David Cernat
8aad93b904
Merge pull request #519 from TES3MP/0.7.0-alpha
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[General] Update positions for dead players on other clients
2019-03-24 03:54:43 +02:00
David Cernat
3effd5f1ff
[General] Update positions for dead players on other clients
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Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
2019-03-24 03:52:05 +02:00
David Cernat
4692f29b9d
Merge pull request #517 from uramer/0.7.0markers
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update player map markers when client changes cell
2019-03-22 21:39:06 +02:00
David Cernat
03d377ec54
Merge pull request #518 from TES3MP/0.7.0-alpha
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[General] Rename CellReplace packet into CellReset
2019-03-22 21:36:07 +02:00
David Cernat
8ff2d1b829
[General] Rename CellReplace packet into CellReset
2019-03-22 21:33:34 +02:00
David Cernat
cb82318c36
[General] Fix problems with Utils::getArchitectureType()
2019-03-22 03:09:11 +02:00
uramer
3b2098382b
update player map markers when client changes cell
2019-03-21 16:27:15 +01:00
David Cernat
cb5e24e6c5
Merge pull request #516 from TES3MP/0.7.0-alpha
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[Server] Add GetMillisecondsSinceServerStart() server function
2019-03-20 20:05:30 +02:00
David Cernat
91f82d845c
[Server] Add GetMillisecondsSinceServerStart() server function
2019-03-20 20:02:31 +02:00
David Cernat
d35026bbf5
Merge pull request #515 from TES3MP/0.7.0-alpha
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0.7.0 alpha
2019-03-20 18:58:31 +02:00
David Cernat
bd677726bf
[Server] Add StatsFunctions that get/set damage to attributes/skills
2019-03-20 18:54:35 +02:00
David Cernat
9fc4c83858
[Client] Send skill/attribute packets when skills/attributes are damaged
2019-03-20 18:40:46 +02:00
David Cernat
ece39748de
[Server] Fix typo causing recursion in deprecated actor list function
2019-03-20 17:01:21 +02:00
David Cernat
5c4d3df551
[Server] Deprecate DoesFileExist(), add DoesFilePathExist()
2019-03-19 04:52:58 +02:00
David Cernat
2cdabddc0e
[Server] Move most MiscellaneousFunctions to ServerFunctions
2019-03-19 04:25:33 +02:00
David Cernat
b46767de6e
[Server] Clean up recent additions to ServerFunctions
2019-03-19 03:57:16 +02:00
David Cernat
911079e0bc
Merge pull request #512 from TES3MP/0.7.0-alpha
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0.7.0 alpha
2019-03-12 05:38:36 +02:00
David Cernat
331fa86844
[Server] Call OnServerPostInit after OnRequestDataFileList
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This allows different actions to be taken in OnServerPostInit based on what the data files being used are.
2019-03-12 05:36:33 +02:00
David Cernat
a0ec9dfd2e
[Server] Rename OnRequestPluginList into OnRequestDataFileList
2019-03-12 03:18:57 +02:00
David Cernat
986528c67d
[Server] Add error message as argument to OnServerScriptCrash
2019-03-12 02:15:20 +02:00
David Cernat
552a94a0ca
[Server] Add OnServerScriptCrash script event
2019-03-10 00:46:40 +02:00
David Cernat
a508a0faf8
[Server] Turn GetArguments() from ScriptFunctions into Utils function
2019-02-24 01:43:04 +02:00
David Cernat
dcbc9d1831
[Client] Print cells for actor deaths
2019-02-21 21:51:02 +02:00
David Cernat
828c52138f
[Documentation] Update readme and credits
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According to some legal advice I've received, the "TES3MP Team" is too ambiguous of a legal entity, so – with Koncord's agreement – the copyright is now assigned specifically to us, the project's developers.
2019-02-19 17:29:29 +02:00
David Cernat
69e7d3f2a7
[Documentation] Update credits
2019-02-14 13:07:54 +02:00
David Cernat
f3b8a5b909
[General] Check integrity of credits only on Windows clients
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This avoids the problems that were encountered in Linux and macOS builds regarding this check while also still addressing the scenario where official Windows builds had their credits modified by people unrelated to the project.
2019-02-14 00:29:55 +02:00
David Cernat
a0ad0b29bc
Merge branch '0.7.0' of https://github.com/TES3MP/openmw-tes3mp into 0.7.0
2019-02-13 21:57:24 +02:00
David Cernat
222837976c
[Server] Fix type name warning for Player
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The warning in Visual Studio was: "'Player': type name first seen using 'class' now seen using 'struct'"
2019-02-13 21:56:47 +02:00
Koncord
77386525f2
[General] Update Travis CI
2019-02-14 01:56:10 +08:00
David Cernat
c058dce346
[General] Clarify meaning of commit hash displayed on start
2019-01-31 13:39:06 +02:00
David Cernat
1df1515c7e
[Client] Add logging for invalid enchantmentIds in RecordHelper
2019-01-23 01:04:59 +02:00
David Cernat
999ce857c7
[Client] Add logging for records ignored due to their invalid baseIds
2019-01-23 00:48:06 +02:00
David Cernat
db7e09f441
[Client] Use more consistent logging when reading dynamic record packets
2019-01-23 00:38:05 +02:00
David Cernat
0fa116b47d
[Client] Remove useless lines in RecordHelper
2019-01-23 00:20:51 +02:00
Koncord
0df32accca
[Server] Fix ARM build
2019-01-21 12:02:02 +08:00
David Cernat
fd40e8c971
[Client] Prevent ObjectState spam by not resending an already sent state
2019-01-15 14:26:00 +02:00
David Cernat
6e47b65205
[Client] Set attribute increases & level progress after correct packets
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Originally, the PlayerSkill packet contained skills, attribute increases and level progress. In 78441c769a , the attribute increases were moved to the PlayerAttribute packet and the level progress was moved to the PlayerLevel packet, but – due to an oversight – attribute increases and level progress were still being applied to the local player only when a PlayerSkill packet was received, based on whatever values were stored from the last PlayerAttribute and PlayerLevel packets.
2019-01-11 14:26:13 +02:00
David Cernat
f481c85e07
[Client] Use ADD before REMOVE for PlayerInventory in repair/recharge
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Previously, when recharging or repairing an item, the client sent a PlayerInventory packet to the server with the old version of the item that was supposed to be removed and then it sent a PlayerInventory packet with the new version of the item that was supposed to be added.
Unfortunately, the current CoreScripts make it so custom items using generated IDs have their records deleted when they are completely removed from the world, however briefly, even if they are added back immediately afterwards. In practice, this meant that – before this commit – recharging or repairing a custom item led to its removal from the player inventory stored on the server, followed by the deletion of its record, followed by its readdition to the inventory (but with the record staying deleted). Logging out and logging back in immediately prevented the player from receiving the item anymore because of its now non-existent record.
2019-01-11 13:08:26 +02:00
David Cernat
8a99f215f6
[Client] Add LocalPlayer::sendItemChange() variant with mwmp::Item arg
2019-01-11 12:54:47 +02:00
David Cernat
db9c1b9882
[Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr
2019-01-11 12:53:26 +02:00
David Cernat
799241e8c6
[Client] Use informative error message for RefData::setCount() issue
2019-01-11 08:16:29 +02:00
David Cernat
43f195f0c7
[Client] Use clearer debug for actor initializations
2019-01-05 23:27:35 +02:00
David Cernat
2e1d4a9449
[Server] Fix non-Windows builds
2019-01-05 22:11:58 +02:00
David Cernat
81e2e48561
[Client] Fix item magic casting synchronization for spell scrolls
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Previously, spell scrolls were used up before their IDs could be included in attacks packets supposed to be sent for them.
2018-12-31 13:24:32 +02:00
David Cernat
d83160523f
[Client] Add items required for item magic casting when they are missing
2018-12-31 06:55:35 +02:00
David Cernat
433a69a588
[Client] Send all data for newly initialized LocalActors at least once
2018-12-31 04:36:59 +02:00
David Cernat
e70fd2cf3a
[Server] Accept clients with wrong password on servers with no password
2018-12-31 03:52:25 +02:00
David Cernat
eb52babf29
[Server] Print IP instead of name or PID for players unable to connect
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The player name was always blank in such situations, providing no useful information. The PID was not useful in any way either.
2018-12-30 18:02:26 +02:00
David Cernat
e96091fd6b
[General] Use more consistent variable names for password, address, etc.
2018-12-30 17:23:12 +02:00
David Cernat
906d2a837d
[Client] Send PlayerInventory packets when recharging items w/ soulgems
2018-12-30 11:58:33 +02:00
David Cernat
71679934a1
[Client] Send PlayerInventory packets when repairing items
2018-12-30 09:39:46 +02:00
David Cernat
5d9893ee92
[Client] Set actor killer correctly for spells that do damage over time
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Additionally, clean up comments related to other code that sets actor killers.
2018-12-30 07:40:11 +02:00
David Cernat
6e1504f0a1
[Server] Use clearer variable & function names in TimerAPI
2018-12-30 04:15:53 +02:00
David Cernat
42b5a8054f
[Server] Remove unusable position functions for players
2018-12-30 03:17:37 +02:00
Koncord
4ce0331f1b
[Server] Fix GCC build
2018-12-29 15:54:08 +08:00
Koncord
9343b8af2f
[Server] Remove unused function
2018-12-29 14:02:08 +08:00
Koncord
c2230a8a21
[Server] Add MP flag to the server if enabled
2018-12-29 12:03:01 +08:00
Koncord
a0e89208a0
[General] Fix standalone server build
2018-12-29 11:58:49 +08:00
Koncord
55cea491ca
[Server] Introduce MS VC++ 2017 support
2018-12-29 11:57:26 +08:00
Koncord
6af2400752
[Server] Remove usages of get/set env. Add GetModDir function
2018-12-29 11:40:31 +08:00
Koncord
b3456a8841
[Server] Fix invalidation of iterators
2018-12-29 11:10:20 +08:00
David Cernat
343dd8b5ea
[Client] Fix addition of items to player inventories
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Previously, multiple stacks of the same item ID could overwrite data in each other because of how the logic in ContainerStore::add() works. For example, a stack of 5 grand soul gems with no souls would get added to the player, then the attempt to add a grand soul gem with a particular soul would retrieve the previous stack first before setting all of it to that soul, resulting in 6 grand soul gems with that soul.
2018-12-26 13:41:19 +02:00
David Cernat
76ac905efc
[Client] Send PlayerInventory packets when trapping souls in soulgems
2018-12-26 12:25:00 +02:00
David Cernat
f853368641
[Client] Fix loss of player items in ContainerStore::unstack()
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Previously, unstacking items for a player led to a PlayerInventory packet being sent about the items' removal.
This change makes it so both a packet about their re-addition and their removal are sent instead, cancelling each other out, which is inelegant, but arguably preferable to complicating the sending of PlayerInventory packets again.
2018-12-26 12:24:26 +02:00
David Cernat
5e38e8abdb
[Server] Add GetArchitectureType() script function
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Additionally, bring GetOperatingSystem() up-to-date by making it use the renamed function in Utils.
2018-12-17 11:55:50 +02:00
David Cernat
9fe54aa8c6
[General] Add getArchitectureType() to multiplayer Utils
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Additionally, rename getOperatingSystem() into getOperatingSystemType() for clarity.
2018-12-17 11:46:51 +02:00
David Cernat
fa1700e2ab
[Server] Add GetOperatingSystemType() script function
2018-12-17 11:32:31 +02:00
David Cernat
da6b89c185
[General] Add getOperatingSystem() to multiplayer Utils
2018-12-17 10:47:34 +02:00
David Cernat
50714599d9
[Client] Spawn at exterior 0, -7 by default
2018-12-17 08:25:22 +02:00
David Cernat
afd17e5a48
[Client] Don't finish drag & drop that is supposed to be unsuccessful
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This prevents items from vanishing when your attempt to drop them in a full container is denied.
2018-12-06 18:11:52 +02:00
David Cernat
a6c6db89fc
[Client] Send object packets when scripts use PlaceItem/PlaceItemCell
2018-12-05 01:56:27 +02:00
David Cernat
d05a82a734
[Client] Avoid repetitive code when unequipping items in resurrection
2018-12-04 03:55:03 +02:00
David Cernat
b5b26c6685
Merge pull request #492 from terabyte25/patch-7
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[Client] Disallow opening inventory menu when not logged in
2018-12-01 23:17:05 +02:00
terrabyte25
35755eb1f1
[Client] Disallow opening inventory menu when not logged in
2018-12-01 10:51:33 -06:00
David Cernat
b7090b2550
[Server] Add experimental option for not crashing from Lua script errors
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Additionally, fix return type of GetPluginEnforcementState()
2018-12-01 03:03:39 +02:00
David Cernat
b39e3f518b
[Client] Use correct log levels for inventory and dynamic record packets
2018-11-30 23:38:16 +02:00
David Cernat
d8ca268067
[Server] Move plugin enforcement functions to ServerFunctions
2018-11-30 22:43:10 +02:00
David Cernat
2933526995
[Server] Include errors related to Lua calls in server logs
2018-11-30 22:01:02 +02:00
David Cernat
ef80894c5c
Merge pull request #486 from testman42/patch-2
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Use more descriptive terminology for chat modes
2018-11-17 23:19:17 +02:00
Testman
6b3f598837
Use more descriptive terminology for chat modes
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Changed "Chat disabled" to "Chat hidden", "Chat enabled" to "Chat visible" and "Chat in hidden mode" to "Chat appearing when needed".
2018-11-17 16:54:14 +01:00
David Cernat
eb3ae95f0e
[Documentation] Display build status for correct branch
2018-11-16 06:40:21 +02:00
David Cernat
d3eb106c3b
[Documentation] Update readme for current situation
2018-11-16 04:49:14 +02:00
David Cernat
e834a4ec74
[Client] Find closest enchantmentCharge in getItemPtrFromStore()
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Enchanted inventory items continuously recharge their enchantment charges, which getItemPtrFromStore() should account for.
Additionally, prevent framelistener errors caused by PlayerItemUse packets about non-existent items.
2018-11-13 20:36:31 +02:00
David Cernat
bc7bcae190
Merge pull request #484 from GrimKriegor/0.7.0
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[General] Change the default plugins home location
2018-11-12 07:11:37 +02:00
Grim Kriegor
8f90f8a3b8
[General] Change the default plugins home location
2018-11-12 01:10:10 +00:00
Koncord
e162af0003
[Server] Disallow non void callbacks
2018-10-30 15:32:52 +08:00
Koncord
07a5f5296c
[Server] Rework OnRequestPluginList callback. Add AddPluginHash function
2018-10-30 14:56:54 +08:00
Koncord
20a7619a4a
[Server] Remove result from the OnPlayerConnect callback
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Now it's recommended to use tes3mp.Kick() function
2018-10-30 13:18:32 +08:00
Koncord
f1e8569291
[Server] Remove result from the OnPlayerSendMessage callback
2018-10-30 13:13:07 +08:00
Koncord
efa362031e
[Server] Remove unused Main callback
2018-10-30 13:03:37 +08:00
Koncord
b83e4056a8
[Server] Remove CallFF dependency as it not fully supported by Windows and MacOS
2018-10-30 12:59:47 +08:00
Koncord
585557ad8a
[Server] Remove argument cast in the Call with va_args
2018-10-30 12:58:15 +08:00
Koncord
3101de5f02
[Server] Add kicked load status
2018-10-30 12:56:50 +08:00
Koncord
e5e13b21ae
[Client] Fix crash on drag&drop
2018-10-28 16:56:04 +08:00
David Cernat
c65d6c1328
[Client] Disable mListener methods in mwworld/containerstore
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This should put an end to frequent crashes until I can fix the problem properly.
2018-10-27 02:19:45 +03:00
David Cernat
1baf82db32
[Client] Avoid PlayerSpellbook packet spam in some mods
2018-10-26 19:07:35 +03:00
David Cernat
d9bc1abf48
[Client] Don't send ObjectScale packets if not logged in
2018-10-26 02:33:47 +03:00
David Cernat
a8cf1e02c4
[Client] Allow unilateral scripted container changes not from console
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This prevents infinite loops in certain client scripts from mods that use while loops to determine that all items of a certain type have been removed from a container, such as in the script BCSwap2Arg from Better_Clothes.
2018-10-25 22:38:45 +03:00
David Cernat
99f8ef88a5
[Server] Add SetObjectActivatingPid() script function
2018-10-22 16:25:50 +03:00
David Cernat
17f13872aa
[Client] Use forceUpdate correctly in LocalPlayer::updateStatsDynamic()
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Previously, the forceUpdate argument was useless, preventing dynamic stats from being sent by certain newly created characters.
2018-10-22 13:22:23 +03:00
David Cernat
bfd7c83c4d
[Client] Fix backwards logic when setting type for AI attacks
2018-10-16 21:18:41 +03:00
David Cernat
d9dd7073cf
[General] Send certain packets only when logged in
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Previously, client mods adding packet-sending scripts to the spawn area made clients send the associated packets as soon as they inputted their character name when joining a server using those mods. This made the clients either get disconnected for not replying to a handshake first, or it made them get kicked for sending object packets that are disallowed for players who are not logged in.
To fix this, LocalPlayer's hasFinishedCharGen() has been replaced with isLoggedIn(), because the former was already returning true when players inputted their names.
2018-10-13 15:36:13 +03:00
David Cernat
66d666d60c
[Client] Use less confusing terminology when displaying plugin mismatch
2018-10-13 14:40:49 +03:00
David Cernat
bb834748c5
[Server] Log player kicks
2018-10-13 09:34:29 +03:00
David Cernat
a3111fbcc1
[Server] Use clearer error message when failing to bind port
2018-10-13 08:35:07 +03:00
David Cernat
3d40a162bc
Merge pull request #476 from SamHellawell/0.7.0-fix-equipcrash-linux-cleanup
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Cleanup fix for equip item crash on Linux
2018-10-11 22:52:24 +03:00
Sam Hellawell
df1667b6e4
Cleanup fix for equip item crash on Linux
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Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2018-10-11 21:49:24 +01:00
David Cernat
db2b3e95b8
Merge pull request #475 from SamHellawell/0.7.0-fix-equipcrash-linux
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Fix crash when equipping item on linux
2018-10-11 22:40:09 +03:00
Sam Hellawell
1e171ad9fd
Fix crash when equipping item on linux
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Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2018-10-11 20:13:22 +01:00
David Cernat
e402a17757
[Client] Don't cast non-weapons to weapons in isUsingRangedWeapon()
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This makes lockpicks and probes work again.
2018-10-09 09:54:13 +03:00
David Cernat
292536439e
[Server] Rename script functions for clearing packet vectors for players
2018-10-03 02:26:47 +03:00
David Cernat
c79660f721
[Server] Make inventory script functions consistent with others
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Functions that add elements to a vector should not change the action. This fixes the last remaining oddity in Koncord's original implementation of inventory sync.
2018-10-01 18:29:50 +03:00
David Cernat
8c7e06293f
[Documentation] Update changelog with attack synchronization details
2018-09-26 02:48:52 +03:00
David Cernat
b76e00c66e
[Server] Call OnPlayerCellChange script event near start of cell change
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This makes it possible to send custom records used by players for their equipment before the hardcoded exchange of equipment packets takes place.
Additionally, remove the check for dead players because it has no real use and can potentially cause problems.
2018-09-26 02:40:21 +03:00
David Cernat
f100a660d4
[General] Fix ranged attack sync when using last throwing weapon or ammo
2018-09-24 11:30:53 +03:00
David Cernat
3f304866fd
[Client] Use clearer variable names in DedicatedPlayer::setEquipment()
2018-09-24 10:11:42 +03:00
David Cernat
995d20348f
[General] Always use correct ranged weapon & ammo for ranged attack sync
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Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.
Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
David Cernat
db39c62e89
[Documentation] Update credits
2018-09-21 10:23:54 +03:00
David Cernat
b04ca28ece
Merge pull request #471 from testman42/patch-1
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Update credits
2018-09-21 09:35:14 +03:00
David Cernat
b5f46ada73
[General] Synchronize projectile speed for ranged attacks
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This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
2018-09-18 01:13:48 +03:00
David Cernat
7281f9fc42
[Client] Prevent unilateral paralysis of dedicated players & actors
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This is a temporary workaround until active effect synchronization is implemented.
2018-09-16 15:34:57 +03:00
Testman
770d36ef67
Update credits
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Reflect recent role changes
2018-09-15 17:00:13 +02:00
David Cernat
33a0886790
[Client] Fix synchronization of knockdown states
2018-09-15 04:59:06 +03:00
David Cernat
490303dc0b
[Client] Clean up MechanicsHelper::processAttack() slightly
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The debug is now more descriptive and some code is now skipped for non-ranged attacks.
2018-09-15 04:11:43 +03:00
David Cernat
9d2dc96a2e
[Client] Use RANGED type for ranged attacks that haven't hit a target
2018-09-14 13:23:43 +03:00
David Cernat
af49f711ca
[Client] Add isUsingRangedWeapon() method to MechanicsHelper
2018-09-14 13:21:45 +03:00
David Cernat
3f6ca6f22b
[Client] Bring drawState fallback for actors up-to-date w/ attack types
2018-09-11 15:12:11 +03:00
David Cernat
9d2cf6629b
[Client] Fix logic for hand-to-hand attack sync
2018-09-11 15:07:44 +03:00
David Cernat
fcd31bf4a6
[General] Fix problems with the synchronization of ranged attacks
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Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized.
Strike enchantments no longer require a valid victim to be synchronized.
Additional debug messages have been added for attacks.
2018-09-11 11:56:45 +03:00
David Cernat
31a9b77f34
[Client] Reset hitPosition in MechanicsHelper::resetAttack()
2018-09-10 12:34:33 +03:00
David Cernat
7d221509cd
[Client] Move item magic hook to correct location
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Previously, synchronization for strike enchantments was partially broken because it triggered the sending of ITEM_MAGIC attack packets, which are only supposed to be sent when a spell is cast from a magical inventory item.
2018-09-10 12:02:21 +03:00
David Cernat
c9ad411dd3
[Client] Fix logic for setting applyProjectileEnchantment in attack sync
2018-09-09 22:33:48 +03:00
David Cernat
8012d0d7b7
[General] Include hit position in PlayerAttack and ActorAttack packets
2018-09-08 05:29:49 +03:00
David Cernat
dcd4478028
[Client] Always stop sending weather updates when moving to an interior
2018-09-07 08:37:22 +03:00
David Cernat
113002ca19
[Client] Return early when processing actors that can't be initialized
2018-09-05 20:03:35 +03:00
Koncord
48f4792bc1
[Server] Add GetMaxPlayers, GetPort and HasPassword functions to API
2018-09-05 18:19:34 +08:00
David Cernat
3bd8aa82fe
[General] Reduce inventory-sending hooks to just 2 in ContainerStore
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Whenever an item is added to or removed from the player's ContainerStore, that player sends a PlayerInventory packet with just that addition or removal.
This eliminates all the unnecessary packet spam related to oversized PlayerInventory packets that had existed in one form or another since the initial implementation of inventory sync in 1b259e2d33
Additionally, move booleans from BasePlayer to LocalPlayer when they are only needed on the client, and make the usage of the isReceivingQuickKeys boolean consistent with the new isReceivingInventory boolean by having them both in the processors of their associated packets.
2018-08-28 05:01:52 +03:00
David Cernat
ee3fc4a303
[Documentation] Update changelog for 0.7.0
2018-08-25 16:04:22 +03:00
David Cernat
9e58cc82bd
[Server] Set minimum updateRate when communicating with master server
2018-08-23 00:10:49 +03:00
David Cernat
be448e5b8e
[General] Use more appropriate update rate in server config
2018-08-23 00:06:28 +03:00
David Cernat
d1fa57ac14
[General] Switch to new official master server port when using old one
2018-08-22 13:49:17 +03:00
David Cernat
0658d39eaa
[General] Update ports used for master server in client & server config
2018-08-22 13:47:46 +03:00
David Cernat
03832f933b
[Client] Send only individual items in PlayerInventory packets
...
For a long time, whenever a PlayerInventory packet was sent, it contained all the items in the player's inventory, because that's how Koncord originally implemented it and I always had too many other priorities to go back and rework it.
From now on, clients only send PlayerInventory packet with the one item added or removed, with the single exception being trading with merchants, where the entire inventory is still sent for the time being.
2018-08-21 10:10:06 +03:00
David Cernat
75a64a69c7
[Server] Add GetInventoryChangesAction() script function
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Additionally, fix a typo in the description of GetSpellBookChangesAction()
2018-08-21 10:06:40 +03:00
David Cernat
45b011452e
[Client] Combine methods for sending spell packets into a single one
2018-08-21 01:20:30 +03:00
David Cernat
140e0ed52c
[Client] Also clear aiActors when clearing ActorList
2018-08-20 20:54:34 +03:00
David Cernat
aed4ca2fd2
[Client] Allow use of baseId for more record types
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Additionally, don't allow new enchantment records to be created if they have no effects, to avoid a crash.
2018-08-20 15:24:20 +03:00
David Cernat
a083439139
Merge pull request #469 from davidcernat/master while resolving conflicts
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# Conflicts:
# apps/openmw/main.cpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
2018-08-20 14:08:44 +03:00
David Cernat
7efee0e968
[Client] Fix GCC build
2018-08-20 10:15:30 +03:00
David Cernat
5bd2244898
[Client] Uninitialize DedicatedActors instantly in some situations
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When LocalActors briefly become DedicatedActors as the result of a server script, the DedicatedActors are immediately uninitialized to avoid bugs like them jumping in place or rotating slightly.
Additionally, the playing of animations and sounds received in packets for DedicatedActors is no longer done during their next update, but is instead done instantly when the packets are received.
2018-08-16 03:50:41 +03:00
David Cernat
5fd4113978
[General] Implement sending of ActorSpeech packets from server scripts
2018-08-13 20:39:03 +03:00
David Cernat
338efdb705
[General] Fix issues with MechanicsHelper::getItemPtrFromStore()
2018-08-11 19:00:02 +03:00
David Cernat
aec0c5bd49
[Server] Make capitalization consistent for AI-related script functions
2018-08-11 18:57:36 +03:00
David Cernat
9598212aad
[Client] Don't add bound items to inventory as a result of item packets
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Additionally, don't include bound items when sending PlayerInventory packets.
2018-08-11 16:05:37 +03:00
David Cernat
a3b9274365
[Client] Make it possible to check if an item ID belongs to a bound item
2018-08-11 16:02:09 +03:00
David Cernat
a1933e7bc2
[Client] Don't declare variable twice in LocalPlayer's setEquipment()
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The variable equipmentItem is identical to currentItem, so it should not have been added in commit 58a6a8c3bc
Addditionally, use a more descriptive variable name than "a" for item Ptrs.
2018-08-11 15:28:03 +03:00
Marc Zinnschlag
1cfc1f9bdb
Merged pull request #1666
2018-08-10 12:23:17 +02:00
Marc Zinnschlag
0aedb3aada
Merged puil request #1808
2018-08-10 12:22:13 +02:00
Marc Zinnschlag
b67b17010d
Merged pull request #1826
2018-08-10 12:21:49 +02:00
Marc Zinnschlag
24212d58e8
Merged pull request #1861
2018-08-10 12:21:05 +02:00
Andrei Kortunov
ec9a1b0d05
Handle RootCollisionNode, attached to non-root node (bug #4311 )
2018-08-10 11:11:40 +04:00
Andrei Kortunov
cde95979d0
Fix combat engagement for creatures
2018-08-10 09:29:01 +04:00
David Cernat
5d66a9bb66
[Client] Fix path to MechanicsHelper in ProcessorPlayerItemUse
2018-08-09 22:33:22 +03:00
David Cernat
8df08c7d10
[General] Implement PlayerItemUse packet
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Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
2018-08-09 18:25:20 +03:00
Andrei Kortunov
780648b584
Do not reset idle animations if we do not have ammo
2018-08-09 16:39:46 +04:00
Andrei Kortunov
df577babe9
Increase priority of 1st-person weapon animations to avoid issues with animation blending
2018-08-09 16:39:20 +04:00
Andrei Kortunov
71bcc11ba5
Apply only crossbow reload animation to upper body
2018-08-09 16:37:08 +04:00
Andrei Kortunov
a0d0e5d2db
Give jumping animations higher priority than movement ones
2018-08-09 16:19:03 +04:00
Andrei Kortunov
6a03aa6fdb
Reduce jittering during turning animations for player
2018-08-09 16:19:00 +04:00
Andrei Kortunov
cd92014533
Do not touch GUI modes when taking screenshots (bug #4528 )
2018-08-09 16:19:00 +04:00
Marc Zinnschlag
fe19d8ff35
Merged pull request #1857
2018-08-09 13:52:51 +02:00
Marc Zinnschlag
a2a57cf694
Merged pull request #1858
2018-08-09 13:51:31 +02:00
Marc Zinnschlag
0f510011b3
Merged pull request #1852
2018-08-09 13:49:50 +02:00
Marc Zinnschlag
cb62936949
Merged pull request #1853
2018-08-09 13:47:17 +02:00
Bret Curtis
03bf599426
Merge pull request #1856 from Capostrophic/hidden
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Revert untextured shapes rendering changes
2018-08-09 12:36:03 +02:00
Bret Curtis
144f37f9b3
Merge pull request #1860 from akortunov/warningfix
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Do not use fall-through to avoid GCC warnings
2018-08-09 10:00:09 +02:00
Andrei Kortunov
126b2fdd42
Use the isPlayer variable to do not check if the current actor is player every time
2018-08-09 11:16:19 +04:00
Bret Curtis
0d976f2c5e
Merge pull request #1859 from Capostrophic/debug
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Fix a bunch of MSVC warnings
2018-08-09 09:12:41 +02:00
Andrei Kortunov
57e1462417
Do not use fall-through
2018-08-09 11:01:23 +04:00
Capostrophic
348c6f848e
Fix a bunch of MSVC warnings
2018-08-09 02:27:33 +03:00
Andrei Kortunov
51af729305
Do not use headtracking in the 1st-person view (bug #4573 )
2018-08-08 23:29:03 +04:00
Andrei Kortunov
6202b4eca9
Do not touch GUI modes when taking screenshots (bug #4528 )
2018-08-08 22:10:53 +04:00
Capostrophic
85208eff7f
Revert untextured shapes rendering changes
2018-08-08 21:10:00 +03:00
Bret Curtis
0c0379c1ef
Merge pull request #1855 from OpenMW/allow_msvc2015_failure
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Update appveyor.yml
2018-08-08 17:20:27 +02:00
Bret Curtis
97bc9954d0
Update appveyor.yml
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allow msvc2015 to fail
2018-08-08 16:36:25 +02:00
Capostrophic
e9e9c0dd6b
Fix guild guide fast travelling to exteriors time
2018-08-08 12:46:36 +03:00
Andrei Kortunov
b7859b3fa9
Cap underwater view distance (bug #4565 )
2018-08-08 13:22:40 +04:00
Capostrophic
bcd9cc4baa
Check the actor cell instead of the destination cell in fast travel price logic
2018-08-08 02:07:48 +03:00
Bret Curtis
a19d55e035
Merge pull request #1850 from Capostrophic/nodemask
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Fix untextured shapes nodemask
2018-08-07 21:20:53 +02:00
Capostrophic
bda23c6ad6
Fix nodemask
2018-08-07 20:49:10 +03:00
Bret Curtis
a9729878d7
Merge pull request #1848 from Capostrophic/texturing
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Don't render NiTriShapes without NiTexturingProperty (bug #4483 )
2018-08-06 08:34:23 +02:00
Capostrophic
a1e3b2e586
Don't render NiTriShapes without NiTexturingProperty (bug #4483 )
2018-08-05 16:24:24 +03:00
Marc Zinnschlag
b75b5d139a
Merged pull request #1845
2018-08-05 12:28:38 +02:00
Marc Zinnschlag
7a93d118d2
Merged pull request #1846
2018-08-05 12:26:56 +02:00
Marc Zinnschlag
31491fdbde
Merged pull request #1844
2018-08-05 12:25:10 +02:00
Capostrophic
7087bad580
Use special behavior for all topics with reserved names (bug #4557 )
2018-08-05 12:39:53 +03:00
Andrei Kortunov
1f4dd3b393
Make partial binary search case insensitive, as it supposed to be (bug #4558 )
2018-08-05 13:26:12 +04:00
David Cernat
888e1dfff8
[General] Allow setting of AI fight & dynamic stats in record packets
...
Additionally, allow the setting of the Autocalc flag for an NPC record based on an existing record.
2018-08-05 11:00:25 +03:00
Andrei Kortunov
b0f2e00e7f
Make forcegreeting a non-op for non-actor objects (bug #4553 )
2018-08-05 09:31:45 +04:00
Koncord
d03722b3f4
[Browser] Rework browser for improved stability & clarity
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(cherry picked from commits 5c79e7106f , 57353cdfff , 15723adb9a , 01a5196a92 , ed75563a94 , 3839a2dcfd , 1fd16ba69c , 66283943c5 , ba8613a179 , 5b8f4f3e92 , 35b771b19e , 043eb224e2 , 05fac2f67d )
2018-08-05 07:20:12 +03:00
Marc Zinnschlag
452a706047
Merged pull request #1837
2018-08-04 10:26:44 +02:00
Marc Zinnschlag
b6a919a2d1
Merged pull request #1838
2018-08-04 10:26:18 +02:00
Marc Zinnschlag
99c03d55f0
Merged pull request #1841
2018-08-04 10:25:52 +02:00
Marc Zinnschlag
2a621fedd1
Merged pull request #1842
2018-08-04 10:08:11 +02:00
Capostrophic
d15dcaff68
Don't adjust weapon rating according to weapon condition twice
2018-08-03 19:22:58 +03:00
Andrei Kortunov
dd6cb85783
Remove redundant changelog entry
2018-08-03 19:31:10 +04:00
David Cernat
6498bcb22b
[Server] Add script functions for getting player draw & sneak states
2018-08-03 18:26:44 +03:00
Andrei Kortunov
e2519226aa
Move boost include
2018-08-03 17:04:07 +04:00
Andrei Kortunov
eeffe2e557
Check if item model exists inside drag and drop functions
2018-08-03 16:42:43 +04:00
Andrei Kortunov
e4f862c0b9
Check if next char exists
2018-08-03 16:42:43 +04:00
Andrei Kortunov
c2a175c2e0
Move crash catcher wrapper to separate file
2018-08-03 15:51:17 +04:00
Capostrophic
725a9323c4
Merge branch 'master' into sound
2018-08-03 14:16:51 +03:00
Capostrophic
1d1eedc001
Update changelog
2018-08-03 14:15:58 +03:00
Capostrophic
2f44acafe2
Fix changelog
2018-08-03 14:15:03 +03:00
Capostrophic
4c7f3cf626
Merge branch 'master' into weaponpriority
2018-08-03 14:07:11 +03:00
Capostrophic
433c24562e
Update changelog
2018-08-03 14:06:09 +03:00
Andrei Kortunov
ac98797999
Add missing file
2018-08-03 15:05:13 +04:00
Marc Zinnschlag
4d280add81
Merged pull request #1843
2018-08-03 12:56:17 +02:00
Marc Zinnschlag
d7718aae9b
Merged pull request #1840
2018-08-03 12:54:56 +02:00
Marc Zinnschlag
eb5f558f6f
Merged pull request #1839
2018-08-03 12:53:55 +02:00
Marc Zinnschlag
79aaf0163a
Merged pull request #1833
2018-08-03 12:39:04 +02:00
Andrei Kortunov
712c9995db
Rename mIsScripted variable because its name is ambiguous
2018-08-03 12:01:31 +04:00
Andrei Kortunov
c454f1bdad
Use log file for editor (feature #4012 )
2018-08-03 09:05:08 +04:00
Capostrophic
9d85b7c2d3
Use the actual damage for deducting weapon rating
2018-08-02 15:20:07 +03:00
Capostrophic
73d5496711
Revert addition change
2018-08-02 13:01:23 +03:00
Capostrophic
16af1a6c1c
Replace 0 sound range values separately
2018-08-02 12:40:53 +03:00
Capostrophic
3ac030d75a
Handle explicit calls before handling quotes
2018-08-02 09:49:53 +03:00
Capostrophic
80f3bd9f86
Don't apply iWereWolfFleeMod to creatures
2018-08-02 08:36:15 +03:00
Capostrophic
fa6c205e5d
Make tab autocompletion work with explicit reference calls
2018-08-02 03:24:31 +03:00
Capostrophic
bec47dfb7c
Make ranged weapon bonus a distance-dependent multiplier
2018-08-01 19:57:05 +03:00
Andrei Kortunov
369ea7e177
Check if a temporary file was successfully closed
2018-08-01 20:36:29 +04:00
Capostrophic
382b68a081
Combat AI: take the actual hit chance in account when rating weapon
2018-08-01 19:27:19 +03:00
Andrei Kortunov
12144de8ed
Initialize missing variables
2018-08-01 20:18:37 +04:00
Andrei Kortunov
c0bed0fde2
Handle case when index < 0
2018-08-01 20:17:59 +04:00
Andrei Kortunov
770d86f9bd
Initialize cubeSize variable for 360 degrees screenshots correctly
2018-08-01 19:36:55 +04:00
Andrei Kortunov
a08048da4e
Avoid dereference after null check
2018-08-01 19:30:30 +04:00
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
2018-08-01 17:31:35 +03:00
Marc Zinnschlag
1c13256456
Merged pull request #1829
2018-08-01 16:17:37 +02:00
Marc Zinnschlag
0e75e3816a
Merged pull request #1830
2018-08-01 16:16:30 +02:00
Marc Zinnschlag
8812f9ddfa
Merged pull request #1831
2018-08-01 16:15:34 +02:00
Marc Zinnschlag
0c507b74bc
Merge pull request #1832
2018-08-01 16:13:59 +02:00
Marc Zinnschlag
7c7af1da61
Merged pull request #1834
2018-08-01 15:47:09 +02:00
Marc Zinnschlag
e8139a5cc7
Merged pull request #1835
2018-08-01 15:46:31 +02:00
AnyOldName3
66c241337d
Merge pull request #1836 from OpenMW/water-shader-tabs
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Sort out some tabs which snuck into the water shader
2018-08-01 14:08:16 +01:00
AnyOldName3
f717c9e56d
Sort out some tabs which snuck into the water shader
2018-08-01 14:07:02 +01:00
Capostrophic
4d48ede6f1
Add two missing gameplay settings to Advanced tab
2018-08-01 13:36:31 +03:00
Capostrophic
be2e7e9e09
Make casting caster-linked on-self effects no-op (bug #4378 )
2018-08-01 02:41:57 +03:00
Andrei Kortunov
5b92910829
Limit difficulty scaling, as mentioned in docs
2018-07-31 21:14:16 +04:00
Marc Zinnschlag
aac580da6b
Merged pull request #1828
2018-07-31 11:10:48 +02:00
Marc Zinnschlag
20d4e27f82
Merged pull request #1821
2018-07-31 10:51:32 +02:00
Andrei Kortunov
c07cc0dc40
Reset animation state after weapon unequipping
2018-07-30 22:24:25 +04:00
Andrei Kortunov
469bb29621
Do not try to handle shape controllers as node controllers
2018-07-30 21:45:17 +04:00
Andrei Kortunov
0f2c3ecb17
Rescale player avatar (bug #4539 )
2018-07-30 17:41:43 +04:00
David Cernat
8c40010c87
[General] Add missing inventoryBaseId to creatures in RecordDynamic
2018-07-30 10:59:03 +03:00
David Cernat
b57807407a
[General] Implement RecordDynamic packet, part 1
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Spell, potion, enchantment, creature, NPC, armor, book, clothing, miscellaneous and weapon record data can now be sent in a RecordDynamic packet. Additionally, the packets include data related to associated magical effects (for spells, potions and enchantments), data related to default inventory contents (for creatures and NPCs) and data related to body parts affected (for armor and clothing).
The server now has associated script functions for setting most of the details of the above, with the main exception being individual creature and NPC stats.
Records can either be created entirely from scratch or can use an existing record (set via the baseId variable) as a starting point for their values. In the latter case, only the values that are specifically set override the starting values. Creature and NPC records also have an inventoryBaseId that can be used on top of the baseId to base their inventories on another existing record.
The client's RecordHelper class has been heavily expanded to allow for the above mentioned functionality.
When players create spells, potions and enchantments as part of regular gameplay, they send RecordDynamic packets that provide the server with the complete details of the records that should be created. When they create enchantments, they also provide the server with armor, book, clothing and weapon records corresponding to the items they've enchanted.
This functionality added by this packet was originally supposed to be exclusive to the rewrite, but I've gone ahead and tried to provide it for the pre-rewrite in a way that can mostly be reused for the rewrite.
2018-07-30 10:56:26 +03:00
Capostrophic
c79f96d0d2
Implement ranged crits (feature #3703 )
2018-07-29 19:42:44 +03:00
Andrei Kortunov
1d463d129d
Finish AiTarget package, if destination is blocked by other actor
2018-07-29 19:41:31 +04:00
Andrei Kortunov
75835c8326
Prevent NPC from chosing farther pathgrid node
2018-07-29 18:18:05 +04:00
Marc Zinnschlag
9e6cba09a6
Merged pull request #1827
2018-07-29 12:52:51 +02:00
Marc Zinnschlag
84de55fb46
Merged puil request #1824
2018-07-29 12:52:01 +02:00
Marc Zinnschlag
78121c1774
Merged pull request #1823
2018-07-29 12:49:50 +02:00
Marc Zinnschlag
3ba9229f47
Merged pull request #1815
2018-07-29 12:48:20 +02:00
Capostrophic
9c8e284ead
Fix quick key activation delay code (regression #4536 )
2018-07-29 12:52:29 +03:00
Capostrophic
84a871cac7
Actually enable is_pod test
2018-07-28 23:56:42 +03:00
Andrei Kortunov
6d5d0039ec
Make sure we apply OT_Murder only once
2018-07-28 20:45:33 +04:00
Andrei Kortunov
bc82dbbd1b
Do not try to find missing animated collision shape again and again
2018-07-28 16:49:00 +04:00
Andrei Kortunov
7e0df01c83
Do not optimize animated shapes (bug #3950 )
2018-07-28 16:48:57 +04:00
Andrei Kortunov
2d4ec86b8d
Provide launcher icons
2018-07-28 13:18:38 +04:00
Marc Zinnschlag
29a1899045
Merged pull request #1819
2018-07-28 11:13:37 +02:00
David Cernat
2dbf3893c0
[General] Compress item refIds in PlayerEquipment packets
2018-07-28 01:50:44 +03:00
David Cernat
2332423527
[Client] Fix extra qualification error in CellRef when compiling w/ GCC
2018-07-27 21:56:45 +03:00
David Cernat
7136329a94
[Client] Add World::updatePtrsWithRefId() method
...
This makes it possible to "reload" the Ptrs in active cells when changes happen to the ESM record that they are based on. In practice, the old Ptrs are deleted, their RefNums and MpNums are blanked out, and new Ptrs are created that use the same RefNum and MpNum as before.
The above has required me to also add a method called setRefNum() to CellRef to allow setting a RefNum on the fly.
There may be a more elegant implementation available for updatePtrsWithRefIds(), but it requires additional research.
2018-07-27 21:42:08 +03:00
Andrei Kortunov
28a02ac93b
Use file selection dialogue result (bug #4524 )
2018-07-27 21:25:21 +04:00
Marc Zinnschlag
b7c159e5b6
Merged pull request #1816
2018-07-27 12:09:10 +02:00
Marc Zinnschlag
c508938674
Merged pull request #1817
2018-07-27 12:06:51 +02:00
Marc Zinnschlag
bbb22643e8
Merge remote-tracking branch 'capostrophic/warning'
2018-07-27 12:05:26 +02:00
David Cernat
9497c7f6f2
[Client] Add back mistakenly removed setting of mpNums for spawns
2018-07-27 00:36:05 +03:00
David Cernat
25fcd09780
[Client] Add doesNpcExist() method to RecordHelper
2018-07-26 23:57:42 +03:00
David Cernat
7995466e3c
[Client] Check validity of refIds in ObjectSpawn packets
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This reverts c7bcf70c32 because it provides a better solution to the problem solved there, while solving another related problem as well.
2018-07-26 23:57:22 +03:00
David Cernat
8d286657d4
[Client] Update messages when unilaterally creating custom objects
2018-07-26 23:32:31 +03:00
Capostrophic
f7887ab05f
Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration
2018-07-26 23:24:26 +03:00
David Cernat
c7bcf70c32
[Client] Ignore ObjectSpawn packets trying to spawn non-actors
2018-07-26 22:41:04 +03:00
David Cernat
d93b67ef21
[General] Sync soul refIds for items and add related script functions
2018-07-26 22:37:04 +03:00
David Cernat
f52364e05c
[Client] Always create new references for new creature disguises
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Previously, attempts to reuse the same reference for multiple creature disguises led to movement animation issues, as well as a dynamic_cast error in Creature::getInventoryStore() that made a DedicatedPlayer vanish completely when they first lost their creature disguise, then disguised themselves as a creature that could not hold weapons and then disguised themselves as a creature that could hold weapons.
2018-07-26 21:08:12 +03:00
David Cernat
60bc7447d9
[Client] Rework RecordHelper and add methods for other record types
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The usage of const_cast has been replaced with usage of MWWorld::getModifiableStore() and ESMStore::overrideRecord()
Methods whose names started with "update" now start with "override", for consistency with ESMStore's overrideRecord()
New methods have been added for "overriding" enchantment, potion and spell records, which actually leads to them being created with their already set refIds if they haven't been created yet, as per the description of ESMStore::overrideRecord(): "Insert a record with set ID, and allow it to override a pre-existing static record."
Usage of RecordHelper methods has been updated in DedicatedPlayer.
2018-07-26 21:01:59 +03:00
Capostrophic
51d369d4da
Add resumeGame method
2018-07-26 20:35:34 +03:00
David Cernat
4e78642273
[Client] Add getModifiableStore() to MWWorld
2018-07-26 20:05:36 +03:00
David Cernat
d778bc3b8a
[Server] Turn readWorldstate and writeWorldstate into static variables
2018-07-26 20:03:42 +03:00
David Cernat
c3ff273a22
[General] Add getVectorSize() and resetVector() to Utils
2018-07-26 20:01:58 +03:00
David Cernat
b4802e4201
[General] Use Time struct for time in BaseWorldstate
2018-07-26 19:01:27 +03:00
Andrei Kortunov
23d917df9c
Do not use magic numbers in capacity calculations
2018-07-26 18:06:36 +04:00
David Cernat
a4b588d1b5
[General] Add optional timestamps to journal entries in PlayerJournal
2018-07-26 04:36:12 +03:00
Capostrophic
e55f49be45
Fix issue 4494 number
2018-07-25 12:51:15 +03:00
Capostrophic
cac2bc768e
Fix NPC "can't teach more" message (bug #4494 )
2018-07-25 12:34:33 +03:00
David Cernat
ea8a41160c
[General] Make ActorAttack packet consistent with PlayerAttack
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Additionally, fix a typo in PlayerAttack where a boolean argument was outside of the parentheses it should have been in.
2018-07-24 22:43:00 +03:00
David Cernat
b79221efcc
[Server] Rename variable i into index in ActorFunctions
2018-07-24 21:29:40 +03:00
David Cernat
8fbed1f808
[General] Remove custom data from PlayerSpellbook packet
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It has never made sense to have custom spell data in PlayerSpellbook packets, so it has been removed.
2018-07-24 20:58:55 +03:00
David Cernat
2e0b6e4e3e
[Server] Rename variable i into index in script function arguments
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Additionally, rename i into index in LangLua.
2018-07-24 20:14:51 +03:00
David Cernat
65de028e0d
Merge pull request #462 from OpenMW/master
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Add OpenMW commits up to 23 Jul 2018
2018-07-23 23:19:17 +03:00
David Cernat
74fa1d0f01
[Client] Fix manual setting of inertial force
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Actors who are on the ground have their inertial force ignored, so they are now made to not be regarded as being on the ground in World::setInertialForce()
2018-07-23 23:04:41 +03:00
David Cernat
b69e6b96e6
[Client] Use verbose logging level for LocalActor debug
2018-07-23 22:11:59 +03:00
Bret Curtis
84b80ae405
no spaces in assignment
2018-07-22 23:12:37 +00:00
David Cernat
36ac2d9de4
[Client] Set packetOrigin for all ObjectList packets sent
2018-07-23 01:39:43 +03:00
David Cernat
692ee01340
[Client] Add ScriptController w/ contextType-to-packetOrigin method
2018-07-23 00:48:23 +03:00
David Cernat
63a86f145d
[Client] Record type of each InterpreterContext for later checking
2018-07-23 00:46:07 +03:00
David Cernat
d4a84ac34a
[Server] Update script function descriptions for ObjectList origin
2018-07-22 23:08:32 +03:00
David Cernat
3165c84db4
[General] Rework PACKET_ORIGIN enum
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Additionally, comment out reading of originClientScript in ObjectPacket for now.
2018-07-22 22:43:40 +03:00
David Cernat
9e6459043b
[General] Fix typo related to originClientScript in ObjectPacket
2018-07-22 20:29:27 +03:00
David Cernat
3dc2d1b214
[General] Add packetOrigin and originClientScript to ObjectList packets
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Additionally, add script functions for getting the packetOrigin and originClientScript of received ObjectList packets.
2018-07-22 18:38:05 +03:00
David Cernat
b891acd46e
[Client] Send Container packets when items are added/removed via scripts
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Additionally, disable unilateral addition and removal of items on clients, and expect the server to reply back with an approved addition or removal.
2018-07-22 17:04:17 +03:00
David Cernat
2189ea1a63
[Client] Clean up sending of Container packets
2018-07-22 16:43:27 +03:00
David Cernat
8c0b75d9f4
[Client] Limit PlayerEquipment packets sent by recharging enchantments
2018-07-22 15:30:40 +03:00
David Cernat
715cac807d
[General] Add compareFloats to Utils
2018-07-22 15:23:23 +03:00
David Cernat
cb6c37a26d
[General] Replace doubles with floats in BaseStructs and BaseWorldstate
2018-07-22 14:20:20 +03:00
David Cernat
18f8725d33
[Client] Remove tab character that somehow made its way into a comment
2018-07-22 10:29:14 +03:00
Bret Curtis
b910106713
Catch an unbound variable before it happens.
2018-07-22 07:17:34 +00:00
Bret Curtis
c959bdcf32
Merge pull request #1813 from rhtucker/master
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Added CSS to drop shadow of figure images
2018-07-22 08:51:30 +02:00
Ryan Tucker
9f2ef1e68a
Added CSS to drop shadow of figure images
2018-07-21 13:33:56 -07:00
David Cernat
038757b91a
[General] Temporarily revert to original rotation animation sync
...
I originally added rotation animation sync as part of commit 068a45be87 . Unfortunately, it meant the PlayerPosition packets were now twice as large as they had been before, which was less than ideal for such a frequently sent packet, which is why Koncord switched to a more optimized approach in commits 5f30dfd5db and d67db1a9bd .
Recently, there have since been some rotation animation problems in OpenMW, which have broken the way Koncord's approach looks. My original approach still looks somewhat okay, so I'm switching back to it until we can figure out how to reuse it under the current circumstances.
2018-07-21 19:27:36 +03:00
Marc Zinnschlag
8b2b37c270
Merged merge request !28
2018-07-21 17:47:19 +02:00
Marc Zinnschlag
ddd5cbd17c
Initialise lock state of newly opened subviews (fixes issue #4520 )
2018-07-21 17:38:11 +02:00
David Cernat
3944c8aec6
[Client] Ignore WorldRegionAuthority packets that have an empty region
2018-07-21 18:28:31 +03:00
David Cernat
99e64bdcd7
[Client] Remove unused localWeather variable from Worldstate
2018-07-21 16:25:49 +03:00
David Cernat
cd1fc590a7
[Client] Differentiate itemPtr from actor Ptr in DedicatedPlayer method
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This fixes a mistake from 8f7da49152
2018-07-21 16:14:07 +03:00
David Cernat
5466092582
[Client] Reduce log level for actor cell changes
2018-07-21 14:41:48 +03:00
David Cernat
20e0100706
[General] Rework Attack packets and add synchronization for item magic
2018-07-21 14:41:27 +03:00
David Cernat
0f0e8b7c08
[Client] Adjust log levels used for weather and global map
2018-07-21 12:08:31 +03:00
David Cernat
f1315ef30d
[Cllient] Differentiate itemPtr from actor Ptr in DedicatedActor methods
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2427a4f877 mistakenly used the variable name "ptr" for both the actor and the items in that actor's inventory.
2018-07-21 10:16:51 +03:00
David Cernat
b6324e3532
[Client] Clean up debug for spell usage
2018-07-21 09:41:36 +03:00
David Cernat
826e64b40e
[Server] Rename isPlayerExists() into doesPlayerExist()
2018-07-21 07:34:45 +03:00
David Cernat
21d5bb4d4e
Merge pull request #460 from OpenMW/master
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Add 0.7.0 commits up to 20 Jul 2018
2018-07-21 05:59:57 +03:00
David Cernat
6c50d4199b
Merge branch '0.7.0' of https://github.com/TES3MP/openmw-tes3mp into 0.7.0
2018-07-21 05:21:44 +03:00
David Cernat
421d0e7a99
[Client] Make forceWeather false by default for client-sent weather
2018-07-21 05:21:26 +03:00
David Cernat
892d71ce71
[General] Reimplement weather synchronization to allow soft transitions
...
Although weather sync was added by Koncord to the rewrite in fd721143e2 in a way that used surprisingly few lines of code, it relied on the server requesting weather states every second from authority players and sending them to non-authority players, while also allowing only very sudden weather transitions across regions, i.e. if there was one player in the Ascadian Isles who had stormy weather, and another player with clear weather in the Bitter Coast Region walked across to the Ascadian Isles, that player was instantly made to have stormy weather with no kind of transition at all.
My approach solves both of those problems. It solves the packet spam by only sending weather updates to the server when weather changes happen or when there are new arrivals to a weather authority's region, and it allows for both sudden weather transitions when players teleport to a region and for soft, gradual transitions when players walk across to a region. It is inspired by my previous actor sync, and uses a WorldRegionAuthority packet to set players as region authorities in a similar way to how ActorAuthority sets players as cell AI authorities. Weather changes are created only by the region authority for a given region, and weather packets are also only sent by that authority.
However, it should be noted that gradual weather transitions are used by default in this implementation. To use sudden weather transitions, the serverside Lua scripts need to forward WorldWeather packets with the forceWeather boolean set to true. That is, however, already handled by our default Lua scripts in situations where it makes sense.
2018-07-21 05:20:26 +03:00
Bret Curtis
4c9e1295e8
Merge pull request #1811 from akortunov/fallfix
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Set movement speed to 0 when unconscious
2018-07-20 09:30:45 +02:00
Bret Curtis
a54b779672
Revert "Revert "remove breath/doxygen autodoc""
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This reverts commit 038d5a5566 .
2018-07-19 23:27:39 +02:00
Andrei Kortunov
8281fd903f
Set movement speed to 0 when unconscious (bug #4519 )
2018-07-19 20:17:32 +04:00
Bret Curtis
ee3aba149d
Force RTD to not build any other types of docs.
2018-07-19 14:34:06 +00:00
Bret Curtis
038d5a5566
Revert "remove breath/doxygen autodoc"
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This reverts commit f2fc8351bb .
small fixes
2018-07-19 15:51:29 +02:00
David Cernat
b6db570d9c
[Client] Display uniqueIndexes in a less confusing way in console
2018-07-19 11:57:06 +03:00
Bret Curtis
105b172fb5
Merge pull request #1809 from akortunov/enumfix
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Sort icons in the DataDisplayDelegate
2018-07-17 23:05:18 +02:00
Andrei Kortunov
5c16ce1d36
Sort icons in the DataDisplayDelegate
2018-07-17 22:49:51 +04:00
Marc Zinnschlag
78a2725169
Merged pull request #1806
2018-07-17 12:42:41 +02:00
Marc Zinnschlag
326a3e61f4
Merged pull request #1807
2018-07-17 12:42:12 +02:00
Marc Zinnschlag
0142525ea2
Merged merge request !26
2018-07-17 12:39:14 +02:00
Marc Zinnschlag
111407c282
Merged merge request !24
2018-07-17 12:26:23 +02:00
Andrei Kortunov
38fa4e0a8a
Do not play un-equipping animation when we switch to hand-to-hand
2018-07-17 14:10:04 +04:00
David Cernat
9823a77bf2
[General] Turn PlayerRegionAuthority into WorldRegionAuthority
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WorldRegionAuthority is a Worldstate packet.
2018-07-17 09:21:13 +03:00
Miloslav Číž
3ff2740e59
Update CHANGELOG
2018-07-16 20:29:00 +02:00
Koncord
2e227c7af5
[Server] Do not allow to connect with an empty plugin list
2018-07-17 01:08:23 +08:00
Koncord
b5c957c473
[Server] Move PreInit code to preInit method
2018-07-17 00:58:37 +08:00
Koncord
1a9bf253f6
[Server] Simplify getPlayer methods, add isPlayerExists method
2018-07-17 00:29:45 +08:00
Koncord
193034f09c
[Documentation] Add copyrigts
2018-07-16 21:07:59 +08:00
Bret Curtis
e7e3dab130
Merge pull request #1804 from akortunov/guifixes
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Show magic items count in spells window (feature #4509 )
2018-07-16 14:16:35 +02:00
Andrei Kortunov
edd5769022
Show magic items count in spells window (feature #4509 )
2018-07-16 14:11:03 +04:00
Bret Curtis
1430b64aaa
Merge pull request #1805 from akortunov/editor_markers
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Use editor markers for lights and creatures levelled lists
2018-07-16 12:05:42 +02:00
Andrei Kortunov
30716344f2
Fix possible division by zero in the fatigue calculation (bug #4510 )
2018-07-16 13:24:12 +04:00
David Cernat
d5d3c0937f
[Client] Adjust log level for actor transfers in CellStore
2018-07-16 03:53:09 +03:00
David Cernat
35fdb833df
[Client] Verify integrity of credits file
2018-07-16 03:25:01 +03:00
David Cernat
72d286473b
[General] Move credits integrity error message to new ErrorMessages file
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Additionally, use correct log level for credit integrity message on server.
2018-07-16 03:21:14 +03:00
David Cernat
0b5cb15f71
[General] Turn GameWeather into WorldWeather, now a WorldstatePacket
2018-07-16 02:20:43 +03:00
David Cernat
646111d998
[General] Use correct credits checksum and move it to Version.hpp
2018-07-16 01:05:56 +03:00
David Cernat
0f36c3ea24
[Server] Verify integrity of credits file
2018-07-15 22:50:16 +03:00
David Cernat
22b2b7a9c6
[General] Add Utils methods for checksums
2018-07-15 22:39:57 +03:00
David Cernat
9445db61b4
[Documentation] Update credits
2018-07-15 20:16:22 +03:00
Andrei Kortunov
6ddf6eb885
Use editor markers for lights and creatures levelled lists
2018-07-15 17:25:18 +04:00
Nikolay Kasyanov
21f198af7a
Fix debugger detection on macOS ( #4511 )
2018-07-15 12:36:01 +02:00
David Cernat
4ac371d292
[Server] Delete duplicate WorldKillCount processor with old filename
2018-07-15 05:49:19 +03:00
David Cernat
3649cf553f
[General] Rename PlayerKillCount into WorldKillCount
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This should clarify the real meaning of the packet and its associated event.
The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
2018-07-15 05:34:59 +03:00
David Cernat
18a2d238ab
[Client] Don't pop up dialogue screen when an NPC activates another NPC
2018-07-15 04:36:42 +03:00
David Cernat
4ef2aff11e
[Client] Remove "Not implemented" message when activating other player
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Serverside scripts can now make lots of different things happen as the result of such activation, which is why the message was no longer current.
2018-07-15 04:16:40 +03:00
David Cernat
f13705e8be
[Client] Improve debug for ObjectActivate and ConsoleCommand
2018-07-15 04:09:19 +03:00
David Cernat
6ebe09375f
[General] Implement ObjectActivate packet & associated script functions
2018-07-15 03:16:04 +03:00
David Cernat
81b160cae8
[General] Add placeholder for ObjectActivate packet
2018-07-15 01:08:31 +03:00
David Cernat
61da0d2475
[General] Turn PlayerInteraction into PlayerInput
2018-07-15 00:36:07 +03:00
David Cernat
32b6134fad
[General] Add placeholder for CellReplace packet
2018-07-15 00:17:13 +03:00
David Cernat
a471f5e452
[General] Turn CellCreate into a Worldstate packet
2018-07-14 23:51:49 +03:00
David Cernat
ae55ee7f0b
[General] Add getNumberOfDigits to Utils in components
2018-07-14 23:51:49 +03:00
David Cernat
f410cb90d8
Merge pull request #459 from GrimKriegor/bug/missing-luajit-on-pipeline
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[Pipeline] Add missing LuaJIT dependency
2018-07-14 22:38:19 +03:00
David Cernat
98ff44172a
Merge pull request #458 from GrimKriegor/hotfix/crashcatcher-sdl-build-issue
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[General] Temporarily disable the new OpenMW crash catcher
2018-07-14 22:37:36 +03:00
Grim Kriegor
2fcde5e8ba
[General] Temporarily disable the new OpenMW crash catcher
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This new crash catcher is preventing TES3MP from building on GNU/Linux
`components/crashcatcher/crashcatcher.cpp:23:28: fatal error: SDL_messagebox.h: No such file or directory`
Disable it until the developers isolate the issue and patch it
2018-07-14 19:46:47 +01:00
Grim Kriegor
88e4927146
[Pipeline] Add missing LuaJIT dependency
2018-07-14 19:39:19 +01:00
David Cernat
6cb5ac6e63
Merge pull request #457 from OpenMW/master while resolving conflicts
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Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
2018-07-14 03:57:05 +03:00
David Cernat
6d43c8d63d
[Client] Send ActorAI with combat when an NPC's fight is set to 100
2018-07-14 02:55:38 +03:00
David Cernat
743933134d
[Client] Simplify sending of ActorAI packets for uninitialized actors
2018-07-14 01:00:27 +03:00
David Cernat
5f4ec1331f
[Client] Send ActorAI packet when combat is started via a client script
2018-07-14 00:07:15 +03:00
David Cernat
cc9e294cc0
[Client] Send ActorAI packet for new cell after being followed to it
2018-07-13 22:34:36 +03:00
David Cernat
528bd26a3b
[General] Allow followers to follow non-authority players through cells
2018-07-13 21:27:29 +03:00
David Cernat
ab5fd0aef8
[Server] Clean up descriptions for Object script functions
2018-07-13 04:55:05 +03:00
David Cernat
6c1173d598
[Client] Rename searchPtrViaRefIndex into searchPtrViaUniqueIndex
2018-07-13 04:33:54 +03:00
David Cernat
09da24f1ea
[General] Rename all instances of refNumIndex into refNum
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This creates symmetry with mpNum and should cause less confusion in the future.
2018-07-13 04:12:03 +03:00
David Cernat
20296859ee
[Server] Clarify functions used for getting data in Networking
2018-07-13 02:40:24 +03:00
David Cernat
04dd59e638
[Server] Use clearer names for functions used to get last received data
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Additionally, rename GetObjectChangesSize() into the less confusing GetObjectListSize()
2018-07-13 02:33:50 +03:00
David Cernat
aeb2e57444
[Server] Bring Actor functions in line with Object functions, part 2
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The ActorPacket-sending functions now have sendToOtherVisitors and skipAttachedPlayer arguments, except for the ones for ActorList and ActorAuthority (because such arguments don't make sense for those).
2018-07-13 01:25:43 +03:00
David Cernat
837c5369c0
[Server] Add OnActorAI event and remove autosync for ActorAI packets
2018-07-13 01:05:27 +03:00
David Cernat
8f745df055
[Server] Bring Actor functions in line with Object functions, part 1
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The last received ActorList can now be copied into the write-only ActorList that can be sent in packets. Changing the pid of the write-only ActorList can now be done separately from clearing its contents.
2018-07-13 01:04:41 +03:00
David Cernat
f0d4f1bbe5
[Client] Send ActorAI packets when followed by an NPC
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The packet is sent regardless of whether we are the cell authority or not, so the server can decide what it wants to do with it.
2018-07-12 23:08:17 +03:00
David Cernat
6316f1e590
[Client] Add ActorList methods for sending ActorAI packets
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Additionally, use consistent capitalization for AI-related methods.
2018-07-12 20:48:47 +03:00
David Cernat
0fd8f7660b
[Client] Replace LocalActor arg with BaseActor in ActorList functions
2018-07-12 20:15:04 +03:00
Marc Zinnschlag
0bd6078826
Merged pull request #1789
2018-07-12 18:56:59 +02:00
Andrei Kortunov
32bd294a8a
Add missing changelog entries
2018-07-12 16:39:46 +04:00
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
David Cernat
bdf2f03c4f
[General] Remove unnecessary MapChanges struct from BaseWorldstate
2018-07-12 05:06:31 +03:00
David Cernat
59a56ca35e
[Client] Disallow clients from scaling their associated players
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Additionally, display messages when trying to scale players.
2018-07-12 03:29:38 +03:00
David Cernat
8ca29dbaac
[Client] Fix remaining mistakes in debug for received ActorAI packets
2018-07-11 23:11:37 +03:00
David Cernat
5bb442bbd3
[Server] Add sendToOtherVisitors boolean to SendActorAI()
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Additionally, avoid repetition in functions that send Actor packets.
2018-07-11 22:17:00 +03:00
David Cernat
25f7a55495
[Client] Improve debug for received ActorAI packets
2018-07-11 19:54:56 +03:00
David Cernat
ceea65f666
[General] Change pre-rewrite's version to 0.7.0-alpha
2018-07-11 19:35:28 +03:00
Miloslav Číž
4e3bc3e403
Change wave parameters based on weather
2018-07-11 17:03:59 +02:00
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
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Use the DejaVuLGCSansMono.ttf for profiler output
2018-07-11 16:00:34 +02:00
Andrei Kortunov
70b6d4983d
Use the DejaVuLGCSansMono.ttf in profilier output
2018-07-11 14:41:49 +04:00
Marc Zinnschlag
2d919ba215
changelog cleanup
2018-07-11 10:10:38 +02:00
Marc Zinnschlag
232be000a2
Updated credits file
2018-07-11 10:09:31 +02:00
Marc Zinnschlag
5080a65910
Merged pull request #1796
2018-07-11 10:08:44 +02:00
Marc Zinnschlag
ee759effce
Merged pull request #1798
2018-07-11 10:06:30 +02:00
Marc Zinnschlag
fa96154edd
Merged pull request #1803
2018-07-11 10:04:59 +02:00
David Cernat
7a646494ee
[General] Point to serverCore.lua instead of server.lua in server config
2018-07-11 02:53:40 +03:00
elsid
686830a6e3
Update changelog
2018-07-10 23:52:51 +03:00
elsid
3f21c49479
Put check for nif file name into separate function
2018-07-10 23:46:06 +03:00
elsid
2599aba196
Fix check whether file name starts with x or X
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If path doens't contains / or \, then slashpos will be 0.
Therefore slashpos + 1 = 1 doesn't point to first symbol.
xmesh.nif
^
slashpos + 1
2018-07-10 23:46:06 +03:00
David Cernat
bff6e9e235
[General] Implement ActorAI packet, part 5
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Allow repetition for AiWander package to be turned on and off.
2018-07-10 23:18:32 +03:00
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
2018-07-11 00:06:21 +04:00
Capostrophic
3186edc630
Update changelog
2018-07-10 22:22:20 +03:00
Capostrophic
5cb9dc9d12
Use SpellTurnLeft/TurnRight animation groups
2018-07-10 22:19:56 +03:00
Bret Curtis
b390ce3002
Merge pull request #1776 from akortunov/crossbowfix
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Apply weapon reload animations only for upper body
2018-07-10 19:16:23 +02:00
Bret Curtis
df1576fcf5
Merge branch 'master' into crossbowfix
2018-07-10 19:15:37 +02:00
Bret Curtis
fde46f03b3
Merge pull request #1801 from terabyte25/terabyte25-trainingskill
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Update trainer skill cap based off modified skill instead of based skill
2018-07-10 16:54:28 +02:00
terrabyte25
76fa8a163d
Update CHANGELOG.md
2018-07-10 17:09:14 +04:00
Andrei Kortunov
1c35e20fcc
Use 1h animations as fallback for crossbows
2018-07-10 17:02:51 +04:00
Andrei Kortunov
75dcbea365
Apply weapon reload animations only for upper body
2018-07-10 17:00:48 +04:00
Bret Curtis
3f63e625cf
Merge pull request #1802 from Capostrophic/cmake
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Update CMake lists for Windows (task #2490 )
2018-07-10 14:34:59 +02:00
Capostrophic
d000f2756e
Update disabled warnings
2018-07-10 14:20:26 +03:00
Capostrophic
21403f8920
Update changelog
2018-07-10 14:20:26 +03:00
Capostrophic
7fd66c77e6
Update CMake lists for Windows
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Don't use the debug console on Release-mode builds
Disable spammy 4297 and 5032 warnings that are not specific to OpenMW
2018-07-10 14:20:25 +03:00
Bret Curtis
5a1dba6a09
Merge pull request #1800 from akortunov/buildfix
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Fix build with MSVC
2018-07-10 13:13:13 +02:00
Andrei Kortunov
c921d1c7e9
Refactor NifStream class (eliminate LNK4221 MSVC warning)
2018-07-10 13:32:52 +04:00
David Cernat
2e31c212c0
[Client] Make any ActorAI packet override an actor's desire to fight
2018-07-10 11:33:07 +03:00
David Cernat
79ee976c95
[Client] Implement ACTIVATE action in DedicatedActor::setAI()
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Additionally, clean up usage of CreatureStats in DedicatedActor.
2018-07-10 11:31:51 +03:00
David Cernat
0f30e21312
[Client] Add searchPtrViaRefIndex method to World to easily find objects
2018-07-10 11:30:32 +03:00
Andrei Kortunov
27a5da59ba
Fix MSVC warnings C4456
2018-07-10 11:29:39 +04:00
Andrei Kortunov
16a4df25d6
Make void function to do not return value
2018-07-10 09:36:39 +04:00
David Cernat
c984fc0881
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
2018-07-10 08:21:24 +03:00
David Cernat
00c13ae96c
[General] Implement ActorAI packet, part 4
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The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
2018-07-10 07:07:37 +03:00
David Cernat
0e13207afe
[General] Implement ActorAI packet, part 3
...
The server can now cancel actor AI, make actors travel to a location, make actors wander, and make actors get escorted by a player or another actor.
2018-07-10 05:07:58 +03:00
David Cernat
5baef09f79
[General] Implement ActorAI packet, part 2
...
The server can now make actors start combat with players or other actors.
2018-07-10 02:47:52 +03:00
David Cernat
5628f3b977
[Client] Fix debug for DedicatedActor::setAI()
2018-07-10 02:05:10 +03:00
David Cernat
b86155dc11
[Client] Allow AiFollow package to have infinite distance when desired
2018-07-10 01:40:57 +03:00
David Cernat
864c66d1d4
[Client] Make sure hasAiTarget is set correctly for DedicatedActors
2018-07-10 01:35:38 +03:00
David Cernat
26ac29e8b1
[Client] Add disclaimer to save dialog about singleplayer-only saves
2018-07-09 22:55:11 +03:00
David Cernat
4d4bced929
[Client] Allow singleplayer-only saves in main menu during multiplayer
2018-07-09 22:53:18 +03:00
terrabyte25
48296a7452
Update trainingwindow.cpp
2018-07-09 23:13:52 +04:00
Marc Zinnschlag
0bdd8f7d03
Merged merge request !19
2018-07-09 17:43:22 +02:00
Marc Zinnschlag
34c7181afc
Merged merge request !21
2018-07-09 17:36:48 +02:00
Alexander Stillich
5abc3bd320
Merge branch 'opencs-crash-handler' of gitlab.com:docwest/openmw into opencs-crash-handler
2018-07-09 16:27:33 +02:00
Alexander Stillich
725cc94210
Renamed cc_install to something less cryptic (crashCatcherInstall)
2018-07-09 16:25:55 +02:00
Alex S
d4d2077174
Fixed changelog entry
2018-07-09 16:25:55 +02:00
Doc West
a6f962156c
Updated change log
2018-07-09 16:25:55 +02:00
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-09 16:25:55 +02:00
Alexander Stillich
1786211b83
Merge branch 'revert-update-fix' of gitlab.com:docwest/openmw into revert-update-fix
2018-07-09 16:24:41 +02:00
Alexander Stillich
1177e5ac79
Issue a single dataChanged() when the modified column changes
2018-07-09 16:23:50 +02:00
Doc West
d26b5a13ef
Fixed comment
2018-07-09 16:23:50 +02:00
Doc West
01b8ce5f70
Notify views of changes in all columns when updating the ColumnId_Modification column
2018-07-09 16:23:50 +02:00
Doc West
4a6457c346
Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
...
Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
2018-07-09 16:23:50 +02:00
Doc West
4222b44dbb
Updated change log
2018-07-09 16:23:50 +02:00
Doc West
143eadb58e
Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates.
2018-07-09 16:21:53 +02:00
Doc West
4780f1b2bd
Notify views of changes of all cells in a row to properly update the row after revert
2018-07-09 16:21:53 +02:00
Alexander Stillich
78a5799911
Issue a single dataChanged() when the modified column changes
2018-07-09 16:05:06 +02:00
Bret Curtis
8834396cdd
Merge branch 'patch-1' into 'master'
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Update documentationHowTo.rst
See merge request OpenMW/openmw!22
2018-07-09 14:05:05 +00:00
Bret Curtis
13d8fba223
Merge pull request #1797 from Capostrophic/moveobject
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Fix double call of addContainerScripts on player in moveObject (bug #4490 )
2018-07-09 15:16:04 +02:00
Bret Curtis
7f4320feb0
Merge pull request #1799 from lysol90/patch-1
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Updates to the texture modding page
2018-07-09 15:14:43 +02:00
Joakim Berg
ba15d0a848
Fixed spelling error
2018-07-09 10:19:32 +00:00
Capostrophic
d09c327b20
Update changelog
2018-07-09 12:36:19 +03:00
Joakim Berg
efcad5e751
Updates to the texture modding page
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There were some errors in the texture modding page about normal maps, so I did a quick change. Please do review if I made some errors, spelling or factual.
2018-07-09 08:58:01 +00:00
Capostrophic
14d3b213a1
Fix double call of addContainerScripts on player in moveObject ( fixes #4490 )
2018-07-08 23:08:57 +03:00
David Cernat
6ff7fa525e
[Client] Disable autosaving when waiting
2018-07-08 23:04:30 +03:00
Bret Curtis
a3a002e008
Merge pull request #1790 from rhtucker/master
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Migrating necessary parts of Wiki over to RTD.
2018-07-08 20:59:08 +02:00
Marc Zinnschlag
caad14093e
Merged pull request #1795
2018-07-08 11:01:27 +02:00
David Cernat
04ba324290
[Client] Disable clientside disabling and enabling of objects
2018-07-08 03:31:48 +03:00
David Cernat
5043fb4246
[Client] Disable clientside disarming of traps
2018-07-08 02:38:10 +03:00
David Cernat
cbb9817913
[Server] Add missing descriptions for PlayAnimation() and PlaySpeech()
2018-07-08 02:03:33 +03:00
David Cernat
6ba9b1742b
[Server] Remove unused default parameters for script functions
2018-07-08 01:05:54 +03:00
David Cernat
acdaf1a282
[Client] Disable clientside deletion of objects through console/scripts
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Unfortunately, disabling clientside deletion of summons and items that can be picked up requires extra work on actors and inventories respectively, to avoid buggy situations.
2018-07-08 00:39:07 +03:00
David Cernat
8d9fde810e
[Client] Disable clientside scaling of objects
2018-07-08 00:28:31 +03:00
David Cernat
f3892d697b
[Client] Disable clientside locking and unlocking of objects
2018-07-08 00:06:01 +03:00
David Cernat
563269d359
[Server] Bring comments up-to-date for packet-sending script functions
2018-07-07 20:16:36 +03:00
David Cernat
2f1ef049d2
[Server] Turn sendToAttachedPlayer into skipAttachedPlayer
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Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided.
2018-07-07 20:08:59 +03:00
Ryan Tucker
380384ff39
Migrated textures section of wiki.
2018-07-07 10:08:13 -07:00
David Cernat
141e404ed9
[Server] Move server administration functions to ServerFunctions class
2018-07-07 19:40:22 +03:00
David Cernat
c0fde5ae97
[General] Add explanation about 0.0.0.0 to server config file
2018-07-07 19:33:54 +03:00
David Cernat
6041425122
[Server] Move Chat functions to new ChatFunctions class
2018-07-07 19:20:25 +03:00
David Cernat
6a3fbf4e98
[Server] Use consistent arguments for script functions that send packets
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Previously, there was a confusing separation between script functions that had a "broadcast" argument and script functions that had a "toOthers" argument.
Those with broadcast sent the packet to all players on the server when broadcast was true. Those with toOthers sent the packet to all players other than the packet's attached player.
The former was based on the pattern of the original SendMessage() script function. The latter more closely resembled RakNet's own broadcast argument as seen here:
https://github.com/TES3MP/CrabNet/blob/master/include/raknet/RakPeer.h#L219
This commit makes it so all sending functions have a sendToOtherPlayers argument that is false by default and a sendToAttachedPlayer that is true by default. This should simultaneously allow sending to be more intuitive, while not breaking previous existing scripts to a significant degree.
Additionally, this commit also reduces some code repetition for all instances of packet-fetching in script functions.
2018-07-07 18:29:31 +03:00
David Cernat
14e4f64296
[Server] Add GetVideoFilename() and SendVideoPlay() script functions
2018-07-07 17:09:57 +03:00
David Cernat
3ed9d89280
[General] Use separate variables for video & music filenames in packets
2018-07-07 14:40:35 +03:00
David Cernat
509882b5f6
[Client] Rework MechanicsHelper::getTarget() to avoid crashes
2018-07-07 11:43:57 +03:00
David Cernat
7f0549fc4f
[Server] Remove hardcoded sync for VideoPlay and add OnVideoPlay event
2018-07-06 23:37:57 +03:00
David Cernat
ae8b5a0709
[Server] Remove hardcoded sync for Place, Spawn & other Object packets
2018-07-06 23:36:28 +03:00
David Walley
b5abe6a230
Update documentationHowTo.rst
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Add a section, under the provisional name "Baby Steps" to describe a minimal process for editing/contributing. Basically just create an account on GitLab, fork openmw there, then edit the relevant document to create Merge Request
2018-07-06 19:06:32 +00:00
David Cernat
e3e1cfc549
[Client] Add forgotten comparison in crimeTime and deathTime check
2018-07-06 20:49:08 +03:00
Capostrophic
bded697f07
Make Goodbye block using hyperlinks
2018-07-06 19:38:36 +03:00
David Cernat
4eb72eecb1
[Client] Fix crash for invalid CellRefs in MechanicsHelper::getTarget()
2018-07-06 18:39:14 +03:00
Bret Curtis
f4146d0079
Merge branch 'patch-1' into 'master'
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Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
See merge request OpenMW/openmw!20
2018-07-06 14:50:12 +00:00
David Cernat
4b30a44816
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
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Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false.
This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life.
This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold.
2018-07-06 14:17:54 +03:00
Marc Zinnschlag
d9de8ccb5b
Merged pull request #1781
2018-07-06 11:55:45 +02:00
Marc Zinnschlag
dd08194c75
Merged merge request !18
2018-07-06 11:37:15 +02:00
Marc Zinnschlag
7ba512b389
Merged merge request !17
2018-07-06 11:27:35 +02:00
Bret Curtis
94ea9e7dd0
Merge pull request #1793 from Capostrophic/death
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Ensure forward-compatibility of death animations of pre-0.43.0 saves (bug #4274 )
2018-07-06 10:23:51 +02:00
Alex S
6a2b8f7e85
Fixed changelog entry
2018-07-06 08:14:26 +00:00
David Cernat
c23fc3446f
[Client] Avoid sending map tiles for Wilderness cells
2018-07-06 03:54:34 +03:00
David Cernat
17c234d9ca
[Client] Use initial values for LocalPlayer and LocalActor killers
2018-07-06 02:07:55 +03:00
David Cernat
3e52857e2b
[General] Fix build for client and construction set
2018-07-06 01:10:22 +03:00
David Cernat
97cd3effa7
[Client] Make actor debug consistent with object debug
2018-07-06 00:32:45 +03:00
Doc West
6a78379757
Updated change log
2018-07-05 22:59:29 +02:00
Doc West
03c75794c1
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-05 22:55:19 +02:00
Capostrophic
33c462c3c2
Update changelog
2018-07-05 22:56:09 +03:00
Capostrophic
9abfabb065
Ensure forward-compatibility of death animations in old saves ( fixes #4274 )
2018-07-05 22:49:40 +03:00
David Cernat
b0bd12f9dd
Merge branch '0.6.3' of https://github.com/TES3MP/openmw-tes3mp into 0.6.3
2018-07-05 22:28:40 +03:00
David Cernat
c075496748
[General] Replace deathReason in death packets with a killer variable
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Add serverside script functions for determining the killers of both players and actors.
Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.
Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
2018-07-05 22:24:51 +03:00
David Cernat
934e592bdb
[Server] Make spacing in CharClass consistent with other categories
2018-07-05 20:27:42 +03:00
David Cernat
e8ce009521
[Server] Use regular int as return value for GetObjectSummonerPid()
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Additionally, clarify descriptions of script functions for getting information about summoners.
2018-07-05 20:26:23 +03:00
David Cernat
f02492a593
[General] Temporarily include target names in mwmp::Target
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These will be removed once the server can get the names matching refIds by reading content files.
2018-07-05 19:40:28 +03:00
Doc West
b8e53b5b81
Fixed comment
2018-07-05 18:10:43 +02:00
Doc West
e187733811
Notify views of changes in all columns when updating the ColumnId_Modification column
2018-07-05 18:03:55 +02:00
Doc West
f9b565a46e
Removed QDebug include, moved updateUndoRedoAction to an anonymous namespace
2018-07-05 17:29:58 +02:00
Doc West
61109d70b1
Removed invalid / unused signal / slot connection
2018-07-05 17:21:32 +02:00
David Cernat
691b332d03
[Client] Use MechanicsHelper::getTarget() for summoners in ObjectList
2018-07-05 16:38:03 +03:00
David Cernat
130a32ebb0
[Client] Add new methods for handling mwmp::Target in MechanicsHelper
2018-07-05 16:36:52 +03:00
Koncord
7a032baaa3
[General] Move OSG hack to ELSE branch
2018-07-05 21:08:41 +08:00
Koncord
533cd9cdec
[General] Fix FindRakNet
2018-07-05 19:49:33 +08:00
Koncord
470ea50b54
[General] Use LuaJit instead default Lua
2018-07-05 19:21:53 +08:00
David Walley
9ebcd65634
Update docs/source/reference/documentationHowTo.rst
2018-07-05 10:58:52 +00:00
Bret Curtis
b36bd75b59
Merge pull request #1792 from Capostrophic/character
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Make spellcasting stance transition more smooth (bug #4358 )
2018-07-05 11:45:31 +02:00
David Walley
d03f9125e3
Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
...
A subsequent MR will suggest moving most of this to a separate document for intermediate-level contributors, and replacing it with much simpler instructions for beginners - basically edit directly on GitLab as suggested by Psi29a on the forum here - https://forum.openmw.org/viewtopic.php?f=43&p=56458#p56457
2018-07-05 08:45:09 +00:00
David Cernat
32ad8ef2f0
[General] Fix incorrect capitalization in ObjectMove directives
2018-07-05 06:07:10 +03:00
David Cernat
bbb461a5e5
[General] Make sure data in guiMessageBox is compressed
2018-07-05 02:56:32 +03:00
David Cernat
7010575075
[Server] Return -1 in GetObjectSummonerPid() when the player is invalid
2018-07-05 02:05:10 +03:00
Capostrophic
5bc073603e
Update changelog
2018-07-05 01:59:14 +03:00
Capostrophic
faf3e9ba5a
Make spellcasting stance transition more smooth ( fixes #4358 )
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If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
2018-07-05 01:57:34 +03:00
Doc West
9bfa01c579
Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
...
Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
2018-07-05 00:37:19 +02:00
David Cernat
76731f5def
[Client] Don't remove SummonKeys with actorIds of -1
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This prevents summon duplication caused by a SummonKey sometimes being deleted immediately after being created, before the server can send back an ObjectSpawn packet spawning a creature that can be attached to the SummonKey.
2018-07-05 01:11:45 +03:00
Doc West
3cbbbeceb4
Updated change log
2018-07-04 23:25:24 +02:00
Doc West
bf49a3e760
Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates.
2018-07-04 23:22:15 +02:00
Doc West
96cf2cbd05
Notify views of changes of all cells in a row to properly update the row after revert
2018-07-04 22:37:10 +02:00
Doc West
1c1b5986e9
Updated change log
2018-07-04 22:05:07 +02:00
Doc West
5d38160239
Updated change log
2018-07-04 22:03:42 +02:00
Doc West
2c39dba83b
Updated change log
2018-07-04 22:01:45 +02:00
Doc West
baf21362e1
Fixed undo / redo actions losing their shortcuts
2018-07-04 21:47:16 +02:00
Doc West
414f626309
Implemented search case sensitivity
2018-07-04 21:03:54 +02:00
David Cernat
c2411982d2
[Client] Log object refNumIndexes and mpNums in a consistent way
2018-07-04 21:54:11 +03:00
Bret Curtis
2ff9dc34a4
Merge branch 'win10_ci' into 'master'
...
see if we can get win10 going
See merge request OpenMW/openmw!8
2018-07-04 16:54:28 +00:00
Bret Curtis
d4d46fc602
Build everything but branches until we can allow VM/CIs to run on forked projects.
2018-07-04 16:51:57 +00:00
Bret Curtis
739c49d59b
Merge branch 'master' into 'win10_ci'
...
# Conflicts:
# CI/before_script.msvc.sh
2018-07-04 15:21:45 +00:00
AnyOldName3
8c153d116b
Merge pull request #1786 from OpenMW/CI_before_script_msvc_fixes
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Update before_script.msvc.sh to add GitLab CI support and update dependency links
2018-07-04 15:44:25 +01:00
David Cernat
7775780ad7
[Cllient] Update multiplayer code for handling quick keys
2018-07-04 05:56:10 +03:00
David Cernat
3438061b55
[Server] Add script function for getting a summoner's pid
...
Additionally, fix typos in the comments for other script functions relating to summoners.
2018-07-04 04:26:44 +03:00
David Cernat
8a23a96da4
[Client] Update initialization of AiFollow packages in multiplayer code
2018-07-04 04:00:12 +03:00
David Cernat
a236ffc4be
Merge pull request #456 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# README.md
# apps/openmw/mwgui/quickkeysmenu.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/combat.cpp
2018-07-04 01:52:29 +03:00
Koncord
79903c455c
[General] Allow different types for vectorContains
2018-07-04 01:31:45 +08:00
Bret Curtis
57e2573593
Update before_script.msvc.sh
...
check if temp directory exists, error out and warn user about it.
2018-07-03 15:59:51 +02:00
Bret Curtis
70e9d5c0a0
; it?
2018-07-03 13:53:13 +00:00
Bret Curtis
11030e56c4
detect existing dir
2018-07-03 13:41:06 +00:00
Bret Curtis
4f07ca28a6
Try passing the _real_ windows dir to innoinstaller, then using the linux-like directory for mv.
2018-07-03 13:00:19 +00:00
Bret Curtis
d4c9586bd0
try just converting the \ to a /
2018-07-03 12:53:30 +00:00
Koncord
1f4e6e9114
[General] Add integrity checks to Handshake packet
2018-07-03 18:41:03 +08:00
Koncord
f9ff5f10df
[General] Reduce packets size and add integrity checks
2018-07-03 18:41:03 +08:00
Koncord
fa2bf0663e
[General] Simplify vectorContains
2018-07-03 18:41:03 +08:00
Marc Zinnschlag
908af3720f
Merged pull request #1791
2018-07-03 09:37:51 +02:00
Marc Zinnschlag
47d0321366
updated credits file
2018-07-03 09:09:48 +02:00
Marc Zinnschlag
2a367a0c35
updated changelog
2018-07-03 09:09:05 +02:00
Marc Zinnschlag
e50c3657b3
Merged merge request !16
2018-07-03 09:05:59 +02:00
Marc Zinnschlag
9a88f9147e
Merged merge request !15
2018-07-03 08:59:57 +02:00
Doc West
e9cc697b60
Sort EnumDelegate values by name
2018-07-03 00:52:23 +02:00
David Cernat
3aa125ceda
[Server] Add script functions for getting a summoner's refId and indexes
2018-07-03 00:54:08 +03:00
Koncord
53346e2663
[Client] Return 0 if effect not found
2018-07-03 03:43:38 +08:00
Koncord
c5c1a160b2
[Client] Comment out an unused variable
2018-07-03 03:35:48 +08:00
Koncord
c69819e0db
[General] Change type of refNumIndex & mpNum to unsigned
2018-07-03 03:34:30 +08:00
Koncord
99158beb2e
[General] Change effectCount type to unsigned
2018-07-03 03:32:46 +08:00
Koncord
895634cd16
[General] Change type of MpNum to "unsigned int"
2018-07-03 03:25:54 +08:00
Koncord
779f2a564d
[General] Change "unsigned long" to uint32_t for cross platform compatibility
2018-07-03 03:04:41 +08:00
Koncord
23684489da
[General] Fix clang-tidy warning
...
Converting integer literal to bool, use bool literal instead
2018-07-03 02:50:21 +08:00
Koncord
7639db02f3
[General] RW functions return true on success
2018-07-03 02:28:20 +08:00
Koncord
45c7c3a0b6
[General] Add integrity checks to PacketPreInit
2018-07-03 02:21:36 +08:00
Koncord
d999cc0d55
[General] Add packetValid flag to packets
2018-07-03 02:06:52 +08:00
Koncord
695fb7d4a7
[General] Reorder RW(string) arguments
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Change limit of default max string size to 64 KiB
2018-07-03 01:12:59 +08:00
David Cernat
f9ebe400f7
[Server] Add script function for checking if object's summoner is player
2018-07-02 18:32:42 +03:00
Koncord
d162f6fd3a
[General] Explicitly use limitations of the master server
2018-07-02 23:29:07 +08:00
Koncord
a48d5b48ef
[General] Add maxSize parameter to RW(std::string)
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Minor type changes
2018-07-02 23:19:39 +08:00
Koncord
62877f38b7
[General] Remove Terra support
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Use LuaJIT instead.
2018-07-02 23:07:09 +08:00
Koncord
685a80887b
Remove Pawn support
2018-07-02 23:00:35 +08:00
Andrei Kortunov
f4330cf057
Editor: limit FPS in 3D preview windows (feature #3641 )
2018-07-02 12:20:34 +04:00
Thunderforge
7cbc4eeb49
Adding missing override keywords
...
Prevents compiler warnings such as this:
```
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:65:22: warning: 'onOpen' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
virtual void onOpen();
^
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:38:22: note: overridden virtual function is here
virtual void onOpen() {}
^
```
2018-07-01 19:17:50 -05:00
David Cernat
bef53749ed
[General] Replace BaseObject's hasMaster variable with isSummon
...
Additionally, add a GetObjectSummonState() script function to the server.
2018-07-02 02:25:06 +03:00
David Cernat
8ce225b1cc
[Client] Use the casters of damage-dealing spells as death reasons
2018-07-02 00:42:32 +03:00
Marc Zinnschlag
aa5ddd6b28
Merged merge request livestreamer https://www.twitch.tv/vanguardlx best
2018-07-01 15:25:38 +02:00
Finbar Crago
5d9035c6b2
[ Fixes #4482 ] Missing HandToHand on key quick key 0 (introduced in MR !11 for issue #4480 )
...
because apparently i can't count to ten...
2018-07-01 13:46:23 +10:00
David Cernat
958b220835
[General] Send summon duration to server in ObjectSpawn packets
2018-07-01 00:43:29 +03:00
Marc Zinnschlag
3660d55adf
updated credits file
2018-06-30 10:21:10 +02:00
Marc Zinnschlag
362798bd90
updated changelog
2018-06-30 10:20:12 +02:00
Marc Zinnschlag
2ea85d0bb6
Merge remote-tracking branch 'gl_finbar-crago/fix_quickkey_segfalt'
2018-06-30 10:17:05 +02:00
Bret Curtis
af75c1e909
Update before_script.msvc.sh
...
reverting back to what works
2018-06-30 08:40:21 +02:00
Bret Curtis
dcb2ab80f5
Merge pull request #1788 from Capostrophic/armorcond
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Make unarmed creature attacks not affect armor condition (bug #2455 )
2018-06-30 08:39:06 +02:00
Bret Curtis
4d60fe5a76
reverting back
2018-06-30 06:10:26 +00:00
Finbar Crago
09c9bd34c3
cleanup more unnecessary struct keywords...
2018-06-30 12:43:50 +10:00
Bret Curtis
b8b07b52f0
try this...
2018-06-29 22:42:12 +00:00
Bret Curtis
4177fd04eb
Update before_script.msvc.sh
...
Does it blend?
2018-06-29 21:08:42 +02:00
Bret Curtis
209359bbc3
Try this on for size...
2018-06-29 19:07:39 +00:00
Bret Curtis
78a3f95ee4
Update before_script.msvc.sh
2018-06-29 18:03:25 +00:00
Bret Curtis
2bf0d598cf
Update before_script.msvc.sh
...
Wrap in quites
2018-06-29 20:01:35 +02:00
Capostrophic
6e9c08083d
Add missing empty attacker checks
2018-06-29 20:35:45 +03:00
Capostrophic
bccba24c40
Make unarmed creature attacks not affect armor condition ( fixes #2455 )
2018-06-29 20:18:28 +03:00
Bret Curtis
9b6ea0e89f
# because our CI VMs are not public, MRs can't use them and timeout
2018-06-29 15:15:29 +00:00
Bret Curtis
d3dfe17441
try limiting scope
2018-06-29 15:13:06 +00:00
Finbar Crago
69cd7031e7
Merge branch 'master' into fix_quickkey_segfalt
2018-06-29 23:46:36 +10:00
Finbar Crago
596be205c1
cleanup unnecessary struct keywords...
2018-06-29 23:43:51 +10:00
Bret Curtis
06216aa124
Update .gitlab-ci.yml
2018-06-29 13:36:00 +00:00
Finbar Crago
2722ca50fb
fix QuickKeysMenu crash on reopening window after item drop + pickup [see: !11#note_85086570]
2018-06-29 23:32:05 +10:00
Bret Curtis
c474709127
Update before_script.msvc.sh
2018-06-29 15:26:11 +02:00
Bret Curtis
ca0f6fff4a
Update before_script.msvc.sh
2018-06-29 13:25:36 +00:00
Bret Curtis
dc48a46e50
Update before_script.msvc.sh
2018-06-29 13:22:07 +00:00
Bret Curtis
a6d6dd5995
updating for the nits
2018-06-29 13:17:19 +00:00
Bret Curtis
8811c7141a
Update before_script.msvc.sh
...
taking nits into account :)
2018-06-29 15:14:23 +02:00
Marc Zinnschlag
a45d86bdf3
Merge remote-tracking branch 'gl_thunderforge/4479/separate-game-advanced-settings-in-launcher-take-2'
2018-06-29 12:55:55 +02:00
Marc Zinnschlag
f06dd39892
Merge remote-tracking branch 'upstream/master'
2018-06-29 12:52:54 +02:00
Bret Curtis
c2ff30c4d7
correcting from GH/AV feedback, testing on GL.
2018-06-29 09:33:51 +00:00
Bret Curtis
a532aef935
Update before_script.msvc.sh
...
updating version check and correct indentation, wrap BOOST_SDK in "" to support dirs with spaces.
2018-06-29 11:31:37 +02:00
Bret Curtis
4c0e475092
Update before_script.msvc.sh
...
Use powershell trick with boost_temp so there is little chance of collision.
2018-06-29 10:16:28 +02:00
Bret Curtis
bccd83c656
Use 1.67
2018-06-29 08:09:41 +00:00
Bret Curtis
bc830a9c45
use boost_temp
2018-06-29 08:00:54 +00:00
Bret Curtis
63bbc77ee7
try using the powershell trick from AnyOldName3
2018-06-29 07:51:45 +00:00
Finbar Crago
7ae388086b
Merge branch 'master' into fix_quickkey_segfalt
2018-06-29 12:34:53 +10:00
Thunderforge
72f6b1a693
Separating "Game" Advanced Settings into "Game Mechanics" and "User Interface"
2018-06-28 20:13:18 -05:00
Bret Curtis
3379eafd33
Update before_script.msvc.sh
2018-06-28 20:44:22 +00:00
Bret Curtis
3ceb9116de
Give pwd -W a try
2018-06-28 20:28:58 +00:00
Finbar Crago
ed71656ea6
fix updateActivatedQuickKey() crash
...
keyboard numbers don't start at zero...
2018-06-29 01:58:57 +10:00
Bret Curtis
c4a4111b2e
Update before_script.msvc.sh
2018-06-28 15:33:32 +00:00
Bret Curtis
fb6ad9faec
try %TMP% ?
2018-06-28 15:23:56 +00:00
Bret Curtis
4ad3d66629
try using just ${TMP}
2018-06-28 14:18:58 +00:00
Bret Curtis
8be52d228e
Update before_script.msvc.sh
...
small fixes
2018-06-28 15:12:26 +02:00
Finbar Crago
24d5fb09da
fix crash on simultaneous key presses
2018-06-28 22:55:02 +10:00
Bret Curtis
60ec340fa3
remove toolset_real, use just toolset, do proper comparison
2018-06-28 12:18:01 +00:00
Bret Curtis
71314f0c3a
Use boost 1.67 instead of 1.61
2018-06-28 12:03:52 +00:00
Bret Curtis
46575d8de7
Update before_script.msvc.sh
...
1.61 -> 1.67
2018-06-28 14:01:41 +02:00
Bret Curtis
660193ae1b
Update before_script.msvc.sh
...
This has working GL Win10 MSVC updates, should be cross-compatible with appveyor.
2018-06-28 13:59:23 +02:00
Bret Curtis
1c4363eaa6
Using SYSTEMDRIVE because TEMP apparently means something different in bash then to windows cmd.
2018-06-28 11:22:54 +00:00
Bret Curtis
7bf502dd02
Bash it out!
2018-06-28 11:09:27 +00:00
Bret Curtis
1061270ac0
Try using @TEMP@ instead of hard coding it.
2018-06-28 11:05:10 +00:00
Bret Curtis
45d77372a0
with 260 char path fixed, this should work.
2018-06-28 10:41:12 +00:00
Bret Curtis
2d70c94733
gather up everything with 7zip
2018-06-28 09:05:39 +00:00
Bret Curtis
f07d50e5bf
Merge pull request #1785 from akortunov/warnfix
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Fix some GCC warnings
2018-06-28 10:33:51 +02:00
Bret Curtis
102266d08d
Merge pull request #1784 from nikolaykasyanov/revert-sdl-get-attribute
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Revert "Retrieve SDL window settings instead of using magic numbers"
2018-06-28 10:28:49 +02:00
Bret Curtis
a8adb9374b
use quotes
2018-06-28 08:24:34 +00:00
Finbar Crago
d790a27060
Merge branch 'master' into fix_quickkey_segfalt
2018-06-28 18:16:00 +10:00
Bret Curtis
7cd0235fed
Try creating a zip and archiving it.
2018-06-28 07:56:40 +00:00
Andrei Kortunov
d9a1de0ec7
Do not use deprecated function
2018-06-28 11:13:32 +04:00
Andrei Kortunov
5455490ad2
Avoid fall-through in spell selection
2018-06-28 11:12:48 +04:00
Finbar Crago
80a3f0a0d4
switch mSelectedIndex/mActivatedIndex int to mSelected/mActivated keyData pointers
2018-06-28 17:02:25 +10:00
Finbar Crago
335e2c5897
add keyData struct + general cleanup
2018-06-28 13:27:08 +10:00
David Cernat
9102df7fde
[General] Make WorldCollisionOverride also work with specific refIds
...
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
2018-06-28 04:53:00 +03:00
David Cernat
c7f10892a9
[General] Add vectorContains util for checking strings in vectors
2018-06-28 04:50:01 +03:00
David Cernat
84af9d9999
[Server] Reorder world map script functions
2018-06-28 03:48:16 +03:00
David Cernat
b81ca18316
[Client] Don't clear container Ptrs when disposing of corpses
...
The reason for this is that only the server should be determine whether a corpse can be disposed of or not.
2018-06-28 01:45:15 +03:00
Bret Curtis
83e23ee6fd
gather up artifacts and use all processors available
2018-06-27 20:45:51 +00:00
Nikolay Kasyanov
5fcb091127
Replace FIXME with a detailed explanation of the issue
2018-06-27 22:40:09 +02:00
Bret Curtis
f17426cbcd
give boost 1.67 a spin with msvc 14.1
2018-06-27 20:24:08 +00:00
Nikolay Kasyanov
9c78364c45
Revert "Merge pull request #1771 from Xenkhan/master"
...
This reverts commit 9667dd051c , reversing
changes made to f52e06fc19 .
2018-06-27 22:19:09 +02:00
David Cernat
7ffdb18bf9
[General] Implement ActorDeath packet, part 1
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ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.
A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
2018-06-27 21:47:55 +03:00
Bret Curtis
8511f2398a
try a set and call?
2018-06-27 16:53:27 +00:00
Bret Curtis
df23e0f857
Try calling it directly
2018-06-27 16:39:45 +00:00
Bret Curtis
bd602847b5
fix broken QT 5.7.0 link
2018-06-27 15:07:53 +00:00
Bret Curtis
59a4251a6a
try to extract boost higher up in dir, then move.
2018-06-27 14:36:20 +00:00
Bret Curtis
609d6a1b29
bad syntax
2018-06-27 14:05:05 +00:00
Bret Curtis
b6fc204dd3
be more aggressive about suppressing message boxes
2018-06-27 14:02:30 +00:00
Bret Curtis
f7e1083ba4
get more output from boost
2018-06-27 13:34:37 +00:00
Bret Curtis
da5d7afe22
Update .gitlab-ci.yml
2018-06-27 13:25:23 +00:00
Bret Curtis
6751a7991d
Update .gitlab-ci.yml
2018-06-27 12:36:12 +00:00
Bret Curtis
2d5f71e5be
Update .gitlab-ci.yml
2018-06-27 12:35:02 +00:00
Bret Curtis
edd22342f2
Update .gitlab-ci.yml
2018-06-27 12:32:18 +00:00
Bret Curtis
218353e452
Update .gitlab-ci.yml
2018-06-27 12:19:03 +00:00
Bret Curtis
0105a48a4f
give %% a try
2018-06-27 12:15:29 +00:00
Bret Curtis
6d1a83e667
Update .gitlab-ci.yml
2018-06-27 12:10:09 +00:00
Bret Curtis
51179a2c38
try a wildcard?
2018-06-27 12:01:51 +00:00
Bret Curtis
1fdffd6ef9
see if we can get win10 going
2018-06-27 13:57:51 +02:00
Bret Curtis
87d9a4ff0b
Merge branch 'zini_updates' into 'master'
...
last minute updates from zini
See merge request OpenMW/openmw!7
2018-06-27 11:33:01 +00:00
Marc Zinnschlag
520e65f822
last minute updates from zini
2018-06-27 13:32:08 +02:00
Marc Zinnschlag
5ee731d86f
updated roadmap section
2018-06-27 12:33:23 +02:00
Marc Zinnschlag
8bc6c85396
last minute changes (this time for real; forgot to merge in the last update from the private repo)
2018-06-27 12:24:21 +02:00
Bret Curtis
f64d949169
Merge pull request #1780 from akortunov/persistanims
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Ignore movement from scripted animations
2018-06-27 12:18:48 +02:00
Marc Zinnschlag
8cda355af6
last minute changes to design doc
2018-06-27 12:14:34 +02:00
Marc Zinnschlag
2afcea3870
added post-1.0 design document
2018-06-27 11:59:40 +02:00
Andrei Kortunov
ec73011617
Clean temporary storage if we assign new AI package (bug #4464 )
2018-06-27 12:52:43 +04:00
Andrei Kortunov
ee45f54b53
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
Andrei Kortunov
3c7ab976c3
Ignore movement from scripted animations (bug #4475 )
2018-06-27 08:22:45 +04:00
Finbar Crago
cac6d59140
Merge branch 'master' into fix_quickkey_segfalt
2018-06-27 12:58:43 +10:00
David Cernat
15bfa30070
[Server] Make it possible to resend received worldstates
2018-06-27 02:00:16 +03:00
David Cernat
7060ff59c5
[Client] Enforce the default global map cell size in multiplayer
2018-06-27 01:23:48 +03:00
David Cernat
fec500c4b0
[Client] Reduce container debug spam by requiring VERBOSE logging for it
2018-06-26 23:40:19 +03:00
Bret Curtis
26615d588e
Merge branch 'multi_build' into 'master'
...
Multi build
See merge request OpenMW/openmw!4
2018-06-26 19:45:49 +00:00
Bret Curtis
4d6ca2c387
preserve dmg artifact
2018-06-26 17:45:20 +00:00
Bret Curtis
9e7731259d
what if we try make -j2 package ?
2018-06-26 15:40:06 +00:00
Bret Curtis
cfcd9c3fc6
What happens when we don't make install?
2018-06-26 15:36:53 +00:00
Bret Curtis
dd60b8f179
only delete files inside OpenMW.app dir
2018-06-26 15:18:18 +00:00
Bret Curtis
c1aee49b76
clean up after our previous build.
2018-06-26 15:09:51 +00:00
Bret Curtis
06eb9539bd
Let make install do it's thing, it's more reasonable on macos and let's only archive that.
2018-06-26 14:51:55 +00:00
Bret Curtis
e068ee3533
tell unzip to overwrite all files
2018-06-26 14:01:10 +00:00
Bret Curtis
9e2c6d9fe1
actually step into the build directory and build!
2018-06-26 13:57:13 +00:00
David Cernat
914b79fcc9
[General] Make it possible to check which placed objects have containers
2018-06-26 16:56:08 +03:00
Bret Curtis
308d78e3da
only download via curl if file on server is different than what is currently cached on VM.
2018-06-26 13:54:37 +00:00
Bret Curtis
ae4cb0c3ee
no need for macos_qt_formula since on osx there is no more qt4, just qt5
2018-06-26 13:50:45 +00:00
Finbar Crago
43c9fd4cec
check MWWorld::Ptr != NULL for MWGui ItemPtr tooltips
2018-06-26 13:41:53 +10:00
Finbar Crago
186ec8c50f
rm ContainerStore/refItem
2018-06-26 13:35:04 +10:00
Marc Zinnschlag
705b2dca0e
Merged pull request #1777
2018-06-25 11:58:12 +02:00
Marc Zinnschlag
baeaff2309
Merged pull request #1778
2018-06-25 11:57:45 +02:00
Bret Curtis
a0cae78cb2
Merge pull request #1779 from akortunov/coverity
...
Fix some code coverity issues
2018-06-25 10:33:07 +02:00
Andrei Kortunov
97d8cc0efe
Check if the local was not found, just for sure
2018-06-25 11:21:00 +04:00
Andrei Kortunov
7dff8d8fe2
Check cell for null
2018-06-25 10:26:58 +04:00
Finbar Crago
46c6abcf54
add string vectors for name/id in QuickKeysMenu for item lookups
2018-06-25 16:02:28 +10:00
Andrei Kortunov
441463327c
Validate map size
2018-06-25 09:57:40 +04:00
Andrei Kortunov
359e748c28
Initialize some missing fields in constructors
2018-06-25 09:35:42 +04:00
David Cernat
f20f94a886
[Documentation] Update credits
2018-06-25 05:17:33 +03:00
David Cernat
deda6ec071
[Client] Don't send WorldMap packets for already explored map tiles
2018-06-25 02:34:11 +03:00
Bret Curtis
d008cd0c46
Update .gitlab-ci.yml
2018-06-24 21:26:53 +00:00
Bret Curtis
87f367ec11
Update .gitlab-ci.yml
2018-06-24 17:52:57 +00:00
Capostrophic
d6a170f848
Update changelog
2018-06-24 14:58:54 +03:00
Capostrophic
ecafcefae9
Fall back to regular head when getVampireHead fails
2018-06-24 14:39:48 +03:00
Bret Curtis
f1158e8129
Update .gitlab-ci.yml
2018-06-23 13:50:58 +00:00
Bret Curtis
55de1c1a72
Update .gitlab-ci.yml
2018-06-23 13:22:20 +00:00
David Cernat
d53bd05424
[General] Use slightly larger maximum imageData size in WorldMap packets
2018-06-23 14:37:47 +03:00
Capostrophic
afbe8f2161
Update changelog
2018-06-23 14:29:15 +03:00
Capostrophic
35b0546737
Consider <p> tag when discarding post-EOL tag text (regression #4473 )
2018-06-23 14:27:40 +03:00
Finbar Crago
da4c55d5ad
prevent segfalt in QuickKeysMenu when item has been removed from player inventory
...
added a MWWorld::ContainerStore to hold item copies which are then used to find
real items with findReplacement().
(storing the RefId could be a better solution but would probably leave tooltips broken...)
2018-06-23 17:51:32 +10:00
Bret Curtis
40a9d8ac06
Update .gitlab-ci.yml
2018-06-23 07:19:05 +00:00
David Cernat
5bb2ba1e9e
[General] Limit maximum imageData size in WorldMap packets
2018-06-23 02:33:34 +03:00
Bret Curtis
c2826ca878
Update .gitlab-ci.yml
2018-06-22 16:41:20 +00:00
Bret Curtis
393ec99944
Update .gitlab-ci.yml
2018-06-22 15:29:27 +00:00
Bret Curtis
88555c0463
Update .gitlab-ci.yml
2018-06-22 15:20:38 +00:00
Bret Curtis
601b69b36c
Update .gitlab-ci.yml
2018-06-22 15:14:09 +00:00
Bret Curtis
dcba3a1058
Update .gitlab-ci.yml
2018-06-22 15:13:09 +00:00
Bret Curtis
516fc0283b
Update .gitlab-ci.yml
2018-06-22 15:07:39 +00:00
Bret Curtis
64cc3b3a6a
Merge pull request #1774 from nikolaykasyanov/ci-macos-1013
...
[macOS, CI] Build using macOS 10.13 SDK
2018-06-22 10:21:00 +02:00
David Cernat
9888316d8e
[Documentation] Update credits
2018-06-21 23:26:24 +03:00
Bret Curtis
9667dd051c
Merge pull request #1771 from Xenkhan/master
...
Retrieve SDL window settings instead of using magic numbers
2018-06-21 22:22:42 +02:00
Bret Curtis
a55583a395
Merge branch 'master' into master
2018-06-21 22:22:01 +02:00
Xenkhan
f0acc64544
Update changelog
2018-06-21 15:04:04 -05:00
Marc Zinnschlag
f52e06fc19
Merge branch 'glsl-editorconfig' into 'master'
...
Update .editorconfig to include GLSL
See merge request OpenMW/openmw!3
2018-06-21 18:29:31 +00:00
AnyOldName3
d1736ad0c8
Update .editorconfig to include GLSL
2018-06-21 14:23:30 +00:00
David Cernat
7e90d1f2a4
[Client] Fix interior-to-exterior and v.v. cell transitions for actors
...
Make sure only players who are cell authorities can get actors to teleport across cells for them, and display a message box for players who are not cell authorities.
2018-06-21 16:44:49 +03:00
Xenkhan
405a0caf29
Remove unneeded whitespace
2018-06-20 13:56:00 -05:00
Xenkhan
5a4817c147
Get rid of reinterpret_cast<>
2018-06-20 13:33:59 -05:00
Nikolay Kasyanov
90ccf5b42b
[macOS, CI] Build using macOS 10.13 SDK
2018-06-20 19:59:55 +02:00
Marc Zinnschlag
22eb037c18
Merged pull request #1773
2018-06-20 19:08:50 +02:00
Bret Curtis
6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
...
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
2018-06-20 17:19:48 +02:00
Bret Curtis
9cf815505b
formatting
2018-06-20 16:21:23 +02:00
Marc Zinnschlag
4e121a7434
updated credits file
2018-06-20 16:17:47 +02:00
Marc Zinnschlag
c90996f991
Merged merge request !1
2018-06-20 16:16:34 +02:00
Marc Zinnschlag
6315848620
Merged merge request !2
2018-06-20 16:02:54 +02:00
Nikolay Kasyanov
65ec58a669
Move the changelog entry to 0.44.0
2018-06-20 15:43:55 +02:00
Bret Curtis
b619c0de2d
Merge pull request #1772 from akortunov/deathanim
...
Fast-forward death animation to end if death animation was finished earlier
2018-06-20 13:28:36 +02:00
Andrei Kortunov
c195144b17
Take transformation from first node with given name in file (bug #4469 )
2018-06-20 14:24:32 +04:00
Atahualpa
c0fc615cd6
Adds the option to ignore "Base" records when running the verifier. ( fixes #4466 )
...
Improves previous commit:
1. Initialise mIgnoreBase boolean member with FALSE.
2. Remove isBaseOnly() function and replace with direct use of Record member.
2018-06-20 11:29:38 +02:00
Bret Curtis
664edc5a39
Merge pull request #1757 from akortunov/musicfix
...
Handle exception when try to load non-music file
2018-06-20 11:18:50 +02:00
Andrei Kortunov
c9756cee4c
Fast-forward death animation to end if death animation was finished earlier (regression #4468 )
2018-06-20 12:37:58 +04:00
Bret Curtis
3ebebdf3c1
Merge pull request #1751 from wareya/terrainbleeding
...
Fix #4452
2018-06-20 10:20:11 +02:00
Bret Curtis
f3923a41c0
Merge pull request #1770 from Capostrophic/open
...
Make Open spells casted by anything trigger player crime event (bug #4461 )
2018-06-20 09:44:45 +02:00
David Cernat
fd05beef94
[Client] Don't delete disposed of corpses on client
...
Clients should instead await a server reply approving the deletion.
2018-06-20 02:01:19 +03:00
David Cernat
c3c7f2c8f9
[Server] Don't automatically synchronize ObjectDelete packets
2018-06-20 02:00:12 +03:00
Atahualpa
9d61d76e92
Adds the option to ignore "Base" records when running the verifier. ( fixes #4466 )
...
Adds a boolean setting to the user preferences. This setting is locally saved to all OpenMW-CS check stages. When a verification is done, the setting is updated on setup for each check stage. If set to true, the boolean value is then used to skip the verification process for every base record - minus some special cases where, e.g., counters are to be set first.
Related issue:
- Fixes #4466 : Editor: Add option to ignore base records when running verifier (https://gitlab.com/OpenMW/openmw/issues/4466 )
Tests:
The changes were successfully tested in OpenMW-CS by creating faulty "Base" and "Modified" records for every record type (if possible) and, then, running the verifier with and without the option respectively.
2018-06-20 00:20:03 +02:00
Xenkhan
24ddb66af9
Retrieve SDL window settings instead of using magic numbers
2018-06-19 15:03:30 -05:00
Capostrophic
6c23caadd7
Fix crash when a target in a different cell is (un)locked
2018-06-19 20:43:18 +03:00
Adam Bowen
0d70cb9473
Re-link bugtracker links to Gitlab
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* Link "1.0" issues to the "1.0" tag
* Link "report a bug" to the issues page
* Link "known issues" to the "Bug" tag
2018-06-19 15:45:04 +00:00
Capostrophic
0731d79c09
Update changelog
2018-06-19 17:06:31 +03:00
Capostrophic
0c4fa55f16
Make Open spells casted by anything trigger player crime event ( fixes #4461 )
2018-06-19 17:04:38 +03:00
Marc Zinnschlag
101f0b1579
Merge remote-tracking branch 'upstream/master'
2018-06-19 13:46:03 +02:00
Bret Curtis
975597bac9
Merge pull request #1766 from rhtucker/master
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Started migrating installation guide from the wiki.
2018-06-19 13:44:06 +02:00
Bret Curtis
c1eb9042b3
Merge branch 'master' into terrainbleeding
2018-06-19 13:40:14 +02:00
Marc Zinnschlag
7cfb7063c2
Merged pull request #1767
2018-06-19 13:30:10 +02:00
Marc Zinnschlag
7be069fcd2
Merged pull request #1743
2018-06-19 13:29:20 +02:00
Marc Zinnschlag
f275e657f6
Merged pull request #1761
2018-06-19 13:27:56 +02:00
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
2018-06-19 14:17:33 +04:00
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
2018-06-19 11:33:08 +02:00
Marc Zinnschlag
2a52ade219
Merged pull request #1760
2018-06-19 11:26:41 +02:00
David Cernat
aa3639f2da
Merge pull request #450 from TES3MP/0.6.2
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Add 0.6.2 commits up to 19 Jun 2018
2018-06-19 05:26:38 +03:00
David Cernat
5b461b09ca
[Client] Display error when receiving ID_INCOMPATIBLE_PROTOCOL_VERSION
2018-06-19 05:24:26 +03:00
David Cernat
29be79e852
[General] Switch RakNet enums to CrabNet enums
...
CrabNet is TES3MP's fork of RakNet that has deviated too far from RakNet to still be compatible with it.
2018-06-19 00:37:52 +03:00
rhtucker
fe86e7ffc7
Fixed inconsistent use of "since"
2018-06-18 12:49:48 -07:00
Bret Curtis
1c7d5c68c5
Update CHANGELOG.md, technically solved by moving from redmine over to gitlab.
2018-06-18 09:07:34 +00:00
Capostrophic
0cf2f6452b
Update changelog
2018-06-18 03:27:31 +03:00
Capostrophic
8376c8c68e
Allow partial matches in NotCell condition ( fixes #4459 )
2018-06-18 03:27:31 +03:00
Bret Curtis
e93104a6b3
Merge pull request #1758 from Capostrophic/screenshot
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Remove screenshot taken message again
2018-06-17 22:26:00 +02:00
Bret Curtis
70dec71c00
Merge pull request #1763 from akortunov/activatedoor
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Forbid actors to use teleporting doors
2018-06-17 10:13:16 +02:00
Bret Curtis
3cc6da1db2
Update door.cpp
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typo fix
2018-06-17 10:13:03 +02:00
Bret Curtis
88bf74b2a3
Merge pull request #1765 from akortunov/wanderfix
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Fix arguments parsing for AiWander console command
2018-06-17 10:00:57 +02:00
Bret Curtis
3f2dbdc8a8
Merge branch 'master' into wanderfix
2018-06-17 10:00:38 +02:00
Bret Curtis
ecfc5fcd63
Merge pull request #1764 from akortunov/lightfix
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Ignore lights without CanCarry flags when NPC selects torch
2018-06-17 08:40:50 +02:00
Ryan Tucker
7e23e6586b
Put together most of the informal guide on contributing to documentation.
2018-06-16 17:10:35 -07:00
Ryan Tucker
c5f5984c09
Started migrating installation guide from the wiki.
...
Fixed a bunch of errors that popped up on my local build.
2018-06-16 14:44:49 -07:00
Andrei Kortunov
f3f7487664
Fix arguments parsing for AiWander console command (bug #4458 )
2018-06-16 22:11:10 +04:00
Andrei Kortunov
e08b0d3070
Ignore lights without CanCarry flags when NPC selects torch (bug #4457 )
2018-06-16 17:34:49 +04:00
Nikolay Kasyanov
75d79e98b9
Force software decompression if OPENMW_DECOMPRESS_TEXTURES is set
2018-06-16 12:38:16 +02:00
Andrei Kortunov
2a65aaf5ab
Forbid actors to use teleporting doors (bug #2562 )
2018-06-16 14:21:28 +04:00
Nikolay Kasyanov
359f87ab9f
Change imageToSurface to return a unique_ptr to avoid manual surface cleanup
2018-06-16 12:12:32 +02:00
Bret Curtis
3f88aa46d0
Merge pull request #1759 from Thunderforge/refactor-launcher-sdl
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Refactor SDL loading in Launcher to fix macOS errors
2018-06-15 12:58:44 +02:00
Andrei Kortunov
9c3da41130
Add murder bounty when a player follower commits murder (bug #2852 )
2018-06-15 14:31:09 +04:00
Marc Zinnschlag
5a9e382efe
Merged pull request #1421
2018-06-15 12:23:08 +02:00
Thunderforge
506d615acc
Moving csignal import from main to graphicspage
2018-06-14 22:16:35 -05:00
Thunderforge
e51bfb46c6
Adding Changelog records
2018-06-14 19:42:40 -05:00
Thunderforge
7615e78e52
Move SDL initialization from main.cpp to graphicspage.cpp
2018-06-14 19:39:24 -05:00
Capostrophic
1abf749f03
Remove screenshot taken message
2018-06-14 22:08:53 +03:00
Andrei Kortunov
2854f6ca83
Handle exception if we try to play non-music file (bug #4416 )
2018-06-14 21:32:40 +04:00
Miloslav Číž
2a23b53515
Merge branch 'drummyfish/openmw-toggleborders'
2018-06-14 15:33:08 +02:00
Miloslav Číž
477e1437d2
Resolve conflicts
2018-06-14 15:30:28 +02:00
Andrei Kortunov
49ba00a3ec
Add NPC validation to esmstore (bug #2772 )
2018-06-14 16:48:16 +04:00
Miloslav Číž
34f8eca7bd
Fix indent
2018-06-14 13:43:32 +02:00
Miloslav Číž
31c68c534c
Merge branch 'drummyfish/openmw-toggleborders'
2018-06-14 13:23:23 +02:00
Miloslav Číž
24078d4a72
Update CHANGELOG
2018-06-14 13:22:12 +02:00
Miloslav Číž
ab8de9fa14
Set node mask to cell borders
2018-06-14 13:18:37 +02:00
Miloslav Číž
414e6caafe
Make tb work with distant terrain
2018-06-14 13:14:38 +02:00
Miloslav Číž
f18d57429e
Move cell border management to World
2018-06-14 12:27:22 +02:00
Miloslav Číž
1b8d500c07
Make tb command work again
2018-06-14 12:01:09 +02:00
Miloslav Číž
1fd5ad3e56
Use REAL_SIZE constant
2018-06-14 01:01:22 +02:00
Bret Curtis
ccfc07e7e3
Merge pull request #1548 from drummyfish/screenshot360
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360° screenshots
2018-06-13 23:11:06 +02:00
Miloslav Číž
dd00e438fe
Merge branch 'screenshot360' of https://github.com/drummyfish/openmw into screenshot360
2018-06-13 21:35:03 +02:00
Miloslav Číž
7178ee3a6e
Add FIXME comment
2018-06-13 21:34:43 +02:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
2018-06-13 21:16:28 +02:00
Miloslav Číž
5387e3ba8f
Update CHANGELOG
2018-06-13 21:15:22 +02:00
Bret Curtis
60d2678cff
Merge pull request #1755 from akortunov/master
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Add missing changelog entries
2018-06-13 20:58:17 +02:00
Andrei Kortunov
e814843cdb
Add missing changelog entries
2018-06-13 22:48:09 +04:00
Marc Zinnschlag
2b35c5efd7
Merge remote-tracking branch 'upstream/master'
2018-06-13 18:13:15 +02:00
Marc Zinnschlag
aea481eacb
Merged pull request #1753
2018-06-13 18:12:38 +02:00
Marc Zinnschlag
f62df90960
Merged pull request #1572
2018-06-13 18:11:31 +02:00
Marc Zinnschlag
17db4b4db3
Merged pull request 1754
2018-06-13 18:05:59 +02:00
Bret Curtis
48d74a8781
Disable testing for now, not yet necessary.
2018-06-13 15:34:13 +00:00
Bret Curtis
a275972361
Merge branch 'add_pipeline_badge' into 'master'
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Update README.md to indicate that our gitlab pipeline is building
See merge request OpenMW/openmw!1734
2018-06-13 14:59:36 +00:00
Andrei Kortunov
61c968d550
Ignore broken items when search for replacement (bug #4453 )
2018-06-13 18:39:02 +04:00
Bret Curtis
45957dd707
Merge pull request #1647 from Capostrophic/fatigue
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Improve the logic of trading formulae (bug #2222 )
2018-06-13 16:21:45 +02:00
Marc Zinnschlag
7ca56ccd29
set search status bar to 'no results' message when search yields no results
2018-06-13 15:48:24 +02:00
Andrei Kortunov
81b78a82e8
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
Bret Curtis
9bd940e153
Update README.md to indicate that our gitlab pipeline is building
2018-06-13 13:06:37 +00:00
Marc Zinnschlag
7d2394273e
added statusbar to search window ( Fixes #3276 )
2018-06-13 14:55:03 +02:00
Bret Curtis
032768a505
try to use as many cores as possible
2018-06-13 12:38:03 +00:00
Bret Curtis
3f4d5598a5
Update README.md to be more generic about OpenMW
2018-06-13 11:55:33 +00:00
Bret Curtis
da37585a8e
Update .gitlab-ci.yml so that we only build with -j2
2018-06-13 10:15:07 +00:00
Bret Curtis
559754fa76
try this dance again
2018-06-13 09:31:39 +00:00
Bret Curtis
a49649c313
Try to get it to run and build on my docker instance.
2018-06-13 09:29:30 +00:00
Bret Curtis
674925dfb5
Merge branch 'psi29a-master-patch-17094' into 'master'
...
what does this give us from a CI perspective?
See merge request OpenMW/openmw!1732
2018-06-13 09:19:01 +00:00
Miloslav Číž
dcfbd554bb
Remove try catch block
2018-06-13 11:12:46 +02:00
Bret Curtis
2e2be76e3f
Update .gitlab-ci.yml
2018-06-13 08:20:31 +00:00
Bret Curtis
3e4dc31e39
Merge branch 'master' into fatigue
2018-06-13 10:04:32 +02:00
Bret Curtis
a747318c90
Merge branch 'master' into terrainbleeding
2018-06-13 09:20:49 +02:00
Marc Zinnschlag
4c4d4672d4
Merged pull request #1752
2018-06-13 09:06:20 +02:00
Marc Zinnschlag
1ba0317905
Merged pull request #1670
2018-06-13 09:02:31 +02:00
Marc Zinnschlag
48711bbdde
Merged pull request #1592
2018-06-13 08:58:06 +02:00
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
2018-06-13 08:22:37 +02:00
Thunderforge
b37f325126
#4324/Updating Changelog.md
2018-06-12 22:20:16 -05:00
Thunderforge
058cfb553c
Adding CFBundleIdentifier to OpenMW's Info.plist file for Macs
2018-06-12 22:18:06 -05:00
wareya
bd4badc153
update changelog
2018-06-12 21:05:12 -04:00
wareya
94f695cffc
Fix #4452 and remove dead code
2018-06-12 21:04:27 -04:00
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
2018-06-13 01:48:31 +02:00
Bret Curtis
3c933ebaad
Update .gitlab-ci.yml
2018-06-12 19:10:15 +00:00
Bret Curtis
cc396f4dfd
Update .gitlab-ci.yml
2018-06-12 19:06:59 +00:00
Nikolay Kasyanov
224b94c0ce
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8
2018-06-12 20:32:02 +02:00
Andrei Kortunov
9c45cc7e48
Use player reference instead of pointer
2018-06-12 22:05:00 +04:00
Marc Zinnschlag
a3911f52a0
Merged pull request #1750
2018-06-12 19:15:14 +02:00
Marc Zinnschlag
6114cff842
updated credits file
2018-06-12 19:14:32 +02:00
Marc Zinnschlag
97773697a9
Merge remote-tracking branch 'florianjw/precise-rotations'
2018-06-12 19:05:52 +02:00
Capostrophic
1c8a20a54a
Set ok button focus in settings window by default ( fixes #4368 )
2018-06-12 19:45:43 +03:00
Marc Zinnschlag
565922f9ad
naked expressions beginning with the member operator were allowed erroneously outside of the console (Fixes issue #2971 )
2018-06-12 17:52:16 +02:00
Marc Zinnschlag
296ad8424e
updated changelog
2018-06-12 17:06:09 +02:00
Marc Zinnschlag
8d0f717e72
Merged pull request #1739
2018-06-12 17:04:41 +02:00
Marc Zinnschlag
90febde783
Merged pull request #1742
2018-06-12 17:03:38 +02:00
Marc Zinnschlag
816a1733dc
Allow comma after Begin and End script instruction ( Fixes #4451 )
2018-06-12 15:29:28 +02:00
Bret Curtis
1c736ea064
Update .gitlab-ci.yml
2018-06-12 12:46:19 +00:00
Andrei Kortunov
bce6d79ad3
Add changelog entries, related to animations
2018-06-12 16:19:28 +04:00
Andrei Kortunov
f299be8158
Play scripted animations even if SkipAnim is used
2018-06-12 16:07:36 +04:00
Bret Curtis
a166534226
Update .gitlab-ci.yml
2018-06-12 11:41:19 +00:00
Bret Curtis
dddceba8f2
Update .gitlab-ci.yml
2018-06-12 11:32:37 +00:00
Bret Curtis
e3832cd2e2
Update .gitlab-ci.yml
2018-06-12 11:24:27 +00:00
Bret Curtis
bc0eb3349b
Update .gitlab-ci.yml
2018-06-12 10:33:35 +00:00
Andrei Kortunov
25bb7c1826
Make 'PlayGroup idle' to cancel scripted animations
2018-06-12 14:04:03 +04:00
Bret Curtis
e5dff83e38
Update .gitlab-ci.yml
2018-06-12 09:26:42 +00:00
Bret Curtis
a89441e879
Update .gitlab-ci.yml
2018-06-12 09:26:10 +00:00
Bret Curtis
20d8a424d6
Update .gitlab-ci.yml
2018-06-12 09:09:37 +00:00
Andrei Kortunov
0e441d48ac
Give scripted animations highest priority (bug #4286 )
2018-06-12 12:55:28 +04:00
Bret Curtis
8c4731728c
Update .gitlab-ci.yml
2018-06-12 08:41:07 +00:00
Bret Curtis
de1cad86ab
Update .gitlab-ci.yml
2018-06-12 08:37:26 +00:00
Bret Curtis
d986354d53
Update .gitlab-ci.yml
2018-06-12 08:30:18 +00:00
Bret Curtis
8714f48ce7
Update .gitlab-ci.yml
2018-06-12 08:22:44 +00:00
Bret Curtis
04dc74a1d6
Update .gitlab-ci.yml
2018-06-12 08:05:30 +00:00
Marc Zinnschlag
3af003d36b
Merge branch 'test_update_workflow' into 'master'
...
Update README.md with an important distinction.
See merge request OpenMW/openmw!1731
2018-06-12 07:57:55 +00:00
Bret Curtis
7502a7dc4d
what does this give us from a CI perspective?
2018-06-12 07:52:53 +00:00
Andrei Kortunov
0c92655250
Avoid code duplication in character manager
2018-06-12 11:51:54 +04:00
Andrei Kortunov
e3812f4075
Check creature stats only for actors
2018-06-12 11:27:18 +04:00
Andrei Kortunov
b0a140e714
Disable actor collision only after end of death animation
2018-06-12 10:00:38 +04:00
Andrei Kortunov
ebaa6fb5a2
Play death scream only once
2018-06-12 09:55:43 +04:00
Bret Curtis
5fba1c599b
Update README.md with an important distinction.
2018-06-12 05:52:19 +00:00
Andrei Kortunov
0d3f535590
Warn about mod conflicts
2018-06-12 08:57:24 +04:00
Andrei Kortunov
427be928d0
Do not update animation state for dead actors
2018-06-11 23:17:54 +04:00
Andrei Kortunov
977a27ecb7
Do not clear corpses until end of death animation (bug #4307 )
2018-06-11 22:29:32 +04:00
Bret Curtis
7310e3c8c2
Merge pull request #1748 from akortunov/bookfix
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Do not show any book text after last <BR> tag
2018-06-11 17:08:26 +02:00
Andrei Kortunov
a42c663fd7
Do not interrupt scripted animations by death animation (bug #4286 )
2018-06-11 18:53:25 +04:00
Andrei Kortunov
d0619cfb35
Play death animation for non-persisting actors with 0 health (bug #4291 )
2018-06-11 18:52:20 +04:00
Andrei Kortunov
6099735c60
Early out only when scripted animation is playing
2018-06-11 17:52:58 +04:00
Bret Curtis
e53fb953bc
Merge pull request #1746 from Capostrophic/interrupt
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Make WakeUpPC interrupt waiting if it was supposed to be (bug #3629 )
2018-06-11 15:20:36 +02:00
Andrei Kortunov
e234dd2a36
Do not interrupt scripted animations
2018-06-11 17:18:51 +04:00
Bret Curtis
23d16dc870
Merge pull request #1745 from Thunderforge/patch-1
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Adding Feature #4345 to Changelog.md
2018-06-11 09:29:43 +02:00
Andrei Kortunov
66a46ff03c
Do not show any book text after last <BR> tag.
2018-06-11 11:22:56 +04:00
Capostrophic
d43766d3c9
Make WakeUpPC interrupt waiting if it was supposed to be ( fixes #3629 )
2018-06-10 18:42:18 +03:00
Thunderforge
ab03d238bb
Adding Feature #4345
...
Implemented as part of #1623 , but not added.
2018-06-10 07:43:38 -05:00
Andrei Kortunov
acd3cba5fa
Store previous items in the savegame
2018-06-10 16:21:19 +04:00
Andrei Kortunov
9fd2d57b86
Move previous items to player
2018-06-10 16:21:19 +04:00
Andrei Kortunov
f977c6876f
Bound items: store item ID instead of pointer
2018-06-10 16:21:19 +04:00
Andrei Kortunov
4de9d9fa77
Split adjustBoundItem()
2018-06-10 16:21:19 +04:00
Andrei Kortunov
d1b1cb748d
Reequip previous item only if the expired bound item was equipped
2018-06-10 16:21:19 +04:00
Andrei Kortunov
9b72a6ac69
Use the MWWorld::Ptr() instead of string ID
2018-06-10 16:21:19 +04:00
Andrei Kortunov
0375bedab2
Equip previous item after a bound item expires (bug #2326 )
2018-06-10 16:21:19 +04:00
Bret Curtis
926ddcd47e
Merge pull request #1741 from akortunov/master
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Do not reset mUpperBodyState for weapon->weapon switch
2018-06-10 11:56:54 +02:00
Marc Zinnschlag
dbc87e7c7d
updated changelog
2018-06-10 11:28:22 +02:00
Marc Zinnschlag
25e4c52adf
Merged pull request #1744
2018-06-10 11:26:54 +02:00
Thunderforge
a9ca528fb8
Adding version number of macOS build of OpenMW
2018-06-09 19:42:24 -05:00
wareya
7344323b9e
remove indentation from blank lines
2018-06-09 10:31:51 -04:00
wareya
8f45b0d53a
remove unnecessary conditions
2018-06-09 10:11:43 -04:00
Andrei Kortunov
fba0c155df
Fix assertion fail related to NiLookAtController
2018-06-09 17:07:38 +04:00
Andrei Kortunov
ae87e0d3fc
Do not reset mUpperBodyState for weapon->weapon switch (regression #4446 )
2018-06-09 15:34:08 +04:00
Andrei Kortunov
5ead6353ac
Add missing changelog entry
2018-06-09 13:10:44 +04:00
Andrei Kortunov
4ba361fea6
Unhardcode sunset and sunrise settings (bug #1990 )
2018-06-09 13:09:17 +04:00
Marc Zinnschlag
7d9de93fd3
Merged pull request #1477
2018-06-09 10:52:35 +02:00
Marc Zinnschlag
551a69f1b1
Merged pull request #1559
2018-06-09 10:51:02 +02:00
Marc Zinnschlag
efb4abbb7f
Merged pull request #1623
2018-06-09 10:49:04 +02:00
Marc Zinnschlag
619110ca4c
Merged pull request #1737
2018-06-09 10:47:54 +02:00
Marc Zinnschlag
76972bb2f6
Merged pull request #1709
2018-06-09 10:46:02 +02:00
Marc Zinnschlag
6a4cd975b6
Merge remote-tracking branch 'capostrophic/goodbye'
2018-06-09 10:44:14 +02:00
Thunderforge
dfa9968565
Renaming Launcher::DataFilesPage::signalSelectedFilesChanged to signalLoadedCellsChanged
2018-06-08 19:18:23 -05:00
Thunderforge
62c4eb8d6a
Explicitly flagging loaded cells changed as queued
2018-06-08 19:16:24 -05:00
wareya
6277f5511c
fix #3876 and #3993
2018-06-08 17:52:46 -04:00
Andrei Kortunov
2e6cf2a414
Add changelog entries
2018-06-08 21:54:24 +04:00
Andrei Kortunov
6ed2773299
Do not stack return packages
2018-06-08 21:53:47 +04:00
Andrei Kortunov
74a2cbe696
AI: return back after pursuit
2018-06-08 21:53:47 +04:00
Andrei Kortunov
3d0631cfcc
Store last AI package in savegame
2018-06-08 21:53:47 +04:00
Andrei Kortunov
3a0ee78d2b
AiTravel: store mHidden flag in savegame
2018-06-08 21:53:47 +04:00
Andrei Kortunov
2f5beb8853
Remove unnecessary hack
2018-06-08 21:53:47 +04:00
Andrei Kortunov
57d686131e
Remove redundant condition
2018-06-08 21:53:47 +04:00
Andrei Kortunov
5105c67642
Add mHidden field to AiTravel
2018-06-08 21:53:47 +04:00
Andrei Kortunov
81f29d8dcd
AiWander: resume moving to destination after combat
2018-06-08 21:53:47 +04:00
Andrei Kortunov
18ff097e4a
Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
2018-06-08 21:53:47 +04:00
Andrei Kortunov
9d27eb197f
AiWander: return to initial position only after combat
2018-06-08 21:53:47 +04:00
Bret Curtis
3c2c0960d1
Merge pull request #1734 from MocquillonCedric/windows-cmake-pre3.9-support
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Add support for msvc with cmake version pre 3.9 (fixes #4429 )
2018-06-08 19:14:01 +02:00
Bret Curtis
61c969e970
Merge branch 'master' into hitboxfix
2018-06-08 18:36:44 +02:00
Capostrophic
b274931165
Revert erroneous changes
2018-06-08 19:18:53 +03:00
Capostrophic
dd2a11b243
Merge branch 'master' into goodbye
2018-06-08 19:16:36 +03:00
Capostrophic
99781ab70c
Fix changelog
2018-06-08 19:15:31 +03:00
Capostrophic
01f12a6bd5
Update changelog
2018-06-08 19:01:48 +03:00
Capostrophic
24c1ee7744
Use relative stat difference for haggling
2018-06-08 19:00:45 +03:00
Capostrophic
b7026df551
Improve the offered price formula ( Fixes #2222 )
2018-06-08 19:00:45 +03:00
Andrei Kortunov
fed10e87aa
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
Marc Zinnschlag
9d0ce25052
Merged pull request #1738
2018-06-08 17:28:08 +02:00
Cédric
de5a3eaae9
Fix indentation issue: replace tab by spaces
2018-06-08 17:08:44 +02:00
Marc Zinnschlag
7899f44173
Merged pull request #1619
2018-06-08 17:07:38 +02:00
Bret Curtis
6c04cecab1
Merge pull request #1704 from akortunov/per_group_animation
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[Feedback needed] Support for per-group KF-animation files
2018-06-08 15:06:43 +02:00
Andrei Kortunov
fea34bd73f
Added support for per-group animation files
2018-06-08 17:04:15 +04:00
Capostrophic
0db702dfa7
Update changelog
2018-06-08 15:05:00 +03:00
Capostrophic
11103211c5
Make Goodbye and Choice choices mutually exclusive
2018-06-08 15:03:19 +03:00
Andrei Kortunov
2fada94879
Improve MRK NiStringExtraData handling (bug #4419 )
2018-06-08 15:44:35 +04:00
Marc Zinnschlag
53e8882366
updated changelog
2018-06-08 11:44:49 +02:00
Marc Zinnschlag
21ea49fe83
Merge remote-tracking branch 'capostrophic/physics'
2018-06-08 11:43:10 +02:00
Cédric
b784c7873d
Update authors
2018-06-08 06:36:43 +02:00
Cédric
4a9b790dbe
Update changelog
2018-06-08 06:36:11 +02:00
Cédric
7cafec9861
Add support for msvc with cmake version pre 3.9 ( fixes #4429 )
2018-06-08 06:34:40 +02:00
David Cernat
2a3c74bfcc
Merge pull request #447 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
2018-06-08 06:01:00 +03:00
Capostrophic
1a354f88ac
Make choices trigger goodbye if Goodbye is used ( fixes #3897 )
2018-06-07 22:09:55 +03:00
Bret Curtis
f8c2caf309
Merge pull request #1735 from akortunov/readmefix
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Update AppVeyor build status link
2018-06-07 20:20:08 +02:00
Bret Curtis
c1b7fe4643
Merge pull request #1731 from AnyOldName3/windows-pre-build-error-messages
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Add easily understood error messages to the prebuild script instead o…
2018-06-07 20:11:06 +02:00
Bret Curtis
30fd8a4914
Merge pull request #1732 from akortunov/docfix
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Use link to OpenMW Wiki page instead of direct NifSkope page
2018-06-07 18:52:39 +02:00
Andrei Kortunov
05026b891e
Add changelog entries
2018-06-07 20:42:18 +04:00
Andrei Kortunov
57b2948ee1
Update AppVeyor build status link
2018-06-07 20:34:34 +04:00
Bret Curtis
937cbfa0a1
small commit to rigger AV
2018-06-07 17:09:39 +02:00
Andrei Kortunov
02f1f71221
Use link to OpenMW Wiki page instead of direct NifSkope page
2018-06-07 18:48:49 +04:00
AnyOldName3
a1ab1dc7fe
Add easily understood error messages to the prebuild script instead of vague/silent failures.
2018-06-07 15:28:45 +01:00
Andrei Kortunov
6eb531c6ac
Add missing changelog entries
2018-06-07 16:22:52 +04:00
Andrei Kortunov
1b9edbe119
Add unequip animation during stance switching (bug #4327 )
2018-06-07 16:20:17 +04:00
Andrei Kortunov
bde1d07d4e
Use hitboxes and focused object for touch spells (bug #3374 )
2018-06-07 16:12:27 +04:00
Andrei Kortunov
4666a6a0ab
Use default hit formula as fallback
2018-06-07 16:12:27 +04:00
Andrei Kortunov
9e5d577a71
Aim from center of attacker to center of target
2018-06-07 16:12:27 +04:00
Andrei Kortunov
f5dc9f0162
Use hitbox cone only as fallback
2018-06-07 16:12:27 +04:00
Andrei Kortunov
ab433102a4
Increase hit distance for player by halfExtents
2018-06-07 16:12:27 +04:00
Marc Zinnschlag
fb3facde54
updated changelog
2018-06-07 13:21:14 +02:00
Marc Zinnschlag
7b4a69ff2f
Merged pull request #1728
2018-06-07 13:14:53 +02:00
Marc Zinnschlag
362aa23546
Merged pull request #1724
2018-06-07 13:13:48 +02:00
Marc Zinnschlag
2ab31b0c18
Merged pull request #1723
2018-06-07 13:05:20 +02:00
David Cernat
2942bf6455
Merge pull request #445 from OpenMW/master
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Add OpenMW commits up to 6 Jun 2018
2018-06-07 13:41:04 +03:00
David Cernat
72862dc255
[General] Turn PlayerMap into WorldMap, now a Worldstate packet
2018-06-07 12:51:45 +03:00
Marc Zinnschlag
98063c5afc
updated changelog with last-minute crash-bug fix
2018-06-06 09:50:33 +02:00
David Cernat
a28b27f5d9
Merge pull request #443 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
2018-06-05 20:57:50 +03:00
David Cernat
0d0c4ac235
[Client] Use REPLY_TO_REQUEST container sub-action for partial requests
2018-06-05 19:40:39 +03:00
David Cernat
04a2025340
Fix crash when adding items to certain disabled creatures (bug #4441 )
2018-06-05 18:09:10 +03:00
David Cernat
83014d6381
[Client] Set actors as the owners of their items when editing containers
2018-06-05 14:55:57 +03:00
David Cernat
bacecc93e3
[Server] Make it possible to resend a received ObjectList of any kind
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Additionally, make existing related functions less confusing.
2018-06-05 14:19:06 +03:00
David Cernat
494edbe5cb
[General] Add REPLY_TO_REQUEST container sub-action
2018-06-05 14:16:27 +03:00
David Cernat
c24157f6f9
[General] Fix CMakeLists in components for BaseObject
2018-06-05 13:14:52 +03:00
Marc Zinnschlag
7605d928db
added section for 0.45 to changelog
2018-06-05 11:03:04 +02:00
David Cernat
8ea9485e6b
[Client] Make container debug information more useful
2018-06-05 12:01:16 +03:00
David Cernat
c20a0c72c5
Merge pull request #442 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
2018-06-04 19:34:26 +03:00
Marc Zinnschlag
13f7b53b1c
Revert "Don't force DDS file usage ( fixes #1392 )"
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This reverts commit 90f3ff2da4 .
2018-06-04 17:08:09 +02:00
Marc Zinnschlag
cd7268e9af
Merge remote-tracking branch 'akortunov/effectResistFix' into openmw-44
2018-06-04 16:58:22 +02:00
Marc Zinnschlag
2193983a69
updated changelog
2018-06-04 15:14:35 +02:00
Marc Zinnschlag
cae744161b
increased version number
2018-06-04 15:08:22 +02:00
Thunderforge
d46590934a
Importing mutex
2018-06-03 16:59:27 -05:00
Thunderforge
e282ece3d1
Fixing bug with autocomplete not loading correctly during startup
2018-06-03 16:58:18 -05:00
Thunderforge
103a7ac628
Using a mutex lock to prevent race conditions
2018-06-03 16:32:12 -05:00
Capostrophic
c14536a399
Update faction-owned items confiscation
2018-06-03 20:28:53 +03:00
Bret Curtis
896825e71d
Merge pull request #1729 from elsid/fix_utf8_encoding
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Fix UTF-8 econding
2018-06-03 18:29:54 +02:00
elsid
c71df7249d
Fix UTF-8 econding
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To be able run gcovr
2018-06-03 13:46:10 +03:00
Capostrophic
3810ade67a
Don't make unnecessary faction ID searches
2018-06-03 12:38:53 +03:00
Capostrophic
191cc76378
Consider faction ownerships in item stolen checks ( fixes #4293 )
2018-06-03 10:22:20 +03:00
Thunderforge
e26c675829
Changing join to detach so that the thread will not block the UI
2018-06-02 17:29:35 -05:00
Bret Curtis
4a2b973052
Merge pull request #1726 from elsid/fix_catch_warnings
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Fix warnings: catching polymorphic type by value
2018-06-02 19:36:04 +02:00
Bret Curtis
2810a87956
Merge pull request #1727 from Capostrophic/refloading
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Make weapon durability short unsigned (bug #4435 )
2018-06-02 17:42:17 +02:00
Capostrophic
eecde340cf
Make weapon health short unsigned ( fixes #4435 )
2018-06-02 15:44:59 +03:00
elsid
dba79f4d4d
Fix warnings: catching polymorphic type by value
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openmw/apps/openmw/mwworld/worldimp.cpp: In member function ‘virtual bool MWWorld::World::findExteriorPosition(const string&, ESM::Position&)’:
openmw/apps/openmw/mwworld/worldimp.cpp:2650:25: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
catch (std::invalid_argument)
^~~~~~~~~~~~~~~~
openmw/apps/openmw/mwworld/worldimp.cpp:2654:25: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
catch (std::out_of_range)
^~~~~~~~~~~~
openmw/components/widgets/numericeditbox.cpp: In member function ‘void Gui::NumericEditBox::onEditTextChange(MyGUI::EditBox*)’:
openmw/components/widgets/numericeditbox.cpp:41:21: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
catch (std::invalid_argument)
^~~~~~~~~~~~~~~~
openmw/components/widgets/numericeditbox.cpp:45:21: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
catch (std::out_of_range)
^~~~~~~~~~~~
2018-06-02 14:28:46 +03:00
Andrei Kortunov
be394870e4
Fix regressions in spell resistance
2018-06-01 20:08:53 +04:00
Andrei Kortunov
84c8fb9df7
Add pursue package only when crime was reported (bug #4433 )
2018-06-01 12:41:31 +04:00
Andrei Kortunov
24863f620b
RotateWorld: rotate around world axis (bug #4426 )
2018-05-30 16:35:52 +04:00
Bret Curtis
d73c6ebe60
Merge pull request #1721 from akortunov/appveyor
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AppVeyor: build with Release configuration
2018-05-29 10:25:02 +02:00
Andrei Kortunov
de2513653e
AppVeyor: build with Release configuration
2018-05-28 09:08:30 +04:00
Thunderforge
26dfef7970
Changing where we are loading cells to prevent Qt access issue
2018-05-27 17:15:36 -05:00
Thunderforge
78234e9468
Moving autocomplete code to thread
2018-05-27 16:47:09 -05:00
David Cernat
669d4d3d7e
Merge pull request #440 from OpenMW/master
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Add OpenMW commits up to 27 May 2018
2018-05-27 16:10:16 +03:00
David Cernat
3efe05a88e
[General] Implement WorldCollisionOverride packet
2018-05-27 16:05:40 +03:00
David Cernat
5d30a884ba
[Client] Add Worldstate to CMakeLists
2018-05-27 16:00:14 +03:00
David Cernat
e8ec031a81
[Client] Create Worldstate class that inherits BaseWorldstate
2018-05-27 15:57:47 +03:00
scrawl
dbb7277544
Merge pull request #1722
2018-05-27 10:46:08 +00:00
scrawl
31ea7c8edd
Revert "set rebalance soul gem values to true by default"
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This reverts commit 2963524a01 .
2018-05-27 10:43:31 +00:00
Thunderforge
c2fff61ccd
Changing so that data changes happen only after the addon is checked
2018-05-26 20:35:28 -05:00
Capostrophic
7e38bb8513
Verifier: improve handling of class name and description
2018-05-26 22:37:02 +03:00
scrawl
cfdf99f601
Revert "Merged pull request #1573 "
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This reverts commit 7324bd368f , reversing
changes made to 810e4416f6 .
2018-05-26 11:39:30 +00:00
scrawl
99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
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This reverts commit da47fc79f5 , reversing
changes made to 7324bd368f .
2018-05-26 11:35:48 +00:00
Marc Zinnschlag
b151a89528
Merged pull request #1568
2018-05-26 12:17:07 +02:00
Marc Zinnschlag
bbc337a0af
code cleanup
2018-05-26 12:16:02 +02:00
Marc Zinnschlag
e76df5f4d3
minor tooltip fixes
2018-05-26 11:53:08 +02:00
Marc Zinnschlag
e30ade81be
Merged pull request #1680
2018-05-26 11:21:34 +02:00
David Cernat
f7a084c824
[Client] Use faster check for whether actors are DedicatedPlayers
2018-05-26 08:13:26 +03:00
David Cernat
c8ec77875c
[Client] Update old comments for changes made by tes3mp
2018-05-26 05:11:41 +03:00
Bret Curtis
13391e833d
Merge pull request #1718 from akortunov/appveyor
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Preserve AppVeyor artifacts
2018-05-25 17:11:55 +02:00
Andrei Kortunov
48e15dabc3
Try to generate PDB for release builds
2018-05-25 14:25:04 +04:00
Marc Zinnschlag
832b4bb778
Merged pull request #1659
2018-05-25 11:32:08 +02:00
Bret Curtis
42ef4ed843
Merge pull request #1719 from nikolaykasyanov/deduplicate-nightlies
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[macOS, CI] Do not upload a nightly if there's already one of the same commit
2018-05-25 07:40:19 +02:00
David Cernat
416ee77639
[General] Add placeholder for WorldCollisionOverride packet
2018-05-25 07:09:32 +03:00
David Cernat
2edb511a0b
[Client] Remove unnecessary condition from WorldTime processor
2018-05-25 07:08:51 +03:00
David Cernat
49ea76aa9d
[General] Add notes for InputDialogs in GUIBoxes packet
2018-05-25 05:28:22 +03:00
David Cernat
3b5fb9cd6b
[General] Make it possible to set year via WorldTime
2018-05-25 03:33:12 +03:00
Nikolay Kasyanov
ba3a02ad05
[macOS, CI] Do not upload a nightly if there's already one of the same commit
2018-05-24 23:00:59 +02:00
Andrei Kortunov
77c5e85e8d
Enable release builds
2018-05-24 22:53:29 +04:00
Andrei Kortunov
8c95676352
Preserve AppVeyor builds
2018-05-24 22:49:53 +04:00
David Cernat
4acf93b7db
[General] Make it possible to set days passed via WorldTime
2018-05-24 14:02:04 +03:00
David Cernat
74c2a0b311
Merge pull request #438 from OpenMW/master
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Add OpenMW commits up to 24 May 2018
2018-05-24 12:16:11 +03:00
Andrei Kortunov
1abff5365b
Capitalize enchanted items names again in spells window
2018-05-24 13:03:47 +04:00
Andrei Kortunov
afae398b5c
Use utf8 lowercase function for journal index to avoid code duplication
2018-05-24 12:53:06 +04:00
Andrei Kortunov
b5374029e5
Implement case-insensitive search in spell window
2018-05-24 12:39:00 +04:00
Marc Zinnschlag
1daf8474a4
Merged pull request #896
2018-05-24 09:50:22 +02:00
Andrei Kortunov
9ac752ea70
Implement filtering in the spells window
2018-05-24 10:48:46 +04:00
David Cernat
46744ee90f
[General] Make WorldTime script functions more consistent with others
2018-05-24 09:38:06 +03:00
Bret Curtis
da47fc79f5
Merge pull request #1701 from akortunov/standfix
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Do not apply queue movement for standing actors
2018-05-23 22:35:08 +02:00
Marc Zinnschlag
7324bd368f
Merged pull request #1573
2018-05-23 17:00:29 +02:00
Marc Zinnschlag
810e4416f6
Merged pull request #1691
2018-05-23 16:56:36 +02:00
Marc Zinnschlag
d92d754834
Merged pull request #1697
2018-05-23 16:01:11 +02:00
Marc Zinnschlag
1564a3f6aa
Merged pull request #1713
2018-05-23 13:51:32 +02:00
Marc Zinnschlag
2f958881b7
Merged pull request #4413
2018-05-23 13:45:35 +02:00
David Cernat
8d36d0d945
[General] Make it possible to change world's time scale via WorldTime
2018-05-23 08:31:25 +03:00
David Cernat
f01c761cb1
[General] Use correct orderChannel for WorldTime packets
2018-05-23 07:51:18 +03:00
David Cernat
0be6de6607
[General] Turn RecordDynamic into a Worldstate packet
2018-05-23 07:48:28 +03:00
David Cernat
031a80ed5a
[Client] Don't advance time when waiting, traveling, training or jailed
2018-05-23 05:49:51 +03:00
David Cernat
02ba641bef
[Server] Use correct index changes for dynamic stat script functions
2018-05-23 05:48:28 +03:00
Thunderforge
d58cce9c72
Adding WIP code to dynamically change the autocomplete fields
2018-05-22 20:50:31 -05:00
David Cernat
da66face25
[General] Rename GameTime packet into WorldTime
2018-05-23 00:41:29 +03:00
David Cernat
296c69d788
Merge pull request #436 from OpenMW/master
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Add OpenMW commits up to 22 May 2018
2018-05-23 00:40:51 +03:00
Bret Curtis
3fa3fc9d85
Merge pull request #1716 from declan-millar/soulgem_value_rebalance
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Soul gem value rebalance
2018-05-22 15:31:01 +02:00
declan-millar
2963524a01
set rebalance soul gem values to true by default
2018-05-22 12:59:27 +01:00
Nelsson Huotari
825c331764
Remove texture filtering, better ltex importing, reindexing duplicates
2018-05-22 14:55:09 +03:00
declan-millar
7092dc4f40
Merge branch 'master' of https://github.com/OpenMW/openmw into soulgem_value_rebalance
2018-05-22 12:46:06 +01:00
Bret Curtis
b4098b24b7
Merge pull request #1717 from akortunov/default_terrain
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Render default land texture for Wilderness cells with distant terrain
2018-05-22 13:21:48 +02:00
Andrei Kortunov
888c2d9a33
Render default land texture for Wilderness cells with distant terrain
2018-05-22 12:40:01 +04:00
declan-millar
b8df4b7c5a
Tidy in-code comment
2018-05-21 22:14:23 +01:00
declan-millar
844aef85f3
Replace spelling: soulgem -> soul gem in code comment
2018-05-21 22:12:19 +01:00
declan-millar
9ed4f33048
Replace spelling: soulgem -> soul gem
2018-05-21 19:10:24 +01:00
declan-millar
028b528c0b
Get soul magnitude before checking the rebalance setting
2018-05-21 18:16:04 +01:00
declan-millar
9346a552fa
Use Rebalance soulgem values option to set soulgem value
2018-05-21 13:59:20 +01:00
declan-millar
0320f9a74d
Merge branch 'master' of https://github.com/OpenMW/openmw into soulgem_value_rebalance
2018-05-21 13:35:43 +01:00
declan-millar
78e79d5775
Add advanced option to Rebalance soulgem values to the launcher
2018-05-21 13:33:42 +01:00
David Cernat
5af1150ab2
[General] Turn GameTime into a Worldstate packet
2018-05-21 07:14:08 +03:00
David Cernat
e87e1dbb30
[General] Fix Worldstate packets by adding missing lines
2018-05-21 07:12:55 +03:00
David Cernat
815d17d9db
Merge pull request #433 from OpenMW/master
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Add OpenMW commits up to 21 May 2018
2018-05-21 02:07:08 +03:00
Bret Curtis
5775f420e2
Merge pull request #1714 from ananace/patch-9
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Switch Appveyor CI to x64 VS2015 / 2017
2018-05-21 00:03:07 +02:00
David Cernat
e690ff0e29
Merge pull request #432 from OpenMW/master
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Add OpenMW commits up to 18 May 2018
2018-05-20 23:48:53 +03:00
Nelsson Huotari
8ae46519cf
Fix missed worldspacehits, add linebreak to tooltip
2018-05-20 21:58:40 +03:00
Nelsson Huotari
21e8d08e69
Handle invalid texture id's
2018-05-20 21:20:40 +03:00
Alexander "Ananace" Olofsson
d05de8e411
Give boost the correct toolset for 2017
2018-05-20 18:51:28 +02:00
Alexander "Ananace" Olofsson
4f758bdd48
Use different environments for 2015 and 2017
2018-05-20 18:24:06 +02:00
Alexander "Ananace" Olofsson
3bd8dc3ef6
Use the right boost version for Appveyor
2018-05-20 18:22:02 +02:00
Alexander "Ananace" Olofsson
bcfa2a13a6
Use the VS2017 packaging of Qt5 for Appveyor
2018-05-20 18:09:31 +02:00
declan-millar
4b1247597e
Use soulgem value rebalance formula from morrowind code patch
2018-05-20 17:06:26 +01:00
Alexander "Ananace" Olofsson
e1e7a4b11a
Change Appveyor to use Visual Studio 2017
2018-05-20 18:04:59 +02:00
Alexander "Ananace" Olofsson
12b201348a
Switch to the supported VS versions on Appveyor
2018-05-20 17:17:04 +02:00
Alexander "Ananace" Olofsson
ea6c73333b
Bumping Qt to 5.10 for Appveyor
2018-05-20 17:14:32 +02:00
Alexander "Ananace" Olofsson
f8304a52c4
Enable verbose logging for CI
2018-05-20 17:04:52 +02:00
Capostrophic
867a5938ca
Don't reset sneaking camera offset while in GUI ( fixes #4420 )
2018-05-20 10:24:20 +03:00
Marc Zinnschlag
ec900ef4ad
Merged pull request #1710 )
2018-05-18 12:34:16 +02:00
Nelsson Huotari
c2cddc91e4
Brush maximum size to a custom setting
2018-05-18 11:32:42 +03:00
David Cernat
43a944ddaf
[General] Add and implement new Worldstate packet type
2018-05-18 06:40:28 +03:00
David Cernat
e8b22a2e5e
[Server] Use correct source group for ObjectProcessors
2018-05-18 05:06:19 +03:00
tri4ng1e
f2613a74b1
Write settings before invoking openmw-iniimporter
2018-05-17 21:20:04 +03:00
tri4ng1e
7e03dd0f12
Read data paths from data-local section too
2018-05-17 21:07:20 +03:00
tri4ng1e
3b86f73ae7
Replace MwIniImporter::numberToString with std::to_string
2018-05-17 21:04:40 +03:00
David Cernat
18167a734e
Merge pull request #419 from Aesylwinn/Travis-0.6.3
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Travis 0.6.3
2018-05-17 19:07:34 +03:00
Capostrophic
4e485dbd44
Rename Original Creature column to Parent Creature ( fixes #2897 )
2018-05-17 13:00:48 +03:00
David Cernat
049d0d9ba7
[General] Fix remaining references to world packets/events
2018-05-17 00:08:37 +03:00
David Cernat
dc9a3bf73f
Merge pull request #429 from OpenMW/master
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Add OpenMW commits up to 16 May 2018
2018-05-16 19:20:01 +03:00
Bret Curtis
67c381df4e
Merge pull request #1708 from akortunov/refidfix
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fix GCC warnings
2018-05-16 15:59:31 +02:00
Andrei Kortunov
a68de93308
Initialize srate variable in openal_output
2018-05-16 16:34:58 +04:00
Andrei Kortunov
e5db5e2651
Fix 'maybe-uninitialized' warning in openal_output
2018-05-16 16:13:22 +04:00
Andrei Kortunov
df459199dd
Avoid left shift of negative value
2018-05-16 12:59:05 +04:00
Nelsson Huotari
17e01ca336
Setting "Scene Drops" rename "3D Scene Editing"
2018-05-16 11:41:37 +03:00
Nelsson Huotari
758ccac75a
Show texture id + filename
2018-05-16 11:34:58 +03:00
Bret Curtis
caf1760251
Merge pull request #1707 from akortunov/weaponreach
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Display weapon reach on tooltips in feet
2018-05-16 10:27:53 +02:00
Andrei Kortunov
164e3d12fe
Display weapon reach on tooltips in feet.
2018-05-16 11:18:22 +04:00
Bret Curtis
e410c47660
Merge pull request #1706 from akortunov/refidfix
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Fix compiler warning in getNestedData()
2018-05-16 09:00:25 +02:00
Andrei Kortunov
6a3ff5ed81
Fix compiler warning in getNestedData
2018-05-16 10:10:42 +04:00
David Cernat
2ac334664b
[Server] Add deprecated alternatives for ObjectList functions
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This will avoid server crashes in older scripts.
2018-05-16 02:16:27 +03:00
David Cernat
51698bed48
[Client] Rename WorldProcessor into ObjectProcessor
2018-05-15 22:56:47 +03:00
David Cernat
02d8e08c58
[Server] Rename WorldProcessor into ObjectProcessor
2018-05-15 22:07:06 +03:00
David Cernat
1e749938fb
Merge pull request #426 from OpenMW/master
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Add OpenMW commits up to 15 May 2018
2018-05-15 21:01:33 +03:00
David Cernat
bef36f77ca
[Server] Create WorldstateFunctions and move GameTime functions there
2018-05-15 20:58:09 +03:00
Bret Curtis
c75d774356
Merge pull request #1692 from akortunov/playsound
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Prevent PlaySound overlapping
2018-05-15 19:03:01 +02:00
Andrei Kortunov
f8655d2425
Use actor's physics position as a ray origin in tracer
2018-05-14 20:38:53 +04:00
David Cernat
9b9dd4abaf
Merge pull request #425 from OpenMW/master
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Add OpenMW commits up to 13 May 2018
2018-05-13 19:27:34 +03:00
Capostrophic
e32f38b939
Allow jumping when you're stuck on a slope ( fixes #4221 )
2018-05-13 17:19:33 +03:00
Capostrophic
409d466e42
Make 0/0 encumbrance 0% encumbrance
2018-05-13 17:18:45 +03:00
Capostrophic
ba077e7291
Fix movement fatigue loss encumbrance calculation ( fixes #4413 )
2018-05-13 17:18:45 +03:00
Capostrophic
1c9fba9a8c
Fix jumping encumbrance calculation
2018-05-13 17:18:45 +03:00
Marc Zinnschlag
bdfa430857
updated credits file
2018-05-13 09:24:24 +02:00
Marc Zinnschlag
0f22600a98
Merged pull request #1703
2018-05-13 09:08:40 +02:00
David Cernat
d4f7936a76
[Server] Rename WorldFunctions into ObjectFunctions
2018-05-13 04:11:05 +03:00
David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
2018-05-13 00:42:24 +03:00
David Cernat
6bf3a0be1e
[General] Rename WorldPackets into ObjectPackets for clarity
2018-05-12 19:40:00 +03:00
David Cernat
5458e09c8a
Merge pull request #420 from OpenMW/master
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Add OpenMW commits up to 11 May 2018
2018-05-12 06:32:01 +03:00
David Cernat
77389538e8
[General] Implement ActorAI packet, part 1
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The server can now make actors become followers of players or other actors.
2018-05-12 06:29:11 +03:00
tri4ng1e
9126e844bf
Use data paths from config (bug #4412 )
2018-05-11 17:24:36 +03:00
Marc Zinnschlag
b7cce1a665
Merged pull request #1702
2018-05-11 10:11:17 +02:00
Marc Zinnschlag
6630a02c3f
updated credits file
2018-05-11 09:56:44 +02:00
Kyle Cooley
d78ae4bab4
Allow the clang build to fail for now
2018-05-10 21:19:41 -04:00
Kyle Cooley
6c7d73af7f
Bump c++ standard version to 14
2018-05-10 19:01:22 -04:00
David Cernat
c00b3bbe97
[Documentation] Update credits
2018-05-11 01:10:53 +03:00
Kyle Cooley
cf5bd0dca7
Travis: use qt5, newer boost libraries, callff, gcc/clang builds...
2018-05-10 18:02:45 -04:00
David Cernat
57b791ea2a
[Client] Show selected object's refNum & mpNum in console window title
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This allows for much easier debugging of all objects and actors.
2018-05-11 00:46:24 +03:00
Nelsson Huotari
49ae5bc75c
List initialization -> initialization in constructor
2018-05-10 22:57:48 +03:00
Nelsson Huotari
1c79d5311c
Brush history menu
2018-05-10 21:58:36 +03:00
Nelsson Huotari
d2cf764a46
Tooltips, fixes
2018-05-10 15:01:53 +03:00
Nelsson Huotari
62066f01bd
clean-up
2018-05-10 11:18:54 +03:00
Nelsson Huotari
d33c98c68d
Revert unintended changes
2018-05-10 11:18:54 +03:00
Nelsson Huotari
5656745445
Select dragged texture-assets, add brush settings widget-type, fixes.
2018-05-10 11:18:54 +03:00
Nelsson Huotari
baa707b5e3
User setting for selective cell editing or new land creation
2018-05-10 11:18:54 +03:00
Nelsson Huotari
24977fcc0f
improve hit calculation accuracy for texture editing
2018-05-10 11:18:54 +03:00
Nelsson Huotari
e8a9bff85c
Drop textures to landtextures from assets (try-method)
2018-05-10 11:18:54 +03:00
Nelsson Huotari
7139889566
Brush button window opens at modebutton, slider 1-50, doxygen comments
2018-05-10 11:18:54 +03:00
Nelsson Huotari
20d1d8ac89
Fixed brush calculations, implement undostack macro when clicked.
2018-05-10 11:18:54 +03:00
Nelsson Huotari
5f3c8b2b99
c_str -> fromStdString, remove TextureBrushButton class
2018-05-10 11:18:54 +03:00
Nelsson Huotari
cf7a0f715e
Command macro for complete drag-editing operations.
2018-05-10 11:18:54 +03:00
Nelsson Huotari
9f742d5b1f
Brush affects adjancent cells
2018-05-10 11:18:54 +03:00
Nelsson Huotari
1ca2710a2a
Formatting, fixes
2018-05-10 11:18:54 +03:00
Nelsson Huotari
1c113eca9c
15 to landTextureSize-1
2018-05-10 11:18:54 +03:00
Nelsson Huotari
3327d6f7c4
Drag terrain painting, code cleanup
2018-05-10 11:18:54 +03:00
Nelsson Huotari
a54a1b9940
Command system and undo
2018-05-10 11:18:54 +03:00
Nelsson Huotari
cc415526b0
fix texture index +1, better icons
2018-05-10 11:18:54 +03:00
Nelsson Huotari
316d05bdc4
{} to ()
2018-05-10 11:18:54 +03:00
Nelsson Huotari
4649d1258c
Direct data terrain editing
2018-05-10 11:18:54 +03:00
Nelsson Huotari
4ae75d1d20
Terrain texture brush frame
2018-05-10 11:18:54 +03:00
David Cernat
12727b66ea
[Server] Use consistent variable names in map tile script functions
2018-05-10 07:44:08 +03:00
David Cernat
7f00005f04
[Client] Fix GCC build
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Based on 71040659ac39dc1236af654b5c3177d015e749e5
2018-05-10 07:16:33 +03:00
Alf Henrik Sauge
d4f278a113
Replacing tab with spaces
2018-05-09 18:02:02 +02:00
David Cernat
32d71de2f5
Update MapWindow every frame, not just when it's open (bug #4279 )
2018-05-09 07:33:45 +03:00
Alf Henrik Sauge
feeee50a88
Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
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NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
2018-05-09 00:25:07 +02:00
tri4ng1e
103a07b744
Less cryptic abbreviations
2018-05-08 18:32:06 +03:00
Marc Zinnschlag
3197ebd8e7
Merged pull request #1694
2018-05-08 12:19:14 +02:00
David Cernat
715012f087
[General] Implement sending of image data for map tiles in PlayerMap
2018-05-08 05:57:04 +03:00
Andrei Kortunov
2f89080b36
Load default markers definitions in editor
2018-05-07 22:32:04 +04:00
Andrei Kortunov
b15bed8e22
Avoid excessive loadSound calls
2018-05-07 20:40:53 +04:00
tri4ng1e
905cde10db
Smart-sorting in iniimporter (time + dependency)
2018-05-07 15:51:46 +03:00
Marc Zinnschlag
53b6ef6f8c
minor code cleanup
2018-05-07 09:54:42 +02:00
Marc Zinnschlag
57ee5f9b53
updated credits file
2018-05-07 09:51:09 +02:00
Marc Zinnschlag
e661e3cf74
Merged pull request #1677
2018-05-07 09:42:41 +02:00
Marc Zinnschlag
f5f8f62e8e
updated credits file
2018-05-07 09:34:46 +02:00
Marc Zinnschlag
a255bdebd4
Merged pull request #1700
2018-05-07 09:33:44 +02:00
Nelsson Huotari
a2745683e6
new run icon
2018-05-06 22:30:01 +03:00
Alf Henrik Sauge
9b971caddc
CSVTools::ReportTable should now have case insensitive sorting
2018-05-06 16:49:23 +02:00
Andrei Kortunov
17222eb821
Get rid of unnecessary find
2018-05-06 16:42:05 +04:00
Bret Curtis
c44f87afd1
Merge pull request #1699 from Capostrophic/editorwarnings
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Editor verifier updates
2018-05-06 10:57:24 +02:00
Bret Curtis
0fc198be52
Merge pull request #1698 from Capostrophic/c++11
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A bunch of C++11-related updates
2018-05-06 10:44:11 +02:00
Capostrophic
2502d53816
Object record verifier updates
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Removed light 0 duration warning
Spelling fixes
2018-05-06 00:23:05 +03:00
Capostrophic
91b97a27ea
Remove empty class description warning
2018-05-06 00:14:14 +03:00
Capostrophic
e22409c266
Fix sound range warning message
2018-05-06 00:13:09 +03:00
Andrei Kortunov
3636cf2015
Do not apply queue movement for standing actors
2018-05-05 22:41:26 +04:00
Capostrophic
3d3bef94cd
Use range-based for loop
2018-05-05 16:29:01 +03:00
Andrei Kortunov
1dd36329a3
Load default markers definitions (bug #4410 )
2018-05-05 17:14:33 +04:00
tri4ng1e
f5b7a230fc
ESMReader::close now clears mHeader
2018-05-05 14:40:58 +03:00
Bret Curtis
c219c89603
Merge pull request #1696 from Capostrophic/feature-2694
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Rename "Model" column to "Model/Animation" (feature #2694 )
2018-05-05 08:14:03 +02:00
Capostrophic
9ac9f94638
Rename "Model" column to "Model/Animation" (feature #2694 )
2018-05-04 20:00:58 +03:00
David Cernat
980ddcb114
[Server] Add DoesFileExist() script function
2018-05-04 03:09:54 +03:00
Capostrophic
8be93b4a12
Initialize mandatoryIds vector C++11-way
2018-05-03 19:56:01 +03:00
Capostrophic
85b7aa4f09
Uncomment is_pod test in fixed string tests
2018-05-03 19:47:39 +03:00
Nelsson Huotari
e4e225f4e7
Add topic, journal and related -info icons.
2018-05-03 14:32:15 +03:00
Marc Zinnschlag
69c659852d
Merge pull request #1689 )
2018-05-03 13:03:42 +02:00
David Cernat
51fd937250
[Server] Remove hardcoded debug messages when using script callbacks
2018-05-01 20:39:43 +03:00
David Cernat
df0f9b0f5e
[Client] Require a certain Skill progress amount before sending packet
2018-05-01 19:34:21 +03:00
David Cernat
1b1e5e86d1
[Client] Avoid sending CellStates to server after initialization
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Although b4e8560698 made players instantly able to see each other on minimalist servers that did not change their cells from the default, it created problems with the default CoreScripts where players need to be logged in before receipt of a CellStates packet from them is taken into account, with the result being that a player was recorded as having loaded their initial cells on the server's C++ side but not on the Lua side.
It may simply be best to expect servers to set player cells.
2018-05-01 18:19:52 +03:00
Andrei Kortunov
4872edc5ed
Prevent PlaySound overlapping
2018-05-01 16:24:32 +04:00
Andrei Kortunov
6cc7405194
Remove unnecessary command from QuadTreeWorld destructor (bug #4408 )
2018-04-30 18:29:26 +04:00
Andrei Kortunov
22fb1f3403
Play spellcasting effects from objects
2018-04-30 17:12:06 +04:00
David Cernat
099f85be0a
[General] Implement PlayerMomentum packet & associated script functions
2018-04-29 23:47:17 +03:00
David Cernat
273179fd5a
Merge pull request #414 from OpenMW/master
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Add OpenMW commits up to 29 Apr 2018
2018-04-29 22:35:05 +03:00
David Cernat
4b501a39f4
[General] Implement DoorDestination packet & associated script functions
2018-04-29 22:32:22 +03:00
David Cernat
d47b06fe7a
[Server] Prevent SetGameMode() and SetHostname() from crashing server
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Previously, turning off communication with the MasterServer from the server config and then attempting to use SetGameMode() or SetHostname() led to a server crash.
2018-04-29 19:50:39 +03:00
scrawl
b995584ad2
Merge pull request #1688
2018-04-29 14:27:55 +00:00
scrawl
f4cd7ff5b2
Merge pull request #1690
2018-04-29 14:24:56 +00:00
Capostrophic
d967983f5c
Assume Morrowind.esm dependency for dependency-less content addons ( fixes #2829 )
2018-04-29 14:56:38 +03:00
Andrei Kortunov
5afcc56860
Handle NiLookAtController (feature #4407 )
2018-04-29 09:24:13 +04:00
David Cernat
3b07dc4b42
[Client] Send equipment packets whenever an item charge or count changes
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Since the beginnings of TES3MP, equipment packets have only been sent whenever an item has been replaced by an item with a different refId, with changes in an item's charge or count not sending a packet (but being included in the next packet sent as a result of a refId change). The reason for this was ostensibly the fact that every single equipment packet always included the details for all 19 equipment items (as per Koncord's original design decision), which would have led to massive packet spam if such a packet was sent every time you shot an arrow or lost a little bit of your armor's condition.
With minimalist equipment packets, it is now viable to send equipment packets whenever any item changes in some way, by having the equipment packet contain only that one item.
2018-04-29 05:40:42 +03:00
David Cernat
399e049d87
[Client] Fix logic for minimal size packets in LocalPlayer
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Previously, the index changes were not cleared at the start of their corresponding update functions, which in turn meant that an Attribute/Skill/StatsDynamic/Equipment packet received by a player from the server made that player send back the same packet, as the index changes from it were retained.
Additionally, exchangeFullInfo was not set to false, thus sometimes leading to constant full exchanges of information.
2018-04-27 03:45:17 +03:00
David Cernat
66d5109509
[General] Fix information exchange for players sharing a cell
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Previously, two players entering the same cell only sent and received their latest changes for dynamic stats, attributes, skills and equipment when they started sharing that cell.
2018-04-26 21:56:14 +03:00
David Cernat
7db74509e0
Merge pull request #412 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwscript/transformationextensions.cpp
2018-04-25 21:55:32 +03:00
Capostrophic
6b47f72959
Set character preview scene ambient to 0, 0, 0
2018-04-25 15:31:49 +03:00
scrawl
bdf1070852
Merge pull request #1688
2018-04-25 11:54:26 +00:00
scrawl
f0507e6b46
Merge pull request #1686
2018-04-25 10:27:38 +00:00
scrawl
4cc65239ff
Add section on dealing with regressions
2018-04-25 10:21:58 +00:00
Capostrophic
bfcdf660f2
Utilize inventory character preview lighting rotation fallback settings
2018-04-23 22:48:15 +03:00
Capostrophic
9073e4d4ba
Initialize playlist file list in playPlaylist ( fixes #4134 )
2018-04-22 23:21:29 +03:00
Capostrophic
b69e812a52
Utilize inventory character preview lighting color fallback settings
2018-04-22 22:37:27 +03:00
scrawl
55a6344fb0
Revert log spam
2018-04-22 15:41:25 +00:00
scrawl
d8d26f1de8
Merge pull request #1685
2018-04-22 15:34:31 +00:00
scrawl
ec4e2f0064
Merge pull request #1684
2018-04-22 15:27:31 +00:00
scrawl
063c5b6fd6
Merge pull request #1687
2018-04-22 15:26:41 +00:00
Alexander Olofsson
f0288282be
Slight appdata cleanup and improvement
2018-04-22 12:40:22 +02:00
David Cernat
608dcbafe6
[Client] Fix skill updates for LocalPlayer partially broken by 78441c769a
2018-04-22 11:22:36 +03:00
Evgeny Kurnevsky
c025b8f8f3
Remove useless comparison.
2018-04-21 17:10:49 +03:00
David Cernat
02eef933fd
Merge pull request #411 from OpenMW/master
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Add OpenMW commits up to 19 Apr 2018
2018-04-21 17:00:55 +03:00
Evgeny Kurnevsky
48fb6bb9e8
Fix crash when rollDice is called with 0.
2018-04-21 16:46:36 +03:00
David Cernat
a541d7df3c
[General] Rework PlayerStatsDynamic packets so they are of minimal size
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(cherry picked from commit fc5e883160 )
2018-04-21 00:43:49 +03:00
David Cernat
b9520c11da
[General] Rework PlayerEquipment packets so they are of minimal size
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Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
(cherry picked from commit d1ad0c91f8 )
2018-04-20 22:46:16 +03:00
Capostrophic
37dc3200d1
Inherit the calling object scale in PlaceAt ( fixes #4308 )
2018-04-20 00:15:26 +03:00
David Cernat
c5b08d6109
[General] Simplify storing of attribute and skill index changes
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(cherry picked from commit bd9e8bd10f )
2018-04-19 23:28:03 +03:00
David Cernat
2c77d5f498
[General] Set enforcedLogLevel to -1 when initializing BasePlayer
2018-04-19 20:42:27 +03:00
David Cernat
7b702bf8c2
[General] Add and use utility function for int value checks in vectors
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(cherry picked from commit a796f81444 )
2018-04-19 18:16:10 +03:00
David Cernat
b6099024df
[General] Rework PlayerAttribute packets so they are of minimal size
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Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
(cherry picked from commit b0965f094a )
2018-04-19 17:26:20 +03:00
scrawl
1f1f47431f
Merge pull request #1672
2018-04-19 13:36:40 +00:00
Capostrophic
48467814d4
Improve random number generation
2018-04-19 15:55:26 +03:00
David Cernat
78441c769a
[General] Rework PlayerSkill packets so they are of minimal size
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Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.
This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.
Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
(cherry picked from commit ef79a98544 )
2018-04-19 15:18:38 +03:00
scrawl
5d1b40c5ea
Merge pull request #1678
2018-04-19 12:18:24 +00:00
David Cernat
af4fcb7261
[Client] Don't force skill update on cell change
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Previously, an attempt by the server to simultaneously change a player's cell and skills (as you'd expect when a player file is loaded) led to:
1) The server sending the cell packet first and the skill packet afterwards
2) The player receiving the cell packet and sending their own skill packet as part of the client's forced skill update
3) The player receiving the skill packet from the server
4) The server receiving the skill packet from the player
The result was that, if the player then left the server without sending another skill packet, the server's memory retained the skills the player had sent instead of the skills it had sent to the player.
This is the first step in a solution to that situation and similar ones.
(cherry picked from commit cac4684986 )
Note: In 0.6.x, this was only a problem if a player's cell was set by the server first and their skills were set next, i.e. this was not a problem in the default CoreScripts because the opposite order used there masked the problem. It was a more significant problem in 0.7 because all packets were queued for a player and sent in a specific hardcoded order.
2018-04-19 14:22:14 +03:00
David Cernat
57070b7f5c
[Client] Disable automatic transition to other chargen menus from OpenMW
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Previously, after finishing the TES3MP chargen once, mCreationStage was set to 4 in OpenMW, which in turn made it impossible to go through only specific chargen menus again as the result of the relevant TES3MP script function (tes3mp.SetCharGenStage(pid, startStage, endStage) in 0.6.3, player:setCharGenStages(startStage, endStage) in 0.7). In other words, trying to allow a player to just choose their class again made it so the player started at that menu and went through all the other subsequent menus as well, i.e. the player went through the class, birthsign and review menus.
2018-04-19 13:47:42 +03:00
David Cernat
28f1c1b0d3
[General] Rework CharGen slightly for clarity purposes
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Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
(cherry picked from commit 926106cf8c )
2018-04-19 13:25:29 +03:00
David Cernat
9d46de88e0
[Client] Send cell states correctly after inputting name
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Previously, initial cell states were sent in LocalPlayer::processCharGen() and were ignored by the server because the player was not yet regarded as loaded. The result was that existing players logging in could not see each other until they went through at least one cell change.
(cherry picked from commit b4e8560698 )
# Conflicts:
# apps/openmw/mwmp/LocalPlayer.cpp
2018-04-18 20:30:48 +03:00
David Cernat
306252ecdc
[Server] Fix confusing script function names
2018-04-18 19:10:58 +03:00
Capostrophic
8617d0603b
Display a message if a spell the player tries to use via a quick key is missing ( fixes #4391 )
2018-04-18 19:10:46 +03:00
scrawl
ce1b2a612c
Merge pull request #1674
2018-04-18 15:56:22 +00:00
David Cernat
9e5ddeac50
Merge pull request #408 from OpenMW/master
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Add OpenMW commits up to 18 Apr 2018
2018-04-18 18:05:09 +03:00
Capostrophic
90f3ff2da4
Don't force DDS file usage ( fixes #1392 )
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Fallback to a DDS file if the requested texture path doesn't point to an existing file, not vice versa
2018-04-18 17:55:12 +03:00
tri4ng1e
d310d36ea3
[Fix] Some PVS-Studio and cppcheck fixes
2018-04-18 12:36:10 +00:00
tri4ng1e
d4d1703bcf
Some PVS-Studio and cppcheck fixes
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cppcheck:
[apps/esmtool/record.cpp:697]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1126]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1138]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/niftest/niftest.cpp:36]: (performance) Function parameter 'filename' should be passed by reference.
[apps/niftest/niftest.cpp:41]: (performance) Function parameter 'filename' should be passed by reference.
[apps/opencs/model/prefs/boolsetting.cpp:25]: (warning) Possible leak in public function. The pointer 'mWidget' is not deallocated before it is allocated.
[apps/opencs/model/prefs/shortcuteventhandler.cpp:52]: (warning) Return value of std::remove() ignored. Elements remain in container.
[apps/openmw/mwstate/quicksavemanager.cpp:5]: (performance) Variable 'mSaveName' is assigned in constructor body. Consider performing initialization in initialization list.
PVS-Studio:
apps/opencs/model/filter/parser.cpp 582 warn V560 A part of conditional expression is always true: allowPredefined.
apps/opencs/view/world/referencecreator.cpp 67 warn V547 Expression '!errors.empty()' is always false.
apps/opencs/view/world/referencecreator.cpp 74 warn V547 Expression '!errors.empty()' is always false.
apps/opencs/view/doc/loader.cpp 170 warn V560 A part of conditional expression is always true: !completed.
apps/opencs/view/doc/loader.cpp 170 warn V560 A part of conditional expression is always true: !error.empty().
apps/opencs/model/tools/pathgridcheck.cpp 32 err V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 32, 34.
apps/opencs/model/world/refidadapterimp.cpp 1376 err V547 Expression 'subColIndex < 3' is always true.
apps/openmw/mwgui/widgets.hpp 318 warn V703 It is odd that the 'mEnableRepeat' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:318, MyGUI_ScrollBar.h:179.
apps/openmw/mwgui/widgets.hpp 319 warn V703 It is odd that the 'mRepeatTriggerTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:319, MyGUI_ScrollBar.h:180.
apps/openmw/mwgui/widgets.hpp 320 warn V703 It is odd that the 'mRepeatStepTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:320, MyGUI_ScrollBar.h:181
apps/openmw/mwmechanics/actors.cpp 1425 warn V547 Expression '!detected' is always true.
apps/openmw/mwmechanics/character.cpp 2155 err V547 Expression 'mode == 0' is always true.
apps/openmw/mwmechanics/character.cpp 1192 warn V592 The expression was enclosed by parentheses twice: ((expression)). One pair of parentheses is unnecessary or misprint is present.
apps/openmw/mwmechanics/character.cpp 521 warn V560 A part of conditional expression is always true: (idle == mIdleState).
apps/openmw/mwmechanics/pathfinding.cpp 317 err V547 Expression 'mPath.size() >= 2' is always true.
apps/openmw/mwscript/interpretercontext.cpp 409 warn V560 A part of conditional expression is always false: rank > 9.
apps/openmw/mwgui/windowbase.cpp 28 warn V560 A part of conditional expression is always true: !visible.
apps/openmw/mwgui/journalwindow.cpp 561 warn V547 Expression '!mAllQuests' is always false.
apps/openmw/mwgui/referenceinterface.cpp 18 warn V571 Recurring check. The '!mPtr.isEmpty()' condition was already verified in line 16.
apps/openmw/mwworld/scene.cpp 463 warn V547 Expression 'adjustPlayerPos' is always true.
apps/openmw/mwworld/worldimp.cpp 409 err V766 An item with the same key '"sCompanionShare"' has already been added.
apps/openmw/mwworld/cellstore.cpp 691 warn V519 The 'state.mWaterLevel' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 689, 691.
apps/openmw/mwworld/weather.cpp 1125 warn V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1123, 1125.
apps/openmw/mwworld/weather.cpp 1137 warn V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1135, 1137.
apps/wizard/unshield/unshieldworker.cpp 475 warn V728 An excessive check can be simplified. The '(A && B) || (!A && !B)' expression is equivalent to the 'bool(A) == bool(B)' expression.
apps/wizard/installationpage.cpp 163 warn V735 Possibly an incorrect HTML. The "</p" closing tag was encountered, while the "</span" tag was expected.
components/fontloader/fontloader.cpp 427 err V547 Expression 'i == 1' is always true.
components/nifosg/nifloader.cpp 282 warn V519 The 'created' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 278, 282.
components/esm/loadregn.cpp 119 err V586 The 'clear' function is called twice for deallocation of the same resource. Check lines: 112, 119.
components/esm/cellref.cpp 178 warn V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 175, 178.
components/esmterrain/storage.cpp 235 warn V560 A part of conditional expression is always true: colStart == 0.
components/esmterrain/storage.cpp 237 warn V560 A part of conditional expression is always true: rowStart == 0.
2018-04-18 12:36:10 +00:00
scrawl
789f552ad4
Delete old mygui_resource_plugin which is unlikely to be brought back in its current form because resources can't be accessed by MyGUI's editor if not using the Ogre resources system.
2018-04-18 12:36:09 +00:00
scrawl
6c79c0fb35
Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
2018-04-18 12:36:08 +00:00
scrawl
40f6497f40
Clarify how to link bugs
2018-04-18 12:36:07 +00:00
Bret Curtis
1427648d64
Merge pull request #1682 from a17r/qt-5.11
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Fix build with Qt 5.11_beta3 (dropping qt5_use_modules)
2018-04-18 11:00:23 +02:00
David Cernat
311f770de7
[Server] Document script functions, part 4
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Additionally, clean up some variable names.
2018-04-18 11:02:18 +03:00
David Cernat
76e7392a84
[Server] Create ShapeshiftFunctions and move relevant functions there
2018-04-18 10:45:39 +03:00
David Cernat
2bb7a4253e
[Server] Forcibly kick players after too many handshake attempts
2018-04-18 10:16:38 +03:00
Andreas Sturmlechner
2c9d46a60b
Fix build with Qt 5.11_beta3 (dropping qt5_use_modules)
2018-04-17 23:03:56 +02:00
David Cernat
17678ee60f
Merge pull request #407 from OpenMW/master
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Add OpenMW commits up to 17 Apr 2018
2018-04-17 15:25:28 +03:00
David Cernat
50fe54af5d
[Client] Update DedicatedPlayer creature if displayCreatureName changes
2018-04-17 15:23:10 +03:00
David Cernat
36e0f0471a
[Server] Add SetCreatureNameDisplayState script function
2018-04-17 15:04:18 +03:00
Nelsson Huotari
af558e07a3
implement +6 icons
2018-04-15 12:47:52 +03:00
Nelsson Huotari
69aacdff17
Lamoot's new icon set
2018-04-15 12:35:45 +03:00
scrawl
fc72483ddf
Merge pull request #1673
2018-04-14 19:53:20 +00:00
scrawl
985ae12767
Merge pull request #1676
2018-04-14 19:53:01 +00:00
Capostrophic
b08d7b4a3b
Use centroid interpolation for shader lighting ( fixes #4143 )
2018-04-14 00:30:28 +03:00
David Cernat
db41704e52
[Server] Use clearer function name for checking creature name display
2018-04-13 17:28:28 +03:00
David Cernat
a01fc577f1
[Client] Add setAttributes() and setSkills() methods to DedicatedPlayer
2018-04-13 16:59:48 +03:00
David Cernat
716809f2db
[Client] Prevent errors from NPC-only packets for DedicatedPlayers
2018-04-13 16:23:42 +03:00
David Cernat
68ee64902d
[Client] Track & use previous race & creatureRefId for DedicatedPlayers
2018-04-13 16:16:43 +03:00
David Cernat
acb1335d78
[Client] Make creature disguises update correctly
2018-04-13 11:30:38 +03:00
David Cernat
9bd79ba498
Merge pull request #405 from OpenMW/master
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Add OpenMW commits up to 12 Apr 2018
2018-04-13 11:30:30 +03:00
David Cernat
70f9cb535e
[General] Use RecordHelper methods to create and update DedicatedPlayers
2018-04-13 08:37:06 +03:00
Andrei Kortunov
174b3d2249
Reset an inventory filter after reload or a new game start (bug #4392 )
2018-04-13 09:19:49 +04:00
scrawl
a70e14e282
Add guidelines for pull request reviews
2018-04-12 15:16:52 +00:00
David Cernat
49e94725aa
[Client] Prevent MechanicsManager::playerLoaded() from enabling AI
2018-04-12 17:18:06 +03:00
David Cernat
9d27f5f154
[Client] Create RecordHelper class with initial NPC and creature methods
2018-04-12 14:18:19 +03:00
David Cernat
9697595857
[Client] Don't equip already equipped items in local setEquipment()
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This avoids the following error when receiving repeated PlayerBaseInfo packets: "Error in frame: Invalid slot, make sure you are not calling RefData::setCount for a container object"
Additionally, only re-equip items as the result of a PlayerBaseInfo packet if resetStats is true (because of its side effect of auto-equipping items for the player).
2018-04-10 19:02:55 +03:00
David Cernat
72463cfdb6
[Client] Refresh equipment for DedicatedPlayers when setting base info
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Additionally, move default fatigue value to DedicatedPlayer initialization.
2018-04-10 19:02:55 +03:00
David Cernat
fa652964fd
Merge pull request #403 from OpenMW/master
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Add OpenMW commits up to 9 Apr 2018
2018-04-10 06:43:24 +03:00
Capostrophic
d9acd19dc0
Merge branch 'master' into illusion
2018-04-09 23:33:11 +03:00
scrawl
0982d2175a
Merge pull request #1473
2018-04-09 20:23:43 +00:00
scrawl
92d0fb2981
Merge pull request #1667
2018-04-09 20:23:38 +00:00
scrawl
35300c04cd
Merge pull request #1671
2018-04-09 20:23:35 +00:00
scrawl
ef050d7869
Merge pull request #1660
2018-04-09 20:23:27 +00:00
scrawl
308551ad49
Merge pull request #1644
2018-04-09 20:23:24 +00:00
scrawl
cbddb4a0a9
Merge pull request #1638
2018-04-09 20:23:20 +00:00
David Cernat
bdc9132e7c
[General] Add SetResetStats server script function
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Add reading and writing of resetStats variable to PlayerBaseInfo Packet
Fix typos in various server script function descriptions
2018-04-09 19:24:24 +03:00
David Cernat
73dea494c4
[General] Allow changes from PlayerBaseInfo without player stat reset
2018-04-09 19:21:19 +03:00
Capostrophic
cddc0914c8
Option to charge for all companions travelling ( fixes #4064 )
2018-04-09 19:19:50 +03:00
David Cernat
34893ff631
[Server] Split up handshake handling into multiple functions for debug
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Unfortunately, the handshake attempt limit implemented in 4ebfcc4a21 for 0.7 and then ported over to 0.6 in a3a341fee6 does not appear to work properly, which is why gathering more information on it is important.
2018-04-09 15:25:50 +03:00
David Cernat
c132dc70d2
[Client] Make PlayerShapeshift turn DedicatedPlayers into creatures
2018-04-09 15:23:05 +03:00
David Cernat
141eb8b7c2
[Client] Streamline creation of references for DedicatedPlayers
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Additionally, delete DedicatedPlayers who disconnect.
Previously, all disconnected DedicatedPlayers were still kept in memory, but never used again. There was code that suggested they were meant to be reused upon reconnecting, but that reuse had never actually been implemented, and would probably not be that useful anyway.
2018-04-08 15:02:43 +03:00
David Cernat
14f90e773d
[Client] Split up creation of DedicatedPlayers into multiple methods
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Additionally, print player guids using their string representations for consistency.
The creation and updating of DedicatedPlayer references remains very inelegant, but this commit is the first step towards fixing that.
2018-04-08 10:56:33 +03:00
Thunderforge
fb27f34a32
Add autocomplete to the "Start default character at" field
2018-04-07 21:27:36 -05:00
Capostrophic
77467f17c9
Fix a typo
2018-04-06 00:10:48 +03:00
David Cernat
c8abd11f5d
[General] Move creature disguises for players to PlayerShapeshift packet
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Additionally, make associated variables clearer, and move associated server script functions next to other shapeshifting functions.
2018-04-05 15:42:06 +03:00
David Cernat
34be9383e5
[General] Add isPlayer boolean to targets in packets
2018-04-05 12:48:53 +03:00
David Cernat
0eed05610b
[Client] Fix autoequipping for creatures in WorldEvent::editContainers()
2018-04-03 15:22:51 +03:00
David Cernat
a86c68c5a1
[General] Add sync for ranged weapon & projectile strike enchantments
2018-04-03 14:12:27 +03:00
David Cernat
3f8d94b030
[General] Synchronize strike enchantments in combat
2018-04-03 10:27:02 +03:00
Andrei Kortunov
27c831959e
Handle OnPCHitMe variable (bug #2703 )
2018-04-03 07:38:19 +04:00
David Cernat
76468dc8c6
[Server] Remove remnant of hardcoded container sync
2018-04-03 01:35:07 +03:00
David Cernat
e3c43c6af7
Merge pull request #400 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2018-04-03 01:25:17 +03:00
Capostrophic
4f64ba7b7f
Implement sBookSkillMessage GMST
2018-04-02 21:12:38 +03:00
scrawl
c6abec1e51
Merge pull request #1641
2018-04-02 17:53:30 +00:00
scrawl
0071878106
Merge pull request #1642
2018-04-02 17:45:54 +00:00
scrawl
d935e78f93
Merge pull request #1645
2018-04-02 17:39:23 +00:00
scrawl
c610b8acc8
Merge pull request #1649
2018-04-02 17:37:31 +00:00
scrawl
cd9f767e29
Merge pull request #1650
2018-04-02 17:32:40 +00:00
scrawl
9e176aba9f
Merge pull request #1652
2018-04-02 17:29:40 +00:00
scrawl
e73af18824
Merge pull request #1653
2018-04-02 17:29:04 +00:00
scrawl
8e37f6bf3e
Merge pull request #1656
2018-04-02 17:28:46 +00:00
scrawl
f36adfec5f
Merge pull request #1657
2018-04-02 17:28:12 +00:00
scrawl
80a8ef6d49
Merge pull request #1661
2018-04-02 17:18:39 +00:00
scrawl
0065f277ef
Merge pull request #1664
2018-04-02 17:17:37 +00:00
elsid
14daadded7
Add virtual destructors
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To fix warnings:
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:588:8: warning: delete called on non-final 'NifOsg::ControllerFunction' that has virtual functions but non-virtual destructor
[-Wdelete-non-virtual-dtor]
delete __p;
^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:595:4: note: in instantiation of function template specialization
'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
: __shared_count(__p)
^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:1079:17: note: in instantiation of function template specialization
'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
: _M_ptr(__p), _M_refcount(__p, typename is_array<_Tp>::type())
^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr.h:129:25: note: in instantiation of function template specialization 'std::__shared_ptr<NifOsg::ControllerFunction,
__gnu_cxx::_S_atomic>::__shared_ptr<NifOsg::ControllerFunction, void>' requested here
shared_ptr(_Yp* __p) : __shared_ptr<_Tp>(__p) { }
^
/home/elsid/dev/openmw/components/nifosg/nifloader.cpp:242:39: note: in instantiation of function template specialization 'std::shared_ptr<NifOsg::ControllerFunction>::shared_ptr<NifOsg::ControllerFunction, void>' requested here
callback->setFunction(std::shared_ptr<NifOsg::ControllerFunction>(new NifOsg::ControllerFunction(key)));
^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:78:2: warning: delete called on non-final 'MWGui::ResponseCallback' that has virtual functions but non-virtual destructor
[-Wdelete-non-virtual-dtor]
delete __ptr;
^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:268:4: note: in instantiation of member function 'std::default_delete<MWGui::ResponseCallback>::operator()' requested here
get_deleter()(__ptr);
^
/home/elsid/dev/openmw/apps/openmw/mwgui/dialogue.cpp:58:23: note: in instantiation of member function 'std::unique_ptr<MWGui::ResponseCallback, std::default_delete<MWGui::ResponseCallback> >::~unique_ptr' requested here
PersuasionDialog::PersuasionDialog(ResponseCallback* callback)
^
2018-04-01 21:51:59 +03:00
David Cernat
26a56d6a02
[Client] Include NPC/creature containers when adding all cell containers
2018-04-01 14:58:04 +03:00
David Cernat
1e3c4fd488
[Client] Fix ProcessorContainer typos caused by careless copy-pasting
2018-04-01 10:47:57 +03:00
David Cernat
7b97e8671d
Merge pull request #398 from OpenMW/master
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Add OpenMW commits up to 30 March 2018
2018-04-01 10:04:04 +03:00
David Cernat
f80f3bd484
[Client] Make it possible to reply to requests about specific containers
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Previously, a Container packet with a REQUEST action always made the client respond with the contents of all the containers in that cell.
The previous behavior now only happens for requests that have no WorldObjects attached, while requests that have WorldObjects attached get a reply with the contents of those specific containers.
2018-04-01 10:00:39 +03:00
David Cernat
ec1311fcb7
[Client] Make it possible to check whether a class has a ContainerStore
2018-04-01 09:33:07 +03:00
David Cernat
258e319acb
[Client] Require InventoryStore for autoequipping actors
2018-04-01 09:02:26 +03:00
David Cernat
afe8c97cb9
[Client] Require InventoryStore for unequipping actors in editContainers
2018-04-01 08:41:57 +03:00
David Cernat
d8b48f6cf4
[Client] Remove redundant container methods from CellController
2018-04-01 07:11:43 +03:00
Capostrophic
1aa3ed0c18
Font loader fallback character reorganization ( fixes #1987 )
2018-03-31 20:16:44 +03:00
Capostrophic
baaf65bc2c
Add vanilla enchanted weaponry behavior option, on by default ( fixes #4136 )
2018-03-31 11:46:23 +03:00
Bret Curtis
f97d094aa5
Merge pull request #1658 from xyzz/android-sdl-2.0.8
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android: Update for sdl 2.0.8
2018-03-30 22:14:53 +02:00
Capostrophic
2dca389a3b
Extend magic resistance/weakness to all effects that can be resisted ( fixes #4309 )
2018-03-30 21:18:29 +03:00
Ilya Zhuravlev
fdcfbdbdd1
android: Update for sdl 2.0.8
2018-03-30 12:44:38 -04:00
Capostrophic
e6d9bce519
Implement fWerewolfHealth GMST ( fixes #4142 )
2018-03-30 19:27:18 +03:00
David Cernat
365f485e8d
Merge pull request #397 from OpenMW/master while resolving conflicts
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Conflicts:
components/CMakeLists.txt
2018-03-30 10:28:52 +03:00
Capostrophic
76f50312f2
Remove a redundant check
2018-03-30 00:02:52 +03:00
Bret Curtis
5e6be0307e
Merge pull request #1651 from psi29a/remove_gles_but_keep_android
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remove native GLESv* support, as it never worked; make things less co…
2018-03-29 20:39:51 +02:00
David Cernat
ac82124a5d
Merge pull request #395 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
2018-03-29 07:28:30 +03:00
David Cernat
1c340568d2
[Client] Disallow resting if player has not finished chargen
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Previously, players pressing T rapidly before logging in had the Wait screen show up for them.
2018-03-29 06:04:20 +03:00
Capostrophic
be542507f8
Make hasMaster() behavior consistent with isGameFile() ( fixes #3618 )
2018-03-28 15:43:51 +03:00
Simon
9193ff4d15
Reworded one of the descriptions
2018-03-28 13:59:05 +02:00
bret curtis
4890ecd357
remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
2018-03-27 20:20:40 +02:00
Capostrophic
2d119e834a
Add vanilla absorb attribute behavior option, on by default ( Fixes #4135 )
2018-03-27 14:27:23 +03:00
Capostrophic
b6a2589e7b
Don't apply harmful spell effects on the player in god mode ( fixes #4264 )
2018-03-27 14:02:14 +03:00
David Cernat
5f6ddcfc59
[General] Rework container sync to prevent item duping
...
A main priority in TES3MP development is to avoid making major changes to OpenMW code, so as to avoid merge conflicts in the future. Whenever avoiding potential conflicts seems especially difficult for the proper implementation of a particular multiplayer feature, that multiplayer feature is often put off until later or partially implemented with the intent of being revisited in the future.
Container sync is the perfect example. Previously, the OpenMW code for container actions was kept exactly as it was, with clients unilaterally accepting their own container changes as per singleplayer-specific code, with only the addition that clients sent container packets every time they made a change in a container, packets which were then forwarded unquestioningly by the server to other players. This meant that two players clicking on the same item in a container at the same time both managed to take it, thus duplicating the item.
Immediately after the packets were already forwarded, server scripts were able to check for incorrect changes, such as the removal of more items than should have existed in a container, but they had to send their own packets that attempted to fix what had already been accepted on the initial client and then forwarded to all clients, which was quite onerous in some scenarios, such as when a player on a slow connection immediately dropped items in the world after taking them from a container (which is why the default TES3MP serverside scripts made no attempt at sending corrective packets at all, preferring to expect the matter to be solved in a later C++ implementation).
This commit fixes item duping in containers by preventing container actions from initially running on clients and by ending the automatic forwarding of container packets by the server. Instead, clients now send container packets that act as requests for container actions, and serverside scripts have to forward these requests themselves. In other words, without a matching Container event in the server's Lua scripts, players are completely unable to affect containers for themselves or for others.
To forward a received Container packet, the following line must be used in a Container event in the Lua scripts:
tes3mp.SendContainer(true, true)
When an invalid action count is used in a container request, the serverside scripts can amend it using the following new function:
tes3mp.SetReceivedContainerItemActionCount(objectIndex, itemIndex, actionCount)
Thus, the serverside scripts are able to allow only container actions that are correct based on their own recorded contents for that container.
The OpenMW code allowing unilateral container actions in mwgui/container.cpp is now prevented from executing. When a player's container request is returned to them, code in mwmp/WorldEvent.cpp simulates those container actions instead.
2018-03-26 19:27:36 +03:00
David Cernat
9165b12d78
[Client] Update inventory views when receiving inventory or equipment
2018-03-26 10:01:26 +03:00
Capostrophic
41f89c84f8
Don't move the player if opposite direction keys are held down at the same time ( Fixes #4233 )
2018-03-25 12:20:48 +03:00
David Cernat
bb15ee9215
[Client] Make it possible to get ContainerWindow from elsewhere in code
2018-03-24 09:00:15 +02:00
Bret Curtis
1e600de44e
Merge pull request #1640 from unelsson/typofix_updatecrimepersuit
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Typofix: updateCrimePersuit -> updateCrimePursuit
2018-03-23 22:13:22 +01:00
Capostrophic
5a3086b0c6
Auto-detect the actual Morrowind assets path ( Fixes #4336 )
2018-03-23 23:52:08 +03:00
Capostrophic
42b7846f81
Replace a redundant playerAllies check with a boolean ( Fixes #4229 )
2018-03-23 18:45:39 +03:00
Nelsson Huotari
63e34a5575
Typofix: updateCrimePersuit -> ...Pursuit
2018-03-23 14:10:43 +02:00
David Cernat
bbdc30628b
[Client] Use the correct guid for a received WorldEvent or ActorList
2018-03-21 06:08:04 +02:00
scrawl
c02920bcd1
Merge pull request #1634
...
Conflicts:
apps/openmw/mwworld/worldimp.hpp
2018-03-20 22:48:20 +00:00
scrawl
f47429d575
Merge pull request #1635
2018-03-20 22:47:36 +00:00
scrawl
ff7f964643
Merge pull request #1636
2018-03-20 22:47:31 +00:00
scrawl
5c1551d1ac
Merge pull request #1637
2018-03-20 22:47:08 +00:00
David Cernat
14f0299322
[Client] Don't log InputBox inputs for client
2018-03-20 06:41:04 +02:00
Andrei Kortunov
fed3e56fc1
Weather manager: get rid of World dependency
2018-03-19 23:08:15 +04:00
Andrei Kortunov
53ef345680
Update magic effect particles after building new animation (bug #2254 )
2018-03-19 10:43:22 +04:00
Andrei Kortunov
a0a30cdbf5
AI: hide torches during bad weather (bug #4334 )
2018-03-19 08:03:53 +04:00
Andrei Kortunov
bd6c7de579
Do not unequip two-handed weapon when equipping torch
2018-03-19 08:03:53 +04:00
RoadTrain
d626d89c49
OpenMW-CS: Fix a typo in startup warning.
2018-03-19 00:50:50 +03:00
Capostrophic
5b49248d6e
Restrict opening doors to bipedal actors ( Fixes #4313 )
2018-03-18 17:24:27 +03:00
scrawl
eb723f5ae6
Merge pull request #1629
2018-03-16 23:26:50 +00:00
scrawl
edb57306b6
Merge pull request #1628
2018-03-16 23:25:29 +00:00
scrawl
17fa1a4d51
Merge pull request #1630
2018-03-16 23:24:19 +00:00
scrawl
7a5748a9f1
Merge pull request #1632
2018-03-16 23:24:05 +00:00
Thunderforge
d42791e260
Moving testing options to Advanced page
2018-03-15 22:11:54 -05:00
Bret Curtis
9b93741c7b
Merge pull request #1631 from elsid/rm_duplicate_includes
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Remove duplicated include
2018-03-14 07:42:38 +01:00
Capostrophic
002ad9ae1b
Print a warning in case a fallback value wasn't found
2018-03-14 00:25:56 +03:00
elsid
a26483ab26
Fix memory leak
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There is no delete for TextFormat objects in PageDisplay destructor.
2018-03-13 21:32:59 +03:00
elsid
26df0e6ebd
Remove duplicated include
2018-03-13 21:28:38 +03:00
elsid
2f9b6b536b
Label gtest directories as system
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To hide all warnings when use custom GTEST_ROOT.
2018-03-13 21:27:14 +03:00
David Cernat
20caea083a
[Client] Use correct count for items in equipment packets
...
Previously, throwing weapon sync was completely broken for players, as the count for their equipped throwing weapons was never set and – as a result – defaulted to a count of 1 on other clients. As a result, any time a player threw a dart, they would then appear as having switched to hand-to-hand for other players.
Moreover, the count of equipped items was mistakenly based on the total count of items with that refId in the inventory. As a result, if – for example – I equipped 1 Daedric Longsword and had 4 others in my inventory, my DedicatedPlayer on other clients would equip a Daedric Longsword with a count of 5. If I was overencumbered by having that many Daedric Longswords on me and then dropped 4 of them, allowing myself to move again, my DedicatedPlayer would still walk around with 5 Daedric Longswords and lack animations due to still being overencumbered on the other clients.
These problems were less prevalent for actors, but their equipment updating code has also been changed to match that of players.
2018-03-12 23:31:37 +02:00
Capostrophic
e4531a6910
Use middle gray instead of pure black as default fallback color ( Fixes #2841 )
2018-03-12 23:38:59 +03:00
Andrei Kortunov
e0aa5e8e79
Prevent overlapping for journal and books scrolling
2018-03-11 16:19:37 +04:00
David Cernat
b249162ca1
[General] Implement setting of enforced client log level in GameSettings
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Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet.
2018-03-11 04:50:59 +02:00
David Cernat
a3a341fee6
[Server] Reimplement 4ebfcc4a21 for 0.6
2018-03-10 22:19:44 +02:00
David Cernat
bf906b3f0a
Merge pull request #393 from OpenMW/master
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Add OpenMW commits up to 10 March 2018
2018-03-10 18:37:51 +02:00
scrawl
27610a85ac
Merge pull request #1627
2018-03-10 00:08:52 +00:00
David Cernat
b7c6261e16
Merge pull request #392 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
2018-03-09 21:07:46 +02:00
Andrei Kortunov
62c04c6758
Unstack soulgem, added via AddSoulGem console command (bug #4351 )
2018-03-09 21:49:27 +04:00
Thunderforge
f07a12af73
Changing label "and may cause issues" to "and will cause issues"
2018-03-08 18:09:18 -06:00
scrawl
e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333 )
2018-03-08 23:39:35 +00:00
scrawl
870c658500
Remove missing souls, remove some runaway exceptions ( Fixes #4111 )
2018-03-08 23:38:04 +00:00
scrawl
7f39dbb129
Merge pull request #1626
2018-03-08 20:52:37 +00:00
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
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* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
2018-03-08 21:23:24 +01:00
Thunderforge
dfcd243150
Remove the word "interior" from cell not found message
2018-03-07 19:57:54 -06:00
Thunderforge
6931f6cadc
Adding message indicating the purpose of the "Testing" block
2018-03-07 18:37:43 -06:00
scrawl
96c2b9374f
Merge pull request #1621
2018-03-07 18:12:43 +00:00
scrawl
bf78c18296
Merge pull request #1624
2018-03-07 18:12:32 +00:00
scrawl
148cda254d
Merge pull request #1617
2018-03-07 18:12:26 +00:00
Capostrophic
3b922d810a
Don't use floating point arithmetics for formatted count (Bug #4346 )
2018-03-07 15:36:10 +03:00
Capostrophic
60a663ef58
Account for all possible count values in getCountString (Bug #4346 )
2018-03-06 16:50:38 +03:00
Thunderforge
dcc262ed91
Fixing Skip Menu checkbox not working correctly
2018-03-05 23:10:08 -06:00
Thunderforge
082e166fae
Making "start default character at" field enabled or disabled by the previous checkbox
2018-03-05 21:41:29 -06:00
Thunderforge
da74ca5ce0
Add testing options to the Settings page
2018-03-05 21:26:59 -06:00
Thunderforge
6c3ac834c4
Preventing max quicksaves from being saved to settings.cfg if it is unchanged.
2018-03-05 19:57:19 -06:00
Chris Robinson
01dbac7b15
Don't use a different setting for distant viewing distance
2018-03-04 11:37:57 -08:00
Chris Robinson
41669467ae
Make settings for distant fog parameters
2018-03-04 11:37:57 -08:00
Chris Robinson
4caa7c9674
Workaround older MSVC quirk
2018-03-04 11:37:57 -08:00
Chris Robinson
154cc8c659
Use alternate fog parameters when distant land is enabled
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This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
2018-03-04 11:37:57 -08:00
Chris Robinson
6d557fec8e
Increase the far clip plane when distant terrain is enabled
2018-03-04 11:37:57 -08:00
Capostrophic
d371bebb33
Prevent items in a container owned by a dead actor from being counted as stolen (Bug #4328 )
2018-03-03 15:57:13 +03:00
Capostrophic
cc0c6ddaa6
Account for empty victimRef (Bug #4328 )
2018-03-03 15:57:03 +03:00
scrawl
839196e4fa
Force normal polygon mode for the map camera ( Fixes #4235 )
2018-03-03 00:15:57 +00:00
Florian Weber
10fe334247
add more precise float-spinbox and use it for rotations
2018-03-02 15:05:00 +01:00
David Cernat
c18d07827d
[Client] Hide difficulty widget because it has no use in multiplayer
2018-03-01 09:31:21 +02:00
David Cernat
37b349c2f6
Merge pull request #390 from OpenMW/master
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Add OpenMW commits up to 28 Feb 2018
2018-03-01 05:33:37 +02:00
scrawl
29101607c6
Merge pull request #1618
2018-02-28 18:06:29 +00:00
Thunderforge
b6d9b6f544
Formatting improvement for advanced page
2018-02-27 20:17:43 -06:00
Thunderforge
4292351993
Adding Max Quicksaves setting to Launcher
2018-02-27 20:17:21 -06:00
scrawl
4a2e9f2e3d
Update AUTHORS.md
2018-02-27 23:52:12 +00:00
scrawl
9e9c278527
Merge pull request #1597
2018-02-27 23:48:45 +00:00
bret curtis
81d90d7fb7
break for all errors that would raise when checking for version, make them UNRELEASED
2018-02-27 18:57:37 +01:00
bret curtis
3393ad623f
fix rtd
2018-02-27 16:15:43 +01:00
Capostrophic
929fc68160
Consider items with dead owner not stolen (fixes bug #4328 )
2018-02-26 23:21:51 +03:00
David Cernat
9e10eb9c84
Merge pull request #389 from OpenMW/master
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Add OpenMW commits up to 24 Feb 2018
2018-02-25 22:05:32 +02:00
David Cernat
03266d7648
[Client] Prevent guards from arresting players who are currently jailed
2018-02-25 21:33:04 +02:00
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360
2018-02-25 11:25:19 +01:00
scrawl
31d7e6af32
Merge pull request #1608
2018-02-24 16:53:32 +00:00
scrawl
56613d817e
Merge pull request #1612
2018-02-24 16:52:30 +00:00
scrawl
dd3d3f5a8b
Merge pull request #1610
2018-02-24 16:41:02 +00:00
Capostrophic
089666dd68
Round up displayed encumbrance
2018-02-24 15:13:14 +03:00
Capostrophic
46377fa348
Update [Windows] documentation
2018-02-24 12:25:11 +03:00
Capostrophic
534f3ef094
Bring UI dimensions and positions more in line with Morrowind UI
2018-02-24 12:23:44 +03:00
scrawl
ea028a2076
Improve settings documentation
2018-02-22 18:50:07 +00:00
scrawl
95a07bdc77
Merge pull request #1609
2018-02-22 18:49:32 +00:00
Thunderforge
a67373d116
Fixing "Show Enchant Chance" checkbox setting melee info instead
2018-02-19 18:28:04 -06:00
Capostrophic
99360e132f
Only display "new journal entry" message in dialogue if there *is* a new entry
2018-02-18 16:01:50 +03:00
David Cernat
60f686ee43
[General] Implement setting of physics framerate as part of GameSettings
2018-02-14 05:53:44 +02:00
Daniel Vukelich
104495a9a4
Set default number of quicksaves to 1
2018-02-13 21:05:24 -05:00
Daniel Vukelich
3bdd989a50
Remove numeric quicksave slot IDs
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When multiple quicksaves occurred in quick succession, the numeric order
of the saves could not be guaranteed. To prevent players from getting
confused as to why their saves appear out of order, don't number them.
2018-02-13 21:01:15 -05:00
David Cernat
65c3472772
Merge pull request #386 from OpenMW/master
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Add OpenMW commits up to 13 Feb 2018, part 2
2018-02-13 22:22:22 +02:00
David Cernat
886b3431bc
[Client] When resurrecting players, set pcknownwerewolf to 0
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This makes it so players are no longer known werewolves and are no longer attacked infinitely by guards.
2018-02-13 21:55:10 +02:00
scrawl
9b8c56761b
Fix timing error
2018-02-13 18:25:28 +00:00
scrawl
79e9876a24
Merge pull request #1606
2018-02-13 18:24:11 +00:00
Alexander "Ananace" Olofsson
145b47a550
Fix Windows builds
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`std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds
2018-02-13 17:47:38 +01:00
David Cernat
53d758ba16
Merge pull request #385 from OpenMW/master
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Add OpenMW commits up to 13 Feb 2018
2018-02-13 05:22:41 +02:00
scrawl
ac1609c433
Merge pull request #1604
2018-02-13 00:56:06 +00:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
2018-02-13 00:40:41 +00:00
scrawl
a708ac488e
Don't call Store::setUp() unnecessarily
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Fixes a threading issue with ESM::Land store caused by calling setUp() while it's being used.
2018-02-13 00:38:55 +00:00
David Cernat
a7e3261b0b
Merge pull request #383 from OpenMW/master
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Add OpenMW commits up to 11 Feb 2018
2018-02-11 06:57:54 +02:00
scrawl
5bb7d76913
Merge pull request #1605
2018-02-10 23:15:26 +00:00
scrawl
899d464b0d
Cap the rain emitter's frame time ( Fixes #4314 )
2018-02-10 23:14:41 +00:00
scrawl
f28024b541
Don't use Activate and Move keys for GUI navigation if bound to mouse buttons ( Fixes #4225 , Fixes #4320 )
2018-02-10 23:11:03 +00:00
Andrei Kortunov
f626a7fcc7
Take in account PC rank during disposition calculation (bug #4322 )
2018-02-10 17:58:30 +04:00
uramer
5502790ed9
removed the unnecessary comment
2018-02-09 16:34:55 +01:00
uramer
86c25f5dba
Removed NIF flag handling to replicate vanilla engine behaviour
2018-02-09 01:53:52 +01:00
David Cernat
74765b3ace
[General] Implement selected spell sync as part of PlayerMiscellaneous
2018-02-06 06:36:46 +02:00
Marc Zinnschlag
2a5a574134
Merge remote-tracking branch 'thunderforge/feature/4054-launcher-advanced-settings-panel'
2018-02-05 13:30:47 +01:00
Thunderforge
a78acbac85
Changing page description to address Zini's concerns
2018-02-04 13:38:11 -06:00
Thunderforge
cc0f7d19dc
Removing "Use these settings at your own risk"
2018-02-02 12:09:25 -06:00
David Cernat
029dfc56ba
[General] Implement player scale as part of PlayerShapeshift
2018-02-01 02:11:45 +02:00
David Cernat
aa448523f8
[Client] Clean up WorldEvent::runConsoleCommands() slightly
2018-01-31 23:23:52 +02:00
David Cernat
ce5670e57e
[Client] Ignore invalid object refIds from ObjectPlace packets
2018-01-31 18:51:53 +02:00
David Cernat
4496625154
Merge pull request #381 from OpenMW/master
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Add OpenMW commits up to 31 Jan 2018
2018-01-31 05:03:28 +02:00
David Cernat
66078bfea7
[General] Implement Mark location sync as part of PlayerMiscellaneous
2018-01-31 04:50:29 +02:00
scrawl
b1b8e31562
Use unique_ptr over new/delete ( Fixes #4305 )
2018-01-30 22:05:16 +00:00
David Cernat
989f6e6b51
[General] Implement PlayerReputation packet
2018-01-30 22:55:29 +02:00
David Cernat
88ae0772cf
[Server] Initialize new processors and fix issues with RecordDynamic
2018-01-30 22:51:35 +02:00
David Cernat
3d80e2db62
[General] Add placeholders for new packet types, part 2
2018-01-30 16:01:33 +02:00
Thunderforge
8b17844781
Replacing Qt5-only method with Qt4-compatible code
2018-01-29 21:14:31 -06:00
David Cernat
273a1f50af
Merge pull request #377 from OpenMW/master
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Add OpenMW commits up to 29 Jan 2018
2018-01-29 22:38:39 +02:00
David Cernat
02af7f6ba1
[General] Add placeholders for new packet types
2018-01-29 22:32:51 +02:00
scrawl
25a6a67508
Fix the optimizer messing up LOD node's children ( Fixes #4301 )
2018-01-29 19:44:12 +00:00
Thunderforge
04f79c34a2
Fixing typo "Tooltip" -> "Tool Tip"
2018-01-28 23:31:40 -06:00
Thunderforge
8837046d9c
Adding panel for advanced settings.cfg options
2018-01-28 22:49:49 -06:00
David Cernat
78df8c5ebe
Merge pull request #375 from OpenMW/master
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Add OpenMW commits up to 29 Jan 2018
2018-01-29 02:36:48 +02:00
scrawl
89c6b59c30
Merge pull request #1602
2018-01-28 22:35:47 +00:00
David Cernat
ce11a1dfa9
[Client] Fix potential invalid pointer when storing cell unloads
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Notably, builds of the client done with Clang were crashing on startup before this.
2018-01-29 00:14:26 +02:00
David Cernat
420dab10e1
[General] Track objects directly placed by players in ObjectPlace
...
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).
Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
2018-01-28 17:46:51 +02:00
David Cernat
595bc5a152
[Client] Only send ObjectScale packets when scale actually changes
2018-01-28 05:58:56 +02:00
David Cernat
613adf6b30
[General] Update version to 0.6.3
2018-01-27 23:36:25 +02:00
David Cernat
5d4b97645d
Merge pull request #374 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/CMakeLists.txt
2018-01-27 22:52:59 +02:00
David Cernat
d7e29f1f61
[Client] Unequip items with constant effect damage when resurrected
2018-01-27 20:19:39 +02:00
David Cernat
d19d8b0a34
[Client] Add and use enchantmentType argument for unequipItemsByEffect()
2018-01-27 19:37:16 +02:00
David Cernat
6c4bb8c423
[Client] Move resurrection code for local player to LocalPlayer
2018-01-27 19:09:55 +02:00
David Cernat
6b75a82777
[Client] Ignore equipment items for DedicatedActors with count below 0
2018-01-27 18:08:45 +02:00
David Cernat
e3bc11d9eb
[Client] Fix ListBox overlap crashes by removing ListBoxes properly
2018-01-27 15:41:11 +02:00
Ilya Zhuravlev
9e9f6f3132
loadtes3: don't pack() non-POD structs
2018-01-26 21:35:51 -05:00
David Cernat
c6a85ee8f9
[Client] Add doesEffectListContainEffect() method to MechanicsHelper
2018-01-26 03:18:01 +02:00
David Cernat
aa392ebf20
[Client] Unequip items if necessary when attr/skill modifier is set to 0
2018-01-26 00:45:39 +02:00
David Cernat
ace825b99c
[Client] Ignore invalid player class IDs from packets
...
Additionally, clean up variables names in related code.
2018-01-24 02:47:56 +02:00
David Cernat
c6874509b6
[Client] Ignore invalid faction IDs from packets
2018-01-24 02:25:44 +02:00
Ilya Zhuravlev
b4ec8aaf5e
VideoState::queue_picture: ffmpeg expects a buffer of 4 pointers in sws_scale
2018-01-21 12:21:22 -05:00
Ilya Zhuravlev
8d44d3124e
Android: Add callbacks for basic cursor handling.
2018-01-18 21:18:31 -05:00
Ilya Zhuravlev
359910762d
GraphicsWindowSDL2: support setting up GLESv2 context for android
2018-01-18 17:11:22 -05:00
Ilya Zhuravlev
455f718394
Android: register a virtual controller definition
2018-01-17 23:14:23 -05:00
Ilya Zhuravlev
a038327521
SDLCursorManager: fix possibly invalid read when no cursor present
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On android we have no cursor so I moved the check closer to usage
2018-01-17 23:03:11 -05:00
Daniel Vukelich
3af8f63895
Use unsigned integer types for QuickSave indices
2018-01-17 21:43:30 -05:00
David Cernat
5894ffae7d
[Client] Ignore dynamic object placements or spawns in packets
2018-01-17 11:01:31 +02:00
David Cernat
28f47c4f81
[General] Update version to 0.6.2-hotfixed
2018-01-17 08:10:49 +02:00
David Cernat
9935f56d46
[General] Use doubles instead of ints for enchantmentCharge
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Additionally, include enchantmentCharges for items in PlayerEquipment packets.
2018-01-17 08:10:49 +02:00
David Cernat
f746958afa
[Client] Send enchantmentCharge for items added or removed in containers
2018-01-17 08:10:49 +02:00
David Cernat
bce3d0eb4c
[Client] Use more descriptive message for version mismatch
2018-01-17 08:10:49 +02:00
Bret Curtis
588c1df0f0
Merge pull request #1599 from xyzz/android
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Update android port.
2018-01-16 11:12:21 +01:00
Ilya Zhuravlev
d2121ccd62
Update android port.
2018-01-16 00:11:27 -05:00
Thunderforge
36843ed31e
Adding a tutorial for placing the ring in plain sight ( #1598 )
...
* Rearranging sections
* Adding instructions to place the ring in plain sight
2018-01-15 07:51:57 +01:00
Daniel Vukelich
f09fd6795c
Follow openmw style guide
2018-01-14 11:57:11 -05:00
scrawl
2caaa48b91
Workaround to make sure message box remains on top ( Fixes #4298 )
2018-01-14 00:27:53 +00:00
scrawl
e2e48e0a50
Add default value for 'sAnd' GMST ( Fixes #4269 )
2018-01-14 00:27:05 +00:00
scrawl
d9d8de3061
Catch exceptions in updateWindowManager (Bug #4269 )
2018-01-14 00:26:37 +00:00
scrawl
047c44f265
Ignore duplicate data directories to work around the fallout of ( Fixes #3557 )
2018-01-14 00:25:20 +00:00
scrawl
80f7279a4d
Change default installation directory from 'data' to 'basedata' (Bug #3557 )
2018-01-14 00:24:30 +00:00
scrawl
259919d125
Print a warning when an ambiguous file on a case-sensitive file system is found
2018-01-14 00:23:29 +00:00
scrawl
4a96934f56
Merge pull request #1596
2018-01-14 00:22:56 +00:00
Daniel Vukelich
97924d97c7
Add the option for multiple quicksave slots
...
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached. After that, the oldest quicksave slot will
be replaced each time you quicksave. Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
2018-01-12 20:09:39 -05:00
Marc Zinnschlag
2dff3aab22
allow . and - in the name part of a begin script statement, but not at the beginning of a name. Fixes #4061
2018-01-12 16:37:06 +01:00
Andrei Kortunov
eccb49da18
Do not summon the bound bow if there is no suitable ammo
2018-01-11 21:08:30 +04:00
Andrei Kortunov
b995617559
implement rateAmmo() function
2018-01-11 21:08:11 +04:00
scrawl
dd5ebe225b
Merge pull request #1580
2018-01-11 01:54:28 +00:00
scrawl
bba9a8dd91
Don't update off-screen animations
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Make flying creatures animate in-place when out of processing range
2018-01-11 01:49:35 +00:00
scrawl
1522bda60b
Fix crash in getDistance when invoked before the game starts
2018-01-11 01:48:05 +00:00
scrawl
83726ee06a
Fix Reset Controls button not functioning properly
2018-01-11 01:47:42 +00:00
David Cernat
14ef2fa791
Merge pull request #369 from OpenMW/master
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Add OpenMW commits up to 9 Jan 2018
2018-01-10 03:49:53 +02:00
scrawl
c7f60a6dc8
Merge pull request #1595
2018-01-09 13:48:07 +00:00
scrawl
f6ca7295a6
Revert "Merge pull request #1595 "
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This reverts commit 7ef7b1a7b1 , reversing
changes made to 9e7e4de0ab .
2018-01-09 13:47:57 +00:00
scrawl
7ef7b1a7b1
Merge pull request #1595
2018-01-09 00:42:27 +00:00
scrawl
9e7e4de0ab
Merge pull request #1594
2018-01-09 00:42:20 +00:00
Andrei Kortunov
dba071f881
Remove the 'Screenshot saved' message (bug #4191 )
2018-01-08 13:12:12 +04:00
David Cernat
8316ec0fa7
[Client] Update tes3mp change comment for object rescaling
2018-01-08 02:19:05 +02:00
David Cernat
09548d05f7
[Client] Ignore cell changes that move actors to where they already are
2018-01-08 01:37:01 +02:00
David Cernat
4a9a628a0f
[Client] When getting an actor, make sure their cell is initialized
2018-01-07 02:35:30 +02:00
David Cernat
4caf7ca30a
[Client] Add temporary fix for crashes caused by custom GUI elements
2018-01-06 20:16:32 +02:00
David Cernat
0cc86c04d1
[Client] Print plugin discrepancies, not just plugin lists side by side
2018-01-06 05:39:25 +02:00
David Cernat
a639d3494a
[Client] Fix use of DedicatedPlayers as targets for ConsoleCommand
2018-01-05 01:24:15 +02:00
David Cernat
502df7d9c1
[Client] Clean up GUIChat slightly
2018-01-05 00:03:05 +02:00
David Cernat
a818140c14
Merge pull request #365 from OpenMW/master
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Add OpenMW commits up to 2 Jan 2017
2018-01-04 12:12:18 +02:00
Thunderforge
bd072b131b
Moving controller file out of the controllers subdirectory
2018-01-02 20:58:43 -06:00
David Cernat
1cf2f35a28
[Server] Add script functions to set & get plugin enforcement state
2018-01-02 16:33:18 +02:00
Andrei Kortunov
b277b83810
Display the 'Screenshot saved' message after the screenshot saving (bug #4191 )
2018-01-02 14:52:42 +04:00
Bret Curtis
b86118f76f
Merge pull request #1593 from psi29a/fix_mips_builds
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fix building on mips machines
2018-01-02 11:45:42 +01:00
Bret Curtis
c3c3fbc68e
overriden -> overridden
2018-01-02 11:42:08 +01:00
David Cernat
65d978a3cb
Merge pull request #364 from OpenMW/master
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Add OpenMW commits up to 1 Jan 2017
2018-01-02 07:50:37 +02:00
David Cernat
bca9c55046
[Client] Reinstate "Merge pull request #1529 from drummyfish/animfix"
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This reverts commit 2f4cd6b713 and adds back the changes made by 45993d3da2 because the OpenMW issue at https://bugs.openmw.org/issues/4250 has been fixed by 57257d057f
2018-01-02 07:47:27 +02:00
Thunderforge
096e734df6
Adding gamecontrollerdb.txt file that got left behind due to being on .gitignore
2018-01-01 22:42:45 -06:00
Thunderforge
3f7143556a
Providing different mappings depending on the version of SDL installed
2018-01-01 22:16:54 -06:00
Thunderforge
a5e4f95ed4
Updating controller mappings to latest version
2018-01-01 22:16:54 -06:00
Bret Curtis
7367899634
update openmw.appdata.xml to fix https://lintian.debian.org/tags/appstream-metadata-legacy-format.html
2018-01-01 19:47:36 +01:00
Bret Curtis
93f14c219c
camelCase
2018-01-01 16:32:20 +01:00
Bret Curtis
7a7b040216
fix building on mips machines
2018-01-01 14:10:23 +01:00
Miloslav Číž
a73ab39fdd
Update refraction scaling docs
2018-01-01 13:42:16 +01:00
Miloslav Číž
3b741dc4b7
Revert "Add slider for refraction size in settings window"
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This reverts commit ee40b41285 .
2018-01-01 13:28:14 +01:00
scrawl
c920f95d1e
Don't incorrectly discard root node transformation ( Fixes #4272 )
2017-12-31 23:49:43 +00:00
scrawl
57257d057f
Remove unintended jump cooldown ( Fixes #4250 )
2017-12-31 23:48:51 +00:00
David Cernat
47a3dc9ff2
[Server] Add broadcast argument to functions for sending WorldPackets
2017-12-30 21:52:30 +02:00
David Cernat
1e2517698d
[Server] Send player speech and animation packets only to nearby players
2017-12-29 06:17:45 +02:00
David Cernat
2f4cd6b713
[Client] Revert "Merge pull request #1529 from drummyfish/animfix"
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This reverts commit 45993d3da2 , reversing
changes made to 3d347730dc .
That commit made players have to wait around 1.5 seconds after each jump before doing a new one.
It will be reinstated once its accompanying OpenMW issue at https://bugs.openmw.org/issues/4250 is fixed.
2017-12-26 19:27:13 +02:00
David Cernat
db0e0d376e
[Client] Use new code to set the console's Ptrs from server scripts
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Previously, reusing the console's object selection code made it so using the same Ptr twice in a row was akin to clicking on the same object twice in the console window, i.e. the object was deselected the second time around. Additionally, that same code was setting key focus to the hidden console window, preventing players from moving until they activated another window (such as their inventory or chat window).
2017-12-26 15:04:28 +02:00
David Cernat
5fd9079b26
[Client] Stop drag and drop when setting player inventory
2017-12-25 05:41:13 +02:00
David Cernat
40e70ebf9c
[Client] Fix key focus for chat window
2017-12-25 05:08:36 +02:00
David Cernat
bed96e5a3d
[Client] Remove check of GM_RestBed GUI mode that no longer exists
2017-12-25 03:26:28 +02:00
David Cernat
4f1df7c0c5
[Documentation] Update credits
2017-12-25 03:25:33 +02:00
David Cernat
cac2c6c1e8
Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts
2017-12-25 02:25:01 +02:00
David Cernat
ecb0ad0d77
Merge pull request #359 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
2017-12-25 02:03:02 +02:00
David Cernat
06daddbd27
[Documentation] Update changelog for 0.6.2
2017-12-24 21:39:38 +02:00
David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
2017-12-23 13:16:38 +02:00
scrawl
b8c25e6bff
Use the correct priority of animation sources in getStartTime ( Fixes #4263 )
2017-12-21 14:49:09 +00:00
Marc Zinnschlag
7245b251e8
Merge remote-tracking branch 'drummyfish/cs-cam'
2017-12-19 17:01:13 +01:00
Marc Zinnschlag
93716cecd9
Merge remote-tracking branch 'origin/master'
2017-12-19 17:01:03 +01:00
scrawl
993982628d
Merge pull request #1590
2017-12-18 20:41:12 +00:00
Andrei Kortunov
1a58171e86
Do not allow to sell items from containers with zero capacity (bug #4268 )
2017-12-17 18:09:25 +04:00
Bret Curtis
1c25b7ca57
Merge pull request #1589 from Thunderforge/build/setting-cmake-cxx-standard
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Explicitly setting CMAKE_CXX_STANDARD to C++11
2017-12-17 09:29:39 +01:00
David Cernat
fef6bddc68
[Client] Fix typo related to drag and dropping
2017-12-16 23:19:54 +02:00
Thunderforge
e4a1b6b5b8
Explicitly setting CMAKE_CXX_STANDARD to C++11
2017-12-16 14:36:27 -06:00
David Cernat
535fba0cb3
[Client] Finish drag and drops when arrested or teleported by server
2017-12-16 07:21:02 +02:00
Miloslav Číž
01f9d90315
CS: Reorder 3D input menu
2017-12-15 17:22:32 +01:00
Miloslav Číž
13dc1bd41e
CS: Add tooltip to camera-ortho-size preference
2017-12-15 14:56:03 +01:00
Miloslav Číž
1f5feeddb9
CS: Change camera parameter types to int
2017-12-15 14:46:23 +01:00
Miloslav Číž
f2777f7242
CS: Mover object-marker-alpha under Rendering
2017-12-15 14:36:12 +01:00
Marc Zinnschlag
ecf1cea1b7
Merge remote-tracking branch 'drummyfish/cs-cam'
2017-12-15 13:41:54 +01:00
Miloslav Číž
79527b746a
Remove unused variable
2017-12-14 17:29:24 +01:00
Miloslav Číž
b246580c63
Fix orbit camera axis
2017-12-13 20:08:38 +01:00
scrawl
ccd8ca2e69
Merge pull request #1586
2017-12-13 10:58:34 +00:00
scrawl
b6ac1c5697
Merge pull request #1587
2017-12-13 10:58:25 +00:00
scrawl
269c3227ea
Make sure we have cmake for the before_install step
2017-12-13 10:44:32 +00:00
Andrei Kortunov
ba46473038
Do not skip weather transitions from SetPos script command (bug #3603 )
2017-12-13 10:53:23 +04:00
David Cernat
ebf88d12a3
[Client] Send PlayerInventory packet after buying skill training
2017-12-13 05:46:48 +02:00
scrawl
e9ecaf712b
Merge pull request #1584
2017-12-12 20:11:05 +00:00
scrawl
7d62f05f81
Merge pull request #1583
2017-12-12 20:10:59 +00:00
scrawl
70661a4b1c
Merge pull request #1585
2017-12-12 20:10:45 +00:00
David Cernat
0ad9c99cf4
[Client] Send PlayerInventory packet after completing a vendor trade
2017-12-12 15:18:56 +02:00
Andrei Kortunov
0e04a26ef6
Set duration of magic effects from ingredients (bug #4261 )
2017-12-10 16:10:44 +04:00
Andrei Kortunov
c908ad2fba
Do not allow to place actors underground via SetPos (bug #3783 )
2017-12-10 14:38:02 +04:00
Chris Robinson
08e947319a
Restore exception throwing to the decoder
2017-12-09 11:00:56 -08:00
Miloslav Číž
ee40b41285
Add slider for refraction size in settings window
2017-12-09 14:03:56 +01:00
Miloslav Číž
d13fc06baf
Add basic refraction scale documentation
2017-12-09 12:52:28 +01:00
Chris Robinson
06ae61479a
If a sound effect fails to load, substitute silence.
2017-12-08 22:10:09 -08:00
Miloslav Číž
e309dfd234
CS: Rename variables (AppVeyor fix)
2017-12-08 22:06:03 +01:00
scrawl
9cee439e37
Merge pull request #1577
2017-12-08 20:00:58 +00:00
scrawl
1d823d8ae1
Merge pull request #1579
2017-12-08 20:00:26 +00:00
scrawl
b12cd1f5b2
Merge pull request #1581
2017-12-08 20:00:15 +00:00
Miloslav Číž
c979a9e34f
Merge branch 'master' into cs-cam
2017-12-08 20:57:52 +01:00
Miloslav Číž
199e41833f
Merge branch 'master' into cs-cam
2017-12-08 20:56:05 +01:00
Miloslav Číž
d85f8deaa3
CS: Add fixed roll setting, plus ortho fix
2017-12-08 20:51:40 +01:00
Miloslav Číž
1b77e3ed62
CS: Add ortho camera setting
2017-12-08 18:18:27 +01:00
Miloslav Číž
bfad5ebde4
CS: Fix camera orbit control with keys
2017-12-08 17:42:20 +01:00
Chris Robinson
aecf74e7bb
Don't throw exceptions from the audio decoder
2017-12-08 07:00:04 -08:00
Miloslav Číž
5e076ee015
CS: Fix camera orbit with arbitrary roll
2017-12-08 00:19:05 +01:00
Miloslav Číž
cfdc6c788e
CS: Make camera FOV change dynamically
2017-12-08 00:05:50 +01:00
Miloslav Číž
7d36dd68dc
CS: Make orbit camera not change roll
2017-12-07 23:52:05 +01:00
Miloslav Číž
360d786ff2
CS: Add rendering prefs and camera FOV
2017-12-07 23:48:34 +01:00
Andrei Kortunov
744859f327
Take in account armor condition in the armor rating calculation (bug #4246 )
2017-12-07 22:43:32 +04:00
Miloslav Číž
a142a67972
Add default settings for 360 screenshots
2017-12-06 21:16:30 +01:00
Miloslav Číž
b69c16e682
Add setting option to scale water refractions
2017-12-06 20:39:09 +01:00
Allofich
7e87ce8787
Prevent combat on/off cycling for calmed actors
2017-12-06 01:03:24 +09:00
Allofich
e0c54b3f39
Stop guards trying to arrest player when calm
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(Fixes #3863 )
2017-12-05 23:53:02 +09:00
Andrei Kortunov
a28cc37501
Do not sell ingredients from organic containers
2017-12-05 10:24:58 +04:00
scrawl
d2b3f902c7
Merge pull request #1576
2017-12-04 21:19:49 +00:00
Andrei Kortunov
29b2308b2c
Do not display cyrillic soft/hard signs in the journal index
2017-12-04 22:42:17 +04:00
Andrei Kortunov
b6ae7f3cc8
Do not add greetings to the journal index (bug #4342 )
2017-12-04 22:42:10 +04:00
scrawl
441420225f
Contributing.md: referencing issues in commit messages
2017-12-04 17:00:02 +00:00
David Cernat
e97c9f72a2
[General] Rework getting/clearing of skill modifiers as with attributes
2017-12-04 15:06:27 +02:00
David Cernat
07f0cc2b0e
Merge pull request #353 from OpenMW/master
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Add OpenMW commits up to 4 Dec 2017
2017-12-04 04:38:38 +02:00
scrawl
58de366c21
Merge pull request #1574
2017-12-03 22:22:48 +00:00
scrawl
ff1226c96b
Merge pull request #1575
2017-12-03 22:22:29 +00:00
Andrei Kortunov
8decd35607
Fixes crash on quickload from the container menu (bug #4239 )
2017-12-03 21:49:13 +04:00
Alexander "Ace" Olofsson
50deed126b
Update SDL to 2.0.7
2017-12-02 21:48:57 +01:00
David Cernat
047ad40b96
[Client] Clear FortifyAttribute effects when server sets modifier to 0
2017-12-02 09:22:36 +02:00
David Cernat
2944be18ae
[Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
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There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?
The only workable solution is to allow the server to clear the modifier.
2017-12-02 09:19:33 +02:00
Miloslav Číž
37aa761283
Change spherical screenshot filtering to nearest
2017-12-01 21:47:26 +01:00
Miloslav Číž
390838e084
Replace switch with ifs in shader
2017-12-01 21:03:29 +01:00
Miloslav Číž
ea5e078526
Update shaders in CMakeLists
2017-12-01 19:54:48 +01:00
David Cernat
ef6dc61797
[Client] Send PlayerAttribute packets when attribute modifiers change
2017-11-30 23:03:34 +02:00
David Cernat
e8d636ebc3
[Server] Rework Get/SetAttributeCurrent into Get/SetAttributeModifier
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As seen here, attributes don't use the concept of current values, but rather of value modifiers and value damage:
https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/stat.cpp#L217
2017-11-30 22:37:06 +02:00
David Cernat
c9c363ebef
[General] Allow GameSettings to set bed & wilderness resting separately
2017-11-30 12:18:15 +02:00
David Cernat
e7f20e7daf
Merge pull request #351 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
# README.md
2017-11-30 10:06:38 +02:00
scrawl
a4d8aef40d
Merge branch openmw-43 into master
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Conflicts:
CMakeLists.txt
README.md
files/mygui/openmw_trade_window.layout
2017-11-29 22:37:50 +00:00
scrawl
bb7ca055d0
Update AUTHORS.md
2017-11-29 22:13:42 +00:00
scrawl
47a5229eed
Merge pull request #1564
2017-11-29 22:10:36 +00:00
scrawl
59bfd670c0
Merge pull request #1571
2017-11-29 22:04:41 +00:00
David Cernat
22521578eb
Merge pull request #349 from OpenMW/master
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Add OpenMW commits up to 28 Nov 2017
2017-11-29 03:52:15 +02:00
Grigorii Latyshev
2abb1a2ec2
Added checkMagicka parameter
2017-11-28 23:35:54 +01:00
Grigorii Latyshev
9fe5a4d236
Revert condition changes
2017-11-28 23:35:46 +01:00
Grigorii Latyshev
dab72b45db
Move mana reducing code back
2017-11-28 23:34:05 +01:00
scrawl
3984dc8f16
Merge pull request #1570
2017-11-28 21:39:04 +00:00
Andrei Kortunov
b9d9660efd
Update music state in the menu mode (bug #3664 )
2017-11-28 20:49:48 +04:00
Andrei Kortunov
f7f8dfaf2a
AiWander: do not allow flying/swimming creatures to use pathgrid
2017-11-28 18:03:13 +04:00
scrawl
9920779a7b
Merge pull request #1543
2017-11-27 21:21:54 +00:00
scrawl
c50b18b3bb
Move PathgridGraph out of CellStore
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By definition this is not 'Mutable state of a cell' and does not belong in CellStore.
This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt.
2017-11-27 21:20:31 +00:00
scrawl
5fe68ab062
Merge pull request #1419
2017-11-27 21:13:11 +00:00
scrawl
fee2e946d1
Merge pull request #1565
2017-11-27 21:13:09 +00:00
David Cernat
3508a16836
[General] Use GameSettings packet to set ability to rest and wait
2017-11-27 07:39:02 +02:00
Kyle Cooley
eb23367175
Fix rendering depth/order issues
2017-11-26 17:39:57 -05:00
Grigorii Latyshev
ce32462358
Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*)
2017-11-26 13:58:04 +01:00
Andrei Kortunov
dea7d0beff
Do not interrupt swim and sneak idle animations during attack (bug #4122 )
2017-11-26 09:54:12 +04:00
Kyle Cooley
c8f79ea838
Adjust rotation markers
2017-11-25 20:46:14 -05:00
scrawl
88ec6179ff
Merge pull request #1566 from akortunov/guifixes
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Set default values for class and birthsign select menus
2017-11-25 22:58:40 +00:00
David Cernat
300ca905fc
[Client] Don't pause game when minimizing window, despite MyGUI issues
2017-11-25 13:32:43 +02:00
Andrei Kortunov
55db3c2712
Set default values for class and birthsign select menus (bug #4226 )
2017-11-25 11:35:29 +04:00
David Cernat
d06817a356
Merge pull request #347 from OpenMW/master
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Add OpenMW commits up to 25 Nov 2017
2017-11-25 08:54:22 +02:00
Grigorii Latyshev
32096ae0cc
Fix displayed spell success chance in God Mode
2017-11-25 01:47:18 +01:00
scrawl
665ca5b2d5
Merge pull request #1558 from akortunov/rusjournal
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Cyrillic journal index (bug #2485 )
2017-11-24 23:17:28 +00:00
scrawl
8226c8dc92
Merge pull request #1560 from akortunov/guifixes
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Fix the Topics button position if the Tribunal is not installed
2017-11-24 23:16:33 +00:00
scrawl
f5c075b188
Merge pull request #1563 from drummyfish/throwfix
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Make thrown projectiles rotate (#4216 )
2017-11-24 23:15:54 +00:00
Grigorii Latyshev
a7c953b318
Display 0 chance for spell if player does not have enought magic energy
2017-11-24 15:06:07 +01:00
David Cernat
2373be9735
Merge pull request #345 from OpenMW/master
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Add OpenMW commits up to 23 Nov 2017
2017-11-24 05:46:53 +02:00
Miloslav Číž
4373fea21e
Correct projectile rotation
2017-11-23 20:27:22 +01:00
Miloslav Číž
d0a299caab
Rotate thrown projectiles around the bb center
2017-11-23 20:02:38 +01:00
Miloslav Číž
38bda3bd71
Do not save thrown state for projectiles
2017-11-23 18:00:10 +01:00
scrawl
02b37dc036
Merge pull request #1562 from akortunov/carriage
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Do not show carriage return characters
2017-11-23 15:56:12 +00:00
Andrei Kortunov
94c0e3ed10
Move toUpper() from StringUtils to the JournalViewModel
2017-11-23 19:37:45 +04:00
Andrei Kortunov
a8bf4cdd98
Remove redundant include
2017-11-23 19:29:40 +04:00
Miloslav Číž
3dbcda6686
Make use of mEffectAnimationTime for projectile rotation
2017-11-23 15:14:15 +01:00
Miloslav Číž
2b9a0a7732
Save new projectile state
2017-11-23 12:11:26 +01:00
Andrei Kortunov
4f190bf7f4
Do not show carriage return characters (bug #3696 )
2017-11-23 14:58:20 +04:00
Andrei Kortunov
4d384889af
Fix the Topics button position if the Tribunal is not installed
2017-11-23 10:14:45 +04:00
David Cernat
656453725b
Merge pull request #343 from OpenMW/master
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Add OpenMW commits up to 23 Nov 2017
2017-11-23 04:51:13 +02:00
Miloslav Číž
de42aa9d03
Make thrown projectiles rotate
2017-11-23 00:32:22 +01:00
David Cernat
6668b9ab42
[General] Implement ConsoleCommand packet
2017-11-23 00:21:47 +02:00
Andrei Kortunov
86a17b1e3e
Get rid of the redundant Utf8Stream when during journal index creation
2017-11-22 09:06:54 +04:00
Andrei Kortunov
3571f7f413
Remove getEncoding() from WindowManager
2017-11-22 08:32:38 +04:00
scrawl
2136003e1c
Reapply commit a3f821cdc which got lost in a merge
2017-11-21 22:43:56 +00:00
scrawl
cd4f71d5cd
Merge pull request #1555 from akortunov/guifixes
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Reworked trade window
2017-11-21 22:40:16 +00:00
Andrei Kortunov
67acb83b62
Add missing include
2017-11-21 13:27:33 +04:00
Andrei Kortunov
5f41f7c48d
Clean code up a bit
2017-11-21 13:03:38 +04:00
Andrei Kortunov
ba91cd658b
Convert topic name to Unicode
2017-11-21 12:31:23 +04:00
Andrei Kortunov
ea36956ff1
Reworked trade window
2017-11-21 10:00:53 +04:00
Andrei Kortunov
f0ca3eabd3
Merge from upstream master
2017-11-21 09:39:54 +04:00
Andrei Kortunov
a83a43e376
Determine when need to use the Cyrillic journal index
2017-11-21 09:32:35 +04:00
scrawl
e840c4352f
Merge pull request #1556 from jbo-85/master
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Fix search paths in FindSDL2.cmake to find SDL2 built from source
2017-11-20 23:27:51 +00:00
scrawl
cc3c27f241
Clean up layout files to use Spacer class
2017-11-20 23:20:04 +00:00
scrawl
a3f821cdcd
Disable keyboard for trade +/- buttons
...
For one, because their RepeatClick handler breaks the keyboard function, and because its redundant anyway (just press Up/Down arrow with the edit box focused to do the same thing)
2017-11-20 23:20:04 +00:00
scrawl
9fda3b6db4
Fix NumericEditBox behavior broken by switch to std::stoi
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For some reason stoi doesn't throw an error for '1foo' while 'foo1' does.
Now the edit box flat out rejects any non-digit key events.
2017-11-20 23:20:03 +00:00
scrawl
719255c5c6
Merge pull request #1557 from akortunov/journalfix
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[Feedback needed] Handle 128px Tx_menubook_topics textures
2017-11-20 23:07:18 +00:00
scrawl
39a9e90b1d
Merge pull request #1553 from drummyfish/leakfix
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Fix memory leak in WindowManager
2017-11-20 20:39:38 +00:00
Andrei Kortunov
ce5bdd6361
Split the JournalBooks::createTopicIndexBook()
2017-11-20 22:25:53 +04:00
Andrei Kortunov
a391990f2a
Provide multibyte toLower() and single chars comparator
2017-11-20 21:30:46 +04:00
Andrei Kortunov
4dcaf040e6
A Russian journal index
2017-11-20 19:37:24 +04:00
Andrei Kortunov
60d0c83cca
Handle 128px Tx_menubook_topics textures
2017-11-20 17:39:28 +04:00
jbo-85
f896c9acb6
Fix search paths in FindSDL2.cmake to find SDL2 built from source
2017-11-19 11:56:24 +01:00
Miloslav Číž
ea2bbce68a
Fix memory leak in WindowManager
2017-11-18 19:27:09 +01:00
David Cernat
b2536d5296
Merge pull request #341 from testman42/patch-1
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Update scripts repo link
2017-11-17 18:48:06 +02:00
Testman
7e0662cf81
Update scripts repo link
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Change repo name from PluginExamples to CoreScripts.
2017-11-17 11:14:33 +01:00
David Cernat
28e1947f23
Merge pull request #339 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/engine.cpp
2017-11-17 01:26:31 +02:00
Miloslav Číž
df61a30259
preincrement
2017-11-16 23:20:24 +01:00
Miloslav Číž
ddbf6c162f
use linear filtering for the cubemap
2017-11-16 22:43:41 +01:00
Miloslav Číž
fc507c66f7
remove no longer needed stuff
2017-11-16 22:17:00 +01:00
Miloslav Číž
3ae5310567
use loading screen to freeze the screen
2017-11-16 22:08:33 +01:00
Miloslav Číž
2b5f147545
allow non-power-of-2 sized cubemaps
2017-11-16 20:06:34 +01:00
scrawl
36f4f0ef85
Don't increase simulationTime while the game is minimized ( Fixes #4211 )
2017-11-16 18:48:49 +00:00
Miloslav Číž
902862aa8b
display confirming message for all screenshots
2017-11-16 13:50:10 +01:00
Miloslav Číž
bccff768ff
select closest power of 2 resolution for the cubemap
2017-11-16 13:41:09 +01:00
Miloslav Číž
56c74fb96f
add scene switch node
2017-11-16 12:46:46 +01:00
Miloslav Číž
1a4f351e3d
move camera freeze code
2017-11-16 12:17:52 +01:00
David Cernat
5aff515d3f
Merge pull request #337 from OpenMW/master
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Add OpenMW commits up to 15 Nov 2017
2017-11-16 08:49:56 +02:00
scrawl
cf40d19d7d
Merge pull request #1551 from thegriglat/abs
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Change abs to std::abs
2017-11-15 17:34:59 +00:00
scrawl
35d68f038d
Update dialogue topics list after result script is run
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Regression from 0.42.
2017-11-15 17:20:40 +00:00
scrawl
60fba7acd8
Fix reorder warning
2017-11-15 17:20:08 +00:00
scrawl
c36d250044
Parse dialogue text for keywords after the resultscript runs ( Fixes #4210 )
2017-11-15 17:20:06 +00:00
scrawl
7c5d2a1ac4
Update dialogue topics list after result script is run
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Regression from 0.42.
2017-11-15 17:20:06 +00:00
scrawl
5a93b6a324
Enable word-wrapping for the console history
2017-11-15 17:20:05 +00:00
Miloslav Číž
af38d3a47d
get rid of sphericalscreenshot class
2017-11-15 17:01:16 +01:00
Miloslav Číž
226fb9c26b
render cubemaps in OGL coordinates
2017-11-15 16:07:01 +01:00
Miloslav Číž
1c3d45f641
dirty 360 screenshot GPU setup
2017-11-15 15:20:59 +01:00
Miloslav Číž
823218bb61
freeze screen during screenshot taking
2017-11-14 18:23:12 +01:00
Grigorii Latyshev
6e4f6c4bd5
Change abs to std::abs
2017-11-13 21:36:55 +01:00
David Cernat
2ba1c84cf7
Merge pull request #335 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwgui/container.cpp
2017-11-12 06:35:15 +02:00
Alexander Stillich
93e9df15c9
Fixed parameter naming
2017-11-11 22:58:02 +00:00
Alexander Stillich
52b3507a2b
Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
2017-11-11 22:58:02 +00:00
Alexander Stillich
09aac22782
Added StringUtil::replaceAll()
2017-11-11 22:58:01 +00:00
Alexander Stillich
92aaff3b78
Fixed escaping @ in boost program options filter
2017-11-11 22:57:59 +00:00
scrawl
a7fd27f413
Merge pull request #1544 from rexelion/archerrangefix
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use fProjectileMaxSpeed for ranged weapons distance (fixes #4192 )
2017-11-11 22:30:59 +00:00
scrawl
98b4f9c596
Merge pull request #1549 from akortunov/itemmodels
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Item models reworking
2017-11-11 22:12:07 +00:00
scrawl
ae9f79c192
Merge pull request #1550 from akortunov/trackingfix
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Do not track a nearest actor during combat and pursue
2017-11-11 22:10:33 +00:00
scrawl
dc016059c3
Disable Activate key when textinput is active (Bug #4151 )
2017-11-11 22:00:18 +00:00
scrawl
3b9e1e8c1b
Make movement keys not function in text input mode
2017-11-11 22:00:09 +00:00
scrawl
b7eda61f7a
Fix overlapping widgets in trade window layout ( Fixes #4205 )
2017-11-11 21:59:21 +00:00
Miloslav Číž
1ab854446c
remove unused include
2017-11-11 17:21:01 +01:00
Andrei Kortunov
8c0dcd8b2b
Do not track a nearest actor during combat and pursue (bug #4179 )
2017-11-11 19:46:59 +04:00
Miloslav Číž
511a5686da
planet mapping adjustment
2017-11-11 15:10:54 +01:00
Miloslav Číž
4fc532d873
reference screenshot settings only from one place
2017-11-11 14:32:28 +01:00
Miloslav Číž
d71d984cfa
more unused stuff cleanup
2017-11-11 14:14:24 +01:00
Miloslav Číž
e804c4a011
remove no longer used method
2017-11-11 13:54:14 +01:00
Miloslav Číž
525f8b4d8e
get rid of special key for 360 screenshot
2017-11-11 13:51:42 +01:00
rexelion
f0649849b8
changed variable name to be more descriptive
2017-11-11 12:00:23 +00:00
Andrei Kortunov
9943bd4d74
AiWander fast forwarding improvements (bug #3638 )
2017-11-11 15:31:06 +04:00
Andrei Kortunov
03f129b53c
remove redundant allowedToInsertItems() function from ItemModel
2017-11-11 11:58:22 +04:00
Andrei Kortunov
99517d83ea
Bound items detection refactoring
2017-11-11 11:58:22 +04:00
Andrei Kortunov
a02124f884
Handle item owners during pickpocketing
2017-11-11 11:58:18 +04:00
David Cernat
01db219de4
Merge pull request #333 from OpenMW/master
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Add OpenMW commits up to 11 Nov 2017
2017-11-11 03:46:21 +02:00
scrawl
a5ba1caed1
Merge pull request #1541 from astillich/4189
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Fixed escaping @ in boost program options filter
2017-11-10 23:08:54 +00:00
scrawl
f1aeb416ec
Disable Activate key when textinput is active (Bug #4151 )
2017-11-10 22:54:53 +00:00
scrawl
a5adc5b018
Add NPC base skeleton files to the optimizer blacklist ( Fixes #4159 )
2017-11-10 22:51:32 +00:00
scrawl
b06512a60d
Fix error message that referred to the wrong file (Bug #4159 )
2017-11-10 22:51:32 +00:00
scrawl
1afbf99f74
Make movement keys not function in text input mode
2017-11-10 22:51:31 +00:00
scrawl
b9baee51d5
Fix overlapping widgets in trade window layout ( Fixes #4205 )
2017-11-10 22:51:29 +00:00
Miloslav Číž
1f49612ca3
enable water effects for 360 screenshots
2017-11-10 19:18:16 +01:00
Miloslav Číž
319ed2f9b8
disable 360 screenshots in vanity/preview mode
2017-11-10 15:23:44 +01:00
Miloslav Číž
497b33e403
small corrections
2017-11-10 14:28:09 +01:00
rexelion
69a56eaea3
don't initialise rangeAttackOfTarget
2017-11-10 10:44:53 +00:00
Miloslav Číž
9ab3a0c44b
set cubemap width differently
2017-11-10 11:16:25 +01:00
Miloslav Číž
5baff05bac
add cubemap mapping
2017-11-10 10:50:28 +01:00
Miloslav Číž
5a07d135ae
add settings for cubemap size
2017-11-10 10:34:46 +01:00
Kyle Cooley
1cd539bad2
Fix render order for markers
2017-11-10 02:06:06 -05:00
Andrei Kortunov
3694b6ec90
Move onClose() check to item models
2017-11-10 10:58:43 +04:00
Andrei Kortunov
ac33ff9482
Move onDropItem() check to item models
2017-11-10 10:58:43 +04:00
Andrei Kortunov
3604b73d60
Move onTakeItem() to item models
2017-11-10 10:58:40 +04:00
Kyle Cooley
556117f6e6
Update marker transparency when changed.
2017-11-10 01:56:06 -05:00
David Cernat
f2a6957e16
Merge pull request #331 from OpenMW/master while resolving conflicts
2017-11-10 08:43:50 +02:00
Miloslav Číž
43c49e2f31
delete accidentally commited files
2017-11-09 23:12:23 +01:00
Miloslav Číž
1b184d8716
correct player mask
2017-11-09 23:09:13 +01:00
Miloslav Číž
e54c0a90fa
fix mirrored spherical screenshots
2017-11-09 21:14:02 +01:00
Miloslav Číž
d763e9fe46
add settings for spherical screenshots
2017-11-09 20:25:29 +01:00
Kyle Cooley
de214db8d4
Use configured transparency.
2017-11-09 13:45:32 -05:00
Kyle Cooley
197ea95646
Prevent arrows for move/scale markers from intersecting.
2017-11-09 13:04:46 -05:00
Miloslav Číž
8f32114025
segfault fix
2017-11-09 18:26:27 +01:00
Miloslav Číž
d4fd08a63f
save 360 screenshots in the configured directory
2017-11-09 16:49:46 +01:00
Miloslav Číž
1b97a541f4
make a new action for 360 screenshot
2017-11-09 16:06:29 +01:00
rexelion
983c33c4c8
don't use a pointer for ActionWeapon
2017-11-09 14:23:26 +00:00
Miloslav Číž
f60840754f
disable water effects for spherical screenshots
2017-11-09 14:44:42 +01:00
Miloslav Číž
5698d70806
small planet mapping
2017-11-08 12:58:27 +01:00
Miloslav Číž
5f36518181
spherical mapping
2017-11-08 09:15:45 +01:00
scrawl
41ecbdbe6c
Add missing WaitDialog::clear() ( Fixes #4196 )
2017-11-08 00:56:05 +00:00
scrawl
9ecdcc187f
Clarify a warning message refers to inventory objects
2017-11-08 00:26:09 +00:00
scrawl
95b3c1181a
Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects ( Fixes #4190 )
2017-11-08 00:24:52 +00:00
scrawl
e42bd71081
Add missing WaitDialog::clear() ( Fixes #4196 )
2017-11-08 00:24:04 +00:00
scrawl
244cc5b861
Reduce error spam
2017-11-08 00:24:03 +00:00
scrawl
7b4add2ae4
Fall back to non-shader material if creating the shader fails
...
Also fixes an uncaught exception that will break the whole game.
2017-11-08 00:24:03 +00:00
Alexander Stillich
43b5c2e36b
Fixed parameter naming
2017-11-07 23:20:10 +01:00
Alexander Stillich
70d578d050
Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
2017-11-07 23:10:58 +01:00
Alexander Stillich
af3e1f92ec
Added StringUtil::replaceAll()
2017-11-07 23:06:23 +01:00
Miloslav Číž
4761a3d98b
dirty cylindrical projection
2017-11-07 22:13:05 +01:00
Miloslav Číž
3be9e2ee95
make spherical screenshot class
2017-11-07 19:47:36 +01:00
rexelion
cab0002461
Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
2017-11-07 17:57:23 +00:00
Miloslav Číž
5afe02505b
hide player in first person 360 screenshot
2017-11-07 16:12:31 +01:00
Miloslav Číž
ce55d7c2f5
basic cubemap rendering
2017-11-07 15:02:01 +01:00
Miloslav Číž
7feba7e498
basic setup for 360 screenshots
2017-11-07 13:07:11 +01:00
rexelion
a1d9f11b04
use fProjectileMaxSpeed for ranged weapons distance
2017-11-07 11:43:21 +00:00
Kyle Cooley
492b99b008
Transparent object markers
2017-11-07 00:41:27 -05:00
scrawl
801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
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Check the real distance to target in AIPursue (issue #4184 )
2017-11-05 23:24:59 +00:00
Miloslav Číž
f98a821482
fix possible bug in aipursue
2017-11-05 23:46:15 +01:00
Alexander Stillich
7d39c5450c
Fixed escaping @ in boost program options filter
2017-11-05 22:14:16 +01:00
scrawl
87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
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Wait a few seconds before getting up (fixes #3884 )
2017-11-05 20:27:54 +00:00
scrawl
45993d3da2
Merge pull request #1529 from drummyfish/animfix
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Stop character landing animation when turning (issue #4177 )
2017-11-05 20:24:24 +00:00
Miloslav Číž
430d01a39a
additional animation refactor
2017-11-05 20:19:47 +01:00
rexelion
de7a7d842b
mTimeUntilWake is initialised in the constructor
2017-11-05 18:30:34 +00:00
scrawl
3d347730dc
Merge pull request #1524 from psi29a/cmake_31
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standerdise on 3.1.0
2017-11-05 16:18:34 +00:00
Miloslav Číž
282800b5b2
Create LICENSE ( #1532 )
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* Create LICENSE
Let's add the license file so that GitHub officially registers it and displays it next to the project.
* move license files
* update licenses in cmakelists.txt
* fix link in README
2017-11-05 15:37:38 +00:00
scrawl
e3c42251f9
Update AUTHORS.md
2017-11-05 15:36:26 +00:00
scrawl
e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
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Trigger OnActivate when item is picked up through the inventory (Issue #3726 )
2017-11-05 15:35:39 +00:00
rexelion
48ec680f23
use game time instead of real time
2017-11-04 19:37:20 +00:00
Miloslav Číž
f34223fce9
check the real distance to target in aipursue
2017-11-04 20:02:21 +01:00
rexelion
ab66034ed1
use uniform_int_distribution instead of rand()
2017-11-04 02:15:56 +00:00
rexelion
ee2f3db9a8
fixed randomness
2017-11-04 01:31:15 +00:00
rexelion
8c2cc0f42f
break invisibility first
2017-11-04 00:44:16 +00:00
rexelion
bcbfa5fe1e
prevent activation, leave the rest to the script
2017-11-04 00:38:33 +00:00
rexelion
de83ad0116
use real time; wait random number of seconds
2017-11-04 00:24:09 +00:00
rexelion
5b8610b34b
knocked out characters wait some time before getting up
2017-11-01 23:44:50 +00:00
David Cernat
2ca4017371
[Client] Force position updates for players in animations
2017-11-01 22:00:54 +02:00
rexelion
a9e5e19482
OnActivate is triggered when the item is picked up
2017-10-31 22:33:26 +00:00
Miloslav Číž
ff1265c0e7
refactor jump animation
2017-10-31 14:22:24 +01:00
David Cernat
be25decee2
[General] Implement PlayerSpeech packet
2017-10-31 15:19:14 +02:00
David Cernat
a31d43965f
Merge pull request #328 from OpenMW/master
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Add OpenMW commits up to 31 Oct 2017
2017-10-31 06:22:57 +02:00
scrawl
5e69f6033f
Merge pull request #1531 from drummyfish/cyclefix
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Don't switch weapon when cycling to the same weapon (issue #4180 )
2017-10-31 00:28:15 +00:00
rexelion
e8743f3f79
check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords
2017-10-30 21:16:25 +00:00
Miloslav Číž
3c65bdaf14
weapon cycle fix
2017-10-30 18:05:45 +01:00
Miloslav Číž
7bc512974f
use mcurrentjump instead of custom attrib
2017-10-30 15:26:38 +01:00
David Cernat
605b06c303
[General] Find actor speech captions instead of sending them in packets
2017-10-30 11:06:09 +02:00
rexelion
4e6f53d6f1
item added to the player and OnActivate is triggered when the inventory is closed
2017-10-29 11:45:17 +00:00
rexelion
1ee5dcff77
added a function to determine if a script contains OnActivate
2017-10-28 20:56:08 +01:00
Miloslav Číž
5c8f491441
move animation disabling code to a better place
2017-10-28 18:46:52 +02:00
David Walley
41dc82abad
Update Links to Documentation in settings.cfg files ( #1523 )
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* Update settings-default.cfg
* Update settings.cpp
2017-10-28 16:05:30 +00:00
scrawl
9c9da7b49f
Merge pull request #1527 from drummyfish/master
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Remove redundant condition
2017-10-28 15:59:35 +00:00
scrawl
d61fc6e8f0
Merge pull request #1528 from ace13/downgrade-mygui
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Downgrade MyGUI to 3.2.2 for Windows builds
2017-10-28 15:59:10 +00:00
Miloslav Číž
f9c396e0ea
stop landing animation when turning
2017-10-28 15:48:07 +02:00
Alexander "Ace" Olofsson
04af200ae8
Downgrade MyGUI to 3.2.2 for Windows builds
2017-10-28 13:37:41 +02:00
Miloslav Číž
03401bb5df
remove redundant condition
2017-10-27 20:19:20 +02:00
David Cernat
413893aa51
[General] Implement PlayerAnimPlay packet
2017-10-27 09:10:29 +03:00
David Cernat
37304655da
Merge pull request #326 from OpenMW/master
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Add OpenMW commits up to 25 Oct 2017
2017-10-26 17:28:56 +03:00
Bret Curtis
d19839a666
standerdise on 3.1.0
2017-10-25 21:55:58 +02:00
scrawl
f9397ce933
Merge branch 'master' into openmw-43
2017-10-25 14:17:06 +00:00
scrawl
ae14aa0c84
Merge pull request #1522 from AnyOldName3/yet-another-cmake-fix
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Ensure the git-version target puts the version file in the appropriate directory/ies
2017-10-25 13:58:04 +00:00
scrawl
9f5e49f726
Merge pull request #1521 from ace13/fix-cpack-nsis
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Windows: Update CPack configuration for NSIS packages
2017-10-25 13:55:54 +00:00
scrawl
90f4e9530a
Merge pull request #1517 from ace13/update-osg
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Updating OSG packages to 3.4.1
2017-10-25 13:49:55 +00:00
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
2017-10-25 07:21:00 +03:00
AnyOldName3
c1a871ff1f
Make indentation consistent.
2017-10-24 23:31:40 +01:00
AnyOldName3
daf7d8451c
Switch to a more reliable method of passing the git-version targt the data it needs
2017-10-24 23:29:18 +01:00
AnyOldName3
e3142b9643
Add missing variables to those forwarded to the git-version target
2017-10-24 23:10:50 +01:00
Alexander "Ace" Olofsson
3e51c9e6b3
Missed the OpenCS config file
2017-10-24 23:23:55 +02:00
Alexander "Ace" Olofsson
2e6cf53fdd
Update CPack configuration for NSIS packages
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Now grabs generated files from the configuration directory where they're
generated
2017-10-24 23:05:56 +02:00
scrawl
4a7be0ffda
Don't reset journal index to a lower value ( Fixes #4172 )
2017-10-24 20:02:35 +00:00
scrawl
954475f61f
Merge branch 'master' into openmw-43
2017-10-24 17:05:09 +00:00
David Cernat
dd25c7db4e
Merge pull request #324 from OpenMW/master
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Add OpenMW commits up to 24 Oct 2017
2017-10-24 19:36:14 +03:00
David Cernat
a94d4ce6f5
Merge pull request #323 from TES3MP/0.6.1
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Add hotfix commit for 0.6.1 from 23 Oct 2017
2017-10-24 19:34:34 +03:00
scrawl
4437a72e47
Merge pull request #1519 from drummyfish/rainfix
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fix rain ripple regression (bug #4169 )
2017-10-24 15:31:16 +00:00
Miloslav Číž
3731e20228
fix rain ripple regression
2017-10-24 14:12:41 +02:00
scrawl
0c6ef17fb5
Add explicit variant of 'OnActivate'
2017-10-23 23:33:06 +00:00
scrawl
e564dd842e
Refactor dialogue responses to make sure messages from scripts are printer afterwards, not before the dialogue response ( Fixes #4166 )
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Don't delete Link objects prematurely (Fixes #4171 )
2017-10-23 23:33:06 +00:00
scrawl
2a0b2c4e24
Hide modal window before deleting it ( Fixes #4168 )
2017-10-23 23:33:05 +00:00
David Cernat
8c47d63b08
[General] Update version to 0.6.2
2017-10-23 20:22:29 +03:00
David Cernat
3aedc2e5bc
[Server] Don't automatically share PlayerTopic packets between players
2017-10-23 19:39:35 +03:00
Marc Zinnschlag
dcd08e6329
updated changelog
2017-10-23 14:28:21 +02:00
Marc Zinnschlag
0153b54c3f
increased version number
2017-10-23 14:08:08 +02:00
David Cernat
360cf2ead7
Merge pull request #321 from OpenMW/master
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Add OpenMW commits up to 22 Oct 2017
2017-10-23 14:51:29 +03:00
Alexander "Ace" Olofsson
32bdd500af
Updating OSG packages to 3.4.1
2017-10-22 23:13:01 +02:00
scrawl
8b19a8b7f6
Merge pull request #1513 from lukago/feature4082b
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Feature #4082 : use many ingredients/potions instantly
2017-10-22 20:51:14 +00:00
scrawl
3d0094bd2e
Fix behavior of 'journal' command when invoked with already seen entry
2017-10-22 20:50:15 +00:00
scrawl
768da57da2
Fix dialogue topics displayed in lower case
2017-10-22 20:50:15 +00:00
David Cernat
3a9e5e3a7b
Merge pull request #319 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwworld/worldimp.hpp
2017-10-22 20:27:44 +03:00
scrawl
f3be39660b
Merge pull request #1516 from baszczewski/patch-1
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Fix assert with empty setting value
2017-10-22 16:31:42 +00:00
Marcin Baszczewski
46b015d3d9
Fix assert with empty setting value
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Local value could be empty, so it's important to check it size before read first char.
2017-10-22 10:10:04 +02:00
lukago
b6cb3b445c
use getIndex to handle other windows, nullsafe fixes
2017-10-21 23:34:57 +02:00
scrawl
bb4ffb7743
Merge pull request #1514 from akortunov/ringfix
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Do not replace an equpped ring of the same value
2017-10-21 13:35:55 +00:00
scrawl
075a7fee20
Merge pull request #1515 from akortunov/guifixes
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Fix a 'Good Beast' companion window
2017-10-21 13:35:29 +00:00
scrawl
5b2fe01375
Merge pull request #1508 from AnyOldName3/shut-up-travis
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Mark worldimp functions as override to stop distracting Travis CI war…
2017-10-21 13:34:48 +00:00
Andrei Kortunov
eaff7e30aa
Fix a 'Good Beast' companion window
2017-10-21 16:56:21 +04:00
Andrei Kortunov
e64f14b7ce
Do not replace an equpped ring of the same value
2017-10-20 23:05:12 +04:00
lukago
a3225364ff
refactor, use dragItem method
2017-10-19 17:43:27 +02:00
AnyOldName3
03fc3353b9
Tidy up indentation 2
2017-10-19 16:34:50 +01:00
AnyOldName3
f3e6b26e6b
Tidy up indentation
2017-10-19 16:34:11 +01:00
scrawl
9be27193a3
Merge pull request #1512 from Rhiyo/patch-1
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fixed new clothing replacing old clothing of same value
2017-10-19 14:54:27 +00:00
lukago
43f94a8890
simplify drag and drop on avatar for potions and ingredients
2017-10-19 16:50:04 +02:00
Marc Zinnschlag
0b163f0a50
Merge remote-tracking branch 'aesylwinn/forceNewProject'
2017-10-19 14:44:30 +02:00
Marc Zinnschlag
bdabace7e2
Merge remote-tracking branch 'aesylwinn/LLmerge'
2017-10-19 14:24:58 +02:00
Rhiyo
d9fe3aac99
fixed new clothing replacing old clothing of same value
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Found on the bug http://bugs.openmw.org/issues/4165 .
In original Morrowind, new clothing of the same value wouldn't replace old clothing. Tested with common and expensive clothing by selling to merchants and using the AddItem console command in original Morrowind.
In OpenMW, before this change, new clothing of the same value would replace old clothing, tested with the same methods used above.
2017-10-19 22:46:08 +10:30
Kyle Cooley
6d8666d80d
Force new project file when creating new project
2017-10-18 20:21:44 -04:00
AnyOldName3
9571cd8754
Switch defaultfilters to be handled by a binary-friendly version of the resource macro
2017-10-19 00:50:57 +01:00
AnyOldName3
2abff22c08
Make MWWorld::World final to enable compiler optimisations
2017-10-18 13:48:31 +01:00
AnyOldName3
7440cf37bc
Remove redundant virtual keywords implied by override keywords
2017-10-18 13:37:37 +01:00
David Cernat
260b3411c3
Merge pull request #317 from OpenMW/master
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Add OpenMW commits up to 18 Oct 2017
2017-10-18 15:13:48 +03:00
AnyOldName3
69da89be39
Mark a method I missed out the first time as override
2017-10-18 13:05:04 +01:00
scrawl
33ceddc58b
Merge pull request #1506 from akortunov/swimanimations
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Use SwimTurnLeft/Right animations correctly
2017-10-18 10:03:30 +00:00
scrawl
21a705fb75
Merge pull request #1507 from AnyOldName3/data-local-fix
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Fix the loading of 'data-local' lines which I broke
2017-10-18 09:59:43 +00:00
scrawl
7328de6c50
Merge pull request #1505 from drummyfish/master
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Make snow create water ripples (fixes #4156 )
2017-10-18 09:59:21 +00:00
AnyOldName3
2aad5bed7a
Mark worldimp functions as override to stop distracting Travis CI warnings and prevent future typos
2017-10-18 05:06:09 +01:00
AnyOldName3
43e9e955c8
Do the same for the CS
2017-10-18 02:04:48 +01:00
AnyOldName3
1f77f9654b
Strip quotes from the data-local setting if present (because for whatever reason it's a string, not a boost::filesystem::path)
2017-10-18 01:42:11 +01:00
Andrei Kortunov
4d4d247565
Use SwimTurnLeft/Right animations correctly
2017-10-17 23:26:55 +04:00
Miloslav Číž
a7cad65aab
fix water shader switching bug
2017-10-17 10:00:01 +02:00
Miloslav Číž
8a1e0e74fd
update uniform from one place
2017-10-17 09:59:53 +02:00
Miloslav Číž
797e407269
make snow create water ripples
2017-10-17 09:59:53 +02:00
Miloslav Číž
da47653625
move rain intensity uniform to water node
2017-10-17 09:59:45 +02:00
David Cernat
184c5f2b29
Merge pull request #315 from OpenMW/master
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Add OpenMW commits up to 17 Oct 2017
2017-10-17 04:34:46 +03:00
scrawl
a3a7b5b357
Merge pull request #1504 from AnyOldName3/escape-hash-oversight-fix-two-electric-boogaloo
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Switch openmw-cs to the escape versions of option types
2017-10-16 21:09:47 +00:00
scrawl
7f8d996eff
Merge pull request #1502 from AnyOldName3/launcher-and-wizard-ampersand-escape-support
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Launcher and wizard ampersand escape support
2017-10-16 21:09:04 +00:00
Kyle Cooley
6d7a24224b
Add documentation.
2017-10-16 12:52:13 -04:00
AnyOldName3
654bd401fb
Switch openmw-cs to the escape versions of option types
2017-10-16 15:38:17 +01:00
David Cernat
e164e6305e
Merge pull request #313 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-10-16 07:37:29 +03:00
scrawl
136ef1f738
Fix incomplete settings in recreateShaders()
2017-10-15 17:24:23 +02:00
scrawl
03554b2f4b
Fix some style issues flagged by cppcheck
2017-10-15 17:06:58 +02:00
scrawl
64d02f577e
Fix missing null check
2017-10-15 17:06:58 +02:00
scrawl
624046c558
Fix unused event handler
2017-10-15 17:06:58 +02:00
scrawl
50d7eb8e54
Fix crash when adding a NULL object to the cache
2017-10-15 17:06:58 +02:00
scrawl
4c174ecd12
Merge changes to coverity scan script
2017-10-15 17:06:58 +02:00
scrawl
bbf9b0c0a7
Merge pull request #1503 from akortunov/regressions
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Handle Trespassing crime differently from Theft
2017-10-15 09:08:52 +00:00
scrawl
97ec38affb
Merge pull request #1492 from drummyfish/master
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fix rain/snow moving with player (issue #2698 )
2017-10-15 09:04:48 +00:00
Andrei Kortunov
8f255a6b72
Handle Trespassing crime differently from Theft (bug #4158 )
2017-10-15 11:03:02 +04:00
AnyOldName3
49dbb4a9ca
Add a third copy of a comment where I felt clarification was missing
2017-10-15 02:05:22 +01:00
AnyOldName3
7329e6a9ef
Load 'data=...' lines correctly when starting the wizard or launcher, and save them correctly when exiting the launcher.
2017-10-15 01:59:21 +01:00
AnyOldName3
28ff677337
Save 'data=...' lines correctly when exiting the wizard
2017-10-15 00:07:46 +01:00
Miloslav Číž
af6eeddbe5
use operator instead of drawcallback
2017-10-15 00:04:14 +02:00
Miloslav Číž
65977b910e
wrap weather around in all directions
2017-10-14 21:42:27 +02:00
Miloslav Číž
380a5799dd
use bbox as wrap range & apply to all particle systems
2017-10-14 21:42:19 +02:00
Miloslav Číž
38bfa64100
transform weather particles to world space
2017-10-14 21:42:11 +02:00
Miloslav Číž
8114126a62
make use of renderinfo
2017-10-14 21:41:59 +02:00
Miloslav Číž
33a1459b11
search for particle system by class name
2017-10-14 21:41:47 +02:00
Miloslav Číž
b95c9ba483
rain independent from camera plus wrap-around
2017-10-14 21:40:28 +02:00
Kyle Cooley
11eae16645
Get rid of duplicate function, fix flag checking
2017-10-14 15:09:12 -04:00
scrawl
5fbdb64bb9
Add OPENMW_DECOMPRESS_TEXTURES environment variable to decompress textures in software if not supported by graphics hardware
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Disabled by default due to requiring new functionality that was just added to OSG 3.6 or OpenMW/OSG.
2017-10-14 18:28:46 +00:00
Kyle Cooley
d27071f06a
Fix LTEX import bug.
2017-10-14 13:18:54 -04:00
Kyle Cooley
98c38ad7d1
Merge cleanup.
2017-10-14 13:18:31 -04:00
Kyle Cooley
6d9d98c02c
Merge Land/LandTextures
2017-10-14 11:32:42 -04:00
scrawl
548af6dbfb
Fix jail screen fading
2017-10-14 14:03:16 +00:00
scrawl
f3ca9832b0
Merge pull request #1500 from akortunov/extraspell
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Implement ExtraSpell magic effect
2017-10-14 14:01:49 +00:00
Andrei Kortunov
30b05b557b
ExtraSpell magic effect: a basic implementation
2017-10-14 16:55:00 +04:00
scrawl
a5b39e0842
Update AUTHORS.md
2017-10-13 19:35:49 +00:00
scrawl
09d7681254
Merge pull request #1499 from lukago/bug4155
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Bugfix #4155 : NPCs don't equip a second ring in some cases
2017-10-13 19:35:03 +00:00
scrawl
cf1106f3eb
Merge pull request #1498 from AnyOldName3/cmake-resource-handling
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Make CMake copy the runtime resources to the correct location
2017-10-13 19:32:53 +00:00
glbwsk
83a5c7c3d8
removed unnecessary comments, added gitignore for clion cmake
2017-10-13 20:32:52 +02:00
scrawl
548e90a7bc
Set cursor active when moving by controller
2017-10-13 16:22:44 +00:00
glbwsk
ff9cb22a58
npc swap cheaper ring during auto equip
2017-10-13 15:16:07 +02:00
glbwsk
e6e482ea98
added some comments for autoEquip
2017-10-13 14:47:26 +02:00
glbwsk
a25903b075
fixed autoequiping rings by npc - now checks if right hand is free
2017-10-13 14:39:44 +02:00
AnyOldName3
c9e86a8ebc
Remove superfluous argument
2017-10-12 18:16:44 +01:00
AnyOldName3
a52c485090
Fix list length error
2017-10-12 18:16:10 +01:00
AnyOldName3
6af8ad70a5
Remove superfluous copy_all_files macro
2017-10-12 17:50:20 +01:00
AnyOldName3
76c4ff983a
Fix getting cmake property as variable
2017-10-12 17:17:25 +01:00
AnyOldName3
1f86fa3c31
Fix resource copying on non-MSVC targets
2017-10-12 17:09:01 +01:00
AnyOldName3
b00b94f0db
Use CMAKE_CONFIGURATION_TYPES instead of manually listing the possible configuration types.
2017-10-12 15:40:37 +01:00
AnyOldName3
f9a3562ccd
Remove duplicate macro definition and fix warning
2017-10-12 02:45:50 +01:00
AnyOldName3
2652a89df4
Fix mismatched indentation that apparently the .editorconfig file doesn't handle automatically
2017-10-11 22:10:52 +01:00
AnyOldName3
5ceaaabeb2
Remove MESSAGE calls I accidentally left in
2017-10-11 22:08:49 +01:00
AnyOldName3
f8fe992dc0
Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files
2017-10-11 21:58:55 +01:00
David Cernat
ec2c964ae1
Merge pull request #311 from TES3MP/0.6.1
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Add hotfix commit for 0.6.1 from 10 Oct 2017
2017-10-10 06:26:33 +03:00
David Cernat
f532ab241d
[Server] Avoid duplicates of the same player in a cell's loaders
2017-10-10 05:48:56 +03:00
David Cernat
c35101cc36
[Client] Don't use message box call boolean for regular message boxes
2017-10-10 04:11:36 +03:00
David Cernat
4f112ba3d7
[Client] Use regular message boxes where expected to do so
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This helps us move towards using the same terminology as OpenMW for GUI elements, leading to less confusion.
2017-10-10 04:05:36 +03:00
David Cernat
41ff3fee89
Merge pull request #310 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
2017-10-09 14:41:55 +03:00
scrawl
479f9535b4
Allow training window exit()
2017-10-08 20:38:20 +00:00
scrawl
9cde3e4408
Merge pull request #1495 from akortunov/regressions
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Add showsInInventory() check to the ContainerItemModel
2017-10-08 14:09:59 +00:00
scrawl
75c8628613
Merge pull request #1496 from ace13/add-nsis-autolaunch
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Add a checkbox for launching OpenMW in the Windows installer
2017-10-08 14:09:42 +00:00
Alexander "Ace" Olofsson
dc127fbb93
Add a launch checkbox to the OpenMW installer
2017-10-08 11:58:38 +02:00
Andrei Kortunov
ea3729790f
Add showsInInventory() check to the ContainerItemModel
2017-10-08 09:20:07 +04:00
David Cernat
182f8c1f06
[General] Print client version on startup
2017-10-08 06:17:53 +03:00
David Cernat
3d38da0e85
[Server] Put includes in a specific order
2017-10-08 05:17:14 +03:00
David Cernat
61b1a59814
[General] Move server's version printing method to Utils
2017-10-08 04:16:30 +03:00
David Cernat
08f34e5356
[Client] Fix recent problems with password window
2017-10-08 02:42:41 +03:00
David Cernat
711c4d83da
[Client] Fix build after recent OpenMW changes to GUI
2017-10-07 23:33:36 +03:00
David Cernat
3e8d7c8416
Merge pull request #306 from OpenMW/master
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Add OpenMW commits up to 7 Oct 2017
2017-10-07 21:54:21 +03:00
Kyle Cooley
b14404e9cc
Fix region colors
2017-10-06 20:05:06 -04:00
scrawl
7021d354c6
Merge pull request #1493 from akortunov/regressions
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Regression fixes
2017-10-06 16:21:16 +00:00
scrawl
2805781542
Fix a crash when exit() already hides the window ( Fixes #4148 )
2017-10-06 16:18:57 +00:00
Andrei Kortunov
ad27e0f945
Fix owned tooltip in the spellwindow
2017-10-06 11:38:27 +04:00
Andrei Kortunov
e2afd3690c
Remove item by id from InventoryStore
2017-10-06 10:54:25 +04:00
David Cernat
38247ff086
Merge pull request #303 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwbase/dialoguemanager.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
2017-10-06 04:10:04 +03:00
scrawl
842a42ee66
Fix non-top level Windows accepting key focus
2017-10-05 18:41:02 +02:00
scrawl
8c0790580a
Add screen fading for exterior cell transitions
2017-10-05 18:41:02 +02:00
scrawl
cd437f094d
Fix exiting savegamedialog with 'esc' when no game is running
2017-10-05 18:35:09 +02:00
scrawl
d94235e3a7
Update the saves list/preview image when character selection changes to make it more convenient to flip through characters with the keyboard
2017-10-04 16:00:39 +00:00
scrawl
12510efab7
Fade screen out during loading screen (when travelling)
2017-10-04 16:00:38 +00:00
scrawl
a4737d8417
Use MyGUI frame events for ScreenFader
2017-10-04 16:00:38 +00:00
scrawl
e4f0f7157a
Fix pinned windows not being updated
2017-10-04 16:00:37 +00:00
scrawl
49a0922f1b
Remove 'visibility mask' gui feature which did not end up being useful
2017-10-04 16:00:37 +00:00
scrawl
7c68ed04b2
Don't require modal windows to be removed in the same order they were added
2017-10-04 16:00:37 +00:00
scrawl
b5c9977a7b
Merge pull request #1489 from akortunov/guifixes
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Use an "owned crosshair" feature for items in containers
2017-10-04 15:59:43 +00:00
David Cernat
13e7504348
[Documentation] Update information
2017-10-04 15:44:33 +03:00
Andrei Kortunov
1cb7ed5db1
Use owned tooltips for items in containers correctly
2017-10-04 12:13:45 +04:00
scrawl
433028e8d7
Fix GUI regressions
2017-10-03 22:07:56 +00:00
Nikolay Kasyanov
a795aa7685
Merge pull request #1490 from nikolaykasyanov/ci-dependency-update
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[macOS, CI] Update dependencies
2017-10-03 21:46:16 +02:00
Nikolay Kasyanov
c598f1313c
[macOS, CI] Update dependencies
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The following changes are included:
- https://github.com/OpenMW/openmw-deps-mac/pull/37
- https://github.com/OpenMW/openmw-deps-mac/pull/38
2017-10-03 17:34:45 +02:00
Marc Zinnschlag
dd17f70068
Merge remote-tracking branch 'aesylwinn/landrecords'
2017-10-03 13:32:02 +02:00
scrawl
d7a5622485
Fix book window buttons overlap
2017-10-03 09:16:46 +00:00
Kyle Cooley
2f5449a68c
Remove now unnecessary overrides.
2017-10-02 16:13:40 -04:00
Kyle Cooley
137ea872d3
Hide base land textures.
2017-10-02 15:56:22 -04:00
scrawl
b24fd77ea2
Merge pull request #1488 from akortunov/equipfix
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AI: Autoequip armor when bound armor spell expires
2017-10-01 16:06:26 +00:00
scrawl
302e3c8b3d
Merge pull request #1486 from akortunov/pickpocketfix
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Fix some issues with pickpocketing (bug #4131 )
2017-10-01 16:05:38 +00:00
Andrei Kortunov
21b6bd176f
AI: Autoequip armor when bound armor spell expires
2017-10-01 17:11:30 +04:00
Andrei Kortunov
c5fcb9684e
Improve owned crosshair feature behaviour
2017-09-30 21:29:02 +04:00
Andrei Kortunov
b8fd530ee1
Do not speak with unconscious creatures
2017-09-30 21:20:38 +04:00
Andrei Kortunov
f26206b630
Make unconscious actors do not speak and do not track targets
2017-09-30 20:55:42 +04:00
Andrei Kortunov
3ebb18ce18
Make unconscious actors do not report about crimes
2017-09-30 20:35:29 +04:00
Andrei Kortunov
34895157f9
Consider taking items from unconscious NPC as a theft
2017-09-30 20:22:26 +04:00
Andrei Kortunov
04452b0949
Use a pickpocket crime instead of theft when pickpocketing was failed
2017-09-30 20:11:53 +04:00
scrawl
3c62a8c5c2
Fix console selected object persisting on a new game
2017-09-30 15:40:47 +00:00
scrawl
097b9d90bc
Fix travel service not showing
2017-09-30 15:40:47 +00:00
Kyle Cooley
dfcbee3ab1
Ignore case when comparing textures, also add new textures to lookup map.
2017-09-30 00:04:52 -04:00
scrawl
77ddaa869b
Merge pull request #1484 from drummyfish/master
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fix rain ripple bug
2017-09-29 22:53:48 +00:00
scrawl
841990fcdb
Merge pull request #1485 from akortunov/master
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Fix a failed assert in the getCell() check during a new game start
2017-09-29 22:53:10 +00:00
Andrei Kortunov
03daf2b9e3
Fix a failed assert in the getCell() check during a new game start
2017-09-29 22:28:09 +04:00
Miloslav Číž
4999c667b6
fix rain ripple bug
2017-09-29 19:56:16 +02:00
scrawl
5b10e3128e
Use first resolution in fullscreen if current is not supported ( Fixes #4113 )
2017-09-29 14:58:25 +00:00
scrawl
64e27c032b
Merge pull request #1481 from scrawl/keyfocus
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WindowManager overhaul & improved keyboard support
2017-09-28 22:34:05 +00:00
scrawl
05348ab7ed
Merge pull request #1483 from drummyfish/master
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water shader improvements plus rain ripple effect (#452 )
2017-09-28 22:31:13 +00:00
Miloslav Číž
64793a55dc
get rid of buggy shader trick
2017-09-28 20:44:43 +02:00
scrawl
7bb0a76df2
Fix tooltips showing when cursor isn't visible
2017-09-28 19:42:16 +02:00
Miloslav Číž
c9c6326d87
fix non-refraction water rain ripples
2017-09-28 19:23:37 +02:00
Miloslav Číž
8416feaf5b
link rain water ripple effect to actual rain
2017-09-28 19:04:31 +02:00
scrawl
14c9e858c8
Check to make sure button is enabled
2017-09-28 17:00:07 +00:00
scrawl
6ec66fa95f
Restore keyfocus to goodbye when selecting a topic
2017-09-28 16:57:55 +00:00
David Cernat
44fb7518ee
Merge pull request #300 from OpenMW/master
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Add OpenMW commits up to 28 Sep 2017
2017-09-28 11:09:14 +03:00
scrawl
e5d1fd022f
Merge pull request #1479 from akortunov/physics
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Make physics framerate configurable
2017-09-27 22:31:00 +00:00
scrawl
1ad6cf90c6
Merge pull request #1482 from akortunov/ownerfix
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Inherit owner, if an item is in container (regression #4128 )
2017-09-27 21:08:54 +00:00
scrawl
0ae009eb21
Hide message box before deleting it
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Fixes a crash when closing the game window during the 'plugin mismatch' dialog. Modal windows have to be hidden before they are deleted to prevent a dangling pointer in WindowManager.
2017-09-27 22:19:42 +02:00
scrawl
d53e7f8a3c
Remove redundant code
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Already worked around in WindowBase::setVisible
2017-09-27 22:07:49 +02:00
scrawl
0deda69a27
Fix wrong skin for levelup attribute values
2017-09-27 22:04:36 +02:00
scrawl
e9d81fdf5a
Fix being able to escape interactive messageboxes
2017-09-27 22:00:20 +02:00
scrawl
db650df416
Fix 'blocking' messageboxes not handling key focus properly
2017-09-27 21:41:22 +02:00
scrawl
a0f5e32113
Fix 'new game' from the main menu not removing menu afterwards
2017-09-27 21:38:15 +02:00
scrawl
fb8306b61f
Disable keyfocus for world map button
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Fixes 'Tab' no longer working as a keybinding for closing the inventory window.
2017-09-27 21:30:31 +02:00
scrawl
0240a6c38b
Fix controls window regression
2017-09-27 21:30:12 +02:00
Miloslav Číž
4a332a1807
improve rain ripples
2017-09-27 21:25:14 +02:00
David Cernat
b1aacd5028
Merge pull request #299 from OpenMW/master
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Add OpenMW commits up to 27 Sep 2017
2017-09-27 21:29:56 +03:00
Andrei Kortunov
668a947210
Inherit owner, if an item is in container (regression #4128 )
2017-09-27 20:00:41 +04:00
Miloslav Číž
5c50506c83
water shader refactor plus basic rain ripples
2017-09-27 17:13:21 +02:00
scrawl
f2146a2dc0
Update AUTHORS.md
2017-09-27 13:15:22 +00:00
scrawl
2d873a13ac
Merge pull request #1469 from drummyfish/master
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water shader improvements (partially fixes #3365 )
2017-09-27 13:14:22 +00:00
scrawl
0ee57effcc
Make 'Delete game' button not accept keyfocus, to prevent accidents
2017-09-27 12:56:12 +00:00
scrawl
c7a82704c6
Fix key focus resets in SaveGameDialog
2017-09-27 12:56:11 +00:00
scrawl
74e806d974
Additionally use movement keys (default WASD) to navigate GUI buttons
2017-09-27 12:56:10 +00:00
scrawl
3d2ad2d339
Include cleanup
2017-09-27 12:56:09 +00:00
scrawl
87311d86b5
Fix what looks like a copy/paste error
2017-09-27 12:56:08 +00:00
scrawl
879da9c69a
Add key focus for some more button skins
2017-09-27 12:56:06 +00:00
scrawl
7a3fbfb34a
Slightly improve journal window keyboard navigation
2017-09-27 12:56:05 +00:00
scrawl
05814c0929
Add key focus handling for WaitDialog
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Default is 'until healed'. Up/Down arrows change the hour slider and implicitely change the button to 'Wait'.
2017-09-27 12:56:03 +00:00
scrawl
8964fc93d6
Fix dialogue window not being exited properly
2017-09-27 12:56:02 +00:00
scrawl
7a64098da3
Avoid rebuilding the dialogue topics pane unnecessarily
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Also retaining key focus.
2017-09-27 12:56:02 +00:00
scrawl
44720bf41a
Allow MWList items to retain key focus
2017-09-27 12:56:00 +00:00
scrawl
22929e53fa
Don't ignore my own advice
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Can't wait until MyGUI 3.2.2 is a build dependency, then we can use key focus events to handle the SDL text input.
2017-09-27 12:55:58 +00:00
scrawl
1714271a76
Improve KeyboardNavigation to better handle modal windows
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It's no longer possible to cycle to widgets that aren't part of the current modal window.
The window manager will remember the focused widget of a modal window on a limited basis (it'll be discarded when a different modal window opens).
2017-09-27 12:55:58 +00:00
scrawl
41fe16013b
Select first widget if we can't find the current widget
2017-09-27 12:55:55 +00:00
scrawl
475ac46f3e
Workaround keyfocus issues in current versions of MyGUI
2017-09-27 12:55:54 +00:00
scrawl
b9341925f2
Set AutoSizedEditBox as Static by default
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Would look very odd anyway to use it for editable text, with the widget resizing as you type.
2017-09-27 12:55:53 +00:00
scrawl
010a7ea5b3
Fix tooltip widgets being set to accept key focus
2017-09-27 12:55:52 +00:00
scrawl
a0ee1c5630
Fix order of buttons in book window layout for key cycling
2017-09-27 12:55:52 +00:00
scrawl
2514cc5cc8
Workaround key focus being reset in BookWindow when next/prev are hidden
2017-09-27 12:55:50 +00:00
scrawl
c88c535e0e
Fix HBox/VBox not using Client widget with MyGUI <= 3.2.2
2017-09-27 12:55:50 +00:00
scrawl
fce9a14986
Hide the mouse cursor until it's used
2017-09-27 12:55:48 +00:00
scrawl
09e93319f5
Restrict the 'fake mouse movement' workaround to where it's actually required ( Fixes #3978 )
2017-09-27 12:53:52 +00:00
scrawl
60604ef5e8
Update AUTHORS.md
2017-09-26 23:07:58 +00:00
David Cernat
ddf0dfed55
Merge pull request #298 from OpenMW/master
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Add OpenMW commits up to 26 Sep 2017
2017-09-26 21:54:55 +03:00
Andrei Kortunov
62177ebb30
Move physics framerate from setting to environment variable
2017-09-26 21:23:15 +04:00
scrawl
9b91ea5d34
Exit drag-and-drop if dragged item is deleted ( Fixes #3097 )
2017-09-26 16:51:19 +02:00
Andrei Kortunov
6062cd4b9c
Make physics framerate configurable
2017-09-26 17:15:58 +04:00
Miloslav Číž
cde2c13900
make water depth independent of view frustum
2017-09-26 14:14:28 +02:00
scrawl
be7bdec2ed
Merge pull request #1471 from crussell187/nif_stream_optimization
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first pass on optimization of nif parsing functions from the file stream
2017-09-25 22:43:34 +00:00
scrawl
2ce79e07a4
Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
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- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
2017-09-25 23:38:28 +02:00
scrawl
476bec41c5
Remove redundant code
2017-09-25 23:27:01 +02:00
scrawl
c5613e384e
Remove duplicate disposition code
2017-09-25 21:30:03 +02:00
scrawl
e8c6a3b225
Fix crash in dialogue filter if local variables are not configured
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This could happen e.g. by 'some_npc_in_remote_cell->forcegreeting'
2017-09-25 21:21:51 +02:00
scrawl
36c192a1dd
Undo the console portion of 84657271c7 because it results in the console forgetting its object on opening
2017-09-25 21:15:38 +02:00
scrawl
717e68fab2
Remove redundant resetHistory argument
2017-09-25 19:58:34 +02:00
scrawl
e14573fa8c
Add missing null check
2017-09-25 19:53:42 +02:00
scrawl
19e07fad30
Remove redundant Services enum
2017-09-25 19:52:20 +02:00
scrawl
f8ffd85146
Topic passed to keywordSelected() no longer has to be lower case
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Remove redundant mDialogueMap
2017-09-25 19:03:38 +02:00
scrawl
b7752ec52d
Make TradeWindow not depend on DialogueWindow
2017-09-25 18:07:49 +02:00
scrawl
82a211ba03
Fix duplicate code
2017-09-25 17:47:30 +02:00
scrawl
e4c9d84666
Disable NeedKey for ScrollView skins
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The widget is set to accept key focus by default for no reason I can tell. Fix in MyGUI TBD
2017-09-25 01:20:46 +02:00
scrawl
d78e822833
Add 'delay' argument for screen fading operations
2017-09-25 00:47:10 +02:00
scrawl
c035548f37
Make Tab work if selected widget is marked as not needing keyfocus
2017-09-25 00:47:09 +02:00
scrawl
ad8d0c5302
Use keypad to control the camera
2017-09-25 00:47:09 +02:00
scrawl
94b538ac82
Fix crash due to not calling WindowModal::onClose()
2017-09-25 00:47:08 +02:00
scrawl
ca3b08b852
Make Activate key accept GUI buttons
2017-09-25 00:47:08 +02:00
scrawl
76ddf8d794
Support Up/DownArrow keys to change NumericEditBox value
2017-09-25 00:47:07 +02:00
scrawl
67dc4e019a
Make Enter on trade window price attempt the trade
2017-09-25 00:47:07 +02:00
scrawl
8ae7e4c958
Make Enter on a name edit accept the dialog
2017-09-25 00:47:07 +02:00
scrawl
843106fc61
Handle the wait progress bar as part of the GUI mode
2017-09-25 00:47:06 +02:00
scrawl
9ed1b16553
Extend code that detects whether a key was consumed by the GUI ( Fixes #4016 )
2017-09-25 00:47:05 +02:00
scrawl
2c4b0cc408
Hide sneak indicator by default
2017-09-25 00:47:05 +02:00
scrawl
0e57f1317b
Remove redundant setVisible(false)
2017-09-25 00:47:05 +02:00
scrawl
331192f2d6
Improve keyboard navigation of book/scroll windows
2017-09-25 00:47:04 +02:00
scrawl
d58ff4a736
Remove obsolete Container GUI keyboard handling
2017-09-24 19:08:16 +02:00
scrawl
c0d8bef82f
Call changeInputMode() from updateVisible()
2017-09-24 19:08:16 +02:00
scrawl
222defc6d8
Extend HUD::clear()
2017-09-24 19:08:16 +02:00
scrawl
f6c227b966
Reset screen faders in clear()
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Fixes a black screen when loading a game while waiting/resting.
2017-09-24 19:08:15 +02:00
scrawl
d10985e481
Remove unneeded window pointers
2017-09-24 19:08:15 +02:00
scrawl
f67dbc8aa0
Remove redundant update function
2017-09-24 19:08:15 +02:00
scrawl
e7d2a8a4dc
Call clear() for every window
2017-09-24 19:08:15 +02:00
scrawl
c6c01870ec
Call onResChange for every window
2017-09-24 19:08:15 +02:00
scrawl
2b03bc0c56
Call WindowBase::onFrame() for every active window
2017-09-24 19:08:15 +02:00
scrawl
ba7ae2663f
Use a generic container to delete windows
2017-09-24 19:08:15 +02:00
scrawl
32f9c8058a
Remove redundant RestBed gui mode
2017-09-24 19:08:14 +02:00
scrawl
9ead331741
Fix pinned windows showing in other GUI modes
2017-09-24 19:08:14 +02:00
scrawl
65a707348c
Make Tab select the first widget if none is selected
2017-09-24 19:08:14 +02:00
scrawl
5f440a29bd
Remember key focus per GUI mode
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Among other things, this will remember the focused button in the container window, allowing quick looting of multiple containers.
2017-09-24 19:08:14 +02:00
scrawl
35110fb2f8
Remove unused and slightly broken custom button titles in ConfirmationDialog
2017-09-24 19:08:14 +02:00
scrawl
ad4b91131f
toggleGui renamed to toggleHud, remove unused variable
2017-09-24 19:08:14 +02:00
scrawl
be19f51013
Adjust some more windows to be keyboard friendlier
2017-09-24 19:08:14 +02:00
scrawl
4fff2e2e34
Refactor exitCurrentGuiMode
2017-09-24 19:08:13 +02:00
scrawl
20766fb508
Associate open/close sounds with the GUI mode
2017-09-24 19:08:13 +02:00
scrawl
531e7ac586
Allow drag-and-drop to be cancelled (Esc or Inventory key)
2017-09-24 19:08:13 +02:00
scrawl
269094ba8d
Restore the previous key focus widget when exiting modal dialog
2017-09-24 19:08:13 +02:00
scrawl
bbafe1e456
Remove redundant player cell variable
2017-09-24 19:08:13 +02:00
scrawl
84657271c7
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
2017-09-24 19:08:12 +02:00
scrawl
3820416277
Refactor the unholy mess that is WindowManager::updateVisible
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GUI modes are now defined in a general and extensible way. The next commits are going to take advantage of this.
2017-09-24 19:08:12 +02:00
scrawl
622e3ebd60
Remove excessive padding in some GUI layouts
2017-09-24 19:08:12 +02:00
scrawl
01391b7eed
Rename WindowBase's open/close to onOpen/onClose
2017-09-24 19:08:12 +02:00
scrawl
5482ad0482
Fix tab completion in console to not cycle key focus
2017-09-24 19:08:11 +02:00
scrawl
c203a0774a
Adjust some layouts to take better advantage of keyboard navigation
2017-09-24 19:08:11 +02:00
scrawl
1ad14b232f
Adjust ImageButton to accept key focus and use the 'highlighted' texture
2017-09-24 19:08:11 +02:00
scrawl
c11fe6788f
Add basic keyboard navigation for the GUI
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(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.
Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.
The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
2017-09-24 19:08:11 +02:00
scrawl
e7ad012977
Pass repeat key events to the GUI
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For example, one can scroll to the last element in a list by holding down the 'Down Arrow' key.
2017-09-24 19:08:11 +02:00
scrawl
b22fedf4ae
Check 'sYes' in addition to 'sOk' for message box's default keyfocus
2017-09-24 19:08:11 +02:00
scrawl
5d1392b452
Merge pull request #1476 from akortunov/wanderfix
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Fix regressions in PR1474
2017-09-24 14:54:25 +00:00
Andrei Kortunov
7d703a13a3
Fix a crash in the World::isUnderwater() if the cell is empty
2017-09-24 16:28:05 +04:00
Andrei Kortunov
9b04a7c1e6
Fix idle animations playing
2017-09-24 16:26:41 +04:00
scrawl
2a14af2e27
Merge pull request #1474 from akortunov/swimanimations
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Implement missing swim animations
2017-09-23 23:33:37 +00:00
scrawl
22222f07ae
Merge pull request #1475 from akortunov/wanderfix
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AiWander: reset spawn position, if an actor was moved to another cell
2017-09-23 23:10:35 +00:00
scrawl
2494c22d66
Merge pull request #1470 from MiroslavR/convertmprj
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ESS-Importer: Convert magic projectiles
2017-09-23 22:55:56 +00:00
Andrei Kortunov
91adfc9fc0
AiWander: reset spawn position, if an actor was moved to another cell (bug #4010 )
2017-09-23 20:59:06 +04:00
MiroslavR
b5f5268ff3
Clean up faraway projectiles
2017-09-23 18:54:17 +02:00
825de71b29
removed an iostream include used for debug prints from nifstream.hpp
2017-09-23 11:10:05 -05:00
Andrei Kortunov
a57f6ac2af
Fix a typo in attack animation name
2017-09-23 08:25:58 +04:00
Kyle Cooley
1fe1ec63c4
Fix Qt4 build
2017-09-22 23:33:50 -04:00
Kyle Cooley
3981f79d38
Change flag for base land textures
2017-09-22 22:59:50 -04:00
Kyle Cooley
054e6a780e
Use map for texture lookup.
2017-09-22 22:43:45 -04:00
Kyle Cooley
4921e7f5c1
Get rid of reinterpret cast.
2017-09-22 22:42:09 -04:00
30a213a9b3
updates for nifstream optimization including fixing the non-x86 path for little endian reads
2017-09-22 21:08:25 -05:00
Miloslav Číž
9dececcbd2
rename a constant in water shader
2017-09-22 21:10:05 +02:00
Miloslav Číž
28f58d5a32
add deleted letter in macro
2017-09-22 21:06:03 +02:00
Miloslav Číž
f274bc84cc
fix depth computation in water shader
2017-09-22 21:03:09 +02:00
David Cernat
73e7aa838d
Merge pull request #296 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwgui/container.cpp
2017-09-22 19:12:41 +03:00
Andrei Kortunov
bcad431cc5
Implement SwimTurnLeft/Right animations
2017-09-22 16:07:00 +04:00
Andrei Kortunov
1c6cfad3cc
Implement SwimHit animation
2017-09-22 15:49:42 +04:00
Andrei Kortunov
3eb1308c0d
Implement SwimKnockdown/out animations
2017-09-22 15:26:35 +04:00
Andrei Kortunov
6260bb1366
Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations
2017-09-22 14:51:06 +04:00
scrawl
0e648222b8
Merge pull request #1446 from akortunov/takeallfix
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Do not allow to equip a replacement, when take all items from a dead corpse
2017-09-22 09:14:21 +00:00
Miloslav Číž
8df79625e8
fix water shader
2017-09-22 10:53:02 +02:00
Andrei Kortunov
4580024d76
Unequip all items from dead corpse when take all items (bug #4095 )
2017-09-22 12:32:47 +04:00
8834066dea
make streaming to a type array in nif a direct copy from the file into the vector
2017-09-21 23:47:09 -05:00
090a8408b8
made nif basic type read optimizations more portable
2017-09-21 22:37:19 -05:00
Miloslav Číž
658fa0fdae
fix typo
2017-09-21 22:33:57 +02:00
Miloslav Číž
c43baf6e94
remove commented code
2017-09-21 22:31:26 +02:00
Miloslav Číž
16d9773c6c
fix water shader artifacts at shores
2017-09-21 22:25:36 +02:00
scrawl
75c047a6e0
Merge pull request #1472 from akortunov/equipfix
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Do not play draw weapon animation when equip a new weapon
2017-09-21 13:05:14 +00:00
Andrei Kortunov
5da532a36c
Do not play draw weapon animation when equip a new weapon (bug #4056 )
2017-09-21 10:48:52 +04:00
c72aa19d6d
first pass on optimization of nif parsing functions from the file stream
2017-09-20 23:53:12 -05:00
scrawl
f004622530
Fix global map arrow/button not showing for a split second when the window is opened for the first time
2017-09-20 22:24:20 +00:00
scrawl
aaa727757d
Don't use MW_Dialog skin with plain Widgets
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After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.
This fixes a wrong margin when built with cfdaf5f or later.
2017-09-20 22:24:20 +00:00
scrawl
58f9688433
Use client coordinates in HBox/VBox
2017-09-20 22:24:19 +00:00
scrawl
fe6f9ffff4
Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f
2017-09-20 22:24:19 +00:00
scrawl
fa364726b8
Merge pull request #1468 from akortunov/itemsorting
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Improve item sorting in inventory and containers
2017-09-20 22:22:56 +00:00
scrawl
7dec773ea9
Fix global map arrow/button not showing for a split second when the window is opened for the first time
2017-09-20 23:03:14 +02:00
scrawl
d07fe91cfe
Don't use MW_Dialog skin with plain Widgets
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After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.
This fixes a wrong margin when built with cfdaf5f or later.
2017-09-20 22:56:57 +02:00
scrawl
fb975d02db
Use client coordinates in HBox/VBox
2017-09-20 22:41:50 +02:00
scrawl
186cc1e370
Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f
2017-09-20 22:29:34 +02:00
MiroslavR
f15de6d3ca
ESS-Importer: Convert magic projectiles ( Closes #2320 )
2017-09-20 18:58:56 +02:00
Andrei Kortunov
771f58ce58
Remove unwanted warnings
2017-09-20 19:47:14 +04:00
Miloslav Číž
566fa6c118
Merge branch 'master' of git://github.com/OpenMW/openmw
2017-09-20 16:39:31 +02:00
Miloslav Číž
2346c5338e
increase water fudge to get rid of artifacts
2017-09-20 16:34:27 +02:00
scrawl
5ebb43a422
Merge pull request #1467 from akortunov/guifixes
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Restack soulgems when use SoulTrap
2017-09-20 14:15:49 +00:00
David Cernat
7f0ea7d01f
Merge pull request #294 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/character.cpp
2017-09-20 16:52:44 +03:00
Andrei Kortunov
9d826b2deb
Improve item sorting in inventory and containers
2017-09-20 11:57:00 +04:00
Andrei Kortunov
9342a0254f
Restack soulgems when use SoulTrap
2017-09-20 10:44:24 +04:00
scrawl
26e3de1025
Merge pull request #1464 from akortunov/guifixes
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Fixed padding of MessageBox buttons
2017-09-19 20:16:09 +00:00
scrawl
5688257837
Merge pull request #1462 from kcat/master
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Minor animation fixes
2017-09-19 20:15:47 +00:00
scrawl
ed5b6320f3
Merge pull request #1463 from akortunov/getdetected
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Allow to use GetDetected without a reference
2017-09-19 20:15:16 +00:00
David Cernat
4d4eb1bb9f
Merge pull request #292 from OpenMW/master
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Add OpenMW commits up to 18 Sep 2017
2017-09-19 09:40:45 +03:00
Andrei Kortunov
2806a35a61
Fixed padding of MessageBox buttons
2017-09-18 23:09:38 +04:00
Andrei Kortunov
65d8e2ff5d
Allow to use GetDetected without a reference (bug #3110 )
2017-09-18 21:46:57 +04:00
Chris Robinson
021627bdf8
Mark some functions with override
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Fixes some Clang warnings about overriding a virtual function without the
override keyword.
2017-09-18 01:51:11 -07:00
Chris Robinson
917a3b5dff
Avoid creating temp strings when looking for an animation stop key
2017-09-18 01:41:05 -07:00
Chris Robinson
b770c1493f
Don't spam about missing animations
2017-09-18 01:28:40 -07:00
Chris Robinson
074be7d7c6
Remove a function from the sound manager interface
2017-09-18 01:28:39 -07:00
Marc Zinnschlag
e6caacec04
Merge remote-tracking branch 'plutonicoverkill/pref-pane-width'
2017-09-18 10:19:21 +02:00
Kyle Cooley
50d9d9f78f
Get rid of some templates, exceptions instead of assert, and other small changes.
2017-09-17 20:29:51 -04:00
scrawl
d294d7e284
Fix possible fall damage when switching from falling to flying
2017-09-17 23:16:49 +00:00
scrawl
00034192dc
Fix player Ptr in RenderingManager not being updated on cell changes
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Noticed that 'setpos' wasn't working in the console with the player selected.
2017-09-17 23:07:17 +00:00
scrawl
fcb815f2c7
Move fall height reset into PhysicsSystem ( Fixes #4049 )
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To avoid using onGround before it's actually set.
2017-09-17 23:06:51 +00:00
scrawl
a560841705
Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
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Check death counts are for valid actors before loading them
2017-09-17 14:42:56 +00:00
scrawl
242d085da0
Merge pull request #1455 from kcat/master
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Print sound init info and preload sound buffer info
2017-09-17 13:24:15 +00:00
scrawl
f29d8f69d7
Merge pull request #1456 from loriel2/Docs-CS-manual-tour-chest
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Docs cs manual tour chest
2017-09-17 13:18:45 +00:00
scrawl
c39c29722b
Merge pull request #1459 from akortunov/cyclingfix
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Cycle only through weapons which player can equip
2017-09-17 13:17:41 +00:00
scrawl
054380e46f
Merge pull request #1458 from akortunov/precisionfix
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Use default 0 precision in the float formatting (bug #4096 )
2017-09-17 13:17:21 +00:00
scrawl
277b57b26f
Merge pull request #1457 from akortunov/guifixes
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[Feedback needed] Add scrollbar to a birth effect lists (bug #4105 )
2017-09-17 13:16:28 +00:00
AnyOldName3
0be7e2a5a5
Fix really obvious flaw with ignored records not being skipped that I missed
2017-09-17 14:16:17 +01:00
Andrei Kortunov
10a0136b4a
Cycle only through weapons which can be equipped by player (bug #4104 )
2017-09-17 17:14:50 +04:00
AnyOldName3
5a5cb1a160
Check death counts are for valid actors before loading them
2017-09-17 14:09:29 +01:00
Andrei Kortunov
4bb349a525
Use default 0 precision in the float formatting (bug #4096 )
2017-09-17 15:07:04 +04:00
Andrei Kortunov
3fb3c4c20f
Add scrollbar to a birth effect lists (bug #4105 )
2017-09-17 14:06:01 +04:00
PlutonicOverkill
5e60fb7c10
Fix preferences pane width
2017-09-17 21:09:28 +12:00
David Cernat
960b91a53c
Merge pull request #290 from OpenMW/master
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Add OpenMW commits up to 17 Sep 2017
2017-09-17 10:53:33 +03:00
David Walley
6b56f25f9e
Update tour.rst
2017-09-17 07:47:27 +01:00
David Walley
19d034f370
Docs CS-Manual - tour - add ring to chest
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Extend the ring tutorial in the CS-Manual to put the ring in a chest.
Images omitted pending decisions on style and where to store them
2017-09-17 07:43:26 +01:00
Chris Robinson
41bb35655b
Avoid an extra call to get the buffer size
2017-09-16 16:25:32 -07:00
Chris Robinson
5c53ee42a1
Prepare all Sound_Buffers when retrieving the first one
2017-09-16 16:25:32 -07:00
Chris Robinson
4b448c74d2
Use range-for loops instead of for_each
2017-09-16 16:25:32 -07:00
Chris Robinson
1e729e8da9
Avoid more explicit loops
2017-09-16 16:25:32 -07:00
Chris Robinson
9dbb713b7c
Print a bit more information for sound initialization
2017-09-16 16:25:32 -07:00
Chris Robinson
acd6d9cd72
Try opening the default device fallback in OpenAL_Output
2017-09-16 16:25:32 -07:00
scrawl
f594eda574
Reset attackStrength when starting a new attack ( Fixes #3935 )
2017-09-16 23:04:54 +00:00
David Walley
2d712b5288
Merge pull request #2 from OpenMW/master
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Update
2017-09-16 20:07:22 +01:00
Bret Curtis
f24b807edc
Merge pull request #1454 from loriel2/master
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Docs - Reference Modding - Minor typoes
2017-09-16 19:49:59 +02:00
scrawl
5dd2e871c8
Merge pull request #1450 from kcat/master
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Sound improvements
2017-09-16 15:59:13 +00:00
David Walley
f1751b7f50
Merge pull request #1 from loriel2/ref_mod_diff_typoes
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Docs - Reference modding - minor typoes
2017-09-16 15:08:19 +01:00
David Walley
d2b5f7dea5
Update differences.rst
2017-09-16 15:04:15 +01:00
scrawl
340586bfea
Merge pull request #1451 from loriel2/ring_tour
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CS manual - extend tutorial tour to put ring into two npcs in the game
2017-09-15 21:01:17 +00:00
scrawl
820e0e9195
Merge pull request #1453 from MiroslavR/convertproj
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ESS-Importer: Convert ballistic projectiles
2017-09-15 20:53:08 +00:00
scrawl
a8c287b692
Merge pull request #1447 from akortunov/stancechangefixes
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Clear player fields upon reload (bug #2639 )
2017-09-15 20:48:28 +00:00
Andrei Kortunov
44738e1141
Clear player fields upon reload (bug #2639 )
2017-09-15 22:39:56 +04:00
Kyle Cooley
2abf7f1752
Remove unnecessary cache dump
2017-09-15 12:19:12 -04:00
Chris Robinson
d68e1581ee
Use an std::array for the OpenAL stream buffers
2017-09-15 05:40:20 -07:00
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
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Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00
Chris Robinson
0c1ad7c74e
Replace a few more explicit loops
2017-09-15 02:36:46 -07:00
David Cernat
c98e6dc833
Merge pull request #288 from OpenMW/master
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Add OpenMW commits up to 14 Sep 2017
2017-09-15 03:30:20 +03:00
Chris Robinson
1e123a22e1
Avoid some explicit loops
2017-09-14 16:56:46 -07:00
Chris Robinson
3757571d46
Set HRTF when initializing the device
2017-09-14 16:00:43 -07:00
Chris Robinson
c17edfd547
Don't be so throw-happy in the sound manager
2017-09-14 16:00:43 -07:00
Chris Robinson
abe80f5868
Move the soundlist when updating a Ptr instead of copying
2017-09-14 16:00:43 -07:00
Chris Robinson
605c937572
Ensure 3D sources are spatialized
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Standard OpenAL does not spatialize non-mono sounds, although the game has some
stereo sounds meant to play in 3D. The desired behavior can be achieved with
the AL_SOFT_source_spatialize extension.
2017-09-14 16:00:43 -07:00
Chris Robinson
6f57233ba1
Avoid copying the same Ptr with each iteration
2017-09-14 16:00:42 -07:00
Chris Robinson
edfba68eb5
Apply reverb and a low-pass filter when underwater
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This replaces the pitch-shift effect when available.
2017-09-14 16:00:42 -07:00
Chris Robinson
27eeaf90d0
Use unordered_map for the music playlist and sound buffer caches
2017-09-14 16:00:42 -07:00
Chris Robinson
ec01b89e59
Increase the default buffer cache sizes
2017-09-14 16:00:42 -07:00
Chris Robinson
033303b911
Properly update the near water sound volume
2017-09-14 16:00:42 -07:00
Chris Robinson
0b720cd90c
Set the appropriate meter/unit scale for sound
2017-09-14 16:00:41 -07:00
Chris Robinson
c790fedd3f
Load an effect and filter for underwater
2017-09-14 16:00:41 -07:00
Chris Robinson
3d37cb3cf6
Load EFX functions when available
2017-09-14 16:00:41 -07:00
Chris Robinson
c5a3fb7ccd
Simplify checking for near water sfx change
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Rather than checking every frame you're near the water, only check when the
current cell changed (the sfx will only change when moving between interior and
exterior). It also doesn't need to look through all playing sounds, as it's a
local one not attached to a Ptr.
2017-09-14 16:00:41 -07:00
Chris Robinson
617c05f557
Make Sound and Stream sibling types
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To avoid being able to accidentally cast a Stream* to a Sound*, or vice-versa.
2017-09-14 16:00:40 -07:00
Chris Robinson
9e45f6d05f
Make a note that stopTrack needs to be called for a stopping track
2017-09-14 16:00:40 -07:00
Chris Robinson
9e7a49f66e
Include alext.h to get OpenAL extension definitions
2017-09-14 16:00:40 -07:00
Chris Robinson
1fe60dd8e2
Replace some shared_ptrs with pointers to deque entries
2017-09-14 16:00:30 -07:00
MiroslavR
a66d310a1d
ESS-Importer: Fix uninitialized paid crime ID
2017-09-15 00:21:02 +02:00
MiroslavR
6e869c3123
ESS-Importer: Convert ballistic projectiles (Feature #2320 )
2017-09-15 00:07:19 +02:00
Bret Curtis
e517ad3f7b
add ktx support for splashscreens
2017-09-14 10:06:36 +02:00
scrawl
5817674651
Merge pull request #1452 from psi29a/loading_screens
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add support for png and dds splashscreens
2017-09-13 23:10:00 +00:00
Stanislav Zhukov
f703dbd1df
Merge pull request #283 from Johnnynator/tes3mp
2017-09-14 02:38:27 +08:00
Bret Curtis
dff0a766a8
adding 3 more extensions
2017-09-13 15:30:22 +02:00
Bret Curtis
b26887ef9b
add support for png and dds splashscreens to begin with.
2017-09-13 13:52:05 +02:00
David Walley
b9de4b1eac
Update tour.rst
2017-09-13 12:27:51 +01:00
David Walley
7e83caab11
Manual modding - extend mod installation instructions ( #1448 )
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Add section on .bsa files
Extend plugins to include .esm files
Fix typo propper->proper.
2017-09-13 11:11:01 +00:00
David Cernat
bd541b1e5b
Merge pull request #287 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
2017-09-12 07:38:49 +03:00
scrawl
bd667c3847
Merge pull request #1435 from AnyOldName3/cmake-vs-debugging-dir
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If CMake supports it, sets the debugger working directory for Visual …
2017-09-11 10:30:50 +00:00
scrawl
00ae9a01a1
Merge pull request #1445 from akortunov/guifixes
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Allow to add levelup a description for levels > 20
2017-09-11 10:28:09 +00:00
scrawl
407640322d
Merge pull request #1439 from akortunov/resistfix
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Take in account elemental shields for GetResist and SetResist script commands
2017-09-11 10:27:47 +00:00
Marc Zinnschlag
5904e5a267
updated credits file
2017-09-11 10:47:35 +02:00
Marc Zinnschlag
9a8a4c744f
Merge remote-tracking branch 'capostrophic/controlplus'
2017-09-11 10:46:34 +02:00
Andrei Kortunov
7760e4514c
Allow to add levelup a description for levels > 20
2017-09-10 22:47:34 +04:00
scrawl
7688696765
Merge pull request #1437 from Capostrophic/nodemapfix
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Use constant nodeMap during part updating in creature animation
2017-09-10 18:15:20 +00:00
Andrei Kortunov
c6fd75bf42
Take in account elemental shields for GetResist and SetResist script commands (bug #4093 )
2017-09-10 22:05:58 +04:00
Capostrophic
97ff24b8d6
Change ctl to ctrl in OpenMW-CS shortcut manager
2017-09-10 20:48:09 +03:00
AnyOldName3
afbdc27a34
Move calls to cmake_minimum_required as early in the CMake process as possible.
2017-09-10 18:30:10 +01:00
scrawl
618ec6dcdd
Merge pull request #1440 from akortunov/guardfix
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Allow guards to attack fighting creatures only in fAlarmRadius range
2017-09-10 17:06:14 +00:00
scrawl
dcb2e20a55
Merge pull request #1436 from MiroslavR/missing-bookart
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Log a warning in case of missing bookart instead of showing a pink rectangle
2017-09-10 16:59:02 +00:00
Andrei Kortunov
661232222f
Allow guards to attack fighting creatures only in fAlarmRadius range
2017-09-10 15:26:48 +04:00
Kyle Cooley
09e645a0e0
Fix careless mistake.
2017-09-09 23:18:09 -04:00
AnyOldName3
de14e43680
Seemingly fix everything by setting policies that were unset upon entering the macro
2017-09-10 03:18:22 +01:00
Capostrophic
9503d61866
Use const nodeMap in creature animation
2017-09-09 23:22:16 +03:00
Kyle Cooley
25d4a0370f
Changes to land data access in tables, also update Land once per frame in scene view.
2017-09-09 15:37:52 -04:00
AnyOldName3
33c77d7a2a
Try using cmake_parse_arguments to make the macro work
2017-09-09 17:22:55 +01:00
Kyle Cooley
d030b595f8
Fix potential segfault, cleanup, get rid of warnings.
2017-09-09 11:48:13 -04:00
krizd
c9f099ce07
Change CMake version check to include 3.8
2017-09-09 03:06:03 +01:00
Kyle Cooley
72cb405de2
Some bug fixes, changes to land load code.
2017-09-08 21:03:52 -04:00
AnyOldName3
a9b95596bc
Add a missed trailing new line.
2017-09-08 22:21:00 +01:00
AnyOldName3
8c74f16247
Restore trailing new lines to shrink PR
2017-09-08 22:20:04 +01:00
AnyOldName3
5ce34f1cbf
Move new behaviour into macro to reduce code duplication
2017-09-08 22:17:42 +01:00
MiroslavR
1e585ac71a
Log a warning in case of missing bookart instead of showing a pink rectangle ( Fixes #3826 )
2017-09-08 22:50:07 +02:00
scrawl
335ecd1162
Merge pull request #1434 from akortunov/guifixes
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Update a disposition bar when a dialogue widget is disabled, but visible
2017-09-08 19:14:52 +00:00
Kyle Cooley
2eacc2f093
Changes to land creation, add ability to specifically clear terrain cache
2017-09-08 14:37:03 -04:00
AnyOldName3
3c0ec0d6d0
If CMake supports it, sets the debugger working directory for Visual Studio
2017-09-08 17:26:46 +01:00
Andrei Kortunov
ac2f20f983
Update a disposition bar when a dialogue widget is disabled, but visible
2017-09-08 19:42:06 +04:00
Kyle Cooley
ab607f3028
Tweaks to land loading, land cloning, terrain signals, placeholder land update handling
2017-09-08 00:51:46 -04:00
scrawl
8f1c8759e4
Merge pull request #1432 from akortunov/alchemyfix
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Update alchemy effects after every created potion (#4079 )
2017-09-07 20:51:42 +00:00
scrawl
a7cecd491c
Merge pull request #1433 from akortunov/factionfix
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Use base skill value when calculating rank requirements
2017-09-07 20:51:18 +00:00
Andrei Kortunov
dc0313a36f
Use base skill value when calculating rank requirements
2017-09-07 21:06:10 +04:00
Andrei Kortunov
538498230b
Declare mClient variable
2017-09-06 15:59:54 +04:00
Andrei Kortunov
7559d25317
Update alchemy effects after every created potion ( #4079 )
2017-09-06 15:11:47 +04:00
Kyle Cooley
99e90ef808
Cleanup. Also modify ltex index generation.
2017-09-05 19:29:07 -04:00
Kyle Cooley
97d0fd756a
LTEX importing
2017-09-04 19:31:09 -04:00
scrawl
dca31b7ffa
Remove redundant _boundingBoxComputed which no longer exists in osg master ( Fixes #4075 )
2017-09-04 19:35:42 +00:00
Kyle Cooley
5c3e90da88
Fix includes
2017-09-04 15:14:42 -04:00
Kyle Cooley
d3014cf394
Temporary fix for adding new lands, cloned lands will still reference old data though
2017-09-04 15:13:45 -04:00
David Cernat
b94c0a9991
[Client] Don't send Attribute & Skill packets as werewolf, part 2
2017-09-04 20:21:06 +03:00
David Cernat
b64f379949
Merge pull request #286 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
2017-09-04 18:05:24 +03:00
Stanislav Zhukov
3ba6a0e000
Merge pull request #284 from Johnnynator/desktop
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[General] Add .desktop file for Server Browser
2017-09-04 21:58:10 +08:00
David Cernat
8c9d6a0160
[Client] Ensure that LocalPlayer's isWerewolf starts out false
2017-09-04 15:44:10 +03:00
David Cernat
ccb15cc09e
[Client] When players die, make guards willing to arrest them again
2017-09-04 15:13:05 +03:00
Kyle Cooley
90c485104a
Land creator
2017-09-04 01:06:58 -04:00
Kyle Cooley
7cc95a11a4
Add more land table columns
2017-09-03 20:00:19 -04:00
Kyle Cooley
30ba1d4c25
Move touch command to creator, to allow customization and not break abstraction
2017-09-03 17:01:16 -04:00
Koncord
f5e23d5fc6
[General] Empty strings should be sent too
2017-09-04 04:03:02 +08:00
scrawl
84bbb83109
Merge pull request #1431 from Thunderforge/adding-note-about-reflect-actors
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Documentation: Adding that Reflect Actors can be toggled in the video panel
2017-09-03 14:16:54 +00:00
scrawl
2e58024f1c
Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable.
2017-09-03 14:14:15 +00:00
Koncord
d904628103
[General] Avoid limitation of 512 symbols in RakString Ctor
2017-09-03 18:53:45 +08:00
Thunderforge
10fff499a2
Adding that Reflect Actors can be toggled in the video panel
2017-09-02 19:02:55 -05:00
scrawl
7441f80e4c
Merge pull request #1430 from Thunderforge/Bug-#4027-fix-OpenMW-CS-name
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Fix OpenMW-CS internal name
2017-09-02 23:26:46 +00:00
Thunderforge
e0ffc94f3e
Fix OpenMW-CS internal name
2017-09-02 18:07:12 -05:00
John
0060e457a6
[General] Add .desktop file for Server Browser
2017-09-02 16:30:52 +02:00
Koncord
74c9a26d16
[Server] Fix "wrong packet with id: 14"
2017-09-02 14:01:11 +08:00
scrawl
5e790b567e
Fix node path issue
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Needs to be set so that the 'cullingActive' flag of the node path's end can be checked
2017-09-01 22:12:40 +00:00
scrawl
4bef8260ab
Add const qualifiers
2017-09-01 21:42:36 +00:00
scrawl
5d524a6a10
Add custom version of MorphGeometry replacing osgAnimation
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Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
2017-09-01 21:42:36 +00:00
scrawl
f1ebb129c1
Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry
2017-09-01 21:42:35 +00:00
scrawl
4c5992a0d5
Warn if removing a node fails
2017-09-01 21:42:35 +00:00
scrawl
209e139aa8
Move double buffering implementation inside RigGeometry
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The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks.
2017-09-01 21:42:34 +00:00
scrawl
132ac6001b
Fix bug of Animation::mSkeleton not being assigned
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This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
2017-09-01 21:42:34 +00:00
scrawl
7a79ebb713
Merge pull request #1428 from akortunov/stancechangefixes
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[Feedback needed] Stance switching changes, part II
2017-09-01 21:42:08 +00:00
John
51c7efa3f3
[CMake] CMake fix install
2017-09-01 19:57:11 +02:00
Andrei Kortunov
7f5f5458d4
Reset player attack animation when unequip weapon or tool
2017-09-01 18:03:23 +04:00
Andrei Kortunov
a5b01fefec
Allow to interrupt an attack, if attack button is held
2017-09-01 14:28:21 +04:00
Andrei Kortunov
0d7279ea2a
Fixes a regression with bound weapons equipping (bug #4050 )
2017-09-01 08:59:05 +04:00
Kyle Cooley
1d480015b4
Add ability to touch records, LAND records in particular
2017-08-31 22:09:49 -04:00
Kyle Cooley
9e41f1340a
Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture
2017-08-31 22:09:49 -04:00
Kyle Cooley
5d14a2afcc
Initial LTEX/LAND tables
2017-08-31 22:09:49 -04:00
scrawl
a8005c33d9
Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51
2017-08-31 21:58:12 +00:00
scrawl
45f7563a55
Revert "Revert "Check for a Geometry node when attaching bodyparts""
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Issue with shaders has been fixed with b9931fb71c
This reverts commit a1e3fb7604 .
2017-08-31 21:40:35 +00:00
scrawl
b9931fb71c
Set the shader on the node containing the StateSet
2017-08-31 21:39:21 +00:00
David Cernat
da7253bb57
[Documentation] Update documentation for 0.6.1
2017-08-31 23:06:16 +03:00
David Cernat
08df8f8d83
[General] Update version to 0.6.1
2017-08-31 18:45:41 +03:00
David Cernat
2e8718a0e0
Merge pull request #282 from OpenMW/master
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Add OpenMW commits up to 31 Aug 2017, part 2
2017-08-31 18:42:54 +03:00
David Cernat
3fc1bdecb3
[Client] Shorten player names to 31 characters after they are inputted
2017-08-31 18:41:37 +03:00
David Cernat
ac3254d85f
[General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
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This will prevent the server from overwriting a player's human form stats with their werewolf form stats.
Additionally, share PlayerShapeshift packets last when exchanging data with another player.
2017-08-31 18:21:38 +03:00
scrawl
d749b7f2a7
Merge pull request #1426 from akortunov/multiplesoundfix
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Allow to play only one copy of given sound at time (bug #3647 )
2017-08-31 14:59:08 +00:00
David Cernat
93d1aa2e4a
[Client] Comment out the broken sending of custom spells until 0.7.0
2017-08-31 17:07:45 +03:00
David Cernat
e81dafb28a
Merge pull request #281 from TES3MP/0.6.0
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Add hotfix commits for 0.6.0 up to 31 Aug 2017
2017-08-31 15:46:06 +03:00
David Cernat
98a7769b91
Merge branch 'master' into 0.6.0
2017-08-31 15:44:27 +03:00
Andrei Kortunov
1aaa8a76c5
Allow to play only one copy of given sound at time (bug #3647 )
2017-08-31 16:14:48 +04:00
David Cernat
4468e6ec4a
Merge pull request #280 from OpenMW/master while resolving conflicts
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# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-08-31 15:14:13 +03:00
Koncord
54f5104345
[General] Escape format for strings
2017-08-31 20:09:05 +08:00
David Cernat
499c7db121
[Server] Initialize interiors correctly if exterior 0, 0 has been loaded
2017-08-31 14:48:23 +03:00
Andrei Kortunov
91dcd5bc6e
Do not allow to unequip weapon from inventory during attack
2017-08-31 13:28:09 +04:00
Andrei Kortunov
6f22d819c5
Do not allow to switch weapon to probe or lockpick during attack
2017-08-31 12:36:54 +04:00
David Cernat
cca4991e74
[Utils] Use consistent names for utility functions added by tes3mp
2017-08-31 10:12:22 +03:00
David Cernat
cf4021a7b5
[Client] Only add valid quests to journal
2017-08-31 09:08:29 +03:00
David Cernat
134dd06d48
[Client] Only add valid inventory & equipment items to LocalPlayer
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Also add related debug information.
2017-08-31 08:35:46 +03:00
David Cernat
c3d1eada89
[Client] Only add spells to players that are ensured to exist
2017-08-31 06:42:11 +03:00
David Cernat
f6d36d5d80
[Client] Ensure that objects searched for have a valid reference number
2017-08-31 03:40:36 +03:00
scrawl
8c6a8ca48d
Respect the framelimit in all cases ( Fixes #3531 )
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Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
2017-08-30 21:26:30 +00:00
scrawl
dc53573de4
Merge pull request #1405 from akortunov/stancechangefixes
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Do not allow player to change weapon/spell during attack or spellcast
2017-08-29 23:11:23 +00:00
scrawl
a1e3fb7604
Revert "Check for a Geometry node when attaching bodyparts"
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This reverts commit 3fc8634206 .
2017-08-29 22:40:19 +00:00
David Walley
47d6c5091f
OpenMW CS Manual - typo fixes etc ( #1422 )
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* Update files-and-directories.rst
* OpenMW CS Manual - minor typo fixes
2017-08-29 22:39:24 +00:00
scrawl
43fda6cf07
Merge pull request #1423 from akortunov/spellpriority
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Combat AI: use effective cast cost when rate enchanted weapon
2017-08-29 22:38:36 +00:00
scrawl
8a1e014bb8
Merge pull request #1424 from akortunov/guifixes
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Display negative values on fatigue progress bars
2017-08-29 22:38:21 +00:00
David Cernat
833d2a5dbe
Merge pull request #277 from TES3MP/0.6.0
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Add hotfix commits for 0.6.0 up to 29 Aug 2017, part 1
2017-08-29 19:32:21 +03:00
David Cernat
92553b8e29
[Server] Log startup errors by not deleting logger too early
2017-08-29 19:30:37 +03:00
Andrei Kortunov
73d5efabee
Display negative values on fatigue progress bar
2017-08-29 18:53:21 +04:00
scrawl
3fc8634206
Check for a Geometry node when attaching bodyparts ( Fixes #3957 )
2017-08-29 12:55:42 +00:00
Andrei Kortunov
8003dbee12
Combat AI: use effective cast cost when rate enchanted weapon
2017-08-29 16:40:55 +04:00
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
2017-08-29 15:53:23 +04:00
scrawl
bc82c6a35d
Use white color if told to use nonexisting vertexcolors ( Fixes #3833 )
2017-08-27 21:22:44 +00:00
scrawl
5d2fe5e887
Implement lightmode/vertmode of NiVertexColorProperty
2017-08-27 21:22:17 +00:00
scrawl
4fba157d3b
Implement releaseGLObjects for cached resources
2017-08-26 19:29:12 +00:00
Harry
86ae2ae395
Improved shuffle ( #1412 )
2017-08-25 20:08:49 +00:00
AnyOldName3
1578fcbec7
Escape content file names before sending them to the GUI
2017-08-25 10:05:56 +00:00
scrawl
20310cf5c6
Merge pull request #1421 from hristoast/normals-doc-update
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Use "Remove Branch" instead of "Remove" in normals tutorial
2017-08-25 09:45:27 +00:00
Marc Zinnschlag
91f674bb6f
Merge remote-tracking branch 'aesylwinn/master'
2017-08-25 10:24:17 +02:00
Hristos N. Triantafillou
663f3088d1
Use "Remove Branch" instead of "Remove" in normals tutorial
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* Pherim over at nexusmods advised me that using "Remove" leaves stranded references at the end of the file, and that the proper way to fully remove the unwanted `NiTextureEffect` block is to use "Remove Branch". This commit clarifies that in the normal map conversion tutorial.
2017-08-24 19:50:53 -05:00
Kyle Cooley
a8576d78ad
Change default topic info values
2017-08-24 13:51:53 -04:00
Kyle Cooley
42b948dffe
Fix pathgrid segfault
2017-08-23 11:35:26 -04:00
Marc Zinnschlag
f4110a72cc
Merge remote-tracking branch 'aesylwinn/fixvideotable'
2017-08-23 11:24:51 +02:00
David Cernat
2597f018d2
Merge pull request #272 from TES3MP/0.6.0
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Add hotfix commits for 0.6.0 up to 23 Aug 2017
2017-08-23 07:22:29 +03:00
David Cernat
a883c8f8aa
[Client] Prevent scripts from creating PlayerTopic packet spam
2017-08-23 07:14:45 +03:00
Kyle Cooley
157ecb166c
Fix wrong folder name
2017-08-23 00:02:02 -04:00
David Cernat
8f543fb34e
[Client] Use less exploitable way of disabling console
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Previously, large framerate drops allowed players to open and use the console for short periods of time.
2017-08-23 04:58:07 +03:00
David Cernat
056d54e9f7
[Client] Only send ObjectScale packets for objects located in cells
2017-08-23 02:45:38 +03:00
scrawl
30665b743d
Merge pull request #1416 from akortunov/guifixes
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Display large journal entries correctly
2017-08-22 20:37:46 +00:00
scrawl
aa95cb3d91
Merge pull request #1406 from Aesylwinn/reloadassets
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Editor: Asset Reloading
2017-08-22 20:17:30 +00:00
scrawl
13ccc73457
Merge pull request #1413 from akortunov/spellpriority
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Combat AI: allow only one summoned creature at time
2017-08-22 20:11:41 +00:00
Andrei Kortunov
0177fe6602
Display large entries in journal correctly
2017-08-22 23:26:06 +04:00
Kyle Cooley
d3d04171f9
Fix seg fault, undo changes BsaArchive
2017-08-22 15:06:56 -04:00
Andrei Kortunov
e799cbdb51
Combat AI: allow only one summoned creature at time
2017-08-22 09:18:49 +04:00
Kyle Cooley
8c4b12a603
VFS changes, one VFS and resource system per document.
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Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data.
2017-08-21 22:31:19 -04:00
Kyle Cooley
979b0d7211
Code cleanup and more cache clearing
2017-08-21 18:58:38 -04:00
Kyle Cooley
679a284735
Use scoped lock instead of directly locking/unlocking mutex
2017-08-21 13:33:11 -04:00
Kyle Cooley
3b9326d238
Clear terrain cache and reload terrain
2017-08-20 22:34:41 -04:00
Kyle Cooley
d4a722067d
Reload water
2017-08-20 20:55:56 -04:00
Kyle Cooley
b62cb0e2a4
Clear out GPU texture/stateset cache
2017-08-20 19:55:16 -04:00
Kyle Cooley
7914fd5c9c
Re-index BSAs
2017-08-20 19:36:21 -04:00
Kyle Cooley
d7744e8b16
A bit of cleanup
2017-08-20 19:07:23 -04:00
scrawl
c52a579410
Merge pull request #1409 from akortunov/guifixes
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Minor GUI layout fixes
2017-08-20 20:37:19 +00:00
scrawl
2c11ed2454
Merge pull request #1411 from OpenMW/revert-1401-master
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Reverts OpenMW/openmw#1401
2017-08-20 20:21:22 +00:00
scrawl
f0dea8b8e6
Revert "Implement a Fisher-Yates shuffle on background music"
2017-08-20 20:20:27 +00:00
Andrei Kortunov
6ef5d1408f
Disabled transparency for description edit fields
2017-08-20 21:25:36 +04:00
Andrei Kortunov
765f982123
Removed cursor from Favorite Attributes label
2017-08-20 20:48:14 +04:00
David Cernat
ac27ca663b
[Client] Don't send ObjectState packets for items in containers
2017-08-20 06:58:39 +03:00
Kyle Cooley
5950b26912
Update scene assets
2017-08-19 19:36:45 -04:00
scrawl
dbb8a5c959
Merge pull request #1401 from h313/master
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Implement a Fisher-Yates shuffle on background music
2017-08-19 22:48:24 +00:00
scrawl
d200287b4a
Merge pull request #1403 from akortunov/guifixes
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Get only text from input fields (alternative implementation)
2017-08-19 22:46:51 +00:00
scrawl
dc8b35a3f7
Merge pull request #1407 from AnyOldName3/editorconfig
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Add an EditorConfig file to force compatible editors to use the correct indentation style
2017-08-19 22:44:32 +00:00
scrawl
0ae77ed427
Merge pull request #1408 from AnyOldName3/more-gitignore
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Add VS2017 aps files to gitignore
2017-08-19 22:40:29 +00:00
Kyle Cooley
742bd00ec6
Clear cached resources
2017-08-19 15:26:46 -04:00
Harry
2a85c5f011
Implement a Fisher-Yates shuffle on background music
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This fixes sometimes getting repetitive background music
2017-08-19 14:48:00 -04:00
AnyOldName3
91597af051
Add VS2017 aps files to gitignore
2017-08-19 18:48:29 +01:00
AnyOldName3
f3361ed085
Add an EditorConfig file
2017-08-19 18:28:40 +01:00
Andrei Kortunov
65d05ee1cd
Get only text from clipboard (bug #4025 )
2017-08-19 15:32:17 +04:00
Andrei Kortunov
e0bb9c089b
Revert commit 67d59bead5 (a better
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implementation found)
2017-08-19 15:24:06 +04:00
Kyle Cooley
d31ed83b54
Preliminary asset reloading
2017-08-19 03:43:31 -04:00
scrawl
2611377081
Merge pull request #1350 from akortunov/deathanimationfix
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Do not allow to loot fighting actors during death animation (bug #3528 )
2017-08-18 22:04:12 +00:00
scrawl
f277007b49
Merge pull request #1404 from akortunov/ownedcrosshair
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Owned crosshair feature improvements [discussion]
2017-08-18 20:21:23 +00:00
scrawl
f627db6ae7
Merge pull request #1402 from Capostrophic/knowneffects
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Allow revealing up to 8 magic effects of a potion if the player's Alchemy skill is sufficient and the potion has more than 4 effects
2017-08-18 19:51:06 +00:00
Andrei Kortunov
7c80ddc9de
Owned crosshair improvements (bug #2789 )
2017-08-18 17:08:15 +04:00
Andrei Kortunov
641a6cd842
Added a delay before summoned creature corpse despawning
2017-08-18 11:58:28 +04:00
David Cernat
cffd985038
Merge pull request #266 from TES3MP/0.6.0
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Add hotfix commits for 0.6.0 up to 18 Aug 2017
2017-08-18 07:45:36 +03:00
David Cernat
0820b7e92b
[Server] Add GetCaseInsensitiveFilename() script function
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Additionally, make header order consistent in script function files.
2017-08-18 07:13:08 +03:00
Capostrophic
6c8c883dc0
Making knownEffect aware that there can be more than 4 potion effects
2017-08-18 00:47:28 +03:00
scrawl
b73ed5ccac
Merge pull request #1391 from akortunov/aifollow
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AiFollow: add a threshold when turning to target
2017-08-17 20:17:11 +00:00
Andrei Kortunov
d8d47f081b
AiFollow: add a threshold when turning to target
2017-08-17 22:52:34 +04:00
scrawl
c231d20413
Merge pull request #1362 from akortunov/spellpriority
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Combat AI: use WhenUsed enchantments [Feedback needed]
2017-08-16 21:23:57 +00:00
scrawl
306b58349e
Merge pull request #1387 from akortunov/movementfix
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Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
2017-08-16 20:50:49 +00:00
scrawl
d1161819bf
Merge pull request #1396 from akortunov/dispelfix
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Dispel only effects from spells
2017-08-16 20:49:40 +00:00
scrawl
d8ab6bcd1d
Merge pull request #1398 from akortunov/guifixes
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Get only text from input fields (bug #4025 )
2017-08-16 20:48:40 +00:00
Andrei Kortunov
bc7353f100
Check animation state for GetPCRunning and GetPCSneaking
2017-08-16 20:30:47 +04:00
Andrei Kortunov
67d59bead5
Get only text from input fields (bug #4025 )
2017-08-16 15:03:04 +04:00
Andrei Kortunov
1e983604db
Dispel only effects from spells (bug #3995 )
2017-08-15 09:35:29 +04:00
scrawl
8acf0ba633
Merge pull request #1394 from akortunov/followerattackfix
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Prevent followers from attacking player if crime was reported
2017-08-14 22:19:46 +00:00
scrawl
24eaced7d2
Merge pull request #1395 from akortunov/tradeconfiscatefix
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Confiscate an item when you try to sell it to its owner
2017-08-14 22:18:42 +00:00
Andrei Kortunov
ec64034160
Confiscate stolen item/gem when enchanting
2017-08-14 19:29:34 +04:00
Andrei Kortunov
7a5645b35d
Prevent followers from attacking player if crime was reported
2017-08-14 18:42:19 +04:00
Andrei Kortunov
f84eb68b3d
Confiscate an item when you try to sell it to its owner (bug #3944 )
2017-08-14 11:31:17 +04:00
Kyle Cooley
249c1ae95a
Fix orbit camera jumping back to old position
2017-08-13 19:26:32 -04:00
scrawl
1bdcecc32e
Merge pull request #1390 from akortunov/referencecheck
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Do not make target reference unavailable on cell change
2017-08-12 18:48:52 +00:00
Andrei Kortunov
3f159960b7
Restored pickpocket and werewolf check
2017-08-12 21:18:05 +04:00
scrawl
b6aaa2f2be
Merge pull request #1389 from akortunov/autosave
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Create autosave when waiting
2017-08-12 16:50:30 +00:00
Andrei Kortunov
b3b7d6aa9f
Do not make target reference unavailable on cell change (bug #3898 )
2017-08-12 09:36:09 +04:00
Andrei Kortunov
c542ae6875
Create autosave when waiting (bug #1452 )
2017-08-12 09:06:31 +04:00
scrawl
1f2b62c541
Merge pull request #1388 from akortunov/guifixes
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Make inventory avatar to fit within border
2017-08-11 20:31:02 +00:00
Andrei Kortunov
e4df17ccaf
Make inventory avatar to fit within border (bug #4003 )
2017-08-11 09:02:50 +04:00
David Cernat
d51736d68f
[Client] Fix crashes caused by inventory items with disabling scripts
2017-08-11 05:49:33 +03:00
scrawl
0f983144a4
Merge pull request #1383 from akortunov/guifixes
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Enable transparency for interactive messageboxes and tooltips in game mode
2017-08-10 21:55:24 +00:00
scrawl
4210c7c0a4
Merge pull request #1385 from Thunderforge/changing-to-retail-disc
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Wizard: Changing "New Installation" to "Retail CD/DVD" for clarity
2017-08-10 21:54:25 +00:00
scrawl
0ad4f5d5ff
Merge pull request #1386 from Thunderforge/fix-wrong-copy-paste-keys-macos
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Swap the OIS Ctrl and Meta keys on macOS so Copy/Paste etc. work correctly
2017-08-10 21:51:53 +00:00
Thunderforge
54fe645703
Removing erroneous comment since Qt is not relevant here
2017-08-09 23:12:43 -05:00
Thunderforge
464c64a306
Swap the OIS Ctrl and Meta keys on macOS to match Qt
2017-08-09 20:03:27 -05:00
Thunderforge
f41a4bb937
Changing "New Installation" to "Retail CD/DVD" for clarity
2017-08-09 00:20:49 -05:00
Andrei Kortunov
56f5a5dee3
Added transparency to 'owned' tooltip
2017-08-08 22:57:39 +04:00
scrawl
af9db74010
Merge pull request #1377 from LennyPenny/master
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Fade out music before change occurs
2017-08-08 17:34:50 +00:00
Andrei Kortunov
8c1c80ab91
Disable transparency for persuation dialogue menu
2017-08-08 20:39:25 +04:00
Andrei Kortunov
4cc8afd25d
Add transparency for tooltips in game mode
2017-08-08 20:38:15 +04:00
Andrei Kortunov
6cb3c83248
Add transparency for interactive messageboxes in game mode
2017-08-08 20:36:50 +04:00
Lennart Bernhardt
546352dbe3
avoid starting sound updates more than necessary
2017-08-08 03:31:01 +02:00
Lennart Bernhardt
7b8278ae45
remove redundant mMusicFader variable
2017-08-08 03:17:40 +02:00
scrawl
551045e4cc
Merge pull request #1370 from Siimacore/data_files_loc_fix
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Correcting https://bugs.openmw.org/issues/3906 .
2017-08-07 18:52:54 +00:00
scrawl
cd4525cf25
Merge pull request #1372 from akortunov/guifixes
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Journalbook layout fixes
2017-08-07 18:49:13 +00:00
scrawl
4ec5060374
Merge pull request #1381 from akortunov/spellschoolfix
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Fixes regression in spell school detection (bug #4007 )
2017-08-07 16:59:45 +00:00
Andrei Kortunov
ab391f17db
Fixes regression in spell school detection (bug #4007 )
2017-08-07 12:12:57 +04:00
Andrei Kortunov
dd919b9f2c
Do not allow to loot fighting actors during death animation (bug #3528 )
2017-08-07 09:55:50 +04:00
scrawl
ba72eb77f4
Merge pull request #1374 from akortunov/guardfix
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Disable AiPursue package for player's followers
2017-08-06 21:11:08 +00:00
scrawl
7f5b615295
Merge pull request #1375 from MiroslavR/missing-import
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Add missing include for isatty function
2017-08-06 21:10:11 +00:00
scrawl
bf8d10587e
Update AUTHORS.md
2017-08-06 21:09:29 +00:00
scrawl
4d1582dfc0
Merge pull request #1376 from spycrab/start_exterior_cell
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Allow starting at an (unnamed) exterior cell using --start
2017-08-06 21:08:27 +00:00
scrawl
a7b1ecc4c8
Merge pull request #1379 from OpenMW/revert-1366-merge_input_events
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Revert "Merge redundant input events"
2017-08-06 20:55:30 +00:00
scrawl
cef415509f
Revert "Merge redundant input events"
2017-08-06 20:54:20 +00:00
spycrab
632d39ca76
Allow starting at an (unnamed) exterior cell using --start (Feature #3941 )
2017-08-06 22:31:07 +02:00
Lennart Bernhardt
60a7d3d6e0
Fade out music before change occurs
2017-08-06 20:10:56 +02:00
MiroslavR
393f4ab758
Add missing include for isatty function ( Fixes #4002 )
2017-08-06 13:02:22 +02:00
David Cernat
77ce05b7d6
[Client] Fix spell casting probability synchronization
2017-08-06 00:11:54 +03:00
Andrei Kortunov
72ce118d02
Disable AiPursue package for player's followers
2017-08-05 12:38:26 +04:00
Andrei Kortunov
cf7a6232d0
Combat AI: use WhenUsed enchantments
2017-08-05 12:18:38 +04:00
scrawl
fe8437ae10
Merge pull request #1371 from akortunov/journalfix
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Do not allow to use journal in a main menu
2017-08-04 21:45:44 +00:00
scrawl
bf70b97f89
Update AUTHORS.md
2017-08-04 21:44:20 +00:00
scrawl
ec67e7baaf
Merge pull request #1373 from 16bitint/jailSkillDecreaseFloor
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Ensure jail does not decrease a skill past zero
2017-08-04 21:41:47 +00:00
David Cernat
721b218cc2
Merge pull request #258 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# README.md
2017-08-05 00:09:34 +03:00
Jake Westrip
63343b6241
Ensure jail does not decrease a skill past zero
2017-08-05 06:15:15 +10:00
David Cernat
0e2038f045
[General] Record and get player positions before their last cell change
2017-08-04 21:45:52 +03:00
David Cernat
fbec0d9443
[Client] Remove inertia from players who are teleported via a packet
2017-08-04 21:43:01 +03:00
Andrei Kortunov
23bda7613b
Do not allow to use journal in a main menu (bug #3991 )
2017-08-04 07:31:41 +04:00
Siimacore
c920d083e4
Correcting https://bugs.openmw.org/issues/3906 .
2017-08-03 23:15:26 +02:00
scrawl
a78f254883
Merge pull request #1368 from akortunov/tradefix
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Trade window improvements
2017-08-03 21:09:57 +00:00
scrawl
a687a20aef
Merge pull request #1366 from julianko/merge_input_events
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Merge redundant input events
2017-08-03 21:06:51 +00:00
scrawl
a63b9e33fd
Merge pull request #1369 from akortunov/tauntfix
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Take in account a temporary disposition in isAggressive check (bug #3…
2017-08-03 21:01:03 +00:00
Andrei Kortunov
56a30d7aec
Journalbook layout fixes
2017-08-03 20:27:14 +04:00
Andrei Kortunov
d1489f5b42
Take in account a temporary disposition in isAggressive check (bug #3987 )
2017-08-03 19:18:31 +04:00
Andrei Kortunov
35beede065
Restock items after trade deal instead of trade window opening
2017-08-03 18:41:13 +04:00
Andrei Kortunov
487e72fd23
Play Up sounds instead of Down ones in trade window (bug #3982 )
2017-08-03 18:39:59 +04:00
Bret Curtis
d32ea7f284
Merge pull request #1367 from Thunderforge/patch-2
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Adding myself to Authors.md
2017-08-03 13:40:31 +02:00
Thunderforge
2fdffb1995
Adding myself to Authors.md
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I've had a few pull requests merged, so I assume I'm ready to be added.
2017-08-02 18:05:33 -05:00
Julian
3cfd9af945
merge redundant input events
2017-08-02 18:54:16 +02:00
scrawl
cb32f1d60a
Update AUTHORS.md
2017-08-02 16:05:05 +00:00
scrawl
954ec38af9
Merge pull request #1365 from elsid/fix_dangling_reference
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Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage…
2017-08-02 16:04:10 +00:00
elsid
748f5225a9
Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
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May become dangling reference because method may remove all elements from mPath.
2017-08-02 11:35:53 +03:00
scrawl
60c7876c3d
Merge pull request #1364 from OpenMW/openmw-42
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Merge openmw-42
2017-08-01 22:16:45 +00:00
Nikolay Kasyanov
ffcdedced3
[macOS, CI] Use FTP URL from environment
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This URL is also subject to change, moving to Travis settings.
2017-08-01 20:35:10 +02:00
scrawl
0d58a77f86
Merge pull request #1291 from MiroslavR/respawn_crash
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Prevent respawned references from being added to the scene twice
2017-08-01 14:38:46 +00:00
scrawl
52ffd10222
Merge pull request #1361 from akortunov/spellpriority
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Split weapons and spells rating code from combat actions
2017-08-01 14:37:41 +00:00
Andrei Kortunov
604f9ee323
Split weapons and spells rating code from combat actions
2017-08-01 09:05:35 +04:00
MiroslavR
d24286273b
Prevent respawned references from being added to the scene twice in certain cases ( Fixes #3864 )
2017-08-01 00:11:14 +02:00
scrawl
6301fb8497
Merge pull request #1359 from akortunov/tgmfix
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Fixed DamageHealth and AbsorbHealth effects applying (regression)
2017-07-31 21:35:35 +00:00
Andrei Kortunov
b7cfb1aaf4
Fixed DamageHealth and AbsorbHealth effects applying
2017-07-31 23:05:19 +04:00
scrawl
eac2e52841
Merge pull request #1329 from akortunov/priorityfix
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Combat AI: make default spell priority calculation formula close to vanilla
2017-07-31 18:21:47 +00:00
Koncord
d7cbfc98eb
[Browser] Fix crashing of browser (I hope)
2017-08-01 02:16:49 +08:00
scrawl
fde6e29628
Merge pull request #1326 from akortunov/spellpriority
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Combat AI improvements [feedback needed]
2017-07-31 17:51:51 +00:00
scrawl
333648c975
Merge pull request #1324 from akortunov/doorfix
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Improved doors detection
2017-07-31 17:42:53 +00:00
scrawl
60753515ab
Merge pull request #1277 from akortunov/countfix
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Fixed count widget buttons alignment
2017-07-31 17:29:39 +00:00
Andrei Kortunov
10eb6ec75f
AI: Check angle between actor and door
2017-07-31 19:28:02 +04:00
Andrei Kortunov
a03cc8216e
Fixed count widget buttons alignment
2017-07-31 18:51:44 +04:00
scrawl
c9d9461d3e
Add Spacer class derived from AutoSizedWidget
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Using a normal widget as a spacer with HStretch/VStretch may not work properly because for widgets not derived from AutoSizedWidget, the HBox/VBox treat the widget's current size as the requested minimum size. This leads the layout to break when resized more than once.
The new class sets HStretch and VStretch to true by default to save some typing.
2017-07-31 16:20:29 +02:00
scrawl
308ddabe90
Add feature additions policy
2017-07-31 12:39:33 +00:00
Koncord
1f632d8bc9
[Master] Fix REST servers/info
2017-07-31 19:32:27 +08:00
Koncord
bca594150c
[Browser] Add debug info to QueryClient
2017-07-31 19:08:04 +08:00
Koncord
918658d383
[Master] Waiting ACK instead of immediately closing connection.
2017-07-31 19:08:04 +08:00
Koncord
1aabcdd09c
[General] Add *_WITH_ACK_RECEIPT to master server packets
2017-07-31 19:08:04 +08:00
Koncord
8384a8aa8a
[General] Return sent packet number
2017-07-31 19:08:04 +08:00
scrawl
9ac409e61c
Merge pull request #1287 from akortunov/spellsorting
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Spellbuying menu improvements
2017-07-31 09:43:47 +00:00
Nikolay Kasyanov
e7e8750816
[macOS, CI] Remove encrypted FTP credentials from repo
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It seems more convenient to keep them in Travis settings.
2017-07-31 09:41:23 +02:00
scrawl
7d97d1d513
Merge pull request #1247 from pvdk/progressbar
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Ini-importer progress bar fills the whole width of the ui element now
2017-07-30 23:38:49 +00:00
scrawl
fd4c4d1133
Merge pull request #1358 from Thunderforge/renaming-duplicate-horizontalSpacer
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Renaming duplicate horizontalSpacer variable
2017-07-30 23:23:42 +00:00
Thunderforge
b98e175161
Renaming duplicate horizontalSpacer variable
2017-07-30 17:40:56 -05:00
scrawl
59b92dc67b
Merge pull request #1349 from Thunderforge/prevent-parchment-from-being-cut-off
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UI adjustments to prevent parchment scroll from being cut off (fixes #3910 )
2017-07-30 22:01:58 +00:00
scrawl
43279c49b5
Go back to index when selecting 'cancel' on topics list
2017-07-30 23:51:44 +02:00
scrawl
196eedf1b0
Fix key focus issue with the journal hotkey
2017-07-30 23:51:07 +02:00
scrawl
4b51fd23e0
Merge pull request #1356 from akortunov/guifixes
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Add missing journal sounds (bug #3974 )
2017-07-30 21:36:04 +00:00
Nikolay Kasyanov
8be3928e98
Merge pull request #1357 from nikolaykasyanov/macos-improve-packaging
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[macOS] Fixes accidental loading of plugins from system-wide Qt install
2017-07-30 20:59:27 +02:00
David Cernat
73118ea575
Merge pull request #253 from 16bitint/customspells
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Added networking and saving for custom spells
2017-07-30 21:51:18 +03:00
Unknown
bfbfbeac43
Added networking and saving for custom spells
2017-07-31 03:45:47 +10:00
Nikolay Kasyanov
ccae232563
[macOS, CI] Use most recent available Qt
2017-07-30 16:34:49 +02:00
Nikolay Kasyanov
49b02a1bf4
[macOS] remove use of deprecated CMake policy
2017-07-30 15:48:00 +02:00
Nikolay Kasyanov
fd0be7008d
[macOS] Fixes accidental loading of plugins from system-wide Qt install
...
I was too eager to remove the workaround in 014a2fc0e9 .
Actually, config-based solution seems cleaner.
Respective Qt documentation: http://doc.qt.io/qt-5/qt-conf.html .
Also, moves Qt plugins from Contents/MacOS to Contents/PlugIns
for consistency.
2017-07-30 15:43:45 +02:00
Andrei Kortunov
99b5f21a46
Add missing journal sounds (bug #3974 )
2017-07-29 19:41:46 +04:00
scrawl
a9b17d73dc
Merge pull request #1355 from Allofich/animation
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Fix problem with animations not looping
2017-07-29 14:30:20 +00:00
scrawl
03daa08a91
Merge pull request #1354 from OpenMW/patch-1
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Add policy on original engine "fixes"
2017-07-29 14:29:00 +00:00
scrawl
deaeda464e
Update CONTRIBUTING.md
2017-07-29 14:19:15 +00:00
Allofich
dae19412f2
Fix problem with animations not looping
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Fixes #3804
2017-07-29 20:54:11 +09:00
Bret Curtis
cf6f368560
rtd backport fix
2017-07-29 11:52:13 +02:00
scrawl
6d4bb9e130
Add policy on original engine "fixes"
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Since the topic came up again on #1350 , I figured to write down this policy. It is what I gathered from many discussions in the past and some "bugs" that we had fixed then later reverted when complaints came in. Do we all agree on this?
2017-07-28 21:58:23 +00:00
scrawl
631d79f1c8
Merge pull request #1346 from akortunov/aibreathe
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AiBreathe AI package (feature #1374 )
2017-07-28 20:50:04 +00:00
scrawl
9749f8f486
Merge pull request #1352 from psi29a/rtd_fix
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remove breath/doxygen autodoc
2017-07-28 20:48:23 +00:00
scrawl
c3c68667e9
Merge pull request #1351 from Thunderforge/patch-1
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Fixing link to bug tracker
2017-07-28 20:47:03 +00:00
scrawl
4c2487d55f
Merge pull request #1353 from akortunov/restfix
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Update effects during rest (bug #3679 )
2017-07-28 20:46:14 +00:00
David Cernat
f61664ff6d
[General] Update version to 0.6.0
2017-07-28 23:22:58 +03:00
David Cernat
4db64e1721
[Client] Synchronize spellcasting for non-bipedal creatures
2017-07-28 20:49:26 +03:00
Bret Curtis
ac7b1bf97d
appstream to new location: https://lintian.debian.org/tags/appstream-metadata-in-legacy-location.html
2017-07-28 19:16:32 +02:00
Andrei Kortunov
920021c61b
Update effects during rest (bug #3679 )
2017-07-28 16:50:52 +04:00
Bret Curtis
69359b6b4b
expand to max-depth 3 and remove indices and tables
2017-07-28 13:13:45 +02:00
Bret Curtis
f2fc8351bb
remove breath/doxygen autodoc
2017-07-28 10:42:30 +02:00
David Cernat
c9550fc560
[Server] Use case-insensitive filename comparison for plugins
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Additionally, clarify the comments related to plugin comparison.
2017-07-28 06:57:15 +03:00
Thunderforge
622e758909
Fixing link to bug tracker
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Bug tracker link was pointing to 0.41 bugs, but the Readme was talking about pre-1.0 features. Pointing to the main page makes more sense.
2017-07-27 16:44:17 -05:00
David Cernat
c82b59acc2
[Documentation] Bring documentation up to date
2017-07-28 00:11:05 +03:00
David Cernat
690f7dc7df
Merge pull request #251 from OpenMW/master
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Add OpenMW commits up to 27 Jul 2017, part 2
2017-07-27 20:55:56 +03:00
David Cernat
9d05063af4
[General] Add server script functions for banning & unbanning IPs
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Additionally, use a more informative message for the client when trying to connecting to a server that it is banned from.
2017-07-27 19:29:17 +03:00
Marc Zinnschlag
6001e04e51
Merge remote-tracking branch 'rcutmore/bug-3148'
2017-07-27 16:29:44 +02:00
Andrei Kortunov
6ab36c0539
Spellbuying menu improvements
2017-07-27 13:20:18 +04:00
David Cernat
500bff9911
Merge pull request #250 from OpenMW/master
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Add OpenMW commits up to 27 Jul 2017
2017-07-27 04:01:44 +03:00
Rob Cutmore
3f2cd9b669
Editor: Do color to int conversion in ColorEditor
2017-07-26 19:56:54 -04:00
Rob Cutmore
c7241c692f
Editor: Do int to color conversion in ColorEditor
2017-07-26 19:43:37 -04:00
scrawl
ec6dad99fc
Update AUTHORS.md
2017-07-26 22:07:23 +00:00
scrawl
1792886f1e
Merge pull request #1344 from julianko/dialogue_performance
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Fix dialogue window performance
2017-07-26 22:05:45 +00:00
David Cernat
2f551aba02
[Client] Don't start dialogue via client scripts if already in dialogue
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This prevents infinite greeting spam in scripts such as hlormarScript.
2017-07-26 22:37:57 +03:00
David Cernat
e6e5d406b8
Merge pull request #248 from OpenMW/master
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Add OpenMW commits up to 26 Jul 2017, part 2
2017-07-26 20:31:39 +03:00
David Cernat
796118c266
[Client] Send StatsDynamic packets more often
2017-07-26 20:15:35 +03:00
Julian
d7aa2a882d
improve dialogue window performance
2017-07-26 18:58:27 +02:00
scrawl
d3be4769ea
Merge pull request #1347 from akortunov/encumberancefix
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Fixed encumberance check (bug #3963 )
2017-07-26 16:20:16 +00:00
David Cernat
bfbf1bbac4
Merge pull request #247 from OpenMW/master
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Add OpenMW commits up to 26 Jul 2017
2017-07-26 14:01:01 +03:00
Thunderforge
072fbcaee3
UI adjustments to prevent parchment scroll from being cut off ( fixes #3910 )
2017-07-25 22:12:29 -05:00
David Cernat
d543edbd9a
[Server] Make sure players are initialized as non-werewolves
2017-07-26 06:01:48 +03:00
David Cernat
84662ed3fe
[Client] Add temporary warnings when creating custom spells and items
2017-07-26 05:36:12 +03:00
Rob Cutmore
3fb7c42845
Editor: Use colour field for cell map colour
2017-07-25 19:11:47 -04:00
Rob Cutmore
0082f5a2dc
Editor: fix handling of colour columns
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Colours are stored as ints in the backend but the conversion from
QColor to int was broken.
2017-07-25 19:11:47 -04:00
scrawl
9920418947
Merge pull request #1345 from Thunderforge/bugfix/prevent-extra-column
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Launcher: Move Morrowind Content Language label to section header
2017-07-25 21:21:41 +00:00
scrawl
c23b75ab9a
Merge pull request #1339 from PlutonicOverkill/vs2017-support
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Add Visual Studio 2017 support (Feature #3952 )
2017-07-25 21:07:34 +00:00
David Cernat
cd8d064761
[Server] Add PlayerShapeshift to PlayerCellChange's information exchange
2017-07-25 18:44:06 +03:00
David Cernat
8b79cdd4f4
[Server] Document script functions, part 3
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Also reorder functions in Cells and CharClass so they are consistent with the rest.
2017-07-25 18:07:09 +03:00
Andrei Kortunov
548814bfbc
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
Andrei Kortunov
325ea10594
Fixed encumberance check (bug #3963 )
2017-07-25 10:28:33 +04:00
Thunderforge
8ded95201d
Move Morrowind Content Language label to section header
2017-07-24 22:56:58 -05:00
David Cernat
3d1458b5a2
Merge pull request #246 from OpenMW/master
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Add OpenMW commits up to 24 Jul 2017
2017-07-24 20:21:04 +03:00
Andrei Kortunov
3ba0a336b7
Move spell magicka cost calculation to standalone function
2017-07-24 21:11:59 +04:00
Marc Zinnschlag
cfc5cdd309
Merge remote-tracking branch 'plutonicoverkill/highlight-occurence-fix'
2017-07-24 09:18:24 +02:00
PlutonicOverkill
9924e4a35b
Stop VS2017 spamming warnings
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Disable warning caused by the string and stream-related standard headers.
2017-07-24 17:49:39 +12:00
scrawl
57a772c8d4
Merge pull request #1342 from akortunov/screenfade
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Fade screen in on a new game start
2017-07-23 22:08:20 +00:00
David Cernat
2c1ece79fc
Merge pull request #245 from OpenMW/master
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Add OpenMW commits up to 22 Jul 2017
2017-07-23 22:02:16 +03:00
David Cernat
5e5440b697
[Server] Document script functions, part 2
2017-07-23 21:59:33 +03:00
PlutonicOverkill
16be1e1a84
Fix occurrence highlighting preferences panel
2017-07-23 20:29:42 +12:00
Andrei Kortunov
337f0f876d
Fade screen in on a new game start
2017-07-23 11:04:58 +04:00
Nikolay Kasyanov
04184f5794
Merge pull request #1341 from nikolaykasyanov/macos-update-ci-dependencies
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[macOS, CI] Use most recent dependencies
2017-07-22 22:54:03 +02:00
Nikolay Kasyanov
411b78562e
[macOS, CI] Use most recent dependencies
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Includes a fix for https://bugs.openmw.org/issues/3904 .
2017-07-22 21:25:59 +02:00
scrawl
8feb495d17
Merge pull request #1340 from PlutonicOverkill/pause-when-minimised
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Pause game when minimised on Windows (Bug #3943 )
2017-07-22 10:16:37 +00:00
PlutonicOverkill
0eb54fa96a
Remove TOOLSET and XP_TOOLSET
2017-07-22 17:58:04 +12:00
scrawl
9bc24ab629
Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955 )
2017-07-22 00:38:27 +02:00
scrawl
5c11266a46
Fix character preview item selection
2017-07-22 00:06:43 +02:00
scrawl
c9f8a220dc
Update the tooltip when the focusObject is set
2017-07-20 20:59:36 +02:00
scrawl
0e2e23e9f8
Remove tooltip object as part of WindowManager::clear
2017-07-20 20:59:09 +02:00
David Cernat
cc91b32b2f
[Server] Make spell script functions consistent with others
2017-07-20 17:58:00 +03:00
David Cernat
7173a48f4b
[Client] Prevent ObjectState packet spam
2017-07-20 17:01:04 +03:00
PlutonicOverkill
5049fe4320
Pause game when minimised on Windows
2017-07-20 21:31:05 +12:00
David Cernat
b8b3856c73
Merge pull request #244 from OpenMW/master
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Add OpenMW commits up to 19 Jul 2017
2017-07-19 20:49:56 +03:00
David Cernat
8bd33e5fbb
[Server] Document script functions, part 1
2017-07-19 20:40:51 +03:00
scrawl
7f634514a8
Fix the viewport of the character preview being set a frame ahead due to a threading issue
2017-07-19 17:43:15 +02:00
scrawl
20606a2aff
Add 'prediction time' setting for cell/terrain pre-loading
2017-07-19 16:44:37 +02:00
scrawl
3e03a0d7bd
Terrain: remove ref argument that is now always true
2017-07-19 16:24:35 +02:00
scrawl
ac78d01b2b
Terrain: use the main camera's viewpoint for intersection tests
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Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
2017-07-19 13:11:44 +02:00
scrawl
a629d48df6
Update the facedObject after the camera is updated
2017-07-19 13:05:51 +02:00
David Cernat
c8d965488f
Merge pull request #243 from OpenMW/master
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Add OpenMW commits up to 18 Jul 2017
2017-07-18 16:59:33 +03:00
scrawl
ffb6dff6aa
Merge pull request #1338 from akortunov/valuefix
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Change mValue type for clothes to unsigned short (bug #3960 )
2017-07-18 10:13:51 +00:00
Andrei Kortunov
2bd105f5e2
Change mValue type for clothes to unsigned short ( fixes #3960 )
2017-07-18 11:51:19 +04:00
David Cernat
fd046e42ef
Merge pull request #242 from OpenMW/master
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Add OpenMW commits up to 16 Jul 2017
2017-07-17 21:34:44 +03:00
scrawl
2c7ce26fb7
Merge pull request #1336 from akortunov/evadefix
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Combat AI: avoid enemy hits when casting Self-ranged spells
2017-07-16 20:05:21 +00:00
scrawl
3f7c2128e8
Merge pull request #1337 from akortunov/guifixes
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Disable transparency for all popup lists
2017-07-16 20:05:04 +00:00
Andrei Kortunov
6795163265
Disable transparency for all popup lists
2017-07-16 23:03:53 +04:00
Andrei Kortunov
98f161c7fd
Combat AI: avoid enemy hits when casting Self-ranged spells ( fixes #3922 )
2017-07-16 22:38:23 +04:00
scrawl
2c95f40640
Merge pull request #1333 from akortunov/guidistortionfix
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Disable sound distortion for GUI actions and PlaySound command [discussion]
2017-07-16 18:28:03 +00:00
scrawl
4f6838c7db
Merge pull request #1335 from akortunov/guifixes
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GUI fixes
2017-07-16 18:25:40 +00:00
Andrei Kortunov
5bb9f1b187
Make popup in character select menu non-transparent
2017-07-16 13:18:59 +04:00
Andrei Kortunov
2b22d10ebc
Spellview fixes
2017-07-16 13:14:19 +04:00
Andrei Kortunov
9179a019df
Quick keys menu fixes
2017-07-16 13:11:34 +04:00
scrawl
12871dd8da
Merge pull request #1334 from akortunov/guifixes
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EditEffectDialog fixes
2017-07-15 21:37:02 +00:00
Andrei Kortunov
5be1c81913
Fixed Close button handler in EditEffectDialog ( fixes #3956 )
2017-07-15 14:03:36 +04:00
David Cernat
aeb1ec3394
[Client] Delimit and clarify changes made by tes3mp to engine and main
2017-07-15 12:44:00 +03:00
David Cernat
f65f996418
[Server] Add script functions for werewolf states
2017-07-15 11:09:28 +03:00
Andrei Kortunov
dca8317083
Disable sound distortion for player actions in GUI mode
2017-07-15 10:59:08 +04:00
Andrei Kortunov
3b163ce6ce
Disable sound distortion for PlaySound script command
2017-07-15 10:58:19 +04:00
David Cernat
e3929df38a
Merge pull request #239 from OpenMW/master
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Add OpenMW commits up to 14 Jul 2017
2017-07-15 09:13:04 +03:00
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
2017-07-15 09:02:19 +03:00
scrawl
ada85aa1ee
Merge pull request #1331 from akortunov/guidistortionfix
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Prevent GUI sounds distortion
2017-07-14 19:55:33 +02:00
David Cernat
f17aa2a323
[Documentation] Update changelog and credits
2017-07-14 11:27:33 +03:00
PlutonicOverkill
2d7689b978
Add Visual Studio 2017 support
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The new VS2017 configuration uses all the same settings as the
VS2015 one, but uses a different generator.
CMake by default looks for Boost libraries based on the compiler
being used, but Boost only has binaries for VS2015, so a hack is
used to make sure it looks for the correct ones.
I don't know what TOOLSET and XP_TOOLSET are for but I left them
just in case.
2017-07-14 12:07:16 +12:00
David Cernat
ad9fa0631a
[General] Rename jailText to jailEndText and add jailProgressText in PlayerJail
2017-07-13 20:13:28 +03:00
David Cernat
708d3723eb
[Client] Fix client script messagebox buttons that had always broken in tes3mp
2017-07-13 18:58:48 +03:00
David Cernat
e36c0afc59
[General] Send faction reputation via PlayerFaction packets
2017-07-13 13:36:00 +03:00
David Cernat
be93ec8ef6
[General] Implement ObjectState packet
2017-07-13 09:46:30 +03:00
David Cernat
083b46394d
[General] Add ignoreJailSkillIncreases to PlayerJail packets
2017-07-12 18:24:37 +03:00
David Cernat
5962570c48
[General] Add jailText to PlayerJail packets
2017-07-12 16:39:31 +03:00
David Cernat
5774023f8b
[Client] Add missing processor initialization for ProcessorPlayerJail
2017-07-11 14:31:32 +03:00
David Cernat
3280f0c5ee
[General] Implement PlayerJail packet
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Rework server's DeathFunctions into MechanicsFunctions
Remove connection between PlayerResurrect and jailing
2017-07-11 13:34:09 +03:00
David Cernat
b1b27728e2
[Server] Move functions dealing with PlayerKillCount to QuestFunctions
2017-07-11 07:15:06 +03:00
David Cernat
6f6a3ae74d
Merge pull request #238 from OpenMW/master
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Add OpenMW commits up to 11 Jul 2017
2017-07-11 03:37:53 +03:00
scrawl
40dc1dd6f5
Fix checking a variable before it's assigned (Bug #3950 )
2017-07-10 23:50:24 +02:00
scrawl
be940656db
Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE
2017-07-10 23:49:42 +02:00
Koncord
9cc07f100c
[Server] Add OnObjectState callback
2017-07-11 02:21:19 +08:00
Andrei Kortunov
54b4d93f79
Added a special function for GUI sounds playing
2017-07-10 15:48:00 +04:00
David Cernat
c9c00d921e
[Build] Add tes3mp_text_input to MyGUI's CMakeLists
2017-07-10 12:38:40 +03:00
David Cernat
3529f9b090
[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
2017-07-10 12:33:53 +03:00
David Cernat
4e74910fdb
[General] Disable automatic sync for PlayerJournal and PlayerFaction
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Simplify PlayerFaction packets by removing BOTH action
2017-07-08 12:27:48 +03:00
David Cernat
6dde0ca9c9
[Server] Rework script functons by removing unnecessary vector buffers
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Add new initialization script functions to allow clearing all player changes vectors in a manner consistent with Actor and World functions
Add toOthers boolean to all methods that send packets with player changes vectors
2017-07-07 09:25:48 +03:00
David Cernat
2c05b7f747
[Server] Rename InitiateEvent() into InitializeEvent() for consistency
2017-07-07 08:12:48 +03:00
David Cernat
1d504a665f
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
2017-07-05 07:06:33 +03:00
Koncord
940ae5c2fb
[Server] Implement GetIP API function
2017-07-04 15:57:16 +08:00
Koncord
1f3cbb46e2
[Server] Use __ARM_ARCH definition for detecting ARM
2017-07-04 15:56:40 +08:00
Andrei Kortunov
37952c9a79
Added door detection based by ray casting
2017-07-03 22:08:29 +04:00
Koncord
b847914d6f
[General] Fix finding CallFF includes
2017-07-04 01:15:11 +08:00
Koncord
768790e9b4
[Server] Move Base processors and Initializer to processors subdirectory
2017-07-04 01:13:10 +08:00
Koncord
60ac884d13
[Server] Delete commented line
2017-07-04 00:31:57 +08:00
Koncord
9bb586de77
[Client] Simplify setMapExplored()
2017-07-03 23:43:32 +08:00
Koncord
52349278e9
[Client] Fix warnings
2017-07-03 23:41:16 +08:00
Koncord
b2339f2f9a
[Client] Fix building
2017-07-03 23:40:38 +08:00
David Cernat
60574ae667
[General] Implement jail time as a death penalty
2017-07-03 15:45:21 +03:00
David Cernat
71313c5aa6
[General] Implement PlayerMap packet, part 1
2017-07-03 09:28:27 +03:00
David Cernat
ad4b1d05bb
[Client] Add comments for GUI additions made by tes3mp
2017-07-03 05:06:07 +03:00
David Cernat
b1fb9ba23e
[Browser] Remove Favorites tab while it remains broken
2017-07-03 02:32:32 +03:00
David Cernat
c899525e30
[General] Use address keys with clearer meaning in tes3mp config files
2017-07-03 01:31:48 +03:00
David Cernat
99640da111
Merge pull request #234 from OpenMW/master
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Add OpenMW commits up to 30 Jun 2017
2017-07-02 14:22:06 +03:00
David Cernat
1f682749d6
[General] Add optional notes to PasswordDialogs
2017-07-02 13:07:36 +03:00
Koncord
9630f95335
[Server] Remove debug output
2017-07-02 11:12:41 +08:00
Koncord
73cf134107
[General] Fix incoming password string
2017-07-02 11:11:33 +08:00
Koncord
0cf09adb44
[General] Move AddProcessor to BasePacketProcessor
2017-06-30 20:09:05 +08:00
Koncord
d9e98ec771
[Server] Add expected ‘;’
2017-06-30 19:58:14 +08:00
Koncord
d14ad55a49
[Server] Fix compilation on arm
2017-06-30 19:46:27 +08:00
Koncord
f92117e73d
[Server] change "__arm__" to "__ARM_ARCH" in ARM detection
2017-06-30 19:31:07 +08:00
Koncord
15a197cb9a
[Server] Temporarily disable CallFF for ARM
2017-06-30 19:17:04 +08:00
Koncord
f015c3b2f6
[Server] Remove commented code
2017-06-30 18:03:01 +08:00
Koncord
653db9e266
[Server] Simplify native CallPublic & CreateTimerEx
2017-06-30 18:01:14 +08:00
Koncord
5292914325
[Server] Simplify native CallPublic & CreateTimerEx
2017-06-30 17:59:50 +08:00
Koncord
1c09e0c255
[Server] Add CallFF dependency
2017-06-30 17:58:41 +08:00
scrawl
9c94244b28
Fix crash introduced by commit 1d8a9ff622 ( Fixes #3940 )
2017-06-30 00:52:28 +02:00
scrawl
951c4e12e0
Fix crash introduced by commit 1d8a9ff622 ( Fixes #3940 )
2017-06-30 00:52:02 +02:00
Koncord
9506f9ca35
[General] Allow luajit-2.1
2017-06-30 04:00:43 +08:00
David Cernat
0b68e59060
[Client] Send ObjectLock packets when using lock spells
2017-06-29 22:29:49 +03:00
Koncord
9519c467eb
[Client] Simplify updateEquipment for LocalPlayer & LocalActor
2017-06-29 14:52:23 +08:00
Koncord
596f42e408
[Client] Fix "invalid iterator" error
2017-06-29 14:36:56 +08:00
Andrei Kortunov
143fdae6fe
Make spell priority calculation close to vanilla (bug #3937 ).
2017-06-28 14:02:51 +04:00
David Cernat
685bf15d52
Merge pull request #231 from OpenMW/master
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Add OpenMW commits up to 27 Jun 2017
2017-06-28 05:58:19 +03:00
scrawl
ea5fe4b686
Merge pull request #1328 from akortunov/journalfix
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Do not show empty journal entries (fixes #3891 )
2017-06-27 17:56:29 +02:00
Koncord
ed3e089126
[General] Use C++11 way to delete Ctor
2017-06-27 22:56:02 +08:00
Koncord
5b2cab4c6b
[General] Change NULL to nullptr
2017-06-27 22:49:28 +08:00
Koncord
2b1b4ce2f1
[General] Update PacketControllers to C++11
2017-06-27 22:41:37 +08:00
Koncord
0ed0d2417b
[Client] Make foreach style consistent with other
2017-06-27 22:27:02 +08:00
Koncord
2427a4f877
[Client] Update DedicatedActor to C++11
2017-06-27 22:25:39 +08:00
Koncord
8f7da49152
[Client] Update DedicatedPlayer to C++11
2017-06-27 22:25:29 +08:00
Koncord
08666cabdb
[Client] Update PlayerList to C++11
2017-06-27 22:24:34 +08:00
Koncord
a110ec1767
[Client] Update GUIController to C++11
2017-06-27 21:59:05 +08:00
Koncord
aa1f5c3cd3
[Client] Change pointer type to reference
2017-06-27 21:58:36 +08:00
Koncord
7499777b3a
[Client] Update CellController to C++11
2017-06-27 21:56:40 +08:00
Koncord
7d4dd2ad1c
[Client] Update Cell to C++11
2017-06-27 21:56:24 +08:00
Koncord
7918e887dd
[Client] Update ActorList to C++11
2017-06-27 21:56:14 +08:00
Koncord
aa12b35d03
[Client] Update LocalActor to C++11
2017-06-27 21:12:00 +08:00
Koncord
689050e1d0
[Client] Long expression to lambda
2017-06-27 21:01:13 +08:00
Koncord
58a6a8c3bc
[Client] Update LocalPlayer to C++11
2017-06-27 20:43:39 +08:00
Andrei Kortunov
7fcb22b867
Do not show empty journal entries ( fixes #3891 )
2017-06-27 15:54:16 +04:00
Koncord
6222c20e82
[Client] Convert MechanicsHelper to namespace
2017-06-27 16:43:53 +08:00
Koncord
7d3e08f031
[Client] Simplify loops
2017-06-27 16:32:16 +08:00
Koncord
f7341c021f
[Client] Modernize loops in WorldEvent to C++11
2017-06-27 15:58:41 +08:00
Koncord
61cc3ced5d
[Client] Remove boost from processors
2017-06-27 15:25:30 +08:00
Koncord
e68eee651a
[Server] Fix Resurrect
2017-06-27 15:16:23 +08:00
Koncord
fcccd7b665
[General] Remove creatureStats.mDead from packets
2017-06-27 15:03:41 +08:00
Koncord
c58c26f6c0
[Server] Implement native CreateTimer & CreateTimerEx
2017-06-27 14:50:40 +08:00
Koncord
9ab58b6708
[Server] Remove redundant SetResurrectType
...
Rename SendResurrect to Resurrect
2017-06-27 14:49:39 +08:00
David Cernat
813a3c89c4
[General] Implement PlayerBook packet to track skill books read
2017-06-27 08:27:14 +03:00
David Cernat
b3b73c5cd2
[General] Implement resurrection at nearest shrine or temple
2017-06-27 01:01:45 +03:00
scrawl
ec458ef385
Don't reset idle time when there is no camera movement ( Fixes #3902 )
2017-06-26 23:27:40 +02:00
David Cernat
a358dc6af8
[Client] Revert 0020132 now that 534c819 provides a better fix
2017-06-26 07:36:57 +03:00
David Cernat
7d81b84dd8
[Client] Write list of loaded plugins to log
2017-06-26 06:49:58 +03:00
David Cernat
77758596a1
Merge pull request #230 from OpenMW/master
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Add OpenMW commits up to 25 Jun 2017
2017-06-26 03:13:00 +03:00
scrawl
8d17565efd
Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900 )
2017-06-25 14:44:17 +02:00
scrawl
ca5b351eef
Fix saved joystick bindings being discarded when running without joystick connected
2017-06-25 14:43:03 +02:00
scrawl
903e59f495
Don't reset idle time when there is no camera movement ( Fixes #3902 )
2017-06-25 13:08:55 +02:00
scrawl
44e2089098
Don't play 'menu click' sound for right clicks ( Fixes #3919 )
2017-06-25 12:52:59 +02:00
scrawl
534c81976c
Add missing cell update for physics system ( Fixes #3917 )
2017-06-25 12:47:57 +02:00
David Cernat
9a519b5cc2
[Client] Avoid incrementing actor death count if we aren't its authority
2017-06-23 09:22:48 +03:00
David Cernat
66a3f3d475
[Server] Use cleaner solution for safely reading cell descriptions
2017-06-23 08:29:14 +03:00
David Cernat
78f29302ef
[General] Fix PlayerJournal logic by sending only refIds for its actors
...
Additionally, make the refIds for actors usable in script functions.
2017-06-23 08:12:32 +03:00
David Cernat
48c63dbce9
[General] Fix ObjectLock packets by making hasCellData true for them
2017-06-22 05:49:44 +03:00
David Cernat
4ad87faac1
[Server] Create new Settings category for script functions
2017-06-20 07:24:15 +03:00
David Cernat
ebf7740969
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
2017-06-20 05:28:45 +03:00
David Cernat
df67ae4689
Merge pull request #229 from OpenMW/master
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Add OpenMW commits up to 20 Jun 2017
2017-06-20 04:16:51 +03:00
scrawl
62f0ba6045
Merge pull request #1279 from Allofich/position
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Fix actors not returning to their wander locations
2017-06-20 00:57:44 +02:00
scrawl
73fbaae97f
Merge pull request #1325 from jordan-ayers/bugfix/3684-restock-soul-gems
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Adjust restock calculations to ignore filled soul gems. (Bug #3684 )
2017-06-20 00:39:39 +02:00
scrawl
07ebf00f9c
Merge pull request #1327 from tlmullis/bugfix/pass-configuration-to-msbuild
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build.msvc.sh msbuild configuration fix
2017-06-20 00:38:09 +02:00
scrawl
54bb1b13cb
Change NCO/NCC flags to NC* ( Fixes #3915 )
2017-06-20 00:36:17 +02:00
scrawl
41fb17f39b
Revert "Correcting https://bugs.openmw.org/issues/3906 "
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This reverts commit b0abed00e5 .
2017-06-20 00:36:06 +02:00
tlmullis
fad760cc1d
msbuild was always defaulting to building the Debug configuration so it was impossible to build any other configurations with build.msvc.sh
2017-06-19 06:00:42 -07:00
David Cernat
c6aee3b780
[Client] Fix build by changing boost::shared_ptr into std::shared_ptr
2017-06-18 19:36:06 +03:00
David Cernat
fa3baac0f3
Merge pull request #228 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/main.cpp
2017-06-18 18:16:10 +03:00
Andrei Kortunov
1a8f2bfc11
Combat AI: select target by priority
2017-06-16 16:11:12 +04:00
Andrei Kortunov
a2be73295b
Combat AI: take in account enemy weapon resistance
2017-06-16 13:33:42 +04:00
Andrei Kortunov
62b24eb078
Combat AI: do not use range weapons under water
2017-06-16 12:20:31 +04:00
Jordan Ayers
b277bd782e
Adjust restock calculations to ignore filled soul gems.
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Bug #3684
2017-06-15 21:59:13 -05:00
Allofich
4f08084e79
Make stationary actors return to position on load
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Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656 )
2017-06-15 18:33:50 +09:00
Koncord
2d91c60a11
[General] Change "Lib" to "lib" in FindRakNet cmake module
2017-06-15 13:07:13 +08:00
Koncord
6192543381
[General] Move bracket to the right position
2017-06-15 13:06:07 +08:00
scrawl
3356fb81ce
Merge pull request #1280 from Allofich/guard
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Make guards that are attacked try to arrest player
2017-06-15 00:39:57 +02:00
Allofich
028762a7dc
Make guards that are attacked try to arrest player
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(Fixes #3706 )
2017-06-15 01:47:10 +09:00
Nikolay Kasyanov
160a67afe1
Merge pull request #1319 from OpenMW/ci-reenable-macos-packaging
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[macOS, CI] reenable packaging & fix nightlies
2017-06-13 21:24:58 +02:00
scrawl
cd1821c464
Merge pull request #1322 from Siimacore/wizardthreadfix
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Stopping the thread in the wizard that prevented it to stop correctly
2017-06-13 19:48:06 +02:00
scrawl
53264f34b3
Merge pull request #1321 from akortunov/spellpriority
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Use mRange to check spell range instead of mArea.
2017-06-13 17:06:47 +02:00
Bret Curtis
dfed710e5e
Merge pull request #1323 from Allofich/compile
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Fixes for building in MSVC
2017-06-13 15:28:32 +02:00
Allofich
42402976e3
Fixes for building in MSVC
2017-06-13 19:38:12 +09:00
Siimacore
6af470ff03
Stopping the thread in the wizard that prevented it to stop correctly
2017-06-13 12:00:55 +02:00
Nikolay Kasyanov
97c3c45ba8
[macOS, CI] Use Qt 5.7
2017-06-13 09:18:02 +02:00
Andrei Kortunov
87939bf3b1
Use mRange to check spell range instead of mArea.
2017-06-13 11:02:40 +04:00
Nikolay Kasyanov
016da1f10c
[macOS, CI] Use most recent dependencies
2017-06-13 08:44:55 +02:00
scrawl
63f101e0cd
Update AUTHORS.md
2017-06-12 23:48:06 +02:00
scrawl
f7969fb178
Merge pull request #1317 from Siimacore/master
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Correcting https://bugs.openmw.org/issues/3906
2017-06-12 23:47:07 +02:00
scrawl
dd3f612e88
Merge pull request #1316 from akortunov/doorfix
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Doors usage improvements
2017-06-12 23:34:40 +02:00
scrawl
80eb2ea35d
Merge pull request #1313 from akortunov/spellpriority
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Make combat AI to do not cast target spells under water
2017-06-12 23:32:35 +02:00
scrawl
6d90f5a9a5
Merge pull request #1312 from akortunov/guifixes
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Split greeting from topic response
2017-06-12 23:19:45 +02:00
Bret Curtis
830ecbe101
Merge pull request #1318 from psi29a/fix_deboosting
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Fix deboosting
2017-06-12 07:25:11 +02:00
Koncord
3803535bd5
[General] Implement CleanChat()
2017-06-12 08:01:47 +08:00
Bret Curtis
c6805314c2
be explicit about what we are trying to catch instead of catching everything and fixed up formatting
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use Allman style brackets not K&R style, additional formatting for fallback.cpp which needed some love
revert allman formatting changes
2017-06-12 00:32:29 +02:00
Bret Curtis
7c758a6293
std::stof can not handle comma in us localization and can not handle period in french localization, using std::replace is not a solution, going back to boost::lexical_cast
2017-06-12 00:32:28 +02:00
Bret Curtis
f0b21cca22
use own inline hash_combine function
2017-06-12 00:32:28 +02:00
scrawl
fb7479c194
Update CONTRIBUTING.md
2017-06-11 23:52:01 +02:00
Koncord
7b98f9f7ff
[Server] Log all exceptions
2017-06-11 20:04:56 +08:00
Andrei Kortunov
e9d0bf7c12
Added missed return statement
2017-06-11 15:06:44 +04:00
Nikolay Kasyanov
913601facc
[macOS, CI] reenable packaging to make nightlies work
2017-06-11 11:18:39 +02:00
Andrei Kortunov
9fdfb2a83f
Spell priority: make AI do not cast target spells when enemy is under water
2017-06-11 10:13:00 +04:00
Siimacore
b0abed00e5
Correcting https://bugs.openmw.org/issues/3906
2017-06-10 21:36:35 +02:00
Andrei Kortunov
cab51d26cc
Doors: small key search optimizations
2017-06-10 22:33:14 +04:00
Andrei Kortunov
188424d5d3
Allow AI to use keys to open doors
2017-06-10 22:31:17 +04:00
David Cernat
51b95f35cd
[Server] Fix problem with fetching interior cell descriptions
2017-06-10 18:03:58 +03:00
David Cernat
db7709ee18
[Server] Modernize getting and setting of player cells
2017-06-10 17:49:41 +03:00
Bret Curtis
266ffc84ff
Merge pull request #1315 from devnexen/getuid_build_fix
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needs this head for getuid
2017-06-10 16:25:37 +02:00
David Cernat
0d3976950b
[Server] Use consistent names for rotation script functions
2017-06-10 17:06:09 +03:00
David Carlier
8a5c62de97
needs this head for getuid
2017-06-10 14:50:43 +01:00
David Cernat
bea3afaec8
[Client] Ensure uninitialization of DedicatedActors for late packets
2017-06-10 15:49:00 +03:00
David Cernat
1ae5bd19e1
[Client] Don't set difficulty based on client settings
2017-06-10 15:29:09 +03:00
David Cernat
70d9374a6a
[General] Implement PlayerKillCount packets
2017-06-10 14:04:19 +03:00
David Cernat
5b23da8e1c
[General] Rename unused PlayerRegionChange packet into PlayerKillCount
2017-06-10 12:01:37 +03:00
David Cernat
ee5c9b65c5
[General] When changing region, send new region name in PlayerCellChange
2017-06-10 11:43:40 +03:00
David Cernat
e5f5b047bc
[Client] Don't send empty ObjectSpawn packets for cells with no leveled creatures
2017-06-10 11:04:17 +03:00
Bret Curtis
11c4aed4e5
algo needed for std::min/max in msvc2013
2017-06-10 09:09:30 +02:00
David Cernat
f02ed0d621
[Server] Add script functions for getting and setting actor dynamic stat modifiers
2017-06-10 09:28:35 +03:00
David Cernat
79351c737e
[Client] Disable back button in chargen race window
2017-06-10 08:10:56 +03:00
David Cernat
002013294a
[Client] Add temporary fix for OpenMW crash caused by using default head
2017-06-10 06:49:07 +03:00
David Cernat
312fc84a6f
[Client] Use update timer in mwmp::Cell instead of LocalActor
2017-06-10 03:29:51 +03:00
Bret Curtis
dbf149f9b2
gcd is not available in msvc until 2017.3 P2, back to boost::math::gcd for now
2017-06-10 00:51:19 +02:00
Andrei Kortunov
4600f24e27
Playing sound when AI is opening a door
2017-06-09 22:52:40 +04:00
Bret Curtis
c781d1f8ed
purge unnecessary imports
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add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
2017-06-09 19:08:53 +02:00
Bret Curtis
d799954ca0
replace and purge boost::math::gcd and other non-used headers
2017-06-09 19:08:53 +02:00
Bret Curtis
154d7cffa2
replace and purge boost::function
2017-06-09 19:08:53 +02:00
Bret Curtis
d48b829b45
replace and purge boost::lexical_cast
2017-06-09 19:08:53 +02:00
Bret Curtis
98752a9702
replace boost::bind
2017-06-09 19:08:53 +02:00
Bret Curtis
b7c27e5e96
remove boost/tuple
2017-06-09 19:08:53 +02:00
Bret Curtis
d97aa9152b
remove more unused imports, including boost headers
2017-06-09 19:08:53 +02:00
Bret Curtis
39185e6f8c
purge the rest of boost::shared and any other boost related things that no longer are required
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put boost system back in, clean others up
revert Qt
add back boost fstream
2017-06-09 19:08:53 +02:00
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
2017-06-09 19:08:53 +02:00
Bret Curtis
07f75e1104
replace boost::shared_ptr in extern and components
2017-06-09 19:08:53 +02:00
Nikolay Kasyanov
dd882b69c6
[macOS, CI] Use Release configuration
2017-06-09 16:49:25 +02:00
Nikolay Kasyanov
071419db4a
[macOS, CI] Enable OpenCS build and see what happens
2017-06-09 16:49:25 +02:00
Nikolay Kasyanov
bf630b99fa
Use most recent Xcode
2017-06-09 16:49:25 +02:00
Bret Curtis
c8b67221d7
use nullptr instead of NULL
2017-06-09 16:49:25 +02:00
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
Nikolay Kasyanov
27a5c06f04
[OS X, CI] Disable packaging
2017-06-09 16:49:25 +02:00
Nikolay Kasyanov
c16506d07c
[OS X, CI] Use Xcode 8/macOS 10.12 SDK
2017-06-09 16:49:25 +02:00
Nikolay Kasyanov
6260e15852
[OS X] Temporarily disable OpenCS build on CI
2017-06-09 16:49:25 +02:00
Nikolay Kasyanov
4138723bbf
[OS X] Add libc++ to linker flags
2017-06-09 16:49:25 +02:00
Nikolay Kasyanov
231908d9cf
[OS X, CI] Use dependencies build against libc++
2017-06-09 16:49:25 +02:00
Bret Curtis
5fa2f46499
only set libc++ for APPLE
2017-06-09 16:49:25 +02:00
Bret Curtis
26c023efe2
stdlib to libc++
2017-06-09 16:49:25 +02:00
Bret Curtis
cb26f52032
matching ifs
2017-06-09 16:49:25 +02:00
Bret Curtis
5a65d6e18d
fix std::move
2017-06-09 16:49:25 +02:00
Bret Curtis
433129e728
only bundle with Qt5, for now
2017-06-09 16:49:25 +02:00
Bret Curtis
b6ee76b77b
Switch to latest Qt5 version which is C++11-compatible
2017-06-09 16:49:25 +02:00
Bret Curtis
dbc29854b2
try to fix enums
2017-06-09 16:48:40 +02:00
Bret Curtis
b657517bea
use c++11 and see what happens
2017-06-09 16:48:40 +02:00
David Cernat
18bf79e08b
[Client] Correctly set mpNum for placed gold
2017-06-09 13:31:19 +03:00
Andrei Kortunov
3190f28710
Spell priority: make AI do not cast target spells under water
2017-06-09 10:23:46 +04:00
David Cernat
6ac7ee8fcd
[Client] Fix problems with NPC equipment sync
2017-06-09 04:58:56 +03:00
David Cernat
34378fbb4f
[General] Make coding style consistent
2017-06-08 23:34:56 +03:00
David Cernat
a84cf7c191
[General] Fix packet validation for ActorPackets sent by server scripts
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This allows Lua scripts to send actor data again, which hadn't been possible anymore after 2ed1bfe
2017-06-08 23:28:58 +03:00
Andrei Kortunov
4bb9622c21
Handle greetings differently from responses
2017-06-08 22:40:31 +04:00
David Cernat
abaa26e32a
Merge pull request #226 from OpenMW/master
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Add OpenMW commits up to 8 Jun 2017
2017-06-08 05:25:47 +03:00
scrawl
59eb0aba7d
Merge pull request #1310 from akortunov/guifixes
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Removed empty space before dialogue entry (bug #3892 )
2017-06-07 21:55:45 +02:00
Koncord
587b53bfed
[Client] Reorder files
2017-06-07 00:06:10 +08:00
Koncord
568b0702fa
[Server] Implement PasswordDialog
2017-06-06 23:34:27 +08:00
Koncord
b84f97ec2b
[Client] Implement PasswordDialog
2017-06-06 23:33:59 +08:00
Koncord
cef58fa164
[Server] Change fprintf to LOG_MESSAGE_SIMPLE in GET_PLAYER
2017-06-06 16:35:05 +08:00
Koncord
186e5fe33e
[Server] Remove GetAngleY & remove Y parameter from SetAngle
2017-06-06 16:33:34 +08:00
David Cernat
89f6c6df96
Merge pull request #225 from OpenMW/master
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Add OpenMW commits up to 4 Jun 2017
2017-06-05 03:38:58 +03:00
Andrei Kortunov
c2962ced90
Removed empty space before dialogue entry (bug #3892 )
2017-06-04 23:20:43 +04:00
Julian Ospald
7704dcfcce
Fix build with osg >= 3.5.6
2017-06-04 12:52:51 +02:00
scrawl
6f878327bf
Fix unused ICS_MAX warning
2017-06-04 12:50:25 +02:00
scrawl
172cc65be9
Merge pull request #1308 from akortunov/spellpriority
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Spell priority: dispel usage improvements
2017-06-04 12:49:53 +02:00
Andrei Kortunov
00402b7154
Removed unused variable
2017-06-04 14:09:23 +04:00
scrawl
d6b97604ba
Update AUTHORS.md
2017-06-04 11:19:28 +02:00
scrawl
70e02f4c28
Merge pull request #1306 from Nialsy/master
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Fixed quickload with menus open
2017-06-04 11:18:49 +02:00
scrawl
305f5af4a6
Merge pull request #1309 from akortunov/enchantchance
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Move a setting to show enchanting success chance to Game section
2017-06-03 22:17:41 +02:00
Andrei Kortunov
f4a187a9c2
Move a setting to show enchanting success chance from GUI to Game section
2017-06-03 23:03:24 +04:00
David Cernat
315ec46ff6
Merge pull request #224 from OpenMW/master
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Add OpenMW commits up to 3 Jun 2017
2017-06-03 17:19:34 +03:00
scrawl
516e99c6e7
Merge pull request #1305 from akortunov/enchantchance
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Show success chance when self-enchanting
2017-06-03 15:19:12 +02:00
Andrei Kortunov
9a1ba1e559
Show success chance when self-enchanting (Feature #3492 )
2017-06-03 14:39:15 +04:00
scrawl
9032443272
Merge pull request #1307 from nikolaykasyanov/fix-macos-ci
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Fix macOS CI
2017-06-03 11:21:46 +02:00
Andrei Kortunov
42f3c73c75
Spell priority: dispel usage improvements
2017-06-03 13:16:44 +04:00
Nikolay Kasyanov
224fcc9a4a
[macOS, CI] Fix dependency installation
2017-06-03 10:42:49 +02:00
Koncord
2ed1bfe427
[General] Simplify ActorPackets
2017-06-03 03:42:10 +08:00
Koncord
fd8e833d6a
[General] Simplify WorldPackets
2017-06-03 03:10:47 +08:00
Nicholas
f6f07f5497
clear mGoToJail flag on load
2017-06-02 13:33:47 -05:00
Koncord
556bf18535
[General] Minor improvements for player packets
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Add compression, remove useless loop iterations
2017-06-03 02:23:34 +08:00
Koncord
ad873e16b8
[Client] Limiting updates to ~64 per second
2017-06-02 21:20:35 +08:00
Koncord
c2600bac8e
[General] Allow single bit booleans in packets
2017-06-02 21:03:29 +08:00
Koncord
9742b0a801
[Client] Reset statTimer every timeout
2017-06-02 20:45:44 +08:00
Koncord
80631ae8bd
[Client] Reset positionTimer on time expired
2017-06-02 20:45:19 +08:00
Koncord
7e5e877fda
[General] Pack player->direction.pos to 1 byte
2017-06-02 20:16:23 +08:00
Koncord
dded330cc4
[General] Get rid Z axis in direction.pos
2017-06-02 18:33:59 +08:00
Koncord
a847d46984
[Client] Get rid Z axis in direction.pos
2017-06-02 18:33:51 +08:00
Koncord
d67db1a9bd
[Client] Play rotation animation on dedicated players
2017-06-02 18:05:33 +08:00
Koncord
ae9e5750ac
[General] Aggressive compression of rotations
2017-06-02 17:20:34 +08:00
Koncord
2ef1e26233
[Client] Fix ID_PLAYER_POSITION spam
2017-06-02 17:19:36 +08:00
Koncord
3905e0dae9
[General] Get rid direction.rot again
2017-06-02 15:44:51 +08:00
Koncord
5f30dfd5db
[Client] Get rid direction.rot
2017-06-02 15:44:39 +08:00
David Cernat
8c785fb22c
[Client] Send ObjectDelete packets when summoned creatures despawn
2017-06-02 09:15:08 +03:00
David Cernat
0bed33e39e
[Client] Reset player fatigue when being resurrected
...
This way, players killed by strong hand-to-hand attacks will no longer be forced to lie on the ground when resurrected.
2017-06-02 06:58:33 +03:00
David Cernat
75a60a4700
[Client] Update debug in CellStore
2017-06-02 05:26:07 +03:00
David Cernat
d0a0b6ffa4
[General] Add basic integrity checks to all Actor and World packets
2017-06-02 01:35:32 +03:00
David Cernat
e042673779
[Client] Fix error when trying to delete player markers that don't exist
2017-06-01 22:42:57 +03:00
David Cernat
cf41956cad
[Client] Prevent framerate drops caused by invalid rotation values
2017-06-01 21:45:36 +03:00
David Cernat
41de1876a3
Merge pull request #223 from OpenMW/master
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Add OpenMW commits up to 31 May 2017
2017-06-01 08:11:46 +03:00
scrawl
9fd0d54a35
Merge pull request #1289 from akortunov/newrepair
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Improved repair and recharge widgets
2017-05-31 22:47:38 +02:00
scrawl
4a9a741905
Merge pull request #1304 from akortunov/spellpriority
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Combat AI: spell priority fixes
2017-05-31 22:47:28 +02:00
Andrei Kortunov
f6c3d4935e
Spell priority: feather and burden
2017-05-31 19:23:44 +04:00
Andrei Kortunov
10d4cb15ad
Improved repair widget
2017-05-31 19:11:49 +04:00
Andrei Kortunov
1164c3f16e
Improved recharge widget
2017-05-31 19:11:49 +04:00
Andrei Kortunov
6c21e4ed31
Spell priority: ignore some effects useless in battle
2017-05-31 18:41:41 +04:00
scrawl
2638327593
Merge pull request #1303 from akortunov/guifixes
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Character generation layout fixes
2017-05-31 15:25:41 +02:00
David Cernat
d8cd57a8be
[Client] Make topic sync work with localized versions of the game
2017-05-31 14:11:16 +03:00
David Cernat
34a452d775
[Client] Fix logic for initialization and updating of player markers
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Additionally, disable the Ptrs of players who move to cells that don't exist for us instead of placing them in ToddTest.
2017-05-31 10:54:19 +03:00
David Cernat
a353a21280
[General] Fix code style inconsistencies
2017-05-31 08:37:11 +03:00
David Cernat
97bf0252a4
[Client] Disable collision for actors loaded as dead from server
2017-05-31 07:52:45 +03:00
David Cernat
906b263a2d
[Client] Update topics in current dialogue screen when receiving PlayerTopic packets
2017-05-31 06:51:50 +03:00
David Cernat
461ab790e2
[Client] Correctly disable auto-equipping for DedicatedPlayers & DedicatedActors
2017-05-31 05:11:39 +03:00
Andrei Kortunov
2b28d1a6d2
Select specialization menu layout fix
2017-05-30 17:15:10 +04:00
David Cernat
068a45be87
[General] Synchronize player & NPC rotation animations
2017-05-30 12:08:58 +03:00
David Cernat
f4cdedd8cb
[General] Synchronize summoned creatures
2017-05-30 10:11:01 +03:00
David Cernat
1c6e359fe9
[Client] Set and clear hitAttemptActorId for DedicatedPlayers
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This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
2017-05-30 08:20:45 +03:00
David Cernat
4e5c8873e0
[General] Use ObjectSpawn instead of ObjectPlace for actors
2017-05-29 06:59:05 +03:00
David Cernat
c211d53190
[General] Use only direction.pos in ActorPosition, as advised by Koncord
2017-05-29 05:55:25 +03:00
David Cernat
0cce9908be
Merge pull request #222 from OpenMW/master
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Add OpenMW commits up to 29 May 2017
2017-05-29 04:53:23 +03:00
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
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Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
scrawl
a1661af864
Merge pull request #1301 from akortunov/tooltips
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Tooltips layout fixes
2017-05-29 00:13:34 +02:00
scrawl
7f5b88bbc6
Merge pull request #1300 from akortunov/enchantformula
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Fixed enchant points calculations formula
2017-05-28 23:54:05 +02:00
scrawl
d39da2b755
Merge pull request #1302 from hasufell/master
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Fix build with osg >= 3.5.6
2017-05-28 23:07:48 +02:00
Julian Ospald
5d85fa9220
Fix build with osg >= 3.5.6
2017-05-28 17:30:01 +02:00
Koncord
b3b7003313
[Server] Add "--no-logs" option
2017-05-28 19:12:58 +08:00
Koncord
dbb636ac90
[Server] Parse program options
2017-05-28 19:10:16 +08:00
Koncord
c4686ec578
[Server] Remove debug line
2017-05-28 18:48:55 +08:00
Koncord
cc7efc6e37
[Server] Use first 10 characters of CommitHash for humans
2017-05-28 18:32:23 +08:00
Koncord
80925736c0
[Server] Add commit hash to the rules
2017-05-28 18:29:00 +08:00
Koncord
565889ccbc
[Client] Add commit hash to password
2017-05-28 18:26:48 +08:00
Koncord
bc3612dfe9
[Server] Add commit hash to password
2017-05-28 18:26:38 +08:00
Koncord
f7473e3379
[General] Fix copy-posty bug
2017-05-28 17:00:52 +08:00
David Cernat
9fe5b4a305
[General] Remove debug line from ActorAnimFlags
2017-05-28 10:43:53 +03:00
Koncord
8478fed98a
[General] Simplify Actor packets.
2017-05-28 15:23:16 +08:00
Koncord
f6fba70a4e
[General] Use compression for Position packets
2017-05-28 14:57:30 +08:00
Koncord
4934be18f0
[General] Add compression flag to RW methods
...
Advantages: and 2 bytes per float value, using huffman algorithm for structures and strings.
Disadvantages: bad for performance and precision for float/double variables.
2017-05-28 14:56:51 +08:00
Koncord
6a472de1c0
[Browser] Remove servers before updating server list
2017-05-28 13:22:29 +08:00
David Cernat
b0c1aafc5a
[Client] Use a 10 times higher maximum distance for linear interpolation
2017-05-28 03:30:23 +03:00
David Cernat
ea2a060c67
[Client] Sync actor movements from interiors to exteriors & vice versa
2017-05-28 01:11:32 +03:00
David Cernat
7f6c5e2f48
[Client] Only send PlayerJournal packets for new journal entries
2017-05-27 22:49:11 +03:00
David Cernat
6918ae7bc7
[Client] Don't crash when receiving certain packets from NULL players
2017-05-27 22:32:28 +03:00
David Cernat
2e45203bbb
[Client] Clean up mapIndexes in CellController
2017-05-27 21:20:24 +03:00
David Cernat
619982b085
[Client] Only try to send actor data to other players when authorized
2017-05-27 18:55:14 +03:00
David Cernat
73b9683182
[General] Make most ActorPackets smaller by not including refIds in them
2017-05-27 16:59:23 +03:00
David Cernat
7177d56cfb
[Client] Only require refNumIndex & mpNum for CellStore::searchExact()
2017-05-27 16:59:23 +03:00
Koncord
8f2ef83be1
[Browser] Fix QT warnings
2017-05-27 13:08:52 +08:00
Koncord
9f0ec849a0
[Browser] Disable refresh button when action in progress
2017-05-27 11:44:55 +08:00
Koncord
ec5d1b7a86
[Browser] Do not try to open window if server is no more reachable
2017-05-27 11:25:00 +08:00
Koncord
c8eb0f0eae
[Browser] Move downloading query info to another thread
2017-05-27 10:57:34 +08:00
Koncord
e1766da83c
[Master] Fix REST API for old servers
2017-05-27 09:26:32 +08:00
David Cernat
7c87ac80ee
[Client] Ensure correct drawState when receiving an ActorAttack packet
2017-05-27 04:19:28 +03:00
David Cernat
bf2b3bbf51
[Browser] Once again refresh server list when starting
2017-05-27 03:18:02 +03:00
David Cernat
9d9581a1c2
[Client] Prevent DedicatedActors from automatically equipping torches
2017-05-27 02:52:26 +03:00
David Cernat
940a2b6eb5
[Server] Add script functions for setting and sending ActorEquipment
2017-05-27 00:57:40 +03:00
David Cernat
f47a10dd4a
[Server] Add script callback and getter functions for ActorEquipment
2017-05-26 22:54:51 +03:00
David Cernat
311ce4119d
[General] Fix logic issues related to ActorEquipment
2017-05-26 22:53:28 +03:00
Andrei Kortunov
46c8842808
Fixed enchant points calculations formula
2017-05-26 23:42:11 +04:00
David Cernat
cdfc2db2d1
Merge pull request #220 from OpenMW/master
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Add OpenMW commits up to 26 May 2017
2017-05-26 17:38:59 +03:00
David Cernat
4f273932af
[General] Implement sending and reading of ActorEquipment packets
2017-05-26 04:37:49 +03:00
David Cernat
ec921eefc8
[Client] Prevent players from getting stuck in drag and drop when their opened containers are deleted
2017-05-26 02:13:31 +03:00
David Cernat
20a72ec807
[Client] Send ObjectTrap packets when disarming traps with keys & probes
2017-05-26 01:47:59 +03:00
David Cernat
32879adc5b
[General] Allow ObjectTrap to trigger traps, not just disarm them
2017-05-26 01:28:43 +03:00
David Cernat
93aa674eff
[Server] Add SendObjectTrap() script function
2017-05-26 00:42:46 +03:00
David Cernat
7ac115b359
[Client] Implement sending and reading of ObjectTrap packets
2017-05-26 00:21:24 +03:00
Koncord
4082cddde5
[Browser] Do not allow to connect to unreachable servers
2017-05-26 03:10:53 +08:00
Koncord
f8c6ed8028
[Browser] Fix freeze when server is unreachable
2017-05-26 03:03:42 +08:00
Koncord
24d4e1c222
[General] Remove useless PacketSendMyID
2017-05-26 02:40:49 +08:00
Koncord
7a6c12bc2a
[Browser] Simplify PingRakNetServer()
2017-05-26 01:37:16 +08:00
Koncord
a9fc096c9a
[General] Move password of master server to header
2017-05-26 01:34:39 +08:00
Koncord
056ec2d434
[General] Fix CMake errors
2017-05-25 23:56:22 +08:00
Koncord
cb5e88ce5c
[Master] Use add_definitions
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Because CMAKE_CXX_STANDARD introduced in CMake 3.1
2017-05-25 23:00:18 +08:00
Koncord
3e284a1139
[General] Use unsigned int instead unsigned long
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sizeof(unsigned long) != 8 on Windows
2017-05-25 22:55:37 +08:00
Andrei Kortunov
f17badb3cd
Makes cells cache size configurable
2017-05-25 13:09:40 +04:00
David Cernat
97768be14b
[Client] Send ObjectPlace packet for random creatures interrupting rest
2017-05-25 01:00:47 +03:00
David Cernat
dbdb11b5f0
[Server] Add script functions for dialogue
2017-05-24 23:22:43 +03:00
David Cernat
7ec431ce3d
[General] Make packet style more consistent
2017-05-24 22:09:35 +03:00
David Cernat
11369f6513
[General] Implement sending and reading of PlayerTopic packets
2017-05-24 21:43:34 +03:00
David Cernat
08de349133
[General] Add placeholders for PlayerTopic & ObjectTrap packets
2017-05-24 19:01:28 +03:00
David Cernat
b1264cca92
[Client] Send ObjectLock whenever using spells or keys to unlock objects
2017-05-24 16:25:44 +03:00
David Cernat
870fd9a78b
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
2017-05-24 13:28:34 +03:00
David Cernat
48ee8fd536
[Client] Send PlayerFaction packets when getting expelled from factions
2017-05-24 12:19:11 +03:00
David Cernat
d0ec5c61e2
Merge pull request #219 from OpenMW/master
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Add OpenMW commits up to 21 May 2017, part 2
2017-05-21 22:51:44 +03:00
scrawl
f9cdc2da94
Merge pull request #1293 from akortunov/spellpriority
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aicombataction.cpp: implement some spell priority TODO's
2017-05-21 21:18:10 +02:00
MiroslavR
98daf4f043
Merge pull request #1296 from akortunov/jumpfatiguefix
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Fixed jump fatigue loss formula (bug #3843 )
2017-05-21 11:47:58 +02:00
David Cernat
d307876199
Merge pull request #218 from OpenMW/master
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Add OpenMW commits up to 21 May 2017
2017-05-21 12:04:49 +03:00
Koncord
56012db86e
[Master] Fix build for windows
2017-05-21 14:53:36 +08:00
scrawl
8cd8eab9dd
Merge pull request #1294 from akortunov/constenchantfix
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Swap enchant type when purge selected soulgem (bug #3878 )
2017-05-20 23:44:14 +02:00
Andrei Kortunov
4f41c44cd6
Swap enchant type when clean selected soulgem widget ( fixes #3878 )
2017-05-20 18:30:11 +04:00
David Cernat
68fa82f03a
[Master] Fix build in Visual Studio
2017-05-20 12:47:06 +03:00
Koncord
80bd268de6
[General] Use simple types for master server packets
2017-05-20 16:46:59 +08:00
David Cernat
b0cd636924
[General] Add basic integrity check to ProxyMasterPacket
2017-05-20 11:04:20 +03:00
Koncord
17af679c07
[Master] Enable RestAPI
2017-05-20 00:06:34 +08:00
Koncord
ec6614ba32
[Master] Add RestAPI
2017-05-20 00:06:34 +08:00
Koncord
892960f913
[General] Add ctor to MasteData::Plugin
2017-05-20 00:06:34 +08:00
David Cernat
10f84c125e
[Browser] Start browser without needing to refresh first
2017-05-19 17:34:20 +03:00
Koncord
50c839d425
[Broser] Break while loop if connection was closed
2017-05-19 22:04:38 +08:00
Koncord
d3bf4ec577
[Browser] Do not try to receive packet if sending is failed.
2017-05-19 22:03:57 +08:00
Koncord
956b573323
[General] Use different ordering channels for packets
2017-05-19 20:02:16 +08:00
David Cernat
0595192129
[Server] Make GetFactionExpelledState() return a bool instead of an int
2017-05-18 21:51:24 +03:00
David Cernat
a2e2ca7cab
[Server] Add script functions for factions
2017-05-18 20:56:50 +03:00
David Cernat
e6983993c2
[General] Implement sending and reading of PlayerFaction packets
2017-05-18 19:27:20 +03:00
David Cernat
04c9c5ed48
[General] Forward PlayerJournal packets to other players
2017-05-18 12:57:48 +03:00
David Cernat
0189dbf916
[General] Make JournalItem consistent with other packet structs
2017-05-18 10:32:23 +03:00
David Cernat
90c594b726
[Server] Make names for Player script callbacks shorter
2017-05-16 20:52:09 +03:00
David Cernat
a634a5d9bb
[Server] Add missing includes for ProcessorInitializer
2017-05-16 19:53:58 +03:00
David Cernat
1d0167c3c9
[Client] Add missing include for PlayerFaction processor
2017-05-16 19:30:29 +03:00
David Cernat
ad388c7e12
[General] Add placeholders for ActorEquipment & PlayerFaction packets
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Also reorder packets and packet processors.
2017-05-16 19:25:31 +03:00
David Cernat
f527fe9ebe
[General] Add basic integrity check to reading of ActorList packets
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Additionally, add newlines to files missing them.
2017-05-16 14:20:40 +03:00
David Cernat
252a28fe24
Merge pull request #217 from OpenMW/master
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Add OpenMW commits up to 15 May 2017
2017-05-16 10:03:30 +03:00
Bret Curtis
4c27e2f2d9
Merge pull request #1292 from rhtucker/master
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Converted all settings files to semantic linefeeds.
2017-05-15 11:53:10 +02:00
Ryan Tucker
d555c21c28
Converted all settings files to semantic linefeeds.
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Corrected default segments in Windows settings.
Removed all default declarations in the prose of the setting descriptions except where clarification or additional information was also provided.
Some minor, but not thorough grammar corrections.
2017-05-14 22:04:20 -07:00
David Cernat
05564bd123
[General] Add basic integrity check to reading of Container packets
2017-05-14 20:24:06 +03:00
David Cernat
46501909ff
[Client] Comment out spammy debug about Container packets
2017-05-14 11:08:53 +03:00
David Cernat
8f5e6531db
[Client] Avoid updating positions and anim flags when framerate is low
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Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
2017-05-14 10:52:44 +03:00
David Cernat
271594f0ee
[Client] Don't play death animations for NPCs saved as dead on server
2017-05-14 10:27:43 +03:00
David Cernat
da22639620
Merge pull request #216 from OpenMW/master
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Add OpenMW commits up to 12 May 2017
2017-05-14 05:26:22 +03:00
Marc Zinnschlag
6906e35ac0
Merge remote-tracking branch 'origin/master'
2017-05-12 14:48:03 +02:00
PlutonicOverkill
5ec97811d8
Don't switch pages when right-clicking on list
2017-05-12 20:22:18 +12:00
PlutonicOverkill
7281e8b888
Remove C++11 features
2017-05-12 12:48:25 +12:00
PlutonicOverkill
cd75c5618c
Move context menu code to PageBase
2017-05-11 19:46:51 +12:00
PlutonicOverkill
16f8341de3
Prevent context menu appearing for modifier settings
2017-05-10 21:24:12 +12:00
PlutonicOverkill
c2f427f48d
Prevent context menu appearing when right-clicking shortcut setting
2017-05-10 20:43:52 +12:00
PlutonicOverkill
646ff72cdc
Add a more elegant way of showing the context menu
2017-05-10 20:27:50 +12:00
PlutonicOverkill
bd9f657603
Show context menu when user clicks on empty space
2017-05-10 19:51:43 +12:00
David Cernat
2eb5221472
Merge pull request #215 from OpenMW/master
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Add OpenMW commits up to 9 May 2017
2017-05-09 14:31:26 +03:00
David Cernat
3c30801eac
[Server] Try to fix server crash from iterations through invalid players
2017-05-09 14:30:25 +03:00
David Cernat
5a786e6c56
[Client] Make all LocalActors get initialized correctly again
2017-05-09 14:19:25 +03:00
David Cernat
d7d4dec200
[Client] Don't spam AnimFlags packets when a Player or Actor is flying
2017-05-09 12:27:59 +03:00
PlutonicOverkill
30af92f575
Fix pointer initialisation bug
2017-05-09 20:58:32 +12:00
PlutonicOverkill
4879405097
Add reset context menu for key binding pages
2017-05-09 19:58:34 +12:00
PlutonicOverkill
3545cfa00a
Rewrite feature to reset options to default
2017-05-09 19:50:16 +12:00
scrawl
5e03e75549
Merge pull request #1283 from Allofich/water
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Don't make NPCs or player speak while underwater
2017-05-09 08:16:06 +02:00
David Cernat
1f747d4375
[Client] Only apply interpolation when positions don't change too much
2017-05-09 04:41:26 +03:00
David Cernat
22e2135ce1
Merge pull request #214 from OpenMW/master
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Add OpenMW commits up to 8 May 2017, part 2
2017-05-09 03:12:04 +03:00
David Cernat
cc559cf8e2
[General] Don't send packets for dead LocalActors, to fix Position spam
2017-05-09 02:47:29 +03:00
Allofich
315ad54b29
Don't make NPCs or player speak while underwater
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(Fixes #3851 )
2017-05-08 19:55:54 +09:00
Bret Curtis
2f866fadcf
Merge pull request #1288 from akortunov/travisfix
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Fixed Travis CI build (removed tab from test_stringops.cpp)
2017-05-08 10:57:00 +02:00
Andrei Kortunov
de14e9811d
Fixed Travis CI build
2017-05-08 11:16:03 +04:00
David Cernat
5bd95628ce
[Client] Send an ObjectDelete packet when disposing of corpses
2017-05-08 08:44:43 +03:00
PlutonicOverkill
f30d1a3075
Revert everything
2017-05-08 17:24:28 +12:00
David Cernat
26087a182d
Merge pull request #213 from OpenMW/master
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Add OpenMW commits up to 8 May 2017
2017-05-08 01:03:19 +03:00
Koncord
31adb5d715
[Server] Allow timers callbacks to restart timers
2017-05-08 05:48:04 +08:00
scrawl
48c764a580
Update test
2017-05-07 23:31:06 +02:00
scrawl
813af876f6
Use a partial binary search in isReservedName ( Fixes #3835 )
2017-05-07 23:28:56 +02:00
scrawl
109bc3cb59
Merge pull request #1281 from akortunov/purgefix
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Make InventoryStore::purgeEffect() purge all effects with argument ID instead only first
2017-05-07 21:08:30 +02:00
scrawl
796d2c59ca
Merge pull request #1282 from MiroslavR/noenv_player_vo
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Do not apply underwater effects to player's voice
2017-05-07 21:07:19 +02:00
Koncord
d82ed7d0ad
[Client] Register ProcessorGameTime
2017-05-08 02:46:02 +08:00
Koncord
6c45b6dc5b
[Client] Fix ProcessorGameTime ID
2017-05-08 02:45:44 +08:00
David Cernat
3fb0bbb58c
[Client] Make it possible to turn off console again
2017-05-07 20:13:49 +03:00
PlutonicOverkill
a9760ec805
Fix indenting
2017-05-07 17:07:58 +12:00
PlutonicOverkill
d8a711f89f
Fix tabs
2017-05-07 17:05:50 +12:00
PlutonicOverkill
477af73ad6
Missed another one
2017-05-07 17:00:26 +12:00
PlutonicOverkill
418aeb65f1
Remove unneeded dependencies
2017-05-07 16:58:15 +12:00
PlutonicOverkill
5fca37d0c8
Forgot to remove debugging code
2017-05-07 16:54:38 +12:00
PlutonicOverkill
dff3828710
Keep the settings page in sync with the real settings
2017-05-07 16:51:11 +12:00
David Cernat
34f0a5e076
[Client] Disable leveled creatures from their class instead of scene.cpp
2017-05-07 03:18:15 +03:00
David Cernat
aaaed8ab8b
[Client] Fix potential object duplication in WorldEvent::placeObjects()
...
Also clean up the debug messages in WorldEvent so they don't take up multiple lines.
2017-05-07 03:17:19 +03:00
David Cernat
de49f5f175
[General] Add and use isActor bool for WorldObject
2017-05-07 03:07:09 +03:00
David Cernat
9d2c5c3502
[General] Simplify structure of BaseEvent
2017-05-06 21:57:29 +03:00
Koncord
250c199188
[Server] Fill query information about plugins
2017-05-07 02:52:28 +08:00
Koncord
87c172186e
[Server] Add and implement PushPlugin method to MasterClient
2017-05-07 02:51:57 +08:00
Koncord
873da495b1
[Server] Trigger 'update' when added new rules in MasterClient
2017-05-07 02:51:25 +08:00
Koncord
f2b8a939ef
[Server] Add postInit method and move getPluginListSample in to it
2017-05-07 02:49:58 +08:00
Koncord
8422ae0ce8
[General] Fix iterators in ProxyMasterPacket
2017-05-07 02:48:02 +08:00
Koncord
3f34d328b8
[Browser] use range-based 'for' instead regular 'for'
2017-05-07 02:21:52 +08:00
Koncord
96212e96f4
[Browser] Fix rules list
2017-05-07 02:17:15 +08:00
Koncord
26445355e6
[Server] Fix initialization of mclient
2017-05-07 02:17:15 +08:00
Koncord
a4a77ddeff
[Server] Add SetRuleString and SetRuleValue to script API
2017-05-07 02:17:15 +08:00
Koncord
a0b71eda23
[Server] FIx deadlock
2017-05-07 02:17:15 +08:00
Koncord
c2ce2f2ce7
[Server] Use MasterServer update rate from config
2017-05-07 02:17:15 +08:00
David Cernat
dcc61a095a
[Client] Allow multiple WorldObjects to be added to a WorldEvent
2017-05-06 20:44:39 +03:00
Koncord
32284787de
[Server] Add OnServerPostInit callback
2017-05-07 01:42:01 +08:00
Koncord
9992058942
[Browser] Use constant instead magic value in PingRakNetServer
2017-05-07 01:06:39 +08:00
Koncord
b7e45f269b
[Browser] Detach ping from GUI thread
2017-05-07 00:56:50 +08:00
Koncord
db16e45e76
[Browser] Add PingUpdater & PingHelper classes for detached ping
2017-05-07 00:56:50 +08:00
Koncord
42eaa7a8fd
[Browser] Optimize PingRakNetServer() function
2017-05-07 00:56:50 +08:00
David Cernat
93bd3207db
Merge pull request #212 from OpenMW/master
...
Add OpenMW commits up to 6 May 2017
2017-05-06 18:39:42 +03:00
Bret Curtis
c262ae9279
Merge pull request #1285 from ace13/patch-5
...
Update Windows CI scripts to use ffmpeg 3.2.4
2017-05-06 13:28:49 +02:00
PlutonicOverkill
64879c03e4
Add option to reset settings to default
2017-05-06 20:18:31 +12:00
Alexander "Ace" Olofsson
fd03c76e68
And apparently they're only doing zips now
2017-05-06 09:38:14 +02:00
Alexander "Ace" Olofsson
ae05c37a46
Update Windows CI scripts to use ffmpeg 3.2.4
2017-05-06 09:21:02 +02:00
David Cernat
bdc8b7f863
[Client] Send level creatures in ObjectPlace reply to ActorList request
2017-05-06 08:40:36 +03:00
David Cernat
9eef867928
[Client] Disable regular spawning of leveled creatures
2017-05-06 08:37:51 +03:00
David Cernat
3def111ca1
[Client] Fix graphical glitches related to DedicatedActor initialization
2017-05-06 04:49:49 +03:00
David Cernat
62aa6ed7ea
[Client] Send PlayerPosition packets based on a timeout
2017-05-06 00:59:54 +03:00
David Cernat
ef12a37d59
[Client] Send ActorPosition packets based on a timeout
2017-05-06 00:33:48 +03:00
David Cernat
db3859565b
[Client] Send ActorStatsDynamic packets only when stats change enough
2017-05-05 23:17:15 +03:00
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
2017-05-05 22:16:31 +03:00
David Cernat
b745a33f18
[Client] Resurrect DedicatedActors that aren't supposed to be dead
2017-05-05 20:38:28 +03:00
David Cernat
8b4e167efe
[Client] Prevent NPC subtitles from being added to open Dialogue window
2017-05-05 20:16:20 +03:00
David Cernat
bcdbecf608
[Client] Initialize Cell before moving DedicatedActor to it
2017-05-05 19:54:20 +03:00
David Cernat
a7b06b342f
Merge pull request #211 from OpenMW/master
...
Add OpenMW commits up to 5 May 2017
2017-05-05 18:50:46 +03:00
David Cernat
60cf623455
[Client] Make DedicatedActors transition into LocalActors when eligible
2017-05-05 07:37:09 +03:00
scrawl
8d84869432
Fix commit 8f71b65d38 (don't overwrite the previous user data)
...
This resulted in a crash/corruption because the KeyframeController, for performance reasons, does not check that the expected user data is there and of correct type.
(Fixes #3829 )
2017-05-05 05:27:00 +02:00
David Cernat
06f3c07116
[Server] Only read Actor packets from players who are still authorities
2017-05-05 06:13:34 +03:00
David Cernat
206c9cc357
[Client] Use CellController pointers to make code easier to read
2017-05-05 04:58:44 +03:00
David Cernat
e05adbfe65
[Client] Add better debug for Actor cell changes
2017-05-05 04:46:40 +03:00
David Cernat
950a8eae3d
[Client] Move Actors to Cells rather than reinitialize them from scratch
2017-05-05 03:52:41 +03:00
David Cernat
8b8d55e8d3
[Client] Set a very high processing range for AI for the time being
2017-05-05 03:17:28 +03:00
David Cernat
8d41a0c53b
[Client] Make LocalActor initialization include newly spawned Actors
2017-05-05 02:46:16 +03:00
David Cernat
79691254a4
Merge pull request #210 from OpenMW/master
...
Add OpenMW commits up to 3 May 2017
2017-05-03 17:44:08 +03:00
Marc Zinnschlag
a2e863e7dd
Merge remote-tracking branch 'origin/master'
2017-05-03 14:31:21 +02:00
Andrei Kortunov
4d927439ca
Spell priority: item wearing check when disintegrate weapon/armor
2017-05-03 11:13:35 +04:00
Koncord
93edd67681
[Client] Use boolean var instead requestQuit or throwing runtime_error
2017-05-03 14:52:32 +08:00
Koncord
e0139c33b3
[Client] Remove destructor in Cell
2017-05-03 14:46:25 +08:00
Koncord
4eb02af8fb
[Client] Use __WINDOWS define
2017-05-03 14:44:38 +08:00
Koncord
8fa8b8d310
[General] Add __WINDOWS define
2017-05-03 14:44:16 +08:00
Koncord
47e6820f97
[General] Move printWithWidth and intToHexStr to components
2017-05-03 14:38:44 +08:00
Andrei Kortunov
d598809ac6
Spell priority: check spell resistance, check if actor is already has a non-magnitude effect
2017-05-03 10:35:56 +04:00
David Cernat
34e77c5dae
[Client] Initialize Actors based on the guid of an ActorAuthority packet
2017-05-03 04:47:04 +03:00
David Cernat
e01cadad23
[Server] Send ActorAuthority packets to all players who loaded the cell
2017-05-03 04:45:55 +03:00
David Cernat
63dd2d9246
[General] Remove code related to ActorAuthority packets that is not used
2017-05-03 04:43:59 +03:00
David Cernat
0b40cb8919
[Client] When there are more client than server plugins, print them all
2017-05-03 03:14:11 +03:00
David Cernat
92e277d75d
[Client] Prevent application hang on Windows when plugins don't match
2017-05-03 02:17:19 +03:00
David Cernat
0284f18876
[Client] Replace plugin load order message with a clearer one at the top
2017-05-03 02:15:14 +03:00
David Cernat
1dbe9f0eaa
[Client] Print plugin comparison in a better-looking way on Windows
2017-05-03 01:51:47 +03:00
David Cernat
f80a16b897
[Client] Don't use try/catch when printing missing plugins
...
Also move load order note to bottom where it fits better.
2017-05-03 00:15:43 +03:00
David Cernat
4294508082
[Client] Don't print null for missing plugins when comparing with server
2017-05-02 23:22:37 +03:00
David Cernat
c3c04bbfc3
[General] Make coding style consistent
2017-05-02 22:47:58 +03:00
Koncord
afcf5a7fc8
[Client] Fix segmentation fault
2017-05-03 02:43:58 +08:00
Koncord
ccae9590cc
[Client] Fix comparison between signed and unsigned integer expressions
2017-05-03 02:43:00 +08:00
Koncord
01bdbfecfb
[Client] Fix wrong checksum collection
2017-05-03 02:41:36 +08:00
Koncord
7bee82cedb
[Client] Add notification about strict order
2017-05-02 23:50:36 +08:00
Koncord
f6bea7a114
[Client] Read answer about ID_GAME_PREINIT from server
2017-05-02 23:37:18 +08:00
Koncord
bda9a76d29
[Server] Send server plugin list to client
2017-05-02 23:33:50 +08:00
Koncord
931a5896ec
[General] Improve PacketPreInit
2017-05-02 23:31:30 +08:00
Koncord
f00c4dc107
[Server] Improve preload logic for parsing plugin lists
2017-05-02 20:21:08 +08:00
Koncord
5ddad6a4c6
[Server] Implement getPluginListSample()
2017-05-02 20:21:08 +08:00
Koncord
b223d0fa1e
[Server] Register new callback
2017-05-02 20:21:08 +08:00
PlutonicOverkill
829560719e
Make name highlighting more consistent and only for variable names
2017-05-02 17:28:42 +12:00
David Cernat
377aa9b6c9
[Server] Refresh cellActorList's count after removing Actors from it
2017-05-02 03:39:00 +03:00
David Cernat
cad3eb8968
[Client] Iterate through CellStore's mergedRefs when initializing Actors
2017-05-02 03:31:40 +03:00
David Cernat
ebf9df3fe2
[Client] Add getMergedRefs() method to CellStore
2017-05-02 03:29:52 +03:00
David Cernat
f59609fcd7
[Client] Fix actor memory leaks, part 2
2017-05-02 02:45:18 +03:00
David Cernat
9b58973929
[Client] Remove variable added by tes3mp to CellStore that is not used
2017-05-02 02:42:37 +03:00
David Cernat
83ba4b62b1
[Server] Remove Actors from a Cell's ActorList when they change cells
2017-05-02 01:39:08 +03:00
David Cernat
a77bd6652f
[Client] Read ActorPosition packets sent from Lua script cell loads
2017-05-01 21:55:50 +03:00
David Cernat
4c35c328a9
[Server] Add SendActorPosition() script function
2017-05-01 20:58:40 +03:00
David Cernat
e5e888ac21
[Server] Add script functions for checking what data an Actor has
2017-05-01 20:55:36 +03:00
David Cernat
fafed96bf4
[Server] Store data from ActorPosition in the ActorLists of Cells
2017-05-01 20:42:54 +03:00
Andrei Kortunov
da828a1089
Class choice layout fix
2017-05-01 21:37:37 +04:00
Andrei Kortunov
ba78e187c7
Listbox spacing fix
2017-05-01 21:28:42 +04:00
David Cernat
1a699329e5
[General] Set new BaseActor booleans in corresponding packets
2017-05-01 20:18:22 +03:00
Andrei Kortunov
0e35e6a700
Class generation menu layout fixes
2017-05-01 20:51:54 +04:00
Andrei Kortunov
1520a4d7db
Levelup menu layout fixes
2017-05-01 20:48:39 +04:00
David Cernat
730df061b3
[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
2017-05-01 19:44:23 +03:00
Koncord
5517d871c6
[Server] Handle ID_CONNECTION_ATTEMPT_FAILED in MasterClient
...
And fix log message
2017-05-02 00:24:24 +08:00
Koncord
1ce8c0f9ec
[Server] Fix id in log message for ID_PLAYER_CELL_STATE processor
2017-05-02 00:16:54 +08:00
David Cernat
48b773bfcb
[Client] Use float scale for WorldEvent::sendObjectScale()
2017-05-01 19:09:44 +03:00
Koncord
60f4a1d9e5
[Client] Fix issues when changing npc model to creature
2017-05-01 22:54:43 +08:00
Koncord
6ddab0d323
[Server] Add and implement "look like creature" functions
2017-05-01 21:15:12 +08:00
Koncord
9c7c0f9989
[General] Send creatureModel & useCreatureName via PacketPlayerBaseInfo
2017-05-01 21:14:30 +08:00
Koncord
6739233aa3
[General] Change master server port to 25560
2017-05-01 18:56:09 +08:00
Koncord
e77b109ef5
[Browser] Show only fully connected players in main window
2017-05-01 18:48:47 +08:00
Andrei Kortunov
26ec467df0
Tooltips: faction, magic effects layout fixes
2017-05-01 10:00:51 +04:00
David Cernat
62d93a09c1
[Server] Add new script callbacks for cells, remove a couple of others
...
OnPlayerCellState and OnActorStatsDynamic are now removed as callbacks.
The old OnCellUnload is now renamed into OnCellDeletion.
OnCellLoad and a new OnCellUnload relating to a specific player's load/unload are added.
2017-05-01 02:36:13 +03:00
David Cernat
e1ee4a4f49
[Server] Store data from ActorStatsDynamic in the ActorLists of Cells
2017-05-01 00:53:08 +03:00
David Cernat
217894100a
[Server] Add ReadCellActorList() script function
2017-05-01 00:49:58 +03:00
David Cernat
a73cbac226
[Server] Store a BaseActorList in every Cell to keep track of Actor data
2017-05-01 00:42:34 +03:00
Andrei Kortunov
987677db75
Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes
2017-04-30 22:39:05 +04:00
Andrei Kortunov
27181367e2
Tooltips: skills and attributes layout fixes
2017-04-30 21:26:13 +04:00
MiroslavR
d24bcbac15
Do not apply underwater effects to player's voice ( Fixes #3850 )
2017-04-30 18:51:49 +02:00
Andrei Kortunov
6331cc6ab9
Tooltips: level, race, class, specialization layout fixes
2017-04-30 19:45:36 +04:00
David Cernat
e8e0090b9b
[General] Use new SimpleCreatureStats struct in BaseActor
2017-04-30 18:44:59 +03:00
David Cernat
0e8d115794
[Server] Clean up ActorFunctions by using readActorList pointer
...
Also rename scriptActorList into writeActorList, and also rename matching methods, for clarity.
2017-04-30 17:12:15 +03:00
David Cernat
b54560a362
[Server] Clean up WorldFunctions by using readEvent pointer
...
Also rename scriptEvent into writeEvent, along with matching methods, for clarity.
2017-04-30 16:35:56 +03:00
David Cernat
809b4d78ba
[Client] Split off DedicatedPlayer and PlayerList into different files
2017-04-30 14:57:43 +03:00
David Cernat
f2ec6ce02c
Merge pull request #209 from OpenMW/master
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Add OpenMW commits up to 30 Apr 2017
2017-04-30 13:31:16 +03:00
scrawl
9f1527b7da
Merge pull request #1272 from akortunov/guifixes
...
Service menus layout fixes
2017-04-30 12:27:21 +02:00
Koncord
eda74ddf44
[Client] Fix memory leaks
2017-04-30 13:56:30 +08:00
Koncord
3372f27f3a
[Client] Notify player about current chat mode
2017-04-30 13:56:11 +08:00
David Cernat
f6a218025a
[Client] Fix actor memory leaks, part 1
2017-04-30 04:19:28 +03:00
David Cernat
0ba8a407bc
[Server] Reuse Cell deletion code in CellController
2017-04-30 04:03:03 +03:00
David Cernat
b62969d3cf
[Server] Add OnCellUnload script callback
2017-04-30 03:32:04 +03:00
David Cernat
234510a87f
[Server] Split off Cell and CellController into two different files
2017-04-29 23:05:12 +03:00
Koncord
8492929738
[Client] Use RussoOne for chat
2017-04-30 01:08:19 +08:00
Koncord
805c346bd7
[Client] Fix copy-paste mistake
2017-04-30 01:06:47 +08:00
Koncord
465a05bad0
[Client] Add ability to look like a creature for the DedicatedPlayers
2017-04-30 00:18:44 +08:00
Koncord
7af73782f3
[OpenMW] Implement MWWorld::createRecord for Creatures
2017-04-30 00:16:19 +08:00
David Cernat
a2f6d99dfd
[Server] Use new CreatureStats in ActorFunctions to fix invalid pointer
2017-04-29 18:20:01 +03:00
David Cernat
d333c0b484
[Client] Read ActorStatsDynamic packets sent from Lua script cell loads
2017-04-29 17:44:46 +03:00
Koncord
fbd8e8b3a1
[Client] Use CreatureStats instead NpcStats
2017-04-29 22:40:22 +08:00
Koncord
26c00c3141
[Client] Change chat font to RussoOne for better visibility
2017-04-29 20:34:36 +08:00
Koncord
db0e25cb6c
[Client] Allow colors in the chat window
2017-04-29 20:34:36 +08:00
David Cernat
6ff9091afd
[Server] Add script functions for setting actor dynamic stats
2017-04-29 02:10:14 +03:00
David Cernat
9d7142f684
[Server] Clean up order for StatsFunctions
2017-04-29 01:42:11 +03:00
David Cernat
03c56e01f9
[Server] Add script functions for getting actor dynamic stats
2017-04-29 01:15:19 +03:00
David Cernat
3d6b21942c
[Server] Add OnActorStatsDynamic script callback
2017-04-29 00:32:23 +03:00
David Cernat
e419e25e72
[Client] Don't initialize actors without unique indexes
2017-04-28 23:17:23 +03:00
David Cernat
328b4fb763
[Server] Fix invalid pointers when using ActorFunctions::GetActorCell()
2017-04-28 20:31:02 +03:00
David Cernat
a71dbc7d09
[Server] Add script functions for setting actor cells and positions
2017-04-28 18:44:01 +03:00
David Cernat
9c5eb47e90
[Server] Add and use Utils::getCellFromDescription()
2017-04-28 16:33:58 +03:00
David Cernat
cc3dfd7da0
Merge pull request #208 from OpenMW/master
...
Add OpenMW commits up to 28 Apr 2017
2017-04-28 12:48:46 +03:00
PlutonicOverkill
95f60d2bb3
Merge branch 'master' into mark-variable
2017-04-28 20:15:48 +12:00
PlutonicOverkill
cbb2b8b119
Add setting so feature can be turned off
2017-04-28 19:57:49 +12:00
PlutonicOverkill
a8e7628e83
Enable highlighting when cursor is placed over a name (script editor)
2017-04-28 19:28:05 +12:00
Marc Zinnschlag
8299f8677b
updated credits file
2017-04-28 08:45:16 +02:00
Marc Zinnschlag
7919c4d672
Merge remote-tracking branch 'plutonicoverkill/master'
2017-04-28 08:40:07 +02:00
David Cernat
aeab851ed8
[Server] Add script functions for getting actor position coordinates
2017-04-28 00:05:12 +03:00
David Cernat
1ce60fbf30
[Server] Add GetActorCell() script function
2017-04-27 14:59:49 +03:00
PlutonicOverkill
e685de0f84
Fix script editor undo/redo context menu actions
2017-04-27 19:48:01 +12:00
PlutonicOverkill
6063d8e31b
Fix existing context menu in script editor
2017-04-27 16:31:45 +12:00
Koncord
e53916da10
[Browser] Add Rules tab to ServerInfo
2017-04-27 11:41:45 +08:00
Koncord
db2b53c1b8
[Browser] Update to new protocol
2017-04-27 11:41:45 +08:00
Koncord
e7a1474e04
[Browser] Implement QueryClient
2017-04-27 11:41:45 +08:00
Koncord
d40a55a748
[Master] Update server via operator= instead map::insert
2017-04-27 11:41:45 +08:00
Koncord
b677a0455d
[Server] Fix MasterClient crashes
2017-04-27 11:41:45 +08:00
Koncord
a4e45de6ca
[General] Fix playersCount
2017-04-27 11:41:45 +08:00
David Cernat
752848834a
Merge pull request #207 from OpenMW/master
...
Add OpenMW commits up to 26 Apr 2017
2017-04-27 00:15:24 +03:00
Andrei Kortunov
f484ef8ffb
Fixed jump fatigue loss formula ( fixes #3843 )
2017-04-26 18:28:59 +04:00
Andrei Kortunov
bba822c014
Purge all effects with same ID instead only first ( fixes #3839 )
2017-04-26 17:18:06 +04:00
Marc Zinnschlag
61e6b0d03c
improved ScriptErrorTable handling of script errors that don't have line/column associated with them (also avoiding a segfault)
2017-04-26 15:03:30 +02:00
PlutonicOverkill
3d1e640388
Add setting to change keyboard shortcut and fix another crash
2017-04-26 19:42:03 +12:00
PlutonicOverkill
1f699552f7
Fix infinite recursion bug in uncommentSelection()
2017-04-26 15:49:39 +12:00
David Cernat
9a89284bca
[Server] Add OnActorCellChange script callback
2017-04-25 23:31:37 +03:00
David Cernat
6a21ec1fdc
[General] Rename PlayerPos into PlayerPosition
2017-04-25 22:11:33 +03:00
David Cernat
7b07d6651f
[General] Add and use PlayerBounty packet and matching script functions
2017-04-25 21:24:39 +03:00
David Cernat
6658531713
[General] Fix names for two PlayerProcessors
2017-04-25 19:01:56 +03:00
David Cernat
7dbcfbd3b1
[Client] Use better check for empty CreatureStats in DedicatedActor
2017-04-25 16:55:58 +03:00
David Cernat
11605bd19a
[Client] Make aggressive actors initiate combat with DedicatedPlayers
...
Previously, they were only attacking DedicatedPlayers who had attacked them first.
2017-04-25 16:08:14 +03:00
PlutonicOverkill
61e374fdfc
Implement commentSelection() and uncommentSelection()
2017-04-25 19:12:18 +12:00
PlutonicOverkill
83ff7d162c
Add comment/uncomment actions to the context menu
2017-04-25 16:12:59 +12:00
David Cernat
a4165325fa
[Client] Improve synchronization of Actor swings
2017-04-25 01:47:43 +03:00
David Cernat
ce9605957a
[Client] Use different way of preventing attacks on players in dialogue
2017-04-25 01:11:01 +03:00
David Cernat
ea7c3f2dc7
[Client] Make tes3mp combat code work with Creatures, not just NPCs
2017-04-24 21:06:23 +03:00
David Cernat
a82646a130
[Client] Delineate tes3mp-only code more clearly, part 2
2017-04-24 19:46:12 +03:00
David Cernat
44476248b7
[Client] Add and use DedicatedPlayer::update()
2017-04-24 18:38:57 +03:00
David Cernat
e11a24f446
[Client] Add back statement that should not have been removed in e4a261e
2017-04-24 18:10:05 +03:00
David Cernat
e4a261ea2e
[Client] Remove unused include and variables, fixing warnings
2017-04-24 17:53:50 +03:00
Koncord
51422da641
[Server] Remove outdated code
2017-04-24 20:27:15 +08:00
Koncord
0f30f57d4d
[Server] Handle IS_PENDING and IS_CONNECTING in switch
2017-04-24 20:26:19 +08:00
Koncord
d0c3d190e1
[Server] Send players list to master server
2017-04-24 20:24:39 +08:00
Koncord
6e8750b9e4
[General] Change list players to vector players
2017-04-24 20:22:13 +08:00
Koncord
3e00d42067
[Server] Reworking MasterClient to new master server
2017-04-24 20:01:05 +08:00
Koncord
9643eb6026
[Master] Notify server about announce state
...
Rename structure Server to QueryData
2017-04-24 19:58:48 +08:00
David Cernat
841e6a63f8
[Client] Initialize Creatures as LocalActors
2017-04-24 11:58:39 +03:00
David Cernat
661da98941
[Documentation] Update readme and credits slightly
2017-04-24 11:52:35 +03:00
David Cernat
850b19badf
[Client] Add clearer debug messages for Actor initialization
2017-04-24 11:04:28 +03:00
David Cernat
2082f8ff4f
[Client] Send LocalActor cell changes at end of mwmp::Cell's update
2017-04-24 10:59:47 +03:00
David Cernat
1f6ba9d9ee
[Client] Remove jump check from LocalActor that is irrelevant for NPCs
2017-04-24 10:58:39 +03:00
David Cernat
e70faf1016
[Client] Fix crashes in PlayerProcessors from NULL players
...
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
2017-04-24 01:46:27 +03:00
David Cernat
dba0d47973
[Client] Revert position changes on invalid cell changes to fix glitches
2017-04-23 22:25:16 +03:00
David Cernat
5c5c62f33a
Merge pull request #206 from OpenMW/master
...
Add OpenMW commits up to 23 Apr 2017, part 2
2017-04-23 21:35:09 +03:00
David Cernat
284f863292
[Client] Add linear interpolation for DedicatedActors
2017-04-23 21:28:23 +03:00
MiroslavR
1c5c82dd9f
Fix wrong incrementation in InventoryStore::visitEffectSources ( Fixes #3838 )
2017-04-23 19:19:40 +02:00
scrawl
80d1bb571c
Merge pull request #1274 from MiroslavR/incr_bug
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Fix wrong incrementation
2017-04-23 19:18:46 +02:00
MiroslavR
eada8c6822
Fix wrong incrementation in InventoryStore::visitEffectSources ( Fixes #3838 )
2017-04-23 18:05:41 +02:00
David Cernat
2eaa25e7d4
[General] Update version to 0.6-alpha
2017-04-23 17:31:08 +03:00
David Cernat
a12694c6ef
[Client] Fix crash caused by late-arriving ActorAuthority packets
2017-04-23 17:12:45 +03:00
David Cernat
14e1ff27cb
[Client] Rename CellController's cellsActive to cellsInitialized for clarity
2017-04-23 16:53:24 +03:00
David Cernat
ef634a1c52
Merge pull request #205 from OpenMW/master
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Add OpenMW commits up to 23 Apr 2017
2017-04-23 14:47:10 +03:00
David Cernat
27186f555d
[Client] Enable reading of ActorPackets, and thus NPC sync, by default
2017-04-23 14:01:13 +03:00
David Cernat
871d8c8308
[Client] Send and read ActorCellChange packets
2017-04-23 14:01:13 +03:00
David Cernat
f4c3a28141
[General] Finalize ActorCellChange packet structure
2017-04-23 14:01:13 +03:00
David Cernat
9ea69f4c1f
[Client] Add LocalActor & DedicatedActor cell transition logic to World::moveObject()
2017-04-23 14:01:13 +03:00
David Cernat
4e86d8781f
[Client] Clean up & simplify logic for DedicatedPlayer cell transitions
2017-04-23 14:01:13 +03:00
David Cernat
87ada3e763
[Client] Add CellController::isSameCell() and use it in LocalPlayer
2017-04-23 14:01:13 +03:00
Koncord
d1df9dde14
[Server] Add processors to source groups
2017-04-23 13:59:17 +08:00
Koncord
c35d5a2c6c
[Master] Implement Master server
2017-04-23 13:39:43 +08:00
Koncord
4c939f6d0a
[General] Split tes3mp components in CMakeLists by group
2017-04-23 13:39:43 +08:00
Koncord
546bb42abb
[General] Add Master Packets
2017-04-23 13:39:43 +08:00
Koncord
5854f680f0
[General] Add Master data types
2017-04-23 13:39:43 +08:00
Koncord
41005b1add
[General] Add orderChannel to packets
2017-04-23 13:39:43 +08:00
Andrei Kortunov
c2706ac3e7
Merchant repair and travel window scroll fix
2017-04-23 09:15:25 +04:00
Andrei Kortunov
bc9080d9d7
Removed 31 symbols cap from service menus
2017-04-23 08:56:54 +04:00
scrawl
0e37e71ea2
Merge pull request #1266 from akortunov/handsfallbackfix
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Improved hands bodyparts selection fallback
2017-04-23 00:36:48 +02:00
Andrei Kortunov
4544caf7f3
Improved bodypart select fallback ( fixes #2594 )
2017-04-22 22:23:10 +04:00
scrawl
45d9e38616
Fix check for default material
2017-04-22 14:27:45 +02:00
David Cernat
4ebc9f1314
Merge pull request #204 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
2017-04-22 14:33:26 +03:00
Koncord
a27815fa7d
[General] Allow backslashes in add_component_dir to specify subgroups
2017-04-22 13:56:03 +08:00
MiroslavR
0737d6cb72
Merge pull request #1270 from Allofich/scriptfix
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Check for NULL before running voice dialogue scripts
2017-04-22 01:58:20 +02:00
Allofich
f34e35eb19
Check for NULL before running voice scripts
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(Fixes #3834 )
2017-04-22 07:51:31 +09:00
David Cernat
a5484d237b
Merge pull request #203 from OpenMW/master
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Add OpenMW commits up to 21 Apr 2017, part 2
2017-04-21 21:07:37 +03:00
scrawl
8fbf9dc597
Merge pull request #1253 from akortunov/pinned
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Remember "pinned" windows across game restarts
2017-04-21 18:44:47 +02:00
Andrei Kortunov
2b3b6d558f
Move updatePinnedWindows() function to private section
2017-04-21 19:37:09 +04:00
scrawl
931310d2e2
Merge pull request #1268 from Allofich/anim
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Add enabled check to animation script commands
2017-04-21 17:02:27 +02:00
Andrei Kortunov
f986e3fafa
Remove unused code
2017-04-21 18:39:01 +04:00
Allofich
143ee387cc
Add enabled check to animation script commands
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(Fixes #3793 )
2017-04-21 23:27:24 +09:00
scrawl
7998583a7b
Merge pull request #1267 from Allofich/scriptsign
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Treat =< and => as == in scripts
2017-04-21 15:34:34 +02:00
scrawl
fc56fc0b81
Merge pull request #1265 from akortunov/develop
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Use "sLevel" GMST instead of hardcoded text in load game menu
2017-04-21 15:30:15 +02:00
Allofich
e095817ac2
Treat =< and => as == in scripts
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(Fixes #3744 )
2017-04-21 22:26:13 +09:00
scrawl
2c879ddbbf
Merge pull request #1264 from Allofich/script
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Run scripts for voiced dialogue
2017-04-21 15:26:09 +02:00
Andrei Kortunov
e717d046f2
Escaped class name string
2017-04-21 17:21:57 +04:00
scrawl
1956602aa2
Merge pull request #1262 from Allofich/warnings
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Fix more warnings
2017-04-21 14:34:36 +02:00
Andrei Kortunov
f67ec9c9ce
Use sLevel GMST instead of hardcoded text in load game menu
2017-04-21 09:40:25 +04:00
David Cernat
fec82dc033
Merge pull request #202 from OpenMW/master
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Add OpenMW commits up to 21 Apr 2017
2017-04-21 07:58:13 +03:00
Andrei Kortunov
6c1e3a0618
Merged from upstream master
2017-04-21 08:48:22 +04:00
Allofich
ff3cb18d4f
Fix shadowing warnings
2017-04-21 11:06:18 +09:00
Allofich
60c67bc327
Run scripts for voiced dialogue
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(Fixes #3787 )
2017-04-21 10:39:11 +09:00
scrawl
c2240e3af1
Call the WindowManager::updatePlayer after the startup script is run
2017-04-21 00:51:13 +02:00
scrawl
1ffb9e1bf3
Remove renderWorldMap()
2017-04-21 00:50:22 +02:00
scrawl
bfdde0262f
Merge pull request #1260 from akortunov/levitationfix
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Purge existing levitation effects when levitation is disabled (fixes #3766 )
2017-04-21 00:25:09 +02:00
scrawl
83dbe3ac99
Merge pull request #1261 from rhtucker/master
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Added all settings that are in settings.cfg but were not yet documented.
2017-04-21 00:18:56 +02:00
scrawl
5eb12ea8b5
Merge pull request #1263 from akortunov/chargenfixes
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Chargen menus fixes
2017-04-21 00:18:43 +02:00
Andrei Kortunov
c65c643abe
Fixed race menu skills layout
2017-04-20 21:30:13 +04:00
Allofich
ff3e307059
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
David Cernat
10d554af5b
[Client] Make NPCs react to DedicatedPlayer & DedicatedActor attacks
2017-04-20 17:00:40 +03:00
Andrei Kortunov
0a90b48e60
Fixed progressbars layout in review menu
2017-04-20 17:37:37 +04:00
Andrei Kortunov
90d90b6d81
Fixed dynamic stats tooltips in review menu
2017-04-20 17:24:34 +04:00
Andrei Kortunov
39682d616c
Merge branch 'master' of https://github.com/OpenMW/openmw into guifixes
2017-04-20 17:20:20 +04:00
Allofich
2e5fd74db0
Fix invalid iterator warning
2017-04-20 19:30:35 +09:00
Ryan Tucker
29cf296be5
Added all settings that are in settings.cfg but were not yet documented.
2017-04-19 22:28:18 -07:00
David Cernat
edb155869b
Merge pull request #201 from OpenMW/master
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Add OpenMW commits up to 19 Apr 2017
2017-04-19 22:12:33 +03:00
David Cernat
6aa0fa85ab
[Client] Send and read ActorAttack packets
2017-04-19 22:10:06 +03:00
David Cernat
2e8714afaa
[Client] Rethink and restructure tes3mp combat code so it works for NPCs
2017-04-19 22:06:04 +03:00
scrawl
df3b4fe6a5
Merge pull request #1259 from Allofich/warnings
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Fix a few Cppcheck warnings
2017-04-19 20:32:40 +02:00
David Cernat
6c2bbd6608
[Client] Fix assignAttackTarget() not assigning LocalPlayer as target
2017-04-19 20:51:31 +03:00
Andrei Kortunov
f0f1df3a96
Properly clear inventory
2017-04-19 20:54:09 +04:00
Allofich
e87d2aa1af
Remove unused function
2017-04-20 01:47:30 +09:00
Allofich
60a2625b89
Add parentheses to clarify calculations
2017-04-20 01:38:21 +09:00
scrawl
30081393a6
Add InventoryWindow::clear() as part of world cleanup
2017-04-19 18:28:49 +02:00
Allofich
f299f26720
Remove unused variable
2017-04-20 01:22:33 +09:00
Allofich
5a00b239ac
Reduce scope of variables
2017-04-20 01:22:30 +09:00
Allofich
c655875584
Change mWaterEnabled from float to bool
2017-04-20 01:09:52 +09:00
David Cernat
61cedfa192
[Client] Add CellController methods to fetch Actors without needing Ptrs
2017-04-19 18:20:12 +03:00
Andrei Kortunov
04eb4ea6b6
Check for disabled levitation ( fixes #3766 )
2017-04-19 18:38:25 +04:00
David Cernat
0ef9e014eb
[Client] Add resetAttack() and getSpellSuccess() to MechanicsHelper
2017-04-19 17:09:35 +03:00
scrawl
50f3794d12
Merge pull request #1258 from akortunov/drownfix
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Fixed drowning widget initialization with non-default "fHoldBreathTime" GMST value
2017-04-19 16:08:55 +02:00
David Cernat
f2e8e14665
[General] Add shouldSend boolean to mwmp::Attack
2017-04-19 16:43:58 +03:00
Andrei Kortunov
3c4c47d1e6
Reduced scope of fHoldBreathTime variable
2017-04-19 15:52:15 +04:00
David Cernat
c3375ba86f
[Client] Add MechanicsHelper::assignAttackTarget()
2017-04-19 11:05:13 +03:00
David Cernat
17c4b6d4de
[Client] Add MechanicsHelper methods for easily getting Attacks from Ptr
2017-04-19 10:36:23 +03:00
Andrei Kortunov
c3fd327bb2
Fixed drowning widget initialization
2017-04-19 08:48:16 +04:00
scrawl
f90e5081f9
Merge pull request #1257 from akortunov/chargen
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Chargen menus fixes
2017-04-18 22:23:30 +02:00
David Cernat
82e455f736
[Client] Organize headers
2017-04-18 18:51:40 +03:00
David Cernat
014ff7a059
[Client] Replace usage of Networking::isDedicatedPlayer()
2017-04-18 18:07:39 +03:00
David Cernat
1f6d05dfe5
[Client] Remove unused Networking::attack() method
2017-04-18 17:45:26 +03:00
David Cernat
53081a6a6f
[Client] Clean up more checks by using PlayerList::isDedicatedPlayer()
2017-04-18 12:38:26 +03:00
Koncord
0a9768860b
[Client] Add Processors to subgroups in cmakelists
2017-04-18 16:50:51 +08:00
Koncord
505905ab7d
[General] Allow backslashes in add_openmw_dir to specify subgroups
2017-04-18 16:49:21 +08:00
Koncord
9cbb8af9d2
[Client] Remove WorldController from cmakelists
2017-04-18 16:04:58 +08:00
Koncord
67aba35d37
[Client] Simplify Processors
2017-04-18 15:05:39 +08:00
David Cernat
cc2250815d
[General] Add packet data for attacks on and by Actors
2017-04-18 10:03:58 +03:00
Koncord
1db30a65cb
[Client] Remove unecessary calls
2017-04-18 14:42:43 +08:00
Koncord
6969742ef0
[Client] Enable actor processors
2017-04-18 14:38:23 +08:00
Koncord
2c62c501f6
[Client] Add & init Actor processors
2017-04-18 14:37:35 +08:00
Koncord
7ec897a829
[Client] Add ActorProcessor
2017-04-18 14:37:35 +08:00
David Cernat
29f9453554
[Client] Clean up headers in Networking
2017-04-18 09:32:40 +03:00
Stanislav Zhukov
ad62968397
Merge pull request #200 from TES3MP/tes3mp-introduce-Client-processors
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[Client] Use protected member instead local variable
2017-04-18 13:16:57 +08:00
Koncord
8128a5c39c
[Client] Use protected member instead local variable
2017-04-18 13:15:31 +08:00
David Cernat
818fc459aa
Merge pull request #199 from TES3MP/tes3mp-introduce-Client-processors
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Add tes3mp-introduce-Client-processors commits up to 18 Apr 2017
2017-04-18 08:06:49 +03:00
Koncord
25fef1a7b8
[Client] FIx conflicts
2017-04-18 12:17:58 +08:00
Koncord
578d305d86
[Client] Enable world processors
2017-04-18 11:51:05 +08:00
Koncord
7dcaef5a5a
[Client] Init world processors
2017-04-18 11:50:22 +08:00
Koncord
fd3a7d2ad0
[Client] Add world processors
2017-04-18 11:50:22 +08:00
Koncord
f0805ca6f7
[Client] Fix typo
2017-04-18 11:50:22 +08:00
Koncord
740bfea0b2
[Client] Use processors for player packets
2017-04-18 11:49:00 +08:00
Koncord
e98fa6ad07
[Client] Add ProcessorInitializer
2017-04-18 11:45:54 +08:00
Koncord
f09dc2b65b
[Client] Add player processors
2017-04-18 11:38:40 +08:00
Koncord
a6111b6599
[Client] Add PlayerProcessor & WorldProcessor
2017-04-18 11:38:40 +08:00
David Cernat
07c2d4251e
[Client] Add and use mwmp::PlayerList::isDedicatedPlayer()
2017-04-17 20:36:20 +03:00
David Cernat
b1a394cd02
[General] Change chars into bools in mwmp::Attack for clarity
2017-04-17 19:54:31 +03:00
David Cernat
7c45888f05
[Client] Reorder methods in DedicatedPlayer
2017-04-17 19:34:32 +03:00
David Cernat
0aaf68c994
[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
2017-04-17 19:10:33 +03:00
David Cernat
c05c456b11
[Client] Clean up parts of LocalPlayer and DedicatedPlayer
2017-04-17 18:50:20 +03:00
David Cernat
a650683bae
[General] Add and use Target struct in mwmp::Attack
2017-04-17 18:31:39 +03:00
David Cernat
9882ceedf3
[General] Remove attackerGuid from mwmp::Attack because it is redundant
2017-04-17 18:03:33 +03:00
David Cernat
340ad09c97
[Server] Rename variables in ProcessorPlayerAttack
2017-04-17 17:43:03 +03:00
David Cernat
caf5428532
[General] Rename mwmp::Attack vars in preparation for Actor support
2017-04-17 17:24:11 +03:00
David Cernat
2050d06b31
[Client] Process PlayerAttack in MechanicsHelper::processAttack()
2017-04-17 16:09:07 +03:00
David Cernat
2397afc6ce
[General] Move mwmp::Attack to BaseStructs
2017-04-17 15:12:11 +03:00
David Cernat
cf155c9279
[Client] Add MechanicsHelper and move linear interpolation code to it
2017-04-17 14:37:19 +03:00
David Cernat
2565816b22
[Client] Delimit and clarify combat changes made by tes3mp
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Additionally, revert unneeded small changes to the formatting of OpenMW code
2017-04-17 11:55:22 +03:00
David Cernat
9f226253d4
[General] Rename mwmp::Attack's refid into refId for consistency
2017-04-17 09:35:18 +03:00
David Cernat
b09e6644a9
[Client] Prevent infinite guard arrest loops
2017-04-16 20:26:06 +03:00
Andrei Kortunov
aac78d29a4
Service menus layout fixes
2017-04-16 20:30:20 +04:00
David Cernat
f0f0b2dcc9
[General] Send and read ActorSpeech packets
2017-04-16 18:43:13 +03:00
David Cernat
d2178e5414
[Client] Assign LocalActor movement settings before rotations get reset
2017-04-16 17:09:47 +03:00
David Cernat
1fb11dafef
[General] Send and read ActorStatsDynamic packets
2017-04-16 16:42:07 +03:00
David Cernat
678edffb5a
[Client] Rename updateDynamicStats() into updateStatsDynamic()
2017-04-16 14:11:55 +03:00
David Cernat
00aa8839d4
[General] Update CMakeLists in components folder
2017-04-16 09:03:51 +03:00
David Cernat
870886192b
[General] Rename DYNAMICSTATS into STATS_DYNAMIC
2017-04-16 09:00:18 +03:00
David Cernat
f64580bc10
[Client] Enable head rotation AI for DedicatedActors
2017-04-16 08:42:49 +03:00
David Cernat
8ebe7ed683
[Client] Remove isLocalActor (no longer needed) from LiveCellRefBase
2017-04-16 07:54:44 +03:00
David Cernat
ca8fd1aa72
[General] Remove ActorHeadRotation packet because it would be too spammy
2017-04-15 15:49:40 +03:00
David Cernat
2872675f5e
[General] Send and read ActorAnimPlay packets
2017-04-15 13:42:30 +03:00
David Cernat
56aeb85965
[Client] Update method names in ActorList
2017-04-15 11:45:20 +03:00
David Cernat
5c1d7f614a
[Client] Rename readDrawStates() into readAnimFlags()
2017-04-15 10:47:53 +03:00
David Cernat
bf17464074
Merge pull request #198 from OpenMW/master
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Add OpenMW commits up to 14 Apr 2017
2017-04-15 05:36:50 +03:00
Andrei Kortunov
c93cf822c7
Reviewmenu: read name, race, class and birthsign from player stats (fixes bug #2628 )
2017-04-14 23:21:20 +04:00
Andrei Kortunov
fb0c4700a4
Save a proto gender in racemenu
2017-04-14 23:19:48 +04:00
Andrei Kortunov
8581d68b8e
Updated documentation for windows settings
2017-04-14 22:46:24 +04:00
scrawl
f63b1e81cd
Merge pull request #1228 from akortunov/master
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Options to show hidden weapon parameters
2017-04-14 20:01:08 +02:00
Andrei Kortunov
00e06095c1
Updated documentation for new weapon tooltips options
2017-04-14 21:49:15 +04:00
scrawl
8f71b65d38
sceneutil/attach: inherit the UserDataContainer to avoid the resource cache from being cleared incorrectly
2017-04-14 15:04:53 +02:00
David Cernat
e7960eee76
[General] Rename DrawState packets into AnimFlags ones for clarity
2017-04-14 16:00:34 +03:00
David Cernat
11a9e3bdb1
Merge pull request #197 from OpenMW/master
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Add OpenMW commits up to 14 Apr 2017
2017-04-14 05:57:28 +03:00
scrawl
17125e6c4d
Merge pull request #1256 from Allofich/equip
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Adjustments to RemoveItem behavior
2017-04-14 01:08:29 +02:00
scrawl
26e48a0695
Merge pull request #1255 from akortunov/manafix
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Fixed magicka calculation on chargen (bug #3694 )
2017-04-14 00:56:26 +02:00
David Cernat
de8d28e2c3
[Client] Improve logic for updating LocalActors & sending their packets
2017-04-13 18:59:22 +03:00
David Cernat
9e25a95861
[Server] Initialize processors for recently added ActorPackets
2017-04-13 18:57:48 +03:00
David Cernat
426d5a7fc2
[Client] Add missing usage of sendDrawStateActors()
2017-04-13 18:56:38 +03:00
Andrei Kortunov
dc036e96d4
fixed magicka calculation on chargen (bug #3694 )
2017-04-13 18:30:36 +04:00
Allofich
6e405aed8c
Adjustments to RemoveItem behavior
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(Fixes #3796 )
2017-04-13 22:33:13 +09:00
David Cernat
d2fe777f89
[General] Send and read ActorDrawState packets
2017-04-13 15:26:48 +03:00
David Cernat
9c731990a9
[Client] Use clearer var names in LocalPlayer::updateDrawStateAndFlags()
2017-04-13 14:10:42 +03:00
David Cernat
10ad5b2a99
[General] Remove BaseActor's AnimStates that are no longer needed
2017-04-13 13:06:09 +03:00
David Cernat
c6cd0a2953
Merge pull request #196 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2017-04-13 07:07:49 +03:00
scrawl
8d8f293a65
Merge pull request #1246 from akortunov/develop
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Menu improvements
2017-04-12 23:57:00 +02:00
scrawl
d8943d911c
Merge pull request #1254 from Allofich/warning
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Remove unnecessary line
2017-04-12 23:49:29 +02:00
Allofich
56dfa615e1
Minor changes to getActorsSidingWith
2017-04-12 22:41:33 +02:00
Allofich
fe4fb82646
Cache allies found while iterating engageCombat
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(Fixes #3814 )
2017-04-12 22:41:28 +02:00
scrawl
caacf31a09
Merge pull request #1210 from Allofich/fix
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Fix frame rate drop during actor update
2017-04-12 22:40:43 +02:00
Allofich
470988f9ef
Minor changes to getActorsSidingWith
2017-04-13 04:45:44 +09:00
Andrei Kortunov
c3d49d5ca5
Fixed inventory crash and skipmenu launch
2017-04-12 22:57:32 +04:00
Allofich
6272e1c674
Cache allies found while iterating engageCombat
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(Fixes #3814 )
2017-04-13 02:02:38 +09:00
Andrei Kortunov
1fe3a3efe4
Count dialog layout changes
2017-04-12 19:15:22 +04:00
Allofich
5020d03c78
Remove unnecessary line
2017-04-12 22:59:28 +09:00
Andrei Kortunov
72a16dc78b
Merge branch 'master' into pinned since added PR #1250
2017-04-12 13:17:06 +04:00
Andrei Kortunov
506cc47c9d
Add option to show reach and attack speed for melee weapons
2017-04-12 09:12:25 +04:00
scrawl
993860a4b1
Merge pull request #1250 from resilar/mapbutton
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Hide WorldButton when in game mode
2017-04-11 21:34:53 +02:00
scrawl
8f335b3484
Merge pull request #1245 from akortunov/tgm
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Vanilla-like tgm
2017-04-11 21:34:44 +02:00
David Cernat
0d196af685
[General] Add placeholders for 7 new ActorPackets
2017-04-11 11:37:38 +03:00
Marc Zinnschlag
59a9a7aafb
updated changelog
2017-04-11 10:28:08 +02:00
Marc Zinnschlag
13517e723a
increased version number
2017-04-11 10:05:57 +02:00
David Cernat
9852076590
[Client] Send all NPC data to newly arriving players
2017-04-10 18:24:30 +03:00
David Cernat
15f91e7825
[Client] Add CellController methods for getting and checking Cells
2017-04-10 18:13:22 +03:00
David Cernat
69f820f3a0
[Client] Rename CellController's getCell() into getCellStore()
2017-04-10 17:30:57 +03:00
David Cernat
d14102716d
[Client] Retool LocalActors and DedicatedActors for ActorPosition packet
2017-04-10 17:10:18 +03:00
David Cernat
cbd2af972d
[Client] Get movement settings for NPCs before they are reset
2017-04-10 17:06:44 +03:00
David Cernat
7700b82952
[General] Clean up BaseEvent and BaseStructs
2017-04-10 16:33:07 +03:00
David Cernat
7662297334
[General] Use ESM::Position to store BaseActor's movement
2017-04-10 16:32:10 +03:00
David Cernat
2709de83fb
[Client] Use clearer variable names in LocalPlayer::UpdatePosition()
2017-04-10 14:53:59 +03:00
David Cernat
742d6f653a
[General] Add ActorPosition packet
2017-04-10 12:38:30 +03:00
David Cernat
b6c3830ea0
[General] Rename WorldObject's pos into position for consistency
2017-04-10 09:25:20 +03:00
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
2017-04-10 10:18:00 +04:00
David Cernat
174f316787
[General] Rename PacketActorFrame into PacketActorTest
2017-04-10 08:37:18 +03:00
David Cernat
a5d0486c82
[General] Set actor data correctly
2017-04-10 07:22:03 +03:00
David Cernat
69bf2749a5
[Server] Add ActorFunctions for getting and setting basic actor data
2017-04-10 06:15:03 +03:00
David Cernat
e9c3abc2c3
[Server] Reset variables more elegantly in WorldFunctions
2017-04-10 02:37:43 +03:00
David Cernat
b9d68c0ab2
Merge pull request #195 from OpenMW/master
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Add OpenMW commits up to 10 Apr 2017
2017-04-10 01:20:42 +03:00
scrawl
1cd901d113
Merge pull request #1248 from akortunov/missedsound
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Adds missing recharge and repair sounds
2017-04-09 21:33:12 +02:00
scrawl
969dda2e41
Merge pull request #1252 from MiroslavR/correctActorModelPath
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Fix correctActorModelPath
2017-04-09 21:30:48 +02:00
MiroslavR
c962b6dd6d
Fix correctActorModelPath to work properly when both backward and forward slashes are used in the path ( Fixes #3822 )
2017-04-09 18:34:36 +02:00
David Cernat
c52084a028
[General] Use BaseActorLists in ActorPackets
2017-04-09 16:32:44 +03:00
David Cernat
1b714fbfa7
[Server] Make script functions more consistent
2017-04-09 12:28:38 +03:00
David Cernat
a24ef3a25e
[Server] Create ActorFunctions placeholder
2017-04-09 12:24:33 +03:00
David Cernat
4f3d05eed2
[General] Add ActorList class
2017-04-09 10:50:35 +03:00
David Cernat
070c6a3bd4
[General] Add ActorPacketController & make controller var names clearer
2017-04-09 08:51:28 +03:00
David Cernat
a1d0b4908f
[Client] Fix Travis CI build by not using nullptr
2017-04-08 16:46:38 +03:00
David Cernat
c8a486de6c
[Client] Fix Ptr initialization in mwmp::Cell
2017-04-08 16:02:59 +03:00
David Cernat
0ccbe70e61
[Client] Rename methods to make their purpose clearer
2017-04-08 14:31:22 +03:00
David Cernat
6da6c4e62d
[Client] Prevent NPCs from attacking a player engaged in dialogue
2017-04-08 13:06:42 +03:00
David Cernat
b883b4c7ce
[Client] Reorder includes
2017-04-08 12:54:38 +03:00
David Cernat
3d6dc74bdc
[Client] Fix logic for mwmp::Cell initialization
2017-04-08 12:33:41 +03:00
David Cernat
89a8ace41c
[Server] Print debug info only for certain world packets
2017-04-08 12:00:07 +03:00
David Cernat
417284c701
[Client] Implement head rotation sync for NPCs
2017-04-08 11:40:19 +03:00
David Cernat
b8ca2382c7
[General] Remove variables that are not going to be used in ActorFrame
2017-04-08 11:27:08 +03:00
David Cernat
f52fc19762
[Client] Reorder methods and don't set variables that are no longer used
2017-04-08 10:58:25 +03:00
David Cernat
d3f3fb5d05
[Client] Correctly implement movement animation sync for NPCs
2017-04-08 08:59:21 +03:00
David Cernat
5b43e62c50
[Client] Make it possible to get DedicatedActor from CellController
2017-04-08 07:46:33 +03:00
David Cernat
6557577c03
Merge pull request #193 from OpenMW/master
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Add OpenMW commits up to 7 March 2017
2017-04-07 16:13:09 +03:00
David Cernat
e6536c7473
[Client] Disable basic NPC sync in preparation for overhaul
2017-04-07 16:04:21 +03:00
David Cernat
1101ff1e28
[Client] Update DedicatedActors every frame to allow interpolation
2017-04-07 15:51:34 +03:00
Marc Zinnschlag
9d5c46027d
Merge remote-tracking branch 'rcutmore/bug-3484'
2017-04-07 10:38:16 +02:00
David Cernat
ae92117d21
[Client] Add missing return
2017-04-07 11:32:42 +03:00
David Cernat
18be1880f0
[Client] Make it possible to get LocalActor from CellController
2017-04-07 10:16:23 +03:00
David Cernat
10be52d40d
[Client] Add localActorsToCells map to more easily find LocalActors
2017-04-07 08:12:50 +03:00
David Cernat
e89265e469
[Client] Turn CellController's cellsActive into a map instead of a deque
2017-04-07 05:52:07 +03:00
Rob Cutmore
0ff56677f6
Remove unused code
2017-04-06 19:56:18 -04:00
Rob Cutmore
84bad9316d
Editor: flag orbit camera for re-initialization
...
After swapping cells the orbit cam controller needs to be
re-initialized to properly center on the new cell.
2017-04-06 19:40:26 -04:00
David Cernat
d829d219c3
[General] Add (very) partial animation sync for NPCs
2017-04-06 15:11:51 +03:00
David Cernat
e8638d9884
[Client] Add basic position sync for NPCs
2017-04-06 11:46:56 +03:00
David Cernat
c6c0e4acc9
[Server] Fix Cell::sendToLoaded() part 2, and fix Player::sendToLoaded()
2017-04-06 08:39:11 +03:00
David Cernat
8616323bae
[Server] Fix logic in Cell::sendToLoaded()
2017-04-06 08:27:04 +03:00
David Cernat
fae3bcaeeb
[Server] Send actor packets only to players in the same cell
2017-04-06 06:42:25 +03:00
David Cernat
89ed318d3c
[Client] Remove usage of nullptr that Travis CI is getting stuck on
2017-04-06 06:17:27 +03:00
David Cernat
67ec81ad0c
[Client] Use utility function for converting strings in mwmp::Cell
2017-04-06 05:45:49 +03:00
David Cernat
d4a12856ee
[Client] Enable AI for LocalActors
2017-04-06 04:59:55 +03:00
David Cernat
0d766a7a04
[Client] Add and use mwmp::Cell class
2017-04-06 04:00:50 +03:00
David Cernat
9beaf9b7a1
[Client] Initialize and update LocalActors while their cells are active
2017-04-06 00:49:20 +03:00
David Cernat
8df9d55331
[Client] Create placeholder DedicatedActor class
2017-04-06 00:48:20 +03:00
David Cernat
d24cde16dd
[General] Add simple BaseActor and LocalActor classes
2017-04-05 12:52:27 +03:00
David Cernat
679e790d8d
[Client] Rename WorldController into CellController to avoid confusion with Networking's WorldPacketController
2017-04-05 12:00:21 +03:00
David Cernat
ba8341bfb5
[Server] Add SendActorAuthority() script function
2017-04-05 11:02:11 +03:00
David Cernat
c2d6265ffd
[Client] Reorder methods in WorldEvent, placing packet senders at bottom
2017-04-05 09:12:02 +03:00
David Cernat
9759764699
[Client] Clean up getting and resetting of WorldEvent
2017-04-05 09:04:41 +03:00
David Cernat
d7a760490e
[Client] Simplify sending of world packets, part 2
2017-04-05 08:43:35 +03:00
David Cernat
b55a3d5eb2
[Client] Add placeholder editActors() method for random creature sync
2017-04-05 08:07:53 +03:00
David Cernat
4abe295a80
[Client] Simplify sending of world packets by adding WorldEvent methods
2017-04-05 07:54:23 +03:00
David Cernat
1d23a48a42
[Client] Print mpNums when objects are found in a cell
2017-04-05 07:10:22 +03:00
David Cernat
0df14320e0
[Client] Set mMpNum to 0 for ManualRef
2017-04-05 06:58:59 +03:00
David Cernat
6c60c9c78e
[Client] Clean up debug messages for when objects are found in a cell
2017-04-05 06:30:12 +03:00
David Cernat
bb9ea6ccd4
[Client] Also include list of creatures in reply to ActorList
2017-04-05 06:22:01 +03:00
David Cernat
ca92be14a5
[Client] Reply to ActorList request with list of NPCs
2017-04-05 05:54:25 +03:00
David Cernat
8f18dc87c4
[General] Model ActorList on Container more closely by including action
2017-04-05 04:45:51 +03:00
David Cernat
c65e94587c
[Server] Add SendActorList() script function
2017-04-05 04:44:47 +03:00
David Cernat
8c2469bf6d
[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
2017-04-05 04:06:45 +03:00
Rob Cutmore
f7664d4bb9
Editor: reset camera after cell drag and drop
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When replacing a viewed cell via drag and drop the camera position is
not updated to better view the new cell. This flags the camera position
as not being set so a better default is set.
2017-04-04 18:54:58 -04:00
David Cernat
316720e710
[Server] Rename getNextMpNum() into incrementMpNum()
2017-04-05 01:30:15 +03:00
David Cernat
068835ba71
[Server] Add OnMpNumIncrement() script callback
2017-04-05 01:18:42 +03:00
David Cernat
3b34b9cd3e
[Server] Fix typo in MiscellaneousFunctions
2017-04-04 12:49:29 +03:00
David Cernat
2716078a30
[Server] Add GetCurrentMpNum() and SetCurrentMpNum() script functions
2017-04-04 12:43:17 +03:00
David Cernat
8b8c01f389
[General] Make ID_OBJECT_PLACE take effect only when sent back by server
2017-04-04 11:43:33 +03:00
David Cernat
2bd81c3de0
[Client] Use mpNum for every WorldObject
2017-04-04 11:07:16 +03:00
David Cernat
82f38dcfad
[Server] Set mpNum in AddWorldObject()
2017-04-04 10:34:35 +03:00
David Cernat
ddedcac510
[General] Read and write mpNums in world packets
2017-04-04 10:16:09 +03:00
David Cernat
4644235cf6
[Client] Use mpNum in exact searches for objects
2017-04-04 10:07:15 +03:00
David Cernat
665fe09fd0
[Server] Add GetObjectMpNum() and SetObjectMpNum() script functions
2017-04-04 09:30:17 +03:00
David Cernat
8cc61b6048
[General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE
2017-04-04 09:23:34 +03:00
David Cernat
31cd836558
[General] Small tweaks to debug info
2017-04-04 08:24:11 +03:00
David Cernat
06acd3cbc4
[Client] Add a multiplayer object index and matching methods to CellRef
2017-04-04 07:42:02 +03:00
David Cernat
d242f3790f
[Server] Don't try to send late-arriving container packets about now unloaded cells
2017-04-04 07:21:02 +03:00
David Cernat
e5cf632e1d
[Client] Stop creating new reference numbers for placed/spawned objects
2017-04-04 06:01:48 +03:00
David Cernat
d8712ee1ea
[Server] Fix script crashes by reusing BaseEvent in WorldProcessor
2017-04-04 05:03:14 +03:00
David Cernat
5ff40c5563
[Server] Make coding style consistent
2017-04-04 03:05:37 +03:00
David Cernat
106c9edead
Merge pull request #192 from OpenMW/master
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Add OpenMW commits up to 3 Apr 2017
2017-04-04 01:48:43 +03:00
David Cernat
174937f412
[Server] Add LogMessage() and LogAppend() script functions
2017-04-04 01:47:37 +03:00
def
785b3c3d01
Hide WorldButton when in game mode
2017-04-03 09:40:12 +03:00
MiroslavR
395e97cf40
Remove evil "implicit GetJournalIndex" hack from expression parser
2017-04-03 01:44:26 +02:00
Koncord
1d2a6d9056
[Server] Rename dontRead to avoidReading
2017-04-03 06:44:14 +08:00
Koncord
47924f5bb0
[Server] Move packet.Read() to parent
2017-04-03 06:13:56 +08:00
Koncord
4daf471874
[General] Add dontRead flag
2017-04-03 06:13:00 +08:00
Koncord
ead92fff61
[Server] Move setPlayer() to PlayerProcessor
2017-04-03 06:05:18 +08:00
Koncord
0317e2523b
[Server] Remove unused code
2017-04-03 05:57:03 +08:00
Koncord
c8fb7d9c1a
[Server] Move packet.Send(true) to parent class
2017-04-03 05:56:29 +08:00
Koncord
9ecc70d17c
[Server] Fix ID in ProcessorContainer
2017-04-03 05:49:23 +08:00
Koncord
f5600c508f
[Server] Move all world handlers to WorldProcessors
2017-04-03 05:46:46 +08:00
Koncord
3ab25fb3f1
[Server] Move player processors to processors/player
2017-04-03 05:45:41 +08:00
Koncord
0a1041bf56
[Server] Add WorldProcessor
2017-04-03 05:40:17 +08:00
Andrei Kortunov
31bd70f334
Added missed recharge and repair sounds
2017-04-02 23:19:43 +04:00
Pieter van der Kloet
8d76903392
Ini-importer progress bar fills the whole width of the ui element now
2017-04-02 03:15:32 +02:00
David Cernat
e7b5097c13
[Client] Print plugin paths correctly for Windows
2017-04-01 05:57:27 +03:00
David Cernat
dff52d8fbe
Merge pull request #191 from OpenMW/master
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Add OpenMW commits up to 31 Mar 2017
2017-04-01 03:27:44 +03:00
Koncord
3b52549a3d
[Server] Rename init_processors to ProcessorInitializer
2017-04-01 08:14:26 +08:00
Koncord
e8a5fd1cd0
[Server] Move all message handlers to PlayerProcessors
2017-04-01 02:36:24 +08:00
Koncord
020167df08
[Server] Add PlayerProcessor
2017-04-01 02:35:34 +08:00
Koncord
b01734888f
[Server] Add missing header
2017-04-01 02:33:39 +08:00
Koncord
48a59cf9e9
[General] Add new class BasePacketProcessor
2017-04-01 02:33:03 +08:00
Marc Zinnschlag
ab8294b281
Merge remote-tracking branch 'rcutmore/bug-2838'
2017-03-31 16:47:26 +02:00
Andrei Kortunov
df5a43363a
Confirmation dialogs size fix
2017-03-30 17:05:56 +04:00
Rob Cutmore
343f2cb81d
Editor: add creator for body parts
...
Added creator subclass for body parts to allow adding first person
parts. IDs for first person body parts are expected to end with ".1st".
2017-03-30 08:20:43 -04:00
Koncord
691dc75401
[Browser] Fix sign compare warnings
2017-03-30 00:39:01 +08:00
scrawl
3c9f3a0f7f
Merge pull request #1242 from Allofich/warnings
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Fix AppVeyor warnings
2017-03-29 07:28:00 +02:00
scrawl
6a745cb2cc
Fix text colorMode (Bug #3815 ) and render bin
2017-03-29 07:10:55 +02:00
Andrei Kortunov
e5a0f89934
List scroll fix
2017-03-28 12:49:23 +04:00
David Cernat
7647715dac
Merge pull request #190 from OpenMW/master
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Add OpenMW commits up to 27 Mar 2017
2017-03-28 08:05:23 +03:00
Andrei Kortunov
edadcb338c
Savegame dialog improvements
2017-03-27 23:10:57 +04:00
scrawl
9e7ade4ba4
Merge pull request #1244 from akortunov/develop
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MyGUI vertical alignment
2017-03-27 20:14:09 +02:00
Allofich
3780d94214
Cast LAND_SIZE to integer to avoid linking error
2017-03-28 01:57:31 +09:00
Allofich
db2f97f308
Fix shadowing warning
2017-03-27 20:22:20 +09:00
Andrei Kortunov
a35d4334c3
Encumberance text fix
2017-03-27 14:54:04 +04:00
Andrei Kortunov
c9cf0ec977
Buttons and widgets captions vertical alignment
2017-03-27 14:38:40 +04:00
Andrei Kortunov
7d09a5d644
Progress bars vertical alignment
2017-03-27 13:33:28 +04:00
scrawl
a036a98fd0
Merge pull request #1243 from akortunov/develop
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Journal improvements
2017-03-27 02:56:35 +02:00
scrawl
b064dd29cc
Fix reset of blend function (Bug #3811 )
2017-03-27 02:51:23 +02:00
Andrei Kortunov
658ab5e941
Minor journal improvements
2017-03-26 22:56:36 +04:00
Allofich
2a505b427d
Remove second LAND_SIZE definition
2017-03-27 03:45:53 +09:00
scrawl
2a74f79bf1
Merge pull request #1240 from Allofich/follow
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Adjust AI follow distances
2017-03-26 20:35:11 +02:00
Allofich
6253a5218e
Adjust AI follow distances
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(Fixes #3225 )
2017-03-27 03:31:25 +09:00
scrawl
0a061d45b7
Merge pull request #1239 from akortunov/projectilefix
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Disable explosion effect for 0-range projectiles (bug #3730 )
2017-03-26 20:30:43 +02:00
scrawl
f3a7be3339
Merge pull request #1238 from LennyPenny/patch-1
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Ignore /MSVC* (Feature #3795 )
2017-03-26 20:30:25 +02:00
scrawl
82e0bac297
Merge pull request #1237 from MiroslavR/haggling_fix
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Fix selling success chance (Fixes #3802 )
2017-03-26 20:30:17 +02:00
Rob Cutmore
77bf1efc1a
Editor: Fix labels for creator user inputs
2017-03-26 09:14:32 -04:00
Rob Cutmore
8d4441bb5e
Editor: document subclasses without ID checks
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- Removes ID validation for PathgridCreator.
- Adds comments explaining why ID validation isn't used in some cases.
2017-03-26 09:05:05 -04:00
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
2017-03-25 22:40:11 +04:00
Andrei Kortunov
860b556713
Disables explosion effect for 0-range projectiles ( fixes #3730 )
2017-03-25 19:53:24 +04:00
Lennart Bernhardt
e56089aff4
Ignore /MSVC* (Feature #3795 )
2017-03-25 15:26:14 +01:00
MiroslavR
da6b28eb40
Fix selling success chance ( Fixes #3802 )
2017-03-25 15:21:16 +01:00
scrawl
97dbd07ed2
Merge pull request #1236 from akortunov/guifixes
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Minor GUI fixes
2017-03-25 13:36:58 +01:00
Andrei Kortunov
7bd0c74aa8
Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801 )
2017-03-25 14:15:16 +04:00
Andrei Kortunov
e383e4d023
Disabled hit overlay for damage/absorb mana/fatigue spells
2017-03-25 14:10:19 +04:00
scrawl
9653b99add
Merge pull request #1235 from akortunov/guifixes
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Vanilla style progress bars
2017-03-24 19:39:07 +01:00
Andrei Kortunov
4daa88351b
Vanilla style progress bars
2017-03-24 21:38:33 +04:00
scrawl
373bd78cf3
Merge pull request #1233 from akortunov/guifixes
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Vanilla style drowning widget
2017-03-24 18:10:11 +01:00
scrawl
a60302f6d6
Merge pull request #1234 from LennyPenny/patch-1
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Ignore /deps (Feature #3795 )
2017-03-24 18:06:42 +01:00
Lennart Bernhardt
76548a5e4c
Ignore /deps (Feature #3795 )
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Implements https://bugs.openmw.org/issues/3795
2017-03-24 15:37:26 +01:00
Andrei Kortunov
b89fdcfd27
Vanilla style drowning widget (partially fixes bug #3801 ).
2017-03-24 09:41:18 +04:00
David Cernat
1d83098619
[Build] Use slilghtly retooled version of CMake's default FindLua51
2017-03-24 07:29:04 +02:00
David Cernat
c10dd1b002
Merge pull request #188 from OpenMW/master
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Add OpenMW commits up to 24 Mar 2017
2017-03-24 07:24:55 +02:00
scrawl
338592b99b
Don't clear the animation queue when turning (Bug #3581 )
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Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
2017-03-23 20:05:06 +01:00
scrawl
a5d7b36c28
Don't clear idle animation when movement ends (Bug #3581 )
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This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
2017-03-23 20:05:05 +01:00
scrawl
c611ddba8d
Remove stray term
2017-03-23 20:05:05 +01:00
scrawl
f676b62711
Remove unused variable
2017-03-23 19:35:07 +01:00
scrawl
f230df3d1c
Merge pull request #1232 from akortunov/tooltipfix
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Tooltip maximum width cap
2017-03-23 17:12:36 +01:00
Andrei Kortunov
1a47b9727b
Changed tooltip maximum width (bug #3800 )
2017-03-23 14:31:01 +04:00
scrawl
02c6c1897e
Merge pull request #1230 from Allofich/stats
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Change bounds behavior of stat script commands
2017-03-22 20:22:45 +01:00
scrawl
7d0eeee568
Merge pull request #1229 from Allofich/appveyor
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Fix AppVeyor not finding curl
2017-03-22 20:22:13 +01:00
scrawl
7075a3a99b
Merge pull request #1231 from Allofich/tooltips
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Show names on combat actors when RMB GUI is active
2017-03-22 20:21:58 +01:00
Marc Zinnschlag
77edb20783
Merge remote-tracking branch 'origin/master'
2017-03-22 15:52:12 +01:00
Marc Zinnschlag
021cef74ff
Merge remote-tracking branch 'rcutmore/bug-3345'
2017-03-22 15:51:01 +01:00
Allofich
5282556ae0
Show names on combat actors when RMB GUI is active
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Fixes (#3797 )
2017-03-22 20:04:29 +09:00
Allofich
57aeec59d5
Change bounds behavior of stat script commands
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Fixes (#3776 )
2017-03-22 15:17:44 +09:00
Allofich
6c686fa242
Fix "curl: command not found" error
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Fixes (#3799 )
2017-03-22 11:10:57 +09:00
Rob Cutmore
3714c2a0f2
Editor: add ID validator to pathgrid input
2017-03-21 08:14:04 -04:00
Rob Cutmore
207695e094
Editor: switch input for pathgrid creator
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Switched from QComboBox to DropLineEdit for pathgrid creator input.
This allows the input the use auto-complete and be a drop target from
the cells table.
2017-03-21 07:58:01 -04:00
David Cernat
ab92b9f795
Merge pull request #187 from OpenMW/master
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Add OpenMW commits up to 20 Mar 2017
2017-03-20 04:59:12 +02:00
scrawl
c992cb6e82
Fix texture not being applied on rendering the composite map ( Fixes #3791 )
2017-03-19 19:15:22 +01:00
Marc Zinnschlag
c2ecd47acd
Merge remote-tracking branch 'rcutmore/bug-3345'
2017-03-19 13:24:40 +01:00
scrawl
4a1406c638
Merge pull request #1226 from MiroslavR/scdt_size
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Downgrade SCDT size mismatch error to a warning
2017-03-18 19:04:31 +01:00
MiroslavR
06dc94552f
Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing
2017-03-18 15:42:24 +01:00
Rob Cutmore
0dcb6a9bd4
Editor: update pathgrid creator input on changes
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When data changes the cell input for pathgrid creator is repopulated
with valid choices. This handles the case where a cell is added or
removed, and also when a cell's pathgrid is added or completely
removed.
2017-03-18 10:20:16 -04:00
Rob Cutmore
491fd3d0be
Editor: set combo box events for pathgrid creator
...
- Handles when combo box should automatically gain or lose focus.
- Checks user input when combo box selection changes.
2017-03-18 09:20:14 -04:00
Rob Cutmore
95d164a6e6
Editor: use combo box when creating pathgrids
...
Instead of using QLineEdit for user input, use a QComboBox populated
with valid choices. This prevents user from being able to create a
pathgrid for a non-existent cell.
2017-03-18 07:49:46 -04:00
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
2017-03-18 08:07:36 +04:00
David Cernat
5eb183bacf
Merge pull request #186 from OpenMW/master
...
Add OpenMW commits up to 15 Mar 2017
2017-03-15 23:13:24 +02:00
scrawl
f151eccc23
Update AUTHORS.md
2017-03-15 18:51:52 +01:00
scrawl
3a2a5a90bd
Merge pull request #1225 from akortunov/master
...
Disable weapons and spells cycling in GUI mode
2017-03-15 18:51:12 +01:00
scrawl
a070551af3
Attempt to fix naming conflict on windows
2017-03-15 17:51:00 +01:00
scrawl
3d58ba7301
Fix boolean test
2017-03-15 17:50:13 +01:00
Andrei Kortunov
eb81ab5b24
Disables weapon and spells cycling in GUI mode (bugs #2409 , #2483 , #2645 )
2017-03-15 17:07:25 +04:00
David Cernat
60037e4081
Merge pull request #185 from OpenMW/master
...
Add OpenMW commits up to 14 Mar 2017
2017-03-15 11:20:06 +02:00
scrawl
e987fe85d0
Add abort flag to TerrainPreloadItem
2017-03-14 21:28:57 +01:00
scrawl
aed4cbaf29
Update settings documentation
2017-03-14 21:28:57 +01:00
scrawl
42e9891504
Fix issues caused by loading multiple views into the same terrain View
2017-03-14 20:27:55 +01:00
scrawl
97ed999097
Fix cleanup issue
2017-03-14 20:02:22 +01:00
scrawl
fd215caa02
Add local LandCache to cut down on store searches
2017-03-14 19:27:57 +01:00
scrawl
088d5604bf
Use a shader if required to display the composite map
...
Fixes composited terrain not respecting the 'clamp lighting' setting.
2017-03-14 19:27:56 +01:00
scrawl
7f5beb3172
Remove unused includes
2017-03-14 19:27:56 +01:00
scrawl
5044816770
Remove unused code
2017-03-14 19:27:56 +01:00
scrawl
b66c2abfe3
Build the bounding sphere in the loading thread (only relevant for TerrainGrid)
2017-03-14 19:27:56 +01:00
scrawl
9e9c028f1d
Skip light collection for far away terrain
2017-03-14 19:27:56 +01:00
scrawl
0782839a42
Avoid redundant culling tests on the transform/drawable
2017-03-14 19:27:56 +01:00
scrawl
fb8ac06524
Reduce the minSize of quad tree nodes for better performance
2017-03-14 19:27:56 +01:00
scrawl
a041546b54
Use the quad tree's minSize in the LodCallback
2017-03-14 19:27:56 +01:00
scrawl
c22fde2bcd
Preload terrain while reading savegame
2017-03-14 19:27:56 +01:00
scrawl
e4e8821902
Refactor update of lodFlags
2017-03-14 19:27:56 +01:00
scrawl
2aa09639a9
Re-enable terrain intersections
2017-03-14 19:27:56 +01:00
scrawl
9371100fde
Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
2017-03-14 19:27:56 +01:00
scrawl
db00d47ca2
Hold a ref to the intersection visitor's view if possible
2017-03-14 19:27:56 +01:00
scrawl
59bf100907
Fill exteriorPositions in preloadFastTravel
2017-03-14 19:27:56 +01:00
scrawl
11bee6ee35
Avoid compiling composite maps that are no longer referenced
2017-03-14 19:27:56 +01:00
scrawl
03c07d3bd5
Remove old code
2017-03-14 19:27:56 +01:00
scrawl
86e75f0987
Preload terrain even when cell preloading is disabled
2017-03-14 19:27:56 +01:00
scrawl
9eed7fa6f5
Fix composite map when force shaders is enabled
2017-03-14 19:27:56 +01:00
scrawl
d055dc25bf
Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
2017-03-14 19:27:56 +01:00
scrawl
7d50b6c2e2
Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps
2017-03-14 19:27:56 +01:00
scrawl
6ccb6009ee
Use the View-based preloading for TerrainGrid as well
2017-03-14 19:27:56 +01:00
scrawl
3c29e2dbeb
Refactor ownership of terrain views
2017-03-14 19:27:56 +01:00
scrawl
28fd492711
Don't use terrain LOD for the map camera
2017-03-14 19:27:56 +01:00
scrawl
e7a0878c10
Add CompositeMapRenderer info to the stats panel
2017-03-14 19:27:56 +01:00
scrawl
ec0b743123
Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
...
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
2017-03-14 19:27:56 +01:00
scrawl
c921620ef3
Compile the drawables of a composite map one by one to avoid frame drops for larger maps
2017-03-14 19:27:56 +01:00
scrawl
47ca8aeee5
Use the time elapsed instead of # compiled as limit
2017-03-14 19:27:56 +01:00
scrawl
8a6d909b22
Fix composite map being compiled twice
2017-03-14 19:27:56 +01:00
scrawl
683e625c6c
Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
2017-03-14 19:27:56 +01:00
scrawl
4549196b31
Use the new way of terrain preloading in CellPreloader/Scene
2017-03-14 19:27:56 +01:00
scrawl
4baa795152
Add preloading implementation to QuadTreeWorld
2017-03-14 19:27:56 +01:00
scrawl
9db71e3f62
Recompute the LOD stitching when the view changes
2017-03-14 19:27:56 +01:00
scrawl
ef704db877
Fix reset of changed flag
2017-03-14 19:27:56 +01:00
scrawl
1c15686353
Remove non required use of WorkQueue
2017-03-14 19:27:56 +01:00
scrawl
19d516cbda
Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
2017-03-14 19:27:56 +01:00
scrawl
433900fca5
Fix waiting on initial quad tree build
2017-03-14 19:27:56 +01:00
scrawl
4dbd224249
Hide the terrain in non-exterior cells
2017-03-14 19:27:56 +01:00
scrawl
2580de11a4
Refactor ownership of ViewDataMap
2017-03-14 19:27:56 +01:00
scrawl
5a3c645c89
Enable lazy compiling of composite maps
2017-03-14 19:27:56 +01:00
scrawl
99e18f0d68
Clear the ViewData on exit
2017-03-14 19:27:56 +01:00
scrawl
bb991850da
Add LOD stitches
2017-03-14 19:27:56 +01:00
scrawl
6bd286d924
Fix unnecessary resizing in ViewData
2017-03-14 19:27:56 +01:00
scrawl
8c151364df
Add special handling for CullVisitor to QuadTreeWorld.
...
- Cull only against bounding box, not bounding sphere, as this appears to perform better.
- Also traverse into non visible nodes to compute their LOD, this is to avoid nodes having to be loaded in when the player turns the view around, and will avoid unnecessary refs/unrefs of rendering data in the View. This should probably be turned off at some point for static cameras, such as the local maps.
2017-03-14 19:27:56 +01:00
scrawl
f19a88be9d
Reject QuadTreeNodes with invalid bounds
2017-03-14 19:27:56 +01:00
scrawl
7d004bf757
Preliminary rendering of QuadTreeWorld
2017-03-14 19:27:55 +01:00
scrawl
e36bdb490e
Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection
2017-03-14 19:27:55 +01:00
scrawl
0efc54c749
Subdivide the composite maps
2017-03-14 19:27:55 +01:00
scrawl
c684860e3b
Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer.
2017-03-14 19:27:55 +01:00
scrawl
0756fc4ae6
Optimize getBlendmaps for the general case that most points are within the given cell
2017-03-14 19:27:55 +01:00
scrawl
81c9853fe9
Fix handling in getBlendmaps when the chunk is >1 ESM::Cell
2017-03-14 19:27:55 +01:00
scrawl
b384087e28
Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell
2017-03-14 19:27:55 +01:00
scrawl
819860081f
Remove custom bounding box
2017-03-14 19:27:55 +01:00
scrawl
ce8c4ad4f5
Add quad tree implementation (no rendering yet)
2017-03-14 19:27:55 +01:00
scrawl
2d549d088e
Get the world size from the ESM::Land store
2017-03-14 19:27:55 +01:00
scrawl
14225a42c6
Remove unused pointer to IncrementalCompileOperation
2017-03-14 19:27:55 +01:00
scrawl
c487df0abb
Move updateTextureFiltering and material into the base class
2017-03-14 19:27:55 +01:00
scrawl
5eff286c71
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
2017-03-14 19:27:55 +01:00
scrawl
7e4450da55
Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it.
2017-03-14 19:27:55 +01:00
scrawl
b1d4bb5708
Add CompositeMapRenderer
...
Temporarily render all terrain using composite maps for testing purposes
2017-03-14 19:27:55 +01:00
scrawl
e323b2fa7b
Use the SceneManager's ShaderManager
2017-03-14 19:27:55 +01:00
scrawl
0fc465da59
Store the min/max height in LandData
2017-03-14 19:27:55 +01:00
scrawl
051c17a184
Make reportStats const
2017-03-14 19:27:55 +01:00
scrawl
5fb854036d
Use a forward declaration to avoid having to workaround Qt MOC
...
Don't think that guard was still needed, but a forward declaration is better anyways.
2017-03-14 19:27:55 +01:00
scrawl
80a0398f9d
Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads
2017-03-14 19:27:55 +01:00
scrawl
20d30bb8d7
Move mDataLoaded into LandData
2017-03-14 19:27:55 +01:00
scrawl
16b5cadd9e
Fix order of operations w.r.t clearing cache
2017-03-14 19:27:55 +01:00
scrawl
2c68ed4fb4
Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
2017-03-14 19:27:55 +01:00
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
2017-03-14 19:27:55 +01:00
scrawl
274690f790
Refactor BufferCache to allow caching buffers of different sizes
2017-03-14 19:27:55 +01:00
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
2017-03-14 19:27:55 +01:00
scrawl
b898315962
cellpreloader: abort all tasks first before waiting
2017-03-14 19:27:55 +01:00
scrawl
5f76317807
Wait for completion of CreateMapItem on exit to avoid potential threading issue
2017-03-14 19:27:55 +01:00
scrawl
804f873649
terrain: factor out texture caching into a separate class
2017-03-14 19:27:55 +01:00
scrawl
4cd4457d21
Add support for Functors to ObjectCache
2017-03-14 19:27:55 +01:00
scrawl
9d72d9f0c9
Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene
2017-03-14 19:27:55 +01:00
scrawl
eef63a880a
terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
...
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
2017-03-14 19:27:55 +01:00
scrawl
34130fc5cc
Fix handling in LightListCallback when the node is not a Group
2017-03-14 19:27:55 +01:00
scrawl
b78a9f89af
Refactor LightListCallback to allow for integration in custom Drawables.
2017-03-14 19:27:55 +01:00
scrawl
ccfebdd2c3
Set the underwater fog relative to default view distance
2017-03-14 19:27:44 +01:00
David Cernat
bbedf888b2
[Documentation] Add subreddit link to readme
2017-03-14 14:07:33 +02:00
David Cernat
0c4447dfd0
[Documentation] Update readme and credits
2017-03-14 14:02:05 +02:00
David Cernat
d94850fbdf
Merge pull request #184 from OpenMW/master
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Code style
2017-03-14 13:24:24 +02:00
scrawl
fe439e7bbf
Add missing default material state for character preview
2017-03-14 05:02:31 +01:00
scrawl
37c71c15f2
Remove redundant state
2017-03-14 04:57:36 +01:00
scrawl
4c9bbce1e2
Fix node mask being reset
2017-03-14 01:01:50 +01:00
scrawl
c1fe9f2a89
Avoid warping the mouse cursor more than necessary
...
Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation.
This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view.
2017-03-14 00:31:27 +01:00
David Cernat
e0234dc362
Merge pull request #183 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# CMakeLists.txt
2017-03-13 18:20:07 +02:00
MiroslavR
a8517c34eb
Code style
2017-03-13 13:57:05 +01:00
scrawl
a556475fae
Explicitely set the user data type to avoid const/non-const mismatch
2017-03-13 02:48:23 +01:00
scrawl
5de5be77f3
Fix Ptr/ConstPtr userdata mismatch (Bug #3784 )
2017-03-13 02:48:23 +01:00
scrawl
928e2061f7
Remove redundant tolower
2017-03-13 02:48:23 +01:00
scrawl
13a6070629
Remove warning spam in skeleton.cpp
...
If the root bone is missing, that is caused by all bones being missing which will have been logged already.
2017-03-13 02:48:22 +01:00
scrawl
e093a30736
Update AUTHORS.md
2017-03-13 02:34:25 +01:00
scrawl
a9b5ea4f8c
Merge pull request #1224 from schwitzerm/master
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fix skill window update
2017-03-13 02:33:21 +01:00
Mitchell Schwitzer
421b92ae05
fix styling & add missing lines regarding max proficency
2017-03-12 17:24:43 -07:00
Mitchell Schwitzer
f31e5ba85e
fix display maximum proficency reached
2017-03-12 17:02:07 -07:00
Mitchell Schwitzer
7960d5a9a7
fix skill progress bar v2
...
both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics 5"), but not for the name.
this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
2017-03-12 16:52:29 -07:00
Mitchell Schwitzer
465b7361e1
fix skill window update
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invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
2017-03-12 15:18:02 -07:00
Koncord
3d294500ba
[General] Use std::replace() instead for-each in Utils::convertPath()
2017-03-08 12:06:47 +08:00
scrawl
809f5cd01b
Fix bad override
2017-03-08 01:28:56 +01:00
scrawl
21aad00612
Don't pass key events to the viewer when Alt modifier is held
...
Fixes the stats panel briefly showing up when using 'Alt+F4' to exit.
2017-03-08 01:27:04 +01:00
scrawl
fc95a45cb6
Don't pass repeat key events to the viewer's eventQueue
2017-03-08 01:27:04 +01:00
scrawl
70841ea3b7
Merge pull request #1222 from OpenMW/macos-nightly
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Setup macOS nightly builds on Travis
2017-03-08 01:26:23 +01:00
scrawl
a6429a2518
Merge pull request #1223 from MiroslavR/rifle_sounds
...
Fix for incorrect gun sounds with the Clean Hunter Rifles mod
2017-03-07 22:06:20 +01:00
Nikolay Kasyanov
7f429f26e1
Allow getting available version information even when clone is shallow
2017-03-07 21:53:49 +01:00
Nikolay Kasyanov
e24cb0fe5d
[macOS, CI] Configure deployment of nightly builds to FTP
2017-03-07 21:53:49 +01:00
MiroslavR
af1fe64408
GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor ( Fixes #3781 )
2017-03-07 19:00:09 +01:00
David Cernat
90387aedea
Merge pull request #182 from OpenMW/master
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Add OpenMW commits up to 5 Mar 2017
2017-03-06 18:40:13 +02:00
Koncord
2a723279b1
[Client] Send ID_GAME_PREINIT packet
2017-03-06 22:52:18 +08:00
Koncord
2c26ed8aee
[Server] Process ID_GAME_PREINIT packet
2017-03-06 22:51:17 +08:00
Koncord
435d9780a7
[General] Fix PacketPreInit
2017-03-06 18:40:53 +08:00
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
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Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Nikolay Kasyanov
57c5ecfba8
[macOS, CI] Use most recent prebuilt dependencies
2017-03-05 23:01:16 +01:00
Nikolay Kasyanov
f1abc5d7cb
[macOS, CI] Use Release configuration
2017-03-05 23:01:16 +01:00
Nikolay Kasyanov
672aa80dc5
Revert "Make Travis build test-release-build-on-travis"
...
4eb5183d73
2017-03-05 14:05:19 +01:00
Koncord
6076346df4
[Client] Add Networking::preInit() method
2017-03-05 16:55:05 +08:00
Koncord
0c1905e842
[General] Add PreInit packet
2017-03-05 16:46:11 +08:00
Koncord
0d53a6916d
[General] Move repeated code in Packet() to base class
2017-03-05 16:27:41 +08:00
David Cernat
df051a777a
Merge pull request #181 from OpenMW/master
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Add OpenMW commits up to 4 Mar 2017
2017-03-04 22:56:16 +02:00
scrawl
c1b1d502ee
Fix up commit 330e5fefd1
2017-03-04 21:48:31 +01:00
scrawl
4123398cbc
Change no-grab setting to respect the value given
2017-03-04 21:48:31 +01:00
scrawl
7eb48ea83b
Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error
2017-03-04 21:48:31 +01:00
scrawl
4051018862
optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback
2017-03-04 21:48:31 +01:00
scrawl
5866f0f80b
Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
...
Example:
OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
2017-03-04 21:48:31 +01:00
scrawl
42a04de37c
Fix a crash that occurred when a carried light fails to be attached.
2017-03-04 21:48:31 +01:00
scrawl
2776727794
Allow gamepad and mouse/keyboard to be used at the same time ( Fixes #3093 )
2017-03-04 21:48:31 +01:00
scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
Nikolay Kasyanov
4eb5183d73
Make Travis build test-release-build-on-travis
2017-03-04 21:44:14 +01:00
David Cernat
82dcec5ec5
[Server] Use consistent pattern for script function category names
2017-03-04 14:11:17 +02:00
Koncord
cea1425db1
[Client] Remove redundant newlines & keep ~120 columns
2017-03-04 14:55:35 +08:00
Koncord
4015c3e9a9
[Client] Use constant instead magic value in Lerp function
2017-03-04 14:24:26 +08:00
Koncord
a10cf4360c
[Client] Print all esm/esp files in load queue with idx & CRC32 checksum
2017-03-04 13:23:26 +08:00
Koncord
9199446edd
[Client] Add Files::Collections to Main::init() arguments
2017-03-04 13:11:46 +08:00
Koncord
c353e18645
[General] Move Utils from server to components
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Rewrite CRC32 functions to the Boost equivalent
2017-03-04 13:08:22 +08:00
David Cernat
9cffc1f661
[Client] Don't open up main menu when player's death animation finishes
2017-03-04 02:29:57 +02:00
David Cernat
0d32bf5943
[General] Add extra death debug, don't request data from player on death
2017-03-04 00:29:01 +02:00
David Cernat
c4b11a1251
[Client] Remove now unused sendData() and BitStream declarations
2017-03-04 00:17:16 +02:00
David Cernat
cf6de6c474
[Client] Update old packet-sending code in LocalPlayer and GUIChat
2017-03-03 23:36:29 +02:00
David Cernat
a2ef39c655
Merge pull request #178 from OpenMW/master
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Add OpenMW commits up to 2 Mar 2017
2017-03-02 22:14:15 +02:00
David Cernat
6887930c04
[Client] Let scripts handle respawn point instead of hardcoding it
2017-03-02 22:12:46 +02:00
scrawl
599f0a36eb
Update AUTHORS.md
2017-03-02 18:37:13 +01:00
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
2017-03-02 18:36:21 +01:00
scrawl
62cc091414
Fix incorrect setting of TexMat in terrain material
2017-03-02 18:07:01 +01:00
scrawl
a759ef5d2e
Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required.
2017-03-01 19:04:05 +01:00
scrawl
8fc7942d64
Refactor osgMyGUI::OSGTexture to store width/height inside the object
2017-03-01 19:04:05 +01:00
David Cernat
db8218545f
Merge pull request #177 from OpenMW/master
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Add OpenMW commits up to 1 Mar 2017
2017-03-01 18:24:26 +02:00
scrawl
d8505e4f48
Fix a multithreading crash caused by modification of live Geometry
2017-03-01 03:36:04 +01:00
scrawl
2873c10284
Clean the object root of StateSets and hidden nodes
2017-03-01 03:09:32 +01:00
scrawl
4e0011bfc8
Improve NPC loading performance by caching the cleaned objectRoot
2017-03-01 03:00:49 +01:00
scrawl
058681ad73
ShaderVisitor: avoid reset of rig geometry when not required
2017-03-01 03:00:08 +01:00
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
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removed const_cast revision
2017-02-28 19:11:00 +00:00
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
2017-02-28 14:31:51 +00:00
David Cernat
03984685e5
[Client] Remove unnecessary type specifiers
2017-02-28 12:35:51 +02:00
David Cernat
5c269a5f8d
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
2017-02-28 01:38:25 +02:00
David Cernat
4aaa9ed694
[General] Update version to 0.5.2
2017-02-28 00:11:36 +02:00
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
2017-02-27 21:50:10 +00:00
David Cernat
e6bc7ad463
[General] Make all flying players fly correctly, including TCL users
2017-02-27 23:01:33 +02:00
David Cernat
48125913c3
Merge pull request #175 from OpenMW/master
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Add OpenMW commits up to 27 Feb 2017
2017-02-27 12:09:47 +02:00
Koncord
0442ebd607
[Server] Remove redundant newlines & keep ~120 columns
2017-02-27 17:13:07 +08:00
Koncord
83d0cbedb2
[Server] Remove redundant type casts
2017-02-27 16:29:28 +08:00
Koncord
8f96ca22c1
[Server] Fix typo in RakNet name
2017-02-27 16:25:29 +08:00
Koncord
aa91126ce3
[Server] Minor cleanup in Networking
2017-02-27 16:23:14 +08:00
David Cernat
02487dce13
[Client] Prevent invalid race used by other player from freezing client
2017-02-27 01:45:27 +02:00
scrawl
0772a03e98
Print the object ID that animateCollisionShapes did not find the node for
2017-02-27 00:41:27 +01:00
scrawl
1402e0b872
Don't optimize billboard nodes ( Fixes #3774 )
2017-02-27 00:39:35 +01:00
David Cernat
4110fac629
Merge pull request #174 from OpenMW/master
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Add OpenMW commits up to 26 Feb 2017, part 2
2017-02-27 01:05:02 +02:00
David Cernat
8c8414f098
[Client] Spawn DedicatedPlayer in center of exterior cell 0,0
2017-02-27 01:02:59 +02:00
scrawl
d4781d419f
Merge pull request #1220 from MiroslavR/tcl_collision
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Fix actors colliding with noclipping player
2017-02-26 23:27:40 +01:00
scrawl
706ac45c76
Fix missing particles caused by shallow copy of ParticleSystemController
2017-02-26 23:10:41 +01:00
scrawl
9b27ec4945
Remove redundant and ambiguous NiNode::makeBone()
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Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each.
2017-02-26 22:39:23 +01:00
scrawl
aba3c471a9
nifloader: fix setting of dataVariance for non-controlled bones and refactor the code
2017-02-26 22:34:45 +01:00
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
2017-02-26 21:24:51 +00:00
David Cernat
684517e02f
[Server] Fix Miscellaneous category of script functions
2017-02-26 23:07:52 +02:00
David Cernat
0baada0aa2
[Server] Add GetLastPlayerId() script function in Miscellaneous category
2017-02-26 23:00:51 +02:00
David Cernat
deb10919ab
[Server] Delete cells that become empty when a player disconnects
2017-02-26 19:45:04 +02:00
scrawl
6f4c03aa32
Avoid retrieving setting every frame
2017-02-26 17:34:24 +01:00
David Cernat
048ddf6a34
[Server] Use LOG_APPEND for older debug messages in Cell
2017-02-26 18:06:26 +02:00
David Cernat
a58601fb2b
[Client] Delineate tes3mp-only code more clearly, part 1
2017-02-26 16:59:53 +02:00
David Cernat
341ec28b1f
[Client] Don't allow actors to cast spells that don't exist on client
2017-02-26 15:34:15 +02:00
David Cernat
5d30ba0abd
Merge pull request #173 from OpenMW/master
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Add OpenMW commits up to 26 Feb 2017
2017-02-26 14:13:37 +02:00
David Cernat
fb93ce57f9
[Server] Fix debug message
2017-02-26 14:12:18 +02:00
David Cernat
ae37daca70
[Server] Ensure no information exchange takes place with nullptr player
2017-02-26 14:11:45 +02:00
David Cernat
7f51ca5298
[Server] Add permanent debug to Cell and CellController
2017-02-26 14:06:34 +02:00
MiroslavR
498a3d450b
Fix actors colliding with noclipping player
2017-02-26 04:28:28 +01:00
scrawl
5caf53b6a3
optimizer: avoid reordering nodes
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Fixes an osgParticle cloning issue.
(Fixes #3773 )
2017-02-26 03:25:17 +01:00
scrawl
a95773beef
Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp
2017-02-26 03:15:57 +01:00
scrawl
585524805f
Add 'tri ' variant of part filters to optimizer ignore list
2017-02-25 21:48:07 +01:00
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
2017-02-19 15:18:35 +00:00
Rafael Moura
ecbde7b11e
Added ConstContainerStoreIterator
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using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
2017-02-18 13:47:18 +00:00
HiPhish
c822b1fa35
Write chapters about tables and record types.
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The "Tables", "Record Types" and "Record Filters" chapters have been
adapted from the already existing manual.
2017-01-08 15:43:33 +01:00