scrawl
43fda6cf07
Merge pull request #1423 from akortunov/spellpriority
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Combat AI: use effective cast cost when rate enchanted weapon
2017-08-29 22:38:36 +00:00
Andrei Kortunov
73d5efabee
Display negative values on fatigue progress bar
2017-08-29 18:53:21 +04:00
Andrei Kortunov
8003dbee12
Combat AI: use effective cast cost when rate enchanted weapon
2017-08-29 16:40:55 +04:00
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
2017-08-29 15:53:23 +04:00
scrawl
4fba157d3b
Implement releaseGLObjects for cached resources
2017-08-26 19:29:12 +00:00
Harry
86ae2ae395
Improved shuffle ( #1412 )
2017-08-25 20:08:49 +00:00
AnyOldName3
1578fcbec7
Escape content file names before sending them to the GUI
2017-08-25 10:05:56 +00:00
scrawl
30665b743d
Merge pull request #1416 from akortunov/guifixes
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Display large journal entries correctly
2017-08-22 20:37:46 +00:00
Andrei Kortunov
0177fe6602
Display large entries in journal correctly
2017-08-22 23:26:06 +04:00
Andrei Kortunov
e799cbdb51
Combat AI: allow only one summoned creature at time
2017-08-22 09:18:49 +04:00
scrawl
f0dea8b8e6
Revert "Implement a Fisher-Yates shuffle on background music"
2017-08-20 20:20:27 +00:00
scrawl
dbb8a5c959
Merge pull request #1401 from h313/master
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Implement a Fisher-Yates shuffle on background music
2017-08-19 22:48:24 +00:00
Harry
2a85c5f011
Implement a Fisher-Yates shuffle on background music
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This fixes sometimes getting repetitive background music
2017-08-19 14:48:00 -04:00
Andrei Kortunov
65d05ee1cd
Get only text from clipboard (bug #4025 )
2017-08-19 15:32:17 +04:00
Andrei Kortunov
e0bb9c089b
Revert commit 67d59bead5
(a better
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implementation found)
2017-08-19 15:24:06 +04:00
scrawl
2611377081
Merge pull request #1350 from akortunov/deathanimationfix
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Do not allow to loot fighting actors during death animation (bug #3528 )
2017-08-18 22:04:12 +00:00
scrawl
f277007b49
Merge pull request #1404 from akortunov/ownedcrosshair
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Owned crosshair feature improvements [discussion]
2017-08-18 20:21:23 +00:00
Andrei Kortunov
7c80ddc9de
Owned crosshair improvements (bug #2789 )
2017-08-18 17:08:15 +04:00
Andrei Kortunov
641a6cd842
Added a delay before summoned creature corpse despawning
2017-08-18 11:58:28 +04:00
Capostrophic
6c8c883dc0
Making knownEffect aware that there can be more than 4 potion effects
2017-08-18 00:47:28 +03:00
scrawl
b73ed5ccac
Merge pull request #1391 from akortunov/aifollow
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AiFollow: add a threshold when turning to target
2017-08-17 20:17:11 +00:00
Andrei Kortunov
d8d47f081b
AiFollow: add a threshold when turning to target
2017-08-17 22:52:34 +04:00
scrawl
c231d20413
Merge pull request #1362 from akortunov/spellpriority
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Combat AI: use WhenUsed enchantments [Feedback needed]
2017-08-16 21:23:57 +00:00
scrawl
306b58349e
Merge pull request #1387 from akortunov/movementfix
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Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
2017-08-16 20:50:49 +00:00
scrawl
d1161819bf
Merge pull request #1396 from akortunov/dispelfix
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Dispel only effects from spells
2017-08-16 20:49:40 +00:00
Andrei Kortunov
bc7353f100
Check animation state for GetPCRunning and GetPCSneaking
2017-08-16 20:30:47 +04:00
Andrei Kortunov
67d59bead5
Get only text from input fields (bug #4025 )
2017-08-16 15:03:04 +04:00
Andrei Kortunov
1e983604db
Dispel only effects from spells (bug #3995 )
2017-08-15 09:35:29 +04:00
scrawl
8acf0ba633
Merge pull request #1394 from akortunov/followerattackfix
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Prevent followers from attacking player if crime was reported
2017-08-14 22:19:46 +00:00
Andrei Kortunov
ec64034160
Confiscate stolen item/gem when enchanting
2017-08-14 19:29:34 +04:00
Andrei Kortunov
7a5645b35d
Prevent followers from attacking player if crime was reported
2017-08-14 18:42:19 +04:00
Andrei Kortunov
f84eb68b3d
Confiscate an item when you try to sell it to its owner (bug #3944 )
2017-08-14 11:31:17 +04:00
scrawl
1bdcecc32e
Merge pull request #1390 from akortunov/referencecheck
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Do not make target reference unavailable on cell change
2017-08-12 18:48:52 +00:00
Andrei Kortunov
3f159960b7
Restored pickpocket and werewolf check
2017-08-12 21:18:05 +04:00
scrawl
b6aaa2f2be
Merge pull request #1389 from akortunov/autosave
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Create autosave when waiting
2017-08-12 16:50:30 +00:00
Andrei Kortunov
b3b7d6aa9f
Do not make target reference unavailable on cell change (bug #3898 )
2017-08-12 09:36:09 +04:00
Andrei Kortunov
c542ae6875
Create autosave when waiting (bug #1452 )
2017-08-12 09:06:31 +04:00
scrawl
0f983144a4
Merge pull request #1383 from akortunov/guifixes
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Enable transparency for interactive messageboxes and tooltips in game mode
2017-08-10 21:55:24 +00:00
Andrei Kortunov
56f5a5dee3
Added transparency to 'owned' tooltip
2017-08-08 22:57:39 +04:00
scrawl
af9db74010
Merge pull request #1377 from LennyPenny/master
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Fade out music before change occurs
2017-08-08 17:34:50 +00:00
Andrei Kortunov
4cc8afd25d
Add transparency for tooltips in game mode
2017-08-08 20:38:15 +04:00
Andrei Kortunov
6cb3c83248
Add transparency for interactive messageboxes in game mode
2017-08-08 20:36:50 +04:00
Lennart Bernhardt
546352dbe3
avoid starting sound updates more than necessary
2017-08-08 03:31:01 +02:00
Lennart Bernhardt
7b8278ae45
remove redundant mMusicFader variable
2017-08-08 03:17:40 +02:00
scrawl
cd4525cf25
Merge pull request #1372 from akortunov/guifixes
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Journalbook layout fixes
2017-08-07 18:49:13 +00:00
Andrei Kortunov
ab391f17db
Fixes regression in spell school detection (bug #4007 )
2017-08-07 12:12:57 +04:00
Andrei Kortunov
dd919b9f2c
Do not allow to loot fighting actors during death animation (bug #3528 )
2017-08-07 09:55:50 +04:00
scrawl
ba72eb77f4
Merge pull request #1374 from akortunov/guardfix
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Disable AiPursue package for player's followers
2017-08-06 21:11:08 +00:00
scrawl
7f5b615295
Merge pull request #1375 from MiroslavR/missing-import
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Add missing include for isatty function
2017-08-06 21:10:11 +00:00
spycrab
632d39ca76
Allow starting at an (unnamed) exterior cell using --start (Feature #3941 )
2017-08-06 22:31:07 +02:00
Lennart Bernhardt
60a7d3d6e0
Fade out music before change occurs
2017-08-06 20:10:56 +02:00
MiroslavR
393f4ab758
Add missing include for isatty function ( Fixes #4002 )
2017-08-06 13:02:22 +02:00
Andrei Kortunov
72ce118d02
Disable AiPursue package for player's followers
2017-08-05 12:38:26 +04:00
Andrei Kortunov
cf7a6232d0
Combat AI: use WhenUsed enchantments
2017-08-05 12:18:38 +04:00
scrawl
fe8437ae10
Merge pull request #1371 from akortunov/journalfix
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Do not allow to use journal in a main menu
2017-08-04 21:45:44 +00:00
Jake Westrip
63343b6241
Ensure jail does not decrease a skill past zero
2017-08-05 06:15:15 +10:00
Andrei Kortunov
23bda7613b
Do not allow to use journal in a main menu (bug #3991 )
2017-08-04 07:31:41 +04:00
scrawl
a78f254883
Merge pull request #1368 from akortunov/tradefix
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Trade window improvements
2017-08-03 21:09:57 +00:00
scrawl
a63b9e33fd
Merge pull request #1369 from akortunov/tauntfix
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Take in account a temporary disposition in isAggressive check (bug #3…
2017-08-03 21:01:03 +00:00
Andrei Kortunov
56a30d7aec
Journalbook layout fixes
2017-08-03 20:27:14 +04:00
Andrei Kortunov
d1489f5b42
Take in account a temporary disposition in isAggressive check (bug #3987 )
2017-08-03 19:18:31 +04:00
Andrei Kortunov
35beede065
Restock items after trade deal instead of trade window opening
2017-08-03 18:41:13 +04:00
Andrei Kortunov
487e72fd23
Play Up sounds instead of Down ones in trade window (bug #3982 )
2017-08-03 18:39:59 +04:00
elsid
748f5225a9
Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
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May become dangling reference because method may remove all elements from mPath.
2017-08-02 11:35:53 +03:00
scrawl
0d58a77f86
Merge pull request #1291 from MiroslavR/respawn_crash
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Prevent respawned references from being added to the scene twice
2017-08-01 14:38:46 +00:00
Andrei Kortunov
604f9ee323
Split weapons and spells rating code from combat actions
2017-08-01 09:05:35 +04:00
MiroslavR
d24286273b
Prevent respawned references from being added to the scene twice in certain cases ( Fixes #3864 )
2017-08-01 00:11:14 +02:00
Andrei Kortunov
b7cfb1aaf4
Fixed DamageHealth and AbsorbHealth effects applying
2017-07-31 23:05:19 +04:00
scrawl
eac2e52841
Merge pull request #1329 from akortunov/priorityfix
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Combat AI: make default spell priority calculation formula close to vanilla
2017-07-31 18:21:47 +00:00
scrawl
fde6e29628
Merge pull request #1326 from akortunov/spellpriority
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Combat AI improvements [feedback needed]
2017-07-31 17:51:51 +00:00
scrawl
333648c975
Merge pull request #1324 from akortunov/doorfix
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Improved doors detection
2017-07-31 17:42:53 +00:00
Andrei Kortunov
10eb6ec75f
AI: Check angle between actor and door
2017-07-31 19:28:02 +04:00
scrawl
9ac409e61c
Merge pull request #1287 from akortunov/spellsorting
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Spellbuying menu improvements
2017-07-31 09:43:47 +00:00
scrawl
43279c49b5
Go back to index when selecting 'cancel' on topics list
2017-07-30 23:51:44 +02:00
scrawl
4b51fd23e0
Merge pull request #1356 from akortunov/guifixes
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Add missing journal sounds (bug #3974 )
2017-07-30 21:36:04 +00:00
Andrei Kortunov
99b5f21a46
Add missing journal sounds (bug #3974 )
2017-07-29 19:41:46 +04:00
Allofich
dae19412f2
Fix problem with animations not looping
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Fixes #3804
2017-07-29 20:54:11 +09:00
scrawl
631d79f1c8
Merge pull request #1346 from akortunov/aibreathe
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AiBreathe AI package (feature #1374 )
2017-07-28 20:50:04 +00:00
scrawl
4c2487d55f
Merge pull request #1353 from akortunov/restfix
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Update effects during rest (bug #3679 )
2017-07-28 20:46:14 +00:00
Andrei Kortunov
920021c61b
Update effects during rest (bug #3679 )
2017-07-28 16:50:52 +04:00
Andrei Kortunov
6ab36c0539
Spellbuying menu improvements
2017-07-27 13:20:18 +04:00
scrawl
1792886f1e
Merge pull request #1344 from julianko/dialogue_performance
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Fix dialogue window performance
2017-07-26 22:05:45 +00:00
Julian
d7aa2a882d
improve dialogue window performance
2017-07-26 18:58:27 +02:00
scrawl
d3be4769ea
Merge pull request #1347 from akortunov/encumberancefix
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Fixed encumberance check (bug #3963 )
2017-07-26 16:20:16 +00:00
Andrei Kortunov
548814bfbc
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
Andrei Kortunov
325ea10594
Fixed encumberance check (bug #3963 )
2017-07-25 10:28:33 +04:00
Andrei Kortunov
3ba0a336b7
Move spell magicka cost calculation to standalone function
2017-07-24 21:11:59 +04:00
Andrei Kortunov
337f0f876d
Fade screen in on a new game start
2017-07-23 11:04:58 +04:00
scrawl
9bc24ab629
Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955 )
2017-07-22 00:38:27 +02:00
scrawl
5c11266a46
Fix character preview item selection
2017-07-22 00:06:43 +02:00
scrawl
c9f8a220dc
Update the tooltip when the focusObject is set
2017-07-20 20:59:36 +02:00
scrawl
0e2e23e9f8
Remove tooltip object as part of WindowManager::clear
2017-07-20 20:59:09 +02:00
scrawl
7f634514a8
Fix the viewport of the character preview being set a frame ahead due to a threading issue
2017-07-19 17:43:15 +02:00
scrawl
20606a2aff
Add 'prediction time' setting for cell/terrain pre-loading
2017-07-19 16:44:37 +02:00
scrawl
ac78d01b2b
Terrain: use the main camera's viewpoint for intersection tests
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Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
2017-07-19 13:11:44 +02:00
scrawl
a629d48df6
Update the facedObject after the camera is updated
2017-07-19 13:05:51 +02:00
scrawl
2c7ce26fb7
Merge pull request #1336 from akortunov/evadefix
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Combat AI: avoid enemy hits when casting Self-ranged spells
2017-07-16 20:05:21 +00:00
Andrei Kortunov
98f161c7fd
Combat AI: avoid enemy hits when casting Self-ranged spells ( fixes #3922 )
2017-07-16 22:38:23 +04:00
scrawl
2c95f40640
Merge pull request #1333 from akortunov/guidistortionfix
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Disable sound distortion for GUI actions and PlaySound command [discussion]
2017-07-16 18:28:03 +00:00
Andrei Kortunov
2b22d10ebc
Spellview fixes
2017-07-16 13:14:19 +04:00
Andrei Kortunov
9179a019df
Quick keys menu fixes
2017-07-16 13:11:34 +04:00
Andrei Kortunov
5be1c81913
Fixed Close button handler in EditEffectDialog ( fixes #3956 )
2017-07-15 14:03:36 +04:00
Andrei Kortunov
dca8317083
Disable sound distortion for player actions in GUI mode
2017-07-15 10:59:08 +04:00
Andrei Kortunov
3b163ce6ce
Disable sound distortion for PlaySound script command
2017-07-15 10:58:19 +04:00
scrawl
ada85aa1ee
Merge pull request #1331 from akortunov/guidistortionfix
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Prevent GUI sounds distortion
2017-07-14 19:55:33 +02:00
Andrei Kortunov
54b4d93f79
Added a special function for GUI sounds playing
2017-07-10 15:48:00 +04:00
Andrei Kortunov
37952c9a79
Added door detection based by ray casting
2017-07-03 22:08:29 +04:00
scrawl
951c4e12e0
Fix crash introduced by commit 1d8a9ff622
( Fixes #3940 )
2017-06-30 00:52:02 +02:00
Andrei Kortunov
143fdae6fe
Make spell priority calculation close to vanilla (bug #3937 ).
2017-06-28 14:02:51 +04:00
Andrei Kortunov
7fcb22b867
Do not show empty journal entries ( fixes #3891 )
2017-06-27 15:54:16 +04:00
scrawl
8d17565efd
Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900 )
2017-06-25 14:44:17 +02:00
scrawl
903e59f495
Don't reset idle time when there is no camera movement ( Fixes #3902 )
2017-06-25 13:08:55 +02:00
scrawl
44e2089098
Don't play 'menu click' sound for right clicks ( Fixes #3919 )
2017-06-25 12:52:59 +02:00
scrawl
534c81976c
Add missing cell update for physics system ( Fixes #3917 )
2017-06-25 12:47:57 +02:00
scrawl
62f0ba6045
Merge pull request #1279 from Allofich/position
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Fix actors not returning to their wander locations
2017-06-20 00:57:44 +02:00
Andrei Kortunov
1a8f2bfc11
Combat AI: select target by priority
2017-06-16 16:11:12 +04:00
Andrei Kortunov
a2be73295b
Combat AI: take in account enemy weapon resistance
2017-06-16 13:33:42 +04:00
Andrei Kortunov
62b24eb078
Combat AI: do not use range weapons under water
2017-06-16 12:20:31 +04:00
Jordan Ayers
b277bd782e
Adjust restock calculations to ignore filled soul gems.
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Bug #3684
2017-06-15 21:59:13 -05:00
Allofich
4f08084e79
Make stationary actors return to position on load
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Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656 )
2017-06-15 18:33:50 +09:00
Allofich
028762a7dc
Make guards that are attacked try to arrest player
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(Fixes #3706 )
2017-06-15 01:47:10 +09:00
scrawl
53264f34b3
Merge pull request #1321 from akortunov/spellpriority
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Use mRange to check spell range instead of mArea.
2017-06-13 17:06:47 +02:00
Allofich
42402976e3
Fixes for building in MSVC
2017-06-13 19:38:12 +09:00
Andrei Kortunov
87939bf3b1
Use mRange to check spell range instead of mArea.
2017-06-13 11:02:40 +04:00
scrawl
dd3f612e88
Merge pull request #1316 from akortunov/doorfix
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Doors usage improvements
2017-06-12 23:34:40 +02:00
scrawl
80eb2ea35d
Merge pull request #1313 from akortunov/spellpriority
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Make combat AI to do not cast target spells under water
2017-06-12 23:32:35 +02:00
scrawl
6d90f5a9a5
Merge pull request #1312 from akortunov/guifixes
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Split greeting from topic response
2017-06-12 23:19:45 +02:00
Andrei Kortunov
e9d0bf7c12
Added missed return statement
2017-06-11 15:06:44 +04:00
Andrei Kortunov
9fdfb2a83f
Spell priority: make AI do not cast target spells when enemy is under water
2017-06-11 10:13:00 +04:00
Andrei Kortunov
cab51d26cc
Doors: small key search optimizations
2017-06-10 22:33:14 +04:00
Andrei Kortunov
188424d5d3
Allow AI to use keys to open doors
2017-06-10 22:31:17 +04:00
Bret Curtis
dbf149f9b2
gcd is not available in msvc until 2017.3 P2, back to boost::math::gcd for now
2017-06-10 00:51:19 +02:00
Andrei Kortunov
4600f24e27
Playing sound when AI is opening a door
2017-06-09 22:52:40 +04:00
Bret Curtis
c781d1f8ed
purge unnecessary imports
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add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
2017-06-09 19:08:53 +02:00
Bret Curtis
d799954ca0
replace and purge boost::math::gcd and other non-used headers
2017-06-09 19:08:53 +02:00
Bret Curtis
154d7cffa2
replace and purge boost::function
2017-06-09 19:08:53 +02:00
Bret Curtis
d48b829b45
replace and purge boost::lexical_cast
2017-06-09 19:08:53 +02:00
Bret Curtis
98752a9702
replace boost::bind
2017-06-09 19:08:53 +02:00
Bret Curtis
b7c27e5e96
remove boost/tuple
2017-06-09 19:08:53 +02:00
Bret Curtis
d97aa9152b
remove more unused imports, including boost headers
2017-06-09 19:08:53 +02:00
Bret Curtis
39185e6f8c
purge the rest of boost::shared and any other boost related things that no longer are required
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put boost system back in, clean others up
revert Qt
add back boost fstream
2017-06-09 19:08:53 +02:00
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
2017-06-09 19:08:53 +02:00
Bret Curtis
07f75e1104
replace boost::shared_ptr in extern and components
2017-06-09 19:08:53 +02:00
Bret Curtis
c8b67221d7
use nullptr instead of NULL
2017-06-09 16:49:25 +02:00
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
Andrei Kortunov
3190f28710
Spell priority: make AI do not cast target spells under water
2017-06-09 10:23:46 +04:00
Andrei Kortunov
4bb9622c21
Handle greetings differently from responses
2017-06-08 22:40:31 +04:00
scrawl
59eb0aba7d
Merge pull request #1310 from akortunov/guifixes
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Removed empty space before dialogue entry (bug #3892 )
2017-06-07 21:55:45 +02:00
Andrei Kortunov
c2962ced90
Removed empty space before dialogue entry (bug #3892 )
2017-06-04 23:20:43 +04:00
scrawl
172cc65be9
Merge pull request #1308 from akortunov/spellpriority
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Spell priority: dispel usage improvements
2017-06-04 12:49:53 +02:00
Andrei Kortunov
00402b7154
Removed unused variable
2017-06-04 14:09:23 +04:00
scrawl
70e02f4c28
Merge pull request #1306 from Nialsy/master
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Fixed quickload with menus open
2017-06-04 11:18:49 +02:00
Andrei Kortunov
f4a187a9c2
Move a setting to show enchanting success chance from GUI to Game section
2017-06-03 23:03:24 +04:00
Andrei Kortunov
9a1ba1e559
Show success chance when self-enchanting (Feature #3492 )
2017-06-03 14:39:15 +04:00
Andrei Kortunov
42f3c73c75
Spell priority: dispel usage improvements
2017-06-03 13:16:44 +04:00
Nicholas
f6f07f5497
clear mGoToJail flag on load
2017-06-02 13:33:47 -05:00
scrawl
9fd0d54a35
Merge pull request #1289 from akortunov/newrepair
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Improved repair and recharge widgets
2017-05-31 22:47:38 +02:00
Andrei Kortunov
f6c3d4935e
Spell priority: feather and burden
2017-05-31 19:23:44 +04:00
Andrei Kortunov
10d4cb15ad
Improved repair widget
2017-05-31 19:11:49 +04:00
Andrei Kortunov
1164c3f16e
Improved recharge widget
2017-05-31 19:11:49 +04:00
Andrei Kortunov
6c21e4ed31
Spell priority: ignore some effects useless in battle
2017-05-31 18:41:41 +04:00
scrawl
2638327593
Merge pull request #1303 from akortunov/guifixes
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Character generation layout fixes
2017-05-31 15:25:41 +02:00
scrawl
a1661af864
Merge pull request #1301 from akortunov/tooltips
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Tooltips layout fixes
2017-05-29 00:13:34 +02:00
Andrei Kortunov
46c8842808
Fixed enchant points calculations formula
2017-05-26 23:42:11 +04:00
Andrei Kortunov
f17badb3cd
Makes cells cache size configurable
2017-05-25 13:09:40 +04:00
scrawl
f9cdc2da94
Merge pull request #1293 from akortunov/spellpriority
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aicombataction.cpp: implement some spell priority TODO's
2017-05-21 21:18:10 +02:00
MiroslavR
98daf4f043
Merge pull request #1296 from akortunov/jumpfatiguefix
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Fixed jump fatigue loss formula (bug #3843 )
2017-05-21 11:47:58 +02:00
scrawl
8cd8eab9dd
Merge pull request #1294 from akortunov/constenchantfix
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Swap enchant type when purge selected soulgem (bug #3878 )
2017-05-20 23:44:14 +02:00
Andrei Kortunov
4f41c44cd6
Swap enchant type when clean selected soulgem widget ( fixes #3878 )
2017-05-20 18:30:11 +04:00
Allofich
315ad54b29
Don't make NPCs or player speak while underwater
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(Fixes #3851 )
2017-05-08 19:55:54 +09:00
scrawl
109bc3cb59
Merge pull request #1281 from akortunov/purgefix
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Make InventoryStore::purgeEffect() purge all effects with argument ID instead only first
2017-05-07 21:08:30 +02:00
Andrei Kortunov
4d927439ca
Spell priority: item wearing check when disintegrate weapon/armor
2017-05-03 11:13:35 +04:00
Andrei Kortunov
d598809ac6
Spell priority: check spell resistance, check if actor is already has a non-magnitude effect
2017-05-03 10:35:56 +04:00
Andrei Kortunov
1520a4d7db
Levelup menu layout fixes
2017-05-01 20:48:39 +04:00
Andrei Kortunov
26ec467df0
Tooltips: faction, magic effects layout fixes
2017-05-01 10:00:51 +04:00
Andrei Kortunov
987677db75
Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes
2017-04-30 22:39:05 +04:00
MiroslavR
d24bcbac15
Do not apply underwater effects to player's voice ( Fixes #3850 )
2017-04-30 18:51:49 +02:00
Andrei Kortunov
6331cc6ab9
Tooltips: level, race, class, specialization layout fixes
2017-04-30 19:45:36 +04:00
scrawl
9f1527b7da
Merge pull request #1272 from akortunov/guifixes
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Service menus layout fixes
2017-04-30 12:27:21 +02:00
Andrei Kortunov
f484ef8ffb
Fixed jump fatigue loss formula ( fixes #3843 )
2017-04-26 18:28:59 +04:00
Andrei Kortunov
bba822c014
Purge all effects with same ID instead only first ( fixes #3839 )
2017-04-26 17:18:06 +04:00
MiroslavR
eada8c6822
Fix wrong incrementation in InventoryStore::visitEffectSources ( Fixes #3838 )
2017-04-23 18:05:41 +02:00
Andrei Kortunov
c2706ac3e7
Merchant repair and travel window scroll fix
2017-04-23 09:15:25 +04:00
scrawl
0e37e71ea2
Merge pull request #1266 from akortunov/handsfallbackfix
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Improved hands bodyparts selection fallback
2017-04-23 00:36:48 +02:00
Andrei Kortunov
4544caf7f3
Improved bodypart select fallback ( fixes #2594 )
2017-04-22 22:23:10 +04:00
MiroslavR
0737d6cb72
Merge pull request #1270 from Allofich/scriptfix
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Check for NULL before running voice dialogue scripts
2017-04-22 01:58:20 +02:00
Allofich
f34e35eb19
Check for NULL before running voice scripts
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(Fixes #3834 )
2017-04-22 07:51:31 +09:00
scrawl
8fbf9dc597
Merge pull request #1253 from akortunov/pinned
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Remember "pinned" windows across game restarts
2017-04-21 18:44:47 +02:00
Andrei Kortunov
2b3b6d558f
Move updatePinnedWindows() function to private section
2017-04-21 19:37:09 +04:00
Andrei Kortunov
f986e3fafa
Remove unused code
2017-04-21 18:39:01 +04:00
Allofich
143ee387cc
Add enabled check to animation script commands
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(Fixes #3793 )
2017-04-21 23:27:24 +09:00
scrawl
fc56fc0b81
Merge pull request #1265 from akortunov/develop
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Use "sLevel" GMST instead of hardcoded text in load game menu
2017-04-21 15:30:15 +02:00
scrawl
2c879ddbbf
Merge pull request #1264 from Allofich/script
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Run scripts for voiced dialogue
2017-04-21 15:26:09 +02:00
Andrei Kortunov
e717d046f2
Escaped class name string
2017-04-21 17:21:57 +04:00
scrawl
1956602aa2
Merge pull request #1262 from Allofich/warnings
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Fix more warnings
2017-04-21 14:34:36 +02:00
Andrei Kortunov
f67ec9c9ce
Use sLevel GMST instead of hardcoded text in load game menu
2017-04-21 09:40:25 +04:00
Andrei Kortunov
6c1e3a0618
Merged from upstream master
2017-04-21 08:48:22 +04:00
Allofich
ff3cb18d4f
Fix shadowing warnings
2017-04-21 11:06:18 +09:00
Allofich
60c67bc327
Run scripts for voiced dialogue
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(Fixes #3787 )
2017-04-21 10:39:11 +09:00
scrawl
c2240e3af1
Call the WindowManager::updatePlayer after the startup script is run
2017-04-21 00:51:13 +02:00
scrawl
1ffb9e1bf3
Remove renderWorldMap()
2017-04-21 00:50:22 +02:00
scrawl
bfdde0262f
Merge pull request #1260 from akortunov/levitationfix
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Purge existing levitation effects when levitation is disabled (fixes #3766 )
2017-04-21 00:25:09 +02:00
Allofich
ff3e307059
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
Andrei Kortunov
90d90b6d81
Fixed dynamic stats tooltips in review menu
2017-04-20 17:24:34 +04:00
Andrei Kortunov
39682d616c
Merge branch 'master' of https://github.com/OpenMW/openmw into guifixes
2017-04-20 17:20:20 +04:00
Allofich
2e5fd74db0
Fix invalid iterator warning
2017-04-20 19:30:35 +09:00
scrawl
df3b4fe6a5
Merge pull request #1259 from Allofich/warnings
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Fix a few Cppcheck warnings
2017-04-19 20:32:40 +02:00
Andrei Kortunov
f0f1df3a96
Properly clear inventory
2017-04-19 20:54:09 +04:00
Allofich
e87d2aa1af
Remove unused function
2017-04-20 01:47:30 +09:00
Allofich
60a2625b89
Add parentheses to clarify calculations
2017-04-20 01:38:21 +09:00
scrawl
30081393a6
Add InventoryWindow::clear() as part of world cleanup
2017-04-19 18:28:49 +02:00
Allofich
f299f26720
Remove unused variable
2017-04-20 01:22:33 +09:00
Allofich
5a00b239ac
Reduce scope of variables
2017-04-20 01:22:30 +09:00
Allofich
c655875584
Change mWaterEnabled from float to bool
2017-04-20 01:09:52 +09:00
Andrei Kortunov
04eb4ea6b6
Check for disabled levitation ( fixes #3766 )
2017-04-19 18:38:25 +04:00
scrawl
50f3794d12
Merge pull request #1258 from akortunov/drownfix
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Fixed drowning widget initialization with non-default "fHoldBreathTime" GMST value
2017-04-19 16:08:55 +02:00
Andrei Kortunov
3c4c47d1e6
Reduced scope of fHoldBreathTime variable
2017-04-19 15:52:15 +04:00
Andrei Kortunov
c3fd327bb2
Fixed drowning widget initialization
2017-04-19 08:48:16 +04:00
scrawl
f90e5081f9
Merge pull request #1257 from akortunov/chargen
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Chargen menus fixes
2017-04-18 22:23:30 +02:00
Andrei Kortunov
aac78d29a4
Service menus layout fixes
2017-04-16 20:30:20 +04:00
Andrei Kortunov
c93cf822c7
Reviewmenu: read name, race, class and birthsign from player stats (fixes bug #2628 )
2017-04-14 23:21:20 +04:00
Andrei Kortunov
fb0c4700a4
Save a proto gender in racemenu
2017-04-14 23:19:48 +04:00
scrawl
f63b1e81cd
Merge pull request #1228 from akortunov/master
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Options to show hidden weapon parameters
2017-04-14 20:01:08 +02:00
scrawl
17125e6c4d
Merge pull request #1256 from Allofich/equip
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Adjustments to RemoveItem behavior
2017-04-14 01:08:29 +02:00
Andrei Kortunov
dc036e96d4
fixed magicka calculation on chargen (bug #3694 )
2017-04-13 18:30:36 +04:00
Allofich
6e405aed8c
Adjustments to RemoveItem behavior
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(Fixes #3796 )
2017-04-13 22:33:13 +09:00
scrawl
8d8f293a65
Merge pull request #1246 from akortunov/develop
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Menu improvements
2017-04-12 23:57:00 +02:00
scrawl
d8943d911c
Merge pull request #1254 from Allofich/warning
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Remove unnecessary line
2017-04-12 23:49:29 +02:00
Allofich
470988f9ef
Minor changes to getActorsSidingWith
2017-04-13 04:45:44 +09:00
Andrei Kortunov
c3d49d5ca5
Fixed inventory crash and skipmenu launch
2017-04-12 22:57:32 +04:00
Allofich
6272e1c674
Cache allies found while iterating engageCombat
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(Fixes #3814 )
2017-04-13 02:02:38 +09:00
Allofich
5020d03c78
Remove unnecessary line
2017-04-12 22:59:28 +09:00
Andrei Kortunov
72a16dc78b
Merge branch 'master' into pinned since added PR #1250
2017-04-12 13:17:06 +04:00
Andrei Kortunov
506cc47c9d
Add option to show reach and attack speed for melee weapons
2017-04-12 09:12:25 +04:00
scrawl
993860a4b1
Merge pull request #1250 from resilar/mapbutton
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Hide WorldButton when in game mode
2017-04-11 21:34:53 +02:00
scrawl
8f335b3484
Merge pull request #1245 from akortunov/tgm
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Vanilla-like tgm
2017-04-11 21:34:44 +02:00
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
2017-04-10 10:18:00 +04:00
def
785b3c3d01
Hide WorldButton when in game mode
2017-04-03 09:40:12 +03:00
Andrei Kortunov
31bd70f334
Added missed recharge and repair sounds
2017-04-02 23:19:43 +04:00
Andrei Kortunov
df5a43363a
Confirmation dialogs size fix
2017-03-30 17:05:56 +04:00
scrawl
3c9f3a0f7f
Merge pull request #1242 from Allofich/warnings
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Fix AppVeyor warnings
2017-03-29 07:28:00 +02:00
Andrei Kortunov
edadcb338c
Savegame dialog improvements
2017-03-27 23:10:57 +04:00
scrawl
9e7ade4ba4
Merge pull request #1244 from akortunov/develop
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MyGUI vertical alignment
2017-03-27 20:14:09 +02:00
Allofich
db2f97f308
Fix shadowing warning
2017-03-27 20:22:20 +09:00
Andrei Kortunov
7d09a5d644
Progress bars vertical alignment
2017-03-27 13:33:28 +04:00
scrawl
a036a98fd0
Merge pull request #1243 from akortunov/develop
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Journal improvements
2017-03-27 02:56:35 +02:00
scrawl
b064dd29cc
Fix reset of blend function (Bug #3811 )
2017-03-27 02:51:23 +02:00
Andrei Kortunov
658ab5e941
Minor journal improvements
2017-03-26 22:56:36 +04:00
scrawl
2a74f79bf1
Merge pull request #1240 from Allofich/follow
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Adjust AI follow distances
2017-03-26 20:35:11 +02:00
Allofich
6253a5218e
Adjust AI follow distances
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(Fixes #3225 )
2017-03-27 03:31:25 +09:00
scrawl
0a061d45b7
Merge pull request #1239 from akortunov/projectilefix
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Disable explosion effect for 0-range projectiles (bug #3730 )
2017-03-26 20:30:43 +02:00
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
2017-03-25 22:40:11 +04:00
Andrei Kortunov
860b556713
Disables explosion effect for 0-range projectiles ( fixes #3730 )
2017-03-25 19:53:24 +04:00
MiroslavR
da6b28eb40
Fix selling success chance ( Fixes #3802 )
2017-03-25 15:21:16 +01:00
scrawl
97dbd07ed2
Merge pull request #1236 from akortunov/guifixes
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Minor GUI fixes
2017-03-25 13:36:58 +01:00
Andrei Kortunov
7bd0c74aa8
Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801 )
2017-03-25 14:15:16 +04:00
Andrei Kortunov
e383e4d023
Disabled hit overlay for damage/absorb mana/fatigue spells
2017-03-25 14:10:19 +04:00
scrawl
373bd78cf3
Merge pull request #1233 from akortunov/guifixes
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Vanilla style drowning widget
2017-03-24 18:10:11 +01:00
Andrei Kortunov
b89fdcfd27
Vanilla style drowning widget (partially fixes bug #3801 ).
2017-03-24 09:41:18 +04:00
scrawl
338592b99b
Don't clear the animation queue when turning (Bug #3581 )
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Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
2017-03-23 20:05:06 +01:00
scrawl
a5d7b36c28
Don't clear idle animation when movement ends (Bug #3581 )
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This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
2017-03-23 20:05:05 +01:00
scrawl
c611ddba8d
Remove stray term
2017-03-23 20:05:05 +01:00
scrawl
f230df3d1c
Merge pull request #1232 from akortunov/tooltipfix
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Tooltip maximum width cap
2017-03-23 17:12:36 +01:00
Andrei Kortunov
1a47b9727b
Changed tooltip maximum width (bug #3800 )
2017-03-23 14:31:01 +04:00
scrawl
02c6c1897e
Merge pull request #1230 from Allofich/stats
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Change bounds behavior of stat script commands
2017-03-22 20:22:45 +01:00
Allofich
5282556ae0
Show names on combat actors when RMB GUI is active
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Fixes (#3797 )
2017-03-22 20:04:29 +09:00
Allofich
57aeec59d5
Change bounds behavior of stat script commands
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Fixes (#3776 )
2017-03-22 15:17:44 +09:00
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
2017-03-18 08:07:36 +04:00
Andrei Kortunov
eb81ab5b24
Disables weapon and spells cycling in GUI mode (bugs #2409 , #2483 , #2645 )
2017-03-15 17:07:25 +04:00
scrawl
e987fe85d0
Add abort flag to TerrainPreloadItem
2017-03-14 21:28:57 +01:00
scrawl
42e9891504
Fix issues caused by loading multiple views into the same terrain View
2017-03-14 20:27:55 +01:00
scrawl
97ed999097
Fix cleanup issue
2017-03-14 20:02:22 +01:00
scrawl
c22fde2bcd
Preload terrain while reading savegame
2017-03-14 19:27:56 +01:00
scrawl
9371100fde
Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
2017-03-14 19:27:56 +01:00
scrawl
59bf100907
Fill exteriorPositions in preloadFastTravel
2017-03-14 19:27:56 +01:00
scrawl
03c07d3bd5
Remove old code
2017-03-14 19:27:56 +01:00
scrawl
86e75f0987
Preload terrain even when cell preloading is disabled
2017-03-14 19:27:56 +01:00
scrawl
d055dc25bf
Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
2017-03-14 19:27:56 +01:00
scrawl
6ccb6009ee
Use the View-based preloading for TerrainGrid as well
2017-03-14 19:27:56 +01:00
scrawl
3c29e2dbeb
Refactor ownership of terrain views
2017-03-14 19:27:56 +01:00
scrawl
28fd492711
Don't use terrain LOD for the map camera
2017-03-14 19:27:56 +01:00
scrawl
e7a0878c10
Add CompositeMapRenderer info to the stats panel
2017-03-14 19:27:56 +01:00
scrawl
ec0b743123
Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
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This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
2017-03-14 19:27:56 +01:00
scrawl
4549196b31
Use the new way of terrain preloading in CellPreloader/Scene
2017-03-14 19:27:56 +01:00
scrawl
1c15686353
Remove non required use of WorkQueue
2017-03-14 19:27:56 +01:00
scrawl
19d516cbda
Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
2017-03-14 19:27:56 +01:00
scrawl
4dbd224249
Hide the terrain in non-exterior cells
2017-03-14 19:27:56 +01:00
scrawl
c684860e3b
Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer.
2017-03-14 19:27:55 +01:00
scrawl
2d549d088e
Get the world size from the ESM::Land store
2017-03-14 19:27:55 +01:00
scrawl
14225a42c6
Remove unused pointer to IncrementalCompileOperation
2017-03-14 19:27:55 +01:00
scrawl
5eff286c71
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
2017-03-14 19:27:55 +01:00
scrawl
e323b2fa7b
Use the SceneManager's ShaderManager
2017-03-14 19:27:55 +01:00
scrawl
0fc465da59
Store the min/max height in LandData
2017-03-14 19:27:55 +01:00
scrawl
051c17a184
Make reportStats const
2017-03-14 19:27:55 +01:00
scrawl
2c68ed4fb4
Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
2017-03-14 19:27:55 +01:00
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
2017-03-14 19:27:55 +01:00
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
2017-03-14 19:27:55 +01:00
scrawl
b898315962
cellpreloader: abort all tasks first before waiting
2017-03-14 19:27:55 +01:00
scrawl
5f76317807
Wait for completion of CreateMapItem on exit to avoid potential threading issue
2017-03-14 19:27:55 +01:00
scrawl
804f873649
terrain: factor out texture caching into a separate class
2017-03-14 19:27:55 +01:00
scrawl
ccfebdd2c3
Set the underwater fog relative to default view distance
2017-03-14 19:27:44 +01:00
scrawl
fe439e7bbf
Add missing default material state for character preview
2017-03-14 05:02:31 +01:00
scrawl
37c71c15f2
Remove redundant state
2017-03-14 04:57:36 +01:00
scrawl
4c9bbce1e2
Fix node mask being reset
2017-03-14 01:01:50 +01:00
MiroslavR
a8517c34eb
Code style
2017-03-13 13:57:05 +01:00
scrawl
a556475fae
Explicitely set the user data type to avoid const/non-const mismatch
2017-03-13 02:48:23 +01:00
scrawl
5de5be77f3
Fix Ptr/ConstPtr userdata mismatch (Bug #3784 )
2017-03-13 02:48:23 +01:00
Mitchell Schwitzer
421b92ae05
fix styling & add missing lines regarding max proficency
2017-03-12 17:24:43 -07:00
Mitchell Schwitzer
f31e5ba85e
fix display maximum proficency reached
2017-03-12 17:02:07 -07:00
Mitchell Schwitzer
7960d5a9a7
fix skill progress bar v2
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both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics 5"), but not for the name.
this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
2017-03-12 16:52:29 -07:00
Mitchell Schwitzer
465b7361e1
fix skill window update
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invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
2017-03-12 15:18:02 -07:00
scrawl
809f5cd01b
Fix bad override
2017-03-08 01:28:56 +01:00
MiroslavR
af1fe64408
GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor ( Fixes #3781 )
2017-03-07 19:00:09 +01:00
scrawl
4123398cbc
Change no-grab setting to respect the value given
2017-03-04 21:48:31 +01:00
scrawl
7eb48ea83b
Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error
2017-03-04 21:48:31 +01:00
scrawl
42a04de37c
Fix a crash that occurred when a carried light fails to be attached.
2017-03-04 21:48:31 +01:00
scrawl
2776727794
Allow gamepad and mouse/keyboard to be used at the same time ( Fixes #3093 )
2017-03-04 21:48:31 +01:00
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
2017-03-02 18:36:21 +01:00
scrawl
2873c10284
Clean the object root of StateSets and hidden nodes
2017-03-01 03:09:32 +01:00
scrawl
4e0011bfc8
Improve NPC loading performance by caching the cleaned objectRoot
2017-03-01 03:00:49 +01:00
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
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removed const_cast revision
2017-02-28 19:11:00 +00:00
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
2017-02-28 14:31:51 +00:00
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
2017-02-27 21:50:10 +00:00
scrawl
0772a03e98
Print the object ID that animateCollisionShapes did not find the node for
2017-02-27 00:41:27 +01:00
scrawl
d4781d419f
Merge pull request #1220 from MiroslavR/tcl_collision
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Fix actors colliding with noclipping player
2017-02-26 23:27:40 +01:00
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
2017-02-26 21:24:51 +00:00
scrawl
6f4c03aa32
Avoid retrieving setting every frame
2017-02-26 17:34:24 +01:00
MiroslavR
498a3d450b
Fix actors colliding with noclipping player
2017-02-26 04:28:28 +01:00
scrawl
75677f03e7
Remove SceneManager::notifyAttached
2017-02-24 02:58:41 +01:00
scrawl
afa39d121f
Fix 'part has no parent' warning caused by destructing in the wrong order
2017-02-24 02:58:41 +01:00
scrawl
a55604c549
Avoid unnecessary AABB update when actor position has not changed
2017-02-24 02:58:41 +01:00
scrawl
fb073e5c14
Avoid unnecessary AABB update for rotationally invariant collision shapes
2017-02-24 02:58:41 +01:00
scrawl
5198fc897d
Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning
2017-02-24 02:58:41 +01:00
scrawl
25ca89b560
Avoid redundant allocations in Store::search
2017-02-23 23:28:50 +01:00
scrawl
732212070d
crashcatcher: complain when launching gdb fails
2017-02-23 23:28:49 +01:00
scrawl
d163228199
Fix updatePtr
2017-02-22 21:02:34 +01:00
scrawl
00d4fea91c
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
2017-02-22 15:27:20 +01:00
scrawl
a5247394dc
(Re)set the inventory listener outside of the Animation class
2017-02-22 15:08:22 +01:00
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
2017-02-22 14:28:45 +01:00
scrawl
b40ca9b60a
Set the window rectangle on the Viewer's EventQueue
2017-02-22 01:49:54 +01:00
scrawl
0fbd29ccb8
Use additive alpha blending on the character preview
2017-02-21 18:29:18 +01:00
scrawl
e38221edc9
Set character preview's simulationTime to 0 to avoid flickering lights
2017-02-21 18:25:25 +01:00
scrawl
a45335ffc3
Do not reduce magicka in god mode
2017-02-21 16:33:18 +01:00
scrawl
eefe1ed1a8
Fix being affected by Silence in god mode
2017-02-21 15:48:45 +01:00
scrawl
b9740fd2a1
Fix btHeightFieldTerrainShape triangle layout to match rendering
2017-02-21 04:47:11 +01:00
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
...
(Fixes #2813 )
2017-02-21 04:32:59 +01:00
scrawl
9728a6967e
Reset fall height when teleporting ( Fixes #2629 )
2017-02-20 20:27:05 +01:00
scrawl
05ad0dca34
Use ActionTeleport in COE/COC commands
2017-02-20 20:26:45 +01:00
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
2017-02-20 19:58:00 +01:00
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
2017-02-20 19:04:02 +01:00
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
2017-02-19 15:18:35 +00:00
scrawl
481c440698
Print OSG version on startup
2017-02-19 13:26:45 +01:00
Rafael Moura
ecbde7b11e
Added ConstContainerStoreIterator
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using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
2017-02-18 13:47:18 +00:00
Allofich
bc60421615
Change NPC equip logic to be more like original
...
(Bug #3754 )
2017-02-18 21:59:09 +09:00
scrawl
f2174ee9f4
Merge pull request #1217 from Allofich/follow
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Fix loading 0-duration Follow and Escort packages
2017-02-17 21:10:15 +01:00
Allofich
3897c49e30
Fix loading 0-duration Follow and Escort packages
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(Fixes #3755 )
2017-02-18 01:55:50 +09:00
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
2017-02-17 03:11:37 +01:00
Allofich
621d3e56cf
Fix Clang and OS X Travis CI warnings
2017-02-17 02:08:39 +09:00
scrawl
f10edb71cc
Add environment variable for disabling IncrementalCompileOperation
2017-02-15 21:01:25 +01:00
scrawl
c4a89065a2
Preload VFX of spells selected by AI actors
2017-02-15 21:01:25 +01:00
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
2017-02-15 21:01:25 +01:00
scrawl
183c46b0ef
Fix summoning effects
2017-02-14 07:58:16 +01:00
scrawl
a495b9b884
Fix wasteful allocations in Store<Land>::search
2017-02-14 07:58:16 +01:00
scrawl
72c6b11cf8
Move global map render to the worker thread
2017-02-14 07:58:16 +01:00
scrawl
026a05718f
Construct the WorkQueue in Engine
2017-02-14 07:58:16 +01:00
scrawl
ddd6605608
Move WNAM out of LandData to avoid redundant (de)allocations on startup
2017-02-14 07:58:16 +01:00
scrawl
325bf66653
Return const Land in ESMStore
2017-02-14 07:58:16 +01:00
Marc Zinnschlag
93c5630e02
Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
2017-02-13 10:06:08 +01:00
scrawl
051b4038d9
Merge pull request #1203 from Allofich/magic
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Make AI not go hostile when absorbing/reflecting
2017-02-12 17:18:10 +01:00
MAtahualpa
c46eadae90
Update actionread.cpp
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*grrr* Forgot to change the latter "mSkillID" in line 47...
2017-02-12 17:17:33 +01:00
scrawl
cdf65ef681
Merge pull request #1201 from Allofich/hit
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Prevent AI actors from hitting unintended targets
2017-02-12 16:25:52 +01:00
scrawl
342c25dffa
Fix weather sounds playing at full volume before fading in
2017-02-12 15:44:33 +01:00
Allofich
72c3ee0a3d
Make AI not go hostile when absorbing/reflecting
2017-02-12 23:14:09 +09:00
MAtahualpa
7bc65ce05b
Update actionread.cpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
2017-02-12 13:52:11 +01:00
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
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(Fixes #3254 )
2017-02-12 19:51:19 +09:00
scrawl
9fa8e88366
Revert "Don't create a CharacterController for objects with no animations"
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This reverts commit cce42b6e9d
.
2017-02-12 10:22:11 +01:00
scrawl
03a10f217a
Catch exceptions in AiSequence::execute
2017-02-11 17:53:11 +01:00
scrawl
5a12407436
Revert "Rearranged check for better performance"
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This reverts commit 332ceb51a2
.
2017-02-11 17:53:11 +01:00
scrawl
f2d4f290cc
traceDown fix
2017-02-11 17:53:11 +01:00
Allofich
e047679595
Fix trying to access stats on non-actors
2017-02-11 19:59:42 +09:00
scrawl
332ceb51a2
Rearranged check for better performance
2017-02-10 06:48:03 +01:00
scrawl
8752ae9c6a
Fix include
2017-02-10 06:28:23 +01:00
scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
2017-02-10 06:26:32 +01:00
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
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Make combat engagement logic more like vanilla
2017-02-10 06:20:04 +01:00
scrawl
dd54887783
Fix node mask of CharacterPreview being reset
2017-02-10 03:31:37 +01:00
scrawl
6ecc008813
Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
2017-02-10 02:43:49 +01:00
scrawl
cf7b0098ed
Slightly increase backoff value
2017-02-10 02:05:12 +01:00
scrawl
b3d5c2bd7f
Use the actor's collision shape in findGround()
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The cylinder base is no longer appropriate as of the change to capsules.
This also works around a bug when tracing a small cylinder/box shape apparently introduced with bullet 2.86.
2017-02-10 02:00:52 +01:00
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
2017-02-09 04:51:20 +01:00
scrawl
3f3d00ffc9
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
2017-02-09 04:03:38 +01:00
scrawl
0be86f69bc
Write the player object first to increase the chance of preloading the player cells in time
2017-02-09 03:55:10 +01:00
scrawl
1d8a9ff622
Preload player cell as soon as the player is read from the savegame
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Giving the worker thread something to do while the rest of the savegame is parsed.
2017-02-09 03:47:36 +01:00
scrawl
d141b98f0c
Add base animations to preloadCommonAssets
2017-02-09 03:32:40 +01:00
scrawl
066aa2e60e
Always run preloadCommonAssets even when the menu is skipped
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Move to before the content files are loaded so we can do preloading in parallel with content file loading
2017-02-09 03:16:36 +01:00
scrawl
c68f662c9a
Predict player movement when preloading cells to better handle moving at high speed
2017-02-09 01:34:42 +01:00
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
2017-02-09 01:08:07 +01:00
scrawl
d62c4259bd
CellPreloader: load the terrain first to match the order in the main thread
2017-02-09 01:07:27 +01:00
scrawl
d1e86d22ca
Check which local map textures actually need to be updated
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On a typical exterior cell transition, we'll save 3 of 9 map renders. When moving back and forth between 2 cells, we can even reuse 6 of 9.
2017-02-08 22:20:57 +01:00
scrawl
43d9f3d5c7
Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up
2017-02-08 18:53:24 +01:00
scrawl
249fe9077b
Handle 'tcb' command as an alias for 'tcg'
2017-02-08 18:51:07 +01:00
scrawl
206e2bf975
Fix camera rotation not being set after save game load (regressed with 1eb3384043
)
2017-02-08 04:42:15 +01:00
scrawl
35bb467c7a
Fix inverted setting of variable
2017-02-07 05:28:06 +01:00
Allofich
5d2090684a
Store mHitAttemptActorId in save files
2017-02-07 01:26:26 +09:00
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
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(Fixes #2678 , Fixes #3705 )
2017-02-07 01:25:12 +09:00
scrawl
5a939418fc
Add missing avcodec_close ( Fixes #3741 )
2017-02-06 15:49:13 +01:00
scrawl
91939c4687
Switch actors to capsule shapes now that the jumping bug is gone ( Fixes #2116 , Fixes #2909 )
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The culprit was - surprise, surprise - d39d4f2619
2017-02-06 05:40:49 +01:00
scrawl
03aa270551
Construct PhysicActor as on ground by default to avoid a jumping animation from playing in the first frame after a savegame load
2017-02-06 05:23:00 +01:00
scrawl
bc29a99a53
Fix broken timer
2017-02-06 05:10:40 +01:00
scrawl
d39d4f2619
Revert a problematic and performance costly workaround that should never have been applied and is no longer required as of the last commit.
2017-02-06 04:52:41 +01:00
scrawl
541fbb4792
Movement solver: add usage of 'on slope' flag to improve handling of steep slopes
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Previously we were handling 'on slope' synonymously with 'in air' which caused some odd effects.
Practical changes:
- Sliding down a slope no longer applies fall damage.
- Fixed a climbing exploit that would allow climbing steep slopes with repeated use of the Jump function.
2017-02-06 04:50:58 +01:00
scrawl
cce42b6e9d
Don't create a CharacterController for objects with no animations
2017-02-06 03:43:08 +01:00
scrawl
fe0cf5be05
StatsWindow: don't rebuild all skill widgets when one skill changes
2017-02-06 02:40:35 +01:00
scrawl
e7b6ea4e3f
Add cycle weapon/spell actions to the list of controller actions ( Fixes #3613 )
2017-02-05 20:23:49 +01:00
scrawl
3065600a86
Skip expensive visitEffectSources call if no summoned creatures or summon effects are active
2017-02-05 02:26:28 +01:00
scrawl
ee4073541c
Animation: cache getVelocity()
2017-02-05 02:26:28 +01:00
scrawl
a2cede8f34
Add timer for updateEquippedLight
2017-02-05 02:26:28 +01:00
scrawl
1eb3384043
Avoid rotating by zero in CharacterController
2017-02-05 02:26:28 +01:00
scrawl
7201cf5fe2
ItemWidget: skip setImageTexture if the icon has not changed
2017-02-05 02:26:27 +01:00
scrawl
1447bfa215
Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later
2017-02-04 15:12:01 +01:00
scrawl
884d306bf3
Throw exception when told to use 0 threads
2017-02-04 05:58:12 +01:00
scrawl
2db7292bcb
Add new setting for the number of preloading worker threads
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If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
2017-02-04 02:59:28 +01:00
scrawl
eaeba4138b
Move the deletion of PreloadItem to the worker thread
2017-02-04 02:36:44 +01:00
scrawl
33e654f94d
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
2017-02-04 02:16:26 +01:00
scrawl
83a9435167
Fix unnecessary use of CopyFramebufferToTextureCallback when loading is too fast for a loading screen to be displayed
2017-02-03 23:39:39 +01:00
scrawl
767eba941f
Speed up finding of attachment node by using the cached nodeMap
2017-02-03 23:15:37 +01:00
scrawl
a76d693627
Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal()
2017-02-03 23:10:14 +01:00
scrawl
c58fc6d276
Improve performance of loading screen by not recomputing the bounding sphere of the entire scene after each loading step
2017-02-03 22:29:38 +01:00
scrawl
0be811c519
Update the resource cache every second instead of every frame
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A dry run takes about ~1.5ms. Even though it's all done in the worker thread, the locks used can stall loading operations that are about to happen in other threads, and just in general this CPU load is unnecessary.
2017-02-03 03:44:30 +01:00
scrawl
6d8c414071
Set osgViewer ReleaseContextAtEndOfFrameHint to false for better performance when in SingleThreaded mode
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The flag is normally set to off by default when using Viewer::run() - however since we're using our own frame loop, we have to unset the flag ourselves
2017-02-02 22:16:59 +01:00
scrawl
c5f8ff6e0e
Add names to several nodes for debugging purposes
2017-02-02 21:49:52 +01:00
scrawl
1808b8567e
Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera]
2017-02-01 06:00:14 +01:00
scrawl
fcb4129aee
Add 'small feature culling pixel size' setting
2017-02-01 06:00:14 +01:00
scrawl
960d4a96c3
Reduce the number of osg::Material state by setting the default state on the graph root
2017-02-01 06:00:14 +01:00
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
MiroslavR
d97e9cfe7e
Fix InterpreterContext::updatePtr updating mLocals to the implicit ref's locals when interpreting a targeted global script ( Fixes #3738 )
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The interpreter context of a targeted global script would point to the target's locals instead of the global script instance's locals when the target changed cell during script execution. Credit to scrawl for the solution.
2017-01-29 13:29:53 +01:00
MiroslavR
c64351b3e8
ESS-import: player is no longer disabled (Bug #3246 )
2017-01-21 03:39:51 +01:00
scrawl
cc19b4bd8a
Fix door rotation order in collision case (Bug #3707 )
2017-01-19 02:19:44 +01:00
scrawl
45fb4f04b1
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
2017-01-18 21:57:50 +01:00
scrawl
70c5f64caa
Fix mLocals not being updated in InterpreterContext::updatePtr
2017-01-18 21:55:58 +01:00
scrawl
c6822b9eb6
Merge pull request #1192 from damiel/water_refactor
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Added refactoring of shader handling from visvalda's fog shader
2017-01-16 18:26:28 +01:00
Martin-Kevin Neumann
5a8efa1649
added refactoring of shader handling from visvalda's fog shader
2017-01-15 14:17:22 +01:00
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
2017-01-15 09:49:45 +01:00
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
...
Also allowed projectiles to fly through the dead bodies as in vanilla.
2017-01-15 09:49:25 +01:00
Allofich
f2240dde9c
Allow command spells to work when cast by AI on AI
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(Fixes #3723 )
2017-01-15 01:56:22 +09:00
Allofich
e825010107
Apply command spell effects on impact
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Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
2017-01-15 01:53:22 +09:00
Allofich
a46c4de918
Stop combat when adding an AI package to an actor
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(Fixes #3722 )
2017-01-15 01:53:22 +09:00
scrawl
b87abb0456
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
2017-01-14 15:29:36 +01:00
scrawl
69ce9f32bc
Activate/OnActivate fix (Bug #3712 )
2017-01-14 00:10:43 +01:00
scrawl
73aa07b81b
Merge pull request #1189 from Allofich/attack
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Match best attack selection to vanilla behavior
2017-01-11 18:36:10 +01:00
Allofich
2322ab3125
Don't make Command spells cancel AI packages
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(Fixes #3649 )
2017-01-12 00:07:22 +09:00
Allofich
c10585fb07
Match best attack selection to original MW
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(Fixes #3721 )
2017-01-11 22:22:46 +09:00
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
2017-01-08 20:52:04 +01:00
Allofich
5e992a0342
Fix attempting to access NPC stats on creatures
2017-01-06 02:58:24 +09:00
Assumeru
1a073ca642
Fix teleportation being unreachable
2017-01-03 22:02:23 +01:00
Allofich
eee49b7ea7
Make dispel an instant effect again ( Fixes #3695 )
2017-01-02 17:35:50 +09:00
scrawl
80c008906b
Fix texture coordinates
2017-01-02 04:50:33 +01:00
scrawl
48a23d61b2
Mask out water in global map overlay
2017-01-02 04:01:04 +01:00
scrawl
7b5f3e3cdc
Fix crash in ProjectileManager when a sound id fails to play or is not found
2017-01-01 21:34:31 +01:00
scrawl
708009eac4
Merge pull request #1158 from logzero/move3
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[RFC] Movement solver experiments
2017-01-01 20:44:41 +01:00
scrawl
212e85e810
Merge pull request #1174 from Allofich/combat
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Adjustments to AI combat engaging and disengaging
2017-01-01 19:36:09 +01:00
scrawl
da3815f5a6
Merge pull request #1179 from Armada651/fix-audio-cutoff
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OpenAL_Output: When a source is finished, rewind it instead of stopping it.
2017-01-01 19:13:32 +01:00
logzero
dbf0fa6766
Skip stepping if movement tracer hits actor.
2016-12-31 10:57:06 +01:00
Marc Zinnschlag
dedd95f52a
Merge remote-tracking branch 'miroslavr/save-cleanup'
2016-12-29 08:37:59 +01:00
Jules Blok
e9d8ff532f
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
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This works around a bug in the MacOS OpenAL implementation.
2016-12-29 01:03:13 +01:00
MiroslavR
c9dd63af8d
Merge pull request #1171 from NeveHanter/travel-followers-cost
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Implemented "paying" for travelling followers
2016-12-26 22:34:39 +01:00
NeveHanter
8568cd049f
Removed "less" character from the documentation by the requested opportunity.
2016-12-26 21:46:43 +01:00
Allofich
54fa921dad
Change some AI combat engagements to not need LOS
2016-12-26 22:42:46 +09:00
Allofich
6fa0354a17
Make AI attack player also if it attacks follower
2016-12-26 22:42:45 +09:00
Allofich
5a6ea4e84e
Cleanup
2016-12-26 22:42:44 +09:00
Allofich
e10c4d8814
Stop combat between AI when canFight is false
2016-12-26 22:42:42 +09:00
Allofich
e8c7ad2f4b
Change environment check to canFight check
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Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690 .
2016-12-26 02:14:01 +09:00
Allofich
588442b6cc
Make enemies start combat with player followers
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Recreates vanilla behavior of enemies starting combat with player
followers and escorters. (Fixes #3691 )
2016-12-26 02:13:54 +09:00
logzero
a5360483bb
Back off slightly when we are touching something.
...
This can reduce the amount of movement solver failures significantly.
I've observed a drop of 8 iteration cases by almost factor of ten.
2016-12-25 15:34:43 +01:00
logzero
00f3bfba27
Use tracer hit height to skip stepping up in movement solver.
2016-12-24 23:07:44 +01:00
logzero
ab1724d3db
Compare new velocity to the original velocity.
...
Using old velocity seems awkward,
probably a copypaste/refactoring bug.
2016-12-24 12:38:23 +01:00
logzero
e58de5e410
Remove superfluous velocity reflection in movement solver.
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The slide projection negates the reflection effect.
Just to be sure I've compared the resulting vectors
with and without reflection at runtime.
2016-12-24 12:29:09 +01:00
NeveHanter
ff4aba2a6e
Moved duplicated code to common ActionTeleport static method and reordered travel price calculations
2016-12-23 21:27:29 +01:00
MiroslavR
5f234f8952
Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given ( Fixes #3689 )
2016-12-23 19:03:59 +01:00
MiroslavR
87fd011a28
Clean-up saves by dropping references with invalid RefNums ( Fixes #1956 )
2016-12-22 20:48:58 +01:00
scrawl
cf496287f7
Silence static analysis warnings
2016-12-22 14:43:54 +01:00
logzero
50fd913058
Refactor stepMove function into a Stepper object
...
to be able to reuse up stepper results
for successive movement solver iterations.
This can reduce the number of convex casts
almost by half in some cases.
2016-12-21 19:02:42 +01:00
logzero
4f6e65e481
Apply sliding upward check to new velocity.
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This helps to capture the case where new velocity
only differs in the z component (normal pointing up).
TODO: Find a better way to handle the normal pointing up case.
2016-12-21 19:02:42 +01:00
logzero
0b08802910
Integrate MinStep move attempt into stepMove.
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This can save 1 to 3 convex casts per iteration.
2016-12-21 19:02:41 +01:00
logzero
25a0219e4d
Use cosine of max slope angle for walkable slope checks in movement solver.
2016-12-21 19:02:41 +01:00
logzero
561e0cbbf9
Use squared length for distance checks in movement solver.
2016-12-21 19:02:40 +01:00
scrawl
dc1f788cff
Use osg::PI over M_PI
2016-12-21 16:49:37 +01:00
NeveHanter
15cd3c178b
Clamp price multiplication to 1, as it resulted in player alone traveling at no fee.
2016-12-20 21:23:55 +01:00
NeveHanter
8902bb5b13
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
2016-12-20 12:38:51 +01:00
scrawl
6140768783
Enable waterCollision after moving the player above water ( Fixes #3672 )
2016-12-17 23:21:33 +01:00
Aussiemon
2f66b91ac5
Added check to prevent attempted wandering of empty paths
2016-12-16 15:18:28 -07:00
scrawl
913a8fe1bd
Merge pull request #1160 from Aussiemon/actorupdatecollision
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[Do not merge yet] Added check before attempting to remove actor's collision object
2016-12-16 20:46:00 +01:00
Aussiemon
b794aa7c2f
Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods
2016-12-16 12:22:07 -07:00
scrawl
f8690dcd20
Set the drag-and-drop state after initiating the drag, not before ( Fixes #3134 )
2016-12-16 20:16:59 +01:00
scrawl
cca75499ee
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
2016-12-16 20:09:20 +01:00
Leon Krieg
12c8c3276a
Disable NPC collision only when death animation has finished ( #3666 )
2016-12-15 19:33:14 +01:00
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
Aussiemon
7c2a088b34
Added check before removing water collision object from world
2016-12-14 20:13:23 -07:00
Aussiemon
e30dfb13d3
Added check before attempting to remove actor's collision object from world
2016-12-14 19:05:30 -07:00
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
2016-12-14 16:39:33 +01:00
scrawl
8bdd5d1131
Merge pull request #1151 from Aussiemon/projectilelightsfix
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Update to implementation of projectile lights
2016-12-14 14:33:09 +01:00
mrohrlach
71e74f5a93
Moved projectile light calculation to separate method
2016-12-13 18:04:20 -07:00
MiroslavR
76ee5845ac
Fix swish sound ID and play swish sound effects for all creatures ( Fixes #3653 )
2016-12-11 19:35:53 +01:00
MiroslavR
8c97ac269d
Remove item shadows properly ( Fixes #3652 )
2016-12-10 22:22:41 +01:00
mrohrlach
f0f78c9d64
Slight adjustments to disintegration fix
2016-12-09 19:55:26 -07:00
mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
2016-12-09 19:48:56 -07:00
mrohrlach
f5da179a90
Removed two more bad casts
2016-12-09 18:15:40 -07:00
mrohrlach
3b0c791892
Removed bad casts and unnecessary comments
2016-12-09 18:10:06 -07:00
scrawl
876d9c6a84
Merge pull request #1148 from Allofich/aicombat
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Require line of sight for AI attacks
2016-12-06 20:02:39 +01:00
Allofich
a6dae51d87
Require line of sight for AI attacks ( Fixes #3646 )
2016-12-07 01:35:30 +09:00
Allofich
6816e935f1
Fix fortify maximum magicka expiration ( Fixes #3648 )
2016-12-06 21:00:03 +09:00
mrohrlach
c2e5f24e98
Tidying up
2016-12-04 16:31:11 -07:00
mrohrlach
ef5cf76ad8
Implemented retrieval of effect colors for lights, made recommended changes
2016-12-04 16:11:21 -07:00
mrohrlach
e1deb8b1d4
Merge branch 'master' of https://github.com/openmw/openmw
2016-12-04 16:09:22 -07:00
mrohrlach
3816d0f6dc
Changed light values to better match vanilla. Still need to pull diffusion properties from spells
2016-12-03 19:44:52 -07:00
mrohrlach
099e79edbe
Changed a line that did not need to be changed apparently
2016-12-03 19:12:25 -07:00
mrohrlach
61097d93b9
Replaced tabs with spaces (oops)
2016-12-03 19:09:03 -07:00
mrohrlach
49ce80346c
Changed methods slightly to ensure non-magic projectiles do not receive lights
2016-12-03 15:42:24 -07:00
mrohrlach
83945cf280
Added reasonable approximation of magic bolt lights
2016-12-03 15:24:21 -07:00
Kurnevsky Evgeny
28639c3b2f
Crash fix when item is disabled before it casts spell.
2016-12-03 17:13:31 +03:00
scrawl
908cc699ce
Merge pull request #1141 from MiroslavR/water-sounds
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Implement water sounds
2016-12-02 14:40:22 +01:00
scrawl
e0afd6d0f7
Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
2016-12-02 02:25:05 +01:00
MiroslavR
c34d85ffc2
Implement water sounds ( Closes #451 )
2016-11-28 21:34:58 +01:00
ShadowRadiance
354a89e3bc
Slowfall now reduces momentum based on magnitude when jumping
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(Allows Constant Effect Slowfall to work as in MW)
2016-11-26 06:27:11 -05:00
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
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[macOS] Move all resources files inside application bundles (fixes #3566 )
2016-11-25 02:51:32 +01:00
Nikolay Kasyanov
ea888519c7
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
2016-11-23 22:32:54 +01:00
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
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Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
2016-11-23 22:32:54 +01:00
scrawl
762460f042
Use negative count when restocking item to ensure that its properly tracked ( Fixes #3635 )
2016-11-22 22:42:04 +01:00
MiroslavR
46a3244107
Fix thrown weapon sources being used to apply on strike enchantments ( Fixes #3634 )
2016-11-22 18:18:20 +01:00
scrawl
b6d02d9b14
Fix order of operations when undoing werewolf transformation of an NPC
2016-11-22 16:37:49 +01:00
scrawl
c326564e20
Merge pull request #1136 from Allofich/deletespell
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Allow deleting spells that have the "always succeeds" flag
2016-11-20 19:23:25 +01:00
scrawl
16a913c549
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
2016-11-20 18:47:12 +01:00
Allofich
c82df2553c
Allow deleting spells that have the "always succeeds" flag ( Fixes #3627 )
2016-11-21 02:26:02 +09:00
scrawl
385db50f2d
Merge pull request #1131 from Allofich/waterwalking
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Make water walking mechanics closer to original MW
2016-11-20 17:19:15 +01:00
MiroslavR
c1e52bbcf7
Fix -Wmismatched-tags clang warning
2016-11-20 15:10:37 +01:00
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
2016-11-20 22:21:33 +09:00
scrawl
f51e06bc47
Recreate shaders if necessary when the NpcAnimation is rebuilt
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This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
2016-11-19 23:53:22 +01:00
scrawl
e823cbf018
Fix incorrect priority of animation sources (Bug #3626 )
2016-11-19 23:53:22 +01:00
MiroslavR
8f91732b09
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
MiroslavR
7e5ba4d435
Fix default values of some GMSTs
2016-11-17 19:43:02 +01:00
scrawl
9d125bcaa2
Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix
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Fix various build issues with Visual Studio environment
2016-11-17 18:25:23 +01:00
scrawl
2368382ea5
Fix upside down rain particle texture
2016-11-17 17:52:20 +01:00
MiroslavR
5e46121046
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
2016-11-14 00:01:22 -06:00
Phillip Andrews
aeaedbc57a
Moved install commands to target-specific cmakelists so that all configurations work.
2016-11-13 22:49:01 -06:00
Phillip Andrews
59eba1dede
Changed tabs to spaces, oops
2016-11-13 16:59:36 -06:00
Phillip Andrews
1861302dbd
Include various libraries for Visual Studio environment
2016-11-13 14:27:59 -06:00
MiroslavR
175cfd4dff
Fix overloaded virtual function warning
2016-11-13 17:22:50 +01:00
Allofich
fee39afe38
Don't allow resting on water with water walking
2016-11-13 19:50:33 +09:00
scrawl
f0d5cf7afb
Merge pull request #1112 from Assumeru/waterwalking
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Move actors out of the water if there's room for them. Fixes #1138
2016-11-10 19:02:51 +01:00
Assumeru
05cc258ed3
Start trace from collision object origin
2016-11-10 15:38:14 +01:00
Assumeru
99bc4f733f
Trace up to waterlevel + halfextent
2016-11-09 18:03:10 +01:00
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
2016-11-06 11:01:46 +01:00
Nikolay Kasyanov
3adf4cb97f
Link OpenMW with libz on macOS
2016-11-05 12:18:22 +01:00
Nikolay Kasyanov
0115a3a874
Revert "Link OpenMW with libz on macOS"
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This reverts commit 0c4dd05118
.
2016-11-05 12:11:04 +01:00
Nikolay Kasyanov
0c4dd05118
Link OpenMW with libz on macOS
2016-11-05 12:09:47 +01:00
MiroslavR
5cd04af3fa
Fix horrible performance when resizing/moving the settings window
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Resize widgets instead of reconstructing them.
2016-11-01 16:37:00 +01:00
scrawl
e0f613661e
Fix char -> int, fix shadowing warning
2016-10-30 20:10:33 +01:00
scrawl
cac8de0b29
Merge pull request #1116 from Allofich/paused
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Don't update ripple simulation when paused
2016-10-30 19:26:56 +01:00
Allofich
19db070fca
Don't update ripple simulation when paused
2016-10-31 01:19:38 +09:00
Allofich
125e94ef0e
Fix shadowing warnings
2016-10-31 00:39:31 +09:00
Assumeru
25d64989b3
Check if the actor still exists /first/
2016-10-26 11:04:54 +02:00
Assumeru
a72cd896ca
Move actors out of the water if there's room for them. Fixes #1138
2016-10-25 19:26:17 +02:00
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
MiroslavR
407abc605f
Fix auto-equipping of blunt weapons
2016-10-19 22:37:45 +02:00
scrawl
9c549a85ce
Merge pull request #1108 from MiroslavR/autoequip-weap
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Auto-equip weapons
2016-10-19 20:45:47 +02:00
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
2016-10-19 02:22:49 +02:00
scrawl
a7d4928593
Properly handle moved references in respawning code ( Fixes #3600 )
2016-10-18 23:51:45 +02:00
MiroslavR
1d3008594d
Autoequip weapons ( Fixes #3562 )
2016-10-18 13:57:35 +02:00
MiroslavR
14240cf7a2
Fix autoEquip to better match vanilla ( Fixes #3590 )
2016-10-16 17:27:17 +02:00
MiroslavR
7b59eda13a
Import base weather states before loading region modifiers ( Fixes #3594 )
2016-10-15 17:34:03 +02:00
scrawl
9e63c3ce63
Merge pull request #1103 from Allofich/warnings
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Fix shadowing warnings
2016-10-14 21:18:12 +02:00
scrawl
5ccbabc27d
Fix build against bullet with profiler disabled ( Fixes #3592 )
2016-10-14 21:00:35 +02:00
Allofich
1c54f54ab8
Fix shadowing warnings
2016-10-15 00:12:46 +09:00
scrawl
2ed0277839
Merge pull request #1102 from Allofich/spells
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Change several spell effects from instant to non-instant
2016-10-13 21:36:14 +02:00
scrawl
9d2e0124dc
Revert "Fix the cell changed flag no longer being reset after the player dies"
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This reverts commit d7acec74fd
.
2016-10-13 17:44:03 +02:00
Allofich
610f36f47b
Set magic effects that don't support variable durations to use duration of 1
2016-10-14 00:13:08 +09:00
Allofich
1c2e04747d
Remove stray line
2016-10-13 23:38:21 +09:00
Allofich
675bd09462
Change several instant effects to be non-instant ( Fixes #2054 )
2016-10-13 23:38:21 +09:00
scrawl
db09858f59
Don't allow the player to activate objects when dead
2016-10-13 14:42:10 +02:00
scrawl
454d1ffaef
Make the cell change check during actor update more robust
2016-10-13 14:39:58 +02:00
scrawl
d7acec74fd
Fix the cell changed flag no longer being reset after the player dies
2016-10-13 14:38:35 +02:00
scrawl
612c3e995f
Add drop shadow to ItemWidget ( Fixes #3545 )
2016-10-13 01:42:50 +02:00
MiroslavR
611d02ad43
Remove unused code
2016-10-11 22:16:17 +02:00
MiroslavR
1906d96064
Non-player actors emitting light from a non-portable light item should be illuminated ( Fixes #3588 )
2016-10-11 22:15:51 +02:00
scrawl
3dce155d96
Fix uninitialized variable
2016-10-11 14:50:13 +02:00
MiroslavR
14468262a7
Fix "Not Local" dialog test to also test variable value instead of just its existence ( Fixes #3577 )
2016-10-11 02:53:43 +02:00
scrawl
530fb61ad0
Use OpenThreads instead of boost thread
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This should allow OpenMW to work better with git versions of openscenegraph. OSG dev version 3.5.5 added the setting of thread affinity for the main thread. The problem is that in the boost/standard threading libraries, the affinity of a thread is inherited by any further threads launched from that thread, leading to these threads always running on the same core as the main thread unless you tell them not to.
With OpenThreads, the default affinity of a thread is none, no matter what parent thread it was launched from.
So, when using custom threading with OSG 3.6+, we have these options:
1. explicitely tell OSG to *not* set the thread affinity
or 2. explicitely set the thread affinity of additional threads created (possible with boost, but not possible with std::thread)
or 3. use OpenThreads
or 4. accept the suboptimal performance of non-OSG threads (in OpenMW's case the sound streaming & video threads) running on the same core as the main thread
This patch opts for 3.)
Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
2016-10-10 18:23:06 +02:00
scrawl
ae2036fa85
Merge pull request #1097 from Allofich/persuasion
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Don't let intimidate bring disposition below 0 (Fixes #3584 )
2016-10-09 20:20:43 +02:00
Allofich
028db21c8a
Don't let disposition at end of dialogue be below 0 ( Fixes #3584 )
2016-10-10 02:20:24 +09:00
scrawl
1893617ec9
Improvements to ignored light list setting
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The pointer to the LightListCallback is now stored in the Animation, which eliminates the need for dynamic_cast. Also, when the object root is recreated, the previously used LightListCallback will be reused, so we no longer need the objectRootReset() notifier.
Finally, there was a bug when saving and reloading the game, the getIgnoredLightSources() were not being set, as the ActorAnimation constructor completes before the NpcAnimation sets the ObjectRoot. This was solved by creating the LightListCallback in advance in the Animation constructor.
2016-10-08 23:59:28 +02:00
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
scrawl
50bcb65ee0
Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms
2016-10-08 19:20:24 +02:00
scrawl
6615330430
Fix use of UnrefQueue in removeObject
2016-10-08 16:41:17 +02:00
scrawl
3019d70986
Use 'default icon' for items with no icon specified
2016-10-08 16:05:20 +02:00
scrawl
37bfa88b2d
Merge pull request #1094 from Allofich/alchemy
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Fix reversed use of alembics and retorts
2016-10-06 19:02:24 +02:00
Allofich
498976775a
Fix reversed use of alembics and retorts
2016-10-07 01:38:50 +09:00
scrawl
73b6c34a23
Merge pull request #1092 from Allofich/warnings
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Fix shadowing warnings
2016-10-06 17:50:26 +02:00
Allofich
53e94b7c3f
Fix shadowing warnings
2016-10-06 23:33:52 +09:00
Allofich
df03b32205
Coverity fixes
2016-10-05 23:32:26 +09:00
scrawl
721062a4bd
Merge pull request #1089 from Allofich/bound
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Corrections for bound equipment
2016-10-04 18:34:27 +02:00
Allofich
506d0e8e54
Correction to display of 0-weight tooltips
2016-10-04 23:02:45 +09:00
Allofich
160da0b149
Treat 0-weight armor as light armor in some respects
2016-10-04 23:02:25 +09:00
MiroslavR
a05649e1d5
Use loop fallback for movement animations ( Fixes #3578 )
2016-10-03 22:36:56 +02:00
sandstranger
5230bf6528
disable using shaders for gles1 and Android
2016-10-03 20:31:08 +04:00
scrawl
44dffe55ab
Merge pull request #1083 from Allofich/onhit
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Make AI response to spell hits more like original MW
2016-10-02 14:06:51 +02:00
scrawl
3d76ba5a7c
Merge pull request #1086 from Allofich/warnings
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Fix shadowing warnings
2016-10-02 14:03:02 +02:00
Allofich
6ec37b5cfb
Fix shadowing warnings
2016-10-02 17:48:54 +09:00
Allofich
e78f02aaf2
Consider reflected/absorbed hostile spells as assaults
2016-10-02 16:08:24 +09:00
MiroslavR
210c02d98e
Fix interactive ID validity checks in TypesetBookImpl
2016-10-01 21:07:17 +02:00
Allofich
a81a04e6d0
Remove unused line
2016-10-02 01:11:01 +09:00
Allofich
fa17784722
Change breaks to continues
2016-10-02 00:54:01 +09:00
scrawl
140be70a90
Merge pull request #1082 from Gladdy/master
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Fix for segmentation fault on entering a cell
2016-10-01 16:42:47 +02:00
Allofich
a2e174a40f
Don't let water-only creatures prevent resting
2016-10-01 22:15:31 +09:00
Allofich
266ec1aadc
Make AI response to spell hits more like original MW
2016-10-01 21:38:17 +09:00
Martijn Bakker
45ffdbb284
fixed a segmentation fault when entering a cell which contains someone already attacking you
2016-09-30 00:40:13 +01:00
scrawl
85c7d014d3
Use a shader to render the simple water, ensuring that fog is applied per pixel ( Fixes #2716 )
2016-09-28 21:10:44 +02:00
scrawl
4791fadb9a
Merge pull request #1078 from MiroslavR/hidden-items
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Do not show uncarriable lights in item views
2016-09-24 23:27:23 +02:00
scrawl
dc07885d25
Merge pull request #1069 from Allofich/combat
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Add unarmed attack selection to chooseBestAttack()
2016-09-24 18:38:10 +02:00
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
2016-09-24 18:01:31 +02:00
Allofich
0582f2d918
Adjust touch spell/telekinesis interaction
2016-09-23 21:44:49 +09:00
Allofich
0c603e986d
Don't play touch spell explosions on non-activatable statics
2016-09-23 03:25:24 +09:00
Allofich
eecf412b85
Recreate vanilla-like behavior for telekinesis and touch spells
2016-09-23 01:16:03 +09:00
Allofich
04c13ffab3
Add unarmed attack selection to chooseBestAttack()
2016-09-22 00:45:54 +09:00
scrawl
8379291f70
Merge pull request #1072 from Allofich/range
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Give "on touch" spells same range as vanilla MW
2016-09-21 17:39:44 +02:00
Allofich
37cc4e9efe
Don't play area vfx for 0-area touch spells that hit non-actors
2016-09-22 00:14:08 +09:00
Allofich
563ae479e8
Give "on touch" spells same range as vanilla MW
2016-09-21 23:34:32 +09:00
scrawl
c6ef26ba4b
Merge pull request #1070 from mrcheko/pathfinding
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fix using potion as weapon
2016-09-20 22:58:54 +02:00
mrcheko
229cb4b386
remove dynamic_cast to ActionPotion
2016-09-20 23:00:00 +03:00
mrcheko
48765f2ff2
fix using potion as weapon
2016-09-19 23:43:26 +03:00
scrawl
718178bfe9
Merge pull request #1066 from MiroslavR/setinvisible
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Don't use base invisibility magnitude for setting alpha
2016-09-19 15:35:12 +02:00
Allofich
7e3cca6d37
Vfx after Divine/Almsivi intervention should be attached to player
2016-09-19 22:20:16 +09:00
Allofich
d1157b3e10
Use correct vfx for teleport spells
2016-09-19 18:12:30 +09:00
MiroslavR
744667e163
Don't use base invisibility magnitude for setting alpha ( Fixes #3555 )
2016-09-19 00:05:50 +02:00
scrawl
cd4b182091
Merge pull request #1051 from Allofich/textures
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Use spell effect particle textures
2016-09-18 22:37:14 +02:00
Allofich
a8e9f2df67
Cleanup
2016-09-19 05:20:04 +09:00
scrawl
30d5c7488d
savegamedialog: don't reset the character selection scrollbar when a character is deleted
2016-09-18 19:26:41 +02:00
scrawl
7bd445fb83
Don't crash if FontManager::getByName returns NULL ( Fixes #3552 )
2016-09-17 17:21:35 +02:00
scrawl
7bbdeb5f85
Merge pull request #1061 from MiroslavR/nameless-actors
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Allow activating actors without a name
2016-09-15 17:51:14 +02:00
MiroslavR
f323f231db
Allow activating actors without a name ( Fixes #3551 )
2016-09-15 16:47:50 +02:00
Allofich
5aad1d81f4
Remove no longer used parameter
2016-09-15 23:41:20 +09:00
MiroslavR
55e670c5fe
Fix animation state not saving
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References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
Allofich
322a0ba8bb
Initialize speed for magic projectiles
2016-09-14 21:39:44 +02:00
Allofich
7eb62b5d3a
Initialize speed for magic projectiles
2016-09-15 01:44:53 +09:00
Allofich
dc8ff5e49b
Play all sfx and use particle textures for permanent enchantments
2016-09-15 00:27:08 +09:00
Allofich
527bbd5243
Change size_t to int for consistency
2016-09-15 00:09:40 +09:00
Allofich
01774c656c
Fix for blood effect texture overrides
2016-09-14 23:28:57 +09:00
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
2016-09-14 23:03:04 +09:00
scrawl
1362264561
Fix warning
2016-09-13 02:49:19 +02:00
scrawl
65dc12cdd6
Remove unused parameter
2016-09-13 02:48:36 +02:00
scrawl
feaf3652a5
Merge pull request #1055 from mrcheko/pathfinding
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prevent running in circles around path points
2016-09-13 02:47:49 +02:00
scrawl
3cd73d0fc3
Merge pull request #1058 from Allofich/onhit
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Don't play blood effects for completely resisted hits
2016-09-13 02:47:43 +02:00
Allofich
34851349de
Pass hitPosition by const reference
2016-09-13 00:59:56 +09:00
Allofich
bce0166931
Don't play blood effects for resisted hits
2016-09-12 22:46:32 +09:00
Allofich
3bbde312b9
Remove unneeded code
2016-09-12 19:54:06 +09:00
Allofich
3f6543860a
Make creatures use fHandToHandReach
2016-09-11 00:01:20 +09:00
Allofich
c98d4e0473
Allow dodging for bipedal creatures
2016-09-10 23:56:31 +09:00
Allofich
7bc4535c0d
Make NPCs dodge according to target's weapon reach
2016-09-10 23:30:46 +09:00
mrcheko
72786fef9d
prevent running in circles around path points
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addresses http://bugs.openmw.org/issues/2229
2016-09-09 23:57:19 +03:00
Allofich
368828b217
Update TODO comments
2016-09-10 01:38:05 +09:00
Allofich
f31342894a
Put simpler condition first
2016-09-09 00:03:38 +09:00
Allofich
bca477ca8a
Apply particle textures like original engine does
2016-09-08 23:59:23 +09:00
Allofich
85349da26c
Add comments
2016-09-08 23:58:00 +09:00
Allofich
502a758eff
Use particle texture for "hit" effects
2016-09-08 23:58:00 +09:00
Allofich
fe3a033642
Use particle textures for spell projectiles
2016-09-08 23:56:54 +09:00
Allofich
02610828c1
Don't play area vfx for non-area spells on actors.
2016-09-08 02:07:01 +09:00
Allofich
88d992a020
Create area effect visual for non-area spells
2016-09-08 00:05:45 +09:00
Marc Zinnschlag
03a35c38df
add missing item when executing the Equip instruction
2016-09-06 16:33:26 +02:00
scrawl
05e4542d33
Merge pull request #1048 from mrcheko/pathfinding
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Pathfinding unification v2
2016-09-06 13:19:18 +02:00
mrcheko
aa441f2648
AiPackage: fix path recalc on cell change
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AiTravel: remove unneeded code
2016-09-06 01:11:10 +03:00
mrcheko
a22fc43947
aiwander: reset path on cell change
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remove redundant mIsWanderDestReady var
2016-09-05 15:18:34 +03:00
scrawl
fbc9b90ebe
Cleanup
2016-09-05 00:04:11 +02:00
scrawl
8677a6f803
Merge pull request #1044 from Allofich/magic
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Changes to multi-effect spells
2016-09-05 00:03:10 +02:00
Allofich
c617e90755
Fix for loading projectile speed
2016-09-05 05:41:24 +09:00
Allofich
f8270f6bd5
Consolidations and cleanup for multi-effect spells
2016-09-05 05:30:51 +09:00
Allofich
dbd7c038b2
Add loading code for multi-effect projectiles
2016-09-05 03:45:13 +09:00
Allofich
c6cd1f813b
Attach projectiles to nodes of multi-effect bolts
2016-09-05 02:59:33 +09:00
Allofich
5a0d3feb98
Use C++ int-to-string conversion
2016-09-05 02:52:44 +09:00
Allofich
a36f7babc1
Double scaling of spell explosions
2016-09-05 02:18:57 +09:00
Allofich
60384399ee
Fix errors and warnings
2016-09-05 01:39:18 +09:00
Allofich
f49ebee56a
Play sounds for multi-effect projectile
2016-09-04 23:57:06 +09:00
Allofich
37f07f7435
Combine into one multi-effect magic projectile
2016-09-04 22:35:29 +09:00
Allofich
10842462c7
Send lists of models and sounds to launchMagicBolt
2016-09-04 17:42:27 +09:00
Allofich
96e1726e4d
Fix warnings
2016-09-04 17:42:27 +09:00
Allofich
ecec7d8215
Fix spells having explosions for wrong range type
2016-09-04 17:42:27 +09:00
Allofich
c4d77b6a8b
Casting animation comes from the first effect
2016-09-04 17:42:27 +09:00
Allofich
3300ef5db7
Don't apply projectile effects multiple times
2016-09-04 17:42:27 +09:00
Allofich
f36e5ef403
Use last effect of spell for hand effect color
2016-09-04 17:42:27 +09:00
Allofich
f6c3a62b3e
Use average speed for multiple spell projectiles
2016-09-04 17:42:27 +09:00
Allofich
f1a18027f2
Shoot projectiles of spells with multiple effects
2016-09-04 17:42:27 +09:00
Allofich
446c0a4fa8
Play all of a spell's casting effects
2016-09-04 17:42:27 +09:00
Allofich
b4577fe751
Allow multiple spell hit sounds on single target
2016-09-04 17:42:27 +09:00
scrawl
7859e378df
Merge pull request #1045 from Allofich/attack
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Fix AI melee attack
2016-09-04 00:22:59 +02:00
Allofich
5c2bc515fe
Remove overridden code in aicombat
2016-09-04 02:13:09 +09:00
mrcheko
0775ed75ea
fix zero div in getXAngleToDir
2016-09-03 17:50:06 +03:00
Allofich
0d63d75bb0
Remove no longer used parameter
2016-09-03 22:40:24 +09:00
Allofich
286e4bb98f
Remove attacktype movement
2016-09-03 21:16:59 +09:00
Allofich
154dcc942c
Let NPCs use attack type regardless of movement
2016-09-01 22:43:33 +09:00
Allofich
b99c2c54d8
Allow Water Walking on non-submerged creatures
2016-09-01 03:53:53 +09:00
Allofich
22b11c5947
Move Water Walking check into checkEffectTarget()
2016-08-31 23:56:31 +09:00
Allofich
f25c65260c
Limit sMagicinvalidEffect to self-cast spells
2016-08-31 17:22:45 +09:00
Allofich
6c3cad238b
Use castByPlayer bool
2016-08-31 17:18:23 +09:00
Allofich
a6216d883f
Don't allow casting Water Walking in deep water
2016-08-31 04:37:50 +09:00
Allofich
9e1bfde46f
Add comment
2016-08-26 02:42:56 +09:00
Allofich
67bd882bc7
Disable current idle when an action is taken
2016-08-25 23:42:09 +09:00
Allofich
6190ff1f0d
Update idle if current idle finishes playing
2016-08-25 21:45:56 +09:00
Allofich
f4cc5d0399
Sometimes play 1st-person weapon idle to Stop key
2016-08-25 21:34:45 +09:00
Allofich
7db31ab58a
Correct telekinesis glow length
2016-08-24 01:21:15 +09:00
Allofich
9b0e5d6b59
Loop mid-animation idles when loading a save game
2016-08-23 19:50:56 +09:00
scrawl
0fd810707e
Remove unused stopLooping()
2016-08-22 23:33:26 +02:00
scrawl
b0dc625b18
Run setLoopingEnabled after the anim queue is updated
2016-08-22 23:33:24 +02:00
scrawl
719e884b7c
Remove duplicate code
2016-08-22 23:25:00 +02:00
scrawl
0c9882956a
Add AnimState::shouldLoop()
2016-08-22 23:25:00 +02:00
scrawl
6450c9be27
Simplify condition
2016-08-22 23:22:58 +02:00
Allofich
bf9dc45b2b
Emulate vanilla animation loops more closely
2016-08-23 01:42:36 +09:00
mrcheko
612c7f1a2f
Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
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This reverts commit 3732979eec
.
2016-08-19 22:15:26 +03:00
Allofich
b332a13b4e
Don't restart looped animations on repeated calls
2016-08-18 23:23:38 +09:00
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3
LocalMap no longer depends on osgViewer
2016-08-16 22:37:44 +02:00
scrawl
b2ae45f0eb
Remove unneeded setGraphicsContext() calls
2016-08-16 19:33:09 +02:00
scrawl
0209c70583
Improve performance by skipping update if transform is unchanged
2016-08-16 17:50:59 +02:00
scrawl
4751e0e953
Improve performance of animateCollisionShapes by caching the node path
2016-08-16 17:50:59 +02:00
scrawl
8a4722cb84
Revert "animateCollisionShape checks if the shape is really animated"
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This reverts commit cbf344663f
.
Doesn't work correctly because the Animation delays the assignment of the UpdateCallbacks until the animation starts. The commit broke the animation of in_dagoth_bridge00
2016-08-16 17:50:59 +02:00
scrawl
3ef9b3f44d
Merge pull request #1025 from Allofich/anim
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Use loopfallback for idle animation groups
2016-08-16 16:30:55 +02:00
Allofich
c05782581e
Account for all instances of play()
2016-08-16 02:52:55 +09:00
Allofich
6163c7bb03
Use loopfallback for idle animation groups
2016-08-16 01:15:26 +09:00
scrawl
641005b317
Remove Camera's children before removing the Camera
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Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
2016-08-15 18:12:46 +02:00
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
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Find mygui
2016-08-15 16:36:48 +02:00
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
2016-08-15 15:59:02 +03:00
scrawl
71f786ff84
Delete the WorkQueue first
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Fixes a potential crash on exit.
2016-08-14 18:10:29 +02:00
scrawl
3732979eec
Revert "Merge pull request #993 from mrcheko/pathfinding"
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This reverts commit 5190275b37
, reversing
changes made to d7845012bf
.
2016-08-14 18:04:33 +02:00
scrawl
c3340ec143
Merge pull request #1022 from Allofich/anim
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Make loopgroup loop correct number of times
2016-08-14 17:02:38 +02:00
scrawl
1edcea2ff5
Merge pull request #1023 from psi29a/small_fixes
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small fixes
2016-08-14 16:49:26 +02:00
scrawl
30b549124e
Fix use-after-free
2016-08-14 16:42:29 +02:00
scrawl
c65492193c
Use osg::clone
2016-08-14 16:41:44 +02:00
scrawl
0fbc0d0da7
Attempt to silence warning
2016-08-14 16:41:17 +02:00
Bret Curtis
0547d4b937
clang says that these must be in the MWWorld namespace
2016-08-14 16:17:09 +02:00
scrawl
8c44334409
Merge pull request #1021 from Allofich/weight
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Corrections to tooltip displays of zero-weight items
2016-08-14 15:14:58 +02:00
scrawl
2f6075329b
Clang warning fixes
2016-08-14 15:10:50 +02:00
Allofich
a381a15b19
Make loopgroup loop correct number of times
2016-08-14 21:57:06 +09:00
Allofich
7bf04b5014
Allow showing value of zero-weight lights
2016-08-14 21:15:22 +09:00
Allofich
502a26a7ff
Use getWeightString() to avoid casting to int
2016-08-14 19:38:53 +09:00
Allofich
4f5d676b4e
Allow weight tooltips for gold and keys if not 0
2016-08-14 19:32:43 +09:00
Allofich
caf025f93d
Don't show 0 weight tooltips except for potions
2016-08-14 19:27:59 +09:00
Allofich
cf7278f8ae
Don't show weight tooltip for 0-weight equipment
2016-08-14 18:37:41 +09:00
Allofich
ee2702087c
Make zero-weight boots play light boot footsteps
2016-08-14 17:27:47 +09:00
scrawl
f3f02fe154
Merge pull request #1019 from Allofich/bound
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Don't allow re-casting of bound equipment spells
2016-08-13 21:02:32 +02:00
Allofich
d617651307
Don't allow re-casting of bound equipment spells
2016-08-14 02:05:23 +09:00
MiroslavR
ddbfe0c944
Fix disabled door markers appearing on the map ( Fixes #3348 )
2016-08-12 03:14:36 +02:00
Allofich
cb9bb92b26
Play locked sounds on locked objects instead of actors
2016-08-10 21:31:14 +09:00
Allofich
83b715734f
Move part of addGlow() to addSpellCastGlow()
2016-08-10 02:52:43 +09:00
Allofich
1c76c93ed8
Use raw pointer to node in glowupdater
2016-08-10 01:35:22 +09:00
Allofich
67f31d948e
Add removeTexture method
2016-08-10 01:11:14 +09:00
Allofich
4b9aff7a03
Glowupdater fix when using shaders
2016-08-10 00:43:14 +09:00
Allofich
9b2cb2fb8c
Cleanups
2016-08-10 00:25:33 +09:00
Allofich
775162ccdf
Rewrite spell glow implementation
2016-08-09 22:56:53 +09:00
Allofich
cad41599cf
Fix travis build error and warnings
2016-08-09 22:56:53 +09:00
Allofich
1910128e9c
Don't remove uniform when spell glow ends
2016-08-09 22:56:53 +09:00
Allofich
35c14bb9bb
Minor rewrite, make "open" spells play glow effect
2016-08-09 22:56:53 +09:00
Allofich
e132b52a69
Handle spell glows within updatecallback
2016-08-09 22:56:53 +09:00
Allofich
123c626f2d
Add glow when using telekinesis on doors
2016-08-09 22:56:53 +09:00
Allofich
57138b416e
Fix spell glows to only run one at a time
2016-08-09 22:56:53 +09:00
Allofich
3841a8fb40
Make non-actors glow when they cast spells
2016-08-09 22:56:53 +09:00
Allofich
dca7b4beb7
Make non-actors also play spell casting sounds
2016-08-09 22:56:53 +09:00
scrawl
0bbd715f65
Fix the cloned StateSet not being assigned
2016-08-09 01:13:19 +02:00
scrawl
5190275b37
Merge pull request #993 from mrcheko/pathfinding
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Pathfinding unification
2016-08-09 00:41:03 +02:00
scrawl
46538b9438
Merge pull request #1011 from devnexen/master
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Mainly making compilable under OpenBSD.
2016-08-07 20:34:03 +02:00
mrcheko
e2cd87fcc7
fix veritcal aiming
2016-08-07 19:23:08 +03:00
Marc Zinnschlag
aa1ed9b172
Merge remote-tracking branch 'aesylwinn/RenderWater'
2016-08-07 17:03:58 +02:00
David Carlier
83bab29e4b
Mainly making compilable under OpenBSD.
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Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
Internecine
90735d226d
Replaced Store::find usage with Store::search to remove exception handlers.
2016-08-02 11:43:41 +12:00
Internecine
14165352f6
Added exception handlers when trying to retreive enchantment and magic effect data.
2016-08-01 13:16:42 +12:00
mrcheko
293a0f768c
use real distance to target to determinate 'ready to attack' state
2016-07-27 23:43:32 +03:00
Marc Zinnschlag
63fd1e8df7
Merge remote-tracking branch 'origin/master'
2016-07-27 15:49:11 +02:00
AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
2016-07-27 00:58:31 +01:00
MiroslavR
4a3529488b
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
2016-07-22 03:58:23 +02:00
MiroslavR
dafe184220
Fix moved references disappearing when modified by a plugin
2016-07-22 02:12:03 +02:00
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
2016-07-22 01:59:02 +02:00
AnyOldName3
59639e3988
Make it build again (but remove the new functionality).
2016-07-20 15:16:53 +01:00
AnyOldName3
95d2c7ea5c
Attempt to unescape characters when constructing file paths, introducing compilation errors.
2016-07-20 02:48:57 +01:00
Marc Zinnschlag
c17e1ca24a
Merge remote-tracking branch 'anyoldname3/ignore-hash-test'
2016-07-19 16:19:28 +02:00
MiroslavR
19a8800d4d
Fix camera distance not getting reset to max value ( Fixes #3473 )
2016-07-17 19:52:12 +02:00
mrcheko
203804ff15
fix AiPackage repeating
2016-07-16 19:08:49 +03:00
mrcheko
59a1a6d117
checkWayIsClear: remove PATHFIND_CAUTION_DIST check
2016-07-16 19:07:48 +03:00
AnyOldName3
f1b5ad5804
Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.
2016-07-12 17:09:57 +01:00
AnyOldName3
e6f78ae5b7
Switch indentation to spaces to remain consistent with the rest of the project
2016-07-12 01:06:57 +01:00
mrcheko
b4e94e2aae
Merge remote-tracking branch 'upstream/master' into pathfinding
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# Conflicts:
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
2016-07-12 00:45:01 +03:00
AnyOldName3
1a0642f1db
Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing
2016-07-11 22:33:15 +01:00
mrcheko
8d4f0660ce
fix hardcoded melee attack ranges
2016-07-12 00:17:43 +03:00
AnyOldName3
195dd27780
Resolve obvious runtime error revealing more subtle one
2016-07-11 22:05:38 +01:00
AnyOldName3
fbe6dc9704
Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++
2016-07-11 21:33:36 +01:00
Allofich
c57d177f1c
Trim unneeded code
2016-07-12 04:17:08 +09:00
AnyOldName3
2a9b12bb3f
Fix an issue preventing compilation, revealing another that doesn't make much sense.
2016-07-11 14:15:35 +01:00
AnyOldName3
c1ffc9e776
Remove a compilation error and set up framework to remove the others
2016-07-11 01:59:16 +01:00
AnyOldName3
e17e354e84
Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors
2016-07-11 01:16:32 +01:00
scrawl
2329812988
Merge pull request #995 from Allofich/traps
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Trap and lock fixes
2016-07-10 17:19:36 +02:00
scrawl
67d3571fac
Fix activation distance in third person mode
2016-07-10 17:10:19 +02:00
mrcheko
05794505c8
travis build fix
2016-07-10 17:25:50 +03:00
Allofich
599e6708ec
Allow using keys to open trapped objects of lock level 0
2016-07-10 23:08:11 +09:00
Allofich
cabe038a97
Make lockpick and probe sounds 3d positional
2016-07-10 22:08:42 +09:00
Allofich
249918612d
Play trap disarm sound when key used on trapped object
2016-07-10 22:06:35 +09:00
Allofich
d4e656ceaf
Play trap activation sound on trapped object, not actor
2016-07-10 21:39:53 +09:00
mrcheko
f57858b750
Merge remote-tracking branch 'upstream/master' into pathfinding
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# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
2016-07-10 14:36:48 +03:00
MiroslavR
b0fcad4cb8
Don't stack effects for scrolls of the same type ( Fixes #3466 )
2016-07-10 03:49:09 +02:00
MiroslavR
75a66ced20
Fix actors lacking turning animations while in first person mode
2016-07-10 01:48:54 +02:00
mrcheko
d2fe6fe857
Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
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# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/aicombat.hpp
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
# apps/openmw/mwmechanics/aiwander.cpp
# apps/openmw/mwmechanics/aiwander.hpp
2016-07-09 22:59:54 +03:00
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
scrawl
6f376bd499
Merge pull request #983 from Allofich/telekinesis
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Don't allow telekinesis on actors or teleport doors
2016-07-08 23:47:43 +02:00
Allofich
7a0f9a7989
Clean up, remove unnecessary code changes
2016-07-09 02:24:08 +09:00
Allofich
53ceefa46a
Allow some telekinesis on teleport doors
2016-07-09 01:08:00 +09:00
Allofich
4e54338ce0
Implement and use getDistanceToFacedObject()
2016-07-08 23:28:49 +09:00
Allofich
0e5c3f781f
Only allow trap distance check to apply to player
2016-07-07 22:10:38 +09:00
Allofich
7de3afaa7d
Cleanups
2016-07-07 21:57:00 +09:00
Allofich
cb621939fd
Streamline trap code
2016-07-07 21:56:54 +09:00
Allofich
35a23c3b49
Implement and use new method allowTelekinesis()
2016-07-07 21:54:31 +09:00
Allofich
8014f37879
Avoid duplicate code
2016-07-07 21:54:30 +09:00
Allofich
538209b0a2
Change variable to mRatio and initialize it
2016-07-07 21:54:29 +09:00
Allofich
e25e698978
Fix telekinesis check for activators
2016-07-07 21:54:29 +09:00
MiroslavR
80f2ae0ca7
Apply magic effects while waiting/sleeping
2016-07-06 00:20:23 +02:00
MiroslavR
41484432b4
Player's death now interrupts waiting/sleeping
2016-07-06 00:15:25 +02:00
MiroslavR
d4e29e3e0c
Clear projectiles on non-incremental time advances
2016-07-06 00:11:58 +02:00
mrcheko
0793e4a80e
refactor pathfinding code in AiWander: use AiPackage::pathTo, reuse AiPackage::ObstacleCheck
2016-07-05 21:38:41 +03:00
Allofich
c1236f4113
Simplified code
2016-07-04 20:25:25 +09:00
Allofich
c02695e56d
Cleanups and fixes
2016-07-04 16:06:16 +09:00
Allofich
199607423b
Use iMaxActivateDist for AI actors that use Activate packages
2016-07-04 16:06:16 +09:00
Allofich
64d298d2b5
Use raycast distance when player activates trapped object
2016-07-04 16:06:15 +09:00
Allofich
64d53a2314
Avoid double raycasts when using getFacedObject
2016-07-04 16:06:04 +09:00
Allofich
574e40db5e
Don't allow telekinesis on activators
2016-07-04 01:50:47 +09:00
scrawl
343dccdbcc
Merge pull request #980 from scrawl/voice_fix
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Voice fix
2016-07-02 21:55:46 +02:00
scrawl
d96e49c04a
Do not set change flag when running forEach on an empty cell
2016-07-02 20:44:14 +02:00
scrawl
8f62ea2e80
Fix for "RigGeometry rendering with no skeleton" errors
2016-07-02 20:19:55 +02:00
scrawl
b9b73d7b12
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
2016-07-02 19:48:11 +02:00
scrawl
96757a3b7c
Fix non-predefined cells not being saved correctly
2016-07-02 19:43:08 +02:00
MiroslavR
c8b61cb234
Cache magic effects in MWMechanics::Spells
2016-07-02 12:50:00 +02:00
MiroslavR
700dde116e
Show remnant corprus effects in magic window
2016-07-02 05:17:24 +02:00
MiroslavR
54f52f7bae
Implement effect removal for abilities ( Fixes #3455 )
2016-07-01 18:50:28 +02:00
scrawl
252b27f0ef
Remove getEyePos()
2016-07-01 15:04:59 +02:00
Allofich
b29e9e9c77
Don't allow telekinesis on actors or teleport doors
2016-07-01 02:27:20 +09:00
MiroslavR
72d2daae90
Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects
2016-06-29 22:54:11 +02:00
scrawl
528de956da
Merge pull request #981 from Allofich/magicka
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Fix timing of some magicka calculations
2016-06-29 20:42:18 +02:00
Allofich
2290346296
Fix timing of some magicka calculations
2016-06-30 02:59:09 +09:00
scrawl
5eb6c548d7
Merge pull request #965 from kpp/find_tinyxml
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Find tinyxml
2016-06-28 02:51:51 +02:00
scrawl
509e5dfe4d
Include cleanup
2016-06-27 22:10:30 +02:00
scrawl
4699a8098b
Include fix
2016-06-27 21:51:18 +02:00
scrawl
1739351b7a
Remove now unused Sound_Decoder::rewind()
2016-06-27 21:38:04 +02:00
scrawl
dc1b010cf0
Don't analyze the loudness for sounds that don't need it
2016-06-27 21:37:13 +02:00
scrawl
965aaebbdb
Analyze the loudness data as the stream is decoded for playback
...
Instead of getting the loudness data for the whole file in advance, we now get it piece by piece as the sound is streamed.
The benefit is that we need to decode the audio just once instead of twice.
We no longer need to rewind() the stream when the first decoding is done, this should hopefully fix bug #3453 .
2016-06-27 21:32:54 +02:00
scrawl
fc293aa048
Merge pull request #978 from Allofich/fatigue
...
Fix update of fatigue display
2016-06-27 17:05:05 +02:00
Allofich
1602eb3de8
Fix so that keepPlayerAlive() will not run twice
2016-06-27 21:43:49 +09:00
Allofich
19a20a6871
Fix update of fatigue display
2016-06-27 21:17:06 +09:00
MiroslavR
7244809c4a
Remove redundant part of condition
2016-06-26 15:17:52 +02:00
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
2016-06-26 03:22:58 +02:00
Allofich
dc468dd139
Fix magicka and fatigue calculations from fortifying attributes
2016-06-25 19:21:49 +09:00
Allofich
5d3aebd04b
Update disposition check between persuasion attempts
2016-06-22 01:47:09 +09:00
terrorfisch
be25e2ba75
Make NPCs use both hands in weaponless combat.
2016-06-20 10:24:51 +02:00
Allofich
b1be3596dc
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
Allofich
4a38fb8650
Use namespace block in aiactivate
2016-06-17 20:59:37 +09:00
scrawl
f549b5fb7a
Add missing include
2016-06-17 04:34:31 +02:00
scrawl
c18de84798
Fix a crash that could occur when two or more plugins move a deleted ref to another cell ( Fixes #3446 )
2016-06-17 02:27:49 +02:00
scrawl
3ce63c3f6e
Merge pull request #967 from Allofich/AIPackageFixes
...
AI package cleanups
2016-06-16 20:22:51 +02:00
Allofich
c2b51112f2
AI package cleanups
2016-06-16 17:17:56 +09:00
scrawl
693d3cea4a
Float to surface fix
2016-06-15 19:38:04 +02:00
scrawl
b5cb11ff07
Split refreshCurrentAnims into multiple functions
2016-06-15 03:14:44 +02:00
scrawl
372f2e2f18
Merge pull request #962 from Allofich/AIPackageFixes
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Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e
Duration fixes for Follow and Escort
2016-06-15 02:11:30 +09:00
scrawl
3ec4ee6290
Make a copy of map key to work around it being invalidated ( Fixes #3329 )
2016-06-13 02:06:44 +02:00
Roman Proskuryakov
28c63aea72
Uses FindTinyXML to find package
2016-06-12 21:40:02 +03:00
scrawl
4acfe1a7e4
Move cleanupSummonedCreature to the mechanics manager (Bug #3439 )
2016-06-12 02:43:33 +02:00
scrawl
910ad76e29
Remove spell effects when a summoned creature expires (Bug #3439 )
2016-06-12 00:41:13 +02:00
scrawl
b7e45b046d
When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439 )
2016-06-12 00:40:55 +02:00
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
2016-06-12 00:04:50 +02:00
scrawl
37afe966cf
Update comment
2016-06-11 21:25:40 +02:00
scrawl
b6230bd31f
Reject weather dialogue conditions when in an interior cell ( Fixes #3437 )
2016-06-11 18:26:20 +02:00
scrawl
844cbc5a14
Add isNullAction() method to fix compiler warning
2016-06-11 18:26:20 +02:00
scrawl
7a30ef5cc1
Do not consider actors following the player as hostiles
2016-06-11 18:26:20 +02:00
scrawl
a85932a62b
Ignore the collision box offset when launching projectiles ( Fixes #3201 )
2016-06-10 23:47:01 +02:00
scrawl
c6601ab2ab
Do not use the collision box offset for combat hit tests ( Fixes #3201 )
2016-06-10 23:47:01 +02:00
scrawl
8fcc1911d9
Use fCombatDistance as the creature attack range
2016-06-10 23:47:01 +02:00
Daniel Pettersson
943d9d97dc
Slowfall now stops momentum when jumping
2016-06-10 15:22:12 +02:00
scrawl
a00e4de5c3
Fix another bug related to vanity mode toggle
2016-06-10 01:44:32 +02:00
scrawl
c47a679ac9
Fix queueing of vanity mode toggle (Bug #3421 )
2016-06-10 01:39:37 +02:00
scrawl
ce91637cf9
Do not use/assign the camera distance in first person mode ( Fixes #3421 )
2016-06-10 01:05:43 +02:00
scrawl
166cced22f
Merge pull request #957 from svaante/master
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Added 1.5 bonus for ranged weapons when weapons are rated
2016-06-10 00:01:05 +02:00
scrawl
a14f1bc222
Merge pull request #954 from Allofich/AIWanderDuration
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Improve duration calculations in Wander AI
2016-06-09 23:46:37 +02:00
Allofich
55ac1fab68
Change Wander duration to run on a counter
2016-06-10 04:36:18 +09:00
Daniel Pettersson
256439f884
Added 1.5 bonus for ranged weapons when weapons are rated
2016-06-09 21:23:36 +02:00
scrawl
abcd2219e8
Ignore the calling actor in getEnemiesNearby / getActorsFighting
2016-06-08 22:13:21 +02:00
scrawl
165f048792
Do not count dead NPCs as observers ( Fixes #3434 )
2016-06-07 22:01:44 +02:00
scrawl
12eea9ed69
Remove magic number in getMaxActivationDistance
2016-06-07 15:18:36 +02:00
scrawl
8fb8c2bae5
Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order
2016-06-07 02:43:25 +02:00
scrawl
f417d7780a
Fix the enemy nearby check (Bug #3423 )
2016-06-07 01:55:34 +02:00
scrawl
dfc2f3469a
Don't play music if no playlist is set
2016-06-07 01:36:09 +02:00
scrawl
f64bc3c7ef
Pass the victim to commitCrime on pickpocket detection ( Fixes #3424 )
2016-06-06 23:50:22 +02:00
scrawl
9eab3b1728
Fix crash in race dialog when no head or hair are available
2016-06-06 01:04:14 +02:00
scrawl
a45643f150
Merge pull request #949 from Allofich/master
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Fix return values for AITravel
2016-06-05 21:16:28 +02:00
Allofich
065d6a391d
Don't repeat sequences of only one non-wander AI
2016-06-06 04:12:49 +09:00
scrawl
2ee414abe4
Merge pull request #943 from kpp/find_bullet
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Find bullet
2016-06-05 16:02:34 +02:00
Ben Shealy
5085afa3d7
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
2016-06-04 12:28:47 -04:00
scrawl
3645b3357e
Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417 )
2016-06-02 21:24:19 +02:00
scrawl
ab2089bbf3
Throw an exception if placeAt is passed an invalid direction parameter
2016-06-02 21:19:02 +02:00
Roman Proskuryakov
3bcd23022a
Rewrites FindBullet using LibFindMacros handling version properly
2016-05-31 07:18:37 +03:00
Allofich
bce66c629a
Change editor-placed AI packages to cycle
2016-05-29 17:34:40 +09:00
scrawl
496cb85b01
Do not cancel Ai packages when on loading ( Fixes #3409 )
...
This piece of code was an attempt to fix up save games made before commit d3b76b7006
, but ended up introducing a new bug.
2016-05-28 20:27:05 +02:00
scrawl
d487007167
Remove debug code
2016-05-27 17:43:36 +02:00
scrawl
e396e6f2ea
Adjust the eye level for line of sight checks ( Fixes #3407 )
2016-05-27 17:42:17 +02:00
scrawl
a2153a6213
Remove outdated comment
2016-05-25 21:41:05 +02:00
scrawl
5d4f58c828
Fix being unable to activate objects when scripts are disabled
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The if statement was a leftover of the previous activate implementation and is no longer needed.
2016-05-25 21:37:56 +02:00
scrawl
3f1df4caa6
Don't auto-equip ammunition ( Fixes #3401 )
2016-05-24 13:21:43 +02:00
scrawl
44dd67ee0f
Fix a potential crash for lights without a model that have "off by default" flag set
2016-05-19 22:35:25 +02:00
scrawl
a9561f738a
Move RemoveParticlesVisitor to animation.cpp
2016-05-19 22:35:17 +02:00
scrawl
0efbdb25ee
Improve const-correctness in Animation
2016-05-19 22:30:14 +02:00
scrawl
3749821809
Choose a random death animation for actors that start the game as dead ( Fixes #3397 )
2016-05-19 21:40:05 +02:00
scrawl
b0180cb6b4
Fix current region check (Bug #3391 )
2016-05-16 02:05:02 +02:00
scrawl
3b31e8f66e
Do not set AiPackageDone flag for non-Aipackages ( Fixes #3392 )
2016-05-14 19:19:37 +02:00
scrawl
fcbcc004a3
Don't use unordered_map
2016-05-11 02:35:17 +02:00
scrawl
78bac93021
Merge pull request #940 from kpp/find_ffmpeg
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Find ffmpeg
2016-05-10 17:41:30 +02:00
scrawl
59cfcb38e2
Scale the sunlight specular color by weather's GlareView value ( Fixes #3375 )
2016-05-10 17:39:57 +02:00
Roman Proskuryakov
da59ef0f67
Rewrites FindFFmpeg using LibFindMacros handling components properly
2016-05-10 12:43:54 +03:00
scrawl
3584e59402
Fix incorrect parameter to changeCell ( Fixes #3388 )
2016-05-08 18:59:41 +02:00
scrawl
a7e6219091
Merge pull request #939 from kpp/rewrite_esm_name_t
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Rewrite ESM::NAME_T
2016-05-08 13:15:05 +02:00
Marc Zinnschlag
b4e341e1e2
Merge remote-tracking branch 'aesylwinn/RenderPathgrid'
2016-05-08 10:15:12 +02:00
Roman Proskuryakov
d5dfa89060
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
Roman Proskuryakov
d7046878a8
Fix uninitialized values in MWMechanics::AiCombat
2016-05-07 20:41:47 +03:00
Michał Moroz
40cc6a4164
Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384 )
2016-05-04 13:55:36 +02:00
Aesylwinn
14ae232938
Remove now unnecessary factory class.
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It was originally used for storing normals, but that functionality
was removed.
2016-05-03 16:13:23 -04:00
Aesylwinn
5cac882123
Replace game version of pathgrid rendering with component.
2016-05-02 22:10:17 -04:00
scrawl
2ca7415708
Handle DialInfo::mFactionLess (Bug #3380 )
2016-05-01 00:10:50 +02:00
scrawl
93b2f09224
Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378 )
2016-04-29 18:07:35 +02:00
scrawl
5edfe8c41c
Reduce the wander fast forward overcrowding offset ( Fixes #3370 )
2016-04-23 22:47:42 +02:00
scrawl
c64b8ab297
Merge pull request #928 from Salgat/bug-1320
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AiWander - Creatures in cells without pathgrids do not wander (Bug #1320 )
2016-04-17 18:10:47 +02:00
Austin Salgat
be16857f96
Fix wrong height being used for water detection
2016-04-17 10:46:09 -05:00
Austin Salgat
e9157e9200
Fix idle animation and Fix water creature manual wandering
2016-04-16 20:38:58 -05:00
Austin Salgat
3dec10c686
Update variable to prevent underflowing
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While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
2016-04-16 17:51:13 -05:00
Austin Salgat
84179c262f
Update manual wandering to prevent actor from leaving/entering water
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Water creatures will stay in the water, while land creatures will stay on land when wandering.
2016-04-16 16:39:13 -05:00
Austin Salgat
fc03216d48
Refactor to reuse existing obstacle detection
2016-04-16 12:14:00 -05:00
Austin Salgat
34726c24d9
Fix mDistance being reset prematurely
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This was causing wandering without pathgrids to become disabled for most wandering units. Additionally, wandering now behaves the same for both NPCs and creatures.
2016-04-15 21:56:41 -05:00
scrawl
d784a77f4c
Set the default player cell in the StateManager ( Fixes #3269 )
2016-04-15 00:49:36 +02:00
Austin Salgat
92b352989a
Add logic for NPC wandering without pathgrids
2016-04-13 20:48:08 -05:00
Austin Salgat
c02881a4f8
Fix creatures not wandering
2016-04-12 21:16:55 -05:00
scrawl
ba3f4f122a
Account for the stack count in HasSoulGem (Bug #3340 )
2016-04-12 21:39:05 +02:00
scrawl
4854d6b093
Set the TalkedToPc flag for voiced dialogue ( Fixes #3346 )
2016-04-12 21:39:05 +02:00
scrawl
d15901b454
Merge pull request #927 from Salgat/bug-2981
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When waiting, NPCs can go where they wouldn't go normally (Bug #2981 )
2016-04-12 00:55:20 +02:00
Austin Salgat
38f5a225ea
Refactor PathFinder functions to be useable by AiWander
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This avoids having to duplicate the distanceSquared and getClosestPoint functions.
2016-04-10 20:44:08 -05:00
Austin Salgat
96231e17f0
Fix wandering NPCs going off pathgrid
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If multiple pathgrids exist in the same cell, sometimes an NPC would port to a different pathgrid that was nearby. This is an issue since it allowed them to do things like travel through walls to inaccessible areas. Now they will only wander along the closest connected pathgrid.
2016-04-10 20:21:18 -05:00
scrawl
b2dc18e1aa
Merge pull request #926 from bentsherman/master
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Allow +/- buttons in trade window to decrease offer to 0
2016-04-10 00:05:29 +02:00
Ben Shealy
8703609649
Allow +/- buttons in trade window to decrease offer to 0
2016-04-09 17:49:21 -04:00
Bret Curtis
2c90b0b78d
fix a few spelling mistakes
2016-04-07 11:55:49 +02:00
scrawl
79c8f69b24
Clear the class selected / race selected flags when starting a new game ( Fixes #3326 )
2016-04-03 20:23:28 +02:00
scrawl
cf62d860b2
Fix the adjustPlayerPos parameter not being respected in all cases
2016-03-30 01:54:03 +02:00
scrawl
e1dda9675d
Add "preload instances" setting, disabling this may help if you are low on memory.
2016-03-30 00:13:37 +02:00
scrawl
2162d9ed02
Restore key focus to the save list when the deletion confirmation messagebox is accepted
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Gives me an idea for a new MyGUI feature - per-window widget focus as it is usually the case in other GUI toolkits.
2016-03-29 01:29:55 +02:00
scrawl
02016f4c56
Don't reset the save list when deleting a save ( Fixes #3279 )
2016-03-29 01:26:55 +02:00
scrawl
7a962fd8c5
Properly escape the keybinding labels (Bug #3281 )
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A certain key name ("#") was being interpreted as a MyGUI markup code.
2016-03-29 01:13:17 +02:00
scrawl
5cda89c15d
Don't attempt to preload more exterior cells than the cache can hold (Bug #3273 )
2016-03-29 00:50:30 +02:00
scrawl
83f1ab6d25
Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273 )
2016-03-29 00:50:21 +02:00
scrawl
4ac276b06c
Update the resource cache every frame (Bug #3273 )
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Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
2016-03-29 00:50:13 +02:00
scrawl
2f8be401cc
Add the unref work items to the front of the workqueue (Bug #3273 )
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Ensures that memory still gets freed even if the workqueue is overloaded.
2016-03-29 00:27:56 +02:00
scrawl
e71aa53574
Don't allow playing a sound/soundgen key more than once at the same time on the same object ( Fixes #2689 )
2016-03-24 19:26:12 +01:00
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
2016-03-24 17:18:08 +01:00
scrawl
92c2a10de4
Fall back to 'warrior' for not found class images ( Fixes #3228 )
2016-03-24 16:52:16 +01:00
scrawl
157c11398d
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
scrawl
e381957105
Don't assume that class ID and name are equal
2016-03-21 11:51:34 +01:00
scrawl
90cc1de46c
Do not list custom made classes in the pick class dialog
2016-03-21 11:46:25 +01:00
scrawl
b332704df7
Switch hand-to-hand attack types randomly when "always use best attack" is turned on ( Fixes #3259 )
2016-03-19 18:03:59 +01:00
scrawl
a6e23d03d3
Don't clamp disposition twice, clamping is already done inside getDerivedDisposition
2016-03-18 00:42:22 +01:00
scrawl
102f9719f7
Remove some garbage
2016-03-18 00:39:27 +01:00
scrawl
79eb2d20e0
Cleanup
2016-03-18 00:39:19 +01:00
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
2016-03-18 00:38:02 +01:00
scrawl
bc5adfa4fe
Merge pull request #913
2016-03-18 00:31:55 +01:00
scrawl
30402f75e3
Use xbase_anim_female as the base skeleton for female NPCs ( Fixes #3258 )
2016-03-18 00:24:38 +01:00
scrawl
2b38d10449
Always add xbase_anim
2016-03-18 00:17:05 +01:00
scrawl
50acdf3e47
Move createCharacter inside the try block
2016-03-14 00:03:02 +01:00
scrawl
a0cc9de088
Make the creation of save file directories even more explicit
2016-03-14 00:00:11 +01:00
scrawl
b7b7c0612d
Make getCurrentCharacter create argument explicit
2016-03-13 23:48:44 +01:00
scrawl
7463c0c353
Addition to last commit, don't create a save directory on death
2016-03-13 23:48:22 +01:00
scrawl
426a6fdcc2
Don't create the save directory on loading a game
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This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
2016-03-13 23:42:08 +01:00
scrawl
d7c7bb850b
ToggleAI cleanup
2016-03-12 20:32:42 +01:00
scrawl
d840c7d5eb
Slightly tweak the spawn point heuristics
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Fixes an issue with hlaalu building exits
2016-03-11 22:48:28 +01:00
scrawl
85bd4f52f0
Improve occlusion query geometry rendering
2016-03-11 00:09:46 +01:00
scrawl
93ec289b1d
Improve setting of occlusion query state
2016-03-10 23:18:20 +01:00
scrawl
14e1911820
Fix memory leaks
2016-03-10 20:38:14 +01:00
scrawl
f898bf493f
Don't use Geodes
2016-03-10 13:17:01 +01:00
scrawl
137dde7cf8
Include cleanup
2016-03-10 12:59:17 +01:00
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
2016-03-08 21:30:28 +01:00
ae-g-i-s
2f1c6c740c
Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )"
...
This reverts commit 000597236e
.
2016-03-08 20:41:39 +01:00
ae-g-i-s
9585a12fb1
Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check
2016-03-08 20:40:47 +01:00
scrawl
3e6cf17665
Warn about cellrefs with an empty refId (Bug #3238 )
2016-03-07 22:44:03 +01:00
scrawl
d0aba0d9ee
Catch exceptions thrown during reference loading (Bug #3238 )
2016-03-07 21:28:50 +01:00
ae-g-i-s
000597236e
Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )
2016-03-06 18:29:32 +01:00
scrawl
0fc65db6bb
Remove parts before setting the new object root
2016-03-06 11:34:15 +01:00
scrawl
0df975a4d7
Properly detach nodes in CopyRigVisitor ( Fixes #3234 )
2016-03-06 11:33:07 +01:00
scrawl
60a12b3dee
Use MyGUI's castType function
2016-03-05 20:00:51 +01:00
scrawl
763f647412
Add ItemModel::allowedToInsertItems
2016-03-05 19:53:24 +01:00
scrawl
373c1e7602
Assign the PageDisplay on initialization
2016-03-05 19:48:01 +01:00
scrawl
5ea7446eeb
Change a dynamic_cast to static_cast
2016-03-05 19:41:45 +01:00
scrawl
c085e503c6
Pass the btCollisionObject as const
2016-03-05 16:09:56 +01:00
scrawl
004f0d37d5
Fix the projectile launch position for spells cast from objects ( Fixes #3235 )
2016-03-05 15:56:54 +01:00
scrawl
910e41e3c4
Allow an Object to be specified as ignore parameter for castRay
2016-03-05 15:56:19 +01:00