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11945 commits

Author SHA1 Message Date
Marc Zinnschlag
729e079b0b Merge remote-tracking branch 'scrawl/master' 2014-05-06 20:18:19 +02:00
scrawl
1c8c26072d Crime and self defense fixes
- NPCs should still shout messages such as "thief" even if they did not report the crime
 - Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
 - Fixed self defense for creatures (Fixes #1203)
2014-05-06 19:15:43 +02:00
scrawl
d2beb814e7 Remove superfluous attack phrases (already done by startCombat) 2014-05-06 18:05:53 +02:00
graffy76
a17cb1f389 Fixed opencs.ini formatting 2014-05-06 07:37:52 -05:00
Marc Zinnschlag
a30d816982 fixed a mixup in CSMTools::Tools constructor/destructor 2014-05-06 11:44:20 +02:00
Marc Zinnschlag
492620c8cf handle exceptions thrown during loading and report them to the user 2014-05-06 09:39:39 +02:00
scrawl
dd9117809d Say an attack phrase when combat starts
Move combat start to a helper method

Added some todo comments
2014-05-06 00:13:31 +02:00
scrawl
d4492b56db Added header file missing from CMakeLists 2014-05-05 23:52:09 +02:00
scrawl
536fc5e192 Fix autosaves 2014-05-05 22:38:08 +02:00
graffy76
5cba828cc9 Removed unneeded code from setting manager. Moved some code to user
settings
2014-05-05 06:26:00 -05:00
graffy76
74fa115d20 fixed check for missing ini files 2014-05-05 06:07:41 -05:00
graffy76
475214ab62 Implmented QSettings for loading / saving file definitions. Also
renamed opencs.cfg to opencs.ini to follow Ini format standards
2014-05-05 05:56:03 -05:00
Jeffrey Haines
d4812c3af9 fixed placement of else statement 2014-05-04 17:54:33 -04:00
Jeffrey Haines
78f76842a6 Added else statement
Its still dodgy though
2014-05-04 16:56:30 -04:00
Jeffrey Haines
7d5dab214c #58 - Sneak Skill: functional sneaking
Removed sneak checking from individual actor update.
Added sneak checking to Actors::update()
2014-05-04 16:20:09 -04:00
Jeffrey Haines
a65e8393bb Merged files 2014-05-04 11:33:27 -04:00
Marc Zinnschlag
df97a1b57f Merge remote-tracking branch 'sirherrbatka/Feature#1274' 2014-05-04 17:11:43 +02:00
mrcheko
f596b698d9 fixes to slow-down at jump startup and infinite air intertia growth 2014-05-04 18:15:07 +04:00
Marek Kochanowicz
f51f826dad fixed compilation 2014-05-04 15:13:03 +02:00
Jeffrey Haines
a469444e53 Player can't detect self 2014-05-04 08:05:32 -04:00
Marc Zinnschlag
7f78c29bb5 Merge remote-tracking branch 'sirherrbatka/Feature#1274'
Conflicts:
	apps/opencs/view/world/table.cpp
2014-05-04 14:03:56 +02:00
Marek Kochanowicz
4a502226e6 added flag to distingiush widgets 2014-05-04 12:41:06 +02:00
Marc Zinnschlag
e43913e7c2 Merge remote-tracking branch 'graffy76/master' 2014-05-04 12:17:44 +02:00
Thomas
dbf06d8c8b Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/aipursue.hpp
	apps/openmw/mwmechanics/aisequence.hpp
2014-05-04 02:06:43 -04:00
graffy76
3f737bbb44 implemented QDial into RangeView class 2014-05-03 22:02:16 -05:00
graffy76
4f876574c1 Implemented slider widget in rangeView class 2014-05-03 21:50:08 -05:00
graffy76
0a3ab3dcd1 Commented out "proxy selection test" demo page in user settings 2014-05-03 19:48:04 -05:00
graffy76
35d1502308 Merge branch 'master' of https://github.com/OpenMW/openmw
merge
2014-05-03 19:16:42 -05:00
graffy76
1c26741c56 Implemented rangeview with spinbox as only control. Simplified setting
class constructor.
2014-05-03 18:58:43 -05:00
graffy76
bc6197c552 Added custom spin box class 2014-05-03 18:57:34 -05:00
Thoronador
be89654eef remove audiere_decoder + mpgsnd_decoder from CMake file for openmw 2014-05-03 22:05:21 +02:00
Thoronador
620a8ccaf3 remove Audiere and MPG123+Sndfile decoder sources 2014-05-03 21:49:57 +02:00
Marek Kochanowicz
00b21449a2 replaced type_cell with type_scene 2014-05-03 19:47:13 +02:00
Jeffrey Haines
e1e23447f2 Removed initial check form setSneak
It wasn’t needed.
2014-05-03 13:16:07 -04:00
Jeffrey Haines
05e326bdc3 Added update sneak to actors
Intends to check the state of a players sneak by asking the question if
each npc can see the player.
2014-05-03 12:48:07 -04:00
scrawl
658c37a299 AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime.
Fixes guards in pursuit activating the dialogue too early.

Also tweaked the activation distance.
2014-05-03 17:17:00 +02:00
Marc Zinnschlag
e9c2f24faa intercept close button clicks in loading window 2014-05-03 17:14:17 +02:00
Marc Zinnschlag
3fdd72f204 added cancel button to loading window 2014-05-03 16:44:50 +02:00
Marc Zinnschlag
6bc5869222 record loading progress bar 2014-05-03 15:33:35 +02:00
Marc Zinnschlag
6692d2dc72 split up load function in a start and continue part 2014-05-03 15:05:02 +02:00
Marc Zinnschlag
0b309d9ef4 Merge branch 'master' into load
Conflicts:
	apps/opencs/view/doc/viewmanager.cpp
2014-05-03 14:36:06 +02:00
Marek Kochanowicz
5e99381019 Drag and drop works. 2014-05-03 14:00:30 +02:00
Marc Zinnschlag
e0e2ad8316 content file loading progress bar 2014-05-03 13:01:29 +02:00
scrawl
7bddfc0025 Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
scrawl
122e606e30 Crime: improvement to arrest on sight for large bounties
iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
2014-05-03 12:17:44 +02:00
Marc Zinnschlag
e09218f164 moved load code from Document to Loader class 2014-05-03 12:07:05 +02:00
scrawl
7331a64e34 Restore fix for Bug #875 (commit 602be9bbe7, was broken by 43757efdc4) 2014-05-03 11:33:20 +02:00
scrawl
1b074e5524 Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response. 2014-05-02 22:38:39 +02:00
scrawl
df1694c27b Console autocompletion: List candidates when repeatedly pressing tab (bash-style) 2014-05-02 22:19:02 +02:00
scrawl
92467ba6bc Fix sunlight for interiors 2014-05-02 21:20:27 +02:00
Marek Kochanowicz
7f1df878f6 make getDropType static and public. 2014-05-02 20:28:28 +02:00
scrawl
8560b43464 Move to esm component 2014-05-02 12:48:07 +02:00
scrawl
f8cc328b5e Slightly prettier backdrop when loading game from main menu. 2014-05-02 12:48:01 +02:00
scrawl
6381b1e938 Fixes #1309: Do not allow saving while dialogs are opened, just like vanilla
This limitation could be removed post-1.0 by serializing the state of open windows.
2014-05-02 11:20:43 +02:00
scrawl
17bb8d7f9a Fixes #1252: Add item/magic keybindings to savegame 2014-05-01 21:16:32 +02:00
Marek Kochanowicz
c2b070f097 trying to do it right. 2014-05-01 19:17:33 +02:00
Marek Kochanowicz
ea1aaef8ca replace paged with unpaged (and vice versa) 2014-05-01 18:25:28 +02:00
scrawl
fc7e79027a Fixes #1144: Don't refreshCurrentAnims when adding already dead actors 2014-05-01 16:55:16 +02:00
scrawl
64a30ad182 Fix another leak 2014-05-01 16:55:16 +02:00
scrawl
6f7fbc867f Fix several leaks 2014-05-01 16:55:15 +02:00
scrawl
f99eda1a54 Fixes #1302: Do not attempt to set OnPcAdd before the script has been added 2014-05-01 16:55:15 +02:00
scrawl
5415ca6a63 Fix exception when shift+click on empty space in save dialog 2014-05-01 16:55:15 +02:00
Marek Kochanowicz
d00dbf47d5 working on worldspace drops 2014-05-01 15:09:47 +02:00
Marc Zinnschlag
ab94e70724 more cleanup of document setup 2014-05-01 13:04:48 +02:00
Marek Kochanowicz
57131332f4 fixing minor issues 2014-05-01 12:34:54 +02:00
Marc Zinnschlag
6a809064df Merge remote-tracking branch 'mrcheko/master' 2014-05-01 10:07:43 +02:00
mrcheko
9e79fb5b87 fix to broken aiwander logic 2014-05-01 11:41:25 +04:00
Marc Zinnschlag
634311c86c Merge remote-tracking branch 'mrcheko/master' 2014-04-30 22:45:26 +02:00
mrcheko
e8f7d12c01 uninit bool and invalid iterator bugs fixes 2014-04-30 23:57:19 +04:00
Marek Kochanowicz
9e01a54d72 minor correction 2014-04-30 15:17:20 +02:00
Marek Kochanowicz
6aaa15b2e8 paged worldspace drop 2014-04-30 15:03:46 +02:00
Marek Kochanowicz
19dac9dc86 that would be it 2014-04-30 14:27:11 +02:00
Jeffrey Haines
5c9c467b26 Improved sneak. 2014-04-30 08:06:36 -04:00
Jeffrey Haines
14ebd8b110 Fixed logic in commit crime 2014-04-30 07:44:29 -04:00
Marek Kochanowicz
4d79f00e28 enable dragging on the region map cells 2014-04-30 13:32:54 +02:00
Thomas
10a5bb9464 Made code a bit more standardized and added a good bit of documentation. 2014-04-29 23:40:59 -04:00
Marek Kochanowicz
eeb18b533e moved editlock to the dragrecordtable 2014-04-29 21:41:57 +02:00
Marc Zinnschlag
0c2843b0f7 some missing cleanup 2014-04-29 19:56:33 +02:00
Marek Kochanowicz
d376efe30b handle dragging not-existing records 2014-04-29 19:34:06 +02:00
Marc Zinnschlag
9a1b5dc1c6 a bit of cleanup 2014-04-29 15:32:00 +02:00
Marc Zinnschlag
f6a876bc3d added actor ID 2014-04-29 15:27:49 +02:00
cc9cii
7d990abd37 OpenCS changes to allow compilation with MSVC 11.0. 2014-04-29 22:46:55 +10:00
Marc Zinnschlag
8dc6ad5059 moved new flag from setupData function to Document constructor 2014-04-29 14:27:44 +02:00
Marc Zinnschlag
5f1d2f72f6 added basic loading GUI 2014-04-29 14:17:25 +02:00
Marc Zinnschlag
2906ade531 string fix 2014-04-29 13:16:58 +02:00
Marc Zinnschlag
4eeed4e2c7 Merge remote-tracking branch 'scrawl/return' 2014-04-29 12:27:27 +02:00
Marek Kochanowicz
18fc8acc71 able to drag existing cells from the regionmap 2014-04-29 12:27:26 +02:00
Marek Kochanowicz
853abb65c3 added new, later common, base for the regionmap and the table 2014-04-29 11:44:21 +02:00
scrawl
28ef236f0e Don't allow setting a new return position if there already is one and we haven't reached it yet 2014-04-29 11:17:07 +02:00
Marc Zinnschlag
8fea2cfa2a Merge remote-tracking branch 'mrcheko/master' 2014-04-29 10:03:29 +02:00
scrawl
1fd7a07b5e Merge branch 'master' of https://github.com/OpenMW/openmw into return
Conflicts:
	apps/openmw/mwmechanics/aisequence.cpp
	apps/openmw/mwmechanics/aiwander.cpp
2014-04-29 09:14:13 +02:00
scrawl
9b36a13821 Feature #1289: NPCs return to default position
Make stationary NPCs return to their previous position once combat/crime AI finishes.
2014-04-29 09:09:51 +02:00
scrawl
3780503275 Removed quicksave/quickload message boxes, now that the same text is shown in the progress bar 2014-04-29 07:07:03 +02:00
Marc Zinnschlag
3013c34d9b Merge remote-tracking branch 'scrawl/master' 2014-04-28 21:46:05 +02:00
scrawl
7a0aeeaa38 Allow to delete savegames (shift + click) 2014-04-28 20:57:45 +02:00
scrawl
7f37f2c2be Fixes #1187: Make GetDistance handle actors in remote cells gracefully 2014-04-28 19:23:25 +02:00
Marc Zinnschlag
2e7b4e798e Merge remote-tracking branch 'digmaster/master' 2014-04-28 19:22:54 +02:00
scrawl
a35f7c73ae Fixes #1286 (Dialogue topic list clips with window frame)
The first problem was with the ScrollView skin, which had a full-sized client area. Since the scrollbar starts out visible, MyGUI expects the client area to be smaller to accomodate for the scrollbar width. As a result, the starting canvas size becomes bigger than the view size.
Another bug was with the MWList code: reducing the canvas size for the scrollbar is not needed, since MyGUI is already doing that, and attempting to do it manually interferes with the view offset.
2014-04-28 18:40:29 +02:00
scrawl
518a32c19d Fixes #1195: Make NPCs equip torches in interiors under certain conditions 2014-04-28 18:33:42 +02:00
Thomas
885228ec02 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
2014-04-28 12:27:57 -04:00
Lars Söderberg
04e5b9c72c Right aligned version/revision
I've always felt that having the version/revision text at the bottom
center in the main menu was a bit out of place. A more common place for
this kind of thing is in one of the corners. I chose bottom right.

Aditionally I right aligned it and changed the v and r in version and
revision to capital letters.

Comments?
2014-04-28 16:23:07 +02:00
scrawl
84961d7843 Fixes #1254: PcRank should return first rank if not in the faction 2014-04-28 15:31:18 +02:00
scrawl
b2119441b9 Fix bug in PcRank / PcNextRank
It was using the first faction instead of the actor's faction.
2014-04-28 15:26:40 +02:00
Marc Zinnschlag
421679b319 Merge remote-tracking branch 'scrawl/master' 2014-04-28 15:13:09 +02:00
scrawl
7e4a0c2478 Removed asserts 2014-04-28 15:00:52 +02:00
mrcheko
35c1724d39 unblock vertical aiming for combatants 2014-04-28 16:34:49 +04:00
scrawl
0796815da0 Ignore dead actors in getActorsFollowing/Fighting
Prevents dead enemies from disallowing resting near them
2014-04-28 11:44:56 +02:00
scrawl
27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
Marc Zinnschlag
0b2371a05d Merge remote-tracking branch 'thoronador/fix-minor-stuff' 2014-04-28 10:59:34 +02:00
Marc Zinnschlag
af322a9f77 Merge remote-tracking branch 'scrawl/master' 2014-04-28 10:48:57 +02:00
scrawl
1da99d9fc7 Remove unused variable 2014-04-28 10:26:24 +02:00
scrawl
b89463db09 Fix #1207: Remember previous choice in class creation dialog 2014-04-28 09:12:03 +02:00
scrawl
1da19585dc Remove some unneeded includes 2014-04-28 07:49:08 +02:00
Thomas
dc54bd5a5f Merge remote-tracking branch 'upstream/master' 2014-04-27 20:56:45 -04:00
Thomas
c2127845af Added onKnockdown command 2014-04-27 20:54:22 -04:00
Thoronador
f69d61976e minor performance improvements in other apps subdirectories 2014-04-27 23:25:02 +02:00
mrcheko
22cdb166f2 warning fix, vars renaming 2014-04-27 22:38:04 +04:00
Thoronador
1b8c975d5b minor performance improvements in apps/openmw
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.

For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
Marc Zinnschlag
ca097e146b Merge remote-tracking branch 'jeffreyhaines/master' 2014-04-27 17:35:10 +02:00
Jeffrey Haines
edbc319c42 fixed logic. || 2014-04-27 10:05:34 -04:00
Jeffrey Haines
52bb7c3f69 fixed logic. ! 2014-04-27 09:55:38 -04:00
Jeffrey Haines
7599b26d30 Fixed: creatures won't witness crimes
and potential crash.
2014-04-27 09:37:43 -04:00
Jeffrey Haines
0409e18a0e revert 2014-04-27 09:35:49 -04:00
Jeffrey Haines
b9bd4bc126 broken 2014-04-27 09:34:59 -04:00
Jeffrey Haines
ce106d3bec Revert "NPCs detect crime exclusively"
This reverts commit 54d9615d85ae856ad4fdd2c130ac9cb0cd847c72.

Conflicts:
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2014-04-27 09:34:33 -04:00
mrcheko
82121e0401 some checks reworked 2014-04-27 16:59:21 +04:00
scrawl
e42855d522 Minor fix for spell icon 2014-04-27 12:54:18 +02:00
mrcheko
6a3dddfb9a merge master 2014-04-27 13:49:31 +04:00
Marc Zinnschlag
85dbf393d2 Merge remote-tracking branch 'graffy76/master' 2014-04-27 11:44:15 +02:00
scrawl
3eb1e4e117 Fixes #1241: Removed disposition-based combat conditions
The information for this code came from UESP, which in turn cites a (extremely vague) section from the TES-CS help text, so no surprise that it wasn't accurate.

The guard on the boat has a fight rating of 70, so with the old code it would attack on sight if the disposition is low enough. BTB-Character.esp includes something (not sure what) that drops his disposition to 35 when playing as a Khajiit, making him attack.

Testing in Vanilla it appears that disposition has no effect on combat engagement at all. Even with disposition 0 and fight 70 the NPCs don't attack.

Setting an NPCs fight rating to 70 or less still has a meaning, because the higher it is, the easier it becomes to raise the fight rating to 80 (by taunting, for example).
2014-04-27 09:43:54 +02:00
scrawl
dac0b7090a Get rid of bigbars.png and smallbars.png
Changed loading bar colour to match vanilla
2014-04-27 09:43:48 +02:00
scrawl
3161647809 Fix for not being able to pick up scrolls during combat
This is the behaviour I observed in vanilla morrowind.
2014-04-27 09:15:37 +02:00
scrawl
d92f95f5bf Fix a stacking issue 2014-04-27 06:08:15 +02:00
scrawl
93b76a603b Fixes #1100: Looting a corpse is no longer considered stealing 2014-04-27 06:08:08 +02:00
graffy76
985af15a12 removed qdebug references 2014-04-26 21:43:59 -05:00
graffy76
0d711e51b0 Converted SettingType enums to indicate widget type. 2014-04-26 21:32:36 -05:00
scrawl
e8210c92c6 Fixes #1240: Don't hardcode drowning time 2014-04-27 04:27:26 +02:00
graffy76
b94466dbb4 Merge branch 'master' of https://github.com/OpenMW/openmw
merge
2014-04-26 21:24:02 -05:00
cc9cii
1fb2c8d87b NPC turning is less hacky but still not perfect. NPC's should walk away after a period of non-action by the player (vanilla behaviour) - not yet implemented. 2014-04-27 07:38:31 +10:00
Thomas
c2b692e124 getActorsFollowing/Fighting no longer returns dead actors 2014-04-26 17:21:53 -04:00
mrcheko
dbe1307de0 code refining + minor fixes 2014-04-26 22:21:20 +04:00
Marc Zinnschlag
5e7cd806c4 Merge remote-tracking branch 'scrawl/master' 2014-04-26 18:05:04 +02:00
scrawl
04964595ef Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame 2014-04-26 16:44:20 +02:00
graffy76
ab33e78b67 Added RangeView class files 2014-04-26 09:40:58 -05:00
scrawl
d5dd864404 Fixes #1236: Disable all controls while playing movie 2014-04-26 14:33:45 +02:00
scrawl
30666f2cce Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
Marc Zinnschlag
ddb0496dca replaced return value of removeDocument with a signal 2014-04-26 13:11:27 +02:00
scrawl
f921f2e7db Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
2014-04-26 12:04:37 +02:00
scrawl
ef39b0f6ab Fixes #1291: Faction rank saving issue
A value of 0 is the first rank, -1 means not a member
2014-04-26 11:41:44 +02:00
scrawl
45d2a00717 Fixes #1293: Allow interpolation type 0 in case of 0 keys 2014-04-26 11:36:27 +02:00
scrawl
b13b25dd1b Fixes #1295: Support partial matches in Cell filter 2014-04-26 11:03:17 +02:00
scrawl
6eca5ac4bb Fixes #1296: Streamlined cellChanged detection 2014-04-26 07:46:19 +02:00
scrawl
cd1b4218e7 Fix dynamically placed objects being discarded when loading game 2014-04-26 05:01:26 +02:00
scrawl
f05606657c Correctly insert pasted text at cursor position 2014-04-26 05:01:26 +02:00
scrawl
91e50585ff AiWander: make sure to walk, not run 2014-04-26 05:01:26 +02:00
scrawl
5b011e43a7 Fix a crash after loading game 2014-04-26 05:01:26 +02:00
mrcheko
f3626adc86 remake of z-moving in combat for flying/swimming enemies 2014-04-26 00:20:55 +04:00
Marc Zinnschlag
42b332775a removed some debug statements 2014-04-25 15:30:46 +02:00
Marc Zinnschlag
c63d6437c0 Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
2014-04-25 15:29:23 +02:00
Marc Zinnschlag
837fd2a4c6 Merge remote-tracking branch 'graffy76/master' 2014-04-25 15:11:19 +02:00
graffy76
2e06414b43 Fixed broken delegate display modes (Display Format settings). Moved
UserSetting update functions to DataDisplayDelegate.
2014-04-25 07:16:40 -05:00
Marc Zinnschlag
1f6ed584c2 Merge remote-tracking branch 'digmaster/master'
Conflicts:
	apps/openmw/mwstate/statemanagerimp.cpp
2014-04-25 08:39:40 +02:00
Jeffrey Haines
4a4c08946c Checks the state of the passed sneak variable 2014-04-24 23:02:11 -04:00
Thomas
f3272c941f Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
2014-04-24 22:47:45 -04:00
Jeffrey Haines
42b879a9a5 Reworked the accusation of actors 2014-04-24 22:41:05 -04:00
Jeffrey Haines
c3e08916da Sneak: Added support for state checking
I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
2014-04-24 20:40:17 -04:00
graffy76
3f2ae950f5 Disabled view resize for open views when user setting changes. Fixed
new view size issue to match existing user settings.
2014-04-24 12:50:10 -05:00
Marc Zinnschlag
dbb192f084 moved loading to a separate thread 2014-04-24 15:09:25 +02:00
Marc Zinnschlag
9db9ad410d fixed checks for allowing load/save and some general cleanup 2014-04-24 10:14:17 +02:00
Marc Zinnschlag
760c8c7214 removed a redundant include 2014-04-24 09:56:51 +02:00
Marc Zinnschlag
42b3233bda removed a redundant check 2014-04-24 09:54:47 +02:00
Thomas
5b681e2199 Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait. 2014-04-24 03:14:47 -04:00
Thomas
05b21c92af Moved quick save into statemanager class. Kept loader as is as it's rather specalized. 2014-04-24 03:06:36 -04:00
Thomas
6a8bf71c4c Moved autosave to before you rest, not after it. 2014-04-23 23:33:57 -04:00
Thomas
a598060071 Added autosave on rest, as well as an option in the settings menu 2014-04-23 23:12:30 -04:00
Thomas
682c395488 Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts) 2014-04-23 21:39:25 -04:00
Thomas
49620968b9 Disallowed quicksave/load in character creation 2014-04-23 21:21:11 -04:00
Thomas
e873135da7 Missed a debug message 2014-04-23 21:04:52 -04:00
Thomas
f90810223a Added quicksave and quickload 2014-04-23 21:02:09 -04:00
graffy76
ce56669339 Fixed failed signal/slot connection between UserSettings and
CSVWorld::SubView
2014-04-23 17:02:37 -05:00
Thomas
ee581f593b Fixed issue which may occur if there's no evidence chest nearby 2014-04-23 13:20:43 -04:00
Thomas
f6deca7c80 Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 2014-04-23 13:02:51 -04:00
Thomas
61341d4206 Removed mLocked, kept it as "Negative lock level means unlocked" 2014-04-23 10:00:18 -04:00
graffy76
8c6c70ee9c Merge branch 'master' of https://github.com/graffy76/openmw 2014-04-23 07:05:34 -05:00
Thomas
6022ffbd1f Evidence chest now locks when new evidence is added to it 2014-04-23 05:54:18 -04:00
Thomas
420163d35f Small changes to lock command (If no valid lockLevel exists, defaults to 100) 2014-04-23 05:19:34 -04:00
Thomas
cac8e52154 Seperated locked and lock level, to allow for relocking doors to previous lock level.
The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
2014-04-23 05:12:07 -04:00
Thomas
e71a119c23 Made aifollowers run when long distances (800 or 10000, depending) from what they're following. 2014-04-23 02:57:48 -04:00
graffy76
4b607d658f Re-link user settings to editor main application 2014-04-22 22:19:53 -05:00
graffy76
e3384e3999 relocate support.hpp / remove support.cpp 2014-04-22 22:19:03 -05:00
graffy76
331df17b48 Added new framework files 2014-04-22 22:17:19 -05:00
graffy76
d3148555fa Delete old framework files 2014-04-22 22:16:14 -05:00
mrcheko
fbd0ffe86f enable z-moving for flying/water combatants 2014-04-22 22:59:39 +04:00
scrawl
9998c2783e Fix travis
Why again do we need a unit test for something that was never used?
2014-04-21 17:37:06 +02:00
Marc Zinnschlag
e324450118 replaced return value of DocumentManager::addDocument with a signal 2014-04-21 09:02:58 +02:00
mrcheko
f811abb752 pathgrid shortcutting extended 2014-04-20 20:35:07 +04:00
Marc Zinnschlag
86bd2f48dc removed an unused function 2014-04-20 17:28:10 +02:00
Marc Zinnschlag
0eed697f9a Merge remote-tracking branch 'digmaster/master' 2014-04-20 13:36:39 +02:00
Marc Zinnschlag
a91b386381 Merge remote-tracking branch 'jeffreyhaines/master' 2014-04-20 13:34:58 +02:00
cc9cii
6a1435c49e Remove rotation check that was freezing NPC's. 2014-04-20 17:59:08 +10:00
cc9cii
e17fab891d Suppress travis warning and one more tweak. 2014-04-20 16:49:57 +10:00
Thomas Luppi
d6f1f129eb Forgot to capitalize something. whooooops
dat y do
2014-04-20 00:39:50 -04:00
Thomas Luppi
95ef874205 Gets default keybindings from scancode, not keyvalue.
Gives keyboard set-up independant default keybindings; useful for
international keyboards or dvorak users
2014-04-20 00:34:58 -04:00
cc9cii
2b544d550b Fixed the rotation animation glitch. 2014-04-20 14:27:18 +10:00
cc9cii
000afa48b7 An attempt at making turning animation smoother. Copied some code from AiCombat for rotation. 2014-04-20 11:59:47 +10:00
cc9cii
3d26702f5e Make idle actors face the player. Turning animation is not smooth. 2014-04-20 10:36:01 +10:00
cc9cii
9bd31b6236 Added reaction time and moved game setting variables init to the constructor. 2014-04-20 10:06:03 +10:00
Jeffrey Haines
3484df0743 Fixed garage value found in beta's static analysis
Source: https://forum.openmw.org/viewtopic.php?f=6&t=2059#p23844
2014-04-19 19:42:49 -04:00
Jeffrey Haines
6733a1541e Fixes to Crime System
Victimless crimes were removed because victims may not exist in the
case of stealing items.

Is class now uses case insensitive comparison.

Fixed issue with confiscation of stolen items.
2014-04-19 19:03:31 -04:00
cc9cii
3dfd08cf2d Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
cc9cii
479a94b35d Backing off closed doors working, needs cleanup and tweaking. 2014-04-20 08:14:54 +10:00
Marc Zinnschlag
7eb6a2e52d Merge remote-tracking branch 'scrawl/alarm' 2014-04-18 16:19:28 +02:00
Marc Zinnschlag
34092f9f5d Merge remote-tracking branch 'scrawl/master' 2014-04-18 15:08:30 +02:00
scrawl
b3916e7744 Crime: mark witnesses as alarmed.
Fixes guard dialogue to properly detect if the player turned himself in.
2014-04-18 13:44:09 +02:00
pvdk
aa07a33906 Fixed most of the memory leaks and started working on correctly exiting the thread 2014-04-18 13:17:37 +02:00
scrawl
4625adfb7f Fix typo in a condition. 2014-04-18 11:43:37 +02:00
cc9cii
7437647f70 Forgot to add a guard :-( 2014-04-18 16:45:31 +10:00
cc9cii
a0fc514df7 Suppress compiler warning. 2014-04-18 15:45:39 +10:00
cc9cii
c652cb1568 More cleaning up. 2014-04-18 15:19:22 +10:00
cc9cii
2447f0f4aa Cleaned up logging statements. 2014-04-18 14:41:44 +10:00
cc9cii
aad13d315c Fixed issue where allowed nodes were being erased. PathFinder was returning an empty path if the closest pathgrid point to the start was also the closest pathgrid point to the goal. Still need to clean up and remove logging statements. 2014-04-18 14:41:44 +10:00
cc9cii
d3be725ee7 Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points. 2014-04-18 14:41:43 +10:00
cc9cii
1ceeeb4a22 Fix movement glitches for actors with low speeds (e.g. a rat). Was caused by false detection of being stuck. 2014-04-18 14:41:43 +10:00
pvdk
af883991e2 Reimplemented the old new profile dialog behaviour 2014-04-17 02:17:18 +02:00
pvdk
5d94cb112f Fixed segfault bug due to accessing members of unitialized struct 2014-04-17 02:16:41 +02:00
pvdk
30c3c3e245 Working on importing content lists in the launcher 2014-04-17 00:01:19 +02:00
pvdk
6ed76858d9 Fixed some minor problems with the wizard 2014-04-16 23:59:25 +02:00
pvdk
f8bb797b8a Settings tab is fully functional now 2014-04-16 18:34:24 +02:00
pvdk
a2c129f655 Merge remote-tracking branch 'upstream/master' into wizard 2014-04-16 16:57:53 +02:00
pvdk
21c406316f Working on the Settings tab: start the importer/wizard 2014-04-16 16:54:55 +02:00
Marc Zinnschlag
65161c3e24 Merge remote-tracking branch 'sirherrbatka/less-signals' 2014-04-16 10:22:20 +02:00
Marc Zinnschlag
ce33912980 Merge remote-tracking branch 'sirherrbatka/AngryFix' 2014-04-16 10:21:59 +02:00
Marc Zinnschlag
a7cece3d30 do not generate modfiy commands on edits to change a cell to a value equal its original value before the edit 2014-04-15 22:34:15 +02:00
Marek Kochanowicz
8fba71101c removed signals 2014-04-15 20:39:19 +02:00
Marek Kochanowicz
fc1837e2ed fixed bug: regions can be dragged
ps
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
2014-04-15 19:26:43 +02:00
Marc Zinnschlag
30d5040f2f Merge remote-tracking branch 'cc9cii/Bug-No-1260' 2014-04-15 15:26:58 +02:00
cc9cii
1fc030653f Avoid hard coding "thief.dds" string. 2014-04-15 22:30:41 +10:00
Marc Zinnschlag
86e65944b8 Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
	apps/openmw/CMakeLists.txt
2014-04-15 11:31:48 +02:00
Jeffrey Haines
e2fab228f9 Save state is handled correctly now. 2014-04-14 18:11:04 -04:00
mrcheko
4e7ee97050 fix for windows builds 2014-04-14 17:18:29 +04:00
cc9cii
89be1069a7 Bug #1260: show thief.dds image for a custom class level up menu 2014-04-14 18:31:46 +10:00
Marc Zinnschlag
71068ae3ad Merge branch 'regionmap' 2014-04-13 17:24:08 +02:00
Marc Zinnschlag
d188e68227 added f-type hint to TableSubView 2014-04-13 16:40:41 +02:00
Marc Zinnschlag
097c063b8a added 'view in table' action to region map 2014-04-13 16:40:16 +02:00
Marc Zinnschlag
2eca9e72fd added view action to region map 2014-04-13 15:46:31 +02:00
Marc Zinnschlag
1892550833 added set/unset region actions to region map 2014-04-13 15:32:49 +02:00
Marc Zinnschlag
fc4195a88f added create cell menu item to regionmap 2014-04-13 14:17:18 +02:00
Marc Zinnschlag
19b31c4146 always use the cell ID instead of the exterior coordinate fields from the original cell struct 2014-04-13 14:16:59 +02:00
Marc Zinnschlag
decd4270d9 added CellId role to RegionMap model 2014-04-13 13:59:27 +02:00
cc9cii
966ed46870 Better performance but less tolerant of collision induced glitches. Also had to use const_cast to cache on ground status. 2014-04-13 18:34:08 +10:00
cc9cii
3e6e325e5b Instead of hacking character.cpp, provide a more reliable check for world->isOnGround(mPtr). 2014-04-13 14:53:36 +10:00
cc9cii
e9be6d3f42 Fix falling animation where vec.z is set to zero. 2014-04-13 11:34:59 +10:00
cc9cii
0bef754873 Fix jumping animation glitches caused by minor vertical movements. Should resolve Bug #1271. 2014-04-13 08:46:02 +10:00
Marc Zinnschlag
2f63eb7ca4 added missing edit lock for record reordering 2014-04-12 20:07:09 +02:00
cc9cii
d2a41167d0 Allow flying and swimming creatures to step inclines. Should have listen to Chris in the first place, see https://forum.openmw.org/viewtopic.php?f=6&t=2075 2014-04-11 21:24:00 +10:00
Marc Zinnschlag
d0ea23431c replaced CellIndex typedef with new CellCoordinates class 2014-04-11 10:06:16 +02:00
Marc Zinnschlag
0516d95253 added context menu with selection functions to region map 2014-04-10 22:12:09 +02:00
Marc Zinnschlag
7f12733463 Merge remote-tracking branch 'potatoesmaster/1071' 2014-04-08 21:08:59 +02:00
Emanuel Guevel
09bd0324c9 Fail properly when a content file is not found 2014-04-08 20:19:09 +02:00
Marc Zinnschlag
d205d5f0af Merge branch 'cellselect' 2014-04-08 09:58:00 +02:00
Marc Zinnschlag
e0550ba336 allow multiple cell coordinates in c-type hint for scene subviews 2014-04-07 15:23:14 +02:00
Marc Zinnschlag
0d352cb883 replaced rectangular cell selection with a CellSelection object 2014-04-07 14:16:02 +02:00
Marc Zinnschlag
67965ec10c added CellCoordinates and CellSelection classes 2014-04-07 13:44:43 +02:00
Marc Zinnschlag
324b2743d4 removed grid button (discarding the first attempt at a cell selector) 2014-04-07 10:21:26 +02:00
Marc Zinnschlag
03b3487f1b minor cleanup 2014-04-07 09:56:36 +02:00
Marc Zinnschlag
fafb7501e3 Merge remote-tracking branch 'cc9cii/PathFinder-split' 2014-04-07 09:48:15 +02:00
Emanuel Guevel
ce7aa96371 Fix visual glitch happening when closing inventory while sneaking
(bug #1255)
2014-04-06 22:21:28 +02:00
Marc Zinnschlag
c7f2cfeca0 Merge remote-tracking branch 'gus/AIFix2' 2014-04-06 15:13:30 +02:00
Jeffrey Haines
a274b48f2f States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
2014-04-05 22:45:40 -04:00
Jeffrey Haines
940c88d2ec Cleaned up code, implemented crime ids
There is a problem with my game freezing. ToggleAi stops my character
2014-04-05 10:26:14 -04:00
Marc Zinnschlag
0fe67b586a increased scene toolbar button size 2014-04-05 13:16:13 +02:00
Jeffrey Haines
df5cbe5dec Minor changes 2014-04-04 08:10:35 -04:00
cc9cii
28f7c42fb7 One more comment fix. 2014-04-04 18:17:42 +11:00
cc9cii
f59226265a Remove redundant parameter from aStarSearch. Also update some comments. 2014-04-04 18:10:06 +11:00
Jeffrey Haines
70919ba60a Removed witnesses and minor changes 2014-04-03 16:13:14 -04:00
cc9cii
5cf8e7e933 Remove logging. 2014-04-04 06:16:26 +11:00
cc9cii
040d4f8fc4 Move PathgridGraph into separate files. 2014-04-04 06:13:47 +11:00
Jeffrey Haines
0c957a3cde Added witnesses to the mix 2014-04-03 14:53:31 -04:00
Marc Zinnschlag
baf30ba292 added grid tool (does not work yet) 2014-04-03 14:44:48 +02:00
cc9cii
a8b2eb1fe9 Make Travis happy. 2014-04-03 22:49:22 +11:00
Marc Zinnschlag
3a58da9ad7 size adjustment 2014-04-03 13:30:22 +02:00
cc9cii
325d0616bb Cleanup debug statements. 2014-04-03 22:17:45 +11:00
Marc Zinnschlag
5d422fec8a fixed scene toolbar layout problems 2014-04-03 13:00:19 +02:00
cc9cii
98f77714ce Per-cell pathgrid data and calculation moved off PathFinder. Now the edge cost calculations and strongly connected component searches are done only once per cell. Per-actor data and methods still remain with PathFinder.
This version still has debugging statements and needs cleaning up.
2014-04-03 21:43:44 +11:00
Jeffrey Haines
b1abef7a38 Cleaned up code 2014-04-03 01:07:56 -04:00
Jeffrey Haines
58b135a2be Crime is now checked every frame call 2014-04-03 00:50:09 -04:00
cc9cii
f597d3e88b Use duration rather than frame counts. Stops false detection of being "stuck" with high frame rates (e.g. indoors). 2014-04-03 07:46:26 +11:00
Jeffrey Haines
510f2d10ac Replaces broken code with todo 2014-04-02 14:20:33 -04:00
Jeffrey Haines
6f1211dd8d Moved mWitnesses into Player. resetCrime for paying fine. 2014-04-02 12:23:38 -04:00
Jeffrey Haines
7c0b51fb7e Ai pursue now controls guards pursuit of crimes
Should extend AiActivate in the future
2014-04-02 00:18:22 -04:00
Jeffrey Haines
50dac98a2b Feature 1154 & 73: Crime and NPC reactions 2014-04-01 20:24:25 -04:00
Jeffrey Haines
4037f3705e Feature 1154 & 73: NPCs react to crime 2014-04-01 14:15:55 -04:00
Marc Zinnschlag
5b5069535e keep track of active cells in PagedWorldspaceWidget and update SubView title accordingly 2014-04-01 10:04:14 +02:00
Marc Zinnschlag
12e46c5dc7 Merge remote-tracking branch 'megaton/master' 2014-03-31 10:24:12 +02:00
Marc Zinnschlag
4ee1069baa Merge remote-tracking branch 'scrawl/master' 2014-03-31 10:11:54 +02:00
pvdk
cfe66abbc5 Started working on the settings tab 2014-03-30 23:57:30 +02:00
pvdk
bf6103a3a4 Merge branch 'wizardtab' into wizard
Conflicts:
	files/ui/mainwindow.ui
2014-03-30 23:16:48 +02:00
pvdk
14b164a03d Reverted an unneeded fix 2014-03-30 23:11:38 +02:00
scrawl
f5810b8e1c Consider aspect ratio for loading screen background
More consistent with the main menu.
2014-03-30 23:07:49 +02:00
pvdk
10d2ca82f7 Implemented a simple logger 2014-03-30 22:58:50 +02:00
scrawl
1265131203 Set the selected index after all items are added (workaround for MyGUI bug) 2014-03-30 20:07:43 +02:00
megaton
50af9bc0d3 General perfomance optimizations. 2014-03-30 19:45:27 +04:00
cc9cii
d04bb3befb MSVC uses C version of locale. 2014-03-30 17:23:22 +11:00
Jeffrey Haines
8ce938c6f1 Revert 6b28c06..98fd381
This rolls back to commit 6b28c06b2c.
2014-03-29 22:26:53 -04:00
Jeffrey Haines
98fd381564 Feature #1154 Not all NPCs get aggressive when one is attacked
Compiling fix
2014-03-29 21:25:20 -04:00
Jeffrey Haines
6c866deb1b Feature #1154 Not all NPCs get aggressive when one is attacked
Partially implemented
2014-03-29 21:23:34 -04:00
scrawl
5eeed03f5b Only exchange bribe gold if the bribe was accepted 2014-03-30 00:12:31 +01:00
scrawl
72df9e77c6 Don't show version text in the pause menu 2014-03-30 00:07:32 +01:00
gus
d9ea7107b7 compile fix. 2014-03-29 18:36:32 +01:00
gus
bee057346b Merge branch 'master' of https://github.com/OpenMW/openmw.git into AIFix2
Conflicts:
	apps/openmw/mwmechanics/aifollow.cpp
2014-03-29 18:05:56 +01:00
Marc Zinnschlag
adab85eeb7 Merge remote-tracking branch 'jeffreyhaines/master' 2014-03-29 13:29:06 +01:00
Jeffrey Haines
6b28c06b2c Feature #1233 Bribe gold in inventory - Corrected 1000 drake bribe 2014-03-29 07:47:41 -04:00
Jeffrey Haines
ad9286a30f Revert "Revert "made mReceiver private""
This reverts commit 33aecc5218.
2014-03-29 07:45:56 -04:00
Jeffrey Haines
33aecc5218 Revert "made mReceiver private"
This reverts commit 3e8f7b3bae.
2014-03-29 07:45:36 -04:00
pvdk
eb04fa85b7 Added background image to the last page too 2014-03-29 11:57:25 +01:00
pvdk
ef38fae09d Merge remote-tracking branch 'upstream/master' into wizard 2014-03-29 11:56:35 +01:00
Marc Zinnschlag
c7b969821f silenced a warning 2014-03-29 11:11:43 +01:00
Marc Zinnschlag
27095f3edb Merge remote-tracking branch 'cc9cii/AiWander-improvements' 2014-03-29 11:08:51 +01:00
cc9cii
ebb1813b9b Minor comment clarification. 2014-03-29 20:17:04 +11:00
cc9cii
07fd801d94 My previous analysis of the pathfinding issue was incorrect. It was in fact caused due to some of the pathgrid points being unreachable. Instead of returning an empty path in such a scenario, incorrect path + requested destination were being returned. There was also a defect where past cost was being used for selecting open points.
There is still an unresolved issue where mGraph and mSCComp are being rebuilt unnecessarily.  The check mCell != cell in buildPath() is being triggered frequently. Not sure why.
2014-03-29 19:35:52 +11:00
cc9cii
267855c44e Prevent NPC suicides off silt the strider platform in Seyda Neen. Added some comments as well. There may be opportunities for some optimization but left that out for now. 2014-03-29 19:35:52 +11:00
cc9cii
90a813ad2c Allow interrupting a walking NPC to trigger a greeting. 2014-03-29 19:35:52 +11:00
Marc Zinnschlag
04baa4a573 Merge remote-tracking branch 'jeffreyhaines/master' 2014-03-29 08:14:04 +01:00
Jeffrey Haines
3e8f7b3bae made mReceiver private 2014-03-29 02:59:47 -04:00
Jeffrey Haines
13d330e427 Feature #1233 Bribe gold not in inventory
Gold is now put into inventory receivers when bribing.
2014-03-28 21:16:42 -04:00
Marc Zinnschlag
86e5179fd8 Merge remote-tracking branch 'jeffreyhaines/master' 2014-03-28 22:40:12 +01:00
Jeffrey Haines
9efef31bb8 Feature #953 Trader Gold - Unused code/warning resolved
Removed unused code
getBaseGold throws proper error
2014-03-28 17:27:23 -04:00
Marc Zinnschlag
c38812d026 Merge remote-tracking branch 'jeffreyhaines/master' 2014-03-28 19:34:40 +01:00
Jeffrey Haines
401d21b4ee getBaseGold implemented in MWWorld::Class for NPC and Creature
Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
2014-03-28 14:21:38 -04:00
Jeffrey Haines
895748f18d Gold Pool implemented for Vendors
It appears that my solution breaks persuasion gold for some reason. I
may be wrong. I can’t see where this could be happening as the files
I’ve changes should not affect persuasion at all.
2014-03-28 12:01:56 -04:00
Marc Zinnschlag
2c2106205d Merge remote-tracking branch 'scrawl/master' 2014-03-28 09:56:35 +01:00
scrawl
d7df9cae21 Bug #1224: Changed fix to potentially allow for language independent saves 2014-03-27 22:32:42 +01:00
scrawl
4f852daf45 Don't play company logo when using --skip-menu 2014-03-27 19:59:33 +01:00
scrawl
f2cd37edd0 Play company logo movie 2014-03-27 19:51:48 +01:00
scrawl
5906d795c0 Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
scrawl
2e4ef93b28 Add proper main menu (background image, logo animation, title music) 2014-03-27 15:25:01 +01:00
Marc Zinnschlag
5c81f20f46 Merge remote-tracking branch 'rohitnirmal/load-weap-icon' 2014-03-27 14:57:55 +01:00
Marc Zinnschlag
ce792cf182 Merge branch 'light' 2014-03-27 14:39:40 +01:00
Marc Zinnschlag
50f1679a4c Merge remote-tracking branch 'jeffreyhaines/master' 2014-03-27 13:40:06 +01:00
Jeffrey Haines
6896142db1 Trader Gold Reset Delay
Trade Time initialized to 0
Gold pot set correctly for npc’s and creatures
2014-03-27 07:30:24 -04:00
Marc Zinnschlag
53c4878d52 fix for inconsistent case in topic records 2014-03-27 10:01:42 +01:00
Jeffrey Haines
2a8bf46607 Trader Gold Reset Delay
Implemented traded gold reset delay.

Note:
Traders gold pool is still in inventory.
2014-03-27 01:23:56 -04:00
Rohit Nirmal
e695890e01 Only update the icon if player is NOT unarmed, to avoid bad dereference. 2014-03-26 21:53:35 -05:00
Rohit Nirmal
bcacdc49af Update weapon icon in HUD when save is loaded. 2014-03-26 21:08:31 -05:00
scrawl
27956f3624 Savegame dialog: Hide main menu after successful load 2014-03-27 02:36:21 +01:00
scrawl
e5e1e84c52 Ask for confirmation to exit OpenMW 2014-03-26 22:05:21 +01:00
scrawl
a5598e9c2e Add Credits button to main menu (plays mw_credits.bik) 2014-03-26 21:38:57 +01:00
scrawl
23f4bbc5b0 Videoplayer: only pause previous sounds if there is an audio stream 2014-03-26 21:36:57 +01:00
scrawl
5562c78ac4 Ask for confirmation when selecting 'New Game' 2014-03-26 21:11:39 +01:00
scrawl
ecfaa41e93 Savegame dialog: use locale-aware datetime format 2014-03-26 20:56:39 +01:00
scrawl
53ba23e303 Fixes #1224: Store class name instead of id in savegame header 2014-03-26 19:56:12 +01:00
scrawl
793649c854 ToggleAI: Report current status on toggle 2014-03-26 19:55:52 +01:00
scrawl
688415ce54 Play deathknockout/deathknockdown animations when appropriate 2014-03-26 18:55:16 +01:00
Marc Zinnschlag
ed524b2fd4 added bright lighting mode 2014-03-26 18:29:15 +01:00
Marc Zinnschlag
9746f8bd32 added night lighting mode 2014-03-26 17:59:42 +01:00
Marc Zinnschlag
fa29942b27 added day lighting mode 2014-03-26 17:47:56 +01:00
Marc Zinnschlag
d5506172e8 added lighting switching 2014-03-23 15:14:26 +01:00
Marc Zinnschlag
205354ba30 some ambient light cleanup 2014-03-23 13:40:56 +01:00
Marc Zinnschlag
1b6b4e3442 Merge remote-tracking branch 'slothlife/weather_save' 2014-03-23 08:36:45 +01:00
cc9cii
772a49b2a6 Just some notes for future maintenance. 2014-03-23 13:38:11 +11:00
scrawl
0a17245633 Refactored settings window 2014-03-22 19:02:14 +01:00
Marc Zinnschlag
87ae03b5d4 fix for previous commit 2014-03-22 16:39:24 +01:00
Marc Zinnschlag
6bd3b3ee78 include local variable state in saved games 2014-03-22 15:00:49 +01:00
Marc Zinnschlag
4d80bc009a Merge remote-tracking branch 'scrawl/master' 2014-03-22 09:54:42 +01:00
scrawl
0c207f7212 Fix build error 2014-03-22 02:08:09 +01:00
scrawl
394284d0f8 Fixes #1209: Tarhiel never falls
There are a few pitfalls with this code:
 - Gravity is only considered when applying queued movement. Therefore, make sure to queue some movement every frame. (Could be refactored in the future?)
 - The character controller never detects being in free fall (!World::isOnGround) unless movement has been applied.
2014-03-22 02:08:04 +01:00
Alexander "Ace" Olofsson
317f1e0b63 Update dialoguesubview.cpp
That doesn't work on Windows. (Are and/or allowed in C++ in any other compiler?)
2014-03-21 13:44:01 +01:00
Marc Zinnschlag
41fd94b160 compensated for different coordinate systems 2014-03-21 13:39:22 +01:00
Marc Zinnschlag
1e57d55717 update/close on deletion of reference/referenceable 2014-03-21 13:27:46 +01:00
Marc Zinnschlag
698fe8cce3 update preview title on changed referenceableID (preview for references only) 2014-03-21 12:52:46 +01:00
Marc Zinnschlag
58daf52a67 deal with empty and invalid referenceable ID fields 2014-03-21 12:44:06 +01:00
Marc Zinnschlag
1a9df4bc56 Merge branch 'preview' 2014-03-21 12:35:40 +01:00
Marek Kochanowicz
2a26ff2299 better fix 2014-03-21 12:13:54 +01:00
Marc Zinnschlag
fc8ae2b9b5 fixed encoding problems 2014-03-21 11:56:48 +01:00
Marc Zinnschlag
10ce47938b update preview on reference/referenceable changes 2014-03-21 11:22:43 +01:00
Marc Zinnschlag
2128d3008c Merge branch 'master' into preview 2014-03-21 08:12:06 +01:00
slothlife
6dce3e5186 Fixed include to use C99 header, not C++11 header 2014-03-21 01:33:11 -05:00
slothlife
6eab9c5179 Move weather state save/load to a new class 2014-03-21 01:19:40 -05:00
Rohit Nirmal
e3a9daf921 Play item sound when trying to sell a bound item, too. 2014-03-20 22:22:31 -05:00
Marc Zinnschlag
688e03a9d2 Merge remote-tracking branch 'sirherrbatka/Editor-Dialog' 2014-03-20 22:27:28 +01:00
Marek Kochanowicz
fbb619db73 2014-03-20 21:41:11 +01:00
Marek Kochanowicz
a692ce99fa where was my mind… 2014-03-20 20:26:53 +01:00
Marek Kochanowicz
ccd5e549cd moved buttons down 2014-03-20 19:53:03 +01:00
Marek Kochanowicz
832a10b2ac solving problems 2014-03-20 18:40:10 +01:00
Marc Zinnschlag
1a1d52c513 fixed a column ID problem 2014-03-20 14:19:50 +01:00
Marek Kochanowicz
5c34823bb0 added some placeholder icons 2014-03-20 13:59:00 +01:00
Marek Kochanowicz
ad2f9a69a1 prevent deleting already deleted record 2014-03-20 08:59:04 +01:00
slothlife
1acd1bd913 Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
2014-03-20 01:25:52 -05:00
Rohit Nirmal
e4c4747a27 Play item sound even if merchant doesn't purchase it. 2014-03-19 20:08:01 -05:00
Marek Kochanowicz
ea9b6fa37e view button 2014-03-19 12:01:36 +01:00
Marek Kochanowicz
8f3103ce65 added preview button 2014-03-19 11:43:25 +01:00
Marek Kochanowicz
6416ae90d2 Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/view/world/subviews.cpp
2014-03-19 10:23:15 +01:00
Marek Kochanowicz
010160d047 missed those :/ 2014-03-18 20:56:55 +01:00
Marek Kochanowicz
c0b2b783cb use more proper creators 2014-03-18 20:53:21 +01:00
Marek Kochanowicz
f3475f7ef5 Merge branch 'master' of https://github.com/zinnschlag/openmw into Editor-Dialog 2014-03-18 19:24:10 +01:00
Marek Kochanowicz
db774b02d7 clone and create buttons work 2014-03-18 09:36:22 +01:00
pvdk
ef617fdf3d Fail on the first error whilst extracting an archive 2014-03-18 00:33:31 +01:00
pvdk
667b0de250 Fixed problems with cd content autodetection 2014-03-17 23:39:21 +01:00
pvdk
2e1248537e Minor fixes, installation should stop after one error message now 2014-03-17 21:33:44 +01:00
Marek Kochanowicz
95afca0558 delete record button 2014-03-17 19:28:41 +01:00
Marek Kochanowicz
7296b09357 revert button 2014-03-17 19:18:18 +01:00
pvdk
9e5e19f9cb Improved existing installation handling 2014-03-17 18:28:05 +01:00
pvdk
ae5f783a16 Added some eye-candy to the wizard: a watermark and a placeholder icon 2014-03-17 17:50:51 +01:00
Marek Kochanowicz
09ba547630 use tool buttons with icons 2014-03-17 15:35:36 +01:00
pvdk
254fe0a424 Made install functions use file finding methods and improved error handling 2014-03-17 14:31:50 +01:00
scrawl
128a47570e One more fix 2014-03-17 14:15:52 +01:00
scrawl
4443e22387 Build fix 2014-03-17 13:32:13 +01:00
scrawl
c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
pvdk
ef16b46148 Wizard now autodetects correct installation archive 2014-03-16 22:09:20 +01:00
scrawl
81dfc26d26 mwscript/locals was added twice 2014-03-16 21:39:46 +01:00
pvdk
b2156351d8 Work in progress commit, working on data1.hdr autodetection 2014-03-16 20:07:54 +01:00
pvdk
8fe837ae6e Merge remote-tracking branch 'upstream/master' into wizard 2014-03-16 20:05:12 +01:00
Marc Zinnschlag
20ea859aac adjusted the far clip distance 2014-03-16 17:14:44 +01:00
sirherrbatka
3c8eeb8c48 added comment 2014-03-16 17:11:13 +01:00
Marc Zinnschlag
6b11265fbc consider scale and orientation when previewing reference 2014-03-16 17:06:45 +01:00
Marc Zinnschlag
48ea93d890 less random camera start position 2014-03-16 17:06:30 +01:00
sirherrbatka
4a0d1ba272 do not cast and check multiple times 2014-03-16 17:06:11 +01:00
Marc Zinnschlag
fa042a8aca use proper title for reference prewview subviews (avoid internal ID) 2014-03-16 13:22:32 +01:00
Marc Zinnschlag
8b36de6c67 Merge remote-tracking branch 'cc9cii/Slaughterfish-fix' 2014-03-16 12:57:38 +01:00
Marc Zinnschlag
afbdd84467 Merge remote-tracking branch 'cc9cii/AiWander-fix' 2014-03-16 12:47:30 +01:00
Marc Zinnschlag
c36dfef972 prewview subview 2014-03-16 12:44:01 +01:00
cc9cii
f71fb83bfc Cleaned up more inaccurate comments. 2014-03-16 20:56:11 +11:00
cc9cii
f57c11254f Revert to original variable names. 2014-03-16 20:09:18 +11:00
cc9cii
22c544d9d7 Remove unnecessary comment. 2014-03-16 12:51:12 +11:00
cc9cii
fdbd564700 Apparently fall trace needs to be done with the middle of the object. 2014-03-16 08:57:55 +11:00
cc9cii
43757efdc4 Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however. 2014-03-16 08:09:14 +11:00
scrawl
d08394bf78 Fixes #1205: apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla) 2014-03-15 21:00:25 +01:00
scrawl
61955111f1 Fixes #1204: Any health value < 1 should show as empty life bar. 2014-03-15 20:48:54 +01:00
scrawl
93c21b5ef2 Fixes #1197: incorrect mouse wheel step 2014-03-15 20:34:12 +01:00
scrawl
3880247017 Fixes #1206: effect texture override was not accounted for 2014-03-15 20:28:48 +01:00
Marc Zinnschlag
2fdf80bcbf Merge remote-tracking branch 'gsedej/master' 2014-03-15 13:53:05 +01:00
cc9cii
e6977d00e8 Oops. Fix typo picked up by Zini. 2014-03-15 08:16:35 +11:00
cc9cii
b2e3fa70c2 Fix spelling errors in comments. 2014-03-14 07:04:39 +11:00
Marek Kochanowicz
4a623ace71 disabling works 2014-03-13 18:41:37 +01:00
Marek Kochanowicz
c97172d89c fixed segfault and prevent drops from other documents 2014-03-13 17:00:14 +01:00
Marek Kochanowicz
e1a4b64efb fixed segfault 2014-03-13 16:50:04 +01:00
cc9cii
d54ae58ec9 Bug #900 fix - minor update to comments 2014-03-14 00:09:03 +11:00
cc9cii
d92740efc9 Bug #900 fix - only fixed AiWonder, AiCombat, AiTravel and others may need a different strategy to this. 2014-03-13 23:44:52 +11:00
Marc Zinnschlag
7bc97fb8b8 reworked code for player positioning on startup and new game 2014-03-13 13:19:32 +01:00
Marek Kochanowicz
dd755a00e4 fix for the bug (?) 2014-03-13 08:52:37 +01:00
Marek Kochanowicz
cc1ceb35ce drag and drop works 2014-03-12 20:34:55 +01:00
Marek Kochanowicz
fd4829141d succesfully connected the signals 2014-03-12 19:55:51 +01:00
Marek Kochanowicz
1bf67e7390 added the new qlineedit subclass 2014-03-12 19:36:46 +01:00
Marek Kochanowicz
30a0c82e22 this code segfaults, but i don't know why 2014-03-12 16:28:10 +01:00
Marek Kochanowicz
919065db32 fixed segfault 2014-03-12 16:06:59 +01:00
Marek Kochanowicz
d1290ac556 skip deleled or erased records 2014-03-12 15:46:27 +01:00
Marek Kochanowicz
2278eb5e91 handle locking 2014-03-12 15:17:49 +01:00
Marek Kochanowicz
1a9d4204d2 correction 2014-03-12 15:07:17 +01:00
Gašper Sedej
43a12fffd5 indentation issue... 2014-03-12 14:37:44 +01:00
Marek Kochanowicz
2e226e63b6 change universalid of base subview after pressing next or prev 2014-03-12 13:04:40 +01:00
Gašper Sedej
d72a2f1ffb Added code to test if git hash is availible 2014-03-12 12:33:42 +01:00
Marek Kochanowicz
cb9bcc3cc1 buttons are functional 2014-03-12 12:25:37 +01:00
scrawl
0cd40294a2 Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
Marek Kochanowicz
299b7a6ce6 Added buttons, they don't do anything. 2014-03-12 11:08:04 +01:00
Gašper Sedej
06e02ed77f Added version and revision number to mainmenu 2014-03-12 10:53:56 +01:00
Marek Kochanowicz
8d50af547a created editwidget 2014-03-12 10:39:28 +01:00
Marek Kochanowicz
865e6b52ae scroll area 2014-03-11 21:21:05 +01:00
Marek Kochanowicz
c422dc6eed Refactorisation. 2014-03-11 20:40:31 +01:00
Marek Kochanowicz
5ad572346b referencables also work now 2014-03-11 13:02:25 +01:00
Marek Kochanowicz
1edf5a4414 registered additional subviews. 2014-03-11 10:47:30 +01:00
Marek Kochanowicz
87286232d7 fixed bug, god bless overloading 2014-03-11 09:38:53 +01:00
Marek Kochanowicz
a25271f0b6 moving bloat away from the dispatcher 2014-03-11 09:14:13 +01:00
Marc Zinnschlag
ef1364878f moved test cube from SceneWidget to WorldspaceWidget 2014-03-10 18:35:49 +01:00
Marek Kochanowicz
17b521cec8 additional check 2014-03-10 17:57:40 +01:00
Marek Kochanowicz
f4614c2c63 use qlabels for not editable fields 2014-03-10 17:52:45 +01:00
Marek Kochanowicz
089732419a introduce longString 2014-03-10 17:18:29 +01:00
Marek Kochanowicz
cc96a38921 use qlinedit for the var 2014-03-10 13:27:52 +01:00
Marek Kochanowicz
874847c959 handle color 2014-03-10 13:25:01 +01:00
Marc Zinnschlag
7812427836 added Preview submenu item; fixed View issues regarding exterior cells 2014-03-10 12:44:34 +01:00
Marek Kochanowicz
73cb3ac0ed embelishing 2014-03-10 12:04:03 +01:00
Marek Kochanowicz
361bc55973 dont force trying display 2014-03-10 09:47:41 +01:00
Marek Kochanowicz
9ab920bd80 display id and other not editable data 2014-03-10 09:37:53 +01:00
Marek Kochanowicz
b2fdaa74b0 trying to set the size policy 2014-03-09 18:44:04 +01:00
Marc Zinnschlag
2b17f5dde9 register resources locations on editor startup 2014-03-09 12:32:21 +01:00
Marc Zinnschlag
2de862126a moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
Marek Kochanowicz
7eb10756d4 some extra views enabled 2014-03-09 08:58:24 +01:00
scrawl
6eaa7553f8 Fixes #1181: Enable controls when loading a savegame 2014-03-09 03:34:49 +01:00
Sandy Carter
72a3c50eb8 (#1191) Disallow picking up if inventory disabled
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
2014-03-08 13:45:54 -05:00
Marek Kochanowicz
0447be7e7a register extra views. do not display id 2014-03-08 17:24:00 +01:00
Marek Kochanowicz
1f1774b5e1 changing the enumdelegate seteditordata 2014-03-08 16:54:05 +01:00
Marek Kochanowicz
9612c6a6fd handle also bool boxes 2014-03-08 16:50:42 +01:00
Marek Kochanowicz
08ccae6b49 handle comboboxes 2014-03-08 16:21:49 +01:00
Marek Kochanowicz
a8b11829d4 disable not editable widgets 2014-03-08 15:18:40 +01:00
Marek Kochanowicz
3c60345d6b nest wrapper into the proxy class 2014-03-08 15:15:00 +01:00
scrawl
072dc6d438 Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
scrawl
12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
Marek Kochanowicz
2e6b45dafb edit view, savind works 2014-03-07 22:17:40 +01:00
Marek Kochanowicz
020e3f8fc5 Merge branch 'master' of https://github.com/zinnschlag/openmw into dialogoue3 2014-03-07 17:16:38 +01:00
Marek Kochanowicz
f0a45fa15f just saved progress 2014-03-07 17:15:43 +01:00
cc9cii
f36bea03ab Bug #1189 fix by scrawl 2014-03-07 19:36:44 +11:00
Marek Kochanowicz
b0ae78e889 basicly enabled code 2014-03-06 20:10:13 +01:00
Marc Zinnschlag
f1353dc84f Merge branch 'scene' 2014-03-06 16:46:44 +01:00
Marc Zinnschlag
516a3b9abd close interior cell view when cell is deleted 2014-03-06 16:40:08 +01:00
Marc Zinnschlag
0254a209f6 some general cleanup 2014-03-06 13:51:21 +01:00
Marc Zinnschlag
f04348fb8e do not offer view action for cells flagged as deleted 2014-03-06 13:43:06 +01:00
Marc Zinnschlag
4a119c8f46 ambient lighting in interior cells 2014-03-06 13:02:21 +01:00
Marc Zinnschlag
7e0f0c8402 fixed SceneWidget destructor 2014-03-06 12:42:09 +01:00
Marc Zinnschlag
397921e457 specialising WorldspaceWdiget into paged and unpaged subclasses 2014-03-06 10:13:39 +01:00
Marc Zinnschlag
7386d3eb0b moved navigation into the WorldspaceWidget 2014-03-06 10:01:23 +01:00
scrawl
e08f6c9ce3 Bug #416: Copy framebuffer to a texture instead of not clearing
Potentially faster than the previous workaround, and should work for triple buffering too.
2014-03-06 04:01:25 +01:00
scrawl
83b6fcf22e Bug #416: Workaround for page flipping problem 2014-03-05 22:24:05 +01:00
scrawl
1d926816b5 Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
scrawl
2a4e99c069 Set StaticGeometry origin
Fixes an exception for coordinates far away from (0,0,0).
2014-03-05 21:46:37 +01:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
scrawl
195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
2014-03-05 21:46:37 +01:00
scrawl
065b6d3331 Terrain: moved ESM::Land load to earlier in the startup procedure
Required for background loading as we cannot load ESM::Land data from background threads.
2014-03-05 21:46:36 +01:00
scrawl
8730b61362 Render maps after *all* cells have finished loading
Still not fixing Bug #772, but at least this will allow for background loading of terrain.
2014-03-05 21:46:36 +01:00
scrawl
c9e349f60f Terrain: support alternate coordinate systems. Get rid of LoadingListener for now 2014-03-05 21:46:36 +01:00
Bret Curtis
ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 2014-03-05 17:08:58 +01:00
cc9cii
ce8d327e8e Debug MSVC build of openmw needs number of sections beyond 2^16 2014-03-05 22:11:10 +11:00
gus
d84319300a fix 2014-03-05 11:27:16 +01:00
gus
f4879dacd5 add AIfollow to summoned creatures 2014-03-05 11:24:39 +01:00
Marc Zinnschlag
a264e86e13 subclasses scene widget for worldspace scenes 2014-03-04 14:47:43 +01:00
Marc Zinnschlag
f9d2fde783 Merge branch 'openmw-29'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
Marc Zinnschlag
0ae9cc0106 removed unused function 2014-03-03 08:21:16 +01:00
Marc Zinnschlag
26c2f28879 replaced global world->scene menu item with individual view context menu items in cell and reference tables 2014-03-02 22:43:44 +01:00
Marc Zinnschlag
55195f819a changed edit requests from row index format to UniversalId/hint format 2014-03-02 22:34:41 +01:00
Marc Zinnschlag
797f5527ee added hint parameter for UniversalId viewing requests 2014-03-02 13:29:02 +01:00
Marc Zinnschlag
cb3994281c changed UniversalId::Type_Scene from index to string ID argument (argument is the worldspace) 2014-03-02 13:11:15 +01:00
Marc Zinnschlag
ca30f2af3d minor fix 2014-03-02 11:03:37 +01:00
Marc Zinnschlag
536a0e0ab0 added orbit navigation mode 2014-03-01 14:15:04 +01:00
scrawl
a99aa15d14 Fix a copy&paste mistake leaving start rotation uninitialized 2014-02-28 17:23:58 +01:00
Marc Zinnschlag
4d3abeedcb keep camera upright in 1st person mode 2014-02-28 13:37:01 +01:00
Marc Zinnschlag
ae637d6abc rolling 2014-02-28 11:58:03 +01:00
Marc Zinnschlag
0926501717 Merge remote-tracking branch 'cc9cii/branch_0_29_fixes' into openmw-29 2014-02-27 15:45:45 +01:00
Marc Zinnschlag
4eea2c7a86 added free navigation mode 2014-02-27 15:42:59 +01:00
Marc Zinnschlag
c977b2a756 moved implementation of the 1st person camera into a separate file 2014-02-27 15:23:14 +01:00
Marc Zinnschlag
14c3bfcf62 added navigation class 2014-02-27 14:46:06 +01:00
cc9cii
56ae85df0c Fix 32bit Windows crash while taking the save screenshot. 2014-02-28 00:28:02 +11:00
cc9cii
8fa88f4480 sync with upstream 2014-02-28 00:13:57 +11:00
cc9cii
2421f23c2f cleanup the mess... 2014-02-27 23:59:23 +11:00
pvdk
05f8af0757 Use the correct encoding for the ini importer 2014-02-25 18:15:29 +01:00
pvdk
6b9082c6ba Support different Tribunal patch .esm location, as seen on German GoTY disk 2014-02-25 17:36:55 +01:00
pvdk
d30c4edb14 Support separate Splash directory, found in some installation media cabinets 2014-02-25 17:23:26 +01:00
pvdk
3792b301e9 Wizard now runs the ini-importer to import settings from Morrowind.ini 2014-02-25 15:33:30 +01:00
Marc Zinnschlag
8f73cc9268 added navigation mode selection 2014-02-25 14:59:46 +01:00
Marc Zinnschlag
526d75df51 inverted ctrl key 2014-02-25 14:30:38 +01:00
Marc Zinnschlag
644f5cb8de fixed mouse button release detection 2014-02-25 14:28:55 +01:00
Marc Zinnschlag
e33bd4d508 camera rotation via ctrl-left button drag 2014-02-25 14:24:35 +01:00
Marc Zinnschlag
e987199949 getting rid of some magic numbers 2014-02-25 14:14:53 +01:00
Marc Zinnschlag
07d20a2013 camera panning via left button drag 2014-02-25 14:09:07 +01:00
Marc Zinnschlag
b9107addc0 mouse wheel zooming 2014-02-25 13:39:49 +01:00
Marc Zinnschlag
b6ae521aa5 moving the camera with A and D keys 2014-02-25 13:31:15 +01:00
Marc Zinnschlag
af50575259 use shift key to speed up camera movement 2014-02-25 13:17:15 +01:00
Marc Zinnschlag
8081c067a6 moving the camera with W and S keys 2014-02-25 13:09:37 +01:00
Marc Zinnschlag
4ec4599be3 added navigation mode enum to SceneWidget 2014-02-25 12:30:45 +01:00
Marc Zinnschlag
6ec86564d1 re-enabled OGRE in OpenCS; cleaned up startup 2014-02-25 11:58:32 +01:00
cc9cii
5b48ca114f aicombat pathfinding fix - check the correct list 2014-02-25 08:31:14 +01:00
cc9cii
85c467f00f Minor cleanup for aicombat pathfinding workaround. 2014-02-25 08:30:52 +01:00
pvdk
36d4287da4 Fixed openmw.cfg handling: file should not be cleared anymore 2014-02-24 15:59:44 +01:00
Nikolay Kasyanov
76c1d60d23 Fixed OpenCS build on OS X 2014-02-24 15:59:05 +01:00
pvdk
fb59112b74 Merge remote-tracking branch 'upstream/master' into wizardhead 2014-02-24 13:58:51 +01:00
Marc Zinnschlag
c62a352956 Merge branch 'cellstore' 2014-02-24 10:03:13 +01:00
Marc Zinnschlag
9b18e01507 keep track of which cells have state that needs to be saved 2014-02-24 10:03:04 +01:00
Marc Zinnschlag
bfcd768078 various bits of cleanup 2014-02-23 21:39:18 +01:00
Marc Zinnschlag
83ded18af0 encapsulated reference collections 2014-02-23 21:21:27 +01:00
Marc Zinnschlag
367919200f moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
Marc Zinnschlag
f220867144 make Ptr a bit more pointer-like 2014-02-23 18:17:41 +01:00
Marc Zinnschlag
b72c1c2c58 encapsulated water level 2014-02-23 17:34:18 +01:00
gus
95ff869163 Merge branch 'openmw-29' of https://github.com/zinnschlag/openmw.git into AIFix2 2014-02-23 17:07:49 +01:00
Marc Zinnschlag
79e723ad06 encapsulated mIds 2014-02-23 16:46:07 +01:00
Marc Zinnschlag
8ea686c6c8 encapsulated mState 2014-02-23 14:26:36 +01:00
cc9cii
1bd2664cb0 aicombat pathfinding workaround 2014-02-23 11:47:25 +01:00
cc9cii
1ab5948f19 merge upstream changes 2014-02-23 19:11:37 +11:00
Marc Zinnschlag
b0ae5b8ab7 Merge remote-tracking branch 'cc9cii/windows-save-fix' into openmw-29 2014-02-22 17:16:55 +01:00
cc9cii
fcfc8fcccb Revert "Allow MinGW64 compilation in Windows/msys"
This reverts commit c3f350e3fb.

Conflicts:
	libs/platform/string.h
2014-02-22 23:45:13 +11:00
cc9cii
ac606a865c Back out unnecessary change. 2014-02-22 23:22:23 +11:00
cc9cii
c241405d91 Fix Windows save & load. 2014-02-22 12:15:20 +11:00
cc9cii
c3f350e3fb Allow MinGW64 compilation in Windows/msys 2014-02-22 12:06:50 +11:00
Nikolay Kasyanov
59508e914f Fixed OpenCS build on OS X 2014-02-22 01:17:58 +04:00
Marek Kochanowicz
e348c6baa9 accept drops from filters table. Cool. ☺ 2014-02-21 13:50:59 +01:00
Marek Kochanowicz
e2dce53543 additional check on droping to prevent exception 2014-02-21 12:55:01 +01:00
Marek Kochanowicz
fcf17805a0 Installing basic event filter 2014-02-21 12:48:39 +01:00
Marc Zinnschlag
7693f712bc started making CellStore into a proper class; encapsulated mCell member 2014-02-21 11:35:46 +01:00
Marek Kochanowicz
55e9083570 refactorisation 2014-02-21 10:27:23 +01:00
Marek Kochanowicz
1c35a85adf fixed bugs, added extra display_type 2014-02-20 19:27:51 +01:00
Marek Kochanowicz
7dff34ebf1 Features implemented. Time to debug. 2014-02-20 19:15:09 +01:00
Marek Kochanowicz
3ad6df1f92 try with the passing action 2014-02-20 17:54:18 +01:00
Marek Kochanowicz
38a86b5015 We can handle droping multiple records 2014-02-20 16:01:54 +01:00
Marek Kochanowicz
b788ab8b4c correcting 2014-02-20 14:10:03 +01:00
Marek Kochanowicz
4fe21dc38f Const correctness 2014-02-20 12:43:09 +01:00
Marc Zinnschlag
736644de05 Revert "#1041 in progress: decode first sample batch right in OpenAL_SoundStream::play()"
This reverts commit 51fb9f65ea.
2014-02-20 12:31:40 +01:00
Marek Kochanowicz
eb3cbaa4e1 Create filter on droping record. 2014-02-20 12:25:47 +01:00
Marek Kochanowicz
c7b3e139aa Propagate signal to the edit widget 2014-02-20 11:07:04 +01:00
pvdk
755c99df3c Some minor fixes 2014-02-19 19:26:51 +01:00
pvdk
6916c0bc94 Wizard now writes valid Morrowind.ini files 2014-02-19 19:26:51 +01:00
pvdk
e8170adde5 Some minor changes, implemented suggestions 2014-02-19 19:26:50 +01:00
pvdk
ceb66d0790 Also install the separate Sounds directory for Tribunal 2014-02-19 19:26:50 +01:00
pvdk
5024f1bf77 Added a warning when trying to install tribunal after bloodmoon 2014-02-19 19:26:50 +01:00
pvdk
2ccf4d6112 Post-merge cleanups, using confignmanager for XDG paths now, thanks scrawl! 2014-02-19 19:26:50 +01:00
pvdk
c54217d008 Merge remote-tracking branch 'upstream/master' into HEAD
Conflicts:
	CMakeLists.txt
	components/CMakeLists.txt
	components/config/gamesettings.cpp
2014-02-19 19:26:07 +01:00
Marek Kochanowicz
fca7701359 Column titles retrived and passed to the filterbox. 2014-02-19 16:15:51 +01:00
pvdk
b43325119a Some changes to the version retrieval: ignore shallow clones 2014-02-19 14:19:08 +01:00
Marek Kochanowicz
d7a1abb30b emit signal with types (will be connected to the tablesubview) 2014-02-19 12:55:39 +01:00
Marek Kochanowicz
dd95ed8e4c Accept drops on the filterbox 2014-02-19 12:32:48 +01:00
Marek Kochanowicz
569533eeae Merge branch 'master' of https://github.com/zinnschlag/openmw into DragDrop 2014-02-19 11:23:53 +01:00
scrawl
d25b3ad9cb Fix AiCombat for creatures with weapons 2014-02-19 11:23:03 +01:00
scrawl
ebc67a82cf Don't list unnamed quests in the quest book 2014-02-19 11:23:03 +01:00
scrawl
1fba5d1bb9 Terrain: change world bounds from AABB to 4 floats 2014-02-19 11:23:03 +01:00
scrawl
bc376e6649 Closes #888: Treat "Bip 01" as animation root if existing 2014-02-19 11:23:03 +01:00
scrawl
439018e706 Get rid of useless return values 2014-02-19 11:23:03 +01:00
scrawl
90f6cda4cc Moved includes to appropriate place 2014-02-19 11:23:03 +01:00
Marek Kochanowicz
e9664d80bd make convert enumns public static 2014-02-19 11:22:47 +01:00
Marc Zinnschlag
550e5eb686 Merge remote-tracking branch 'corristo/osx-music-fix' 2014-02-18 09:12:02 +01:00
gus
d8f24ac499 bug fix 2014-02-17 15:49:49 +01:00
Marc Zinnschlag
ea16f79d77 Merge remote-tracking branch 'gus/AIFix2' 2014-02-17 10:54:07 +01:00
gus
84959eea28 woops, thanks scrawl 2014-02-17 10:50:10 +01:00
gus
6e1425321b remove cout spam 2014-02-17 10:43:09 +01:00
gus
e5b19cf3c6 clean up 2014-02-17 10:37:11 +01:00
Marc Zinnschlag
02c6c65705 Merge remote-tracking branch 'sirherrbatka/DragDrop' 2014-02-17 09:55:50 +01:00
Marek Kochanowicz
2bb9e47507 Improvements. 2014-02-17 08:58:55 +01:00
Nikolay Kasyanov
51fb9f65ea #1041 in progress: decode first sample batch right in OpenAL_SoundStream::play() 2014-02-17 02:59:23 +04:00
Nikolay Kasyanov
5e8cb2e466 Another attempt to fix #1041. This time I'm sending real data from decoder
once after playback started.
2014-02-17 02:35:13 +04:00
Marek Kochanowicz
e1a0f60041 allow _foo ids without qoute 2014-02-16 20:26:22 +01:00
Marek Kochanowicz
b83817e05e May only include alphanumeric characters and underscores and may not start with a number. 2014-02-16 20:18:28 +01:00
Marek Kochanowicz
3cc23a9cb3 very basic, but safe putting down " " 2014-02-16 18:41:42 +01:00
Nikolay Kasyanov
4e28fd85a3 Fixed build on OS X 2014-02-16 20:22:46 +04:00
Marc Zinnschlag
c18c3e51ee handle IDs that don't exist anymore after loading 2014-02-16 16:23:05 +01:00
Marc Zinnschlag
9788bbcab9 partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
Marc Zinnschlag
b0532e0c85 store NPC state in saved game files 2014-02-16 15:51:45 +01:00
Marc Zinnschlag
9f721fd144 store list of known topics in saved game files 2014-02-16 12:54:27 +01:00
Marc Zinnschlag
6ac64bbe15 Merge branch 'script'
Conflicts:
	readme.txt
2014-02-16 12:12:56 +01:00
Marek Kochanowicz
17af865a9f checking for the source of the drop, reject those from other files for now 2014-02-16 09:51:33 +01:00
Marc Zinnschlag
9cdfca6c26 Merge remote-tracking branch 'potatoesmaster/disable-crash' 2014-02-15 22:55:00 +01:00
Marek Kochanowicz
cbe1fe2f95 removed misplaced bracket 2014-02-15 22:38:59 +01:00
Marek Kochanowicz
45d9364195 Put the id in the quote. 2014-02-15 22:14:27 +01:00
Marek Kochanowicz
ec8c8a9d88 -journalinfo +topic 2014-02-15 22:05:42 +01:00
Marek Kochanowicz
41606a67e4 implemented whitelist of allowed types in the scripts 2014-02-15 20:49:09 +01:00
Marek Kochanowicz
930b77e60a allow drag and drop into the script edit window. 2014-02-15 19:52:40 +01:00
Marc Zinnschlag
01a7918124 Merge remote-tracking branch 'potatoesmaster/selected-spell' 2014-02-15 18:38:10 +01:00
Marek Kochanowicz
97fe5465bf created new files 2014-02-15 17:55:18 +01:00
Emanuel Guevel
3d8ca02479 Fix breaking of enchanted items casting 2014-02-15 17:39:57 +01:00
Marc Zinnschlag
0afa61eed5 fixed referenceable-loading in case of more than one content file 2014-02-15 15:50:17 +01:00
Marc Zinnschlag
2007a3e902 improved script check error messages 2014-02-15 13:25:38 +01:00
Marek Kochanowicz
56be62b956 small reformatting 2014-02-15 13:23:51 +01:00
Marek Kochanowicz
4ee90c24e5 more readable code. 2014-02-15 13:22:14 +01:00
Marc Zinnschlag
4e04131957 fixing case broke sorting in script context 2014-02-15 13:09:43 +01:00
Marc Zinnschlag
2130ec39d6 disable warnings by default in script verifier 2014-02-15 12:58:34 +01:00
Marek Kochanowicz
b1f63947e8 Checking if the drop comes from same document. 2014-02-15 12:40:07 +01:00
Marek Kochanowicz
d6820b977e store const ref to the document in the table. 2014-02-15 12:22:32 +01:00
Marek Kochanowicz
f3dc45f1ec long line split. 2014-02-14 15:29:10 +01:00
Marek Kochanowicz
37d262b147 Splited very long line. 2014-02-14 15:12:34 +01:00
Marc Zinnschlag
7b8802588e Merge remote-tracking branch 'sirherrbatka/DragDrop' 2014-02-14 14:28:30 +01:00
Marek Kochanowicz
aafde926d3 Documentation, corrections. 2014-02-14 14:04:36 +01:00
Marc Zinnschlag
e17af4231a added script verifier 2014-02-14 13:38:30 +01:00
Marc Zinnschlag
0ff744c2ff fixed CSMWorld::ScriptContext::isJournalId 2014-02-14 12:56:05 +01:00
gus
a315d5cc2b aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp 2014-02-14 12:55:14 +01:00
Marek Kochanowicz
ae418f2538 nicer formatting 2014-02-14 12:51:50 +01:00
Marc Zinnschlag
0a8ffbfb1d added missing implementation for CSMWorld::ScriptContext::getMemberType 2014-02-14 12:46:54 +01:00
Marc Zinnschlag
910d62e4b8 added missing implementation for CSMWorld::ScriptContext::getGlobalType 2014-02-14 11:59:33 +01:00
Marc Zinnschlag
451e1f413b instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly 2014-02-14 11:15:16 +01:00
Emanuel Guevel
7c981587fc When searching object by id, search in active cells before searching in the player's inventory 2014-02-13 22:58:12 +01:00
Marc Zinnschlag
053b3dc371 Merge branch 'openmw-28'
Conflicts:
	CMakeLists.txt
2014-02-13 20:57:28 +01:00
Emanuel Guevel
e597328b6b Make enable/disable a no-op for items in containers 2014-02-13 20:24:27 +01:00
Marek Kochanowicz
40cc108e54 drag and drop works. 2014-02-13 20:19:51 +01:00
Marek Kochanowicz
1bcc6d6918 using new icon. 2014-02-13 19:14:17 +01:00
Marek Kochanowicz
2afe3f3e57 Introduced multitype icon. 2014-02-13 19:00:35 +01:00
Marek Kochanowicz
6662560cbc new displays for referencable table columns 2014-02-13 15:43:19 +01:00
Marc Zinnschlag
d6e212a02b Merge branch 'master' into script 2014-02-13 15:02:02 +01:00
Marc Zinnschlag
e9238b456d use case-insensitive sorting in columns 2014-02-13 15:01:10 +01:00
Marek Kochanowicz
09d3c7a446 Attempt to match types. Does not work at the moment. 2014-02-13 13:54:09 +01:00
gus
7c6e27e4f9 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
	apps/openmw/mwmechanics/aitravel.cpp
2014-02-13 12:59:04 +01:00
Marek Kochanowicz
71b2fc1c70 Introduced method to access display type. 2014-02-13 10:55:31 +01:00
Marc Zinnschlag
9c52820754 Merge remote-tracking branch 'scrawl/master' 2014-02-13 10:54:51 +01:00
Marek Kochanowicz
5f3f867a10 Implemented convertEnums function 2014-02-13 10:21:49 +01:00
scrawl
c6fb0f2d9b Removed terrain component's dependency on ESM 2014-02-13 10:13:53 +01:00
Marc Zinnschlag
dde4fbd818 allow one more integer argument in RemoveSoulGem and up to 6 more in AiFollow and then throw them all away 2014-02-13 09:52:44 +01:00
Marc Zinnschlag
b3412b7eec another case fix (remote member access again) 2014-02-12 15:22:17 +01:00
Marc Zinnschlag
dc433a3c09 fixed case handling problem for local variable access 2014-02-12 13:38:16 +01:00
Marc Zinnschlag
388735046f fixed broken remote member variable access 2014-02-12 13:35:24 +01:00
Marek Kochanowicz
c142089bfe Merge branch 'master' of https://github.com/zinnschlag/openmw into DragDrop 2014-02-12 13:13:32 +01:00
Marek Kochanowicz
c00834a8de added some iostream garbage. 2014-02-12 13:12:58 +01:00
Marek Kochanowicz
8dfdd87a07 Merge branch 'DnD' of https://github.com/gugus/openmw into DragDrop
Conflicts:
	apps/opencs/view/world/table.cpp
2014-02-12 12:12:53 +01:00
Marek Kochanowicz
62c9c77ddf Compiles now. 2014-02-12 11:42:19 +01:00
gus
6cf561f713 get index to where we are dropping 2014-02-12 11:32:01 +01:00
gus
2e33ab3a13 droping somewhat works 2014-02-12 11:16:12 +01:00
Marek Kochanowicz
e1a39b8388 Replaced some display_string with specific type. Damn, i wish this is correct ;-) 2014-02-12 09:24:08 +01:00
Marek Kochanowicz
fc135fbfee Added new Display types 2014-02-12 09:04:52 +01:00
Emanuel Guevel
8824af30b4 Allow to display message box outside of dialogue window 2014-02-11 18:26:57 +01:00
Marc Zinnschlag
ffd1783690 Merge remote-tracking branch 'mrcheko/master' 2014-02-11 17:03:50 +01:00
Marc Zinnschlag
e44a7268fc Merge remote-tracking branch 'potatoesmaster/selected-spell' 2014-02-11 17:00:41 +01:00
Emanuel Guevel
a3eea4f6b6 Do not allow spellcasting stance without spell selected 2014-02-11 16:34:51 +01:00
Emanuel Guevel
70d35da116 Unset selected spell when removed 2014-02-11 16:34:23 +01:00
Emanuel Guevel
6a4820c0f7 Show a message when the player attempts to cast a disabled spell 2014-02-11 14:52:58 +01:00
Marc Zinnschlag
9de2922d22 fixed case problem in remote member variable access 2014-02-11 13:56:56 +01:00
Marek Kochanowicz
53e2e8415d replaced start with exec 2014-02-11 12:25:21 +01:00
gus
df46218acc try droping 2014-02-10 16:48:04 +01:00
Marc Zinnschlag
3b990795c4 added access to remote access of local variables of global scripts 2014-02-10 14:45:55 +01:00
gus
b5006c5dbd compile fix 2014-02-09 15:33:00 +01:00
mrcheko
a6be72673c improves animation-controlled velocity check 2014-02-08 16:59:15 +02:00
scrawl
8f949c6ae2 Fix lockpicks 2014-02-08 07:35:34 +01:00
scrawl
6ce499f0e6 Fixes #848: Use hardcoded animation velocity for first person movement 2014-02-06 04:05:22 +01:00
scrawl
ff11d85a62 Fix wrong assertion 2014-02-06 03:15:01 +01:00
gus
632834ce10 WIP 2014-02-05 16:12:50 +01:00
scrawl
4a26909172 Fixes #1159: Don't allow quick keys menu in chargen 2014-02-05 12:15:49 +01:00
Marek Kochanowicz
3b8f04c0f3 Allow multi-item drag. 2014-02-05 11:44:08 +01:00
Marek Kochanowicz
f01b02c42d Changed format. 2014-02-05 11:24:33 +01:00
Marek Kochanowicz
76b729ac9b Removed getUniversalid interface. 2014-02-05 11:19:55 +01:00
scrawl
677fc84223 Refactor actors update 2014-02-05 09:50:21 +01:00
scrawl
0cc1cd8f7e Fix message box formatting bug 2014-02-05 05:18:11 +01:00
scrawl
7907181c0c Fix uninitialized member 2014-02-05 05:18:11 +01:00
scrawl
ffe19e7a52 Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
scrawl
8b8fb931a0 Feature #50: Don't allow ranged weapon attack when ammunition is empty 2014-02-05 05:18:10 +01:00
scrawl
a07eaa0c0d Feature #50: Allow body pitch in third person for ranged weapon aiming 2014-02-05 05:18:10 +01:00
scrawl
5ee105c812 Fix typo 2014-02-05 05:18:10 +01:00
scrawl
7cf22391a5 Feature #50: Handle weapon controllers (i.e. bowstring animations, etc) 2014-02-05 05:18:10 +01:00
scrawl
e1e7a492e2 Fix movement speed formula for flying creatures 2014-02-05 05:18:10 +01:00
scrawl
f608ceeffc Fixes #1158 (Armor rating label issues) 2014-02-05 05:18:10 +01:00
scrawl
8aed4fcfa4 Correction for marksman weapon inventory preview 2014-02-05 05:18:10 +01:00
scrawl
5b076aa570 Revert "Bug #1074: Inventory paperdoll obscures armour rating"
This reverts commit b017a3be3e.
2014-02-05 05:18:10 +01:00
scrawl
df78357e05 Handle knockout separately (Closes #1151) 2014-02-05 05:18:09 +01:00
Marek Kochanowicz
04287cb87a Provide method to return whole data vector from tablemimedata. 2014-02-04 19:42:52 +01:00
Marek Kochanowicz
8b799683c1 Display QPixMap with dragged object. 2014-02-04 18:48:18 +01:00
Marek Kochanowicz
3439940a8e Tablemimedata able to handle vector of objects and return icon. 2014-02-04 18:38:31 +01:00
Marek Kochanowicz
423b2906be Yes, you can drag. But not drop. 2014-02-04 11:40:48 +01:00
Marek Kochanowicz
dc80bfff55 Attempt to get basic tablemimedata subclass. 2014-02-04 09:13:40 +01:00
mrcheko
688f359a33 discard creatures speed and negative fatique changes 2014-02-03 23:09:26 +02:00
Marc Zinnschlag
c5b92ed6c8 Merge remote-tracking branch 'pvdk/versioninfo' 2014-02-03 11:21:11 +01:00
Marc Zinnschlag
21f502df34 compatibility fix 2014-02-03 11:20:55 +01:00
pvdk
f263acdac6 Merge remote-tracking branch 'upstream/master' into versioninfo 2014-02-03 02:27:24 +01:00
Alexander "Ace" Olofsson
e50a393de4 Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
pvdk
4e03e9cf87 Changed development version info text and the tooltip now works on all platforms 2014-02-02 20:10:47 +01:00
Marc Zinnschlag
32860a05e3 added dummy implementations for getPcInJail and getPcTraveling 2014-02-02 15:35:18 +01:00
mrcheko
761f13d3ce activate whole-body attack animations 2014-02-02 16:29:51 +02:00
Marc Zinnschlag
914ab1b8ab allow 'x' instead of 'getjournalindex x' 2014-02-02 15:08:27 +01:00
Marc Zinnschlag
4ee43612f6 added new switch: --script-warn 2014-02-02 14:09:59 +01:00
mrcheko
b85a4dd35e pos accum without conformity with animation bug/creature speed 2014-02-02 15:01:49 +02:00
Alexander "Ace" Olofsson
e3d85af70a Fix an issue with int32_t being unknown on windows. 2014-02-02 13:57:19 +01:00
Marek Kochanowicz
a36cc26434 Created new files for TableMimeData class. 2014-02-01 19:06:41 +01:00
scrawl
1deb0a7cdf Savegame dialog: Set key focus to editbox 2014-02-01 18:42:01 +01:00
scrawl
ec46575671 Overwriting saves fixes - copy description of overwritten slot, ask for confirmation 2014-02-01 18:42:01 +01:00
scrawl
6d37cd7e86 Savegame dialog: Don't allow empty save names 2014-02-01 18:42:01 +01:00
scrawl
63284d21a0 Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button 2014-02-01 18:42:01 +01:00
scrawl
dea9d21db6 Some additional safety checks for global map loading 2014-02-01 18:42:01 +01:00
scrawl
f89b3cac02 Feature #764: Store the actor that gave the dialog response 2014-02-01 18:42:01 +01:00
scrawl
a988a0d6dc Don't add duplicate topic responses to the journal 2014-02-01 18:42:00 +01:00
scrawl
37ef8ec908 Savegame dialog: support loading saves using Enter key or double-click 2014-02-01 18:42:00 +01:00
scrawl
49e26415be Don't call loadGame() from within the MWMechanics::Actors update sequence 2014-02-01 18:42:00 +01:00
Marc Zinnschlag
1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
Marc Zinnschlag
5b04c10e1d added creature/NPC state to saved games (only container/inventory for now) 2014-02-01 17:36:23 +01:00
Marc Zinnschlag
d2ec3ffdc8 handle equipped items when serialising inventory state 2014-02-01 17:31:05 +01:00
Marc Zinnschlag
bcc5894e2d changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later) 2014-02-01 15:24:01 +01:00
Marc Zinnschlag
dd674566a2 store content of containers in saved game files 2014-01-31 13:25:32 +01:00
scrawl
4ec86d1c68 Bug #1147: Fix the inventory preview pose used for ranged weapons 2014-01-31 05:06:35 +01:00
scrawl
60bbab52fe Support keyframe controllers for bones that aren't in the skeleton base 2014-01-31 05:06:34 +01:00
scrawl
da34f8bda1 Fix LastHitObject 2014-01-31 04:43:35 +01:00
scrawl
067c2bc2ec Disable combat movements for creatures without weapons 2014-01-31 04:43:35 +01:00
scrawl
7820ea5806 "Always best attack" should only affect the player 2014-01-31 04:43:35 +01:00
scrawl
d0c6ecd03a Bug #1148: Workaround for broken images in some MW versions 2014-01-31 04:43:35 +01:00
scrawl
52f89e9a17 Don't play "idle" voice entries for NPCs with Hello 0
Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them.
2014-01-31 04:43:35 +01:00
scrawl
39d86a9468 Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
mrcheko
80d8aa4030 bug with sequence of knockouts; giving sense to some hit state code 2014-01-30 23:54:26 +02:00
Marc Zinnschlag
900532a6ca store additional state of lights in saved game files 2014-01-30 12:37:33 +01:00
Marc Zinnschlag
ec7cb90ca4 added support for serialisation of CustomData state 2014-01-30 11:50:13 +01:00
scrawl
2b15b8b484 Fix gold bugs (Fixes #1145, Fixes #1146) 2014-01-29 15:37:27 +01:00
scrawl
305e78c981 Fix creature attack bug 2014-01-29 15:37:27 +01:00
scrawl
e717694b36 Reset Run stance in AiWander 2014-01-29 15:37:27 +01:00
scrawl
23ffb8a4dc Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
This makes the Mehra Milo script work properly.
2014-01-29 15:37:27 +01:00
scrawl
434fd21584 Don't set journal index if a higher index is currently set
This is vanilla behaviour, and required for the Mehra Milo vivec informants quest.
2014-01-29 15:37:27 +01:00
scrawl
edff88542b Allow double click / Enter key for accepting race/class/birthsign 2014-01-29 15:37:27 +01:00
scrawl
a8a09762ce Don't crash when deleting or disabling a moving door 2014-01-29 15:37:26 +01:00
scrawl
190512156d Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
scrawl
ea7e0abdc2 Move WhenStrikes skill success to a more appropriate place 2014-01-29 15:37:26 +01:00
scrawl
b8db151da7 Add missing skill increases for armor hits 2014-01-29 15:37:26 +01:00
scrawl
82146e7f8d Use GMSTs for levelup 2014-01-29 15:37:26 +01:00
scrawl
cc40cec395 Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
2014-01-29 15:37:26 +01:00
scrawl
ba67bf45f8 Fix an issue with InventoryStore copy constructor. Don't copy the iterator directly - mContainer will be wrong and comparisons against end() will always fail.
This caused an exception when looting a creature that had moved cells.
2014-01-29 15:37:26 +01:00
scrawl
365ae15532 Drag&Drop: auto-hide windows that can't be drop targets on mouseover 2014-01-29 15:37:26 +01:00
mrcheko
3a5da7e6e8 merged with master 2014-01-29 00:03:00 +02:00
mrcheko
5ee1dc6be8 attacktypes error fix 2014-01-28 21:07:26 +02:00
Marc Zinnschlag
1d34f5e096 Merge remote-tracking branch 'sirherrbatka/cloning'
Conflicts:
	apps/opencs/model/world/refiddata.cpp
2014-01-28 12:40:14 +01:00
Marc Zinnschlag
a473c3f619 some cleanup 2014-01-28 12:36:10 +01:00
Marc Zinnschlag
fd5486864a Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/actors.hpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2014-01-28 12:33:31 +01:00
Marek Kochanowicz
2bd98a69ab Corrections, according to the comments. Thanks for the review. :-) 2014-01-28 11:16:48 +01:00
pvdk
1262eab03a Added some nice error messages to the installation process 2014-01-28 01:03:47 +01:00
pvdk
2736527e5a Did some cleanup work on the unshield thread: more code re-use 2014-01-27 22:54:14 +01:00
mrcheko
e50e94af0b remove CreatureStats::mAttackType, set/getAttackType() 2014-01-27 23:05:17 +02:00
mrcheko
fe0268062d merge with master 2014-01-27 22:38:01 +02:00
pvdk
802448b217 Added a settings page to the launcher 2014-01-27 20:14:02 +01:00
Marek Kochanowicz
d3000ce099 whitespaces removed again. 2014-01-27 19:47:54 +01:00
Marek Kochanowicz
62ea0bb066 Cleared whitespaces. 2014-01-27 19:40:05 +01:00
Marek Kochanowicz
c82db915f1 Removed needless includes 2014-01-27 19:32:51 +01:00
Marek Kochanowicz
d0b07de7ef Corrected bug mentioned by zini. 2014-01-27 16:59:18 +01:00
pvdk
3fd88aca59 Re-added support for GoTY disks and added a messagebox, displayed when done 2014-01-27 16:51:22 +01:00
gus
846276f747 clean up 2014-01-27 15:14:24 +01:00
pvdk
8db333c8d0 Made the getter/setter functions thread-safe 2014-01-27 15:12:02 +01:00
Marek Kochanowicz
ed0ba906cf removed needless include 2014-01-27 15:05:29 +01:00
Marek Kochanowicz
9c579dbd6c ok, that should be enough 2014-01-27 15:03:29 +01:00
Marek Kochanowicz
84e07c95b1 formatting 2014-01-27 15:02:29 +01:00
Marek Kochanowicz
51115fa5be spaces around operators 2014-01-27 14:56:57 +01:00
Marek Kochanowicz
c91ae86084 is there something that can generate diff from two git branches? Using github for this is kinda annoying. 2014-01-27 14:53:39 +01:00
Marek Kochanowicz
52176d6435 reforfucking 2014-01-27 14:51:57 +01:00
Marek Kochanowicz
2b71568bb6 still reformating 2014-01-27 14:50:36 +01:00
Marek Kochanowicz
316debb827 reformating 2014-01-27 14:46:58 +01:00
Marek Kochanowicz
4d6fb31610 reformating 2014-01-27 14:45:07 +01:00
Marek Kochanowicz
2899f04a3f reformatting 2014-01-27 14:43:12 +01:00
Marek Kochanowicz
6a0b5defd7 removed needless member value. 2014-01-27 13:42:08 +01:00
Marek Kochanowicz
bb62efc3d8 Removed pointless includes. 2014-01-27 13:36:01 +01:00
Marc Zinnschlag
29c3a288e3 load and save of reference in cells (without CustomData state) 2014-01-27 13:27:42 +01:00
Marek Kochanowicz
71d6364754 Chaninging variables name to follow our policy. 2014-01-27 13:13:39 +01:00
Marek Kochanowicz
aa6d1ff4c3 removed needless argument for cloning 2014-01-27 13:08:14 +01:00
Marek Kochanowicz
be8b978a89 corrected mistake in data 2014-01-27 12:23:03 +01:00
Marek Kochanowicz
62c2259c87 removing coordinates handling 2014-01-27 10:10:23 +01:00
mrcheko
45b3aa3d93 corrected things connected to determining attack type 2014-01-26 23:32:57 +02:00
gus
f5d589388c bug fix 2014-01-26 22:06:54 +01:00
gus
764011dd1b clean up 2014-01-26 21:53:55 +01:00
gus
7cb47aa635 new implementation of pathfinding. Works, but need clean up 2014-01-26 21:26:19 +01:00
scrawl
eba6c9a8fd Fix massive console spam regarding the scrib's idle3 animation 2014-01-26 02:49:32 +01:00
scrawl
b1066de81d Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1, reversing
changes made to 047bbe43b2.

Conflicts:

	apps/openmw/mwmechanics/aicombat.cpp
2014-01-26 00:31:44 +01:00
scrawl
a1fbd1fcc8 Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit df7c139e2f, reversing
changes made to fec26342cd.
2014-01-26 00:14:49 +01:00
scrawl
e0de76a6f7 Save/load global map 2014-01-25 19:06:14 +01:00
scrawl
e62bf8fca9 Remove some garbage 2014-01-25 16:41:26 +01:00
scrawl
79a9c4e048 Clear mShared before populating it. Fixes an issue with duplicate records (e.g. dialogue keywords) after loading a savegame. 2014-01-25 16:33:39 +01:00
scrawl
bdb03926c2 Fix crash when loading another game after dying 2014-01-25 16:13:45 +01:00
scrawl
28185e2017 Death/godmode fixes: Revive player *after* character update, since there might be fall damage. 2014-01-25 15:54:24 +01:00
scrawl
f09328ca84 Clear global map overlay when starting/loading a game 2014-01-25 13:34:56 +01:00
pvdk
cdbf5c68b0 Implemented selection of installation media and added forgotten file 2014-01-24 22:25:22 +01:00
Marek Kochanowicz
032c542396 improving the cell cloning. 2014-01-24 20:34:33 +01:00
gus
707e579dfe Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
	apps/openmw/mwmechanics/aifollow.cpp
2014-01-24 19:16:50 +01:00
gus
5ca5946760 WIP 2014-01-24 19:13:23 +01:00
scrawl
03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
295aed3533 Implement savegame screenshots 2014-01-24 17:49:16 +01:00
scrawl
786ed6ca5b Include some required Ogre headers explicitely 2014-01-24 15:02:34 +01:00
scrawl
ac1859fb77 Merge branch 'savedgame' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 15:02:13 +01:00
scrawl
9b9c39af7a Fix being able to activate magic bolts mid-flight 2014-01-24 13:22:39 +01:00
scrawl
ac4c904e62 Fix projectile bug 2014-01-24 13:22:30 +01:00
Marek Kochanowicz
01be9386d6 Id to the coordinates with the boost and explicit specialisations of template member functions. 2014-01-24 11:22:20 +01:00
mrcheko
87e83a92f8 refactoring of setting an attack type 2014-01-23 23:14:20 +02:00
Marek Kochanowicz
f390c7f4b0 Disable widgets in the cell creator. 2014-01-23 16:24:03 +01:00
Marek Kochanowicz
c87d9ff38d Disable reference creator widget when in the clone mode. 2014-01-23 16:17:04 +01:00
Marek Kochanowicz
dda7ddb6f8 Disable not needed referencable creator widget when in cloning mode. 2014-01-23 16:00:44 +01:00
Marek Kochanowicz
1b1ecafdd8 introduced missing columns to data 2014-01-23 15:13:37 +01:00
pvdk
19bef4fce8 Distinguish between release and development builds 2014-01-23 13:18:05 +01:00
scrawl
70264eae3b Feature #764: Quest completetion status in quest book 2014-01-23 13:08:56 +01:00
scrawl
849ee54399 Feature #764: Show quest names in quest book if present 2014-01-23 12:54:37 +01:00
Marc Zinnschlag
460089c0aa ignore deleted references that did not came from a content file 2014-01-23 12:53:55 +01:00
Marc Zinnschlag
419e3a7d30 write references in cells to saved game file 2014-01-23 12:51:42 +01:00
scrawl
358cc3c62f Closes #1060: Fix incorrect message box size 2014-01-23 12:24:06 +01:00
Marc Zinnschlag
22cb4784b5 store cell state in saved game files (no references yet) 2014-01-23 11:29:40 +01:00
Marek Kochanowicz
4d9d31b25e refrences cloning does not work 2014-01-23 09:41:09 +01:00
pvdk
c354cd52be Added compile date and time to the version info in the launcher 2014-01-22 18:37:49 +01:00
pvdk
fa186f5ec1 Added version information to the launcher 2014-01-22 17:51:10 +01:00
pvdk
c95b8bcb39 Moved the generated version header stuff into components 2014-01-22 17:33:55 +01:00
scrawl
cf378ec31e Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors 2014-01-22 15:25:03 +01:00
scrawl
2e6e0fd0a0 Fix GetPcCell bug 2014-01-22 14:45:36 +01:00
scrawl
ea21d8fec3 Fix CreatureTargetted function 2014-01-22 13:30:45 +01:00
scrawl
4c94289b1f Fix PC Health Percent function 2014-01-22 13:30:07 +01:00
scrawl
f27701cbe8 Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
scrawl
264226dfe3 Handle iWereWolfBounty 2014-01-22 12:33:47 +01:00
scrawl
194413c955 Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 2014-01-22 12:26:53 +01:00
scrawl
f89c400305 Don't complain about greetings with no sound 2014-01-22 00:02:43 +01:00
scrawl
16f5f5862d Feature #956: Implement blocking melee attacks 2014-01-21 23:25:24 +01:00
Marek Kochanowicz
b3b51992ef copying references. 2014-01-21 21:37:21 +01:00
Marc Zinnschlag
9ebe66e693 improved cleanup; failed loads will now drop back into the main menu instead of crashing 2014-01-21 14:50:58 +01:00
Marc Zinnschlag
0f60898517 adding missing cleanup for SoundManager 2014-01-21 14:13:13 +01:00
scrawl
82a07af72c Fix typo (should be Strength, not Luck). Use GMSTs for strength damage. 2014-01-21 12:30:23 +01:00
scrawl
1617a4f7d9 Use fCombatDistance 2014-01-21 12:30:23 +01:00
scrawl
a4404054bb Feature #1130: Add race power spells for NPCs as well, not just the player 2014-01-21 12:30:23 +01:00
scrawl
5de8c7fe29 Feature #1130: Add auto-calculated NPC spells 2014-01-21 12:30:23 +01:00
scrawl
851a7d5014 Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
Marek Kochanowicz
bc0130f8d8 do not double check if record is deleted 2014-01-21 10:35:08 +01:00
Marek Kochanowicz
9b56b6585b Cloning works for referencables as well. 2014-01-21 09:43:02 +01:00
Marek Kochanowicz
7594bcf97a Small refactoring. 2014-01-21 08:27:29 +01:00
Marek Kochanowicz
d0a52b7b24 mostly refreshing view. 2014-01-20 18:28:06 +01:00
Marek Kochanowicz
92ee252eef Small correction. 2014-01-20 16:39:42 +01:00
Marek Kochanowicz
d82f272e05 Properly check if clone is deleted. 2014-01-20 16:17:49 +01:00
Marek Kochanowicz
5a52715701 implemented check for deletion. But it seems flawed. 2014-01-20 15:58:19 +01:00
Marek Kochanowicz
38636fab9a added setId to adapter 2014-01-20 14:38:20 +01:00
Marek Kochanowicz
a45339bbe6 lower case in command, not in the collection 2014-01-20 14:14:59 +01:00
Marek Kochanowicz
33620a001b Cloning works for single record type tables. Well, kinda. 2014-01-20 13:59:00 +01:00
scrawl
c8a9e9f7fa Stop AiCombat when the target is dead 2014-01-20 13:54:10 +01:00
scrawl
42284603f7 Properly handle on target effects with mArea=0 2014-01-20 13:44:38 +01:00
scrawl
9cedd3bb2e Fix spell area not displaying in tooltip 2014-01-20 13:11:34 +01:00
scrawl
205e8aa4e9 Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
scrawl
ba5300b071 Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted. 2014-01-20 12:05:13 +01:00
scrawl
5dd3cfa09a Loop projectile sounds 2014-01-20 11:50:52 +01:00
scrawl
df7c139e2f Merge remote-tracking branch 'mrcheko/master' 2014-01-19 21:23:04 +01:00
scrawl
fec26342cd Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..) 2014-01-19 21:11:48 +01:00
mrcheko
339399f8b1 bug fix/logic fix/future suggestion 2014-01-19 22:09:51 +02:00
scrawl
05e75e1214 Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range 2014-01-19 20:54:05 +01:00
scrawl
bea161331c Play 'hello' voiced dialogue entries in AIWander 2014-01-19 20:53:58 +01:00
Marek Kochanowicz
0ea2bb7c4c Working on commands 2014-01-19 16:49:39 +01:00
scrawl
0adc0f56ed Issue #777: Consider weapons in Creature::hit 2014-01-19 16:13:16 +01:00
scrawl
9723263730 Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from) 2014-01-19 14:47:58 +01:00
scrawl
1a00f26390 Bug #1126: Golden saints and many other creatures only have "Bip01 Head" 2014-01-19 14:33:41 +01:00
scrawl
4e360136b1 Merge remote-tracking branch 'mrcheko/master'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
2014-01-19 14:01:39 +01:00
scrawl
047bbe43b2 Don't complain about missing jump animations 2014-01-19 13:46:40 +01:00
scrawl
13646a651b Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
scrawl
198bb0de60 Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
Marek Kochanowicz
b3e45c55bc progressing with the cloning 2014-01-19 11:44:47 +01:00
scrawl
589fbbd871 Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
scrawl
69ca03c308 Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons. 2014-01-19 09:43:41 +01:00
scrawl
947b6c9645 kOgrePi unused 2014-01-18 22:16:31 +01:00
scrawl
4c0045b418 Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time) 2014-01-18 21:11:12 +01:00
Marc Zinnschlag
14e64c180f on load check player record for dangling ID references 2014-01-18 15:06:58 +01:00
Marc Zinnschlag
6584a01d01 reset reference to player NPC record during cleanup 2014-01-18 14:53:25 +01:00
mrcheko
969340d61b fixed StartCombat script 2014-01-18 12:55:17 +02:00
scrawl
525ce2f042 Some cleanup - move definitions to implementation file 2014-01-18 10:52:16 +01:00
scrawl
c04a8afc8b Make sure onPcEquip is also set for Equip script instruction 2014-01-18 10:51:52 +01:00
scrawl
9653355cf1 Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
mrcheko
df4df5b094 fixed weapRange for creatures/startcombat script(?) 2014-01-17 23:30:28 +02:00
scrawl
5049f3b134 Fix the group for creature attack animations 2014-01-17 20:18:35 +01:00
mrcheko
a11a6b616b Merge remote-tracking branch 'upstream/master' 2014-01-17 21:00:55 +02:00
mrcheko
435bbdd530 one more mismatch fixed 2014-01-17 20:55:21 +02:00
mrcheko
46a4790cb1 final warnings removal 2014-01-17 20:33:49 +02:00
mrcheko
7df8273d71 fix for everybody 2014-01-17 20:01:15 +02:00
scrawl
3dcb292bc1 Do not soul trap creatures without a soul (which apparently exist) 2014-01-17 18:43:45 +01:00
mrcheko
5357f569e6 fix for scrawl 2014-01-17 19:36:22 +02:00
scrawl
149d77dedf Feature #960: Add knockdown and hit recovery for creatures 2014-01-17 17:41:16 +01:00
scrawl
9b32b1403b Feature #960: Implement Creature::hit 2014-01-17 17:19:08 +01:00
scrawl
228254c890 Handle creature attack animations in character controller 2014-01-17 16:31:27 +01:00
scrawl
c76a0448a3 Closes #1123: Implement SlowFall magic effect 2014-01-17 15:47:34 +01:00
scrawl
27d0d9c592 Fix exception when clicking on statics when in the inventory window 2014-01-17 15:27:59 +01:00
scrawl
5fc38e7ac4 Don't use blood effects for fatigue damage 2014-01-17 15:20:28 +01:00
scrawl
c548dcee13 Quick keys menu: make sure selected spell still exists 2014-01-17 15:20:22 +01:00
pvdk
0f7f3391f7 WIP: Working on the installation of addons 2014-01-17 13:21:44 +01:00
Marc Zinnschlag
1b7697a4b2 handle missing player specific state during load/save 2014-01-17 13:07:57 +01:00
scrawl
805843d7ff Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
scrawl
240d96a0f1 Renamed AnimationValue to AnimationTime 2014-01-17 10:55:46 +01:00
scrawl
11394d83c5 Feature #1086: Import blood models/textures in MWIniImporter 2014-01-17 10:55:46 +01:00
scrawl
ddc432c7ef Fix stealing bug 2014-01-17 10:55:46 +01:00
scrawl
e410eb5273 Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance. 2014-01-17 10:55:46 +01:00
scrawl
2836c7c927 Do not set owner when adding items to a container, as opposed to NPC/creatures 2014-01-17 10:55:46 +01:00
scrawl
fe66012bcd Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed. 2014-01-17 10:55:46 +01:00
scrawl
f070d9966d Implement movement speed formula for creatures. Still moving a bit too slow. 2014-01-17 10:55:46 +01:00
mrcheko
f2ad1c18f2 fix merging problem/some logic fixes 2014-01-16 22:24:05 +02:00
Alexander "Ace" Olofsson
ddf72c06de Update statswindow.cpp
Fixes a build issue on MSVC ('floor' : ambiguous call to overloaded function)
2014-01-16 12:09:50 +01:00
Marc Zinnschlag
c300cd9375 loading/saving of some player state (cell/coordinates and some other bits) 2014-01-16 12:03:23 +01:00
mrcheko
d5f794d4fb update to combat ai behaviour 2014-01-15 22:56:55 +02:00
scrawl
ea8f60eddf Implement movement speed formula for creatures. Still moving a bit too slow. 2014-01-15 16:30:16 +01:00
scrawl
d544551f61 Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
2014-01-15 15:50:45 +01:00
scrawl
7534fc968d Minor acrobatics fixes 2014-01-15 14:53:30 +01:00
scrawl
28a2585106 Unsheath weapon in AiWander 2014-01-15 14:53:29 +01:00
scrawl
dff67bb0b6 StopCombat: mark as non-hostile 2014-01-15 14:53:29 +01:00
scrawl
da3295d69c Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
scrawl
03b2e99802 Remove unused Combat stance 2014-01-15 14:53:29 +01:00
scrawl
d0500e8124 Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
scrawl
0c4b6ea89f Minor fix 2014-01-15 14:53:28 +01:00
scrawl
a432661b8a Minor correction 2014-01-15 14:53:28 +01:00
scrawl
de64c57179 Fix some typos and accidental commit 2014-01-15 14:53:28 +01:00
Marc Zinnschlag
bf1a37dc38 Merge remote-tracking branch 'sirherrbatka/referencables_verifer' 2014-01-15 14:29:54 +01:00
Marek Kochanowicz
6224344957 Being any idiot is hard. 2014-01-15 12:52:38 +01:00
Marek Kochanowicz
3d722ba104 Corrected brackets. 2014-01-15 11:59:11 +01:00
Marek Kochanowicz
fbcb1a14fc ooops, using search id 2014-01-15 11:12:56 +01:00
Marek Kochanowicz
89d4a90c06 Localised version of morrowind will no longer spam false positives. Don't check diff, please. 2014-01-15 10:30:43 +01:00
Marek Kochanowicz
344cae8f99 added new entry to the context menu 2014-01-14 15:44:04 +01:00
greye
61707694e8 fix memory leak in AISequence 2014-01-14 16:22:50 +04:00
Marek Kochanowicz
6397d9d40e Added mCloneAction member 2014-01-14 13:12:15 +01:00
greye
15d946415e minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
2014-01-14 12:46:53 +04:00
Marek Kochanowicz
c981a2a6f8 Removed boost in favor of #include <components/misc/stringops.hpp>. Hopefully this will make scrawl happy. :P 2014-01-14 09:25:03 +01:00
Marek Kochanowicz
2c1ef610b9 Moving back to boost for case insensitive comparsion. 2014-01-14 09:16:59 +01:00
scrawl
52b9ebff9d Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 2014-01-14 07:42:03 +01:00
scrawl
69381c49c7 Added a todo comment 2014-01-14 07:39:44 +01:00
scrawl
b8583124e0 Correction for RemoveSoulgem instruction 2014-01-14 06:13:30 +01:00
scrawl
90b92a8f41 Move levelled list code out of ContainerStore 2014-01-14 05:37:06 +01:00
scrawl
6aa56354c0 Revert "Bug #991: Don't autoequip items with harmful permanent enchantments"
This is no longer needed, since merchants no longer equip items sold to them (2f35e5a04e). Also, items with harmful enchantments that are initially in the NPCs inventory *must* be equipped (e.g. slave bracers)

This reverts commit 71d9755ef1.
2014-01-14 05:24:58 +01:00
scrawl
9de3abcb5f Closes #1105: Do not reduce magicka if unable to cast 2014-01-14 03:34:30 +01:00
scrawl
396efd580b Fix a leftover of the old coordinate system 2014-01-14 03:26:56 +01:00
scrawl
2196ce427a Closes #556: Link movie volume to 'master' volume slider, instead of 'music'. 2014-01-14 03:08:37 +01:00
scrawl
95651857f3 Fix code duplication 2014-01-14 02:52:34 +01:00
scrawl
0d0005c433 Fix fatigue not restoring when waiting 2014-01-14 02:20:13 +01:00
Marek Kochanowicz
e34cb9e931 changed according to the scrawl sugestion 2014-01-13 19:17:03 +01:00
Marek Kochanowicz
59de794e58 Creature check was not invoked. 2014-01-13 19:02:23 +01:00
Marek Kochanowicz
17cc6a695c fixed bug resposnsible for exception throwed. 2014-01-13 18:34:28 +01:00
scrawl
ba27b693f8 Increase sneak skill on successful pickpocket 2014-01-13 10:18:03 +01:00
scrawl
73268a8606 Fix skill progress not working 2014-01-13 10:18:03 +01:00
scrawl
cd06b2177d Automatically knock down when fatigue goes below zero 2014-01-13 10:18:03 +01:00
scrawl
413bf127de Allow drain fatigue effect to reduce below zero 2014-01-13 10:18:02 +01:00
scrawl
3a1b6dd354 Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected. 2014-01-13 10:18:02 +01:00
scrawl
83872f6bf5 Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty. 2014-01-13 10:18:02 +01:00
Marc Zinnschlag
3e58eb34e4 Merge remote-tracking branch 'sergeyshambir/startcombat'
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2014-01-13 10:17:10 +01:00
Marc Zinnschlag
63cd70f810 some junk removal 2014-01-13 10:03:25 +01:00
scrawl
7983b07b10 Get bk_treasuryreport script to work properly:
- OnPcEquip needs to be set on *using* any item, not just equipping
 - Handle PcSkipEquip
 - Execute item's script once immediately after setting OnPcEquip
 - Do not set OnPcEquip when an item that has skipped equipping sets pcskipequip back to 0 and gets equipped
2014-01-13 06:20:18 +01:00
gus
5d4e148063 some clean up 2014-01-12 22:47:22 +01:00
gus
5d038423ec attempt to solve Bug #1009 by not building graph every frame 2014-01-12 18:42:31 +01:00
Marc Zinnschlag
9025210965 Merge branch 'refnum' into savedgame
Conflicts:
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/manualref.hpp
	components/esm/cellref.hpp
2014-01-12 16:58:06 +01:00
gus
0e46c40cb5 Make ACtionTeleport non player specific and teleport actors following the teleporting actor 2014-01-12 14:03:11 +01:00
gus
1ae62665d6 get all actors following a given actor 2014-01-12 14:02:40 +01:00
gus
dd870e35db get all actors following a given actor 2014-01-12 14:02:15 +01:00
gus
2446abe076 Allow getting current active package 2014-01-12 14:01:54 +01:00
gus
7e96a391da FollowCell duration = 0 -> infinite time 2014-01-12 11:39:42 +01:00
gus
7066844e52 Follow you until a certain cell is reached 2014-01-12 11:38:58 +01:00
scrawl
f78b846f9e Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
scrawl
767c72e619 Fix diagonal movement being faster than forward movement 2014-01-12 10:04:06 +01:00
scrawl
fb778f8ecd Use fEncumbranceStrMult 2014-01-12 04:09:51 +01:00
scrawl
1d19d36bd6 Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
scrawl
921ef6cd9c Closes #1093: Show weapon when initializing the character controller with a weapon equipped 2014-01-12 00:42:27 +01:00
scrawl
10ddea45e9 Move crime from onHit to hit, since failed hits are apparently also a crime 2014-01-11 23:12:21 +01:00
scrawl
44b2380874 Closes #947: Decrease fatigue when running, swimming and attacking 2014-01-11 22:28:50 +01:00
scrawl
dddc0979a2 Fix another fatigue cap issue 2014-01-11 22:28:50 +01:00
scrawl
224f288359 Don't attempt to change disposition for creatures 2014-01-11 21:30:26 +01:00
scrawl
3db299f1b2 Fix fall damage crash 2014-01-11 21:30:26 +01:00
gus
051d7141be check position to stop AIFollow 2014-01-11 20:32:38 +01:00
Marc Zinnschlag
5ea25dc269 player state cleanup 2014-01-11 15:34:32 +01:00
Marc Zinnschlag
b1ffb64a1f Merge remote-tracking branch 'gus/AIFix2' 2014-01-11 14:33:27 +01:00
gus
ccf07f9406 Bugfix 2014-01-11 12:07:10 +01:00
gus
2d66b2c4fa AiFollow. Npc get stuck often (no stuck dtection yet) 2014-01-11 12:06:36 +01:00
gus
f41f08c352 Wrong logic... should improve performances 2014-01-11 12:04:32 +01:00
gus
0609b71df9 fix pathfinding 2014-01-11 11:57:07 +01:00
Marc Zinnschlag
a0872b2646 Merge remote-tracking branch 'gus/AIFix2' 2014-01-11 11:51:53 +01:00
Marc Zinnschlag
1b03eec63e Merge remote-tracking branch 'scrawl/master' 2014-01-11 11:43:12 +01:00
gus
828e5841d8 Windows SDL fix 2014-01-11 11:00:34 +01:00
scrawl
a2ba0dde31 Implemented GoToJail 2014-01-11 06:47:58 +01:00
scrawl
3896c88403 Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any 2014-01-11 05:58:05 +01:00
scrawl
9ddee8fd8c Autocalculate NPC reputation as according to research wiki 2014-01-11 04:03:13 +01:00
scrawl
9127839cc1 Add a searchPtr method as required for getting an owner, which may already be dead and disposed of. 2014-01-11 03:33:17 +01:00
scrawl
bf6d302fba Confiscate stolen items when caught 2014-01-11 03:29:41 +01:00
scrawl
909494ff35 Implement Assault crimes. In other words, NPCs now fight back! 2014-01-11 03:08:16 +01:00
scrawl
12944f2459 Fix an auto equipping bug that allowed twohanded weapon and shield at the same time 2014-01-11 03:07:35 +01:00
scrawl
d4a98ffc27 Increase fight rating when being the victim of a crime 2014-01-11 02:27:44 +01:00
scrawl
aba72ffefe Fix up the merge a bit 2014-01-11 02:12:41 +01:00
scrawl
727aa30347 Dead actors are unaware of everything 2014-01-11 02:06:54 +01:00
scrawl
d01f89b153 Rewrite some awful code 2014-01-11 00:24:21 +01:00
scrawl
e9f63270d9 Speed fix for "on target" spells 2014-01-10 22:51:42 +01:00
scrawl
621e52f09d Play "attack" voiced dialogue entries randomly based on iVoiceAttackOdds. 2014-01-10 22:48:42 +01:00
scrawl
d9d6f37619 Use iVoiceHitOdds 2014-01-10 22:44:40 +01:00
scrawl
15e48107f7 Use i1stPersonSneakDelta + some cleanup 2014-01-10 22:39:01 +01:00
scrawl
2744cde40f Use a few additional GMSTs 2014-01-10 22:27:31 +01:00
scrawl
3bf36515d5 Implement Trespassing crime 2014-01-10 21:26:24 +01:00
scrawl
f5a70dccf0 Fix title of buttons in generate class result dialog 2014-01-10 21:13:03 +01:00
scrawl
627dcddb33 Do not allow training skills above their governing attribute 2014-01-10 20:53:53 +01:00
Marc Zinnschlag
f62497dfdc Merge remote-tracking branch 'mrcheko/master' 2014-01-10 19:08:35 +01:00
mrcheko
ffcb7fb280 fix for bug scrawl mentioned 2014-01-10 19:04:07 +02:00
Marek Kochanowicz
cb0d3794f7 Final check is not performed with just +1! Something is not right. 2014-01-10 11:01:29 +01:00
Marek Kochanowicz
688488de62 replaced == operator for string comparsion in npc check with boost algorithm to get case insensitive check. 2014-01-10 10:43:03 +01:00
Marek Kochanowicz
31c59db71c Splited another long line in the header. 2014-01-10 10:22:18 +01:00
Marek Kochanowicz
468b9d7340 camel case in the header 2014-01-10 09:50:56 +01:00
Marek Kochanowicz
e4d637fd64 splited long lines in the header. 2014-01-10 09:49:05 +01:00
Marek Kochanowicz
b98cdabe89 Shameful bug fixed. 2014-01-10 09:42:36 +01:00
mrcheko
d41f27451b appropriate camera vanity<>preview mode switch + hit recoils fix 2014-01-09 23:36:40 +02:00
scrawl
546b0cee76 Closes #1077: Replace tags before trying to get the message length 2014-01-09 22:17:51 +01:00
scrawl
aa855e9524 Include some required Ogre headers explicitely 2014-01-09 20:56:24 +01:00
Marc Zinnschlag
5e2eb8caf8 Merge remote-tracking branch 'swick/master' 2014-01-09 09:47:42 +01:00
Marc Zinnschlag
85707b5e3e Merge remote-tracking branch 'scrawl/master' 2014-01-09 09:35:54 +01:00
scrawl
768d9f7237 Scripting: Add an optional 'required' parameter to getReference (default: true). If required=false, it will not throw an exception if there's no reference. Fixes PcExpell not working without a reference like it's supposed to, and makes the code nicer for some others (use required=false instead of catching the exception) 2014-01-09 02:21:03 +01:00
scrawl
223c1d5a38 Use GMSTs for crime bounty 2014-01-09 02:20:52 +01:00
scrawl
6f9113fe88 Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions 2014-01-09 01:49:58 +01:00
scrawl
baf55df7a1 Gold fixes (when did this break?) 2014-01-09 01:34:10 +01:00
Sebastian Wick
925d28e4a7 crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
scrawl
9bf7bf529c Implement crime-related dialogue globals as they are described in MSFD 2014-01-09 00:40:25 +01:00
scrawl
d7f69205f6 Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes 2014-01-09 00:06:24 +01:00
scrawl
0f5dc59176 Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
scrawl
372cd437d1 Add a utility function for counting items in a container 2014-01-08 23:00:29 +01:00
scrawl
c55f9bd0aa GetWaterLevel fix (similar to MCP): if there is no water in the cell, return -FLT_MAX to prevent mods from incorrectly thinking the player is underwater. 2014-01-08 20:19:47 +01:00
Marc Zinnschlag
7c8f735004 Merge remote-tracking branch 'corristo/osx-fixes' into openmw-28 2014-01-08 20:16:39 +01:00
Marc Zinnschlag
a7be755db0 Merge remote-tracking branch 'mrcheko/master' 2014-01-08 20:13:31 +01:00
scrawl
bf02b77c1d Closes #1090: Don't throw an exception if a cell has no region in GetPCCell 2014-01-08 19:57:13 +01:00
scrawl
154fae9f25 Don't suppress exceptions thrown while running scripts 2014-01-08 19:52:57 +01:00
scrawl
9baa1bef78 Expell player from faction when committing a crime against a faction member 2014-01-08 19:26:03 +01:00
scrawl
19d63f392f Clean up the NpcStats expelled interface. Show message box when expelled. 2014-01-08 18:59:00 +01:00
scrawl
098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
scrawl
7b33f6f2ac Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this. 2014-01-08 17:19:43 +01:00
scrawl
b99ca92fee Add missing line of sight check 2014-01-08 17:18:13 +01:00
Nikolay Kasyanov
bc90443aeb Revert "Music playback on OS X >= 10.9 works again. Fixes bug #1041."
This reverts commit fc21dd1f3a.
2014-01-08 18:07:58 +04:00
mrcheko
46519062d3 hit recoils/knockdowns feature 2014-01-08 16:05:14 +02:00
scrawl
2bb21f2f76 Don't copy NpcStats/CreatureStats unnecessarily. Fixes a bug: taunt actions would not correctly increase the target's fight rating. 2014-01-08 02:35:36 +01:00
scrawl
c85c2cff4e Fix disposition changes from trades not applying properly 2014-01-08 01:46:42 +01:00
scrawl
728365b48d Remove an unused hook 2014-01-07 21:07:02 +01:00
scrawl
03b6334ceb Get rid of a hack 2014-01-07 20:43:08 +01:00
scrawl
0285d18fc2 Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
scrawl
3c0080d2c1 Implement theft detection 2014-01-07 19:58:17 +01:00
scrawl
d2d76f4f47 Fix disintegration bug 2014-01-07 19:21:19 +01:00
scrawl
c4ab2f417a Fix exception closing container window 2014-01-07 18:11:19 +01:00
scrawl
90b55c8d4b Use Ogre's asin/acos functions which will protect against NaNs 2014-01-07 17:09:08 +01:00
Marc Zinnschlag
48a08c4c4d Merge remote-tracking branch 'endorph/master' 2014-01-07 14:12:15 +01:00
Dmitriy 'Endorph' Shkurskiy
9afa8e952e tabs -> spaces 2014-01-07 14:32:14 +02:00
Marc Zinnschlag
72a81a2381 Merge remote-tracking branch 'scrawl/master' 2014-01-07 10:17:33 +01:00
scrawl
780bf5a2cd Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
scrawl
ea3ee4407f oops, didn't mean to commit this 2014-01-07 02:48:44 +01:00
Sergey Shambir
d5a0ff17fd MWScript: updated vmformat.txt, changed opcodes to fix sequence.
Opcodes for StartCombat, StopCombat, GetTarget now follow the last
previous opcode.
2014-01-07 05:06:20 +04:00
Sergey Shambir
d536ff3cdc printAIPackage: changed field name from Unknown to ShouldRepeat too. 2014-01-07 04:58:59 +04:00
Sergey Shambir
5c7e39a92f Implemented script commands StartCombat, StopCombat, GetTarget.
Also renamed one field of AIWander class because it's not longer
unknown.
2014-01-07 04:43:06 +04:00
scrawl
887db76ed2 Don't consider swimming or in-air characters as sneaking 2014-01-07 01:22:04 +01:00
scrawl
29c823b9d4 Implement awareness check function. Use this for combat AI and GetDetected instruction. 2014-01-07 00:51:09 +01:00
scrawl
4a3d148a48 Fixes #1089 (skill increases) 2014-01-07 00:37:52 +01:00
Marek Kochanowicz
b85fe2becf Changes according to the comment. 2014-01-06 23:37:18 +01:00
Marc Zinnschlag
fefaec5804 Merge remote-tracking branch 'scrawl/savedgame' into savedgame 2014-01-06 22:30:08 +01:00
scrawl
68b87714bb Addition to 2f35e5a04e: companions should still auto equip 2014-01-06 22:14:11 +01:00
mrcheko
2591ff2d5a bug repairing 2014-01-06 22:00:01 +02:00
Marek Kochanowicz
06f8537087 added final check for player npc. Removed useless includes. However, this code spams exceptions and I can't figure out why. 2014-01-06 18:43:44 +01:00
Marc Zinnschlag
43dd3b8ef2 removed redundant deletion flag from CellRef 2014-01-06 13:53:20 +01:00
Marc Zinnschlag
0ad7aa1f53 Merge remote-tracking branch 'scrawl/master' 2014-01-06 10:22:07 +01:00
scrawl
62774fcc4a Merge branch 'master' into HEAD
Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
2f35e5a04e Stop merchants from autoequipping items sold to them 2014-01-05 22:43:09 +01:00
Marc Zinnschlag
e63b4964b2 Merge remote-tracking branch 'scrawl/master' 2014-01-05 21:27:06 +01:00
scrawl
dde2cd5d5a Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface. 2014-01-05 20:53:45 +01:00
scrawl
73f8161d1e Fix spell deletion not resetting the selected spell correctly 2014-01-05 19:40:05 +01:00
scrawl
b3764c504a Implement GetPcJumping instruction 2014-01-05 19:08:12 +01:00
scrawl
45847c67ad Lock NIF cache when loading an interior cell as well. Should improve load performance. 2014-01-05 18:38:21 +01:00
scrawl
c004fb778f Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
scrawl
b8e9343764 Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes 2014-01-05 18:09:50 +01:00
Marek Kochanowicz
c69814ed14 corrected one, additional name to follow policy 2014-01-05 18:00:49 +01:00
Marek Kochanowicz
4338706307 static is a keyword. renamed static to staticElement 2014-01-05 17:31:54 +01:00
Marek Kochanowicz
80d424591f npc instead of NPC. 2014-01-05 17:28:47 +01:00
Marek Kochanowicz
693c398204 forgot to save the file before comit -_-' 2014-01-05 17:05:57 +01:00
Marek Kochanowicz
873870c7ce Chainging names to comply our policy. 2014-01-05 17:04:57 +01:00
scrawl
ce013315ba Nothing to see here, move along.
Fine... it's flying cliff racers. But did you really want to know?
2014-01-05 16:09:06 +01:00
Marek Kochanowicz
c1f4a9cb0e Added proper id check. 2014-01-05 12:18:26 +01:00
Marek Kochanowicz
89d8ee62fa Removing name check from listCheck. Id can't be empty to be sure. 2014-01-05 12:12:36 +01:00
Marek Kochanowicz
220d92f865 changed ID check in leveled list to name. 2014-01-05 11:30:03 +01:00
scrawl
44e96fcaaa Implement Charm magic effect 2014-01-05 01:56:36 +01:00
scrawl
14b70a3ce6 Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead) 2014-01-05 01:34:35 +01:00
scrawl
634a53211c Make sure materials are built before trying to determine their transparency 2014-01-04 22:56:06 +01:00
pvdk
92234cf783 Changed crashcatcher's uname system info retrieval and cleaned indentation 2014-01-04 21:46:38 +01:00
scrawl
c4e4a8fb57 Closes #1083: Fix werewolf change handling 2014-01-04 20:50:18 +01:00
scrawl
f4517c8221 For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire 2014-01-04 20:50:18 +01:00
mrcheko
7002412760 resolve conflict in character.cpp 2014-01-04 17:55:09 +02:00
Marek Kochanowicz
e860717105 replaced raw values with enums. 2014-01-04 15:28:08 +01:00
Marek Kochanowicz
558690b571 implemented list of magical bolts for skipping. 2014-01-04 15:19:17 +01:00
Marek Kochanowicz
dfd1058551 Various style corrections. 2014-01-04 14:49:01 +01:00
Marek Kochanowicz
aa05ffcf60 Splited some long argument lists to the multiple lines. 2014-01-04 13:05:19 +01:00
Marc Zinnschlag
356b53bd22 Merge remote-tracking branch 'scrawl/master' 2014-01-04 11:38:31 +01:00
Dmitriy 'Endorph' Shkurskiy
7023395012 Windows-specific definition to omit inclusion of unused stuff from Windows.h 2014-01-04 07:46:29 +02:00
Dmitriy 'Endorph' Shkurskiy
18d4cdb2ac Fix for VS2010-Debug: manual assignment operator and cctor added for MMWorld::ContainerStoreIterator 2014-01-04 07:46:29 +02:00
scrawl
16838595a3 Another console fix: discard text markup when getting the command line's text 2014-01-04 05:24:32 +01:00
scrawl
1b96c5d266 Console improvements: Show scrollbar, allow copying text from the history 2014-01-04 05:13:53 +01:00
scrawl
710a1e2f37 Smash case for manual reference IDs as well, consistent with references in data files 2014-01-04 04:39:06 +01:00
scrawl
557652112f Show the target HP bar also when casting a heal effect (same as MCP) 2014-01-04 04:21:44 +01:00
scrawl
12691040d1 Fix incorrect disposition testing and get rid of of a related hack that is no longer needed. 2014-01-04 02:49:10 +01:00
scrawl
09d491d1ba Move a piece of functionality to its appropriate place 2014-01-04 01:13:19 +01:00
scrawl
be2ebc5cac Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
scrawl
2a7d610f87 Implement GetSpellReadied instruction 2014-01-03 22:55:17 +01:00
scrawl
c0fbcf413f Use the playermagic and playerfighting control switches 2014-01-03 22:44:35 +01:00
scrawl
e9bd43e2da Use GMSTs for bound items/creatures 2014-01-03 20:54:14 +01:00
Marek Kochanowicz
1c3296fb64 Some changes in weapons check. 2014-01-03 18:25:06 +01:00
scrawl
617a65cdd2 Print message to dialogue window after successful trade 2014-01-03 17:40:14 +01:00
scrawl
b22dd40b41 Implement Paralyze magic effect 2014-01-03 17:06:05 +01:00
Marc Zinnschlag
ee621245bb Merge remote-tracking branch 'scrawl/master' 2014-01-03 15:59:06 +01:00
scrawl
55c5d7cee4 Implement Resurrect instruction 2014-01-03 15:54:23 +01:00
Marek Kochanowicz
7b63e1942c style corrections 2014-01-03 11:42:49 +01:00
Marek Kochanowicz
24f090ca98 Finishing stuff. 2014-01-03 11:31:54 +01:00
Marek Kochanowicz
8201c97abf Inventory item template. 2014-01-03 09:16:41 +01:00
scrawl
b4230f716e Implement RemoveEffects instruction 2014-01-03 05:19:10 +01:00
scrawl
7d8ca91286 Implement RemoveSpellEffects instruction 2014-01-03 05:18:44 +01:00
scrawl
366801f3d5 Implement explodeSpell instruction (like Cast, with caster = target) 2014-01-03 04:44:50 +01:00
scrawl
93e1a2df73 Implement Cast script instruction (shrines work now) 2014-01-03 04:09:52 +01:00
scrawl
b42240be6d Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00
scrawl
32ff3b530c Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
scrawl
623cdef69f Code cleanup 2014-01-02 21:49:12 +01:00
scrawl
eba60858dd Closes #1078: Show stat bar text even when 0 2014-01-02 21:48:33 +01:00
Marc Zinnschlag
3b75f6676c Merge remote-tracking branch 'scrawl/openmw-0.28' into openmw-28 2014-01-02 21:27:08 +01:00
scrawl
299690631f Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
mrcheko
79e972bdb6 resolved accompanying minor problems 2014-01-02 21:54:41 +02:00
Lukasz Gromanowski
b017a3be3e Bug #1074: Inventory paperdoll obscures armour rating
Changed size of inventory paperdoll.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-01-02 20:20:57 +01:00
scrawl
596e0c8a49 Correct Dispel effect (use magnitude as chance) 2014-01-02 20:15:07 +01:00
scrawl
94d2ec8e4e Add missing spells update 2014-01-02 20:02:28 +01:00
Marc Zinnschlag
5d3b696eb6 Merge remote-tracking branch 'scrawl/master' into openmw-28 2014-01-02 19:52:47 +01:00
scrawl
12de351feb Check if levitation is enabled before levitating 2014-01-02 16:38:23 +01:00
scrawl
0990ca4b75 Closes #1072: Fix extra light being added multiple times when showCarriedLeft(true) is called repeatedly 2014-01-02 15:58:00 +01:00
scrawl
e6c0e187bc Closes #1073: Check for all gold types in canSell. For containers, only gold_001 is relevant, but items in the world can be sold as well. 2014-01-02 15:44:58 +01:00
Marc Zinnschlag
0d3e67dafc Merge branch 'master' into openmw-28 2014-01-02 13:39:36 +01:00
Marc Zinnschlag
a6e6411686 Merge remote-tracking branch 'scrawl/master' 2014-01-02 12:12:52 +01:00
scrawl
c558e12212 Don't try to move objects that are not in a cell 2014-01-02 03:06:48 +01:00
scrawl
993edf0384 Bug #1063: Safety check in moveObject. Required when items in containers execute script commands like setAtStart etc. 2014-01-02 02:27:48 +01:00
scrawl
0f2b2fabdb Implement water walking 2014-01-02 02:03:44 +01:00
scrawl
783c501d70 Some checks to prevent bound item abuse 2014-01-02 01:36:08 +01:00
scrawl
590c8cb4a0 Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again. 2014-01-02 01:03:44 +01:00
scrawl
899214a906 Use fVanityDelay 2014-01-02 00:13:23 +01:00
scrawl
c6421276bd Closes #841: Correct activation distance in third person mode 2014-01-01 23:59:17 +01:00
scrawl
24aa743573 Add function for converting feet to game units 2014-01-01 23:34:18 +01:00
scrawl
f6387d5979 Implement Telekinesis magic effect. Remove some duplicate code. 2014-01-01 23:30:58 +01:00
pvdk
691e007524 Redid the unshield thread stuff, this time the way it should be done 2014-01-01 22:46:29 +01:00
scrawl
531bef6193 Shorter Vector3 initialisation 2014-01-01 22:46:10 +01:00
scrawl
5729672262 Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
mrcheko
16e10cc702 error fix 2014-01-01 22:46:29 +02:00
scrawl
bfc9fcf2cd Add starting spells when building player (F_PCStart flag) 2014-01-01 21:34:00 +01:00
mrcheko
09a0a69b04 more improvements 2014-01-01 21:40:31 +02:00
Marc Zinnschlag
1f4c192bf6 Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting' 2014-01-01 19:47:11 +01:00
Marc Zinnschlag
e1355be47c Merge remote-tracking branch 'lgro/valgrind_warnings' 2014-01-01 19:41:52 +01:00
scrawl
eab7ffd6b4 Remove redundant finding of default exterior position height 2014-01-01 18:05:28 +01:00
pvdk
a2ca7b92a2 Working on the unshield implementation, added support for moving temp files 2014-01-01 17:15:34 +01:00
scrawl
8e5cae1081 Implement mark/recall magic effects 2014-01-01 17:06:21 +01:00
Lukasz Gromanowski
2d4e06cd50 Updated comments about freeing format_ctx->pb->buffer.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-01-01 17:05:49 +01:00
Lukasz Gromanowski
722469d57b Correction to the e9844e1 commit.
Restored interrior check in WeatherManager::update().

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-01-01 16:45:39 +01:00
scrawl
69ba8a40bf Fix weird formatting added during the merge 2014-01-01 16:13:20 +01:00
scrawl
b3cd10dbea Remove redundant setTeleported calls 2014-01-01 15:18:25 +01:00
Marc Zinnschlag
b19b277f18 temporarily disable OGRE-integration in OpenCS (need to sort out path problem first) 2014-01-01 15:16:51 +01:00
Marc Zinnschlag
c3482b6f24 Merge remote-tracking branch 'scrawl/master'
Conflicts:
	apps/openmw/mwmechanics/spellcasting.cpp
2014-01-01 15:05:42 +01:00
Marc Zinnschlag
5fa9aa5d1e Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
Conflicts:
	apps/openmw/mwworld/weather.cpp
	apps/openmw/mwworld/worldimp.cpp
2014-01-01 14:57:14 +01:00
scrawl
ea3b88951a Implement divine/almsivi intervention magic effects 2014-01-01 02:22:11 +01:00
scrawl
c86760e3cd Remember the last known exterior position of the player in case we fail to map the interior to a world position. 2014-01-01 01:10:55 +01:00
Lukasz Gromanowski
101813fd0d Fixes #417: Apply weather instantly when teleporting
Correction to previous commit - WeatherManager->update()
will always be called.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 21:18:10 +01:00
Lukasz Gromanowski
e9844e1b37 Fixes #417: Apply weather instantly when teleporting
Changed teleporting detection from "position tracking" to manually
setting "teleportation" flag ( player->setTeleported(true) ).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 20:40:23 +01:00
scrawl
b02b966c44 Closes #994: Don't cap skills to 100 when set via console (except for modX variants) 2013-12-31 19:11:16 +01:00
Marc Zinnschlag
c34b586b65 Merge remote-tracking branch 'ace/fix' 2013-12-31 18:37:12 +01:00
scrawl
3604b9d171 Closes #566: In interior cells, update global map position marker using the first exterior teleport door 2013-12-31 18:35:46 +01:00
scrawl
be1938ee90 Closes #805: Don't add entities that are supposed to be invisible to static geometry 2013-12-31 18:32:46 +01:00
Lukasz Gromanowski
1ce4663065 Updated compiler opcodes for COE, and setHello.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 18:13:38 +01:00
mrcheko
a8fb1ae51c improved, added knockdown after falling 2013-12-31 17:55:04 +02:00
Alexander "Ace" Olofsson
8381cad5a4 Don't try to set a cursor before one exists 2013-12-31 14:13:42 +01:00
mrcheko
d6345bce91 added npc hit reactions 2013-12-31 13:24:20 +02:00
scrawl
94cdc1efd2 Enable mipmap generator for 1.9+ 2013-12-31 00:54:40 +01:00
Lukasz Gromanowski
cb04f43384 Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 23:08:53 +01:00
Lukasz Gromanowski
6107d5bad2 Updated ffmpeg decoder fix
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 22:16:06 +01:00
Lukasz Gromanowski
5c5f87445b Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 21:47:06 +01:00
Marek Kochanowicz
cb723710fe Corrected stupid typo. 2013-12-30 19:24:53 +01:00
scrawl
b8ac37347c Code cleanup for Class::canBeEquipped 2013-12-30 19:04:35 +01:00
Marek Kochanowicz
79bc149c73 reverting refidata.hpp 2013-12-30 18:47:19 +01:00
Marek Kochanowicz
a7de04d0a4 reverting refiddata.cpp 2013-12-30 18:46:18 +01:00
Marek Kochanowicz
4a1987ddec correcting 2013-12-30 18:41:16 +01:00
scrawl
79a440e94a Many additions to 900bc06d2c:
- Fix indentation
 - Consider any kind of light, not just torch_infinite_time
 - Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
 - Remove redundant code and don't add additional lights to the inventory
 - World::isDark returns false for interiors which are unaffected by weather
2013-12-30 17:57:41 +01:00
Marek Kochanowicz
3758fe3834 reformatted 2013-12-30 13:23:16 +01:00
Marek Kochanowicz
c89608f390 Check for head and hair. Correct faction check. 2013-12-30 11:39:03 +01:00
Scott Howard
2f082ef796 remove unneeded libraries 2013-12-29 16:25:49 -05:00
Marek Kochanowicz
842e26b8e5 added comment 2013-12-29 21:53:33 +01:00
Marek Kochanowicz
13637e7166 Dynamic_casting, checking rank. Commented out faction check, since it will not work. 2013-12-29 21:45:09 +01:00
Marek Kochanowicz
e321d571e1 Added faction check. 2013-12-29 21:06:08 +01:00
Marek Kochanowicz
9df6d23afc removing member size values, since this does not work properly. 2013-12-29 20:15:00 +01:00
Lukasz Gromanowski
c65f018760 Fixes #417: Apply weather instantly when teleporting
Corrected constant name.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-29 15:09:49 +01:00
Marc Zinnschlag
6de39a7329 Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'
Conflicts:
	apps/openmw/mwmechanics/character.cpp
2013-12-29 15:00:31 +01:00
Lukasz Gromanowski
faf8011c48 Fixes #417: Apply weather instantly when teleporting
Removed changing speed of weather transition introduced in previous
commit. Instead try to detect player "teleporting" (ie. coc),
and then switch instantly to the next weather type.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-29 12:47:44 +01:00
scrawl
04f9f7af56 Closes #990: Add option to unlock mouse cursor when in any menu 2013-12-29 00:58:48 +01:00
scrawl
17ff8165d2 Closes #1065: Don't apply fall damage when landing in water 2013-12-29 00:36:36 +01:00
Marek Kochanowicz
bf0383fe05 Last fixes. 2013-12-28 18:07:01 +01:00
Marek Kochanowicz
147ee0ace3 small oops + added new variables to the constructor 2013-12-28 17:35:04 +01:00
scrawl
2a8ab932ef Bug #951: Only recalculate derived stats when attributes change 2013-12-28 17:19:35 +01:00
Marek Kochanowicz
b9d1047ad6 Small fix for lights. 2013-12-28 16:18:16 +01:00
Lukasz Gromanowski
100edda8c0 Fixes #417: Apply weather instantly when teleporting
Change speed of weather transition from blight to other (twice fast as normal)
and from other to blight (four times faster than normal).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-28 16:15:34 +01:00
Marek Kochanowicz
be6e47bcb6 Corrections 2013-12-28 15:51:38 +01:00
Marek Kochanowicz
5406a70fdd still working on npc check 2013-12-28 11:34:51 +01:00
Marek Kochanowicz
da3dda896a Code compiles now 2013-12-27 22:57:36 +01:00
scrawl
596c9b80a9 Check if threads are joinable before joining (issue with boost 1.52) 2013-12-27 22:38:30 +01:00
Marek Kochanowicz
03235bf0a2 NPC. Still WIP. 2013-12-27 22:13:55 +01:00
scrawl
85ec80100c Bug #1005: Hide torches/shields during spellcasting and hand-to-hand combat 2013-12-27 22:00:16 +01:00
scrawl
7265b427fe Bug #1013: Rewrote fall height detection 2013-12-27 21:21:18 +01:00
scrawl
02277db685 Bug #1052: Don't use set/getOnlyText which discards escape characters 2013-12-27 19:52:10 +01:00
scrawl
686d9efac3 Bug #1060: Fix incorrect spell type checks 2013-12-27 18:58:35 +01:00
scrawl
27092a4494 flagAsModified should be private 2013-12-27 18:58:35 +01:00
scrawl
6400f23ab0 Use the material controller manager for effects with overridden texture 2013-12-27 14:54:36 +01:00
scrawl
d262d9e6b0 Bug #1054: Set render queue group for effects 2013-12-27 14:51:59 +01:00
scrawl
1c60a781a5 Add header to CMakeLists 2013-12-27 14:42:22 +01:00
scrawl
561c661156 Reset starting angle / position when adding world item to a container 2013-12-27 01:57:08 +01:00
scrawl
608bd0f525 Don't copy the base node pointer when adding a world object to a container. Fixes bug #1028 2013-12-27 01:34:56 +01:00
scrawl
30b1da996b Issue #1029 - Quick keys menu: Select compatible replacement when tool used up 2013-12-27 00:51:29 +01:00
scrawl
5a287a7e01 Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData. 2013-12-27 00:41:19 +01:00
scrawl
d09a86e208 Issue #1018: Don't allow view mode switching while performing an action 2013-12-27 00:36:06 +01:00
scrawl
a3017e16d4 Don't allow changing the spell that is being cast mid-animation 2013-12-26 22:32:39 +01:00
scrawl
5054d8e6c1 Bug #1055: Check power use and mana before starting cast animation 2013-12-26 22:06:13 +01:00
scrawl
71d9755ef1 Bug #991: Don't autoequip items with harmful permanent enchantments 2013-12-26 21:26:59 +01:00
scrawl
5931fdcbde Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
scrawl
a3ff9e5be8 Change destruction order - fixes a shutdown crash discovered with mesa 2013-12-26 20:53:52 +01:00
scrawl
fb845e81a4 Rename nosound to no-sound for consistency 2013-12-26 20:53:52 +01:00
scrawl
85ed21dbd2 Remove unused command line option 2013-12-26 20:53:51 +01:00
scrawl
33389b9b63 XDG compliant paths 2013-12-26 20:53:51 +01:00
scrawl
a9e1e89bbc Bug #1007: Fix the console getting key focus when a reference becomes unavailable, even if the console is not visible 2013-12-26 20:53:51 +01:00
scrawl
31c1f484ed Slight performance improvement for WindowManager::updateVisible 2013-12-26 20:53:51 +01:00
scrawl
b6bad969a0 Fix an issue with items that have no UI icon 2013-12-26 20:53:51 +01:00
scrawl
81ec8c2f55 Handle --version and --help before reading configuration - putting these options into openmw.cfg makes no sense 2013-12-26 20:53:51 +01:00
scrawl
6d27ebabb6 Integrate AddGlow with material controllers 2013-12-26 20:53:45 +01:00
Marek Kochanowicz
f04a727af6 removed set sizes, consted sizes, added itemleveledlist check 2013-12-26 18:40:47 +01:00
Marek Kochanowicz
1da56e1790 checkin leveled items lists 2013-12-26 18:28:24 +01:00
Marek Kochanowicz
c2993909cf added creature leveled list check 2013-12-26 18:16:54 +01:00
pvdk
3a55d88bac Working on the installshield thread 2013-12-26 18:02:34 +01:00
Marek Kochanowicz
360a939aa0 Working on leveled lists now. 2013-12-26 15:35:58 +01:00
Marek Kochanowicz
6c95cea4c4 Added ingredient check 2013-12-26 15:24:52 +01:00
Marek Kochanowicz
c1715779fa Added door check with related methods. 2013-12-26 12:59:43 +01:00
pvdk
40486370d9 Working on the Unshield functionality 2013-12-25 18:52:34 +01:00
pvdk
dddd9cba57 Added data path retrieval from openmw.cfg, to use as existing installs 2013-12-25 15:50:02 +01:00
pvdk
095ff4e17a Moved launcher settings stuff into components, so they can be reused in the wizard 2013-12-25 00:50:25 +01:00
pvdk
3a37761d76 Some minor cleanups 2013-12-24 23:47:04 +01:00
pvdk
445f96434e Added Morrowind.ini detection logic 2013-12-24 23:09:31 +01:00
Nikolay Kasyanov
9fabae5198 OS X: force Cocoa API for Ogre windows in OpenCS 2013-12-25 00:26:15 +04:00
pvdk
8ea31e5050 Working on a Morrowind.ini reader 2013-12-24 19:38:21 +01:00
Marek Kochanowicz
e4e7d50623 Added creatureCheck. I don't know meaning of all data fields here. 2013-12-23 12:32:35 +01:00
Marek Kochanowicz
94fcea4d4d added mCreaturesSize 2013-12-22 14:46:07 +01:00
Marek Kochanowicz
32046070d5 Added getCreatures 2013-12-22 14:44:22 +01:00
Marek Kochanowicz
16af9e6986 added container check 2013-12-22 14:42:17 +01:00
Marek Kochanowicz
1a7f023237 added mContainersSize. 2013-12-22 14:35:40 +01:00
Marek Kochanowicz
dc594da0de added getContainers 2013-12-22 14:34:29 +01:00
Marek Kochanowicz
bbcaef8e42 Added armor check and related stuff. 2013-12-22 14:32:42 +01:00
Marek Kochanowicz
97fc8acbdb Added armor check 2013-12-22 14:22:03 +01:00
Marek Kochanowicz
955fe3e8cf Added check for non-positive quality of alchemical apparatus 2013-12-22 10:00:04 +01:00
Marek Kochanowicz
1811f0a71b Works, but it seems that I miss something in referencables. I will write post on the forum. 2013-12-21 15:40:39 +01:00
Marek Kochanowicz
a27441720e Added enchantmnet check for books. 2013-12-21 12:07:40 +01:00
Marek Kochanowicz
ee5dfd1cc8 Adde potionCheck method 2013-12-21 11:15:46 +01:00
Marek Kochanowicz
21ee2a6d2e Getting size of potions. 2013-12-21 11:02:58 +01:00
Marek Kochanowicz
a6c36e2377 Small optimization. 2013-12-21 11:01:40 +01:00
Marek Kochanowicz
385824aee0 Renamed getActivator to getActivators. 2013-12-21 10:59:13 +01:00
Marek Kochanowicz
4842c56cb5 added getpotions 2013-12-21 10:58:05 +01:00
Lukasz Gromanowski
900bc06d2c Fixes #845: NPCs hold torches during the day
Moved 'equipping torches at night and unequipping at day' code from Character
to Actors class.

Removed unneeded showLights method (introduced in previous commits)
from animation/npcanimation classes.

Since this commit autoEquip() method doesn't automatically equip lights.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 22:38:23 +01:00
Marek Kochanowicz
f69465d7e0 Added aditional checks for books. Activator check. 2013-12-20 22:31:17 +01:00
Marek Kochanowicz
8085fcc792 Added Referencable checks class, added method to get refidcontainer, added method to get mBooks.
Currently only books are checked, and only if name is present.
2013-12-20 20:02:42 +01:00
Marc Zinnschlag
18e7e83585 Merge remote-tracking branch 'mrcheko/savedgame' into savedgame 2013-12-20 13:13:06 +01:00
mrcheko
8eb2696f6c using gmst string 2013-12-20 14:04:59 +02:00
Lukasz Gromanowski
abc126e2af Fixes #845: NPCs hold torches during the day
Added check for Player character so it won't be affected by showing,
or hidding torches.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 01:01:30 +01:00
Lukasz Gromanowski
6eb674e4e5 Fixes #845: NPCs hold torches during the day
Added equipping/unequipping torches.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 00:18:34 +01:00
Lukasz Gromanowski
92072d968b Fixes #845: NPCs hold torches during the day
Simplified a bit code which shows and hides light.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-19 21:11:07 +01:00
mrcheko
3816a09c6f bug 428 ask to load recent saved game 2013-12-19 22:08:34 +02:00
Marc Zinnschlag
16b3927f17 Merge remote-tracking branch 'scrawl/master' 2013-12-19 14:26:41 +01:00
scrawl
9afdf71af3 Fix crash with player->position command 2013-12-19 00:37:57 +01:00
scrawl
a0d38dfb63 Fix highlighted topics being selectable when in a choice 2013-12-19 00:26:08 +01:00
scrawl
876fb9a899 Addition to bb4bd999ba : adjust position for objects placed from inventory 2013-12-19 00:11:14 +01:00
Marc Zinnschlag
c22e38f825 removing 255 content file limitation 2013-12-17 21:19:05 +01:00
Marc Zinnschlag
09fadd446b Merge remote-tracking branch 'mrcheko/savedgame' into savedgame 2013-12-17 19:33:32 +01:00
pvdk
da9b67b6d2 Fix for Bug #922: Launcher writing merged openmw.cfg files 2013-12-16 20:40:58 +01:00
mrcheko
a854eb73db StateRunning check returns 2013-12-16 21:02:21 +02:00
scrawl
eb5e4ecec2 Remove more unused code 2013-12-16 15:35:38 +01:00
mrcheko
f50ff0b1c4 reworked http://bugs.openmw.org/issues/428 2013-12-16 15:40:47 +02:00
scrawl
19e5978a01 Merge branch 'master' of https://github.com/zinnschlag/openmw
Conflicts:
	apps/openmw/main.cpp
2013-12-16 13:35:31 +01:00
scrawl
56893a097d Don't stack used torches 2013-12-16 13:31:03 +01:00
scrawl
cd756a8a39 Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 2013-12-16 13:22:27 +01:00
Marc Zinnschlag
1cf1d49bc4 fix to content file reading error reporting in case of missing dependency 2013-12-16 11:39:24 +01:00
mrcheko
fd9f8c34f6 bug fix http://bugs.openmw.org/issues/428 2013-12-15 18:50:25 +02:00
Marc Zinnschlag
3590fa40bd store global script state in saved game files 2013-12-15 16:16:50 +01:00
pvdk
30710bad70 Modified components widget so the checked items can be stored for all pages to access 2013-12-15 15:13:49 +01:00
pvdk
77fe73799a Enabled language setting to be accessable from different pages 2013-12-15 13:12:48 +01:00
Nikolay Kasyanov
fc21dd1f3a Music playback on OS X >= 10.9 works again. Fixes bug #1041. 2013-12-14 17:26:09 +04:00
pvdk
7132b9b0c5 Implement default installation path support for all platforms 2013-12-13 23:48:55 +01:00
Marc Zinnschlag
0890fa66b0 Merge remote-tracking branch 'mrcheko/master' 2013-12-13 18:47:11 +01:00
mrcheko
8b3a393a6b bug fix at http://bugs.openmw.org/issues/985 2013-12-13 19:33:01 +02:00
mrcheko
c8bf69b91a Revert "bug fix http://bugs.openmw.org/issues/985"
This reverts commit 7a9b64c6f4.
2013-12-13 19:02:25 +02:00
pvdk
c82f0ec35f Implemented the language selection page 2013-12-13 15:30:49 +01:00
pvdk
d7f9604140 WIP: Working on the installation selection and added the ui for the language page 2013-12-13 13:38:49 +01:00
scrawl
39eea24dc3 Don't try to show exceptions in a message box if SDL was not initialized 2013-12-13 03:50:01 +01:00
mrcheko
7a9b64c6f4 bug fix http://bugs.openmw.org/issues/985 2013-12-12 16:09:38 +02:00
Marc Zinnschlag
2a35c7d33a fixed running global scripts a second time after they have been stopped 2013-12-12 13:16:32 +01:00
Marc Zinnschlag
74793c1c2f globals script cleanup; fixed potential case folding bug 2013-12-12 13:15:38 +01:00
Marc Zinnschlag
fc37c77a91 store global variables in saved game files 2013-12-12 12:19:25 +01:00
Lukasz Gromanowski
91a4d9a2eb Fixes #845: NPCs hold torches during the day
Added method in WeatherManger and World which returns true if it is night.
This method is used later in character controller to show torches
(or other sources of light) at night and hide them at day.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-10 23:48:49 +01:00
Marc Zinnschlag
b38bfe1f21 removed a redundant function for listing global variables 2013-12-10 15:22:38 +01:00
Marc Zinnschlag
51bfa5cde3 rewrote global variable storage (using ESM variant type now) 2013-12-10 15:09:58 +01:00
Marc Zinnschlag
1fdd43bbb7 removed a redundant new 2013-12-10 12:31:18 +01:00
Emanuel Guevel
357ecd92b2 Do not display negative stat values
Display zero instead of negative values.
Also remove useless for loops and some unused attributes.
2013-12-10 00:41:36 +01:00
Emanuel Guevel
fc8bd1aacb Allow fatigue stat to become negative when fatigue damages are taken 2013-12-09 21:53:04 +01:00
Marc Zinnschlag
77a2179d1e Merge remote-tracking branch 'scrawl/master' 2013-12-09 18:39:34 +01:00
scrawl
0bc3a13c0f Break invisibility on Use or Activate 2013-12-08 23:36:37 +01:00
scrawl
5fd2df5546 Ignore invisible targets for combat AI 2013-12-08 23:21:23 +01:00
scrawl
37a7ee8fcd Set alpha value of character animations according to Invisibility / Chameleon effects. 2013-12-08 23:05:21 +01:00
pvdk
0e1d3237fe Added some logic to the page switching 2013-12-08 22:58:29 +01:00
Lukasz Gromanowski
594cc693b2 Fixes #1006: Many NPCs have 0 skill
Added calculation of skill values for NPC with mNpdtType
set to NPC_WITH_AUTOCALCULATED_STATS (their NPDT is 12).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-08 21:47:43 +01:00
pvdk
8162f8370b Added all the pages to the wizard 2013-12-08 21:35:57 +01:00
pvdk
f458f0c6c1 Added the Wizard .ui/resource files and some basic source to get started 2013-12-07 23:17:50 +01:00
Lukasz Gromanowski
8d63f8eea2 Fixes #998: Setting the max health should also set the current health
Added setting current value of dynamic stat in OpSetDynamic class.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-07 21:00:46 +01:00
scrawl
1624e0fd8a Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
Marc Zinnschlag
ef8c0fab73 Merge remote-tracking branch 'scrawl/master' 2013-12-07 16:26:52 +01:00
scrawl
742e0e014d Remove more cruft in MessageBox. Fixes inconsistent sizing when close to a newline. 2013-12-07 14:15:51 +01:00
scrawl
bb70deabb1 Add an incomplete implementation of SayAnimationValue (lip animation) 2013-12-07 14:15:45 +01:00
Marc Zinnschlag
1c13a9037a save and load dynamic records 2013-12-07 13:17:28 +01:00
Marc Zinnschlag
030c733e2d Merge branch 'master' into savedgame
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	files/settings-default.cfg
2013-12-07 12:27:06 +01:00
Lukasz Gromanowski
e01085cac5 Fixes #1015: Player status window scroll state resets on status change
Removed resetting scroll state position.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-07 02:57:30 +01:00
Marc Zinnschlag
48b779af80 Merge remote-tracking branch 'ace/win-fix' 2013-12-06 15:17:34 +01:00
Alexander "Ace" Olofsson
baacf91de4 Another windows build fix 2013-12-06 11:37:29 +01:00
Marc Zinnschlag
14eff87339 removed some junk from ESM store 2013-12-06 11:34:24 +01:00
Lukasz Gromanowski
bfd79bfbe6 Various fixes for CppCheck warnings.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-06 07:36:16 +01:00
Marc Zinnschlag
07f692bdd2 Merge remote-tracking branch 'scrawl/master' 2013-12-05 16:04:50 +01:00
scrawl
845bc5f7eb Show fatal exceptions in a message box instead of cerr when running without a terminal 2013-12-05 15:51:07 +01:00
scrawl
afa71bb622 Throw an exception if a BSA is not found 2013-12-05 15:51:07 +01:00
scrawl
9ab8fe1038 Fix bsatool warning 2013-12-05 15:46:33 +01:00
scrawl
f695deb29d Remember window positions 2013-12-05 15:46:23 +01:00
Marc Zinnschlag
ee6ddc3404 block saving while chargen is in progress 2013-12-05 14:56:30 +01:00
Marc Zinnschlag
8b7889f8e5 setup player after loading a saved game 2013-12-05 14:22:08 +01:00
Marc Zinnschlag
a7b42b867b more cleanup 2013-12-05 14:18:43 +01:00
Marc Zinnschlag
ce624e024b make sure player record stays in place across cleanups 2013-12-05 14:03:25 +01:00
Marc Zinnschlag
e818d43bc3 removed an outdated typedef and some dead code 2013-12-05 13:21:26 +01:00
Marc Zinnschlag
537b2efe8e first round of cleaning up world cleanup 2013-12-05 12:49:25 +01:00
scrawl
8f4ffe4ddc Fix new window size not being written to settings when manually resizing window 2013-12-03 15:55:31 +01:00
Marc Zinnschlag
63721682f6 GUI fix: previous character was selected when saving new character 2013-12-03 15:19:13 +01:00
Marc Zinnschlag
34cdd2bb1f deal with dialogue/info records that don't exist anymore 2013-12-03 14:39:54 +01:00
Marc Zinnschlag
2293b92efe storing and loading the journal 2013-12-03 14:28:46 +01:00
Marc Zinnschlag
2fe135d85f journals subview was bound to the wrong universal ID type 2013-12-02 16:25:26 +01:00
Marc Zinnschlag
0f971163f7 use Entry instead of plain string for topic and quest entries 2013-12-01 14:50:25 +01:00
Marc Zinnschlag
b273f9e387 splitting JournalEntry into Entry and JournalEntry 2013-12-01 14:44:27 +01:00
Marc Zinnschlag
16e2d67b1f added overloaded start/endRecord functions to ESMWriter 2013-12-01 13:32:11 +01:00
Marc Zinnschlag
c94f006307 Merge remote-tracking branch 'scrawl/master' 2013-11-30 15:06:09 +01:00
scrawl
8391891a5b Ignore case for content file extensions 2013-11-30 14:25:29 +01:00
Marc Zinnschlag
43f5f16731 removed a todo comment 2013-11-30 12:54:44 +01:00
Marc Zinnschlag
177aab536d storing topic name in MWDialogue::Topic (avoids a lookup in the GUI and also serves as preparation for better localisation support in OpenMW 1.1) 2013-11-30 12:41:18 +01:00
pvdk
46973e8e82 Fix for Bug #982: unchecking addons is now saved to profile 2013-11-30 12:08:37 +01:00
Marc Zinnschlag
eed46960fe some spelling fixes 2013-11-30 12:02:56 +01:00
Marc Zinnschlag
9d64c92d33 store text in journal entries 2013-11-30 11:57:33 +01:00
Marc Zinnschlag
8b3e852ffc Merge remote-tracking branch 'scrawl/master' 2013-11-30 11:09:38 +01:00
Marc Zinnschlag
aebc2791a5 fixed selecting current character based on value stored in settings 2013-11-30 11:08:41 +01:00
scrawl
4b4025ed0f Keep the player's CharacterController when changing cells. Fixes several glitches. 2013-11-30 11:01:45 +01:00
Marc Zinnschlag
016500af98 Merge remote-tracking branch 'scrawl/master' 2013-11-30 09:45:46 +01:00
Marc Zinnschlag
04b1657d98 Merge branch 'openmw-27'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
2013-11-30 09:45:41 +01:00
scrawl
e1e9de0f02 Don't hide tooltips on mouse click. Probably wasn't such a bright idea. 2013-11-30 09:04:52 +01:00
scrawl
6aa9e18915 Reset filter when starting a trade 2013-11-30 08:33:18 +01:00
scrawl
bb4bd999ba PlaceAt: Copy the rotation when placing a non-actor. Don't modify placement position by bounding box for non-actors. Fixes placement in Graphic Herbalism mod. 2013-11-30 08:29:22 +01:00
scrawl
0e267b79ec Don't heal dead actors when resting 2013-11-29 20:21:57 +01:00
scrawl
bcf61331ab Bring back the option to not grab mouse. Useful if running in a mouse-controlled GUI debugger. 2013-11-29 20:06:54 +01:00
scrawl
ce2d521b8f Always apply queued movement, even when there's no duration. Fixes crash with --start="bal isra".
When a script disables a reference that still has movement queued, trying to apply that movement will then fail due to the reference not being in the scene. Therefore, we should make sure that movement is always applied in the frame that it's queued in.
2013-11-29 20:03:50 +01:00
scrawl
ffc885853a Fix bolt for magic effects that don't have one specified 2013-11-29 10:39:37 +01:00
scrawl
b82ee4b44f Fix some problems with the previous commit 2013-11-28 21:49:15 +01:00
scrawl
076cc9230b First try at handling target magic 2013-11-28 17:31:17 +01:00
scrawl
20ccfe2324 Play sound when enchanting 2013-11-28 11:37:30 +01:00
Marc Zinnschlag
5aea6ef80f some clean up for the cleanup code 2013-11-28 11:22:34 +01:00
Marc Zinnschlag
35e8e23037 keep track of total play time per character 2013-11-28 09:33:50 +01:00
Marc Zinnschlag
7e2819c62e store year in saved game profile 2013-11-28 09:27:10 +01:00
Marc Zinnschlag
b0eb5938bf removed some redundant code 2013-11-28 09:13:54 +01:00
Marc Zinnschlag
71436b1160 changed interface for global variable access 2013-11-28 09:10:38 +01:00
scrawl
97fadb24ca Update the Ptr in mObjects in Objects::updateObjectCell 2013-11-27 18:49:04 +01:00
scrawl
03c4b680ca Fix changePointer 2013-11-27 18:49:04 +01:00
scrawl
a8c838b53a Don't list deleted refs in CellStore::foreach 2013-11-27 18:49:04 +01:00
scrawl
49ea1aae67 Use GMST for sun damage reduction 2013-11-26 15:01:22 +01:00
Marc Zinnschlag
99ea63dc4a factored out code for generating month names 2013-11-26 12:47:30 +01:00
Marc Zinnschlag
e6dc927f11 removed duplicates of the cell name function 2013-11-26 11:49:07 +01:00
Marc Zinnschlag
bc6fe682c9 replaced getCurrentCellName function with a more general getCellName function 2013-11-26 11:39:58 +01:00
Marc Zinnschlag
eea433f141 restore last played character selection across sessions 2013-11-26 10:37:58 +01:00
scrawl
eba068149d Fix AIWander crash 2013-11-25 15:38:18 +01:00
Marc Zinnschlag
ad143e0524 case fix (content file names) 2013-11-25 14:56:05 +01:00
Marc Zinnschlag
616e3aa32f store content file list in saved games and reject saved games not matching the current game 2013-11-25 13:00:05 +01:00
Marc Zinnschlag
55544e931c reject newer formats when scanning saved games 2013-11-25 10:21:49 +01:00
Marc Zinnschlag
e3670cff8a improved character selection logic 2013-11-24 16:58:41 +01:00
Marc Zinnschlag
67cd0887e6 added description field to saved game record; make use of description in GUI 2013-11-24 15:19:56 +01:00
Marc Zinnschlag
7efac4c9a5 fixed handling of characters without a valid slot 2013-11-24 15:05:00 +01:00
Marc Zinnschlag
18a3b38fb4 when scanning saved game directory, reject characters without a valid saved game 2013-11-24 14:42:58 +01:00
scrawl
14c9a4e1d3 Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window. 2013-11-23 23:12:54 +01:00
scrawl
07408a4652 Don't allow selling gold (again - when did this get broken?) 2013-11-23 22:52:20 +01:00
scrawl
4aa9f3bcef Don't set the enchanted item in HUD for "WhenStrikes" enchantments 2013-11-23 22:48:56 +01:00
scrawl
f3e89e9168 Fix arrow down in console 2013-11-23 22:48:39 +01:00
scrawl
d2ed77f3f2 Fix shields being visible during spellcasting 2013-11-23 20:24:52 +01:00
Marc Zinnschlag
d8c40562ae Merge remote-tracking branch 'scrawl/light' 2013-11-23 12:44:42 +01:00
scrawl
a1fe07181c Fix rotation offset of some lights (bug 955) 2013-11-23 05:55:03 +01:00
scrawl
0e254aa7c7 Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in. 2013-11-23 03:25:55 +01:00
scrawl
39de0510a0 Fix another case of container scripts not getting re-added 2013-11-22 02:12:37 +01:00
scrawl
829512ded4 Fix container scripts not getting re-added when the player changes cells 2013-11-22 01:02:12 +01:00
scrawl
2e87cbc231 Add basic functionality to SaveGameDialog 2013-11-21 20:34:34 +01:00
scrawl
cf79a83d4f Avoid recreating widgets in MainMenu::updateMenu. Fix crash when pressing new game due to the button being destroyed from within it's own delegate. 2013-11-21 19:07:54 +01:00
scrawl
b490e56ba1 Remove redundant setLocals (already done by ContainerStore::add) 2013-11-21 17:19:41 +01:00
scrawl
61ab6e1739 Use fWortChanceValue for making ingredient/potion effects visible 2013-11-21 17:19:41 +01:00
scrawl
320ba98097 Correct getDerivedDisposition according to wiki (check if player expelled) 2013-11-21 17:19:41 +01:00
scrawl
6451b687d9 Adjust value for several item types as according to wiki 2013-11-21 17:19:41 +01:00
scrawl
b6c22ad5d9 Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 2013-11-21 17:19:30 +01:00
scrawl
bab657fe2b Add a utility function to add items to a ContainerStore by RefID 2013-11-21 17:14:30 +01:00
scrawl
6641fd4635 Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 2013-11-21 17:14:30 +01:00
scrawl
800a2845b0 Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
Marc Zinnschlag
2702d10911 more comments 2013-11-21 12:31:04 +01:00
Marc Zinnschlag
b5f99522c7 added a few comments 2013-11-21 12:29:24 +01:00
Marc Zinnschlag
c165894869 load saved game record 2013-11-21 12:24:24 +01:00
Marc Zinnschlag
5ba56a5ea5 character signatures 2013-11-21 11:18:56 +01:00
Marc Zinnschlag
cbbdf390ad added function for inspection of saved characters and character slots 2013-11-21 11:10:18 +01:00
Marc Zinnschlag
fc1501a510 store character profile information in saved game file 2013-11-21 10:53:42 +01:00
Marc Zinnschlag
e938c5a0ee changed character creation logic (create on save instead of on new game) 2013-11-21 10:20:50 +01:00
scrawl
bf153e1c8e Fix bug applying instant effects 2013-11-21 00:41:52 +01:00
scrawl
4ed4c1e319 Add Vampirism and Sun Damage effects. Some fixes. 2013-11-21 00:41:31 +01:00
scrawl
7f735c2c4c Release and show the cursor when focus lost 2013-11-20 16:07:14 +01:00
scrawl
5a4bd9b202 Remove software cursor option, hw cursors seem to be working well enough 2013-11-20 06:20:16 +01:00
scrawl
fa63924884 Simplify message box manager, should fix a random bug with boxes not disappearing 2013-11-20 05:49:05 +01:00
scrawl
3452bd2e0b Add glow effect for enchanted items 2013-11-20 00:13:12 +01:00
scrawl
0b9676aaa3 Fix an issue with the AI code 2013-11-19 18:43:32 +01:00
scrawl
38a82c4b0b Add a todo comment 2013-11-19 18:43:21 +01:00
scrawl
8b095982e9 Don't auto equip for dead actors 2013-11-19 18:42:43 +01:00
scrawl
f3ff2e4260 Handle Unreflectable flag 2013-11-19 17:33:02 +01:00
scrawl
c03c82c78a Apply disease resistance manually as according to wiki 2013-11-19 17:15:17 +01:00
Marc Zinnschlag
8190fdb16c Merge remote-tracking branch 'scrawl/master' 2013-11-19 16:56:18 +01:00
scrawl
654b7d9ba5 Apply disease resistance manually as according to wiki 2013-11-19 16:52:26 +01:00
scrawl
e8dcd74741 Recharge enchanted items in player's inventory over time 2013-11-19 16:42:24 +01:00
Marc Zinnschlag
9487bd33c3 removed broken save function from ESMWriter 2013-11-19 16:07:36 +01:00
Marc Zinnschlag
5e64888227 added basic save slot management and connected main menu save to save function (bypassing the save GUI for now) 2013-11-19 15:38:26 +01:00
Marc Zinnschlag
11e254aac8 Merge remote-tracking branch 'gus/AICombat'
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2013-11-19 09:10:48 +01:00
scrawl
74e42a2d02 Add missing skill increases for Enchant skill 2013-11-19 07:39:07 +01:00
scrawl
cab535dd69 Implement magic item recharging via soulgem use 2013-11-19 06:48:47 +01:00
scrawl
16e5477c60 Fix an uninitalized member 2013-11-19 02:17:44 +01:00
gus
dff3cf162d ToggleAI script instruction 2013-11-18 23:03:44 +01:00
Marc Zinnschlag
1c7a4d4b3a adjust availability of main menu items based on game state 2013-11-18 15:52:25 +01:00
Marc Zinnschlag
f45cff8aff flag game as ended when player dies 2013-11-18 15:38:08 +01:00
Marc Zinnschlag
82c8495338 removed boolean running flag with state enum 2013-11-18 15:15:47 +01:00
Marc Zinnschlag
e55691096c Merge remote-tracking branch 'ace/win-fixes' 2013-11-18 13:46:28 +01:00
Alexander "Ace" Olofsson
4baaf9463e Remove crashcatcher.cpp from windows builds, it can't be built or used there. 2013-11-18 12:34:25 +01:00
gus
4559e932ae AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
scrawl
6902569d03 Implement Absorb effects (AbsorbHealth, etc) 2013-11-18 05:01:36 +01:00
scrawl
a420698237 Don't try to absorb or reflect for self casted spells 2013-11-17 23:41:24 +01:00
scrawl
0dc2e829dd Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
scrawl
fc268bf302 Initialize mFallHeight 2013-11-17 23:31:08 +01:00
scrawl
47fc3f81f5 Don't update actors while paused 2013-11-17 23:31:08 +01:00
scrawl
2a11618ee7 Make sure the equipped weapon HUD icon is updated properly 2013-11-17 23:31:07 +01:00
scrawl
b8c358df63 Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place 2013-11-17 23:31:07 +01:00
Marc Zinnschlag
d32fcb99b5 Merge remote-tracking branch 'scrawl/master' 2013-11-17 13:39:04 +01:00
scrawl
e7993ced69 Fix invalid casts 2013-11-17 04:33:04 +01:00
scrawl
07251f0fa4 Don't apply spells to dead actors 2013-11-17 04:32:56 +01:00
scrawl
b8f5cd6cb7 Forgot to apply the same fix to companion window 2013-11-16 23:55:54 +01:00
Sebastian Wick
4a816b6c17 fix context menu 2013-11-16 23:08:03 +01:00
scrawl
eb46de54e4 Merge branch 'master' of https://github.com/zinnschlag/openmw 2013-11-16 22:48:59 +01:00
scrawl
7eb1dcb682 Fix trade windows crashing after a new game 2013-11-16 22:29:40 +01:00
scrawl
e32c73725c Merge branch 'crashcatcher' 2013-11-16 20:56:07 +01:00
scrawl
f990ba09f0 gdb detection doesn't seem to work for the forked process 2013-11-16 20:55:41 +01:00
Marc Zinnschlag
a19242b4ec fixed expression in if statement 2013-11-16 19:31:35 +01:00
vorenon
b2d2a3dd17 Closing message boxes with numpad enter 2013-11-16 19:15:47 +00:00
Marc Zinnschlag
985ce7c552 Merge remote-tracking branch 'scrawl/crashcatcher' 2013-11-16 18:34:08 +01:00
scrawl
20d806b40c Change is_debugger_attached to a different hack 2013-11-16 18:15:54 +01:00
Marc Zinnschlag
c5f81e3508 don't run udpates if no game is running 2013-11-16 17:46:48 +01:00
scrawl
883140babf Add missing include for signals to make travis happy 2013-11-16 17:00:26 +01:00
scrawl
b9899696e3 Add a crash catcher for unix. When encountering a fatal signal, attach gdb and log backtrace. 2013-11-16 15:56:15 +01:00
scrawl
aa84ce3f0d Copy paste mistake (oops) 2013-11-16 14:44:31 +01:00
Marc Zinnschlag
ec5b2e9a7e added running flag; moved new game code to MWState 2013-11-16 12:22:28 +01:00
Marc Zinnschlag
31ec973c9c removed default value for --start 2013-11-16 12:08:00 +01:00
Marc Zinnschlag
b3a7c8c098 removed --new-game switch 2013-11-16 11:36:32 +01:00
Marc Zinnschlag
7a4b604376 added --skip-menu switch 2013-11-16 11:33:20 +01:00
Marc Zinnschlag
f19973450f moved exit game flag from Environment to StateManager 2013-11-16 11:07:23 +01:00
Marc Zinnschlag
79b7fa258b added new mwstate subsystem 2013-11-16 10:31:46 +01:00
scrawl
7474e87edc Implement RestoreHealth/Magicka/Fatigue 2013-11-16 05:06:54 +01:00
scrawl
bb43ec9b35 Implement damage tick effects 2013-11-16 03:16:21 +01:00
scrawl
b1a29eb27e Implement Resist & Weakness effects 2013-11-16 02:34:43 +01:00
scrawl
d49b6f19ff Don't advance acrobatics skill for NPCs 2013-11-16 02:11:11 +01:00
scrawl
aa4b2d9504 Fix uninitialized mSkill/mAttribute for spellmaker spells 2013-11-16 01:19:39 +01:00
scrawl
c73217627e Move code for listing effect sources to the spell management classes 2013-11-15 20:29:47 +01:00
Marc Zinnschlag
eddd6bf48d enabled load and save items in main menu 2013-11-15 10:29:53 +01:00
scrawl
d619d0fa25 Don't grab the cursor while the console is opened 2013-11-15 03:39:25 +01:00
scrawl
065f14579f Fix a container window regression (oops) 2013-11-15 02:57:21 +01:00
scrawl
f7befa3e54 Remove a no longer required method 2013-11-15 02:20:04 +01:00
scrawl
00af6b5617 Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
scrawl
427de69b79 Allow stacking enchanted items when charge is full 2013-11-14 21:02:37 +01:00
scrawl
49125fa26e Fix restacking unequipped items 2013-11-14 19:54:00 +01:00
scrawl
da85f3e575 Use the formula from the wiki for spell success. 2013-11-14 19:19:32 +01:00
scrawl
4083c55848 Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed. 2013-11-14 19:18:27 +01:00
scrawl
5458207325 Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0. 2013-11-14 18:41:34 +01:00
scrawl
9c5847e2f4 Fix VFX not getting removed when an actor dies 2013-11-14 14:52:30 +01:00
scrawl
e26cc31e3b Disable projectiles for now 2013-11-14 14:45:08 +01:00
scrawl
992a8e9c36 Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
scrawl
956d8adb99 Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
Conflicts:
	apps/openmw/mwgui/inventoryitemmodel.cpp
2013-11-14 14:25:22 +01:00
scrawl
0b5f5351b5 Fix continuous FX getting removed instantly 2013-11-14 13:30:48 +01:00
Marc Zinnschlag
1c020b74c8 hid ID column in info tables (not relevant for the user) 2013-11-14 13:14:37 +01:00
Marc Zinnschlag
9f0dac00ec silenced a warning 2013-11-14 12:22:24 +01:00
Marc Zinnschlag
2af7f60488 flag reordered records as modified 2013-11-14 12:21:10 +01:00
Marc Zinnschlag
a44fad4c59 disabled revert for info tables (no easy way to make this work) 2013-11-14 11:55:02 +01:00
Marc Zinnschlag
d49b8e7443 Merge branch 'dialogue' 2013-11-14 11:40:50 +01:00
Marc Zinnschlag
780ea3a41f added support for record reordering to model (only implemented in info collection) 2013-11-14 11:39:14 +01:00
scrawl
da5c59c8af addEffect should check effectId, not model. 2013-11-13 19:07:44 +01:00
scrawl
ff7e4174f9 Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
scrawl
a6e2f43b75 Stop continuous VFX when the effect is no longer active. 2013-11-13 15:44:43 +01:00
Marc Zinnschlag
68598f9b63 fixed handling of user directory defaultfilters file; some cleanup 2013-11-13 14:56:04 +01:00
scrawl
9b0e82a37f Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
Marc Zinnschlag
a8274e5c86 Merge remote-tracking branch 'potatoesmaster/inventory-fix' 2013-11-13 13:55:24 +01:00
Marek Kochanowicz
821d0c5c2d Corrected filter template loading. 2013-11-13 11:38:29 +01:00
scrawl
0627e23d3c Fix wrong skill level for spell success formula. 2013-11-13 01:26:25 +01:00
Emanuel Guevel
baf13483c0 Update actor model only when in the current cell 2013-11-13 00:04:04 +01:00
scrawl
60bec03987 Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
scrawl
027f4152e4 Missing flagAsModified() 2013-11-12 23:17:03 +01:00
scrawl
3c6a391507 Rename arguments again 2013-11-12 23:12:56 +01:00
scrawl
700d06764c Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack. 2013-11-12 22:58:56 +01:00
scrawl
0dab7031c0 Make sure effects are destroyed with the animation 2013-11-12 02:22:44 +01:00
scrawl
eccb8f38ba Apply "cast when strikes" enchantments when hitting with a weapon 2013-11-12 02:07:51 +01:00
scrawl
5f209b120b Use the new ContainerStore::remove method. 2013-11-12 01:26:16 +01:00
scrawl
ffdb91bb21 Add particles for Cast + Hit. Not looking quite right yet. 2013-11-11 23:43:28 +01:00
Marc Zinnschlag
2fff7fc843 save info records 2013-11-11 12:21:26 +01:00
scrawl
6f3d737498 Missing const, thanks to jeaye 2013-11-10 23:27:11 +01:00
scrawl
1773c70455 Merge branch 'master' of https://github.com/zinnschlag/openmw into magic 2013-11-10 22:03:17 +01:00
Marc Zinnschlag
ef8360f346 silenced a warning 2013-11-10 21:45:27 +01:00
Marc Zinnschlag
cfbf444628 Merge remote-tracking branch 'potatoesmaster/inventory-remove' 2013-11-10 21:30:19 +01:00
Nikolay Kasyanov
05e19b37e3 Removed obsolete comment 2013-11-10 22:25:29 +04:00
Nikolay Kasyanov
dafe80874a Added empty line 2013-11-10 22:24:31 +04:00
Nikolay Kasyanov
96714fc2c1 OpenCS: proper working dir & library path on OS X 2013-11-10 22:19:32 +04:00
Nikolay Kasyanov
fa13818360 OS X: OpenCS packaging 2013-11-10 22:04:13 +04:00
Nikolay Kasyanov
dfa900e4e3 OS X: Fixed “macro redefined” warning 2013-11-10 20:59:10 +04:00
Nikolay Kasyanov
0494fa543f OpenCS: set current directory to bundle location on OS X, like in OpenMW binary 2013-11-10 20:39:35 +04:00
Nikolay Kasyanov
df5b52b45b OpenCS.app icon & bundle properties 2013-11-10 20:11:53 +04:00
Nikolay Kasyanov
04edd25add OpenCS as a separate app bundle 2013-11-10 19:09:05 +04:00
scrawl
6cd373c5c6 Only allow using powers once every 24 h. Apply on touch effects. 2013-11-10 15:40:31 +01:00
scrawl
71828351e6 Code cleanup: use enum instead of integer 2013-11-10 15:28:26 +01:00
Marc Zinnschlag
8c4303399f Merge branch 'master' into dialogue
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/esm/loadinfo.hpp
2013-11-10 13:21:39 +01:00
Marc Zinnschlag
583f1ae9c2 fixed info record ordering and performance problems by determining topic ranges in the record collection instead of in the index collection 2013-11-10 13:00:46 +01:00
Marc Zinnschlag
ec6018928c some fixes to info record sorting (doesn't address the main problem) 2013-11-10 12:09:49 +01:00
Marc Zinnschlag
b7bb7d6902 Merge remote-tracking branch 'scrawl/master'
Conflicts:
	apps/opencs/editor.cpp
2013-11-10 11:49:48 +01:00
Emanuel Guevel
bbfd7f4c9d Disable equipped item re-stacking when the item is removed from inventory
The item was not removed if it was re-stacked.
2013-11-10 02:45:17 +01:00
Emanuel Guevel
d2dcf0b203 Add a warning comment to RefData::setCount() 2013-11-10 02:45:17 +01:00
Emanuel Guevel
467bd91651 Update actor model on inventory change 2013-11-10 02:45:17 +01:00
Emanuel Guevel
f428921b93 Always update the source container view on drag&drop
This fix the indicator not being displayed for items auto-equipped
after an other item is removed.
2013-11-10 02:45:17 +01:00
Emanuel Guevel
4fcf427e1f InventoryWindow: call InventoryStore::unequipItem() when an equipped item is dragged
The unequipped item is also re-stacked if needed.
2013-11-10 02:45:17 +01:00
Emanuel Guevel
37e91a278e Add InventoryStore::unequipItem() 2013-11-10 02:45:17 +01:00
Emanuel Guevel
12dbbde1e3 InvStore::unequipSlot: return an iterator to the unequipped item 2013-11-10 02:45:17 +01:00
Emanuel Guevel
59c963b6cc Auto-equip items when a clothe or an armor is removed from inventory
This fix auto-equip on corpses.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
750f1fd760 Edit ContainerStore::stacks for clarifications and correctness
Rename arguments and fix some potential errors (add checks).
2013-11-10 02:45:16 +01:00
Emanuel Guevel
26e4ccb8c2 Cosmetic changes
Rename ContainerStore::addImpl to addNewStack (it was confusing, since
ContainerStore had methods named 'addImp' and 'addImpl').
2013-11-10 02:45:16 +01:00
Emanuel Guevel
aefa54d72d Pass item count to ManualRef constructor
This remove the need to call setCount in multiple places.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
0691978603 Add item count to ManualRef constructor as optional argument 2013-11-10 02:45:16 +01:00
Emanuel Guevel
f4f2586e8c Remove duplicate code for PlaceAtMe/PlaceAtPC using a template 2013-11-10 02:45:16 +01:00
Emanuel Guevel
8ff747fbef Move some deleteObject logic from OpDelete to MWWorld::deleteObject 2013-11-10 02:45:16 +01:00
Emanuel Guevel
2786530430 Edit InventoryStore::equip() to call the new unequipSlot function…
…to unequip previously equipped item.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
52cef19982 Update weapon/magic icons when items are removed from player inventory 2013-11-10 02:45:16 +01:00
Emanuel Guevel
d05baa8c22 Add method InventoryStore::unequipSlot()
This will permit to do run a treatment when an item is unequipped.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
10abb9d297 Call ContainerStore::remove() to remove items from inventory
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).

Enchanting an item now unequips it.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
23b8206bdc Add remove methods to MWWorld::ContainerStore 2013-11-10 02:45:16 +01:00
Marc Zinnschlag
a198751f21 Merge remote-tracking branch 'scrawl/magic' 2013-11-09 17:00:27 +01:00
Marc Zinnschlag
935d9241d8 first attempt at proper info record loading: partially incorrect and way too slow 2013-11-09 11:42:19 +01:00
scrawl
5c148a3d41 Fix effect source display 2013-11-09 11:09:44 +01:00
Marc Zinnschlag
8be3ffc2a0 Merge remote-tracking branch 'scrawl/magic'
Conflicts:
	apps/openmw/mwworld/worldimp.cpp
2013-11-09 10:54:51 +01:00
scrawl
3e58655a90 Implemented Fortify/Drain skill magic effects. Scroll of icarian flight works! 2013-11-09 10:49:00 +01:00
scrawl
3ea7d58ca8 Advance skill on successfull spell cast 2013-11-09 10:34:46 +01:00
scrawl
976344f0a3 Handle CastOnce enchantments 2013-11-09 08:07:40 +01:00
scrawl
1051611ffa Added spell failure sound 2013-11-09 07:59:17 +01:00
scrawl
cbe96a2170 Refactor ActiveSpells to track range type. Added basic self range magic. 2013-11-09 07:51:46 +01:00
Marc Zinnschlag
3d8da2b9e0 proper sorting for newly created records and some case smashing fixes 2013-11-08 12:16:41 +01:00
Marc Zinnschlag
a06aa881cb make sure case handling in info IDs is consistent 2013-11-08 12:03:03 +01:00
Marc Zinnschlag
982024a328 Topic range access in InfoCollection 2013-11-08 11:52:30 +01:00
Marc Zinnschlag
0745a86039 added InfoCreator 2013-11-08 11:51:59 +01:00
Bret Curtis
5a071b0f81 necessary dpkg rules to get opencs building and packaged on dpkg systems 2013-11-08 09:08:56 +01:00
Bret Curtis
36efe9605f necessary dpkg rules to get opencs building and packaged on dpkg systems 2013-11-07 23:05:45 +01:00
Marc Zinnschlag
fb417f9880 Merge remote-tracking branch 'scrawl/openmw-27' into openmw-27 2013-11-07 09:19:55 +01:00
Jordan Ayers
3fbf918751 Chargen Review Dialog: Init fix.
Load the starting Health/Magicka/Fatigue from the player stats when
creating the Review Dialog, and remove the extra copy of these stats.
In some cases, the old stat values were never updated from 0/0.
2013-11-06 23:19:53 -06:00
Jordan Ayers
d48cc27a89 Chargen fix: Back sequence control.
Related to bug #894.
Eliminate double windows when using 'Back' from the review screen.
Force consistent back behavior (handling was changing after
a individual change button had been used).
2013-11-06 23:19:53 -06:00
Jordan Ayers
e94da61ff0 Chargen cleanup.
Move common gui state pop out of if checks.
Move health update before gui state push (used as input for some windows).
2013-11-06 23:19:53 -06:00
Marc Zinnschlag
d85360e7fd Merge remote-tracking branch 'scrawl/ui' 2013-11-06 10:21:41 +01:00
Marc Zinnschlag
418ccf705d Merge branch 'openmw-27'
Conflicts:
	apps/launcher/graphicspage.hpp
	components/CMakeLists.txt
2013-11-06 10:21:25 +01:00
scrawl
9e2b1942fc Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found. 2013-11-05 22:50:53 +01:00
scrawl
bf5529819d Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog. 2013-11-05 19:50:24 +01:00
Marc Zinnschlag
c545b3682a compose info record IDs from actual record ID and parent topic ID (to make sure IDs are unique) 2013-11-05 12:57:55 +01:00
Marc Zinnschlag
2d4a6c0edf cleaned up ID handling in INFO record (including a ESMTool bug fix) 2013-11-05 12:56:20 +01:00
Marc Zinnschlag
9d7695ea88 added missing columns to topic info table 2013-11-05 11:41:48 +01:00
Marc Zinnschlag
245d7b0ae4 Merge remote-tracking branch 'scrawl/windowclosefix' 2013-11-05 08:19:53 +01:00
Marc Zinnschlag
f4e6f31658 Merge remote-tracking branch 'scrawl/openmw-27' 2013-11-05 08:19:29 +01:00
scrawl
c3d9bc31bb Fix exiting OpenMW via the window close button (regression) 2013-11-05 03:02:28 +01:00
scrawl
3a827d9c12 Deleted Obliviontt.zip 2013-11-05 00:32:06 +01:00
Alexander "Ace" Olofsson
468e8e3635 Missing iostream include 2013-11-04 10:36:22 +01:00
Marc Zinnschlag
dec1483fa4 Merge branch 'saving' into openmw-27 2013-11-04 08:57:32 +01:00
graffy76
6d439d032f Merge branch 'saving' of https://github.com/zinnschlag/openmw into esxSelector 2013-11-03 21:38:10 -06:00
graffy76
ed913936f8 Eliminated game & addon keys from profile configuration 2013-11-03 21:36:41 -06:00
graffy76
dace904490 changed game/addon to content for writing to openmw.cfg from launcher 2013-11-03 16:45:18 -06:00
Marc Zinnschlag
3ac58b387b fixed wording of an error message 2013-11-03 22:08:38 +01:00
graffy76
1d4b5a2425 Fix broken launcher content file display / selection scheme
Disable selection of content files with missing dependencies (grayed
out)
2013-11-03 14:02:41 -06:00
graffy76
12c06a5615 Fixed broken dependency check 2013-11-03 06:21:28 -06:00
Marc Zinnschlag
4724df7e9b added topic/journal column to info tables 2013-11-03 10:48:50 +01:00
graffy76
973803eb2f Fixed pathing issues in launcher 2013-11-03 00:02:46 -05:00
Lukasz Gromanowski
afce10cf37 Fixes #597: Assertion `dialogue->mId == id' failed in esmstore.cpp
It seems that assertion was unnecessary, after removing it, dialogs
related to moon-and-star in "Path of the Incarnate" quest were
correctly loaded (dumped DialInfo records were correct).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-11-02 16:39:05 +01:00
graffy76
8d12e2b99d fixed merge conflicts
Merge branch 'saving' of https://github.com/zinnschlag/openmw into esxSelector

Conflicts:
	apps/launcher/datafilespage.cpp
	apps/launcher/settings/gamesettings.hpp
	components/contentselector/model/contentmodel.cpp
2013-11-02 09:31:23 -05:00
graffy76
cddece4f9e Another stab at fixing the pathing problem... 2013-11-01 21:47:26 -05:00
scrawl
e6960d915a Add simple Ogre widget 2013-11-02 02:51:38 +01:00
Marc Zinnschlag
15b7d3263c subclass ESM::DialInfo to keep track of parent topic 2013-11-01 17:43:45 +01:00
graffy76
0cb591e4f6 Fixed path problem with adjuster widget and local data path. 2013-10-31 18:12:13 -05:00
Marc Zinnschlag
ea0e8be0d3 disallow sorting (via column headers) in info tables 2013-10-31 13:40:14 +01:00
Marc Zinnschlag
90aa8f9db6 fixed dialogue record loading with multiple content files 2013-10-31 13:11:15 +01:00
Marc Zinnschlag
767cb54e7c added missing columns to journal info table 2013-10-31 12:54:55 +01:00
Marc Zinnschlag
69f28ee4be split info records between journal and topic info tables 2013-10-31 12:16:45 +01:00
gus
683b8d77dd build fix (thanks travis) 2013-10-31 11:02:26 +01:00
gus
d587f3c946 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwscript/docs/vmformat.txt
2013-10-31 09:51:17 +01:00
gus
02ded18fc5 Linux backslash fix 2013-10-31 09:43:12 +01:00
gus
2a927f65d3 perfomances optimisations (pathfinding is computed less often, max 4 times per sec) 2013-10-30 20:52:23 +01:00
gus
650a112e2e better timer 2013-10-30 20:42:50 +01:00
scrawl
636d399c7f Refactored Ogre initialisation into a component 2013-10-30 14:04:33 +01:00
scrawl
4f35fd8184 Removed a workaround from Renderer, some cleanup 2013-10-30 13:05:28 +01:00
Marc Zinnschlag
ba88c94d58 first attempt at an info record collection 2013-10-29 13:18:22 +01:00
Marc Zinnschlag
45f5a66bcc use result of getAppendIndex instead of always appending at the end 2013-10-29 09:27:23 +01:00
gus
a6e7c6c104 disable AI combat for creatures 2013-10-28 23:04:46 +01:00
gus
5b20cce849 CMake fix 2013-10-28 18:36:09 +01:00
gus
0e86209224 linux fix :p 2013-10-28 18:33:10 +01:00
gus
b7a9243173 fighting should stop when the target is dead 2013-10-28 18:22:36 +01:00
gus
12d8b4e0f8 bugfix 2013-10-28 18:13:07 +01:00
gus
2d84f7d33d NPC run 2013-10-28 18:10:00 +01:00
gus
d7584f9df7 getLineOfSight, no script instruction yet 2013-10-28 18:01:40 +01:00
Marc Zinnschlag
f5fbe7361f Merge remote-tracking branch 'lgro/saving' into saving 2013-10-28 08:35:51 +01:00
graffy76
b51bef0d98 fixed missing adjuster widget in file dialog open view 2013-10-27 20:21:19 -05:00
Lukasz Gromanowski
d51c9b64dd Issue #913: Merge --master and --plugin switches
Launcher part of master/plugin switches merge.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-10-27 20:03:12 +01:00
Lukasz Gromanowski
489475a32f Corrected compilation error (g++ 4.8.2) triggered by not found declaration
in argument-dependent lookup at the point of instantiation.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-10-27 19:57:05 +01:00
Marc Zinnschlag
c2bbbef637 Merge remote-tracking branch 'rainChu/drowning-gauge' 2013-10-27 16:10:11 +01:00
gus
2515a1239e improved combat conditions 2013-10-27 14:22:51 +01:00
Marc Zinnschlag
9a80e11182 reimplemented add and appendBlankRecord via insertRecord 2013-10-27 14:13:10 +01:00
gus
968968502e NPC always face you when fighting 2013-10-27 14:03:58 +01:00
Marc Zinnschlag
525d6fadec added Collection insert function for arbitrary position and reimplemented appendRecord in via this function 2013-10-27 14:00:25 +01:00
gus
a0edb55f60 only NPC with fight over 80 will attack you now 2013-10-27 13:50:29 +01:00
gus
882b136b35 bugfix of bugfix ^^ 2013-10-27 13:21:16 +01:00
Alex "rainChu" Haddad
23eaf90846 Breath meter flashes when drowning 2013-10-27 04:05:01 -04:00
graffy76
ea7a8eb2a4 last commit 2013-10-26 23:04:39 -05:00
graffy76
5e123d3f52 Hide adjusterwidget for open files view 2013-10-26 22:57:22 -05:00
graffy76
9b483c3ae3 Fix for file path issues 2013-10-26 22:55:44 -05:00
graffy76
ba365ff49e Fixed merge conflicts with saving branch 2013-10-25 19:23:03 -05:00
scrawl
8c9a5de26f Fix an irritating error message 2013-10-25 23:47:53 +02:00
graffy76
9ce4a04a2d merge from saving
Merge branch 'saving' of https://github.com/zinnschlag/openmw into esxSelector

Conflicts:
	apps/launcher/datafilespage.cpp
	apps/opencs/editor.cpp
	apps/opencs/view/doc/filedialog.cpp
	apps/opencs/view/doc/filedialog.hpp
2013-10-25 14:44:22 -05:00
graffy76
1a23cccce3 Implemented Launcher namespace 2013-10-25 11:17:26 -05:00
graffy76
16d87ea1d1 Merge branch 'master' into esxSelector 2013-10-25 08:11:24 -05:00
graffy76
2ca7f24731 Fixed filedialog new / edit content path issue 2013-10-24 17:33:28 -05:00
graffy76
b48f066f33 Reimplemented content selector for filedialog and datafilespage classes 2013-10-23 17:39:17 -05:00
graffy76
ba3589bc76 Revert "Implemented ContentSelector as a singleton "charm" modifier for"
This reverts commit 24b167b755.

Conflicts:
	apps/launcher/datafilespage.cpp
	apps/opencs/editor.cpp
	apps/opencs/view/doc/filedialog.cpp
	apps/opencs/view/doc/filedialog.hpp
	components/contentselector/view/contentselector.cpp
	components/contentselector/view/contentselector.hpp
2013-10-22 22:20:21 -05:00
graffy76
f9591ddda6 Reimplemented constentselector view class 2013-10-22 21:52:35 -05:00
Marc Zinnschlag
67bc0a0c70 additional modification to the IDValidator (restricting relaxed mode slightly more) 2013-10-22 11:32:10 +02:00
Marc Zinnschlag
dc473221e7 added ID-argument to CollectionBase::getAppendIndex (required for info record collection) 2013-10-22 11:21:12 +02:00
Marc Zinnschlag
aa61948801 relaxed rules for new IDs when ID is also a user visible text 2013-10-22 11:08:37 +02:00
Marc Zinnschlag
3146af34d6 some fixes for the merged filter branch 2013-10-21 19:28:57 +02:00
Marc Zinnschlag
fdba029566 Merge remote-tracking branch 'sirherrbatka/filters' into saving 2013-10-21 18:59:12 +02:00
Marek Kochanowicz
70602c2c36 Removed changes in the unimplemented copy ctor. 2013-10-21 18:24:16 +02:00
Marek Kochanowicz
5e1bdd605b Corrected formatting in document.hpp 2013-10-21 18:15:26 +02:00
Marc Zinnschlag
88e09159c4 splitting off characters menu from mechanics menu (was getting too big) 2013-10-21 18:04:40 +02:00
Marc Zinnschlag
743c6ea5b1 save dialogue records 2013-10-21 16:47:32 +02:00
Marc Zinnschlag
c995533e07 Merge branch 'dialogue' into saving
Conflicts:
	apps/opencs/model/world/columnimp.hpp
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/esm/loaddial.hpp
2013-10-21 16:45:43 +02:00
Marek Kochanowicz
b23df42817 Removed old comment. Changed to set resources path correctly. 2013-10-21 16:06:16 +02:00
Marc Zinnschlag
3b85d97087 handle deleted dialogue records 2013-10-21 15:38:13 +02:00
Marc Zinnschlag
dc12648a3e add fixed dialogue records when creating a new omwgame file 2013-10-21 14:26:54 +02:00
Marc Zinnschlag
c0e5501431 disallow the deletion of non-topic, non-journal dialogue records 2013-10-21 13:58:47 +02:00
Marc Zinnschlag
0be157efea set dialogue type for newly created dialogue records 2013-10-21 13:39:13 +02:00
Marc Zinnschlag
75c5316ad7 added dialogue type column to topics table 2013-10-20 17:26:09 +02:00
Marc Zinnschlag
adf3a41a83 added topic and journal tables 2013-10-20 17:15:32 +02:00
Marc Zinnschlag
ebf7732912 some cleanup 2013-10-20 15:48:39 +02:00
Marek Kochanowicz
96b6787255 Getting rid of extension. Correcting tiny mistake in filters file. 2013-10-20 10:56:27 +02:00
Marek Kochanowicz
184456892b Added check to load custom filters set when present. 2013-10-19 18:43:47 +02:00
Marek Kochanowicz
4e26a61db3 Removed command line handling. Maybe zini will let me to implement it later. Implemented switch to handle resources directory. TODO: check for defaultfilters on data path. 2013-10-18 22:11:14 +02:00
Marek Kochanowicz
a7002e8a09 Implements switch (--help and --resources), and copying defaultfilters.omwaddon.project. Seems to work. 2013-10-17 18:21:41 +02:00
scrawl
3a3f2a37c8 Add cut, copy & paste of text 2013-10-17 12:47:49 +02:00
Marc Zinnschlag
8c139783b7 silenced a warning 2013-10-16 21:33:11 +02:00
Marc Zinnschlag
19bd0f90b9 Merge remote-tracking branch 'rainChu/torches' 2013-10-16 21:24:45 +02:00
Alex "rainChu" Haddad
65818155d8 Fixed punctuation consistency 2013-10-16 15:14:35 -04:00
Alex "rainChu" Haddad
e11da5c0a3 Added a constructor to Light CustomData 2013-10-16 15:13:36 -04:00
Marek Kochanowicz
3000386443 failed attempt on switch adding. 2013-10-16 13:07:26 +02:00
Alex "rainChu" Haddad
2643214ca6 Lights extinguish underwater 2013-10-15 21:50:32 -04:00
Alex "rainChu" Haddad
30ee3c5cf6 Equipped torches and lights run out of fuel 2013-10-15 21:50:14 -04:00
Emanuel Guevel
ba4b8a37e2 Remember pressed message box button longer
Remember which button was pressed until a new interactive message box is
displayed or until the pressed button number is read.

Before that, it was not possible to get the pressed button after the
message box was hidden/destroyed.
2013-10-14 12:55:06 +02:00
Marc Zinnschlag
db7ea30483 allow float values in cell for value tests 2013-10-14 11:15:36 +02:00
Marc Zinnschlag
679754b305 corrected an error message 2013-10-14 11:06:59 +02:00
Marc Zinnschlag
9b0766b678 minor fix in ValueNode::toString 2013-10-14 10:58:11 +02:00
Marc Zinnschlag
4905f1c8ab make testing empty cells against an empty string yield true 2013-10-13 21:54:36 +02:00
Marc Zinnschlag
ce8694c84e Merge remote-tracking branch 'scrawl/master' 2013-10-13 18:55:49 +02:00
scrawl
683ad40e21 No need for this ifdef since there is a default argument. 2013-10-13 18:28:22 +02:00
scrawl
fa264935ff We can apply vsync at runtime now that the Ogre bug is fixed. 2013-10-13 17:56:26 +02:00
scrawl
f504ab42fe Turn off vsync while in the loading screen 2013-10-13 17:52:14 +02:00
Marc Zinnschlag
b8ae195a46 Merge branch 'scene' 2013-10-13 15:42:27 +02:00
Marc Zinnschlag
4624bed899 changed handling of scene toolbar button icons 2013-10-13 15:41:48 +02:00
Marc Zinnschlag
fc5afe430b Merge remote-tracking branch 'potatoesmaster/fatigue-restoration' 2013-10-13 14:40:48 +02:00
Emanuel Guevel
dcfff79460 Regenerate fatigue over time 2013-10-13 00:40:27 +02:00
Marc Zinnschlag
708cde2688 Merge remote-tracking branch 'jordan-ayers/topic/COC-Exterior-Cell-Selection' 2013-10-12 23:18:19 +02:00
Jordan Ayers
141382b8c0 COC Command: Exterior cell selection fix.
Return the northernmost cell of the easternmost matching column for Ext. cells.
2013-10-12 14:48:37 -05:00
Marc Zinnschlag
608d154ad7 Merge remote-tracking branch 'rainChu/master' 2013-10-12 20:31:33 +02:00
Alex "rainChu" Haddad
cfc3093320 Reverted conditional compiling 2013-10-12 10:46:44 -04:00
Marc Zinnschlag
b5d620a8dc fixed string filter on enum column when column is empty 2013-10-12 16:35:59 +02:00
Marc Zinnschlag
a29b8667ef fixed string filter on boolean columns when testing against the value false 2013-10-12 16:29:36 +02:00
Marc Zinnschlag
a77044cda4 fixed column numbering 2013-10-12 16:15:47 +02:00
Marc Zinnschlag
2606feec3a Merge remote-tracking branch 'lgro/cfg_without_data_path' 2013-10-12 13:52:38 +02:00
Marc Zinnschlag
3c580fbc59 Merge remote-tracking branch 'jordan-ayers/topic/MagicEffectDisplayFormat' 2013-10-12 13:40:29 +02:00
Marc Zinnschlag
458c752425 Merge remote-tracking branch 'mckibbenta/tgm' 2013-10-12 13:38:10 +02:00
Marc Zinnschlag
87cd5d4267 Merge remote-tracking branch 'potatoesmaster/DisableLevitation' 2013-10-12 13:31:06 +02:00
Marc Zinnschlag
9c4d88cd76 Merge remote-tracking branch 'potatoesmaster/acrobatics' 2013-10-12 13:20:12 +02:00
Marc Zinnschlag
c8dc6a70b7 Merge remote-tracking branch 'greye/master' 2013-10-12 13:14:47 +02:00
Marc Zinnschlag
c8695db66f Merge remote-tracking branch 'wheybags/unshield_fixes' 2013-10-12 13:03:38 +02:00
Lukasz Gromanowski
5ce1f50fab Cleanup in MWGui::WindowManager constructor initialzation list.
Corrected order of initialization list, and added missing
member field initializations - without this openmw crashes when
installer is interrupted and there are no valid data path
in openmw.cfg, as reported by BrotherBrick in:

https://forum.openmw.org/viewtopic.php?f=20&p=19501#p19499

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-10-10 23:06:37 +02:00
Jordan Ayers
6e4978643c Magic Effect descriptions: support feet / level modes.
Show proper suffixes for all magnitudes.
Drop extra 'times' symbol in 'timesInt format (not consistent
with other magnitude displays).
2013-10-09 00:08:11 -05:00
Jordan Ayers
6ab7002908 MagicEffect: Put magnitude type into ESM::MagicEffect helper. 2013-10-07 22:28:55 -05:00
Jordan Ayers
065f435225 Format fix: remove extra spaces from ranged TimesINT formatting. 2013-10-07 20:02:20 -05:00
gus
94069e3a7e bugfix 2013-10-07 20:30:12 +02:00
graffy76
17950210fa Merge branch 'master' into esxSelector 2013-10-07 06:52:20 -05:00
Marc Zinnschlag
74cee66273 consolidated magic numbers for button size 2013-10-07 11:24:53 +02:00
gus
1ac3d99c78 pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
Marc Zinnschlag
4d6c3cdf09 removed more garbage 2013-10-07 08:55:04 +02:00
graffy76
4c72a9ffdf Fixed non-loading files 2013-10-06 22:10:38 -05:00
graffy76
217a4d75b4 Implemented profile function in launcher datafiles page
Implemented dependency sorting to ensure dependent files appear latest
in the list.
2013-10-06 21:13:47 -05:00
Jordan Ayers
6303e56ce4 Magic Effect Display cleanup: Don't put spaces in percentages. 2013-10-06 20:35:59 -05:00
Jordan Ayers
707f45aa8e Magic Effect Display improvement.
Related to Bug #794.
Always show one decimal point precision for Fortify Max. Magicka effect.
2013-10-06 20:26:39 -05:00
Jordan Ayers
6983a55a16 Magic effect display improvement.
Related to Bug #794.
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
2013-10-06 19:32:40 -05:00
Emanuel Guevel
2abe5c1c9a Acrobatics: do not apply fall damages when slowfalling spell effect is active
If spell effect ends up in mid-air, calculate fall height from then.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
4265dddc40 Add MWWorld::isSlowFalling(Ptr) 2013-10-02 23:34:25 +02:00
Emanuel Guevel
6e09a5fb4a Acrobatics: reinit fall height at current height rather than zero
To prevent problems.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
2b992ef3b5 Acrobatics: use calculated fatigueTerm 2013-10-02 23:34:24 +02:00
Emanuel Guevel
4c151e59a2 Acrobatics: do not touch modified stats 2013-10-02 23:34:24 +02:00
Emanuel Guevel
4860514865 Acrobatics: cosmetic changes 2013-10-02 23:34:24 +02:00
mckibbenta
857deb3723 Merge branch 'master' into tgm 2013-10-02 13:54:03 -04:00
mckibbenta
073f64c8bb stop weapon condition degredation (for the player) with tgm on 2013-10-02 13:46:33 -04:00
Emanuel Guevel
496f786c2a Implement Disable/EnableLevitation script functions
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
2013-10-02 15:33:20 +02:00
Alex "rainChu" Haddad
f1b4c2e400 Fixed first person offset to use world transform
It slipped my mind that some necks might not be perfectly vertical.
2013-10-02 07:03:39 -04:00
Alex "rainChu" Haddad
ed0c31b485 Refactored, moved logic out of NpcAnimation
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
2013-10-02 05:16:52 -04:00
graffy76
a5a0f61533 Fixed missing profiles combobox 2013-10-01 22:36:49 -05:00
graffy76
00c78a4aa1 Implementing ContentSelector class in DataFilesPage
Moved AdjusterWidget / FileWidget to ContentSelectorView
2013-10-01 21:29:45 -05:00
Emanuel Guevel
b8c60dabb3 Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
Alex "rainChu" Haddad
0ddb5097fc Revert "Bug #840, First Person Sneaking Camera Height"
This reverts commit 296abfd48f.
2013-10-01 11:44:45 -04:00
Alex "rainChu" Haddad
296abfd48f Bug #840, First Person Sneaking Camera Height
Also, added comments to existing code in the area.
2013-10-01 10:48:34 -04:00
Alex "rainChu" Haddad
4496244b14 Tabs to spaces
My own code uses only tabs - I forgot to change the setting on my IDE,
sorry!
2013-10-01 05:36:13 -04:00
Alex "rainChu" Haddad
eae02ea00d Cleaned up my hackish code for WinMain 2013-09-30 03:33:31 -04:00
Alex "rainChu" Haddad
00a776a1a8 Fixed compilation failure on my machine
Fixed shared records not being populated before the player record is
moved.
2013-09-30 02:54:20 -04:00
greye
4cdb57e388 workaround segfault on --new-game switch 2013-09-30 10:30:40 +04:00
Alex "rainChu" Haddad
bffbfff41c My own fix to make it hackily compile 2013-09-30 00:32:06 -04:00
graffy76
24b167b755 Implemented ContentSelector as a singleton "charm" modifier for
FileDialog...
2013-09-29 12:19:07 -05:00
Tom Mason
dd0a416249 cleaned up bloodmoon_fix_ini 2013-09-29 16:59:52 +01:00
Tom Mason
fd169c2399 fixed issue with cds where subfolders of Data Files were contained outside the Data Files folder 2013-09-29 15:49:47 +01:00
Lukasz Gromanowski
ef617d408b Issue #913: Merge --master and --plugin switches
Merged master/plugin switches in launcher.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-09-29 09:14:40 +02:00
Lukasz Gromanowski
9c2145eda1 Issue #913: Merge --master and --plugin switches
Merged master/plugin switches into content in openmw
and mwiniimporter.

Extension in content files is now required.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-09-29 09:11:57 +02:00
gus
83a375b55d AI now continue to hit you.
TODO: change the way time is handled
2013-09-28 21:17:06 +02:00
Marc Zinnschlag
7be1f1afc2 implemented SceneToolMode as a horizontal panel with radiobutton-type buttons 2013-09-28 13:10:42 +02:00
gus
2537384c50 bug fix 2013-09-28 12:25:37 +02:00
Marc Zinnschlag
0c5f07a65a added SceneToolMode class 2013-09-28 11:27:24 +02:00
Marc Zinnschlag
84cadc10f4 added scene toolbar buttons (still not doing anything) 2013-09-28 11:06:56 +02:00
Marc Zinnschlag
9ea092927f added basic scene subview (no functionality yet) 2013-09-28 09:25:54 +02:00
Marc Zinnschlag
6143ec33e0 giving Documents direct access to ConfigurationManager 2013-09-27 15:24:58 +02:00
Marc Zinnschlag
e7c48cbe58 load project files 2013-09-27 15:04:30 +02:00
Marc Zinnschlag
62148b3247 moved implementation of searchColumnIndex and findColumnIndex functions from IdTable to CollectionBase 2013-09-27 15:04:09 +02:00
Marc Zinnschlag
baae548106 added project scope filter saving 2013-09-27 13:56:40 +02:00
Marc Zinnschlag
6ac4dedfbe added missing column enum 2013-09-27 13:56:23 +02:00
Marc Zinnschlag
31346dde58 fixed uninitialise scope value for filters 2013-09-27 13:55:28 +02:00
Marc Zinnschlag
6f2c418a5c (slightly) improved error reporting during save operations 2013-09-27 13:54:51 +02:00
Marc Zinnschlag
23095ec3ec added missing scope column to filter table 2013-09-27 13:54:21 +02:00
Marc Zinnschlag
5779f799ab create project file when saving content file 2013-09-27 11:36:06 +02:00
Marc Zinnschlag
1363e86828 made verifier ignore deleted records 2013-09-27 10:08:09 +02:00
gus
9353f4d14f WIP AI combat 2013-09-25 18:01:36 +02:00
Marc Zinnschlag
96fd1c35bf preserve author/descriptin meta data 2013-09-24 17:17:01 +02:00
Marc Zinnschlag
830530bd06 set record count in TES3 header 2013-09-24 17:08:24 +02:00
Marc Zinnschlag
e4fdebc85b added saving for referenceable records 2013-09-24 13:53:19 +02:00
Marc Zinnschlag
c42e74dadf make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
graffy76
3b40192e90 Merge branch 'master' into esxSelector 2013-09-23 22:03:42 -05:00
Marek Kochanowicz
ae5e8b95ff Solving Issue912 2013-09-23 20:12:04 +02:00
Marc Zinnschlag
0f1c4cb00e cleanup 2013-09-23 15:34:52 +02:00
Berulacks
91d7291c0c Switched to using proper enums as opposed to ints. 2013-09-23 08:31:36 -04:00
graffy76
d7cff6361e Fixed filter issue (all addons for a gamefile are enabled for checking).
Note:  Other dependencies are not yet automatically selected when an
addon is checked.
2013-09-23 06:51:49 -05:00
Berulacks
0c518fb047 Replaced tabs with spaces. 2013-09-23 07:36:50 -04:00
Berulacks
c423479f20 Fixed bug #887 2013-09-23 07:31:14 -04:00
Marc Zinnschlag
6d9ff39390 set dependencies when saving (requires further refinements) 2013-09-23 12:16:56 +02:00
Marc Zinnschlag
74d683b530 fixed save path for newly created addons 2013-09-23 11:58:11 +02:00
Marc Zinnschlag
63e0cf5154 fixed missing initialisation of adjuster widget in file dialogue 2013-09-23 11:26:29 +02:00
Marc Zinnschlag
d4b2a6b9f1 Merge remote-tracking branch 'graffy76/esxSelector' into saving 2013-09-23 10:09:43 +02:00
graffy76
513f0c4b3e Implemented file/adjuster widgets into new addon creation dialog 2013-09-22 23:52:53 -05:00
Marc Zinnschlag
a6ea670255 use IdTypeDelegate in report table 2013-09-22 13:54:01 +02:00
Marc Zinnschlag
1c4a4b4f26 generalised RefIdTypeDelegate into IdTypeDelegate 2013-09-22 13:39:44 +02:00
Marc Zinnschlag
f2875e234c added missing position columns to reference table 2013-09-22 10:43:09 +02:00
graffy76
70ac14b8ba Merge branch 'master' into esxSelector 2013-09-21 23:07:53 -05:00
graffy76
cfdc19c427 Renamed esxSelector to contentSelector
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
2013-09-21 23:06:29 -05:00
Marc Zinnschlag
94bb97e766 replacing tabs with spaces 2013-09-21 08:40:00 +02:00
Marc Zinnschlag
96b181bb54 Merge remote-tracking branch 'xethik/master' 2013-09-21 08:07:00 +02:00
Xethik
094e4d93b7 Generally speaking, you should never compare iterators from two different compilers
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
2013-09-20 21:38:10 -04:00
Xethik
58bb0b8773 Bug #907
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
2013-09-20 21:26:12 -04:00
graffy76
7b7dfa122d Merge branch 'master' into esxSelector 2013-09-19 16:24:28 -05:00
Marc Zinnschlag
99fe6e68c7 Merge remote-tracking branch 'mckibbenta/tgm' 2013-09-19 15:14:35 +02:00
Marc Zinnschlag
8d4f4e395f update syntax highlighting when ID list changes 2013-09-19 14:26:09 +02:00
Marc Zinnschlag
ba5e2a0330 changed ID listing to include deleted records by default 2013-09-19 13:42:19 +02:00
Marc Zinnschlag
9c751ae370 separate highlight colour for IDs 2013-09-19 12:30:42 +02:00
Marc Zinnschlag
3d2281fe80 added signals and functions to Data for handling ID list changes 2013-09-19 12:11:27 +02:00
Marc Zinnschlag
78f7f80fc3 configured script highlighting with extensions 2013-09-19 08:58:27 +02:00
graffy76
0eb06ada39 Implemneting drag and drop 2013-09-18 02:36:23 -05:00
scrawl
d5ef843f56 Fix a missing model update 2013-09-16 19:22:08 +02:00
Marc Zinnschlag
acfd78c62a implemented saving for all supported record types except cells, referencables and references 2013-09-16 14:17:04 +02:00
Marc Zinnschlag
03054c8160 forgot to write record ID 2013-09-16 14:10:05 +02:00
Marc Zinnschlag
bf0fba68af added save stage for globals 2013-09-16 12:51:57 +02:00
mckibbenta
6bb6ba6372 added god mode comment 2013-09-15 16:12:59 -04:00
mckibbenta
3035675a26 Merge branch 'master' of https://github.com/zinnschlag/openmw 2013-09-15 15:49:18 -04:00
mckibbenta
644f081c60 minor changes 2013-09-15 15:48:32 -04:00
Marc Zinnschlag
db70095148 write TES3 header 2013-09-15 15:31:44 +02:00
Marc Zinnschlag
231419028d minor fix 2013-09-15 15:03:17 +02:00
Marc Zinnschlag
fa25a068a8 basic saving (no data is written to file yet) 2013-09-15 15:00:41 +02:00
Marc Zinnschlag
8326ac9b6f replaced dummy save implementation with a threaded dummy save implementation 2013-09-15 12:53:59 +02:00
Marc Zinnschlag
d71d282952 more Operation enhancements in preparation for save operation 2013-09-15 12:03:36 +02:00
Marc Zinnschlag
414e6abb95 more signal cleanup 2013-09-15 11:35:12 +02:00
Marc Zinnschlag
a5aebfb760 minor cleanup 2013-09-15 09:32:20 +02:00
mckibbenta
c9f1bd8735 Merge branch 'master' of https://github.com/zinnschlag/openmw 2013-09-14 16:38:46 -04:00
Marc Zinnschlag
b7bffc8a79 removed Verifier class (using Operation class without subclassing now) 2013-09-14 15:16:31 +02:00
Marc Zinnschlag
f4c03c6a29 added ordered-flag to Operation (currently ignored) 2013-09-14 15:12:24 +02:00
Marc Zinnschlag
077a157841 moved Operation and Stage from model/tools to model/doc 2013-09-14 14:56:23 +02:00
Marc Zinnschlag
c961abce96 added warning message to startup window 2013-09-14 14:00:07 +02:00
Marc Zinnschlag
9637e1641b fix for building with system tinyxml 2013-09-14 13:33:49 +02:00
Marc Zinnschlag
07ff0a8de9 possible build fix for Windows 2013-09-12 20:52:05 +02:00
Marc Zinnschlag
bf8a25c2c6 Merge remote-tracking branch 'mckibbenta/tgm' 2013-09-12 19:07:35 +02:00
mckibbenta
89b7d6121d Initial toggleGodMod/tgm instruction. Currently only affects player health. 2013-09-12 08:30:00 -04:00
mckibbenta
85b8af6262 Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm 2013-09-12 08:08:07 -04:00
scrawl
09e692f1f6 Fixed polish font 2013-09-10 22:11:57 +02:00
Marc Zinnschlag
554c44892a Merge branch 'newgame' 2013-09-10 16:45:09 +02:00
Marc Zinnschlag
e9f14449eb added AdjusterWidget 2013-09-10 16:45:01 +02:00
gus
f9bfbc8764 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat 2013-09-10 16:18:39 +02:00
gus
46a734852b adding script instruction getLOS + some test about AI 2013-09-10 16:16:13 +02:00
Marc Zinnschlag
2dc3c0ae4f integrated startup icons 2013-09-09 09:41:43 +02:00
Marc Zinnschlag
25b7cd33ea added FileWidget; fixed OpenCS configuration 2013-09-08 14:31:20 +02:00
Marc Zinnschlag
ecedb60169 splitting new game and new addon functions (new game currently not working) 2013-09-08 12:06:28 +02:00
Marc Zinnschlag
f7940d7d1a focus load document button by default in startup window 2013-09-08 11:24:06 +02:00
Marc Zinnschlag
2d9e9fe3e1 Merge branch 'startup' 2013-09-08 09:34:41 +02:00
Marc Zinnschlag
cae5eb424d cleaned up opening the settings dialogue from a view 2013-09-08 09:33:45 +02:00
Marc Zinnschlag
efdf2961f0 open user settings dialogue centered 2013-09-08 09:28:43 +02:00
Marc Zinnschlag
0e81fb32dd hooked up edit config signal from startup window 2013-09-08 09:26:43 +02:00
Marc Zinnschlag
17bf7e59a4 added proper startup dialogue (still missing icons) 2013-09-08 09:15:26 +02:00
graffy76
a6e7cf9a8c Implementing drag and drop 2013-09-07 15:57:40 -05:00
Tom Mason
7b9c5c75e7 silenced unshield 2013-09-07 16:16:09 +01:00
Tom Mason
2b50e34566 Fixed issue with copy_file
from: https://forum.openmw.org/viewtopic.php?f=20&t=1718&hilit=0.26&start=50#p18705
2013-09-07 15:41:51 +01:00
Marc Zinnschlag
9b7cd5958f Merge remote-tracking branch 'scrawl/master' 2013-09-07 08:23:25 +02:00
scrawl
10c21579bc Item stacking case sensitivity fix 2013-09-07 01:00:38 +02:00
Marc Zinnschlag
3d66f7521e Merge remote-tracking branch 'marcrbouvier/master' 2013-09-06 08:44:59 +02:00
Marc Bouvier
784cba21f2 [Feature #881] Change Tabs to Spaces
Some of the tabs were not made of spaces, so Git defaults tabs to the
length of 8 spaces. OpenMW uses 4 spaces per tab.
2013-09-05 23:02:51 -05:00
Marc Zinnschlag
dc345dd43d Merge branch 'filter' 2013-09-05 15:47:52 +02:00
Marc Zinnschlag
8f0ab29a9f allow the use of keywords for strings without quotation marks 2013-09-05 15:47:38 +02:00
Marc Zinnschlag
645b50ef36 added support for half-sided intervals to filter parser 2013-09-05 15:38:28 +02:00
Marc Zinnschlag
f3ce9c22a1 rewrote value node to support half-sided intervals (meaning infinity or -infinity for the missing half) 2013-09-05 15:22:14 +02:00
Marc Zinnschlag
9332684335 allow the use of value types in string filters 2013-09-05 15:05:49 +02:00
Marc Zinnschlag
f2e86e860e allow the use of record types in string filters 2013-09-05 14:39:56 +02:00
Marc Zinnschlag
8bebe7179c some UniversalId fixes 2013-09-05 13:58:36 +02:00
Alexander "Ace" Olofsson
5e42c73356 Better fix for unshield, comments on changes, no more commented out code. 2013-09-05 10:39:17 +02:00
mckibbenta
ae02499eff Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm 2013-09-04 21:15:44 -04:00
Alexander "Ace" Olofsson
22a5f7198f A few fixes to build on Windows 2013-09-04 23:25:47 +02:00
Marc Zinnschlag
842a616909 more cleanup 2013-09-03 14:18:34 +02:00
Marc Zinnschlag
6cd7da6547 Merge remote-tracking branch 'marcrbouvier/master' 2013-09-03 13:47:07 +02:00
Marc Bouvier
6b11f59ed4 [Feature #881] Rename QLocalServer
The server name should be more unique to the project so there isn't a
interprocess clash.
2013-09-03 06:24:11 -05:00
Marc Zinnschlag
80f8024da7 allow specifying record modification status column enum via strings 2013-09-03 13:03:02 +02:00
Marc Zinnschlag
f80373a849 removed two unused files 2013-09-03 12:53:45 +02:00
Marc Zinnschlag
1744a64f77 in filters allow specifiying boolean columns as strings 2013-09-03 12:32:06 +02:00
Marc Bouvier
0ae2bb2fae [Feature #881] Code Formatting
Code formatted to the OpenMW policy.
2013-09-03 05:22:48 -05:00
Marc Bouvier
563bd0b430 [Feature #881] Raise OpenCS New Window After Re-execution
The OpenCS startup window of the existing exist is raised when trying to
start a new instance. This is done by the new instance connection to the
existing instance's QLocalServer. Once the connection is established the
existing instance raises the startup window.
2013-09-03 04:12:19 -05:00
Marc Bouvier
51332b86a1 [Feature #811] Only 1 Instance of OpenCS is Allowed
If another instance of OpenCS is started, then it will terminate. This
is done by creating a QLocalServer with a unique ID. If another
QLocalServer with the same ID attempts to be opened, then the creation
of the QLocalServer will fail and the application will terminate.
2013-09-03 01:44:21 -05:00
mckibbenta
e545f49807 Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm 2013-09-02 18:40:37 -04:00
Marc Zinnschlag
9cb121bd04 allow specifying enums as text in filters 2013-09-02 12:23:19 +02:00
Marc Zinnschlag
649ef6f120 moved list of enum literals from ViewManager to Columns (which makes them available to the rest of model now) 2013-09-02 11:58:05 +02:00
Marc Zinnschlag
e03de11fa8 Merge remote-tracking branch 'corristo/master' 2013-09-02 10:57:01 +02:00
Marc Zinnschlag
7076ea9467 Merge remote-tracking branch 'scrawl/map' 2013-09-02 10:55:12 +02:00
Marc Zinnschlag
5f380bc085 Merge remote-tracking branch 'lgro/unittests' 2013-09-02 10:54:51 +02:00
Nikolay Kasyanov
f9cfe654f2 Workaround for https://bugreports.qt-project.org/browse/QTBUG-22154
(Qt redefines min OS X version and SDL in turn checks this version and
doesn't accept version set by Qt)
2013-09-01 23:17:41 +04:00
scrawl
3ddeb075fb Fix a cell border seam on the map 2013-08-31 04:36:23 +02:00
Lukasz Gromanowski
2c49458b6c Added unittests for FileFinder::FileFinderStrict class.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-31 00:13:42 +02:00
Lukasz Gromanowski
0e83b50659 Changed test dir for SearchTest.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 23:24:33 +02:00
Lukasz Gromanowski
2baaef7d87 Added unittests for FileFinder::FileFinder class.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 23:23:34 +02:00
Lukasz Gromanowski
303e02cab5 Added unittests for FileFinder::find function.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 22:45:30 +02:00
Lukasz Gromanowski
515a865daa Changed ASSERT_EQ to ASSERT_TRUE/FALSE.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 22:44:03 +02:00
Lukasz Gromanowski
da0b90ee45 Converted tests from components/misc into google unittests.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-08-30 21:57:06 +02:00
Chris Robinson
82a09a988b Minor pathfinding cleanup 2013-08-29 19:17:27 -07:00
Chris Robinson
8f23b330d3 Remove unnecessary initialization 2013-08-29 17:41:20 -07:00
Chris Robinson
9499ac4fd5 Increase the distance for reaching a path node 2013-08-29 17:41:20 -07:00
Chris Robinson
f9dbce685a Avoid killing AIWander and AITravel when far away
This fixes the problem of certain NPCs not wandering because they
happened to spawn near a cell border away from the player, which
immediately "completed" the wander package.

AIWander can't cause NPCs to cross cell boundaries, so there's no risk
of them walking into an unloaded to. AITravel will now simply stop
moving, and resume later when the cell is loaded.
2013-08-29 17:41:20 -07:00
mckibbenta
f65172bdca Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm 2013-08-29 20:26:36 -04:00
mckibbenta
eef9df504a fiddlings 2013-08-29 20:25:36 -04:00
scrawl
c8e31725dc Fix weather sounds persisting on a new game 2013-08-29 15:16:08 +02:00
Marc Zinnschlag
9f0b34eae0 fixed reference loading code (editor) 2013-08-29 13:27:54 +02:00
Marc Zinnschlag
ce90c2f3be Merge remote-tracking branch 'kcat/master' 2013-08-28 21:05:07 +02:00
Chris Robinson
e589d0ec91 Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
Chris Robinson
84d259ab8e Avoid reconstructing strings for updating the dynamic stats
Attributes still do this, but they change infrequently enough that it doesn't
matter.
2013-08-28 10:50:29 -07:00
scrawl
5918b84666 Don't crash on resize events during load 2013-08-28 17:05:28 +02:00
Marc Zinnschlag
94e255ea47 Merge branch 'filter' 2013-08-28 12:42:03 +02:00
Chris Robinson
92082dae66 Modify the current magicka and fatigue when the base changes 2013-08-27 22:44:52 -07:00
Chris Robinson
305b5fec0f Avoid needlessly copying the MagicEffects 2013-08-27 21:40:31 -07:00
Chris Robinson
281fdbd81b Cleanup some redundancy 2013-08-27 17:56:47 -07:00
Chris Robinson
33c173a23a Update the watched Ptr when changing it 2013-08-27 17:22:07 -07:00
Chris Robinson
39af9a13fa Remove some unused functions 2013-08-27 17:13:49 -07:00
Chris Robinson
189541aa72 Apply drowning damage based on the update duration
1 damage every 0.33 seconds is 3 damage a second. Applying it this way avoid
having to track another stat.
2013-08-27 17:08:23 -07:00
Chris Robinson
f216b25be8 Slightly randomize time between environment sounds
We should use the "Minimum Time Between Environmental Sounds" and
"Maximum Time Between Environmental Sounds" INI/fallback settings, but we don't
have them.
2013-08-27 16:04:19 -07:00
Chris Robinson
02df8ab841 Store the underwater sound to easily stop it 2013-08-27 13:48:20 -07:00
Chris Robinson
16331bf1ed Avoid a hack to play the underwater sound properly 2013-08-27 13:26:57 -07:00
Marc Zinnschlag
26b3d93293 streamlined filter syntax 2013-08-27 18:58:23 +02:00
scrawl
839d251cc5 Renamed Terrain::Terrain to Terrain::World to make VC happy 2013-08-27 16:01:16 +02:00
scrawl
d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
Marc Zinnschlag
2e9948e86a improved one-shot filter handling; allow empty pre-defined filters 2013-08-26 14:40:34 +02:00
Marc Zinnschlag
aa935ff03d update tables on filter record changes 2013-08-26 12:49:13 +02:00
Marc Zinnschlag
20bd0707dc avoid use of column number literals 2013-08-26 12:25:52 +02:00
Marc Zinnschlag
937f5b11a2 fixed broken record deletion 2013-08-26 12:25:19 +02:00
Marc Zinnschlag
dcc55b60c3 Merge remote-tracking branch 'kcat/misc-cleanup' 2013-08-26 08:51:19 +02:00
mckibbenta
60fa69139e minor changes 2013-08-25 19:20:14 -04:00
Chris Robinson
f2889e4bb5 Remove unused functions and parameters 2013-08-25 16:08:45 -07:00
Chris Robinson
3843357cd2 Fix actor stepping 2013-08-25 16:08:43 -07:00
Chris Robinson
0463dc0653 Use a smaller static geometry size for interior cells 2013-08-25 16:08:43 -07:00
Chris Robinson
bd6dd071aa Use the non-accumulation root's parent as the accumulation root
This relies on the non-accumulation root not being the skeleton root. I haven't
found an instance where this isn't the case.
2013-08-25 16:08:42 -07:00
scrawl
3f8a69b4ad Don't crash when trying to delete a reference that doesn't exist anymore 2013-08-26 00:14:02 +02:00
scrawl
5af89a9e8f Fix an AABB assert for loading empty exterior cells 2013-08-26 00:13:42 +02:00
scrawl
c6d2d1999a Fix an item duplication glitch 2013-08-25 17:40:08 +02:00
mckibbenta
06701467ab Merge branch 'master' into tgm 2013-08-24 21:28:26 -04:00
mckibbenta
8998b90e8b initial do-nothing implementation; registered opcode 2013-08-24 21:19:12 -04:00
Marc Zinnschlag
d007d4dc9a allow colons in names (filter) 2013-08-24 19:12:47 +02:00
Marc Zinnschlag
7e02c9acf2 added filter text column to filter table 2013-08-24 18:53:11 +02:00
Marc Zinnschlag
25e6380884 implemented use of predefined filters 2013-08-24 17:40:00 +02:00
Marc Zinnschlag
d1516792ce made document data available to filter parser 2013-08-24 17:17:22 +02:00
Marc Zinnschlag
7aee1da5c6 fixed some columns 2013-08-24 16:51:49 +02:00
Marc Zinnschlag
51fbb0f3f4 fixed a segfault when opening views for tables that do not allow the creation of new records 2013-08-24 15:33:46 +02:00
Marc Zinnschlag
948cb0ef34 Merge remote-tracking branch 'marcrbouvier/master' 2013-08-24 15:13:07 +02:00
Marc Zinnschlag
f605dcdd24 Merge branch 'filter' 2013-08-24 14:51:05 +02:00
Marc Zinnschlag
78c7de440d simplified filter nodes even more 2013-08-24 14:49:05 +02:00
Marc Zinnschlag
cf58670c85 removed global filter scope (would have caused sync problems between projects) 2013-08-24 14:46:42 +02:00
Marc Zinnschlag
3cf60da5a7 added numeric value filter node 2013-08-24 14:43:38 +02:00
Chris Robinson
ca24a809fc Use the position of the actor to determine if they're swimming 2013-08-23 13:44:16 -07:00
Chris Robinson
3fa65f21dd Use a proper cone shape with a contact test to check for melee hits 2013-08-23 12:27:40 -07:00
Chris Robinson
f5d03a16c1 Rename getFacedObject and getFacedHandle for melee hits 2013-08-23 12:27:39 -07:00
Marc Zinnschlag
537ab38985 fixed type in error message 2013-08-23 14:49:41 +02:00
Marc Zinnschlag
c56007cceb fixed a record counting bug (was using the wrong model) 2013-08-23 14:11:33 +02:00
Marc Zinnschlag
2823e5693d Merge remote-tracking branch 'scrawl/hit' 2013-08-22 15:35:17 +02:00
Marc Zinnschlag
63b1df85e7 fixed string parsing 2013-08-22 15:22:39 +02:00
Marc Zinnschlag
f615a9397b made text node filter case-insensitive 2013-08-22 15:16:22 +02:00
Marc Zinnschlag
de956737fe added text filter node 2013-08-22 14:50:42 +02:00
Marc Zinnschlag
decd826208 fixed an include guard 2013-08-22 14:00:55 +02:00
Marc Zinnschlag
ba6edc55d4 added not filter node 2013-08-22 13:45:50 +02:00
Marc Zinnschlag
806e9a2888 added and and or filter nodes 2013-08-22 13:14:35 +02:00
scrawl
22d5598082 Fix bad_cast exception when hitting creatures 2013-08-22 12:17:12 +02:00
scrawl
1adce8afb3 Fix ambient light getting set from the cell data for non-interior cells 2013-08-22 10:47:48 +02:00
Marc Zinnschlag
50041fc211 simplified filter system by taking out filter references and user values for now (these are post-1.0 features anyway) 2013-08-22 09:17:57 +02:00
Marc Bouvier
2e8b0cf502 Remove Directory Paths in Qt Classes Includes
Qt recommends that the path location not be used when including a class.
Also, this is how other files include Qt classes in the OpenCS app. This
change is for consistency only.
2013-08-21 17:14:29 -05:00
Marc Zinnschlag
e03e2f0817 Merge remote-tracking branch 'scrawl/master' 2013-08-21 19:50:08 +02:00
scrawl
758d989a03 If multiple plugins have land data for the same cell, the last plugin should win 2013-08-21 17:26:11 +02:00
scrawl
ce5ea6d7d2 Use a proper node hierarchy; disconnect the root when entering interior 2013-08-21 17:26:11 +02:00
Chris Robinson
c855ab65cf Non-colliding objects are considered flying 2013-08-21 07:24:54 -07:00
Chris Robinson
602be9bbe7 Avoid swimming into the air from underwater 2013-08-21 07:24:54 -07:00
Chris Robinson
9f09bb6f6f Use separate inputs for swimming and flying 2013-08-21 07:24:54 -07:00
Chris Robinson
a546ace94d Remove an unused method 2013-08-21 07:24:54 -07:00
vorenon
3bf3bd4b8c Silenced some warnings 2013-08-21 13:53:49 +02:00
Chris Robinson
1a9672e31b Don't update player physics more than 60 times a second
Bullet and/or our collision handling code doesn't like timesteps much
smaller than that. Ideally we should do physics in 60fps (or even 30fps)
steps and use prediction and interpolation to get more, but that's not
straight forward and needs a fixed timestep loop to lock physics and
logic together.
2013-08-20 11:31:49 -07:00
graffy76
e6fdc7e7fd ... 2013-08-20 12:34:39 -05:00
Marc Zinnschlag
a61215dab1 some general filter parser cleanup 2013-08-20 16:04:06 +02:00
graffy76
6898321676 Reenabling features
Profile functions enabled
New/load file functions partially enabled
Layout reorganized
2013-08-20 08:16:56 -05:00
Chris Robinson
0e56b2facb Merge remote-tracking branch 'zini/master' into physics 2013-08-20 04:42:28 -07:00
Chris Robinson
d9040df9d6 Increase the max number of physics iterations
Should help with highly tessellated collision meshes with high
framerates.
2013-08-20 04:41:52 -07:00
scrawl
ecf7786d11 terrain_num_lights was removed 2013-08-20 12:31:47 +02:00
scrawl
fa76d1631b Some terrain fixes 2013-08-20 12:08:46 +02:00
scrawl
0545622f5a Fix werewolf state not getting completely reset when starting a new game 2013-08-20 11:24:19 +02:00
Chris Robinson
a993af53e7 Merge remote-tracking branch 'zini/master' into physics 2013-08-20 02:21:44 -07:00
Chris Robinson
a17997a973 Continually add bits of input velocity to inertia when falling 2013-08-20 02:10:18 -07:00
Marc Zinnschlag
0c8f85f17d Merge remote-tracking branch 'wheybags/master' 2013-08-20 11:05:50 +02:00
graffy76
24e38846da Fixed broken profile actions 2013-08-20 03:53:23 -05:00
graffy76
b52645bf2a Fixes to accommodate master/plugin loading 2013-08-20 03:23:32 -05:00
scrawl
8c8653160d Crash fix, material fix 2013-08-20 09:52:27 +02:00
Tom Mason
7f0f9037be fix for older versions of unshield 2013-08-19 22:57:21 +01:00
scrawl
13afcc9324 Don't link to OgreTerrain 2013-08-19 22:22:14 +02:00
Tom Mason
06ff40eda7 only use unshield on not windows 2013-08-19 20:20:08 +01:00
Tom Mason
865a7c63df cmake for system libunshield 2013-08-19 20:20:00 +01:00
Tom Mason
d3748cd5bb Install uncompressed data files from cd 2013-08-19 20:19:53 +01:00
Tom Mason
9d1daf7dc2 enum was unnecessary 2013-08-19 20:19:47 +01:00
Tom Mason
641b7b0336 anonymous namespace 2013-08-19 20:19:41 +01:00
Tom Mason
454b64974d filenames 2013-08-19 20:19:35 +01:00
Tom Mason
3264b5974e fix invalid syntax 2013-08-19 20:19:25 +01:00
Tom Mason
90a892d304 unshield fixes 2013-08-19 20:19:11 +01:00
Tom Mason
ceb3317807 Integrate unshield with launcher 2013-08-19 20:19:01 +01:00
scrawl
ebf9debb80 Enabled terrain self shadows, implemented getHeightAt, some optimizations 2013-08-19 20:39:37 +02:00
Chris Robinson
d727b15580 Fix tracing down 2013-08-19 20:39:37 +02:00
Chris Robinson
394fc75697 Clean up the trace struct 2013-08-19 20:39:37 +02:00
Chris Robinson
b351109649 Get rid of the old newtrace method 2013-08-19 20:39:37 +02:00
Chris Robinson
14acacf401 Use a better method to do actor physics traces 2013-08-19 20:39:37 +02:00
Chris Robinson
76b812f75f Improve actor movement collision handling 2013-08-19 20:39:37 +02:00
Chris Robinson
584eec3743 Store the object class in the LiveCellRef 2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
Chris Robinson
cf6e3ab933 Fix a potential divide-by-zero 2013-08-19 09:36:51 -07:00
Chris Robinson
dca599b8c5 Add NPC landing sounds for soundgen keys 2013-08-19 08:58:50 -07:00
Chris Robinson
2ec39f3622 Don't start the jump animation until after the actor is airborn
A bit counter-intuitive, but otherwise certain jump animations will improperly
add an offset to the initial inertia.
2013-08-19 08:24:47 -07:00
Chris Robinson
ac3d3df9fc Implement jumping animations 2013-08-19 08:10:18 -07:00
Chris Robinson
48e594b7c4 Improve stepping down when starting on the ground 2013-08-19 08:09:23 -07:00
Chris Robinson
3ca4d54bf9 Better handle animations with a 0-length loop 2013-08-19 07:26:42 -07:00
Chris Robinson
1aa92067c2 Fix tracing down 2013-08-19 04:56:02 -07:00
Chris Robinson
6e9f15793d Implement a jumping state 2013-08-18 23:42:56 -07:00
graffy76
e614ec3353 Fixing profile code in progress... 2013-08-18 17:11:23 -05:00
graffy76
f6217f9c6a Moved esx selector classes out of global namespace 2013-08-18 15:11:29 -05:00
Marc Zinnschlag
c87a279444 added error reporting in the filter edit widget (change the text colour for now) 2013-08-18 17:54:18 +02:00
Marc Zinnschlag
c7e97a83e1 automatically build column map on filter change 2013-08-18 17:28:04 +02:00
Chris Robinson
7770203dff Some physics cleanup
Gets rid of some unneeded/unused variables, and halves the 'on ground'
offset.
2013-08-18 08:24:39 -07:00
Marc Zinnschlag
ea8b9ce45b apply filter to table after filter text change 2013-08-18 16:53:28 +02:00
Marc Zinnschlag
470f890a9a fixed BooleanNode constructor 2013-08-18 16:52:51 +02:00
graffy76
a14e0b32d8 Restructured esxselector directory
Added ./view
Removed ./utils and ./model/esm
Relocated code accordingly.
2013-08-18 09:48:13 -05:00
graffy76
45277c0082 Minor changes
Stretched table columns to fit widget width
Reduced width of opencs file dialog
Hid the file size column for launcher
Added alternating row colors in table view
2013-08-18 09:34:33 -05:00
Chris Robinson
b0f8045c72 Improve mid-air control 2013-08-18 05:59:06 -07:00
Chris Robinson
8c3564326e Improve movement inertia
Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it.
2013-08-18 05:38:50 -07:00
Marc Zinnschlag
c38860fa72 added parser and custom filter edit widget (parser not functional yet; always returns a false boolean node) 2013-08-18 14:17:18 +02:00
Chris Robinson
9d56e2d86d Apply movement by queueing it to do later 2013-08-17 22:34:38 -07:00
graffy76
2878f51cd3 Reimplemented dependency selection feature
Moved more code to ContentSelector
Added support for omwgame and omwaddon files
2013-08-17 19:40:28 -05:00
Chris Robinson
96bab88da6 Add physics methods to queue and apply movements 2013-08-17 07:48:45 -07:00
Chris Robinson
0481e64b02 Fix tracing down 2013-08-17 05:09:34 -07:00
Chris Robinson
8bcce0fb55 Clean up the trace struct 2013-08-17 05:09:33 -07:00
Chris Robinson
62c7b3698d Get rid of the old newtrace method 2013-08-17 05:09:33 -07:00
Chris Robinson
65ce3c6ba5 Use a better method to do actor physics traces 2013-08-17 05:09:32 -07:00
Chris Robinson
d82f54c771 Improve actor movement collision handling 2013-08-17 05:09:30 -07:00
graffy76
b24dd5c6ac Continued migration of code to ContentSelector 2013-08-17 05:55:43 -05:00
graffy76
61602789e1 Began migrating code to ContentSelector base 2013-08-16 22:23:21 -05:00
graffy76
4c8c6d6971 Moved init code to master / plugin proxy classes 2013-08-16 21:20:48 -05:00
graffy76
7389507eb5 Created masterproxylist class 2013-08-16 21:12:30 -05:00
graffy76
2bc56d0b5c Fixed missing item list in launcher combobox 2013-08-16 20:59:58 -05:00
graffy76
b850fe0289 Removed vertical headers from plugin view 2013-08-16 18:59:01 -05:00
graffy76
49c4e1bf9e Removed master table widget 2013-08-16 18:23:02 -05:00
graffy76
84e5c2610a Implemented combobox for game file selection 2013-08-16 18:00:23 -05:00
graffy76
bfb71f23c9 Changed filter mechanism for game / addons
Filters by number of master references, regardless of extension
2013-08-16 17:26:23 -05:00
Marc Zinnschlag
236dc9fc43 replaced binary filter node with a n-ary node 2013-08-16 14:18:31 +02:00
Marc Zinnschlag
528e047fd5 repalced std::auto_ptr with boost::shared_ptr in filter nodes 2013-08-16 13:57:54 +02:00
Chris Robinson
21121d5ba5 Store the object class in the LiveCellRef 2013-08-16 04:18:48 -07:00
Chris Robinson
08d1d486a4 Merge remote-tracking branch 'zini/master' into ptr-improvements 2013-08-15 17:42:16 -07:00
Marc Zinnschlag
d122699b2f and another fix for the same issue :( 2013-08-15 18:29:09 +02:00
Chris Robinson
58481ec7c3 Merge remote-tracking branch 'zini/master' into ptr-improvements 2013-08-15 07:11:38 -07:00
Marc Zinnschlag
7b4d8afde7 fix to previous commit 2013-08-15 15:53:50 +02:00
Chris Robinson
fdbf09ed40 Merge remote-tracking branch 'zini/master' into ptr-improvements
Conflicts:
	apps/openmw/mwworld/containerstore.cpp
2013-08-15 05:56:24 -07:00
Marc Zinnschlag
e94fcce622 accessing references via their ID now also works for references in containers in active cells 2013-08-15 14:45:13 +02:00
Chris Robinson
2853b56ed5 Throw an exception when trying to get an empty Ptr's type 2013-08-15 04:52:01 -07:00
Chris Robinson
0f2b2ff1ce Small header cleanup 2013-08-15 01:21:43 -07:00
Chris Robinson
86f2cd5848 Use dynamic_cast to get the LiveCellRef 2013-08-14 20:26:50 -07:00
Chris Robinson
48c07fbd98 Remove some unnecessary fields from Ptr 2013-08-14 17:05:42 -07:00
Chris Robinson
74f855e948 Move common LiveCellRef fields to the base class 2013-08-14 01:55:51 -07:00
Chris Robinson
11166a1a17 Don't store the type name string in the Ptr
This should get rid of all heap allocations caused by constructing or copying
Ptr objects.
2013-08-14 00:45:28 -07:00
Chris Robinson
b6d2888c48 Avoid using boost::any in MWWorld::Ptr
Reduces dependency on Boost, and should improve performance a bit when
copying or constructing Ptr objects.
2013-08-14 00:45:27 -07:00
Marc Zinnschlag
aee0336780 Merge remote-tracking branch 'kcat/script-functions' 2013-08-14 09:05:40 +02:00
Chris Robinson
73437dfdca GetEffect can accept an effect ID string as well 2013-08-13 19:18:21 -07:00
Chris Robinson
c1dfa980bf Combine ShowVarsImplicit and ShowVarsExplicit
Also removes an unnecessary else statement
2013-08-13 17:31:15 -07:00
Marc Zinnschlag
e2e76147c8 Merge remote-tracking branch 'potatoesmaster/magic' 2013-08-13 15:36:43 +02:00
Chris Robinson
30973352e8 Implement ShowVars (SV) console function 2013-08-13 04:54:41 -07:00
Chris Robinson
2353ac1739 Properly implement SetWerewolfAcrobatics 2013-08-13 04:54:41 -07:00
Emanuel Guevel
ad3646cb15 Fix spell icons displayed when effect ended 2013-08-13 04:57:45 +02:00
Emanuel Guevel
a47c76001c Apply trap magic effects 2013-08-13 04:56:15 +02:00
Emanuel Guevel
37ea0f3fb9 Display refusal message when weapon/magic icons are clicked as werewolf 2013-08-12 15:36:16 +02:00
Emanuel Guevel
997f37700d Display HUD icons for hidden windows 2013-08-12 15:06:09 +02:00
Emanuel Guevel
c27c33f542 Fix pinned windows hiding
They were always displayed in console mode and in game (even if they
were force hidden).
2013-08-12 15:04:41 +02:00
Marc Zinnschlag
789a66eaa7 added filter box and basic record filter UI (not functional yet; only supporting on-the-fly filters for now) 2013-08-11 20:39:21 +02:00
Chris Robinson
6fd4cdb5fb Play randomized werewolf sounds 2013-08-11 00:53:17 -07:00
Chris Robinson
00d6690b4d Ignore encumbrance in werewolf form
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
2013-08-10 20:25:18 -07:00
Chris Robinson
180f0d0fe9 Restart from the loop point if replaying the same animation 2013-08-09 21:25:28 -07:00
Chris Robinson
5968165de0 Merge remote-tracking branch 'zini/master' into werewolf
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
2013-08-09 07:00:00 -07:00
Chris Robinson
a28c36de17 Don't count as running if not actually moving along (local) X/Y 2013-08-09 06:53:07 -07:00
Chris Robinson
c2d8eb377f Play some appropriate sounds in werewolf form 2013-08-09 06:40:16 -07:00
Marc Zinnschlag
f5b06d5d52 basic filter tree structure 2013-08-09 14:49:05 +02:00
Chris Robinson
db1036e5e5 Handle SetWerewolfAcrobatics 2013-08-09 05:37:56 -07:00
Chris Robinson
ae183cb3e4 Handle werewolf stats 2013-08-09 05:14:58 -07:00
Marc Zinnschlag
a95715b61d added description field to filter record 2013-08-09 13:45:50 +02:00
Chris Robinson
72a399054f Don't assume only players activate doors 2013-08-09 01:35:29 -07:00
Chris Robinson
46bc7bd9c8 Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
2013-08-09 01:14:08 -07:00
Marc Zinnschlag
fb0b57efaa Merge remote-tracking branch 'vorenon/bug876' 2013-08-09 09:38:10 +02:00
Chris Robinson
75b6515915 Inherit NpcStats from CreatureStats 2013-08-08 23:28:02 -07:00
Chris Robinson
89c7f5bc70 Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
Chris Robinson
6110a0ee3b Don't allow resting as a werewolf 2013-08-08 18:30:47 -07:00
Chris Robinson
75131e6a48 Rebuild the actor after switching between werewolf forms 2013-08-08 17:16:24 -07:00
Chris Robinson
5fbfce6d1e Don't show WerewolfRobe objects in the inventory
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
2013-08-08 16:05:26 -07:00
Chris Robinson
d77d60cbc2 Remove an unneeded forceUpdate method 2013-08-08 15:37:08 -07:00
vorenon
a718a62ef5 Fix for bug 876 2013-08-09 00:06:34 +02:00
PLkolek
86020ad94d Added underwater and drowning sounds. 2013-08-08 20:57:15 +02:00
Marc Zinnschlag
f6226e4859 added Creator class for filters 2013-08-08 15:55:23 +02:00
Chris Robinson
e3d5a1b38d Dialog function 72 is not player-specific
It's used to force any NPC in werewolf form to play the appropriate
growls for combat.
2013-08-08 06:02:16 -07:00
Chris Robinson
960ea3d96c Add/remove a WerewolfRobe when werewolf form is toggled 2013-08-08 04:40:31 -07:00
Chris Robinson
3cff7b1e42 Don't assume icons have a period in their filename 2013-08-08 04:40:31 -07:00
Chris Robinson
1f6055d54b Don't try to apply body skins for werewolves
They instead use a hidden WerewolfRobe object for their body
2013-08-08 04:40:31 -07:00
Chris Robinson
946ca7f931 Return the appropriate name for werewolf NPCs 2013-08-08 04:40:31 -07:00
Chris Robinson
dfdd2dc308 Handle swimleft and swimright soundgen keys 2013-08-08 04:40:31 -07:00
Chris Robinson
109df46590 Fix werewolf claw damage multiplier 2013-08-08 04:40:31 -07:00
Chris Robinson
9694b18d1b Update part skeletons immediately when added 2013-08-08 04:40:30 -07:00
Chris Robinson
f73578a832 Remove unnecessary mBodyPrefix field 2013-08-08 04:40:30 -07:00
Chris Robinson
5051544144 Remove some duplicate code 2013-08-08 04:40:30 -07:00
Chris Robinson
ceed2e30b8 Handle NPCs being a werewolf in NpcAnimation
Note that the body mesh comes from having a WerewolfRobe force-equipped.
2013-08-08 04:40:30 -07:00
Chris Robinson
5ac82a50b7 Remove unused function 2013-08-08 04:40:30 -07:00
Marc Zinnschlag
e9521dc8f1 Merge remote-tracking branch 'potatoesmaster/pinning' 2013-08-08 13:06:58 +02:00
Marc Zinnschlag
bf839d19cf Merge branch 'columns' 2013-08-08 12:50:57 +02:00
Marc Zinnschlag
0944338c27 avoid the use of hardcoded column numbers 2013-08-08 12:49:30 +02:00
Emanuel Guevel
1cbfcc3910 Fix HUD weapon icon when turning from werewolf to normal
The werewolf hand icon remained until the inventory menu was opened.
2013-08-08 10:56:44 +02:00
Chris Robinson
2bac4566c0 Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
Chris Robinson
4985e17865 Fix werewolf claw damage multiplier 2013-08-07 19:15:36 -07:00
Chris Robinson
4641737fc4 Update part skeletons immediately when added 2013-08-07 19:15:36 -07:00
Chris Robinson
dc0360b1f6 Remove unnecessary mBodyPrefix field 2013-08-07 19:15:36 -07:00
Chris Robinson
0f52ed9a9b Remove some duplicate code 2013-08-07 19:15:36 -07:00
Chris Robinson
deee14ccfd Handle NPCs being a werewolf in NpcAnimation
Note that the body mesh comes from having a WerewolfRobe force-equipped.
2013-08-07 19:15:36 -07:00
Chris Robinson
ab44cd63a1 Remove unused function 2013-08-07 19:15:35 -07:00
Emanuel Guevel
b2e5e8dd0d Saner inventory window pinning/hiding
Hide inventory window pin button in container, companion and barter mode.
Restore the pinned inventory window position when exiting these modes.
Allow toggling windows visibility in inventory mode only.
2013-08-07 23:30:08 +02:00
Alex
b9579e085f cleanup 2013-08-07 15:40:57 -04:00
Alex
a0931b01fe Merge branch 'master' of https://github.com/zinnschlag/openmw into compiler-reorg 2013-08-07 13:19:23 -04:00
Alex
c3ca5b7c32 mild cleanup 2013-08-07 13:16:20 -04:00
PLkolek
8f4506f5b6 Implemented drowning.
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Emanuel Guevel
48d2554ac3 Auto-equip when items are added to the inventory
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00
Emanuel Guevel
e0d0cdd18a Do not auto-equip items continuously
This was called every couple of frames.
2013-08-07 14:30:13 +02:00
Chris Robinson
076e7d8e16 Make insertBegin internal 2013-08-07 03:56:07 -07:00
Chris Robinson
2b2101958d Destroy the scene node we create 2013-08-07 03:56:07 -07:00
Chris Robinson
0458fd5531 Remove unused/unneeded parameters 2013-08-07 03:56:06 -07:00
Emanuel Guevel
fd0a159a64 MWScript: update first unused opcode number 2013-08-07 12:05:53 +02:00
Emanuel Guevel
47b8a31317 Fixes suggested by KittyCat 2013-08-07 12:05:53 +02:00
Marc Zinnschlag
932fffd1a7 Merge remote-tracking branch 'kcat/light-objects' 2013-08-07 11:21:01 +02:00
Chris Robinson
b4b095ca72 Don't try to get the center of a null bounding box 2013-08-07 01:32:36 -07:00
Chris Robinson
80d271aeb1 Remove unused stuff 2013-08-07 01:31:01 -07:00
Marc Zinnschlag
76b9d3dbc1 columns are now identified via an enum instead the name string 2013-08-07 09:36:05 +02:00
Chris Robinson
3555476dfd Use Animation-derived objects for generic objects 2013-08-06 19:49:07 -07:00
Chris Robinson
a9dca21d05 Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
Chris Robinson
48784c7e2f Use for_each and functors to avoid some for loops 2013-08-06 19:49:05 -07:00
Chris Robinson
de95926e9f Use controllers to animate lights in ObjectLists 2013-08-06 19:49:04 -07:00
Chris Robinson
8984d8f8ee Use a map to simplify NPC part referencing 2013-08-06 19:49:02 -07:00
Chris Robinson
e976bb16c5 Add a light for torches 2013-08-06 19:49:02 -07:00
Chris Robinson
57fb065a86 Add Ogre::Light objects to the object list
Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell.
2013-08-06 19:49:01 -07:00
Chris Robinson
a9cc3a2844 Ensure a valid CellStore for Ptr::isInCell 2013-08-06 19:49:01 -07:00
Chris Robinson
1f436f9886 Render torches 2013-08-06 19:49:01 -07:00
Chris Robinson
8f69c51b24 Avoid some unnecessary references 2013-08-06 19:49:00 -07:00
Chris Robinson
2c03fec4bb Use the fatigue term for jumping 2013-08-06 19:49:00 -07:00
Chris Robinson
eab4e09566 Handle the pick/probe in the character controller 2013-08-06 19:48:59 -07:00
scrawl
3f7daa4884 Forgot to change initTerrainTextures 2013-08-07 02:58:03 +02:00
Alex
de1f423bd7 initial move of script opcodes and registerExtensions functions to components/compiler 2013-08-06 20:38:41 -04:00
scrawl
76e538c22a Unused variable fix 2013-08-07 02:03:23 +02:00
scrawl
726c93c365 Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10 2013-08-07 01:34:17 +02:00
Marc Zinnschlag
03af7175dd Merge remote-tracking branch 'potatoesmaster/bug-839' 2013-08-06 17:39:29 +02:00
Emanuel Guevel
c59ad62c57 Fix UndoWerewolf script instruction 2013-08-06 14:30:01 +02:00
Emanuel Guevel
5188a1c2cd Implement script instructions Become/UndoWerewolf 2013-08-06 12:34:35 +02:00
Emanuel Guevel
20d40c4368 Implement MWWorld::World::setWerewolf() 2013-08-06 12:34:35 +02:00
Emanuel Guevel
aa563e947e Implement MWWorld::InventoryStore::unequipAll() 2013-08-06 12:34:35 +02:00
Emanuel Guevel
ddc92d1fbd Set appropriate weapon icon when player is a werewolf 2013-08-06 12:34:35 +02:00
Emanuel Guevel
d054366460 Permit to force hiding GUI windows 2013-08-06 12:34:35 +02:00
scrawl
4caac0d859 Fix idle animations repeating 2013-08-05 02:06:23 +02:00
vorenon
76a1abe9fa Don't allow the use of the "jump" key while sneaking - Update 2013-08-04 20:10:33 +02:00
vorenon
56cb36caf1 Don't allow the use of the "jump" key while sneaking 2013-08-04 19:45:41 +02:00
Emanuel Guevel
71da2f0a12 Do not allow magic/combat stance unless magic/inventory window are accessible 2013-08-04 00:21:27 +02:00
Marc Zinnschlag
41b2fa985b silenced some warnings 2013-08-03 15:26:53 +02:00
Marc Zinnschlag
9123afa863 Merge remote-tracking branch 'gus/MeleeCombat2' 2013-08-03 15:23:36 +02:00
Marc Zinnschlag
3170490a8e silenced some warnings 2013-08-03 15:21:11 +02:00
Marc Zinnschlag
253e00e3a0 Merge remote-tracking branch 'gus/MeleeCombat2' into columns 2013-08-03 15:18:39 +02:00
Marc Zinnschlag
501753c01b Merge remote-tracking branch 'scrawl/master' into columns 2013-08-03 15:06:30 +02:00
gus
a23e7fac93 clean up 2013-08-03 13:58:16 +02:00
scrawl
982f743ddd Fix wrong idle animations played 2013-08-03 13:13:33 +02:00
gus
c8bb32c40d small maths correction 2013-08-03 12:29:18 +02:00
gus
a25ee360dc use angles and GMST. not sure this work as it should 2013-08-03 12:16:51 +02:00
Marc Zinnschlag
8f330e7e3c Merge remote-tracking branch 'potatoesmaster/sneak' 2013-08-03 11:49:20 +02:00
gus
830762722d first attempt: hit detection with a sphere (not finished) 2013-08-03 11:26:36 +02:00
Emanuel Guevel
a9483dbdf1 Show sneak indicator when sneaking
Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.
2013-08-03 03:03:29 +02:00
Emanuel Guevel
8f8362d2c4 Expose sneak indicator widget through WindowManager 2013-08-03 03:03:29 +02:00
Emanuel Guevel
9757694060 Update sneaking indicator position with other widgets 2013-08-03 02:43:56 +02:00
Emanuel Guevel
4685aea2a1 mwiniimport: ignore empty values 2013-08-03 00:21:05 +02:00
vorenon
aa45127895 Adjusted swish sounds
Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes.
2013-08-02 16:33:39 +02:00
Marc Zinnschlag
d2f96deb98 renamed columns.hpp to columimp.hpp 2013-08-02 10:42:52 +02:00
Chris Robinson
f57c829cba Play the appropriate swish sound and follow-up animation 2013-08-02 00:21:02 -07:00
Chris Robinson
b70975a74d Move getEvasion to CreatureStats 2013-08-02 00:21:01 -07:00
Chris Robinson
9e7d670745 Inline Class::get(const Ptr& ptr) 2013-08-02 00:20:59 -07:00
Marc Zinnschlag
ca94d1a2fb Merge remote-tracking branch 'swick/inventorypos'
Conflicts:
	apps/openmw/mwgui/inventorywindow.cpp
2013-07-31 22:16:56 +02:00
Marc Zinnschlag
24273f338b Merge remote-tracking branch 'scrawl/master' 2013-07-31 22:12:07 +02:00
Sebastian Wick
7ed763262f GUI mode dependent position 2013-07-31 21:40:29 +02:00
scrawl
fe51a00112 Fix the initial player inventory being added twice when starting a new game 2013-07-31 21:00:58 +02:00
scrawl
f1f6336a4a Fixed screenshot keybinding, and make it bindable 2013-07-31 20:24:44 +02:00
Marc Zinnschlag
5cafe65cd7 Merge remote-tracking branch 'scrawl/cppcheck' 2013-07-31 20:00:35 +02:00
scrawl
d106ed3b08 Fixed alchemy 2013-07-31 19:03:51 +02:00
Marc Zinnschlag
4dfd5282ab Merge remote-tracking branch 'kolek/enchantingwindow' 2013-07-31 19:01:49 +02:00
Marc Zinnschlag
25917b00ec Merge remote-tracking branch 'scrawl/master' 2013-07-31 19:00:24 +02:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
scrawl
43e0df479e Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping 2013-07-31 16:30:22 +02:00
PLkolek
f297c21e4d Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
PLkolek
8bc8c38f2d Spell cost is updatedon every change in enchanting and spellmaking. 2013-07-31 13:33:30 +02:00
PLkolek
7fd7621458 Fixed area slider in self enchantments. 2013-07-31 12:26:34 +02:00
Marc Zinnschlag
6ce2b962e1 Merge remote-tracking branch 'scrawl/inventory' 2013-07-31 09:15:22 +02:00
Marc Zinnschlag
eedced729f Merge remote-tracking branch 'scrawl/master' 2013-07-31 09:14:12 +02:00
Marc Zinnschlag
7639506e49 Merge remote-tracking branch 'scrawl/ai' 2013-07-31 09:07:46 +02:00
scrawl
16cacb338a Initialize MWMechanics::AiSequence from ESM::AiPackageList 2013-07-31 00:55:08 +02:00
scrawl
45006ea193 Fix inventory/container content loading so that it's done for dynamically spawned objects as well 2013-07-31 00:02:24 +02:00
scrawl
90a5d8b6f5 Fix uninitialized AL listener position/orientation when the game is paused during the first frame 2013-07-30 23:24:18 +02:00
Marc Zinnschlag
958b0c4915 Merge remote-tracking branch 'scrawl/untilhealed' 2013-07-30 22:41:05 +02:00
scrawl
da01ec4f52 Only show the "Rest until healed" button when stats are not full 2013-07-30 22:07:27 +02:00
scrawl
04b90b7d14 Other actors no longer collide with an actor that has collision disabled 2013-07-30 22:00:48 +02:00
scrawl
472a381263 Fix health meter (again) 2013-07-30 16:09:12 +02:00
Marc Zinnschlag
adb05737ee Merge branch 'master' into filter
Conflicts:
	apps/opencs/model/world/universalid.cpp
	apps/opencs/view/doc/view.cpp
	apps/opencs/view/world/subviews.cpp
2013-07-30 15:55:50 +02:00
Marc Zinnschlag
2e667f1d94 Merge branch 'bottombar' 2013-07-30 12:55:12 +02:00
Marc Zinnschlag
434f97c95c fixed two missing icons 2013-07-30 12:55:02 +02:00
Marc Zinnschlag
102700a498 added specialised Creator for references 2013-07-30 12:53:03 +02:00
Marc Zinnschlag
57be764cce added specialised Creator for referenceable records 2013-07-30 12:34:18 +02:00
Marc Zinnschlag
3642562959 Merge remote-tracking branch 'scrawl/master' 2013-07-30 08:11:40 +02:00
scrawl
426e3ec6c6 Fix enemy health meter for creatures 2013-07-30 06:17:21 +02:00
scrawl
3961c276b8 Added enemy health meter 2013-07-30 06:00:20 +02:00
Marc Zinnschlag
e27ba55541 Merge remote-tracking branch 'swick/countdialog' 2013-07-29 21:38:04 +02:00
Sebastian Wick
40d3efc671 use cancel methid 2013-07-29 18:35:23 +02:00
Sebastian Wick
7b40e57ba1 Allow the 'Activate' key to close the countdialog window; cleanups 2013-07-29 18:27:00 +02:00
Marc Zinnschlag
90ab7b2bf5 Merge remote-tracking branch 'swick/viewmodetransission' 2013-07-29 17:08:49 +02:00
Sebastian Wick
7c24c0a64e fix uninitialized variables 2013-07-29 16:45:35 +02:00
Sebastian Wick
d2b7cb5bb2 First/Third person transitions with mouse wheel 2013-07-29 16:43:16 +02:00
Marc Zinnschlag
34c825ce52 added icons and type listing to UniversalId class 2013-07-29 16:21:42 +02:00
Marc Zinnschlag
661b290c49 automatically scroll table to the position of a newly created record 2013-07-29 15:00:41 +02:00
Sebastian Wick
1b310c5c5b use SDL resolutions in the ingame settings 2013-07-29 13:34:56 +02:00
Marc Zinnschlag
3fa4a194a7 Merge remote-tracking branch 'scrawl/master' 2013-07-29 09:59:23 +02:00
scrawl
6164e5bae6 Restored window resizing 2013-07-29 02:32:08 +02:00
Chris Robinson
3744850545 Fix hand-to-hand health damage reduction 2013-07-28 16:07:09 -07:00
Chris Robinson
39507e3f0f Decrease armor condition on successful hits 2013-07-28 15:51:17 -07:00
Chris Robinson
1af48ab6e0 Decrease weapon condition on successful hits 2013-07-28 15:17:01 -07:00
Chris Robinson
465f4d2063 Properly handle starting an animation at the end 2013-07-28 09:56:03 -07:00
Marc Zinnschlag
82958e6514 added custom creator for cell records 2013-07-28 18:08:57 +02:00
Chris Robinson
54f91d4b3a Implement hand-to-hand attacks 2013-07-28 06:48:25 -07:00
Marc Zinnschlag
899e18b2cf report ID errors also via input field tool tips 2013-07-28 15:28:35 +02:00
Marc Zinnschlag
5ec9d370cb check if ID is already in use when creating new IDs 2013-07-28 15:27:15 +02:00
Marc Zinnschlag
124a70906f added creator edit lock 2013-07-28 14:51:47 +02:00
Marc Zinnschlag
32c697abc6 validate IDs entered by the user 2013-07-28 14:40:11 +02:00
Marc Zinnschlag
4f6e99c391 more compact layout for the bottom box 2013-07-28 14:00:26 +02:00
Marc Zinnschlag
00fcb79f08 moved record creation to GenericCreator class (now taking ID from user instead of using a procedurally generated one) 2013-07-28 13:43:16 +02:00
Marc Zinnschlag
2d46a1db2f changed CreateCommand to work directly on the model instead of the proxy 2013-07-28 13:39:33 +02:00
Chris Robinson
a34f0de3e1 Play the correct medium armor foot sounds 2013-07-28 04:17:36 -07:00
Chris Robinson
db4f34b332 Play hit sounds when hitting creatures and NPCs 2013-07-27 11:20:39 -07:00
Chris Robinson
1a40d01afa Fix NPC armor rating calculation and reduce redundant lookups 2013-07-27 09:31:16 -07:00
Chris Robinson
f73008546f Keep a sound updated with its object's position 2013-07-27 07:24:18 -07:00
Chris Robinson
c94653dc49 Implement the ModRegion script function 2013-07-27 07:10:18 -07:00
Marc Zinnschlag
f93af52486 handling down a reference to Data and the undo stack to the creators 2013-07-27 13:28:12 +02:00
Chris Robinson
1174b85ac8 Implement Disable/EnableTeleporting script functions 2013-07-27 00:14:55 -07:00
Marc Zinnschlag
fee748d4b5 added creator bar UI and cancel button 2013-07-26 21:09:23 +02:00
Chris Robinson
3298eb1b37 Implement HitOnMe script function 2013-07-26 10:50:23 -07:00
Chris Robinson
5379e607cb Handle the OnPCHitMe script variable 2013-07-26 10:50:23 -07:00
Chris Robinson
f215d2cc30 Only raise weapon skills for the player 2013-07-26 10:50:23 -07:00
Chris Robinson
bec420c69b Add Class::onHit for creatures 2013-07-26 10:50:23 -07:00
Chris Robinson
dd6edd21f8 Add a separate on-hit method to handle objects being hit 2013-07-26 10:50:23 -07:00
Marc Zinnschlag
b8ac45defe added creator to bottom box layout and re-routed add record event to bottom box 2013-07-26 18:22:31 +02:00
Marc Zinnschlag
d899cbb449 removed some junk 2013-07-26 18:14:34 +02:00
Marc Zinnschlag
ed83e2e70a added creator to bottom box; more cleanup 2013-07-26 12:51:45 +02:00
Marc Zinnschlag
6c4bdc0101 minor cleanup; less pointer usage 2013-07-26 12:42:15 +02:00
Marc Zinnschlag
ba5ca5beed replaced createAndDelete flag with a new class hierarhy (Creator) 2013-07-26 12:35:17 +02:00
Emanuel Guevel
aa14656ff2 esmtool: fix swapped comparison operators 2013-07-26 10:24:15 +02:00
Marc Zinnschlag
3fbbbdc64b Merge remote-tracking branch 'scrawl/master' 2013-07-26 08:06:53 +02:00
Chris Robinson
a569ae367e Fix hit chance calculation 2013-07-25 13:09:26 -07:00
Chris Robinson
6195062d72 Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
2013-07-25 12:58:43 -07:00
Chris Robinson
b3a057d679 Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
2013-07-25 08:15:42 -07:00
Marc Zinnschlag
4327b81bc3 fixed column handling in table (had problems with filtered out columns before) 2013-07-25 14:38:53 +02:00
Marc Zinnschlag
55e7e71c11 added optional per-subview status bar 2013-07-25 14:29:56 +02:00
Chris Robinson
1dcc893703 Merge remote-tracking branch 'zini/master' into combat 2013-07-25 01:16:49 -07:00
Chris Robinson
4ad28ed369 Don't play a weapon-down sound when unreadying a spell 2013-07-25 00:46:20 -07:00
Chris Robinson
92cc566fdc Rename the Class::attack method to Class::hit 2013-07-25 00:30:01 -07:00
Chris Robinson
0db02af807 Set up the weapon state in the CharacterController constructor 2013-07-24 21:08:16 -07:00
Chris Robinson
d9a9c3d6bd Handle the "land" soundgen type 2013-07-24 10:36:04 -07:00
Chris Robinson
705498ec24 Play a swish sound when attacking 2013-07-24 10:34:53 -07:00
Chris Robinson
d8ec813939 Say something from the "hit" dialog topic when losing health 2013-07-24 10:02:50 -07:00
Chris Robinson
59f1bc7542 Use time values for the aniamtion's start, stop, and loop points
This seems to be closer to the expected behavior. This more cleanly handles 0-
length animations, especially where the start marker comes after the stop
marker while still being on the same time key.
2013-07-24 08:38:36 -07:00
Chris Robinson
bf1d907d07 Don't play casting animations for enchantments 2013-07-24 05:39:15 -07:00
Chris Robinson
cc8e8c1272 Use the attack strength as determined by how long the attack was held 2013-07-24 03:18:53 -07:00
Chris Robinson
0c8d4d9be2 Add beginnings of melee hits 2013-07-24 02:51:42 -07:00
Chris Robinson
45302f9e25 Handle controllers in the NPC's bound object parts 2013-07-23 22:05:03 -07:00
Marc Zinnschlag
a80e80dd94 added layout to table sub view 2013-07-23 21:59:02 +02:00
Chris Robinson
11b094559f Play the appropriate casting animation sound 2013-07-23 11:12:19 -07:00
Emanuel Guevel
70a5a83419 Change the formula used to calculate initial NPC health 2013-07-23 16:48:54 +02:00
Chris Robinson
17282c69b1 Handle spell-casting animation sequences 2013-07-23 07:30:54 -07:00
Chris Robinson
4d157cb19a Handle marksmen weapon attack sequences 2013-07-23 06:13:08 -07:00
Chris Robinson
fecb8c1cc4 Fix the completion amount for 0-length anims 2013-07-23 05:30:37 -07:00
Chris Robinson
d5d832846e Rename the follow-up upper character state enum 2013-07-23 04:56:49 -07:00
Chris Robinson
537d5c4934 Avoid trying to play animations without any animation sources 2013-07-23 04:36:25 -07:00
Chris Robinson
ad6d663e09 Remove some unnecessary debug messages 2013-07-23 03:44:52 -07:00
Chris Robinson
24567294ff Move NPC state update handling into a separate method 2013-07-23 03:26:24 -07:00
Chris Robinson
22e07968af Store the current weapon group name 2013-07-23 02:50:52 -07:00
Chris Robinson
0240efa6cf Improve weapon attack logic to better handle picks, probes, and h2h 2013-07-23 02:28:58 -07:00
Chris Robinson
ef17fdeb15 Remove some unused methods 2013-07-23 01:37:41 -07:00
Marc Zinnschlag
ec575200e3 Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
	apps/openmw/mwrender/animation.cpp
2013-07-23 09:12:23 +02:00
Marc Zinnschlag
7600d6c04b basic filter table 2013-07-22 21:18:47 +02:00
Marc Zinnschlag
66534a45da replaced double click in table with a context menu item (edit) because double click was interfering with basic table functionality 2013-07-21 17:53:39 +02:00
Emanuel Guevel
48f0e64ec3 Fix health calculation at character creation 2013-07-21 11:02:03 +02:00
Emanuel Guevel
1c330fc899 Use the correct formula for NPC health initialization 2013-07-21 10:13:46 +02:00
Emanuel Guevel
2356e6218e Complete health increase on level up 2013-07-20 22:14:10 +02:00
Emanuel Guevel
2a0644a7c3 Move some levelup logic from mwgui to mwmechanics 2013-07-20 22:14:10 +02:00
Emanuel Guevel
7837dcdc19 Calculate NPC health on loading instead of updating it continually
Only NPC with auto-calculated stats are concerned.
2013-07-20 22:14:10 +02:00
Emanuel Guevel
074e241c32 MWMechanics::DynamicStat: fix members initialization 2013-07-20 22:14:09 +02:00
Marc Zinnschlag
a8168c58c2 Merge remote-tracking branch 'kolek/thirdpersonzoom' 2013-07-20 18:29:59 +02:00
Kolzi
d12bac2d9e Third person zoom - fixed code review issues. 2013-07-20 16:55:35 +02:00
Marc Zinnschlag
0fad2e7f40 restructured main menu 2013-07-20 13:46:56 +02:00
Marc Zinnschlag
2497c18702 replaced settings change notifications for columns with a more robust implementation 2013-07-20 13:19:27 +02:00
Kolzi
1b7966ca27 Can zoom in and out in third person view. 2013-07-19 16:12:01 +02:00
Chris Robinson
0cb7d186e7 Use Play_TypeFoot for 'left' and 'right' soundgen keys 2013-07-18 21:50:11 -07:00
Chris Robinson
14e0c182f3 Allow specifying the sound type to playSound and playSound3D 2013-07-18 21:50:11 -07:00
Chris Robinson
ac4dfd3b39 Play the appropriate foot sound based on footwear 2013-07-18 21:50:11 -07:00
scrawl
bf332b633e Make VideoPlayer::playVideo block until the video finishes 2013-07-18 14:14:10 +02:00
Marc Zinnschlag
365ea11e86 Merge remote-tracking branch 'graffy76/RefIdTypeDelegate' 2013-07-18 13:51:24 +02:00
Marc Zinnschlag
fdd47e5b73 silenced a warning 2013-07-18 13:50:12 +02:00
graffy76
0ae254f6a8 Fixed segfault opening tables 2013-07-18 06:31:47 -05:00
Chris Robinson
9c13568bb7 Remove idles from the state list and rename it 2013-07-18 01:49:53 -07:00
Chris Robinson
e803cdbe7f Handle swimdeath and missing death animations 2013-07-18 01:13:53 -07:00
Chris Robinson
f01b0b48cc Don't start with an idle state if dead 2013-07-18 00:35:03 -07:00
Chris Robinson
e78bdd2a5d Clear 'swim' from the animation name as a backup instead of 'sneak' 2013-07-18 00:22:40 -07:00
Chris Robinson
9ea6b22a83 Handle soundgen animation keys 2013-07-17 23:58:21 -07:00
Chris Robinson
d6324d71bf Ensure mechanics actors/objects are cleared before adding them 2013-07-17 21:39:21 -07:00
Chris Robinson
c7692acb79 Update the player's Ptr in mwrender when changing cells 2013-07-17 19:11:03 -07:00
graffy76
6486f342b5 Fixed setting synchronization issue
Moved default settings to CSMSettings::UserSettings.
Other minor code changes / cleanup
2013-07-17 20:19:01 -05:00
Marc Zinnschlag
1b4cd787a5 Merge remote-tracking branch 'kcat/animation-state' 2013-07-17 11:33:04 +02:00
Chris Robinson
0cd4df3edf Stop playing idles on death 2013-07-17 02:19:22 -07:00
Chris Robinson
e2e278d06d Fix some animations not playing properly
Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs.
2013-07-17 02:06:31 -07:00
scrawl
dfe912dcab Enum renaming 2013-07-16 23:38:55 +02:00
scrawl
91e95e1404 Use the correct slash, chop or thrust animation 2013-07-16 23:32:41 +02:00
gugus
9043fe427f Merge pull request #4 from scrawl/melee
Fixes weapon input to use A_Use instead of hardcoding to mouse button
2013-07-16 07:35:21 -07:00
scrawl
9536b5050b Fixes weapon input to use A_Use instead of hardcoding to mouse button 2013-07-16 16:25:41 +02:00
gus
66e3eacace fix bows 2013-07-16 15:14:34 +01:00
gus
701ff94887 bugfix for lockpick 2013-07-16 14:46:44 +01:00
gus
20341ae8b7 simplification + taking into account weapon speed. Seems too fast, but i'm not sure 2013-07-16 14:10:14 +01:00
gus
8fc6e73649 post-merge fix 2013-07-16 11:51:18 +01:00
gus
ee47e99dad Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
Conflicts:
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
2013-07-16 11:40:19 +01:00
Marc Zinnschlag
47f7bbd48a fixed OpenCS crash during cell loading when loading multiple ESX files 2013-07-16 12:08:35 +02:00
gus
f6e3445414 Jittering gone + bugfix: chop animation works!
TODO: fix this unequip stuff
2013-07-16 09:50:59 +01:00
Chris Robinson
e5e9c83ed5 Merge remote-tracking branch 'zini/master' into animation-state 2013-07-16 01:33:46 -07:00
Chris Robinson
a932a89e02 Specify the velocity-based animation speed multiplier when playing it 2013-07-16 01:30:03 -07:00
Chris Robinson
f296d13c20 Add a speed multiplier to the animation state 2013-07-16 00:43:31 -07:00
Chris Robinson
3a1facefdf Store a pointer to the character controller for non-actor objects 2013-07-15 23:47:04 -07:00
Chris Robinson
06e631f213 Track death separately in the character controller 2013-07-15 23:43:33 -07:00
Chris Robinson
4ae65c20e6 Separate movement and idle states
This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types.
2013-07-15 22:56:23 -07:00
scrawl
94d45e1518 Fix twohanded weapons not unequipping when equipping a torch 2013-07-15 23:21:01 +02:00
scrawl
daf9dca121 Fix exception when starting a new game 2013-07-15 20:37:36 +02:00
gus
f7f23ac5d8 improvement of the chop animation. Still some jittering. 2013-07-15 17:18:16 +01:00
gus
f7b711aabe bugfix 2013-07-15 16:37:32 +01:00
gus
076f98cbba change way animations keys are handled (thanks KittyCat!) 2013-07-15 16:37:25 +01:00
Marc Zinnschlag
fd9cc1c282 Merge remote-tracking branch 'vorenon/container' 2013-07-15 09:33:16 +02:00
Marc Zinnschlag
a0022e711b Merge remote-tracking branch 'scrawl/raycast' 2013-07-15 09:20:16 +02:00
vorenon
66eb82b363 oops again 2013-07-15 02:26:22 +02:00
vorenon
33779ae23c oops 2013-07-15 02:23:18 +02:00
vorenon
d4739a451a added ability to close container windows with the activation key 2013-07-15 02:18:24 +02:00
scrawl
c81b852071 Fixes inaccurate ray casts; rely on getCameraToViewportRay 2013-07-15 00:39:37 +02:00
scrawl
8407e2b3aa Fixes the console sometimes receiving text after it was closed 2013-07-14 23:54:28 +02:00
Marc Zinnschlag
1bc343f363 Merge remote-tracking branch 'kcat/first-person' 2013-07-14 21:28:09 +02:00
scrawl
fa5198d7b2 Fix an assertion 2013-07-14 14:59:24 +02:00
scrawl
61661c8653 Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
scrawl
a049638e7f Fixes character previews getting shadowed randomly 2013-07-14 14:54:40 +02:00
Marc Zinnschlag
6a5ab34971 Merge branch 'region' 2013-07-14 12:19:02 +02:00
Chris Robinson
3771e5839e Allow some more third person fallbacks in first person 2013-07-13 17:03:10 -07:00
Chris Robinson
5ee889e8b6 Attach the camera to the Head node in first-person 2013-07-13 16:12:38 -07:00
gus
3947f44aa3 Porting old work 2013-07-13 22:24:52 +01:00
Chris Robinson
2d7620e774 Rotate the neck when looking up and down in first-person 2013-07-13 12:39:06 -07:00
Marc Zinnschlag
4cce466dc7 inverted region map y-axis 2013-07-13 16:34:10 +02:00
Chris Robinson
4df1f198a7 Avoid a map lookup for every skin body part when updating 2013-07-12 22:32:09 -07:00
Chris Robinson
6de56615aa Avoid casting shadows in first-person view 2013-07-12 22:32:05 -07:00
Chris Robinson
025fa4e0d5 Use a multimap for the bodypart map 2013-07-12 22:32:04 -07:00
Chris Robinson
a5e4faaed2 Show arms and body parts in first person
This isn't yet fully correct. The arms need to rotate up and down with
the camera, and the mesh's bounding box is causing them to blink out at
certain angles since they don't fit the animation.
2013-07-12 22:31:59 -07:00
Chris Robinson
908f010c74 Reset the NPC object root when switching POV
When in first person, the skeleton in the .1st.nif file is used. In
particular, these have extra finger bones that are used by the first
person models.
2013-07-12 22:31:57 -07:00
Chris Robinson
7883087586 Store a pointer to the character controller in the map 2013-07-12 22:31:50 -07:00
Marc Zinnschlag
c26a6f884f added region map tooltips 2013-07-12 12:55:14 +02:00
greye
29b7734b52 add qualifiers for names in templates to make gcc 4.7+ happy 2013-07-12 08:33:02 +04:00
Marc Zinnschlag
c808bf2b23 updating region map on changes to region and cell records 2013-07-11 15:05:28 +02:00
Marc Zinnschlag
b17f383c6d Merge remote-tracking branch 'graffy76/RefIdTypeDelegate'
Conflicts:
	apps/opencs/view/world/table.cpp
2013-07-11 09:09:52 +02:00
graffy76
11178cc470 Repo permissions commit fix #3 2013-07-10 21:44:25 -05:00
graffy76
bb049806df Repo permissions commit fix #2 2013-07-10 21:13:59 -05:00
graffy76
ae4e3181d9 Fixing repo permissions commit #1 2013-07-10 17:29:07 -05:00
scrawl
bbb5d2b98a Change tooltip positioning to resemble vanilla 2013-07-10 03:40:13 +02:00
Marc Zinnschlag
d389b70ec4 added missing case folding 2013-07-09 14:22:58 +02:00
Marc Zinnschlag
121978a69e some cleanup; added handling of deleted cells (now displayed instead of ignored) 2013-07-09 14:20:28 +02:00
Marc Zinnschlag
116320cc0d dealing with invalid regions and cells without regions 2013-07-08 17:13:58 +02:00
Marc Zinnschlag
6159724b04 build region map from records (only initial build; updates not implemented yet) 2013-07-08 16:53:08 +02:00
Marc Zinnschlag
4f05f2bddf basic region map; non-interactive for now and working with dummy data instead of real cell/region records 2013-07-08 13:12:50 +02:00
Marc Zinnschlag
71a6955182 Merge remote-tracking branch 'scrawl/master' 2013-07-08 09:46:00 +02:00
scrawl
91f6d87126 Fix an uninitialized variable 2013-07-07 16:57:46 +02:00
Marc Zinnschlag
602e40e19d Merge remote-tracking branch 'greye/coc' 2013-07-07 13:34:28 +02:00
greye
e553f285b8 update player position on engine start 2013-07-07 15:06:05 +04:00
greye
f3d54a7ba4 move finding default cell positions to World 2013-07-07 15:03:06 +04:00
greye
0c303aa285 fix fading on cell transition when cell is loaded 2013-07-07 14:30:11 +04:00
greye
6bb3942288 use Land height data for position in coc 2013-07-07 13:47:58 +04:00
greye
a3094b808e update coc behaviour for interior cells 2013-07-07 13:47:58 +04:00
scrawl
744c5804ed Simplified doors, now they will stop after hitting an obstacle instead of trying to back off. 2013-07-07 03:52:17 +02:00
Marc Zinnschlag
de5898c953 post merge fixes 2013-07-06 18:34:14 +02:00
Marc Zinnschlag
4986b7d65d Merge branch 'master' into ref 2013-07-06 17:54:19 +02:00
Marc Zinnschlag
1c4b70805b added missing reference table columns 2013-07-06 17:41:06 +02:00
Marc Zinnschlag
9a39f32c32 store ID of cell in reference struct 2013-07-06 17:06:06 +02:00
Marc Zinnschlag
9a49125281 added references table 2013-07-06 17:03:18 +02:00
scrawl
72600a16cf Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea 2013-07-06 17:02:40 +02:00
scrawl
58fce74620 Use the already existing mScrollPage as step size for scrollbar button repeats; increased precision of options menu sliders 2013-07-06 16:40:57 +02:00
scrawl
5c8950f91c Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-07-06 16:08:29 +02:00
Marc Zinnschlag
f9d7c7574e Merge remote-tracking branch 'swick/scrollbar' 2013-07-06 13:13:27 +02:00
Marc Zinnschlag
3dc42fb948 Merge remote-tracking branch 'greye/master' 2013-07-06 12:28:01 +02:00
greye
76d95dffb6 special case for loading StartScript records 2013-07-05 23:52:46 +04:00
Sebastian Wick
26bd2a5301 use the new scrollbar; range dependent step size; fix 2013-07-05 20:28:46 +02:00
Sebastian Wick
b43f41c2bd use a mygui controller for scrollbar repeat 2013-07-05 19:17:00 +02:00
Sebastian Wick
e3d8bdbafe autorepeat scrollbar 2013-07-02 17:29:47 +02:00
graffy76
9f6d250463 QDebug reference removal 2013-07-01 07:40:47 -05:00
Marc Zinnschlag
847ec9fa56 Merge remote-tracking branch 'swick/master' 2013-07-01 10:16:39 +02:00
Sebastian Wick
8bdc9ff3ae set position of the window for multiple monitors 2013-07-01 03:56:33 +02:00
graffy76
55b115935a Implemented RefRecordTypeDelegate
Added accessor functions to CSMWorld::UniversalId for static const
sIdArg[]
2013-06-30 07:43:58 -05:00
graffy76
9d95a38934 Implementing delegate for referenceables table Type column
Added delegate skeleton class

Added delegate creation code in ViewManager

Added Display_RefRecordType enum to columnbase.hpp

Changed Type column'sDisplay type to Display_RefRecordType in
refidcollection.cpp

modified OpenCS CMakeLists.txt to incorporate RefRecordTypeDelegate
class
2013-06-29 08:54:32 -05:00
Marc Zinnschlag
56637a39a3 Merge remote-tracking branch 'vheuken/master' 2013-06-29 12:27:01 +02:00
Marc Zinnschlag
cd538538b5 fixed weather code 2013-06-28 09:00:21 +02:00
Vincent Heuken
f43b48015e remove actor's collisionbox on death 2013-06-27 19:42:27 -07:00
Vincent Heuken
b095c24854 resize actor collision boxes on death 2013-06-27 14:11:20 -07:00
scrawl
123a60581f Only link to SDL2main on windows 2013-06-27 21:45:32 +02:00
Marc Zinnschlag
e88040662e Merge remote-tracking branch 'glorf/master' 2013-06-27 12:24:09 +02:00
Marc Zinnschlag
afb120d5ce Merge remote-tracking branch 'graffy76/recordStatusDelegate' 2013-06-27 08:11:27 +02:00
graffy76
6deddf7229 Fixed code conventions in user settings, changed top-level page names 2013-06-26 21:18:21 -05:00
Glorf
88f8637145 Bugfix #795 2013-06-26 22:20:24 +02:00
Glorf
5b81d124bb Catched another exception 2013-06-26 18:43:27 +02:00
Glorf
f4d302501e Bugfix #826 2013-06-26 18:29:09 +02:00
Marc Zinnschlag
623200b50e Merge remote-tracking branch 'pakanek/libav_headers' 2013-06-26 10:58:43 +02:00
Marc Zinnschlag
8ffea60b72 some cleanup 2013-06-26 10:09:26 +02:00
Marc Zinnschlag
12cfe1fdfe Merge remote-tracking branch 'graffy76/recordStatusDelegate' 2013-06-26 09:48:51 +02:00
Miroslav Puda
743b3dec99 Correction of libavutil version 2013-06-26 07:17:29 +02:00
graffy76
f0f895ad10 Fixed settings file error message
Errors only occur if both global and local settings files are not found.
All other file read errors fail silently.
2013-06-25 19:32:36 -05:00
Alexander "Ace" Olofsson
0a2ed8b0d7 Make OpenMW able to initialize SDL in windows builds 2013-06-25 15:05:10 +02:00
eroen
d75391de8e libav-9 - fix missing includes
With libav-9 and ffmpeg-1.0, libavcodec/avcodec.h no longer defines the
AV_CH_LAYOUT_* constants. They have been defined in libavutil/channel_layout.h
for a long time prior to this.
2013-06-24 21:08:28 +02:00
Marc Zinnschlag
05649a1654 Merge remote-tracking branch 'swick/master' 2013-06-24 14:35:32 +02:00
Vincent Heuken
09cca0bf80 more detailed error message when SDL fails to initialize 2013-06-23 16:45:23 -07:00
Marc Zinnschlag
99508a6eaa minor cleanup 2013-06-23 22:52:02 +02:00
Sebastian Wick
20e591fe18 use index instead of string manipulation 2013-06-23 21:56:27 +02:00
Sebastian Wick
357974a429 more minor stuff 2013-06-23 21:34:41 +02:00
mckibbenta
1f4d1d3b57 Merge branch 'master' of https://github.com/zinnschlag/openmw 2013-06-23 15:29:35 -04:00
mckibbenta
5803726233 modified gmst addition during creation of new base file 2013-06-23 15:19:08 -04:00
Sebastian Wick
c97fac8116 use QMessageBox to show errors 2013-06-23 21:16:51 +02:00
Sebastian Wick
89dee80dcf simpler remove of duplicates 2013-06-23 21:04:49 +02:00
Sebastian Wick
6abb5d5f75 small fixes 2013-06-23 20:53:50 +02:00
Sebastian Wick
dbfc39468b better workaround 2013-06-23 20:45:24 +02:00
Marc Zinnschlag
0829548106 Merge remote-tracking branch 'swick/multimonitor'
Conflicts:
	apps/launcher/graphicspage.cpp
2013-06-23 08:34:35 +02:00
Sebastian Wick
6f7a7b4714 remove old code 2013-06-23 05:02:19 +02:00
Sebastian Wick
bb39a85f16 remove double entries 2013-06-23 04:43:34 +02:00
Sebastian Wick
14d074e3e7 select first screen if none is in the setting 2013-06-23 04:21:32 +02:00
Sebastian Wick
a1fea97c3b use SDL for resolution -> multimonitor support 2013-06-23 03:49:30 +02:00
mckibbenta
16a27e28f7 inluded gmsts with default values to creation of new base files 2013-06-22 21:01:27 -04:00
Marc Zinnschlag
d61c12ccfc minor cleanup 2013-06-22 20:32:11 +02:00
Sebastian Wick
d364fd8561 Merge branch 'master' of https://github.com/zinnschlag/openmw 2013-06-22 19:17:39 +02:00
Sebastian Wick
0e29286856 fix custom resolution maximum 2013-06-22 19:15:13 +02:00
graffy76
62e164b2aa Fixed load file error if no file is found 2013-06-22 07:43:28 -05:00
graffy76
a73b97d125 Fixed broken references and other bugs
Removed references to CSVSettings::SamplePage class
Removed multiple QDebug references
Fixed custom LineEdits (window size user pref) would not accept data
2013-06-21 23:23:43 -05:00
Marc Zinnschlag
f5ba2b37e7 Merge remote-tracking branch 'vorenon/fixes' 2013-06-21 20:28:45 +02:00
vorenon
efdcd9649c Fading for Exterior->Interior cell transitions 2013-06-21 20:19:35 +02:00
Marc Zinnschlag
8b909ff838 killed a stray srand 2013-06-21 08:58:52 +02:00
graffy76
b3d185e421 Unsaved changes missed in previous commits 2013-06-20 18:08:53 -05:00
graffy76
f4a2cf64c2 Removed CSVSettings::SamplePage class files 2013-06-20 18:07:34 -05:00
graffy76
101c147217 Final changes for record status icon feature, incl. window size user
preference

1. Included updated status icons, added base.png
2. Added doxygen comments CSV / CSM Settings classes
3. Implemented Glorf's code for window size preference
4. Minor changes code that searches maps in CSV / CSM Settings classes
5. Removed CSVSettings::SamplePage class
6. Other minor code maintenance / improvements
2013-06-20 18:06:25 -05:00
Miroslav Puda
8da3494d74 Revert "Type of weather changed from string to enum."
This reverts commit 04d90b4c47.

Conflicts:
	apps/openmw/mwworld/weather.cpp
	apps/openmw/mwworld/weather.hpp
2013-06-20 21:51:07 +02:00
Miroslav Puda
26a6bdb27d Correction of sigsegv. 2013-06-19 20:06:02 +02:00
Miroslav Puda
f9940413fd Static for nextWeather() 2013-06-19 16:49:43 +02:00
Miroslav Puda
bf31e5385c Removal of duplicit exterior checking and unneded string copiing. 2013-06-19 16:18:43 +02:00
Miroslav Puda
8a45686e0a WeatherResult added as member variable. 2013-06-19 06:50:36 +02:00
Miroslav Puda
f01aa8f55e Simpler statistical calculation of next weather; minus before parens. 2013-06-19 04:57:36 +02:00
Miroslav Puda
04d90b4c47 Type of weather changed from string to enum. 2013-06-19 03:24:30 +02:00
vorenon
4e8e048968 Added missing click sounds to dialogue 2013-06-19 01:46:38 +02:00
Marc Zinnschlag
94ec05c2c6 Revert "simplifying CSMWorld::CellRef"
With the refactored collection class we can now handle the more complex load function

This reverts commit 97f421df8a.
2013-06-18 11:27:05 +02:00
Marc Zinnschlag
9c6fa29938 Merge remote-tracking branch 'glorf/bugfix2' 2013-06-17 23:33:09 +02:00
Glorf
09cc57381a Bugfix #809 2013-06-18 00:43:31 +02:00
Thoronador
d26e721d10 no const for int and bool 2013-06-17 18:47:12 +02:00
Thoronador
9313b2b3fe better const correctness for MwIniImporter 2013-06-17 17:44:40 +02:00
Marc Zinnschlag
f0718c477f Merge remote-tracking branch 'darkf/issue-812' 2013-06-17 15:02:18 +02:00
Marc Zinnschlag
5b3d2f5da1 gave Collection class its own header file and removed an unsed cpp file 2013-06-17 14:28:09 +02:00
Marc Zinnschlag
8f167a603c split IdCollection into Collection and IdCollection class 2013-06-17 14:16:26 +02:00
Marc Zinnschlag
4b2d920f9d rewrote IdCollection::load (not using private members of IdCollection anymore) 2013-06-17 13:49:32 +02:00
graffy76
f87eb67968 Fixed conflicts
Merge branch 'cs-windows' of https://github.com/Glorf/openmw

Conflicts:
	apps/opencs/model/settings/usersettings.cpp
	apps/opencs/model/settings/usersettings.hpp
	apps/opencs/view/settings/usersettingsdialog.cpp
2013-06-17 06:45:44 -05:00
Marc Zinnschlag
2968b96882 added a bit more documentation 2013-06-17 13:03:32 +02:00
Marc Zinnschlag
f4e7916ec4 moved IdCollection base into its own source file pair and renamed it to Collection 2013-06-17 11:42:02 +02:00
darkf
43455129d0 launcher: Instead of killing config writing due to no master files being selected, instead display a warning when Play is pressed. 2013-06-17 08:58:48 +00:00
Marc Zinnschlag
b5926257f5 Merge remote-tracking branch 'scrawl/sdl_input2' 2013-06-16 21:23:35 +02:00
scrawl
b16bc69479 Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
Marc Zinnschlag
57ce87bf12 Merge remote-tracking branch 'scrawl/sdl_input2' 2013-06-16 20:37:15 +02:00
scrawl
4fd7891d2c Fix a message box issue 2013-06-16 20:26:27 +02:00
vorenon
76a2abcbe3 added missing line break in front of multiple choice questions 2013-06-16 19:46:55 +02:00
scrawl
b16c92c2f5 Better handle SDL_TEXTINPUT events 2013-06-16 19:43:59 +02:00
vorenon
ed6098388f return false instead of std::exit 2013-06-16 18:13:14 +02:00
vorenon
b97a051dc6 Merge branch 'bug813' of https://github.com/vorenon/openmw into bug813 2013-06-16 18:12:09 +02:00
scrawl
03682184c6 Enable SDL_TEXTINPUT events only when a text input widget currently has key focus 2013-06-16 18:06:55 +02:00
Marc Zinnschlag
3e29506d5c Merge remote-tracking branch 'vorenon/dialogue' 2013-06-16 17:03:50 +02:00
vorenon
9ac4a9c5eb Don't start OpenMW if no master file is selected. This fixes bug #813 2013-06-16 04:59:34 +02:00
vorenon
4c0086b54c Workaround for bug #820 2013-06-16 01:09:03 +02:00
scrawl
4c8a04d9cb Merge branch 'master' of https://github.com/zinnschlag/openmw into sdl_input2
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
2013-06-15 17:41:42 +02:00
scrawl
5252ffa104 More cleanup 2013-06-15 17:06:27 +02:00
scrawl
289587b1a9 Cleanup 2013-06-15 16:29:25 +02:00
scrawl
f1ff9b69b3 Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches 2013-06-15 15:33:47 +02:00
graffy76
700d55f1fb Fixed / implemented missing features for RecordStatusDelegate
Implemented updating editor application from preferences menu, loading
settings when editor loads, adding Record Status Display prefernce.

Fixed multiple bugs, made changes to CSM(V)Settings classes to make
implementing new prefrences easier.

Rewrote CSMSettings::UserSettings to retain last-loaded settings.

Adjusted icon position in Record Status column

Capitalized status text

Added delegate to referenceables table
2013-06-15 06:40:18 -05:00
scrawl
9331a6380c Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2 2013-06-15 13:25:27 +02:00
scrawl
4fb32f7f05 Moved window resize messages to sdlinputwrapper 2013-06-15 13:22:29 +02:00
Nikolay Kasyanov
9807eacb58 Removed obsolete OIS workaround 2013-06-15 15:17:29 +04:00
Nikolay Kasyanov
5984a15846 We don't need Carbon on OS X anymore 2013-06-15 14:47:33 +04:00
Rohit Nirmal
e5ddaaf676 Fix wrong indenting from my last commits. 2013-06-13 11:17:34 -05:00
Marc Zinnschlag
df016778be Merge remote-tracking branch 'rohitnirmal/journal-open-sound' 2013-06-13 18:04:38 +02:00
scrawl
0880805559 Minor cleanup 2013-06-13 12:13:40 +02:00
Rohit Nirmal
9d4ecc3e73 replace tabs with spaces. 2013-06-13 00:52:26 -05:00
Rohit Nirmal
aac3ada14b Use mousewheel to turn book pages. 2013-06-13 00:50:07 -05:00
scrawl
fcf35d3871 Removed the UI cursor sensitivity slider 2013-06-12 20:27:55 +02:00
scrawl
ab3634d692 Removed some remains of OIS 2013-06-12 20:13:19 +02:00
scrawl
14a2a26a56 Fullscreen resizing fix 2013-06-12 20:08:55 +02:00
scrawl
403704b92a Use openmw.png for SDL_SetWindowIcon 2013-06-12 16:15:04 +02:00
scrawl
705488ddfb Fix mouse movement events being discarded when there's more than one event in a frame 2013-06-12 16:07:46 +02:00
scrawl
cc077eaba6 Fix mouse wheel triggering a click event in mygui 2013-06-12 15:10:04 +02:00
scrawl
918a1655bb Restored HW cursor rotation and resolution/fullscreen switching 2013-06-12 14:58:07 +02:00
scrawl
495aeb5d3b Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp
2013-06-12 12:34:33 +02:00
Marc Zinnschlag
df1f1bd5c8 Merge remote-tracking branch 'glorf/cs-windows' 2013-06-12 10:58:08 +02:00
Glorf
548f4d683f Globalization of user settings 2013-06-12 12:36:35 +02:00
Marc Zinnschlag
bd08677a7f Merge branch 'openmw24' 2013-06-12 10:37:33 +02:00
Marc Zinnschlag
c891e529f3 Merge remote-tracking branch 'rohitnirmal/launcher-fix-rohit' 2013-06-12 10:32:53 +02:00
Rohit Nirmal
2fd4d71774 trim whitespace from key and value while reading settings file - stops ugly buildup in settings.cfg, and correctly reads settings from it. 2013-06-11 23:00:12 -05:00
darkf
fc0f04324c Remove some superfluous mSkyManager NULL checks 2013-06-11 20:56:40 -07:00
darkf
fb462f1b1a launcher: Throw error if no data files are selected 2013-06-11 20:28:38 -07:00
darkf
fd25616cab launcher: Properly quit if settings write fails. 2013-06-11 20:28:36 -07:00
Rohit Nirmal
fdeac21f22 Merge branch 'master' of https://github.com/zinnschlag/openmw into journal-open-sound 2013-06-11 21:36:00 -05:00
Rohit Nirmal
b5caa25e5c Just move check if player owns journal to inputmanagerimp.cpp - prevents playing sound when going to main menu. 2013-06-10 19:42:38 -05:00
fstp
98e5cb6d7b Added ifdef to keep backward compatibility with the FFmpeg library. 2013-06-10 15:10:39 +02:00
Rohit Nirmal
4eede86ce6 Moved journal open/close sound effect playback to JournalWindowImpl, and have opening sound play only if the player has the journal. 2013-06-09 23:27:47 -05:00
fstp
a3b2a76e60 Added virtual destructors to classes LocalMapBase and EffectEditorBase. 2013-06-09 23:08:57 +02:00
Glorf
10165d3c6b Feature #468 2013-06-09 00:34:27 +02:00
Marc Zinnschlag
97f421df8a simplifying CSMWorld::CellRef 2013-06-08 15:50:36 +02:00
Marc Zinnschlag
1e60ad3cd6 Promoted references to a top level record internally.
Note: This does not change the structure of the ESX format.
2013-06-08 12:45:13 +02:00
Marc Zinnschlag
48496a644f Merge remote-tracking branch 'scrawl/master' 2013-06-06 23:42:21 +02:00
scrawl
daab4f55a3 Use Morrowind's fonts 2013-06-06 22:26:06 +02:00
pvdk
b3595a6a2e Fix for duplicate key/value pairs being written to settings.cfg, Bug #755 2013-06-02 21:43:22 +02:00
Marc Zinnschlag
f586eef604 Merge remote-tracking branch 'torben/pathfindingoverhaul' 2013-06-01 10:44:23 +02:00
Torben Carrington
09beafd044 Pathfinding Overhaul - Master cleanup! Cleaned pathfinding entirely, all AI packages that are implemented as well, Increased buffer! This makes the intro guard no longer walk into you or go to far into the room (not tested against vanilla distances but it seems accurate enough until the next itteration of pathfinding fixes). 2013-05-31 17:49:52 -07:00
Torben Carrington
a4caec56cf Pathfinding Overhaul - Fixed selecting cells that are inaccessable from AIWander and pathfinding in general (sadly requires minor effort on the AI Packages implementation but it is the quickest way I can see), minor cleanup again (there is a lot to cleanup, this will prolly be in every commit). 2013-05-31 17:01:42 -07:00
scrawl
8bd712cc95 Fix being able to move slowly when over encumbered 2013-05-31 04:08:44 +02:00
Torben Carrington
73a9671742 Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes. 2013-05-29 20:05:17 -07:00
graffy76
1d93cf09bc Cell formatting and code optimization changes 2013-05-29 21:55:19 -05:00
Torben Carrington
c080785235 Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!). 2013-05-29 19:26:45 -07:00
Torben Carrington
7b465ae4f1 Pathfinding Overhaul - Even more cleanup and spacing corrections, small renaming (more to come), removed a few unnecessary actions that wasted CPU time and tmp RAM. 2013-05-29 17:33:33 -07:00
Torben Carrington
96fdaf7410 Pathfinding Overhaul - More cleanup. 2013-05-29 16:10:15 -07:00
Torben Carrington
4838678944 Pathfinding Overhaul - Cleanup, removed unnecessary include, fixed spacing, added a function for clearing a path, overall preperation to begin working on fixing pathfinding. 2013-05-29 15:59:23 -07:00
graffy76
35fb9b669a Final details implemented
Png icons, alignments fixed.
2013-05-29 06:38:35 -05:00
Miroslav Puda
dc17fa1636 Removal of duplicit enumeration and unnecessary conditions. 2013-05-29 00:01:18 +02:00
Marc Zinnschlag
bbec3680c6 Merge remote-tracking branch 'pakanek/enchanting-mechanics' 2013-05-28 10:02:03 +02:00
Marc Zinnschlag
6e7416d8c5 Merge remote-tracking branch 'scrawl/master' 2013-05-28 09:59:41 +02:00
scrawl
9a43927078 Fix weapons not appearing in Enchantable filter 2013-05-28 03:15:13 +02:00
Miroslav Puda
7a4a386cbe Removal of tab characters. 2013-05-27 20:47:53 +02:00
Torben Carrington
dbbc96f600 AIWander Segmentation Fault Fix - Fixes the segmentation fault that used to occur when there was no pathgrid in the cell and a range was passed to AIWander. 2013-05-27 11:44:46 -07:00
Miroslav Puda
b40e24c50c Refactorization 2013-05-27 20:23:04 +02:00
Miroslav Puda
4e17bc1499 Fix for display of cast cost decimal value 2013-05-27 20:16:57 +02:00
Marc Zinnschlag
7927ac818c Merge remote-tracking branch 'torben/aiwanderpatchpotential' 2013-05-27 18:29:15 +02:00
Miroslav Puda
9a9b075a02 Correct cast cost for enchantments. 2013-05-27 18:08:12 +02:00
Torben Carrington
ebc1fdd017 AIWander Patch - fixed another possibility of a bug occuring, best to fix it now then wait until it happens. 2013-05-27 09:05:42 -07:00
scrawl
0c7f48ec8a Implement movement for creatures (formula is a stub) 2013-05-27 18:03:06 +02:00
Miroslav Puda
1c7b94e94f Switching in nextCastStyle() is now based on enum CastingStyle. 2013-05-27 16:08:58 +02:00
Miroslav Puda
252a1d9223 Replacement of some magical constants 2013-05-27 15:50:47 +02:00
Miroslav Puda
9e1eb8b3b1 Merge branch 'master' of https://github.com/zinnschlag/openmw into enchanting-mechanics 2013-05-27 14:45:22 +02:00
Miroslav Puda
4788b5e226 Better formula for enchantment cost and code refactorization. 2013-05-27 14:42:08 +02:00
Miroslav Puda
56edc1b213 Correction of getting spell range "Target". 2013-05-27 12:26:06 +02:00
Torben Carrington
bd6d54cc8f AIWander Minor Patch - Forgot an else statement and another check on an empty node vector, previously no nodes in range or only one would cause the AIWander to not do anything, now they will play idles correctly still. 2013-05-27 03:24:41 -07:00
Marc Zinnschlag
86dd6d0847 Merge remote-tracking branch 'eroen/libcxx' 2013-05-27 10:27:31 +02:00
Marc Zinnschlag
fa63ebce78 Merge remote-tracking branch 'scrawl/master' 2013-05-27 10:19:02 +02:00
Marc Zinnschlag
bd8344b387 Merge remote-tracking branch 'torben/aiwander' 2013-05-27 10:16:37 +02:00
Torben Carrington
3b43ee751e AI Execute Fix - May as well not create the object either to save extra time. 2013-05-26 19:54:59 -07:00
Torben Carrington
feb180724c AI Execution Fix - Preiovusly AiExecute was being called even when in a menu, this was not correct behavior. 2013-05-26 19:33:45 -07:00
scrawl
3a6e54c4f5 Sell owned items in the cell 2013-05-27 02:18:36 +02:00
Torben Carrington
fd96d47fe4 AIWander Completed. Replicates vanilla as best possible, pathfinding needs fixing before this looks correct but once the pathfinding files are edited this will behave pretty much exactly as vanilla. Major credit to Hrnchamd for major research. 2013-05-26 11:30:42 -07:00
Torben Carrington
96daad7a22 AIWander - shortened some if statements and made super minor optimizations to others, now using proper GMST to load proper idlechance instead of hacky set value." 2013-05-26 09:31:56 -07:00
Torben Carrington
e37324b967 AIWander everything works. only two things to do: Implement limiting selection on z axis, and correcting decision algorithm. 2013-05-26 08:49:44 -07:00
eroen
2850032d9e libc++ fixes: avcodec/avformat workaround
With libc++, string includes stdint.h, which breaks the fragile avformat.h
workaround, which depends on __STDC_CONSTANT_MACROS being defined before
stdint.h is included.

Moving the string inclusion after that eyesore shouldn't break anything.
2013-05-26 12:01:01 +02:00
Marc Zinnschlag
5fac75845c Merge remote-tracking branch 'torben/aiescortclean' 2013-05-25 15:35:56 +02:00
Torben Carrington
ddf28ca201 AIEscort Cleanup - Fixed spacing, removed unnecessary includes, fixed branch itself. The other pull requests were fine, it was just this one with the problem. 2013-05-25 04:36:21 -07:00
Marc Zinnschlag
94474e8952 Merge remote-tracking branch 'torben/checkidlecomplete' 2013-05-25 12:35:34 +02:00
Marc Zinnschlag
81cd1c6e30 Merge remote-tracking branch 'torben/aitravelcleanup' 2013-05-25 12:35:00 +02:00
Torben Carrington
c8c1ddd927 Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
scrawl
1e7cf4ae1c GLES2 experiment 2013-05-25 04:15:24 +02:00
Torben Carrington
56b1384c90 AITravel Cleanup - Removed unnecessary includes and other varius cleanups. 2013-05-24 18:16:35 -07:00
riothamus
d9350be8da Console Object Selection Fix 2013-05-24 09:31:56 -04:00
Marc Zinnschlag
b1a8dc35e0 minor adjustments 2013-05-24 15:03:46 +02:00
Marc Zinnschlag
62479cd885 Merge remote-tracking branch 'torben/aiwanderrepeat' 2013-05-24 14:58:10 +02:00
Torben Carrington
1cfe037d6b AIWander - Added support for the Repeat parameter to mimic vanilla. 2013-05-24 04:49:20 -07:00
scrawl
32e90bb733 Fix chargen statssheet 2013-05-23 17:28:45 +02:00
Marc Zinnschlag
2d894fde57 Merge remote-tracking branch 'riothamus/riothamus-b788' into openmw24 2013-05-23 16:08:58 +02:00
riothamus
7187f50c40 Bug 788 2013-05-23 09:13:21 -04:00
Miroslav Puda
00866ef246 Merge branch 'master' of https://github.com/zinnschlag/openmw into esmtool_plain_script 2013-05-22 20:25:47 +02:00
Miroslav Puda
8a9ddcaa32 Plain output moved at the end of records output. 2013-05-22 20:24:23 +02:00
Miroslav Puda
d3d5cb4edf New command line option --plain to print contents of scripts, books, dialogs. 2013-05-22 20:09:11 +02:00
Marc Zinnschlag
c40e753ea9 Merge remote-tracking branch 'pakanek/master' 2013-05-22 14:07:49 +02:00
Marc Zinnschlag
6d0b8f7bc8 added missing include 2013-05-22 10:14:12 +02:00
Miroslav Puda
3cebb41459 missing break 2013-05-21 21:04:15 +02:00
Edmondo Tommasina
f0482dd796 dialogue.cpp: fix build error "‘bind’ is not a member of ‘boost‘"
/var/tmp/portage/games-rpg/openmw-9999/work/openmw-9999/apps/openmw/mwgui/dialogue.cpp:
In constructor ‘MWGui::DialogueWindow::DialogueWindow()’:
/var/tmp/portage/games-rpg/openmw-9999/work/openmw-9999/apps/openmw/mwgui/dialogue.cpp:271:44:
error: ‘bind’ is not a member of ‘boost’
2013-05-20 23:51:01 +02:00
Marc Zinnschlag
5d4c311de7 Merge remote-tracking branch 'scrawl/master' 2013-05-20 15:01:25 +02:00
scrawl
d3effdf34c Fix exception when trying to equip a shield while a lockpick is equipped 2013-05-20 13:32:38 +02:00
scrawl
d9dd02c610 Security fixes 2013-05-20 12:42:11 +02:00
Marc Zinnschlag
c1ceb32b28 Merge remote-tracking branch 'scrawl/master' 2013-05-20 12:10:51 +02:00
scrawl
2715520d6f Cleanup Security class 2013-05-19 23:19:48 +02:00
scrawl
5173779f4b Add sounds for security skill 2013-05-19 19:48:51 +02:00
scrawl
7a2d1cd8ce Security skill 2013-05-19 18:40:37 +02:00
Marc Zinnschlag
c626e2b257 Merge branch 'ref'
Conflicts:
	apps/opencs/view/doc/view.hpp
2013-05-19 14:59:01 +02:00
Marc Zinnschlag
ca33d66ed9 added missing columns for weapon records 2013-05-19 14:44:41 +02:00
Marc Zinnschlag
2123900db5 added missing columns for NPC records 2013-05-19 13:53:47 +02:00
scrawl
c7805e7dd2 Fix sun glare persisting after changing to an interior cell 2013-05-18 23:10:37 +02:00
scrawl
4983d08fe4 Fix a problem with statics disappearing sometimes on the map
Ogre::StaticGeometry doesn't seem to like materials being changed at runtime. It stores raw pointers to Ogre::Technique objects also, which conflicts with shiny's way of managing "unloaded" materials as having zero techniques. If a static geometry object is baked from an unloaded material, it won't find any techniques to use and can't render. By moving the unload call afterwards, it will be detected as in use by a renderable and won't be unloaded. Ideally this needs fixing of Ogre::StaticGeometry to not hold on to Technique objects (they also currently need to be rebuilt whenever user settings are changed, which also causes "unloading" of materials)
2013-05-18 22:55:30 +02:00
Marc Zinnschlag
8d78bea4aa added missing column for misc record 2013-05-18 18:55:23 +02:00
Marc Zinnschlag
862e568f9b added missing columns for Light record 2013-05-18 18:46:41 +02:00
scrawl
60563afc10 Fix a new game crash, reset camera 2013-05-17 22:53:43 +02:00
Chris Robinson
53d1c3939c Merge remote-tracking branch 'zini/master' into animations 2013-05-17 06:26:34 -07:00
Chris Robinson
e8bbb755c3 Play the left-arm torch animation when it's equipped 2013-05-17 06:21:59 -07:00
Marc Zinnschlag
749fd418b5 added missing columns for door record 2013-05-17 15:10:41 +02:00
Marc Zinnschlag
e2b8f9ea6d Merge remote-tracking branch 'scrawl/master' 2013-05-17 14:37:41 +02:00
scrawl
d096b19307 Fix not being able to equip arrows/bolts 2013-05-17 14:11:19 +02:00
scrawl
3cadb5918f Fix containers showing random items from my commit earlier 2013-05-17 14:11:02 +02:00
Chris Robinson
ee585046ac Don't show weapons in first-person 2013-05-17 01:56:16 -07:00
Chris Robinson
4b9a888d74 Use the PickProbe animation group as appropriate 2013-05-17 01:46:51 -07:00
Marc Zinnschlag
f8c675a638 Merge remote-tracking branch 'graffy76/usersettings' 2013-05-17 10:24:52 +02:00
graffy76
3ce35e691c Commented out sample editor settings page 2013-05-16 20:43:05 -05:00
Marc Zinnschlag
cc42b1ef48 Merge remote-tracking branch 'riothamus/riothamus-b752' 2013-05-16 20:07:48 +02:00
riothamus
d89dbde940 Bug 752, spacing fix 2013-05-16 14:05:22 -04:00
Marc Zinnschlag
ef9abda754 Merge remote-tracking branch 'glorf/weather' 2013-05-16 19:53:28 +02:00
Marc Zinnschlag
9fe5ff46cd Merge remote-tracking branch 'riothamus/riothamus-b752' 2013-05-16 19:52:14 +02:00
riothamus
36f1197b51 Bug 752, cleanup 2013-05-16 13:51:54 -04:00
Glorf
19ce233667 Workaround for MOC compiler problem 2013-05-16 19:46:04 +02:00
riothamus
db981a72fe Bug 752 2013-05-16 13:40:00 -04:00
Marc Zinnschlag
2c8a511179 Merge remote-tracking branch 'scrawl/persistence' 2013-05-16 19:37:41 +02:00
scrawl
8a3d3f954b NPC/creature persistence flag 2013-05-16 18:50:26 +02:00
Marc Zinnschlag
54f56b0515 Merge remote-tracking branch 'graffy76/usersettings'
Conflicts:
	apps/opencs/view/doc/view.cpp
	apps/opencs/view/doc/view.hpp
2013-05-16 18:04:55 +02:00
graffy76
13242c2bd5 Eliminated code centering the initial view in the middle of the screen 2013-05-16 10:14:13 -05:00
Marc Zinnschlag
889a87982e added missing columns for creatures 2013-05-16 16:27:33 +02:00
Chris Robinson
6201cb0093 Add a method to clear the animation queue 2013-05-16 06:59:41 -07:00
Glorf
af28be915f Use fallback video name 2013-05-16 13:47:27 +02:00
Glorf
0539ca6a9c Bugfix #778 2013-05-16 13:35:28 +02:00
Chris Robinson
6c6200efef Merge remote-tracking branch 'zini/master' into animations 2013-05-15 16:34:51 -07:00
Marc Zinnschlag
9fee99d56c Merge remote-tracking branch 'scrawl/master' 2013-05-15 22:43:00 +02:00
scrawl
aaa9aba999 Some fixes 2013-05-15 22:38:53 +02:00
scrawl
c41f119ba6 Added new game button 2013-05-15 17:54:18 +02:00
Marc Zinnschlag
d794a62d19 added missing columns for container record 2013-05-15 17:02:34 +02:00
Chris Robinson
71d39c2fa0 Merge remote-tracking branch 'zini/master' into animations 2013-05-15 06:36:06 -07:00
Chris Robinson
e069215583 Don't clear the last queued animation when it stops 2013-05-15 06:32:20 -07:00
Marc Zinnschlag
28f2a7d2b4 added missing column for clothing records 2013-05-15 11:37:46 +02:00
Chris Robinson
66f55b3178 Play the item up/down sound when readying/unreadying weapons 2013-05-15 01:45:47 -07:00
Chris Robinson
b459a010b0 Fix vec.z being applied while not in the air 2013-05-14 23:03:28 -07:00
Chris Robinson
3c5c10144a Remove a duplicate showWeapons call 2013-05-14 19:38:57 -07:00
Marc Zinnschlag
56b2b05f9a Merge remote-tracking branch 'glorf/weather' 2013-05-14 22:56:26 +02:00
Glorf
39c7bc8363 Corrected celestical object sizes 2013-05-14 20:34:40 +02:00
Glorf
9fa2dd5277 Playing with moons part 2 2013-05-14 19:58:08 +02:00
Chris Robinson
e8661794fe Avoid trying to find a state for non-actors.
They're only ever play idles, unless PlayGroup is called.
2013-05-14 07:29:07 -07:00
Marc Zinnschlag
eba9d3e3ee added missing columns for book record 2013-05-14 14:40:06 +02:00
Marc Zinnschlag
fce9939f83 added missing columns for armor record 2013-05-14 14:33:34 +02:00
Marc Zinnschlag
7c57f2c221 added AI-related actor columns 2013-05-14 13:20:59 +02:00
Chris Robinson
355f653614 Use AnimationAlloc instead of AnimationAllocatedObject 2013-05-14 01:30:01 -07:00
Chris Robinson
47a9a4cdff Clean up a for loop 2013-05-14 01:29:15 -07:00
scrawl
96e3b3b7c2 Fix a compile error, OGRE_NEW only works for classes derived from AllocatedObject 2013-05-13 21:03:53 +02:00
Marc Zinnschlag
d684120f7a Merge remote-tracking branch 'scrawl/master' 2013-05-13 20:47:50 +02:00
scrawl
ac4fa1941d Fix the frame update not getting called on the first frame 2013-05-13 20:08:12 +02:00
Marc Zinnschlag
74d791e207 fixed auto calc column 2013-05-13 14:07:31 +02:00
Marc Zinnschlag
897e55391d added columns for tool IDs 2013-05-13 13:36:24 +02:00
Marc Zinnschlag
52d81dc9fa added columns for enchantments 2013-05-13 13:11:43 +02:00
Chris Robinson
822f130f79 Merge remote-tracking branch 'zini/master' into animations 2013-05-13 04:09:56 -07:00
Chris Robinson
8ec722ac92 Use std::find_if instead of ugly for loops 2013-05-13 04:08:36 -07:00
Marc Zinnschlag
90bae2bead do not create editors for unused columns 2013-05-13 12:55:28 +02:00
Marc Zinnschlag
929b38ff6a added missing columns for apparati records 2013-05-13 12:51:27 +02:00
Chris Robinson
f83ee5d316 Play ready/unready animations on the upper body 2013-05-13 03:32:00 -07:00
Torben Carrington
4d10a1c407 Fixed an additional 0 being sent into the AIWander idle parameters vector (Thanks to Chris) 2013-05-13 02:57:52 -07:00
Marc Zinnschlag
af191c7382 fixed AiWander arguments 2013-05-13 11:27:36 +02:00
Chris Robinson
a9928bb842 Split up the UpperBody group
Also recognize the [un]equip start and stop text keys.
2013-05-13 02:09:22 -07:00
Chris Robinson
70dc2f77ad Move the priority enum to MWMechanics 2013-05-13 00:54:44 -07:00
Chris Robinson
7ba2508556 add a priority for death animations, and store it in the state list 2013-05-12 19:19:21 -07:00
graffy76
c71d921f09 Moved signalUpdateEditorSettings from UserSettingsDialog to
UserSettings.

UserSettings is now derived from QObject.
2013-05-12 15:15:57 -05:00
graffy76
144be59735 Changed enum names to match OpenMW naming conventions 2013-05-12 14:28:36 -05:00
Marc Zinnschlag
7fd277b87a added missing column for potions 2013-05-12 15:50:29 +02:00
Chris Robinson
4e389b5a8f Store whether a given animation loops in the state table 2013-05-12 05:59:39 -07:00
Chris Robinson
bbb38c61cc Fix queued animations 2013-05-12 05:08:01 -07:00
Chris Robinson
3988866ecd Make sure active groups are updated after a state is auto-disabled 2013-05-12 04:34:37 -07:00
Chris Robinson
2c556e4036 Be smarter about handling non-moving animations
Don't rely on being told by the play method, so the animation can
automatically change without impacting the character controller.
2013-05-12 04:29:42 -07:00
Marc Zinnschlag
9835c6df11 Merge remote-tracking branch 'scrawl/tradefix' 2013-05-12 12:58:32 +02:00
Chris Robinson
4ea347ac52 Use shared pointers to store animation sources
This ensures references to the sources stay valid as long it the object
is, rather than becoming invalidated whenever one is added or removed.
2013-05-11 19:38:23 -07:00
graffy76
88df3b980f Implemented UserSettings as a singleton. 2013-05-11 20:55:36 -05:00
scrawl
b56d50287e Barter mechanic fix 2013-05-11 22:56:36 +02:00
Marc Zinnschlag
e14cb6853f Merge remote-tracking branch 'scrawl/containerui' 2013-05-11 19:23:02 +02:00
Marc Zinnschlag
da92921387 added columns related to items in inventories 2013-05-11 19:21:16 +02:00
Marc Zinnschlag
ee2bc94698 added script column 2013-05-11 18:57:23 +02:00
Marc Zinnschlag
e24ecfd5d2 added name column 2013-05-11 18:43:16 +02:00
scrawl
0c4a963132 Container UI rewrite 2013-05-11 18:38:27 +02:00
Marc Zinnschlag
318ebe0cb6 added model column 2013-05-11 18:35:48 +02:00
Marc Zinnschlag
8ef2d04007 added type column 2013-05-11 17:49:38 +02:00
Marc Zinnschlag
c22f773f72 load all types of referenceable IDs 2013-05-11 17:45:28 +02:00
Marc Zinnschlag
d715cf5431 replaced static adapter with a template 2013-05-11 17:34:18 +02:00
Marc Zinnschlag
9426eda47a small test with statics and two columns 2013-05-11 17:01:16 +02:00
Marc Zinnschlag
02ace69511 fixed RefID search 2013-05-11 16:55:10 +02:00
graffy76
d0b23a4786 Relocated "User Settings" to Edit->Preferences
Removed <QDebug> reference from view.hpp
2013-05-11 07:40:10 -05:00
graffy76
a8b45e0a13 Three primary changes:
1.  Declared QStringPair::isEmpty() const
2.  Split the CsSettings namespace into two: CSMSettings and
CSVSettings. (Required splitting the support.hpp file)
3.  Declared several classes as _noqt in CMakeLists.txt for OpenCS
2013-05-11 05:55:46 -05:00
Chris Robinson
6b8a687a79 Add methods to disable an animation
And rename WeaponState to WeaponType
2013-05-10 22:22:39 -07:00
Chris Robinson
6605aa7dec Create three bone groups
This still won't work as expected. Currently there is only one priority level,
and only one animation state per priority level can be active at a time.

It's close, though.
2013-05-10 20:45:09 -07:00
Chris Robinson
abc676eedd Allow specifying which bone groups to play an animation on 2013-05-10 20:05:09 -07:00
Chris Robinson
56eede2610 Search more aggressively for an animation velocity 2013-05-10 19:31:33 -07:00
Chris Robinson
5a9c1e1245 Don't explicitly track the last position 2013-05-10 18:58:14 -07:00
Chris Robinson
7c3b014193 Figure out which animations to play based on priority
Bone group will also be taken into account later.
2013-05-10 18:37:44 -07:00
Chris Robinson
921f534980 Parameterize the number of bone groups 2013-05-10 16:35:43 -07:00
Chris Robinson
8a9b0eb5f7 Store the AnimSource in the animation state 2013-05-10 15:27:29 -07:00
Glorf
6aaa8d6dc0 Fixed fading problem 2013-05-10 19:33:43 +02:00
Glorf
9cc85cbe81 Playing with moons part 1 2013-05-10 18:55:56 +02:00
graffy76
8d0f350446 New file structure separating view classes from model classes. Deleted
.ui file.
2013-05-10 10:00:58 -05:00
Chris Robinson
58efce5008 Rename animation layers to animation states 2013-05-10 04:01:30 -07:00
Chris Robinson
ccff364b52 Use a map of active layers instead of an array
A bit of an upheaval. Each animation is now a "layer", instead of each layer
having an animation. Incidentally, this is much closer to how Ogre handles
animation states.

In the future, each layer will have a priority, which will be used to determine
which one affects a given bone group (which we currently only have one of).
2013-05-10 03:08:07 -07:00
kpp
24d619d6b4 Changes the logic of WindowManager::messageBox()
Fixes removeItem
Fixes addItem
2013-05-10 14:06:25 +04:00
Chris Robinson
d5490b0f8f Fix an outdated comment 2013-05-09 23:07:50 -07:00
Chris Robinson
74ed1f73b4 Merge remote-tracking branch 'zini/master' into animations 2013-05-09 13:53:38 -07:00
Marc Zinnschlag
5c99f15ad3 Merge remote-tracking branch 'torben/aiescort' 2013-05-09 14:27:22 +02:00
Glorf
6417fa504e Fixed constness 2013-05-09 13:56:13 +02:00
Torben Carrington
4928c9d079 Removed sqrt function call (minor optimization thanks to Chris) 2013-05-08 20:47:31 -07:00
Torben Carrington
d20178dd56 Removed unnecessary std::cout messages 2013-05-08 20:05:45 -07:00
Torben Carrington
133964f0e4 AIEscort complete 2013-05-08 20:02:24 -07:00
Torben Carrington
c03dca47f5 AIEscort implemented and working - only touchups are needed. 2013-05-08 17:19:47 -07:00
Glorf
c605f15a15 Another weather cleanup 2013-05-09 00:36:58 +02:00
Torben Carrington
10840765d9 Framework - duration and pathing implemented, no waiting for follower yet. 2013-05-08 15:27:20 -07:00
Marc Zinnschlag
51067698a8 minor cleanup 2013-05-08 21:26:39 +02:00
Marc Zinnschlag
c80ffa0a16 Merge remote-tracking branch 'gus/AIFix' 2013-05-08 20:31:57 +02:00
scrawl
90b7df439f Fix image buttons 2013-05-08 13:55:15 +02:00
graffy76
cb9c82324c UserSettings system 2013-05-07 20:36:34 -05:00
graffy76
f6203cac2a update for master 2013-05-07 20:33:42 -05:00
Chris Robinson
8e38dc410f Allow loading multiple animation sources
Animation sources are treated differently from base objects. When given
"path\file.nif", base objects will look for "path\xfile.nif" and use that
if it exists (falling back to the original name if not found). Animation
sources will instead use "path\xfile.kf", ignoring it if the file doesn't
exist.
2013-05-07 16:59:32 -07:00
gus
603af21715 little interface improvement 2013-05-07 19:42:21 +01:00
gus
a328a03bd3 more fix. Fargoth quest almost work as in vanilla now. 2013-05-07 19:35:10 +01:00
scrawl
301efb411e Fix exit crash 2013-05-07 19:15:28 +02:00
scrawl
8845c0cee1 Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
Marc Zinnschlag
0f29ab8cf9 fixed the interface of the adapter class 2013-05-07 14:19:02 +02:00
Marc Zinnschlag
f7f56a1a1f added a RefIdCollection to Data 2013-05-07 11:23:18 +02:00
Glorf
68f249e8f4 Small weather cleanup 2013-05-07 10:27:37 +02:00
Chris Robinson
e85bc8b2cd Only load one Nif for Animation objects
This breaks quite a bit, but it's needed for the transition to using the
.kf files.
2013-05-06 23:11:26 -07:00
Chris Robinson
6a3ba41170 Don't store camera nodes, we don't need them. 2013-05-06 21:46:11 -07:00
Chris Robinson
90e29c83c0 Merge remote-tracking branch 'zini/master' into animations
Conflicts:
	apps/openmw/mwmechanics/character.cpp
2013-05-06 19:17:39 -07:00
scrawl
007a3cf9bd rename IInterface to Interface 2013-05-06 16:05:56 +02:00
scrawl
b5071ced23 Removed using namespace 2013-05-06 16:04:28 +02:00
scrawl
757a26794a Merge branch 'master' of https://github.com/zinnschlag/openmw into journal 2013-05-06 15:35:38 +02:00
scrawl
c6edb0288a Remove unused file 2013-05-06 15:30:23 +02:00
scrawl
1315432322 Handle @# links in journal 2013-05-06 15:14:39 +02:00
Marc Zinnschlag
e9f1aac7bd added data structures for referenceable records 2013-05-06 14:11:55 +02:00
scrawl
d43adbaa7c Topic link fixes for russian version, thanks to greye for testing 2013-05-06 13:13:14 +02:00
scrawl
166eac2e25 Cleanup 2013-05-06 11:31:34 +02:00
gus
006f25d1c0 First try to improve AI. Does not work yet due to strange bug in physicsystem 2013-05-06 00:46:50 +01:00
scrawl
38c399a698 Fix duplicate sounds 2013-05-05 10:51:17 +02:00
scrawl
062ff189a2 Merge branch 'master' into memory 2013-05-04 23:04:33 +02:00
scrawl
0f2866dc15 Text replace fix 2013-05-04 18:49:51 +02:00
scrawl
48c5e33c79 Fix a limitation of the keyword search. It can now highlight keywords that have longer child variations correctly. 2013-05-04 17:40:00 +02:00
scrawl
a33e6b9c35 Fast forward to the last page in the journal when opening it 2013-05-04 16:06:48 +02:00
scrawl
d16bb26a48 Added text colors, goodbye, message 2013-05-04 15:15:44 +02:00
scrawl
f07497bbde Fix lockup 2013-05-04 14:18:13 +02:00
scrawl
78e6dab9d2 Dialogue history rewrite WIP 2013-05-04 14:15:47 +02:00
scrawl
6cd28d1156 Fix a bug in getPCNextRank 2013-05-04 12:28:12 +02:00
scrawl
0bb51fd91d Retrieve the correct case for topics in the journal 2013-05-03 22:53:29 +02:00
scrawl
1f58edb9db Merge branch 'master' of https://github.com/zinnschlag/openmw into journal 2013-05-03 18:17:27 +02:00
gus
7fe7111c19 Fargoth quest almost works. There is still a sall problem as the path taken is not exactly the same. I need to copy the exact way morrowind do pathfinding... 2013-05-03 17:09:09 +01:00
Marc Zinnschlag
2e6594f8f7 Merge remote-tracking branch 'glorf/bugfix-5' 2013-05-03 14:55:00 +02:00
scrawl
75dcf52552 Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 2013-05-03 13:55:57 +02:00
Glorf
517dfb4d75 Bugfix #732 part 2 2013-05-03 13:24:34 +02:00
Marc Zinnschlag
13e7abd7df added assign function to Record class 2013-05-03 12:52:45 +02:00
Glorf
57f22c77c0 Bugfix #732 part 1 2013-05-03 12:44:27 +02:00
greye
a8b1706678 init pointer value to prevent segfault 2013-05-03 10:51:42 +04:00
kpp
dcccfd9f22 Initialize values 2013-05-02 22:43:21 +04:00
Marc Zinnschlag
1b84aeb5b9 fixed a problem with editing records that do not exist in base 2013-05-02 14:30:39 +02:00
kpp
28ef4d97da Fixes Bug #734 'Book empty line problem'
Hides buttons 'Next' and 'Prev' at the last and at the first page
2013-05-02 07:35:25 +04:00
Chris Robinson
03a6190c5a Merge remote-tracking branch 'zini/master' into animations 2013-05-01 10:20:42 -07:00
Chris Robinson
a120653c38 Implement handling weapon states 2013-05-01 10:19:16 -07:00
Marc Zinnschlag
d5741c7141 Merge remote-tracking branch 'scrawl/master' 2013-05-01 16:58:43 +02:00
Marc Zinnschlag
95eeea2a27 Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0, reversing
changes made to 67422c397c.
2013-05-01 16:56:16 +02:00
Marc Zinnschlag
f8a331f173 fixed a bad cast 2013-05-01 16:49:34 +02:00
scrawl
1acfd849a2 Fix a case folding bug 2013-05-01 16:38:16 +02:00
Marc Zinnschlag
6f0ccb6e38 Merge remote-tracking branch 'scrawl/insertrecords' 2013-05-01 13:55:26 +02:00
Marc Zinnschlag
089ef7a2a0 Merge remote-tracking branch 'glorf/acrobatics' 2013-05-01 13:44:23 +02:00
scrawl
40a0969055 Insert records that may not exist in vanilla MW 2013-05-01 12:47:50 +02:00
Glorf
b8630239d7 Code cleanup 2013-05-01 12:25:02 +02:00
Glorf
236ec3409f Finished acrobatics 2013-05-01 12:21:59 +02:00
scrawl
67422c397c GetWindSpeed 2013-05-01 11:42:24 +02:00
scrawl
5063d90dda GetStartingAngle was implemented, but not registered 2013-05-01 11:22:46 +02:00
scrawl
627c3fdb6b Added GetStandingPC, GetStandingActor; Fixed GetStartingPos 2013-05-01 11:15:43 +02:00
scrawl
3c68c87923 Fix some naming guidelines, fix topic index exception, fix exception in keyword search for some journal entries 2013-05-01 10:28:59 +02:00
scrawl
8bc59f8fe6 Merge branch 'master' into journal 2013-05-01 08:27:42 +02:00
Chris Robinson
d01351431c Merge remote-tracking branch 'zini/master' into animations 2013-04-30 19:27:55 -07:00
Chris Robinson
4b15da076b Move getStateInfo into the character controller 2013-04-30 19:26:41 -07:00
Glorf
d30e43784a Fatigue decrease when jumping, live decrease when falling 2013-04-30 23:39:56 +02:00
Glorf
5a8c1661be Jump acrobatics working, started falling acrobatics implementation 2013-04-30 20:44:17 +02:00
scrawl
1420a2cb33 Tweaked adjustPosition. Now uses a very thin box for tracing the feet only. 2013-04-30 20:43:38 +02:00
scrawl
91c89e5db4 Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace 2013-04-30 20:26:59 +02:00
Glorf
add3cd6456 Advance acrobatics on jump 2013-04-30 18:22:59 +02:00
scrawl
2a42556aa5 Merge branch 'master' into HEAD 2013-04-30 14:54:10 +02:00
Marc Zinnschlag
61e476118d Merge remote-tracking branch 'kcat/animations' 2013-04-30 10:25:26 +02:00
Marc Zinnschlag
2cb7e1f3d5 Merge remote-tracking branch 'glorf/bugfix-4' 2013-04-30 10:24:02 +02:00
scrawl
c0dd383cd0 Fix door collision to work with all possible movement directions 2013-04-30 09:43:32 +02:00
Chris Robinson
05060e57ec Add a weapon state to the character controller 2013-04-29 13:07:49 -07:00
Glorf
d283f8d85f Bugfix #748 2013-04-29 21:19:13 +02:00
Chris Robinson
020e3e8a8e Show the equipped weapon in the inventory screen
And use the proper pose based on what's equipped.
2013-04-29 12:08:43 -07:00
Chris Robinson
854de1c6c1 Make sure the weapon is in the proper group 2013-04-29 11:43:37 -07:00
Chris Robinson
15a2eeebb8 Merge remote-tracking branch 'zini/master' into animations
Conflicts:
	apps/openmw/mwworld/worldimp.cpp
2013-04-29 10:16:29 -07:00
Chris Robinson
063322b081 Declare some variables closer to where they're used 2013-04-29 10:12:50 -07:00
Chris Robinson
0cf531ba12 Make sure to update parts when the weapon changes 2013-04-29 09:53:36 -07:00
Marc Zinnschlag
93868c8bca Merge remote-tracking branch 'scrawl/master' 2013-04-29 18:08:25 +02:00
Marc Zinnschlag
bab899513a Merge remote-tracking branch 'glorf/bugfix-4' 2013-04-29 18:04:22 +02:00
Glorf
74de8b83b6 Enabled collision when new game 2013-04-29 17:56:16 +02:00
Marc Zinnschlag
236751ec45 some IdCollection and IdTable cleanup 2013-04-29 17:52:01 +02:00
Chris Robinson
a15758ac85 Fix preview and vanity cameras 2013-04-29 08:48:45 -07:00
Glorf
6222b3f52a Bugfix #744 2013-04-29 17:19:20 +02:00
Chris Robinson
d17e1e83d5 Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
Chris Robinson
dbba126344 Use a method to check if the view should be first person 2013-04-29 04:40:28 -07:00
Chris Robinson
bb8277920b Manage the player's NpcAnimation object in the RenderingManager
It may be more appropriate to manage it in MWRender::Actors with the other
Animation-based objects, but that will need some (minor) interface changes.
2013-04-29 03:31:46 -07:00
scrawl
6c5ea1ea7a Fix incorrect weapon health meter for fully repaired weapons, fix exception when equipping lockpicks or probes 2013-04-29 12:05:10 +02:00
scrawl
5ff098b8fb Fix quick keys being triggered when in UI mode 2013-04-29 11:55:30 +02:00
scrawl
867c7db014 Fix wrong door sounds 2013-04-29 11:00:15 +02:00
scrawl
9648804af5 Fix terrain material leak, this should in theory allow the terrain to free its temporary resources 2013-04-29 10:20:38 +02:00
scrawl
78596cad83 Fix enchantment points value 2013-04-29 10:19:09 +02:00
Chris Robinson
ba3a67f84b Don't store the player base node in MWRender::Player 2013-04-28 23:44:44 -07:00
Chris Robinson
24e503330b Merge remote-tracking branch 'zini/master' into animations 2013-04-28 09:41:31 -07:00
Marc Zinnschlag
11a45b3034 Merge remote-tracking branch 'scrawl/doors' 2013-04-28 18:22:09 +02:00
scrawl
67e5e939a1 Fix some doors 2013-04-28 17:57:36 +02:00
Marc Zinnschlag
f2a5377b2b Merge remote-tracking branch 'glorf/bugfix-4' 2013-04-28 16:52:48 +02:00
Marc Zinnschlag
116ac05677 Merge remote-tracking branch 'scrawl/doors' 2013-04-28 16:44:11 +02:00
Glorf
98baf9fac1 Bugfix #718 2013-04-28 16:36:12 +02:00
scrawl
6ecd88af14 More fixes 2013-04-28 15:59:59 +02:00
scrawl
4ee1a6ee02 Put door physics in a separate method, some fixes 2013-04-28 15:36:37 +02:00
Marc Zinnschlag
cd61177eed Merge remote-tracking branch 'gus/renderWeaponShield' 2013-04-28 15:00:47 +02:00
scrawl
9343b4459e Opening doors 2013-04-28 14:59:15 +02:00
Marc Zinnschlag
a6b7f8e904 Merge remote-tracking branch 'scrawl/fall' 2013-04-28 14:14:10 +02:00
Marc Zinnschlag
93c98e1df4 Merge remote-tracking branch 'scrawl/athletics' 2013-04-28 14:11:12 +02:00
Marc Zinnschlag
738a54337d removed redundant case smashing 2013-04-28 14:07:53 +02:00
gus
3d9ceede77 little fix (weapons disapeared when tab was pressed) 2013-04-28 12:33:41 +01:00
gus
5388c25e64 Fix or lockpicks. 2013-04-28 11:55:50 +01:00
gus
766d1efa84 Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out. 2013-04-28 11:41:01 +01:00
scrawl
7d61459ccd Added stub implementation for 'Fall'. There is no use for this function because our physics controller applies gravity constantly anyway. 2013-04-28 11:13:21 +02:00
scrawl
fdf80c1c4f Fix unused variable 2013-04-28 11:05:01 +02:00
scrawl
db78d15fc4 Fix changeWeather 2013-04-28 11:02:30 +02:00
Chris Robinson
ce7bc20fa1 Avoid special-casing player rotation 2013-04-28 01:14:58 -07:00
scrawl
07891fa213 Athletics skill increase 2013-04-28 07:53:04 +02:00
Glorf
3669d0a998 Bugfix #742 2013-04-27 20:57:44 +02:00
Marc Zinnschlag
e7bf1d230c fixed an indexing problem in IdCollection 2013-04-27 16:22:04 +02:00
Chris Robinson
ab52e68c05 Merge remote-tracking branch 'zini/master' into animations 2013-04-27 05:16:15 -07:00
Chris Robinson
137017b325 Don't allow forcing vanity mode 2013-04-27 01:24:36 -07:00
Glorf
ade871ce12 Corrected unused opcodes 2013-04-26 17:31:58 +02:00
Glorf
89f7ef2472 Move, moveworld script instructions 2013-04-26 17:28:19 +02:00
Marc Zinnschlag
32138dbb0f silenced a warning 2013-04-26 13:33:47 +02:00
Chris Robinson
2822f431c4 Merge remote-tracking branch 'zini/master' into animations 2013-04-26 01:38:51 -07:00
Chris Robinson
b666f1d551 Work around a problem with MWRender::Player::renderPlayer
NpcAnimation::setViewMode makes a call to the character controller, in the
mechanics manager, to forcefully update the character's state. This in turn
makes a call to the player's old NpcAniamtion object that was just deleted.

The mechanics manager will eventually remove and reinsert the player, so the
old character controller will be removed and a new one will get the right
Animation object again, but not in time for the setViewMode call.

There's many factors that all contribute to this run-around, which needs
discussion on how to best fix.
2013-04-26 01:30:36 -07:00
Chris Robinson
55ee4e65a9 Clean up the slotlist struct 2013-04-25 23:42:20 -07:00
scrawl
7821610ec6 Make OnDeath work with explicit reference 2013-04-26 02:08:53 +02:00
scrawl
a373f53988 Added SetAtStart 2013-04-26 02:02:51 +02:00
Marc Zinnschlag
4e45222a63 Merge remote-tracking branch 'glorf/rotate-update1' 2013-04-25 20:57:24 +02:00
Glorf
240217ae42 Fixed rotations more than 360 degrees 2013-04-25 20:52:38 +02:00
Marc Zinnschlag
1e9656ee9c Merge remote-tracking branch 'glorf/rotate-update1' 2013-04-25 20:22:40 +02:00
Marc Zinnschlag
2c1796cc74 Merge remote-tracking branch 'kcat/animations' into ref 2013-04-25 20:12:14 +02:00
Glorf
7cd4dd0c91 Improved local rotations 2013-04-25 19:14:10 +02:00
Chris Robinson
274f3c7b77 Force character state to update after switching view modes 2013-04-25 07:08:11 -07:00
Chris Robinson
e4eb4b7e30 Keep track of the character looping state 2013-04-25 06:29:17 -07:00
Chris Robinson
9da2c9153e Don't store the animation group string in the character controller 2013-04-25 06:12:37 -07:00
Chris Robinson
849335d8cc Merge remote-tracking branch 'zini/master' into nifogre 2013-04-25 05:35:33 -07:00
Chris Robinson
2769adcee0 Implement switching to and from first-person animations
Note that the current animation gets interrupted, so switching to first person
may break movement until you stop and try to move again. This can be fixed by
alerting the character controller in the mechanics manager to force a state
update when switching POV.
2013-04-25 05:23:05 -07:00
Chris Robinson
9a2a32f2a5 Add a method to clear all Animation sources except the first
The first needs to remain, since that's where any mSkelBase entity comes from,
and where any retrieved nodes are from.
2013-04-25 05:02:11 -07:00
Chris Robinson
9be20b90f1 Fix potential infinite loop when layer 0 is empty 2013-04-25 03:35:40 -07:00
Marc Zinnschlag
08e2254628 Merge remote-tracking branch 'pvdk/spacefix' 2013-04-25 12:15:35 +02:00
pvdk
d5d14c5147 Fixes issue with multiple spaces in plugin filename not being read correctly 2013-04-25 11:04:12 +02:00
Chris Robinson
76c8e81908 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-25 01:35:21 -07:00
Marc Zinnschlag
247a76766d fixed a typo in a doxygen comment 2013-04-25 10:27:43 +02:00
Marc Zinnschlag
71fc8f5830 Merge remote-tracking branch 'scrawl/item' into next 2013-04-25 10:21:14 +02:00
Chris Robinson
86fda1bff6 Only set mSkelBase from the first objectlist 2013-04-25 00:52:26 -07:00
Chris Robinson
7eac37be23 Make sure the old layer is cleared before starting the next 2013-04-25 00:18:02 -07:00
Chris Robinson
09fc50948b Add methods to disable and get info for a layer 2013-04-25 00:08:16 -07:00
Chris Robinson
24f1eba902 Keep track of whether an animation supplies movement
Also handle it when it doesn't.
2013-04-24 22:45:43 -07:00
Nathan Jeffords
7db6447a00 dropped the I infront of the journal view model interfaces 2013-04-24 21:53:25 -07:00
Nathan Jeffords
36a6806faf drop the leading 'I' from the book page control interfaces 2013-04-24 21:44:29 -07:00
Nathan Jeffords
4c22afc29b made a pass at conforming to established naming convention 2013-04-24 20:22:57 -07:00
Nathan Jeffords
c7ede9b523 port code to C++03 2013-04-24 20:22:57 -07:00
Nathan Jeffords
718af692c9 reworked journal to match bethesda's implemenation 2013-04-24 20:20:01 -07:00
Nathan Jeffords
f02a53b121 Created a helper class to format books for display from the journal
view-model data.
2013-04-24 20:20:01 -07:00
Nathan Jeffords
50d688c2fc Created a view-model to present journal data to the UI in the form it
intends to display it.
2013-04-24 20:20:00 -07:00
Nathan Jeffords
55ca037411 Created a MyGUI widget to present a page of formatted text. 2013-04-24 20:20:00 -07:00
Nathan Jeffords
8dad04eef1 hid JournalWindow behind IJournalWindow interface, and put its entire
implementation, class definition and all, into journalwindow.cpp
2013-04-24 20:20:00 -07:00
scrawl
9e3917881d Don't fail on nonexistent items in a levelled list 2013-04-25 04:44:30 +02:00
Chris Robinson
0817d59f23 Allow specifying where to start in an animation 2013-04-24 19:09:36 -07:00
scrawl
933f894148 Added Blind and Night Eye effects 2013-04-25 02:31:51 +02:00
scrawl
baa7a9160c Rank condition should always fail if NPC is not in a faction 2013-04-25 02:31:39 +02:00
scrawl
a7092ef2d7 Fix activation not working sometimes
The current player cell was only being updated when the reference was not empty, causing it
to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again.
2013-04-25 02:31:39 +02:00
Nathan Jeffords
2dc01fe56b fixed the type of iterator uses in MWWorld::Store
The containers type used to declare some iterators was not an exact match for the type of the container the iterator was being initialized from. This was causing build failure on windows.
2013-04-25 02:31:39 +02:00
scrawl
51580ead4f Fix consecutive dialogue choices 2013-04-25 02:31:39 +02:00
Marc Zinnschlag
87ce2110dc hotfix for CharacterPreview destructor 2013-04-25 02:31:38 +02:00
scrawl
cd57e3f896 Auto calculate attributes if there are not specified in the NPC record 2013-04-25 02:31:38 +02:00
Glorf
53fb17da10 Rotation system fixes 2013-04-24 21:42:04 +02:00
Chris Robinson
333354fe62 Remove the character controller from the Animation class 2013-04-24 07:10:41 -07:00
Chris Robinson
b80891099e Don't use the character controller to handle text keys
The Animation class has the Ptr and can call to whatever subsystem is needed.
2013-04-24 06:48:34 -07:00
Chris Robinson
e8cabc9434 Pass the loop count from loopgroup to the play method
Instead of queueing each iteration separately.
2013-04-24 06:32:11 -07:00
Chris Robinson
b482d5be09 Add a method to check if a given layer is playing 2013-04-24 05:23:45 -07:00
Chris Robinson
c58dfbe921 Specify the loop count to Animation::play 2013-04-24 04:56:39 -07:00
Chris Robinson
7241267d5c Make an AnimationValue for each animation layer 2013-04-24 04:41:52 -07:00
Chris Robinson
102b3bdef9 Update position by reference 2013-04-24 01:57:51 -07:00
Chris Robinson
9e05ee53da Avoid looking for the controller if there is no NonAccum node
Also, make sure there is a controller before updating the position.
2013-04-24 01:18:08 -07:00
Chris Robinson
544011e096 Fix 'start' text key fallback lookup 2013-04-24 00:40:58 -07:00
Chris Robinson
7e2995bc2f Fix setting up active controllers 2013-04-23 19:43:26 -07:00
Chris Robinson
6a67a5e650 Merge remote-tracking branch 'zini/next' into nifogre 2013-04-23 16:57:48 -07:00
Chris Robinson
8c9e2e0ee9 Improve handling of reaching the stop animation text key 2013-04-23 05:34:08 -07:00
Chris Robinson
c4806f01f8 Use a separate list of controllers to update
This should make it easier to figure out what controllers need to be updated
for various animation sources and layers.
2013-04-23 04:08:09 -07:00
greye
cfccf0981d update IndexedStore::setUp() for multiple datafile support 2013-04-23 14:36:38 +04:00
Chris Robinson
e4c5aac966 Keep track of the animation layers a given object list is animating on
This only tracks layers they explicitly animate on. They may animate on other
layers as well, if nothing else is animating on them.
2013-04-23 02:48:11 -07:00
Marc Zinnschlag
a17d17c191 added additional type argument to IdCollection::load 2013-04-23 11:22:07 +02:00
Marc Zinnschlag
808718d967 added referenceable record types to UniversalId 2013-04-23 11:21:21 +02:00
Marc Zinnschlag
afe7b3c64c added additional type argument to IdCollection::appendBlankRecord 2013-04-23 10:56:55 +02:00
Chris Robinson
e378176937 Don't update controllers that have already been updated 2013-04-23 00:15:31 -07:00
Chris Robinson
8782ae6976 Separate some Animation fields into a separate AnimLayer class 2013-04-22 23:52:28 -07:00
Chris Robinson
c3ce49798a Fix animation velocity calculation 2013-04-22 21:34:39 -07:00
Chris Robinson
7279e015e9 Search the textkeys to check if an animation group exists 2013-04-22 20:59:55 -07:00
Chris Robinson
a2fc43c7df Use reset to check that the animation exists and has the right markers 2013-04-22 20:41:54 -07:00
Chris Robinson
507d72ede5 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-22 18:44:28 -07:00
Chris Robinson
bb64efc18e Improve looping behavior 2013-04-22 05:08:52 -07:00
Chris Robinson
cc70c6263b Use the NodeTargetValue for the NonAccum root 2013-04-22 04:10:46 -07:00
Chris Robinson
9485a4aa6d Look through the whole animation stack to find the "velocity" 2013-04-22 01:40:41 -07:00
Marc Zinnschlag
29cb076113 Merge remote-tracking branch 'scrawl/rank' 2013-04-22 09:52:28 +02:00
Marc Zinnschlag
3fa35af796 Merge remote-tracking branch 'scrawl/master' 2013-04-22 09:52:24 +02:00
Chris Robinson
a7776e124c Only set mNonAccumRoot from mSkelBase 2013-04-22 00:22:31 -07:00
Chris Robinson
a3511c62cf Don't store textkeys in user object bindings
It's a bit unwieldy to have them stored in the 'skeleton master' instead
of the skeleton instance. And although the text keys are extracted for
each created instance now, this shouldn't be much worse than the
multimap copying going on before.

Plus, proper serialization can help for future optimizations.
2013-04-22 00:01:30 -07:00
scrawl
56b871e362 Rank condition should always fail if NPC is not in a faction 2013-04-22 07:57:53 +02:00
Chris Robinson
2345b5e8b3 Avoid storing text keys for each animation 2013-04-21 22:56:40 -07:00
Chris Robinson
7d59340ed6 Don't clip out the group name from the textkeys 2013-04-21 22:13:49 -07:00
Chris Robinson
6c85d6763a Pass "loop stop" to the character controller 2013-04-21 18:38:25 -07:00
Chris Robinson
d7c9df16f8 Store the current animation group 2013-04-21 18:32:34 -07:00
scrawl
8bf1149cec Fix activation not working sometimes
The current player cell was only being updated when the reference was not empty, causing it
to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again.
2013-04-21 21:24:48 +02:00
Nathan Jeffords
19325f9d40 fixed the type of iterator uses in MWWorld::Store
The containers type used to declare some iterators was not an exact match for the type of the container the iterator was being initialized from. This was causing build failure on windows.
2013-04-21 11:41:09 -07:00
Chris Robinson
835ff8eb1e Avoid creating an AnimationValue per ObjectList 2013-04-20 17:13:27 -07:00
Chris Robinson
4122b0b55f Merge remote-tracking branch 'zini/master' into nifogre 2013-04-20 00:25:00 -07:00
scrawl
a8e3acd6c4 Fix consecutive dialogue choices 2013-04-19 17:57:22 +02:00
Marc Zinnschlag
f13b0c884f hotfix for CharacterPreview destructor 2013-04-19 14:41:26 +02:00
Chris Robinson
50bb92beb3 Use a method to set the visibility flags and render queue. 2013-04-19 02:01:50 -07:00
Marc Zinnschlag
9c1e280614 Merge remote-tracking branch 'scrawl/master' 2013-04-19 00:23:24 +02:00
Chris Robinson
434f3ac8c8 Merge remote-tracking branch 'zini/next' into nifogre 2013-04-18 15:14:28 -07:00
scrawl
ef9afeb53e Auto calculate attributes if there are not specified in the NPC record 2013-04-18 23:51:43 +02:00
Marc Zinnschlag
1b764e5d3c Merge remote-tracking branch 'gus/AI' 2013-04-18 22:17:49 +02:00
Glorf
f9deb593d1 Bugfix #578 2013-04-18 21:37:58 +02:00
gus
c753eb4c28 another way to do pathfinding. Slightly less powerfull algorithme in theory, but morrowind pathgrids are so simple it shouldn't be a problem. Hope it solves the bug for KittyCat 2013-04-18 18:35:01 +01:00
scrawl
3c5e4ceefd Workaround for ambiguous "Chargen_plank" ID in chargen script (one at -22,16 and one at -2,-9) 2013-04-18 16:46:32 +02:00
Chris Robinson
6d59325bff Merge remote-tracking branch 'zini/master' into nifogre 2013-04-17 23:21:17 -07:00
Britt Mathis
1dff1fabdb Fixed race.cpp 2013-04-17 19:38:13 -04:00
Britt Mathis
7eee86ab66 No more using namespace 2013-04-17 18:56:48 -04:00
scrawl
c519fc360d Move away from fixed record names for body parts 2013-04-18 00:19:34 +02:00
scrawl
0341a9e778 Fix a gcc 4.8 warning 2013-04-17 20:57:22 +02:00
scrawl
547f77031d Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again 2013-04-17 17:06:30 +02:00
Bret Curtis
c1ec16986b add cmake fix for compiling with binutils >= 2.23 which requires explicit linking for dl<friends> and Xt 2013-04-17 12:04:05 +02:00
Marc Zinnschlag
5bbab1abd9 Merge remote-tracking branch 'galdor557/master' 2013-04-17 09:52:58 +02:00
Britt Mathis
60fadaeaf0 Cleaned up includes in implementation files 2013-04-16 20:16:22 -04:00
Glorf
e3a9f73eb6 Improved getangle script behaviour 2013-04-16 21:40:34 +02:00
Glorf
1fd59d0ce0 Removed useless include 2013-04-16 21:21:54 +02:00
Glorf
1e92ffc314 Added rotation layer 2013-04-16 21:17:19 +02:00
Chris Robinson
cac793758b Merge remote-tracking branch 'zini/master' into nifogre 2013-04-16 11:52:19 -07:00
Marc Zinnschlag
518cb0e3b7 added another abstraction layer to ID access in IdCollection 2013-04-16 12:12:04 +02:00
Chris Robinson
4ce98e9bd6 Store iterators for start and stop keys 2013-04-15 20:37:10 -07:00
Chris Robinson
1b1f9f7921 Allow multiple ObjectLists to be created for Animations.
addObjectList may not currently be called outside of the related constructor.
2013-04-15 18:55:28 -07:00
Glorf
e0357c7b7c Merge rotate 2013-04-15 20:29:38 +02:00
Glorf
763308868d Fixed rotation speed 2013-04-15 17:45:18 +02:00
Glorf
972481f63f Working rotate, rotateworld 2013-04-15 16:45:53 +02:00
scrawl
7fcaffefb0 Fixed travel window to use the rotation part of ESM::Position 2013-04-15 03:13:25 +02:00
Chris Robinson
69084139aa Use an array of objectlists, instead of one base objectlist and an array of 'animation sources' 2013-04-14 17:58:21 -07:00
scrawl
2693b78536 Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
Chris Robinson
f9dee25fd1 Store the base skeleton entity in MWRender::Animation 2013-04-14 16:56:35 -07:00
Glorf
4e0233cf06 Base local rotations implementation 2013-04-14 21:42:37 +02:00
Marc Zinnschlag
9bc07e6221 Merge remote-tracking branch 'scrawl/diseasefix' 2013-04-14 19:45:55 +02:00
Marc Zinnschlag
615ce0b199 Merge remote-tracking branch 'scrawl/master' 2013-04-14 19:45:33 +02:00
Marc Zinnschlag
b2b953d2a8 added region column to cell table 2013-04-14 19:34:55 +02:00
scrawl
a57fbbb168 Fix wrong detection of diseases 2013-04-14 17:51:17 +02:00
scrawl
48f46e505c Look in exterior cells first (chargen_crate_01_empty is in the prison ship but also outside of it, the one outside needs to be disabled) 2013-04-14 17:37:39 +02:00
Marc Zinnschlag
71148121a2 added flag columns to cell table 2013-04-14 17:10:37 +02:00
Marc Zinnschlag
0c33dd86d5 added basic cell table 2013-04-14 17:04:55 +02:00
Marc Zinnschlag
62aa563466 Merge remote-tracking branch 'scrawl/scale' 2013-04-13 10:32:09 +02:00
Marc Zinnschlag
41744818bb Merge remote-tracking branch 'scrawl/master' 2013-04-13 10:23:35 +02:00
scrawl
d50150ad71 Scale adjustment factor should not be written back to cellref scale 2013-04-13 00:13:56 +02:00
scrawl
2eb9395661 Do some padding with zeros on the resource group name to avoid priority problems with more than 10 resource groups. 2013-04-13 00:05:31 +02:00
scrawl
86bac7aa92 Fix wrong BSA group name typo 2013-04-12 23:40:30 +02:00
gus
905cff2a94 anonymous namespace 2013-04-11 18:02:12 +01:00
gus
0a187e56aa bugfix 2013-04-11 17:58:11 +01:00
gus
6934b20abd actors are now updates every frame. This should not be the case, but this is a quickfix for AI. 2013-04-11 17:57:58 +01:00
gus
b5b0e7a656 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI 2013-04-11 16:15:32 +01:00
Marc Zinnschlag
5bfa691f14 Merge branch 'script' 2013-04-11 10:50:46 +02:00
Marc Zinnschlag
f17cebde0a syntax colouring for comments 2013-04-11 10:50:35 +02:00
Marc Zinnschlag
31289237ce Merge remote-tracking branch 'kcat/nifogre' 2013-04-11 10:16:48 +02:00
Marc Zinnschlag
3f846a50d9 Merge remote-tracking branch 'galdor557/master'
Conflicts:
	apps/openmw/mwgui/travelwindow.cpp
2013-04-11 10:15:42 +02:00
Chris Robinson
82091e3d07 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-10 23:20:28 -07:00
Britt Mathis
6128b9276f Removed non-essential includes from all MWGui header files. 2013-04-11 00:21:56 -04:00
Chris Robinson
caff28e20a Move NIFSkeletonLoader to a separate file 2013-04-10 19:58:17 -07:00
Glorf
106ef4c936 Rotate script 2013-04-10 22:53:03 +02:00
Marc Zinnschlag
74145410f2 basic syntax highlighting in script subview 2013-04-10 22:49:22 +02:00
Marc Zinnschlag
3a87b12baf delete script subview on script deletion 2013-04-10 21:31:14 +02:00
Britt Mathis
f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 2013-04-10 14:46:21 -04:00
Marc Zinnschlag
d61ec1063e added script editor 2013-04-10 20:14:10 +02:00
Britt Mathis
d768f6b57e Deleted *_* files in MwGui, builds. 2013-04-10 13:05:15 -04:00
Marc Zinnschlag
beb1858a57 Merge remote-tracking branch 'glorf/bugfix' 2013-04-10 17:39:19 +02:00
Glorf
ad49d1ecab Sixth minor fix 2013-04-10 15:24:20 +02:00
Britt Mathis
ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 2013-04-10 00:32:05 -04:00
Chris Robinson
50d8353a8d Fix a hack so arms dont show in first-person 2013-04-09 16:51:04 -07:00
Chris Robinson
9d29921913 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-09 15:12:19 -07:00
Chris Robinson
a700c50e84 Add a first-person view mode to NpcAnimation
And use it instead of showing/hiding the player.
2013-04-09 15:10:14 -07:00
Marc Zinnschlag
a2ab43be7e Merge remote-tracking branch 'scrawl/master' 2013-04-09 21:22:38 +02:00
scrawl
0e7d555cdf Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
Tom Mason
6ca2b1af74 fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
Glorf
bd93e63150 Fifth minor fix 2013-04-09 19:46:27 +02:00
Glorf
248fff6eb7 Fourth minor fix 2013-04-09 19:41:03 +02:00
Glorf
44ef02eb99 Third minor fix 2013-04-09 19:04:59 +02:00
Chris Robinson
029d565727 Avoid calling setVisible for character previews 2013-04-09 09:23:07 -07:00
Chris Robinson
9f9d978b0f Use an enum to specify the NPC's view mode (normal, head only) 2013-04-09 09:07:05 -07:00
Glorf
46925e93a6 Second minor fix 2013-04-09 16:14:08 +02:00
Marc Zinnschlag
cd33f40c8f re-enabled opening of record subviews via double click in table 2013-04-09 14:28:31 +02:00
Marc Zinnschlag
be4a01bdb4 added missing recrod type columns 2013-04-09 14:27:32 +02:00
Marc Zinnschlag
40bb772e34 added verifier for spell record 2013-04-09 12:44:49 +02:00
Marc Zinnschlag
ae0a7d5bcd added cost and type columns to spell table 2013-04-09 11:53:47 +02:00
Marc Zinnschlag
ec6dff38b1 added basic spell table 2013-04-09 11:40:36 +02:00
Glorf
623c2c8201 Minor fix 2013-04-09 07:45:07 +02:00
scrawl
01ae91f640 Fix several NPCs spawning in the ground 2013-04-09 01:24:17 +02:00
Glorf
7c22e123f4 Bugfix #691 changes 2013-04-08 22:10:55 +02:00
Chris Robinson
01a1a0b846 Merge remote-tracking branch 'zini/master' into nifogre
Conflicts:
	components/nifogre/ogrenifloader.cpp
2013-04-08 11:46:57 -07:00
Marc Zinnschlag
ef09b1cac8 Merge remote-tracking branch 'glorf/bugfix-1' 2013-04-08 20:23:18 +02:00
Marc Zinnschlag
85e5bd212b Merge remote-tracking branch 'scrawl/master' 2013-04-08 20:05:52 +02:00
Glorf
2f52df22ce Bugfix #553 2013-04-08 19:00:38 +02:00
Glorf
194ca2584d Small azura's star fix 2013-04-08 17:53:41 +02:00
Glorf
50932a7a6b Finished bugfix #691 2013-04-08 17:50:03 +02:00
scrawl
d0bcf83091 Adjust player position to ground after using travel services 2013-04-08 16:30:18 +02:00
scrawl
a7de870a44 Fix mercenary not updating its profit when item was dragged onto the player avatar 2013-04-08 16:21:18 +02:00
Chris Robinson
08d43fe217 Make the getHeadNode method more general 2013-04-08 05:48:52 -07:00
Chris Robinson
3768e04a0c Merge remote-tracking branch 'zini/master' into nifogre 2013-04-07 17:24:47 -07:00
Chris Robinson
7baca30a1d Only get the non-accum root's keyframe when updating positions
The actual animation pose is now handled by the controllers, based on the
current animation time.
2013-04-07 16:21:45 -07:00
Chris Robinson
261ea1fe5e Implement a KeyframeController 2013-04-07 14:56:23 -07:00
Marc Zinnschlag
43a5013690 added verifier for birthsign record 2013-04-07 23:25:35 +02:00
Chris Robinson
f69a8259e1 Update animation source controller targets 2013-04-07 13:51:04 -07:00
scrawl
9e08497f02 Initial container content should inherit the owner of its container 2013-04-07 22:07:04 +02:00
Chris Robinson
7494f90301 Remove an unneeded function 2013-04-07 13:02:46 -07:00
scrawl
480467b6eb Reset the 'owner' field for items that were legitimately bought from an NPC. 2013-04-07 21:53:11 +02:00
Chris Robinson
2362e920f3 Use an unconnected object list for animation sources
We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes.
2013-04-07 12:41:27 -07:00
scrawl
f3c8cd2065 Don't buy/sell keys which are set to open a lock 2013-04-07 21:38:53 +02:00
scrawl
2d2196b0d6 Implemented levelled items 2013-04-07 21:01:02 +02:00
Marc Zinnschlag
baf8eaecb8 added texture column to birthsign table 2013-04-07 20:46:04 +02:00
Marc Zinnschlag
60cc95305d added basic birthsign table 2013-04-07 20:26:39 +02:00
Chris Robinson
80a1abd48a Clear the old text keys when setting new animation sources 2013-04-07 11:09:55 -07:00
Marc Zinnschlag
a0d34c5e8d Merge remote-tracking branch 'wheybags/autorun2' 2013-04-07 19:51:02 +02:00
Marc Zinnschlag
a91e3c0b01 Merge remote-tracking branch 'scrawl/fatigue_bug' 2013-04-07 19:50:16 +02:00
Marc Zinnschlag
5dc1a00544 Merge remote-tracking branch 'scrawl/master' 2013-04-07 19:43:39 +02:00
Marc Zinnschlag
593646436e added verifier for region record 2013-04-07 19:39:13 +02:00
Marc Zinnschlag
c9424f577f added sleeplist column to region table 2013-04-07 19:29:15 +02:00
Tom Mason
822866b5ae fixed autorun 2013-04-07 18:04:30 +01:00
Marc Zinnschlag
f49a2a97c5 added map colour column to region table 2013-04-07 16:56:21 +02:00
Marc Zinnschlag
e25f5c6dfe added basic region table 2013-04-07 16:32:06 +02:00
scrawl
8bbfba3f43 Fix fatigue not being set to its maximum value when player is rebuilt 2013-04-07 16:18:40 +02:00
scrawl
755a80a522 Fix camera shaking when near the pitch limit. 2013-04-07 15:52:43 +02:00
Marc Zinnschlag
ff1d908af4 added script table 2013-04-07 15:17:35 +02:00
Chris Robinson
be419bc891 Handle NiCamera nodes 2013-04-07 02:28:15 -07:00
Chris Robinson
878b4c15c5 Set visibility flags and the render queue group for particles 2013-04-07 02:08:33 -07:00
Chris Robinson
2db72ae607 Rename EntityList to ObjectList 2013-04-07 01:52:35 -07:00
Marc Zinnschlag
e2c6458adb added verifier for sound records 2013-04-06 21:48:52 +02:00
Marc Zinnschlag
50b58b2ead added sound file column to sound table 2013-04-06 21:43:05 +02:00
Marc Zinnschlag
dd5940b395 added sound parameter columns to sonud table 2013-04-06 21:40:03 +02:00
Marc Zinnschlag
8bf569d58a added basic sound table 2013-04-06 21:21:10 +02:00
Chris Robinson
41e410347e Merge remote-tracking branch 'zini/master' into nifogre 2013-04-06 10:35:01 -07:00
Marc Zinnschlag
053f744566 Merge remote-tracking branch 'scrawl/master' 2013-04-06 19:31:46 +02:00
scrawl
1f3df4df0f Perform a sanity check on count arguments 2013-04-06 19:25:29 +02:00
Marc Zinnschlag
0f34c79d0a Merge branch 'race' 2013-04-06 19:21:38 +02:00
Marc Zinnschlag
98e7b3fd93 check for at least one playable race 2013-04-06 19:20:59 +02:00
Marc Zinnschlag
9bc3945f40 multiple fixes to UniversalId constructor 2013-04-06 19:20:46 +02:00
Chris Robinson
59f1d4b047 Add support for NiUVController on meshes 2013-04-06 09:44:10 -07:00
Marc Zinnschlag
0fb583e065 added verifier for race record 2013-04-06 17:35:36 +02:00
Chris Robinson
1d934e3112 Reduce some stdout spam 2013-04-06 04:46:28 -07:00
Chris Robinson
0631b28646 Prepare for supporting controller objects 2013-04-05 10:13:54 -07:00
Chris Robinson
af2a38db38 Fix looping anims that dont have "loop start" 2013-04-05 08:27:26 -07:00
Glorf
48d9885554 Started bugfix #691 2013-04-05 15:42:05 +02:00
Marc Zinnschlag
35fe828108 added race table weight/height columns 2013-04-05 13:46:48 +02:00
Marc Zinnschlag
076831c9cc added flag columns to race table 2013-04-05 12:48:05 +02:00
Chris Robinson
4d14fe0d95 Merge remote-tracking branch 'zini/master' into nifogre 2013-04-04 22:06:27 -07:00
Marc Zinnschlag
034ebf8ffd Merge remote-tracking branch 'scrawl/master' 2013-04-04 19:57:55 +02:00
scrawl
2e7d5377f4 Fix crash when moving npcs to an inactive cell 2013-04-04 16:51:22 +02:00
scrawl
48a88f1917 Fix startRandomTitle 2013-04-04 15:10:27 +02:00
Marc Zinnschlag
73da794d77 added basic race table 2013-04-04 14:34:39 +02:00
Chris Robinson
77ba0fbe73 Prepare for creating particles
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
2013-04-04 05:10:52 -07:00
Marc Zinnschlag
18e046e628 cleaned up race record struct 2013-04-04 13:50:36 +02:00
Marc Zinnschlag
62d70f17c8 removed another redundant include 2013-04-04 12:42:38 +02:00
Marc Zinnschlag
111ebf84bb replaced an include with a forward declaration 2013-04-04 12:27:57 +02:00
Marc Zinnschlag
5244362fba some cleanup 2013-04-04 12:23:06 +02:00
Marc Zinnschlag
8c7d578ddc moved the CellRef struct to its own header 2013-04-04 12:13:15 +02:00
Marc Zinnschlag
e8c32d0c3d MWWorld::Player cleanup 2013-04-04 12:05:03 +02:00
Marc Zinnschlag
7136ac0079 added missing attribute columns to faction table 2013-04-04 10:58:53 +02:00
Marc Zinnschlag
b5eaa464ad added faction record verifier 2013-04-04 10:39:43 +02:00
Marc Zinnschlag
06533b8d71 additional check for using the same attribute twice in a class 2013-04-04 10:31:10 +02:00
Marc Zinnschlag
fea44c05d4 added class record verifier 2013-04-04 10:10:58 +02:00
scrawl
ebaf80d539 Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
scrawl
43cdbd033d Display remaining item health / enchantment charge in HUD icons, display remaining enchanment charge in tooltips 2013-04-03 21:17:31 +02:00
scrawl
8ca88d1a70 Fix merchant repair menu allowing repair of repair items 2013-04-03 21:17:31 +02:00
Marc Zinnschlag
32d3fe0e35 Merge remote-tracking branch 'glorf/enchanting' 2013-04-03 19:39:18 +02:00
Glorf
08e9bb0236 Another small enchanting fix 2013-04-03 18:25:40 +02:00
Glorf
2179619721 Small enchanting fix 2013-04-03 18:06:11 +02:00
Glorf
ae3e4ecf8b Finished enchanting 2013-04-03 18:02:30 +02:00
scrawl
f0d49fdbd0 Create separate groups for each data dir / BSA file. 2013-04-03 12:28:57 +02:00
scrawl
aac2ba1d5f Fix loading screen looking for wallpapers in a fixed group. 2013-04-03 12:24:13 +02:00
scrawl
05a5cb3ae4 Improved responsiveness of the inventory window when resizing. 2013-04-03 00:27:29 +02:00
scrawl
df0ee82a3c Loose files should have priority over BSA resources. This makes texture replacers work. 2013-04-02 23:45:32 +02:00
Glorf
7b7d3353a6 Exception for enchanting with Azura Star 2013-04-02 22:23:38 +02:00
Marc Zinnschlag
ffb133c862 Merge remote-tracking branch 'lgro/qt_and_boost_join_workaround' 2013-04-02 22:18:32 +02:00
Lukasz Gromanowski
98727d2fb6 Workaround for launcher compilation problems due to bug in Qt MOC compiler.
For details please see:

https://forum.openmw.org/viewtopic.php?f=7&t=1451
https://bugreports.qt-project.org/browse/QTBUG-22829

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-04-02 21:32:23 +02:00
Glorf
369cf0b4ca Enchanting price mechanics 2013-04-02 20:46:48 +02:00
Marc Zinnschlag
676a92e2e0 moved Verify function from World menu to File menu 2013-04-02 15:47:25 +02:00
Marc Zinnschlag
9d009af2a1 simplified code for sub view factory creation 2013-04-02 15:33:28 +02:00
Marc Zinnschlag
0856e3ebc2 Merge remote-tracking branch 'glorf/bugfix' 2013-04-02 14:35:14 +02:00
Marc Zinnschlag
df658d29f0 Merge branch 'faction' 2013-04-02 14:21:51 +02:00
Marc Zinnschlag
82498f6cff added hidden flag column to faction table 2013-04-02 14:20:51 +02:00
Marc Zinnschlag
384c88182d dealing with unset attribute fields 2013-04-02 14:15:22 +02:00
Glorf
900c2cfa81 Minor bugfix #646 change 2013-04-02 14:08:59 +02:00
Marc Zinnschlag
ec6bdbeb40 added skill columns to faction table 2013-04-02 14:04:13 +02:00
Marc Zinnschlag
f9f520df34 adjusted faction record to increase consistency with other records 2013-04-02 13:59:45 +02:00
Marc Zinnschlag
c71edb613d added faction table 2013-04-02 12:00:45 +02:00
Glorf
d25c838e1d Bugfix #646 2013-04-02 11:42:29 +02:00
gus
6a33170ca2 More bugfix, but I don't like this one. 2013-04-01 17:44:06 +00:00
gus
20af7d89a2 post master-merge fixes. Looks a little odd. 2013-04-01 17:30:40 +00:00
gus
2be9405c96 the sgn function is no longer in the global namespace 2013-04-01 15:44:08 +00:00
Marc Zinnschlag
751c679255 Merge remote-tracking branch 'glorf/enchanting' 2013-04-01 17:35:04 +02:00
Marc Zinnschlag
9dbd024076 another minor fix 2013-04-01 17:30:54 +02:00
Glorf
1bff6ed872 Enchaning values import, fixed constness 2013-04-01 17:12:47 +02:00
gus
1eb3d3e10e Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI
Conflicts:
	apps/openmw/CMakeLists.txt
2013-04-01 14:10:19 +00:00
gus
47cc945ef4 more refactoring 2013-04-01 12:38:13 +00:00
Marc Zinnschlag
26db983599 minor fix 2013-04-01 10:46:08 +02:00
Chris Robinson
f976eb5bd8 Improve mouselook scaling 2013-03-31 17:32:39 -07:00
Chris Robinson
d0703efd69 Another place to check the class' isActor method 2013-03-31 17:32:39 -07:00
Chris Robinson
04aeb3dd07 Rename Mechanics' Activators to Objects 2013-03-31 17:32:38 -07:00
Chris Robinson
10d04c928c Use the object's class to check if it's an actor 2013-03-31 17:32:38 -07:00
Glorf
d29a42dcbe Fixed enchanting mechanics 2013-03-31 23:18:23 +02:00
gus
63424ade56 refactoring 2013-03-31 17:30:03 +00:00
Lukasz Gromanowski
acae815cd2 Added workaround for OpenCS compilation problems due to bug in Qt MOC compiler.
For details please see:

https://forum.openmw.org/viewtopic.php?f=7&t=1451
https://bugreports.qt-project.org/browse/QTBUG-22829

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-03-31 18:00:46 +02:00
scrawl
8fd961bbac Fix ReferenceInterface not resetting the Ptr after it was deleted, causing onReferenceUnavailable to be called every frame. Fix inputmanager hiding the cursor when it shouldn't. 2013-03-31 15:50:48 +02:00
scrawl
1a2daa3bc1 Merge branch 'master' of git://github.com/zinnschlag/openmw into companion 2013-03-31 14:50:03 +02:00
scrawl
bc6e1fd981 Add missing files 2013-03-31 14:36:03 +02:00
scrawl
b0199c703c Companion UI 2013-03-31 13:13:46 +02:00
Chris Robinson
4836ba16f7 Implement turning states 2013-03-31 03:50:20 -07:00
Chris Robinson
7611caa6eb Merge remote-tracking branch 'zini/master' into rotation 2013-03-31 03:00:11 -07:00
Chris Robinson
13c098266c Pass player rotation through the movement settings 2013-03-31 02:57:22 -07:00
scrawl
69099c11a2 Merge branch 'enchanting' into companion 2013-03-31 11:52:55 +02:00
Chris Robinson
18e8ff7198 Actually rotate the object when updating physics 2013-03-31 02:24:44 -07:00
Chris Robinson
b6f2b39a2f Clear the movement and rotation vector when getting them 2013-03-31 01:56:38 -07:00
Marc Zinnschlag
607435aaf2 Merge branch 'class' 2013-03-31 10:49:56 +02:00
lazydev
38d19d33d8 fix for #634 2013-03-31 10:45:42 +02:00
Chris Robinson
7b02ec411b Apply the rotation when updating the character controller 2013-03-31 01:29:24 -07:00
Marc Zinnschlag
e71181810f Merge remote-tracking branch 'scrawl/master' 2013-03-31 10:18:13 +02:00
scrawl
13be61812a Made the "Unknown class key" exception slightly more helpful 2013-03-31 10:16:02 +02:00
Marc Zinnschlag
48d6fe8014 Merge remote-tracking branch 'kcat/rotation' 2013-03-31 10:14:57 +02:00
Chris Robinson
466c0086b8 Use a full Movement to hand off to the world physics update 2013-03-31 00:13:56 -07:00
Chris Robinson
0ce188b7cc Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
Chris Robinson
af65ecd841 Pass the movement vector in as a parameter to CharacterController::update 2013-03-30 18:37:40 -07:00
Chris Robinson
63af72c315 Avoid converting to and from quaternions 2013-03-30 17:31:16 -07:00
Chris Robinson
c8606d2f63 Implement IsWerewolf script function 2013-03-30 13:22:33 -07:00
scrawl
e27e53f607 Fix not playable body parts appearing in the race selection menu. 2013-03-30 20:04:05 +01:00
lazydev
ee5d0277e8 fix for #634 2013-03-30 22:18:34 +04:00
Glorf
7dbc779c3a Self-enchanting mechanics 2013-03-30 19:08:42 +01:00
scrawl
0f0cc0e3e3 Fix a few gold conditions that I missed, trade window was affected 2013-03-30 18:29:21 +01:00
scrawl
a723ad8f29 Don't allow toggling inventory or journal when a modal window is opened 2013-03-30 16:32:24 +01:00
scrawl
0079f62180 Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references. 2013-03-30 16:27:06 +01:00
scrawl
51204f098e Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
scrawl
e7af718b55 Remove unnecessary WindowManager::messageBox arguments 2013-03-30 12:56:37 +01:00
scrawl
04673b2f14 Don't enchant if the enchantment value is too high for the item 2013-03-30 12:54:20 +01:00
scrawl
5e7e9fd26a Properly calculate light activation range 2013-03-29 20:21:37 +01:00
Marc Zinnschlag
573368849b Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
	apps/openmw/CMakeLists.txt
2013-03-29 16:48:21 +01:00
Glorf
86275e5bd4 Some enchanting fixes 2013-03-29 12:00:09 +01:00
Marc Zinnschlag
e7684c4677 some random cleanup 2013-03-29 09:04:02 +01:00
Chris Robinson
c5f0556451 Handle light linear/quadratic settings 2013-03-28 20:57:33 -07:00
Glorf
cc8f7f238e Enchanted item base ptr fix 2013-03-29 00:55:29 +01:00
Glorf
eb88463b94 Some enchanting fixes 2013-03-28 23:39:20 +01:00
Glorf
6643fe789c Enchanting system 2013-03-28 17:41:00 +01:00
scrawl
564256c4e1 Fix the spell icon panel being visible when it shouldn't. 2013-03-27 18:04:15 +01:00
scrawl
406488d086 Soulgem value should be multiplied by the trapped soul 2013-03-27 17:39:49 +01:00
scrawl
6f1575d42a CELL record corrections 2013-03-27 17:27:43 +01:00
scrawl
efe6a3ebee Fix compile error & warnings 2013-03-26 18:01:01 +01:00
scrawl
2ecd2f4ecd Merge branch 'next' into HEAD 2013-03-26 17:44:53 +01:00
Marc Zinnschlag
82f1cee116 added is-playable column to class 2013-03-26 09:51:39 +01:00
Marc Zinnschlag
ea3b14f2d2 added skill columns to class 2013-03-26 09:43:13 +01:00
scrawl
6a2b87e14a Fix dialogue response coloring for creatures 2013-03-25 17:37:59 +01:00
scrawl
4be0c6b708 Fix topics not being selectable for creatures 2013-03-25 17:32:01 +01:00
Marc Zinnschlag
65cda580db added attributes to class table 2013-03-25 14:31:46 +01:00
Marc Zinnschlag
c7275965b8 added basic class record table 2013-03-25 13:22:06 +01:00
Marc Zinnschlag
f2969e7143 fixed access to records flagged as deleted 2013-03-25 12:56:52 +01:00
Marc Zinnschlag
f39f694638 various global variable fixes in editor 2013-03-25 11:59:25 +01:00
Marc Zinnschlag
6c76e97bbc fixed day count in rest dialogue 2013-03-25 11:53:02 +01:00
Marc Zinnschlag
1078386fd7 Merge branch 'skills' into next 2013-03-25 11:07:14 +01:00
Marc Zinnschlag
dc67ddf39b added verifier stage for skill records 2013-03-25 11:07:04 +01:00
Marc Zinnschlag
739e7e7298 improved record access from ID collection 2013-03-25 11:06:40 +01:00
Marc Zinnschlag
7450554ef1 fixed a broken UniversalId constructor 2013-03-25 11:04:41 +01:00
Marc Zinnschlag
10c5f29075 added attribute column to skills 2013-03-24 15:50:29 +01:00
Marc Zinnschlag
114f99ddbf add skill records when creating a new base file 2013-03-24 15:10:03 +01:00
Marc Zinnschlag
4208d52b1a added use value columns to skills 2013-03-24 14:51:48 +01:00
Marc Zinnschlag
7cae61a202 Merge remote-tracking branch 'psi29a/master' into next 2013-03-23 18:51:05 +01:00
Bret Curtis
962b504129 add dpkg information for mwiniimporter, this blocked debian/ubuntu buildd from building 2013-03-23 16:20:10 +01:00
Marc Zinnschlag
0ce962e815 added specialisation column to skill table 2013-03-23 13:13:53 +01:00
Marc Zinnschlag
92f0098911 added new constructors for EnumDelegateFactory 2013-03-23 13:13:34 +01:00
scrawl
a2ca679beb Added PC repair feature 2013-03-23 08:16:46 +01:00
scrawl
78f3f19f62 Thrown weapons, arrows and bolts shouldn't have item health 2013-03-22 14:28:50 +01:00
scrawl
20774f8f81 Added merchant repair feature 2013-03-22 14:13:10 +01:00
scrawl
8e2f9f5186 Fix CellRef to load current weapon/armor health correctly, also show it in the tooltips 2013-03-22 12:24:09 +01:00
Marc Zinnschlag
feaf2b43fb disabled and deleted objects where not correctly ignored during adding objects to a cell when it became active 2013-03-22 09:44:59 +01:00
scrawl
918cdcffc2 Split up components/esm/loadlocks 2013-03-22 05:50:54 +01:00
Marc Zinnschlag
8e472cc624 added description column to skill table 2013-03-21 14:38:06 +01:00
Marc Zinnschlag
fefe061294 added basic support for skills to editor 2013-03-21 14:31:32 +01:00
Marc Zinnschlag
947ab6635b removed automatic detection of setting modified to the same value of base with subsequent setting modifiction state to base only (can cause problems with implicitly added records) 2013-03-21 14:29:31 +01:00
Marc Zinnschlag
a955068853 added universal IDs for skills 2013-03-21 13:40:55 +01:00
Marc Zinnschlag
9464f45d57 fixed an encoding problem. I hate you QString. I hate you so much 2013-03-21 12:47:22 +01:00
Marc Zinnschlag
cafbabde45 fixed broken loading of single files into the editor 2013-03-21 12:13:32 +01:00
Marc Zinnschlag
ebb1dab8e1 removed debugging leftovers 2013-03-21 10:19:07 +01:00
Marc Zinnschlag
d05508db52 switching editor id tables from QAbstractTableModel to QAbstractItemModel (in preparation for record types like containers) 2013-03-21 10:07:25 +01:00
Marc Zinnschlag
cd84b68e4b silencing some warnings 2013-03-20 20:55:48 +01:00
Marc Zinnschlag
775f9e8402 Merge remote-tracking branch 'potatoesmaster/dialogue' into next 2013-03-20 20:53:14 +01:00
Emanuel Guevel
6783ff6748 Workaround to have dialogues until actor detection is implemented for NPCs 2013-03-20 20:10:55 +01:00
Emanuel Guevel
8de93db488 Coding style consistence 2013-03-20 20:10:55 +01:00
Emanuel Guevel
f25b56ac88 Add dialogue function: NotLocal 2013-03-20 20:10:54 +01:00
Emanuel Guevel
ad3478c8f2 Fix inverted dialogue functions (NotClass etc.)
The comparison present is useless for these functions.
2013-03-20 20:10:54 +01:00
scrawl
4cbb202306 Several tooltip fixes 2013-03-20 03:31:01 +01:00
scrawl
b9c3a4816d Fix dialogue topics still being accessible in the history pane when they shouldn't be 2013-03-20 03:30:15 +01:00
scrawl
2509b34ace Enabled bloodmoon weather 2013-03-20 02:48:10 +01:00
scrawl
6c1ff8caca Merge branch 'master' into next
Conflicts:
	apps/openmw/mwworld/weather.cpp
	components/fileorderlist/model/datafilesmodel.cpp
2013-03-20 02:29:03 +01:00
scrawl
21cc7483e4 Fix broken weather transitions 2013-03-20 01:20:56 +01:00
Glorf
3bd545ed8e In-console nonexistent class fix 2013-03-19 21:55:37 +01:00
Glorf
dd11ae04ee Console code cleaned 2013-03-19 17:25:41 +01:00
pvdk
e76d03dcc4 Added a warning message to the importer dialog 2013-03-19 12:01:54 +01:00
Glorf
f5bf7254a8 Minor console selection improvements 2013-03-18 23:46:17 +01:00
Glorf
a07c910d0b Feature #535: Console object selection improvements 2013-03-18 21:33:12 +01:00
Marc Zinnschlag
0092a2f437 Merge remote-tracking branch 'pvdk/firstrunfix' 2013-03-18 20:09:10 +01:00
Marc Zinnschlag
c53d7ba6d6 Merge remote-tracking branch 'pvdk/resolutionfix' 2013-03-18 19:59:20 +01:00
Marc Zinnschlag
e4ed5b836e added ondeath script function 2013-03-18 11:04:47 +01:00
Marc Zinnschlag
fd2c07a6f4 delete death events on adding an actor to the scene 2013-03-18 10:54:47 +01:00
Marc Zinnschlag
61cb0f98a6 keep track of death events 2013-03-18 10:47:09 +01:00
Marc Zinnschlag
08f6d04960 constness fixes 2013-03-18 08:29:40 +01:00
Marc Zinnschlag
19c3b5516d Merge remote-tracking branch 'glorf/fallbacks-next' into next 2013-03-18 08:14:25 +01:00
scrawl
95e1cdc07d Move getArmorRating to MWWorld::Class. 2013-03-17 22:29:12 +01:00
scrawl
c66675b599 Fix the 'Take all' button taking equipped items when stealing 2013-03-17 22:28:28 +01:00
Glorf
5922637c58 Unblocked Solstheim weather that should work now. 2013-03-17 20:12:26 +01:00
Glorf
f3fd3a7691 Much more moons fallbacks 2013-03-17 19:36:14 +01:00
Glorf
1369090a80 More moons fallbacks, minor weather fixes 2013-03-17 14:50:02 +01:00
Glorf
6165cd2c6b Moons fallbacks partially implemented 2013-03-17 14:22:30 +01:00
Glorf
ea7f386e7d Access to Fallback via getFallback 2013-03-17 13:50:15 +01:00
greye
52ed451ae7 fix eraseStatic() assumptions 2013-03-17 08:36:15 +04:00
scrawl
c07b3ea61d Text defines for npc race, class, and faction should use the translated name 2013-03-17 04:20:30 +01:00
scrawl
dd57eabc3e Better use an enum for magic effect IDs 2013-03-16 23:28:26 +01:00
scrawl
1666bc7740 Armor rating 2013-03-16 22:53:33 +01:00
scrawl
e8b08326dc Corrected Id, Race, Class, Faction and Cell select functions to do the exact opposite as before. That is how they are displayed in the CS, anyway. 2013-03-16 20:52:05 +01:00
scrawl
cebcbe11f8 Implemented service refusal 2013-03-16 20:32:21 +01:00
scrawl
c0b0227e8a enchanting 2013-03-16 19:00:14 +01:00
pvdk
75be474005 Use the resolution QRegExp cap() instead of converting ints back and forth 2013-03-16 13:45:23 +01:00
pvdk
d1860f2d6c Removed color information from Direct3D resolutions 2013-03-16 13:40:29 +01:00
pvdk
c15d920133 Fixed the first run dialog, makes sure Morrowind.ini is found 2013-03-16 01:46:28 +01:00
scrawl
485b6c855a Fix NPC race height not being applied 2013-03-15 16:44:35 +01:00
Marc Zinnschlag
66a2df68db some cleanup 2013-03-15 10:26:04 +01:00
Glorf
727a598cbe Last tabulator died 2013-03-15 10:32:03 +01:00
Glorf
542c1bcc53 Some other tabulators deleted 2013-03-15 10:28:39 +01:00
Glorf
e1c6c3fe02 Tabulators deleted 2013-03-15 10:22:02 +01:00
Glorf
521bebd2f4 Fallback system rewritten, added light fallbacks 2013-03-15 10:17:30 +01:00
Marc Zinnschlag
4de2a741ed Merge remote-tracking branch 'scrawl/master' 2013-03-15 09:58:24 +01:00
pvdk
110dd5d0ee Possible fix for the resolutions not appearing with Direct3D Renderer 2013-03-15 01:56:39 +01:00
scrawl
3e9cd0e2e3 Fix the back button on generate class result dialog advancing creation stage 2013-03-14 22:33:51 +01:00
Marc Zinnschlag
ef72894b81 Merge remote-tracking branch 'scrawl/alwaysrun' into next 2013-03-14 22:11:12 +01:00
scrawl
7ab236337b Dialogue responses should be random only for persuasion results 2013-03-14 21:33:00 +01:00
scrawl
b36295cbb3 Removed a leftover 2013-03-14 21:10:22 +01:00
scrawl
5b943a965f Handle always run in the inputmanager, instead of using forced stance. 2013-03-14 21:08:19 +01:00
scrawl
2d8f0949a4 Always run key (Y) 2013-03-14 20:27:16 +01:00
scrawl
beab20cb42 Fix message boxes not opening if they opened as a result of object activation 2013-03-14 19:53:57 +01:00
gus
9efb073617 clean up + correct a bug 2013-03-14 18:05:00 +00:00
gus
80804fac35 check if the NPC is close from a non loaded cell. If yes, AITravel is simply ended. 2013-03-14 17:16:37 +00:00
greye
d30b38f336 fix Store<T>::eraseStatic() 2013-03-14 19:28:17 +04:00
Marc Zinnschlag
73278edf7e Merge remote-tracking branch 'scrawl/collision' into next 2013-03-14 13:29:31 +01:00
scrawl
84afd87321 Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
scrawl
c4a42f2e1f Fix infinite recursion on shutdown caused by incorrect onWidgetDestroy listener 2013-03-13 23:17:25 +01:00
scrawl
e4717d7c92 Merge branch 'next' of git://github.com/zinnschlag/openmw into next 2013-03-13 19:46:05 +01:00
scrawl
17fb0f5a69 Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-03-13 19:45:47 +01:00
scrawl
0223df4dfc Fix invalid cast exception in the spell creation dialog 2013-03-13 19:45:22 +01:00
scrawl
fdcbdbf35d Rewrote layout tooltips to use the new box layout system, fixes word wrapping delay 2013-03-13 19:44:34 +01:00
gus
f943580138 Somehow manages to get from one cell to another, but this looks wrong... And I don't know how morrowind do it, because aitravel is completly buggy 2013-03-12 17:44:22 +00:00
Marc Zinnschlag
25fd7a41eb Merge remote-tracking branch 'scrawl/next' into next 2013-03-12 18:13:57 +01:00
scrawl
4c588cbab6 Levelup dialog is now dynamic; added level descriptions 2013-03-12 17:18:47 +01:00
Marc Zinnschlag
10fad47a81 some cleanup 2013-03-12 14:51:16 +01:00
Marc Zinnschlag
170451cb79 Merge remote-tracking branch 'graffy76/saveOnClose' into next 2013-03-12 14:47:42 +01:00
Marc Zinnschlag
75bd30844d added optional format sub-record to tes3 record 2013-03-12 14:33:35 +01:00
graffy76
50abb22162 Fix to allow application closing from multiple views and a single view. 2013-03-12 06:28:13 -05:00
Marc Zinnschlag
9e68a420ae restructuring tes3 record structs 2013-03-12 08:15:20 +01:00
Marc Zinnschlag
ce67fbdfca Merge remote-tracking branch 'pvdk/encoding' 2013-03-12 07:02:44 +01:00
Marc Zinnschlag
0b51e89b78 Merge remote-tracking branch 'pvdk/uifix2' 2013-03-12 07:01:41 +01:00
pvdk
31ba332647 Moved Windows icon to files/launcher 2013-03-12 04:05:14 +01:00
pvdk
f574c37e93 Added encoding flag to ini importer arguments 2013-03-12 04:00:43 +01:00
scrawl
41a958cd4e Fix hardcoded beast races in MWClass::Npc::getModel 2013-03-12 02:50:23 +01:00
scrawl
46d8f3ce5a Fix hardcoded race IDs 2013-03-12 02:44:03 +01:00
scrawl
eeb60edb65 Properly check for the Beast flag instead of hardcoding beast races 2013-03-12 02:09:54 +01:00
scrawl
543f573739 Fix the firstguard armor mod 2013-03-12 02:02:59 +01:00
pvdk
81604613b5 Narrowed down includes to improve compile time 2013-03-12 01:29:13 +01:00
scrawl
bcdab2aeab Fix wrong padding breaking local map for cells where the bounds center is far from the origin 2013-03-11 19:32:39 +01:00
Marc Zinnschlag
2e1a1fd11a removing some remains of the removed GMST fixing feature 2013-03-11 16:30:47 +01:00
Marc Zinnschlag
64d517dd79 removed unused file type information from esm component 2013-03-11 14:42:49 +01:00
graffy76
96b62940b3 Fixes docked subviews becoming tabbed and application closure when
closing one of several views.
2013-03-11 06:38:27 -05:00
Marc Zinnschlag
a0df25c631 Merge remote-tracking branch 'pvdk/uifix' 2013-03-11 10:10:48 +01:00
Pieter van der Kloet
b4d408af5d Added actions to datafiles.ui and implemented them in the launcher 2013-03-11 01:48:01 +01:00
Pieter van der Kloet
fc1940257a Fixed issue with new profile dialog being too small 2013-03-11 01:23:24 +01:00
Pieter van der Kloet
091c569fbe Fixed issue with the combobox dropdown looking weird 2013-03-11 01:20:30 +01:00
pvdk
52e5dcc7f0 Some fixes to the way data paths are saved and settings are handled 2013-03-10 21:12:26 +01:00
Marc Zinnschlag
f6d2dec973 Merge remote-tracking branch 'glorf/master' 2013-03-10 17:28:57 +01:00
gus
bbc4c23f7e AITravel now works correctly on exterior cells. As long as NPC don't try to leave cell, it's ok. 2013-03-10 15:07:22 +00:00
Glorf
93de570f9a Moved specializations out of step 2013-03-10 15:58:29 +01:00
Glorf
04e99ee9d6 Character creation struct consts 2013-03-10 15:15:33 +01:00
Glorf
1ef682896a Character creation questions import 2013-03-10 15:03:48 +01:00
graffy76
ce91ef36ea Fix for warnings on close, leaves all views open until a decision is
made
2013-03-10 07:49:43 -05:00
Glorf
d5ca00c927 Another fix 2013-03-10 12:11:38 +01:00
Marc Zinnschlag
bdec87e51b some cleanup 2013-03-10 11:30:50 +01:00
Glorf
81338d3b23 Weather code fixes 2013-03-10 11:30:24 +01:00
Marc Zinnschlag
65c382116f Merge remote-tracking branch 'glorf/master' 2013-03-10 11:24:23 +01:00
Marc Zinnschlag
6cef7fb610 rescale all objects to the range of [0.5, 2] when a cell becomes active 2013-03-10 10:00:20 +01:00
Glorf
a68c55fea5 Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-03-10 00:29:42 +01:00
Glorf
aebd9a3700 Weather to pull 2013-03-10 00:24:14 +01:00
Marc Zinnschlag
549678394c Merge remote-tracking branch 'potatoesmaster/fallback-archives' 2013-03-09 23:01:42 +01:00
scrawl
a51b73b609 Fix topics that have the same name as a service opening that service when clicked 2013-03-09 21:50:01 +01:00
Marc Zinnschlag
fbaad8e105 Merge remote-tracking branch 'potatoesmaster/strfix' 2013-03-09 21:33:32 +01:00
Emanuel Guevel
289bbc64f7 Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00
Sebastian Wick
0ae48c1f83 fix for Bug #509 2013-03-09 20:40:59 +01:00
scrawl
b19571df89 If character creation dialogs are enabled in the wrong order, force creation stage to advance 2013-03-09 14:59:50 +01:00
Marc Zinnschlag
2cc20c67cb Merge remote-tracking branch 'scrawl/raycasting' 2013-03-09 14:34:29 +01:00
scrawl
5c94c654d4 Fix wrong rotation of objects dropped on the ground 2013-03-09 13:27:24 +01:00
scrawl
c8b31b4745 Remove an outdated message 2013-03-09 13:26:00 +01:00
graffy76
c17821e6c8 Merge branch 'master' of https://github.com/zinnschlag/openmw into saveOnClose 2013-03-08 20:08:56 -06:00
Emanuel Guevel
c020665cf2 Fix appending int to string in an exception message 2013-03-09 01:00:03 +01:00
scrawl
d7c4a622cf Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 2013-03-08 23:46:25 +01:00
Marc Zinnschlag
d396785008 Merge remote-tracking branch 'scrawl/master' 2013-03-08 11:00:20 +01:00
graffy76
03c7f18112 Fixes for save-on-close message boxes 2013-03-07 17:48:05 -06:00
scrawl
285b4bf726 Allow zooming camera in vanity or preview mode with the mousewheel 2013-03-08 00:12:56 +01:00
Emanuel Guevel
1223a2e105 Bsatool: extract and extractall modes 2013-03-07 21:21:00 +01:00
Emanuel Guevel
3adf3f5121 Revive bsatool 2013-03-07 21:13:10 +01:00
Marc Zinnschlag
17e406e58c Merge remote-tracking branch 'mikesc/bug586' 2013-03-07 20:48:58 +01:00
Michal Sciubidlo
f2f4b6e2d5 Make MWWorld::getInterior case insensitive.
Interior cells names can use different mix of uppercase/lowercase in different places.
getInterior() should return same cell in all cases. Fixes bug #586.
2013-03-07 20:15:01 +01:00
Marc Zinnschlag
2a9d15cd9f Merge remote-tracking branch 'scrawl/master' 2013-03-07 16:42:07 +01:00
scrawl
66a754e9aa Fix tooltip position when hovering the crosshair over NPCs 2013-03-07 15:25:22 +01:00
scrawl
0ee0dbdb97 Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
scrawl
e34685b8a3 Fix manually changed mouse cursor 2013-03-07 12:46:26 +01:00
Marc Zinnschlag
a994a23f4e file loading fixes 2013-03-07 07:56:29 +01:00
Pieter van der Kloet
9145fb210b Merge remote-tracking branch 'upstream/master' into opencsui 2013-03-07 03:02:03 +01:00
Pieter van der Kloet
7504ae675b Implemented a file dialog for the editor using launcher .ui 2013-03-07 03:00:59 +01:00
gus
01908dbcc2 little improvement 2013-03-06 21:17:33 +00:00
gus
5fc7103425 First attempt at pathfinding using boost::graph 2013-03-06 20:31:47 +00:00
scrawl
8be9627c8d Fix method signatures 2013-03-06 21:26:41 +01:00
scrawl
f7d8f6456f Stats should never go below 0 2013-03-06 20:45:11 +01:00
Marc Zinnschlag
642653d10e World constructor fixes 2013-03-06 19:57:00 +01:00
Marc Zinnschlag
7e100c36b5 Merge remote-tracking branch 'gus/AI' 2013-03-06 19:05:55 +01:00
Marc Zinnschlag
ef86a693c3 Merge remote-tracking branch 'scrawl/sneak' 2013-03-06 18:59:37 +01:00
Marc Zinnschlag
69eb5aa99a Merge remote-tracking branch 'scrawl/master' 2013-03-06 18:59:02 +01:00
gus
5938e19362 Clean up 2013-03-06 17:31:57 +00:00
scrawl
66d2d3522f Race selection preview: render only the head, and focus the camera on its node 2013-03-06 18:03:47 +01:00
scrawl
268bb23590 Implemented sneaking animation 2013-03-06 16:58:56 +01:00
scrawl
39411eda7b Fix the spell buying window listing already owned spells 2013-03-06 15:11:40 +01:00
Pieter van der Kloet
c9859382bf Made the launcher write the custom resolution to file, cleaned resolution parsing 2013-03-06 01:35:32 +01:00
gus
d3bf3812a4 changing rotation order (fix some misoriented objects) 2013-03-05 20:16:57 +00:00
gus
8b6f0e0770 Correct orientation sign 2013-03-05 18:28:57 +00:00
Marc Zinnschlag
d839a4c6c2 Merge remote-tracking branch 'scrawl/graphics' 2013-03-05 16:31:22 +01:00
scrawl
fe7b2732d8 Avoid manually updating render targets from within frameRenderingQueued 2013-03-05 14:24:29 +01:00
scrawl
2486ec6cb9 Material fixes (vertex colors, alpha) 2013-03-05 13:51:48 +01:00
Marc Zinnschlag
46de45b9a2 added var type column to globals 2013-03-05 11:37:13 +01:00
Marc Zinnschlag
dc3edc6024 Merge branch 'vartype' 2013-03-05 10:59:08 +01:00
Marc Zinnschlag
1489570b09 change variant in info record to new type 2013-03-05 10:34:03 +01:00
Marc Zinnschlag
ba4907fbaf use new Variant type for GMSTs 2013-03-05 08:02:27 +01:00
Pieter van der Kloet
770d8af931 Forgot to add the DataFilesPage .ui 2013-03-05 03:57:27 +01:00
Pieter van der Kloet
75cf009101 Finished implementing the .ui file for the DataFilesPage 2013-03-05 03:47:57 +01:00
Pieter van der Kloet
4c9d0563fe WIP: Implementing the .ui for the DataFilesPage 2013-03-05 03:13:39 +01:00
Pieter van der Kloet
fb5213a754 Made the GraphicsPage use a .ui file and added support for custom res 2013-03-05 02:17:28 +01:00
Marc Zinnschlag
8a887a0aef Merge remote-tracking branch 'potatoesmaster/tradewindow' 2013-03-04 19:42:51 +01:00
Marc Zinnschlag
ac810faa7e Merge remote-tracking branch 'scrawl/master' 2013-03-04 19:36:58 +01:00
Marc Zinnschlag
a93034b0a9 Merge remote-tracking branch 'k1ll/store_segfault_fix' 2013-03-04 19:27:14 +01:00
scrawl
d5c6c221c1 Books/scrolls: Fix the take button incorrectly showing 2013-03-04 17:28:01 +01:00
scrawl
ca707aa65f Transparency should be evaluated per subentity, not per NIF 2013-03-04 16:57:00 +01:00
scrawl
cab5315a8e Disable mipmaps generation 2013-03-04 16:28:20 +01:00
Marc Zinnschlag
a1ac20c6f3 changed global variable records to new variant type 2013-03-04 14:32:59 +01:00
Marc Zinnschlag
65081f5520 added variant class 2013-03-04 14:32:23 +01:00
gus
3384d92761 oups introduced a bug.. 2013-03-04 12:28:43 +00:00
gus
48b3f1e0cf Clean up. But still a little hacky 2013-03-04 12:08:35 +00:00
Emanuel Guevel
8e07638699 Update the trading offer on "max sale" button click 2013-03-04 12:24:41 +01:00
graffy76
6911868f2a File->close and File->exit menu items added. Exit uses
closeAllWindows() to ensure ViewManager::closeRequest is called on the
last open window.  Exit will close all open windows but the last one in
cases of active save operation or modified file.
2013-03-03 15:58:26 -06:00
scrawl
f1d35b73b8 Cleanup 2013-03-03 19:52:20 +01:00
scrawl
359ae06fcf Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-03-03 19:35:26 +01:00
scrawl
c9fefc7f5d Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
Marc Zinnschlag
123a111580 Merge remote-tracking branch 'scrawl/master' 2013-03-03 17:13:05 +01:00
scrawl
f0e3463e9b Disable assertion for comparing iterators from different containers (Bug #605) 2013-03-03 16:50:10 +01:00
scrawl
5341bf9504 Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-03-03 15:51:58 +01:00
Marc Zinnschlag
3e97943e06 Merge remote-tracking branch 'scrawl/includes' 2013-03-03 15:37:13 +01:00
Marc Zinnschlag
5595675664 Merge remote-tracking branch 'scrawl/effects' 2013-03-03 15:33:23 +01:00
scrawl
05bd94effb Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-03-03 15:14:20 +01:00
scrawl
002830e13b Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
scrawl
867b22ce19 Fix a terrain glitch 2013-03-03 15:11:19 +01:00
scrawl
11f21a1988 Weather update should be before renderer update 2013-03-03 15:10:40 +01:00
gus
5951abfae2 fix some script instructions 2013-03-03 13:59:38 +00:00
gus
7fb2ff18a3 Fix bug induced by previous commit (player orientation wasn't stored correctly), and fix NPC not beeing able to move with certain angles (like angle Z 70) because the trace function was hitting NPC own hitboxes. The solution prposed here is a little hacky, but i works. Need a little clean up(mBody shouldn't be public) 2013-03-03 13:06:45 +00:00
gus
e1882dce32 correcting a bug: player orientation wasn't stored correctly, and objects orientation wasn't properly retrived. 2013-03-03 13:02:41 +00:00
scrawl
9a84f6744f Fix headers including whole MyGUI.h, forward declare where appropriate, and fix some deprecated types (WidgetPtr) 2013-03-03 13:11:02 +01:00
scrawl
6037c44ea6 Fix ingredient effect display 2013-03-03 12:41:57 +01:00
scrawl
6f05c4229f Implemented potion & ingredient effect stacking 2013-03-03 12:41:37 +01:00
scrawl
8e05c4159d Magic effect icons for permanent enchantments 2013-03-03 12:17:37 +01:00
scrawl
cf87708c1f Magic effect icons for spells 2013-03-03 12:01:19 +01:00
scrawl
0f6fd80294 Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwrender/npcanimation.cpp
	files/mygui/openmw_settings_window.layout
2013-03-03 11:02:38 +01:00
graffy76
eb90bd71ba Fixed triggering confirmation messages boxes when more than one view is
open.
2013-03-02 21:34:55 -06:00
Pieter van der Kloet
0a6e3701ab Made the Play page use a .ui file too 2013-03-03 01:49:41 +01:00
Pieter van der Kloet
f2193bb1ba Made the mainwindow use a .ui file and removed the stylesheet 2013-03-03 00:48:09 +01:00
Pieter van der Kloet
2b6bb9657b Added Qt Designer .ui files 2013-03-02 23:49:31 +01:00
Pieter van der Kloet
a3c5c868ec Merge remote-tracking branch 'upstream/master' into launcherui 2013-03-02 23:01:53 +01:00
Nathan Jeffords
109dff2d29 renamed high level NIF files... 2013-03-02 13:23:09 -08:00
k1ll
dde43e8c87 Some cleanup 2013-03-02 21:46:31 +01:00
graffy76
bf6c855e6d Final changes to implement save-on-close features 2013-03-02 12:49:26 -06:00
Nathan Jeffords
d3c1f5e7b2 renamed low-level NIF related files and include guards to conform to naming convention 2013-03-02 10:46:12 -08:00
k1ll
9acd4061cc Fix dangling static references in mShared 2013-03-02 17:04:17 +01:00
graffy76
9193ddc9d3 Merge branch 'master' into saveOnClose 2013-03-02 09:24:42 -06:00
graffy76
a2e36594c9 Completed "abort save on close" feature 2013-03-02 09:22:44 -06:00
graffy76
f85be6a744 80% complete save-on-close feature 2013-03-02 07:57:41 -06:00
scrawl
e1957e4ee9 Potion effects should be hidden until discovered 2013-03-02 13:34:26 +01:00
Marc Zinnschlag
0f4f91605a some cleanup 2013-03-02 11:19:48 +01:00
Marc Zinnschlag
401903c9ce Merge remote-tracking branch 'lazydev/master' 2013-03-02 11:11:41 +01:00
lazydev
ccb7ed93b3 fix for https://bugs.openmw.org/issues/593 2013-03-02 03:54:25 +04:00
Marc Zinnschlag
3961fb36d4 Merge remote-tracking branch 'chris/transparency-fixes' 2013-03-01 23:18:35 +01:00
Chris Robinson
e6b547b9ba Merge remote-tracking branch 'zini/master' into transparency-fixes 2013-03-01 13:32:30 -08:00
scrawl
ef1678e47e Oops, rotation center should be dynamic 2013-03-01 22:32:02 +01:00
Chris Robinson
238a8feb18 Fix transparency checks 2013-03-01 13:27:25 -08:00
scrawl
d8f2d0195a Got rid of the texture rotation hack by rendering the cursor manually. 2013-03-01 18:45:52 +01:00
scrawl
1d988676fe Local map: the obtained bounding box wasn't exactly accurate, getWorldBoundingBox seems to solve this. 2013-02-28 22:56:29 +01:00
Chris Robinson
1168f15361 Don't disable depth writes when blending is enabled 2013-02-28 12:17:58 -08:00
scrawl
b7ab12e7cf Workaround to prevent the map drawing on top of the world button 2013-02-28 21:12:13 +01:00
scrawl
3efbb5e728 Don't try to render a map in empty cells 2013-02-28 20:27:35 +01:00
Marc Zinnschlag
038c5c3e82 Merge remote-tracking branch 'mikesc/bug574' 2013-02-28 20:21:38 +01:00
Michal Sciubidlo
3df34fb5cc fix bug 574 2013-02-28 19:52:32 +01:00
vorenon
c9a701cfa1 Removed the 3 dots after the load text. 2013-02-28 19:25:18 +01:00
vorenon
f66f67eaa1 Loading text uses now the corresponding GMSTs 2013-02-28 17:54:42 +01:00
vorenon
a6fb58bc59 Using "Loading Exterior" and "Loading Interior" instead of "Loading Cell"
This commit replaces the default "Loading Cell" text with "Loading
Interior" and "Loading Exterior"
2013-02-28 16:31:24 +01:00
vorenon
d4aa33b9a7 Removing the unloading cells part instead of just commenting them. 2013-02-28 15:58:03 +01:00
vorenon
ffd96c7715 Removed "Unloading Cell..." text from loading screen
OpenMW unloads the cell so fast, it's hardly noticable. This commit gets rid of
the "flicker" every time a cell loads.
2013-02-28 13:19:05 +01:00
Chris Robinson
bfe80bb8dc Avoid duplicating skeletons due to casing issues
Manually created resource names are apparently always case sensitive, causing
some skeletons to get loaded multiple times.
2013-02-27 12:33:36 -08:00
Marc Zinnschlag
ce1310614c Merge remote-tracking branch 'potatoesmaster/pinned' 2013-02-27 17:37:04 +01:00
Marc Zinnschlag
14459460c1 Merge remote-tracking branch 'potatoesmaster/gender' 2013-02-27 17:36:57 +01:00
Marc Zinnschlag
7cae69ee4e Merge remote-tracking branch 'vorenon/master' 2013-02-27 17:36:03 +01:00
Emanuel Guevel
be9d49c510 Do not hide pinned windows during loadings 2013-02-27 16:17:41 +01:00
Emanuel Guevel
0bc4c3556a Fix dialogue gender filter 2013-02-27 15:58:01 +01:00
scrawl
369f881170 Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-27 09:25:44 +01:00
scrawl
9b0ac4e299 NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
vorenon
89cba3cf45 Replaced ifs/elseifs with switch 2013-02-26 19:52:51 +01:00
vorenon
13c33c1613 added missing click sound to main menu 2013-02-26 19:37:47 +01:00
Chris Robinson
35e2b6942a Merge remote-tracking branch 'zini/master' into misc-cleanup 2013-02-26 10:21:28 -08:00
Chris Robinson
ceafcc2ebb Support float samples with ffmpeg
Requires the AL_EXT_FLOAT32 extension in OpenAL
2013-02-26 10:19:33 -08:00
Nathan Jeffords
21f502e3dd properly handle potentially non 16 bit planar audio formats 2013-02-26 09:37:18 -08:00
vorenon
b1ca719d61 Added click sound to OK button for message boxes 2013-02-26 16:37:59 +01:00
vorenon
1a43d86d9e Close messages boxes with the activation key (Bug #589) 2013-02-26 15:58:32 +01:00
scrawl
d4264353a3 Merge branch 'z-up' into graphics
Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader
2013-02-26 14:54:53 +01:00
Marc Zinnschlag
dc445844d2 Merge remote-tracking branch 'scrawl/z-up' 2013-02-26 14:37:50 +01:00
Marc Zinnschlag
a7102c143f ESX variable type cleanup 2013-02-26 14:37:11 +01:00
scrawl
b9912a19e0 Z-up conversion: fix player arrow direction on global map 2013-02-26 14:31:30 +01:00
scrawl
cd68012498 Z-up conversion: raycasts 2013-02-26 14:28:35 +01:00
scrawl
cc9b72b9b1 Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
scrawl
341f9b96e2 Local map: restore zHigh 2013-02-26 13:53:23 +01:00
scrawl
284ba58e1e Z-up conversion: global map, shader fix 2013-02-26 13:52:01 +01:00
scrawl
2e7bc1a368 Z-up conversion: local map, fix tcg 2013-02-26 13:39:10 +01:00
scrawl
5c0c5854e8 Unrelated change: we always want the XAutoRepeat workaround, regardless of using exclusive input or not 2013-02-26 12:01:10 +01:00
scrawl
3ef952172d Z-up conversion: water, sky 2013-02-26 10:38:48 +01:00
scrawl
3cb3ec91c0 Z-up conversion: camera 2013-02-26 09:12:35 +01:00
scrawl
a5451eb9d9 Z-up conversion: terrain, objects 2013-02-26 08:30:06 +01:00
Chris Robinson
955e2713a9 Fix encumbrance term calculation 2013-02-25 17:29:32 -08:00
Chris Robinson
a576e9e430 Set the race selection character preview in a valid (idle) pose. 2013-02-25 16:40:08 -08:00
Chris Robinson
9679daa6a4 Merge remote-tracking branch 'zini/master' into misc-cleanup 2013-02-25 13:10:21 -08:00
Chris Robinson
da575b181e Use the correct GMST for the race menu 2013-02-25 13:04:17 -08:00
Pieter van der Kloet
b209b6a0e6 Added missing includes 2013-02-25 22:00:51 +01:00
Pieter van der Kloet
469d608f51 Merge remote-tracking branch 'upstream/master' into launchernext 2013-02-25 21:26:54 +01:00
Pieter van der Kloet
9cd8dd39de Make the launcher code conform to the coding standards and cleanup 2013-02-25 21:22:07 +01:00
Marc Zinnschlag
bd9884b244 Merge remote-tracking branch 'chris/misc-cleanup' 2013-02-25 19:45:09 +01:00
Chris Robinson
000128d084 Merge remote-tracking branch 'zini/master' into misc-cleanup 2013-02-25 10:38:08 -08:00
Marc Zinnschlag
08f13ef5ab Merge remote-tracking branch 'greye/master' 2013-02-25 19:34:03 +01:00
Marc Zinnschlag
fa45def475 Merge remote-tracking branch 'scrawl/master' 2013-02-25 19:30:30 +01:00
greye
661fd73c6e fix rotation for objects in inactive cells and forced vanity mode 2013-02-25 22:00:50 +04:00
Chris Robinson
48271e49ec Properly update the Ptr object in the mechanics manager when moving across cells 2013-02-25 09:57:34 -08:00
scrawl
8aff033a0c Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog 2013-02-25 18:29:11 +01:00
scrawl
b1fc68d44d Merge branch 'master' into graphics 2013-02-25 17:36:33 +01:00
scrawl
355390429e Fix World::isUnderwater to use dynamic waterlevel 2013-02-25 17:27:50 +01:00
Marc Zinnschlag
88e8659a49 minor cleanup 2013-02-25 16:52:31 +01:00
Chris Robinson
5d5d28c06c Increase the ID cache to 40
Helps improve performance with Tribunal and Bloodmoon's scripts
2013-02-25 07:43:56 -08:00
scrawl
73d48a95f6 Add message box when the player tries to move when being overencumbered. 2013-02-25 16:31:48 +01:00
scrawl
cacdb33b42 Merge branch 'master' into graphics
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/sky.cpp
2013-02-25 15:12:03 +01:00
Marc Zinnschlag
cd40d167ce Merge remote-tracking branch 'chris/animation2' 2013-02-25 14:56:03 +01:00
scrawl
dfe29db9cb Fix bug #591: Don't allow opening new windows (main menu, console) if there's any modal widget active. Also made some windows modal that should be (character creation) 2013-02-25 06:57:32 +01:00
Pieter van der Kloet
c4ebdc230c Cleaned up strings and indentation 2013-02-25 01:28:13 +01:00
Pieter van der Kloet
a0007325ad Added a warning when stylesheet cannot be read and check if data paths contain masters/plugins 2013-02-25 01:22:14 +01:00
Pieter van der Kloet
6eaaf20c94 Merge remote-tracking branch 'upstream/master' into launchernext 2013-02-25 00:56:23 +01:00
Pieter van der Kloet
17a0a201df Various fixes and changes to the settings handling 2013-02-25 00:56:04 +01:00
Chris Robinson
000236ba80 Merge remote-tracking branch 'zini/master' into animation2 2013-02-24 15:30:46 -08:00
Chris Robinson
74b8095fc7 Use default parameters where appropriate 2013-02-24 14:43:20 -08:00
Chris Robinson
5267d17408 Revert "forgot to destroy child scene nodes"
This reverts commit f1a3309392.

Unneeded. The caller already calls this which destroys the children recursively
2013-02-24 14:14:08 -08:00
ChrisKCat
9e7b559b09 Merge pull request #6 from scrawl/lights
For light objects without an AttachLight bone, attach the light to the c...
2013-02-24 14:12:53 -08:00
scrawl
f1a3309392 forgot to destroy child scene nodes 2013-02-24 19:03:25 +01:00
scrawl
1ae2d3c6ab For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin. 2013-02-24 19:00:06 +01:00
Nathan Jeffords
7ea1f6a02a fixes for using FFMPEG on windows 2013-02-24 09:42:08 -08:00
scrawl
a3afb91485 Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-24 18:04:51 +01:00
Chris Robinson
94be45e07e Merge remote-tracking branch 'zini/master' into animation2 2013-02-24 06:20:10 -08:00
ChrisKCat
aab7cf137b Merge pull request #5 from greye/cross-cell
fix and unify object cell change update in mwrender
2013-02-24 05:32:52 -08:00
Marc Zinnschlag
fa880e3274 Merge remote-tracking branch 'lazydev/master' 2013-02-24 14:07:52 +01:00
Chris Robinson
db9a3aeddf Merge remote-tracking branch 'zini/master' into animation2 2013-02-24 03:32:35 -08:00
Chris Robinson
89d4c245e9 Better calculate jump velocity
The fatigue term isn't currently used correctly
2013-02-24 03:30:33 -08:00
greye
6a8c532244 fix and unify object cell change update in mwrender 2013-02-24 15:04:56 +04:00
scrawl
0d6a3367d3 Water shader no longer depends on object shaders being enabled 2013-02-24 10:28:50 +01:00
scrawl
3135482cee Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-24 10:06:04 +01:00
Pieter van der Kloet
919d1ee572 Some fixes to the settings handlers 2013-02-24 04:14:18 +01:00
Pieter van der Kloet
4737b20e4c Fixed a bug in the combobox popup font size, items overlapping 2013-02-24 04:00:22 +01:00
Pieter van der Kloet
be43fa334f Added support for non-latin characters, fixes Bug #515 2013-02-24 03:14:19 +01:00
Pieter van der Kloet
9198afeefb Improved context menu, added context menu for masters and added multi-selection support 2013-02-24 03:10:27 +01:00
Chris Robinson
90cb9ee0ac Don't set a vertical velocity when on the ground 2013-02-23 16:30:11 -08:00
lazydev
a5ff8181b7 fix for https://bugs.openmw.org/issues/569 2013-02-24 03:35:43 +04:00
Chris Robinson
8e59ea4941 Use a separate method to handle animation events 2013-02-23 14:39:01 -08:00
Pieter van der Kloet
150d4a7a72 Added support for multiple ini files 2013-02-23 23:18:42 +01:00
Chris Robinson
d77d035d3a Handle the "sound" events in runAnimation 2013-02-23 14:15:11 -08:00
Chris Robinson
df8889dcc4 Limit maximum frame time to 200ms
This effectively slows game time when it drops below 5 fps. Something like this
is desirable when dealing with time-based animations, which can jump forward
after a lengthy cell transition.
2013-02-23 13:15:37 -08:00
Marc Zinnschlag
9a03b17b2d Merge branch 'localworkaround' 2013-02-23 20:50:22 +01:00
Marc Zinnschlag
a95431c387 fix 2013-02-23 20:20:40 +01:00
Marc Zinnschlag
9e8d0128e0 Merge remote-tracking branch 'blunted2night/size_t-warnings_v2' 2013-02-23 20:06:27 +01:00
Nathan Jeffords
44b1c66c4b fixed various warnings about converting size_t to int 2013-02-23 10:23:38 -08:00
Chris Robinson
d208422ca7 Add a method to update an Animation's Ptr object 2013-02-23 10:12:36 -08:00
Marc Zinnschlag
d98ec67671 Merge remote-tracking branch 'graffy76/recentfiles' 2013-02-23 18:53:33 +01:00
Chris Robinson
a2eaec7878 Avoiding holding the InventoryStore in the NpcAnimation class 2013-02-23 08:03:52 -08:00
Chris Robinson
0d0e75fe0b Don't set animation sources for models that don't have a skeleton 2013-02-23 07:36:11 -08:00
graffy76
89dace3cc3 Fix for operations widget - hides when no operations are running. 2013-02-23 09:07:13 -06:00
Chris Robinson
0148db8ccf Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
2013-02-23 05:59:35 -08:00
Marc Zinnschlag
3472a6f180 workaround for infinite recursion during local variable access 2013-02-23 14:40:56 +01:00
scrawl
4b51184ec4 Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-23 14:37:28 +01:00
Chris Robinson
e6da9dfae5 Specify the animation key to stop playing at 2013-02-23 05:15:10 -08:00
Marc Zinnschlag
59748a7647 Merge remote-tracking branch 'greye/cross-cell' 2013-02-23 13:55:31 +01:00
Sergey Shambir
a3adcf752d TradeWindow: fixed coding style
Mentioned here: https://github.com/zinnschlag/openmw/pull/554
2013-02-23 13:51:21 +01:00
greye
ac7095537f remove insertMesh() call on object cell change 2013-02-23 16:50:37 +04:00
greye
d983ed5c78 fix invalid SceneNode pointer on cell change 2013-02-23 16:45:55 +04:00
greye
9659b4a95e update NpcAnimation inventory reference on cell change 2013-02-23 16:45:55 +04:00
Marc Zinnschlag
868916a9a2 added add-on global variables in the same way add-on GMSTs were added 2013-02-23 12:51:45 +01:00
Marc Zinnschlag
6f5a772d02 fixed another case handling problem 2013-02-23 12:35:05 +01:00
Chris Robinson
b8f5813609 Set all animation sources at once 2013-02-23 03:34:03 -08:00
Marc Zinnschlag
c9ca565462 removed a redundant function call 2013-02-23 12:05:09 +01:00
Chris Robinson
f841576bba Don't override animations played with playgroup 2013-02-23 01:54:46 -08:00
scrawl
7e816c826b Fix lights without a mesh 2013-02-23 09:17:12 +01:00
scrawl
01102f9c73 Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00
graffy76
6f89d453a5 Operations widget height fix and abort button feature. Successfully
tested resizing of Operations QDockWidget for multiple concurrent
operations.
2013-02-22 21:53:32 -06:00
scrawl
5b099393fa Fix time factor 2013-02-23 04:43:51 +01:00
scrawl
db9e49968e Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-23 04:13:51 +01:00
scrawl
f17ea109ca Fix light positions 2013-02-23 04:06:05 +01:00
Chris Robinson
b12c6a4c16 Fix character preview 2013-02-22 11:16:00 -08:00
Chris Robinson
ecbf1568a1 Fix NPC part attachment 2013-02-22 10:15:29 -08:00
Chris Robinson
9dee2a72cd Use a separate method to calculate animation velocity 2013-02-22 09:22:06 -08:00
Chris Robinson
3c0b29de45 Merge remote-tracking branch 'zini/master' into animation2 2013-02-22 01:34:22 -08:00
Chris Robinson
84227caa0c Cleanup Npc::getSpeed a little 2013-02-22 01:30:06 -08:00
Chris Robinson
7ec73c29f2 Do not return the player's Animation object for non-players 2013-02-22 01:27:26 -08:00
Chris Robinson
9c3af5f344 Do not interpret noclip mode as flying 2013-02-22 01:26:30 -08:00
lazydev
71e5369f04 Loading translation data for all the plugin files, not only for the first one 2013-02-22 02:18:54 +04:00
Chris Robinson
7fcca180b6 Implement rudimentary jumping 2013-02-20 20:08:04 -08:00
Pieter van der Kloet
63a13cf9ca Whoops, removed an include 2013-02-20 19:29:12 +01:00
Pieter van der Kloet
18d01cd65a Implemented a first-run dialog to import Morrowind.ini settings 2013-02-20 19:27:04 +01:00
Chris Robinson
bbde0146a7 Merge remote-tracking branch 'zini/master' into animation2 2013-02-20 08:27:40 -08:00
Chris Robinson
4eb8ea0c95 Fix stepping and vertical force accumulation 2013-02-20 07:51:36 -08:00
Chris Robinson
b14def7c09 Set the character as being on the ground when colliding with a shallow enough slope 2013-02-20 05:24:38 -08:00
Chris Robinson
fe6fa9ebe7 Simplify newtrace a bit 2013-02-20 04:14:52 -08:00
Chris Robinson
617158afcd Ensure updated skeleton bone placement matches in world space
Objects attached to actors (shirts, robes, etc) do not require the same node
hierarchy as the character root. So to ensure proper placement, we need to set
the bone target's derived transformation using the source bone's derived
transformation (which in turn means we need to work up from the root, to ensure
the bone's parents are properly placed).
2013-02-20 02:41:46 -08:00
Chris Robinson
cfdc820a1f Make an actor fly when it has a levitate effect 2013-02-20 01:55:12 -08:00
Emanuel Guevel
3dc28baa28 Remove "PinToggle" event from layout file 2013-02-20 01:31:10 +01:00
Emanuel Guevel
3ba3c71556 Make the "lock window" button to change state visually 2013-02-20 01:30:39 +01:00
Emanuel Guevel
43d6392921 Change the way pinnable window are made visible
This ensure pinned window are not displayed in main menu, dialogue and
container mode.
2013-02-20 01:00:13 +01:00
Pieter van der Kloet
2172fb4229 Added checkable message box class 2013-02-19 16:41:33 +01:00
Pieter van der Kloet
35b68a3c40 Fixed accidental profile deletion and added sorting by date 2013-02-19 15:58:01 +01:00
Chris Robinson
8196694c08 Avoid applying the animation when resetting it 2013-02-19 06:04:25 -08:00
Chris Robinson
f8349a04bf Use the looping portion of the animation to calculate the velocity 2013-02-19 05:26:58 -08:00
Chris Robinson
5d55b41714 Remove a now-unneeded(?) hack 2013-02-19 04:59:38 -08:00
Chris Robinson
89fabdb3a9 Update the PhysicActor's RigidBody when moving
This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together.
2013-02-19 04:18:15 -08:00
Chris Robinson
1399a06c76 Update animation looping when setting the same state 2013-02-19 04:01:33 -08:00
Chris Robinson
a510adc572 Allow stepping when not being affected by gravity 2013-02-19 02:25:57 -08:00
Chris Robinson
8255a64bfe Handle levitate and swift swim effects 2013-02-19 02:10:36 -08:00
Chris Robinson
c694161272 Don't try to step if not on the ground 2013-02-19 01:28:02 -08:00
Chris Robinson
5a1a0b7338 Add and use an MWWorld::isFlying method 2013-02-18 22:39:43 -08:00
Chris Robinson
17200cb226 Don't try to move when there's no speed 2013-02-18 20:43:55 -08:00
scrawl
5d403ebdd3 Fix collision debug drawer (tcg) 2013-02-19 04:03:24 +01:00
scrawl
427152c518 Disabled ripples until we can properly trigger them from the new character controller. 2013-02-19 03:15:31 +01:00
scrawl
6cceb04adf When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. 2013-02-19 03:08:00 +01:00
Pieter van der Kloet
37fe31e858 Merge remote-tracking branch 'upstream/next' into settings_selwidget 2013-02-19 01:12:47 +01:00
scrawl
32b837ebd4 Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics 2013-02-19 00:15:54 +01:00
Pieter van der Kloet
bcf4f96209 Added writing masters/plugins to openmw.cfg 2013-02-18 23:10:50 +01:00
Pieter van der Kloet
178cf2154e Made checking/unchecking work with the new datafiles model 2013-02-18 17:59:08 +01:00
Chris Robinson
627b866744 Don't try to set a new state when dead 2013-02-18 06:29:16 -08:00
Chris Robinson
f2948ced23 Allow diagonal movement 2013-02-18 03:07:31 -08:00
Marc Zinnschlag
0713afb97d Merge branch 'gmstfixing' into next 2013-02-18 09:24:22 +01:00
Marc Zinnschlag
a50ff34774 better default value for string GMSTs 2013-02-18 09:23:14 +01:00
scrawl
42883ec64b cleanup 2013-02-18 02:33:53 +01:00
Chris Robinson
bea460955d Merge remote-tracking branch 'zini/next' into animation2 2013-02-17 16:03:39 -08:00
Marc Zinnschlag
1343c2c22b Merge remote-tracking branch 'scrawl/next' into next 2013-02-17 20:29:45 +01:00
scrawl
b52df83d84 Pressing Enter should skip _one_ message box, not skip all message boxes until the key is released again 2013-02-17 20:23:22 +01:00
Marc Zinnschlag
e5149e57ac Merge remote-tracking branch 'scrawl/next' into next 2013-02-17 20:04:18 +01:00
Marc Zinnschlag
475f4f9311 implicitly add Tribunal/Bloodmoon GMSTs to base, if present neither in base nor in modified 2013-02-17 20:03:39 +01:00
scrawl
52d0f0b750 Fixed OpAddItem, OpRemoveItem 2013-02-17 19:44:00 +01:00
Marc Zinnschlag
abd307d70e Issue #567: workaround for crash with non-English ESX files 2013-02-17 19:26:01 +01:00
scrawl
e1ca0a15ae Add message box when item is added to player's inventory 2013-02-17 18:58:54 +01:00
scrawl
170a9762ac Fix travel services not actually costing gold. 2013-02-17 18:30:21 +01:00
scrawl
791d16bbdb Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes 2013-02-17 18:12:38 +01:00
Marc Zinnschlag
31bfe62bbc Merge remote-tracking branch 'scrawl/bug_562' into next 2013-02-17 17:41:19 +01:00
Marc Zinnschlag
9221c861c5 Merge remote-tracking branch 'graffy76/next' into next
Conflicts:
	apps/opencs/CMakeLists.txt
2013-02-17 17:38:33 +01:00
Marc Zinnschlag
bb990b96bf Merge branch 'globaltype' into next 2013-02-17 17:27:41 +01:00
Marc Zinnschlag
50d61a5b6e proper implementation of gmst type column 2013-02-17 17:27:25 +01:00
scrawl
7ffcfa3622 Water and clouds no longer depend on timescale. 2013-02-17 16:23:55 +01:00
scrawl
5a11ddc485 Pressing F1 again hides the quick keys menu. 2013-02-17 16:01:36 +01:00
scrawl
d899f33444 Race/Class/Birth dialogs: immediately enable OK buttons since they have a preselected entry now. 2013-02-17 16:00:31 +01:00
scrawl
00db13be32 Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
graffy76
ceefae81e8 fix for the opencs icon 2013-02-17 07:46:50 -06:00
Chris Robinson
e2d7cc49e3 Merge remote-tracking branch 'zini/next' into animation2 2013-02-17 03:42:37 -08:00
Marc Zinnschlag
44d66cbf5a Merge remote-tracking branch 'scrawl/bug_562' into next 2013-02-17 09:09:31 +01:00
Marc Zinnschlag
448293f270 Merge remote-tracking branch 'scrawl/bug_559' into next 2013-02-17 09:09:06 +01:00
Marc Zinnschlag
b8c0c94d5f Merge remote-tracking branch 'wareya/master' into next 2013-02-17 08:58:41 +01:00
scrawl
c4f17f5596 playercontrols switch now disables activation in general (Chris' suggestion) 2013-02-17 03:03:41 +01:00
scrawl
373de19aee Removed dialogue fix again, now on separate branch 2013-02-17 03:02:47 +01:00
scrawl
df8e502f8c Ouch, I used && instead of &, this broke actions without a sound 2013-02-17 02:52:49 +01:00
Wareya
c98a815581 Remove debug printing from previous commit 2013-02-16 13:37:25 -05:00
Wareya
f0220fb06b Implement "Rest Until Healed"
Fixes: https://bugs.openmw.org/issues/563
2013-02-16 13:35:03 -05:00
scrawl
a5c8d5748f fix FailedAction. 2013-02-16 18:05:25 +01:00
scrawl
0bc34c1c0d Action::executeImp returns a bool value to indicate if the sound should be played. 2013-02-16 16:40:44 +01:00
scrawl
7d918caa93 Don't allow dialogue if player controls are disabled. 2013-02-16 16:26:40 +01:00
Marc Zinnschlag
910858c300 Merge remote-tracking branch 'sergeyshambir/guiconvience' into next 2013-02-16 14:50:42 +01:00
Douglas Mencken
eb09662f1d Don't include boost/filesystem/v3/operations.hpp, use boost/filesystem/operations.hpp instead.
It is boost headers' job to deal with their internals.
2013-02-16 14:49:11 +01:00
Douglas Mencken
a3e421167b esmtool/labels: bodyPartLabel, meshPartLabel, meshTypeLabel
Signed chars, unsigned chars... Just use int for index everywhere.
2013-02-16 14:48:44 +01:00
Chris Robinson
158e18b98d Remove an unused method 2013-02-16 00:30:07 -08:00
Chris Robinson
c965bd8e18 Increase step size to 30 2013-02-15 17:22:55 -08:00
Douglas Mencken
df5919f2c5 Use `signed char' explicitly where needed. It is important because:
- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
  and unsigned char.
- Assuming that char is always unsigned or signed can lead to
  compile-time and run-time errors.

You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).

Conflicts:

	components/esm/loadcell.hpp
2013-02-15 20:28:14 +01:00
scrawl
4da11a96a5 Fixed gold ref count always becoming 1 when dropped on the ground 2013-02-15 17:34:55 +01:00
Pieter van der Kloet
fd430dc5a9 Merge remote-tracking branch 'mike-sc/sel_widget' into settings_selwidget
Conflicts:
	apps/launcher/datafilespage.cpp
	components/fileorderlist/datafileslist.cpp
2013-02-15 15:38:30 +01:00
Pieter van der Kloet
ee27e3bb58 Merge remote-tracking branch 'upstream/next' into settingsnext
Conflicts:
	apps/launcher/CMakeLists.txt
	apps/launcher/datafilespage.cpp
	apps/launcher/datafilespage.hpp
	apps/launcher/graphicspage.cpp
	components/fileorderlist/utils/filedialog.cpp
	components/fileorderlist/utils/filedialog.hpp
2013-02-15 15:21:14 +01:00
Pieter van der Kloet
0e143b1926 Merge remote-tracking branch 'upstream/master' into settingsparser 2013-02-15 14:45:19 +01:00
Pieter van der Kloet
43e9ad8733 The text color of the profiles dialog now turns red on invalid names 2013-02-15 14:26:09 +01:00
Pieter van der Kloet
990895fd2b Mainwindow size and position now gets saved/restored 2013-02-15 14:12:25 +01:00
Chris Robinson
c57001e3bd Remove an unused field 2013-02-15 05:11:06 -08:00
Chris Robinson
e4341525c8 Add a jump state
Currently unused
2013-02-15 04:45:28 -08:00
Chris Robinson
ff0099fa6e Scale the animation speed based on the animation velocity and movement speed
This may not be totoally correct since it takes the whole animation into
account, rather than just the looping portion. But it's good enough for now.
2013-02-15 02:15:39 -08:00
Chris Robinson
e1a1530774 Better implement Npc::getSpeed 2013-02-15 01:27:57 -08:00
Chris Robinson
3348e8a436 Clarify a comment 2013-02-14 22:41:14 -08:00
Chris Robinson
ac717373b1 Add a method to check if an object is on the ground 2013-02-14 22:35:15 -08:00
Chris Robinson
18b606fddf Use the PhysicActor's set/getOnGround method 2013-02-14 20:10:04 -08:00
Chris Robinson
15dc82f454 Increase step size to 15 2013-02-14 18:59:05 -08:00
Chris Robinson
a729b1b12a Snap to the ground after moving
Depends on two factors:
* End up close enough above to a walkable plane (it's within sMaxStep units
  down and is angled sMaxSlope or less)
* Started out on the ground without any upward movement

This also reduces the distance needed to be to the ground to 4 (from 10), and
ensures the actor is 2 units above the ground when on it. Downward force is
also removed when starting on the ground.
2013-02-14 18:34:51 -08:00
Pieter van der Kloet
1b9cf8c23f More work on integrating the settings parser, profiles are handled correctly 2013-02-15 01:20:48 +01:00
scrawl
7604fb51b6 CG no longer listed in the settings if the plugin isn't loaded. 2013-02-14 23:17:21 +01:00
Pieter van der Kloet
5d1bede9e5 Forgot to add two files 2013-02-14 11:20:47 +01:00
scrawl
6a49ea9b4f Cleaning out some old bits 2013-02-13 18:39:36 +01:00
Chris Robinson
6a9755778e Merge remote-tracking branch 'zini/next' into animation2 2013-02-12 18:14:46 -08:00
scrawl
de90b911c9 Near clip plane corrections 2013-02-12 20:56:00 +01:00
scrawl
d213ff680f Disabled terrain LOD 2013-02-12 20:55:45 +01:00
Marc Zinnschlag
5e3529783d Merge remote-tracking branch 'ace/win-fixes' into next 2013-02-12 15:42:45 +01:00
Alexander "Ace" Olofsson
bbb845824d Added typedef for ssize_t in windows and fixed a use of __PRETTY_FUNCTION__ 2013-02-12 13:59:24 +01:00
Alexander "Ace" Olofsson
0ae01794f1 Fixed build errors in OpenCS 2013-02-12 13:57:16 +01:00
Sergey Shambir
7d7a1119da Fixed book text misalignment, at least in some cases
https://bugs.openmw.org/issues/284
2013-02-12 11:49:20 +04:00
Sergey Shambir
03803f19b5 BookTextParser: moved to Ogre::UTFString
Font height and unicode characters glyph width now accounted correctly.
2013-02-12 11:22:19 +04:00
Sergey Shambir
3b64389668 BookTextParser: fixed infinitive loop 2013-02-12 11:14:30 +04:00
Marc Zinnschlag
1a079ec8d3 Merge branch 'master' into next 2013-02-11 19:53:51 +01:00
Marc Zinnschlag
1fd7d8ed2a Merge remote-tracking branch 'graffy76/master' into next 2013-02-11 15:35:59 +01:00
Pieter van der Kloet
aa25471517 WIP: working on improving the config file handling 2013-02-11 15:01:00 +01:00
graffy76
55dd17c27c Added setBarColor() function to CSVDoc::Operation. Created four color
types for existing operations (save, verify, compile and search), with a
default for future / undefined ops.
2013-02-11 04:30:16 -06:00
Michal Sciubidlo
f4d60ae7b2 Files sorting (masters then plugins).
Remove unneeded includes.
2013-02-10 19:59:25 +01:00
Marc Zinnschlag
64d9d9e2ce Merge remote-tracking branch 'wheybags/master' into next 2013-02-10 17:29:28 +01:00
Marc Zinnschlag
eb6590f7d8 added delegate factory 2013-02-10 17:21:25 +01:00
Tom Mason
c32c31f6d6 break after activating button 2013-02-10 15:41:02 +00:00
Tom Mason
158c6fc9fa pressing enter when a messagebox is prompting for "ok", will activate ok button 2013-02-10 14:58:46 +00:00
Sergey Shambir
59808c3e10 GUI: Birth and Class dialogs now both select 1st item in list at first
time.
2013-02-10 08:59:38 +04:00
Sergey Shambir
725bfe6372 TradeWindow: balance now changes per time if user holds +/- button
pressed
2013-02-10 08:50:36 +04:00
Sergey Shambir
bba024d6ad Right mouse button click now stops Container GuiMode. 2013-02-10 08:37:45 +04:00
Chris Robinson
4ee5857bae Filter accumulation axis for mLastPosition as needed 2013-02-09 19:09:56 -08:00
Chris Robinson
8d6f017f17 Remove an unneeded Animation field 2013-02-09 13:25:39 -08:00
Chris Robinson
34ddf69a31 Merge remote-tracking branch 'zini/next' into animation2 2013-02-09 09:46:57 -08:00
scrawl
d47090b312 Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics 2013-02-09 16:40:10 +01:00
Marc Zinnschlag
f19fbaa293 Merge remote-tracking branch 'mark76/multiple_esm_esp' into next 2013-02-09 15:30:29 +01:00
Marc Zinnschlag
2d937cd9e2 Merge branch 'gmst' into next 2013-02-09 15:26:25 +01:00
Marc Zinnschlag
d40ee06897 fixed base/modified logic 2013-02-09 15:25:50 +01:00
Mark Siewert
55bd9eef66 Merge remote-tracking branch 'upstream/master' into multiple_esm_esp 2013-02-09 13:03:35 +01:00
Mark Siewert
eefbdde6de - For pull request: remove all instances of maps used to track refnumbers.
- new file: apps/openmw/mwworld/store.cpp, had to move reference merging method out of the header file to prevent three-way recursion/unresolved forward references in custom compare operators.
2013-02-09 13:00:57 +01:00
scrawl
6805c7bab4 Merge branch 'master' into graphics 2013-02-08 18:35:41 +01:00
Marc Zinnschlag
828695f295 added value column to gmst table 2013-02-08 14:48:38 +01:00
Marc Zinnschlag
cce2d63433 added type column to gmst table 2013-02-08 12:20:03 +01:00
Marc Zinnschlag
d5dd0640c7 basic gmst support 2013-02-08 09:58:19 +01:00
Chris Robinson
f5afa43db5 Remove an unneeded parameter 2013-02-07 17:45:41 -08:00
Chris Robinson
d47d2216f2 Use some const references where appropriate 2013-02-07 16:33:44 -08:00
Chris Robinson
cbdd459500 Remove unneeded playerMove from PhysicActor 2013-02-07 15:48:41 -08:00
Chris Robinson
ca6f8b6d88 Reorganize a bit of code in the movement solver 2013-02-07 13:18:16 -08:00
Chris Robinson
fe0e6c452d Remove the unneeded playerMove object from PhysicsSystem 2013-02-07 12:11:10 -08:00
Nikolay Kasyanov
0d4b0bfd93 Trying to resolve sound issues on OS X with ffmpeg backend 2013-02-07 23:40:20 +04:00
Marc Zinnschlag
dd2b7d5c63 handle deleted records 2013-02-07 13:26:00 +01:00
Marc Zinnschlag
c1cd8305bc a bit of cleanup for the previous commit 2013-02-07 13:13:06 +01:00
Marc Zinnschlag
21733e8181 hide startup dialogue when opening open dialogue 2013-02-07 13:11:41 +01:00
Marc Zinnschlag
adcaea464b basic globals record loading 2013-02-07 12:52:01 +01:00
Marc Zinnschlag
7d112e4d5c rewrote logic of content file loading 2013-02-07 11:33:08 +01:00
Chris Robinson
8de2d24d0e Restore old ground check 2013-02-06 21:57:59 -08:00
Chris Robinson
923d0d6eb4 Fix up some header includes 2013-02-06 21:47:09 -08:00
Chris Robinson
e577ee2de8 Add a method to set/retrieve being on the ground 2013-02-06 21:44:58 -08:00
Chris Robinson
ebc7bc9427 Rename A_AlwaysRun to A_Run
Note that there is an "always run" key, but its functionality is handled by
A_ToggleWalk.
2013-02-06 18:22:16 -08:00
Chris Robinson
a8f0ce43a5 Add a run key 2013-02-06 17:51:47 -08:00
Chris Robinson
cbaf489eb6 Add running states 2013-02-06 16:53:52 -08:00
Chris Robinson
04524fbf92 Don't scale the movement vector up 2013-02-06 15:23:52 -08:00
Chris Robinson
bdda7278c4 Use 3/4ths of the physic actor's height to test if swimming 2013-02-06 12:56:30 -08:00
Chris Robinson
dfd16c4424 Fix movement rotations 2013-02-06 12:39:26 -08:00
Marc Zinnschlag
43912f927a Merge remote-tracking branch 'potatoesmaster/importer' into next
Conflicts:
	apps/openmw/mwworld/worldimp.cpp
2013-02-06 10:12:40 +01:00
Chris Robinson
9cf30f39bd Don't apply gravity when swimming 2013-02-05 19:45:51 -08:00
Chris Robinson
fc307e64b0 Add swimming states 2013-02-05 19:05:07 -08:00
Chris Robinson
18b7008409 Better fix some scaling issues 2013-02-05 18:25:09 -08:00
Chris Robinson
535cd8360f Load extra animations for NPCs 2013-02-05 18:09:43 -08:00
Chris Robinson
8b1e7b95ba Attempt to load the skeleton source if it doesn't yet exist 2013-02-05 17:55:12 -08:00
Chris Robinson
c839502743 Setup base_anim.nif as an initial skeleton source for biped creatures 2013-02-05 17:16:45 -08:00
Chris Robinson
054ef3113a Check existing skeleton sources if the current one has no animation root 2013-02-05 17:15:40 -08:00
Chris Robinson
16933e3926 Scale the accumulation root translation 2013-02-05 16:59:20 -08:00
Chris Robinson
600fe06f00 Use a vector of skeletons to handle animation sources 2013-02-05 16:29:51 -08:00
Chris Robinson
e217a3d25c Silence some console spam 2013-02-05 15:51:26 -08:00
Emanuel Guevel
a4f051e85a Fix game files import 2013-02-06 00:51:05 +01:00
Emanuel Guevel
6e3c016351 Add archives to settings imported by mwiniimporter
Add Morrowind.bsa by default.
2013-02-06 00:51:05 +01:00
Chris Robinson
ee3764e9b3 Increase max slope to 60. 45 is too low. 2013-02-05 15:07:48 -08:00
scrawl
86d65519e3 Settings window fix 2013-02-05 23:57:30 +01:00
Chris Robinson
8c0bb1ff4d Rotate movement in the movement solver 2013-02-05 14:02:14 -08:00
Michal Sciubidlo
347a734364 Move OpenDialog to editor and use it in startup dialogue.
Remove debug output from DataFilesList.
2013-02-05 22:06:36 +01:00
Chris Robinson
f7f1adfb9d Don't accumulate animations with activators 2013-02-05 12:55:06 -08:00
Chris Robinson
2c39760bd5 Move the movement solver code to mwworld's physics system 2013-02-05 12:45:10 -08:00
Michal Sciubidlo
f7e5ea24f4 Merge branch 'startup' into cs_load.
Fix include in textinputdialog.cpp.
2013-02-05 21:23:49 +01:00
scrawl
608c112f34 Supply the new render window to mygui 2013-02-05 20:48:25 +01:00
scrawl
31f760ccce Fixing issues from last commit: restored input and occlusion queries 2013-02-05 20:26:13 +01:00
Chris Robinson
0a4568bd11 Move the PtrMovementList typedef to MWWorld
Use it for the doPhysics parameter, too
2013-02-05 11:03:39 -08:00
Chris Robinson
2cdda96798 Clear out some unneeded doPhysics stuff 2013-02-05 10:23:26 -08:00
scrawl
c4d518132f With the 1x1 background window trick, we can apply VSync without restart. Some issues left though. 2013-02-05 19:22:08 +01:00
Chris Robinson
3251796ba0 Fix left/right movement 2013-02-05 09:57:08 -08:00
Chris Robinson
d50832081c Remove the unneeded PhysicActor field from MovementSolver 2013-02-05 09:37:02 -08:00
Chris Robinson
a782a9109b Store the vertical velocity in the physic actor 2013-02-05 09:24:22 -08:00
Chris Robinson
82e4da4e64 Get the half-extents from the physicactor 2013-02-05 07:41:57 -08:00
scrawl
499f3ac0d1 Slightly better ripple normal blending. Not physically accurate at all, but looks good. 2013-02-05 16:40:41 +01:00
Chris Robinson
1c604445ba Store movement vectors as they get returned 2013-02-05 06:59:01 -08:00
scrawl
3772cd9257 Refraction can be disabled separately now 2013-02-05 14:29:46 +01:00
Chris Robinson
4bd1e63ac1 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwworld/worldimp.cpp
2013-02-05 03:26:46 -08:00
Marc Zinnschlag
c409f1184e cleaned up object movement and fixed a bug regarding local scripts 2013-02-05 12:19:06 +01:00
Chris Robinson
786cb6e928 Merge remote-tracking branch 'zini/master' into animation2 2013-02-05 02:57:02 -08:00
Marc Zinnschlag
86fb3574a0 Merge remote-tracking branch 'wheybags/master' into next 2013-02-05 11:55:47 +01:00
Chris Robinson
bd4fdf47a3 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/sky.cpp
2013-02-05 02:27:57 -08:00
scrawl
a29919d02d restored global map 2013-02-05 00:39:56 +01:00
scrawl
35b5fdab5d Merge branch 'terrainfix' into graphics 2013-02-05 00:28:59 +01:00
scrawl
09180666b2 Merge branch 'master' of git://github.com/zinnschlag/openmw into terrainfix 2013-02-05 00:21:42 +01:00
scrawl
58cf182db2 better place for syncing 2013-02-05 00:21:29 +01:00
scrawl
bb1f23875d Merge branch 'terrainfix' into graphics 2013-02-04 23:16:11 +01:00
scrawl
596628d339 Fix terrain derived data update (bug 534, bug 544) 2013-02-04 23:13:01 +01:00
Chris Robinson
5ee298cdc1 Make sure the player updates last 2013-02-04 14:08:38 -08:00
Michal Sciubidlo
66ec4ca7d9 Split launcher specific code from DataFilesList back to DataFilesPage. 2013-02-04 22:14:14 +01:00
Chris Robinson
2f8affc955 Make sure the player's controller is properly updated when they change 2013-02-04 12:58:06 -08:00
scrawl
0f37c24d5f Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-02-04 21:55:41 +01:00
Chris Robinson
ee9b19d2ed Make sure to remove a Ptr from the activators when requested 2013-02-04 12:04:06 -08:00
Chris Robinson
39cf7b0b42 Pass the Ptr of the object being moved to the move method
This prevents having to store another copy of it, which risks getting out of
sync.
2013-02-04 11:17:48 -08:00
Chris Robinson
1a5cb8760d Rotate movement vector to world space before passing to the movement solver 2013-02-04 11:04:20 -08:00
Chris Robinson
6b32fa7999 Use the correct position for the actor 2013-02-04 09:48:21 -08:00
scrawl
bf037b7d29 Removed problematic ModVertexAlpha method, now done in shader 2013-02-04 18:03:03 +01:00
Chris Robinson
1747c1e01a Integrate a new movement solver to handle object movement and collisions
Temporary, and pretty breoken. Needs some serious integration fixes.
2013-02-04 07:10:14 -08:00
Marc Zinnschlag
ba0d13fc12 moved code for creating new base content records into the Document class 2013-02-04 13:50:38 +01:00
Marc Zinnschlag
4c973a0f67 constructing documents from a file list instead of a single name 2013-02-04 13:46:54 +01:00
Marc Zinnschlag
3f0a49a2f6 Merge branch 'master' into startup
Conflicts:
	apps/opencs/CMakeLists.txt
2013-02-04 10:22:37 +01:00
Chris Robinson
91513206a0 Don't use per-animation accumulation values
This breaks walking diagonally and "jumping" (which technically wasn't jumping
anyway).
2013-02-03 12:02:51 -08:00
scrawl
fa07288b15 tweaked map light color 2013-02-03 20:29:50 +01:00
scrawl
5cc8af0f14 fix map positions 2013-02-03 20:06:03 +01:00
scrawl
a44dfcd2ac Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good. 2013-02-03 19:28:31 +01:00
scrawl
109d0a942f Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-02-03 19:02:57 +01:00
scrawl
979a874220 Fixed the custom near clip planes 2013-02-03 19:01:59 +01:00
scrawl
5334934612 Listen to render window updates and properly activate/deactivate occlusion queries pre/post update. 2013-02-03 18:03:09 +01:00
Chris Robinson
51d5efeeb2 Work out the state in the character controller update method 2013-02-03 07:15:34 -08:00
Mark Siewert
3e43db5f76 Merge remote-tracking branch 'upstream/master' into multiple_esm_esp 2013-02-03 16:14:41 +01:00
scrawl
15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
Tom Mason
ac112ef972 refactored special variable code 2013-02-03 13:27:27 +00:00
Marc Zinnschlag
c97553703a fixes for static build without cg 2013-02-03 13:47:55 +01:00
Marc Zinnschlag
a4872e3217 rewrote the opencs cmake scripts (more compact and no more annoying warnings) 2013-02-03 13:30:40 +01:00
Chris Robinson
23acf4b130 Don't break right away when the animation time remaining is 0 2013-02-03 01:38:42 -08:00
Chris Robinson
60a75cb5ee Make sure to keep the character preview animation updated 2013-02-03 00:54:50 -08:00
Chris Robinson
7fe877d8ea Add a couple more character states 2013-02-03 00:19:22 -08:00
Chris Robinson
007a5963de Handle most state changes in the character controller when setting the movement vector 2013-02-02 23:39:43 -08:00
Tom Mason
f785659297 Implemented OnPCAdd special variable
Had to edit OpAddItem in miscextensions.cpp, as local variables were not being initialised
for items added through it.
Does not get reset on drop, as per original morrowind.
2013-02-02 17:36:12 +00:00
Michal Sciubidlo
155cca0c9a Upload missing files.
Fix folder name.
Keep Qt optional.
Move open dialogue from doc to tools.
Rename 'load' to 'open'.
Deleted wrong comment.
2013-02-02 18:36:01 +01:00
Marc Zinnschlag
67a1ec5166 added provisional startup dialogue 2013-02-02 16:14:58 +01:00
Chris Robinson
c23a96d606 Run an aniamtion update after "playing" the inventory idle
This is so all the NPC parts get updated correctly.
2013-02-02 06:08:03 -08:00
Chris Robinson
fc7590694d Revert "Revert "Use a child scene node for the accumulation root""
This reverts commit 376dfed15b.

I was wrong. It's needed at least for NPCs since they're attaching multiple
animated skeletons to an object, and they all need to be offset correctly.

Would be nice to use a Node, Bone, or TagPoint instead of a hefty SceneNode,
though.
2013-02-02 05:43:37 -08:00
Marc Zinnschlag
85697e4628 reverted to C++03 2013-02-02 13:24:28 +01:00
Chris Robinson
7f87c1873b Use an array to store the entity parts 2013-02-02 02:53:22 -08:00
scrawl
a461b282c1 water ripples (experimental) 2013-02-01 23:43:23 +01:00
Chris Robinson
376dfed15b Revert "Use a child scene node for the accumulation root"
This reverts commit d6f923f274.

We don't need it for any of the NIFs we're currently handling. As long as
there's no NIF files that would break it, we should require a stationary root
if an animation wants to accumulate. If we must, a better idea may be to inject
an extra bone into the skeleton instance and make that the accumulation root.
2013-02-01 08:50:32 -08:00
scrawl
3ec703e6af Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-02-01 16:25:54 +01:00
Michal Sciubidlo
492482de7f Add "open" option in opencs. 2013-02-01 00:42:03 +01:00
Tom Mason
0f58e03343 Unequipping items will reset OnPCEquip variable 2013-01-31 19:04:39 +00:00
Tom Mason
9ad08520fd Implemented OnPCDrop special variable
Scripts are responsible for resetting to 0, as investigation showed that is how vanilla handled it.
2013-01-31 18:45:32 +00:00
Tom Mason
0fc5ee5149 allow OnPCEquip special variable to be of any type 2013-01-31 17:46:16 +00:00
Chris Robinson
d6f923f274 Use a child scene node for the accumulation root 2013-01-30 22:28:18 -08:00
Tom Mason
09f9557ecb Implemented OnPCEquip special variable 2013-01-31 00:34:16 +00:00
Tom Mason
dc91211b12 Fixed Small bug where scripts were being removed when they shouldn't be.
Scripts should only be removed when the item is being moved to another cell, otherwise they should remain active.
2013-01-31 00:21:04 +00:00
Michal Sciubidlo
ac62dd050d Rename datafilespage to datafileslist 2013-01-30 21:08:27 +01:00
Michal Sciubidlo
f029a9011a Move datafilespage to shared space. 2013-01-30 20:21:03 +01:00
Chris Robinson
b6354c6282 Don't share skeleton instances between bounded parts on an NPC
However, a skeleton instance will still be shared between entities in an entity
list.
2013-01-30 09:29:16 -08:00
Chris Robinson
5c3a7f7d52 Avoid handling animation states
We don't need them anymore
2013-01-30 07:34:07 -08:00
Chris Robinson
360f7bfac8 Apply animations to bones manually
Couple reasons for this:

* This paves the way for allowing animations specified in other skeletons to
be applied to the character (NPCs and certain creatures can have multiple
animation sources, but Ogre is incredibly strict when it comes to sharing
animations between skeletons).

* It will allow for entities to be animated based on the character's skeleton,
without having to duplicate the mesh for each skeleton it can be used on.

This doesn't impact Ogre's ability to efficiently deform skinned meshes, nor
does it get in the way of hardware skinning.
2013-01-30 07:04:18 -08:00
Chris Robinson
600d3bf9eb Make sure the player node's visibility cascades 2013-01-30 02:38:50 -08:00
Chris Robinson
04d4c125ba Print when an animation event is unhandled 2013-01-29 02:00:42 -08:00
Chris Robinson
d4ddaa3d95 Only register activators that have a MWRender::Animation object 2013-01-29 01:08:52 -08:00
Chris Robinson
99efe4e494 Remove an unnecessary class member 2013-01-29 01:02:55 -08:00
Chris Robinson
879359f39d Set the animation state loop flag as appropriate 2013-01-29 00:50:52 -08:00
Chris Robinson
92d0c55f32 Add a flag to specify if an animation should be playing 2013-01-29 00:43:42 -08:00
Chris Robinson
fdabef65a1 Use a method to update an object's cell in the mechanics manager
This prevents destroying and recreating the object's character controller (and
messing up the current animation) when moving between cells.
2013-01-29 00:19:24 -08:00
Chris Robinson
8d98f3649c Use a separate class to handle activator mechanics 2013-01-28 23:39:11 -08:00
Chris Robinson
7df4d0d19f Remove an unnecessary cast 2013-01-28 21:41:51 -08:00
Pieter van der Kloet
25edba0887 Rewriting the config code of the pages to use the new settings classes 2013-01-27 16:39:51 +01:00
Chris Robinson
7b71b4eb31 Add a missing include 2013-01-27 03:03:48 -08:00
Pieter van der Kloet
5579df30ff Implemented data/data-local support and added settingshandlers to main.cpp 2013-01-26 18:19:04 +01:00
Chris Robinson
0cd3880b20 Merge remote-tracking branch 'zini/master' into animation2 2013-01-26 04:54:52 -08:00
Chris Robinson
b1ffdf855f Reset the initial state of animated nodes on the skeleton instances
This is so the animation specifies node keyframe data based on the node's
parent. This will also be necessary for applying animations from different
skeleton sources, as they can have different binding positions (even native
.skeleton resources will need to specify animation data this way).
2013-01-26 04:48:53 -08:00
Mark Siewert
dca8dc4fdb Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.hpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/esmreader.hpp

- Quick hack: OMW::Engine::prepareEngine only loads translation data for the first master file.
2013-01-25 18:22:01 +01:00
Pieter van der Kloet
6faf6f57e1 Added settings file reader/writers for openmw.cfg and settings.cfg 2013-01-25 05:19:06 +01:00
Emanuel Guevel
19dff822f4 Dialogue: do not filter on disposition for creatures 2013-01-24 19:43:21 +01:00
Emanuel Guevel
ed9a9904b4 Dialogue filter: search script variables case-insensitively 2013-01-24 19:39:31 +01:00
Marc Zinnschlag
90d05858ef disabling dialogue sub-views for now 2013-01-22 11:50:08 +01:00
Marc Zinnschlag
cd662af634 Merge branch 'globals' 2013-01-22 11:47:24 +01:00
Chris Robinson
05f8b8c283 Specify the text key to reset animations to 2013-01-22 00:31:45 -08:00
Chris Robinson
37fe1bd3f0 Handle looping in the Animation object 2013-01-21 22:51:13 -08:00
Marc Zinnschlag
2756d3ee94 Merge remote-tracking branch 'wheybags/containerscripts' 2013-01-21 23:02:45 +01:00
Tom Mason
f5f3c2e62d enabling / disabling should not affect scripts 2013-01-21 20:06:08 +00:00
Chris Robinson
e956a1cbc0 Merge SpecialIdle character state into Idle 2013-01-21 03:24:52 -08:00
Chris Robinson
6905bd18ba Filter out the group name from the text keys
It's already in the animation name, and the text keys are animation-specific
anyway.
2013-01-21 02:59:12 -08:00
Chris Robinson
536f8104e6 Do not create an 'all' animation. 2013-01-20 17:24:43 -08:00
Chris Robinson
e1e76bde76 Combine a loop into another where it's used 2013-01-20 15:39:43 -08:00
Mark Siewert
713d324eeb - Minor code cleanup 2013-01-20 19:07:33 +01:00
Tom Mason
31c71c029d objects with scripts attached, that are inside containers will behave correctly when the container is moved 2013-01-20 17:01:30 +00:00
Emanuel Guevel
736e471613 Print a fallback text when no topic response is found 2013-01-20 17:44:09 +01:00
Emanuel Guevel
43e85ea0c6 Disallow redirection to info refusal for greetings 2013-01-20 17:44:09 +01:00
Emanuel Guevel
05796d85a4 NPC: take stats from NPDT12 into account
Some available stats (level, reputation and disposition) were not used
for NPC with auto-calculated stats.
2013-01-20 17:44:08 +01:00
Emanuel Guevel
951eb1b236 Dialogue: return a response from "Info Refusal" when disposition is not satisfied 2013-01-20 17:44:08 +01:00
Tom Mason
23dada0ee4 moved script handling on enable / disable into their own functions 2013-01-20 16:38:56 +00:00
Tom Mason
28c580d280 disabling and enabling containers causes scripts on contents to be disabled and enabled accordingly 2013-01-20 15:43:52 +00:00
Tom Mason
abe25c5f66 removed use of c++11 auto 2013-01-20 14:24:55 +00:00
Tom Mason
665a530e10 renamed realAdd to addImp 2013-01-20 14:14:34 +00:00
Tom Mason
3c6ddd7fa7 fixed isInCell method 2013-01-20 14:10:04 +00:00
Chris Robinson
85ca1e993f Properly check if an animation exists before playing it 2013-01-19 21:55:04 -08:00
Nathan Jeffords
f55da17933 made some journal accessor methods constant 2013-01-19 16:21:41 -08:00
Nathan Jeffords
4c7ae3d1ff prevent duplicate journal entries from being recorded 2013-01-19 16:21:15 -08:00
Nathan Jeffords
528c3da6da record heard topics in journal 2013-01-19 16:20:22 -08:00
Chris Robinson
68779375b2 Implement WalkLeft and WalkRight character states 2013-01-19 16:19:47 -08:00
Nathan Jeffords
d6b956cdcf fixed swapped day & month fields when created a stamped journal entry 2013-01-19 16:19:03 -08:00
Chris Robinson
a7b07ee5cf Don't reset the animation when setting the same state
Unless looping is being toggled on.
2013-01-19 15:46:22 -08:00
Chris Robinson
e0541b52c4 Use a list to store and get state information 2013-01-19 14:56:24 -08:00
Mark Siewert
a8e02779b2 - Add support for multiple plugins trying to modify the same reference
- Fix a small signed/unsigned warning
2013-01-19 23:33:18 +01:00
Chris Robinson
de2d084e61 Add a looping property to handle if an animation should loop 2013-01-19 14:22:15 -08:00
Marc Zinnschlag
2d96f52864 select correct record when opening a dialogue sub view 2013-01-19 14:29:14 +01:00
Chris Robinson
0b68953f0d Scale animation speed using the direction length
The direction length doesn't currently give a good speed, but it's something.
2013-01-18 21:40:47 -08:00
Chris Robinson
aecfc0829a Implement WalkForward and WalkBack character states 2013-01-18 18:04:00 -08:00
Chris Robinson
e33f59e0fe Ensure the direction vector is initialized and copied properly 2013-01-18 17:41:36 -08:00
Chris Robinson
1cdd64cd9b Return the animation movement from the character controller.
Consequently, dead actors don't move anymore. The doPhysics call apparently
isn't moving them.
2013-01-18 17:05:58 -08:00
Chris Robinson
9123f4f2af Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
Chris Robinson
9235fba770 Store the movement vector in the character controller 2013-01-18 16:00:51 -08:00
Chris Robinson
40f8e75763 Use a SpecialIdle state for PlayGroup/LoopGroup invoked animations
Note that actors will *not* automatically resume a normal idle state afterward.
Their AI will need to control what to do when the special idle is finished.
2013-01-18 15:39:28 -08:00
Chris Robinson
a527cb8349 Loop the current animation when not dead
This should be better, but it's not perfect. It misses the case where
start < loop start == loop stop <= stop
2013-01-18 15:22:14 -08:00
Chris Robinson
c7684cb979 Pass the key time to markerEvent 2013-01-18 14:50:55 -08:00
Chris Robinson
3e9b0a333c Allow specifying the accumulation for animations
Animations that move a character may do so either visually or physically. An
axis' accumuluation value specifies whether the movement is visual (0) or
physical (1). Idle animations, for instance, typically don't physically move a
character, while death animations may physically move them along the X and Y
planes, but not along Z (the vertical movement is purely visual).
2013-01-18 14:25:32 -08:00
Chris Robinson
5cafc24ee2 Rename CharState_Alive back to CharState_Idle 2013-01-18 13:43:45 -08:00
Chris Robinson
613529f1d6 Merge remote-tracking branch 'zini/master' into animation2 2013-01-18 01:02:53 -08:00
Chris Robinson
a94947029e Check the marker name before deciding what to do with it
Also, don't force 'idle' after a playgroup
2013-01-18 00:59:48 -08:00
Chris Robinson
9d7ccfda1f Rename CharState_Idle to CharState_Alive 2013-01-17 21:07:36 -08:00
Chris Robinson
8720433fa9 Do not automatically loop animations
There are 0 length idle animations that break this
2013-01-17 17:54:09 -08:00
Chris Robinson
8fa1b56efc Loop the current animation if there's nothing more queued 2013-01-17 16:34:26 -08:00
Chris Robinson
00879ab20e Fix player rendering 2013-01-17 15:48:09 -08:00
Chris Robinson
fef6284f15 Only reset the animation time if a new state was set 2013-01-17 15:47:25 -08:00
Chris Robinson
fc0f9e2159 The animation state tracks the animation time for us 2013-01-17 14:49:42 -08:00
Chris Robinson
7cce44290e Handle the animation queue in mwmechanics 2013-01-17 13:18:40 -08:00
Chris Robinson
47c157303a Filter events that do not belong to the current group 2013-01-17 11:03:58 -08:00
Chris Robinson
da4f17859e Recognize soundgen animation markers 2013-01-17 10:16:36 -08:00
Marc Zinnschlag
82b790770d Merge remote-tracking branch 'potatoesmaster/dialogue-creatures' 2013-01-17 10:21:01 +01:00
Chris Robinson
82d549e22f Don't update the animation if time is the same 2013-01-16 21:39:14 -08:00
Chris Robinson
7ee389f3b2 Handle animation skipping in the character controller 2013-01-16 21:25:50 -08:00
Chris Robinson
852aa214cc Store the available animation names in the character controller 2013-01-16 21:16:22 -08:00
Chris Robinson
afbc9f3e41 Keep track of the animation group currently playing 2013-01-16 20:44:37 -08:00
Chris Robinson
4dd01b81c6 Update mTime when updating or reseting the animation, and refactor the animation loop 2013-01-16 20:14:49 -08:00
Chris Robinson
685f219560 Return a movement vector from the character controller update 2013-01-16 18:56:13 -08:00
Chris Robinson
daad8d9859 Don't update the character controller while paused 2013-01-16 18:03:39 -08:00
Chris Robinson
d2f5a886c7 Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
Emanuel Guevel
4feaa66897 Do not open the dialogue window if no greeting is found 2013-01-17 01:58:44 +01:00
Chris Robinson
46fc61a4c1 Run animations from the character controller 2013-01-16 16:31:09 -08:00
Chris Robinson
46728ab27f Handle "sound:" animation events 2013-01-16 15:52:03 -08:00
Chris Robinson
3c32385e17 Avoid trying to animate things that don't have animations 2013-01-16 15:00:06 -08:00
Chris Robinson
94b93227d3 Treat activators as actors for rendering and mechanics
Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly.
2013-01-16 14:37:32 -08:00
Chris Robinson
d2fc3c7b33 Add a method to tell the character controller of new text keys 2013-01-16 13:09:21 -08:00
Marc Zinnschlag
7b568cbb15 Merge remote-tracking branch 'potatoesmaster/dialogue' 2013-01-16 22:03:40 +01:00
Chris Robinson
0a2f92f679 Keep track of the current text key in the animation 2013-01-16 11:57:08 -08:00
Chris Robinson
f46587c383 Store an character controller in the animation 2013-01-16 11:01:08 -08:00
Chris Robinson
3c487e6019 Play an animation when changing states 2013-01-16 10:45:18 -08:00
Chris Robinson
b378bc92a0 Store an animation object in the character controller 2013-01-16 10:16:37 -08:00
Chris Robinson
63e685ea39 Add a method to get the Animation from a Ptr 2013-01-16 09:59:19 -08:00
Chris Robinson
c1b32d6006 Remove outdated comments 2013-01-16 08:24:20 -08:00
Chris Robinson
3c02e1ccc9 Run physics right after updating the actors 2013-01-16 08:22:38 -08:00
Chris Robinson
1ce8eaf52c Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/actors.cpp
	apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
Marc Zinnschlag
312f68bf9c Merge remote-tracking branch 'thoronador/fix-spelling' 2013-01-16 12:28:33 +01:00
scrawl
df602553d1 Reworked MWRender::Water to be more OOP-ish and possibly allow other reflection types. 2013-01-16 09:13:36 +01:00
Thoronador
3220330ce0 fix spelling in comment 2013-01-16 04:19:16 +01:00
Chris Robinson
94e30199d1 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
2013-01-15 14:59:30 -08:00
Emanuel Guevel
9e00c6694f Allow only ID filtered topics for dialogue with creatures 2013-01-15 21:40:44 +01:00
Chris Robinson
8a073c113e Use const references where appropriate 2013-01-15 12:07:15 -08:00
Chris Robinson
8361192b64 Use typedefs for some maps and some cleanup 2013-01-15 11:10:41 -08:00
Marc Zinnschlag
3053440462 Issue #539: fixed AiWander 2013-01-15 12:40:44 +01:00
Emanuel Guevel
82287445af DialogueWindow: do not execute onFrame() when not visible 2013-01-15 00:59:48 +01:00
Emanuel Guevel
f1f9173f24 Prevent closing dialogue window when an answer is expected 2013-01-15 00:53:32 +01:00
Jordan Milne
10a3caa504 more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine 2013-01-13 23:38:46 -04:00
Jordan Milne
9b485a86ef resize the window in a slightly less bad way, fix my check in setUseHardwareCursors to be the right way round 2013-01-13 22:38:22 -04:00
Jordan Milne
043e29c620 Have SDL manage the window instead of OGRE to work around SDL Windows bugs (grumble) 2013-01-13 21:32:45 -04:00
scrawl
6c6ce4a05c Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-01-14 00:10:57 +01:00
Jordan Milne
d26e33eb26 Merge branch 'master' into sdl_input 2013-01-13 17:06:39 -04:00
Tom Mason
6fc64e8a4e scripts run for items added to containers, and scripted items in player inv handled correctly 2013-01-13 19:49:56 +00:00
Tom Mason
7c8b3f1239 Merge remote-tracking branch 'real/master' 2013-01-13 17:07:18 +00:00
Tom Mason
c138e00aa2 objects scripts are now stopped when they are removed from a container 2013-01-13 17:05:12 +00:00
Marc Zinnschlag
654cd3ab9b Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
Jordan Milne
b6ec64485c fix includes for Windows 2013-01-12 17:52:26 -04:00
Tom Mason
d4ca954d47 scripts on items in containers added to script list on cell change 2013-01-12 18:31:57 +00:00
Chris Robinson
94b24f07e1 Keep track of the state in the character controller, and don't remove dead actors from the map 2013-01-12 10:10:27 -08:00
Chris Robinson
4890d901a2 Store an MWWorld::Ptr in the character controller 2013-01-12 08:49:08 -08:00
Jordan Milne
5a6589af01 extract cursor management to a separate class, have windowmanager communicate with it. Initialize SDL during engine start 2013-01-12 11:57:29 -04:00
Chris Robinson
35d17fdaf6 Associate a character controller with each MWWorld::Ptr 2013-01-12 07:12:12 -08:00
Marc Zinnschlag
f4ee8e2642 Issue #479: Added additional magnitude parameter to known spells 2013-01-12 13:10:20 +01:00
scrawl
e4f140841e Make OpenMW work with Ogre 1.9 2013-01-12 08:23:15 +01:00
scrawl
2c3719a6f5 Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass. 2013-01-12 07:02:12 +01:00
scrawl
30136eb449 Update settings UI 2013-01-12 06:36:48 +01:00
scrawl
52516ca4b4 Merge branch 'master' into graphics 2013-01-12 01:22:01 +01:00
scrawl
ed3c23ad9a Fixed crash on changing cell due to Utf8Encoder going out of scope 2013-01-12 01:18:36 +01:00
Jordan Milne
eeacb04fe2 Fully working hardware cursors (if you compile SDL2 with XCursor support) 2013-01-11 09:32:29 -04:00
Jordan Milne
3fb920a66f Merge branch 'master' into sdl_input 2013-01-11 08:29:01 -04:00
Jordan Milne
f9b064d1bc add preliminary hardware cursor support into sdl4ogre and windowmanagerimp, handle alt-tabbing away from fullscreen gracefully 2013-01-11 08:27:59 -04:00
Marc Zinnschlag
101810d1e8 Merge remote-tracking branch 'scrawl/ingredients' 2013-01-11 11:12:07 +01:00
Nathan Jeffords
d5ebd6654d cache loaded NIF files to eliminate reloads
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
2013-01-10 21:47:02 -08:00
Nathan Jeffords
d469415e59 factored out two function from OMW::Engine::go
The initialization code inside Engine::go is now in two function it
calls prior to running the main loop.
2013-01-10 21:32:24 -08:00
Jordan Milne
a030c03513 support the printscreen button properly 2013-01-10 23:53:19 -04:00
Jordan Milne
403b6756f5 remove dependency on boost::locale, use system mouse position in in-game menus 2013-01-10 23:29:51 -04:00
scrawl
c71656493d Ingredient effects now correctly hide until the player has discovered them 2013-01-11 01:23:24 +01:00
Jordan Milne
eff26159d9 Merge branch 'master' into sdl_input 2013-01-10 18:03:35 -04:00
Jordan Milne
601d79ef3f fix the mouse wheel in mygui 2013-01-10 17:59:49 -04:00
Jordan Milne
ed644259ce Move SDL helpers to their own package in extern/, allow conversion from sdl to ois keycodes, (maybe) fix unicode handling 2013-01-10 17:21:47 -04:00
Chris Robinson
97f8c73d91 Remove some useless parameters
SceneNode::setVisibility merely passes the value to its attached object, of
which there are none at the point it would be called. Additionally, the method
is always called with enabled=true anyway.
2013-01-10 11:09:33 -08:00
scrawl
6ef85c46fd Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-01-10 19:35:40 +01:00
Chris Robinson
771a5f7316 Add the beginnings of a character controller 2013-01-10 08:35:24 -08:00
Chris Robinson
e8ac3976b5 Fix some subentity assumptions 2013-01-10 06:35:06 -08:00
Chris Robinson
7f2d71554e Use the correct offset when building static geometry from an entity 2013-01-10 04:16:18 -08:00
Marc Zinnschlag
274ff530dc Merge remote-tracking branch 'wheybags/master' 2013-01-10 11:53:42 +01:00
Chris Robinson
23ac1c2de5 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
2013-01-09 20:52:12 -08:00
scrawl
55769aaf91 Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 2013-01-10 01:46:00 +01:00
Marc Zinnschlag
6e0b86c6f9 Merge remote-tracking branch 'potatoesmaster/getdisposition' 2013-01-10 01:29:02 +01:00
Tom Mason
8486a51535 fixed drop amounts thanks to zinnschlag 2013-01-09 22:55:28 +00:00
Tom Mason
3517635cfd added Drop and DropSoulGem functions 2013-01-09 21:16:45 +00:00
Marc Zinnschlag
4defb1a476 Merge remote-tracking branch 'trombonecot/lowerstring'
Conflicts:
	apps/openmw/mwgui/loadingscreen.cpp
2013-01-09 22:13:59 +01:00
scrawl
d3c0851aa7 Changed light attenuation back to linear in all cases, this seems to be what MW does. 2013-01-09 22:08:42 +01:00
scrawl
b8c6f6640b Fixing water <-> waterfall blending issues (Sort of... the second part will follow later) 2013-01-09 21:56:26 +01:00
eduard
2dc0064cc2 more string lowercase 2013-01-09 20:51:52 +01:00
Chris Robinson
a14132b5a0 Merge remote-tracking branch 'zini/master' into animation2 2013-01-09 11:12:26 -08:00
scrawl
bc73c5b1ec enable directional lighting for character previews 2013-01-09 20:08:59 +01:00
Tom Mason
5bfdb2449d allowed dropObjectOnGround to be used on npcs, not just player 2013-01-09 18:53:14 +00:00
Chris Robinson
c4c8295e0b Rename NIFLoader to Loader, and update some comments 2013-01-09 09:10:59 -08:00
Nathan Jeffords
6ca87e108f updated loading screen to use the resource managers pattern matching when finding files 2013-01-09 08:54:03 -08:00
Nathan Jeffords
44031ec3d7 fleshed out BSAArchive and DirArchive.
Implemented both lists & finds, with pattern matching.

Conflicts:
	components/bsa/bsa_archive.cpp
2013-01-09 08:53:27 -08:00
Chris Robinson
be74859f05 Avoid some unnecessary copying when calling addPartGroup 2013-01-09 08:03:28 -08:00
Marc Zinnschlag
6567bf38f8 Merge remote-tracking branch 'wheybags/master' 2013-01-09 17:01:47 +01:00
Chris Robinson
9fedaf18d6 Make some methods private 2013-01-09 07:55:55 -08:00
Chris Robinson
625a538f03 Combine part selection into a single loop 2013-01-09 07:43:10 -08:00
Jordan Milne
cb01df49c0 begin to support text input 2013-01-09 11:30:33 -04:00
Jordan Milne
5fa77da9d4 Merge branch 'master' into sdl_input 2013-01-09 10:56:15 -04:00
Emanuel Guevel
3e41a1118a GetDisposition: return calculated disposition instead of base disposition 2013-01-09 15:14:17 +01:00
Tom Mason
375961fe5e small fix 2013-01-09 13:27:12 +00:00
Tom Mason
b035a5aa4a beast races cannot equip anything they oughtn't to be able to equip 2013-01-09 13:18:05 +00:00
Jordan Milne
53cff0ba68 use native relative mouse movements where available, have the cursor follow the hardware cursor in the main menu 2013-01-09 09:05:47 -04:00
Chris Robinson
1e38e381a4 Use text keys for each animation 2013-01-09 03:30:55 -08:00
Marc Zinnschlag
649ae645f3 Merge remote-tracking branch 'blunted2night/bug_495_v2' 2013-01-09 12:12:41 +01:00
Jordan Milne
02ccb75894 Wrap the mouse to the window (except in debug mode)
Grab the mouse when not in the main menu (except in debug mode)
Always hide the cursor when it's over the window
Allow warping the mouse around
Handle ^C properly
2013-01-09 06:10:05 -04:00
Jordan Milne
1bf36c686c add ability to check if a window is on the stack (to see if we're in the main menu) 2013-01-09 06:09:47 -04:00
Chris Robinson
bb98542c5a Build separate animations for each group 2013-01-09 01:40:38 -08:00
Chris Robinson
e44729cd43 Make the text keys lower-case when extracting them
I think it's safe to assume all text keys are treated in a case-insensitive
manner. So far the only known NiTextKeyExtraData records are for animation
keys, which effectively are.
2013-01-09 00:17:42 -08:00
Jordan Milne
857bb42297 Create a separate scenemanager for each CharacterPreview instance 2013-01-09 01:44:15 -04:00
Jordan Milne
f85679db93 Merge branch 'master' into sdl_input 2013-01-09 00:04:55 -04:00
Nathan Jeffords
719663d86e added option to override the activation distance
The command line option '--activate-dist <int>' can be used to override
the in game activation distance.
2013-01-08 20:00:06 -08:00
Tom Mason
62a2ba1cc6 beast races cannot equip shoes/boots 2013-01-09 03:03:14 +00:00
Tom Mason
135f0870f7 in actionequip, was ignoring actor param, and always using player 2013-01-09 02:16:17 +00:00
Jordan Milne
6b49b8ab47 MyGUI doesn't care for SDL's mouse button ordering, send it what it expects 2013-01-08 22:14:30 -04:00
Jordan Milne
3b1d285cf3 fix compile errors, work with unmodified SDL 2013-01-08 21:01:58 -04:00
Nathan Jeffords
39d27b87c9 fixed build error with Audiere coded enabled 2013-01-08 09:14:56 -08:00
Marc Zinnschlag
d4a9236ae5 hocking up dialogue sub view to a widget mapper 2013-01-08 14:59:40 +01:00
Marc Zinnschlag
c0fb46384c Merge branch 'master' into globals 2013-01-08 11:32:53 +01:00
Chris Robinson
9675a6d04a Merge remote-tracking branch 'zini/master' into animation2 2013-01-08 02:25:37 -08:00
Jordan Milne
6449f68d61 Merge branch 'master' into sdl_input 2013-01-08 06:24:31 -04:00
Jordan Milne
884d3ea4d8 Rip out OIS, fill the holes with SDL goodness. WIP. 2013-01-08 06:19:05 -04:00
Marc Zinnschlag
c6ff58d5b5 Merge remote-tracking branch 'scrawl/videoplayback'
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2013-01-08 11:17:19 +01:00
Nathan Jeffords
b3932e3dea added a separate activation distance for NPCs 2013-01-07 23:40:17 -08:00
Nathan Jeffords
b9fbd6ae4b Factored faced object lookups into MWRender::World
* Renamed MWWorld::World::getFacedHandle to getFacedObject.
 * Changed it to return an object pointer
 * Updated clients to use return object directly.
2013-01-07 23:38:08 -08:00
Nathan Jeffords
05dad29005 update MWWord::World to track distances while performing occlusion queries.
This allows checking the activation distance against what is stored in GameSettings. Experimentation suggests that a second distance is required for NPCs.
2013-01-07 23:11:15 -08:00
Nathan Jeffords
0108be2e4f updated MWWorld::PhysicsSystem::getFacedXXX functions
* changed the names and return values to be consistent
 * made the distance to search a parameter
 * change the distance returned to world units instead of percentage of query distance
2013-01-07 23:00:00 -08:00
Nathan Jeffords
86f691d3d5 split MWWord::World::update into multiple functions 2013-01-07 22:48:24 -08:00
Chris Robinson
2a9dc5ad94 Ensure mCurGroup always has valid iterators, and only get the animation state when animation keys exist 2013-01-07 21:00:21 -08:00
Tom Mason
9ee823d8f8 fixed typo in vmformat.txt 2013-01-07 21:09:03 +00:00
Tom Mason
4c5ed43cc9 added removesoulgem, and fixed addsoulgem 2013-01-07 21:08:04 +00:00
Tom Mason
c2901fe6cc added addsoulgem scripting function 2013-01-07 18:16:50 +00:00
Chris Robinson
d8dbd5e206 Store text key iterators for the start and stop times 2013-01-07 05:56:03 -08:00
Chris Robinson
d3e949f5c6 Make the animation text keys lower case to help lookup 2013-01-07 05:23:44 -08:00
Chris Robinson
05dfafa777 Avoid an unnecessary lookup when moving the scene node 2013-01-07 05:09:15 -08:00
Chris Robinson
5f668976a8 Improve resetting the animation position 2013-01-07 04:48:59 -08:00
scrawl
f1b138d0a8 Merge branch 'master' into videoplayback
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2013-01-07 13:25:15 +01:00
scrawl
c2b75e28e9 Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback 2013-01-07 13:20:50 +01:00
scrawl
282601d6e9 support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00
scrawl
35f4d09288 swscale handled better (cmake) 2013-01-07 13:06:16 +01:00
Marc Zinnschlag
2557ef4d7d post merge fixes and some misc clean up 2013-01-07 12:17:46 +01:00
Marc Zinnschlag
41767f8dfa Merge remote-tracking branch 'blunted2night/better_flicker' 2013-01-07 12:06:21 +01:00
Chris Robinson
648e3331f5 Don't try to move objects that aren't in a cell 2013-01-06 23:20:20 -08:00
Chris Robinson
921ae76ea9 Merge remote-tracking branch 'zini/master' into animation2 2013-01-06 21:20:49 -08:00
Chris Robinson
5b3a20ef69 Update the object position as the animation moves 2013-01-06 21:18:48 -08:00
Chris Robinson
910619eb21 Store the NonAccum animation root from the skeleton instance
Currently this is assumed to be the node with the animation text keys.
2013-01-06 17:31:53 -08:00
Chris Robinson
b96a979719 Store an MWWorld::Ptr with the Animation 2013-01-06 17:05:48 -08:00
Nathan Jeffords
0f3712f284 change flickering light's brightness pattern 2013-01-06 14:29:22 -08:00
Chris Robinson
2b1fe7dc44 Add part info for weapons and shields 2013-01-06 05:39:39 -08:00
Marc Zinnschlag
25815ab8f7 Merge remote-tracking branch 'potatoesmaster/to_utf8-rewrite' 2013-01-06 13:31:01 +01:00
Chris Robinson
976b042cca Use a list to reduce some repeating code 2013-01-06 02:14:19 -08:00
Chris Robinson
99769879e3 Fix some createEntities calls 2013-01-06 00:32:38 -08:00
Chris Robinson
efca5ded47 Clean up some header includes to reduce nesting 2013-01-05 21:12:08 -08:00
Emanuel Guevel
63f09462fd to_utf8, Utf8Encoder: pass encoding as constructor parameter
Edit other files accordingly.
2013-01-06 01:37:58 +01:00
Chris Robinson
58d35dbfcf Have createEntities' caller retrieve the text keys as needed 2013-01-05 04:01:11 -08:00
Chris Robinson
818a24cdd6 Hold on to the AnimationState being used for animating 2013-01-05 00:03:14 -08:00
Chris Robinson
6e84d4bcdd Add a helper method to load entity objects 2013-01-04 23:19:48 -08:00
Marc Zinnschlag
fbb59302d9 Merge remote-tracking branch 'blunted2night/loading_screen_fix' 2013-01-04 10:50:59 +01:00
Emanuel Guevel
67273fc177 mwiniimporter: use Utf8Encoder 2013-01-04 01:52:02 +01:00
Nathan Jeffords
9afe4467d8 cache results of query for spash screen names
ResourceGroupManager::listResourceNames returns a list of all resource
accessable which is expensive, this change caches the result of the
processed query so additional splash screen changes are quicker.
2013-01-03 15:45:09 -08:00
Mark Siewert
d6377fb2e3 - Support deleting references from a plugin
- Add preliminary support for loading some unique fields appearing only in savegames
- Add a few lines required for supporting respawning references. Incomplete.
2013-01-03 18:51:04 +01:00
Marc Zinnschlag
b7b51f24d6 added new Role for table headers (Role_Display) 2013-01-03 11:20:25 +01:00
Marc Zinnschlag
0af7a2888a Merge remote-tracking branch 'scrawl/ai_script' 2013-01-03 09:56:36 +01:00
Marc Zinnschlag
25d9918765 post merge fix: bringing code more in line with our naming standards and fixing an invalid name (names starting with double underscore are reserved in C++) 2013-01-03 09:55:48 +01:00
Marc Zinnschlag
c0260697c2 Merge remote-tracking branch 'scrawl/master' 2013-01-03 09:52:46 +01:00
Marc Zinnschlag
ce5d27b07b Merge remote-tracking branch 'scrawl/button_fixes' 2013-01-03 09:50:24 +01:00
scrawl
42e0501c67 fix typo 2013-01-03 02:40:21 +01:00
scrawl
a5ef669eb6 Merge branch 'master' of git://github.com/zinnschlag/openmw into HEAD
Conflicts:
	apps/openmw/mwscript/aiextensions.cpp
	apps/openmw/mwscript/docs/vmformat.txt
2013-01-03 02:34:31 +01:00
scrawl
ba7086cadf Use race/class names (instead of ID) in replaced escape sequences 2013-01-03 02:05:05 +01:00
scrawl
1718d735b5 Fix menu/journal/book/scroll buttons when using localised MW-installations
This patch implements a custom widget that can switch its texture on-the-fly, making it obsolete having to use an atlas to get a hover animation. This also removes the predefined size restriction and should now work with all button texture sizes.
2013-01-03 01:09:03 +01:00
scrawl
ddbe13e569 Workaround for http://bugs.openmw.org/issues/475 2013-01-03 01:07:17 +01:00
Marc Zinnschlag
ff74f687fb Merge remote-tracking branch 'lazydev/master' 2013-01-02 16:04:44 +01:00
lazydev
04cca2a1ce fix for http://bugs.openmw.org/issues/517 2013-01-02 18:58:52 +04:00
Marc Zinnschlag
83fe128e87 Merge remote-tracking branch 'potatoesmaster/ini_fallback_values-draft' 2013-01-02 10:05:27 +01:00
scrawl
86f30992d7 fix message boxes not appearing properly when e.g. trading 2013-01-01 22:00:14 +01:00
Emanuel Guevel
2a7336c310 mwiniimporter: handle ini file encodings
Use components/to_utf8 to handle encodings.
Add an --encoding option for choosing between win1250, win1251 and
win1252 encodings for the imported ini file.
2013-01-01 21:59:30 +01:00
Marc Zinnschlag
4a8bf40a83 Merge remote-tracking branch 'lazydev/master' 2013-01-01 20:45:09 +01:00
lazydev
7cd1e87fe8 Merge branch 'master' of git://github.com/zinnschlag/openmw
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
2013-01-01 22:18:21 +04:00
Emanuel Guevel
e9a464c9f7 mwiniimporter: remove fallback values for Cursors 2012-12-31 16:45:24 +01:00
Emanuel Guevel
e2b348de96 mwiniimporter: fix line ending problem 2012-12-31 16:44:22 +01:00
Marc Zinnschlag
65c7c7f60e Merge remote-tracking branch 'potatoesmaster/ini_fallback_values-draft' 2012-12-31 14:47:05 +01:00
greye
7e0713f6c4 fix string case update 2012-12-31 11:22:40 +04:00
lazydev
cd5d95ed22 1. Dialogs in Russian version now works.
2. Destination names it travel window are now translated
2012-12-31 04:15:47 +04:00
Marc Zinnschlag
8b2785400b Merge remote-tracking branch 'trombonecot/comparestring' 2012-12-30 20:11:18 +01:00
eduard
69d9d22579 comparestring 2012-12-30 19:56:38 +01:00
Marc Zinnschlag
e577731a06 Merge remote-tracking branch 'scrawl/master' 2012-12-30 18:31:35 +01:00
scrawl
f56182cac2 fix journal window not rendering any text 2012-12-30 17:06:17 +01:00
Emanuel Guevel
cb71efc427 mwiniimporter: clean up 2012-12-30 16:44:52 +01:00
Emanuel Guevel
38e7dbb970 mwininimporter: add more fallback values 2012-12-30 16:43:05 +01:00
Marc Zinnschlag
714b1924a5 partial dialogue subview implementation 2012-12-30 14:01:52 +01:00
eduard
98103e15eb conflict resolution 2012-12-30 13:46:07 +01:00
eduard
fb25f407fb dialoguemanager conflict 2012-12-30 13:37:19 +01:00
eduard
c85400b809 Merge https://github.com/zinnschlag/openmw into comparestring
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/esm_store/reclists.hpp
	components/misc/stringops.hpp
2012-12-30 13:09:37 +01:00
Emanuel Guevel
9d043d0193 mwiniimporter: fix string cutting 2012-12-29 18:16:03 +01:00
Emanuel Guevel
b2203d22fc mwiniimporter: added fallback values
Ugly comments included. I will merge it on another branch to clean this
up later.
2012-12-29 18:15:32 +01:00
scrawl
1dcc0f10ee Merge pull request #6 from ChrisKCat/videoplayback
Videoplayback
2012-12-28 15:28:58 -08:00
Marc Zinnschlag
8d4afe3bf5 post merge fix 2012-12-28 23:45:13 +01:00
Marc Zinnschlag
e2a8e2107b Merge branch 'globals' 2012-12-28 23:42:02 +01:00
Marc Zinnschlag
334588bf1c Merge branch 'editor2' 2012-12-28 23:31:43 +01:00
Tom Mason
bed8fb69e6 added bounty related scripting functions 2012-12-28 22:26:21 +00:00
Chris Robinson
1dd9276ceb Add missing decoder method declarations 2012-12-28 11:26:41 -08:00
scrawl
ade4ec0453 fix texture edge bleeding due to wrong addressing mode 2012-12-28 19:01:47 +01:00
eduard
c75a5ae212 string compare and tolower 2012-12-28 18:05:52 +01:00
eduard
8545667bbd string compare and tolower 2012-12-28 17:54:56 +01:00
Tom Mason
ad9b86058b replaced explicit text with GMST entries, thanks to zinnschlag 2012-12-27 15:28:13 +00:00
Tom Mason
ba2301a156 removed redundant code thanks to scrawl 2012-12-27 00:49:39 +00:00
Tom Mason
299a1f32ed cleanup 2012-12-26 23:52:16 +00:00
Tom Mason
51fce62b69 Merge branch 'messageboxes' 2012-12-26 23:06:27 +00:00
Tom Mason
716fbbbd74 messageboxes during dialogue show up in dialogue window, and messageboxes are generated when an item is removed from inventory 2012-12-26 22:57:53 +00:00
Tom Mason
a14b7e4a0f small fixes on text defines 2012-12-26 18:07:56 +00:00
Marc Zinnschlag
afc2e840ae renamed namespace TranslationData to Translation 2012-12-26 17:06:33 +01:00
Marc Zinnschlag
206c613b52 moved translation storage from GUI manager to engine 2012-12-26 17:03:37 +01:00
Marc Zinnschlag
2d468fec02 made previous commits naming standard compliant 2012-12-26 16:19:59 +01:00
Marc Zinnschlag
4c28f3211b Merge remote-tracking branch 'lazydev/master' 2012-12-26 15:50:03 +01:00
Mark Siewert
8ccec17481 - Restore ability for plugins deleting records defined in parent files
- Don't throw a runtime_error when trying to load a reference based on a deleted record (just a warning for now, should be closer to MW)
2012-12-26 10:34:59 +01:00
Mark Siewert
049b0e66e0 - Restore ability to generate references in the same cell from multiple plugins
- Disable some code related to deleting entries in the store so that it builds again
2012-12-25 20:27:30 +01:00
lazydev
1f71395660 renaming of translation component; removing of C++11 features 2012-12-25 23:20:39 +04:00
lazydev
74ae479780 Cell names localization fix 2012-12-23 23:23:24 +04:00
Tom Mason
8ac8fdff47 implemented all text defines except a few for keybindings that don't exist yet 2012-12-21 18:09:31 +00:00
Tom Mason
f2c6907244 Added in text escape sequences for dialogue, messageboxes and books. builtins are placeholders, global variables work 2012-12-20 23:16:34 +00:00
Chris Robinson
85850c7440 Fix DEFAULT_OUTPUT declaration 2012-12-18 10:43:04 -08:00
scrawl
64210e6efa Revert "New Game button"
This reverts commit c5dd0e1968.
2012-12-18 19:09:27 +01:00
scrawl
1c73a3f2fb Revert "remove commandline switch for new game"
This reverts commit 86671096ec.
2012-12-18 19:09:08 +01:00
Chris Robinson
7b2c3e6cd3 Pass a proper PlayMode enum to playSound and playSound3D 2012-12-18 06:01:21 -08:00
Chris Robinson
3b7edae7c3 Don't hold a list of all sound sources 2012-12-18 05:19:32 -08:00
Chris Robinson
fe36cc1de7 Don't try to resume sound types that aren't paused 2012-12-18 04:35:24 -08:00
Chris Robinson
2f8daec379 Allow pausing only certain types of sounds 2012-12-18 04:19:35 -08:00
Marc Zinnschlag
1cf019a007 post merge fix 2012-12-18 12:36:26 +01:00
Chris Robinson
b4e36d4f31 Add a method to get the volume from the sound type 2012-12-18 02:01:04 -08:00
Chris Robinson
a5356e194e Allow specifying a type for the playTrack method 2012-12-18 01:35:20 -08:00
Chris Robinson
72ffceb206 Add type flags to the sound play mode 2012-12-18 00:57:57 -08:00
Chris Robinson
dd3e568a00 Set the sound properties at initialization 2012-12-17 23:35:20 -08:00
Chris Robinson
20321c4552 Keep track of the actual active sounds 2012-12-17 21:50:01 -08:00
Chris Robinson
d348435a1d Improve audio open error message 2012-12-17 21:09:57 -08:00
Chris Robinson
67485d3454 Store the AVStream in the decoder for easy referencing 2012-12-17 07:15:53 -08:00
Chris Robinson
4373218746 Fix audio stream check 2012-12-17 06:56:30 -08:00
Chris Robinson
58ab3407b7 Constify a couple fields 2012-12-17 04:17:06 -08:00
Chris Robinson
9e842a0bbb Fix for trying to play videos when not supported 2012-12-17 00:41:04 -08:00
Chris Robinson
26660110e5 Allow building the video player without ffmpeg (playVideo will always throw an exception) 2012-12-17 00:20:56 -08:00
Chris Robinson
06fd66e99d Move some fields to the class they're used in 2012-12-16 11:49:46 -08:00
scrawl
f0f521a4e0 enableRestMenu -> enableRest 2012-12-16 16:55:59 +01:00
Chris Robinson
9c805483b0 Merge remote-tracking branch 'scrawl/videoplayback' into videoplayback 2012-12-16 07:17:06 -08:00
scrawl
86671096ec remove commandline switch for new game 2012-12-16 16:14:49 +01:00
scrawl
c5dd0e1968 New Game button 2012-12-16 16:05:31 +01:00
Chris Robinson
c92cde2be9 Properly flush packet queues when at EOF
Note: the previous flush method was renamed to clear. Flushing a queue allows
consumers to retrieve queued packets, but not expect any more to come in.
2012-12-16 05:50:20 -08:00
Chris Robinson
6bc526b74d Avoid another loop for decoding audio 2012-12-16 05:30:38 -08:00
Marc Zinnschlag
77852439ce moved ColumnBase and Column struct into a separate translation unit 2012-12-16 12:52:23 +01:00
Chris Robinson
254a623319 Remove a redundant check 2012-12-16 03:09:24 -08:00
Chris Robinson
dd20db5dc2 Remove the stream indices from the VideoState 2012-12-16 03:05:44 -08:00
Chris Robinson
3f6d36c712 Avoid double-setting the material texture 2012-12-16 02:19:19 -08:00
Chris Robinson
e9d833be03 Use the packet pts to calculate the decoder sample offset 2012-12-16 01:56:52 -08:00
Chris Robinson
0edc87825d Move audio_clock to the decoder where it's used 2012-12-16 01:17:58 -08:00
Chris Robinson
4561c22e2b More fixes for the audio clock
The audio_clock for the decoder represents the end of the current packet, so it
needs to be adjusted back to match the position that's actually going to be
read next.
2012-12-16 00:07:56 -08:00
Chris Robinson
1a771ae671 Merge the stream struct into the parent decoder 2012-12-15 23:46:32 -08:00
Chris Robinson
5fff1c4e47 Update the ffmpeg decoder to use avcodec_decode_audio4 2012-12-15 23:22:37 -08:00
Chris Robinson
5f4c33f896 Only store one packet at a time 2012-12-15 22:54:54 -08:00
Chris Robinson
9d86890d9d Only use one stream for the ffmpeg decoder 2012-12-15 22:13:19 -08:00
scrawl
a3bd3a40ca fix 2 unrelated leaks 2012-12-16 00:47:29 +01:00
scrawl
18623a5efe Merge branch 'videoplayback' of https://github.com/ChrisKCat/openmw into videoplayback 2012-12-16 00:43:34 +01:00
scrawl
edf18a7d6e change destruction order to fix crash on exit when a video is playing 2012-12-15 22:01:45 +01:00
Chris Robinson
c869444dcf Don't leak the IO context if avformat_open_input fails 2012-12-15 11:31:50 -08:00
scrawl
63e86555b6 use sample_aspect_ratio if available 2012-12-15 19:40:59 +01:00
scrawl
5ed04ae53e added black bars 2012-12-15 19:23:03 +01:00
Chris Robinson
e6d27cd6d0 Merge remote-tracking branch 'scrawl/videoplayback' into videoplayback 2012-12-15 09:15:47 -08:00
Chris Robinson
9b3cf5c159 Use a looping thread to trigger refreshes 2012-12-15 09:14:58 -08:00
Chris Robinson
fa1ad381da Make sure packets are cleaned up properly 2012-12-15 08:42:54 -08:00
scrawl
7477345481 fixed video material 2012-12-15 17:10:21 +01:00
Chris Robinson
db23c8152e Only duplicate AVPackets as needed
Packets that don't have a destruct method are using static memory, which will
only be valid until the next av_read_frame call. Otherwise, it's already
dynamically allocated and will remain valid.
2012-12-15 07:47:03 -08:00
Chris Robinson
6008cf0d15 Remove unneeded video_current_pts field 2012-12-15 05:02:01 -08:00
Chris Robinson
da44141b95 Avoid creating extra texture unit states on the video material 2012-12-15 04:17:28 -08:00
Chris Robinson
d50698d7d1 Clean up the rectangle and scene node used for displaying the video 2012-12-15 04:01:52 -08:00
Chris Robinson
eb0e8d9e37 Simplify PacketQueue::get 2012-12-15 02:50:59 -08:00
Chris Robinson
b41a77648e Avoid re-reading the source sample to duplicate, to avoid pointer aliasing 2012-12-15 02:33:59 -08:00
Chris Robinson
62a995d492 Calculate audio sync once per read 2012-12-15 00:18:42 -08:00
Chris Robinson
32b0a5d96e Update the queued sample count immediately 2012-12-14 23:42:49 -08:00
Chris Robinson
cbdf6ad595 Move more stuff to where it should be, and improve cleanup 2012-12-14 09:07:59 -08:00
Chris Robinson
71ff90aaee Don't use sub-frame timing for the video clock 2012-12-14 08:42:37 -08:00
Chris Robinson
582efcdb9b Always try to resync if the clock difference is large 2012-12-14 07:40:19 -08:00
Chris Robinson
f97eaec7ab Consolidate some code 2012-12-14 07:29:58 -08:00
Chris Robinson
d66d8a3118 Don't assume we can write beyond the end of the sample buffer 2012-12-14 06:43:51 -08:00
Chris Robinson
7332ffb0f8 Let the wanted sample size go down to 0 2012-12-14 06:02:34 -08:00
Chris Robinson
05c6483257 Fix external clock 2012-12-14 04:35:57 -08:00
Chris Robinson
2f37d31108 Move some definitions into the source file they're used in 2012-12-14 04:12:34 -08:00
Chris Robinson
a6e627001a Avoid a for(;;) construct 2012-12-14 03:23:04 -08:00
Chris Robinson
4d6c05f6cc Tighten audio skew allowance 2012-12-14 03:19:32 -08:00
Chris Robinson
8db5d10f10 Avoid showing a video picture if we're late
Ideally we should skip decoding, or at least YUV->RGB conversion, too.
2012-12-14 03:11:59 -08:00
Chris Robinson
157cb10f56 Fix a 16-bit audio assumption 2012-12-14 02:39:46 -08:00
Chris Robinson
c2b711d195 Move some more methods to the class they're part of 2012-12-14 02:36:29 -08:00
Chris Robinson
26a09ee7ba Move some methods into their respective class 2012-12-14 01:38:00 -08:00
Chris Robinson
5221298a7f Move a couple packet queue methods into the struct 2012-12-14 01:14:14 -08:00
Chris Robinson
90294c589b Use a volatile bool for the refresh 2012-12-13 18:24:57 -08:00
Chris Robinson
f555dc60eb Reduce some indentation 2012-12-13 18:12:17 -08:00
Chris Robinson
6cedd64509 Fix audio sync correction sizes 2012-12-13 18:05:27 -08:00
Chris Robinson
e291d0943d Merge remote-tracking branch 'scrawl/videoplayback' into videoplayback 2012-12-13 17:53:50 -08:00
Chris Robinson
606fb982a8 Update to use avcodec_decode_audio4 2012-12-13 17:53:22 -08:00
scrawl
82564e07c7 fix crash when video file doesn't exist 2012-12-14 01:44:00 +01:00
scrawl
27cd9ff732 Revert "Use the decoded frame pts when available"
This reverts commit cab68df257.
2012-12-14 01:03:49 +01:00
scrawl
9d6f656822 fixed ogre resource functions 2012-12-14 00:10:54 +01:00
Chris Robinson
43481ad117 Use the external clock by default 2012-12-13 06:11:32 -08:00
Marc Zinnschlag
f95e72166c hide type column in non-mixed type tables 2012-12-13 15:03:35 +01:00
Marc Zinnschlag
faa5ef0874 rewrote column class 2012-12-13 14:53:16 +01:00
Chris Robinson
0a5ab977b7 Use the decoder's sample offset for calculating the stream offset 2012-12-13 05:04:53 -08:00
Marc Zinnschlag
640c218df3 made record state uneditable again 2012-12-13 13:52:26 +01:00
Marc Zinnschlag
3d4c8c5444 added dialogue sub view (editing of a single record; not functional yet); fixed a bug in Universal to string conversion 2012-12-13 13:35:08 +01:00
Chris Robinson
cab68df257 Use the decoded frame pts when available 2012-12-13 04:25:41 -08:00
Chris Robinson
1ea1407707 Support quad, 5.1, and 7.1 with OpenAL and ffmpeg
The other decoders don't guarantee any channel ordering, which makes them
useless.
2012-12-13 04:10:19 -08:00
Chris Robinson
600494eed8 More cleanup of unused code 2012-12-13 03:37:04 -08:00
Chris Robinson
f7ff8b3374 A bit more cleanup 2012-12-13 03:13:44 -08:00
Chris Robinson
7e8b844b2e Clean up some unused code 2012-12-13 03:05:37 -08:00
Chris Robinson
d2fbae9760 Init and deinit the VideoState synchronously, and re-enable audio playback 2012-12-13 02:52:37 -08:00
Chris Robinson
f067b22b3f Use a recursive mutex for the OpenAL stream thread 2012-12-13 02:33:35 -08:00
Chris Robinson
ba9c5f5b4e Don't initially fill buffers in OpenAL_SoundStream::play 2012-12-13 02:32:21 -08:00
Marc Zinnschlag
02184526e6 moved two helper classes from view/world/table into a separate translation unit 2012-12-13 11:24:39 +01:00
Chris Robinson
1ffaf6625a Remove SDL for playing movie audio and prepare for using an audio track
This breaks audio playback on movies
2012-12-13 01:42:20 -08:00
Chris Robinson
779ced0889 Add a method to play an audio track with a custom decoder 2012-12-13 00:05:57 -08:00
Chris Robinson
1571243ef0 Implement getTimeOffset for OpenAL_SoundStream 2012-12-12 23:16:45 -08:00
Chris Robinson
86bf6388c6 Pass a decoder to the playStream sound output method 2012-12-12 22:32:02 -08:00
Chris Robinson
9c831d3039 Add a decoder method to get the "file" name 2012-12-12 22:19:44 -08:00
Chris Robinson
1fb9eef27b Detach the thread used for frame timing 2012-12-12 22:02:33 -08:00
Chris Robinson
34e36fb852 Add a method to get the time offset from sounds 2012-12-12 16:50:35 -08:00
Marc Zinnschlag
cc18b30e17 open sub view on double click in report view 2012-12-12 22:36:20 +01:00
scrawl
7fd9e1d212 Merge branch 'videoplayback' of https://github.com/ChrisKCat/openmw into videoplayback
Conflicts:
	apps/openmw/mwrender/videoplayer.cpp
2012-12-12 22:24:38 +01:00
scrawl
18d8c767bd fix a bunch of warnings, improved error handling, initialize texture to black 2012-12-12 15:15:55 +01:00
Chris Robinson
2c1eceb9f0 Add methods to pause and stop all playing sounds (and music) 2012-12-12 02:33:12 -08:00
Chris Robinson
973b5faf25 Keep track of all allocated sources 2012-12-12 01:32:16 -08:00
Chris Robinson
e82c4afd50 close SDL when closing the video, not after the video loop is finished 2012-12-12 00:36:52 -08:00
Chris Robinson
a62d5bbfe4 Sleep using the absolute time, so the thread creation doesn't add to the wait 2012-12-11 23:54:41 -08:00
Chris Robinson
c2e1595445 Treat paused sounds as still playing 2012-12-11 21:01:32 -08:00
Chris Robinson
2efdafecd9 Indentation fixes 2012-12-11 20:11:48 -08:00
Chris Robinson
277248cdcb Fix some "comparison between signed and unsigned" warnings 2012-12-11 19:43:07 -08:00
Chris Robinson
3519934f27 Add a missing return value 2012-12-11 19:36:04 -08:00
Chris Robinson
9e2d4f8b7c Avoid potential NULL dereference 2012-12-11 19:32:10 -08:00
scrawl
fe384a1600 pause 3d rendering while the video plays 2012-12-12 01:30:34 +01:00
scrawl
faad64b254 Esc cancels the video 2012-12-12 01:13:53 +01:00
scrawl
0ce5ade6d8 DataStreamPtr fix, indentation fixes 2012-12-11 23:06:06 +01:00
scrawl
c49966dd29 started over 2012-12-11 22:49:31 +01:00
scrawl
5f676f9c6b Merge branch 'master' of https://github.com/zinnschlag/openmw into videoplayback
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwscript/miscextensions.cpp
2012-12-11 22:28:23 +01:00
Marc Zinnschlag
c75563c184 report model and view 2012-12-11 15:35:47 +01:00
Marc Zinnschlag
2db930a5cf rewrote subview factory system 2012-12-11 13:22:43 +01:00
Marc Zinnschlag
0ed378dfb2 changed sub view factory method signature 2012-12-11 11:24:30 +01:00
Marc Zinnschlag
de4a03081c fixed skill level type in skill level up message 2012-12-10 11:04:21 +01:00
scrawl
e3dd3d565c fix 2 leaks 2012-12-10 00:59:39 +01:00
Marc Zinnschlag
832fc56d34 changed UniversalId to string conversion 2012-12-09 11:10:35 +01:00
Marc Zinnschlag
5f5addf052 fixed an enum 2012-12-09 00:12:24 +01:00
Marc Zinnschlag
9fe7ff9690 added mandatory ID check stage 2012-12-08 23:27:59 +01:00
Marc Zinnschlag
72623652e4 addded messages interface for operations/stages 2012-12-08 18:38:36 +01:00
Marc Zinnschlag
89b4497331 added missing edit locks for create/revert/delete 2012-12-08 18:15:00 +01:00
Marc Zinnschlag
6c18be39f0 added stage class 2012-12-08 17:53:45 +01:00
Marc Zinnschlag
8b7f342641 removed last remains of old verify implementation 2012-12-08 17:00:58 +01:00
Marc Zinnschlag
af9b48f4d3 added operations base class 2012-12-08 15:25:50 +01:00
Marc Zinnschlag
a2b4f43176 moved document state enum to a separate file 2012-12-08 14:44:03 +01:00
Marc Zinnschlag
0e7ba008ad another skill gain fix 2012-12-08 14:28:56 +01:00
Marc Zinnschlag
caaffd1ec2 handle persuasion records properly 2012-12-08 14:24:15 +01:00
Marc Zinnschlag
a70a5282f4 fixed an overzealous skill gain error check 2012-12-08 13:37:43 +01:00
Marc Zinnschlag
fdc7e93835 preliminary multi-threaded verify implementation (does not actually perfom any document verification yet) 2012-12-08 11:59:13 +01:00
Marc Zinnschlag
386eec51c1 some skill usage fixes 2012-12-07 11:36:38 +01:00
eduard
e50b9aca86 tradding skill use, spechcraft use 2012-12-06 20:58:33 +01:00
eduard
2d62649dc9 tradding skill use, spechcraft use 2012-12-06 18:30:19 +01:00
eduard
b2a0e4b1fd tradding skill use, spechcraft use 2012-12-06 18:19:35 +01:00
Marc Zinnschlag
1c80390bce Merge branch 'master' into editor2 2012-12-06 15:26:03 +01:00
Marc Zinnschlag
2b53cf6547 do not list actions in the pop up menu that do not apply to any of the selected records 2012-12-06 15:25:31 +01:00
Marc Zinnschlag
c12ee129f7 added delete command 2012-12-06 15:18:41 +01:00
Marc Zinnschlag
b41cc5e9e9 added revert command 2012-12-06 14:56:04 +01:00
eduard
ea8ee11ff7 tradding skill use 2012-12-06 14:25:53 +01:00
eduard
5332546541 tradding skill use 2012-12-06 13:58:52 +01:00
Marc Zinnschlag
8bcd7d8fb1 fixed a type in a script instruction 2012-12-04 20:56:45 +01:00
Marc Zinnschlag
f07b7d17cd improved exception handling 2012-12-04 20:43:47 +01:00
Marc Zinnschlag
8e1a2e3a13 Issue #474: adjust global variable pcrace 2012-12-04 10:58:43 +01:00
Marc Zinnschlag
5cd2fe00ab initialise blank global records 2012-12-03 22:16:02 +01:00
Marc Zinnschlag
8e93bfa607 turned the global class into a general purpose table subview class 2012-12-03 22:03:02 +01:00
Marc Zinnschlag
0a8b7602d3 fixed edit lock 2012-12-03 21:51:42 +01:00
Marc Zinnschlag
49d6239004 added pop-up menu with create record action 2012-12-03 21:44:16 +01:00
scrawl
7cc28c3eb9 Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback 2012-12-03 17:43:00 +01:00
scrawl
3106db0379 commented out debug output 2012-12-03 17:41:38 +01:00
scrawl
bc90c75176 more clean up, video played with correct speed, videos without sound working too (mw_credits.bik) 2012-12-03 17:33:02 +01:00
scrawl
a77d910aaf audio codec is opened, some cleanup 2012-12-03 16:44:41 +01:00
Marc Zinnschlag
db29e411c4 added merge functions; temporarily merge on document creation 2012-12-03 13:56:02 +01:00
scrawl
3db850a7d1 Don't crash if no loading screens are found 2012-12-03 05:45:04 +01:00
scrawl
ea2bbec76e better fix for bed activation 2012-12-03 05:32:12 +01:00
Tom Mason
a6fd369e4e Fixed wait window reappearing after sleeping 2012-12-02 22:10:47 +00:00
greye
682fd23aea fix wrong increment 2012-12-02 21:18:59 +04:00
Marc Zinnschlag
b25f2e88ce Issue #492: fixed double alchemy ingredients removal 2012-12-02 15:07:22 +01:00
Marc Zinnschlag
556d737f65 Merge remote-tracking branch 'trombonecot/windowformatting' 2012-12-02 14:36:36 +01:00
eduard
30d0e93cf4 Fix window formatting on tool tip with too log titles 2012-12-02 14:12:18 +01:00
eduard
7e7e6e2bcb Fix window formatting on tool tip with too log titles 2012-12-02 14:08:22 +01:00
scrawl
d432420a32 fix FindFFmpeg.cmake 2012-12-01 20:53:28 +01:00
Marc Zinnschlag
bd5e364ac1 display record state in table 2012-12-01 13:42:12 +01:00
scrawl
c4facc233e Merge branch 'master' into videoplayback
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
2012-12-01 11:30:51 +01:00
Marc Zinnschlag
ec1f957e54 edit lock for sub views 2012-11-30 13:58:10 +01:00
rpopovici
7079b9062f add AI script functions 2012-11-30 02:16:16 +02:00
Marc Zinnschlag
8dd76b49af factored out table widget from globals sub view 2012-11-29 19:09:06 +01:00
Marc Zinnschlag
fd55c0cae2 record IDs are no longer handled as a special case 2012-11-29 18:56:28 +01:00
Marc Zinnschlag
4086b556d2 use commands for modifying globals 2012-11-29 16:05:28 +01:00
Marc Zinnschlag
8a09e03d5c global variable editing (no undo support yet) 2012-11-29 14:45:34 +01:00
scrawl
398eecc35e GetWeaponType fix 2012-11-28 02:51:46 +01:00
scrawl
00e46addc2 GetArmorType fix 2012-11-28 02:48:21 +01:00
scrawl
8e857587d7 fix a text coloring bug 2012-11-28 02:36:33 +01:00
scrawl
1def60dbe1 PcExpell, PcExpelled, PcClearExpelled, RaiseRank, LowerRank 2012-11-28 02:15:34 +01:00
scrawl
9f720ccbc9 Merge branch 'master' of https://github.com/zinnschlag/openmw into scripting 2012-11-28 02:14:37 +01:00
scrawl
644dacf603 suggestion by Zini for SetDelete 2012-11-28 01:30:18 +01:00
Marc Zinnschlag
5eb0f489e2 Issue 476: fixed auto-move bypassing disabled player controls 2012-11-27 18:39:12 +01:00
Greendogo
8b18d195bd Update apps/openmw/main.cpp
Edited the description for the --script-run switch.
2012-11-27 04:50:49 -06:00
Marc Zinnschlag
92f70635a2 improved selection behaviour 2012-11-27 10:42:46 +01:00
scrawl
d6dd212ce8 GetWerewolfKills, ModScale, SetDelete, GetSquareRoot 2012-11-27 06:54:13 +01:00
Marc Zinnschlag
ef9575498f basic (non-editable) subview for global variables 2012-11-26 12:29:22 +01:00
Mark Siewert
b103426cf0 - Partially reimplement deleting objects defined in a parent esX file.
- Try to reimplement multiple esX files dropping references in the same file.
NOTE: None of these features works. Maybe the code itself does not build. Anyway, after 12 hours of hacking, I am just tired and want to get a snapshot of the code out.
2012-11-25 19:07:16 +01:00
Mark Siewert
896ab44d1e - Add some updated files missing from last commit.
- Move plugin dependency test from esmreader.cpp to esmstpre.cpp; fixes crash in omwlauncher.
2012-11-25 17:19:29 +01:00
Mark Siewert
8ea9f00e6f Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
Conflicts:
	apps/openmw/mwrender/terrain.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/cellstore.hpp
	apps/openmw/mwworld/containerstore.cpp
	apps/openmw/mwworld/localscripts.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm_store/reclists.hpp
	components/esm_store/store.cpp
	extern/shiny

- Re-implement some patches that were broken by the removal of reclists.hpp and store.cpp/.hpp.
- NOTE: Not everything works as before, I'll have to test some more stuff before we are back to where we were.
2012-11-25 14:12:44 +01:00
Marc Zinnschlag
1dd63e9fb6 Merge branch 'master' into editor2 2012-11-25 10:50:34 +01:00
scrawl
1ccad32877 GetWeaponType 2012-11-25 02:06:43 +01:00
scrawl
e68dc19256 GetCurrentTime, HasSoulGem 2012-11-25 01:54:37 +01:00
scrawl
0db48b29c7 GetSpellEffects, GetRace 2012-11-25 01:26:29 +01:00
scrawl
4b830e5c7a Merge branch 'scripting' of github.com:scrawl/openmw into scripting 2012-11-25 00:44:38 +01:00
Marc Zinnschlag
eece4226c0 basic sub view system (very incomplete) 2012-11-24 13:30:43 +01:00
Marc Zinnschlag
4c0dcd46a1 added UniversalId class 2012-11-24 11:01:53 +01:00
Marc Zinnschlag
019146756f minor documentation changes regarding future improvements and additions 2012-11-24 10:14:43 +01:00
scrawl
70aa7459f5 GetWeaponDrawn 2012-11-24 03:04:26 +01:00
scrawl
be82d1452f HasItemEquipped 2012-11-24 02:59:44 +01:00
scrawl
600ed5f38a GetAttacked 2012-11-24 02:48:53 +01:00
scrawl
50baf6dac7 moved to controlextensions 2012-11-24 02:45:25 +01:00
scrawl
a596d23203 GetArmorType 2012-11-24 02:38:10 +01:00
scrawl
d7811624d5 GetEffect 2012-11-24 02:15:55 +01:00
scrawl
e8ef4dba1e getPcRunning, getPcSneaking, getForceRun, getForceSneak 2012-11-24 02:02:49 +01:00
scrawl
10329c780d GetLocked 2012-11-23 21:31:10 +01:00
Marc Zinnschlag
a6c7f16a7b Merge remote-tracking branch 'scrawl/reputation' 2012-11-23 21:26:44 +01:00
scrawl
d418e21371 <Mod|Get><Flee|Fight|Hello|Alarm> 2012-11-23 21:14:32 +01:00
scrawl
9c170af30c SameFaction 2012-11-23 20:57:08 +01:00
scrawl
d54ed557bf Equip 2012-11-23 20:48:59 +01:00
scrawl
064cb80c0a fix wait dialog fading 2012-11-23 20:48:53 +01:00
scrawl
0af869c816 GetReputation 2012-11-23 20:22:51 +01:00
scrawl
eb29b1593b ModReputation, SetReputation 2012-11-23 19:56:45 +01:00
scrawl
f218ef2675 fix separator 2012-11-23 19:21:13 +01:00
scrawl
1d7e92b6b3 dialogue fixes 2012-11-23 19:05:40 +01:00
Marc Zinnschlag
303506d24b added new document function 2012-11-23 14:08:20 +01:00
Marc Zinnschlag
997386d873 implemented world verify function (doesn't do anything yet; mostly meant as a test for multi-operation interface) 2012-11-23 13:15:45 +01:00
Marc Zinnschlag
2fc183d595 added operations progress bar 2012-11-23 12:20:35 +01:00
Marc Zinnschlag
eaa58e0530 preparations for multiple parallel progress-type operations 2012-11-23 10:52:46 +01:00
Marc Zinnschlag
04158d03b0 clean up properly after closing a top level window 2012-11-23 10:30:14 +01:00
Marc Zinnschlag
03aacd3263 added progress tracking 2012-11-23 10:25:34 +01:00
Marc Zinnschlag
931eb08114 implemented edit locking (used during saves) 2012-11-23 00:51:04 +01:00
Marc Zinnschlag
5838929371 implemented a dummy save function (does not actually save anything) 2012-11-23 00:36:01 +01:00
Marc Zinnschlag
d7c63d4c74 track document modification state and display it in the top level window title bar 2012-11-22 23:42:17 +01:00
Marc Zinnschlag
d7af9fbec6 various fixes 2012-11-22 17:24:28 +01:00
Marc Zinnschlag
6643674b13 ESM tool fix 2012-11-22 17:23:25 +01:00
Marc Zinnschlag
8e546ebd30 added test command 2012-11-22 16:00:23 +01:00
Marc Zinnschlag
ed3d8b8ca2 added undo stack and undo/redo actions 2012-11-22 15:54:31 +01:00
Marc Zinnschlag
1ddcea1f07 display view indices in title bar 2012-11-22 15:25:16 +01:00
Marc Zinnschlag
789cecb9df added main menu and implemented new view function 2012-11-22 14:51:38 +01:00
Marc Zinnschlag
758371d7e4 implemented view/document closing 2012-11-22 14:10:23 +01:00
Marc Zinnschlag
9834bb3ad5 basic document handling 2012-11-22 13:30:02 +01:00
Marc Zinnschlag
9201baebf9 template fix 2012-11-22 10:19:11 +01:00
Marc Zinnschlag
c3cd6e8a8a new attempt at the editor 2012-11-21 17:31:18 +01:00
scrawl
c8562d8442 toggleCollisionBoxes actually does something useful now 2012-11-20 02:20:54 +01:00
Marc Zinnschlag
5d45bcd03a Merge remote-tracking branch 'trombonecot/master'
Conflicts:
	apps/openmw/mwclass/light.cpp
2012-11-19 21:21:00 +01:00
eduard
4e4d15f8ac Failed action 2012-11-19 21:04:49 +01:00
scrawl
693eeabeca shiny: fix GLSL texture units when shaders were disabled 2012-11-19 13:55:26 +01:00
Mark Siewert
31fb715bd7 - Add support for moving existing references by plugin files. No cell changing yet.
- Change CellRefList::list from list<> to map<int,> so we can identify live references by their Refnumber.
- Introduce ContainerRefList, a clone of the original CellRefList. It is now used for containers, which do not track Refnumbers.
- Many small tweaks so that the new CellRefList does not conflict with existing code.
2012-11-17 21:50:25 +01:00
eduard
82ea547ce4 Failed action 2012-11-17 18:17:08 +01:00
Mark Siewert
2175f13b67 - Add tracking for dependencies between plugins.
- Add reference number mangling required for moving references around.
2012-11-17 00:21:51 +01:00
scrawl
8ef3edd416 Merge branch 'master' of git://github.com/zinnschlag/openmw into globalmap 2012-11-16 22:28:00 +01:00
scrawl
f5355e3e92 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
Marc Zinnschlag
a092deaee8 various fixes 2012-11-16 20:28:20 +01:00
Marc Zinnschlag
3dc013ceae Merge remote-tracking branch 'gohan/Gohan' 2012-11-16 20:15:58 +01:00
scrawl
dc67a547b0 global map explored overlay 2012-11-16 19:34:09 +01:00
marcin
51027c541e Feature #391 Dummy AI package classes 2012-11-16 18:38:15 +01:00
Marc Zinnschlag
9193f3b0ae implemented getCommon/BlightDisease script instructions 2012-11-16 13:32:40 +01:00
Marc Zinnschlag
89c7936534 fixed dialogue script error reporting 2012-11-16 12:47:09 +01:00
Marc Zinnschlag
fd5671e6db fixed argument lists for setpcfacrep and modpcfacrep 2012-11-16 12:45:07 +01:00
marcin
bed0280ba1 Feature #391 Dummy AI package classes 2012-11-15 22:33:50 +01:00
marcin
99ddc63e2c Feature #391 Dummy AI package classes 2012-11-15 22:32:15 +01:00
marcin
515419ae0b Feature #391 Dummy AI package classes 2012-11-15 22:22:44 +01:00
marcin
4b939c7521 Feature #391 Dummy AI package classes 2012-11-15 22:15:20 +01:00
Marc Zinnschlag
82d62eb95a Merge branch 'script' 2012-11-15 20:00:37 +01:00
Marc Zinnschlag
9669eed083 Issue #219: added last missing function filters 2012-11-15 20:00:27 +01:00
scrawl
aefde3f5bc Merge branch 'master' into globalmap 2012-11-15 13:21:24 +01:00
marcin
e6c8e1f0d7 Feature #391 Dummy AI package classes 2012-11-14 18:42:04 +01:00
marcin
698afbec3e Feature #391 Dummy AI package classes 2012-11-14 18:40:32 +01:00
scrawl
5f7d349126 several missing includes 2012-11-14 05:32:23 +01:00
Marc Zinnschlag
b046687f46 added PCFacRep script instructions 2012-11-13 16:11:03 +01:00
Marc Zinnschlag
2a1727d4c5 improved error reporting for dialogue scripts (enabled via --script-verbose) 2012-11-13 15:35:46 +01:00
Marc Zinnschlag
c621a9f7e4 added missing disposition script instructions 2012-11-13 14:29:00 +01:00
Marc Zinnschlag
8aa1fd921b fixed some stats related script instructions 2012-11-13 14:19:43 +01:00
Marc Zinnschlag
cbb0fd5792 Merge branch 'dialogue' 2012-11-13 10:04:08 +01:00
Marc Zinnschlag
409d15576b Merge remote-tracking branch 'greye/player-model' 2012-11-12 14:18:38 +01:00
Marc Zinnschlag
e2ccec99f0 Issue #219: added another missing PC stats filter 2012-11-12 14:02:49 +01:00
Marc Zinnschlag
586ac3f5c6 Issue #219: added some more stats filters; fixed two filters 2012-11-12 13:56:51 +01:00
Marc Zinnschlag
77ba8c5117 Issue #219: implemented rank requirement filter 2012-11-12 13:23:25 +01:00
scrawl
8e847fdc6e fix speechcraft skill increasing when persuade didn't succeed 2012-11-11 19:18:41 +01:00
Mark Siewert
42eefaf36f - Add support for loading references from multiple esm/esp files. Full reference ID mangling coming soon (currently, moved references are simply cloned).
- Reference loader now (partially) supports MVRF tag.
2012-11-10 21:43:41 +01:00
scrawl
11a8d5d70a Merge branch 'master' of git://github.com/zinnschlag/openmw into globalmap 2012-11-10 21:19:41 +01:00
scrawl
7c22690116 Merge branch 'next' into globalmap 2012-11-10 21:19:10 +01:00
greye
623e00531d fix reentering race selection 2012-11-10 21:54:43 +04:00
greye
0d33d005a5 head/hair selection 2012-11-10 21:30:16 +04:00
greye
50867e8d87 fix gender selection update, main model visibility and couple of crashes 2012-11-10 19:57:50 +04:00
Marc Zinnschlag
75f64aa38b Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
	apps/openmw/mwmechanics/npcstats.cpp
	apps/openmw/mwmechanics/npcstats.hpp
2012-11-10 15:44:44 +01:00
Marc Zinnschlag
7b1788b03b minor fix 2012-11-10 15:11:21 +01:00
Marc Zinnschlag
0ab4068fbd Merge remote-tracking branch 'scrawl/persuasion' into next 2012-11-10 14:59:52 +01:00
Marc Zinnschlag
6dc2214502 Issue #219: more DialogueManager refactoring 2012-11-10 14:52:44 +01:00
Marc Zinnschlag
79706bf60f Issue #219: dialogue manager cleanup 2012-11-10 14:31:58 +01:00
Marc Zinnschlag
d24e3eec9f Issue #219: added filters for various player stats 2012-11-10 14:02:52 +01:00
Marc Zinnschlag
f8fcca64b6 Issue #219: Proper implementation of talked to PC filter 2012-11-10 13:31:10 +01:00
Marc Zinnschlag
7e8d4bb3c9 Issue #219: added various creature and NPC stats; implemented respective filters 2012-11-10 13:21:38 +01:00
Marc Zinnschlag
d15eb6cd17 Merge remote-tracking branch 'greye/player-model' into next 2012-11-10 12:36:01 +01:00
Marc Zinnschlag
e97f3003ab Issue #219: added expelled status tracking; implemented expelled filter 2012-11-10 12:28:40 +01:00
Marc Zinnschlag
bd2c772dae Issue #219: implemented player skill and attribute filter 2012-11-10 12:08:04 +01:00
Marc Zinnschlag
d6961c0246 Issue #219: made all unimplemented filters return false 2012-11-10 11:42:03 +01:00
Marc Zinnschlag
ceaf1677ce Issue #219: rewrote AI settings and implemented AI settings filters 2012-11-10 11:38:37 +01:00
Marc Zinnschlag
eb4e72aaa7 Issue #219: implemented disease filters 2012-11-10 11:08:36 +01:00
Marc Zinnschlag
c425b3f4a3 Issue #219: fixed function decoding and moved choice function from DialogueManager to Filter 2012-11-10 09:48:20 +01:00
Marc Zinnschlag
a752536cea Issue #219: added function decoding and moved same faction function from DialogueManager to Filter 2012-11-10 09:35:50 +01:00
greye
235b565bb7 update main character model 2012-11-10 11:51:48 +04:00
greye
b1ef0026a9 race selection/inventory preview character model update 2012-11-10 11:41:12 +04:00
scrawl
92bba18218 removed useless member 2012-11-10 00:47:24 +01:00
scrawl
553ea08eae consider temporary disposition change when trading 2012-11-10 00:42:31 +01:00
scrawl
94aeb15220 bartering disposition change 2012-11-10 00:38:45 +01:00
scrawl
33b4b29fbc persuasion mechanics, added reputation 2012-11-10 00:29:36 +01:00
scrawl
ace9ee9c83 persuasion dialog 2012-11-09 20:18:38 +01:00
scrawl
f6a9029c4b bounty & disease disposition effect 2012-11-09 18:33:11 +01:00
Marc Zinnschlag
4994a253da Merge branch 'bountydisease' into dialogue 2012-11-09 18:17:14 +01:00
Marc Zinnschlag
be1334b202 disease tests 2012-11-09 18:16:29 +01:00
Marc Zinnschlag
0727d943b1 Merge branch 'next' into bountydisease
Conflicts:
	apps/openmw/mwmechanics/npcstats.cpp
2012-11-09 18:04:44 +01:00
scrawl
d53a7ade1e method names, disposition uint->int 2012-11-09 14:42:09 +01:00
Marc Zinnschlag
39ff2f06ce added bounty to NpcStats 2012-11-09 14:31:38 +01:00
scrawl
ae78eaeb28 fixed training, fixed todo comments 2012-11-08 23:21:03 +01:00
scrawl
b2afb1fd5c Merge branch 'next' of git://github.com/zinnschlag/openmw into MercantilImprovement
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
	apps/openmw/mwgui/spellbuyingwindow.cpp
	apps/openmw/mwgui/trainingwindow.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2012-11-08 23:16:40 +01:00
scrawl
322faf13e4 cleanup 2012-11-08 22:37:59 +01:00
scrawl
bf4e855260 fixed creatures 2012-11-08 22:31:08 +01:00
Marc Zinnschlag
e6021a3fe3 Issue #219: moved checks for local and global variables from DialogueManager to Filter 2012-11-08 22:11:50 +01:00
gugus
4634227f1c notify the user when the merchant doesn't accept the offer 2012-11-08 21:50:56 +01:00
Marc Zinnschlag
e68bb3481e Issue #219: moved over the second batch of functions (boolean and one integer I forgot last time) 2012-11-08 21:48:17 +01:00
Marc Zinnschlag
91afef140b Issue #219: moved first batch of integer type functions from DialogueManager to Filter 2012-11-08 21:16:49 +01:00
greye
c3f0dc0dfb m prefix for NpcAnimation members 2012-11-08 23:11:43 +04:00
scrawl
3d7146cd50 don't allow opening a window multiple times, primarily the console 2012-11-08 19:34:54 +01:00
Marc Zinnschlag
2be60041f3 Merge remote-tracking branch 'greye/player-dynamics' into next 2012-11-08 18:32:25 +01:00
Marc Zinnschlag
e912b5bed2 Merge remote-tracking branch 'greye/next' into dialogue 2012-11-08 18:19:52 +01:00
greye
af5fb7916f fix searching in store 2012-11-08 21:07:14 +04:00
Marc Zinnschlag
235397dde8 Issue #219: added missing implemented for isInverted function 2012-11-08 17:29:10 +01:00
Marc Zinnschlag
f5972a3080 Issue #219: Support for boolean select structs 2012-11-08 17:04:44 +01:00
Marc Zinnschlag
b412ebd0af Issue #219: Supoort for inverted select structs 2012-11-08 17:01:26 +01:00
Marc Zinnschlag
4614d2bc8e Issue #219: added basic select struct analysis and type checking 2012-11-08 16:49:38 +01:00
greye
b5a59c3a07 minor doxygen comments update 2012-11-08 19:01:42 +04:00
greye
2a86432887 store birthsign in MWWorld::Player 2012-11-08 18:50:23 +04:00
Marc Zinnschlag
662054acf4 Issue #219: moved checks for various dialogue info fields from DialogueManager to Filter 2012-11-08 14:55:31 +01:00
Marc Zinnschlag
1502b3f6f8 Issue #219: Begin of refactoring; added filter class (doesn't do anything yet) 2012-11-08 14:09:40 +01:00
Marc Zinnschlag
6c6c0dd1e3 Merge branch 'next' into dialogue 2012-11-08 13:45:20 +01:00
gugus
0a883f4492 The player can now barter with merchants 2012-11-08 13:38:20 +01:00
greye
83e758ee50 clean up interfaces 2012-11-08 16:37:57 +04:00
greye
2a06d72e32 remove unused custom character classes 2012-11-08 02:27:01 +04:00
greye
9dc9098fa7 update MWBase::World interface since records contains own id 2012-11-08 01:52:34 +04:00
greye
f818fa1ebf minor update since records contains own id 2012-11-08 01:39:24 +04:00
greye
5b9621bca5 store player record data in ESMStore 2012-11-08 01:36:43 +04:00
greye
9ab2c16055 store created character classes as dynamic records 2012-11-08 01:22:44 +04:00
greye
78740306db non-const access to Store<T> from ESMStore 2012-11-08 01:21:54 +04:00
Marc Zinnschlag
c5a6171aab cleanup 2012-11-07 19:43:42 +01:00
Marc Zinnschlag
918316168f Merge remote-tracking branch 'greye/store' into next
Conflicts:
	apps/openmw/mwclass/light.cpp
	apps/openmw/mwworld/worldimp.cpp
2012-11-07 19:34:28 +01:00
greye
11c0e6382f make ESMStore setting up itself after loading 2012-11-07 15:41:59 +04:00
greye
bc218759e9 forgotten module 2012-11-07 15:38:25 +04:00
Marc Zinnschlag
0805301922 Merge remote-tracking branch 'bwrsandman/master' into next 2012-11-07 10:40:40 +01:00
Mark Siewert
7f77bf76c7 - Add support for multiple esm contexts in cell store. This will allow to generate references from multiple esX files. Currently, only the first context is used.
- Add many TODOs to mark points where more work is required to fully implement this feature.
2012-11-06 22:13:19 +01:00
Mark Siewert
64c08eada4 Merge remote-tracking branch 'upstream/next' into multiple_esm_esp 2012-11-06 20:37:29 +01:00
bwrsandman
7911f08c53 Issue #438: set 0 a.m. to be 12 a.m. 2012-11-06 13:19:35 -05:00
Marc Zinnschlag
81a2c629d8 Merge remote-tracking branch 'scrawl/master' into next 2012-11-06 18:21:24 +01:00
scrawl
21e0cde914 changed OIS includes since OIS_INCLUDE_DIR is already an include directory 2012-11-06 15:26:51 +01:00
greye
58b7927a36 move 'player' record to dynamic 2012-11-06 18:17:32 +04:00
greye
83f5b1df81 change to static --> dynamic search order 2012-11-06 17:58:49 +04:00
greye
9f1733a415 move record insertion to ESMStore 2012-11-06 17:51:38 +04:00
gugus
bf98b95955 bugfix 2012-11-06 13:10:54 +01:00
Marc Zinnschlag
6d5333be05 some code cleanup 2012-11-06 13:08:25 +01:00
Marc Zinnschlag
d661d4f6d6 Merge remote-tracking branch 'emoose/bug-368' into next 2012-11-06 13:04:38 +01:00
greye
dccc157f4c setting up 2012-11-06 15:26:55 +04:00
greye
18bb5960e4 let's rescue linker 2012-11-06 15:10:57 +04:00
greye
620184a009 fix typos 2012-11-06 14:44:56 +04:00
greye
0fd22ce4b0 CellRefList<X>::find(CellRef &, Y &list) -> ::load(CellRef &, ESMStore &) 2012-11-06 14:23:21 +04:00
greye
242a9b5a59 various interface fixes, commented unused code 2012-11-06 14:03:36 +04:00
greye
b3ad872845 new interface in manualref, fix various typos 2012-11-06 13:43:48 +04:00
greye
e74b2c060d disable createRecord(), Land constness hack, various fixes with Store<T> interface 2012-11-06 13:14:03 +04:00
greye
ff8da265ed applying new interface vol.9, inconsistent 2012-11-06 12:36:21 +04:00
greye
932a9dc6f9 applying new interface vol.8, inconsistent 2012-11-06 11:53:00 +04:00
greye
a9c1ce412a applying new interface vol.7, inconsistent 2012-11-06 11:29:18 +04:00
gugus
2841d831a6 Disposition is now updated everyframe 2012-11-05 23:16:37 +01:00
Marc Zinnschlag
a7da929496 Merge remote-tracking branch 'scrawl/master' into next 2012-11-05 22:46:42 +01:00
emoose
3e5b396b56 Changed: world: cleanup 2012-11-05 21:10:04 +00:00
emoose
5c1b3fc043 Fixed: scene: adjust rotation/scale when creating objects 2012-11-05 20:45:04 +00:00
greye
4637503680 applying new interface vol.6, inconsistent 2012-11-06 00:34:11 +04:00
emoose
e8e3c211a4 Changed: MWRender::player: make camera rotation functions public; world: fix/clean scaleObject and rotateObject; rendering: add scaleObject code, fix rotateObject so it stores correct rotation 2012-11-05 19:56:20 +00:00
scrawl
646e689239 clear name edits when opening alchemy / spell creation 2012-11-05 20:47:28 +01:00
greye
42aae566a7 applying new interface vol.5, inconsistent 2012-11-05 23:41:26 +04:00
emoose
7a7825577a Changed: use MWWorld::Ptr for PhysicsSystem arguments 2012-11-05 19:37:27 +00:00
gugus
9ebe9cb40c Disposition is now calculated according to the Wiki. But: bouty and deacease are not implemented (for disposition at least), and there is still no temporary/permanent dispositons changes 2012-11-05 19:55:06 +01:00
gugus
aaf1b66c7e BarterOffer is used in other trading services too 2012-11-05 19:53:55 +01:00
greye
11567663a7 applying new interface vol.4, inconsistent 2012-11-05 22:34:08 +04:00
greye
e628b23da6 applying new interface vol.3, inconsistent 2012-11-05 21:45:35 +04:00
greye
86ad7a96f4 applying new interface vol.2, inconsistent 2012-11-05 21:19:22 +04:00
Marc Zinnschlag
61942c9c4a Issue #440: Make day numbers start at 1 instead of 0 2012-11-05 18:01:50 +01:00
greye
bd1bb2e55d applying new interface vol.1, inconsistent 2012-11-05 18:39:42 +04:00
greye
7cf0b8a680 just replace esmstore, inconsistent 2012-11-05 18:09:58 +04:00
greye
d205723a17 resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
greye
8691eac557 resolve Script::mData.mName -> mId, resolve moving ESMStore 2012-11-05 17:41:36 +04:00
greye
10ae5d3365 dynamic storage for cells 2012-11-05 17:18:02 +04:00
greye
0f524e4a60 dynamic storage for records with string id 2012-11-05 17:18:01 +04:00
greye
9995fd324d split record comparator from store 2012-11-05 17:18:01 +04:00
greye
558e0557d0 basic static esmstore 2012-11-05 17:18:01 +04:00
greye
dd8f5e1a91 stores for records indexed with int, basic resolving 2012-11-05 17:18:01 +04:00
greye
ce91c5636d load() method for records with string id 2012-11-05 17:18:01 +04:00
greye
5ac54d1fff alter ESM::Script for storing id as std::string 2012-11-05 17:18:01 +04:00
greye
f0ecbbb056 basic Pathgrid store 2012-11-05 17:18:01 +04:00
greye
3b86955d37 basic Cell store 2012-11-05 17:18:01 +04:00
greye
e1f2f190d4 base record containers 2012-11-05 17:18:01 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
gugus
f72f898bd9 implement barterOffer. It's used for travel only.
I've started to implement disposition, but it's very basic for now.
2012-11-05 11:07:43 +01:00
emoose
accf8b2f71 Updated Bug #430 fix so it only moves the player now 2012-11-04 23:26:26 +00:00
Marc Zinnschlag
6f7a621b6f disabled enchanting unfinished enchantment GUI for now 2012-11-04 23:15:20 +01:00
Marc Zinnschlag
aabb1b8f3f Issue #219: implemented death count filter 2012-11-04 13:26:04 +01:00
scrawl
38828acac9 transparent overlay 2012-11-04 12:13:04 +01:00
scrawl
b7aa7e4cef pause all animations 2012-11-04 11:57:51 +01:00
scrawl
ba2fc2d6f8 better fix for chargen button colors 2012-11-04 11:37:47 +01:00
emoose
cadc753216 Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell
Bug #437 fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430 fix is only tested in interiors (ToddTest)
2012-11-03 19:29:55 +00:00
emoose
c8cc6b6e65 Fixed: engine: Bug #437 Stop animations when paused; tooltips: capitalize first letter (eg paper -> Paper) 2012-11-03 16:39:32 +00:00
emoose
b70b8cc4bc Fixed: character creation: make OK button grayed out/disabled (loses the hoverover when it's re-enabled though...) 2012-11-03 06:02:33 +00:00
emoose
1c8e941f0d fix kdevelop indentation again... 2012-11-02 21:21:32 +00:00
emoose
96b56d9803 fixes: containers: key id case comparison 2012-11-02 21:18:37 +00:00
emoose
4a9821dc65 fix kdevelop indentation... 2012-11-02 20:43:07 +00:00
emoose
15f972cc62 fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
todo: going from CharacterCreation back to CreateClassDialog loses data
2012-11-02 20:33:08 +00:00
pvdk
8cdd1e5539 Fixed problem with sorting of the masters in the launcher 2012-11-02 15:06:14 +01:00
Marc Zinnschlag
4bc4ca775c Issue #432: fixed MWWorld::ContainerStore::clear 2012-11-01 15:11:13 +01:00
Marc Zinnschlag
648b53ef93 removed unused launcher.cfg file 2012-10-31 10:09:27 +01:00
pvdk
b0647d6c8a Fix for Bug #413: resolutions no longer appear multiple times on Windows 2012-10-30 19:05:44 +01:00
pvdk
60aea3653f Modified sorting, should not crash anymore 2012-10-30 18:58:17 +01:00
Pieter van der Kloet
64c348c39e Added support for different encodings 2012-10-30 11:26:48 +01:00
Pieter van der Kloet
433773e0ea Fixed segfault in datafilesmodel because of invalid modelindex row 2012-10-30 11:10:06 +01:00
Pieter van der Kloet
6920958e16 Oops, forgot to add timestamps for master files 2012-10-30 10:08:24 +01:00
Pieter van der Kloet
6e758af05c Launcher cfg is stored in the user location only, fixes Bug #414 2012-10-30 06:51:22 +01:00
Pieter van der Kloet
1c06a06f91 Files are now sorted by modified timestamp, fixes Bug #415 2012-10-30 06:47:39 +01:00
Pieter van der Kloet
2b25178aef Merge remote-tracking branch 'upstream/master' into launcher-model 2012-10-30 05:04:31 +01:00
Pieter van der Kloet
ef11a32fee Fixed a bug where a non-existant openmw.cfg would crash the launcher 2012-10-30 05:03:58 +01:00
Pieter van der Kloet
d065b56948 Fixed default profile adding and made switching profiles more efficient 2012-10-30 04:21:31 +01:00
scrawl
a04df37f83 implemented looting corpses 2012-10-28 16:04:33 +01:00
Marc Zinnschlag
d7add0b9e6 Issue #61: fixed alchemy skill 2012-10-28 14:07:36 +01:00
Marc Zinnschlag
c635447cea Merge branch 'death' 2012-10-27 13:34:20 +02:00
Marc Zinnschlag
ed3641b214 Issue #68: check for essential actors 2012-10-27 13:33:54 +02:00
Marc Zinnschlag
2e63ca5e0a Merge branch 'death' 2012-10-27 11:33:26 +02:00
Marc Zinnschlag
453f347ee8 Issue #68: added getdeadcount script function 2012-10-27 11:33:18 +02:00
Marc Zinnschlag
f72c35fc17 Issue #68: tally deaths 2012-10-27 11:15:52 +02:00
Marc Zinnschlag
6b09b3ad61 Issue #68: Play death animations 2012-10-27 10:36:42 +02:00
bwrsandman
5d45d328b8 Fixed uninitialized variable that caused a segfault when going to previous page. 2012-10-26 21:28:22 -04:00
greye
9f923e7963 fix crashing if /home/greye/.cache not exist 2012-10-25 15:14:34 +04:00
Marc Zinnschlag
21c24dedb6 Issue #68: Stop player from dying (temporary workaround) 2012-10-25 12:28:45 +02:00
Marc Zinnschlag
0ab432b074 Issue #68: fixed death detection 2012-10-25 12:22:48 +02:00
Marc Zinnschlag
9172c3ec4d Issue #68: stop NPCs from instantly dropping dead 2012-10-23 13:54:36 +02:00
scrawl
234716daa6 finished spell creation 2012-10-23 11:42:38 +02:00
scrawl
33361e6539 Merge branch 'master' into spellcreation 2012-10-23 10:38:53 +02:00
Pieter van der Kloet
fe9120bcb3 Added support for the profiles and made creation/editing them more user friendly 2012-10-23 01:47:07 +02:00
Pieter van der Kloet
a4855186c5 Merge remote-tracking branch 'upstream/master' into launcher-model 2012-10-22 15:00:19 +02:00
Pieter van der Kloet
ab8894e07a Merge remote-tracking branch 'origin/launcher-model' into launcher-model
Conflicts:
	apps/launcher/datafilespage.cpp
2012-10-22 14:59:43 +02:00
Pieter van der Kloet
6433b1e022 Some minor fixes 2012-10-22 02:25:10 +02:00
Marc Zinnschlag
0547f11564 Issue #68: Remove dead actors from actor list 2012-10-20 10:54:51 +02:00
Marc Zinnschlag
f2e25b8a47 Issue #68: Keep dead actors out of the actor list for the current scene 2012-10-20 10:49:48 +02:00
scrawl
59560e84eb small addition 2012-10-19 20:48:15 +02:00
scrawl
b2b9254718 improved the ingredient GUI code (this didnt fix anything, though) 2012-10-19 20:44:53 +02:00
scrawl
475163bd4a Merge branch 'master' of https://github.com/zinnschlag/openmw 2012-10-19 20:21:34 +02:00
scrawl
fbe3538f32 bug #412: sort birth signs 2012-10-19 20:13:37 +02:00
Marc Zinnschlag
3f6afb13f1 Merge remote-tracking branch 'scrawl/alchemy' 2012-10-19 20:09:45 +02:00
scrawl
8d7514e341 corrected chance 2012-10-19 19:48:54 +02:00
scrawl
d76522e7a4 searchPtrViaHandle 2012-10-19 19:48:02 +02:00
Marc Zinnschlag
7884a927c9 Issue #68: added dead flag to CreatureStats 2012-10-19 18:56:22 +02:00
Marc Zinnschlag
a8f294c9ae fixed types of dynamic stats script instructions 2012-10-19 18:01:45 +02:00
Marc Zinnschlag
bdca5aff87 Issue #68: simplified the dynamic stats interface 2012-10-19 13:10:06 +02:00
Marc Zinnschlag
3f833af46a Issue #407: Fortyfy attribute effects were ignored for the last 3 attributes 2012-10-19 10:07:27 +02:00
scrawl
28cc480ce1 fix some alchemy issues and make the gui use the new implementation 2012-10-18 22:21:39 +02:00
Marc Zinnschlag
18686614db Merge remote-tracking branch 'scrawl/splashscreen_dirlisting'
Conflicts:
	apps/openmw/mwgui/loadingscreen.cpp
2012-10-18 15:46:43 +02:00
Marc Zinnschlag
1864dbe031 Issue #61: potion creation 2012-10-18 15:33:27 +02:00