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7046 Commits

Author SHA1 Message Date
David Cernat 8aad93b904
Merge pull request #519 from TES3MP/0.7.0-alpha
[General] Update positions for dead players on other clients
6 years ago
David Cernat 3effd5f1ff [General] Update positions for dead players on other clients
Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
6 years ago
David Cernat 4692f29b9d
Merge pull request #517 from uramer/0.7.0markers
update player map markers when client changes cell
6 years ago
David Cernat 03d377ec54
Merge pull request #518 from TES3MP/0.7.0-alpha
[General] Rename CellReplace packet into CellReset
6 years ago
David Cernat 8ff2d1b829 [General] Rename CellReplace packet into CellReset 6 years ago
David Cernat cb82318c36 [General] Fix problems with Utils::getArchitectureType() 6 years ago
uramer 3b2098382b update player map markers when client changes cell 6 years ago
David Cernat cb5e24e6c5
Merge pull request #516 from TES3MP/0.7.0-alpha
[Server] Add GetMillisecondsSinceServerStart() server function
6 years ago
David Cernat 91f82d845c [Server] Add GetMillisecondsSinceServerStart() server function 6 years ago
David Cernat d35026bbf5
Merge pull request #515 from TES3MP/0.7.0-alpha
0.7.0 alpha
6 years ago
David Cernat bd677726bf [Server] Add StatsFunctions that get/set damage to attributes/skills 6 years ago
David Cernat 9fc4c83858 [Client] Send skill/attribute packets when skills/attributes are damaged 6 years ago
David Cernat ece39748de [Server] Fix typo causing recursion in deprecated actor list function 6 years ago
David Cernat 5c4d3df551 [Server] Deprecate DoesFileExist(), add DoesFilePathExist() 6 years ago
David Cernat 2cdabddc0e [Server] Move most MiscellaneousFunctions to ServerFunctions 6 years ago
David Cernat b46767de6e [Server] Clean up recent additions to ServerFunctions 6 years ago
David Cernat 911079e0bc
Merge pull request #512 from TES3MP/0.7.0-alpha
0.7.0 alpha
6 years ago
David Cernat 331fa86844 [Server] Call OnServerPostInit after OnRequestDataFileList
This allows different actions to be taken in OnServerPostInit based on what the data files being used are.
6 years ago
David Cernat a0ec9dfd2e [Server] Rename OnRequestPluginList into OnRequestDataFileList 6 years ago
David Cernat 986528c67d [Server] Add error message as argument to OnServerScriptCrash 6 years ago
David Cernat 552a94a0ca [Server] Add OnServerScriptCrash script event 6 years ago
David Cernat a508a0faf8 [Server] Turn GetArguments() from ScriptFunctions into Utils function 6 years ago
David Cernat dcbc9d1831 [Client] Print cells for actor deaths 6 years ago
David Cernat 828c52138f [Documentation] Update readme and credits
According to some legal advice I've received, the "TES3MP Team" is too ambiguous of a legal entity, so – with Koncord's agreement – the copyright is now assigned specifically to us, the project's developers.
6 years ago
David Cernat 69e7d3f2a7 [Documentation] Update credits 6 years ago
David Cernat f3b8a5b909 [General] Check integrity of credits only on Windows clients
This avoids the problems that were encountered in Linux and macOS builds regarding this check while also still addressing the scenario where official Windows builds had their credits modified by people unrelated to the project.
6 years ago
David Cernat a0ad0b29bc Merge branch '0.7.0' of https://github.com/TES3MP/openmw-tes3mp into 0.7.0 6 years ago
David Cernat 222837976c [Server] Fix type name warning for Player
The warning in Visual Studio was: "'Player': type name first seen using 'class' now seen using 'struct'"
6 years ago
Koncord 77386525f2 [General] Update Travis CI 6 years ago
David Cernat c058dce346 [General] Clarify meaning of commit hash displayed on start 6 years ago
David Cernat 1df1515c7e [Client] Add logging for invalid enchantmentIds in RecordHelper 6 years ago
David Cernat 999ce857c7 [Client] Add logging for records ignored due to their invalid baseIds 6 years ago
David Cernat db7e09f441 [Client] Use more consistent logging when reading dynamic record packets 6 years ago
David Cernat 0fa116b47d [Client] Remove useless lines in RecordHelper 6 years ago
Koncord 0df32accca [Server] Fix ARM build 6 years ago
David Cernat fd40e8c971 [Client] Prevent ObjectState spam by not resending an already sent state 6 years ago
David Cernat 6e47b65205 [Client] Set attribute increases & level progress after correct packets
Originally, the PlayerSkill packet contained skills, attribute increases and level progress. In 78441c769a, the attribute increases were moved to the PlayerAttribute packet and the level progress was moved to the PlayerLevel packet, but – due to an oversight – attribute increases and level progress were still being applied to the local player only when a PlayerSkill packet was received, based on whatever values were stored from the last PlayerAttribute and PlayerLevel packets.
6 years ago
David Cernat f481c85e07 [Client] Use ADD before REMOVE for PlayerInventory in repair/recharge
Previously, when recharging or repairing an item, the client sent a PlayerInventory packet to the server with the old version of the item that was supposed to be removed and then it sent a PlayerInventory packet with the new version of the item that was supposed to be added.

Unfortunately, the current CoreScripts make it so custom items using generated IDs have their records deleted when they are completely removed from the world, however briefly, even if they are added back immediately afterwards. In practice, this meant that – before this commit – recharging or repairing a custom item led to its removal from the player inventory stored on the server, followed by the deletion of its record, followed by its readdition to the inventory (but with the record staying deleted). Logging out and logging back in immediately prevented the player from receiving the item anymore because of its now non-existent record.
6 years ago
David Cernat 8a99f215f6 [Client] Add LocalPlayer::sendItemChange() variant with mwmp::Item arg 6 years ago
David Cernat db9c1b9882 [Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr 6 years ago
David Cernat 799241e8c6 [Client] Use informative error message for RefData::setCount() issue 6 years ago
David Cernat 43f195f0c7 [Client] Use clearer debug for actor initializations 6 years ago
David Cernat 2e1d4a9449 [Server] Fix non-Windows builds 6 years ago
David Cernat 81e2e48561 [Client] Fix item magic casting synchronization for spell scrolls
Previously, spell scrolls were used up before their IDs could be included in attacks packets supposed to be sent for them.
6 years ago
David Cernat d83160523f [Client] Add items required for item magic casting when they are missing 6 years ago
David Cernat 433a69a588 [Client] Send all data for newly initialized LocalActors at least once 6 years ago
David Cernat e70fd2cf3a [Server] Accept clients with wrong password on servers with no password 6 years ago
David Cernat eb52babf29 [Server] Print IP instead of name or PID for players unable to connect
The player name was always blank in such situations, providing no useful information. The PID was not useful in any way either.
6 years ago
David Cernat e96091fd6b [General] Use more consistent variable names for password, address, etc. 6 years ago
David Cernat 906d2a837d [Client] Send PlayerInventory packets when recharging items w/ soulgems 6 years ago
David Cernat 71679934a1 [Client] Send PlayerInventory packets when repairing items 6 years ago
David Cernat 5d9893ee92 [Client] Set actor killer correctly for spells that do damage over time
Additionally, clean up comments related to other code that sets actor killers.
6 years ago
David Cernat 6e1504f0a1 [Server] Use clearer variable & function names in TimerAPI 6 years ago
David Cernat 42b5a8054f [Server] Remove unusable position functions for players 6 years ago
Koncord 4ce0331f1b [Server] Fix GCC build 6 years ago
Koncord 9343b8af2f [Server] Remove unused function 6 years ago
Koncord c2230a8a21 [Server] Add MP flag to the server if enabled 6 years ago
Koncord a0e89208a0 [General] Fix standalone server build 6 years ago
Koncord 55cea491ca [Server] Introduce MS VC++ 2017 support 6 years ago
Koncord 6af2400752 [Server] Remove usages of get/set env. Add GetModDir function 6 years ago
Koncord b3456a8841 [Server] Fix invalidation of iterators 6 years ago
David Cernat 343dd8b5ea [Client] Fix addition of items to player inventories
Previously, multiple stacks of the same item ID could overwrite data in each other because of how the logic in ContainerStore::add() works. For example, a stack of 5 grand soul gems with no souls would get added to the player, then the attempt to add a grand soul gem with a particular soul would retrieve the previous stack first before setting all of it to that soul, resulting in 6 grand soul gems with that soul.
6 years ago
David Cernat 76ac905efc [Client] Send PlayerInventory packets when trapping souls in soulgems 6 years ago
David Cernat f853368641 [Client] Fix loss of player items in ContainerStore::unstack()
Previously, unstacking items for a player led to a PlayerInventory packet being sent about the items' removal.

This change makes it so both a packet about their re-addition and their removal are sent instead, cancelling each other out, which is inelegant, but arguably preferable to complicating the sending of PlayerInventory packets again.
6 years ago
David Cernat 5e38e8abdb [Server] Add GetArchitectureType() script function
Additionally, bring GetOperatingSystem() up-to-date by making it use the renamed function in Utils.
6 years ago
David Cernat 9fe54aa8c6 [General] Add getArchitectureType() to multiplayer Utils
Additionally, rename getOperatingSystem() into getOperatingSystemType() for clarity.
6 years ago
David Cernat fa1700e2ab [Server] Add GetOperatingSystemType() script function 6 years ago
David Cernat da6b89c185 [General] Add getOperatingSystem() to multiplayer Utils 6 years ago
David Cernat 50714599d9 [Client] Spawn at exterior 0, -7 by default 6 years ago
David Cernat afd17e5a48 [Client] Don't finish drag & drop that is supposed to be unsuccessful
This prevents items from vanishing when your attempt to drop them in a full container is denied.
6 years ago
David Cernat a6c6db89fc [Client] Send object packets when scripts use PlaceItem/PlaceItemCell 6 years ago
David Cernat d05a82a734 [Client] Avoid repetitive code when unequipping items in resurrection 6 years ago
David Cernat b5b26c6685
Merge pull request #492 from terabyte25/patch-7
[Client] Disallow opening inventory menu when not logged in
6 years ago
terrabyte25 35755eb1f1
[Client] Disallow opening inventory menu when not logged in 6 years ago
David Cernat b7090b2550 [Server] Add experimental option for not crashing from Lua script errors
Additionally, fix return type of GetPluginEnforcementState()
6 years ago
David Cernat b39e3f518b [Client] Use correct log levels for inventory and dynamic record packets 6 years ago
David Cernat d8ca268067 [Server] Move plugin enforcement functions to ServerFunctions 6 years ago
David Cernat 2933526995 [Server] Include errors related to Lua calls in server logs 6 years ago
David Cernat ef80894c5c
Merge pull request #486 from testman42/patch-2
Use more descriptive terminology for chat modes
6 years ago
Testman 6b3f598837
Use more descriptive terminology for chat modes
Changed "Chat disabled" to "Chat hidden", "Chat enabled" to "Chat visible" and "Chat in hidden mode" to "Chat appearing when needed".
6 years ago
David Cernat eb3ae95f0e [Documentation] Display build status for correct branch 6 years ago
David Cernat d3eb106c3b [Documentation] Update readme for current situation 6 years ago
David Cernat e834a4ec74 [Client] Find closest enchantmentCharge in getItemPtrFromStore()
Enchanted inventory items continuously recharge their enchantment charges, which getItemPtrFromStore() should account for.

Additionally, prevent framelistener errors caused by PlayerItemUse packets about non-existent items.
6 years ago
David Cernat bc7bcae190
Merge pull request #484 from GrimKriegor/0.7.0
[General] Change the default plugins home location
6 years ago
Grim Kriegor 8f90f8a3b8 [General] Change the default plugins home location 6 years ago
Koncord e162af0003 [Server] Disallow non void callbacks 6 years ago
Koncord 07a5f5296c [Server] Rework OnRequestPluginList callback. Add AddPluginHash function 6 years ago
Koncord 20a7619a4a [Server] Remove result from the OnPlayerConnect callback
Now it's recommended to use tes3mp.Kick() function
6 years ago
Koncord f1e8569291 [Server] Remove result from the OnPlayerSendMessage callback 6 years ago
Koncord efa362031e [Server] Remove unused Main callback 6 years ago
Koncord b83e4056a8 [Server] Remove CallFF dependency as it not fully supported by Windows and MacOS 6 years ago
Koncord 585557ad8a [Server] Remove argument cast in the Call with va_args 6 years ago
Koncord 3101de5f02 [Server] Add kicked load status 6 years ago
Koncord e5e13b21ae [Client] Fix crash on drag&drop 6 years ago
David Cernat c65d6c1328 [Client] Disable mListener methods in mwworld/containerstore
This should put an end to frequent crashes until I can fix the problem properly.
6 years ago
David Cernat 1baf82db32 [Client] Avoid PlayerSpellbook packet spam in some mods 6 years ago
David Cernat d9bc1abf48 [Client] Don't send ObjectScale packets if not logged in 6 years ago
David Cernat a8cf1e02c4 [Client] Allow unilateral scripted container changes not from console
This prevents infinite loops in certain client scripts from mods that use while loops to determine that all items of a certain type have been removed from a container, such as in the script BCSwap2Arg from  Better_Clothes.
6 years ago
David Cernat 99f8ef88a5 [Server] Add SetObjectActivatingPid() script function 6 years ago
David Cernat 17f13872aa [Client] Use forceUpdate correctly in LocalPlayer::updateStatsDynamic()
Previously, the forceUpdate argument was useless, preventing dynamic stats from being sent by certain newly created characters.
6 years ago
David Cernat bfd7c83c4d [Client] Fix backwards logic when setting type for AI attacks 6 years ago
David Cernat d9dd7073cf [General] Send certain packets only when logged in
Previously, client mods adding packet-sending scripts to the spawn area made clients send the associated packets as soon as they inputted their character name when joining a server using those mods. This made the clients either get disconnected for not replying to a handshake first, or it made them get kicked for sending object packets that are disallowed for players who are not logged in.

To fix this, LocalPlayer's hasFinishedCharGen() has been replaced with isLoggedIn(), because the former was already returning true when players inputted their names.
6 years ago
David Cernat 66d666d60c [Client] Use less confusing terminology when displaying plugin mismatch 6 years ago
David Cernat bb834748c5 [Server] Log player kicks 6 years ago
David Cernat a3111fbcc1 [Server] Use clearer error message when failing to bind port 6 years ago
David Cernat 3d40a162bc
Merge pull request #476 from SamHellawell/0.7.0-fix-equipcrash-linux-cleanup
Cleanup fix for equip item crash on Linux
6 years ago
Sam Hellawell df1667b6e4 Cleanup fix for equip item crash on Linux
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
6 years ago
David Cernat db2b3e95b8
Merge pull request #475 from SamHellawell/0.7.0-fix-equipcrash-linux
Fix crash when equipping item on linux
6 years ago
Sam Hellawell 1e171ad9fd Fix crash when equipping item on linux
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
6 years ago
David Cernat e402a17757 [Client] Don't cast non-weapons to weapons in isUsingRangedWeapon()
This makes lockpicks and probes work again.
6 years ago
David Cernat 292536439e [Server] Rename script functions for clearing packet vectors for players 6 years ago
David Cernat c79660f721 [Server] Make inventory script functions consistent with others
Functions that add elements to a vector should not change the action. This fixes the last remaining oddity in Koncord's original implementation of inventory sync.
6 years ago
David Cernat 8c7e06293f [Documentation] Update changelog with attack synchronization details 6 years ago
David Cernat b76e00c66e [Server] Call OnPlayerCellChange script event near start of cell change
This makes it possible to send custom records used by players for their equipment before the hardcoded exchange of equipment packets takes place.

Additionally, remove the check for dead players because it has no real use and can potentially cause problems.
6 years ago
David Cernat f100a660d4 [General] Fix ranged attack sync when using last throwing weapon or ammo 6 years ago
David Cernat 3f304866fd [Client] Use clearer variable names in DedicatedPlayer::setEquipment() 6 years ago
David Cernat 995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
6 years ago
David Cernat db39c62e89 [Documentation] Update credits 6 years ago
David Cernat b04ca28ece
Merge pull request #471 from testman42/patch-1
Update credits
6 years ago
David Cernat b5f46ada73 [General] Synchronize projectile speed for ranged attacks
This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
6 years ago
David Cernat 7281f9fc42 [Client] Prevent unilateral paralysis of dedicated players & actors
This is a temporary workaround until active effect synchronization is implemented.
6 years ago
Testman 770d36ef67
Update credits
Reflect recent role changes
6 years ago
David Cernat 33a0886790 [Client] Fix synchronization of knockdown states 6 years ago
David Cernat 490303dc0b [Client] Clean up MechanicsHelper::processAttack() slightly
The debug is now more descriptive and some code is now skipped for non-ranged attacks.
6 years ago
David Cernat 9d2dc96a2e [Client] Use RANGED type for ranged attacks that haven't hit a target 6 years ago
David Cernat af49f711ca [Client] Add isUsingRangedWeapon() method to MechanicsHelper 6 years ago
David Cernat 3f6ca6f22b [Client] Bring drawState fallback for actors up-to-date w/ attack types 6 years ago
David Cernat 9d2cf6629b [Client] Fix logic for hand-to-hand attack sync 6 years ago
David Cernat fcd31bf4a6 [General] Fix problems with the synchronization of ranged attacks
Projectile hits now send Attack packets with RANGED attacks, and their success or failure is now synchronized.

Strike enchantments no longer require a valid victim to be synchronized.

Additional debug messages have been added for attacks.
6 years ago
David Cernat 31a9b77f34 [Client] Reset hitPosition in MechanicsHelper::resetAttack() 6 years ago
David Cernat 7d221509cd [Client] Move item magic hook to correct location
Previously, synchronization for strike enchantments was partially broken because it triggered the sending of ITEM_MAGIC attack packets, which are only supposed to be sent when a spell is cast from a magical inventory item.
6 years ago
David Cernat c9ad411dd3 [Client] Fix logic for setting applyProjectileEnchantment in attack sync 6 years ago
David Cernat 8012d0d7b7 [General] Include hit position in PlayerAttack and ActorAttack packets 6 years ago
David Cernat dcd4478028 [Client] Always stop sending weather updates when moving to an interior 6 years ago
David Cernat 113002ca19 [Client] Return early when processing actors that can't be initialized 6 years ago
Koncord 48f4792bc1 [Server] Add GetMaxPlayers, GetPort and HasPassword functions to API 6 years ago
David Cernat 3bd8aa82fe [General] Reduce inventory-sending hooks to just 2 in ContainerStore
Whenever an item is added to or removed from the player's ContainerStore, that player sends a PlayerInventory packet with just that addition or removal.

This eliminates all the unnecessary packet spam related to oversized PlayerInventory packets that had existed in one form or another since the initial implementation of inventory sync in 1b259e2d33

Additionally, move booleans from BasePlayer to LocalPlayer when they are only needed on the client, and make the usage of the isReceivingQuickKeys boolean consistent with the new isReceivingInventory boolean by having them both in the processors of their associated packets.
6 years ago
David Cernat ee3fc4a303 [Documentation] Update changelog for 0.7.0 6 years ago
David Cernat 9e58cc82bd [Server] Set minimum updateRate when communicating with master server 6 years ago
David Cernat be448e5b8e [General] Use more appropriate update rate in server config 6 years ago
David Cernat d1fa57ac14 [General] Switch to new official master server port when using old one 6 years ago
David Cernat 0658d39eaa [General] Update ports used for master server in client & server config 6 years ago
David Cernat 03832f933b [Client] Send only individual items in PlayerInventory packets
For a long time, whenever a PlayerInventory packet was sent, it contained all the items in the player's inventory, because that's how Koncord originally implemented it and I always had too many other priorities to go back and rework it.

From now on, clients only send PlayerInventory packet with the one item added or removed, with the single exception being trading with merchants, where the entire inventory is still sent for the time being.
6 years ago
David Cernat 75a64a69c7 [Server] Add GetInventoryChangesAction() script function
Additionally, fix a typo in the description of GetSpellBookChangesAction()
6 years ago
David Cernat 45b011452e [Client] Combine methods for sending spell packets into a single one 6 years ago
David Cernat 140e0ed52c [Client] Also clear aiActors when clearing ActorList 6 years ago
David Cernat aed4ca2fd2 [Client] Allow use of baseId for more record types
Additionally, don't allow new enchantment records to be created if they have no effects, to avoid a crash.
6 years ago
David Cernat a083439139 Merge pull request #469 from davidcernat/master while resolving conflicts
# Conflicts:
#	apps/openmw/main.cpp
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
#	apps/openmw/mwworld/worldimp.hpp
6 years ago
David Cernat 7efee0e968 [Client] Fix GCC build 6 years ago
David Cernat 5bd2244898 [Client] Uninitialize DedicatedActors instantly in some situations
When LocalActors briefly become DedicatedActors as the result of a server script, the DedicatedActors are immediately uninitialized to avoid bugs like them jumping in place or rotating slightly.

Additionally, the playing of animations and sounds received in packets for DedicatedActors is no longer done during their next update, but is instead done instantly when the packets are received.
6 years ago
David Cernat 5fd4113978 [General] Implement sending of ActorSpeech packets from server scripts 6 years ago
David Cernat 338efdb705 [General] Fix issues with MechanicsHelper::getItemPtrFromStore() 6 years ago
David Cernat aec0c5bd49 [Server] Make capitalization consistent for AI-related script functions 6 years ago
David Cernat 9598212aad [Client] Don't add bound items to inventory as a result of item packets
Additionally, don't include bound items when sending PlayerInventory packets.
6 years ago
David Cernat a3b9274365 [Client] Make it possible to check if an item ID belongs to a bound item 6 years ago
David Cernat a1933e7bc2 [Client] Don't declare variable twice in LocalPlayer's setEquipment()
The variable equipmentItem is identical to currentItem, so it should not have been added in commit 58a6a8c3bc

Addditionally, use a more descriptive variable name than "a" for item Ptrs.
6 years ago
Marc Zinnschlag 1cfc1f9bdb Merged pull request #1666 6 years ago
Marc Zinnschlag 0aedb3aada Merged puil request #1808 6 years ago
Marc Zinnschlag b67b17010d Merged pull request #1826 6 years ago
Marc Zinnschlag 24212d58e8 Merged pull request #1861 6 years ago
Andrei Kortunov ec9a1b0d05 Handle RootCollisionNode, attached to non-root node (bug #4311) 6 years ago
Andrei Kortunov cde95979d0 Fix combat engagement for creatures 6 years ago
David Cernat 5d66a9bb66 [Client] Fix path to MechanicsHelper in ProcessorPlayerItemUse 6 years ago
David Cernat 8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
Andrei Kortunov 780648b584 Do not reset idle animations if we do not have ammo 6 years ago
Andrei Kortunov df577babe9 Increase priority of 1st-person weapon animations to avoid issues with animation blending 6 years ago
Andrei Kortunov 71bcc11ba5 Apply only crossbow reload animation to upper body 6 years ago
Andrei Kortunov a0d0e5d2db Give jumping animations higher priority than movement ones 6 years ago
Andrei Kortunov 6a03aa6fdb Reduce jittering during turning animations for player 6 years ago
Andrei Kortunov cd92014533 Do not touch GUI modes when taking screenshots (bug #4528) 6 years ago
Marc Zinnschlag fe19d8ff35 Merged pull request #1857 6 years ago
Marc Zinnschlag a2a57cf694 Merged pull request #1858 6 years ago
Marc Zinnschlag 0f510011b3 Merged pull request #1852 6 years ago
Marc Zinnschlag cb62936949 Merged pull request #1853 6 years ago
Bret Curtis 03bf599426
Merge pull request #1856 from Capostrophic/hidden
Revert untextured shapes rendering changes
6 years ago
Bret Curtis 144f37f9b3
Merge pull request #1860 from akortunov/warningfix
Do not use fall-through to avoid GCC warnings
6 years ago
Andrei Kortunov 126b2fdd42 Use the isPlayer variable to do not check if the current actor is player every time 6 years ago
Bret Curtis 0d976f2c5e
Merge pull request #1859 from Capostrophic/debug
Fix a bunch of MSVC warnings
6 years ago
Andrei Kortunov 57e1462417 Do not use fall-through 6 years ago
Capostrophic 348c6f848e
Fix a bunch of MSVC warnings 6 years ago
Andrei Kortunov 51af729305 Do not use headtracking in the 1st-person view (bug #4573) 6 years ago
Andrei Kortunov 6202b4eca9 Do not touch GUI modes when taking screenshots (bug #4528) 6 years ago
Capostrophic 85208eff7f Revert untextured shapes rendering changes 6 years ago
Bret Curtis 0c0379c1ef
Merge pull request #1855 from OpenMW/allow_msvc2015_failure
Update appveyor.yml
6 years ago
Bret Curtis 97bc9954d0
Update appveyor.yml
allow msvc2015 to fail
6 years ago
Capostrophic e9e9c0dd6b Fix guild guide fast travelling to exteriors time 6 years ago
Andrei Kortunov b7859b3fa9 Cap underwater view distance (bug #4565) 6 years ago
Capostrophic bcd9cc4baa Check the actor cell instead of the destination cell in fast travel price logic 6 years ago
Bret Curtis a19d55e035
Merge pull request #1850 from Capostrophic/nodemask
Fix untextured shapes nodemask
6 years ago
Capostrophic bda23c6ad6 Fix nodemask 6 years ago
Bret Curtis a9729878d7
Merge pull request #1848 from Capostrophic/texturing
Don't render NiTriShapes without NiTexturingProperty (bug #4483)
6 years ago
Capostrophic a1e3b2e586 Don't render NiTriShapes without NiTexturingProperty (bug #4483) 6 years ago
Marc Zinnschlag b75b5d139a Merged pull request #1845 6 years ago
Marc Zinnschlag 7a93d118d2 Merged pull request #1846 6 years ago
Marc Zinnschlag 31491fdbde Merged pull request #1844 6 years ago
Capostrophic 7087bad580 Use special behavior for all topics with reserved names (bug #4557) 6 years ago
Andrei Kortunov 1f4dd3b393 Make partial binary search case insensitive, as it supposed to be (bug #4558) 6 years ago
David Cernat 888e1dfff8 [General] Allow setting of AI fight & dynamic stats in record packets
Additionally, allow the setting of the Autocalc flag for an NPC record based on an existing record.
6 years ago
Andrei Kortunov b0f2e00e7f Make forcegreeting a non-op for non-actor objects (bug #4553) 6 years ago
Koncord d03722b3f4 [Browser] Rework browser for improved stability & clarity
(cherry picked from commits 5c79e7106f, 57353cdfff, 15723adb9a, 01a5196a92, ed75563a94, 3839a2dcfd, 1fd16ba69c, 66283943c5, ba8613a179, 5b8f4f3e92, 35b771b19e, 043eb224e2, 05fac2f67d)
6 years ago
Marc Zinnschlag 452a706047 Merged pull request #1837 6 years ago
Marc Zinnschlag b6a919a2d1 Merged pull request #1838 6 years ago
Marc Zinnschlag 99c03d55f0 Merged pull request #1841 6 years ago
Marc Zinnschlag 2a621fedd1 Merged pull request #1842 6 years ago
Capostrophic d15dcaff68
Don't adjust weapon rating according to weapon condition twice 6 years ago
Andrei Kortunov dd6cb85783 Remove redundant changelog entry 6 years ago
David Cernat 6498bcb22b [Server] Add script functions for getting player draw & sneak states 6 years ago
Andrei Kortunov e2519226aa Move boost include 6 years ago
Andrei Kortunov eeffe2e557 Check if item model exists inside drag and drop functions 6 years ago
Andrei Kortunov e4f862c0b9 Check if next char exists 6 years ago
Andrei Kortunov c2a175c2e0 Move crash catcher wrapper to separate file 6 years ago
Capostrophic 725a9323c4
Merge branch 'master' into sound 6 years ago
Capostrophic 1d1eedc001
Update changelog 6 years ago
Capostrophic 2f44acafe2
Fix changelog 6 years ago
Capostrophic 4c7f3cf626
Merge branch 'master' into weaponpriority 6 years ago
Capostrophic 433c24562e
Update changelog 6 years ago
Andrei Kortunov ac98797999 Add missing file 6 years ago
Marc Zinnschlag 4d280add81 Merged pull request #1843 6 years ago
Marc Zinnschlag d7718aae9b Merged pull request #1840 6 years ago
Marc Zinnschlag eb5f558f6f Merged pull request #1839 6 years ago
Marc Zinnschlag 79aaf0163a Merged pull request #1833 6 years ago
Andrei Kortunov 712c9995db Rename mIsScripted variable because its name is ambiguous 6 years ago
Andrei Kortunov c454f1bdad Use log file for editor (feature #4012) 6 years ago
Capostrophic 9d85b7c2d3
Use the actual damage for deducting weapon rating 7 years ago
Capostrophic 73d5496711
Revert addition change 7 years ago
Capostrophic 16af1a6c1c Replace 0 sound range values separately 7 years ago
Capostrophic 3ac030d75a
Handle explicit calls before handling quotes 7 years ago
Capostrophic 80f3bd9f86 Don't apply iWereWolfFleeMod to creatures 7 years ago
Capostrophic fa6c205e5d Make tab autocompletion work with explicit reference calls 7 years ago
Capostrophic bec47dfb7c Make ranged weapon bonus a distance-dependent multiplier 7 years ago
Andrei Kortunov 369ea7e177 Check if a temporary file was successfully closed 7 years ago
Capostrophic 382b68a081
Combat AI: take the actual hit chance in account when rating weapon 7 years ago
Andrei Kortunov 12144de8ed Initialize missing variables 7 years ago
Andrei Kortunov c0bed0fde2 Handle case when index < 0 7 years ago
Andrei Kortunov 770d86f9bd Initialize cubeSize variable for 360 degrees screenshots correctly 7 years ago
Andrei Kortunov a08048da4e Avoid dereference after null check 7 years ago
Capostrophic ab29f9e13f Add permanent barter disposition change option (feature #3103) 7 years ago
Marc Zinnschlag 1c13256456 Merged pull request #1829 7 years ago
Marc Zinnschlag 0e75e3816a Merged pull request #1830 7 years ago
Marc Zinnschlag 8812f9ddfa Merged pull request #1831 7 years ago
Marc Zinnschlag 0c507b74bc Merge pull request #1832 7 years ago
Marc Zinnschlag 7c7af1da61 Merged pull request #1834 7 years ago
Marc Zinnschlag e8139a5cc7 Merged pull request #1835 7 years ago
AnyOldName3 66c241337d
Merge pull request #1836 from OpenMW/water-shader-tabs
Sort out some tabs which snuck into the water shader
7 years ago
AnyOldName3 f717c9e56d
Sort out some tabs which snuck into the water shader 7 years ago
Capostrophic 4d48ede6f1 Add two missing gameplay settings to Advanced tab 7 years ago
Capostrophic be2e7e9e09 Make casting caster-linked on-self effects no-op (bug #4378) 7 years ago
Andrei Kortunov 5b92910829 Limit difficulty scaling, as mentioned in docs 7 years ago
Marc Zinnschlag aac580da6b Merged pull request #1828 7 years ago
Marc Zinnschlag 20d4e27f82 Merged pull request #1821 7 years ago
Andrei Kortunov c07cc0dc40 Reset animation state after weapon unequipping 7 years ago
Andrei Kortunov 469bb29621 Do not try to handle shape controllers as node controllers 7 years ago
Andrei Kortunov 0f2c3ecb17 Rescale player avatar (bug #4539) 7 years ago
David Cernat 8c40010c87 [General] Add missing inventoryBaseId to creatures in RecordDynamic 7 years ago
David Cernat b57807407a [General] Implement RecordDynamic packet, part 1
Spell, potion, enchantment, creature, NPC, armor, book, clothing, miscellaneous and weapon record data can now be sent in a RecordDynamic packet. Additionally, the packets include data related to associated magical effects (for spells, potions and enchantments), data related to default inventory contents (for creatures and NPCs) and data related to body parts affected (for armor and clothing).

The server now has associated script functions for setting most of the details of the above, with the main exception being individual creature and NPC stats.

Records can either be created entirely from scratch or can use an existing record (set via the baseId variable) as a starting point for their values. In the latter case, only the values that are specifically set override the starting values. Creature and NPC records also have an inventoryBaseId that can be used on top of the baseId to base their inventories on another existing record.

The client's RecordHelper class has been heavily expanded to allow for the above mentioned functionality.

When players create spells, potions and enchantments as part of regular gameplay, they send RecordDynamic packets that provide the server with the complete details of the records that should be created. When they create enchantments, they also provide the server with armor, book, clothing and weapon records corresponding to the items they've enchanted.

This functionality added by this packet was originally supposed to be exclusive to the rewrite, but I've gone ahead and tried to provide it for the pre-rewrite in a way that can mostly be reused for the rewrite.
7 years ago
Capostrophic c79f96d0d2 Implement ranged crits (feature #3703) 7 years ago
Andrei Kortunov 1d463d129d Finish AiTarget package, if destination is blocked by other actor 7 years ago
Andrei Kortunov 75835c8326 Prevent NPC from chosing farther pathgrid node 7 years ago
Marc Zinnschlag 9e6cba09a6 Merged pull request #1827 7 years ago
Marc Zinnschlag 84de55fb46 Merged puil request #1824 7 years ago
Marc Zinnschlag 78121c1774 Merged pull request #1823 7 years ago
Marc Zinnschlag 3ba9229f47 Merged pull request #1815 7 years ago
Capostrophic 9c8e284ead Fix quick key activation delay code (regression #4536) 7 years ago
Capostrophic 84a871cac7 Actually enable is_pod test 7 years ago
Andrei Kortunov 6d5d0039ec Make sure we apply OT_Murder only once 7 years ago
Andrei Kortunov bc82dbbd1b Do not try to find missing animated collision shape again and again 7 years ago
Andrei Kortunov 7e0df01c83 Do not optimize animated shapes (bug #3950) 7 years ago
Andrei Kortunov 2d4ec86b8d Provide launcher icons 7 years ago
Marc Zinnschlag 29a1899045 Merged pull request #1819 7 years ago
David Cernat 2dbf3893c0 [General] Compress item refIds in PlayerEquipment packets 7 years ago
David Cernat 2332423527 [Client] Fix extra qualification error in CellRef when compiling w/ GCC 7 years ago
David Cernat 7136329a94 [Client] Add World::updatePtrsWithRefId() method
This makes it possible to "reload" the Ptrs in active cells when changes happen to the ESM record that they are based on. In practice, the old Ptrs are deleted, their RefNums and MpNums are blanked out, and new Ptrs are created that use the same RefNum and MpNum as before.

The above has required me to also add a method called setRefNum() to CellRef to allow setting a RefNum on the fly.

There may be a more elegant implementation available for updatePtrsWithRefIds(), but it requires additional research.
7 years ago
Andrei Kortunov 28a02ac93b Use file selection dialogue result (bug #4524) 7 years ago
Marc Zinnschlag b7c159e5b6 Merged pull request #1816 7 years ago
Marc Zinnschlag c508938674 Merged pull request #1817 7 years ago
Marc Zinnschlag bbb22643e8 Merge remote-tracking branch 'capostrophic/warning' 7 years ago
David Cernat 9497c7f6f2 [Client] Add back mistakenly removed setting of mpNums for spawns 7 years ago
David Cernat 25fcd09780 [Client] Add doesNpcExist() method to RecordHelper 7 years ago
David Cernat 7995466e3c [Client] Check validity of refIds in ObjectSpawn packets
This reverts c7bcf70c32 because it provides a better solution to the problem solved there, while solving another related problem as well.
7 years ago
David Cernat 8d286657d4 [Client] Update messages when unilaterally creating custom objects 7 years ago
Capostrophic f7887ab05f
Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration 7 years ago
David Cernat c7bcf70c32 [Client] Ignore ObjectSpawn packets trying to spawn non-actors 7 years ago
David Cernat d93b67ef21 [General] Sync soul refIds for items and add related script functions 7 years ago
David Cernat f52364e05c [Client] Always create new references for new creature disguises
Previously, attempts to reuse the same reference for multiple creature disguises led to movement animation issues, as well as a dynamic_cast error in Creature::getInventoryStore() that made a DedicatedPlayer vanish completely when they first lost their creature disguise, then disguised themselves as a creature that could not hold weapons and then disguised themselves as a creature that could hold weapons.
7 years ago
David Cernat 60bc7447d9 [Client] Rework RecordHelper and add methods for other record types
The usage of const_cast has been replaced with usage of MWWorld::getModifiableStore() and ESMStore::overrideRecord()

Methods whose names started with "update" now start with "override", for consistency with ESMStore's overrideRecord()

New methods have been added for "overriding" enchantment, potion and spell records, which actually leads to them being created with their already set refIds if they haven't been created yet, as per the description of ESMStore::overrideRecord(): "Insert a record with set ID, and allow it to override a pre-existing static record."

Usage of RecordHelper methods has been updated in DedicatedPlayer.
7 years ago
Capostrophic 51d369d4da Add resumeGame method 7 years ago
David Cernat 4e78642273 [Client] Add getModifiableStore() to MWWorld 7 years ago
David Cernat d778bc3b8a [Server] Turn readWorldstate and writeWorldstate into static variables 7 years ago
David Cernat c3ff273a22 [General] Add getVectorSize() and resetVector() to Utils 7 years ago
David Cernat b4802e4201 [General] Use Time struct for time in BaseWorldstate 7 years ago
Andrei Kortunov 23d917df9c Do not use magic numbers in capacity calculations 7 years ago
David Cernat a4b588d1b5 [General] Add optional timestamps to journal entries in PlayerJournal 7 years ago
Capostrophic e55f49be45
Fix issue 4494 number 7 years ago
Capostrophic cac2bc768e
Fix NPC "can't teach more" message (bug #4494) 7 years ago
David Cernat ea8a41160c [General] Make ActorAttack packet consistent with PlayerAttack
Additionally, fix a typo in PlayerAttack where a boolean argument was outside of the parentheses it should have been in.
7 years ago
David Cernat b79221efcc [Server] Rename variable i into index in ActorFunctions 7 years ago
David Cernat 8fbed1f808 [General] Remove custom data from PlayerSpellbook packet
It has never made sense to have custom spell data in PlayerSpellbook packets, so it has been removed.
7 years ago
David Cernat 2e0b6e4e3e [Server] Rename variable i into index in script function arguments
Additionally, rename i into index in LangLua.
7 years ago
David Cernat 65de028e0d
Merge pull request #462 from OpenMW/master
Add OpenMW commits up to 23 Jul 2018
7 years ago
David Cernat 74fa1d0f01 [Client] Fix manual setting of inertial force
Actors who are on the ground have their inertial force ignored, so they are now made to not be regarded as being on the ground in World::setInertialForce()
7 years ago
David Cernat b69e6b96e6 [Client] Use verbose logging level for LocalActor debug 7 years ago
Bret Curtis 84b80ae405 no spaces in assignment 7 years ago
David Cernat 36ac2d9de4 [Client] Set packetOrigin for all ObjectList packets sent 7 years ago
David Cernat 692ee01340 [Client] Add ScriptController w/ contextType-to-packetOrigin method 7 years ago
David Cernat 63a86f145d [Client] Record type of each InterpreterContext for later checking 7 years ago
David Cernat d4a84ac34a [Server] Update script function descriptions for ObjectList origin 7 years ago
David Cernat 3165c84db4 [General] Rework PACKET_ORIGIN enum
Additionally, comment out reading of originClientScript in ObjectPacket for now.
7 years ago
David Cernat 9e6459043b [General] Fix typo related to originClientScript in ObjectPacket 7 years ago
David Cernat 3dc2d1b214 [General] Add packetOrigin and originClientScript to ObjectList packets
Additionally, add script functions for getting the packetOrigin and originClientScript of received ObjectList packets.
7 years ago
David Cernat b891acd46e [Client] Send Container packets when items are added/removed via scripts
Additionally, disable unilateral addition and removal of items on clients, and expect the server to reply back with an approved addition or removal.
7 years ago
David Cernat 2189ea1a63 [Client] Clean up sending of Container packets 7 years ago
David Cernat 8c0b75d9f4 [Client] Limit PlayerEquipment packets sent by recharging enchantments 7 years ago
David Cernat 715cac807d [General] Add compareFloats to Utils 7 years ago
David Cernat cb6c37a26d [General] Replace doubles with floats in BaseStructs and BaseWorldstate 7 years ago
David Cernat 18f8725d33 [Client] Remove tab character that somehow made its way into a comment 7 years ago
Bret Curtis b910106713 Catch an unbound variable before it happens. 7 years ago
Bret Curtis c959bdcf32
Merge pull request #1813 from rhtucker/master
Added CSS to drop shadow of figure images
7 years ago
Ryan Tucker 9f2ef1e68a Added CSS to drop shadow of figure images 7 years ago
David Cernat 038757b91a [General] Temporarily revert to original rotation animation sync
I originally added rotation animation sync as part of commit 068a45be87. Unfortunately, it meant the PlayerPosition packets were now twice as large as they had been before, which was less than ideal for such a frequently sent packet, which is why Koncord switched to a more optimized approach in commits 5f30dfd5db and d67db1a9bd.

Recently, there have since been some rotation animation problems in OpenMW, which have broken the way Koncord's approach looks. My original approach still looks somewhat okay, so I'm switching back to it until we can figure out how to reuse it under the current circumstances.
7 years ago
Marc Zinnschlag 8b2b37c270 Merged merge request !28 7 years ago
Marc Zinnschlag ddd5cbd17c Initialise lock state of newly opened subviews (fixes issue #4520) 7 years ago
David Cernat 3944c8aec6 [Client] Ignore WorldRegionAuthority packets that have an empty region 7 years ago
David Cernat 99e64bdcd7 [Client] Remove unused localWeather variable from Worldstate 7 years ago
David Cernat cd1fc590a7 [Client] Differentiate itemPtr from actor Ptr in DedicatedPlayer method
This fixes a mistake from 8f7da49152
7 years ago
David Cernat 5466092582 [Client] Reduce log level for actor cell changes 7 years ago
David Cernat 20e0100706 [General] Rework Attack packets and add synchronization for item magic 7 years ago
David Cernat 0f0e8b7c08 [Client] Adjust log levels used for weather and global map 7 years ago
David Cernat f1315ef30d [Cllient] Differentiate itemPtr from actor Ptr in DedicatedActor methods
2427a4f877 mistakenly used the variable name "ptr" for both the actor and the items in that actor's inventory.
7 years ago
David Cernat b6324e3532 [Client] Clean up debug for spell usage 7 years ago
David Cernat 826e64b40e [Server] Rename isPlayerExists() into doesPlayerExist() 7 years ago
David Cernat 21d5bb4d4e
Merge pull request #460 from OpenMW/master
Add 0.7.0 commits up to 20 Jul 2018
7 years ago
David Cernat 6c50d4199b Merge branch '0.7.0' of https://github.com/TES3MP/openmw-tes3mp into 0.7.0 7 years ago
David Cernat 421d0e7a99 [Client] Make forceWeather false by default for client-sent weather 7 years ago
David Cernat 892d71ce71 [General] Reimplement weather synchronization to allow soft transitions
Although weather sync was added by Koncord to the rewrite in fd721143e2 in a way that used surprisingly few lines of code, it relied on the server requesting weather states every second from authority players and sending them to non-authority players, while also allowing only very sudden weather transitions across regions, i.e. if there was one player in the Ascadian Isles who had stormy weather, and another player with clear weather in the Bitter Coast Region walked across to the Ascadian Isles, that player was instantly made to have stormy weather with no kind of transition at all.

My approach solves both of those problems. It solves the packet spam by only sending weather updates to the server when weather changes happen or when there are new arrivals to a weather authority's region, and it allows for both sudden weather transitions when players teleport to a region and for soft, gradual transitions when players walk across to a region. It is inspired by my previous actor sync, and uses a WorldRegionAuthority packet to set players as region authorities in a similar way to how ActorAuthority sets players as cell AI authorities. Weather changes are created only by the region authority for a given region, and weather packets are also only sent by that authority.

However, it should be noted that gradual weather transitions are used by default in this implementation. To use sudden weather transitions, the serverside Lua scripts need to forward WorldWeather packets with the forceWeather boolean set to true. That is, however, already handled by our default Lua scripts in situations where it makes sense.
7 years ago
Bret Curtis 4c9e1295e8
Merge pull request #1811 from akortunov/fallfix
Set movement speed to 0 when unconscious
7 years ago
Bret Curtis a54b779672 Revert "Revert "remove breath/doxygen autodoc""
This reverts commit 038d5a5566.
7 years ago
Andrei Kortunov 8281fd903f Set movement speed to 0 when unconscious (bug #4519) 7 years ago
Bret Curtis ee3aba149d Force RTD to not build any other types of docs. 7 years ago
Bret Curtis 038d5a5566 Revert "remove breath/doxygen autodoc"
This reverts commit f2fc8351bb.

small fixes
7 years ago
David Cernat b6db570d9c [Client] Display uniqueIndexes in a less confusing way in console 7 years ago
Bret Curtis 105b172fb5
Merge pull request #1809 from akortunov/enumfix
Sort icons in the DataDisplayDelegate
7 years ago
Andrei Kortunov 5c16ce1d36 Sort icons in the DataDisplayDelegate 7 years ago
Marc Zinnschlag 78a2725169 Merged pull request #1806 7 years ago
Marc Zinnschlag 326a3e61f4 Merged pull request #1807 7 years ago
Marc Zinnschlag 0142525ea2 Merged merge request !26 7 years ago
Marc Zinnschlag 111407c282 Merged merge request !24 7 years ago
Andrei Kortunov 38fa4e0a8a Do not play un-equipping animation when we switch to hand-to-hand 7 years ago
David Cernat 9823a77bf2 [General] Turn PlayerRegionAuthority into WorldRegionAuthority
WorldRegionAuthority is a Worldstate packet.
7 years ago
Miloslav Číž 3ff2740e59 Update CHANGELOG 7 years ago
Koncord 2e227c7af5 [Server] Do not allow to connect with an empty plugin list 7 years ago
Koncord b5c957c473 [Server] Move PreInit code to preInit method 7 years ago
Koncord 1a9bf253f6 [Server] Simplify getPlayer methods, add isPlayerExists method 7 years ago
Koncord 193034f09c [Documentation] Add copyrigts 7 years ago
Bret Curtis e7e3dab130
Merge pull request #1804 from akortunov/guifixes
Show magic items count in spells window (feature #4509)
7 years ago
Andrei Kortunov edd5769022 Show magic items count in spells window (feature #4509) 7 years ago
Bret Curtis 1430b64aaa
Merge pull request #1805 from akortunov/editor_markers
Use editor markers for lights and creatures levelled lists
7 years ago
Andrei Kortunov 30716344f2 Fix possible division by zero in the fatigue calculation (bug #4510) 7 years ago
David Cernat d5d3c0937f [Client] Adjust log level for actor transfers in CellStore 7 years ago
David Cernat 35fdb833df [Client] Verify integrity of credits file 7 years ago
David Cernat 72d286473b [General] Move credits integrity error message to new ErrorMessages file
Additionally, use correct log level for credit integrity message on server.
7 years ago
David Cernat 0b5cb15f71 [General] Turn GameWeather into WorldWeather, now a WorldstatePacket 7 years ago
David Cernat 646111d998 [General] Use correct credits checksum and move it to Version.hpp 7 years ago
David Cernat 0f36c3ea24 [Server] Verify integrity of credits file 7 years ago
David Cernat 22b2b7a9c6 [General] Add Utils methods for checksums 7 years ago
David Cernat 9445db61b4 [Documentation] Update credits 7 years ago
Andrei Kortunov 6ddf6eb885 Use editor markers for lights and creatures levelled lists 7 years ago
Nikolay Kasyanov 21f198af7a Fix debugger detection on macOS (#4511) 7 years ago
David Cernat 4ac371d292 [Server] Delete duplicate WorldKillCount processor with old filename 7 years ago
David Cernat 3649cf553f [General] Rename PlayerKillCount into WorldKillCount
This should clarify the real meaning of the packet and its associated event.

The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
7 years ago
David Cernat 18a2d238ab [Client] Don't pop up dialogue screen when an NPC activates another NPC 7 years ago
David Cernat 4ef2aff11e [Client] Remove "Not implemented" message when activating other player
Serverside scripts can now make lots of different things happen as the result of such activation, which is why the message was no longer current.
7 years ago
David Cernat f13705e8be [Client] Improve debug for ObjectActivate and ConsoleCommand 7 years ago
David Cernat 6ebe09375f [General] Implement ObjectActivate packet & associated script functions 7 years ago
David Cernat 81b160cae8 [General] Add placeholder for ObjectActivate packet 7 years ago
David Cernat 61da0d2475 [General] Turn PlayerInteraction into PlayerInput 7 years ago
David Cernat 32b6134fad [General] Add placeholder for CellReplace packet 7 years ago
David Cernat a471f5e452 [General] Turn CellCreate into a Worldstate packet 7 years ago
David Cernat ae55ee7f0b [General] Add getNumberOfDigits to Utils in components 7 years ago
David Cernat f410cb90d8
Merge pull request #459 from GrimKriegor/bug/missing-luajit-on-pipeline
[Pipeline] Add missing LuaJIT dependency
7 years ago
David Cernat 98ff44172a
Merge pull request #458 from GrimKriegor/hotfix/crashcatcher-sdl-build-issue
[General] Temporarily disable the new OpenMW crash catcher
7 years ago
Grim Kriegor 2fcde5e8ba [General] Temporarily disable the new OpenMW crash catcher
This new crash catcher is preventing TES3MP from building on GNU/Linux
`components/crashcatcher/crashcatcher.cpp:23:28: fatal error: SDL_messagebox.h: No such file or directory`
Disable it until the developers isolate the issue and patch it
7 years ago
Grim Kriegor 88e4927146 [Pipeline] Add missing LuaJIT dependency 7 years ago
David Cernat 6cb5ac6e63 Merge pull request #457 from OpenMW/master while resolving conflicts
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/main.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwmechanics/character.cpp
	components/CMakeLists.txt
7 years ago
David Cernat 6d43c8d63d [Client] Send ActorAI with combat when an NPC's fight is set to 100 7 years ago
David Cernat 743933134d [Client] Simplify sending of ActorAI packets for uninitialized actors 7 years ago
David Cernat 5f4ec1331f [Client] Send ActorAI packet when combat is started via a client script 7 years ago
David Cernat cc9e294cc0 [Client] Send ActorAI packet for new cell after being followed to it 7 years ago
David Cernat 528bd26a3b [General] Allow followers to follow non-authority players through cells 7 years ago
David Cernat ab5fd0aef8 [Server] Clean up descriptions for Object script functions 7 years ago
David Cernat 6c1173d598 [Client] Rename searchPtrViaRefIndex into searchPtrViaUniqueIndex 7 years ago
David Cernat 09da24f1ea [General] Rename all instances of refNumIndex into refNum
This creates symmetry with mpNum and should cause less confusion in the future.
7 years ago
David Cernat 20296859ee [Server] Clarify functions used for getting data in Networking 7 years ago
David Cernat 04dd59e638 [Server] Use clearer names for functions used to get last received data
Additionally, rename GetObjectChangesSize() into the less confusing GetObjectListSize()
7 years ago
David Cernat aeb2e57444 [Server] Bring Actor functions in line with Object functions, part 2
The ActorPacket-sending functions now have sendToOtherVisitors and skipAttachedPlayer arguments, except for the ones for ActorList and ActorAuthority (because such arguments don't make sense for those).
7 years ago
David Cernat 837c5369c0 [Server] Add OnActorAI event and remove autosync for ActorAI packets 7 years ago
David Cernat 8f745df055 [Server] Bring Actor functions in line with Object functions, part 1
The last received ActorList can now be copied into the write-only ActorList that can be sent in packets. Changing the pid of the write-only ActorList can now be done separately from clearing its contents.
7 years ago
David Cernat f0d4f1bbe5 [Client] Send ActorAI packets when followed by an NPC
The packet is sent regardless of whether we are the cell authority or not, so the server can decide what it wants to do with it.
7 years ago
David Cernat 6316f1e590 [Client] Add ActorList methods for sending ActorAI packets
Additionally, use consistent capitalization for AI-related methods.
7 years ago
David Cernat 0fd8f7660b [Client] Replace LocalActor arg with BaseActor in ActorList functions 7 years ago
Marc Zinnschlag 0bd6078826 Merged pull request #1789 7 years ago
Andrei Kortunov 32bd294a8a Add missing changelog entries 7 years ago
Andrei Kortunov 3d1daaebab Rework manual spellcasting (e.g. via scripts) 7 years ago
David Cernat bdf2f03c4f [General] Remove unnecessary MapChanges struct from BaseWorldstate 7 years ago
David Cernat 59a56ca35e [Client] Disallow clients from scaling their associated players
Additionally, display messages when trying to scale players.
7 years ago
David Cernat 8ca29dbaac [Client] Fix remaining mistakes in debug for received ActorAI packets 7 years ago
David Cernat 5bb442bbd3 [Server] Add sendToOtherVisitors boolean to SendActorAI()
Additionally, avoid repetition in functions that send Actor packets.
7 years ago
David Cernat 25f7a55495 [Client] Improve debug for received ActorAI packets 7 years ago
David Cernat ceea65f666 [General] Change pre-rewrite's version to 0.7.0-alpha 7 years ago
Miloslav Číž 4e3bc3e403 Change wave parameters based on weather 7 years ago
Bret Curtis 99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
Use the DejaVuLGCSansMono.ttf for profiler output
7 years ago
Andrei Kortunov 70b6d4983d Use the DejaVuLGCSansMono.ttf in profilier output 7 years ago
Marc Zinnschlag 2d919ba215 changelog cleanup 7 years ago
Marc Zinnschlag 232be000a2 Updated credits file 7 years ago
Marc Zinnschlag 5080a65910 Merged pull request #1796 7 years ago
Marc Zinnschlag ee759effce Merged pull request #1798 7 years ago
Marc Zinnschlag fa96154edd Merged pull request #1803 7 years ago
David Cernat 7a646494ee [General] Point to serverCore.lua instead of server.lua in server config 7 years ago
elsid 686830a6e3
Update changelog 7 years ago
elsid 3f21c49479
Put check for nif file name into separate function 7 years ago
elsid 2599aba196
Fix check whether file name starts with x or X
If path doens't contains / or \, then slashpos will be 0.
Therefore slashpos + 1 = 1 doesn't point to first symbol.

xmesh.nif
 ^
 slashpos + 1
7 years ago
David Cernat bff6e9e235 [General] Implement ActorAI packet, part 5
Allow repetition for AiWander package to be turned on and off.
7 years ago
Andrei Kortunov c77c50e92b Make Equip console command to bypass most of restrictions (bug #4460) 7 years ago
Capostrophic 3186edc630
Update changelog 7 years ago
Capostrophic 5cb9dc9d12 Use SpellTurnLeft/TurnRight animation groups 7 years ago
Bret Curtis b390ce3002
Merge pull request #1776 from akortunov/crossbowfix
Apply weapon reload animations only for upper body
7 years ago
Bret Curtis df1576fcf5
Merge branch 'master' into crossbowfix 7 years ago
Bret Curtis fde46f03b3
Merge pull request #1801 from terabyte25/terabyte25-trainingskill
Update trainer skill cap based off modified skill instead of based skill
7 years ago
terrabyte25 76fa8a163d
Update CHANGELOG.md 7 years ago
Andrei Kortunov 1c35e20fcc Use 1h animations as fallback for crossbows 7 years ago
Andrei Kortunov 75dcbea365 Apply weapon reload animations only for upper body 7 years ago
Bret Curtis 3f63e625cf
Merge pull request #1802 from Capostrophic/cmake
Update CMake lists for Windows (task #2490)
7 years ago
Capostrophic d000f2756e Update disabled warnings 7 years ago
Capostrophic 21403f8920 Update changelog 7 years ago
Capostrophic 7fd66c77e6 Update CMake lists for Windows
Don't use the debug console on Release-mode builds
Disable spammy 4297 and 5032 warnings that are not specific to OpenMW
7 years ago
Bret Curtis 5a1dba6a09
Merge pull request #1800 from akortunov/buildfix
Fix build with MSVC
7 years ago
Andrei Kortunov c921d1c7e9 Refactor NifStream class (eliminate LNK4221 MSVC warning) 7 years ago
David Cernat 2e31c212c0 [Client] Make any ActorAI packet override an actor's desire to fight 7 years ago
David Cernat 79ee976c95 [Client] Implement ACTIVATE action in DedicatedActor::setAI()
Additionally, clean up usage of CreatureStats in DedicatedActor.
7 years ago
David Cernat 0f30e21312 [Client] Add searchPtrViaRefIndex method to World to easily find objects 7 years ago
Andrei Kortunov 27a5da59ba Fix MSVC warnings C4456 7 years ago
Andrei Kortunov 16a4df25d6 Make void function to do not return value 7 years ago
David Cernat c984fc0881 [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 7 years ago
David Cernat 00c13ae96c [General] Implement ActorAI packet, part 4
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
7 years ago
David Cernat 0e13207afe [General] Implement ActorAI packet, part 3
The server can now cancel actor AI, make actors travel to a location, make actors wander, and make actors get escorted by a player or another actor.
7 years ago
David Cernat 5baef09f79 [General] Implement ActorAI packet, part 2
The server can now make actors start combat with players or other actors.
7 years ago
David Cernat 5628f3b977 [Client] Fix debug for DedicatedActor::setAI() 7 years ago
David Cernat b86155dc11 [Client] Allow AiFollow package to have infinite distance when desired 7 years ago
David Cernat 864c66d1d4 [Client] Make sure hasAiTarget is set correctly for DedicatedActors 7 years ago
David Cernat 26ac29e8b1 [Client] Add disclaimer to save dialog about singleplayer-only saves 7 years ago
David Cernat 4d4bced929 [Client] Allow singleplayer-only saves in main menu during multiplayer 7 years ago
terrabyte25 48296a7452
Update trainingwindow.cpp 7 years ago
Marc Zinnschlag 0bdd8f7d03 Merged merge request !19 7 years ago
Marc Zinnschlag 34c7181afc Merged merge request !21 7 years ago
Alexander Stillich 5abc3bd320 Merge branch 'opencs-crash-handler' of gitlab.com:docwest/openmw into opencs-crash-handler 7 years ago
Alexander Stillich 725cc94210 Renamed cc_install to something less cryptic (crashCatcherInstall) 7 years ago
Alex S d4d2077174 Fixed changelog entry 7 years ago
Doc West a6f962156c Updated change log 7 years ago
Doc West 467989cdd5 Moved crashcatcher to a component and also use it in CS
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
Alexander Stillich 1786211b83 Merge branch 'revert-update-fix' of gitlab.com:docwest/openmw into revert-update-fix 7 years ago
Alexander Stillich 1177e5ac79 Issue a single dataChanged() when the modified column changes 7 years ago
Doc West d26b5a13ef Fixed comment 7 years ago
Doc West 01b8ce5f70 Notify views of changes in all columns when updating the ColumnId_Modification column 7 years ago
Doc West 4a6457c346 Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
7 years ago
Doc West 4222b44dbb Updated change log 7 years ago
Doc West 143eadb58e Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates. 7 years ago
Doc West 4780f1b2bd Notify views of changes of all cells in a row to properly update the row after revert 7 years ago
Alexander Stillich 78a5799911 Issue a single dataChanged() when the modified column changes 7 years ago
Bret Curtis 8834396cdd Merge branch 'patch-1' into 'master'
Update documentationHowTo.rst

See merge request OpenMW/openmw!22
7 years ago
Bret Curtis 13d8fba223
Merge pull request #1797 from Capostrophic/moveobject
Fix double call of addContainerScripts on player in moveObject (bug #4490)
7 years ago
Bret Curtis 7f4320feb0
Merge pull request #1799 from lysol90/patch-1
Updates to the texture modding page
7 years ago
Joakim Berg ba15d0a848
Fixed spelling error 7 years ago
Capostrophic d09c327b20 Update changelog 7 years ago
Joakim Berg efcad5e751
Updates to the texture modding page
There were some errors in the texture modding page about normal maps, so I did a quick change. Please do review if I made some errors, spelling or factual.
7 years ago
Capostrophic 14d3b213a1
Fix double call of addContainerScripts on player in moveObject (fixes #4490) 7 years ago
David Cernat 6ff7fa525e [Client] Disable autosaving when waiting 7 years ago
Bret Curtis a3a002e008
Merge pull request #1790 from rhtucker/master
Migrating necessary parts of Wiki over to RTD.
7 years ago
Marc Zinnschlag caad14093e Merged pull request #1795 7 years ago
David Cernat 04ba324290 [Client] Disable clientside disabling and enabling of objects 7 years ago
David Cernat 5043fb4246 [Client] Disable clientside disarming of traps 7 years ago
David Cernat cbb9817913 [Server] Add missing descriptions for PlayAnimation() and PlaySpeech() 7 years ago
David Cernat 6ba9b1742b [Server] Remove unused default parameters for script functions 7 years ago
David Cernat acdaf1a282 [Client] Disable clientside deletion of objects through console/scripts
Unfortunately, disabling clientside deletion of summons and items that can be picked up requires extra work on actors and inventories respectively, to avoid buggy situations.
7 years ago
David Cernat 8d9fde810e [Client] Disable clientside scaling of objects 7 years ago
David Cernat f3892d697b [Client] Disable clientside locking and unlocking of objects 7 years ago
David Cernat 563269d359 [Server] Bring comments up-to-date for packet-sending script functions 7 years ago
David Cernat 2f1ef049d2 [Server] Turn sendToAttachedPlayer into skipAttachedPlayer
Unfortunately, default values set in the C++ code for our script function parameters don't actually seem to work, and they always default to false because they receive a nil value from Lua. As a result, to not break compatibility with previous scripts, I've decided to use a skipAttachedPlayer argument instead so it can default to false while still providing the same benefits that sendToAttachedPlayer provided.
7 years ago
Ryan Tucker 380384ff39 Migrated textures section of wiki. 7 years ago
David Cernat 141e404ed9 [Server] Move server administration functions to ServerFunctions class 7 years ago
David Cernat c0fde5ae97 [General] Add explanation about 0.0.0.0 to server config file 7 years ago
David Cernat 6041425122 [Server] Move Chat functions to new ChatFunctions class 7 years ago
David Cernat 6a3fbf4e98 [Server] Use consistent arguments for script functions that send packets
Previously, there was a confusing separation between script functions that had a "broadcast" argument and script functions that had a "toOthers" argument.

Those with broadcast sent the packet to all players on the server when broadcast was true. Those with toOthers sent the packet to all players other than the packet's attached player.

The former was based on the pattern of the original SendMessage() script function. The latter more closely resembled RakNet's own broadcast argument as seen here:

https://github.com/TES3MP/CrabNet/blob/master/include/raknet/RakPeer.h#L219

This commit makes it so all sending functions have a sendToOtherPlayers argument that is false by default and a sendToAttachedPlayer that is true by default. This should simultaneously allow sending to be more intuitive, while not breaking previous existing scripts to a significant degree.

Additionally, this commit also reduces some code repetition for all instances of packet-fetching in script functions.
7 years ago
David Cernat 14e4f64296 [Server] Add GetVideoFilename() and SendVideoPlay() script functions 7 years ago
David Cernat 3ed9d89280 [General] Use separate variables for video & music filenames in packets 7 years ago
David Cernat 509882b5f6 [Client] Rework MechanicsHelper::getTarget() to avoid crashes 7 years ago
David Cernat 7f0549fc4f [Server] Remove hardcoded sync for VideoPlay and add OnVideoPlay event 7 years ago
David Cernat ae8b5a0709 [Server] Remove hardcoded sync for Place, Spawn & other Object packets 7 years ago
David Walley b5abe6a230 Update documentationHowTo.rst
Add a section, under the provisional name "Baby Steps" to describe a minimal process for editing/contributing. Basically just create an account on GitLab, fork openmw there, then edit the relevant document to create Merge Request
7 years ago
David Cernat e3e1cfc549 [Client] Add forgotten comparison in crimeTime and deathTime check 7 years ago
Capostrophic bded697f07
Make Goodbye block using hyperlinks 7 years ago
David Cernat 4eb72eecb1 [Client] Fix crash for invalid CellRefs in MechanicsHelper::getTarget() 7 years ago
Bret Curtis f4146d0079 Merge branch 'patch-1' into 'master'
Update documentationHowTo.rst - extend to integrate GitLab into PyCharm

See merge request OpenMW/openmw!20
7 years ago
David Cernat 4b30a44816 [Client] Compare crimeTime and deathTime when NPCs forgive player crimes
Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false.

This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life.

This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold.
7 years ago
Marc Zinnschlag d9de8ccb5b Merged pull request #1781 7 years ago
Marc Zinnschlag dd08194c75 Merged merge request !18 7 years ago
Marc Zinnschlag 7ba512b389 Merged merge request !17 7 years ago
Bret Curtis 94ea9e7dd0
Merge pull request #1793 from Capostrophic/death
Ensure forward-compatibility of death animations of pre-0.43.0 saves (bug #4274)
7 years ago
Alex S 6a2b8f7e85 Fixed changelog entry 7 years ago
David Cernat c23fc3446f [Client] Avoid sending map tiles for Wilderness cells 7 years ago
David Cernat 17c234d9ca [Client] Use initial values for LocalPlayer and LocalActor killers 7 years ago
David Cernat 3e52857e2b [General] Fix build for client and construction set 7 years ago
David Cernat 97cd3effa7 [Client] Make actor debug consistent with object debug 7 years ago
Doc West 6a78379757 Updated change log 7 years ago
Doc West 03c75794c1 Moved crashcatcher to a component and also use it in CS
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
Capostrophic 33c462c3c2
Update changelog 7 years ago
Capostrophic 9abfabb065
Ensure forward-compatibility of death animations in old saves (fixes #4274) 7 years ago
David Cernat b0bd12f9dd Merge branch '0.6.3' of https://github.com/TES3MP/openmw-tes3mp into 0.6.3 7 years ago
David Cernat c075496748 [General] Replace deathReason in death packets with a killer variable
Add serverside script functions for determining the killers of both players and actors.

Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.

Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
7 years ago
David Cernat 934e592bdb [Server] Make spacing in CharClass consistent with other categories 7 years ago
David Cernat e8ce009521 [Server] Use regular int as return value for GetObjectSummonerPid()
Additionally, clarify descriptions of script functions for getting information about summoners.
7 years ago
David Cernat f02492a593 [General] Temporarily include target names in mwmp::Target
These will be removed once the server can get the names matching refIds by reading content files.
7 years ago
Doc West b8e53b5b81 Fixed comment 7 years ago
Doc West e187733811 Notify views of changes in all columns when updating the ColumnId_Modification column 7 years ago
Doc West f9b565a46e Removed QDebug include, moved updateUndoRedoAction to an anonymous namespace 7 years ago
Doc West 61109d70b1 Removed invalid / unused signal / slot connection 7 years ago
David Cernat 691b332d03 [Client] Use MechanicsHelper::getTarget() for summoners in ObjectList 7 years ago
David Cernat 130a32ebb0 [Client] Add new methods for handling mwmp::Target in MechanicsHelper 7 years ago
Koncord 7a032baaa3 [General] Move OSG hack to ELSE branch 7 years ago
Koncord 533cd9cdec [General] Fix FindRakNet 7 years ago
Koncord 470ea50b54 [General] Use LuaJit instead default Lua 7 years ago
David Walley 9ebcd65634 Update docs/source/reference/documentationHowTo.rst 7 years ago
Bret Curtis b36bd75b59
Merge pull request #1792 from Capostrophic/character
Make spellcasting stance transition more smooth (bug #4358)
7 years ago
David Walley d03f9125e3 Update documentationHowTo.rst - extend to integrate GitLab into PyCharm
A subsequent MR will suggest moving most of this to a separate document for intermediate-level contributors, and replacing it with much simpler instructions for beginners - basically edit directly on GitLab as suggested by Psi29a on the forum here - https://forum.openmw.org/viewtopic.php?f=43&p=56458#p56457
7 years ago
David Cernat 32ad8ef2f0 [General] Fix incorrect capitalization in ObjectMove directives 7 years ago
David Cernat bbb461a5e5 [General] Make sure data in guiMessageBox is compressed 7 years ago
David Cernat 7010575075 [Server] Return -1 in GetObjectSummonerPid() when the player is invalid 7 years ago
Capostrophic 5bc073603e
Update changelog 7 years ago
Capostrophic faf3e9ba5a Make spellcasting stance transition more smooth (fixes #4358)
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
7 years ago
Doc West 9bfa01c579 Changed the way the revert command works: it now clones the changed record and uses the new RecordBase::revert() method to restore the previous value
Added Flag_Dialogue_Refresh to var type and var value columns so that sub views update properly
7 years ago
David Cernat 76731f5def [Client] Don't remove SummonKeys with actorIds of -1
This prevents summon duplication caused by a SummonKey sometimes being deleted immediately after being created, before the server can send back an ObjectSpawn packet spawning a creature that can be attached to the SummonKey.
7 years ago
Doc West 3cbbbeceb4 Updated change log 7 years ago
Doc West bf49a3e760 Use setData() instead of emtitting dataChanged() which does not work on CI. Also Fixes the remaining issue with subviews not updating due to only the modified flag emitting a change, which prevented the widget mapper from working for updates. 7 years ago
Doc West 96cf2cbd05 Notify views of changes of all cells in a row to properly update the row after revert 7 years ago
Doc West 1c1b5986e9 Updated change log 7 years ago
Doc West 5d38160239 Updated change log 7 years ago
Doc West 2c39dba83b Updated change log 7 years ago
Doc West baf21362e1 Fixed undo / redo actions losing their shortcuts 7 years ago
Doc West 414f626309 Implemented search case sensitivity 7 years ago
David Cernat c2411982d2 [Client] Log object refNumIndexes and mpNums in a consistent way 7 years ago
Bret Curtis 2ff9dc34a4 Merge branch 'win10_ci' into 'master'
see if we can get win10 going

See merge request OpenMW/openmw!8
7 years ago
Bret Curtis d4d46fc602 Build everything but branches until we can allow VM/CIs to run on forked projects. 7 years ago
Bret Curtis 739c49d59b Merge branch 'master' into 'win10_ci'
# Conflicts:
#   CI/before_script.msvc.sh
7 years ago
AnyOldName3 8c153d116b
Merge pull request #1786 from OpenMW/CI_before_script_msvc_fixes
Update before_script.msvc.sh to add GitLab CI support and update dependency links
7 years ago
David Cernat 7775780ad7 [Cllient] Update multiplayer code for handling quick keys 7 years ago
David Cernat 3438061b55 [Server] Add script function for getting a summoner's pid
Additionally, fix typos in the comments for other script functions relating to summoners.
7 years ago
David Cernat 8a23a96da4 [Client] Update initialization of AiFollow packages in multiplayer code 7 years ago
David Cernat a236ffc4be Merge pull request #456 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	README.md
#	apps/openmw/mwgui/quickkeysmenu.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/combat.cpp
7 years ago
Koncord 79903c455c [General] Allow different types for vectorContains 7 years ago
Bret Curtis 57e2573593
Update before_script.msvc.sh
check if temp directory exists, error out and warn user about it.
7 years ago
Bret Curtis 70e9d5c0a0 ; it? 7 years ago
Bret Curtis 11030e56c4 detect existing dir 7 years ago
Bret Curtis 4f07ca28a6 Try passing the _real_ windows dir to innoinstaller, then using the linux-like directory for mv. 7 years ago
Bret Curtis d4c9586bd0 try just converting the \ to a / 7 years ago
Koncord 1f4e6e9114 [General] Add integrity checks to Handshake packet 7 years ago
Koncord f9ff5f10df [General] Reduce packets size and add integrity checks 7 years ago
Koncord fa2bf0663e [General] Simplify vectorContains 7 years ago
Marc Zinnschlag 908af3720f Merged pull request #1791 7 years ago
Marc Zinnschlag 47d0321366 updated credits file 7 years ago
Marc Zinnschlag 2a367a0c35 updated changelog 7 years ago
Marc Zinnschlag e50c3657b3 Merged merge request !16 7 years ago
Marc Zinnschlag 9a88f9147e Merged merge request !15 7 years ago
Doc West e9cc697b60 Sort EnumDelegate values by name 7 years ago
David Cernat 3aa125ceda [Server] Add script functions for getting a summoner's refId and indexes 7 years ago
Koncord 53346e2663 [Client] Return 0 if effect not found 7 years ago
Koncord c5c1a160b2 [Client] Comment out an unused variable 7 years ago
Koncord c69819e0db [General] Change type of refNumIndex & mpNum to unsigned 7 years ago
Koncord 99158beb2e [General] Change effectCount type to unsigned 7 years ago
Koncord 895634cd16 [General] Change type of MpNum to "unsigned int" 7 years ago
Koncord 779f2a564d [General] Change "unsigned long" to uint32_t for cross platform compatibility 7 years ago
Koncord 23684489da [General] Fix clang-tidy warning
Converting integer literal to bool, use bool literal instead
7 years ago
Koncord 7639db02f3 [General] RW functions return true on success 7 years ago
Koncord 45c7c3a0b6 [General] Add integrity checks to PacketPreInit 7 years ago
Koncord d999cc0d55 [General] Add packetValid flag to packets 7 years ago
Koncord 695fb7d4a7 [General] Reorder RW(string) arguments
Change limit of default max string size to 64 KiB
7 years ago
David Cernat f9ebe400f7 [Server] Add script function for checking if object's summoner is player 7 years ago
Koncord d162f6fd3a [General] Explicitly use limitations of the master server 7 years ago
Koncord a48d5b48ef [General] Add maxSize parameter to RW(std::string)
Minor type changes
7 years ago
Koncord 62877f38b7 [General] Remove Terra support
Use LuaJIT instead.
7 years ago
Koncord 685a80887b Remove Pawn support 7 years ago
Andrei Kortunov f4330cf057 Editor: limit FPS in 3D preview windows (feature #3641) 7 years ago
Thunderforge 7cbc4eeb49 Adding missing override keywords
Prevents compiler warnings such as this:

```
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:65:22: warning: 'onOpen' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
        virtual void onOpen();
                     ^
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:38:22: note: overridden virtual function is here
        virtual void onOpen() {}
                     ^
```
7 years ago
David Cernat bef53749ed [General] Replace BaseObject's hasMaster variable with isSummon
Additionally, add a GetObjectSummonState() script function to the server.
7 years ago
David Cernat 8ce225b1cc [Client] Use the casters of damage-dealing spells as death reasons 7 years ago
Marc Zinnschlag aa5ddd6b28 Merged merge request livestreamer https://www.twitch.tv/vanguardlx best 7 years ago
Finbar Crago 5d9035c6b2 [Fixes #4482] Missing HandToHand on key quick key 0 (introduced in MR !11 for issue #4480)
because apparently i can't count to ten...
7 years ago
David Cernat 958b220835 [General] Send summon duration to server in ObjectSpawn packets 7 years ago
Marc Zinnschlag 3660d55adf updated credits file 7 years ago
Marc Zinnschlag 362798bd90 updated changelog 7 years ago
Marc Zinnschlag 2ea85d0bb6 Merge remote-tracking branch 'gl_finbar-crago/fix_quickkey_segfalt' 7 years ago
Bret Curtis af75c1e909
Update before_script.msvc.sh
reverting back to what works
7 years ago
Bret Curtis dcb2ab80f5
Merge pull request #1788 from Capostrophic/armorcond
Make unarmed creature attacks not affect armor condition (bug #2455)
7 years ago
Bret Curtis 4d60fe5a76 reverting back 7 years ago
Finbar Crago 09c9bd34c3 cleanup more unnecessary struct keywords... 7 years ago
Bret Curtis b8b07b52f0 try this... 7 years ago
Bret Curtis 4177fd04eb
Update before_script.msvc.sh
Does it blend?
7 years ago
Bret Curtis 209359bbc3 Try this on for size... 7 years ago
Bret Curtis 78a3f95ee4 Update before_script.msvc.sh 7 years ago
Bret Curtis 2bf0d598cf
Update before_script.msvc.sh
Wrap in quites
7 years ago
Capostrophic 6e9c08083d
Add missing empty attacker checks 7 years ago
Capostrophic bccba24c40 Make unarmed creature attacks not affect armor condition (fixes #2455) 7 years ago
Bret Curtis 9b6ea0e89f # because our CI VMs are not public, MRs can't use them and timeout 7 years ago
Bret Curtis d3dfe17441 try limiting scope 7 years ago
Finbar Crago 69cd7031e7 Merge branch 'master' into fix_quickkey_segfalt 7 years ago
Finbar Crago 596be205c1 cleanup unnecessary struct keywords... 7 years ago
Bret Curtis 06216aa124 Update .gitlab-ci.yml 7 years ago
Finbar Crago 2722ca50fb fix QuickKeysMenu crash on reopening window after item drop + pickup [see: !11#note_85086570] 7 years ago
Bret Curtis c474709127
Update before_script.msvc.sh 7 years ago
Bret Curtis ca0f6fff4a Update before_script.msvc.sh 7 years ago
Bret Curtis dc48a46e50 Update before_script.msvc.sh 7 years ago
Bret Curtis a6d6dd5995 updating for the nits 7 years ago
Bret Curtis 8811c7141a
Update before_script.msvc.sh
taking nits into account :)
7 years ago
Marc Zinnschlag a45d86bdf3 Merge remote-tracking branch 'gl_thunderforge/4479/separate-game-advanced-settings-in-launcher-take-2' 7 years ago
Marc Zinnschlag f06dd39892 Merge remote-tracking branch 'upstream/master' 7 years ago
Bret Curtis c2ff30c4d7 correcting from GH/AV feedback, testing on GL. 7 years ago
Bret Curtis a532aef935
Update before_script.msvc.sh
updating version check and correct indentation, wrap BOOST_SDK in "" to support dirs with spaces.
7 years ago
Bret Curtis 4c0e475092
Update before_script.msvc.sh
Use powershell trick with boost_temp so there is little chance of collision.
7 years ago
Bret Curtis bccd83c656 Use 1.67 7 years ago
Bret Curtis bc830a9c45 use boost_temp 7 years ago
Bret Curtis 63bbc77ee7 try using the powershell trick from AnyOldName3 7 years ago
Finbar Crago 7ae388086b Merge branch 'master' into fix_quickkey_segfalt 7 years ago
Thunderforge 72f6b1a693 Separating "Game" Advanced Settings into "Game Mechanics" and "User Interface" 7 years ago
Bret Curtis 3379eafd33 Update before_script.msvc.sh 7 years ago
Bret Curtis 3ceb9116de Give pwd -W a try 7 years ago
Finbar Crago ed71656ea6 fix updateActivatedQuickKey() crash
keyboard numbers don't start at zero...
7 years ago
Bret Curtis c4a4111b2e Update before_script.msvc.sh 7 years ago
Bret Curtis fb6ad9faec try %TMP% ? 7 years ago
Bret Curtis 4ad3d66629 try using just ${TMP} 7 years ago
Bret Curtis 8be52d228e
Update before_script.msvc.sh
small fixes
7 years ago
Finbar Crago 24d5fb09da fix crash on simultaneous key presses 7 years ago
Bret Curtis 60ec340fa3 remove toolset_real, use just toolset, do proper comparison 7 years ago
Bret Curtis 71314f0c3a Use boost 1.67 instead of 1.61 7 years ago
Bret Curtis 46575d8de7
Update before_script.msvc.sh
1.61 -> 1.67
7 years ago
Bret Curtis 660193ae1b
Update before_script.msvc.sh
This has working GL Win10 MSVC updates, should be cross-compatible with appveyor.
7 years ago
Bret Curtis 1c4363eaa6 Using SYSTEMDRIVE because TEMP apparently means something different in bash then to windows cmd. 7 years ago
Bret Curtis 7bf502dd02 Bash it out! 7 years ago
Bret Curtis 1061270ac0 Try using @TEMP@ instead of hard coding it. 7 years ago
Bret Curtis 45d77372a0 with 260 char path fixed, this should work. 7 years ago
Bret Curtis 2d70c94733 gather up everything with 7zip 7 years ago
Bret Curtis f07d50e5bf
Merge pull request #1785 from akortunov/warnfix
Fix some GCC warnings
7 years ago
Bret Curtis 102266d08d
Merge pull request #1784 from nikolaykasyanov/revert-sdl-get-attribute
Revert "Retrieve SDL window settings instead of using magic numbers"
7 years ago
Bret Curtis a8adb9374b use quotes 7 years ago
Finbar Crago d790a27060 Merge branch 'master' into fix_quickkey_segfalt 7 years ago
Bret Curtis 7cd0235fed Try creating a zip and archiving it. 7 years ago
Andrei Kortunov d9a1de0ec7 Do not use deprecated function 7 years ago
Andrei Kortunov 5455490ad2 Avoid fall-through in spell selection 7 years ago
Finbar Crago 80a3f0a0d4 switch mSelectedIndex/mActivatedIndex int to mSelected/mActivated keyData pointers 7 years ago
Finbar Crago 335e2c5897 add keyData struct + general cleanup 7 years ago
David Cernat 9102df7fde [General] Make WorldCollisionOverride also work with specific refIds
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
7 years ago
David Cernat c7f10892a9 [General] Add vectorContains util for checking strings in vectors 7 years ago
David Cernat 84af9d9999 [Server] Reorder world map script functions 7 years ago
David Cernat b81ca18316 [Client] Don't clear container Ptrs when disposing of corpses
The reason for this is that only the server should be determine whether a corpse can be disposed of or not.
7 years ago
Bret Curtis 83e23ee6fd gather up artifacts and use all processors available 7 years ago
Nikolay Kasyanov 5fcb091127 Replace FIXME with a detailed explanation of the issue 7 years ago
Bret Curtis f17426cbcd give boost 1.67 a spin with msvc 14.1 7 years ago
Nikolay Kasyanov 9c78364c45 Revert "Merge pull request #1771 from Xenkhan/master"
This reverts commit 9667dd051c, reversing
changes made to f52e06fc19.
7 years ago
David Cernat 7ffdb18bf9 [General] Implement ActorDeath packet, part 1
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.

A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
7 years ago
Bret Curtis 8511f2398a try a set and call? 7 years ago
Bret Curtis df23e0f857 Try calling it directly 7 years ago
Bret Curtis bd602847b5 fix broken QT 5.7.0 link 7 years ago
Bret Curtis 59a4251a6a try to extract boost higher up in dir, then move. 7 years ago
Bret Curtis 609d6a1b29 bad syntax 7 years ago
Bret Curtis b6fc204dd3 be more aggressive about suppressing message boxes 7 years ago
Bret Curtis f7e1083ba4 get more output from boost 7 years ago
Bret Curtis da5d7afe22 Update .gitlab-ci.yml 7 years ago
Bret Curtis 6751a7991d Update .gitlab-ci.yml 7 years ago
Bret Curtis 2d5f71e5be Update .gitlab-ci.yml 7 years ago
Bret Curtis edd22342f2 Update .gitlab-ci.yml 7 years ago
Bret Curtis 218353e452 Update .gitlab-ci.yml 7 years ago
Bret Curtis 0105a48a4f give %% a try 7 years ago
Bret Curtis 6d1a83e667 Update .gitlab-ci.yml 7 years ago
Bret Curtis 51179a2c38 try a wildcard? 7 years ago
Bret Curtis 1fdffd6ef9 see if we can get win10 going 7 years ago
Bret Curtis 87d9a4ff0b Merge branch 'zini_updates' into 'master'
last minute updates from zini

See merge request OpenMW/openmw!7
7 years ago
Marc Zinnschlag 520e65f822 last minute updates from zini 7 years ago
Marc Zinnschlag 5ee731d86f updated roadmap section 7 years ago
Marc Zinnschlag 8bc6c85396 last minute changes (this time for real; forgot to merge in the last update from the private repo) 7 years ago
Bret Curtis f64d949169
Merge pull request #1780 from akortunov/persistanims
Ignore movement from scripted animations
7 years ago
Marc Zinnschlag 8cda355af6 last minute changes to design doc 7 years ago
Marc Zinnschlag 2afcea3870 added post-1.0 design document 7 years ago
Andrei Kortunov ec73011617 Clean temporary storage if we assign new AI package (bug #4464) 7 years ago
Andrei Kortunov ee45f54b53 Refactor AiTemporaryStorage usage 7 years ago
Andrei Kortunov 3c7ab976c3 Ignore movement from scripted animations (bug #4475) 7 years ago
Finbar Crago cac6d59140 Merge branch 'master' into fix_quickkey_segfalt 7 years ago
David Cernat 15bfa30070 [Server] Make it possible to resend received worldstates 7 years ago
David Cernat 7060ff59c5 [Client] Enforce the default global map cell size in multiplayer 7 years ago
David Cernat fec500c4b0 [Client] Reduce container debug spam by requiring VERBOSE logging for it 7 years ago
Bret Curtis 26615d588e Merge branch 'multi_build' into 'master'
Multi build

See merge request OpenMW/openmw!4
7 years ago
Bret Curtis 4d6ca2c387 preserve dmg artifact 7 years ago
Bret Curtis 9e7731259d what if we try make -j2 package ? 7 years ago
Bret Curtis cfcd9c3fc6 What happens when we don't make install? 7 years ago
Bret Curtis dd60b8f179 only delete files inside OpenMW.app dir 7 years ago
Bret Curtis c1aee49b76 clean up after our previous build. 7 years ago
Bret Curtis 06eb9539bd Let make install do it's thing, it's more reasonable on macos and let's only archive that. 7 years ago
Bret Curtis e068ee3533 tell unzip to overwrite all files 7 years ago
Bret Curtis 9e2c6d9fe1 actually step into the build directory and build! 7 years ago
David Cernat 914b79fcc9 [General] Make it possible to check which placed objects have containers 7 years ago
Bret Curtis 308d78e3da only download via curl if file on server is different than what is currently cached on VM. 7 years ago
Bret Curtis ae4cb0c3ee no need for macos_qt_formula since on osx there is no more qt4, just qt5 7 years ago
Finbar Crago 43c9fd4cec check MWWorld::Ptr != NULL for MWGui ItemPtr tooltips 7 years ago
Finbar Crago 186ec8c50f rm ContainerStore/refItem 7 years ago
Marc Zinnschlag 705b2dca0e Merged pull request #1777 7 years ago
Marc Zinnschlag baeaff2309 Merged pull request #1778 7 years ago
Bret Curtis a0cae78cb2
Merge pull request #1779 from akortunov/coverity
Fix some code coverity issues
7 years ago
Andrei Kortunov 97d8cc0efe Check if the local was not found, just for sure 7 years ago
Andrei Kortunov 7dff8d8fe2 Check cell for null 7 years ago
Finbar Crago 46c6abcf54 add string vectors for name/id in QuickKeysMenu for item lookups 7 years ago
Andrei Kortunov 441463327c Validate map size 7 years ago
Andrei Kortunov 359e748c28 Initialize some missing fields in constructors 7 years ago
David Cernat f20f94a886 [Documentation] Update credits 7 years ago
David Cernat deda6ec071 [Client] Don't send WorldMap packets for already explored map tiles 7 years ago
Bret Curtis d008cd0c46 Update .gitlab-ci.yml 7 years ago
Bret Curtis 87f367ec11 Update .gitlab-ci.yml 7 years ago
Capostrophic d6a170f848
Update changelog 7 years ago
Capostrophic ecafcefae9
Fall back to regular head when getVampireHead fails 7 years ago
Bret Curtis f1158e8129 Update .gitlab-ci.yml 7 years ago
Bret Curtis 55de1c1a72 Update .gitlab-ci.yml 7 years ago
David Cernat d53bd05424 [General] Use slightly larger maximum imageData size in WorldMap packets 7 years ago
Capostrophic afbe8f2161
Update changelog 7 years ago
Capostrophic 35b0546737 Consider <p> tag when discarding post-EOL tag text (regression #4473) 7 years ago
Finbar Crago da4c55d5ad prevent segfalt in QuickKeysMenu when item has been removed from player inventory
added a MWWorld::ContainerStore to hold item copies which are then used to find
real items with findReplacement().

(storing the RefId could be a better solution but would probably leave tooltips broken...)
7 years ago
Bret Curtis 40a9d8ac06 Update .gitlab-ci.yml 7 years ago
David Cernat 5bb2ba1e9e [General] Limit maximum imageData size in WorldMap packets 7 years ago
Bret Curtis c2826ca878 Update .gitlab-ci.yml 7 years ago
Bret Curtis 393ec99944 Update .gitlab-ci.yml 7 years ago
Bret Curtis 88555c0463 Update .gitlab-ci.yml 7 years ago
Bret Curtis 601b69b36c Update .gitlab-ci.yml 7 years ago
Bret Curtis dcba3a1058 Update .gitlab-ci.yml 7 years ago
Bret Curtis 516fc0283b Update .gitlab-ci.yml 7 years ago
Bret Curtis 64cc3b3a6a
Merge pull request #1774 from nikolaykasyanov/ci-macos-1013
[macOS, CI] Build using macOS 10.13 SDK
7 years ago
David Cernat 9888316d8e [Documentation] Update credits 7 years ago
Bret Curtis 9667dd051c
Merge pull request #1771 from Xenkhan/master
Retrieve SDL window settings instead of using magic numbers
7 years ago
Bret Curtis a55583a395
Merge branch 'master' into master 7 years ago
Xenkhan f0acc64544
Update changelog 7 years ago
Marc Zinnschlag f52e06fc19 Merge branch 'glsl-editorconfig' into 'master'
Update .editorconfig to include GLSL

See merge request OpenMW/openmw!3
7 years ago
AnyOldName3 d1736ad0c8 Update .editorconfig to include GLSL 7 years ago
David Cernat 7e90d1f2a4 [Client] Fix interior-to-exterior and v.v. cell transitions for actors
Make sure only players who are cell authorities can get actors to teleport across cells for them, and display a message box for players who are not cell authorities.
7 years ago
Xenkhan 405a0caf29
Remove unneeded whitespace 7 years ago
Xenkhan 5a4817c147
Get rid of reinterpret_cast<> 7 years ago
Nikolay Kasyanov 90ccf5b42b [macOS, CI] Build using macOS 10.13 SDK 7 years ago
Marc Zinnschlag 22eb037c18 Merged pull request #1773 7 years ago
Bret Curtis 6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
7 years ago
Bret Curtis 9cf815505b
formatting 7 years ago
Marc Zinnschlag 4e121a7434 updated credits file 7 years ago
Marc Zinnschlag c90996f991 Merged merge request !1 7 years ago
Marc Zinnschlag 6315848620 Merged merge request !2 7 years ago
Nikolay Kasyanov 65ec58a669 Move the changelog entry to 0.44.0 7 years ago
Bret Curtis b619c0de2d
Merge pull request #1772 from akortunov/deathanim
Fast-forward death animation to end if death animation was finished earlier
7 years ago
Andrei Kortunov c195144b17 Take transformation from first node with given name in file (bug #4469) 7 years ago
Atahualpa c0fc615cd6 Adds the option to ignore "Base" records when running the verifier. (fixes #4466)
Improves previous commit:
1. Initialise mIgnoreBase boolean member with FALSE.
2. Remove isBaseOnly() function and replace with direct use of Record member.
7 years ago
Bret Curtis 664edc5a39
Merge pull request #1757 from akortunov/musicfix
Handle exception when try to load non-music file
7 years ago
Andrei Kortunov c9756cee4c Fast-forward death animation to end if death animation was finished earlier (regression #4468) 7 years ago
Bret Curtis 3ebebdf3c1
Merge pull request #1751 from wareya/terrainbleeding
Fix #4452
7 years ago
Bret Curtis f3923a41c0
Merge pull request #1770 from Capostrophic/open
Make Open spells casted by anything trigger player crime event (bug #4461)
7 years ago
David Cernat fd05beef94 [Client] Don't delete disposed of corpses on client
Clients should instead await a server reply approving the deletion.
7 years ago
David Cernat c3c7f2c8f9 [Server] Don't automatically synchronize ObjectDelete packets 7 years ago
Atahualpa 9d61d76e92 Adds the option to ignore "Base" records when running the verifier. (fixes #4466)
Adds a boolean setting to the user preferences. This setting is locally saved to all OpenMW-CS check stages. When a verification is done, the setting is updated on setup for each check stage. If set to true, the boolean value is then used to skip the verification process for every base record - minus some special cases where, e.g., counters are to be set first.

Related issue:
- Fixes #4466: Editor: Add option to ignore base records when running verifier (https://gitlab.com/OpenMW/openmw/issues/4466)

Tests:
The changes were successfully tested in OpenMW-CS by creating faulty "Base" and "Modified" records for every record type (if possible) and, then, running the verifier with and without the option respectively.
7 years ago
Xenkhan 24ddb66af9
Retrieve SDL window settings instead of using magic numbers 7 years ago
Capostrophic 6c23caadd7 Fix crash when a target in a different cell is (un)locked 7 years ago
Adam Bowen 0d70cb9473 Re-link bugtracker links to Gitlab
* Link "1.0" issues to the "1.0" tag
* Link "report a bug" to the issues page
* Link "known issues" to the "Bug" tag
7 years ago
Capostrophic 0731d79c09
Update changelog 7 years ago
Capostrophic 0c4fa55f16 Make Open spells casted by anything trigger player crime event (fixes #4461) 7 years ago
Marc Zinnschlag 101f0b1579 Merge remote-tracking branch 'upstream/master' 7 years ago
Bret Curtis 975597bac9
Merge pull request #1766 from rhtucker/master
Started migrating installation guide from the wiki.
7 years ago
Bret Curtis c1eb9042b3
Merge branch 'master' into terrainbleeding 7 years ago
Marc Zinnschlag 7cfb7063c2 Merged pull request #1767 7 years ago
Marc Zinnschlag 7be069fcd2 Merged pull request #1743 7 years ago
Marc Zinnschlag f275e657f6 Merged pull request #1761 7 years ago
Andrei Kortunov 5fd3ec1035 Implement unlockable locks with 'lock 0' console command 7 years ago
Marc Zinnschlag a8ad530db9 Merged pull request #1749 7 years ago
Marc Zinnschlag 2a52ade219 Merged pull request #1760 7 years ago
David Cernat aa3639f2da
Merge pull request #450 from TES3MP/0.6.2
Add 0.6.2 commits up to 19 Jun 2018
7 years ago
David Cernat 5b461b09ca [Client] Display error when receiving ID_INCOMPATIBLE_PROTOCOL_VERSION 7 years ago
David Cernat 29be79e852 [General] Switch RakNet enums to CrabNet enums
CrabNet is TES3MP's fork of RakNet that has deviated too far from RakNet to still be compatible with it.
7 years ago
rhtucker fe86e7ffc7
Fixed inconsistent use of "since" 7 years ago
Bret Curtis 1c7d5c68c5 Update CHANGELOG.md, technically solved by moving from redmine over to gitlab. 7 years ago
Capostrophic 0cf2f6452b Update changelog 7 years ago
Capostrophic 8376c8c68e Allow partial matches in NotCell condition (fixes #4459) 7 years ago
Bret Curtis e93104a6b3
Merge pull request #1758 from Capostrophic/screenshot
Remove screenshot taken message again
7 years ago
Bret Curtis 70dec71c00
Merge pull request #1763 from akortunov/activatedoor
Forbid actors to use teleporting doors
7 years ago
Bret Curtis 3cc6da1db2
Update door.cpp
typo fix
7 years ago
Bret Curtis 88bf74b2a3
Merge pull request #1765 from akortunov/wanderfix
Fix arguments parsing for AiWander console command
7 years ago
Bret Curtis 3f2dbdc8a8
Merge branch 'master' into wanderfix 7 years ago
Bret Curtis ecfc5fcd63
Merge pull request #1764 from akortunov/lightfix
Ignore lights without CanCarry flags when NPC selects torch
7 years ago
Ryan Tucker 7e23e6586b Put together most of the informal guide on contributing to documentation. 7 years ago
Ryan Tucker c5f5984c09 Started migrating installation guide from the wiki.
Fixed a bunch of errors that popped up on my local build.
7 years ago
Andrei Kortunov f3f7487664 Fix arguments parsing for AiWander console command (bug #4458) 7 years ago
Andrei Kortunov e08b0d3070 Ignore lights without CanCarry flags when NPC selects torch (bug #4457) 7 years ago
Nikolay Kasyanov 75d79e98b9 Force software decompression if OPENMW_DECOMPRESS_TEXTURES is set 7 years ago
Andrei Kortunov 2a65aaf5ab Forbid actors to use teleporting doors (bug #2562) 7 years ago
Nikolay Kasyanov 359f87ab9f Change imageToSurface to return a unique_ptr to avoid manual surface cleanup 7 years ago
Bret Curtis 3f88aa46d0
Merge pull request #1759 from Thunderforge/refactor-launcher-sdl
Refactor SDL loading in Launcher to fix macOS errors
7 years ago
Andrei Kortunov 9c3da41130 Add murder bounty when a player follower commits murder (bug #2852) 7 years ago
Marc Zinnschlag 5a9e382efe Merged pull request #1421 7 years ago
Thunderforge 506d615acc Moving csignal import from main to graphicspage 7 years ago
Thunderforge e51bfb46c6 Adding Changelog records 7 years ago
Thunderforge 7615e78e52 Move SDL initialization from main.cpp to graphicspage.cpp 7 years ago
Capostrophic 1abf749f03
Remove screenshot taken message 7 years ago
Andrei Kortunov 2854f6ca83 Handle exception if we try to play non-music file (bug #4416) 7 years ago
Miloslav Číž 2a23b53515 Merge branch 'drummyfish/openmw-toggleborders' 7 years ago
Miloslav Číž 477e1437d2 Resolve conflicts 7 years ago
Andrei Kortunov 49ba00a3ec Add NPC validation to esmstore (bug #2772) 7 years ago
Miloslav Číž 34f8eca7bd Fix indent 7 years ago
Miloslav Číž 31c68c534c Merge branch 'drummyfish/openmw-toggleborders' 7 years ago
Miloslav Číž 24078d4a72 Update CHANGELOG 7 years ago
Miloslav Číž ab8de9fa14 Set node mask to cell borders 7 years ago
Miloslav Číž 414e6caafe Make tb work with distant terrain 7 years ago
Miloslav Číž f18d57429e Move cell border management to World 7 years ago
Miloslav Číž 1b8d500c07 Make tb command work again 7 years ago
Miloslav Číž 1fd5ad3e56 Use REAL_SIZE constant 7 years ago
Bret Curtis ccfc07e7e3
Merge pull request #1548 from drummyfish/screenshot360
360° screenshots
7 years ago
Miloslav Číž dd00e438fe Merge branch 'screenshot360' of https://github.com/drummyfish/openmw into screenshot360 7 years ago
Miloslav Číž 7178ee3a6e Add FIXME comment 7 years ago
Miloslav Číž d629c30fdb
Merge branch 'master' into screenshot360 7 years ago
Miloslav Číž 5387e3ba8f Update CHANGELOG 7 years ago
Bret Curtis 60d2678cff
Merge pull request #1755 from akortunov/master
Add missing changelog entries
7 years ago
Andrei Kortunov e814843cdb Add missing changelog entries 7 years ago
Marc Zinnschlag 2b35c5efd7 Merge remote-tracking branch 'upstream/master' 7 years ago
Marc Zinnschlag aea481eacb Merged pull request #1753 7 years ago
Marc Zinnschlag f62df90960 Merged pull request #1572 7 years ago
Marc Zinnschlag 17db4b4db3 Merged pull request 1754 7 years ago
Bret Curtis 48d74a8781 Disable testing for now, not yet necessary. 7 years ago
Bret Curtis a275972361 Merge branch 'add_pipeline_badge' into 'master'
Update README.md to indicate that our gitlab pipeline is building

See merge request OpenMW/openmw!1734
7 years ago
Andrei Kortunov 61c968d550 Ignore broken items when search for replacement (bug #4453) 7 years ago
Bret Curtis 45957dd707
Merge pull request #1647 from Capostrophic/fatigue
Improve the logic of trading formulae (bug #2222)
7 years ago
Marc Zinnschlag 7ca56ccd29 set search status bar to 'no results' message when search yields no results 7 years ago
Andrei Kortunov 81b78a82e8 AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
Bret Curtis 9bd940e153 Update README.md to indicate that our gitlab pipeline is building 7 years ago
Marc Zinnschlag 7d2394273e added statusbar to search window (Fixes #3276) 7 years ago
Bret Curtis 032768a505 try to use as many cores as possible 7 years ago
Bret Curtis 3f4d5598a5 Update README.md to be more generic about OpenMW 7 years ago
Bret Curtis da37585a8e Update .gitlab-ci.yml so that we only build with -j2 7 years ago
Bret Curtis 559754fa76 try this dance again 7 years ago
Bret Curtis a49649c313 Try to get it to run and build on my docker instance. 7 years ago
Bret Curtis 674925dfb5 Merge branch 'psi29a-master-patch-17094' into 'master'
what does this give us from a CI perspective?

See merge request OpenMW/openmw!1732
7 years ago
Miloslav Číž dcfbd554bb Remove try catch block 7 years ago
Bret Curtis 2e2be76e3f Update .gitlab-ci.yml 7 years ago
Bret Curtis 3e4dc31e39
Merge branch 'master' into fatigue 7 years ago
Bret Curtis a747318c90
Merge branch 'master' into terrainbleeding 7 years ago
Marc Zinnschlag 4c4d4672d4 Merged pull request #1752 7 years ago
Marc Zinnschlag 1ba0317905 Merged pull request #1670 7 years ago
Marc Zinnschlag 48711bbdde Merged pull request #1592 7 years ago
Miloslav Číž c3d7ee5a9e Resolve merge conflicts 7 years ago
Thunderforge b37f325126 #4324/Updating Changelog.md 7 years ago
Thunderforge 058cfb553c Adding CFBundleIdentifier to OpenMW's Info.plist file for Macs 7 years ago
wareya bd4badc153 update changelog 7 years ago
wareya 94f695cffc Fix #4452 and remove dead code 7 years ago
Miloslav Číž db8aaa74d6 Start cell border debug drawing 7 years ago
Bret Curtis 3c933ebaad Update .gitlab-ci.yml 7 years ago
Bret Curtis cc396f4dfd Update .gitlab-ci.yml 7 years ago
Nikolay Kasyanov 224b94c0ce Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 7 years ago
Andrei Kortunov 9c45cc7e48 Use player reference instead of pointer 7 years ago
Marc Zinnschlag a3911f52a0 Merged pull request #1750 7 years ago
Marc Zinnschlag 6114cff842 updated credits file 7 years ago
Marc Zinnschlag 97773697a9 Merge remote-tracking branch 'florianjw/precise-rotations' 7 years ago
Capostrophic 1c8a20a54a Set ok button focus in settings window by default (fixes #4368) 7 years ago
Marc Zinnschlag 565922f9ad naked expressions beginning with the member operator were allowed erroneously outside of the console (Fixes issue #2971) 7 years ago
Marc Zinnschlag 296ad8424e updated changelog 7 years ago
Marc Zinnschlag 8d0f717e72 Merged pull request #1739 7 years ago
Marc Zinnschlag 90febde783 Merged pull request #1742 7 years ago
Marc Zinnschlag 816a1733dc Allow comma after Begin and End script instruction (Fixes #4451) 7 years ago
Bret Curtis 1c736ea064 Update .gitlab-ci.yml 7 years ago
Andrei Kortunov bce6d79ad3 Add changelog entries, related to animations 7 years ago
Andrei Kortunov f299be8158 Play scripted animations even if SkipAnim is used 7 years ago
Bret Curtis a166534226 Update .gitlab-ci.yml 7 years ago
Bret Curtis dddceba8f2 Update .gitlab-ci.yml 7 years ago
Bret Curtis e3832cd2e2 Update .gitlab-ci.yml 7 years ago
Bret Curtis bc0eb3349b Update .gitlab-ci.yml 7 years ago
Andrei Kortunov 25bb7c1826 Make 'PlayGroup idle' to cancel scripted animations 7 years ago
Bret Curtis e5dff83e38 Update .gitlab-ci.yml 7 years ago
Bret Curtis a89441e879 Update .gitlab-ci.yml 7 years ago
Bret Curtis 20d8a424d6 Update .gitlab-ci.yml 7 years ago
Andrei Kortunov 0e441d48ac Give scripted animations highest priority (bug #4286) 7 years ago
Bret Curtis 8c4731728c Update .gitlab-ci.yml 7 years ago
Bret Curtis de1cad86ab Update .gitlab-ci.yml 7 years ago
Bret Curtis d986354d53 Update .gitlab-ci.yml 7 years ago
Bret Curtis 8714f48ce7 Update .gitlab-ci.yml 7 years ago
Bret Curtis 04dc74a1d6 Update .gitlab-ci.yml 7 years ago
Marc Zinnschlag 3af003d36b Merge branch 'test_update_workflow' into 'master'
Update README.md with an important distinction.

See merge request OpenMW/openmw!1731
7 years ago
Bret Curtis 7502a7dc4d what does this give us from a CI perspective? 7 years ago
Andrei Kortunov 0c92655250 Avoid code duplication in character manager 7 years ago
Andrei Kortunov e3812f4075 Check creature stats only for actors 7 years ago
Andrei Kortunov b0a140e714 Disable actor collision only after end of death animation 7 years ago
Andrei Kortunov ebaa6fb5a2 Play death scream only once 7 years ago
Bret Curtis 5fba1c599b Update README.md with an important distinction. 7 years ago
Andrei Kortunov 0d3f535590 Warn about mod conflicts 7 years ago
Andrei Kortunov 427be928d0 Do not update animation state for dead actors 7 years ago
Andrei Kortunov 977a27ecb7 Do not clear corpses until end of death animation (bug #4307) 7 years ago
Bret Curtis 7310e3c8c2
Merge pull request #1748 from akortunov/bookfix
Do not show any book text after last <BR> tag
7 years ago
Andrei Kortunov a42c663fd7 Do not interrupt scripted animations by death animation (bug #4286) 7 years ago
Andrei Kortunov d0619cfb35 Play death animation for non-persisting actors with 0 health (bug #4291) 7 years ago
Andrei Kortunov 6099735c60 Early out only when scripted animation is playing 7 years ago
Bret Curtis e53fb953bc
Merge pull request #1746 from Capostrophic/interrupt
Make WakeUpPC interrupt waiting if it was supposed to be (bug #3629)
7 years ago
Andrei Kortunov e234dd2a36 Do not interrupt scripted animations 7 years ago
Bret Curtis 23d16dc870
Merge pull request #1745 from Thunderforge/patch-1
Adding Feature #4345 to Changelog.md
7 years ago
Andrei Kortunov 66a46ff03c Do not show any book text after last <BR> tag. 7 years ago
Capostrophic d43766d3c9 Make WakeUpPC interrupt waiting if it was supposed to be (fixes #3629) 7 years ago
Thunderforge ab03d238bb
Adding Feature #4345
Implemented as part of #1623, but not added.
7 years ago
Andrei Kortunov acd3cba5fa Store previous items in the savegame 7 years ago
Andrei Kortunov 9fd2d57b86 Move previous items to player 7 years ago
Andrei Kortunov f977c6876f Bound items: store item ID instead of pointer 7 years ago
Andrei Kortunov 4de9d9fa77 Split adjustBoundItem() 7 years ago
Andrei Kortunov d1b1cb748d Reequip previous item only if the expired bound item was equipped 7 years ago
Andrei Kortunov 9b72a6ac69 Use the MWWorld::Ptr() instead of string ID 7 years ago
Andrei Kortunov 0375bedab2 Equip previous item after a bound item expires (bug #2326) 7 years ago
Bret Curtis 926ddcd47e
Merge pull request #1741 from akortunov/master
Do not reset mUpperBodyState for weapon->weapon switch
7 years ago
Marc Zinnschlag dbc87e7c7d updated changelog 7 years ago
Marc Zinnschlag 25e4c52adf Merged pull request #1744 7 years ago
Thunderforge a9ca528fb8 Adding version number of macOS build of OpenMW 7 years ago
wareya 7344323b9e remove indentation from blank lines 7 years ago
wareya 8f45b0d53a remove unnecessary conditions 7 years ago
Andrei Kortunov fba0c155df Fix assertion fail related to NiLookAtController 7 years ago
Andrei Kortunov ae87e0d3fc Do not reset mUpperBodyState for weapon->weapon switch (regression #4446) 7 years ago
Andrei Kortunov 5ead6353ac Add missing changelog entry 7 years ago
Andrei Kortunov 4ba361fea6 Unhardcode sunset and sunrise settings (bug #1990) 7 years ago
Marc Zinnschlag 7d9de93fd3 Merged pull request #1477 7 years ago
Marc Zinnschlag 551a69f1b1 Merged pull request #1559 7 years ago
Marc Zinnschlag efb4abbb7f Merged pull request #1623 7 years ago
Marc Zinnschlag 619110ca4c Merged pull request #1737 7 years ago
Marc Zinnschlag 76972bb2f6 Merged pull request #1709 7 years ago
Marc Zinnschlag 6a4cd975b6 Merge remote-tracking branch 'capostrophic/goodbye' 7 years ago
Thunderforge dfa9968565 Renaming Launcher::DataFilesPage::signalSelectedFilesChanged to signalLoadedCellsChanged 7 years ago
Thunderforge 62c4eb8d6a Explicitly flagging loaded cells changed as queued 7 years ago
wareya 6277f5511c fix #3876 and #3993 7 years ago
Andrei Kortunov 2e6cf2a414 Add changelog entries 7 years ago
Andrei Kortunov 6ed2773299 Do not stack return packages 7 years ago
Andrei Kortunov 74a2cbe696 AI: return back after pursuit 7 years ago
Andrei Kortunov 3d0631cfcc Store last AI package in savegame 7 years ago
Andrei Kortunov 3a0ee78d2b AiTravel: store mHidden flag in savegame 7 years ago
Andrei Kortunov 2f5beb8853 Remove unnecessary hack 7 years ago
Andrei Kortunov 57d686131e Remove redundant condition 7 years ago
Andrei Kortunov 5105c67642 Add mHidden field to AiTravel 7 years ago
Andrei Kortunov 81f29d8dcd AiWander: resume moving to destination after combat 7 years ago
Andrei Kortunov 18ff097e4a Add the parameter to AiSequence::stack() to control ability to cancel other AI packages 7 years ago
Andrei Kortunov 9d27eb197f AiWander: return to initial position only after combat 7 years ago
Bret Curtis 3c2c0960d1
Merge pull request #1734 from MocquillonCedric/windows-cmake-pre3.9-support
Add support for msvc with cmake version pre 3.9 (fixes #4429)
7 years ago
Bret Curtis 61c969e970
Merge branch 'master' into hitboxfix 7 years ago
Capostrophic b274931165
Revert erroneous changes 7 years ago
Capostrophic dd2a11b243
Merge branch 'master' into goodbye 7 years ago
Capostrophic 99781ab70c
Fix changelog 7 years ago
Capostrophic 01f12a6bd5
Update changelog 7 years ago
Capostrophic 24c1ee7744 Use relative stat difference for haggling 7 years ago
Capostrophic b7026df551 Improve the offered price formula (Fixes #2222) 7 years ago
Andrei Kortunov fed10e87aa Store integer actor ID in AI packages (bug #4036) 7 years ago
Marc Zinnschlag 9d0ce25052 Merged pull request #1738 7 years ago
Cédric de5a3eaae9 Fix indentation issue: replace tab by spaces 7 years ago
Marc Zinnschlag 7899f44173 Merged pull request #1619 7 years ago
Bret Curtis 6c04cecab1
Merge pull request #1704 from akortunov/per_group_animation
[Feedback needed] Support for per-group KF-animation files
7 years ago
Andrei Kortunov fea34bd73f Added support for per-group animation files 7 years ago
Capostrophic 0db702dfa7
Update changelog 7 years ago
Capostrophic 11103211c5 Make Goodbye and Choice choices mutually exclusive 7 years ago
Andrei Kortunov 2fada94879 Improve MRK NiStringExtraData handling (bug #4419) 7 years ago
Marc Zinnschlag 53e8882366 updated changelog 7 years ago
Marc Zinnschlag 21ea49fe83 Merge remote-tracking branch 'capostrophic/physics' 7 years ago
Cédric b784c7873d Update authors 7 years ago
Cédric 4a9b790dbe Update changelog 7 years ago
Cédric 7cafec9861 Add support for msvc with cmake version pre 3.9 (fixes #4429) 7 years ago
David Cernat 2a3c74bfcc Merge pull request #447 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
7 years ago
Capostrophic 1a354f88ac Make choices trigger goodbye if Goodbye is used (fixes #3897) 7 years ago
Bret Curtis f8c2caf309
Merge pull request #1735 from akortunov/readmefix
Update AppVeyor build status link
7 years ago
Bret Curtis c1b7fe4643
Merge pull request #1731 from AnyOldName3/windows-pre-build-error-messages
Add easily understood error messages to the prebuild script instead o…
7 years ago
Bret Curtis 30fd8a4914
Merge pull request #1732 from akortunov/docfix
Use link to OpenMW Wiki page instead of direct NifSkope page
7 years ago
Andrei Kortunov 05026b891e Add changelog entries 7 years ago
Andrei Kortunov 57b2948ee1 Update AppVeyor build status link 7 years ago
Bret Curtis 937cbfa0a1
small commit to rigger AV 7 years ago
Andrei Kortunov 02f1f71221 Use link to OpenMW Wiki page instead of direct NifSkope page 7 years ago
AnyOldName3 a1ab1dc7fe Add easily understood error messages to the prebuild script instead of vague/silent failures. 7 years ago
Andrei Kortunov 6eb531c6ac Add missing changelog entries 7 years ago
Andrei Kortunov 1b9edbe119 Add unequip animation during stance switching (bug #4327) 7 years ago
Andrei Kortunov bde1d07d4e Use hitboxes and focused object for touch spells (bug #3374) 7 years ago
Andrei Kortunov 4666a6a0ab Use default hit formula as fallback 7 years ago
Andrei Kortunov 9e5d577a71 Aim from center of attacker to center of target 7 years ago
Andrei Kortunov f5dc9f0162 Use hitbox cone only as fallback 7 years ago
Andrei Kortunov ab433102a4 Increase hit distance for player by halfExtents 7 years ago
Marc Zinnschlag fb3facde54 updated changelog 7 years ago
Marc Zinnschlag 7b4a69ff2f Merged pull request #1728 7 years ago
Marc Zinnschlag 362aa23546 Merged pull request #1724 7 years ago
Marc Zinnschlag 2ab31b0c18 Merged pull request #1723 7 years ago
David Cernat 2942bf6455
Merge pull request #445 from OpenMW/master
Add OpenMW commits up to 6 Jun 2018
7 years ago
David Cernat 72862dc255 [General] Turn PlayerMap into WorldMap, now a Worldstate packet 7 years ago
Marc Zinnschlag 98063c5afc updated changelog with last-minute crash-bug fix 7 years ago
David Cernat a28b27f5d9 Merge pull request #443 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
7 years ago
David Cernat 0d0c4ac235 [Client] Use REPLY_TO_REQUEST container sub-action for partial requests 7 years ago
David Cernat 04a2025340 Fix crash when adding items to certain disabled creatures (bug #4441) 7 years ago
David Cernat 83014d6381 [Client] Set actors as the owners of their items when editing containers 7 years ago
David Cernat bacecc93e3 [Server] Make it possible to resend a received ObjectList of any kind
Additionally, make existing related functions less confusing.
7 years ago
David Cernat 494edbe5cb [General] Add REPLY_TO_REQUEST container sub-action 7 years ago
David Cernat c24157f6f9 [General] Fix CMakeLists in components for BaseObject 7 years ago
Marc Zinnschlag 7605d928db added section for 0.45 to changelog 7 years ago
David Cernat 8ea9485e6b [Client] Make container debug information more useful 7 years ago
David Cernat c20a0c72c5 Merge pull request #442 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
7 years ago
Marc Zinnschlag 13f7b53b1c Revert "Don't force DDS file usage (fixes #1392)"
This reverts commit 90f3ff2da4.
7 years ago
Marc Zinnschlag cd7268e9af Merge remote-tracking branch 'akortunov/effectResistFix' into openmw-44 7 years ago
Marc Zinnschlag 2193983a69 updated changelog 7 years ago
Marc Zinnschlag cae744161b increased version number 7 years ago
Thunderforge d46590934a Importing mutex 7 years ago
Thunderforge e282ece3d1 Fixing bug with autocomplete not loading correctly during startup 7 years ago
Thunderforge 103a7ac628 Using a mutex lock to prevent race conditions 7 years ago
Capostrophic c14536a399 Update faction-owned items confiscation 7 years ago
Bret Curtis 896825e71d
Merge pull request #1729 from elsid/fix_utf8_encoding
Fix UTF-8 econding
7 years ago
elsid c71df7249d
Fix UTF-8 econding
To be able run gcovr
7 years ago
Capostrophic 3810ade67a Don't make unnecessary faction ID searches 7 years ago
Capostrophic 191cc76378 Consider faction ownerships in item stolen checks (fixes #4293) 7 years ago
Thunderforge e26c675829 Changing join to detach so that the thread will not block the UI 7 years ago
Bret Curtis 4a2b973052
Merge pull request #1726 from elsid/fix_catch_warnings
Fix warnings: catching polymorphic type by value
7 years ago
Bret Curtis 2810a87956
Merge pull request #1727 from Capostrophic/refloading
Make weapon durability short unsigned (bug #4435)
7 years ago
Capostrophic eecde340cf Make weapon health short unsigned (fixes #4435) 7 years ago
elsid dba79f4d4d
Fix warnings: catching polymorphic type by value
openmw/apps/openmw/mwworld/worldimp.cpp: In member function ‘virtual bool MWWorld::World::findExteriorPosition(const string&, ESM::Position&)’:
openmw/apps/openmw/mwworld/worldimp.cpp:2650:25: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
             catch (std::invalid_argument)
                         ^~~~~~~~~~~~~~~~
openmw/apps/openmw/mwworld/worldimp.cpp:2654:25: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
             catch (std::out_of_range)
                         ^~~~~~~~~~~~

openmw/components/widgets/numericeditbox.cpp: In member function ‘void Gui::NumericEditBox::onEditTextChange(MyGUI::EditBox*)’:
openmw/components/widgets/numericeditbox.cpp:41:21: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
         catch (std::invalid_argument)
                     ^~~~~~~~~~~~~~~~
openmw/components/widgets/numericeditbox.cpp:45:21: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
         catch (std::out_of_range)
                     ^~~~~~~~~~~~
7 years ago
Andrei Kortunov be394870e4 Fix regressions in spell resistance 7 years ago
Andrei Kortunov 84c8fb9df7 Add pursue package only when crime was reported (bug #4433) 7 years ago
Andrei Kortunov 24863f620b RotateWorld: rotate around world axis (bug #4426) 7 years ago
Bret Curtis d73c6ebe60
Merge pull request #1721 from akortunov/appveyor
AppVeyor: build with Release configuration
7 years ago
Andrei Kortunov de2513653e AppVeyor: build with Release configuration 7 years ago
Thunderforge 26dfef7970 Changing where we are loading cells to prevent Qt access issue 7 years ago
Thunderforge 78234e9468 Moving autocomplete code to thread 7 years ago
David Cernat 669d4d3d7e
Merge pull request #440 from OpenMW/master
Add OpenMW commits up to 27 May 2018
7 years ago
David Cernat 3efe05a88e [General] Implement WorldCollisionOverride packet 7 years ago
David Cernat 5d30a884ba [Client] Add Worldstate to CMakeLists 7 years ago
David Cernat e8ec031a81 [Client] Create Worldstate class that inherits BaseWorldstate 7 years ago
scrawl dbb7277544
Merge pull request #1722 7 years ago
scrawl 31ea7c8edd
Revert "set rebalance soul gem values to true by default"
This reverts commit 2963524a01.
7 years ago
Thunderforge c2fff61ccd Changing so that data changes happen only after the addon is checked 7 years ago
Capostrophic 7e38bb8513 Verifier: improve handling of class name and description 7 years ago
scrawl cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
7 years ago
scrawl 99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
This reverts commit da47fc79f5, reversing
changes made to 7324bd368f.
7 years ago
Marc Zinnschlag b151a89528 Merged pull request #1568 7 years ago
Marc Zinnschlag bbc337a0af code cleanup 7 years ago
Marc Zinnschlag e76df5f4d3 minor tooltip fixes 7 years ago
Marc Zinnschlag e30ade81be Merged pull request #1680 7 years ago
David Cernat f7a084c824 [Client] Use faster check for whether actors are DedicatedPlayers 7 years ago
David Cernat c8ec77875c [Client] Update old comments for changes made by tes3mp 7 years ago
Bret Curtis 13391e833d
Merge pull request #1718 from akortunov/appveyor
Preserve AppVeyor artifacts
7 years ago
Andrei Kortunov 48e15dabc3 Try to generate PDB for release builds 7 years ago
Marc Zinnschlag 832b4bb778 Merged pull request #1659 7 years ago
Bret Curtis 42ef4ed843
Merge pull request #1719 from nikolaykasyanov/deduplicate-nightlies
[macOS, CI] Do not upload a nightly if there's already one of the same commit
7 years ago
David Cernat 416ee77639 [General] Add placeholder for WorldCollisionOverride packet 7 years ago
David Cernat 2edb511a0b [Client] Remove unnecessary condition from WorldTime processor 7 years ago
David Cernat 49ea76aa9d [General] Add notes for InputDialogs in GUIBoxes packet 7 years ago
David Cernat 3b5fb9cd6b [General] Make it possible to set year via WorldTime 7 years ago
Nikolay Kasyanov ba3a02ad05 [macOS, CI] Do not upload a nightly if there's already one of the same commit 7 years ago
Andrei Kortunov 77c5e85e8d Enable release builds 7 years ago
Andrei Kortunov 8c95676352 Preserve AppVeyor builds 7 years ago
David Cernat 4acf93b7db [General] Make it possible to set days passed via WorldTime 7 years ago
David Cernat 74c2a0b311
Merge pull request #438 from OpenMW/master
Add OpenMW commits up to 24 May 2018
7 years ago
Andrei Kortunov 1abff5365b Capitalize enchanted items names again in spells window 7 years ago
Andrei Kortunov afae398b5c Use utf8 lowercase function for journal index to avoid code duplication 7 years ago
Andrei Kortunov b5374029e5 Implement case-insensitive search in spell window 7 years ago
Marc Zinnschlag 1daf8474a4 Merged pull request #896 7 years ago
Andrei Kortunov 9ac752ea70 Implement filtering in the spells window 7 years ago
David Cernat 46744ee90f [General] Make WorldTime script functions more consistent with others 7 years ago
Bret Curtis da47fc79f5
Merge pull request #1701 from akortunov/standfix
Do not apply queue movement for standing actors
7 years ago
Marc Zinnschlag 7324bd368f Merged pull request #1573 7 years ago
Marc Zinnschlag 810e4416f6 Merged pull request #1691 7 years ago
Marc Zinnschlag d92d754834 Merged pull request #1697 7 years ago
Marc Zinnschlag 1564a3f6aa Merged pull request #1713 7 years ago
Marc Zinnschlag 2f958881b7 Merged pull request #4413 7 years ago
David Cernat 8d36d0d945 [General] Make it possible to change world's time scale via WorldTime 7 years ago
David Cernat f01c761cb1 [General] Use correct orderChannel for WorldTime packets 7 years ago
David Cernat 0be6de6607 [General] Turn RecordDynamic into a Worldstate packet 7 years ago
David Cernat 031a80ed5a [Client] Don't advance time when waiting, traveling, training or jailed 7 years ago
David Cernat 02ba641bef [Server] Use correct index changes for dynamic stat script functions 7 years ago
Thunderforge d58cce9c72 Adding WIP code to dynamically change the autocomplete fields 7 years ago
David Cernat da66face25 [General] Rename GameTime packet into WorldTime 7 years ago
David Cernat 296c69d788
Merge pull request #436 from OpenMW/master
Add OpenMW commits up to 22 May 2018
7 years ago
Bret Curtis 3fa3fc9d85
Merge pull request #1716 from declan-millar/soulgem_value_rebalance
Soul gem value rebalance
7 years ago
declan-millar 2963524a01 set rebalance soul gem values to true by default 7 years ago
Nelsson Huotari 825c331764 Remove texture filtering, better ltex importing, reindexing duplicates 7 years ago
declan-millar 7092dc4f40 Merge branch 'master' of https://github.com/OpenMW/openmw into soulgem_value_rebalance 7 years ago
Bret Curtis b4098b24b7
Merge pull request #1717 from akortunov/default_terrain
Render default land texture for Wilderness cells with distant terrain
7 years ago
Andrei Kortunov 888c2d9a33 Render default land texture for Wilderness cells with distant terrain 7 years ago
declan-millar b8df4b7c5a Tidy in-code comment 7 years ago
declan-millar 844aef85f3 Replace spelling: soulgem -> soul gem in code comment 7 years ago
declan-millar 9ed4f33048 Replace spelling: soulgem -> soul gem 7 years ago
declan-millar 028b528c0b Get soul magnitude before checking the rebalance setting 7 years ago
declan-millar 9346a552fa Use Rebalance soulgem values option to set soulgem value 7 years ago
declan-millar 0320f9a74d Merge branch 'master' of https://github.com/OpenMW/openmw into soulgem_value_rebalance 7 years ago
declan-millar 78e79d5775 Add advanced option to Rebalance soulgem values to the launcher 7 years ago
David Cernat 5af1150ab2 [General] Turn GameTime into a Worldstate packet 7 years ago
David Cernat e87e1dbb30 [General] Fix Worldstate packets by adding missing lines 7 years ago
David Cernat 815d17d9db
Merge pull request #433 from OpenMW/master
Add OpenMW commits up to 21 May 2018
7 years ago
Bret Curtis 5775f420e2
Merge pull request #1714 from ananace/patch-9
Switch Appveyor CI to x64 VS2015 / 2017
7 years ago
David Cernat e690ff0e29
Merge pull request #432 from OpenMW/master
Add OpenMW commits up to 18 May 2018
7 years ago
Nelsson Huotari 8ae46519cf Fix missed worldspacehits, add linebreak to tooltip 7 years ago
Nelsson Huotari 21e8d08e69 Handle invalid texture id's 7 years ago
Alexander "Ananace" Olofsson d05de8e411
Give boost the correct toolset for 2017 7 years ago
Alexander "Ananace" Olofsson 4f758bdd48
Use different environments for 2015 and 2017 7 years ago
Alexander "Ananace" Olofsson 3bd8dc3ef6
Use the right boost version for Appveyor 7 years ago
Alexander "Ananace" Olofsson bcfa2a13a6
Use the VS2017 packaging of Qt5 for Appveyor 7 years ago
declan-millar 4b1247597e Use soulgem value rebalance formula from morrowind code patch 7 years ago
Alexander "Ananace" Olofsson e1e7a4b11a
Change Appveyor to use Visual Studio 2017 7 years ago
Alexander "Ananace" Olofsson 12b201348a
Switch to the supported VS versions on Appveyor 7 years ago
Alexander "Ananace" Olofsson ea6c73333b
Bumping Qt to 5.10 for Appveyor 7 years ago
Alexander "Ananace" Olofsson f8304a52c4
Enable verbose logging for CI 7 years ago
Capostrophic 867a5938ca Don't reset sneaking camera offset while in GUI (fixes #4420) 7 years ago
Marc Zinnschlag ec900ef4ad Merged pull request #1710) 7 years ago
Nelsson Huotari c2cddc91e4 Brush maximum size to a custom setting 7 years ago
David Cernat 43a944ddaf [General] Add and implement new Worldstate packet type 7 years ago
David Cernat e8b22a2e5e [Server] Use correct source group for ObjectProcessors 7 years ago
tri4ng1e f2613a74b1
Write settings before invoking openmw-iniimporter 7 years ago
tri4ng1e 7e03dd0f12
Read data paths from `data-local` section too 7 years ago
tri4ng1e 3b86f73ae7
Replace MwIniImporter::numberToString with std::to_string 7 years ago
David Cernat 18167a734e
Merge pull request #419 from Aesylwinn/Travis-0.6.3
Travis 0.6.3
7 years ago
Capostrophic 4e485dbd44 Rename Original Creature column to Parent Creature (fixes #2897) 7 years ago
David Cernat 049d0d9ba7 [General] Fix remaining references to world packets/events 7 years ago
David Cernat dc9a3bf73f
Merge pull request #429 from OpenMW/master
Add OpenMW commits up to 16 May 2018
7 years ago
Bret Curtis 67c381df4e
Merge pull request #1708 from akortunov/refidfix
fix GCC warnings
7 years ago
Andrei Kortunov a68de93308 Initialize srate variable in openal_output 7 years ago
Andrei Kortunov e5db5e2651 Fix 'maybe-uninitialized' warning in openal_output 7 years ago
Andrei Kortunov df459199dd Avoid left shift of negative value 7 years ago
Nelsson Huotari 17e01ca336 Setting "Scene Drops" rename "3D Scene Editing" 7 years ago
Nelsson Huotari 758ccac75a Show texture id + filename 7 years ago
Bret Curtis caf1760251
Merge pull request #1707 from akortunov/weaponreach
Display weapon reach on tooltips in feet
7 years ago
Andrei Kortunov 164e3d12fe Display weapon reach on tooltips in feet. 7 years ago
Bret Curtis e410c47660
Merge pull request #1706 from akortunov/refidfix
Fix compiler warning in getNestedData()
7 years ago
Andrei Kortunov 6a3ff5ed81 Fix compiler warning in getNestedData 7 years ago
David Cernat 2ac334664b [Server] Add deprecated alternatives for ObjectList functions
This will avoid server crashes in older scripts.
7 years ago
David Cernat 51698bed48 [Client] Rename WorldProcessor into ObjectProcessor 7 years ago
David Cernat 02d8e08c58 [Server] Rename WorldProcessor into ObjectProcessor 7 years ago
David Cernat 1e749938fb
Merge pull request #426 from OpenMW/master
Add OpenMW commits up to 15 May 2018
7 years ago
David Cernat bef36f77ca [Server] Create WorldstateFunctions and move GameTime functions there 7 years ago
Bret Curtis c75d774356
Merge pull request #1692 from akortunov/playsound
Prevent PlaySound overlapping
7 years ago
Andrei Kortunov f8655d2425 Use actor's physics position as a ray origin in tracer 7 years ago
David Cernat 9b9dd4abaf
Merge pull request #425 from OpenMW/master
Add OpenMW commits up to 13 May 2018
7 years ago
Capostrophic e32f38b939 Allow jumping when you're stuck on a slope (fixes #4221) 7 years ago
Capostrophic 409d466e42 Make 0/0 encumbrance 0% encumbrance 7 years ago
Capostrophic ba077e7291 Fix movement fatigue loss encumbrance calculation (fixes #4413) 7 years ago
Capostrophic 1c9fba9a8c Fix jumping encumbrance calculation 7 years ago
Marc Zinnschlag bdfa430857 updated credits file 7 years ago
Marc Zinnschlag 0f22600a98 Merged pull request #1703 7 years ago
David Cernat d4f7936a76 [Server] Rename WorldFunctions into ObjectFunctions 7 years ago
David Cernat 78234f9071 [General] Rename Event into ObjectList & WorldObject into BaseObject 7 years ago
David Cernat 6bf3a0be1e [General] Rename WorldPackets into ObjectPackets for clarity 7 years ago
David Cernat 5458e09c8a
Merge pull request #420 from OpenMW/master
Add OpenMW commits up to 11 May 2018
7 years ago
David Cernat 77389538e8 [General] Implement ActorAI packet, part 1
The server can now make actors become followers of players or other actors.
7 years ago
tri4ng1e 9126e844bf
Use data paths from config (bug #4412) 7 years ago
Marc Zinnschlag b7cce1a665 Merged pull request #1702 7 years ago
Marc Zinnschlag 6630a02c3f updated credits file 7 years ago
Kyle Cooley d78ae4bab4 Allow the clang build to fail for now 7 years ago
Kyle Cooley 6c7d73af7f Bump c++ standard version to 14 7 years ago
David Cernat c00b3bbe97 [Documentation] Update credits 7 years ago
Kyle Cooley cf5bd0dca7 Travis: use qt5, newer boost libraries, callff, gcc/clang builds... 7 years ago
David Cernat 57b791ea2a [Client] Show selected object's refNum & mpNum in console window title
This allows for much easier debugging of all objects and actors.
7 years ago
Nelsson Huotari 49ae5bc75c List initialization -> initialization in constructor 7 years ago
Nelsson Huotari 1c79d5311c Brush history menu 7 years ago
Nelsson Huotari d2cf764a46 Tooltips, fixes 7 years ago
Nelsson Huotari 62066f01bd clean-up 7 years ago
Nelsson Huotari d33c98c68d Revert unintended changes 7 years ago
Nelsson Huotari 5656745445 Select dragged texture-assets, add brush settings widget-type, fixes. 7 years ago
Nelsson Huotari baa707b5e3 User setting for selective cell editing or new land creation 7 years ago
Nelsson Huotari 24977fcc0f improve hit calculation accuracy for texture editing 7 years ago
Nelsson Huotari e8a9bff85c Drop textures to landtextures from assets (try-method) 7 years ago
Nelsson Huotari 7139889566 Brush button window opens at modebutton, slider 1-50, doxygen comments 7 years ago
Nelsson Huotari 20d1d8ac89 Fixed brush calculations, implement undostack macro when clicked. 7 years ago
Nelsson Huotari 5f3c8b2b99 c_str -> fromStdString, remove TextureBrushButton class 7 years ago
Nelsson Huotari cf7a0f715e Command macro for complete drag-editing operations. 7 years ago
Nelsson Huotari 9f742d5b1f Brush affects adjancent cells 7 years ago
Nelsson Huotari 1ca2710a2a Formatting, fixes 7 years ago
Nelsson Huotari 1c113eca9c 15 to landTextureSize-1 7 years ago
Nelsson Huotari 3327d6f7c4 Drag terrain painting, code cleanup 7 years ago
Nelsson Huotari a54a1b9940 Command system and undo 7 years ago
Nelsson Huotari cc415526b0 fix texture index +1, better icons 7 years ago
Nelsson Huotari 316d05bdc4 {} to () 7 years ago
Nelsson Huotari 4649d1258c Direct data terrain editing 7 years ago
Nelsson Huotari 4ae75d1d20 Terrain texture brush frame 7 years ago
David Cernat 12727b66ea [Server] Use consistent variable names in map tile script functions 7 years ago
David Cernat 7f00005f04 [Client] Fix GCC build
Based on 71040659ac39dc1236af654b5c3177d015e749e5
7 years ago
Alf Henrik Sauge d4f278a113 Replacing tab with spaces 7 years ago
David Cernat 32d71de2f5 Update MapWindow every frame, not just when it's open (bug #4279) 7 years ago
Alf Henrik Sauge feeee50a88 Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
7 years ago
tri4ng1e 103a07b744
Less cryptic abbreviations 7 years ago
Marc Zinnschlag 3197ebd8e7 Merged pull request #1694 7 years ago
David Cernat 715012f087 [General] Implement sending of image data for map tiles in PlayerMap 7 years ago
Andrei Kortunov 2f89080b36 Load default markers definitions in editor 7 years ago
Andrei Kortunov b15bed8e22 Avoid excessive loadSound calls 7 years ago
tri4ng1e 905cde10db
Smart-sorting in iniimporter (time + dependency) 7 years ago
Marc Zinnschlag 53b6ef6f8c minor code cleanup 7 years ago
Marc Zinnschlag 57ee5f9b53 updated credits file 7 years ago
Marc Zinnschlag e661e3cf74 Merged pull request #1677 7 years ago
Marc Zinnschlag f5f8f62e8e updated credits file 7 years ago
Marc Zinnschlag a255bdebd4 Merged pull request #1700 7 years ago
Nelsson Huotari a2745683e6 new run icon 7 years ago
Alf Henrik Sauge 9b971caddc CSVTools::ReportTable should now have case insensitive sorting 7 years ago
Andrei Kortunov 17222eb821 Get rid of unnecessary find 7 years ago
Bret Curtis c44f87afd1
Merge pull request #1699 from Capostrophic/editorwarnings
Editor verifier updates
7 years ago
Bret Curtis 0fc198be52
Merge pull request #1698 from Capostrophic/c++11
A bunch of C++11-related updates
7 years ago
Capostrophic 2502d53816
Object record verifier updates
Removed light 0 duration warning
Spelling fixes
7 years ago
Capostrophic 91b97a27ea
Remove empty class description warning 7 years ago
Capostrophic e22409c266
Fix sound range warning message 7 years ago
Andrei Kortunov 3636cf2015 Do not apply queue movement for standing actors 7 years ago
Capostrophic 3d3bef94cd
Use range-based for loop 7 years ago
Andrei Kortunov 1dd36329a3 Load default markers definitions (bug #4410) 7 years ago
tri4ng1e f5b7a230fc
ESMReader::close now clears mHeader 7 years ago
Bret Curtis c219c89603
Merge pull request #1696 from Capostrophic/feature-2694
Rename "Model" column to "Model/Animation" (feature #2694)
7 years ago
Capostrophic 9ac9f94638
Rename "Model" column to "Model/Animation" (feature #2694) 7 years ago
David Cernat 980ddcb114 [Server] Add DoesFileExist() script function 7 years ago
Capostrophic 8be93b4a12
Initialize mandatoryIds vector C++11-way 7 years ago
Capostrophic 85b7aa4f09
Uncomment is_pod test in fixed string tests 7 years ago
Nelsson Huotari e4e225f4e7 Add topic, journal and related -info icons. 7 years ago
Marc Zinnschlag 69c659852d Merge pull request #1689) 7 years ago
David Cernat 51fd937250 [Server] Remove hardcoded debug messages when using script callbacks 7 years ago
David Cernat df0f9b0f5e [Client] Require a certain Skill progress amount before sending packet 7 years ago
David Cernat 1b1e5e86d1 [Client] Avoid sending CellStates to server after initialization
Although b4e8560698 made players instantly able to see each other on minimalist servers that did not change their cells from the default, it created problems with the default CoreScripts where players need to be logged in before receipt of a CellStates packet from them is taken into account, with the result being that a player was recorded as having loaded their initial cells on the server's C++ side but not on the Lua side.

It may simply be best to expect servers to set player cells.
7 years ago
Andrei Kortunov 4872edc5ed Prevent PlaySound overlapping 7 years ago
Andrei Kortunov 6cc7405194 Remove unnecessary command from QuadTreeWorld destructor (bug #4408) 7 years ago
Andrei Kortunov 22fb1f3403 Play spellcasting effects from objects 7 years ago
David Cernat 099f85be0a [General] Implement PlayerMomentum packet & associated script functions 7 years ago
David Cernat 273179fd5a
Merge pull request #414 from OpenMW/master
Add OpenMW commits up to 29 Apr 2018
7 years ago
David Cernat 4b501a39f4 [General] Implement DoorDestination packet & associated script functions 7 years ago
David Cernat d47b06fe7a [Server] Prevent SetGameMode() and SetHostname() from crashing server
Previously, turning off communication with the MasterServer from the server config and then attempting to use SetGameMode() or SetHostname() led to a server crash.
7 years ago
scrawl b995584ad2
Merge pull request #1688 7 years ago
scrawl f4cd7ff5b2
Merge pull request #1690 7 years ago
Capostrophic d967983f5c Assume Morrowind.esm dependency for dependency-less content addons (fixes #2829) 7 years ago
Andrei Kortunov 5afcc56860 Handle NiLookAtController (feature #4407) 7 years ago
David Cernat 3b07dc4b42 [Client] Send equipment packets whenever an item charge or count changes
Since the beginnings of TES3MP, equipment packets have only been sent whenever an item has been replaced by an item with a different refId, with changes in an item's charge or count not sending a packet (but being included in the next packet sent as a result of a refId change). The reason for this was ostensibly the fact that every single equipment packet always included the details for all 19 equipment items (as per Koncord's original design decision), which would have led to massive packet spam if such a packet was sent every time you shot an arrow or lost a little bit of your armor's condition.

With minimalist equipment packets, it is now viable to send equipment packets whenever any item changes in some way, by having the equipment packet contain only that one item.
7 years ago
David Cernat 399e049d87 [Client] Fix logic for minimal size packets in LocalPlayer
Previously, the index changes were not cleared at the start of their corresponding update functions, which in turn meant that an Attribute/Skill/StatsDynamic/Equipment packet received by a player from the server made that player send back the same packet, as the index changes from it were retained.

Additionally, exchangeFullInfo was not set to false, thus sometimes leading to constant full exchanges of information.
7 years ago
David Cernat 66d5109509 [General] Fix information exchange for players sharing a cell
Previously, two players entering the same cell only sent and received their latest changes for dynamic stats, attributes, skills and equipment when they started sharing that cell.
7 years ago
David Cernat 7db74509e0 Merge pull request #412 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwscript/transformationextensions.cpp
7 years ago
Capostrophic 6b47f72959
Set character preview scene ambient to 0, 0, 0 7 years ago
scrawl bdf1070852
Merge pull request #1688 7 years ago
scrawl f0507e6b46
Merge pull request #1686 7 years ago
scrawl 4cc65239ff
Add section on dealing with regressions 7 years ago
Capostrophic bfcdf660f2 Utilize inventory character preview lighting rotation fallback settings 7 years ago
Capostrophic 9073e4d4ba Initialize playlist file list in playPlaylist (fixes #4134) 7 years ago
Capostrophic b69e812a52 Utilize inventory character preview lighting color fallback settings 7 years ago
scrawl 55a6344fb0
Revert log spam 7 years ago
scrawl d8d26f1de8
Merge pull request #1685 7 years ago
scrawl ec4e2f0064
Merge pull request #1684 7 years ago
scrawl 063c5b6fd6
Merge pull request #1687 7 years ago
Alexander Olofsson f0288282be Slight appdata cleanup and improvement 7 years ago
David Cernat 608dcbafe6 [Client] Fix skill updates for LocalPlayer partially broken by 78441c769a 7 years ago
Evgeny Kurnevsky c025b8f8f3
Remove useless comparison. 7 years ago
David Cernat 02eef933fd
Merge pull request #411 from OpenMW/master
Add OpenMW commits up to 19 Apr 2018
7 years ago
Evgeny Kurnevsky 48fb6bb9e8
Fix crash when rollDice is called with 0. 7 years ago
David Cernat a541d7df3c [General] Rework PlayerStatsDynamic packets so they are of minimal size
(cherry picked from commit fc5e883160)
7 years ago
David Cernat b9520c11da [General] Rework PlayerEquipment packets so they are of minimal size
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.

(cherry picked from commit d1ad0c91f8)
7 years ago
Capostrophic 37dc3200d1 Inherit the calling object scale in PlaceAt (fixes #4308) 7 years ago
David Cernat c5b08d6109 [General] Simplify storing of attribute and skill index changes
(cherry picked from commit bd9e8bd10f)
7 years ago
David Cernat 2c77d5f498 [General] Set enforcedLogLevel to -1 when initializing BasePlayer 7 years ago
David Cernat 7b702bf8c2 [General] Add and use utility function for int value checks in vectors
(cherry picked from commit a796f81444)
7 years ago
David Cernat b6099024df [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.

(cherry picked from commit b0965f094a)
7 years ago
scrawl 1f1f47431f
Merge pull request #1672 7 years ago
Capostrophic 48467814d4 Improve random number generation 7 years ago
David Cernat 78441c769a [General] Rework PlayerSkill packets so they are of minimal size
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.

This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.

Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.

(cherry picked from commit ef79a98544)
7 years ago
scrawl 5d1b40c5ea
Merge pull request #1678 7 years ago
David Cernat af4fcb7261 [Client] Don't force skill update on cell change
Previously, an attempt by the server to simultaneously change a player's cell and skills (as you'd expect when a player file is loaded) led to:

1) The server sending the cell packet first and the skill packet afterwards

2) The player receiving the cell packet and sending their own skill packet as part of the client's forced skill update

3) The player receiving the skill packet from the server

4) The server receiving the skill packet from the player

The result was that, if the player then left the server without sending another skill packet, the server's memory retained the skills the player had sent instead of the skills it had sent to the player.

This is the first step in a solution to that situation and similar ones.

(cherry picked from commit cac4684986)

Note: In 0.6.x, this was only a problem if a player's cell was set by the server first and their skills were set next, i.e. this was not a problem in the default CoreScripts because the opposite order used there masked the problem. It was a more significant problem in 0.7 because all packets were queued for a player and sent in a specific hardcoded order.
7 years ago
David Cernat 57070b7f5c [Client] Disable automatic transition to other chargen menus from OpenMW
Previously, after finishing the TES3MP chargen once, mCreationStage was set to 4 in OpenMW, which in turn made it impossible to go through only specific chargen menus again as the result of the relevant TES3MP script function (tes3mp.SetCharGenStage(pid, startStage, endStage) in 0.6.3, player:setCharGenStages(startStage, endStage) in 0.7). In other words, trying to allow a player to just choose their class again made it so the player started at that menu and went through all the other subsequent menus as well, i.e. the player went through the class, birthsign and review menus.
7 years ago
David Cernat 28f1c1b0d3 [General] Rework CharGen slightly for clarity purposes
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.

(cherry picked from commit 926106cf8c)
7 years ago
David Cernat 9d46de88e0 [Client] Send cell states correctly after inputting name
Previously, initial cell states were sent in LocalPlayer::processCharGen() and were ignored by the server because the player was not yet regarded as loaded. The result was that existing players logging in could not see each other until they went through at least one cell change.

(cherry picked from commit b4e8560698)

# Conflicts:
#	apps/openmw/mwmp/LocalPlayer.cpp
7 years ago
David Cernat 306252ecdc [Server] Fix confusing script function names 7 years ago
Capostrophic 8617d0603b Display a message if a spell the player tries to use via a quick key is missing (fixes #4391) 7 years ago
scrawl ce1b2a612c
Merge pull request #1674 7 years ago
David Cernat 9e5ddeac50
Merge pull request #408 from OpenMW/master
Add OpenMW commits up to 18 Apr 2018
7 years ago
Capostrophic 90f3ff2da4 Don't force DDS file usage (fixes #1392)
Fallback to a DDS file if the requested texture path doesn't point to an existing file, not vice versa
7 years ago
tri4ng1e d310d36ea3
[Fix] Some PVS-Studio and cppcheck fixes 7 years ago
tri4ng1e d4d1703bcf
Some PVS-Studio and cppcheck fixes
cppcheck:
[apps/esmtool/record.cpp:697]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1126]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1138]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/niftest/niftest.cpp:36]: (performance) Function parameter 'filename' should be passed by reference.
[apps/niftest/niftest.cpp:41]: (performance) Function parameter 'filename' should be passed by reference.
[apps/opencs/model/prefs/boolsetting.cpp:25]: (warning) Possible leak in public function. The pointer 'mWidget' is not deallocated before it is allocated.
[apps/opencs/model/prefs/shortcuteventhandler.cpp:52]: (warning) Return value of std::remove() ignored. Elements remain in container.
[apps/openmw/mwstate/quicksavemanager.cpp:5]: (performance) Variable 'mSaveName' is assigned in constructor body. Consider performing initialization in initialization list.

PVS-Studio:
apps/opencs/model/filter/parser.cpp  582  warn  V560 A part of conditional expression is always true: allowPredefined.
apps/opencs/view/world/referencecreator.cpp  67  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/world/referencecreator.cpp  74  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !completed.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !error.empty().
apps/opencs/model/tools/pathgridcheck.cpp  32  err  V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 32, 34.
apps/opencs/model/world/refidadapterimp.cpp  1376  err  V547 Expression 'subColIndex < 3' is always true.

apps/openmw/mwgui/widgets.hpp  318  warn  V703 It is odd that the 'mEnableRepeat' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:318, MyGUI_ScrollBar.h:179.
apps/openmw/mwgui/widgets.hpp  319  warn  V703 It is odd that the 'mRepeatTriggerTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:319, MyGUI_ScrollBar.h:180.
apps/openmw/mwgui/widgets.hpp  320  warn  V703 It is odd that the 'mRepeatStepTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:320, MyGUI_ScrollBar.h:181
apps/openmw/mwmechanics/actors.cpp  1425  warn  V547 Expression '!detected' is always true.
apps/openmw/mwmechanics/character.cpp  2155  err  V547 Expression 'mode == 0' is always true.
apps/openmw/mwmechanics/character.cpp  1192  warn  V592 The expression was enclosed by parentheses twice: ((expression)). One pair of parentheses is unnecessary or misprint is present.
apps/openmw/mwmechanics/character.cpp  521  warn  V560 A part of conditional expression is always true: (idle == mIdleState).
apps/openmw/mwmechanics/pathfinding.cpp  317  err  V547 Expression 'mPath.size() >= 2' is always true.
apps/openmw/mwscript/interpretercontext.cpp  409  warn  V560 A part of conditional expression is always false: rank > 9.
apps/openmw/mwgui/windowbase.cpp  28  warn  V560 A part of conditional expression is always true: !visible.
apps/openmw/mwgui/journalwindow.cpp  561  warn  V547 Expression '!mAllQuests' is always false.
apps/openmw/mwgui/referenceinterface.cpp  18  warn  V571 Recurring check. The '!mPtr.isEmpty()' condition was already verified in line 16.
apps/openmw/mwworld/scene.cpp  463  warn  V547 Expression 'adjustPlayerPos' is always true.
apps/openmw/mwworld/worldimp.cpp  409  err  V766 An item with the same key '"sCompanionShare"' has already been added.
apps/openmw/mwworld/cellstore.cpp  691  warn  V519 The 'state.mWaterLevel' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 689, 691.
apps/openmw/mwworld/weather.cpp  1125  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1123, 1125.
apps/openmw/mwworld/weather.cpp  1137  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1135, 1137.

apps/wizard/unshield/unshieldworker.cpp  475  warn  V728 An excessive check can be simplified. The '(A && B) || (!A && !B)' expression is equivalent to the 'bool(A) == bool(B)' expression.
apps/wizard/installationpage.cpp  163  warn  V735 Possibly an incorrect HTML. The "</p" closing tag was encountered, while the "</span" tag was expected.

components/fontloader/fontloader.cpp  427  err  V547 Expression 'i == 1' is always true.
components/nifosg/nifloader.cpp  282  warn  V519 The 'created' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 278, 282.
components/esm/loadregn.cpp  119  err  V586 The 'clear' function is called twice for deallocation of the same resource. Check lines: 112, 119.
components/esm/cellref.cpp  178  warn  V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 175, 178.
components/esmterrain/storage.cpp  235  warn  V560 A part of conditional expression is always true: colStart == 0.
components/esmterrain/storage.cpp  237  warn  V560 A part of conditional expression is always true: rowStart == 0.
7 years ago
scrawl 789f552ad4
Delete old mygui_resource_plugin which is unlikely to be brought back in its current form because resources can't be accessed by MyGUI's editor if not using the Ogre resources system. 7 years ago
scrawl 6c79c0fb35
Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 7 years ago
scrawl 40f6497f40
Clarify how to link bugs 7 years ago
Bret Curtis 1427648d64
Merge pull request #1682 from a17r/qt-5.11
Fix build with Qt 5.11_beta3 (dropping qt5_use_modules)
7 years ago
David Cernat 311f770de7 [Server] Document script functions, part 4
Additionally, clean up some variable names.
7 years ago
David Cernat 76e7392a84 [Server] Create ShapeshiftFunctions and move relevant functions there 7 years ago
David Cernat 2bb7a4253e [Server] Forcibly kick players after too many handshake attempts 7 years ago
Andreas Sturmlechner 2c9d46a60b
Fix build with Qt 5.11_beta3 (dropping qt5_use_modules) 7 years ago
David Cernat 17678ee60f
Merge pull request #407 from OpenMW/master
Add OpenMW commits up to 17 Apr 2018
7 years ago
David Cernat 50fe54af5d [Client] Update DedicatedPlayer creature if displayCreatureName changes 7 years ago
David Cernat 36e0f0471a [Server] Add SetCreatureNameDisplayState script function 7 years ago
Nelsson Huotari af558e07a3 implement +6 icons 7 years ago
Nelsson Huotari 69aacdff17 Lamoot's new icon set 7 years ago
scrawl fc72483ddf
Merge pull request #1673 7 years ago
scrawl 985ae12767
Merge pull request #1676 7 years ago
Capostrophic b08d7b4a3b Use centroid interpolation for shader lighting (fixes #4143) 7 years ago
David Cernat db41704e52 [Server] Use clearer function name for checking creature name display 7 years ago
David Cernat a01fc577f1 [Client] Add setAttributes() and setSkills() methods to DedicatedPlayer 7 years ago
David Cernat 716809f2db [Client] Prevent errors from NPC-only packets for DedicatedPlayers 7 years ago
David Cernat 68ee64902d [Client] Track & use previous race & creatureRefId for DedicatedPlayers 7 years ago
David Cernat acb1335d78 [Client] Make creature disguises update correctly 7 years ago
David Cernat 9bd79ba498
Merge pull request #405 from OpenMW/master
Add OpenMW commits up to 12 Apr 2018
7 years ago
David Cernat 70f9cb535e [General] Use RecordHelper methods to create and update DedicatedPlayers 7 years ago
Andrei Kortunov 174b3d2249 Reset an inventory filter after reload or a new game start (bug #4392) 7 years ago
scrawl a70e14e282
Add guidelines for pull request reviews 7 years ago
David Cernat 49e94725aa [Client] Prevent MechanicsManager::playerLoaded() from enabling AI 7 years ago
David Cernat 9d27f5f154 [Client] Create RecordHelper class with initial NPC and creature methods 7 years ago
David Cernat 9697595857 [Client] Don't equip already equipped items in local setEquipment()
This avoids the following error when receiving repeated PlayerBaseInfo packets: "Error in frame: Invalid slot, make sure you are not calling RefData::setCount for a container object"

Additionally, only re-equip items as the result of a PlayerBaseInfo packet if resetStats is true (because of its side effect of auto-equipping items for the player).
7 years ago
David Cernat 72463cfdb6 [Client] Refresh equipment for DedicatedPlayers when setting base info
Additionally, move default fatigue value to DedicatedPlayer initialization.
7 years ago
David Cernat fa652964fd
Merge pull request #403 from OpenMW/master
Add OpenMW commits up to 9 Apr 2018
7 years ago
Capostrophic d9acd19dc0
Merge branch 'master' into illusion 7 years ago
scrawl 0982d2175a
Merge pull request #1473 7 years ago
scrawl 92d0fb2981
Merge pull request #1667 7 years ago
scrawl 35300c04cd
Merge pull request #1671 7 years ago
scrawl ef050d7869
Merge pull request #1660 7 years ago
scrawl 308551ad49
Merge pull request #1644 7 years ago
scrawl cbddb4a0a9
Merge pull request #1638 7 years ago
David Cernat bdc9132e7c [General] Add SetResetStats server script function
Add reading and writing of resetStats variable to PlayerBaseInfo Packet

Fix typos in various server script function descriptions
7 years ago
David Cernat 73dea494c4 [General] Allow changes from PlayerBaseInfo without player stat reset 7 years ago
Capostrophic cddc0914c8 Option to charge for all companions travelling (fixes #4064) 7 years ago
David Cernat 34893ff631 [Server] Split up handshake handling into multiple functions for debug
Unfortunately, the handshake attempt limit implemented in 4ebfcc4a21 for 0.7 and then ported over to 0.6 in a3a341fee6 does not appear to work properly, which is why gathering more information on it is important.
7 years ago
David Cernat c132dc70d2 [Client] Make PlayerShapeshift turn DedicatedPlayers into creatures 7 years ago
David Cernat 141eb8b7c2 [Client] Streamline creation of references for DedicatedPlayers
Additionally, delete DedicatedPlayers who disconnect.

Previously, all disconnected DedicatedPlayers were still kept in memory, but never used again. There was code that suggested they were meant to be reused upon reconnecting, but that reuse had never actually been implemented, and would probably not be that useful anyway.
7 years ago
David Cernat 14f90e773d [Client] Split up creation of DedicatedPlayers into multiple methods
Additionally, print player guids using their string representations for consistency.

The creation and updating of DedicatedPlayer references remains very inelegant, but this commit is the first step towards fixing that.
7 years ago
Thunderforge fb27f34a32 Add autocomplete to the "Start default character at" field 7 years ago
Capostrophic 77467f17c9
Fix a typo 7 years ago
David Cernat c8abd11f5d [General] Move creature disguises for players to PlayerShapeshift packet
Additionally, make associated variables clearer, and move associated server script functions next to other shapeshifting functions.
7 years ago
David Cernat 34be9383e5 [General] Add isPlayer boolean to targets in packets 7 years ago
David Cernat 0eed05610b [Client] Fix autoequipping for creatures in WorldEvent::editContainers() 7 years ago
David Cernat a86c68c5a1 [General] Add sync for ranged weapon & projectile strike enchantments 7 years ago
David Cernat 3f8d94b030 [General] Synchronize strike enchantments in combat 7 years ago
Andrei Kortunov 27c831959e Handle OnPCHitMe variable (bug #2703) 7 years ago
David Cernat 76468dc8c6 [Server] Remove remnant of hardcoded container sync 7 years ago
David Cernat e3c43c6af7 Merge pull request #400 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
7 years ago
Capostrophic 4f64ba7b7f Implement sBookSkillMessage GMST 7 years ago
scrawl c6abec1e51
Merge pull request #1641 7 years ago
scrawl 0071878106
Merge pull request #1642 7 years ago
scrawl d935e78f93
Merge pull request #1645 7 years ago
scrawl c610b8acc8
Merge pull request #1649 7 years ago
scrawl cd9f767e29
Merge pull request #1650 7 years ago
scrawl 9e176aba9f
Merge pull request #1652 7 years ago
scrawl e73af18824
Merge pull request #1653 7 years ago
scrawl 8e37f6bf3e
Merge pull request #1656 7 years ago
scrawl f36adfec5f
Merge pull request #1657 7 years ago
scrawl 80a8ef6d49
Merge pull request #1661 7 years ago
scrawl 0065f277ef
Merge pull request #1664 7 years ago
elsid 14daadded7
Add virtual destructors
To fix warnings:
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:588:8: warning: delete called on non-final 'NifOsg::ControllerFunction' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
              delete __p;
              ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:595:4: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : __shared_count(__p)
          ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:1079:17: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : _M_ptr(__p), _M_refcount(__p, typename is_array<_Tp>::type())
                       ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr.h:129:25: note: in instantiation of function template specialization 'std::__shared_ptr<NifOsg::ControllerFunction,
      __gnu_cxx::_S_atomic>::__shared_ptr<NifOsg::ControllerFunction, void>' requested here
        shared_ptr(_Yp* __p) : __shared_ptr<_Tp>(__p) { }
                               ^
/home/elsid/dev/openmw/components/nifosg/nifloader.cpp:242:39: note: in instantiation of function template specialization 'std::shared_ptr<NifOsg::ControllerFunction>::shared_ptr<NifOsg::ControllerFunction, void>' requested here
                callback->setFunction(std::shared_ptr<NifOsg::ControllerFunction>(new NifOsg::ControllerFunction(key)));
                                      ^

/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:78:2: warning: delete called on non-final 'MWGui::ResponseCallback' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
        delete __ptr;
        ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:268:4: note: in instantiation of member function 'std::default_delete<MWGui::ResponseCallback>::operator()' requested here
          get_deleter()(__ptr);
          ^
/home/elsid/dev/openmw/apps/openmw/mwgui/dialogue.cpp:58:23: note: in instantiation of member function 'std::unique_ptr<MWGui::ResponseCallback, std::default_delete<MWGui::ResponseCallback> >::~unique_ptr' requested here
    PersuasionDialog::PersuasionDialog(ResponseCallback* callback)
                      ^
7 years ago
David Cernat 26a56d6a02 [Client] Include NPC/creature containers when adding all cell containers 7 years ago
David Cernat 1e3c4fd488 [Client] Fix ProcessorContainer typos caused by careless copy-pasting 7 years ago
David Cernat 7b97e8671d
Merge pull request #398 from OpenMW/master
Add OpenMW commits up to 30 March 2018
7 years ago
David Cernat f80f3bd484 [Client] Make it possible to reply to requests about specific containers
Previously, a Container packet with a REQUEST action always made the client respond with the contents of all the containers in that cell.

The previous behavior now only happens for requests that have no WorldObjects attached, while requests that have WorldObjects attached get a reply with the contents of those specific containers.
7 years ago
David Cernat ec1311fcb7 [Client] Make it possible to check whether a class has a ContainerStore 7 years ago
David Cernat 258e319acb [Client] Require InventoryStore for autoequipping actors 7 years ago
David Cernat afe8c97cb9 [Client] Require InventoryStore for unequipping actors in editContainers 7 years ago
David Cernat d8b48f6cf4 [Client] Remove redundant container methods from CellController 7 years ago
Capostrophic 1aa3ed0c18 Font loader fallback character reorganization (fixes #1987) 7 years ago
Capostrophic baaf65bc2c Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 7 years ago
Bret Curtis f97d094aa5
Merge pull request #1658 from xyzz/android-sdl-2.0.8
android: Update for sdl 2.0.8
7 years ago
Capostrophic 2dca389a3b Extend magic resistance/weakness to all effects that can be resisted (fixes #4309) 7 years ago
Ilya Zhuravlev fdcfbdbdd1 android: Update for sdl 2.0.8 7 years ago
Capostrophic e6d9bce519 Implement fWerewolfHealth GMST (fixes #4142) 7 years ago
David Cernat 365f485e8d Merge pull request #397 from OpenMW/master while resolving conflicts
Conflicts:
	components/CMakeLists.txt
7 years ago
Capostrophic 76f50312f2
Remove a redundant check 7 years ago
Bret Curtis 5e6be0307e
Merge pull request #1651 from psi29a/remove_gles_but_keep_android
remove native GLESv* support, as it never worked; make things less co…
7 years ago
David Cernat ac82124a5d Merge pull request #395 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/actors.cpp
7 years ago
David Cernat 1c340568d2 [Client] Disallow resting if player has not finished chargen
Previously, players pressing T rapidly before logging in had the Wait screen show up for them.
7 years ago
Capostrophic be542507f8
Make hasMaster() behavior consistent with isGameFile() (fixes #3618) 7 years ago
Simon 9193ff4d15
Reworded one of the descriptions 7 years ago
bret curtis 4890ecd357 remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 7 years ago
Capostrophic 2d119e834a Add vanilla absorb attribute behavior option, on by default (Fixes #4135) 7 years ago
Capostrophic b6a2589e7b Don't apply harmful spell effects on the player in god mode (fixes #4264) 7 years ago
David Cernat 5f6ddcfc59 [General] Rework container sync to prevent item duping
A main priority in TES3MP development is to avoid making major changes to OpenMW code, so as to avoid merge conflicts in the future. Whenever avoiding potential conflicts seems especially difficult for the proper implementation of a particular multiplayer feature, that multiplayer feature is often put off until later or partially implemented with the intent of being revisited in the future.

Container sync is the perfect example. Previously, the OpenMW code for container actions was kept exactly as it was, with clients unilaterally accepting their own container changes as per singleplayer-specific code, with only the addition that clients sent container packets every time they made a change in a container, packets which were then forwarded unquestioningly by the server to other players. This meant that two players clicking on the same item in a container at the same time both managed to take it, thus duplicating the item.

Immediately after the packets were already forwarded, server scripts were able to check for incorrect changes, such as the removal of more items than should have existed in a container, but they had to send their own packets that attempted to fix what had already been accepted on the initial client and then forwarded to all clients, which was quite onerous in some scenarios, such as when a player on a slow connection immediately dropped items in the world after taking them from a container (which is why the default TES3MP serverside scripts made no attempt at sending corrective packets at all, preferring to expect the matter to be solved in a later C++ implementation).

This commit fixes item duping in containers by preventing container actions from initially running on clients and by ending the automatic forwarding of container packets by the server. Instead, clients now send container packets that act as requests for container actions, and serverside scripts have to forward these requests themselves. In other words, without a matching Container event in the server's Lua scripts, players are completely unable to affect containers for themselves or for others.

To forward a received Container packet, the following line must be used in a Container event in the Lua scripts:

tes3mp.SendContainer(true, true)

When an invalid action count is used in a container request, the serverside scripts can amend it using the following new function:

tes3mp.SetReceivedContainerItemActionCount(objectIndex, itemIndex, actionCount)

Thus, the serverside scripts are able to allow only container actions that are correct based on their own recorded contents for that container.

The OpenMW code allowing unilateral container actions in mwgui/container.cpp is now prevented from executing. When a player's container request is returned to them, code in mwmp/WorldEvent.cpp simulates those container actions instead.
7 years ago
David Cernat 9165b12d78 [Client] Update inventory views when receiving inventory or equipment 7 years ago
Capostrophic 41f89c84f8 Don't move the player if opposite direction keys are held down at the same time (Fixes #4233) 7 years ago
David Cernat bb15ee9215 [Client] Make it possible to get ContainerWindow from elsewhere in code 7 years ago
Bret Curtis 1e600de44e
Merge pull request #1640 from unelsson/typofix_updatecrimepersuit
Typofix: updateCrimePersuit -> updateCrimePursuit
7 years ago
Capostrophic 5a3086b0c6
Auto-detect the actual Morrowind assets path (Fixes #4336) 7 years ago
Capostrophic 42b7846f81 Replace a redundant playerAllies check with a boolean (Fixes #4229) 7 years ago
Nelsson Huotari 63e34a5575 Typofix: updateCrimePersuit -> ...Pursuit 7 years ago
David Cernat bbdc30628b [Client] Use the correct guid for a received WorldEvent or ActorList 7 years ago
scrawl c02920bcd1
Merge pull request #1634
Conflicts:
	apps/openmw/mwworld/worldimp.hpp
7 years ago
scrawl f47429d575
Merge pull request #1635 7 years ago
scrawl ff7f964643
Merge pull request #1636 7 years ago
scrawl 5c1551d1ac
Merge pull request #1637 7 years ago
David Cernat 14f0299322 [Client] Don't log InputBox inputs for client 7 years ago
Andrei Kortunov fed3e56fc1 Weather manager: get rid of World dependency 7 years ago
Andrei Kortunov 53ef345680 Update magic effect particles after building new animation (bug #2254) 7 years ago
Andrei Kortunov a0a30cdbf5 AI: hide torches during bad weather (bug #4334) 7 years ago
Andrei Kortunov bd6c7de579 Do not unequip two-handed weapon when equipping torch 7 years ago
RoadTrain d626d89c49 OpenMW-CS: Fix a typo in startup warning. 7 years ago
Capostrophic 5b49248d6e
Restrict opening doors to bipedal actors (Fixes #4313) 7 years ago
scrawl eb723f5ae6
Merge pull request #1629 7 years ago
scrawl edb57306b6
Merge pull request #1628 7 years ago
scrawl 17fa1a4d51
Merge pull request #1630 7 years ago
scrawl 7a5748a9f1
Merge pull request #1632 7 years ago
Thunderforge d42791e260 Moving testing options to Advanced page 7 years ago
Bret Curtis 9b93741c7b
Merge pull request #1631 from elsid/rm_duplicate_includes
Remove duplicated include
7 years ago
Capostrophic 002ad9ae1b Print a warning in case a fallback value wasn't found 7 years ago
elsid a26483ab26 Fix memory leak
There is no delete for TextFormat objects in PageDisplay destructor.
7 years ago
elsid 26df0e6ebd Remove duplicated include 7 years ago
elsid 2f9b6b536b Label gtest directories as system
To hide all warnings when use custom GTEST_ROOT.
7 years ago
David Cernat 20caea083a [Client] Use correct count for items in equipment packets
Previously, throwing weapon sync was completely broken for players, as the count for their equipped throwing weapons was never set and – as a result – defaulted to a count of 1 on other clients. As a result, any time a player threw a dart, they would then appear as having switched to hand-to-hand for other players.

Moreover, the count of equipped items was mistakenly based on the total count of items with that refId in the inventory. As a result, if – for example – I equipped 1 Daedric Longsword and had 4 others in my inventory, my DedicatedPlayer on other clients would equip a Daedric Longsword with a count of 5. If I was overencumbered by having that many Daedric Longswords on me and then dropped 4 of them, allowing myself to move again, my DedicatedPlayer would still walk around with 5 Daedric Longswords and lack animations due to still being overencumbered on the other clients.

These problems were less prevalent for actors, but their equipment updating code has also been changed to match that of players.
7 years ago
Capostrophic e4531a6910 Use middle gray instead of pure black as default fallback color (Fixes #2841) 7 years ago
Andrei Kortunov e0aa5e8e79 Prevent overlapping for journal and books scrolling 7 years ago
David Cernat b249162ca1 [General] Implement setting of enforced client log level in GameSettings
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet.
7 years ago
David Cernat a3a341fee6 [Server] Reimplement 4ebfcc4a21 for 0.6 7 years ago
David Cernat bf906b3f0a
Merge pull request #393 from OpenMW/master
Add OpenMW commits up to 10 March 2018
7 years ago
scrawl 27610a85ac
Merge pull request #1627 7 years ago
David Cernat b7c6261e16 Merge pull request #392 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
7 years ago
Andrei Kortunov 62c04c6758 Unstack soulgem, added via AddSoulGem console command (bug #4351) 7 years ago
Thunderforge f07a12af73 Changing label "and may cause issues" to "and will cause issues" 7 years ago
scrawl e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333) 7 years ago
scrawl 870c658500
Remove missing souls, remove some runaway exceptions (Fixes #4111) 7 years ago
scrawl 7f39dbb129
Merge pull request #1626 7 years ago
Harald H d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
7 years ago
Thunderforge dfcd243150 Remove the word "interior" from cell not found message 7 years ago
Thunderforge 6931f6cadc Adding message indicating the purpose of the "Testing" block 7 years ago
scrawl 96c2b9374f
Merge pull request #1621 7 years ago
scrawl bf78c18296
Merge pull request #1624 7 years ago
scrawl 148cda254d
Merge pull request #1617 7 years ago
Capostrophic 3b922d810a Don't use floating point arithmetics for formatted count (Bug #4346) 7 years ago
Capostrophic 60a663ef58 Account for all possible count values in getCountString (Bug #4346) 7 years ago
Thunderforge dcc262ed91 Fixing Skip Menu checkbox not working correctly 7 years ago
Thunderforge 082e166fae Making "start default character at" field enabled or disabled by the previous checkbox 7 years ago
Thunderforge da74ca5ce0 Add testing options to the Settings page 7 years ago
Thunderforge 6c3ac834c4 Preventing max quicksaves from being saved to settings.cfg if it is unchanged. 7 years ago
Chris Robinson 01dbac7b15 Don't use a different setting for distant viewing distance 7 years ago
Chris Robinson 41669467ae Make settings for distant fog parameters 7 years ago
Chris Robinson 4caa7c9674 Workaround older MSVC quirk 7 years ago
Chris Robinson 154cc8c659 Use alternate fog parameters when distant land is enabled
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
7 years ago
Chris Robinson 6d557fec8e Increase the far clip plane when distant terrain is enabled 7 years ago
Capostrophic d371bebb33 Prevent items in a container owned by a dead actor from being counted as stolen (Bug #4328) 7 years ago
Capostrophic cc0c6ddaa6 Account for empty victimRef (Bug #4328) 7 years ago
scrawl 839196e4fa
Force normal polygon mode for the map camera (Fixes #4235) 7 years ago
Florian Weber 10fe334247
add more precise float-spinbox and use it for rotations 7 years ago
David Cernat c18d07827d [Client] Hide difficulty widget because it has no use in multiplayer 7 years ago
David Cernat 37b349c2f6
Merge pull request #390 from OpenMW/master
Add OpenMW commits up to 28 Feb 2018
7 years ago
scrawl 29101607c6
Merge pull request #1618 7 years ago
Thunderforge b6d9b6f544 Formatting improvement for advanced page 7 years ago
Thunderforge 4292351993 Adding Max Quicksaves setting to Launcher 7 years ago
scrawl 4a2e9f2e3d
Update AUTHORS.md 7 years ago
scrawl 9e9c278527
Merge pull request #1597 7 years ago
bret curtis 81d90d7fb7 break for all errors that would raise when checking for version, make them UNRELEASED 7 years ago
bret curtis 3393ad623f fix rtd 7 years ago
Capostrophic 929fc68160
Consider items with dead owner not stolen (fixes bug #4328) 7 years ago
David Cernat 9e10eb9c84
Merge pull request #389 from OpenMW/master
Add OpenMW commits up to 24 Feb 2018
7 years ago
David Cernat 03266d7648 [Client] Prevent guards from arresting players who are currently jailed 7 years ago
Miloslav Číž db6107f12f
Merge branch 'master' into screenshot360 7 years ago
scrawl 31d7e6af32
Merge pull request #1608 7 years ago
scrawl 56613d817e
Merge pull request #1612 7 years ago
scrawl dd3d3f5a8b
Merge pull request #1610 7 years ago
Capostrophic 089666dd68
Round up displayed encumbrance 7 years ago
Capostrophic 46377fa348
Update [Windows] documentation 7 years ago
Capostrophic 534f3ef094
Bring UI dimensions and positions more in line with Morrowind UI 7 years ago
scrawl ea028a2076
Improve settings documentation 7 years ago
scrawl 95a07bdc77
Merge pull request #1609 7 years ago
Thunderforge a67373d116 Fixing "Show Enchant Chance" checkbox setting melee info instead 7 years ago
Capostrophic 99360e132f
Only display "new journal entry" message in dialogue if there *is* a new entry 7 years ago
David Cernat 60f686ee43 [General] Implement setting of physics framerate as part of GameSettings 7 years ago
Daniel Vukelich 104495a9a4 Set default number of quicksaves to 1 7 years ago
Daniel Vukelich 3bdd989a50 Remove numeric quicksave slot IDs
When multiple quicksaves occurred in quick succession, the numeric order
of the saves could not be guaranteed.  To prevent players from getting
confused as to why their saves appear out of order, don't number them.
7 years ago
David Cernat 65c3472772
Merge pull request #386 from OpenMW/master
Add OpenMW commits up to 13 Feb 2018, part 2
7 years ago
David Cernat 886b3431bc [Client] When resurrecting players, set pcknownwerewolf to 0
This makes it so players are no longer known werewolves and are no longer attacked infinitely by guards.
7 years ago
scrawl 9b8c56761b
Fix timing error 7 years ago
scrawl 79e9876a24
Merge pull request #1606 7 years ago
Alexander "Ananace" Olofsson 145b47a550
Fix Windows builds
`std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds
7 years ago
David Cernat 53d758ba16
Merge pull request #385 from OpenMW/master
Add OpenMW commits up to 13 Feb 2018
7 years ago
scrawl ac1609c433
Merge pull request #1604 7 years ago
scrawl 123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 7 years ago
scrawl a708ac488e
Don't call Store::setUp() unnecessarily
Fixes a threading issue with ESM::Land store caused by calling setUp() while it's being used.
7 years ago
David Cernat a7e3261b0b
Merge pull request #383 from OpenMW/master
Add OpenMW commits up to 11 Feb 2018
7 years ago
scrawl 5bb7d76913
Merge pull request #1605 7 years ago
scrawl 899d464b0d
Cap the rain emitter's frame time (Fixes #4314) 7 years ago
scrawl f28024b541
Don't use Activate and Move keys for GUI navigation if bound to mouse buttons (Fixes #4225, Fixes #4320) 7 years ago
Andrei Kortunov f626a7fcc7 Take in account PC rank during disposition calculation (bug #4322) 7 years ago
uramer 5502790ed9 removed the unnecessary comment 7 years ago
uramer 86c25f5dba Removed NIF flag handling to replicate vanilla engine behaviour 7 years ago
David Cernat 74765b3ace [General] Implement selected spell sync as part of PlayerMiscellaneous 7 years ago
Marc Zinnschlag 2a5a574134 Merge remote-tracking branch 'thunderforge/feature/4054-launcher-advanced-settings-panel' 7 years ago
Thunderforge a78acbac85 Changing page description to address Zini's concerns 7 years ago
Thunderforge cc0f7d19dc
Removing "Use these settings at your own risk" 7 years ago
David Cernat 029dfc56ba [General] Implement player scale as part of PlayerShapeshift 7 years ago
David Cernat aa448523f8 [Client] Clean up WorldEvent::runConsoleCommands() slightly 7 years ago
David Cernat ce5670e57e [Client] Ignore invalid object refIds from ObjectPlace packets 7 years ago
David Cernat 4496625154
Merge pull request #381 from OpenMW/master
Add OpenMW commits up to 31 Jan 2018
7 years ago
David Cernat 66078bfea7 [General] Implement Mark location sync as part of PlayerMiscellaneous 7 years ago
scrawl b1b8e31562
Use unique_ptr over new/delete (Fixes #4305) 7 years ago
David Cernat 989f6e6b51 [General] Implement PlayerReputation packet 7 years ago
David Cernat 88ae0772cf [Server] Initialize new processors and fix issues with RecordDynamic 7 years ago
David Cernat 3d80e2db62 [General] Add placeholders for new packet types, part 2 7 years ago
Thunderforge 8b17844781 Replacing Qt5-only method with Qt4-compatible code 7 years ago
David Cernat 273a1f50af
Merge pull request #377 from OpenMW/master
Add OpenMW commits up to 29 Jan 2018
7 years ago
David Cernat 02af7f6ba1 [General] Add placeholders for new packet types 7 years ago
scrawl 25a6a67508
Fix the optimizer messing up LOD node's children (Fixes #4301) 7 years ago
Thunderforge 04f79c34a2 Fixing typo "Tooltip" -> "Tool Tip" 7 years ago
Thunderforge 8837046d9c Adding panel for advanced settings.cfg options 7 years ago
David Cernat 78df8c5ebe
Merge pull request #375 from OpenMW/master
Add OpenMW commits up to 29 Jan 2018
7 years ago
scrawl 89c6b59c30
Merge pull request #1602 7 years ago
David Cernat ce11a1dfa9 [Client] Fix potential invalid pointer when storing cell unloads
Notably, builds of the client done with Clang were crashing on startup before this.
7 years ago
David Cernat 420dab10e1 [General] Track objects directly placed by players in ObjectPlace
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).

Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
7 years ago
David Cernat 595bc5a152 [Client] Only send ObjectScale packets when scale actually changes 7 years ago
David Cernat 613adf6b30 [General] Update version to 0.6.3 7 years ago
David Cernat 5d4b97645d Merge pull request #374 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/CMakeLists.txt
7 years ago
David Cernat d7e29f1f61 [Client] Unequip items with constant effect damage when resurrected 7 years ago
David Cernat d19d8b0a34 [Client] Add and use enchantmentType argument for unequipItemsByEffect() 7 years ago
David Cernat 6c4bb8c423 [Client] Move resurrection code for local player to LocalPlayer 7 years ago
David Cernat 6b75a82777 [Client] Ignore equipment items for DedicatedActors with count below 0 7 years ago
David Cernat e3bc11d9eb [Client] Fix ListBox overlap crashes by removing ListBoxes properly 7 years ago
Ilya Zhuravlev 9e9f6f3132 loadtes3: don't pack() non-POD structs 7 years ago
David Cernat c6a85ee8f9 [Client] Add doesEffectListContainEffect() method to MechanicsHelper 7 years ago
David Cernat aa392ebf20 [Client] Unequip items if necessary when attr/skill modifier is set to 0 7 years ago
David Cernat ace825b99c [Client] Ignore invalid player class IDs from packets
Additionally, clean up variables names in related code.
7 years ago
David Cernat c6874509b6 [Client] Ignore invalid faction IDs from packets 7 years ago
Ilya Zhuravlev b4ec8aaf5e VideoState::queue_picture: ffmpeg expects a buffer of 4 pointers in sws_scale 7 years ago
Ilya Zhuravlev 8d44d3124e Android: Add callbacks for basic cursor handling. 7 years ago
Ilya Zhuravlev 359910762d GraphicsWindowSDL2: support setting up GLESv2 context for android 7 years ago
Ilya Zhuravlev 455f718394 Android: register a virtual controller definition 7 years ago
Ilya Zhuravlev a038327521 SDLCursorManager: fix possibly invalid read when no cursor present
On android we have no cursor so I moved the check closer to usage
7 years ago
Daniel Vukelich 3af8f63895 Use unsigned integer types for QuickSave indices 7 years ago
David Cernat 5894ffae7d [Client] Ignore dynamic object placements or spawns in packets 7 years ago
David Cernat 28f47c4f81 [General] Update version to 0.6.2-hotfixed 7 years ago
David Cernat 9935f56d46 [General] Use doubles instead of ints for enchantmentCharge
Additionally, include enchantmentCharges for items  in PlayerEquipment packets.
7 years ago
David Cernat f746958afa [Client] Send enchantmentCharge for items added or removed in containers 7 years ago
David Cernat bce3d0eb4c [Client] Use more descriptive message for version mismatch 7 years ago
Bret Curtis 588c1df0f0
Merge pull request #1599 from xyzz/android
Update android port.
7 years ago
Ilya Zhuravlev d2121ccd62 Update android port. 7 years ago
Thunderforge 36843ed31e Adding a tutorial for placing the ring in plain sight (#1598)
* Rearranging sections

* Adding instructions to place the ring in plain sight
7 years ago
Daniel Vukelich f09fd6795c Follow openmw style guide 7 years ago
scrawl 2caaa48b91
Workaround to make sure message box remains on top (Fixes #4298) 7 years ago
scrawl e2e48e0a50
Add default value for 'sAnd' GMST (Fixes #4269) 7 years ago
scrawl d9d8de3061
Catch exceptions in updateWindowManager (Bug #4269) 7 years ago
scrawl 047c44f265
Ignore duplicate data directories to work around the fallout of (Fixes #3557) 7 years ago
scrawl 80f7279a4d
Change default installation directory from 'data' to 'basedata' (Bug #3557) 7 years ago
scrawl 259919d125
Print a warning when an ambiguous file on a case-sensitive file system is found 7 years ago
scrawl 4a96934f56
Merge pull request #1596 7 years ago
Daniel Vukelich 97924d97c7 Add the option for multiple quicksave slots
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached.  After that, the oldest quicksave slot will
be replaced each time you quicksave.  Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
7 years ago
Marc Zinnschlag 2dff3aab22 allow . and - in the name part of a begin script statement, but not at the beginning of a name. Fixes #4061 7 years ago
Andrei Kortunov eccb49da18 Do not summon the bound bow if there is no suitable ammo 7 years ago
Andrei Kortunov b995617559 implement rateAmmo() function 7 years ago
scrawl dd5ebe225b
Merge pull request #1580 7 years ago
scrawl bba9a8dd91
Don't update off-screen animations
Make flying creatures animate in-place when out of processing range
7 years ago
scrawl 1522bda60b
Fix crash in getDistance when invoked before the game starts 7 years ago
scrawl 83726ee06a
Fix Reset Controls button not functioning properly 7 years ago
David Cernat 14ef2fa791
Merge pull request #369 from OpenMW/master
Add OpenMW commits up to 9 Jan 2018
7 years ago
scrawl c7f60a6dc8
Merge pull request #1595 7 years ago
scrawl f6ca7295a6
Revert "Merge pull request #1595"
This reverts commit 7ef7b1a7b1, reversing
changes made to 9e7e4de0ab.
7 years ago
scrawl 7ef7b1a7b1
Merge pull request #1595 7 years ago
scrawl 9e7e4de0ab
Merge pull request #1594 7 years ago
Andrei Kortunov dba071f881 Remove the 'Screenshot saved' message (bug #4191) 7 years ago
David Cernat 8316ec0fa7 [Client] Update tes3mp change comment for object rescaling 7 years ago
David Cernat 09548d05f7 [Client] Ignore cell changes that move actors to where they already are 7 years ago
David Cernat 4a9a628a0f [Client] When getting an actor, make sure their cell is initialized 7 years ago
David Cernat 4caf7ca30a [Client] Add temporary fix for crashes caused by custom GUI elements 7 years ago
David Cernat 0cc86c04d1 [Client] Print plugin discrepancies, not just plugin lists side by side 7 years ago
David Cernat a639d3494a [Client] Fix use of DedicatedPlayers as targets for ConsoleCommand 7 years ago
David Cernat 502df7d9c1 [Client] Clean up GUIChat slightly 7 years ago
David Cernat a818140c14
Merge pull request #365 from OpenMW/master
Add OpenMW commits up to 2 Jan 2017
7 years ago
Thunderforge bd072b131b Moving controller file out of the controllers subdirectory 7 years ago
David Cernat 1cf2f35a28 [Server] Add script functions to set & get plugin enforcement state 7 years ago
Andrei Kortunov b277b83810 Display the 'Screenshot saved' message after the screenshot saving (bug #4191) 7 years ago
Bret Curtis b86118f76f
Merge pull request #1593 from psi29a/fix_mips_builds
fix building on mips machines
7 years ago
Bret Curtis c3c3fbc68e overriden -> overridden 7 years ago
David Cernat 65d978a3cb
Merge pull request #364 from OpenMW/master
Add OpenMW commits up to 1 Jan 2017
7 years ago
David Cernat bca9c55046 [Client] Reinstate "Merge pull request #1529 from drummyfish/animfix"
This reverts commit 2f4cd6b713 and adds back the changes made by 45993d3da2 because the OpenMW issue at https://bugs.openmw.org/issues/4250 has been fixed by 57257d057f
7 years ago
Thunderforge 096e734df6 Adding gamecontrollerdb.txt file that got left behind due to being on .gitignore 7 years ago
Thunderforge 3f7143556a Providing different mappings depending on the version of SDL installed 7 years ago
Thunderforge a5e4f95ed4 Updating controller mappings to latest version 7 years ago
Bret Curtis 7367899634 update openmw.appdata.xml to fix https://lintian.debian.org/tags/appstream-metadata-legacy-format.html 7 years ago
Bret Curtis 93f14c219c camelCase 7 years ago
Bret Curtis 7a7b040216 fix building on mips machines 7 years ago
Miloslav Číž a73ab39fdd Update refraction scaling docs 7 years ago
Miloslav Číž 3b741dc4b7 Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285.
7 years ago
scrawl c920f95d1e
Don't incorrectly discard root node transformation (Fixes #4272) 7 years ago
scrawl 57257d057f
Remove unintended jump cooldown (Fixes #4250) 7 years ago
David Cernat 47a3dc9ff2 [Server] Add broadcast argument to functions for sending WorldPackets 7 years ago
David Cernat 1e2517698d [Server] Send player speech and animation packets only to nearby players 7 years ago
David Cernat 2f4cd6b713 [Client] Revert "Merge pull request #1529 from drummyfish/animfix"
This reverts commit 45993d3da2, reversing
changes made to 3d347730dc.

That commit made players have to wait around 1.5 seconds after each jump before doing a new one.

It will be reinstated once its accompanying OpenMW issue at https://bugs.openmw.org/issues/4250 is fixed.
7 years ago
David Cernat db0e0d376e [Client] Use new code to set the console's Ptrs from server scripts
Previously, reusing the console's object selection code made it so using the same Ptr twice in a row was akin to clicking on the same object twice in the console window, i.e. the object was deselected the second time around. Additionally, that same code was setting key focus to the hidden console window, preventing players from moving until they activated another window (such as their inventory or chat window).
7 years ago
David Cernat 5fd9079b26 [Client] Stop drag and drop when setting player inventory 7 years ago
David Cernat 40e70ebf9c [Client] Fix key focus for chat window 7 years ago
David Cernat bed96e5a3d [Client] Remove check of GM_RestBed GUI mode that no longer exists 7 years ago
David Cernat 4f1df7c0c5 [Documentation] Update credits 7 years ago
David Cernat cac2c6c1e8 Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts 7 years ago
David Cernat ecb0ad0d77 Merge pull request #359 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
7 years ago
David Cernat 06daddbd27 [Documentation] Update changelog for 0.6.2 7 years ago
David Cernat 993081ba1e [General] Add enchantmentCharge to worldObjects and items 7 years ago
scrawl b8c25e6bff
Use the correct priority of animation sources in getStartTime (Fixes #4263) 7 years ago
Marc Zinnschlag 7245b251e8 Merge remote-tracking branch 'drummyfish/cs-cam' 7 years ago
Marc Zinnschlag 93716cecd9 Merge remote-tracking branch 'origin/master' 7 years ago
scrawl 993982628d
Merge pull request #1590 7 years ago
Andrei Kortunov 1a58171e86 Do not allow to sell items from containers with zero capacity (bug #4268) 7 years ago
Bret Curtis 1c25b7ca57
Merge pull request #1589 from Thunderforge/build/setting-cmake-cxx-standard
Explicitly setting CMAKE_CXX_STANDARD to C++11
7 years ago
David Cernat fef6bddc68 [Client] Fix typo related to drag and dropping 7 years ago
Thunderforge e4a1b6b5b8 Explicitly setting CMAKE_CXX_STANDARD to C++11 7 years ago
David Cernat 535fba0cb3 [Client] Finish drag and drops when arrested or teleported by server 7 years ago
Miloslav Číž 01f9d90315 CS: Reorder 3D input menu 7 years ago
Miloslav Číž 13dc1bd41e CS: Add tooltip to camera-ortho-size preference 7 years ago
Miloslav Číž 1f5feeddb9 CS: Change camera parameter types to int 7 years ago
Miloslav Číž f2777f7242 CS: Mover object-marker-alpha under Rendering 7 years ago
Marc Zinnschlag ecf1cea1b7 Merge remote-tracking branch 'drummyfish/cs-cam' 7 years ago
Miloslav Číž 79527b746a Remove unused variable 7 years ago
Miloslav Číž b246580c63 Fix orbit camera axis 7 years ago
scrawl ccd8ca2e69
Merge pull request #1586 7 years ago
scrawl b6ac1c5697
Merge pull request #1587 7 years ago
scrawl 269c3227ea
Make sure we have cmake for the before_install step 7 years ago
Andrei Kortunov ba46473038 Do not skip weather transitions from SetPos script command (bug #3603) 7 years ago
David Cernat ebf88d12a3 [Client] Send PlayerInventory packet after buying skill training 7 years ago
scrawl e9ecaf712b
Merge pull request #1584 7 years ago
scrawl 7d62f05f81
Merge pull request #1583 7 years ago
scrawl 70661a4b1c
Merge pull request #1585 7 years ago
David Cernat 0ad9c99cf4 [Client] Send PlayerInventory packet after completing a vendor trade 7 years ago
Andrei Kortunov 0e04a26ef6 Set duration of magic effects from ingredients (bug #4261) 7 years ago
Andrei Kortunov c908ad2fba Do not allow to place actors underground via SetPos (bug #3783) 7 years ago
Chris Robinson 08e947319a Restore exception throwing to the decoder 7 years ago
Miloslav Číž ee40b41285 Add slider for refraction size in settings window 7 years ago
Miloslav Číž d13fc06baf Add basic refraction scale documentation 7 years ago
Chris Robinson 06ae61479a If a sound effect fails to load, substitute silence. 7 years ago
Miloslav Číž e309dfd234 CS: Rename variables (AppVeyor fix) 7 years ago
scrawl 9cee439e37
Merge pull request #1577 7 years ago
scrawl 1d823d8ae1
Merge pull request #1579 7 years ago
scrawl b12cd1f5b2
Merge pull request #1581 7 years ago
Miloslav Číž c979a9e34f
Merge branch 'master' into cs-cam 7 years ago
Miloslav Číž 199e41833f
Merge branch 'master' into cs-cam 7 years ago
Miloslav Číž d85f8deaa3 CS: Add fixed roll setting, plus ortho fix 7 years ago
Miloslav Číž 1b77e3ed62 CS: Add ortho camera setting 7 years ago
Miloslav Číž bfad5ebde4 CS: Fix camera orbit control with keys 7 years ago
Chris Robinson aecf74e7bb Don't throw exceptions from the audio decoder 7 years ago
Miloslav Číž 5e076ee015 CS: Fix camera orbit with arbitrary roll 7 years ago
Miloslav Číž cfdc6c788e CS: Make camera FOV change dynamically 7 years ago
Miloslav Číž 7d36dd68dc CS: Make orbit camera not change roll 7 years ago
Miloslav Číž 360d786ff2 CS: Add rendering prefs and camera FOV 7 years ago
Andrei Kortunov 744859f327 Take in account armor condition in the armor rating calculation (bug #4246) 7 years ago
Miloslav Číž a142a67972 Add default settings for 360 screenshots 7 years ago
Miloslav Číž b69c16e682 Add setting option to scale water refractions 7 years ago
Allofich 7e87ce8787 Prevent combat on/off cycling for calmed actors 7 years ago
Allofich e0c54b3f39 Stop guards trying to arrest player when calm
(Fixes #3863)
7 years ago
Andrei Kortunov a28cc37501 Do not sell ingredients from organic containers 7 years ago
scrawl d2b3f902c7
Merge pull request #1576 7 years ago
Andrei Kortunov 29b2308b2c Do not display cyrillic soft/hard signs in the journal index 7 years ago
Andrei Kortunov b6ae7f3cc8 Do not add greetings to the journal index (bug #4342) 7 years ago
scrawl 441420225f
Contributing.md: referencing issues in commit messages 7 years ago
David Cernat e97c9f72a2 [General] Rework getting/clearing of skill modifiers as with attributes 7 years ago
David Cernat 07f0cc2b0e
Merge pull request #353 from OpenMW/master
Add OpenMW commits up to 4 Dec 2017
7 years ago
scrawl 58de366c21
Merge pull request #1574 7 years ago
scrawl ff1226c96b
Merge pull request #1575 7 years ago
Andrei Kortunov 8decd35607 Fixes crash on quickload from the container menu (bug #4239) 7 years ago
Alexander "Ace" Olofsson 50deed126b
Update SDL to 2.0.7 7 years ago
David Cernat 047ad40b96 [Client] Clear FortifyAttribute effects when server sets modifier to 0 7 years ago
David Cernat 2944be18ae [Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?

The only workable solution is to allow the server to clear the modifier.
7 years ago
Miloslav Číž 37aa761283 Change spherical screenshot filtering to nearest 7 years ago
Miloslav Číž 390838e084 Replace switch with ifs in shader 7 years ago
Miloslav Číž ea5e078526 Update shaders in CMakeLists 7 years ago
David Cernat ef6dc61797 [Client] Send PlayerAttribute packets when attribute modifiers change 7 years ago
David Cernat e8d636ebc3 [Server] Rework Get/SetAttributeCurrent into Get/SetAttributeModifier
As seen here, attributes don't use the concept of current values, but rather of value modifiers and value damage:

https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/stat.cpp#L217
7 years ago
David Cernat c9c363ebef [General] Allow GameSettings to set bed & wilderness resting separately 7 years ago
David Cernat e7f20e7daf Merge pull request #351 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	README.md
7 years ago
scrawl a4d8aef40d
Merge branch openmw-43 into master
Conflicts:
	CMakeLists.txt
	README.md
	files/mygui/openmw_trade_window.layout
7 years ago
scrawl bb7ca055d0
Update AUTHORS.md 7 years ago
scrawl 47a5229eed
Merge pull request #1564 7 years ago
scrawl 59bfd670c0
Merge pull request #1571 7 years ago
David Cernat 22521578eb
Merge pull request #349 from OpenMW/master
Add OpenMW commits up to 28 Nov 2017
7 years ago
Grigorii Latyshev 2abb1a2ec2 Added checkMagicka parameter 7 years ago
Grigorii Latyshev 9fe5a4d236 Revert condition changes 7 years ago
Grigorii Latyshev dab72b45db Move mana reducing code back 7 years ago
scrawl 3984dc8f16
Merge pull request #1570 7 years ago
Andrei Kortunov b9d9660efd Update music state in the menu mode (bug #3664) 7 years ago
Andrei Kortunov f7f8dfaf2a AiWander: do not allow flying/swimming creatures to use pathgrid 7 years ago
scrawl 9920779a7b
Merge pull request #1543 7 years ago
scrawl c50b18b3bb
Move PathgridGraph out of CellStore
By definition this is not 'Mutable state of a cell' and does not belong in CellStore.

This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt.
7 years ago
scrawl 5fe68ab062
Merge pull request #1419 7 years ago
scrawl fee2e946d1
Merge pull request #1565 7 years ago
David Cernat 3508a16836 [General] Use GameSettings packet to set ability to rest and wait 7 years ago
Kyle Cooley eb23367175 Fix rendering depth/order issues 7 years ago
Grigorii Latyshev ce32462358 Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*) 7 years ago
Andrei Kortunov dea7d0beff Do not interrupt swim and sneak idle animations during attack (bug #4122) 7 years ago
Kyle Cooley c8f79ea838 Adjust rotation markers 7 years ago
scrawl 88ec6179ff
Merge pull request #1566 from akortunov/guifixes
Set default values for class and birthsign select menus
7 years ago
David Cernat 300ca905fc [Client] Don't pause game when minimizing window, despite MyGUI issues 7 years ago
Andrei Kortunov 55db3c2712 Set default values for class and birthsign select menus (bug #4226) 7 years ago
David Cernat d06817a356
Merge pull request #347 from OpenMW/master
Add OpenMW commits up to 25 Nov 2017
7 years ago
Grigorii Latyshev 32096ae0cc Fix displayed spell success chance in God Mode 7 years ago
scrawl 665ca5b2d5
Merge pull request #1558 from akortunov/rusjournal
Cyrillic journal index (bug #2485)
7 years ago
scrawl 8226c8dc92
Merge pull request #1560 from akortunov/guifixes
Fix the Topics button position if the Tribunal is not installed
7 years ago
scrawl f5c075b188
Merge pull request #1563 from drummyfish/throwfix
Make thrown projectiles rotate (#4216)
7 years ago
Grigorii Latyshev a7c953b318 Display 0 chance for spell if player does not have enought magic energy 7 years ago
David Cernat 2373be9735
Merge pull request #345 from OpenMW/master
Add OpenMW commits up to 23 Nov 2017
7 years ago
Miloslav Číž 4373fea21e Correct projectile rotation 7 years ago
Miloslav Číž d0a299caab Rotate thrown projectiles around the bb center 7 years ago
Miloslav Číž 38bda3bd71 Do not save thrown state for projectiles 7 years ago
scrawl 02b37dc036
Merge pull request #1562 from akortunov/carriage
Do not show carriage return characters
7 years ago
Andrei Kortunov 94c0e3ed10 Move toUpper() from StringUtils to the JournalViewModel 7 years ago
Andrei Kortunov a8bf4cdd98 Remove redundant include 7 years ago
Miloslav Číž 3dbcda6686 Make use of mEffectAnimationTime for projectile rotation 7 years ago
Miloslav Číž 2b9a0a7732 Save new projectile state 7 years ago
Andrei Kortunov 4f190bf7f4 Do not show carriage return characters (bug #3696) 7 years ago
Andrei Kortunov 4d384889af Fix the Topics button position if the Tribunal is not installed 7 years ago
David Cernat 656453725b
Merge pull request #343 from OpenMW/master
Add OpenMW commits up to 23 Nov 2017
7 years ago
Miloslav Číž de42aa9d03 Make thrown projectiles rotate 7 years ago
David Cernat 6668b9ab42 [General] Implement ConsoleCommand packet 7 years ago
Andrei Kortunov 86a17b1e3e Get rid of the redundant Utf8Stream when during journal index creation 7 years ago
Andrei Kortunov 3571f7f413 Remove getEncoding() from WindowManager 7 years ago
scrawl 2136003e1c
Reapply commit a3f821cdc which got lost in a merge 7 years ago
scrawl cd4f71d5cd
Merge pull request #1555 from akortunov/guifixes
Reworked trade window
7 years ago
Andrei Kortunov 67acb83b62 Add missing include 7 years ago
Andrei Kortunov 5f41f7c48d Clean code up a bit 7 years ago
Andrei Kortunov ba91cd658b Convert topic name to Unicode 7 years ago
Andrei Kortunov ea36956ff1 Reworked trade window 7 years ago
Andrei Kortunov f0ca3eabd3 Merge from upstream master 7 years ago
Andrei Kortunov a83a43e376 Determine when need to use the Cyrillic journal index 7 years ago
scrawl e840c4352f
Merge pull request #1556 from jbo-85/master
Fix search paths in FindSDL2.cmake to find SDL2 built from source
7 years ago
scrawl cc3c27f241 Clean up layout files to use Spacer class 7 years ago
scrawl a3f821cdcd Disable keyboard for trade +/- buttons
For one, because their RepeatClick handler breaks the keyboard function, and because its redundant anyway (just press Up/Down arrow with the edit box focused to do the same thing)
7 years ago
scrawl 9fda3b6db4 Fix NumericEditBox behavior broken by switch to std::stoi
For some reason stoi doesn't throw an error for '1foo' while 'foo1' does.

Now the edit box flat out rejects any non-digit key events.
7 years ago
scrawl 719255c5c6
Merge pull request #1557 from akortunov/journalfix
[Feedback needed] Handle 128px Tx_menubook_topics textures
7 years ago
scrawl 39a9e90b1d
Merge pull request #1553 from drummyfish/leakfix
Fix memory leak in WindowManager
7 years ago
Andrei Kortunov ce5bdd6361 Split the JournalBooks::createTopicIndexBook() 7 years ago
Andrei Kortunov a391990f2a Provide multibyte toLower() and single chars comparator 7 years ago
Andrei Kortunov 4dcaf040e6 A Russian journal index 7 years ago
Andrei Kortunov 60d0c83cca Handle 128px Tx_menubook_topics textures 7 years ago
jbo-85 f896c9acb6 Fix search paths in FindSDL2.cmake to find SDL2 built from source 7 years ago
Miloslav Číž ea2bbce68a Fix memory leak in WindowManager 7 years ago
David Cernat b2536d5296
Merge pull request #341 from testman42/patch-1
Update scripts repo link
7 years ago
Testman 7e0662cf81
Update scripts repo link
Change repo name from PluginExamples to CoreScripts.
7 years ago
David Cernat 28e1947f23 Merge pull request #339 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/engine.cpp
7 years ago
Miloslav Číž df61a30259 preincrement 7 years ago
Miloslav Číž ddbf6c162f use linear filtering for the cubemap 7 years ago
Miloslav Číž fc507c66f7 remove no longer needed stuff 7 years ago
Miloslav Číž 3ae5310567 use loading screen to freeze the screen 7 years ago
Miloslav Číž 2b5f147545 allow non-power-of-2 sized cubemaps 7 years ago
scrawl 36f4f0ef85 Don't increase simulationTime while the game is minimized (Fixes #4211) 7 years ago
Miloslav Číž 902862aa8b display confirming message for all screenshots 7 years ago
Miloslav Číž bccff768ff select closest power of 2 resolution for the cubemap 7 years ago
Miloslav Číž 56c74fb96f add scene switch node 7 years ago
Miloslav Číž 1a4f351e3d move camera freeze code 7 years ago
David Cernat 5aff515d3f
Merge pull request #337 from OpenMW/master
Add OpenMW commits up to 15 Nov 2017
7 years ago
scrawl cf40d19d7d
Merge pull request #1551 from thegriglat/abs
Change abs to std::abs
7 years ago
scrawl 35d68f038d Update dialogue topics list after result script is run
Regression from 0.42.
7 years ago
scrawl 60fba7acd8 Fix reorder warning 7 years ago
scrawl c36d250044 Parse dialogue text for keywords after the resultscript runs (Fixes #4210) 7 years ago
scrawl 7c5d2a1ac4 Update dialogue topics list after result script is run
Regression from 0.42.
7 years ago
scrawl 5a93b6a324 Enable word-wrapping for the console history 7 years ago
Miloslav Číž af38d3a47d get rid of sphericalscreenshot class 7 years ago
Miloslav Číž 226fb9c26b render cubemaps in OGL coordinates 7 years ago
Miloslav Číž 1c3d45f641 dirty 360 screenshot GPU setup 7 years ago
Miloslav Číž 823218bb61 freeze screen during screenshot taking 7 years ago
Grigorii Latyshev 6e4f6c4bd5 Change abs to std::abs 7 years ago
David Cernat 2ba1c84cf7 Merge pull request #335 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwgui/container.cpp
7 years ago
Alexander Stillich 93e9df15c9 Fixed parameter naming 7 years ago
Alexander Stillich 52b3507a2b Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all 7 years ago
Alexander Stillich 09aac22782 Added StringUtil::replaceAll() 7 years ago
Alexander Stillich 92aaff3b78 Fixed escaping @ in boost program options filter 7 years ago
scrawl a7fd27f413
Merge pull request #1544 from rexelion/archerrangefix
use fProjectileMaxSpeed for ranged weapons distance (fixes #4192)
7 years ago
scrawl 98b4f9c596
Merge pull request #1549 from akortunov/itemmodels
Item models reworking
7 years ago
scrawl ae9f79c192
Merge pull request #1550 from akortunov/trackingfix
Do not track a nearest actor during combat and pursue
7 years ago
scrawl dc016059c3 Disable Activate key when textinput is active (Bug #4151) 7 years ago
scrawl 3b9e1e8c1b Make movement keys not function in text input mode 7 years ago
scrawl b7eda61f7a Fix overlapping widgets in trade window layout (Fixes #4205) 7 years ago
Miloslav Číž 1ab854446c remove unused include 7 years ago
Andrei Kortunov 8c0dcd8b2b Do not track a nearest actor during combat and pursue (bug #4179) 7 years ago
Miloslav Číž 511a5686da planet mapping adjustment 7 years ago
Miloslav Číž 4fc532d873 reference screenshot settings only from one place 7 years ago
Miloslav Číž d71d984cfa more unused stuff cleanup 7 years ago
Miloslav Číž e804c4a011 remove no longer used method 7 years ago
Miloslav Číž 525f8b4d8e get rid of special key for 360 screenshot 7 years ago
rexelion f0649849b8 changed variable name to be more descriptive 7 years ago
Andrei Kortunov 9943bd4d74 AiWander fast forwarding improvements (bug #3638) 7 years ago
Andrei Kortunov 03f129b53c remove redundant allowedToInsertItems() function from ItemModel 7 years ago
Andrei Kortunov 99517d83ea Bound items detection refactoring 7 years ago
Andrei Kortunov a02124f884 Handle item owners during pickpocketing 7 years ago
David Cernat 01db219de4
Merge pull request #333 from OpenMW/master
Add OpenMW commits up to 11 Nov 2017
7 years ago
scrawl a5ba1caed1
Merge pull request #1541 from astillich/4189
Fixed escaping @ in boost program options filter
7 years ago
scrawl f1aeb416ec Disable Activate key when textinput is active (Bug #4151) 7 years ago
scrawl a5adc5b018 Add NPC base skeleton files to the optimizer blacklist (Fixes #4159) 7 years ago
scrawl b06512a60d Fix error message that referred to the wrong file (Bug #4159) 7 years ago
scrawl 1afbf99f74 Make movement keys not function in text input mode 7 years ago
scrawl b9baee51d5 Fix overlapping widgets in trade window layout (Fixes #4205) 7 years ago
Miloslav Číž 1f49612ca3 enable water effects for 360 screenshots 7 years ago
Miloslav Číž 319ed2f9b8 disable 360 screenshots in vanity/preview mode 7 years ago
Miloslav Číž 497b33e403 small corrections 7 years ago
rexelion 69a56eaea3 don't initialise rangeAttackOfTarget 7 years ago
Miloslav Číž 9ab3a0c44b set cubemap width differently 7 years ago
Miloslav Číž 5baff05bac add cubemap mapping 7 years ago
Miloslav Číž 5a07d135ae add settings for cubemap size 7 years ago
Kyle Cooley 1cd539bad2 Fix render order for markers 7 years ago
Andrei Kortunov 3694b6ec90 Move onClose() check to item models 7 years ago
Andrei Kortunov ac33ff9482 Move onDropItem() check to item models 7 years ago
Andrei Kortunov 3604b73d60 Move onTakeItem() to item models 7 years ago
Kyle Cooley 556117f6e6 Update marker transparency when changed. 7 years ago
David Cernat f2a6957e16 Merge pull request #331 from OpenMW/master while resolving conflicts 7 years ago
Miloslav Číž 43c49e2f31 delete accidentally commited files 7 years ago
Miloslav Číž 1b184d8716 correct player mask 7 years ago
Miloslav Číž e54c0a90fa fix mirrored spherical screenshots 7 years ago
Miloslav Číž d763e9fe46 add settings for spherical screenshots 7 years ago
Kyle Cooley de214db8d4 Use configured transparency. 7 years ago
Kyle Cooley 197ea95646 Prevent arrows for move/scale markers from intersecting. 7 years ago
Miloslav Číž 8f32114025 segfault fix 7 years ago
Miloslav Číž d4fd08a63f save 360 screenshots in the configured directory 7 years ago
Miloslav Číž 1b97a541f4 make a new action for 360 screenshot 7 years ago
rexelion 983c33c4c8 don't use a pointer for ActionWeapon 7 years ago
Miloslav Číž f60840754f disable water effects for spherical screenshots 7 years ago
Miloslav Číž 5698d70806 small planet mapping 7 years ago
Miloslav Číž 5f36518181 spherical mapping 7 years ago
scrawl 41ecbdbe6c Add missing WaitDialog::clear() (Fixes #4196) 7 years ago
scrawl 9ecdcc187f Clarify a warning message refers to inventory objects 7 years ago
scrawl 95b3c1181a Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190) 7 years ago
scrawl e42bd71081 Add missing WaitDialog::clear() (Fixes #4196) 7 years ago
scrawl 244cc5b861 Reduce error spam 7 years ago
scrawl 7b4add2ae4 Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
7 years ago
Alexander Stillich 43b5c2e36b Fixed parameter naming 7 years ago
Alexander Stillich 70d578d050 Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all 7 years ago
Alexander Stillich af3e1f92ec Added StringUtil::replaceAll() 7 years ago
Miloslav Číž 4761a3d98b dirty cylindrical projection 7 years ago
Miloslav Číž 3be9e2ee95 make spherical screenshot class 7 years ago
rexelion cab0002461 Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents 7 years ago
Miloslav Číž 5afe02505b hide player in first person 360 screenshot 7 years ago
Miloslav Číž ce55d7c2f5 basic cubemap rendering 7 years ago
Miloslav Číž 7feba7e498 basic setup for 360 screenshots 7 years ago
rexelion a1d9f11b04 use fProjectileMaxSpeed for ranged weapons distance 7 years ago
Kyle Cooley 492b99b008 Transparent object markers 7 years ago
scrawl 801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
7 years ago
Miloslav Číž f98a821482 fix possible bug in aipursue 7 years ago
Alexander Stillich 7d39c5450c Fixed escaping @ in boost program options filter 7 years ago
scrawl 87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
7 years ago
scrawl 45993d3da2
Merge pull request #1529 from drummyfish/animfix
Stop character landing animation when turning (issue #4177)
7 years ago
Miloslav Číž 430d01a39a additional animation refactor 7 years ago
rexelion de7a7d842b mTimeUntilWake is initialised in the constructor 7 years ago
scrawl 3d347730dc
Merge pull request #1524 from psi29a/cmake_31
standerdise on 3.1.0
7 years ago
Miloslav Číž 282800b5b2 Create LICENSE (#1532)
* Create LICENSE

Let's add the license file so that GitHub officially registers it and displays it next to the project.

* move license files

* update licenses in cmakelists.txt

* fix link in README
7 years ago
scrawl e3c42251f9
Update AUTHORS.md 7 years ago
scrawl e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
Trigger OnActivate when item is picked up through the inventory (Issue #3726)
7 years ago
rexelion 48ec680f23 use game time instead of real time 7 years ago
Miloslav Číž f34223fce9 check the real distance to target in aipursue 7 years ago
rexelion ab66034ed1 use uniform_int_distribution instead of rand() 7 years ago
rexelion ee2f3db9a8 fixed randomness 7 years ago
rexelion 8c2cc0f42f break invisibility first 7 years ago
rexelion bcbfa5fe1e prevent activation, leave the rest to the script 7 years ago
rexelion de83ad0116 use real time; wait random number of seconds 7 years ago
rexelion 5b8610b34b knocked out characters wait some time before getting up 7 years ago
David Cernat 2ca4017371 [Client] Force position updates for players in animations 7 years ago
rexelion a9e5e19482 OnActivate is triggered when the item is picked up 7 years ago
Miloslav Číž ff1265c0e7 refactor jump animation 7 years ago
David Cernat be25decee2 [General] Implement PlayerSpeech packet 7 years ago
David Cernat a31d43965f
Merge pull request #328 from OpenMW/master
Add OpenMW commits up to 31 Oct 2017
7 years ago
scrawl 5e69f6033f
Merge pull request #1531 from drummyfish/cyclefix
Don't switch weapon when cycling to the same weapon (issue #4180)
7 years ago
rexelion e8743f3f79 check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords 7 years ago
Miloslav Číž 3c65bdaf14 weapon cycle fix 7 years ago
Miloslav Číž 7bc512974f use mcurrentjump instead of custom attrib 7 years ago
David Cernat 605b06c303 [General] Find actor speech captions instead of sending them in packets 7 years ago
rexelion 4e6f53d6f1 item added to the player and OnActivate is triggered when the inventory is closed 7 years ago
rexelion 1ee5dcff77 added a function to determine if a script contains OnActivate 7 years ago
Miloslav Číž 5c8f491441 move animation disabling code to a better place 7 years ago
David Walley 41dc82abad Update Links to Documentation in settings.cfg files (#1523)
* Update settings-default.cfg

* Update settings.cpp
7 years ago
scrawl 9c9da7b49f
Merge pull request #1527 from drummyfish/master
Remove redundant condition
7 years ago
scrawl d61fc6e8f0
Merge pull request #1528 from ace13/downgrade-mygui
Downgrade MyGUI to 3.2.2 for Windows builds
7 years ago
Miloslav Číž f9c396e0ea stop landing animation when turning 7 years ago
Alexander "Ace" Olofsson 04af200ae8 Downgrade MyGUI to 3.2.2 for Windows builds 7 years ago
Miloslav Číž 03401bb5df remove redundant condition 7 years ago
David Cernat 413893aa51 [General] Implement PlayerAnimPlay packet 7 years ago
David Cernat 37304655da Merge pull request #326 from OpenMW/master
Add OpenMW commits up to 25 Oct 2017
7 years ago
Bret Curtis d19839a666 standerdise on 3.1.0 7 years ago
scrawl f9397ce933 Merge branch 'master' into openmw-43 7 years ago
scrawl ae14aa0c84 Merge pull request #1522 from AnyOldName3/yet-another-cmake-fix
Ensure the git-version target puts the version file in the appropriate directory/ies
7 years ago
scrawl 9f5e49f726 Merge pull request #1521 from ace13/fix-cpack-nsis
Windows: Update CPack configuration for NSIS packages
7 years ago
scrawl 90f4e9530a Merge pull request #1517 from ace13/update-osg
Updating OSG packages to 3.4.1
7 years ago
David Cernat 50d5fffb7f [General] Add and implement PlayerQuickKeys packet 7 years ago
AnyOldName3 c1a871ff1f Make indentation consistent. 7 years ago
AnyOldName3 daf7d8451c Switch to a more reliable method of passing the git-version targt the data it needs 7 years ago
AnyOldName3 e3142b9643 Add missing variables to those forwarded to the git-version target 7 years ago
Alexander "Ace" Olofsson 3e51c9e6b3 Missed the OpenCS config file 7 years ago
Alexander "Ace" Olofsson 2e6cf53fdd Update CPack configuration for NSIS packages
Now grabs generated files from the configuration directory where they're
generated
7 years ago
scrawl 4a7be0ffda Don't reset journal index to a lower value (Fixes #4172) 7 years ago
scrawl 954475f61f Merge branch 'master' into openmw-43 7 years ago
David Cernat dd25c7db4e Merge pull request #324 from OpenMW/master
Add OpenMW commits up to 24 Oct 2017
7 years ago
David Cernat a94d4ce6f5 Merge pull request #323 from TES3MP/0.6.1
Add hotfix commit for 0.6.1 from 23 Oct 2017
7 years ago
scrawl 4437a72e47 Merge pull request #1519 from drummyfish/rainfix
fix rain ripple regression (bug #4169)
7 years ago
Miloslav Číž 3731e20228 fix rain ripple regression 7 years ago
scrawl 0c6ef17fb5 Add explicit variant of 'OnActivate' 7 years ago
scrawl e564dd842e Refactor dialogue responses to make sure messages from scripts are printer afterwards, not before the dialogue response (Fixes #4166)
Don't delete Link objects prematurely (Fixes #4171)
7 years ago
scrawl 2a0b2c4e24 Hide modal window before deleting it (Fixes #4168) 7 years ago
David Cernat 8c47d63b08 [General] Update version to 0.6.2 7 years ago
David Cernat 3aedc2e5bc [Server] Don't automatically share PlayerTopic packets between players 7 years ago
Marc Zinnschlag dcd08e6329 updated changelog 7 years ago
Marc Zinnschlag 0153b54c3f increased version number 7 years ago
David Cernat 360cf2ead7 Merge pull request #321 from OpenMW/master
Add OpenMW commits up to 22 Oct 2017
7 years ago
Alexander "Ace" Olofsson 32bdd500af Updating OSG packages to 3.4.1 7 years ago
scrawl 8b19a8b7f6 Merge pull request #1513 from lukago/feature4082b
Feature #4082: use many ingredients/potions instantly
7 years ago
scrawl 3d0094bd2e Fix behavior of 'journal' command when invoked with already seen entry 7 years ago
scrawl 768da57da2 Fix dialogue topics displayed in lower case 7 years ago
David Cernat 3a9e5e3a7b Merge pull request #319 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwworld/worldimp.hpp
7 years ago
scrawl f3be39660b Merge pull request #1516 from baszczewski/patch-1
Fix assert with empty setting value
7 years ago
Marcin Baszczewski 46b015d3d9 Fix assert with empty setting value
Local value could be empty, so it's important to check it size before read first char.
7 years ago
lukago b6cb3b445c use getIndex to handle other windows, nullsafe fixes 7 years ago
scrawl bb4ffb7743 Merge pull request #1514 from akortunov/ringfix
Do not replace an equpped ring of the same value
7 years ago
scrawl 075a7fee20 Merge pull request #1515 from akortunov/guifixes
Fix a 'Good Beast' companion window
7 years ago
scrawl 5b2fe01375 Merge pull request #1508 from AnyOldName3/shut-up-travis
Mark worldimp functions as override to stop distracting Travis CI war…
7 years ago
Andrei Kortunov eaff7e30aa Fix a 'Good Beast' companion window 7 years ago
Andrei Kortunov e64f14b7ce Do not replace an equpped ring of the same value 7 years ago
lukago a3225364ff refactor, use dragItem method 7 years ago
AnyOldName3 03fc3353b9 Tidy up indentation 2 7 years ago
AnyOldName3 f3e6b26e6b Tidy up indentation 7 years ago
scrawl 9be27193a3 Merge pull request #1512 from Rhiyo/patch-1
fixed new clothing replacing old clothing of same value
7 years ago
lukago 43f94a8890 simplify drag and drop on avatar for potions and ingredients 7 years ago
Marc Zinnschlag 0b163f0a50 Merge remote-tracking branch 'aesylwinn/forceNewProject' 7 years ago
Marc Zinnschlag bdabace7e2 Merge remote-tracking branch 'aesylwinn/LLmerge' 7 years ago
Rhiyo d9fe3aac99 fixed new clothing replacing old clothing of same value
Found on the bug http://bugs.openmw.org/issues/4165.

In original Morrowind, new clothing of the same value wouldn't replace old clothing. Tested with common and expensive clothing by selling to merchants and using the AddItem console command in original Morrowind. 

In OpenMW, before this change, new clothing of the same value would replace old clothing, tested with the same methods used above.
7 years ago
Kyle Cooley 6d8666d80d Force new project file when creating new project 7 years ago
AnyOldName3 9571cd8754 Switch defaultfilters to be handled by a binary-friendly version of the resource macro 7 years ago
AnyOldName3 2abff22c08 Make MWWorld::World final to enable compiler optimisations 7 years ago
AnyOldName3 7440cf37bc Remove redundant virtual keywords implied by override keywords 7 years ago
David Cernat 260b3411c3 Merge pull request #317 from OpenMW/master
Add OpenMW commits up to 18 Oct 2017
7 years ago
AnyOldName3 69da89be39 Mark a method I missed out the first time as override 7 years ago
scrawl 33ceddc58b Merge pull request #1506 from akortunov/swimanimations
Use SwimTurnLeft/Right animations correctly
7 years ago
scrawl 21a705fb75 Merge pull request #1507 from AnyOldName3/data-local-fix
Fix the loading of 'data-local' lines which I broke
7 years ago
scrawl 7328de6c50 Merge pull request #1505 from drummyfish/master
Make snow create water ripples (fixes #4156)
7 years ago
AnyOldName3 2aad5bed7a Mark worldimp functions as override to stop distracting Travis CI warnings and prevent future typos 7 years ago
AnyOldName3 43e9e955c8 Do the same for the CS 7 years ago
AnyOldName3 1f77f9654b Strip quotes from the data-local setting if present (because for whatever reason it's a string, not a boost::filesystem::path) 7 years ago
Andrei Kortunov 4d4d247565 Use SwimTurnLeft/Right animations correctly 7 years ago
Miloslav Číž a7cad65aab fix water shader switching bug 7 years ago
Miloslav Číž 8a1e0e74fd update uniform from one place 7 years ago
Miloslav Číž 797e407269 make snow create water ripples 7 years ago
Miloslav Číž da47653625 move rain intensity uniform to water node 7 years ago
David Cernat 184c5f2b29 Merge pull request #315 from OpenMW/master
Add OpenMW commits up to 17 Oct 2017
7 years ago
scrawl a3a7b5b357 Merge pull request #1504 from AnyOldName3/escape-hash-oversight-fix-two-electric-boogaloo
Switch openmw-cs to the escape versions of option types
7 years ago
scrawl 7f8d996eff Merge pull request #1502 from AnyOldName3/launcher-and-wizard-ampersand-escape-support
Launcher and wizard ampersand escape support
7 years ago
Kyle Cooley 6d7a24224b Add documentation. 7 years ago
AnyOldName3 654bd401fb Switch openmw-cs to the escape versions of option types 7 years ago
David Cernat e164e6305e Merge pull request #313 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
7 years ago
scrawl 136ef1f738 Fix incomplete settings in recreateShaders() 7 years ago
scrawl 03554b2f4b Fix some style issues flagged by cppcheck 7 years ago
scrawl 64d02f577e Fix missing null check 7 years ago
scrawl 624046c558 Fix unused event handler 7 years ago
scrawl 50d7eb8e54 Fix crash when adding a NULL object to the cache 7 years ago
scrawl 4c174ecd12 Merge changes to coverity scan script 7 years ago
scrawl bbf9b0c0a7 Merge pull request #1503 from akortunov/regressions
Handle Trespassing crime differently from Theft
7 years ago
scrawl 97ec38affb Merge pull request #1492 from drummyfish/master
fix rain/snow moving with player (issue #2698)
7 years ago
Andrei Kortunov 8f255a6b72 Handle Trespassing crime differently from Theft (bug #4158) 7 years ago
AnyOldName3 49dbb4a9ca Add a third copy of a comment where I felt clarification was missing 7 years ago
AnyOldName3 7329e6a9ef Load 'data=...' lines correctly when starting the wizard or launcher, and save them correctly when exiting the launcher. 7 years ago
AnyOldName3 28ff677337 Save 'data=...' lines correctly when exiting the wizard 7 years ago
Miloslav Číž af6eeddbe5 use operator instead of drawcallback 7 years ago
Miloslav Číž 65977b910e wrap weather around in all directions 7 years ago
Miloslav Číž 380a5799dd use bbox as wrap range & apply to all particle systems 7 years ago
Miloslav Číž 38bfa64100 transform weather particles to world space 7 years ago
Miloslav Číž 8114126a62 make use of renderinfo 7 years ago
Miloslav Číž 33a1459b11 search for particle system by class name 7 years ago
Miloslav Číž b95c9ba483 rain independent from camera plus wrap-around 7 years ago
Kyle Cooley 11eae16645 Get rid of duplicate function, fix flag checking 7 years ago
scrawl 5fbdb64bb9 Add OPENMW_DECOMPRESS_TEXTURES environment variable to decompress textures in software if not supported by graphics hardware
Disabled by default due to requiring new functionality that was just added to OSG 3.6 or OpenMW/OSG.
7 years ago
Kyle Cooley d27071f06a Fix LTEX import bug. 7 years ago
Kyle Cooley 98c38ad7d1 Merge cleanup. 7 years ago
Kyle Cooley 6d9d98c02c Merge Land/LandTextures 7 years ago
scrawl 548af6dbfb Fix jail screen fading 7 years ago
scrawl f3ca9832b0 Merge pull request #1500 from akortunov/extraspell
Implement ExtraSpell magic effect
7 years ago
Andrei Kortunov 30b05b557b ExtraSpell magic effect: a basic implementation 7 years ago
scrawl a5b39e0842 Update AUTHORS.md 7 years ago
scrawl 09d7681254 Merge pull request #1499 from lukago/bug4155
Bugfix #4155: NPCs don't equip a second ring in some cases
7 years ago
scrawl cf1106f3eb Merge pull request #1498 from AnyOldName3/cmake-resource-handling
Make CMake copy the runtime resources to the correct location
7 years ago
glbwsk 83a5c7c3d8 removed unnecessary comments, added gitignore for clion cmake 7 years ago
scrawl 548e90a7bc Set cursor active when moving by controller 7 years ago
glbwsk ff9cb22a58 npc swap cheaper ring during auto equip 7 years ago
glbwsk e6e482ea98 added some comments for autoEquip 7 years ago
glbwsk a25903b075 fixed autoequiping rings by npc - now checks if right hand is free 7 years ago
AnyOldName3 c9e86a8ebc Remove superfluous argument 7 years ago
AnyOldName3 a52c485090 Fix list length error 7 years ago
AnyOldName3 6af8ad70a5 Remove superfluous copy_all_files macro 7 years ago
AnyOldName3 76c4ff983a Fix getting cmake property as variable 7 years ago
AnyOldName3 1f86fa3c31 Fix resource copying on non-MSVC targets 7 years ago
AnyOldName3 b00b94f0db Use CMAKE_CONFIGURATION_TYPES instead of manually listing the possible configuration types. 7 years ago
AnyOldName3 f9a3562ccd Remove duplicate macro definition and fix warning 7 years ago
AnyOldName3 2652a89df4 Fix mismatched indentation that apparently the .editorconfig file doesn't handle automatically 7 years ago
AnyOldName3 5ceaaabeb2 Remove MESSAGE calls I accidentally left in 7 years ago
AnyOldName3 f8fe992dc0 Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files 7 years ago
David Cernat ec2c964ae1 Merge pull request #311 from TES3MP/0.6.1
Add hotfix commit for 0.6.1 from 10 Oct 2017
7 years ago
David Cernat f532ab241d [Server] Avoid duplicates of the same player in a cell's loaders 7 years ago
David Cernat c35101cc36 [Client] Don't use message box call boolean for regular message boxes 7 years ago
David Cernat 4f112ba3d7 [Client] Use regular message boxes where expected to do so
This helps us move towards using the same terminology as OpenMW for GUI elements, leading to less confusion.
7 years ago
David Cernat 41ff3fee89 Merge pull request #310 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
7 years ago
scrawl 479f9535b4 Allow training window exit() 7 years ago
scrawl 9cde3e4408 Merge pull request #1495 from akortunov/regressions
Add showsInInventory() check to the ContainerItemModel
7 years ago
scrawl 75c8628613 Merge pull request #1496 from ace13/add-nsis-autolaunch
Add a checkbox for launching OpenMW in the Windows installer
7 years ago
Alexander "Ace" Olofsson dc127fbb93 Add a launch checkbox to the OpenMW installer 7 years ago
Andrei Kortunov ea3729790f Add showsInInventory() check to the ContainerItemModel 7 years ago
David Cernat 182f8c1f06 [General] Print client version on startup 7 years ago
David Cernat 3d38da0e85 [Server] Put includes in a specific order 7 years ago
David Cernat 61b1a59814 [General] Move server's version printing method to Utils 7 years ago
David Cernat 08f34e5356 [Client] Fix recent problems with password window 7 years ago
David Cernat 711c4d83da [Client] Fix build after recent OpenMW changes to GUI 7 years ago
David Cernat 3e8d7c8416 Merge pull request #306 from OpenMW/master
Add OpenMW commits up to 7 Oct 2017
7 years ago
Kyle Cooley b14404e9cc Fix region colors 7 years ago
scrawl 7021d354c6 Merge pull request #1493 from akortunov/regressions
Regression fixes
7 years ago
scrawl 2805781542 Fix a crash when exit() already hides the window (Fixes #4148) 7 years ago
Andrei Kortunov ad27e0f945 Fix owned tooltip in the spellwindow 7 years ago
Andrei Kortunov e2afd3690c Remove item by id from InventoryStore 7 years ago
David Cernat 38247ff086 Merge pull request #303 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwbase/dialoguemanager.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
#	apps/openmw/mwgui/container.cpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
7 years ago
scrawl 842a42ee66 Fix non-top level Windows accepting key focus 7 years ago
scrawl 8c0790580a Add screen fading for exterior cell transitions 7 years ago
scrawl cd437f094d Fix exiting savegamedialog with 'esc' when no game is running 7 years ago
scrawl d94235e3a7 Update the saves list/preview image when character selection changes to make it more convenient to flip through characters with the keyboard 7 years ago
scrawl 12510efab7 Fade screen out during loading screen (when travelling) 7 years ago
scrawl a4737d8417 Use MyGUI frame events for ScreenFader 7 years ago
scrawl e4f0f7157a Fix pinned windows not being updated 7 years ago
scrawl 49a0922f1b Remove 'visibility mask' gui feature which did not end up being useful 7 years ago
scrawl 7c68ed04b2 Don't require modal windows to be removed in the same order they were added 7 years ago
scrawl b5c9977a7b Merge pull request #1489 from akortunov/guifixes
Use an "owned crosshair" feature for items in containers
7 years ago
David Cernat 13e7504348 [Documentation] Update information 7 years ago
Andrei Kortunov 1cb7ed5db1 Use owned tooltips for items in containers correctly 7 years ago
scrawl 433028e8d7 Fix GUI regressions 7 years ago
Nikolay Kasyanov a795aa7685 Merge pull request #1490 from nikolaykasyanov/ci-dependency-update
[macOS, CI] Update dependencies
7 years ago
Nikolay Kasyanov c598f1313c [macOS, CI] Update dependencies
The following changes are included:
- https://github.com/OpenMW/openmw-deps-mac/pull/37
- https://github.com/OpenMW/openmw-deps-mac/pull/38
7 years ago
Marc Zinnschlag dd17f70068 Merge remote-tracking branch 'aesylwinn/landrecords' 7 years ago
scrawl d7a5622485 Fix book window buttons overlap 7 years ago
Kyle Cooley 2f5449a68c Remove now unnecessary overrides. 7 years ago
Kyle Cooley 137ea872d3 Hide base land textures. 7 years ago
scrawl b24fd77ea2 Merge pull request #1488 from akortunov/equipfix
AI: Autoequip armor when bound armor spell expires
7 years ago
scrawl 302e3c8b3d Merge pull request #1486 from akortunov/pickpocketfix
Fix some issues with pickpocketing (bug #4131)
7 years ago
Andrei Kortunov 21b6bd176f AI: Autoequip armor when bound armor spell expires 7 years ago
Andrei Kortunov c5fcb9684e Improve owned crosshair feature behaviour 7 years ago
Andrei Kortunov b8fd530ee1 Do not speak with unconscious creatures 7 years ago
Andrei Kortunov f26206b630 Make unconscious actors do not speak and do not track targets 7 years ago
Andrei Kortunov 3ebb18ce18 Make unconscious actors do not report about crimes 7 years ago
Andrei Kortunov 34895157f9 Consider taking items from unconscious NPC as a theft 7 years ago
Andrei Kortunov 04452b0949 Use a pickpocket crime instead of theft when pickpocketing was failed 7 years ago
scrawl 3c62a8c5c2 Fix console selected object persisting on a new game 7 years ago
scrawl 097b9d90bc Fix travel service not showing 7 years ago
Kyle Cooley dfcbee3ab1 Ignore case when comparing textures, also add new textures to lookup map. 7 years ago
scrawl 77ddaa869b Merge pull request #1484 from drummyfish/master
fix rain ripple bug
7 years ago
scrawl 841990fcdb Merge pull request #1485 from akortunov/master
Fix a failed assert in the getCell() check during a new game start
7 years ago
Andrei Kortunov 03daf2b9e3 Fix a failed assert in the getCell() check during a new game start 7 years ago
Miloslav Číž 4999c667b6 fix rain ripple bug 7 years ago
scrawl 5b10e3128e Use first resolution in fullscreen if current is not supported (Fixes #4113) 7 years ago
scrawl 64e27c032b Merge pull request #1481 from scrawl/keyfocus
WindowManager overhaul & improved keyboard support
7 years ago
scrawl 05348ab7ed Merge pull request #1483 from drummyfish/master
water shader improvements plus rain ripple effect (#452)
7 years ago
Miloslav Číž 64793a55dc get rid of buggy shader trick 7 years ago
scrawl 7bb0a76df2 Fix tooltips showing when cursor isn't visible 7 years ago
Miloslav Číž c9c6326d87 fix non-refraction water rain ripples 7 years ago
Miloslav Číž 8416feaf5b link rain water ripple effect to actual rain 7 years ago
scrawl 14c9e858c8 Check to make sure button is enabled 7 years ago
scrawl 6ec66fa95f Restore keyfocus to goodbye when selecting a topic 7 years ago
David Cernat 44fb7518ee Merge pull request #300 from OpenMW/master
Add OpenMW commits up to 28 Sep 2017
7 years ago
scrawl e5d1fd022f Merge pull request #1479 from akortunov/physics
Make physics framerate configurable
7 years ago
scrawl 1ad6cf90c6 Merge pull request #1482 from akortunov/ownerfix
Inherit owner, if an item is in container (regression #4128)
7 years ago
scrawl 0ae009eb21 Hide message box before deleting it
Fixes a crash when closing the game window during the 'plugin mismatch' dialog. Modal windows have to be hidden before they are deleted to prevent a dangling pointer in WindowManager.
7 years ago
scrawl d53e7f8a3c Remove redundant code
Already worked around in WindowBase::setVisible
7 years ago
scrawl 0deda69a27 Fix wrong skin for levelup attribute values 7 years ago
scrawl e9d81fdf5a Fix being able to escape interactive messageboxes 7 years ago
scrawl db650df416 Fix 'blocking' messageboxes not handling key focus properly 7 years ago
scrawl a0f5e32113 Fix 'new game' from the main menu not removing menu afterwards 7 years ago
scrawl fb8306b61f Disable keyfocus for world map button
Fixes 'Tab' no longer working as a keybinding for closing the inventory window.
7 years ago
scrawl 0240a6c38b Fix controls window regression 7 years ago
Miloslav Číž 4a332a1807 improve rain ripples 7 years ago
David Cernat b1aacd5028 Merge pull request #299 from OpenMW/master
Add OpenMW commits up to 27 Sep 2017
7 years ago
Andrei Kortunov 668a947210 Inherit owner, if an item is in container (regression #4128) 7 years ago
Miloslav Číž 5c50506c83 water shader refactor plus basic rain ripples 7 years ago
scrawl f2146a2dc0 Update AUTHORS.md 7 years ago
scrawl 2d873a13ac Merge pull request #1469 from drummyfish/master
water shader improvements (partially fixes #3365)
7 years ago
scrawl 0ee57effcc Make 'Delete game' button not accept keyfocus, to prevent accidents 7 years ago
scrawl c7a82704c6 Fix key focus resets in SaveGameDialog 7 years ago
scrawl 74e806d974 Additionally use movement keys (default WASD) to navigate GUI buttons 7 years ago
scrawl 3d2ad2d339 Include cleanup 7 years ago
scrawl 87311d86b5 Fix what looks like a copy/paste error 7 years ago
scrawl 879da9c69a Add key focus for some more button skins 7 years ago
scrawl 7a3fbfb34a Slightly improve journal window keyboard navigation 7 years ago
scrawl 05814c0929 Add key focus handling for WaitDialog
Default is 'until healed'. Up/Down arrows change the hour slider and implicitely change the button to 'Wait'.
7 years ago
scrawl 8964fc93d6 Fix dialogue window not being exited properly 7 years ago
scrawl 7a64098da3 Avoid rebuilding the dialogue topics pane unnecessarily
Also retaining key focus.
7 years ago
scrawl 44720bf41a Allow MWList items to retain key focus 7 years ago
scrawl 22929e53fa Don't ignore my own advice
Can't wait until MyGUI 3.2.2 is a build dependency, then we can use key focus events to handle the SDL text input.
7 years ago
scrawl 1714271a76 Improve KeyboardNavigation to better handle modal windows
It's no longer possible to cycle to widgets that aren't part of the current modal window.

The window manager will remember the focused widget of a modal window on a limited basis (it'll be discarded when a different modal window opens).
7 years ago
scrawl 41fe16013b Select first widget if we can't find the current widget 7 years ago
scrawl 475ac46f3e Workaround keyfocus issues in current versions of MyGUI 7 years ago
scrawl b9341925f2 Set AutoSizedEditBox as Static by default
Would look very odd anyway to use it for editable text, with the widget resizing as you type.
7 years ago
scrawl 010a7ea5b3 Fix tooltip widgets being set to accept key focus 7 years ago
scrawl a0ee1c5630 Fix order of buttons in book window layout for key cycling 7 years ago
scrawl 2514cc5cc8 Workaround key focus being reset in BookWindow when next/prev are hidden 7 years ago
scrawl c88c535e0e Fix HBox/VBox not using Client widget with MyGUI <= 3.2.2 7 years ago
scrawl fce9a14986 Hide the mouse cursor until it's used 7 years ago
scrawl 09e93319f5 Restrict the 'fake mouse movement' workaround to where it's actually required (Fixes #3978) 7 years ago
scrawl 60604ef5e8 Update AUTHORS.md 7 years ago
David Cernat ddf0dfed55 Merge pull request #298 from OpenMW/master
Add OpenMW commits up to 26 Sep 2017
7 years ago
Andrei Kortunov 62177ebb30 Move physics framerate from setting to environment variable 7 years ago
scrawl 9b91ea5d34 Exit drag-and-drop if dragged item is deleted (Fixes #3097) 7 years ago
Andrei Kortunov 6062cd4b9c Make physics framerate configurable 7 years ago
Miloslav Číž cde2c13900 make water depth independent of view frustum 7 years ago
scrawl be7bdec2ed Merge pull request #1471 from crussell187/nif_stream_optimization
first pass on optimization of nif parsing functions from the file stream
7 years ago
scrawl 2ce79e07a4 Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
7 years ago
scrawl 476bec41c5 Remove redundant code 7 years ago
scrawl c5613e384e Remove duplicate disposition code 7 years ago
scrawl e8c6a3b225 Fix crash in dialogue filter if local variables are not configured
This could happen e.g. by 'some_npc_in_remote_cell->forcegreeting'
7 years ago
scrawl 36c192a1dd Undo the console portion of 84657271c7 because it results in the console forgetting its object on opening 7 years ago
scrawl 717e68fab2 Remove redundant resetHistory argument 7 years ago
scrawl e14573fa8c Add missing null check 7 years ago
scrawl 19e07fad30 Remove redundant Services enum 7 years ago
scrawl f8ffd85146 Topic passed to keywordSelected() no longer has to be lower case
Remove redundant mDialogueMap
7 years ago
scrawl b7752ec52d Make TradeWindow not depend on DialogueWindow 7 years ago
scrawl 82a211ba03 Fix duplicate code 7 years ago
scrawl e4c9d84666 Disable NeedKey for ScrollView skins
The widget is set to accept key focus by default for no reason I can tell. Fix in MyGUI TBD
7 years ago
scrawl d78e822833 Add 'delay' argument for screen fading operations 7 years ago
scrawl c035548f37 Make Tab work if selected widget is marked as not needing keyfocus 7 years ago
scrawl ad8d0c5302 Use keypad to control the camera 7 years ago
scrawl 94b538ac82 Fix crash due to not calling WindowModal::onClose() 7 years ago
scrawl ca3b08b852 Make Activate key accept GUI buttons 7 years ago
scrawl 76ddf8d794 Support Up/DownArrow keys to change NumericEditBox value 7 years ago
scrawl 67dc4e019a Make Enter on trade window price attempt the trade 7 years ago
scrawl 8ae7e4c958 Make Enter on a name edit accept the dialog 7 years ago
scrawl 843106fc61 Handle the wait progress bar as part of the GUI mode 7 years ago
scrawl 9ed1b16553 Extend code that detects whether a key was consumed by the GUI (Fixes #4016) 7 years ago
scrawl 2c4b0cc408 Hide sneak indicator by default 7 years ago
scrawl 0e57f1317b Remove redundant setVisible(false) 7 years ago
scrawl 331192f2d6 Improve keyboard navigation of book/scroll windows 7 years ago
scrawl d58ff4a736 Remove obsolete Container GUI keyboard handling 7 years ago
scrawl c0d8bef82f Call changeInputMode() from updateVisible() 7 years ago
scrawl 222defc6d8 Extend HUD::clear() 7 years ago
scrawl f6c227b966 Reset screen faders in clear()
Fixes a black screen when loading a game while waiting/resting.
7 years ago
scrawl d10985e481 Remove unneeded window pointers 7 years ago
scrawl f67dbc8aa0 Remove redundant update function 7 years ago
scrawl e7d2a8a4dc Call clear() for every window 7 years ago
scrawl c6c01870ec Call onResChange for every window 7 years ago
scrawl 2b03bc0c56 Call WindowBase::onFrame() for every active window 7 years ago
scrawl ba7ae2663f Use a generic container to delete windows 7 years ago
scrawl 32f9c8058a Remove redundant RestBed gui mode 7 years ago
scrawl 9ead331741 Fix pinned windows showing in other GUI modes 7 years ago
scrawl 65a707348c Make Tab select the first widget if none is selected 7 years ago
scrawl 5f440a29bd Remember key focus per GUI mode
Among other things, this will remember the focused button in the container window, allowing quick looting of multiple containers.
7 years ago
scrawl 35110fb2f8 Remove unused and slightly broken custom button titles in ConfirmationDialog 7 years ago
scrawl ad4b91131f toggleGui renamed to toggleHud, remove unused variable 7 years ago
scrawl be19f51013 Adjust some more windows to be keyboard friendlier 7 years ago
scrawl 4fff2e2e34 Refactor exitCurrentGuiMode 7 years ago
scrawl 20766fb508 Associate open/close sounds with the GUI mode 7 years ago
scrawl 531e7ac586 Allow drag-and-drop to be cancelled (Esc or Inventory key) 7 years ago
scrawl 269094ba8d Restore the previous key focus widget when exiting modal dialog 7 years ago
scrawl bbafe1e456 Remove redundant player cell variable 7 years ago
scrawl 84657271c7 Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 7 years ago
scrawl 3820416277 Refactor the unholy mess that is WindowManager::updateVisible
GUI modes are now defined in a general and extensible way. The next commits are going to take advantage of this.
7 years ago
scrawl 622e3ebd60 Remove excessive padding in some GUI layouts 7 years ago
scrawl 01391b7eed Rename WindowBase's open/close to onOpen/onClose 7 years ago
scrawl 5482ad0482 Fix tab completion in console to not cycle key focus 7 years ago
scrawl c203a0774a Adjust some layouts to take better advantage of keyboard navigation 7 years ago
scrawl 1ad14b232f Adjust ImageButton to accept key focus and use the 'highlighted' texture 7 years ago
scrawl c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
7 years ago
scrawl e7ad012977 Pass repeat key events to the GUI
For example, one can scroll to the last element in a list by holding down the 'Down Arrow' key.
7 years ago
scrawl b22fedf4ae Check 'sYes' in addition to 'sOk' for message box's default keyfocus 7 years ago
scrawl 5d1392b452 Merge pull request #1476 from akortunov/wanderfix
Fix regressions in PR1474
7 years ago
Andrei Kortunov 7d703a13a3 Fix a crash in the World::isUnderwater() if the cell is empty 7 years ago
Andrei Kortunov 9b04a7c1e6 Fix idle animations playing 7 years ago
scrawl 2a14af2e27 Merge pull request #1474 from akortunov/swimanimations
Implement missing swim animations
7 years ago
scrawl 22222f07ae Merge pull request #1475 from akortunov/wanderfix
AiWander: reset spawn position, if an actor was moved to another cell
7 years ago
scrawl 2494c22d66 Merge pull request #1470 from MiroslavR/convertmprj
ESS-Importer: Convert magic projectiles
7 years ago
Andrei Kortunov 91adfc9fc0 AiWander: reset spawn position, if an actor was moved to another cell (bug #4010) 7 years ago
MiroslavR b5f5268ff3 Clean up faraway projectiles 7 years ago
825de71b29 removed an iostream include used for debug prints from nifstream.hpp 7 years ago
Andrei Kortunov a57f6ac2af Fix a typo in attack animation name 7 years ago
Kyle Cooley 1fe1ec63c4 Fix Qt4 build 7 years ago
Kyle Cooley 3981f79d38 Change flag for base land textures 7 years ago
Kyle Cooley 054e6a780e Use map for texture lookup. 7 years ago
Kyle Cooley 4921e7f5c1 Get rid of reinterpret cast. 7 years ago
30a213a9b3 updates for nifstream optimization including fixing the non-x86 path for little endian reads 7 years ago
Miloslav Číž 9dececcbd2 rename a constant in water shader 7 years ago
Miloslav Číž 28f58d5a32 add deleted letter in macro 7 years ago
Miloslav Číž f274bc84cc fix depth computation in water shader 7 years ago
David Cernat 73e7aa838d Merge pull request #296 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwgui/container.cpp
7 years ago
Andrei Kortunov bcad431cc5 Implement SwimTurnLeft/Right animations 7 years ago
Andrei Kortunov 1c6cfad3cc Implement SwimHit animation 7 years ago
Andrei Kortunov 3eb1308c0d Implement SwimKnockdown/out animations 7 years ago
Andrei Kortunov 6260bb1366 Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations 7 years ago
scrawl 0e648222b8 Merge pull request #1446 from akortunov/takeallfix
Do not allow to equip a replacement, when take all items from a dead corpse
7 years ago
Miloslav Číž 8df79625e8 fix water shader 7 years ago
Andrei Kortunov 4580024d76 Unequip all items from dead corpse when take all items (bug #4095) 7 years ago
8834066dea make streaming to a type array in nif a direct copy from the file into the vector 7 years ago
090a8408b8 made nif basic type read optimizations more portable 7 years ago
Miloslav Číž 658fa0fdae fix typo 7 years ago
Miloslav Číž c43baf6e94 remove commented code 7 years ago
Miloslav Číž 16d9773c6c fix water shader artifacts at shores 7 years ago
scrawl 75c047a6e0 Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
7 years ago
Andrei Kortunov 5da532a36c Do not play draw weapon animation when equip a new weapon (bug #4056) 7 years ago
c72aa19d6d first pass on optimization of nif parsing functions from the file stream 7 years ago
scrawl f004622530 Fix global map arrow/button not showing for a split second when the window is opened for the first time 7 years ago
scrawl aaa727757d Don't use MW_Dialog skin with plain Widgets
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.

This fixes a wrong margin when built with cfdaf5f or later.
7 years ago
scrawl 58f9688433 Use client coordinates in HBox/VBox 7 years ago
scrawl fe6f9ffff4 Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f 7 years ago
scrawl fa364726b8 Merge pull request #1468 from akortunov/itemsorting
Improve item sorting in inventory and containers
7 years ago
scrawl 7dec773ea9 Fix global map arrow/button not showing for a split second when the window is opened for the first time 7 years ago
scrawl d07fe91cfe Don't use MW_Dialog skin with plain Widgets
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.

This fixes a wrong margin when built with cfdaf5f or later.
7 years ago
scrawl fb975d02db Use client coordinates in HBox/VBox 7 years ago
scrawl 186cc1e370 Fix skins incorrectly named 'Client' to avoid a collision with new MyGUI feature cfdaf5f 7 years ago
MiroslavR f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 7 years ago
Andrei Kortunov 771f58ce58 Remove unwanted warnings 7 years ago
Miloslav Číž 566fa6c118 Merge branch 'master' of git://github.com/OpenMW/openmw 7 years ago
Miloslav Číž 2346c5338e increase water fudge to get rid of artifacts 7 years ago
scrawl 5ebb43a422 Merge pull request #1467 from akortunov/guifixes
Restack soulgems when use SoulTrap
7 years ago
David Cernat 7f0ea7d01f Merge pull request #294 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/character.cpp
7 years ago
Andrei Kortunov 9d826b2deb Improve item sorting in inventory and containers 7 years ago
Andrei Kortunov 9342a0254f Restack soulgems when use SoulTrap 7 years ago
scrawl 26e3de1025 Merge pull request #1464 from akortunov/guifixes
Fixed padding of MessageBox buttons
7 years ago
scrawl 5688257837 Merge pull request #1462 from kcat/master
Minor animation fixes
7 years ago
scrawl ed5b6320f3 Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
7 years ago
David Cernat 4d4eb1bb9f Merge pull request #292 from OpenMW/master
Add OpenMW commits up to 18 Sep 2017
7 years ago
Andrei Kortunov 2806a35a61 Fixed padding of MessageBox buttons 7 years ago
Andrei Kortunov 65d8e2ff5d Allow to use GetDetected without a reference (bug #3110) 7 years ago
Chris Robinson 021627bdf8 Mark some functions with override
Fixes some Clang warnings about overriding a virtual function without the
override keyword.
7 years ago
Chris Robinson 917a3b5dff Avoid creating temp strings when looking for an animation stop key 7 years ago
Chris Robinson b770c1493f Don't spam about missing animations 7 years ago
Chris Robinson 074be7d7c6 Remove a function from the sound manager interface 7 years ago
Marc Zinnschlag e6caacec04 Merge remote-tracking branch 'plutonicoverkill/pref-pane-width' 7 years ago
Kyle Cooley 50d9d9f78f Get rid of some templates, exceptions instead of assert, and other small changes. 7 years ago
scrawl d294d7e284 Fix possible fall damage when switching from falling to flying 7 years ago
scrawl 00034192dc Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
7 years ago
scrawl fcb815f2c7 Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
7 years ago
scrawl a560841705 Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
Check death counts are for valid actors before loading them
7 years ago
scrawl 242d085da0 Merge pull request #1455 from kcat/master
Print sound init info and preload sound buffer info
7 years ago
scrawl f29d8f69d7 Merge pull request #1456 from loriel2/Docs-CS-manual-tour-chest
Docs cs manual tour chest
7 years ago
scrawl c39c29722b Merge pull request #1459 from akortunov/cyclingfix
Cycle only through weapons which player can equip
7 years ago
scrawl 054380e46f Merge pull request #1458 from akortunov/precisionfix
Use default 0 precision in the float formatting (bug #4096)
7 years ago
scrawl 277b57b26f Merge pull request #1457 from akortunov/guifixes
[Feedback needed] Add scrollbar to a birth effect lists (bug #4105)
7 years ago
AnyOldName3 0be7e2a5a5 Fix really obvious flaw with ignored records not being skipped that I missed 7 years ago
Andrei Kortunov 10a0136b4a Cycle only through weapons which can be equipped by player (bug #4104) 7 years ago
AnyOldName3 5a5cb1a160 Check death counts are for valid actors before loading them 7 years ago
Andrei Kortunov 4bb349a525 Use default 0 precision in the float formatting (bug #4096) 7 years ago
Andrei Kortunov 3fb3c4c20f Add scrollbar to a birth effect lists (bug #4105) 7 years ago
PlutonicOverkill 5e60fb7c10 Fix preferences pane width 7 years ago
David Cernat 960b91a53c Merge pull request #290 from OpenMW/master
Add OpenMW commits up to 17 Sep 2017
7 years ago
David Walley 6b56f25f9e Update tour.rst 7 years ago
David Walley 19d034f370 Docs CS-Manual - tour - add ring to chest
Extend the ring tutorial in the CS-Manual to put the ring in a chest.

Images omitted pending decisions on style and where to store them
7 years ago
Chris Robinson 41bb35655b Avoid an extra call to get the buffer size 7 years ago
Chris Robinson 5c53ee42a1 Prepare all Sound_Buffers when retrieving the first one 7 years ago
Chris Robinson 4b448c74d2 Use range-for loops instead of for_each 7 years ago
Chris Robinson 1e729e8da9 Avoid more explicit loops 7 years ago
Chris Robinson 9dbb713b7c Print a bit more information for sound initialization 7 years ago
Chris Robinson acd6d9cd72 Try opening the default device fallback in OpenAL_Output 7 years ago
scrawl f594eda574 Reset attackStrength when starting a new attack (Fixes #3935) 7 years ago
David Walley 2d712b5288 Merge pull request #2 from OpenMW/master
Update
7 years ago
Bret Curtis f24b807edc Merge pull request #1454 from loriel2/master
Docs - Reference Modding - Minor typoes
7 years ago
scrawl 5dd2e871c8 Merge pull request #1450 from kcat/master
Sound improvements
7 years ago
David Walley f1751b7f50 Merge pull request #1 from loriel2/ref_mod_diff_typoes
Docs - Reference modding - minor typoes
7 years ago
David Walley d2b5f7dea5 Update differences.rst 7 years ago
scrawl 340586bfea Merge pull request #1451 from loriel2/ring_tour
CS manual - extend tutorial tour to put ring into two npcs in the game
7 years ago
scrawl 820e0e9195 Merge pull request #1453 from MiroslavR/convertproj
ESS-Importer: Convert ballistic projectiles
7 years ago
scrawl a8c287b692 Merge pull request #1447 from akortunov/stancechangefixes
Clear player fields upon reload (bug #2639)
7 years ago
Andrei Kortunov 44738e1141 Clear player fields upon reload (bug #2639) 7 years ago
Kyle Cooley 2abf7f1752 Remove unnecessary cache dump 7 years ago
Chris Robinson d68e1581ee Use an std::array for the OpenAL stream buffers 7 years ago
Chris Robinson 780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
7 years ago
Chris Robinson 0c1ad7c74e Replace a few more explicit loops 7 years ago
David Cernat c98e6dc833 Merge pull request #288 from OpenMW/master
Add OpenMW commits up to 14 Sep 2017
7 years ago
Chris Robinson 1e123a22e1 Avoid some explicit loops 7 years ago
Chris Robinson 3757571d46 Set HRTF when initializing the device 7 years ago
Chris Robinson c17edfd547 Don't be so throw-happy in the sound manager 7 years ago
Chris Robinson abe80f5868 Move the soundlist when updating a Ptr instead of copying 7 years ago
Chris Robinson 605c937572 Ensure 3D sources are spatialized
Standard OpenAL does not spatialize non-mono sounds, although the game has some
stereo sounds meant to play in 3D. The desired behavior can be achieved with
the AL_SOFT_source_spatialize extension.
7 years ago
Chris Robinson 6f57233ba1 Avoid copying the same Ptr with each iteration 7 years ago
Chris Robinson edfba68eb5 Apply reverb and a low-pass filter when underwater
This replaces the pitch-shift effect when available.
7 years ago
Chris Robinson 27eeaf90d0 Use unordered_map for the music playlist and sound buffer caches 7 years ago
Chris Robinson ec01b89e59 Increase the default buffer cache sizes 7 years ago
Chris Robinson 033303b911 Properly update the near water sound volume 7 years ago
Chris Robinson 0b720cd90c Set the appropriate meter/unit scale for sound 7 years ago
Chris Robinson c790fedd3f Load an effect and filter for underwater 7 years ago
Chris Robinson 3d37cb3cf6 Load EFX functions when available 7 years ago
Chris Robinson c5a3fb7ccd Simplify checking for near water sfx change
Rather than checking every frame you're near the water, only check when the
current cell changed (the sfx will only change when moving between interior and
exterior). It also doesn't need to look through all playing sounds, as it's a
local one not attached to a Ptr.
7 years ago
Chris Robinson 617c05f557 Make Sound and Stream sibling types
To avoid being able to accidentally cast a Stream* to a Sound*, or vice-versa.
7 years ago
Chris Robinson 9e45f6d05f Make a note that stopTrack needs to be called for a stopping track 7 years ago
Chris Robinson 9e7a49f66e Include alext.h to get OpenAL extension definitions 7 years ago
Chris Robinson 1fe60dd8e2 Replace some shared_ptrs with pointers to deque entries 7 years ago
MiroslavR a66d310a1d ESS-Importer: Fix uninitialized paid crime ID 7 years ago
MiroslavR 6e869c3123 ESS-Importer: Convert ballistic projectiles (Feature #2320) 7 years ago
Bret Curtis e517ad3f7b add ktx support for splashscreens 7 years ago
scrawl 5817674651 Merge pull request #1452 from psi29a/loading_screens
add support for png and dds splashscreens
7 years ago
Stanislav Zhukov f703dbd1df Merge pull request #283 from Johnnynator/tes3mp 7 years ago
Bret Curtis dff0a766a8 adding 3 more extensions 7 years ago
Bret Curtis b26887ef9b add support for png and dds splashscreens to begin with. 7 years ago
David Walley b9de4b1eac Update tour.rst 7 years ago
David Walley 7e83caab11 Manual modding - extend mod installation instructions (#1448)
Add section on .bsa files
Extend plugins to include .esm files
Fix typo propper->proper.
7 years ago
David Cernat bd541b1e5b Merge pull request #287 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
7 years ago
scrawl bd667c3847 Merge pull request #1435 from AnyOldName3/cmake-vs-debugging-dir
If CMake supports it, sets the debugger working directory for Visual …
7 years ago
scrawl 00ae9a01a1 Merge pull request #1445 from akortunov/guifixes
Allow to add levelup a description for levels > 20
7 years ago
scrawl 407640322d Merge pull request #1439 from akortunov/resistfix
Take in account elemental shields for GetResist and SetResist script commands
7 years ago
Marc Zinnschlag 5904e5a267 updated credits file 7 years ago
Marc Zinnschlag 9a8a4c744f Merge remote-tracking branch 'capostrophic/controlplus' 7 years ago
Andrei Kortunov 7760e4514c Allow to add levelup a description for levels > 20 7 years ago
scrawl 7688696765 Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
7 years ago
Andrei Kortunov c6fd75bf42 Take in account elemental shields for GetResist and SetResist script commands (bug #4093) 7 years ago
Capostrophic 97ff24b8d6 Change ctl to ctrl in OpenMW-CS shortcut manager 7 years ago
AnyOldName3 afbdc27a34 Move calls to cmake_minimum_required as early in the CMake process as possible. 7 years ago
scrawl 618ec6dcdd Merge pull request #1440 from akortunov/guardfix
Allow guards to attack fighting creatures only in fAlarmRadius range
7 years ago
scrawl dcb2e20a55 Merge pull request #1436 from MiroslavR/missing-bookart
Log a warning in case of missing bookart instead of showing a pink rectangle
7 years ago
Andrei Kortunov 661232222f Allow guards to attack fighting creatures only in fAlarmRadius range 7 years ago
Kyle Cooley 09e645a0e0 Fix careless mistake. 7 years ago
AnyOldName3 de14e43680 Seemingly fix everything by setting policies that were unset upon entering the macro 7 years ago
Capostrophic 9503d61866 Use const nodeMap in creature animation 7 years ago
Kyle Cooley 25d4a0370f Changes to land data access in tables, also update Land once per frame in scene view. 7 years ago
AnyOldName3 33c77d7a2a Try using cmake_parse_arguments to make the macro work 7 years ago
Kyle Cooley d030b595f8 Fix potential segfault, cleanup, get rid of warnings. 7 years ago
krizd c9f099ce07 Change CMake version check to include 3.8 7 years ago
Kyle Cooley 72cb405de2 Some bug fixes, changes to land load code. 7 years ago
AnyOldName3 a9b95596bc Add a missed trailing new line. 7 years ago
AnyOldName3 8c74f16247 Restore trailing new lines to shrink PR 7 years ago
AnyOldName3 5ce34f1cbf Move new behaviour into macro to reduce code duplication 7 years ago
MiroslavR 1e585ac71a Log a warning in case of missing bookart instead of showing a pink rectangle (Fixes #3826) 7 years ago
scrawl 335ecd1162 Merge pull request #1434 from akortunov/guifixes
Update a disposition bar when a dialogue widget is disabled, but visible
7 years ago
Kyle Cooley 2eacc2f093 Changes to land creation, add ability to specifically clear terrain cache 7 years ago
AnyOldName3 3c0ec0d6d0 If CMake supports it, sets the debugger working directory for Visual Studio 7 years ago
Andrei Kortunov ac2f20f983 Update a disposition bar when a dialogue widget is disabled, but visible 7 years ago
Kyle Cooley ab607f3028 Tweaks to land loading, land cloning, terrain signals, placeholder land update handling 7 years ago
scrawl 8f1c8759e4 Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
7 years ago
scrawl a7cecd491c Merge pull request #1433 from akortunov/factionfix
Use base skill value when calculating rank requirements
7 years ago
Andrei Kortunov dc0313a36f Use base skill value when calculating rank requirements 7 years ago
Andrei Kortunov 538498230b Declare mClient variable 7 years ago
Andrei Kortunov 7559d25317 Update alchemy effects after every created potion (#4079) 7 years ago
Kyle Cooley 99e90ef808 Cleanup. Also modify ltex index generation. 7 years ago
Kyle Cooley 97d0fd756a LTEX importing 7 years ago
scrawl dca31b7ffa Remove redundant _boundingBoxComputed which no longer exists in osg master (Fixes #4075) 7 years ago
Kyle Cooley 5c3e90da88 Fix includes 7 years ago
Kyle Cooley d3014cf394 Temporary fix for adding new lands, cloned lands will still reference old data though 7 years ago
David Cernat b94c0a9991 [Client] Don't send Attribute & Skill packets as werewolf, part 2 7 years ago
David Cernat b64f379949 Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/actors.hpp
7 years ago
Stanislav Zhukov 3ba6a0e000 Merge pull request #284 from Johnnynator/desktop
[General] Add .desktop file for Server Browser
7 years ago
David Cernat 8c9d6a0160 [Client] Ensure that LocalPlayer's isWerewolf starts out false 7 years ago
David Cernat ccb15cc09e [Client] When players die, make guards willing to arrest them again 7 years ago
Kyle Cooley 90c485104a Land creator 7 years ago
Kyle Cooley 7cc95a11a4 Add more land table columns 7 years ago
Kyle Cooley 30ba1d4c25 Move touch command to creator, to allow customization and not break abstraction 7 years ago
Koncord f5e23d5fc6 [General] Empty strings should be sent too 7 years ago
scrawl 84bbb83109 Merge pull request #1431 from Thunderforge/adding-note-about-reflect-actors
Documentation: Adding that Reflect Actors can be toggled in the video panel
7 years ago
scrawl 2e58024f1c Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable. 7 years ago
Koncord d904628103 [General] Avoid limitation of 512 symbols in RakString Ctor 7 years ago
Thunderforge 10fff499a2 Adding that Reflect Actors can be toggled in the video panel 7 years ago
scrawl 7441f80e4c Merge pull request #1430 from Thunderforge/Bug-#4027-fix-OpenMW-CS-name
Fix OpenMW-CS internal name
7 years ago
Thunderforge e0ffc94f3e Fix OpenMW-CS internal name 7 years ago
John 0060e457a6 [General] Add .desktop file for Server Browser 7 years ago
Koncord 74c9a26d16 [Server] Fix "wrong packet with id: 14" 7 years ago
scrawl 5e790b567e Fix node path issue
Needs to be set so that the 'cullingActive' flag of the node path's end can be checked
7 years ago
scrawl 4bef8260ab Add const qualifiers 7 years ago
scrawl 5d524a6a10 Add custom version of MorphGeometry replacing osgAnimation
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
7 years ago
scrawl f1ebb129c1 Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry 7 years ago
scrawl 4c5992a0d5 Warn if removing a node fails 7 years ago
scrawl 209e139aa8 Move double buffering implementation inside RigGeometry
The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.

Override accept(NodeVisitor&) instead of using callbacks.
7 years ago
scrawl 132ac6001b Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
7 years ago
scrawl 7a79ebb713 Merge pull request #1428 from akortunov/stancechangefixes
[Feedback needed] Stance switching changes, part II
7 years ago
John 51c7efa3f3 [CMake] CMake fix install 7 years ago
Andrei Kortunov 7f5f5458d4 Reset player attack animation when unequip weapon or tool 7 years ago
Andrei Kortunov a5b01fefec Allow to interrupt an attack, if attack button is held 7 years ago
Andrei Kortunov 0d7279ea2a Fixes a regression with bound weapons equipping (bug #4050) 7 years ago
Kyle Cooley 1d480015b4 Add ability to touch records, LAND records in particular 7 years ago
Kyle Cooley 9e41f1340a Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture 7 years ago
Kyle Cooley 5d14a2afcc Initial LTEX/LAND tables 7 years ago
scrawl a8005c33d9 Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51 7 years ago
scrawl 45f7563a55 Revert "Revert "Check for a Geometry node when attaching bodyparts""
Issue with shaders has been fixed with b9931fb71c

This reverts commit a1e3fb7604.
7 years ago
scrawl b9931fb71c Set the shader on the node containing the StateSet 7 years ago
David Cernat da7253bb57 [Documentation] Update documentation for 0.6.1 7 years ago
David Cernat 08df8f8d83 [General] Update version to 0.6.1 7 years ago
David Cernat 2e8718a0e0 Merge pull request #282 from OpenMW/master
Add OpenMW commits up to 31 Aug 2017, part 2
7 years ago
David Cernat 3fc1bdecb3 [Client] Shorten player names to 31 characters after they are inputted 7 years ago
David Cernat ac3254d85f [General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.

Additionally, share PlayerShapeshift packets last when exchanging data with another player.
7 years ago
scrawl d749b7f2a7 Merge pull request #1426 from akortunov/multiplesoundfix
Allow to play only one copy of given sound at time (bug #3647)
7 years ago
David Cernat 93d1aa2e4a [Client] Comment out the broken sending of custom spells until 0.7.0 7 years ago
David Cernat e81dafb28a Merge pull request #281 from TES3MP/0.6.0
Add hotfix commits for 0.6.0 up to 31 Aug 2017
7 years ago
David Cernat 98a7769b91 Merge branch 'master' into 0.6.0 7 years ago
Andrei Kortunov 1aaa8a76c5 Allow to play only one copy of given sound at time (bug #3647) 7 years ago
David Cernat 4468e6ec4a Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
#	.gitignore
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
7 years ago
Koncord 54f5104345 [General] Escape format for strings 7 years ago
David Cernat 499c7db121 [Server] Initialize interiors correctly if exterior 0, 0 has been loaded 7 years ago
Andrei Kortunov 91dcd5bc6e Do not allow to unequip weapon from inventory during attack 7 years ago
Andrei Kortunov 6f22d819c5 Do not allow to switch weapon to probe or lockpick during attack 7 years ago
David Cernat cca4991e74 [Utils] Use consistent names for utility functions added by tes3mp 7 years ago
David Cernat cf4021a7b5 [Client] Only add valid quests to journal 7 years ago
David Cernat 134dd06d48 [Client] Only add valid inventory & equipment items to LocalPlayer
Also add related debug information.
7 years ago
David Cernat c3d1eada89 [Client] Only add spells to players that are ensured to exist 7 years ago
David Cernat f6d36d5d80 [Client] Ensure that objects searched for have a valid reference number 7 years ago
scrawl 8c6a8ca48d Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
7 years ago
scrawl dc53573de4 Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
7 years ago
scrawl a1e3fb7604 Revert "Check for a Geometry node when attaching bodyparts"
This reverts commit 3fc8634206.
7 years ago
David Walley 47d6c5091f OpenMW CS Manual - typo fixes etc (#1422)
* Update files-and-directories.rst
* OpenMW CS Manual - minor typo fixes
7 years ago
scrawl 43fda6cf07 Merge pull request #1423 from akortunov/spellpriority
Combat AI: use effective cast cost when rate enchanted weapon
7 years ago
scrawl 8a1e014bb8 Merge pull request #1424 from akortunov/guifixes
Display negative values on fatigue progress bars
7 years ago
David Cernat 833d2a5dbe Merge pull request #277 from TES3MP/0.6.0
Add hotfix commits for 0.6.0 up to 29 Aug 2017, part 1
7 years ago
David Cernat 92553b8e29 [Server] Log startup errors by not deleting logger too early 7 years ago
Andrei Kortunov 73d5efabee Display negative values on fatigue progress bar 7 years ago
scrawl 3fc8634206 Check for a Geometry node when attaching bodyparts (Fixes #3957) 7 years ago
Andrei Kortunov 8003dbee12 Combat AI: use effective cast cost when rate enchanted weapon 7 years ago
Andrei Kortunov fb45995a41 Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) 7 years ago
scrawl bc82c6a35d Use white color if told to use nonexisting vertexcolors (Fixes #3833) 7 years ago
scrawl 5d2fe5e887 Implement lightmode/vertmode of NiVertexColorProperty 7 years ago
scrawl 4fba157d3b Implement releaseGLObjects for cached resources 7 years ago
Harry 86ae2ae395 Improved shuffle (#1412) 7 years ago
AnyOldName3 1578fcbec7 Escape content file names before sending them to the GUI 7 years ago
scrawl 20310cf5c6 Merge pull request #1421 from hristoast/normals-doc-update
Use "Remove Branch" instead of "Remove" in normals tutorial
7 years ago
Marc Zinnschlag 91f674bb6f Merge remote-tracking branch 'aesylwinn/master' 7 years ago
Hristos N. Triantafillou 663f3088d1
Use "Remove Branch" instead of "Remove" in normals tutorial
* Pherim over at nexusmods advised me that using "Remove" leaves stranded references at the end of the file, and that the proper way to fully remove the unwanted `NiTextureEffect` block is to use "Remove Branch".  This commit clarifies that in the normal map conversion tutorial.
7 years ago
Kyle Cooley a8576d78ad Change default topic info values 7 years ago
Kyle Cooley 42b948dffe Fix pathgrid segfault 7 years ago
Marc Zinnschlag f4110a72cc Merge remote-tracking branch 'aesylwinn/fixvideotable' 7 years ago
David Cernat 2597f018d2 Merge pull request #272 from TES3MP/0.6.0
Add hotfix commits for 0.6.0 up to 23 Aug 2017
7 years ago
David Cernat a883c8f8aa [Client] Prevent scripts from creating PlayerTopic packet spam 7 years ago
Kyle Cooley 157ecb166c Fix wrong folder name 7 years ago
David Cernat 8f543fb34e [Client] Use less exploitable way of disabling console
Previously, large framerate drops allowed players to open and use the console for short periods of time.
7 years ago
David Cernat 056d54e9f7 [Client] Only send ObjectScale packets for objects located in cells 7 years ago
scrawl 30665b743d Merge pull request #1416 from akortunov/guifixes
Display large  journal entries correctly
7 years ago
scrawl aa95cb3d91 Merge pull request #1406 from Aesylwinn/reloadassets
Editor: Asset Reloading
7 years ago
scrawl 13ccc73457 Merge pull request #1413 from akortunov/spellpriority
Combat AI: allow only one summoned creature at time
7 years ago
Andrei Kortunov 0177fe6602 Display large entries in journal correctly 7 years ago
Kyle Cooley d3d04171f9 Fix seg fault, undo changes BsaArchive 7 years ago
Andrei Kortunov e799cbdb51 Combat AI: allow only one summoned creature at time 7 years ago
Kyle Cooley 8c4b12a603 VFS changes, one VFS and resource system per document.
Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data.
7 years ago
Kyle Cooley 979b0d7211 Code cleanup and more cache clearing 7 years ago
Kyle Cooley 679a284735 Use scoped lock instead of directly locking/unlocking mutex 7 years ago
Kyle Cooley 3b9326d238 Clear terrain cache and reload terrain 7 years ago
Kyle Cooley d4a722067d Reload water 7 years ago
Kyle Cooley b62cb0e2a4 Clear out GPU texture/stateset cache 7 years ago
Kyle Cooley 7914fd5c9c Re-index BSAs 7 years ago
Kyle Cooley d7744e8b16 A bit of cleanup 7 years ago
scrawl c52a579410 Merge pull request #1409 from akortunov/guifixes
Minor GUI layout fixes
7 years ago
scrawl 2c11ed2454 Merge pull request #1411 from OpenMW/revert-1401-master
Reverts OpenMW/openmw#1401
7 years ago
scrawl f0dea8b8e6 Revert "Implement a Fisher-Yates shuffle on background music" 7 years ago
Andrei Kortunov 6ef5d1408f Disabled transparency for description edit fields 7 years ago
Andrei Kortunov 765f982123 Removed cursor from Favorite Attributes label 7 years ago
David Cernat ac27ca663b [Client] Don't send ObjectState packets for items in containers 7 years ago
Kyle Cooley 5950b26912 Update scene assets 7 years ago
scrawl dbb8a5c959 Merge pull request #1401 from h313/master
Implement a Fisher-Yates shuffle on background music
7 years ago
scrawl d200287b4a Merge pull request #1403 from akortunov/guifixes
Get only text from input fields (alternative implementation)
7 years ago
scrawl dc8b35a3f7 Merge pull request #1407 from AnyOldName3/editorconfig
Add an EditorConfig file to force compatible editors to use the correct indentation style
7 years ago
scrawl 0ae77ed427 Merge pull request #1408 from AnyOldName3/more-gitignore
Add VS2017 aps files to gitignore
7 years ago
Kyle Cooley 742bd00ec6 Clear cached resources 7 years ago
Harry 2a85c5f011 Implement a Fisher-Yates shuffle on background music
This fixes sometimes getting repetitive background music
7 years ago
AnyOldName3 91597af051 Add VS2017 aps files to gitignore 7 years ago
AnyOldName3 f3361ed085 Add an EditorConfig file 7 years ago
Andrei Kortunov 65d05ee1cd Get only text from clipboard (bug #4025) 7 years ago
Andrei Kortunov e0bb9c089b Revert commit 67d59bead5 (a better
implementation found)
7 years ago
Kyle Cooley d31ed83b54 Preliminary asset reloading 7 years ago
scrawl 2611377081 Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
7 years ago
scrawl f277007b49 Merge pull request #1404 from akortunov/ownedcrosshair
Owned crosshair feature improvements [discussion]
7 years ago
scrawl f627db6ae7 Merge pull request #1402 from Capostrophic/knowneffects
Allow revealing up to 8 magic effects of a potion if the player's Alchemy skill is sufficient and the potion has more than 4 effects
7 years ago
Andrei Kortunov 7c80ddc9de Owned crosshair improvements (bug #2789) 7 years ago
Andrei Kortunov 641a6cd842 Added a delay before summoned creature corpse despawning 7 years ago
David Cernat cffd985038 Merge pull request #266 from TES3MP/0.6.0
Add hotfix commits for 0.6.0 up to 18 Aug 2017
7 years ago
David Cernat 0820b7e92b [Server] Add GetCaseInsensitiveFilename() script function
Additionally, make header order consistent in script function files.
7 years ago
Capostrophic 6c8c883dc0 Making knownEffect aware that there can be more than 4 potion effects 7 years ago
scrawl b73ed5ccac Merge pull request #1391 from akortunov/aifollow
AiFollow: add a threshold when turning to target
7 years ago
Andrei Kortunov d8d47f081b AiFollow: add a threshold when turning to target 7 years ago
scrawl c231d20413 Merge pull request #1362 from akortunov/spellpriority
Combat AI: use WhenUsed enchantments [Feedback needed]
7 years ago
scrawl 306b58349e Merge pull request #1387 from akortunov/movementfix
Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
7 years ago
scrawl d1161819bf Merge pull request #1396 from akortunov/dispelfix
Dispel only effects from spells
7 years ago
scrawl d8ab6bcd1d Merge pull request #1398 from akortunov/guifixes
Get only text from input fields (bug #4025)
7 years ago
Andrei Kortunov bc7353f100 Check animation state for GetPCRunning and GetPCSneaking 7 years ago
Andrei Kortunov 67d59bead5 Get only text from input fields (bug #4025) 7 years ago
Andrei Kortunov 1e983604db Dispel only effects from spells (bug #3995) 7 years ago
scrawl 8acf0ba633 Merge pull request #1394 from akortunov/followerattackfix
Prevent followers from attacking player if crime was reported
7 years ago
scrawl 24eaced7d2 Merge pull request #1395 from akortunov/tradeconfiscatefix
Confiscate an item when you try to sell it to its owner
7 years ago
Andrei Kortunov ec64034160 Confiscate stolen item/gem when enchanting 7 years ago
Andrei Kortunov 7a5645b35d Prevent followers from attacking player if crime was reported 7 years ago
Andrei Kortunov f84eb68b3d Confiscate an item when you try to sell it to its owner (bug #3944) 7 years ago
Kyle Cooley 249c1ae95a Fix orbit camera jumping back to old position 7 years ago
scrawl 1bdcecc32e Merge pull request #1390 from akortunov/referencecheck
Do not make target reference unavailable on cell change
7 years ago
Andrei Kortunov 3f159960b7 Restored pickpocket and werewolf check 7 years ago
scrawl b6aaa2f2be Merge pull request #1389 from akortunov/autosave
Create autosave when waiting
7 years ago
Andrei Kortunov b3b7d6aa9f Do not make target reference unavailable on cell change (bug #3898) 7 years ago
Andrei Kortunov c542ae6875 Create autosave when waiting (bug #1452) 7 years ago
scrawl 1f2b62c541 Merge pull request #1388 from akortunov/guifixes
Make inventory avatar to fit within border
7 years ago
Andrei Kortunov e4df17ccaf Make inventory avatar to fit within border (bug #4003) 7 years ago
David Cernat d51736d68f [Client] Fix crashes caused by inventory items with disabling scripts 7 years ago
scrawl 0f983144a4 Merge pull request #1383 from akortunov/guifixes
Enable transparency for interactive messageboxes and tooltips in game mode
7 years ago
scrawl 4210c7c0a4 Merge pull request #1385 from Thunderforge/changing-to-retail-disc
Wizard: Changing "New Installation" to "Retail CD/DVD" for clarity
7 years ago
scrawl 0ad4f5d5ff Merge pull request #1386 from Thunderforge/fix-wrong-copy-paste-keys-macos
Swap the OIS Ctrl and Meta keys on macOS so Copy/Paste etc. work correctly
7 years ago
Thunderforge 54fe645703 Removing erroneous comment since Qt is not relevant here 7 years ago
Thunderforge 464c64a306 Swap the OIS Ctrl and Meta keys on macOS to match Qt 7 years ago
Thunderforge f41a4bb937 Changing "New Installation" to "Retail CD/DVD" for clarity 7 years ago
Andrei Kortunov 56f5a5dee3 Added transparency to 'owned' tooltip 7 years ago
scrawl af9db74010 Merge pull request #1377 from LennyPenny/master
Fade out music before change occurs
7 years ago
Andrei Kortunov 8c1c80ab91 Disable transparency for persuation dialogue menu 7 years ago
Andrei Kortunov 4cc8afd25d Add transparency for tooltips in game mode 7 years ago
Andrei Kortunov 6cb3c83248 Add transparency for interactive messageboxes in game mode 7 years ago
Lennart Bernhardt 546352dbe3 avoid starting sound updates more than necessary 7 years ago
Lennart Bernhardt 7b8278ae45 remove redundant mMusicFader variable 7 years ago
scrawl 551045e4cc Merge pull request #1370 from Siimacore/data_files_loc_fix
Correcting https://bugs.openmw.org/issues/3906.
8 years ago
scrawl cd4525cf25 Merge pull request #1372 from akortunov/guifixes
Journalbook layout fixes
8 years ago
scrawl 4ec5060374 Merge pull request #1381 from akortunov/spellschoolfix
Fixes regression in spell school detection (bug #4007)
8 years ago
Andrei Kortunov ab391f17db Fixes regression in spell school detection (bug #4007) 8 years ago
Andrei Kortunov dd919b9f2c Do not allow to loot fighting actors during death animation (bug #3528) 8 years ago
scrawl ba72eb77f4 Merge pull request #1374 from akortunov/guardfix
Disable AiPursue package for player's followers
8 years ago
scrawl 7f5b615295 Merge pull request #1375 from MiroslavR/missing-import
Add missing include for isatty function
8 years ago
scrawl bf8d10587e Update AUTHORS.md 8 years ago
scrawl 4d1582dfc0 Merge pull request #1376 from spycrab/start_exterior_cell
Allow starting at an (unnamed) exterior cell using --start
8 years ago
scrawl a7b1ecc4c8 Merge pull request #1379 from OpenMW/revert-1366-merge_input_events
Revert "Merge redundant input events"
8 years ago
scrawl cef415509f Revert "Merge redundant input events" 8 years ago
spycrab 632d39ca76 Allow starting at an (unnamed) exterior cell using --start (Feature #3941) 8 years ago
Lennart Bernhardt 60a7d3d6e0 Fade out music before change occurs 8 years ago
MiroslavR 393f4ab758 Add missing include for isatty function (Fixes #4002) 8 years ago
David Cernat 77ce05b7d6 [Client] Fix spell casting probability synchronization 8 years ago
Andrei Kortunov 72ce118d02 Disable AiPursue package for player's followers 8 years ago
Andrei Kortunov cf7a6232d0 Combat AI: use WhenUsed enchantments 8 years ago
scrawl fe8437ae10 Merge pull request #1371 from akortunov/journalfix
Do not allow to use journal in a main menu
8 years ago
scrawl bf70b97f89 Update AUTHORS.md 8 years ago
scrawl ec67e7baaf Merge pull request #1373 from 16bitint/jailSkillDecreaseFloor
Ensure jail does not decrease a skill past zero
8 years ago
David Cernat 721b218cc2 Merge pull request #258 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	README.md
8 years ago
Jake Westrip 63343b6241 Ensure jail does not decrease a skill past zero 8 years ago
David Cernat 0e2038f045 [General] Record and get player positions before their last cell change 8 years ago
David Cernat fbec0d9443 [Client] Remove inertia from players who are teleported via a packet 8 years ago
Andrei Kortunov 23bda7613b Do not allow to use journal in a main menu (bug #3991) 8 years ago
Siimacore c920d083e4 Correcting https://bugs.openmw.org/issues/3906. 8 years ago
scrawl a78f254883 Merge pull request #1368 from akortunov/tradefix
Trade window improvements
8 years ago
scrawl a687a20aef Merge pull request #1366 from julianko/merge_input_events
Merge redundant input events
8 years ago
scrawl a63b9e33fd Merge pull request #1369 from akortunov/tauntfix
Take in account a temporary disposition in isAggressive check (bug #3…
8 years ago
Andrei Kortunov 56a30d7aec Journalbook layout fixes 8 years ago
Andrei Kortunov d1489f5b42 Take in account a temporary disposition in isAggressive check (bug #3987) 8 years ago
Andrei Kortunov 35beede065 Restock items after trade deal instead of trade window opening 8 years ago
Andrei Kortunov 487e72fd23 Play Up sounds instead of Down ones in trade window (bug #3982) 8 years ago
Bret Curtis d32ea7f284 Merge pull request #1367 from Thunderforge/patch-2
Adding myself to Authors.md
8 years ago
Thunderforge 2fdffb1995 Adding myself to Authors.md
I've had a few pull requests merged, so I assume I'm ready to be added.
8 years ago
Julian 3cfd9af945 merge redundant input events 8 years ago
scrawl cb32f1d60a Update AUTHORS.md 8 years ago
scrawl 954ec38af9 Merge pull request #1365 from elsid/fix_dangling_reference
Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage…
8 years ago
elsid 748f5225a9 Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
May become dangling reference because method may remove all elements from mPath.
8 years ago
scrawl 60c7876c3d Merge pull request #1364 from OpenMW/openmw-42
Merge openmw-42
8 years ago
Nikolay Kasyanov ffcdedced3 [macOS, CI] Use FTP URL from environment
This URL is also subject to change, moving to Travis settings.
8 years ago
scrawl 0d58a77f86 Merge pull request #1291 from MiroslavR/respawn_crash
Prevent respawned references from being added to the scene twice
8 years ago
scrawl 52ffd10222 Merge pull request #1361 from akortunov/spellpriority
Split weapons and spells rating code from combat actions
8 years ago
Andrei Kortunov 604f9ee323 Split weapons and spells rating code from combat actions 8 years ago
MiroslavR d24286273b Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864) 8 years ago
scrawl 6301fb8497 Merge pull request #1359 from akortunov/tgmfix
Fixed DamageHealth and AbsorbHealth effects applying (regression)
8 years ago
Andrei Kortunov b7cfb1aaf4 Fixed DamageHealth and AbsorbHealth effects applying 8 years ago
scrawl eac2e52841 Merge pull request #1329 from akortunov/priorityfix
Combat AI: make default spell priority calculation formula close to vanilla
8 years ago
Koncord d7cbfc98eb [Browser] Fix crashing of browser (I hope) 8 years ago
scrawl fde6e29628 Merge pull request #1326 from akortunov/spellpriority
Combat AI improvements [feedback needed]
8 years ago
scrawl 333648c975 Merge pull request #1324 from akortunov/doorfix
Improved doors detection
8 years ago
scrawl 60753515ab Merge pull request #1277 from akortunov/countfix
Fixed count widget buttons alignment
8 years ago
Andrei Kortunov 10eb6ec75f AI: Check angle between actor and door 8 years ago
Andrei Kortunov a03cc8216e Fixed count widget buttons alignment 8 years ago
scrawl c9d9461d3e Add Spacer class derived from AutoSizedWidget
Using a normal widget as a spacer with HStretch/VStretch may not work properly because for widgets not derived from AutoSizedWidget, the HBox/VBox treat the widget's current size as the requested minimum size. This leads the layout to break when resized more than once.

The new class sets HStretch and VStretch to true by default to save some typing.
8 years ago
scrawl 308ddabe90 Add feature additions policy 8 years ago
Koncord 1f632d8bc9 [Master] Fix REST servers/info 8 years ago
Koncord bca594150c [Browser] Add debug info to QueryClient 8 years ago
Koncord 918658d383 [Master] Waiting ACK instead of immediately closing connection. 8 years ago
Koncord 1aabcdd09c [General] Add *_WITH_ACK_RECEIPT to master server packets 8 years ago
Koncord 8384a8aa8a [General] Return sent packet number 8 years ago
scrawl 9ac409e61c Merge pull request #1287 from akortunov/spellsorting
Spellbuying menu improvements
8 years ago
Nikolay Kasyanov e7e8750816 [macOS, CI] Remove encrypted FTP credentials from repo
It seems more convenient to keep them in Travis settings.
8 years ago
scrawl 7d97d1d513 Merge pull request #1247 from pvdk/progressbar
Ini-importer progress bar fills the whole width of the ui element now
8 years ago
scrawl fd4c4d1133 Merge pull request #1358 from Thunderforge/renaming-duplicate-horizontalSpacer
Renaming duplicate horizontalSpacer variable
8 years ago
Thunderforge b98e175161 Renaming duplicate horizontalSpacer variable 8 years ago
scrawl 59b92dc67b Merge pull request #1349 from Thunderforge/prevent-parchment-from-being-cut-off
UI adjustments to prevent parchment scroll from being cut off (fixes #3910)
8 years ago
scrawl 43279c49b5 Go back to index when selecting 'cancel' on topics list 8 years ago
scrawl 196eedf1b0 Fix key focus issue with the journal hotkey 8 years ago
scrawl 4b51fd23e0 Merge pull request #1356 from akortunov/guifixes
Add missing journal sounds (bug #3974)
8 years ago
Nikolay Kasyanov 8be3928e98 Merge pull request #1357 from nikolaykasyanov/macos-improve-packaging
[macOS] Fixes accidental loading of plugins from system-wide Qt install
8 years ago
David Cernat 73118ea575 Merge pull request #253 from 16bitint/customspells
Added networking and saving for custom spells
8 years ago
Unknown bfbfbeac43 Added networking and saving for custom spells 8 years ago
Nikolay Kasyanov ccae232563 [macOS, CI] Use most recent available Qt 8 years ago
Nikolay Kasyanov 49b02a1bf4 [macOS] remove use of deprecated CMake policy 8 years ago
Nikolay Kasyanov fd0be7008d [macOS] Fixes accidental loading of plugins from system-wide Qt install
I was too eager to remove the workaround in 014a2fc0e9.
Actually, config-based solution seems cleaner.
Respective Qt documentation: http://doc.qt.io/qt-5/qt-conf.html.

Also, moves Qt plugins from Contents/MacOS to Contents/PlugIns
for consistency.
8 years ago
Andrei Kortunov 99b5f21a46 Add missing journal sounds (bug #3974) 8 years ago
scrawl a9b17d73dc Merge pull request #1355 from Allofich/animation
Fix problem with animations not looping
8 years ago
scrawl 03daa08a91 Merge pull request #1354 from OpenMW/patch-1
Add policy on original engine "fixes"
8 years ago
scrawl deaeda464e Update CONTRIBUTING.md 8 years ago
Allofich dae19412f2 Fix problem with animations not looping
Fixes #3804
8 years ago
Bret Curtis cf6f368560 rtd backport fix 8 years ago
scrawl 6d4bb9e130 Add policy on original engine "fixes"
Since the topic came up again on #1350, I figured to write down this policy. It is what I gathered from many discussions in the past and some "bugs" that we had fixed then later reverted when complaints came in. Do we all agree on this?
8 years ago
scrawl 631d79f1c8 Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
8 years ago
scrawl 9749f8f486 Merge pull request #1352 from psi29a/rtd_fix
remove breath/doxygen autodoc
8 years ago
scrawl c3c68667e9 Merge pull request #1351 from Thunderforge/patch-1
Fixing link to bug tracker
8 years ago
scrawl 4c2487d55f Merge pull request #1353 from akortunov/restfix
Update effects during rest (bug #3679)
8 years ago
David Cernat f61664ff6d [General] Update version to 0.6.0 8 years ago
David Cernat 4db64e1721 [Client] Synchronize spellcasting for non-bipedal creatures 8 years ago
Bret Curtis ac7b1bf97d appstream to new location: https://lintian.debian.org/tags/appstream-metadata-in-legacy-location.html 8 years ago
Andrei Kortunov 920021c61b Update effects during rest (bug #3679) 8 years ago
Bret Curtis 69359b6b4b expand to max-depth 3 and remove indices and tables 8 years ago
Bret Curtis f2fc8351bb remove breath/doxygen autodoc 8 years ago
David Cernat c9550fc560 [Server] Use case-insensitive filename comparison for plugins
Additionally, clarify the comments related to plugin comparison.
8 years ago
Thunderforge 622e758909 Fixing link to bug tracker
Bug tracker link was pointing to 0.41 bugs, but the Readme was talking about pre-1.0 features. Pointing to the main page makes more sense.
8 years ago
David Cernat c82b59acc2 [Documentation] Bring documentation up to date 8 years ago
David Cernat 690f7dc7df Merge pull request #251 from OpenMW/master
Add OpenMW commits up to 27 Jul 2017, part 2
8 years ago
David Cernat 9d05063af4 [General] Add server script functions for banning & unbanning IPs
Additionally, use a more informative message for the client when trying to connecting to a server that it is banned from.
8 years ago
Marc Zinnschlag 6001e04e51 Merge remote-tracking branch 'rcutmore/bug-3148' 8 years ago
Andrei Kortunov 6ab36c0539 Spellbuying menu improvements 8 years ago
David Cernat 500bff9911 Merge pull request #250 from OpenMW/master
Add OpenMW commits up to 27 Jul 2017
8 years ago
Rob Cutmore 3f2cd9b669 Editor: Do color to int conversion in ColorEditor 8 years ago
Rob Cutmore c7241c692f Editor: Do int to color conversion in ColorEditor 8 years ago
scrawl ec6dad99fc Update AUTHORS.md 8 years ago
scrawl 1792886f1e Merge pull request #1344 from julianko/dialogue_performance
Fix dialogue window performance
8 years ago
David Cernat 2f551aba02 [Client] Don't start dialogue via client scripts if already in dialogue
This prevents infinite greeting spam in scripts such as hlormarScript.
8 years ago
David Cernat e6e5d406b8 Merge pull request #248 from OpenMW/master
Add OpenMW commits up to 26 Jul 2017, part 2
8 years ago
David Cernat 796118c266 [Client] Send StatsDynamic packets more often 8 years ago
Julian d7aa2a882d improve dialogue window performance 8 years ago
scrawl d3be4769ea Merge pull request #1347 from akortunov/encumberancefix
Fixed encumberance check (bug #3963)
8 years ago
David Cernat bfbf1bbac4 Merge pull request #247 from OpenMW/master
Add OpenMW commits up to 26 Jul 2017
8 years ago
Thunderforge 072fbcaee3 UI adjustments to prevent parchment scroll from being cut off (fixes #3910) 8 years ago
David Cernat d543edbd9a [Server] Make sure players are initialized as non-werewolves 8 years ago
David Cernat 84662ed3fe [Client] Add temporary warnings when creating custom spells and items 8 years ago
Rob Cutmore 3fb7c42845 Editor: Use colour field for cell map colour 8 years ago
Rob Cutmore 0082f5a2dc Editor: fix handling of colour columns
Colours are stored as ints in the backend but the conversion from
QColor to int was broken.
8 years ago
scrawl 9920418947 Merge pull request #1345 from Thunderforge/bugfix/prevent-extra-column
Launcher: Move Morrowind Content Language label to section header
8 years ago
scrawl c23b75ab9a Merge pull request #1339 from PlutonicOverkill/vs2017-support
Add Visual Studio 2017 support (Feature #3952)
8 years ago
David Cernat cd8d064761 [Server] Add PlayerShapeshift to PlayerCellChange's information exchange 8 years ago
David Cernat 8b79cdd4f4 [Server] Document script functions, part 3
Also reorder functions in Cells and CharClass so they are consistent with the rest.
8 years ago
Andrei Kortunov 548814bfbc Added AiBreathe package (feature #1374) 8 years ago
Andrei Kortunov 325ea10594 Fixed encumberance check (bug #3963) 8 years ago
Thunderforge 8ded95201d Move Morrowind Content Language label to section header 8 years ago
David Cernat 3d1458b5a2 Merge pull request #246 from OpenMW/master
Add OpenMW commits up to 24 Jul 2017
8 years ago
Andrei Kortunov 3ba0a336b7 Move spell magicka cost calculation to standalone function 8 years ago
Marc Zinnschlag cfc5cdd309 Merge remote-tracking branch 'plutonicoverkill/highlight-occurence-fix' 8 years ago
PlutonicOverkill 9924e4a35b Stop VS2017 spamming warnings
Disable warning caused by the string and stream-related standard headers.
8 years ago
scrawl 57a772c8d4 Merge pull request #1342 from akortunov/screenfade
Fade screen in on a new game start
8 years ago
David Cernat 2c1ece79fc Merge pull request #245 from OpenMW/master
Add OpenMW commits up to 22 Jul 2017
8 years ago
David Cernat 5e5440b697 [Server] Document script functions, part 2 8 years ago
PlutonicOverkill 16be1e1a84 Fix occurrence highlighting preferences panel 8 years ago
Andrei Kortunov 337f0f876d Fade screen in on a new game start 8 years ago
Nikolay Kasyanov 04184f5794 Merge pull request #1341 from nikolaykasyanov/macos-update-ci-dependencies
[macOS, CI] Use most recent dependencies
8 years ago
Nikolay Kasyanov 411b78562e [macOS, CI] Use most recent dependencies
Includes a fix for https://bugs.openmw.org/issues/3904.
8 years ago
scrawl 8feb495d17 Merge pull request #1340 from PlutonicOverkill/pause-when-minimised
Pause game when minimised on Windows (Bug #3943)
8 years ago
PlutonicOverkill 0eb54fa96a Remove TOOLSET and XP_TOOLSET 8 years ago
scrawl 9bc24ab629 Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955) 8 years ago
scrawl 5c11266a46 Fix character preview item selection 8 years ago
scrawl c9f8a220dc Update the tooltip when the focusObject is set 8 years ago
scrawl 0e2e23e9f8 Remove tooltip object as part of WindowManager::clear 8 years ago
David Cernat cc91b32b2f [Server] Make spell script functions consistent with others 8 years ago
David Cernat 7173a48f4b [Client] Prevent ObjectState packet spam 8 years ago
PlutonicOverkill 5049fe4320 Pause game when minimised on Windows 8 years ago
David Cernat b8b3856c73 Merge pull request #244 from OpenMW/master
Add OpenMW commits up to 19 Jul 2017
8 years ago
David Cernat 8bd33e5fbb [Server] Document script functions, part 1 8 years ago
scrawl 7f634514a8 Fix the viewport of the character preview being set a frame ahead due to a threading issue 8 years ago
scrawl 20606a2aff Add 'prediction time' setting for cell/terrain pre-loading 8 years ago
scrawl 3e03a0d7bd Terrain: remove ref argument that is now always true 8 years ago
scrawl ac78d01b2b Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
8 years ago
scrawl a629d48df6 Update the facedObject after the camera is updated 8 years ago
David Cernat c8d965488f Merge pull request #243 from OpenMW/master
Add OpenMW commits up to 18 Jul 2017
8 years ago
scrawl ffb6dff6aa Merge pull request #1338 from akortunov/valuefix
Change mValue type for clothes to unsigned short (bug #3960)
8 years ago
Andrei Kortunov 2bd105f5e2 Change mValue type for clothes to unsigned short (fixes #3960) 8 years ago
David Cernat fd046e42ef Merge pull request #242 from OpenMW/master
Add OpenMW commits up to 16 Jul 2017
8 years ago
scrawl 2c7ce26fb7 Merge pull request #1336 from akortunov/evadefix
Combat AI: avoid enemy hits when casting Self-ranged spells
8 years ago
scrawl 3f7c2128e8 Merge pull request #1337 from akortunov/guifixes
Disable transparency for all popup lists
8 years ago
Andrei Kortunov 6795163265 Disable transparency for all popup lists 8 years ago
Andrei Kortunov 98f161c7fd Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922) 8 years ago
scrawl 2c95f40640 Merge pull request #1333 from akortunov/guidistortionfix
Disable sound distortion for GUI actions and PlaySound command [discussion]
8 years ago
scrawl 4f6838c7db Merge pull request #1335 from akortunov/guifixes
GUI fixes
8 years ago
Andrei Kortunov 5bb9f1b187 Make popup in character select menu non-transparent 8 years ago
Andrei Kortunov 2b22d10ebc Spellview fixes 8 years ago
Andrei Kortunov 9179a019df Quick keys menu fixes 8 years ago
scrawl 12871dd8da Merge pull request #1334 from akortunov/guifixes
EditEffectDialog fixes
8 years ago
Andrei Kortunov 5be1c81913 Fixed Close button handler in EditEffectDialog (fixes #3956) 8 years ago
David Cernat aeb1ec3394 [Client] Delimit and clarify changes made by tes3mp to engine and main 8 years ago
David Cernat f65f996418 [Server] Add script functions for werewolf states 8 years ago
Andrei Kortunov dca8317083 Disable sound distortion for player actions in GUI mode 8 years ago
Andrei Kortunov 3b163ce6ce Disable sound distortion for PlaySound script command 8 years ago
David Cernat e3929df38a Merge pull request #239 from OpenMW/master
Add OpenMW commits up to 14 Jul 2017
8 years ago
David Cernat 43a3daf0aa [General] Add & implement PlayerShapeshift packet for werewolf states 8 years ago
scrawl ada85aa1ee Merge pull request #1331 from akortunov/guidistortionfix
Prevent GUI sounds distortion
8 years ago
David Cernat f17aa2a323 [Documentation] Update changelog and credits 8 years ago
PlutonicOverkill 2d7689b978 Add Visual Studio 2017 support
The new VS2017 configuration uses all the same settings as the
VS2015 one, but uses a different generator.

CMake by default looks for Boost libraries based on the compiler
being used, but Boost only has binaries for VS2015, so a hack is
used to make sure it looks for the correct ones.

I don't know what TOOLSET and XP_TOOLSET are for but I left them
just in case.
8 years ago
David Cernat ad9fa0631a [General] Rename jailText to jailEndText and add jailProgressText in PlayerJail 8 years ago
David Cernat 708d3723eb [Client] Fix client script messagebox buttons that had always broken in tes3mp 8 years ago
David Cernat e36c0afc59 [General] Send faction reputation via PlayerFaction packets 8 years ago
David Cernat be93ec8ef6 [General] Implement ObjectState packet 8 years ago
David Cernat 083b46394d [General] Add ignoreJailSkillIncreases to PlayerJail packets 8 years ago
David Cernat 5962570c48 [General] Add jailText to PlayerJail packets 8 years ago
David Cernat 5774023f8b [Client] Add missing processor initialization for ProcessorPlayerJail 8 years ago
David Cernat 3280f0c5ee [General] Implement PlayerJail packet
Rework server's DeathFunctions into MechanicsFunctions

Remove connection between PlayerResurrect and jailing
8 years ago
David Cernat b1b27728e2 [Server] Move functions dealing with PlayerKillCount to QuestFunctions 8 years ago
David Cernat 6f6a3ae74d Merge pull request #238 from OpenMW/master
Add OpenMW commits up to 11 Jul 2017
8 years ago
scrawl 40dc1dd6f5 Fix checking a variable before it's assigned (Bug #3950) 8 years ago
scrawl be940656db Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE 8 years ago
Koncord 9cc07f100c [Server] Add OnObjectState callback 8 years ago
Andrei Kortunov 54b4d93f79 Added a special function for GUI sounds playing 8 years ago
David Cernat c9c00d921e [Build] Add tes3mp_text_input to MyGUI's CMakeLists 8 years ago
David Cernat 3529f9b090 [General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand 8 years ago
David Cernat 4e74910fdb [General] Disable automatic sync for PlayerJournal and PlayerFaction
Simplify PlayerFaction packets by removing BOTH action
8 years ago
David Cernat 6dde0ca9c9 [Server] Rework script functons by removing unnecessary vector buffers
Add new initialization script functions to allow clearing all player changes vectors in a manner consistent with Actor and World functions

Add toOthers boolean to all methods that send packets with player changes vectors
8 years ago
David Cernat 2c05b7f747 [Server] Rename InitiateEvent() into InitializeEvent() for consistency 8 years ago
David Cernat 1d504a665f [General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets 8 years ago
Koncord 940ae5c2fb [Server] Implement GetIP API function 8 years ago
Koncord 1f3cbb46e2 [Server] Use __ARM_ARCH definition for detecting ARM 8 years ago
Andrei Kortunov 37952c9a79 Added door detection based by ray casting 8 years ago
Koncord b847914d6f [General] Fix finding CallFF includes 8 years ago
Koncord 768790e9b4 [Server] Move Base processors and Initializer to processors subdirectory 8 years ago
Koncord 60ac884d13 [Server] Delete commented line 8 years ago
Koncord 9bb586de77 [Client] Simplify setMapExplored() 8 years ago
Koncord 52349278e9 [Client] Fix warnings 8 years ago
Koncord b2339f2f9a [Client] Fix building 8 years ago
David Cernat 60574ae667 [General] Implement jail time as a death penalty 8 years ago
David Cernat 71313c5aa6 [General] Implement PlayerMap packet, part 1 8 years ago
David Cernat ad4b1d05bb [Client] Add comments for GUI additions made by tes3mp 8 years ago
David Cernat b1fb9ba23e [Browser] Remove Favorites tab while it remains broken 8 years ago
David Cernat c899525e30 [General] Use address keys with clearer meaning in tes3mp config files 8 years ago
David Cernat 99640da111 Merge pull request #234 from OpenMW/master
Add OpenMW commits up to 30 Jun 2017
8 years ago
David Cernat 1f682749d6 [General] Add optional notes to PasswordDialogs 8 years ago
Koncord 9630f95335 [Server] Remove debug output 8 years ago
Koncord 73cf134107 [General] Fix incoming password string 8 years ago
Koncord 0cf09adb44 [General] Move AddProcessor to BasePacketProcessor 8 years ago
Koncord d9e98ec771 [Server] Add expected ‘;’ 8 years ago
Koncord d14ad55a49 [Server] Fix compilation on arm 8 years ago
Koncord f92117e73d [Server] change "__arm__" to "__ARM_ARCH" in ARM detection 8 years ago
Koncord 15a197cb9a [Server] Temporarily disable CallFF for ARM 8 years ago
Koncord f015c3b2f6 [Server] Remove commented code 8 years ago
Koncord 653db9e266 [Server] Simplify native CallPublic & CreateTimerEx 8 years ago
Koncord 5292914325 [Server] Simplify native CallPublic & CreateTimerEx 8 years ago
Koncord 1c09e0c255 [Server] Add CallFF dependency 8 years ago
scrawl 9c94244b28 Fix crash introduced by commit 1d8a9ff622 (Fixes #3940) 8 years ago
scrawl 951c4e12e0 Fix crash introduced by commit 1d8a9ff622 (Fixes #3940) 8 years ago
Koncord 9506f9ca35 [General] Allow luajit-2.1 8 years ago
David Cernat 0b68e59060 [Client] Send ObjectLock packets when using lock spells 8 years ago
Koncord 9519c467eb [Client] Simplify updateEquipment for LocalPlayer & LocalActor 8 years ago
Koncord 596f42e408 [Client] Fix "invalid iterator" error 8 years ago
Andrei Kortunov 143fdae6fe Make spell priority calculation close to vanilla (bug #3937). 8 years ago
David Cernat 685bf15d52 Merge pull request #231 from OpenMW/master
Add OpenMW commits up to 27 Jun 2017
8 years ago
scrawl ea5fe4b686 Merge pull request #1328 from akortunov/journalfix
Do not show empty journal entries (fixes #3891)
8 years ago
Koncord ed3e089126 [General] Use C++11 way to delete Ctor 8 years ago
Koncord 5b2cab4c6b [General] Change NULL to nullptr 8 years ago
Koncord 2b1b4ce2f1 [General] Update PacketControllers to C++11 8 years ago
Koncord 0ed0d2417b [Client] Make foreach style consistent with other 8 years ago
Koncord 2427a4f877 [Client] Update DedicatedActor to C++11 8 years ago
Koncord 8f7da49152 [Client] Update DedicatedPlayer to C++11 8 years ago
Koncord 08666cabdb [Client] Update PlayerList to C++11 8 years ago
Koncord a110ec1767 [Client] Update GUIController to C++11 8 years ago
Koncord aa1f5c3cd3 [Client] Change pointer type to reference 8 years ago
Koncord 7499777b3a [Client] Update CellController to C++11 8 years ago
Koncord 7d4dd2ad1c [Client] Update Cell to C++11 8 years ago
Koncord 7918e887dd [Client] Update ActorList to C++11 8 years ago
Koncord aa12b35d03 [Client] Update LocalActor to C++11 8 years ago
Koncord 689050e1d0 [Client] Long expression to lambda 8 years ago
Koncord 58a6a8c3bc [Client] Update LocalPlayer to C++11 8 years ago
Andrei Kortunov 7fcb22b867 Do not show empty journal entries (fixes #3891) 8 years ago
Koncord 6222c20e82 [Client] Convert MechanicsHelper to namespace 8 years ago
Koncord 7d3e08f031 [Client] Simplify loops 8 years ago
Koncord f7341c021f [Client] Modernize loops in WorldEvent to C++11 8 years ago
Koncord 61cc3ced5d [Client] Remove boost from processors 8 years ago
Koncord e68eee651a [Server] Fix Resurrect 8 years ago
Koncord fcccd7b665 [General] Remove creatureStats.mDead from packets 8 years ago
Koncord c58c26f6c0 [Server] Implement native CreateTimer & CreateTimerEx 8 years ago
Koncord 9ab58b6708 [Server] Remove redundant SetResurrectType
Rename SendResurrect to Resurrect
8 years ago
David Cernat 813a3c89c4 [General] Implement PlayerBook packet to track skill books read 8 years ago
David Cernat b3b73c5cd2 [General] Implement resurrection at nearest shrine or temple 8 years ago
scrawl ec458ef385 Don't reset idle time when there is no camera movement (Fixes #3902) 8 years ago
David Cernat a358dc6af8 [Client] Revert 0020132 now that 534c819 provides a better fix 8 years ago
David Cernat 7d81b84dd8 [Client] Write list of loaded plugins to log 8 years ago
David Cernat 77758596a1 Merge pull request #230 from OpenMW/master
Add OpenMW commits up to 25 Jun 2017
8 years ago
scrawl 8d17565efd Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900) 8 years ago
scrawl ca5b351eef Fix saved joystick bindings being discarded when running without joystick connected 8 years ago
scrawl 903e59f495 Don't reset idle time when there is no camera movement (Fixes #3902) 8 years ago
scrawl 44e2089098 Don't play 'menu click' sound for right clicks (Fixes #3919) 8 years ago
scrawl 534c81976c Add missing cell update for physics system (Fixes #3917) 8 years ago
David Cernat 9a519b5cc2 [Client] Avoid incrementing actor death count if we aren't its authority 8 years ago
David Cernat 66a3f3d475 [Server] Use cleaner solution for safely reading cell descriptions 8 years ago
David Cernat 78f29302ef [General] Fix PlayerJournal logic by sending only refIds for its actors
Additionally, make the refIds for actors usable in script functions.
8 years ago
David Cernat 48c63dbce9 [General] Fix ObjectLock packets by making hasCellData true for them 8 years ago
David Cernat 4ad87faac1 [Server] Create new Settings category for script functions 8 years ago
David Cernat ebf7740969 [General] Repurpose GameConsole packet as GameSettings & add difficulty to it 8 years ago
David Cernat df67ae4689 Merge pull request #229 from OpenMW/master
Add OpenMW commits up to 20 Jun 2017
8 years ago
scrawl 62f0ba6045 Merge pull request #1279 from Allofich/position
Fix actors not returning to their wander locations
8 years ago
scrawl 73fbaae97f Merge pull request #1325 from jordan-ayers/bugfix/3684-restock-soul-gems
Adjust restock calculations to ignore filled soul gems. (Bug #3684)
8 years ago
scrawl 07ebf00f9c Merge pull request #1327 from tlmullis/bugfix/pass-configuration-to-msbuild
build.msvc.sh msbuild configuration fix
8 years ago
scrawl 54bb1b13cb Change NCO/NCC flags to NC* (Fixes #3915) 8 years ago
scrawl 41fb17f39b Revert "Correcting https://bugs.openmw.org/issues/3906"
This reverts commit b0abed00e5.
8 years ago
tlmullis fad760cc1d msbuild was always defaulting to building the Debug configuration so it was impossible to build any other configurations with build.msvc.sh 8 years ago
David Cernat c6aee3b780 [Client] Fix build by changing boost::shared_ptr into std::shared_ptr 8 years ago
David Cernat fa3baac0f3 Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/main.cpp
8 years ago
Andrei Kortunov 1a8f2bfc11 Combat AI: select target by priority 8 years ago
Andrei Kortunov a2be73295b Combat AI: take in account enemy weapon resistance 8 years ago
Andrei Kortunov 62b24eb078 Combat AI: do not use range weapons under water 8 years ago
Jordan Ayers b277bd782e Adjust restock calculations to ignore filled soul gems.
Bug #3684
8 years ago
Allofich 4f08084e79 Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.

(Fixes #3656)
8 years ago
Koncord 2d91c60a11 [General] Change "Lib" to "lib" in FindRakNet cmake module 8 years ago
Koncord 6192543381 [General] Move bracket to the right position 8 years ago
scrawl 3356fb81ce Merge pull request #1280 from Allofich/guard
Make guards that are attacked try to arrest player
8 years ago
Allofich 028762a7dc Make guards that are attacked try to arrest player
(Fixes #3706)
8 years ago
Nikolay Kasyanov 160a67afe1 Merge pull request #1319 from OpenMW/ci-reenable-macos-packaging
[macOS, CI] reenable packaging & fix nightlies
8 years ago
scrawl cd1821c464 Merge pull request #1322 from Siimacore/wizardthreadfix
Stopping the thread in the wizard that prevented it to stop correctly
8 years ago
scrawl 53264f34b3 Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
8 years ago
Bret Curtis dfed710e5e Merge pull request #1323 from Allofich/compile
Fixes for building in MSVC
8 years ago
Allofich 42402976e3 Fixes for building in MSVC 8 years ago
Siimacore 6af470ff03 Stopping the thread in the wizard that prevented it to stop correctly 8 years ago
Nikolay Kasyanov 97c3c45ba8 [macOS, CI] Use Qt 5.7 8 years ago
Andrei Kortunov 87939bf3b1 Use mRange to check spell range instead of mArea. 8 years ago
Nikolay Kasyanov 016da1f10c [macOS, CI] Use most recent dependencies 8 years ago
scrawl 63f101e0cd Update AUTHORS.md 8 years ago
scrawl f7969fb178 Merge pull request #1317 from Siimacore/master
Correcting https://bugs.openmw.org/issues/3906
8 years ago
scrawl dd3f612e88 Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
8 years ago
scrawl 80eb2ea35d Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
8 years ago
scrawl 6d90f5a9a5 Merge pull request #1312 from akortunov/guifixes
Split greeting from topic response
8 years ago
Bret Curtis 830ecbe101 Merge pull request #1318 from psi29a/fix_deboosting
Fix deboosting
8 years ago
Koncord 3803535bd5 [General] Implement CleanChat() 8 years ago
Bret Curtis c6805314c2 be explicit about what we are trying to catch instead of catching everything and fixed up formatting
use Allman style brackets not K&R style, additional formatting for fallback.cpp which needed some love

revert allman formatting changes
8 years ago
Bret Curtis 7c758a6293 std::stof can not handle comma in us localization and can not handle period in french localization, using std::replace is not a solution, going back to boost::lexical_cast 8 years ago
Bret Curtis f0b21cca22 use own inline hash_combine function 8 years ago
scrawl fb7479c194 Update CONTRIBUTING.md 8 years ago
Koncord 7b98f9f7ff [Server] Log all exceptions 8 years ago
Andrei Kortunov e9d0bf7c12 Added missed return statement 8 years ago
Nikolay Kasyanov 913601facc [macOS, CI] reenable packaging to make nightlies work 8 years ago
Andrei Kortunov 9fdfb2a83f Spell priority: make AI do not cast target spells when enemy is under water 8 years ago
Siimacore b0abed00e5 Correcting https://bugs.openmw.org/issues/3906 8 years ago
Andrei Kortunov cab51d26cc Doors: small key search optimizations 8 years ago
Andrei Kortunov 188424d5d3 Allow AI to use keys to open doors 8 years ago
David Cernat 51b95f35cd [Server] Fix problem with fetching interior cell descriptions 8 years ago
David Cernat db7709ee18 [Server] Modernize getting and setting of player cells 8 years ago
Bret Curtis 266ffc84ff Merge pull request #1315 from devnexen/getuid_build_fix
needs this head for getuid
8 years ago
David Cernat 0d3976950b [Server] Use consistent names for rotation script functions 8 years ago
David Carlier 8a5c62de97 needs this head for getuid 8 years ago
David Cernat bea3afaec8 [Client] Ensure uninitialization of DedicatedActors for late packets 8 years ago
David Cernat 1ae5bd19e1 [Client] Don't set difficulty based on client settings 8 years ago
David Cernat 70d9374a6a [General] Implement PlayerKillCount packets 8 years ago
David Cernat 5b23da8e1c [General] Rename unused PlayerRegionChange packet into PlayerKillCount 8 years ago
David Cernat ee5c9b65c5 [General] When changing region, send new region name in PlayerCellChange 8 years ago
David Cernat e5f5b047bc [Client] Don't send empty ObjectSpawn packets for cells with no leveled creatures 8 years ago
Bret Curtis 11c4aed4e5 algo needed for std::min/max in msvc2013 8 years ago
David Cernat f02ed0d621 [Server] Add script functions for getting and setting actor dynamic stat modifiers 8 years ago
David Cernat 79351c737e [Client] Disable back button in chargen race window 8 years ago
David Cernat 002013294a [Client] Add temporary fix for OpenMW crash caused by using default head 8 years ago
David Cernat 312fc84a6f [Client] Use update timer in mwmp::Cell instead of LocalActor 8 years ago
Bret Curtis dbf149f9b2 gcd is not available in msvc until 2017.3 P2, back to boost::math::gcd for now 8 years ago
Andrei Kortunov 4600f24e27 Playing sound when AI is opening a door 8 years ago
Bret Curtis c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
8 years ago
Bret Curtis d799954ca0 replace and purge boost::math::gcd and other non-used headers 8 years ago
Bret Curtis 154d7cffa2 replace and purge boost::function 8 years ago
Bret Curtis d48b829b45 replace and purge boost::lexical_cast 8 years ago
Bret Curtis 98752a9702 replace boost::bind 8 years ago
Bret Curtis b7c27e5e96 remove boost/tuple 8 years ago
Bret Curtis d97aa9152b remove more unused imports, including boost headers 8 years ago
Bret Curtis 39185e6f8c purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up

revert Qt

add back boost fstream
8 years ago
Bret Curtis d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 8 years ago
Bret Curtis 07f75e1104 replace boost::shared_ptr in extern and components 8 years ago
Nikolay Kasyanov dd882b69c6 [macOS, CI] Use Release configuration 8 years ago
Nikolay Kasyanov 071419db4a [macOS, CI] Enable OpenCS build and see what happens 8 years ago
Nikolay Kasyanov bf630b99fa Use most recent Xcode 8 years ago
Bret Curtis c8b67221d7 use nullptr instead of NULL 8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
Nikolay Kasyanov 27a5c06f04 [OS X, CI] Disable packaging 8 years ago
Nikolay Kasyanov c16506d07c [OS X, CI] Use Xcode 8/macOS 10.12 SDK 8 years ago
Nikolay Kasyanov 6260e15852 [OS X] Temporarily disable OpenCS build on CI 8 years ago
Nikolay Kasyanov 4138723bbf [OS X] Add libc++ to linker flags 8 years ago
Nikolay Kasyanov 231908d9cf [OS X, CI] Use dependencies build against libc++ 8 years ago
Bret Curtis 5fa2f46499 only set libc++ for APPLE 8 years ago
Bret Curtis 26c023efe2 stdlib to libc++ 8 years ago
Bret Curtis cb26f52032 matching ifs 8 years ago
Bret Curtis 5a65d6e18d fix std::move 8 years ago
Bret Curtis 433129e728 only bundle with Qt5, for now 8 years ago
Bret Curtis b6ee76b77b Switch to latest Qt5 version which is C++11-compatible 8 years ago
Bret Curtis dbc29854b2 try to fix enums 8 years ago
Bret Curtis b657517bea use c++11 and see what happens 8 years ago
David Cernat 18bf79e08b [Client] Correctly set mpNum for placed gold 8 years ago
Andrei Kortunov 3190f28710 Spell priority: make AI do not cast target spells under water 8 years ago
David Cernat 6ac7ee8fcd [Client] Fix problems with NPC equipment sync 8 years ago
David Cernat 34378fbb4f [General] Make coding style consistent 8 years ago
David Cernat a84cf7c191 [General] Fix packet validation for ActorPackets sent by server scripts
This allows Lua scripts to send actor data again, which hadn't been possible anymore after 2ed1bfe
8 years ago
Andrei Kortunov 4bb9622c21 Handle greetings differently from responses 8 years ago
David Cernat abaa26e32a Merge pull request #226 from OpenMW/master
Add OpenMW commits up to 8 Jun 2017
8 years ago
scrawl 59eb0aba7d Merge pull request #1310 from akortunov/guifixes
Removed empty space before dialogue entry (bug #3892)
8 years ago
Koncord 587b53bfed [Client] Reorder files 8 years ago
Koncord 568b0702fa [Server] Implement PasswordDialog 8 years ago
Koncord b84f97ec2b [Client] Implement PasswordDialog 8 years ago
Koncord cef58fa164 [Server] Change fprintf to LOG_MESSAGE_SIMPLE in GET_PLAYER 8 years ago
Koncord 186e5fe33e [Server] Remove GetAngleY & remove Y parameter from SetAngle 8 years ago
David Cernat 89f6c6df96 Merge pull request #225 from OpenMW/master
Add OpenMW commits up to 4 Jun 2017
8 years ago
Andrei Kortunov c2962ced90 Removed empty space before dialogue entry (bug #3892) 8 years ago
Julian Ospald 7704dcfcce Fix build with osg >= 3.5.6 8 years ago
scrawl 6f878327bf Fix unused ICS_MAX warning 8 years ago
scrawl 172cc65be9 Merge pull request #1308 from akortunov/spellpriority
Spell priority: dispel usage improvements
8 years ago
Andrei Kortunov 00402b7154 Removed unused variable 8 years ago
scrawl d6b97604ba Update AUTHORS.md 8 years ago
scrawl 70e02f4c28 Merge pull request #1306 from Nialsy/master
Fixed quickload with menus open
8 years ago
scrawl 305f5af4a6 Merge pull request #1309 from akortunov/enchantchance
Move a setting to show enchanting success chance to Game section
8 years ago
Andrei Kortunov f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 8 years ago
David Cernat 315ec46ff6 Merge pull request #224 from OpenMW/master
Add OpenMW commits up to 3 Jun 2017
8 years ago
scrawl 516e99c6e7 Merge pull request #1305 from akortunov/enchantchance
Show success chance when self-enchanting
8 years ago
Andrei Kortunov 9a1ba1e559 Show success chance when self-enchanting (Feature #3492) 8 years ago
scrawl 9032443272 Merge pull request #1307 from nikolaykasyanov/fix-macos-ci
Fix macOS CI
8 years ago
Andrei Kortunov 42f3c73c75 Spell priority: dispel usage improvements 8 years ago
Nikolay Kasyanov 224fcc9a4a [macOS, CI] Fix dependency installation 8 years ago
Koncord 2ed1bfe427 [General] Simplify ActorPackets 8 years ago
Koncord fd8e833d6a [General] Simplify WorldPackets 8 years ago
Nicholas f6f07f5497 clear mGoToJail flag on load 8 years ago
Koncord 556bf18535 [General] Minor improvements for player packets
Add compression, remove useless loop iterations
8 years ago
Koncord ad873e16b8 [Client] Limiting updates to ~64 per second 8 years ago
Koncord c2600bac8e [General] Allow single bit booleans in packets 8 years ago
Koncord 9742b0a801 [Client] Reset statTimer every timeout 8 years ago
Koncord 80631ae8bd [Client] Reset positionTimer on time expired 8 years ago
Koncord 7e5e877fda [General] Pack player->direction.pos to 1 byte 8 years ago
Koncord dded330cc4 [General] Get rid Z axis in direction.pos 8 years ago
Koncord a847d46984 [Client] Get rid Z axis in direction.pos 8 years ago
Koncord d67db1a9bd [Client] Play rotation animation on dedicated players 8 years ago
Koncord ae9e5750ac [General] Aggressive compression of rotations 8 years ago
Koncord 2ef1e26233 [Client] Fix ID_PLAYER_POSITION spam 8 years ago
Koncord 3905e0dae9 [General] Get rid direction.rot again 8 years ago
Koncord 5f30dfd5db [Client] Get rid direction.rot 8 years ago
David Cernat 8c785fb22c [Client] Send ObjectDelete packets when summoned creatures despawn 8 years ago
David Cernat 0bed33e39e [Client] Reset player fatigue when being resurrected
This way, players killed by strong hand-to-hand attacks will no longer be forced to lie on the ground when resurrected.
8 years ago
David Cernat 75a60a4700 [Client] Update debug in CellStore 8 years ago
David Cernat d0a0b6ffa4 [General] Add basic integrity checks to all Actor and World packets 8 years ago
David Cernat e042673779 [Client] Fix error when trying to delete player markers that don't exist 8 years ago
David Cernat cf41956cad [Client] Prevent framerate drops caused by invalid rotation values 8 years ago
David Cernat 41de1876a3 Merge pull request #223 from OpenMW/master
Add OpenMW commits up to 31 May 2017
8 years ago
scrawl 9fd0d54a35 Merge pull request #1289 from akortunov/newrepair
Improved repair and recharge widgets
8 years ago
scrawl 4a9a741905 Merge pull request #1304 from akortunov/spellpriority
Combat AI: spell priority fixes
8 years ago
Andrei Kortunov f6c3d4935e Spell priority: feather and burden 8 years ago
Andrei Kortunov 10d4cb15ad Improved repair widget 8 years ago
Andrei Kortunov 1164c3f16e Improved recharge widget 8 years ago
Andrei Kortunov 6c21e4ed31 Spell priority: ignore some effects useless in battle 8 years ago
scrawl 2638327593 Merge pull request #1303 from akortunov/guifixes
Character generation layout fixes
8 years ago
David Cernat d8cd57a8be [Client] Make topic sync work with localized versions of the game 8 years ago
David Cernat 34a452d775 [Client] Fix logic for initialization and updating of player markers
Additionally, disable the Ptrs of players who move to cells that don't exist for us instead of placing them in ToddTest.
8 years ago
David Cernat a353a21280 [General] Fix code style inconsistencies 8 years ago
David Cernat 97bf0252a4 [Client] Disable collision for actors loaded as dead from server 8 years ago
David Cernat 906b263a2d [Client] Update topics in current dialogue screen when receiving PlayerTopic packets 8 years ago
David Cernat 461ab790e2 [Client] Correctly disable auto-equipping for DedicatedPlayers & DedicatedActors 8 years ago
Andrei Kortunov 2b28d1a6d2 Select specialization menu layout fix 8 years ago
David Cernat 068a45be87 [General] Synchronize player & NPC rotation animations 8 years ago
David Cernat f4cdedd8cb [General] Synchronize summoned creatures 8 years ago
David Cernat 1c6e359fe9 [Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
8 years ago
David Cernat 4e5c8873e0 [General] Use ObjectSpawn instead of ObjectPlace for actors 8 years ago
David Cernat c211d53190 [General] Use only direction.pos in ActorPosition, as advised by Koncord 8 years ago
David Cernat 0cce9908be Merge pull request #222 from OpenMW/master
Add OpenMW commits up to 29 May 2017
8 years ago
David Cernat 27148ce9eb [General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
8 years ago
scrawl a1661af864 Merge pull request #1301 from akortunov/tooltips
Tooltips layout fixes
8 years ago
scrawl 7f5b88bbc6 Merge pull request #1300 from akortunov/enchantformula
Fixed enchant points calculations formula
8 years ago
scrawl d39da2b755 Merge pull request #1302 from hasufell/master
Fix build with osg >= 3.5.6
8 years ago
Julian Ospald 5d85fa9220
Fix build with osg >= 3.5.6 8 years ago
Koncord b3b7003313 [Server] Add "--no-logs" option 8 years ago
Koncord dbb636ac90 [Server] Parse program options 8 years ago
Koncord c4686ec578 [Server] Remove debug line 8 years ago
Koncord cc7efc6e37 [Server] Use first 10 characters of CommitHash for humans 8 years ago
Koncord 80925736c0 [Server] Add commit hash to the rules 8 years ago
Koncord 565889ccbc [Client] Add commit hash to password 8 years ago
Koncord bc3612dfe9 [Server] Add commit hash to password 8 years ago
Koncord f7473e3379 [General] Fix copy-posty bug 8 years ago
David Cernat 9fe5b4a305 [General] Remove debug line from ActorAnimFlags 8 years ago
Koncord 8478fed98a [General] Simplify Actor packets. 8 years ago
Koncord f6fba70a4e [General] Use compression for Position packets 8 years ago
Koncord 4934be18f0 [General] Add compression flag to RW methods
Advantages: and 2 bytes per float value, using huffman algorithm for structures and strings.
Disadvantages: bad for performance and precision for float/double variables.
8 years ago
Koncord 6a472de1c0 [Browser] Remove servers before updating server list 8 years ago
David Cernat b0c1aafc5a [Client] Use a 10 times higher maximum distance for linear interpolation 8 years ago
David Cernat ea2a060c67 [Client] Sync actor movements from interiors to exteriors & vice versa 8 years ago
David Cernat 7f6c5e2f48 [Client] Only send PlayerJournal packets for new journal entries 8 years ago
David Cernat 6918ae7bc7 [Client] Don't crash when receiving certain packets from NULL players 8 years ago
David Cernat 2e45203bbb [Client] Clean up mapIndexes in CellController 8 years ago
David Cernat 619982b085 [Client] Only try to send actor data to other players when authorized 8 years ago
David Cernat 73b9683182 [General] Make most ActorPackets smaller by not including refIds in them 8 years ago
David Cernat 7177d56cfb [Client] Only require refNumIndex & mpNum for CellStore::searchExact() 8 years ago
Koncord 8f2ef83be1 [Browser] Fix QT warnings 8 years ago
Koncord 9f0ec849a0 [Browser] Disable refresh button when action in progress 8 years ago
Koncord ec5d1b7a86 [Browser] Do not try to open window if server is no more reachable 8 years ago
Koncord c8eb0f0eae [Browser] Move downloading query info to another thread 8 years ago
Koncord e1766da83c [Master] Fix REST API for old servers 8 years ago
David Cernat 7c87ac80ee [Client] Ensure correct drawState when receiving an ActorAttack packet 8 years ago
David Cernat bf2b3bbf51 [Browser] Once again refresh server list when starting 8 years ago
David Cernat 9d9581a1c2 [Client] Prevent DedicatedActors from automatically equipping torches 8 years ago
David Cernat 940a2b6eb5 [Server] Add script functions for setting and sending ActorEquipment 8 years ago
David Cernat f47a10dd4a [Server] Add script callback and getter functions for ActorEquipment 8 years ago
David Cernat 311ce4119d [General] Fix logic issues related to ActorEquipment 8 years ago
Andrei Kortunov 46c8842808 Fixed enchant points calculations formula 8 years ago
David Cernat cdfc2db2d1 Merge pull request #220 from OpenMW/master
Add OpenMW commits up to 26 May 2017
8 years ago
David Cernat 4f273932af [General] Implement sending and reading of ActorEquipment packets 8 years ago
David Cernat ec921eefc8 [Client] Prevent players from getting stuck in drag and drop when their opened containers are deleted 8 years ago
David Cernat 20a72ec807 [Client] Send ObjectTrap packets when disarming traps with keys & probes 8 years ago
David Cernat 32879adc5b [General] Allow ObjectTrap to trigger traps, not just disarm them 8 years ago
David Cernat 93aa674eff [Server] Add SendObjectTrap() script function 8 years ago
David Cernat 7ac115b359 [Client] Implement sending and reading of ObjectTrap packets 8 years ago
Koncord 4082cddde5 [Browser] Do not allow to connect to unreachable servers 8 years ago
Koncord f8c6ed8028 [Browser] Fix freeze when server is unreachable 8 years ago
Koncord 24d4e1c222 [General] Remove useless PacketSendMyID 8 years ago
Koncord 7a6c12bc2a [Browser] Simplify PingRakNetServer() 8 years ago
Koncord a9fc096c9a [General] Move password of master server to header 8 years ago
Koncord 056ec2d434 [General] Fix CMake errors 8 years ago
Koncord cb5e88ce5c [Master] Use add_definitions
Because CMAKE_CXX_STANDARD introduced in CMake 3.1
8 years ago
Koncord 3e284a1139 [General] Use unsigned int instead unsigned long
sizeof(unsigned long) != 8 on Windows
8 years ago
Andrei Kortunov f17badb3cd Makes cells cache size configurable 8 years ago
David Cernat 97768be14b [Client] Send ObjectPlace packet for random creatures interrupting rest 8 years ago
David Cernat dbdb11b5f0 [Server] Add script functions for dialogue 8 years ago
David Cernat 7ec431ce3d [General] Make packet style more consistent 8 years ago
David Cernat 11369f6513 [General] Implement sending and reading of PlayerTopic packets 8 years ago
David Cernat 08de349133 [General] Add placeholders for PlayerTopic & ObjectTrap packets 8 years ago
David Cernat b1264cca92 [Client] Send ObjectLock whenever using spells or keys to unlock objects 8 years ago
David Cernat 870fd9a78b [General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead 8 years ago
David Cernat 48ee8fd536 [Client] Send PlayerFaction packets when getting expelled from factions 8 years ago
David Cernat d0ec5c61e2 Merge pull request #219 from OpenMW/master
Add OpenMW commits up to 21 May 2017, part 2
8 years ago
scrawl f9cdc2da94 Merge pull request #1293 from akortunov/spellpriority
aicombataction.cpp: implement some spell priority TODO's
8 years ago
MiroslavR 98daf4f043 Merge pull request #1296 from akortunov/jumpfatiguefix
Fixed jump fatigue loss formula (bug #3843)
8 years ago
David Cernat d307876199 Merge pull request #218 from OpenMW/master
Add OpenMW commits up to 21 May 2017
8 years ago
Koncord 56012db86e [Master] Fix build for windows 8 years ago
scrawl 8cd8eab9dd Merge pull request #1294 from akortunov/constenchantfix
Swap enchant type when purge selected soulgem (bug #3878)
8 years ago
Andrei Kortunov 4f41c44cd6 Swap enchant type when clean selected soulgem widget (fixes #3878) 8 years ago
David Cernat 68fa82f03a [Master] Fix build in Visual Studio 8 years ago
Koncord 80bd268de6 [General] Use simple types for master server packets 8 years ago
David Cernat b0cd636924 [General] Add basic integrity check to ProxyMasterPacket 8 years ago
Koncord 17af679c07 [Master] Enable RestAPI 8 years ago
Koncord ec6614ba32 [Master] Add RestAPI 8 years ago
Koncord 892960f913 [General] Add ctor to MasteData::Plugin 8 years ago
David Cernat 10f84c125e [Browser] Start browser without needing to refresh first 8 years ago
Koncord 50c839d425 [Broser] Break while loop if connection was closed 8 years ago
Koncord d3bf4ec577 [Browser] Do not try to receive packet if sending is failed. 8 years ago
Koncord 956b573323 [General] Use different ordering channels for packets 8 years ago
David Cernat 0595192129 [Server] Make GetFactionExpelledState() return a bool instead of an int 8 years ago
David Cernat a2e2ca7cab [Server] Add script functions for factions 8 years ago
David Cernat e6983993c2 [General] Implement sending and reading of PlayerFaction packets 8 years ago
David Cernat 04c9c5ed48 [General] Forward PlayerJournal packets to other players 8 years ago
David Cernat 0189dbf916 [General] Make JournalItem consistent with other packet structs 8 years ago
David Cernat 90c594b726 [Server] Make names for Player script callbacks shorter 8 years ago
David Cernat a634a5d9bb [Server] Add missing includes for ProcessorInitializer 8 years ago
David Cernat 1d0167c3c9 [Client] Add missing include for PlayerFaction processor 8 years ago
David Cernat ad388c7e12 [General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
8 years ago
David Cernat f527fe9ebe [General] Add basic integrity check to reading of ActorList packets
Additionally, add newlines to files missing them.
8 years ago
David Cernat 252a28fe24 Merge pull request #217 from OpenMW/master
Add OpenMW commits up to 15 May 2017
8 years ago
Bret Curtis 4c27e2f2d9 Merge pull request #1292 from rhtucker/master
Converted all settings files to semantic linefeeds.
8 years ago
Ryan Tucker d555c21c28 Converted all settings files to semantic linefeeds.
Corrected default segments in Windows settings.
Removed all default declarations in the prose of the setting descriptions except where clarification or additional information was also provided.
Some minor, but not thorough grammar corrections.
8 years ago
David Cernat 05564bd123 [General] Add basic integrity check to reading of Container packets 8 years ago
David Cernat 46501909ff [Client] Comment out spammy debug about Container packets 8 years ago
David Cernat 8f5e6531db [Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
8 years ago
David Cernat 271594f0ee [Client] Don't play death animations for NPCs saved as dead on server 8 years ago
David Cernat da22639620 Merge pull request #216 from OpenMW/master
Add OpenMW commits up to 12 May 2017
8 years ago
Marc Zinnschlag 6906e35ac0 Merge remote-tracking branch 'origin/master' 8 years ago
PlutonicOverkill 5ec97811d8 Don't switch pages when right-clicking on list 8 years ago
PlutonicOverkill 7281e8b888 Remove C++11 features 8 years ago
PlutonicOverkill cd75c5618c Move context menu code to PageBase 8 years ago
PlutonicOverkill 16f8341de3 Prevent context menu appearing for modifier settings 8 years ago
PlutonicOverkill c2f427f48d Prevent context menu appearing when right-clicking shortcut setting 8 years ago
PlutonicOverkill 646ff72cdc Add a more elegant way of showing the context menu 8 years ago
PlutonicOverkill bd9f657603 Show context menu when user clicks on empty space 8 years ago
David Cernat 2eb5221472 Merge pull request #215 from OpenMW/master
Add OpenMW commits up to 9 May 2017
8 years ago
David Cernat 3c30801eac [Server] Try to fix server crash from iterations through invalid players 8 years ago
David Cernat 5a786e6c56 [Client] Make all LocalActors get initialized correctly again 8 years ago
David Cernat d7d4dec200 [Client] Don't spam AnimFlags packets when a Player or Actor is flying 8 years ago
PlutonicOverkill 30af92f575 Fix pointer initialisation bug 8 years ago
PlutonicOverkill 4879405097 Add reset context menu for key binding pages 8 years ago
PlutonicOverkill 3545cfa00a Rewrite feature to reset options to default 8 years ago
scrawl 5e03e75549 Merge pull request #1283 from Allofich/water
Don't make NPCs or player speak while underwater
8 years ago
David Cernat 1f747d4375 [Client] Only apply interpolation when positions don't change too much 8 years ago
David Cernat 22e2135ce1 Merge pull request #214 from OpenMW/master
Add OpenMW commits up to 8 May 2017, part 2
8 years ago
David Cernat cc559cf8e2 [General] Don't send packets for dead LocalActors, to fix Position spam 8 years ago
Allofich 315ad54b29 Don't make NPCs or player speak while underwater
(Fixes #3851)
8 years ago
Bret Curtis 2f866fadcf Merge pull request #1288 from akortunov/travisfix
Fixed Travis CI build (removed tab from test_stringops.cpp)
8 years ago
Andrei Kortunov de14e9811d Fixed Travis CI build 8 years ago
David Cernat 5bd95628ce [Client] Send an ObjectDelete packet when disposing of corpses 8 years ago
PlutonicOverkill f30d1a3075 Revert everything 8 years ago
David Cernat 26087a182d Merge pull request #213 from OpenMW/master
Add OpenMW commits up to 8 May 2017
8 years ago
Koncord 31adb5d715 [Server] Allow timers callbacks to restart timers 8 years ago
scrawl 48c764a580 Update test 8 years ago
scrawl 813af876f6 Use a partial binary search in isReservedName (Fixes #3835) 8 years ago
scrawl 109bc3cb59 Merge pull request #1281 from akortunov/purgefix
Make InventoryStore::purgeEffect() purge all effects with argument ID instead only first
8 years ago
scrawl 796d2c59ca Merge pull request #1282 from MiroslavR/noenv_player_vo
Do not apply underwater effects to player's voice
8 years ago
Koncord d82ed7d0ad [Client] Register ProcessorGameTime 8 years ago
Koncord 6c45b6dc5b [Client] Fix ProcessorGameTime ID 8 years ago
David Cernat 3fb0bbb58c [Client] Make it possible to turn off console again 8 years ago
PlutonicOverkill a9760ec805 Fix indenting 8 years ago
PlutonicOverkill d8a711f89f Fix tabs 8 years ago
PlutonicOverkill 477af73ad6 Missed another one 8 years ago
PlutonicOverkill 418aeb65f1 Remove unneeded dependencies 8 years ago
PlutonicOverkill 5fca37d0c8 Forgot to remove debugging code 8 years ago
PlutonicOverkill dff3828710 Keep the settings page in sync with the real settings 8 years ago
David Cernat 34f0a5e076 [Client] Disable leveled creatures from their class instead of scene.cpp 8 years ago
David Cernat aaaed8ab8b [Client] Fix potential object duplication in WorldEvent::placeObjects()
Also clean up the debug messages in WorldEvent so they don't take up multiple lines.
8 years ago
David Cernat de49f5f175 [General] Add and use isActor bool for WorldObject 8 years ago
David Cernat 9d2c5c3502 [General] Simplify structure of BaseEvent 8 years ago
Koncord 250c199188 [Server] Fill query information about plugins 8 years ago
Koncord 87c172186e [Server] Add and implement PushPlugin method to MasterClient 8 years ago
Koncord 873da495b1 [Server] Trigger 'update' when added new rules in MasterClient 8 years ago
Koncord f2b8a939ef [Server] Add postInit method and move getPluginListSample in to it 8 years ago
Koncord 8422ae0ce8 [General] Fix iterators in ProxyMasterPacket 8 years ago
Koncord 3f34d328b8 [Browser] use range-based 'for' instead regular 'for' 8 years ago
Koncord 96212e96f4 [Browser] Fix rules list 8 years ago
Koncord 26445355e6 [Server] Fix initialization of mclient 8 years ago
Koncord a4a77ddeff [Server] Add SetRuleString and SetRuleValue to script API 8 years ago
Koncord a0b71eda23 [Server] FIx deadlock 8 years ago
Koncord c2ce2f2ce7 [Server] Use MasterServer update rate from config 8 years ago
David Cernat dcc61a095a [Client] Allow multiple WorldObjects to be added to a WorldEvent 8 years ago
Koncord 32284787de [Server] Add OnServerPostInit callback 8 years ago
Koncord 9992058942 [Browser] Use constant instead magic value in PingRakNetServer 8 years ago
Koncord b7e45f269b [Browser] Detach ping from GUI thread 8 years ago
Koncord db16e45e76 [Browser] Add PingUpdater & PingHelper classes for detached ping 8 years ago
Koncord 42eaa7a8fd [Browser] Optimize PingRakNetServer() function 8 years ago
David Cernat 93bd3207db Merge pull request #212 from OpenMW/master
Add OpenMW commits up to 6 May 2017
8 years ago
Bret Curtis c262ae9279 Merge pull request #1285 from ace13/patch-5
Update Windows CI scripts to use ffmpeg 3.2.4
8 years ago
PlutonicOverkill 64879c03e4 Add option to reset settings to default 8 years ago
Alexander "Ace" Olofsson fd03c76e68 And apparently they're only doing zips now 8 years ago
Alexander "Ace" Olofsson ae05c37a46 Update Windows CI scripts to use ffmpeg 3.2.4 8 years ago
David Cernat bdc8b7f863 [Client] Send level creatures in ObjectPlace reply to ActorList request 8 years ago
David Cernat 9eef867928 [Client] Disable regular spawning of leveled creatures 8 years ago
David Cernat 3def111ca1 [Client] Fix graphical glitches related to DedicatedActor initialization 8 years ago
David Cernat 62aa6ed7ea [Client] Send PlayerPosition packets based on a timeout 8 years ago
David Cernat ef12a37d59 [Client] Send ActorPosition packets based on a timeout 8 years ago
David Cernat db3859565b [Client] Send ActorStatsDynamic packets only when stats change enough 8 years ago
David Cernat 4d81455020 [General] Rework and simplify death reasons so they work with NPCs 8 years ago
David Cernat b745a33f18 [Client] Resurrect DedicatedActors that aren't supposed to be dead 8 years ago
David Cernat 8b4e167efe [Client] Prevent NPC subtitles from being added to open Dialogue window 8 years ago
David Cernat bcdbecf608 [Client] Initialize Cell before moving DedicatedActor to it 8 years ago
David Cernat a7b06b342f Merge pull request #211 from OpenMW/master
Add OpenMW commits up to 5 May 2017
8 years ago
David Cernat 60cf623455 [Client] Make DedicatedActors transition into LocalActors when eligible 8 years ago
scrawl 8d84869432 Fix commit 8f71b65d38 (don't overwrite the previous user data)
This resulted in a crash/corruption because the KeyframeController, for performance reasons, does not check that the expected user data is there and of correct type.

(Fixes #3829)
8 years ago
David Cernat 06f3c07116 [Server] Only read Actor packets from players who are still authorities 8 years ago
David Cernat 206c9cc357 [Client] Use CellController pointers to make code easier to read 8 years ago
David Cernat e05adbfe65 [Client] Add better debug for Actor cell changes 8 years ago
David Cernat 950a8eae3d [Client] Move Actors to Cells rather than reinitialize them from scratch 8 years ago
David Cernat 8b8d55e8d3 [Client] Set a very high processing range for AI for the time being 8 years ago
David Cernat 8d41a0c53b [Client] Make LocalActor initialization include newly spawned Actors 8 years ago
David Cernat 79691254a4 Merge pull request #210 from OpenMW/master
Add OpenMW commits up to 3 May 2017
8 years ago
Marc Zinnschlag a2e863e7dd Merge remote-tracking branch 'origin/master' 8 years ago
Andrei Kortunov 4d927439ca Spell priority: item wearing check when disintegrate weapon/armor 8 years ago
Koncord 93edd67681 [Client] Use boolean var instead requestQuit or throwing runtime_error 8 years ago
Koncord e0139c33b3 [Client] Remove destructor in Cell 8 years ago
Koncord 4eb02af8fb [Client] Use __WINDOWS define 8 years ago
Koncord 8fa8b8d310 [General] Add __WINDOWS define 8 years ago
Koncord 47e6820f97 [General] Move printWithWidth and intToHexStr to components 8 years ago
Andrei Kortunov d598809ac6 Spell priority: check spell resistance, check if actor is already has a non-magnitude effect 8 years ago
David Cernat 34e77c5dae [Client] Initialize Actors based on the guid of an ActorAuthority packet 8 years ago
David Cernat e01cadad23 [Server] Send ActorAuthority packets to all players who loaded the cell 8 years ago
David Cernat 63dd2d9246 [General] Remove code related to ActorAuthority packets that is not used 8 years ago
David Cernat 0b40cb8919 [Client] When there are more client than server plugins, print them all 8 years ago
David Cernat 92e277d75d [Client] Prevent application hang on Windows when plugins don't match 8 years ago
David Cernat 0284f18876 [Client] Replace plugin load order message with a clearer one at the top 8 years ago
David Cernat 1dbe9f0eaa [Client] Print plugin comparison in a better-looking way on Windows 8 years ago
David Cernat f80a16b897 [Client] Don't use try/catch when printing missing plugins
Also move load order note to bottom where it fits better.
8 years ago
David Cernat 4294508082 [Client] Don't print null for missing plugins when comparing with server 8 years ago
David Cernat c3c04bbfc3 [General] Make coding style consistent 8 years ago
Koncord afcf5a7fc8 [Client] Fix segmentation fault 8 years ago
Koncord ccae9590cc [Client] Fix comparison between signed and unsigned integer expressions 8 years ago
Koncord 01bdbfecfb [Client] Fix wrong checksum collection 8 years ago
Koncord 7bee82cedb [Client] Add notification about strict order 8 years ago
Koncord f6bea7a114 [Client] Read answer about ID_GAME_PREINIT from server 8 years ago
Koncord bda9a76d29 [Server] Send server plugin list to client 8 years ago
Koncord 931a5896ec [General] Improve PacketPreInit 8 years ago
Koncord f00c4dc107 [Server] Improve preload logic for parsing plugin lists 8 years ago
Koncord 5ddad6a4c6 [Server] Implement getPluginListSample() 8 years ago
Koncord b223d0fa1e [Server] Register new callback 8 years ago
PlutonicOverkill 829560719e Make name highlighting more consistent and only for variable names 8 years ago
David Cernat 377aa9b6c9 [Server] Refresh cellActorList's count after removing Actors from it 8 years ago
David Cernat cad3eb8968 [Client] Iterate through CellStore's mergedRefs when initializing Actors 8 years ago
David Cernat ebf9df3fe2 [Client] Add getMergedRefs() method to CellStore 8 years ago
David Cernat f59609fcd7 [Client] Fix actor memory leaks, part 2 8 years ago
David Cernat 9b58973929 [Client] Remove variable added by tes3mp to CellStore that is not used 8 years ago
David Cernat 83ba4b62b1 [Server] Remove Actors from a Cell's ActorList when they change cells 8 years ago
David Cernat a77bd6652f [Client] Read ActorPosition packets sent from Lua script cell loads 8 years ago
David Cernat 4c35c328a9 [Server] Add SendActorPosition() script function 8 years ago
David Cernat e5e888ac21 [Server] Add script functions for checking what data an Actor has 8 years ago
David Cernat fafed96bf4 [Server] Store data from ActorPosition in the ActorLists of Cells 8 years ago
Andrei Kortunov da828a1089 Class choice layout fix 8 years ago
Andrei Kortunov ba78e187c7 Listbox spacing fix 8 years ago
David Cernat 1a699329e5 [General] Set new BaseActor booleans in corresponding packets 8 years ago
Andrei Kortunov 0e35e6a700 Class generation menu layout fixes 8 years ago
Andrei Kortunov 1520a4d7db Levelup menu layout fixes 8 years ago
David Cernat 730df061b3 [General] Add hasPositionData and hasStatsDynamicData bools to BaseActor 8 years ago
Koncord 5517d871c6 [Server] Handle ID_CONNECTION_ATTEMPT_FAILED in MasterClient
And fix log message
8 years ago
Koncord 1ce8c0f9ec [Server] Fix id in log message for ID_PLAYER_CELL_STATE processor 8 years ago
David Cernat 48b773bfcb [Client] Use float scale for WorldEvent::sendObjectScale() 8 years ago
Koncord 60f4a1d9e5 [Client] Fix issues when changing npc model to creature 8 years ago
Koncord 6ddab0d323 [Server] Add and implement "look like creature" functions 8 years ago
Koncord 9c7c0f9989 [General] Send creatureModel & useCreatureName via PacketPlayerBaseInfo 8 years ago
Koncord 6739233aa3 [General] Change master server port to 25560 8 years ago
Koncord e77b109ef5 [Browser] Show only fully connected players in main window 8 years ago
Andrei Kortunov 26ec467df0 Tooltips: faction, magic effects layout fixes 8 years ago
David Cernat 62d93a09c1 [Server] Add new script callbacks for cells, remove a couple of others
OnPlayerCellState and OnActorStatsDynamic are now removed as callbacks.

The old OnCellUnload is now renamed into OnCellDeletion.

OnCellLoad and a new OnCellUnload relating to a specific player's load/unload are added.
8 years ago
David Cernat e1ee4a4f49 [Server] Store data from ActorStatsDynamic in the ActorLists of Cells 8 years ago
David Cernat 217894100a [Server] Add ReadCellActorList() script function 8 years ago
David Cernat a73cbac226 [Server] Store a BaseActorList in every Cell to keep track of Actor data 8 years ago
Andrei Kortunov 987677db75 Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes 8 years ago
Andrei Kortunov 27181367e2 Tooltips: skills and attributes layout fixes 8 years ago
MiroslavR d24bcbac15 Do not apply underwater effects to player's voice (Fixes #3850) 8 years ago
Andrei Kortunov 6331cc6ab9 Tooltips: level, race, class, specialization layout fixes 8 years ago
David Cernat e8e0090b9b [General] Use new SimpleCreatureStats struct in BaseActor 8 years ago
David Cernat 0e8d115794 [Server] Clean up ActorFunctions by using readActorList pointer
Also rename scriptActorList into writeActorList, and also rename matching methods, for clarity.
8 years ago
David Cernat b54560a362 [Server] Clean up WorldFunctions by using readEvent pointer
Also rename scriptEvent into writeEvent, along with matching methods, for clarity.
8 years ago
David Cernat 809b4d78ba [Client] Split off DedicatedPlayer and PlayerList into different files 8 years ago
David Cernat f2ec6ce02c Merge pull request #209 from OpenMW/master
Add OpenMW commits up to 30 Apr 2017
8 years ago
scrawl 9f1527b7da Merge pull request #1272 from akortunov/guifixes
Service menus layout fixes
8 years ago
Koncord eda74ddf44 [Client] Fix memory leaks 8 years ago
Koncord 3372f27f3a [Client] Notify player about current chat mode 8 years ago
David Cernat f6a218025a [Client] Fix actor memory leaks, part 1 8 years ago
David Cernat 0ba8a407bc [Server] Reuse Cell deletion code in CellController 8 years ago
David Cernat b62969d3cf [Server] Add OnCellUnload script callback 8 years ago
David Cernat 234510a87f [Server] Split off Cell and CellController into two different files 8 years ago
Koncord 8492929738 [Client] Use RussoOne for chat 8 years ago
Koncord 805c346bd7 [Client] Fix copy-paste mistake 8 years ago
Koncord 465a05bad0 [Client] Add ability to look like a creature for the DedicatedPlayers 8 years ago
Koncord 7af73782f3 [OpenMW] Implement MWWorld::createRecord for Creatures 8 years ago
David Cernat a2f6d99dfd [Server] Use new CreatureStats in ActorFunctions to fix invalid pointer 8 years ago
David Cernat d333c0b484 [Client] Read ActorStatsDynamic packets sent from Lua script cell loads 8 years ago
Koncord fbd8e8b3a1 [Client] Use CreatureStats instead NpcStats 8 years ago
Koncord 26c00c3141 [Client] Change chat font to RussoOne for better visibility 8 years ago
Koncord db0e25cb6c [Client] Allow colors in the chat window 8 years ago
David Cernat 6ff9091afd [Server] Add script functions for setting actor dynamic stats 8 years ago
David Cernat 9d7142f684 [Server] Clean up order for StatsFunctions 8 years ago
David Cernat 03c56e01f9 [Server] Add script functions for getting actor dynamic stats 8 years ago
David Cernat 3d6b21942c [Server] Add OnActorStatsDynamic script callback 8 years ago
David Cernat e419e25e72 [Client] Don't initialize actors without unique indexes 8 years ago
David Cernat 328b4fb763 [Server] Fix invalid pointers when using ActorFunctions::GetActorCell() 8 years ago
David Cernat a71dbc7d09 [Server] Add script functions for setting actor cells and positions 8 years ago
David Cernat 9c5eb47e90 [Server] Add and use Utils::getCellFromDescription() 8 years ago
David Cernat cc3dfd7da0 Merge pull request #208 from OpenMW/master
Add OpenMW commits up to 28 Apr 2017
8 years ago
PlutonicOverkill 95f60d2bb3 Merge branch 'master' into mark-variable 8 years ago
PlutonicOverkill cbb2b8b119 Add setting so feature can be turned off 8 years ago
PlutonicOverkill a8e7628e83 Enable highlighting when cursor is placed over a name (script editor) 8 years ago
Marc Zinnschlag 8299f8677b updated credits file 8 years ago
Marc Zinnschlag 7919c4d672 Merge remote-tracking branch 'plutonicoverkill/master' 8 years ago
David Cernat aeab851ed8 [Server] Add script functions for getting actor position coordinates 8 years ago
David Cernat 1ce60fbf30 [Server] Add GetActorCell() script function 8 years ago
PlutonicOverkill e685de0f84 Fix script editor undo/redo context menu actions 8 years ago
PlutonicOverkill 6063d8e31b Fix existing context menu in script editor 8 years ago
Koncord e53916da10 [Browser] Add Rules tab to ServerInfo 8 years ago
Koncord db2b53c1b8 [Browser] Update to new protocol 8 years ago
Koncord e7a1474e04 [Browser] Implement QueryClient 8 years ago
Koncord d40a55a748 [Master] Update server via operator= instead map::insert 8 years ago
Koncord b677a0455d [Server] Fix MasterClient crashes 8 years ago
Koncord a4e45de6ca [General] Fix playersCount 8 years ago
David Cernat 752848834a Merge pull request #207 from OpenMW/master
Add OpenMW commits up to 26 Apr 2017
8 years ago
Andrei Kortunov f484ef8ffb Fixed jump fatigue loss formula (fixes #3843) 8 years ago
Andrei Kortunov bba822c014 Purge all effects with same ID instead only first (fixes #3839) 8 years ago
Marc Zinnschlag 61e6b0d03c improved ScriptErrorTable handling of script errors that don't have line/column associated with them (also avoiding a segfault) 8 years ago
PlutonicOverkill 3d1e640388 Add setting to change keyboard shortcut and fix another crash 8 years ago
PlutonicOverkill 1f699552f7 Fix infinite recursion bug in uncommentSelection() 8 years ago
David Cernat 9a89284bca [Server] Add OnActorCellChange script callback 8 years ago
David Cernat 6a21ec1fdc [General] Rename PlayerPos into PlayerPosition 8 years ago
David Cernat 7b07d6651f [General] Add and use PlayerBounty packet and matching script functions 8 years ago
David Cernat 6658531713 [General] Fix names for two PlayerProcessors 8 years ago
David Cernat 7dbcfbd3b1 [Client] Use better check for empty CreatureStats in DedicatedActor 8 years ago
David Cernat 11605bd19a [Client] Make aggressive actors initiate combat with DedicatedPlayers
Previously, they were only attacking DedicatedPlayers who had attacked them first.
8 years ago
PlutonicOverkill 61e374fdfc Implement commentSelection() and uncommentSelection() 8 years ago
PlutonicOverkill 83ff7d162c Add comment/uncomment actions to the context menu 8 years ago
David Cernat a4165325fa [Client] Improve synchronization of Actor swings 8 years ago
David Cernat ce9605957a [Client] Use different way of preventing attacks on players in dialogue 8 years ago
David Cernat ea7c3f2dc7 [Client] Make tes3mp combat code work with Creatures, not just NPCs 8 years ago
David Cernat a82646a130 [Client] Delineate tes3mp-only code more clearly, part 2 8 years ago
David Cernat 44476248b7 [Client] Add and use DedicatedPlayer::update() 8 years ago
David Cernat e11a24f446 [Client] Add back statement that should not have been removed in e4a261e 8 years ago
David Cernat e4a261ea2e [Client] Remove unused include and variables, fixing warnings 8 years ago
Koncord 51422da641 [Server] Remove outdated code 8 years ago
Koncord 0f30f57d4d [Server] Handle IS_PENDING and IS_CONNECTING in switch 8 years ago
Koncord d0c3d190e1 [Server] Send players list to master server 8 years ago
Koncord 6e8750b9e4 [General] Change list players to vector players 8 years ago
Koncord 3e00d42067 [Server] Reworking MasterClient to new master server 8 years ago
Koncord 9643eb6026 [Master] Notify server about announce state
Rename structure Server to QueryData
8 years ago
David Cernat 841e6a63f8 [Client] Initialize Creatures as LocalActors 8 years ago
David Cernat 661da98941 [Documentation] Update readme and credits slightly 8 years ago
David Cernat 850b19badf [Client] Add clearer debug messages for Actor initialization 8 years ago
David Cernat 2082f8ff4f [Client] Send LocalActor cell changes at end of mwmp::Cell's update 8 years ago
David Cernat 1f6ba9d9ee [Client] Remove jump check from LocalActor that is irrelevant for NPCs 8 years ago
David Cernat e70faf1016 [Client] Fix crashes in PlayerProcessors from NULL players
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
8 years ago
David Cernat dba0d47973 [Client] Revert position changes on invalid cell changes to fix glitches 8 years ago
David Cernat 5c5c62f33a Merge pull request #206 from OpenMW/master
Add OpenMW commits up to 23 Apr 2017, part 2
8 years ago
David Cernat 284f863292 [Client] Add linear interpolation for DedicatedActors 8 years ago
MiroslavR 1c5c82dd9f Fix wrong incrementation in InventoryStore::visitEffectSources (Fixes #3838) 8 years ago
scrawl 80d1bb571c Merge pull request #1274 from MiroslavR/incr_bug
Fix wrong incrementation
8 years ago
MiroslavR eada8c6822 Fix wrong incrementation in InventoryStore::visitEffectSources (Fixes #3838) 8 years ago
David Cernat 2eaa25e7d4 [General] Update version to 0.6-alpha 8 years ago
David Cernat a12694c6ef [Client] Fix crash caused by late-arriving ActorAuthority packets 8 years ago
David Cernat 14e1ff27cb [Client] Rename CellController's cellsActive to cellsInitialized for clarity 8 years ago
David Cernat ef634a1c52 Merge pull request #205 from OpenMW/master
Add OpenMW commits up to 23 Apr 2017
8 years ago
David Cernat 27186f555d [Client] Enable reading of ActorPackets, and thus NPC sync, by default 8 years ago
David Cernat 871d8c8308 [Client] Send and read ActorCellChange packets 8 years ago
David Cernat f4c3a28141 [General] Finalize ActorCellChange packet structure 8 years ago
David Cernat 9ea69f4c1f [Client] Add LocalActor & DedicatedActor cell transition logic to World::moveObject() 8 years ago
David Cernat 4e86d8781f [Client] Clean up & simplify logic for DedicatedPlayer cell transitions 8 years ago
David Cernat 87ada3e763 [Client] Add CellController::isSameCell() and use it in LocalPlayer 8 years ago
Koncord d1df9dde14 [Server] Add processors to source groups 8 years ago
Koncord c35d5a2c6c [Master] Implement Master server 8 years ago
Koncord 4c939f6d0a [General] Split tes3mp components in CMakeLists by group 8 years ago
Koncord 546bb42abb [General] Add Master Packets 8 years ago
Koncord 5854f680f0 [General] Add Master data types 8 years ago
Koncord 41005b1add [General] Add orderChannel to packets 8 years ago
Andrei Kortunov c2706ac3e7 Merchant repair and travel window scroll fix 8 years ago
Andrei Kortunov bc9080d9d7 Removed 31 symbols cap from service menus 8 years ago
scrawl 0e37e71ea2 Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
8 years ago
Andrei Kortunov 4544caf7f3 Improved bodypart select fallback (fixes #2594) 8 years ago
scrawl 45d9e38616 Fix check for default material 8 years ago
David Cernat 4ebc9f1314 Merge pull request #204 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
8 years ago
Koncord a27815fa7d [General] Allow backslashes in add_component_dir to specify subgroups 8 years ago
MiroslavR 0737d6cb72 Merge pull request #1270 from Allofich/scriptfix
Check for NULL before running voice dialogue scripts
8 years ago
Allofich f34e35eb19 Check for NULL before running voice scripts
(Fixes #3834)
8 years ago
David Cernat a5484d237b Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
8 years ago
scrawl 8fbf9dc597 Merge pull request #1253 from akortunov/pinned
Remember "pinned" windows across game restarts
8 years ago
Andrei Kortunov 2b3b6d558f Move updatePinnedWindows() function to private section 8 years ago
scrawl 931310d2e2 Merge pull request #1268 from Allofich/anim
Add enabled check to animation script commands
8 years ago
Andrei Kortunov f986e3fafa Remove unused code 8 years ago
Allofich 143ee387cc Add enabled check to animation script commands
(Fixes #3793)
8 years ago
scrawl 7998583a7b Merge pull request #1267 from Allofich/scriptsign
Treat =< and => as == in scripts
8 years ago
scrawl fc56fc0b81 Merge pull request #1265 from akortunov/develop
Use "sLevel" GMST instead of hardcoded text in load game menu
8 years ago
Allofich e095817ac2 Treat =< and => as == in scripts
(Fixes #3744)
8 years ago
scrawl 2c879ddbbf Merge pull request #1264 from Allofich/script
Run scripts for voiced dialogue
8 years ago
Andrei Kortunov e717d046f2 Escaped class name string 8 years ago
scrawl 1956602aa2 Merge pull request #1262 from Allofich/warnings
Fix more warnings
8 years ago
Andrei Kortunov f67ec9c9ce Use sLevel GMST instead of hardcoded text in load game menu 8 years ago
David Cernat fec82dc033 Merge pull request #202 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017
8 years ago
Andrei Kortunov 6c1e3a0618 Merged from upstream master 8 years ago
Allofich ff3cb18d4f Fix shadowing warnings 8 years ago
Allofich 60c67bc327 Run scripts for voiced dialogue
(Fixes #3787)
8 years ago
scrawl c2240e3af1 Call the WindowManager::updatePlayer after the startup script is run 8 years ago
scrawl 1ffb9e1bf3 Remove renderWorldMap() 8 years ago
scrawl bfdde0262f Merge pull request #1260 from akortunov/levitationfix
Purge existing levitation effects when levitation is disabled (fixes #3766)
8 years ago
scrawl 83dbe3ac99 Merge pull request #1261 from rhtucker/master
Added all settings that are in settings.cfg but were not yet documented.
8 years ago
scrawl 5eb12ea8b5 Merge pull request #1263 from akortunov/chargenfixes
Chargen menus fixes
8 years ago
Andrei Kortunov c65c643abe Fixed race menu skills layout 8 years ago
Allofich ff3e307059 Pass parameters by const reference 8 years ago
David Cernat 10d554af5b [Client] Make NPCs react to DedicatedPlayer & DedicatedActor attacks 8 years ago
Andrei Kortunov 0a90b48e60 Fixed progressbars layout in review menu 8 years ago
Andrei Kortunov 90d90b6d81 Fixed dynamic stats tooltips in review menu 8 years ago
Andrei Kortunov 39682d616c Merge branch 'master' of https://github.com/OpenMW/openmw into guifixes 8 years ago
Allofich 2e5fd74db0 Fix invalid iterator warning 8 years ago
Ryan Tucker 29cf296be5 Added all settings that are in settings.cfg but were not yet documented. 8 years ago
David Cernat edb155869b Merge pull request #201 from OpenMW/master
Add OpenMW commits up to 19 Apr 2017
8 years ago
David Cernat 6aa0fa85ab [Client] Send and read ActorAttack packets 8 years ago
David Cernat 2e8714afaa [Client] Rethink and restructure tes3mp combat code so it works for NPCs 8 years ago
scrawl df3b4fe6a5 Merge pull request #1259 from Allofich/warnings
Fix a few Cppcheck warnings
8 years ago
David Cernat 6c2bbd6608 [Client] Fix assignAttackTarget() not assigning LocalPlayer as target 8 years ago
Andrei Kortunov f0f1df3a96 Properly clear inventory 8 years ago
Allofich e87d2aa1af Remove unused function 8 years ago
Allofich 60a2625b89 Add parentheses to clarify calculations 8 years ago
scrawl 30081393a6 Add InventoryWindow::clear() as part of world cleanup 8 years ago
Allofich f299f26720 Remove unused variable 8 years ago
Allofich 5a00b239ac Reduce scope of variables 8 years ago
Allofich c655875584 Change mWaterEnabled from float to bool 8 years ago
David Cernat 61cedfa192 [Client] Add CellController methods to fetch Actors without needing Ptrs 8 years ago
Andrei Kortunov 04eb4ea6b6 Check for disabled levitation (fixes #3766) 8 years ago
David Cernat 0ef9e014eb [Client] Add resetAttack() and getSpellSuccess() to MechanicsHelper 8 years ago
scrawl 50f3794d12 Merge pull request #1258 from akortunov/drownfix
Fixed drowning widget initialization with non-default "fHoldBreathTime" GMST value
8 years ago
David Cernat f2e8e14665 [General] Add shouldSend boolean to mwmp::Attack 8 years ago
Andrei Kortunov 3c4c47d1e6 Reduced scope of fHoldBreathTime variable 8 years ago
David Cernat c3375ba86f [Client] Add MechanicsHelper::assignAttackTarget() 8 years ago
David Cernat 17c4b6d4de [Client] Add MechanicsHelper methods for easily getting Attacks from Ptr 8 years ago
Andrei Kortunov c3fd327bb2 Fixed drowning widget initialization 8 years ago
scrawl f90e5081f9 Merge pull request #1257 from akortunov/chargen
Chargen menus fixes
8 years ago
David Cernat 82e455f736 [Client] Organize headers 8 years ago
David Cernat 014ff7a059 [Client] Replace usage of Networking::isDedicatedPlayer() 8 years ago
David Cernat 1f6d05dfe5 [Client] Remove unused Networking::attack() method 8 years ago
David Cernat 53081a6a6f [Client] Clean up more checks by using PlayerList::isDedicatedPlayer() 8 years ago
Koncord 0a9768860b [Client] Add Processors to subgroups in cmakelists 8 years ago
Koncord 505905ab7d [General] Allow backslashes in add_openmw_dir to specify subgroups 8 years ago
Koncord 9cbb8af9d2 [Client] Remove WorldController from cmakelists 8 years ago
Koncord 67aba35d37 [Client] Simplify Processors 8 years ago
David Cernat cc2250815d [General] Add packet data for attacks on and by Actors 8 years ago
Koncord 1db30a65cb [Client] Remove unecessary calls 8 years ago
Koncord 6969742ef0 [Client] Enable actor processors 8 years ago
Koncord 2c62c501f6 [Client] Add & init Actor processors 8 years ago
Koncord 7ec897a829 [Client] Add ActorProcessor 8 years ago
David Cernat 29f9453554 [Client] Clean up headers in Networking 8 years ago
Stanislav Zhukov ad62968397 Merge pull request #200 from TES3MP/tes3mp-introduce-Client-processors
[Client] Use protected member instead local variable
8 years ago
Koncord 8128a5c39c [Client] Use protected member instead local variable 8 years ago
David Cernat 818fc459aa Merge pull request #199 from TES3MP/tes3mp-introduce-Client-processors
Add tes3mp-introduce-Client-processors commits up to 18 Apr 2017
8 years ago
Koncord 25fef1a7b8 [Client] FIx conflicts 8 years ago
Koncord 578d305d86 [Client] Enable world processors 8 years ago
Koncord 7dcaef5a5a [Client] Init world processors 8 years ago
Koncord fd3a7d2ad0 [Client] Add world processors 8 years ago
Koncord f0805ca6f7 [Client] Fix typo 8 years ago
Koncord 740bfea0b2 [Client] Use processors for player packets 8 years ago
Koncord e98fa6ad07 [Client] Add ProcessorInitializer 8 years ago
Koncord f09dc2b65b [Client] Add player processors 8 years ago
Koncord a6111b6599 [Client] Add PlayerProcessor & WorldProcessor 8 years ago
David Cernat 07c2d4251e [Client] Add and use mwmp::PlayerList::isDedicatedPlayer() 8 years ago
David Cernat b1a394cd02 [General] Change chars into bools in mwmp::Attack for clarity 8 years ago
David Cernat 7c45888f05 [Client] Reorder methods in DedicatedPlayer 8 years ago
David Cernat 0aaf68c994 [Client] Rename mwmp::Players into mwmp::PlayerList for clarity 8 years ago
David Cernat c05c456b11 [Client] Clean up parts of LocalPlayer and DedicatedPlayer 8 years ago
David Cernat a650683bae [General] Add and use Target struct in mwmp::Attack 8 years ago
David Cernat 9882ceedf3 [General] Remove attackerGuid from mwmp::Attack because it is redundant 8 years ago
David Cernat 340ad09c97 [Server] Rename variables in ProcessorPlayerAttack 8 years ago
David Cernat caf5428532 [General] Rename mwmp::Attack vars in preparation for Actor support 8 years ago
David Cernat 2050d06b31 [Client] Process PlayerAttack in MechanicsHelper::processAttack() 8 years ago
David Cernat 2397afc6ce [General] Move mwmp::Attack to BaseStructs 8 years ago
David Cernat cf155c9279 [Client] Add MechanicsHelper and move linear interpolation code to it 8 years ago
David Cernat 2565816b22 [Client] Delimit and clarify combat changes made by tes3mp
Additionally, revert unneeded small changes to the formatting of OpenMW code
8 years ago
David Cernat 9f226253d4 [General] Rename mwmp::Attack's refid into refId for consistency 8 years ago
David Cernat b09e6644a9 [Client] Prevent infinite guard arrest loops 8 years ago
Andrei Kortunov aac78d29a4 Service menus layout fixes 8 years ago
David Cernat f0f0b2dcc9 [General] Send and read ActorSpeech packets 8 years ago
David Cernat d2178e5414 [Client] Assign LocalActor movement settings before rotations get reset 8 years ago
David Cernat 1fb11dafef [General] Send and read ActorStatsDynamic packets 8 years ago
David Cernat 678edffb5a [Client] Rename updateDynamicStats() into updateStatsDynamic() 8 years ago
David Cernat 00aa8839d4 [General] Update CMakeLists in components folder 8 years ago
David Cernat 870886192b [General] Rename DYNAMICSTATS into STATS_DYNAMIC 8 years ago
David Cernat f64580bc10 [Client] Enable head rotation AI for DedicatedActors 8 years ago
David Cernat 8ebe7ed683 [Client] Remove isLocalActor (no longer needed) from LiveCellRefBase 8 years ago
David Cernat ca8fd1aa72 [General] Remove ActorHeadRotation packet because it would be too spammy 8 years ago
David Cernat 2872675f5e [General] Send and read ActorAnimPlay packets 8 years ago
David Cernat 56aeb85965 [Client] Update method names in ActorList 8 years ago
David Cernat 5c1d7f614a [Client] Rename readDrawStates() into readAnimFlags() 8 years ago
David Cernat bf17464074 Merge pull request #198 from OpenMW/master
Add OpenMW commits up to 14 Apr 2017
8 years ago
Andrei Kortunov c93cf822c7 Reviewmenu: read name, race, class and birthsign from player stats (fixes bug #2628) 8 years ago
Andrei Kortunov fb0c4700a4 Save a proto gender in racemenu 8 years ago
Andrei Kortunov 8581d68b8e Updated documentation for windows settings 8 years ago
scrawl f63b1e81cd Merge pull request #1228 from akortunov/master
Options to show hidden weapon parameters
8 years ago
Andrei Kortunov 00e06095c1 Updated documentation for new weapon tooltips options 8 years ago
scrawl 8f71b65d38 sceneutil/attach: inherit the UserDataContainer to avoid the resource cache from being cleared incorrectly 8 years ago
David Cernat e7960eee76 [General] Rename DrawState packets into AnimFlags ones for clarity 8 years ago
David Cernat 11a9e3bdb1 Merge pull request #197 from OpenMW/master
Add OpenMW commits up to 14 Apr 2017
8 years ago
scrawl 17125e6c4d Merge pull request #1256 from Allofich/equip
Adjustments to RemoveItem behavior
8 years ago
scrawl 26e48a0695 Merge pull request #1255 from akortunov/manafix
Fixed magicka calculation on chargen (bug #3694)
8 years ago
David Cernat de8d28e2c3 [Client] Improve logic for updating LocalActors & sending their packets 8 years ago
David Cernat 9e25a95861 [Server] Initialize processors for recently added ActorPackets 8 years ago
David Cernat 426d5a7fc2 [Client] Add missing usage of sendDrawStateActors() 8 years ago
Andrei Kortunov dc036e96d4 fixed magicka calculation on chargen (bug #3694) 8 years ago
Allofich 6e405aed8c Adjustments to RemoveItem behavior
(Fixes #3796)
8 years ago
David Cernat d2fe777f89 [General] Send and read ActorDrawState packets 8 years ago
David Cernat 9c731990a9 [Client] Use clearer var names in LocalPlayer::updateDrawStateAndFlags() 8 years ago
David Cernat 10ad5b2a99 [General] Remove BaseActor's AnimStates that are no longer needed 8 years ago
David Cernat c6cd0a2953 Merge pull request #196 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
8 years ago
scrawl 8d8f293a65 Merge pull request #1246 from akortunov/develop
Menu improvements
8 years ago
scrawl d8943d911c Merge pull request #1254 from Allofich/warning
Remove unnecessary line
8 years ago
Allofich 56dfa615e1 Minor changes to getActorsSidingWith 8 years ago
Allofich fe4fb82646 Cache allies found while iterating engageCombat
(Fixes #3814)
8 years ago
scrawl caacf31a09 Merge pull request #1210 from Allofich/fix
Fix frame rate drop during actor update
8 years ago
Allofich 470988f9ef Minor changes to getActorsSidingWith 8 years ago
Andrei Kortunov c3d49d5ca5 Fixed inventory crash and skipmenu launch 8 years ago
Allofich 6272e1c674 Cache allies found while iterating engageCombat
(Fixes #3814)
8 years ago
Andrei Kortunov 1fe3a3efe4 Count dialog layout changes 8 years ago
Allofich 5020d03c78 Remove unnecessary line 8 years ago
Andrei Kortunov 72a16dc78b Merge branch 'master' into pinned since added PR #1250 8 years ago
Andrei Kortunov 506cc47c9d Add option to show reach and attack speed for melee weapons 8 years ago
scrawl 993860a4b1 Merge pull request #1250 from resilar/mapbutton
Hide WorldButton when in game mode
8 years ago
scrawl 8f335b3484 Merge pull request #1245 from akortunov/tgm
Vanilla-like tgm
8 years ago
David Cernat 0d196af685 [General] Add placeholders for 7 new ActorPackets 8 years ago
Marc Zinnschlag 59a9a7aafb updated changelog 8 years ago
Marc Zinnschlag 13517e723a increased version number 8 years ago
David Cernat 9852076590 [Client] Send all NPC data to newly arriving players 8 years ago
David Cernat 15f91e7825 [Client] Add CellController methods for getting and checking Cells 8 years ago
David Cernat 69f820f3a0 [Client] Rename CellController's getCell() into getCellStore() 8 years ago
David Cernat d14102716d [Client] Retool LocalActors and DedicatedActors for ActorPosition packet 8 years ago
David Cernat cbd2af972d [Client] Get movement settings for NPCs before they are reset 8 years ago
David Cernat 7700b82952 [General] Clean up BaseEvent and BaseStructs 8 years ago
David Cernat 7662297334 [General] Use ESM::Position to store BaseActor's movement 8 years ago
David Cernat 2709de83fb [Client] Use clearer variable names in LocalPlayer::UpdatePosition() 8 years ago
David Cernat 742d6f653a [General] Add ActorPosition packet 8 years ago
David Cernat b6c3830ea0 [General] Rename WorldObject's pos into position for consistency 8 years ago
Andrei Kortunov 95ce7637f3 Adds persisted pin (feature #2834, bug #2489) 8 years ago
David Cernat 174f316787 [General] Rename PacketActorFrame into PacketActorTest 8 years ago
David Cernat a5d0486c82 [General] Set actor data correctly 8 years ago
David Cernat 69bf2749a5 [Server] Add ActorFunctions for getting and setting basic actor data 8 years ago
David Cernat e9c3abc2c3 [Server] Reset variables more elegantly in WorldFunctions 8 years ago
David Cernat b9d68c0ab2 Merge pull request #195 from OpenMW/master
Add OpenMW commits up to 10 Apr 2017
8 years ago
scrawl 1cd901d113 Merge pull request #1248 from akortunov/missedsound
Adds missing recharge and repair sounds
8 years ago
scrawl 969dda2e41 Merge pull request #1252 from MiroslavR/correctActorModelPath
Fix correctActorModelPath
8 years ago
MiroslavR c962b6dd6d Fix correctActorModelPath to work properly when both backward and forward slashes are used in the path (Fixes #3822) 8 years ago
David Cernat c52084a028 [General] Use BaseActorLists in ActorPackets 8 years ago
David Cernat 1b714fbfa7 [Server] Make script functions more consistent 8 years ago
David Cernat a24ef3a25e [Server] Create ActorFunctions placeholder 8 years ago
David Cernat 4f3d05eed2 [General] Add ActorList class 8 years ago
David Cernat 070c6a3bd4 [General] Add ActorPacketController & make controller var names clearer 8 years ago
David Cernat a1d0b4908f [Client] Fix Travis CI build by not using nullptr 8 years ago
David Cernat c8a486de6c [Client] Fix Ptr initialization in mwmp::Cell 8 years ago
David Cernat 0ccbe70e61 [Client] Rename methods to make their purpose clearer 8 years ago
David Cernat 6da6c4e62d [Client] Prevent NPCs from attacking a player engaged in dialogue 8 years ago
David Cernat b883b4c7ce [Client] Reorder includes 8 years ago
David Cernat 3d6dc74bdc [Client] Fix logic for mwmp::Cell initialization 8 years ago
David Cernat 89a8ace41c [Server] Print debug info only for certain world packets 8 years ago
David Cernat 417284c701 [Client] Implement head rotation sync for NPCs 8 years ago
David Cernat b8ca2382c7 [General] Remove variables that are not going to be used in ActorFrame 8 years ago
David Cernat f52fc19762 [Client] Reorder methods and don't set variables that are no longer used 8 years ago
David Cernat d3f3fb5d05 [Client] Correctly implement movement animation sync for NPCs 8 years ago
David Cernat 5b43e62c50 [Client] Make it possible to get DedicatedActor from CellController 8 years ago
David Cernat 6557577c03 Merge pull request #193 from OpenMW/master
Add OpenMW commits up to 7 March 2017
8 years ago
David Cernat e6536c7473 [Client] Disable basic NPC sync in preparation for overhaul 8 years ago
David Cernat 1101ff1e28 [Client] Update DedicatedActors every frame to allow interpolation 8 years ago
Marc Zinnschlag 9d5c46027d Merge remote-tracking branch 'rcutmore/bug-3484' 8 years ago
David Cernat ae92117d21 [Client] Add missing return 8 years ago
David Cernat 18be1880f0 [Client] Make it possible to get LocalActor from CellController 8 years ago
David Cernat 10be52d40d [Client] Add localActorsToCells map to more easily find LocalActors 8 years ago
David Cernat e89265e469 [Client] Turn CellController's cellsActive into a map instead of a deque 8 years ago
Rob Cutmore 0ff56677f6 Remove unused code 8 years ago
Rob Cutmore 84bad9316d Editor: flag orbit camera for re-initialization
After swapping cells the orbit cam controller needs to be
re-initialized to properly center on the new cell.
8 years ago
David Cernat d829d219c3 [General] Add (very) partial animation sync for NPCs 8 years ago
David Cernat e8638d9884 [Client] Add basic position sync for NPCs 8 years ago
David Cernat c6c0e4acc9 [Server] Fix Cell::sendToLoaded() part 2, and fix Player::sendToLoaded() 8 years ago
David Cernat 8616323bae [Server] Fix logic in Cell::sendToLoaded() 8 years ago
David Cernat fae3bcaeeb [Server] Send actor packets only to players in the same cell 8 years ago
David Cernat 89ed318d3c [Client] Remove usage of nullptr that Travis CI is getting stuck on 8 years ago
David Cernat 67ec81ad0c [Client] Use utility function for converting strings in mwmp::Cell 8 years ago
David Cernat d4a12856ee [Client] Enable AI for LocalActors 8 years ago
David Cernat 0d766a7a04 [Client] Add and use mwmp::Cell class 8 years ago
David Cernat 9beaf9b7a1 [Client] Initialize and update LocalActors while their cells are active 8 years ago
David Cernat 8df9d55331 [Client] Create placeholder DedicatedActor class 8 years ago
David Cernat d24cde16dd [General] Add simple BaseActor and LocalActor classes 8 years ago
David Cernat 679e790d8d [Client] Rename WorldController into CellController to avoid confusion with Networking's WorldPacketController 8 years ago
David Cernat ba8341bfb5 [Server] Add SendActorAuthority() script function 8 years ago
David Cernat c2d6265ffd [Client] Reorder methods in WorldEvent, placing packet senders at bottom 8 years ago
David Cernat 9759764699 [Client] Clean up getting and resetting of WorldEvent 8 years ago
David Cernat d7a760490e [Client] Simplify sending of world packets, part 2 8 years ago
David Cernat b55a3d5eb2 [Client] Add placeholder editActors() method for random creature sync 8 years ago
David Cernat 4abe295a80 [Client] Simplify sending of world packets by adding WorldEvent methods 8 years ago
David Cernat 1d23a48a42 [Client] Print mpNums when objects are found in a cell 8 years ago
David Cernat 0df14320e0 [Client] Set mMpNum to 0 for ManualRef 8 years ago
David Cernat 6c60c9c78e [Client] Clean up debug messages for when objects are found in a cell 8 years ago
David Cernat bb9ea6ccd4 [Client] Also include list of creatures in reply to ActorList 8 years ago
David Cernat ca92be14a5 [Client] Reply to ActorList request with list of NPCs 8 years ago
David Cernat 8f18dc87c4 [General] Model ActorList on Container more closely by including action 8 years ago
David Cernat c65e94587c [Server] Add SendActorList() script function 8 years ago
David Cernat 8c2469bf6d [General] Add placeholder ActorList, ActorAuthority & ActorFrame packets 8 years ago
Rob Cutmore f7664d4bb9 Editor: reset camera after cell drag and drop
When replacing a viewed cell via drag and drop the camera position is
not updated to better view the new cell. This flags the camera position
as not being set so a better default is set.
8 years ago
David Cernat 316720e710 [Server] Rename getNextMpNum() into incrementMpNum() 8 years ago
David Cernat 068835ba71 [Server] Add OnMpNumIncrement() script callback 8 years ago
David Cernat 3b34b9cd3e [Server] Fix typo in MiscellaneousFunctions 8 years ago
David Cernat 2716078a30 [Server] Add GetCurrentMpNum() and SetCurrentMpNum() script functions 8 years ago
David Cernat 8b8c01f389 [General] Make ID_OBJECT_PLACE take effect only when sent back by server 8 years ago
David Cernat 2bd81c3de0 [Client] Use mpNum for every WorldObject 8 years ago
David Cernat 82f38dcfad [Server] Set mpNum in AddWorldObject() 8 years ago
David Cernat ddedcac510 [General] Read and write mpNums in world packets 8 years ago
David Cernat 4644235cf6 [Client] Use mpNum in exact searches for objects 8 years ago
David Cernat 665fe09fd0 [Server] Add GetObjectMpNum() and SetObjectMpNum() script functions 8 years ago
David Cernat 8cc61b6048 [General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE 8 years ago
David Cernat 31cd836558 [General] Small tweaks to debug info 8 years ago
David Cernat 06acd3cbc4 [Client] Add a multiplayer object index and matching methods to CellRef 8 years ago
David Cernat d242f3790f [Server] Don't try to send late-arriving container packets about now unloaded cells 8 years ago
David Cernat e5cf632e1d [Client] Stop creating new reference numbers for placed/spawned objects 8 years ago
David Cernat d8712ee1ea [Server] Fix script crashes by reusing BaseEvent in WorldProcessor 8 years ago
David Cernat 5ff40c5563 [Server] Make coding style consistent 8 years ago
David Cernat 106c9edead Merge pull request #192 from OpenMW/master
Add OpenMW commits up to 3 Apr 2017
8 years ago
David Cernat 174937f412 [Server] Add LogMessage() and LogAppend() script functions 8 years ago
def 785b3c3d01 Hide WorldButton when in game mode 8 years ago
MiroslavR 395e97cf40 Remove evil "implicit GetJournalIndex" hack from expression parser 8 years ago
Koncord 1d2a6d9056 [Server] Rename dontRead to avoidReading 8 years ago
Koncord 47924f5bb0 [Server] Move packet.Read() to parent 8 years ago
Koncord 4daf471874 [General] Add dontRead flag 8 years ago
Koncord ead92fff61 [Server] Move setPlayer() to PlayerProcessor 8 years ago
Koncord 0317e2523b [Server] Remove unused code 8 years ago
Koncord c8fb7d9c1a [Server] Move packet.Send(true) to parent class 8 years ago
Koncord 9ecc70d17c [Server] Fix ID in ProcessorContainer 8 years ago
Koncord f5600c508f [Server] Move all world handlers to WorldProcessors 8 years ago
Koncord 3ab25fb3f1 [Server] Move player processors to processors/player 8 years ago
Koncord 0a1041bf56 [Server] Add WorldProcessor 8 years ago
Andrei Kortunov 31bd70f334 Added missed recharge and repair sounds 8 years ago
Pieter van der Kloet 8d76903392 Ini-importer progress bar fills the whole width of the ui element now 8 years ago
David Cernat e7b5097c13 [Client] Print plugin paths correctly for Windows 8 years ago
David Cernat dff52d8fbe Merge pull request #191 from OpenMW/master
Add OpenMW commits up to 31 Mar 2017
8 years ago
Koncord 3b52549a3d [Server] Rename init_processors to ProcessorInitializer 8 years ago
Koncord e8a5fd1cd0 [Server] Move all message handlers to PlayerProcessors 8 years ago
Koncord 020167df08 [Server] Add PlayerProcessor 8 years ago
Koncord b01734888f [Server] Add missing header 8 years ago
Koncord 48a59cf9e9 [General] Add new class BasePacketProcessor 8 years ago
Marc Zinnschlag ab8294b281 Merge remote-tracking branch 'rcutmore/bug-2838' 8 years ago
Andrei Kortunov df5a43363a Confirmation dialogs size fix 8 years ago
Rob Cutmore 343f2cb81d Editor: add creator for body parts
Added creator subclass for body parts to allow adding first person
parts. IDs for first person body parts are expected to end with ".1st".
8 years ago
Koncord 691dc75401 [Browser] Fix sign compare warnings 8 years ago
scrawl 3c9f3a0f7f Merge pull request #1242 from Allofich/warnings
Fix AppVeyor warnings
8 years ago
scrawl 6a745cb2cc Fix text colorMode (Bug #3815) and render bin 8 years ago
Andrei Kortunov e5a0f89934 List scroll fix 8 years ago
David Cernat 7647715dac Merge pull request #190 from OpenMW/master
Add OpenMW commits up to 27 Mar 2017
8 years ago
Andrei Kortunov edadcb338c Savegame dialog improvements 8 years ago
scrawl 9e7ade4ba4 Merge pull request #1244 from akortunov/develop
MyGUI vertical alignment
8 years ago
Allofich 3780d94214 Cast LAND_SIZE to integer to avoid linking error 8 years ago
Allofich db2f97f308 Fix shadowing warning 8 years ago
Andrei Kortunov a35d4334c3 Encumberance text fix 8 years ago
Andrei Kortunov c9cf0ec977 Buttons and widgets captions vertical alignment 8 years ago
Andrei Kortunov 7d09a5d644 Progress bars vertical alignment 8 years ago
scrawl a036a98fd0 Merge pull request #1243 from akortunov/develop
Journal improvements
8 years ago
scrawl b064dd29cc Fix reset of blend function (Bug #3811) 8 years ago
Andrei Kortunov 658ab5e941 Minor journal improvements 8 years ago
Allofich 2a505b427d Remove second LAND_SIZE definition 8 years ago
scrawl 2a74f79bf1 Merge pull request #1240 from Allofich/follow
Adjust AI follow distances
8 years ago
Allofich 6253a5218e Adjust AI follow distances
(Fixes #3225)
8 years ago
scrawl 0a061d45b7 Merge pull request #1239 from akortunov/projectilefix
Disable explosion effect for 0-range projectiles (bug #3730)
8 years ago
scrawl f3a7be3339 Merge pull request #1238 from LennyPenny/patch-1
Ignore /MSVC* (Feature #3795)
8 years ago
scrawl 82e0bac297 Merge pull request #1237 from MiroslavR/haggling_fix
Fix selling success chance (Fixes #3802)
8 years ago
Rob Cutmore 77bf1efc1a Editor: Fix labels for creator user inputs 8 years ago
Rob Cutmore 8d4441bb5e Editor: document subclasses without ID checks
- Removes ID validation for PathgridCreator.
- Adds comments explaining why ID validation isn't used in some cases.
8 years ago
Andrei Kortunov 14b59e0e4b Vanilla-like tgm (fixes #3798) 8 years ago
Andrei Kortunov 860b556713 Disables explosion effect for 0-range projectiles (fixes #3730) 8 years ago
Lennart Bernhardt e56089aff4 Ignore /MSVC* (Feature #3795) 8 years ago
MiroslavR da6b28eb40 Fix selling success chance (Fixes #3802) 8 years ago
scrawl 97dbd07ed2 Merge pull request #1236 from akortunov/guifixes
Minor GUI fixes
8 years ago
Andrei Kortunov 7bd0c74aa8 Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801) 8 years ago
Andrei Kortunov e383e4d023 Disabled hit overlay for damage/absorb mana/fatigue spells 8 years ago
scrawl 9653b99add Merge pull request #1235 from akortunov/guifixes
Vanilla style progress bars
8 years ago
Andrei Kortunov 4daa88351b Vanilla style progress bars 8 years ago
scrawl 373bd78cf3 Merge pull request #1233 from akortunov/guifixes
Vanilla style drowning widget
8 years ago
scrawl a60302f6d6 Merge pull request #1234 from LennyPenny/patch-1
Ignore /deps (Feature #3795)
8 years ago
Lennart Bernhardt 76548a5e4c Ignore /deps (Feature #3795)
Implements https://bugs.openmw.org/issues/3795
8 years ago
Andrei Kortunov b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). 8 years ago
David Cernat 1d83098619 [Build] Use slilghtly retooled version of CMake's default FindLua51 8 years ago
David Cernat c10dd1b002 Merge pull request #188 from OpenMW/master
Add OpenMW commits up to 24 Mar 2017
8 years ago
scrawl 338592b99b Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
8 years ago
scrawl a5d7b36c28 Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
8 years ago
scrawl c611ddba8d Remove stray term 8 years ago
scrawl f676b62711 Remove unused variable 8 years ago
scrawl f230df3d1c Merge pull request #1232 from akortunov/tooltipfix
Tooltip maximum width cap
8 years ago
Andrei Kortunov 1a47b9727b Changed tooltip maximum width (bug #3800) 8 years ago
scrawl 02c6c1897e Merge pull request #1230 from Allofich/stats
Change bounds behavior of stat script commands
8 years ago
scrawl 7d0eeee568 Merge pull request #1229 from Allofich/appveyor
Fix AppVeyor not finding curl
8 years ago
scrawl 7075a3a99b Merge pull request #1231 from Allofich/tooltips
Show names on combat actors when RMB GUI is active
8 years ago
Marc Zinnschlag 77edb20783 Merge remote-tracking branch 'origin/master' 8 years ago
Marc Zinnschlag 021cef74ff Merge remote-tracking branch 'rcutmore/bug-3345' 8 years ago
Allofich 5282556ae0 Show names on combat actors when RMB GUI is active
Fixes (#3797)
8 years ago
Allofich 57aeec59d5 Change bounds behavior of stat script commands
Fixes (#3776)
8 years ago
Allofich 6c686fa242 Fix "curl: command not found" error
Fixes (#3799)
8 years ago
Rob Cutmore 3714c2a0f2 Editor: add ID validator to pathgrid input 8 years ago
Rob Cutmore 207695e094 Editor: switch input for pathgrid creator
Switched from QComboBox to DropLineEdit for pathgrid creator input.
This allows the input the use auto-complete and be a drop target from
the cells table.
8 years ago
David Cernat ab92b9f795 Merge pull request #187 from OpenMW/master
Add OpenMW commits up to 20 Mar 2017
8 years ago
scrawl c992cb6e82 Fix texture not being applied on rendering the composite map (Fixes #3791) 8 years ago
Marc Zinnschlag c2ecd47acd Merge remote-tracking branch 'rcutmore/bug-3345' 8 years ago
scrawl 4a1406c638 Merge pull request #1226 from MiroslavR/scdt_size
Downgrade SCDT size mismatch error to a warning
8 years ago
MiroslavR 06dc94552f Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing 8 years ago
Rob Cutmore 0dcb6a9bd4 Editor: update pathgrid creator input on changes
When data changes the cell input for pathgrid creator is repopulated
with valid choices. This handles the case where a cell is added or
removed, and also when a cell's pathgrid is added or completely
removed.
8 years ago
Rob Cutmore 491fd3d0be Editor: set combo box events for pathgrid creator
- Handles when combo box should automatically gain or lose focus.
- Checks user input when combo box selection changes.
8 years ago
Rob Cutmore 95d164a6e6 Editor: use combo box when creating pathgrids
Instead of using QLineEdit for user input, use a QComboBox populated
with valid choices. This prevents user from being able to create a
pathgrid for a non-existent cell.
8 years ago
Andrei Kortunov 1286754fb3 Add a new option to show arrow damage (feature #2923) 8 years ago
David Cernat 5eb183bacf Merge pull request #186 from OpenMW/master
Add OpenMW commits up to 15 Mar 2017
8 years ago
scrawl f151eccc23 Update AUTHORS.md 8 years ago
scrawl 3a2a5a90bd Merge pull request #1225 from akortunov/master
Disable weapons and spells cycling in GUI mode
8 years ago
scrawl a070551af3 Attempt to fix naming conflict on windows 8 years ago
scrawl 3d58ba7301 Fix boolean test 8 years ago
Andrei Kortunov eb81ab5b24 Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645) 8 years ago
David Cernat 60037e4081 Merge pull request #185 from OpenMW/master
Add OpenMW commits up to 14 Mar 2017
8 years ago
scrawl e987fe85d0 Add abort flag to TerrainPreloadItem 8 years ago
scrawl aed4cbaf29 Update settings documentation 8 years ago
scrawl 42e9891504 Fix issues caused by loading multiple views into the same terrain View 8 years ago
scrawl 97ed999097 Fix cleanup issue 8 years ago
scrawl fd215caa02 Add local LandCache to cut down on store searches 8 years ago
scrawl 088d5604bf Use a shader if required to display the composite map
Fixes composited terrain not respecting the 'clamp lighting' setting.
8 years ago
scrawl 7f5beb3172 Remove unused includes 8 years ago
scrawl 5044816770 Remove unused code 8 years ago
scrawl b66c2abfe3 Build the bounding sphere in the loading thread (only relevant for TerrainGrid) 8 years ago
scrawl 9e9c028f1d Skip light collection for far away terrain 8 years ago
scrawl 0782839a42 Avoid redundant culling tests on the transform/drawable 8 years ago
scrawl fb8ac06524 Reduce the minSize of quad tree nodes for better performance 8 years ago
scrawl a041546b54 Use the quad tree's minSize in the LodCallback 8 years ago
scrawl c22fde2bcd Preload terrain while reading savegame 8 years ago
scrawl e4e8821902 Refactor update of lodFlags 8 years ago
scrawl 2aa09639a9 Re-enable terrain intersections 8 years ago
scrawl 9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 8 years ago
scrawl db00d47ca2 Hold a ref to the intersection visitor's view if possible 8 years ago
scrawl 59bf100907 Fill exteriorPositions in preloadFastTravel 8 years ago
scrawl 11bee6ee35 Avoid compiling composite maps that are no longer referenced 8 years ago
scrawl 03c07d3bd5 Remove old code 8 years ago
scrawl 86e75f0987 Preload terrain even when cell preloading is disabled 8 years ago
scrawl 9eed7fa6f5 Fix composite map when force shaders is enabled 8 years ago
scrawl d055dc25bf Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell 8 years ago
scrawl 7d50b6c2e2 Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps 8 years ago
scrawl 6ccb6009ee Use the View-based preloading for TerrainGrid as well 8 years ago
scrawl 3c29e2dbeb Refactor ownership of terrain views 8 years ago
scrawl 28fd492711 Don't use terrain LOD for the map camera 8 years ago
scrawl e7a0878c10 Add CompositeMapRenderer info to the stats panel 8 years ago
scrawl ec0b743123 Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
8 years ago
scrawl c921620ef3 Compile the drawables of a composite map one by one to avoid frame drops for larger maps 8 years ago
scrawl 47ca8aeee5 Use the time elapsed instead of # compiled as limit 8 years ago
scrawl 8a6d909b22 Fix composite map being compiled twice 8 years ago
scrawl 683e625c6c Rewrite CompositeMapRenderer to be based on Drawable and share the FBO 8 years ago
scrawl 4549196b31 Use the new way of terrain preloading in CellPreloader/Scene 8 years ago
scrawl 4baa795152 Add preloading implementation to QuadTreeWorld 8 years ago
scrawl 9db71e3f62 Recompute the LOD stitching when the view changes 8 years ago
scrawl ef704db877 Fix reset of changed flag 8 years ago
scrawl 1c15686353 Remove non required use of WorkQueue 8 years ago
scrawl 19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 8 years ago
scrawl 433900fca5 Fix waiting on initial quad tree build 8 years ago
scrawl 4dbd224249 Hide the terrain in non-exterior cells 8 years ago
scrawl 2580de11a4 Refactor ownership of ViewDataMap 8 years ago
scrawl 5a3c645c89 Enable lazy compiling of composite maps 8 years ago
scrawl 99e18f0d68 Clear the ViewData on exit 8 years ago
scrawl bb991850da Add LOD stitches 8 years ago
scrawl 6bd286d924 Fix unnecessary resizing in ViewData 8 years ago
scrawl 8c151364df Add special handling for CullVisitor to QuadTreeWorld.
- Cull only against bounding box, not bounding sphere, as this appears to perform better.
- Also traverse into non visible nodes to compute their LOD, this is to avoid nodes having to be loaded in when the player turns the view around, and will avoid unnecessary refs/unrefs of rendering data in the View. This should probably be turned off at some point for static cameras, such as the local maps.
8 years ago
scrawl f19a88be9d Reject QuadTreeNodes with invalid bounds 8 years ago
scrawl 7d004bf757 Preliminary rendering of QuadTreeWorld 8 years ago
scrawl e36bdb490e Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection 8 years ago
scrawl 0efc54c749 Subdivide the composite maps 8 years ago
scrawl c684860e3b Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer. 8 years ago
scrawl 0756fc4ae6 Optimize getBlendmaps for the general case that most points are within the given cell 8 years ago
scrawl 81c9853fe9 Fix handling in getBlendmaps when the chunk is >1 ESM::Cell 8 years ago
scrawl b384087e28 Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell 8 years ago
scrawl 819860081f Remove custom bounding box 8 years ago
scrawl ce8c4ad4f5 Add quad tree implementation (no rendering yet) 8 years ago
scrawl 2d549d088e Get the world size from the ESM::Land store 8 years ago
scrawl 14225a42c6 Remove unused pointer to IncrementalCompileOperation 8 years ago
scrawl c487df0abb Move updateTextureFiltering and material into the base class 8 years ago
scrawl 5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
scrawl 7e4450da55 Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it. 8 years ago
scrawl b1d4bb5708 Add CompositeMapRenderer
Temporarily render all terrain using composite maps for testing purposes
8 years ago
scrawl e323b2fa7b Use the SceneManager's ShaderManager 8 years ago
scrawl 0fc465da59 Store the min/max height in LandData 8 years ago
scrawl 051c17a184 Make reportStats const 8 years ago
scrawl 5fb854036d Use a forward declaration to avoid having to workaround Qt MOC
Don't think that guard was still needed, but a forward declaration is better anyways.
8 years ago
scrawl 80a0398f9d Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads 8 years ago
scrawl 20d30bb8d7 Move mDataLoaded into LandData 8 years ago
scrawl 16b5cadd9e Fix order of operations w.r.t clearing cache 8 years ago
scrawl 2c68ed4fb4 Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 8 years ago
scrawl 35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 8 years ago
scrawl 274690f790 Refactor BufferCache to allow caching buffers of different sizes 8 years ago
scrawl 9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 8 years ago
scrawl b898315962 cellpreloader: abort all tasks first before waiting 8 years ago
scrawl 5f76317807 Wait for completion of CreateMapItem on exit to avoid potential threading issue 8 years ago
scrawl 804f873649 terrain: factor out texture caching into a separate class 8 years ago
scrawl 4cd4457d21 Add support for Functors to ObjectCache 8 years ago
scrawl 9d72d9f0c9 Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene 8 years ago
scrawl eef63a880a terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'

Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
8 years ago
scrawl 34130fc5cc Fix handling in LightListCallback when the node is not a Group 8 years ago
scrawl b78a9f89af Refactor LightListCallback to allow for integration in custom Drawables. 8 years ago
scrawl ccfebdd2c3 Set the underwater fog relative to default view distance 8 years ago
David Cernat bbedf888b2 [Documentation] Add subreddit link to readme 8 years ago
David Cernat 0c4447dfd0 [Documentation] Update readme and credits 8 years ago
David Cernat d94850fbdf Merge pull request #184 from OpenMW/master
Code style
8 years ago
scrawl fe439e7bbf Add missing default material state for character preview 8 years ago
scrawl 37c71c15f2 Remove redundant state 8 years ago
scrawl 4c9bbce1e2 Fix node mask being reset 8 years ago
scrawl c1fe9f2a89 Avoid warping the mouse cursor more than necessary
Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation.

This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view.
8 years ago
David Cernat e0234dc362 Merge pull request #183 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
8 years ago
MiroslavR a8517c34eb Code style 8 years ago
scrawl a556475fae Explicitely set the user data type to avoid const/non-const mismatch 8 years ago
scrawl 5de5be77f3 Fix Ptr/ConstPtr userdata mismatch (Bug #3784) 8 years ago
scrawl 928e2061f7 Remove redundant tolower 8 years ago
scrawl 13a6070629 Remove warning spam in skeleton.cpp
If the root bone is missing, that is caused by all bones being missing which will have been logged already.
8 years ago
scrawl e093a30736 Update AUTHORS.md 8 years ago
scrawl a9b5ea4f8c Merge pull request #1224 from schwitzerm/master
fix skill window update
8 years ago
Mitchell Schwitzer 421b92ae05 fix styling & add missing lines regarding max proficency 8 years ago
Mitchell Schwitzer f31e5ba85e fix display maximum proficency reached 8 years ago
Mitchell Schwitzer 7960d5a9a7 fix skill progress bar v2
both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics    5"), but not for the name.

this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
8 years ago
Mitchell Schwitzer 465b7361e1 fix skill window update
invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
8 years ago
Koncord 3d294500ba [General] Use std::replace() instead for-each in Utils::convertPath() 8 years ago
scrawl 809f5cd01b Fix bad override 8 years ago
scrawl 21aad00612 Don't pass key events to the viewer when Alt modifier is held
Fixes the stats panel briefly showing up when using 'Alt+F4' to exit.
8 years ago
scrawl fc95a45cb6 Don't pass repeat key events to the viewer's eventQueue 8 years ago
scrawl 70841ea3b7 Merge pull request #1222 from OpenMW/macos-nightly
Setup macOS nightly builds on Travis
8 years ago
scrawl a6429a2518 Merge pull request #1223 from MiroslavR/rifle_sounds
Fix for incorrect gun sounds with the Clean Hunter Rifles mod
8 years ago
Nikolay Kasyanov 7f429f26e1 Allow getting available version information even when clone is shallow 8 years ago
Nikolay Kasyanov e24cb0fe5d [macOS, CI] Configure deployment of nightly builds to FTP 8 years ago
MiroslavR af1fe64408 GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor (Fixes #3781) 8 years ago
David Cernat 90387aedea Merge pull request #182 from OpenMW/master
Add OpenMW commits up to 5 Mar 2017
8 years ago
Koncord 2a723279b1 [Client] Send ID_GAME_PREINIT packet 8 years ago
Koncord 2c26ed8aee [Server] Process ID_GAME_PREINIT packet 8 years ago
Koncord 435d9780a7 [General] Fix PacketPreInit 8 years ago
Koncord 690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
8 years ago
Nikolay Kasyanov 57c5ecfba8 [macOS, CI] Use most recent prebuilt dependencies 8 years ago
Nikolay Kasyanov f1abc5d7cb [macOS, CI] Use Release configuration 8 years ago
Nikolay Kasyanov 672aa80dc5 Revert "Make Travis build test-release-build-on-travis"
4eb5183d73
8 years ago
Koncord 6076346df4 [Client] Add Networking::preInit() method 8 years ago
Koncord 0c1905e842 [General] Add PreInit packet 8 years ago
Koncord 0d53a6916d [General] Move repeated code in Packet() to base class 8 years ago
David Cernat df051a777a Merge pull request #181 from OpenMW/master
Add OpenMW commits up to 4 Mar 2017
8 years ago
scrawl c1b1d502ee Fix up commit 330e5fefd1 8 years ago
scrawl 4123398cbc Change no-grab setting to respect the value given 8 years ago
scrawl 7eb48ea83b Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error 8 years ago
scrawl 4051018862 optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback 8 years ago
scrawl 5866f0f80b Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
Example:

OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
8 years ago
scrawl 42a04de37c Fix a crash that occurred when a carried light fails to be attached. 8 years ago
scrawl 2776727794 Allow gamepad and mouse/keyboard to be used at the same time (Fixes #3093) 8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
Nikolay Kasyanov 4eb5183d73 Make Travis build test-release-build-on-travis 8 years ago
David Cernat 82dcec5ec5 [Server] Use consistent pattern for script function category names 8 years ago
Koncord cea1425db1 [Client] Remove redundant newlines & keep ~120 columns 8 years ago
Koncord 4015c3e9a9 [Client] Use constant instead magic value in Lerp function 8 years ago
Koncord a10cf4360c [Client] Print all esm/esp files in load queue with idx & CRC32 checksum 8 years ago
Koncord 9199446edd [Client] Add Files::Collections to Main::init() arguments 8 years ago
Koncord c353e18645 [General] Move Utils from server to components
Rewrite CRC32 functions to the Boost equivalent
8 years ago
David Cernat 9cffc1f661 [Client] Don't open up main menu when player's death animation finishes 8 years ago
David Cernat 0d32bf5943 [General] Add extra death debug, don't request data from player on death 8 years ago
David Cernat c4b11a1251 [Client] Remove now unused sendData() and BitStream declarations 8 years ago
David Cernat cf6de6c474 [Client] Update old packet-sending code in LocalPlayer and GUIChat 8 years ago
David Cernat a2ef39c655 Merge pull request #178 from OpenMW/master
Add OpenMW commits up to 2 Mar 2017
8 years ago
David Cernat 6887930c04 [Client] Let scripts handle respawn point instead of hardcoding it 8 years ago
scrawl 599f0a36eb Update AUTHORS.md 8 years ago
scrawl 1692b7f38e Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
8 years ago
scrawl 62cc091414 Fix incorrect setting of TexMat in terrain material 8 years ago
scrawl a759ef5d2e Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required. 8 years ago
scrawl 8fc7942d64 Refactor osgMyGUI::OSGTexture to store width/height inside the object 8 years ago
David Cernat db8218545f Merge pull request #177 from OpenMW/master
Add OpenMW commits up to 1 Mar 2017
8 years ago
scrawl d8505e4f48 Fix a multithreading crash caused by modification of live Geometry 8 years ago
scrawl 2873c10284 Clean the object root of StateSets and hidden nodes 8 years ago
scrawl 4e0011bfc8 Improve NPC loading performance by caching the cleaned objectRoot 8 years ago
scrawl 058681ad73 ShaderVisitor: avoid reset of rig geometry when not required 8 years ago
Rafael Moura 6c2ce2b2a1 Porting more ContainerStoreIterator usage to const version #4
removed const_cast revision
8 years ago
Rafael Moura 7fa2703715 Porting more ContainerStoreIterator usage to const version #3 8 years ago
David Cernat 03984685e5 [Client] Remove unnecessary type specifiers 8 years ago
David Cernat 5c269a5f8d [General] Rename ID_GAME_DIE and ID_GAME_RESURRECT 8 years ago
David Cernat 4aaa9ed694 [General] Update version to 0.5.2 8 years ago
Rafael Moura 18a4b64f1a Porting more ContainerStoreIterator usage to const version #2 8 years ago
David Cernat e6bc7ad463 [General] Make all flying players fly correctly, including TCL users 8 years ago
David Cernat 48125913c3 Merge pull request #175 from OpenMW/master
Add OpenMW commits up to 27 Feb 2017
8 years ago
Koncord 0442ebd607 [Server] Remove redundant newlines & keep ~120 columns 8 years ago
Koncord 83d0cbedb2 [Server] Remove redundant type casts 8 years ago
Koncord 8f96ca22c1 [Server] Fix typo in RakNet name 8 years ago
Koncord aa91126ce3 [Server] Minor cleanup in Networking 8 years ago
David Cernat 02487dce13 [Client] Prevent invalid race used by other player from freezing client 8 years ago
scrawl 0772a03e98 Print the object ID that animateCollisionShapes did not find the node for 8 years ago
scrawl 1402e0b872 Don't optimize billboard nodes (Fixes #3774) 8 years ago
David Cernat 4110fac629 Merge pull request #174 from OpenMW/master
Add OpenMW commits up to 26 Feb 2017, part 2
8 years ago
David Cernat 8c8414f098 [Client] Spawn DedicatedPlayer in center of exterior cell 0,0 8 years ago
scrawl d4781d419f Merge pull request #1220 from MiroslavR/tcl_collision
Fix actors colliding with noclipping player
8 years ago
scrawl 706ac45c76 Fix missing particles caused by shallow copy of ParticleSystemController 8 years ago
scrawl 9b27ec4945 Remove redundant and ambiguous NiNode::makeBone()
Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each.
8 years ago
scrawl aba3c471a9 nifloader: fix setting of dataVariance for non-controlled bones and refactor the code 8 years ago
Rafael Moura 05cc69f6f1 Porting more ContainerStoreIterator usage to const version 8 years ago
David Cernat 684517e02f [Server] Fix Miscellaneous category of script functions 8 years ago
David Cernat 0baada0aa2 [Server] Add GetLastPlayerId() script function in Miscellaneous category 8 years ago
David Cernat deb10919ab [Server] Delete cells that become empty when a player disconnects 8 years ago
scrawl 6f4c03aa32 Avoid retrieving setting every frame 8 years ago
David Cernat 048ddf6a34 [Server] Use LOG_APPEND for older debug messages in Cell 8 years ago
David Cernat a58601fb2b [Client] Delineate tes3mp-only code more clearly, part 1 8 years ago
David Cernat 341ec28b1f [Client] Don't allow actors to cast spells that don't exist on client 8 years ago
David Cernat 5d30ba0abd Merge pull request #173 from OpenMW/master
Add OpenMW commits up to 26 Feb 2017
8 years ago
David Cernat fb93ce57f9 [Server] Fix debug message 8 years ago
David Cernat ae37daca70 [Server] Ensure no information exchange takes place with nullptr player 8 years ago
David Cernat 7f51ca5298 [Server] Add permanent debug to Cell and CellController 8 years ago
Koncord 366c24ab04 [CI] Update secure token 8 years ago
MiroslavR 498a3d450b Fix actors colliding with noclipping player 8 years ago
scrawl 5caf53b6a3 optimizer: avoid reordering nodes
Fixes an osgParticle cloning issue.

(Fixes #3773)
8 years ago
scrawl a95773beef Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp 8 years ago
David Cernat 9035908f6d [Client] Spawn DedicatedPlayer in exterior 0,0 (for other master files) 8 years ago
scrawl 585524805f Add 'tri ' variant of part filters to optimizer ignore list 8 years ago
David Cernat 0527690b88 [Server] Add permanent debug to ID_PLAYER_CELL_CHANGE and ID_CONTAINER 8 years ago
David Cernat 7917badedf [Server] Set guid of baseEvent, previously done in a constructor before 7065569f9b 8 years ago
David Cernat c63be981d2 [Documentation] Update change log slightly 8 years ago
David Cernat 2fd279a5ef [Server] Remove debug message 8 years ago
Koncord 1956045e99 [Browser] Fix continuous loop when connection was failed 8 years ago
David Cernat 4a5b8c927f [Server] Add an extra check to Cell::sendToLoaded to be on the safe side 8 years ago
David Cernat 060e440ab2 [General] Update version to 0.5.1 8 years ago
Koncord 45d081ba42 [Server] Compare new cells with loaded cells correctly 8 years ago
Battlerax c9dc75f589 [Browser] Fixed two crashes relating to invalid data 8 years ago
Battlerax 76e866c5c9 [Browser] Crash Fix 8 years ago
David Cernat ff0d21ef38 [Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files) 8 years ago
David Cernat aab5b69c80 [Client] Unready weapon & spell upon death to avoid attack inability bug 8 years ago
David Cernat a94d1ed296 Merge pull request #169 from OpenMW/master
Add missing copy of callbacks when a Transform is replaced by Group
8 years ago
Battlerax 186e3c2337 [Browser] Crash fix (#168)
* [Browser] Crash Fix

* Update NetController.cpp
8 years ago
scrawl 48e0f098ff Add missing copy of callbacks when a Transform is replaced by Group
(Fixes #3770)
8 years ago
Koncord 3adbf17545 [Server] Fix memory leak in CellController 8 years ago
Koncord 715422aff6 [General] Fix memory leak in Log dtor 8 years ago
Koncord ebaf3d3cc9 [Server] FIx memory leak 8 years ago
David Cernat 328e3b6618 Merge pull request #167 from OpenMW/master
Add OpenMW commits up to 24 Feb 2017
8 years ago
Koncord b33e604a61 [Server] Set sendToLoaded function as constant
Add assertions for CellController singleton
8 years ago
Koncord e3f4c63ea6 [General] Delete invalid & redundant code 8 years ago
scrawl 330e5fefd1 optimizer: consider a Group with more than one child redundant as well
While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations.
8 years ago
scrawl 75677f03e7 Remove SceneManager::notifyAttached 8 years ago
scrawl afa39d121f Fix 'part has no parent' warning caused by destructing in the wrong order 8 years ago
scrawl a55604c549 Avoid unnecessary AABB update when actor position has not changed 8 years ago
scrawl fb073e5c14 Avoid unnecessary AABB update for rotationally invariant collision shapes 8 years ago
scrawl 5198fc897d Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning 8 years ago
scrawl 3df7a8c4d8 Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables 8 years ago
scrawl e4c12e5e56 optimizer: don't merge Geometry that has transparency sorting enabled 8 years ago
scrawl ebfd845eae optimizer: run MERGE_GEOMETRY after removing redundant nodes 8 years ago
scrawl 43f31d6e54 optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode 8 years ago
scrawl f2a323238f optimizer: merge groups as part of REMOVE_REDUNDANT_NODES 8 years ago
scrawl af716d4b61 optimizer: remove hardcoded condition in RemoveRedundantNodesVisitor 8 years ago
scrawl 698738c649 optimizer: use asXYZ() instead of dynamic_cast 8 years ago
scrawl f7cb4bd245 optimizer: remove some cruft 8 years ago
scrawl e33829d493 Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
Remove optimizers that won't be used.
8 years ago
scrawl 5e2335f250 Use the osgUtil::Optimizer post loading in the SceneManager 8 years ago
scrawl 305cccd263 Don't print Geometry data (vertices, triangles, etc.) in showscenegraph 8 years ago
scrawl 4e5a1e6123 nifloader: improve setting of DataVariance 8 years ago
scrawl 1d6b5b2a52 Add StringUtils::CiComp operator 8 years ago
scrawl 25ca89b560 Avoid redundant allocations in Store::search 8 years ago
scrawl 6e996bf2a3 Create TriShapes with an identity transform as a Group 8 years ago
scrawl 6e5d9efa93 Remove NifLoader::optimize, to be replaced with something better 8 years ago
scrawl c231b06320 Remove boneOffset node after using it 8 years ago
scrawl d75a3fd0fb Add SharedStateManager to the stats panel 8 years ago
scrawl 732212070d crashcatcher: complain when launching gdb fails 8 years ago
David Cernat 0d6636018f Merge pull request #166 from OpenMW/master
Add OpenMW commits up to 23 Feb 2017
8 years ago
Koncord cbace41e14 [Client] Fix crash on LInux 8 years ago
Marc Zinnschlag 8e82c161c6 updated credits file 8 years ago
Marc Zinnschlag 765401531d Merge remote-tracking branch 'origin/master' 8 years ago
David Cernat ed2176c984 [Client] Reuse 1 BaseEvent over and over instead of creating new ones 8 years ago
Koncord b158e89f77 [Server] Change signatures of GetLastEventAction & SetScriptEventAction 8 years ago
Koncord 059043fea9 [General] Change signature of BaseEvent::action 8 years ago
Koncord cbe31149e3 [Server] Remove redundant constructor 8 years ago
David Cernat af35ee38d1 [Server] Rename ClearScriptEvent into InitScriptEvent with pid argument 8 years ago
Koncord 868c837aa0 [Server] Move baseEvent from Networking.cpp to class as member 8 years ago
David Cernat 7065569f9b [Server] Reuse 2 BaseEvents over and over instead of creating new ones 8 years ago
David Cernat 1b59ce8c8f [Client] Send ID_PLAYER_DRAWSTATE when teleported by server 8 years ago
Koncord f8a25747ba [Client] Some tabs have been killed in GUIChat 8 years ago
Stanislav Zhukov 8f9b831662 Update tes3mp-credits.md 8 years ago
David Cernat 586a7f6656 [Client] Prevent DedicatedPlayer from spawning on ground from 0 fatigue 8 years ago
David Cernat fb34e2c4ba Revert "[Build] Fix for MSYS2 build while maintaining MSVC fix"
This reverts commit faf1c416f3.
8 years ago
David Cernat 4b497a18c6 Merge pull request #165 from Battlerax/battlerax-dev
[Build] Fix for MSVC linking issue with RakNet while maintaining MSYS2 compatibility
8 years ago
Battlerax 79e996aed3 Merge pull request #3 from Battlerax/master
tes3mp & openmw changes
8 years ago
Battlerax 090b9af987 Merge pull request #2 from TES3MP/master
tes3mp & openmw changes
8 years ago
David Cernat d4ff136837 [Client] Add comments about spellcasting as a result of merge conflict 8 years ago
David Cernat 38ccc2671c Merge pull request #164 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
8 years ago
Battlerax faf1c416f3 [Build] Fix for MSYS2 build while maintaining MSVC fix 8 years ago
Battlerax b47260f9dc [Build] Fixed linker issue 8 years ago
David Cernat b373a3e0ba Merge pull request #163 from Battlerax/battlerax-dev
[Client] You can now cancel the chat box by pressing enter without a message
8 years ago
Battlerax fd845198ad [Client] You can now cancel the chat box by pressing enter without a message. 8 years ago
Battlerax ba4b77f2c3 Merge pull request #1 from TES3MP/master
tes3mp changes
8 years ago
scrawl d163228199 Fix updatePtr 8 years ago
scrawl 00d4fea91c Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 8 years ago
scrawl a5247394dc (Re)set the inventory listener outside of the Animation class 8 years ago
scrawl 8f79fa3d72 Add resource statistics panel opened with F4 8 years ago
Koncord 68c288761a [Server] Send other players position to loader 8 years ago
Koncord b0ebad8b83 [Client] Fix crash on Linux 8 years ago
Koncord b1460cf010 [Server] Send ID_PLAYER_POS every ID_PLAYER_CELL_CHANGE 8 years ago
David Cernat 90275f777e [Client] Don't crash when dying while inside a container 8 years ago
Koncord 443c0ed309 [Server] Fix Cell iterators 8 years ago
David Cernat 67b67ce1c4 [Client] Don't automatically rescale objects on cell change 8 years ago
scrawl b40ca9b60a Set the window rectangle on the Viewer's EventQueue 8 years ago
David Cernat e4ae8c5f9f [Client] Cancel drag for teleported players, fix ID_OBJECT_SCALE debug 8 years ago
scrawl 3693f05ef5 Transform world-space particle systems in update callback so that animations are accounted for 8 years ago
scrawl 0fbd29ccb8 Use additive alpha blending on the character preview 8 years ago
scrawl e38221edc9 Set character preview's simulationTime to 0 to avoid flickering lights 8 years ago
scrawl c45013c983 Fix particle systems not being rendered in their first frame 8 years ago
scrawl a45335ffc3 Do not reduce magicka in god mode 8 years ago
scrawl eefe1ed1a8 Fix being affected by Silence in god mode 8 years ago
FedeWar e9076088ca Another tab fix 8 years ago
FedeWar 4e7f7cf84f Fixed tabs 8 years ago
Koncord 3d88e657cd [Server] Fix printVersion() for ARM 8 years ago
FedeWar 370c12e78a Verification results are ordered by Type in alphabetical order. 8 years ago
Koncord a75da18f31 [Server] Fix argument in log message 8 years ago
Koncord 7dde4db1fb [Server] Add FORCE_LUA parameter to CMakeLists.txt 8 years ago
David Cernat a1988ac6ef Merge pull request #161 from OpenMW/master
Add OpenMW commits up to 21 Feb 2017
8 years ago
scrawl b9740fd2a1 Fix btHeightFieldTerrainShape triangle layout to match rendering 8 years ago
scrawl 4aa40d16bc Increase the importance of light radius when sorting lights (Bug #2759) 8 years ago
scrawl 3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
8 years ago
David Cernat d9229071ef [Browser] Move password column to the right and shorten its name 8 years ago
David Cernat 58795119b6 [Server] Add debug about information exchange in ID_PLAYER_CELL_CHANGE 8 years ago
David Cernat 37e7d2c15b [Client] Don't get invalid cells in LocalPlayer::sendJournalEntry() 8 years ago
David Cernat b320910c5f [Client] Don't add/remove all spells from ingame scripts for LocalPlayer 8 years ago
David Cernat bf2f932e18 [Client] If in a container, don't crash when teleported to another cell 8 years ago
David Cernat f5470e0b49 [Client] Print cell descriptions for WorldEvents only once 8 years ago
David Cernat 92439e6e62 [Client] Reduce WorldPacket debug because it can cause freezes 8 years ago
David Cernat 96d01fcde4 [Server] Stop resending attacks because they cause infinite death loops 8 years ago
scrawl 9728a6967e Reset fall height when teleporting (Fixes #2629) 8 years ago
scrawl 05ad0dca34 Use ActionTeleport in COE/COC commands 8 years ago
David Cernat ca0b1a8813 [Browser] Change column names slightly 8 years ago
scrawl 7e02bb7348 Preload summoned creature models before the spell is cast 8 years ago
scrawl 22482b7eec Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 8 years ago
Koncord 81513082ff [Browser] Some tweaks to password column 8 years ago
Koncord edfade2a90 [Server] Some fixes in requests to the master server 8 years ago
Koncord b7ab831c46 [Server] Update MasterClient to new protocol 8 years ago
Koncord 6f2d12d2c6 [Browser] Add ability for connect to passworded servers 8 years ago
Koncord 0e92f43822 [Browser] Add version column 8 years ago
Koncord ea9c31a8f7 [Client] Add password to client params and to config file 8 years ago
Koncord 158e9b3b09 [Server] Add ability to set password to server from config & scripts 8 years ago
David Cernat 3e50cf60e7 [General] Update version to 0.5.0 8 years ago
Koncord 78f5a760f4 [Server] Use variable instead method in Player. 8 years ago
Koncord ec4d016100 [Server] Don't crash server every time a player disconnects. Again. 8 years ago
David Cernat 13a47b400d [Documentation] Update project readme 8 years ago
Koncord ee494887e1 [Server] Fix log message 8 years ago
David Cernat e909652b9b [Documentation] Update changelog and credits 8 years ago
David Cernat a4526605a6 [General] Remove goldValue from ContainerItem because it is never useful 8 years ago
David Cernat 7321774ae2 Merge pull request #160 from TES3MP/tes3mp-LoadedCell
[Server] Don't crash server every time a player disconnects
8 years ago
David Cernat b829f0252a [Server] Don't crash server every time a player disconnects 8 years ago
David Cernat cdffbc05f7 Merge pull request #159 from OpenMW/master
Add OpenMW commits up to 19 Feb 2017
8 years ago
David Cernat 00cddabc12 Merge pull request #158 from TES3MP/tes3mp-LoadedCell
Add functionality for storing cell loads on the server
8 years ago
David Cernat 3e031faa96 [Server] Exchange position information correctly between players 8 years ago
David Cernat ed91f20cd3 [General] Print action used for ID_CONTAINER when receiving one 8 years ago
David Cernat 24251cafd0 [Server] Send large ID_CONTAINER packets on a need-to-know basis 8 years ago
David Cernat 791089d342 [Server] Add Cell::sendToLoaded() for sending events to loaded players 8 years ago
David Cernat eb0744aa77 [Server] Add CellController:getCell() for getting Cell through ESM::Cell 8 years ago
David Cernat ee1ba1728e [Server] Rename getCellByID() into getCellByName() to avoid confusion 8 years ago
David Cernat 275dfaf05f [Server] Add Cell::getDescription() for debugging purposes 8 years ago
Rafael Moura 9963601484 Porting code to ConstContainerStoreIterator #1 8 years ago
David Cernat 887b436ee7 [Server] Make style for new methods consistent with rest of project 8 years ago
Koncord fd36ec7613 [Server] Iterate cells where player was loaded instead all 8 years ago
Koncord 67099e437a [Server] Remove player from Cells when disconnected 8 years ago
Koncord f2ce46ffed [Server] Rename doForNearest to forEachLoaded 8 years ago
scrawl 3b24bb9a5e Use OS X cursor workaround for GL_VENDOR ATI and add an environment variable for control 8 years ago
Koncord 3aae782a51 [Server] Send info about loader to others 8 years ago
Koncord 465d0fe4b4 [Server] Fix log messages in CellController 8 years ago
Koncord ca68831395 [Server] Rename sendToNearest to sendToLoaded 8 years ago
scrawl 481c440698 Print OSG version on startup 8 years ago
Koncord 931ecd5acb [Server] Imrpove debug info in CellController 8 years ago
Koncord cce49e355a [Server] Some fixes to sendToNearest & doForNearest 8 years ago
scrawl e4741db069 Merge pull request #1213 from Allofich/equip
Change AI equip logic
8 years ago
Koncord 033472d939 [Server] Add doForNearest function 8 years ago
Koncord b760015071 [Server] Send some packets only to nearest players 8 years ago
Koncord 846ceacc90 [Server] Add begin & end iterators to Cell class 8 years ago
Koncord bbc062de62 [Server] Use lowCamelCase in Cell 8 years ago
Koncord 08f78e21c1 [Server] Use CellController in Networking 8 years ago
Koncord 8887a267c7 [Server] Add Cell and CellController 8 years ago
David Cernat b1009ad33d [Server] Add GetContainerItemActionCount() for getting drag count 8 years ago
David Cernat 4f2b88df8a [General] Remove owner var from ContainerItem because it is always empty 8 years ago
MAtahualpa fb8a2093cd Replace "Female" check box with a combo box, part 2/2 (fixes #3757)
Replaces the "Female" check box in BodyPart records with a "Gender" combo box. This is the second of two related fixes, the first one covering NPC records.

Related issue:
- Fixes #3757: Editor: Replace "Female" check box in BodyPart records with "Gender" combo box (https://bugs.openmw.org/issues/3757)

Tests:
The changes were successfully tested in OpenMW-CS by manipulating several BodyPart records.
8 years ago
Rafael Moura ecbde7b11e Added ConstContainerStoreIterator
using base template for ContainerStoreIterators

less template arguments for ContainerStoreIteratorBase
8 years ago
Allofich bc60421615 Change NPC equip logic to be more like original
(Bug #3754)
8 years ago
David Cernat fd4827b3a7 Merge pull request #157 from OpenMW/master
Add OpenMW commits up to 18 Feb 2017, part 2
8 years ago
David Cernat d9a566f0f6 Merge pull request #156 from OpenMW/master
Add OpenMW commits up to 18 Feb 2017
8 years ago
Marc Zinnschlag bef0b1f1d6 Merge remote-tracking branch 'matahualpa/openmw-cs_gender' 8 years ago
Koncord 74cfc4a821 [Client] Use enum instead magic values 8 years ago
Koncord a95cf0e07a [Server] Fix crash when call StopServer() function in OnServerInit() 8 years ago
Koncord 1fb2176cfa [Server] Add forgotten type for callbacks 8 years ago
scrawl aa8459b5c7 Revert "Remove redundant allocations for NIF meshes"
This reverts commit a7c5beb7c5.

Conflicts:
	components/nif/data.cpp
	components/nifbullet/bulletnifloader.cpp
	components/nifosg/nifloader.cpp
8 years ago
scrawl 6a37909ee7 Revert "Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580)"
This reverts commit 115e563a7a.
8 years ago
David Cernat 0d75264221 Merge pull request #155 from OpenMW/master
Add OpenMW commits up to 17 Feb 2017, part 2
8 years ago
David Cernat c01ab63239 [Server] Add script functions for setting container item info 8 years ago
scrawl f2174ee9f4 Merge pull request #1217 from Allofich/follow
Fix loading 0-duration Follow and Escort packages
8 years ago
scrawl cb142f01e4 Merge pull request #1215 from MiroslavR/armor_rating
Fix incorrect calculation of armor rating
8 years ago
Allofich 3897c49e30 Fix loading 0-duration Follow and Escort packages
(Fixes #3755)
8 years ago
MAtahualpa 520e82ed4f Fix for commit "affc0eb..." in PR 1216 (fixes #3756)
Fixed use of tab character.
8 years ago
David Cernat 941d6269c1 [General] Slightly reorder variables in ID_OBJECT_PLACE 8 years ago
David Cernat aa1549606f [Server] Add script functions for getting container item info 8 years ago
MAtahualpa affc0eb37f Replace "Female" check box with a combo box, part 1/2 (fixes #3756)
Replaces the "Female" check box in NPC records with a "Gender" combo box. This is the first of two related fixes, the second one covering BodyPart records.

Related issue:
- Fixes #3756: Editor: Replace "Female" check box in NPC records with "Gender" combo box (https://bugs.openmw.org/issues/3756)

Tests:
The changes were successfully tested in OpenMW-CS by manipulating several NPC records.
8 years ago
David Cernat 70470e12b4 [Server] Reorder World script functions 8 years ago
David Cernat 8a5bc77699 [Server] Add GetBaseEventAction script function 8 years ago
David Cernat e0bc557aa4 Merge pull request #154 from OpenMW/master
Add OpenMW commits up to 17 Feb 2017
8 years ago
Bret Curtis e0afaf3a7d finish up openmw-cs 8 years ago
Bret Curtis a4372b6c5f get openmw-cs model covered 8 years ago
Bret Curtis a39b593b9b add beginning of openmw-cs docs 8 years ago
Marc Zinnschlag 79956e4b49 Merge remote-tracking branch 'origin/master' 8 years ago
Marc Zinnschlag 23818ec409 Merge remote-tracking branch 'matahualpa/openmw-cs_emittertype' 8 years ago
MiroslavR f883951d75 Fix incorrect calculation of armor rating (Bug #3754) 8 years ago
MAtahualpa fb2618fe7b Update request for AUTHORS.md
If you don't mind, please update our credits file with the following changes.
(Sorted the name entries in the PR section along the way.)
8 years ago
scrawl 96ca50e108 Merge pull request #1211 from Allofich/warnings
Fix Clang and OS X Travis CI warnings
8 years ago
Allofich 621d3e56cf Fix Clang and OS X Travis CI warnings 8 years ago
David Cernat 27c4015f50 [General] Remove unused packet placeholder ID_OBJECT_HEALTH 8 years ago
David Cernat 1198caddf6 [Server] Add OnContainer script callback 8 years ago
David Cernat 5300bcd711 Merge pull request #153 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017, part 2
8 years ago
Bret Curtis e8bc57c232 add the rest of the openmw source documentation 8 years ago
Bret Curtis 3b4c4f6f63 Merge pull request #1205 from psi29a/sphinx
make local documentation development easier
8 years ago
David Cernat eba7d8408f [Server] Use script function to get spellbook action 8 years ago
Bret Curtis d4ea85a4c6 reorganization and added mwgui 8 years ago
MAtahualpa dab8b328c4 Replace light emitter check boxes with a combo box (fixes #3752)
Replaces the four emitter check boxes in Light records with an "Emitter Type" combo box.

Related issue:
- Fixes #3752: Editor: Replace emitter check boxes in Light records with "Emitter Type" combo box (https://bugs.openmw.org/issues/3752)

Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Light records. Please note that this fix also prevents users from erroneously assigning two or more emitter types at the same time. (I don't know which one would prevail in that case.)
8 years ago
David Cernat 5b3fabdb9d [Client] Send ID_CONTAINER with all containers in cell when requested 8 years ago
David Cernat c32c004516 Merge pull request #151 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017
8 years ago
MAtahualpa 7be46eb1f0 Fix for commit "d4972ab..." in PR 1208 (fixes #3751)
Replaces the two "Xyz blood" check boxes in NPC and Creature records with a "Blood Type" combo box.

Fix:
- corrected false logic operation in refidadapterimp.cpp
- corrected names of the used flags
8 years ago
MAtahualpa d4972ab166 Replace "Xyz blood" check boxes with a combo box (fixes #3751)
Replaces the two "Xyz blood" check boxes in NPC and Creature records with a "Blood Type" combo box.

Related issue:
- Fixes #3751: OpenMW-CS: Replace "Xyz Blood" check boxes in NPC and Creature records with "Blood Type" combo box (https://bugs.openmw.org/issues/3751)

Tests:
The changes were successfully tested in OpenMW-CS by manipulating several NPC and Creature records. Please note that this fix also prevents users from erroneously assigning two blood types at the same time. (I don't know which one would prevail in that case.)
8 years ago
scrawl f10edb71cc Add environment variable for disabling IncrementalCompileOperation 8 years ago
scrawl c4a89065a2 Preload VFX of spells selected by AI actors 8 years ago
scrawl 57b585570a Preload magic effect visuals of the player's selected weapon/spell 8 years ago
Marc Zinnschlag e46fb1770c Merge remote-tracking branch 'matahualpa/openmw-cs_booktype' 8 years ago
David Cernat 4c240038e1 Merge pull request #150 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017, part 2
8 years ago
David Cernat 3b604a432e [General] Restructure ID_CONTAINER to allow multiple containers at once 8 years ago
MAtahualpa 2c34a8706b Replace "Scroll" check box with a combo box (fixes #3748)
Replaces the "Scroll" check box in Book records with a "Book Type" combo box.

Related issue:
- Fixes #3748: OpenMW-CS: Replace "Scroll" check box in Book records with "Book Type" combo box. (https://bugs.openmw.org/issues/3748)

Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Book records. Please note that the actual logic behind this entry is not implemented yet: Books which are of type "Scroll" can have an enchantment attached, normal books ("Book") cannot.
8 years ago
Bret Curtis 4073115159 add mwdialogue 8 years ago
Bret Curtis 19f732c4ee automate the task of including all the necessary files for openmw 8 years ago
David Cernat 88f891b5bd [Client] Make it possible to easily iterate through container items 8 years ago
David Cernat c8cbfbef62 [General] Sketch out server requests to players for container data 8 years ago
scrawl 884c01fc3c Merge pull request #1206 from OpenMW/authors-update
I'm not inactive, just busy. ;)
8 years ago
MAtahualpa 607bd8b853 Replace "Scroll" check box with a combo box (fixes #3748)
Replaces the "Scroll" check box in Book records with a "Book Type" combo box.

Related issue:
- Fixes #3748: OpenMW-CS: Replace "Scroll" check box in Book records with "Book Type" combo box. (https://bugs.openmw.org/issues/3748)

Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Book records. Please note that the actual logic behind this entry is not implemented yet: Books which are of type "Scroll" can have an enchantment attached, normal books ("Book") cannot.
8 years ago
Bret Curtis 7886dd4c0a I'm not inactive, just busy. ;) 8 years ago
David Cernat 2ed9ae5739 Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
8 years ago
scrawl 183c46b0ef Fix summoning effects 8 years ago
scrawl a495b9b884 Fix wasteful allocations in Store<Land>::search 8 years ago
scrawl 72c6b11cf8 Move global map render to the worker thread 8 years ago
scrawl 026a05718f Construct the WorkQueue in Engine 8 years ago
scrawl ddd6605608 Move WNAM out of LandData to avoid redundant (de)allocations on startup 8 years ago
scrawl e00b420f68 Move saving of LandData into Land::save 8 years ago
scrawl 325bf66653 Return const Land in ESMStore 8 years ago
scrawl e295a72d43 Add align=Center to GUI dialogs (Fixes #2289) 8 years ago
Bret Curtis 4d29bdc85e make source documentation great again 8 years ago
David Cernat a5d7c5fd39 Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
8 years ago
Bret Curtis 4cc13a20de make source auto doc easier 8 years ago
Bret Curtis 8044663acd use breathe not breath 8 years ago
Bret Curtis 6483218cb5 create warnings for missing libs 8 years ago
Bret Curtis 8d1c7edcf6 fix warnings, replace fonts with font, make breath/doxygen/cmake imports optional 8 years ago
Marc Zinnschlag 5c3f914ff6 updated credits file 8 years ago
Marc Zinnschlag 93c5630e02 Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents' 8 years ago
MAtahualpa 2d1af3ee4a Update record.cpp
This should be the last instance of "mSkillID". Let's see what Travis says about it...
8 years ago
scrawl 051b4038d9 Merge pull request #1203 from Allofich/magic
Make AI not go hostile when absorbing/reflecting
8 years ago
MAtahualpa c46eadae90 Update actionread.cpp
*grrr* Forgot to change the latter "mSkillID" in line 47...
8 years ago
scrawl cdf65ef681 Merge pull request #1201 from Allofich/hit
Prevent AI actors from hitting unintended targets
8 years ago
scrawl 342c25dffa Fix weather sounds playing at full volume before fading in 8 years ago
scrawl 892d1b162d nifloader: ignore nodes named 'bounding box' (Fixes #3650) 8 years ago
Allofich 72c3ee0a3d Make AI not go hostile when absorbing/reflecting 8 years ago
MAtahualpa b4ef9e2314 Update loadbook.cpp 8 years ago
MAtahualpa 5a58ab1837 Update loadbook.hpp 8 years ago
MAtahualpa 7bc65ce05b Update actionread.cpp
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa 347fb1ff4b Update converter.hpp
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa c5dcfe0794 Update refidadapterimp.cpp
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa 6587880171 Update refidcollection.cpp
Makes Book records display skill IDs instead of attribute IDs for teached skills.
Related issue:
- Bug #3746: OpenMW-CS: Book records show attribute IDs instead of skill IDs for teached skills entry.
8 years ago
Allofich 6b53541571 Prevent AI actors from hitting unintended targets
(Fixes #3254)
8 years ago
scrawl 9fa8e88366 Revert "Don't create a CharacterController for objects with no animations"
This reverts commit cce42b6e9d.
8 years ago
David Cernat d528a0edb5 Merge pull request #147 from OpenMW/master
Add OpenMW commits up to 11 Feb 2017
8 years ago
scrawl 03a10f217a Catch exceptions in AiSequence::execute 8 years ago
scrawl 5a12407436 Revert "Rearranged check for better performance"
This reverts commit 332ceb51a2.
8 years ago
scrawl f2d4f290cc traceDown fix 8 years ago
scrawl ec5587ddd3 Merge pull request #1200 from Allofich/fix
Fix trying to access stats on non-actors
8 years ago
Allofich e047679595 Fix trying to access stats on non-actors 8 years ago
David Cernat 6763718412 Merge pull request #146 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwmechanics/actors.cpp
8 years ago
scrawl bef29fc717 Merge pull request #1199 from ace13/ci-update
Update Bullet to 2.86 for Windows
8 years ago
Alexander "Ace" Olofsson cda83559aa Update Bullet to 2.86 8 years ago
scrawl 332ceb51a2 Rearranged check for better performance 8 years ago
scrawl 8752ae9c6a Fix include 8 years ago
scrawl bbcba57495 Disable hitAttemptActorId saving code for now 8 years ago
scrawl 2ea0db1d1a Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
8 years ago
scrawl dd54887783 Fix node mask of CharacterPreview being reset 8 years ago
scrawl 6ecc008813 Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor 8 years ago
scrawl cf7b0098ed Slightly increase backoff value 8 years ago
scrawl b3d5c2bd7f Use the actor's collision shape in findGround()
The cylinder base is no longer appropriate as of the change to capsules.

This also works around a bug when tracing a small cylinder/box shape apparently introduced with bullet 2.86.
8 years ago
David Cernat f02840d638 [Client] Fix log messages when sending ID_CONTAINER 8 years ago
David Cernat ae23c6d6a5 Merge pull request #145 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
8 years ago
scrawl 67e4a7e37b Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead 8 years ago
scrawl 93c582064e Remove item shadows for equipped weapon/spell indicators 8 years ago
scrawl 3f3d00ffc9 Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game 8 years ago
scrawl 0be86f69bc Write the player object first to increase the chance of preloading the player cells in time 8 years ago
scrawl 1d8a9ff622 Preload player cell as soon as the player is read from the savegame
Giving the worker thread something to do while the rest of the savegame is parsed.
8 years ago
scrawl d141b98f0c Add base animations to preloadCommonAssets 8 years ago
scrawl 066aa2e60e Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
8 years ago
scrawl 839928e210 Fix light data being reset for the wrong light 8 years ago
scrawl c68f662c9a Predict player movement when preloading cells to better handle moving at high speed 8 years ago
scrawl a46593fa74 Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread 8 years ago
scrawl d62c4259bd CellPreloader: load the terrain first to match the order in the main thread 8 years ago
scrawl d3e1dbe920 Fix race conditions in terrain loader caused by static variables 8 years ago
scrawl d1e86d22ca Check which local map textures actually need to be updated
On a typical exterior cell transition, we'll save 3 of 9 map renders. When moving back and forth between 2 cells, we can even reuse 6 of 9.
8 years ago
scrawl 4d53ab6c32 nifloader: attempt to remove redundant root node when a Skeleton is added 8 years ago
scrawl 2a42c4781e nifloader: override animflags instead of accumulating them 8 years ago
scrawl 0187f2ce4c nifloader: combine animFlags and particleFlags (Bug #2100) 8 years ago
scrawl bccfd6cef8 nifloader: handle textures with no image that are later assigned in a FlipController
As found in vurt's trees (Bug #2100)
8 years ago
scrawl 792f505b2a Fix potential crash in ShaderVisitor for textures with no image assigned 8 years ago
scrawl 43d9f3d5c7 Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up 8 years ago
scrawl 249fe9077b Handle 'tcb' command as an alias for 'tcg' 8 years ago
scrawl 45ae8d5ffa Add support for GL_AMBIENT colorMode to shaders as required by particle systems 8 years ago
scrawl 206e2bf975 Fix camera rotation not being set after save game load (regressed with 1eb3384043) 8 years ago
scrawl c00532d82d Add LightStateCache to avoid redundantly setting the same gl_Light
Normally, osg::State would do this for us (via lastAppliedAttribute), but since we're using a custom StateAttribute to apply all lights at once, we have to track ourselves.

Further reduction of GL calls in a typical scene by ~2%
8 years ago
scrawl 4d4dc1b9c1 Add specialized DisableLight state attribute for more efficient undoing of light state
Seems to reduce # of GL calls by 10-15% in a typical scene.
8 years ago
scrawl cdca9b0488 Accept bullet 283 on appveyor as well 8 years ago
scrawl dfa43af818 Update bullet dependency to 2.86 8 years ago
David Cernat b651c4deb4 [Server] In Item script functions, rename itemId into refId for clarity 8 years ago
scrawl 35bb467c7a Fix inverted setting of variable 8 years ago
David Cernat 6144ca95d8 Set version to 0.4.2 8 years ago
David Cernat 5038353792 [General] Rename BaseEvent's state into doorState & adjust related funcs 8 years ago
David Cernat e52823394c [Client] Use correct count for ID_CONTAINER when dropping items 8 years ago
David Cernat d8a9a5f6c9 [General] Send item owner in ID_CONTAINER 8 years ago
David Cernat ad3eac624f [Client] Disable quicksaving and quickloading 8 years ago
David Cernat 3614b21e10 [General] Send charge and goldValue in ID_CONTAINER 8 years ago
Allofich 5d2090684a Store mHitAttemptActorId in save files 8 years ago
Allofich 25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
8 years ago
David Cernat e703dd42aa [Client] Rename LocalEvent into WorldEvent 8 years ago
scrawl 5a939418fc Add missing avcodec_close (Fixes #3741) 8 years ago
David Cernat 182b238b5f [General] Rename WorldEvent into BaseEvent 8 years ago
David Cernat 27242cdab9 Merge pull request #142 from OpenMW/master
Add OpenMW commits up to 6 Feb 2017
8 years ago
scrawl 91939c4687 Switch actors to capsule shapes now that the jumping bug is gone (Fixes #2116, Fixes #2909)
The culprit was - surprise, surprise - d39d4f2619
8 years ago
scrawl 03aa270551 Construct PhysicActor as on ground by default to avoid a jumping animation from playing in the first frame after a savegame load 8 years ago
scrawl bc29a99a53 Fix broken timer 8 years ago
scrawl d39d4f2619 Revert a problematic and performance costly workaround that should never have been applied and is no longer required as of the last commit. 8 years ago
scrawl 541fbb4792 Movement solver: add usage of 'on slope' flag to improve handling of steep slopes
Previously we were handling 'on slope' synonymously with 'in air' which caused some odd effects.

Practical changes:
 - Sliding down a slope no longer applies fall damage.
 - Fixed a climbing exploit that would allow climbing steep slopes with repeated use of the Jump function.
8 years ago
scrawl cce42b6e9d Don't create a CharacterController for objects with no animations 8 years ago
scrawl fe0cf5be05 StatsWindow: don't rebuild all skill widgets when one skill changes 8 years ago
scrawl e7b6ea4e3f Add cycle weapon/spell actions to the list of controller actions (Fixes #3613) 8 years ago
David Cernat 1f03c12d96 [Client] See when other players use the Take All button with a container 8 years ago
David Cernat d2c5a3387a [Client] See when other players add items to containers 8 years ago
David Cernat 75392297b5 [General] Use vector::at in most places 8 years ago
David Cernat 60d6a6d463 [Client] See when other players remove items from containers 8 years ago
David Cernat 25d79dbcfe [Client] Revert c0d67f67fb after discovering its negative consequences 8 years ago
David Cernat cdd796aba1 [Client] Send ID_PLAYER_INVENTORY from two more locations 8 years ago
David Cernat c0d67f67fb [Client] Move code for sending a packet for picking up world items
Previously, an ID_OBJECT_DELETE was sent from inventorywindow.cpp, but this is now sent from hud.cpp because 2 other packets are also sent from there.
8 years ago
David Cernat b2cdec8efa [Client] Send ID_PLAYER_INVENTORY upon dropping an item, 2nd attempt 8 years ago
David Cernat f314b13edf [General] Rename item health into charge, for consistency with OpenMW 8 years ago
David Cernat f03724be7b [Client] Send ID_PLAYER_INVENTORY upon dropping an item 8 years ago
David Cernat ecc456fea9 [General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE 8 years ago
David Cernat 04d45b9dbb [General] Rename packets to show they are for players only, not NPCs 8 years ago
David Cernat 3a29b2d41d Merge pull request #141 from OpenMW/master
Add OpenMW commits up to 5 Feb 2017
8 years ago
scrawl 3065600a86 Skip expensive visitEffectSources call if no summoned creatures or summon effects are active 8 years ago
scrawl ee4073541c Animation: cache getVelocity() 8 years ago
scrawl a2cede8f34 Add timer for updateEquippedLight 8 years ago
scrawl 1eb3384043 Avoid rotating by zero in CharacterController 8 years ago
scrawl 7201cf5fe2 ItemWidget: skip setImageTexture if the icon has not changed 8 years ago
David Cernat 9c76b805b2 [Client] Send ID_CONTAINER when starting to drag a container item 8 years ago
David Cernat 9f8bed9be1 [General] Add action types to WorldEvent's ContainerChanges 8 years ago
David Cernat a07e616878 [General] Add ContainerItem and ContainerChanges structs to WorldEvent 8 years ago
scrawl 5f2539adb6 Optimize scrollbar/progress skins by using one widget for the track instead of one widget per pixel 8 years ago
scrawl 1447bfa215 Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later 8 years ago
David Cernat 6328ffb9aa [General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER 8 years ago
David Cernat 9130c1f302 [General] Rename ID_CONTAINER_ADD into ID_CONTAINER 8 years ago
David Cernat d2cf96af99 [General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH 8 years ago
David Cernat 57f54aa370 [Client] Don't store multiple cellStates for the same cell 8 years ago
David Cernat a2e3fe18fe [Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
Also, allow requests for ID_PLAYER_CELL_STATE from the server.
8 years ago
David Cernat 44e27148d5 Merge pull request #140 from OpenMW/master
Add OpenMW commits up to 4 Feb 2017
8 years ago
scrawl 739a76f5fb docs/settings: fix setting range 8 years ago
scrawl 76f6964583 docs/settings: add preload settings 8 years ago
scrawl 884d306bf3 Throw exception when told to use 0 threads 8 years ago
scrawl 209f271f5f docs/settings: remove 'This setting was added in OpenMW version X.Y"
Most of these are ancient by now, plus we have the version selector on readthedocs.io
8 years ago
scrawl 0f9ec3f0c7 docs/settings: don't specify setting type redundantly 8 years ago
scrawl 2db7292bcb Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
scrawl eaeba4138b Move the deletion of PreloadItem to the worker thread 8 years ago
scrawl a1069dce3c Change UnrefQueue to accept osg::Referenced instead of osg::Object 8 years ago
scrawl 33e654f94d Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 8 years ago
scrawl c95868969b Early out for scene graphs with no update callbacks in SceneManager::notifyAttached 8 years ago
scrawl 83a9435167 Fix unnecessary use of CopyFramebufferToTextureCallback when loading is too fast for a loading screen to be displayed 8 years ago
scrawl 767eba941f Speed up finding of attachment node by using the cached nodeMap 8 years ago
scrawl a76d693627 Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal() 8 years ago
scrawl c58fc6d276 Improve performance of loading screen by not recomputing the bounding sphere of the entire scene after each loading step 8 years ago
David Cernat f4a9f27977 [Server] Stop crashing browser when receiving a query from it 8 years ago
David Cernat c1427b2558 [General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE 8 years ago
David Cernat 63974af131 Merge pull request #139 from OpenMW/master
Add OpenMW commits up to 3 Feb 2017
8 years ago
scrawl 30b101b175 Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended) 8 years ago
scrawl 0be811c519 Update the resource cache every second instead of every frame
A dry run takes about ~1.5ms. Even though it's all done in the worker thread, the locks used can stall loading operations that are about to happen in other threads, and just in general this CPU load is unnecessary.
8 years ago
scrawl b4a6b6387b Create own instance of osgDB::SharedStateManager so we control when to call prune()
prune() is now called in the background thread, just like the resource cache update.

Seems to improve performance by ~0.3 ms/frame
8 years ago
scrawl 84a92e665c Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix 8 years ago
scrawl f3045331f1 Fix regression in handling of NiZBufferProperty 8 years ago
scrawl 6d8c414071 Set osgViewer ReleaseContextAtEndOfFrameHint to false for better performance when in SingleThreaded mode
The flag is normally set to off by default when using Viewer::run() - however since we're using our own frame loop, we have to unset the flag ourselves
8 years ago
scrawl 53e4db8a8f Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root 8 years ago
scrawl c5f8ff6e0e Add names to several nodes for debugging purposes 8 years ago
Koncord aed0651dc2 [Server] Some fixes for MasterClient 8 years ago
David Cernat d9f5dfe65c Merge pull request #138 from OpenMW/master
Add OpenMW commits up to 2 Feb 2017
8 years ago
scrawl 851f61ac82 Always assign osg::Material when a material controller is used 8 years ago
scrawl 625c5040ce Fix build 8 years ago
David Cernat 7ebad596d6 [Server] Use double instead of int for scale in WorldFunctions 8 years ago
David Cernat 018b0e6699 [Server] Add script functions & callbacks for locking, unlocking & doors 8 years ago
Koncord 1808cf815f [Browser] Some minor fixes 8 years ago
David Cernat 958ff06ca8 [General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE 8 years ago
David Cernat 8e438a1b82 [Server] Add OnObjectScale callback, part 2 8 years ago
Koncord f78c749981 [Client] Use "NULL" instead "nullptr"
nullptr keyword introduced in C++11
8 years ago
David Cernat 9f8f62b765 Merge pull request #137 from OpenMW/master
Add OpenMW commits up to 1 Feb
8 years ago
David Cernat 5bd2fdcf66 [Server] Add OnObjectScale callback, and set scale for WorldObject 8 years ago
Koncord 0b8d0224d1 [Server] Change type in second argument in SetConsoleAllow to "bool" 8 years ago
Koncord 75afa58981 [Server] Add bool type for scripts 8 years ago
scrawl 1808b8567e Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera] 8 years ago
scrawl fcb4129aee Add 'small feature culling pixel size' setting 8 years ago
scrawl 9180089a3b Add sharing for more State Attributes, most notably BlendFunc and AlphaFunc, to improve the state tracking in osg::State and reduce the number of GL calls 8 years ago
scrawl 960d4a96c3 Reduce the number of osg::Material state by setting the default state on the graph root 8 years ago
scrawl e399e10607 Add missing lock in shareMaterial 8 years ago
scrawl 34deb6e7b1 Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
scrawl e90941a8b3 Wrap the scene template reference in another object for const correctness and to avoid it from being serialized with the osgDB serializer 8 years ago
David Cernat 8c019f2c61 [Server] Update OnObjectPlace and OnObjectDelete callbacks 8 years ago
David Cernat 87dce73b90 [Server] Add script function for sending world object scale 8 years ago
David Cernat 705589e3e3 [Server] Add script functions for getting/setting world object scale 8 years ago
David Cernat 8e4a51dc17 Merge pull request #136 from OpenMW/master
Add OpenMW commits up to 31 Jan
8 years ago
David Cernat 703f253712 [Client] Delete new LocalEvents after sending them 8 years ago
scrawl 29abb62dee Merge pull request #1197 from nikolaykasyanov/gamecontrollerdb-update
Update gamecontrollerdb.txt from upstream
8 years ago
Koncord 239c1aaebf [Browser] Kill RakNet thread before return 8 years ago
David Cernat 1fc9dd4f93 [Server] Remove WorldFunctions index parameters that are no longer used 8 years ago
David Cernat 9f998c9901 [Server] Improve getter methods in WorldFunctions 8 years ago
Koncord 42b6a456f0 [Client] Fix code style 8 years ago
Koncord c5035cd174 [Client] Fix crash and memory leak when erasing spellbook 8 years ago
David Cernat 88e648aaa9 [Server] Fix crash caused by setting too many WorldObject refIds, try 2 8 years ago
David Cernat fe9e30a4d8 [Server] Fix crash caused by setting too many WorldObject refIds 8 years ago
David Cernat da2f66d6ba Merge pull request #135 from OpenMW/master
Add OpenMW commits up to 29 Jan
8 years ago
David Cernat 8e1dff8e02 [Browser] Change "Not fully" into "Not full" 8 years ago
David Cernat bcee35ca1d Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 8 years ago
David Cernat d503a65849 [Client] Replace tab characters with spaces 8 years ago
Koncord c147d13a73 [Browser] Move hardcoded title to UI 8 years ago
Koncord cb0f5524be [Browser] Implement filters 8 years ago
Koncord e3a304dd03 [Browser] Add filters to UI 8 years ago
Koncord f86d17d8a6 [Browser] Add custom proxy model 8 years ago
Koncord dba98f9261 [Browser] Not trying to download extended data if server is unreachable 8 years ago
Koncord 6b42f870a7 [Browser] Use constant instead magic value 8 years ago
Koncord 3070ecdea7 [Browser] Allow connecting by double click 8 years ago
David Cernat 5eff2ece21 [Server] Fix memory leaks related to WorldEvents as suggested by Koncord 8 years ago
David Cernat 6b9fba7885 [Server] Add script functions for getting/setting world object rotation 8 years ago
David Cernat 920c1113a3 [Server] Add script functions for setting world object placement info 8 years ago
David Cernat 2c5cc82f49 [Server] Add script functions for getting world object placement info 8 years ago
MiroslavR d97e9cfe7e Fix InterpreterContext::updatePtr updating mLocals to the implicit ref's locals when interpreting a targeted global script (Fixes #3738)
The interpreter context of a targeted global script would point to the target's locals instead of the global script instance's locals when the target changed cell during script execution. Credit to scrawl for the solution.
8 years ago
David Cernat 27ac314cb1 [Server] Add script functions for getting world object refIds & refNums 8 years ago
David Cernat b549da996e [Server] On second thought, keep cell description as argument to them 8 years ago
David Cernat 5989bbd97e [Server] Remove arguments from OnObjectPlace & OnObjectDelete callbacks 8 years ago
David Cernat 2cecce6c72 [Server] Use static WorldEvent variable in Networking 8 years ago
David Cernat 08faad9f32 Merge pull request #134 from OpenMW/master
Add OpenMW commits up to 28 Jan
8 years ago
David Cernat 15ed4b8da6 [Components] Use 24 hour format instead of 12 for log file timestamps 8 years ago
David Cernat 8bc6dfe590 [General] Remove duplicate constructor in PacketObjectUnlock 8 years ago
scrawl 4c4ec6b108 Merge pull request #1196 from Allofich/warnings
Fix MSVC warnings
8 years ago
David Cernat dddc253d70 [Client] Fix console message for LocalPlayer's cell change 8 years ago
David Cernat f11df211fa [Server] Add script functions for dealing w/ WorldEvents & WorldObjects 8 years ago
David Cernat 9f1e491a75 [General] Make WorldEvents store information about multiple objects 8 years ago
Nikolay Kasyanov 9e8e9aef86 Update gamecontrollerdb.txt from upstream 8 years ago
Allofich 0f20312012 Fix MSVC warnings 8 years ago
David Cernat 624b85347a [Client] Create LocalEvent class and use it instead of WorldEvent 8 years ago
David Cernat ee86c9161d [Client] Set InterpreterContext's sendPackets to false in constructor 8 years ago
Koncord b658adf7b0 [Server] Killed another tab character 8 years ago
Stanislav Zhukov 74ecbbb975 Merge pull request #133 from TES3MP/tes3mp-travis-patches
Travis patches
8 years ago
Koncord 19bd7e50ba [CI] Use QT5 instead QT4 8 years ago
David Cernat 9c3a37a790 [Server] Make GetCellStateDescription's cstrDescription null-terminated 8 years ago
Koncord 316e5fa22e [CI] Disable Browser 8 years ago
Koncord 0e9746044d [CI] Disable OS X build, again 8 years ago
Koncord 1c810ecad5 [Server] Fix memory leak in GetCellStateDescription() 8 years ago
David Cernat 268a1501ad [GUI] Make tes3mp_dialog_list larger 8 years ago
David Cernat 7efb374f75 [Client] Avoid fetching guiMessageBox.type again for every condition 8 years ago
David Cernat 0917184359 [GUI] Replace "Yes" button with "OK" in tes3mp_dialog_list 8 years ago
David Cernat 0ccfe66212 [Server] Send stable C string in GetCellStateDescription() 8 years ago
David Cernat 4f288ab558 [Server] Read contents of ID_PLAYER_CELL_STATE 8 years ago
David Cernat 6331c55bc7 [Server] Add colons missing from CELLAPI 8 years ago
David Cernat 2f644e9b14 [Server] Add script functions for getting info about cell state changes 8 years ago
David Cernat 70823d011d [Server] Define CELLAPI 8 years ago
David Cernat 0cc20d26ce [Server] Move script functions for cells to a new CellFunctions class 8 years ago
David Cernat 5a22032a41 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 8 years ago
David Cernat 62f359e250 [Server] Rename Translocations into Positions 8 years ago
Koncord ab3c2544b5 [Client] Use constant instead magic value 8 years ago
Koncord 34a46e6811 [Client] Simplify hasFinishedCharGen method 8 years ago
David Cernat 96bd21a7ca [Server] Rename OnPlayerCellLoad to OnPlayerCellState, add action param 8 years ago
David Cernat 244da19a51 [General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity 8 years ago
David Cernat 055376c8ee [Client] Only send ID_PLAYER_CELL_LOAD when CharGen is over 8 years ago
David Cernat b5b5551fcd [Client] Add LocalPlayer::hasFinishedCharGen() method 8 years ago
David Cernat 4dc0ba21ec [General] Fix packet ID for ID_PLAYER_CELL_LOAD 8 years ago
David Cernat 97aabf4a7d [General] Sketch out sending of cell loading/unloading info in packets 8 years ago
David Cernat 158d606477 [General] Leave one blank line at the end of every tes3mp code file 8 years ago
David Cernat 2158e94a96 [Client] Fix setting of attack parameters after recent changes 8 years ago
David Cernat 73d39c1a0a [General] Stop using virtual functions in BasePlayer, part 2 8 years ago
David Cernat 63c8a98083 [General] Stop using virtual functions in BasePlayer 8 years ago
David Cernat c62a575a9e [Server] Change order of words in the names of script callbacks 8 years ago
David Cernat 1d9c6ddd81 [General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD 8 years ago
David Cernat 25e535e8ad [Server] Fix integer types for new script callbacks 8 years ago
David Cernat f9feaf05f0 [Server] Add script callbacks for object placement and deletion 8 years ago
David Cernat 35e453dec3 [General] Sketch out most of functionality for journal saving/loading 8 years ago
Koncord c3c3c57a98 [Browser] Fix errors for Windows build 8 years ago
Koncord 843a18f347 [Browser] Fix errors and warnings in MSVC 8 years ago
Koncord db75c4874c [Browser] Fix declaration of 'data' hides class member 8 years ago
David Cernat 0cd7c3ea3d Merge pull request #131 from OpenMW/master
Add OpenMW commits up to 21 Jan
8 years ago
Koncord dc3f87a81a [Browser] Change iterator types in "for" loops to C++11 style 8 years ago
Koncord 33339fa786 [Browser] Rename addServer to addServerAndUpdate 8 years ago
Koncord 1bd4db5e8b [Browser] Implement update info by index 8 years ago
Koncord a86739f080 Add addServer by address method 8 years ago
Koncord ecf82a5df7 Save/Load favorites in browser 8 years ago
Koncord 777a570d93 Init modName 8 years ago
Koncord 4c2294d105 Override closeEvent in MainWindow 8 years ago
Koncord 86d8b0630f Do not allow override ServerModel 8 years ago
Koncord 5b88f3fc44 Use C++11 in browser 8 years ago
Koncord 0af5e1269a Move browser xml files to files/tes3mp/ui 8 years ago
scrawl 7b0a498e83 Merge pull request #1193 from MiroslavR/disabled_player
ESS-import: player is no longer disabled
8 years ago
MiroslavR c64351b3e8 ESS-import: player is no longer disabled (Bug #3246) 8 years ago
David Cernat 68727751ed Fix arguments for OnPlayerChangeSpellbook in server Networking 8 years ago
David Cernat 869b32383e Fix arguments for OnPlayerChangeJournal in server Networking 8 years ago
David Cernat d308897f95 Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges 8 years ago
David Cernat e2c595fc5d Add preliminary structure for journal changes 8 years ago
David Cernat e9b22814b9 Create placeholder for ID_GAME_JOURNAL 8 years ago
David Cernat a69f294ef0 Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE 8 years ago
David Cernat 745ddd9a69 Merge pull request #130 from OpenMW/master
Add OpenMW commits up to 19 Jan
8 years ago
David Cernat 83277a1512 Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET 8 years ago
David Cernat 0f7748d9d2 When clearing LocalPlayer's spells, keep race and birthsign abilities 8 years ago
David Cernat e7675d94d4 Make server script functions for spells consistent with those from items 8 years ago
scrawl 115e563a7a Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580)
The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.

The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.

This rare crash bug was first introduced with commit a7c5beb7c5. When using OSG dev version 3.5 the crashes were a little more prevalent, because 'addVertexBufferObjectIfRequired' in osg::Geometry is now used even when VBO's are disabled (as part of the VAO support changes).
8 years ago
David Cernat 6b14ca0775 Finish renaming of script functions for sending items and spells 8 years ago
David Cernat 33e85c54de Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
8 years ago
David Cernat be851f5e1a Send packet with spells gained at character generation 8 years ago
David Cernat 78c6ab2a99 Clean up client Networking by putting item & spell logic in LocalPlayer 8 years ago
David Cernat b8a6020af1 Check for update to inventory when closing a container 8 years ago
David Cernat 6eb7706390 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 8 years ago
David Cernat 0fe2d743a7 Rename tes3mp-netlauncher into tes3mp-browser 8 years ago
David Cernat c77120df6d Merge pull request #129 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwworld/actiontake.cpp
8 years ago
scrawl ac61535d2c optimize OSGVertexBuffer by double buffering the vertex array instead of recreating it on every modification 8 years ago
scrawl cc19b4bd8a Fix door rotation order in collision case (Bug #3707) 8 years ago
scrawl 45fb4f04b1 Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 8 years ago
scrawl 70c5f64caa Fix mLocals not being updated in InterpreterContext::updatePtr 8 years ago
David Cernat cf8a507860 Set window title for netlauncher 8 years ago
David Cernat b2577498a9 Use tes3mp icon for netlauncher 8 years ago
David Cernat fa8650f99a Merge pull request #128 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/combat.cpp
8 years ago
scrawl c6822b9eb6 Merge pull request #1192 from damiel/water_refactor
Added refactoring of shader handling from visvalda's fog shader
8 years ago
scrawl 8f5418c12c Merge pull request #1170 from NeveHanter/bugfix-3617
Enchanted arrows don't explode when hitting the ground (Bug #3617)
8 years ago
Martin-Kevin Neumann 5a8efa1649 added refactoring of shader handling from visvalda's fog shader 8 years ago
NeveHanter e82d542d89 Merge remote-tracking branch 'upstream/master' into bugfix-3617 8 years ago
NeveHanter 811e9ad9f3 Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
David Cernat f376b8416e Merge pull request #127 from OpenMW/master
Add OpenMW commits up to 15 Jan
8 years ago
scrawl edf04667e0 Merge pull request #1191 from Allofich/ai
Stop combat when adding an AI package to an actor
8 years ago
Allofich f2240dde9c Allow command spells to work when cast by AI on AI
(Fixes #3723)
8 years ago
Allofich e825010107 Apply command spell effects on impact
Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago
Allofich a46c4de918 Stop combat when adding an AI package to an actor
(Fixes #3722)
8 years ago
David Cernat afebc9c60f Don't require C++14 for netlauncher 8 years ago
David Cernat ba493435f3 Prevent crash when trying to remove -1 rows in netlauncher 8 years ago
David Cernat b1bcba3055 Use Qt 5 by default 8 years ago
David Cernat 76162fbfde Fix netlauncher target properties in CMake for Visual Studio 8 years ago
scrawl b87abb0456 Reset activation flags when an object is copied (Fixes #3671, Fixes #3719) 8 years ago
David Cernat 70b43ecef6 Merge pull request #126 from OpenMW/master
Add OpenMW commits up to 14 Jan
8 years ago
Koncord 0ab02006de Detect ARM CPUs 8 years ago
scrawl 69ce9f32bc Activate/OnActivate fix (Bug #3712) 8 years ago
David Cernat 2e3f508a56 Fix broken default keys and enable master server in configs 8 years ago
David Cernat 253ded1ee3 Use new getFilenameStamp() method to generate timestamps for filenames 8 years ago
David Cernat 3932654d5d Use log filenames w/ timestamps instead of adding numbers to their ends 8 years ago
David Cernat 213bc1e733 Print correct variable for Terra's library 8 years ago
David Cernat 10a0f165dd Print paths used for server dependencies in CMake, change tabs to spaces 8 years ago
Koncord 3c9eaad5ce Rename Main class to MainWindow 8 years ago
David Cernat 610ba1d867 Merge pull request #125 from OpenMW/master
Add OpenMW commits up to 12 Jan
8 years ago
Koncord f7dc30387c Run tes3mp-netlauncher instead openmw in the OpenMW Launcher 8 years ago
Koncord 90908ed113 rename openmw-netlauncher to tes3mp-netlauncher 8 years ago
scrawl 73aa07b81b Merge pull request #1189 from Allofich/attack
Match best attack selection to vanilla behavior
8 years ago
scrawl 4307c7dd89 Merge pull request #1190 from Allofich/command
Don't make Command spells cancel AI packages
8 years ago
Allofich 2322ab3125 Don't make Command spells cancel AI packages
(Fixes #3649)
8 years ago
Koncord 4604ee49bf Fix waiting answer when browser not connected to the master server 8 years ago
Koncord 968546b20c Use master server address from config file 8 years ago
Koncord cb799ee446 Server browser 8 years ago
Allofich c10585fb07 Match best attack selection to original MW
(Fixes #3721)
8 years ago
David Cernat dfb87e9e0d Merge pull request #124 from OpenMW/master
Add OpenMW commits up to 11 Jan
8 years ago
David Cernat 56cd18d967 Rename "tes3mp Team" into "tes3mp Credits" and add Special Thanks 8 years ago
Koncord b6f9a21d7f Do not allow 0 update rate 8 years ago
Koncord 03a92b3a91 Use LOG_VERBOSE instead LOG_INFO 8 years ago
Koncord 01900c2be8 Use modname in Send function 8 years ago
Koncord 2b0ae7b9ca Fix variable name in JSON 8 years ago
Koncord e92df0c465 Implement SetModname, SetHostname functions 8 years ago
Koncord f510a5583f Move MasterClient to Networking class
Rename MOTD to hostname
8 years ago
Koncord b5c586d5b7 Add and implement ID_MASTER_QUERY 8 years ago
Koncord 32615d05cf Prevent allocate memory if player doesn't exists 8 years ago
scrawl dc1f6cdada Merge pull request #1186 from MiroslavR/autoequip-crea
Creatures now auto-equip shields (Fixes #3704)
8 years ago
Bret Curtis a4766e25d4 Merge pull request #1188 from rhtucker/master
Added fonts to index and a note on quotes
8 years ago
Ryan Tucker 072a678a60 Added fonts to index and a note on quotes 8 years ago
scrawl ec19938367 Merge pull request #1187 from rhtucker/master
Added fonts and paths documents.
8 years ago
Ryan Tucker b02bbe2bf4 Placed note under proper list item 8 years ago
Ryan Tucker 3f272e2935 Added fonts and paths documents
We should have paths on RTD as well because if we change the paths
again, we want the versioning to reflect that without a million notes
informing us of the change.

Also fixed an autocount to work correctly.
8 years ago
Bret Curtis a30dfac388 Merge pull request #1185 from AnyOldName3/patch-1
Correct lack of quotes in instructions for adding data= lines in documentation
8 years ago
MiroslavR f1f9209814 Creatures now auto-equip shields (Fixes #3704) 8 years ago
AnyOldName3 577e9838b3 Correct lack of quotes in instructions for adding data= lines 8 years ago
HiPhish c822b1fa35 Write chapters about tables and record types.
The "Tables", "Record Types" and "Record Filters" chapters have been
adapted from the already existing manual.
8 years ago
scrawl d88f51f13e Merge pull request #1106 from rhtucker/master
Started settings guide and general edits
8 years ago
Ryan Tucker 777c4b9aad Merge branch 'master' of https://github.com/OpenMW/openmw 8 years ago
Koncord 97dd8704a3 Ignore ping packets 8 years ago
scrawl 421f967ef1 Merge pull request #1183 from Allofich/persuasion
Fix attempting to access NPC stats on creatures
8 years ago
Allofich 5e992a0342 Fix attempting to access NPC stats on creatures 8 years ago
scrawl d18c86ec2d Merge pull request #1182 from nikolaykasyanov/macos-update-ci-dependencies
[macOS] Use newer prebuilt dependencies on CI
8 years ago
Nikolay Kasyanov 7bd95c8ce3 [macOS] Use https link to download dependencies on CI 8 years ago
Nikolay Kasyanov 07423f973f [macOS] Use newer prebuilt dependencies on CI 8 years ago
scrawl 0cd4fc8cae Merge pull request #1181 from Assumeru/teleportation
Fix teleportation being unreachable
8 years ago
Assumeru 1a073ca642 Fix teleportation being unreachable 8 years ago
Koncord dbbdb1071c Use default FindLua51 instead homebrew 8 years ago
Koncord cbae39412a Fix RakNet module 8 years ago
Koncord 27afb91936 RPI v3 patch #1 8 years ago
scrawl cba1aff9ab Merge pull request #1180 from Allofich/dispel
Make dispel an instant effect again (Fixes #3695)
8 years ago
Allofich eee49b7ea7 Make dispel an instant effect again (Fixes #3695) 8 years ago
scrawl 80c008906b Fix texture coordinates 8 years ago
scrawl 48a23d61b2 Mask out water in global map overlay 8 years ago
scrawl 7b5f3e3cdc Fix crash in ProjectileManager when a sound id fails to play or is not found 8 years ago
scrawl 911807ad4f Update AUTHORS.md 8 years ago
scrawl 708009eac4 Merge pull request #1158 from logzero/move3
[RFC] Movement solver experiments
8 years ago
scrawl 97d7b1a3b8 Update AUTHORS.md 8 years ago
scrawl 212e85e810 Merge pull request #1174 from Allofich/combat
Adjustments to AI combat engaging and disengaging
8 years ago
scrawl da3815f5a6 Merge pull request #1179 from Armada651/fix-audio-cutoff
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
8 years ago
logzero dbf0fa6766 Skip stepping if movement tracer hits actor. 8 years ago
David Cernat 59c3dbe6af Merge pull request #120 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
8 years ago
Koncord 6311745595 Update version 8 years ago
Stanislav Zhukov b3795256af Update README.md 8 years ago
Koncord b9c3849cc7 Change keycode to scancode 8 years ago
Koncord 7595b33461 Implement spellbook 8 years ago
Marc Zinnschlag dedd95f52a Merge remote-tracking branch 'miroslavr/save-cleanup' 8 years ago
Jules Blok e9d8ff532f OpenAL_Output: When a source is finished, rewind it instead of stopping it.
This works around a bug in the MacOS OpenAL implementation.
8 years ago
Marc Zinnschlag 41499ea11f Merge branch 'openmw-41' 8 years ago
David Cernat fba4878fee Merge pull request #118 from OpenMW/master
Add OpenMW changes up to 27 Dec
8 years ago
MiroslavR c9dd63af8d Merge pull request #1171 from NeveHanter/travel-followers-cost
Implemented "paying" for travelling followers
8 years ago
NeveHanter 8568cd049f Removed "less" character from the documentation by the requested opportunity. 8 years ago
Allofich 54fa921dad Change some AI combat engagements to not need LOS 8 years ago
Allofich 6fa0354a17 Make AI attack player also if it attacks follower 8 years ago
Allofich 5a6ea4e84e Cleanup 8 years ago
Allofich e10c4d8814 Stop combat between AI when canFight is false 8 years ago
David Cernat 5bdfb72752 Merge pull request #116 from OpenMW/master
Add OpenMW changes up to 26 Dec
8 years ago
Allofich e8c7ad2f4b Change environment check to canFight check
Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690.
8 years ago
Allofich 588442b6cc Make enemies start combat with player followers
Recreates vanilla behavior of enemies starting combat with player
followers and escorters. (Fixes #3691)
8 years ago
logzero a5360483bb Back off slightly when we are touching something.
This can reduce the amount of movement solver failures significantly.
I've observed a drop of 8 iteration cases by almost factor of ten.
8 years ago
scrawl fc47e2e66d Merge pull request #1176 from nikolaykasyanov/switch-to-xcode8
[macOS] Switch CI to Xcode 8.2
8 years ago
scrawl 761472f6f1 Merge pull request #1177 from MiroslavR/essimporter-enam
ESSImporter: Convert last known exterior cell
8 years ago
logzero 00f3bfba27 Use tracer hit height to skip stepping up in movement solver. 8 years ago
MiroslavR c2b491cd70 ESSImporter: Convert last known exterior cell (Fixes #3693)
+ some research
8 years ago
Nikolay Kasyanov a0990e5899 [macOS] Switch CI to Xcode 8.2 8 years ago
scrawl cf47299723 Merge pull request #1175 from MiroslavR/pcrank-condition
Fix for "PC Rank" info condition
8 years ago
logzero ab1724d3db Compare new velocity to the original velocity.
Using old velocity seems awkward,
probably a copypaste/refactoring bug.
8 years ago
logzero e58de5e410 Remove superfluous velocity reflection in movement solver.
The slide projection negates the reflection effect.
Just to be sure I've compared the resulting vectors
with and without reflection at runtime.
8 years ago
NeveHanter ff4aba2a6e Moved duplicated code to common ActionTeleport static method and reordered travel price calculations 8 years ago
MiroslavR 5f234f8952 Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given (Fixes #3689) 8 years ago
MiroslavR 87fd011a28 Clean-up saves by dropping references with invalid RefNums (Fixes #1956) 8 years ago
scrawl cf496287f7 Silence static analysis warnings 8 years ago
Ryan Tucker 15cdc06162 Finished transferring settings guide from wiki 8 years ago
Ryan Tucker 6429a610ff Merge branch 'master' of https://github.com/OpenMW/openmw 8 years ago
logzero 50fd913058 Refactor stepMove function into a Stepper object
to be able to reuse up stepper results
for successive movement solver iterations.
This can reduce the number of convex casts
almost by half in some cases.
8 years ago
logzero 4f6e65e481 Apply sliding upward check to new velocity.
This helps to capture the case where new velocity
only differs in the z component (normal pointing up).
TODO: Find a better way to handle the normal pointing up case.
8 years ago
logzero 0b08802910 Integrate MinStep move attempt into stepMove.
This can save 1 to 3 convex casts per iteration.
8 years ago
logzero 25a0219e4d Use cosine of max slope angle for walkable slope checks in movement solver. 8 years ago
logzero 561e0cbbf9 Use squared length for distance checks in movement solver. 8 years ago
scrawl dc1f788cff Use osg::PI over M_PI 8 years ago
Koncord 6e6237541a Fix "comparison between signed and unsigned integer expressions" 8 years ago
Koncord af7b232789 Fix type mismatch 8 years ago
Koncord 0d9a4f2b6f Fix "Unhandled PlayerPacket with identifier 135" 8 years ago
Koncord 561a88d441 Fix "comparison between signed and unsigned integer expressions" 8 years ago
NeveHanter 15cd3c178b Clamp price multiplication to 1, as it resulted in player alone traveling at no fee. 8 years ago
NeveHanter 8902bb5b13 Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 8 years ago
Ryan Tucker ec471365f5 Merge branch 'master' of https://github.com/OpenMW/openmw 8 years ago
Ryan Tucker 0c71fde523 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	docs/source/openmw-mods/index.rst
8 years ago
Ryan Tucker bf805813e5 Merge branch 'master' of https://github.com/OpenMW/openmw
# Conflicts:
#	docs/source/openmw-mods/index.rst
8 years ago
David Cernat ab238e07c4 Fix unnoticed merge conflict 8 years ago
David Cernat bf0a96d552 Merge pull request #114 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
8 years ago
Marc Zinnschlag 3c89b03568 Merge remote-tracking branch 'origin/openmw-41' into openmw-41 8 years ago
Marc Zinnschlag 9c56ecac77 fixed changelog 8 years ago
scrawl 44ca881614 Merge pull request #1169 from nikolaykasyanov/fix-macos-ci
Reenable macOS CI
8 years ago
Nikolay Kasyanov 2967fbdf4c [CI] Fix email notification configuration 8 years ago
Nikolay Kasyanov 37c8a36dd8 [macOS] Parametrize Qt5 version used on CI 8 years ago
Nikolay Kasyanov 525af97ffc [macOS] Use newer Xcode version on CI 8 years ago
Nikolay Kasyanov 9b74adbb2c [macOS] Reenable CI 8 years ago
Nikolay Kasyanov 6d8d9e5dbc [macOS] Take Qt prefix path from Homebrew for CI resilience
Recent CI failure was caused by path changed by Homebrew.
8 years ago
scrawl 465ff1ffd6 Merge pull request #1168 from MiroslavR/essimporter-mark
ESSImporter: Import mark location
8 years ago
Koncord efb40b3c66 Remove redundant code 8 years ago
Koncord 11be8ed005 Rename copyOldLog to renameOldLog 8 years ago
Koncord e44ebca0aa Keep old client logs 8 years ago
Koncord f08ab0b161 Keep old server logs 8 years ago
Koncord f7b4aea85b add function for keeping old logs 8 years ago
MiroslavR cd13570230 ESSImporter: Import mark location 8 years ago
scrawl f2f0e9f1e7 Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 8 years ago
scrawl b5e8c98b40 Enable waterCollision after moving the player above water (Fixes #3672) 8 years ago
scrawl 6140768783 Enable waterCollision after moving the player above water (Fixes #3672) 8 years ago
David Cernat 973db7c78a Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
8 years ago
scrawl 340bc2c1b0 Merge pull request #1164 from Aussiemon/emptypathfix
Added check to prevent attempted wandering of empty paths
8 years ago
scrawl d7f01b499d Merge pull request #1167 from lkrieg/sdl_event_0x304_fix2
Handle SDL event 0x304 by doing nothing (#3670)
8 years ago
Leon Krieg 170e723cc7 Handle SDL event 0x304 by doing nothing (#3670) 8 years ago
scrawl ebfbd88e7d Merge pull request #1166 from OpenMW/revert-1165-sdl_event_0x304_fix
Revert "Handle SDL event 0x304 by doing nothing (#3670)"
8 years ago
scrawl 63e093bcd0 Revert "Handle SDL event 0x304 by doing nothing (#3670)" 8 years ago
scrawl 21897e493e Merge pull request #1165 from lkrieg/sdl_event_0x304_fix
Handle SDL event 0x304 by doing nothing (#3670)
8 years ago
Leon Krieg c2d6e074c2 Handle SDL event 0x304 by doing nothing (#3670) 8 years ago
scrawl eae35af13d Check if the bounding box changed before calling dirtyBound() 8 years ago
Aussiemon 2f66b91ac5 Added check to prevent attempted wandering of empty paths 8 years ago
scrawl 2b2a51d3b2 Update AUTHORS.md 8 years ago
scrawl 913a8fe1bd Merge pull request #1160 from Aussiemon/actorupdatecollision
[Do not merge yet] Added check before attempting to remove actor's collision object
8 years ago
scrawl aafff1deb6 Fix memory leak 8 years ago
Aussiemon b794aa7c2f Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods 8 years ago
scrawl f8690dcd20 Set the drag-and-drop state after initiating the drag, not before (Fixes #3134) 8 years ago
scrawl cca75499ee Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 8 years ago
David Cernat 2d46b33c5f Removed duplicate team list 8 years ago
David Cernat b36415465a Tweaked readme and added first draft of real changelog 8 years ago
Stanislav Zhukov f72bea175a Update README.md 8 years ago
U-VirtualBox-PC\Admin 6229269506 Some patches for lua on windows 8 years ago
David Cernat 35de28e239 Fix setting of longer environmental variables on Windows 8 years ago
Marc Zinnschlag 34389e15cd Merge remote-tracking branch 'origin/master' 8 years ago
Marc Zinnschlag 827c78a4cd added text column to ref id table (books) 8 years ago
Koncord 804259b2c9 Change some printf to LOG_MESSAGE_SIMPLE
printf is not streamed to files
8 years ago
Koncord 2eda48acca Fix issue #111 8 years ago
Koncord f74734cfba Fix server crash if player is not fully connected 8 years ago
Koncord 3ee82a761b Remove redundant include 8 years ago
Koncord 4371a65fc6 fix spaces 8 years ago
Koncord 9ca206dda9 Add hooks for containers 8 years ago
Koncord 536715cf46 Cleanup tes3mp headers 8 years ago
scrawl f97be48bf4 Merge pull request #1162 from lkrieg/death_collision_fix
Disable NPC collision only when death animation has finished (#3666)
8 years ago
scrawl c0faeea938 RigGeometry check if mesh has normals (Fixes #3667) 8 years ago
Leon Krieg 12c8c3276a Disable NPC collision only when death animation has finished (#3666) 8 years ago
scrawl 81b9b07820 Merge pull request #1161 from Aussiemon/sdlfix
[Bug #2771] Handle SDL event 0x302 by doing nothing
8 years ago
scrawl 0168c55c2d Merge pull request #1159 from lkrieg/spelling_fixes
More spelling fixes
8 years ago
Leon Krieg 739cd5ba45 Fixed more spelling mistakes 8 years ago
Aussiemon 369272fc70 Handle SDL event 0x302 by doing nothing 8 years ago
Aussiemon 7c2a088b34 Added check before removing water collision object from world 8 years ago
Aussiemon e30dfb13d3 Added check before attempting to remove actor's collision object from world 8 years ago
scrawl 2eb6ef50ca Revert "[OS X] Reenable CI"
This reverts commit c99d9a47e8.
8 years ago
scrawl e6332d7c12 Merge pull request #1157 from lkrieg/spelling_fixes
Multiple spelling fixes
8 years ago
Leon Krieg c7b4b2cdd7 Fixed multiple spelling mistakes 8 years ago
scrawl 8bdd5d1131 Merge pull request #1151 from Aussiemon/projectilelightsfix
Update to implementation of projectile lights
8 years ago
mrohrlach 71e74f5a93 Moved projectile light calculation to separate method 8 years ago
Bret Curtis 065bf47e38 Merge branch 'master' into master 8 years ago
Bret Curtis 582acc8c71 Merge pull request #1156 from jeffreyhaines/patch-2
Minor grammar and sentence changes
8 years ago
Bret Curtis 3f9b36dc3d Merge branch 'master' into patch-2 8 years ago
jeffreyhaines 829f684899 Removed Oxford comma 8 years ago
jeffreyhaines 6fadcc6748 Replaced "prior" with "previous" 8 years ago
jeffreyhaines 2fe2b57faa Replaced choose with select 8 years ago
Bret Curtis 49e6232de5 Merge pull request #1155 from jeffreyhaines/patch-1
Minor spelling correction
8 years ago
jeffreyhaines d95a663510 Minor grammar and sentence changes 8 years ago
jeffreyhaines 2d928fac36 Minor spelling correction 8 years ago
scrawl 88e07640d5 Merge pull request #1154 from MiroslavR/swish
Fix swish sound ID and play swish sound effects for all creatures
8 years ago
MiroslavR 76ee5845ac Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653) 8 years ago
scrawl 7e797eeda0 Merge pull request #1153 from MiroslavR/itemshadow-bug
Remove item shadows properly
8 years ago
MiroslavR 8c97ac269d Remove item shadows properly (Fixes #3652) 8 years ago
scrawl b7f8b572ae Merge pull request #1152 from Aussiemon/disintegration2
Bug #2777: Fix for disintegration efffects eliminated by framerate (attempt #2)
8 years ago
mrohrlach f0f78c9d64 Slight adjustments to disintegration fix 8 years ago
mrohrlach 9624d8aade Added new method and variable to track float remainders of disintegration effections 8 years ago
mrohrlach f5da179a90 Removed two more bad casts 8 years ago
mrohrlach 3b0c791892 Removed bad casts and unnecessary comments 8 years ago
Allofich 19143f9bc7 Require line of sight for AI attacks (Fixes #3646) 8 years ago
Allofich e5c9a82a29 Fix fortify maximum magicka expiration (Fixes #3648) 8 years ago
scrawl 876d9c6a84 Merge pull request #1148 from Allofich/aicombat
Require line of sight for AI attacks
8 years ago
scrawl 5f92cc413d Merge pull request #1146 from Allofich/fortify
Fix fortify maximum magicka expiration
8 years ago
Allofich a6dae51d87 Require line of sight for AI attacks (Fixes #3646) 8 years ago
Allofich 6816e935f1 Fix fortify maximum magicka expiration (Fixes #3648) 8 years ago
scrawl 9febb3e824 Merge pull request #1147 from MiroslavR/NiSphericalCollider
Implement NiSphericalCollider (Closes #3644)
8 years ago
MiroslavR 99bcf47167 Implement NiSphericalCollider (Closes #3644) 8 years ago
Koncord 61f7ad2f76 Add new paths for native & lua libs
If you want to add the native lib you should place it to {PATH_TO_MOD}/lib/
for external Lua libs: {PATH_TO_MOD}/lib/lua/
8 years ago
scrawl 3ac66ec9d4 Update AUTHORS.md 8 years ago
scrawl 4269a2d140 Merge pull request #1144 from Aussiemon/master
Feature #3523:  Light source on magic projectiles
8 years ago
mrohrlach c2e5f24e98 Tidying up 8 years ago
mrohrlach ef5cf76ad8 Implemented retrieval of effect colors for lights, made recommended changes 8 years ago
mrohrlach e1deb8b1d4 Merge branch 'master' of https://github.com/openmw/openmw 8 years ago
scrawl 1e654ca4c3 Update AUTHORS.md 8 years ago
scrawl 250c862ded Merge pull request #1143 from kurnevsky/crash-fix
Crash fix when item is disabled before it casts spell.
8 years ago
mrohrlach 3816d0f6dc Changed light values to better match vanilla. Still need to pull diffusion properties from spells 8 years ago
mrohrlach 099e79edbe Changed a line that did not need to be changed apparently 8 years ago
mrohrlach 61097d93b9 Replaced tabs with spaces (oops) 8 years ago
mrohrlach 49ce80346c Changed methods slightly to ensure non-magic projectiles do not receive lights 8 years ago
mrohrlach 83945cf280 Added reasonable approximation of magic bolt lights 8 years ago
Koncord 7b3e487f91 Register packet ActiveSkills in packet controller 8 years ago
Koncord b1bb552b65 Add packet ActiveSkills 8 years ago
Koncord 753dc50131 Fix crash if connection has failed 8 years ago
Kurnevsky Evgeny 28639c3b2f Crash fix when item is disabled before it casts spell. 8 years ago
Koncord 75061e2504 Update gitignore for new version of the CLion 8 years ago
scrawl 908cc699ce Merge pull request #1141 from MiroslavR/water-sounds
Implement water sounds
8 years ago
scrawl 9d8275580b Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with. 8 years ago
scrawl e0afd6d0f7 Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with. 8 years ago
David Cernat d30cc88450 Merge pull request #110 from OpenMW/master
Add OpenMW changes up to 29 Nov
8 years ago
MiroslavR c34d85ffc2 Implement water sounds (Closes #451) 8 years ago
scrawl be14ce414e Update AUTHORS.md 8 years ago
scrawl 6759f70229 Merge pull request #1140 from ShadowRadiance/master
Slowfall now reduces momentum based on magnitude when jumping
8 years ago
ShadowRadiance 354a89e3bc Slowfall now reduces momentum based on magnitude when jumping
(Allows Constant Effect Slowfall to work as in MW)
8 years ago
David Cernat 7bbeed629d Merge pull request #109 from OpenMW/master
Add OpenMW changes up to 25 Nov
8 years ago
Nikolay Kasyanov 4f2a64ae17 [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 8 years ago
Nikolay Kasyanov ee7f5d7d85 [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
8 years ago
scrawl 5297d7b5be Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
8 years ago
Marc Zinnschlag f5943ccd5d updated changelog 8 years ago
Marc Zinnschlag 0874d69546 increased version number 8 years ago
Nikolay Kasyanov ea888519c7 [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 8 years ago
Nikolay Kasyanov db69342b5d [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
8 years ago
scrawl 762460f042 Use negative count when restocking item to ensure that its properly tracked (Fixes #3635) 8 years ago
scrawl 42b1163504 Merge pull request #1139 from MiroslavR/thrown-ench
Fix thrown weapon sources being used to apply on strike enchantments
8 years ago
MiroslavR 46a3244107 Fix thrown weapon sources being used to apply on strike enchantments (Fixes #3634) 8 years ago
scrawl b6d02d9b14 Fix order of operations when undoing werewolf transformation of an NPC 8 years ago
scrawl 505250f6ec Do not use architecture dependent type size_t in esm format (Fixes #3633) 8 years ago
David Cernat 4e23fc0a5b Send action parameter to OnPlayerChangeSpellbook 8 years ago
David Cernat 9e290ad799 Fix spacing irregularities 8 years ago
David Cernat d4b5c826f8 Fix typo in spell script functions 8 years ago
David Cernat c81b58e1be Add spell script functions to tes3mp server 8 years ago
David Cernat 8aeb3a6cc6 Reorder script function classes in tes3mp server's CMakeLists.txt 8 years ago
David Cernat 95efb77e53 Implement sending of ID_GAME_SPELLBOOK from client 8 years ago
David Cernat 6ea5f08e9c Create placeholder for ID_GAME_SPELLBOOK 8 years ago
David Cernat 6c8c0827ea Move RequestData() method to BasePacket 8 years ago
David Cernat fd6dd5daa8 Fix packetID for new packet 8 years ago
David Cernat 1feec58ed2 Merge pull request #108 from OpenMW/master
Add OpenMW changes up to 20 Nov, part 3
8 years ago
David Cernat ae39daf76a Add and implement ID_MUSIC_PLAY 8 years ago
scrawl c326564e20 Merge pull request #1136 from Allofich/deletespell
Allow deleting spells that have the "always succeeds" flag
8 years ago
scrawl 16a913c549 Add emission of water ripple particles for water-walking actors (Fixes #3608) 8 years ago
David Cernat f9ca98498d Merge pull request #107 from OpenMW/master
Add OpenMW commits up to 20 Nov, part 2
8 years ago
Allofich c82df2553c Allow deleting spells that have the "always succeeds" flag (Fixes #3627) 8 years ago
David Cernat 7a3d490121 Rename dumps into crashdumps to make the folder's purpose clear to users 8 years ago
David Cernat f865246955 Fix Breakpad using changes provided by Stanislav in a gist 8 years ago
scrawl 385db50f2d Merge pull request #1131 from Allofich/waterwalking
Make water walking mechanics closer to original MW
8 years ago
scrawl 37ae6fac85 Merge pull request #1135 from MiroslavR/Wmismatched-tags
Fix -Wmismatched-tags clang warning
8 years ago
MiroslavR c1e52bbcf7 Fix -Wmismatched-tags clang warning 8 years ago
Allofich 0e429ae41d Make water walking mechanics closer to original MW 8 years ago
David Cernat 456aee65d9 Add and implement ClearInventory() script function 8 years ago
David Cernat 80b40bfb70 Prevent inventory requests from making LocalPlayer send inventory twice 8 years ago
David Cernat 7fae28ce91 Prevent RemoveItem() script function from clearing inventorySendBuffer
Up to this commit, the following commands in a Lua script led to the target player receiving all three items, as expected:

    tes3mp.AddItem(self.pid, "common_shirt_01", 1, -1)
    tes3mp.AddItem(self.pid, "common_pants_01", 1, -1)
    tes3mp.AddItem(self.pid, "common_shoes_01", 1, -1)
    tes3mp.SendInventory(self.pid)

This, on the other hand, only led to the removal of the last item specified (in this case, the shoes):

    tes3mp.RemoveItem(self.pid, "common_shirt_01", 1)
    tes3mp.RemoveItem(self.pid, "common_pants_01", 1)
    tes3mp.RemoveItem(self.pid, "common_shoes_01", 1)
    tes3mp.SendInventory(self.pid)

Inventory functions are bound to remain confusing, but they should at least be consistent in their behavior.
8 years ago
David Cernat c6eac31d94 Merge pull request #106 from OpenMW/master
Add OpenMW changes up to 20 Nov
8 years ago
scrawl f51e06bc47 Recreate shaders if necessary when the NpcAnimation is rebuilt
This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
8 years ago
scrawl e823cbf018 Fix incorrect priority of animation sources (Bug #3626) 8 years ago
scrawl 4a62273d6e Merge pull request #1134 from MiroslavR/review-spells
Show starting abilities, powers and spells in stat-review window
8 years ago
MiroslavR 8f91732b09 Show starting abilities, powers and spells in stat-review window (Fixes #2410) 8 years ago
David Cernat 49a78d8462 Merge pull request #105 from OpenMW/master
Add OpenMW changes up to 19 Nov
8 years ago
David Cernat 843e84ba26 Once again use RakNetGUID as index for player map everywhere
Because of frequent server crashes, I tried to simplify the player map indexes with commit c91e240664, but it had no noticeable effect and was later partially reverted by Koncord in commit 902e968fd9, apparently for reasons of readability.

For the sake of consistency, this commit completes his reversion.
8 years ago
scrawl 99521fe6f4 Merge pull request #1130 from lysol90/master
More updates to bump map tutorial
8 years ago
Joakim Berg 3adf69f91e Update convert_bump_mapped_mods.rst 8 years ago
scrawl 0f97d856ab Merge pull request #1133 from MiroslavR/gmst-defaults
Fix default values of some GMSTs
8 years ago
David Cernat 234266755e Prevent player-controlled NPCs from auto-unequipping candles and torches 8 years ago
David Cernat 7f25abb9c8 Implement UnequipItem() script function 8 years ago
David Cernat c1bd4f1ce3 Use correct item count in LocalPlayer::setEquipment() for new items 8 years ago
David Cernat 56928bdc4c Clean up inventory script functions so they are usable for equipment too 8 years ago
David Cernat 356143faed Rename GetEquipmentSlotCount() into GetEquipmentSize() 8 years ago
David Cernat 977e93288e Add GetEquipmentSlotCount() to item script functions 8 years ago
David Cernat fcd24ebb7e Rename methods to show they deal with Equipment instead of Inventory 8 years ago
David Cernat c2abcd3869 Fix installation target for tes3mp 8 years ago
David Cernat b028f0b51f Merge pull request #104 from OpenMW/master
Add OpenMW commits up to 17 Nov
8 years ago
David Cernat 120a4400d9 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 8 years ago
David Cernat 6e630e6123 Send inventory packets when picking up world items 8 years ago
MiroslavR 7e5ba4d435 Fix default values of some GMSTs 8 years ago
scrawl 9d125bcaa2 Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix
Fix various build issues with Visual Studio environment
8 years ago
scrawl 2368382ea5 Fix upside down rain particle texture 8 years ago
Koncord f5f1a29f31 Change printf to LOG_MESSAGE_SIMPLE 8 years ago
David Cernat a7f081dfa5 Remove out-of-date changelog 8 years ago
David Cernat 3a733eb122 Make tes3mp includes consistent 8 years ago
scrawl 2da4de85be Merge pull request #1132 from MiroslavR/aiflee
Implement fleeing AI
8 years ago
David Cernat faea5221d3 Use LocalPlayer's updateInventory() every cell change, not every frame 8 years ago
Koncord 19240b825d Fix macro for MSVC 8 years ago
Koncord 18026d4a50 Fix include guard 8 years ago
Koncord 902e968fd9 Use RakNetGUID instead uint64_t in TPlayers 8 years ago
Koncord e2359b01ea Use constant instead magic value 8 years ago
Koncord b57ed2c119 Fix parameter type mismatch 8 years ago
Koncord e2522fa366 Simplify LOG macros 8 years ago
David Cernat eedd40328a Add and use SendInventory() method in LocalPlayer, and clarify some code 8 years ago
MiroslavR 5e46121046 Implement fleeing AI (Closes #1118) 8 years ago
David Cernat c5c72a3b17 Use consistent names for booleans in LocalPlayer 8 years ago
David Cernat 46b41b605a Revert "Use lowerCamelCase in tes3mp server script function names, part 1"
This reverts commit 0e2b589cdb.
8 years ago
David Cernat ad43cb5473 Revert "Use lowerCamelCase in tes3mp server script function names, part 2"
This reverts commit 80d16fe1fd.
8 years ago
David Cernat 1a25434d33 Turn overlooked instance of GetCell() into getCell() 8 years ago
David Cernat 6cd959fac8 Rename BasePlayer's GetCell() into getCell() 8 years ago
David Cernat 80d16fe1fd Use lowerCamelCase in tes3mp server script function names, part 2 8 years ago
David Cernat 0e2b589cdb Use lowerCamelCase in tes3mp server script function names, part 1 8 years ago
David Cernat 25dc2b19e7 Use lowerCamelCase in tes3mp server networking function names 8 years ago
David Cernat 7be86388db Fix build for server 8 years ago
David Cernat fa9d6e810e Use lowerCamelCase in tes3mp client function names like OpenMW does 8 years ago
David Cernat 527024a026 Stop WorldPackets about invalid cells from causing framelistener errors 8 years ago
David Cernat a430ee011a Use WorldController to fetch CellStore for WorldPackets received 8 years ago
David Cernat 3dcb8738c1 Create placeholder WorldController class 8 years ago
David Cernat 8d2793401e Merge pull request #103 from OpenMW/master
Add OpenMW commits up to 13 Nov
8 years ago
Phillip Andrews c18fc113e5 Changed missing library dependencies to simple fix 8 years ago
Phillip Andrews aeaedbc57a Moved install commands to target-specific cmakelists so that all configurations work. 8 years ago
Phillip Andrews 7383cc9de4 Forgot to undo my test edits because I am a big dum-dum 8 years ago
Phillip Andrews 59eba1dede Changed tabs to spaces, oops 8 years ago
Phillip Andrews 86b4673539 Removed math constants in openmw-cs, which are apparently not going to be used 8 years ago
Phillip Andrews a1225ff4ec Additional MSVC library dependencies 8 years ago
Phillip Andrews 1861302dbd Include various libraries for Visual Studio environment 8 years ago
scrawl 02b9e81f89 Merge pull request #1127 from Allofich/warnings
Fix shadowing warnings
8 years ago
scrawl 233c9e37b0 Merge pull request #1128 from MiroslavR/Woverloaded-virtual
Fix overloaded virtual function warning
8 years ago
Phillip Andrews 2efd38b1ab Fix install procedure so it works with all MSVC build configurations, not just Release 8 years ago
MiroslavR 175cfd4dff Fix overloaded virtual function warning 8 years ago
Allofich 3420121c3f Fix shadowing warnings 8 years ago
scrawl 5658817581 Merge pull request #1126 from Allofich/waterwalking
Don't allow resting on water with water walking
8 years ago
Allofich fee39afe38 Don't allow resting on water with water walking 8 years ago
David Cernat f7b5e5e638 Ignore packets from server that try to move LocalPlayer to invalid cells 8 years ago
David Cernat dc9b814ff6 Fix typo in server script translocations 8 years ago
David Cernat 841e93d5e0 Use new SendCell() method in server scripts to send cell packets 8 years ago
David Cernat 5b39916894 Use new SendPos() method in server scripts to send position packets 8 years ago
David Cernat e0c88150c3 Reorder functions for server script translocations 8 years ago
Koncord c85e6a5f91 Fix sucess chance 8 years ago
Koncord 799842b5da Reduce using of the CPU 8 years ago
Koncord 56959ebfda Implement magic 8 years ago
Joakim Berg 12dd60fe20 Update convert_bump_mapped_mods.rst
Forgot to fix one link.
8 years ago
Joakim Berg 2feddcbcc5 Updated the bump mapping tutorial
Fixed some linking errors, edited a few backslashes to become forwardslashes (the backslashes couldn't even be viewed), made all the paths a bit more correctly formatted by writing them with a ./ first (please tell me if that is a bad idea) and added a link to the On The Rocks! mod, since it is a very common mod with this problem (it is featured in MGSO and Morrowind Rebirth).
8 years ago
David Cernat 729da2c0ba Improve logic and clarity of LocalPlayer's charGenThread()
Until now, the fact that charGenThread() returned false whenever the player had a menu open was preventing Main::UpdateWorld() from running at all with a menu open.

The result was that no player packets from LocalPlayer::Update() were being sent by a player in a menu.
8 years ago
Joakim Berg 2e391782ba Merge pull request #1 from OpenMW/master
Updating my own fork
8 years ago
David Cernat dc5bb32f2a Merge pull request #100 from OpenMW/master
Add OpenMW commits up to 11 Nov
8 years ago
scrawl f0d5cf7afb Merge pull request #1112 from Assumeru/waterwalking
Move actors out of the water if there's room for them. Fixes #1138
8 years ago
Assumeru 05cc258ed3 Start trace from collision object origin 8 years ago
Bret Curtis 02d859e298 minor fix to remove Index:, it isn't necessary 8 years ago
Bret Curtis 1ffdd2dd0f Merge pull request #1125 from lysol90/master
Further updating of normal map conversion documentation
8 years ago
Joakim Berg 303fe013ea Update convert_bump_mapped_mods.rst 8 years ago
Joakim Berg e957e2b3cc Update convert_bump_mapped_mods.rst
Ok, so another update then. Sorry for another one so soon after the first PR, but I think (or hope) that this will be the last edit for some time. It looks good to me now. ´

Mainly, I changed changed some "=" headers to "-", and while at it, I fixed some typing errors and just edited some text to read better.
8 years ago
Bret Curtis a1c1db467e Merge pull request #1124 from lysol90/master
Create convert_bump_mapped_mods.rst
8 years ago
Assumeru 99bc4f733f Trace up to waterlevel + halfextent 8 years ago
Joakim Berg d7bf2b9e85 Update index.rst
Added convert_bump_mapped_mods to the table of contents.
8 years ago
Joakim Berg 3ee28bfeac Update convert_bump_mapped_mods.rst
This should be correct according to the style-guide. Well, except for the British/American spelling. I need a Brit and/or an American to confirm that.
8 years ago
Joakim Berg 1b8cfee5eb Update convert_bump_mapped_mods.rst 8 years ago
lysol90 2d48c38d0d Create convert_bump_mapped_mods.rst
A tutorial to how normal mapping works with different mods in Morrowind and how they work in OpenMW. It also covers how to convert the mods made for Morrowind to be used with OpenMW.
8 years ago
David Cernat 48ca4d29bc Merge pull request #99 from OpenMW/master
Add OpenMW commits up to 7 Nov
8 years ago
scrawl 92d42ef49b Merge pull request #1123 from Allofich/warnings
Fix dereference of null pointer warning
8 years ago
scrawl 4f8bfb7702 Merge pull request #1122 from MiroslavR/slow-repair
Improve performance of repairing/recharging
8 years ago
Allofich c7313606f5 Fix dereference of null pointer warning 8 years ago
David Cernat 8aaf44e5a8 Fix accidental line duplication 8 years ago
David Cernat ec211e58d0 Merge pull request #98 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/CMakeLists.txt
8 years ago
MiroslavR e80636f0ca Improve performance of repairing/recharging (Fixes #2493) 8 years ago
scrawl 7af1e09151 Merge pull request #1120 from nikolaykasyanov/osx-link-libz
Link OpenMW with libz on macOS explicitly
8 years ago
Nikolay Kasyanov 3adf4cb97f Link OpenMW with libz on macOS 8 years ago
Nikolay Kasyanov 0115a3a874 Revert "Link OpenMW with libz on macOS"
This reverts commit 0c4dd05118.
8 years ago
Nikolay Kasyanov 0c4dd05118 Link OpenMW with libz on macOS 8 years ago
scrawl d8b506155e Merge pull request #1118 from MiroslavR/resize-perf
Fix horrible performance when resizing/moving the settings window
8 years ago
David Cernat 817b63922c Put DedicatedPlayer in ToddTest if his cell doesn't exist on our client 8 years ago
David Cernat 4d053743a0 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 8 years ago
David Cernat 25afa47e08 Only declare ptrCellStore for WorldPackets that need it 8 years ago
Koncord 82f202c891 Implement GetAvgPing(pid) function 8 years ago
Koncord 37e9cafbf7 Add new API function: SetConsoleAllow
example:
tes3mp.SetConsoleAllow(pid, 0) -- disallow console to the player

The console is allowed by default
8 years ago
Koncord 3759127627 Woops 8 years ago
Koncord 6f6993255a Fix string in breakpad() 8 years ago
Koncord adb49b7c7d Add New GUI dialog: ListBox
Example:

local GUI_LISTBOX = 42

function OnPlayerSendMessage(pid, message)
    if message == "/lb" then
        local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
        local label = "Lorem ipsum dolor sit amet"
        tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
    end
end

function OnGUIAction(pid, idGui, data)
    if idGui == GUI_LISTBOX then
        print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
    end
end
8 years ago
David Cernat 107dacac6d Add OnPlayerChangeInventory server script callback 8 years ago
David Cernat 6ff47bbde9 Merge pull request #93 from OpenMW/master
Add OpenMW commits from 1 Nov
8 years ago
scrawl 681efdb6ca Merge pull request #1119 from nikolaykasyanov/use-local-config-path-in-launcher
Use local config path from configuration manager in the launcher
8 years ago
Nikolay Kasyanov 5d4734c02e Use local path from configuration manager to load openmw.cfg in launcher 8 years ago
Nikolay Kasyanov 224d7f27b0 Revert "Use local path from configuration manager to load openmw.cfg in launcher"
89e85a6acf
8 years ago
Nikolay Kasyanov 89e85a6acf Use local path from configuration manager to load openmw.cfg in launcher 8 years ago
MiroslavR 5cd04af3fa Fix horrible performance when resizing/moving the settings window
Resize widgets instead of reconstructing them.
8 years ago
David Cernat 66e697953c Add missing break statement in Networking to prevent default nighttime 8 years ago
David Cernat 31d02e8bf1 Move Networking code for ID_GAME_INVENTORY next to ID_GAME_EQUIPMENT 8 years ago
David Cernat 4d72e7ce37 Merge pull request #91 from OpenMW/master
Add OpenMW commits up to 31 Oct
8 years ago
David Cernat 06152fde77 Stop player-controlled NPCs from reporting crimes committed by players 8 years ago
David Cernat 4621363b65 Make capitalization reflect name of filename, and remove unused check 8 years ago
David Cernat 373011f883 Only send information to POSTLOADED player about other POSTLOADED ones 8 years ago
scrawl d073999340 Merge pull request #1117 from nikolaykasyanov/fix-osx-ci
Fix & reenable OS X CI
8 years ago
Nikolay Kasyanov cf2e59c983 [OS X] Use Qt 5.5 on CI
Newer Qt versions require C++11.
8 years ago
Nikolay Kasyanov c99d9a47e8 [OS X] Reenable CI 8 years ago
David Cernat cd798d5f23 Merge pull request #89 from OpenMW/master
Add OpenMW commits up to 30 Oct
8 years ago
scrawl e0f613661e Fix char -> int, fix shadowing warning 8 years ago
David Cernat 05cfc918f5 Temporarily use a whitelist for scripts instead of a blacklist 8 years ago
scrawl cac8de0b29 Merge pull request #1116 from Allofich/paused
Don't update ripple simulation when paused
8 years ago
scrawl e5cb7306c3 Merge pull request #1115 from Allofich/conversion
Fix narrowing conversion warning
8 years ago
scrawl f514f53f52 Merge pull request #1114 from Allofich/warnings
Fix shadowing warnings
8 years ago
Allofich 19db070fca Don't update ripple simulation when paused 8 years ago
David Cernat 621faf368e Fix server crash caused by invalid player GUIDs, 2nd attempt 8 years ago
Allofich 68ed264f40 Fix narrowing conversion warning 8 years ago
David Cernat ffb7683a5f Use suicide as death reason when an attacker leaves the server 8 years ago
Allofich 125e94ef0e Fix shadowing warnings 8 years ago
David Cernat 3c4b74cd14 Fix frame listener errors for player markers 8 years ago
David Cernat eebe1f156a Change logic for death reasons so it makes sense 8 years ago
David Cernat 9c12aa2141 Fix formatting 8 years ago
David Cernat 6929cd6c4c Delete debug about player map that is no longer needed 8 years ago
David Cernat cee7843576 Send ID_OBJECT_DELETE when taking world items through inventory screen 8 years ago
David Cernat 41504bd02a Use more accurate position for ID_OBJECT_PLACE 8 years ago
David Cernat a4647de048 Break away from OpenMW by giving RefNum indexes to new created objects 8 years ago
David Cernat 3c88f6f0cd Fix server crash caused by invalid player GUIDs 8 years ago
David Cernat 937bf97883 Send gold values correctly with ID_OBJECT_PLACE 8 years ago
David Cernat 180aa3f2f3 Send item count ID_WORLD_OBJECT_PLACE 8 years ago
David Cernat 1f982e4dc7 Find objects from world packets using both ID and reference number 8 years ago
David Cernat d93e66207e Update player markers only when getting a position packet 8 years ago
David Cernat 7f98cddfdf Don't send animation packets from blacklisted scripts 8 years ago
David Cernat e414261121 Send ID_OBJECT_ANIM_PLAY from ingame scripts 8 years ago
David Cernat 46397a7dac Add and implement ID_OBJECT_ANIM_PLAY 8 years ago
David Cernat 344f2b535a Fix setting of index for ID_SCRIPT_MEMBER_SHORT in InterpreterContext 8 years ago
David Cernat fd4085725e Set version to 0.3.0 8 years ago
David Cernat fff6833950 Send ID_SCRIPT_MEMBER_SHORT from MWScript::InterpreterContext 8 years ago
David Cernat d5fca115f7 Fix variable name for ID_SCRIPT_GLOBAL_SHORT in InterpreterContext 8 years ago
David Cernat c205e793cb Add and implement ID_SCRIPT_MEMBER_SHORT 8 years ago
David Cernat c91e240664 Simplify the type of map that player objects are stored in 8 years ago
David Cernat 65363b0dd1 Avoid sending packets for 9 more ingame scripts 8 years ago
David Cernat 2032bf9cad Fix typo in debug 8 years ago
David Cernat a9f6ea4d8d Use the name "guid" for RakNet IDs so as to not confuse with int IDs 8 years ago
David Cernat 6d61c6cf2d Merge pull request #84 from OpenMW/master
Add OpenMW commits from Oct 25
8 years ago
David Cernat 47854d631b Avoid sending packets for 2 more ingame scripts 8 years ago
David Cernat c99c3b1486 Avoid sending packets for 3 additional spammy ingame scripts 8 years ago
David Cernat 749c6db49e Send WorldPackets with script values from MWScript::InterpreterContext 8 years ago
David Cernat 97468980af Add and implement 3 new WorldPackets for ingame script variable values 8 years ago
Assumeru 25d64989b3 Check if the actor still exists /first/ 8 years ago
David Cernat e7ebeb8eec Stop sending ID_OBJECT_MOVE and ID_OBJECT_ROTATE from scripts, because it clashes with syncing script variable values across players and makes movements and rotations happen twice 8 years ago
David Cernat 75f6d82f08 Add a way of filtering out ingame scripts for upcoming script packets 8 years ago
Assumeru a72cd896ca Move actors out of the water if there's room for them. Fixes #1138 8 years ago
David Cernat aaf4cc0d7e Prevent being in a menu from disabling script execution or actor damage 8 years ago
scrawl 8a8aa664e3 Update AUTHORS.md 8 years ago
scrawl 8485f6aefb Merge pull request #1111 from Assumeru/weakness_resistance
Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance
8 years ago
Assumeru f6ef1ce276 Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance 8 years ago
David Cernat cc40b85034 Don't send packets for floating objects 8 years ago
David Cernat b1051255e0 Send ID_OBJECT_ROTATE from ingame scripts 8 years ago
David Cernat 385b5f39e3 Add and implement ID_OBJECT_ROTATE 8 years ago
David Cernat 54ed9a7ab4 Implement ID_OBJECT_MOVE and send it from ingame scripts 8 years ago
David Cernat 0fb9b6eefb On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE 8 years ago
David Cernat 947a677801 Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD 8 years ago
David Cernat c25ebc34b3 Shorten WorldPacket IDs by removing WORLD from them 8 years ago
David Cernat bdb53e1cb4 Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World 8 years ago
David Cernat 7264f13b8e Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts 8 years ago
David Cernat 52d156e136 Make server able to receive the 5 new WorldPackets 8 years ago
David Cernat 4f0a3e8aa1 Add placeholders for 5 new WorldPackets 8 years ago
David Cernat ef6f20e3f7 In server console, print number of players remaining when one leaves 8 years ago
David Cernat 24bfe40bf7 Add debug about current server crash 8 years ago
David Cernat b2688777c1 Create marker once a player has been initialized properly and fix debug 8 years ago
David Cernat be73265848 Send ID_WORLD_VIDEO_PLAY from ingame scripts 8 years ago
David Cernat b6111d16cc Add and implement ID_WORLD_VIDEO_PLAY 8 years ago
David Cernat c54af2b02b Make DedicatedPlayer's setMarkerState method actually enable markers 8 years ago
David Cernat 1e4d625c99 Make player markers show up in exterior cells 8 years ago
David Cernat 04eb051df6 Make markers get removed when their players quit, rename marker methods 8 years ago
David Cernat aed884949c Send ID_WORLD_OBJECT_LOCK from ingame scripts 8 years ago
David Cernat 3fd93896f2 Add and implement ID_WORLD_OBJECT_LOCK 8 years ago
David Cernat 3a5a5e73a1 Send ID_WORLD_OBJECT_UNLOCK from ingame scripts and regular unlocking 8 years ago
David Cernat 08ea5163c4 Add and implement ID_WORLD_OBJECT_UNLOCK 8 years ago
David Cernat 94c5d6d2f9 Don't use autoEquip on player-controlled NPCs 8 years ago
David Cernat 47ebd24b4a Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	apps/openmw/mwinput/inputmanagerimp.cpp
8 years ago
David Cernat a6fa0073a0 Find items by mRefNum.mIndex instead of mRefNum for WorldPackets 8 years ago
David Cernat 6bfaf3be50 Send an ID_WORLD_OBJECT_PLACE whenever ingame scripts place objects 8 years ago
David Cernat 3380c482c0 Fix errors remaining from merge with tes3mp-packetexpansion, part 2 8 years ago
David Cernat b06a2f3119 Fix part about Breakpad in server's CMakeLists 8 years ago
David Cernat e7567020bb Fix debug for ID_WORLD_OBJECT_DELETE in client's Networking 8 years ago
David Cernat d85a1ee1a9 Fix errors remaining from merge with tes3mp-packetexpansion 8 years ago
David Cernat c639337842 Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
#	apps/openmw-mp/Networking.cpp
#	apps/openmw/mwmp/Networking.cpp
#	components/CMakeLists.txt
#	components/openmw-mp/NetworkMessages.hpp
#	components/openmw-mp/PacketsController.cpp
8 years ago
David Cernat 025a847fd1 Send an ID_WORLD_OBJECT_DELETE whenever ingame scripts delete objects 8 years ago
David Cernat 0a44bea91d Send cell coordinates in tes3mp using mData instead of mCellId.mIndex 8 years ago
David Cernat cbc132612a Use mRefNum.mIndex instead of just mRefNum and add extra debug 8 years ago
David Cernat 17f66e4e90 Implement ID_WORLD_OBJECT_PLACE 8 years ago
David Cernat d0027ae3e7 Set correct packetID for ID_WORLD_OBJECT_PLACE 8 years ago
Koncord a6467c9c47 Add breakpad to server 8 years ago
Koncord df3886168f Word wrapping in chat 8 years ago
Koncord 77257b0721 Build fix 8 years ago
Koncord c27351c19e Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
    print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
8 years ago
David Cernat 2b98e349ce Fix include for WorldEvent 8 years ago
David Cernat 6e43baf73e Send Cell instead of CellId because of problems with the latter 8 years ago
David Cernat 103b1e3f72 Send CellId in ID_WORLD_OBJECT_DELETE 8 years ago
David Cernat 2e57e25675 Only delete object from ID_WORLD_OBJECT_DELETE if it actually exists 8 years ago
David Cernat 3c49157ed7 Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE 8 years ago
David Cernat 40f1db2d86 Create SearchByRefNumCustomVisitor in CellStore that returns entire Ptr 8 years ago
David Cernat b3d6dad0c5 Send ID_WORLD_OBJECT_REMOVAL from actiontake.cpp and not worldimp.cpp 8 years ago
David Cernat cc98a25dcf Add searchByRefNum method to OpenMW's CellStore 8 years ago
David Cernat 92463c4a03 Fix Windows server crash caused by printing event->CellRef()->mRefID 8 years ago
David Cernat 8080cceac6 Add some placeholder code so Stanislav can test it 8 years ago
Stanislav Zhukov 81dfd21d9a Merge pull request #76 from TES3MP/tes3mp-minimap
Show dedicated players on minimap
8 years ago
Koncord b704519078 Show dedicated players on minimap 8 years ago
David Cernat 565e7e4b9f Create and implement placeholder for ID_WORLD_OBJECT_CREATION 8 years ago
David Cernat 32dc8cf63f Read contents of ID_WORLD_OBJECT_REMOVAL on client 8 years ago
David Cernat 36f218876a Add ProcessPlayerPacket and ProcessWorldPacket to client's Networking 8 years ago
David Cernat ac666edebd Add a CellRef to WorldEvent 8 years ago
scrawl efa35e9222 Merge pull request #1110 from MiroslavR/controls-state
Save controls state
8 years ago
MiroslavR cd9de94c0c Import teleporting and levitation disabled state from vanilla savegames (Fixes #3420) 8 years ago
David Cernat b2845cd17c Create and start using WorldEvent class 8 years ago
David Cernat a42d5f2429 Make client send placeholder ID_WORLD_OBJECT_REMOVAL to server 8 years ago
MiroslavR f3ce0840be Import controls state from vanilla savegames 8 years ago
MiroslavR 301dd77efb Save controls state (Fixes #3598) 8 years ago
scrawl 5580123880 Merge pull request #1109 from MiroslavR/autoequip-weap2
Fix auto-equipping of blunt weapons
8 years ago
MiroslavR 407abc605f Fix auto-equipping of blunt weapons 8 years ago
scrawl a5ca33ad0b Disable failing OSX build 8 years ago
David Cernat f218613231 Rename client Networking's GetPacket method into GetPlayerPacket 8 years ago
David Cernat e27d1857ef Fix formatting in previous changes made by tes3mp to OpenMW's core 8 years ago
scrawl 9c549a85ce Merge pull request #1108 from MiroslavR/autoequip-weap
Auto-equip weapons
8 years ago
David Cernat d0328f2553 Add placeholder ProcessWorldPacket method to server's Networking 8 years ago
David Cernat 2602c1f71a Add ProcessPlayerPacket method to server's Networking 8 years ago
David Cernat f0fa5e8771 Add ContainsPacket method to packet controllers 8 years ago
David Cernat f1ec01cc6b Add WorldPacketController to server's Networking 8 years ago
David Cernat 285f89573d Create placeholders for WorldPacket classes 8 years ago
David Cernat 790d41e278 Move PlayerPackets into their own subfolder 8 years ago
David Cernat d99463d752 Fix show-stopping mistake in PlayerPacket 8 years ago
David Cernat bda1f867fd Rename server's GetController() method into GetPlayerController() 8 years ago
David Cernat d2212ef80b Rename PacketsController into PlayerPacketController 8 years ago
David Cernat 5e0c0dd5f1 Use logger in server's Networking MainLoop 8 years ago
Ryan Tucker cffd2bdd30 skeleton for full settings list 8 years ago
MiroslavR 76ddd9bebb Add a setting for merchant auto-equipping prevention 8 years ago
scrawl a7d4928593 Properly handle moved references in respawning code (Fixes #3600) 8 years ago
MiroslavR 1d3008594d Autoequip weapons (Fixes #3562) 8 years ago
rhtucker b5cd8188f5 fixed nested levels 8 years ago
rhtucker 201a89a698 fixed nested enumerated lists and split numbering 8 years ago
rhtucker 95adab9458 test nested enumerated lists with autonumbers 8 years ago
David Cernat fcc793a0af Create a new BasePacket that PlayerPacket inherits from 8 years ago
scrawl 77bc807305 Attenuate the light ambient in lighting.glsl (Fixes #3597) 8 years ago
David Cernat b8f4cb94fb Rename BasePacket into PlayerPacket 8 years ago
scrawl f0e488e9c5 Merge pull request #1107 from MiroslavR/autoequip
Fix autoEquip to better match vanilla
8 years ago
MiroslavR 14240cf7a2 Fix autoEquip to better match vanilla (Fixes #3590) 8 years ago
Ryan Tucker 147ce4d267 Started settings guide and general edits 8 years ago
scrawl 1d58733880 Merge pull request #1104 from MiroslavR/missing-weather-states
Import base weather states before loading region modifiers
8 years ago
scrawl 460eee9ad1 Merge pull request #1105 from Allofich/warnings
Fix shadowing warnings
8 years ago
Allofich ccacad51be Fix shadowing warnings 8 years ago
MiroslavR 7b59eda13a Import base weather states before loading region modifiers (Fixes #3594) 8 years ago
scrawl 9e63c3ce63 Merge pull request #1103 from Allofich/warnings
Fix shadowing warnings
8 years ago
scrawl 5ccbabc27d Fix build against bullet with profiler disabled (Fixes #3592) 8 years ago
David Cernat 3136a12051 Resolve conflicts in pull request #75
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
8 years ago
Allofich 1c54f54ab8 Fix shadowing warnings 8 years ago
scrawl 2ed0277839 Merge pull request #1102 from Allofich/spells
Change several spell effects from instant to non-instant
8 years ago
scrawl 9d2e0124dc Revert "Fix the cell changed flag no longer being reset after the player dies"
This reverts commit d7acec74fd.
8 years ago
Allofich 610f36f47b Set magic effects that don't support variable durations to use duration of 1 8 years ago
Allofich 1c2e04747d Remove stray line 8 years ago
Allofich 675bd09462 Change several instant effects to be non-instant (Fixes #2054) 8 years ago
scrawl db09858f59 Don't allow the player to activate objects when dead 8 years ago
scrawl 454d1ffaef Make the cell change check during actor update more robust 8 years ago
scrawl d7acec74fd Fix the cell changed flag no longer being reset after the player dies 8 years ago
scrawl e7154c3f7c Add the ItemShadow to various other skins 8 years ago
scrawl 612c3e995f Add drop shadow to ItemWidget (Fixes #3545) 8 years ago
scrawl 15046c961b Merge pull request #1101 from MiroslavR/ignored-light-sources-fix
Ignored light sources fix
8 years ago
scrawl c5eb854157 Merge pull request #1100 from MiroslavR/info-faction-check
Recognize special faction ID "FFFF" during topic info verification
8 years ago
MiroslavR 611d02ad43 Remove unused code 8 years ago
MiroslavR 1906d96064 Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588) 8 years ago
MiroslavR 53b006eccb OpenMW-CS: Recognize special faction ID "FFFF" (no faction) during topic info verification (Fixes #3564) 8 years ago
scrawl 3dce155d96 Fix uninitialized variable 8 years ago
scrawl 55566f8ec2 Merge pull request #1099 from MiroslavR/notlocal
Fix the "Not Local" dialog test
8 years ago
MiroslavR 8be8c7ca66 OpenMW-CS: Fix verification of "Not Local" info conditions (Bug #3564) 8 years ago
MiroslavR 14468262a7 Fix "Not Local" dialog test to also test variable value instead of just its existence (Fixes #3577) 8 years ago
scrawl 95a67bf0c2 Disable OSG 3.5.5 thread affinity setting in the scenewidget due to the interference with QT threads
Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
8 years ago
scrawl 530fb61ad0 Use OpenThreads instead of boost thread
This should allow OpenMW to work better with git versions of openscenegraph. OSG dev version 3.5.5 added the setting of thread affinity for the main thread. The problem is that in the boost/standard threading libraries, the affinity of a thread is inherited by any further threads launched from that thread, leading to these threads always running on the same core as the main thread unless you tell them not to.

With OpenThreads, the default affinity of a thread is none, no matter what parent thread it was launched from.

So, when using custom threading with OSG 3.6+, we have these options:
1. explicitely tell OSG to *not* set the thread affinity
or 2. explicitely set the thread affinity of additional threads created (possible with boost, but not possible with std::thread)
or 3. use OpenThreads
or 4. accept the suboptimal performance of non-OSG threads (in OpenMW's case the sound streaming & video threads) running on the same core as the main thread

This patch opts for 3.)

Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
8 years ago
scrawl 105fcc5e20 Move the setting of BOOST_COMPONENTS closer to where it's actually used 8 years ago
scrawl ae2036fa85 Merge pull request #1097 from Allofich/persuasion
Don't let intimidate bring disposition below 0 (Fixes #3584)
8 years ago
Allofich 028db21c8a Don't let disposition at end of dialogue be below 0 (Fixes #3584) 8 years ago
David Cernat 14bac1e533 Make player markers appear on inventory map 8 years ago
David Cernat 07acd7a721 Make player markers work in interiors and make them easier to test 8 years ago
scrawl 1893617ec9 Improvements to ignored light list setting
The pointer to the LightListCallback is now stored in the Animation, which eliminates the need for dynamic_cast. Also, when the object root is recreated, the previously used LightListCallback will be reused, so we no longer need the objectRootReset() notifier.

Finally, there was a bug when saving and reloading the game, the getIgnoredLightSources() were not being set, as the ActorAnimation constructor completes before the NpcAnimation sets the ObjectRoot. This was solved by creating the LightListCallback in advance in the Animation constructor.
8 years ago
MiroslavR 11565b5966 Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
scrawl 5c94e2324f Add missing use plugin macro for static build 8 years ago
scrawl 50bcb65ee0 Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms 8 years ago
scrawl b0d4c8740c Merge pull request #1098 from nikolaykasyanov/osx-missing-plugins
[OS X] Add missing plugins to packaging script
8 years ago
Nikolay Kasyanov 4815938de2 [OS X] Add missing plugins to packaging script
Source: https://wiki.openmw.org/index.php?title=Development_Environment_Setup#OSG_plugins
Issue: https://bugs.openmw.org/issues/3585
8 years ago
scrawl 6615330430 Fix use of UnrefQueue in removeObject 8 years ago
scrawl 3019d70986 Use 'default icon' for items with no icon specified 8 years ago
scrawl 48f299532c Merge pull request #1096 from Allofich/magic
Don't let Weakness to Magicka affect paralysis
8 years ago
Allofich f6f16b68de Don't let Weakness to Magicka affect paralysis 8 years ago
Koncord bd1b1fca64 Woops 8 years ago
Koncord 50d989d767 Fix server crash if player is not fully connected 8 years ago
Koncord 79532cf797 Detecting reason of death 8 years ago
Koncord 2e81034e53 Started work on the map markers 8 years ago
scrawl 37bfa88b2d Merge pull request #1094 from Allofich/alchemy
Fix reversed use of alembics and retorts
8 years ago
Allofich 498976775a Fix reversed use of alembics and retorts 8 years ago
scrawl 73b6c34a23 Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
8 years ago
scrawl 0c981b6fe5 Fix typo in script opcode (Fixes #3583) 8 years ago
Allofich 53e94b7c3f Fix shadowing warnings 8 years ago
David Cernat 6eae017561 Merge pull request #74 from OpenMW/master
Add OpenMW commits up to 5 Oct
8 years ago
scrawl 97cd8c21e4 Merge pull request #1091 from Allofich/coverity
Coverity fixes
8 years ago
Allofich df03b32205 Coverity fixes 8 years ago
scrawl 721062a4bd Merge pull request #1089 from Allofich/bound
Corrections for bound equipment
8 years ago
Allofich 506d0e8e54 Correction to display of 0-weight tooltips 8 years ago
Allofich 160da0b149 Treat 0-weight armor as light armor in some respects 8 years ago
scrawl 17455821f6 Merge pull request #1088 from MiroslavR/movement-loopfallback
Use loop fallback for movement animations
8 years ago
MiroslavR a05649e1d5 Use loop fallback for movement animations (Fixes #3578) 8 years ago
scrawl e883528a60 Merge pull request #1087 from sandstranger/gles1_crash_fix
disable using shaders for gles1 and Android
8 years ago
sandstranger 5230bf6528 disable using shaders for gles1 and Android 8 years ago
scrawl 44dffe55ab Merge pull request #1083 from Allofich/onhit
Make AI response to spell hits more like original MW
8 years ago
scrawl 3d76ba5a7c Merge pull request #1086 from Allofich/warnings
Fix shadowing warnings
8 years ago
Allofich 6ec37b5cfb Fix shadowing warnings 8 years ago
Allofich e78f02aaf2 Consider reflected/absorbed hostile spells as assaults 8 years ago
scrawl 933a601e00 Merge pull request #1085 from MiroslavR/interactive-id
Fix interactive ID validity checks
8 years ago
MiroslavR 210c02d98e Fix interactive ID validity checks in TypesetBookImpl 8 years ago
Allofich a81a04e6d0 Remove unused line 8 years ago
Allofich fa17784722 Change breaks to continues 8 years ago
scrawl 140be70a90 Merge pull request #1082 from Gladdy/master
Fix for segmentation fault on entering a cell
8 years ago
scrawl b170efb9fa Merge pull request #1084 from Allofich/water
Don't let water-only creatures prevent resting
8 years ago
Allofich a2e174a40f Don't let water-only creatures prevent resting 8 years ago
Allofich 266ec1aadc Make AI response to spell hits more like original MW 8 years ago
Koncord fa0a55c2a9 Fix use of freed memory 8 years ago
David Cernat f276edddcc Set version to 0.2.0 8 years ago
Koncord 94d5efdfd3 Call LOG_QUIT after Networking's dtor call 8 years ago
David Cernat add1a5e5b2 Merge pull request #72 from OpenMW/master
Add OpenMW commits up to 30 Sep
8 years ago
David Cernat e0361835b0 Allow script-induced setting of equipment 8 years ago
David Cernat 4b96080521 Make GetItemSlot work and add SendEquipment in server item functions 8 years ago
Marc Zinnschlag e918474a94 Merge remote-tracking branch 'rcutmore/bug-3277' 8 years ago
David Cernat 728a09e423 Reorder functions in LocalPlayer and make their names more consistent 8 years ago
David Cernat 6650b74498 Add handling of skill increases 8 years ago
David Cernat 15a4602482 Add getSkillIncrease, setSkillIncrease functions to OpenMW's NpcStats 8 years ago
David Cernat f4621d8529 Use setLevelProgress when setting LocalPlayer's skills 8 years ago
David Cernat 8fbc6f31f1 Add setLevelProgress function to OpenMW's NpcStats 8 years ago
David Cernat 977b277cdd Add missing entries for level progress functions 8 years ago
David Cernat a0e9a672a5 Split updateClassStats in 3 and add handling of level progress 8 years ago
David Cernat 2ab619b0e3 Constantly update skill progress from LocalPlayer 8 years ago
Rob Cutmore 8f47ed17df Show nested tables only when they are editable 8 years ago
Martijn Bakker 45ffdbb284 fixed a segmentation fault when entering a cell which contains someone already attacking you 8 years ago
David Cernat 56a2c70911 Use double instead of int for skill progress functions 8 years ago
David Cernat ae4950ce49 Add server stat functions for getting and setting skill progress 8 years ago
David Cernat 6ae4cc15e4 Clean up handling of stat packets on client, part 2 8 years ago
David Cernat 25026a9b95 Allow player-controlled NPCs to have attack animations again 8 years ago
David Cernat 5efa5aa912 Fix indentation 8 years ago
David Cernat afbd3274cc Clean up handling of stat packets on client 8 years ago
David Cernat bc0aa86bcf Make variable names more consistent and easier to understand 8 years ago
David Cernat 694ce537b6 Allow script-induced dynamic stat changes, part 2 8 years ago
David Cernat 18cd964d21 Allow script-induced dynamic stat changes 8 years ago
David Cernat ae00f12c87 Merge pull request #68 from OpenMW/master
Use a shader to render the simple water, ensuring that fog is applied…
8 years ago
scrawl 85c7d014d3 Use a shader to render the simple water, ensuring that fog is applied per pixel (Fixes #2716) 8 years ago
David Cernat cf263714f3 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 8 years ago
David Cernat 7a1531c01b Fix script functions for setting dynamic stats, part 2 8 years ago
David Cernat 91a6da9041 Merge pull request #67 from OpenMW/master
Add OpenMW commits up to 28 Sep
8 years ago
David Cernat 458bdf4dff Fix script functions for setting dynamic stats 8 years ago
scrawl 0cf837aa20 Merge pull request #1081 from psi29a/armhf
make BUILD_OPENCS a dependency for building osgQt
8 years ago
Bret Curtis 55fb33670c Make building osgQt dependant on building openmw-cs 8 years ago
David Cernat 433190d82e Rename OnPlayerUpdateEquiped into OnPlayerChangeEquipment 8 years ago
David Cernat 684caf7791 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 8 years ago
David Cernat 16216b30f7 Fix formatting 8 years ago
Koncord 94f6ab30f2 Fix GetProtocolVersion 8 years ago
David Cernat b6086ab015 Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS 8 years ago
David Cernat 9cbda73586 Remove unused packets IDs 8 years ago
David Cernat b65deca2ae Remove unused PacketRotation and PacketCreateProjectile 8 years ago
David Cernat 57f07813b0 Rename ID_GAME_UPDATE_POS into ID_GAME_POS 8 years ago
David Cernat 26487598a6 Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT 8 years ago
David Cernat 0479eb38cc Update protocol version and make version mismatch error less confusing 8 years ago
David Cernat 9fd5ae981e Add missing backslash 8 years ago
David Cernat ce4b326b02 Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT 8 years ago
David Cernat 295f486a97 Using less confusing names for server stat functions, part 2 8 years ago
David Cernat 69030579c1 Using less confusing names for server stat functions 8 years ago
David Cernat 08a5cdc4f3 Make tes3mp config files less confusing 8 years ago
David Cernat 7ae9ea7465 Add server stat functions for getting attribute and skill counts 8 years ago
David Cernat 57703482b2 Fetch attribute and skill counts in server stat functions 8 years ago
David Cernat 4d7130b12f Improve logic for script-induced cell changes 8 years ago
David Cernat 01af4f3bbc Update position before sending cell packet 8 years ago
David Cernat 1ee2458f6e Add packet for player levels, part 2 8 years ago
David Cernat 046a1ea899 Add packet for player levels 8 years ago
Rob Cutmore b59694c4f0 Set tooltip for read-only nested tables 8 years ago
David Cernat 3e2fec973d Remove leftover variable 8 years ago
David Cernat 7e4543ffcb Merge pull request #64 from OpenMW/master
Add OpenMW commits up to 24 Sep
8 years ago
Marc Zinnschlag eaeaae3243 Merge remote-tracking branch 'aesylwinn/FixRefIdData' 8 years ago
scrawl 4791fadb9a Merge pull request #1078 from MiroslavR/hidden-items
Do not show uncarriable lights in item views
8 years ago
Aesylwinn b899d43a33 Allow base plugins to overwrite referencables made in other base plugins. 8 years ago
scrawl dc07885d25 Merge pull request #1069 from Allofich/combat
Add unarmed attack selection to chooseBestAttack()
8 years ago
MiroslavR 52e00f5fef Do not show uncarriable lights in item views 8 years ago
Rob Cutmore 829345257c Allow disabled nested tables to be scrollable 8 years ago
David Cernat 10d391a1fd Merge pull request #63 from OpenMW/master
Add OpenMW commits up to 23 Sep
8 years ago
scrawl 4b178f6f3d Merge pull request #1074 from Allofich/telekinesis
Implement using telekinesis with touch spells
8 years ago
Allofich 0582f2d918 Adjust touch spell/telekinesis interaction 8 years ago
Allofich 0c603e986d Don't play touch spell explosions on non-activatable statics 8 years ago
Allofich eecf412b85 Recreate vanilla-like behavior for telekinesis and touch spells 8 years ago
Allofich 04c13ffab3 Add unarmed attack selection to chooseBestAttack() 8 years ago
scrawl 8379291f70 Merge pull request #1072 from Allofich/range
Give "on touch" spells same range as vanilla MW
8 years ago
scrawl 5fa1180435 Merge pull request #1073 from Allofich/area
Don't play area vfx for 0-area touch spells that hit non-actors
8 years ago
Allofich 37cc4e9efe Don't play area vfx for 0-area touch spells that hit non-actors 8 years ago
Allofich 563ae479e8 Give "on touch" spells same range as vanilla MW 8 years ago
Bret Curtis 513f754529 Merge pull request #1071 from mckibbenta/master
Remove psuedonym from AUTHORS.md
8 years ago
David Cernat f515111845 Merge pull request #62 from OpenMW/master
Add OpenMW commits up to 20 Sep
8 years ago
Alex d88f4e26ae Remove psuedonym from AUTHORS.md
Removed myself from public relations as podcaster as well. Someone else is doing that now.

I doubt this file is very up-to-date anyway, heh.
8 years ago
scrawl c6ef26ba4b Merge pull request #1070 from mrcheko/pathfinding
fix using potion as weapon
8 years ago
mrcheko 229cb4b386 remove dynamic_cast to ActionPotion 8 years ago
mrcheko 48765f2ff2 fix using potion as weapon 8 years ago
David Cernat 1534f835a6 Merge pull request #61 from OpenMW/master
Add OpenMW commits up to 19 Sep
8 years ago
scrawl 718178bfe9 Merge pull request #1066 from MiroslavR/setinvisible
Don't use base invisibility magnitude for setting alpha
8 years ago
scrawl 106a99ef8f Merge pull request #1068 from Allofich/intervention
Vfx after Divine/Almsivi intervention should be attached to player
8 years ago
Allofich 7e3cca6d37 Vfx after Divine/Almsivi intervention should be attached to player 8 years ago
scrawl acd0a5ea01 Merge pull request #1067 from Allofich/intervention
Use correct vfx for teleport spells
8 years ago
Allofich d1157b3e10 Use correct vfx for teleport spells 8 years ago
David Cernat 9690e007df Don't send unhandled skill and attribute requests to joining players 8 years ago
David Cernat 79c561057c Merge pull request #59 from OpenMW/master
Add OpenMW commits up to 18 Sep
8 years ago
David Cernat f039256762 Merge pull request #58 from TES3MP/NewAuthProto
Use new authentication protocol
8 years ago
MiroslavR 744667e163 Don't use base invisibility magnitude for setting alpha (Fixes #3555) 8 years ago
scrawl cd4b182091 Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
8 years ago
Allofich a8e9f2df67 Cleanup 8 years ago
scrawl 30d5c7488d savegamedialog: don't reset the character selection scrollbar when a character is deleted 8 years ago
Koncord 24617589e4 Fix packet spam 8 years ago
Koncord 96e2d749c7 New auth protocol 8 years ago
Koncord 61c5456373 Log callbacks 8 years ago
Koncord e661a35ac2 Fix checking strings in SetName & SetBirthsign 8 years ago
Koncord 9bcca6d141 Init PacketLoaded in PacketsController 8 years ago
Koncord 1e48555617 Make sensitivity to protocol version 8 years ago
Koncord fe10821528 Add loaded/isLoaded to server player 8 years ago
Koncord fe370fa995 Add PacketLoaded 8 years ago
Koncord df13e9c37a Fix verbose log level in server 8 years ago
David Cernat 68f974d999 Merge pull request #57 from OpenMW/master
Add OpenMW commits up to 17 Sep
8 years ago
Allofich be96ff1fd1 Remove redundant parameter 8 years ago
scrawl 8f5347b79b Update comment, osgAnimation::RigGeometry is no longer used 8 years ago
scrawl 767eb1257a Update AUTHORS.md 8 years ago
scrawl 8520b97b37 Merge pull request #1062 from stil-t/master
apps/wizard: (trivial) fix misplaced arguments in installFile for installFiles
8 years ago
scrawl 7bd445fb83 Don't crash if FontManager::getByName returns NULL (Fixes #3552) 8 years ago
David Cernat cdada00a8a Merge pull request #56 from OpenMW/master
Add OpenMW commits up to 15 Sep
8 years ago
Mikhail Korolev 7e2fe77836 apps/wizard: (trivial) fix misplaced arguments in installFile for installFiles 8 years ago
scrawl 7bbdeb5f85 Merge pull request #1061 from MiroslavR/nameless-actors
Allow activating actors without a name
8 years ago
scrawl 0f71efb919 Merge pull request #1060 from MiroslavR/fix-anim-state-saving
Fix animation state not saving in some cases
8 years ago
MiroslavR f323f231db Allow activating actors without a name (Fixes #3551) 8 years ago
Allofich 5aad1d81f4 Remove no longer used parameter 8 years ago
MiroslavR 55e670c5fe Fix animation state not saving
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
8 years ago
David Cernat 5b6caa7b2c Fix build by adding missing argument to onHit 8 years ago
David Cernat 3b7693c719 Resolve conflicts in pull request #55
# Conflicts:
#	README.md
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwmechanics/combat.cpp
8 years ago
Allofich 322a0ba8bb Initialize speed for magic projectiles 8 years ago
Allofich 7eb62b5d3a Initialize speed for magic projectiles 8 years ago
Allofich dc8ff5e49b Play all sfx and use particle textures for permanent enchantments 8 years ago
Allofich 527bbd5243 Change size_t to int for consistency 8 years ago
Allofich 01774c656c Fix for blood effect texture overrides 8 years ago
Allofich a033ba3bd2 Override spell textures by NiTexturingProperty 8 years ago
Bret Curtis c33d01e5dd Merge pull request #1059 from rhtucker/master
Fixed back quotes and added to mod install guide
8 years ago
Ryan Tucker 4d057febe7 Merge remote-tracking branch 'refs/remotes/OpenMW/master' 8 years ago
Ryan Tucker 04cbf5dd02 Added to mod installation guide 8 years ago
Ryan Tucker f6b38323a3 Started adding to the detailed mod install guide 8 years ago
Ryan Tucker b35921dc6c Corrected the back quotes for literals 8 years ago
Bret Curtis 7a389f7ab1 Merge pull request #1057 from rhtucker/master
Began documentation on mod installation
8 years ago
Ryan Tucker 7c5c304ed5 Started working on a style guide for tutorials 8 years ago
scrawl 1362264561 Fix warning 8 years ago
scrawl 65dc12cdd6 Remove unused parameter 8 years ago
scrawl feaf3652a5 Merge pull request #1055 from mrcheko/pathfinding
prevent running in circles around path points
8 years ago
scrawl 3cd73d0fc3 Merge pull request #1058 from Allofich/onhit
Don't play blood effects for completely resisted hits
8 years ago
scrawl 3b275c9255 Merge pull request #1054 from Allofich/dodge
AI dodging
8 years ago
Allofich 34851349de Pass hitPosition by const reference 8 years ago
Allofich bce0166931 Don't play blood effects for resisted hits 8 years ago
Allofich 3bbde312b9 Remove unneeded code 8 years ago
Ryan Tucker 06cc4cf359 Initial commit for OpenMW Modding Reference directory and files 8 years ago
Ryan Tucker 7878320f58 Merge remote-tracking branch 'refs/remotes/OpenMW/master' 8 years ago
scrawl e4782a8dd5 Merge pull request #1056 from emlai/master
Fix typo
8 years ago
emlai fd2281e825 Fix typo 8 years ago
Allofich 3f6543860a Make creatures use fHandToHandReach 8 years ago
Allofich c98d4e0473 Allow dodging for bipedal creatures 8 years ago
Allofich 7bc4535c0d Make NPCs dodge according to target's weapon reach 8 years ago
Koncord 0f7670dd07 Add some verbose messages for chat 8 years ago
Koncord babc3230b7 Add new functions: GetServerVersion & GetProtocolVersion 8 years ago
Koncord a34d46f57e Add chat messages to log in client
Cleanup redundant code in GUIChat class
8 years ago
mrcheko 72786fef9d prevent running in circles around path points
addresses http://bugs.openmw.org/issues/2229
8 years ago
Allofich 368828b217 Update TODO comments 8 years ago
Allofich f31342894a Put simpler condition first 8 years ago
Allofich bca477ca8a Apply particle textures like original engine does 8 years ago
Allofich 85349da26c Add comments 8 years ago
Allofich 502a758eff Use particle texture for "hit" effects 8 years ago
Allofich fe3a033642 Use particle textures for spell projectiles 8 years ago
scrawl fa11dad525 Merge pull request #1050 from ace13/win-package-fix
Only try to package the Qt 5 platform DLLs on Qt 5
8 years ago
Alexander "Ace" Olofsson c01d9e9ec5 Only package the Qt 5 platform DLLs on Qt 5 8 years ago
scrawl 57ca2ab5ba Merge pull request #1049 from Allofich/explosion
Create area effect visual for non-area spells
8 years ago
Allofich 02610828c1 Don't play area vfx for non-area spells on actors. 8 years ago
Allofich 88d992a020 Create area effect visual for non-area spells 8 years ago
Marc Zinnschlag 03a35c38df add missing item when executing the Equip instruction 8 years ago
Marc Zinnschlag 48c257b939 Merge remote-tracking branch 'aesylwinn/ContentNumberFix' 8 years ago
scrawl 05e4542d33 Merge pull request #1048 from mrcheko/pathfinding
Pathfinding unification v2
8 years ago
mrcheko aa441f2648 AiPackage: fix path recalc on cell change
AiTravel: remove unneeded code
8 years ago
mrcheko a22fc43947 aiwander: reset path on cell change
remove redundant mIsWanderDestReady var
8 years ago
Marc Zinnschlag b8fa555260 Merge remote-tracking branch 'aesylwinn/RandomFixes' 8 years ago
scrawl fbc9b90ebe Cleanup 8 years ago
scrawl 8677a6f803 Merge pull request #1044 from Allofich/magic
Changes to multi-effect spells
8 years ago
Allofich c617e90755 Fix for loading projectile speed 8 years ago
Allofich f8270f6bd5 Consolidations and cleanup for multi-effect spells 8 years ago
Allofich dbd7c038b2 Add loading code for multi-effect projectiles 8 years ago
Allofich c6cd1f813b Attach projectiles to nodes of multi-effect bolts 8 years ago
Allofich 5a0d3feb98 Use C++ int-to-string conversion 8 years ago
scrawl 346c6528e0 Merge pull request #1047 from Allofich/explosion
Double scaling of spell explosions
8 years ago
Allofich a36f7babc1 Double scaling of spell explosions 8 years ago
Allofich 60384399ee Fix errors and warnings 8 years ago
Allofich f49ebee56a Play sounds for multi-effect projectile 8 years ago
Allofich 37f07f7435 Combine into one multi-effect magic projectile 8 years ago
Koncord e5e9c90441 Travis: disable build server for clang 8 years ago
Koncord 5eaad1b92e again fix headerSize 8 years ago
Stanislav Zhukov d9452f3798 Add travis badge 8 years ago
Koncord 485a1b1e3b Disable OS X in Travis CI 8 years ago
Koncord 64b5638d40 DIE TABS, DIE!!!!!!!1 8 years ago
Koncord 9abd4e5a16 Fail :D 8 years ago
Koncord b2f1bb06f2 fix travis 2 8 years ago
Allofich 10842462c7 Send lists of models and sounds to launchMagicBolt 8 years ago
Allofich 96e1726e4d Fix warnings 8 years ago
Allofich ecec7d8215 Fix spells having explosions for wrong range type 8 years ago
Allofich c4d77b6a8b Casting animation comes from the first effect 8 years ago
Allofich 3300ef5db7 Don't apply projectile effects multiple times 8 years ago
Allofich f36e5ef403 Use last effect of spell for hand effect color 8 years ago
Allofich f6c3a62b3e Use average speed for multiple spell projectiles 8 years ago
Allofich f1a18027f2 Shoot projectiles of spells with multiple effects 8 years ago
Allofich 446c0a4fa8 Play all of a spell's casting effects 8 years ago
Allofich b4577fe751 Allow multiple spell hit sounds on single target 8 years ago
Koncord 2567c35434 shut up variadic macros warning in GCC 8 years ago
Koncord ab6d6d1cc8 Fix log message in Networking::Connect() 8 years ago
Koncord 9a4edff122 Disable unnecessary builds 8 years ago
Koncord d110834ee7 Fix log message in Networking::Update() 8 years ago
Koncord 31c372a0e7 resolve depends for travis 8 years ago
scrawl 7859e378df Merge pull request #1045 from Allofich/attack
Fix AI melee attack
8 years ago
Aesylwinn fab7549b42 Fix windows path issue in editor debug run.
- The problem was caused by spaces in the data directory
8 years ago
Aesylwinn ee432690e6 Make it easier to place objects in the scene editor.
This fix allows objects to be dropped onto the ground, and prevents
objects from being selected through the ground.
8 years ago
Allofich 5c2bc515fe Remove overridden code in aicombat 8 years ago
scrawl 8c0dc5e1cf Merge pull request #1040 from jorgesumle/master
Added link to GPLv3 in README.md
8 years ago
mrcheko 0775ed75ea fix zero div in getXAngleToDir 8 years ago
Allofich 0d63d75bb0 Remove no longer used parameter 8 years ago
Allofich 286e4bb98f Remove attacktype movement 8 years ago
scrawl bde25c8299 Merge pull request #1043 from ace13/win-ci
Include the OpenAL32.dll file into Windows builds
8 years ago
David Cernat 81999a8179 Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2 8 years ago
Alexander "Ace" Olofsson 123e57a65c Include the OpenAL32.dll file into builds 8 years ago
David Cernat 8abef0bebe Remove outdated ID_GAME_UPDATE_SKILLS packet 8 years ago
David Cernat e36321f448 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 8 years ago
David Cernat dafc6c0843 Save and load birthsigns 8 years ago
David Cernat 9764dbb8d2 Merge pull request #52 from OpenMW/master
Add OpenMW commits up to 2 Sep
8 years ago
David Cernat ff94b5f1ac Fix unsuitable variable name 8 years ago
David Cernat 941d76fce0 Fix setting of default classes and initialize classes safely on server 8 years ago
scrawl bdf55927e1 Merge pull request #1041 from Allofich/waterwalking
Don't allow casting Water Walking in deep water
8 years ago
David Cernat 970e9aff2f Remove old class methods and don't include class in ID_GAME_BASE_INFO 8 years ago
Koncord 534ef527b9 Fix my stupid epic fail 8 years ago
Allofich 154dcc942c Let NPCs use attack type regardless of movement 8 years ago
Marc Zinnschlag 316cf40f12 Merge remote-tracking branch 'aesylwinn/FixInteriorCellRefTeleportation' 8 years ago
Allofich b99c2c54d8 Allow Water Walking on non-submerged creatures 8 years ago
Aesylwinn c0d53a2557 Fix CellRefs being teleported from interior to exterior cells. 8 years ago
Allofich 22b11c5947 Move Water Walking check into checkEffectTarget() 8 years ago
Allofich f25c65260c Limit sMagicinvalidEffect to self-cast spells 8 years ago
Allofich 6c3cad238b Use castByPlayer bool 8 years ago
David Cernat e9dce26f38 Resolve conflicts in pull request #50
# Conflicts:
#	CMakeLists.txt
8 years ago
Aesylwinn b2ddd3c259 Initialize with correct content file number instead of correcting at save stage. 8 years ago
Allofich a6216d883f Don't allow casting Water Walking in deep water 8 years ago
Bret Curtis b39516466f lib was unnecessary, deps for travis included openthreads20 which is now built on ppa with osg-3.4 package. translation: fixed on ppa side 8 years ago
Bret Curtis b67d7ec1e0 apparently the lib needs to go in as well 8 years ago
Bret Curtis b944c8716e bump OSG to 3.4 8 years ago
Jorge 139cd190d4 Added link to GPLv3 in README.md 8 years ago
Koncord 0ee5202670 Update .travis.yml 8 years ago
David Cernat 263efa9988 Fix formatting, part 2 8 years ago
David Cernat a20e7890a2 Fix formatting 8 years ago
David Cernat f562215d9a Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 8 years ago
David Cernat 1f8595bf3b Save server information in a folder named data instead of files 8 years ago
Koncord cf1a0113a1 Time API 8 years ago
David Cernat 5e6a374687 Add comment about MesssageBox to prevent future confusion 8 years ago
David Cernat 857defadbc Revert one unnecessary renaming of MessageBox 8 years ago
David Cernat 32ce7e97a8 Fix build for Windows server 8 years ago
Koncord 1186d09ec0 ScriptFunctions.hpp size reduction 8 years ago
Stanislav Zhukov 056209b26a Update README.md 8 years ago
Koncord e7deff09d9 Update version 8 years ago
Koncord 11eae277a9 Characters Class API
Added some new functions
8 years ago
Aesylwinn 3ae2fc17c6 Fix some issues with content file numbers in the editor.
1. Change content numbers to be relative to the plugin when saving.
2. Initialize the indices in the MasterData part of a plugin header.
8 years ago
scrawl b92a4f1a32 Merge pull request #1038 from ace13/win-package-fix
Install Qt5 platform DLLs on Windows
8 years ago
Alexander "Ace" Olofsson c9d4ff35c4 Install Qt5 platform DLLs on Windows 8 years ago
Koncord 3405e36ce4 Woops part 2 8 years ago
David Cernat d612cbcc7b Revert "Disable CharGen custom class choice until we can handle custom classes"
This reverts commit e81bf7318c.
8 years ago
Koncord 118ab32c9b Woops 8 years ago
Koncord a661de2a84 PacketClass 8 years ago
Koncord 2054baf7d3 Simplified PacketsController 8 years ago
scrawl 20da3bc240 Merge pull request #1037 from ace13/appveyor
Visual Studio 2015 support
8 years ago
scrawl 4322e76cb6 Fix shadowing warnings 8 years ago
scrawl a5da3a269e Fix shadowing warnings 8 years ago
Alexander "Ace" Olofsson bcaf160eab Add some missing Qt DLLs 8 years ago
Alexander "Ace" Olofsson c93f7b90c5 Disable the version changing on AppVeyor
Apparently it breaks the build detail links on GitHub, not really
acceptable that.
8 years ago
Alexander "Ace" Olofsson 61d9729767 A final bit of script cleanup and caching 8 years ago
Grim Kriegor f67bad2260 Update README.md 8 years ago
Alexander "Ace" Olofsson 6abc3c04bd One letter wrong, oops 8 years ago
Alexander "Ace" Olofsson d781846f53 Fix the /bigobj issue and some script cleanup
Surprisingly specific problem I must say, 32-bit vs2015 unity builds
8 years ago
Alexander "Ace" Olofsson aa28166f2e And finally fix the build path
Forgot how AppVeyor runs the builds, so fixed it in the wrong place
8 years ago
Alexander "Ace" Olofsson bc6aa86b8a And escaping the printf input 8 years ago
Alexander "Ace" Olofsson e47f4a9016 Missing STEP variable 8 years ago
Alexander "Ace" Olofsson 83de1f2de9 And use the correct OpenAL version
Should really have run these on a clean dir locally, but time
constraints...
8 years ago
Alexander "Ace" Olofsson 81a9258de9 Don't reset the APPVEYOR and CI variables 8 years ago
Alexander "Ace" Olofsson dd5b6a46f5 Visual Studio 2015 support 8 years ago
scrawl c32f6a46dd Merge pull request #1036 from Allofich/travis-ci_fix
Link Clang paths
8 years ago
Allofich c89293770f Link Clang paths 8 years ago
Koncord a03c2f5019 Now server & client sensitive to version 8 years ago
Koncord 8a5e32c631 Show the InputBox only if queue is free 8 years ago
Koncord 4c2415e9db Fix focus for InputDialog
Created a special pipe for future GUI modes.
8 years ago
David Cernat e81bf7318c Disable CharGen custom class choice until we can handle custom classes 8 years ago
scrawl 92d096f466 Merge pull request #1035 from Allofich/anim
Fix for weapon idles
8 years ago
David Cernat 00e7810428 Add script functions for saving and loading non-custom player classes 8 years ago
Allofich 9e1bfde46f Add comment 8 years ago
Allofich 67bd882bc7 Disable current idle when an action is taken 8 years ago
Allofich 6190ff1f0d Update idle if current idle finishes playing 8 years ago
Allofich f4cc5d0399 Sometimes play 1st-person weapon idle to Stop key 8 years ago
David Cernat 7bb6020e51 Display message boxes when client is disconnected. 8 years ago
David Cernat 4d2ca20445 Resolve conflicts in pull request #43
# Conflicts:
#	README.md
8 years ago
Koncord fbfa9bccd0 added master address to client config 8 years ago
Koncord 1b403719f5 Merged branch master into master 8 years ago
Koncord 997c62cc52 Add --connect option to client 8 years ago
Marc Zinnschlag cc7b1f8543 Merge branch 'openmw-40' 8 years ago
David Cernat 486de67d84 Make handshake log message less confusing 8 years ago
David Cernat abaa8cac72 Spawn players in Pelagiad on startup 8 years ago
David Cernat 77aff346e9 Fix typo in method name "getGUIConroller", part 2 8 years ago
David Cernat 63eebd3d18 Respawn players in Fort Pelagiad instead of ToddTest for the time being 8 years ago
David Cernat d830937f4e Fix typo in method name "getGUIConroller" 8 years ago
David Cernat f93e382b8b Use tes3mp icon for executable, part 2 8 years ago
David Cernat 5385563972 Let players inform others about Lua script-induced cell & pos changes 8 years ago
David Cernat d24b4d0a2d Disable New, Save and Load buttons in main menu 8 years ago
David Cernat d31046204f Use tes3mp icon for executable 8 years ago
David Cernat d6083552f1 Add tes3mp icon 8 years ago
David Cernat 7b187d0295 Fix visual glitch when jumping without adjusting camera afterwards 8 years ago
scrawl 7e167ab7e2 Merge pull request #1034 from Allofich/telekinesis
Correct telekinesis glow length
8 years ago
Allofich 7db31ab58a Correct telekinesis glow length 8 years ago
scrawl 346f5a19a3 Merge pull request #1029 from Allofich/anim
Improvements for playgroup and loopgroup
8 years ago
Allofich 9b0e5d6b59 Loop mid-animation idles when loading a save game 8 years ago
Koncord fc4d8b82fb Stubs for minimap 8 years ago
David Cernat 7691bcc958 Add server script callbacks for attribute and skill changes 8 years ago
David Cernat 03d6e0cb62 Send attributes and skills to server whenever they change 8 years ago
David Cernat ce5553cda6 Get hand-to-hand attack victim's stats if there actually is a victim 8 years ago
scrawl 0fd810707e Remove unused stopLooping() 8 years ago
scrawl b0dc625b18 Run setLoopingEnabled after the anim queue is updated 8 years ago
scrawl 719e884b7c Remove duplicate code 8 years ago
scrawl 0c9882956a Add AnimState::shouldLoop() 8 years ago
scrawl 6450c9be27 Simplify condition 8 years ago
Allofich bf9dc45b2b Emulate vanilla animation loops more closely 8 years ago
scrawl c968ebee96 Merge pull request #1033 from Allofich/warnings
Remove unnecessary destructor
8 years ago
Allofich 73463cd12f Remove unnecessary virtual destructor 8 years ago
scrawl f92560986e Merge pull request #1031 from kpp/fix_uninitiaized_escape_hash_filter
Fix uninitialized escape_hash_filter
8 years ago
scrawl e6ca339478 Merge pull request #1032 from Allofich/warnings
Add virtual destructors
8 years ago
Allofich 8c5aae0722 Add virtual destructors 8 years ago
mrcheko 612c7f1a2f Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
This reverts commit 3732979eec.
8 years ago
Roman Proskuryakov 416466e53e Fix uninitialized escape_hash_filter 8 years ago
David Cernat c4f49e05e3 Remove manual newlines for logger 8 years ago
David Cernat 2ac0c4e689 Rename openmw to tes3mp for Windows too... 8 years ago
Koncord 78210ab8ce rename openmw-mp to tes3mp-server 8 years ago
Koncord b67789aa6a Rename openmw to tes3mp 8 years ago
Koncord 90215f4e7c Fix log messages for GCC compatibility 8 years ago
Koncord d3c9864fb0 Fix maximum connections 8 years ago
David Cernat e1955b440f Fix player initialization on server 8 years ago
scrawl 51aa613848 Merge pull request #1030 from Aesylwinn/CoverityStuff
Fix some issues detected by coverity for the editor.
8 years ago
David Cernat cba01af683 Log player initialization on server 8 years ago
David Cernat 2337a0becb Add LOG_APPEND method for writing to log without timestamp and level 8 years ago
David Cernat f4744f8547 Add additional log info 8 years ago
David Cernat 97f944dde7 Use logger for most console messages 8 years ago
Aesylwinn 91fd966146 Fix some issues detected by coverity for the editor. 8 years ago
David Cernat 535731c018 Fix month in logger 8 years ago
Allofich b332a13b4e Don't restart looped animations on repeated calls 8 years ago
David Cernat a36c20eaae Reduce server console spam 8 years ago
David Cernat 436548413e Resolve conflicts in pull request #39
# Conflicts:
#	CMakeLists.txt
8 years ago
Marc Zinnschlag 2fef8948f1 Merge remote-tracking branch 'aesylwinn/InstanceRotateAndScale' 8 years ago
David Cernat a2dbeb6c95 Share skills and attributes correctly upon logging in, and fix grammar 8 years ago
Koncord dd6ebdeb4f formated C string to C++ 8 years ago
Koncord 35991fcd15 Add logger to client 8 years ago
Koncord 7f8c0ecbbd Logging in file for server 8 years ago
Koncord 1537fdbb76 Add SetLevel function & Verbose log level 8 years ago
Koncord 554810fbeb Removed redundant const in headerSize() 8 years ago
David Cernat c94f818478 Add script functions for getting attributes and skills by their names 8 years ago
David Cernat 41868cc9cc Add script functions for getting attributes and skills by their IDs 8 years ago
David Cernat e5cb58e7c4 Add debug info about ID_GAME_BASE_INFO packets 8 years ago
David Cernat 8eda381016 Make formatting consistent, part 2 8 years ago
David Cernat 1363c4c5b6 Make formatting consistent 8 years ago
David Cernat 1bbd7c271f Add fail-safes to DedicatedPlayer cell updating to narrow down problems 8 years ago
David Cernat e39b66af4f Move logger to components 8 years ago
David Cernat 38c8d2344b Uncomment sending of stats packets to and from new players 8 years ago
David Cernat aa69c156c7 Fix race-related graphical glitches when players spawn 8 years ago
Koncord a840d84b39 Merged branch master into master 8 years ago
Koncord ee8d9895dc Porting Log.cpp to C++98 8 years ago
scrawl 341e3846c0 Use initial particle state to compute the initial bounding box (Fixes #3500) 8 years ago
scrawl dda5bfbc9f CharacterPreview no longer depends on osgViewer 8 years ago
scrawl 8bfcf259a3 LocalMap no longer depends on osgViewer 8 years ago
scrawl b2ae45f0eb Remove unneeded setGraphicsContext() calls 8 years ago
scrawl 0209c70583 Improve performance by skipping update if transform is unchanged 8 years ago
scrawl 4751e0e953 Improve performance of animateCollisionShapes by caching the node path 8 years ago
scrawl 8a4722cb84 Revert "animateCollisionShape checks if the shape is really animated"
This reverts commit cbf344663f.

Doesn't work correctly because the Animation delays the assignment of the UpdateCallbacks until the animation starts. The commit broke the animation of in_dagoth_bridge00
8 years ago
scrawl b26478b860 Merge pull request #1028 from kpp/find_osg_plugins
Find osg_plugins
8 years ago
scrawl ec14fe4d4c Merge pull request #1026 from kpp/find_sphinx
Fix FindSphinx.cmake
8 years ago
scrawl 46d3845fb3 Merge pull request #1027 from kpp/find_sdl2
Find sdl2
8 years ago
scrawl 3ef9b3f44d Merge pull request #1025 from Allofich/anim
Use loopfallback for idle animation groups
8 years ago
Roman Proskuryakov 0d83121a6f Removes unused FindPkgMacros 8 years ago
Roman Proskuryakov 95dc1258d6 Rewrites find_package for OpenSceneGraph plugins using LibFindMacros and osg_find_library 8 years ago
Roman Proskuryakov ed2c2170f0 Rewrites FindSDL2 using LibFindMacros 8 years ago
Roman Proskuryakov 3df57b1833 Fixes LibFindMacros for libfind_process 8 years ago
Roman Proskuryakov 9d51e1966f Rename SDL_SDK -> SDL2DIR as it is said in FindSDL2 documentation 8 years ago
Roman Proskuryakov 2311969f05 Reduce the number of copypaste in FindSphinx.cmake 8 years ago
Aesylwinn 7125775648 Change free axis rotation. 8 years ago
scrawl dae4a8353a Merge pull request #1024 from kpp/kpp_travis_improvements
Improve Travis config
8 years ago
Allofich c05782581e Account for all instances of play() 8 years ago
David Cernat 3c6710a7b5 Merge pull request #35 from OpenMW/master
Add OpenMW commits from 2nd week of August
8 years ago
David Cernat fc54f12b31 Merge branch 'OpenMW-master' 8 years ago
Allofich 6163c7bb03 Use loopfallback for idle animation groups 8 years ago
David Cernat d9cfd5bac2 Resolve conflicts with OpenMW 8 years ago
scrawl 641005b317 Remove Camera's children before removing the Camera
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
8 years ago
Roman Proskuryakov f4f81a14c9 Use Travis addons.apt.packages to install packages 8 years ago
Koncord a92ef8b6bd Some fixes 8 years ago
scrawl a44ba0e461 Merge pull request #966 from kpp/find_mygui
Find mygui
8 years ago
Koncord e9ee9c8b3b Remove C++11 in Log.h 8 years ago
Koncord b3320c7bb9 Add forgoten ctime header 8 years ago
Koncord 8d88381dac added prefix LOG_ to loglevel 8 years ago
Roman Proskuryakov 2b860e2600 Reduce the number of if conditions in Travis config 8 years ago
Koncord 170455e08a Fix headers 8 years ago
Roman Proskuryakov 4cffdb67d8 Uses case-sensitive MyGUI_* variables 8 years ago
Roman Proskuryakov e0e69a8d8a Rewrites FindMyGUI with LibFindMacros 8 years ago
Marc Zinnschlag a632974998 updated changelog 8 years ago
Koncord 32a2327f59 fix header size 8 years ago
Koncord c695923825 Added master server stuff 8 years ago
Koncord 02a447c589 Added logger 8 years ago
Aesylwinn 3e4ac0c662 Potential fix for context sensitive select mode issues. 8 years ago
scrawl 71f786ff84 Delete the WorkQueue first
Fixes a potential crash on exit.
8 years ago
scrawl 3732979eec Revert "Merge pull request #993 from mrcheko/pathfinding"
This reverts commit 5190275b37, reversing
changes made to d7845012bf.
8 years ago
scrawl c3340ec143 Merge pull request #1022 from Allofich/anim
Make loopgroup loop correct number of times
8 years ago
scrawl 1edcea2ff5 Merge pull request #1023 from psi29a/small_fixes
small fixes
8 years ago
scrawl 513e1da8a3 Remove unneeded casts 8 years ago
scrawl 30b549124e Fix use-after-free 8 years ago
scrawl c65492193c Use osg::clone 8 years ago
scrawl 33d27a2285 Use ref_ptr 8 years ago
scrawl 0fbc0d0da7 Attempt to silence warning 8 years ago
Bret Curtis 0547d4b937 clang says that these must be in the MWWorld namespace 8 years ago
scrawl 0d439750a2 Clang warning fix 8 years ago
scrawl 8c44334409 Merge pull request #1021 from Allofich/weight
Corrections to tooltip displays of zero-weight items
8 years ago
scrawl 2f6075329b Clang warning fixes 8 years ago
scrawl 698575dc1b Merge pull request #1020 from Allofich/sound
Make zero-weight boots play light boot footsteps
8 years ago
Allofich a381a15b19 Make loopgroup loop correct number of times 8 years ago
Allofich 7bf04b5014 Allow showing value of zero-weight lights 8 years ago
Allofich 502a26a7ff Use getWeightString() to avoid casting to int 8 years ago
Allofich 4f5d676b4e Allow weight tooltips for gold and keys if not 0 8 years ago
Allofich caf025f93d Don't show 0 weight tooltips except for potions 8 years ago
Allofich cf7278f8ae Don't show weight tooltip for 0-weight equipment 8 years ago
Allofich ee2702087c Make zero-weight boots play light boot footsteps 8 years ago
scrawl f3f02fe154 Merge pull request #1019 from Allofich/bound
Don't allow re-casting of bound equipment spells
8 years ago
Allofich d617651307 Don't allow re-casting of bound equipment spells 8 years ago
Aesylwinn 101c3cc90d Rotate around center of selection. 9 years ago
Aesylwinn 571969cd65 Scale from center of selection. 9 years ago
scrawl 8a17a23e33 Merge pull request #1018 from MiroslavR/disabled-door-markers
Fix disabled door markers appearing on the map
9 years ago
MiroslavR ddbfe0c944 Fix disabled door markers appearing on the map (Fixes #3348) 9 years ago
Aesylwinn 388917df89 Base editor rotate/scale commit. 9 years ago
scrawl 3925f1fe81 Merge pull request #1014 from Allofich/sounds
Play locked sounds on locked objects instead of actors
9 years ago
Allofich cb9bb92b26 Play locked sounds on locked objects instead of actors 9 years ago
Marc Zinnschlag c9ffd61491 updated credits file 9 years ago
scrawl 6b45a757a9 Merge pull request #1001 from Allofich/traps
Make non-actors play spell cast visuals and sounds
9 years ago
Allofich 83b715734f Move part of addGlow() to addSpellCastGlow() 9 years ago
Allofich 1c76c93ed8 Use raw pointer to node in glowupdater 9 years ago
Allofich 67f31d948e Add removeTexture method 9 years ago
Allofich 4b9aff7a03 Glowupdater fix when using shaders 9 years ago
Allofich 9b2cb2fb8c Cleanups 9 years ago
Allofich 775162ccdf Rewrite spell glow implementation 9 years ago
Allofich cad41599cf Fix travis build error and warnings 9 years ago
Allofich 1910128e9c Don't remove uniform when spell glow ends 9 years ago
Allofich 35c14bb9bb Minor rewrite, make "open" spells play glow effect 9 years ago
Allofich e132b52a69 Handle spell glows within updatecallback 9 years ago
Allofich 123c626f2d Add glow when using telekinesis on doors 9 years ago
Allofich 57138b416e Fix spell glows to only run one at a time 9 years ago
Allofich 3841a8fb40 Make non-actors glow when they cast spells 9 years ago
Allofich dca7b4beb7 Make non-actors also play spell casting sounds 9 years ago
Koncord 2bdacc950b Fix messagebox in connection failed 9 years ago
Koncord edd214dd00 Removed redundant requestQuit 9 years ago
Aesylwinn c4b3727d57 Fix pointer being deleted twice. 9 years ago
Marc Zinnschlag a563a9d336 added missing Q_OBJECT 9 years ago
Marc Zinnschlag 96fd9263bf Merge remote-tracking branch 'aesylwinn/FixNullGlobalVariable' 9 years ago
Aesylwinn 448c9d5a5b Fix globals not being initialized with a valid type. 9 years ago
scrawl 0bbd715f65 Fix the cloned StateSet not being assigned 9 years ago
scrawl f291aabc4b Fix shader compile error for objects without diffuse map 9 years ago
scrawl 5190275b37 Merge pull request #993 from mrcheko/pathfinding
Pathfinding unification
9 years ago
scrawl d7845012bf Merge pull request #1012 from Aesylwinn/FixPointerDeletion
Fix pointer being deleted twice.
9 years ago
Aesylwinn 0963adb2f4 Fix pointer being deleted twice. 9 years ago
David Cernat babba95413 Merge pull request #34 from OpenMW/master
Add OpenMW commits from 1st week of August
9 years ago
scrawl ea06506319 Update AUTHORS.md 9 years ago
scrawl 46538b9438 Merge pull request #1011 from devnexen/master
Mainly making compilable under OpenBSD.
9 years ago
mrcheko e2cd87fcc7 fix veritcal aiming 9 years ago
Marc Zinnschlag aa1ed9b172 Merge remote-tracking branch 'aesylwinn/RenderWater' 9 years ago
scrawl 7b557af885 Merge pull request #1007 from MiroslavR/save-anim-state
Save scripted animation state
9 years ago
David Carlier 83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
9 years ago
David Cernat e35f71ae97 Add logo credit 9 years ago
David Cernat 723a109fcd Move new logo to correct location 9 years ago
David Cernat b2f59b0ad0 Merge pull request #33 from Texafornian/master
Add finished TES3MP logo
9 years ago
Texafornian 86091d9e80 Merge pull request #1 from Texafornian/Texafornian-logo-upload
Uploaded finished TES3MP logo
9 years ago
Texafornian ee1b55918b Uploaded finished TES3MP logo 9 years ago
Aesylwinn 16d0580ce8 Fix struct/class mismatch. 9 years ago
Koncord 1022b6b27c Fix a header size 9 years ago
Aesylwinn 1f32f1eef5 Add water texture. 9 years ago
Aesylwinn 9454f4f2e7 Use shared water geometry + state generation,
Fix water position and render bin,
Fix passed cell parameter being ignored
9 years ago
Aesylwinn 5753f52b47 Move water mesh + simple state generation to components library. 9 years ago
Marc Zinnschlag 1d35fc4b21 updated change log 9 years ago
Koncord 114a11ea78 Getting rid of packages spam
I think this is temporary solution. I have an idea how to cache the result of functions and send data after callback.
9 years ago
Koncord 7898b1181d Reduced package size 9 years ago
Koncord a815d013fe Reducing CPU usage for server 9 years ago
Aesylwinn 3904a24e6c Add missing include. 9 years ago
Aesylwinn 5674e0da24 Render water in editor. 9 years ago
Koncord e4e17ca4b9 Close #30 9 years ago
Marc Zinnschlag b8b2f087cd updated changelog 9 years ago
Marc Zinnschlag 60535b77e8 updated credits file 9 years ago
David Cernat 8686b9cc12 Merge pull request #29 from OpenMW/master
Add OpenMW commits from end of July
9 years ago
David Cernat 8dd8e22a0b Replace tabs with spaces in LocalPlayer changes 9 years ago
David Cernat 3362902396 Update position after changing cell (for real) 9 years ago
David Cernat b0bd10f219 Allow script-based teleportation from interior to exterior cell 0,0 9 years ago
LohikaarmeHAV 19c74a4d6e Part two 9 years ago
LohikaarmeHAV 7309be8592 First part 9 years ago
lohikaarme e8ef5c233f Miss info 9 years ago
lohikaarme 0592d1cdcf Commnent? 9 years ago
MiroslavR b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
lohikaarme 48bcde8cc9 ... 9 years ago
LohikaarmeHav b0cf276cfc hups 9 years ago
LohikaarmeHav 7cd991107c Nah
Preview seem to not like removing mCamPositionSet and I have do other things.
9 years ago
LohikaarmeHav c6bc30d6a8 Forgot to remove line and add comment. 9 years ago
LohikaarmeHav 2e6f80688c Removed debug 9 years ago
Koncord b4c7914a25 Added <memory> header for Windows 9 years ago
Koncord ed3dc8ca7b Reduced server dependings 9 years ago
LohikaarmeHav c6ec473280 Camera reset now every time cell object->view is pressed. 9 years ago
Koncord 1f0d6eba80 Fix FindRakNet
Added ws2_32 for Windows
Fixed path to headers
9 years ago
Koncord 74c103ddc1 Fixed types in all GetInterface functions
Move lib_t type to Scripts/Types.hpp
9 years ago
Koncord e513c3676d Added forgotten header to project 9 years ago
Koncord 166bc255a3 Add logo to repo 9 years ago
Koncord 9375b540d6 removed '#undef _SEP_' 9 years ago
Koncord bdfaea2d46 Implement 'setenv' for windows
Paths converter
Move 'split' from main to Utils
9 years ago
scrawl 3374630e7b Merge pull request #1008 from Internecine/bug3451-invalid-enchantments
Fixes Bug 3451 - Invalid Enchantment IDs
9 years ago
David Cernat 72026955f5 Add missing preprocessor directive for Windows build of server 9 years ago
Internecine 90735d226d Replaced Store::find usage with Store::search to remove exception handlers. 9 years ago
David Cernat 09d564424f Translate Russian code comment into English 9 years ago
Marc Zinnschlag d170a50e8a increased version number 9 years ago
Marc Zinnschlag f32d0121fc Merge remote-tracking branch 'aesylwinn/KeyConfigAndShortcuts' 9 years ago
Internecine 14165352f6 Added exception handlers when trying to retreive enchantment and magic effect data. 9 years ago
Internecine 17ede44628 Merge remote-tracking branch 'upstream/master' 9 years ago
Aesylwinn f73d60cc73 Make scene controls use configurable speed modifier. 9 years ago
Aesylwinn bf2ab4ed45 Change the way modifiers are handled so they can be shared. 9 years ago
LohikaarmeHav 3030cc2d3a Merge branch 'master' of https://github.com/OpenMW/openmw
* 'master' of https://github.com/OpenMW/openmw:
  make conf.py independant from cmake macros
  we have html output and autodoc functionality
9 years ago
Aesylwinn faea33b888 Revert "Change scene controls to more closely match blender as requested"
This reverts commit bc7ae70f0b.
9 years ago
Aesylwinn bc7ae70f0b Change scene controls to more closely match blender as requested
in the forums.
9 years ago
Marc Zinnschlag 2db5cec98b Merge remote-tracking branch 'psi29a/sphinx' 9 years ago
Koncord 31e2ab54d6 Revert "Update position after changing cell"
This reverts commit 5e072b9d3c.
9 years ago
Aesylwinn 1cce085fa2 Remove unused headers. 9 years ago
Koncord 5e072b9d3c Update position after changing cell 9 years ago
Aesylwinn 2f97d6cffb Move tool tip processing to ShortcutManager,
Process cell arrow tooltip,
Fix cell arrows not being added when cell is added
9 years ago
Aesylwinn d7a83d80a2 Change some key binding defaults. 9 years ago
Aesylwinn 3475b83e90 Clean up modifier/shortcut class and handle focus out event,
Improve shortcut labels,
Adjust menu titles and remove menu navigation (can conflict with
shortcuts)
9 years ago
Koncord 7107136808 New API
SetExterior(pid, x, y)
GetExteriorX(pid)
GetExteriorY(pid)

also "SetCell" will now move to the named external cells (e.g. SetCell(pid, "Balmora"))
9 years ago
Bret Curtis 7f0d5bde2d make conf.py independant from cmake macros
merged openmw-cs in, using per directory statics

add requirements.txt for sphinx docs

it is breath

update gitignore and openmw-cs
9 years ago
Koncord 39dafc5ea7 Merged branch master into master 9 years ago
Koncord 0549a7a01d Fixed type cast 9 years ago
Aesylwinn 96a3c278fd Added shortcuts for loading a cell relative to the camera,
Removed Ctl+V binding for "Verify" because that is associated
with paste.
9 years ago
Aesylwinn 65201badf6 Add custom page for key bindings. 9 years ago
mrcheko 293a0f768c use real distance to target to determinate 'ready to attack' state 9 years ago
LohikaarmeHav f142f9bf86 wtf 9 years ago
Aesylwinn b685c0ce6c Add ability to clear shortcut/modifier setting with right click. 9 years ago
Aesylwinn 12db6d2114 Add modifier setting. 9 years ago
Grim Kriegor 90c94efd36 README: Corrected version, added a paragraph. 9 years ago
Marc Zinnschlag 63fd1e8df7 Merge remote-tracking branch 'origin/master' 9 years ago
Koncord 23a37fc7fc Ignore LuaBridge warnings
Remove TINYXML_LIBRARIES
9 years ago
Koncord d3414148fc Simplify LangLua::Call 9 years ago
Koncord 03c84fd9fe Merged branch master into master 9 years ago
Aesylwinn b204758be1 More shortcuts. 9 years ago
Aesylwinn 3f7f75cc9d Exclude keys not compatible with qt 4 9 years ago
Aesylwinn 3edc77a32b Remove QShortcut usage,
Add a lot of shortcuts,
Remove debug messages
9 years ago
Koncord 5a6c1750d9 Fixed some build warnings and IsTimerElapsed function 9 years ago
Grim Kriegor fa30dad01c Primordial TES3MP specific README file 9 years ago
Aesylwinn 08af82e1bd Switched to an interactive method for key input,
Redid text representation for shortcuts
9 years ago
AnyOldName3 a0699ce20d Change some <> characters to double quotes, resolving compilation problems. 9 years ago
AnyOldName3 20f73f4a32 Relocate escape-related code to new files escape.hpp and escape.cpp. 9 years ago
Stanislav Zhukov 075b600b3a Fix for Windows 9 years ago
Aesylwinn 05888e7925 Updated more tool tips to show shortcut configs. 9 years ago
Aesylwinn 8c5fddf150 Fix pathgrid selection mode not being removed from toolbar. 9 years ago
Aesylwinn 051aec2729 Added methods to keep text mentioning shortcuts up to date,
fixed potential issue with widget relationship tracking,
hopefully got rid of signed/unsigned errors (Qt4/5 issue)
9 years ago
Stanislav Zhukov 4316d4d1bf Merge pull request #21 from TES3MP/tes3mp-gui
Tes3mp gui
9 years ago
Aesylwinn f251c3867d Redesigned shortcut handler to be capable of dealing with child and
parent widgets. This should be the final design change. Also, some
various bug fixes.
9 years ago
Koncord 86dccbed4b Fix CMake 9 years ago
David Cernat eac1e80911 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 9 years ago
David Cernat f4342f0bde Stop requiring amx folder for non-Pawn builds. Use correct Windows identifiers for preprocessor directives in server code. 9 years ago
Koncord 1e3eff91ac Merged branch tes3mp-gui into tes3mp-gui 9 years ago
Koncord 9ab77cb123 New API functions: MessageBox, CustomMessageBox, InputDialog
New Callback: OnGUIAction
9 years ago
scrawl 5a9b1b6a01 Merge pull request #1005 from MiroslavR/cellref-fixes
Various reference handling fixes
9 years ago
Stanislav Zhukov 917fa63f5c Fixed security issue 9 years ago
Stanislav Zhukov fe50394f4d Fix movement desync
I think this should fix all movements desyncs
9 years ago
Aesylwinn acdb636935 Qt4 protected signal workaround and signed/unsigned mismatch. 9 years ago
Aesylwinn 455d227f3c Changed shortcut design to allow a configurable second output. Also
re-added shift for temporarily changing camera speed.
9 years ago
MiroslavR 4a3529488b Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 9 years ago
MiroslavR dafe184220 Fix moved references disappearing when modified by a plugin 9 years ago
MiroslavR d790747389 Implement deletion of moved references (Bug #3471) 9 years ago
davidcernat ab309180c2 Add useful debug info for cell changes 9 years ago
AnyOldName3 7243583963 Change a switch to a series of if/else if/.../else, hopefully resolving compilation issues on OSX and Linux. 9 years ago
AnyOldName3 2b829f7f7b Move some stuff to a header, removing the need for a dodgy hack. 9 years ago
AnyOldName3 becc053555 Trick the software into building by using what I assume is a really dirty hack. 9 years ago
AnyOldName3 519fbab864 Remove useless print 9 years ago
AnyOldName3 32f0ded8f6 Fix bug in unescape filter, but still manage not to fix build issue. 9 years ago
Aesylwinn 1b5273f2b7 Finally re-added rendering stats, refactored some functions
to better fit new input structure, removed unneeded shortcut
declarations in headers, and changed the cell marker
interaction to use primary/secondary select instead of
shift + primary/secondary edit.
9 years ago
AnyOldName3 423919abb5 Make it not build again (but theoretically enable the desired functionality). 9 years ago
AnyOldName3 59639e3988 Make it build again (but remove the new functionality). 9 years ago
AnyOldName3 d9d5a6561b Adjust the code so that it should (maybe) work, changing the compilation error to a less straighforward one. 9 years ago
Aesylwinn faa84e0a35 - Further extended usage of new shortcut class
- Refactored camera classes to take advantage of Qt's reference counting
- Removed some of the old implementation
9 years ago
Aesylwinn d8fa3fd1de Added orbit "center on selection" shortcut. 9 years ago
Aesylwinn e8626e588a Changes in shortcut design.
- Handle input in centralized class for potential conflict resolution.
- Remove wrapper class for QShortcut; it should be unnecessary.
- Added customizable shortcut usage to orbit camera mode.
9 years ago
Aesylwinn 3fa4fdb839 Remove use of c++11 feature and add some missing headers. 9 years ago
Aesylwinn 40297701d0 Base key config/shortcut implementation 9 years ago
Stanislav Zhukov a54e76cfd2 Update TES3MPTeam.md 9 years ago
Stanislav Zhukov 78b1511b5e Update TES3MPTeam.md 9 years ago
Stanislav Zhukov 61623222e1 Update TES3MPTeam.md 9 years ago
AnyOldName3 95d2c7ea5c Attempt to unescape characters when constructing file paths, introducing compilation errors. 9 years ago
davidcernat 3c8543bfaf Make player references cross exterior cells only when called by server
Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs.

Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it.
9 years ago
David Cernat 360eec30a0 Merge pull request #2 from OpenMW/master
Add recent OpenMW commits by AnyOldName3
9 years ago
Marc Zinnschlag 4ac5174d89 updated credits file 9 years ago
Marc Zinnschlag c17e1ca24a Merge remote-tracking branch 'anyoldname3/ignore-hash-test' 9 years ago
Stanislav Zhukov 7b4a5fdcc2 Merge pull request #1 from Aesylwinn/MergeTES3MP
Merge tes3 mp
9 years ago
Aesylwinn 3483b54df5 Build fix. 9 years ago
Aesylwinn b4a000913c Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwdialogue/filter.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/localscripts.cpp
#	components/CMakeLists.txt
#	components/compiler/exprparser.cpp
#	components/sceneutil/workqueue.cpp
9 years ago
davidcernat 7bf08e5e5a Fix transition between exterior cells for non-local players
Make the local player send a packet whenever moving from one exterior cell to another, don't require objects to have RefNums to be moved correctly between exterior cells, and increase the packet priority for cell changes.
9 years ago
scrawl 9e3ed45320 Merge pull request #1003 from MiroslavR/camera-distance
Fix camera distance not getting reset to max value (Fixes #3473)
9 years ago
MiroslavR 19a8800d4d Fix camera distance not getting reset to max value (Fixes #3473) 9 years ago
Koncord 45fab50bd8 Merged branch master into master 9 years ago
Koncord 6f07d590d4 Fix SetPos and SetAngle functions
Fix types for SetPos and SetAngle
9 years ago
scrawl 2ed813d5f3 Merge pull request #1002 from MiroslavR/nitextureeffect-crash
Fix assertion failure with NiTextureEffect missing source texture
9 years ago
MiroslavR 721fa28c1e Fix assertion failure with NiTextureEffect missing source texture 9 years ago
mrcheko 203804ff15 fix AiPackage repeating 9 years ago
mrcheko 59a1a6d117 checkWayIsClear: remove PATHFIND_CAUTION_DIST check 9 years ago
David Cernat f6d72ca5c1 Merge pull request #3 from testman42/patch-1
Use English translation for changelog
9 years ago
davidcernat b7e377c636 Remove _boundingBoxComputed from sceneutil's riggeometry.cpp
Recent versions of OpenSceneGraph have no _boundingBoxComputed, which is why building TES3MP with them causes an error. As expected, recent versions of OpenMW do not use _boundingBoxComputed either.
9 years ago
Stanislav Zhukov 645a21af21 Added new script functions for lua compatibility
GetPosX, GetPosY, GetPosZ
GetAngleX, GetAngleY, GetAngleZ
9 years ago
testman42 0b4a560ae2 Full translation to Engilsh
Makes changelog English-only
9 years ago
Stanislav Zhukov ce92f30022 Fix maximum incoming connections 9 years ago
Stanislav Zhukov b09e4a0218 Fix chat 'y'
Now you can close chat only if pressed 'Enter'.
9 years ago
Stanislav Zhukov 131887c981 Delete script.pwn
Not for this repo.
9 years ago
AnyOldName3 f1b5ad5804 Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings. 9 years ago
Koncord 299c4c904e Resurrect function 9 years ago
Koncord 1a32385632 Fix cmake modules 9 years ago
testman42 001b83fdfb Add English translation
To be honest, just copy pasted from this Reddit post: https://www.reddit.com/r/tes3mp/comments/4rvf5c/source_code/d54inw9
9 years ago
Stanislav Zhukov 1d5f0bd38f Merge pull request #2 from GrimKriegor/master
Ported OpenMW's "Don't use unordered_map" commit changes to TES3MP to fix #1
9 years ago
GrimKriegor ace719507c Ported OpenMW's "Don't use unordered_map" commit to TES3MP to fix Issue #1
https://github.com/TES3MP/TES3MP/issues/1
9 years ago
AnyOldName3 e6f78ae5b7 Switch indentation to spaces to remain consistent with the rest of the project 9 years ago
AnyOldName3 08df463c94 Separate declaration and definition of some static members to hopefully calm Travis down. 9 years ago
AnyOldName3 7475d90693 Fix dodgy include by changing backslashes to forwardslashes 9 years ago
AnyOldName3 5121e77a95 Remove the cause of a warning which upset Travis (but not the thing that made the Travis build fail, as I have no idea why it wouldn't work or how to fix it 9 years ago
mrcheko b4e94e2aae Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aipackage.cpp
#	apps/openmw/mwmechanics/aipackage.hpp
9 years ago
AnyOldName3 1a0642f1db Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing 9 years ago
mrcheko 8d4f0660ce fix hardcoded melee attack ranges 9 years ago
AnyOldName3 195dd27780 Resolve obvious runtime error revealing more subtle one 9 years ago
scrawl cff37cdd08 Merge pull request #999 from Allofich/aifix
Trim unneeded code
9 years ago
scrawl 33ab9db9f6 Merge pull request #1000 from MiroslavR/particle-range
Fix doubled particle spawn range
9 years ago
MiroslavR 9c6739f1b3 Fix doubled particle spawn range 9 years ago
AnyOldName3 fbe6dc9704 Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++ 9 years ago
Allofich c57d177f1c Trim unneeded code 9 years ago
AnyOldName3 7697406467 Partially fix '2 overloads have similar conversions' compilation error 9 years ago
AnyOldName3 2a9b12bb3f Fix an issue preventing compilation, revealing another that doesn't make much sense. 9 years ago
AnyOldName3 c1ffc9e776 Remove a compilation error and set up framework to remove the others 9 years ago
AnyOldName3 f2456225db Merge branch 'ignore-hash-test' of https://github.com/AnyOldName3/openmw into ignore-hash-test 9 years ago
AnyOldName3 e17e354e84 Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors 9 years ago
AnyOldName3 7e0962c5ea Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors 9 years ago
scrawl 432723bfe6 Merge pull request #997 from MiroslavR/inactive-kfctrls
Do not skip inactive keyframe controllers
9 years ago
MiroslavR 2a987b6857 Do not skip inactive keyframe controllers (Bug #1942) 9 years ago
scrawl 2329812988 Merge pull request #995 from Allofich/traps
Trap and lock fixes
9 years ago
scrawl 67d3571fac Fix activation distance in third person mode 9 years ago
scrawl 9375cbea44 Make NIFFilePtr const 9 years ago
mrcheko 05794505c8 travis build fix 9 years ago
Allofich 599e6708ec Allow using keys to open trapped objects of lock level 0 9 years ago
Allofich cabe038a97 Make lockpick and probe sounds 3d positional 9 years ago
Allofich 249918612d Play trap disarm sound when key used on trapped object 9 years ago
Allofich d4e656ceaf Play trap activation sound on trapped object, not actor 9 years ago
mrcheko f57858b750 Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aiactivate.cpp
9 years ago
scrawl 251ba041f3 Merge pull request #994 from MiroslavR/no-scroll-stacking
Don't stack effects for scrolls of the same type
9 years ago
MiroslavR b0fcad4cb8 Don't stack effects for scrolls of the same type (Fixes #3466) 9 years ago
scrawl da0e20edcd Merge pull request #991 from MiroslavR/opface
Implement Face instruction (Feature #1424)
9 years ago
MiroslavR 75a66ced20 Fix actors lacking turning animations while in first person mode 9 years ago
mrcheko d2fe6fe857 Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aiactivate.cpp
#	apps/openmw/mwmechanics/aicombat.cpp
#	apps/openmw/mwmechanics/aicombat.hpp
#	apps/openmw/mwmechanics/aifollow.cpp
#	apps/openmw/mwmechanics/aipackage.cpp
#	apps/openmw/mwmechanics/aipackage.hpp
#	apps/openmw/mwmechanics/aiwander.cpp
#	apps/openmw/mwmechanics/aiwander.hpp
9 years ago
scrawl c842d4976e Merge pull request #992 from MiroslavR/msgformat
Improve format specifiers for message boxes
9 years ago
MiroslavR f6f3f71db5 Improve format specifiers for message boxes 9 years ago
MiroslavR dc0bc5b68c Implement Face instruction (Feature #1424) 9 years ago
scrawl 6f376bd499 Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
9 years ago
Allofich 7a0f9a7989 Clean up, remove unnecessary code changes 9 years ago
Allofich 53ceefa46a Allow some telekinesis on teleport doors 9 years ago
Allofich 4e54338ce0 Implement and use getDistanceToFacedObject() 9 years ago
scrawl 8332f26887 Merge pull request #989 from AlexanderKurtz/master
Update gamecontrollerdb.txt from upstream.
9 years ago
scrawl b0a37553b2 Merge pull request #988 from nikolaykasyanov/osx-cmake-min-version
OS X: specify minimum CMake version & remove redundant argument from CI script
9 years ago
Alexander Kurtz ff3b7de0e7 Update gamecontrollerdb.txt from upstream. 9 years ago
Koncord 1b259e2d33 Syncing inventory, animations, position, 8 key attributes
Created Package system
9 years ago
scrawl e362e3e6a5 Fix cppcheck warnings 9 years ago
scrawl dca0e2f582 Pass a Vec4f by reference 9 years ago
scrawl 4038f49d81 Update AUTHORS.md 9 years ago
Poncho 5b3ac5ff27 Use correct direction multipliers during awareness check 9 years ago
scrawl 215567c9c3 Update ScriptArgs documentation 9 years ago
scrawl e9b02a13c3 Ignore extra arguments in playSound and playSound3D.
A common mistake in mods is to use playSound with volume/pitch arguments, which only playSoundVP supports. Previously these extra arguments raised a parser error, making the respective mod unusable.
9 years ago
scrawl f375d07c16 ExprParser: Warn about ignored arguments 9 years ago
scrawl 84a9df9793 Do not discard root node transformations if the root node is named 'bip01' (Bug #3118) 9 years ago
scrawl 0720a19fc0 Add support for placing BodyParts in a cell (Bug #3118) 9 years ago
scrawl 994ad3e004 Reject conditions testing agaist Choice when not currently in a choice (Fixes #3117) 9 years ago
scrawl cd8c84dc6c Fix typo in SameRace dialogue function (function was inverted, Fixes #3116) 9 years ago
scrawl 5d4063d8c7 LocalScripts: initialize mIter 9 years ago
Koncord 1e29409dd5 Add OpenMW-mp target 9 years ago
Allofich 0e5c3f781f Only allow trap distance check to apply to player 9 years ago
Allofich 7de3afaa7d Cleanups 9 years ago
Allofich cb621939fd Streamline trap code 9 years ago
Allofich 35a23c3b49 Implement and use new method allowTelekinesis() 9 years ago
Allofich 8014f37879 Avoid duplicate code 9 years ago
Allofich 538209b0a2 Change variable to mRatio and initialize it 9 years ago
Allofich e25e698978 Fix telekinesis check for activators 9 years ago
Nikolay Kasyanov bf0ec550da OS X: specify minimum CMake version & remove redundant argument from CI script 9 years ago
scrawl b94a4c1c77 Merge pull request #986 from MiroslavR/resting-effects
Apply magic effects while waiting/sleeping
9 years ago
MiroslavR 80f2ae0ca7 Apply magic effects while waiting/sleeping 9 years ago
MiroslavR 41484432b4 Player's death now interrupts waiting/sleeping 9 years ago
MiroslavR d4e29e3e0c Clear projectiles on non-incremental time advances 9 years ago
mrcheko 0793e4a80e refactor pathfinding code in AiWander: use AiPackage::pathTo, reuse AiPackage::ObstacleCheck 9 years ago
Bret Curtis ac8d347e9e we have html output and autodoc functionality 9 years ago
Allofich c1236f4113 Simplified code 9 years ago
Allofich c02695e56d Cleanups and fixes 9 years ago
Allofich 199607423b Use iMaxActivateDist for AI actors that use Activate packages 9 years ago
Allofich 64d298d2b5 Use raycast distance when player activates trapped object 9 years ago
Allofich 64d53a2314 Avoid double raycasts when using getFacedObject 9 years ago
Allofich 574e40db5e Don't allow telekinesis on activators 9 years ago
scrawl 343dccdbcc Merge pull request #980 from scrawl/voice_fix
Voice fix
9 years ago
scrawl d96e49c04a Do not set change flag when running forEach on an empty cell 9 years ago
scrawl 8f62ea2e80 Fix for "RigGeometry rendering with no skeleton" errors 9 years ago
scrawl b9b73d7b12 Replace "sys::default" with ESM::CellId::sDefaultWorldspace 9 years ago
scrawl 96757a3b7c Fix non-predefined cells not being saved correctly 9 years ago
scrawl d5f497c47d Pass the node path instead of the node visitor 9 years ago
scrawl 6fa95e72c5 Pass the traversal number instead of the node visitor 9 years ago
scrawl 08b2d38c54 Merge pull request #985 from MiroslavR/corprus-ui
Show remnant corprus effects in magic window
9 years ago
MiroslavR c8b61cb234 Cache magic effects in MWMechanics::Spells 9 years ago
MiroslavR 700dde116e Show remnant corprus effects in magic window 9 years ago
scrawl 7ddcf3a28c Merge pull request #984 from MiroslavR/ability-effect-removal
Implement effect removal for abilities (Fixes #3455)
9 years ago
MiroslavR 54f52f7bae Implement effect removal for abilities (Fixes #3455) 9 years ago
scrawl 252b27f0ef Remove getEyePos() 9 years ago
Allofich b29e9e9c77 Don't allow telekinesis on actors or teleport doors 9 years ago
scrawl 1b3cde9b8d Merge pull request #982 from MiroslavR/fix-invisibility-purge
Fix incorrect purging of constant-effect invisibility
9 years ago
MiroslavR 72d2daae90 Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects 9 years ago
scrawl 528de956da Merge pull request #981 from Allofich/magicka
Fix timing of some magicka calculations
9 years ago
Allofich 2290346296 Fix timing of some magicka calculations 9 years ago
Roman Proskuryakov 39963a2c85 Removes PreprocessorUtils.cmake
Replaces get_version_from_n_defines -> libfind_version_n_header
9 years ago
scrawl 5eb6c548d7 Merge pull request #965 from kpp/find_tinyxml
Find tinyxml
9 years ago
scrawl 509e5dfe4d Include cleanup 9 years ago
scrawl 4699a8098b Include fix 9 years ago
scrawl 1739351b7a Remove now unused Sound_Decoder::rewind() 9 years ago
scrawl dc1b010cf0 Don't analyze the loudness for sounds that don't need it 9 years ago
scrawl 965aaebbdb Analyze the loudness data as the stream is decoded for playback
Instead of getting the loudness data for the whole file in advance, we now get it piece by piece as the sound is streamed.

The benefit is that we need to decode the audio just once instead of twice.

We no longer need to rewind() the stream when the first decoding is done, this should hopefully fix bug #3453 .
9 years ago
scrawl fc293aa048 Merge pull request #978 from Allofich/fatigue
Fix update of fatigue display
9 years ago
scrawl 5d9f611869 Merge pull request #979 from MiroslavR/master
Show correct class image in level-up dialog
9 years ago
scrawl 10f51a9fa5 Merge pull request #975 from AnyOldName3/master
Improve the MSVC prebuild script to allow compiled binaries to be run directly with no further modification
9 years ago
Allofich 1602eb3de8 Fix so that keepPlayerAlive() will not run twice 9 years ago
Allofich 19a20a6871 Fix update of fatigue display 9 years ago
MiroslavR 7244809c4a Remove redundant part of condition 9 years ago
MiroslavR b99611a730 Initialize mSpecIncreases in ESM::NpcStats::load 9 years ago
Marc Zinnschlag 594444a85a Merge remote-tracking branch 'aesylwinn/MultipleDeletion' 9 years ago
MiroslavR 0db3af1b89 ESSImporter: load specialization increases 9 years ago
MiroslavR dfc62c99b4 Show correct class image in level-up dialog (Fixes #3443) 9 years ago
scrawl d2d201cf6d Merge pull request #976 from Allofich/Magicka
Fix magicka and fatigue calculations from fortifying attributes
9 years ago
Allofich dc468dd139 Fix magicka and fatigue calculations from fortifying attributes 9 years ago
AnyOldName3 57640b8161 Improve the MSVC prebuild script to allow compiled binaries to be run directly with no further modification 9 years ago
scrawl 4dc032084c Merge pull request #974 from Allofich/Disposition
Update disposition check between persuasion attempts
9 years ago
Allofich 5d3aebd04b Update disposition check between persuasion attempts 9 years ago
scrawl 97de484f81 Merge pull request #972 from terrorfisch/minor-bugfix
Make NPCs use both hands in weaponless combat.
9 years ago
terrorfisch be25e2ba75 Make NPCs use both hands in weaponless combat. 9 years ago
Allofich b1be3596dc Cleanup of #include statements 9 years ago
scrawl 17a54b2a97 Merge pull request #968 from Allofich/AIActivate
Use namespace block in aiactivate
9 years ago
Allofich 4a38fb8650 Use namespace block in aiactivate 9 years ago
scrawl f549b5fb7a Add missing include 9 years ago
scrawl c18de84798 Fix a crash that could occur when two or more plugins move a deleted ref to another cell (Fixes #3446) 9 years ago
scrawl bc04989448 Remove unused uniforms 9 years ago
scrawl 3ce63c3f6e Merge pull request #967 from Allofich/AIPackageFixes
AI package cleanups
9 years ago
scrawl 8e23c37668 Flip the parallax offset Y component based on tangent parity (Bug #3440) 9 years ago
scrawl 6f5b68859f Comment out UV test that is not working 9 years ago
scrawl 6a1fd05074 Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440) 9 years ago
scrawl aa5a643e3b Fix incorrect multiplication order of TBN matrix (Bug #3440) 9 years ago
Allofich c2b51112f2 AI package cleanups 9 years ago
scrawl 693d3cea4a Float to surface fix 9 years ago
scrawl b5cb11ff07 Split refreshCurrentAnims into multiple functions 9 years ago
scrawl 824cd3be22 Do not set _boundingBoxComputed which is no longer used 9 years ago
scrawl 372f2e2f18 Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
9 years ago
Allofich 3bebbab78e Duration fixes for Follow and Escort 9 years ago
scrawl 3ec4ee6290 Make a copy of map key to work around it being invalidated (Fixes #3329) 9 years ago
Roman Proskuryakov 28c63aea72 Uses FindTinyXML to find package 9 years ago
Roman Proskuryakov 4d0544e61a Adds FindTinyXML.cmake 9 years ago
Roman Proskuryakov 57b75d2cd1 Teaches LibFindMacros to find version from 'const int NAME = 42;' 9 years ago
scrawl 197e81206a Assume mDeathAnimationFinished is true for older save files 9 years ago
scrawl 63784bfb50 Merge pull request #963 from kpp/find_unshield
Find unshield
9 years ago
Roman Proskuryakov edb41b5b08 Rewrites FindLIBUNSHIELD using LibFindMacros
Renames LIBUNSHIELD_INCLUDE_DIR -> LIBUNSHIELD_INCLUDE_DIRS, LIBUNSHIELD_LIBRARY -> LIBUNSHIELD_LIBRARIES
9 years ago
scrawl 4acfe1a7e4 Move cleanupSummonedCreature to the mechanics manager (Bug #3439) 9 years ago
scrawl 910ad76e29 Remove spell effects when a summoned creature expires (Bug #3439) 9 years ago
scrawl b7e45b046d When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439) 9 years ago
scrawl a825882c6b Process death events at the end of the death animation (Fixes #1873) 9 years ago
scrawl 37afe966cf Update comment 9 years ago
scrawl b6230bd31f Reject weather dialogue conditions when in an interior cell (Fixes #3437) 9 years ago
scrawl 844cbc5a14 Add isNullAction() method to fix compiler warning 9 years ago
scrawl 7a30ef5cc1 Do not consider actors following the player as hostiles 9 years ago
scrawl cb8daaaee1 Do not query the texture's image in osgMyGUI::OSGTexture
Doing so could result in a race condition if the draw thread is about to delete the image (UnRefImageDataAfterApply enabled)
9 years ago
Marc Zinnschlag 148f2c9539 Merge remote-tracking branch 'aesylwinn/QTimerFix' 9 years ago
scrawl a85932a62b Ignore the collision box offset when launching projectiles (Fixes #3201) 9 years ago
scrawl c6601ab2ab Do not use the collision box offset for combat hit tests (Fixes #3201) 9 years ago
scrawl 8fcc1911d9 Use fCombatDistance as the creature attack range 9 years ago
Aesylwinn f6c3b44cfb Fix QTimer not being stopped in right thread 9 years ago
scrawl 07abaf8777 Merge pull request #959 from svaante/master
Slowfall now stops momentum when jumping
9 years ago
Daniel Pettersson 943d9d97dc Slowfall now stops momentum when jumping 9 years ago
scrawl a00e4de5c3 Fix another bug related to vanity mode toggle 9 years ago
scrawl c47a679ac9 Fix queueing of vanity mode toggle (Bug #3421) 9 years ago
scrawl ce91637cf9 Do not use/assign the camera distance in first person mode (Fixes #3421) 9 years ago
scrawl 24f43f6272 Update AUTHORS.md 9 years ago
scrawl 166cced22f Merge pull request #957 from svaante/master
Added 1.5 bonus for ranged weapons when weapons are rated
9 years ago
scrawl a14f1bc222 Merge pull request #954 from Allofich/AIWanderDuration
Improve duration calculations in Wander AI
9 years ago
Aesylwinn ae50300053 Add ability to remove multiple rows in subrecords. 9 years ago
Allofich 55ac1fab68 Change Wander duration to run on a counter 9 years ago
Daniel Pettersson 256439f884 Added 1.5 bonus for ranged weapons when weapons are rated 9 years ago
Marc Zinnschlag 3dce406829 Merge remote-tracking branch 'aesylwinn/FixFocus' 9 years ago
scrawl abcd2219e8 Ignore the calling actor in getEnemiesNearby / getActorsFighting 9 years ago
Aesylwinn 2f39a6e20d Fix camera input not being reset when focus for widget is lost. 9 years ago
Marc Zinnschlag 447ba08be5 Merge remote-tracking branch 'aesylwinn/FixTracking' 9 years ago
scrawl 165f048792 Do not count dead NPCs as observers (Fixes #3434) 9 years ago
Aesylwinn 7657684dad Fix mouse tracking to fix tooltip behavior. Also hide tooltips
when the mouse is moved.
9 years ago
scrawl 12eea9ed69 Remove magic number in getMaxActivationDistance 9 years ago
Marc Zinnschlag b079db7913 Merge remote-tracking branch 'aesylwinn/EditPathgrid' 9 years ago
scrawl 8fb8c2bae5 Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order 9 years ago
scrawl f417d7780a Fix the enemy nearby check (Bug #3423) 9 years ago
scrawl dfc2f3469a Don't play music if no playlist is set 9 years ago
scrawl f64bc3c7ef Pass the victim to commitCrime on pickpocket detection (Fixes #3424) 9 years ago
scrawl a1f323f528 Fix build against OSG 3.5.3 9 years ago
scrawl 9eab3b1728 Fix crash in race dialog when no head or hair are available 9 years ago
scrawl a45643f150 Merge pull request #949 from Allofich/master
Fix return values for AITravel
9 years ago
Allofich 065d6a391d Don't repeat sequences of only one non-wander AI 9 years ago
scrawl 2ee414abe4 Merge pull request #943 from kpp/find_bullet
Find bullet
9 years ago
scrawl eb8feb5d93 Merge pull request #953 from bentsherman/master
Move mechanics code from TradeWindow to mwmechanics
9 years ago
Aesylwinn 3409d8a922 Change pathgrid node movement to be visually consistent, some
renaming
9 years ago
Ben Shealy 5085afa3d7 Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 9 years ago
scrawl 3645b3357e Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417) 9 years ago
scrawl ab2089bbf3 Throw an exception if placeAt is passed an invalid direction parameter 9 years ago
scrawl 2ce1da688f ESS-Import: fix handling of first person camera state (Bug #3416) 9 years ago
Roman Proskuryakov 3bcd23022a Rewrites FindBullet using LibFindMacros handling version properly 9 years ago
Roman Proskuryakov 280b20ccb7 Fix libfind_process for quiet packages 9 years ago
scrawl 373f991942 Merge pull request #951 from kpp/fix_env_find_vars
Rename FFMPEG_SDK -> FFMPEG_HOME as it is said in wiki
9 years ago
Roman Proskuryakov f23b551bfa Rename FFMPEG_SDK -> FFMPEG_HOME as it is said in wiki
Fix #942
9 years ago
scrawl 55accce1ef Merge pull request #950 from kpp/author_humbug_kpp
Authors: merge kpp and humbug
9 years ago
Roman Proskuryakov 4e06c2cc1f Update AUTHORS.md. kpp and humbug is the same person =) 9 years ago
Aesylwinn 83c86cd1be Implement context-select functionality. 9 years ago
Aesylwinn b83f522ecd Changes to color scheme, slight change to drag indicator,
change tooltip description.
9 years ago
scrawl 03c0b84edd Update AUTHORS.md 9 years ago
scrawl 733a9684ed Merge pull request #947 from Allofich/master
AI package fixes
9 years ago
scrawl c60688a5e3 Merge pull request #942 from kpp/find_freetype
Find freetype
9 years ago
Allofich bce66c629a Change editor-placed AI packages to cycle 9 years ago
Roman Proskuryakov 63ca8b73fc fix: use Freetype in FindMYGUI instead of FREETYPE 9 years ago
scrawl 496cb85b01 Do not cancel Ai packages when on loading (Fixes #3409)
This piece of code was an attempt to fix up save games made before commit d3b76b7006 , but ended up introducing a new bug.
9 years ago
Aesylwinn 90620081c7 Fix handling of deleted pathgrids. 9 years ago
Aesylwinn bded4f86f0 Remove connection number check 9 years ago
scrawl d487007167 Remove debug code 9 years ago
scrawl e396e6f2ea Adjust the eye level for line of sight checks (Fixes #3407) 9 years ago
Aesylwinn ded8862e9d Insert nested rows after selected row, or at start if none selected. 9 years ago
Aesylwinn d0ef95a1e1 Make adjustments to pathgrid modification code. 9 years ago
Aesylwinn 564d0db68c Move pathgrid abstraction handling to save code. 9 years ago
Aesylwinn 239727531f Revert "Fix data corruption issues."
This reverts commit 6199663bd8.
9 years ago
Aesylwinn 9a567b3712 Revert "Fix editor undo for nested data."
This reverts commit 774e1497b6.
9 years ago
Aesylwinn ec90da731c Redo slight change to pathgrid editing controls, lost in revert 9 years ago
Aesylwinn bb81e89c08 Revert "Cleanup and slight change to pathgrid editing controls."
This reverts commit cc4655e9c7.
9 years ago
scrawl a2153a6213 Remove outdated comment 9 years ago
scrawl 5d4f58c828 Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
9 years ago
scrawl 4743030d4b Merge pull request #946 from makson96/patch-1
Include FindPkgMacros to use make_library_set
9 years ago
makson96 56548b384d Include FindPkgMacros to use make_library_set
In CMakList.txt there is make_library_set and macro for it is defined in FindPkgMacros, so FindPkgMacros needs to be imported to avoid Error: Unknown CMake command "make_library_set".
9 years ago
Aesylwinn cc4655e9c7 Cleanup and slight change to pathgrid editing controls.
Now that there is a drag indicator, it is easy to tell if an
operation is active or not.
9 years ago
Aesylwinn 5eaaed05fc Improve mouse pick culling. 9 years ago
scrawl 3f1df4caa6 Don't auto-equip ammunition (Fixes #3401) 9 years ago
Aesylwinn 18897348d7 Fix weapon values not being properly set in editor. 9 years ago
Aesylwinn 774e1497b6 Fix editor undo for nested data. 9 years ago
Aesylwinn 6199663bd8 Fix data corruption issues.
- Point connection count not being set
- Nested undo not restoring table (for pathgrid scene editing, editor
    nested undo is still broken)
9 years ago
Aesylwinn 799ed300ea Use cell coordinates class, fix undo description. 9 years ago
scrawl 703dba902b Set the shader path in OpenCS 9 years ago
Aesylwinn b86250036c Add ability to add pathgrids. 9 years ago
scrawl 44dd67ee0f Fix a potential crash for lights without a model that have "off by default" flag set 9 years ago
scrawl a9561f738a Move RemoveParticlesVisitor to animation.cpp 9 years ago
scrawl 0efbdb25ee Improve const-correctness in Animation 9 years ago
scrawl 3749821809 Choose a random death animation for actors that start the game as dead (Fixes #3397) 9 years ago
Aesylwinn 1781aaaa27 Drag indicator. 9 years ago
Aesylwinn e8e915bcde Share selection functionality with instance editing mode. 9 years ago
Aesylwinn ae0d2c3b9c Refactor edit mode. Remove essentially duplicate function. 9 years ago
Aesylwinn 13c2161b27 Fix memory leak, remove empty if statement, change dynamic_cast
to static_cast
9 years ago
Aesylwinn 5a7ebab694 Fix forward declaration. 9 years ago
Aesylwinn 9d02286592 Remove unused forward declaration. 9 years ago
Aesylwinn a3363bc098 Fix and simplify pathgrid update handling, only recreate geometry
once per frame, and a few naming changes.
9 years ago
Aesylwinn d2d22e2f23 Clamp node positions in exterior cells. 9 years ago
Aesylwinn cd3b96b3e8 Change interaction mask back to original and place required masks in
PathgridMode.
9 years ago
Aesylwinn aea2380c2b Add raytrace to dragCompleted. Implement node drag connection,
node and edge removal, and some fixes.
9 years ago
Aesylwinn 6fbc10dbba Add ability to get cell, pathgrid, and ability to add nodes.
Also missing include.
9 years ago
Aesylwinn 9f7c8d559c Add focus requirement for context menu. 9 years ago
Aesylwinn f0bbe2c633 Add context menu for pathgrid editor. 9 years ago
Aesylwinn 8b6cb73369 Add ability to invert selection. 9 years ago
Aesylwinn 55656d68ef Cleanup, put duplicated code in function 9 years ago
Aesylwinn da6a742beb Add control description to tooltip. 9 years ago
scrawl b0180cb6b4 Fix current region check (Bug #3391) 9 years ago
scrawl 04b537bf5f Minor cleanup 9 years ago
scrawl 85b0c4393b Remove obsolete code 9 years ago
scrawl 6e0c3b2413 Revert commit 16ac6e7aac (Fixes #3394) 9 years ago
scrawl 62018e802b Minor fix to particle system AutoPlay flag handling
The previous commit broke some magic effects (e.g. shield). The controller's emit start/stop times should control the emitter, while the absence of the ParticleSystem's autoplay flag should freeze the whole particle system if no valid controller source gets assigned. This revised version works for both the Shield effect and the "dagoth ur death sparkles" effect.
9 years ago
scrawl 7202072196 Freeze particle systems on construction if the AutoPlay flag is missing 9 years ago
scrawl 0c08f705c5 Make the ParticleSystemController freeze the particle system instead of the emitter (Bug #3390) 9 years ago
scrawl e30bb31a79 Handle the particle node's AutoPlay flag (Bug #3390) 9 years ago
scrawl 3b31e8f66e Do not set AiPackageDone flag for non-Aipackages (Fixes #3392) 9 years ago
Aesylwinn f8b43b2a64 Rename cryptic variables. 9 years ago
Aesylwinn 32ba5bf8b8 Initial pathgrid editting, support for selection and movement. 9 years ago
Aesylwinn 9645d0cc8a Pass more mouse pick information in scene view editor. 9 years ago
Roman Proskuryakov bd804d30a4 Rewrites FindFreetype using LibFindMacros 9 years ago
scrawl fcbcc004a3 Don't use unordered_map 9 years ago
scrawl 78bac93021 Merge pull request #940 from kpp/find_ffmpeg
Find ffmpeg
9 years ago
scrawl 59cfcb38e2 Scale the sunlight specular color by weather's GlareView value (Fixes #3375) 9 years ago
scrawl 17a0353a85 Fix forward declaration mismatch 9 years ago
Roman Proskuryakov 4821abc8af Fixes MSVC CI for FFmpeg 9 years ago
Roman Proskuryakov da59ef0f67 Rewrites FindFFmpeg using LibFindMacros handling components properly 9 years ago
Roman Proskuryakov 81dd164006 Adds CMake module LibFindMacros to reduce pain in find modules 9 years ago
Roman Proskuryakov 16fbce91c2 Implements macro get_version_from_n_defines inside PreprocessorUtils 9 years ago
Roman Proskuryakov a6b67154bb Use builtin compiler version in CMake scripts 9 years ago
Marc Zinnschlag 64fdc5a21a Merge remote-tracking branch 'rcutmore/bug-3331' 9 years ago
scrawl 3584e59402 Fix incorrect parameter to changeCell (Fixes #3388) 9 years ago
scrawl a7e6219091 Merge pull request #939 from kpp/rewrite_esm_name_t
Rewrite ESM::NAME_T
9 years ago
Rob Cutmore 547d783eac Editor: Remove overridden configureCreateCommand
StartScriptCreator was incorrectly overriding configureCreateCommand.
This caused issues trying to edit an uneditable column while adding a
new record.
9 years ago
Rob Cutmore e6863c8f79 Editor: Undo editable column check in record add 9 years ago
Marc Zinnschlag b4e341e1e2 Merge remote-tracking branch 'aesylwinn/RenderPathgrid' 9 years ago
scrawl 65024ee7f2 Merge pull request #938 from kpp/valgrind_check
Valgrind checks
9 years ago
Roman Proskuryakov 5ae1864062 Add unit tests for ESM::FIXED_STRING 9 years ago
Roman Proskuryakov d5dfa89060 Rewrite NAME_T into FIXED_STRING. 9 years ago
Roman Proskuryakov d7046878a8 Fix uninitialized values in MWMechanics::AiCombat 9 years ago
Roman Proskuryakov 1e7d573f24 Fix uninitialized values in ESMWriter::save 9 years ago
Rob Cutmore 307f04f827 Editor: Fix issue adding start script (Bug #3331)
Updated to verify column is editable when adding a new record.
9 years ago
scrawl 964ea78367 Update AUTHORS.md 9 years ago
scrawl 9c364325aa Merge pull request #935 from dragonee/master
Changed AiSequence::stack to push_back lower priority packages instea…
9 years ago
Michał Moroz 40cc6a4164 Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384) 9 years ago
Aesylwinn 14ae232938 Remove now unnecessary factory class.
It was originally used for storing normals, but that functionality
was removed.
9 years ago
Aesylwinn 1f902ff069 Remove code duplication. 9 years ago
Aesylwinn b11f5b2717 Make edges differently colored. 9 years ago
Rob Cutmore 5009aaaf0d Update AUTHORS 9 years ago
Rob Cutmore b129ff9672 Editor: Add PathgridCreator to find duplicate IDs 9 years ago
Rob Cutmore c9ada852aa Undo including pathgrids in ID check 9 years ago
Aesylwinn 642b1d0273 Add mask. 9 years ago
Aesylwinn 0eb863d8fc Change color to blue to match the pathgrid visibility selector in the
editor and slightly increase the scaling.
9 years ago
Aesylwinn 7f0cc6e583 Add a color gradiant to pathgrid nodes to make them less of an eyesore. 9 years ago
Aesylwinn 3d26ff08c4 Get rid of lighting. 9 years ago
Aesylwinn 8d95b63180 Add pathgrid rendering to opencs 9 years ago
Aesylwinn 5cac882123 Replace game version of pathgrid rendering with component. 9 years ago
Aesylwinn d141672b53 Pathgrid geometry creator 9 years ago
Aesylwinn 7fbcc47b15 Add pathgrid modified signals. 9 years ago
Aesylwinn 933504dbd0 Revert "Pathgrid rendering v2"
This reverts commit 4dee9604bb.
9 years ago
Rob Cutmore 5580f803fd Editor: Prevent duplicate pathgrids (Bug #3342) 9 years ago
Aesylwinn 4dee9604bb Pathgrid rendering v2 9 years ago
scrawl 2ca7415708 Handle DialInfo::mFactionLess (Bug #3380) 9 years ago
scrawl 93b2f09224 Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378) 9 years ago
scrawl 9959b2553d Merge pull request #932 from alexanderkjall/master
Added all generated artifacts from the build process to the .gitignor…
9 years ago
Alexander Kjäll c7cc170cbf
Added all generated artifacts from the build process to the .gitignore file 9 years ago
Marc Zinnschlag 10ac432a8c updated credits file 9 years ago
Marc Zinnschlag 57101c1b19 added namespace and include to previous commit 9 years ago
Alexander Kjäll 32123aec2b
made logarithm function for calculating column widths in the output be more generic 9 years ago
scrawl 5edfe8c41c Reduce the wander fast forward overcrowding offset (Fixes #3370) 9 years ago
Marc Zinnschlag 091e1bf25d improved scene element visibility buttons 9 years ago
Sergey "Shnatsel" Davidoff 5c8756cb2c Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 9 years ago
Sergey "Shnatsel" Davidoff c2c81c6b1a Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 9 years ago
scrawl 5f34fb0c41 Remove call to MYGUI_DBG_BREAK which was removed in mygui-git 9 years ago
Marc Zinnschlag f0778e22dd Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag 9d906a99a8 Merge remote-tracking branch 'rcutmore/bug-3286' 9 years ago
scrawl c64b8ab297 Merge pull request #928 from Salgat/bug-1320
AiWander - Creatures in cells without pathgrids do not wander (Bug #1320)
9 years ago
Austin Salgat be16857f96 Fix wrong height being used for water detection 9 years ago
scrawl f3e9fd49f3 Don't add the autodetected mw path in global config file
The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
9 years ago
Rob Cutmore e6ab3a4ba9 Remove unused CSVWorld::ScriptEdit::setMonoFont 9 years ago
Rob Cutmore 30493545f1 Update script editor tab width on font change 9 years ago
Marc Zinnschlag 1c89737e09 Merge branch 'openmw-39' 9 years ago
Austin Salgat e9157e9200 Fix idle animation and Fix water creature manual wandering 9 years ago
Rob Cutmore 25d9b77d10 Add setting for script editor tab width 9 years ago
Austin Salgat 3dec10c686 Update variable to prevent underflowing
While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
9 years ago
Austin Salgat 84179c262f Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
9 years ago
Austin Salgat fc03216d48 Refactor to reuse existing obstacle detection 9 years ago
Austin Salgat 34726c24d9 Fix mDistance being reset prematurely
This was causing wandering without pathgrids to become disabled for most wandering units. Additionally, wandering now behaves the same for both NPCs and creatures.
9 years ago
scrawl d784a77f4c Set the default player cell in the StateManager (Fixes #3269) 9 years ago
Austin Salgat 92b352989a Add logic for NPC wandering without pathgrids 9 years ago
Austin Salgat c02881a4f8 Fix creatures not wandering 9 years ago
scrawl 8cf91e32fa ESSImport: Correctly handle item stacks (XIDX tag). (Fixes #3340) 9 years ago
scrawl ba3f4f122a Account for the stack count in HasSoulGem (Bug #3340) 9 years ago
scrawl 4854d6b093 Set the TalkedToPc flag for voiced dialogue (Fixes #3346) 9 years ago
scrawl 2b521b8436 Update AUTHORS.md 9 years ago
scrawl d15901b454 Merge pull request #927 from Salgat/bug-2981
When waiting, NPCs can go where they wouldn't go normally (Bug #2981)
9 years ago
Austin Salgat 38f5a225ea Refactor PathFinder functions to be useable by AiWander
This avoids having to duplicate the distanceSquared and getClosestPoint functions.
9 years ago
Austin Salgat 96231e17f0 Fix wandering NPCs going off pathgrid
If multiple pathgrids exist in the same cell, sometimes an NPC would port to a different pathgrid that was nearby. This is an issue since it allowed them to do things like travel through walls to inaccessible areas. Now they will only wander along the closest connected pathgrid.
9 years ago
scrawl 85130772cd Update AUTHORS.md 9 years ago
scrawl b2dc18e1aa Merge pull request #926 from bentsherman/master
Allow +/- buttons in trade window to decrease offer to 0
9 years ago
Ben Shealy 8703609649 Allow +/- buttons in trade window to decrease offer to 0 9 years ago
Marc Zinnschlag a5bc561c7d Merge remote-tracking branch 'origin/master' 9 years ago
Rob Cutmore a3903d374f Update script editor tab width (Bug #3286) 9 years ago
scrawl ba9058e19f Merge pull request #923 from psi29a/spelling
fix a few spelling issues
9 years ago
Bret Curtis 2c90b0b78d fix a few spelling mistakes 9 years ago
Aesylwinn 7d89c82f08 Revert "Fix indentation."
This reverts commit 9a495042cc.
9 years ago
Marc Zinnschlag a38b086f02 updated changelog 9 years ago
Aesylwinn 8c35836883 Fix misnamed identifier. 9 years ago
Aesylwinn 85005626b1 Replace usage of deprecated function. 9 years ago
Aesylwinn 94d4fb0686 Add check for region weather chances to verifier. 9 years ago
Aesylwinn 9a495042cc Fix indentation. 9 years ago
Aesylwinn 5e38fcac36 Add ability to edit region weather probabilities. 9 years ago
Marc Zinnschlag b103e28532 updated changelog 9 years ago
Marc Zinnschlag 62af1b67cf increased version number 9 years ago
Marc Zinnschlag f2b2a760b3 Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag 60509875e8 Merge remote-tracking branch 'aesylwinn/editor_camera' 9 years ago
Aesylwinn b111febfc9 Add pitch constraint for first person camera. 9 years ago
Aesylwinn e07687ee01 Add button for camera mouse inversion in user preferences, and separate the
sensitivity settings for orbit and free cameras.
9 years ago
Aesylwinn e127c691e2 Cleanup, remove some unused includes 9 years ago
Aesylwinn ec25998b12 Cleanup, use setTraversalMask instead of setNodeMaskOverride 9 years ago
Aesylwinn 0ef7c778e0 Cleanup, isModified was a remnant of an old design and is only used in the first person camera mode. 9 years ago
Aesylwinn 6c471349f0 Add context menu for orbit camera. 9 years ago
Aesylwinn 4ef9981544 Add ability to set orbit camera center outside of class. 9 years ago
scrawl 79c8f69b24 Clear the class selected / race selected flags when starting a new game (Fixes #3326) 9 years ago
Aesylwinn 02f991c63e Cleanup, fix comment 9 years ago
Aesylwinn 99e9017242 Cleanup, externalize mask used to pick center 9 years ago
Aesylwinn a4cc891383 Cleanup, move setup to CameraController class 9 years ago
Aesylwinn efa2ec21ff Cleanup, no need to inherit and override osg::ComputeBoundsVisitor 9 years ago
Marc Zinnschlag 1bb23b6c77 Merge branch 'move' 9 years ago
Marc Zinnschlag 8f699b5d39 avoid creating move tags for instances that exist only in the currently edited content file 9 years ago
Aesylwinn 1e30891891 Broaden selection mask for getting scene bounds if nothing is found. 9 years ago
Aesylwinn 7d9dddfa38 Place camera farther away, improves preview camera placement. 9 years ago
scrawl cf62d860b2 Fix the adjustPlayerPos parameter not being respected in all cases 9 years ago
scrawl e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 9 years ago
scrawl 2162d9ed02 Restore key focus to the save list when the deletion confirmation messagebox is accepted
Gives me an idea for a new MyGUI feature - per-window widget focus as it is usually the case in other GUI toolkits.
9 years ago
scrawl 02016f4c56 Don't reset the save list when deleting a save (Fixes #3279) 9 years ago
scrawl 7a962fd8c5 Properly escape the keybinding labels (Bug #3281)
A certain key name ("#") was being interpreted as a MyGUI markup code.
9 years ago
scrawl 5cda89c15d Don't attempt to preload more exterior cells than the cache can hold (Bug #3273) 9 years ago
scrawl 83f1ab6d25 Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273) 9 years ago
scrawl 4ac276b06c Update the resource cache every frame (Bug #3273)
Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
9 years ago
scrawl 2f8be401cc Add the unref work items to the front of the workqueue (Bug #3273)
Ensures that memory still gets freed even if the workqueue is overloaded.
9 years ago
Aesylwinn 09bce73c33 Fix starting distance not being correctly set. 9 years ago
Aesylwinn 08d055ca23 Allow setting precision of double preferences. Also increase precision of camera sensitivity. 9 years ago
Aesylwinn 35ff4ec4b1 Normalize default camera controls so that is appears as if the camera is
the object being moved. Also, allow mouse inversion for secondary movement.
9 years ago
scrawl bc36269617 When a controller is present more than once in the same keyframe file, pick the first one (Fixes #2719) 9 years ago
Marc Zinnschlag eba8b4a518 Merge remote-tracking branch 'rcutmore/feature-3250' 9 years ago
Marc Zinnschlag 3e0347a9ed Merge remote-tracking branch 'rcutmore/fix-editor-tab-order' 9 years ago
Aesylwinn fbe9177f5d Better center picking for the Orbit Camera. 9 years ago
Aesylwinn a0fb242bf8 Slight improvement to camera placement. 9 years ago
Aesylwinn bee8977e45 Add camera control customization options. 9 years ago
Aesylwinn dede171886 Fix the secondary navigation method for OrbitCameraController. 9 years ago
Aesylwinn 3c83128abc Add more customization. 9 years ago
Aesylwinn 3a676fc456 Revert "Create a visual representation of the center of the orbit camera."
This reverts commit 2c894acd98.

# Conflicts:
#	apps/opencs/view/render/cameracontroller.cpp
#	apps/opencs/view/render/cameracontroller.hpp
9 years ago
Rob Cutmore 1b4c124fe8 Create record on Return key press (Feature #3250)
Updated to create record when Return key is pressed while input has
focus. Record is only created if input has been validated (i.e. Create
button is enabled).
9 years ago
Rob Cutmore 29078619aa Fix editor tab order when adding record 9 years ago
scrawl e71aa53574 Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689) 9 years ago
scrawl 5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 9 years ago
scrawl 92c2a10de4 Fall back to 'warrior' for not found class images (Fixes #3228) 9 years ago
Marc Zinnschlag 1774f6d9bf moved ref num assingment from instance creation to save procedure 9 years ago
scrawl 8052225460 Remove leftover call to setTexCoordArrayList 9 years ago
scrawl cc0afe901f Store a pointer to tangents array to avoid potential type casting issue 9 years ago
scrawl d1f6169889 Add special handling of RigGeometry tangents in ShaderVisitor 9 years ago
scrawl 95e80e7eff RigGeometry: don't directly modify the primitive set list
This is to ensure that an element buffer object will be assigned to the primitive sets if necessary.
9 years ago
scrawl c73ec71123 Revert "Store the RigGeometry's source vertices and normals directly"
This reverts commit 7a347e3483.
9 years ago
scrawl 60c8c4fdda Revert "Animate tangents in RigGeometry"
This reverts commit 9cf963b751.
9 years ago
scrawl 9cf963b751 Animate tangents in RigGeometry 9 years ago
scrawl 7a347e3483 Store the RigGeometry's source vertices and normals directly 9 years ago
scrawl 6f31b3d79f Add parallax mapping for objects 9 years ago
scrawl df6fd5f206 Recognize normalHeightMap in the ShaderVisitor 9 years ago
scrawl b59b2c6d6d Move to parallax.glsl 9 years ago
scrawl b4dda045a6 Pass the tangent in object space 9 years ago
scrawl 157c11398d Add terrain parallax mapping 9 years ago
scrawl e381957105 Don't assume that class ID and name are equal 9 years ago
scrawl 90cc1de46c Do not list custom made classes in the pick class dialog 9 years ago
scrawl b332704df7 Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 9 years ago
Aesylwinn 342d31de76 More fixes to the orbit manipulator 9 years ago
Aesylwinn 2903271331 Correct the center position for the orbit camera controller 9 years ago
Aesylwinn 2c894acd98 Create a visual representation of the center of the orbit camera.
For debugging purposes.
9 years ago
Aesylwinn c8bae38a8e Remove trackball mode 9 years ago
Aesylwinn 0e75b4a234 Remove warning about */ outside of comment 9 years ago
Aesylwinn 7009355baf Remove unused variable 9 years ago
Aesylwinn 4374f69a60 Reduce mouse sensitivity 9 years ago
Aesylwinn 2b72a04e7a Update 1st person up axis ASAP. 9 years ago
Aesylwinn 999869da24 Position camera above, near, and looking at the scene. 9 years ago
Aesylwinn fcccacc0fa Define a constant for the World Up vector 9 years ago
scrawl 0a2724f9f2 Update AUTHORS.md 9 years ago
Marc Zinnschlag 589fb1031b Merge remote-tracking branch 'pi03k/bug_3248' 9 years ago
scrawl a6e23d03d3 Don't clamp disposition twice, clamping is already done inside getDerivedDisposition 9 years ago
scrawl 102f9719f7 Remove some garbage 9 years ago
scrawl 79eb2d20e0 Cleanup 9 years ago
scrawl 12ec90f9e7 Change default argument, fix GetDisposition 9 years ago
scrawl bc5adfa4fe Merge pull request #913 9 years ago
scrawl 30402f75e3 Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) 9 years ago
scrawl 2b38d10449 Always add xbase_anim 9 years ago
pi03k 629a558e7b Fix for bug 3248 9 years ago
Aesylwinn 59f59a3385 Fix indentation 9 years ago
Aesylwinn 08fe914ba1 Preliminary editor camera 9 years ago
Aesylwinn 2cff2cd643 Remove unnecessary override. 9 years ago
Aesylwinn 9ed2cf6581 Fix callback being skipped 9 years ago
Aesylwinn ebdc212886 Moved selectNavigationMode to SceneWidget class, centralized camera selection. 9 years ago
Aesylwinn 9afb0e0f90 Input restructuring. 9 years ago
Aesylwinn f4f7afb53b Removed now unnecessary installation of event filter. 9 years ago
Aesylwinn 38059593a7 Removed workaround for OSG input handling in RenderWidget. 9 years ago
Aesylwinn 48047beb9a Stripped OSG mouse and keyboard handling. 9 years ago
scrawl 24ae9f4ac1 Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor
In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node.
9 years ago
scrawl e8caafa190 Remove no longer needed applyEffect(osgFX::Effect&) in SetFilterSettingsVisitor
No longer needed because terrain texture filtering is now updated manually in TerrainGrid::updateTextureFiltering.
9 years ago
scrawl 50acdf3e47 Move createCharacter inside the try block 9 years ago
scrawl a0cc9de088 Make the creation of save file directories even more explicit 9 years ago
scrawl b7b7c0612d Make getCurrentCharacter create argument explicit 9 years ago
scrawl 7463c0c353 Addition to last commit, don't create a save directory on death 9 years ago
scrawl 426a6fdcc2 Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
9 years ago
scrawl d7c7bb850b ToggleAI cleanup 9 years ago
Marc Zinnschlag d5067201d0 Merge branch 'move' 9 years ago
Marc Zinnschlag 900378a31e changed 'not implemented' warning message for object movement 9 years ago
Marc Zinnschlag d6b8033b46 handle cell transitions when moving objects 9 years ago
Marc Zinnschlag 5c587fe93e Merge remote-tracking branch 'scrawl/cs_waterlevel' 9 years ago
scrawl d840c7d5eb Slightly tweak the spawn point heuristics
Fixes an issue with hlaalu building exits
9 years ago
scrawl 97526284f5 Allow setting the water level of an interior cell with sky (Fixes #3244) 9 years ago
scrawl d986b1a48b Add comment 9 years ago
scrawl 1abb77f8a1 Cleanup 9 years ago
scrawl 9f03982e0b Use a dedicated VBO for RigGeometry's vertices and normals
The VBO used by the source geometry's arrays may be unintentionally shared with other RigGeometries.

The vertices and normals are the only attributes that are modified at all, so using a dedicated VBO for these should improve performance further.
9 years ago
scrawl 50b8260a39 Disable VBOs in RigGeometry while investigating a crash possibly related to commit cda8a88f0d 9 years ago
scrawl aae43dbff5 Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW 9 years ago
scrawl 4eb090a8d0 Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW 9 years ago
scrawl 174dd82894 Manually apply the osg::Light state
Reduce the amount of virtual function calls. Don't use the osg::Light's lightNum. Don't set spotlight state that we're not using (yet).
9 years ago
Marc Zinnschlag fa9689c5e7 delay command execution until call to Object::apply has finished (avoids cutting off the branch we are sitting on) 9 years ago
Marc Zinnschlag 6a2fe564ef Merge branch 'master' into move 9 years ago
scrawl 58e0e8bd4e Enable vertex buffer objects in RigGeometry 9 years ago
scrawl 0dbf44b414 Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency 9 years ago
scrawl 3f08cbff71 Share the state attributes for terrain techniques
Reduces the total amount of GL calls / frame by about 14% - 50% depending on the scene.
9 years ago
scrawl 84b8da7a09 Share the osg::Material on drawables
Reduces the number of GL calls / frame by ~4%.
9 years ago
scrawl 85bd4f52f0 Improve occlusion query geometry rendering 9 years ago
scrawl 93ec289b1d Improve setting of occlusion query state 9 years ago
scrawl 14e1911820 Fix memory leaks 9 years ago
scrawl abcfe9bcee Don't add empty text key objects 9 years ago
scrawl 02d23564dc Include cleanup 9 years ago
scrawl f898bf493f Don't use Geodes 9 years ago
scrawl 137dde7cf8 Include cleanup 9 years ago
ae-g-i-s c9791c5c1a Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233) 9 years ago
ae-g-i-s 2f1c6c740c Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)"
This reverts commit 000597236e.
9 years ago
ae-g-i-s 9585a12fb1 Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check 9 years ago
Marc Zinnschlag b2181fae20 safer handling of command macros 9 years ago
scrawl 121bdd3e39 Update comment 9 years ago
scrawl 3e6cf17665 Warn about cellrefs with an empty refId (Bug #3238) 9 years ago
scrawl d0aba0d9ee Catch exceptions thrown during reference loading (Bug #3238) 9 years ago
scrawl b139ad56b7 Merge pull request #912 from corristo/bring-osx-ci-back
Reactivate OS X CI
9 years ago
ae-g-i-s 000597236e Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233) 9 years ago
Nikolay Kasyanov 697b809c79 Reactivate OS X CI 9 years ago
scrawl 0fc65db6bb Remove parts before setting the new object root 9 years ago
scrawl 0df975a4d7 Properly detach nodes in CopyRigVisitor (Fixes #3234) 9 years ago
scrawl 82b792f808 Eliminate dynamic_cast in BillboardCallback 9 years ago
scrawl 60a12b3dee Use MyGUI's castType function 9 years ago
scrawl 763f647412 Add ItemModel::allowedToInsertItems 9 years ago
scrawl 373c1e7602 Assign the PageDisplay on initialization 9 years ago
scrawl 5ea7446eeb Change a dynamic_cast to static_cast 9 years ago
scrawl c085e503c6 Pass the btCollisionObject as const 9 years ago
scrawl 004f0d37d5 Fix the projectile launch position for spells cast from objects (Fixes #3235) 9 years ago
scrawl 910e41e3c4 Allow an Object to be specified as ignore parameter for castRay 9 years ago
Marc Zinnschlag b5005f7812 keep sub mode over mode changes 9 years ago
Marc Zinnschlag a63453846b properly clear drag mode at the end of a drag 9 years ago
Marc Zinnschlag 51a4e3fa7d properly abort drags from outside the worldspace widget (code was leaving unclean dragging flags behind) 9 years ago
Marc Zinnschlag 70745487f3 cancel instance move on editing lock becoming active 9 years ago
Marc Zinnschlag b1fb64bf68 added missing drag mode resets 9 years ago
Marc Zinnschlag dd564daba0 do not start move drags while the document is locked for editing 9 years ago
Marc Zinnschlag 1726393963 cancel instance move on edit mode change 9 years ago
Marc Zinnschlag 25effc4222 cancel instance move on sub mode change 9 years ago
Marc Zinnschlag 1240e0c716 cancel instance move on drag abort 9 years ago
scrawl 76b47c6d5d PlaceAt: don't correct spawn points for non-actors 9 years ago
scrawl 16dca126dd PlaceAt: don't use actor's X/Y rotation 9 years ago
Marc Zinnschlag d57021b23c some code simplification 9 years ago
Marc Zinnschlag c2a8be9048 confine move marker drags to a single axis 9 years ago
Marc Zinnschlag 5e27abe874 updated credits file 9 years ago
Marc Zinnschlag 4cd24715cb Merge remote-tracking branch 'pi03k/bug_2570' 9 years ago
Marc Zinnschlag 563f44b823 Merge remote-tracking branch 'origin/master' 9 years ago
pi03k 128508882a Changed some zeros to NULLs in view.cpp 9 years ago
pi03k 3bfab9c2c9 extracted creation of scroll area to separate method 9 years ago
pi03k 9539925f3e Fixed typo in updateSubViewIndices. Changed 0 to NULL for pointers. 9 years ago
pi03k bf9aa2e131 Extracted resizing of window's width to separate method 9 years ago
Marc Zinnschlag 9c1b4c671d Merge remote-tracking branch 'aesylwinn/cell_borders' 9 years ago
Aesylwinn 9d985d883b added grid icon 9 years ago
scrawl 2eaf96e3bf Make ResourceManager destructor virtual 9 years ago
scrawl dd2fbfc0a2 Fix windows build 9 years ago
Aesylwinn fa1bd72bc0 fix usage of deprecated function 9 years ago
Aesylwinn 7fb6807e65 cell border markers 9 years ago
scrawl 3d6323f13a Force-enable hasWater() for exterior cells (Fixes #3222) 9 years ago
scrawl 563807ee53 Share the StateSet used to invert front face 9 years ago
scrawl 67c8faec75 Infinite loop fix 9 years ago
scrawl 6e7c6fdd7e Implement NiTexturingProperty::DecalTexture 9 years ago
scrawl 414c19f717 Fix detailMapUV bug 9 years ago
scrawl 30d06bfe0e Add comment 9 years ago
scrawl 64636bd85a Improve error reporting 9 years ago
scrawl 08f06c6c2d Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago
Marc Zinnschlag a19ac72215 render marker 9 years ago
Marc Zinnschlag 6f619ea85f Merge branch 'master' into move
Conflicts:
	apps/opencs/view/render/object.cpp
9 years ago
Marc Zinnschlag c1f4448547 Merge remote-tracking branch 'origin/master' into createfix 9 years ago
scrawl 2821f46a18 Corpse clearing fix 9 years ago
Marc Zinnschlag e4f341d4ba Merge remote-tracking branch 'origin/master' into createfix 9 years ago
Marc Zinnschlag 7d8bd56e11 create new records with basic data in the same step without updates inbetween (Fixes #3207) 9 years ago
scrawl 87871d7d54 Don't add RotateController to an uncontrolled node 9 years ago
scrawl 8791063110 Fix "RigGeometry rendering with no skeleton" warnings in rare cases 9 years ago
scrawl 1e5b4bea0a Don't create an unnecessary osg::Group when copying over a rig 9 years ago
scrawl 36bb255bc0 Use safePlaceObject in spawnRandomCreature 9 years ago
scrawl 7485abe5c3 Use safePlaceObject for summoned creature spawning 9 years ago
scrawl be62ae758a Fall back to sides first 9 years ago
scrawl 6df71f6250 Factor out safePlaceObject function 9 years ago
scrawl 11f00e3aa9 Rename safePlaceObject to placeObject 9 years ago
scrawl be2f20f564 PlaceAt: attempt to select a safe spawn location (Fixes #2515, Fixes #1384, Fixes #2925) 9 years ago
scrawl 04d51d5871 Always update the ingredient icons (Fixes #3220) 9 years ago
scrawl 27577ce765 Add ESM::Land::DEFAULT_HEIGHT 9 years ago
scrawl fc3de3302e Create a collision shape for the default terrain 9 years ago
scrawl 84e9d346ef Remove duplicate include 9 years ago
Marc Zinnschlag ebaeabc962 Merge remote-tracking branch 'scrawl/respawn' 9 years ago
scrawl 3a2dccad4b Implement 'Show' script instruction 9 years ago
scrawl f2f601b958 Implement corpse clearing (Fixes #2363) 9 years ago
scrawl c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 9 years ago
Marc Zinnschlag 290da132b1 Merge remote-tracking branch 'scrawl/activate' 9 years ago
Rob Cutmore d60786b5da Do not show cell markers for interior cells 9 years ago
scrawl a97eae864d Fix the ObstacleCheck time step (Fixes #3211) 9 years ago
scrawl f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
9 years ago
scrawl 195c3b9967 Merge pull request #904 from sandstranger/disable_opengles_anddroid
disable opengl es for Android by default
9 years ago
scrawl cdccf03228 Fix mismatched delete 9 years ago
sandstranger a7b78b37f5 disable opengles for Android by default 9 years ago
scrawl 52f4c07648 Enable -Wundef 9 years ago
scrawl 5e105da3ba Generate texture coordinates per-pixel when normal map + environment map are used 9 years ago
scrawl 5f4ace1bc2 Implement support for sphere map NiTextureEffects (Fixes #1827) 9 years ago
Marc Zinnschlag 01497ac8db Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag 9f14247562 Merge remote-tracking branch 'aesylwinn/topic-info-editor-improvements' 9 years ago
scrawl 062410bd8c Don't incorrectly remove TexEnv state 9 years ago
Aesylwinn 1ae402476d Journal verifier 9 years ago
Aesylwinn f4ed389496 InfoCondition autocompletion 9 years ago
scrawl d05603c7fe Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 9 years ago
scrawl 5cdee454ef Fix degree/radians mixup (Fixes #3213) 9 years ago
scrawl 90a99991d1 Use empty() instead of !size() 9 years ago
scrawl 8bd16e4d5a Don't compute the world matrix multiple times 9 years ago
scrawl 055d35a2b0 Revert "Warn about particle emitters that have multiple parent node paths"
Not working correctly because osg won't ignore camera nodes.

This reverts commit 1667c807be.
9 years ago
scrawl a6621626aa Don't use multiple parent node paths in CSVRender::Object 9 years ago
scrawl 1667c807be Warn about particle emitters that have multiple parent node paths 9 years ago
scrawl 1c24cba46a Don't use multiple parental node paths. 9 years ago
scrawl c5d3e6c993 Disable preloading of levelled lists 9 years ago
Marc Zinnschlag 22e717161a split object base node into two node (one for position, one for everything else) 9 years ago
Marc Zinnschlag f9f91d5386 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl cee608e31b Make it work with appveyor's outdated OSG build 9 years ago
scrawl 900b522d13 Rename viewPos to viewDirection 9 years ago
scrawl 8e826eefe6 Add missing initialization 9 years ago
scrawl 09684adeff Update settings documentation 9 years ago
scrawl e25e0a0600 ShaderVisitor: assume the first texture unit is the diffuseMap 9 years ago
scrawl e7682e04ae Cleanup 9 years ago
scrawl cdefee3e64 Add call to MultiObjectCache::releaseGLObjects 9 years ago
scrawl 4ca6e91292 Fix in-code default settings so that we don't attempt to use shaders in OpenCS 9 years ago
scrawl 8f81df2bd3 Cleanup 9 years ago
scrawl 0db7163363 Add specular mapping for terrain 9 years ago
scrawl 171e293641 ShaderManager: insert #line directives when including files 9 years ago
scrawl f01e8a6950 Add specular mapping for objects 9 years ago
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
Aesylwinn 20942e6658 Fixes to testing if condition is always or never true 9 years ago
scrawl 6a0ac824bd Fix terrain error in OpenCS 9 years ago
scrawl 7071d286e8 Fix inverted check for 16-bit indices 9 years ago
scrawl 4e5462bc19 Don't attempt to create a collision shape for an empty TriShape 9 years ago
Aesylwinn 5315866f61 Corrections to condition ranges and several other minor fixes 9 years ago
Aesylwinn 9d392487a9 Fix names to be unique and condition values to be set to 0 9 years ago
scrawl e2dc46c92e Update settings 9 years ago
scrawl ca0e1fe0e0 Set the osg::Material on the terrain root node 9 years ago
scrawl 6000e48bba Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl 17c4dfdb62 Use the lowest unused texture unit for the enchanted item glow texture 9 years ago
scrawl 5e12a1b4ef Add enchanted item glow to the shader 9 years ago
scrawl 268594dcf1 Recreate shader in NpcAnimation::setAlpha 9 years ago
scrawl 1232607385 Remove pointless widget names in settings layout file 9 years ago
scrawl a73512afb7 Add shader settings to settings.cfg 9 years ago
scrawl 3969675afa Remove unused settings 9 years ago
scrawl e5a37a7023 Add normal map code 9 years ago
scrawl 18e80d5627 Add per-pixel lighting code 9 years ago
scrawl 1223bca3d4 Move doLighting to separate file 9 years ago
scrawl 21c4dffed2 Add #include support in shaders 9 years ago
scrawl 22cc5c0965 Cache the Program 9 years ago
scrawl 456816f707 Use diffuse.a / vertex.a, use material emission 9 years ago
scrawl 5fd84074c5 Reimplement detailMap, darkMap and emissiveMap 9 years ago
scrawl e845c576d4 Use the texture matrix 9 years ago
scrawl 3e854a84a2 Slightly more efficient applying of light state 9 years ago
scrawl 3859c58a8a Assign gl_ClipVertex in the vertex shader to make clip planes work 9 years ago
scrawl 553408949a Fix character preview 9 years ago
scrawl bd279c63f7 Fix fog on water 9 years ago
scrawl f93b7ec943 Fix light state issue
GLSL does not respect gl_Disable(GL_LIGHTX), so we have to set unused lights to zero.

Sadly, this change makes the applying of the modelView matrix less efficient. So far I couldn't find a better solution, osg's state tracker keeps getting in the way. :(
9 years ago
scrawl 9376811213 Vertex lighting shader 9 years ago
scrawl 044e0a829a Add fog 9 years ago
scrawl 41e1fd407d Disable shaders for the sky 9 years ago
scrawl a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
9 years ago
scrawl e647ee5424 Support RGB and RGBA embedded textures in NIF files (Fixes #2295) 9 years ago
scrawl a9ac108382 Fully read NiPixelData 9 years ago
scrawl 606758d72f NifLoader: create the BumpTexture slot, but don't use it yet 9 years ago
scrawl 4cd4131da9 NifLoader: assign a name to created textures
This name will tell the shader visitor how to handle that texture.
9 years ago
scrawl 50e92c8136 NifLoader: move texture property handling to a separate function 9 years ago
scrawl acf44fd9e5 NifLoader: handleTextureControllers outside of the NumTextures loop 9 years ago
scrawl e05d975020 Change the way that texture filtering settings are applied at runtime 9 years ago
scrawl 7f89bb273a Add 'reflect actors' setting for the water shader, default off 9 years ago
scrawl 6fb0022b35 Update preloading settings
Disable 'preload fast travel' by default.

Add 'min cache size' and 'max cache size' settings.

Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
9 years ago
scrawl a94029267f Fix an inverted condition (Bug #3209) 9 years ago
Aesylwinn bdc99048bb Missing header 9 years ago
Aesylwinn 8668eccd0b Topic Info verifier with fixes to InfoSelectWrapper class 9 years ago
Aesylwinn e89609e5b0 Changes to how Info Conditions are edited 9 years ago
scrawl c4d38bb42d Fix clang analyzer warnings 9 years ago
scrawl a64ee9e0c2 Merge pull request #900 from scrawl/travis
Remove optimization and debug flags on Travis-CI to speed up the build
9 years ago
scrawl 63665104bf Remove optimization build flags on Travis-CI to speed up the build 9 years ago
Marc Zinnschlag dececf6c38 instance moving via drag in 3D scenes 9 years ago
scrawl ed57293e54 Allow '^' escape characters in books
http://forum.openmw.org/viewtopic.php?f=2&t=3373&p=37584&sid=1a0b015e6716b1bced37fd398ef876c7
9 years ago
Aesylwinn 3f40346636 Implemented a wrapper for DialInfo::SelectStruct 9 years ago
scrawl b5dc3953a4 Merge pull request #899 from scrawl/bullet283
Raise the required bullet version to 2.83
9 years ago
scrawl 80392775ef Fix copy&paste error 9 years ago
scrawl b77ed829b9 Revert "Use Qt5 on travis to match the PPA's OSG build"
This reverts commit 3c717a6360.
9 years ago
scrawl 647a5e091f Add osgQt to the repository
Ensures that it will be built against the correct Qt version.
9 years ago
scrawl 3c717a6360 Use Qt5 on travis to match the PPA's OSG build 9 years ago
scrawl 9eb96b9cb6 Parse the bullet version in FindBullet.cmake 9 years ago
scrawl 83a9a164bc Raise the required bullet version to 2.83
2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587).
9 years ago
Marc Zinnschlag dad38d901c Merge remote-tracking branch 'rcutmore/feature-3043' 9 years ago
Marc Zinnschlag 28e3fe837f Merge remote-tracking branch 'scrawl/osg_34' 9 years ago
Rob Cutmore 25744aaadd Update cell marker appearance
- Added bounding box around marker text. Box is black when cell exists
  otherwise it is red.

- Changed format of marker text.

- Changed marker text's pivot point to be at center of text.
9 years ago
Marc Zinnschlag 29c2a99316 Merge remote-tracking branch 'scrawl/physics' 9 years ago
Marc Zinnschlag d1d7804620 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl eaf3f5a829 Remove unused arguments 9 years ago
scrawl 6fc6913424 Do not set the cursor when creating it 9 years ago
scrawl 796a4a795a Avoid the 'spiral of death' 9 years ago
scrawl 383524c688 Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
9 years ago
scrawl d1375cd3a3 Crashcatcher: limit backtrace to a sensible number of stack frames
When a stack overflow occurs, trying to print the whole stack would cause the process to hang indefinitely.
9 years ago
scrawl 5824619a95 Clean up includes 9 years ago
scrawl f94722b271 OSG 3.3.4 is the first release to include the DDS crash fix 9 years ago
scrawl 8b596dfcbe Remove support for OSG 3.2
Since commit e8662bea31, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl 48ac0bef3e Repair save games affected by bug #3080 (Fixes #3160) 9 years ago
scrawl be6ea3d607 Account for UV coordinate flip in UVController (Fixes #3203) 9 years ago
scrawl 6bfeb118d7 Fix cleanup issue 9 years ago
scrawl d3808580b0 Rename lightRoot to sceneRoot 9 years ago
scrawl fb219fea17 Fix respawning of NPCs/creatures when they were moved to a different cell 9 years ago
Marc Zinnschlag da6dcfc49e Merge remote-tracking branch 'scrawl/resource' 9 years ago
scrawl 5e876b1379 Add missing include 9 years ago
Rob Cutmore 61b6806a62 Allow toggling of cell markers 9 years ago
scrawl 98c5e072f2 Swap the terrain cache update order to make more sense 9 years ago
scrawl 9f729667fb Remove debug output 9 years ago
scrawl 0865cea211 Preload terrain 9 years ago
scrawl 98848c752a Make getLayerInfo thread safe 9 years ago
scrawl 8aba74e6ee Remove GridElement 9 years ago
scrawl 596fe56bfd Make Land::loadData thread safe 9 years ago
scrawl 1457a0de78 Use the UnrefQueue to delete BulletShapeInstances 9 years ago
scrawl afe533e670 Accept a const Object in UnrefQueue 9 years ago
scrawl 3552b3a82c Don't create a BulletShapeInstance for actors 9 years ago
scrawl 246566cef4 Preload instances in BulletShapeManager 9 years ago
scrawl e28dc3e72f Preload instances in SceneManager 9 years ago
scrawl 2e62298bd3 Clean up ObjectCache includes 9 years ago
scrawl ce3cce24a5 Remove unneeded dynamic_cast 9 years ago
scrawl 8ece1885cd Animation: don't create the NodeMap if we don't need it 9 years ago
scrawl ae031b23d4 Do not detach NPC parts in destructor 9 years ago
scrawl 40a6e05e17 Use a deque instead of vector in UnrefQueue 9 years ago
scrawl d11c2864df Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 9 years ago
scrawl f6f9eff9a6 Preload levelled creatures 9 years ago
scrawl 6806741d9b Add settings for disabling the individual preloading types 9 years ago
scrawl 10a3e270a3 Preload fast travel destinations 9 years ago
scrawl 1cda2bf796 Preload sky & water from the main menu 9 years ago
scrawl f9082502f8 Move construction of WorkQueue to RenderingManager 9 years ago
scrawl d16450bff2 Fix correctActorModelPath in preloader not being used 9 years ago
scrawl 1b8e82e929 Preload NPC body parts 9 years ago
scrawl 84dcf59c50 Fix preloading of equipment parts that don't separate gender 9 years ago
scrawl effe022bb2 Move preload model list to MWClass, preload NPC head/hair 9 years ago
scrawl 84f01b7527 Remove unneeded forward declaration 9 years ago
scrawl b2019d31c7 Mark thread safe methods in BsaFile 9 years ago
scrawl fc0be77e4c Preload keyframes 9 years ago
scrawl ef5de94548 Fix correctActorModelPath 9 years ago
scrawl e4e313fe12 Remove outdated comment 9 years ago
scrawl c8054424c9 Preload items equipped by NPCs 9 years ago
Rob Cutmore a34a08c212 Render cell markers
Adds rendering of cell markers. Markers are displayed at center of
cell and contain cell's coordinates.
9 years ago
scrawl a81b10b415 Make the cache expiryDelay configurable 9 years ago
scrawl 41233fc8e5 Keep a reference to the original scene template for as long as the instance is used 9 years ago
scrawl 778bce3ae9 Remove unused ObjectCache functions 9 years ago
scrawl 5efaa9817c Add preloading settings 9 years ago
scrawl 610257cd3a Preload the exterior cell grid 9 years ago
scrawl 49ecac4ced Add a mutex lock around the SharedStateManager 9 years ago
scrawl c3ad4dad75 Fix applying of filter settings on terrain textures 9 years ago
scrawl 8b981ab507 Crash fix 9 years ago
scrawl 8592166eeb Preload surrounding cells when preloading an exterior cell destination 9 years ago
scrawl 023c87b215 Preload cell when the player goes near a teleport door. It works! 9 years ago
Marc Zinnschlag 40f4a9811e Merge remote-tracking branch 'hiphish/cs-manual' 9 years ago
scrawl a7b217def2 AI: don't cast fortify effects (Fixes #3184) 9 years ago
scrawl 162287b82d AI combat actions: rename 'target' to 'enemy' 9 years ago
scrawl 94c05c6baa AI: don't cast useless resist spells (Fixes #2760) 9 years ago
scrawl d3415387a5 AI: take into account success chance when rating a spell 9 years ago
scrawl c155680d3c Customize ObjectCache for more efficient locking in removeExpiredObjectsInCache 9 years ago
scrawl d855a13b44 Clear the resource cache from the worker thread 9 years ago
scrawl 6f9ca0f68f Add basic cell preloader class
Not properly in use yet, but seems to be working.
9 years ago
scrawl e055ae094a Improve const-correctness in BulletShapeManager
Sadly, two const_cast's are needed to work around Bullet API quirks.
9 years ago
scrawl b7e69cbc64 Refactor WorkQueue, merge WorkTicket and WorkItem
Allow the caller to hold on to the WorkItem. This makes it possible for a derived WorkItem to store the result of the work within the WorkItem itself.
9 years ago
scrawl df57d4bfba Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl e02f35264f Work around OSG 3.2 not respecting the DEEP_COPY_CALLBACK flag (Fixes #3183) 9 years ago
HiPhish c4658a0ef7 Add OpenMW CS manual to the repository.
The manual depends on Sphinx to build. A makefile and a Windows batch
script are included for building, both were automatically generated by
Sphinx. I have left all settings at their default and I have tested that
HTML and PDF output build properly.
9 years ago
scrawl ea1efaac0c Use the osgDB::ObjectCache in SceneManager, cleanup 9 years ago
scrawl 909c4d96b6 Use the osgDB::ObjectCache in BulletShapeManager 9 years ago
scrawl 6c1c653cba Use the osgDB::ObjectCache in ImageManager
Should be thread safe now.
9 years ago
scrawl a72af4a1a3 cout that should be cerr 9 years ago
scrawl 9e5225bb6f Do not unref a Texture's image data after applying it 9 years ago
scrawl 499beda665 Clear terrain texture cache before applying filter settings 9 years ago
scrawl 9e53e12c70 More renaming of TextureManager -> ImageManager 9 years ago
scrawl 5ee3d1698f Remove getWarningTexture in favor of getWarningImage 9 years ago
scrawl f99f403dda Rename TextureManager to ImageManager 9 years ago
scrawl 6ef848b7c5 Remove TextureManager::getTexture2D
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.

This is closer to what the OSG serializer does.

Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl fbd4ad9b0c Flip terrain textures 9 years ago
scrawl 71401aafe7 Handle multipass techniques in SetFilterSettingsVisitor 9 years ago
scrawl 31988ca4cc Add a dont_override_filter description for textures that should be left alone 9 years ago
scrawl e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl 6ac688c0e2 Change the way that texture filtering setting changes are applied at runtime to not require keeping a reference to textures
The references would be difficult to clean up because there may or may not be another reference to the texture in the osgDB::SharedStateManager.
9 years ago
scrawl e2ee1d5689 Use separate textures for the MyGUI RenderManager
This means we can more reliably set the filter parameters.

I believe this commit creates a regression where non-DDS GUI textures would display upside down, which will be addressed by further refactoring in the next commits.
9 years ago
scrawl 5b972ee777 Move texture filtering settings to SceneManager
Practical benefits:

- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
9 years ago
scrawl b06730ac61 Fix terrain textureCompileDummy 9 years ago
scrawl c9a67ab423 Do not add scripts from levelled creatures twice (Bug #2806)
Do not insert objects from within a CellStore visitor
9 years ago
scrawl 8e5398d85b Add missing initializations 9 years ago
scrawl 7d647088ab Make the local map cell distance configurable 9 years ago
scrawl bd655c20fd Refactor local map updates
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.

Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
9 years ago
scrawl 300379617e Accept a const CellStore in findInteriorPositionInWorldSpace 9 years ago
scrawl 41ebf62fb1 Accept a const CellStore in getNorthVector 9 years ago
Marc Zinnschlag 11a4a31bfd Merge remote-tracking branch 'scrawl/localscripts' 9 years ago
scrawl 69c2c4fcc1 updateMergedRefs before reading MVRF tags (Fixes #3161) 9 years ago
scrawl 2eda495f89 Build fix for OSG 3.2 9 years ago
scrawl 06ed20abf8 Use the initial pose of a MorphGeometry for object placement (Fixes #3136) 9 years ago
scrawl cc3563359e Refactor local script iteration (Fixes #2806, Fixes #3108)
This should be much safer. Don't use recursion. Don't fail if mIgnore happens to be in the list twice. Don't rely on preconditions / assertions.
9 years ago
scrawl 187d2bccda Warn about adding a local script twice (Bug #2806) 9 years ago
scrawl aa9905b0eb Do not crash when the water normal map is missing (Fixes #3179) 9 years ago
scrawl 74c18f532e Fix comment 9 years ago
scrawl 5878291064 Fix the path correction for animation sources provided in NPC record (Fixes #2444) 9 years ago
scrawl 41675be970 Merge branch 'openmw-38' 9 years ago
scrawl b9d1d6144a Don't reveal unknown potion effects in alchemy window (Fixes #3146) 9 years ago
scrawl d3b76b7006 Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 9 years ago
scrawl 7aeafd3bb9 Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)"
This reverts commit 1f543b4d79.
9 years ago
scrawl 145756c0a1 Partly revert "Avoid directly iterating the actor map (Fixes #3173)"
Caused issues when a summoned creature is removed as part of the magic effect update.

Fixes #3178
9 years ago
scrawl 59d2de118f Avoid directly iterating the actor map (Fixes #3173) 9 years ago
scrawl 50ed061154 AiWander: reset mAllowedNodes on cell change (Fixes #3176, Fixes #3130) 9 years ago
scrawl dda4273349 Actors that start the game as dead do not float to the surface (Fixes #3177)
This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix.
9 years ago
scrawl 832eaae27b Do not apply effects with CasterLinked flag when there is no valid caster 9 years ago
scrawl c34314ae26 When an actor dies purge all spell effects cast by that actor (Fixes #3175) 9 years ago
scrawl c403a6b113 Don't apply constant magic effects to dead actors (Fixes #3174) 9 years ago
scrawl 8360cccce7 Don't clone Drawable UpdateCallbacks twice
The Drawable copy constructor takes care of that already.
9 years ago
scrawl 6b48acaf0e Don't optimize TriShapes with controllers (Fixes #3143) 9 years ago
scrawl d12f24c321 Fix typo 9 years ago
scrawl 883a686909 Merge pull request #889 from rcutmore/spelling-fixes
Fix tooltip spelling errors in WorldspaceWidget
9 years ago
Rob Cutmore d28e7db65c Fix tooltip spelling errors in WorldspaceWidget 9 years ago
scrawl ad748700d5 Update badges 9 years ago
scrawl 2fed863941 Use the travis-ci status badge directly instead of the shields.io version 9 years ago
scrawl 40fc5d149f Merge pull request #865 from ace13/appveyor
Preliminary AppVeyor support
9 years ago
Alexander "Ace" Olofsson b3e985fca2 Merge branch 'master' of git://github.com/OpenMW/openmw into appveyor 9 years ago
Alexander "Ace" Olofsson 776c715ccd Move NoTraverseCallback to mwrender/util.hpp 9 years ago
Rob Cutmore d43315fe4e Add script editor line wrapping (Feature #2926)
Adds line wrapping for script editor and associated entry in settings
window. No line wrapping remains the default.
9 years ago
Rob Cutmore 4caf44f061 Remove unused code in apps/opencs/view/world/table files 9 years ago
Marc Zinnschlag 1b7a0e5d64 Merge branch 'buttons' 9 years ago
Marc Zinnschlag 1d0ef97bf6 added select all of same ID item to selection mode button menu 9 years ago
Marc Zinnschlag d5ef40aeb7 minor improvements to wording of instance selection menu items 9 years ago
scrawl d9290b0ee0 Array fix 9 years ago
scrawl aec8c38461 Move observer_ptr include where it belongs 9 years ago
scrawl fc6fe9acfb Do not crash ModVertexAlphaVisitor when there are no vertex colors 9 years ago
scrawl 48f53e23bf Allow alternate mesh formats for marker_error 9 years ago
Marc Zinnschlag b393d34ebb updated credits file 9 years ago
Marc Zinnschlag a89859aeb7 Merge remote-tracking branch 't6/patch-freebsd' 9 years ago
Marc Zinnschlag 39e1b06101 fixed deletion of objects that are selected (was leaving a node behind) 9 years ago
Marc Zinnschlag 790367b980 fixed object removal via setting state to delete 9 years ago
Marc Zinnschlag c1f0aa7260 added delete selection item to selection mode button menu 9 years ago
Tobias Kortkamp 0659687bfb Some fixes for building on FreeBSD 9 years ago
Rob Cutmore fbca094dda Fix input validation in StartScriptCreator 9 years ago
Rob Cutmore b93b97575e Improve start script creation (Fixes #3024)
Improved start script creation by updating input to be a drop target
and adding auto-completion.
9 years ago
Bret Curtis 07a4c0bf73 version bump to 0.38 9 years ago
scrawl ffcb6ec381 Change the default near clip distance to 1 (Fixes #3155) 9 years ago
scrawl b0431833a1 Fix some defects reported by Coverity CI 9 years ago
scrawl 89512af808 Increase number of jobs for coverity scan build to 2, enable OpenMW-CS build
As of the recent travis migration we should have enough memory to not run out... hopefully.
9 years ago
scrawl ffd138f2bb Merge pull request #880 from psi29a/travis-beta
use trusty
9 years ago
Bret Curtis 10609ca5d1 how much memory in our vm? 9 years ago
Bret Curtis b8d19eb9cd make use of 2 dedicated cores while assuming both are blocked on I/O 9 years ago
Bret Curtis 339fbe23a7 remove precise cruft 9 years ago
scrawl f0971ee8ad Implement Fixme script instruction 9 years ago
Alexander "Ace" Olofsson 338f0cf53d Merge branch 'appveyor' of github.com:ace13/openmw into appveyor 9 years ago
Alexander "Ace" Olofsson 93e100f210 Merge branch 'master' into appveyor 9 years ago
scrawl ce9a18fb87 Merge pull request #879 from jordan-ayers/bugfix/1544
Improve Drop Command - Bugfix/1544
9 years ago
Marc Zinnschlag 45e6974266 added select all and clear selection features 9 years ago
Marc Zinnschlag 4a02563708 Merge branch 'master' into buttons
Conflicts:
	apps/opencs/view/render/instancemode.cpp
9 years ago
Marc Zinnschlag ecbcd6b171 allow mode buttons to setup the context menu 9 years ago
Marc Zinnschlag eee972a1a4 added scene tool mode context menu feature 9 years ago
Marc Zinnschlag 0305ae3693 added selection mode UI 9 years ago
Bret Curtis 19b39de351 use trusty 9 years ago
Jordan Ayers 5699cf7f09 Barter: Leave unsold projectiles equipped. 9 years ago
Jordan Ayers 1ff49cc637 Improve Drop command behavior. (Fixes #1544) 9 years ago
Jordan Ayers c82d9a1e87 Adjust ContainerStore / InventoryStore to allow partial unequip of items. 9 years ago
Aesylwinn bbda5fe634 Removed hints from error messages and fixed naming to match conventions 9 years ago
Aesylwinn 1d86f705ba gmst verifier 9 years ago
scrawl ed242d8151 Merge pull request #877 from rcutmore/cleanup-unused-code
Remove unused forward declarations in filedialog.hpp
9 years ago
Rob Cutmore 08b469c0d0 Remove unused forward declarations in filedialog.hpp 9 years ago
scrawl 259d51058a Update AUTHORS.md 9 years ago
scrawl 605e348659 Merge pull request #875 from hristoast/fix-findmygui
Properly find MyGUI in /usr/local/lib
9 years ago
Hristos N. Triantafillou 97bcdf7904 Properly find MyGUI in /usr/local/lib 9 years ago
scrawl ed5fff1789 Merge pull request #874 from rcutmore/make-setup-method-private
Make setup method of MainDialog class private
9 years ago
Rob Cutmore 21d13a48fa Make setup method of MainDialog class private 9 years ago
Marc Zinnschlag e30a38a4c1 updated credits file 9 years ago
Marc Zinnschlag ddb606a9fa Merge remote-tracking branch 'rcutmore/cleanup-unused-code' 9 years ago
Rob Cutmore a5411c1ec2 Remove unused code 9 years ago
mrcheko b304e98568 implement ActionWeapon::getCombatRange (move logic from AiCombat) 9 years ago
scrawl 87beb73970 Correction 9 years ago
scrawl fbf07133ea Document usage of node masks 9 years ago
scrawl 18320b2cd0 Move the Button enum to WorldSpaceWidget 9 years ago
scrawl 41c571d4f4 Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
Conflicts:
	apps/opencs/view/render/instancemode.cpp
9 years ago
Marc Zinnschlag c1901069be added instance mode sub-modes 9 years ago
scrawl 4f2a031f4e Improve error message 9 years ago
scrawl 0b84b3c2cf Don't crash when region weather chances don't add to 100
The invalid weather ID was resulting in out-of-bounds vector access later in the code.
9 years ago
scrawl 091ca9743e Do not write LandData twice (Fixes #3140) 9 years ago
scrawl 62fe47b144 Load default terrain if there is none defined 9 years ago
Marc Zinnschlag e07be2d912 Merge branch 'drop' 9 years ago
Marc Zinnschlag 55627c0853 handling drops into cells that do not exist or are not shown 9 years ago
Marc Zinnschlag 6eba647a9d added accessor function for cell selection in paged worldspace 9 years ago
Jordan Ayers 2ce2e8a1e7 Add missing OOB slot check to InventoryStore. 9 years ago
scrawl 471ad3fb0f Fix an error in restocking logic (Fixes #3131) 9 years ago
scrawl ef1a1125e0 Fix an error in restocking logic (Fixes #3131) 9 years ago
scrawl 4e6a60672d When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142) 9 years ago
scrawl 458a305bff OpenCS: add lighting mask 9 years ago
scrawl e1c7165bfb Fix bounds calculation for addLight to a transform node 9 years ago
scrawl 93cc08a09c Lighting fix for LightListCallbacks attached to a Transform node 9 years ago
scrawl 7f967153ef OpenCS: create light sources 9 years ago
scrawl e7bb8878f3 OpenCS: add a mask for particle systems 9 years ago
scrawl ad2145b463 OpenCS: use a separate enum for the toggle buttons 9 years ago
scrawl 3089aeccc4 Factor out SceneUtil::addLight 9 years ago
scrawl 438b30d6f0 Move configureLight to a separate file 9 years ago
scrawl fb849014bd Pass the fallback map to CSMWorld::Data 9 years ago
scrawl 11496b8075 Read fallback settings in OpenCS 9 years ago
scrawl 6546c05428 Move Fallback map to components/ 9 years ago
scrawl f315a4386f Accept an implicit reference in Journal (Fixes #3135) 9 years ago
scrawl ef20962fc5 Disable fog of war rendering on the HUD map by default 9 years ago
scrawl ca4e859f61 Remove unused argument 9 years ago
scrawl 4690fd3f22 Change the local map exploration radius to better match the original engine 9 years ago
scrawl 0da6d249fe Fix the window pinning button's borders not accepting mouse clicks 9 years ago
scrawl 4f8f166f69 Fix GetPcInJail to work as in the original engine 9 years ago
scrawl 190bf15887 SettingsWindow: support auto-updating of slider labels through the layout file 9 years ago
Marc Zinnschlag 5b9d6cce98 made drop distance configurable 9 years ago
Marc Zinnschlag 7dd7be7f0e make scenes drop target for referenceables 9 years ago
Marc Zinnschlag ece40b1e96 improved the remaining handling of extra arguments 9 years ago
Marc Zinnschlag 46e32de350 improved handling of extra arguments in DiscardParser 9 years ago
Marc Zinnschlag f9607a47b3 improved handling of extra arguments in StringParser 9 years ago
Marc Zinnschlag 210c77968a Don't report warning about extra arguments, if there are no extra arguments (Fixes #3133) 9 years ago
Marc Zinnschlag 466f91db67 Fixed wrong GMST name for newly created game files (Fixes #3132) 9 years ago
scrawl 387cdcfb9a Merge pull request #868 from sandstranger/build-fixes
Build fixes
9 years ago
scrawl 745b29a995 Remove a debugging leftover 9 years ago
scrawl d9d6228c94 Implement PageDisplay::_updateView (Fixes #3125) 9 years ago
scrawl 5952498e9e Explicitely cast a size_t to int 9 years ago
sandstranger 48f4fc34eb build fixes for Android 9 years ago
scrawl 446c714727 Fix a possible memory leak in error case 9 years ago
scrawl e6619c5306 Rebuild actor animations on resurrection (Fixes #3124)
A new animation is necessary to set up the correct InventoryStore listener, to get notified of changes like the actor no longer being a werewolf, etc.
9 years ago
Marc Zinnschlag fde831e2e0 updated changelog 9 years ago
Marc Zinnschlag 6c676c861c increased version number 9 years ago
Koncord 4be6b362c5 Add OpenMW-mp target 9 years ago
scrawl daa94cc50e Fix cppcheck warnings 9 years ago
scrawl 0597c8fd9c Pass a Vec4f by reference 9 years ago
mrcheko bcb1f4ed05 refactor AiCombat: remove all pathfinding code, adopt new version of
AiPackage::pathTo;
fix couple of warnings;
9 years ago
Marc Zinnschlag 236bfa3678 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl ea0be6e737 Update ScriptArgs documentation 9 years ago
scrawl 23cd2056bf Ignore extra arguments in playSound and playSound3D.
A common mistake in mods is to use playSound with volume/pitch arguments, which only playSoundVP supports. Previously these extra arguments raised a parser error, making the respective mod unusable.
9 years ago
scrawl e695619aa5 ExprParser: Warn about ignored arguments 9 years ago
scrawl ded0962130 Update AUTHORS.md 9 years ago
scrawl 5feab8c7d3 Merge pull request #869 from neuralroberts/master
Use correct direction multipliers during awareness check
9 years ago
Poncho b1020dcd42 Use correct direction multipliers during awareness check 9 years ago
scrawl 3ebfb47983 Do not discard root node transformations if the root node is named 'bip01' (Bug #3118) 9 years ago
scrawl 1905f0bf2d Add support for placing BodyParts in a cell (Bug #3118) 9 years ago
scrawl a9f0f30bb8 Reject conditions testing agaist Choice when not currently in a choice (Fixes #3117) 9 years ago
mrcheko b960b0af93 rewrite pathTo for clearer logic; reapply Scrawl's aifollow threshold 9 years ago
scrawl 0333c40047 Fix typo in SameRace dialogue function (function was inverted, Fixes #3116) 9 years ago
scrawl 6fde02ea42 LocalScripts: initialize mIter 9 years ago
scrawl 7f7e8c63bf Correct path to gamecontrollerdb.txt (Fixes #3112) 9 years ago
mrcheko d7d5cc6689 Merge remote-tracking branch 'upstream/master' into pathfinding
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aifollow.cpp
	apps/openmw/mwmechanics/aipackage.cpp
	apps/openmw/mwmechanics/aipackage.hpp
	apps/openmw/mwmechanics/aiwander.cpp
	apps/openmw/mwmechanics/pathfinding.hpp

Ogre::Vector3->osg::Vec3f; REACTION_INTERVAL->AI_REACTION_TIME; MakeOgreVec3->MakeOsgVec3
9 years ago
Alexander "Ace" Olofsson 42e3ff6f96 Revert "Build without unity builds, how far will we get?"
This reverts commit 05335491ac.
9 years ago
Alexander "Ace" Olofsson 05335491ac Build without unity builds, how far will we get? 9 years ago
Alexander "Ace" Olofsson d5196ac4fc Let's throw in a build badge too 9 years ago
Alexander "Ace" Olofsson 1ac091e5b5 Quick appveyor.yml cleanup 9 years ago
scrawl 63b9b075aa Do not allow soul trapping the same creature more than once (Fixes #3102) 9 years ago
scrawl 0bec6e5fbe Fix 'failed to find animation' warnings when a spell was equipped before the werewolf transformation 9 years ago
scrawl 6b67911658 Unset DrawState_Spell when becoming a werewolf 9 years ago
scrawl f052c05018 Move werewolf functions from World to MechanicsManager 9 years ago
scrawl 53334d08a2 Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100) 9 years ago
Alexander "Ace" Olofsson d3da51bbb2 Merge branch 'master' of git://github.com/OpenMW/openmw into appveyor 9 years ago
scrawl a7c886721c Merge pull request #866 from ace13/build-fix
Fix build error with OSG >=3.3.3 <3.4.0
9 years ago
scrawl a1e163ed20 Correct an error in the timestamp subtracting logic (Fixes #3105) 9 years ago
Alexander "Ace" Olofsson d32358558e We actually want the commit hash, so no zips 9 years ago
Alexander "Ace" Olofsson f422fe49f8 Slight improvement to the build setup 9 years ago
Alexander "Ace" Olofsson 0efb8e2949 osgDB::ObjectCache was added in 3.3.3, not 3.4.0
Fixes redefinition error on builds with OSG >3.3.3 <3.4.0
9 years ago
Alexander "Ace" Olofsson 09ec622f66 Remove unused environment, only do 32-bit 9 years ago
Alexander "Ace" Olofsson 93ee8f1991 Allow for earlier CMake on Qt4 9 years ago
Alexander "Ace" Olofsson fe241be26c Merge branch 'master' of git://github.com/OpenMW/openmw into appveyor 9 years ago
Alexander "Ace" Olofsson 2142d0d2d6 Make Qt5 happy 9 years ago
Alexander "Ace" Olofsson 1dbc1e67d8 Possible Qt5 link fix for AppVeyor 9 years ago
Alexander "Ace" Olofsson c8145a1b91 Let's see if we can't get AppVeyor to work 9 years ago
Alexander "Ace" Olofsson c226d015ac AppVeyor doesn't pass the platform env variable? 9 years ago
Alexander "Ace" Olofsson 5743c839a8 Why is this breaking on AppVeyor? 9 years ago
Alexander "Ace" Olofsson f3187b17c8 Update OpenAL soft link, get qtbinpatcher to run 9 years ago
Marc Zinnschlag 2162f21550 Merge branch 'drop' 9 years ago
Marc Zinnschlag fb2384a7d6 updated credits file 9 years ago
Aesylwinn 9bd14215d7 Expanded inventory check to creatures and NPCs 9 years ago
Aesylwinn 4c14117761 Added checks to verifier for container inventories 9 years ago
scrawl db7b80b503 Revert "Accept a ConstPtr in ItemPtr tooltips"
This reverts commit 41c8ec56e0.

Does not work due to code relying on getting the non-const Ptr from the widget. Further refactoring is needed.
9 years ago
scrawl 2176ac592c Call updateDialogueGlobals before dialogue starts (Fixes #3034) 9 years ago
scrawl 5ac226f519 Another collision mask fix 9 years ago
scrawl e5d9ee30f4 Add count argument to copyObjectToCell
Fixes the gold bug introduced in c9ca5bc946
9 years ago
scrawl 41c8ec56e0 Accept a ConstPtr in ItemPtr tooltips 9 years ago
scrawl 5a7bbbd508 Accept a ConstPtr in ToolTips::setFocusObject 9 years ago
scrawl 32d5dece58 Add count argument to getToolTipInfo 9 years ago
scrawl 0d4729dcd5 Use the const version of CustomData::as* 9 years ago
scrawl 16e3699739 Fix collision mask in castSphere 9 years ago
scrawl b0894ea20d Accept a ConstPtr in hasToolTip 9 years ago
scrawl 29d0f448b4 Add const version of World::getAnimation 9 years ago
scrawl 51c77c5045 Accept a ConstPtr in getDoorState 9 years ago
scrawl 7a2ca5580a Accept a ConstPtr in RippleSimulation 9 years ago
scrawl 53f4b92426 AiEscort do not follow target through doors
Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
9 years ago
scrawl 2c51e7345f Use a separate collision type for doors (Fixes #1962) 9 years ago
scrawl 604b5d24e9 Use a ConstPtr in SoundManager 9 years ago
scrawl a0fb31e3b1 Accept a ConstPtr in getLOS 9 years ago
scrawl 029d467ea5 Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy 9 years ago
scrawl 388aed1748 Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions 9 years ago
scrawl ed101ad35a Remove redundant getPlayerAnimation function 9 years ago
scrawl c9ca5bc946 Accept a ConstPtr in placeObject 9 years ago
scrawl 6c505ca06f Accept a ConstPtr in getHitContact 9 years ago
scrawl 0796f49c17 Accept a ConstPtr in various physics getters 9 years ago
scrawl 795032621c Use a ConstPtr for the ActorMap and ObjectMap 9 years ago
scrawl 7a8a7e3dd6 Add const version of getAnimation 9 years ago
scrawl 7a4aac1842 Use a ConstPtr for the PtrAnimationMap 9 years ago
scrawl 553132cb51 Accept a ConstPtr in launchProjectile 9 years ago
scrawl 8f9fc87565 Accept a ConstPtr in LocalScripts::setIgnore 9 years ago
scrawl 1212c07266 Pass a string by reference 9 years ago
scrawl f35ab12979 Accept a ConstPtr in InventoryStore::isEquipped 9 years ago
scrawl 3856f931db Accept a ConstPtr in ContainerStore::addNewStack 9 years ago
scrawl e1c6261fee Accept a ConstPtr in ContainerStore::getType 9 years ago
scrawl edde5bd065 Accept a ConstPtr in ContainerStore::stacks 9 years ago
scrawl 04f7a8f8eb Remove redundant getId function 9 years ago
scrawl 266fbbef48 Accept a ConstPtr in canLock 9 years ago
scrawl c43f80633a Accept a ConstPtr in getEnchantmentPoints 9 years ago
scrawl 303521002d Accept a ConstPtr in adjustScale 9 years ago
scrawl 09bdb0ad4b Accept a ConstPtr in getServices 9 years ago
scrawl 648ee6e7fb Accept a ConstPtr in applyEnchantment 9 years ago
scrawl 3c98f8dde3 Accept a ConstPtr in isPersistent 9 years ago
scrawl 3fe3091275 Accept a ConstPtr in isEssential 9 years ago
scrawl 4a47fc32fa Accept a ConstPtr in getBloodTexture 9 years ago
scrawl 2bd8d60e9f Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank 9 years ago
scrawl 2ac92012e8 Accept a ConstPtr in isClass 9 years ago
scrawl 5b082be79f Accept a ConstPtr in getBaseGold 9 years ago
scrawl da7ebfde99 Accept a ConstPtr in copyToCell 9 years ago
scrawl 954186fe1e Accept a ConstPtr in canFly, canSwim & canWalk 9 years ago
scrawl b09bdd6af5 Accept a ConstPtr in isBipedal 9 years ago
scrawl 92a3acfa56 Accept a ConstPtr in getBaseFightRating 9 years ago
scrawl d120f76031 Accept a ConstPtr in getSound 9 years ago
scrawl d77f785cbc Accept a ConstPtr in get*SoundId 9 years ago
scrawl dc92fefd2b Accept a ConstPtr in canBeEquipped, getEquipmentSlots & hasItemHealth 9 years ago
scrawl e0bb284804 Accept a ConstPtr in getWeight 9 years ago
scrawl 0047a2d330 Accept a ConstPtr in canSell 9 years ago
scrawl 2bc851c7d3 Accept a ConstPtr in getEnchantment 9 years ago
scrawl beb8805a12 Accept a ConstPtr in getInventoryIcon 9 years ago
scrawl f258c5c508 Accept a ConstPtr in getModel 9 years ago
scrawl d9bbd83b09 Accept a ConstPtr in getToolTipInfo
Accept a ConstPtr in functions used by getToolTipInfo
9 years ago
scrawl d3d6a69eea Merge pull request #862 from scrawl/const
ConstPtr
9 years ago
scrawl bc50587e71 Remove comment 9 years ago
Marc Zinnschlag 102397067c added interface for per edit-mode drop handling 9 years ago
Marc Zinnschlag 37a72d1ea6 reject unsuitable drops to WorldspaceWidget earlier 9 years ago
scrawl b2add6470b Missing include fix 9 years ago
scrawl 1c8244276d Exception handling improvements (Bug #3090) 9 years ago
scrawl a344183247 Comment fix 9 years ago
scrawl ed3486e816 Improve const-correctness in writeAdditionalState 9 years ago
scrawl b48445dea7 Accept a ConstPtr in getScript 9 years ago
scrawl eb51e2838f Utilize the mHasCustomData flag in writeAdditionalState 9 years ago
scrawl 19d87c78f2 Add CellStore::forEachConst 9 years ago
scrawl d4eba794c3 Add ConstPtr 9 years ago
scrawl c9d02c67c0 Remove unneeded const_cast in TerrainStorage 9 years ago
scrawl 2fe2f53b02 Set the changed flag in CellStore::search (Fixes #3089) 9 years ago
scrawl 04b6571d7d Fix logic for scripting access of deleted objects 9 years ago
scrawl e564c26314 Fix deleted objects being accessible in the Cells cache 9 years ago
scrawl deb7f3caf6 Print deletion state in ObjectReferenceInfo 9 years ago
scrawl 689dea4cb3 Add instant spell effects to the actor's magic effect list
Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&start=20#p36208
9 years ago
scrawl d6bcb7906d Fix crash in a warning message 9 years ago
Marc Zinnschlag 6b626c2954 spelling fixes 9 years ago
scrawl 723c392a73 NifLoader: fall back to the first UV set when encountering invalid UV set references 9 years ago
scrawl fce43854bc Fix last commit 9 years ago
scrawl 0a723ab075 Animation: do not assume the object root is a Group 9 years ago
scrawl 0731595c2b Wrap a Texture2D in a ref_ptr 9 years ago
scrawl 31c3324705 Don't assume the emitter node is a Group (Fixes #3082)
This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph.
9 years ago
scrawl 8222c78cf2 Do not filter creature dialogue by NPC-only conditions (Fixes #3086) 9 years ago
scrawl d5a2586f38 LoadingScreen: add support for important labels
Used in saveGame so the player can be sure whether or not the game was saved.

Fixes #3074
9 years ago
scrawl 67883feaae LoadingScreen: ensure values are within progress range 9 years ago
scrawl 625644e917 LoadingScreen: documentation updates 9 years ago
scrawl 152f1d625d LoadingScreen: remove unused declarations 9 years ago
scrawl ccbba5e926 LoadingScreen: remove indicateProgress, not used 9 years ago
scrawl 375caf037d Don't applyInstantEffect when magnitude is zero 9 years ago
scrawl 4af376133b Don't tick effects when duration is zero 9 years ago
scrawl 78a733a12c Fix initialization of InputWrapper::mWindowHasFocus 9 years ago
scrawl 6ee7c61667 CSMPrefs: fix deadlock in toColor() 9 years ago
scrawl 4553db7b43 Merge pull request #861 from scrawl/soundcrash
Fix crash when running out of sound sources
9 years ago
scrawl 6a749e77f2 Fix crash when running out of sound sources 9 years ago
Marc Zinnschlag 9c7bbd667b Merge branch 'usersettings' 9 years ago
Marc Zinnschlag be19da189a fixed user settings not being saved when last document window is closed while user settings window is still open 9 years ago
Marc Zinnschlag d6bd2cb1f0 changed name of openmw-cs user settings file 9 years ago
Marc Zinnschlag c646533448 removed old user settings system 9 years ago
Marc Zinnschlag 67cf260144 final batch of changing over user settings usage to the new system 9 years ago
Marc Zinnschlag 44925e9fc8 fixed records settings (Text Only wasn't updating) 9 years ago
Marc Zinnschlag 591564566c made user settings access thread-safe 9 years ago
Marc Zinnschlag ecbd68a19b third batch of changing over user settings usage to the new system 9 years ago
scrawl 681cbaf04e Merge pull request #860 from kcat/master
Start underwater sound after updating sounds
9 years ago
Chris Robinson cddea4a99c Start underwater sound after updating sounds
In between the startUpdate/finishUpdate calls, changes are deferred so that
they can happen all at once. This includes starting sounds, so when the
underwater sound is started it will be immediately checked to see if it's
playing. Since it's not yet playing, it'll be seen as stopped and get cleaned
up before ever playing.
9 years ago
Marc Zinnschlag a3a2c2f476 second batch of changing over user settings usage to the new system 9 years ago
scrawl c70790ecb7 Remove outdated comment 9 years ago
scrawl 076dc539bc KeyframeManager fix 9 years ago
Marc Zinnschlag 346052a67a Merge remote-tracking branch 'scrawl/containerscript_fix' 9 years ago
scrawl 572786bff2 Instant effects that were added by a permanent ability are applied every frame
Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&p=36120#p36121
9 years ago
scrawl 271fcb80c6 Remove container scripts before deleting container 9 years ago
scrawl 69ccca490e Merge pull request #858 from kcat/master
Separate and expand texture filtering options
9 years ago
Chris Robinson 8c364cd818 Remove left over declaration 9 years ago
Chris Robinson 12eda97e64 Merge remote-tracking branch 'main/master' 9 years ago
Chris Robinson f1faeeae3a Use separate config options for min and mag texture filters 9 years ago
scrawl 2737aabe93 Pc functions apply to creature dialogue (Fixes #3078) 9 years ago
Chris Robinson 5c0a847eaf Combine some duplicate code 9 years ago
scrawl fb9f5f8fe8 Fix typo 9 years ago
Chris Robinson b830a413d3 Rename the texture filter options
To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson 646092ce3a Add warnings when loading unknown texture options 9 years ago
Chris Robinson fb6abb53ae Simplify the in-game texture options
This makes it behave like it originally did, although the config options remain
expanded.
9 years ago
Chris Robinson 76bde5ee13 Separate and expand texture filtering options 9 years ago
scrawl a7e0562e1c Fix improper handling of multiple AiFollow packages with the same target (Fixes #3077) 9 years ago
scrawl 64424e7262 Move keyframe loading out of SceneManager to new KeyframeManager 9 years ago
scrawl 295563ba65 Minor fix 9 years ago
scrawl 359b0b3772 Rename for clarity 9 years ago
scrawl 18cce3a6f9 Don't reset delete flag when loading reference from a save game (Fixes #2724) 9 years ago
scrawl 850092a5e5 Store: be consistent about struct / class usage
Don't inherit a struct from a class, and vice versa.
9 years ago
Marc Zinnschlag cf9fa0e0e9 first batch of changing over user settings usage to the new system 9 years ago
Marc Zinnschlag 0ffe4290fb workaround for MOC's lack of namespace awareness 9 years ago
Marc Zinnschlag 04a11679fb added category update function 9 years ago
scrawl 0f3660e268 Update comment in settings-default.cfg
There are antialiasing techniques that address texture/shading aliasing, but the one we use (MSAA) does not.
9 years ago
scrawl 17069327a0 Merge pull request #856 from kcat/master
Fix potential sound stream leak
9 years ago
Chris Robinson f47f0a996f Stop the object's old say sound before playing the new one 9 years ago
Chris Robinson 7fc2df153a Rename stopSound/stopStream to finishSound/finishStream
Since they're also used to clean up output resources, not just stopping.
9 years ago
scrawl cc2315a0de Minor fix 9 years ago
scrawl b856460f86 ESMStore: fill mIds in setUp() 9 years ago
scrawl ed27f0da25 Merge pull request #854 from kcat/master
Play NPC voices from the head position
9 years ago
scrawl 6f966b8434 Don't use osg::notify 9 years ago
Paul Cercueil 06719df868 Use the standard cursor if the custom cursor can't be used
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
9 years ago
Marc Zinnschlag 3a5238bebc changed the settingChanged signature to accommodate queued connections 9 years ago
Marc Zinnschlag 8245b9e439 added interface for querying settings 9 years ago
Marc Zinnschlag 31b105ad9e improved settings layout 9 years ago
Marc Zinnschlag a907b4ab15 made Setting class non-abstract 9 years ago
Marc Zinnschlag 73ffdd5ac5 added colour settings 9 years ago
Chris Robinson 808f701013 Use the actor's Head position for Say streams 9 years ago
Chris Robinson a47bdecac7 Add missing include
Since Ptr is used directly in the header, a forward declaration isn't good
enough.
9 years ago
Chris Robinson a00a4bce77 Avoid some unnecessary indirection 9 years ago
scrawl f1f82af64e Fix improper swimming animations in first person mode 9 years ago
Marc Zinnschlag 590d6eba9b added enum settings 9 years ago
Marc Zinnschlag 8050eba83b added a few comments 9 years ago
Marc Zinnschlag b0fb6d56f1 added bool settings 9 years ago
Marc Zinnschlag 9ca5a1b647 added double settings 9 years ago
scrawl 0efce6cd4c Fix typo in a comment 9 years ago
scrawl eb92b853fe BulletNifLoader: preallocate the btTriangleMesh's vertices/indices 9 years ago
scrawl 293f3f30b5 Indentation fix 9 years ago
scrawl 9bc6f2d5f6 Fix water ripples 9 years ago
scrawl 57b7cac13f Merge pull request #850 from MatthewRock/fix-2952-2
Fix for bug #2952: Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
9 years ago
MatthewRock ddd4004c95 Fix: remove space 9 years ago
MatthewRock 3b254ad631 Allows the same item to have multiple ancestors 9 years ago
scrawl a8c287c831 Print detected game controllers to the log file 9 years ago
scrawl bdae572264 Merge pull request #840 from scrawl/movedrefs
Object movement between cells
9 years ago
scrawl 0dd4adb88c Merge pull request #851 from cfcohen/errno
Improved error reporting under POSIX using errno and strerror().
9 years ago
cfcohen d00d487c3d Improved error reporting under POSIX using errno and strerror(). 9 years ago
scrawl de84452e5a NifFile: close the stream after reading (Fixes #3070) 9 years ago
scrawl 6f98982bc2 Make sure that health is >= 1 when resurrecting the player (Fixes #2972) 9 years ago
scrawl 05f1fbf593 WindowManager: explicitely pass the ESMStore
Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.

Possibly related to Bug #2854.
9 years ago
scrawl a699b4128a Add isInCell checks to PlaceAt and PlaceItem (Fixes #2873)
Avoids the game crashing when a script calls these functions before the player has been moved to the starting location.
9 years ago
scrawl 34f48d63f3 Apply spell absorption once per effect (Fixes #2942) 9 years ago
scrawl bc1f7499ab Do not allow deleting the player object (Fixes #2982) 9 years ago
scrawl 39feb547a0 Broken lower casing fix (Fixes #3068) 9 years ago
MatthewRock b0e6a52595 Replace ancestor with parent 9 years ago
MatthewRock aa721fe1f6 Fix bug 2952 with merchant and levelled items 9 years ago
scrawl 2f9b404094 InstallationPage: properly exit the QThread (Fixes #2210) 9 years ago
scrawl 1264651af7 Fix coverity defects 9 years ago
Marc Zinnschlag c61d717e41 added integer settings 9 years ago
scrawl e69750905a Fix gcc warning about function casts 9 years ago
scrawl 624809c8dc Minor fix for error handling in skeleton.cpp 9 years ago
scrawl bd68ebac62 GetEffect fix 9 years ago
scrawl 3890afd6f5 Merge pull request #843 from kcat/master
Add HRTF options and fix an incorrect SoundID
9 years ago
Marc Zinnschlag c158224314 fixed a faulty include 9 years ago
Marc Zinnschlag 5e40b4d2e8 page switching mechanism 9 years ago
Marc Zinnschlag 0dc3d10112 some simplification 9 years ago
Marc Zinnschlag 071ba3a4df Merge remote-tracking branch 'scrawl/werewolf' 9 years ago
scrawl 07b064f616 Rename to lowerCaseInPlace 9 years ago
scrawl e3d3380c8c Remove return value for in-place toLowerStr 9 years ago
scrawl 4dd4c5394b Broken lower-casing fix 9 years ago
scrawl e4751c68e9 Typo fix 9 years ago
scrawl 42d68eb7fb Build fix 9 years ago
scrawl f875597be5 Don't use tolower()
See https://forum.openmw.org/viewtopic.php?f=8&t=3231&p=35968
9 years ago
scrawl 1a654fa451 Reset locale after strftime() call 9 years ago
scrawl 152f415b9a Change texture coordinates when falling back to player_hit_01 9 years ago
scrawl 998ef36837 Setting fix 9 years ago
scrawl e520d37c87 Override the field of view for first person meshes (Fixes #858, Fixes #3051) 9 years ago
scrawl 9621b66b78 Move field of view setting to Camera section 9 years ago
scrawl 136a425cec Use the Werewolf field of view override (Fixes #3064)
Need to re-run the settings importer for the feature to work.
9 years ago
scrawl 9d4af59860 Don't attempt to create quest log buttons if textures are unavailable (Fixes #3063) 9 years ago
scrawl 5981e1cbb3 Don't create the werewolf overlay if its texture is not available
Avoiding a warning in the log when Bloodmoon is not installed
9 years ago
scrawl 621347b20f Remove moved ref handling from listRefs()
Not needed since we now load cells when a reference is moved there.
9 years ago
scrawl 1875aa4a18 Restore getNearbyDoor 9 years ago
scrawl f9dd549bff Restore FindContainerVisitor 9 years ago
scrawl 1f543b4d79 Apply the AiTravel maxRange to AiEscort as well (Fixes #2697) 9 years ago
scrawl 65b5cbe3f7 AiEscortCell complains if no cell was given or cell does not exist 9 years ago
scrawl 965bea45c0 AiEscort makes the actor side with target in fights (Bug #2697)
Also will follow the player through teleport doors.
9 years ago
scrawl 4e678ce6b3 Handle mCellId in AiEscort 9 years ago
scrawl 45a609bc54 Improve PositionCell warning message 9 years ago
scrawl 4b0ecaa0a0 Fix physics bug 9 years ago
scrawl 51b892195b Restore getReadOnlyDoors() 9 years ago
scrawl abcf91be5b Port over more game logic to the visitor pattern 9 years ago
scrawl 9ea475d00c Port LocalScripts::addCell to new CellStore interfaces 9 years ago
scrawl a517f4f9ba Add CellStore::forEachType to help with porting over game logic to the new interfaces 9 years ago
scrawl 0af33b5abd Throw exception if moveTo() is passed an object not part of *this 9 years ago
scrawl 176a3c16f4 Resolve moved references loaded from a save game 9 years ago
scrawl 671561ea37 Write moved references to the save game file (not resolved on loading yet) 9 years ago
scrawl 2219231230 Missing updateMergedRefs() 9 years ago
scrawl 138957c49a Special case objects with no refnum 9 years ago
scrawl 5e99a3eda6 Rename CellStore Functor to Visitor 9 years ago
scrawl 2301080c63 Load CellStore when an object is moved there 9 years ago
scrawl 811df1e97b Pass the ESM reader list to CellStore constructor 9 years ago
scrawl b320a01cee Update AUTHORS.md 9 years ago
scrawl d10f2505f2 Merge pull request #845 from pcercuei/cmake_improvement
CMake: Add the list of possible values for some config options
9 years ago
scrawl db7835c925 Merge pull request #846 from pcercuei/gles_add_missing_includes
mwrender: Add missing includes
9 years ago
Paul Cercueil 0765ff3ba2 mwrender: Add missing includes
Those missing includes were causing the build to fail when compiled with
USE_GLES set.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
9 years ago
Paul Cercueil 46f45773ca CMake: Add the list of possible values for some config options
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
9 years ago
scrawl 1d5af3c9c8 Remove unneeded cast 9 years ago
scrawl e39f49a88f OSG extensions namespace fixes 9 years ago
Marc Zinnschlag b37a2ac09c user settings categories 9 years ago
Marc Zinnschlag 36ce8f97d7 basic framework for new user settings system 9 years ago
Chris Robinson 91cd6be11b Use the correct SoundId for NPC "land" sounds 9 years ago
Chris Robinson c75303b652 Add an option to select and enable HRTF 9 years ago
Marc Zinnschlag 03a0b1fbfd Merge remote-tracking branch 'origin/master' 9 years ago
scrawl c60f4ba7bd Make RigGeometry bone references case-insensitive (Fixes #3058) 9 years ago
scrawl 53158d29b1 stopSound crash fix 9 years ago
scrawl 66bcd2fd68 Write save games to a memory stream first
Two motivations for doing this:

- If the user chooses to overwrite existing save file, and there is an exception during the save process, the existing file will not be lost.
- Many small writes to a file are slow. Very slow. Writing to memory first then writing the completed file to disk appears to be ~500% faster.
9 years ago
scrawl 67a6a8f5d4 Make projectiles receive lighting 9 years ago
scrawl 258f7a2b42 LightController fixes 9 years ago
scrawl 6181594251 Disable freezeOnCull for magic projectile particles 9 years ago
scrawl a8938589f6 Magic projectiles rotate during flight 9 years ago
scrawl 3f93af4181 Projectiles interact with the water surface (Fixes #2986) 9 years ago
scrawl 3dcefd17fc Fix CellStore::count() 9 years ago
scrawl 3aa53f3cb4 Object cell movement tracker works. Savegame handling is still missing and some game functionality is still stubbed out. 9 years ago
scrawl 64b4926127 Add reference moving logic - untested 9 years ago
scrawl 7a983340bf Add comment 9 years ago
scrawl fc449233be Restore support for inserting objects into a cell 9 years ago
scrawl 0975f60d59 Stub out CellStore::get<T> accessors in preparation of reference movement between cells 9 years ago
scrawl 4a9b37aa53 Fix copy constructor issue 9 years ago
scrawl c442af09c5 Write more documentation for the lighting system 9 years ago
Marc Zinnschlag 49b37ce8bf Merge remote-tracking branch 'scrawl/geteffect' 9 years ago
scrawl 462ef617ce Don't read forward/backward values for Quaternion key lists
https://forum.openmw.org/viewtopic.php?f=8&t=3201&p=35867#p35867
9 years ago
scrawl 8e9571d155 Double buffer the light StateAttributes and StateSets
Fixes a race condition where the position of a light could jump a frame ahead.
9 years ago
scrawl 1f8ee9b8d1 StateSetUpdater: use the frameNumber
More robust in case a node is updated twice in the same frame (e.g. because it has multiple parents).
9 years ago
scrawl f22982d251 Merge pull request #835 from sandstranger/opengles1
enable opengl es1
9 years ago
scrawl 5f349b9a6e Support effects with attribute/skill argument in OpGetEffect 9 years ago
sandstranger 7db307e028 delete unused variables 9 years ago
scrawl 1ec338f19d Don't attempt to load external keyframes for non-NIF files 9 years ago
scrawl 795f6d77f2 Cache the Animation's Skeleton 9 years ago
scrawl eb458bf9c8 Fix inactive RigGeometry not rendering correctly 9 years ago
sandstranger 7d374b36fd change cmake variables 9 years ago
sandstranger d9b1b7c516 addd forgotten line 9 years ago
Marc Zinnschlag e0c9265148 Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag 8b0659c4f2 Merge remote-tracking branch 'scrawl/soundlistener' 9 years ago
scrawl 389b168d5f Restore OpGetWaterLevel to vanilla behaviour 9 years ago
scrawl 6234fba16d Merge pull request #836 from kcat/master
More audio cleanups and crash fix
9 years ago
scrawl d0c6b407b4 Fix isUnderwater checks being off by one for exterior cells 9 years ago
scrawl 86881bcf39 In first person mode, attach sound listener to the camera 9 years ago
Marc Zinnschlag 06efd72a89 allow keywords as strings in messagebox instruction (Fixes #2991) 9 years ago
sandstranger 238a5824be add custom new variable fot Qt 9 years ago
Chris Robinson f19f1c47c8 Fix playing pending voices without a Ptr 9 years ago
Chris Robinson 2face3d0a9 Combine duplicate code 9 years ago
Chris Robinson 1407366e51 Use a premade SoundStream object for the output's streamSound functions 9 years ago
Chris Robinson 2ee3265b66 Use a premade Sound object for the output's playSound functions 9 years ago
Chris Robinson 53718a5ca0 Use a typedef for the sound instance handle 9 years ago
Chris Robinson 3a39a92b93 Keep track of audio tracks 9 years ago
Chris Robinson 2883cdba5c Initialize the Sound object before modifying the pitch variable 9 years ago
Chris Robinson a6db96b2d8 Update sound and stream parameters 9 years ago
Chris Robinson 4bd235284b Rename a couple members to avoid confusion 9 years ago
Chris Robinson 1ce3e7f5b9 Use a separate type for streams
They're basically the same, but it's to help avoid accidents with passing non-
streaming sounds to the stream functions, or vice-versa.
9 years ago
Chris Robinson 816015d6e6 Avoid inheriting from Sound for sound types 9 years ago
sandstranger b0b3192520 delete bad symbol 9 years ago
sandstranger bd5057aa3c enable opengl es1 9 years ago
scrawl 647bed7f40 Do not read openmw.cfg from global path if one was found in the local path 9 years ago
scrawl 77965501d4 CMakeLists.txt: set the OPENMW_RESOURCE_FILES before configuring openmw.cfg 9 years ago
scrawl 7d6fa1b65a CMakeLists.txt: Don't use DATADIR before it's defined 9 years ago
scrawl 87e44bf627 Small fix 9 years ago
scrawl d3fa8a8602 Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2 9 years ago
scrawl a29aef14f1 Eliminate a dynamic_cast in ParticleSystemController 9 years ago
scrawl 6cf2c35235 Don't rely on the _particles vector implementation details
This will allow compiling OpenMW with an osgParticle optimization to be pushed to OpenMW/osg.
9 years ago
scrawl 3d12b2ca9d Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. 9 years ago
Dmitry Marakasov 84305a1297 Reuse DATADIR in data paths 9 years ago
scrawl c9d710f334 Use a typedef to avoid conditional compiling 9 years ago
scrawl c912310c52 Don't add persuasion results to the journal 9 years ago
scrawl 2327a41826 Fix journal freeze 9 years ago
Alexander "Ace" Olofsson cfcbd20d99 Let's put it as a MSVC-only fix for now 9 years ago
Alexander "Ace" Olofsson e42f4999bd Quick fix for building on MSVC 9 years ago
scrawl ba5433391f Merge pull request #831 from ace13/win-fix
Fix windows builds
9 years ago
scrawl e5ec4fe042 Add const specifier 9 years ago
scrawl 695fcf41c4 Optimize ValueInterpolator / KeyframeController
Cache the current position in the animation track and attempt to reuse it in the next frame.

Decent speed up for the Update phase, about 0.3 ms faster in Balmora.
9 years ago
Alexander "Ace" Olofsson 24340bff95 Add a space 9 years ago
Alexander "Ace" Olofsson 6823298516 Different way to solve the type deduction issue 9 years ago
Alexander "Ace" Olofsson a69e751089 Revert "Fix windows builds"
This reverts commit b085c09f86.
9 years ago
scrawl f5f3d18b8e Add comment 9 years ago
scrawl 576d5111a5 Prefer Intersector::PROJECTION over Intersector::WINDOW 9 years ago
scrawl 14b143231c Don't crash OpGetTarget when the target disappeared (Fixes #3048) 9 years ago
Alexander "Ace" Olofsson b085c09f86 Fix windows builds
Can't instantiate a container (at least with MSVC) without knowing the exact size of the object being stored, forward-declares only work with pointers.
I couldn't see a simple way to remove the forward declare, so pointers and memory management it is.
9 years ago
Marc Zinnschlag 3a81bed001 Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag 7cc8fbfb3c Merge remote-tracking branch 'scrawl/dynamic_cast2' 9 years ago
scrawl 0655abcd8b Fix some character preview raycasting issues (Bug #2769) 9 years ago
scrawl 8fb328ef4f Fix updating of character preview size in InventoryWindow::setGuiMode 9 years ago
scrawl ac366f1603 Fix the rig bounds being updated twice per frame
Unlike what I expected, the osgUtil::UpdateVisitor is set to traverse all children (not only active children). The FrameSwitch was thus traversing both RigGeometries part of the double-buffering scheme, rather than only the one active in the current frame.
9 years ago
scrawl e49bce7b40 Share the bvh of btBvhTriangleMeshShape's when possible
Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83)
9 years ago
scrawl d2290a8183 Don't crash when Water_SurfaceFrameCount is 0 9 years ago
scrawl d5a738bd39 Apply 27e669296e (locale-unaware tolower) to more code
In particular, the one in VFS::normalizeFilename was affecting cell loading performance.
9 years ago
scrawl f962ce0bbe Don't link against unnecessary OSG libraries 9 years ago
scrawl cd4a1ffd16 Fast version of dynamic_cast for MWClass 9 years ago
Marc Zinnschlag 20a076bdba Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag 6df626ad71 Merge remote-tracking branch 'scrawl/crashcatcher' 9 years ago
scrawl db71634a2d Allow replacing of interactive message boxes (Fixes #3040) 9 years ago
scrawl c9bfe01120 Fix applying of weather changes after serving a jail sentence 9 years ago
Marc Zinnschlag 6facce9d13 Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag 2bef714d34 Merge remote-tracking branch 'emperorarthur/no_relative' 9 years ago
Marc Zinnschlag ff5582e318 Merge remote-tracking branch 'scrawl/ltex' 9 years ago
scrawl a1fa1b2b2e Don't attempt to open an empty texture 9 years ago
scrawl d97dda05c9 Don't attempt to play unset weather sounds 9 years ago
scrawl 93a76e2f56 Revert debce0fb80, use a sleep() to work around the X11 bug
Problem with debce0fb80 is the crashed process won't be killed until the user accepts the message box, and it's harder to get to the message box when the window is in full screen or the cursor is locked.
9 years ago
scrawl debce0fb80 crashcatcher: show the message box before killing crashed process
This change fixes a random X server lock-up that I get about 1 in 10 times when a crash is caught. I'm presuming it's an X server bug since faulty applications shouldn't be able to crash or freeze the X server under any circumstances.
9 years ago
Arthur Moore c66fd69c47 Fix #include error 9 years ago
Arthur Moore 4c0c20b1a0 Changed relative includes to library header format 9 years ago
scrawl 30cc633f2c Missing include fix 9 years ago
scrawl 35fa1f5865 Not found Land Textures are no longer a fatal error (Bug #3037)
Log warning message and show the default texture when encountering invalid ESM::LandTexture references.
9 years ago
scrawl 4687c4baad Do not assert() for invalid land data in plugins (Bug #3037)
The resizing of LTEX store to the correct number of plugins was done in the load() method, but the load method won't be called if a plugin contains LAND records but doesn't contain LTEX records. For such plugins the Store<ESM::LandTexture>::search() function would then fail an assertion.
9 years ago
scrawl 5b8fd79b4b Fix crash when exception is thrown in startNewGame() 9 years ago
scrawl 177a6f4a68 Launcher: ensure to clear previous settings when reloading settings 9 years ago
scrawl ace4cfc0a8 Fix 'duplicate setting' errors when running installation wizard 9 years ago
scrawl 89783e047b Fix typo 9 years ago
Chris Robinson 4ee409af84 Load loudness data asynchronously
Currently abuses the output audio streams' background processing thread to do
the work, since there's no generalized threaded processing mechanism.
9 years ago
Chris Robinson 0f05ccf72a Use a non-recursive mutex and properly end the streaming thrread 9 years ago
Chris Robinson b5ed2e65f8 Add a method to get the sound stream delay
This helps avoid a lock during the movie player's read method, since it needs
to sync with the current playback position which would otherwise need to get
the movie decoder's current position.
9 years ago
Chris Robinson f3c035907c Rename Sound::update to Sound::applyUpdates 9 years ago
Chris Robinson 9568aa6a84 Use a condition variable to wake up the audio stream thread
This should make starting streams a bit more responsive, and allows us to do
more in it that really shouldn't wait for its next wake up.
9 years ago
Chris Robinson 4a078725d4 Play player voices locally 9 years ago
Chris Robinson 449eca4fb4 Properly mark streams as 2D or 3D 9 years ago
Chris Robinson 21bb2e9314 Use a deque for loudness buffers with a map lookup
Similar to Sound_Buffer, this allows individual Sound_Loudness objects to
retain a constant pointer when new ones are inserted on to the end.
9 years ago
Chris Robinson 5f8a09df97 Play player sounds (except footsteps) local to the listener 9 years ago
Chris Robinson 82f3651f81 Treat the sound offset as the offset in seconds 9 years ago
Chris Robinson 8b7587f9a6 Track whether a sound is 3D 9 years ago
Chris Robinson fc912b135f Avoid unnecessarily friending classes 9 years ago
Marc Zinnschlag 7cc950ed64 Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag b3532b6274 Merge remote-tracking branch 'scrawl/spells' 9 years ago
scrawl 27e669296e StringUtils: use the locale-unaware tolower function
There is no change in behaviour since we were using the C locale.

The locale-aware tolower is much slower than the locale-unaware one. At least on Linux/GCC it calls dynamic_cast's, and is overall slower by an order of magnitude.
9 years ago
scrawl 44dd62067e Remove some unnecessary per-frame store searches 9 years ago
scrawl 783594033a Optimize MWMechanics::Spells
Use pointers as map keys instead of string IDs. Resolves a nasty performance bottleneck on functions like hasCommonDisease() that previously had to look up all contained spells from the ESM store on every call. hasCommonDisease() is called hundreds of times per frame by the AI target update since it's used to calculate target disposition.

The total cost of hasCommonDisease() was 2.7% of the frame loop, now it's negligible.
9 years ago
scrawl fbee32729a Cache CellId
ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.

For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.

The total cost of getCellId() relative to the frame loop was about 0.3%.
9 years ago
scrawl 984c455027 Fix Show Owned option affecting tooltips that are not objects (Fixes #3036) 9 years ago
scrawl 2ffcc2a2b4 Fix incorrect path encoding handling in debug message 9 years ago
scrawl bcca1beb69 Merge branch 'configwriter' into HEAD 9 years ago
scrawl d894d54e41 Improve path conversions 9 years ago
scrawl 84aceedfa2 Add comment 9 years ago
scrawl 325d208b4a Fix incorrect error message 9 years ago
scrawl 3747843c92 Use QString::toInt instead of atoi 9 years ago
cfcohen c26463fd91 Should have coded it the way scrawl said, since it's cleaner. 9 years ago
cfcohen a9c9cc5508 Remove unnecessary copy of mEngineSettings in mInitialSettings. 9 years ago
Chris Robinson d4238a6d91 Add config options for the sound buffer cache size
The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
9 years ago
Chris Robinson b61c0c989f Merge remote-tracking branch 'main/master' 9 years ago
Chris Robinson 8715add72f Store sound buffers in a deque that's filled in as needed
A deque allows existing Sound_Buffer references to remain valid as long as new
ones are back-inserted. These references can be used instead of indices.
9 years ago
cfcohen 046538984c Fix duplicate filename in what() message. Use newly create cfgError
utility function consistently throughout code.
9 years ago
cfcohen 7605912ece Merge branch 'master' of https://github.com/OpenMW/openmw into config_writer_changes 9 years ago
cfcohen ad5eaaa705 Update the OpenMW Launcher so that it only writes changed values to
the user settings.cfg file.  Add a helpful header to the top of new
settings.cfg files.  Remove old code involve whitespace management
that didn't work correctly anayway, and doesn't matter since we're not
adding comments to the file.  Remove "automatically generated"
comments.
9 years ago
scrawl 46a0863716 Merge pull request #819 from cfcohen/settings_documentation
Settings documentation
9 years ago
cfcohen fa610c447c Fix typos. Add "e.g." in places where ranges are only
recommmendations.  Add more factual limits where that's easy.
9 years ago
scrawl 8a3ec14bc6 Revert "Merge remote-tracking branch 'sandstranger/opengles'"
This reverts commit cc9cab6fd1, reversing
changes made to da856eed95.
9 years ago
Marc Zinnschlag ef68e2aec4 Merge remote-tracking branch 'origin/master' 9 years ago
cfcohen 67c4b17581 Commit files that I thought wre in the previous commit. :-[ I'm
accustomed to the hg behavior of commiting all modified files by
default.
9 years ago
Marc Zinnschlag cc9cab6fd1 Merge remote-tracking branch 'sandstranger/opengles' 9 years ago
cfcohen 18da95e4f8 Make openmw-launcher pass comments through settings.cfg, and reuse the
Settings::Manager code to do most of the work.  Stop loading both the
global settings-default.cfg and the one in the current directory,
while continuing to prefer the latter one.  Cleanup paths slightly and
remove what appears to have been debugging in the launcher settings.
9 years ago
cfcohen ac2eedcb7d Change wording in warning to be clearer. Correct ranges on contrast
and gamma.
9 years ago
Chris Robinson 8f08ca9cba Revert "Avoid unsafe sizeof(x)/sizeof(x[0]) constructs for array counting"
This reverts commit 0d4fea896c.
9 years ago
Chris Robinson 04f885d8cc Rename mReferences to mUses 9 years ago
Chris Robinson 0d4fea896c Avoid unsafe sizeof(x)/sizeof(x[0]) constructs for array counting 9 years ago
Chris Robinson a1bdb544db Avoid an unnecessary string copy 9 years ago
Chris Robinson aac903484c Remove a really unnecessary method 9 years ago
Chris Robinson 73448c72f6 Replace Play_NoTrack with playManualSound3D, and rename the latter 9 years ago
Chris Robinson caae305ddd Use a sorted list for unused buffers
Helps ensure the buffers being unloaded due to cache limits are not likely to
be needed anytime soon.
9 years ago
Chris Robinson 669b7a2295 Batch update changes together, when possible
Certain OpenAL implementations, including Rapture3D, Creative's hardware
drivers, and more recent versions of OpenAL Soft, can batch together changes so
that they all occur at once, avoiding potential discontinuities with one sound
being changed before another, or the listeenr being changed before sounds are.

On other implementaitons, this is a no-op and maintains existing behavior.
9 years ago
Chris Robinson ea70b0baee Don't store the buffer in the sound struct 9 years ago
Chris Robinson fd7d58fe7e Reset the sound handle back to null after unloading 9 years ago
Chris Robinson 4801661b34 Stop all sounds of the given id 9 years ago
Chris Robinson 8a69f676ec Remove some duplicate code 9 years ago
Chris Robinson 45628316f8 Remove an unnecessary check 9 years ago
Chris Robinson 574c1923fe Clear unused buffers after unloading them all 9 years ago
Chris Robinson 5ad772c3b3 Fix streaming sound time 9 years ago
Chris Robinson 3ce6aee98b Return a decoder from the loadVoice function 9 years ago
Chris Robinson 24f8c78fca Store sound buffer references by index instead of string 9 years ago
Chris Robinson f7218f5a25 Use proper mutex mechanisms and don't check al errors in the stream thread 9 years ago
Chris Robinson f9e18cd966 Prepare all Sound_Buffer objects when one is needed
This simply sets up the Sound record data to be used by the sound output. The
actual audio buffers, stored in the Sound_Handle, are still loaded on-demand.
9 years ago
Chris Robinson 6c3953766e Use separate lists for the sound name and its buffer
This should make sound lookup a bit more efficient, especially when an integer
ID can be used.
9 years ago
Chris Robinson fbfcc4050f Stream voice clips
Voices tend to be a bit long, and not individually replayed often. So it's
better to stream them instead of loading theminto a sound buffer. The loudness
data is very small, though, so that can be kept buffered indefinitely.
9 years ago
Chris Robinson eee6a19e31 Add a method to stream sounds in 3D 9 years ago
Chris Robinson f1a1dc8408 Pass relevant sound parameters to the OpenAL_SoundStream constructor 9 years ago
Chris Robinson 83721092f2 Refactor the audio streaming code to be a bit saner 9 years ago
Chris Robinson 16f72886e9 Use separate lists for openal sounds and streams 9 years ago
Chris Robinson 0f33f41d8d Actually unload sounds when running over 9 years ago
Chris Robinson 22a6811425 Limit the sound buffer cache to 15MB 9 years ago
Chris Robinson 0b2747098c Keep track of unused sound buffers 9 years ago
Chris Robinson 4073495070 Add some missing sound handling 9 years ago
Chris Robinson e362896817 Combine some duplicate code 9 years ago
Chris Robinson febc7b510a Remove an unneeded method 9 years ago
Chris Robinson 3fdc3c4ea9 Use a separate map for say sounds
Also restores lip movement
9 years ago
Chris Robinson 9d0018e1bc Reorder active sound data to make lookup by Ptr better 9 years ago
Chris Robinson 495e138907 Load sound loudness and store it with the Sound_Buffer
Still not used for say yet, though
9 years ago
Chris Robinson f4c22ec49e Hold a separate list for voice sound buffers
This fixes say. Ideally voices would be streamed, but the loudness/"lip" buffer
extraction should be separated from the buffer loading code.
9 years ago
Chris Robinson 4571218827 Load the sound as needed and pass it directly to the play methods
This breaks say sounds, loudness handling, and the cache limit. Fixes are
forthcoming.
9 years ago
Chris Robinson e2beefd8b5 Store info calculated from the ESM::Sound record 9 years ago
scrawl edfcb45ad7 Fix crash when onPcEquip script removes the equipped item (Fixes #3016) 9 years ago
cfcohen e0752ccdd0 Prioritize warning about user settings. Make recommendations for
screen number more generic.   Remove resolution recommendation.
9 years ago
scrawl 1b77428c59 Use const reference, thanks ace13 9 years ago
scrawl dca1674133 Merge remote-tracking branch 'upstream/openmw-37' into HEAD 9 years ago
cfcohen 6882e6451a Remove tabs. :-[ 9 years ago
cfcohen 9a975a2e68 Substantial rewrite of code to save settings.cfg file, allowing
comments to persist, ordering of settings to be retained, additional
reporting of changed settings, preservation of the settings.cfg
timestamp when no changes are made, and foundational changes for
possible future features.  Due to poor interaction with the
openmw-launcher settings code, the launcher will still discard all of
these benefits.
9 years ago
cfcohen 89100088f3 The latest version of the settings.cfg without any code changes. 9 years ago
cfcohen d7e27fa9f4 New brief comments version of settings.cfg. 9 years ago
cfcohen 89329dfbaf Merge remote-tracking branch 'upstream/master' 9 years ago
sandstranger 16c6816a6f add forgotten file for building on opengles 9 years ago
sandstranger 69acacefff openmw building on Android with Opengl es 9 years ago
Marc Zinnschlag da856eed95 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl 3fe38e3556 Remove unused setting 9 years ago
cfcohen 7b64b35eb3 Added comments (and commentary) to the settings-default.cfg file. 9 years ago
scrawl 71cd57a3b5 Optimize World::getTimeStamp
World::getTimeStamp was searching through the globals store on every call. Not a big issue, but slow enough to show up in the profiler.
9 years ago
scrawl 38510a56c2 GeomMorpherController: do not dirty the MorphGeometry unless necessary 9 years ago
scrawl 0d49c7fa51 GeomMorpherController: fix double update of MorphGeometry 9 years ago
scrawl 28b20428b9 Remove dynamic_cast in GeomMorpherController 9 years ago
scrawl 94e8560bf8 RigGeometry: do not allocate new NodePath every frame 9 years ago
scrawl 6d5aa272fc RigGeometry: do not update the geomToSkelMatrix more than once per frame 9 years ago
scrawl 75a464f7ec Fix a typo 9 years ago
scrawl fc7456e0a1 Explicitely opt for float matrices in performance critical places 9 years ago
scrawl ffea9ec2c4 Remove comment
SharedStateManager::prune is run automatically during the update traversal.
9 years ago
scrawl 62169a7039 Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
scrawl 34350ddeb1 Fix bug #3028 9 years ago
scrawl c882dbbb29 Merge pull request #814 from cfcohen/master
One more tooltip fix.
9 years ago
cfcohen b507d5da5d One more tooltip fix. This one in the review dialog with Socucius Ergalla. 9 years ago
Marc Zinnschlag 99500f4021 make initial size of script error panel configurable (Fixes #2996) 9 years ago
Marc Zinnschlag f5c61ee616 remember script error panel height per scriptsubview 9 years ago
Marc Zinnschlag 26640d17eb do not adjust error panel height if panal was already open 9 years ago
Marc Zinnschlag 1093a53cf9 hide script error list when there are no errors (Fixes #2867) 9 years ago
Marc Zinnschlag b74b274ac0 Removed validator for filenames in OpenMW-CS (Fixes #2918) 9 years ago
Marc Zinnschlag e0e9e7f8c2 adjusted startup warning message for recent improvements regarding loading/saving 9 years ago
Marc Zinnschlag 8da04bf76f Merge remote-tracking branch 'scrawl/master' 9 years ago
scrawl 1b1d9a7a9c Fixed another tooltip 9 years ago
scrawl ea79ebc588 Merge pull request #813 from cfcohen/master
Correct tooltip for Magicka in stats window.
9 years ago
cfcohen cf4f3d9ebc Correct tooltip for Magicka in stats window. 9 years ago
scrawl 43de13fa99 Do not allow resting on lava 9 years ago
scrawl 2d302aef99 Implement stayOutside script variable 9 years ago
scrawl 27617468c8 Fix the collision shape not updating when scaling an object via script 9 years ago
scrawl 5f143dee2d Fix lighting incontinuity at nightfall and sunrise 9 years ago
scrawl 61314e1db1 Fix bounding box of bullet debug drawer 9 years ago
scrawl 706b1d4c28 Disable culling of ClipNode 9 years ago
scrawl cbf344663f animateCollisionShape checks if the shape is really animated 9 years ago
scrawl 894477849a Store animated collision objects in a separate container 9 years ago
scrawl 36e91617c9 Revert "NifOsg::Emitter: ignore psToWorld scale"
This reverts commit 7c16630874.

Fixes #3022
9 years ago
scrawl 8c268f239e Set the object node scale before inserting model
This fixes initWorldSpaceParticles not taking object scale into account. Still not taking into account object rotation or node animations. Ideally the initWorldSpaceParticles needs to run in an updateCallback.
9 years ago
scrawl 9b96fcc224 Set the particle scaleReferenceFrame to local space 9 years ago
scrawl ccc721ba3f Print the OpenMW version to the logfile 9 years ago
scrawl 67b0d99737 Merge pull request #810 from scrawl/soundplaying
getSoundPlaying fix
9 years ago
scrawl f08cfa19ea Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id
Now it returns true if *any* sounds matching the given Ptr and id are playing. The previous behaviour was causing problems with "zombie" sounds (sounds that have finished playing, but weren't removed from the map yet) making the isPlaying method return false even though there's another legitimately playing sound in the map.
9 years ago
scrawl 3bd2aaddea Adjust PulseSlow light controller (Fixes #1963) 9 years ago
scrawl a49058721e Use a contactTest for collision script functions
The previous method didn't work for stationary actors. This change fixes the grinder in "Sotha Sil, Dome of Kasia" not registering collisions if the player stands still. (Fixes #1934)
9 years ago
scrawl 9fce428929 ContactTestResultCallback: do not rely on col1 being the object tested against
Unsure why, but in some cases col0 and col1 are swapped.
9 years ago
scrawl 3453353091 AiCombat distance check takes into account collision box (Fixes #1699) 9 years ago
scrawl 0bdfd1b0d7 Ignore Creature INDX subrecords
Found in some .ess files, not sure what they mean.
9 years ago
Marc Zinnschlag 020b3add94 Merge branch 'openmw-37' 9 years ago
scrawl d68ea994d5 Deal with empty meshes 9 years ago
scrawl 83e9a649e5 Cleanup 9 years ago
scrawl e62470d674 Auto-generate the collision shape for native mesh formats 9 years ago
scrawl 8cf57ef6ac Move BulletShapeManager and BulletShape to resource/ 9 years ago
scrawl eb2f16d682 Support for loading .osg mesh format 9 years ago
scrawl 21e25f4756 Use the traversalNumber as frame number 9 years ago
scrawl 52901ec10c Do not create terrain geodes when built with OSG 3.4 9 years ago
scrawl 71d9e7dc52 Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file 9 years ago
scrawl e9e12d396d Merge remote-tracking branch 'upstream/openmw-37' into HEAD 9 years ago
scrawl af4923577b Fix double writing of Dialogue NAME in OpenCS 9 years ago
scrawl 0220e82259 Remove unused SOUND_INPUT_INCLUDES cmake variable. 9 years ago
scrawl cfec5a3f5d Merge pull request #807 from ace13/patch-3
Add FFMPEG to include path for OpenMW
9 years ago
Alexander "Ace" Olofsson d2a4175804 Add FFMPEG to include path for OpenMW
I'm a bit confused; `mwsound/ffmpeg_decoder.hpp/cpp` requires FFMPEG headers to compile, how did this work in the first place?
9 years ago
Marc Zinnschlag de98ee0062 Merge remote-tracking branch 'scrawl/esm_rewrite' 9 years ago
scrawl 0ec56d321a Remove unneeded using namespace 9 years ago
scrawl 05498ad592 Refactor: InputManager no longer depends on Engine 9 years ago
scrawl aae1aa3708 Adjust tests to work with esm_rewrite branch. 9 years ago
scrawl f91aae2350 Tests: add record overwrite test 9 years ago
scrawl 1e817a976f Tests: add record deletion test 9 years ago
scrawl 771193bae8 Tests: add content_diagnostics_test (requires some data files) 9 years ago
scrawl 38c155c579 Tests: add dialogue_merging_test (requires some data files) 9 years ago
scrawl d0d8c2eded Delete empty test 9 years ago
scrawl 9116c701d5 esmtool fix 9 years ago
scrawl 1402a16702 SceneWidget: change the threading model to DrawThreadPerContext
Performs much better because we can break frame early, running cull in parallel with last frame's draw.
9 years ago
scrawl 054c3eb24e Do not deep copy PrimitiveSets when build with OSG 3.5 9 years ago
scrawl fc8e40889d Move common subrecord definitions (NAME, DELE) to defs.hpp 9 years ago
Marc Zinnschlag c312162b57 Merge branch 'openmw-37' 9 years ago
Marc Zinnschlag fa9ebc50a2 Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag b0d79ee790 Merge branch 'tooltip' 9 years ago
Marc Zinnschlag 63ee37d914 added 3D scene tooltips 9 years ago
scrawl b8e11cf197 Merge commit 'pull/upstream/678' into HEAD
Conflicts:
	apps/esmtool/record.cpp
	apps/opencs/model/doc/savingstages.cpp
	apps/opencs/model/world/land.cpp
	apps/opencs/model/world/land.hpp
	apps/opencs/model/world/landtexture.cpp
	apps/openmw/mwworld/store.cpp
	components/esm/loadland.cpp
	components/esm/loadland.hpp
9 years ago
scrawl 7c16630874 NifOsg::Emitter: ignore psToWorld scale
Seems wrong to me, but MW appears to do it that way. Without this fix, the light_de_candle_08_64 from http://www.nexusmods.com/morrowind/mods/41654/ has flame particles in the wrong spot.
9 years ago
scrawl a29d1ace2b Read NiSpotLight 9 years ago
scrawl ba211ad9ad Read NiPointLight (Fixes #3011) 9 years ago
scrawl 8cd41f0ed4 Increase the ray distance for dropObjectOnGround (Fixes #3010) 9 years ago
scrawl 0965a9059d Handle NiLODNode using osg::LOD (Fixes #3008) 9 years ago
scrawl 626281977e Read NiLODNode (Bug #3008) 9 years ago
scrawl 9897400d97 Restore the previous key focus widget after playing video 9 years ago
scrawl f5d90f7d98 Merge pull request #804 from zelurker/improves_interetercontext_updateptr_again_for_scrawl
improves InterpreterContext::updatePtr
9 years ago
Emmanuel Anne af7b5e636e improves InterpreterContext::updatePtr
This checks the update is really on the right pointer. It fixes the boat
disappearing in "fishing academy", and it allows scripts linked to objects
not to loose their default reference when using the object-> notation on
another object.
9 years ago
Marc Zinnschlag 8b01f1f6fb added instance tooltips 9 years ago
Marc Zinnschlag 01f4b8a182 added scene tooltips system (tag based) 9 years ago
MatthewRock a662a00c62 Fixing bug for merchant 9 years ago
Alexander "Ace" Olofsson 4ddb2feebb Let's try building everything, see how far we get 9 years ago
Alexander "Ace" Olofsson 0d2bd31f8b Merge branch 'master' into appveyor 9 years ago
Alexander "Ace" Olofsson 2e174fd1b5 Readd SDL2 main 9 years ago
Alexander "Ace" Olofsson 7df115d61b Just run OpenMW builds for now 9 years ago
Alexander "Ace" Olofsson 33175b44b8 Disable SDL main library 9 years ago
Alexander "Ace" Olofsson fec08ef73e Run unity build 9 years ago
Alexander "Ace" Olofsson ead82742cd Merge branch 'unity-fixes' into appveyor 9 years ago
Alexander "Ace" Olofsson 5845f2872f Merge branch 'appveyor' of github.com:ace13/openmw into appveyor 9 years ago
Stanislav Bas d13766cb3c Remove redundant template specializations 10 years ago
Stanislav Bas f15adb4e4f Store::load() overwrites loaded records with the same IDs 10 years ago
Stanislav Bas f9b0b7ede5 Make saving of deleted ESM records more consistent 10 years ago
Stanislav Bas 9a8ca81907 Fix missing break in switch statement 10 years ago
Stanislav Bas daaff1284e Remove unused includes 10 years ago
Stanislav Bas 0c6ab6cc94 Load methods (for ESM records) accept a deleted flag in ESSImporter 10 years ago
Stanislav Bas 8243fb2479 Load methods (for ESM records) accept a deleted flag in ESMTool 10 years ago
Stanislav Bas 13bb6be238 Load methods (for ESM records) accept a deleted flag in OpenCS 10 years ago
Stanislav Bas 67c8f95c4e Load/read methods (for ESM records) accept a deleted flag in OpenMW 10 years ago
Stanislav Bas 4a16eba716 Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 10 years ago
Stanislav Bas 1e8182220a Fix build errors & warnings 10 years ago
Stanislav Bas f5745749a6 Remove <cstdint> include file from loaddial.cpp 10 years ago
Stanislav Bas 6b21da7f8e Rework ESS importer code. Remove explicit NAME handling for ESM records 10 years ago
Stanislav Bas ede4bfcf52 Rework EsmTool code. Remove explicit NAME handling 10 years ago
Stanislav Bas 8e6a7be6f5 Implement saving of deleted records 10 years ago
Stanislav Bas e04e32bcff Delete infos of deleted dialogue when loading a content file 10 years ago
Stanislav Bas a4d3e59e5c Add a separate method to check whether a record is deleted or not for IdCollection 10 years ago
Stanislav Bas 5fd48efd28 Some refactoring. Remove unused code 10 years ago
Stanislav Bas e65ff723ce More ESM records have DELE handling.
Changed records: Race, Land, Pathgrid, StartScript, DebugProfile, Filter
10 years ago
Stanislav Bas ad353e6dd0 Refine DELE handling in ESM records. Add position-independent DELE search 10 years ago
Stanislav Bas 3ba73f5fd9 Handle deleted records in RefCollection 10 years ago
Stanislav Bas e8a9567be3 Move DELE handling to CellRef record 10 years ago
Stanislav Bas a1389b87ba Return a correct index for a loaded record that was deleted 10 years ago
Stanislav Bas 5e623a2a1d Rework RefIdData code. Update the index map when a new record is loaded 10 years ago
Alexander "Ace" Olofsson fd750de21d Merge branch 'appveyor' of github.com:ace13/openmw into appveyor 10 years ago
Alexander "Ace" Olofsson 90af7060ea Forgot an echo 10 years ago
Stanislav Bas b55a4999ca Add NAME handling to DebugProfile and Filter records 10 years ago
Stanislav Bas 71e5fc7f04 Remove INAM handling from InfoCollection 10 years ago
Stanislav Bas c8c79dc1ef Move ID loading into a separate method for Dialogue and DialInfo records 10 years ago
Stanislav Bas 74a055f3cc Remove NAME and DELE handling from IdCollection 10 years ago
Stanislav Bas 42f9136141 Remove DELE and NAME handling from RefIdCollection and RefIdData 10 years ago
Stanislav Bas c266315a35 Load/read methods in MWWorld::Store return a pair (record ID, deleted flag) 10 years ago
Stanislav Bas 2ed182b144 Update to upstream/master. Resolve merge conflicts in MWWorld::Store 10 years ago
Alexander "Ace" Olofsson 27a4af26ab Cleaning up AppVeyor scripts 10 years ago
Stanislav Bas adec0cb61d Add removing of deleted Infos to Dialogue::clearDeletedInfos() 10 years ago
Stanislav Bas e0983c815c Some fixes for ESM Dialogues and Infos 10 years ago
Alexander "Ace" Olofsson 197eb6c3a1 Merge branch 'explicit-instantiation' into appveyor 10 years ago
Stanislav Bas 7ecb54a776 Set Deleted flag to false when initializing ESM records 10 years ago
Stanislav Bas 20723581a1 Letter case fix for MWWorld::Globals 10 years ago
Stanislav Bas 00bf87b561 Convert IDs of loaded records to lower case in MWWorld::Store 10 years ago
Stanislav Bas 897a52cdda Remove NAME handling from MWWorld::Globals 10 years ago
Stanislav Bas 9301bc148e Remove NAME handling from MWWorld::ESMStore 10 years ago
Stanislav Bas 89e44c8f1f Remove explicit record ID in load/read methods of MWWorld::Store 10 years ago
Stanislav Bas b2f3ccb080 Add NAME handling to GameSetting record 10 years ago
Stanislav Bas 09a3358017 Add NAME and DELE handling to Global record 10 years ago
Stanislav Bas 30b42bf4c0 Remove redundant code 10 years ago
Stanislav Bas 8c3654af11 Add NAME handling to Race record 10 years ago
Stanislav Bas b667338a8f Add NAME and DELE handling to Cell record 10 years ago
Stanislav Bas 847614c26f Add DELE handling to Info record 10 years ago
Stanislav Bas 0b537186e5 Add NAME and DELE handling to Dialogue record 10 years ago
Stanislav Bas 19ac4e942a Change DELE sub-record value to 0 (4 bytes) 10 years ago
Stanislav Bas d2c15647a3 Add NAME and DELE handling to Script record 10 years ago
Stanislav Bas 9ac20a3355 Add NAME and DELE handling to ESM records.
Changed records are those where DELE is inserted at the beginning of a
record (before NAME).
The record has all required sub-records in this case.
10 years ago
Stanislav Bas 926c825d0c Add NAME and DELE handling to ESM records.
Changed records are those where DELE is located after NAME sub-record.
And DELE is the last sub-record.
10 years ago
Alexander "Ace" Olofsson a831e89a43 Fix MyGUI include dir, and properly return error codes 10 years ago
Alexander "Ace" Olofsson f8485211a1 Fix merge issue 10 years ago
Alexander "Ace" Olofsson 0a47104c53 Merge branch 'appveyor' of github.com:ace13/openmw into appveyor 10 years ago
Alexander "Ace" Olofsson ad47fb7b51 Fix build script 10 years ago
Alexander "Ace" Olofsson 4319255d7b Merge branch 'master' of git://github.com/OpenMW/openmw into appveyor 10 years ago
Alexander "Ace" Olofsson 8c6ba01c08 Fix a few merge issues 10 years ago
Alexander "Ace" Olofsson c6fa86d859 Merge branch 'appveyor-osg' into appveyor 10 years ago
Alexander "Ace" Olofsson 6d25dc299f Merge branch 'master' into appveyor 10 years ago
Alexander "Ace" Olofsson 24593d70ad Merge remote-tracking branch 'upstream/appveyor' into appveyor-osg 10 years ago
mrcheko c773ed9f9a move checkWayIsClear to pathfinding; move shortcut logic to separate func (AiPackage::shortcutPath); rework AiPackage::pathTo 10 years ago
Alexander "Ace" Olofsson 331d87d738 Bring over some more OSG changes to the Appveyor scripts, and properly use Qt 10 years ago
Alexander "Ace" Olofsson b93cba9a69 Push messages properly 10 years ago
Alexander "Ace" Olofsson 9b09c7bbb0 Test the pre-existing Qt 5.4.1 install on Appveyor 10 years ago
Alexander "Ace" Olofsson a1e29162bd Bring Ogre pre-build script up to OSG standard 10 years ago
Alexander "Ace" Olofsson 559aff0f54 Merge branch 'win-fixes' into appveyor-osg 10 years ago
Alexander "Ace" Olofsson c71bbd02bf Finish up the OSG build scripts and configuration
Sadly it seems like Appveyor can't build OpenMW without timing out yet.
More build-time improvements are in order
10 years ago
Alexander "Ace" Olofsson 4f2cd17119 Let's get some OSG builds going 10 years ago
Alexander "Ace" Olofsson c40f59179f Merge remote-tracking branch 'scrawl/osg' into appveyor-osg 10 years ago
Alexander "Ace" Olofsson e49cf2888d Let's disable everything except OpenMW itself
Just to check if it's at all possible to use AppVeyor
10 years ago
Alexander "Ace" Olofsson 3425e9b1d1 And done.
Switched to a slight less shallow clone too, for better versioning
10 years ago
Alexander "Ace" Olofsson 108c2719a8 And yet I forgot about msbuild, should work now 10 years ago
Alexander "Ace" Olofsson 20b7c7b46c Hopefully the last fixes, build should run 10 years ago
Alexander "Ace" Olofsson ba9b21bc29 Moving dependencies to a better place 10 years ago
Alexander "Ace" Olofsson 0a1454d5ec Final fixes, moving to Appveyor unstable for boost 10 years ago
Alexander "Ace" Olofsson 6993fbaece And yet more issues slip past 10 years ago
Alexander "Ace" Olofsson d7494128a2 More script fixes 10 years ago
Alexander "Ace" Olofsson cd4042109a Fix the script issues 10 years ago
Alexander "Ace" Olofsson db521cddad Needs to be spaces and not tabs 10 years ago
Alexander "Ace" Olofsson 956234cde9 Add preliminary appveyor data 10 years ago
Internecine 7964d269ec Merge branch 'master' of https://github.com/OpenMW/openmw 10 years ago

@ -0,0 +1,16 @@
root = true
[*.cpp]
indent_style = space
indent_size = 4
insert_final_newline = true
[*.hpp]
indent_style = space
indent_size = 4
insert_final_newline = true
[*.glsl]
indent_style = space
indent_size = 4
insert_final_newline = false

35
.gitignore vendored

@ -8,6 +8,10 @@ makefile
build*
prebuilt
##windows build process
/deps
/MSVC*
## doxygen
Doxygen
@ -21,6 +25,10 @@ Doxygen
.project
.settings
.directory
.idea
cmake-build-*
files/windows/*.aps
cmake-build-*
## qt-creator
CMakeLists.txt.user*
@ -33,15 +41,36 @@ resources
## binaries
/esmtool
/mwiniimport
/omwlauncher
/openmw
/opencs
/niftest
/bsatool
/openmw-cs
/openmw-essimporter
/openmw-iniimporter
/openmw-launcher
/openmw-wizard
## generated objects
apps/openmw/config.hpp
apps/launcher/ui_contentselector.h
apps/launcher/ui_settingspage.h
apps/opencs/ui_contentselector.h
apps/opencs/ui_filedialog.h
apps/wizard/qrc_wizard.cxx
apps/wizard/ui_componentselectionpage.h
apps/wizard/ui_conclusionpage.h
apps/wizard/ui_existinginstallationpage.h
apps/wizard/ui_importpage.h
apps/wizard/ui_installationpage.h
apps/wizard/ui_installationtargetpage.h
apps/wizard/ui_intropage.h
apps/wizard/ui_languageselectionpage.h
apps/wizard/ui_methodselectionpage.h
components/ui_contentselector.h
docs/mainpage.hpp
docs/Doxyfile
docs/DoxyfilePages
moc_*.cxx
*.cxx_parameters
*qrc_launcher.cxx
@ -53,3 +82,5 @@ moc_*.cxx
*ui_playpage.h
*.[ao]
*.so
openmw.appdata.xml
venv/

@ -0,0 +1,69 @@
stages:
- build
Debian:
tags:
- docker
- linux
image: gcc
cache:
key: apt-cache
paths:
- apt-cache/
before_script:
- export APT_CACHE_DIR=`pwd`/apt-cache && mkdir -pv $APT_CACHE_DIR
- apt-get update -yq
- apt-get -o dir::cache::archives="$APT_CACHE_DIR" install -y cmake libboost-filesystem-dev libboost-program-options-dev libboost-system-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev libsdl2-dev libqt4-dev libopenal-dev libopenscenegraph-3.4-dev libunshield-dev libtinyxml-dev
# - apt-get install -y libmygui-dev libbullet-dev # to be updated to latest below because stretch is too old
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet-dev_2.87+dfsg-2_amd64.deb -o libbullet-dev_2.87+dfsg-2_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet2.87_2.87+dfsg-2_amd64.deb -o libbullet2.87_2.87+dfsg-2_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb -o libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb -o libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui-dev_3.2.2+dfsg-1_amd64.deb -o libmygui-dev_3.2.2+dfsg-1_amd64.deb
- dpkg --ignore-depends=libmygui.ogreplatform0debian1v5 -i *.deb
stage: build
script:
- cores_to_use=$((`nproc`-2)); if (( $cores_to_use < 1 )); then cores_to_use=1; fi
- mkdir build; cd build; cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../
- make -j$cores_to_use
- DESTDIR=artifacts make install
artifacts:
paths:
- build/artifacts/
MacOS:
tags:
- macos
- xcode
except:
- branches # because our CI VMs are not public, MRs can't use them and timeout
stage: build
allow_failure: true
script:
- rm -fr build/* # remove anything in the build directory
- CI/before_install.osx.sh
- CI/before_script.osx.sh
- cd build; make -j2 package
artifacts:
paths:
- build/OpenMW-*.dmg
Windows:
tags:
- win10
- msvc2017
except:
- branches # because our CI VMs are not public, MRs can't use them and timeout
stage: build
allow_failure: true
script:
# - env # turn on for debugging
- sh %CI_PROJECT_DIR%/CI/before_script.msvc.sh -c Release -p x64 -v 2017 -V
- SET msBuildLocation="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\msbuild.exe"
- call %msBuildLocation% MSVC2017_64\OpenMW.sln /t:Build /p:Configuration=Release /m:%NUMBER_OF_PROCESSORS%
- 7z a OpenMW_MSVC2017_64_%CI_BUILD_REF_NAME%_%CI_BUILD_ID%.zip %CI_PROJECT_DIR%\MSVC2017_64\Release\
cache:
paths:
- deps
artifacts:
paths:
- "*.zip"

3
.gitmodules vendored

@ -0,0 +1,3 @@
[submodule "extern/breakpad"]
path = extern/breakpad
url = https://chromium.googlesource.com/breakpad/breakpad

@ -1,56 +1,92 @@
os:
- linux
# - osx
osx_image: xcode9.4
language: cpp
sudo: required
dist: xenial
branches:
only:
- master
- coverity_scan
- /openmw-.*$/
- /^[0-9]+\.[0-9]+\.[0-9]+.*$/
env:
global:
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
# via the "travis encrypt" command using the project repo's public key
- secure: "jybGzAdUbqt9vWR/GEnRd96BgAi/7Zd1+2HK68j/i/8+/1YH2XxLOy4Jv/DUBhBlJIkxs/Xv8dRcUlFOclZDHX1d/9Qnsqd3oUVkD7k1y7cTOWy9TBQaE/v/kZo3LpzA3xPwwthrb0BvqIbOfIELi5fS5s8ba85WFRg3AX70wWE="
- secure: 1QK0yVyoOB+gf2I7XzvhXu9w/5lq4stBXIwJbVCTjz4Q4XVHCosURaW1MAgKzMrPnbFEwjyn5uQ8BwsvvfkuN1AZD0YXITgc7gyI+J1wQ/p/ljxRxglakU6WEgsTs2J5z9UmGac4YTXg+quK7YP3rv+zuGim2I2rhzImejyzp0Ym3kRCnNcy+SGBsiRaevRJMe00Ch8zGAbEhduQGeSoS6W0rcu02DNlQKiq5NktWsXR+TWWWVfIeIlQR/lbPsCd0pdxMaMv2QCY0rVbwrYxWJwr/Qe45dAdWp+8/C3PbXpeMSGxlLa33nJNX4Lf/djxbjm8KWk6edaXPajrjR/0iwcpwq0jg2Jt6XfEdnJt35F1gpXlc04sxStjG45uloOKCFYT0wdhIO1Lq+hDP54wypQl+JInd5qC001O7pwhVxO36EgKWqo8HD+BqGDBwsNj2engy9Qcp3wO6G0rLBPB3CrZsk9wrHVv5cSiQSLMhId3Xviu3ZI2qEDA+kgTvxrKrsnMj4bILVCyG5Ka2Mj22wIDW9e8oIab9oTdujax3DTN1GkD6QuOAGzwDsNwGASsgfoeZ+FUhgM75RlBWGMilgkmnF7EJ0oAXLEpjtABnEr2d4qHv+y08kOuTDBLB9ExzCIj024dYYYNLZrqPKx0ncHuCMG2QNj2aJAJEZtj1rQ=
addons:
apt:
sources:
- sourceline: 'ppa:openmw/openmw'
- sourceline: 'ppa:rakhimov/boost'
- ubuntu-toolchain-r-test
packages: [
# Dev
cmake, clang-6.0, libunshield-dev, libtinyxml-dev,
g++-8,
# Tests
libgtest-dev, google-mock,
# Boost
libboost-filesystem1.61-dev, libboost-program-options1.61-dev, libboost-system1.61-dev,
# FFmpeg
libavcodec-dev, libavformat-dev, libavutil-dev, libswscale-dev,
# Audio & Video
libsdl2-dev, qtbase5-dev, libopenal-dev,
# The other ones from OpenMW ppa
libbullet-dev, libswresample-dev, libopenscenegraph-3.4-dev, libmygui-dev,
# tes3mp stuff
libboost1.61-dev, libqt5opengl5-dev, libluajit-5.1-dev
]
coverity_scan:
project:
name: "OpenMW/openmw"
name: "TES3MP/openmw-tes3mp"
description: "<Your project description here>"
notification_email: scrawl@baseoftrash.de
build_command_prepend: "cmake . -DBUILD_UNITTESTS=FALSE -DBUILD_OPENCS=FALSE"
build_command: "make"
notification_email: koncord@tes3mp.com
build_command_prepend: "cmake . -DBUILD_UNITTESTS=FALSE -DBUILD_OPENCS=FALSE -DBUILD_BSATOOL=FALSE -DBUILD_ESMTOOL=FALSE -DBUILD_MWINIIMPORTER=FALSE -DBUILD_LAUNCHER=FALSE"
build_command: "make -j3"
branch_pattern: coverity_scan
matrix:
include:
- os: linux
env:
ANALYZE="scan-build-3.6 --use-cc clang-3.6 --use-c++ clang++-3.6 "
- ANALYZE="scan-build-6.0 --use-cc clang-6.0 --use-c++ clang++-6.0 "
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
compiler: clang
- os: linux
env:
- MATRIX_CC="CC=gcc-8 && CXX=g++-8"
- os: linux
env:
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
allow_failures:
- env: ANALYZE="scan-build-3.6 --use-cc clang-3.6 --use-c++ clang++-3.6 "
- env:
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
- env:
- ANALYZE="scan-build-6.0 --use-cc clang-6.0 --use-c++ clang++-6.0 "
- MATRIX_CC="CC=clang-6.0 && CXX=clang++-6.0"
before_install:
- if [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./CI/before_install.linux.sh; fi
- if [ "${TRAVIS_OS_NAME}" = "osx" ]; then ./CI/before_install.osx.sh; fi
before_script:
- if [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./CI/before_script.linux.sh; fi
- if [ "${TRAVIS_OS_NAME}" = "osx" ]; then ./CI/before_script.osx.sh; fi
- ./CI/before_install.${TRAVIS_OS_NAME}.sh
before_script: ./CI/before_script.${TRAVIS_OS_NAME}.sh
script:
- cd ./build
- if [ "$COVERITY_SCAN_BRANCH" != 1 ]; then ${ANALYZE}make -j2; fi
- if [ "$COVERITY_SCAN_BRANCH" != 1 ]; then ${ANALYZE}make -j3; fi
- if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "osx" ]; then make package; fi
- if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./openmw_test_suite; fi
- if [ "$COVERITY_SCAN_BRANCH" != 1 ] && [ "${TRAVIS_OS_NAME}" = "linux" ]; then cd .. && ./CI/check_tabs.sh; fi
notifications:
recipients:
- corrmage+travis-ci@gmail.com
email:
on_success: change
on_failure: always
irc:
channels:
- "chat.freenode.net#openmw"
on_success: change
on_failure: always
use_notice: true
#notifications:
# email:
# recipients:
# - corrmage+travis-ci@gmail.com
# on_success: change
# on_failure: always
# irc:
# channels:
# - "chat.freenode.net#openmw"
# on_success: change
# on_failure: always
# use_notice: true

@ -13,23 +13,41 @@ Programmers
Marc Zinnschlag (Zini) - Lead Programmer/Project Manager
Adam Hogan (aurix)
Aesylwinn
aegis
AHSauge
Aleksandar Jovanov
Alex Haddad (rainChu)
Alex McKibben (WeirdSexy)
Alex McKibben
alexanderkjall
Alexander Nadeau (wareya)
Alexander Olofsson (Ace)
Alex S (docwest)
Allofich
Andrei Kortunov (akortunov)
AnyOldName3
Aussiemon
Austin Salgat (Salgat)
Artem Kotsynyak (greye)
artemutin
Arthur Moore (EmperorArthur)
Assumeru
athile
Ben Shealy (bentsherman)
Bret Curtis (psi29a)
Britt Mathis (galdor557)
Capostrophic
cc9cii
Cédric Mocquillon
Chris Boyce (slothlife)
Chris Robinson (KittyCat)
Cory F. Cohen (cfcohen)
Cris Mihalache (Mirceam)
crussell187
DanielVukelich
darkf
David Cernat (davidcernat)
devnexen
Dieho
Dmitry Shkurskiy (endorph)
Douglas Diniz (Dgdiniz)
@ -39,33 +57,47 @@ Programmers
Edmondo Tommasina (edmondo)
Eduard Cot (trombonecot)
Eli2
elsid
Emanuel Guével (potatoesmaster)
eroen
escondida
Evgeniy Mineev (sandstranger)
Federico Guerra (FedeWar)
Fil Krynicki (filkry)
Finbar Crago(finbar-crago)
Florian Weber (Florianjw)
Gašper Sedej
gugus/gus
Hallfaer Tuilinn
Haoda Wang (h313)
hristoast
Internecine
Jacob Essex (Yacoby)
Jannik Heller (scrawl)
Jacob Essex (Yacoby)
Jake Westrip (16bitint)
Jason Hooks (jhooks)
jeaye
Jeffrey Haines (Jyby)
Jengerer
Jiří Kuneš (kunesj)
Joe Wilkerson (neuralroberts)
Joel Graff (graffy)
John Blomberg (fstp)
Jordan Ayers
Jordan Milne
Jules Blok (Armada651)
julianko
Julien Voisin (jvoisin/ap0)
Karl-Felix Glatzer (k1ll)
Kevin Poitra (PuppyKevin)
Koncord
Kurnevsky Evgeny (kurnevsky)
Lars Söderberg (Lazaroth)
lazydev
Leon Krieg (lkrieg)
Leon Saunders (emoose)
Łukasz Gołębiewski (lukago)
logzero
lohikaarme
Lukasz Gromanowski (lgro)
Manuel Edelmann (vorenon)
Marc Bouvier (CramitDeFrog)
@ -73,42 +105,67 @@ Programmers
Mark Siewert (mark76)
Marco Melletti (mellotanica)
Marco Schulze
Martin Otto (MAtahualpa)
Mateusz Kołaczek (PL_kolek)
Mateusz Malisz (malice)
megaton
Michael Hogan (Xethik)
Michael Mc Donnell
Michael Papageorgiou (werdanith)
Michał Bień (Glorf)
Michał Moroz (dragonee)
Miloslav Číž (drummyfish)
Miroslav Puda (pakanek)
MiroslavR
Mitchell Schwitzer (schwitzerm)
naclander
Narmo
Nathan Jeffords (blunted2night)
NeveHanter
Nialsy
Nikolay Kasyanov (corristo)
nobrakal
Nolan Poe (nopoe)
Oleg Chkan (mrcheko)
Paul Cercueil (pcercuei)
Paul McElroy (Greendogo)
Pi03k
Pieter van der Kloet (pvdk)
pkubik
PlutonicOverkill
Radu-Marius Popovici (rpopovici)
Rafael Moura (dhustkoder)
rdimesio
rexelion
riothamus
Rob Cutmore (rcutmore)
Robert MacGregor (Ragora)
Rohit Nirmal
Roman Melnik (Kromgart)
Roman Proskuryakov (humbug)
Roman Proskuryakov (kpp)
Roman Siromakha (elsid)
Sandy Carter (bwrsandman)
Scott Howard
scrawl
Sebastian Wick (swick)
Sergey Shambir
ShadowRadiance
Siimacore
sir_herrbatka
smbas
spycrab
Stefan Galowicz (bogglez)
Stanislav Bobrov (Jiub)
stil-t
svaante
Sylvain Thesnieres (Garvek)
t6
terrorfisch
thegriglat
Thomas Luppi (Digmaster)
tri4ng1e
unelsson
Will Herrmann (Thunderforge)
Tom Mason (wheybags)
Torben Leif Carrington (TorbenC)
viadanna
@ -116,18 +173,22 @@ Programmers
vocollapse
zelurker
Manual
------
Documentation
-------------
Adam Bowen (adamnbowen)
Alejandro Sanchez (HiPhish)
Bodillium
Bret Curtis (psi29a)
Cramal
Ryan Tucker (Ravenwing)
sir_herrbatka
Packagers
---------
Alexander Olofsson (Ace) - Windows
Bret Curtis (psi29a) - Ubuntu Linux
Bret Curtis (psi29a) - Debian and Ubuntu Linux
Edmondo Tommasina (edmondo) - Gentoo Linux
Julian Ospald (hasufell) - Gentoo Linux
Karl-Felix Glatzer (k1ll) - Linux Binaries
@ -138,16 +199,16 @@ Packagers
Public Relations and Translations
---------------------------------
Alex McKibben (WeirdSexy) - Podcaster
Artem Kotsynyak (greye) - Russian News Writer
Dawid Lakomy (Vedyimyn) - Polish News Writer
Jim Clauwaert (Zedd) - Public Outreach
Julien Voisin (jvoisin/ap0) - French News Writer
Tom Koenderink (Okulo) - English News Writer
Lukasz Gromanowski (lgro) - English News Writer
Martin Otto (Atahualpa) - Podcaster, Public Outreach, German Translator
Mickey Lyle (raevol) - Release Manager
Pithorn - Chinese News Writer
sir_herrbatka - Polish News Writer
Dawid Lakomy (Vedyimyn) - Polish News Writer
Tom Koenderink (Okulo) - English News Writer
Website
-------
@ -174,7 +235,7 @@ Artwork
Necrod - OpenMW Logo
Mickey Lyle (raevol) - Wordpress Theme
Tom Koenderink (Okulo), SirHerrbatka, crysthala, Shnatsel - OpenMW Editor Icons
Tom Koenderink (Okulo), SirHerrbatka, crysthala, Shnatsel, Lamoot - OpenMW Editor Icons
Inactive Contributors
---------------------
@ -198,7 +259,6 @@ Inactive Contributors
Nekochan
pchan3
penguinroad
psi29a
sergoz
spyboot
Star-Demon

@ -1,3 +1,730 @@
0.45.0
------
Bug #1990: Sunrise/sunset not set correct
Bug #2131: Lustidrike's spell misses the player every time
Bug #2222: Fatigue's effect on selling price is backwards
Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped
Bug #2455: Creatures attacks degrade armor
Bug #2562: Forcing AI to activate a teleport door sometimes causes a crash
Bug #2626: Resurrecting the player does not resume the game
Bug #2772: Non-existing class or faction freezes the game
Bug #2835: Player able to slowly move when overencumbered
Bug #2852: No murder bounty when a player follower commits murder
Bug #2862: [macOS] Can't quit launcher using Command-Q or OpenMW->Quit
Bug #2872: Tab completion in console doesn't work with explicit reference
Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
Bug #3249: Fixed revert function not updating views properly
Bug #3374: Touch spells not hitting kwama foragers
Bug #3486: [Mod] NPC Commands does not work
Bug #3591: Angled hit distance too low
Bug #3629: DB assassin attack never triggers creature spawning
Bug #3876: Landscape texture painting is misaligned
Bug #3897: Have Goodbye give all choices the effects of Goodbye
Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters
Bug #3950: FLATTEN_STATIC_TRANSFORMS optimization breaks animated collision shapes
Bug #3993: Terrain texture blending map is not upscaled
Bug #3997: Almalexia doesn't pace
Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
Bug #4047: OpenMW not reporting its version number in MacOS; OpenMW-CS not doing it fully
Bug #4110: Fixed undo / redo menu text losing the assigned shortcuts
Bug #4125: OpenMW logo cropped on bugtracker
Bug #4215: OpenMW shows book text after last EOL tag
Bug #4221: Characters get stuck in V-shaped terrain
Bug #4230: AiTravel package issues break some Tribunal quests
Bug #4251: Stationary NPCs do not return to their position after combat
Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+
Bug #4286: Scripted animations can be interrupted
Bug #4291: Non-persistent actors that started the game as dead do not play death animations
Bug #4293: Faction members are not aware of faction ownerships in barter
Bug #4307: World cleanup should remove dead bodies only if death animation is finished
Bug #4311: OpenMW does not handle RootCollisionNode correctly
Bug #4327: Missing animations during spell/weapon stance switching
Bug #4358: Running animation is interrupted when magic mode is toggled
Bug #4368: Settings window ok button doesn't have key focus by default
Bug #4378: On-self absorb spells restore stats
Bug #4393: NPCs walk back to where they were after using ResetActors
Bug #4416: Handle exception if we try to play non-music file
Bug #4419: MRK NiStringExtraData is handled incorrectly
Bug #4426: RotateWorld behavior is incorrect
Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
Bug #4431: "Lock 0" console command is a no-op
Bug #4432: Guards behaviour is incorrect if they do not have AI packages
Bug #4433: Guard behaviour is incorrect with Alarm = 0
Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax
Bug #4452: Default terrain texture bleeds through texture transitions
Bug #4453: Quick keys behaviour is invalid for equipment
Bug #4454: AI opens doors too slow
Bug #4457: Item without CanCarry flag prevents shield autoequipping in dark areas
Bug #4458: AiWander console command handles idle chances incorrectly
Bug #4459: NotCell dialogue condition doesn't support partial matches
Bug #4460: Script function "Equip" doesn't bypass beast restrictions
Bug #4461: "Open" spell from non-player caster isn't a crime
Bug #4464: OpenMW keeps AiState cached storages even after we cancel AI packages
Bug #4469: Abot Silt Striders Model turn 90 degrees on horizontal
Bug #4474: No fallback when getVampireHead fails
Bug #4475: Scripted animations should not cause movement
Bug #4479: "Game" category on Advanced page is getting too long
Bug #4480: Segfault in QuickKeysMenu when item no longer in inventory
Bug #4489: Goodbye doesn't block dialogue hyperlinks
Bug #4490: PositionCell on player gives "Error: tried to add local script twice"
Bug #4494: Training cap based off Base Skill instead of Modified Skill
Bug #4495: Crossbow animations blending is buggy
Bug #4496: SpellTurnLeft and SpellTurnRight animation groups are unused
Bug #4497: File names starting with x or X are not classified as animation
Bug #4503: Cast and ExplodeSpell commands increase alteration skill
Bug #4510: Division by zero in MWMechanics::CreatureStats::setAttribute
Bug #4519: Knockdown does not discard movement in the 1st-person mode
Bug #4539: Paper Doll is affected by GUI scaling
Bug #4545: Creatures flee from werewolves
Bug #4551: Replace 0 sound range with default range separately
Bug #4553: Forcegreeting on non-actor opens a dialogue window which cannot be closed
Bug #4557: Topics with reserved names are handled differently from vanilla
Bug #4558: Mesh optimizer: check for reserved node name is case-sensitive
Bug #4563: Fast travel price logic checks destination cell instead of service actor cell
Bug #4565: Underwater view distance should be limited
Bug #4573: Player uses headtracking in the 1st-person mode
Bug #4574: Player turning animations are twitchy
Bug #4575: Weird result of attack animation blending with movement animations
Bug #4576: Reset of idle animations when attack can not be started
Feature #2606: Editor: Implemented (optional) case sensitive global search
Feature #3083: Play animation when NPC is casting spell via script
Feature #3103: Provide option for disposition to get increased by successful trade
Feature #3276: Editor: Search - Show number of (remaining) search results and indicate a search without any results
Feature #3641: Editor: Limit FPS in 3d preview window
Feature #3703: Ranged sneak attack criticals
Feature #4012: Editor: Write a log file if OpenCS crashes
Feature #4222: 360° screenshots
Feature #4256: Implement ToggleBorders (TB) console command
Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
Feature #4345: Add equivalents for the command line commands to Launcher
Feature #4404: Editor: All EnumDelegate fields should have their items sorted alphabetically
Feature #4444: Per-group KF-animation files support
Feature #4466: Editor: Add option to ignore "Base" records when running verifier
Feature #4488: Make water shader rougher during rain
Feature #4509: Show count of enchanted items in stack in the spells list
Feature #4512: Editor: Use markers for lights and creatures levelled lists
Feature #4548: Weapon priority: use the actual chance to hit the target instead of weapon skill
Feature #4549: Weapon priority: use the actual damage in weapon rating calculations
Feature #4550: Weapon priority: make ranged weapon bonus more sensible
Task #2490: Don't open command prompt window on Release-mode builds automatically
Task #4545: Enable is_pod string test
0.44.0
------
Bug #1428: Daedra summoning scripts aren't executed when the item is taken through the inventory
Bug #1987: Some glyphs are not supported
Bug #2254: Magic related visual effects are not rendered when loading a saved game
Bug #2485: Journal alphabetical index doesn't match "Morrowind content language" setting
Bug #2703: OnPCHitMe is not handled correctly
Bug #2829: Incorrect order for content list consisting of a game file and an esp without dependencies
Bug #2841: "Total eclipse" happens if weather settings are not defined.
Bug #2897: Editor: Rename "Original creature" field
Bug #3278: Editor: Unchecking "Auto Calc" flag changes certain values
Bug #3343: Editor: ID sorting is case-sensitive in certain tables
Bug #3557: Resource priority confusion when using the local data path as installation root
Bug #3587: Pathgrid and Flying Creatures wrong behaviour abotWhereAreAllBirdsGoing
Bug #3603: SetPos should not skip weather transitions
Bug #3618: Myar Aranath total conversion can't be started due to capital-case extension of the master file
Bug #3638: Fast forwarding can move NPC inside objects
Bug #3664: Combat music does not start in dialogue
Bug #3696: Newlines are accompanied by empty rectangle glyph in dialogs
Bug #3708: Controllers broken on macOS
Bug #3726: Items with suppressed activation can be picked up via the inventory menu
Bug #3783: [Mod] Abot's Silt Striders 1.16 - silt strider "falls" to ground and glides on floor during travel
Bug #3863: Can be forced to not resist arrest if you cast Calm Humanoid on aggroed death warrant guards
Bug #3884: Incorrect enemy behavior when exhausted
Bug #3926: Installation Wizard places Morrowind.esm after Tribunal/Bloodmoon if it has a later file creation date
Bug #4061: Scripts error on special token included in name
Bug #4111: Crash when mouse over soulgem with a now-missing soul
Bug #4122: Swim animation should not be interrupted during underwater attack
Bug #4134: Battle music behaves different than vanilla
Bug #4135: Reflecting an absorb spell different from vanilla
Bug #4136: Enchanted weapons without "ignore normal weapons" flag don't bypass creature "ignore normal weapons" effect
Bug #4143: Antialiasing produces graphical artifacts when used with shader lighting
Bug #4159: NPCs' base skeleton files should not be optimized
Bug #4177: Jumping/landing animation interference/flickering
Bug #4179: NPCs do not face target
Bug #4180: Weapon switch sound playing even though no weapon is switched
Bug #4184: Guards can initiate dialogue even though you are far above them
Bug #4190: Enchanted clothes changes visibility with Chameleon on equip/unequip
Bug #4191: "screenshot saved" message also appears in the screenshot image
Bug #4192: Archers in OpenMW have shorter attack range than archers in Morrowind
Bug #4210: Some dialogue topics are not highlighted on first encounter
Bug #4211: FPS drops after minimizing the game during rainy weather
Bug #4216: Thrown weapon projectile doesn't rotate
Bug #4223: Displayed spell casting chance must be 0 if player doesn't have enough magicka to cast it
Bug #4225: Double "Activate" key presses with Mouse and Gamepad.
Bug #4226: The current player's class should be default value in the class select menu
Bug #4229: Tribunal/Bloodmoon summoned creatures fight other summons
Bug #4233: W and A keys override S and D Keys
Bug #4235: Wireframe mode affects local map
Bug #4239: Quick load from container screen causes crash
Bug #4242: Crime greetings display in Journal
Bug #4245: Merchant NPCs sell ingredients growing on potted plants they own
Bug #4246: Take armor condition into account when calcuting armor rating
Bug #4250: Jumping is not as fluid as it was pre-0.43.0
Bug #4252: "Error in frame: FFmpeg exception: Failed to allocate input stream" message spam if OpenMW encounter non-music file in the Music folder
Bug #4261: Magic effects from eaten ingredients always have 1 sec duration
Bug #4263: Arrow position is incorrect in 3rd person view during attack for beast races
Bug #4264: Player in god mode can be affected by some negative spell effects
Bug #4269: Crash when hovering the faction section and the 'sAnd' GMST is missing (as in MW 1.0)
Bug #4272: Root note transformations are discarded again
Bug #4279: Sometimes cells are not marked as explored on the map
Bug #4298: Problem with MessageBox and chargen menu interaction order
Bug #4301: Optimizer breaks LOD nodes
Bug #4308: PlaceAtMe doesn't inherit scale of calling object
Bug #4309: Only harmful effects with resistance effect set are resistable
Bug #4313: Non-humanoid creatures are capable of opening doors
Bug #4314: Rainy weather slows down the game when changing from indoors/outdoors
Bug #4319: Collisions for certain meshes are incorrectly ignored
Bug #4320: Using mouse 1 to move forward causes selection dialogues to jump selections forward.
Bug #4322: NPC disposition: negative faction reaction modifier doesn't take PC rank into account
Bug #4328: Ownership by dead actors is not cleared from picked items
Bug #4334: Torch and shield usage inconsistent with original game
Bug #4336: Wizard: Incorrect Morrowind assets path autodetection
Bug #4343: Error message for coc and starting cell shouldn't imply that it only works for interior cells
Bug #4346: Count formatting does not work well with very high numbers
Bug #4351: Using AddSoulgem fills all soul gems of the specified type
Bug #4391: No visual indication is provided when an unavailable spell fails to be chosen via a quick key
Bug #4392: Inventory filter breaks after loading a game
Bug #4405: No default terrain in empty cells when distant terrain is enabled
Bug #4410: [Mod] Arktwend: OpenMW does not use default marker definitions
Bug #4412: openmw-iniimporter ignores data paths from config
Bug #4413: Moving with 0 strength uses all of your fatigue
Bug #4420: Camera flickering when I open up and close menus while sneaking
Bug #4424: [macOS] Cursor is either empty or garbage when compiled against macOS 10.13 SDK
Bug #4435: Item health is considered a signed integer
Bug #4441: Adding items to currently disabled weapon-wielding creatures crashes the game
Feature #1786: Round up encumbrance value in the encumbrance bar
Feature #2694: Editor: rename "model" column to make its purpose clear
Feature #3870: Editor: Terrain Texture Brush Button
Feature #3872: Editor: Edit functions in terrain texture editing mode
Feature #4054: Launcher: Create menu for settings.cfg options
Feature #4064: Option for fast travel services to charge for the first companion
Feature #4142: Implement fWereWolfHealth GMST
Feature #4174: Multiple quicksaves
Feature #4407: Support NiLookAtController
Feature #4423: Rebalance soul gem values
Task #4015: Use AppVeyor build artifact features to make continuous builds available
Editor: New (and more complete) icon set
0.43.0
------
Bug #815: Different settings cause inconsistent underwater visibility
Bug #1452: autosave is not executed when waiting
Bug #1555: Closing containers with spacebar doesn't work after touching an item
Bug #1692: Can't close container when item is "held"
Bug #2405: Maximum distance for guards attacking hostile creatures is incorrect
Bug #2445: Spellcasting can be interrupted
Bug #2489: Keeping map open not persisted between saves
Bug #2594: 1st person view uses wrong body texture with Better bodies
Bug #2628: enablestatreviewmenu command doen't read race, class and sign values from current game
Bug #2639: Attacking flag isn't reset upon reloading
Bug #2698: Snow and rain VFX move with the player
Bug #2704: Some creature swim animations not being used
Bug #2789: Potential risk of misunderstanding using the colored "owned" crosshair feature
Bug #3045: Settings containing '#' cannot be loaded
Bug #3097: Drop() doesn't work when an item is held (with the mouse)
Bug #3110: GetDetected doesn't work without a reference
Bug #3126: Framerate nosedives when adjusting dialogue window size
Bug #3243: Ampersand in configuration files isn't escaped automatically
Bug #3365: Wrong water reflection along banks
Bug #3441: Golden saint always dispelling soul trap / spell priority issue
Bug #3528: Disposing of corpses breaks quests
Bug #3531: No FPS limit when playing bink videos even though "framerate limit" is set in settings.cfg
Bug #3647: Multi-effect spells play audio louder than in Vanilla
Bug #3656: NPCs forget where their place in the world is
Bug #3665: Music transitions are too abrupt
Bug #3679: Spell cast effect should disappear after using rest command
Bug #3684: Merchants do not restock empty soul gems if they acquire filled ones.
Bug #3694: Wrong magicka bonus applied on character creation
Bug #3706: Guards don't try to arrest the player if attacked
Bug #3709: Editor: Camera is not positioned correctly on mode switches related to orbital mode
Bug #3720: Death counter not cleaned of non-existing IDs when loading a game
Bug #3744: "Greater/lesser or equal" operators are not parsed when their signs are swapped
Bug #3749: Yagrum Bagarn moves to different position on encountering
Bug #3766: DisableLevitation does not remove visuals of preexisting effect
Bug #3787: Script commands in result box for voiced dialogue are ignored
Bug #3793: OpenMW tries to animate animated references even when they are disabled
Bug #3794: Default sound buffer size is too small for mods
Bug #3796: Mod 'Undress for me' doesn't work: NPCs re-equip everything
Bug #3798: tgm command behaviour differs from vanilla
Bug #3804: [Mod] Animated Morrowind: some animations do not loop correctly
Bug #3805: Slight enchant miscalculation
Bug #3826: Rendering problems with an image in a letter
Bug #3833: [Mod] Windows Glow: windows textures are much darker than in original game
Bug #3835: Bodyparts with multiple NiTriShapes are not handled correctly
Bug #3839: InventoryStore::purgeEffect() removes only first effect with argument ID
Bug #3843: Wrong jumping fatigue loss calculations
Bug #3850: Boethiah's voice is distorted underwater
Bug #3851: NPCs and player say things while underwater
Bug #3864: Crash when exiting to Khartag point from Ilunibi
Bug #3878: Swapping soul gems while enchanting allows constant effect enchantments using any soul gem
Bug #3879: Dialogue option: Go to jail, persists beyond quickload
Bug #3891: Journal displays empty entries
Bug #3892: Empty space before dialogue entry display
Bug #3898: (mod) PositionCell in dialogue results closes dialogue window
Bug #3906: "Could not find Data Files location" dialog can appear multiple times
Bug #3908: [Wizard] User gets stuck if they cancel out of installing from a CD
Bug #3909: Morrowind Content Language dropdown is the only element on the right half of the Settings window
Bug #3910: Launcher window can be resized so that it cuts off the scroll
Bug #3915: NC text key on nifs doesn't work
Bug #3919: Closing inventory while cursor hovers over spell (or other magic menu item) produces left click sound
Bug #3922: Combat AI should avoid enemy hits when casts Self-ranged spells
Bug #3934: [macOS] Copy/Paste from system clipboard uses Control key instead of Command key
Bug #3935: Incorrect attack strength for AI actors
Bug #3937: Combat AI: enchanted weapons have too high rating
Bug #3942: UI sounds are distorted underwater
Bug #3943: CPU/GPU usage should stop when the game is minimised
Bug #3944: Attempting to sell stolen items back to their owner does not remove them from your inventory
Bug #3955: Player's avatar rendering issues
Bug #3956: EditEffectDialog: Cancel button does not update a Range button and an Area slider properly
Bug #3957: Weird bodypart rendering if a node has reserved name
Bug #3960: Clothes with high cost (> 32768) are not handled properly
Bug #3963: When on edge of being burdened the condition doesn't lower as you run.
Bug #3971: Editor: Incorrect colour field in cell table
Bug #3974: Journal page turning doesn't produce sounds
Bug #3978: Instant opening and closing happens when using a Controller with Menus/Containers
Bug #3981: Lagging when spells are cast, especially noticeable on new landmasses such as Tamriel Rebuilt
Bug #3982: Down sounds instead of Up ones are played when trading
Bug #3987: NPCs attack after some taunting with no "Goodbye"
Bug #3991: Journal can still be opened at main menu
Bug #3995: Dispel cancels every temporary magic effect
Bug #4002: Build broken on OpenBSD with clang
Bug #4003: Reduce Render Area of Inventory Doll to Fit Within Border
Bug #4004: Manis Virmaulese attacks without saying anything
Bug #4010: AiWander: "return to the spawn position" feature does not work properly
Bug #4016: Closing menus with spacebar will still send certain assigned actions through afterwards
Bug #4017: GetPCRunning and GetPCSneaking should check that the PC is actually moving
Bug #4024: Poor music track distribution
Bug #4025: Custom spell with copy-pasted name always sorts to top of spell list
Bug #4027: Editor: OpenMW-CS misreports its own name as "OpenCS", under Mac OS
Bug #4033: Archers don't attack if the arrows have run out and there is no other weapon
Bug #4037: Editor: New greetings do not work in-game.
Bug #4049: Reloading a saved game while falling prevents damage
Bug #4056: Draw animation should not be played when player equips a new weapon
Bug #4074: Editor: Merging of LAND/LTEX records
Bug #4076: Disposition bar is not updated when "goodbye" selected in dialogue
Bug #4079: Alchemy skill increases do not take effect until next batch
Bug #4093: GetResistFire, getResistFrost and getResistShock doesn't work as in vanilla
Bug #4094: Level-up messages for levels past 20 are hardcoded not to be used
Bug #4095: Error in framelistener when take all items from a dead corpse
Bug #4096: Messagebox with the "%0.f" format should use 0 digit precision
Bug #4104: Cycling through weapons does not skip broken ones
Bug #4105: birthsign generation menu does not show full details
Bug #4107: Editor: Left pane in Preferences window is too narrow
Bug #4112: Inventory sort order is inconsistent
Bug #4113: 'Resolution not supported in fullscreen' message is inconvenient
Bug #4131: Pickpocketing behaviour is different from vanilla
Bug #4155: NPCs don't equip a second ring in some cases
Bug #4156: Snow doesn't create water ripples
Bug #4165: NPCs autoequip new clothing with the same price
Feature #452: Rain-induced water ripples
Feature #824: Fading for doors and teleport commands
Feature #933: Editor: LTEX record table
Feature #936: Editor: LAND record table
Feature #1374: AI: Resurface to breathe
Feature #2320: ess-Importer: convert projectiles
Feature #2509: Editor: highlighting occurrences of a word in a script
Feature #2748: Editor: Should use one resource manager per document
Feature #2834: Have openMW's UI remember what menu items were 'pinned' across boots.
Feature #2923: Option to show the damage of the arrows through tooltip.
Feature #3099: Disabling inventory while dragging an item forces you to drop it
Feature #3274: Editor: Script Editor - Shortcuts and context menu options for commenting code out and uncommenting code respectively
Feature #3275: Editor: User Settings- Add an option to reset settings to their default status (per category / all)
Feature #3400: Add keyboard shortcuts for menus
Feature #3492: Show success rate while enchanting
Feature #3530: Editor: Reload data files
Feature #3682: Editor: Default key binding reset
Feature #3921: Combat AI: aggro priorities
Feature #3941: Allow starting at an unnamed exterior cell with --start
Feature #3952: Add Visual Studio 2017 support
Feature #3953: Combat AI: use "WhenUsed" enchantments
Feature #4082: Leave the stack of ingredients or potions grabbed after using an ingredient/potion
Task #2258: Windows installer: launch OpenMW tickbox
Task #4152: The Windows CI script is moving files around that CMake should be dealing with
0.42.0
------
Bug #1956: Duplicate objects after loading the game, when a mod was edited
Bug #2100: Falling leaves in Vurt's Leafy West Gash II not rendered correctly
Bug #2116: Cant fit through some doorways pressed against staircases
Bug #2289: Some modal dialogs are not centered on the screen when the window resizes
Bug #2409: Softlock when pressing weapon/magic switch keys during chargen, afterwards switches weapons even though a text field is selected
Bug #2483: Previous/Next Weapon hotkeys triggered while typing the name of game save
Bug #2629: centeroncell, coc causes death / fall damage time to time when teleporting from high
Bug #2645: Cycling weapons is possible while console/pause menu is open
Bug #2678: Combat with water creatures do not end upon exiting water
Bug #2759: Light Problems in Therana's Chamber in Tel Branora
Bug #2771: unhandled sdl event of type 0x302
Bug #2777: (constant/on cast) disintegrate armor/weapon on self is seemingly not working
Bug #2838: Editor: '.' in a record name should be allowed
Bug #2909: NPCs appear floating when standing on a slope
Bug #3093: Controller movement cannot be used while mouse is moving
Bug #3134: Crash possible when using console with open container
Bug #3254: AI enemies hit between them.
Bug #3344: Editor: Verification results sorting by Type is not alphabetical.
Bug #3345: Editor: Cloned and added pathgrids are lost after reopen of saved omwgame file
Bug #3355: [MGSO] Physics maxing out in south cornerclub Balmora
Bug #3484: Editor: camera position is not set when changing cell via drag&drop
Bug #3508: Slowfall kills Jump momentum
Bug #3580: Crash: Error ElementBufferObject::remove BufferData<0> out of range
Bug #3581: NPCs wander too much
Bug #3601: Menu Titles not centered vertically
Bug #3607: [Mac OS] Beginning of NPC speech cut off (same issue as closed bug #3453)
Bug #3613: Can not map "next weapon" or "next spell" to controller
Bug #3617: Enchanted arrows don't explode when hitting the ground
Bug #3645: Unable to use steps in Vivec, Palace of Vivec
Bug #3650: Tamriel Rebuilt 16.09.1 Hist Cuirass GND nif is rendered inside a Pink Box
Bug #3652: Item icon shadows get stuck in the alchemy GUI
Bug #3653: Incorrect swish sounds
Bug #3666: NPC collision should not be disabled until death animation has finished
Bug #3669: Editor: Text field was missing from book object editing dialogue
Bug #3670: Unhandled SDL event of type 0x304
Bug #3671: Incorrect local variable value after picking up bittercup
Bug #3686: Travelling followers doesn't increase travel fee
Bug #3689: Problematic greetings from Antares Big Mod that override the appropriate ones.
Bug #3690: Certain summoned creatures do not engage in combat with underwater creatures
Bug #3691: Enemies do not initiate combat with player followers on sight
Bug #3695: [Regression] Dispel does not always dispel spell effects in 0.41
Bug #3699: Crash on MWWorld::ProjectileManager::moveMagicBolts
Bug #3700: Climbing on rocks and mountains
Bug #3704: Creatures don't auto-equip their shields on creation
Bug #3705: AI combat engagement logic differs from vanilla
Bug #3707: Animation playing does some very odd things if pc comes in contact with the animated mesh
Bug #3712: [Mod] Freeze upon entering Adanumuran with mod Adanumuran Reclaimed
Bug #3713: [Regression] Cancelling dialogue or using travel with creatures throws a (possibly game-breaking) exception
Bug #3719: Dropped identification papers can't be picked up again
Bug #3722: Command spell doesn't bring enemies out of combat
Bug #3727: Using "Activate" mid-script-execution invalidates interpreter context
Bug #3746: Editor: Book records show attribute IDs instead of skill IDs for teached skills entry.
Bug #3755: Followers stop following after loading from savegame
Bug #3772: ModStat lowers attribute to 100 if it was greater
Bug #3781: Guns in Clean Hunter Rifles mod use crossbow sounds
Bug #3797: NPC and creature names don't show up in combat when RMB windows are displayed
Bug #3800: Wrong tooltip maximum width
Bug #3801: Drowning widget is bugged
Bug #3802: BarterOffer shouldn't limit pcMercantile
Bug #3813: Some fatal error
Bug #3816: Expression parser thinks the -> token is unexpected when a given explicit refID clashes with a journal ID
Bug #3822: Custom added creatures are not animated
Feature #451: Water sounds
Feature #2691: Light particles sometimes not shown in inventory character preview
Feature #3523: Light source on magic projectiles
Feature #3644: Nif NiSphericalCollider Unknown Record Type
Feature #3675: ess-Importer: convert mark location
Feature #3693: ess-Importer: convert last known exterior cell
Feature #3748: Editor: Replace "Scroll" check box in Book records with "Book Type" combo box.
Feature #3751: Editor: Replace "Xyz Blood" check boxes in NPC and Creature records with "Blood Type" combo box
Feature #3752: Editor: Replace emitter check boxes in Light records with "Emitter Type" combo box
Feature #3756: Editor: Replace "Female" check box in NPC records with "Gender" combo box
Feature #3757: Editor: Replace "Female" check box in BodyPart records with "Gender" combo box
Task #3092: const version of ContainerStoreIterator
Task #3795: /deps folder not in .gitignore
0.41.0
------
Bug #1138: Casting water walking doesn't move the player out of the water
Bug #1931: Rocks from blocked passage in Bamz-Amschend, Radacs Forge can reset and cant be removed again.
Bug #2048: Almvisi and Divine Intervention display wrong spell effect
Bug #2054: Show effect-indicator for "instant effect" spells and potions
Bug #2150: Clockwork City door animation problem
Bug #2288: Playback of weapon idle animation not correct
Bug #2410: Stat-review window doesn't display starting spells, powers, or abilities
Bug #2493: Repairing occasionally very slow
Bug #2716: [OSG] Water surface is too transparent from some angles
Bug #2859: [MAC OS X] Cannot exit fullscreen once enabled
Bug #3091: Editor: will not save addon if global variable value type is null
Bug #3277: Editor: Non-functional nested tables in subviews need to be hidden instead of being disabled
Bug #3348: Disabled map markers show on minimap
Bug #3350: Extending selection to instances with same object results in duplicates.
Bug #3353: [Mod] Romance version 3.7 script failed
Bug #3376: [Mod] Vampire Embrace script fails to execute
Bug #3385: Banners don't animate in stormy weather as they do in the original game
Bug #3393: Akulakhan re-enabled after main quest
Bug #3427: Editor: OpenMW-CS instances won´t get deleted
Bug #3451: Feril Salmyn corpse isn't where it is supposed to be
Bug #3497: Zero-weight armor is displayed as "heavy" in inventory tooltip
Bug #3499: Idle animations don't always loop
Bug #3500: Spark showers at Sotha Sil do not appear until you look at the ceiling
Bug #3515: Editor: Moved objects in interior cells are teleported to exterior cells.
Bug #3520: Editor: OpenMW-CS cannot find project file when launching the game
Bug #3521: Armed NPCs don't use correct melee attacks
Bug #3535: Changing cell immediately after dying causes character to freeze.
Bug #3542: Unable to rest if unalerted slaughterfish are in the cell with you
Bug #3549: Blood effects occur even when a hit is resisted
Bug #3551: NPC Todwendy in german version can't interact
Bug #3552: Opening the journal when fonts are missing results in a crash
Bug #3555: SetInvisible command should not apply graphic effect
Bug #3561: Editor: changes from omwaddon are not loaded in [New Addon] mode
Bug #3562: Non-hostile NPCs can be disarmed by stealing their weapons via sneaking
Bug #3564: Editor: openmw-cs verification results
Bug #3568: Items that should be invisible are shown in the inventory
Bug #3574: Alchemy: Alembics and retorts are used in reverse
Bug #3575: Diaglog choices don't work in mw 0.40
Bug #3576: Minor differences in AI reaction to hostile spell effects
Bug #3577: not local nolore dialog test
Bug #3578: Animation Replacer hangs after one cicle/step
Bug #3579: Bound Armor skillups and sounds
Bug #3583: Targetted GetCurrentAiPackage returns 0
Bug #3584: Persuasion bug
Bug #3590: Vendor, Ilen Faveran, auto equips items from stock
Bug #3594: Weather doesn't seem to update correctly in Mournhold
Bug #3598: Saving doesn't save status of objects
Bug #3600: Screen goes black when trying to travel to Sadrith Mora
Bug #3608: Water ripples aren't created when walking on water
Bug #3626: Argonian NPCs swim like khajiits
Bug #3627: Cannot delete "Blessed touch" spell from spellbook
Bug #3634: An enchanted throwing weapon consumes charges from the stack in your inventory. (0.40.0)
Bug #3635: Levelled items in merchants are "re-rolled" (not bug 2952, see inside)
Feature #1118: AI combat: flee
Feature #1596: Editor: Render water
Feature #2042: Adding a non-portable Light to the inventory should cause the player to glow
Feature #3166: Editor: Instance editing mode - rotate sub mode
Feature #3167: Editor: Instance editing mode - scale sub mode
Feature #3420: ess-Importer: player control flags
Feature #3489: You shouldn't be be able to re-cast a bound equipment spell
Feature #3496: Zero-weight boots should play light boot footsteps
Feature #3516: Water Walking should give a "can't cast" message and fail when you are too deep
Feature #3519: Play audio and visual effects for all effects in a spell
Feature #3527: Double spell explosion scaling
Feature #3534: Play particle textures for spell effects
Feature #3539: Make NPCs use opponent's weapon range to decide whether to dodge
Feature #3540: Allow dodging for creatures with "biped" flag
Feature #3545: Drop shadow for items in menu
Feature #3558: Implement same spell range for "on touch" spells as original engine
Feature #3560: Allow using telekinesis with touch spells on objects
Task #3585: Some objects added by Morrowind Rebirth do not display properly their texture
0.40.0
------
Bug #1320: AiWander - Creatures in cells without pathgrids do not wander
Bug #1873: Death events are triggered at the beginning of the death animation
Bug #1996: Resting interrupts magic effects
Bug #2399: Vampires can rest in broad daylight and survive the experience
Bug #2604: Incorrect magicka recalculation
Bug #2721: Telekinesis extends interaction range where it shouldn't
Bug #2981: When waiting, NPCs can go where they wouldn't go normally.
Bug #3045: Esp files containing the letter '#' in the file name cannot be loaded on startup
Bug #3071: Slowfall does not stop momentum when jumping
Bug #3085: Plugins can not replace parent cell references with a cell reference of different type
Bug #3145: Bug with AI Cliff Racer. He will not attack you, unless you put in front of him.
Bug #3149: Editor: Weather tables were missing from regions
Bug #3201: Netch shoots over your head
Bug #3269: If you deselect a mod and try to load a save made inside a cell added by it, you end bellow the terrain in the grid 0/0
Bug #3286: Editor: Script editor tab width
Bug #3329: Teleportation spells cause crash to desktop after build update from 0.37 to 0.38.0
Bug #3331: Editor: Start Scripts table: Adding a script doesn't refresh the list of Start Scripts and allows to add a single script multiple times
Bug #3332: Editor: Scene view: Tool tips only occur when holding the left mouse button
Bug #3340: ESS-Importer does not separate item stacks
Bug #3342: Editor: Creation of pathgrids did not check if the pathgrid already existed
Bug #3346: "Talked to PC" is always 0 for "Hello" dialogue
Bug #3349: AITravel doesn't repeat
Bug #3370: NPCs wandering to invalid locations after training
Bug #3378: "StopCombat" command does not function in vanilla quest
Bug #3384: Battle at Nchurdamz - Larienna Macrina does not stop combat after killing Hrelvesuu
Bug #3388: Monster Respawn tied to Quicksave
Bug #3390: Strange visual effect in Dagoth Ur's chamber
Bug #3391: Inappropriate Blight weather behavior at end of main quest
Bug #3394: Replaced dialogue inherits some of its old data
Bug #3397: Actors that start the game dead always have the same death pose
Bug #3401: Sirollus Saccus sells not glass arrows
Bug #3402: Editor: Weapon data not being properly set
Bug #3405: Mulvisic Othril will not use her chitin throwing stars
Bug #3407: Tanisie Verethi will immediately detect the player
Bug #3408: Improper behavior of ashmire particles
Bug #3412: Ai Wander start time resets when saving/loading the game
Bug #3416: 1st person and 3rd person camera isn't converted from .ess correctly
Bug #3421: Idling long enough while paralyzed sometimes causes character to get stuck
Bug #3423: Sleep interruption inside dungeons too agressive
Bug #3424: Pickpocketing sometimes won't work
Bug #3432: AiFollow / AiEscort durations handled incorrectly
Bug #3434: Dead NPC's and Creatures still contribute to sneak skill increases
Bug #3437: Weather-conditioned dialogue should not play in interiors
Bug #3439: Effects cast by summon stick around after their death
Bug #3440: Parallax maps looks weird
Bug #3443: Class graphic for custom class should be Acrobat
Bug #3446: OpenMW segfaults when using Atrayonis's "Anthology Solstheim: Tomb of the Snow Prince" mod
Bug #3448: After dispelled, invisibility icon is still displayed
Bug #3453: First couple of seconds of NPC speech is muted
Bug #3455: Portable house mods lock player and npc movement up exiting house.
Bug #3456: Equipping an item will undo dispel of constant effect invisibility
Bug #3458: Constant effect restore health doesn't work during Wait
Bug #3466: It is possible to stack multiple scroll effects of the same type
Bug #3471: When two mods delete the same references, many references are not disabled by the engine.
Bug #3473: 3rd person camera can be glitched
Feature #1424: NPC "Face" function
Feature #2974: Editor: Multiple Deletion of Subrecords
Feature #3044: Editor: Render path grid v2
Feature #3362: Editor: Configurable key bindings
Feature #3375: Make sun / moon reflections weather dependent
Feature #3386: Editor: Edit pathgrid
0.39.0
------
Bug #1384: Dark Brotherhood Assassin (and other scripted NPCs?) spawns beneath/inside solid objects
Bug #1544: "Drop" drops equipped item in a separate stack
Bug #1587: Collision detection glitches
Bug #1629: Container UI locks up in Vivec at Jeanne's
Bug #1771: Dark Brotherhood Assassin oddity in Eight Plates
Bug #1827: Unhandled NiTextureEffect in ex_dwrv_ruin30.nif
Bug #2089: When saving while swimming in water in an interior cell, you will be spawned under water on loading
Bug #2295: Internal texture not showing, nipixeldata
Bug #2363: Corpses don't disappear
Bug #2369: Respawns should be timed individually
Bug #2393: Сharacter is stuck in the tree
Bug #2444: [Mod] NPCs from Animated Morrowind appears not using proper animations
Bug #2467: Creatures do not respawn
Bug #2515: Ghosts in Ibar-Dad spawn stuck in walls
Bug #2610: FixMe script still needs to be implemented
Bug #2689: Riekling raider pig constantly screams while running
Bug #2719: Vivec don't put their hands on the knees with this replacer (Psymoniser Vivec God Replacement NPC Edition v1.0
Bug #2737: Camera shaking when side stepping around object
Bug #2760: AI Combat Priority Problem - Use of restoration spell instead of attacking
Bug #2806: Stack overflow in LocalScripts::getNext
Bug #2807: Collision detection allows player to become stuck inside objects
Bug #2814: Stairs to Marandus have improper collision
Bug #2925: Ranes Ienith will not appear, breaking the Morag Tong and Thieves Guid questlines
Bug #3024: Editor: Creator bar in startscript subview does not accept script ID drops
Bug #3046: Sleep creature: Velk is spawned half-underground in the Thirr River Valley
Bug #3080: Calling aifollow without operant in local script every frame causes mechanics to overheat + log
Bug #3101: Regression: White guar does not move
Bug #3108: Game Freeze after Killing Diseased Rat in Foreign Quarter Tomb
Bug #3124: Bloodmoon Quest - Rite of the Wolf Giver (BM_WolfGiver) Innocent victim won't turn werewolf
Bug #3125: Improper dialogue window behavior when talking to creatures
Bug #3130: Some wandering NPCs disappearing, cannot finish quests
Bug #3132: Editor: GMST ID named sMake Enchantment is instead named sMake when making new game from scratch
Bug #3133: OpenMW and the OpenCS are writting warnings about scripts that use the function GetDisabled.
Bug #3135: Journal entry for The Pigrim's Path missing name
Bug #3136: Dropped bow is displaced
Bug #3140: Editor: OpenMW-CS fails to open newly converted and saved omwaddon file.
Bug #3142: Duplicate Resist Magic message
Bug #3143: Azura missing her head
Bug #3146: Potion effect showing when ingredient effects are not known
Bug #3155: When executing chop attack with a spear, hands turn partly invisible
Bug #3161: Fast travel from Silt Strider or Boat Ride will break save files made afterwards
Bug #3163: Editor: Objects dropped to scene do not always save
Bug #3173: Game Crashes After Casting Recall Spell
Bug #3174: Constant effect enchantments play spell animation on dead bodies
Bug #3175: Spell effects do not wear down when caster dies
Bug #3176: NPCs appearing randomly far away from towns
Bug #3177: Submerged corpse floats ontop of water when it shouldn't (Widow Vabdas' Deed quest)
Bug #3184: Bacola Closcius in Balmora, South Wall Cornerclub spams magic effects if attacked
Bug #3207: Editor: New objects do not render
Bug #3212: Arrow of Ranged Silence
Bug #3213: Looking at Floor After Magical Transport
Bug #3220: The number of remaining ingredients in the alchemy window doesn't go down when failing to brew a potion
Bug #3222: Falling through the water in Vivec
Bug #3223: Crash at the beginning with MOD (The Symphony)
Bug #3228: Purple screen when leveling up.
Bug #3233: Infinite disposition via MWDialogue::Filter::testDisposition() glitch
Bug #3234: Armor mesh stuck on body in inventory menu
Bug #3235: Unlike vanilla, OpenMW don't allow statics and activators cast effects on the player.
Bug #3238: Not loading cells when using Poorly Placed Object Fix.esm
Bug #3248: Editor: Using the "Next Script" and "Previous Script" buttons changes the record status to "Modified"
Bug #3258: Woman biped skeleton
Bug #3259: No alternating punches
Bug #3262: Crash in class selection menu
Bug #3279: Load menu: Deleting a savegame makes scroll bar jump to the top
Bug #3326: Starting a new game, getting to class selection, then starting another new game temporarily assigns Acrobat class
Bug #3327: Stuck in table after loading when character was sneaking when quicksave
Feature #652: Editor: GMST verifier
Feature #929: Editor: Info record verifier
Feature #1279: Editor: Render cell border markers
Feature #2482: Background cell loading and caching of loaded cells
Feature #2484: Editor: point lighting
Feature #2801: Support NIF bump map textures in osg
Feature #2926: Editor: Optional line wrap in script editor wrap lines
Feature #3000: Editor: Reimplement 3D scene camera system
Feature #3035: Editor: Make scenes a drop target for referenceables
Feature #3043: Editor: Render cell markers v2
Feature #3164: Editor: Instance Selection Menu
Feature #3165: Editor: Instance editing mode - move sub mode
Feature #3244: Allow changing water Level of Interiors behaving like exteriors
Feature #3250: Editor: Use "Enter" key instead of clicking "Create" button to confirm ID input in Creator Bar
Support #3179: Fatal error on startup
0.38.0
------
Bug #1699: Guard will continuously run into mudcrab
Bug #1934: Saw in Dome of Kasia doesnt harm the player
Bug #1962: Rat floats when killed near the door
Bug #1963: Kwama eggsacks pulse too fast
Bug #2198: NPC voice sound source should be placed at their head
Bug #2210: OpenMW installation wizard crashes...
Bug #2211: Editor: handle DELE subrecord at the end of a record
Bug #2413: ESM error Unknown subrecord in Grandmaster of Hlaalu
Bug #2537: Bloodmoon quest Ristaag: Sattir not consistently dying, plot fails to advance; same with Grerid
Bug #2697: "The Swimmer" moves away after leading you to underwater cave
Bug #2724: Loading previous save duplicates containers and harvestables
Bug #2769: Inventory doll - Cursor not respecting order of clothes
Bug #2865: Scripts silently fail when moving NPCs between cells.
Bug #2873: Starting a new game leads to CTD / Fatal Error
Bug #2918: Editor: it's not possible to create an omwaddon containing a dot in the file name
Bug #2933: Dialog box can't disable a npc if it is in another cell. (Rescue Madura Seran).
Bug #2942: atronach sign behavior (spell absorption) changes when trying to receive a blessing at "shrine of tribunal"
Bug #2952: Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
Bug #2961: ESM Error: Unknown subrecord if Deus Ex Machina mod is loaded
Bug #2972: Resurrecting the player via console does not work when health was 0
Bug #2986: Projectile weapons work underwater
Bug #2988: "Expected subrecord" bugs showing up.
Bug #2991: Can't use keywords in strings for MessageBox
Bug #2993: Tribunal:The Shrine of the Dead Urvel Dulni can't stop to follow the player.
Bug #3008: NIFFile Error while loading meshes with a NiLODNode
Bug #3010: Engine: items should sink to the ground when dropped under water
Bug #3011: NIFFile Error while loading meshes with a NiPointLight
Bug #3016: Engine: something wrong with scripting - crash / fatal error
Bug #3020: Editor: verify does not check if given "item ID" (as content) for a "container" exists
Bug #3026: [MOD: Julan Ashlander Companion] Dialogue not triggering correctly
Bug #3028: Tooltips for Health, Magicka and Fatigue show in Options menu even when bars aren't visible
Bug #3034: Item count check dialogue option doesn't work (Guards accept gold even if you don't have enough)
Bug #3036: Owned tooltip color affects spell tooltips incorrrectly
Bug #3037: Fatal error loading old ES_Landscape.esp in Store<ESM::LandTexture>::search
Bug #3038: Player sounds come from underneath
Bug #3040: Execution of script failed: There is a message box already
Bug #3047: [MOD: Julan Ashlander Companion] Scripts KS_Bedscript or KS_JulanNight not working as intended
Bug #3048: Fatal Error
Bug #3051: High field of view results in first person rendering glitches
Bug #3053: Crash on new game at character class selection
Bug #3058: Physiched sleeves aren't rendered correctly.
Bug #3060: NPCs use wrong landing sound
Bug #3062: Mod support regression: Andromeda's fast travel.
Bug #3063: Missing Journal Textures without Tribunal and Bloodmoon installed
Bug #3077: repeated aifollow causes the distance to stack
Bug #3078: Creature Dialogues not showing when certain Function/Conditions are required.
Bug #3082: Crash when entering Holamayan Monastery with mesh replacer installed
Bug #3086: Party at Boro's House Creature with Class don't talk under OpenMW
Bug #3089: Dreamers spawn too soon
Bug #3100: Certain controls erroneously work as a werewolf
Bug #3102: Multiple unique soultrap spell sources clone souls.
Bug #3105: Summoned creatures and objects disappear at midnight
Bug #3112: gamecontrollerdb file creation with wrong extension
Bug #3116: Dialogue Function "Same Race" is avoided
Bug #3117: Dialogue Bug: Choice conditions are tested when not in a choice
Bug #3118: Body Parts are not rendered when used in a pose.
Bug #3122: NPC direction is reversed during sneak awareness check
Feature #776: Sound effects from one direction don't necessarily affect both speakers in stereo
Feature #858: Different fov settings for hands and the game world
Feature #1176: Handle movement of objects between cells
Feature #2507: Editor: choosing colors for syntax highlighting
Feature #2867: Editor: hide script error list when there are no errors
Feature #2885: Accept a file format other than nif
Feature #2982: player->SetDelete 1 results in: PC can't move, menu can be opened
Feature #2996: Editor: make it possible to preset the height of the script check area in a script view
Feature #3014: Editor: Tooltips in 3D scene
Feature #3064: Werewolf field of view
Feature #3074: Quicksave indicator
Task #287: const version of Ptr
Task #2542: Editor: redo user settings system
0.37.0
------

@ -1,26 +1,22 @@
#!/bin/sh
echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca-
if [ "${ANALYZE}" ]; then
if [ $(lsb_release -sc) = "precise" ]; then
echo "yes" | sudo apt-add-repository ppa:ubuntu-toolchain-r/test
fi
echo "yes" | sudo add-apt-repository "deb http://llvm.org/apt/`lsb_release -sc`/ llvm-toolchain-`lsb_release -sc`-3.6 main"
wget -O - http://llvm.org/apt/llvm-snapshot.gpg.key|sudo apt-key add -
# Set up compilers
if [ ! -z "${MATRIX_CC}" ]; then
eval "${MATRIX_CC}"
fi
echo "yes" | sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu `lsb_release -sc` main universe restricted multiverse"
echo "yes" | sudo apt-add-repository ppa:openmw/openmw
echo "yes" | sudo apt-add-repository ppa:boost-latest/ppa
sudo apt-get update -qq
sudo apt-get install -qq libgtest-dev google-mock
sudo apt-get install -qq libboost-filesystem1.55-dev libboost-program-options1.55-dev libboost-system1.55-dev libboost-thread1.55-dev
sudo apt-get install -qq ffmpeg libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev
sudo apt-get install -qq libbullet-dev libopenscenegraph-dev libmygui-dev libsdl2-dev libunshield-dev libtinyxml-dev libopenal-dev libqt4-dev
sudo apt-get install -qq cmake-data #workaround for broken osgqt cmake script in ubuntu 12.04
if [ "${ANALYZE}" ]; then sudo apt-get install -qq clang-3.6; fi
# build libgtest & libgtest_main
sudo mkdir /usr/src/gtest/build
cd /usr/src/gtest/build
sudo cmake .. -DBUILD_SHARED_LIBS=1
sudo make -j4
sudo ln -s /usr/src/gtest/build/libgtest.so /usr/lib/libgtest.so
sudo ln -s /usr/src/gtest/build/libgtest_main.so /usr/lib/libgtest_main.so
cd ~/
git clone https://github.com/TES3MP/CrabNet
cd CrabNet
cmake . -DCRABNET_ENABLE_DLL=OFF -DCRABNET_ENABLE_SAMPLES=OFF -DCMAKE_BUILD_TYPE=Release
make -j3

@ -1,9 +1,10 @@
#!/bin/sh
export CXX=clang++
export CC=clang
brew tap openmw/openmw
brew update
brew unlink boost
brew install openmw-mygui openmw-bullet openmw-sdl2 openmw-ffmpeg openmw/openmw/qt unshield
brew outdated cmake || brew upgrade cmake
brew outdated pkgconfig || brew upgrade pkgconfig
brew install qt
curl -fSL -R -J https://downloads.openmw.org/osx/dependencies/openmw-deps-100d2e0.zip -o ~/openmw-deps.zip
unzip -o ~/openmw-deps.zip -d /private/tmp/openmw-deps > /dev/null

@ -1,7 +1,39 @@
#!/bin/sh
free -m
mkdir build
cd build
export CODE_COVERAGE=1
if [ "${CC}" = "clang" ]; then export CODE_COVERAGE=0; fi
${ANALYZE}cmake .. -DBUILD_WITH_CODE_COVERAGE=${CODE_COVERAGE} -DBUILD_UNITTESTS=1 -DCMAKE_INSTALL_PREFIX=/usr -DBINDIR=/usr/games -DCMAKE_BUILD_TYPE="RelWithDebInfo" -DUSE_SYSTEM_TINYXML=TRUE
# Set up compilers
if [ ! -z "${MATRIX_CC}" ]; then
eval "${MATRIX_CC}"
fi
export RAKNET_ROOT=~/CrabNet
export CODE_COVERAGE=0
if [ ! -z "${ANALYZE}" ]; then
CODE_COVERAGE=1
fi
${ANALYZE}cmake .. \
-DDESIRED_QT_VERSION=5 \
-DBUILD_OPENMW_MP=ON \
-DBUILD_BROWSER=ON \
-DBUILD_MASTER=ON \
-DBUILD_WITH_CODE_COVERAGE=${CODE_COVERAGE} \
-DBUILD_BSATOOL=OFF \
-DBUILD_ESMTOOL=OFF \
-DBUILD_ESSIMPORTER=OFF \
-DBUILD_LAUNCHER=OFF \
-DBUILD_MWINIIMPORTER=OFF \
-DBUILD_MYGUI_PLUGIN=OFF \
-DBUILD_OPENCS=OFF \
-DBUILD_WIZARD=OFF \
-DBUILD_UNITTESTS=1 \
-DCMAKE_INSTALL_PREFIX=/usr \
-DBINDIR=/usr/games \
-DCMAKE_BUILD_TYPE="None" \
-DUSE_SYSTEM_TINYXML=TRUE \
-DRakNet_LIBRARY_RELEASE=~/CrabNet/lib/libRakNetLibStatic.a \
-DRakNet_LIBRARY_DEBUG=~/CrabNet/lib/libRakNetLibStatic.a

@ -0,0 +1,732 @@
#!/bin/bash
# set -x # turn-on for debugging
MISSINGTOOLS=0
command -v 7z >/dev/null 2>&1 || { echo "Error: 7z (7zip) is not on the path."; MISSINGTOOLS=1; }
command -v cmake >/dev/null 2>&1 || { echo "Error: cmake (CMake) is not on the path."; MISSINGTOOLS=1; }
if [ $MISSINGTOOLS -ne 0 ]; then
exit 1
fi
WORKINGDIR="$(pwd)"
case "$WORKINGDIR" in
*[[:space:]]*)
echo "Error: Working directory contains spaces."
exit 1
;;
esac
set -euo pipefail
APPVEYOR=${APPVEYOR:-}
CI=${CI:-}
STEP=${STEP:-}
VERBOSE=""
STRIP=""
SKIP_DOWNLOAD=""
SKIP_EXTRACT=""
KEEP=""
UNITY_BUILD=""
VS_VERSION=""
PLATFORM=""
CONFIGURATION=""
while [ $# -gt 0 ]; do
ARGSTR=$1
shift
if [ ${ARGSTR:0:1} != "-" ]; then
echo "Unknown argument $ARGSTR"
echo "Try '$0 -h'"
exit 1
fi
for (( i=1; i<${#ARGSTR}; i++ )); do
ARG=${ARGSTR:$i:1}
case $ARG in
V )
VERBOSE=true ;;
d )
SKIP_DOWNLOAD=true ;;
e )
SKIP_EXTRACT=true ;;
k )
KEEP=true ;;
u )
UNITY_BUILD=true ;;
v )
VS_VERSION=$1
shift ;;
p )
PLATFORM=$1
shift ;;
c )
CONFIGURATION=$1
shift ;;
h )
cat <<EOF
Usage: $0 [-cdehkpuvV]
Options:
-c <Release/Debug>
Set the configuration, can also be set with environment variable CONFIGURATION.
-d
Skip checking the downloads.
-e
Skip extracting dependencies.
-h
Show this message.
-k
Keep the old build directory, default is to delete it.
-p <Win32/Win64>
Set the build platform, can also be set with environment variable PLATFORM.
-u
Configure for unity builds.
-v <2013/2015/2017>
Choose the Visual Studio version to use.
-V
Run verbosely
EOF
exit 0
;;
* )
echo "Unknown argument $ARG."
echo "Try '$0 -h'"
exit 1 ;;
esac
done
done
if [ -z $VERBOSE ]; then
STRIP="> /dev/null 2>&1"
fi
if [ -z $APPVEYOR ]; then
echo "Running prebuild outside of Appveyor."
DIR=$(echo "$0" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
cd $(dirname "$DIR")/..
else
echo "Running prebuild in Appveyor."
cd "$APPVEYOR_BUILD_FOLDER"
fi
run_cmd() {
CMD="$1"
shift
if [ -z $VERBOSE ]; then
eval $CMD $@ > output.log 2>&1
RET=$?
if [ $RET -ne 0 ]; then
if [ -z $APPVEYOR ]; then
echo "Command $CMD failed, output can be found in $(real_pwd)/output.log"
else
echo
echo "Command $CMD failed;"
cat output.log
fi
else
rm output.log
fi
return $RET
else
eval $CMD $@
return $?
fi
}
download() {
if [ $# -lt 3 ]; then
echo "Invalid parameters to download."
return 1
fi
NAME=$1
shift
echo "$NAME..."
while [ $# -gt 1 ]; do
URL=$1
FILE=$2
shift
shift
if ! [ -f $FILE ]; then
printf " Downloading $FILE... "
if [ -z $VERBOSE ]; then
curl --silent --retry 10 -kLy 5 -o $FILE $URL
RET=$?
else
curl --retry 10 -kLy 5 -o $FILE $URL
RET=$?
fi
if [ $RET -ne 0 ]; then
echo "Failed!"
else
echo "Done."
fi
else
echo " $FILE exists, skipping."
fi
done
if [ $# -ne 0 ]; then
echo "Missing parameter."
fi
}
real_pwd() {
pwd | sed "s,/\(.\),\1:,"
}
CMAKE_OPTS=""
add_cmake_opts() {
CMAKE_OPTS="$CMAKE_OPTS $@"
}
RUNTIME_DLLS=""
add_runtime_dlls() {
RUNTIME_DLLS="$RUNTIME_DLLS $@"
}
OSG_PLUGINS=""
add_osg_dlls() {
OSG_PLUGINS="$OSG_PLUGINS $@"
}
QT_PLATFORMS=""
add_qt_platform_dlls() {
QT_PLATFORMS="$QT_PLATFORMS $@"
}
if [ -z $PLATFORM ]; then
PLATFORM="$(uname -m)"
fi
if [ -z $CONFIGURATION ]; then
CONFIGURATION="Debug"
fi
if [ -z $VS_VERSION ]; then
VS_VERSION="2013"
fi
case $VS_VERSION in
15|15.0|2017 )
GENERATOR="Visual Studio 15 2017"
TOOLSET="vc141"
MSVC_REAL_VER="15"
MSVC_VER="14.1"
MSVC_YEAR="2015"
MSVC_DISPLAY_YEAR="2017"
;;
14|14.0|2015 )
GENERATOR="Visual Studio 14 2015"
TOOLSET="vc140"
MSVC_REAL_VER="14"
MSVC_VER="14.0"
MSVC_YEAR="2015"
MSVC_DISPLAY_YEAR="2015"
;;
12|12.0|2013 )
GENERATOR="Visual Studio 12 2013"
TOOLSET="vc120"
MSVC_REAL_VER="12"
MSVC_VER="12.0"
MSVC_YEAR="2013"
MSVC_DISPLAY_YEAR="2013"
;;
esac
case $PLATFORM in
x64|x86_64|x86-64|win64|Win64 )
ARCHNAME="x86-64"
ARCHSUFFIX="64"
BITS="64"
BASE_OPTS="-G\"$GENERATOR Win64\""
add_cmake_opts "-G\"$GENERATOR Win64\""
;;
x32|x86|i686|i386|win32|Win32 )
ARCHNAME="x86"
ARCHSUFFIX="86"
BITS="32"
BASE_OPTS="-G\"$GENERATOR\""
add_cmake_opts "-G\"$GENERATOR\""
;;
* )
echo "Unknown platform $PLATFORM."
exit 1
;;
esac
case $CONFIGURATION in
debug|Debug|DEBUG )
CONFIGURATION=Debug
BUILD_CONFIG=Debug
;;
release|Release|RELEASE )
CONFIGURATION=Release
BUILD_CONFIG=Release
;;
relwithdebinfo|RelWithDebInfo|RELWITHDEBINFO )
CONFIGURATION=Release
BUILD_CONFIG=RelWithDebInfo
;;
esac
if ! [ -z $UNITY_BUILD ]; then
add_cmake_opts "-DOPENMW_UNITY_BUILD=True"
fi
echo
echo "==================================="
echo "Starting prebuild on MSVC${MSVC_DISPLAY_YEAR} WIN${BITS}"
echo "==================================="
echo
# cd OpenMW/AppVeyor-test
mkdir -p deps
cd deps
DEPS="$(pwd)"
if [ -z $SKIP_DOWNLOAD ]; then
echo "Downloading dependency packages."
echo
# Boost
if [ -z $APPVEYOR ]; then
download "Boost 1.67.0" \
"https://sourceforge.net/projects/boost/files/boost-binaries/1.67.0/boost_1_67_0-msvc-${MSVC_VER}-${BITS}.exe" \
"boost-1.67.0-msvc${MSVC_YEAR}-win${BITS}.exe"
fi
# Bullet
download "Bullet 2.86" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}.7z" \
"Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}.7z"
# FFmpeg
download "FFmpeg 3.2.4" \
"https://ffmpeg.zeranoe.com/builds/win${BITS}/shared/ffmpeg-3.2.4-win${BITS}-shared.zip" \
"ffmpeg-3.2.4-win${BITS}.zip" \
"https://ffmpeg.zeranoe.com/builds/win${BITS}/dev/ffmpeg-3.2.4-win${BITS}-dev.zip" \
"ffmpeg-3.2.4-dev-win${BITS}.zip"
# MyGUI
download "MyGUI 3.2.2" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" \
"MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z"
# OpenAL
download "OpenAL-Soft 1.17.2" \
"http://kcat.strangesoft.net/openal-binaries/openal-soft-1.17.2-bin.zip" \
"OpenAL-Soft-1.17.2.zip"
# OSG
download "OpenSceneGraph 3.4.1-scrawl" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}.7z" \
"OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}.7z"
# Qt
if [ -z $APPVEYOR ]; then
if [ $BITS == "64" ]; then
QT_SUFFIX="_64"
else
QT_SUFFIX=""
fi
download "Qt 5.7.0" \
"https://download.qt.io/archive/qt/5.7/5.7.0/qt-opensource-windows-x86-msvc${MSVC_YEAR}${QT_SUFFIX}-5.7.0.exe" \
"qt-5.7.0-msvc${MSVC_YEAR}-win${BITS}.exe" \
"https://www.lysator.liu.se/~ace/OpenMW/deps/qt-5-install.qs" \
"qt-5-install.qs"
fi
# SDL2
download "SDL 2.0.7" \
"https://www.libsdl.org/release/SDL2-devel-2.0.7-VC.zip" \
"SDL2-2.0.7.zip"
fi
cd .. #/..
# Set up dependencies
BUILD_DIR="MSVC${MSVC_DISPLAY_YEAR}_${BITS}"
if [ -z $KEEP ]; then
echo
echo "(Re)Creating build directory."
rm -rf "$BUILD_DIR"
fi
mkdir -p "${BUILD_DIR}/deps"
cd "${BUILD_DIR}/deps"
DEPS_INSTALL="$(pwd)"
cd $DEPS
echo
echo "Extracting dependencies, this might take a while..."
echo "---------------------------------------------------"
echo
# Boost
if [ -z $APPVEYOR ]; then
printf "Boost 1.67.0... "
else
if [ $MSVC_VER -eq 12.0 ]; then
printf "Boost 1.58.0 AppVeyor... "
else
printf "Boost 1.67.0 AppVeyor... "
fi
fi
{
if [ -z $APPVEYOR ]; then
cd $DEPS_INSTALL
BOOST_SDK="$(real_pwd)/Boost"
# Boost's installer is still based on ms-dos API that doesn't support larger than 260 char path names
# We work around this by installing to root of the current working drive and then move it to our deps
# get the current working drive's root, we'll install to that temporarily
CWD_DRIVE_ROOT="$(powershell -command '(get-location).Drive.Root')Boost_temp"
CWD_DRIVE_ROOT_BASH=$(echo "$CWD_DRIVE_ROOT" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
if [ -d CWD_DRIVE_ROOT_BASH ]; then
printf "Cannot continue, ${CWD_DRIVE_ROOT_BASH} aka ${CWD_DRIVE_ROOT} already exists. Please remove before re-running. ";
exit 1;
fi
if [ -d ${BOOST_SDK} ] && grep "BOOST_VERSION 106700" Boost/boost/version.hpp > /dev/null; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf Boost
CI_EXTRA_INNO_OPTIONS=""
[ -n "$CI" ] && CI_EXTRA_INNO_OPTIONS="//SUPPRESSMSGBOXES //LOG='boost_install.log'"
"${DEPS}/boost-1.67.0-msvc${MSVC_YEAR}-win${BITS}.exe" //DIR="${CWD_DRIVE_ROOT}" //VERYSILENT //NORESTART ${CI_EXTRA_INNO_OPTIONS}
mv "${CWD_DRIVE_ROOT_BASH}" "${BOOST_SDK}"
fi
add_cmake_opts -DBOOST_ROOT="$BOOST_SDK" \
-DBOOST_LIBRARYDIR="${BOOST_SDK}/lib${BITS}-msvc-${MSVC_VER}"
add_cmake_opts -DBoost_COMPILER="-${TOOLSET}"
echo Done.
else
# Appveyor unstable has all the boost we need already
if [ $MSVC_REAL_VER -eq 12 ]; then
BOOST_SDK="c:/Libraries/boost_1_58_0"
else
BOOST_SDK="c:/Libraries/boost_1_67_0"
fi
if [ $MSVC_REAL_VER -eq 15 ]; then
LIB_SUFFIX="1"
else
LIB_SUFFIX="0"
fi
add_cmake_opts -DBOOST_ROOT="$BOOST_SDK" \
-DBOOST_LIBRARYDIR="${BOOST_SDK}/lib${BITS}-msvc-${MSVC_VER}.${LIB_SUFFIX}"
add_cmake_opts -DBoost_COMPILER="-${TOOLSET}"
echo Done.
fi
}
cd $DEPS
echo
# Bullet
printf "Bullet 2.86... "
{
cd $DEPS_INSTALL
if [ -d Bullet ]; then
printf -- "Exists. (No version checking) "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf Bullet
eval 7z x -y "${DEPS}/Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
mv "Bullet-2.86-msvc${MSVC_YEAR}-win${BITS}" Bullet
fi
export BULLET_ROOT="$(real_pwd)/Bullet"
echo Done.
}
cd $DEPS
echo
# FFmpeg
printf "FFmpeg 3.2.4... "
{
cd $DEPS_INSTALL
if [ -d FFmpeg ] && grep "FFmpeg version: 3.2.4" FFmpeg/README.txt > /dev/null; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf FFmpeg
eval 7z x -y "${DEPS}/ffmpeg-3.2.4-win${BITS}.zip" $STRIP
eval 7z x -y "${DEPS}/ffmpeg-3.2.4-dev-win${BITS}.zip" $STRIP
mv "ffmpeg-3.2.4-win${BITS}-shared" FFmpeg
cp -r "ffmpeg-3.2.4-win${BITS}-dev/"* FFmpeg/
rm -rf "ffmpeg-3.2.4-win${BITS}-dev"
fi
export FFMPEG_HOME="$(real_pwd)/FFmpeg"
add_runtime_dlls "$(pwd)/FFmpeg/bin/"{avcodec-57,avformat-57,avutil-55,swresample-2,swscale-4}.dll
if [ $BITS -eq 32 ]; then
add_cmake_opts "-DCMAKE_EXE_LINKER_FLAGS=\"/machine:X86 /safeseh:no\""
fi
echo Done.
}
cd $DEPS
echo
# MyGUI
printf "MyGUI 3.2.2... "
{
cd $DEPS_INSTALL
if [ -d MyGUI ] && \
grep "MYGUI_VERSION_MAJOR 3" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null && \
grep "MYGUI_VERSION_MINOR 2" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null && \
grep "MYGUI_VERSION_PATCH 2" MyGUI/include/MYGUI/MyGUI_Prerequest.h > /dev/null
then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf MyGUI
eval 7z x -y "${DEPS}/MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
mv "MyGUI-3.2.2-msvc${MSVC_YEAR}-win${BITS}" MyGUI
fi
export MYGUI_HOME="$(real_pwd)/MyGUI"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="_d"
else
SUFFIX=""
fi
add_runtime_dlls "$(pwd)/MyGUI/bin/${CONFIGURATION}/MyGUIEngine${SUFFIX}.dll"
echo Done.
}
cd $DEPS
echo
# OpenAL
printf "OpenAL-Soft 1.17.2... "
{
if [ -d openal-soft-1.17.2-bin ]; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf openal-soft-1.17.2-bin
eval 7z x -y OpenAL-Soft-1.17.2.zip $STRIP
fi
OPENAL_SDK="$(real_pwd)/openal-soft-1.17.2-bin"
add_cmake_opts -DOPENAL_INCLUDE_DIR="${OPENAL_SDK}/include/AL" \
-DOPENAL_LIBRARY="${OPENAL_SDK}/libs/Win${BITS}/OpenAL32.lib"
add_runtime_dlls "$(pwd)/openal-soft-1.17.2-bin/bin/WIN${BITS}/soft_oal.dll:OpenAL32.dll"
echo Done.
}
cd $DEPS
echo
# OSG
printf "OSG 3.4.1-scrawl... "
{
cd $DEPS_INSTALL
if [ -d OSG ] && \
grep "OPENSCENEGRAPH_MAJOR_VERSION 3" OSG/include/osg/Version > /dev/null && \
grep "OPENSCENEGRAPH_MINOR_VERSION 4" OSG/include/osg/Version > /dev/null && \
grep "OPENSCENEGRAPH_PATCH_VERSION 1" OSG/include/osg/Version > /dev/null
then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf OSG
eval 7z x -y "${DEPS}/OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}.7z" $STRIP
mv "OSG-3.4.1-scrawl-msvc${MSVC_YEAR}-win${BITS}" OSG
fi
OSG_SDK="$(real_pwd)/OSG"
add_cmake_opts -DOSG_DIR="$OSG_SDK"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="d"
else
SUFFIX=""
fi
add_runtime_dlls "$(pwd)/OSG/bin/"{OpenThreads,zlib,libpng*}${SUFFIX}.dll \
"$(pwd)/OSG/bin/osg"{,Animation,DB,FX,GA,Particle,Text,Util,Viewer}${SUFFIX}.dll
add_osg_dlls "$(pwd)/OSG/bin/osgPlugins-3.4.1/osgdb_"{bmp,dds,jpeg,osg,png,tga}${SUFFIX}.dll
add_osg_dlls "$(pwd)/OSG/bin/osgPlugins-3.4.1/osgdb_serializers_osg"{,animation,fx,ga,particle,text,util,viewer}${SUFFIX}.dll
echo Done.
}
cd $DEPS
echo
# Qt
if [ -z $APPVEYOR ]; then
printf "Qt 5.7.0... "
else
printf "Qt 5.10 AppVeyor... "
fi
{
if [ $BITS -eq 64 ]; then
SUFFIX="_64"
else
SUFFIX=""
fi
if [ -z $APPVEYOR ]; then
cd $DEPS_INSTALL
QT_SDK="$(real_pwd)/Qt/5.7/msvc${MSVC_YEAR}${SUFFIX}"
if [ -d Qt ] && head -n2 Qt/InstallationLog.txt | grep "5.7.0" > /dev/null; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf Qt
cp "${DEPS}/qt-5-install.qs" qt-install.qs
sed -i "s|INSTALL_DIR|$(real_pwd)/Qt|" qt-install.qs
sed -i "s/qt.VERSION.winBITS_msvcYEAR/qt.57.win${BITS}_msvc${MSVC_YEAR}${SUFFIX}/" qt-install.qs
printf -- "(Installation might take a while) "
"${DEPS}/qt-5.7.0-msvc${MSVC_YEAR}-win${BITS}.exe" --script qt-install.qs --silent
mv qt-install.qs Qt/
echo Done.
printf " Cleaning up extraneous data... "
rm -r "$(real_pwd)/Qt/"{dist,Docs,Examples,Tools,vcredist,components.xml,MaintenanceTool.dat,MaintenanceTool.exe,MaintenanceTool.ini,network.xml,qt-install.qs}
fi
cd $QT_SDK
add_cmake_opts -DDESIRED_QT_VERSION=5 \
-DQT_QMAKE_EXECUTABLE="${QT_SDK}/bin/qmake.exe" \
-DCMAKE_PREFIX_PATH="$QT_SDK"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="d"
else
SUFFIX=""
fi
add_runtime_dlls "$(pwd)/bin/Qt5"{Core,Gui,Network,OpenGL,Widgets}${SUFFIX}.dll
add_qt_platform_dlls "$(pwd)/plugins/platforms/qwindows${SUFFIX}.dll"
echo Done.
else
QT_SDK="C:/Qt/5.10/msvc${MSVC_DISPLAY_YEAR}${SUFFIX}"
add_cmake_opts -DDESIRED_QT_VERSION=5 \
-DQT_QMAKE_EXECUTABLE="${QT_SDK}/bin/qmake.exe" \
-DCMAKE_PREFIX_PATH="$QT_SDK"
if [ $CONFIGURATION == "Debug" ]; then
SUFFIX="d"
else
SUFFIX=""
fi
DIR=$(echo "${QT_SDK}" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
add_runtime_dlls "${DIR}/bin/Qt5"{Core,Gui,Network,OpenGL,Widgets}${SUFFIX}.dll
add_qt_platform_dlls "${DIR}/plugins/platforms/qwindows${SUFFIX}.dll"
echo Done.
fi
}
cd $DEPS
echo
# SDL2
printf "SDL 2.0.7... "
{
if [ -d SDL2-2.0.7 ]; then
printf "Exists. "
elif [ -z $SKIP_EXTRACT ]; then
rm -rf SDL2-2.0.7
eval 7z x -y SDL2-2.0.7.zip $STRIP
fi
export SDL2DIR="$(real_pwd)/SDL2-2.0.7"
add_runtime_dlls "$(pwd)/SDL2-2.0.7/lib/x${ARCHSUFFIX}/SDL2.dll"
echo Done.
}
echo
cd $DEPS_INSTALL/..
echo
echo "Setting up OpenMW build..."
add_cmake_opts -DBUILD_BSATOOL=no \
-DBUILD_ESMTOOL=no \
-DBUILD_MYGUI_PLUGIN=no \
-DOPENMW_MP_BUILD=on
if [ ! -z $CI ]; then
case $STEP in
components )
echo " Building subproject: Components."
add_cmake_opts -DBUILD_ESSIMPORTER=no \
-DBUILD_LAUNCHER=no \
-DBUILD_MWINIIMPORTER=no \
-DBUILD_OPENCS=no \
-DBUILD_OPENMW=no \
-DBUILD_WIZARD=no
;;
openmw )
echo " Building subproject: OpenMW."
add_cmake_opts -DBUILD_ESSIMPORTER=no \
-DBUILD_LAUNCHER=no \
-DBUILD_MWINIIMPORTER=no \
-DBUILD_OPENCS=no \
-DBUILD_WIZARD=no
;;
opencs )
echo " Building subproject: OpenCS."
add_cmake_opts -DBUILD_ESSIMPORTER=no \
-DBUILD_LAUNCHER=no \
-DBUILD_MWINIIMPORTER=no \
-DBUILD_OPENMW=no \
-DBUILD_WIZARD=no
;;
misc )
echo " Building subprojects: Misc."
add_cmake_opts -DBUILD_OPENCS=no \
-DBUILD_OPENMW=no
;;
esac
fi
# NOTE: Disable this when/if we want to run test cases
#if [ -z $CI ]; then
echo "- Copying Runtime DLLs..."
mkdir -p $BUILD_CONFIG
for DLL in $RUNTIME_DLLS; do
TARGET="$(basename "$DLL")"
if [[ "$DLL" == *":"* ]]; then
IFS=':'; SPLIT=( ${DLL} ); unset IFS
DLL=${SPLIT[0]}
TARGET=${SPLIT[1]}
fi
echo " ${TARGET}."
cp "$DLL" "$BUILD_CONFIG/$TARGET"
done
echo
echo "- OSG Plugin DLLs..."
mkdir -p $BUILD_CONFIG/osgPlugins-3.4.1
for DLL in $OSG_PLUGINS; do
echo " $(basename $DLL)."
cp "$DLL" $BUILD_CONFIG/osgPlugins-3.4.1
done
echo
echo "- Qt Platform DLLs..."
mkdir -p ${BUILD_CONFIG}/platforms
for DLL in $QT_PLATFORMS; do
echo " $(basename $DLL)"
cp "$DLL" "${BUILD_CONFIG}/platforms"
done
echo
#fi
if [ -z $VERBOSE ]; then
printf -- "- Configuring... "
else
echo "- cmake .. $CMAKE_OPTS"
fi
run_cmd cmake .. $CMAKE_OPTS
RET=$?
if [ -z $VERBOSE ]; then
if [ $RET -eq 0 ]; then
echo Done.
else
echo Failed.
fi
fi
exit $RET

@ -1,5 +1,21 @@
#!/bin/sh
export CXX=clang++
export CC=clang
DEPENDENCIES_ROOT="/private/tmp/openmw-deps/openmw-deps"
QT_PATH=`brew --prefix qt`
mkdir build
cd build
cmake -DCMAKE_FRAMEWORK_PATH="/usr/local/lib/macosx/Release" -DCMAKE_EXE_LINKER_FLAGS="-F/usr/local/lib/macosx/Release" -DCMAKE_CXX_FLAGS="-stdlib=libstdc++" -DCMAKE_BUILD_TYPE=Debug -DBUILD_MYGUI_PLUGIN=OFF -G"Unix Makefiles" ..
cmake \
-D CMAKE_PREFIX_PATH="$DEPENDENCIES_ROOT;$QT_PATH" \
-D CMAKE_OSX_DEPLOYMENT_TARGET="10.9" \
-D CMAKE_OSX_SYSROOT="macosx10.13" \
-D CMAKE_BUILD_TYPE=Release \
-D OPENMW_OSX_DEPLOYMENT=TRUE \
-D DESIRED_QT_VERSION=5 \
-D BUILD_ESMTOOL=FALSE \
-D BUILD_MYGUI_PLUGIN=FALSE \
-G"Unix Makefiles" \
..

@ -0,0 +1,91 @@
#!/bin/bash
APPVEYOR=""
CI=""
PACKAGE=""
PLATFORM=""
CONFIGURATION=""
VS_VERSION=""
if [ -z $PLATFORM ]; then
PLATFORM=`uname -m`
fi
if [ -z $CONFIGURATION ]; then
CONFIGURATION="Debug"
fi
case $VS_VERSION in
14|14.0|2015 )
GENERATOR="Visual Studio 14 2015"
MSVC_YEAR="2015"
MSVC_VER="14.0"
;;
# 12|2013|
* )
GENERATOR="Visual Studio 12 2013"
MSVC_YEAR="2013"
MVSC_VER="12.0"
;;
esac
case $PLATFORM in
x64|x86_64|x86-64|win64|Win64 )
BITS=64
;;
x32|x86|i686|i386|win32|Win32 )
BITS=32
;;
esac
case $CONFIGURATION in
debug|Debug|DEBUG )
CONFIGURATION=Debug
;;
release|Release|RELEASE )
CONFIGURATION=Release
;;
relwithdebinfo|RelWithDebInfo|RELWITHDEBINFO )
CONFIGURATION=RelWithDebInfo
;;
esac
if [ -z $APPVEYOR ]; then
echo "Running ${BITS}-bit MSVC${MSVC_YEAR} ${CONFIGURATION} build outside of Appveyor."
DIR=$(echo "$0" | sed "s,\\\\,/,g" | sed "s,\(.\):,/\\1,")
cd $(dirname "$DIR")/..
else
echo "Running ${BITS}-bit MSVC${MSVC_YEAR} ${CONFIGURATION} build in Appveyor."
cd $APPVEYOR_BUILD_FOLDER
fi
BUILD_DIR="MSVC${MSVC_YEAR}_${BITS}"
cd ${BUILD_DIR}
which msbuild > /dev/null
if [ $? -ne 0 ]; then
msbuild() {
/c/Program\ Files\ \(x86\)/MSBuild/${MSVC_VER}/Bin/MSBuild.exe "$@"
}
fi
if [ -z $APPVEYOR ]; then
msbuild OpenMW.sln //t:Build //p:Configuration=${CONFIGURATION} //m:8
else
msbuild OpenMW.sln //t:Build //p:Configuration=${CONFIGURATION} //m:8 //logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
fi
RET=$?
if [ $RET -eq 0 ] && [ ! -z $PACKAGE ]; then
msbuild PACKAGE.vcxproj //t:Build //m:8
RET=$?
fi
exit $RET

@ -0,0 +1,11 @@
#!/bin/sh
cd build
DATE=`date +'%d%m%Y'`
SHORT_COMMIT=`git rev-parse --short ${TRAVIS_COMMIT}`
TARGET_FILENAME="OpenMW-${DATE}-${SHORT_COMMIT}.dmg"
if ! curl --ssl -u $OSX_FTP_USER:$OSX_FTP_PASSWORD "${OSX_FTP_URL}" --silent | grep $SHORT_COMMIT > /dev/null; then
curl --ssl --ftp-create-dirs -T *.dmg -u $OSX_FTP_USER:$OSX_FTP_PASSWORD "${OSX_FTP_URL}${TARGET_FILENAME}"
fi

@ -1,10 +1,43 @@
# Apps and tools
option(BUILD_OPENMW "build OpenMW" ON)
option(BUILD_OPENMW_MP "build OpenMW-MP" ON)
option(BUILD_MASTER "build tes3mp master server" OFF)
option(BUILD_BSATOOL "build BSA extractor" ON)
option(BUILD_ESMTOOL "build ESM inspector" ON)
option(BUILD_LAUNCHER "build Launcher" ON)
option(BUILD_BROWSER "build tes3mp Server Browser" ON)
option(BUILD_MWINIIMPORTER "build MWiniImporter" ON)
option(BUILD_ESSIMPORTER "build ESS (Morrowind save game) importer" ON)
option(BUILD_OPENCS "build OpenMW Construction Set" ON)
option(BUILD_WIZARD "build Installation Wizard" ON)
option(BUILD_WITH_CODE_COVERAGE "Enable code coverage with gconv" OFF)
option(BUILD_UNITTESTS "Enable Unittests with Google C++ Unittest" OFF)
option(BUILD_NIFTEST "build nif file tester" OFF)
option(BUILD_MYGUI_PLUGIN "build MyGUI plugin for OpenMW resources, to use with MyGUI tools" ON)
option(BUILD_DOCS "build documentation." OFF )
if (NOT BUILD_LAUNCHER AND NOT BUILD_BROWSER AND NOT BUILD_OPENCS AND NOT BUILD_WIZARD)
set(USE_QT FALSE)
else()
set(USE_QT TRUE)
endif()
if (USE_QT)
set(DESIRED_QT_VERSION 4 CACHE STRING "The QT version OpenMW should use (4 or 5)")
set_property(CACHE DESIRED_QT_VERSION PROPERTY STRINGS 4 5)
endif()
# set the minimum required version across the board
cmake_minimum_required(VERSION 3.1.0)
project(OpenMW)
# If the user doesn't supply a CMAKE_BUILD_TYPE via command line, choose one for them.
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
"Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel."
"Choose the type of build, options are: None(CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel."
FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS None Debug Release RelWithDebInfo MinSizeRel)
ENDIF()
if (APPLE)
@ -15,11 +48,16 @@ endif (APPLE)
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
if (ANDROID)
set(CMAKE_FIND_ROOT_PATH ${OPENMW_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")
set (OSG_PLUGINS_DIR CACHE STRING "")
endif()
# Version
message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 37)
set(OPENMW_VERSION_MINOR 44)
set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_VERSION_COMMITHASH "")
@ -29,26 +67,18 @@ set(OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VER
set(GIT_CHECKOUT FALSE)
if(EXISTS ${PROJECT_SOURCE_DIR}/.git)
if(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/shallow)
find_package(Git)
if(GIT_FOUND)
set(GIT_CHECKOUT TRUE)
else(GIT_FOUND)
message(WARNING "Git executable not found")
endif(GIT_FOUND)
else(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/shallow)
message(STATUS "Shallow Git clone detected, not attempting to retrieve version info")
endif(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/shallow)
find_package(Git)
if(GIT_FOUND)
set(GIT_CHECKOUT TRUE)
else(GIT_FOUND)
message(WARNING "Git executable not found")
endif(GIT_FOUND)
endif(EXISTS ${PROJECT_SOURCE_DIR}/.git)
# Macros
include(OpenMWMacros)
if (ANDROID)
set(CMAKE_FIND_ROOT_PATH ${OPENMW_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")
endif (ANDROID)
# doxygen main page
configure_file ("${OpenMW_SOURCE_DIR}/docs/mainpage.hpp.cmake" "${OpenMW_BINARY_DIR}/docs/mainpage.hpp")
@ -61,19 +91,12 @@ option(QT_STATIC "Link static build of QT into the binaries" FALSE)
option(OPENMW_UNITY_BUILD "Use fewer compilation units to speed up compile time" FALSE)
# Apps and tools
option(BUILD_OPENMW "build OpenMW" ON)
option(BUILD_BSATOOL "build BSA extractor" ON)
option(BUILD_ESMTOOL "build ESM inspector" ON)
option(BUILD_LAUNCHER "build Launcher" ON)
option(BUILD_MWINIIMPORTER "build MWiniImporter" ON)
option(BUILD_ESSIMPORTER "build ESS (Morrowind save game) importer" ON)
option(BUILD_OPENCS "build OpenMW Construction Set" ON)
option(BUILD_WIZARD "build Installation Wizard" ON)
option(BUILD_WITH_CODE_COVERAGE "Enable code coverage with gconv" OFF)
option(BUILD_UNITTESTS "Enable Unittests with Google C++ Unittest" OFF)
option(BUILD_NIFTEST "build nif file tester" OFF)
option(BUILD_MYGUI_PLUGIN "build MyGUI plugin for OpenMW resources, to use with MyGUI tools" ON)
# what is necessary to build documentation
IF( BUILD_DOCS )
# Builds the documentation.
FIND_PACKAGE( Sphinx REQUIRED )
FIND_PACKAGE( Doxygen REQUIRED )
ENDIF()
# OS X deployment
option(OPENMW_OSX_DEPLOYMENT OFF)
@ -83,13 +106,28 @@ if (MSVC)
option(OPENMW_LTO_BUILD "Build OpenMW with Link-Time Optimization (Needs ~2GB of RAM)" OFF)
endif()
# Location of morrowind data files
# Set up common paths
if (APPLE)
set(MORROWIND_DATA_FILES "./data" CACHE PATH "location of Morrowind data files")
set(OPENMW_RESOURCE_FILES "./resources" CACHE PATH "location of OpenMW resources files")
set(OPENMW_RESOURCE_FILES "../Resources/resources" CACHE PATH "location of OpenMW resources files")
elseif(UNIX)
set(MORROWIND_DATA_FILES "${CMAKE_INSTALL_PREFIX}/share/games/openmw/data/" CACHE PATH "location of Morrowind data files")
set(OPENMW_RESOURCE_FILES "${CMAKE_INSTALL_PREFIX}/share/games/openmw/resources/" CACHE PATH "location of OpenMW resources files")
# Paths
SET(BINDIR "${CMAKE_INSTALL_PREFIX}/bin" CACHE PATH "Where to install binaries")
SET(LIBDIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}" CACHE PATH "Where to install libraries")
SET(DATAROOTDIR "${CMAKE_INSTALL_PREFIX}/share" CACHE PATH "Sets the root of data directories to a non-default location")
SET(GLOBAL_DATA_PATH "${DATAROOTDIR}/games/" CACHE PATH "Set data path prefix")
SET(DATADIR "${GLOBAL_DATA_PATH}/openmw" CACHE PATH "Sets the openmw data directories to a non-default location")
SET(ICONDIR "${DATAROOTDIR}/pixmaps" CACHE PATH "Set icon dir")
SET(LICDIR "${DATAROOTDIR}/licenses/openmw" CACHE PATH "Sets the openmw license directory to a non-default location.")
IF("${CMAKE_INSTALL_PREFIX}" STREQUAL "/usr")
SET(GLOBAL_CONFIG_PATH "/etc/" CACHE PATH "Set config dir prefix")
ELSE()
SET(GLOBAL_CONFIG_PATH "${CMAKE_INSTALL_PREFIX}/etc/" CACHE PATH "Set config dir prefix")
ENDIF()
SET(SYSCONFDIR "${GLOBAL_CONFIG_PATH}/openmw" CACHE PATH "Set config dir")
set(MORROWIND_DATA_FILES "${DATADIR}/data" CACHE PATH "location of Morrowind data files")
set(OPENMW_RESOURCE_FILES "${DATADIR}/resources" CACHE PATH "location of OpenMW resources files")
else()
set(MORROWIND_DATA_FILES "data" CACHE PATH "location of Morrowind data files")
set(OPENMW_RESOURCE_FILES "resources" CACHE PATH "location of OpenMW resources files")
@ -99,38 +137,41 @@ if (WIN32)
option(USE_DEBUG_CONSOLE "whether a debug console should be enabled for debug builds, if false debug output is redirected to Visual Studio output" ON)
endif()
# We probably support older versions than this.
cmake_minimum_required(VERSION 2.6)
# Sound setup
unset(FFMPEG_LIBRARIES CACHE)
find_package(RakNet REQUIRED)
include_directories(${RakNet_INCLUDES})
find_package(FFmpeg REQUIRED)
# Dependencies
find_package(OpenGL REQUIRED)
set (FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${SWSCALE_LIBRARY} ${SWRESAMPLE_LIBRARIES})
if (USE_QT)
message(STATUS "Using Qt${DESIRED_QT_VERSION}")
if ( NOT AVCODEC_FOUND OR NOT AVFORMAT_FOUND OR NOT AVUTIL_FOUND OR NOT SWSCALE_FOUND OR NOT SWRESAMPLE_FOUND)
message(FATAL_ERROR "FFmpeg component required, but not found!")
if (DESIRED_QT_VERSION MATCHES 4)
find_package(Qt4 REQUIRED COMPONENTS QtCore QtGui QtNetwork QtOpenGL)
else()
find_package(Qt5Widgets REQUIRED)
find_package(Qt5Core REQUIRED)
find_package(Qt5Network REQUIRED)
find_package(Qt5OpenGL REQUIRED)
# Instruct CMake to run moc automatically when needed.
#set(CMAKE_AUTOMOC ON)
endif()
endif()
# Required for building the FFmpeg headers
add_definitions(-D__STDC_CONSTANT_MACROS)
set(SOUND_INPUT_LIBRARY ${FFMPEG_LIBRARIES})
IF(BUILD_OPENMW OR BUILD_OPENCS)
# Sound setup
find_package(FFmpeg REQUIRED COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE SWRESAMPLE)
# Required for building the FFmpeg headers
add_definitions(-D__STDC_CONSTANT_MACROS)
# TinyXML
option(USE_SYSTEM_TINYXML "Use system TinyXML library instead of internal." OFF)
if(USE_SYSTEM_TINYXML)
find_library(TINYXML_LIBRARIES tinyxml)
find_path(TINYXML_INCLUDE_DIR tinyxml.h)
message(STATUS "Found TinyXML: ${TINYXML_LIBRARIES} ${TINYXML_INCLUDE_DIR}")
if (USE_SYSTEM_TINYXML)
find_package(TinyXML REQUIRED)
add_definitions (-DTIXML_USE_STL)
if(TINYXML_LIBRARIES AND TINYXML_INCLUDE_DIR)
include_directories(${TINYXML_INCLUDE_DIR})
message(STATUS "Using system TinyXML library.")
else()
message(FATAL_ERROR "Detection of system TinyXML incomplete.")
endif()
include_directories(SYSTEM ${TinyXML_INCLUDE_DIRS})
endif()
ENDIF(BUILD_OPENMW OR BUILD_OPENCS)
# Platform specific
if (WIN32)
@ -146,20 +187,9 @@ if (WIN32)
add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN)
endif()
# Dependencies
set(DESIRED_QT_VERSION 4 CACHE STRING "The QT version OpenMW should use (4 or 5)")
message(STATUS "Using Qt${DESIRED_QT_VERSION}")
if (DESIRED_QT_VERSION MATCHES 4)
find_package(Qt4 REQUIRED COMPONENTS QtCore QtGui QtNetwork QtOpenGL)
else()
find_package(Qt5Widgets REQUIRED)
find_package(Qt5Core REQUIRED)
find_package(Qt5Network REQUIRED)
find_package(Qt5OpenGL REQUIRED)
# Instruct CMake to run moc automatically when needed.
#set(CMAKE_AUTOMOC ON)
if (NOT WIN32 AND BUILD_WIZARD) # windows users can just run the morrowind installer
find_package(LIBUNSHIELD REQUIRED) # required only for non win32 when building openmw-wizard
set(OPENMW_USE_UNSHIELD TRUE)
endif()
# Fix for not visible pthreads functions for linker with glibc 2.15
@ -175,103 +205,77 @@ if(NOT HAVE_STDINT_H)
message(FATAL_ERROR "stdint.h was not found" )
endif()
include (CheckIncludeFileCXX)
check_include_file_cxx(unordered_map HAVE_UNORDERED_MAP)
if (HAVE_UNORDERED_MAP)
add_definitions(-DHAVE_UNORDERED_MAP)
endif ()
set(BOOST_COMPONENTS system filesystem program_options thread)
if(WIN32)
set(BOOST_COMPONENTS ${BOOST_COMPONENTS} locale)
endif(WIN32)
IF(BOOST_STATIC)
set(Boost_USE_STATIC_LIBS ON)
endif()
find_package(OpenSceneGraph 3.2.0 REQUIRED osgDB osgViewer osgText osgGA osgAnimation osgParticle osgQt osgUtil osgFX)
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS})
if(OSG_STATIC)
macro(use_static_osg_plugin_library PLUGIN_NAME)
set(PLUGIN_NAME_DBG ${PLUGIN_NAME}d ${PLUGIN_NAME}D ${PLUGIN_NAME}_d ${PLUGIN_NAME}_D ${PLUGIN_NAME}_debug ${PLUGIN_NAME})
# For now, users wishing to do a static build will need to pass the path to where the plugins reside
# More clever logic would need to deduce the path, probably installed under <OpenSceneGraph>/lib/osgPlugins-<X.X.X>
find_library(${PLUGIN_NAME}_LIBRARY_REL NAMES ${PLUGIN_NAME} HINTS ${OSG_PLUGIN_LIB_SEARCH_PATH})
find_library(${PLUGIN_NAME}_LIBRARY_DBG NAMES ${PLUGIN_NAME_DBG} HINTS ${OSG_PLUGIN_LIB_SEARCH_PATH})
make_library_set(${PLUGIN_NAME}_LIBRARY)
if("${${PLUGIN_NAME}_LIBRARY}" STREQUAL "")
message(FATAL_ERROR "Unable to find static OpenSceneGraph plugin: ${PLUGIN_NAME}")
endif()
set(OPENSCENEGRAPH_LIBRARIES ${OPENSCENEGRAPH_LIBRARIES} ${${PLUGIN_NAME}_LIBRARY})
endmacro()
IF(BUILD_OPENMW OR BUILD_OPENCS)
macro(use_static_osg_plugin_dep DEPENDENCY)
find_package(${DEPENDENCY} REQUIRED)
find_package(OpenSceneGraph 3.3.4 REQUIRED osgDB osgViewer osgText osgGA osgParticle osgUtil osgFX)
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS})
set(OPENSCENEGRAPH_LIBRARIES ${OPENSCENEGRAPH_LIBRARIES} ${${DEPENDENCY}_LIBRARIES})
endmacro()
add_definitions(-DOSG_LIBRARY_STATIC)
set(USED_OSG_PLUGINS
osgdb_bmp
osgdb_dds
osgdb_jpeg
osgdb_osg
osgdb_png
osgdb_serializers_osg
osgdb_tga
)
get_filename_component(OSG_LIB_DIR ${OSGDB_LIBRARY} DIRECTORY)
set(OSGPlugins_LIB_DIR "${OSG_LIB_DIR}/osgPlugins-${OPENSCENEGRAPH_VERSION}")
if(OSG_STATIC)
add_definitions(-DOSG_LIBRARY_STATIC)
find_package(OSGPlugins REQUIRED COMPONENTS ${USED_OSG_PLUGINS})
list(APPEND OPENSCENEGRAPH_LIBRARIES ${OSGPlugins_LIBRARIES})
endif()
set(PLUGIN_LIST
osgdb_png # depends on libpng, zlib
osgdb_tga
osgdb_dds
osgdb_jpeg # depends on libjpeg
)
if(QT_STATIC)
if(WIN32)
if(DESIRED_QT_VERSION MATCHES 4)
# QtCore needs WSAAsyncSelect from Ws2_32.lib
set(QT_QTCORE_LIBRARY ${QT_QTCORE_LIBRARY} Ws2_32.lib)
message("QT_QTCORE_LIBRARY: ${QT_QTCORE_LIBRARY}")
endif()
endif()
endif()
foreach(PLUGIN ${PLUGIN_LIST})
use_static_osg_plugin_library(${PLUGIN})
endforeach()
set(REQUIRED_BULLET_VERSION 286) # Bullet 286 required due to runtime bugfixes for btCapsuleShape
if (DEFINED ENV{TRAVIS_BRANCH} OR DEFINED ENV{APPVEYOR})
set(REQUIRED_BULLET_VERSION 283) # but for build testing, 283 is fine
endif()
# OSG static plugins need to linked against their respective dependencies
set(PLUGIN_DEPS_LIST
PNG # needed by osgdb_png
ZLIB # needed by osgdb_png
JPEG # needed by osgdb_jpeg
)
find_package(MyGUI 3.2.1 REQUIRED)
find_package(SDL2 REQUIRED)
find_package(OpenAL REQUIRED)
find_package(Bullet ${REQUIRED_BULLET_VERSION} REQUIRED COMPONENTS BulletCollision LinearMath)
ELSE()
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}) # HACK: DO NOT MOVE THIS. Used for server only build, kept here to avoid merge conflicts above.
ENDIF(BUILD_OPENMW OR BUILD_OPENCS)
foreach(DEPENDENCY ${PLUGIN_DEPS_LIST})
use_static_osg_plugin_dep(${DEPENDENCY})
endforeach()
endif()
if(QT_STATIC)
if(WIN32)
if(DESIRED_QT_VERSION MATCHES 4)
# QtCore needs WSAAsyncSelect from Ws2_32.lib
set(QT_QTCORE_LIBRARY ${QT_QTCORE_LIBRARY} Ws2_32.lib)
message("QT_QTCORE_LIBRARY: ${QT_QTCORE_LIBRARY}")
endif()
endif()
endif()
set(BOOST_COMPONENTS system filesystem program_options)
if(WIN32)
set(BOOST_COMPONENTS ${BOOST_COMPONENTS} locale)
endif(WIN32)
find_package(MyGUI REQUIRED)
if (${MYGUI_VERSION} VERSION_LESS "3.2.1")
message(FATAL_ERROR "OpenMW requires MyGUI 3.2.1 or later, please install the latest version from http://mygui.info")
IF(BOOST_STATIC)
set(Boost_USE_STATIC_LIBS ON)
endif()
find_package(Boost REQUIRED COMPONENTS ${BOOST_COMPONENTS})
find_package(SDL2 REQUIRED)
find_package(OpenAL REQUIRED)
find_package(Bullet REQUIRED)
include_directories("."
SYSTEM
${SDL2_INCLUDE_DIR}
${Boost_INCLUDE_DIR}
${MYGUI_INCLUDE_DIRS}
${MyGUI_INCLUDE_DIRS}
${OPENAL_INCLUDE_DIR}
${BULLET_INCLUDE_DIRS}
${Bullet_INCLUDE_DIRS}
)
link_directories(${SDL2_LIBRARY_DIRS} ${Boost_LIBRARY_DIRS} ${MYGUI_LIB_DIR})
link_directories(${SDL2_LIBRARY_DIRS} ${Boost_LIBRARY_DIRS})
if(MYGUI_STATIC)
add_definitions(-DMYGUI_STATIC)
@ -288,6 +292,11 @@ endif (APPLE)
# Set up DEBUG define
set_directory_properties(PROPERTIES COMPILE_DEFINITIONS_DEBUG DEBUG=1)
if (NOT APPLE)
set(OPENMW_MYGUI_FILES_ROOT ${OpenMW_BINARY_DIR})
set(OPENMW_SHADERS_ROOT ${OpenMW_BINARY_DIR})
endif ()
add_subdirectory(files/)
# Specify build paths
@ -306,50 +315,72 @@ endif (APPLE)
# Other files
configure_file(${OpenMW_SOURCE_DIR}/files/settings-default.cfg
"${OpenMW_BINARY_DIR}/settings-default.cfg")
configure_resource_file(${OpenMW_SOURCE_DIR}/files/tes3mp/tes3mp-client-default.cfg
"${OpenMW_BINARY_DIR}" "tes3mp-client-default.cfg")
configure_resource_file(${OpenMW_SOURCE_DIR}/files/tes3mp/tes3mp-server-default.cfg
"${OpenMW_BINARY_DIR}" "tes3mp-server-default.cfg")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local
"${OpenMW_BINARY_DIR}/openmw.cfg")
configure_resource_file(${OpenMW_SOURCE_DIR}/files/settings-default.cfg
"${OpenMW_BINARY_DIR}" "settings-default.cfg")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
"${OpenMW_BINARY_DIR}/openmw.cfg.install")
if (NOT APPLE)
configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local
"${OpenMW_BINARY_DIR}" "openmw.cfg")
configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
"${OpenMW_BINARY_DIR}" "openmw.cfg.install")
else ()
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
"${OpenMW_BINARY_DIR}/openmw.cfg")
endif ()
configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.cfg
"${OpenMW_BINARY_DIR}" "openmw-cs.cfg")
# Needs the copy version because the configure version assumes the end of the file has been reached when a null character is reached and there are no CMake expressions to evaluate.
copy_resource_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters
"${OpenMW_BINARY_DIR}" "resources/defaultfilters")
configure_file(${OpenMW_SOURCE_DIR}/files/opencs.ini
"${OpenMW_BINARY_DIR}/opencs.ini")
configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb.txt
"${OpenMW_BINARY_DIR}" "gamecontrollerdb.txt")
configure_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters
"${OpenMW_BINARY_DIR}/resources/defaultfilters" COPYONLY)
configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb_204.txt
"${OpenMW_BINARY_DIR}" "gamecontrollerdb_204.txt")
configure_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb.txt
"${OpenMW_BINARY_DIR}/gamecontrollerdb.txt")
configure_resource_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb_205.txt
"${OpenMW_BINARY_DIR}" "gamecontrollerdb_205.txt")
if (NOT WIN32 AND NOT APPLE)
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.desktop
"${OpenMW_BINARY_DIR}/openmw.desktop")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.appdata.xml
"${OpenMW_BINARY_DIR}/openmw.appdata.xml")
configure_file(${OpenMW_SOURCE_DIR}/files/tes3mp-browser.desktop
"${OpenMW_BINARY_DIR}/tes3mp-browser.desktop")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.desktop
"${OpenMW_BINARY_DIR}/openmw-cs.desktop")
endif()
# CXX Compiler settings
set(CMAKE_CXX_STANDARD 14)
if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wno-unused-parameter -std=c++98 -pedantic -Wno-long-long")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wundef -Wno-unused-parameter -pedantic -Wno-long-long")
add_definitions( -DBOOST_NO_CXX11_SCOPED_ENUMS=ON )
if (APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++")
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL Clang AND NOT APPLE)
execute_process(COMMAND ${CMAKE_C_COMPILER} --version OUTPUT_VARIABLE CLANG_VERSION)
string(REGEX REPLACE ".*version ([0-9\\.]*).*" "\\1" CLANG_VERSION ${CLANG_VERSION})
if ("${CLANG_VERSION}" VERSION_GREATER 3.6 OR "${CLANG_VERSION}" VERSION_EQUAL 3.6)
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.6 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 3.6)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-potentially-evaluated-expression")
endif ("${CLANG_VERSION}" VERSION_GREATER 3.6 OR "${CLANG_VERSION}" VERSION_EQUAL 3.6)
endif(CMAKE_CXX_COMPILER_ID STREQUAL Clang AND NOT APPLE)
endif ()
endif()
execute_process(COMMAND ${CMAKE_C_COMPILER} -dumpversion
OUTPUT_VARIABLE GCC_VERSION)
if (CMAKE_CXX_COMPILER_ID STREQUAL GNU AND "${GCC_VERSION}" VERSION_GREATER 4.6 OR "${GCC_VERSION}" VERSION_EQUAL 4.6)
if (CMAKE_CXX_COMPILER_ID STREQUAL GNU AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 4.6 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 4.6)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-but-set-parameter")
endif(CMAKE_CXX_COMPILER_ID STREQUAL GNU AND "${GCC_VERSION}" VERSION_GREATER 4.6 OR "${GCC_VERSION}" VERSION_EQUAL 4.6)
endif()
elseif (MSVC)
# Enable link-time code generation globally for all linking
if (OPENMW_LTO_BUILD)
@ -363,29 +394,21 @@ elseif (MSVC)
endif (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
IF(NOT WIN32 AND NOT APPLE)
# Linux building
# Paths
SET(BINDIR "${CMAKE_INSTALL_PREFIX}/bin" CACHE PATH "Where to install binaries")
SET(LIBDIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}" CACHE PATH "Where to install libraries")
SET(DATAROOTDIR "${CMAKE_INSTALL_PREFIX}/share" CACHE PATH "Sets the root of data directories to a non-default location")
SET(GLOBAL_DATA_PATH "${DATAROOTDIR}/games/" CACHE PATH "Set data path prefix")
SET(DATADIR "${GLOBAL_DATA_PATH}/openmw" CACHE PATH "Sets the openmw data directories to a non-default location")
SET(ICONDIR "${DATAROOTDIR}/pixmaps" CACHE PATH "Set icon dir")
SET(LICDIR "${DATAROOTDIR}/licenses/openmw" CACHE PATH "Sets the openmw license directory to a non-default location.")
IF("${CMAKE_INSTALL_PREFIX}" STREQUAL "/usr")
SET(GLOBAL_CONFIG_PATH "/etc/" CACHE PATH "Set config dir prefix")
ELSE()
SET(GLOBAL_CONFIG_PATH "${CMAKE_INSTALL_PREFIX}/etc/" CACHE PATH "Set config dir prefix")
ENDIF()
SET(SYSCONFDIR "${GLOBAL_CONFIG_PATH}/openmw" CACHE PATH "Set config dir")
# Linux installation
# Install binaries
IF(BUILD_OPENMW)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw" DESTINATION "${BINDIR}" )
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/tes3mp" DESTINATION "${BINDIR}" )
ENDIF(BUILD_OPENMW)
IF(BUILD_OPENMW_MP)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/tes3mp-server" DESTINATION "${BINDIR}")
ENDIF(BUILD_OPENMW_MP)
IF(BUILD_LAUNCHER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw-launcher" DESTINATION "${BINDIR}" )
ENDIF(BUILD_LAUNCHER)
IF(BUILD_BROWSER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/tes3mp-browser" DESTINATION "${BINDIR}" )
ENDIF(BUILD_BROWSER)
IF(BUILD_BSATOOL)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/bsatool" DESTINATION "${BINDIR}" )
ENDIF(BUILD_BSATOOL)
@ -412,12 +435,15 @@ IF(NOT WIN32 AND NOT APPLE)
#ENDIF(BUILD_MYGUI_PLUGIN)
# Install licenses
INSTALL(FILES "docs/license/DejaVu Font License.txt" DESTINATION "${LICDIR}" )
INSTALL(FILES "files/mygui/DejaVu Font License.txt" DESTINATION "${LICDIR}" )
# Install icon and desktop file
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/launcher/images/openmw.png" DESTINATION "${ICONDIR}" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.appdata.xml" DESTINATION "${DATAROOTDIR}/appdata" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.appdata.xml" DESTINATION "${DATAROOTDIR}/metainfo" COMPONENT "openmw")
IF(BUILD_BROWSER)
INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-browser.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "browser")
ENDIF(BUILD_BROWSER)
IF(BUILD_OPENCS)
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "opencs")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/opencs/openmw-cs.png" DESTINATION "${ICONDIR}" COMPONENT "opencs")
@ -428,9 +454,17 @@ IF(NOT WIN32 AND NOT APPLE)
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "${SYSCONFDIR}" RENAME "openmw.cfg" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/resources/version" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb_204.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb_205.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-client-default.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
#INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-client.install" DESTINATION "${SYSCONFDIR}" RENAME "tes3mp-client.cfg" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-server-default.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw-mp")
#INSTALL(FILES "${OpenMW_BINARY_DIR}/tes3mp-server.install" DESTINATION "${SYSCONFDIR}" RENAME "tes3mp-server.cfg" COMPONENT "openmw-mp")
#They both do not exist
IF(BUILD_OPENCS)
INSTALL(FILES "${OpenMW_BINARY_DIR}/opencs.ini" DESTINATION "${SYSCONFDIR}" COMPONENT "opencs")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "opencs")
ENDIF(BUILD_OPENCS)
# Install resources
@ -439,42 +473,46 @@ IF(NOT WIN32 AND NOT APPLE)
ENDIF(NOT WIN32 AND NOT APPLE)
if(WIN32)
FILE(GLOB dll_files "${OpenMW_BINARY_DIR}/Release/*.dll")
INSTALL(FILES ${dll_files} DESTINATION ".")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg")
FILE(GLOB dll_files_debug "${OpenMW_BINARY_DIR}/Debug/*.dll")
FILE(GLOB dll_files_release "${OpenMW_BINARY_DIR}/Release/*.dll")
INSTALL(FILES ${dll_files_debug} DESTINATION "." CONFIGURATIONS Debug)
INSTALL(FILES ${dll_files_release} DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg" CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg" CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
INSTALL(FILES "${OpenMW_SOURCE_DIR}/CHANGELOG.md" DESTINATION "." RENAME "CHANGELOG.txt")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/README.md" DESTINATION "." RENAME "README.txt")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/LICENSE" DESTINATION "." RENAME "LICENSE.txt")
INSTALL(FILES
"${OpenMW_SOURCE_DIR}/Docs/license/GPL3.txt"
"${OpenMW_SOURCE_DIR}/Docs/license/DejaVu Font License.txt"
"${OpenMW_BINARY_DIR}/settings-default.cfg"
"${OpenMW_BINARY_DIR}/gamecontrollerdb.txt"
"${OpenMW_BINARY_DIR}/Release/openmw.exe"
"${OpenMW_SOURCE_DIR}/files/mygui/DejaVu Font License.txt"
DESTINATION ".")
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/settings-default.cfg" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/settings-default.cfg" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/tes3mp-client-default.cfg" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/tes3mp-client-default.cfg" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/gamecontrollerdb.txt" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/gamecontrollerdb.txt" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/gamecontrollerdb_204.txt" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/gamecontrollerdb_204.txt" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/gamecontrollerdb_205.txt" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/gamecontrollerdb_205.txt" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
IF(BUILD_LAUNCHER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/openmw-launcher.exe" DESTINATION ".")
ENDIF(BUILD_LAUNCHER)
IF(BUILD_MWINIIMPORTER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/openmw-iniimporter.exe" DESTINATION ".")
ENDIF(BUILD_MWINIIMPORTER)
IF(BUILD_ESSIMPORTER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/openmw-essimporter.exe" DESTINATION ".")
ENDIF(BUILD_ESSIMPORTER)
IF(BUILD_OPENCS)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/openmw-cs.exe" DESTINATION ".")
INSTALL(FILES "${OpenMW_BINARY_DIR}/opencs.ini" DESTINATION ".")
ENDIF(BUILD_OPENCS)
IF(BUILD_WIZARD)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/openmw-wizard.exe" DESTINATION ".")
ENDIF(BUILD_WIZARD)
if(BUILD_MYGUI_PLUGIN)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/Plugin_MyGUI_OpenMW_Resources.dll" DESTINATION ".")
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Debug/Plugin_MyGUI_OpenMW_Resources.dll" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/Plugin_MyGUI_OpenMW_Resources.dll" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
ENDIF(BUILD_MYGUI_PLUGIN)
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".")
FILE(GLOB plugin_dir "${OpenMW_BINARY_DIR}/Release/osgPlugins-*")
INSTALL(DIRECTORY ${plugin_dir} DESTINATION ".")
IF(DESIRED_QT_VERSION MATCHES 5)
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Debug/platforms" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Release/platforms" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
ENDIF()
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Debug/resources" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/Release/resources" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
FILE(GLOB plugin_dir_debug "${OpenMW_BINARY_DIR}/Debug/osgPlugins-*")
FILE(GLOB plugin_dir_release "${OpenMW_BINARY_DIR}/Release/osgPlugins-*")
INSTALL(DIRECTORY ${plugin_dir_debug} DESTINATION "." CONFIGURATIONS Debug)
INSTALL(DIRECTORY ${plugin_dir_release} DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
SET(CPACK_GENERATOR "NSIS")
SET(CPACK_PACKAGE_NAME "OpenMW")
@ -487,6 +525,9 @@ if(WIN32)
IF(BUILD_LAUNCHER)
SET(CPACK_PACKAGE_EXECUTABLES "${CPACK_PACKAGE_EXECUTABLES};openmw-launcher;OpenMW Launcher")
ENDIF(BUILD_LAUNCHER)
IF(BUILD_BROWSER)
SET(CPACK_PACKAGE_EXECUTABLES "${CPACK_PACKAGE_EXECUTABLES};tes3mp-browser;tes3mp Launcher")
ENDIF(BUILD_BROWSER)
IF(BUILD_OPENCS)
SET(CPACK_PACKAGE_EXECUTABLES "${CPACK_PACKAGE_EXECUTABLES};openmw-cs;OpenMW Construction Set")
ENDIF(BUILD_OPENCS)
@ -502,11 +543,12 @@ if(WIN32)
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenMW_SOURCE_DIR}/README.md")
SET(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
SET(CPACK_NSIS_DISPLAY_NAME "OpenMW ${OPENMW_VERSION}")
SET(CPACK_NSIS_HELP_LINK "http:\\\\\\\\www.openmw.org")
SET(CPACK_NSIS_URL_INFO_ABOUT "http:\\\\\\\\www.openmw.org")
SET(CPACK_NSIS_HELP_LINK "https:\\\\\\\\www.openmw.org")
SET(CPACK_NSIS_URL_INFO_ABOUT "https:\\\\\\\\www.openmw.org")
SET(CPACK_NSIS_INSTALLED_ICON_NAME "openmw-launcher.exe")
SET(CPACK_NSIS_MUI_ICON "${OpenMW_SOURCE_DIR}/files/windows/openmw.ico")
SET(CPACK_NSIS_MUI_UNIICON "${OpenMW_SOURCE_DIR}/files/windows/openmw.ico")
SET(CPACK_NSIS_MUI_FINISHPAGE_RUN "openmw-launcher.exe")
SET(CPACK_NSIS_MUI_ICON "${OpenMW_SOURCE_DIR}/files/tes3mp/tes3mp.ico")
SET(CPACK_NSIS_MUI_UNIICON "${OpenMW_SOURCE_DIR}/files/tes3mp/tes3mp.ico")
SET(CPACK_PACKAGE_ICON "${OpenMW_SOURCE_DIR}\\\\files\\\\openmw.bmp")
SET(VCREDIST32 "${OpenMW_BINARY_DIR}/vcredist_x86.exe")
@ -536,18 +578,26 @@ if(WIN32)
endif(WIN32)
# Extern
IF(BUILD_OPENMW OR BUILD_OPENCS)
add_subdirectory (extern/osg-ffmpeg-videoplayer)
add_subdirectory (extern/oics)
if (BUILD_OPENCS)
add_subdirectory (extern/osgQt)
endif()
ENDIF(BUILD_OPENMW OR BUILD_OPENCS)
# Components
add_subdirectory (components)
# Plugins
#if (BUILD_MYGUI_PLUGIN)
# add_subdirectory(plugins/mygui_resource_plugin)
#endif()
# Apps and tools
if (BUILD_OPENMW_MP)
add_subdirectory( apps/openmw-mp )
endif()
if (BUILD_MASTER)
add_subdirectory( apps/master )
endif()
if (BUILD_OPENMW)
add_subdirectory( apps/openmw )
endif()
@ -564,6 +614,10 @@ if (BUILD_LAUNCHER)
add_subdirectory( apps/launcher )
endif()
if (BUILD_BROWSER)
add_subdirectory( apps/browser )
endif()
if (BUILD_MWINIIMPORTER)
add_subdirectory( apps/mwiniimporter )
endif()
@ -602,20 +656,20 @@ if (WIN32)
endforeach( OUTPUTCONFIG )
if (USE_DEBUG_CONSOLE AND BUILD_OPENMW)
set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
set_target_properties(tes3mp PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
elseif (BUILD_OPENMW)
# Turn off debug console, debug output will be written to visual studio output instead
set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS")
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS")
endif()
if (BUILD_OPENMW)
# Release builds use the debug console
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:CONSOLE")
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_RELEASE "_CONSOLE")
set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:CONSOLE")
# Release builds don't use the debug console
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
set_target_properties(tes3mp PROPERTIES COMPILE_DEFINITIONS_RELEASE "_WINDOWS")
set_target_properties(tes3mp PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
endif()
# Play a bit with the warning levels
@ -626,7 +680,8 @@ if (WIN32)
# Warnings that aren't enabled normally and don't need to be enabled
# They're unneeded and sometimes completely retarded warnings that /Wall enables
# Not going to bother commenting them as they tend to warn on every standard library file
4061 4263 4264 4266 4350 4371 4435 4514 4548 4571 4610 4619 4623 4625 4626 4628 4640 4668 4710 4711 4820 4826 4917 4946
4061 4263 4264 4266 4350 4371 4435 4514 4548 4571 4610 4619 4623 4625
4626 4628 4640 4668 4710 4711 4768 4820 4826 4917 4946 5032 5039 5045
# Warnings that are thrown on standard libraries and not OpenMW
4347 # Non-template function with same name and parameter count as template function
@ -634,13 +689,21 @@ if (WIN32)
4510 4512 # Unable to generate copy constructor/assignment operator as it's not public in the base
4706 # Assignment in conditional expression
4738 # Storing 32-bit float result in memory, possible loss of performance
4774 # Format string expected in argument is not a string literal
4986 # Undocumented warning that occurs in the crtdbg.h file
4987 # nonstandard extension used (triggered by setjmp.h)
4996 # Function was declared deprecated
# caused by OSG
4589 # Constructor of abstract class 'osg::Operation' ignores initializer for virtual base class 'osg::Referenced' (False warning)
# caused by boost
4191 # 'type cast' : unsafe conversion (1.56, thread_primitives.hpp, normally off)
# caused by MyGUI
4275 # non dll-interface class 'std::exception' used as base for dll-interface class 'MyGUI::Exception'
4297 # function assumed not to throw an exception but does
# OpenMW specific warnings
4099 # Type mismatch, declared class or struct is defined with other type
4100 # Unreferenced formal parameter (-Wunused-parameter)
@ -654,20 +717,29 @@ if (WIN32)
4309 # Variable overflow, trying to store 128 in a signed char for example
4351 # New behavior: elements of array 'array' will be default initialized (desired behavior)
4355 # Using 'this' in member initialization list
4464 # relative include path contains '..'
4505 # Unreferenced local function has been removed
4701 # Potentially uninitialized local variable used
4702 # Unreachable code
4714 # function 'QString QString::trimmed(void) &&' marked as __forceinline not inlined
4800 # Boolean optimization warning, e.g. myBool = (myInt != 0) instead of myBool = myInt
)
if (MSVC_VERSION GREATER 1800)
set(WARNINGS_DISABLE ${WARNINGS_DISABLE} 5026 5027
5031 # #pragma warning(pop): likely mismatch, popping warning state pushed in different file (config_begin.hpp, config_end.hpp)
)
endif()
foreach(d ${WARNINGS_DISABLE})
set(WARNINGS "${WARNINGS} /wd${d}")
endforeach(d)
set_target_properties(components PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
# oics uses tinyxml, which has an initialized but unused variable
set_target_properties(oics PROPERTIES COMPILE_FLAGS "${WARNINGS} /wd4189 ${MT_BUILD}")
set_target_properties(osg-ffmpeg-videoplayer PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
if (BUILD_OPENMW)
set_target_properties(osg-ffmpeg-videoplayer PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
endif()
if (BUILD_BSATOOL)
set_target_properties(bsatool PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
@ -685,6 +757,10 @@ if (WIN32)
set_target_properties(openmw-launcher PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
endif()
if (BUILD_BROWSER)
set_target_properties(tes3mp-browser PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
endif()
if (BUILD_MWINIIMPORTER)
set_target_properties(openmw-iniimporter PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
endif()
@ -694,7 +770,11 @@ if (WIN32)
endif()
if (BUILD_OPENMW)
set_target_properties(openmw PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
if (OPENMW_UNITY_BUILD)
set_target_properties(tes3mp PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD} /bigobj")
else()
set_target_properties(tes3mp PROPERTIES COMPILE_FLAGS "${WARNINGS} ${MT_BUILD}")
endif()
endif()
if (BUILD_WIZARD)
@ -703,32 +783,27 @@ if (WIN32)
endif(MSVC)
# TODO: At some point release builds should not use the console but rather write to a log file
#set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
#set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
#set_target_properties(tes3mp PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
#set_target_properties(tes3mp PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
endif()
# Apple bundling
if (APPLE)
if (OPENMW_OSX_DEPLOYMENT AND APPLE AND DESIRED_QT_VERSION MATCHES 5)
get_property(QT_COCOA_PLUGIN_PATH TARGET Qt5::QCocoaIntegrationPlugin PROPERTY LOCATION_RELEASE)
get_filename_component(QT_COCOA_PLUGIN_DIR "${QT_COCOA_PLUGIN_PATH}" DIRECTORY)
get_filename_component(QT_COCOA_PLUGIN_GROUP "${QT_COCOA_PLUGIN_DIR}" NAME)
get_filename_component(QT_COCOA_PLUGIN_NAME "${QT_COCOA_PLUGIN_PATH}" NAME)
configure_file("${QT_COCOA_PLUGIN_PATH}" "${APP_BUNDLE_DIR}/Contents/MacOS/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}" COPYONLY)
configure_file("${QT_COCOA_PLUGIN_PATH}" "${APP_BUNDLE_DIR}/Contents/PlugIns/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}" COPYONLY)
configure_file("${OpenMW_SOURCE_DIR}/files/mac/qt.conf" "${APP_BUNDLE_DIR}/Contents/Resources/qt.conf" COPYONLY)
if (BUILD_OPENCS)
get_property(OPENCS_BUNDLE_NAME_TMP TARGET openmw-cs PROPERTY OUTPUT_NAME)
set(OPENCS_BUNDLE_NAME "${OPENCS_BUNDLE_NAME_TMP}.app")
configure_file("${QT_COCOA_PLUGIN_PATH}" "${OPENCS_BUNDLE_NAME}/Contents/MacOS/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}" COPYONLY)
configure_file("${QT_COCOA_PLUGIN_PATH}" "${OPENCS_BUNDLE_NAME}/Contents/PlugIns/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}" COPYONLY)
configure_file("${OpenMW_SOURCE_DIR}/files/mac/qt.conf" "${OPENCS_BUNDLE_NAME}/Contents/Resources/qt.conf" COPYONLY)
endif ()
set(INSTALL_SUBDIR OpenMW)
install(DIRECTORY "${APP_BUNDLE_DIR}" USE_SOURCE_PERMISSIONS DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" RENAME "openmw.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/opencs.ini" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(DIRECTORY "${APP_BUNDLE_DIR}" USE_SOURCE_PERMISSIONS DESTINATION "." COMPONENT Runtime)
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_PACKAGE_VERSION ${OPENMW_VERSION})
@ -736,8 +811,8 @@ if (APPLE)
set(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE})
set(INSTALLED_OPENMW_APP "\${CMAKE_INSTALL_PREFIX}/${INSTALL_SUBDIR}/${APP_BUNDLE_NAME}")
set(INSTALLED_OPENCS_APP "\${CMAKE_INSTALL_PREFIX}/${INSTALL_SUBDIR}/${OPENCS_BUNDLE_NAME}")
set(INSTALLED_OPENMW_APP "\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_NAME}")
set(INSTALLED_OPENCS_APP "\${CMAKE_INSTALL_PREFIX}/${OPENCS_BUNDLE_NAME}")
install(CODE "
set(BU_CHMOD_BUNDLE_ITEMS ON)
@ -747,19 +822,16 @@ if (APPLE)
" COMPONENT Runtime)
set(ABSOLUTE_PLUGINS "")
set(USED_OSG_PLUGINS
osgdb_dds
osgdb_jpeg
osgdb_png
osgdb_tga
)
foreach (PLUGIN_NAME ${USED_OSG_PLUGINS})
set(PLUGIN_ABS "${OSG_PLUGIN_LIB_SEARCH_PATH}/${PLUGIN_NAME}.so")
set(PLUGIN_ABS "${OSGPlugins_LIB_DIR}/${PLUGIN_NAME}.so")
set(ABSOLUTE_PLUGINS ${PLUGIN_ABS} ${ABSOLUTE_PLUGINS})
endforeach ()
get_filename_component(OSG_PLUGIN_PREFIX_DIR "${OSG_PLUGIN_LIB_SEARCH_PATH}" NAME)
get_filename_component(OSG_PLUGIN_PREFIX_DIR "${OSGPlugins_LIB_DIR}" NAME)
if (NOT OSG_PLUGIN_PREFIX_DIR)
message(FATAL_ERROR "Can't get directory name for OSG plugins from '${OSGPlugins_LIB_DIR}'")
endif()
# installs used plugins in bundle at given path (bundle_path must be relative to ${CMAKE_INSTALL_PREFIX})
# and returns list of install paths for all installed plugins
@ -784,11 +856,11 @@ if (APPLE)
set(${plugins_var} ${PLUGINS} PARENT_SCOPE)
endfunction (install_plugins_for_bundle)
install_plugins_for_bundle("${INSTALL_SUBDIR}/${APP_BUNDLE_NAME}" PLUGINS)
install_plugins_for_bundle("${INSTALL_SUBDIR}/${OPENCS_BUNDLE_NAME}" OPENCS_PLUGINS)
install_plugins_for_bundle("${APP_BUNDLE_NAME}" PLUGINS)
install_plugins_for_bundle("${OPENCS_BUNDLE_NAME}" OPENCS_PLUGINS)
set(PLUGINS ${PLUGINS} "${INSTALLED_OPENMW_APP}/Contents/MacOS/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}")
set(OPENCS_PLUGINS ${OPENCS_PLUGINS} "${INSTALLED_OPENCS_APP}/Contents/MacOS/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}")
set(PLUGINS ${PLUGINS} "${INSTALLED_OPENMW_APP}/Contents/PlugIns/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}")
set(OPENCS_PLUGINS ${OPENCS_PLUGINS} "${INSTALLED_OPENCS_APP}/Contents/PlugIns/${QT_COCOA_PLUGIN_GROUP}/${QT_COCOA_PLUGIN_NAME}")
install(CODE "
function(gp_item_default_embedded_path_override item default_embedded_path_var)
@ -798,12 +870,11 @@ if (APPLE)
endif()
endfunction()
cmake_policy(SET CMP0009 OLD)
fixup_bundle(\"${INSTALLED_OPENMW_APP}\" \"${PLUGINS}\" \"\")
fixup_bundle(\"${INSTALLED_OPENCS_APP}\" \"${OPENCS_PLUGINS}\" \"\")
" COMPONENT Runtime)
include(CPack)
endif (APPLE)
endif ()
# Doxygen Target -- simply run 'make doc' or 'make doc_pages'
# output directory for 'make doc' is "${OpenMW_BINARY_DIR}/docs/Doxygen"

@ -1,16 +1,115 @@
Description
===========
How to contribute to OpenMW
=======================
Not sure what to do with all your free time? Pick out a task from here:
https://gitlab.com/OpenMW/openmw/issues
Currently, we are focused on completing the MW game experience and general polishing. Features out of this scope may be approved in some cases, but you should probably start a discussion first.
Note:
* Tasks set to 'openmw-future' are usually out of the current scope of the project and can't be started yet.
* Bugs that are not 'Confirmed' should be confirmed first.
* Often, it's best to start a discussion about possible solutions before you jump into coding, especially for larger features.
Your pull request description should include (if applicable):
Aside from coding, you can also help by triaging the issues list. Check for bugs that are 'Unconfirmed' and try to confirm them on your end, working out any details that may be necessary. Check for bugs that do not conform to [Bug reporting guidelines](https://wiki.openmw.org/index.php?title=Bug_Reporting_Guidelines) and improve them to do so!
* A link back to the bug report or forum discussion that prompted the change
There are various [Tools](https://wiki.openmw.org/index.php?title=Tools) to facilitate testing/development.
Pull Request Guidelines
=======================
To facilitate the review process, your pull request description should include the following, if applicable:
* A link back to the bug report or forum discussion that prompted the change. Note: when linking bugs, use the syntax ```[Bug #xyz](https://bugs.openmw.org/issues/#xyz)``` to create a clickable link. Writing only 'Bug #xyz' will unfortunately create a link to the Github pull request with that number instead.
* Summary of the changes made
* Reasoning / motivation behind the change
* What testing you have carried out to verify the change
Other notes
===========
Furthermore, we advise to:
* Separate your work into multiple pull requests whenever possible. As a rule of thumb, each feature and each bugfix should go into a separate PR, unless they are closely related or dependent upon each other. Small pull requests are easier to review, and are less likely to require further changes before we can merge them. A "mega" pull request with lots of unrelated commits in it is likely to get held up in review for a long time.
* Avoid stuffing unrelated commits into one pull request. As a rule of thumb, each feature and each bugfix should go into a separate PR, unless they are closely related or dependent upon each other. Small pull requests are easier to review, and are less likely to require further changes before we can merge them. A "mega" pull request with lots of unrelated commits in it is likely to get held up in review for a long time.
* Feel free to submit incomplete pull requests. Even if the work can not be merged yet, pull requests are a great place to collect early feedback. Just make sure to mark it as *[Incomplete]* or *[Do not merge yet]* in the title.
* If you plan on contributing often, please read the [Developer Reference](https://wiki.openmw.org/index.php?title=Developer_Reference) on our wiki, especially the [Policies and Standards](https://wiki.openmw.org/index.php?title=Policies_and_Standards).
* Make sure each of your changes has a clear objective. Unnecessary changes may lead to merge conflicts, clutter the commit history and slow down review. Code formatting 'fixes' should be avoided, unless you were already changing that particular line anyway.
* Reference the bug / feature ticket(s) in your commit message (e.g. 'Bug #123') to make it easier to keep track of what we changed for what reason. Our bugtracker will show those commits next to the ticket. If your commit message includes 'Fixes #123', that bug/feature will automatically be set to 'Closed' when your commit is merged.
* When pulling changes from master, prefer rebase over merge. Consider using a merge if there are conflicts or for long-running PRs.
Guidelines for original engine "fixes"
=================================
From time to time you may be tempted to "fix" what you think was a "bug" in the original game engine.
Unfortunately, the definition of what is a "bug" is not so clear. Consider that your "bug" is actually a feature unless proven otherwise:
* We have no way of knowing what the original developers really intended (short of asking them, good luck with that).
* What may seem like an illogical mechanic can actually be part of an attempt to balance the game.
* Many people will actually <i>like</i> these "bugs" because that is what they remember the game for.
* Exploits may be part of the fun of an open-world game - they reward knowledge with power. There are too many of them to plug them all, anyway.
OpenMW, in its default configuration, is meant to be a faithful reimplementation of Morrowind, minus things like crash bugs, stability issues and severe design errors. However, we try to avoid touching anything that affects the core gameplay, the balancing of the game or introduces incompatibilities with existing mod content.
That said, we may sometimes evaluate such issues on an individual basis. Common exceptions to the above would be:
* Issues so glaring that they would severely limit the capabilities of the engine in the future (for example, the scripting engine not being allowed to access objects in remote cells)
* Bugs where the intent is very obvious, and that have little to no balancing impact (e.g. the bug were being tired made it easier to repair items, instead of harder)
* Bugs that were fixed in an official patch for Morrowind
Feature additions policy
=====================
We get it, you have waited so long for feature XYZ to be available in Morrowind and now that OpenMW is here you can not wait to implement your ingenious idea and share it with the world.
Unfortunately, since maintaining features comes at a cost and our resources are limited, we have to be a little selective in what features we allow into the main repository. Generally:
* Features should be as generic and non-redundant as possible.
* Any feature that is also possible with modding should be done as a mod instead.
* In the future, OpenMW plans to expand the scope of what is possible with modding, e.g. by moving certain game logic into editable scripts.
* Currently, modders can edit OpenMW's GUI skins and layout XML files, although there are still a few missing hooks (e.g. scripting support) in order to make this into a powerful way of modding.
* If a feature introduces new game UI strings, that reduces its chance of being accepted because we do not currently have any way of localizing these to the user's Morrowind installation language.
If you are in doubt of your feature being within our scope, it is probably best to start a forum discussion first. See the [settings documentation](https://openmw.readthedocs.io/en/stable/reference/modding/settings/index.html) and [Features list](https://wiki.openmw.org/index.php?title=Features) for some examples of features that were deemed acceptable.
Reviewing pull requests
=======================
We welcome any help in reviewing open PRs. You don't need to be a developer to comment on new features. We also encourage ["junior" developers to review senior's work](https://pagefault.blog/2018/04/08/why-junior-devs-should-review-seniors-commits/).
This review process is divided into two sections because complaining about code or style issues hardly makes sense until the functionality of the PR is deemed OK. Anyone can help with the Functionality Review while most parts of the Code Review require you to have programming experience.
In addition to the checklist below, make sure to check that the Pull Request Guidelines (first half of this document) were followed.
First review
============
1. Ask for missing information or clarifications. Compare against the project's design goals and roadmap.
2. Check if the automated tests are passing. If they are not, make the PR author aware of the issue and potentially link to the error line on Travis CI or Appveyor. If the error appears unrelated to the PR and/or the master branch is failing with the same error, our CI has broken and needs to be fixed independently of any open PRs. Raise this issue on the forums, bug tracker or with the relevant maintainer. The PR can be merged in this case as long as you've built it yourself to make sure it does build.
3. Make sure that the new code has been tested thoroughly, either by asking the author or, preferably, testing yourself. In a complex project like OpenMW, it is easy to make mistakes, typos, etc. Therefore, prefer testing all code changes, no matter how trivial they look. When you have tested a PR that no one has tested so far, post a comment letting us know.
4. On long running PRs, request the author to update its description with the current state or a checklist of things left to do.
Code Review
===========
1. Carefully review each line for issues the author may not have thought of, paying special attention to 'special' cases. Often, people build their code with a particular mindset and forget about other configurations or unexpected interactions.
2. If any changes are workarounds for an issue in an upstream library, make sure the issue was reported upstream so we can eventually drop the workaround when the issue is fixed and the new version of that library is a build dependency.
3. Make sure PRs do not turn into arguments about hardly related issues. If the PR author disagrees with an established part of the project (e.g. supported build environments), they should open a forum discussion or bug report and in the meantime adjust the PR to adhere to the established way, rather than leaving the PR hanging on a dispute.
4. Check if the code matches our style guidelines.
5. Check to make sure the commit history is clean. Squashing should be considered if the review process has made the commit history particularly long. Commits that don't build should be avoided because they are a nuisance for ```git bisect```.
Merging
=======
To be able to merge PRs, commit priviledges are required. If you do not have the priviledges, just ping someone that does have them with a short comment like "Looks good to me @user".
The person to merge the PR may either use github's Merge button or if using the command line, use the ```--no-ff``` flag (so a merge commit is created, just like with Github's merge button) and include the pull request number in the commit description.
Dealing with regressions
========================
The master branch should always be in a working state that is not worse than the previous release in any way. If a regression is found, the first and foremost priority should be to get the regression fixed quickly, either by reverting the change that caused it or finding a better solution. Please avoid leaving the project in the 'broken' state for an extensive period of time while proper solutions are found. If the solution takes more than a day or so then it is usually better to revert the offending change first and reapply it later when fixed.
Other resources
===============
[GitHub blog - how to write the perfect pull request](https://blog.github.com/2015-01-21-how-to-write-the-perfect-pull-request/)

@ -1,7 +1,7 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
@ -631,8 +631,8 @@ to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
{one line to give the program's name and a brief idea of what it does.}
Copyright (C) {year} {name of author}
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -645,14 +645,14 @@ the "copyright" line and a pointer to where the full notice is found.
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
{project} Copyright (C) {year} {fullname}
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
@ -664,11 +664,11 @@ might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
<https://www.gnu.org/philosophy/why-not-lgpl.html>.

@ -1,107 +1,49 @@
OpenMW
TES3MP
======
[![Build Status](https://img.shields.io/travis/OpenMW/openmw.svg)](https://travis-ci.org/OpenMW/openmw) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3740/badge.svg)](https://scan.coverity.com/projects/3740)
Copyright (c) 2008-2015, OpenMW Team
Copyright (c) 2016-2019, Stanislav Zhukov & David Cernat
OpenMW is a recreation of the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
[![Build Status](https://travis-ci.org/TES3MP/openmw-tes3mp.svg?branch=0.7.0)](https://travis-ci.org/TES3MP/openmw-tes3mp)
OpenMW also comes with OpenMW-CS, a replacement for Morrowind's TES Construction Set.
TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
* Version: 0.37.0
* License: GPL (see docs/license/GPL3.txt for more information)
* Website: http://www.openmw.org
* IRC: #openmw on irc.freenode.net
* TES3MP version: 0.7.0-alpha
* OpenMW version: 0.44.0
* License: GPLv3 (see [LICENSE](https://github.com/TES3MP/openmw-tes3mp/blob/master/LICENSE) for more information)
Font Licenses:
* DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)
* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVu Font License.txt](https://github.com/TES3MP/openmw-tes3mp/blob/master/files/mygui/DejaVu%20Font%20License.txt) for more information)
Current Status
Project status
--------------
The main quests in Morrowind, Tribunal and Bloodmoon are all completable. Some issues with side quests are to be expected (but rare). Check the [bug tracker](https://bugs.openmw.org/versions/21) for a list of issues we need to resolve before the "1.0" release. Even before the "1.0" release however, OpenMW boasts some new [features](https://wiki.openmw.org/index.php?title=Features), such as improved graphics and user interfaces.
[Version changelog](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-changelog.md)
Pre-existing modifications created for the original Morrowind engine can be hit-and-miss. The OpenMW script compiler performs more thorough error-checking than Morrowind does, meaning that a mod created for Morrowind may not necessarily run in OpenMW. Some mods also rely on quirky behaviour or engine bugs in order to work. We are considering such compatibility issues on a case-by-case basis - in some cases adding a workaround to OpenMW may be feasible, in other cases fixing the mod will be the only option. If you know of any mods that work or don't work, feel free to add them to the [Mod status](https://wiki.openmw.org/index.php?title=Mod_status) wiki page.
As of version 0.7.0, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts).
Getting Started
Remaining gameplay problems mostly relate to AI and the synchronization of clientside script variables.
Donations
---------------
You can benefit the project by donating on Patreon to our two developers, [David Cernat](https://www.patreon.com/davidcernat) and [Koncord](https://www.patreon.com/Koncord), as well as by supporting [OpenMW](https://openmw.org).
Contributing
---------------
Helping us with documentation, bug hunting and video showcases is always greatly appreciated.
For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features many of which would cause undesirable code or vision conflicts with OpenMW that those should be talked over in advance with the existing developers before effort is spent on them.
Feel free to contact the [team members](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-credits.md) for any questions you might have.
Getting started
---------------
* [Official forums](https://forum.openmw.org/)
* [Installation instructions](https://wiki.openmw.org/index.php?title=Installation_Instructions)
* [Build from source](https://wiki.openmw.org/index.php?title=Development_Environment_Setup)
* [Testing the game](https://wiki.openmw.org/index.php?title=Testing)
* [How to contribute](https://wiki.openmw.org/index.php?title=Contribution_Wanted)
* [Report a bug](http://bugs.openmw.org/projects/openmw) - read the [guidelines](https://wiki.openmw.org/index.php?title=Bug_Reporting_Guidelines) before submitting your first bug!
* [Known issues](http://bugs.openmw.org/projects/openmw/issues?utf8=%E2%9C%93&set_filter=1&f%5B%5D=status_id&op%5Bstatus_id%5D=%3D&v%5Bstatus_id%5D%5B%5D=7&f%5B%5D=tracker_id&op%5Btracker_id%5D=%3D&v%5Btracker_id%5D%5B%5D=1&f%5B%5D=&c%5B%5D=project&c%5B%5D=tracker&c%5B%5D=status&c%5B%5D=priority&c%5B%5D=subject&c%5B%5D=assigned_to&c%5B%5D=updated_on&group_by=tracker)
The data path
-------------
The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly (installing Morrowind under WINE is considered a proper install).
Command line options
--------------------
Syntax: openmw <options>
Allowed options:
--help print help message
--version print version information and quit
--data arg (=data) set data directories (later directories
have higher priority)
--data-local arg set local data directory (highest
priority)
--fallback-archive arg (=fallback-archive)
set fallback BSA archives (later
archives have higher priority)
--resources arg (=resources) set resources directory
--start arg set initial cell
--content arg content file(s): esm/esp, or
omwgame/omwaddon
--no-sound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
scripts) at startup
--script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup
--script-console [=arg(=1)] (=0) enable console-only script
functionality
--script-run arg select a file containing a list of
console commands that is executed on
startup
--script-warn [=arg(=1)] (=1) handling of warnings when compiling
scripts
0 - ignore warning
1 - show warning but consider script as
correctly compiled anyway
2 - treat warnings as errors
--script-blacklist arg ignore the specified script (if the use
of the blacklist is enabled)
--script-blacklist-use [=arg(=1)] (=1)
enable script blacklisting
--load-savegame arg load a save game file on game startup
(specify an absolute filename or a
filename relative to the current
working directory)
--skip-menu [=arg(=1)] (=0) skip main menu on game startup
--new-game [=arg(=1)] (=0) run new game sequence (ignored if
skip-menu=0)
--fs-strict [=arg(=1)] (=0) strict file system handling (no case
folding)
--encoding arg (=win1252) Character encoding used in OpenMW game
messages:
win1250 - Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
Albanian languages
win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
and other languages
win1252 - Western European (Latin)
alphabet, used by default
--fallback arg fallback values
--no-grab Don't grab mouse cursor
--export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
image and XML file in current directory
--activate-dist arg (=-1) activation distance override
* [Quickstart guide](https://github.com/TES3MP/openmw-tes3mp/wiki/Quickstart-guide)
* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)
* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45)
* [Discord server](https://discord.gg/ECJk293)
* [Subreddit](https://www.reddit.com/r/tes3mp)
* [Known issues and bug reports](https://github.com/TES3MP/openmw-tes3mp/issues)

@ -0,0 +1,100 @@
set (CMAKE_CXX_STANDARD 14)
set(BROWSER_UI
${CMAKE_SOURCE_DIR}/files/tes3mp/ui/Main.ui
${CMAKE_SOURCE_DIR}/files/tes3mp/ui/ServerInfo.ui
)
set(BROWSER
main.cpp
MainWindow.cpp
ServerModel.cpp
ServerInfoDialog.cpp
MySortFilterProxyModel.cpp
netutils/HTTPNetwork.cpp
netutils/Utils.cpp
netutils/QueryClient.cpp
PingUpdater.cpp
PingHelper.cpp
QueryHelper.cpp
${CMAKE_SOURCE_DIR}/files/tes3mp/browser.rc
)
set(BROWSER_HEADER_MOC
MainWindow.hpp
ServerModel.hpp
ServerInfoDialog.hpp
MySortFilterProxyModel.hpp
PingUpdater.hpp
PingHelper.hpp
QueryHelper.hpp
)
set(BROWSER_HEADER
${BROWSER_HEADER_MOC}
netutils/HTTPNetwork.hpp
netutils/Utils.hpp
netutils/QueryClient.hpp
Types.hpp
)
source_group(browser FILES ${BROWSER} ${BROWSER_HEADER})
set(QT_USE_QTGUI 1)
# Set some platform specific settings
if(WIN32)
set(GUI_TYPE WIN32)
set(QT_USE_QTMAIN TRUE)
endif(WIN32)
if (DESIRED_QT_VERSION MATCHES 4)
message(SEND_ERROR "QT4 is not supported.")
#include(${QT_USE_FILE})
#QT4_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/launcher/launcher.qrc)
#QT4_WRAP_CPP(MOC_SRCS ${BROWSER_HEADER_MOC})
#QT4_WRAP_UI(UI_HDRS ${BROWSER_UI})
else()
QT5_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/launcher/launcher.qrc)
QT5_WRAP_CPP(MOC_SRCS ${BROWSER_HEADER_MOC})
QT5_WRAP_UI(UI_HDRS ${BROWSER_UI})
endif()
include_directories(${CMAKE_CURRENT_BINARY_DIR})
if(NOT WIN32)
include_directories(${LIBUNSHIELD_INCLUDE_DIR})
endif(NOT WIN32)
# Main executable
add_executable(tes3mp-browser
${GUI_TYPE}
${BROWSER}
${BROWSER_HEADER}
${RCC_SRCS}
${MOC_SRCS}
${UI_HDRS}
)
if (WIN32)
INSTALL(TARGETS tes3mp-browser RUNTIME DESTINATION ".")
endif (WIN32)
target_link_libraries(tes3mp-browser
${SDL2_LIBRARY_ONLY}
${RakNet_LIBRARY}
components
)
if (DESIRED_QT_VERSION MATCHES 4)
# target_link_libraries(tes3mp-browser ${QT_QTGUI_LIBRARY} ${QT_QTCORE_LIBRARY})
# if(WIN32)
# target_link_libraries(tes3mp-browser ${QT_QTMAIN_LIBRARY})
# endif(WIN32)
else()
qt5_use_modules(tes3mp-browser Widgets Core)
endif()
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(tes3mp-browser gcov)
endif()

@ -0,0 +1,246 @@
//
// Created by koncord on 06.01.17.
//
#include "MainWindow.hpp"
#include "QueryHelper.hpp"
#include "PingHelper.hpp"
#include "ServerInfoDialog.hpp"
#include "components/files/configurationmanager.hpp"
#include <qdebug.h>
#include <QInputDialog>
#include <QJsonObject>
#include <QJsonArray>
#include <QFile>
#include <QJsonDocument>
using namespace Process;
using namespace std;
MainWindow::MainWindow(QWidget *parent)
{
setupUi(this);
mGameInvoker = new ProcessInvoker();
browser = new ServerModel;
favorites = new ServerModel;
proxyModel = new MySortFilterProxyModel(this);
proxyModel->setSourceModel(browser);
tblServerBrowser->setModel(proxyModel);
tblFavorites->setModel(proxyModel);
// Remove Favorites tab while it remains broken
tabWidget->removeTab(1);
tblServerBrowser->hideColumn(ServerData::ADDR);
tblFavorites->hideColumn(ServerData::ADDR);
PingHelper::Get().SetModel((ServerModel*)proxyModel->sourceModel());
queryHelper = new QueryHelper(proxyModel->sourceModel());
connect(queryHelper, &QueryHelper::started, [this](){actionRefresh->setEnabled(false);});
connect(queryHelper, &QueryHelper::finished, [this](){actionRefresh->setEnabled(true);});
connect(tabWidget, SIGNAL(currentChanged(int)), this, SLOT(tabSwitched(int)));
connect(actionAdd, SIGNAL(triggered(bool)), this, SLOT(addServer()));
connect(actionAdd_by_IP, SIGNAL(triggered(bool)), this, SLOT(addServerByIP()));
connect(actionDelete, SIGNAL(triggered(bool)), this, SLOT(deleteServer()));
connect(actionRefresh, SIGNAL(triggered(bool)), queryHelper, SLOT(refresh()));
connect(actionPlay, SIGNAL(triggered(bool)), this, SLOT(play()));
connect(tblServerBrowser, SIGNAL(clicked(QModelIndex)), this, SLOT(serverSelected()));
connect(tblFavorites, SIGNAL(clicked(QModelIndex)), this, SLOT(serverSelected()));
connect(tblFavorites, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
connect(tblServerBrowser, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(play()));
connect(cBoxNotFull, SIGNAL(toggled(bool)), this, SLOT(notFullSwitch(bool)));
connect(cBoxWithPlayers, SIGNAL(toggled(bool)), this, SLOT(havePlayersSwitch(bool)));
connect(cBBoxWOPass, SIGNAL(toggled(bool)), this, SLOT(noPasswordSwitch(bool)));
connect(comboLatency, SIGNAL(currentIndexChanged(int)), this, SLOT(maxLatencyChanged(int)));
connect(leGamemode, SIGNAL(textChanged(const QString &)), this, SLOT(gamemodeChanged(const QString &)));
loadFavorites();
queryHelper->refresh();
}
MainWindow::~MainWindow()
{
delete mGameInvoker;
}
void MainWindow::addServerAndUpdate(const QString &addr)
{
favorites->insertRow(0);
QModelIndex mi = favorites->index(0, ServerData::ADDR);
favorites->setData(mi, addr, Qt::EditRole);
//NetController::get()->updateInfo(favorites, mi);
//QueryClient::Update(RakNet::SystemAddress())
/*auto data = QueryClient::Get().Query();
if (data.empty())
return;
transform(data.begin(), data.end(), back_inserter());*/
}
void MainWindow::addServer()
{
int id = tblServerBrowser->selectionModel()->currentIndex().row();
if (id >= 0)
{
int sourceId = proxyModel->mapToSource(proxyModel->index(id, ServerData::ADDR)).row();
favorites->myData.push_back(browser->myData[sourceId]);
}
}
void MainWindow::addServerByIP()
{
bool ok;
QString text = QInputDialog::getText(this, tr("Add Server by address"), tr("Address:"), QLineEdit::Normal, "", &ok);
if (ok && !text.isEmpty())
addServerAndUpdate(text);
}
void MainWindow::deleteServer()
{
if (tabWidget->currentIndex() != 1)
return;
int id = tblFavorites->selectionModel()->currentIndex().row();
if (id >= 0)
{
int sourceId = proxyModel->mapToSource(proxyModel->index(id, ServerData::ADDR)).row();
favorites->removeRow(sourceId);
if (favorites->myData.isEmpty())
{
actionPlay->setEnabled(false);
actionDelete->setEnabled(false);
}
}
}
void MainWindow::play()
{
QTableView *curTable = tabWidget->currentIndex() ? tblFavorites : tblServerBrowser;
int id = curTable->selectionModel()->currentIndex().row();
if (id < 0)
return;
ServerModel *sm = ((ServerModel*)proxyModel->sourceModel());
int sourceId = proxyModel->mapToSource(proxyModel->index(id, ServerData::ADDR)).row();
ServerInfoDialog infoDialog(sm->myData[sourceId].addr, this);
if (!infoDialog.exec())
return;
if (!infoDialog.isUpdated())
return;
QStringList arguments;
arguments.append(QLatin1String("--connect=") + sm->myData[sourceId].addr.toLatin1());
if (sm->myData[sourceId].GetPassword() == 1)
{
bool ok;
QString passw = QInputDialog::getText(this, tr("Connecting to: ") + sm->myData[sourceId].addr, tr("Password: "),
QLineEdit::Password, "", &ok);
if (!ok)
return;
arguments.append(QLatin1String("--password=") + passw.toLatin1());
}
if (mGameInvoker->startProcess(QLatin1String("tes3mp"), arguments, true))
return qApp->quit();
}
void MainWindow::tabSwitched(int index)
{
if (index == 0)
{
proxyModel->setSourceModel(browser);
actionDelete->setEnabled(false);
}
else
{
proxyModel->setSourceModel(favorites);
}
actionPlay->setEnabled(false);
actionAdd->setEnabled(false);
}
void MainWindow::serverSelected()
{
actionPlay->setEnabled(true);
if (tabWidget->currentIndex() == 0)
actionAdd->setEnabled(true);
if (tabWidget->currentIndex() == 1)
actionDelete->setEnabled(true);
}
void MainWindow::closeEvent(QCloseEvent *event)
{
Files::ConfigurationManager cfgMgr;
QString cfgPath = QString::fromStdString((cfgMgr.getUserConfigPath() / "favorites.dat").string());
QJsonArray saveData;
for (auto server : favorites->myData)
saveData.push_back(server.addr);
QFile file(cfgPath);
if (!file.open(QIODevice::WriteOnly))
{
qDebug() << "Cannot save " << cfgPath;
return;
}
file.write(QJsonDocument(saveData).toJson());
file.close();
}
void MainWindow::loadFavorites()
{
Files::ConfigurationManager cfgMgr;
QString cfgPath = QString::fromStdString((cfgMgr.getUserConfigPath() / "favorites.dat").string());
QFile file(cfgPath);
if (!file.open(QIODevice::ReadOnly))
{
qDebug() << "Cannot open " << cfgPath;
return;
}
QJsonDocument jsonDoc(QJsonDocument::fromJson(file.readAll()));
for (auto server : jsonDoc.array())
addServerAndUpdate(server.toString());
file.close();
}
void MainWindow::notFullSwitch(bool state)
{
proxyModel->filterFullServer(state);
}
void MainWindow::havePlayersSwitch(bool state)
{
proxyModel->filterEmptyServers(state);
}
void MainWindow::noPasswordSwitch(bool state)
{
proxyModel->filterPassworded(state);
}
void MainWindow::maxLatencyChanged(int index)
{
int maxLatency = index * 50;
proxyModel->pingLessThan(maxLatency);
}
void MainWindow::gamemodeChanged(const QString &text)
{
proxyModel->setFilterFixedString(text);
proxyModel->setFilterKeyColumn(ServerData::MODNAME);
}

@ -0,0 +1,46 @@
//
// Created by koncord on 06.01.17.
//
#ifndef NEWLAUNCHER_MAIN_HPP
#define NEWLAUNCHER_MAIN_HPP
#include "ui_Main.h"
#include "ServerModel.hpp"
#include "MySortFilterProxyModel.hpp"
#include <components/process/processinvoker.hpp>
class QueryHelper;
class MainWindow : public QMainWindow, private Ui::MainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow() override;
protected:
void closeEvent(QCloseEvent * event) Q_DECL_OVERRIDE;
void addServerAndUpdate(const QString &addr);
protected slots:
void tabSwitched(int index);
void addServer();
void addServerByIP();
void deleteServer();
void play();
void serverSelected();
void notFullSwitch(bool state);
void havePlayersSwitch(bool state);
void noPasswordSwitch(bool state);
void maxLatencyChanged(int index);
void gamemodeChanged(const QString &text);
private:
QueryHelper *queryHelper;
Process::ProcessInvoker *mGameInvoker;
ServerModel *browser, *favorites;
MySortFilterProxyModel *proxyModel;
void loadFavorites();
};
#endif //NEWLAUNCHER_MAIN_HPP

@ -0,0 +1,84 @@
//
// Created by koncord on 30.01.17.
//
#include "MySortFilterProxyModel.hpp"
#include "ServerModel.hpp"
#include <qdebug.h>
#include <apps/browser/netutils/Utils.hpp>
bool MySortFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const
{
QModelIndex pingIndex = sourceModel()->index(sourceRow, ServerData::PING, sourceParent);
QModelIndex plIndex = sourceModel()->index(sourceRow, ServerData::PLAYERS, sourceParent);
QModelIndex maxPlIndex = sourceModel()->index(sourceRow, ServerData::MAX_PLAYERS, sourceParent);
QModelIndex passwordIndex = sourceModel()->index(sourceRow, ServerData::PASSW, sourceParent);
bool pingOk;
int ping = sourceModel()->data(pingIndex).toInt(&pingOk);
int players = sourceModel()->data(plIndex).toInt();
int maxPlayers = sourceModel()->data(maxPlIndex).toInt();
if (maxPing > 0 && (ping == -1 || ping > maxPing || !pingOk))
return false;
if (filterEmpty && players == 0)
return false;
if (filterFull && players >= maxPlayers)
return false;
if(filterPasswEnabled && sourceModel()->data(passwordIndex).toString() == "Yes")
return false;
return QSortFilterProxyModel::filterAcceptsRow(sourceRow, sourceParent);
}
bool MySortFilterProxyModel::lessThan(const QModelIndex &source_left, const QModelIndex &source_right) const
{
if(sortColumn() == ServerData::PING)
{
bool valid;
int pingright = sourceModel()->data(source_right).toInt(&valid);
pingright = valid ? pingright : PING_UNREACHABLE;
int pingleft = sourceModel()->data(source_left).toInt(&valid);
pingleft = valid ? pingleft : PING_UNREACHABLE;
return pingleft < pingright;
}
else
return QSortFilterProxyModel::lessThan(source_left, source_right);
}
MySortFilterProxyModel::MySortFilterProxyModel(QObject *parent) : QSortFilterProxyModel(parent)
{
filterEmpty = false;
filterFull = false;
filterPasswEnabled = false;
maxPing = 0;
setSortCaseSensitivity(Qt::CaseSensitivity::CaseInsensitive);
}
void MySortFilterProxyModel::filterEmptyServers(bool state)
{
filterEmpty = state;
invalidateFilter();
}
void MySortFilterProxyModel::filterFullServer(bool state)
{
filterFull = state;
invalidateFilter();
}
void MySortFilterProxyModel::pingLessThan(int maxPing)
{
this->maxPing = maxPing;
invalidateFilter();
}
void MySortFilterProxyModel::filterPassworded(bool state)
{
filterPasswEnabled = state;
invalidateFilter();
}

@ -0,0 +1,29 @@
//
// Created by koncord on 30.01.17.
//
#ifndef OPENMW_MYSORTFILTERPROXYMODEL_HPP
#define OPENMW_MYSORTFILTERPROXYMODEL_HPP
#include <QSortFilterProxyModel>
class MySortFilterProxyModel : public QSortFilterProxyModel
{
Q_OBJECT
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const Q_DECL_FINAL;
bool lessThan(const QModelIndex &source_left, const QModelIndex &source_right) const Q_DECL_FINAL;
public:
explicit MySortFilterProxyModel(QObject *parent);
void filterFullServer(bool state);
void filterEmptyServers(bool state);
void filterPassworded(bool state);
void pingLessThan(int maxPing);
private:
bool filterEmpty, filterFull, filterPasswEnabled;
int maxPing;
};
#endif //OPENMW_MYSORTFILTERPROXYMODEL_HPP

@ -0,0 +1,56 @@
//
// Created by koncord on 03.05.17.
//
#include "PingHelper.hpp"
#include "ServerModel.hpp"
#include <QDebug>
#include "PingUpdater.hpp"
void PingHelper::Add(int row, const AddrPair &addrPair)
{
pingUpdater->addServer(row, addrPair);
if (!pingThread->isRunning())
pingThread->start();
}
void PingHelper::Reset()
{
//if (pingThread->isRunning())
Stop();
}
void PingHelper::Stop()
{
emit pingUpdater->stop();
}
void PingHelper::SetModel(QAbstractTableModel *model)
{
this->model = model;
}
void PingHelper::update(int row, unsigned ping)
{
model->setData(model->index(row, ServerData::PING), ping);
}
PingHelper &PingHelper::Get()
{
static PingHelper helper;
return helper;
}
PingHelper::PingHelper() : QObject()
{
pingThread = new QThread;
pingUpdater = new PingUpdater;
pingUpdater->moveToThread(pingThread);
connect(pingThread, SIGNAL(started()), pingUpdater, SLOT(process()));
connect(pingUpdater, SIGNAL(start()), pingThread, SLOT(start()));
connect(pingUpdater, SIGNAL(finished()), pingThread, SLOT(quit()));
connect(this, SIGNAL(stop()), pingUpdater, SLOT(stop()));
//connect(pingUpdater, SIGNAL(finished()), pingUpdater, SLOT(deleteLater()));
connect(pingUpdater, SIGNAL(updateModel(int, unsigned)), this, SLOT(update(int, unsigned)));
}

@ -0,0 +1,42 @@
//
// Created by koncord on 03.05.17.
//
#ifndef OPENMW_PINGHELPER_HPP
#define OPENMW_PINGHELPER_HPP
#include <QObject>
#include <QAbstractTableModel>
#include <QThread>
#include "Types.hpp"
class PingUpdater;
class PingHelper : public QObject
{
Q_OBJECT
public:
void Reset();
void Add(int row, const AddrPair &addrPair);
void Stop();
void SetModel(QAbstractTableModel *model);
//void UpdateImmedialy(PingUpdater::AddrPair addrPair);
static PingHelper &Get();
PingHelper(const PingHelper&) = delete;
PingHelper& operator=(const PingHelper&) = delete;
private:
PingHelper();
signals:
void stop();
public slots:
void update(int row, unsigned ping);
private:
QThread *pingThread;
PingUpdater *pingUpdater;
QAbstractTableModel *model;
};
#endif //OPENMW_PINGHELPER_HPP

@ -0,0 +1,50 @@
//
// Created by koncord on 02.05.17.
//
#include "PingUpdater.hpp"
#include "netutils/Utils.hpp"
#include <QDebug>
#include <QModelIndex>
#include <QThread>
void PingUpdater::stop()
{
servers.clear();
run = false;
}
void PingUpdater::addServer(int row, const AddrPair &addr)
{
servers.push_back({row, addr});
run = true;
emit start();
}
void PingUpdater::process()
{
while (run)
{
if (servers.count() == 0)
{
QThread::msleep(1000);
if (servers.count() == 0)
{
qDebug() << "PingUpdater stopped due to inactivity";
run = false;
continue;
}
}
ServerRow server = servers.back();
servers.pop_back();
unsigned ping = PingRakNetServer(server.second.first.toLatin1(), server.second.second);
qDebug() << "Pong from" << server.second.first + "|" + QString::number(server.second.second)
<< ":" << ping << "ms" << "Sizeof servers: " << servers.size();
emit updateModel(server.first, ping);
}
emit finished();
}

@ -0,0 +1,31 @@
//
// Created by koncord on 02.05.17.
//
#ifndef OPENMW_PINGUPDATER_HPP
#define OPENMW_PINGUPDATER_HPP
#include <QObject>
#include <QVector>
#include "Types.hpp"
class PingUpdater : public QObject
{
Q_OBJECT
public:
void addServer(int row, const AddrPair &addrPair);
public slots:
void stop();
void process();
signals:
void start();
void updateModel(int row, unsigned ping);
void finished();
private:
QVector<ServerRow> servers;
bool run;
};
#endif //OPENMW_PINGUPDATER_HPP

@ -0,0 +1,87 @@
//
// Created by koncord on 27.05.17.
//
#include "netutils/QueryClient.hpp"
#include "netutils/Utils.hpp"
#include "QueryHelper.hpp"
#include "PingHelper.hpp"
QueryUpdate *queryUpdate;
QueryHelper::QueryHelper(QAbstractItemModel *model)
{
qRegisterMetaType<QueryData>("QueryData");
queryThread = new QThread;
queryUpdate = new QueryUpdate;
_model = model;
connect(queryThread, SIGNAL(started()), queryUpdate, SLOT(process()));
connect(queryUpdate, SIGNAL(finished()), queryThread, SLOT(quit()));
connect(queryUpdate, &QueryUpdate::finished, [this](){emit finished();});
connect(queryUpdate, SIGNAL(updateModel(const QString&, unsigned short, const QueryData&)),
this, SLOT(update(const QString&, unsigned short, const QueryData&)));
queryUpdate->moveToThread(queryThread);
}
void QueryHelper::refresh()
{
if (!queryThread->isRunning())
{
_model->removeRows(0, _model->rowCount());
PingHelper::Get().Stop();
queryThread->start();
emit started();
}
}
void QueryHelper::terminate()
{
queryThread->terminate();
}
void QueryHelper::update(const QString &addr, unsigned short port, const QueryData& data)
{
ServerModel *model = ((ServerModel*)_model);
model->insertRow(model->rowCount());
int row = model->rowCount() - 1;
QModelIndex mi = model->index(row, ServerData::ADDR);
model->setData(mi, addr + ":" + QString::number(port));
mi = model->index(row, ServerData::PLAYERS);
model->setData(mi, (int)data.players.size());
mi = model->index(row, ServerData::MAX_PLAYERS);
model->setData(mi, data.GetMaxPlayers());
mi = model->index(row, ServerData::HOSTNAME);
model->setData(mi, data.GetName());
mi = model->index(row, ServerData::MODNAME);
model->setData(mi, data.GetGameMode());
mi = model->index(row, ServerData::VERSION);
model->setData(mi, data.GetVersion());
mi = model->index(row, ServerData::PASSW);
model->setData(mi, data.GetPassword() == 1);
mi = model->index(row, ServerData::PING);
model->setData(mi, PING_UNREACHABLE);
PingHelper::Get().Add(row, {addr, port});
}
void QueryUpdate::process()
{
auto data = QueryClient::Get().Query();
if (QueryClient::Get().Status() != ID_MASTER_QUERY)
{
emit finished();
return;
}
for (const auto &server : data)
emit updateModel(server.first.ToString(false), server.first.GetPort(), server.second);
emit finished();
}

@ -0,0 +1,46 @@
//
// Created by koncord on 27.05.17.
//
#ifndef OPENMW_QUERYHELPER_HPP
#define OPENMW_QUERYHELPER_HPP
#include <QObject>
#include <vector>
#include <QAbstractItemModel>
#include <components/openmw-mp/Master/MasterData.hpp>
Q_DECLARE_METATYPE(QueryData)
class QueryHelper : public QObject
{
Q_OBJECT
public:
explicit QueryHelper(QAbstractItemModel *model);
public slots:
void refresh();
void terminate();
private slots:
void update(const QString &addr, unsigned short port, const QueryData& data);
signals:
void finished();
void started();
private:
QThread *queryThread;
QAbstractItemModel *_model;
};
class QueryUpdate : public QObject
{
friend class QueryHelper;
Q_OBJECT
signals:
void finished();
void updateModel(const QString &addr, unsigned short port, const QueryData& data);
public slots:
void process();
};
#endif //OPENMW_QUERYHELPER_HPP

@ -0,0 +1,107 @@
//
// Created by koncord on 07.01.17.
//
#include <apps/browser/netutils/QueryClient.hpp>
#include "qdebug.h"
#include "ServerInfoDialog.hpp"
#include <algorithm>
#include <utility>
#include <QThread>
using namespace std;
using namespace RakNet;
ThrWorker::ThrWorker(ServerInfoDialog *dialog, QString addr, unsigned short port): addr(std::move(addr)), port(port), stopped(false)
{
this->dialog = dialog;
}
void ThrWorker::process()
{
stopped = false;
auto newSD = QueryClient::Get().Update(SystemAddress(addr.toUtf8(), port));
if (dialog != nullptr)
dialog->setData(newSD);
stopped = true;
emit finished();
}
ServerInfoDialog::ServerInfoDialog(const QString &addr, QWidget *parent): QDialog(parent)
{
setupUi(this);
refreshThread = new QThread;
QStringList list = addr.split(':');
worker = new ThrWorker(this, list[0].toLatin1(), list[1].toUShort());
worker->moveToThread(refreshThread);
connect(refreshThread, SIGNAL(started()), worker, SLOT(process()));
connect(worker, SIGNAL(finished()), refreshThread, SLOT(quit()));
connect(refreshThread, SIGNAL(finished()), this, SLOT(refresh()));
connect(btnRefresh, &QPushButton::clicked, [this]{
if (!refreshThread->isRunning())
refreshThread->start();
});
}
ServerInfoDialog::~ServerInfoDialog()
{
worker->dialog = nullptr;
if (!refreshThread->isRunning())
refreshThread->terminate();
}
bool ServerInfoDialog::isUpdated()
{
return sd.first != UNASSIGNED_SYSTEM_ADDRESS;
}
void ServerInfoDialog::setData(std::pair<RakNet::SystemAddress, QueryData> &newSD)
{
sd = newSD;
}
void ServerInfoDialog::refresh()
{
if (sd.first != UNASSIGNED_SYSTEM_ADDRESS)
{
leAddr->setText(sd.first.ToString(true, ':'));
lblName->setText(sd.second.GetName());
int ping = PingRakNetServer(sd.first.ToString(false), sd.first.GetPort());
lblPing->setNum(ping);
btnConnect->setDisabled(ping == PING_UNREACHABLE);
listPlayers->clear();
for (const auto &player : sd.second.players)
listPlayers->addItem(QString::fromStdString(player));
listPlugins->clear();
for (const auto &plugin : sd.second.plugins)
listPlugins->addItem(QString::fromStdString(plugin.name));
listRules->clear();
const static vector<std::string> defaultRules {"gamemode", "maxPlayers", "name", "passw", "players", "version"};
for (auto &rule : sd.second.rules)
{
if (::find(defaultRules.begin(), defaultRules.end(), rule.first) != defaultRules.end())
continue;
QString ruleStr = QString::fromStdString(rule.first) + " : ";
if (rule.second.type == 's')
ruleStr += QString::fromStdString(rule.second.str);
else
ruleStr += QString::number(rule.second.val);
listRules->addItem(ruleStr);
}
lblPlayers->setText(QString::number(sd.second.players.size()) + " / " + QString::number(sd.second.GetMaxPlayers()));
}
}
int ServerInfoDialog::exec()
{
if (!refreshThread->isRunning())
refreshThread->start();
return QDialog::exec();
}

@ -0,0 +1,51 @@
//
// Created by koncord on 07.01.17.
//
#ifndef NEWLAUNCHER_SERVERINFODIALOG_HPP
#define NEWLAUNCHER_SERVERINFODIALOG_HPP
#include "ui_ServerInfo.h"
#include <apps/browser/netutils/Utils.hpp>
#include <RakNetTypes.h>
#include <components/openmw-mp/Master/MasterData.hpp>
class ThrWorker;
class ServerInfoDialog : public QDialog, public Ui::Dialog
{
Q_OBJECT
public:
explicit ServerInfoDialog(const QString &addr, QWidget *parent = nullptr);
~ServerInfoDialog() override;
bool isUpdated();
void setData(std::pair<RakNet::SystemAddress, QueryData> &newSD);
public slots:
void refresh();
int exec() Q_DECL_OVERRIDE;
private:
QThread *refreshThread;
ThrWorker* worker;
std::pair<RakNet::SystemAddress, QueryData> sd;
};
class ThrWorker: public QObject
{
friend class ServerInfoDialog;
Q_OBJECT
public:
ThrWorker(ServerInfoDialog *dialog, QString addr, unsigned short port);
public slots:
void process();
signals:
void finished();
private:
QString addr;
unsigned short port;
bool stopped;
ServerInfoDialog *dialog;
};
#endif //NEWLAUNCHER_SERVERINFODIALOG_HPP

@ -0,0 +1,191 @@
#include <qmessagebox.h>
#include "ServerModel.hpp"
#include <qdebug.h>
#include <apps/browser/netutils/Utils.hpp>
ServerModel::ServerModel(QObject *parent) : QAbstractTableModel(parent)
{
}
/*QHash<int, QByteArray> ServerModel::roleNames() const
{
return roles;
}*/
QVariant ServerModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if (index.row() < 0 || index.row() > myData.size())
return QVariant();
const ServerData &sd = myData.at(index.row());
if (role == Qt::DisplayRole)
{
QVariant var;
switch (index.column())
{
case ServerData::ADDR:
var = sd.addr;
break;
case ServerData::PASSW:
var = (int)(sd.rules.at("passw").val) == 1 ? "Yes" : "No";
break;
case ServerData::VERSION:
var = QString(sd.rules.at("version").str.c_str());
break;
case ServerData::PLAYERS:
var = (int) sd.rules.at("players").val;
break;
case ServerData::MAX_PLAYERS:
var = (int) sd.rules.at("maxPlayers").val;
break;
case ServerData::HOSTNAME:
var = QString(sd.rules.at("name").str.c_str());
break;
case ServerData::PING:
var = sd.ping == PING_UNREACHABLE ? QVariant("Unreachable") : sd.ping;
break;
case ServerData::MODNAME:
if (sd.rules.at("gamemode").str == "")
var = "default";
else
var = QString(sd.rules.at("gamemode").str.c_str());
break;
}
return var;
}
return QVariant();
}
QVariant ServerModel::headerData(int section, Qt::Orientation orientation, int role) const
{
QVariant var;
if (orientation == Qt::Horizontal)
{
if (role == Qt::SizeHintRole)
{
/*if (section == ServerData::HOSTNAME)
var = QSize(200, 25);*/
}
else if (role == Qt::DisplayRole)
{
switch (section)
{
case ServerData::ADDR:
var = "Address";
break;
case ServerData::PASSW:
var = "Password";
break;
case ServerData::VERSION:
var = "Version";
break;
case ServerData::HOSTNAME:
var = "Host name";
break;
case ServerData::PLAYERS:
var = "Players";
break;
case ServerData::MAX_PLAYERS:
var = "Max players";
break;
case ServerData::PING:
var = "Ping";
break;
case ServerData::MODNAME:
var = "Game mode";
}
}
}
return var;
}
int ServerModel::rowCount(const QModelIndex &parent) const
{
return myData.size();
}
int ServerModel::columnCount(const QModelIndex &parent) const
{
return ServerData::LAST;
}
bool ServerModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if (index.isValid() && role == Qt::EditRole)
{
int row = index.row();
int col = index.column();
ServerData &sd = myData[row];
bool ok = true;
switch(col)
{
case ServerData::ADDR:
sd.addr = value.toString();
ok = !sd.addr.isEmpty();
break;
case ServerData::PASSW:
sd.SetPassword(value.toBool());
break;
case ServerData::VERSION:
sd.SetVersion(value.toString().toUtf8());
ok = !sd.addr.isEmpty();
break;
case ServerData::PLAYERS:
sd.SetPlayers(value.toInt(&ok));
break;
case ServerData::MAX_PLAYERS:
sd.SetMaxPlayers(value.toInt(&ok));
break;
case ServerData::HOSTNAME:
sd.SetName(value.toString().toUtf8());
ok = !sd.addr.isEmpty();
break;
case ServerData::PING:
sd.ping = value.toInt(&ok);
break;
case ServerData::MODNAME:
sd.SetGameMode(value.toString().toUtf8());
break;
default:
return false;
}
if (ok)
emit(dataChanged(index, index));
return true;
}
return false;
}
bool ServerModel::insertRows(int position, int count, const QModelIndex &index)
{
Q_UNUSED(index);
beginInsertRows(QModelIndex(), position, position + count - 1);
myData.insert(position, count, {});
endInsertRows();
return true;
}
bool ServerModel::removeRows(int position, int count, const QModelIndex &parent)
{
if (count == 0)
return false;
beginRemoveRows(parent, position, position + count - 1);
myData.erase(myData.begin()+position, myData.begin() + position + count);
endRemoveRows();
return true;
}
QModelIndex ServerModel::index(int row, int column, const QModelIndex &parent) const
{
QModelIndex index = QAbstractTableModel::index(row, column, parent);
return index;
}

@ -0,0 +1,51 @@
#ifndef SERVERMODEL_FONTMODEL_HPP
#define SERVERMODEL_FONTMODEL_HPP
#include <QObject>
#include <vector>
#include <QString>
#include <QAbstractTableModel>
#include <components/openmw-mp/Master/MasterData.hpp>
struct ServerData : public QueryData
{
QString addr;
int ping;
enum IDS
{
ADDR,
HOSTNAME,
PLAYERS,
MAX_PLAYERS,
PASSW,
MODNAME,
PING,
VERSION,
LAST
};
};
class ServerModel: public QAbstractTableModel
{
Q_OBJECT
public:
explicit ServerModel(QObject *parent = nullptr);
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const Q_DECL_FINAL;
int rowCount(const QModelIndex &parent = QModelIndex()) const Q_DECL_FINAL;
int columnCount(const QModelIndex &parent) const Q_DECL_FINAL;
bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) Q_DECL_FINAL;
bool insertRows(int row, int count, const QModelIndex &index = QModelIndex()) Q_DECL_FINAL;
bool removeRows(int row, int count, const QModelIndex &parent = QModelIndex()) Q_DECL_FINAL;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const Q_DECL_FINAL;
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const Q_DECL_FINAL;
public:
//QHash<int, QByteArray> roles;
QVector<ServerData> myData;
};
#endif //SERVERMODEL_FONTMODEL_HPP

@ -0,0 +1,15 @@
//
// Created by koncord on 07.05.17.
//
#ifndef OPENMW_TYPES_HPP
#define OPENMW_TYPES_HPP
#include <QPair>
#include <QString>
typedef QPair <QString, unsigned short> AddrPair;
typedef QPair <int, AddrPair> ServerRow;
#endif //OPENMW_TYPES_HPP

@ -0,0 +1,53 @@
#include <QApplication>
#include <components/settings/settings.hpp>
#include <components/files/configurationmanager.hpp>
#include <apps/browser/netutils/QueryClient.hpp>
#include "MainWindow.hpp"
std::string loadSettings (Settings::Manager & settings)
{
Files::ConfigurationManager mCfgMgr;
// Create the settings manager and load default settings file
const std::string localdefault = (mCfgMgr.getLocalPath() / "tes3mp-client-default.cfg").string();
const std::string globaldefault = (mCfgMgr.getGlobalPath() / "tes3mp-client-default.cfg").string();
// prefer local
if (boost::filesystem::exists(localdefault))
settings.loadDefault(localdefault);
else if (boost::filesystem::exists(globaldefault))
settings.loadDefault(globaldefault);
else
throw std::runtime_error ("No default settings file found! Make sure the file \"tes3mp-client-default.cfg\" was properly installed.");
// load user settings if they exist
const std::string settingspath = (mCfgMgr.getUserConfigPath() / "tes3mp-client.cfg").string();
if (boost::filesystem::exists(settingspath))
settings.loadUser(settingspath);
return settingspath;
}
int main(int argc, char *argv[])
{
Settings::Manager mgr;
loadSettings(mgr);
std::string addr = mgr.getString("address", "Master");
int port = mgr.getInt("port", "Master");
// Is this an attempt to connect to the official master server at the old port? If so,
// redirect it to the correct port for the currently used fork of RakNet
if (Misc::StringUtils::ciEqual(addr, "master.tes3mp.com") && port == 25560)
port = 25561;
// initialize resources, if needed
// Q_INIT_RESOURCE(resfile);
QueryClient::Get().SetServer(addr, port);
QApplication app(argc, argv);
MainWindow d;
d.show();
return app.exec();
}

@ -0,0 +1,99 @@
//
// Created by koncord on 07.01.17.
//
#include <RakPeer.h>
#include <HTTPConnection2.h>
#include <TCPInterface.h>
#include <RakSleep.h>
#include <sstream>
#include "HTTPNetwork.hpp"
using namespace RakNet;
HTTPNetwork::HTTPNetwork(std::string addr, unsigned short port) : address(addr), port(port)
{
httpConnection = HTTPConnection2::GetInstance();
tcpInterface = new TCPInterface;
tcpInterface->Start(0, 64);
tcpInterface->AttachPlugin(httpConnection);
}
HTTPNetwork::~HTTPNetwork()
{
delete tcpInterface;
}
std::string HTTPNetwork::answer()
{
RakNet::SystemAddress sa;
RakNet::Packet *packet;
RakNet::SystemAddress hostReceived;
RakNet::RakString response;
RakNet::RakString transmitted, hostTransmitted;
int contentOffset = 0;
while (true)
{
// This is kind of crappy, but for TCP plugins, always do HasCompletedConnectionAttempt,
// then Receive(), then HasFailedConnectionAttempt(),HasLostConnection()
sa = tcpInterface->HasCompletedConnectionAttempt();
if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
printf("Connected to master server: %s\n", sa.ToString());
sa = tcpInterface->HasFailedConnectionAttempt();
if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
{
printf("Failed to connect to master server: %s\n", sa.ToString());
return "FAIL_CONNECT";
}
sa = tcpInterface->HasLostConnection();
if (sa != RakNet::UNASSIGNED_SYSTEM_ADDRESS)
{
printf("Lost connection to master server: %s\n", sa.ToString());
return "LOST_CONNECTION";
}
for (packet = tcpInterface->Receive(); packet; tcpInterface->DeallocatePacket(
packet), packet = tcpInterface->Receive());
if (httpConnection->GetResponse(transmitted, hostTransmitted, response, hostReceived, contentOffset))
{
if (contentOffset < 0)
return "NO_CONTENT"; // no content
tcpInterface->CloseConnection(sa);
return (response.C_String() + contentOffset);
}
RakSleep(30);
}
}
std::string HTTPNetwork::getData(const char *uri)
{
RakNet::RakString createRequest = RakNet::RakString::FormatForGET(uri);
if (!httpConnection->TransmitRequest(createRequest, address.c_str(), port))
return "UNKNOWN_ADDRESS";
return answer();
}
std::string HTTPNetwork::getDataPOST(const char *uri, const char* body, const char* contentType)
{
RakNet::RakString createRequest = RakNet::RakString::FormatForPOST(uri, contentType, body);
if (!httpConnection->TransmitRequest(createRequest, address.c_str(), port))
return "UNKNOWN_ADDRESS";
return answer();
}
std::string HTTPNetwork::getDataPUT(const char *uri, const char* body, const char* contentType)
{
RakNet::RakString createRequest = RakNet::RakString::FormatForPUT(uri, contentType, body);
if (!httpConnection->TransmitRequest(createRequest, address.c_str(), port))
return "UNKNOWN_ADDRESS";
return answer();
}

@ -0,0 +1,35 @@
//
// Created by koncord on 07.01.17.
//
#ifndef NEWLAUNCHER_HTTPNETWORK_HPP
#define NEWLAUNCHER_HTTPNETWORK_HPP
#include <string>
namespace RakNet
{
class TCPInterface;
class HTTPConnection2;
}
class HTTPNetwork
{
public:
HTTPNetwork(std::string addr, unsigned short port);
~HTTPNetwork();
std::string getData(const char *uri);
std::string getDataPOST(const char *uri, const char* body, const char* contentType = "application/json");
std::string getDataPUT(const char *uri, const char* body, const char* contentType = "application/json");
protected:
RakNet::TCPInterface *tcpInterface;
RakNet::HTTPConnection2 *httpConnection;
std::string address;
unsigned short port;
std::string answer();
};
#endif //NEWLAUNCHER_HTTPNETWORK_HPP

@ -0,0 +1,212 @@
//
// Created by koncord on 24.04.17.
//
#include "QueryClient.hpp"
#include <RakSleep.h>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <iostream>
#include <components/openmw-mp/Version.hpp>
#include <qdebug.h>
using namespace RakNet;
using namespace std;
using namespace mwmp;
QueryClient::QueryClient()
{
peer = RakPeerInterface::GetInstance();
pmq = new PacketMasterQuery(peer);
pmu = new PacketMasterUpdate(peer);
RakNet::SocketDescriptor sd;
peer->Startup(8, &sd, 1);
status = -1;
}
QueryClient::~QueryClient()
{
delete pmq;
delete pmu;
RakPeerInterface::DestroyInstance(peer);
}
void QueryClient::SetServer(const string &addr, unsigned short port)
{
masterAddr = SystemAddress(addr.c_str(), port);
}
QueryClient &QueryClient::Get()
{
static QueryClient myInstance;
return myInstance;
}
map<SystemAddress, QueryData> QueryClient::Query()
{
map<SystemAddress, QueryData> query;
BitStream bs;
bs.Write((unsigned char) (ID_MASTER_QUERY));
qDebug() << "Locking mutex in QueryClient::Query()";
mxServers.lock();
status = -1;
int attempts = 3;
do
{
if (Connect() == IS_NOT_CONNECTED)
{
qDebug() << "Unlocking mutex in QueryClient::Query()";
mxServers.unlock();
return query;
}
int code = peer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, CHANNEL_MASTER, masterAddr, false);
if (code == 0)
{
qDebug() << "Unlocking mutex in QueryClient::Query()";
mxServers.unlock();
return query;
}
pmq->SetServers(&query);
status = GetAnswer(ID_MASTER_QUERY);
RakSleep(100);
}
while(status != ID_MASTER_QUERY && attempts-- > 0);
if(status != ID_MASTER_QUERY)
qDebug() << "Getting query was failed";
qDebug() << "Unlocking mutex in QueryClient::Query()";
peer->CloseConnection(masterAddr, true);
mxServers.unlock();
qDebug() <<"Answer" << (status == ID_MASTER_QUERY ? "ok." : "wrong.");
return query;
}
pair<SystemAddress, QueryData> QueryClient::Update(const RakNet::SystemAddress &addr)
{
qDebug() << "Locking mutex in QueryClient::Update(RakNet::SystemAddress addr)";
pair<SystemAddress, QueryData> server;
BitStream bs;
bs.Write((unsigned char) (ID_MASTER_UPDATE));
bs.Write(addr);
mxServers.lock();
status = -1;
int attempts = 3;
pmu->SetServer(&server);
do
{
if (Connect() == IS_NOT_CONNECTED)
{
qDebug() << IS_NOT_CONNECTED;
qDebug() << "Unlocking mutex in QueryClient::Update(RakNet::SystemAddress addr)";
mxServers.unlock();
return server;
}
peer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, CHANNEL_MASTER, masterAddr, false);
status = GetAnswer(ID_MASTER_UPDATE);
RakSleep(100);
}
while(status != ID_MASTER_UPDATE && attempts-- > 0);
if(status != ID_MASTER_UPDATE)
qDebug() << "Getting update was failed";
peer->CloseConnection(masterAddr, true);
qDebug() << "Unlocking mutex in QueryClient::Update(RakNet::SystemAddress addr)";
mxServers.unlock();
return server;
}
MASTER_PACKETS QueryClient::GetAnswer(MASTER_PACKETS waitingPacket)
{
RakNet::Packet *packet;
bool update = true;
unsigned char pid = 0;
int id = -1;
while (update)
{
for (packet = peer->Receive(); packet; peer->DeallocatePacket(packet), packet = peer->Receive())
{
BitStream data(packet->data, packet->length, false);
pmq->SetReadStream(&data);
pmu->SetReadStream(&data);
data.Read(pid);
switch(pid)
{
case ID_CONNECTION_LOST:
qDebug() << "ID_CONNECTION_LOST";
case ID_DISCONNECTION_NOTIFICATION:
qDebug() << "Disconnected";
update = false;
break;
case ID_MASTER_QUERY:
qDebug() << "ID_MASTER_QUERY";
if (waitingPacket == ID_MASTER_QUERY)
pmq->Read();
else
qDebug() << "Got wrong packet";
update = false;
id = pid;
break;
case ID_MASTER_UPDATE:
qDebug() << "ID_MASTER_UPDATE";
if (waitingPacket == ID_MASTER_UPDATE)
pmu->Read();
else
qDebug() << "Got wrong packet";
update = false;
id = pid;
break;
case ID_MASTER_ANNOUNCE:
qDebug() << "ID_MASTER_ANNOUNCE";
update = false;
id = pid;
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
qDebug() << "ID_CONNECTION_REQUEST_ACCEPTED";
break;
default:
break;
}
}
RakSleep(500);
}
return (MASTER_PACKETS)(id);
}
ConnectionState QueryClient::Connect()
{
ConnectionAttemptResult car = peer->Connect(masterAddr.ToString(false), masterAddr.GetPort(), TES3MP_MASTERSERVER_PASSW,
strlen(TES3MP_MASTERSERVER_PASSW), nullptr, 0, 5, 500);
while (true)
{
ConnectionState state = peer->GetConnectionState(masterAddr);
switch (state)
{
case IS_CONNECTED:
qDebug() << "Connected";
return IS_CONNECTED;
case IS_NOT_CONNECTED:
case IS_DISCONNECTED:
case IS_SILENTLY_DISCONNECTING:
case IS_DISCONNECTING:
{
qDebug() << "Cannot connect to the master server. Code:"<< state;
return IS_NOT_CONNECTED;
}
case IS_PENDING:
case IS_CONNECTING:
qDebug() << "Pending";
break;
}
RakSleep(500);
}
}
int QueryClient::Status()
{
return status;
}

@ -0,0 +1,46 @@
//
// Created by koncord on 24.04.17.
//
#ifndef OPENMW_QUERYCLIENT_HPP
#define OPENMW_QUERYCLIENT_HPP
#include <string>
#include <RakPeerInterface.h>
#include <components/openmw-mp/Master/PacketMasterQuery.hpp>
#include <components/openmw-mp/Master/PacketMasterUpdate.hpp>
#include <apps/browser/ServerModel.hpp>
#include <mutex>
class QueryClient
{
public:
QueryClient(QueryClient const &) = delete;
QueryClient(QueryClient &&) = delete;
QueryClient &operator=(QueryClient const &) = delete;
QueryClient &operator=(QueryClient &&) = delete;
static QueryClient &Get();
void SetServer(const std::string &addr, unsigned short port);
std::map<RakNet::SystemAddress, QueryData> Query();
std::pair<RakNet::SystemAddress, QueryData> Update(const RakNet::SystemAddress &addr);
int Status();
private:
RakNet::ConnectionState Connect();
MASTER_PACKETS GetAnswer(MASTER_PACKETS packet);
protected:
QueryClient();
~QueryClient();
private:
int status;
RakNet::RakPeerInterface *peer;
RakNet::SystemAddress masterAddr;
mwmp::PacketMasterQuery *pmq;
mwmp::PacketMasterUpdate *pmu;
std::pair<RakNet::SystemAddress, ServerData> server;
std::mutex mxServers;
};
#endif //OPENMW_QUERYCLIENT_HPP

@ -0,0 +1,167 @@
//
// Created by koncord on 07.01.17.
//
#include <RakPeer.h>
#include <MessageIdentifiers.h>
#include <RakSleep.h>
#include <GetTime.h>
#include <sstream>
#include <components/openmw-mp/Version.hpp>
#include "Utils.hpp"
using namespace std;
unsigned int PingRakNetServer(const char *addr, unsigned short port)
{
RakNet::Packet *packet;
bool done = false;
RakNet::TimeMS time = PING_UNREACHABLE;
RakNet::SocketDescriptor socketDescriptor{0, ""};
RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();
peer->Startup(1, &socketDescriptor, 1);
if (!peer->Ping(addr, port, false))
return time;
RakNet::TimeMS start = RakNet::GetTimeMS();
while (!done)
{
RakNet::TimeMS now = RakNet::GetTimeMS();
if (now - start >= PING_UNREACHABLE)
break;
packet = peer->Receive();
if (!packet)
continue;
switch (packet->data[0])
{
case ID_DISCONNECTION_NOTIFICATION:
case ID_CONNECTION_LOST:
done = true;
break;
case ID_CONNECTED_PING:
case ID_UNCONNECTED_PONG:
{
RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
bsIn.Read(time);
time = now - time;
done = true;
break;
}
default:
break;
}
peer->DeallocatePacket(packet);
}
peer->Shutdown(0);
RakNet::RakPeerInterface::DestroyInstance(peer);
return time > PING_UNREACHABLE ? PING_UNREACHABLE : time;
}
ServerExtendedData getExtendedData(const char *addr, unsigned short port)
{
ServerExtendedData data;
RakNet::SocketDescriptor socketDescriptor = {0, ""};
RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();
peer->Startup(1, &socketDescriptor, 1);
stringstream sstr;
sstr << TES3MP_VERSION;
sstr << TES3MP_PROTO_VERSION;
std::string msg;
if (peer->Connect(addr, port, sstr.str().c_str(), (int)(sstr.str().size()), nullptr, 0, 3, 500, 0) != RakNet::CONNECTION_ATTEMPT_STARTED)
msg = "Connection attempt failed.\n";
int queue = 0;
while (queue == 0)
{
for (RakNet::Packet *packet = peer->Receive(); packet; peer->DeallocatePacket(
packet), packet = peer->Receive())
{
switch (packet->data[0])
{
case ID_CONNECTION_ATTEMPT_FAILED:
{
msg = "Connection failed.\n"
"Either the IP address is wrong or a firewall on either system is blocking\n"
"UDP packets on the port you have chosen.";
queue = -1;
break;
}
case ID_INVALID_PASSWORD:
{
msg = "Connection failed.\n"
"The client or server is outdated.\n";
queue = -1;
break;
}
case ID_CONNECTION_REQUEST_ACCEPTED:
{
msg = "Connection accepted.\n";
queue = 1;
break;
}
case ID_DISCONNECTION_NOTIFICATION:
throw runtime_error("ID_DISCONNECTION_NOTIFICATION.\n");
case ID_CONNECTION_BANNED:
throw runtime_error("ID_CONNECTION_BANNED.\n");
case ID_CONNECTION_LOST:
throw runtime_error("ID_CONNECTION_LOST.\n");
default:
printf("Connection message with identifier %i has arrived in initialization.\n", packet->data[0]);
}
}
}
puts(msg.c_str());
if (queue == -1) // connection is failed
return data;
{
RakNet::BitStream bs;
bs.Write((unsigned char) (ID_USER_PACKET_ENUM + 1));
peer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, RakNet::UNASSIGNED_SYSTEM_ADDRESS, true);
}
RakNet::Packet *packet;
bool done = false;
while (!done)
{
for (packet = peer->Receive(); packet; peer->DeallocatePacket(packet), packet = peer->Receive())
{
if (packet->data[0] == (ID_USER_PACKET_ENUM + 1))
{
RakNet::BitStream bs(packet->data, packet->length, false);
bs.IgnoreBytes(1);
size_t length = 0;
bs.Read(length);
for (size_t i = 0; i < length; i++)
{
RakNet::RakString str;
bs.Read(str);
data.players.emplace_back(str.C_String());
}
bs.Read(length);
for (size_t i = 0; i < length; i++)
{
RakNet::RakString str;
bs.Read(str);
data.plugins.emplace_back(str.C_String());
}
done = true;
}
}
}
peer->Shutdown(0);
RakSleep(10);
RakNet::RakPeerInterface::DestroyInstance(peer);
return data;
}

@ -0,0 +1,24 @@
//
// Created by koncord on 07.01.17.
//
#ifndef NEWLAUNCHER_PING_HPP
#define NEWLAUNCHER_PING_HPP
#include <vector>
#include <string>
#define PING_UNREACHABLE 999
unsigned int PingRakNetServer(const char *addr, unsigned short port);
struct ServerExtendedData
{
std::vector<std::string> players;
std::vector<std::string> plugins;
};
ServerExtendedData getExtendedData(const char *addr, unsigned short port);
#endif //NEWLAUNCHER_PING_HPP

@ -4,7 +4,7 @@ set(BSATOOL
source_group(apps\\bsatool FILES ${BSATOOL})
# Main executable
add_executable(bsatool
openmw_add_executable(bsatool
${BSATOOL}
)

@ -1,7 +1,6 @@
#include <iostream>
#include <iomanip>
#include <vector>
#include <exception>
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>

@ -8,7 +8,7 @@ set(ESMTOOL
source_group(apps\\esmtool FILES ${ESMTOOL})
# Main executable
add_executable(esmtool
openmw_add_executable(esmtool
${ESMTOOL}
)

@ -5,6 +5,7 @@
#include <map>
#include <set>
#include <fstream>
#include <cmath>
#include <boost/program_options.hpp>
@ -27,7 +28,8 @@ struct ESMData
std::vector<ESM::Header::MasterData> masters;
std::deque<EsmTool::RecordBase *> mRecords;
std::map<ESM::Cell *, std::deque<ESM::CellRef> > mCellRefs;
// Value: (Reference, Deleted flag)
std::map<ESM::Cell *, std::deque<std::pair<ESM::CellRef, bool> > > mCellRefs;
std::map<int, int> mRecordStats;
static const std::set<int> sLabeledRec;
@ -255,7 +257,7 @@ void loadCell(ESM::Cell &cell, ESM::ESMReader &esm, Arguments& info)
while(cell.getNextRef(esm, ref, deleted))
{
if (save) {
info.data.mCellRefs[&cell].push_back(ref);
info.data.mCellRefs[&cell].push_back(std::make_pair(ref, deleted));
}
if(quiet) continue;
@ -352,61 +354,58 @@ int load(Arguments& info)
uint32_t flags;
esm.getRecHeader(flags);
EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);
if (record == 0)
{
if (std::find(skipped.begin(), skipped.end(), n.intval) == skipped.end())
{
std::cout << "Skipping " << n.toString() << " records." << std::endl;
skipped.push_back(n.intval);
}
esm.skipRecord();
if (quiet) break;
std::cout << " Skipping\n";
continue;
}
record->setFlags(static_cast<int>(flags));
record->setPrintPlain(info.plain_given);
record->load(esm);
// Is the user interested in this record type?
bool interested = true;
if (!info.types.empty())
{
std::vector<std::string>::iterator match;
match = std::find(info.types.begin(), info.types.end(),
n.toString());
match = std::find(info.types.begin(), info.types.end(), n.toString());
if (match == info.types.end()) interested = false;
}
std::string id = esm.getHNOString("NAME");
if (id.empty())
id = esm.getHNOString("INAM");
if (!info.name.empty() && !Misc::StringUtils::ciEqual(info.name, id))
if (!info.name.empty() && !Misc::StringUtils::ciEqual(info.name, record->getId()))
interested = false;
if(!quiet && interested)
std::cout << "\nRecord: " << n.toString()
<< " '" << id << "'\n";
EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);
if (record == 0) {
if (std::find(skipped.begin(), skipped.end(), n.val) == skipped.end())
{
std::cout << "Skipping " << n.toString() << " records." << std::endl;
skipped.push_back(n.val);
}
{
std::cout << "\nRecord: " << n.toString() << " '" << record->getId() << "'\n";
record->print();
}
esm.skipRecord();
if (quiet) break;
std::cout << " Skipping\n";
} else {
if (record->getType().val == ESM::REC_GMST) {
// preset id for GameSetting record
record->cast<ESM::GameSetting>()->get().mId = id;
}
record->setId(id);
record->setFlags((int) flags);
record->setPrintPlain(info.plain_given);
record->load(esm);
if (!quiet && interested) record->print();
if (record->getType().val == ESM::REC_CELL && loadCells && interested) {
loadCell(record->cast<ESM::Cell>()->get(), esm, info);
}
if (record->getType().intval == ESM::REC_CELL && loadCells && interested)
{
loadCell(record->cast<ESM::Cell>()->get(), esm, info);
}
if (save) {
info.data.mRecords.push_back(record);
} else {
delete record;
}
++info.data.mRecordStats[n.val];
if (save)
{
info.data.mRecords.push_back(record);
}
else
{
delete record;
}
++info.data.mRecordStats[n.intval];
}
} catch(std::exception &e) {
@ -444,23 +443,18 @@ int clone(Arguments& info)
size_t recordCount = info.data.mRecords.size();
int digitCount = 1; // For a nicer output
if (recordCount > 9) ++digitCount;
if (recordCount > 99) ++digitCount;
if (recordCount > 999) ++digitCount;
if (recordCount > 9999) ++digitCount;
if (recordCount > 99999) ++digitCount;
if (recordCount > 999999) ++digitCount;
if (recordCount > 0)
digitCount = (int)std::log10(recordCount) + 1;
std::cout << "Loaded " << recordCount << " records:" << std::endl << std::endl;
ESM::NAME name;
int i = 0;
typedef std::map<int, int> Stats;
Stats &stats = info.data.mRecordStats;
for (Stats::iterator it = stats.begin(); it != stats.end(); ++it)
{
name.val = it->first;
ESM::NAME name;
name.intval = it->first;
int amount = it->second;
std::cout << std::setw(digitCount) << amount << " " << name.toString() << " ";
@ -493,33 +487,24 @@ int clone(Arguments& info)
for (Records::iterator it = records.begin(); it != records.end() && i > 0; ++it)
{
EsmTool::RecordBase *record = *it;
const ESM::NAME& typeName = record->getType();
name.val = record->getType().val;
esm.startRecord(name.toString(), record->getFlags());
// TODO wrap this with std::set
if (ESMData::sLabeledRec.count(name.val) > 0) {
esm.writeHNCString("NAME", record->getId());
} else {
esm.writeHNOString("NAME", record->getId());
}
esm.startRecord(typeName.toString(), record->getFlags());
record->save(esm);
if (name.val == ESM::REC_CELL) {
if (typeName.intval == ESM::REC_CELL) {
ESM::Cell *ptr = &record->cast<ESM::Cell>()->get();
if (!info.data.mCellRefs[ptr].empty()) {
typedef std::deque<ESM::CellRef> RefList;
typedef std::deque<std::pair<ESM::CellRef, bool> > RefList;
RefList &refs = info.data.mCellRefs[ptr];
for (RefList::iterator refIt = refs.begin(); refIt != refs.end(); ++refIt)
{
refIt->save(esm);
refIt->first.save(esm, refIt->second);
}
}
}
esm.endRecord(name.toString());
esm.endRecord(typeName.toString());
saved++;
int perc = (int)((saved / (float)recordCount)*100);

@ -11,7 +11,6 @@
#include <components/esm/loadrace.hpp>
#include <components/esm/loadspel.hpp>
#include <components/esm/loadweap.hpp>
#include <components/esm/aipackage.hpp>
#include <boost/format.hpp>

@ -179,7 +179,7 @@ RecordBase::create(ESM::NAME type)
{
RecordBase *record = 0;
switch (type.val) {
switch (type.intval) {
case ESM::REC_ACTI:
{
record = new EsmTool::Record<ESM::Activator>;
@ -405,6 +405,7 @@ void Record<ESM::Activator>::print()
std::cout << " Name: " << mData.mName << std::endl;
std::cout << " Model: " << mData.mModel << std::endl;
std::cout << " Script: " << mData.mScript << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -419,6 +420,7 @@ void Record<ESM::Potion>::print()
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " AutoCalc: " << mData.mData.mAutoCalc << std::endl;
printEffectList(mData.mEffects);
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -447,6 +449,7 @@ void Record<ESM::Armor>::print()
if (pit->mFemale != "")
std::cout << " Female Name: " << pit->mFemale << std::endl;
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -461,6 +464,7 @@ void Record<ESM::Apparatus>::print()
std::cout << " Weight: " << mData.mData.mWeight << std::endl;
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Quality: " << mData.mData.mQuality << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -474,6 +478,7 @@ void Record<ESM::BodyPart>::print()
std::cout << " Part: " << meshPartLabel(mData.mData.mPart)
<< " (" << (int)mData.mData.mPart << ")" << std::endl;
std::cout << " Vampire: " << (int)mData.mData.mVampire << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -489,7 +494,7 @@ void Record<ESM::Book>::print()
std::cout << " Weight: " << mData.mData.mWeight << std::endl;
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " IsScroll: " << mData.mData.mIsScroll << std::endl;
std::cout << " SkillID: " << mData.mData.mSkillID << std::endl;
std::cout << " SkillId: " << mData.mData.mSkillId << std::endl;
std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl;
if (mPrintPlain)
{
@ -502,6 +507,7 @@ void Record<ESM::Book>::print()
{
std::cout << " Text: [skipped]" << std::endl;
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -513,6 +519,7 @@ void Record<ESM::BirthSign>::print()
std::vector<std::string>::iterator pit;
for (pit = mData.mPowers.mList.begin(); pit != mData.mPowers.mList.end(); ++pit)
std::cout << " Power: " << *pit << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -541,6 +548,7 @@ void Record<ESM::Cell>::print()
std::cout << " Map Color: " << boost::format("0x%08X") % mData.mMapColor << std::endl;
std::cout << " Water Level Int: " << mData.mWaterInt << std::endl;
std::cout << " RefId counter: " << mData.mRefNumCounter << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
@ -563,6 +571,7 @@ void Record<ESM::Class>::print()
for (int i = 0; i != 5; i++)
std::cout << " Major Skill: " << skillLabel(mData.mData.mSkills[i][1])
<< " (" << mData.mData.mSkills[i][1] << ")" << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -589,6 +598,7 @@ void Record<ESM::Clothing>::print()
if (pit->mFemale != "")
std::cout << " Female Name: " << pit->mFemale << std::endl;
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -604,6 +614,7 @@ void Record<ESM::Container>::print()
for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); ++cit)
std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
<< " Item: " << cit->mItem.toString() << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -670,6 +681,7 @@ void Record<ESM::Creature>::print()
std::vector<ESM::AIPackage>::iterator pit;
for (pit = mData.mAiPackage.mList.begin(); pit != mData.mAiPackage.mList.end(); ++pit)
printAIPackage(*pit);
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -677,11 +689,12 @@ void Record<ESM::Dialogue>::print()
{
std::cout << " Type: " << dialogTypeLabel(mData.mType)
<< " (" << (int)mData.mType << ")" << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
// Sadly, there are no DialInfos, because the loader dumps as it
// loads, rather than loading and then dumping. :-( Anyone mind if
// I change this?
ESM::Dialogue::InfoContainer::iterator iit;
for (iit = mData.mInfo.begin(); iit != mData.mInfo.end(); iit++)
for (iit = mData.mInfo.begin(); iit != mData.mInfo.end(); ++iit)
std::cout << "INFO!" << iit->mId << std::endl;
}
@ -693,6 +706,7 @@ void Record<ESM::Door>::print()
std::cout << " Script: " << mData.mScript << std::endl;
std::cout << " OpenSound: " << mData.mOpenSound << std::endl;
std::cout << " CloseSound: " << mData.mCloseSound << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -704,6 +718,7 @@ void Record<ESM::Enchantment>::print()
std::cout << " Charge: " << mData.mData.mCharge << std::endl;
std::cout << " AutoCalc: " << mData.mData.mAutocalc << std::endl;
printEffectList(mData.mEffects);
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -737,12 +752,14 @@ void Record<ESM::Faction>::print()
std::map<std::string, int>::iterator rit;
for (rit = mData.mReactions.begin(); rit != mData.mReactions.end(); ++rit)
std::cout << " Reaction: " << rit->second << " = " << rit->first << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
void Record<ESM::Global>::print()
{
std::cout << " " << mData.mValue << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -809,6 +826,7 @@ void Record<ESM::DialInfo>::print()
std::cout << " Result Script: [skipped]" << std::endl;
}
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -832,6 +850,7 @@ void Record<ESM::Ingredient>::print()
std::cout << " Attribute: " << attributeLabel(mData.mData.mAttributes[i])
<< " (" << mData.mData.mAttributes[i] << ")" << std::endl;
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -848,6 +867,8 @@ void Record<ESM::Land>::print()
std::cout << " Unknown1: " << data->mUnk1 << std::endl;
std::cout << " Unknown2: " << data->mUnk2 << std::endl;
}
mData.unloadData();
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -860,6 +881,7 @@ void Record<ESM::CreatureLevList>::print()
for (iit = mData.mList.begin(); iit != mData.mList.end(); ++iit)
std::cout << " Creature: Level: " << iit->mLevel
<< " Creature: " << iit->mId << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -872,6 +894,7 @@ void Record<ESM::ItemLevList>::print()
for (iit = mData.mList.begin(); iit != mData.mList.end(); ++iit)
std::cout << " Inventory: Level: " << iit->mLevel
<< " Item: " << iit->mId << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -892,6 +915,7 @@ void Record<ESM::Light>::print()
std::cout << " Duration: " << mData.mData.mTime << std::endl;
std::cout << " Radius: " << mData.mData.mRadius << std::endl;
std::cout << " Color: " << mData.mData.mColor << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -906,6 +930,7 @@ void Record<ESM::Lockpick>::print()
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Quality: " << mData.mData.mQuality << std::endl;
std::cout << " Uses: " << mData.mData.mUses << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -920,6 +945,7 @@ void Record<ESM::Probe>::print()
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Quality: " << mData.mData.mQuality << std::endl;
std::cout << " Uses: " << mData.mData.mUses << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -934,6 +960,7 @@ void Record<ESM::Repair>::print()
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Quality: " << mData.mData.mQuality << std::endl;
std::cout << " Uses: " << mData.mData.mUses << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -942,6 +969,7 @@ void Record<ESM::LandTexture>::print()
std::cout << " Id: " << mData.mId << std::endl;
std::cout << " Index: " << mData.mIndex << std::endl;
std::cout << " Texture: " << mData.mTexture << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -992,6 +1020,7 @@ void Record<ESM::Miscellaneous>::print()
std::cout << " Weight: " << mData.mData.mWeight << std::endl;
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Is Key: " << mData.mData.mIsKey << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1011,45 +1040,47 @@ void Record<ESM::NPC>::print()
if (mData.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS)
{
std::cout << " Level: " << mData.mNpdt12.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt12.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt12.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt12.mRank << std::endl;
std::cout << " Unknown1: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown1) << std::endl;
std::cout << " Unknown2: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown2) << std::endl;
std::cout << " Unknown3: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown3) << std::endl;
std::cout << " Gold: " << mData.mNpdt12.mGold << std::endl;
std::cout << " Level: " << mData.mNpdt.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt.mRank << std::endl;
//Why do we want to print these fields? They are padding in the struct and contain
// nothing of real value. Now we don't deal with NPDTstruct12 in runtime either...
//std::cout << " Unknown1: "
// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown1) << std::endl;
//std::cout << " Unknown2: "
// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown2) << std::endl;
//std::cout << " Unknown3: "
// << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown3) << std::endl;
std::cout << " Gold: " << mData.mNpdt.mGold << std::endl;
}
else {
std::cout << " Level: " << mData.mNpdt52.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt52.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt52.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt52.mRank << std::endl;
std::cout << " FactionID: " << (int)mData.mNpdt52.mFactionID << std::endl;
std::cout << " Level: " << mData.mNpdt.mLevel << std::endl;
std::cout << " Reputation: " << (int)mData.mNpdt.mReputation << std::endl;
std::cout << " Disposition: " << (int)mData.mNpdt.mDisposition << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt.mRank << std::endl;
std::cout << " FactionID: " << (int)mData.mNpdt.mFactionID << std::endl;
std::cout << " Attributes:" << std::endl;
std::cout << " Strength: " << (int)mData.mNpdt52.mStrength << std::endl;
std::cout << " Intelligence: " << (int)mData.mNpdt52.mIntelligence << std::endl;
std::cout << " Willpower: " << (int)mData.mNpdt52.mWillpower << std::endl;
std::cout << " Agility: " << (int)mData.mNpdt52.mAgility << std::endl;
std::cout << " Speed: " << (int)mData.mNpdt52.mSpeed << std::endl;
std::cout << " Endurance: " << (int)mData.mNpdt52.mEndurance << std::endl;
std::cout << " Personality: " << (int)mData.mNpdt52.mPersonality << std::endl;
std::cout << " Luck: " << (int)mData.mNpdt52.mLuck << std::endl;
std::cout << " Strength: " << (int)mData.mNpdt.mStrength << std::endl;
std::cout << " Intelligence: " << (int)mData.mNpdt.mIntelligence << std::endl;
std::cout << " Willpower: " << (int)mData.mNpdt.mWillpower << std::endl;
std::cout << " Agility: " << (int)mData.mNpdt.mAgility << std::endl;
std::cout << " Speed: " << (int)mData.mNpdt.mSpeed << std::endl;
std::cout << " Endurance: " << (int)mData.mNpdt.mEndurance << std::endl;
std::cout << " Personality: " << (int)mData.mNpdt.mPersonality << std::endl;
std::cout << " Luck: " << (int)mData.mNpdt.mLuck << std::endl;
std::cout << " Skills:" << std::endl;
for (int i = 0; i != ESM::Skill::Length; i++)
std::cout << " " << skillLabel(i) << ": "
<< (int)(mData.mNpdt52.mSkills[i]) << std::endl;
<< (int)(mData.mNpdt.mSkills[i]) << std::endl;
std::cout << " Health: " << mData.mNpdt52.mHealth << std::endl;
std::cout << " Magicka: " << mData.mNpdt52.mMana << std::endl;
std::cout << " Fatigue: " << mData.mNpdt52.mFatigue << std::endl;
std::cout << " Unknown: " << (int)mData.mNpdt52.mUnknown << std::endl;
std::cout << " Gold: " << mData.mNpdt52.mGold << std::endl;
std::cout << " Health: " << mData.mNpdt.mHealth << std::endl;
std::cout << " Magicka: " << mData.mNpdt.mMana << std::endl;
std::cout << " Fatigue: " << mData.mNpdt.mFatigue << std::endl;
std::cout << " Unknown: " << (int)mData.mNpdt.mUnknown << std::endl;
std::cout << " Gold: " << mData.mNpdt.mGold << std::endl;
}
std::vector<ESM::ContItem>::iterator cit;
@ -1077,6 +1108,8 @@ void Record<ESM::NPC>::print()
std::vector<ESM::AIPackage>::iterator pit;
for (pit = mData.mAiPackage.mList.begin(); pit != mData.mAiPackage.mList.end(); ++pit)
printAIPackage(*pit);
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1092,7 +1125,7 @@ void Record<ESM::Pathgrid>::print()
int i = 0;
ESM::Pathgrid::PointList::iterator pit;
for (pit = mData.mPoints.begin(); pit != mData.mPoints.end(); pit++)
for (pit = mData.mPoints.begin(); pit != mData.mPoints.end(); ++pit)
{
std::cout << " Point[" << i << "]:" << std::endl;
std::cout << " Coordinates: (" << pit->mX << ","
@ -1104,13 +1137,15 @@ void Record<ESM::Pathgrid>::print()
}
i = 0;
ESM::Pathgrid::EdgeList::iterator eit;
for (eit = mData.mEdges.begin(); eit != mData.mEdges.end(); eit++)
for (eit = mData.mEdges.begin(); eit != mData.mEdges.end(); ++eit)
{
std::cout << " Edge[" << i << "]: " << eit->mV0 << " -> " << eit->mV1 << std::endl;
if (eit->mV0 >= mData.mData.mS2 || eit->mV1 >= mData.mData.mS2)
std::cout << " BAD POINT IN EDGE!" << std::endl;
i++;
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1151,6 +1186,8 @@ void Record<ESM::Race>::print()
std::vector<std::string>::iterator sit;
for (sit = mData.mPowers.mList.begin(); sit != mData.mPowers.mList.end(); ++sit)
std::cout << " Power: " << *sit << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1210,6 +1247,8 @@ void Record<ESM::Script>::print()
{
std::cout << " Script: [skipped]" << std::endl;
}
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1233,6 +1272,7 @@ void Record<ESM::SoundGenerator>::print()
std::cout << " Sound: " << mData.mSound << std::endl;
std::cout << " Type: " << soundTypeLabel(mData.mType)
<< " (" << mData.mType << ")" << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1243,6 +1283,7 @@ void Record<ESM::Sound>::print()
if (mData.mData.mMinRange != 0 && mData.mData.mMaxRange != 0)
std::cout << " Range: " << (int)mData.mData.mMinRange << " - "
<< (int)mData.mData.mMaxRange << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1254,13 +1295,15 @@ void Record<ESM::Spell>::print()
std::cout << " Flags: " << spellFlags(mData.mData.mFlags) << std::endl;
std::cout << " Cost: " << mData.mData.mCost << std::endl;
printEffectList(mData.mEffects);
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
void Record<ESM::StartScript>::print()
{
std::cout << "Start Script: " << mData.mId << std::endl;
std::cout << "Start Data: " << mData.mData << std::endl;
std::cout << " Start Script: " << mData.mId << std::endl;
std::cout << " Start Data: " << mData.mData << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
@ -1301,6 +1344,37 @@ void Record<ESM::Weapon>::print()
if (mData.mData.mThrust[0] != 0 && mData.mData.mThrust[1] != 0)
std::cout << " Thrust: " << (int)mData.mData.mThrust[0] << "-"
<< (int)mData.mData.mThrust[1] << std::endl;
std::cout << " Deleted: " << mIsDeleted << std::endl;
}
template<>
std::string Record<ESM::Cell>::getId() const
{
return mData.mName;
}
template<>
std::string Record<ESM::Land>::getId() const
{
return ""; // No ID for Land record
}
template<>
std::string Record<ESM::MagicEffect>::getId() const
{
return ""; // No ID for MagicEffect record
}
template<>
std::string Record<ESM::Pathgrid>::getId() const
{
return ""; // No ID for Pathgrid record
}
template<>
std::string Record<ESM::Skill>::getId() const
{
return ""; // No ID for Skill record
}
} // end namespace

@ -32,13 +32,7 @@ namespace EsmTool
virtual ~RecordBase() {}
const std::string &getId() const {
return mId;
}
void setId(const std::string &id) {
mId = id;
}
virtual std::string getId() const = 0;
uint32_t getFlags() const {
return mFlags;
@ -73,22 +67,37 @@ namespace EsmTool
class Record : public RecordBase
{
T mData;
bool mIsDeleted;
public:
Record()
: mIsDeleted(false)
{}
std::string getId() const {
return mData.mId;
}
T &get() {
return mData;
}
void save(ESM::ESMWriter &esm) {
mData.save(esm);
mData.save(esm, mIsDeleted);
}
void load(ESM::ESMReader &esm) {
mData.load(esm);
mData.load(esm, mIsDeleted);
}
void print();
};
template<> std::string Record<ESM::Cell>::getId() const;
template<> std::string Record<ESM::Land>::getId() const;
template<> std::string Record<ESM::MagicEffect>::getId() const;
template<> std::string Record<ESM::Pathgrid>::getId() const;
template<> std::string Record<ESM::Skill>::getId() const;
template<> void Record<ESM::Activator>::print();
template<> void Record<ESM::Potion>::print();

@ -16,6 +16,8 @@ set(ESSIMPORTER_FILES
importjour.cpp
importscri.cpp
importscpt.cpp
importproj.cpp
importsplm.cpp
importercontext.cpp
converter.cpp
convertacdt.cpp
@ -28,7 +30,7 @@ set(ESSIMPORTER_FILES
convertplayer.cpp
)
add_executable(openmw-essimporter
openmw_add_executable(openmw-essimporter
${ESSIMPORTER_FILES}
)
@ -42,3 +44,7 @@ if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(openmw-essimporter gcov)
endif()
if (WIN32)
INSTALL(TARGETS openmw-essimporter RUNTIME DESTINATION ".")
endif(WIN32)

@ -1,3 +1,9 @@
#include <string>
#include <iostream>
#include <limits>
#include <components/misc/stringops.hpp>
#include "convertacdt.hpp"
namespace ESSImport
@ -49,4 +55,49 @@ namespace ESSImport
npcStats.mTimeToStartDrowning = actorData.mACDT.mBreathMeter;
}
void convertANIS (const ANIS& anis, ESM::AnimationState& state)
{
static const char* animGroups[] =
{
"Idle", "Idle2", "Idle3", "Idle4", "Idle5", "Idle6", "Idle7", "Idle8", "Idle9", "Idlehh", "Idle1h", "Idle2c",
"Idle2w", "IdleSwim", "IdleSpell", "IdleCrossbow", "IdleSneak", "IdleStorm", "Torch", "Hit1", "Hit2", "Hit3",
"Hit4", "Hit5", "SwimHit1", "SwimHit2", "SwimHit3", "Death1", "Death2", "Death3", "Death4", "Death5",
"DeathKnockDown", "DeathKnockOut", "KnockDown", "KnockOut", "SwimDeath", "SwimDeath2", "SwimDeath3",
"SwimDeathKnockDown", "SwimDeathKnockOut", "SwimKnockOut", "SwimKnockDown", "SwimWalkForward",
"SwimWalkBack", "SwimWalkLeft", "SwimWalkRight", "SwimRunForward", "SwimRunBack", "SwimRunLeft",
"SwimRunRight", "SwimTurnLeft", "SwimTurnRight", "WalkForward", "WalkBack", "WalkLeft", "WalkRight",
"TurnLeft", "TurnRight", "RunForward", "RunBack", "RunLeft", "RunRight", "SneakForward", "SneakBack",
"SneakLeft", "SneakRight", "Jump", "WalkForwardhh", "WalkBackhh", "WalkLefthh", "WalkRighthh",
"TurnLefthh", "TurnRighthh", "RunForwardhh", "RunBackhh", "RunLefthh", "RunRighthh", "SneakForwardhh",
"SneakBackhh", "SneakLefthh", "SneakRighthh", "Jumphh", "WalkForward1h", "WalkBack1h", "WalkLeft1h",
"WalkRight1h", "TurnLeft1h", "TurnRight1h", "RunForward1h", "RunBack1h", "RunLeft1h", "RunRight1h",
"SneakForward1h", "SneakBack1h", "SneakLeft1h", "SneakRight1h", "Jump1h", "WalkForward2c", "WalkBack2c",
"WalkLeft2c", "WalkRight2c", "TurnLeft2c", "TurnRight2c", "RunForward2c", "RunBack2c", "RunLeft2c",
"RunRight2c", "SneakForward2c", "SneakBack2c", "SneakLeft2c", "SneakRight2c", "Jump2c", "WalkForward2w",
"WalkBack2w", "WalkLeft2w", "WalkRight2w", "TurnLeft2w", "TurnRight2w", "RunForward2w", "RunBack2w",
"RunLeft2w", "RunRight2w", "SneakForward2w", "SneakBack2w", "SneakLeft2w", "SneakRight2w", "Jump2w",
"SpellCast", "SpellTurnLeft", "SpellTurnRight", "Attack1", "Attack2", "Attack3", "SwimAttack1",
"SwimAttack2", "SwimAttack3", "HandToHand", "Crossbow", "BowAndArrow", "ThrowWeapon", "WeaponOneHand",
"WeaponTwoHand", "WeaponTwoWide", "Shield", "PickProbe", "InventoryHandToHand", "InventoryWeaponOneHand",
"InventoryWeaponTwoHand", "InventoryWeaponTwoWide"
};
if (anis.mGroupIndex < (sizeof(animGroups) / sizeof(*animGroups)))
{
std::string group(animGroups[anis.mGroupIndex]);
Misc::StringUtils::lowerCaseInPlace(group);
ESM::AnimationState::ScriptedAnimation scriptedAnim;
scriptedAnim.mGroup = group;
scriptedAnim.mTime = anis.mTime;
scriptedAnim.mAbsolute = true;
// Neither loop count nor queueing seems to be supported by the ess format.
scriptedAnim.mLoopCount = std::numeric_limits<size_t>::max();
state.mScriptedAnims.push_back(scriptedAnim);
}
else
// TODO: Handle 0xFF index, which seems to be used for finished animations.
std::cerr << "unknown animation group index: " << static_cast<unsigned int>(anis.mGroupIndex) << std::endl;
}
}

@ -4,6 +4,7 @@
#include <components/esm/creaturestats.hpp>
#include <components/esm/npcstats.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm/animationstate.hpp>
#include "importacdt.hpp"
@ -18,6 +19,8 @@ namespace ESSImport
void convertACSC (const ACSC& acsc, ESM::CreatureStats& cStats);
void convertNpcData (const ActorData& actorData, ESM::NpcStats& npcStats);
void convertANIS (const ANIS& anis, ESM::AnimationState& state);
}
#endif

@ -1,6 +1,7 @@
#include "converter.hpp"
#include <stdexcept>
#include <algorithm>
#include <osgDB/WriteFile>
@ -34,6 +35,9 @@ namespace
objstate.mCount = 0;
convertSCRI(cellref.mSCRI, objstate.mLocals);
objstate.mHasLocals = !objstate.mLocals.mVariables.empty();
if (cellref.mHasANIS)
convertANIS(cellref.mANIS, objstate.mAnimationState);
}
bool isIndexedRefId(const std::string& indexedRefId)
@ -50,6 +54,36 @@ namespace
return true;
return false;
}
void splitIndexedRefId(const std::string& indexedRefId, int& refIndex, std::string& refId)
{
std::stringstream stream;
stream << std::hex << indexedRefId.substr(indexedRefId.size()-8,8);
stream >> refIndex;
refId = indexedRefId.substr(0,indexedRefId.size()-8);
}
int convertActorId(const std::string& indexedRefId, ESSImport::Context& context)
{
if (isIndexedRefId(indexedRefId))
{
int refIndex;
std::string refId;
splitIndexedRefId(indexedRefId, refIndex, refId);
auto it = context.mActorIdMap.find(std::make_pair(refIndex, refId));
if (it == context.mActorIdMap.end())
return -1;
return it->second;
}
else if (indexedRefId == "PlayerSaveGame")
{
return context.mPlayer.mObject.mCreatureStats.mActorId;
}
return -1;
}
}
namespace ESSImport
@ -134,7 +168,7 @@ namespace ESSImport
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
if (!readerwriter)
{
std::cerr << "can't write global map image, no png readerwriter found" << std::endl;
std::cerr << "Error: can't write global map image, no png readerwriter found" << std::endl;
return;
}
@ -143,7 +177,7 @@ namespace ESSImport
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*image2, ostream);
if (!result.success())
{
std::cerr << "can't write global map image: " << result.message() << " code " << result.status() << std::endl;
std::cerr << "Error: can't write global map image: " << result.message() << " code " << result.status() << std::endl;
return;
}
@ -158,9 +192,9 @@ namespace ESSImport
void ConvertCell::read(ESM::ESMReader &esm)
{
ESM::Cell cell;
std::string id = esm.getHNString("NAME");
cell.mName = id;
cell.load(esm, false);
bool isDeleted = false;
cell.load(esm, isDeleted, false);
// I wonder what 0x40 does?
if (cell.isExterior() && cell.mData.mFlags & 0x20)
@ -169,7 +203,7 @@ namespace ESSImport
}
// note if the player is in a nameless exterior cell, we will assign the cellId later based on player position
if (id == mContext->mPlayerCellName)
if (cell.mName == mContext->mPlayerCellName)
{
mContext->mPlayer.mCellId = cell.getCellId();
}
@ -277,7 +311,7 @@ namespace ESSImport
if (cell.isExterior())
mExtCells[std::make_pair(cell.mData.mX, cell.mData.mY)] = newcell;
else
mIntCells[id] = newcell;
mIntCells[cell.mName] = newcell;
}
void ConvertCell::writeCell(const Cell &cell, ESM::ESMWriter& esm)
@ -319,12 +353,9 @@ namespace ESSImport
}
else
{
std::stringstream stream;
stream << std::hex << cellref.mIndexedRefId.substr(cellref.mIndexedRefId.size()-8,8);
int refIndex;
stream >> refIndex;
splitIndexedRefId(cellref.mIndexedRefId, refIndex, out.mRefID);
out.mRefID = cellref.mIndexedRefId.substr(0,cellref.mIndexedRefId.size()-8);
std::string idLower = Misc::StringUtils::lowerCase(out.mRefID);
std::map<std::pair<int, std::string>, NPCC>::const_iterator npccIt = mContext->mNpcChanges.find(
@ -344,6 +375,10 @@ namespace ESSImport
convertNpcData(cellref, objstate.mNpcStats);
convertNPCC(npccIt->second, objstate);
convertCellRef(cellref, objstate);
objstate.mCreatureStats.mActorId = mContext->generateActorId();
mContext->mActorIdMap.insert(std::make_pair(std::make_pair(refIndex, out.mRefID), objstate.mCreatureStats.mActorId));
esm.writeHNT ("OBJE", ESM::REC_NPC_);
objstate.save(esm);
continue;
@ -380,6 +415,10 @@ namespace ESSImport
convertACSC(cellref.mACSC, objstate.mCreatureStats);
convertCREC(crecIt->second, objstate);
convertCellRef(cellref, objstate);
objstate.mCreatureStats.mActorId = mContext->generateActorId();
mContext->mActorIdMap.insert(std::make_pair(std::make_pair(refIndex, out.mRefID), objstate.mCreatureStats.mActorId));
esm.writeHNT ("OBJE", ESM::REC_CREA);
objstate.save(esm);
continue;
@ -410,4 +449,73 @@ namespace ESSImport
}
}
void ConvertPROJ::read(ESM::ESMReader& esm)
{
mProj.load(esm);
}
void ConvertPROJ::write(ESM::ESMWriter& esm)
{
for (const PROJ::PNAM& pnam : mProj.mProjectiles)
{
if (!pnam.isMagic())
{
ESM::ProjectileState out;
convertBaseState(out, pnam);
out.mBowId = pnam.mBowId.toString();
out.mVelocity = pnam.mVelocity;
out.mAttackStrength = pnam.mAttackStrength;
esm.startRecord(ESM::REC_PROJ);
out.save(esm);
esm.endRecord(ESM::REC_PROJ);
}
else
{
ESM::MagicBoltState out;
convertBaseState(out, pnam);
auto it = std::find_if(mContext->mActiveSpells.begin(), mContext->mActiveSpells.end(),
[&pnam](const SPLM::ActiveSpell& spell) -> bool { return spell.mIndex == pnam.mSplmIndex; });
if (it == mContext->mActiveSpells.end())
{
std::cerr << "Warning: Skipped conversion for magic projectile \"" << pnam.mArrowId.toString() << "\" (invalid spell link)" << std::endl;
continue;
}
out.mSpellId = it->mSPDT.mId.toString();
out.mSpeed = pnam.mSpeed * 0.001f; // not sure where this factor comes from
esm.startRecord(ESM::REC_MPRJ);
out.save(esm);
esm.endRecord(ESM::REC_MPRJ);
}
}
}
void ConvertPROJ::convertBaseState(ESM::BaseProjectileState& base, const PROJ::PNAM& pnam)
{
base.mId = pnam.mArrowId.toString();
base.mPosition = pnam.mPosition;
osg::Quat orient;
orient.makeRotate(osg::Vec3f(0,1,0), pnam.mVelocity);
base.mOrientation = orient;
base.mActorId = convertActorId(pnam.mActorId.toString(), *mContext);
}
void ConvertSPLM::read(ESM::ESMReader& esm)
{
mSPLM.load(esm);
mContext->mActiveSpells = mSPLM.mActiveSpells;
}
void ConvertSPLM::write(ESM::ESMWriter& esm)
{
std::cerr << "Warning: Skipped active spell conversion (not implemented)" << std::endl;
}
}

@ -22,6 +22,7 @@
#include <components/esm/globalscript.hpp>
#include <components/esm/queststate.hpp>
#include <components/esm/stolenitems.hpp>
#include <components/esm/projectilestate.hpp>
#include "importcrec.hpp"
#include "importcntc.hpp"
@ -35,6 +36,8 @@
#include "importques.hpp"
#include "importjour.hpp"
#include "importscpt.hpp"
#include "importproj.h"
#include "importsplm.h"
#include "convertacdt.hpp"
#include "convertnpcc.hpp"
@ -54,6 +57,8 @@ public:
void setContext(Context& context) { mContext = &context; }
/// @note The load method of ESM records accept the deleted flag as a parameter.
/// I don't know can the DELE sub-record appear in saved games, so the deleted flag will be ignored.
virtual void read(ESM::ESMReader& esm)
{
}
@ -78,10 +83,11 @@ public:
virtual void read(ESM::ESMReader& esm)
{
std::string id = esm.getHNString("NAME");
T record;
record.load(esm);
mRecords[id] = record;
bool isDeleted = false;
record.load(esm, isDeleted);
mRecords[record.mId] = record;
}
virtual void write(ESM::ESMWriter& esm)
@ -89,7 +95,6 @@ public:
for (typename std::map<std::string, T>::const_iterator it = mRecords.begin(); it != mRecords.end(); ++it)
{
esm.startRecord(T::sRecordId);
esm.writeHNString("NAME", it->first);
it->second.save(esm);
esm.endRecord(T::sRecordId);
}
@ -105,20 +110,21 @@ public:
virtual void read(ESM::ESMReader &esm)
{
ESM::NPC npc;
std::string id = esm.getHNString("NAME");
npc.load(esm);
if (id != "player")
bool isDeleted = false;
npc.load(esm, isDeleted);
if (npc.mId != "player")
{
// Handles changes to the NPC struct, but since there is no index here
// it will apply to ALL instances of the class. seems to be the reason for the
// "feature" in MW where changing AI settings of one guard will change it for all guards of that refID.
mContext->mNpcs[Misc::StringUtils::lowerCase(id)] = npc;
mContext->mNpcs[Misc::StringUtils::lowerCase(npc.mId)] = npc;
}
else
{
mContext->mPlayer.mObject.mCreatureStats.mLevel = npc.mNpdt52.mLevel;
mContext->mPlayer.mObject.mCreatureStats.mLevel = npc.mNpdt.mLevel;
mContext->mPlayerBase = npc;
std::map<const int, float> empty;
ESM::SpellState::SpellParams empty;
// FIXME: player start spells and birthsign spells aren't listed here,
// need to fix openmw to account for this
for (std::vector<std::string>::const_iterator it = npc.mSpells.mList.begin(); it != npc.mSpells.mList.end(); ++it)
@ -142,9 +148,10 @@ public:
{
// See comment in ConvertNPC
ESM::Creature creature;
std::string id = esm.getHNString("NAME");
creature.load(esm);
mContext->mCreatures[Misc::StringUtils::lowerCase(id)] = creature;
bool isDeleted = false;
creature.load(esm, isDeleted);
mContext->mCreatures[Misc::StringUtils::lowerCase(creature.mId)] = creature;
}
};
@ -157,18 +164,19 @@ class ConvertGlobal : public DefaultConverter<ESM::Global>
public:
virtual void read(ESM::ESMReader &esm)
{
std::string id = esm.getHNString("NAME");
ESM::Global global;
global.load(esm);
if (Misc::StringUtils::ciEqual(id, "gamehour"))
bool isDeleted = false;
global.load(esm, isDeleted);
if (Misc::StringUtils::ciEqual(global.mId, "gamehour"))
mContext->mHour = global.mValue.getFloat();
if (Misc::StringUtils::ciEqual(id, "day"))
if (Misc::StringUtils::ciEqual(global.mId, "day"))
mContext->mDay = global.mValue.getInteger();
if (Misc::StringUtils::ciEqual(id, "month"))
if (Misc::StringUtils::ciEqual(global.mId, "month"))
mContext->mMonth = global.mValue.getInteger();
if (Misc::StringUtils::ciEqual(id, "year"))
if (Misc::StringUtils::ciEqual(global.mId, "year"))
mContext->mYear = global.mValue.getInteger();
mRecords[id] = global;
mRecords[global.mId] = global;
}
};
@ -177,14 +185,14 @@ class ConvertClass : public DefaultConverter<ESM::Class>
public:
virtual void read(ESM::ESMReader &esm)
{
std::string id = esm.getHNString("NAME");
ESM::Class class_;
class_.load(esm);
bool isDeleted = false;
if (id == "NEWCLASSID_CHARGEN")
class_.load(esm, isDeleted);
if (class_.mId == "NEWCLASSID_CHARGEN")
mContext->mCustomPlayerClassName = class_.mName;
mRecords[id] = class_;
mRecords[class_.mId] = class_;
}
};
@ -193,13 +201,14 @@ class ConvertBook : public DefaultConverter<ESM::Book>
public:
virtual void read(ESM::ESMReader &esm)
{
std::string id = esm.getHNString("NAME");
ESM::Book book;
book.load(esm);
if (book.mData.mSkillID == -1)
mContext->mPlayer.mObject.mNpcStats.mUsedIds.push_back(Misc::StringUtils::lowerCase(id));
bool isDeleted = false;
book.load(esm, isDeleted);
if (book.mData.mSkillId == -1)
mContext->mPlayer.mObject.mNpcStats.mUsedIds.push_back(Misc::StringUtils::lowerCase(book.mId));
mRecords[id] = book;
mRecords[book.mId] = book;
}
};
@ -265,23 +274,34 @@ private:
class ConvertPCDT : public Converter
{
public:
ConvertPCDT() : mFirstPersonCam(true) {}
ConvertPCDT()
: mFirstPersonCam(true),
mTeleportingEnabled(true),
mLevitationEnabled(true)
{}
virtual void read(ESM::ESMReader &esm)
{
PCDT pcdt;
pcdt.load(esm);
convertPCDT(pcdt, mContext->mPlayer, mContext->mDialogueState.mKnownTopics, mFirstPersonCam);
convertPCDT(pcdt, mContext->mPlayer, mContext->mDialogueState.mKnownTopics, mFirstPersonCam, mTeleportingEnabled, mLevitationEnabled, mContext->mControlsState);
}
virtual void write(ESM::ESMWriter &esm)
{
esm.startRecord(ESM::REC_ENAB);
esm.writeHNT("TELE", mTeleportingEnabled);
esm.writeHNT("LEVT", mLevitationEnabled);
esm.endRecord(ESM::REC_ENAB);
esm.startRecord(ESM::REC_CAM_);
esm.writeHNT("FIRS", mFirstPersonCam);
esm.endRecord(ESM::REC_CAM_);
}
private:
bool mFirstPersonCam;
bool mTeleportingEnabled;
bool mLevitationEnabled;
};
class ConvertCNTC : public Converter
@ -371,11 +391,12 @@ class ConvertFACT : public Converter
public:
virtual void read(ESM::ESMReader& esm)
{
std::string id = esm.getHNString("NAME");
ESM::Faction faction;
faction.load(esm);
bool isDeleted = false;
faction.load(esm, isDeleted);
std::string id = Misc::StringUtils::lowerCase(faction.mId);
Misc::StringUtils::toLower(id);
for (std::map<std::string, int>::const_iterator it = faction.mReactions.begin(); it != faction.mReactions.end(); ++it)
{
std::string faction2 = Misc::StringUtils::lowerCase(it->first);
@ -391,7 +412,7 @@ public:
virtual void read(ESM::ESMReader &esm)
{
std::string itemid = esm.getHNString("NAME");
Misc::StringUtils::toLower(itemid);
Misc::StringUtils::lowerCaseInPlace(itemid);
while (esm.isNextSub("FNAM") || esm.isNextSub("ONAM"))
{
@ -575,6 +596,27 @@ private:
std::vector<ESM::GlobalScript> mScripts;
};
/// Projectile converter
class ConvertPROJ : public Converter
{
public:
virtual int getStage() override { return 2; }
virtual void read(ESM::ESMReader& esm) override;
virtual void write(ESM::ESMWriter& esm) override;
private:
void convertBaseState(ESM::BaseProjectileState& base, const PROJ::PNAM& pnam);
PROJ mProj;
};
class ConvertSPLM : public Converter
{
public:
virtual void read(ESM::ESMReader& esm) override;
virtual void write(ESM::ESMWriter& esm) override;
private:
SPLM mSPLM;
};
}
#endif

@ -1,6 +1,7 @@
#include "convertinventory.hpp"
#include <components/misc/stringops.hpp>
#include <cstdlib>
namespace ESSImport
{

@ -5,7 +5,7 @@
namespace ESSImport
{
void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam)
void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam, bool& teleportingEnabled, bool& levitationEnabled, ESM::ControlsState& controls)
{
out.mBirthsign = pcdt.mBirthsign;
out.mObject.mNpcStats.mBounty = pcdt.mBounty;
@ -17,24 +17,72 @@ namespace ESSImport
faction.mReputation = it->mReputation;
out.mObject.mNpcStats.mFactions[Misc::StringUtils::lowerCase(it->mFactionName.toString())] = faction;
}
for (int i=0; i<3; ++i)
out.mObject.mNpcStats.mSpecIncreases[i] = pcdt.mPNAM.mSpecIncreases[i];
for (int i=0; i<8; ++i)
out.mObject.mNpcStats.mSkillIncrease[i] = pcdt.mPNAM.mSkillIncreases[i];
for (int i=0; i<27; ++i)
out.mObject.mNpcStats.mSkills[i].mProgress = pcdt.mPNAM.mSkillProgress[i];
out.mObject.mNpcStats.mLevelProgress = pcdt.mPNAM.mLevelProgress;
if (pcdt.mPNAM.mDrawState & PCDT::DrawState_Weapon)
if (pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_WeaponDrawn)
out.mObject.mCreatureStats.mDrawState = 1;
if (pcdt.mPNAM.mDrawState & PCDT::DrawState_Spell)
if (pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_SpellDrawn)
out.mObject.mCreatureStats.mDrawState = 2;
firstPersonCam = (pcdt.mPNAM.mCameraState == PCDT::CameraState_FirstPerson);
firstPersonCam = !(pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_ThirdPerson);
teleportingEnabled = !(pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_TeleportingDisabled);
levitationEnabled = !(pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_LevitationDisabled);
for (std::vector<std::string>::const_iterator it = pcdt.mKnownDialogueTopics.begin();
it != pcdt.mKnownDialogueTopics.end(); ++it)
{
outDialogueTopics.push_back(Misc::StringUtils::lowerCase(*it));
}
controls.mViewSwitchDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_ViewSwitchDisabled;
controls.mControlsDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_ControlsDisabled;
controls.mJumpingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_JumpingDisabled;
controls.mLookingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_LookingDisabled;
controls.mVanityModeDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_VanityModeDisabled;
controls.mWeaponDrawingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_WeaponDrawingDisabled;
controls.mSpellDrawingDisabled = pcdt.mPNAM.mPlayerFlags & PCDT::PlayerFlags_SpellDrawingDisabled;
if (pcdt.mHasMark)
{
out.mHasMark = 1;
const PCDT::PNAM::MarkLocation& mark = pcdt.mPNAM.mMarkLocation;
ESM::CellId cell;
cell.mWorldspace = ESM::CellId::sDefaultWorldspace;
cell.mPaged = true;
cell.mIndex.mX = mark.mCellX;
cell.mIndex.mY = mark.mCellY;
// TODO: Figure out a better way to detect interiors. (0, 0) is a valid exterior cell.
if (mark.mCellX == 0 && mark.mCellY == 0)
{
cell.mWorldspace = pcdt.mMNAM;
cell.mPaged = false;
}
out.mMarkedCell = cell;
out.mMarkedPosition.pos[0] = mark.mX;
out.mMarkedPosition.pos[1] = mark.mY;
out.mMarkedPosition.pos[2] = mark.mZ;
out.mMarkedPosition.rot[0] = out.mMarkedPosition.rot[1] = 0.0f;
out.mMarkedPosition.rot[2] = mark.mRotZ;
}
if (pcdt.mHasENAM)
{
const int cellSize = 8192;
out.mLastKnownExteriorPosition[0] = (pcdt.mENAM.mCellX + 0.5f) * cellSize;
out.mLastKnownExteriorPosition[1] = (pcdt.mENAM.mCellY + 0.5f) * cellSize;
out.mLastKnownExteriorPosition[2] = 0.0f;
}
}
}

@ -4,11 +4,12 @@
#include "importplayer.hpp"
#include <components/esm/player.hpp>
#include <components/esm/controlsstate.hpp>
namespace ESSImport
{
void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam);
void convertPCDT(const PCDT& pcdt, ESM::Player& out, std::vector<std::string>& outDialogueTopics, bool& firstPersonCam, bool& teleportingEnabled, bool& levitationEnabled, ESM::ControlsState& controls);
}

@ -32,7 +32,8 @@ namespace ESSImport
if (esm.isNextSub("MNAM"))
esm.skipHSub();
ESM::CellRef::loadData(esm);
bool isDeleted = false;
ESM::CellRef::loadData(esm, isDeleted);
mHasACDT = false;
if (esm.isNextSub("ACDT"))
@ -74,7 +75,7 @@ namespace ESSImport
// unsure at which point between TGTN and CRED
if (esm.isNextSub("AADT"))
{
// occured when a creature was in the middle of its attack, 44 bytes
// occurred when a creature was in the middle of its attack, 44 bytes
esm.skipHSub();
}
@ -122,8 +123,13 @@ namespace ESSImport
if (esm.isNextSub("ND3D"))
esm.skipHSub();
mHasANIS = false;
if (esm.isNextSub("ANIS"))
esm.skipHSub();
{
mHasANIS = true;
esm.getHT(mANIS);
}
}
}

@ -55,6 +55,12 @@ namespace ESSImport
unsigned char mCorpseClearCountdown; // hours?
unsigned char mUnknown3[71];
};
struct ANIS
{
unsigned char mGroupIndex;
unsigned char mUnknown[3];
float mTime;
};
#pragma pack(pop)
struct ActorData : public ESM::CellRef
@ -77,6 +83,9 @@ namespace ESSImport
SCRI mSCRI;
bool mHasANIS;
ANIS mANIS; // scripted animation state
void load(ESM::ESMReader& esm);
};

@ -2,7 +2,7 @@
#include <iomanip>
#include <boost/shared_ptr.hpp>
#include <boost/filesystem/fstream.hpp>
#include <osgDB/ReadFile>
#include <osg/ImageUtils>
@ -38,7 +38,7 @@ namespace
{
if (fileHeader.mSCRS.size() != 128*128*4)
{
std::cerr << "unexpected screenshot size " << std::endl;
std::cerr << "Error: unexpected screenshot size " << std::endl;
return;
}
@ -51,10 +51,11 @@ namespace
{
for (int x=0; x<128; ++x)
{
assert(image->data(x,y));
*(image->data(x,y)+2) = *it++;
*(image->data(x,y)+1) = *it++;
*image->data(x,y) = *it++;
it++; // skip alpha
++it; // skip alpha
}
}
@ -65,14 +66,14 @@ namespace
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("jpg");
if (!readerwriter)
{
std::cerr << "can't write screenshot: no jpg readerwriter found" << std::endl;
std::cerr << "Error: can't write screenshot: no jpg readerwriter found" << std::endl;
return;
}
osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*image, ostream);
if (!result.success())
{
std::cerr << "can't write screenshot: " << result.message() << " code " << result.status() << std::endl;
std::cerr << "Error: can't write screenshot: " << result.message() << " code " << result.status() << std::endl;
return;
}
@ -270,48 +271,50 @@ namespace ESSImport
const unsigned int recSTLN = ESM::FourCC<'S','T','L','N'>::value;
const unsigned int recGAME = ESM::FourCC<'G','A','M','E'>::value;
const unsigned int recJOUR = ESM::FourCC<'J','O','U','R'>::value;
std::map<unsigned int, boost::shared_ptr<Converter> > converters;
converters[ESM::REC_GLOB] = boost::shared_ptr<Converter>(new ConvertGlobal());
converters[ESM::REC_BOOK] = boost::shared_ptr<Converter>(new ConvertBook());
converters[ESM::REC_NPC_] = boost::shared_ptr<Converter>(new ConvertNPC());
converters[ESM::REC_CREA] = boost::shared_ptr<Converter>(new ConvertCREA());
converters[ESM::REC_NPCC] = boost::shared_ptr<Converter>(new ConvertNPCC());
converters[ESM::REC_CREC] = boost::shared_ptr<Converter>(new ConvertCREC());
converters[recREFR ] = boost::shared_ptr<Converter>(new ConvertREFR());
converters[recPCDT ] = boost::shared_ptr<Converter>(new ConvertPCDT());
converters[recFMAP ] = boost::shared_ptr<Converter>(new ConvertFMAP());
converters[recKLST ] = boost::shared_ptr<Converter>(new ConvertKLST());
converters[recSTLN ] = boost::shared_ptr<Converter>(new ConvertSTLN());
converters[recGAME ] = boost::shared_ptr<Converter>(new ConvertGAME());
converters[ESM::REC_CELL] = boost::shared_ptr<Converter>(new ConvertCell());
converters[ESM::REC_ALCH] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Potion>());
converters[ESM::REC_CLAS] = boost::shared_ptr<Converter>(new ConvertClass());
converters[ESM::REC_SPEL] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Spell>());
converters[ESM::REC_ARMO] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Armor>());
converters[ESM::REC_WEAP] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>());
converters[ESM::REC_CLOT] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Clothing>());
converters[ESM::REC_ENCH] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Enchantment>());
converters[ESM::REC_WEAP] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>());
converters[ESM::REC_LEVC] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::CreatureLevList>());
converters[ESM::REC_LEVI] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::ItemLevList>());
converters[ESM::REC_CNTC] = boost::shared_ptr<Converter>(new ConvertCNTC());
converters[ESM::REC_FACT] = boost::shared_ptr<Converter>(new ConvertFACT());
converters[ESM::REC_INFO] = boost::shared_ptr<Converter>(new ConvertINFO());
converters[ESM::REC_DIAL] = boost::shared_ptr<Converter>(new ConvertDIAL());
converters[ESM::REC_QUES] = boost::shared_ptr<Converter>(new ConvertQUES());
converters[recJOUR ] = boost::shared_ptr<Converter>(new ConvertJOUR());
converters[ESM::REC_SCPT] = boost::shared_ptr<Converter>(new ConvertSCPT());
const unsigned int recSPLM = ESM::FourCC<'S','P','L','M'>::value;
std::map<unsigned int, std::shared_ptr<Converter> > converters;
converters[ESM::REC_GLOB] = std::shared_ptr<Converter>(new ConvertGlobal());
converters[ESM::REC_BOOK] = std::shared_ptr<Converter>(new ConvertBook());
converters[ESM::REC_NPC_] = std::shared_ptr<Converter>(new ConvertNPC());
converters[ESM::REC_CREA] = std::shared_ptr<Converter>(new ConvertCREA());
converters[ESM::REC_NPCC] = std::shared_ptr<Converter>(new ConvertNPCC());
converters[ESM::REC_CREC] = std::shared_ptr<Converter>(new ConvertCREC());
converters[recREFR ] = std::shared_ptr<Converter>(new ConvertREFR());
converters[recPCDT ] = std::shared_ptr<Converter>(new ConvertPCDT());
converters[recFMAP ] = std::shared_ptr<Converter>(new ConvertFMAP());
converters[recKLST ] = std::shared_ptr<Converter>(new ConvertKLST());
converters[recSTLN ] = std::shared_ptr<Converter>(new ConvertSTLN());
converters[recGAME ] = std::shared_ptr<Converter>(new ConvertGAME());
converters[ESM::REC_CELL] = std::shared_ptr<Converter>(new ConvertCell());
converters[ESM::REC_ALCH] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Potion>());
converters[ESM::REC_CLAS] = std::shared_ptr<Converter>(new ConvertClass());
converters[ESM::REC_SPEL] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Spell>());
converters[ESM::REC_ARMO] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Armor>());
converters[ESM::REC_WEAP] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>());
converters[ESM::REC_CLOT] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Clothing>());
converters[ESM::REC_ENCH] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Enchantment>());
converters[ESM::REC_WEAP] = std::shared_ptr<Converter>(new DefaultConverter<ESM::Weapon>());
converters[ESM::REC_LEVC] = std::shared_ptr<Converter>(new DefaultConverter<ESM::CreatureLevList>());
converters[ESM::REC_LEVI] = std::shared_ptr<Converter>(new DefaultConverter<ESM::ItemLevList>());
converters[ESM::REC_CNTC] = std::shared_ptr<Converter>(new ConvertCNTC());
converters[ESM::REC_FACT] = std::shared_ptr<Converter>(new ConvertFACT());
converters[ESM::REC_INFO] = std::shared_ptr<Converter>(new ConvertINFO());
converters[ESM::REC_DIAL] = std::shared_ptr<Converter>(new ConvertDIAL());
converters[ESM::REC_QUES] = std::shared_ptr<Converter>(new ConvertQUES());
converters[recJOUR ] = std::shared_ptr<Converter>(new ConvertJOUR());
converters[ESM::REC_SCPT] = std::shared_ptr<Converter>(new ConvertSCPT());
converters[ESM::REC_PROJ] = std::shared_ptr<Converter>(new ConvertPROJ());
converters[recSPLM] = std::shared_ptr<Converter>(new ConvertSPLM());
// TODO:
// - REGN (weather in certain regions?)
// - VFXM
// - SPLM (active spell effects)
// - PROJ (magic projectiles in air)
std::set<unsigned int> unknownRecords;
for (std::map<unsigned int, boost::shared_ptr<Converter> >::const_iterator it = converters.begin();
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it)
{
it->second->setContext(context);
@ -322,17 +325,17 @@ namespace ESSImport
ESM::NAME n = esm.getRecName();
esm.getRecHeader();
std::map<unsigned int, boost::shared_ptr<Converter> >::iterator it = converters.find(n.val);
std::map<unsigned int, std::shared_ptr<Converter> >::iterator it = converters.find(n.intval);
if (it != converters.end())
{
it->second->read(esm);
}
else
{
if (unknownRecords.insert(n.val).second)
if (unknownRecords.insert(n.intval).second)
{
std::ios::fmtflags f(std::cerr.flags());
std::cerr << "unknown record " << n.toString() << " (0x" << std::hex << esm.getFileOffset() << ")" << std::endl;
std::cerr << "Error: unknown record " << n.toString() << " (0x" << std::hex << esm.getFileOffset() << ")" << std::endl;
std::cerr.flags(f);
}
@ -374,7 +377,7 @@ namespace ESSImport
profile.mPlayerClassName = context.mCustomPlayerClassName;
else
profile.mPlayerClassId = context.mPlayerBase.mClass;
profile.mPlayerLevel = context.mPlayerBase.mNpdt52.mLevel;
profile.mPlayerLevel = context.mPlayerBase.mNpdt.mLevel;
profile.mPlayerName = header.mGameData.mPlayerName.toString();
writeScreenshot(header, profile);
@ -385,7 +388,7 @@ namespace ESSImport
// Writing order should be Dynamic Store -> Cells -> Player,
// so that references to dynamic records can be recognized when loading
for (std::map<unsigned int, boost::shared_ptr<Converter> >::const_iterator it = converters.begin();
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it)
{
if (it->second->getStage() != 0)
@ -394,11 +397,11 @@ namespace ESSImport
}
writer.startRecord(ESM::REC_NPC_);
writer.writeHNString("NAME", "player");
context.mPlayerBase.mId = "player";
context.mPlayerBase.save(writer);
writer.endRecord(ESM::REC_NPC_);
for (std::map<unsigned int, boost::shared_ptr<Converter> >::const_iterator it = converters.begin();
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it)
{
if (it->second->getStage() != 1)
@ -419,9 +422,26 @@ namespace ESSImport
context.mPlayer.save(writer);
writer.endRecord(ESM::REC_PLAY);
writer.startRecord(ESM::REC_ACTC);
writer.writeHNT("COUN", context.mNextActorId);
writer.endRecord(ESM::REC_ACTC);
// Stage 2 requires cell references to be written / actors IDs assigned
for (std::map<unsigned int, std::shared_ptr<Converter> >::const_iterator it = converters.begin();
it != converters.end(); ++it)
{
if (it->second->getStage() != 2)
continue;
it->second->write(writer);
}
writer.startRecord (ESM::REC_DIAS);
context.mDialogueState.save(writer);
writer.endRecord(ESM::REC_DIAS);
writer.startRecord(ESM::REC_INPU);
context.mControlsState.save(writer);
writer.endRecord(ESM::REC_INPU);
}

@ -9,12 +9,13 @@
#include <components/esm/globalmap.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/esm/controlsstate.hpp>
#include "importnpcc.hpp"
#include "importcrec.hpp"
#include "importcntc.hpp"
#include "importplayer.hpp"
#include "importsplm.h"
@ -32,6 +33,8 @@ namespace ESSImport
ESM::DialogueState mDialogueState;
ESM::ControlsState mControlsState;
// cells which should show an explored overlay on the global map
std::set<std::pair<int, int> > mExploredCells;
@ -45,31 +48,48 @@ namespace ESSImport
std::map<std::pair<int, std::string>, NPCC> mNpcChanges;
std::map<std::pair<int, std::string>, CNTC> mContainerChanges;
std::map<std::pair<int, std::string>, int> mActorIdMap;
int mNextActorId;
std::map<std::string, ESM::Creature> mCreatures;
std::map<std::string, ESM::NPC> mNpcs;
std::vector<SPLM::ActiveSpell> mActiveSpells;
Context()
: mDay(0)
, mMonth(0)
, mYear(0)
, mHour(0.f)
, mNextActorId(0)
{
mPlayer.mAutoMove = 0;
ESM::CellId playerCellId;
playerCellId.mPaged = true;
playerCellId.mIndex.mX = playerCellId.mIndex.mY = 0;
mPlayer.mCellId = playerCellId;
//mPlayer.mLastKnownExteriorPosition
mPlayer.mHasMark = 0; // TODO
mPlayer.mCurrentCrimeId = 0; // TODO
mPlayer.mLastKnownExteriorPosition[0]
= mPlayer.mLastKnownExteriorPosition[1]
= mPlayer.mLastKnownExteriorPosition[2]
= 0.0f;
mPlayer.mHasMark = 0;
mPlayer.mCurrentCrimeId = -1; // TODO
mPlayer.mPaidCrimeId = -1;
mPlayer.mObject.blank();
mPlayer.mObject.mEnabled = true;
mPlayer.mObject.mRef.mRefID = "player"; // REFR.mRefID would be PlayerSaveGame
mPlayer.mObject.mCreatureStats.mActorId = generateActorId();
mGlobalMapState.mBounds.mMinX = 0;
mGlobalMapState.mBounds.mMaxX = 0;
mGlobalMapState.mBounds.mMinY = 0;
mGlobalMapState.mBounds.mMaxY = 0;
}
int generateActorId()
{
return mNextActorId++;
}
};
}

@ -20,26 +20,37 @@ namespace ESSImport
item.mId = contItem.mItem.toString();
item.mCount = contItem.mCount;
item.mRelativeEquipmentSlot = -1;
item.mLockLevel = 0;
// seems that a stack of items can have a set of subrecords for each item? rings0000.ess
// doesn't make any sense to me, if the values were different then the items shouldn't stack in the first place?
// I guess we should double check the stacking logic in OpenMW
for (int i=0;i<std::abs(item.mCount);++i)
unsigned int itemCount = std::abs(item.mCount);
bool separateStacks = false;
for (unsigned int i=0;i<itemCount;++i)
{
if (esm.isNextSub("XIDX")) // index in the stack?
esm.skipHSub();
bool newStack = esm.isNextSub("XIDX");
if (newStack)
{
unsigned int idx;
esm.getHT(idx);
separateStacks = true;
item.mCount = 1;
}
item.mSCRI.load(esm);
// for XSOL and XCHG seen so far, but probably others too
item.ESM::CellRef::loadData(esm);
bool isDeleted = false;
item.ESM::CellRef::loadData(esm, isDeleted);
int charge=-1;
esm.getHNOT(charge, "XHLT");
item.mChargeInt = charge;
if (newStack)
mItems.push_back(item);
}
mItems.push_back(item);
if (!separateStacks)
mItems.push_back(item);
}
// equipped items

@ -23,9 +23,12 @@ namespace ESSImport
mKnownDialogueTopics.push_back(esm.getHString());
}
mHasMark = false;
if (esm.isNextSub("MNAM"))
esm.skipHSub(); // If this field is here it seems to specify the interior cell the player is in,
// but it's not always here, so it's kinda useless
{
mHasMark = true;
mMNAM = esm.getHString();
}
esm.getHNT(mPNAM, "PNAM");
@ -34,6 +37,14 @@ namespace ESSImport
if (esm.isNextSub("NAM9"))
esm.skipHSub();
// Rest state. You shouldn't even be able to save during rest, but skip just in case.
if (esm.isNextSub("RNAM"))
/*
int hoursLeft;
float x, y, z; // resting position
*/
esm.skipHSub(); // 16 bytes
mBounty = 0;
esm.getHNOT(mBounty, "CNAM");
@ -50,8 +61,12 @@ namespace ESSImport
if (esm.isNextSub("NAM3"))
esm.skipHSub();
mHasENAM = false;
if (esm.isNextSub("ENAM"))
esm.skipHSub();
{
mHasENAM = true;
esm.getHT(mENAM);
}
if (esm.isNextSub("LNAM"))
esm.skipHSub();
@ -63,12 +78,19 @@ namespace ESSImport
mFactions.push_back(fnam);
}
if (esm.isNextSub("AADT"))
esm.skipHSub(); // 44 bytes, no clue
mHasAADT = false;
if (esm.isNextSub("AADT")) // Attack animation data?
{
mHasAADT = true;
esm.getHT(mAADT);
}
if (esm.isNextSub("KNAM"))
esm.skipHSub(); // assigned Quick Keys, I think
if (esm.isNextSub("ANIS"))
esm.skipHSub(); // 16 bytes
if (esm.isNextSub("WERE"))
{
// some werewolf data, 152 bytes
@ -76,10 +98,6 @@ namespace ESSImport
esm.getSubHeader();
esm.skip(152);
}
// unsure if before or after WERE
if (esm.isNextSub("ANIS"))
esm.skipHSub();
}
}

@ -38,15 +38,23 @@ struct PCDT
std::vector<std::string> mKnownDialogueTopics;
enum DrawState_
enum PlayerFlags
{
DrawState_Weapon = 0x80,
DrawState_Spell = 0x100
};
enum CameraState
{
CameraState_FirstPerson = 0x8,
CameraState_ThirdPerson = 0xa
PlayerFlags_ViewSwitchDisabled = 0x1,
PlayerFlags_ControlsDisabled = 0x4,
PlayerFlags_Sleeping = 0x10,
PlayerFlags_Waiting = 0x40,
PlayerFlags_WeaponDrawn = 0x80,
PlayerFlags_SpellDrawn = 0x100,
PlayerFlags_InJail = 0x200,
PlayerFlags_JumpingDisabled = 0x1000,
PlayerFlags_LookingDisabled = 0x2000,
PlayerFlags_VanityModeDisabled = 0x4000,
PlayerFlags_WeaponDrawingDisabled = 0x8000,
PlayerFlags_SpellDrawingDisabled = 0x10000,
PlayerFlags_ThirdPerson = 0x20000,
PlayerFlags_TeleportingDisabled = 0x40000,
PlayerFlags_LevitationDisabled = 0x80000
};
#pragma pack(push)
@ -63,18 +71,53 @@ struct PCDT
struct PNAM
{
short mDrawState; // DrawState
short mCameraState; // CameraState
struct MarkLocation
{
float mX, mY, mZ; // worldspace position
float mRotZ; // Z angle in radians
int mCellX, mCellY; // grid coordinates; for interior cells this is always (0, 0)
};
int mPlayerFlags; // controls, camera and draw state
unsigned int mLevelProgress;
float mSkillProgress[27]; // skill progress, non-uniform scaled
unsigned char mSkillIncreases[8]; // number of skill increases for each attribute
unsigned char mUnknown3[88];
int mTelekinesisRangeBonus; // in units; seems redundant
float mVisionBonus; // range: <0.0, 1.0>; affected by light spells and Get/Mod/SetPCVisionBonus
int mDetectKeyMagnitude; // seems redundant
int mDetectEnchantmentMagnitude; // seems redundant
int mDetectAnimalMagnitude; // seems redundant
MarkLocation mMarkLocation;
unsigned char mUnknown3[40];
unsigned char mSpecIncreases[3]; // number of skill increases for each specialization
unsigned char mUnknown4;
};
struct ENAM
{
int mCellX;
int mCellY;
};
struct AADT // 44 bytes
{
int animGroupIndex; // See convertANIS() for the mapping.
unsigned char mUnknown5[40];
};
#pragma pack(pop)
std::vector<FNAM> mFactions;
PNAM mPNAM;
bool mHasMark;
std::string mMNAM; // mark cell name; can also be sDefaultCellname or region name
bool mHasENAM;
ENAM mENAM; // last exterior cell
bool mHasAADT;
AADT mAADT;
void load(ESM::ESMReader& esm);
};

@ -0,0 +1,18 @@
#include "importproj.h"
#include <components/esm/esmreader.hpp>
namespace ESSImport
{
void ESSImport::PROJ::load(ESM::ESMReader& esm)
{
while (esm.isNextSub("PNAM"))
{
PNAM pnam;
esm.getHT(pnam);
mProjectiles.push_back(pnam);
}
}
}

@ -0,0 +1,47 @@
#ifndef OPENMW_ESSIMPORT_IMPORTPROJ_H
#define OPENMW_ESSIMPORT_IMPORTPROJ_H
#include <vector>
#include <components/esm/esmcommon.hpp>
#include <components/esm/util.hpp>
namespace ESM
{
class ESMReader;
}
namespace ESSImport
{
struct PROJ
{
#pragma pack(push)
#pragma pack(1)
struct PNAM // 184 bytes
{
float mAttackStrength;
float mSpeed;
unsigned char mUnknown[4*2];
float mFlightTime;
int mSplmIndex; // reference to a SPLM record (0 for ballistic projectiles)
unsigned char mUnknown2[4];
ESM::Vector3 mVelocity;
ESM::Vector3 mPosition;
unsigned char mUnknown3[4*9];
ESM::NAME32 mActorId; // indexed refID (with the exception of "PlayerSaveGame")
ESM::NAME32 mArrowId;
ESM::NAME32 mBowId;
bool isMagic() const { return mSplmIndex != 0; }
};
#pragma pack(pop)
std::vector<PNAM> mProjectiles;
void load(ESM::ESMReader& esm);
};
}
#endif

@ -13,7 +13,7 @@ namespace ESM
namespace ESSImport
{
/// Local variable assigments for a running script
/// Local variable assignments for a running script
struct SCRI
{
std::string mScript;

@ -0,0 +1,43 @@
#include "importsplm.h"
#include <components/esm/esmreader.hpp>
namespace ESSImport
{
void SPLM::load(ESM::ESMReader& esm)
{
while (esm.isNextSub("NAME"))
{
ActiveSpell spell;
esm.getHT(spell.mIndex);
esm.getHNT(spell.mSPDT, "SPDT");
spell.mTarget = esm.getHNOString("TNAM");
while (esm.isNextSub("NPDT"))
{
ActiveEffect effect;
esm.getHT(effect.mNPDT);
// Effect-specific subrecords can follow:
// - INAM for disintegration and bound effects
// - CNAM for summoning and command effects
// - VNAM for vampirism
// NOTE: There can be multiple INAMs per effect.
// TODO: Needs more research.
esm.skipHSubUntil("NAM0"); // sentinel
esm.getSubName();
esm.skipHSub();
spell.mActiveEffects.push_back(effect);
}
unsigned char xnam; // sentinel
esm.getHNT(xnam, "XNAM");
mActiveSpells.push_back(spell);
}
}
}

@ -0,0 +1,81 @@
#ifndef OPENMW_ESSIMPORT_IMPORTSPLM_H
#define OPENMW_ESSIMPORT_IMPORTSPLM_H
#include <vector>
#include <components/esm/esmcommon.hpp>
#include <components/esm/util.hpp>
namespace ESM
{
class ESMReader;
}
namespace ESSImport
{
struct SPLM
{
#pragma pack(push)
#pragma pack(1)
struct SPDT // 160 bytes
{
int mType; // 1 = spell, 2 = enchantment, 3 = potion
ESM::NAME32 mId; // base ID of a spell/enchantment/potion
unsigned char mUnknown[4*4];
ESM::NAME32 mCasterId;
ESM::NAME32 mSourceId; // empty for spells
unsigned char mUnknown2[4*11];
};
struct NPDT // 56 bytes
{
ESM::NAME32 mAffectedActorId;
unsigned char mUnknown[4*2];
int mMagnitude;
float mSecondsActive;
unsigned char mUnknown2[4*2];
};
struct INAM // 40 bytes
{
int mUnknown;
unsigned char mUnknown2;
ESM::FIXED_STRING<35> mItemId; // disintegrated item / bound item / item to re-equip after expiration
};
struct CNAM // 36 bytes
{
int mUnknown; // seems to always be 0
ESM::NAME32 mSummonedOrCommandedActor[32];
};
struct VNAM // 4 bytes
{
int mUnknown;
};
#pragma pack(pop)
struct ActiveEffect
{
NPDT mNPDT;
};
struct ActiveSpell
{
int mIndex;
SPDT mSPDT;
std::string mTarget;
std::vector<ActiveEffect> mActiveEffects;
};
std::vector<ActiveSpell> mActiveSpells;
void load(ESM::ESMReader& esm);
};
}
#endif

@ -2,8 +2,6 @@
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp>
#include <components/files/configurationmanager.hpp>

@ -6,9 +6,9 @@ set(LAUNCHER
playpage.cpp
textslotmsgbox.cpp
settingspage.cpp
advancedpage.cpp
settings/graphicssettings.cpp
utils/cellnameloader.cpp
utils/profilescombobox.cpp
utils/textinputdialog.cpp
utils/lineedit.cpp
@ -23,9 +23,9 @@ set(LAUNCHER_HEADER
playpage.hpp
textslotmsgbox.hpp
settingspage.hpp
advancedpage.hpp
settings/graphicssettings.hpp
utils/cellnameloader.hpp
utils/profilescombobox.hpp
utils/textinputdialog.hpp
utils/lineedit.hpp
@ -39,7 +39,9 @@ set(LAUNCHER_HEADER_MOC
playpage.hpp
textslotmsgbox.hpp
settingspage.hpp
advancedpage.hpp
utils/cellnameloader.hpp
utils/textinputdialog.hpp
utils/profilescombobox.hpp
utils/lineedit.hpp
@ -53,6 +55,7 @@ set(LAUNCHER_UI
${CMAKE_SOURCE_DIR}/files/ui/playpage.ui
${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
${CMAKE_SOURCE_DIR}/files/ui/settingspage.ui
${CMAKE_SOURCE_DIR}/files/ui/advancedpage.ui
)
source_group(launcher FILES ${LAUNCHER} ${LAUNCHER_HEADER})
@ -82,7 +85,7 @@ if(NOT WIN32)
endif(NOT WIN32)
# Main executable
add_executable(openmw-launcher
openmw_add_executable(openmw-launcher
${GUI_TYPE}
${LAUNCHER}
${LAUNCHER_HEADER}
@ -91,6 +94,10 @@ add_executable(openmw-launcher
${UI_HDRS}
)
if (WIN32)
INSTALL(TARGETS openmw-launcher RUNTIME DESTINATION ".")
endif (WIN32)
target_link_libraries(openmw-launcher
${SDL2_LIBRARY_ONLY}
components
@ -102,10 +109,7 @@ if (DESIRED_QT_VERSION MATCHES 4)
target_link_libraries(openmw-launcher ${QT_QTMAIN_LIBRARY})
endif(WIN32)
else()
qt5_use_modules(openmw-launcher Widgets Core)
if (WIN32)
target_link_libraries(Qt5::WinMain)
endif()
target_link_libraries(openmw-launcher Qt5::Widgets Qt5::Core)
endif()
if (BUILD_WITH_CODE_COVERAGE)

@ -0,0 +1,176 @@
#include "advancedpage.hpp"
#include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp>
#include <QFileDialog>
#include <QCompleter>
#include <components/contentselector/view/contentselector.hpp>
#include <components/contentselector/model/esmfile.hpp>
Launcher::AdvancedPage::AdvancedPage(Files::ConfigurationManager &cfg,
Config::GameSettings &gameSettings,
Settings::Manager &engineSettings, QWidget *parent)
: QWidget(parent)
, mCfgMgr(cfg)
, mGameSettings(gameSettings)
, mEngineSettings(engineSettings)
{
setObjectName ("AdvancedPage");
setupUi(this);
loadSettings();
}
void Launcher::AdvancedPage::loadCellsForAutocomplete(QStringList cellNames) {
// Set up an auto-completer for the "Start default character at" field
auto *completer = new QCompleter(cellNames);
completer->setCompletionMode(QCompleter::PopupCompletion);
completer->setCaseSensitivity(Qt::CaseSensitivity::CaseInsensitive);
startDefaultCharacterAtField->setCompleter(completer);
}
void Launcher::AdvancedPage::on_skipMenuCheckBox_stateChanged(int state) {
startDefaultCharacterAtLabel->setEnabled(state == Qt::Checked);
startDefaultCharacterAtField->setEnabled(state == Qt::Checked);
}
void Launcher::AdvancedPage::on_runScriptAfterStartupBrowseButton_clicked()
{
QString scriptFile = QFileDialog::getOpenFileName(
this,
QObject::tr("Select script file"),
QDir::currentPath(),
QString(tr("Text file (*.txt)")));
if (scriptFile.isEmpty())
return;
QFileInfo info(scriptFile);
if (!info.exists() || !info.isReadable())
return;
const QString path(QDir::toNativeSeparators(info.absoluteFilePath()));
runScriptAfterStartupField->setText(path);
}
bool Launcher::AdvancedPage::loadSettings()
{
// Testing
bool skipMenu = mGameSettings.value("skip-menu").toInt() == 1;
if (skipMenu) {
skipMenuCheckBox->setCheckState(Qt::Checked);
}
startDefaultCharacterAtLabel->setEnabled(skipMenu);
startDefaultCharacterAtField->setEnabled(skipMenu);
startDefaultCharacterAtField->setText(mGameSettings.value("start"));
runScriptAfterStartupField->setText(mGameSettings.value("script-run"));
// Game Settings
loadSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
loadSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
loadSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
loadSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
loadSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
loadSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
loadSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
// Input Settings
loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
loadSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
// Saves Settings
loadSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
maximumQuicksavesComboBox->setValue(mEngineSettings.getInt("max quicksaves", "Saves"));
// User Interface Settings
loadSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
int showOwnedIndex = mEngineSettings.getInt("show owned", "Game");
// Match the index with the option (only 0, 1, 2, or 3 are valid). Will default to 0 if invalid.
if (showOwnedIndex >= 0 && showOwnedIndex <= 3)
showOwnedComboBox->setCurrentIndex(showOwnedIndex);
// Other Settings
QString screenshotFormatString = QString::fromStdString(mEngineSettings.getString("screenshot format", "General")).toUpper();
if (screenshotFormatComboBox->findText(screenshotFormatString) == -1)
screenshotFormatComboBox->addItem(screenshotFormatString);
screenshotFormatComboBox->setCurrentIndex(screenshotFormatComboBox->findText(screenshotFormatString));
return true;
}
void Launcher::AdvancedPage::saveSettings()
{
// Ensure we only set the new settings if they changed. This is to avoid cluttering the
// user settings file (which by definition should only contain settings the user has touched)
// Testing
int skipMenu = skipMenuCheckBox->checkState() == Qt::Checked;
if (skipMenu != mGameSettings.value("skip-menu").toInt())
mGameSettings.setValue("skip-menu", QString::number(skipMenu));
QString startCell = startDefaultCharacterAtField->text();
if (startCell != mGameSettings.value("start")) {
mGameSettings.setValue("start", startCell);
}
QString scriptRun = runScriptAfterStartupField->text();
if (scriptRun != mGameSettings.value("script-run"))
mGameSettings.setValue("script-run", scriptRun);
// Game Settings
saveSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
saveSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
saveSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
saveSettingBool(rebalanceSoulGemValuesCheckBox, "rebalance soul gem values", "Game");
saveSettingBool(chargeForEveryFollowerCheckBox, "charge for every follower travelling", "Game");
saveSettingBool(enchantedWeaponsMagicalCheckBox, "enchanted weapons are magical", "Game");
saveSettingBool(permanentBarterDispositionChangeCheckBox, "barter disposition change is permanent", "Game");
// Input Settings
saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
saveSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
// Saves Settings
saveSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
int maximumQuicksaves = maximumQuicksavesComboBox->value();
if (maximumQuicksaves != mEngineSettings.getInt("max quicksaves", "Saves")) {
mEngineSettings.setInt("max quicksaves", "Saves", maximumQuicksaves);
}
// User Interface Settings
saveSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game"))
mEngineSettings.setInt("show owned", "Game", showOwnedCurrentIndex);
// Other Settings
std::string screenshotFormatString = screenshotFormatComboBox->currentText().toLower().toStdString();
if (screenshotFormatString != mEngineSettings.getString("screenshot format", "General"))
mEngineSettings.setString("screenshot format", "General", screenshotFormatString);
}
void Launcher::AdvancedPage::loadSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
if (mEngineSettings.getBool(setting, group))
checkbox->setCheckState(Qt::Checked);
}
void Launcher::AdvancedPage::saveSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
bool cValue = checkbox->checkState();
if (cValue != mEngineSettings.getBool(setting, group))
mEngineSettings.setBool(setting, group, cValue);
}
void Launcher::AdvancedPage::slotLoadedCellsChanged(QStringList cellNames)
{
loadCellsForAutocomplete(cellNames);
}

@ -0,0 +1,47 @@
#ifndef ADVANCEDPAGE_H
#define ADVANCEDPAGE_H
#include <QWidget>
#include "ui_advancedpage.h"
#include <components/settings/settings.hpp>
namespace Files { struct ConfigurationManager; }
namespace Config { class GameSettings; }
namespace Launcher
{
class AdvancedPage : public QWidget, private Ui::AdvancedPage
{
Q_OBJECT
public:
AdvancedPage(Files::ConfigurationManager &cfg, Config::GameSettings &gameSettings,
Settings::Manager &engineSettings, QWidget *parent = 0);
bool loadSettings();
void saveSettings();
public slots:
void slotLoadedCellsChanged(QStringList cellNames);
private slots:
void on_skipMenuCheckBox_stateChanged(int state);
void on_runScriptAfterStartupBrowseButton_clicked();
private:
Files::ConfigurationManager &mCfgMgr;
Config::GameSettings &mGameSettings;
Settings::Manager &mEngineSettings;
/**
* Load the cells associated with the given content files for use in autocomplete
* @param filePaths the file paths of the content files to be examined
*/
void loadCellsForAutocomplete(QStringList filePaths);
void loadSettingBool(QCheckBox *checkbox, const std::string& setting, const std::string& group);
void saveSettingBool(QCheckBox *checkbox, const std::string& setting, const std::string& group);
};
}
#endif

@ -7,7 +7,10 @@
#include <QCheckBox>
#include <QMenu>
#include <QSortFilterProxyModel>
#include <thread>
#include <mutex>
#include <apps/launcher/utils/cellnameloader.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/contentselector/model/esmfile.hpp>
@ -16,6 +19,7 @@
#include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp>
#include <iostream>
#include "utils/textinputdialog.hpp"
#include "utils/profilescombobox.hpp"
@ -40,6 +44,13 @@ Launcher::DataFilesPage::DataFilesPage(Files::ConfigurationManager &cfg, Config:
buildView();
loadSettings();
// Connect signal and slot after the settings have been loaded. We only care about the user changing
// the addons and don't want to get signals of the system doing it during startup.
connect(mSelector, SIGNAL(signalAddonDataChanged(QModelIndex,QModelIndex)),
this, SLOT(slotAddonDataChanged()));
// Call manually to indicate all changes to addon data during startup.
slotAddonDataChanged();
}
void Launcher::DataFilesPage::buildView()
@ -75,7 +86,7 @@ bool Launcher::DataFilesPage::loadSettings()
QStringList profiles = mLauncherSettings.getContentLists();
QString currentProfile = mLauncherSettings.getCurrentContentListName();
qDebug() << "current profile is: " << currentProfile;
qDebug() << "The current profile is: " << currentProfile;
foreach (const QString &item, profiles)
addProfile (item, false);
@ -142,6 +153,17 @@ void Launcher::DataFilesPage::saveSettings(const QString &profile)
mGameSettings.setContentList(fileNames);
}
QStringList Launcher::DataFilesPage::selectedFilePaths()
{
//retrieve the files selected for the profile
ContentSelectorModel::ContentFileList items = mSelector->selectedFiles();
QStringList filePaths;
foreach(const ContentSelectorModel::EsmFile *item, items) {
filePaths.append(item->filePath());
}
return filePaths;
}
void Launcher::DataFilesPage::removeProfile(const QString &profile)
{
mLauncherSettings.removeContentList(profile);
@ -308,3 +330,31 @@ bool Launcher::DataFilesPage::showDeleteMessageBox (const QString &text)
return (msgBox.clickedButton() == deleteButton);
}
void Launcher::DataFilesPage::slotAddonDataChanged()
{
QStringList selectedFiles = selectedFilePaths();
if (previousSelectedFiles != selectedFiles) {
previousSelectedFiles = selectedFiles;
// Loading cells for core Morrowind + Expansions takes about 0.2 seconds, which is enough to cause a
// barely perceptible UI lag. Splitting into its own thread to alleviate that.
std::thread loadCellsThread(&DataFilesPage::reloadCells, this, selectedFiles);
loadCellsThread.detach();
}
}
// Mutex lock to run reloadCells synchronously.
std::mutex _reloadCellsMutex;
void Launcher::DataFilesPage::reloadCells(QStringList selectedFiles)
{
// Use a mutex lock so that we can prevent two threads from executing the rest of this code at the same time
// Based on https://stackoverflow.com/a/5429695/531762
std::unique_lock<std::mutex> lock(_reloadCellsMutex);
// The following code will run only if there is not another thread currently running it
CellNameLoader cellNameLoader;
QStringList cellNamesList = QStringList::fromSet(cellNameLoader.getCellNames(selectedFiles));
std::sort(cellNamesList.begin(), cellNamesList.end());
emit signalLoadedCellsChanged(cellNamesList);
}

@ -7,6 +7,7 @@
#include <QDir>
#include <QFile>
#include <QStringList>
class QSortFilterProxyModel;
class QAbstractItemModel;
@ -41,8 +42,15 @@ namespace Launcher
void saveSettings(const QString &profile = "");
bool loadSettings();
/**
* Returns the file paths of all selected content files
* @return the file paths of all selected content files
*/
QStringList selectedFilePaths();
signals:
void signalProfileChanged (int index);
void signalLoadedCellsChanged(QStringList selectedFiles);
public slots:
void slotProfileChanged (int index);
@ -52,6 +60,7 @@ namespace Launcher
void slotProfileChangedByUser(const QString &previous, const QString &current);
void slotProfileRenamed(const QString &previous, const QString &current);
void slotProfileDeleted(const QString &item);
void slotAddonDataChanged ();
void updateOkButton(const QString &text);
@ -72,7 +81,7 @@ namespace Launcher
Config::LauncherSettings &mLauncherSettings;
QString mPreviousProfile;
QStringList previousSelectedFiles;
QString mDataLocal;
void setPluginsCheckstates(Qt::CheckState state);
@ -87,6 +96,7 @@ namespace Launcher
void addProfile (const QString &profile, bool setAsCurrent);
void checkForDefaultProfile();
void populateFileViews(const QString& contentModelName);
void reloadCells(QStringList selectedFiles);
class PathIterator
{

@ -1,5 +1,7 @@
#include "graphicspage.hpp"
#include <boost/math/common_factor.hpp>
#include <csignal>
#include <QDesktopWidget>
#include <QMessageBox>
#include <QDir>
@ -10,16 +12,11 @@
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
#endif // MAC_OS_X_VERSION_MIN_REQUIRED
#include <SDL.h>
#include <SDL_video.h>
#include <boost/math/common_factor.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/contentselector/model/naturalsort.hpp>
#include "settings/graphicssettings.hpp"
QString getAspect(int x, int y)
{
int gcd = boost::math::gcd (x, y);
@ -32,10 +29,10 @@ QString getAspect(int x, int y)
return QString(QString::number(xaspect) + ":" + QString::number(yaspect));
}
Launcher::GraphicsPage::GraphicsPage(Files::ConfigurationManager &cfg, GraphicsSettings &graphicsSetting, QWidget *parent)
Launcher::GraphicsPage::GraphicsPage(Files::ConfigurationManager &cfg, Settings::Manager &engineSettings, QWidget *parent)
: QWidget(parent)
, mCfgMgr(cfg)
, mGraphicsSettings(graphicsSetting)
, mEngineSettings(engineSettings)
{
setObjectName ("GraphicsPage");
setupUi(this);
@ -51,8 +48,28 @@ Launcher::GraphicsPage::GraphicsPage(Files::ConfigurationManager &cfg, GraphicsS
}
bool Launcher::GraphicsPage::connectToSdl() {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
SDL_SetMainReady();
// Required for determining screen resolution and such on the Graphics tab
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
return false;
}
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
return true;
}
bool Launcher::GraphicsPage::setupSDL()
{
bool sdlConnectSuccessful = connectToSdl();
if (!sdlConnectSuccessful)
{
return false;
}
int displays = SDL_GetNumVideoDisplays();
if (displays < 0)
@ -72,6 +89,9 @@ bool Launcher::GraphicsPage::setupSDL()
screenComboBox->addItem(QString(tr("Screen ")) + QString::number(i + 1));
}
// Disconnect from SDL processes
SDL_Quit();
return true;
}
@ -80,25 +100,26 @@ bool Launcher::GraphicsPage::loadSettings()
if (!setupSDL())
return false;
if (mGraphicsSettings.value(QString("Video/vsync")) == QLatin1String("true"))
if (mEngineSettings.getBool("vsync", "Video"))
vSyncCheckBox->setCheckState(Qt::Checked);
if (mGraphicsSettings.value(QString("Video/fullscreen")) == QLatin1String("true"))
if (mEngineSettings.getBool("fullscreen", "Video"))
fullScreenCheckBox->setCheckState(Qt::Checked);
if (mGraphicsSettings.value(QString("Video/window border")) == QLatin1String("true"))
if (mEngineSettings.getBool("window border", "Video"))
windowBorderCheckBox->setCheckState(Qt::Checked);
int aaIndex = antiAliasingComboBox->findText(mGraphicsSettings.value(QString("Video/antialiasing")));
// aaValue is the actual value (0, 1, 2, 4, 8, 16)
int aaValue = mEngineSettings.getInt("antialiasing", "Video");
// aaIndex is the index into the allowed values in the pull down.
int aaIndex = antiAliasingComboBox->findText(QString::number(aaValue));
if (aaIndex != -1)
antiAliasingComboBox->setCurrentIndex(aaIndex);
QString width = mGraphicsSettings.value(QString("Video/resolution x"));
QString height = mGraphicsSettings.value(QString("Video/resolution y"));
QString resolution = width + QString(" x ") + height;
QString screen = mGraphicsSettings.value(QString("Video/screen"));
screenComboBox->setCurrentIndex(screen.toInt());
int width = mEngineSettings.getInt("resolution x", "Video");
int height = mEngineSettings.getInt("resolution y", "Video");
QString resolution = QString::number(width) + QString(" x ") + QString::number(height);
screenComboBox->setCurrentIndex(mEngineSettings.getInt("screen", "Video"));
int resIndex = resolutionComboBox->findText(resolution, Qt::MatchStartsWith);
@ -107,9 +128,8 @@ bool Launcher::GraphicsPage::loadSettings()
resolutionComboBox->setCurrentIndex(resIndex);
} else {
customRadioButton->toggle();
customWidthSpinBox->setValue(width.toInt());
customHeightSpinBox->setValue(height.toInt());
customWidthSpinBox->setValue(width);
customHeightSpinBox->setValue(height);
}
return true;
@ -117,31 +137,46 @@ bool Launcher::GraphicsPage::loadSettings()
void Launcher::GraphicsPage::saveSettings()
{
vSyncCheckBox->checkState() ? mGraphicsSettings.setValue(QString("Video/vsync"), QString("true"))
: mGraphicsSettings.setValue(QString("Video/vsync"), QString("false"));
fullScreenCheckBox->checkState() ? mGraphicsSettings.setValue(QString("Video/fullscreen"), QString("true"))
: mGraphicsSettings.setValue(QString("Video/fullscreen"), QString("false"));
windowBorderCheckBox->checkState() ? mGraphicsSettings.setValue(QString("Video/window border"), QString("true"))
: mGraphicsSettings.setValue(QString("Video/window border"), QString("false"));
mGraphicsSettings.setValue(QString("Video/antialiasing"), antiAliasingComboBox->currentText());
// Ensure we only set the new settings if they changed. This is to avoid cluttering the
// user settings file (which by definition should only contain settings the user has touched)
bool cVSync = vSyncCheckBox->checkState();
if (cVSync != mEngineSettings.getBool("vsync", "Video"))
mEngineSettings.setBool("vsync", "Video", cVSync);
bool cFullScreen = fullScreenCheckBox->checkState();
if (cFullScreen != mEngineSettings.getBool("fullscreen", "Video"))
mEngineSettings.setBool("fullscreen", "Video", cFullScreen);
bool cWindowBorder = windowBorderCheckBox->checkState();
if (cWindowBorder != mEngineSettings.getBool("window border", "Video"))
mEngineSettings.setBool("window border", "Video", cWindowBorder);
int cAAValue = antiAliasingComboBox->currentText().toInt();
if (cAAValue != mEngineSettings.getInt("antialiasing", "Video"))
mEngineSettings.setInt("antialiasing", "Video", cAAValue);
int cWidth = 0;
int cHeight = 0;
if (standardRadioButton->isChecked()) {
QRegExp resolutionRe(QString("(\\d+) x (\\d+).*"));
if (resolutionRe.exactMatch(resolutionComboBox->currentText().simplified())) {
mGraphicsSettings.setValue(QString("Video/resolution x"), resolutionRe.cap(1));
mGraphicsSettings.setValue(QString("Video/resolution y"), resolutionRe.cap(2));
cWidth = resolutionRe.cap(1).toInt();
cHeight = resolutionRe.cap(2).toInt();
}
} else {
mGraphicsSettings.setValue(QString("Video/resolution x"), QString::number(customWidthSpinBox->value()));
mGraphicsSettings.setValue(QString("Video/resolution y"), QString::number(customHeightSpinBox->value()));
cWidth = customWidthSpinBox->value();
cHeight = customHeightSpinBox->value();
}
mGraphicsSettings.setValue(QString("Video/screen"), QString::number(screenComboBox->currentIndex()));
if (cWidth != mEngineSettings.getInt("resolution x", "Video"))
mEngineSettings.setInt("resolution x", "Video", cWidth);
if (cHeight != mEngineSettings.getInt("resolution y", "Video"))
mEngineSettings.setInt("resolution y", "Video", cHeight);
int cScreen = screenComboBox->currentIndex();
if (cScreen != mEngineSettings.getInt("screen", "Video"))
mEngineSettings.setInt("screen", "Video", cScreen);
}
QStringList Launcher::GraphicsPage::getAvailableResolutions(int screen)

@ -5,6 +5,8 @@
#include "ui_graphicspage.h"
#include <components/settings/settings.hpp>
namespace Files { struct ConfigurationManager; }
namespace Launcher
@ -16,7 +18,7 @@ namespace Launcher
Q_OBJECT
public:
GraphicsPage(Files::ConfigurationManager &cfg, GraphicsSettings &graphicsSettings, QWidget *parent = 0);
GraphicsPage(Files::ConfigurationManager &cfg, Settings::Manager &engineSettings, QWidget *parent = 0);
void saveSettings();
bool loadSettings();
@ -30,11 +32,16 @@ namespace Launcher
private:
Files::ConfigurationManager &mCfgMgr;
GraphicsSettings &mGraphicsSettings;
Settings::Manager &mEngineSettings;
QStringList getAvailableResolutions(int screen);
QRect getMaximumResolution();
/**
* Connect to the SDL so that we can use it to determine graphics
* @return whether or not connecting to SDL is successful
*/
bool connectToSdl();
bool setupSDL();
};
}

@ -1,5 +1,4 @@
#include <iostream>
#include <csignal>
#include <QApplication>
#include <QTextCodec>
@ -12,37 +11,17 @@
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
#endif // MAC_OS_X_VERSION_MIN_REQUIRED
#include <SDL.h>
#include "maindialog.hpp"
int main(int argc, char *argv[])
{
try
{
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
SDL_SetMainReady();
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
qDebug() << "SDL_Init failed: " << QString::fromUtf8(SDL_GetError());
return 0;
}
signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
// so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
QApplication app(argc, argv);
// Now we make sure the current dir is set to application path
QDir dir(QCoreApplication::applicationDirPath());
#ifdef Q_OS_MAC
if (dir.dirName() == "MacOS") {
dir.cdUp();
dir.cdUp();
dir.cdUp();
}
#endif
QDir::setCurrent(dir.absolutePath());
Launcher::MainDialog mainWin;
@ -51,20 +30,14 @@ int main(int argc, char *argv[])
if (result == Launcher::FirstRunDialogResultFailure)
return 0;
// if (!mainWin.setup()) {
// return 0;
// }
if (result == Launcher::FirstRunDialogResultContinue)
mainWin.show();
int returnValue = app.exec();
SDL_Quit();
return returnValue;
return app.exec();
}
catch (std::exception& e)
{
std::cerr << "ERROR: " << e.what() << std::endl;
return 0;
}
}
}

@ -2,9 +2,7 @@
#include <components/version/version.hpp>
#include <QLabel>
#include <QDate>
#include <QTime>
#include <QMessageBox>
#include <QPushButton>
#include <QFontDatabase>
@ -12,8 +10,6 @@
#include <QFileDialog>
#include <QCloseEvent>
#include <QTextCodec>
#include <QFile>
#include <QDir>
#include <QDebug>
@ -21,9 +17,19 @@
#include "graphicspage.hpp"
#include "datafilespage.hpp"
#include "settingspage.hpp"
#include "advancedpage.hpp"
using namespace Process;
void cfgError(const QString& title, const QString& msg) {
QMessageBox msgBox;
msgBox.setWindowTitle(title);
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(msg);
msgBox.exec();
}
Launcher::MainDialog::MainDialog(QWidget *parent)
: QMainWindow(parent), mGameSettings (mCfgMgr)
{
@ -84,17 +90,23 @@ void Launcher::MainDialog::createIcons()
dataFilesButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *graphicsButton = new QListWidgetItem(iconWidget);
graphicsButton->setIcon(QIcon::fromTheme("video-display"));
graphicsButton->setIcon(QIcon(":/images/preferences-video.png"));
graphicsButton->setText(tr("Graphics"));
graphicsButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom | Qt::AlignAbsolute);
graphicsButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *settingsButton = new QListWidgetItem(iconWidget);
settingsButton->setIcon(QIcon::fromTheme("preferences-system"));
settingsButton->setIcon(QIcon(":/images/preferences.png"));
settingsButton->setText(tr("Settings"));
settingsButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom);
settingsButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *advancedButton = new QListWidgetItem(iconWidget);
advancedButton->setIcon(QIcon(":/images/preferences-advanced.png"));
advancedButton->setText(tr("Advanced"));
advancedButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom);
advancedButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
connect(iconWidget,
SIGNAL(currentItemChanged(QListWidgetItem*,QListWidgetItem*)),
this, SLOT(changePage(QListWidgetItem*,QListWidgetItem*)));
@ -105,8 +117,9 @@ void Launcher::MainDialog::createPages()
{
mPlayPage = new PlayPage(this);
mDataFilesPage = new DataFilesPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
mGraphicsPage = new GraphicsPage(mCfgMgr, mGraphicsSettings, this);
mGraphicsPage = new GraphicsPage(mCfgMgr, mEngineSettings, this);
mSettingsPage = new SettingsPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
mAdvancedPage = new AdvancedPage(mCfgMgr, mGameSettings, mEngineSettings, this);
// Set the combobox of the play page to imitate the combobox on the datafilespage
mPlayPage->setProfilesModel(mDataFilesPage->profilesModel());
@ -117,6 +130,7 @@ void Launcher::MainDialog::createPages()
pagesWidget->addWidget(mDataFilesPage);
pagesWidget->addWidget(mGraphicsPage);
pagesWidget->addWidget(mSettingsPage);
pagesWidget->addWidget(mAdvancedPage);
// Select the first page
iconWidget->setCurrentItem(iconWidget->item(0), QItemSelectionModel::Select);
@ -125,6 +139,8 @@ void Launcher::MainDialog::createPages()
connect(mPlayPage, SIGNAL(signalProfileChanged(int)), mDataFilesPage, SLOT(slotProfileChanged(int)));
connect(mDataFilesPage, SIGNAL(signalProfileChanged(int)), mPlayPage, SLOT(setProfilesIndex(int)));
// Using Qt::QueuedConnection because signal is emitted in a subthread and slot is in the main thread
connect(mDataFilesPage, SIGNAL(signalLoadedCellsChanged(QStringList)), mAdvancedPage, SLOT(slotLoadedCellsChanged(QStringList)), Qt::QueuedConnection);
}
@ -163,7 +179,10 @@ Launcher::FirstRunDialogResult Launcher::MainDialog::showFirstRunDialog()
}
}
return setup() ? FirstRunDialogResultContinue : FirstRunDialogResultFailure;
if (!setup() || !setupGameData()) {
return FirstRunDialogResultFailure;
}
return FirstRunDialogResultContinue;
}
void Launcher::MainDialog::setVersionLabel()
@ -233,6 +252,9 @@ bool Launcher::MainDialog::reloadSettings()
if (!mGraphicsPage->loadSettings())
return false;
if (!mAdvancedPage->loadSettings())
return false;
return true;
}
@ -248,6 +270,8 @@ void Launcher::MainDialog::changePage(QListWidgetItem *current, QListWidgetItem
bool Launcher::MainDialog::setupLauncherSettings()
{
mLauncherSettings.clear();
mLauncherSettings.setMultiValueEnabled(true);
QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str());
@ -257,18 +281,14 @@ bool Launcher::MainDialog::setupLauncherSettings()
paths.append(userPath + QString(Config::LauncherSettings::sLauncherConfigFileName));
foreach (const QString &path, paths) {
qDebug() << "Loading config file:" << qPrintable(path);
qDebug() << "Loading config file:" << path.toUtf8().constData();
QFile file(path);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
cfgError(tr("Error opening OpenMW configuration file"),
tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
return false;
}
QTextStream stream(&file);
@ -284,6 +304,9 @@ bool Launcher::MainDialog::setupLauncherSettings()
bool Launcher::MainDialog::setupGameSettings()
{
mGameSettings.clear();
QString localPath = QString::fromUtf8(mCfgMgr.getLocalPath().string().c_str());
QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str());
QString globalPath = QString::fromUtf8(mCfgMgr.getGlobalPath().string().c_str());
@ -292,18 +315,14 @@ bool Launcher::MainDialog::setupGameSettings()
QString path = userPath + QLatin1String("openmw.cfg");
QFile file(path);
qDebug() << "Loading config file:" << qPrintable(path);
qDebug() << "Loading config file:" << path.toUtf8().constData();
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
cfgError(tr("Error opening OpenMW configuration file"),
tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
return false;
}
QTextStream stream(&file);
@ -315,23 +334,19 @@ bool Launcher::MainDialog::setupGameSettings()
// Now the rest - priority: user > local > global
QStringList paths;
paths.append(globalPath + QString("openmw.cfg"));
paths.append(QString("openmw.cfg"));
paths.append(localPath + QString("openmw.cfg"));
paths.append(userPath + QString("openmw.cfg"));
foreach (const QString &path, paths) {
qDebug() << "Loading config file:" << qPrintable(path);
foreach (const QString &path2, paths) {
qDebug() << "Loading config file:" << path2.toUtf8().constData();
QFile file(path);
file.setFileName(path2);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
cfgError(tr("Error opening OpenMW configuration file"),
tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
return false;
}
QTextStream stream(&file);
@ -342,16 +357,21 @@ bool Launcher::MainDialog::setupGameSettings()
file.close();
}
return true;
}
bool Launcher::MainDialog::setupGameData()
{
QStringList dataDirs;
// Check if the paths actually contain data files
foreach (const QString path, mGameSettings.getDataDirs()) {
QDir dir(path);
foreach (const QString path3, mGameSettings.getDataDirs()) {
QDir dir(path3);
QStringList filters;
filters << "*.esp" << "*.esm" << "*.omwgame" << "*.omwaddon";
if (!dir.entryList(filters).isEmpty())
dataDirs.append(path);
dataDirs.append(path3);
}
if (dataDirs.isEmpty())
@ -383,53 +403,54 @@ bool Launcher::MainDialog::setupGameSettings()
bool Launcher::MainDialog::setupGraphicsSettings()
{
mGraphicsSettings.setMultiValueEnabled(false);
QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str());
QString globalPath = QString::fromUtf8(mCfgMgr.getGlobalPath().string().c_str());
QFile localDefault(QString("settings-default.cfg"));
QFile globalDefault(globalPath + QString("settings-default.cfg"));
if (!localDefault.exists() && !globalDefault.exists()) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error reading OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not find settings-default.cfg</b><br><br> \
The problem may be due to an incomplete installation of OpenMW.<br> \
Reinstalling OpenMW may resolve the problem."));
msgBox.exec();
// This method is almost a copy of OMW::Engine::loadSettings(). They should definitely
// remain consistent, and possibly be merged into a shared component. At the very least
// the filenames should be in the CfgMgr component.
// Ensure to clear previous settings in case we had already loaded settings.
mEngineSettings.clear();
// Create the settings manager and load default settings file
const std::string localDefault = (mCfgMgr.getLocalPath() / "settings-default.cfg").string();
const std::string globalDefault = (mCfgMgr.getGlobalPath() / "settings-default.cfg").string();
std::string defaultPath;
// Prefer the settings-default.cfg in the current directory.
if (boost::filesystem::exists(localDefault))
defaultPath = localDefault;
else if (boost::filesystem::exists(globalDefault))
defaultPath = globalDefault;
// Something's very wrong if we can't find the file at all.
else {
cfgError(tr("Error reading OpenMW configuration file"),
tr("<br><b>Could not find settings-default.cfg</b><br><br> \
The problem may be due to an incomplete installation of OpenMW.<br> \
Reinstalling OpenMW may resolve the problem."));
return false;
}
// Load the default settings, report any parsing errors.
try {
mEngineSettings.loadDefault(defaultPath);
}
catch (std::exception& e) {
std::string msg = std::string("<br><b>Error reading settings-default.cfg</b><br><br>") + e.what();
cfgError(tr("Error reading OpenMW configuration file"), tr(msg.c_str()));
return false;
}
QStringList paths;
paths.append(globalPath + QString("settings-default.cfg"));
paths.append(QString("settings-default.cfg"));
paths.append(userPath + QString("settings.cfg"));
// Load user settings if they exist
const std::string userPath = (mCfgMgr.getUserConfigPath() / "settings.cfg").string();
// User settings are not required to exist, so if they don't we're done.
if (!boost::filesystem::exists(userPath)) return true;
foreach (const QString &path, paths) {
qDebug() << "Loading config file:" << qPrintable(path);
QFile file(path);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
QTextStream stream(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mGraphicsSettings.readFile(stream);
}
file.close();
try {
mEngineSettings.loadUser(userPath);
}
catch (std::exception& e) {
std::string msg = std::string("<br><b>Error reading settings.cfg</b><br><br>") + e.what();
cfgError(tr("Error reading OpenMW configuration file"), tr(msg.c_str()));
return false;
}
return true;
@ -472,21 +493,18 @@ bool Launcher::MainDialog::writeSettings()
mDataFilesPage->saveSettings();
mGraphicsPage->saveSettings();
mSettingsPage->saveSettings();
mAdvancedPage->saveSettings();
QString userPath = QString::fromUtf8(mCfgMgr.getUserConfigPath().string().c_str());
QDir dir(userPath);
if (!dir.exists()) {
if (!dir.mkpath(userPath)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error creating OpenMW configuration directory"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not create %0</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(userPath));
msgBox.exec();
return false;
cfgError(tr("Error creating OpenMW configuration directory"),
tr("<br><b>Could not create %0</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(userPath));
return false;
}
}
@ -495,15 +513,11 @@ bool Launcher::MainDialog::writeSettings()
if (!file.open(QIODevice::ReadWrite | QIODevice::Text)) {
// File cannot be opened or created
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
cfgError(tr("Error writing OpenMW configuration file"),
tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
return false;
}
@ -511,44 +525,30 @@ bool Launcher::MainDialog::writeSettings()
file.close();
// Graphics settings
file.setFileName(userPath + QString("settings.cfg"));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate)) {
// File cannot be opened or created
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
const std::string settingsPath = (mCfgMgr.getUserConfigPath() / "settings.cfg").string();
try {
mEngineSettings.saveUser(settingsPath);
}
catch (std::exception& e) {
std::string msg = "<br><b>Error writing settings.cfg</b><br><br>" +
settingsPath + "<br><br>" + e.what();
cfgError(tr("Error writing user settings file"), tr(msg.c_str()));
return false;
}
QTextStream stream(&file);
stream.setDevice(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mGraphicsSettings.writeFile(stream);
file.close();
// Launcher settings
file.setFileName(userPath + QString(Config::LauncherSettings::sLauncherConfigFileName));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate)) {
// File cannot be opened or created
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing Launcher configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
cfgError(tr("Error writing Launcher configuration file"),
tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
return false;
}
QTextStream stream(&file);
stream.setDevice(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
@ -599,6 +599,6 @@ void Launcher::MainDialog::play()
// Launch the game detached
if (mGameInvoker->startProcess(QLatin1String("openmw"), true))
if (mGameInvoker->startProcess(QLatin1String("tes3mp-browser"), true))
return qApp->quit();
}

@ -13,7 +13,7 @@
#include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp>
#include "settings/graphicssettings.hpp"
#include <components/settings/settings.hpp>
#include "ui_mainwindow.h"
@ -30,6 +30,7 @@ namespace Launcher
class DataFilesPage;
class UnshieldThread;
class SettingsPage;
class AdvancedPage;
enum FirstRunDialogResult
{
@ -50,7 +51,6 @@ namespace Launcher
explicit MainDialog(QWidget *parent = 0);
~MainDialog();
bool setup();
FirstRunDialogResult showFirstRunDialog();
bool reloadSettings();
@ -65,12 +65,15 @@ namespace Launcher
void wizardFinished(int exitCode, QProcess::ExitStatus exitStatus);
private:
bool setup();
void createIcons();
void createPages();
bool setupLauncherSettings();
bool setupGameSettings();
bool setupGraphicsSettings();
bool setupGameData();
void setVersionLabel();
@ -86,6 +89,7 @@ namespace Launcher
GraphicsPage *mGraphicsPage;
DataFilesPage *mDataFilesPage;
SettingsPage *mSettingsPage;
AdvancedPage *mAdvancedPage;
Process::ProcessInvoker *mGameInvoker;
Process::ProcessInvoker *mWizardInvoker;
@ -93,7 +97,7 @@ namespace Launcher
Files::ConfigurationManager mCfgMgr;
Config::GameSettings mGameSettings;
GraphicsSettings mGraphicsSettings;
Settings::Manager mEngineSettings;
Config::LauncherSettings mLauncherSettings;
};

@ -1,44 +0,0 @@
#include "graphicssettings.hpp"
#include <QTextStream>
#include <QString>
#include <QRegExp>
#include <QMap>
Launcher::GraphicsSettings::GraphicsSettings()
{
}
Launcher::GraphicsSettings::~GraphicsSettings()
{
}
bool Launcher::GraphicsSettings::writeFile(QTextStream &stream)
{
QString sectionPrefix;
QRegExp sectionRe("([^/]+)/(.+)$");
QMap<QString, QString> settings = SettingsBase::getSettings();
QMapIterator<QString, QString> i(settings);
while (i.hasNext()) {
i.next();
QString prefix;
QString key;
if (sectionRe.exactMatch(i.key())) {
prefix = sectionRe.cap(1);
key = sectionRe.cap(2);
}
if (sectionPrefix != prefix) {
sectionPrefix = prefix;
stream << "\n[" << prefix << "]\n";
}
stream << key << " = " << i.value() << "\n";
}
return true;
}

@ -1,18 +0,0 @@
#ifndef GRAPHICSSETTINGS_HPP
#define GRAPHICSSETTINGS_HPP
#include <components/config/settingsbase.hpp>
namespace Launcher
{
class GraphicsSettings : public Config::SettingsBase<QMap<QString, QString> >
{
public:
GraphicsSettings();
~GraphicsSettings();
bool writeFile(QTextStream &stream);
};
}
#endif // GRAPHICSSETTINGS_HPP

@ -0,0 +1,48 @@
#include "cellnameloader.hpp"
#include <components/esm/loadcell.hpp>
#include <components/contentselector/view/contentselector.hpp>
QSet<QString> CellNameLoader::getCellNames(QStringList &contentPaths)
{
QSet<QString> cellNames;
ESM::ESMReader esmReader;
// Loop through all content files
for (auto &contentPath : contentPaths) {
esmReader.open(contentPath.toStdString());
// Loop through all records
while(esmReader.hasMoreRecs())
{
ESM::NAME recordName = esmReader.getRecName();
esmReader.getRecHeader();
if (isCellRecord(recordName)) {
QString cellName = getCellName(esmReader);
if (!cellName.isEmpty()) {
cellNames.insert(cellName);
}
}
// Stop loading content for this record and continue to the next
esmReader.skipRecord();
}
}
return cellNames;
}
bool CellNameLoader::isCellRecord(ESM::NAME &recordName)
{
return recordName.intval == ESM::REC_CELL;
}
QString CellNameLoader::getCellName(ESM::ESMReader &esmReader)
{
ESM::Cell cell;
bool isDeleted = false;
cell.loadNameAndData(esmReader, isDeleted);
return QString::fromStdString(cell.mName);
}

@ -0,0 +1,41 @@
#ifndef OPENMW_CELLNAMELOADER_H
#define OPENMW_CELLNAMELOADER_H
#include <QComboBox>
#include <QSet>
#include <QString>
#include <components/esm/esmreader.hpp>
namespace ESM {class ESMReader; struct Cell;}
namespace ContentSelectorView {class ContentSelector;}
class CellNameLoader {
public:
/**
* Returns the names of all cells contained within the given content files
* @param contentPaths the file paths of each content file to be examined
* @return the names of all cells
*/
QSet<QString> getCellNames(QStringList &contentPaths);
private:
/**
* Returns whether or not the given record is of type "Cell"
* @param name The name associated with the record
* @return whether or not the given record is of type "Cell"
*/
bool isCellRecord(ESM::NAME &name);
/**
* Returns the name of the cell
* @param esmReader the reader currently pointed to a loaded cell
* @return the name of the cell
*/
QString getCellName(ESM::ESMReader &esmReader);
};
#endif //OPENMW_CELLNAMELOADER_H

@ -0,0 +1,32 @@
project(masterserver)
#set(CMAKE_CXX_STANDARD 14)
add_definitions(-std=gnu++14)
include_directories("./")
set(SOURCE_FILES main.cpp MasterServer.cpp MasterServer.hpp RestServer.cpp RestServer.hpp)
add_executable(masterserver ${SOURCE_FILES})
target_link_libraries(masterserver ${RakNet_LIBRARY} components)
option(BUILD_MASTER_TEST "build master server test program" OFF)
if(BUILD_MASTER_TEST)
add_executable(ServerTest ServerTest.cpp)
target_link_libraries(ServerTest ${RakNet_LIBRARY} components)
endif()
if (UNIX)
# Fix for not visible pthreads functions for linker with glibc 2.15
if(NOT APPLE)
target_link_libraries(masterserver ${CMAKE_THREAD_LIBS_INIT})
if(BUILD_MASTER_TEST)
target_link_libraries(ServerTest ${CMAKE_THREAD_LIBS_INIT})
endif()
endif(NOT APPLE)
endif(UNIX)
if(WIN32)
target_link_libraries(masterserver wsock32)
endif(WIN32)

@ -0,0 +1,236 @@
//
// Created by koncord on 21.04.17.
//
#include <RakPeerInterface.h>
#include <RakSleep.h>
#include <BitStream.h>
#include <iostream>
#include "MasterServer.hpp"
#include <components/openmw-mp/Master/PacketMasterQuery.hpp>
#include <components/openmw-mp/Master/PacketMasterUpdate.hpp>
#include <components/openmw-mp/Master/PacketMasterAnnounce.hpp>
#include <components/openmw-mp/Version.hpp>
using namespace RakNet;
using namespace std;
using namespace mwmp;
using namespace chrono;
MasterServer::MasterServer(unsigned short maxConnections, unsigned short port)
{
peer = RakPeerInterface::GetInstance();
sockdescr = SocketDescriptor(port, 0);
peer->Startup(maxConnections, &sockdescr, 1, 1000);
peer->SetMaximumIncomingConnections(maxConnections);
peer->SetIncomingPassword(TES3MP_MASTERSERVER_PASSW, (int) strlen(TES3MP_MASTERSERVER_PASSW));
run = false;
}
MasterServer::~MasterServer()
{
Stop(true);
}
using namespace chrono;
void MasterServer::Thread()
{
unsigned char packetId = 0;
auto startTime = chrono::steady_clock::now();
BitStream send;
PacketMasterQuery pmq(peer);
pmq.SetSendStream(&send);
PacketMasterUpdate pmu(peer);
pmu.SetSendStream(&send);
PacketMasterAnnounce pma(peer);
pma.SetSendStream(&send);
while (run)
{
Packet *packet = peer->Receive();
auto now = steady_clock::now();
if (now - startTime >= 60s)
{
startTime = steady_clock::now();
for (auto it = servers.begin(); it != servers.end();)
{
if (it->second.lastUpdate + 60s <= now)
servers.erase(it++);
else ++it;
}
for(auto id = pendingACKs.begin(); id != pendingACKs.end();)
{
if(now - id->second >= 30s)
{
cout << "timeout: " << peer->GetSystemAddressFromGuid(id->first).ToString() << endl;
peer->CloseConnection(id->first, true);
id = pendingACKs.erase(id);
}
else
++id;
}
}
if (packet == nullptr)
RakSleep(10);
else
for (; packet; peer->DeallocatePacket(packet), packet = peer->Receive())
{
BitStream data(packet->data, packet->length, false);
data.Read(packetId);
switch (packetId)
{
case ID_NEW_INCOMING_CONNECTION:
cout << "New incoming connection: " << packet->systemAddress.ToString() << endl;
break;
case ID_DISCONNECTION_NOTIFICATION:
cout << "Disconnected: " << packet->systemAddress.ToString() << endl;
break;
case ID_CONNECTION_LOST:
cout << "Connection lost: " << packet->systemAddress.ToString() << endl;
break;
case ID_MASTER_QUERY:
{
pmq.SetServers(reinterpret_cast<map<SystemAddress, QueryData> *>(&servers));
pmq.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
cout << "Sent info about all " << servers.size() << " servers to "
<< packet->systemAddress.ToString() << endl;
break;
}
case ID_MASTER_UPDATE:
{
SystemAddress addr;
data.Read(addr); // update 1 server
ServerIter it = servers.find(addr);
if (it != servers.end())
{
pair<SystemAddress, QueryData> pairPtr(it->first, static_cast<QueryData>(it->second));
pmu.SetServer(&pairPtr);
pmu.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
cout << "Sent info about " << addr.ToString() << " to " << packet->systemAddress.ToString()
<< endl;
}
break;
}
case ID_MASTER_ANNOUNCE:
{
ServerIter iter = servers.find(packet->systemAddress);
pma.SetReadStream(&data);
SServer server;
pma.SetServer(&server);
pma.Read();
auto keepAliveFunc = [&]() {
iter->second.lastUpdate = now;
pma.SetFunc(PacketMasterAnnounce::FUNCTION_KEEP);
pma.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
};
if (iter != servers.end())
{
if (pma.GetFunc() == PacketMasterAnnounce::FUNCTION_DELETE)
{
servers.erase(iter);
cout << "Deleted";
pma.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
}
else if (pma.GetFunc() == PacketMasterAnnounce::FUNCTION_ANNOUNCE)
{
cout << "Updated";
iter->second = server;
keepAliveFunc();
}
else
{
cout << "Keeping alive";
keepAliveFunc();
}
}
else if (pma.GetFunc() == PacketMasterAnnounce::FUNCTION_ANNOUNCE)
{
cout << "Added";
iter = servers.insert({packet->systemAddress, server}).first;
keepAliveFunc();
}
else
{
cout << "Unknown";
pma.SetFunc(PacketMasterAnnounce::FUNCTION_DELETE);
pma.Send(packet->systemAddress);
pendingACKs[packet->guid] = steady_clock::now();
}
cout << " server " << packet->systemAddress.ToString() << endl;
break;
}
case ID_SND_RECEIPT_ACKED:
uint32_t num;
memcpy(&num, packet->data+1, 4);
cout << "Packet with id " << num << " was delivered." << endl;
pendingACKs.erase(packet->guid);
peer->CloseConnection(packet->systemAddress, true);
break;
default:
cout << "Wrong packet. id " << (unsigned) packet->data[0] << " packet length " << packet->length << " from " << packet->systemAddress.ToString() << endl;
peer->CloseConnection(packet->systemAddress, true);
}
}
}
peer->Shutdown(1000);
RakPeerInterface::DestroyInstance(peer);
cout << "Server thread stopped" << endl;
}
void MasterServer::Start()
{
if (!run)
{
run = true;
tMasterThread = thread(&MasterServer::Thread, this);
cout << "Started" << endl;
}
}
void MasterServer::Stop(bool wait)
{
if (run)
{
run = false;
if (wait && tMasterThread.joinable())
tMasterThread.join();
}
}
bool MasterServer::isRunning()
{
return run;
}
void MasterServer::Wait()
{
if (run)
{
if (tMasterThread.joinable())
tMasterThread.join();
}
}
MasterServer::ServerMap *MasterServer::GetServers()
{
return &servers;
}

@ -0,0 +1,55 @@
//
// Created by koncord on 21.04.17.
//
#ifndef NEWMASTERPROTO_MASTERSERVER_HPP
#define NEWMASTERPROTO_MASTERSERVER_HPP
#include <thread>
#include <chrono>
#include <RakPeerInterface.h>
#include <components/openmw-mp/Master/MasterData.hpp>
class MasterServer
{
public:
struct Ban
{
RakNet::SystemAddress sa;
bool permanent;
struct Date
{
} date;
};
struct SServer : QueryData
{
std::chrono::steady_clock::time_point lastUpdate;
};
typedef std::map<RakNet::SystemAddress, SServer> ServerMap;
//typedef ServerMap::const_iterator ServerCIter;
typedef ServerMap::iterator ServerIter;
MasterServer(unsigned short maxConnections, unsigned short port);
~MasterServer();
void Start();
void Stop(bool wait = false);
bool isRunning();
void Wait();
ServerMap* GetServers();
private:
void Thread();
private:
std::thread tMasterThread;
RakNet::RakPeerInterface* peer;
RakNet::SocketDescriptor sockdescr;
ServerMap servers;
bool run;
std::map<RakNet::RakNetGUID, std::chrono::steady_clock::time_point> pendingACKs;
};
#endif //NEWMASTERPROTO_MASTERSERVER_HPP

@ -0,0 +1,192 @@
//
// Created by koncord on 13.05.17.
//
#include "RestServer.hpp"
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/json_parser.hpp>
using namespace std;
using namespace chrono;
using namespace boost::property_tree;
static string response201 = "HTTP/1.1 201 Created\r\nContent-Length: 7\r\n\r\nCreated";
static string response202 = "HTTP/1.1 202 Accepted\r\nContent-Length: 8\r\n\r\nAccepted";
static string response400 = "HTTP/1.1 400 Bad Request\r\nContent-Length: 11\r\n\r\nbad request";
inline void ResponseStr(HttpServer::Response &response, string content, string type = "", string code = "200 OK")
{
response << "HTTP/1.1 " << code << "\r\n";
if (!type.empty())
response << "Content-Type: " << type <<"\r\n";
response << "Content-Length: " << content.length() << "\r\n\r\n" << content;
}
inline void ptreeToServer(boost::property_tree::ptree &pt, MasterServer::SServer &server)
{
server.SetName(pt.get<string>("hostname").c_str());
server.SetGameMode(pt.get<string>("modname").c_str());
server.SetVersion(pt.get<string>("version").c_str());
server.SetPassword(pt.get<bool>("passw"));
//server.query_port = pt.get<unsigned short>("query_port");
server.SetPlayers(pt.get<unsigned>("players"));
server.SetMaxPlayers(pt.get<unsigned>("max_players"));
}
inline void queryToStringStream(stringstream &ss, string addr, MasterServer::SServer &query)
{
ss <<"\"" << addr << "\":{";
ss << "\"modname\": \"" << query.GetGameMode() << "\"" << ", ";
ss << "\"passw\": " << (query.GetPassword() ? "true" : "false") << ", ";
ss << "\"hostname\": \"" << query.GetName() << "\"" << ", ";
ss << "\"query_port\": " << 0 << ", ";
ss << "\"last_update\": " << duration_cast<seconds>(steady_clock::now() - query.lastUpdate).count() << ", ";
ss << "\"players\": " << query.GetPlayers() << ", ";
ss << "\"version\": \"" << query.GetVersion() << "\"" << ", ";
ss << "\"max_players\": " << query.GetMaxPlayers();
ss << "}";
}
RestServer::RestServer(unsigned short port, MasterServer::ServerMap *pMap) : serverMap(pMap)
{
httpServer.config.port = port;
}
void RestServer::start()
{
static const string ValidIpAddressRegex = "(?:[0-9]{1,3}\\.){3}[0-9]{1,3}";
static const string ValidPortRegex = "(?:[0-9]{1,4}|[1-5][0-9]{4}|6[0-4][0-9]{3}|65[0-4][0-9]{2}|655[0-2][0-9]|6553[0-5])$";
static const string ServersRegex = "^/api/servers(?:/(" + ValidIpAddressRegex + "\\:" + ValidPortRegex + "))?";
httpServer.resource[ServersRegex]["GET"] = [this](auto response, auto request) {
if (request->path_match[1].length() > 0)
{
try
{
stringstream ss;
ss << "{";
auto addr = request->path_match[1].str();
auto port = (unsigned short)stoi(&(addr[addr.find(':')+1]));
queryToStringStream(ss, "server", serverMap->at(RakNet::SystemAddress(addr.c_str(), port)));
ss << "}";
ResponseStr(*response, ss.str(), "application/json");
}
catch(out_of_range e)
{
*response << response400;
}
}
else
{
static string str;
//if (updatedCache)
{
stringstream ss;
ss << "{";
ss << "\"list servers\":{";
for (auto query = serverMap->begin(); query != serverMap->end(); query++)
{
queryToStringStream(ss, query->first.ToString(true, ':'), query->second);
if (next(query) != serverMap->end())
ss << ", ";
}
ss << "}}";
ResponseStr(*response, ss.str(), "application/json");
updatedCache = false;
}
*response << str;
}
};
//Add query for < 0.6 servers
httpServer.resource[ServersRegex]["POST"] = [this](auto response, auto request) {
try
{
ptree pt;
read_json(request->content, pt);
MasterServer::SServer server;
ptreeToServer(pt, server);
unsigned short port = pt.get<unsigned short>("port");
server.lastUpdate = steady_clock::now();
serverMap->insert({RakNet::SystemAddress(request->remote_endpoint_address.c_str(), port), server});
updatedCache = true;
*response << response201;
}
catch (exception& e)
{
cout << e.what() << endl;
*response << response400;
}
};
//Update query for < 0.6 servers
httpServer.resource[ServersRegex]["PUT"] = [this](auto response, auto request) {
auto addr = request->path_match[1].str();
auto port = (unsigned short)stoi(&(addr[addr.find(':')+1]));
auto query = serverMap->find(RakNet::SystemAddress(request->remote_endpoint_address.c_str(), port));
if (query == serverMap->end())
{
cout << request->remote_endpoint_address + ": Trying to update a non-existent server or without permissions." << endl;
*response << response400;
return;
}
if (request->content.size() != 0)
{
try
{
ptree pt;
read_json(request->content, pt);
ptreeToServer(pt, query->second);
updatedCache = true;
}
catch(exception &e)
{
cout << e.what() << endl;
*response << response400;
}
}
query->second.lastUpdate = steady_clock::now();
*response << response202;
};
httpServer.resource["/api/servers/info"]["GET"] = [this](auto response, auto /*request*/) {
stringstream ss;
ss << '{';
ss << "\"servers\": " << serverMap->size();
unsigned int players = 0;
for (auto s : *serverMap)
players += s.second.GetPlayers();
ss << ", \"players\": " << players;
ss << "}";
ResponseStr(*response, ss.str(), "application/json");
};
httpServer.default_resource["GET"]=[](auto response, auto /*request*/) {
*response << response400;
};
httpServer.start();
}
void RestServer::cacheUpdated()
{
updatedCache = true;
}
void RestServer::stop()
{
httpServer.stop();
}

@ -0,0 +1,30 @@
//
// Created by koncord on 13.05.17.
//
#ifndef NEWRESTAPI_RESTSERVER_HPP
#define NEWRESTAPI_RESTSERVER_HPP
#include <string>
#include <unordered_map>
#include "MasterServer.hpp"
#include "SimpleWeb/http_server.hpp"
typedef SimpleWeb::Server<SimpleWeb::HTTP> HttpServer;
class RestServer
{
public:
RestServer(unsigned short port, MasterServer::ServerMap *pMap);
void start();
void stop();
void cacheUpdated();
private:
HttpServer httpServer;
MasterServer::ServerMap *serverMap;
bool updatedCache = true;
};
#endif //NEWRESTAPI_RESTSERVER_HPP

@ -0,0 +1,186 @@
//
// Created by koncord on 21.04.17.
//
#include <RakPeerInterface.h>
#include <RakSleep.h>
#include <BitStream.h>
#include <iostream>
#include <Kbhit.h>
#include <Gets.h>
#include <components/openmw-mp/Master/MasterData.hpp>
#include <components/openmw-mp/Master/PacketMasterAnnounce.hpp>
#include <components/openmw-mp/Master/PacketMasterUpdate.hpp>
#include <components/openmw-mp/Master/PacketMasterQuery.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
using namespace std;
using namespace RakNet;
using namespace mwmp;
int main()
{
cout << "Server test" << endl;
SystemAddress masterAddr("127.0.0.1", 25560);
RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();
RakNet::SocketDescriptor sd(25565, 0);
peer->Startup(8, &sd, 1);
ConnectionAttemptResult result = peer->Connect(masterAddr.ToString(false), masterAddr.GetPort(), "pass",
(int)(strlen("pass")), 0, 0, 5, 500);
assert(result == RakNet::CONNECTION_ATTEMPT_STARTED);
char message[2048];
BitStream send;
PacketMasterQuery pmq(peer);
pmq.SetSendStream(&send);
PacketMasterAnnounce pma(peer);
pma.SetSendStream(&send);
while (true)
{
RakSleep(30);
if (kbhit())
{
Gets(message, sizeof(message));
if (strcmp(message, "quit") == 0)
{
puts("Quitting.");
break;
}
else if (strcmp(message, "send") == 0)
{
puts("Sending data about server");
QueryData server;
server.SetName("Super Server");
server.SetPlayers(0);
server.SetMaxPlayers(0);
pma.SetServer(&server);
pma.SetFunc(PacketMasterAnnounce::FUNCTION_ANNOUNCE);
pma.Send(masterAddr);
}
else if (strcmp(message, "get") == 0)
{
puts("Request query info");
send.Reset();
send.Write((unsigned char) (ID_MASTER_QUERY));
peer->Send(&send, HIGH_PRIORITY, RELIABLE_ORDERED, CHANNEL_MASTER, masterAddr, false);
}
else if (strcmp(message, "getme") == 0)
{
send.Reset();
send.Write((unsigned char) (ID_MASTER_UPDATE));
send.Write(SystemAddress("127.0.0.1", 25565));
peer->Send(&send, HIGH_PRIORITY, RELIABLE_ORDERED, CHANNEL_MASTER, masterAddr, false);
}
else if (strcmp(message, "status") == 0)
{
cout << (peer->GetConnectionState(masterAddr) == IS_CONNECTED ? "Connected" : "Not connected") << endl;
}
else if (strcmp(message, "keep") == 0)
{
cout << "Sending keep alive" << endl;
pma.SetFunc(PacketMasterAnnounce::FUNCTION_KEEP);
pma.Send(masterAddr);
}
}
for (RakNet::Packet *packet = peer->Receive(); packet; peer->DeallocatePacket(packet), packet = peer->Receive())
{
BitStream data(packet->data, packet->length, false);
unsigned char packetID;
data.Read(packetID);
switch (packetID)
{
case ID_DISCONNECTION_NOTIFICATION:
// Connection lost normally
printf("ID_DISCONNECTION_NOTIFICATION\n");
break;
case ID_ALREADY_CONNECTED:
// Connection lost normally
printf("ID_ALREADY_CONNECTED with guid %lu\n", packet->guid.g);
break;
case ID_INCOMPATIBLE_PROTOCOL_VERSION:
printf("ID_INCOMPATIBLE_PROTOCOL_VERSION\n");
break;
case ID_REMOTE_DISCONNECTION_NOTIFICATION: // Server telling the clients of another client disconnecting gracefully. You can manually broadcast this in a peer to peer enviroment if you want.
printf("ID_REMOTE_DISCONNECTION_NOTIFICATION\n");
break;
case ID_REMOTE_CONNECTION_LOST: // Server telling the clients of another client disconnecting forcefully. You can manually broadcast this in a peer to peer enviroment if you want.
printf("ID_REMOTE_CONNECTION_LOST\n");
break;
case ID_REMOTE_NEW_INCOMING_CONNECTION: // Server telling the clients of another client connecting. You can manually broadcast this in a peer to peer enviroment if you want.
printf("ID_REMOTE_NEW_INCOMING_CONNECTION\n");
break;
case ID_CONNECTION_BANNED: // Banned from this server
printf("We are banned from this server.\n");
break;
case ID_CONNECTION_ATTEMPT_FAILED:
printf("Connection attempt failed\n");
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
// Sorry, the server is full. I don't do anything here but
// A real app should tell the user
printf("ID_NO_FREE_INCOMING_CONNECTIONS\n");
break;
case ID_INVALID_PASSWORD:
printf("ID_INVALID_PASSWORD\n");
break;
case ID_CONNECTION_LOST:
// Couldn't deliver a reliable packet - i.e. the other system was abnormally
// terminated
printf("ID_CONNECTION_LOST\n");
return 0;
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
// This tells the client they have connected
printf("ID_CONNECTION_REQUEST_ACCEPTED to %s with GUID %s\n", packet->systemAddress.ToString(true),
packet->guid.ToString());
printf("My external address is %s\n", peer->GetExternalID(packet->systemAddress).ToString(true));
break;
case ID_MASTER_QUERY:
{
map<SystemAddress, QueryData> servers;
pmq.SetReadStream(&data);
pmq.SetServers(&servers);
pmq.Read();
cout << "Received query data about " << servers.size() << " servers" << endl;
for (auto serv : servers)
cout << serv.second.GetName() << endl;
break;
}
case ID_MASTER_UPDATE:
{
pair<SystemAddress, QueryData> serverPair;
PacketMasterUpdate pmu(peer);
pmu.SetReadStream(&data);
pmu.SetServer(&serverPair);
pmu.Read();
cout << "Received info about " << serverPair.first.ToString() << endl;
cout << serverPair.second.GetName() << endl;
break;
}
default:
cout << "Wrong packet" << endl;
}
}
}
peer->Shutdown(1000);
RakPeerInterface::DestroyInstance(peer);
}

@ -0,0 +1,511 @@
#ifndef BASE_SERVER_HPP
#define BASE_SERVER_HPP
#include <boost/asio.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/functional/hash.hpp>
#include <map>
#include <unordered_map>
#include <thread>
#include <functional>
#include <iostream>
#include <sstream>
#include <regex>
#ifndef CASE_INSENSITIVE_EQUALS_AND_HASH
#define CASE_INSENSITIVE_EQUALS_AND_HASH
//Based on http://www.boost.org/doc/libs/1_60_0/doc/html/unordered/hash_equality.html
struct case_insensitive_equals
{
bool operator()(const std::string &key1, const std::string &key2) const
{
return boost::algorithm::iequals(key1, key2);
}
};
struct case_insensitive_hash
{
size_t operator()(const std::string &key) const
{
std::size_t seed = 0;
for (auto &c: key)
boost::hash_combine(seed, std::tolower(c));
return seed;
}
};
#endif
namespace SimpleWeb
{
template<class socket_type>
class Server;
template<class socket_type>
class ServerBase
{
public:
virtual ~ServerBase()
{}
class Response : public std::ostream
{
friend class ServerBase<socket_type>;
boost::asio::streambuf streambuf;
std::shared_ptr<socket_type> socket;
Response(const std::shared_ptr<socket_type> &socket) : std::ostream(&streambuf), socket(socket)
{}
public:
size_t size()
{
return streambuf.size();
}
/// If true, force server to close the connection after the response have been sent.
///
/// This is useful when implementing a HTTP/1.0-server sending content
/// without specifying the content length.
bool close_connection_after_response = false;
};
class Content : public std::istream
{
friend class ServerBase<socket_type>;
public:
size_t size()
{
return streambuf.size();
}
std::string string()
{
std::stringstream ss;
ss << rdbuf();
return ss.str();
}
private:
boost::asio::streambuf &streambuf;
Content(boost::asio::streambuf &streambuf) : std::istream(&streambuf), streambuf(streambuf)
{}
};
class Request
{
friend class ServerBase<socket_type>;
friend class Server<socket_type>;
public:
std::string method, path, http_version;
Content content;
std::unordered_multimap<std::string, std::string, case_insensitive_hash, case_insensitive_equals> header;
std::smatch path_match;
std::string remote_endpoint_address;
unsigned short remote_endpoint_port;
private:
Request(const socket_type &socket) : content(streambuf)
{
try
{
remote_endpoint_address = socket.lowest_layer().remote_endpoint().address().to_string();
remote_endpoint_port = socket.lowest_layer().remote_endpoint().port();
}
catch (...)
{}
}
boost::asio::streambuf streambuf;
};
class Config
{
friend class ServerBase<socket_type>;
Config(unsigned short port) : port(port)
{}
public:
/// Port number to use. Defaults to 80 for HTTP and 443 for HTTPS.
unsigned short port;
/// Number of threads that the server will use when start() is called. Defaults to 1 thread.
size_t thread_pool_size = 1;
/// Timeout on request handling. Defaults to 5 seconds.
size_t timeout_request = 5;
/// Timeout on content handling. Defaults to 300 seconds.
size_t timeout_content = 300;
/// IPv4 address in dotted decimal form or IPv6 address in hexadecimal notation.
/// If empty, the address will be any address.
std::string address;
/// Set to false to avoid binding the socket to an address that is already in use. Defaults to true.
bool reuse_address = true;
};
///Set before calling start().
Config config;
private:
class regex_orderable : public std::regex
{
std::string str;
public:
regex_orderable(const char *regex_cstr) : std::regex(regex_cstr), str(regex_cstr)
{}
regex_orderable(const std::string &regex_str) : std::regex(regex_str), str(regex_str)
{}
bool operator<(const regex_orderable &rhs) const
{
return str < rhs.str;
}
};
public:
/// Warning: do not add or remove resources after start() is called
std::map<regex_orderable, std::map<std::string,
std::function<void(std::shared_ptr<typename ServerBase<socket_type>::Response>,
std::shared_ptr<typename ServerBase<socket_type>::Request>)>>>
resource;
std::map<std::string,
std::function<void(std::shared_ptr<typename ServerBase<socket_type>::Response>,
std::shared_ptr<typename ServerBase<socket_type>::Request>)>> default_resource;
std::function<
void(std::shared_ptr<typename ServerBase<socket_type>::Request>,
const boost::system::error_code &)>
on_error;
std::function<void(std::shared_ptr<socket_type> socket,
std::shared_ptr<typename ServerBase<socket_type>::Request>)> on_upgrade;
virtual void start()
{
if (!io_service)
io_service = std::make_shared<boost::asio::io_service>();
if (io_service->stopped())
io_service->reset();
boost::asio::ip::tcp::endpoint endpoint;
if (config.address.size() > 0)
endpoint = boost::asio::ip::tcp::endpoint(boost::asio::ip::address::from_string(config.address),
config.port);
else
endpoint = boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), config.port);
if (!acceptor)
acceptor = std::unique_ptr<boost::asio::ip::tcp::acceptor>(
new boost::asio::ip::tcp::acceptor(*io_service));
acceptor->open(endpoint.protocol());
acceptor->set_option(boost::asio::socket_base::reuse_address(config.reuse_address));
acceptor->bind(endpoint);
acceptor->listen();
accept();
//If thread_pool_size>1, start m_io_service.run() in (thread_pool_size-1) threads for thread-pooling
threads.clear();
for (size_t c = 1; c < config.thread_pool_size; c++)
{
threads.emplace_back([this]()
{
io_service->run();
});
}
//Main thread
if (config.thread_pool_size > 0)
io_service->run();
//Wait for the rest of the threads, if any, to finish as well
for (auto &t: threads)
{
t.join();
}
}
void stop()
{
acceptor->close();
if (config.thread_pool_size > 0)
io_service->stop();
}
///Use this function if you need to recursively send parts of a longer message
void send(const std::shared_ptr<Response> &response,
const std::function<void(const boost::system::error_code &)> &callback = nullptr) const
{
boost::asio::async_write(*response->socket, response->streambuf, [this, response, callback]
(const boost::system::error_code &ec, size_t /*bytes_transferred*/)
{
if (callback)
callback(ec);
});
}
/// If you have your own boost::asio::io_service, store its pointer here before running start().
/// You might also want to set config.thread_pool_size to 0.
std::shared_ptr<boost::asio::io_service> io_service;
protected:
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
std::vector<std::thread> threads;
ServerBase(unsigned short port) : config(port)
{}
virtual void accept()=0;
std::shared_ptr<boost::asio::deadline_timer>
get_timeout_timer(const std::shared_ptr<socket_type> &socket, long seconds)
{
if (seconds == 0)
return nullptr;
auto timer = std::make_shared<boost::asio::deadline_timer>(*io_service);
timer->expires_from_now(boost::posix_time::seconds(seconds));
timer->async_wait([socket](const boost::system::error_code &ec)
{
if (!ec)
{
boost::system::error_code ec;
socket->lowest_layer().shutdown(boost::asio::ip::tcp::socket::shutdown_both, ec);
socket->lowest_layer().close();
}
});
return timer;
}
void read_request_and_content(const std::shared_ptr<socket_type> &socket)
{
//Create new streambuf (Request::streambuf) for async_read_until()
//shared_ptr is used to pass temporary objects to the asynchronous functions
std::shared_ptr<Request> request(new Request(*socket));
//Set timeout on the following boost::asio::async-read or write function
auto timer = this->get_timeout_timer(socket, config.timeout_request);
boost::asio::async_read_until(*socket, request->streambuf, "\r\n\r\n", [this, socket, request, timer]
(const boost::system::error_code &ec,
size_t bytes_transferred)
{
if (timer)
timer->cancel();
if (!ec)
{
//request->streambuf.size() is not necessarily the same as bytes_transferred, from Boost-docs:
//"After a successful async_read_until operation, the streambuf may contain additional data beyond the delimiter"
//The chosen solution is to extract lines from the stream directly when parsing the header. What is left of the
//streambuf (maybe some bytes of the content) is appended to in the async_read-function below (for retrieving content).
size_t num_additional_bytes =
request->streambuf.size() - bytes_transferred;
if (!this->parse_request(request))
return;
//If content, read that as well
auto it = request->header.find("Content-Length");
if (it != request->header.end())
{
unsigned long long content_length;
try
{
content_length = stoull(it->second);
}
catch (const std::exception &e)
{
if (on_error)
on_error(request, boost::system::error_code(
boost::system::errc::protocol_error,
boost::system::generic_category()));
return;
}
if (content_length > num_additional_bytes)
{
//Set timeout on the following boost::asio::async-read or write function
auto timer = this->get_timeout_timer(socket,
config.timeout_content);
boost::asio::async_read(*socket, request->streambuf,
boost::asio::transfer_exactly(
content_length -
num_additional_bytes),
[this, socket, request, timer]
(const boost::system::error_code &ec,
size_t /*bytes_transferred*/)
{
if (timer)
timer->cancel();
if (!ec)
this->find_resource(socket,
request);
else if (on_error)
on_error(request, ec);
});
}
else
this->find_resource(socket, request);
}
else
this->find_resource(socket, request);
}
else if (on_error)
on_error(request, ec);
});
}
bool parse_request(const std::shared_ptr<Request> &request) const
{
std::string line;
getline(request->content, line);
size_t method_end;
if ((method_end = line.find(' ')) != std::string::npos)
{
size_t path_end;
if ((path_end = line.find(' ', method_end + 1)) != std::string::npos)
{
request->method = line.substr(0, method_end);
request->path = line.substr(method_end + 1, path_end - method_end - 1);
size_t protocol_end;
if ((protocol_end = line.find('/', path_end + 1)) != std::string::npos)
{
if (line.compare(path_end + 1, protocol_end - path_end - 1, "HTTP") != 0)
return false;
request->http_version = line.substr(protocol_end + 1, line.size() - protocol_end - 2);
}
else
return false;
getline(request->content, line);
size_t param_end;
while ((param_end = line.find(':')) != std::string::npos)
{
size_t value_start = param_end + 1;
if ((value_start) < line.size())
{
if (line[value_start] == ' ')
value_start++;
if (value_start < line.size())
request->header.emplace(line.substr(0, param_end),
line.substr(value_start, line.size() - value_start - 1));
}
getline(request->content, line);
}
}
else
return false;
}
else
return false;
return true;
}
void find_resource(const std::shared_ptr<socket_type> &socket, const std::shared_ptr<Request> &request)
{
//Upgrade connection
if (on_upgrade)
{
auto it = request->header.find("Upgrade");
if (it != request->header.end())
{
on_upgrade(socket, request);
return;
}
}
//Find path- and method-match, and call write_response
for (auto &regex_method: resource)
{
auto it = regex_method.second.find(request->method);
if (it != regex_method.second.end())
{
std::smatch sm_res;
if (std::regex_match(request->path, sm_res, regex_method.first))
{
request->path_match = std::move(sm_res);
write_response(socket, request, it->second);
return;
}
}
}
auto it = default_resource.find(request->method);
if (it != default_resource.end())
{
write_response(socket, request, it->second);
}
}
void write_response(const std::shared_ptr<socket_type> &socket, const std::shared_ptr<Request> &request,
std::function<void(std::shared_ptr<typename ServerBase<socket_type>::Response>,
std::shared_ptr<
typename ServerBase<socket_type>::Request>)> &resource_function)
{
//Set timeout on the following boost::asio::async-read or write function
auto timer = this->get_timeout_timer(socket, config.timeout_content);
auto response = std::shared_ptr<Response>(new Response(socket), [this, request, timer]
(Response *response_ptr)
{
auto response = std::shared_ptr<Response>(response_ptr);
this->send(response, [this, response, request, timer](
const boost::system::error_code &ec)
{
if (timer)
timer->cancel();
if (!ec)
{
if (response->close_connection_after_response)
return;
auto range = request->header.equal_range(
"Connection");
for (auto it = range.first; it != range.second; it++)
{
if (boost::iequals(it->second, "close"))
{
return;
}
else if (boost::iequals(it->second, "keep-alive"))
{
this->read_request_and_content(
response->socket);
return;
}
}
if (request->http_version >= "1.1")
this->read_request_and_content(response->socket);
}
else if (on_error)
on_error(request, ec);
});
});
try
{
resource_function(response, request);
}
catch (const std::exception &e)
{
if (on_error)
on_error(request, boost::system::error_code(boost::system::errc::operation_canceled,
boost::system::generic_category()));
return;
}
}
};
}
#endif //BASE_SERVER_HPP

@ -0,0 +1,55 @@
/*
* https://github.com/eidheim/Simple-Web-Server/
*
* The MIT License (MIT)
* Copyright (c) 2014-2016 Ole Christian Eidheim
*/
#ifndef SERVER_HTTP_HPP
#define SERVER_HTTP_HPP
#include "base_server.hpp"
namespace SimpleWeb
{
template<class socket_type>
class Server : public ServerBase<socket_type> {};
typedef boost::asio::ip::tcp::socket HTTP;
template<>
class Server<HTTP> : public ServerBase<HTTP>
{
public:
Server() : ServerBase<HTTP>::ServerBase(80)
{}
protected:
virtual void accept()
{
//Create new socket for this connection
//Shared_ptr is used to pass temporary objects to the asynchronous functions
auto socket = std::make_shared<HTTP>(*io_service);
acceptor->async_accept(*socket, [this, socket](const boost::system::error_code &ec)
{
//Immediately start accepting a new connection (if io_service hasn't been stopped)
if (ec != boost::asio::error::operation_aborted)
accept();
if (!ec)
{
boost::asio::ip::tcp::no_delay option(true);
socket->set_option(option);
this->read_request_and_content(socket);
}
else if (on_error)
on_error(std::shared_ptr<Request>(new Request(*socket)), ec);
});
}
};
}
#endif //SERVER_HTTP_HPP

@ -0,0 +1,91 @@
#ifndef HTTPS_SERVER_HPP
#define HTTPS_SERVER_HPP
#include "base_server.hpp"
#include <boost/asio/ssl.hpp>
#include <openssl/ssl.h>
#include <algorithm>
namespace SimpleWeb
{
typedef boost::asio::ssl::stream<boost::asio::ip::tcp::socket> HTTPS;
template<>
class Server<HTTPS> : public ServerBase<HTTPS>
{
std::string session_id_context;
bool set_session_id_context = false;
public:
Server(const std::string &cert_file, const std::string &private_key_file,
const std::string &verify_file = std::string()) : ServerBase<HTTPS>::ServerBase(443),
context(boost::asio::ssl::context::tlsv12)
{
context.use_certificate_chain_file(cert_file);
context.use_private_key_file(private_key_file, boost::asio::ssl::context::pem);
if (verify_file.size() > 0)
{
context.load_verify_file(verify_file);
context.set_verify_mode(boost::asio::ssl::verify_peer | boost::asio::ssl::verify_fail_if_no_peer_cert |
boost::asio::ssl::verify_client_once);
set_session_id_context = true;
}
}
void start()
{
if (set_session_id_context)
{
// Creating session_id_context from address:port but reversed due to small SSL_MAX_SSL_SESSION_ID_LENGTH
session_id_context = std::to_string(config.port) + ':';
session_id_context.append(config.address.rbegin(), config.address.rend());
SSL_CTX_set_session_id_context(context.native_handle(),
reinterpret_cast<const unsigned char *>(session_id_context.data()),
std::min<size_t>(session_id_context.size(),
SSL_MAX_SSL_SESSION_ID_LENGTH));
}
ServerBase::start();
}
protected:
boost::asio::ssl::context context;
virtual void accept()
{
//Create new socket for this connection
//Shared_ptr is used to pass temporary objects to the asynchronous functions
auto socket = std::make_shared<HTTPS>(*io_service, context);
acceptor->async_accept((*socket).lowest_layer(), [this, socket](const boost::system::error_code &ec)
{
//Immediately start accepting a new connection (if io_service hasn't been stopped)
if (ec != boost::asio::error::operation_aborted)
accept();
if (!ec)
{
boost::asio::ip::tcp::no_delay option(true);
socket->lowest_layer().set_option(option);
//Set timeout on the following boost::asio::ssl::stream::async_handshake
auto timer = get_timeout_timer(socket, config.timeout_request);
socket->async_handshake(boost::asio::ssl::stream_base::server, [this, socket, timer]
(const boost::system::error_code &ec)
{
if (timer)
timer->cancel();
if (!ec)
read_request_and_content(socket);
else if (on_error)
on_error(std::shared_ptr<Request>(new Request(*socket)), ec);
});
}
else if (on_error)
on_error(std::shared_ptr<Request>(new Request(*socket)), ec);
});
}
};
}
#endif //HTTPS_SERVER_HPP

@ -0,0 +1,37 @@
#include <iostream>
#include <Kbhit.h>
#include <RakSleep.h>
#include "MasterServer.hpp"
#include "RestServer.hpp"
using namespace RakNet;
using namespace std;
unique_ptr<RestServer> restServer;
unique_ptr<MasterServer> masterServer;
bool run = true;
int main()
{
masterServer.reset(new MasterServer(2000, 25560));
restServer.reset(new RestServer(8080, masterServer->GetServers()));
auto onExit = [](int /*sig*/){
restServer->stop();
masterServer->Stop(false);
masterServer->Wait();
run = false;
};
signal(SIGINT, onExit);
signal(SIGTERM, onExit);
masterServer->Start();
thread server_thread([]() { restServer->start(); });
server_thread.join();
masterServer->Wait();
return 0;
}

@ -9,7 +9,7 @@ set(MWINIIMPORT_HEADER
source_group(launcher FILES ${MWINIIMPORT} ${MWINIIMPORT_HEADER})
add_executable(openmw-iniimporter
openmw_add_executable(openmw-iniimporter
${MWINIIMPORT}
)
@ -22,7 +22,8 @@ target_link_libraries(openmw-iniimporter
if (WIN32)
target_link_libraries(openmw-iniimporter
${Boost_LOCALE_LIBRARY})
endif()
INSTALL(TARGETS openmw-iniimporter RUNTIME DESTINATION ".")
endif(WIN32)
if (MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode")

@ -1,16 +1,13 @@
#include "importer.hpp"
#include <iostream>
#include <string>
#include <map>
#include <vector>
#include <algorithm>
#include <sstream>
#include <components/misc/stringops.hpp>
#include <components/esm/esmreader.hpp>
#include <boost/version.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
#include <boost/version.hpp>
namespace bfs = boost::filesystem;
@ -638,6 +635,9 @@ MwIniImporter::MwIniImporter()
"Blood:Texture Name 1",
"Blood:Texture Name 2",
// werewolf (Bloodmoon)
"General:Werewolf FOV",
0
};
@ -654,12 +654,6 @@ void MwIniImporter::setVerbose(bool verbose) {
mVerbose = verbose;
}
std::string MwIniImporter::numberToString(int n) {
std::stringstream str;
str << n;
return str.str();
}
MwIniImporter::multistrmap MwIniImporter::loadIniFile(const boost::filesystem::path& filename) const {
std::cout << "load ini file: " << filename << std::endl;
@ -801,7 +795,7 @@ void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) con
multistrmap::const_iterator it = ini.begin();
for(int i=0; it != ini.end(); i++) {
archive = baseArchive;
archive.append(this->numberToString(i));
archive.append(std::to_string(i));
it = ini.find(archive);
if(it == ini.end()) {
@ -820,38 +814,109 @@ void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) con
// does not appears in the ini file
cfg["fallback-archive"].push_back("Morrowind.bsa");
for(std::vector<std::string>::const_iterator it=archives.begin(); it!=archives.end(); ++it) {
cfg["fallback-archive"].push_back(*it);
for(std::vector<std::string>::const_iterator iter=archives.begin(); iter!=archives.end(); ++iter) {
cfg["fallback-archive"].push_back(*iter);
}
}
void MwIniImporter::dependencySortStep(std::string& element, MwIniImporter::dependencyList& source, std::vector<std::string>& result)
{
auto iter = std::find_if(
source.begin(),
source.end(),
[&element](std::pair< std::string, std::vector<std::string> >& sourceElement)
{
return sourceElement.first == element;
}
);
if (iter != source.end())
{
auto foundElement = std::move(*iter);
source.erase(iter);
for (auto name : foundElement.second)
{
MwIniImporter::dependencySortStep(name, source, result);
}
result.push_back(std::move(foundElement.first));
}
}
std::vector<std::string> MwIniImporter::dependencySort(MwIniImporter::dependencyList source)
{
std::vector<std::string> result;
while (!source.empty())
{
MwIniImporter::dependencySortStep(source.begin()->first, source, result);
}
return result;
}
std::vector<std::string>::iterator MwIniImporter::findString(std::vector<std::string>& source, const std::string& string)
{
return std::find_if(source.begin(), source.end(), [&string](const std::string& sourceString)
{
return Misc::StringUtils::ciEqual(sourceString, string);
});
}
void MwIniImporter::addPaths(std::vector<boost::filesystem::path>& output, std::vector<std::string> input) {
for (auto& path : input) {
if (path.front() == '"')
{
path.erase(path.begin());
path.erase(path.end() - 1);
}
output.emplace_back(path);
}
}
void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, const boost::filesystem::path& iniFilename) const {
std::vector<std::pair<std::time_t, std::string> > contentFiles;
void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, const boost::filesystem::path& iniFilename) const
{
std::vector<std::pair<std::time_t, boost::filesystem::path>> contentFiles;
std::string baseGameFile("Game Files:GameFile");
std::string gameFile("");
std::time_t defaultTime = 0;
ToUTF8::Utf8Encoder encoder(mEncoding);
// assume the Game Files are all in a "Data Files" directory under the directory holding Morrowind.ini
const boost::filesystem::path gameFilesDir(iniFilename.parent_path() /= "Data Files");
std::vector<boost::filesystem::path> dataPaths;
if (cfg.count("data"))
addPaths(dataPaths, cfg["data"]);
if (cfg.count("data-local"))
addPaths(dataPaths, cfg["data-local"]);
dataPaths.push_back(iniFilename.parent_path() /= "Data Files");
multistrmap::const_iterator it = ini.begin();
for(int i=0; it != ini.end(); i++) {
gameFile = baseGameFile;
gameFile.append(this->numberToString(i));
for (int i=0; it != ini.end(); i++)
{
std::string gameFile = baseGameFile;
gameFile.append(std::to_string(i));
it = ini.find(gameFile);
if(it == ini.end()) {
if(it == ini.end())
break;
}
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry)
{
std::string filetype(entry->substr(entry->length()-3));
Misc::StringUtils::toLower(filetype);
if(filetype.compare("esm") == 0 || filetype.compare("esp") == 0) {
boost::filesystem::path filepath(gameFilesDir);
filepath /= *entry;
contentFiles.push_back(std::make_pair(lastWriteTime(filepath, defaultTime), *entry));
Misc::StringUtils::lowerCaseInPlace(filetype);
if(filetype.compare("esm") == 0 || filetype.compare("esp") == 0)
{
bool found = false;
for (auto & dataPath : dataPaths)
{
boost::filesystem::path path = dataPath / *entry;
std::time_t time = lastWriteTime(path, defaultTime);
if (time != defaultTime)
{
contentFiles.push_back({time, path});
found = true;
break;
}
}
if (!found)
std::cout << "Warning: " << *entry << " not found, ignoring" << std::endl;
}
}
}
@ -859,11 +924,46 @@ void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini, co
cfg.erase("content");
cfg.insert( std::make_pair("content", std::vector<std::string>() ) );
// this will sort files by time order first, then alphabetical (maybe), I suspect non ASCII filenames will be stuffed.
// sort by timestamp
sort(contentFiles.begin(), contentFiles.end());
for(std::vector<std::pair<std::time_t, std::string> >::const_iterator it=contentFiles.begin(); it!=contentFiles.end(); ++it) {
cfg["content"].push_back(it->second);
MwIniImporter::dependencyList unsortedFiles;
ESM::ESMReader reader;
reader.setEncoder(&encoder);
for (auto& file : contentFiles)
{
reader.open(file.second.string());
std::vector<std::string> dependencies;
for (auto& gameFile : reader.getGameFiles())
{
dependencies.push_back(gameFile.name);
}
unsortedFiles.emplace_back(boost::filesystem::path(reader.getName()).filename().string(), dependencies);
reader.close();
}
auto sortedFiles = dependencySort(unsortedFiles);
// hard-coded dependency Morrowind - Tribunal - Bloodmoon
if(findString(sortedFiles, "Morrowind.esm") != sortedFiles.end())
{
auto tribunalIter = findString(sortedFiles, "Tribunal.esm");
auto bloodmoonIter = findString(sortedFiles, "Bloodmoon.esm");
if (bloodmoonIter != sortedFiles.end() && tribunalIter != sortedFiles.end())
{
size_t bloodmoonIndex = std::distance(sortedFiles.begin(), bloodmoonIter);
size_t tribunalIndex = std::distance(sortedFiles.begin(), tribunalIter);
if (bloodmoonIndex < tribunalIndex)
tribunalIndex++;
sortedFiles.insert(bloodmoonIter, *tribunalIter);
sortedFiles.erase(sortedFiles.begin() + tribunalIndex);
}
}
for (auto& file : sortedFiles)
cfg["content"].push_back(file);
}
void MwIniImporter::writeToFile(std::ostream &out, const multistrmap &cfg) {
@ -894,12 +994,13 @@ std::time_t MwIniImporter::lastWriteTime(const boost::filesystem::path& filename
boost::filesystem::path resolved = filename;
#endif
writeTime = boost::filesystem::last_write_time(resolved);
std::cout << "content file: " << resolved << " timestamp = (" << writeTime <<
") " << asctime(localtime(&writeTime)) << std::endl;
}
else
{
std::cout << "content file: " << filename << " not found" << std::endl;
// print timestamp
const int size=1024;
char timeStrBuffer[size];
if (std::strftime(timeStrBuffer, size, "%x %X", localtime(&writeTime)) > 0)
std::cout << "content file: " << resolved << " timestamp = (" << writeTime <<
") " << timeStrBuffer << std::endl;
}
return writeTime;
}

@ -14,6 +14,7 @@ class MwIniImporter {
public:
typedef std::map<std::string, std::string> strmap;
typedef std::map<std::string, std::vector<std::string> > multistrmap;
typedef std::vector< std::pair< std::string, std::vector<std::string> > > dependencyList;
MwIniImporter();
void setInputEncoding(const ToUTF8::FromType& encoding);
@ -22,14 +23,19 @@ class MwIniImporter {
static multistrmap loadCfgFile(const boost::filesystem::path& filename);
void merge(multistrmap &cfg, const multistrmap &ini) const;
void mergeFallback(multistrmap &cfg, const multistrmap &ini) const;
void importGameFiles(multistrmap &cfg, const multistrmap &ini,
void importGameFiles(multistrmap &cfg, const multistrmap &ini,
const boost::filesystem::path& iniFilename) const;
void importArchives(multistrmap &cfg, const multistrmap &ini) const;
static void writeToFile(std::ostream &out, const multistrmap &cfg);
static std::vector<std::string> dependencySort(MwIniImporter::dependencyList source);
private:
static void dependencySortStep(std::string& element, MwIniImporter::dependencyList& source, std::vector<std::string>& result);
static std::vector<std::string>::iterator findString(std::vector<std::string>& source, const std::string& string);
static void insertMultistrmap(multistrmap &cfg, const std::string& key, const std::string& value);
static std::string numberToString(int n);
static void addPaths(std::vector<boost::filesystem::path>& output, std::vector<std::string> input);
/// \return file's "last modified time", used in original MW to determine plug-in load order
static std::time_t lastWriteTime(const boost::filesystem::path& filename, std::time_t defaultTime);
@ -40,5 +46,4 @@ class MwIniImporter {
ToUTF8::FromType mEncoding;
};
#endif

@ -1,11 +1,9 @@
#include "importer.hpp"
#include <string>
#include <iostream>
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp>
namespace bpo = boost::program_options;

@ -4,7 +4,7 @@ set(NIFTEST
source_group(components\\nif\\tests FILES ${NIFTEST})
# Main executable
add_executable(niftest
openmw_add_executable(niftest
${NIFTEST}
)

@ -33,12 +33,12 @@ bool hasExtension(std::string filename, std::string extensionToFind)
}
///See if the file has the "nif" extension.
bool isNIF(std::string filename)
bool isNIF(const std::string & filename)
{
return hasExtension(filename,"nif");
}
///See if the file has the "bsa" extension.
bool isBSA(std::string filename)
bool isBSA(const std::string & filename)
{
return hasExtension(filename,"bsa");
}

@ -18,7 +18,7 @@ opencs_hdrs_noqt (model/doc
opencs_units (model/world
idtable idtableproxymodel regionmap data commanddispatcher idtablebase resourcetable nestedtableproxymodel idtree infotableproxymodel
idtable idtableproxymodel regionmap data commanddispatcher idtablebase resourcetable nestedtableproxymodel idtree infotableproxymodel landtexturetableproxymodel
)
@ -26,7 +26,7 @@ opencs_units_noqt (model/world
universalid record commands columnbase columnimp scriptcontext cell refidcollection
refidadapter refiddata refidadapterimp ref collectionbase refcollection columns infocollection tablemimedata cellcoordinates cellselection resources resourcesmanager scope
pathgrid landtexture land nestedtablewrapper nestedcollection nestedcoladapterimp nestedinfocollection
idcompletionmanager metadata
idcompletionmanager metadata defaultgmsts infoselectwrapper commandmacro
)
opencs_hdrs_noqt (model/world
@ -35,14 +35,14 @@ opencs_hdrs_noqt (model/world
opencs_units (model/tools
tools reportmodel mergeoperation
tools reportmodel mergeoperation
)
opencs_units_noqt (model/tools
mandatoryid skillcheck classcheck factioncheck racecheck soundcheck regioncheck
birthsigncheck spellcheck referencecheck referenceablecheck scriptcheck bodypartcheck
startscriptcheck search searchoperation searchstage pathgridcheck soundgencheck magiceffectcheck
mergestages
mergestages gmstcheck topicinfocheck journalcheck
)
opencs_hdrs_noqt (model/tools
@ -66,10 +66,11 @@ opencs_hdrs_noqt (view/doc
opencs_units (view/world
table tablesubview scriptsubview util regionmapsubview tablebottombox creator genericcreator
cellcreator referenceablecreator startscriptcreator referencecreator scenesubview
table tablesubview scriptsubview util regionmapsubview tablebottombox creator genericcreator globalcreator
cellcreator pathgridcreator referenceablecreator startscriptcreator referencecreator scenesubview
infocreator scriptedit dialoguesubview previewsubview regionmap dragrecordtable nestedtable
dialoguespinbox recordbuttonbar tableeditidaction scripterrortable extendedcommandconfigurator
bodypartcreator landtexturecreator landcreator
)
opencs_units_noqt (view/world
@ -80,21 +81,23 @@ opencs_units_noqt (view/world
opencs_units (view/widget
scenetoolbar scenetool scenetoolmode pushbutton scenetooltoggle scenetoolrun modebutton
scenetooltoggle2 completerpopup coloreditor colorpickerpopup droplineedit
scenetooltoggle2 scenetooltexturebrush completerpopup coloreditor colorpickerpopup droplineedit
)
opencs_units (view/render
scenewidget worldspacewidget pagedworldspacewidget unpagedworldspacewidget
previewwidget editmode instancemode
previewwidget editmode instancemode instanceselectionmode instancemovemode
orbitcameramode pathgridmode selectionmode pathgridselectionmode cameracontroller
cellwater terraintexturemode
)
opencs_units_noqt (view/render
lighting lightingday lightingnight
lightingbright object cell terrainstorage tagbase cellarrow
lighting lightingday lightingnight lightingbright object cell terrainstorage tagbase
cellarrow cellmarker cellborder pathgrid
)
opencs_hdrs_noqt (view/render
elements
mask
)
@ -106,31 +109,17 @@ opencs_units_noqt (view/tools
subviews
)
opencs_units (view/settings
settingwindow
dialog
page
view
booleanview
textview
listview
rangeview
resizeablestackedwidget
spinbox
opencs_units (view/prefs
dialogue pagebase page keybindingpage contextmenulist
)
opencs_units_noqt (view/settings
frame
opencs_units (model/prefs
state setting intsetting doublesetting boolsetting enumsetting coloursetting shortcut
shortcuteventhandler shortcutmanager shortcutsetting modifiersetting
)
opencs_units (model/settings
usersettings
setting
connector
)
opencs_hdrs_noqt (model/settings
support
opencs_units_noqt (model/prefs
category
)
opencs_units_noqt (model/filter
@ -174,26 +163,43 @@ endif()
include_directories(${CMAKE_CURRENT_BINARY_DIR})
if(APPLE)
set (OPENCS_MAC_ICON ${CMAKE_SOURCE_DIR}/files/mac/openmw-cs.icns)
set (OPENCS_MAC_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw-cs.icns")
set (OPENCS_CFG "${OpenMW_BINARY_DIR}/openmw-cs.cfg")
set (OPENCS_DEFAULT_FILTERS_FILE "${OpenMW_BINARY_DIR}/resources/defaultfilters")
set (OPENCS_OPENMW_CFG "${OpenMW_BINARY_DIR}/openmw.cfg")
else()
set (OPENCS_MAC_ICON "")
set (OPENCS_CFG "")
set (OPENCS_DEFAULT_FILTERS_FILE "")
set (OPENCS_OPENMW_CFG "")
endif(APPLE)
add_executable(openmw-cs
openmw_add_executable(openmw-cs
MACOSX_BUNDLE
${OPENCS_SRC}
${OPENCS_UI_HDR}
${OPENCS_MOC_SRC}
${OPENCS_RES_SRC}
${OPENCS_MAC_ICON}
${OPENCS_CFG}
${OPENCS_DEFAULT_FILTERS_FILE}
${OPENCS_OPENMW_CFG}
)
if(APPLE)
set(OPENCS_BUNDLE_NAME "OpenMW-CS")
set(OPENCS_BUNDLE_RESOURCES_DIR "${OpenMW_BINARY_DIR}/${OPENCS_BUNDLE_NAME}.app/Contents/Resources")
set(OPENMW_MYGUI_FILES_ROOT ${OPENCS_BUNDLE_RESOURCES_DIR})
set(OPENMW_SHADERS_ROOT ${OPENCS_BUNDLE_RESOURCES_DIR})
add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files)
set_target_properties(openmw-cs PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}"
OUTPUT_NAME "OpenMW-CS"
OUTPUT_NAME ${OPENCS_BUNDLE_NAME}
MACOSX_BUNDLE_ICON_FILE "openmw-cs.icns"
MACOSX_BUNDLE_BUNDLE_NAME "OpenCS"
MACOSX_BUNDLE_BUNDLE_NAME "OpenMW-CS"
MACOSX_BUNDLE_GUI_IDENTIFIER "org.openmw.opencs"
MACOSX_BUNDLE_SHORT_VERSION_STRING ${OPENMW_VERSION}
MACOSX_BUNDLE_BUNDLE_VERSION ${OPENMW_VERSION}
@ -202,10 +208,27 @@ if(APPLE)
set_source_files_properties(${OPENCS_MAC_ICON} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
set_source_files_properties(${OPENCS_CFG} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
set_source_files_properties(${OPENCS_DEFAULT_FILTERS_FILE} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources/resources)
set_source_files_properties(${OPENCS_OPENMW_CFG} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
add_custom_command(TARGET openmw-cs
POST_BUILD
COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${OPENCS_BUNDLE_RESOURCES_DIR}/resources")
endif(APPLE)
target_link_libraries(openmw-cs
${OPENSCENEGRAPH_LIBRARIES}
${OSG_LIBRARIES}
${OPENTHREADS_LIBRARIES}
${OSGTEXT_LIBRARIES}
${OSGUTIL_LIBRARIES}
${OSGVIEWER_LIBRARIES}
${OSGGA_LIBRARIES}
${OSGFX_LIBRARIES}
${EXTERN_OSGQT_LIBRARY}
${Boost_SYSTEM_LIBRARY}
${Boost_FILESYSTEM_LIBRARY}
${Boost_PROGRAM_OPTIONS_LIBRARY}
@ -223,17 +246,24 @@ if (DESIRED_QT_VERSION MATCHES 4)
target_link_libraries(openmw-cs ${QT_QTMAIN_LIBRARY})
endif()
else()
qt5_use_modules(openmw-cs Widgets Core Network OpenGL)
if (WIN32)
target_link_libraries(Qt5::WinMain)
endif()
target_link_libraries(openmw-cs Qt5::Widgets Qt5::Core Qt5::Network Qt5::OpenGL)
endif()
if (WIN32)
target_link_libraries(openmw-cs ${Boost_LOCALE_LIBRARY})
INSTALL(TARGETS openmw-cs RUNTIME DESTINATION ".")
INSTALL(FILES "${OpenMW_BINARY_DIR}/Debug/openmw-cs.cfg" DESTINATION "." CONFIGURATIONS Debug)
INSTALL(FILES "${OpenMW_BINARY_DIR}/Release/openmw-cs.cfg" DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel)
endif()
if (MSVC)
# Debug version needs increased number of sections beyond 2^16
if (CMAKE_CL_64)
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
endif (CMAKE_CL_64)
endif (MSVC)
if(APPLE)
INSTALL(TARGETS openmw-cs BUNDLE DESTINATION OpenMW COMPONENT BUNDLE)
INSTALL(TARGETS openmw-cs BUNDLE DESTINATION "." COMPONENT BUNDLE)
endif()

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