Bret Curtis
a5d7efc009
Merge pull request #2207 from CyberShadow/gettooltipinfo-var
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[Trivial] Reuse a previously-saved value
2019-03-07 11:36:44 +01:00
Bret Curtis
9adb557833
Merge pull request #2211 from Capostrophic/messages
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Small script verifier tweaks
2019-03-07 10:11:56 +01:00
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
2019-03-07 12:39:57 +04:00
Andrei Kortunov
dcec9df345
Fix MSVC warning about variable re-declaration
2019-03-07 08:08:13 +04:00
Bret Curtis
8bd7effae1
Merge pull request #2212 from elsid/navigator_log_spam
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Do not build path by navigator for pure water and flying creatures
2019-03-06 21:37:41 +01:00
Bret Curtis
41d1521f1d
Merge pull request #2213 from elsid/min_path_point_tolerance
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Use min point tolerance to prevent face wrong direction (bug #4814 )
2019-03-06 21:36:43 +01:00
Bret Curtis
7e5c7064af
Merge pull request #2214 from CyberShadow/pull-20190305-225227
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DRY skill widget updates in stats window
2019-03-06 21:36:16 +01:00
Vladimir Panteleev
9d5fc7954f
DRY skill widget updates in stats window
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The skill widgets were configured in two places: initial creation, and
updates. The former was redundant, and duplicated the functionality of
the latter.
To fix this redundancy, replace the duplicate code with a call to
setValue.
2019-03-05 22:52:30 +00:00
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
2019-03-05 23:36:08 +03:00
elsid
cf1e1d9f4b
Use min point tolerance to prevent face wrong direction (bug #4814 )
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When next path point is too close to actor and it has speed 0,
it can face direction not pointing to path target.
2019-03-05 23:18:55 +03:00
elsid
eb45f99880
Remove unused code
2019-03-05 23:18:55 +03:00
elsid
5405efd3b5
Do not build path by navigator for pure water and flying creatures
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They don't need to move by surfaces and to open/close doors.
2019-03-05 22:45:05 +03:00
Capostrophic
44da71fdb3
Restructure script verifier message
2019-03-05 20:47:19 +03:00
Capostrophic
59f7df187d
Add explicit variant of Journal
2019-03-05 20:47:05 +03:00
Bret Curtis
cb29dc7b85
Merge pull request #2209 from akortunov/effectfix
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[Regression] Fix magic glow update for sheathing weapons
2019-03-05 17:05:17 +01:00
Andrei Kortunov
bcf086d72d
Fix magic glow update for sheathing weapons
2019-03-05 11:51:56 +04:00
fredzio
93ffdc915d
SearchVisitor copy a new std::string everytime CellsStore::search is
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called. Use a reference instead
2019-03-05 06:07:59 +01:00
elsid
84fbb486d3
Fix switch from invalid navmesh number to valid
2019-03-04 22:59:47 +03:00
elsid
80051db8f8
Update rotated objects in navigator
2019-03-04 22:59:39 +03:00
elsid
8c08c3c7d6
Update moved objects in navigator
2019-03-04 22:59:39 +03:00
elsid
27d7452267
Update scaled objects in navigator
2019-03-04 22:59:39 +03:00
elsid
2e063d59ce
Update scaled agent half extents in navigator (bug #4763 )
2019-03-04 22:59:39 +03:00
elsid
43b39e8418
Use not scaled player half extents as default to find path
2019-03-04 22:59:38 +03:00
elsid
1218e4e15d
Use player half extents only to find path in exterior cells
2019-03-04 22:59:20 +03:00
Vladimir Panteleev
12bbecacfd
Reuse a previously-saved value
2019-03-04 16:23:57 +00:00
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
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This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
2019-03-04 11:06:15 +01:00
Bret Curtis
84ce9814fd
Merge pull request #2203 from elsid/update_recastnavigation
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Update recastnavigation
2019-03-03 20:48:50 +01:00
elsid
b51a54e976
Update rotated objects in navigator
2019-03-03 16:46:41 +03:00
elsid
f394ace4d5
Update moved objects in navigator
2019-03-03 16:46:41 +03:00
elsid
133d7447f3
Update scaled objects in navigator
2019-03-03 16:46:41 +03:00
elsid
1f41d5721d
Update scaled agent half extents in navigator (bug #4763 )
2019-03-03 16:46:39 +03:00
elsid
c066ee9dc5
Use not scaled player half extents as default to find path
2019-03-03 16:21:12 +03:00
elsid
a4f300f810
Use player half extents only to find path in exterior cells
2019-03-03 16:21:09 +03:00
elsid
895899b25b
Fix tests
2019-03-03 13:46:24 +03:00
elsid
2b3bc4fe61
Add detailed output for osg::Vec3f in tests
2019-03-03 13:46:24 +03:00
Perry Hugh
37f5ab2104
Gamepad controls now sent to keyboard input, excluding joystick. Added right thumbstick button to toggle mouse emulation.
2019-03-03 09:21:00 +00:00
Bret Curtis
aa513bba29
Merge pull request #2202 from Capostrophic/icon
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Fix enchanted item icon update
2019-03-03 01:03:28 +01:00
Perry Hugh
313611b79d
Analogue Joystick Movement
2019-03-02 23:46:48 +00:00
Capostrophic
2f38e4fbb3
Fix enchanted item icon update
2019-03-02 20:01:42 +03:00
Bret Curtis
79fca2e7c6
Merge pull request #2095 from akortunov/reflections
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Add more settings to water reflections
2019-03-02 15:37:06 +01:00
Bret Curtis
f6127a30c0
Merge pull request #2199 from akortunov/guifixes
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Use C++11-style loops in the GUI instead of iterators
2019-03-02 15:36:54 +01:00
Bret Curtis
e7bf89d3d5
Merge pull request #2200 from akortunov/warnfix
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Replace boost GCD by the homebrew implementation
2019-03-02 15:36:25 +01:00
Perry Hugh
7b6f41c5c3
Correct gamepad default bindings to exactly match vanilla XBOX, create fair interplay between toggling main menu and options menu, allow toggling menus at any time.
2019-03-02 14:28:26 +00:00
Andrei Kortunov
bf5f68a4d8
Replace boost GCD to the homebrew implementation
2019-03-02 17:32:05 +04:00
Andrei Kortunov
9398117ea7
Allow to do not reflect terrain
2019-03-02 14:26:14 +04:00
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
2019-03-02 14:26:14 +04:00
Bret Curtis
cd70354f34
Merge pull request #2190 from akortunov/terrain
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Make Distant Terrain configurable
2019-03-02 11:19:45 +01:00
Andrei Kortunov
8df8bd3f37
Use C++11-style loops in the GUI instead of iterators
2019-03-02 13:27:59 +04:00
Andrei Kortunov
56fea4b062
Add setting to control composite geometry size
2019-03-01 18:02:40 +04:00
bzzt
9d44e18af6
Allow to configure terrain vertex LOD
2019-03-01 18:02:38 +04:00
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
2019-03-01 14:51:13 +04:00
Bret Curtis
cf20682d0c
Merge branch 'gamepad-sneak-shortcut' into 'master'
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Gamepad - Toggle Sneak Shortcut
See merge request OpenMW/openmw!73
2019-02-28 20:11:51 +00:00
Grigory Latyshev
3872d7476b
Move makeOsgVec3f() to settingsutils.hpp
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Remove all other makeOsgVec3f() implementations
2019-02-28 20:03:42 +00:00
Andrei Kortunov
a14c832f4f
Fix Boost version check in the launcher
2019-02-28 15:11:30 +04:00
David Cernat
12cef51122
Merge pull request #2192 from Capostrophic/bzzt
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Port minor fixes from bzzt's branch
2019-02-28 12:55:58 +02:00
AnyOldName3
ac18983f37
Finish gldebug location move
2019-02-28 00:02:07 +00:00
AnyOldName3
3d917fcbad
Add basic OpenGL debug callback
2019-02-28 00:02:07 +00:00
Perry Hugh
3ac5481ab4
Enable toggling sneak via gamepad.
2019-02-27 14:03:16 -08:00
elsid
619a111a11
Run startup script once at engine start when game is running (bug #4877 )
2019-02-27 22:55:13 +03:00
Perry Hugh
c6fb94d6cb
xbox-bindings
2019-02-27 13:29:48 +00:00
bzzt
bcbee08a1b
Fix creature model instance preloading
2019-02-27 00:15:39 +03:00
bzzt
5ffb40e8ba
Don't preload terrain when loading an interior save
2019-02-27 00:02:57 +03:00
Bret Curtis
735bcf17c2
Merge branch 'boost-gcd-deprecation' into 'master'
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Fix boost deprecation warning
See merge request OpenMW/openmw!66
2019-02-26 18:02:01 +00:00
AnyOldName3
cd4303da23
Add preprocessor check to determine which common_factor header to use.
2019-02-26 17:03:07 +00:00
elsid
33f6fb258d
Option to set specific random seed for random number generator
2019-02-26 09:36:34 +03:00
Bret Curtis
f6da025f02
Merge pull request #2188 from Capostrophic/memory
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Always include <memory> for smart pointers in MWGui
2019-02-25 20:16:21 +01:00
Capostrophic
216e1ab16f
Always include <memory> for smart pointers in MWGui
2019-02-25 18:50:51 +03:00
Bret Curtis
dc1c2358b9
Merge pull request #2089 from akortunov/qthelp
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Editor: Add basic info window
2019-02-25 16:40:11 +01:00
Bret Curtis
3316938dfc
Merge pull request #2182 from Capostrophic/format
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Replace Boost format and replace_all where possible
2019-02-24 20:17:31 +01:00
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
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AI data handling minor revisions
2019-02-24 20:14:08 +01:00
Capostrophic
e70cc10305
Some more de-boosting
2019-02-24 03:20:20 +03:00
Capostrophic
8ecd0b82a4
Replace Boost format and replace_all where possible
2019-02-24 03:20:20 +03:00
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
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Remove redundant includes
2019-02-24 01:14:16 +01:00
David Cernat
a508a0faf8
[Server] Turn GetArguments() from ScriptFunctions into Utils function
2019-02-24 01:43:04 +02:00
Bret Curtis
44920352ce
Merge pull request #2181 from Capostrophic/boost
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Get rid of Boost.Array
2019-02-23 23:54:30 +01:00
Capostrophic
594ea39f5d
Revise AI data handling
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Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
2019-02-23 21:00:47 +03:00
Bret Curtis
4a69d96483
Merge branch 'esm_name_template_fix' into 'master'
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Make sure that proper operator function of ESM:FIXED_STRING is used for char[N] argument
See merge request OpenMW/openmw!63
2019-02-23 13:39:15 +00:00
Bret Curtis
8e3b10b5b4
Merge branch 'detour_navigator_unit_test_fix' into 'master'
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Fix DetourNavigatorNavMeshTilesCacheTest on Windows
See merge request OpenMW/openmw!65
2019-02-23 07:59:03 +00:00
Bret Curtis
f8b34bf7f1
Merge branch 'preview_levelled_item' into 'master'
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Fixes #4703 Disable preview for item leveled list
Closes #4703
See merge request OpenMW/openmw!57
2019-02-23 07:49:18 +00:00
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
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Make normal weapon resistance behavior closer to vanilla (bug #4384 )
2019-02-23 08:38:30 +01:00
Andrei Kortunov
f5eacfcf63
Support for temporary stunted magicka effects
2019-02-23 09:17:06 +04:00
Andrei Kortunov
fcdb0c16bf
Update jail state once instead of for every single hour
2019-02-23 09:17:06 +04:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Capostrophic
58788de7c4
Get rid of Boost.Array
2019-02-22 23:16:34 +03:00
Capostrophic
4138e29ca4
Add option to restore the previous ammo behavior
2019-02-22 17:18:23 +03:00
Bret Curtis
ba491a8af0
Merge pull request #2069 from Capostrophic/skeleton
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Use the skeleton from the NPC's set model (bug #4747 )
2019-02-22 15:12:24 +01:00
Bret Curtis
cc214cf6b0
Merge pull request #2082 from Capostrophic/teleporting
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Make magic teleportation attempts detectable even when teleportation is disabled (bug #3765 )
2019-02-22 15:07:36 +01:00
Bret Curtis
c815a2cb42
Merge pull request #2107 from Capostrophic/idledialogue
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Move idle dialogue playback from AiWander (bug #4594 )
2019-02-22 15:06:39 +01:00
Bret Curtis
4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
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Account for running/sneaking stances while in air (bug #4797 )
2019-02-22 15:04:55 +01:00
Bret Curtis
d2b93fc702
Merge pull request #2146 from Capostrophic/quest
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Make quest status update handling closer to vanilla (bug #4815 )
2019-02-22 15:04:14 +01:00
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
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Option to disable controller (feature #3980 )
2019-02-22 15:03:01 +01:00
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
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Fix some issues, found by PVS-Studio
2019-02-22 15:01:37 +01:00
Bret Curtis
55fc04e462
Merge pull request #2175 from Capostrophic/includes
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Include cleanup
2019-02-22 14:56:20 +01:00
Bret Curtis
09d57c5154
Merge pull request #2177 from akortunov/alpha
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Handle initial actor's transparency
2019-02-22 14:55:59 +01:00
elsid
2342a31add
Add more tests for TileCachedRecastMeshManager
2019-02-22 11:49:02 +03:00
elsid
73734fc04d
Fix update navmesh for not changed objects
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When update method is called for not changed object befor this change
all object tiles were considered as not object tiles and were removed.
Also this marked those tiles as changed. This lead to alternation
between remove and add each tile update method was called. Problem was
detected by using Animated Containers mod.
2019-02-22 11:48:31 +03:00
Capostrophic
b738cc0383
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
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Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
2019-02-22 00:01:21 +03:00
Capostrophic
64d5cd17d6
Move werewolf silver damage mult applying into a new function
2019-02-22 00:01:21 +03:00
Capostrophic
808b8ce8db
Refactor normal weapon resistance
2019-02-22 00:01:21 +03:00
David Cernat
dcbc9d1831
[Client] Print cells for actor deaths
2019-02-21 21:51:02 +02:00
Capostrophic
7a7e390099
Make unsuccessful magic teleportation attempts detectable (bug #3765 )
2019-02-21 18:38:09 +03:00
Andrei Kortunov
629a6be477
Handle initial actor's transparency (bug #4860 )
2019-02-21 14:57:55 +04:00
Andrei Kortunov
097c649885
Use enumerable instead of magic number
2019-02-21 14:57:31 +04:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
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Shadows
2019-02-20 15:35:49 +00:00
Bret Curtis
7566370981
Merge pull request #2160 from Capostrophic/topicindex
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Fix hiding three-column (Cyrillic) topic index
2019-02-19 21:29:15 +01:00
Bret Curtis
bc71db947a
Merge pull request #2174 from Capostrophic/jumping
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[0.45.0 regression] Correct jumping velocity
2019-02-19 21:28:53 +01:00
Capostrophic
c03ed4cd50
Include cleanup
2019-02-19 18:40:33 +03:00
Bret Curtis
fdb84dddc8
Merge pull request #2059 from Capostrophic/stacks
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Don't stack scripted items (bug #2969 )
2019-02-18 16:02:55 +01:00
Bret Curtis
09262e0336
Merge pull request #2170 from elsid/disable_navigator_option
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Add option to disable DetourNavigator component (feature #4833 )
2019-02-18 16:01:30 +01:00
Capostrophic
c20030d8c9
Correct jumping velocity
2019-02-18 16:22:01 +03:00
Andrei Kortunov
ff9afda18d
Avoid to keep reference to the local 'encoder' variable outside the Engine::go()
2019-02-17 14:29:39 +04:00
Andrei Kortunov
9de0c9045a
Fix API usage errors
2019-02-17 14:29:39 +04:00
Andrei Kortunov
229bd8505e
Init missing variables
2019-02-17 14:29:39 +04:00
Andrei Kortunov
dc6ef15571
Simplify loop in the addSkills()
2019-02-17 14:29:39 +04:00
Andrei Kortunov
80c62a4fe1
Fix endsWith() call
2019-02-17 14:29:39 +04:00
Andrei Kortunov
ad9412a117
Remove some redundant checks
2019-02-17 14:29:36 +04:00
Andrei Kortunov
18a59df050
Throw exceptions by value instead of reference
2019-02-17 10:24:25 +04:00
elsid
da6df818ff
Fix update navmesh
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Every updated object should produce a set of changed tiles where it is
placed. Before this change only current object tiles were updated. If
object was moved to another set of tiles then navmesh were not changed
in new tiles.
TileCachedRecastMeshManager::updateObject should add all new tiles if object
was moved and remove all no more used tiles. Both new and old tiles should be
marked as changed.
Also add tests to show desired result for add, update, remove.
2019-02-17 01:50:53 +03:00
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths
2019-02-16 15:50:58 +03:00
elsid
16675fd254
Return empty path when navmesh is not found for agent
2019-02-16 15:37:06 +03:00
elsid
1d3668cd22
Add Navigator interface
2019-02-16 15:37:06 +03:00
elsid
c68e64a2a7
Make navigator from settings manager setting in separate function
2019-02-16 14:41:11 +03:00
Capostrophic
39dcbacf44
Option to disable controller (feature #3980 )
2019-02-15 18:40:22 +03:00
David Cernat
f3b8a5b909
[General] Check integrity of credits only on Windows clients
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This avoids the problems that were encountered in Linux and macOS builds regarding this check while also still addressing the scenario where official Windows builds had their credits modified by people unrelated to the project.
2019-02-14 00:29:55 +02:00
David Cernat
222837976c
[Server] Fix type name warning for Player
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The warning in Visual Studio was: "'Player': type name first seen using 'class' now seen using 'struct'"
2019-02-13 21:56:47 +02:00
AnyOldName3
c68ccbc6b6
Use new common_factor header in the launcher, too
2019-02-13 18:37:01 +00:00
AnyOldName3
89d4d3be08
Fix boost deprecation warning
2019-02-13 14:49:36 +00:00
Azdul
2412017685
Fix DetourNavigatorNavMeshTilesCacheTest on Windows
2019-02-10 08:04:39 +01:00
Andrei Kortunov
b7adbe79b9
Allow localization to use implicit keywords (bug #4841 )
2019-02-09 14:06:05 +04:00
Capostrophic
e9c6c11418
Fix hiding three-tab (Cyrillic) topic index
2019-02-08 10:53:50 +03:00
Capostrophic
0535de6ca0
Make quest status update handling closer to vanilla (bug #4815 )
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Don't update quest status if we're simply updating the quest index
Update quest status if a new entry is added regardless of its index
2019-02-08 10:25:31 +03:00
Bret Curtis
4a9abf1c1b
Merge pull request #2159 from Capostrophic/lighting
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[0.45.0 regression] Fix upside-down night-time lighting
2019-02-07 11:27:22 +01:00
AnyOldName3
b1a5a72665
Restore previous night time directional light path
2019-02-07 00:27:26 +00:00
Capostrophic
796b87fde7
Fix upside-down night-time lighting
2019-02-06 23:53:13 +03:00
Bret Curtis
9e8bc29e3b
Merge pull request #2105 from Capostrophic/colorpicker
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[0.45.0 regression] Editor: Fix color picker oddities
2019-02-06 10:07:21 +01:00
Capostrophic
e47f1ef3e3
Fix some color picker regressions
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Don't assign invalid color returned when the color picker is closed by Cancel as the new color
Restore "picking finished" signal to make value saving work again
2019-02-05 18:02:47 +03:00
Bret Curtis
ffa3596fe4
Merge pull request #2152 from akortunov/headfix
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[0.45 regression] Editor: hide hairs when helmet is used
2019-02-05 15:36:34 +01:00
Bret Curtis
d40f11bcb6
Merge pull request #2124 from Capostrophic/animation
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[0.45.0 regressions] Revert poor animation decisions
2019-02-05 15:36:21 +01:00
Bret Curtis
a573efd30a
Merge pull request #2112 from Capostrophic/collision
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[0.45.0 regression] Don't re-enable collision body for dead actors
2019-02-05 15:36:06 +01:00
Bret Curtis
a206f57f75
Merge pull request #2156 from Capostrophic/itemtaken
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Fix redundant searchPtr call
2019-02-05 12:29:51 +01:00
Andrei Kortunov
6eb77e215b
Remove looping particles from dead actors
2019-02-05 11:02:25 +04:00
Capostrophic
650cd47255
Fix redundant searchPtr call
2019-02-05 01:04:54 +03:00
Capostrophic
a584aa25ab
Don't re-enable collision object for dead actors
2019-02-04 22:13:30 +03:00
Bret Curtis
bc1fbd5400
Merge pull request #2088 from akortunov/faction_table
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Editor: Implement faction ranks table
2019-02-04 14:51:07 +01:00
Bret Curtis
f4313c02e1
Merge pull request #2153 from akortunov/glowing_windows
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Native glowing windows support
2019-02-04 14:50:13 +01:00
Azdul
7940317e42
Make sure that proper operator function is used for char[N] argument
2019-02-03 09:32:32 +01:00
Andrei Kortunov
57d8df1a05
Do not check if additional animation sources are supported for every animation object
2019-02-03 11:27:48 +04:00
Andrei Kortunov
9e4a339ad3
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
Bret Curtis
4f938492e5
Merge pull request #2150 from akortunov/vfx
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Update magic effects VFX immediately after effects update
2019-01-30 10:25:41 +01:00
Andrei Kortunov
11c17ad9d5
Hide hairs when replace the Head bodypart by item's one in the editor
2019-01-30 10:18:48 +04:00
Andrei Kortunov
dc3a17f1f6
Update magic effects VFX immediately after effects update (bug #4828 )
2019-01-29 22:52:40 +04:00
Capostrophic
5c889f7359
Add creature-with-the-same-model soundgen fallback (bug #4813 )
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Creatures will use sounds of the first creature that has the same model in the record store when possible.
2019-01-29 16:29:47 +03:00
Capostrophic
b33016d89f
Allow creatures to play Attack voiceover
2019-01-26 17:05:33 +03:00
Capostrophic
cec55119ca
Move idle dialogue playback from AiWander (bug #4594 )
2019-01-26 16:36:48 +03:00
Bret Curtis
f405b1e247
Merge pull request #2143 from akortunov/optimize
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Optimize HUD update
2019-01-25 20:55:19 +01:00
Andrei Kortunov
8580a58ba0
Optimize HUD update (do not do unnecessary work)
2019-01-25 21:15:29 +04:00
Capostrophic
67450a7046
Don't apply effects when spell absorption is successful (bug #4820 )
2019-01-25 15:09:22 +03:00
AnyOldName3
8482236a82
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2019-01-24 23:09:23 +00:00
Capostrophic
6660f2f8e6
Use the skeleton from the NPC's set model (bug #4747 )
2019-01-25 01:02:27 +03:00
AnyOldName3
9d84853903
Fix nodemask snafu
2019-01-24 18:56:10 +00:00
Frederic Chardon
7ad93c1d3e
Gmst typo in MWMechanics::NpcStats::increaseSkill
2019-01-24 13:33:18 +00:00
Azdul
32013d35f2
Formatting of CMakeLists made consistent with other CMakeLists files.
2019-01-23 14:21:11 +01:00
Azdul
6d8215ecb6
Google Test / Google Mock / OpenMW unit tests on Windows
2019-01-23 14:21:03 +01:00
David Cernat
1df1515c7e
[Client] Add logging for invalid enchantmentIds in RecordHelper
2019-01-23 01:04:59 +02:00
David Cernat
999ce857c7
[Client] Add logging for records ignored due to their invalid baseIds
2019-01-23 00:48:06 +02:00
David Cernat
db7e09f441
[Client] Use more consistent logging when reading dynamic record packets
2019-01-23 00:38:05 +02:00
David Cernat
0fa116b47d
[Client] Remove useless lines in RecordHelper
2019-01-23 00:20:51 +02:00
Capostrophic
f9a711d2fd
Revert poor animation decisions
...
Start force-updated in-air animation from loop start
Make movement animations have higher priority than jump animations
Make jumping animations have higher priority than turning animations
Don't reset idle during landing animation
Don't play default landing sound if the character is not on ground
2019-01-22 23:21:33 +03:00
Stomy
71be4cdd20
Ensure Unique Instance Refnum after clone, add, or move
2019-01-21 19:30:11 +00:00
Koncord
0df32accca
[Server] Fix ARM build
2019-01-21 12:02:02 +08:00
Bret Curtis
c5a67c2079
Merge pull request #2137 from elsid/navmesh_render
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Avoid useless read of navmeshes from navigator
2019-01-20 20:32:24 +01:00
elsid
13e94ab194
Get navmesh to update osg node only if rendering is enabled
2019-01-20 21:09:06 +03:00
elsid
3572edab72
Update navmesh in a separate method
2019-01-20 19:28:23 +03:00
Andrei Kortunov
1e8b7f0f83
Fix -Wstring-plus-int warnings
2019-01-20 15:46:19 +04:00
Justin Ivany
33c7e4e948
Don't remove whitespace...
2019-01-17 20:17:18 -04:00
Justin Ivany
8d036a79eb
Fixes #4703 Disable preview for item levelled list
2019-01-17 19:11:38 -04:00
Artur Rojek
f6e1aaae1a
Use case-insensitive compare when searching for game data by the wizard.
...
Until now, the wizard was only comparing against an exact file name
match while searching for game data, eg. "data*.cab".
This patch makes it possible to locate game data regardless of case
sensitivity, eg. "Data*.cab".
2019-01-15 13:36:24 +01:00
David Cernat
fd40e8c971
[Client] Prevent ObjectState spam by not resending an already sent state
2019-01-15 14:26:00 +02:00
Capostrophic
05d5d7d57b
Account for stances when the player is in air (bug #4797 )
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Make GetPCRunning and GetPCSneaking return 1 if the player is in air while the stance is toggled
Make sneaking skill usage possible if sneaking stance is toggled while in air
2019-01-15 00:25:26 +03:00
Capostrophic
8bb270c2bb
Update moved object collisions even if the cell is the same (bug #4800 )
2019-01-14 00:56:43 +03:00
David Cernat
6e47b65205
[Client] Set attribute increases & level progress after correct packets
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Originally, the PlayerSkill packet contained skills, attribute increases and level progress. In 78441c769a
, the attribute increases were moved to the PlayerAttribute packet and the level progress was moved to the PlayerLevel packet, but – due to an oversight – attribute increases and level progress were still being applied to the local player only when a PlayerSkill packet was received, based on whatever values were stored from the last PlayerAttribute and PlayerLevel packets.
2019-01-11 14:26:13 +02:00
David Cernat
f481c85e07
[Client] Use ADD before REMOVE for PlayerInventory in repair/recharge
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Previously, when recharging or repairing an item, the client sent a PlayerInventory packet to the server with the old version of the item that was supposed to be removed and then it sent a PlayerInventory packet with the new version of the item that was supposed to be added.
Unfortunately, the current CoreScripts make it so custom items using generated IDs have their records deleted when they are completely removed from the world, however briefly, even if they are added back immediately afterwards. In practice, this meant that – before this commit – recharging or repairing a custom item led to its removal from the player inventory stored on the server, followed by the deletion of its record, followed by its readdition to the inventory (but with the record staying deleted). Logging out and logging back in immediately prevented the player from receiving the item anymore because of its now non-existent record.
2019-01-11 13:08:26 +02:00
David Cernat
8a99f215f6
[Client] Add LocalPlayer::sendItemChange() variant with mwmp::Item arg
2019-01-11 12:54:47 +02:00
David Cernat
db9c1b9882
[Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr
2019-01-11 12:53:26 +02:00
David Cernat
799241e8c6
[Client] Use informative error message for RefData::setCount() issue
2019-01-11 08:16:29 +02:00
Bret Curtis
8834ee95be
Merge pull request #2120 from Capostrophic/macros
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Get rid of some remaining instances of C numeric limits
2019-01-10 18:59:34 +01:00
Bret Curtis
db74eb4466
Merge pull request #2094 from Capostrophic/editor
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Cherry-pick cc9cii's minor editor improvements
2019-01-10 17:55:59 +01:00
Bret Curtis
9c795195d0
Merge pull request #2109 from Capostrophic/loops
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Simplify some world loops
2019-01-10 11:44:41 +01:00
Bret Curtis
4617dea154
Merge pull request #2119 from akortunov/stringstream
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Get rid of unnecessary string streams
2019-01-10 11:42:27 +01:00
Capostrophic
a71cfca580
Get rid of some remaining instances of C limit macros
2019-01-09 16:06:18 +03:00
Andrei Kortunov
3e20f36953
Handle invalid string length for hinting
2019-01-08 12:37:41 +04:00
Capostrophic
776c6c2fe6
Fix MSVC warning
2019-01-07 20:38:33 +03:00
Andrei Kortunov
0937f02598
Get rid of unnecessary string streams
2019-01-07 21:08:16 +04:00
Andrei Kortunov
b17702bf1f
Do not restore birthsign abilities upon game load (bug #4329 )
2019-01-07 20:18:21 +04:00
Bret Curtis
de24682e2f
Merge pull request #2115 from Capostrophic/slowfall
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Don't reset player jumping flag unnecessarily (bug #4775 )
2019-01-07 17:13:39 +01:00
Capostrophic
a1af1ff487
Fix extra semicolon, redundant getStore calls and random creature spawn loop
2019-01-07 17:48:41 +03:00
Bret Curtis
9d1c0d2b22
Merge pull request #2114 from Capostrophic/cleanup
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Remove some redundant code
2019-01-07 14:59:39 +01:00
Capostrophic
403db9afe3
Don't reset player jumping flag unnecessarily (bug #4775 )
2019-01-07 16:08:26 +03:00
Bret Curtis
573af17cf9
Merge pull request #2097 from akortunov/camerafix
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Do not scale player's model in the 1st-person view depending on race
2019-01-07 13:57:21 +01:00
Bret Curtis
93e566a08e
Merge pull request #2117 from Capostrophic/aidata
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Make Interiors of Illusion puzzle of Sotha Sil Expanded work (bug #4778 )
2019-01-07 13:56:11 +01:00
Andrei Kortunov
ab0841cc3d
Split physics update from world update in the profiler
2019-01-07 14:44:43 +04:00
Andrei Kortunov
02a43d0b32
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
2019-01-07 12:58:47 +04:00
Capostrophic
92d7f21926
Don't interrupt compilation when spell/effect functions are used for non-actors
2019-01-06 21:45:56 +03:00
David Cernat
43f195f0c7
[Client] Use clearer debug for actor initializations
2019-01-05 23:27:35 +02:00
David Cernat
2e1d4a9449
[Server] Fix non-Windows builds
2019-01-05 22:11:58 +02:00
Capostrophic
624db99bf2
Remove some redundant code
2019-01-05 01:25:52 +03:00
Capostrophic
27eb64c7f0
Clean up fallback record creation again
2019-01-02 13:49:04 +03:00
David Cernat
81e2e48561
[Client] Fix item magic casting synchronization for spell scrolls
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Previously, spell scrolls were used up before their IDs could be included in attacks packets supposed to be sent for them.
2018-12-31 13:24:32 +02:00
David Cernat
d83160523f
[Client] Add items required for item magic casting when they are missing
2018-12-31 06:55:35 +02:00
David Cernat
433a69a588
[Client] Send all data for newly initialized LocalActors at least once
2018-12-31 04:36:59 +02:00
David Cernat
e70fd2cf3a
[Server] Accept clients with wrong password on servers with no password
2018-12-31 03:52:25 +02:00
David Cernat
eb52babf29
[Server] Print IP instead of name or PID for players unable to connect
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The player name was always blank in such situations, providing no useful information. The PID was not useful in any way either.
2018-12-30 18:02:26 +02:00
David Cernat
e96091fd6b
[General] Use more consistent variable names for password, address, etc.
2018-12-30 17:23:12 +02:00
Capostrophic
0ab5314755
Make scripted items not stack (bug #2969 )
2018-12-30 18:18:33 +03:00
Capostrophic
8a266803eb
Simplify some world loops
2018-12-30 15:36:42 +03:00
David Cernat
906d2a837d
[Client] Send PlayerInventory packets when recharging items w/ soulgems
2018-12-30 11:58:33 +02:00
David Cernat
71679934a1
[Client] Send PlayerInventory packets when repairing items
2018-12-30 09:39:46 +02:00
David Cernat
5d9893ee92
[Client] Set actor killer correctly for spells that do damage over time
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Additionally, clean up comments related to other code that sets actor killers.
2018-12-30 07:40:11 +02:00
David Cernat
6e1504f0a1
[Server] Use clearer variable & function names in TimerAPI
2018-12-30 04:15:53 +02:00
David Cernat
42b5a8054f
[Server] Remove unusable position functions for players
2018-12-30 03:17:37 +02:00
Koncord
4ce0331f1b
[Server] Fix GCC build
2018-12-29 15:54:08 +08:00
Bret Curtis
932691d199
Merge pull request #2091 from Capostrophic/fallheight
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Avoid falling height reset if on-ground state wasn't actually updated (bug #4411 )
2018-12-29 08:26:28 +01:00
Koncord
9343b8af2f
[Server] Remove unused function
2018-12-29 14:02:08 +08:00
Koncord
c2230a8a21
[Server] Add MP flag to the server if enabled
2018-12-29 12:03:01 +08:00
Koncord
55cea491ca
[Server] Introduce MS VC++ 2017 support
2018-12-29 11:57:26 +08:00
Koncord
6af2400752
[Server] Remove usages of get/set env. Add GetModDir function
2018-12-29 11:40:31 +08:00
Koncord
b3456a8841
[Server] Fix invalidation of iterators
2018-12-29 11:10:20 +08:00
Bret Curtis
d80d056140
Merge pull request #2098 from xyzz/fix-loading-screen-uaf
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loadingscreen: Fix UaF in loading screen.
2018-12-28 18:58:04 +01:00
Bret Curtis
91b962c095
Merge pull request #2099 from xyzz/replace-volatile-atomic
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Replace volatile bools with std::atomic<bool>
2018-12-28 16:41:07 +01:00
Capostrophic
7155e787b4
Clean up fallback record creation
2018-12-28 01:22:24 +03:00
David Cernat
343dd8b5ea
[Client] Fix addition of items to player inventories
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Previously, multiple stacks of the same item ID could overwrite data in each other because of how the logic in ContainerStore::add() works. For example, a stack of 5 grand soul gems with no souls would get added to the player, then the attempt to add a grand soul gem with a particular soul would retrieve the previous stack first before setting all of it to that soul, resulting in 6 grand soul gems with that soul.
2018-12-26 13:41:19 +02:00
David Cernat
76ac905efc
[Client] Send PlayerInventory packets when trapping souls in soulgems
2018-12-26 12:25:00 +02:00
David Cernat
f853368641
[Client] Fix loss of player items in ContainerStore::unstack()
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Previously, unstacking items for a player led to a PlayerInventory packet being sent about the items' removal.
This change makes it so both a packet about their re-addition and their removal are sent instead, cancelling each other out, which is inelegant, but arguably preferable to complicating the sending of PlayerInventory packets again.
2018-12-26 12:24:26 +02:00
Ilya Zhuravlev
1bdec2399f
Make sure CopyFramebufferToTextureCallback is only called once and not every frame
2018-12-25 11:56:24 -05:00
Ilya Zhuravlev
07e9ce84b3
Replace volatile bools with std::atomic<bool>
2018-12-24 14:19:35 -05:00
Ilya Zhuravlev
8e7c01b561
loadingscreen: Fix UaF in loading screen.
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When the CopyFramebufferToTextureCallback callback is called, in its operator() it resets setInitialDrawCallback by providing a NULL pointer.
However, this causes the callback to get deleted. In turn, the "this" pointer is invalidated.
When execution returns to DrawCallback::run, it accesses a _nestedCallback member of deleted "this" which is UB.
2018-12-24 14:18:26 -05:00
Ilya Zhuravlev
98b2c04404
android: Add a method so that we can send relative mouse movements from java.
2018-12-23 15:14:29 -05:00
Capostrophic
793c2a19d2
Cherry-pick cc9cii's editor improvements
2018-12-23 20:10:16 +03:00
Capostrophic
0bbcc0e787
Avoid falling height reset if onGround state didn't change (bug #4411 )
2018-12-23 13:39:35 +03:00
Ilya Zhuravlev
09585b7208
android_main.c: Replace nullptr back to NULL since there are no nullptr in C
2018-12-22 22:21:26 -05:00
Andrei Kortunov
8687a49c19
Editor: Added basic info window
2018-12-21 18:51:02 +04:00
Andrei Kortunov
b4f3ce2a0a
Editor: Implement faction ranks table (feature #4209 )
2018-12-21 14:16:40 +04:00
Capostrophic
2681435857
Editor: handle AI settings, regional sound and levelled list "none" chances as shorts (bug #2987 )
2018-12-20 19:51:55 +03:00
AnyOldName3
e2515f6db7
Merge branch 'master' into osgshadow-test-vdsm
2018-12-18 19:51:27 +00:00
David Cernat
5e38e8abdb
[Server] Add GetArchitectureType() script function
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Additionally, bring GetOperatingSystem() up-to-date by making it use the renamed function in Utils.
2018-12-17 11:55:50 +02:00
David Cernat
fa1700e2ab
[Server] Add GetOperatingSystemType() script function
2018-12-17 11:32:31 +02:00
Bret Curtis
6d7aacab5e
Merge pull request #2053 from akortunov/animatedContainers
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Native animated containers support
2018-12-17 10:00:07 +01:00
Bret Curtis
d2c88f0983
Merge pull request #2071 from Capostrophic/sneaking
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Don't interrupt sneak and swim idles in attack ready state in first person view (bug #4750 )
2018-12-17 09:34:27 +01:00
David Cernat
50714599d9
[Client] Spawn at exterior 0, -7 by default
2018-12-17 08:25:22 +02:00
Andrei Kortunov
a53333c3d5
Native animated containers support (feature #4730 )
2018-12-13 23:11:16 +04:00
terrabyte25
c31fa3074e
Sanity check for text input in toggleWalking
2018-12-12 14:40:15 -06:00
Capostrophic
6083e5ed4b
Don't interrupt sneak and swim idles in first person view (bug #4750 )
2018-12-10 00:05:06 +03:00
David Cernat
afd17e5a48
[Client] Don't finish drag & drop that is supposed to be unsuccessful
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This prevents items from vanishing when your attempt to drop them in a full container is denied.
2018-12-06 18:11:52 +02:00
Marc Zinnschlag
d791dcfbf3
Merged pull request #2051
2018-12-06 13:10:48 +01:00
Bret Curtis
32624cb3ed
Merge branch 'master' into colors
2018-12-06 09:59:13 +01:00
Bret Curtis
b296c4a3bb
Merge pull request #2058 from Capostrophic/collision
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Don't consider non-solid actors truly levitating (bug #4746 )
2018-12-06 09:56:16 +01:00
Capostrophic
7b33838b33
Don't consider non-solid actors truly levitating (bug #4746 )
2018-12-05 23:37:32 +03:00
Bret Curtis
35ea8ecb0b
Merge pull request #2056 from Capostrophic/esmtool
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esmtool cleanup
2018-12-05 20:58:25 +01:00
Capostrophic
7cae0017ac
Display Ambient, Sunlight and Fog field values as colors (bug #4745 )
2018-12-05 17:25:26 +03:00
David Cernat
a6c6db89fc
[Client] Send object packets when scripts use PlaceItem/PlaceItemCell
2018-12-05 01:56:27 +02:00
Capostrophic
5c8c079718
Fix incorrect event argument which messed with hidden light pointers
2018-12-04 17:07:03 +03:00
David Cernat
d05a82a734
[Client] Avoid repetitive code when unequipping items in resurrection
2018-12-04 03:55:03 +02:00
Capostrophic
832870dc79
esmtool cleanup
2018-12-02 23:10:29 +03:00
Bret Curtis
c2c86fc4a5
Merge pull request #2052 from mp3butcher/master
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fix moc achieving to reach unparsable boost code
2018-12-02 19:28:35 +01:00
Bret Curtis
807cab568e
Merge pull request #2050 from Capostrophic/markers
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[Regression] Revert unnecessary case changes for fallback records
2018-12-02 11:16:20 +01:00
Bret Curtis
b1ca6c6e95
Merge pull request #2045 from akortunov/animfix
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[Testing needed] Fix regressions in the animation system
2018-12-02 11:14:44 +01:00
mp3butcher
9de6c630f2
fix moc achieving to reach unparsable boost code
2018-12-01 21:27:43 +01:00
terrabyte25
35755eb1f1
[Client] Disallow opening inventory menu when not logged in
2018-12-01 10:51:33 -06:00
Capostrophic
7b5932a49d
Add Invert X Axis option (feature #3610 )
2018-12-01 19:08:02 +03:00
Capostrophic
c59513c30c
Revert unnecessary case changes for fallback records
2018-12-01 17:12:27 +03:00
David Cernat
b7090b2550
[Server] Add experimental option for not crashing from Lua script errors
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Additionally, fix return type of GetPluginEnforcementState()
2018-12-01 03:03:39 +02:00
David Cernat
b39e3f518b
[Client] Use correct log levels for inventory and dynamic record packets
2018-11-30 23:38:16 +02:00
David Cernat
d8ca268067
[Server] Move plugin enforcement functions to ServerFunctions
2018-11-30 22:43:10 +02:00
David Cernat
2933526995
[Server] Include errors related to Lua calls in server logs
2018-11-30 22:01:02 +02:00
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-29 01:19:01 +00:00
Andrei Kortunov
880ec3ce7b
Fix visible sheaths for invisible actors
2018-11-24 14:57:41 +04:00
Andrei Kortunov
671f2811d5
Fix regressions in the animation system (bug #4729 )
2018-11-23 20:22:37 +04:00
Andrei Kortunov
e8b3ae8706
Improve ResetActors command (bug #4723 )
2018-11-20 21:53:27 +04:00
Andrei Kortunov
7438e20ee1
Fix shield displaying on inventory avatar (bug #4720 )
2018-11-17 22:42:29 +04:00
Testman
6b3f598837
Use more descriptive terminology for chat modes
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Changed "Chat disabled" to "Chat hidden", "Chat enabled" to "Chat visible" and "Chat in hidden mode" to "Chat appearing when needed".
2018-11-17 16:54:14 +01:00
Andrei Kortunov
68c170f065
Refactor tools to do not use boost exceptions and exit() command
2018-11-15 18:10:19 +04:00
Andrei Kortunov
059a8fd32a
Refactor dynamic casts in the editor
2018-11-15 17:50:23 +04:00
Bret Curtis
a21792657a
Merge pull request #2034 from akortunov/guifixes
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Improve GUI cleanup
2018-11-15 07:31:57 +01:00
Andrei Kortunov
5ac81cfbff
Throw exceptions with some info int the editor if dynamic_cast failed
2018-11-14 15:53:43 +04:00
Andrei Kortunov
f20d1b1b72
Catch exception in the NIFTest
2018-11-14 15:52:36 +04:00
Bret Curtis
419e7ea5a2
Merge pull request #2035 from akortunov/coverity
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Fix many Coverity Scan warnings
2018-11-14 09:44:30 +01:00
Bret Curtis
8a66dec865
Merge pull request #2031 from akortunov/warnfix
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Fix some Clang 7 warnings
2018-11-14 09:43:39 +01:00
Andrei Kortunov
4ee15ddcb9
Fix many Coverity Scan warnings
2018-11-14 11:21:49 +04:00
David Cernat
e834a4ec74
[Client] Find closest enchantmentCharge in getItemPtrFromStore()
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Enchanted inventory items continuously recharge their enchantment charges, which getItemPtrFromStore() should account for.
Additionally, prevent framelistener errors caused by PlayerItemUse packets about non-existent items.
2018-11-13 20:36:31 +02:00
Andrei Kortunov
5e071e3eb0
Add a missing check if mPtr is empty (bug #4715 )
2018-11-13 10:32:23 +04:00
Andrei Kortunov
71f1a53090
Improve tooltips cleanup (bug #4714 )
2018-11-13 10:00:12 +04:00
Bret Curtis
194232abde
Merge pull request #2029 from akortunov/actorfix
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[Regression] Handle case in the editor when actor's bodypart was not found
2018-11-12 11:44:28 +01:00
Bret Curtis
0f29a73fc9
Merge pull request #2025 from Capostrophic/actorloops
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Use C++11 for close actor-iterating loops and avoid some redundant operations
2018-11-12 10:43:49 +01:00
Andrei Kortunov
d2613e35a2
Fix some Clang 7 warnings
2018-11-09 19:42:59 +04:00
Andrei Kortunov
0065bccf24
Handle case in the editor when actor's bodypart was not found
2018-11-09 14:51:45 +04:00
AnyOldName3
02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution
2018-11-08 23:05:07 +00:00
Bret Curtis
228f6b572f
Merge branch 'master' into prisonmarker
2018-11-08 21:11:24 +01:00
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
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Weapon sheathing
2018-11-08 20:44:20 +01:00
Capostrophic
6d48d9329e
Avoid making string copies instead of references
2018-11-08 17:03:29 +03:00
Bret Curtis
3751bc2c11
Merge pull request #2030 from akortunov/warnfix
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Fix some compiler warnings
2018-11-08 12:19:04 +01:00
Andrei Kortunov
ad36834671
Fix some compiler warnings
2018-11-08 13:16:04 +04:00
Stanislaw Halik
8fd71fe4ad
fix rain delay when exiting water
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When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.
v2: Fix off-by-one-frame error following review by @AnyOldName3
2018-11-07 20:55:45 +00:00
Capostrophic
4cb4f82431
Don't use bitwise AND
2018-11-07 19:44:17 +03:00
Capostrophic
39f8637e95
Simplify some actor loops and avoid some redundant calculations
2018-11-06 17:56:53 +03:00
Capostrophic
4efe1bc892
Add prison marker record fallback definition (bug #4701 )
2018-11-05 19:37:46 +03:00
Stanislaw Halik
5e3e01cac0
fix resolution on HiDPI displays under Windows
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The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.
What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.
Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.
Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
2018-11-05 16:16:09 +00:00
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
2018-11-05 11:18:20 +04:00
Bret Curtis
c114e1278e
Merge pull request #1978 from akortunov/ffmpeg3
...
Migrate to FFMPEG3
2018-11-05 07:52:43 +01:00
Bret Curtis
a8d944e756
Merge pull request #2023 from elsid/navmesh_cache_limit
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Navmesh cache limit
2018-11-05 07:51:48 +01:00
elsid
6e78fbb538
Double key size for item cache size
2018-11-05 02:21:19 +03:00
elsid
db5638bf6d
Add global recast allocator to allocate temp buffers on stack
2018-11-04 18:11:15 +03:00
Andrei Kortunov
f88d5e808c
Rewrite media decoder to use FFMpeg 3.2+ API (task #4686 )
2018-11-03 22:34:25 +04:00
elsid
2ba026e2b2
Limit navmesh cache size by data size + key size
2018-11-03 16:14:07 +03:00
Andrei Kortunov
829faf7b2c
Improve toggleactorspaths console command
2018-11-03 10:42:14 +04:00
AnyOldName3
b178e1868a
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-03 00:27:40 +00:00
AnyOldName3
3c25e7b93d
Merge pull request #2010 from AnyOldName3/windows-debug-build-fix
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Include missing Windows header before calling Windows-specific functions and switch CMake compile definitions to the new style.
2018-11-02 23:57:44 +00:00
AnyOldName3
e2ddb39591
Remove incorrect comment
2018-11-02 17:30:54 +00:00
Capostrophic
1de9674c81
AI package cleanup
2018-11-02 14:58:30 +03:00
Bret Curtis
5f5773f7df
Merge pull request #2009 from elsid/pathfinder_update_tolerance
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Use default tolerance to drop last point from path
2018-11-02 00:21:08 +01:00
elsid
c52db75545
Use default tolerance to drop last point from path
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Fixes AiEscort. Before actor tried to reach target with 0 tolerance.
Back to logic like it was before 4fe764c3a5
and bbd82a743
commits.
2018-11-02 01:12:41 +03:00
Capostrophic
a4eff1c871
Fix isWithinMaxRange function
2018-11-02 00:22:37 +03:00
AnyOldName3
d0c254bc7e
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-01 16:48:21 +00:00
elsid
792a0585c0
Add recastnavigation as subdirectory
2018-11-01 17:01:22 +01:00
AnyOldName3
0208cb8616
Merge pull request #2001 from AnyOldName3/enable-osg-logging
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Allow OSG objects to be sent to the debug log.
2018-10-31 22:14:36 +00:00
AnyOldName3
6bbc1cb308
Remove outdated include
2018-10-31 19:32:52 +00:00
AnyOldName3
93843d024c
Remove another duplicate operator<<
2018-10-31 16:26:53 +00:00
Andrei Kortunov
f1eb702851
Mark virtual methods in the mechanicsmanagerimp.hpp as overrides
2018-10-31 10:09:32 +04:00
AnyOldName3
3785ba6aa0
Merge upstream/master
2018-10-30 22:38:09 +00:00
AnyOldName3
eb44de3e6b
Disable shadows properly for water reflection/refraction RTT targets, eliminating remaining OpenGL errors.
2018-10-30 22:34:53 +00:00
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
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Use recastnavigation for pathfinding (#2229 )
2018-10-30 20:44:13 +01:00
Koncord
e162af0003
[Server] Disallow non void callbacks
2018-10-30 15:32:52 +08:00
Koncord
07a5f5296c
[Server] Rework OnRequestPluginList callback. Add AddPluginHash function
2018-10-30 14:56:54 +08:00
Koncord
20a7619a4a
[Server] Remove result from the OnPlayerConnect callback
...
Now it's recommended to use tes3mp.Kick() function
2018-10-30 13:18:32 +08:00
Koncord
f1e8569291
[Server] Remove result from the OnPlayerSendMessage callback
2018-10-30 13:13:07 +08:00
Koncord
efa362031e
[Server] Remove unused Main callback
2018-10-30 13:03:37 +08:00
Koncord
b83e4056a8
[Server] Remove CallFF dependency as it not fully supported by Windows and MacOS
2018-10-30 12:59:47 +08:00
Koncord
585557ad8a
[Server] Remove argument cast in the Call with va_args
2018-10-30 12:58:15 +08:00
Koncord
3101de5f02
[Server] Add kicked load status
2018-10-30 12:56:50 +08:00
Bret Curtis
3c53fe16e9
Merge pull request #1986 from akortunov/rootfix
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[Regression] Handle RootCollisionNode exactly as in original engine
2018-10-29 22:47:04 +01:00
Bret Curtis
e65f254f7f
Merge pull request #1999 from akortunov/resurrect
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[Regression] Make sure we reset current weapon animation when resurrect actor
2018-10-29 20:43:54 +01:00
Andrei Kortunov
f98fc8d7b4
Make sure we reset current weapon animation when resurrect actor (addition to bug #2626 )
2018-10-29 22:47:04 +04:00
Marc Zinnschlag
a5efe0d596
Merged pull request #1998
2018-10-29 10:02:52 +01:00
Capostrophic
434b1fd0e3
Use Shift-C and Shift-V keybindings for View and Preview (feature #2845 )
2018-10-29 01:53:49 +03:00
Bret Curtis
7f2baa9373
Merge pull request #1995 from Capostrophic/icons
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Add icons for record context menu actions (feature #4506 )
2018-10-28 22:22:42 +01:00
Bret Curtis
6f8a15afb0
Merge pull request #1996 from Capostrophic/cleanup
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Clean up redundant getClass() calls in classes
2018-10-28 19:39:39 +01:00
Capostrophic
8757b3edd1
Add icons for Edit and Touch actions (kudos to akortunov)
2018-10-28 21:06:42 +03:00
Capostrophic
89b8eb029f
Add icons for record context menu actions
2018-10-28 20:35:58 +03:00
Capostrophic
77b0ff7a75
Use real thrown weapon damage in tooltips and weapon rating (feature #4697 )
2018-10-28 19:46:46 +03:00
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
2018-10-28 17:08:09 +03:00
Capostrophic
4b1d287eda
Clean up redundant getClass calls in classes
2018-10-28 17:03:38 +03:00
elsid
50b6ae3e10
Fix calculation for shape local AABB
2018-10-28 16:58:22 +03:00
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
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Minor tweaks for actors processing range setting
2018-10-28 14:44:12 +01:00
Bret Curtis
3cd59d4a89
Merge pull request #1993 from akortunov/loadingbar
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Center progress bar when there are active messageboxes
2018-10-28 14:43:33 +01:00
elsid
abc51a8a17
Add settings option to set max number of polygons per navmesh tile
2018-10-28 15:36:47 +03:00
Andrei Kortunov
06d226a1b7
Minor tweaks for actors processing range setting
2018-10-28 15:08:24 +04:00
Andrei Kortunov
6e05853478
Center progress bar when there are active messageboxes (bug #4691 )
2018-10-28 14:40:48 +04:00
Marc Zinnschlag
9dd0d641bc
Merged pull request #1931
2018-10-28 11:02:33 +01:00
Koncord
e5e13b21ae
[Client] Fix crash on drag&drop
2018-10-28 16:56:04 +08:00
Bret Curtis
9f4892ce92
Merge pull request #1990 from Capostrophic/absorption
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Avoid making expensive visitEffectSources calls if no spell absorption effect is active
2018-10-27 17:45:48 +02:00
Capostrophic
abdf40e0d5
Avoid making expensive visitEffectSources calls if no spell absorption effect is active
2018-10-27 16:38:04 +03:00
Capostrophic
b6f23cd366
Make constants usage more obvious
2018-10-27 13:27:25 +03:00
David Cernat
c65d6c1328
[Client] Disable mListener methods in mwworld/containerstore
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This should put an end to frequent crashes until I can fix the problem properly.
2018-10-27 02:19:45 +03:00
Capostrophic
4873d33642
Adjust magic light source linear attenuation (bug #3890 )
2018-10-27 01:27:05 +03:00
Andrei Kortunov
d2f3196ee8
Fix testcase for RootCollisionNode with MRK data
2018-10-26 21:21:34 +04:00
David Cernat
1baf82db32
[Client] Avoid PlayerSpellbook packet spam in some mods
2018-10-26 19:07:35 +03:00
Marc Zinnschlag
3ead33814f
Merge remote-tracking branch 'upstream/master'
2018-10-26 13:02:06 +02:00
Capostrophic
19ce1abcdf
Fix selected weapon HUD durability percentage
2018-10-26 12:53:15 +03:00
Andrei Kortunov
bf9e8c4556
Make spell absorption multiplicative (bug #4684 )
2018-10-26 12:36:58 +04:00
David Cernat
d9bc1abf48
[Client] Don't send ObjectScale packets if not logged in
2018-10-26 02:33:47 +03:00
David Cernat
a8cf1e02c4
[Client] Allow unilateral scripted container changes not from console
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This prevents infinite loops in certain client scripts from mods that use while loops to determine that all items of a certain type have been removed from a container, such as in the script BCSwap2Arg from Better_Clothes.
2018-10-25 22:38:45 +03:00
Andrei Kortunov
e7de6b974a
Optimize actors processing
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1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
Bret Curtis
0fad2449f3
Merge pull request #1982 from Capostrophic/condition
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Avoid item condition and charge zero divisions
2018-10-25 17:22:02 +02:00
Capostrophic
c3e8d536cd
Implement getNormalizedEnchantmentCharge() method and use it
2018-10-25 16:16:07 +03:00
Capostrophic
54bd7b2dcf
Implement getItemNormalizedHealth() method and use it
2018-10-25 15:45:31 +03:00
Marc Zinnschlag
2c8bbde7ef
Merged pull request #1979
2018-10-25 11:16:26 +02:00
Marc Zinnschlag
4d88d6dd58
Merged pull request #1980
2018-10-25 11:06:22 +02:00
Bret Curtis
375354ab6b
Merge pull request #1974 from akortunov/coverity
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Fix some issues found by Coverity Scan
2018-10-25 09:42:51 +02:00
AnyOldName3
1e2bf9c447
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-10-24 20:13:13 +01:00
Capostrophic
67de61e1fb
Avoid item condition and charge zero divisions
2018-10-24 19:06:55 +03:00
Capostrophic
4ce35c6ad5
Fix fixme behavior in interiors
2018-10-24 01:43:38 +03:00
David Cernat
99f8ef88a5
[Server] Add SetObjectActivatingPid() script function
2018-10-22 16:25:50 +03:00
Andrei Kortunov
61e6e359c4
Allow creatures to use the autogenerated collision box (feature #2787 )
2018-10-22 15:48:23 +04:00
David Cernat
17f13872aa
[Client] Use forceUpdate correctly in LocalPlayer::updateStatsDynamic()
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Previously, the forceUpdate argument was useless, preventing dynamic stats from being sent by certain newly created characters.
2018-10-22 13:22:23 +03:00
Capostrophic
9809eef18e
Utilize the default soundgen entries when necessary (bug #4689 )
2018-10-21 11:32:23 +03:00
Andrei Kortunov
41e90bd56c
Unify random generator usage
2018-10-19 16:16:18 +04:00
Andrei Kortunov
46bf45a6e2
Remove redundant code
2018-10-19 16:16:18 +04:00
Bret Curtis
6c4116cc8b
Merge pull request #1972 from akortunov/equipfix
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Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack
2018-10-18 16:43:05 +02:00
Andrei Kortunov
8fa0ffcfe4
Catch exceptions inside the loadVoice() (bug #4685 )
2018-10-18 15:02:23 +04:00
Andrei Kortunov
d7d9050d4a
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646 )
2018-10-18 11:42:03 +04:00
AnyOldName3
474770eca8
Switch shadow map rendering to a specialised, simplified shader.
2018-10-16 21:23:31 +01:00
Bret Curtis
e406c5ff81
Merge pull request #1946 from akortunov/backupfix
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Combat AI: check for obstacle before back up
2018-10-16 21:47:21 +02:00
Andrei Kortunov
13bd81f896
Try to use collisions from basic actor model if an animated one has no collisions (feature #4682 )
2018-10-16 22:28:19 +04:00
David Cernat
bfd7c83c4d
[Client] Fix backwards logic when setting type for AI attacks
2018-10-16 21:18:41 +03:00
elsid
03d4ce5e49
Log find path exception with level verbose, add more info to message
2018-10-15 23:25:42 +03:00
Bret Curtis
8cb407cfdf
Merge pull request #1969 from Capostrophic/soundgen
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Support soundgen calls for activators (feature #4285 )
2018-10-15 14:43:11 +02:00
Capostrophic
bf3f82b9d4
Cleanup
2018-10-14 21:28:43 +03:00
Capostrophic
6ef7be3fd3
Re-enable using soundgen land for creatures
2018-10-14 20:18:17 +03:00
Capostrophic
19fd404b7b
Support soundgen calls for activators (feature #4285 )
2018-10-14 15:36:07 +03:00
Andrei Kortunov
ca07e3a364
Check for obstacle before back up (bug #4656 )
2018-10-14 12:22:43 +04:00
elsid
e57504ae7c
Lower log level
2018-10-13 22:22:15 +03:00
elsid
ed73d130f9
Cache navmesh tiles
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Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
1a27489904
Add special type for object id
2018-10-13 22:16:35 +03:00
elsid
7c80bb9411
Support multiple threads for async nav mesh updater
2018-10-13 22:16:34 +03:00
elsid
7c5bedc35a
Reset shorcutting if actor can't move by z-axis on reaction time
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If actor was shortcutting because it was swimming, then when it started
walking it still be shortcutting, but there will be no new path, because
shortcut path builds only for actor able moving by z-axis and pathfinder
path only for not shortcutting actor.
2018-10-13 22:16:34 +03:00
elsid
92b34e8bb4
Check whether can actor move along z-axis in separate function
2018-10-13 22:16:34 +03:00
elsid
bbd82a743a
Use different tolerance for path point and destination
2018-10-13 22:16:34 +03:00
elsid
ab090108cb
Assign world to local variable once per function
2018-10-13 22:16:34 +03:00
elsid
27a74725f1
Use osg::Vec3f
2018-10-13 22:16:34 +03:00
elsid
ff478aba6d
Use actor half extent for interior cells
2018-10-13 22:16:33 +03:00
elsid
346e9e3141
Add off mesh connections for doors without teleport
2018-10-13 22:16:33 +03:00
elsid
f8dbd5902f
Update doors objects in navigator
2018-10-13 22:16:33 +03:00
elsid
661da42bd2
Build path by navigator
2018-10-13 22:16:33 +03:00
elsid
d02beae5a8
Find path for actors according to their abilities to swim and walk
2018-10-13 22:16:33 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
elsid
c95cea414c
Support water for NavMesh
2018-10-13 22:16:32 +03:00
elsid
72f211ef28
Add enums for area type and flags
2018-10-13 22:16:32 +03:00
elsid
fa23b590a4
Add unwalkable areas to NavMesh
2018-10-13 22:16:32 +03:00
elsid
f6a60790f8
Create collision shape for all avoided nodes
2018-10-13 22:16:31 +03:00
elsid
c3298d13a6
Add log sinks (stdout and file)
2018-10-13 22:16:31 +03:00
elsid
144e1a063b
Support animated objects
2018-10-13 22:16:30 +03:00
elsid
4aba0fa85f
Limit number of NavMesh tiles to add by distance from player tile
2018-10-13 22:16:30 +03:00
elsid
d2fd9abd51
Split RecastMesh into tiles
2018-10-13 22:16:30 +03:00
elsid
dbb1d99bff
Add NavMeshItem generation to fix update NavMesh for render
2018-10-13 22:16:30 +03:00
elsid
6f3028b8f9
Update navigator when unload cell or add/remove object to scene
2018-10-13 22:16:29 +03:00
elsid
937e8e1803
Allow to create empty RecastMesh
2018-10-13 22:16:29 +03:00
elsid
faaf50446d
Option to initially enable NavMesh render
2018-10-13 22:16:28 +03:00
elsid
02ce4a7e50
Log to detournavigator log cell load and unload
2018-10-13 22:16:28 +03:00
elsid
ed3a255f65
Do not use NavMesh to find changed tiles
2018-10-13 22:16:28 +03:00
elsid
d1e71f9322
Support btBoxShape for RecastMesh
2018-10-13 22:16:28 +03:00
elsid
70a369f70e
Add command to enable NavMesh render
...
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
elsid
dd5e6a61a3
Support btCompoundShape for RecastMesh
2018-10-13 22:16:27 +03:00
elsid
373adc6ec4
Option to enable/disable file names revisions
2018-10-13 22:16:27 +03:00
elsid
d1d034a1ec
Update NavMesh one by one tile in order from nearest to player
2018-10-13 22:16:26 +03:00
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
2018-10-13 22:16:26 +03:00
elsid
0c8db84962
Load cells in order from nearest to player to furthest
2018-10-13 22:16:26 +03:00
elsid
0c8a7295e6
Use only player's half extents
2018-10-13 22:16:25 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
elsid
3d97e96f55
Add dependency to recastnavigation
2018-10-13 22:16:25 +03:00
elsid
e707202f88
Use local constant
2018-10-13 22:16:24 +03:00
elsid
ed89126828
Fix warning implicit conversion changes singedness
2018-10-13 22:16:24 +03:00
elsid
c866fdff86
Move physics object, heightfield, ptrholder into separate files
2018-10-13 22:16:24 +03:00
elsid
4fe764c3a5
Update and check for complete Pathfinder path by different methods
2018-10-13 22:16:24 +03:00
elsid
b6dd2119a6
Make Pathfinder constructor inline
2018-10-13 22:16:24 +03:00
elsid
92f52287bf
Make PathFinder::ClearPath inline
2018-10-13 22:16:24 +03:00
elsid
3655f19373
Set PathFinder::mCell to nullptr when clear path
2018-10-13 22:16:23 +03:00
elsid
85bbf9d034
Clear path without check for empty
2018-10-13 22:16:23 +03:00
elsid
ca3d0594b3
Do not store pointer to Pathgrid in PathFinder
2018-10-13 22:16:23 +03:00
elsid
3565d92e11
Make PathFinder::getPathCell inline
2018-10-13 22:16:23 +03:00
elsid
2ad3543088
Fix constant style
2018-10-13 22:16:23 +03:00
elsid
f9c651bdf3
Add const
2018-10-13 22:16:23 +03:00
elsid
2c464bd682
Evade obstacles after set rotation
2018-10-13 22:16:22 +03:00
elsid
eb10add0c4
Remove unused parameters
2018-10-13 22:16:22 +03:00
elsid
66e5a4d591
Remove useless variable
2018-10-13 22:16:22 +03:00
elsid
1a95b7a154
Remove duplicate zTurn call
2018-10-13 22:16:22 +03:00
elsid
d0bc1b75e8
Remove unused parameters
2018-10-13 22:16:22 +03:00
elsid
63b3a70ca8
Remove useless else
2018-10-13 22:16:22 +03:00
elsid
c9f3064cbd
Update ObstacleCheck once per frame
2018-10-13 22:16:22 +03:00
elsid
ad027d13fa
Remove unused
2018-10-13 22:16:21 +03:00
elsid
6d89241178
Check is path completed by osg::Vec3f position
2018-10-13 22:16:21 +03:00
elsid
2c6daa74a9
Simplify PathFinder::checkPathCompleted
2018-10-13 22:16:21 +03:00
elsid
6411c1955d
Fix indent
2018-10-13 22:16:21 +03:00
elsid
d3667945c5
Remove unused functions
2018-10-13 22:16:21 +03:00
elsid
31340a212a
Fix functions name style
2018-10-13 22:16:21 +03:00
elsid
2f424f6be2
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
elsid
9b3756f8bc
Store path points in deque
2018-10-13 22:16:20 +03:00
elsid
925d909fea
Use rbegin
2018-10-13 22:16:20 +03:00
elsid
fbaa525c6f
Fix warning
2018-10-13 22:16:20 +03:00
elsid
4d868bec92
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
elsid
33dfe284bd
Mark local variables const which one does not change
2018-10-13 22:16:20 +03:00
elsid
0cfdf0c7b6
Remove unused virtual
2018-10-13 22:16:20 +03:00
David Cernat
d9dd7073cf
[General] Send certain packets only when logged in
...
Previously, client mods adding packet-sending scripts to the spawn area made clients send the associated packets as soon as they inputted their character name when joining a server using those mods. This made the clients either get disconnected for not replying to a handshake first, or it made them get kicked for sending object packets that are disallowed for players who are not logged in.
To fix this, LocalPlayer's hasFinishedCharGen() has been replaced with isLoggedIn(), because the former was already returning true when players inputted their names.
2018-10-13 15:36:13 +03:00
David Cernat
66d666d60c
[Client] Use less confusing terminology when displaying plugin mismatch
2018-10-13 14:40:49 +03:00
Marc Zinnschlag
b30e309532
Merged pull request #1967
2018-10-13 11:15:45 +02:00
David Cernat
bb834748c5
[Server] Log player kicks
2018-10-13 09:34:29 +03:00
David Cernat
a3111fbcc1
[Server] Use clearer error message when failing to bind port
2018-10-13 08:35:07 +03:00
Andrei Kortunov
dad0b78901
Avoid overflow when handling output characters (bug #4676 )
2018-10-12 20:41:03 +04:00
Sam Hellawell
df1667b6e4
Cleanup fix for equip item crash on Linux
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Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2018-10-11 21:49:24 +01:00
Sam Hellawell
1e171ad9fd
Fix crash when equipping item on linux
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Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
2018-10-11 20:13:22 +01:00
AnyOldName3
0124be5713
Merge upstream/master
2018-10-10 21:23:19 +01:00
Capostrophic
47b1b0ac39
Re-fix water reflections while making a no-GUI screenshot
2018-10-10 22:44:26 +03:00
Capostrophic
4ec727c50b
Disallow to open the journal while settings window is open (bug #4674 )
2018-10-10 18:33:56 +03:00
Marc Zinnschlag
2d87d1d9d2
Merged pull request #1959
2018-10-10 15:05:29 +02:00
Marc Zinnschlag
d466785aa7
Merged pull request #1958
2018-10-10 15:04:32 +02:00
Marc Zinnschlag
38a3632be7
Merged pull request #1960
2018-10-10 14:56:51 +02:00
Andrei Kortunov
5617bb3f0c
Improve pitch factor handling for crossbow animations (bug #4672 )
2018-10-09 11:35:28 +04:00
David Cernat
e402a17757
[Client] Don't cast non-weapons to weapons in isUsingRangedWeapon()
...
This makes lockpicks and probes work again.
2018-10-09 09:54:13 +03:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Capostrophic
09aecb955c
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
Capostrophic
cae2e84ab4
Trace the player down after enabling collision with TCL (bug #4669 )
2018-10-08 16:15:15 +03:00
Capostrophic
768c532b8f
Editor: display light source color as a color (bug #4668 )
2018-10-07 19:43:51 +03:00
Marc Zinnschlag
71f80db886
Merged pull request #1954
2018-10-07 11:25:32 +02:00
Bret Curtis
585313a71f
Merge pull request #1953 from Capostrophic/animation
...
Fix first person swimming animations
2018-10-06 14:24:48 +02:00
Capostrophic
03788edd63
Fix redundant drag call in instance dragging (bug #4593 )
2018-10-05 18:48:17 +03:00
Capostrophic
34e45efac3
Fix first person swimming animations
2018-10-05 17:29:49 +03:00
Marc Zinnschlag
503352e840
Merged pull request #1951
2018-10-03 13:23:56 +02:00
Marc Zinnschlag
b410d87aae
Merged pull request #1952
2018-10-03 13:19:28 +02:00
David Cernat
292536439e
[Server] Rename script functions for clearing packet vectors for players
2018-10-03 02:26:47 +03:00
Andrei Kortunov
07ccc5abdb
Remove non-looping effects after rest
2018-10-01 21:57:13 +04:00
Andrei Kortunov
3896a2eba6
Do not use a PartHolder for spell effect node
2018-10-01 20:18:20 +04:00
Andrei Kortunov
632045e145
Improve the 'part has no parents' warning
2018-10-01 20:18:19 +04:00
Andrei Kortunov
4dc424036f
Cleanup magic effects, when create a new ActorAnimation
2018-10-01 20:17:58 +04:00
David Cernat
c79660f721
[Server] Make inventory script functions consistent with others
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Functions that add elements to a vector should not change the action. This fixes the last remaining oddity in Koncord's original implementation of inventory sync.
2018-10-01 18:29:50 +03:00
Capostrophic
674e33170b
Fix quick key system regressions (bug #4662 )
2018-09-30 21:16:02 +03:00
Marc Zinnschlag
38758a9555
Merged pull request #1944
2018-09-29 11:16:14 +02:00
Andrei Kortunov
43c7438e8e
Move WeakCache to components/misc
2018-09-28 16:47:47 +04:00
Marc Zinnschlag
33044add97
Merged pull request #1938
2018-09-28 11:31:45 +02:00
Marc Zinnschlag
3dc15d39e3
Merged pull request #1936
2018-09-28 11:30:13 +02:00
Capostrophic
2e98cad895
Fade out sun glare and specularity completely at night start, not sunset start
2018-09-27 17:34:46 +03:00
Andrei Kortunov
35abf7367c
Implement wearing priority for editor
2018-09-27 18:22:17 +04:00
Andrei Kortunov
ac848b0902
Use male bodyparts as fallback for females in the editor
2018-09-27 13:14:59 +04:00
Kyle Cooley
0096951f25
cleanup
2018-09-27 13:14:59 +04:00
Kyle Cooley
676fc48855
Re-add logic for empty model
2018-09-27 13:14:59 +04:00
Kyle Cooley
f43b70d77b
Centralize actor data, simplify logic
2018-09-27 13:14:59 +04:00
Kyle Cooley
c1ec926f43
Workaround inconsistencies with record status changes
2018-09-27 13:14:59 +04:00
Kyle Cooley
1518d630ca
Fix issue with body part events not propogating to actors
2018-09-27 13:14:59 +04:00
Kyle Cooley
031502b2ab
Reorganize ActorAdapter data, use weak cache for sharing
2018-09-27 13:14:59 +04:00
Kyle Cooley
2a9ebac572
Simplify update logic, update when race parts are changed.
2018-09-27 13:14:59 +04:00
Kyle Cooley
1276e0fa9b
Handle changes to race record when rendering actors
2018-09-27 13:14:59 +04:00
Kyle Cooley
b2115b60e6
Fix qt4 build
2018-09-27 13:14:59 +04:00
Kyle Cooley
6bece13a32
Use new Log class for error message
2018-09-27 13:14:59 +04:00
Kyle Cooley
97ac0a92dd
Move data handling out of rendering code, equip armor/clothes
2018-09-27 13:14:59 +04:00
Kyle Cooley
6b42f37918
Handle creatures too
2018-09-27 13:14:59 +04:00
Kyle Cooley
e2ac392a40
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981
Start rendering npc's
2018-09-27 13:14:59 +04:00
Marc Zinnschlag
5fa9b32e76
Merged pull request #1937
2018-09-27 11:06:21 +02:00
Marc Zinnschlag
43880ca47b
Merged pull request #1919
2018-09-27 11:06:00 +02:00
Marc Zinnschlag
8b30f15df7
Merged pull request #1942
2018-09-27 11:05:22 +02:00
Marc Zinnschlag
c566514c9d
Merged pull request #1940
2018-09-27 10:50:04 +02:00
Andrei Kortunov
ee4ca87352
Traverse child nodes of cell node in the editor (bug #4654 )
2018-09-26 23:13:18 +04:00
Capostrophic
ba2fd8b795
Rename reflected absorb spells setting and add it to Advanced tab
2018-09-26 21:21:03 +03:00
Andrei Kortunov
8af021d729
Restore dynamic stats for actors in inactive cells (bug #1875 )
2018-09-26 07:46:28 +04:00
David Cernat
b76e00c66e
[Server] Call OnPlayerCellChange script event near start of cell change
...
This makes it possible to send custom records used by players for their equipment before the hardcoded exchange of equipment packets takes place.
Additionally, remove the check for dead players because it has no real use and can potentially cause problems.
2018-09-26 02:40:21 +03:00
Andrei Kortunov
0176ee389e
Handle length of UTF-8 strings properly in plugin metadata (bug #4653 )
2018-09-25 21:40:26 +04:00
Andrei Kortunov
bce8de5fe9
Respect selected encoding in the content selector (bug #4467 )
2018-09-25 21:39:18 +04:00
Capostrophic
d2cad229f8
Ugly hack: don't reset player idle and movement animations in first person view
2018-09-25 17:09:54 +03:00
Marc Zinnschlag
0e06a25f21
Merged pull request #1935
2018-09-25 12:11:20 +02:00
Capostrophic
77fb4d6dd2
Make sure the idle animations are reset while jumping
2018-09-24 19:30:02 +03:00
Capostrophic
56ef11b023
Reset sneak and swim idle animations when moving
2018-09-24 19:30:02 +03:00
Capostrophic
713330351b
Experimental animation regression fixes
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Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
2018-09-24 19:30:02 +03:00
Sergey Fukanchik
b2a52a5b6c
Change 'after function'-style doxygen comment to normal.
2018-09-24 14:59:10 +03:00
Marc Zinnschlag
6ce6108eb4
Merged pull request #1932
2018-09-24 11:57:08 +02:00
Marc Zinnschlag
84a2752db9
Merged pull request #1933
2018-09-24 11:53:07 +02:00
David Cernat
f100a660d4
[General] Fix ranged attack sync when using last throwing weapon or ammo
2018-09-24 11:30:53 +03:00
David Cernat
3f304866fd
[Client] Use clearer variable names in DedicatedPlayer::setEquipment()
2018-09-24 10:11:42 +03:00
Sergey Fukanchik
f00f35ba86
Add const to canRest()
2018-09-23 06:25:20 +03:00
Sergey Fukanchik
f2e11e6def
Fix MSVC C4596 illegal qualified name
2018-09-23 04:06:29 +03:00
Capostrophic
52da65b776
Fix issues with sun specularity (bug #4527 )
2018-09-23 03:39:06 +03:00
Sergey Fukanchik
44bcd9b25f
Fix tab characters
2018-09-23 02:46:29 +03:00
David Cernat
995d20348f
[General] Always use correct ranged weapon & ammo for ranged attack sync
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Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.
Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
Sergey Fukanchik
c50ee22772
Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest().
2018-09-23 01:52:56 +03:00
Andrei Kortunov
cd60d4fdf0
Store character controller in the variable make code less bulk
2018-09-22 21:13:00 +04:00
Andrei Kortunov
2ac2d01432
Optimize drowning state update
2018-09-22 21:12:56 +04:00
Andrei Kortunov
90d35aaa8f
Handle current health level during levelup (bug #4649 )
2018-09-22 07:48:47 +04:00
Andrei Kortunov
b3fd173e00
Check if current weapon has health at all in HUD (bug #4648 )
2018-09-22 06:51:56 +04:00
Andrei Kortunov
1634284739
Cache player's position outside of loops
2018-09-21 22:39:47 +04:00
Andrei Kortunov
b9346798c6
Optimize combat music update
2018-09-21 22:34:18 +04:00
Andrei Kortunov
fb484c6fde
Optimize AI loop a bit
2018-09-21 19:02:28 +04:00
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
2018-09-21 11:38:19 +02:00
Andrei Kortunov
01b3f92f7e
Make coc and fixme console commands close to vanilla (bug #4292 , bug #4217 )
2018-09-20 16:25:02 +04:00
Andrei Kortunov
bdd9eba2b8
Use C++ limits instead of C ones
2018-09-20 16:02:26 +04:00
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
Marc Zinnschlag
3761aaadfd
Merged pull request #1928
2018-09-20 13:31:56 +02:00
Marc Zinnschlag
82d37dda20
Merged pull request #1927
2018-09-20 13:31:41 +02:00
Marc Zinnschlag
29bc5cbecf
Merged pull request #1925
2018-09-20 13:14:55 +02:00
Andrei Kortunov
6f4f6a155f
Combat AI: take ranged weapon speed in account
2018-09-19 12:23:24 +04:00
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
2018-09-19 12:23:21 +04:00
Andrei Kortunov
989de05f80
Do not show duration for infinite light sources as -1
2018-09-18 15:23:16 +04:00
David Cernat
b5f46ada73
[General] Synchronize projectile speed for ranged attacks
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This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
2018-09-18 01:13:48 +03:00
Andrei Kortunov
6d0e6ab012
Use book font by default in the text formatter
2018-09-17 22:24:21 +04:00
Andrei Kortunov
dda02bd696
Do not use book fonts for dialogue window
2018-09-17 19:56:36 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Bret Curtis
07be9ae8ac
Merge pull request #1926 from akortunov/warnfix
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Fix MSVC warning about possibly uninitialized movestate variable
2018-09-17 17:10:25 +02:00
Andrei Kortunov
9c8fc0557a
Fix MSVC warning about possibly uninitialized movestate variable
2018-09-17 14:45:16 +04:00
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
2018-09-17 12:10:21 +02:00
Marc Zinnschlag
d76367918a
Merged pull request #1907
2018-09-17 12:10:00 +02:00
Marc Zinnschlag
c6b62308cd
Merged pull request #1921
2018-09-17 12:02:44 +02:00
Marc Zinnschlag
29f6ee30a6
Merged pull request #1922
2018-09-17 12:00:49 +02:00
Andrei Kortunov
2961f0d810
Allow to use the %Name for creatures (bug #4644 )
2018-09-16 21:53:28 +04:00
Capostrophic
95aa05e41b
Tweaks to script parser messages and pathgrid warnings
2018-09-16 16:47:33 +03:00
David Cernat
7281f9fc42
[Client] Prevent unilateral paralysis of dedicated players & actors
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This is a temporary workaround until active effect synchronization is implemented.
2018-09-16 15:34:57 +03:00
Andrei Kortunov
ae1c054635
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
Capostrophic
5909297809
Make underwater SFX always apply based on camera position (bug #4532 )
2018-09-15 23:26:07 +03:00
David Cernat
33a0886790
[Client] Fix synchronization of knockdown states
2018-09-15 04:59:06 +03:00
David Cernat
490303dc0b
[Client] Clean up MechanicsHelper::processAttack() slightly
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The debug is now more descriptive and some code is now skipped for non-ranged attacks.
2018-09-15 04:11:43 +03:00
Capostrophic
5a86554f97
Cleanup
2018-09-14 21:55:50 +03:00
Capostrophic
c025427575
Implement enchantment record effect list verification (feature #1617 )
2018-09-14 21:06:50 +03:00
Capostrophic
d6560d3f20
Make several messages more strict and clean up topic info verifier
2018-09-14 21:06:50 +03:00
Capostrophic
5d1c1f25f7
Remove now redundant NPC fields checks
2018-09-14 21:06:50 +03:00
Capostrophic
015cd6064f
Implement basic enchantment record verifier (feature #1617 )
2018-09-14 21:06:50 +03:00
Capostrophic
dabdb0bfaf
Get rid of deprecated Messages::push_back()
2018-09-14 21:06:50 +03:00
Capostrophic
47b9008743
Renovate reference record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
0bdb7ea92f
Cleanup
2018-09-14 21:06:50 +03:00
Capostrophic
34ffaa2fe2
Make finishing touches to object record verifiers
2018-09-14 21:06:50 +03:00
Capostrophic
d1b2fc11ef
Use messages::add in object record verifiers
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Add NPC head and hair body part existence checks and expand creature record verifier, update playable class checks in class record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
85dc1e4ef2
Revert unnecessary universalid changes in Journal record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
e1ae7a9b0e
Avoid duplicate duplicate pathgrid point warnings
2018-09-14 21:06:50 +03:00
Capostrophic
1e5330d9da
Use Messages::add in skill record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
35281d7c38
Use Messages::add in race, soundgen, spell and start script record verifiers
2018-09-14 21:06:50 +03:00
Capostrophic
b2b9bd94f0
Fix bolt object type
2018-09-14 21:06:50 +03:00
Capostrophic
8dcb58d745
Use Messages::add in Faction, Sound, Bodypart and Class record verifiers
2018-09-14 21:06:50 +03:00
Capostrophic
d433929194
Use Messages::add in birthsign record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
6b226eef8f
Use Messages::add in magic effect record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
5b8880c6fa
Update cell reference record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
dc847dce09
Add item icon checks to object record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
34077a6987
Purge unnecessary namespaces
2018-09-14 21:06:50 +03:00
Capostrophic
d90940011f
Add model checks to object record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
38ea7928f5
Add sound file checks to sound record verifier
2018-09-14 21:06:50 +03:00
Capostrophic
1f717def35
Update journal, start script and spell verifiers messages
2018-09-14 21:06:50 +03:00
Capostrophic
a6d3cd9190
Update topic info verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
14ef145b3b
Update region and pathgrid record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
a9ce155a7b
Update faction and body part record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
7535daa94d
Update class and race record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
fd1a3ad88d
Update object and script record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
cf7a8c5775
Update soundgen record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
5249492a31
Update skill record verifier messages
2018-09-14 21:06:50 +03:00
Capostrophic
51fdb94e34
Add texture check to birthsign verifier
2018-09-14 21:06:50 +03:00
Capostrophic
d3aa5840ec
Refactor magic effect record verifying
2018-09-14 21:06:50 +03:00
Bret Curtis
6035636e29
Merge pull request #1915 from akortunov/enterfix
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Disable repeating for Accept GUI action
2018-09-14 15:17:47 +02:00
David Cernat
9d2dc96a2e
[Client] Use RANGED type for ranged attacks that haven't hit a target
2018-09-14 13:23:43 +03:00
David Cernat
af49f711ca
[Client] Add isUsingRangedWeapon() method to MechanicsHelper
2018-09-14 13:21:45 +03:00
Marc Zinnschlag
a0f7282966
Merged pull request #1820
2018-09-14 11:44:06 +02:00
Marc Zinnschlag
ea053d9f47
Merged pull request #1881
2018-09-14 11:43:11 +02:00
Andrei Kortunov
6066f02010
Do not use universal IDs for menu items
2018-09-13 22:15:59 +04:00
Marc Zinnschlag
252ed9bd4b
Merged pull request #1914
2018-09-13 11:53:21 +02:00
Andrei Kortunov
275d10e1f7
Add missing icons for UniversalId tables and use them in the editor menu (feature #912 )
2018-09-12 22:37:19 +04:00
Capostrophic
664c630ac0
Don't make sTo strings static references
2018-09-12 16:36:03 +03:00
Andrei Kortunov
e300a16b24
Use field for columns count instead of out integer
2018-09-12 14:31:01 +04:00
Andrei Kortunov
7a986f38da
Support for user-defined TrueType fonts
2018-09-12 14:31:01 +04:00
Andrei Kortunov
c9c0230d2a
Scale journal fonts separately from common ones
2018-09-12 14:31:01 +04:00
Andrei Kortunov
f89393fd62
Validate 'ttf resolution' option value
2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
2018-09-12 14:31:01 +04:00
Marc Zinnschlag
6100e34051
Merged pull request #1912
2018-09-12 12:04:49 +02:00
Marc Zinnschlag
2ba15c86f8
Merged pull request #1913
2018-09-12 12:01:13 +02:00
Marc Zinnschlag
3fd40e4a4e
Merged pull request #1916
2018-09-12 11:58:39 +02:00
Marc Zinnschlag
50775dd411
Merged pull request #1917
2018-09-12 11:38:52 +02:00
Andrei Kortunov
0136f0552b
Do not update mIdleState directly
2018-09-11 22:24:44 +04:00
Andrei Kortunov
929d78d6a3
Randomize attacks for non-bipedal creatures with Weapon flag
2018-09-11 22:24:44 +04:00
Andrei Kortunov
0440c11ccd
Fix swim crossbow animations
2018-09-11 22:24:44 +04:00
David Cernat
3f6ca6f22b
[Client] Bring drawState fallback for actors up-to-date w/ attack types
2018-09-11 15:12:11 +03:00
David Cernat
9d2cf6629b
[Client] Fix logic for hand-to-hand attack sync
2018-09-11 15:07:44 +03:00
David Cernat
fcd31bf4a6
[General] Fix problems with the synchronization of ranged attacks
...
Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized.
Strike enchantments no longer require a valid victim to be synchronized.
Additional debug messages have been added for attacks.
2018-09-11 11:56:45 +03:00
Andrei Kortunov
9918212a1e
Set focus to Close button when opening the container window (bug #4333 )
2018-09-11 11:22:26 +04:00
Andrei Kortunov
c2c24a76a4
Handle MyGUI exceptions inside destructors
2018-09-11 11:11:27 +04:00
Andrei Kortunov
d5bcc49079
Initialize missing struct fields
2018-09-11 11:11:24 +04:00
Andrei Kortunov
e5a81b1f99
Fix some issues, found by Coverity Scan
2018-09-10 16:35:27 +04:00
Andrei Kortunov
dcc1a122f7
Use drag and drop for ActionTake when InventoryWindow is active (bug #4543 )
2018-09-10 15:18:07 +04:00
David Cernat
31a9b77f34
[Client] Reset hitPosition in MechanicsHelper::resetAttack()
2018-09-10 12:34:33 +03:00
David Cernat
7d221509cd
[Client] Move item magic hook to correct location
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Previously, synchronization for strike enchantments was partially broken because it triggered the sending of ITEM_MAGIC attack packets, which are only supposed to be sent when a spell is cast from a magical inventory item.
2018-09-10 12:02:21 +03:00
Andrei Kortunov
269ef7a559
Disable repeating for ENTER key in GUI
2018-09-10 12:55:00 +04:00
David Cernat
c9ad411dd3
[Client] Fix logic for setting applyProjectileEnchantment in attack sync
2018-09-09 22:33:48 +03:00
Andrei Kortunov
33a66b778f
Disable repeating for Accept action in keyboard navigation (bug #4260 )
2018-09-09 23:10:09 +04:00
Capostrophic
702868255a
Use sTo GMST in spellmaking menu (feature #4636 )
2018-09-09 13:56:58 +03:00
Capostrophic
6ab42919cf
Make sure the actor is actually crouching/running before tweaking movement speed
2018-09-08 22:43:09 +03:00
Evil Eye
6705e5aae4
forget about the setting till #2887 is implemented at least
2018-09-08 11:21:43 +02:00
David Cernat
8012d0d7b7
[General] Include hit position in PlayerAttack and ActorAttack packets
2018-09-08 05:29:49 +03:00
David Cernat
dcd4478028
[Client] Always stop sending weather updates when moving to an interior
2018-09-07 08:37:22 +03:00
Evil Eye
bbcdfd4078
Implements vanilla's off-by-one error, fixing #4611
2018-09-06 21:49:50 +02:00
Capostrophic
9408876b58
Utilize AI GMSTs for priority rating (feature #4632 )
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Fix on-target effect rating calculation
2018-09-06 17:39:37 +03:00
David Cernat
113002ca19
[Client] Return early when processing actors that can't be initialized
2018-09-05 20:03:35 +03:00
Koncord
48f4792bc1
[Server] Add GetMaxPlayers, GetPort and HasPassword functions to API
2018-09-05 18:19:34 +08:00
Bret Curtis
387b3e9e87
Merge pull request #1909 from akortunov/warnfix
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Fix all MSVC warnings left
2018-09-04 21:11:14 +02:00
Andrei Kortunov
6529883527
Fix MSVC warning C4389
2018-09-04 18:14:51 +04:00
Bret Curtis
86809af2cd
Merge pull request #1908 from akortunov/warnfix
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Fix some warnings
2018-09-04 16:00:37 +02:00
Andrei Kortunov
aed7c1b2bb
Fix a couple of Clang warnings
2018-09-04 12:37:43 +04:00
Capostrophic
d758b573e2
Fix erroneous assumption that ranged weaponry has speed
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Restrict speed mult to melee weaponry
2018-09-01 12:13:18 +03:00
Capostrophic
ceb6121b33
Better checks for enemy incapacitation
2018-09-01 12:13:18 +03:00
Capostrophic
2965373ed6
Avoid potential zero division
2018-09-01 12:13:18 +03:00
Capostrophic
e66be02e2e
Account for enemy armor rating in weapon rating
2018-09-01 12:13:18 +03:00
Capostrophic
fa3e45fa7d
Slight cleanup
2018-09-01 12:13:18 +03:00
Capostrophic
533b72eff6
Cache weapon type strings
2018-09-01 12:13:18 +03:00
Capostrophic
00c847db19
Make AI Blind, Sound and Silence effect rating more logical
2018-09-01 12:13:18 +03:00
Capostrophic
374e98d665
Make rateWeapon more sensible and account for weapon speed
2018-09-01 12:13:18 +03:00
Marc Zinnschlag
78a84042ad
Merged pull request #1901
2018-09-01 11:08:24 +02:00
Marc Zinnschlag
3b01355f27
Merged pull request #1895
2018-09-01 11:06:38 +02:00
Marc Zinnschlag
f2981a81c9
Merged pull request #1900
2018-09-01 11:06:10 +02:00
Marc Zinnschlag
ef72024e2c
Merged pull request #1902
2018-09-01 11:01:05 +02:00
Capostrophic
b673cdf70e
Grant Enchant experience even if recharging fails (bug #4622 )
2018-08-30 23:52:33 +03:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
Andrei Kortunov
5d54214acb
Optimize combat action iteration
2018-08-29 17:20:34 +04:00
Andrei Kortunov
2cac8b59b1
Use square distance to target
2018-08-29 17:20:32 +04:00
Andrei Kortunov
4c0ef4ddb6
Do not initialize magic schools map every time we access it
2018-08-29 17:20:32 +04:00
Capostrophic
23834b5ed8
Don't apply falling damage twice (bug #4608 )
2018-08-29 15:09:03 +03:00
Capostrophic
b8ba9092cb
Purge effects from all permanent spells with the same ID
2018-08-29 14:09:43 +03:00
Capostrophic
ed1f8f7be7
Remove effects from all active spells with the same ID
2018-08-29 13:52:03 +03:00
Capostrophic
6c47f95677
Make RemoveSpellEffects affect permanent spells (bug #3920 )
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Also make it remove the effects but not the spells themselves
2018-08-29 13:52:03 +03:00
Marc Zinnschlag
c280a71b33
Merged pull request #1897
2018-08-29 12:15:05 +02:00
Marc Zinnschlag
57922a272c
Merged pull request #1899
2018-08-29 12:13:28 +02:00
Marc Zinnschlag
6fc6fef72e
Merged pull request #1892
2018-08-29 12:08:13 +02:00
Marc Zinnschlag
f05e494f6f
Merged pull request #1894
2018-08-29 12:06:42 +02:00
Marc Zinnschlag
21d414187f
Merged pull request #1896
2018-08-29 12:05:50 +02:00
Marc Zinnschlag
e4e18d6642
Merged pull request #1869
2018-08-29 12:02:56 +02:00
Capostrophic
7f459f0610
Knockdown and godmode fixes
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Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
2018-08-28 16:42:15 +03:00
Capostrophic
079b60c1ea
Don't allow actors to use sneaking while flying (bug #4618 )
2018-08-28 14:32:03 +03:00
David Cernat
3bd8aa82fe
[General] Reduce inventory-sending hooks to just 2 in ContainerStore
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Whenever an item is added to or removed from the player's ContainerStore, that player sends a PlayerInventory packet with just that addition or removal.
This eliminates all the unnecessary packet spam related to oversized PlayerInventory packets that had existed in one form or another since the initial implementation of inventory sync in 1b259e2d33
Additionally, move booleans from BasePlayer to LocalPlayer when they are only needed on the client, and make the usage of the isReceivingQuickKeys boolean consistent with the new isReceivingInventory boolean by having them both in the processors of their associated packets.
2018-08-28 05:01:52 +03:00
Capostrophic
2564fcc37e
Apply sneaking offset to camera while the character is in air (bug #4617 )
2018-08-28 03:35:42 +03:00
Andrei Kortunov
8fa6c6f726
Update pinned windows in-game (bug #4560 )
2018-08-27 09:44:04 +04:00
Andrei Kortunov
d448b802ef
Add a small threshold for player turning animations
2018-08-26 22:58:26 +04:00
Andrei Kortunov
60698e6f8a
Optimize new magic effects update system
2018-08-26 21:02:14 +04:00
Sophie Kirschner
a1e076a37e
Merge branch 'master' into pineapple/fix-video-incomplete-type-2
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Resolve merge issues related to CHANGELOG.md
* master:
Optimize skinning (task #4605 )
Update changelog
Update some comments
Set the OpenAL source offset after setting the buffer
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
Adding Changelog entry
Allow messageboxes arguments to have newline characters (bug #3836 )
Check for impact immediately when launch a projectile (bug #3059 )
Fix gold count calculation in pickupObject (bug #4604 )
Correct special case soundgen comparisons
Move "land" check earlier
Fixes #3681
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
Make some more optimizations to actor processing loops
Fix freeze in getActorsSidingWith
Addiong missing "to" word
Adding common problems that were previous on the site FAQ
Treat <> and << operators as < and >< and >> as > in scripts
stage1: priorities for event music and other minor improvements to the music system
# Conflicts:
# CHANGELOG.md
2018-08-26 12:05:02 +03:00
Andrei Kortunov
c6dcfd1fce
Do not apply scale twice for animated collision nodes (bug #4607 )
2018-08-25 17:26:17 +04:00
Sophie Kirschner
dd01c4d224
Fix: 'sizeof' to an incomplete type 'Video::VideoPlayer'
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Alternate solution to same problem reported in https://github.com/OpenMW/openmw/pull/1888
2018-08-25 11:53:43 +03:00
Chris Robinson
c2b3ca9638
Update some comments
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It wasn't actually a bug in OSX like the comment said, but intended behavior.
2018-08-25 01:24:35 -07:00
Chris Robinson
4e3ae85c11
Set the OpenAL source offset after setting the buffer
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This is to work around a bug in the Rapture3D driver.
2018-08-25 01:24:35 -07:00
Marc Zinnschlag
c2c595407c
Merged pull request #1883
2018-08-25 10:07:56 +02:00
Marc Zinnschlag
f25a9a6fb3
Merged pull request #1885
2018-08-25 10:00:22 +02:00
Marc Zinnschlag
e203159d70
Merged pull request #1889
2018-08-25 09:50:00 +02:00
Marc Zinnschlag
9816643bef
Merged merge request !39
2018-08-25 09:37:21 +02:00
Andrei Kortunov
de08c1cb1b
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
2018-08-25 10:34:33 +04:00
Andrei Kortunov
3d4f5536d2
Check for impact immediately when launch a projectile (bug #3059 )
2018-08-24 15:03:54 +04:00
Bret Curtis
78d9787212
Merge pull request #1880 from Capostrophic/landing
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Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-23 08:40:55 +02:00
David Cernat
9e58cc82bd
[Server] Set minimum updateRate when communicating with master server
2018-08-23 00:10:49 +03:00
Capostrophic
3f76f1d3ed
Fix gold count calculation in pickupObject (bug #4604 )
2018-08-22 22:35:22 +03:00
Capostrophic
f74ebb64af
Correct special case soundgen comparisons
2018-08-22 16:36:15 +03:00
Capostrophic
ae0a6a22b3
Move "land" check earlier
2018-08-22 14:47:06 +03:00
David Cernat
d1fa57ac14
[General] Switch to new official master server port when using old one
2018-08-22 13:49:17 +03:00
Thunderforge
5a2e9868c1
Fixes #3681
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This changes the way that the popup works to use [`QtColorDialog::getColor()`](http://doc.qt.io/archives/qt-4.8/qcolordialog.html#getColor ) instead of the problematic open() function. Also makes the button change to create the modal dialog when pushed, rather than being a checkbox of sorts
2018-08-21 22:13:05 -05:00
Capostrophic
2b45fd84ea
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-21 19:03:03 +03:00
Capostrophic
910065f38f
Make some more optimizations to actor processing loops
2018-08-21 17:02:56 +03:00
Capostrophic
b77d733c3e
Fix freeze in getActorsSidingWith
2018-08-21 16:47:29 +03:00
AnyOldName3
25e92481f4
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-08-21 14:00:58 +01:00
David Cernat
03832f933b
[Client] Send only individual items in PlayerInventory packets
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For a long time, whenever a PlayerInventory packet was sent, it contained all the items in the player's inventory, because that's how Koncord originally implemented it and I always had too many other priorities to go back and rework it.
From now on, clients only send PlayerInventory packet with the one item added or removed, with the single exception being trading with merchants, where the entire inventory is still sent for the time being.
2018-08-21 10:10:06 +03:00
David Cernat
75a64a69c7
[Server] Add GetInventoryChangesAction() script function
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Additionally, fix a typo in the description of GetSpellBookChangesAction()
2018-08-21 10:06:40 +03:00
David Cernat
45b011452e
[Client] Combine methods for sending spell packets into a single one
2018-08-21 01:20:30 +03:00
Capostrophic
74229490e4
Use the correct skill for creature AI weapon hit chance rating
2018-08-20 21:38:57 +03:00
David Cernat
140e0ed52c
[Client] Also clear aiActors when clearing ActorList
2018-08-20 20:54:34 +03:00
David Cernat
aed4ca2fd2
[Client] Allow use of baseId for more record types
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Additionally, don't allow new enchantment records to be created if they have no effects, to avoid a crash.
2018-08-20 15:24:20 +03:00
David Cernat
a083439139
Merge pull request #469 from davidcernat/master while resolving conflicts
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# Conflicts:
# apps/openmw/main.cpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
2018-08-20 14:08:44 +03:00
David Cernat
7efee0e968
[Client] Fix GCC build
2018-08-20 10:15:30 +03:00
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims
2018-08-19 10:03:39 +02:00
Bret Curtis
3b2781bf89
Merge pull request #1720 from akortunov/playvfx
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Rework spell VFX management
2018-08-19 10:00:38 +02:00
Marc Zinnschlag
20c53594de
Merged merge request !36
2018-08-18 12:06:35 +02:00
James Carty
4489838ea3
Fix incorrect function call
2018-08-17 22:35:04 +01:00
James Carty
513e99148e
Fix function with no return value
2018-08-17 20:18:20 +01:00
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
2018-08-17 18:22:13 +01:00
Andrei Kortunov
d7ca087f59
AiCast: fix aiming
2018-08-17 12:41:13 +04:00
Andrei Kortunov
31f8bea1dd
Rework spell effects management
2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0
Implement getHalfExtents() for non-actor objects
2018-08-17 12:40:01 +04:00
Marc Zinnschlag
088463ebe6
Merged pull request #1868
2018-08-17 09:37:49 +02:00
Marc Zinnschlag
ebdb991225
Merged pull request #1875
2018-08-17 09:37:12 +02:00
Marc Zinnschlag
3489951410
Merged pull request #1866
2018-08-17 09:36:44 +02:00
Capostrophic
ce78a34010
Use container ID in Equip command warning
2018-08-17 03:32:33 +03:00
Capostrophic
372697489b
Fix Equip command infinite loop (bug #3072 )
2018-08-17 02:52:18 +03:00
James Carty
43f1c9163c
Fix issue in which murder wouldn't be reported after paying fine
2018-08-16 18:58:51 +01:00
Andrei Kortunov
16edac8c47
Fix incorrect 'preparing' word spelling
2018-08-16 17:47:06 +04:00
Andrei Kortunov
a73d42e711
Do not stop idle animation in spellcasting stance
2018-08-16 16:56:42 +04:00
Andrei Kortunov
b7a448cf42
Update idle animations after reset of mIdleState (bug #4531 )
2018-08-16 16:56:42 +04:00
Andrei Kortunov
3a6c480d41
Do not reset idle animations when turning
2018-08-16 16:56:42 +04:00
Andrei Kortunov
15fa47827b
AiCombat: Avoid jittering when aiming in melee
2018-08-16 16:56:42 +04:00
Andrei Kortunov
e444b9581c
Do not play min attack -> max attack animation when attack strength is 0 (bug #4591 )
2018-08-16 16:56:39 +04:00
Andrei Kortunov
8a48258b1b
Fix attack after shoot
2018-08-16 15:51:11 +04:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
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Use new logging system
2018-08-16 11:38:29 +02:00
David Cernat
5bd2244898
[Client] Uninitialize DedicatedActors instantly in some situations
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When LocalActors briefly become DedicatedActors as the result of a server script, the DedicatedActors are immediately uninitialized to avoid bugs like them jumping in place or rotating slightly.
Additionally, the playing of animations and sounds received in packets for DedicatedActors is no longer done during their next update, but is instead done instantly when the packets are received.
2018-08-16 03:50:41 +03:00
James Carty
4b0a6074e7
Add comment
2018-08-16 00:29:14 +01:00
James Carty
6889432030
Move code to seperate functions for reusability
2018-08-16 00:26:02 +01:00
Capostrophic
37f9d45182
Remove an outdated checkbox from the advanced page
2018-08-15 16:04:29 +03:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Yohaulticetl
640b32da56
Fixed merge conflicts
2018-08-14 19:57:48 +02:00
Yohaulticetl
7e9ce99062
Made the werewolf check optional
2018-08-14 19:56:40 +02:00
Yohaulticetl
18e51e0e98
Added check for werewolves
2018-08-14 19:44:03 +02:00
Yohaulticetl
d19cbdb652
Factored strength into hand-to-hand combat
2018-08-14 19:44:03 +02:00
Andrei Kortunov
c7a5548475
Use new logging system for editor
2018-08-14 20:01:09 +04:00
Capostrophic
22162dcbda
Replace std::find with std::set::find where applicable
2018-08-14 18:14:43 +03:00
Capostrophic
53599290c3
Make search for followers in getEnemiesNearby recursive
2018-08-14 16:14:48 +03:00
Capostrophic
75bd6e1d28
Make search for allies in actorAttacked recursive
2018-08-14 15:41:34 +03:00
Capostrophic
7029ed0e8d
Refactor follower and enemy actor processing
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Make another exception for wander packages when finding allies (bug #4304 )
2018-08-14 15:36:52 +03:00
Bret Curtis
d25147a930
Merge pull request #1863 from Capostrophic/aiming
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Use the correct spell projectile speed GMST in AI aiming (bug #3948 )
2018-08-14 10:29:22 +02:00
Bret Curtis
6a32a4aed0
Merge pull request #1810 from akortunov/weaponfix
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Use fallbacks for missing weapon animations
2018-08-14 10:29:01 +02:00
Bret Curtis
f7715db25f
Merge pull request #1871 from akortunov/extended_logging
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[Regression] Move cerr initialization out of 'try' block
2018-08-14 10:26:12 +02:00
Andrei Kortunov
9a5b016293
Move crashcatcher initialization to components
2018-08-14 11:17:05 +04:00
David Cernat
5fd4113978
[General] Implement sending of ActorSpeech packets from server scripts
2018-08-13 20:39:03 +03:00
Allofich
fd89fa415a
Do modifiers for dynamic stats before attributes
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(Fixes #4231 )
2018-08-13 21:59:27 +09:00
Allofich
2cc1b52baf
Drain and fortify fixes for dynamicStats
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(Fixes #3049 )
2018-08-13 21:59:26 +09:00
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
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Improve console logging
2018-08-13 10:19:25 +02:00
Bret Curtis
f7bc862476
Merge pull request #1867 from akortunov/spelldetection
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Add zero-duration spells effects to effect list (bug #3533 )
2018-08-13 09:38:22 +02:00
Andrei Kortunov
4003fa1296
Keep jailing state for one frame after leaving jail (bug #3788 )
2018-08-13 11:10:01 +04:00
Andrei Kortunov
9dfd775bf2
Implement GetPCTraveling console command
2018-08-13 08:30:50 +04:00
Andrei Kortunov
8de3383612
Add zero-duration spells effects to effect list (bug #3533 )
2018-08-12 17:25:35 +04:00
Andrei Kortunov
307e0103dc
Use fallbacks for missing weapon animations (bug #4470 )
2018-08-12 16:14:24 +04:00
Andrei Kortunov
7d6e3673e0
Implement advanced logging system (feature #4581 )
2018-08-12 13:38:15 +04:00
Bret Curtis
52d4e25314
Merge pull request #1851 from akortunov/launcherfix
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Init SDL2 before Qt4 to avoid crash on Linux
2018-08-11 18:55:41 +02:00
David Cernat
338efdb705
[General] Fix issues with MechanicsHelper::getItemPtrFromStore()
2018-08-11 19:00:02 +03:00
David Cernat
aec0c5bd49
[Server] Make capitalization consistent for AI-related script functions
2018-08-11 18:57:36 +03:00
elsid
f2a63bcf35
Add unit tests for BulletNifLoader
2018-08-11 18:00:52 +03:00
elsid
6afc1dc3a0
Support build with coverage for components and test suite
2018-08-11 17:24:40 +03:00
elsid
ef631a0961
Add dependency for GMock
2018-08-11 16:52:53 +03:00
David Cernat
9598212aad
[Client] Don't add bound items to inventory as a result of item packets
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Additionally, don't include bound items when sending PlayerInventory packets.
2018-08-11 16:05:37 +03:00
David Cernat
a3b9274365
[Client] Make it possible to check if an item ID belongs to a bound item
2018-08-11 16:02:09 +03:00
David Cernat
a1933e7bc2
[Client] Don't declare variable twice in LocalPlayer's setEquipment()
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The variable equipmentItem is identical to currentItem, so it should not have been added in commit 58a6a8c3bc
Addditionally, use a more descriptive variable name than "a" for item Ptrs.
2018-08-11 15:28:03 +03:00
Capostrophic
3527f3800e
Use the correct spell projectile speed GMST in AI aiming
2018-08-10 21:21:21 +03:00
Marc Zinnschlag
1cfc1f9bdb
Merged pull request #1666
2018-08-10 12:23:17 +02:00
Marc Zinnschlag
0aedb3aada
Merged puil request #1808
2018-08-10 12:22:13 +02:00
Marc Zinnschlag
24212d58e8
Merged pull request #1861
2018-08-10 12:21:05 +02:00
Andrei Kortunov
cde95979d0
Fix combat engagement for creatures
2018-08-10 09:29:01 +04:00
David Cernat
5d66a9bb66
[Client] Fix path to MechanicsHelper in ProcessorPlayerItemUse
2018-08-09 22:33:22 +03:00
David Cernat
8df08c7d10
[General] Implement PlayerItemUse packet
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Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
2018-08-09 18:25:20 +03:00
Andrei Kortunov
780648b584
Do not reset idle animations if we do not have ammo
2018-08-09 16:39:46 +04:00
Andrei Kortunov
df577babe9
Increase priority of 1st-person weapon animations to avoid issues with animation blending
2018-08-09 16:39:20 +04:00
Andrei Kortunov
71bcc11ba5
Apply only crossbow reload animation to upper body
2018-08-09 16:37:08 +04:00
Andrei Kortunov
a0d0e5d2db
Give jumping animations higher priority than movement ones
2018-08-09 16:19:03 +04:00
Andrei Kortunov
6a03aa6fdb
Reduce jittering during turning animations for player
2018-08-09 16:19:00 +04:00
Andrei Kortunov
cd92014533
Do not touch GUI modes when taking screenshots (bug #4528 )
2018-08-09 16:19:00 +04:00
Marc Zinnschlag
fe19d8ff35
Merged pull request #1857
2018-08-09 13:52:51 +02:00
Marc Zinnschlag
a2a57cf694
Merged pull request #1858
2018-08-09 13:51:31 +02:00
Marc Zinnschlag
0f510011b3
Merged pull request #1852
2018-08-09 13:49:50 +02:00
Andrei Kortunov
126b2fdd42
Use the isPlayer variable to do not check if the current actor is player every time
2018-08-09 11:16:19 +04:00
AnyOldName3
1e48114492
Use JDGBOLT's indoor 'sun' direction.
2018-08-08 23:30:33 +01:00
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-08-08 23:28:06 +01:00
AnyOldName3
586ac2d12d
Revert "Prevent accidental culling of first person meshes"
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This reverts commit c38bf6757a
.
2018-08-08 22:53:56 +01:00
Andrei Kortunov
51af729305
Do not use headtracking in the 1st-person view (bug #4573 )
2018-08-08 23:29:03 +04:00
Andrei Kortunov
6202b4eca9
Do not touch GUI modes when taking screenshots (bug #4528 )
2018-08-08 22:10:53 +04:00
Capostrophic
e9e9c0dd6b
Fix guild guide fast travelling to exteriors time
2018-08-08 12:46:36 +03:00
Andrei Kortunov
b7859b3fa9
Cap underwater view distance (bug #4565 )
2018-08-08 13:22:40 +04:00
Capostrophic
bcd9cc4baa
Check the actor cell instead of the destination cell in fast travel price logic
2018-08-08 02:07:48 +03:00
Andrei Kortunov
2b90504558
Init SDL2 before Qt4 to avoid crash on Linux (bug #4529 )
2018-08-07 22:57:16 +04:00
Marc Zinnschlag
b75b5d139a
Merged pull request #1845
2018-08-05 12:28:38 +02:00
Marc Zinnschlag
7a93d118d2
Merged pull request #1846
2018-08-05 12:26:56 +02:00
Capostrophic
7087bad580
Use special behavior for all topics with reserved names (bug #4557 )
2018-08-05 12:39:53 +03:00
Andrei Kortunov
1f4dd3b393
Make partial binary search case insensitive, as it supposed to be (bug #4558 )
2018-08-05 13:26:12 +04:00
David Cernat
888e1dfff8
[General] Allow setting of AI fight & dynamic stats in record packets
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Additionally, allow the setting of the Autocalc flag for an NPC record based on an existing record.
2018-08-05 11:00:25 +03:00
Andrei Kortunov
b0f2e00e7f
Make forcegreeting a non-op for non-actor objects (bug #4553 )
2018-08-05 09:31:45 +04:00
Koncord
d03722b3f4
[Browser] Rework browser for improved stability & clarity
...
(cherry picked from commits 5c79e7106f
, 57353cdfff
, 15723adb9a
, 01a5196a92
, ed75563a94
, 3839a2dcfd
, 1fd16ba69c
, 66283943c5
, ba8613a179
, 5b8f4f3e92
, 35b771b19e
, 043eb224e2
, 05fac2f67d
)
2018-08-05 07:20:12 +03:00
Marc Zinnschlag
452a706047
Merged pull request #1837
2018-08-04 10:26:44 +02:00
Marc Zinnschlag
b6a919a2d1
Merged pull request #1838
2018-08-04 10:26:18 +02:00
Marc Zinnschlag
99c03d55f0
Merged pull request #1841
2018-08-04 10:25:52 +02:00
Marc Zinnschlag
2a621fedd1
Merged pull request #1842
2018-08-04 10:08:11 +02:00
Capostrophic
d15dcaff68
Don't adjust weapon rating according to weapon condition twice
2018-08-03 19:22:58 +03:00
David Cernat
6498bcb22b
[Server] Add script functions for getting player draw & sneak states
2018-08-03 18:26:44 +03:00
Andrei Kortunov
e2519226aa
Move boost include
2018-08-03 17:04:07 +04:00
Andrei Kortunov
eeffe2e557
Check if item model exists inside drag and drop functions
2018-08-03 16:42:43 +04:00
Andrei Kortunov
c2a175c2e0
Move crash catcher wrapper to separate file
2018-08-03 15:51:17 +04:00
Capostrophic
725a9323c4
Merge branch 'master' into sound
2018-08-03 14:16:51 +03:00
Capostrophic
4c7f3cf626
Merge branch 'master' into weaponpriority
2018-08-03 14:07:11 +03:00
Marc Zinnschlag
4d280add81
Merged pull request #1843
2018-08-03 12:56:17 +02:00
Marc Zinnschlag
d7718aae9b
Merged pull request #1840
2018-08-03 12:54:56 +02:00
Marc Zinnschlag
eb5f558f6f
Merged pull request #1839
2018-08-03 12:53:55 +02:00
Andrei Kortunov
712c9995db
Rename mIsScripted variable because its name is ambiguous
2018-08-03 12:01:31 +04:00
Andrei Kortunov
c454f1bdad
Use log file for editor (feature #4012 )
2018-08-03 09:05:08 +04:00
AnyOldName3
8f4125134f
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-08-02 15:51:06 +01:00
AnyOldName3
c38bf6757a
Prevent accidental culling of first person meshes
2018-08-02 15:50:43 +01:00
Capostrophic
9d85b7c2d3
Use the actual damage for deducting weapon rating
2018-08-02 15:20:07 +03:00
Capostrophic
73d5496711
Revert addition change
2018-08-02 13:01:23 +03:00
Capostrophic
16af1a6c1c
Replace 0 sound range values separately
2018-08-02 12:40:53 +03:00
Capostrophic
3ac030d75a
Handle explicit calls before handling quotes
2018-08-02 09:49:53 +03:00
Capostrophic
80f3bd9f86
Don't apply iWereWolfFleeMod to creatures
2018-08-02 08:36:15 +03:00
Capostrophic
fa6c205e5d
Make tab autocompletion work with explicit reference calls
2018-08-02 03:24:31 +03:00
Capostrophic
bec47dfb7c
Make ranged weapon bonus a distance-dependent multiplier
2018-08-01 19:57:05 +03:00
Capostrophic
382b68a081
Combat AI: take the actual hit chance in account when rating weapon
2018-08-01 19:27:19 +03:00
Andrei Kortunov
12144de8ed
Initialize missing variables
2018-08-01 20:18:37 +04:00
Andrei Kortunov
c0bed0fde2
Handle case when index < 0
2018-08-01 20:17:59 +04:00
Andrei Kortunov
770d86f9bd
Initialize cubeSize variable for 360 degrees screenshots correctly
2018-08-01 19:36:55 +04:00
Andrei Kortunov
a08048da4e
Avoid dereference after null check
2018-08-01 19:30:30 +04:00
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
2018-08-01 17:31:35 +03:00
Marc Zinnschlag
1c13256456
Merged pull request #1829
2018-08-01 16:17:37 +02:00
Marc Zinnschlag
0e75e3816a
Merged pull request #1830
2018-08-01 16:16:30 +02:00
Marc Zinnschlag
0c507b74bc
Merge pull request #1832
2018-08-01 16:13:59 +02:00
Marc Zinnschlag
7c7af1da61
Merged pull request #1834
2018-08-01 15:47:09 +02:00
AnyOldName3
cc23a968d1
Merge upstream/master
2018-08-01 14:13:45 +01:00
Capostrophic
4d48ede6f1
Add two missing gameplay settings to Advanced tab
2018-08-01 13:36:31 +03:00
Capostrophic
be2e7e9e09
Make casting caster-linked on-self effects no-op (bug #4378 )
2018-08-01 02:41:57 +03:00
Andrei Kortunov
5b92910829
Limit difficulty scaling, as mentioned in docs
2018-07-31 21:14:16 +04:00
Marc Zinnschlag
aac580da6b
Merged pull request #1828
2018-07-31 11:10:48 +02:00
Marc Zinnschlag
20d4e27f82
Merged pull request #1821
2018-07-31 10:51:32 +02:00
Andrei Kortunov
c07cc0dc40
Reset animation state after weapon unequipping
2018-07-30 22:24:25 +04:00
Andrei Kortunov
0f2c3ecb17
Rescale player avatar (bug #4539 )
2018-07-30 17:41:43 +04:00
David Cernat
b57807407a
[General] Implement RecordDynamic packet, part 1
...
Spell, potion, enchantment, creature, NPC, armor, book, clothing, miscellaneous and weapon record data can now be sent in a RecordDynamic packet. Additionally, the packets include data related to associated magical effects (for spells, potions and enchantments), data related to default inventory contents (for creatures and NPCs) and data related to body parts affected (for armor and clothing).
The server now has associated script functions for setting most of the details of the above, with the main exception being individual creature and NPC stats.
Records can either be created entirely from scratch or can use an existing record (set via the baseId variable) as a starting point for their values. In the latter case, only the values that are specifically set override the starting values. Creature and NPC records also have an inventoryBaseId that can be used on top of the baseId to base their inventories on another existing record.
The client's RecordHelper class has been heavily expanded to allow for the above mentioned functionality.
When players create spells, potions and enchantments as part of regular gameplay, they send RecordDynamic packets that provide the server with the complete details of the records that should be created. When they create enchantments, they also provide the server with armor, book, clothing and weapon records corresponding to the items they've enchanted.
This functionality added by this packet was originally supposed to be exclusive to the rewrite, but I've gone ahead and tried to provide it for the pre-rewrite in a way that can mostly be reused for the rewrite.
2018-07-30 10:56:26 +03:00
Capostrophic
c79f96d0d2
Implement ranged crits (feature #3703 )
2018-07-29 19:42:44 +03:00
Andrei Kortunov
1d463d129d
Finish AiTarget package, if destination is blocked by other actor
2018-07-29 19:41:31 +04:00
Andrei Kortunov
75835c8326
Prevent NPC from chosing farther pathgrid node
2018-07-29 18:18:05 +04:00
Marc Zinnschlag
9e6cba09a6
Merged pull request #1827
2018-07-29 12:52:51 +02:00
Marc Zinnschlag
84de55fb46
Merged puil request #1824
2018-07-29 12:52:01 +02:00
Marc Zinnschlag
78121c1774
Merged pull request #1823
2018-07-29 12:49:50 +02:00
Marc Zinnschlag
3ba9229f47
Merged pull request #1815
2018-07-29 12:48:20 +02:00
Capostrophic
9c8e284ead
Fix quick key activation delay code (regression #4536 )
2018-07-29 12:52:29 +03:00
Capostrophic
84a871cac7
Actually enable is_pod test
2018-07-28 23:56:42 +03:00
Andrei Kortunov
6d5d0039ec
Make sure we apply OT_Murder only once
2018-07-28 20:45:33 +04:00
Andrei Kortunov
bc82dbbd1b
Do not try to find missing animated collision shape again and again
2018-07-28 16:49:00 +04:00
Andrei Kortunov
2d4ec86b8d
Provide launcher icons
2018-07-28 13:18:38 +04:00
David Cernat
2332423527
[Client] Fix extra qualification error in CellRef when compiling w/ GCC
2018-07-27 21:56:45 +03:00
David Cernat
7136329a94
[Client] Add World::updatePtrsWithRefId() method
...
This makes it possible to "reload" the Ptrs in active cells when changes happen to the ESM record that they are based on. In practice, the old Ptrs are deleted, their RefNums and MpNums are blanked out, and new Ptrs are created that use the same RefNum and MpNum as before.
The above has required me to also add a method called setRefNum() to CellRef to allow setting a RefNum on the fly.
There may be a more elegant implementation available for updatePtrsWithRefIds(), but it requires additional research.
2018-07-27 21:42:08 +03:00
Andrei Kortunov
28a02ac93b
Use file selection dialogue result (bug #4524 )
2018-07-27 21:25:21 +04:00
Marc Zinnschlag
b7c159e5b6
Merged pull request #1816
2018-07-27 12:09:10 +02:00
Marc Zinnschlag
c508938674
Merged pull request #1817
2018-07-27 12:06:51 +02:00
Marc Zinnschlag
bbb22643e8
Merge remote-tracking branch 'capostrophic/warning'
2018-07-27 12:05:26 +02:00
David Cernat
9497c7f6f2
[Client] Add back mistakenly removed setting of mpNums for spawns
2018-07-27 00:36:05 +03:00
David Cernat
25fcd09780
[Client] Add doesNpcExist() method to RecordHelper
2018-07-26 23:57:42 +03:00
David Cernat
7995466e3c
[Client] Check validity of refIds in ObjectSpawn packets
...
This reverts c7bcf70c32
because it provides a better solution to the problem solved there, while solving another related problem as well.
2018-07-26 23:57:22 +03:00
David Cernat
8d286657d4
[Client] Update messages when unilaterally creating custom objects
2018-07-26 23:32:31 +03:00
Capostrophic
f7887ab05f
Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration
2018-07-26 23:24:26 +03:00
David Cernat
c7bcf70c32
[Client] Ignore ObjectSpawn packets trying to spawn non-actors
2018-07-26 22:41:04 +03:00
David Cernat
d93b67ef21
[General] Sync soul refIds for items and add related script functions
2018-07-26 22:37:04 +03:00
David Cernat
f52364e05c
[Client] Always create new references for new creature disguises
...
Previously, attempts to reuse the same reference for multiple creature disguises led to movement animation issues, as well as a dynamic_cast error in Creature::getInventoryStore() that made a DedicatedPlayer vanish completely when they first lost their creature disguise, then disguised themselves as a creature that could not hold weapons and then disguised themselves as a creature that could hold weapons.
2018-07-26 21:08:12 +03:00
David Cernat
60bc7447d9
[Client] Rework RecordHelper and add methods for other record types
...
The usage of const_cast has been replaced with usage of MWWorld::getModifiableStore() and ESMStore::overrideRecord()
Methods whose names started with "update" now start with "override", for consistency with ESMStore's overrideRecord()
New methods have been added for "overriding" enchantment, potion and spell records, which actually leads to them being created with their already set refIds if they haven't been created yet, as per the description of ESMStore::overrideRecord(): "Insert a record with set ID, and allow it to override a pre-existing static record."
Usage of RecordHelper methods has been updated in DedicatedPlayer.
2018-07-26 21:01:59 +03:00
Capostrophic
51d369d4da
Add resumeGame method
2018-07-26 20:35:34 +03:00
David Cernat
4e78642273
[Client] Add getModifiableStore() to MWWorld
2018-07-26 20:05:36 +03:00
David Cernat
d778bc3b8a
[Server] Turn readWorldstate and writeWorldstate into static variables
2018-07-26 20:03:42 +03:00
David Cernat
b4802e4201
[General] Use Time struct for time in BaseWorldstate
2018-07-26 19:01:27 +03:00
Andrei Kortunov
23d917df9c
Do not use magic numbers in capacity calculations
2018-07-26 18:06:36 +04:00
David Cernat
a4b588d1b5
[General] Add optional timestamps to journal entries in PlayerJournal
2018-07-26 04:36:12 +03:00
Capostrophic
cac2bc768e
Fix NPC "can't teach more" message (bug #4494 )
2018-07-25 12:34:33 +03:00
David Cernat
b79221efcc
[Server] Rename variable i into index in ActorFunctions
2018-07-24 21:29:40 +03:00
David Cernat
8fbed1f808
[General] Remove custom data from PlayerSpellbook packet
...
It has never made sense to have custom spell data in PlayerSpellbook packets, so it has been removed.
2018-07-24 20:58:55 +03:00
David Cernat
2e0b6e4e3e
[Server] Rename variable i into index in script function arguments
...
Additionally, rename i into index in LangLua.
2018-07-24 20:14:51 +03:00
David Cernat
65de028e0d
Merge pull request #462 from OpenMW/master
...
Add OpenMW commits up to 23 Jul 2018
2018-07-23 23:19:17 +03:00
David Cernat
74fa1d0f01
[Client] Fix manual setting of inertial force
...
Actors who are on the ground have their inertial force ignored, so they are now made to not be regarded as being on the ground in World::setInertialForce()
2018-07-23 23:04:41 +03:00
David Cernat
b69e6b96e6
[Client] Use verbose logging level for LocalActor debug
2018-07-23 22:11:59 +03:00
David Cernat
36ac2d9de4
[Client] Set packetOrigin for all ObjectList packets sent
2018-07-23 01:39:43 +03:00
David Cernat
692ee01340
[Client] Add ScriptController w/ contextType-to-packetOrigin method
2018-07-23 00:48:23 +03:00
David Cernat
63a86f145d
[Client] Record type of each InterpreterContext for later checking
2018-07-23 00:46:07 +03:00
David Cernat
d4a84ac34a
[Server] Update script function descriptions for ObjectList origin
2018-07-22 23:08:32 +03:00
David Cernat
3dc2d1b214
[General] Add packetOrigin and originClientScript to ObjectList packets
...
Additionally, add script functions for getting the packetOrigin and originClientScript of received ObjectList packets.
2018-07-22 18:38:05 +03:00
David Cernat
b891acd46e
[Client] Send Container packets when items are added/removed via scripts
...
Additionally, disable unilateral addition and removal of items on clients, and expect the server to reply back with an approved addition or removal.
2018-07-22 17:04:17 +03:00
David Cernat
2189ea1a63
[Client] Clean up sending of Container packets
2018-07-22 16:43:27 +03:00
David Cernat
8c0b75d9f4
[Client] Limit PlayerEquipment packets sent by recharging enchantments
2018-07-22 15:30:40 +03:00
David Cernat
18f8725d33
[Client] Remove tab character that somehow made its way into a comment
2018-07-22 10:29:14 +03:00
David Cernat
038757b91a
[General] Temporarily revert to original rotation animation sync
...
I originally added rotation animation sync as part of commit 068a45be87
. Unfortunately, it meant the PlayerPosition packets were now twice as large as they had been before, which was less than ideal for such a frequently sent packet, which is why Koncord switched to a more optimized approach in commits 5f30dfd5db
and d67db1a9bd
.
Recently, there have since been some rotation animation problems in OpenMW, which have broken the way Koncord's approach looks. My original approach still looks somewhat okay, so I'm switching back to it until we can figure out how to reuse it under the current circumstances.
2018-07-21 19:27:36 +03:00
Marc Zinnschlag
ddd5cbd17c
Initialise lock state of newly opened subviews (fixes issue #4520 )
2018-07-21 17:38:11 +02:00
David Cernat
3944c8aec6
[Client] Ignore WorldRegionAuthority packets that have an empty region
2018-07-21 18:28:31 +03:00
David Cernat
99e64bdcd7
[Client] Remove unused localWeather variable from Worldstate
2018-07-21 16:25:49 +03:00
David Cernat
cd1fc590a7
[Client] Differentiate itemPtr from actor Ptr in DedicatedPlayer method
...
This fixes a mistake from 8f7da49152
2018-07-21 16:14:07 +03:00
David Cernat
5466092582
[Client] Reduce log level for actor cell changes
2018-07-21 14:41:48 +03:00
David Cernat
20e0100706
[General] Rework Attack packets and add synchronization for item magic
2018-07-21 14:41:27 +03:00
David Cernat
0f0e8b7c08
[Client] Adjust log levels used for weather and global map
2018-07-21 12:08:31 +03:00
David Cernat
f1315ef30d
[Cllient] Differentiate itemPtr from actor Ptr in DedicatedActor methods
...
2427a4f877
mistakenly used the variable name "ptr" for both the actor and the items in that actor's inventory.
2018-07-21 10:16:51 +03:00
David Cernat
b6324e3532
[Client] Clean up debug for spell usage
2018-07-21 09:41:36 +03:00
David Cernat
826e64b40e
[Server] Rename isPlayerExists() into doesPlayerExist()
2018-07-21 07:34:45 +03:00
David Cernat
21d5bb4d4e
Merge pull request #460 from OpenMW/master
...
Add 0.7.0 commits up to 20 Jul 2018
2018-07-21 05:59:57 +03:00
David Cernat
6c50d4199b
Merge branch '0.7.0' of https://github.com/TES3MP/openmw-tes3mp into 0.7.0
2018-07-21 05:21:44 +03:00
David Cernat
421d0e7a99
[Client] Make forceWeather false by default for client-sent weather
2018-07-21 05:21:26 +03:00
David Cernat
892d71ce71
[General] Reimplement weather synchronization to allow soft transitions
...
Although weather sync was added by Koncord to the rewrite in fd721143e2
in a way that used surprisingly few lines of code, it relied on the server requesting weather states every second from authority players and sending them to non-authority players, while also allowing only very sudden weather transitions across regions, i.e. if there was one player in the Ascadian Isles who had stormy weather, and another player with clear weather in the Bitter Coast Region walked across to the Ascadian Isles, that player was instantly made to have stormy weather with no kind of transition at all.
My approach solves both of those problems. It solves the packet spam by only sending weather updates to the server when weather changes happen or when there are new arrivals to a weather authority's region, and it allows for both sudden weather transitions when players teleport to a region and for soft, gradual transitions when players walk across to a region. It is inspired by my previous actor sync, and uses a WorldRegionAuthority packet to set players as region authorities in a similar way to how ActorAuthority sets players as cell AI authorities. Weather changes are created only by the region authority for a given region, and weather packets are also only sent by that authority.
However, it should be noted that gradual weather transitions are used by default in this implementation. To use sudden weather transitions, the serverside Lua scripts need to forward WorldWeather packets with the forceWeather boolean set to true. That is, however, already handled by our default Lua scripts in situations where it makes sense.
2018-07-21 05:20:26 +03:00
Andrei Kortunov
8281fd903f
Set movement speed to 0 when unconscious (bug #4519 )
2018-07-19 20:17:32 +04:00
David Cernat
b6db570d9c
[Client] Display uniqueIndexes in a less confusing way in console
2018-07-19 11:57:06 +03:00
Andrei Kortunov
5c16ce1d36
Sort icons in the DataDisplayDelegate
2018-07-17 22:49:51 +04:00
Marc Zinnschlag
78a2725169
Merged pull request #1806
2018-07-17 12:42:41 +02:00
Marc Zinnschlag
326a3e61f4
Merged pull request #1807
2018-07-17 12:42:12 +02:00
Andrei Kortunov
38fa4e0a8a
Do not play un-equipping animation when we switch to hand-to-hand
2018-07-17 14:10:04 +04:00
David Cernat
9823a77bf2
[General] Turn PlayerRegionAuthority into WorldRegionAuthority
...
WorldRegionAuthority is a Worldstate packet.
2018-07-17 09:21:13 +03:00
Koncord
2e227c7af5
[Server] Do not allow to connect with an empty plugin list
2018-07-17 01:08:23 +08:00
Koncord
b5c957c473
[Server] Move PreInit code to preInit method
2018-07-17 00:58:37 +08:00
Koncord
1a9bf253f6
[Server] Simplify getPlayer methods, add isPlayerExists method
2018-07-17 00:29:45 +08:00
Andrei Kortunov
edd5769022
Show magic items count in spells window (feature #4509 )
2018-07-16 14:11:03 +04:00
Andrei Kortunov
30716344f2
Fix possible division by zero in the fatigue calculation (bug #4510 )
2018-07-16 13:24:12 +04:00
David Cernat
d5d3c0937f
[Client] Adjust log level for actor transfers in CellStore
2018-07-16 03:53:09 +03:00
David Cernat
35fdb833df
[Client] Verify integrity of credits file
2018-07-16 03:25:01 +03:00
David Cernat
72d286473b
[General] Move credits integrity error message to new ErrorMessages file
...
Additionally, use correct log level for credit integrity message on server.
2018-07-16 03:21:14 +03:00
David Cernat
0b5cb15f71
[General] Turn GameWeather into WorldWeather, now a WorldstatePacket
2018-07-16 02:20:43 +03:00
David Cernat
646111d998
[General] Use correct credits checksum and move it to Version.hpp
2018-07-16 01:05:56 +03:00
David Cernat
0f36c3ea24
[Server] Verify integrity of credits file
2018-07-15 22:50:16 +03:00
Andrei Kortunov
6ddf6eb885
Use editor markers for lights and creatures levelled lists
2018-07-15 17:25:18 +04:00
David Cernat
4ac371d292
[Server] Delete duplicate WorldKillCount processor with old filename
2018-07-15 05:49:19 +03:00
David Cernat
3649cf553f
[General] Rename PlayerKillCount into WorldKillCount
...
This should clarify the real meaning of the packet and its associated event.
The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
2018-07-15 05:34:59 +03:00
David Cernat
18a2d238ab
[Client] Don't pop up dialogue screen when an NPC activates another NPC
2018-07-15 04:36:42 +03:00
David Cernat
4ef2aff11e
[Client] Remove "Not implemented" message when activating other player
...
Serverside scripts can now make lots of different things happen as the result of such activation, which is why the message was no longer current.
2018-07-15 04:16:40 +03:00
David Cernat
f13705e8be
[Client] Improve debug for ObjectActivate and ConsoleCommand
2018-07-15 04:09:19 +03:00
David Cernat
6ebe09375f
[General] Implement ObjectActivate packet & associated script functions
2018-07-15 03:16:04 +03:00
David Cernat
81b160cae8
[General] Add placeholder for ObjectActivate packet
2018-07-15 01:08:31 +03:00
David Cernat
61da0d2475
[General] Turn PlayerInteraction into PlayerInput
2018-07-15 00:36:07 +03:00
David Cernat
32b6134fad
[General] Add placeholder for CellReplace packet
2018-07-15 00:17:13 +03:00
David Cernat
a471f5e452
[General] Turn CellCreate into a Worldstate packet
2018-07-14 23:51:49 +03:00
David Cernat
6cb5ac6e63
Merge pull request #457 from OpenMW/master while resolving conflicts
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
2018-07-14 03:57:05 +03:00
David Cernat
6d43c8d63d
[Client] Send ActorAI with combat when an NPC's fight is set to 100
2018-07-14 02:55:38 +03:00
David Cernat
743933134d
[Client] Simplify sending of ActorAI packets for uninitialized actors
2018-07-14 01:00:27 +03:00
David Cernat
5f4ec1331f
[Client] Send ActorAI packet when combat is started via a client script
2018-07-14 00:07:15 +03:00
David Cernat
cc9e294cc0
[Client] Send ActorAI packet for new cell after being followed to it
2018-07-13 22:34:36 +03:00
David Cernat
528bd26a3b
[General] Allow followers to follow non-authority players through cells
2018-07-13 21:27:29 +03:00
David Cernat
ab5fd0aef8
[Server] Clean up descriptions for Object script functions
2018-07-13 04:55:05 +03:00
David Cernat
6c1173d598
[Client] Rename searchPtrViaRefIndex into searchPtrViaUniqueIndex
2018-07-13 04:33:54 +03:00
David Cernat
09da24f1ea
[General] Rename all instances of refNumIndex into refNum
...
This creates symmetry with mpNum and should cause less confusion in the future.
2018-07-13 04:12:03 +03:00
David Cernat
20296859ee
[Server] Clarify functions used for getting data in Networking
2018-07-13 02:40:24 +03:00
David Cernat
04dd59e638
[Server] Use clearer names for functions used to get last received data
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Additionally, rename GetObjectChangesSize() into the less confusing GetObjectListSize()
2018-07-13 02:33:50 +03:00
David Cernat
aeb2e57444
[Server] Bring Actor functions in line with Object functions, part 2
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The ActorPacket-sending functions now have sendToOtherVisitors and skipAttachedPlayer arguments, except for the ones for ActorList and ActorAuthority (because such arguments don't make sense for those).
2018-07-13 01:25:43 +03:00
David Cernat
837c5369c0
[Server] Add OnActorAI event and remove autosync for ActorAI packets
2018-07-13 01:05:27 +03:00
David Cernat
8f745df055
[Server] Bring Actor functions in line with Object functions, part 1
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The last received ActorList can now be copied into the write-only ActorList that can be sent in packets. Changing the pid of the write-only ActorList can now be done separately from clearing its contents.
2018-07-13 01:04:41 +03:00
David Cernat
f0d4f1bbe5
[Client] Send ActorAI packets when followed by an NPC
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The packet is sent regardless of whether we are the cell authority or not, so the server can decide what it wants to do with it.
2018-07-12 23:08:17 +03:00
David Cernat
6316f1e590
[Client] Add ActorList methods for sending ActorAI packets
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Additionally, use consistent capitalization for AI-related methods.
2018-07-12 20:48:47 +03:00
David Cernat
0fd8f7660b
[Client] Replace LocalActor arg with BaseActor in ActorList functions
2018-07-12 20:15:04 +03:00
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
David Cernat
bdf2f03c4f
[General] Remove unnecessary MapChanges struct from BaseWorldstate
2018-07-12 05:06:31 +03:00
David Cernat
59a56ca35e
[Client] Disallow clients from scaling their associated players
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Additionally, display messages when trying to scale players.
2018-07-12 03:29:38 +03:00
David Cernat
8ca29dbaac
[Client] Fix remaining mistakes in debug for received ActorAI packets
2018-07-11 23:11:37 +03:00
David Cernat
5bb442bbd3
[Server] Add sendToOtherVisitors boolean to SendActorAI()
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Additionally, avoid repetition in functions that send Actor packets.
2018-07-11 22:17:00 +03:00
David Cernat
25f7a55495
[Client] Improve debug for received ActorAI packets
2018-07-11 19:54:56 +03:00
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
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Use the DejaVuLGCSansMono.ttf for profiler output
2018-07-11 16:00:34 +02:00
Andrei Kortunov
70b6d4983d
Use the DejaVuLGCSansMono.ttf in profilier output
2018-07-11 14:41:49 +04:00
Marc Zinnschlag
ee759effce
Merged pull request #1798
2018-07-11 10:06:30 +02:00
David Cernat
bff6e9e235
[General] Implement ActorAI packet, part 5
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Allow repetition for AiWander package to be turned on and off.
2018-07-10 23:18:32 +03:00
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
2018-07-11 00:06:21 +04:00
Capostrophic
5cb9dc9d12
Use SpellTurnLeft/TurnRight animation groups
2018-07-10 22:19:56 +03:00
Bret Curtis
df1576fcf5
Merge branch 'master' into crossbowfix
2018-07-10 19:15:37 +02:00
Bret Curtis
fde46f03b3
Merge pull request #1801 from terabyte25/terabyte25-trainingskill
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Update trainer skill cap based off modified skill instead of based skill
2018-07-10 16:54:28 +02:00
Andrei Kortunov
1c35e20fcc
Use 1h animations as fallback for crossbows
2018-07-10 17:02:51 +04:00
Andrei Kortunov
75dcbea365
Apply weapon reload animations only for upper body
2018-07-10 17:00:48 +04:00
David Cernat
2e31c212c0
[Client] Make any ActorAI packet override an actor's desire to fight
2018-07-10 11:33:07 +03:00
David Cernat
79ee976c95
[Client] Implement ACTIVATE action in DedicatedActor::setAI()
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Additionally, clean up usage of CreatureStats in DedicatedActor.
2018-07-10 11:31:51 +03:00
David Cernat
0f30e21312
[Client] Add searchPtrViaRefIndex method to World to easily find objects
2018-07-10 11:30:32 +03:00
Andrei Kortunov
27a5da59ba
Fix MSVC warnings C4456
2018-07-10 11:29:39 +04:00
David Cernat
c984fc0881
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
2018-07-10 08:21:24 +03:00
David Cernat
00c13ae96c
[General] Implement ActorAI packet, part 4
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The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
2018-07-10 07:07:37 +03:00
David Cernat
0e13207afe
[General] Implement ActorAI packet, part 3
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The server can now cancel actor AI, make actors travel to a location, make actors wander, and make actors get escorted by a player or another actor.
2018-07-10 05:07:58 +03:00
David Cernat
5baef09f79
[General] Implement ActorAI packet, part 2
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The server can now make actors start combat with players or other actors.
2018-07-10 02:47:52 +03:00
David Cernat
5628f3b977
[Client] Fix debug for DedicatedActor::setAI()
2018-07-10 02:05:10 +03:00
David Cernat
b86155dc11
[Client] Allow AiFollow package to have infinite distance when desired
2018-07-10 01:40:57 +03:00
David Cernat
864c66d1d4
[Client] Make sure hasAiTarget is set correctly for DedicatedActors
2018-07-10 01:35:38 +03:00
David Cernat
4d4bced929
[Client] Allow singleplayer-only saves in main menu during multiplayer
2018-07-09 22:53:18 +03:00
terrabyte25
48296a7452
Update trainingwindow.cpp
2018-07-09 23:13:52 +04:00
Marc Zinnschlag
0bdd8f7d03
Merged merge request !19
2018-07-09 17:43:22 +02:00
Alexander Stillich
725cc94210
Renamed cc_install to something less cryptic (crashCatcherInstall)
2018-07-09 16:25:55 +02:00
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
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Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-09 16:25:55 +02:00
Alexander Stillich
1177e5ac79
Issue a single dataChanged() when the modified column changes
2018-07-09 16:23:50 +02:00
Doc West
d26b5a13ef
Fixed comment
2018-07-09 16:23:50 +02:00
Doc West
01b8ce5f70
Notify views of changes in all columns when updating the ColumnId_Modification column
2018-07-09 16:23:50 +02:00
Doc West
4a6457c346
Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
...
Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
2018-07-09 16:23:50 +02:00
Doc West
143eadb58e
Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates.
2018-07-09 16:21:53 +02:00
Doc West
4780f1b2bd
Notify views of changes of all cells in a row to properly update the row after revert
2018-07-09 16:21:53 +02:00
Capostrophic
d09c327b20
Update changelog
2018-07-09 12:36:19 +03:00
Capostrophic
14d3b213a1
Fix double call of addContainerScripts on player in moveObject ( fixes #4490 )
2018-07-08 23:08:57 +03:00
David Cernat
6ff7fa525e
[Client] Disable autosaving when waiting
2018-07-08 23:04:30 +03:00
David Cernat
04ba324290
[Client] Disable clientside disabling and enabling of objects
2018-07-08 03:31:48 +03:00
David Cernat
5043fb4246
[Client] Disable clientside disarming of traps
2018-07-08 02:38:10 +03:00
David Cernat
cbb9817913
[Server] Add missing descriptions for PlayAnimation() and PlaySpeech()
2018-07-08 02:03:33 +03:00
David Cernat
6ba9b1742b
[Server] Remove unused default parameters for script functions
2018-07-08 01:05:54 +03:00
David Cernat
acdaf1a282
[Client] Disable clientside deletion of objects through console/scripts
...
Unfortunately, disabling clientside deletion of summons and items that can be picked up requires extra work on actors and inventories respectively, to avoid buggy situations.
2018-07-08 00:39:07 +03:00
David Cernat
8d9fde810e
[Client] Disable clientside scaling of objects
2018-07-08 00:28:31 +03:00
David Cernat
f3892d697b
[Client] Disable clientside locking and unlocking of objects
2018-07-08 00:06:01 +03:00
David Cernat
563269d359
[Server] Bring comments up-to-date for packet-sending script functions
2018-07-07 20:16:36 +03:00
David Cernat
2f1ef049d2
[Server] Turn sendToAttachedPlayer into skipAttachedPlayer
...
Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided.
2018-07-07 20:08:59 +03:00
David Cernat
141e404ed9
[Server] Move server administration functions to ServerFunctions class
2018-07-07 19:40:22 +03:00
David Cernat
6041425122
[Server] Move Chat functions to new ChatFunctions class
2018-07-07 19:20:25 +03:00
David Cernat
6a3fbf4e98
[Server] Use consistent arguments for script functions that send packets
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Previously, there was a confusing separation between script functions that had a "broadcast" argument and script functions that had a "toOthers" argument.
Those with broadcast sent the packet to all players on the server when broadcast was true. Those with toOthers sent the packet to all players other than the packet's attached player.
The former was based on the pattern of the original SendMessage() script function. The latter more closely resembled RakNet's own broadcast argument as seen here:
https://github.com/TES3MP/CrabNet/blob/master/include/raknet/RakPeer.h#L219
This commit makes it so all sending functions have a sendToOtherPlayers argument that is false by default and a sendToAttachedPlayer that is true by default. This should simultaneously allow sending to be more intuitive, while not breaking previous existing scripts to a significant degree.
Additionally, this commit also reduces some code repetition for all instances of packet-fetching in script functions.
2018-07-07 18:29:31 +03:00
David Cernat
14e4f64296
[Server] Add GetVideoFilename() and SendVideoPlay() script functions
2018-07-07 17:09:57 +03:00
David Cernat
3ed9d89280
[General] Use separate variables for video & music filenames in packets
2018-07-07 14:40:35 +03:00
David Cernat
509882b5f6
[Client] Rework MechanicsHelper::getTarget() to avoid crashes
2018-07-07 11:43:57 +03:00
David Cernat
7f0549fc4f
[Server] Remove hardcoded sync for VideoPlay and add OnVideoPlay event
2018-07-06 23:37:57 +03:00
David Cernat
ae8b5a0709
[Server] Remove hardcoded sync for Place, Spawn & other Object packets
2018-07-06 23:36:28 +03:00
David Cernat
e3e1cfc549
[Client] Add forgotten comparison in crimeTime and deathTime check
2018-07-06 20:49:08 +03:00
Capostrophic
bded697f07
Make Goodbye block using hyperlinks
2018-07-06 19:38:36 +03:00
David Cernat
4eb72eecb1
[Client] Fix crash for invalid CellRefs in MechanicsHelper::getTarget()
2018-07-06 18:39:14 +03:00
David Cernat
4b30a44816
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
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Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false.
This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life.
This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold.
2018-07-06 14:17:54 +03:00
Marc Zinnschlag
d9de8ccb5b
Merged pull request #1781
2018-07-06 11:55:45 +02:00
Marc Zinnschlag
dd08194c75
Merged merge request !18
2018-07-06 11:37:15 +02:00
Marc Zinnschlag
7ba512b389
Merged merge request !17
2018-07-06 11:27:35 +02:00
David Cernat
c23fc3446f
[Client] Avoid sending map tiles for Wilderness cells
2018-07-06 03:54:34 +03:00
David Cernat
17c234d9ca
[Client] Use initial values for LocalPlayer and LocalActor killers
2018-07-06 02:07:55 +03:00
David Cernat
97cd3effa7
[Client] Make actor debug consistent with object debug
2018-07-06 00:32:45 +03:00
Capostrophic
9abfabb065
Ensure forward-compatibility of death animations in old saves ( fixes #4274 )
2018-07-05 22:49:40 +03:00
David Cernat
b0bd12f9dd
Merge branch '0.6.3' of https://github.com/TES3MP/openmw-tes3mp into 0.6.3
2018-07-05 22:28:40 +03:00
David Cernat
c075496748
[General] Replace deathReason in death packets with a killer variable
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Add serverside script functions for determining the killers of both players and actors.
Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.
Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
2018-07-05 22:24:51 +03:00
David Cernat
934e592bdb
[Server] Make spacing in CharClass consistent with other categories
2018-07-05 20:27:42 +03:00
David Cernat
e8ce009521
[Server] Use regular int as return value for GetObjectSummonerPid()
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Additionally, clarify descriptions of script functions for getting information about summoners.
2018-07-05 20:26:23 +03:00
David Cernat
f02492a593
[General] Temporarily include target names in mwmp::Target
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These will be removed once the server can get the names matching refIds by reading content files.
2018-07-05 19:40:28 +03:00
Doc West
f9b565a46e
Removed QDebug include, moved updateUndoRedoAction to an anonymous namespace
2018-07-05 17:29:58 +02:00
Doc West
61109d70b1
Removed invalid / unused signal / slot connection
2018-07-05 17:21:32 +02:00
David Cernat
691b332d03
[Client] Use MechanicsHelper::getTarget() for summoners in ObjectList
2018-07-05 16:38:03 +03:00
David Cernat
130a32ebb0
[Client] Add new methods for handling mwmp::Target in MechanicsHelper
2018-07-05 16:36:52 +03:00
Koncord
470ea50b54
[General] Use LuaJit instead default Lua
2018-07-05 19:21:53 +08:00
David Cernat
7010575075
[Server] Return -1 in GetObjectSummonerPid() when the player is invalid
2018-07-05 02:05:10 +03:00
Capostrophic
faf3e9ba5a
Make spellcasting stance transition more smooth ( fixes #4358 )
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If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
2018-07-05 01:57:34 +03:00
David Cernat
76731f5def
[Client] Don't remove SummonKeys with actorIds of -1
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This prevents summon duplication caused by a SummonKey sometimes being deleted immediately after being created, before the server can send back an ObjectSpawn packet spawning a creature that can be attached to the SummonKey.
2018-07-05 01:11:45 +03:00
Doc West
baf21362e1
Fixed undo / redo actions losing their shortcuts
2018-07-04 21:47:16 +02:00
Doc West
414f626309
Implemented search case sensitivity
2018-07-04 21:03:54 +02:00
David Cernat
c2411982d2
[Client] Log object refNumIndexes and mpNums in a consistent way
2018-07-04 21:54:11 +03:00
David Cernat
7775780ad7
[Cllient] Update multiplayer code for handling quick keys
2018-07-04 05:56:10 +03:00
David Cernat
3438061b55
[Server] Add script function for getting a summoner's pid
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Additionally, fix typos in the comments for other script functions relating to summoners.
2018-07-04 04:26:44 +03:00
David Cernat
8a23a96da4
[Client] Update initialization of AiFollow packages in multiplayer code
2018-07-04 04:00:12 +03:00
David Cernat
a236ffc4be
Merge pull request #456 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# README.md
# apps/openmw/mwgui/quickkeysmenu.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/combat.cpp
2018-07-04 01:52:29 +03:00
Koncord
1f4e6e9114
[General] Add integrity checks to Handshake packet
2018-07-03 18:41:03 +08:00
Koncord
fa2bf0663e
[General] Simplify vectorContains
2018-07-03 18:41:03 +08:00
Marc Zinnschlag
908af3720f
Merged pull request #1791
2018-07-03 09:37:51 +02:00
Marc Zinnschlag
e50c3657b3
Merged merge request !16
2018-07-03 09:05:59 +02:00
Doc West
e9cc697b60
Sort EnumDelegate values by name
2018-07-03 00:52:23 +02:00
David Cernat
3aa125ceda
[Server] Add script functions for getting a summoner's refId and indexes
2018-07-03 00:54:08 +03:00
Koncord
53346e2663
[Client] Return 0 if effect not found
2018-07-03 03:43:38 +08:00
Koncord
c5c1a160b2
[Client] Comment out an unused variable
2018-07-03 03:35:48 +08:00
Koncord
895634cd16
[General] Change type of MpNum to "unsigned int"
2018-07-03 03:25:54 +08:00
Koncord
d999cc0d55
[General] Add packetValid flag to packets
2018-07-03 02:06:52 +08:00
David Cernat
f9ebe400f7
[Server] Add script function for checking if object's summoner is player
2018-07-02 18:32:42 +03:00
Koncord
d162f6fd3a
[General] Explicitly use limitations of the master server
2018-07-02 23:29:07 +08:00
Koncord
62877f38b7
[General] Remove Terra support
...
Use LuaJIT instead.
2018-07-02 23:07:09 +08:00
Koncord
685a80887b
Remove Pawn support
2018-07-02 23:00:35 +08:00
Andrei Kortunov
f4330cf057
Editor: limit FPS in 3D preview windows (feature #3641 )
2018-07-02 12:20:34 +04:00
Thunderforge
7cbc4eeb49
Adding missing override keywords
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Prevents compiler warnings such as this:
```
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:65:22: warning: 'onOpen' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
virtual void onOpen();
^
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:38:22: note: overridden virtual function is here
virtual void onOpen() {}
^
```
2018-07-01 19:17:50 -05:00
David Cernat
bef53749ed
[General] Replace BaseObject's hasMaster variable with isSummon
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Additionally, add a GetObjectSummonState() script function to the server.
2018-07-02 02:25:06 +03:00
David Cernat
8ce225b1cc
[Client] Use the casters of damage-dealing spells as death reasons
2018-07-02 00:42:32 +03:00
Finbar Crago
5d9035c6b2
[ Fixes #4482 ] Missing HandToHand on key quick key 0 (introduced in MR !11 for issue #4480 )
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because apparently i can't count to ten...
2018-07-01 13:46:23 +10:00
David Cernat
958b220835
[General] Send summon duration to server in ObjectSpawn packets
2018-07-01 00:43:29 +03:00
Marc Zinnschlag
2ea85d0bb6
Merge remote-tracking branch 'gl_finbar-crago/fix_quickkey_segfalt'
2018-06-30 10:17:05 +02:00
Finbar Crago
09c9bd34c3
cleanup more unnecessary struct keywords...
2018-06-30 12:43:50 +10:00
Capostrophic
6e9c08083d
Add missing empty attacker checks
2018-06-29 20:35:45 +03:00
Capostrophic
bccba24c40
Make unarmed creature attacks not affect armor condition ( fixes #2455 )
2018-06-29 20:18:28 +03:00
Finbar Crago
69cd7031e7
Merge branch 'master' into fix_quickkey_segfalt
2018-06-29 23:46:36 +10:00
Finbar Crago
596be205c1
cleanup unnecessary struct keywords...
2018-06-29 23:43:51 +10:00
Finbar Crago
2722ca50fb
fix QuickKeysMenu crash on reopening window after item drop + pickup [see: !11#note_85086570]
2018-06-29 23:32:05 +10:00
Finbar Crago
7ae388086b
Merge branch 'master' into fix_quickkey_segfalt
2018-06-29 12:34:53 +10:00
Thunderforge
72f6b1a693
Separating "Game" Advanced Settings into "Game Mechanics" and "User Interface"
2018-06-28 20:13:18 -05:00
Finbar Crago
ed71656ea6
fix updateActivatedQuickKey() crash
...
keyboard numbers don't start at zero...
2018-06-29 01:58:57 +10:00
Finbar Crago
24d5fb09da
fix crash on simultaneous key presses
2018-06-28 22:55:02 +10:00
Bret Curtis
f07d50e5bf
Merge pull request #1785 from akortunov/warnfix
...
Fix some GCC warnings
2018-06-28 10:33:51 +02:00
Finbar Crago
d790a27060
Merge branch 'master' into fix_quickkey_segfalt
2018-06-28 18:16:00 +10:00
Andrei Kortunov
d9a1de0ec7
Do not use deprecated function
2018-06-28 11:13:32 +04:00
Andrei Kortunov
5455490ad2
Avoid fall-through in spell selection
2018-06-28 11:12:48 +04:00
Finbar Crago
80a3f0a0d4
switch mSelectedIndex/mActivatedIndex int to mSelected/mActivated keyData pointers
2018-06-28 17:02:25 +10:00
Finbar Crago
335e2c5897
add keyData struct + general cleanup
2018-06-28 13:27:08 +10:00
David Cernat
9102df7fde
[General] Make WorldCollisionOverride also work with specific refIds
...
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
2018-06-28 04:53:00 +03:00
David Cernat
84af9d9999
[Server] Reorder world map script functions
2018-06-28 03:48:16 +03:00
David Cernat
b81ca18316
[Client] Don't clear container Ptrs when disposing of corpses
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The reason for this is that only the server should be determine whether a corpse can be disposed of or not.
2018-06-28 01:45:15 +03:00
Nikolay Kasyanov
5fcb091127
Replace FIXME with a detailed explanation of the issue
2018-06-27 22:40:09 +02:00
Nikolay Kasyanov
9c78364c45
Revert "Merge pull request #1771 from Xenkhan/master"
...
This reverts commit 9667dd051c
, reversing
changes made to f52e06fc19
.
2018-06-27 22:19:09 +02:00
David Cernat
7ffdb18bf9
[General] Implement ActorDeath packet, part 1
...
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.
A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
2018-06-27 21:47:55 +03:00
Andrei Kortunov
ec73011617
Clean temporary storage if we assign new AI package (bug #4464 )
2018-06-27 12:52:43 +04:00
Andrei Kortunov
ee45f54b53
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
Andrei Kortunov
3c7ab976c3
Ignore movement from scripted animations (bug #4475 )
2018-06-27 08:22:45 +04:00
Finbar Crago
cac6d59140
Merge branch 'master' into fix_quickkey_segfalt
2018-06-27 12:58:43 +10:00
David Cernat
15bfa30070
[Server] Make it possible to resend received worldstates
2018-06-27 02:00:16 +03:00
David Cernat
7060ff59c5
[Client] Enforce the default global map cell size in multiplayer
2018-06-27 01:23:48 +03:00
David Cernat
fec500c4b0
[Client] Reduce container debug spam by requiring VERBOSE logging for it
2018-06-26 23:40:19 +03:00
David Cernat
914b79fcc9
[General] Make it possible to check which placed objects have containers
2018-06-26 16:56:08 +03:00
Finbar Crago
43c9fd4cec
check MWWorld::Ptr != NULL for MWGui ItemPtr tooltips
2018-06-26 13:41:53 +10:00
Finbar Crago
186ec8c50f
rm ContainerStore/refItem
2018-06-26 13:35:04 +10:00
Marc Zinnschlag
705b2dca0e
Merged pull request #1777
2018-06-25 11:58:12 +02:00
Marc Zinnschlag
baeaff2309
Merged pull request #1778
2018-06-25 11:57:45 +02:00
Andrei Kortunov
97d8cc0efe
Check if the local was not found, just for sure
2018-06-25 11:21:00 +04:00
Andrei Kortunov
7dff8d8fe2
Check cell for null
2018-06-25 10:26:58 +04:00
Finbar Crago
46c6abcf54
add string vectors for name/id in QuickKeysMenu for item lookups
2018-06-25 16:02:28 +10:00
Andrei Kortunov
441463327c
Validate map size
2018-06-25 09:57:40 +04:00
Andrei Kortunov
359e748c28
Initialize some missing fields in constructors
2018-06-25 09:35:42 +04:00
David Cernat
deda6ec071
[Client] Don't send WorldMap packets for already explored map tiles
2018-06-25 02:34:11 +03:00
Capostrophic
ecafcefae9
Fall back to regular head when getVampireHead fails
2018-06-24 14:39:48 +03:00
Capostrophic
35b0546737
Consider <p> tag when discarding post-EOL tag text (regression #4473 )
2018-06-23 14:27:40 +03:00
Finbar Crago
da4c55d5ad
prevent segfalt in QuickKeysMenu when item has been removed from player inventory
...
added a MWWorld::ContainerStore to hold item copies which are then used to find
real items with findReplacement().
(storing the RefId could be a better solution but would probably leave tooltips broken...)
2018-06-23 17:51:32 +10:00
David Cernat
5bb2ba1e9e
[General] Limit maximum imageData size in WorldMap packets
2018-06-23 02:33:34 +03:00
AnyOldName3
f8e4f3fca5
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-06-22 00:11:29 +01:00
Bret Curtis
a55583a395
Merge branch 'master' into master
2018-06-21 22:22:01 +02:00
David Cernat
7e90d1f2a4
[Client] Fix interior-to-exterior and v.v. cell transitions for actors
...
Make sure only players who are cell authorities can get actors to teleport across cells for them, and display a message box for players who are not cell authorities.
2018-06-21 16:44:49 +03:00
Xenkhan
405a0caf29
Remove unneeded whitespace
2018-06-20 13:56:00 -05:00
Xenkhan
5a4817c147
Get rid of reinterpret_cast<>
2018-06-20 13:33:59 -05:00
Marc Zinnschlag
22eb037c18
Merged pull request #1773
2018-06-20 19:08:50 +02:00
Bret Curtis
6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
...
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
2018-06-20 17:19:48 +02:00
Marc Zinnschlag
6315848620
Merged merge request !2
2018-06-20 16:02:54 +02:00
Bret Curtis
b619c0de2d
Merge pull request #1772 from akortunov/deathanim
...
Fast-forward death animation to end if death animation was finished earlier
2018-06-20 13:28:36 +02:00
Andrei Kortunov
c195144b17
Take transformation from first node with given name in file (bug #4469 )
2018-06-20 14:24:32 +04:00
Atahualpa
c0fc615cd6
Adds the option to ignore "Base" records when running the verifier. ( fixes #4466 )
...
Improves previous commit:
1. Initialise mIgnoreBase boolean member with FALSE.
2. Remove isBaseOnly() function and replace with direct use of Record member.
2018-06-20 11:29:38 +02:00
Bret Curtis
664edc5a39
Merge pull request #1757 from akortunov/musicfix
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Handle exception when try to load non-music file
2018-06-20 11:18:50 +02:00
Andrei Kortunov
c9756cee4c
Fast-forward death animation to end if death animation was finished earlier (regression #4468 )
2018-06-20 12:37:58 +04:00
AnyOldName3
553094669b
Merge upstream/master (& fix merge conflicts)
2018-06-20 00:11:23 +01:00
David Cernat
fd05beef94
[Client] Don't delete disposed of corpses on client
...
Clients should instead await a server reply approving the deletion.
2018-06-20 02:01:19 +03:00
David Cernat
c3c7f2c8f9
[Server] Don't automatically synchronize ObjectDelete packets
2018-06-20 02:00:12 +03:00
Atahualpa
9d61d76e92
Adds the option to ignore "Base" records when running the verifier. ( fixes #4466 )
...
Adds a boolean setting to the user preferences. This setting is locally saved to all OpenMW-CS check stages. When a verification is done, the setting is updated on setup for each check stage. If set to true, the boolean value is then used to skip the verification process for every base record - minus some special cases where, e.g., counters are to be set first.
Related issue:
- Fixes #4466 : Editor: Add option to ignore base records when running verifier (https://gitlab.com/OpenMW/openmw/issues/4466 )
Tests:
The changes were successfully tested in OpenMW-CS by creating faulty "Base" and "Modified" records for every record type (if possible) and, then, running the verifier with and without the option respectively.
2018-06-20 00:20:03 +02:00
Xenkhan
24ddb66af9
Retrieve SDL window settings instead of using magic numbers
2018-06-19 15:03:30 -05:00
Capostrophic
6c23caadd7
Fix crash when a target in a different cell is (un)locked
2018-06-19 20:43:18 +03:00
Capostrophic
0c4fa55f16
Make Open spells casted by anything trigger player crime event ( fixes #4461 )
2018-06-19 17:04:38 +03:00
Marc Zinnschlag
7cfb7063c2
Merged pull request #1767
2018-06-19 13:30:10 +02:00
Marc Zinnschlag
7be069fcd2
Merged pull request #1743
2018-06-19 13:29:20 +02:00
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
2018-06-19 14:17:33 +04:00
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
2018-06-19 11:33:08 +02:00
Marc Zinnschlag
2a52ade219
Merged pull request #1760
2018-06-19 11:26:41 +02:00
David Cernat
aa3639f2da
Merge pull request #450 from TES3MP/0.6.2
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Add 0.6.2 commits up to 19 Jun 2018
2018-06-19 05:26:38 +03:00
David Cernat
5b461b09ca
[Client] Display error when receiving ID_INCOMPATIBLE_PROTOCOL_VERSION
2018-06-19 05:24:26 +03:00
David Cernat
29be79e852
[General] Switch RakNet enums to CrabNet enums
...
CrabNet is TES3MP's fork of RakNet that has deviated too far from RakNet to still be compatible with it.
2018-06-19 00:37:52 +03:00
Capostrophic
8376c8c68e
Allow partial matches in NotCell condition ( fixes #4459 )
2018-06-18 03:27:31 +03:00
Bret Curtis
e93104a6b3
Merge pull request #1758 from Capostrophic/screenshot
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Remove screenshot taken message again
2018-06-17 22:26:00 +02:00
Bret Curtis
70dec71c00
Merge pull request #1763 from akortunov/activatedoor
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Forbid actors to use teleporting doors
2018-06-17 10:13:16 +02:00
Bret Curtis
3cc6da1db2
Update door.cpp
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typo fix
2018-06-17 10:13:03 +02:00
Bret Curtis
3f2dbdc8a8
Merge branch 'master' into wanderfix
2018-06-17 10:00:38 +02:00
Bret Curtis
ecfc5fcd63
Merge pull request #1764 from akortunov/lightfix
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Ignore lights without CanCarry flags when NPC selects torch
2018-06-17 08:40:50 +02:00
Andrei Kortunov
f3f7487664
Fix arguments parsing for AiWander console command (bug #4458 )
2018-06-16 22:11:10 +04:00
Andrei Kortunov
e08b0d3070
Ignore lights without CanCarry flags when NPC selects torch (bug #4457 )
2018-06-16 17:34:49 +04:00
Andrei Kortunov
2a65aaf5ab
Forbid actors to use teleporting doors (bug #2562 )
2018-06-16 14:21:28 +04:00
Nikolay Kasyanov
359f87ab9f
Change imageToSurface to return a unique_ptr to avoid manual surface cleanup
2018-06-16 12:12:32 +02:00
Bret Curtis
3f88aa46d0
Merge pull request #1759 from Thunderforge/refactor-launcher-sdl
...
Refactor SDL loading in Launcher to fix macOS errors
2018-06-15 12:58:44 +02:00
Andrei Kortunov
9c3da41130
Add murder bounty when a player follower commits murder (bug #2852 )
2018-06-15 14:31:09 +04:00
Thunderforge
506d615acc
Moving csignal import from main to graphicspage
2018-06-14 22:16:35 -05:00
Thunderforge
7615e78e52
Move SDL initialization from main.cpp to graphicspage.cpp
2018-06-14 19:39:24 -05:00
Capostrophic
1abf749f03
Remove screenshot taken message
2018-06-14 22:08:53 +03:00
Andrei Kortunov
2854f6ca83
Handle exception if we try to play non-music file (bug #4416 )
2018-06-14 21:32:40 +04:00
Miloslav Číž
477e1437d2
Resolve conflicts
2018-06-14 15:30:28 +02:00
Andrei Kortunov
49ba00a3ec
Add NPC validation to esmstore (bug #2772 )
2018-06-14 16:48:16 +04:00
Miloslav Číž
dd00e438fe
Merge branch 'screenshot360' of https://github.com/drummyfish/openmw into screenshot360
2018-06-13 21:35:03 +02:00
Miloslav Číž
7178ee3a6e
Add FIXME comment
2018-06-13 21:34:43 +02:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
2018-06-13 21:16:28 +02:00
Marc Zinnschlag
2b35c5efd7
Merge remote-tracking branch 'upstream/master'
2018-06-13 18:13:15 +02:00
Marc Zinnschlag
aea481eacb
Merged pull request #1753
2018-06-13 18:12:38 +02:00
Marc Zinnschlag
f62df90960
Merged pull request #1572
2018-06-13 18:11:31 +02:00
Andrei Kortunov
61c968d550
Ignore broken items when search for replacement (bug #4453 )
2018-06-13 18:39:02 +04:00
Marc Zinnschlag
7ca56ccd29
set search status bar to 'no results' message when search yields no results
2018-06-13 15:48:24 +02:00
Andrei Kortunov
81b78a82e8
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
Marc Zinnschlag
7d2394273e
added statusbar to search window ( Fixes #3276 )
2018-06-13 14:55:03 +02:00
Miloslav Číž
dcfbd554bb
Remove try catch block
2018-06-13 11:12:46 +02:00
Bret Curtis
3e4dc31e39
Merge branch 'master' into fatigue
2018-06-13 10:04:32 +02:00
Marc Zinnschlag
1ba0317905
Merged pull request #1670
2018-06-13 09:02:31 +02:00
Marc Zinnschlag
48711bbdde
Merged pull request #1592
2018-06-13 08:58:06 +02:00
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
2018-06-13 01:48:31 +02:00
Andrei Kortunov
9c45cc7e48
Use player reference instead of pointer
2018-06-12 22:05:00 +04:00
Marc Zinnschlag
a3911f52a0
Merged pull request #1750
2018-06-12 19:15:14 +02:00
Marc Zinnschlag
97773697a9
Merge remote-tracking branch 'florianjw/precise-rotations'
2018-06-12 19:05:52 +02:00
Capostrophic
1c8a20a54a
Set ok button focus in settings window by default ( fixes #4368 )
2018-06-12 19:45:43 +03:00
Andrei Kortunov
f299be8158
Play scripted animations even if SkipAnim is used
2018-06-12 16:07:36 +04:00
Andrei Kortunov
25bb7c1826
Make 'PlayGroup idle' to cancel scripted animations
2018-06-12 14:04:03 +04:00
Andrei Kortunov
0e441d48ac
Give scripted animations highest priority (bug #4286 )
2018-06-12 12:55:28 +04:00
Andrei Kortunov
0c92655250
Avoid code duplication in character manager
2018-06-12 11:51:54 +04:00
Andrei Kortunov
e3812f4075
Check creature stats only for actors
2018-06-12 11:27:18 +04:00
Andrei Kortunov
b0a140e714
Disable actor collision only after end of death animation
2018-06-12 10:00:38 +04:00
Andrei Kortunov
ebaa6fb5a2
Play death scream only once
2018-06-12 09:55:43 +04:00
Andrei Kortunov
427be928d0
Do not update animation state for dead actors
2018-06-11 23:17:54 +04:00
Andrei Kortunov
977a27ecb7
Do not clear corpses until end of death animation (bug #4307 )
2018-06-11 22:29:32 +04:00
Bret Curtis
7310e3c8c2
Merge pull request #1748 from akortunov/bookfix
...
Do not show any book text after last <BR> tag
2018-06-11 17:08:26 +02:00
Andrei Kortunov
a42c663fd7
Do not interrupt scripted animations by death animation (bug #4286 )
2018-06-11 18:53:25 +04:00
Andrei Kortunov
d0619cfb35
Play death animation for non-persisting actors with 0 health (bug #4291 )
2018-06-11 18:52:20 +04:00
Andrei Kortunov
6099735c60
Early out only when scripted animation is playing
2018-06-11 17:52:58 +04:00
Andrei Kortunov
e234dd2a36
Do not interrupt scripted animations
2018-06-11 17:18:51 +04:00
Andrei Kortunov
66a46ff03c
Do not show any book text after last <BR> tag.
2018-06-11 11:22:56 +04:00
Capostrophic
d43766d3c9
Make WakeUpPC interrupt waiting if it was supposed to be ( fixes #3629 )
2018-06-10 18:42:18 +03:00
Andrei Kortunov
acd3cba5fa
Store previous items in the savegame
2018-06-10 16:21:19 +04:00
Andrei Kortunov
9fd2d57b86
Move previous items to player
2018-06-10 16:21:19 +04:00
Andrei Kortunov
f977c6876f
Bound items: store item ID instead of pointer
2018-06-10 16:21:19 +04:00
Andrei Kortunov
4de9d9fa77
Split adjustBoundItem()
2018-06-10 16:21:19 +04:00
Andrei Kortunov
d1b1cb748d
Reequip previous item only if the expired bound item was equipped
2018-06-10 16:21:19 +04:00
Andrei Kortunov
9b72a6ac69
Use the MWWorld::Ptr() instead of string ID
2018-06-10 16:21:19 +04:00
Andrei Kortunov
0375bedab2
Equip previous item after a bound item expires (bug #2326 )
2018-06-10 16:21:19 +04:00
Andrei Kortunov
ae87e0d3fc
Do not reset mUpperBodyState for weapon->weapon switch (regression #4446 )
2018-06-09 15:34:08 +04:00
Andrei Kortunov
4ba361fea6
Unhardcode sunset and sunrise settings (bug #1990 )
2018-06-09 13:09:17 +04:00
Marc Zinnschlag
7d9de93fd3
Merged pull request #1477
2018-06-09 10:52:35 +02:00
Marc Zinnschlag
551a69f1b1
Merged pull request #1559
2018-06-09 10:51:02 +02:00
Marc Zinnschlag
efb4abbb7f
Merged pull request #1623
2018-06-09 10:49:04 +02:00
Marc Zinnschlag
76972bb2f6
Merged pull request #1709
2018-06-09 10:46:02 +02:00
Thunderforge
dfa9968565
Renaming Launcher::DataFilesPage::signalSelectedFilesChanged to signalLoadedCellsChanged
2018-06-08 19:18:23 -05:00
Thunderforge
62c4eb8d6a
Explicitly flagging loaded cells changed as queued
2018-06-08 19:16:24 -05:00
Andrei Kortunov
6ed2773299
Do not stack return packages
2018-06-08 21:53:47 +04:00
Andrei Kortunov
74a2cbe696
AI: return back after pursuit
2018-06-08 21:53:47 +04:00
Andrei Kortunov
3d0631cfcc
Store last AI package in savegame
2018-06-08 21:53:47 +04:00
Andrei Kortunov
3a0ee78d2b
AiTravel: store mHidden flag in savegame
2018-06-08 21:53:47 +04:00
Andrei Kortunov
2f5beb8853
Remove unnecessary hack
2018-06-08 21:53:47 +04:00
Andrei Kortunov
57d686131e
Remove redundant condition
2018-06-08 21:53:47 +04:00
Andrei Kortunov
5105c67642
Add mHidden field to AiTravel
2018-06-08 21:53:47 +04:00
Andrei Kortunov
81f29d8dcd
AiWander: resume moving to destination after combat
2018-06-08 21:53:47 +04:00
Andrei Kortunov
18ff097e4a
Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
2018-06-08 21:53:47 +04:00
Andrei Kortunov
9d27eb197f
AiWander: return to initial position only after combat
2018-06-08 21:53:47 +04:00
Bret Curtis
61c969e970
Merge branch 'master' into hitboxfix
2018-06-08 18:36:44 +02:00
Capostrophic
b274931165
Revert erroneous changes
2018-06-08 19:18:53 +03:00
Capostrophic
dd2a11b243
Merge branch 'master' into goodbye
2018-06-08 19:16:36 +03:00
Capostrophic
24c1ee7744
Use relative stat difference for haggling
2018-06-08 19:00:45 +03:00
Capostrophic
b7026df551
Improve the offered price formula ( Fixes #2222 )
2018-06-08 19:00:45 +03:00
Andrei Kortunov
fed10e87aa
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
Marc Zinnschlag
9d0ce25052
Merged pull request #1738
2018-06-08 17:28:08 +02:00
Marc Zinnschlag
7899f44173
Merged pull request #1619
2018-06-08 17:07:38 +02:00
Andrei Kortunov
fea34bd73f
Added support for per-group animation files
2018-06-08 17:04:15 +04:00
Capostrophic
11103211c5
Make Goodbye and Choice choices mutually exclusive
2018-06-08 15:03:19 +03:00
Marc Zinnschlag
21ea49fe83
Merge remote-tracking branch 'capostrophic/physics'
2018-06-08 11:43:10 +02:00
David Cernat
2a3c74bfcc
Merge pull request #447 from OpenMW/master while resolving conflicts
...
# Conflicts:
# README.md
2018-06-08 06:01:00 +03:00
Capostrophic
1a354f88ac
Make choices trigger goodbye if Goodbye is used ( fixes #3897 )
2018-06-07 22:09:55 +03:00
Andrei Kortunov
1b9edbe119
Add unequip animation during stance switching (bug #4327 )
2018-06-07 16:20:17 +04:00
Andrei Kortunov
bde1d07d4e
Use hitboxes and focused object for touch spells (bug #3374 )
2018-06-07 16:12:27 +04:00
Andrei Kortunov
4666a6a0ab
Use default hit formula as fallback
2018-06-07 16:12:27 +04:00
Andrei Kortunov
9e5d577a71
Aim from center of attacker to center of target
2018-06-07 16:12:27 +04:00
Andrei Kortunov
f5dc9f0162
Use hitbox cone only as fallback
2018-06-07 16:12:27 +04:00
Andrei Kortunov
ab433102a4
Increase hit distance for player by halfExtents
2018-06-07 16:12:27 +04:00
Marc Zinnschlag
7b4a69ff2f
Merged pull request #1728
2018-06-07 13:14:53 +02:00
Marc Zinnschlag
362aa23546
Merged pull request #1724
2018-06-07 13:13:48 +02:00
Marc Zinnschlag
2ab31b0c18
Merged pull request #1723
2018-06-07 13:05:20 +02:00
David Cernat
2942bf6455
Merge pull request #445 from OpenMW/master
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Add OpenMW commits up to 6 Jun 2018
2018-06-07 13:41:04 +03:00
David Cernat
72862dc255
[General] Turn PlayerMap into WorldMap, now a Worldstate packet
2018-06-07 12:51:45 +03:00
David Cernat
a28b27f5d9
Merge pull request #443 from OpenMW/master while resolving conflicts
...
# Conflicts:
# README.md
2018-06-05 20:57:50 +03:00
David Cernat
0d0c4ac235
[Client] Use REPLY_TO_REQUEST container sub-action for partial requests
2018-06-05 19:40:39 +03:00
David Cernat
04a2025340
Fix crash when adding items to certain disabled creatures (bug #4441 )
2018-06-05 18:09:10 +03:00
David Cernat
83014d6381
[Client] Set actors as the owners of their items when editing containers
2018-06-05 14:55:57 +03:00
David Cernat
bacecc93e3
[Server] Make it possible to resend a received ObjectList of any kind
...
Additionally, make existing related functions less confusing.
2018-06-05 14:19:06 +03:00
David Cernat
494edbe5cb
[General] Add REPLY_TO_REQUEST container sub-action
2018-06-05 14:16:27 +03:00
David Cernat
8ea9485e6b
[Client] Make container debug information more useful
2018-06-05 12:01:16 +03:00
David Cernat
c20a0c72c5
Merge pull request #442 from OpenMW/master while resolving conflicts
...
# Conflicts:
# CMakeLists.txt
2018-06-04 19:34:26 +03:00
Marc Zinnschlag
cd7268e9af
Merge remote-tracking branch 'akortunov/effectResistFix' into openmw-44
2018-06-04 16:58:22 +02:00
Thunderforge
d46590934a
Importing mutex
2018-06-03 16:59:27 -05:00
Thunderforge
e282ece3d1
Fixing bug with autocomplete not loading correctly during startup
2018-06-03 16:58:18 -05:00
Thunderforge
103a7ac628
Using a mutex lock to prevent race conditions
2018-06-03 16:32:12 -05:00
Capostrophic
c14536a399
Update faction-owned items confiscation
2018-06-03 20:28:53 +03:00
Capostrophic
3810ade67a
Don't make unnecessary faction ID searches
2018-06-03 12:38:53 +03:00
Capostrophic
191cc76378
Consider faction ownerships in item stolen checks ( fixes #4293 )
2018-06-03 10:22:20 +03:00
Thunderforge
e26c675829
Changing join to detach so that the thread will not block the UI
2018-06-02 17:29:35 -05:00
elsid
dba79f4d4d
Fix warnings: catching polymorphic type by value
...
openmw/apps/openmw/mwworld/worldimp.cpp: In member function ‘virtual bool MWWorld::World::findExteriorPosition(const string&, ESM::Position&)’:
openmw/apps/openmw/mwworld/worldimp.cpp:2650:25: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
catch (std::invalid_argument)
^~~~~~~~~~~~~~~~
openmw/apps/openmw/mwworld/worldimp.cpp:2654:25: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
catch (std::out_of_range)
^~~~~~~~~~~~
openmw/components/widgets/numericeditbox.cpp: In member function ‘void Gui::NumericEditBox::onEditTextChange(MyGUI::EditBox*)’:
openmw/components/widgets/numericeditbox.cpp:41:21: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
catch (std::invalid_argument)
^~~~~~~~~~~~~~~~
openmw/components/widgets/numericeditbox.cpp:45:21: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
catch (std::out_of_range)
^~~~~~~~~~~~
2018-06-02 14:28:46 +03:00
Andrei Kortunov
be394870e4
Fix regressions in spell resistance
2018-06-01 20:08:53 +04:00
Andrei Kortunov
84c8fb9df7
Add pursue package only when crime was reported (bug #4433 )
2018-06-01 12:41:31 +04:00
Andrei Kortunov
24863f620b
RotateWorld: rotate around world axis (bug #4426 )
2018-05-30 16:35:52 +04:00
Thunderforge
26dfef7970
Changing where we are loading cells to prevent Qt access issue
2018-05-27 17:15:36 -05:00
Thunderforge
78234e9468
Moving autocomplete code to thread
2018-05-27 16:47:09 -05:00
AnyOldName3
759e6fb804
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-05-27 15:41:42 +01:00
David Cernat
669d4d3d7e
Merge pull request #440 from OpenMW/master
...
Add OpenMW commits up to 27 May 2018
2018-05-27 16:10:16 +03:00
David Cernat
3efe05a88e
[General] Implement WorldCollisionOverride packet
2018-05-27 16:05:40 +03:00
David Cernat
5d30a884ba
[Client] Add Worldstate to CMakeLists
2018-05-27 16:00:14 +03:00
David Cernat
e8ec031a81
[Client] Create Worldstate class that inherits BaseWorldstate
2018-05-27 15:57:47 +03:00
Thunderforge
c2fff61ccd
Changing so that data changes happen only after the addon is checked
2018-05-26 20:35:28 -05:00
Capostrophic
7e38bb8513
Verifier: improve handling of class name and description
2018-05-26 22:37:02 +03:00
scrawl
cfdf99f601
Revert "Merged pull request #1573 "
...
This reverts commit 7324bd368f
, reversing
changes made to 810e4416f6
.
2018-05-26 11:39:30 +00:00
scrawl
99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
...
This reverts commit da47fc79f5
, reversing
changes made to 7324bd368f
.
2018-05-26 11:35:48 +00:00
Marc Zinnschlag
b151a89528
Merged pull request #1568
2018-05-26 12:17:07 +02:00
Marc Zinnschlag
bbc337a0af
code cleanup
2018-05-26 12:16:02 +02:00
Marc Zinnschlag
e76df5f4d3
minor tooltip fixes
2018-05-26 11:53:08 +02:00
Marc Zinnschlag
e30ade81be
Merged pull request #1680
2018-05-26 11:21:34 +02:00
David Cernat
f7a084c824
[Client] Use faster check for whether actors are DedicatedPlayers
2018-05-26 08:13:26 +03:00
David Cernat
c8ec77875c
[Client] Update old comments for changes made by tes3mp
2018-05-26 05:11:41 +03:00
Marc Zinnschlag
832b4bb778
Merged pull request #1659
2018-05-25 11:32:08 +02:00
David Cernat
416ee77639
[General] Add placeholder for WorldCollisionOverride packet
2018-05-25 07:09:32 +03:00
David Cernat
2edb511a0b
[Client] Remove unnecessary condition from WorldTime processor
2018-05-25 07:08:51 +03:00
David Cernat
49ea76aa9d
[General] Add notes for InputDialogs in GUIBoxes packet
2018-05-25 05:28:22 +03:00
David Cernat
3b5fb9cd6b
[General] Make it possible to set year via WorldTime
2018-05-25 03:33:12 +03:00
David Cernat
4acf93b7db
[General] Make it possible to set days passed via WorldTime
2018-05-24 14:02:04 +03:00
David Cernat
74c2a0b311
Merge pull request #438 from OpenMW/master
...
Add OpenMW commits up to 24 May 2018
2018-05-24 12:16:11 +03:00
Andrei Kortunov
1abff5365b
Capitalize enchanted items names again in spells window
2018-05-24 13:03:47 +04:00
Andrei Kortunov
afae398b5c
Use utf8 lowercase function for journal index to avoid code duplication
2018-05-24 12:53:06 +04:00
Andrei Kortunov
b5374029e5
Implement case-insensitive search in spell window
2018-05-24 12:39:00 +04:00
Andrei Kortunov
9ac752ea70
Implement filtering in the spells window
2018-05-24 10:48:46 +04:00
David Cernat
46744ee90f
[General] Make WorldTime script functions more consistent with others
2018-05-24 09:38:06 +03:00
Bret Curtis
da47fc79f5
Merge pull request #1701 from akortunov/standfix
...
Do not apply queue movement for standing actors
2018-05-23 22:35:08 +02:00
Marc Zinnschlag
7324bd368f
Merged pull request #1573
2018-05-23 17:00:29 +02:00
Marc Zinnschlag
d92d754834
Merged pull request #1697
2018-05-23 16:01:11 +02:00
Marc Zinnschlag
1564a3f6aa
Merged pull request #1713
2018-05-23 13:51:32 +02:00
Marc Zinnschlag
2f958881b7
Merged pull request #4413
2018-05-23 13:45:35 +02:00
David Cernat
8d36d0d945
[General] Make it possible to change world's time scale via WorldTime
2018-05-23 08:31:25 +03:00
David Cernat
0be6de6607
[General] Turn RecordDynamic into a Worldstate packet
2018-05-23 07:48:28 +03:00
David Cernat
031a80ed5a
[Client] Don't advance time when waiting, traveling, training or jailed
2018-05-23 05:49:51 +03:00
David Cernat
02ba641bef
[Server] Use correct index changes for dynamic stat script functions
2018-05-23 05:48:28 +03:00
Thunderforge
d58cce9c72
Adding WIP code to dynamically change the autocomplete fields
2018-05-22 20:50:31 -05:00
David Cernat
da66face25
[General] Rename GameTime packet into WorldTime
2018-05-23 00:41:29 +03:00
David Cernat
296c69d788
Merge pull request #436 from OpenMW/master
...
Add OpenMW commits up to 22 May 2018
2018-05-23 00:40:51 +03:00
Nelsson Huotari
825c331764
Remove texture filtering, better ltex importing, reindexing duplicates
2018-05-22 14:55:09 +03:00
AnyOldName3
9ff31cc80d
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-05-22 00:14:07 +01:00
AnyOldName3
9093ab59f6
Restore water object refractions and reflections.
2018-05-21 23:57:38 +01:00
declan-millar
b8df4b7c5a
Tidy in-code comment
2018-05-21 22:14:23 +01:00
declan-millar
844aef85f3
Replace spelling: soulgem -> soul gem in code comment
2018-05-21 22:12:19 +01:00
declan-millar
9ed4f33048
Replace spelling: soulgem -> soul gem
2018-05-21 19:10:24 +01:00
declan-millar
028b528c0b
Get soul magnitude before checking the rebalance setting
2018-05-21 18:16:04 +01:00
declan-millar
9346a552fa
Use Rebalance soulgem values option to set soulgem value
2018-05-21 13:59:20 +01:00
declan-millar
78e79d5775
Add advanced option to Rebalance soulgem values to the launcher
2018-05-21 13:33:42 +01:00
David Cernat
5af1150ab2
[General] Turn GameTime into a Worldstate packet
2018-05-21 07:14:08 +03:00
David Cernat
e87e1dbb30
[General] Fix Worldstate packets by adding missing lines
2018-05-21 07:12:55 +03:00
David Cernat
e690ff0e29
Merge pull request #432 from OpenMW/master
...
Add OpenMW commits up to 18 May 2018
2018-05-20 23:48:53 +03:00
Nelsson Huotari
8ae46519cf
Fix missed worldspacehits, add linebreak to tooltip
2018-05-20 21:58:40 +03:00
Nelsson Huotari
21e8d08e69
Handle invalid texture id's
2018-05-20 21:20:40 +03:00
declan-millar
4b1247597e
Use soulgem value rebalance formula from morrowind code patch
2018-05-20 17:06:26 +01:00
Capostrophic
867a5938ca
Don't reset sneaking camera offset while in GUI ( fixes #4420 )
2018-05-20 10:24:20 +03:00
Marc Zinnschlag
ec900ef4ad
Merged pull request #1710 )
2018-05-18 12:34:16 +02:00
Nelsson Huotari
c2cddc91e4
Brush maximum size to a custom setting
2018-05-18 11:32:42 +03:00
David Cernat
43a944ddaf
[General] Add and implement new Worldstate packet type
2018-05-18 06:40:28 +03:00
David Cernat
e8b22a2e5e
[Server] Use correct source group for ObjectProcessors
2018-05-18 05:06:19 +03:00
tri4ng1e
f2613a74b1
Write settings before invoking openmw-iniimporter
2018-05-17 21:20:04 +03:00
tri4ng1e
7e03dd0f12
Read data paths from data-local
section too
2018-05-17 21:07:20 +03:00
tri4ng1e
3b86f73ae7
Replace MwIniImporter::numberToString with std::to_string
2018-05-17 21:04:40 +03:00
Capostrophic
4e485dbd44
Rename Original Creature column to Parent Creature ( fixes #2897 )
2018-05-17 13:00:48 +03:00
David Cernat
049d0d9ba7
[General] Fix remaining references to world packets/events
2018-05-17 00:08:37 +03:00
David Cernat
dc9a3bf73f
Merge pull request #429 from OpenMW/master
...
Add OpenMW commits up to 16 May 2018
2018-05-16 19:20:01 +03:00
Bret Curtis
67c381df4e
Merge pull request #1708 from akortunov/refidfix
...
fix GCC warnings
2018-05-16 15:59:31 +02:00
Andrei Kortunov
a68de93308
Initialize srate variable in openal_output
2018-05-16 16:34:58 +04:00
Andrei Kortunov
e5db5e2651
Fix 'maybe-uninitialized' warning in openal_output
2018-05-16 16:13:22 +04:00
Andrei Kortunov
df459199dd
Avoid left shift of negative value
2018-05-16 12:59:05 +04:00
Nelsson Huotari
17e01ca336
Setting "Scene Drops" rename "3D Scene Editing"
2018-05-16 11:41:37 +03:00
Nelsson Huotari
758ccac75a
Show texture id + filename
2018-05-16 11:34:58 +03:00
Bret Curtis
caf1760251
Merge pull request #1707 from akortunov/weaponreach
...
Display weapon reach on tooltips in feet
2018-05-16 10:27:53 +02:00
Andrei Kortunov
164e3d12fe
Display weapon reach on tooltips in feet.
2018-05-16 11:18:22 +04:00
Bret Curtis
e410c47660
Merge pull request #1706 from akortunov/refidfix
...
Fix compiler warning in getNestedData()
2018-05-16 09:00:25 +02:00
Andrei Kortunov
6a3ff5ed81
Fix compiler warning in getNestedData
2018-05-16 10:10:42 +04:00
David Cernat
2ac334664b
[Server] Add deprecated alternatives for ObjectList functions
...
This will avoid server crashes in older scripts.
2018-05-16 02:16:27 +03:00
David Cernat
51698bed48
[Client] Rename WorldProcessor into ObjectProcessor
2018-05-15 22:56:47 +03:00
David Cernat
02d8e08c58
[Server] Rename WorldProcessor into ObjectProcessor
2018-05-15 22:07:06 +03:00
David Cernat
1e749938fb
Merge pull request #426 from OpenMW/master
...
Add OpenMW commits up to 15 May 2018
2018-05-15 21:01:33 +03:00
David Cernat
bef36f77ca
[Server] Create WorldstateFunctions and move GameTime functions there
2018-05-15 20:58:09 +03:00
Bret Curtis
c75d774356
Merge pull request #1692 from akortunov/playsound
...
Prevent PlaySound overlapping
2018-05-15 19:03:01 +02:00
Andrei Kortunov
f8655d2425
Use actor's physics position as a ray origin in tracer
2018-05-14 20:38:53 +04:00
David Cernat
9b9dd4abaf
Merge pull request #425 from OpenMW/master
...
Add OpenMW commits up to 13 May 2018
2018-05-13 19:27:34 +03:00
Capostrophic
e32f38b939
Allow jumping when you're stuck on a slope ( fixes #4221 )
2018-05-13 17:19:33 +03:00
Capostrophic
409d466e42
Make 0/0 encumbrance 0% encumbrance
2018-05-13 17:18:45 +03:00
Capostrophic
ba077e7291
Fix movement fatigue loss encumbrance calculation ( fixes #4413 )
2018-05-13 17:18:45 +03:00
Capostrophic
1c9fba9a8c
Fix jumping encumbrance calculation
2018-05-13 17:18:45 +03:00
Marc Zinnschlag
0f22600a98
Merged pull request #1703
2018-05-13 09:08:40 +02:00
David Cernat
d4f7936a76
[Server] Rename WorldFunctions into ObjectFunctions
2018-05-13 04:11:05 +03:00
David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
2018-05-13 00:42:24 +03:00
David Cernat
6bf3a0be1e
[General] Rename WorldPackets into ObjectPackets for clarity
2018-05-12 19:40:00 +03:00
David Cernat
5458e09c8a
Merge pull request #420 from OpenMW/master
...
Add OpenMW commits up to 11 May 2018
2018-05-12 06:32:01 +03:00
David Cernat
77389538e8
[General] Implement ActorAI packet, part 1
...
The server can now make actors become followers of players or other actors.
2018-05-12 06:29:11 +03:00
AnyOldName3
44b2cf2b7f
Merge upstream.
2018-05-11 19:15:04 +01:00
tri4ng1e
9126e844bf
Use data paths from config (bug #4412 )
2018-05-11 17:24:36 +03:00
Marc Zinnschlag
b7cce1a665
Merged pull request #1702
2018-05-11 10:11:17 +02:00
David Cernat
57b791ea2a
[Client] Show selected object's refNum & mpNum in console window title
...
This allows for much easier debugging of all objects and actors.
2018-05-11 00:46:24 +03:00
Nelsson Huotari
49ae5bc75c
List initialization -> initialization in constructor
2018-05-10 22:57:48 +03:00
Nelsson Huotari
1c79d5311c
Brush history menu
2018-05-10 21:58:36 +03:00
Nelsson Huotari
d2cf764a46
Tooltips, fixes
2018-05-10 15:01:53 +03:00
Nelsson Huotari
62066f01bd
clean-up
2018-05-10 11:18:54 +03:00
Nelsson Huotari
d33c98c68d
Revert unintended changes
2018-05-10 11:18:54 +03:00
Nelsson Huotari
5656745445
Select dragged texture-assets, add brush settings widget-type, fixes.
2018-05-10 11:18:54 +03:00
Nelsson Huotari
baa707b5e3
User setting for selective cell editing or new land creation
2018-05-10 11:18:54 +03:00
Nelsson Huotari
24977fcc0f
improve hit calculation accuracy for texture editing
2018-05-10 11:18:54 +03:00
Nelsson Huotari
e8a9bff85c
Drop textures to landtextures from assets (try-method)
2018-05-10 11:18:54 +03:00
Nelsson Huotari
7139889566
Brush button window opens at modebutton, slider 1-50, doxygen comments
2018-05-10 11:18:54 +03:00
Nelsson Huotari
20d1d8ac89
Fixed brush calculations, implement undostack macro when clicked.
2018-05-10 11:18:54 +03:00
Nelsson Huotari
5f3c8b2b99
c_str -> fromStdString, remove TextureBrushButton class
2018-05-10 11:18:54 +03:00
Nelsson Huotari
cf7a0f715e
Command macro for complete drag-editing operations.
2018-05-10 11:18:54 +03:00
Nelsson Huotari
9f742d5b1f
Brush affects adjancent cells
2018-05-10 11:18:54 +03:00
Nelsson Huotari
1ca2710a2a
Formatting, fixes
2018-05-10 11:18:54 +03:00
Nelsson Huotari
1c113eca9c
15 to landTextureSize-1
2018-05-10 11:18:54 +03:00
Nelsson Huotari
3327d6f7c4
Drag terrain painting, code cleanup
2018-05-10 11:18:54 +03:00
Nelsson Huotari
a54a1b9940
Command system and undo
2018-05-10 11:18:54 +03:00
Nelsson Huotari
cc415526b0
fix texture index +1, better icons
2018-05-10 11:18:54 +03:00
Nelsson Huotari
316d05bdc4
{} to ()
2018-05-10 11:18:54 +03:00
Nelsson Huotari
4649d1258c
Direct data terrain editing
2018-05-10 11:18:54 +03:00
Nelsson Huotari
4ae75d1d20
Terrain texture brush frame
2018-05-10 11:18:54 +03:00
David Cernat
12727b66ea
[Server] Use consistent variable names in map tile script functions
2018-05-10 07:44:08 +03:00
David Cernat
7f00005f04
[Client] Fix GCC build
...
Based on 71040659ac
2018-05-10 07:16:33 +03:00
David Cernat
32d71de2f5
Update MapWindow every frame, not just when it's open (bug #4279 )
2018-05-09 07:33:45 +03:00
Alf Henrik Sauge
feeee50a88
Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
...
NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
2018-05-09 00:25:07 +02:00
tri4ng1e
103a07b744
Less cryptic abbreviations
2018-05-08 18:32:06 +03:00
Marc Zinnschlag
3197ebd8e7
Merged pull request #1694
2018-05-08 12:19:14 +02:00
David Cernat
715012f087
[General] Implement sending of image data for map tiles in PlayerMap
2018-05-08 05:57:04 +03:00
Andrei Kortunov
2f89080b36
Load default markers definitions in editor
2018-05-07 22:32:04 +04:00
Andrei Kortunov
b15bed8e22
Avoid excessive loadSound calls
2018-05-07 20:40:53 +04:00
tri4ng1e
905cde10db
Smart-sorting in iniimporter (time + dependency)
2018-05-07 15:51:46 +03:00
Marc Zinnschlag
53b6ef6f8c
minor code cleanup
2018-05-07 09:54:42 +02:00
Marc Zinnschlag
e661e3cf74
Merged pull request #1677
2018-05-07 09:42:41 +02:00
Alf Henrik Sauge
9b971caddc
CSVTools::ReportTable should now have case insensitive sorting
2018-05-06 16:49:23 +02:00
Andrei Kortunov
17222eb821
Get rid of unnecessary find
2018-05-06 16:42:05 +04:00
Bret Curtis
c44f87afd1
Merge pull request #1699 from Capostrophic/editorwarnings
...
Editor verifier updates
2018-05-06 10:57:24 +02:00
Bret Curtis
0fc198be52
Merge pull request #1698 from Capostrophic/c++11
...
A bunch of C++11-related updates
2018-05-06 10:44:11 +02:00
Capostrophic
2502d53816
Object record verifier updates
...
Removed light 0 duration warning
Spelling fixes
2018-05-06 00:23:05 +03:00
Capostrophic
91b97a27ea
Remove empty class description warning
2018-05-06 00:14:14 +03:00
Capostrophic
e22409c266
Fix sound range warning message
2018-05-06 00:13:09 +03:00
Andrei Kortunov
3636cf2015
Do not apply queue movement for standing actors
2018-05-05 22:41:26 +04:00
Capostrophic
3d3bef94cd
Use range-based for loop
2018-05-05 16:29:01 +03:00
Andrei Kortunov
1dd36329a3
Load default markers definitions (bug #4410 )
2018-05-05 17:14:33 +04:00
Bret Curtis
c219c89603
Merge pull request #1696 from Capostrophic/feature-2694
...
Rename "Model" column to "Model/Animation" (feature #2694 )
2018-05-05 08:14:03 +02:00
Capostrophic
9ac9f94638
Rename "Model" column to "Model/Animation" (feature #2694 )
2018-05-04 20:00:58 +03:00
David Cernat
980ddcb114
[Server] Add DoesFileExist() script function
2018-05-04 03:09:54 +03:00
Capostrophic
8be93b4a12
Initialize mandatoryIds vector C++11-way
2018-05-03 19:56:01 +03:00
Capostrophic
85b7aa4f09
Uncomment is_pod test in fixed string tests
2018-05-03 19:47:39 +03:00
Nelsson Huotari
e4e225f4e7
Add topic, journal and related -info icons.
2018-05-03 14:32:15 +03:00
David Cernat
51fd937250
[Server] Remove hardcoded debug messages when using script callbacks
2018-05-01 20:39:43 +03:00
David Cernat
df0f9b0f5e
[Client] Require a certain Skill progress amount before sending packet
2018-05-01 19:34:21 +03:00
David Cernat
1b1e5e86d1
[Client] Avoid sending CellStates to server after initialization
...
Although b4e8560698
made players instantly able to see each other on minimalist servers that did not change their cells from the default, it created problems with the default CoreScripts where players need to be logged in before receipt of a CellStates packet from them is taken into account, with the result being that a player was recorded as having loaded their initial cells on the server's C++ side but not on the Lua side.
It may simply be best to expect servers to set player cells.
2018-05-01 18:19:52 +03:00
Andrei Kortunov
4872edc5ed
Prevent PlaySound overlapping
2018-05-01 16:24:32 +04:00
Andrei Kortunov
22fb1f3403
Play spellcasting effects from objects
2018-04-30 17:12:06 +04:00
David Cernat
099f85be0a
[General] Implement PlayerMomentum packet & associated script functions
2018-04-29 23:47:17 +03:00
David Cernat
273179fd5a
Merge pull request #414 from OpenMW/master
...
Add OpenMW commits up to 29 Apr 2018
2018-04-29 22:35:05 +03:00
David Cernat
4b501a39f4
[General] Implement DoorDestination packet & associated script functions
2018-04-29 22:32:22 +03:00
David Cernat
d47b06fe7a
[Server] Prevent SetGameMode() and SetHostname() from crashing server
...
Previously, turning off communication with the MasterServer from the server config and then attempting to use SetGameMode() or SetHostname() led to a server crash.
2018-04-29 19:50:39 +03:00
scrawl
b995584ad2
Merge pull request #1688
2018-04-29 14:27:55 +00:00
David Cernat
3b07dc4b42
[Client] Send equipment packets whenever an item charge or count changes
...
Since the beginnings of TES3MP, equipment packets have only been sent whenever an item has been replaced by an item with a different refId, with changes in an item's charge or count not sending a packet (but being included in the next packet sent as a result of a refId change). The reason for this was ostensibly the fact that every single equipment packet always included the details for all 19 equipment items (as per Koncord's original design decision), which would have led to massive packet spam if such a packet was sent every time you shot an arrow or lost a little bit of your armor's condition.
With minimalist equipment packets, it is now viable to send equipment packets whenever any item changes in some way, by having the equipment packet contain only that one item.
2018-04-29 05:40:42 +03:00
David Cernat
399e049d87
[Client] Fix logic for minimal size packets in LocalPlayer
...
Previously, the index changes were not cleared at the start of their corresponding update functions, which in turn meant that an Attribute/Skill/StatsDynamic/Equipment packet received by a player from the server made that player send back the same packet, as the index changes from it were retained.
Additionally, exchangeFullInfo was not set to false, thus sometimes leading to constant full exchanges of information.
2018-04-27 03:45:17 +03:00
David Cernat
66d5109509
[General] Fix information exchange for players sharing a cell
...
Previously, two players entering the same cell only sent and received their latest changes for dynamic stats, attributes, skills and equipment when they started sharing that cell.
2018-04-26 21:56:14 +03:00
David Cernat
7db74509e0
Merge pull request #412 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwscript/transformationextensions.cpp
2018-04-25 21:55:32 +03:00
Capostrophic
6b47f72959
Set character preview scene ambient to 0, 0, 0
2018-04-25 15:31:49 +03:00
scrawl
bdf1070852
Merge pull request #1688
2018-04-25 11:54:26 +00:00
scrawl
f0507e6b46
Merge pull request #1686
2018-04-25 10:27:38 +00:00
Capostrophic
bfcdf660f2
Utilize inventory character preview lighting rotation fallback settings
2018-04-23 22:48:15 +03:00
Capostrophic
9073e4d4ba
Initialize playlist file list in playPlaylist ( fixes #4134 )
2018-04-22 23:21:29 +03:00
Capostrophic
b69e812a52
Utilize inventory character preview lighting color fallback settings
2018-04-22 22:37:27 +03:00
scrawl
d8d26f1de8
Merge pull request #1685
2018-04-22 15:34:31 +00:00
scrawl
ec4e2f0064
Merge pull request #1684
2018-04-22 15:27:31 +00:00
David Cernat
608dcbafe6
[Client] Fix skill updates for LocalPlayer partially broken by 78441c769a
2018-04-22 11:22:36 +03:00
Evgeny Kurnevsky
c025b8f8f3
Remove useless comparison.
2018-04-21 17:10:49 +03:00
David Cernat
02eef933fd
Merge pull request #411 from OpenMW/master
...
Add OpenMW commits up to 19 Apr 2018
2018-04-21 17:00:55 +03:00
David Cernat
a541d7df3c
[General] Rework PlayerStatsDynamic packets so they are of minimal size
...
(cherry picked from commit fc5e883160
)
2018-04-21 00:43:49 +03:00
David Cernat
b9520c11da
[General] Rework PlayerEquipment packets so they are of minimal size
...
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
(cherry picked from commit d1ad0c91f8
)
2018-04-20 22:46:16 +03:00
Capostrophic
37dc3200d1
Inherit the calling object scale in PlaceAt ( fixes #4308 )
2018-04-20 00:15:26 +03:00
David Cernat
c5b08d6109
[General] Simplify storing of attribute and skill index changes
...
(cherry picked from commit bd9e8bd10f
)
2018-04-19 23:28:03 +03:00
David Cernat
2c77d5f498
[General] Set enforcedLogLevel to -1 when initializing BasePlayer
2018-04-19 20:42:27 +03:00
David Cernat
7b702bf8c2
[General] Add and use utility function for int value checks in vectors
...
(cherry picked from commit a796f81444
)
2018-04-19 18:16:10 +03:00
David Cernat
b6099024df
[General] Rework PlayerAttribute packets so they are of minimal size
...
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
(cherry picked from commit b0965f094a
)
2018-04-19 17:26:20 +03:00
David Cernat
78441c769a
[General] Rework PlayerSkill packets so they are of minimal size
...
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.
This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.
Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
(cherry picked from commit ef79a98544
)
2018-04-19 15:18:38 +03:00
scrawl
5d1b40c5ea
Merge pull request #1678
2018-04-19 12:18:24 +00:00
David Cernat
af4fcb7261
[Client] Don't force skill update on cell change
...
Previously, an attempt by the server to simultaneously change a player's cell and skills (as you'd expect when a player file is loaded) led to:
1) The server sending the cell packet first and the skill packet afterwards
2) The player receiving the cell packet and sending their own skill packet as part of the client's forced skill update
3) The player receiving the skill packet from the server
4) The server receiving the skill packet from the player
The result was that, if the player then left the server without sending another skill packet, the server's memory retained the skills the player had sent instead of the skills it had sent to the player.
This is the first step in a solution to that situation and similar ones.
(cherry picked from commit cac4684986
)
Note: In 0.6.x, this was only a problem if a player's cell was set by the server first and their skills were set next, i.e. this was not a problem in the default CoreScripts because the opposite order used there masked the problem. It was a more significant problem in 0.7 because all packets were queued for a player and sent in a specific hardcoded order.
2018-04-19 14:22:14 +03:00
David Cernat
57070b7f5c
[Client] Disable automatic transition to other chargen menus from OpenMW
...
Previously, after finishing the TES3MP chargen once, mCreationStage was set to 4 in OpenMW, which in turn made it impossible to go through only specific chargen menus again as the result of the relevant TES3MP script function (tes3mp.SetCharGenStage(pid, startStage, endStage) in 0.6.3, player:setCharGenStages(startStage, endStage) in 0.7). In other words, trying to allow a player to just choose their class again made it so the player started at that menu and went through all the other subsequent menus as well, i.e. the player went through the class, birthsign and review menus.
2018-04-19 13:47:42 +03:00
David Cernat
28f1c1b0d3
[General] Rework CharGen slightly for clarity purposes
...
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
(cherry picked from commit 926106cf8c
)
2018-04-19 13:25:29 +03:00
David Cernat
9d46de88e0
[Client] Send cell states correctly after inputting name
...
Previously, initial cell states were sent in LocalPlayer::processCharGen() and were ignored by the server because the player was not yet regarded as loaded. The result was that existing players logging in could not see each other until they went through at least one cell change.
(cherry picked from commit b4e8560698
)
# Conflicts:
# apps/openmw/mwmp/LocalPlayer.cpp
2018-04-18 20:30:48 +03:00
David Cernat
306252ecdc
[Server] Fix confusing script function names
2018-04-18 19:10:58 +03:00
Capostrophic
8617d0603b
Display a message if a spell the player tries to use via a quick key is missing ( fixes #4391 )
2018-04-18 19:10:46 +03:00
David Cernat
9e5ddeac50
Merge pull request #408 from OpenMW/master
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Add OpenMW commits up to 18 Apr 2018
2018-04-18 18:05:09 +03:00
tri4ng1e
d310d36ea3
[Fix] Some PVS-Studio and cppcheck fixes
2018-04-18 12:36:10 +00:00
tri4ng1e
d4d1703bcf
Some PVS-Studio and cppcheck fixes
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cppcheck:
[apps/esmtool/record.cpp:697]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1126]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1138]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/niftest/niftest.cpp:36]: (performance) Function parameter 'filename' should be passed by reference.
[apps/niftest/niftest.cpp:41]: (performance) Function parameter 'filename' should be passed by reference.
[apps/opencs/model/prefs/boolsetting.cpp:25]: (warning) Possible leak in public function. The pointer 'mWidget' is not deallocated before it is allocated.
[apps/opencs/model/prefs/shortcuteventhandler.cpp:52]: (warning) Return value of std::remove() ignored. Elements remain in container.
[apps/openmw/mwstate/quicksavemanager.cpp:5]: (performance) Variable 'mSaveName' is assigned in constructor body. Consider performing initialization in initialization list.
PVS-Studio:
apps/opencs/model/filter/parser.cpp 582 warn V560 A part of conditional expression is always true: allowPredefined.
apps/opencs/view/world/referencecreator.cpp 67 warn V547 Expression '!errors.empty()' is always false.
apps/opencs/view/world/referencecreator.cpp 74 warn V547 Expression '!errors.empty()' is always false.
apps/opencs/view/doc/loader.cpp 170 warn V560 A part of conditional expression is always true: !completed.
apps/opencs/view/doc/loader.cpp 170 warn V560 A part of conditional expression is always true: !error.empty().
apps/opencs/model/tools/pathgridcheck.cpp 32 err V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 32, 34.
apps/opencs/model/world/refidadapterimp.cpp 1376 err V547 Expression 'subColIndex < 3' is always true.
apps/openmw/mwgui/widgets.hpp 318 warn V703 It is odd that the 'mEnableRepeat' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:318, MyGUI_ScrollBar.h:179.
apps/openmw/mwgui/widgets.hpp 319 warn V703 It is odd that the 'mRepeatTriggerTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:319, MyGUI_ScrollBar.h:180.
apps/openmw/mwgui/widgets.hpp 320 warn V703 It is odd that the 'mRepeatStepTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:320, MyGUI_ScrollBar.h:181
apps/openmw/mwmechanics/actors.cpp 1425 warn V547 Expression '!detected' is always true.
apps/openmw/mwmechanics/character.cpp 2155 err V547 Expression 'mode == 0' is always true.
apps/openmw/mwmechanics/character.cpp 1192 warn V592 The expression was enclosed by parentheses twice: ((expression)). One pair of parentheses is unnecessary or misprint is present.
apps/openmw/mwmechanics/character.cpp 521 warn V560 A part of conditional expression is always true: (idle == mIdleState).
apps/openmw/mwmechanics/pathfinding.cpp 317 err V547 Expression 'mPath.size() >= 2' is always true.
apps/openmw/mwscript/interpretercontext.cpp 409 warn V560 A part of conditional expression is always false: rank > 9.
apps/openmw/mwgui/windowbase.cpp 28 warn V560 A part of conditional expression is always true: !visible.
apps/openmw/mwgui/journalwindow.cpp 561 warn V547 Expression '!mAllQuests' is always false.
apps/openmw/mwgui/referenceinterface.cpp 18 warn V571 Recurring check. The '!mPtr.isEmpty()' condition was already verified in line 16.
apps/openmw/mwworld/scene.cpp 463 warn V547 Expression 'adjustPlayerPos' is always true.
apps/openmw/mwworld/worldimp.cpp 409 err V766 An item with the same key '"sCompanionShare"' has already been added.
apps/openmw/mwworld/cellstore.cpp 691 warn V519 The 'state.mWaterLevel' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 689, 691.
apps/openmw/mwworld/weather.cpp 1125 warn V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1123, 1125.
apps/openmw/mwworld/weather.cpp 1137 warn V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1135, 1137.
apps/wizard/unshield/unshieldworker.cpp 475 warn V728 An excessive check can be simplified. The '(A && B) || (!A && !B)' expression is equivalent to the 'bool(A) == bool(B)' expression.
apps/wizard/installationpage.cpp 163 warn V735 Possibly an incorrect HTML. The "</p" closing tag was encountered, while the "</span" tag was expected.
components/fontloader/fontloader.cpp 427 err V547 Expression 'i == 1' is always true.
components/nifosg/nifloader.cpp 282 warn V519 The 'created' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 278, 282.
components/esm/loadregn.cpp 119 err V586 The 'clear' function is called twice for deallocation of the same resource. Check lines: 112, 119.
components/esm/cellref.cpp 178 warn V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 175, 178.
components/esmterrain/storage.cpp 235 warn V560 A part of conditional expression is always true: colStart == 0.
components/esmterrain/storage.cpp 237 warn V560 A part of conditional expression is always true: rowStart == 0.
2018-04-18 12:36:10 +00:00
David Cernat
311f770de7
[Server] Document script functions, part 4
...
Additionally, clean up some variable names.
2018-04-18 11:02:18 +03:00
David Cernat
76e7392a84
[Server] Create ShapeshiftFunctions and move relevant functions there
2018-04-18 10:45:39 +03:00
David Cernat
2bb7a4253e
[Server] Forcibly kick players after too many handshake attempts
2018-04-18 10:16:38 +03:00
Andreas Sturmlechner
2c9d46a60b
Fix build with Qt 5.11_beta3 (dropping qt5_use_modules)
2018-04-17 23:03:56 +02:00
David Cernat
17678ee60f
Merge pull request #407 from OpenMW/master
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Add OpenMW commits up to 17 Apr 2018
2018-04-17 15:25:28 +03:00
David Cernat
50fe54af5d
[Client] Update DedicatedPlayer creature if displayCreatureName changes
2018-04-17 15:23:10 +03:00
David Cernat
36e0f0471a
[Server] Add SetCreatureNameDisplayState script function
2018-04-17 15:04:18 +03:00
Nelsson Huotari
af558e07a3
implement +6 icons
2018-04-15 12:47:52 +03:00
Nelsson Huotari
69aacdff17
Lamoot's new icon set
2018-04-15 12:35:45 +03:00
David Cernat
db41704e52
[Server] Use clearer function name for checking creature name display
2018-04-13 17:28:28 +03:00
David Cernat
a01fc577f1
[Client] Add setAttributes() and setSkills() methods to DedicatedPlayer
2018-04-13 16:59:48 +03:00
David Cernat
716809f2db
[Client] Prevent errors from NPC-only packets for DedicatedPlayers
2018-04-13 16:23:42 +03:00
David Cernat
68ee64902d
[Client] Track & use previous race & creatureRefId for DedicatedPlayers
2018-04-13 16:16:43 +03:00
David Cernat
acb1335d78
[Client] Make creature disguises update correctly
2018-04-13 11:30:38 +03:00
David Cernat
70f9cb535e
[General] Use RecordHelper methods to create and update DedicatedPlayers
2018-04-13 08:37:06 +03:00
Andrei Kortunov
174b3d2249
Reset an inventory filter after reload or a new game start (bug #4392 )
2018-04-13 09:19:49 +04:00
David Cernat
49e94725aa
[Client] Prevent MechanicsManager::playerLoaded() from enabling AI
2018-04-12 17:18:06 +03:00
David Cernat
9d27f5f154
[Client] Create RecordHelper class with initial NPC and creature methods
2018-04-12 14:18:19 +03:00
David Cernat
9697595857
[Client] Don't equip already equipped items in local setEquipment()
...
This avoids the following error when receiving repeated PlayerBaseInfo packets: "Error in frame: Invalid slot, make sure you are not calling RefData::setCount for a container object"
Additionally, only re-equip items as the result of a PlayerBaseInfo packet if resetStats is true (because of its side effect of auto-equipping items for the player).
2018-04-10 19:02:55 +03:00
David Cernat
72463cfdb6
[Client] Refresh equipment for DedicatedPlayers when setting base info
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Additionally, move default fatigue value to DedicatedPlayer initialization.
2018-04-10 19:02:55 +03:00
David Cernat
fa652964fd
Merge pull request #403 from OpenMW/master
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Add OpenMW commits up to 9 Apr 2018
2018-04-10 06:43:24 +03:00
Capostrophic
d9acd19dc0
Merge branch 'master' into illusion
2018-04-09 23:33:11 +03:00
scrawl
0982d2175a
Merge pull request #1473
2018-04-09 20:23:43 +00:00
scrawl
92d0fb2981
Merge pull request #1667
2018-04-09 20:23:38 +00:00
scrawl
35300c04cd
Merge pull request #1671
2018-04-09 20:23:35 +00:00
scrawl
308551ad49
Merge pull request #1644
2018-04-09 20:23:24 +00:00
scrawl
cbddb4a0a9
Merge pull request #1638
2018-04-09 20:23:20 +00:00
David Cernat
bdc9132e7c
[General] Add SetResetStats server script function
...
Add reading and writing of resetStats variable to PlayerBaseInfo Packet
Fix typos in various server script function descriptions
2018-04-09 19:24:24 +03:00
David Cernat
73dea494c4
[General] Allow changes from PlayerBaseInfo without player stat reset
2018-04-09 19:21:19 +03:00
Capostrophic
cddc0914c8
Option to charge for all companions travelling ( fixes #4064 )
2018-04-09 19:19:50 +03:00
David Cernat
34893ff631
[Server] Split up handshake handling into multiple functions for debug
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Unfortunately, the handshake attempt limit implemented in 4ebfcc4a21
for 0.7 and then ported over to 0.6 in a3a341fee6
does not appear to work properly, which is why gathering more information on it is important.
2018-04-09 15:25:50 +03:00
David Cernat
c132dc70d2
[Client] Make PlayerShapeshift turn DedicatedPlayers into creatures
2018-04-09 15:23:05 +03:00
David Cernat
141eb8b7c2
[Client] Streamline creation of references for DedicatedPlayers
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Additionally, delete DedicatedPlayers who disconnect.
Previously, all disconnected DedicatedPlayers were still kept in memory, but never used again. There was code that suggested they were meant to be reused upon reconnecting, but that reuse had never actually been implemented, and would probably not be that useful anyway.
2018-04-08 15:02:43 +03:00
David Cernat
14f90e773d
[Client] Split up creation of DedicatedPlayers into multiple methods
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Additionally, print player guids using their string representations for consistency.
The creation and updating of DedicatedPlayer references remains very inelegant, but this commit is the first step towards fixing that.
2018-04-08 10:56:33 +03:00
Thunderforge
fb27f34a32
Add autocomplete to the "Start default character at" field
2018-04-07 21:27:36 -05:00
Capostrophic
77467f17c9
Fix a typo
2018-04-06 00:10:48 +03:00
David Cernat
c8abd11f5d
[General] Move creature disguises for players to PlayerShapeshift packet
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Additionally, make associated variables clearer, and move associated server script functions next to other shapeshifting functions.
2018-04-05 15:42:06 +03:00
David Cernat
34be9383e5
[General] Add isPlayer boolean to targets in packets
2018-04-05 12:48:53 +03:00
David Cernat
0eed05610b
[Client] Fix autoequipping for creatures in WorldEvent::editContainers()
2018-04-03 15:22:51 +03:00
David Cernat
a86c68c5a1
[General] Add sync for ranged weapon & projectile strike enchantments
2018-04-03 14:12:27 +03:00
David Cernat
3f8d94b030
[General] Synchronize strike enchantments in combat
2018-04-03 10:27:02 +03:00
Andrei Kortunov
27c831959e
Handle OnPCHitMe variable (bug #2703 )
2018-04-03 07:38:19 +04:00
David Cernat
76468dc8c6
[Server] Remove remnant of hardcoded container sync
2018-04-03 01:35:07 +03:00
David Cernat
e3c43c6af7
Merge pull request #400 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
2018-04-03 01:25:17 +03:00
Capostrophic
4f64ba7b7f
Implement sBookSkillMessage GMST
2018-04-02 21:12:38 +03:00
scrawl
c6abec1e51
Merge pull request #1641
2018-04-02 17:53:30 +00:00
scrawl
0071878106
Merge pull request #1642
2018-04-02 17:45:54 +00:00
scrawl
d935e78f93
Merge pull request #1645
2018-04-02 17:39:23 +00:00
scrawl
c610b8acc8
Merge pull request #1649
2018-04-02 17:37:31 +00:00
scrawl
cd9f767e29
Merge pull request #1650
2018-04-02 17:32:40 +00:00
scrawl
8e37f6bf3e
Merge pull request #1656
2018-04-02 17:28:46 +00:00
scrawl
f36adfec5f
Merge pull request #1657
2018-04-02 17:28:12 +00:00
scrawl
80a8ef6d49
Merge pull request #1661
2018-04-02 17:18:39 +00:00
elsid
14daadded7
Add virtual destructors
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To fix warnings:
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:588:8: warning: delete called on non-final 'NifOsg::ControllerFunction' that has virtual functions but non-virtual destructor
[-Wdelete-non-virtual-dtor]
delete __p;
^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:595:4: note: in instantiation of function template specialization
'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
: __shared_count(__p)
^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:1079:17: note: in instantiation of function template specialization
'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
: _M_ptr(__p), _M_refcount(__p, typename is_array<_Tp>::type())
^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr.h:129:25: note: in instantiation of function template specialization 'std::__shared_ptr<NifOsg::ControllerFunction,
__gnu_cxx::_S_atomic>::__shared_ptr<NifOsg::ControllerFunction, void>' requested here
shared_ptr(_Yp* __p) : __shared_ptr<_Tp>(__p) { }
^
/home/elsid/dev/openmw/components/nifosg/nifloader.cpp:242:39: note: in instantiation of function template specialization 'std::shared_ptr<NifOsg::ControllerFunction>::shared_ptr<NifOsg::ControllerFunction, void>' requested here
callback->setFunction(std::shared_ptr<NifOsg::ControllerFunction>(new NifOsg::ControllerFunction(key)));
^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:78:2: warning: delete called on non-final 'MWGui::ResponseCallback' that has virtual functions but non-virtual destructor
[-Wdelete-non-virtual-dtor]
delete __ptr;
^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:268:4: note: in instantiation of member function 'std::default_delete<MWGui::ResponseCallback>::operator()' requested here
get_deleter()(__ptr);
^
/home/elsid/dev/openmw/apps/openmw/mwgui/dialogue.cpp:58:23: note: in instantiation of member function 'std::unique_ptr<MWGui::ResponseCallback, std::default_delete<MWGui::ResponseCallback> >::~unique_ptr' requested here
PersuasionDialog::PersuasionDialog(ResponseCallback* callback)
^
2018-04-01 21:51:59 +03:00
David Cernat
26a56d6a02
[Client] Include NPC/creature containers when adding all cell containers
2018-04-01 14:58:04 +03:00
David Cernat
1e3c4fd488
[Client] Fix ProcessorContainer typos caused by careless copy-pasting
2018-04-01 10:47:57 +03:00
David Cernat
7b97e8671d
Merge pull request #398 from OpenMW/master
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Add OpenMW commits up to 30 March 2018
2018-04-01 10:04:04 +03:00
David Cernat
f80f3bd484
[Client] Make it possible to reply to requests about specific containers
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Previously, a Container packet with a REQUEST action always made the client respond with the contents of all the containers in that cell.
The previous behavior now only happens for requests that have no WorldObjects attached, while requests that have WorldObjects attached get a reply with the contents of those specific containers.
2018-04-01 10:00:39 +03:00
David Cernat
ec1311fcb7
[Client] Make it possible to check whether a class has a ContainerStore
2018-04-01 09:33:07 +03:00
David Cernat
258e319acb
[Client] Require InventoryStore for autoequipping actors
2018-04-01 09:02:26 +03:00
David Cernat
afe8c97cb9
[Client] Require InventoryStore for unequipping actors in editContainers
2018-04-01 08:41:57 +03:00
David Cernat
d8b48f6cf4
[Client] Remove redundant container methods from CellController
2018-04-01 07:11:43 +03:00
Capostrophic
baaf65bc2c
Add vanilla enchanted weaponry behavior option, on by default ( fixes #4136 )
2018-03-31 11:46:23 +03:00
Capostrophic
2dca389a3b
Extend magic resistance/weakness to all effects that can be resisted ( fixes #4309 )
2018-03-30 21:18:29 +03:00
Ilya Zhuravlev
fdcfbdbdd1
android: Update for sdl 2.0.8
2018-03-30 12:44:38 -04:00
Capostrophic
e6d9bce519
Implement fWerewolfHealth GMST ( fixes #4142 )
2018-03-30 19:27:18 +03:00
David Cernat
365f485e8d
Merge pull request #397 from OpenMW/master while resolving conflicts
...
Conflicts:
components/CMakeLists.txt
2018-03-30 10:28:52 +03:00
Capostrophic
76f50312f2
Remove a redundant check
2018-03-30 00:02:52 +03:00
David Cernat
ac82124a5d
Merge pull request #395 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
2018-03-29 07:28:30 +03:00
David Cernat
1c340568d2
[Client] Disallow resting if player has not finished chargen
...
Previously, players pressing T rapidly before logging in had the Wait screen show up for them.
2018-03-29 06:04:20 +03:00
bret curtis
4890ecd357
remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
2018-03-27 20:20:40 +02:00
Capostrophic
2d119e834a
Add vanilla absorb attribute behavior option, on by default ( Fixes #4135 )
2018-03-27 14:27:23 +03:00
Capostrophic
b6a2589e7b
Don't apply harmful spell effects on the player in god mode ( fixes #4264 )
2018-03-27 14:02:14 +03:00
David Cernat
5f6ddcfc59
[General] Rework container sync to prevent item duping
...
A main priority in TES3MP development is to avoid making major changes to OpenMW code, so as to avoid merge conflicts in the future. Whenever avoiding potential conflicts seems especially difficult for the proper implementation of a particular multiplayer feature, that multiplayer feature is often put off until later or partially implemented with the intent of being revisited in the future.
Container sync is the perfect example. Previously, the OpenMW code for container actions was kept exactly as it was, with clients unilaterally accepting their own container changes as per singleplayer-specific code, with only the addition that clients sent container packets every time they made a change in a container, packets which were then forwarded unquestioningly by the server to other players. This meant that two players clicking on the same item in a container at the same time both managed to take it, thus duplicating the item.
Immediately after the packets were already forwarded, server scripts were able to check for incorrect changes, such as the removal of more items than should have existed in a container, but they had to send their own packets that attempted to fix what had already been accepted on the initial client and then forwarded to all clients, which was quite onerous in some scenarios, such as when a player on a slow connection immediately dropped items in the world after taking them from a container (which is why the default TES3MP serverside scripts made no attempt at sending corrective packets at all, preferring to expect the matter to be solved in a later C++ implementation).
This commit fixes item duping in containers by preventing container actions from initially running on clients and by ending the automatic forwarding of container packets by the server. Instead, clients now send container packets that act as requests for container actions, and serverside scripts have to forward these requests themselves. In other words, without a matching Container event in the server's Lua scripts, players are completely unable to affect containers for themselves or for others.
To forward a received Container packet, the following line must be used in a Container event in the Lua scripts:
tes3mp.SendContainer(true, true)
When an invalid action count is used in a container request, the serverside scripts can amend it using the following new function:
tes3mp.SetReceivedContainerItemActionCount(objectIndex, itemIndex, actionCount)
Thus, the serverside scripts are able to allow only container actions that are correct based on their own recorded contents for that container.
The OpenMW code allowing unilateral container actions in mwgui/container.cpp is now prevented from executing. When a player's container request is returned to them, code in mwmp/WorldEvent.cpp simulates those container actions instead.
2018-03-26 19:27:36 +03:00
David Cernat
9165b12d78
[Client] Update inventory views when receiving inventory or equipment
2018-03-26 10:01:26 +03:00
Capostrophic
41f89c84f8
Don't move the player if opposite direction keys are held down at the same time ( Fixes #4233 )
2018-03-25 12:20:48 +03:00
David Cernat
bb15ee9215
[Client] Make it possible to get ContainerWindow from elsewhere in code
2018-03-24 09:00:15 +02:00
Capostrophic
5a3086b0c6
Auto-detect the actual Morrowind assets path ( Fixes #4336 )
2018-03-23 23:52:08 +03:00
Capostrophic
42b7846f81
Replace a redundant playerAllies check with a boolean ( Fixes #4229 )
2018-03-23 18:45:39 +03:00
Nelsson Huotari
63e34a5575
Typofix: updateCrimePersuit -> ...Pursuit
2018-03-23 14:10:43 +02:00
David Cernat
bbdc30628b
[Client] Use the correct guid for a received WorldEvent or ActorList
2018-03-21 06:08:04 +02:00
scrawl
c02920bcd1
Merge pull request #1634
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Conflicts:
apps/openmw/mwworld/worldimp.hpp
2018-03-20 22:48:20 +00:00
scrawl
f47429d575
Merge pull request #1635
2018-03-20 22:47:36 +00:00
scrawl
ff7f964643
Merge pull request #1636
2018-03-20 22:47:31 +00:00
David Cernat
14f0299322
[Client] Don't log InputBox inputs for client
2018-03-20 06:41:04 +02:00
Andrei Kortunov
fed3e56fc1
Weather manager: get rid of World dependency
2018-03-19 23:08:15 +04:00
Andrei Kortunov
53ef345680
Update magic effect particles after building new animation (bug #2254 )
2018-03-19 10:43:22 +04:00
Andrei Kortunov
a0a30cdbf5
AI: hide torches during bad weather (bug #4334 )
2018-03-19 08:03:53 +04:00
Andrei Kortunov
bd6c7de579
Do not unequip two-handed weapon when equipping torch
2018-03-19 08:03:53 +04:00
RoadTrain
d626d89c49
OpenMW-CS: Fix a typo in startup warning.
2018-03-19 00:50:50 +03:00
Capostrophic
5b49248d6e
Restrict opening doors to bipedal actors ( Fixes #4313 )
2018-03-18 17:24:27 +03:00
scrawl
edb57306b6
Merge pull request #1628
2018-03-16 23:25:29 +00:00
scrawl
17fa1a4d51
Merge pull request #1630
2018-03-16 23:24:19 +00:00
scrawl
7a5748a9f1
Merge pull request #1632
2018-03-16 23:24:05 +00:00
Thunderforge
d42791e260
Moving testing options to Advanced page
2018-03-15 22:11:54 -05:00
elsid
a26483ab26
Fix memory leak
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There is no delete for TextFormat objects in PageDisplay destructor.
2018-03-13 21:32:59 +03:00
elsid
26df0e6ebd
Remove duplicated include
2018-03-13 21:28:38 +03:00
elsid
2f9b6b536b
Label gtest directories as system
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To hide all warnings when use custom GTEST_ROOT.
2018-03-13 21:27:14 +03:00
David Cernat
20caea083a
[Client] Use correct count for items in equipment packets
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Previously, throwing weapon sync was completely broken for players, as the count for their equipped throwing weapons was never set and – as a result – defaulted to a count of 1 on other clients. As a result, any time a player threw a dart, they would then appear as having switched to hand-to-hand for other players.
Moreover, the count of equipped items was mistakenly based on the total count of items with that refId in the inventory. As a result, if – for example – I equipped 1 Daedric Longsword and had 4 others in my inventory, my DedicatedPlayer on other clients would equip a Daedric Longsword with a count of 5. If I was overencumbered by having that many Daedric Longswords on me and then dropped 4 of them, allowing myself to move again, my DedicatedPlayer would still walk around with 5 Daedric Longswords and lack animations due to still being overencumbered on the other clients.
These problems were less prevalent for actors, but their equipment updating code has also been changed to match that of players.
2018-03-12 23:31:37 +02:00
Andrei Kortunov
e0aa5e8e79
Prevent overlapping for journal and books scrolling
2018-03-11 16:19:37 +04:00
David Cernat
b249162ca1
[General] Implement setting of enforced client log level in GameSettings
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Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet.
2018-03-11 04:50:59 +02:00
David Cernat
a3a341fee6
[Server] Reimplement 4ebfcc4a21
for 0.6
2018-03-10 22:19:44 +02:00
David Cernat
bf906b3f0a
Merge pull request #393 from OpenMW/master
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Add OpenMW commits up to 10 March 2018
2018-03-10 18:37:51 +02:00
David Cernat
b7c6261e16
Merge pull request #392 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
2018-03-09 21:07:46 +02:00
Andrei Kortunov
62c04c6758
Unstack soulgem, added via AddSoulGem console command (bug #4351 )
2018-03-09 21:49:27 +04:00
scrawl
e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333 )
2018-03-08 23:39:35 +00:00
scrawl
870c658500
Remove missing souls, remove some runaway exceptions ( Fixes #4111 )
2018-03-08 23:38:04 +00:00
scrawl
7f39dbb129
Merge pull request #1626
2018-03-08 20:52:37 +00:00
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
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* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
2018-03-08 21:23:24 +01:00
Thunderforge
dfcd243150
Remove the word "interior" from cell not found message
2018-03-07 19:57:54 -06:00
scrawl
96c2b9374f
Merge pull request #1621
2018-03-07 18:12:43 +00:00
scrawl
bf78c18296
Merge pull request #1624
2018-03-07 18:12:32 +00:00
scrawl
148cda254d
Merge pull request #1617
2018-03-07 18:12:26 +00:00
Capostrophic
3b922d810a
Don't use floating point arithmetics for formatted count (Bug #4346 )
2018-03-07 15:36:10 +03:00
Capostrophic
60a663ef58
Account for all possible count values in getCountString (Bug #4346 )
2018-03-06 16:50:38 +03:00
Thunderforge
dcc262ed91
Fixing Skip Menu checkbox not working correctly
2018-03-05 23:10:08 -06:00
Thunderforge
082e166fae
Making "start default character at" field enabled or disabled by the previous checkbox
2018-03-05 21:41:29 -06:00
Thunderforge
da74ca5ce0
Add testing options to the Settings page
2018-03-05 21:26:59 -06:00
Thunderforge
6c3ac834c4
Preventing max quicksaves from being saved to settings.cfg if it is unchanged.
2018-03-05 19:57:19 -06:00
Chris Robinson
01dbac7b15
Don't use a different setting for distant viewing distance
2018-03-04 11:37:57 -08:00
Chris Robinson
41669467ae
Make settings for distant fog parameters
2018-03-04 11:37:57 -08:00
Chris Robinson
4caa7c9674
Workaround older MSVC quirk
2018-03-04 11:37:57 -08:00
Chris Robinson
154cc8c659
Use alternate fog parameters when distant land is enabled
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This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
2018-03-04 11:37:57 -08:00
Chris Robinson
6d557fec8e
Increase the far clip plane when distant terrain is enabled
2018-03-04 11:37:57 -08:00
AnyOldName3
6d29375d5e
Turning on shadows will now force shaders on
2018-03-03 15:50:36 +00:00
AnyOldName3
e46bf28e5f
Add object shadows setting
2018-03-03 15:13:36 +00:00
AnyOldName3
d4b37ad6b1
Apply Scrawl's fix for the local map
2018-03-03 15:06:05 +00:00
Capostrophic
d371bebb33
Prevent items in a container owned by a dead actor from being counted as stolen (Bug #4328 )
2018-03-03 15:57:13 +03:00
Capostrophic
cc0c6ddaa6
Account for empty victimRef (Bug #4328 )
2018-03-03 15:57:03 +03:00
AnyOldName3
d6a7aec971
Make RenderingManager::configureAmbient do what it was intended to.
2018-03-03 01:54:21 +00:00
scrawl
839196e4fa
Force normal polygon mode for the map camera ( Fixes #4235 )
2018-03-03 00:15:57 +00:00
Florian Weber
10fe334247
add more precise float-spinbox and use it for rotations
2018-03-02 15:05:00 +01:00
AnyOldName3
cfad38b869
Make masks consecutive and ordered.
2018-03-01 17:32:45 +00:00
AnyOldName3
6f582f5411
Make indoor shadows do something meaningful.
2018-03-01 17:30:53 +00:00
David Cernat
c18d07827d
[Client] Hide difficulty widget because it has no use in multiplayer
2018-03-01 09:31:21 +02:00
David Cernat
37b349c2f6
Merge pull request #390 from OpenMW/master
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Add OpenMW commits up to 28 Feb 2018
2018-03-01 05:33:37 +02:00
Thunderforge
b6d9b6f544
Formatting improvement for advanced page
2018-02-27 20:17:43 -06:00
Thunderforge
4292351993
Adding Max Quicksaves setting to Launcher
2018-02-27 20:17:21 -06:00
scrawl
9e9c278527
Merge pull request #1597
2018-02-27 23:48:45 +00:00
AnyOldName3
3fe8dc6309
Remove leftover import
2018-02-27 16:05:11 +00:00
AnyOldName3
d1a2955fa1
Merge upstream
2018-02-27 14:29:14 +00:00
AnyOldName3
f9cf1ac94b
Separate indoor and outdoor shadow casting masks.
2018-02-27 00:13:51 +00:00
AnyOldName3
e233dae1cd
Hook up the new shadow technique
2018-02-26 22:27:09 +00:00
Capostrophic
929fc68160
Consider items with dead owner not stolen (fixes bug #4328 )
2018-02-26 23:21:51 +03:00
AnyOldName3
02d0ee3485
Rename old shadow class to shadow manager
2018-02-26 14:29:31 +00:00
David Cernat
9e10eb9c84
Merge pull request #389 from OpenMW/master
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Add OpenMW commits up to 24 Feb 2018
2018-02-25 22:05:32 +02:00
David Cernat
03266d7648
[Client] Prevent guards from arresting players who are currently jailed
2018-02-25 21:33:04 +02:00
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360
2018-02-25 11:25:19 +01:00
scrawl
31d7e6af32
Merge pull request #1608
2018-02-24 16:53:32 +00:00
scrawl
56613d817e
Merge pull request #1612
2018-02-24 16:52:30 +00:00
Capostrophic
089666dd68
Round up displayed encumbrance
2018-02-24 15:13:14 +03:00
Thunderforge
a67373d116
Fixing "Show Enchant Chance" checkbox setting melee info instead
2018-02-19 18:28:04 -06:00
Capostrophic
99360e132f
Only display "new journal entry" message in dialogue if there *is* a new entry
2018-02-18 16:01:50 +03:00
David Cernat
60f686ee43
[General] Implement setting of physics framerate as part of GameSettings
2018-02-14 05:53:44 +02:00
Daniel Vukelich
3bdd989a50
Remove numeric quicksave slot IDs
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When multiple quicksaves occurred in quick succession, the numeric order
of the saves could not be guaranteed. To prevent players from getting
confused as to why their saves appear out of order, don't number them.
2018-02-13 21:01:15 -05:00
David Cernat
886b3431bc
[Client] When resurrecting players, set pcknownwerewolf to 0
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This makes it so players are no longer known werewolves and are no longer attacked infinitely by guards.
2018-02-13 21:55:10 +02:00
David Cernat
53d758ba16
Merge pull request #385 from OpenMW/master
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Add OpenMW commits up to 13 Feb 2018
2018-02-13 05:22:41 +02:00
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
2018-02-13 00:40:41 +00:00
scrawl
a708ac488e
Don't call Store::setUp() unnecessarily
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Fixes a threading issue with ESM::Land store caused by calling setUp() while it's being used.
2018-02-13 00:38:55 +00:00
David Cernat
a7e3261b0b
Merge pull request #383 from OpenMW/master
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Add OpenMW commits up to 11 Feb 2018
2018-02-11 06:57:54 +02:00
scrawl
5bb7d76913
Merge pull request #1605
2018-02-10 23:15:26 +00:00
scrawl
899d464b0d
Cap the rain emitter's frame time ( Fixes #4314 )
2018-02-10 23:14:41 +00:00
scrawl
f28024b541
Don't use Activate and Move keys for GUI navigation if bound to mouse buttons ( Fixes #4225 , Fixes #4320 )
2018-02-10 23:11:03 +00:00
Andrei Kortunov
f626a7fcc7
Take in account PC rank during disposition calculation (bug #4322 )
2018-02-10 17:58:30 +04:00
David Cernat
74765b3ace
[General] Implement selected spell sync as part of PlayerMiscellaneous
2018-02-06 06:36:46 +02:00
Marc Zinnschlag
2a5a574134
Merge remote-tracking branch 'thunderforge/feature/4054-launcher-advanced-settings-panel'
2018-02-05 13:30:47 +01:00
David Cernat
029dfc56ba
[General] Implement player scale as part of PlayerShapeshift
2018-02-01 02:11:45 +02:00
David Cernat
aa448523f8
[Client] Clean up WorldEvent::runConsoleCommands() slightly
2018-01-31 23:23:52 +02:00
David Cernat
ce5670e57e
[Client] Ignore invalid object refIds from ObjectPlace packets
2018-01-31 18:51:53 +02:00
David Cernat
4496625154
Merge pull request #381 from OpenMW/master
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Add OpenMW commits up to 31 Jan 2018
2018-01-31 05:03:28 +02:00
David Cernat
66078bfea7
[General] Implement Mark location sync as part of PlayerMiscellaneous
2018-01-31 04:50:29 +02:00
scrawl
b1b8e31562
Use unique_ptr over new/delete ( Fixes #4305 )
2018-01-30 22:05:16 +00:00
David Cernat
989f6e6b51
[General] Implement PlayerReputation packet
2018-01-30 22:55:29 +02:00
David Cernat
88ae0772cf
[Server] Initialize new processors and fix issues with RecordDynamic
2018-01-30 22:51:35 +02:00
David Cernat
3d80e2db62
[General] Add placeholders for new packet types, part 2
2018-01-30 16:01:33 +02:00
Thunderforge
8b17844781
Replacing Qt5-only method with Qt4-compatible code
2018-01-29 21:14:31 -06:00
David Cernat
02af7f6ba1
[General] Add placeholders for new packet types
2018-01-29 22:32:51 +02:00
Thunderforge
8837046d9c
Adding panel for advanced settings.cfg options
2018-01-28 22:49:49 -06:00
David Cernat
78df8c5ebe
Merge pull request #375 from OpenMW/master
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Add OpenMW commits up to 29 Jan 2018
2018-01-29 02:36:48 +02:00
scrawl
89c6b59c30
Merge pull request #1602
2018-01-28 22:35:47 +00:00
David Cernat
ce11a1dfa9
[Client] Fix potential invalid pointer when storing cell unloads
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Notably, builds of the client done with Clang were crashing on startup before this.
2018-01-29 00:14:26 +02:00
David Cernat
420dab10e1
[General] Track objects directly placed by players in ObjectPlace
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This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).
Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
2018-01-28 17:46:51 +02:00
David Cernat
595bc5a152
[Client] Only send ObjectScale packets when scale actually changes
2018-01-28 05:58:56 +02:00
David Cernat
5d4b97645d
Merge pull request #374 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/CMakeLists.txt
2018-01-27 22:52:59 +02:00
David Cernat
d7e29f1f61
[Client] Unequip items with constant effect damage when resurrected
2018-01-27 20:19:39 +02:00
David Cernat
d19d8b0a34
[Client] Add and use enchantmentType argument for unequipItemsByEffect()
2018-01-27 19:37:16 +02:00
David Cernat
6c4bb8c423
[Client] Move resurrection code for local player to LocalPlayer
2018-01-27 19:09:55 +02:00
David Cernat
6b75a82777
[Client] Ignore equipment items for DedicatedActors with count below 0
2018-01-27 18:08:45 +02:00
David Cernat
e3bc11d9eb
[Client] Fix ListBox overlap crashes by removing ListBoxes properly
2018-01-27 15:41:11 +02:00
David Cernat
c6a85ee8f9
[Client] Add doesEffectListContainEffect() method to MechanicsHelper
2018-01-26 03:18:01 +02:00
David Cernat
aa392ebf20
[Client] Unequip items if necessary when attr/skill modifier is set to 0
2018-01-26 00:45:39 +02:00
David Cernat
ace825b99c
[Client] Ignore invalid player class IDs from packets
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Additionally, clean up variables names in related code.
2018-01-24 02:47:56 +02:00
David Cernat
c6874509b6
[Client] Ignore invalid faction IDs from packets
2018-01-24 02:25:44 +02:00
AnyOldName3
c3d7c7de21
Prevent first-person meshes disappearing.
2018-01-23 20:13:37 +00:00
AnyOldName3
6ec893b618
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-01-22 15:54:13 +00:00
Ilya Zhuravlev
8d44d3124e
Android: Add callbacks for basic cursor handling.
2018-01-18 21:18:31 -05:00
Ilya Zhuravlev
455f718394
Android: register a virtual controller definition
2018-01-17 23:14:23 -05:00
Daniel Vukelich
3af8f63895
Use unsigned integer types for QuickSave indices
2018-01-17 21:43:30 -05:00
David Cernat
5894ffae7d
[Client] Ignore dynamic object placements or spawns in packets
2018-01-17 11:01:31 +02:00
David Cernat
9935f56d46
[General] Use doubles instead of ints for enchantmentCharge
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Additionally, include enchantmentCharges for items in PlayerEquipment packets.
2018-01-17 08:10:49 +02:00
David Cernat
f746958afa
[Client] Send enchantmentCharge for items added or removed in containers
2018-01-17 08:10:49 +02:00
David Cernat
bce3d0eb4c
[Client] Use more descriptive message for version mismatch
2018-01-17 08:10:49 +02:00
Bret Curtis
588c1df0f0
Merge pull request #1599 from xyzz/android
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Update android port.
2018-01-16 11:12:21 +01:00
Ilya Zhuravlev
d2121ccd62
Update android port.
2018-01-16 00:11:27 -05:00
Daniel Vukelich
f09fd6795c
Follow openmw style guide
2018-01-14 11:57:11 -05:00
scrawl
2caaa48b91
Workaround to make sure message box remains on top ( Fixes #4298 )
2018-01-14 00:27:53 +00:00
scrawl
e2e48e0a50
Add default value for 'sAnd' GMST ( Fixes #4269 )
2018-01-14 00:27:05 +00:00
scrawl
d9d8de3061
Catch exceptions in updateWindowManager (Bug #4269 )
2018-01-14 00:26:37 +00:00
scrawl
80f7279a4d
Change default installation directory from 'data' to 'basedata' (Bug #3557 )
2018-01-14 00:24:30 +00:00
Daniel Vukelich
97924d97c7
Add the option for multiple quicksave slots
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With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached. After that, the oldest quicksave slot will
be replaced each time you quicksave. Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
2018-01-12 20:09:39 -05:00
Andrei Kortunov
eccb49da18
Do not summon the bound bow if there is no suitable ammo
2018-01-11 21:08:30 +04:00
Andrei Kortunov
b995617559
implement rateAmmo() function
2018-01-11 21:08:11 +04:00
scrawl
dd5ebe225b
Merge pull request #1580
2018-01-11 01:54:28 +00:00
scrawl
bba9a8dd91
Don't update off-screen animations
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Make flying creatures animate in-place when out of processing range
2018-01-11 01:49:35 +00:00
scrawl
1522bda60b
Fix crash in getDistance when invoked before the game starts
2018-01-11 01:48:05 +00:00
scrawl
83726ee06a
Fix Reset Controls button not functioning properly
2018-01-11 01:47:42 +00:00
David Cernat
14ef2fa791
Merge pull request #369 from OpenMW/master
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Add OpenMW commits up to 9 Jan 2018
2018-01-10 03:49:53 +02:00
scrawl
c7f60a6dc8
Merge pull request #1595
2018-01-09 13:48:07 +00:00
scrawl
f6ca7295a6
Revert "Merge pull request #1595 "
...
This reverts commit 7ef7b1a7b1
, reversing
changes made to 9e7e4de0ab
.
2018-01-09 13:47:57 +00:00
scrawl
7ef7b1a7b1
Merge pull request #1595
2018-01-09 00:42:27 +00:00
scrawl
9e7e4de0ab
Merge pull request #1594
2018-01-09 00:42:20 +00:00
Andrei Kortunov
dba071f881
Remove the 'Screenshot saved' message (bug #4191 )
2018-01-08 13:12:12 +04:00
David Cernat
8316ec0fa7
[Client] Update tes3mp change comment for object rescaling
2018-01-08 02:19:05 +02:00
David Cernat
09548d05f7
[Client] Ignore cell changes that move actors to where they already are
2018-01-08 01:37:01 +02:00
David Cernat
4a9a628a0f
[Client] When getting an actor, make sure their cell is initialized
2018-01-07 02:35:30 +02:00
David Cernat
4caf7ca30a
[Client] Add temporary fix for crashes caused by custom GUI elements
2018-01-06 20:16:32 +02:00
David Cernat
0cc86c04d1
[Client] Print plugin discrepancies, not just plugin lists side by side
2018-01-06 05:39:25 +02:00
David Cernat
a639d3494a
[Client] Fix use of DedicatedPlayers as targets for ConsoleCommand
2018-01-05 01:24:15 +02:00
David Cernat
502df7d9c1
[Client] Clean up GUIChat slightly
2018-01-05 00:03:05 +02:00
David Cernat
a818140c14
Merge pull request #365 from OpenMW/master
...
Add OpenMW commits up to 2 Jan 2017
2018-01-04 12:12:18 +02:00
Thunderforge
bd072b131b
Moving controller file out of the controllers subdirectory
2018-01-02 20:58:43 -06:00
David Cernat
1cf2f35a28
[Server] Add script functions to set & get plugin enforcement state
2018-01-02 16:33:18 +02:00
Andrei Kortunov
b277b83810
Display the 'Screenshot saved' message after the screenshot saving (bug #4191 )
2018-01-02 14:52:42 +04:00
Bret Curtis
c3c3fbc68e
overriden -> overridden
2018-01-02 11:42:08 +01:00
David Cernat
65d978a3cb
Merge pull request #364 from OpenMW/master
...
Add OpenMW commits up to 1 Jan 2017
2018-01-02 07:50:37 +02:00
David Cernat
bca9c55046
[Client] Reinstate "Merge pull request #1529 from drummyfish/animfix"
...
This reverts commit 2f4cd6b713
and adds back the changes made by 45993d3da2
because the OpenMW issue at https://bugs.openmw.org/issues/4250 has been fixed by 57257d057f
2018-01-02 07:47:27 +02:00
Thunderforge
3f7143556a
Providing different mappings depending on the version of SDL installed
2018-01-01 22:16:54 -06:00
Miloslav Číž
3b741dc4b7
Revert "Add slider for refraction size in settings window"
...
This reverts commit ee40b41285
.
2018-01-01 13:28:14 +01:00
scrawl
57257d057f
Remove unintended jump cooldown ( Fixes #4250 )
2017-12-31 23:48:51 +00:00
David Cernat
47a3dc9ff2
[Server] Add broadcast argument to functions for sending WorldPackets
2017-12-30 21:52:30 +02:00
David Cernat
1e2517698d
[Server] Send player speech and animation packets only to nearby players
2017-12-29 06:17:45 +02:00
AnyOldName3
8d4b32166c
Remove outdated comments
2017-12-27 02:35:25 +00:00
AnyOldName3
c3e0398d1c
Add settings
2017-12-27 02:32:17 +00:00
AnyOldName3
f56a117bde
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2017-12-26 23:52:25 +00:00
AnyOldName3
4de3a361fb
Make shadow maps only cover regions where shadow receivers might be.
2017-12-26 23:18:50 +00:00
David Cernat
2f4cd6b713
[Client] Revert "Merge pull request #1529 from drummyfish/animfix"
...
This reverts commit 45993d3da2
, reversing
changes made to 3d347730dc
.
That commit made players have to wait around 1.5 seconds after each jump before doing a new one.
It will be reinstated once its accompanying OpenMW issue at https://bugs.openmw.org/issues/4250 is fixed.
2017-12-26 19:27:13 +02:00
David Cernat
db0e0d376e
[Client] Use new code to set the console's Ptrs from server scripts
...
Previously, reusing the console's object selection code made it so using the same Ptr twice in a row was akin to clicking on the same object twice in the console window, i.e. the object was deselected the second time around. Additionally, that same code was setting key focus to the hidden console window, preventing players from moving until they activated another window (such as their inventory or chat window).
2017-12-26 15:04:28 +02:00
David Cernat
5fd9079b26
[Client] Stop drag and drop when setting player inventory
2017-12-25 05:41:13 +02:00
David Cernat
40e70ebf9c
[Client] Fix key focus for chat window
2017-12-25 05:08:36 +02:00
David Cernat
bed96e5a3d
[Client] Remove check of GM_RestBed GUI mode that no longer exists
2017-12-25 03:26:28 +02:00
David Cernat
cac2c6c1e8
Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts
2017-12-25 02:25:01 +02:00
David Cernat
ecb0ad0d77
Merge pull request #359 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
2017-12-25 02:03:02 +02:00
David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
2017-12-23 13:16:38 +02:00
scrawl
b8c25e6bff
Use the correct priority of animation sources in getStartTime ( Fixes #4263 )
2017-12-21 14:49:09 +00:00
Marc Zinnschlag
7245b251e8
Merge remote-tracking branch 'drummyfish/cs-cam'
2017-12-19 17:01:13 +01:00
Marc Zinnschlag
93716cecd9
Merge remote-tracking branch 'origin/master'
2017-12-19 17:01:03 +01:00
scrawl
993982628d
Merge pull request #1590
2017-12-18 20:41:12 +00:00
AnyOldName3
b08938485f
Make suspending viewer threads the responsibility of the caller, not the shader manager.
2017-12-17 23:55:19 +00:00
Andrei Kortunov
1a58171e86
Do not allow to sell items from containers with zero capacity (bug #4268 )
2017-12-17 18:09:25 +04:00
AnyOldName3
229cc9696f
Make updating global shader defines update shaders.
2017-12-17 01:57:53 +00:00
David Cernat
fef6bddc68
[Client] Fix typo related to drag and dropping
2017-12-16 23:19:54 +02:00
David Cernat
535fba0cb3
[Client] Finish drag and drops when arrested or teleported by server
2017-12-16 07:21:02 +02:00
Miloslav Číž
01f9d90315
CS: Reorder 3D input menu
2017-12-15 17:22:32 +01:00
Miloslav Číž
13dc1bd41e
CS: Add tooltip to camera-ortho-size preference
2017-12-15 14:56:03 +01:00
Miloslav Číž
1f5feeddb9
CS: Change camera parameter types to int
2017-12-15 14:46:23 +01:00
Miloslav Číž
f2777f7242
CS: Mover object-marker-alpha under Rendering
2017-12-15 14:36:12 +01:00
Marc Zinnschlag
ecf1cea1b7
Merge remote-tracking branch 'drummyfish/cs-cam'
2017-12-15 13:41:54 +01:00
Miloslav Číž
79527b746a
Remove unused variable
2017-12-14 17:29:24 +01:00
Miloslav Číž
b246580c63
Fix orbit camera axis
2017-12-13 20:08:38 +01:00
AnyOldName3
78eb18e55f
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2017-12-13 12:34:00 +00:00
Andrei Kortunov
ba46473038
Do not skip weather transitions from SetPos script command (bug #3603 )
2017-12-13 10:53:23 +04:00
David Cernat
ebf88d12a3
[Client] Send PlayerInventory packet after buying skill training
2017-12-13 05:46:48 +02:00
scrawl
e9ecaf712b
Merge pull request #1584
2017-12-12 20:11:05 +00:00
scrawl
7d62f05f81
Merge pull request #1583
2017-12-12 20:10:59 +00:00
AnyOldName3
617473c7da
Force near plane out further for LiSpSM projection
2017-12-12 18:06:20 +00:00
David Cernat
0ad9c99cf4
[Client] Send PlayerInventory packet after completing a vendor trade
2017-12-12 15:18:56 +02:00
Andrei Kortunov
0e04a26ef6
Set duration of magic effects from ingredients (bug #4261 )
2017-12-10 16:10:44 +04:00
Andrei Kortunov
c908ad2fba
Do not allow to place actors underground via SetPos (bug #3783 )
2017-12-10 14:38:02 +04:00
Chris Robinson
08e947319a
Restore exception throwing to the decoder
2017-12-09 11:00:56 -08:00
Miloslav Číž
ee40b41285
Add slider for refraction size in settings window
2017-12-09 14:03:56 +01:00
Chris Robinson
06ae61479a
If a sound effect fails to load, substitute silence.
2017-12-08 22:10:09 -08:00
AnyOldName3
0e481a457e
Merge remote-tracking branch 'refs/remotes/upstream/master'
2017-12-08 23:26:08 +00:00
Miloslav Číž
e309dfd234
CS: Rename variables (AppVeyor fix)
2017-12-08 22:06:03 +01:00
scrawl
9cee439e37
Merge pull request #1577
2017-12-08 20:00:58 +00:00
scrawl
1d823d8ae1
Merge pull request #1579
2017-12-08 20:00:26 +00:00
scrawl
b12cd1f5b2
Merge pull request #1581
2017-12-08 20:00:15 +00:00
Miloslav Číž
199e41833f
Merge branch 'master' into cs-cam
2017-12-08 20:56:05 +01:00
Miloslav Číž
d85f8deaa3
CS: Add fixed roll setting, plus ortho fix
2017-12-08 20:51:40 +01:00
Miloslav Číž
1b77e3ed62
CS: Add ortho camera setting
2017-12-08 18:18:27 +01:00
Miloslav Číž
bfad5ebde4
CS: Fix camera orbit control with keys
2017-12-08 17:42:20 +01:00
Chris Robinson
aecf74e7bb
Don't throw exceptions from the audio decoder
2017-12-08 07:00:04 -08:00
Miloslav Číž
5e076ee015
CS: Fix camera orbit with arbitrary roll
2017-12-08 00:19:05 +01:00
Miloslav Číž
cfdc6c788e
CS: Make camera FOV change dynamically
2017-12-08 00:05:50 +01:00
Miloslav Číž
7d36dd68dc
CS: Make orbit camera not change roll
2017-12-07 23:52:05 +01:00
Miloslav Číž
360d786ff2
CS: Add rendering prefs and camera FOV
2017-12-07 23:48:34 +01:00
Andrei Kortunov
744859f327
Take in account armor condition in the armor rating calculation (bug #4246 )
2017-12-07 22:43:32 +04:00
Miloslav Číž
a142a67972
Add default settings for 360 screenshots
2017-12-06 21:16:30 +01:00
Miloslav Číž
b69c16e682
Add setting option to scale water refractions
2017-12-06 20:39:09 +01:00
Allofich
7e87ce8787
Prevent combat on/off cycling for calmed actors
2017-12-06 01:03:24 +09:00
Allofich
e0c54b3f39
Stop guards trying to arrest player when calm
...
(Fixes #3863 )
2017-12-05 23:53:02 +09:00
Andrei Kortunov
a28cc37501
Do not sell ingredients from organic containers
2017-12-05 10:24:58 +04:00
Andrei Kortunov
29b2308b2c
Do not display cyrillic soft/hard signs in the journal index
2017-12-04 22:42:17 +04:00
Andrei Kortunov
b6ae7f3cc8
Do not add greetings to the journal index (bug #4342 )
2017-12-04 22:42:10 +04:00
David Cernat
e97c9f72a2
[General] Rework getting/clearing of skill modifiers as with attributes
2017-12-04 15:06:27 +02:00
David Cernat
07f0cc2b0e
Merge pull request #353 from OpenMW/master
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Add OpenMW commits up to 4 Dec 2017
2017-12-04 04:38:38 +02:00
scrawl
ff1226c96b
Merge pull request #1575
2017-12-03 22:22:29 +00:00
Andrei Kortunov
8decd35607
Fixes crash on quickload from the container menu (bug #4239 )
2017-12-03 21:49:13 +04:00
David Cernat
047ad40b96
[Client] Clear FortifyAttribute effects when server sets modifier to 0
2017-12-02 09:22:36 +02:00
David Cernat
2944be18ae
[Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
...
There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?
The only workable solution is to allow the server to clear the modifier.
2017-12-02 09:19:33 +02:00
Miloslav Číž
37aa761283
Change spherical screenshot filtering to nearest
2017-12-01 21:47:26 +01:00
David Cernat
ef6dc61797
[Client] Send PlayerAttribute packets when attribute modifiers change
2017-11-30 23:03:34 +02:00
David Cernat
e8d636ebc3
[Server] Rework Get/SetAttributeCurrent into Get/SetAttributeModifier
...
As seen here, attributes don't use the concept of current values, but rather of value modifiers and value damage:
https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/stat.cpp#L217
2017-11-30 22:37:06 +02:00
David Cernat
c9c363ebef
[General] Allow GameSettings to set bed & wilderness resting separately
2017-11-30 12:18:15 +02:00
David Cernat
e7f20e7daf
Merge pull request #351 from OpenMW/master while resolving conflicts
...
# Conflicts:
# CMakeLists.txt
# README.md
2017-11-30 10:06:38 +02:00
scrawl
a4d8aef40d
Merge branch openmw-43 into master
...
Conflicts:
CMakeLists.txt
README.md
files/mygui/openmw_trade_window.layout
2017-11-29 22:37:50 +00:00
scrawl
47a5229eed
Merge pull request #1564
2017-11-29 22:10:36 +00:00
scrawl
59bfd670c0
Merge pull request #1571
2017-11-29 22:04:41 +00:00
David Cernat
22521578eb
Merge pull request #349 from OpenMW/master
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Add OpenMW commits up to 28 Nov 2017
2017-11-29 03:52:15 +02:00
Grigorii Latyshev
2abb1a2ec2
Added checkMagicka parameter
2017-11-28 23:35:54 +01:00
Grigorii Latyshev
9fe5a4d236
Revert condition changes
2017-11-28 23:35:46 +01:00
Grigorii Latyshev
dab72b45db
Move mana reducing code back
2017-11-28 23:34:05 +01:00
Andrei Kortunov
b9d9660efd
Update music state in the menu mode (bug #3664 )
2017-11-28 20:49:48 +04:00
Andrei Kortunov
f7f8dfaf2a
AiWander: do not allow flying/swimming creatures to use pathgrid
2017-11-28 18:03:13 +04:00
scrawl
9920779a7b
Merge pull request #1543
2017-11-27 21:21:54 +00:00
scrawl
c50b18b3bb
Move PathgridGraph out of CellStore
...
By definition this is not 'Mutable state of a cell' and does not belong in CellStore.
This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt.
2017-11-27 21:20:31 +00:00
scrawl
5fe68ab062
Merge pull request #1419
2017-11-27 21:13:11 +00:00
scrawl
fee2e946d1
Merge pull request #1565
2017-11-27 21:13:09 +00:00
David Cernat
3508a16836
[General] Use GameSettings packet to set ability to rest and wait
2017-11-27 07:39:02 +02:00
Kyle Cooley
eb23367175
Fix rendering depth/order issues
2017-11-26 17:39:57 -05:00
Grigorii Latyshev
ce32462358
Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*)
2017-11-26 13:58:04 +01:00
Andrei Kortunov
dea7d0beff
Do not interrupt swim and sneak idle animations during attack (bug #4122 )
2017-11-26 09:54:12 +04:00
Kyle Cooley
c8f79ea838
Adjust rotation markers
2017-11-25 20:46:14 -05:00
scrawl
88ec6179ff
Merge pull request #1566 from akortunov/guifixes
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Set default values for class and birthsign select menus
2017-11-25 22:58:40 +00:00
David Cernat
300ca905fc
[Client] Don't pause game when minimizing window, despite MyGUI issues
2017-11-25 13:32:43 +02:00
Andrei Kortunov
55db3c2712
Set default values for class and birthsign select menus (bug #4226 )
2017-11-25 11:35:29 +04:00
David Cernat
d06817a356
Merge pull request #347 from OpenMW/master
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Add OpenMW commits up to 25 Nov 2017
2017-11-25 08:54:22 +02:00
Grigorii Latyshev
32096ae0cc
Fix displayed spell success chance in God Mode
2017-11-25 01:47:18 +01:00
scrawl
665ca5b2d5
Merge pull request #1558 from akortunov/rusjournal
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Cyrillic journal index (bug #2485 )
2017-11-24 23:17:28 +00:00
scrawl
8226c8dc92
Merge pull request #1560 from akortunov/guifixes
...
Fix the Topics button position if the Tribunal is not installed
2017-11-24 23:16:33 +00:00
scrawl
f5c075b188
Merge pull request #1563 from drummyfish/throwfix
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Make thrown projectiles rotate (#4216 )
2017-11-24 23:15:54 +00:00
Grigorii Latyshev
a7c953b318
Display 0 chance for spell if player does not have enought magic energy
2017-11-24 15:06:07 +01:00
David Cernat
2373be9735
Merge pull request #345 from OpenMW/master
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Add OpenMW commits up to 23 Nov 2017
2017-11-24 05:46:53 +02:00
Miloslav Číž
4373fea21e
Correct projectile rotation
2017-11-23 20:27:22 +01:00
Miloslav Číž
d0a299caab
Rotate thrown projectiles around the bb center
2017-11-23 20:02:38 +01:00
Miloslav Číž
38bda3bd71
Do not save thrown state for projectiles
2017-11-23 18:00:10 +01:00
Andrei Kortunov
94c0e3ed10
Move toUpper() from StringUtils to the JournalViewModel
2017-11-23 19:37:45 +04:00
Andrei Kortunov
a8bf4cdd98
Remove redundant include
2017-11-23 19:29:40 +04:00
Miloslav Číž
3dbcda6686
Make use of mEffectAnimationTime for projectile rotation
2017-11-23 15:14:15 +01:00
Miloslav Číž
2b9a0a7732
Save new projectile state
2017-11-23 12:11:26 +01:00
Andrei Kortunov
4f190bf7f4
Do not show carriage return characters (bug #3696 )
2017-11-23 14:58:20 +04:00
Andrei Kortunov
4d384889af
Fix the Topics button position if the Tribunal is not installed
2017-11-23 10:14:45 +04:00
David Cernat
656453725b
Merge pull request #343 from OpenMW/master
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Add OpenMW commits up to 23 Nov 2017
2017-11-23 04:51:13 +02:00
Miloslav Číž
de42aa9d03
Make thrown projectiles rotate
2017-11-23 00:32:22 +01:00
David Cernat
6668b9ab42
[General] Implement ConsoleCommand packet
2017-11-23 00:21:47 +02:00
AnyOldName3
4612597877
Switch to insert_or_assign semantics when adding shadow defines to the global shader defines.
2017-11-22 20:54:39 +00:00
AnyOldName3
98cd9fc144
Add preliminary support for global shader defines.
2017-11-22 20:07:07 +00:00
Andrei Kortunov
86a17b1e3e
Get rid of the redundant Utf8Stream when during journal index creation
2017-11-22 09:06:54 +04:00
Andrei Kortunov
3571f7f413
Remove getEncoding() from WindowManager
2017-11-22 08:32:38 +04:00
Andrei Kortunov
5f41f7c48d
Clean code up a bit
2017-11-21 13:03:38 +04:00
Andrei Kortunov
ba91cd658b
Convert topic name to Unicode
2017-11-21 12:31:23 +04:00
Andrei Kortunov
f0ca3eabd3
Merge from upstream master
2017-11-21 09:39:54 +04:00
Andrei Kortunov
a83a43e376
Determine when need to use the Cyrillic journal index
2017-11-21 09:32:35 +04:00
scrawl
719255c5c6
Merge pull request #1557 from akortunov/journalfix
...
[Feedback needed] Handle 128px Tx_menubook_topics textures
2017-11-20 23:07:18 +00:00
Andrei Kortunov
ce5bdd6361
Split the JournalBooks::createTopicIndexBook()
2017-11-20 22:25:53 +04:00
Andrei Kortunov
a391990f2a
Provide multibyte toLower() and single chars comparator
2017-11-20 21:30:46 +04:00
Andrei Kortunov
4dcaf040e6
A Russian journal index
2017-11-20 19:37:24 +04:00
Andrei Kortunov
60d0c83cca
Handle 128px Tx_menubook_topics textures
2017-11-20 17:39:28 +04:00
Miloslav Číž
ea2bbce68a
Fix memory leak in WindowManager
2017-11-18 19:27:09 +01:00
AnyOldName3
0f6f097cf2
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2017-11-17 18:24:08 +00:00
David Cernat
28e1947f23
Merge pull request #339 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/engine.cpp
2017-11-17 01:26:31 +02:00
Miloslav Číž
df61a30259
preincrement
2017-11-16 23:20:24 +01:00
Miloslav Číž
ddbf6c162f
use linear filtering for the cubemap
2017-11-16 22:43:41 +01:00
Miloslav Číž
fc507c66f7
remove no longer needed stuff
2017-11-16 22:17:00 +01:00
Miloslav Číž
3ae5310567
use loading screen to freeze the screen
2017-11-16 22:08:33 +01:00
Miloslav Číž
2b5f147545
allow non-power-of-2 sized cubemaps
2017-11-16 20:06:34 +01:00
scrawl
36f4f0ef85
Don't increase simulationTime while the game is minimized ( Fixes #4211 )
2017-11-16 18:48:49 +00:00
Miloslav Číž
902862aa8b
display confirming message for all screenshots
2017-11-16 13:50:10 +01:00
Miloslav Číž
bccff768ff
select closest power of 2 resolution for the cubemap
2017-11-16 13:41:09 +01:00
Miloslav Číž
56c74fb96f
add scene switch node
2017-11-16 12:46:46 +01:00
Miloslav Číž
1a4f351e3d
move camera freeze code
2017-11-16 12:17:52 +01:00
David Cernat
5aff515d3f
Merge pull request #337 from OpenMW/master
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Add OpenMW commits up to 15 Nov 2017
2017-11-16 08:49:56 +02:00
scrawl
cf40d19d7d
Merge pull request #1551 from thegriglat/abs
...
Change abs to std::abs
2017-11-15 17:34:59 +00:00
scrawl
35d68f038d
Update dialogue topics list after result script is run
...
Regression from 0.42.
2017-11-15 17:20:40 +00:00
scrawl
60fba7acd8
Fix reorder warning
2017-11-15 17:20:08 +00:00
scrawl
c36d250044
Parse dialogue text for keywords after the resultscript runs ( Fixes #4210 )
2017-11-15 17:20:06 +00:00
scrawl
7c5d2a1ac4
Update dialogue topics list after result script is run
...
Regression from 0.42.
2017-11-15 17:20:06 +00:00
Miloslav Číž
af38d3a47d
get rid of sphericalscreenshot class
2017-11-15 17:01:16 +01:00
Miloslav Číž
226fb9c26b
render cubemaps in OGL coordinates
2017-11-15 16:07:01 +01:00
Miloslav Číž
1c3d45f641
dirty 360 screenshot GPU setup
2017-11-15 15:20:59 +01:00
Miloslav Číž
823218bb61
freeze screen during screenshot taking
2017-11-14 18:23:12 +01:00
Grigorii Latyshev
6e4f6c4bd5
Change abs to std::abs
2017-11-13 21:36:55 +01:00
David Cernat
2ba1c84cf7
Merge pull request #335 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwgui/container.cpp
2017-11-12 06:35:15 +02:00
scrawl
a7fd27f413
Merge pull request #1544 from rexelion/archerrangefix
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use fProjectileMaxSpeed for ranged weapons distance (fixes #4192 )
2017-11-11 22:30:59 +00:00
scrawl
98b4f9c596
Merge pull request #1549 from akortunov/itemmodels
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Item models reworking
2017-11-11 22:12:07 +00:00
scrawl
dc016059c3
Disable Activate key when textinput is active (Bug #4151 )
2017-11-11 22:00:18 +00:00
scrawl
3b9e1e8c1b
Make movement keys not function in text input mode
2017-11-11 22:00:09 +00:00
Miloslav Číž
1ab854446c
remove unused include
2017-11-11 17:21:01 +01:00
Andrei Kortunov
8c0dcd8b2b
Do not track a nearest actor during combat and pursue (bug #4179 )
2017-11-11 19:46:59 +04:00
Miloslav Číž
511a5686da
planet mapping adjustment
2017-11-11 15:10:54 +01:00
Miloslav Číž
4fc532d873
reference screenshot settings only from one place
2017-11-11 14:32:28 +01:00
Miloslav Číž
d71d984cfa
more unused stuff cleanup
2017-11-11 14:14:24 +01:00
Miloslav Číž
525f8b4d8e
get rid of special key for 360 screenshot
2017-11-11 13:51:42 +01:00
rexelion
f0649849b8
changed variable name to be more descriptive
2017-11-11 12:00:23 +00:00
Andrei Kortunov
9943bd4d74
AiWander fast forwarding improvements (bug #3638 )
2017-11-11 15:31:06 +04:00
Andrei Kortunov
03f129b53c
remove redundant allowedToInsertItems() function from ItemModel
2017-11-11 11:58:22 +04:00
Andrei Kortunov
99517d83ea
Bound items detection refactoring
2017-11-11 11:58:22 +04:00
Andrei Kortunov
a02124f884
Handle item owners during pickpocketing
2017-11-11 11:58:18 +04:00
David Cernat
01db219de4
Merge pull request #333 from OpenMW/master
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Add OpenMW commits up to 11 Nov 2017
2017-11-11 03:46:21 +02:00
scrawl
f1aeb416ec
Disable Activate key when textinput is active (Bug #4151 )
2017-11-10 22:54:53 +00:00
scrawl
b06512a60d
Fix error message that referred to the wrong file (Bug #4159 )
2017-11-10 22:51:32 +00:00
scrawl
1afbf99f74
Make movement keys not function in text input mode
2017-11-10 22:51:31 +00:00
Miloslav Číž
1f49612ca3
enable water effects for 360 screenshots
2017-11-10 19:18:16 +01:00
Miloslav Číž
319ed2f9b8
disable 360 screenshots in vanity/preview mode
2017-11-10 15:23:44 +01:00
Miloslav Číž
497b33e403
small corrections
2017-11-10 14:28:09 +01:00
rexelion
69a56eaea3
don't initialise rangeAttackOfTarget
2017-11-10 10:44:53 +00:00
Miloslav Číž
9ab3a0c44b
set cubemap width differently
2017-11-10 11:16:25 +01:00
Miloslav Číž
5baff05bac
add cubemap mapping
2017-11-10 10:50:28 +01:00
Miloslav Číž
5a07d135ae
add settings for cubemap size
2017-11-10 10:34:46 +01:00
Kyle Cooley
1cd539bad2
Fix render order for markers
2017-11-10 02:06:06 -05:00
Andrei Kortunov
3694b6ec90
Move onClose() check to item models
2017-11-10 10:58:43 +04:00
Andrei Kortunov
ac33ff9482
Move onDropItem() check to item models
2017-11-10 10:58:43 +04:00
Andrei Kortunov
3604b73d60
Move onTakeItem() to item models
2017-11-10 10:58:40 +04:00
Kyle Cooley
556117f6e6
Update marker transparency when changed.
2017-11-10 01:56:06 -05:00
David Cernat
f2a6957e16
Merge pull request #331 from OpenMW/master while resolving conflicts
2017-11-10 08:43:50 +02:00
Miloslav Číž
43c49e2f31
delete accidentally commited files
2017-11-09 23:12:23 +01:00
Miloslav Číž
1b184d8716
correct player mask
2017-11-09 23:09:13 +01:00
Miloslav Číž
e54c0a90fa
fix mirrored spherical screenshots
2017-11-09 21:14:02 +01:00
Miloslav Číž
d763e9fe46
add settings for spherical screenshots
2017-11-09 20:25:29 +01:00
Kyle Cooley
de214db8d4
Use configured transparency.
2017-11-09 13:45:32 -05:00
Kyle Cooley
197ea95646
Prevent arrows for move/scale markers from intersecting.
2017-11-09 13:04:46 -05:00
Miloslav Číž
8f32114025
segfault fix
2017-11-09 18:26:27 +01:00
Miloslav Číž
d4fd08a63f
save 360 screenshots in the configured directory
2017-11-09 16:49:46 +01:00
Miloslav Číž
1b97a541f4
make a new action for 360 screenshot
2017-11-09 16:06:29 +01:00
rexelion
983c33c4c8
don't use a pointer for ActionWeapon
2017-11-09 14:23:26 +00:00
Miloslav Číž
f60840754f
disable water effects for spherical screenshots
2017-11-09 14:44:42 +01:00
AnyOldName3
548c42b5fd
Disable over-zealous shadows in the character preview.
2017-11-08 13:38:30 +00:00
AnyOldName3
64d5d0fd66
Prevent the local map from being considered to be shadowed.
2017-11-08 13:30:13 +00:00
Miloslav Číž
5698d70806
small planet mapping
2017-11-08 12:58:27 +01:00
Miloslav Číž
5f36518181
spherical mapping
2017-11-08 09:15:45 +01:00
AnyOldName3
e201e359a9
Move Shadow to Components
2017-11-08 01:44:49 +00:00
AnyOldName3
1a30a917af
Merge upstream/master
2017-11-08 01:31:38 +00:00
AnyOldName3
2e7951c83f
Remove unused mask
2017-11-08 01:28:10 +00:00
AnyOldName3
aa31cbba4f
Attempt (and fail) to make the local map show without unwanted shadow
2017-11-08 01:20:52 +00:00
scrawl
41ecbdbe6c
Add missing WaitDialog::clear() ( Fixes #4196 )
2017-11-08 00:56:05 +00:00
AnyOldName3
c3616ca78b
Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm
2017-11-08 00:35:54 +00:00
scrawl
9ecdcc187f
Clarify a warning message refers to inventory objects
2017-11-08 00:26:09 +00:00
scrawl
95b3c1181a
Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects ( Fixes #4190 )
2017-11-08 00:24:52 +00:00
scrawl
e42bd71081
Add missing WaitDialog::clear() ( Fixes #4196 )
2017-11-08 00:24:04 +00:00
AnyOldName3
25432146f7
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2017-11-07 22:08:21 +00:00
Miloslav Číž
4761a3d98b
dirty cylindrical projection
2017-11-07 22:13:05 +01:00
AnyOldName3
3403205231
Use three shadow maps per light
2017-11-07 20:34:48 +00:00
Miloslav Číž
3be9e2ee95
make spherical screenshot class
2017-11-07 19:47:36 +01:00
rexelion
cab0002461
Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
2017-11-07 17:57:23 +00:00
AnyOldName3
3106159721
Turn off all shadow texture units for the sky now it is possible for there to be more than one
2017-11-07 16:40:32 +00:00
AnyOldName3
09b02c307a
Merge from base branch
2017-11-07 16:34:51 +00:00
Miloslav Číž
5afe02505b
hide player in first person 360 screenshot
2017-11-07 16:12:31 +01:00
Miloslav Číž
ce55d7c2f5
basic cubemap rendering
2017-11-07 15:02:01 +01:00
Miloslav Číž
7feba7e498
basic setup for 360 screenshots
2017-11-07 13:07:11 +01:00
rexelion
a1d9f11b04
use fProjectileMaxSpeed for ranged weapons distance
2017-11-07 11:43:21 +00:00
Kyle Cooley
492b99b008
Transparent object markers
2017-11-07 00:41:27 -05:00
AnyOldName3
56fa33af66
Enable parallel split shadow maps
2017-11-07 00:32:04 +00:00
scrawl
801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
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Check the real distance to target in AIPursue (issue #4184 )
2017-11-05 23:24:59 +00:00
Miloslav Číž
f98a821482
fix possible bug in aipursue
2017-11-05 23:46:15 +01:00
scrawl
87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
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Wait a few seconds before getting up (fixes #3884 )
2017-11-05 20:27:54 +00:00
scrawl
45993d3da2
Merge pull request #1529 from drummyfish/animfix
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Stop character landing animation when turning (issue #4177 )
2017-11-05 20:24:24 +00:00
Miloslav Číž
430d01a39a
additional animation refactor
2017-11-05 20:19:47 +01:00
rexelion
de7a7d842b
mTimeUntilWake is initialised in the constructor
2017-11-05 18:30:34 +00:00
scrawl
e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
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Trigger OnActivate when item is picked up through the inventory (Issue #3726 )
2017-11-05 15:35:39 +00:00
AnyOldName3
7a03ad6558
Switch to a tidier way of disabling the correct texture unit
2017-11-05 14:46:03 +00:00
AnyOldName3
26fe47b9a2
Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
2017-11-05 14:39:41 +00:00
AnyOldName3
3f63ebce77
Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
2017-11-05 14:37:36 +00:00
rexelion
48ec680f23
use game time instead of real time
2017-11-04 19:37:20 +00:00
Miloslav Číž
f34223fce9
check the real distance to target in aipursue
2017-11-04 20:02:21 +01:00
rexelion
ab66034ed1
use uniform_int_distribution instead of rand()
2017-11-04 02:15:56 +00:00
rexelion
ee2f3db9a8
fixed randomness
2017-11-04 01:31:15 +00:00
rexelion
8c2cc0f42f
break invisibility first
2017-11-04 00:44:16 +00:00
rexelion
bcbfa5fe1e
prevent activation, leave the rest to the script
2017-11-04 00:38:33 +00:00
rexelion
de83ad0116
use real time; wait random number of seconds
2017-11-04 00:24:09 +00:00
AnyOldName3
d0587a3ad5
Clean up the debug hud now it's working.
2017-11-03 14:33:06 +00:00
AnyOldName3
b0c0c88201
Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
2017-11-03 00:44:47 +00:00
rexelion
5b8610b34b
knocked out characters wait some time before getting up
2017-11-01 23:44:50 +00:00
David Cernat
2ca4017371
[Client] Force position updates for players in animations
2017-11-01 22:00:54 +02:00
AnyOldName3
ce0e937e8d
Attempt to force the sky to not accept the default shadow shader or shadow texture.
2017-11-01 18:22:59 +00:00
rexelion
a9e5e19482
OnActivate is triggered when the item is picked up
2017-10-31 22:33:26 +00:00
scrawl
ceaf0ee409
Enable shadow casting for terrain
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Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
2017-10-31 21:21:05 +01:00
scrawl
8141ee47d5
Fix shader compile error
2017-10-31 20:22:14 +01:00
scrawl
d0866d1b3c
Revert change to node mask that appears to not serve any purpose
2017-10-31 20:21:54 +01:00
Miloslav Číž
ff1265c0e7
refactor jump animation
2017-10-31 14:22:24 +01:00
David Cernat
be25decee2
[General] Implement PlayerSpeech packet
2017-10-31 15:19:14 +02:00
David Cernat
a31d43965f
Merge pull request #328 from OpenMW/master
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Add OpenMW commits up to 31 Oct 2017
2017-10-31 06:22:57 +02:00
AnyOldName3
1d4b8656d1
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2017-10-30 22:40:40 +00:00
rexelion
e8743f3f79
check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords
2017-10-30 21:16:25 +00:00
AnyOldName3
ab669a434e
Update the shadow frustrum bounds properly
2017-10-30 19:54:54 +00:00
Miloslav Číž
3c65bdaf14
weapon cycle fix
2017-10-30 18:05:45 +01:00
Miloslav Číž
7bc512974f
use mcurrentjump instead of custom attrib
2017-10-30 15:26:38 +01:00
David Cernat
605b06c303
[General] Find actor speech captions instead of sending them in packets
2017-10-30 11:06:09 +02:00
rexelion
4e6f53d6f1
item added to the player and OnActivate is triggered when the inventory is closed
2017-10-29 11:45:17 +00:00
rexelion
1ee5dcff77
added a function to determine if a script contains OnActivate
2017-10-28 20:56:08 +01:00
Miloslav Číž
5c8f491441
move animation disabling code to a better place
2017-10-28 18:46:52 +02:00
Miloslav Číž
f9c396e0ea
stop landing animation when turning
2017-10-28 15:48:07 +02:00
Miloslav Číž
03401bb5df
remove redundant condition
2017-10-27 20:19:20 +02:00
David Cernat
413893aa51
[General] Implement PlayerAnimPlay packet
2017-10-27 09:10:29 +03:00
AnyOldName3
ef8a7d1cb9
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2017-10-26 23:40:05 +01:00
AnyOldName3
cf54b4a130
Prevent debug HUD geometry from being culled erroneously.
2017-10-26 20:38:36 +01:00
David Cernat
37304655da
Merge pull request #326 from OpenMW/master
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Add OpenMW commits up to 25 Oct 2017
2017-10-26 17:28:56 +03:00
scrawl
f9397ce933
Merge branch 'master' into openmw-43
2017-10-25 14:17:06 +00:00
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
2017-10-25 07:21:00 +03:00
Alexander "Ace" Olofsson
3e51c9e6b3
Missed the OpenCS config file
2017-10-24 23:23:55 +02:00
scrawl
4a7be0ffda
Don't reset journal index to a lower value ( Fixes #4172 )
2017-10-24 20:02:35 +00:00
David Cernat
dd25c7db4e
Merge pull request #324 from OpenMW/master
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Add OpenMW commits up to 24 Oct 2017
2017-10-24 19:36:14 +03:00
David Cernat
a94d4ce6f5
Merge pull request #323 from TES3MP/0.6.1
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Add hotfix commit for 0.6.1 from 23 Oct 2017
2017-10-24 19:34:34 +03:00
scrawl
4437a72e47
Merge pull request #1519 from drummyfish/rainfix
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fix rain ripple regression (bug #4169 )
2017-10-24 15:31:16 +00:00
Miloslav Číž
3731e20228
fix rain ripple regression
2017-10-24 14:12:41 +02:00
scrawl
0c6ef17fb5
Add explicit variant of 'OnActivate'
2017-10-23 23:33:06 +00:00
scrawl
e564dd842e
Refactor dialogue responses to make sure messages from scripts are printer afterwards, not before the dialogue response ( Fixes #4166 )
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Don't delete Link objects prematurely (Fixes #4171 )
2017-10-23 23:33:06 +00:00
scrawl
2a0b2c4e24
Hide modal window before deleting it ( Fixes #4168 )
2017-10-23 23:33:05 +00:00
David Cernat
3aedc2e5bc
[Server] Don't automatically share PlayerTopic packets between players
2017-10-23 19:39:35 +03:00
David Cernat
360cf2ead7
Merge pull request #321 from OpenMW/master
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Add OpenMW commits up to 22 Oct 2017
2017-10-23 14:51:29 +03:00
scrawl
8b19a8b7f6
Merge pull request #1513 from lukago/feature4082b
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Feature #4082 : use many ingredients/potions instantly
2017-10-22 20:51:14 +00:00
scrawl
3d0094bd2e
Fix behavior of 'journal' command when invoked with already seen entry
2017-10-22 20:50:15 +00:00
scrawl
768da57da2
Fix dialogue topics displayed in lower case
2017-10-22 20:50:15 +00:00
David Cernat
3a9e5e3a7b
Merge pull request #319 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwworld/worldimp.hpp
2017-10-22 20:27:44 +03:00
lukago
b6cb3b445c
use getIndex to handle other windows, nullsafe fixes
2017-10-21 23:34:57 +02:00
AnyOldName3
1c6e23f660
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2017-10-21 18:36:37 +01:00
scrawl
bb4ffb7743
Merge pull request #1514 from akortunov/ringfix
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Do not replace an equpped ring of the same value
2017-10-21 13:35:55 +00:00
scrawl
075a7fee20
Merge pull request #1515 from akortunov/guifixes
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Fix a 'Good Beast' companion window
2017-10-21 13:35:29 +00:00
scrawl
5b2fe01375
Merge pull request #1508 from AnyOldName3/shut-up-travis
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Mark worldimp functions as override to stop distracting Travis CI war…
2017-10-21 13:34:48 +00:00
Andrei Kortunov
eaff7e30aa
Fix a 'Good Beast' companion window
2017-10-21 16:56:21 +04:00
Andrei Kortunov
e64f14b7ce
Do not replace an equpped ring of the same value
2017-10-20 23:05:12 +04:00
AnyOldName3
e24b76fb5e
Merge branch 'master' into osgshadow-test-vdsm
2017-10-20 18:18:38 +01:00
lukago
a3225364ff
refactor, use dragItem method
2017-10-19 17:43:27 +02:00
AnyOldName3
03fc3353b9
Tidy up indentation 2
2017-10-19 16:34:50 +01:00
AnyOldName3
f3e6b26e6b
Tidy up indentation
2017-10-19 16:34:11 +01:00
scrawl
9be27193a3
Merge pull request #1512 from Rhiyo/patch-1
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fixed new clothing replacing old clothing of same value
2017-10-19 14:54:27 +00:00
lukago
43f94a8890
simplify drag and drop on avatar for potions and ingredients
2017-10-19 16:50:04 +02:00
AnyOldName3
2a90dff388
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2017-10-19 15:06:49 +01:00
Marc Zinnschlag
0b163f0a50
Merge remote-tracking branch 'aesylwinn/forceNewProject'
2017-10-19 14:44:30 +02:00
Marc Zinnschlag
bdabace7e2
Merge remote-tracking branch 'aesylwinn/LLmerge'
2017-10-19 14:24:58 +02:00
Rhiyo
d9fe3aac99
fixed new clothing replacing old clothing of same value
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Found on the bug http://bugs.openmw.org/issues/4165 .
In original Morrowind, new clothing of the same value wouldn't replace old clothing. Tested with common and expensive clothing by selling to merchants and using the AddItem console command in original Morrowind.
In OpenMW, before this change, new clothing of the same value would replace old clothing, tested with the same methods used above.
2017-10-19 22:46:08 +10:30
Kyle Cooley
6d8666d80d
Force new project file when creating new project
2017-10-18 20:21:44 -04:00
AnyOldName3
2abff22c08
Make MWWorld::World final to enable compiler optimisations
2017-10-18 13:48:31 +01:00
AnyOldName3
7440cf37bc
Remove redundant virtual keywords implied by override keywords
2017-10-18 13:37:37 +01:00
David Cernat
260b3411c3
Merge pull request #317 from OpenMW/master
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Add OpenMW commits up to 18 Oct 2017
2017-10-18 15:13:48 +03:00
AnyOldName3
69da89be39
Mark a method I missed out the first time as override
2017-10-18 13:05:04 +01:00
scrawl
33ceddc58b
Merge pull request #1506 from akortunov/swimanimations
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Use SwimTurnLeft/Right animations correctly
2017-10-18 10:03:30 +00:00
scrawl
21a705fb75
Merge pull request #1507 from AnyOldName3/data-local-fix
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Fix the loading of 'data-local' lines which I broke
2017-10-18 09:59:43 +00:00
scrawl
7328de6c50
Merge pull request #1505 from drummyfish/master
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Make snow create water ripples (fixes #4156 )
2017-10-18 09:59:21 +00:00
AnyOldName3
2aad5bed7a
Mark worldimp functions as override to stop distracting Travis CI warnings and prevent future typos
2017-10-18 05:06:09 +01:00
AnyOldName3
43e9e955c8
Do the same for the CS
2017-10-18 02:04:48 +01:00
AnyOldName3
1f77f9654b
Strip quotes from the data-local setting if present (because for whatever reason it's a string, not a boost::filesystem::path)
2017-10-18 01:42:11 +01:00
Andrei Kortunov
4d4d247565
Use SwimTurnLeft/Right animations correctly
2017-10-17 23:26:55 +04:00
Miloslav Číž
a7cad65aab
fix water shader switching bug
2017-10-17 10:00:01 +02:00
Miloslav Číž
8a1e0e74fd
update uniform from one place
2017-10-17 09:59:53 +02:00
Miloslav Číž
797e407269
make snow create water ripples
2017-10-17 09:59:53 +02:00
Miloslav Číž
da47653625
move rain intensity uniform to water node
2017-10-17 09:59:45 +02:00
David Cernat
184c5f2b29
Merge pull request #315 from OpenMW/master
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Add OpenMW commits up to 17 Oct 2017
2017-10-17 04:34:46 +03:00
Kyle Cooley
6d7a24224b
Add documentation.
2017-10-16 12:52:13 -04:00
AnyOldName3
654bd401fb
Switch openmw-cs to the escape versions of option types
2017-10-16 15:38:17 +01:00
David Cernat
e164e6305e
Merge pull request #313 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-10-16 07:37:29 +03:00
scrawl
03554b2f4b
Fix some style issues flagged by cppcheck
2017-10-15 17:06:58 +02:00
scrawl
64d02f577e
Fix missing null check
2017-10-15 17:06:58 +02:00
scrawl
624046c558
Fix unused event handler
2017-10-15 17:06:58 +02:00
scrawl
bbf9b0c0a7
Merge pull request #1503 from akortunov/regressions
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Handle Trespassing crime differently from Theft
2017-10-15 09:08:52 +00:00
scrawl
97ec38affb
Merge pull request #1492 from drummyfish/master
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fix rain/snow moving with player (issue #2698 )
2017-10-15 09:04:48 +00:00
Andrei Kortunov
8f255a6b72
Handle Trespassing crime differently from Theft (bug #4158 )
2017-10-15 11:03:02 +04:00
Miloslav Číž
af6eeddbe5
use operator instead of drawcallback
2017-10-15 00:04:14 +02:00
Miloslav Číž
65977b910e
wrap weather around in all directions
2017-10-14 21:42:27 +02:00
Miloslav Číž
380a5799dd
use bbox as wrap range & apply to all particle systems
2017-10-14 21:42:19 +02:00
Miloslav Číž
38bfa64100
transform weather particles to world space
2017-10-14 21:42:11 +02:00
Miloslav Číž
8114126a62
make use of renderinfo
2017-10-14 21:41:59 +02:00
Miloslav Číž
33a1459b11
search for particle system by class name
2017-10-14 21:41:47 +02:00
Miloslav Číž
b95c9ba483
rain independent from camera plus wrap-around
2017-10-14 21:40:28 +02:00
Kyle Cooley
11eae16645
Get rid of duplicate function, fix flag checking
2017-10-14 15:09:12 -04:00
Kyle Cooley
d27071f06a
Fix LTEX import bug.
2017-10-14 13:18:54 -04:00
Kyle Cooley
98c38ad7d1
Merge cleanup.
2017-10-14 13:18:31 -04:00
Kyle Cooley
6d9d98c02c
Merge Land/LandTextures
2017-10-14 11:32:42 -04:00
scrawl
548af6dbfb
Fix jail screen fading
2017-10-14 14:03:16 +00:00
scrawl
f3ca9832b0
Merge pull request #1500 from akortunov/extraspell
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Implement ExtraSpell magic effect
2017-10-14 14:01:49 +00:00
Andrei Kortunov
30b05b557b
ExtraSpell magic effect: a basic implementation
2017-10-14 16:55:00 +04:00
AnyOldName3
737563875a
Remove superfluous - sign and switch to other debug shader
2017-10-14 01:13:45 +01:00
AnyOldName3
147455626e
Merge OpenMW/master
2017-10-13 21:39:15 +01:00
AnyOldName3
ef7102899a
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2017-10-13 21:26:58 +01:00
scrawl
09d7681254
Merge pull request #1499 from lukago/bug4155
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Bugfix #4155 : NPCs don't equip a second ring in some cases
2017-10-13 19:35:03 +00:00
glbwsk
83a5c7c3d8
removed unnecessary comments, added gitignore for clion cmake
2017-10-13 20:32:52 +02:00
AnyOldName3
be50ed7387
Use a test image guaranteed to exist.
2017-10-13 18:27:32 +01:00
AnyOldName3
26a7b48d69
Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
2017-10-13 18:19:29 +01:00
scrawl
548e90a7bc
Set cursor active when moving by controller
2017-10-13 16:22:44 +00:00
glbwsk
ff9cb22a58
npc swap cheaper ring during auto equip
2017-10-13 15:16:07 +02:00
glbwsk
e6e482ea98
added some comments for autoEquip
2017-10-13 14:47:26 +02:00
glbwsk
a25903b075
fixed autoequiping rings by npc - now checks if right hand is free
2017-10-13 14:39:44 +02:00
David Cernat
ec2c964ae1
Merge pull request #311 from TES3MP/0.6.1
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Add hotfix commit for 0.6.1 from 10 Oct 2017
2017-10-10 06:26:33 +03:00
David Cernat
f532ab241d
[Server] Avoid duplicates of the same player in a cell's loaders
2017-10-10 05:48:56 +03:00
David Cernat
c35101cc36
[Client] Don't use message box call boolean for regular message boxes
2017-10-10 04:11:36 +03:00
David Cernat
4f112ba3d7
[Client] Use regular message boxes where expected to do so
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This helps us move towards using the same terminology as OpenMW for GUI elements, leading to less confusion.
2017-10-10 04:05:36 +03:00
David Cernat
41ff3fee89
Merge pull request #310 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
2017-10-09 14:41:55 +03:00
scrawl
479f9535b4
Allow training window exit()
2017-10-08 20:38:20 +00:00
scrawl
9cde3e4408
Merge pull request #1495 from akortunov/regressions
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Add showsInInventory() check to the ContainerItemModel
2017-10-08 14:09:59 +00:00
Andrei Kortunov
ea3729790f
Add showsInInventory() check to the ContainerItemModel
2017-10-08 09:20:07 +04:00
David Cernat
182f8c1f06
[General] Print client version on startup
2017-10-08 06:17:53 +03:00
David Cernat
3d38da0e85
[Server] Put includes in a specific order
2017-10-08 05:17:14 +03:00
David Cernat
61b1a59814
[General] Move server's version printing method to Utils
2017-10-08 04:16:30 +03:00
David Cernat
08f34e5356
[Client] Fix recent problems with password window
2017-10-08 02:42:41 +03:00
AnyOldName3
b94bbe00cb
Merge remote-tracking branch 'upstream/master' into osgshadow-test
2017-10-08 00:18:02 +01:00
David Cernat
711c4d83da
[Client] Fix build after recent OpenMW changes to GUI
2017-10-07 23:33:36 +03:00
David Cernat
3e8d7c8416
Merge pull request #306 from OpenMW/master
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Add OpenMW commits up to 7 Oct 2017
2017-10-07 21:54:21 +03:00
Kyle Cooley
b14404e9cc
Fix region colors
2017-10-06 20:05:06 -04:00
scrawl
7021d354c6
Merge pull request #1493 from akortunov/regressions
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Regression fixes
2017-10-06 16:21:16 +00:00
scrawl
2805781542
Fix a crash when exit() already hides the window ( Fixes #4148 )
2017-10-06 16:18:57 +00:00
Andrei Kortunov
ad27e0f945
Fix owned tooltip in the spellwindow
2017-10-06 11:38:27 +04:00
Andrei Kortunov
e2afd3690c
Remove item by id from InventoryStore
2017-10-06 10:54:25 +04:00
David Cernat
38247ff086
Merge pull request #303 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwbase/dialoguemanager.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
2017-10-06 04:10:04 +03:00
scrawl
842a42ee66
Fix non-top level Windows accepting key focus
2017-10-05 18:41:02 +02:00
scrawl
8c0790580a
Add screen fading for exterior cell transitions
2017-10-05 18:41:02 +02:00
scrawl
cd437f094d
Fix exiting savegamedialog with 'esc' when no game is running
2017-10-05 18:35:09 +02:00
scrawl
d94235e3a7
Update the saves list/preview image when character selection changes to make it more convenient to flip through characters with the keyboard
2017-10-04 16:00:39 +00:00
scrawl
12510efab7
Fade screen out during loading screen (when travelling)
2017-10-04 16:00:38 +00:00
scrawl
a4737d8417
Use MyGUI frame events for ScreenFader
2017-10-04 16:00:38 +00:00
scrawl
e4f0f7157a
Fix pinned windows not being updated
2017-10-04 16:00:37 +00:00
scrawl
49a0922f1b
Remove 'visibility mask' gui feature which did not end up being useful
2017-10-04 16:00:37 +00:00
scrawl
7c68ed04b2
Don't require modal windows to be removed in the same order they were added
2017-10-04 16:00:37 +00:00
scrawl
b5c9977a7b
Merge pull request #1489 from akortunov/guifixes
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Use an "owned crosshair" feature for items in containers
2017-10-04 15:59:43 +00:00
Andrei Kortunov
1cb7ed5db1
Use owned tooltips for items in containers correctly
2017-10-04 12:13:45 +04:00
scrawl
433028e8d7
Fix GUI regressions
2017-10-03 22:07:56 +00:00
Marc Zinnschlag
dd17f70068
Merge remote-tracking branch 'aesylwinn/landrecords'
2017-10-03 13:32:02 +02:00
AnyOldName3
0568c93b39
Add specific shadow source files to MWRender
2017-10-03 03:40:23 +01:00
AnyOldName3
ba1e2cab2f
Merge remote-tracking branch 'upstream/master' into osgshadow-test
2017-10-03 03:00:15 +01:00
Kyle Cooley
2f5449a68c
Remove now unnecessary overrides.
2017-10-02 16:13:40 -04:00
Kyle Cooley
137ea872d3
Hide base land textures.
2017-10-02 15:56:22 -04:00
scrawl
b24fd77ea2
Merge pull request #1488 from akortunov/equipfix
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AI: Autoequip armor when bound armor spell expires
2017-10-01 16:06:26 +00:00
scrawl
302e3c8b3d
Merge pull request #1486 from akortunov/pickpocketfix
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Fix some issues with pickpocketing (bug #4131 )
2017-10-01 16:05:38 +00:00
Andrei Kortunov
21b6bd176f
AI: Autoequip armor when bound armor spell expires
2017-10-01 17:11:30 +04:00
Andrei Kortunov
c5fcb9684e
Improve owned crosshair feature behaviour
2017-09-30 21:29:02 +04:00
Andrei Kortunov
b8fd530ee1
Do not speak with unconscious creatures
2017-09-30 21:20:38 +04:00
Andrei Kortunov
f26206b630
Make unconscious actors do not speak and do not track targets
2017-09-30 20:55:42 +04:00
Andrei Kortunov
3ebb18ce18
Make unconscious actors do not report about crimes
2017-09-30 20:35:29 +04:00
Andrei Kortunov
34895157f9
Consider taking items from unconscious NPC as a theft
2017-09-30 20:22:26 +04:00
Andrei Kortunov
04452b0949
Use a pickpocket crime instead of theft when pickpocketing was failed
2017-09-30 20:11:53 +04:00
scrawl
3c62a8c5c2
Fix console selected object persisting on a new game
2017-09-30 15:40:47 +00:00
scrawl
097b9d90bc
Fix travel service not showing
2017-09-30 15:40:47 +00:00
Kyle Cooley
dfcbee3ab1
Ignore case when comparing textures, also add new textures to lookup map.
2017-09-30 00:04:52 -04:00
scrawl
77ddaa869b
Merge pull request #1484 from drummyfish/master
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fix rain ripple bug
2017-09-29 22:53:48 +00:00
Andrei Kortunov
03daf2b9e3
Fix a failed assert in the getCell() check during a new game start
2017-09-29 22:28:09 +04:00
Miloslav Číž
4999c667b6
fix rain ripple bug
2017-09-29 19:56:16 +02:00
scrawl
5b10e3128e
Use first resolution in fullscreen if current is not supported ( Fixes #4113 )
2017-09-29 14:58:25 +00:00
scrawl
64e27c032b
Merge pull request #1481 from scrawl/keyfocus
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WindowManager overhaul & improved keyboard support
2017-09-28 22:34:05 +00:00
scrawl
05348ab7ed
Merge pull request #1483 from drummyfish/master
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water shader improvements plus rain ripple effect (#452 )
2017-09-28 22:31:13 +00:00
scrawl
7bb0a76df2
Fix tooltips showing when cursor isn't visible
2017-09-28 19:42:16 +02:00
Miloslav Číž
8416feaf5b
link rain water ripple effect to actual rain
2017-09-28 19:04:31 +02:00
scrawl
14c9e858c8
Check to make sure button is enabled
2017-09-28 17:00:07 +00:00
scrawl
6ec66fa95f
Restore keyfocus to goodbye when selecting a topic
2017-09-28 16:57:55 +00:00
David Cernat
44fb7518ee
Merge pull request #300 from OpenMW/master
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Add OpenMW commits up to 28 Sep 2017
2017-09-28 11:09:14 +03:00
scrawl
e5d1fd022f
Merge pull request #1479 from akortunov/physics
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Make physics framerate configurable
2017-09-27 22:31:00 +00:00
scrawl
0ae009eb21
Hide message box before deleting it
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Fixes a crash when closing the game window during the 'plugin mismatch' dialog. Modal windows have to be hidden before they are deleted to prevent a dangling pointer in WindowManager.
2017-09-27 22:19:42 +02:00
scrawl
d53e7f8a3c
Remove redundant code
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Already worked around in WindowBase::setVisible
2017-09-27 22:07:49 +02:00
scrawl
0deda69a27
Fix wrong skin for levelup attribute values
2017-09-27 22:04:36 +02:00
scrawl
e9d81fdf5a
Fix being able to escape interactive messageboxes
2017-09-27 22:00:20 +02:00
scrawl
db650df416
Fix 'blocking' messageboxes not handling key focus properly
2017-09-27 21:41:22 +02:00
scrawl
a0f5e32113
Fix 'new game' from the main menu not removing menu afterwards
2017-09-27 21:38:15 +02:00
scrawl
0240a6c38b
Fix controls window regression
2017-09-27 21:30:12 +02:00
David Cernat
b1aacd5028
Merge pull request #299 from OpenMW/master
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Add OpenMW commits up to 27 Sep 2017
2017-09-27 21:29:56 +03:00
Andrei Kortunov
668a947210
Inherit owner, if an item is in container (regression #4128 )
2017-09-27 20:00:41 +04:00
scrawl
2d873a13ac
Merge pull request #1469 from drummyfish/master
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water shader improvements (partially fixes #3365 )
2017-09-27 13:14:22 +00:00
scrawl
0ee57effcc
Make 'Delete game' button not accept keyfocus, to prevent accidents
2017-09-27 12:56:12 +00:00
scrawl
c7a82704c6
Fix key focus resets in SaveGameDialog
2017-09-27 12:56:11 +00:00
scrawl
74e806d974
Additionally use movement keys (default WASD) to navigate GUI buttons
2017-09-27 12:56:10 +00:00
scrawl
3d2ad2d339
Include cleanup
2017-09-27 12:56:09 +00:00
scrawl
87311d86b5
Fix what looks like a copy/paste error
2017-09-27 12:56:08 +00:00
scrawl
7a3fbfb34a
Slightly improve journal window keyboard navigation
2017-09-27 12:56:05 +00:00
scrawl
05814c0929
Add key focus handling for WaitDialog
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Default is 'until healed'. Up/Down arrows change the hour slider and implicitely change the button to 'Wait'.
2017-09-27 12:56:03 +00:00
scrawl
8964fc93d6
Fix dialogue window not being exited properly
2017-09-27 12:56:02 +00:00
scrawl
7a64098da3
Avoid rebuilding the dialogue topics pane unnecessarily
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Also retaining key focus.
2017-09-27 12:56:02 +00:00
scrawl
22929e53fa
Don't ignore my own advice
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Can't wait until MyGUI 3.2.2 is a build dependency, then we can use key focus events to handle the SDL text input.
2017-09-27 12:55:58 +00:00
scrawl
1714271a76
Improve KeyboardNavigation to better handle modal windows
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It's no longer possible to cycle to widgets that aren't part of the current modal window.
The window manager will remember the focused widget of a modal window on a limited basis (it'll be discarded when a different modal window opens).
2017-09-27 12:55:58 +00:00
scrawl
41fe16013b
Select first widget if we can't find the current widget
2017-09-27 12:55:55 +00:00
scrawl
475ac46f3e
Workaround keyfocus issues in current versions of MyGUI
2017-09-27 12:55:54 +00:00
scrawl
010a7ea5b3
Fix tooltip widgets being set to accept key focus
2017-09-27 12:55:52 +00:00
scrawl
2514cc5cc8
Workaround key focus being reset in BookWindow when next/prev are hidden
2017-09-27 12:55:50 +00:00
scrawl
fce9a14986
Hide the mouse cursor until it's used
2017-09-27 12:55:48 +00:00
scrawl
09e93319f5
Restrict the 'fake mouse movement' workaround to where it's actually required ( Fixes #3978 )
2017-09-27 12:53:52 +00:00
David Cernat
ddf0dfed55
Merge pull request #298 from OpenMW/master
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Add OpenMW commits up to 26 Sep 2017
2017-09-26 21:54:55 +03:00
Andrei Kortunov
62177ebb30
Move physics framerate from setting to environment variable
2017-09-26 21:23:15 +04:00
scrawl
9b91ea5d34
Exit drag-and-drop if dragged item is deleted ( Fixes #3097 )
2017-09-26 16:51:19 +02:00
Andrei Kortunov
6062cd4b9c
Make physics framerate configurable
2017-09-26 17:15:58 +04:00
Miloslav Číž
cde2c13900
make water depth independent of view frustum
2017-09-26 14:14:28 +02:00
scrawl
2ce79e07a4
Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
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- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
2017-09-25 23:38:28 +02:00
scrawl
476bec41c5
Remove redundant code
2017-09-25 23:27:01 +02:00
scrawl
c5613e384e
Remove duplicate disposition code
2017-09-25 21:30:03 +02:00
scrawl
e8c6a3b225
Fix crash in dialogue filter if local variables are not configured
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This could happen e.g. by 'some_npc_in_remote_cell->forcegreeting'
2017-09-25 21:21:51 +02:00
scrawl
36c192a1dd
Undo the console portion of 84657271c7
because it results in the console forgetting its object on opening
2017-09-25 21:15:38 +02:00
scrawl
717e68fab2
Remove redundant resetHistory argument
2017-09-25 19:58:34 +02:00
scrawl
e14573fa8c
Add missing null check
2017-09-25 19:53:42 +02:00
scrawl
19e07fad30
Remove redundant Services enum
2017-09-25 19:52:20 +02:00
scrawl
f8ffd85146
Topic passed to keywordSelected() no longer has to be lower case
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Remove redundant mDialogueMap
2017-09-25 19:03:38 +02:00
scrawl
b7752ec52d
Make TradeWindow not depend on DialogueWindow
2017-09-25 18:07:49 +02:00
scrawl
82a211ba03
Fix duplicate code
2017-09-25 17:47:30 +02:00
scrawl
d78e822833
Add 'delay' argument for screen fading operations
2017-09-25 00:47:10 +02:00
scrawl
c035548f37
Make Tab work if selected widget is marked as not needing keyfocus
2017-09-25 00:47:09 +02:00
scrawl
ad8d0c5302
Use keypad to control the camera
2017-09-25 00:47:09 +02:00
scrawl
94b538ac82
Fix crash due to not calling WindowModal::onClose()
2017-09-25 00:47:08 +02:00
scrawl
ca3b08b852
Make Activate key accept GUI buttons
2017-09-25 00:47:08 +02:00
scrawl
67dc4e019a
Make Enter on trade window price attempt the trade
2017-09-25 00:47:07 +02:00
scrawl
8ae7e4c958
Make Enter on a name edit accept the dialog
2017-09-25 00:47:07 +02:00
scrawl
843106fc61
Handle the wait progress bar as part of the GUI mode
2017-09-25 00:47:06 +02:00
scrawl
9ed1b16553
Extend code that detects whether a key was consumed by the GUI ( Fixes #4016 )
2017-09-25 00:47:05 +02:00
scrawl
0e57f1317b
Remove redundant setVisible(false)
2017-09-25 00:47:05 +02:00
scrawl
331192f2d6
Improve keyboard navigation of book/scroll windows
2017-09-25 00:47:04 +02:00
scrawl
d58ff4a736
Remove obsolete Container GUI keyboard handling
2017-09-24 19:08:16 +02:00
scrawl
c0d8bef82f
Call changeInputMode() from updateVisible()
2017-09-24 19:08:16 +02:00
scrawl
222defc6d8
Extend HUD::clear()
2017-09-24 19:08:16 +02:00
scrawl
f6c227b966
Reset screen faders in clear()
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Fixes a black screen when loading a game while waiting/resting.
2017-09-24 19:08:15 +02:00
scrawl
d10985e481
Remove unneeded window pointers
2017-09-24 19:08:15 +02:00
scrawl
f67dbc8aa0
Remove redundant update function
2017-09-24 19:08:15 +02:00
scrawl
e7d2a8a4dc
Call clear() for every window
2017-09-24 19:08:15 +02:00
scrawl
c6c01870ec
Call onResChange for every window
2017-09-24 19:08:15 +02:00
scrawl
2b03bc0c56
Call WindowBase::onFrame() for every active window
2017-09-24 19:08:15 +02:00
scrawl
ba7ae2663f
Use a generic container to delete windows
2017-09-24 19:08:15 +02:00
scrawl
32f9c8058a
Remove redundant RestBed gui mode
2017-09-24 19:08:14 +02:00
scrawl
9ead331741
Fix pinned windows showing in other GUI modes
2017-09-24 19:08:14 +02:00
scrawl
65a707348c
Make Tab select the first widget if none is selected
2017-09-24 19:08:14 +02:00
scrawl
5f440a29bd
Remember key focus per GUI mode
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Among other things, this will remember the focused button in the container window, allowing quick looting of multiple containers.
2017-09-24 19:08:14 +02:00
scrawl
35110fb2f8
Remove unused and slightly broken custom button titles in ConfirmationDialog
2017-09-24 19:08:14 +02:00
scrawl
ad4b91131f
toggleGui renamed to toggleHud, remove unused variable
2017-09-24 19:08:14 +02:00
scrawl
be19f51013
Adjust some more windows to be keyboard friendlier
2017-09-24 19:08:14 +02:00
scrawl
4fff2e2e34
Refactor exitCurrentGuiMode
2017-09-24 19:08:13 +02:00
scrawl
20766fb508
Associate open/close sounds with the GUI mode
2017-09-24 19:08:13 +02:00
scrawl
531e7ac586
Allow drag-and-drop to be cancelled (Esc or Inventory key)
2017-09-24 19:08:13 +02:00
scrawl
269094ba8d
Restore the previous key focus widget when exiting modal dialog
2017-09-24 19:08:13 +02:00
scrawl
bbafe1e456
Remove redundant player cell variable
2017-09-24 19:08:13 +02:00
scrawl
84657271c7
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
2017-09-24 19:08:12 +02:00
scrawl
3820416277
Refactor the unholy mess that is WindowManager::updateVisible
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GUI modes are now defined in a general and extensible way. The next commits are going to take advantage of this.
2017-09-24 19:08:12 +02:00
scrawl
01391b7eed
Rename WindowBase's open/close to onOpen/onClose
2017-09-24 19:08:12 +02:00
scrawl
5482ad0482
Fix tab completion in console to not cycle key focus
2017-09-24 19:08:11 +02:00
scrawl
c203a0774a
Adjust some layouts to take better advantage of keyboard navigation
2017-09-24 19:08:11 +02:00
scrawl
c11fe6788f
Add basic keyboard navigation for the GUI
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(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.
Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.
The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
2017-09-24 19:08:11 +02:00
scrawl
e7ad012977
Pass repeat key events to the GUI
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For example, one can scroll to the last element in a list by holding down the 'Down Arrow' key.
2017-09-24 19:08:11 +02:00
scrawl
b22fedf4ae
Check 'sYes' in addition to 'sOk' for message box's default keyfocus
2017-09-24 19:08:11 +02:00
Andrei Kortunov
7d703a13a3
Fix a crash in the World::isUnderwater() if the cell is empty
2017-09-24 16:28:05 +04:00
Andrei Kortunov
9b04a7c1e6
Fix idle animations playing
2017-09-24 16:26:41 +04:00
scrawl
2a14af2e27
Merge pull request #1474 from akortunov/swimanimations
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Implement missing swim animations
2017-09-23 23:33:37 +00:00
scrawl
22222f07ae
Merge pull request #1475 from akortunov/wanderfix
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AiWander: reset spawn position, if an actor was moved to another cell
2017-09-23 23:10:35 +00:00
scrawl
2494c22d66
Merge pull request #1470 from MiroslavR/convertmprj
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ESS-Importer: Convert magic projectiles
2017-09-23 22:55:56 +00:00
Andrei Kortunov
91adfc9fc0
AiWander: reset spawn position, if an actor was moved to another cell (bug #4010 )
2017-09-23 20:59:06 +04:00
MiroslavR
b5f5268ff3
Clean up faraway projectiles
2017-09-23 18:54:17 +02:00
Andrei Kortunov
a57f6ac2af
Fix a typo in attack animation name
2017-09-23 08:25:58 +04:00
Kyle Cooley
1fe1ec63c4
Fix Qt4 build
2017-09-22 23:33:50 -04:00
Kyle Cooley
3981f79d38
Change flag for base land textures
2017-09-22 22:59:50 -04:00
Kyle Cooley
054e6a780e
Use map for texture lookup.
2017-09-22 22:43:45 -04:00
Kyle Cooley
4921e7f5c1
Get rid of reinterpret cast.
2017-09-22 22:42:09 -04:00
David Cernat
73e7aa838d
Merge pull request #296 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwgui/container.cpp
2017-09-22 19:12:41 +03:00
Andrei Kortunov
bcad431cc5
Implement SwimTurnLeft/Right animations
2017-09-22 16:07:00 +04:00
Andrei Kortunov
1c6cfad3cc
Implement SwimHit animation
2017-09-22 15:49:42 +04:00
Andrei Kortunov
3eb1308c0d
Implement SwimKnockdown/out animations
2017-09-22 15:26:35 +04:00
Andrei Kortunov
6260bb1366
Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations
2017-09-22 14:51:06 +04:00
scrawl
0e648222b8
Merge pull request #1446 from akortunov/takeallfix
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Do not allow to equip a replacement, when take all items from a dead corpse
2017-09-22 09:14:21 +00:00
Miloslav Číž
8df79625e8
fix water shader
2017-09-22 10:53:02 +02:00
Andrei Kortunov
4580024d76
Unequip all items from dead corpse when take all items (bug #4095 )
2017-09-22 12:32:47 +04:00
Miloslav Číž
16d9773c6c
fix water shader artifacts at shores
2017-09-21 22:25:36 +02:00
scrawl
75c047a6e0
Merge pull request #1472 from akortunov/equipfix
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Do not play draw weapon animation when equip a new weapon
2017-09-21 13:05:14 +00:00
Andrei Kortunov
5da532a36c
Do not play draw weapon animation when equip a new weapon (bug #4056 )
2017-09-21 10:48:52 +04:00
scrawl
f004622530
Fix global map arrow/button not showing for a split second when the window is opened for the first time
2017-09-20 22:24:20 +00:00
scrawl
fa364726b8
Merge pull request #1468 from akortunov/itemsorting
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Improve item sorting in inventory and containers
2017-09-20 22:22:56 +00:00
scrawl
7dec773ea9
Fix global map arrow/button not showing for a split second when the window is opened for the first time
2017-09-20 23:03:14 +02:00
MiroslavR
f15de6d3ca
ESS-Importer: Convert magic projectiles ( Closes #2320 )
2017-09-20 18:58:56 +02:00
Andrei Kortunov
771f58ce58
Remove unwanted warnings
2017-09-20 19:47:14 +04:00
Miloslav Číž
566fa6c118
Merge branch 'master' of git://github.com/OpenMW/openmw
2017-09-20 16:39:31 +02:00
Miloslav Číž
2346c5338e
increase water fudge to get rid of artifacts
2017-09-20 16:34:27 +02:00
scrawl
5ebb43a422
Merge pull request #1467 from akortunov/guifixes
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Restack soulgems when use SoulTrap
2017-09-20 14:15:49 +00:00
David Cernat
7f0ea7d01f
Merge pull request #294 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/character.cpp
2017-09-20 16:52:44 +03:00
Andrei Kortunov
9d826b2deb
Improve item sorting in inventory and containers
2017-09-20 11:57:00 +04:00
Andrei Kortunov
9342a0254f
Restack soulgems when use SoulTrap
2017-09-20 10:44:24 +04:00
AnyOldName3
99f6a1b8e1
Switch to LispSM
2017-09-19 23:44:37 +01:00
scrawl
26e3de1025
Merge pull request #1464 from akortunov/guifixes
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Fixed padding of MessageBox buttons
2017-09-19 20:16:09 +00:00
scrawl
5688257837
Merge pull request #1462 from kcat/master
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Minor animation fixes
2017-09-19 20:15:47 +00:00
scrawl
ed5b6320f3
Merge pull request #1463 from akortunov/getdetected
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Allow to use GetDetected without a reference
2017-09-19 20:15:16 +00:00
David Cernat
4d4eb1bb9f
Merge pull request #292 from OpenMW/master
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Add OpenMW commits up to 18 Sep 2017
2017-09-19 09:40:45 +03:00
Andrei Kortunov
2806a35a61
Fixed padding of MessageBox buttons
2017-09-18 23:09:38 +04:00
Andrei Kortunov
65d8e2ff5d
Allow to use GetDetected without a reference (bug #3110 )
2017-09-18 21:46:57 +04:00
Chris Robinson
917a3b5dff
Avoid creating temp strings when looking for an animation stop key
2017-09-18 01:41:05 -07:00
Chris Robinson
b770c1493f
Don't spam about missing animations
2017-09-18 01:28:40 -07:00
Chris Robinson
074be7d7c6
Remove a function from the sound manager interface
2017-09-18 01:28:39 -07:00
Marc Zinnschlag
e6caacec04
Merge remote-tracking branch 'plutonicoverkill/pref-pane-width'
2017-09-18 10:19:21 +02:00
Kyle Cooley
50d9d9f78f
Get rid of some templates, exceptions instead of assert, and other small changes.
2017-09-17 20:29:51 -04:00
scrawl
d294d7e284
Fix possible fall damage when switching from falling to flying
2017-09-17 23:16:49 +00:00
scrawl
00034192dc
Fix player Ptr in RenderingManager not being updated on cell changes
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Noticed that 'setpos' wasn't working in the console with the player selected.
2017-09-17 23:07:17 +00:00
scrawl
fcb815f2c7
Move fall height reset into PhysicsSystem ( Fixes #4049 )
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To avoid using onGround before it's actually set.
2017-09-17 23:06:51 +00:00
scrawl
a560841705
Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
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Check death counts are for valid actors before loading them
2017-09-17 14:42:56 +00:00
scrawl
242d085da0
Merge pull request #1455 from kcat/master
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Print sound init info and preload sound buffer info
2017-09-17 13:24:15 +00:00
scrawl
c39c29722b
Merge pull request #1459 from akortunov/cyclingfix
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Cycle only through weapons which player can equip
2017-09-17 13:17:41 +00:00
AnyOldName3
0be7e2a5a5
Fix really obvious flaw with ignored records not being skipped that I missed
2017-09-17 14:16:17 +01:00
Andrei Kortunov
10a0136b4a
Cycle only through weapons which can be equipped by player (bug #4104 )
2017-09-17 17:14:50 +04:00
AnyOldName3
5a5cb1a160
Check death counts are for valid actors before loading them
2017-09-17 14:09:29 +01:00
Andrei Kortunov
3fb3c4c20f
Add scrollbar to a birth effect lists (bug #4105 )
2017-09-17 14:06:01 +04:00
PlutonicOverkill
5e60fb7c10
Fix preferences pane width
2017-09-17 21:09:28 +12:00
David Cernat
960b91a53c
Merge pull request #290 from OpenMW/master
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Add OpenMW commits up to 17 Sep 2017
2017-09-17 10:53:33 +03:00
Chris Robinson
41bb35655b
Avoid an extra call to get the buffer size
2017-09-16 16:25:32 -07:00
Chris Robinson
5c53ee42a1
Prepare all Sound_Buffers when retrieving the first one
2017-09-16 16:25:32 -07:00
Chris Robinson
4b448c74d2
Use range-for loops instead of for_each
2017-09-16 16:25:32 -07:00
Chris Robinson
1e729e8da9
Avoid more explicit loops
2017-09-16 16:25:32 -07:00
Chris Robinson
9dbb713b7c
Print a bit more information for sound initialization
2017-09-16 16:25:32 -07:00
Chris Robinson
acd6d9cd72
Try opening the default device fallback in OpenAL_Output
2017-09-16 16:25:32 -07:00
scrawl
f594eda574
Reset attackStrength when starting a new attack ( Fixes #3935 )
2017-09-16 23:04:54 +00:00
scrawl
5dd2e871c8
Merge pull request #1450 from kcat/master
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Sound improvements
2017-09-16 15:59:13 +00:00
scrawl
820e0e9195
Merge pull request #1453 from MiroslavR/convertproj
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ESS-Importer: Convert ballistic projectiles
2017-09-15 20:53:08 +00:00
scrawl
a8c287b692
Merge pull request #1447 from akortunov/stancechangefixes
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Clear player fields upon reload (bug #2639 )
2017-09-15 20:48:28 +00:00
Andrei Kortunov
44738e1141
Clear player fields upon reload (bug #2639 )
2017-09-15 22:39:56 +04:00
Chris Robinson
d68e1581ee
Use an std::array for the OpenAL stream buffers
2017-09-15 05:40:20 -07:00
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
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Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00
Chris Robinson
0c1ad7c74e
Replace a few more explicit loops
2017-09-15 02:36:46 -07:00
David Cernat
c98e6dc833
Merge pull request #288 from OpenMW/master
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Add OpenMW commits up to 14 Sep 2017
2017-09-15 03:30:20 +03:00
Chris Robinson
1e123a22e1
Avoid some explicit loops
2017-09-14 16:56:46 -07:00
Chris Robinson
3757571d46
Set HRTF when initializing the device
2017-09-14 16:00:43 -07:00
Chris Robinson
c17edfd547
Don't be so throw-happy in the sound manager
2017-09-14 16:00:43 -07:00
Chris Robinson
abe80f5868
Move the soundlist when updating a Ptr instead of copying
2017-09-14 16:00:43 -07:00
Chris Robinson
605c937572
Ensure 3D sources are spatialized
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Standard OpenAL does not spatialize non-mono sounds, although the game has some
stereo sounds meant to play in 3D. The desired behavior can be achieved with
the AL_SOFT_source_spatialize extension.
2017-09-14 16:00:43 -07:00
Chris Robinson
6f57233ba1
Avoid copying the same Ptr with each iteration
2017-09-14 16:00:42 -07:00
Chris Robinson
edfba68eb5
Apply reverb and a low-pass filter when underwater
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This replaces the pitch-shift effect when available.
2017-09-14 16:00:42 -07:00
Chris Robinson
27eeaf90d0
Use unordered_map for the music playlist and sound buffer caches
2017-09-14 16:00:42 -07:00
Chris Robinson
033303b911
Properly update the near water sound volume
2017-09-14 16:00:42 -07:00
Chris Robinson
0b720cd90c
Set the appropriate meter/unit scale for sound
2017-09-14 16:00:41 -07:00
Chris Robinson
c790fedd3f
Load an effect and filter for underwater
2017-09-14 16:00:41 -07:00
Chris Robinson
3d37cb3cf6
Load EFX functions when available
2017-09-14 16:00:41 -07:00
Chris Robinson
c5a3fb7ccd
Simplify checking for near water sfx change
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Rather than checking every frame you're near the water, only check when the
current cell changed (the sfx will only change when moving between interior and
exterior). It also doesn't need to look through all playing sounds, as it's a
local one not attached to a Ptr.
2017-09-14 16:00:41 -07:00
Chris Robinson
617c05f557
Make Sound and Stream sibling types
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To avoid being able to accidentally cast a Stream* to a Sound*, or vice-versa.
2017-09-14 16:00:40 -07:00
Chris Robinson
9e45f6d05f
Make a note that stopTrack needs to be called for a stopping track
2017-09-14 16:00:40 -07:00
Chris Robinson
9e7a49f66e
Include alext.h to get OpenAL extension definitions
2017-09-14 16:00:40 -07:00
Chris Robinson
1fe60dd8e2
Replace some shared_ptrs with pointers to deque entries
2017-09-14 16:00:30 -07:00
MiroslavR
a66d310a1d
ESS-Importer: Fix uninitialized paid crime ID
2017-09-15 00:21:02 +02:00
MiroslavR
6e869c3123
ESS-Importer: Convert ballistic projectiles (Feature #2320 )
2017-09-15 00:07:19 +02:00
Bret Curtis
e517ad3f7b
add ktx support for splashscreens
2017-09-14 10:06:36 +02:00
Bret Curtis
dff0a766a8
adding 3 more extensions
2017-09-13 15:30:22 +02:00
Bret Curtis
b26887ef9b
add support for png and dds splashscreens to begin with.
2017-09-13 13:52:05 +02:00
David Cernat
bd541b1e5b
Merge pull request #287 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
2017-09-12 07:38:49 +03:00
AnyOldName3
a5397e5f2d
Merge master
2017-09-11 22:26:46 +01:00
scrawl
bd667c3847
Merge pull request #1435 from AnyOldName3/cmake-vs-debugging-dir
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If CMake supports it, sets the debugger working directory for Visual …
2017-09-11 10:30:50 +00:00
scrawl
00ae9a01a1
Merge pull request #1445 from akortunov/guifixes
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Allow to add levelup a description for levels > 20
2017-09-11 10:28:09 +00:00
scrawl
407640322d
Merge pull request #1439 from akortunov/resistfix
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Take in account elemental shields for GetResist and SetResist script commands
2017-09-11 10:27:47 +00:00
Marc Zinnschlag
9a8a4c744f
Merge remote-tracking branch 'capostrophic/controlplus'
2017-09-11 10:46:34 +02:00
Andrei Kortunov
7760e4514c
Allow to add levelup a description for levels > 20
2017-09-10 22:47:34 +04:00
scrawl
7688696765
Merge pull request #1437 from Capostrophic/nodemapfix
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Use constant nodeMap during part updating in creature animation
2017-09-10 18:15:20 +00:00
Andrei Kortunov
c6fd75bf42
Take in account elemental shields for GetResist and SetResist script commands (bug #4093 )
2017-09-10 22:05:58 +04:00
Capostrophic
97ff24b8d6
Change ctl to ctrl in OpenMW-CS shortcut manager
2017-09-10 20:48:09 +03:00
scrawl
618ec6dcdd
Merge pull request #1440 from akortunov/guardfix
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Allow guards to attack fighting creatures only in fAlarmRadius range
2017-09-10 17:06:14 +00:00
Andrei Kortunov
661232222f
Allow guards to attack fighting creatures only in fAlarmRadius range
2017-09-10 15:26:48 +04:00
Capostrophic
9503d61866
Use const nodeMap in creature animation
2017-09-09 23:22:16 +03:00
Kyle Cooley
25d4a0370f
Changes to land data access in tables, also update Land once per frame in scene view.
2017-09-09 15:37:52 -04:00
Kyle Cooley
d030b595f8
Fix potential segfault, cleanup, get rid of warnings.
2017-09-09 11:48:13 -04:00
Kyle Cooley
72cb405de2
Some bug fixes, changes to land load code.
2017-09-08 21:03:52 -04:00
AnyOldName3
a9b95596bc
Add a missed trailing new line.
2017-09-08 22:21:00 +01:00
AnyOldName3
8c74f16247
Restore trailing new lines to shrink PR
2017-09-08 22:20:04 +01:00
AnyOldName3
5ce34f1cbf
Move new behaviour into macro to reduce code duplication
2017-09-08 22:17:42 +01:00
MiroslavR
1e585ac71a
Log a warning in case of missing bookart instead of showing a pink rectangle ( Fixes #3826 )
2017-09-08 22:50:07 +02:00
Kyle Cooley
2eacc2f093
Changes to land creation, add ability to specifically clear terrain cache
2017-09-08 14:37:03 -04:00
AnyOldName3
3c0ec0d6d0
If CMake supports it, sets the debugger working directory for Visual Studio
2017-09-08 17:26:46 +01:00
Andrei Kortunov
ac2f20f983
Update a disposition bar when a dialogue widget is disabled, but visible
2017-09-08 19:42:06 +04:00
Kyle Cooley
ab607f3028
Tweaks to land loading, land cloning, terrain signals, placeholder land update handling
2017-09-08 00:51:46 -04:00
scrawl
8f1c8759e4
Merge pull request #1432 from akortunov/alchemyfix
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Update alchemy effects after every created potion (#4079 )
2017-09-07 20:51:42 +00:00
Andrei Kortunov
dc0313a36f
Use base skill value when calculating rank requirements
2017-09-07 21:06:10 +04:00
Andrei Kortunov
7559d25317
Update alchemy effects after every created potion ( #4079 )
2017-09-06 15:11:47 +04:00
Kyle Cooley
99e90ef808
Cleanup. Also modify ltex index generation.
2017-09-05 19:29:07 -04:00
Kyle Cooley
97d0fd756a
LTEX importing
2017-09-04 19:31:09 -04:00
Kyle Cooley
5c3e90da88
Fix includes
2017-09-04 15:14:42 -04:00
Kyle Cooley
d3014cf394
Temporary fix for adding new lands, cloned lands will still reference old data though
2017-09-04 15:13:45 -04:00
David Cernat
b94c0a9991
[Client] Don't send Attribute & Skill packets as werewolf, part 2
2017-09-04 20:21:06 +03:00
David Cernat
b64f379949
Merge pull request #286 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
2017-09-04 18:05:24 +03:00
David Cernat
8c9d6a0160
[Client] Ensure that LocalPlayer's isWerewolf starts out false
2017-09-04 15:44:10 +03:00
David Cernat
ccb15cc09e
[Client] When players die, make guards willing to arrest them again
2017-09-04 15:13:05 +03:00
Kyle Cooley
90c485104a
Land creator
2017-09-04 01:06:58 -04:00
Kyle Cooley
7cc95a11a4
Add more land table columns
2017-09-03 20:00:19 -04:00
Kyle Cooley
30ba1d4c25
Move touch command to creator, to allow customization and not break abstraction
2017-09-03 17:01:16 -04:00
Thunderforge
e0ffc94f3e
Fix OpenMW-CS internal name
2017-09-02 18:07:12 -05:00
Koncord
74c9a26d16
[Server] Fix "wrong packet with id: 14"
2017-09-02 14:01:11 +08:00
scrawl
4c5992a0d5
Warn if removing a node fails
2017-09-01 21:42:35 +00:00
scrawl
132ac6001b
Fix bug of Animation::mSkeleton not being assigned
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This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
2017-09-01 21:42:34 +00:00
scrawl
7a79ebb713
Merge pull request #1428 from akortunov/stancechangefixes
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[Feedback needed] Stance switching changes, part II
2017-09-01 21:42:08 +00:00
Andrei Kortunov
7f5f5458d4
Reset player attack animation when unequip weapon or tool
2017-09-01 18:03:23 +04:00
Andrei Kortunov
a5b01fefec
Allow to interrupt an attack, if attack button is held
2017-09-01 14:28:21 +04:00
Andrei Kortunov
0d7279ea2a
Fixes a regression with bound weapons equipping (bug #4050 )
2017-09-01 08:59:05 +04:00
Kyle Cooley
1d480015b4
Add ability to touch records, LAND records in particular
2017-08-31 22:09:49 -04:00
Kyle Cooley
9e41f1340a
Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture
2017-08-31 22:09:49 -04:00
Kyle Cooley
5d14a2afcc
Initial LTEX/LAND tables
2017-08-31 22:09:49 -04:00
scrawl
a8005c33d9
Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51
2017-08-31 21:58:12 +00:00
David Cernat
2e8718a0e0
Merge pull request #282 from OpenMW/master
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Add OpenMW commits up to 31 Aug 2017, part 2
2017-08-31 18:42:54 +03:00
David Cernat
3fc1bdecb3
[Client] Shorten player names to 31 characters after they are inputted
2017-08-31 18:41:37 +03:00
David Cernat
ac3254d85f
[General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
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This will prevent the server from overwriting a player's human form stats with their werewolf form stats.
Additionally, share PlayerShapeshift packets last when exchanging data with another player.
2017-08-31 18:21:38 +03:00
David Cernat
93d1aa2e4a
[Client] Comment out the broken sending of custom spells until 0.7.0
2017-08-31 17:07:45 +03:00
David Cernat
98a7769b91
Merge branch 'master' into 0.6.0
2017-08-31 15:44:27 +03:00
Andrei Kortunov
1aaa8a76c5
Allow to play only one copy of given sound at time (bug #3647 )
2017-08-31 16:14:48 +04:00
David Cernat
4468e6ec4a
Merge pull request #280 from OpenMW/master while resolving conflicts
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# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-08-31 15:14:13 +03:00
Koncord
54f5104345
[General] Escape format for strings
2017-08-31 20:09:05 +08:00
David Cernat
499c7db121
[Server] Initialize interiors correctly if exterior 0, 0 has been loaded
2017-08-31 14:48:23 +03:00
Andrei Kortunov
91dcd5bc6e
Do not allow to unequip weapon from inventory during attack
2017-08-31 13:28:09 +04:00
Andrei Kortunov
6f22d819c5
Do not allow to switch weapon to probe or lockpick during attack
2017-08-31 12:36:54 +04:00
David Cernat
cca4991e74
[Utils] Use consistent names for utility functions added by tes3mp
2017-08-31 10:12:22 +03:00
David Cernat
cf4021a7b5
[Client] Only add valid quests to journal
2017-08-31 09:08:29 +03:00
David Cernat
134dd06d48
[Client] Only add valid inventory & equipment items to LocalPlayer
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Also add related debug information.
2017-08-31 08:35:46 +03:00
David Cernat
c3d1eada89
[Client] Only add spells to players that are ensured to exist
2017-08-31 06:42:11 +03:00
David Cernat
f6d36d5d80
[Client] Ensure that objects searched for have a valid reference number
2017-08-31 03:40:36 +03:00
scrawl
8c6a8ca48d
Respect the framelimit in all cases ( Fixes #3531 )
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Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
2017-08-30 21:26:30 +00:00
scrawl
dc53573de4
Merge pull request #1405 from akortunov/stancechangefixes
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Do not allow player to change weapon/spell during attack or spellcast
2017-08-29 23:11:23 +00:00
scrawl
43fda6cf07
Merge pull request #1423 from akortunov/spellpriority
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Combat AI: use effective cast cost when rate enchanted weapon
2017-08-29 22:38:36 +00:00
David Cernat
833d2a5dbe
Merge pull request #277 from TES3MP/0.6.0
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Add hotfix commits for 0.6.0 up to 29 Aug 2017, part 1
2017-08-29 19:32:21 +03:00
David Cernat
92553b8e29
[Server] Log startup errors by not deleting logger too early
2017-08-29 19:30:37 +03:00
Andrei Kortunov
73d5efabee
Display negative values on fatigue progress bar
2017-08-29 18:53:21 +04:00
Andrei Kortunov
8003dbee12
Combat AI: use effective cast cost when rate enchanted weapon
2017-08-29 16:40:55 +04:00
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
2017-08-29 15:53:23 +04:00
scrawl
4fba157d3b
Implement releaseGLObjects for cached resources
2017-08-26 19:29:12 +00:00
Harry
86ae2ae395
Improved shuffle ( #1412 )
2017-08-25 20:08:49 +00:00
AnyOldName3
1578fcbec7
Escape content file names before sending them to the GUI
2017-08-25 10:05:56 +00:00
Marc Zinnschlag
91f674bb6f
Merge remote-tracking branch 'aesylwinn/master'
2017-08-25 10:24:17 +02:00
Kyle Cooley
a8576d78ad
Change default topic info values
2017-08-24 13:51:53 -04:00
Kyle Cooley
42b948dffe
Fix pathgrid segfault
2017-08-23 11:35:26 -04:00
AnyOldName3
e2623d21ab
Merge remote-tracking branch 'upstream/master' into osgshadow-test
2017-08-23 13:33:22 +01:00
Marc Zinnschlag
f4110a72cc
Merge remote-tracking branch 'aesylwinn/fixvideotable'
2017-08-23 11:24:51 +02:00
David Cernat
2597f018d2
Merge pull request #272 from TES3MP/0.6.0
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Add hotfix commits for 0.6.0 up to 23 Aug 2017
2017-08-23 07:22:29 +03:00
David Cernat
a883c8f8aa
[Client] Prevent scripts from creating PlayerTopic packet spam
2017-08-23 07:14:45 +03:00
Kyle Cooley
157ecb166c
Fix wrong folder name
2017-08-23 00:02:02 -04:00
David Cernat
8f543fb34e
[Client] Use less exploitable way of disabling console
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Previously, large framerate drops allowed players to open and use the console for short periods of time.
2017-08-23 04:58:07 +03:00
David Cernat
056d54e9f7
[Client] Only send ObjectScale packets for objects located in cells
2017-08-23 02:45:38 +03:00
scrawl
30665b743d
Merge pull request #1416 from akortunov/guifixes
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Display large journal entries correctly
2017-08-22 20:37:46 +00:00
scrawl
aa95cb3d91
Merge pull request #1406 from Aesylwinn/reloadassets
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Editor: Asset Reloading
2017-08-22 20:17:30 +00:00
Andrei Kortunov
0177fe6602
Display large entries in journal correctly
2017-08-22 23:26:06 +04:00
Kyle Cooley
d3d04171f9
Fix seg fault, undo changes BsaArchive
2017-08-22 15:06:56 -04:00
Andrei Kortunov
e799cbdb51
Combat AI: allow only one summoned creature at time
2017-08-22 09:18:49 +04:00
Kyle Cooley
8c4b12a603
VFS changes, one VFS and resource system per document.
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Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data.
2017-08-21 22:31:19 -04:00
Kyle Cooley
979b0d7211
Code cleanup and more cache clearing
2017-08-21 18:58:38 -04:00
Kyle Cooley
3b9326d238
Clear terrain cache and reload terrain
2017-08-20 22:34:41 -04:00
Kyle Cooley
d4a722067d
Reload water
2017-08-20 20:55:56 -04:00
Kyle Cooley
d7744e8b16
A bit of cleanup
2017-08-20 19:07:23 -04:00
scrawl
f0dea8b8e6
Revert "Implement a Fisher-Yates shuffle on background music"
2017-08-20 20:20:27 +00:00
David Cernat
ac27ca663b
[Client] Don't send ObjectState packets for items in containers
2017-08-20 06:58:39 +03:00
Kyle Cooley
5950b26912
Update scene assets
2017-08-19 19:36:45 -04:00
scrawl
dbb8a5c959
Merge pull request #1401 from h313/master
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Implement a Fisher-Yates shuffle on background music
2017-08-19 22:48:24 +00:00
Kyle Cooley
742bd00ec6
Clear cached resources
2017-08-19 15:26:46 -04:00
Harry
2a85c5f011
Implement a Fisher-Yates shuffle on background music
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This fixes sometimes getting repetitive background music
2017-08-19 14:48:00 -04:00
Andrei Kortunov
65d05ee1cd
Get only text from clipboard (bug #4025 )
2017-08-19 15:32:17 +04:00
Andrei Kortunov
e0bb9c089b
Revert commit 67d59bead5
(a better
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implementation found)
2017-08-19 15:24:06 +04:00
Kyle Cooley
d31ed83b54
Preliminary asset reloading
2017-08-19 03:43:31 -04:00
scrawl
2611377081
Merge pull request #1350 from akortunov/deathanimationfix
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Do not allow to loot fighting actors during death animation (bug #3528 )
2017-08-18 22:04:12 +00:00
scrawl
f277007b49
Merge pull request #1404 from akortunov/ownedcrosshair
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Owned crosshair feature improvements [discussion]
2017-08-18 20:21:23 +00:00
Andrei Kortunov
7c80ddc9de
Owned crosshair improvements (bug #2789 )
2017-08-18 17:08:15 +04:00
Andrei Kortunov
641a6cd842
Added a delay before summoned creature corpse despawning
2017-08-18 11:58:28 +04:00
David Cernat
cffd985038
Merge pull request #266 from TES3MP/0.6.0
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Add hotfix commits for 0.6.0 up to 18 Aug 2017
2017-08-18 07:45:36 +03:00
David Cernat
0820b7e92b
[Server] Add GetCaseInsensitiveFilename() script function
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Additionally, make header order consistent in script function files.
2017-08-18 07:13:08 +03:00
Capostrophic
6c8c883dc0
Making knownEffect aware that there can be more than 4 potion effects
2017-08-18 00:47:28 +03:00
scrawl
b73ed5ccac
Merge pull request #1391 from akortunov/aifollow
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AiFollow: add a threshold when turning to target
2017-08-17 20:17:11 +00:00
Andrei Kortunov
d8d47f081b
AiFollow: add a threshold when turning to target
2017-08-17 22:52:34 +04:00
scrawl
c231d20413
Merge pull request #1362 from akortunov/spellpriority
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Combat AI: use WhenUsed enchantments [Feedback needed]
2017-08-16 21:23:57 +00:00
scrawl
306b58349e
Merge pull request #1387 from akortunov/movementfix
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Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
2017-08-16 20:50:49 +00:00
scrawl
d1161819bf
Merge pull request #1396 from akortunov/dispelfix
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Dispel only effects from spells
2017-08-16 20:49:40 +00:00
Andrei Kortunov
bc7353f100
Check animation state for GetPCRunning and GetPCSneaking
2017-08-16 20:30:47 +04:00
Andrei Kortunov
67d59bead5
Get only text from input fields (bug #4025 )
2017-08-16 15:03:04 +04:00
Andrei Kortunov
1e983604db
Dispel only effects from spells (bug #3995 )
2017-08-15 09:35:29 +04:00
scrawl
8acf0ba633
Merge pull request #1394 from akortunov/followerattackfix
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Prevent followers from attacking player if crime was reported
2017-08-14 22:19:46 +00:00
scrawl
24eaced7d2
Merge pull request #1395 from akortunov/tradeconfiscatefix
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Confiscate an item when you try to sell it to its owner
2017-08-14 22:18:42 +00:00
Andrei Kortunov
ec64034160
Confiscate stolen item/gem when enchanting
2017-08-14 19:29:34 +04:00
Andrei Kortunov
7a5645b35d
Prevent followers from attacking player if crime was reported
2017-08-14 18:42:19 +04:00
Andrei Kortunov
f84eb68b3d
Confiscate an item when you try to sell it to its owner (bug #3944 )
2017-08-14 11:31:17 +04:00
Kyle Cooley
249c1ae95a
Fix orbit camera jumping back to old position
2017-08-13 19:26:32 -04:00
scrawl
1bdcecc32e
Merge pull request #1390 from akortunov/referencecheck
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Do not make target reference unavailable on cell change
2017-08-12 18:48:52 +00:00
Andrei Kortunov
3f159960b7
Restored pickpocket and werewolf check
2017-08-12 21:18:05 +04:00
scrawl
b6aaa2f2be
Merge pull request #1389 from akortunov/autosave
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Create autosave when waiting
2017-08-12 16:50:30 +00:00
Andrei Kortunov
b3b7d6aa9f
Do not make target reference unavailable on cell change (bug #3898 )
2017-08-12 09:36:09 +04:00
Andrei Kortunov
c542ae6875
Create autosave when waiting (bug #1452 )
2017-08-12 09:06:31 +04:00
David Cernat
d51736d68f
[Client] Fix crashes caused by inventory items with disabling scripts
2017-08-11 05:49:33 +03:00
scrawl
0f983144a4
Merge pull request #1383 from akortunov/guifixes
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Enable transparency for interactive messageboxes and tooltips in game mode
2017-08-10 21:55:24 +00:00
Thunderforge
f41a4bb937
Changing "New Installation" to "Retail CD/DVD" for clarity
2017-08-09 00:20:49 -05:00
Andrei Kortunov
56f5a5dee3
Added transparency to 'owned' tooltip
2017-08-08 22:57:39 +04:00
scrawl
af9db74010
Merge pull request #1377 from LennyPenny/master
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Fade out music before change occurs
2017-08-08 17:34:50 +00:00
Andrei Kortunov
4cc8afd25d
Add transparency for tooltips in game mode
2017-08-08 20:38:15 +04:00
Andrei Kortunov
6cb3c83248
Add transparency for interactive messageboxes in game mode
2017-08-08 20:36:50 +04:00
Lennart Bernhardt
546352dbe3
avoid starting sound updates more than necessary
2017-08-08 03:31:01 +02:00
Lennart Bernhardt
7b8278ae45
remove redundant mMusicFader variable
2017-08-08 03:17:40 +02:00
scrawl
551045e4cc
Merge pull request #1370 from Siimacore/data_files_loc_fix
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Correcting https://bugs.openmw.org/issues/3906 .
2017-08-07 18:52:54 +00:00
scrawl
cd4525cf25
Merge pull request #1372 from akortunov/guifixes
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Journalbook layout fixes
2017-08-07 18:49:13 +00:00
Andrei Kortunov
ab391f17db
Fixes regression in spell school detection (bug #4007 )
2017-08-07 12:12:57 +04:00
Andrei Kortunov
dd919b9f2c
Do not allow to loot fighting actors during death animation (bug #3528 )
2017-08-07 09:55:50 +04:00
scrawl
ba72eb77f4
Merge pull request #1374 from akortunov/guardfix
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Disable AiPursue package for player's followers
2017-08-06 21:11:08 +00:00
scrawl
7f5b615295
Merge pull request #1375 from MiroslavR/missing-import
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Add missing include for isatty function
2017-08-06 21:10:11 +00:00
spycrab
632d39ca76
Allow starting at an (unnamed) exterior cell using --start (Feature #3941 )
2017-08-06 22:31:07 +02:00
Lennart Bernhardt
60a7d3d6e0
Fade out music before change occurs
2017-08-06 20:10:56 +02:00
MiroslavR
393f4ab758
Add missing include for isatty function ( Fixes #4002 )
2017-08-06 13:02:22 +02:00
David Cernat
77ce05b7d6
[Client] Fix spell casting probability synchronization
2017-08-06 00:11:54 +03:00
Andrei Kortunov
72ce118d02
Disable AiPursue package for player's followers
2017-08-05 12:38:26 +04:00
Andrei Kortunov
cf7a6232d0
Combat AI: use WhenUsed enchantments
2017-08-05 12:18:38 +04:00
scrawl
fe8437ae10
Merge pull request #1371 from akortunov/journalfix
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Do not allow to use journal in a main menu
2017-08-04 21:45:44 +00:00
David Cernat
721b218cc2
Merge pull request #258 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# README.md
2017-08-05 00:09:34 +03:00
Jake Westrip
63343b6241
Ensure jail does not decrease a skill past zero
2017-08-05 06:15:15 +10:00
David Cernat
0e2038f045
[General] Record and get player positions before their last cell change
2017-08-04 21:45:52 +03:00
David Cernat
fbec0d9443
[Client] Remove inertia from players who are teleported via a packet
2017-08-04 21:43:01 +03:00
Andrei Kortunov
23bda7613b
Do not allow to use journal in a main menu (bug #3991 )
2017-08-04 07:31:41 +04:00
Siimacore
c920d083e4
Correcting https://bugs.openmw.org/issues/3906 .
2017-08-03 23:15:26 +02:00
scrawl
a78f254883
Merge pull request #1368 from akortunov/tradefix
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Trade window improvements
2017-08-03 21:09:57 +00:00
scrawl
a63b9e33fd
Merge pull request #1369 from akortunov/tauntfix
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Take in account a temporary disposition in isAggressive check (bug #3…
2017-08-03 21:01:03 +00:00
Andrei Kortunov
56a30d7aec
Journalbook layout fixes
2017-08-03 20:27:14 +04:00
Andrei Kortunov
d1489f5b42
Take in account a temporary disposition in isAggressive check (bug #3987 )
2017-08-03 19:18:31 +04:00
Andrei Kortunov
35beede065
Restock items after trade deal instead of trade window opening
2017-08-03 18:41:13 +04:00
Andrei Kortunov
487e72fd23
Play Up sounds instead of Down ones in trade window (bug #3982 )
2017-08-03 18:39:59 +04:00
elsid
748f5225a9
Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
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May become dangling reference because method may remove all elements from mPath.
2017-08-02 11:35:53 +03:00
scrawl
0d58a77f86
Merge pull request #1291 from MiroslavR/respawn_crash
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Prevent respawned references from being added to the scene twice
2017-08-01 14:38:46 +00:00
Andrei Kortunov
604f9ee323
Split weapons and spells rating code from combat actions
2017-08-01 09:05:35 +04:00
MiroslavR
d24286273b
Prevent respawned references from being added to the scene twice in certain cases ( Fixes #3864 )
2017-08-01 00:11:14 +02:00
Andrei Kortunov
b7cfb1aaf4
Fixed DamageHealth and AbsorbHealth effects applying
2017-07-31 23:05:19 +04:00
scrawl
eac2e52841
Merge pull request #1329 from akortunov/priorityfix
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Combat AI: make default spell priority calculation formula close to vanilla
2017-07-31 18:21:47 +00:00
Koncord
d7cbfc98eb
[Browser] Fix crashing of browser (I hope)
2017-08-01 02:16:49 +08:00
scrawl
fde6e29628
Merge pull request #1326 from akortunov/spellpriority
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Combat AI improvements [feedback needed]
2017-07-31 17:51:51 +00:00
scrawl
333648c975
Merge pull request #1324 from akortunov/doorfix
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Improved doors detection
2017-07-31 17:42:53 +00:00
Andrei Kortunov
10eb6ec75f
AI: Check angle between actor and door
2017-07-31 19:28:02 +04:00
Koncord
1f632d8bc9
[Master] Fix REST servers/info
2017-07-31 19:32:27 +08:00
Koncord
bca594150c
[Browser] Add debug info to QueryClient
2017-07-31 19:08:04 +08:00
Koncord
918658d383
[Master] Waiting ACK instead of immediately closing connection.
2017-07-31 19:08:04 +08:00
scrawl
9ac409e61c
Merge pull request #1287 from akortunov/spellsorting
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Spellbuying menu improvements
2017-07-31 09:43:47 +00:00
scrawl
43279c49b5
Go back to index when selecting 'cancel' on topics list
2017-07-30 23:51:44 +02:00
scrawl
4b51fd23e0
Merge pull request #1356 from akortunov/guifixes
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Add missing journal sounds (bug #3974 )
2017-07-30 21:36:04 +00:00
Unknown
bfbfbeac43
Added networking and saving for custom spells
2017-07-31 03:45:47 +10:00
Andrei Kortunov
99b5f21a46
Add missing journal sounds (bug #3974 )
2017-07-29 19:41:46 +04:00
Allofich
dae19412f2
Fix problem with animations not looping
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Fixes #3804
2017-07-29 20:54:11 +09:00
scrawl
631d79f1c8
Merge pull request #1346 from akortunov/aibreathe
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AiBreathe AI package (feature #1374 )
2017-07-28 20:50:04 +00:00
scrawl
4c2487d55f
Merge pull request #1353 from akortunov/restfix
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Update effects during rest (bug #3679 )
2017-07-28 20:46:14 +00:00
David Cernat
4db64e1721
[Client] Synchronize spellcasting for non-bipedal creatures
2017-07-28 20:49:26 +03:00
Andrei Kortunov
920021c61b
Update effects during rest (bug #3679 )
2017-07-28 16:50:52 +04:00
David Cernat
c9550fc560
[Server] Use case-insensitive filename comparison for plugins
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Additionally, clarify the comments related to plugin comparison.
2017-07-28 06:57:15 +03:00
David Cernat
690f7dc7df
Merge pull request #251 from OpenMW/master
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Add OpenMW commits up to 27 Jul 2017, part 2
2017-07-27 20:55:56 +03:00
David Cernat
9d05063af4
[General] Add server script functions for banning & unbanning IPs
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Additionally, use a more informative message for the client when trying to connecting to a server that it is banned from.
2017-07-27 19:29:17 +03:00
Marc Zinnschlag
6001e04e51
Merge remote-tracking branch 'rcutmore/bug-3148'
2017-07-27 16:29:44 +02:00
Andrei Kortunov
6ab36c0539
Spellbuying menu improvements
2017-07-27 13:20:18 +04:00
David Cernat
500bff9911
Merge pull request #250 from OpenMW/master
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Add OpenMW commits up to 27 Jul 2017
2017-07-27 04:01:44 +03:00
Rob Cutmore
3f2cd9b669
Editor: Do color to int conversion in ColorEditor
2017-07-26 19:56:54 -04:00
Rob Cutmore
c7241c692f
Editor: Do int to color conversion in ColorEditor
2017-07-26 19:43:37 -04:00
scrawl
1792886f1e
Merge pull request #1344 from julianko/dialogue_performance
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Fix dialogue window performance
2017-07-26 22:05:45 +00:00
David Cernat
2f551aba02
[Client] Don't start dialogue via client scripts if already in dialogue
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This prevents infinite greeting spam in scripts such as hlormarScript.
2017-07-26 22:37:57 +03:00
David Cernat
e6e5d406b8
Merge pull request #248 from OpenMW/master
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Add OpenMW commits up to 26 Jul 2017, part 2
2017-07-26 20:31:39 +03:00
David Cernat
796118c266
[Client] Send StatsDynamic packets more often
2017-07-26 20:15:35 +03:00
Julian
d7aa2a882d
improve dialogue window performance
2017-07-26 18:58:27 +02:00
scrawl
d3be4769ea
Merge pull request #1347 from akortunov/encumberancefix
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Fixed encumberance check (bug #3963 )
2017-07-26 16:20:16 +00:00
David Cernat
d543edbd9a
[Server] Make sure players are initialized as non-werewolves
2017-07-26 06:01:48 +03:00
David Cernat
84662ed3fe
[Client] Add temporary warnings when creating custom spells and items
2017-07-26 05:36:12 +03:00
Rob Cutmore
3fb7c42845
Editor: Use colour field for cell map colour
2017-07-25 19:11:47 -04:00
Rob Cutmore
0082f5a2dc
Editor: fix handling of colour columns
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Colours are stored as ints in the backend but the conversion from
QColor to int was broken.
2017-07-25 19:11:47 -04:00
David Cernat
cd8d064761
[Server] Add PlayerShapeshift to PlayerCellChange's information exchange
2017-07-25 18:44:06 +03:00
David Cernat
8b79cdd4f4
[Server] Document script functions, part 3
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Also reorder functions in Cells and CharClass so they are consistent with the rest.
2017-07-25 18:07:09 +03:00
Andrei Kortunov
548814bfbc
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
Andrei Kortunov
325ea10594
Fixed encumberance check (bug #3963 )
2017-07-25 10:28:33 +04:00
David Cernat
3d1458b5a2
Merge pull request #246 from OpenMW/master
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Add OpenMW commits up to 24 Jul 2017
2017-07-24 20:21:04 +03:00
Andrei Kortunov
3ba0a336b7
Move spell magicka cost calculation to standalone function
2017-07-24 21:11:59 +04:00
Marc Zinnschlag
cfc5cdd309
Merge remote-tracking branch 'plutonicoverkill/highlight-occurence-fix'
2017-07-24 09:18:24 +02:00
David Cernat
2c1ece79fc
Merge pull request #245 from OpenMW/master
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Add OpenMW commits up to 22 Jul 2017
2017-07-23 22:02:16 +03:00
David Cernat
5e5440b697
[Server] Document script functions, part 2
2017-07-23 21:59:33 +03:00
PlutonicOverkill
16be1e1a84
Fix occurrence highlighting preferences panel
2017-07-23 20:29:42 +12:00
Andrei Kortunov
337f0f876d
Fade screen in on a new game start
2017-07-23 11:04:58 +04:00
scrawl
9bc24ab629
Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955 )
2017-07-22 00:38:27 +02:00
scrawl
5c11266a46
Fix character preview item selection
2017-07-22 00:06:43 +02:00
scrawl
c9f8a220dc
Update the tooltip when the focusObject is set
2017-07-20 20:59:36 +02:00
scrawl
0e2e23e9f8
Remove tooltip object as part of WindowManager::clear
2017-07-20 20:59:09 +02:00
David Cernat
cc91b32b2f
[Server] Make spell script functions consistent with others
2017-07-20 17:58:00 +03:00
David Cernat
7173a48f4b
[Client] Prevent ObjectState packet spam
2017-07-20 17:01:04 +03:00
David Cernat
b8b3856c73
Merge pull request #244 from OpenMW/master
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Add OpenMW commits up to 19 Jul 2017
2017-07-19 20:49:56 +03:00
David Cernat
8bd33e5fbb
[Server] Document script functions, part 1
2017-07-19 20:40:51 +03:00
scrawl
7f634514a8
Fix the viewport of the character preview being set a frame ahead due to a threading issue
2017-07-19 17:43:15 +02:00
scrawl
20606a2aff
Add 'prediction time' setting for cell/terrain pre-loading
2017-07-19 16:44:37 +02:00
scrawl
ac78d01b2b
Terrain: use the main camera's viewpoint for intersection tests
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Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
2017-07-19 13:11:44 +02:00
scrawl
a629d48df6
Update the facedObject after the camera is updated
2017-07-19 13:05:51 +02:00
David Cernat
fd046e42ef
Merge pull request #242 from OpenMW/master
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Add OpenMW commits up to 16 Jul 2017
2017-07-17 21:34:44 +03:00
scrawl
2c7ce26fb7
Merge pull request #1336 from akortunov/evadefix
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Combat AI: avoid enemy hits when casting Self-ranged spells
2017-07-16 20:05:21 +00:00
Andrei Kortunov
98f161c7fd
Combat AI: avoid enemy hits when casting Self-ranged spells ( fixes #3922 )
2017-07-16 22:38:23 +04:00
scrawl
2c95f40640
Merge pull request #1333 from akortunov/guidistortionfix
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Disable sound distortion for GUI actions and PlaySound command [discussion]
2017-07-16 18:28:03 +00:00
Andrei Kortunov
2b22d10ebc
Spellview fixes
2017-07-16 13:14:19 +04:00
Andrei Kortunov
9179a019df
Quick keys menu fixes
2017-07-16 13:11:34 +04:00
Andrei Kortunov
5be1c81913
Fixed Close button handler in EditEffectDialog ( fixes #3956 )
2017-07-15 14:03:36 +04:00
David Cernat
aeb1ec3394
[Client] Delimit and clarify changes made by tes3mp to engine and main
2017-07-15 12:44:00 +03:00
David Cernat
f65f996418
[Server] Add script functions for werewolf states
2017-07-15 11:09:28 +03:00
Andrei Kortunov
dca8317083
Disable sound distortion for player actions in GUI mode
2017-07-15 10:59:08 +04:00
Andrei Kortunov
3b163ce6ce
Disable sound distortion for PlaySound script command
2017-07-15 10:58:19 +04:00
David Cernat
e3929df38a
Merge pull request #239 from OpenMW/master
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Add OpenMW commits up to 14 Jul 2017
2017-07-15 09:13:04 +03:00
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
2017-07-15 09:02:19 +03:00
scrawl
ada85aa1ee
Merge pull request #1331 from akortunov/guidistortionfix
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Prevent GUI sounds distortion
2017-07-14 19:55:33 +02:00
David Cernat
ad9fa0631a
[General] Rename jailText to jailEndText and add jailProgressText in PlayerJail
2017-07-13 20:13:28 +03:00
David Cernat
708d3723eb
[Client] Fix client script messagebox buttons that had always broken in tes3mp
2017-07-13 18:58:48 +03:00