteritemodel' into 'master'
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Minor simplifications in sortfilteritemmodel.cpp
See merge request OpenMW/openmw!1975
2022-06-12 18:43:50 +00:00
psi29a
33c5b192c9
Merge branch 'crossovercharacter' into 'master'
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Make the character controller less miserable, round 2: state mappings
See merge request OpenMW/openmw!2003
2022-06-12 18:37:13 +00:00
jvoisin
8d56e79877
Minor simplifications in sortfilteritemmodel.cpp
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- Change an if-else-if-else… spaghetti into a switch-case
- Replace a linear search in a dynamically constructed
vector with a switch-case. Thanks elsid for the idea!
2022-06-12 18:00:43 +02:00
psi29a
bf8cc36645
Merge branch 'camera_settings' into 'master'
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In-game camera settings
Closes #6715
See merge request OpenMW/openmw!1924
2022-06-12 12:47:11 +00:00
uramer
bf905fce4c
Don't use WindowManager outside of UI, correct paths for new record types
2022-06-12 13:07:50 +02:00
uramer
fd7965d77f
Use correctMeshPath instead of string constants
2022-06-12 11:30:29 +02:00
uramer
1fb136a417
Correct icon and mesh paths in Lua records
2022-06-12 11:30:29 +02:00
psi29a
bb0dad7c08
Update to C++20 and see if our CI can handle it.
2022-06-12 08:00:11 +00:00
Alexei Kotov
c2e637d661
Mark setAttackingOrSpell as const
2022-06-12 03:02:23 +03:00
Alexei Kotov
47f574e14b
Move death state mapping out of playDeath/playRandomDeath
2022-06-12 02:58:04 +03:00
Alexei Kotov
b4e87abfe1
Clean up run-to-walk state conversion
2022-06-12 02:52:49 +03:00
Alexei Kotov
31d636ea20
Map movement animation groups with a switch
2022-06-12 02:49:13 +03:00
Petr Mikheev
5f0a7c2b16
Fix jumping when using move360 with a controller
2022-06-12 00:09:13 +02:00
Petr Mikheev
65efd6f1c2
Remove from settings.cfg camera settings that are controlled from Lua
2022-06-12 00:06:39 +02:00
Petr Mikheev
c548708a27
Remove Lua package openmw.settings
2022-06-12 00:06:39 +02:00
psi29a
f8a6001e87
Merge branch 'outofcharacter' into 'master'
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Make CharacterController less miserable, round 1
See merge request OpenMW/openmw!1999
2022-06-11 18:50:06 +00:00
psi29a
9c1970dce4
Merge branch 'lua_esm' into 'master'
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Advanced Lua scripts configuration in omwaddon
See merge request OpenMW/openmw!1947
2022-06-11 18:48:23 +00:00
glassmancody.info
d7425cc016
change update visitor to only traverse active children in scenegraph
2022-06-11 00:09:33 -07:00
Alexei Kotov
45e6add5f5
Optimize clearAnimQueue(true)
2022-06-11 04:54:50 +03:00
Alexei Kotov
d4d4304f1e
Fix walk animation fallback replace call
2022-06-11 04:54:50 +03:00
Alexei Kotov
93068d71ea
Use std::string_view whenever reasonable in CharacterController
...
C++ Core Guidelines SL.str.2
2022-06-11 04:54:50 +03:00
Alexei Kotov
97d4206a3d
Improve CharacterController const-correctness
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C++ Core Guidelines Con. 2
2022-06-11 02:08:43 +03:00
Alexei Kotov
788de7edcb
Initialize most of CharacterController in-class
...
See C++ Core Guidelines C.48
2022-06-11 00:40:14 +03:00
ζeh Matt
9559feaa90
Fix effects not being removed from scene graph
2022-06-10 22:59:23 +03:00
psi29a
436db8c0e5
Merge branch 'ffmpeg5' into 'master'
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fix hang with ffmpeg5 (ffmpeg_decoder: signal EOF/errors on readPacket)
Closes #6631
See merge request OpenMW/openmw!1941
2022-06-09 20:45:50 +00:00
Matt
4d74f8137c
Use vector for EffectManager effects
2022-06-09 20:43:53 +00:00
psi29a
ee89eccb06
Merge branch 'reload_l10n' into 'master'
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Console command `reloadlua` also reloads l10n used by Lua scripts
See merge request OpenMW/openmw!1984
2022-06-09 12:17:38 +00:00
psi29a
5d88b39574
Merge branch 'fix/macos' into 'master'
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make use of std::filesystem::absolute as ::system_complete was dropped from spec
See merge request OpenMW/openmw!1990
2022-06-08 14:04:16 +00:00
Bret Curtis
339169b60a
make use of std::filesystem::absolute as ::system_complete was dropped from spec
2022-06-08 15:35:35 +02:00
psi29a
f687827f98
Merge branch 'compile-times' into 'master'
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Improve compile time a bit
See merge request OpenMW/openmw!1985
2022-06-08 12:07:30 +00:00
Dominique Martinet
c5cdb0c277
ffmpeg_decoder: signal EOF/errors on readPacket
...
openmw with ffmpeg 5 would hang in an infinite loop trying to read at end of
files in avformat_open_input()
avio_read() apparently now no longer handlers 0 as a return value to signal
EOF and we need ot explicitly return AVERROR_EOF; their documentation
explicitely states "For stream protocols, must never return 0 but rather
a proper AVERROR code." for avio_alloc_context's read_context.
Also fix the exception case to return AVERROR_UNKNOWN -- I assume we'd
otherwise get stuck there too, but I don't know what would trigger this
case.
Fixes #6631
2022-06-08 12:33:25 +09:00
uramer
fa72e14d92
Keep the scripts settings page open
2022-06-07 16:18:13 +02:00
ζeh Matt
952999153c
Move statics into cpp and properly guard buffer from race conditions
2022-06-07 16:59:44 +03:00
glassmancody.info
f6943f9f66
bind framebuffer when msaa enabled in transparent postpass
2022-06-06 20:52:40 -07:00
ζeh Matt
e0936b04c0
Correct the comment
2022-06-07 02:21:57 +03:00
ζeh Matt
38b6927b31
Fix missing includes
2022-06-07 02:08:50 +03:00
Petr Mikheev
1240b60a24
Console command reloadlua
also reloads l10n used by Lua scripts
2022-06-06 23:56:08 +02:00
psi29a
e6fcb8bd2d
Merge branch 'issue/6756' into 'master'
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Create platform component for platform specific things
See merge request OpenMW/openmw!1960
2022-06-06 19:11:18 +00:00
psi29a
8bce0a1bcf
Merge branch 'classy' into 'master'
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Replace empty NPC class with fallback
Closes #6799
See merge request OpenMW/openmw!1982
2022-06-06 18:18:20 +00:00
ζeh Matt
d5ec959449
Create platform component for platform specific things
2022-06-06 20:45:51 +03:00
psi29a
787f8fb627
Merge branch 'launcher' into 'master'
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Launcher consistency fixes
See merge request OpenMW/openmw!1983
2022-06-06 16:51:19 +00:00
psi29a
5aeee0a520
Merge branch 'threading_gone_wrong' into 'master'
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[Postprocessing] Fix race condition when techniques are dirtied
See merge request OpenMW/openmw!1979
2022-06-06 16:32:35 +00:00
Petr Mikheev
f48646b3e6
Merge branch 'addrepairluabinds' into 'master'
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Lua API for Repair records
See merge request OpenMW/openmw!1958
2022-06-06 16:24:54 +00:00
Kindi
aa2e724342
Lua API for Repair records
2022-06-06 16:24:54 +00:00
Alexei Kotov
d840f4e995
Launcher: Stop making redundant setting changes
2022-06-06 12:42:05 +03:00
Evil Eye
f41e46db64
Replace empty NPC class with fallback
2022-06-06 10:59:26 +02:00
elsid
f8eafe0dfd
Fix checking whether content file is master file
2022-06-06 00:57:44 +02:00
glassmancody.info
acc209c294
fix threading issue when dispatching frame dependent data
2022-06-05 15:46:25 -07:00
elsid
9c93de65be
Show groundcover loading progress
2022-06-05 22:21:12 +02:00
psi29a
c7449dc272
Merge branch 'bullet_includes' into 'master'
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Clean up bullet includes
See merge request OpenMW/openmw!1974
2022-06-05 10:17:57 +00:00
Petr Mikheev
a70d5831c5
Lua scripts configuration in omwaddon
2022-06-05 01:36:39 +02:00
psi29a
58fd560ce9
Merge branch 'esm_readers_cache' into 'master'
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Limit the number of simultaneously open not actively used content files (#6756 )
Closes #6756
See merge request OpenMW/openmw!1966
2022-06-04 19:11:27 +00:00
psi29a
22ad2615e3
Merge branch 'mygui_includes' into 'master'
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Clean up MyGUI includes
See merge request OpenMW/openmw!1972
2022-06-04 19:07:28 +00:00
jvoisin
72a6d1f69f
Clean up bullet includes
2022-06-04 20:15:10 +02:00
Cody Glassman
ce49aa1202
Attach lights at origin when missing AttachLight node
2022-06-04 13:35:27 +00:00
jvoisin
0cc304e659
Clean up MyGUI includes
...
This should improve incremental compilation.
2022-06-04 15:26:36 +02:00
elsid
3affe9913f
Limit the number of simultaneously open not actively used content files
...
Use LRU cache for ESMReaders. When cache capacity is reached close least
recently used ESMReader. Remember the file name if a reader was open. Once the
reader requested again open the file if there is stored name for it. Put
released ESMReader to the back of the free items list. Close ESMReader's from
the front of the free items list.
Cached item can be used only by one client at the same time. If the same item is
requested twice exception is thrown. This should never happen in practice. If
this happens need to fix the client logic.
It's allowed to go over the capacity limit when requesting different readers.
Ideally this should never happen but there will be system error anyway
signalizing about too many open files. Need to fix client logic in this case.
All places that were using a vector of ESMReaders now using the cache. Cache is
local for each use case and there is no need for a thread safety.
2022-06-03 01:29:03 +02:00
psi29a
e78d36ff50
Merge branch 'no_input' into 'master'
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[Postprocessing] Take away mouse input from headers, remove unnecessary dirty
See merge request OpenMW/openmw!1965
2022-06-02 08:57:48 +00:00
psi29a
160cbb51d2
Merge branch 'nobody-cared-who-he-was-until-he-didnt-put-on-the-mask' into 'master'
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Apply Mask_RenderToTexture to local map RTT node
Closes #6784
See merge request OpenMW/openmw!1962
2022-06-02 07:14:30 +00:00
glassmancody.info
a3d95785d7
remove unecassary dirty, don't allow dividers to have mouse input
2022-06-01 22:03:58 -07:00
Mads Buvik Sandvei
6bb296723e
Apply Mask_RenderToTexture to local map RTT node
2022-06-01 21:28:15 +02:00
beelzebielsk
fb5eb542ff
Lua api for potion records
2022-06-01 13:19:03 +00:00
uramer
bca05d018e
Merge branch 'fix_tests' into 'master'
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Fix #6771
Closes #6771
See merge request OpenMW/openmw!1925
2022-05-31 08:54:33 +00:00
Petr Mikheev
11f21c39ec
Merge branch 'addmiscluabinds' into 'master'
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Lua API for Miscellaneous records
See merge request OpenMW/openmw!1954
2022-05-31 08:54:08 +00:00
Kindi
638ad15af8
Lua API for Miscellaneous records
2022-05-31 08:54:07 +00:00
Cody Glassman
447b586d7d
[Postprocessing] Fix a couple awkward issues with Lua API
2022-05-31 08:45:27 +00:00
AnyOldName3
feb5d5bbc2
Merge branch 'main_noboost' into 'master'
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Remove boost:: from openmw/main.cpp
See merge request OpenMW/openmw!1943
2022-05-30 20:22:38 +00:00
psi29a
f7b9ab583e
Merge branch 'nostring_sprintf' into 'master'
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Don't pass a std::string to C's sprintf
Closes #6762
See merge request OpenMW/openmw!1950
2022-05-30 09:57:50 +00:00
Petr Mikheev
709d186b8d
Put tests output files to a separate dir
2022-05-30 01:34:23 +02:00
Petr Mikheev
ab1be50b86
Merge branch 'addapparatusluabinds' into 'master'
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Lua API for Apparatus records
See merge request OpenMW/openmw!1942
2022-05-29 23:03:37 +00:00
Kindi
3d0adf259b
Lua API for Apparatus records
2022-05-29 23:03:36 +00:00
jvoisin
a6d46ecc75
Don't pass a std::string to C's sprintf
...
This should fix #6762
2022-05-29 23:27:50 +02:00
psi29a
af82140dda
Merge branch 'filter_physics_actors' into 'master'
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Do not perform physics simulation for actors outside processing range
See merge request OpenMW/openmw!1934
2022-05-29 19:19:35 +00:00
Evil Eye
c231c3e360
Replace new with make_unique in essimporter
2022-05-29 13:25:59 +02:00
Evil Eye
db1a372e5b
Replace new with make_unique in opencs
2022-05-29 13:25:17 +02:00
Evil Eye
3c83117e99
Replace new with make_unique in openmw
2022-05-29 13:24:48 +02:00
jvoisin
d903e4b1b2
Remove boost:: from openmw/main.cpp
2022-05-28 22:51:32 +02:00
psi29a
f84be8c3f9
Merge branch 'lua-api-containers' into 'master'
...
Add bindings for container record
See merge request OpenMW/openmw!1932
2022-05-28 08:03:13 +00:00
elsid
bf76faeb2d
Increment iterator before fast forward
...
When player is located in the exterior cell AiTravel::fastForward may move
another actor into a cell outside active grid. This will remove the actor from
MWMechanics::Actors::mActors which invalidates current iterator in the
Actors::fastForwardAi loop.
2022-05-27 13:35:21 +02:00
psi29a
9d232a72d3
Merge branch 'position_to_index' into 'master'
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Use free function instead of virtual MWBase::World::positionToIndex (#5336 )
See merge request OpenMW/openmw!1922
2022-05-26 20:38:38 +00:00
elsid
ac5844cad2
Do not perform physics simulation for actors outside processing range
...
Actors with disabled collisions still have physics simulations. Assuming they
should not be processed at all instead of disabling collision add a new flag to
make them inactive.
2022-05-26 10:36:03 +02:00
adam
e2528a1562
Add docs and automagical declaration
2022-05-26 07:20:50 +00:00
adam
dddc1dc2bb
Add bindings for capacity and encumbrance
2022-05-26 06:41:53 +00:00
psi29a
d74ee0f3fe
Merge branch 'postprocess_hud' into 'master'
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[Postprocessing] Improve HUD
See merge request OpenMW/openmw!1933
2022-05-26 06:24:36 +00:00
psi29a
389e1bd92c
Merge branch 'noboost_more_more_more' into 'master'
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Remove some more of boost::
See merge request OpenMW/openmw!1930
2022-05-26 06:19:40 +00:00
psi29a
31c0c0cb58
Merge branch 'fix_initial_landing' into 'master'
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Do not play landing animation for actors entering to scene without a reason (#6346 + #6513 )
Closes #6513 and #6346
See merge request OpenMW/openmw!1926
2022-05-26 06:15:59 +00:00
cody glassman
11845e7d9b
improve layout of postprocessor hud
2022-05-25 19:07:01 -07:00
adam
aa56e40bc3
Add bindings for container record
2022-05-26 01:11:22 +00:00
jvoisin
cb226e00f9
Remove some more of boost::
2022-05-25 21:16:26 +02:00
Petr Mikheev
29328867dc
Merge branch 'moar_noboost' into 'master'
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Remove even more of boost::filesystem
See merge request OpenMW/openmw!1927
2022-05-25 18:29:04 +00:00
jvoisin
4e4debb1cb
Remove even more of boost::filesystem
2022-05-25 18:29:02 +00:00
Evil Eye
921a4c7bca
Fix inverted logic
2022-05-25 16:49:03 +02:00
elsid
85c79d382c
Enable collisions for actor before adjusting position
...
Otherwise adjustPosition does not call traceDown and actor appears flying for
the first physics simulation.
2022-05-24 23:30:57 +02:00
elsid
617cd4ceb6
Make sure physics simulation does not reset flags for nonprocessed actors
...
Actor::getOnGround and Actor::getOnSlope is used to initialize ActorFrameData.
After a physics simulation the result is copied back. But when actor is outside
processing range, Actor::mInternalCollisionMode is false and physics simulation
does not recalculate OnGround and OnSlope flags. So the flags are always set to
false that makes actor play landing animation when they exit and then enter
actors processing range.
2022-05-24 23:25:35 +02:00
AnyOldName3
59e7f61205
Merge branch 'deboost' into 'master'
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Remove boost::filesystem from a couple of files
See merge request OpenMW/openmw!1917
2022-05-24 21:18:22 +00:00
jvoisin
6feb92a9bf
Remove boost::filesystem from a couple of files
2022-05-24 21:18:21 +00:00
elsid
e1110f5151
Merge branch 'noboost_bulletojbecttool' into 'master'
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Remove some unused includes from bulletobjecttool
See merge request OpenMW/openmw!1912
2022-05-24 19:10:25 +00:00
Evil Eye
ec6ba3deeb
Merge branch 'fix_cs_typos' into 'master'
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Correct CS typo
Closes #6704
See merge request OpenMW/openmw!1920
2022-05-24 18:33:23 +00:00
elsid
639bdd5801
Use free function instead of virtual MWBase::World::positionToIndex
...
The virtual function does the same thing.
* Change return type to osg::Vec2i to avoid dependency on ESM3.
* Rename to positionToCellIndex to make it clear what is the index.
2022-05-24 19:31:23 +02:00
elsid
92a64b0bbd
Fix typo in navmeshtool log message
2022-05-24 19:28:48 +02:00
Michał Plichta
5ee5e8f2f7
Correct CS typo described in #6704
2022-05-24 19:24:39 +02:00
psi29a
499e688289
Merge branch 'fix_navigator_tests' into 'master'
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Increase precision error for navigator tests (#6770 )
Closes #6770
See merge request OpenMW/openmw!1909
2022-05-24 17:19:43 +00:00
Kindi
1b37d5d2ad
Lua API for Lockpick and Probe records
2022-05-24 11:48:13 +00:00
psi29a
09757d0b87
Merge branch 'noboost_essimporter' into 'master'
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Remove boost::filesystem from essimporter
See merge request OpenMW/openmw!1913
2022-05-24 07:57:37 +00:00
psi29a
0299529067
Merge branch 'remove_boost_' into 'master'
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Remove dependency on boost::filesystem in bsatool and niftest CMakeLists.txt
See merge request OpenMW/openmw!1915
2022-05-24 07:56:19 +00:00
psi29a
a737b05d84
Merge branch 'faster_toLower' into 'master'
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Improve the speed of toLower
See merge request OpenMW/openmw!1889
2022-05-24 07:53:01 +00:00
psi29a
14b9abbcbf
Merge branch 'no_resize' into 'master'
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[Postprocessing] Don't resize user defined samplers to power of 2
See merge request OpenMW/openmw!1918
2022-05-24 07:50:27 +00:00
glassmancody.info
ee6e60005b
remove log spam on failures
2022-05-23 21:27:32 -07:00
jvoisin
0554afeb67
Remove boost::filesystem from navmashtool
2022-05-23 21:55:06 +02:00
jvoisin
34ae6e8221
Remove dependency on boost::filesystem in bsatool and niftest CMakeLists.txt
2022-05-23 21:52:22 +02:00
jvoisin
8a63bc0def
Remove boost::filesystem from essimporter
2022-05-23 21:50:48 +02:00
jvoisin
6f5025e6fd
Remove some unused includes from bulletobjecttool
2022-05-23 21:35:07 +02:00
jvoisin
998f1c960e
Improve the speed of toLower
...
This significantly improves the speed of my fuzzer,
by something like 15%.
2022-05-23 21:24:17 +02:00
elsid
87073e26f2
Increase precision error for navigator tests
2022-05-23 17:18:00 +02:00
elsid
5b592e09e6
Log more information when navmeshtool fails on not enough space
2022-05-23 13:01:30 +02:00
cody glassman
6093cb5f2c
postprocessing lua api extensions
2022-05-22 18:53:38 -07:00
elsid
6db4b78dcb
Fix playing explore music after loading the game from main menu
2022-05-23 01:08:53 +02:00
psi29a
e3f891c0b0
Merge branch 'fix_boost' into 'master'
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Fix build with lld linker
See merge request OpenMW/openmw!1903
2022-05-22 20:53:57 +00:00
psi29a
f17d7fc00b
Merge branch 'string_view' into 'master'
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Make getStringLiteral return a string_view
See merge request OpenMW/openmw!1896
2022-05-22 20:50:04 +00:00
psi29a
392606441d
Merge branch 'remove_boost_fs_bsatool' into 'master'
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Remove boost::filesystem from bsatool
See merge request OpenMW/openmw!1905
2022-05-22 20:47:27 +00:00
jvoisin
472af7c164
Remove boost::filesystem from niftest
2022-05-22 18:56:14 +02:00
jvoisin
fb732d74a2
Remove boost::filesystem from bsatool
2022-05-22 18:53:10 +02:00
psi29a
8dd3e53a30
Merge branch 'string_view' into 'master'
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Move a couple of files from `const std::string&` to `std::string_view`
See merge request OpenMW/openmw!1901
2022-05-22 10:45:35 +00:00
psi29a
d2a9334f39
Merge branch 'mechanics_actors_list' into 'master'
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Use std::list to store mechanics actors
See merge request OpenMW/openmw!1893
2022-05-22 10:41:46 +00:00
psi29a
d40bfc9e99
Merge branch 'update_ptr' into 'master'
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Avoid changing map when updating ptr
See merge request OpenMW/openmw!1894
2022-05-22 10:40:45 +00:00
psi29a
e64b8d1fbb
Merge branch 'lua_real_time' into 'master'
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[Lua] core.getRealTime()
See merge request OpenMW/openmw!1880
2022-05-22 10:38:53 +00:00
psi29a
5fe6f6333c
Merge branch 'log_viewer' into 'master'
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Initialize in-game log viewer earlier in order not to miss the beginning of the log
See merge request OpenMW/openmw!1904
2022-05-22 10:38:20 +00:00
Evil Eye
5146d9fc55
Fix
2022-05-22 09:51:08 +02:00
Evil Eye
ac78b537d2
Address feedback
2022-05-22 09:29:03 +02:00
Petr Mikheev
7f8d433775
Initialize log recorder right after initializing the logging
2022-05-22 02:47:58 +02:00
elsid
42841002b5
Remove unused dependency to Boost.Thread
2022-05-22 02:42:01 +02:00
elsid
9abfaef7a1
Use std::any instead of boost::any
2022-05-22 02:42:01 +02:00
elsid
68caff9c7b
Use unique_ptr to manage scripts context and encoder lifetime
2022-05-22 01:47:06 +02:00
jvoisin
23eccebe9e
Convert esmtool from const std::string&
to std::string_view
2022-05-21 21:39:26 +02:00
jvoisin
8047a2138e
Merge branch 'fix_warning' into 'master'
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Fix warning: -Wunused-lambda-capture
See merge request OpenMW/openmw!1899
2022-05-21 18:17:37 +00:00
elsid
5269ba6f3c
Fix warning: -Wunused-lambda-capture
2022-05-21 18:17:36 +00:00
elsid
148519fe48
Destruct Stereo::Manager after World
...
ShadowManager access Stereo::Manager in destructor. ShadowManager owned by
RenderingManager owned by World.
2022-05-21 17:04:03 +02:00
Evil Eye
266a0634eb
Add more includes
2022-05-21 12:41:56 +02:00
Evil Eye
e79f803402
Change includes
2022-05-21 10:48:32 +02:00
Cody Glassman
5fc530335b
Merge branch 'refactor/postprocessor' into 'master'
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Refactor PostProcessor code
See merge request OpenMW/openmw!1888
2022-05-21 06:42:05 +00:00
Matt
395de4b251
Refactor PostProcessor code
2022-05-21 06:42:05 +00:00
Evil Eye
c6ca0e78c9
Make getStringLiteral return a string_view
2022-05-21 01:21:55 +02:00
elsid
19e471741a
Use PtrBase::mRef instead of getBase for mechanics objects
...
getBase adds a condition and can throw an exception. Which is redundant for
MWMechanics::Objects functions.
2022-05-21 00:41:57 +02:00
elsid
1bb1053569
Make all MWMechanics::Actor functions inline
2022-05-21 00:41:56 +02:00
elsid
77c09dff39
Store CharacterController by value in MWMechanics::Actor
2022-05-21 00:41:55 +02:00
elsid
24712e2cb1
Avoid changing map when updating ptr
...
This is not necessary and has overhead.
2022-05-21 00:12:33 +02:00
elsid
e2c44d13f3
Use std::list to store mechanics actors
...
To make the order of elements deterministic. Using memory address based objects
as map key makes order of elements there nondeterministic. Later it can be
replaced with vector when there are no indirect munipulations with container
inside iteration loops.
Change map key to const MWWorld::LiveCellRefBase* to avoid erasing and inserting
elements on MWWorld::Ptr update.
2022-05-20 22:55:55 +02:00
Petr Mikheev
6a0a2eed33
[Lua] core.getRealTime()
2022-05-20 21:49:19 +02:00
uramer
70eacbbefc
onObjectActive and onItemActive Lua engine handlers
2022-05-20 19:27:21 +00:00
psi29a
67421a400a
Merge branch 'bookluabinds' into 'master'
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Lua API for Book records
See merge request OpenMW/openmw!1886
2022-05-20 14:09:09 +00:00
psi29a
6b7c302102
Merge branch 'mechanics_objects_list' into 'master'
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Use std::list to store mechanics objects
See merge request OpenMW/openmw!1881
2022-05-20 14:08:02 +00:00
kuyondo
5109777d3b
remove duplication
2022-05-20 18:50:00 +08:00
elsid
ce3bba0cdc
Use std::list to store mechanics objects
...
To make the order of elements deterministic. Using memory address based objects
as map key makes order of elements there nondeterministic. Later it can be
replaced with vector when there are no indirect munipulations with container
inside iteration loops.
Change map key to const MWWorld::LiveCellRefBase* to avoid erasing and inserting
elements on MWWorld::Ptr update.
Store CharacterController by value instead of pointer to avoid redundant memory
allocation.
2022-05-20 00:47:10 +02:00
kuyondo
7dbccc914a
no skill returns nil
2022-05-20 06:03:12 +08:00
kuyondo
8a1a838ffa
update book.cpp and weapon.cpp
2022-05-20 00:39:19 +08:00
kuyondo
a26898d8ed
no addtype
2022-05-19 20:18:47 +08:00
kuyondo
cad68a5566
Add lua binding for books
2022-05-19 20:02:18 +08:00
psi29a
d4e2000d5b
Merge branch 'render_targets' into 'master'
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Bind custom render targets per pass
See merge request OpenMW/openmw!1884
2022-05-19 11:03:02 +00:00
psi29a
33746c4b70
Merge branch 'fix_gcc_warning' into 'master'
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Fix gcc warning: -Wuninitialized
See merge request OpenMW/openmw!1869
2022-05-19 11:00:32 +00:00
glassmancody.info
3d03052717
dont bind rendertargets unless we use them, otherwise texture limit will be reached quickly
2022-05-18 19:45:09 -07:00
kuyondo
93aae5e116
Add lua binding for activators
2022-05-19 04:23:22 +08:00
psi29a
b9b4f1c3c2
Merge branch 'console_log' into 'master'
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In-game log viewer
See merge request OpenMW/openmw!1799
2022-05-18 07:57:59 +00:00
psi29a
d3f331793e
Merge branch 'sol' into 'master'
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Update sol. Replace combined sol.hpp with loose files.
See merge request OpenMW/openmw!1851
2022-05-18 07:57:32 +00:00
ζeh Matt
18f16eac4c
Refactor DetourNavigator to pass prng along, use world prng for AiWander
2022-05-17 20:37:15 +03:00
ζeh Matt
b2fab5f5ad
Use World prng for weather system as it influences actors
2022-05-17 18:22:45 +03:00
ζeh Matt
3a90bc7187
Use World prng for head/blink animations
2022-05-17 18:22:45 +03:00
ζeh Matt
cb99e8643a
Use World prng for selection of random creature spawning
2022-05-17 18:22:45 +03:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
...
Useful when need to find tiles with high number of updates.
Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
elsid
98f53eca65
Fix gcc warning: -Wuninitialized
...
/home/elsid/dev/openmw/apps/opencs/model/world/data.cpp: In constructor ‘CSMWorld::Data::Data(ToUTF8::FromType, bool, const Files::PathContainer&, const std::vector<std::__cxx11::basic_string<char> >&, const boost::filesystem::path&)’:
/home/elsid/dev/openmw/apps/opencs/model/world/data.cpp:69:36: warning: member ‘CSMWorld::Data::mCells’ is used uninitialized [-Wuninitialized]
69 | : mEncoder (encoding), mPathgrids (mCells), mRefs (mCells),
| ^~~~~~
2022-05-16 22:26:19 +02:00
elsid
c88d3e712d
Cleanup mwlua includes
2022-05-16 22:25:48 +02:00
psi29a
0ca9510224
Merge branch 'fix_gcc_build' into 'master'
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Fix build on gcc 12.1 (#6744 )
Closes #6744
See merge request OpenMW/openmw!1862
2022-05-16 20:15:09 +00:00
psi29a
3e3cb133bc
Merge branch 'fix_unity_build' into 'master'
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Fix unity build
See merge request OpenMW/openmw!1860
2022-05-16 20:12:17 +00:00
Petr Mikheev
cf49b46d64
Show logs in the debug window
...
Some part of UI code is written by @andrew-app
2022-05-16 20:50:44 +02:00
Evil Eye
2531e24ee3
Fix inverted logic
2022-05-16 18:29:16 +02:00
psi29a
f092d8da9a
Merge branch 'post_malone' into 'master'
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Post Processing
See merge request OpenMW/openmw!1124
2022-05-16 14:51:13 +00:00
elsid
94dc696f4f
Fix gcc build
...
In file included from /home/elsid/dev/openmw/apps/openmw/mwphysics/actor.hpp:7,
from /home/elsid/dev/openmw/apps/openmw/mwphysics/trace.cpp:9:
/home/elsid/dev/openmw/apps/openmw/mwphysics/ptrholder.hpp: In member function ‘osg::Vec3f MWPhysics::PtrHolder::velocity()’:
/home/elsid/dev/openmw/apps/openmw/mwphysics/ptrholder.hpp:42:25: error: ‘exchange’ is not a member of ‘std’
42 | return std::exchange(mVelocity, osg::Vec3f());
| ^~~~~~~~
2022-05-16 15:59:18 +02:00
elsid
c33966c4a4
Fix unity build
...
In file included from /home/elsid/dev/openmw/build/clang/unity/apps/openmw/ub_mwworld.cpp:41:
/home/elsid/dev/openmw/apps/openmw/mwworld/groundcoverstore.cpp:10:9: error: no type named 'Query' in 'MWWorld::EsmLoader'; did you mean '::EsmLoader::Query'?
EsmLoader::Query query;
^~~~~~~~~~~~~~~~
::EsmLoader::Query
/home/elsid/dev/openmw/./components/esmloader/load.hpp:23:12: note: '::EsmLoader::Query' declared here
struct Query
^
2022-05-16 15:04:47 +02:00
psi29a
dd0e0fea72
Merge branch 'lua_strict_index' into 'master'
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[Lua] makeStrictReadOnly for enums
See merge request OpenMW/openmw!1859
2022-05-16 10:59:20 +00:00
psi29a
65c95d97c3
Merge branch 'disable_navmeshdb_write_on_lock' into 'master'
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Disable writes to navmeshdb on database is locked error
See merge request OpenMW/openmw!1837
2022-05-16 07:38:12 +00:00
Petr Mikheev
7ccbf95503
[Lua] makeStrictReadOnly for enums
2022-05-16 00:16:26 +02:00
Petr Mikheev
d16fa553c8
Fix LuaUtil::Callback
2022-05-15 21:34:48 +02:00
cody glassman
dae0914820
workarounds for gl4es
2022-05-15 10:03:58 -07:00
cody glassman
0cb63ca4e6
experimental point light bindings
2022-05-15 10:03:58 -07:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
Petr Mikheev
0643685ea5
[Lua] Rename onInputUpdate -> onFrame and call it even when the game is on pause ( #6745 )
2022-05-13 19:14:34 +02:00
uramer
95ad67eb8b
Add extraRoll to the Lua camera package
2022-05-12 23:21:47 +02:00
elsid
a710cf6d10
Remove Environment cleanup
...
Some managers may use the environment in the destructors. Setting them to
nullptr may lead to nullptr dereference when the object is still alive and can
be accessible. But after object is destructed it's UB anyway to dereference
nullptr or a dangling pointer.
2022-05-11 23:26:39 +02:00
ζeh Matt
926cdfbe19
Use random seed specified by settings for new games
2022-05-11 16:37:16 +03:00
elsid
a75c7c49f0
Disable writes to navmeshdb on database is locked error
...
Simultaneously writing to sqlite3 database is not possible. Process exclusively
locks the database for this. Another process will fail to perform any request
when database is locked. Alternatively it can wait. Handling this situation
properly requires complexity that is not really needed. Users are not expected
to run multiple openmw processes simultaneously using the same navmeshdb.
Before this change running multiple openmw processes using the same navmeshdb
can lead to a crash when first transaction fails to start because there is
exception thrown and not catched.
Remove use of explicit transactions from DbWorker. Handling all possible
transaction states due to different errors brings unnecessary complexity.
Initially they were introduced to increase time between flushes to disk. This
makes sense for navmeshtool because of massive number of writes but for the
engine this is not an issue.
2022-05-09 22:54:46 +02:00
Cody Glassman
882245b935
Lua Bindings: Add view distance bindings to camera
2022-05-09 19:40:48 +00:00
psi29a
8bf5de69ad
Merge branch 'rm_actors_static' into 'master'
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Make MWMechanics::Actors local static variables to be members
See merge request OpenMW/openmw!1839
2022-05-09 07:31:15 +00:00
cody glassman
ad139f2f9a
rename to windowed fullscreen
2022-05-08 22:56:39 -07:00
cody glassman
05901a2480
add borderless windows, deprecate fullscreen mode
2022-05-08 22:56:39 -07:00
elsid
ef64587cbf
Mark unchanging static as const
2022-05-09 00:59:51 +02:00
elsid
66c9b6c199
Make MWMechanics::Actors local static variables to be members
2022-05-09 00:59:37 +02:00
elsid
87ca575d60
List private members of MWMechanics::Actors in a single place
2022-05-09 00:55:09 +02:00
Petr Mikheev
45161d91c9
Merge branch 'lua_record_types' into 'master'
...
Lua API for NPC and Creature records
See merge request OpenMW/openmw!1823
2022-05-08 20:32:00 +00:00
uramer
9c5887aab6
Add NPC and Creature record bindings
2022-05-08 16:36:17 +02:00
elsid
31bd87936f
Remove redundant virtual World::adjustSky function
2022-05-08 15:41:53 +02:00
elsid
b32a787cd8
Add explicit dependency to World from Scene
...
To avoid redundant MWBase::Environment::get().getWorld() calls and virtual
calls.
2022-05-08 15:41:53 +02:00
elsid
9320fb50ab
Remove redundant MWBase::Environment::get().getWorld() calls
2022-05-08 15:41:53 +02:00
elsid
f03360b666
Move RenderingManager::update call to World::update
...
There is no need to do that in Scene::update and pass paused argument there.
2022-05-08 15:41:52 +02:00
elsid
8473336b06
Remove redundant virtual functions
2022-05-08 15:41:52 +02:00
Petr Mikheev
6a97a21fbd
[Lua] Fix stupid bug in tostring for ESM::Weapon and ESM::Door
2022-05-08 13:09:02 +02:00
psi29a
408540517a
Merge branch 'refactor/fCombatInvisoMult' into 'master'
...
Avoid looking up settings from gmst each frame
See merge request OpenMW/openmw!1771
2022-05-08 10:43:08 +00:00
psi29a
49487a17e6
Merge branch 'environment' into 'master'
...
Make Environment a storage of referencing pointers instead of owned
See merge request OpenMW/openmw!1830
2022-05-08 08:47:34 +00:00
psi29a
71e4e5ceec
Merge branch 'lua_activate' into 'master'
...
[Lua] Fix the bug that object:activate() doesn't trigger mwscripts
See merge request OpenMW/openmw!1834
2022-05-08 08:30:50 +00:00
Petr Mikheev
2d1d7e644c
[Lua] Fix the bug the object:activate() doesn't trigger mwscripts
2022-05-06 23:46:36 +02:00
elsid
2dc6e755b2
Remove redundant update virtual functions
2022-05-06 23:44:04 +02:00
elsid
79676aee15
Make Environment a storage of referencing pointers instead of owned
...
Engine controls lifetime of managers therefore it should own them. Environment
is only access provider.
This allows to avoid redundant virtual calls and also some functions from
managers base classes can be removed if they are used only by Engine.
2022-05-06 23:44:01 +02:00
Petr Mikheev
70c7f1880d
[Lua] pairs and ipairs for ObjectList ( resolves #6732 )
2022-05-06 23:11:47 +02:00
AnyOldName3
d975e9e138
Merge branch 'position_in_radians' into 'master'
...
Fix copy paste error
See merge request OpenMW/openmw!1829
2022-05-05 20:57:47 +00:00
Evil Eye
bc5e43ab60
Fix copy paste error
2022-05-05 21:53:20 +02:00
jvoisin
331363d469
Merge branch 'fix_uninit' into 'master'
...
Fix uninitialized coverity warnings
See merge request OpenMW/openmw!1819
2022-05-05 17:35:16 +00:00
Alexei Kotov
6aaf2c33bf
Merge branch 'refactor/5336-1' into 'master'
...
#5336 (1): Refactor World::updatePlayer in to Player::update
See merge request OpenMW/openmw!1828
2022-05-05 06:46:28 +00:00
Alexei Kotov
6857f4f7ff
Merge branch 'empty_and_clear' into 'master'
...
Replace empty std::string assignments
See merge request OpenMW/openmw!1827
2022-05-05 06:43:30 +00:00
ζeh Matt
2bbd0ba976
#5336 : Refactor World::updatePlayer in to Player::update
2022-05-05 00:57:15 +03:00
Evil Eye
a64979e25d
Replace empty std::string assignments
2022-05-04 22:33:39 +02:00
Evil Eye
55d32432b9
Don't mark idle animations as bad when blocking them
2022-05-04 21:15:08 +02:00
Alexei Kotov
bbec296891
Merge branch 'we-are-anonymous-we-are-quivers-apparently' into 'master'
...
Don't return a random anonymous node from getArrowBone when the current weapon doesn't fire arrows.
Closes #6718
See merge request OpenMW/openmw!1822
2022-05-04 03:00:57 +00:00
uramer
03659bef86
MWUI interface (resolve https://gitlab.com/OpenMW/openmw/-/issues/6594 )
2022-05-03 17:36:49 +00:00
AnyOldName3
a6c9c9d1f8
Don't return a random anonymous node from getArrowBone when the current weapon doesn't fire arrows.
2022-05-02 20:11:01 +01:00
Max Henzerling
41be5a17f4
comments from PR
2022-05-01 11:52:19 -07:00
Max Henzerling
af5b1b3083
Add option to open record editting subviews in new windows instead of exclusive docking.
2022-05-01 11:52:19 -07:00
elsid
b67a0a8f2b
Fix uninitialized coverity warnings
2022-05-01 18:36:16 +02:00
psi29a
dccbd3e980
Merge branch 'try_and_hit_me' into 'master'
...
Bring HitAttemptOnMe in line with HitOnMe
See merge request OpenMW/openmw!1816
2022-04-30 18:26:30 +00:00
psi29a
265fa51128
Merge branch 'respect_water_filtering' into 'master'
...
Simple water should respect filter settings (#5989 )
Closes #5989
See merge request OpenMW/openmw!1813
2022-04-30 17:02:32 +00:00
psi29a
828f394200
Merge branch 'stacked_up' into 'master'
...
Make stack manipulation unconditional
Closes #6717
See merge request OpenMW/openmw!1815
2022-04-30 16:58:57 +00:00
psi29a
275bebb066
Merge branch 'Stereo-MR' into 'master'
...
Stereo
See merge request OpenMW/openmw!1757
2022-04-30 16:40:09 +00:00
unknown
1bc24d5120
Bring HitAttemptOnMe in line with HitOnMe
2022-04-30 18:32:10 +02:00
Evil Eye
db19700599
Make stack manipulation unconditional
2022-04-30 16:45:45 +02:00
cody glassman
ed6cd487ee
allow updating filtering at runtime
2022-04-29 17:26:09 -07:00
cody glassman
13a05dbd63
simple water should respect filter settings
2022-04-29 17:01:28 -07:00
madsbuvi
79577f37de
Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness.
2022-04-29 17:35:24 +02:00
psi29a
51024a8208
Merge branch 'issue-6706-save-the-size-of-the-options-window' into 'master'
...
Issue-6706 Save the size of the Options window
Closes #6706
See merge request OpenMW/openmw!1798
2022-04-29 09:56:09 +00:00
Eris Caffee
de291b0ec4
Issue-6706 Save the size of the Options window
2022-04-29 09:56:08 +00:00
psi29a
a707f5b0e0
Merge branch 'portable' into 'master'
...
Make OpenMW more portable (follow up of !1555 )
See merge request OpenMW/openmw!1805
2022-04-28 19:35:29 +00:00
Mads Buvik Sandvei
606a795a54
multiview linker-method
2022-04-28 21:09:06 +02:00
madsbuvi
dd5901d351
Initial commit
...
Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes
2022-04-28 21:05:34 +02:00
fredzio
bab5e56768
Make the launcher dara directory and bsa list play nicer with dark
...
themes.
Known issue: the padding icon for disabled data directories is of wrong
color.
2022-04-28 15:19:54 +02:00
Petr Mikheev
c7ab67c2c1
Allow relative paths in openmw.cfg; support --replace=config.
2022-04-28 00:39:41 +02:00
psi29a
07056802eb
Merge branch 'esmtool_tes4' into 'master'
...
Support esmtool dump for TES4
See merge request OpenMW/openmw!1800
2022-04-27 21:07:25 +00:00
psi29a
dad9f24867
Merge branch 'link-shaders' into 'master'
...
Shader linking
See merge request OpenMW/openmw!1803
2022-04-27 21:04:08 +00:00
Frederic Chardon
ad1ab1c880
Follow up to !192
2022-04-27 19:51:54 +00:00
psi29a
66a96bfa5e
Merge branch 'launcher-datadirs' into 'master'
...
Make launcher handle data dirs #2858 and BSA
See merge request OpenMW/openmw!192
2022-04-27 17:31:52 +00:00
madsbuvi
dc3045c970
mono-only version of the shader linking system introduced in the stereo MR
2022-04-26 19:54:24 +02:00
elsid
d2510284ec
Support TES4 in esmtool dump
2022-04-25 17:35:26 +02:00
elsid
43b2892cc3
Move ESMData, reader and writer out of esmtool Arguments
2022-04-25 17:35:25 +02:00
psi29a
c930aabf17
Merge branch 'fix_windows_build' into 'master'
...
Fix build on Windows
See merge request OpenMW/openmw!1796
2022-04-25 06:38:33 +00:00
elsid
0dcb1f5aac
Fix build on Windows
...
Use wrapper header over Windows.h to undefine far and near in a single place.
2022-04-25 00:25:46 +02:00
psi29a
eceb7406aa
Merge branch 'lua_storage' into 'master'
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[Lua] Update openmw.storage
See merge request OpenMW/openmw!1795
2022-04-24 20:13:59 +00:00
jvoisin
3621b9a759
Merge branch 'clean' into 'master'
...
Appease some clang warnings
See merge request OpenMW/openmw!1794
2022-04-24 11:34:29 +00:00
Petr Mikheev
eae1e87081
[Lua] Update openmw.storage
2022-04-23 18:55:12 +02:00
psi29a
f99f818c0c
Merge branch 'esm4_cleanup' into 'master'
...
ESM4 cleanup
See merge request OpenMW/openmw!1792
2022-04-23 15:27:28 +00:00
psi29a
cfcc88f64c
Merge branch 'istream_unique_ptr' into 'master'
...
Use unique_ptr to store istream
See merge request OpenMW/openmw!1793
2022-04-23 11:19:27 +00:00
fredzio
b88d32ff5b
Add 3 tabs in the "Data Files" page
...
1 with the data directories
2 with the BSA archives
3 with the content selector
When user select a directory to be added, first we walk the directory
hierarchy to make a list of all potential data= entries. If we find
none, the selected directory is added.
If more than one data directory is found, user is presented with a
directory list to check which one(s) are to be added.
Directories containing one or more content file are marked with an icon.
data= and fallback-archive= lines are handled like content= lines:
- they are part of the profile in launcher.cfg, prefixed by the profile
name
- they are updated in openmw.cfg when profile is selected / created
Directories can be moved in the list by drag and drop or by buttons.
Insertion is possible anywhere in the list.
Global data path and data local are shown but are greyed out, as they
are always included.
No attempt is made to ensure that the user choice are valid
(dependencies, overwrite of content).
After a profile is loaded, any added content is highlighted in green.
2022-04-23 09:54:45 +02:00
fredzio
5a1a987f6c
Remove write-only variable.
2022-04-23 09:13:22 +02:00
elsid
d71a1efa92
Rename components/esm4/acti.hpp -> components/esm4/loadacti.hpp
2022-04-23 00:40:45 +02:00
elsid
94c1d0cced
Use unique_ptr to store istream
2022-04-22 18:27:17 +02:00
Petr Mikheev
88d09c336c
Lua console
2022-04-21 21:57:07 +02:00
Alexei Kotov
6d794cf9ca
Merge branch 'fix-savegamerecords' into 'master'
...
Include random state record in count of saved records
See merge request OpenMW/openmw!1790
2022-04-21 10:38:49 +00:00
ζeh Matt
51a84aaef8
Include random state record in count of saved records
2022-04-21 11:51:10 +03:00
elsid
a2d596dbc7
Prepare navmesh scene asynchronously
...
It is expensive operation to generate new osg::Group for updated navmesh tile
which noticeably slows down main thread primarily because of
SceneManager::recreateShaders call. Move it to the preload work queue that is
used by RenderingManager. Leave to main thread only manipulations on the root
node.
Also move deallocation of no more needed data to the work queue. It's also
quite expensive operation because SceneManager::recreateShaders allocates a
new state set for each osg::Geometry. Deallocating them takes time.
Avoid creating another work item if there is existing one that is not started
yet.
Make sure results are accepted in the proper serialized order by selecting
completed work item with maximum {id, version}.
2022-04-20 23:14:31 +02:00
psi29a
c14796fc57
Merge branch 'ncc' into 'master'
...
#6496 Handle NCC flag in Nif files
See merge request OpenMW/openmw!1516
2022-04-17 20:29:41 +00:00
psi29a
4e723cad59
Merge branch 'issue-6667-pressing_escape_during_wait_causes_black_screen' into 'master'
...
issue-6667 pressing escape during wait causes black screen
See merge request OpenMW/openmw!1783
2022-04-17 20:26:23 +00:00
Eris Caffee
627656ace0
issue-6667 pressing escape during wait causes black screen
2022-04-17 20:26:23 +00:00
psi29a
58f77ab3ef
Merge branch 'issue-5279-console_stops_scrolling_properly_after_selection' into 'master'
...
issue-5279 console stops scrolling properly after selection
See merge request OpenMW/openmw!1781
2022-04-17 20:25:10 +00:00
Eris Caffee
b2c6c49999
issue-5279 console stops scrolling properly after selection
2022-04-17 20:25:09 +00:00
fredzio
d05a2facf3
Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
...
Expose objects with NC flag to be used by Lua mods.
2022-04-17 20:03:00 +02:00
psi29a
c17b6de787
Merge branch 'refactor/cache-target' into 'master'
...
Cache the target for ai packages instead of looking for it every frame
See merge request OpenMW/openmw!1772
2022-04-17 17:15:01 +00:00
Matt
56a1505885
Cache the target for ai packages instead of looking for it every frame
2022-04-17 17:15:00 +00:00
psi29a
4575df957e
Merge branch 'issue-6685' into 'master'
...
issue 6685 - wizard failure if config dir does not exist
See merge request OpenMW/openmw!1735
2022-04-17 17:13:31 +00:00
Eris Caffee
ba57d0651f
issue 6685 - wizard failure if config dir does not exist
2022-04-17 17:13:31 +00:00
psi29a
8f02cd7d17
Merge branch 'fix_6627' into 'master'
...
Fix #6627
Closes #6627
See merge request OpenMW/openmw!1762
2022-04-17 17:13:13 +00:00
psi29a
517bca803c
Merge branch 'issue-2766-warn_user_if_old_MW_version_installed' into 'master'
...
Issue 2766 Warn user of old MW version detected
See merge request OpenMW/openmw!1748
2022-04-17 16:28:15 +00:00
Eris Caffee
db84d9e649
Issue 2766 Warn user of old MW version detected
2022-04-17 16:28:14 +00:00
psi29a
a0d0f60490
Merge branch 'dont_look_at_me_im_hideous' into 'master'
...
Ignored flag part 2
Closes #6699
See merge request OpenMW/openmw!1782
2022-04-17 09:42:49 +00:00
Evil Eye
6c87219ba3
Print record flags in esmtool
2022-04-17 09:00:58 +02:00
psi29a
e66008c4e2
Merge branch 'dont_look_at_me_im_hideous' into 'master'
...
Implement ignored records
Closes #6699
See merge request OpenMW/openmw!1779
2022-04-16 22:15:00 +00:00
Evil Eye
86d7f5a988
Fix tests
2022-04-16 22:58:08 +02:00
Evil Eye
61ea678a96
Implement ignored records
2022-04-16 16:28:39 +02:00
Evil Eye
68799cfd2b
Merge branch 'cleancmakelist' into 'master'
...
Update CMakeLists.txt after a file was removed.
See merge request OpenMW/openmw!1778
2022-04-16 10:58:30 +00:00
elsid
fbc853804d
Fix recover from errors in Files::getHash
2022-04-15 21:43:54 +02:00
fredzio
3e4c683ba9
Update CMakeLists.txt after a file was removed.
2022-04-15 19:14:18 +02:00
elsid
b09570692e
Use ifstream for ESMReader
...
ESMReader reads the whole file, there is no need in the ConstrainedFileStream.
2022-04-15 02:58:57 +02:00
elsid
194c11f214
Fix loading order in EsmLoader
...
Need to load the last present record from a sequence of loaded records. That
means reverse should be called before unique or unique should be applied for
a reversed range. Since unique keeps only the first element from a sub
sequence of equal elements.
Use forEachUnique with reversed range to avoid redundant container
modifications.
2022-04-13 09:33:24 +02:00
psi29a
d3d9abede4
Merge branch 'refactor/predictAndAvoidCollisions' into 'master'
...
Use active package in predictAndAvoidCollisions
See merge request OpenMW/openmw!1770
2022-04-12 19:20:33 +00:00
uramer
5aa8e475a4
Merge branch 'rendering_raycast' into 'master'
...
Rendering raycasts in Lua
See merge request OpenMW/openmw!1768
2022-04-12 19:15:28 +00:00
ζeh Matt
b2739dc84a
Avoid looking up settings from gmst each frame
2022-04-12 18:58:13 +03:00
ζeh Matt
1a41cefab3
Use active package in predictAndAvoidCollisions
2022-04-12 18:32:58 +03:00
psi29a
9809b873a0
Merge branch 'esm_namespace_qualifiers' into 'master'
...
Remove ESM:: namespace qualifier in components/esm3/ and tests
See merge request OpenMW/openmw!1769
2022-04-12 08:08:31 +00:00
elsid
4447ab0ed7
Remove ESM:: namespace qualifier in components/esm3/ and tests
2022-04-12 02:04:24 +02:00
Petr Mikheev
51845e9553
Rendering raycasts in Lua
2022-04-11 23:36:54 +02:00
Petr Mikheev
a65f8ebbc6
Reorganize delayed Lua actions
2022-04-11 22:19:51 +02:00
elsid
39da3bfef8
Ignore player when checking whether AiTravel destination is occupied by other actor
2022-04-11 19:30:54 +02:00
psi29a
84458baa8b
Merge branch 'VA_OpenMW-CS' into 'master'
...
OpenMW-CS: Issue #3245 Add configurable instance grid, angle, and scale snapping
Closes #3245
See merge request OpenMW/openmw!1737
2022-04-11 16:03:30 +00:00
Vidi_Aquam
035fe778b2
Temporary workaround for angle snapping
...
Made the angle snap only apply to an object when the drag is finished, which is much more usable until the rotation system can be fixed completely
2022-04-11 08:12:38 -05:00
psi29a
03806eb75e
Merge branch 'esm_rm_redundant_include' into 'master'
...
Remove redundant include from esm3/esmreader.hpp
See merge request OpenMW/openmw!1761
2022-04-11 07:47:48 +00:00
elsid
5eb8c4aebe
Avoid redundant conversion to const char* and use make_shared
2022-04-10 22:33:08 +02:00
Petr Mikheev
fa29b9d6f7
Fix #6627
2022-04-10 22:31:09 +02:00
elsid
db44f91fd5
Remove redundant include from esm3/esmreader.hpp
2022-04-10 22:16:32 +02:00
elsid
6b464a9330
Check ESMReader value size in compile time
2022-04-10 19:16:11 +02:00
Benjamin Winger
21ffbcc4b4
Lua i18n updates
2022-04-10 07:57:02 +00:00
ζeh Matt
058da82823
Reduce calls in CharacterController::updateState
2022-04-09 01:52:52 +03:00
ζeh Matt
dd222b9ef1
Reduce calls in CharacterController::updateIdleStormState
2022-04-09 01:21:34 +03:00
ζeh Matt
e85a979f10
Reduce calls in CharacterController::handleTextKey
2022-04-09 01:20:53 +03:00
ζeh Matt
25b26f6fa7
Reduce calls in CharacterController::refreshHitRecoilAnims
2022-04-09 01:06:15 +03:00
psi29a
9275b3c08f
Merge branch 'make_shared' into 'master'
...
Use std::make_shared instead of new
See merge request OpenMW/openmw!1753
2022-04-08 21:35:55 +00:00
elsid
4509b05bc8
Use std::make_shared instead of new
...
make_shared allocates single storage for ref counter and the object.
std::shared_ptr<T>(new T) allocates 2 storages.
2022-04-08 22:50:09 +02:00
elsid
df092b558b
Replace shared_ptr by unique_ptr
2022-04-08 22:42:22 +02:00
elsid
bbfdb347bd
Skip load cell ref when there is no need
...
Primarily to avoid temporary allocations by ESMReader::getHString.
2022-04-08 19:16:38 +02:00
elsid
ec3674b40a
Use unique_ptr instead of shared_ptr
...
for MWWorld::Action, ProjectileManager and ESSImport::Converter.
shared_ptr has additional cost of reference counter and requires additional
allocation when constructed as shared_ptr<T>(new T).
2022-04-08 16:12:36 +02:00
psi29a
320e86156e
Merge branch 'registered_class' into 'master'
...
Use static object to register classes
See merge request OpenMW/openmw!1746
2022-04-08 08:36:24 +00:00
elsid
5156ee94be
Store static id key in lower case
2022-04-08 01:22:48 +02:00
elsid
7038c82690
Configure mav navmeshdb file size from the launcher
2022-04-07 16:38:01 +02:00
elsid
1baee5ddba
Add check box to remove unused tiles
2022-04-07 15:55:12 +02:00
psi29a
1ac7eaa6b0
Merge branch 'NiFltAnimationNode' into 'master'
...
Add NiFltAnimationNode support
Closes #6684
See merge request OpenMW/openmw!1732
2022-04-06 23:59:04 +00:00
psi29a
fc5605fc7f
Merge branch 'navmeshtool_binary_log' into 'master'
...
Send status of navmeshtool to launcher using type binary messages
See merge request OpenMW/openmw!1630
2022-04-06 23:40:45 +00:00
Bret Curtis
c376f3793e
check that the index is now -1; otherwise bad things happen
2022-04-07 00:09:11 +02:00
Bret Curtis
0db5415976
refactor to use mInternal, support Flag_Reverse and updated changelog/authors.md
2022-04-07 00:09:11 +02:00
Wolfgang Lieff
ead73fce31
initial NiFltAnimationNode support
2022-04-07 00:09:11 +02:00
psi29a
8b2c5e4801
Merge branch 'replace_boost_variant' into 'master'
...
Replace boost::variant by std::variant
See merge request OpenMW/openmw!1747
2022-04-06 22:07:44 +00:00
elsid
a46714df67
Replace boost::variant by std::variant
2022-04-06 23:01:58 +02:00
Petr Mikheev
3af8ea5dfc
Update Lua bindings for the camera
2022-04-06 21:55:05 +02:00
Petr Mikheev
7186ea8ab4
[Lua] New overload Actor.equipment(actor, slot)
.
2022-04-06 21:55:05 +02:00
Petr Mikheev
5ed22c4c7a
Minor fix in actors.cpp
2022-04-06 21:55:05 +02:00
elsid
dc20e799e1
Use static object to register classes
2022-04-06 16:49:25 +02:00
Matt
49e21e121a
Revert "Merge branch 'refactor/6677-2' into 'master'"
...
This reverts merge request !1733
2022-04-04 17:09:52 +00:00
psi29a
ca77ae336f
Merge branch 'refactor/6677-2' into 'master'
...
Introduce IndexedVector
See merge request OpenMW/openmw!1733
2022-04-04 13:56:20 +00:00
Matt
21e4c10fa9
Introduce IndexedVector
2022-04-04 13:56:19 +00:00
psi29a
e510612e46
Merge branch 'issue-6558-move_away_from_md5_in_cmake' into 'master'
...
Issue 6558 Move away from md5 in cmake
See merge request OpenMW/openmw!1740
2022-04-04 13:47:21 +00:00
Eris Caffee
14b5bef64f
Issue 6558 Move away from md5 in cmake
...
Updated CMakeLists.txt files to use sha512 instead of md5 to verify downloads
2022-04-03 22:46:39 -05:00
elsid
6e0d660dd5
Check whether model is empty before trying to insert object
2022-04-03 17:38:33 +00:00
Vidi_Aquam
abf0c8048e
Change reading of settings and add missing logic to mouse wheel drag
2022-04-03 09:04:12 -05:00
Vidi_Aquam
6d7c8f25fc
Implement grid snapping and angle snapping in OpenMW-CS
...
Adds configurable snap settings for instance movement, rotation and scaling, used with the secondary edit button
2022-04-02 19:25:57 -05:00
elsid
3878a12ed3
Delay cell grid change until scene update
...
This allows proper profiling. Changing cell grid is not a part of physics
system, it's a part of world system.
2022-04-01 21:46:20 +02:00
elsid
2d5ccc804b
Exchange binary messages between navmeshtool and launcher
2022-03-30 19:24:54 +02:00
elsid
a21c17ab26
Use crash catcher in launcher
2022-03-30 19:23:10 +02:00
Petr Mikheev
fbc84465c5
Merge branch 'futureproof_layers' into 'master'
...
Add layer size, make layers API more flexible
See merge request OpenMW/openmw!1724
2022-03-29 20:11:11 +00:00
ζeh Matt
c3d02492df
Cleanup stopMovement
2022-03-29 19:49:02 +03:00
ζeh Matt
33706923a3
Restructure function updateCrimePursuit
2022-03-28 17:25:22 +03:00
ζeh Matt
9821982944
Restructure function updateEquippedLight
2022-03-28 16:48:16 +03:00
ζeh Matt
127366a948
Restructure function updateDrowning
2022-03-28 16:38:39 +03:00
ζeh Matt
0b306bc1ea
Restructure function engageCombat
2022-03-28 16:32:56 +03:00
ζeh Matt
8631b96680
Restructure function updateGreetingState
2022-03-28 16:25:33 +03:00
ζeh Matt
5e44dd41eb
Restructure function updateMovementSpeed
2022-03-28 16:20:24 +03:00
ζeh Matt
23615e653a
Mark getActivePackage const
2022-03-28 16:17:42 +03:00
ζeh Matt
cba51e5e1c
Restructure function updateHeadTracking
2022-03-28 16:13:40 +03:00
ζeh Matt
f5b527e445
Restructure function isCommanded
2022-03-28 16:07:20 +03:00
psi29a
1c70b9790c
Merge branch 'covid_wont_stop_me' into 'master'
...
Don't reset last hit object if the ID doesn't match
Closes #6682
See merge request OpenMW/openmw!1727
2022-03-28 11:40:46 +00:00
Evil Eye
c1d700f770
Don't reset last hit object if the ID doesn't match
2022-03-28 11:40:46 +00:00
Evil Eye
7695f03c4c
Remove unused variable
2022-03-27 17:20:22 +02:00
psi29a
2b83df09b6
Merge branch 'refactor/spell-vector' into 'master'
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Refactor mUsedPowers to use vector
See merge request OpenMW/openmw!1725
2022-03-27 09:56:22 +00:00
psi29a
1f14f97d17
Merge branch 'navmeshdb_max_file_size' into 'master'
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Limit max navmeshdb file size (#6649 )
Closes #6649
See merge request OpenMW/openmw!1716
2022-03-27 09:07:56 +00:00
Nelsson Huotari
6869fa18e4
Fix unsafe memory access at object.cpp
2022-03-26 15:16:22 +00:00
Evil Eye
93d195646c
Lua stats
2022-03-25 20:03:13 +00:00
ζeh Matt
edca5ac0b8
Rename hasDisease to hasSpellType and refactor function
2022-03-25 20:47:43 +02:00
ζeh Matt
dcdba227f7
Use vector for mUsedPowers for deterministic order
2022-03-25 20:42:01 +02:00
uramer
5d1fe6c2bc
Add layer size, make layers API more flexible
2022-03-23 15:04:49 +01:00
psi29a
6d55317d57
Merge branch 'refactor/prng-2' into 'master'
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Save random state and refactor usage of generators
See merge request OpenMW/openmw!1715
2022-03-23 09:50:54 +00:00
ζeh Matt
769be88d43
Adjust DetourNavigatorNavigatorTest to the new prng values
2022-03-21 17:49:42 +02:00
ζeh Matt
8103ff2e6f
Make the CI happy
2022-03-21 17:49:42 +02:00
ζeh Matt
f8f3bb2421
Use std::minstd_rand and split serialization from save/load
2022-03-21 17:49:42 +02:00
ζeh Matt
0611a8c3a7
Start new game with specified seed in options
2022-03-21 17:49:42 +02:00
ζeh Matt
151770ccf1
Separate global vs world rng functions and use custom prng
2022-03-21 17:49:42 +02:00
ζeh Matt
08fae7be6e
Pass the prng from world where appropriate
2022-03-21 17:49:42 +02:00
ζeh Matt
b502dc12f0
Add prng to World instance and serialize state in Save
2022-03-21 17:49:42 +02:00
jvoisin
eb46bde75e
Merge branch 'lua_records' into 'master'
...
Lua bindings for ESM::Door and ESM::Weapon records
See merge request OpenMW/openmw!1717
2022-03-20 15:39:48 +00:00
Petr Mikheev
1b1e81b90e
Lua bindings for ESM::Door and ESM::Weapon records
2022-03-20 15:39:48 +00:00
Petr Mikheev
d185cb6dce
Add Lua function ui.screenSize()
2022-03-20 00:16:41 +01:00
Evil Eye
d7d1a85143
Restore dialogue autocompletion in the console
2022-03-19 12:02:26 +01:00
elsid
5b9dd10cbe
Limit max navmeshdb file size
...
Use "pragma max_page_count" to define max allowed file size in combination with
"pragma page_size" based on a new setting "max navmeshdb file size".
* Stop navmeshtool on the first db error.
* Disable writes to db in the engine on first "database or disk is full"
SQLite3 error. There is no special error code for this error.
* Change default "write to navmeshdb" to true.
* Use time intervals for transaction duration instead of number of changes.
2022-03-18 19:08:46 +01:00
Petr Mikheev
fa115418eb
[Lua] Remove queries
2022-03-15 23:35:36 +01:00
Petr Mikheev
0f84bfde51
[Lua] Replace cell.selectObjects with cell.getAll
2022-03-15 23:35:36 +01:00
Petr Mikheev
43bed7f0d2
[Lua] Split obj.inventory into Actor.inventory(obj) and Container.content(obj)
2022-03-15 23:35:36 +01:00
Petr Mikheev
d251c4e2a1
[Lua] Change behavior of obj.type
2022-03-15 23:35:36 +01:00
Petr Mikheev
af93ebf433
[Lua] Move class-specific functions to openmw.types
2022-03-15 19:23:26 +01:00
AnyOldName3
696be1cc39
Merge branch 'fix_6589' into 'master'
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Add default value for `user-data` in openmw.cfg
Closes #6589
See merge request OpenMW/openmw!1632
2022-03-13 18:51:34 +00:00
duncanspumpkin
3a117cac22
Switch to a constexpr for FourCC constant
...
Add static asssert on wrong size
2022-03-08 14:48:37 +00:00
jvoisin
8a182c130a
Merge branch 'refactor/prng' into 'master'
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Refactor and rename some things around Misc::Rng
See merge request OpenMW/openmw!1710
2022-03-07 10:19:41 +00:00
Matt
54e114d83e
Avoid string copies for ESM::Variant::getString
2022-03-06 17:38:58 +00:00
ζeh Matt
d83a381f79
Refactor and rename some things around Misc::Rng
2022-03-06 17:28:28 +02:00
Petr Mikheev
696c2135ef
Merge branch 'FixSettingsLoaderForEditor' into 'master'
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Make settings loader differentiate between engine and editor (fixes #6658 ).
Closes #6658
See merge request OpenMW/openmw!1706
2022-03-04 09:44:52 +00:00
Martin Otto
96e48e5492
Make settings loader differentiate between engine and editor ( fixes #6658 ).
2022-03-04 09:44:52 +00:00
Petr Mikheev
df41b4080d
Merge branch 'refactor/headtracking' into 'master'
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Small improvement for headtracking
See merge request OpenMW/openmw!1683
2022-03-03 20:39:53 +00:00
Matt
0b528d3bfb
Small improvement for headtracking
2022-03-03 20:39:53 +00:00
ζeh Matt
129d68e299
Fix #6660 : Crash during intro video when closing the game
2022-03-03 20:25:35 +02:00
psi29a
3afa46b25e
Merge branch 'CPP20_support' into 'master'
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Support C++20
See merge request OpenMW/openmw!1705
2022-03-01 11:11:37 +00:00
Bret Curtis
32fd6f297a
static_cast bitwise operation between different enumeration types
2022-03-01 10:53:01 +01:00
Bret Curtis
1927b1c6d9
use static cast to handle: deprecated between enumerations of different types
2022-03-01 10:53:01 +01:00
Bret Curtis
ad11cc8d8a
reinstall fontconfig as needed; const an imbigious == operator
2022-03-01 10:53:01 +01:00
Bret Curtis
4b742dd461
explicit capture for lamda
2022-03-01 09:43:08 +01:00
psi29a
3558196098
Merge branch 'Newer-Bsa-formats-no-longer-load' into 'master'
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#6651 Newer bsa formats no longer load
Closes #6651
See merge request OpenMW/openmw!1703
2022-03-01 07:22:04 +00:00
Evil Eye
25feea9b16
Prevent write to empty vector element
2022-02-28 16:42:22 +01:00
psi29a
ceae2d664d
Merge branch 'refactor/stdlist' into 'master'
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Use std::vector instead of std::list for some functions
See merge request OpenMW/openmw!1699
2022-02-28 07:40:21 +00:00
Cédric Mocquillon
ff7ad93bac
Avoid missusing of CompressedBSAFile with private inheritance
2022-02-27 20:40:35 +01:00
uramer
6845d681f2
Update hardcoded layers (hotfix for https://gitlab.com/OpenMW/openmw/-/merge_requests/1681 )
2022-02-27 11:59:55 +00:00
psi29a
2d4e9b38ae
Merge branch 'lua_ui_image' into 'master'
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Document the Lua Image widget, add UI texture resources
See merge request OpenMW/openmw!1637
2022-02-26 17:48:50 +00:00
uramer
67879bac55
MR feedack
2022-02-26 17:01:46 +01:00
Petr Mikheev
6afafbbe30
Merge branch 'refactor_layers' into 'master'
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Refactor UI layers
See merge request OpenMW/openmw!1681
2022-02-26 13:54:42 +00:00
uramer
21a363d96f
Refactor UI layers
2022-02-26 13:54:42 +00:00
uramer
fc50724f5c
Render text and images correctly in templates with slots
2022-02-25 18:18:26 +01:00
uramer
e092ee2624
Document the Lua Image widget, add UI texture resources
2022-02-25 18:18:26 +01:00
jvoisin
7f3058d501
Use toStringView in esmtool instead of toString
2022-02-25 17:40:27 +01:00
ζeh Matt
eca405e5c7
Use std::vector instead of std::list
2022-02-25 04:02:21 +02:00
elsid
42d6032c8b
Support compilation with c++20
2022-02-24 00:49:40 +01:00
psi29a
7e4e78b1a7
Merge branch 'engarde' into 'master'
...
Always reduce weapon condition by the raw damage (bug #6559 )
Closes #6559
See merge request OpenMW/openmw!1694
2022-02-23 21:49:57 +00:00
Alexei Dobrohotov
fdd9e6a793
Always reduce weapon condition by the raw damage (bug #6559 )
2022-02-23 16:37:56 +03:00
psi29a
34be9329eb
Merge branch 'ascivilaspossible' into 'master'
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Increase the base actor angular velocity to 900°/sec (#5192 )
Closes #5192
See merge request OpenMW/openmw!1690
2022-02-23 10:09:17 +00:00
psi29a
dd281e1e93
Merge branch 'fix_collision_boxes' into 'master'
...
Fix #6616 : Fix incorrect collision box calculations
Closes #6616
See merge request OpenMW/openmw!1687
2022-02-23 08:26:50 +00:00
Alexei Kotov
38a0659b7f
Merge branch 'weak_ptr' into 'master'
...
Store std::weak_ptr into mUpdateAabb.
See merge request OpenMW/openmw!1578
2022-02-23 06:10:29 +00:00
Alexei Kotov
4a3d7a1ff7
Merge branch 'esm3_ai_package' into 'master'
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Use unique_ptr to manage AiPackage lifetime
See merge request OpenMW/openmw!1691
2022-02-23 05:55:49 +00:00
Alexei Kotov
087084abdc
Merge branch 'projectilefix' into 'master'
...
Fix for projectile movement simulation (#6526 and probably #6434 )
See merge request OpenMW/openmw!1518
2022-02-23 05:34:35 +00:00
elsid
595c2e0a8e
Use unique_ptr to manage AiPackage lifetime
2022-02-23 00:39:30 +01:00
Alexei Dobrohotov
1a15ad216d
Increase the base angular velocity to 900°/sec ( #5192 )
2022-02-23 02:13:31 +03:00
Abdu Sharif
de3092f014
Revert "Merge branch 'offset_the_deads' into 'master'"
...
This reverts commit 7dd02076f5
2022-02-22 04:04:08 +00:00
Petr Mikheev
ff7ac7192b
Merge branch 'ui_pairs' into 'master'
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Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
See merge request OpenMW/openmw!1643
2022-02-21 20:43:29 +00:00
uramer
a1abc84f59
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
2022-02-21 20:43:27 +00:00
uramer
cc6dce5443
Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639 )
2022-02-21 19:49:00 +00:00
jvoisin
a55f1ad103
Merge branch 'bullet_object_tool' into 'master'
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Add a tool to load and print information about all bullet objects in all cells
See merge request OpenMW/openmw!1627
2022-02-20 14:09:26 +00:00
elsid
6fd251e8f7
Avoid starting async png writing when overlay image is null
2022-02-19 21:41:40 +01:00
psi29a
b03f9e430c
Merge branch 'navmesh_disk_rm_unused_tiles' into 'master'
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Add navmeshtool flag to remove unused tiles from navmesh disk cache
See merge request OpenMW/openmw!1671
2022-02-19 13:56:44 +00:00
psi29a
85c0d93274
Merge branch 'fix-6633' into 'master'
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Fix #6633 : AiSequence packages being removed incorrectly
Closes #6633
See merge request OpenMW/openmw!1678
2022-02-19 13:55:42 +00:00
ζeh Matt
b997e28e57
Fix #6633 : AiSequence packages being removed incorrectly
2022-02-19 14:56:51 +02:00
psi29a
1c1581bdab
Merge branch 'check_esm4_compilation' into 'master'
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Check ESM4 compilation
See merge request OpenMW/openmw!1677
2022-02-19 12:18:43 +00:00
elsid
57c1f2e231
Make sure everything compiles in ESM4
2022-02-19 02:52:49 +01:00
elsid
a7e76c6f3d
Remove redundant include
2022-02-18 22:31:40 +01:00
elsid
ab1a6e034e
Add navmeshtool flag to remove unused tiles from navmesh disk cache
...
* Remove tiles outside processing range. Useful when new content profile map
has different bounds.
* Remove ignored tiles. For a case when content profile maps have intersection
but there is no more data for navmesh.
* Remove older tiles at the same worldspace position. If navmesh tile data has
changed with new content, the old ones unlikely to be used.
* Vacuum the database when there are modifications. SQLite leaves empty pages
in the file on database modification. Vacuum cleans up unused pages reducing
the file size.
2022-02-18 21:57:23 +01:00
elsid
67741402b5
Replace reference to const std::string by std::string_view for navmeshdb related arguments
2022-02-18 21:45:50 +01:00
elsid
9584cb7ac2
Use fixed size types for serialization
2022-02-18 21:01:53 +01:00
elsid
de7f9f6439
Replace raw for loop by algorithm
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To fix compilation error with -D_GLIBCXX_DEBUG:
/home/elsid/dev/openmw/apps/openmw/mwdialogue/dialoguemanagerimp.cpp: In member function ‘virtual void MWDialogue::DialogueManager::write(ESM::ESMWriter&, Loading::Listener&) const’:
/home/elsid/dev/openmw/apps/openmw/mwdialogue/dialoguemanagerimp.cpp:679:78: error: no matching function for call to ‘__gnu_debug::_Safe_iterator<std::_Rb_tree_const_iterator<std::__cxx11::basic_string<char> >, std::__debug::set<std::__cxx11::basic_string<char> >, std::bidirectional_iterator_tag>::_Safe_iterator(std::__debug::set<std::__cxx11::basic_string<char>, Misc::StringUtils::CiComp>::const_iterator)’
679 | for (std::set<std::string>::const_iterator iter (mKnownTopics.begin());
| ^
2022-02-17 01:04:44 +01:00
psi29a
4a2302ff2b
Merge branch 'hand_to_nixhound' into 'master'
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Disallow non-bipedal hand-to-hand refreshes
See merge request OpenMW/openmw!1667
2022-02-16 22:30:39 +00:00
Alexei Kotov
4fdf55601c
Merge branch 'bigboi' into 'master'
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Force a scale update when changing view modes
Closes #6623
See merge request OpenMW/openmw!1662
2022-02-16 22:29:13 +00:00
psi29a
8da1cc3dd2
Merge branch 'fix-6618' into 'master'
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Fix #6618
Closes #6618
See merge request OpenMW/openmw!1666
2022-02-16 21:24:21 +00:00
psi29a
cc8d05bd9a
Merge branch 'async_save_map' into 'master'
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Write png image of the global map for save asynchronously
See merge request OpenMW/openmw!1656
2022-02-16 21:11:07 +00:00
Evil Eye
7bd4971e0c
Disallow non-bipedal hand-to-hand refreshes
2022-02-16 21:58:22 +01:00
psi29a
b73eaadf20
Merge branch 'use_utf8_string_view' into 'master'
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Avoid extra copy for Utf8Encoder::getUtf8 result
See merge request OpenMW/openmw!1661
2022-02-16 20:58:12 +00:00
ζeh Matt
0ce29a6131
Simplify logic in AiSequence::execute
2022-02-16 20:21:10 +02:00
ζeh Matt
e60e0b55eb
Fix potential another crash
2022-02-16 18:19:55 +02:00
ζeh Matt
83be3826ff
Fix #6618 : Crash due to iterator invalidation
2022-02-16 18:19:10 +02:00
psi29a
d680870e8f
Merge branch 'fix_aabb' into 'master'
...
Fix btAABB initialization (#6489 )
Closes #6489
See merge request OpenMW/openmw!1664
2022-02-16 08:01:23 +00:00
elsid
2e38f0b641
Fix btAABB initialization
2022-02-16 02:58:59 +01:00
elsid
875d9dcead
Fix buffer resizing by StatelessUtf8Encoder
2022-02-15 23:02:32 +01:00
Evil Eye
f9da792386
Force a scale update when changing view modes
2022-02-15 17:25:07 +01:00
psi29a
8a0fb4d633
Merge branch 'stateless_utf8_encoder' into 'master'
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Add StatelessUtf8Encoder to support caller provided buffer for output
See merge request OpenMW/openmw!1660
2022-02-15 08:35:31 +00:00
psi29a
776b286286
Merge branch 'esm_name' into 'master'
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Use ESM::NAME instead of const char* and std::string as argument type
See merge request OpenMW/openmw!1659
2022-02-15 08:11:12 +00:00
elsid
3305b400dc
Use ESM::NAME instead of const char* and std::string as argument type
2022-02-14 23:40:40 +01:00
elsid
c044bef6a7
Add StatelessUtf8Encoder to support caller provided buffer for output
2022-02-14 23:19:49 +01:00
elsid
fbbf871067
Avoid extra copy for Utf8Encoder::getUtf8 result
2022-02-14 23:01:32 +01:00
Evil Eye
649c2f8286
Fix stats not working right for saves started before version 17
2022-02-14 18:38:37 +01:00
psi29a
149ef56b60
Merge branch 'utf8_encoder_tests' into 'master'
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Add tests for Utf8Encoder
See merge request OpenMW/openmw!1654
2022-02-14 06:39:39 +00:00
elsid
a4d7b72511
Write png image of the global map for save asynchronously
...
Write global map to the save file last to give more time for async job to
finish.
2022-02-13 21:42:36 +01:00
elsid
b43eb29465
Log duration of writing save game file
2022-02-13 21:24:18 +01:00
elsid
7884a01026
Add tests for Utf8Encoder
2022-02-13 17:19:08 +01:00
psi29a
bd8c75daee
Merge branch 'quest_redo' into 'master'
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Restart all quests with the same name when a quest is restarted
Closes #6606
See merge request OpenMW/openmw!1651
2022-02-13 15:31:18 +00:00
Petr Mikheev
d8127fdad2
Merge branch 'refactor/aisequence-2' into 'master'
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#6091 : Optimize isInCombat
See merge request OpenMW/openmw!1636
2022-02-12 23:50:42 +00:00
Matt
367bdcf0cc
#6091 : Optimize isInCombat
2022-02-12 23:50:41 +00:00
Alexei Kotov
14a9af15ab
Merge branch 'dagoth_wave' into 'master'
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Remove weaponless, non-biped distinction
Closes #5054
See merge request OpenMW/openmw!1517
2022-02-12 15:07:32 +00:00
Alexei Kotov
380823d0ee
Merge branch 'always-use-best-attack-rounding-fix' into 'master'
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Fix always-use-best-attack rounding
See merge request OpenMW/openmw!1647
2022-02-12 15:03:44 +00:00
Evil Eye
c382910c1f
Restart all quests with the same name when a quest is restarted
2022-02-12 13:25:27 +01:00
Evil Eye
fdfde836fe
Expect recent saves to store the modified value
2022-02-12 01:03:12 +01:00
Niek Wilting
6cd12823e8
Fix always-use-best-attack rounding
2022-02-11 19:26:13 +01:00
psi29a
2a7d28712f
Merge branch 'stats' into 'master'
...
Remove weirdness surrounding AI- and Dynamic stats
Closes #6599
See merge request OpenMW/openmw!1645
2022-02-11 08:18:24 +00:00
Evil Eye
054d8babc4
Add getRatio method
2022-02-10 22:10:46 +01:00
Evil Eye
6b203892fc
Fix mod not increasing fortified values
2022-02-10 20:46:20 +01:00
uramer
ede9d27437
Element-wise multiplication and division of Lua vectors
2022-02-10 19:43:27 +00:00
Evil Eye
dc495a685a
Remove a member variable that doesn't get saved and remove fortify maximum health code
2022-02-10 20:32:59 +01:00
Evil Eye
4e52c96cf5
Make Set/Mod[DynamicStat] work with negative values as in vanilla
2022-02-10 20:31:27 +01:00
Evil Eye
5aef14eccd
Prevent division by 0
2022-02-10 20:28:27 +01:00
psi29a
01e8ae8981
Merge branch 'peace_love_and_stencils' into 'master'
...
Support morrowind stenciling (#6443 )
Closes #6443
See merge request OpenMW/openmw!1635
2022-02-08 09:42:26 +00:00
glassmancody.info
8c2c322d92
add stencil to water RTTs, reword some comments
2022-02-07 14:35:15 -08:00
glassmancody.info
bbc9c53423
support morrowind stenciling
2022-02-07 11:51:59 -08:00
psi29a
2a6392fe5c
Merge branch 'fix_6590' into 'master'
...
Fix #6590
Closes #6590
See merge request OpenMW/openmw!1633
2022-02-07 14:05:18 +00:00
uramer
643c1d6aeb
Merge branch 'lua_ai' into 'master'
...
Control AI packages from Lua
See merge request OpenMW/openmw!1604
2022-02-06 22:43:48 +00:00
Evil Eye
7a7a95407a
Merge branch 'lua_pairs' into 'master'
...
Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.
See merge request OpenMW/openmw!1628
2022-02-06 22:10:21 +00:00
Petr Mikheev
a294adcdaf
Proper support of pairs
and ipairs
in Lua; fix bug in makeReadOnly
.
2022-02-06 22:10:20 +00:00
Petr Mikheev
8e330653c7
Fix #6590
2022-02-06 22:16:37 +01:00
uramer
581c3f4882
Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI
2022-02-06 20:22:38 +00:00
Petr Mikheev
ac5cd6c80a
Add default value for user-data
in openmw.cfg
2022-02-06 21:07:14 +01:00
Petr Mikheev
6c56436809
Control AI packages from Lua
2022-02-06 15:01:51 +01:00
psi29a
7f4d4c0d70
Merge branch 'refactor/system-ownership' into 'master'
...
Make ownership explicit in Engine and Environment
See merge request OpenMW/openmw!1605
2022-02-06 10:44:15 +00:00
Evil Eye
4657060d2c
Extend swish and strength changes to all random attacks
2022-02-06 11:08:47 +01:00
Evil Eye
020e0b2ea5
Don't allow non-bipedal actors to play hand-to-hand animations
2022-02-05 22:50:04 +01:00
unknown
5ebcd37da1
Rename method and restore swish sounds
2022-02-05 19:07:44 +01:00
ζeh Matt
a383d9dfdf
Make ownership explicit in Environment
2022-02-05 11:46:23 +02:00
elsid
e7f3524924
Add a tool to load and print information about all bullet objects in all cells
2022-02-04 16:14:52 +01:00
psi29a
becffef142
Merge branch 'cull_navmesh_objects' into 'master'
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Cull navmesh objects by scene bounds (#5858 )
Closes #5858
See merge request OpenMW/openmw!1625
2022-02-04 14:07:13 +00:00
AnyOldName3
9d8853442b
Merge branch 'portable' into 'master'
...
Make OpenMW "portable"
Closes #2491
See merge request OpenMW/openmw!1555
2022-02-03 22:49:49 +00:00
psi29a
c3e07619a4
Merge branch 'lua' into 'master'
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Replace `inventory:get<Type>()` with `inventory:getAll(<Type>)`
See merge request OpenMW/openmw!1624
2022-02-03 22:35:36 +00:00
elsid
3caeda7299
Consider animated object unchanged if no transform updates done
2022-02-03 22:09:52 +01:00
elsid
832ab103cb
Filter out unchanged animated objects for navigator update
2022-02-03 22:09:52 +01:00
elsid
05b54cbfb8
Cull navmesh objects by scene bounds
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If object is too big iteration over all tiles covering it can take too much
time. Limit bounds to a square around a player position to cover only tiles
that will be present in navmesh based on max tiles number option.
Each object is associated with a set of tiles its present in. Culling can
reduce this set but it has to be update when bounds change position. Do this
in TileCachedRecastMeshManager::setBounds updating the set and adding/removing
objects to the corresponding CachedRecastMeshManagers.
2022-02-03 22:09:37 +01:00
elsid
1b2954f2db
Remove unused z coordinate
2022-02-03 21:43:53 +01:00
elsid
783411fa1f
Use new player position when updating navigator on cell loading
2022-02-03 02:44:04 +01:00
elsid
542717394a
Remove objects, water and heightfields when no longer required
2022-02-03 02:43:35 +01:00
Petr Mikheev
6e4f628866
Replace inventory:get<Type>()
with inventory:getAll(<Type>)
2022-02-03 02:05:49 +01:00
elsid
16cfdfec19
Avoid unnecessary computation
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And fix UBSAN error:
/home/elsid/dev/openmw/apps/openmw/mwrender/renderingmanager.cpp:659:81: runtime error: division by zero
#0 0x556eac16f4dc in MWRender::RenderingManager::configureAmbient(ESM::Cell const*) /home/elsid/dev/openmw/apps/openmw/mwrender/renderingmanager.cpp:659
#1 0x556eadfd3d60 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:467
#2 0x556eadfe3047 in MWWorld::Scene::changeToInteriorCell(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:830
#3 0x556eadeb8fb3 in MWWorld::World::changeToInteriorCell(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:978
#4 0x556eadeba5f1 in MWWorld::World::changeToCell(ESM::CellId const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1008
#5 0x556eaeb852dd in MWState::StateManager::loadGame(MWState::Character const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:533
#6 0x556eaeb81674 in MWState::StateManager::loadGame(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:366
#7 0x556eaebd2aae in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1025
#8 0x556eaeba810a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:221
#9 0x556eaf865e9a in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205
#10 0x556eaeba8368 in main /home/elsid/dev/openmw/apps/openmw/main.cpp:233
#11 0x7f89773b3b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
#12 0x556eac13c09d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x669c09d)
2022-02-03 00:08:45 +01:00
Petr Mikheev
a453e5c198
Reuse the same code to load settings in apps/openmw, apps/launcher, apps/opencs
2022-02-02 23:47:11 +01:00
Petr Mikheev
1bcc4a8bcc
Read settings.cfg from all active config dirs
2022-02-02 23:47:11 +01:00
Petr Mikheev
5ca56a4f8a
New option "config" for specifying additional config directories.
2022-02-02 23:47:11 +01:00
Petr Mikheev
dd5ba5c57b
Redirect log only after parsing configuration
2022-02-02 23:47:11 +01:00
psi29a
bb6b031afd
Merge branch 'fix_simulation_crash' into 'master'
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Fix use after free and possible deadlock on exit (#6577 )
Closes #6577
See merge request OpenMW/openmw!1601
2022-02-02 21:06:18 +00:00
psi29a
cf8d49bb9a
Merge branch 'lua_settings_ui' into 'master'
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Lua settings UI
Closes #6454
See merge request OpenMW/openmw!1595
2022-02-02 21:04:18 +00:00
uramer
946b8b804c
MR feedback
2022-02-02 16:42:04 +01:00
Alexei Dobrohotov
142b6fdf2f
Fix double precision bound issues in std::max/std::clamp
2022-02-02 16:57:59 +03:00
Petr Mikheev
47c37e5849
Lua command object:activateBy(actor)
and handler onActivate
2022-02-01 23:42:56 +00:00
uramer
f68c0c41a9
Prioritize setting pages with hits in the name when searching
2022-02-01 23:06:53 +01:00
Evil Eye
8752f78fa4
Remove weaponless, non-biped distinction
2022-02-01 21:58:55 +01:00
uramer
ef1e72dc17
Revert from settings description to searchHints
2022-02-01 19:50:03 +01:00
uramer
01d65a14f1
Implement more advanced search, sort script setting pages by alphabet and filter match quality
2022-02-01 19:50:03 +01:00