David Cernat
68954091c5
[Documentation] Update changelog for 0.8.1
2 years ago
David Cernat
3603408c67
[Config] Add extra comment for tes3mp-server-default.cfg's localAddress
2 years ago
David Cernat
a7eeba03a1
[General] Synchronize origin and orientation for non-magical projectiles
2 years ago
David Cernat
f0a22495a2
[General] Synchronize origin and orientation for magical projectiles
2 years ago
David Cernat
da079fcfd8
[General] Add VR settings to GameSettings packet
2 years ago
David Cernat
a6a0b9db72
[General] Change version to 0.8.1
2 years ago
David Cernat
fb4fe75e62
[Client] Always set visibility of GUIChat, not its main widget
...
Don't change the windowState when GUIChat is closed.
2 years ago
David Cernat
ae2d247968
[Client] Add GUIController method for changing chat window mode
2 years ago
David Cernat
d45db97808
[Client] Retain hidden mode for chat window when set
2 years ago
David Cernat
6b1c83f629
[Client] Fix iteration through summoned creature map in ObjectList
2 years ago
David Cernat
06dfbe4aec
[Client] Fix conditions for sending PlayerItemUse packet for magic items
...
Previously, attempting to switch to a magic item's spell via a quick key did not work if the item was already equipped.
2 years ago
David Cernat
1a000bc0a8
[Client] Fix cleanup of summoned creatures
...
Previously, summoned creatures weren't being deleted in certain situations because they were encountered again before the cell they were in had a local authority.
2 years ago
David Cernat
4e2860f578
[General] Make mwscript's PositionCell send ActorCellChange packets
...
Make server accept ActorCellChange packets for unloaded cells.
2 years ago
David Cernat
aa92128cf2
[Client] Fix logic for sending ObjectState packets
...
The previous logic was meant to prevent packet spam from local scripts, but inadvertently prevented objects from being enabled or disabled correctly from dialogue in certain quests.
Enabling and disabling objects from dialogue and the console is now always allowed to go through.
2 years ago
David Cernat
3af57f0858
[Client] Fix crash when creating Cell from base Cell lacking Pathgrid
2 years ago
David Cernat
43f531e9a5
[Client] Reuse Pathgrid records from base Cells when creating new Cells
2 years ago
David Cernat
2a3d6ea7f0
[Client] Don't process hits on non-actors after sending ObjectHit packet
...
This prevents errors about the non-actors not having CreatureStats.
2 years ago
David Cernat
8bb22f1b73
[Client] Make client window use TES3MP title and icon
2 years ago
David Cernat
2898ad6e9a
[Client] Make Back button work in character generation
...
Character generation was coded in a strange way by Koncord in the earliest days of the project, but this fixes the main problem with it.
2 years ago
David Cernat
e72bacbed3
[Client] Prevent main menu from being opened while in TES3MP listboxes
2 years ago
David Cernat
790cb63443
[Client] Prevent wildernessRestAllowed from affecting resting in beds
...
Use less confusing message when unable to rest because of wildernessRestAllowed.
2 years ago
David Cernat
5aac28b00f
[Client] Disable use of certain options when starting client
2 years ago
David Cernat
c4847918d5
[Client] Fix ObjectLock spam by sending only lock changes from scripts
2 years ago
David Cernat
238690653b
[Client] Fix sending of inventory packets after certain alchemy failures
2 years ago
David Cernat
bb5aa90a6d
[Client] Use simpler conditions for sending PlayerInventory packets
...
This fixes a problem with Take All not sending PlayerInventory packets.
2 years ago
David Cernat
3e881e6231
[Client] Uninitialize LocalActors whose references have been deleted
2 years ago
David Cernat
f219cb5417
[General] Ensure that objects initialized as DedicatedActors are actors
2 years ago
David Cernat
17715933b5
[Client] Add actorsOnly argument to CellStore's exact object search
2 years ago
David Cernat
a6dd76776f
[Client] Include refId in ObjectList's object searches
2 years ago
David Cernat
cc8c222d18
[General] Combine CellStore's exact object searches
2 years ago
David Cernat
6875c3422f
[Client] Make player inventory items recharge by themselves again
...
This fixes 4476609872
.
2 years ago
David Cernat
cf4ff3513f
[Documentation] Make it clear in readme that license uses extra terms
2 years ago
David Cernat
4476609872
[Client] Don't unilaterally recharge world items on clients
2 years ago
David Cernat
343e3f26e6
Merge pull request #600 from nalal/patch-2
...
Change "or/and" to "||/&&"
2 years ago
nalal
efd403b174
Change "or/and" to "||/&&"
...
I added the code that included those ages ago, figured I should go in and change it to conform to the existing project formatting.
2 years ago
David Cernat
a95099cd03
[Client] Use item model's items for Container packet sent from Take All
...
Previously, a Container packet sent when using the Take All button included all the items in the container, not just all the items in the container window seen on the client. This was a problem when stealing from actors, as the container window does not give access to all of their items.
2 years ago
David Cernat
abdaedd752
[Client] Rely on untranslated topics in ObjectDialogueChoice packets
...
Previously, when using the Russian edition, all dialogue topics were translated into English before being sent to the server in an ObjectDialogueChoice packet and were then translated back into Russian when received again by the client. However, there were situations where different topics in English corresponded to the same Russian word, e.g. "chores" and "duties" were both translated as "задания", which led to the incorrect topic being used on the client in the end.
This commit makes it so that users of the Russian edition send ObjectDialogueChoice packets where the topicId variable contains both the untranslated topic and the translated one, delimited by a | character, with the client simply using the former when receiving the packet again.
This is a hotfix instead of the proper fix, as the proper fix would use different variables for the two versions of the topic and thus require the structure of the ObjectDialogueChoice packet to change.
2 years ago
David Cernat
571f3e8ee7
[Client] Use correct stacking value when sending SpellsActive packets
2 years ago
David Cernat
f2d95dc84d
[Client] Make ActiveSpells::removeSpellByTimestamp() return a boolean
...
Add logging to LocalPlayer::removeSpellsActive() to track when a player's active spell hasn't been removed due to an invalid timestamp.
2 years ago
David Cernat
ed9a85f13b
[General] Increase maxPlugins to 1000
...
This allows clients to have 1000 data files instead of 256 as before.
Also increase maxHashes to 50
2 years ago
David Cernat
4aa947ff4b
[Client] Prevent player from auto-equipping items taken from containers
2 years ago
David Cernat
15fdac3f6c
Revert "Merge branch '0.7.1-window-input' into 0.7.1"
...
This reverts commit 94f5b169e6
, reversing
changes made to 43e7df6df8
.
# Conflicts:
# apps/openmw-mp/handleInput.cpp
2 years ago
David Cernat
d7044db179
Merge pull request #595 from GrimKriegor/buildsys/server-only-tweaks
...
[Buildsys] Tweaks to allow server-only builds
2 years ago
Grim Kriegor
aa35f0946f
[Buildsys] Tweaks to allow server-only builds
...
Re-include Base64, Boost and SDL2[1]
Exclude OSG but keep its headers[2]
Exclude most non-essential components and their deps
[1] SDL2 is required by the debug component
May be worth deviating from upstream by making its inclusion
conditional in the future
[2] Server component requires declarations present in the OSG headers
2 years ago
David Cernat
000e8724ca
[Documentation] Update changelog for 0.8.0
2 years ago
David Cernat
c02fb44ea7
Merge pull request #593 from GrimKriegor/buildsys/server-only-bullet-removal
...
[Buildsys] Do not require Bullet when building only the server component
2 years ago
Grim Kriegor
57c2ed2557
[Buildsys] Do not require Bullet for the server
2 years ago
David Cernat
a3160991f5
[Documentation] Update credits
2 years ago
David Cernat
76e7fdca98
[Documentation] Update year in README
2 years ago
David Cernat
1cb10cd1f2
[Client] Use new exact search with ObjectActivate & ObjectDialogueChoice
2 years ago
David Cernat
646ffc7afe
[Client] Add a new type of search to CellStore that also checks refIds
2 years ago
David Cernat
ca96827ec9
[General] Change default internal server password
2 years ago
David Cernat
38363eee0d
Add OpenMW 0.47 commits up to 4 Dec 2021
2 years ago
psi29a
f327288953
Merge branch 'fix_physics_deadlock_47' into 'openmw-47'
...
Fix deadlock in physics system (#6414 for 0.47)
See merge request OpenMW/openmw!1438
2 years ago
elsid
7f1e5b368e
Fix deadlock in physics system
...
* Reorder unlock and notify_all calls to avoid notifying when not all worker
threads are waiting.
* Make sure main thread does not attempt to exclusively lock mSimulationMutex
while not all workers are done with previous frame.
* Replace mNewFrame flag by counter to avoid modification from multiple
threads.
3 years ago
psi29a
fe8922bdc3
Merge branch 'rtd' into 'master'
...
Fix readthedocs config, second attempt.
See merge request OpenMW/openmw!1342
(cherry picked from commit 26ee2d284ecbad20247385805f8baeea2e3bfeb6)
20f851b3 Fix readthedocs config, second attempt.
3 years ago
AnyOldName3
b7caf1f36e
Merge branch 'rtd' into 'master'
...
Fix readthedocs config
See merge request OpenMW/openmw!1340
(cherry picked from commit ade3c2c61b29665abfa7562e96ee157c83a89def)
665d756f Fix readthedocs config
3 years ago
David Cernat
f85f1e1b17
[General] Change version to 0.8.0
...
Change repo name from openmw-tes3mp to TES3MP.
3 years ago
David Cernat
dbae0bddc2
[Client] Only play sounds from active cells when receiving ObjectSound
3 years ago
David Cernat
48de84ec32
[Client] Send ObjectSound packets with spellcasting sounds
3 years ago
David Cernat
538ccf15cf
[Client] Use higher interpolation distance for DedicatedPlayers
...
This makes up for the laggier-looking jumps since the changes to OpenMW's physics system.
3 years ago
David Cernat
20e37204d0
[Client] Ensure physics actor is valid in World::setOnGround()
...
Do the same in World::setInertialForce()
3 years ago
David Cernat
e010c61167
Add OpenMW 0.47 commits up to 10 Oct 2021
3 years ago
David Cernat
efc0b88058
[Client] Don't reload Ptr for DedicatedActor after adding active spells
...
This prevents non-continuous spell GFX from immediately vanishing.
3 years ago
David Cernat
3e582199fb
[Client] Add createSpellGfx() method to MechanicsHelper
...
Use it to create spell GFX when adding active spells to dedicated players and actors.
3 years ago
David Cernat
eb005a5c33
[Client] Stop processing CastSpell::inflict() in more appropriate place
...
This preserves the functionality of Reflect effects, which relies on inflict() getting far enough for a dedicated player or actor, without also processing parts of inflict() that should be skipped for them.
3 years ago
David Cernat
7f017217c7
[Client] Fix position sync for falling actors
3 years ago
David Cernat
fb49b62753
[Client] Fix crash when receiving ActiveSpells for uninitialized players
3 years ago
David Cernat
63c956e1d2
[Client] Fix active spell sync using actor IDs tracked in ActiveSpells
3 years ago
David Cernat
e6a1f0889f
[Client] Add isStackingSpell() method to MechanicsHelper
3 years ago
David Cernat
f03a87df3c
[Client] Remove previous placeholders for tracking ActiveSpells actors
3 years ago
David Cernat
c027862609
[Client] Track actor IDs in ActiveSpells
3 years ago
psi29a
bac679d5f5
Merge branch 'absorb47' into 'openmw-47'
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Absorb spells per effect
See merge request OpenMW/openmw!1274
3 years ago
David Cernat
3e81371e53
[General] Fix jump synchronization for players
...
This had been broken by fr3dz10's physics rewrites from the earlier part of the year that made it so dedicated players were always regarded by the movement solver as being on the ground.
3 years ago
Evil Eye
f902efbfcc
Absorb spells per effect
3 years ago
David Cernat
b67af8d99c
[General] Use different fatal error message than OpenMW
3 years ago
Andrei Kortunov
b9dc05a158
Add missing changelog entries for 0.47 ( #3145 )
...
(cherry picked from commit 61168c3583870cc0fc6c8d91a9839e3b9489c086)
3 years ago
David Cernat
7193d1dca5
[Server] Add stackingState arg to script functions adding active spells
3 years ago
psi29a
b81df8af9c
Merge branch 'cursorspeedmerge' into 'master'
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Updated: Change cursor speed with settings.cfg (#6312 )
Closes #6312
See merge request OpenMW/openmw!1255
(cherry picked from commit 1d342f80ed1af25d3cf1f70759be7fba1c9237b2)
b5af1928 gamepad cursor speed fix
3 years ago
David Cernat
06451c13d5
[Client] Update 3rd person model of local player when setting character
3 years ago
David Cernat
1ba36076f3
[Client] Update 3rd person model of local player when unequipping
...
This had apparently been broken by the fact that I had made inventory listeners get run only for actors in active cells in 385ef55848
. Strangely, the player Ptr passed to fireEquipmentChangedEvent() when unequipping items has as its cell the player's original spawn cell instead of the current cell, causing the active cell check to return false in most locations for the player.
3 years ago
David Cernat
de78b65eb0
[Server] Fix memory issues with script functions used for hashing
3 years ago
psi29a
81748f8e3d
Merge branch 'vanilla_projectile_47' into 'openmw-47'
...
#6233 / !1188 for 0.47 (Vanilla arrow behaviour)
See merge request OpenMW/openmw!1238
3 years ago
fredzio
32108adc31
Change projectile behaviour to be like in vanilla wrt. water plane:
...
- enchanted arrow explode upon hit the water plane
- non enchanted arrow disappear (or more accurately, they hit nothingness)
- enchanted arrow shot underwater explode immediately
- non enchanted arrow disappear immediately
Also, solve a bug that occured previously and could theoritically still happens where we use the last tested collision position for instead of the last registered hit:
Use the hit position as saved inside Projectile::hit() instead of the last position saved inside the callback.
If a projectile collides with several objects (bottom of the sea and water surface for instance), the last collision tested won't necessarily be the impact position as we have no control over the order in which the tests are performed.
3 years ago
David Cernat
a01c874613
Add OpenMW 0.47 commits up to 23 Sep 2021
3 years ago
psi29a
f0a77a48df
Merge branch 'check_pathgrid' into 'master'
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Make sure PathFinder::getClosestPoint is not called with failing precondition (#6294 )
Closes #6294
See merge request OpenMW/openmw!1236
(cherry picked from commit baa33799de3cb27d9d3805e164b9d7ccea6a3e4d)
d36595e0 Make sure PathFinder::getClosestPoint is not called with failing precondition
3 years ago
elsid
56869ec296
Merge branch 'fix_6296' into 'master'
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Ignore time to destination when giving way (#6296 )
See merge request OpenMW/openmw!1234
(cherry picked from commit 14516b9fd603bf603ca2ae366bc0884106fd368c)
5893b884 Ignore time to destination when giving way (#6296 )
3 years ago
David Cernat
c81f8c9b0e
[Documentation] Update credits
3 years ago
David Cernat
6e95604627
[Client] Remove credits check on Windows client
3 years ago
David Cernat
7393e3def6
[General] Add and use getShortDescription() for ESM::Cell
...
ESM::Cell's getDescription() method was modified by aa5161f99e
despite being used heavily by TES3MP. All instances of it in the TES3MP code have now been changed into the newly added getShortDescription() that is identical to the previous getDescription().
3 years ago
psi29a
ad703d7470
Merge branch 'fix_pathgrid_path' into 'master'
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Use pathgrid path when destination is closer to different graph component node
See merge request OpenMW/openmw!1155
(cherry picked from commit 4bf22f3ca0e5e5776c09cb8d5ad9793986373975)
9112c65a Use pathgrid path when destination is closer to different graph component node
3 years ago
David Cernat
2f98f31af2
[General] Use model variable already included in PlayerBaseInfo packets
...
The variable has been included since TES3MP's earliest proof of concept, but never used for anything. It is now possible to get and set it, due to semi-popular demand.
3 years ago
David Cernat
a59a37dd66
[Server] Add script functions that get casters of actors' active spells
3 years ago
psi29a
ec4e3b04a7
Merge branch 'terrainselectioncrashfix' into 'openmw-47'
...
Fix terrain selection crash
See merge request OpenMW/openmw!1165
3 years ago
unelsson
08f7c73e02
Fix text
3 years ago
unelsson
4b14818035
Restucture code
3 years ago
unelsson
cb42b5287d
Remove friend, make getEditMode public to allow editmode testing.
3 years ago
unelsson
d62ddc002e
Use QPointer to detect object existence, less verbose debug messages
3 years ago
unelsson
b84e41bd27
Avoid storing ref, dynamic cast worldspacewidget for safety
3 years ago
David Cernat
61a61d627e
[Server] Add GetActorSpellsActiveStackingState() script function
3 years ago
David Cernat
bf17bfe1d9
[Server] Add script functions that get casters of players' active spells
3 years ago
David Cernat
26033ff7e7
Add OpenMW 0.47 commits up to 4 Aug 2021
3 years ago
psi29a
af3b9187b4
Merge branch 'navmesh_reduce_lock_wait_openmw-47' into 'openmw-47'
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Reduce waiting duration on locks when updating navmesh object in the main thread (#6193 ) (for 0.47)
See merge request OpenMW/openmw!1089
3 years ago
elsid
82cff1abf8
Create RecastMesh outside critical section
...
To not lock main thread when it tries to update objects.
3 years ago
elsid
08b026e907
Store copies of ref_ptr for btCollisionShape wrappers in Navigator
...
To keep btCollisionShape lifetime.
3 years ago
elsid
668788a5a2
Use RecastMeshBuilder once to create RecastMesh
...
This allows to move all data out of the object instead of copying.
3 years ago
elsid
1a995ae68f
Shrink to fit recast mesh data
3 years ago
psi29a
93f495ecb5
Merge branch 'properly_initialize_lightsettings' into 'master'
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Properly initialize light settings
See merge request OpenMW/openmw!1083
(cherry picked from commit 1f8209158baf6301048bf023651e9b38a9a099b3)
1e52ca2b properly initialize light settings
3 years ago
psi29a
10b799653b
Merge branch 'opt-out-compose' into 'master'
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Make it possible to opt out of composing variables
Closes #6186
See merge request OpenMW/openmw!1076
(cherry picked from commit 15d278de554818fef6fecf300456800523e91adf)
4727ae4b Make it possible to opt out of composing variables
04e9b6d2 Abort on duplicate content file
3 years ago
David Cernat
6bdc2b2b06
[Client] Fix rotation sync
3 years ago
David Cernat
0567dc1fd4
Add OpenMW 0.47 commits up to 25 Jul 2021
3 years ago
David Cernat
a64bd5e11b
[General] Add missing parenthesis to CMakeLists.txt in components
3 years ago
David Cernat
e05ea03fb9
[General] Stop requiring some libraries when building only the server
3 years ago
David Cernat
6baee12bc4
[Client] Don't print unilateral message about targets resisting spells
3 years ago
David Cernat
eb50d3e497
[General] Don't require crashcatcher when not building on Windows
3 years ago
psi29a
ffa91b07dd
Merge branch 'spawn_fix47' into 'openmw-47'
...
!1046 for 0.47
See merge request OpenMW/openmw!1049
3 years ago
fredzio
9d17cece3a
Set mCanWaterWalk and mOnGround when adding Actor to the scene.
...
mCanWaterWalk was set to false and updated during next frame's simulation
mOnGround is set to true but then was updated as part of the scene
loading logic.
3 years ago
psi29a
196497a992
Merge branch 'slimfast47' into 'openmw-47'
...
Like !1024 but targeted at 0.47
See merge request OpenMW/openmw!1045
3 years ago
fredzio
744cfc6a51
Do not store a btTransform into Projectile class: reduce its size by 112 bytes
3 years ago
fredzio
20aefb5f5f
Do not store btTransform into Object class: reduce its size by 104 bytes
3 years ago
fredzio
8861d53809
Do not store a btTransform into Actor class: reduce its size by 128 bytes
3 years ago
David Cernat
3f3fe66fde
[General] Track casters of spells in SpellsActive packets
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Also simplify sending of SpellsActive packets slightly.
3 years ago
David Cernat
4492a7a768
[Client] Add MechanicsHelper method to get actorId of an mwmp::Target
...
Also clean up MechanicsHelper::getPlayerPtr() slightly.
3 years ago
psi29a
db39b4e7d4
Merge branch 'fix-iterator-badness' into 'master'
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Actually increment iterators to be erased.
Closes #6163
See merge request OpenMW/openmw!1027
(cherry picked from commit 7c246b28e7cb8c514b22214309fc9fed7fc40edc)
5ec2ddb4 Actually increment iterators to be erased.
3 years ago
David Cernat
a78a88ed6d
[Client] Make World::searchPtrViaActorId() also find DedicatedPlayers
3 years ago
David Cernat
9817d3a563
[Client] Add method to PlayerList for getting players by their actorId
3 years ago
David Cernat
fe4a761ffe
[General] Implement game setting records for RecordDynamic packets
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Remove unused placeholder for variants from RecordDynamic.
3 years ago
psi29a
59da0a0da9
Merge branch 'skip_async' into 'master'
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Don't put player in the air after going out of tcl
See merge request OpenMW/openmw!1009
(cherry picked from commit 6d08a1d7318ae076839738d173b884fcc7b1a348)
6ad2cf8e Skip simulation result after calling Actor::updatePosition(). Otherwise
3 years ago
David Cernat
d4f2686556
[Server] Add script functions that send ObjectMove/ObjectRotate packets
3 years ago
psi29a
d1c0cfa524
Merge branch 'lifetime' into 'master'
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Maybe fix #6071
Closes #6071
See merge request OpenMW/openmw!1010
(cherry picked from commit 64750820957773a00d449d29551bb15fbf5fe08b)
1650dabe Assign the return value of weak_ptr::lock() to a variable, so that the
3 years ago
psi29a
8530bc5cf5
Merge branch 'fix_debugbatch_colors' into 'master'
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Fix black objects in object paging debug view
See merge request OpenMW/openmw!1011
(cherry picked from commit 5287c9627c92b77c25581dbb9ac9d0b0dc4c9698)
389b8300 fix black objects with OP batch debug due to unitialized uniform
3 years ago
psi29a
a21da63464
Merge branch 'FixLODIssueWithObjectPaging' into 'master'
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LOD issue with object paging
See merge request OpenMW/openmw!1007
(cherry picked from commit 5688b7b4d8df93fbf28307d2259c57f8d878eeb8)
269cd310 Use same world coordinates to compute distances
3 years ago
David Cernat
3222afc8b7
[General] Implement PlayerCooldowns packet
...
Although this packet may be used for other kinds of cooldowns in the future, it currently only handles cooldowns for magical powers.
3 years ago
David Cernat
a4b180f65a
[Client] Don't send SpellsActive packets for spells received from server
3 years ago
David Cernat
ad3cd5e5fa
[Server] Add GetSpellsActiveStackingState() script function
3 years ago
psi29a
74aa7cdd48
Merge branch 'fix_door_freeze' into 'master'
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Fix slow AiPackage::getTarget calls (#6136 )
Closes #6136
See merge request OpenMW/openmw!990
(cherry picked from commit 6a4eeeb39bbe025625273dffc9754d29733e570a)
8d1eb7e2 Fix slow AiPackage::getTarget calls
3 years ago
psi29a
d6a2838c8b
Merge branch 'even-fixier-alpha' into 'master'
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Correctly track added and removed state to fix various alpha testing issues
Closes #6119
See merge request OpenMW/openmw!989
(cherry picked from commit 94be4eba18d328391a2c2aea85bb029e80b32cee)
0e57622b Correctly track added and removed state
e42b3bf9 Adapt destination alpha factor for AMD
84a9face Disable coverage adjustment for blended objects
3 years ago
psi29a
dfacaa3711
Merge branch 'fix_navmesh_update' into 'master'
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Fix navmesh update on opening/closing door
See merge request OpenMW/openmw!995
(cherry picked from commit 9123db3a5954dd082f501151cba0a08bfe3ff908)
c7c0d11c Trigger navmesh update when any navigator object has been updated
3 years ago
David Cernat
014e4ab01f
[General] Disable OpenMW's log timestamps
...
Having timestamps from two different loggers isn't useful, so only the ones from TES3MP's logger are staying for now, especially as that logger is used by both the client and the server.
3 years ago
David Cernat
294f64d12d
[General] Track timestamps for spells in SpellsActive packets
...
This makes it possible to remove a specific effect in effect stacks by checking its timestamp.
3 years ago
psi29a
109a7c3daf
Merge branch 'base64-fixes' into 'master'
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Base64 fixes
Closes #6111
See merge request OpenMW/openmw!965
(cherry picked from commit 07c3ed16d0e05df8724b1f45696e9d17a2111938)
873b3b48 Handle empty strings.
d38126ef Pack default CS config
3 years ago
David Cernat
6b45a48116
Add OpenMW 0.47 commits up to 1 Jul 2021
...
# Conflicts:
# components/CMakeLists.txt
3 years ago
psi29a
bb393cb91c
Merge branch 'fix_new_game_guard_3' into 'master'
...
Fix new game guard 3 (#6126 )
Closes #6126
See merge request OpenMW/openmw!976
(cherry picked from commit 89ca56632c6bc37f07e430e7f5cd23d855610b19)
a3942a1e Remove redundant check for y coordinate in inRange function
cc08a45c Move include where it is needed
7e1630a7 Remove redundant getPolyHeight wrapper
793c30ab Check dtNavMeshQuery::getPolyHeight status
a54c4bc2 Check dtNavMeshQuery::findStraightPath status
94e460ba Use proper check for distance
5624fe19 Consider path not found when there is navmesh query error
3 years ago
psi29a
c68cecb1eb
Merge branch 'optimize_off_mesh_connections' into 'master'
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Optimize off mesh connections
See merge request OpenMW/openmw!969
(cherry picked from commit 9dcea247d2cd7d25d719fabc142cef5360233e2a)
3e98db8d Fix styleguide
7f65a2c4 Remove unused code
81e569c3 Move OffMeshConnectionsManager implementation into cpp
a8ba9a0e Cleanup unused tile positions from OffMeshConnectionsManager
ff1af5e8 Use only off mesh connections starting or ending in a given tile
1552e7e3 Add pathgrid edges as one direction off mesh connection
3 years ago
psi29a
0394f848cd
Merge branch 'fix_malexa_escape' into 'master'
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Inscribe physical bounding box into navmesh agent cylinder (#6114 )
Closes #6114
See merge request OpenMW/openmw!967
(cherry picked from commit 67f32263b2f7e4be9f50d46de842a8727449cae2)
84d6dea2 Inscribe physical bounding box into navmesh agent cylinder
3 years ago
psi29a
a5b8eb72a5
Merge branch 'alpha-test-override' into 'master'
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Ensure original (removed) state overrides replacement state when recreating shaders
Closes #6108
See merge request OpenMW/openmw!966
(cherry picked from commit 07a7a903a7a034b661adc1b033af928a9cd68528)
8a1b4bde Ensure original (removed) state overrides replacement state when recreating shaders
0e122b1e Avoid copy and deep equality check
2147c18c Do not overwrite old removed state with old dummy state
3 years ago
psi29a
fa30531461
Merge branch 'positively_glowing' into 'master'
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Detach objects from the active grid when attempting to get their animation
Closes #6105
See merge request OpenMW/openmw!951
(cherry picked from commit 7d8949ec3fcd1919da59308deab06433136f6629)
692615fd Detach objects from the active grid when attempting to get their animation
3 years ago
Bret Curtis
b9109e8b1c
Merge pull request #3094 from akortunov/master
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Fix 0.46 and 0.47 changelogs
3 years ago
psi29a
05b5ada6bf
Merge branch 'fix_smooth_movement' into 'master'
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Validate almost straight shortcuts by navmesh raycast (#6102 )
Closes #6102
See merge request OpenMW/openmw!947
(cherry picked from commit 9c3117d2d4a70475b021f4e4a50eec88cd7cf125)
e7d68d3d Validate almost straight shortcuts by navmesh raycast
3 years ago
psi29a
1e1c8a17ed
Merge branch 'fix_new_game_guard_2' into 'master'
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Reapply new game guard fix
See merge request OpenMW/openmw!944
(cherry picked from commit eca0a95a5a16cf3734a32c76cab0c0a0dd6dfe2d)
56e63053 Revert "Merge branch 'fix_new_game_guard' into 'master'"
e5e04b85 Consider time to destination when try to avoid collision
3 years ago
psi29a
ce020428f0
Merge branch 'example-suite-documentation' into 'master'
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Initial page to document the Template. Mainly deals with how to install it....
See merge request OpenMW/openmw!929
(cherry picked from commit c4ddbb5800da2234d3d732a93096393785d8cf71)
10391198 Initial page to document the Template. Mainly deals with how to install it....
32af7ab2 Add proper formatting, add some links and extra information to the Template installation articles.
2f52e5c8 Fix spelling mistake and add a tiny bit of clarification.
da8515b2 Add more information on how not to mix Morrowind and template content. It's...
9fdae4bc Some more clarification on how and why not to mix Template and Morrowind files.
bda267c2 Fix rst formatting to properly display the Note section.
3 years ago
psi29a
b31750a337
Merge branch 'object_paging_min_size_combo_box' into 'master'
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Adding Object Paging Min Size combo box to Advanced -> Visuals
See merge request OpenMW/openmw!917
(cherry picked from commit f66196588c16a9a16211d8f400ce7812127f26c0)
9f2f5174 Adding Object Paging Min Size combo box to Advanced -> Visuals
89950e55 Preventing type conversion of double to float for objectPagingMinSize
3 years ago
psi29a
5a27d6eed7
Merge branch 'fix-ffmpeg-api-const' into 'master'
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Fix future FFMpeg API changes
See merge request OpenMW/openmw!922
(cherry picked from commit 3794e6d4b20b6c9f47aeaf3f937118c49de700e5)
70a02290 Fix future FFMpeg API changes
3 years ago
David Cernat
62f0237376
Add OpenMW commits up to 17 Jun 2021
3 years ago
Bret Curtis
7be09078b4
bump mac deps to include collada
3 years ago
psi29a
071786aff6
Merge branch 'UseSameDistanceForAllLodsOfTheCurrentChunk' into 'master'
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Use same distance for all lods of the current chunk
Closes #6061
See merge request OpenMW/openmw!940
3 years ago
psi29a
329ec8f044
Merge branch 'dont_bury_me_plz' into 'master'
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Don't unsummon creatures not found within the active cells
Closes #6070
See merge request OpenMW/openmw!926
3 years ago
psi29a
c39c0266a9
Merge branch 'free_from_bondage' into 'master'
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Do not assume the bound item cache is valid after loading a save
Closes #6069
See merge request OpenMW/openmw!931
3 years ago
psi29a
dfb9f074d7
Merge branch 'OSG_check_cmake' into 'master'
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cmake check to enforce that if someone uses OSG 3.6, that it is at least 3.6.5
See merge request OpenMW/openmw!941
3 years ago
psi29a
dd197765c8
cmake check to enforce that if someone uses OSG 3.6, that it is at least 3.6.5
3 years ago
unknown
7d756d997e
Rebuild the cache in readState
3 years ago
CedricMocquillon
7fa67ff675
Use same distance for all lod instances of a chunk
3 years ago
Bret Curtis
f92fbc2acd
workaround shadow issue on macOS, https://gitlab.com/OpenMW/openmw/-/issues/6057
3 years ago
AnyOldName3
9bae89cc95
Merge branch 'macos_shadow_quickfix' into 'master'
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Workaround shadow issue on macOS
See merge request OpenMW/openmw!937
3 years ago
Bret Curtis
868a5b35e3
workaround shadow issue on macOS, https://gitlab.com/OpenMW/openmw/-/issues/6057
3 years ago
psi29a
4d995a6be6
Merge branch 'update_mac_deps' into 'master'
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update mac deps to include latest OSGoS 3.6, mygui 3.4.1 and multi-threaded bullet
See merge request OpenMW/openmw!936
3 years ago
Bret Curtis
91e1898aa2
make use of gitlab openmw-deps
3 years ago
Bret Curtis
49ce26361e
update mac deps to include latest OSGoS 3.6, mygui 3.4.1 and multi-threaded bullet
3 years ago
psi29a
036a344eae
Merge branch 'aoe_arrow' into 'master'
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#6084 : Cast spell even if target Ptr is empty.
See merge request OpenMW/openmw!934
3 years ago
fredzio
7d0483d7ad
Cast spell even if target Ptr is empty. It happens when enchanted arrows
...
hit water or ground.
3 years ago
David Cernat
767287ae51
[General] Track stacking spells in SpellsActive packets
3 years ago
David Cernat
da16c211a4
[Client] Make potion effects work with SpellsActive packets, part 2
3 years ago
Evil Eye
90fa8dca35
Do not assume the bound item cache is valid after loading a save
3 years ago
Evil Eye
89e0bfd1a4
Purge summon effects on dispose
3 years ago
psi29a
c7f8a4faae
Merge branch 'sizeof_float' into 'master'
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Use sizeof(GLfloat) instead of sizeof(GL_FLOAT)
See merge request OpenMW/openmw!928
3 years ago
jvoisin
7f4f2c042e
Use sizeof(GLfloat) instead of sizeof(GL_FLOAT)
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GL_FLOAT is an enum, with the value 0x1406, while GLFloat is the actual type.
Source: https://www.khronos.org/opengl/wiki/OpenGL_Type
3 years ago
David Cernat
5a852fe6db
[Client] Fix warnings related to declarations
3 years ago
Evil Eye
004660be3d
Don't unsummon creatures not found within the active cells
3 years ago
David Cernat
1f0cb09933
Add OpenMW commits up to 1 Jun 2021
...
# Conflicts:
# .travis.yml
# README.md
3 years ago
psi29a
b2791fd487
Merge branch 'irc' into 'master'
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Update IRC links to libera
See merge request OpenMW/openmw!920
3 years ago
Alexey Sokolov
3e4340338f
Update IRC links to libera
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In README, in OpenCS about dialog, in Travis notification
3 years ago
Evil Eye
4026082494
Merge branch 'fix_sync' into 'master'
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Fix what GitHub broke
See merge request OpenMW/openmw!918
3 years ago
psi29a
9058fa9f60
Merge branch 'fix_launcher_ui' into 'master'
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Make launcher Advanced/Visuals tab look more like other
See merge request OpenMW/openmw!908
3 years ago
psi29a
a487295d39
Merge branch 'fix_new_game_guard' into 'master'
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Consider time to destination when try to avoid collision
See merge request OpenMW/openmw!914
3 years ago
psi29a
7330921bd6
Merge branch 'statuesque' into 'master'
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Use modified paralyze magnitude to fall and float
Closes #6063
See merge request OpenMW/openmw!915
3 years ago
psi29a
a5bf056860
Merge branch 'fix_configure_light_buffer_layout' into 'master'
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Avoid resetting buffer object when configuring light buffer layout (#6064 )
Closes #6064
See merge request OpenMW/openmw!913
3 years ago
David Cernat
86630b048f
[General] Add creature attack values to RecordDynamic packets
3 years ago
Evil Eye
b8472e1303
Use modified paralyze magnitude to fall and float
3 years ago
elsid
d4f28ac979
Avoid resetting buffer object when configuring light buffer layout
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Otherwise this casues RaceSelectionPreview to have no light until first change.
3 years ago
psi29a
9dfba37ce9
Merge branch 'fix_big_object_navmesh_update' into 'master'
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Fix overwhelming recast mesh and navmesh updates for big rotating objects (#6060 )
Closes #6060
See merge request OpenMW/openmw!911
3 years ago
elsid
e9433a91fb
Add more tests for TileCachedRecastMeshManager
3 years ago
psi29a
825ac6100f
Merge branch 'fix_loading_screen' into 'master'
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Always center loading screen progress bar by height when there is active message box (#6059 )
See merge request OpenMW/openmw!910
3 years ago
psi29a
1ec9d471a2
Merge branch 'specifically_insensitive' into 'master'
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Use ciEqual to determine actor-specific answers
Closes #6055
See merge request OpenMW/openmw!912
3 years ago
Evil Eye
1a1085272a
Use ciEqual to determine actor-specific answers
3 years ago
elsid
4a6961b365
Trigger navmesh update on moved player only when player tile has been changed
3 years ago
elsid
ed91cf9397
Replace unordered_map by map for storing objects
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For small amount of items it gives better performance for find by key
for update.
3 years ago
elsid
22c2f106b7
Store object tiles position as sorted vector instead of set
3 years ago
elsid
f4f9fa4701
Limit oscillating recast mesh object AABB by tile bounds
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AABB change outside recast mesh tile should not affect navmesh for this tile.
3 years ago
elsid
d122e184cc
Report navmesh change for not posted tiles
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Corresponding recast mesh tiles can be updated but navmesh tiles may never
appear for them. Report back zero navmesh version to allow oscillating recast
objects detection to work. This version is always less than any generated
navmesh tile version so any report for generated navmesh will override it.
If zero navmesh version is reported after recast mesh tile got report about
generated navmesh tile it is a no-op since generated version is always greater
than zero.
3 years ago
elsid
3915e5d2cc
Always center loading screen progress bar by height when there is active message box
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To fix all possible situations when active message box overlaps with loading
screen progress.
The only used condition to center loading screen progress by height is
number of message boxes > 0. No need to pass it through interface.
LoadingScreen can check it inside setLabel function.
3 years ago
David Cernat
44d037c078
[General] Add creature soul values to RecordDynamic packets
3 years ago
AnyOldName3
4c4218f70d
Merge branch 'hangup-fix' into 'master'
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Fix hangup on savegame after manual screenshots.
See merge request OpenMW/openmw!905
3 years ago
Mads Buvik Sandvei
d906ec773a
Fix hangup on savegame after manual screenshots.
3 years ago
psi29a
05c5688e3a
Merge branch 'slider' into 'master'
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Make the light distance slider de/increment by 128
Closes #6052
See merge request OpenMW/openmw!904
3 years ago
Dobrohotov Alexei
f12a52c603
Make the light distance slider de/increment by 128
3 years ago
Alexei Dobrohotov
6a7bc208de
Merge branch 'dont_assign' into 'master'
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Don't assign a variable passed by value
See merge request OpenMW/openmw!897
3 years ago
David Cernat
8c7b07b9c8
[Client] Make potion effects work with SpellsActive packets
3 years ago
psi29a
dff4b83d9d
Merge branch 'stop_threading' into 'master'
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Stop osg viewer threading before destructing engine
See merge request OpenMW/openmw!901
3 years ago
psi29a
2a6bd1b0cc
Merge branch 'navmesh_tiles_cache_tests' into 'master'
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Add more checks to NavMeshTilesCache tests
See merge request OpenMW/openmw!899
3 years ago
psi29a
8774d23830
Merge branch 'FixBsaToolExtract' into 'master'
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Update lookup only after sorting files
See merge request OpenMW/openmw!893
3 years ago
elsid
375372981c
Stop osg viewer threading before destructing engine
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To avoid rendering while engine parts are destructing.
3 years ago
elsid
105cd5b06f
Add more checks to NavMeshTilesCache tests
3 years ago
jvoisin
e51669c05d
Don't assign a variable passed by value
3 years ago
David Cernat
7a6dfc61ec
Add OpenMW commits up to 21 May 2021
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwscript/interpretercontext.cpp
# components/CMakeLists.txt
3 years ago
psi29a
f27d7c66ff
Merge branch 'racy_deadcode' into 'master'
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Remove both racy and useless code.
See merge request OpenMW/openmw!896
3 years ago
CedricMocquillon
86d137363e
Check if the archive is opened before adding a file to it and clear state on close
3 years ago
fredzio
b13afd758c
Remove both racy and useless code.
...
Actor's position can be determined in 3 ways:
1/ as a result of physics simulation
2/ after a script require a relative position change (SetPos, Move)
3/ absolutely set from games mechanics event (teleport) or script
(PositionCell)
In case 1/, RefData::mPosition is updated with the physics simulation result
In case 2/, when RefData::mPosition is updated, physics simulation is informed of the change and update accordingly
In case 3/, when RefData::mPosition is updated, the physics simulation state is reset
In all 3 cases, we don't need to check the RefData::mPosition to get a
correct behaviour.
TSAN reported the following data race:
Read of size 4 at 0x7b50005b75b0 by thread T12 (mutexes: write M656173, write M84859534346343880):
#0 ESM::Position::asVec3() const /build/openmw/openmw/master2/.build/freebsd/TSAN/../../.././components/esm/defs.hpp:55:27 (openmw+0xb809d5)
#1 MWPhysics::Actor::updateWorldPosition() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/actor.cpp:131:59 (openmw+0xb809d5)
#2 MWPhysics::Actor::setPosition(osg::Vec3f const&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/actor.cpp:177:5 (openmw+0xb809d5)
#3 MWPhysics::PhysicsTaskScheduler::updateActorsPositions() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:524:28 (openmw+0xb91ac0)
#4 MWPhysics::PhysicsTaskScheduler::afterPostStep() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:614:13 (openmw+0xb915e7)
#5 MWPhysics::PhysicsTaskScheduler::worker()::$_5::operator()() const /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:498:45 (openmw+0xb915e7)
#6 void Misc::Barrier::wait<MWPhysics::PhysicsTaskScheduler::worker()::$_5>(MWPhysics::PhysicsTaskScheduler::worker()::$_5&&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../.././components/misc/barrier.hpp:30:21 (openmw+0xb915e7)
#7 MWPhysics::PhysicsTaskScheduler::worker() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:498:31 (openmw+0xb915e7)
#8 MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0::operator()() const /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:162:45 (openmw+0xb92630)
#9 decltype(std::__1::forward<MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0>(fp)()) std::__1::__invoke<MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0>(MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0&&) /usr/include/c++/v1/type_traits:3899:1 (openmw+0xb92630)
#10 void std::__1::__thread_execute<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0>(std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0>&, std::__1::__tuple_indices<>) /usr/include/c++/v1/thread:280:5 (openmw+0xb92630)
#11 void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0> >(void*) /usr/include/c++/v1/thread:291:5 (openmw+0xb92630)
Previous write of size 8 at 0x7b50005b75b0 by main thread:
#0 memcpy /wrkdirs/usr/ports/devel/llvm-devel/work-default/llvm-project-3f6753efe1990a928ed120bd907940a9fb3e2fc3/compiler-rt/lib/tsan/../sanitizer_common/sanitizer_common_interceptors.inc:827:5 (openmw+0x55a057)
#1 MWWorld::RefData::setPosition(ESM::Position const&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/refdata.cpp:216:19 (openmw+0xa3de1c)
#2 MWWorld::World::moveObject(MWWorld::Ptr const&, MWWorld::CellStore*, float, float, float, bool) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/worldimp.cpp:1130:26 (openmw+0xa57300)
#3 MWWorld::World::moveObject(MWWorld::Ptr const&, float, float, float, bool, bool) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/worldimp.cpp:1253:16 (openmw+0xa580c8)
#4 MWWorld::World::doPhysics(float, unsigned long long, unsigned int, osg::Stats&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/worldimp.cpp:1530:17 (openmw+0xa5af8f)
#5 MWWorld::World::updatePhysics(float, bool, unsigned long long, unsigned int, osg::Stats&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/worldimp.cpp:1862:13 (openmw+0xa61a7c)
#6 OMW::Engine::frame(float) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/engine.cpp:333:42 (openmw+0xcce9e7)
#7 OMW::Engine::go() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/engine.cpp:935:14 (openmw+0xcd86ed)
#8 runApplication(int, char**) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/main.cpp:296:17 (openmw+0xcbffac)
#9 wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../components/debug/debugging.cpp:205:15 (openmw+0x1335442)
#10 main /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/main.cpp:308:12 (openmw+0xcc008a)
:wqa
3 years ago
psi29a
3696187737
Merge branch 'free_as_in_av' into 'master'
...
Use av_free and maybe get Coverity to understand
See merge request OpenMW/openmw!892
3 years ago
CedricMocquillon
b61249841e
Update lookup only after sorting files
3 years ago
Evil Eye
54d32817d5
Use av_free and maybe get Coverity to understand
3 years ago
psi29a
3920477618
Merge branch 'moving_lighting_method_to_graphics' into 'master'
...
Moving Lighting Method from Advanced -> Visuals to Graphics -> Lighting
See merge request OpenMW/openmw!883
3 years ago
psi29a
c4fde03542
Merge branch 'ObjectPagingMergeIssue' into 'master'
...
Share state
See merge request OpenMW/openmw!879
3 years ago
psi29a
e596f62107
Merge branch 'Terrain-Selection-Issues' into 'master'
...
Various fixes for the editor's "Terrain land editing" mode (fixes #5473 , #6022 , #6023 , #6024 , #6035 , #6036 )
Closes #6036 , #6035 , #6024 , #6023 , #6022 , and #5473
See merge request OpenMW/openmw!840
3 years ago
Thunderforge
4a15868c0e
Moving Lighting Method from Advanced -> Visuals to Graphics -> Lighting
...
The plan is to add additional options to this new tab, and since it's of similar status as the Shaders settings, it makes sense to put them next to them on the Graphics page.
3 years ago
Alexei Dobrohotov
fea5c0ac1a
Merge branch 'armour_error_fix' into 'master'
...
Fixed data subrecord name for Armour record used in error
See merge request OpenMW/openmw!882
3 years ago
CedricMocquillon
d11a6bd92c
Share state
3 years ago
Atahualpa
3a1243a5d0
Rebased branch, reduced code duplication, added comments, adjusted formatting.
3 years ago
Atahualpa
ca80aeaaea
Fix vertex calculation for cell-border drawing.
3 years ago
Atahualpa
d500507dec
Resolved merge conflicts with changelog (cont.)
3 years ago
Atahualpa
356efa15a2
Fixes #6035 (circle brush selects outside of circle) and #6036 (some corner vertices not selected).
3 years ago
Atahualpa
425f745d53
Resolved merge conflicts with changelog.
3 years ago
Atahualpa
7be891b440
Directly use Geometry instead of Geode; fix for loop; add size_t type-cast.
3 years ago
Atahualpa
73949d5bd0
Updating the CMake file isn't a bad idea either...
3 years ago
Atahualpa
6c49074765
Remove old references to Cell class.
3 years ago
Atahualpa
008bf64dd9
Second step toward fixing terrain selection issues.
3 years ago
Atahualpa
18ea4d8eb2
First step toward fixing terrain selection issues.
3 years ago
Bret Curtis
373f8636b7
Merge pull request #3092 from akortunov/master
...
Do not trigger in-game bindings via mouse buttons when controls are disabled
3 years ago
Bret Curtis
523edd0723
Merge pull request #3093 from akortunov/light_crash
...
Fix crashes on exit in LightManager
3 years ago
psi29a
ae66afb219
Merge branch 'less_verbose' into 'master'
...
Make the code less verbose.
See merge request OpenMW/openmw!874
3 years ago
psi29a
e73c0f92b8
Merge branch 'fix_present_tile_crash' into 'master'
...
Add missing synchronization for present tiles modification
See merge request OpenMW/openmw!878
3 years ago
psi29a
e9fbd76e9b
Merge branch 'windows_tests' into 'master'
...
Support running tests and benchmarks for windows
See merge request OpenMW/openmw!839
3 years ago
psi29a
4bc7012104
Merge branch 'pack-default-settings' into 'master'
...
Pack default settings
Closes #5925
See merge request OpenMW/openmw!822
3 years ago
elsid
959165bcb9
Support running unit tests on gitlab CI for windows
...
But not actually run them because gitlab fails to do this.
3 years ago
elsid
3ef1b27099
Add missing includes
3 years ago
AnyOldName3
4cedb3549b
Decode base64-packed settings files
3 years ago
Benjamin Winger
21f04f0d0f
Fixed data subrecord name for Armour record used in error
3 years ago
AnyOldName3
081650a2e5
Integrate Base64 library with build
3 years ago
AnyOldName3
2b1326cb74
Change namespace to Base64
...
The functions do Base64 encoding and decoding and do not feed me
delicious almond and meringue based confectionary.
3 years ago
AnyOldName3
d66cc3b7ae
Fix undefined behaviour
3 years ago
AnyOldName3
aba735e615
Check in external Base64 implementation
...
Taken from https://gist.github.com/tomykaira/f0fd86b6c73063283afe550bc5d77594
MIT licenced
3 years ago
elsid
a73ffc25c3
Add missing synchronization for present tiles modification
...
insert/erase can be done from multiple threads simultaneously. mMutex is
already used to synchronize reads so use it for writes too.
3 years ago
psi29a
f1f1703441
Merge branch 'fix_navmesh_wait' into 'master'
...
Fix redundant waiting until navmesh is generated
See merge request OpenMW/openmw!861
3 years ago
Andrei Kortunov
11c57978b6
Fix crashes on exit in the LightManager (bug #6044 )
3 years ago
Andrei Kortunov
c54ef55ebb
Revert "Replace raw pointer by observer_ptr to avoid dangling pointer dereferencing"
...
This reverts commit 5373cf1cd5
.
3 years ago
Andrei Kortunov
c11774f278
Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047 )
3 years ago
psi29a
b583c2300c
Merge branch 'maybe-fix#5551' into 'master'
...
Fix #5551
Closes #5551
See merge request OpenMW/openmw!802
3 years ago
psi29a
405e634e09
Merge branch 'fix_light_manager_ub' into 'master'
...
Fix UB in light initialization
See merge request OpenMW/openmw!877
3 years ago
elsid
d520b440aa
Copy LightBuffer data into a new object when changing layout
...
Before this change LightBuffer copy constructor copied only mData pointer into
a new object. Then memcpy was applied to an overlapping source and destination
that is UB.
Replace configureLayout function by a special constructor. That copies all
mData values and a pointer to a buffer object into a newly allocated object.
3 years ago
Bret Curtis
fef9e91510
Merge pull request #3090 from akortunov/warnfix
...
Fix warning in assert - size_t can not be negative
3 years ago
Bret Curtis
46da65a568
Merge pull request #3091 from akortunov/master
...
Discard button press events during save loading
3 years ago
AnyOldName3
c2e4eda825
Merge branch '6013-fix' into 'master'
...
Retain draw callback
Closes #6013 and #5967
See merge request OpenMW/openmw!875
3 years ago
madsbuvi
f3e17e7c52
Don't redundantly call notify on every frame.
3 years ago
Andrei Kortunov
e38063dcdb
Discard button press events during save loading (bug #5619 )
3 years ago
Frederic Chardon
62c7adc87b
Merge branch 'no_at_boundaries' into 'master'
...
Don't use at() instead [] when length is checked/known
See merge request OpenMW/openmw!866
3 years ago
Frederic Chardon
38db2f8810
Merge branch 'includes_mwgui' into 'master'
...
Remove some useless includes from apps/openmw/mwgui
See merge request OpenMW/openmw!870
3 years ago
madsbuvi
5b9a2b73b0
Retain final draw callback as a member variable in ScreenshotManager, and do not call setFinalDrawCallback after init.
3 years ago
Frederic Chardon
807c7a2025
Merge branch 'useless_includes_mwmechanics' into 'master'
...
Remove some useless headers in apps/openmw/mwmechanics
See merge request OpenMW/openmw!871
3 years ago
fredzio
5b63019719
Embed actor velocity inside its class. It makes the code simpler.
3 years ago
fredzio
c55db790f3
Make the code less verbose / more readable using for range loop and
...
structured binding.
No functional changes.
3 years ago
Frederic Chardon
730f1fe2a7
Merge branch 'useless_includes_mwphysics' into 'master'
...
Remove some useless includes in apps/openmw/mwphysics
See merge request OpenMW/openmw!872
3 years ago
jvoisin
9373e4ada7
Remove some useless includes in apps/openmw/mwphysics
3 years ago
jvoisin
9522a64e7d
Remove some useless includes from apps/openmw/mwgui
3 years ago
jvoisin
1cd15613a6
Remove some useless headers in apps/openmw/mwmechanics
3 years ago
psi29a
3d61d7ec9a
Merge branch 'optimize_initial_load' into 'master'
...
Optimize engine initial loading time
See merge request OpenMW/openmw!867
3 years ago
Evil Eye
6cb6461cba
Merge branch 'const_ref_it' into 'master'
...
Use const references when possible in for loops
See merge request OpenMW/openmw!869
3 years ago
Frederic Chardon
faaf814fbc
Merge branch 'unused_struct' into 'master'
...
Remove an unused struct
See merge request OpenMW/openmw!868
3 years ago
jvoisin
7deb6a6ffd
Use const references when possible in for loops
...
No need for useless copies.
3 years ago
jvoisin
c1e3869f25
Remove an unused struct
3 years ago
elsid
1e2aae8095
Use stable sort+unique to collect RefIDs for ESMStore records counting
...
The idea is to avoid std::map lookup for each CellRef. Instead generate a
sequence of added and removed RefNums into a vector then order them by RefNum
using a stable sort that preserves relative order of elements with the same
RefNum. RefIDs are stored in a different vector to avoid std::string move ctor
calls when swapping elements while sorting. Reversed iteration over added and
removed RefNums for each unique RefNum is an equivalent to what map-based
algorithm produces. The main benefit from sorting a vector is a data locality
that means less cache misses for each access. Reduces ESMStore::countRecords
perf cycles by 25%.
3 years ago
elsid
9938af2289
Use unordered_map for ref count
...
Reduces ESMStore::countRecords time by 8%.
3 years ago
elsid
6248dc72cb
Convert to lower case only when needed
3 years ago
elsid
f2188d2533
Reduce temporary allocations on ESM loading
...
By moving objects instead of copying when possible.
3 years ago
Andrei Kortunov
b717103fe0
Fix warning in assert - size_t can not be negative
3 years ago
Bret Curtis
8a315b01ae
Merge pull request #3089 from xyzz/fix-journalbooks-ub
...
Fix out-of-bounds access in JournalBooks::createCyrillicJournalIndex
3 years ago
psi29a
a1b96cb9cc
Merge branch 'fix_dangling_light_manager' into 'master'
...
Replace raw pointer by observer_ptr to avoid dangling pointer dereferencing (#6044 )
Closes #6044
See merge request OpenMW/openmw!865
3 years ago
Bret Curtis
d0329d3dd9
Merge pull request #3088 from akortunov/weapon_sheathing
...
Disable shield animation when we launch a torch one
3 years ago
Ilya Zhuravlev
13f060623f
Fix out-of-bounds access in JournalBooks::createCyrillicJournalIndex
3 years ago
jvoisin
690d85d0e9
Don't use at() instead [] when length is checked/known
3 years ago
elsid
5373cf1cd5
Replace raw pointer by observer_ptr to avoid dangling pointer dereferencing
...
When game exit is requests when initial loading screen is active LightManager
can be destructed in the main thread before LightManagerStateAttribute::apply
is completed by different thread. Given that it uses raw pointer at some point
it becomes dangling because object is destructed this leads to UB and eventual
SIGSEGV.
3 years ago
Andrei Kortunov
b63f53f5bb
Disable shield animation when we launch a torch one (bug #6043 )
3 years ago
AnyOldName3
5d83de189a
Merge branch 'insert_or_assign' into 'master'
...
Use insert_or_assign() instead of hand rolled version.
See merge request OpenMW/openmw!862
3 years ago
fredzio
fb344d27e0
Use insert_or_assign() instead of hand rolled version.
3 years ago
elsid
eeba92d48b
Merge branch 'includes_detournavigator' into 'master'
...
Remove some superfluous includes in components/detournavigator
See merge request OpenMW/openmw!860
3 years ago
elsid
59f89d22f8
Apply min distance only for not present tiles
...
To avoid waiting when navmesh update is triggered by transformed object for
already present tiles.
3 years ago
elsid
d0ea9c482a
Reorder async navmesh updater jobs when player tile changes
...
When player tile changes distance to player that is part of jobs priority is
invalidated. So jobs are no longer in the right order. This can lead to
processing of farests tiles first.
Sort queue each time player tile is changed.
3 years ago
Bret Curtis
66a527c3de
Merge pull request #3075 from akortunov/warnfix
...
Fix MSVC's C4244 and C4267 warnings
3 years ago
AnyOldName3
a46f217afb
Merge branch 'correct_particle_quota' into 'master'
...
Use NiParticleData info for particle system quota
Closes #6028
See merge request OpenMW/openmw!855
3 years ago
jvoisin
28d5e5e8be
Remove some superfluous includes in components/detournavigator
3 years ago
glassmancody.info
4bbbbb00f6
use particle data for particle system quota
3 years ago
psi29a
3944648f0b
Merge branch 'opencs_remove_inclde' into 'master'
...
Remove some superfluous includes in the opencs
See merge request OpenMW/openmw!829
3 years ago
jvoisin
06ae26037f
Remove some superfluous includes in the opencs
3 years ago
AnyOldName3
82bd88c818
Merge branch 'update-bullet2' into 'master'
...
Update extern Bullet to 3.17
See merge request OpenMW/openmw!854
3 years ago
Gleb Mazovetskiy
bdfbf01772
Update extern Bullet to 3.17
...
Includes performance improvements that affect OpenMW:
* https://github.com/bulletphysics/bullet3/pull/3287
* https://github.com/bulletphysics/bullet3/pull/3293
3 years ago
psi29a
d843ec321e
Merge branch 'DoNotSearchTwice' into 'master'
...
Search only in the niffilemanager for nif files
See merge request OpenMW/openmw!823
3 years ago
psi29a
6a5a9fbde4
Merge branch 'static-access' into 'master'
...
[Launcher] Replacing static method access through instances
See merge request OpenMW/openmw!834
3 years ago
psi29a
a8898a3d4c
Merge branch 'remove_extra_box' into 'master'
...
[Launcher] Removing extra box surrounding all main content
See merge request OpenMW/openmw!832
3 years ago
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
...
Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
3 years ago
psi29a
5cd4dc2840
Merge branch 'catchy_video' into 'master'
...
Catch exceptions in VideoThread
Closes #6007
See merge request OpenMW/openmw!835
3 years ago
Petr Mikheev
4a7147e222
Merge branch 'constexpr_esm' into 'master'
...
Use a constexpr for esm cc
See merge request OpenMW/openmw!849
3 years ago
Petr Mikheev
b0c9f6167c
Merge branch 'fix_crash_ai' into 'master'
...
Fix a crash in aipackage.cpp
Closes #5966
See merge request OpenMW/openmw!848
3 years ago
Evil Eye
69aaf6ab04
don't touch frame->data
3 years ago
jvoisin
bcd8190516
Fix a crash in aipackage.cpp
3 years ago
Evil Eye
ed118537a8
use unique_ptr instead
3 years ago
Evil Eye
3b7cef9e88
add PacketGuard and move try/catch up
3 years ago
Evil Eye
1b61ec979d
switch to lock_guards
3 years ago
jvoisin
89f721fad3
Use a constexpr for esm cc
3 years ago
psi29a
e74ea56434
Merge branch 'update_changelog' into 'master'
...
Add changelog entries for navigator features
See merge request OpenMW/openmw!846
3 years ago
elsid
6e19e3a9bb
Add changelog entries for navigator features
3 years ago
Andrei Kortunov
963e1b8b3f
Fix MSVC's C4244 warnings
3 years ago
Andrei Kortunov
f9d42ed396
Fix MSVC's C4267 warnings
3 years ago
Bret Curtis
a70f93a3cf
Merge pull request #3086 from akortunov/master
...
Make groundcover to use rendering distance in units instead of cells
3 years ago
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
3 years ago
Andrei Kortunov
852c71fe22
Merge pull request #3087 from akortunov/near_clip
...
Temporary increase default near clip distance
3 years ago
Andrei Kortunov
08f30e6f50
Temporary increase default near clip distance, until reverse-z depth buffer is implemented
3 years ago
Bret Curtis
a89b9f338c
Merge pull request #3085 from akortunov/master
...
Recreate a special case for IntersectionVisitor on QuadTreeWorld
3 years ago
Andrei Kortunov
54c8375672
Recreate a special case for IntersectionVisitor on QuadTreeWorld
3 years ago
elsid
4d7e5245a3
Support benchmarks for windows
...
Don't run the binary because gitlab can't execute it successfully due to
unknown reason.
3 years ago
Bret Curtis
340801e08b
Merge pull request #3084 from akortunov/master
...
Return check for distance when we try to reuse data
3 years ago
psi29a
3a0a2b7d68
Merge branch 'adding_category_groups_to_advanced_visuals' into 'master'
...
[Launcher] Grouping settings on Advanced -> Visuals
See merge request OpenMW/openmw!843
3 years ago
psi29a
f7b8c817f8
Merge branch 'performance-faster-string-find' into 'master'
...
Fixing performance-faster-string-find issues
See merge request OpenMW/openmw!842
3 years ago
Andrei Kortunov
3e281f625d
Return check for distance when we try to reuse data (bug #6026 )
3 years ago
Thunderforge
ad6cc6e775
Grouping settings on Advanced -> Visuals
...
Since we'll be adding additional settings in the near future and the list is already getting very long, I figured I would group these like we do on the "Miscellaneous" tab.
3 years ago
Thunderforge
339d347aea
Fixing performance-faster-string-find issues
...
This addresses the Clang Tidy check [performance-faster-string-find](https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html ).
3 years ago
Evil Eye
de37ca8e2c
Catch exceptions in VideoThread
3 years ago
psi29a
2042a66cf3
Merge branch 'bench_ci' into 'master'
...
Run benchmarks on gitlab CI
See merge request OpenMW/openmw!789
3 years ago
Bret Curtis
f84e9f5fb9
Merge pull request #3082 from akortunov/warnfix2
...
Add new scene nodes to scene graph serializer blacklist
3 years ago
Bret Curtis
08059247b8
Merge pull request #3081 from akortunov/master
...
Skip hidden nodes for ObjectPaging
3 years ago
psi29a
13fd0e11ff
Merge branch 'no_time_to_talk' into 'master'
...
Don't stop and turn to the player while sneaking or jumping
Closes #6016
See merge request OpenMW/openmw!838
3 years ago
psi29a
69d3f91186
Merge branch 'unused' into 'master'
...
Remove unimplemented method declaration
See merge request OpenMW/openmw!837
3 years ago
elsid
6492e9522a
Run benchmarks on gitlab CI
3 years ago
AnyOldName3
09f39b29f0
Load defaults.bin instead of settings-default.cfg. Do not decode yet.
3 years ago
AnyOldName3
92325976e9
Update documentation to refer to defaults.bin
3 years ago
AnyOldName3
0d737a3501
Create defaults.bin at configure time
3 years ago
Evil Eye
c5aa3d4f77
Don't stop and turn to the player while sneaking or jumping
3 years ago
Evil Eye
ffd84502f9
Remove unimplemented method declaration
3 years ago
Petr Mikheev
e65b285f06
Merge branch 'use_min' into 'master'
...
Use existing min implementation
See merge request OpenMW/openmw!828
3 years ago
elsid
b806445a36
Use existing min implementation
3 years ago
Andrei Kortunov
132fedf290
Analyze only used LOD levels in ObjectPaging
3 years ago
Andrei Kortunov
a939cb6692
Skip hidden nodes for ObjectPaging
3 years ago
Thunderforge
ead51784dc
[Launcher] Replacing static method access through instances
...
This addresses the Clang Tidy check [readability-static-accessed-through-instance](https://clang.llvm.org/extra/clang-tidy/checks/readability-static-accessed-through-instance.html ). It also simplifies the code by reducing the number of parameters we're passing around.
3 years ago
Thunderforge
b86356fe13
[Launcher] Removing extra box surrounding all main content
...
Previously, all main content was in a single box, separated from the bottom containing the version and Help/Close/Play buttons. For pages that already had boxes, that meant there were were boxes within boxes and this looked visually cluttered.
I've removed the box to reduce the amount of visual clutter and added a horizontal line so that the content is still separated from the bottom content.
3 years ago
Frederic Chardon
caf382c19f
Merge branch 'barrier' into 'master'
...
Do not store callback inside Misc::Barrier
See merge request OpenMW/openmw!821
3 years ago
David Cernat
85ab67fff4
[Server] Use consistent order for script functions for Spells
...
Fix a small typo.
3 years ago
David Cernat
1f3a17eff7
[Client] Remove pointless declaration of DedicatedPlayer as struct
...
This seems to have been a typo left over from Koncord's early work on the project.
3 years ago
David Cernat
e00ee1425a
[Client] Reload DedicatedActor ptrs when setting their active spells
...
This makes the spells' visual effects appear correctly.
3 years ago
Andrei Kortunov
2e8873af51
Add new scene nodes to scene graph serializer blacklist
3 years ago
psi29a
08e1a8e0fb
Merge branch 'esm_opti' into 'master'
...
Teensy optimisation for esmtool
See merge request OpenMW/openmw!826
3 years ago
psi29a
621cf47085
Merge branch 'master' into 'master'
...
Add information about DX format being used in normal maps
See merge request OpenMW/openmw!827
3 years ago
Joakim Berg
60649792ba
Add information about DX format being used in normal maps
3 years ago
David Cernat
1eeee29d51
[General] Implement ActorSpellsActive packet, part 2
...
Additions and removals of actors' active spells can now be saved to and loaded from the server.
3 years ago
jvoisin
8a56ba6aaa
Fix compilation
3 years ago
psi29a
9b017ef04d
Merge branch 'internal_includes_openmw' into 'master'
...
Clean up some internal includes of the openmw component
See merge request OpenMW/openmw!796
3 years ago
Bret Curtis
d4dce30952
Merge pull request #3077 from akortunov/master
...
Fix uninitialized variable
3 years ago
elsid
fbeccc2908
Apply 1 suggestion(s) to 1 file(s)
3 years ago
Bret Curtis
e720a56030
Merge pull request #3080 from akortunov/fix_ci
...
Add missing include for std::inserter
3 years ago
Andrei Kortunov
8d4a374516
Add missing include for std::inserter
3 years ago
Bret Curtis
5548033440
Merge pull request #3078 from akortunov/fix_ci
...
Fix AppVeyor CI
3 years ago
Andrei Kortunov
e8ed66767b
Fix AppVeyor CI
3 years ago
psi29a
6263ade01a
Merge branch 'esmcleanup' into 'master'
...
Minor ESM code cleanup
See merge request OpenMW/openmw!825
3 years ago
Andrei Kortunov
a0582caa26
Fix uninitialized variable
3 years ago
David Cernat
ea6d5c68ae
Add OpenMW commits up to 6 May 2021
...
# Conflicts:
# CMakeLists.txt
# components/CMakeLists.txt
3 years ago
jvoisin
e97e4d07dd
Teensy optimisation for esmtool
...
- Use an unordered_set instead of a list to
keep track of skipped records.
- Reduce the number of conditions when parsing 4-letters
records by using a switch-case instead of cascading conditions.
- Add a const
3 years ago
CedricMocquillon
a885134868
Do not search if it is not used
3 years ago
elsid
00de80c884
Merge branch 'deadcode' into 'master'
...
GC some unused code, simplify some other
See merge request OpenMW/openmw!820
3 years ago
elsid
6446a48f91
Merge branch 'UseFindInsteadOfLoop' into 'master'
...
Use O(log(n)) search instead of O(n)
See merge request OpenMW/openmw!824
3 years ago
fredzio
e99b61d362
Simplify the code
3 years ago
AnyOldName3
b78bed90c5
Add CMake-based base64 port
3 years ago
elsid
626e032931
Do not store callback inside Misc::Barrier
...
The only wait method can be provided with it so pass it as a template
parameter there.
3 years ago
CedricMocquillon
813b8ee0d1
Search only in the niffilemanager for nif files
3 years ago
CedricMocquillon
e378159ea8
Use O(log(n)) search instead of O(n)
3 years ago
Dobrohotov Alexei
57c372a50e
ESM code cleanup
3 years ago
fredzio
00de540a31
Remove unused function.
3 years ago
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
3 years ago
elsid
f169f8e6f0
Wait until navmesh is generated for interior cells
...
Add special loading progress bar.
It should be fast enough to not keep loading screen for noticably long but
will provide better pathfinding for actors inside interior cells.
3 years ago
Bret Curtis
3618eabaf0
remove macos10.14 support from gitlab; brew is broken
3 years ago
psi29a
1e9a7894d5
Merge branch 'no_recommends' into 'master'
...
Don't install recommended packages in Debian's CI
See merge request OpenMW/openmw!756
3 years ago
jvoisin
885ff36b01
Don't install recommended packages in Debian's CI
3 years ago
Bret Curtis
4129cc244c
allow macos11xcode12 to fail for now; but not macos10.15xcode11; add support for macos10.14_xcode10; make sure fontconfig does not update other stuff
3 years ago
Bret Curtis
a1bc10888c
add implicit dependancy fontconfig for macos
3 years ago
Bret Curtis
4f5d697e2b
Do not fail when unable to detect the FFMPEG version, like windows.
3 years ago
psi29a
d547d0dc60
Add #5800 to changelog
3 years ago
psi29a
b8128d09f9
Merge branch 'enchanted-item-selected-fix' into 'master'
...
Fix for enchanted items being removed on item equip cycling when they are re-equipped
See merge request OpenMW/openmw!714
3 years ago
psi29a
110001d47f
Merge branch 'nullroots' into 'master'
...
Improve null root handling
Closes #5963
See merge request OpenMW/openmw!818
3 years ago
psi29a
faeefbe298
Merge branch 'fix_niftest_2' into 'master'
...
Reapply nif fixes
See merge request OpenMW/openmw!817
3 years ago
Dobrohotov Alexei
19f0b80983
Improve null root handling
3 years ago
elsid
d5e28d7269
Remove redundant casts
3 years ago
elsid
d9e7c2fb42
Replace comment by static assert
3 years ago
elsid
bf2f15342b
Compare positive int as std::size_t
...
If records.size() is greater than max int comparison is invalid.
3 years ago
elsid
1c08bc0b15
Handle std::istream bad state after read
3 years ago
elsid
3e4abb9f04
Avoid copy from vector to string
...
Read directly into a string.
3 years ago
elsid
f4cfade14b
Use std::size_t to iterate
3 years ago
elsid
903ce44634
Revert "Various fixes for niftest"
...
This reverts commit 87ada56edd
.
3 years ago
psi29a
9eb876cc17
Merge branch 'read_me' into 'master'
...
Allow activation of inventory items
Closes #5991
See merge request OpenMW/openmw!788
3 years ago
psi29a
6ac4dfbeb7
Merge branch '9001st_time_the_charm' into 'master'
...
Rework again scripted movements
See merge request OpenMW/openmw!799
3 years ago
psi29a
440a6ff45b
Merge branch 'dehardcoded-settings-docs' into 'master'
...
Document the new settings entries under [Models] section, used for dehardcoded mesh paths.
See merge request OpenMW/openmw!764
3 years ago
psi29a
15f6932aaa
Merge branch 'openmwizzrd_include' into 'master'
...
Remove some useless includes from the wizzard
See merge request OpenMW/openmw!767
3 years ago
psi29a
9b0802f290
Merge branch 'launcher-tooltip-fix' into 'master'
...
Minor fix in launcher's advanced settings tab
See merge request OpenMW/openmw!754
3 years ago
tess
ad7aff4cee
Minor fix in launcher's advanced settings tab
3 years ago
psi29a
6513c38875
Merge branch 'clean_navigator' into 'master'
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Remove redundant and useless code from navigator
See merge request OpenMW/openmw!815
3 years ago
psi29a
b10a817f7e
Merge branch 'useuless_launcher' into 'master'
...
Remove some useless includes from the launcher
See merge request OpenMW/openmw!775
(cherry picked from commit a84bd643b334eb6ac715681c497184ac22212ced)
d3fff8cf Remove some useless includes from the launcher
3 years ago
psi29a
e94181b2b2
Merge branch 'constexpr' into 'master'
...
Sprinkle a couple of constexpr found by VS
See merge request OpenMW/openmw!800
(cherry picked from commit 5e8ea624bc85acebf457592dd10b790124ecf6ef)
5704b2ac Sprinkle a couple of constexpr found by VS
3 years ago
psi29a
e6b097085b
Merge branch 'const_ref' into 'master'
...
Sprinkle some const-ref to avoid unnecessary copies
See merge request OpenMW/openmw!803
3 years ago
psi29a
7b86061123
Merge branch 'fix_niftest' into 'master'
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Various fixes for niftest
Closes #5953
See merge request OpenMW/openmw!814
3 years ago
elsid
87ada56edd
Various fixes for niftest
3 years ago
psi29a
1cc49d1745
Merge branch 'double_bullet2' into 'master'
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Unbreak and simplify bullet detection.
See merge request OpenMW/openmw!816
3 years ago
fredzio
231780a51d
Simplify the bullet detection. This way we don't need to explicitly pass
...
all possible variables to the try_compile stuff
3 years ago
elsid
865ef56a09
Replace include by RecastMesh forward declaration
...
To reduce dependency between navigator interface and implementation.
3 years ago
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
...
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
3 years ago
elsid
bce06df254
Add missing array header
3 years ago
elsid
22aebcea74
Remove useless rcMarkWalkableTriangles call
...
It fills areas.data with walkable triangles but right after it's overwritten
and rcClearUnwalkableTriangles is called instead that fills areas.data with
unwalkable triangles.
3 years ago
psi29a
0f33734f5d
Merge branch 'remove-os-identity' into 'master'
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Remove OsIdentity.cmake
See merge request OpenMW/openmw!808
3 years ago
AnyOldName3
a631855ac9
Merge branch 'deathclawssuck' into 'master'
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Don't flip NV PPL shader normal map Y axis
See merge request OpenMW/openmw!810
3 years ago
Gleb Mazovetskiy
e3a6cb1695
Remove OsIdentity.cmake
...
Removes the OsIdentity.cmake file and uses a cross-compilation friendly
and OS-independent method of detecting system double-precision bullet
instead.
3 years ago
Dobrohotov Alexei
ad5ee1aa1c
Don't flip NV PPL shader Y axis erroneously
3 years ago
psi29a
7f7041656d
Merge branch 'enforce_double_bullet' into 'master'
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Remove support for single-precision Bullet, fail during configuration instead of during linking (#5980 )
See merge request OpenMW/openmw!806
3 years ago
David Cernat
a3f304107b
Add OpenMW commits up to 2 May 2021
...
# Conflicts:
# components/CMakeLists.txt
3 years ago
fredzio
6fd04cb8f6
Remove support for single-precision Bullet, fail during configuration instead of during linking.
3 years ago
elsid
9cc7b1f4bd
Merge branch 'nomove_const' into 'master'
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Don't use std::move on const
See merge request OpenMW/openmw!805
3 years ago
psi29a
aca5d2fc12
Merge branch 'bump-macos-dependencies' into 'master'
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Use prebuilt macOS dependencies with fixed SDL and OSG 3.6
Closes #5939
See merge request OpenMW/openmw!804
(cherry picked from commit 74612b1286330b1e34a9c37528502770496e5bba)
9aaca972 Use prebuilt macOS dependencies with fixed SDL and OSG 3.6
3 years ago
jvoisin
d4d111a709
Don't use std::move on const
3 years ago
jvoisin
d45184a730
Sprinkle some const-ref to avoid unnecessary copies
3 years ago
AnyOldName3
471ab431f5
Merge branch 'off_by_one_windows_crashcatcher' into 'master'
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Fix an off-by-one in windows_crashcatcher.cpp
See merge request OpenMW/openmw!801
3 years ago
jvoisin
813969a46e
Fix an off-by-one in windows_crashcatcher.cpp
3 years ago
psi29a
d95cd985a4
Merge branch 'fix_settings_doc' into 'master'
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Fix default object paging active grid value in the doc
See merge request OpenMW/openmw!797
3 years ago
AnyOldName3
1626762d5c
Maybe fix #5551
...
If we were doing this properly, we'd migrate to
https://cmake.org/cmake/help/latest/module/InstallRequiredSystemLibraries.html
but this should hopefully remove a blocker for 0.47
3 years ago
Chris Djali
f0cef87cd8
Merge pull request #3069 from akortunov/msvc_warnings
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Rework warnings settings
3 years ago
elsid
43b19c4a46
Fix default object paging active grid value in the doc
3 years ago
fredzio
4fa0972b2d
Tone down actor's skip simulation flag to an optional skip collision
...
detection flag.
3 years ago
Evil Eye
bd45449f9d
Allow activation of inventory items
3 years ago
psi29a
74ce9ffb85
Merge branch 'sky-documentation-the' into 'master'
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Documentation on what the sky system in Morrowind / OpenMW is composed of
See merge request OpenMW/openmw!776
3 years ago
Matjaž Lamut
5a238f3c80
Documentation on what the sky system in Morrowind / OpenMW is composed of
3 years ago
psi29a
0e50349192
Merge branch 'uvcontroller' into 'master'
...
Fix NiUVController UV offset calculations (bug #5995 )
Closes #5995
See merge request OpenMW/openmw!795
3 years ago
jvoisin
998cc97a4f
And done!
3 years ago
jvoisin
be371ccd9f
An another pass
3 years ago
jvoisin
ee2446d5c4
Trim even more
3 years ago
jvoisin
04edb1c817
Trim down some internal includes
3 years ago
Dobrohotov Alexei
971ba81ed2
Use higher level transformations in UVController
3 years ago
Alexei Dobrohotov
e9ff90f3de
Merge branch 'pgrd_overflow' into 'master'
...
Fix a heap overflow in loadpgrd.cpp
See merge request OpenMW/openmw!784
3 years ago
jvoisin
5f65583a3a
Fix a heap overflow in loadpgrd.cpp
3 years ago
Dobrohotov Alexei
24f4bf9c28
Fix NiUVController UV offset calculations (bug #5995 )
3 years ago
Andrei Kortunov
18a4c81b5c
Merge branch 'fix_toggleborders' into 'master'
...
Fix ToggleBorders debug view with 'Shaders' lighting method
See merge request OpenMW/openmw!792
3 years ago
AnyOldName3
131a4665aa
Merge branch 'build' into 'master'
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Build everything during the coverity scan
See merge request OpenMW/openmw!790
3 years ago
Alexei Dobrohotov
a40cbd46fa
Merge branch 'shadow-equals-typo-fix' into 'master'
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Fix typo
See merge request OpenMW/openmw!794
3 years ago
AnyOldName3
ceb6a280ff
Fix typo
...
Hopefully this will actually let us make better use of shadow bounds,
but I wouldn't count on it.
3 years ago
glassmancody.info
9f314d1d6f
Fix ToggleBorders
3 years ago
jvoisin
b5c132d56f
Build everything during the coverity scan
...
This should fix the 404 on the download page
3 years ago
Roman Siromakha
68ddde84fe
Merge pull request #3074 from akortunov/warnfix
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Declare separate constructors with const reference and rvalue arguments for OscillatingRecastMeshObject
3 years ago
psi29a
16bb3919d1
Merge branch 'navmesh_cache_simplification' into 'master'
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Simplify navmesh cache
See merge request OpenMW/openmw!691
3 years ago
Andrei Kortunov
0bc0cfce5f
Declare separate constructors with const reference and rvalue arguments for OscillatingRecastMeshObject
3 years ago
psi29a
a8c209f662
Merge branch 'massively-simplify-the-worst-bash-ever' into 'master'
...
Massively simplify the worst Bash ever
See merge request OpenMW/openmw!785
3 years ago
AnyOldName3
a8c5fc74d1
Massively simplify the worst Bash ever
3 years ago
psi29a
27b20a45e3
Merge branch 'nighthawk469-master-patch-53669' into 'master'
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Change travis script back to how it was. To avoid compiler error from old clang version.
See merge request OpenMW/openmw!779
3 years ago
elsid
91e94b221a
Merge branch 'overflow_spam' into 'master'
...
Don't log a warning for reading to the end of the subrecord
See merge request OpenMW/openmw!786
3 years ago
Evil Eye
abb120b439
Don't log a warning for reading to the end of the subrecord
3 years ago
Alexei Dobrohotov
e3bb45fd61
Merge branch 'minor_aicombat' into 'master'
...
Minor optimization in aicombat.cpp
See merge request OpenMW/openmw!737
(cherry picked from commit f1d19035cccfff2523faad0d4e4d96cd3ddae2e6)
bbbfc520 Minor optimization in aicombat.cpp
237b34a6 Fix style
a14911cb Fix indentation
3 years ago
Alexei Dobrohotov
add04a4ea0
Merge branch 'fix_esm' into 'master'
...
Fix a read head-buffer-overflow in esm
See merge request OpenMW/openmw!751
3 years ago
Alexei Dobrohotov
6b41bdf7b4
Merge branch 'find_char' into 'master'
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Use a char instead of a string in find() where possible
See merge request OpenMW/openmw!781
3 years ago
jvoisin
4c96644f8d
Use a char instead of a string in find() where possible
...
This was done via PVS Studio ( https://pvs-studio.com ),
and should provide a super-duper-marginal performance boost \o/
3 years ago
nighthawk469
9cadfbb6cd
Change travis script back to how it was. To avoid compiler error from old clang version.
3 years ago
psi29a
8edef1692f
Merge branch 'revert_windows_ci' into 'master'
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Revert some windows CI changes
See merge request OpenMW/openmw!773
3 years ago
AnyOldName3
6420501baa
Merge branch 'fix_noexcept_default' into 'master'
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Fix build by compliers without implementation of P1286R2 (#5983 )
See merge request OpenMW/openmw!772
3 years ago
elsid
0ac3f09fe0
Revert "Build windows in scheduled tasks"
...
This reverts commit 44ca708e12
.
3 years ago
elsid
2af40a1e13
Revert "Build even more windows"
...
This reverts commit e3d3b97da0
.
3 years ago
elsid
e1d955d92b
Remove noexcept specifier from CreatureCustomData move ctor
...
C++17 doesn't allow to declare defaulted move ctor with not matching
exception specification to the calculated one:
/Users/eddie/Downloads/BUILD/openmw-master/apps/openmw/mwclass/creature.cpp:63:9: error:
exception specification of explicitly defaulted move constructor does not
match the calculated one
CreatureCustomData(CreatureCustomData&& other) noexcept = default;
^
http://wg21.link/p1286r2 makes this possible in C++20 and newer compilers
already have it working even with -std=c++17 but older onces give an error.
3 years ago
elsid
ca7add0624
Add move constructor to MWMechanics::Spells
3 years ago
elsid
46e34c500c
Use algorithms to add/remove listener to SpellList
3 years ago
Andrei Kortunov
8aa76ff540
Use W4 instead of Wall for MSVC
3 years ago
Andrei Kortunov
6d351b2bdd
Fix MSVC 4706 warnings
3 years ago
AnyOldName3
a34151d890
Merge branch 'brew_gitlab' into 'master'
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Don't run `brew uninstall` outside of travis-ci
See merge request OpenMW/openmw!771
3 years ago
AnyOldName3
90fecdeda2
Merge branch 'vertex_lighting_fix' into 'master'
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Correct vertex lighting
Closes #5973
See merge request OpenMW/openmw!770
3 years ago
jvoisin
ce654b0504
Don't run `brew uninstall` outside of travis-ci
3 years ago
AnyOldName3
123044f60b
Merge branch 'osx_sysroot_patch' into 'master'
...
Revert CMAKE_OSX_SYSROOT as this interferes with the gitlab ci builds.
See merge request OpenMW/openmw!769
3 years ago
glassmancody.info
c48eee4eee
Clamp vertex lighting before interpolation
...
Fixes a regression in which pass lighting was clamped after being passed
to fragment shader. For correct FFP emulation, we need to clamp the result
in vertex shader. When clamping after interpolation, negative lights in
particular have a much more drastic effect.
3 years ago
nighthawk469
511d3344fe
Revert CMAKE_OSX_SYSROOT as this interferes with the gitlab ci builds.
3 years ago
psi29a
138d3b65a3
Merge branch 'audio-device-close-error' into 'master'
...
don't forget to close the audio device after you're done with it.
See merge request OpenMW/openmw!759
3 years ago
Simon Meulenbeek
cd419256ad
don't forget to close the audio device after you're done with it.
3 years ago
psi29a
f553f4e891
Merge branch 'nighthawk469-master-patch-79878' into 'master'
...
Revert Xcode sdk version from 11.6 to 10.2
See merge request OpenMW/openmw!766
3 years ago
nighthawk469
03bb569995
Revert Xcode sdk version from 11.6 to 10.2
3 years ago
jvoisin
e3d3b97da0
Build even more windows
3 years ago
jvoisin
44ca708e12
Build windows in scheduled tasks
...
This should solve disappearing nigthlies
3 years ago
jvoisin
fb55207328
Remove some useless includes from the wizzard
3 years ago
Andrei Kortunov
f2f2c3d873
Disable -Wsuggest-override again since we have no control over code from FetchContent
3 years ago
Andrei Kortunov
faad18b7f9
Merge pull request #3072 from akortunov/warnfix
...
Fix node masks signed/unsigned mismatch
3 years ago
Bret Curtis
823c4dfba4
Merge pull request #3073 from akortunov/master
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Disable controllers for found sheath meshes
3 years ago
David Cernat
7690f3c90e
[Client] Don't apply spell effects unilaterally on DedicatedActors
3 years ago
Andrei Kortunov
b7b85bb713
Disable controllers for found sheath meshes (bug #5975 )
3 years ago
Andrei Kortunov
2d869ca9ff
Fix node masks signed/unsigned mismatch
3 years ago
Bret Curtis
50d6cd2a34
Merge pull request #3070 from akortunov/coverity
...
Fix an another portion of Coverity warnings
3 years ago
Bret Curtis
c6c92b5712
Merge pull request #3071 from akortunov/master
...
Fix an another batch of MSVC complaints
3 years ago
David Cernat
bf0a42fdad
[General] Implement ActorSpellsActive packet, part 1
...
The packet can now set the active spells of DedicatedActors.
3 years ago
AnyOldName3
ff46eceabe
Merge branch 'maybe-reintroduce-5904' into 'master'
...
Fix crash on startup
See merge request OpenMW/openmw!709
3 years ago
Lamoot
cbfaab51e7
Mention and link settings for dehardcoded models in index page of custom models section.
3 years ago
Lamoot
55416a57ef
Document the newly added settings under [Models] section, used for dehardcoded mesh paths.
3 years ago
Hristos N. Triantafillou
43e5d8300c
Merge branch 'allow_osx_fail' into 'master'
...
Allow OSX to fail for now
See merge request OpenMW/openmw!763
3 years ago
jvoisin
21203fb850
Allow OSX to fail for now
3 years ago
Andrei Kortunov
d10399e083
Cast double constant to float explicitely
3 years ago
Andrei Kortunov
7d5c5f8a24
Do not assign negative values to unsigned variables
3 years ago
Andrei Kortunov
651ad11ad8
Do not leave variables without initialization, even in execution paths where they are unused
3 years ago
Andrei Kortunov
9647b670e4
Do not declare unused variables
3 years ago
Andrei Kortunov
2009916dd8
Fix dead code
3 years ago
Andrei Kortunov
0cadc97fb3
Fix double -> float conversions
3 years ago
Andrei Kortunov
1b1c786d0c
Do not suppress fixed MyGUI warnings
3 years ago
Bret Curtis
befa3f587f
Merge pull request #3068 from akortunov/master
...
Clean up MSVC warnings
3 years ago
psi29a
b645c1f4c0
Merge branch 'navmesh_ignore' into 'master'
...
Do not trigger NavMesh update when RecastMesh update should not change NavMesh (#4917 )
See merge request OpenMW/openmw!762
3 years ago
psi29a
f3354c509e
Merge branch 'stomp' into 'master'
...
Adjustable Stomp
See merge request OpenMW/openmw!575
3 years ago
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
...
To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
3 years ago
elsid
64fb700ae9
Remove unnecessary relation between updateCompoundObject and RecastMeshObject
3 years ago
elsid
629cedb6d0
Do not track last build revision in RecastMeshManger
...
mLastBuildRevision == mRevision with current use cases does not happen. But
even if this will happen when another use case will be added it does not save
much computation. The most expensive operation is not adding objects to the
MeshBuilder but to optimize resulting navmesh that will happen anyway in
MeshBuilder::create call.
3 years ago
AnyOldName3
ce3ed28403
Control stomping via settings.
3 years ago
psi29a
7a22c022dc
Merge branch 'collada-documentation' into 'master'
...
Various improvements to the COLLADA format asset pipeline page.
See merge request OpenMW/openmw!761
3 years ago
psi29a
3423d3f882
Merge branch 'various_warn' into 'master'
...
Fix various warnings found by clang
See merge request OpenMW/openmw!758
3 years ago
AnyOldName3
87ce1a7351
Explain stomp constants
3 years ago
AnyOldName3
a81dfe9ccc
MGE XE-like stomping
3 years ago
AnyOldName3
1737f737df
Don't use a vec3 if only two components get read
3 years ago
Lamoot
4d4fc5ed0b
Finish the section on materials setup.
3 years ago
elsid
62f32f4543
Do not replace equivalent navmesh tiles
3 years ago
Alexei Dobrohotov
b29e797b27
Merge branch 'seventh_time_is_the_charm' into 'master'
...
Unbreak again NPC teleport
See merge request OpenMW/openmw!760
3 years ago
Matjaž Lamut
8b40128559
Finish the section on how to set up collision shapes in Blender.
3 years ago
David Cernat
f6887559f6
[License] Add additional terms allowed by the GPL v3
...
These are the same terms that were added to the license of the Doom 3 BFG Edition GPL Source Code.
3 years ago
Lamoot
ee2bcff694
Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions.
3 years ago
jvoisin
032ba1e9a0
Fix the compilation
3 years ago
David Cernat
31a18561a2
[General] Update credits
...
CoreScripts contributions are no longer counted, as that is a separate repo.
3 years ago
Petr Mikheev
5fe10e8e7f
Merge branch 'fix-headtracking' into 'master'
...
Fix headtracking while invisible
See merge request OpenMW/openmw!743
3 years ago
Jacob Turnbull
f49b9e3806
Fix headtracking while invisible
3 years ago
fredzio
36bb2d5f15
An actor needs not be in active cell. As such we can't use
...
PhysicsSystem::getActor() to determine that a ptr is not actor.
3 years ago
Andrei Kortunov
987b231fdd
Fix an another portion of Coverity warnings
3 years ago
psi29a
50db75bd13
Merge branch 'settingstocs_csmprefs' into 'master'
...
Dehardcode animations in OpenMW-CS (CSMPrefs method)
See merge request OpenMW/openmw!742
3 years ago
jvoisin
c0f7e0d585
Use isnan
3 years ago
jvoisin
38316cdaf8
Fix various warnings found by clang
...
- unused alias
- inefficient use of push_back
- exceptions not inheriting from std::exception
- weird use of a comma
- value compared against itself
3 years ago
psi29a
a69619a1e8
Merge branch 'where_is_my_log' into 'master'
...
Don't clobber game log file when we collect a stack trace.
See merge request OpenMW/openmw!755
3 years ago
jvoisin
a35eae3dd1
Fix a read head-buffer-overflow in esm
...
The check forgot to account for the terminal zero.
3 years ago
fredzio
4058e117ca
Don't clobber game log file when we collect a stack trace.
...
When the crash catcher catch a signal it forks to collect data about its
parent. In the process the child reinitialize the log file, which ends
up empty.
3 years ago
Andrei Kortunov
f308dde254
Clean up MSVC warnings
3 years ago
Andrei Kortunov
57b501ad13
Merge pull request #3067 from akortunov/master
...
Limit pointers cache size to avoid possible bad_alloc errors
3 years ago
psi29a
c83b6ff445
Merge branch 'enable_ag_by_default' into 'master'
...
Enable Active Grid by default
See merge request OpenMW/openmw!753
3 years ago
unelsson
06fda4c5a1
QLineEdit for setting base animation files
3 years ago
unelsson
95272e0f14
String setting to CSMPrefs, part of dehardcoding animation files
3 years ago
David Cernat
6766206a76
[Client] Add check for local player when sending active spell removal
3 years ago
psi29a
4e3f338826
Now that the lighting issue has been fixed, we can now enable active grid by default (which is guarded by distant land).
3 years ago
psi29a
d3c865d909
Merge branch 'fix_bsa' into 'master'
...
Add some validation for bsa parsing
Closes #5955
See merge request OpenMW/openmw!750
3 years ago
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
...
Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
3 years ago
psi29a
50adeef1ab
Merge branch 'coverity_schedule' into 'master'
...
Fix once and for all™ coverity's schedule
See merge request OpenMW/openmw!748
3 years ago
glassmancody.info
16856d45c5
Lighting Patch
...
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
3 years ago
Evil Eye
80266d435c
Merge branch 'fix_crash' into 'master'
...
Fix an off-by-one in loadscpt
See merge request OpenMW/openmw!728
3 years ago
jvoisin
47ced7dec4
Add some validation for bsa parsing
...
This should fix #5955
3 years ago
psi29a
0b8cae4af8
Merge branch 'objects_can_move_too' into 'master'
...
Another fallout from MR 722: restore objects handling
See merge request OpenMW/openmw!749
3 years ago
psi29a
9f10007891
Merge branch 'fix_macos' into 'master'
...
Install ccache before run on macOS
See merge request OpenMW/openmw!747
3 years ago
fredzio
f137b7341f
Another fallout from MR 722: objects were treated like actors by
...
accident. Net effect was that calls to Move/MoveWorld didn't update
position of collision object.
3 years ago
jvoisin
d37b66d58f
Fix once and for all™ coverity's schedule
...
- According to https://gitlab.com/OpenMW/openmw/-/jobs/1176801332 there is no
need to `cd` into build, since coverity will generate a `cov-int` folder
in the current folder.
- Don't run other jobs by default during scheduled runs.
- Add a missing terminal quote to coverity's upload command.
3 years ago
David Cernat
4acf9e289b
[General] Move active spell structs from BasePlayer to BaseStructs
3 years ago
elsid
9d321b7cdf
Install ccache before run on macOS
3 years ago
psi29a
e350d7d4ff
Merge branch 'macos-ci-fix' into 'master'
...
Attempt to fix MacOS beta shared runners.
See merge request OpenMW/openmw!745
3 years ago
Andrei Kortunov
b49e63bd12
Merge branch 'fixbuild' into 'master'
...
Fix build for FreeBSD
See merge request OpenMW/openmw!746
3 years ago
fredzio
16b288f53c
Re-add dropped struct keyword to fix build.
...
rtprio is both a struct and a function, so we need to be explicit.
../../../components/misc/thread.cpp:53:9: error: must use 'struct' tag
to refer to type 'rtprio' in this scope
rtprio prio;
^
struct
/usr/include/sys/rtprio.h:91:5: note: struct 'rtprio' is hidden by a
non-type declaration of 'rtprio' here
int rtprio(int, pid_t, struct rtprio *);
^
1 error generated.
3 years ago
Andrei Kortunov
5de72c94ab
Limit pointers cache size to avoid possible bad_alloc errors
3 years ago
AnyOldName3
65e7857606
Maybe make -f flag work
...
Why can't -f just do what the manual says? Why do we even have a pre-existing build directory sometimes? We don't cache it, and artifacts are only supposed to be accessible within the same pipeline.
3 years ago
AnyOldName3
6bbcee8f1f
Attempt to fix MacOS beta shared runners.
...
I think they changed the tag a week ago without notifying us.
3 years ago
psi29a
af8bc7d120
Merge branch 'fixagainsetposforgoodthistimeitwillnotbreakanything' into 'master'
...
Fix #5961 : Follow up MR 722: do not apply mPositionOffset twice when we teleport.
Closes #5961
See merge request OpenMW/openmw!744
3 years ago
fredzio
e31cf7e6ac
Follow up MR 722: do not apply mPositionOffset twice when we teleport.
...
Previous MR change the meaning of mPositionOffset: it is now just a log
of relative movement that were already applied to allow the physics
simulation to catch up, instead of changes that needs to be applied. As
such, after a teleport we need to reset it. Also, since mWorldPosition
is already with the offset we should not update its value in
applyPositionOffset().
3 years ago
psi29a
c686dd05d0
Merge branch 'thread_idle_priority' into 'master'
...
Set idle priority for navmesh generation thread
See merge request OpenMW/openmw!632
3 years ago
Bret Curtis
395748f2fd
Merge pull request #3066 from akortunov/master
...
Validate GUI scaling and place it to the launcher
3 years ago
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
3 years ago
Bret Curtis
21a235f173
Merge pull request #3065 from akortunov/master
...
Move container unresolving to the separate method
3 years ago
elsid
ab8d1c02d4
Set idle priority for navmesh generation thread
...
Support Linux, Windows, FreeBSD.
3 years ago
Andrei Kortunov
db1428de18
Move container unresolving to the separate method
3 years ago
Bret Curtis
4f72fa2615
Merge pull request #3063 from akortunov/master
...
Code cleanup, part 2
3 years ago
Andrei Kortunov
e2ccd1712a
Merge branch 'remove_bogus_warning' into 'master'
...
Remove bogus warning (#5952 )
See merge request OpenMW/openmw!741
3 years ago
fredzio
9d8fcec642
Remove bogus warning. It is a normal situation for projectiles to be
...
in-flight after the caster is gone.
3 years ago
Andrei Kortunov
016a1d45df
Remove outdated field - remnant from earlier implementation
3 years ago
Andrei Kortunov
0c7ddd3938
Remove redundant qualifiers
3 years ago
Andrei Kortunov
ac347810ca
Fix uninitialized field in the mouse event
3 years ago
Andrei Kortunov
bce6effe95
Fix uninitialized variables in the LightManager
3 years ago
Andrei Kortunov
e309f75938
Join variables declaration and usage
3 years ago
Andrei Kortunov
5f6f2c15b1
An another attempt to suppress Coverity warning about mkstemp
3 years ago
Andrei Kortunov
388573cf60
Fix uninitialized fields in the essimporter
3 years ago
Andrei Kortunov
696cf9ab05
Extend variables range to avoid integer overflow
3 years ago
psi29a
fcb3fffb9a
Merge branch 'fix_find_path_freeze' into 'master'
...
Fix freezes in pathfinding (#5954 )
See merge request OpenMW/openmw!740
3 years ago
David Cernat
cedf70f367
Add OpenMW commits up to 13 Apr 2021
...
# Conflicts:
# .travis.yml
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/summoning.cpp
# apps/openmw/mwphysics/mtphysics.hpp
3 years ago
elsid
0fae6d9a0a
Add walk and swim flags when corresponding speed is positive
...
This allows to avoid finding path over area that will should have infinite
cost (area_cost = area_cost_factor / area_speed).
3 years ago
elsid
3c4a9069ae
Do not use infinite area cost
...
Division by zero causes float value to be infinite. When infinite cost is
multiplied by zero distance the result is NaN. After this pathfinding algorithm
state is broken.
3 years ago
psi29a
a77e1f1812
Merge branch 'coverity_upload' into 'master'
...
`cd` into the build directly to upload coverity logs
See merge request OpenMW/openmw!739
3 years ago
jvoisin
c6fa75c4ac
`cd` into the build directly to upload coverity logs
3 years ago
psi29a
f1cfdafd4d
Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
...
Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618
3 years ago
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
3 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
3 years ago
glassmancody.info
92033bca64
Fixed error in calculating viewspace sun dir, minor cleanup
3 years ago
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
3 years ago
glassmancody.info
8ce65232ff
fix race condition with sun uniform
3 years ago
glassmancody.info
b7adb9d088
use true default settings
3 years ago
glassmancody.info
d4e7d25d14
Make life not suck for whoever wants to edit lighting shaders
3 years ago
glassmancody.info
eecb9886a9
Shader cleanup, fix indicies
3 years ago
glassmancody.info
16f80ec6f3
Update settings when using fallback
3 years ago
glassmancody.info
4ba473b684
Finalize settings, torch fix
3 years ago
glassmancody.info
71c30a31df
in-game settings, some require restart
3 years ago
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
3 years ago
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
3 years ago
glassmancody.info
71f7f30c0b
Don't break NV shaders
3 years ago
glassmancody.info
157717693a
Changelog entry
3 years ago
glassmancody.info
d195602a9d
Switch to shared layout, some rewording
3 years ago
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
3 years ago
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
3 years ago
glassmancody.info
142c6d2993
Enable groundcover lighting for non FFP
3 years ago
glassmancody.info
08b5681284
Missed redundant formatting changes
3 years ago
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
3 years ago
glassmancody.info
24454a1698
Switch to integer, uint not reliable in GLSL 120
3 years ago
glassmancody.info
ec27e60284
Cutoff conditional in light shader
3 years ago
glassmancody.info
05a5cee132
Brighter point lights and light fade
3 years ago
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
3 years ago
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
3 years ago
glassmancody.info
9d9074c244
Add shared UBO
3 years ago
glassmancody.info
c5ea966f24
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
3 years ago
glassmancody.info
dda735c54a
initial commit
3 years ago
psi29a
0a6ef9c1bd
Merge branch 'swim_when_follow' into 'master'
...
Allow actors to find path over water surface (#5943 )
See merge request OpenMW/openmw!731
3 years ago
psi29a
e40f0e1912
Merge branch 'coverity_openmw_only' into 'master'
...
Only build openmw in coverity
See merge request OpenMW/openmw!738
3 years ago
jvoisin
ccb62ad8b0
Only build openmw in coverity
3 years ago
jvoisin
c10273675e
Massively increase coverity's timeout
3 years ago
psi29a
d917d4d7cd
Merge branch 'macos_cache_stats' into 'master'
...
Print ccache stats for macOS builds
See merge request OpenMW/openmw!736
3 years ago
elsid
663ad5e192
Print ccache stats for macOS builds
3 years ago
elsid
539b46aaf0
Use different cache keys for different macOS builds
3 years ago
psi29a
457cbd6160
Merge branch 'path' into 'master'
...
Fix the path for the coverity build
See merge request OpenMW/openmw!735
3 years ago
jvoisin
1e955fb2e7
Fix the path for the coverity build
3 years ago
psi29a
3dea984c18
Merge branch 'install_curl_coverity' into 'master'
...
Install curl in the coverity job
See merge request OpenMW/openmw!734
3 years ago
jvoisin
54adb9cbed
Fix an off-by-one in loadscpt
3 years ago
jvoisin
dc10ab7bad
Install curl in the coverity job
3 years ago
psi29a
c2acb23fd4
Merge branch 'rule' into 'master'
...
Use `rule` instead of `only`
See merge request OpenMW/openmw!733
3 years ago
jvoisin
9a87940fc6
Use `rule` instead of `only`
...
only/except will likely be deprecated: https://docs.gitlab.com/ee/ci/yaml/README.html#onlyexcept-basic
3 years ago
psi29a
b79f26380b
Merge branch 'no_hitting' into 'master'
...
Don't perform a hit test outside the page's bounds
Closes #5923
See merge request OpenMW/openmw!710
3 years ago
Evil Eye
56ede535b5
Don't perform a hit test outside the page's bounds
3 years ago
psi29a
0818a10df2
Merge branch 'baby_dont_throw_me_no_more' into 'master'
...
Catch exceptions in ResolutionListener
Closes #5946
See merge request OpenMW/openmw!727
3 years ago
psi29a
7664a6f9cc
Merge branch 'osx_proc' into 'master'
...
Use the number of logical cores on the CI on OSX
See merge request OpenMW/openmw!732
3 years ago
psi29a
f261ef4bbe
Merge branch 'coverity' into 'master'
...
Add a coverity scan
See merge request OpenMW/openmw!720
3 years ago
elsid
28fc21792e
Allow water walking actors to find path over water surface
3 years ago
elsid
634556be9d
Add setting to allow following creatures to find path over water surface
3 years ago
Bret Curtis
4f20aac3bf
Merge pull request #3064 from elsid/fix_osx
...
Update OSX deployment target to 10.14
3 years ago
jvoisin
95042a2a68
Use the number of logical cores on the CI on OSX
3 years ago
AnyOldName3
8766b81cf8
Merge branch 'misc_cleanup' into 'master'
...
Misc cleanup (no functional change)
See merge request OpenMW/openmw!729
3 years ago
fredzio
32981bcd88
Constify a few things
3 years ago
fredzio
efb241f1de
Use override instead of virtual
3 years ago
fredzio
fda639eb57
Remove unused forward declarations
3 years ago
Evil Eye
b91be1e803
Catch exceptions in ResolutionListener
3 years ago
elsid
010f290fd5
Update OSX deployment target to 10.14
...
To support std::variant
3 years ago
psi29a
301411c5c5
Merge branch 'esm_variant' into 'master'
...
Use std::variant for ESM::Variant implementation
See merge request OpenMW/openmw!719
3 years ago
psi29a
34806a49e0
Merge branch 'collada-documentation' into 'master'
...
Collada user documentation
See merge request OpenMW/openmw!505
3 years ago
Matjaž Lamut
400cae58e5
Collada user documentation
3 years ago
psi29a
603e4206fd
Merge branch 'teleport_here_not_there' into 'master'
...
Fix #5919 (and another bug)
Closes #5919
See merge request OpenMW/openmw!722
3 years ago
Bret Curtis
cf021d70a8
Merge pull request #3061 from elsid/fix_travis
...
Fix travis
3 years ago
Bret Curtis
562375426d
Merge pull request #3062 from akortunov/master
...
Fix some issues found by CoverityScan
3 years ago
psi29a
4345b4dcfc
Merge branch 'coverity-a2c' into 'master'
...
Make Coverity happy about A2C
See merge request OpenMW/openmw!723
3 years ago
Andrei Kortunov
45b1c68af4
Remove annotation which does not work
3 years ago
Andrei Kortunov
f984e96b34
Use conventional names for atan2 arguments
3 years ago
Andrei Kortunov
1db369f418
Do not use unchecked value in calculations
3 years ago
Andrei Kortunov
903b89a0ff
Add bound for UI scale factor, as it specified in docs
3 years ago
Andrei Kortunov
c989fac67b
Add bound for pointers cache size, as it specified in docs
3 years ago
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
3 years ago
Andrei Kortunov
b96929f3fc
Avoid division by zero
3 years ago
Andrei Kortunov
41c78a889a
Check for decompression error code
3 years ago
Andrei Kortunov
93954a961c
Unlock mutex on return to avoid hang
3 years ago
AnyOldName3
8ff4f731fb
Make Coverity happy about A2C
...
Initialise member variable
3 years ago
fredzio
8874a5be22
Change (again) the way SetPos behave.
...
Instead of registering the desired change of position and rely on
physics simulation to apply it to the world, immediately change the
position in the world without reset the simulation.
3 years ago
fredzio
6e1c67a9ae
Account for waterwalking when updating position. Otherwise we might
...
trace down the actor at waterlevel at the wrong coordinate.
Triggered by multimark mod with waterwalking effect.
3 years ago
psi29a
484c46cb58
Merge branch 'hrtf-setting' into 'master'
...
Add Audio settings to openmw-launcher
See merge request OpenMW/openmw!692
3 years ago
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
3 years ago
elsid
aaf975ea35
Send travis notifications only for main repo master
3 years ago
elsid
d661a3103e
Use clang 9 for linux builds on travis
3 years ago
Evil Eye
e5ace3727a
Merge branch 'bugfix-inverted-persuasion-result' into 'master'
...
Attempt to fix inverted persuasion behaviour on intimidation
Closes #5942
See merge request OpenMW/openmw!721
3 years ago
Jonas Tobias Hopusch
799cf16f31
Attempt to fix #5942
...
Closes OpenMW/openmw#5942
This is an attempt to apply the fix suggested by @Capostrophic
3 years ago
jvoisin
3e20000778
Add a coverity scan
3 years ago
psi29a
fe2a97ee39
Merge branch 'wizard-link' into 'master'
...
Implement #3983 - Add page to the wizard with links to buy morrowind
Closes #3983
See merge request OpenMW/openmw!693
3 years ago
tess
6f7e8d9f59
Implement #3983 - Add page to the wizard with links to buy morrowind
3 years ago
psi29a
4f86eddc96
Merge branch 'CreateBsaAddFileToBsa' into 'master'
...
Create BSA, add file to existing BSA
See merge request OpenMW/openmw!718
3 years ago
CedricMocquillon
9a6f0691b6
Update changelog
3 years ago
elsid
8e1c92d9af
Use std::variant for ESM::Variant implementation
3 years ago
elsid
7f577f5f08
Do not compare hash in tests
...
Different std libraries have different implementation that produce different
results for the same values.
3 years ago
psi29a
a16387df61
Merge branch 'sky-dehardcode' into 'master'
...
De-hardcode references to mesh files used by the sky.
See merge request OpenMW/openmw!704
3 years ago
Matjaž Lamut
2cb4b62b83
De-hardcode references to mesh files used by the sky.
3 years ago
CedricMocquillon
d617d66a87
Add file to BSA
3 years ago
psi29a
50c57fc9ce
Merge branch 'gtest_cmake' into 'master'
...
Fix tests build with CMake 3.20
See merge request OpenMW/openmw!706
3 years ago
psi29a
8cb3681c12
Merge branch 'esm_variant_tests' into 'master'
...
Add tests for ESM::Variant
See merge request OpenMW/openmw!712
3 years ago
psi29a
22cf9bd823
Merge branch 'new-macos-ci-image' into 'master'
...
Use the new macOS image for the CI runner open beta
See merge request OpenMW/openmw!690
3 years ago
psi29a
b68305e3e2
Merge branch 'bullet-msvc-runtime' into 'master'
...
Fix FetchContent Bullet with MSVC
See merge request OpenMW/openmw!717
3 years ago
psi29a
71fda935e8
Merge branch 'shuffle_those_mods' into 'master'
...
Fix targeted scripts losing their targets when rearranging your load order
See merge request OpenMW/openmw!715
3 years ago
Jacob Turnbull
d9376ee08e
Trim down comment and change flag name
3 years ago
AnyOldName3
3ad2335d11
Fix FetchContent Bullet with MSVC
3 years ago
Evil Eye
44f2cb0923
Fix targeted scripts losing their targets when rearranging your load order
3 years ago
Bret Curtis
30cba854da
Merge pull request #3060 from akortunov/master
...
Restore old aiming for melee combat
3 years ago
Andrei Kortunov
59720aea9a
Restore old aiming for melee combat
3 years ago
Jacob Turnbull
bc8db8b8f5
Fix for enchanted items being removed on item equip cycling when they are re-equipped
3 years ago
David Cernat
a7f517507c
[Client] Handle reenabling of harvested objects via Container packet
...
It is no longer necessary to send ObjectState packets when harvesting objects, as the Container packet will handle the refreshing of those objects' animations instead.
3 years ago
David Cernat
b2328b7063
[Client] Make it possible to check whether a class can be harvested
3 years ago
psi29a
9aa5aef2c6
Merge branch 'my_other_mr_is_larger' into 'master'
...
Make AddItem's quantity overflow on negative numbers
Closes #5934
See merge request OpenMW/openmw!713
3 years ago
Andrei Kortunov
d3e185623d
Merge branch 'ref_data_move' into 'master'
...
Add move constructor and move assignment operator to RefData (#5893 )
See merge request OpenMW/openmw!705
3 years ago
elsid
bd33fa76b6
Use CRTP to define CustomData clone function
3 years ago
elsid
e380470558
Add move ctor and assignment operator to RefData
3 years ago
elsid
045bb7cbd7
Store CustomData and ContainerStore as unique_ptr
3 years ago
Evil Eye
ecde3932e2
Make AddItem's quantity overflow on negative numbers
3 years ago
elsid
dae3f022ba
Add tests for ESM::Variant
3 years ago
elsid
03fc3ec803
Do not allow write variant of string as local variable
...
To be consitent with read where it's not allowed.
3 years ago
AnyOldName3
168f26fc80
Fix crash on startup
3 years ago
psi29a
9aed0bbf16
Merge branch 'spdx-license' into 'master'
...
Return to CC0-licensed appdata metadata
See merge request OpenMW/openmw!707
3 years ago
Alexander Olofsson
db32b8de91
Return to CC0-licensed appdata metadata
3 years ago
elsid
6c18449304
Remove GTest and ExternalProject from FindGMock.cmake
3 years ago
Andrei Kortunov
86719c26b3
Merge branch 'altitude_fix' into 'master'
...
Fix z offset for Actors from SetPos and Move
See merge request OpenMW/openmw!702
3 years ago
Roman Siromakha
c9acac557a
Merge pull request #3059 from akortunov/master
...
Revert MR672
3 years ago
Hristos N. Triantafillou
b808968070
Use the new macOS image for the CI runner open beta
...
Also add a second build for wider version coverage.
3 years ago
Alexei Dobrohotov
323c4bda61
Merge branch 'spdx-license' into 'master'
...
Use the SPDX license identifier in appdata XML
See merge request OpenMW/openmw!701
3 years ago
fredzio
9cae7882dd
Fix a bug that was triggered with multi mark mod.
...
When a script calls SetPos for x,y,z in sequence on an actor, we need to make sure
that the actor will not spawn under ground at x,y coordinates.
Now that change of coordinates are cumulated and applied all at once, we
need to account for the whole offset.
To this end move the terrain height check inside of Actor class.
3 years ago
Alexander Olofsson
44bd81e8f0
Use the SPDX license identifier in appdata XML
3 years ago
David Cernat
860be0a4e7
[Client] Send Container & ObjectState packets when harvesting objects
3 years ago
Andrei Kortunov
1ab5a9f530
Revert "Merge branch 'refractiontest' into 'master'"
...
This reverts commit b31459cc00
, reversing
changes made to 369adf1583
.
3 years ago
Andrei Kortunov
a576824bcf
Merge branch 'update-maintainer' into 'master'
...
Update Flatpak maintainer
See merge request OpenMW/openmw!700
3 years ago
Alexander Olofsson
ad0fe2ee29
Update Flatpak maintainer
3 years ago
Andrei Kortunov
ee7198a6af
Merge branch 'DarthGandalf-master-patch-33177' into 'master'
...
Update Gentoo maintainers (me)
See merge request OpenMW/openmw!699
3 years ago
Alexey Sokolov
44829046a0
Update Gentoo maintainers (me)
3 years ago
psi29a
a6123fee0e
Merge branch '5904-hack' into 'master'
...
Fix #5904
Closes #5904
See merge request OpenMW/openmw!698
3 years ago
AnyOldName3
c6033b4de6
Fix #5904
3 years ago
AnyOldName3
e3dd1bf69e
Merge branch 'setpos_again' into 'master'
...
Remove wrong line that slipped in yesterday.
See merge request OpenMW/openmw!697
3 years ago
fredzio
0fac172413
Remove wrong line that slipped in yesterday.
3 years ago
Bret Curtis
d835204fdf
Merge pull request #3058 from akortunov/master
...
Rework knockdown and knockout animations fallbacks
3 years ago
Andrei Kortunov
50352daf90
Rework knockdown and knockout animations fallbacks
3 years ago
Evil Eye
582f1503c1
Merge branch 'setpos' into 'master'
...
Unbreak SetPos and the mods using it (#5919 )
See merge request OpenMW/openmw!696
3 years ago
fredzio
7a67492d81
Unbreak SetPos and the mods using it.
...
To make SetPos works with async physics, it was modified to register a
position offset that would be applied to the real position during the
simulation.
A common pattern to teleport NPC in scripts is a sequence of SetPos/Disable/Enable in the same frame.
Since Disable/Enable creates a new physics actor using last known
RefData::Position, the registered offset never get a chance to be applied.
Modify disable() to call moveObject with the offset applied, so that the newly created physics actor will have up-to-date position
3 years ago
psi29a
08afc4729f
Merge branch 'physics_clean' into 'master'
...
Close 2 data races with async physics
See merge request OpenMW/openmw!695
3 years ago
fredzio
b58244ac26
Guard the Bullet drawing method with a read lock on the
...
btCollisionWorld. It closes a race on the collision shapes coordinates.
3 years ago
fredzio
dbd6e3bfee
Replace pointless usage of shared_ptr by unique_ptr / non-owning raw
...
pointer for btCollisionWorld.
3 years ago
fredzio
ccd3cbc69a
Use saved actor position instead of reading again RefData in unstuck. It
...
is a race condition to do so.
3 years ago
Andrei Kortunov
5fce5b12f4
Merge branch 'drop_the_bird' into 'master'
...
Disallow inserting containers, creatures, and npcs from the save game not present in content files
Closes #5884
See merge request OpenMW/openmw!683
3 years ago
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
...
change aim calculation
See merge request OpenMW/openmw!685
3 years ago
Andrei Kortunov
bb9c4d5377
Merge branch 'fix_the_swimmer' into 'master'
...
Fix The Swimmer (#5914 )
See merge request OpenMW/openmw!686
3 years ago
elsid
0c6d72b2d1
Consider first set element as first acquired
3 years ago
elsid
f2ebad5115
Return cached element when set existing
3 years ago
elsid
05d6f6ac25
Use single map for navmesh cache
3 years ago
elsid
b9a40bc5fc
Add NavMeshTilesCache benchmarks
3 years ago
David Cernat
17ee3d54e4
[General] Lower priority of WorldRegionAuthority packets
...
Previously, sending a PlayerCellChange packet and a WorldRegionAuthority packet to the player at the same time made the latter arrive first even if the former was intended by a server script to arrive first.
3 years ago
David Cernat
0137772e64
[Client] Log PlayerCellChange packets about the local player
3 years ago
Max
dc09616e59
change bugfix name to be same as ticket name
3 years ago
Max
2cd96e56d5
create constant and use constant in other parts of the code base
3 years ago
Max
e56efdd562
change aim calculation
3 years ago
AnyOldName3
52eccf1a2d
Merge branch 'fix-build' into 'master'
...
attempt to fix build issue
See merge request OpenMW/openmw!689
3 years ago
Max
72a2e3722e
update syntax
3 years ago
Max
91bca0cb1f
attempt to fix build issue
3 years ago
Andrei Kortunov
94d396a423
Merge pull request #3057 from akortunov/master
...
Fix build with OSG 3.4
3 years ago
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
3 years ago
elsid
e8c2cd15f0
Add #5914 to the changelog
3 years ago
elsid
453e94ea9f
Use half extents for destination distance tolerance in AiEscort
...
For actors moving in water destination may be located at such z coordinate
that they can't reach.
3 years ago
elsid
f32e1790bc
Add half extents to AiEscord max distance
...
For actors with big bounding box given constants may not work properly like
it's not possible to get close enough to actor from a given angle to make it
move.
3 years ago
elsid
39c0ce9ddf
Build limited path for far destinations
...
When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
3 years ago
elsid
313355cb3d
Fix default max tile size in navigator doc
3 years ago
Evil Eye
cf5a93d712
Also run NPC validation for modified base records
3 years ago
Evil Eye
e79036f4e0
Don't erase the player
3 years ago
psi29a
a86b6ff6e2
Merge branch 'nifnifnifnifnif' into 'master'
...
Add in incomplete BSShader[PP/No]LightingProperty work before it rots away
See merge request OpenMW/openmw!681
3 years ago
psi29a
1af50b7e23
Merge branch 'sound_cleanup' into 'master'
...
Sound cleanup
See merge request OpenMW/openmw!567
3 years ago
psi29a
415591b7ed
Merge branch 'ai_reaction_deviation' into 'master'
...
Distribute AI reactions and engage combat calls over time
See merge request OpenMW/openmw!674
3 years ago
Evil Eye
5e1960a76a
Disallow inserting containers, creatures, and npcs from the save game not present in content files
3 years ago
psi29a
f8d32c0576
Merge branch 'upd-mygui' into 'master'
...
Update MyGUI
Closes #5897
See merge request OpenMW/openmw!650
3 years ago
Alexei Dobrohotov
75a967d743
Merge branch 'bound_branch' into 'master'
...
Bound branch
Closes #5912
See merge request OpenMW/openmw!682
3 years ago
Evil Eye
8e9bd5c0bd
Don't throw an exception when equipping a bound item fails
3 years ago
Evil Eye
580fa78034
Don't purge summon effects with invalid creature ids
3 years ago
AnyOldName3
f089c94d34
Merge branch 'mod-install-doc-update' into 'master'
...
Clarify the requirements of a data folder
See merge request OpenMW/openmw!679
3 years ago
psi29a
dea638fa21
Merge branch 'bump-aqt' into 'master'
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Bump aqt version
Closes #5805
See merge request OpenMW/openmw!680
3 years ago
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
3 years ago
AnyOldName3
4862e8c8f4
Bump aqt version
3 years ago
psi29a
ded59c4858
Merge branch 'master' into 'master'
...
Prevent physics death spiral by falling back to true delta time when needed
Closes #5431 and #5910
See merge request OpenMW/openmw!669
3 years ago
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
3 years ago
Hristos N. Triantafillou
209e7718a8
Clarify the requirements of a data folder
...
The current text could be interpreted to mean that a data folder
_must_ have a plugin, but this isn't the case.
This added text clarifies that a plugin or resources are needed.
3 years ago
psi29a
86bd173d69
Merge branch 'refactoring' into 'master'
...
"static const" -> "static constexpr" in headers
See merge request OpenMW/openmw!676
3 years ago
AnyOldName3
b31459cc00
Merge branch 'refractiontest' into 'master'
...
Make refraction mixing based on water depth instead of screen depth
See merge request OpenMW/openmw!672
3 years ago
David Cernat
b1fbab2d1c
[Server] Remove 'using namespace ESM'
3 years ago
Petr Mikheev
369adf1583
Merge branch 'smarterunstuck' into 'master'
...
Forgot to initialize these variables
See merge request OpenMW/openmw!677
3 years ago
David Cernat
2656569d31
[Server] Remove 'using namespace std'
3 years ago
Petr Mikheev
7bbbe40abe
"static const" -> "static constexpr" in headers
3 years ago
wareya
e722c99e62
forgot to initialize these variables
3 years ago
psi29a
78894b6129
Merge branch 'smarterunstuck' into 'master'
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Improve 'unstuck'ing code
See merge request OpenMW/openmw!675
3 years ago
wareya
40265bf118
make unstucking slightly smarter (can turn itself off, also acts like flat ground)
3 years ago
David Cernat
4940687455
[General] Remove 'using namespace std' from multiplayer components
3 years ago
David Cernat
b3c40913f6
[Client] Remove 'using namespace std' from multiplayer-related code
...
This brings TES3MP in line with https://gitlab.com/OpenMW/openmw/-/merge_requests/664
3 years ago
David Cernat
59cb31e0a7
Add OpenMW commits up to 20 Mar 2021
...
# Conflicts:
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/aipursue.cpp
# components/CMakeLists.txt
3 years ago
elsid
62c0ecbbd0
Separate engage combat timer for each actor
...
Use DeviatingPeriodicTimer to distribute calls over time. This reduces
stuttering and make AI more natural.
3 years ago
elsid
675c0ab72f
Apply uniform random deviation to AI reaction timer
...
This allows to distribute AI reaction calls over time.
Before this change actors appearing at the same frame will react in the same
frame over and over because AI reaction period is constant. It creates a
non-uniform CPU usage over frames. If a single frame has too many AI reactions
it may cause stuttering when there are too many actors on a scene for current
system.
Another concern is a synchronization of actions between creatures and NPC.
They start to go or hit at the same frame that is unnatural.
3 years ago
wareya
1a4e9df707
add bit to suppress coastline artifacts at more of a distance
3 years ago
wareya
bf336e4cb4
make sun scattering color stop being an ugly radioactive green
3 years ago
AnyOldName3
d13d90a50d
Merge branch 'msvc-fix-osg-src-build' into 'master'
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MSVC: extern/ tweaks to make it build
See merge request OpenMW/openmw!663
3 years ago
wareya
845e3944d6
make refraction more visible even at a distance
3 years ago
Bret Curtis
8f996d0bce
Merge pull request #3056 from akortunov/master
...
Reset watched stats upon reload or new game start
3 years ago
Andrei Kortunov
54daa234bd
Reset watched stats upon reload or new game start
3 years ago
Alexei Dobrohotov
6ba4a36dbd
Merge pull request #3054 from akortunov/master
...
Remove invalid MyGUI properties from layout files
3 years ago
AnyOldName3
7831ba3d5d
Merge branch 'async_interp' into 'master'
...
Fix async physics interpolation
Closes #5908
See merge request OpenMW/openmw!670
3 years ago
wareya
1471ef003a
fix async physics interpolation
3 years ago
Bret Curtis
68c1adec0f
Merge pull request #3055 from akortunov/keyinit
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Init animation key struct before usage
3 years ago
psi29a
a4719ffdf3
Merge branch 'fix-windows-theme' into 'master'
...
Deploy Qt style DLL
Closes #5907
See merge request OpenMW/openmw!667
3 years ago
Andrei Kortunov
a22f6b24d5
Init animation key struct before usage
3 years ago
psi29a
9c1bda5408
Merge branch 'robuster-vswhere' into 'master'
...
Ensure vswhere finds us a single suitable MSVC installation
See merge request OpenMW/openmw!668
3 years ago
AnyOldName3
b38a817600
Ensure vswhere finds us a single suitable MSVC installation
...
Also document the numerous arguments to achieve this.
3 years ago
AnyOldName3
1c296a1a78
Deploy Qt style DLL
3 years ago
Alexei Dobrohotov
7acebbd6e8
Merge branch 'no-using-namespace-std' into 'master'
...
Minor cleanup: Remove `using namespace std`
See merge request OpenMW/openmw!664
3 years ago
psi29a
cac7461324
Merge branch 'fix-mesa-sunglare' into 'master'
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Fix sunglare on Mesa
Closes #5906
See merge request OpenMW/openmw!665
3 years ago
AnyOldName3
3ad1040271
Update changelog
3 years ago
AnyOldName3
162b25c180
Fix sunglare on Mesa
...
The sunglare works by comparing an occlusion query with depth testing on
against one with depth testing off to determine if there's anything
closer to the camera than the maximum depth buffer value. For the depth-
tested query, the depth range is set from 1 to 1 so it's always drawn at
the maximum distance. Originally, we had the depth function set to LESS,
meaning that the query would always fail as 1 is not less than 1, but
also glPolygonOffset was used to move the query by "the smallest value
that is guaranteed to produce a resolvable offset for a given
implementation" closer to the camera. While other driver and hardware
combinations do that, Mesa seems to be clamping to the depth range, so
still failing.
Instead, it's simpler to just get rid of the polygon offset and change
the depth test to LEQUAL as 1 *is* less than or equal to 1, but not than
any other possible depth buffer value.
3 years ago
Gleb Mazovetskiy
b9c2f6ea1a
Minor cleanup: Remove `using namespace std`
...
I came across these while trying to figure why MSVC build triggers
https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889
In the end, the issue was not in openmw but in OSG, but it's good to
clean up here anyway.
3 years ago
Gleb Mazovetskiy
493659d4f9
MSVC: extern/ tweaks to make it build
...
Not everything is supported but it does build with the following CMakeSettings.json
variables and dependencies from vcpkg:
"variables": [
{ "name": "OPENMW_USE_SYSTEM_BULLET", "value": "False", "type": "BOOL" },
{ "name": "OPENMW_USE_SYSTEM_MYGUI", "value": "False", "type": "BOOL" },
{ "name": "OPENMW_USE_SYSTEM_OSG", "value": "False", "type": "BOOL" },
{ "name": "BULLET_STATIC", "value": "True", "type": "BOOL" },
{ "name": "OSG_STATIC", "value": "False", "type": "BOOL" },
{ "name": "MYGUI_STATIC", "value": "False", "type": "BOOL" }
],
What works: it builds
What does not work: Not all DLLs are copied into the output directory with this set up
(SDL2, MyGUI, Bullet, OSG, are not copied).
3 years ago
Evil Eye
d1e8c6b223
Merge branch 'magical_rat' into 'master'
...
Register copied Spells with SpellList
See merge request OpenMW/openmw!662
3 years ago
Andrei Kortunov
c68e047f19
Remove invalid MyGUI properties from layout files
3 years ago
psi29a
49ec7c2053
Merge branch 'fix-mygui-log' into 'master'
...
Fix MyGUI log
Closes #5900
See merge request OpenMW/openmw!660
3 years ago
AnyOldName3
70f48d9b26
Merge branch 'fix-boost-zlib-vcpkg' into 'master'
...
MSVC: Fix build with vcpkg's boost
See merge request OpenMW/openmw!661
3 years ago
Gleb Mazovetskiy
f460ab2152
MSVC: Fix build with vcpkg's boost
...
boost-zlib is not present (nor needed) in vcpkg version of boost
There, it is part of boost-iostreams instead.
This was previously reported in:
https://gitlab.com/OpenMW/openmw/-/merge_requests/213#note_348625016
3 years ago
AnyOldName3
ba74fbf30e
Fix MyGUI log
...
Also actually print an error to the regular log when the MyGUI log can't
be opened so we notice if we kill it again in under five years.
3 years ago
AnyOldName3
20852e82b2
Merge branch 'zbuffer' into 'master'
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NiZBufferProperty: handle depth test flag (bug #5902 )
Closes #5902
See merge request OpenMW/openmw!658
3 years ago
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
3 years ago
AnyOldName3
56ef1ec506
Merge branch 'correct-extension-name' into 'master'
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Use correct extension name.
See merge request OpenMW/openmw!653
3 years ago
psi29a
9d5ec7624e
Merge branch 'fix_falling' into 'master'
...
Resolve #5895 by checking that the player is not on the ground
Closes #5895
See merge request OpenMW/openmw!651
3 years ago
Bret Curtis
90baf8ad60
Merge pull request #3053 from akortunov/master
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Add move assignment operator for the ESM::Variant
3 years ago
Bret Curtis
40c989d732
allman style
3 years ago
Evil Eye
c2580d60e9
Register copied Spells with SpellList
3 years ago
Bret Curtis
9fc0649fb6
a better check to avoid the mCell assertion, so compariing nullptr to current cell will refurn false anyway
3 years ago
Bret Curtis
49545e6d29
add comments as to why we need to check that the player is grounded or not; only run once during initial cell loading
3 years ago
Bret Curtis
fff1df9ee4
revert some blank lines
3 years ago
Bret Curtis
c067782814
proper fix that traces down the player when a cell is loaded; we also only run once if the current cell being loaded is the one that the player is in.
3 years ago
Bret Curtis
1479f98793
hacky solution with debug; seems that player is added before cell so tracing down will not find anything
3 years ago
Bret Curtis
19ad7d7f0c
Resolve #5895 by setting the initial mOnGround state to false; we do this because the movement solver runs one frame behind so when we run through the loop the first time we assume we are on the ground even though we may be 400 units in the air.
3 years ago
psi29a
3736cd45cd
Merge branch 'mygui-obsolete' into 'master'
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Set `MYGUI_DONT_USE_OBSOLETE=OFF`
Closes #5896
See merge request OpenMW/openmw!656
3 years ago
Gleb Mazovetskiy
918fd174f3
Set `MYGUI_DONT_USE_OBSOLETE=OFF`
...
Fixes https://gitlab.com/OpenMW/openmw/-/issues/5896
3 years ago
psi29a
89aed67e2b
Merge branch 'shhh-macs-stop-yelling' into 'master'
...
Hide macro usage from Macs where it isn't defined
See merge request OpenMW/openmw!655
3 years ago
AnyOldName3
9466d6a409
Hide macro usage from Macs where it isn't defined
3 years ago
psi29a
514a55ed4c
Merge branch 'fix_5846' into 'master'
...
Fix #5846 (headtracking)
Closes #5846
See merge request OpenMW/openmw!652
3 years ago
psi29a
dfae954eb2
Merge branch 'mygui_crashes_on_exit' into 'master'
...
Resolve crashes on exit with visible MyGUI widgets
Closes #5899
See merge request OpenMW/openmw!654
3 years ago
glassmancody.info
6255b0492b
Resolve crashes on exit with visible MyGUI widgets
3 years ago
AnyOldName3
34af58f53f
Use correct extension name.
...
Like 0068c7bb25
, but for other shaders, too
3 years ago
Petr Mikheev
447c3b9489
Fix 5846
3 years ago
Andrei Kortunov
4d48c81998
Add move assignment operator and move constructor for the ESM::Variant
3 years ago
elsid
9275dd2dcb
Avoid virtual dispatch in SoundManager dtor
3 years ago
elsid
b0311ce9f1
Remove DEFAULT_OUTPUT macros
3 years ago
elsid
e30a59772c
Remove DEFAULT_DECODER macros
3 years ago
Evil Eye
4db2f79a3c
Merge branch 'setpos' into 'master'
...
Use relative movement inside of SetPos
See merge request OpenMW/openmw!649
3 years ago
Gleb Mazovetskiy
36cea2073f
Update MyGUI
...
Includes f01cba4bb3
Fixes https://gitlab.com/OpenMW/openmw/-/issues/5897
3 years ago
fredzio
cb39f8fb01
Use moveObjectBy in SetPos
3 years ago
fredzio
03b86c232b
Apply the position offset even if the simulation is not performed
...
because we're too fast.
3 years ago
psi29a
311b497491
Merge branch 'bullet-heightfield-floats' into 'master'
...
Avoid heightfield conversion in newer Bullet
See merge request OpenMW/openmw!647
3 years ago
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
...
Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
3 years ago
AnyOldName3
3103266406
Add correct preprocessor check when enabling extension
3 years ago
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
3 years ago
AnyOldName3
f09b0fc1bd
Put groundcover alphafunc where shader visitor can see it
...
I'd already made this change so don't know why it disappeared instead of
being included in b8ee32e3
3 years ago
psi29a
f388de861d
Merge branch 'update-bullet' into 'master'
...
Update Bullet to improve performance
See merge request OpenMW/openmw!627
3 years ago
Gleb Mazovetskiy
fe6b990f2e
Update Bullet to improve performance
...
Updates Bullet to include https://github.com/bulletphysics/bullet3/pull/3287
This massively improves heightfield collision detection performance in
some areas.
E.g. with single-threaded bullet in the `--skip-menu` starting area
on my test desktop: 30 FPS -> 60 FPS
3 years ago
Gleb Mazovetskiy
351d11449b
Avoid heightfield conversion in newer Bullet
...
Takes advantage of the direct `float` support implemented in
https://github.com/bulletphysics/bullet3/pull/3293
3 years ago
Bret Curtis
36d5d1c25c
Merge pull request #3051 from akortunov/master
...
Changelog fixes
3 years ago
Chris Djali
32424b4b6a
Merge pull request #3052 from akortunov/crashfix
...
Fix a crash during new game
3 years ago
Andrei Kortunov
39b7260ab4
Fix a crash during new game
3 years ago
Andrei Kortunov
63958c6d61
Changelog fixes
3 years ago
Andrei Kortunov
79c4140ebb
Merge branch 'macos-valueobject' into 'master'
...
Fix linking on MacOS
See merge request OpenMW/openmw!645
3 years ago
AnyOldName3
64ddb4c1b0
Fix linking on MacOS
3 years ago
AnyOldName3
d52ae28b7a
Fix linking on MacOS
3 years ago
psi29a
9f47190411
Merge branch 'now-it-blends' into 'master'
...
Convert blending factors properly for the character preview
See merge request OpenMW/openmw!644
3 years ago
AnyOldName3
cb2cbb4181
Convert blending factors properly for the character preview
3 years ago
AnyOldName3
450b971bb0
Merge branch 'gl4es-patch' into 'master'
...
gl4es: Delay feature detection until a context exists
See merge request OpenMW/openmw!626
3 years ago
Chris Djali
9bfe941d4b
Merge pull request #3050 from akortunov/master
...
Double-buffer shader water stateset
3 years ago
Andrei Kortunov
38679013fe
Give meaningful name to the mEffectFade
3 years ago
psi29a
35266314e2
Merge branch 'fix-old-ffmpeg' into 'master'
...
Restore compatibility with FFMpeg < 57.80.100
See merge request OpenMW/openmw!642
3 years ago
Gleb Mazovetskiy
1db7d2ec4e
Restore compatibility with FFMpeg < 57.80.100
...
This should fix macOS Travis build broken by 58d33aa95b
3 years ago
AnyOldName3
deb184cdce
Merge branch 'fix-build' into 'master'
...
Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
See merge request OpenMW/openmw!640
3 years ago
psi29a
611a63acc6
Merge branch 'threesacharm' into 'master'
...
Attempt to fix restocking items in old saves
Closes #5823
See merge request OpenMW/openmw!580
3 years ago
psi29a
699bdab620
Merge branch 'drip' into 'master'
...
Ignore agents without bounding boxes
Closes #5879
See merge request OpenMW/openmw!641
3 years ago
psi29a
194875dec1
Merge branch 'fix-video-arm' into 'master'
...
osg-ffmpeg-videoplayer: Fix crash on ARM
Closes #5807
See merge request OpenMW/openmw!564
3 years ago
Andrei Kortunov
d805886de7
Double-buffer shader water stateset (bug #5026 )
3 years ago
Gleb Mazovetskiy
7f6339c61f
AV: Add changelog entry
3 years ago
Gleb Mazovetskiy
36bac353df
AV: Handle varying video frame dimensions
3 years ago
Gleb Mazovetskiy
58d33aa95b
AV: Fix all memory leaks
...
The most substantial memory leak came from `PacketQueue::get`
not unreferencing its argument packet.
Other leaks came from using `av_free` instead of type-specific free
functions.
Also modifies `PacketQueue::put` for readability.
3 years ago
Evil Eye
eb07818f13
Ignore agents without bounding boxes
3 years ago
Gleb Mazovetskiy
eb93fdfbea
Use unique_ptr with custom deleter for VideoPicture::rgbaFrame
3 years ago
Chris Djali
213525c372
Merge pull request #3049 from akortunov/master
...
Use correct mCursorActive flag initial value
3 years ago
Alexei Dobrohotov
e9aa161ffc
Merge branch 'reallyskipphysics' into 'master'
...
Close race that breaks scripted teleporting (#5873 )
See merge request OpenMW/openmw!639
3 years ago
Andrei Kortunov
482f04c836
Use correct mCursorActive flag initial value
3 years ago
Gleb Mazovetskiy
b7076549a3
osg-ffmpeg-videoplayer: Fix crash on ARM
...
osg-ffmpeg-videoplayer handled frame allocation incorrectly.
It used a `vector<uint8_t>` as its buffer, meaning the addresses could
did not respect alignment.
Instead, changes it to use `AVFrame` as buffers, allocated via `av_image_alloc`.
We also now only allocate the buffer once, instead of on every frame,
which should improve the framerate of videos.
Fixes the following crash on startup on ARM:
> Invalid address alignment (signal 7)
Fixes #5807
3 years ago
Gleb Mazovetskiy
455be9dbbb
Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
...
1. CMake's built-in OSG finder does not use pkgconfig, so we have to
manually ensure the order is correct for inter-library dependencies.
https://gitlab.kitware.com/cmake/cmake/-/issues/21701
2. OSG plugin pkgconfig files are missing dependencies on the underlying
libraries (e.g. freetype, png, jpeg), so we have to link them manually.
https://github.com/openscenegraph/OpenSceneGraph/issues/1052
3 years ago
fredzio
31d8ce266b
Close a race between main and physics threads when actor is positioned by scripts.
...
When a position is forced, the actor position in physics subsystem is
overriden. The background physics thread is not made aware of this,
its result are simply discarded.
There is a short window where this doesn't work (in this
example, actor is at A and script moves it to B)
1) actor position is set to B. (among others, Actor::mPosition is set to B)
2) physics thread reset Actor::mPosition with stale value (around A)
3) main thread read simulation result, reset Actor::mSkipSimulation flag => actor is at B
4) physics thread fetch latest Actor::mPosition value, which is around A
5) main thread read simulation result, actor is around A
To avoid this situation, do not perform 2) until after 3) occurs. This
way, at 4) starts the simulation with up-to-date Actor::mPosition
3 years ago
Alexei Dobrohotov
2bfee281fd
Merge branch 'restore_caster' into 'master'
...
Restore projectile caster from savegame (#5860 )
See merge request OpenMW/openmw!616
(cherry picked from commit d595c7adb0fb45eafed6d3d0403ad640a91411ed)
c5426bec In the savegame, projectile caster is identified by its actor id. When
3 years ago
Evil Eye
c9d3da498a
Merge branch 'pursue' into 'master'
...
AIPursue: Pursue the player until LOS is established (#5869 )
Closes #5869
See merge request OpenMW/openmw!634
3 years ago
psi29a
4340142c22
Merge branch 'macosx_gitlab' into 'master'
...
give qt5 a show for brew
See merge request OpenMW/openmw!636
3 years ago
Bret Curtis
9fbb530dde
be explicit and print version information to verification
3 years ago
Bret Curtis
53cb20454f
add path hack only to verify, will remove later
3 years ago
Bret Curtis
f03beb7963
uninstall qt@6
3 years ago
Bret Curtis
8fc0f965bb
which qmake?
3 years ago
Bret Curtis
87ede9284b
be more explicit
3 years ago
Bret Curtis
17059cefea
give qt@5 a try
3 years ago
Bret Curtis
caa8b0ca1a
give qt5 a show for brew
3 years ago
Andrei Kortunov
7cc97297e7
Merge pull request #3048 from akortunov/master
...
Fix formatting in the groundcover docs
3 years ago
Andrei Kortunov
41b3090a49
Fix formatting in the groundcover docs
3 years ago
Evil Eye
8ae4ee291f
Attempt to fix restocking items in old saves
3 years ago
psi29a
d990c425b8
Merge branch 'recastnavigation_custom_path' into 'master'
...
Support custom path for recastnavigation
See merge request OpenMW/openmw!635
3 years ago
elsid
b9575180b5
Support custom recastnavigation system path
3 years ago
elsid
b47573f36b
Fix recastnavigation debug library suffixes
3 years ago
Bret Curtis
741584472e
another cleanup to FindRecastNavigation.cmake
3 years ago
AnyOldName3
da1d7d7480
Merge branch 'effect_icons' into 'master'
...
Reset effect icon transparency when they're hidden (#5877 )
Closes #5877
See merge request OpenMW/openmw!633
3 years ago
Dobrohotov Alexei
fc329050b3
AIPursue: Pursue the player until LOS is established ( #5869 )
3 years ago
Alexei Dobrohotov
5e91af230d
Reset effect icon transparency when they're hidden ( #5877 )
3 years ago
psi29a
54a7048eed
Merge branch 'recast_cmake' into 'master'
...
initial attempt at FindRecastNavigation.cmake
See merge request OpenMW/openmw!617
3 years ago
Bret Curtis
2bc5a44e15
Added copyright, refactored to be more clear and marked certain things as advanced.
3 years ago
Bret Curtis
c4064fca0c
include feedback and add DebugUtils and Detour
3 years ago
Bret Curtis
ed74834e01
put back the recast stuff
3 years ago
Bret Curtis
28cb14289a
initial attempt at FindRecastNavigation.cmake
3 years ago
psi29a
787a976fb8
Merge branch 'mygui-upgrade' into 'master'
...
MyGUI 3.4.1 compatibility
Closes #5806
See merge request OpenMW/openmw!560
3 years ago
Gleb Mazovetskiy
8a1644885b
MyGUI: Bump version to 3.4.1
...
Also set MYGUI_DONT_USE_OBSOLETE
3 years ago
Gleb Mazovetskiy
4495b67d77
MyGUI HEAD compatibility
...
Makes OpenMW compatible with the current MyGUI HEAD at:
f93d4fb614
Refs #5806
3 years ago
Evil Eye
e2fc5d87b3
Merge branch 'elemental_shields' into 'master'
...
Don't let elemental shields harm the player in god mode
Closes #5875
See merge request OpenMW/openmw!631
3 years ago
Alexei Dobrohotov
023bc80f55
Don't let elemental shields harm the player in god mode
3 years ago
psi29a
eb11e1fcdb
Merge branch 'build-accelerator' into 'master'
...
heightfield: Only `buildAccelerator` on Bullet 2.89+
Closes #5874
See merge request OpenMW/openmw!630
3 years ago
Gleb Mazovetskiy
1fb442e701
heightfield: Only `buildAccelerator` on Bullet 2.89+
...
Fixes #5874
3 years ago
psi29a
570bf567cd
Merge branch 'fix_navigator_tests' into 'master'
...
Fix navigator tests (Bullet changes related)
See merge request OpenMW/openmw!629
3 years ago
elsid
fac5759748
Set bounding min and max height for btHeightfieldTerrainShape
...
They must be set for proper AABB based filtering. Use
+-max(abs(min), abs(max)) to make sure bullet does not shift coordinates by z.
3 years ago
elsid
fdca76ce86
Remove unused includes
3 years ago
Gleb Mazovetskiy
044e784072
gl4es: Delay feature detection until a context exists
...
gl4es feature detection does not work reliably with EGL.
If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.
This requires gl4es to be configured with:
-DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON
This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271
3 years ago
psi29a
28be5a259b
Merge branch 'russian_console' into 'master'
...
Don't assume unmapped keycodes outside the extended ASCII range are unprintable
Closes #5871
See merge request OpenMW/openmw!622
3 years ago
psi29a
937549c99e
Merge branch 'fix_still_actors' into 'master'
...
Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601
3 years ago
psi29a
20e6db917b
Merge branch 'fix-osg-static' into 'master'
...
CMake: Fix support for OSG static lib paths
See merge request OpenMW/openmw!624
3 years ago
psi29a
7088e790dd
Merge branch 'include-tuple' into 'master'
...
Fix compilation of tests with MSVC
See merge request OpenMW/openmw!625
3 years ago
AnyOldName3
46a1715d8a
Actually return something
3 years ago
AnyOldName3
16e8cf89af
Fix compilation of tests with MSVC
3 years ago
AnyOldName3
f5a87ee46d
Refactor out duplicated RTT setup code
3 years ago
AnyOldName3
e3547fe689
Merge branch 'heightfield-accel' into 'master'
...
heighfield: buildAccellerator()
See merge request OpenMW/openmw!623
3 years ago
Gleb Mazovetskiy
21a70b7d2b
heighfield: buildAccellerator()
...
This enables accelleration of heightfield collisions.
Unfortunately, `btHeightfieldTerrainShape::processAllTriangle` does not
yet use the accellerator data, so this change does not improve
performance yet but might do so in future bullet versions.
References:
* Accellerator introduced in:
https://github.com/bulletphysics/bullet3/pull/2062
* Feature request to use the accellerator in `processAllTriangle`:
https://github.com/bulletphysics/bullet3/issues/3276
3 years ago
Gleb Mazovetskiy
13c5b1b0c5
CMake: Fix support for OSG static lib paths
...
`$<TARGET_FILE:...>` fails if the argument is already a path (instead of
a library name). This happens when a static library is found via
`osg_find_library`.
If the argument contains `/` or `.`, do not use `$<TARGET_FILE:...>`
3 years ago
Alexei Dobrohotov
92300733c5
Merge pull request #3047 from akortunov/master
...
Remove outdated entries from gitignore
3 years ago
Alexei Dobrohotov
a292a31cb3
Merge branch 'you_and_i_code' into 'master'
...
Fix Ctrl U/W behaviour to work with unicode text
See merge request OpenMW/openmw!621
3 years ago
Evil Eye
1a423860b5
Add changelog entry
3 years ago
Evil Eye
6e0f070cd1
Don't assume unmapped keycodes outside the extended ASCII range are unprintable
3 years ago
Evil Eye
a616af822e
Fix Ctrl U/W behaviour to work with unicode text
3 years ago
Andrei Kortunov
b7535ad9fb
Remove outdated entries from gitignore
3 years ago
AnyOldName3
4ed67d8597
Improve A2C setting name
3 years ago
AnyOldName3
153ab57ae3
Make assignment in while loop condition obviously intentional
3 years ago
David Cernat
39dc6fc355
Add OpenMW commits up to 24 Feb 2021
...
# Conflicts:
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
# components/CMakeLists.txt
3 years ago
Andrei Kortunov
e230dcb8b2
Merge branch 'why-wont-this-bug-just-die' into 'master'
...
Make the dummy texture for the character preview even more shadow-friendly
See merge request OpenMW/openmw!619
3 years ago
AnyOldName3
c7ee5d21dc
Make the dummy texture for the character preview even more shadow-friendly
3 years ago
AnyOldName3
2b144ff3dd
Merge branch 'fix_frame_rate_limit' into 'master'
...
Fix frame rate limit (#5686 )
See merge request OpenMW/openmw!603
3 years ago
psi29a
96b5581930
Merge branch 'fetchcontent-recast-navigation' into 'master'
...
Move recastnavigation to FetchContent
Closes #5793
See merge request OpenMW/openmw!614
3 years ago
psi29a
07740982ce
Merge branch 'fix-osg-plugins-dir' into 'master'
...
Fix OSGPlugins_LIB_DIR on the MacOS build
See merge request OpenMW/openmw!615
3 years ago
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
3 years ago
Gleb Mazovetskiy
e265d0bc2b
Fix OSGPlugins_LIB_DIR on the MacOS build
...
Moves auto-detection of OSGPlugins_LIB_DIR into FindOSGPlugins.cmake.
This should hopefully fix the error in the MacOS build.
3 years ago
Gleb Mazovetskiy
1c9245bd58
Move recastnavigation to FetchContent
3 years ago
psi29a
5c0214142b
Merge branch 'static-build' into 'master'
...
Optional local source builds of OSG, MyGUI, Bullet
See merge request OpenMW/openmw!547
3 years ago
psi29a
bcbe144a1d
Merge branch 'weatheralpha' into 'master'
...
Fix weather particle fading
Closes #5455
See merge request OpenMW/openmw!506
3 years ago
psi29a
de28a89a43
Merge branch 'navigator_cleanup' into 'master'
...
Navigator cleanup
See merge request OpenMW/openmw!612
3 years ago
psi29a
87d80b3d0a
Merge branch 'loading_screen_race_condition' into 'master'
...
Fix a race condition in loading screen.
See merge request OpenMW/openmw!568
3 years ago
psi29a
59e09cba5b
Merge branch 'boltsize' into 'master'
...
Use projectile mesh size (#5829 )
See merge request OpenMW/openmw!587
3 years ago
psi29a
16460aa4e3
Merge branch 'distinguish-engine-and-cs' into 'master'
...
Use different filenames for Engine and CS packages
See merge request OpenMW/openmw!610
3 years ago
elsid
603af3d62c
Merge branch 'wotz-this-do' into 'master'
...
Don't force linker to work with doubly-defined symbols
See merge request OpenMW/openmw!602
3 years ago
elsid
561628087c
Merge branch 'profiler_fix' into 'master'
...
Fix profiler glitches (#5850 )
See merge request OpenMW/openmw!605
3 years ago
elsid
e1c5d05e84
Merge branch 'yell-about-missing-icon' into 'master'
...
Log when icon is missing and fallback is used
Closes #5857
See merge request OpenMW/openmw!611
3 years ago
AnyOldName3
b8ee32e317
Support A2C for groundcover
3 years ago
elsid
bc67669a97
Comment unused argument
3 years ago
elsid
4983684fda
Fix implicit int to float conversion warning
3 years ago
elsid
bb0c478954
Add missing include and use std malloc and free
3 years ago
elsid
3a9b1ce63a
Use camel case for local constant
3 years ago
elsid
a7fe6c7ba1
Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function
3 years ago
elsid
d3ab6c972f
Avoid set unused position from dtNavMeshQuery::findNearestPoly result
3 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
3 years ago
David Cernat
7e188f2dd6
Add OpenMW commits up to 14 Feb 2021
...
# Conflicts:
# apps/openmw/mwclass/door.cpp
# apps/openmw/mwscript/aiextensions.cpp
3 years ago
AnyOldName3
6291b9304b
Log when icon is missing and fallback is used
3 years ago
AnyOldName3
70a059d4bf
Use different filenames for Engine and CS packages
3 years ago
Petr Mikheev
4d3df56bf3
Merge branch 'wizard_morrowind_bsa' into 'master'
...
Wizard: Display an error if Morrowind.bsa is missing
See merge request OpenMW/openmw!571
3 years ago
psi29a
6c487c539e
Merge branch 'static-ci-filename' into 'master'
...
Give binaries static filename
See merge request OpenMW/openmw!607
3 years ago
uramer
e7afbc74d8
Wizard: Only allow to select Morrowind.esm master files, display an error if Morrowind.bsa is missing
3 years ago
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target
3 years ago
AnyOldName3
5e5c0a1d89
Add branch name back to filename
...
The URL needs to contain the branch name anyway, so there's no point
removing it.
3 years ago
elsid
becccf3b5e
Make actor flee from a combat when cannot reach a target
3 years ago
AnyOldName3
d47bd54bb5
Merge branch 'move_warning' into 'master'
...
Remove a new warning
See merge request OpenMW/openmw!606
3 years ago
AnyOldName3
0736fec148
Give binaries static filename
3 years ago
fredzio
c4e909c29e
Silence a clang warning:
...
warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
3 years ago
fredzio
9d90e250cf
Physics is not running while paused, so zero the stats for the async
...
thread instead of keeping whatever value was before the pause.
3 years ago
fredzio
bc4047d815
Update engine stats for all levels above first, not only at the second.
3 years ago
elsid
8ab5fd9b40
Fix frame rate limit
...
Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.
Remove old frame limiting mechanism.
3 years ago
psi29a
5566f2b06b
Merge branch 'optimise-groundcover-lighting' into 'master'
...
Optimise groundcover lighting
See merge request OpenMW/openmw!600
3 years ago
psi29a
57fba8c070
Merge branch 'door_to_nothingness' into 'master'
...
Fallback to default cell name for door destination
Closes #5838
See merge request OpenMW/openmw!591
3 years ago
AnyOldName3
c97980a0f6
Don't force linker to work with doubly-defined symbols
3 years ago
Evil Eye
2e73d2c145
Fallback to default cell name for door destination
3 years ago
psi29a
c33b2e0100
Merge branch 'dehardcodebaseanim' into 'master'
...
Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510
3 years ago
David Cernat
a379d12529
[General] Turn Utils::printVersion() into Utils::getVersionInfo()
3 years ago
AnyOldName3
f8f6d63d4c
Optimise groundcover lighting
3 years ago
Alexei Dobrohotov
a884146878
Merge branch 'master' into 'master'
...
Add unit test for swapEndiannessInplace(). Part of Bug #5837
See merge request OpenMW/openmw!598
3 years ago
Sergey Fukanchik
f3271cb66b
Add unit test for swapEndiannessInplace(). Part of Bug #5837
3 years ago
psi29a
e2ec3b0db7
Merge branch 'missing-inventory-icon' into 'master'
...
Use default icon.tga when inventory icon is missing
Closes #4977
See merge request OpenMW/openmw!596
3 years ago
AnyOldName3
034a7a9dbc
Add changelog entry
3 years ago
AnyOldName3
da6223fc4b
Use default icon.tga when inventory icon is missing
3 years ago
psi29a
4b7d00530d
Merge branch 'freeunrealestate' into 'master'
...
Don't check magicka when casting free spells
Closes #5841
See merge request OpenMW/openmw!589
3 years ago
psi29a
7a9eb34403
Merge branch 'master' into 'freeunrealestate'
...
# Conflicts:
# CHANGELOG.md
3 years ago
psi29a
31f41836a1
Merge branch 'no_stuck_in_proj' into 'master'
...
Don't let projectiles push actors out of the world (#5802 )
See merge request OpenMW/openmw!595
3 years ago
psi29a
21a6922caa
Merge branch 'shieldispain' into 'master'
...
Play damage sound when hurt by elemental shields
Closes #5840
See merge request OpenMW/openmw!594
3 years ago
fredzio
b78820de55
Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
...
projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world.
3 years ago
Evil Eye
997ff37301
Merge branch 'very_minor_docs_change' into 'master'
...
Update 'toggle sneak' documentation
Closes #5844
See merge request OpenMW/openmw!593
3 years ago
Evil Eye
af0f94f03e
Play damage sound when hurt by elemental shields
3 years ago
Jonas Tobias Hopusch
39c2c19dae
Update 'toggle sneak' documentation
...
The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844
Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
3 years ago
psi29a
9bd77e7d2c
Merge branch 'fix_swap_endianness' into 'master'
...
Fix implementation of Misc::swapEndiannessInplace
See merge request OpenMW/openmw!592
3 years ago
Evil Eye
f1caeea444
Don't return negative values from GetMagicka
3 years ago
Petr Mikheev
31b5150e0d
Fix implementation of Misc::swapEndiannessInplace
3 years ago
Evil Eye
e4cd89643f
Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate
3 years ago
Evil Eye
6aa75c287a
Don't check magicka when casting free spells
3 years ago
psi29a
dc31e1c680
Merge branch 'refraction_shadow_fix_2' into 'master'
...
Fix shadows missing in the refraction RTT on the first and second frame
See merge request OpenMW/openmw!590
3 years ago
AnyOldName3
3e273a759a
Clarify method name now we're using it differently
3 years ago
psi29a
e6607486f5
Merge branch 'jfmherokiller-master-patch-23743' into 'master'
...
Fix the regression involving Cure
See merge request OpenMW/openmw!582
3 years ago
psi29a
f63af685c0
Merge branch 'bemorenegative' into 'master'
...
Allow negative values for ai stats
Closes #5835
See merge request OpenMW/openmw!586
3 years ago
fredzio
6e969ca3fa
Use mesh collision box instead of node bounding sphere for projectile
...
size. The bounding sphere is much bigger than the mesh.
3 years ago
Evil Eye
3007cb14a9
Also allow negative AI values in dialogue
3 years ago
Noah Gooder
e42b67ee50
Modified actors.cpp and Authors.md
3 years ago
David Cernat
e1259fdc41
Add OpenMW commits up to 4 Feb 2021
...
# Conflicts:
# apps/openmw/engine.cpp
# apps/openmw/mwmechanics/npcstats.hpp
# apps/openmw/mwrender/globalmap.cpp
3 years ago
Alexei Dobrohotov
ab28847eaf
Merge branch 'collisionextentsandcenter' into 'master'
...
Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579
3 years ago
Alexei Dobrohotov
cc220861e3
Merge branch 'character-preview-opacity-without-shadows' into 'master'
...
Make the dummy texture for the character preview shadow-friendly
See merge request OpenMW/openmw!585
3 years ago
unelsson
303f1912a6
less debug spam
3 years ago
unelsson
d5844b0982
Use accompanying txt file for textkeys in osgAnimation formats
3 years ago
Evil Eye
61e014a765
Allow negative values for ai stats
3 years ago
psi29a
f8c068ee34
Merge branch 'fix_navmesh_cache_key' into 'master'
...
Increase navmesh cache hit rate by fixing key implementation
See merge request OpenMW/openmw!584
3 years ago
elsid
68fe6b9114
Use only item size to check whether item fits cache
...
Item size has to be counted anyway and there is no reason to check only navmesh
data first.
3 years ago
elsid
3a2cea5271
Use raw recast mesh data and off mesh connections for navmesh key
...
Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison.
3 years ago
elsid
ad1f8c1e84
Sort water and off mesh connections for recast mesh
...
Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality.
3 years ago
elsid
489107c5ee
Count navmesh cache key once in item size
...
Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
3 years ago
elsid
88ca4a1db6
Count navmesh cache hit rate
3 years ago
Nelsson Huotari
45fde84f4f
Use nodemasks and visitors for detecting custom collision shapes
3 years ago
Nelsson Huotari
e91d1a2b42
Fix earlier broken commit
3 years ago
AnyOldName3
0639f8b7c6
Make the dummy texture for the character preview shadow-friendly
3 years ago
Nelsson Huotari
5c32460153
Add underscore-separated node-names to reserved-list
3 years ago
Nelsson Huotari
384112746c
Add option for custom collision node with non-nif files
3 years ago
Nelsson Huotari
bae27e8199
dynamic_cast to static_cast
3 years ago
Nelsson Huotari
b28d8251aa
Clone animation tracks
3 years ago
Nelsson Huotari
6c0c28c2eb
Get collision box extents and center from btBvhTriangleMeshShape
3 years ago
Nelsson Huotari
382324173b
\ to /
3 years ago
Nelsson Huotari
1221889cf7
Limit conversion of underscores to nodes origating from osgAnimation library
3 years ago
Nelsson Huotari
2c67f34c6d
Update base_anim file settings
3 years ago
Nelsson Huotari
5b88d16a50
Clean-up
3 years ago
Nelsson Huotari
2162b97fef
Handle case in osgAnimation bone names
3 years ago
Nelsson Huotari
7d3f2bc113
Convert underscores in bone names to whitespaces
3 years ago
Jordan Francis Moran-Meyers
0d1c073cfa
Fix the regression involving Cure
3 years ago
madsbuvi
7edaa50195
another approach
3 years ago
Petr Mikheev
94e8855c8c
Merge branch 'fix_5821' into 'master'
...
Fix #5821 : NPCs from mods getting removed if mod order was changed
Closes #5821
See merge request OpenMW/openmw!577
3 years ago
Nelsson Huotari
f87c45c92a
Get collision box extents and center from btBvhTriangleMeshShape
3 years ago
Petr Mikheev
e83a9cdc89
Merge branch 'pathfinding_fix' into 'master'
...
Pathfinding fixes
See merge request OpenMW/openmw!576
3 years ago
Petr Mikheev
157b14cdaa
Fix #5821 : NPCs from mods getting removed if mod order was changed
3 years ago
Petr Mikheev
9590377f22
Don't ignore Z in path finding if actor can move by Z.
3 years ago
Petr Mikheev
642ca02e35
Shorten almost straight paths only if smooth movement is enabled; reduce angle limit for the shortening.
3 years ago
Andrei Kortunov
b286397dd4
Merge pull request #3045 from akortunov/revert
...
Revert fix for 5379
3 years ago
Andrei Kortunov
7b727e4d70
Revert "Remove physics dependency on basenode"
...
This reverts commit 165c731492
.
3 years ago
Andrei Kortunov
165af1c365
Revert "Some actors are supposed to spawn on a static object that belong to an adjacent cell."
...
This reverts commit f031a191b8
.
3 years ago
Andrei Kortunov
8019fd594d
Revert "Add changelog"
...
This reverts commit f219c5992b
.
3 years ago
Andrei Kortunov
f8e8496d36
Revert "Revert a wrong change introduced in MR 546"
...
This reverts commit 23137d0c54
.
3 years ago
Bret Curtis
9f168eab88
Merge pull request #3044 from akortunov/master
...
Avoid null dereference for objects without cells
3 years ago
psi29a
faa800464f
Merge branch 'cs_fix_separate_drop' into 'master'
...
OpenMW-CS: Fix separate drop, refactor for code reuse
See merge request OpenMW/openmw!574
3 years ago
uramer
ee2f0e7eb3
Fix inconsistent argument name
3 years ago
uramer
eca0d8b7ea
Fix typo in DropMode enum
3 years ago
uramer
edc6d5c3e7
Fix a typo in separate drop binds
3 years ago
uramer
36cd818155
Fix separate drop, refactor for code reuse
3 years ago
Andrei Kortunov
3b9f8b5fa2
Avoid null dereference for objects without cells
3 years ago
Andrei Kortunov
d984d13b1c
Merge branch 'animate_animated_objects' into 'master'
...
Unbreak animated objects (regression from !546 )
See merge request OpenMW/openmw!570
3 years ago
Andrei Kortunov
5382d38b9b
Merge branch 'hit_target_object' into 'master'
...
Unbreak targetted spell on objects (#5811 )
See merge request OpenMW/openmw!569
3 years ago
Andrei Kortunov
74fba6df36
Merge branch 'revert-f917037e' into 'master'
...
Revert "Merge branch 'movement_fix2' into 'master'"
See merge request OpenMW/openmw!572
3 years ago
elsid
a3ab8dfbb4
Revert "Merge branch 'movement_fix2' into 'master'"
...
This reverts merge request !496
3 years ago
fredzio
23137d0c54
Revert a wrong change introduced in MR 546
...
A prerequisite to create physics objects for statics was to remove the
dependency on base node (since it doesn't yet exists) for object
position. It is still necessary for animation though.
Restore the basenode (and the associated FIXME) so that animated objects works properly.
3 years ago
Nelsson Huotari
83ee1cc582
fix xbase to baseanim
3 years ago
Nelsson Huotari
3194520dcd
Move base_anim settings to settings-default.cfg
3 years ago
Bret Curtis
b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
...
Grass instancing
3 years ago
psi29a
699bd257ef
Merge branch 'camera_stats' into 'master'
...
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to a valid file.
See merge request OpenMW/openmw!526
3 years ago
Frederic Chardon
7cd7fa2f08
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
...
a valid file.
3 years ago
fredzio
64475ebedb
Remove a brainfart from precise projectile handling: all non-actor
...
non-projectile objects were treated as ground.
3 years ago
Gleb Mazovetskiy
c8db4b9b34
.gitlab-ci.yml: Increase Android timeout (1h -> 1h30m)
3 years ago
Gleb Mazovetskiy
93bc5848af
.gitlab-ci.yml: Bump Android cache key to v3
3 years ago
Gleb Mazovetskiy
2798db5418
CI/before_script.linux.sh: <tab> -> 4 spaces and remove unused ENV
3 years ago
Gleb Mazovetskiy
3308c717f8
extern/CMakeLists.txt: Switch to openmw's OSG
3 years ago
Gleb Mazovetskiy
4098b455f5
extern/CMakeLists.txt: Bump OSG
...
All the necessary fixes have been upstreamed
3 years ago
Gleb Mazovetskiy
3d334dae75
Fix MYGUI/OSG_STATIC and BUILD_SHARED_LIBS
3 years ago
Gleb Mazovetskiy
99061345cc
WholeArchive.cmake: Fix mismatched args warning
3 years ago
Gleb Mazovetskiy
daf080ff19
cmake: Move MYGUI/OSG_STATIC default to top-level
...
Makes it clear that the USE_SYSTEM variables affect the defaults of
STATIC variables.
3 years ago
Gleb Mazovetskiy
377bd27aa7
set(BUILD_SHARED_LIBS ${OSG/MYGUI_STATIC})
3 years ago
Gleb Mazovetskiy
eba151884e
Fix Android build
...
https://github.com/openscenegraph/OpenSceneGraph/pull/1037
3 years ago
Gleb Mazovetskiy
f0febe095c
extern/CMakeLists.txt: Set OSG/MYGUI_STATIC on PARENT_SCOPE
3 years ago
Gleb Mazovetskiy
402e43678c
extern/CMakeLists.txt: Bump OSG
3 years ago
Gleb Mazovetskiy
26814b2386
CMakeLists.txt: Restore policies as we unbumped cmake version
3 years ago
Gleb Mazovetskiy
4dc0fd299f
cmake/WholeArchive.cmake: fix typo
3 years ago
Gleb Mazovetskiy
98564b0aae
cmake: move cmake_minimum_required bump to extern/CMakeLists.txt
3 years ago
Gleb Mazovetskiy
90766dcc82
cmake: get_whole_archive_options macro -> function
3 years ago
Gleb Mazovetskiy
a06f598442
cmake: Move USED_OSG_(COMPONENTS|PLUGINS) before add_subdirectory(extern)
3 years ago
Gleb Mazovetskiy
8737453498
cmake: Compiler-specific whole-archive macro
3 years ago
Gleb Mazovetskiy
93fe84aea8
cmake: Move USED_OSG_(COMPONENTS|PLUGINS) from extern to top-level
3 years ago
Gleb Mazovetskiy
99ba45a308
Optional static builds of OSG, MyGUI, Bullet
3 years ago
Andrei Kortunov
5225ec9e50
Add changelog entry
3 years ago
Andrei Kortunov
e3490c8606
Remove dead code
3 years ago
Andrei Kortunov
24e1dfcddc
Use default argument
3 years ago
Andrei Kortunov
f40e227686
Remove redundant formatting changes
3 years ago
Andrei Kortunov
b975f16e6b
Remove redundant check - groundcover is not present in the CellStore
3 years ago
Andrei Kortunov
d12a0fdcb3
Mark only instances from groundcover files as groundcover objects
3 years ago
Andrei Kortunov
8874e88ff1
Drop fading setting
3 years ago
Andrei Kortunov
1a6c06f7b5
Do not allow to set distance to non-positive values
3 years ago
Andrei Kortunov
859cd0fd0c
Do not use display lists for instanced meshes
3 years ago
Andrei Kortunov
a09f03c850
Drop groundcover materials - they are not used
3 years ago
Andrei Kortunov
36fc573375
Take in account Z direction for stomping
3 years ago
Andrei Kortunov
5124e81348
Use linear interpolation instead of abrupt transitions for groundcover lighting
3 years ago
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
3 years ago
madsbuvi
663e0a1055
Fix a race condition in loading screen.
3 years ago
psi29a
f917037ead
Merge branch 'movement_fix2' into 'master'
...
Fix bug: NPCs don't move if the target is exactly above or exactly below.
See merge request OpenMW/openmw!496
3 years ago
David Cernat
eefa94db12
[Client] Allow ClientScriptGlobal to create new global variables
3 years ago
Petr Mikheev
bc2cec86e9
Fix bug: NPCs doesn't move if the target is exactly above or exactly below.
3 years ago
psi29a
cadd1e7529
Merge branch 'daedric_fog' into 'master'
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Don't nuke fog when bounds have changed
Closes #5469
See merge request OpenMW/openmw!522
3 years ago
psi29a
a8c5607aa6
Merge branch 'disableinfotablesorting' into 'master'
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[OpenMW-CS] Info table dragging to move record order, disable sorting
See merge request OpenMW/openmw!538
3 years ago
psi29a
64b4472efa
Merge branch 'stand' into 'master'
...
Don't adjust actor position until all objects are loader (#5379 )
See merge request OpenMW/openmw!546
3 years ago
psi29a
c6f14cde20
Merge branch 'Show-level-multipliers-in-levelup-tooltip' into 'master'
...
Show level multipliers in levelup tooltip
Closes #5783
See merge request OpenMW/openmw!518
3 years ago
Cédric Mocquillon
3bb551a6f1
Show level multipliers in levelup tooltip
3 years ago
Evil Eye
59af819f97
Merge branch 'fix-mem-leak-2' into 'master'
...
Fix memory leak in MWInput
See merge request OpenMW/openmw!566
3 years ago
Gleb Mazovetskiy
fe815d3d8d
Fix memory leak in MWInput
...
mListener wasn't being cleaned up
3 years ago
Frederic Chardon
2353a4d8ec
Merge branch 'projectile_crash' into 'master'
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Prevent nullptr access
See merge request OpenMW/openmw!565
3 years ago
Evil Eye
a2171875a0
Prevent nullptr access
3 years ago
fredzio
f219c5992b
Add changelog
3 years ago
fredzio
f031a191b8
Some actors are supposed to spawn on a static object that belong to an adjacent cell.
...
Since actors can be active in 3x3 grid around the player, we need to
first load all statics in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and physics objects of static
class.
3 years ago
fredzio
165c731492
Remove physics dependency on basenode
...
Necessary to be able to load physics objects from inactive cells.
3 years ago
psi29a
49c828c138
Merge branch 'threadsafe-createchunk' into 'master'
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Avoid OSG setting array binding from multiple threads
Closes #4765
See merge request OpenMW/openmw!557
3 years ago
AnyOldName3
0d2cdd5b7b
Merge branch 'fix-mem-leak-2' into 'master'
...
Clean-up FontLoader::loadFontFromXml fix
See merge request OpenMW/openmw!561
3 years ago
Gleb Mazovetskiy
1e113710ef
Clean-up FontLoader::loadFontFromXml fix
...
Follow-up to !559
3 years ago
AnyOldName3
3300e26c86
Add changelog entry
3 years ago
psi29a
b28adafee4
Merge branch 'navcrash' into 'master'
...
Fix #5798
Closes #5798
See merge request OpenMW/openmw!554
3 years ago
Andrei Kortunov
cf9ac9c6c9
Merge branch 'fix-mem-leak-1' into 'master'
...
Fix memory leak in FontLoader::loadFontFromXml
See merge request OpenMW/openmw!559
3 years ago
Gleb Mazovetskiy
bd7d5a8f92
Fix memory leak in FontLoader::loadFontFromXml
...
Tried building with -DCMAKE_CXX_FLAGS='-fsanitize=address -fsanitize-recover=address'
and this was one of the reported leaks.
3 years ago
Evil Eye
a401c517bf
Always unload height fields
...
loadCell always adds a height field, but unloadCell only removed it for
cells with height data. Reloading a cell overwrote the height field
added earlier (leading to its destruction) while the navigator retained
a reference to the now deleted collision shape, leading to a crash.
3 years ago
AnyOldName3
eb80c997b8
Avoid OSG setting array binding from multiple threads
3 years ago
Andrei Kortunov
7b095e8701
Merge branch 'revert-7455dfb3' into 'master'
...
Revert "Merge branch 'windowing-system' into 'master'"
See merge request OpenMW/openmw!555
3 years ago
Gleb Mazovetskiy
cd5e31dc4b
Revert "Merge branch 'windowing-system' into 'master'"
...
This reverts merge request !541
3 years ago
psi29a
0ec953380f
Merge branch 'opaque-character-preview-preprocessor' into 'master'
...
Always write opaque fragments instead of relying on blending being off for translucent RTT II: Daggerfall
Closes #5391
See merge request OpenMW/openmw!552
3 years ago
psi29a
d2c5de5211
Merge branch 'projectile_physics' into 'master'
...
Precise projectile physics (closes #4201 )
Closes #4201
See merge request OpenMW/openmw!550
3 years ago
fredzio
1f4c85520f
Use convexSweepTest for projectile movement to solve any
...
imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.
Rename the 2 convex result callback to clearly state their purpose.
3 years ago
AnyOldName3
3c53aa4bb1
Merge branch 'fix_unity_build' into 'master'
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Fix unity build (#5803 )
See merge request OpenMW/openmw!553
3 years ago
elsid
cc24f13b39
Remove duplicated sound_buffer entry
3 years ago
AnyOldName3
b6e92c9c6d
Use ShaderVisitor to skip translucent framebuffer specific stuff
3 years ago
AnyOldName3
35fab97478
Add changelog entry
3 years ago
AnyOldName3
8af8ad3840
Always write opaque fragments instead of relying on blending being off for translucent RTT
3 years ago
Alexei Dobrohotov
6d70a3f308
Merge branch 'jumpy' into 'master'
...
Don't run unstuck if there is no simulation running in async case (#5799 )
See merge request OpenMW/openmw!548
3 years ago
psi29a
c727e823e8
Merge branch 'nocolladacorruption' into 'master'
...
[OpenMW-CS] Fix corrupted rendering of collada-models
See merge request OpenMW/openmw!549
3 years ago
Nelsson Huotari
0acae08e52
Add changelog entry
3 years ago
Nelsson Huotari
9f0f3eaeb2
Add collada to supported formats
3 years ago
Nelsson Huotari
54ea8eb5c7
Fix string corruption with Qt on linux-systems
3 years ago
fredzio
e37e5d4d16
Don't run unstuck if there is no simulation running in async case.
...
In this case, the actor mPreviousPosition is not updated, so the actor
position is interpolated between an old (stucked) position and the new
(unstucked) position. The new position is most likely "stucked", so the
unstuck code strikes again, making the actor "vibrates".
That's exactly what the sync code path does, and it doesn't exhibit this
behavior.
3 years ago
psi29a
6265081d08
Merge branch 'works_with_travis' into 'master'
...
Update CI/before_install.osx.sh
See merge request OpenMW/openmw!545
3 years ago
psi29a
4974b64cbf
Update CI/before_install.osx.sh
3 years ago
David Cernat
0eb01591e8
[Client] Move overrideRecord() method for Sound records to right spot
3 years ago
psi29a
9eba086c34
Merge branch 'sound_buffer_pool_2' into 'master'
...
Separate sound buffer pool from sound manager
See merge request OpenMW/openmw!520
3 years ago
AnyOldName3
a8014b4d97
Merge branch 'osg-find-plugins-2' into 'master'
...
cmake/FindOSGPlugins: Support lib-prefixed plugins
Closes #5792
See merge request OpenMW/openmw!544
3 years ago
Gleb Mazovetskiy
11dfb9daff
cmake/FindOSGPlugins: Support lib-prefixed plugins
...
With a regular OSG build, the plugin names are prefixed with
`lib`, e.g. `libosgdb_jpeg.a` for a static build.
However, on Debian on Ubuntu they are not.
With this commit we now try both options.
Fixes #5972
Signed-off-by: Gleb Mazovetskiy <glex.spb@gmail.com>
3 years ago
psi29a
7455dfb3a1
Merge branch 'windowing-system' into 'master'
...
Fix OSG USE_GRAPHICSWINDOW check
See merge request OpenMW/openmw!541
3 years ago
psi29a
4e39e0b01d
Merge branch 'fix-libfind-pkg-detect' into 'master'
...
cmake: Fix MyGUI detection
See merge request OpenMW/openmw!535
3 years ago
psi29a
c6d5634654
Merge branch 'fix-missing-opengl-include-dir' into 'master'
...
cmake: Fix missing OPENGL_INCLUDE_DIR
See merge request OpenMW/openmw!542
3 years ago
Gleb Mazovetskiy
24d8412c0c
cmake: Fix missing OPENGL_INCLUDE_DIR
...
OPENGL_INCLUDE_DIR wasn't being included.
It is usually just /usr/include but if it was custom the build failed.
3 years ago
Bret Curtis
e68651e9a6
Merge pull request #3042 from akortunov/helpers
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Refactoring pre-requisites for groundcover
3 years ago
Gleb Mazovetskiy
d24a5f7b89
Fix OSG USE_GRAPHICSWINDOW check
...
When OSG is built with `-DOSG_WINDOWING_SYSTEM=None`, this macro does not exist.
Replaces the Android-specific check with a general one.
3 years ago
Nelsson Huotari
5740258d3b
Add changelog entry
3 years ago
Nelsson Huotari
f2fc02cdff
Support filtered tables (mapToSource for indexes)
3 years ago
Nelsson Huotari
16e03c151a
Implement basic move algorithm, connect it to drag&drop
3 years ago
Andrei Kortunov
89f3f860ed
Allow to get a rotation vector from ESM::Position
3 years ago
Andrei Kortunov
0418e8e7a6
Add an API to get base wind speed (which is from openmw.cfg)
3 years ago
Andrei Kortunov
f175beb304
Define template ref classes in components
3 years ago
Gleb Mazovetskiy
823e7bea38
Fix MyGUI detection
...
`libfind_pkg_detect` used `pkg_check_modules`, which requires all the
given modules to be found.
This means it always failed for MyGUI, which passes
`MyGUI${MYGUI_STATIC_SUFFIX} MYGUI${MYGUI_STATIC_SUFFIX}` to it.
Replaces `pkg_check_modules` with `pkg_search_module`, which finds the
first match instead.
3 years ago
psi29a
fd602e2c31
Merge branch 'viewdist' into 'master'
...
Downgrade FOV-dependent view distance factor to a recommendation
See merge request OpenMW/openmw!531
3 years ago
Bret Curtis
d944f703e8
Merge branch 'master' of gitlab.com:OpenMW/openmw
3 years ago
Bret Curtis
73740013a3
mResourceSystem initialization reorder
3 years ago
psi29a
abdc4cde95
Merge branch 'float' into 'master'
...
Allow all creatures to float to the water surface (#5790 , #5758 )
Closes #5758 and #5790
See merge request OpenMW/openmw!534
3 years ago
psi29a
3e35df49df
Merge branch 'mResourceSystem_nullptr' into 'master'
...
mResourceSystem initialise as nullptr
See merge request OpenMW/openmw!533
3 years ago
Alexei Dobrohotov
4638fc36b4
Allow all creatures to float to the water surface
3 years ago
psi29a
3903142152
Update apps/openmw/mwbase/environment.cpp
3 years ago
psi29a
654238fd18
Merge branch 'no_bonus_points' into 'master'
...
Show mesh origin
Closes #5771
See merge request OpenMW/openmw!507
3 years ago
psi29a
29fdcb3fa1
Merge branch 'hardlanding' into 'master'
...
Init mJumpState based on saved fallheight (#5739 )
See merge request OpenMW/openmw!532
3 years ago
Nelsson Huotari
70087e16fe
Disable dialogue info table sorting
3 years ago
fredzio
3087ce9c70
Use saved fallheight to determine a character's jump state.
...
The jump state initial state is "none", and it is set after physics simulation.
If a save is done just above the ground, the character may land before
the first run of the simulation, effectively cancelling the effect of
falling.
3 years ago
psi29a
acfd2cfd90
Merge branch 'dialogclonefix' into 'master'
...
[OpenMW-CS] Fix cloning in info records
See merge request OpenMW/openmw!524
3 years ago
Nelsson Huotari
93b1b444f2
Optimize CreateCommand and CloneCommand configuration
3 years ago
Alexei Dobrohotov
7be7af13d7
Downgrade FOV-dependent view distance factor to a recommendation
3 years ago
psi29a
6863c5a68f
Merge branch 'raii' into 'master'
...
Make all physics object manage their own resources.
See merge request OpenMW/openmw!527
3 years ago
Nelsson Huotari
7196ad7455
Implement an override-value when cloning, use when cloning info records
3 years ago
Alexei Dobrohotov
f150a92775
Merge branch 'respect_almas_personal_space' into 'master'
...
Tweak follow distance to be more like the original
See merge request OpenMW/openmw!530
3 years ago
Petr Mikheev
66559e8827
Merge branch 'endianness' into 'master'
...
Utility function for little-endian <-> big-endian conversion
See merge request OpenMW/openmw!516
3 years ago
Petr Mikheev
eaaa2f4a1c
Use misc/endianness.hpp in components/nif/nifstream
3 years ago
Petr Mikheev
14dd11372f
Utility functions for little-endian <-> big-endian conversion.
3 years ago
Evil Eye
1ab4683dce
Tweak follow distance to be more like the original
3 years ago
fredzio
d015f17a6c
Make all physics object manage their own resources
...
Use smart pointer for heightfields and their members.
Move collision object addition inside of Object's ctor, as for Actors and HeightFields
3 years ago
elsid
8b7f3fe908
Merge branch 'nodeadlock' into 'master'
...
Avoid a rare but possible deadlock around mCollisionWorldMutex.
See merge request OpenMW/openmw!525
3 years ago
Bret Curtis
b3f3b29bbe
Merge pull request #3039 from akortunov/screenshotmanager
...
Move screenshots handling to the separate class
3 years ago
Bret Curtis
a735bbe9a5
Merge pull request #3040 from akortunov/pvs
...
Fix some issues, found by PVS Studio
3 years ago
Evil Eye
e737bd00fa
Merge branch 'unused_param' into 'master'
...
Remove never used parameter from CharacterController::update()
See merge request OpenMW/openmw!523
3 years ago
Alexei Dobrohotov
c3a952c133
Merge branch 'dorsbien' into 'master'
...
Don't update magic effects when unequipping items to equip something else
Closes #5687
See merge request OpenMW/openmw!509
3 years ago
Evil Eye
a257567b80
Don't update magic effects when unequipping items to equip something else
3 years ago
Alexei Dobrohotov
ef852b2c8f
Merge branch 'fix_ubsan_issues' into 'master'
...
Fix UBSAN issues
See merge request OpenMW/openmw!528
3 years ago
David Cernat
08e3e9af76
[CI] Assign execution permission to before_script_linux.sh
3 years ago
Nelsson Huotari
3045d20a97
Make sure that vector isn't empty, just in case
3 years ago
Nelsson Huotari
29416269b2
Update changelog
3 years ago
Nelsson Huotari
5f1d3e0e2f
Use the Topic ID of the cloned target from topicinfos
3 years ago
elsid
d2d8a7a940
Fix passing null to memcpy
...
/home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36:24: runtime error: null pointer passed as argument 2, which is declared to never be null
#0 0x55e37ba4cda5 in makeNavMeshKey /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36
#1 0x55e37ba4cda5 in DetourNavigator::NavMeshTilesCache::set(osg::Vec3f const&, osg::Vec2i const&, DetourNavigator::RecastMesh const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::NavMeshData&&) /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:81
#2 0x55e37fe3c861 in DetourNavigator::updateNavMesh(osg::Vec3f const&, DetourNavigator::RecastMesh const*, osg::Vec2i const&, osg::Vec2i const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::Settings const&, std::shared_ptr<Misc::ScopeGuarded<DetourNavigator::NavMeshCacheItem> > const&, DetourNavigator::NavMeshTilesCache&) /home/elsid/dev/openmw/components/detournavigator/makenavmesh.cpp:582
#3 0x55e37fb796ce in DetourNavigator::AsyncNavMeshUpdater::processJob(DetourNavigator::AsyncNavMeshUpdater::Job const&) /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:178
#4 0x55e37fb9a125 in DetourNavigator::AsyncNavMeshUpdater::process() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:144
#5 0x7f013f585c23 in execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:80
#6 0x7f013f8c63e8 in start_thread (/usr/lib/libpthread.so.0+0x93e8)
#7 0x7f013e91d292 in __GI___clone (/usr/lib/libc.so.6+0x100292)
3 years ago
elsid
7b54415c40
Fix reference binding to null
...
/usr/include/c++/10.2.0/bits/stl_vector.h:1046:34: runtime error: reference binding to null pointer of type 'value_type'
#0 0x55e37f50008a in std::vector<char, std::allocator<char> >::operator[](unsigned long) /usr/include/c++/10.2.0/bits/stl_vector.h:1046
#1 0x55e37f50008a in ESM::SavedGame::load(ESM::ESMReader&) /home/elsid/dev/openmw/components/esm/savedgame.cpp:28
#2 0x55e37e726139 in MWState::Character::addSlot(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:31
#3 0x55e37e742b39 in MWState::Character::Character(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:88
#4 0x55e37e7006e1 in MWState::CharacterManager::CharacterManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/charactermanager.cpp:25
#5 0x55e37e6d4140 in MWState::StateManager::StateManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:90
#6 0x55e37e82595a in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:641
#7 0x55e37e8439fd in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:867
#8 0x55e37e782760 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:289
#9 0x55e37f6483c3 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:200
#10 0x55e37ba8e3fe in main /home/elsid/dev/openmw/apps/openmw/main.cpp:301
#11 0x7f013e845151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#12 0x55e37baa0e3d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x6c11e3d)
3 years ago
psi29a
f7d7186c39
Merge branch 'instanceselectiontools' into 'master'
...
[OpenMW-CS] Cube and sphere instance selection
See merge request OpenMW/openmw!485
3 years ago
Nelsson Huotari
313e895912
[OpenMW-CS] Cube and sphere instance selection
3 years ago
fredzio
60f66f5e29
Remove never used parameter from CharacterController:update()
3 years ago
fredzio
9bc687e209
Avoid a rare but possible deadlock around mCollisionWorldMutex.
...
What happened is that the last handle to an Actor shared_ptr was a
promoted weak_ptr. When the shared_ptr goes out of scope, the Actor dtor
is invoked. That involves removing the Actor collision object after
exclusively locking mCollisionWorldMutex. In this case, the lock was
already held in the outter scope of the promoted weak_ptr.
Reduce the scope of the mCollisionWorldMutex to never encompass the
lifetime of a promoted weak_ptr.
3 years ago
Andrei Kortunov
ad101de733
Merge declaration and initialization
3 years ago
unknown
564a0d7d55
Don't nuke fog when bounds have changed
3 years ago
Andrei Kortunov
1930f8f37d
Fix copy-paste error
3 years ago
Andrei Kortunov
50e4600b16
Reduce code duplication
3 years ago
AnyOldName3
4fcf3b80b1
Merge branch 'madsbuvi-master-patch-13347' into 'master'
...
engine.cpp typos
See merge request OpenMW/openmw!521
3 years ago
Andrei Kortunov
874348fb46
Remove redundant code
3 years ago
Mads Buvik Sandvei
a2d8a0b61a
engine.cpp typos
3 years ago
Andrei Kortunov
80ee1b55ea
Protect assignment operator from this == &src case
3 years ago
Andrei Kortunov
33da0af1d1
Use explicit calls for virtual methods in constructors
3 years ago
elsid
a6aba83741
Remove redundant SoundManager::lookupSound and loadSound
3 years ago
elsid
e4cce88142
Replace std::tie by structured binding
3 years ago
elsid
90c8e77e2c
Remove redundant default Sound_Buffer fields initialization
3 years ago
David Cernat
def981694d
[Client] Use correct function for setting global floats from packets
3 years ago
elsid
24f8a2db27
Use perfect forwarding in Sound_Buffer ctor
3 years ago
Andrei Kortunov
a80ee7a76a
Avoid possible memory leak in the mInterMessageBoxe field
3 years ago
Andrei Kortunov
8e5f26c109
Code cleanup
3 years ago
Andrei Kortunov
c9b885ffd4
Avoid possible null dereferencing
3 years ago
Andrei Kortunov
33648313a6
Initialize variables
3 years ago
Andrei Kortunov
c1512b8b6c
Convert loop to condition
3 years ago
Andrei Kortunov
56666c60d4
Remove dead code
3 years ago
Andrei Kortunov
8283ec6cad
Do not use & for boolean arguments
3 years ago
Andrei Kortunov
7fc4c9f3f6
Avoid dead code
3 years ago
Andrei Kortunov
801e2d6ad0
Avoid to use uninitialized variables
3 years ago
Andrei Kortunov
c5a36ad440
Do not cast enums to booleans
3 years ago
Andrei Kortunov
799bd3379c
Move screenshots handling to the separate class
3 years ago
elsid
944033db4e
Separate sound buffer pool from sound manager
3 years ago
AnyOldName3
2d61db555b
Merge branch 'osg_log' into 'master'
...
Split long osg log messages into lines.
See merge request OpenMW/openmw!519
3 years ago
Petr Mikheev
7d551b0cfd
Split long osg log messages into lines.
3 years ago
psi29a
cbce3ebb79
Merge branch 'stanky_fetcher' into 'master'
...
Consider a path completed if it was non-empty
Closes #5773
See merge request OpenMW/openmw!508
3 years ago
AnyOldName3
0068c7bb25
Spec says GL_
3 years ago
Evil Eye
2a583e2337
consider empty paths as not constructed
3 years ago
AnyOldName3
4ed3252001
Check for EXT_gpu_shader4 CPU-side
...
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
3 years ago
AnyOldName3
d13459ecf9
Scale mipmap alpha to preserve coverage
3 years ago
David Cernat
6287b7f6ec
[Documentation] Update year in README
3 years ago
David Cernat
da3316daf8
Add OpenMW commits up to 4 Jan 2021
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/main.cpp
# apps/openmw/mwmechanics/npcstats.hpp
# apps/openmw/mwphysics/actor.cpp
# apps/openmw/mwphysics/mtphysics.hpp
# components/CMakeLists.txt
3 years ago
psi29a
dc82cb61f4
Merge branch 'nativeshapesdebug' into 'master'
...
Unbreak physics debugger with projectiles' spherical shapes.
See merge request OpenMW/openmw!489
3 years ago
Alexei Dobrohotov
bbd11cb14e
Merge branch 'changelog' into 'master'
...
Remove #5683 changelog entry
See merge request OpenMW/openmw!514
3 years ago
Alexei Dobrohotov
701a5662b0
Remove #5683 changelog entry
3 years ago
Alexei Dobrohotov
c17e498465
Merge branch 'launchercleanup' into 'master'
...
Remove deadcode from the launcher.
See merge request OpenMW/openmw!511
3 years ago
AnyOldName3
d061ae8096
Add changelog entry
3 years ago
AnyOldName3
e3fd5efcfe
Disable A2C for alpha-blended drawables
3 years ago
AnyOldName3
f2eed5594a
Don't use A2C when MSAA is off
3 years ago
AnyOldName3
69386df036
Correct alpha testing functions
3 years ago
AnyOldName3
c75d7ceada
Ensure alpha test is off by default
3 years ago
fredzio
5215ffd964
The debug drawer rely on Bullet to determines the vertices of collision
...
shapes. It doesn't work in the case of spheres (used by projectiles):
resulting shape is malformed. It can also leads to this error which
makes the debug drawer non-working till game restart:
CullVisitor::apply(Geode&) detected NaN,
depth=nan, center=(nan nan nan),
matrix={
-0.265814 -0.0639702 0.9619 0
0.964024 -0.0176387 0.265228 0
-4.29769e-09 0.997796 0.0663574 0
18178.6 -3550.91 42154.4 1
}
Avoid this issue by using osg::Sphere
While here, remove an unused function. We don't use Bullet's solver so
we never have any contact points (in Bullet parlance).
3 years ago
AnyOldName3
9b99c76032
Clamp alpha reference to avoid degenerate case
3 years ago
fredzio
dbdd397716
Remove deadcode.
3 years ago
Evil Eye
57c92673bc
Consider a path completed if it was non-empty
3 years ago
Evil Eye
630ec36d1f
iterate in reverse order
3 years ago
unknown
3bf641d3ce
Show mesh origin
3 years ago
Alexei Dobrohotov
396667f801
Fix weather particle fading
...
Update rain particle system setup
3 years ago
Alexei Dobrohotov
cdf0bc1d8d
Merge branch 'protec' into 'master'
...
Switch torches to shields for hostile NPCs
Closes #5300
See merge request OpenMW/openmw!501
3 years ago
Evil Eye
e46472442a
Switch torches to shields for hostile NPCs
3 years ago
AnyOldName3
54853380cd
Enable multisampling in RTTs to support A2C
3 years ago
psi29a
8c37817cf1
Merge branch 'viewingdistance' into 'master'
...
Make min and max view distance accurate to vanilla
See merge request OpenMW/openmw!504
3 years ago
Alexei Dobrohotov
e4e19bab1b
Make min and max view distance accurate to vanilla
3 years ago
Alexei Dobrohotov
66e0a7ff02
Merge pull request #3038 from akortunov/master
...
Fix defines names
3 years ago
Alexei Dobrohotov
1c6c86a113
Merge branch 'changelog' into 'master'
...
Fixed by 7cac7fa870
Closes #4039
See merge request OpenMW/openmw!502
3 years ago
Andrei Kortunov
e80d34268c
Fix defines names
3 years ago
Evil Eye
694b9c1505
Fixed by 7cac7fa870
3 years ago
Alexei Dobrohotov
a7cbe0b497
Merge pull request #3036 from akortunov/tooltip
...
Enhance level-up tooltip
3 years ago
Chris Djali
862de7a129
Merge pull request #3037 from akortunov/warnfix
...
Fix build warnings
3 years ago
Andrei Kortunov
ee2416017e
Fix tag mismatch
3 years ago
Andrei Kortunov
66fee6dccb
Enhance level-up tooltip
3 years ago
Andrei Kortunov
6a12c2b58b
Fix GCC build warnings
3 years ago
Alexei Dobrohotov
45f4e69a19
Merge branch 'skipanim' into 'master'
...
Don't move characters if their animation can't move them
Closes #5593
See merge request OpenMW/openmw!490
3 years ago
psi29a
851a0245ac
Merge branch 'movement2' into 'master'
...
New Movement Solver Fixes
See merge request OpenMW/openmw!414
3 years ago
wareya
18ef32ca82
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
3 years ago
Alexei Dobrohotov
ddbfa5410d
Merge branch 'fixboats' into 'master'
...
Apply waterwalking even when bypassing physics simulation
See merge request OpenMW/openmw!500
3 years ago
fredzio
ebb564ad22
call moveObject() after applying waterwalking
...
This unbreak abot's boat mods: they're continually teleporting
the boats (who is an actor with waterwalking effect). As such, the
physics simulation was never run and the boat never went to sea level.
3 years ago
Evil Eye
7d8727b98e
Merge branch 'books' into 'master'
...
Only ignore plain text after the last EOL tag (#5627 )
Closes #5627
See merge request OpenMW/openmw!492
3 years ago
AnyOldName3
54d465e3dc
Do all alpha testing early and only once
3 years ago
AnyOldName3
5e004356a2
Merge remote-tracking branch 'upstream/master' into alpha-meddling
3 years ago
AnyOldName3
215b27cae5
Merge branch 'lighting' into 'master'
...
Clean up shader lighting
See merge request OpenMW/openmw!484
3 years ago
psi29a
a094269c46
Merge branch 'guardsguards' into 'master'
...
Don't consider a path completed unless we're close
Closes #5736
See merge request OpenMW/openmw!498
3 years ago
psi29a
3afa4e5869
Merge branch 'feels_good_guar' into 'master'
...
Make followers keep a distance dependant on the fattest party member
Closes #5423
See merge request OpenMW/openmw!499
3 years ago
AnyOldName3
8f4b856b44
Initial A2C implementation
3 years ago
Evil Eye
f981dd9916
update changelog
3 years ago
Evil Eye
7cac7fa870
Make followers keep a distance dependant on the fattest party member
3 years ago
Alexei Dobrohotov
ad41546648
Merge branch 'fix_swimming' into 'master'
...
Fix #5743 where NPCs and creatures underwater may rotate to the upwards direction
Closes #5743
See merge request OpenMW/openmw!494
3 years ago
Alexei Dobrohotov
c57cb09bf2
Merge branch 'focus' into 'master'
...
Don't restore focus to hidden/unrelated buttons
Closes #5757
See merge request OpenMW/openmw!497
3 years ago
Evil Eye
d2a28d915a
Don't consider a path completed unless we're close
3 years ago
Evil Eye
1f1755ae48
Add version checks
3 years ago
Evil Eye
bdcbb412a5
Don't restore focus to hidden/unrelated buttons
3 years ago
Alexei Dobrohotov
a4f6448f34
Merge branch 'movement_fix' into 'master'
...
Fix minor bug: mSmoothedSpeed is not updating in first person mode
See merge request OpenMW/openmw!495
3 years ago
Petr Mikheev
8b3088a9e5
Fix #5743
3 years ago
Petr Mikheev
51d63a4152
Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back.
...
Additional refactoring: move `setSideMovementAngle` from camera.cpp to character.cpp as this logic shouldn't belong to Camera.
3 years ago
AnyOldName3
8c3a786e54
Unconditionally disable alpha testing when shaders are used
3 years ago
AnyOldName3
11b4af49ce
Allow shadowsbin to optimise clockwise-wound meshes when face culling is off
3 years ago
Alexei Dobrohotov
fd77ef6b01
Only ignore plain text after the last EOL tag ( #5627 )
3 years ago
AnyOldName3
a36ed5f129
Optimise out redundant call
...
We already had the results
3 years ago
Alexei Dobrohotov
32cc14981e
Don't move characters if their animation can't move them
3 years ago
Alexei Dobrohotov
fd5429ae56
Merge pull request #3034 from akortunov/master
...
Update info about font-related settings
3 years ago
psi29a
4f1361b5ea
Merge branch 'paralyze' into 'master'
...
Fix paralyze for swimming and levitating actors
Closes #5758
See merge request OpenMW/openmw!488
3 years ago
Andrei Kortunov
f6ab2cd4a4
Update info about font-related settings
3 years ago
psi29a
d2b38c16a6
Merge branch 'package' into 'master'
...
Fix AI sequence looping code (bug #5706 )
Closes #5706
See merge request OpenMW/openmw!487
3 years ago
Alexei Dobrohotov
eaa65ec60a
Update changelog
3 years ago
Alexei Dobrohotov
22476281da
Fix paralyze for swimming actors
3 years ago
Alexei Dobrohotov
218597b13d
Fix paralyze for levitating actors
3 years ago
Alexei Dobrohotov
f5af09aed9
Fix AI sequence looping code (bug #5706 )
3 years ago
Alexei Dobrohotov
09759c6620
Clean up shader lighting
3 years ago
psi29a
3e87c35005
Merge branch 'dialogue' into 'master'
...
Don't regenerate the topics list unconditionally
See merge request OpenMW/openmw!459
3 years ago
David Cernat
f2331904ba
[Server] Turn SetRecordVolume() into an accessible script function
3 years ago
Alexei Dobrohotov
e9a8636d18
Merge branch 'restore_absolute_position_handling' into 'master'
...
Restore pre-async handling of absolute actors positionning
See merge request OpenMW/openmw!486
3 years ago
Alexei Dobrohotov
ce36dd8a52
Merge branch 'misc_cleanup' into 'master'
...
Small cleanup
See merge request OpenMW/openmw!482
3 years ago
fredzio
5bd921fa3a
Restore pre-async handling of absolute actors positionning
...
One of the issue since the introduction of async physics is the quirky
handling of scripted moves. Previous attempt to account for them was
based on detecting changes in actor position while the physics thread is
running. To this end, semantics of Actor::updatePosition() (which is
responsible for set the absolute position of an actor in the world) was
toned down to merely store the desired position, with the physics system
actually responsible for moving the actor. For the cases were complete
override of the physics simulation was needed, I introduced
Actor::resetPosition(), which actually have same semantics as
original updatePosition(). This in turn introduced a loads of new bugs
when the weakened semantics broke key assumptions inside the engine
(spawning, summoning, teleport, etc).
Instead of tracking them down, count on the newly introduced support for
object relative movements in the engine (World::moveObjectBy) to
register relative movements and restore original handling of absolute positionning.
Changes are relatively small:
- move resetPosition() content into updatePosition()
- call updatePosition() everywhere it was called before
- remove all added calls to the now non-existing resetPosition()
tldr; ditch last month worth of bug introduction and eradication and redo
it properly
3 years ago
fredzio
33eb09f534
Remove unused headers
3 years ago
AnyOldName3
7e045cff75
#include <memory>
3 years ago
AnyOldName3
657da50d99
Ensure GL_BLEND is disabled when drawing shadow maps
3 years ago
AnyOldName3
0e4e8eb0f3
Add glDebugGroup support
3 years ago
AnyOldName3
cc2ce9fa3e
Explicitly default-construct array
...
The docs seem to imply this is automatic when the array contains a
class-type, which osg::ref_ptr is, but I got a crash log that doesn't
make sense if that's true.
3 years ago
Alexei Dobrohotov
6b5e614b1a
Merge branch 'dont_cache_ptr' into 'master'
...
Always use latest actor's Ptr
See merge request OpenMW/openmw!481
3 years ago
Alexei Dobrohotov
eb6dad1a93
Merge branch 'fixstupidtypo' into 'master'
...
Fix misplaced dummies (#5752 )
Closes #5752
See merge request OpenMW/openmw!483
3 years ago
fredzio
e5f0c7f117
Fix a typo introduced in 08e73a09ec
...
It closes #5752
3 years ago
AnyOldName3
6fa315b59e
Merge branch 'madsbuvi-master-patch-39387' into 'master'
...
Disable MSVC warning 4866
See merge request OpenMW/openmw!480
3 years ago
Mads Buvik Sandvei
637c76f438
Update CMakeLists.txt
3 years ago
fredzio
93a12fe388
Avoid dynamic_cast when possible.
3 years ago
fredzio
8e084dea2e
Don't cache Ptr, it can be updated while the simulation is running.
3 years ago
fredzio
58297ffbf4
Move stats update into their own function.
3 years ago
fredzio
24a8b8c66a
Remove redundant call to resetPosition(). adjustPosition() takes care of
...
it,
3 years ago
Mads Buvik Sandvei
a2a462f416
Update CMakeLists.txt to disable MSVC warning 4866
3 years ago
psi29a
a1065c8376
Merge branch 'loadingScreen_initialdrawcallback' into 'master'
...
Loading screen initialdrawcallback 4th time's the charm
See merge request OpenMW/openmw!479
3 years ago
Mads Buvik Sandvei
eec2ba3623
Loading screen initialdrawcallback 4th time's the charm
3 years ago
AnyOldName3
2ecd00b6db
Don't accidentally enable alpha testing for all shadow casting
3 years ago
AnyOldName3
264539cd63
Merge branch 'WindowCrashCatcher' into 'master'
...
Handle Crashes on Windows
See merge request OpenMW/openmw!455
3 years ago
psi29a
327df7457b
Merge branch 'simulationresultinactor' into 'master'
...
Embed physics simulation results inside of actor class.
See merge request OpenMW/openmw!478
3 years ago
fredzio
4e7c9b6696
Embed physics simulation results inside of actor class.
...
This gives finer control over reseting positions (switch off tcl is no
longer glitchy) and solve most of the erroneous usage of stale World::Ptr
indicated by:
"Error in frame: moveTo: object is not in this cell"
3 years ago
psi29a
d01d5745c6
Merge branch 'relative_move' into 'master'
...
Relative translation for scripts
See merge request OpenMW/openmw!477
3 years ago
psi29a
e586544ade
Merge branch 'loadingScreen_initialdrawcallback' into 'master'
...
Wait for initialDrawCallback to finish before removing it
See merge request OpenMW/openmw!476
3 years ago
Mads Buvik Sandvei
ea8f98b339
Wait for initialDrawCallback to finish before removing it
3 years ago
fredzio
7bae6691b6
Introduce World::moveObjectBy() function to translate an object relatively to
...
its current position.
Use it in relevant MWScripts opcode (move and moveworld).
Remove the fragile detection of scripted translation from PhysicsTaskScheduler.
No user visible change, just a more robust mechanism.
3 years ago
AnyOldName3
0b5d5eab4c
Move is faster
3 years ago
AnyOldName3
05ad44d0b1
Set correct array size
3 years ago
AnyOldName3
a4f32a469e
Work around Nvidia driver bug
...
https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf
Section 4.1.3 says that hexadecimal integer literals are supported, but
Nvidia have never read a specification since their founding, so their
engineers didn't know that hexadecimal integer literals are requires to
be supported to advertise support OpenGL versions with GLSL support.
3 years ago
AnyOldName3
a080071588
Set default state sensibly
3 years ago
AnyOldName3
691b4d64fe
Merge branch 'nigeometry' into 'master'
...
Make sure NIFLoader avoids working further with empty geometry
Closes #5751
See merge request OpenMW/openmw!475
3 years ago
psi29a
96a87b582c
Merge branch 'loadingScreen_initialdrawcallback' into 'master'
...
Fix for !472 for older versions of OSG
See merge request OpenMW/openmw!474
(cherry picked from commit 35e25d79b9a6c76807084be5ca2584c4fd9b9c35)
4447dd41 osg versions
06f4d63b Preserve callback in older osg version
3 years ago
Alexei Dobrohotov
8db2ba2b38
Merge pull request #3032 from akortunov/gtest
...
Mark mock methods as overrides (requires GTest 1.10)
3 years ago
Alexei Dobrohotov
46ec40fa92
Make sure NIFLoader avoids working further with empty geometry
3 years ago
AnyOldName3
ce2bcba5d4
Replace deprecated alpha test in shader visitor
3 years ago
David Cernat
db32f7f9f8
[Client] Use ObjectDialogueChoice for highlighted topics in dialogue
...
The packet is now sent not just for items in the list on the right of the dialogue screen, but also for the clickable topics in the dialogue text itself.
3 years ago
AnyOldName3
70bd9d395d
Merge branch 'loadingScreen_initialdrawcallback' into 'master'
...
Clean up use of initial draw callback in loadingscreen
See merge request OpenMW/openmw!472
3 years ago
Mads Buvik Sandvei
bc961a13f5
avoid redundant calls to removeInitialDrawCallback
3 years ago
Mads Buvik Sandvei
640420eaaa
No longer delete and recreate CopyFramebufferToTextureCallback, remove oneshot functionality. Instead just remove the callback after the traversals. Use addInitialDrawCallback instead of setInitialDrawCallback to avoid messing with existing callbacks.
3 years ago
psi29a
9f81dcbd1a
Per request via PM:
...
"I would like to request that my name is removed from the teams page as my contributions has all been replaced by better solutions years ago." by vorenon, Manuel Edelmann
3 years ago
psi29a
14a80d7d9e
Merge branch 'niffix' into 'master'
...
Turn all NIF records into structs
See merge request OpenMW/openmw!470
3 years ago
Alexei Dobrohotov
1e6156e04a
Turn all NIF records into structs
3 years ago
Alexei Dobrohotov
4490f89a3d
Merge branch 'dontcollidewithowncollisionbox' into 'master'
...
Don't explode spell mid-air (#5745 )
See merge request OpenMW/openmw!468
3 years ago
fredzio
259d522800
When doing a ray cast to the next projectile position, ignore collisions
...
that occurs with the projectile own collision object. Otherwise a magic
bolt can explode "spontaneously".
3 years ago
psi29a
884b434ee0
Merge branch 'fixfriendlyfire' into 'master'
...
Fix projectiles friendly fire (#5744 )
See merge request OpenMW/openmw!466
3 years ago
psi29a
78e85fe011
Merge branch 'this_is_nife' into 'master'
...
More NIF stuff
See merge request OpenMW/openmw!461
3 years ago
psi29a
bc6bcda58f
Merge branch 'wizard' into 'master'
...
Wizard: fix "file is already opened" warning
See merge request OpenMW/openmw!465
3 years ago
psi29a
ecdd5f1437
Merge branch 'fixosga' into 'master'
...
Fix collada animation issues
See merge request OpenMW/openmw!467
3 years ago
Nelsson Huotari
8b2bf12e8f
Use bip01 for root bone name
3 years ago
Nelsson Huotari
6c1f6169c0
Fix root movement glitch
3 years ago
Nelsson Huotari
3195716a2c
Don't force loop textkey
3 years ago
fredzio
b39437dfb6
Don't allow projectiles to stand still when they hit an ally.
...
When an NPC fire a projectile, it should affect only its targeted actor.
To this end, after a hit is detected the target is checked against the
list of AI targets and reactivated if necessary.
Problem occurs when the hit occurs as a result of a friendly actor going
into the projectile (detected in ClosestNotMeConvexResultCallback):
while the projectile is inside the friend's collision box, it is
deactivated, just to be immediately reactivated. Effectively, the
projectile does nothing until the actor moves out.
Add a check inside the ClosestNotMeConvexResultCallback before declaring
a hit.
Since the necessary data is not safely accessible from the async thread,
maintain a copy inside the Projectile class.
3 years ago
Alexei Dobrohotov
53e1e57eef
Formatting
3 years ago
Alexei Dobrohotov
085ea44af5
Add BSShaderLightingProperty abstraction
3 years ago
Alexei Dobrohotov
c0b9823372
Read BSShaderProperty and handle NiGeometry properties
3 years ago
Alexei Dobrohotov
42226533d8
Handle BSLODTriShape
...
Its levels of detail are currently not handled
3 years ago
Alexei Dobrohotov
8fd45d85ec
Unify NiGeometry/NiGeometryData handling
3 years ago
Alexei Dobrohotov
8ca324af0a
Handle emissive TexEnv creation in one place
3 years ago
Alexei Dobrohotov
5310dd6807
Clean up particle vertex handling
3 years ago
Alexei Dobrohotov
1c83e4936d
Read BSShaderTextureSet and NiColorInterpolator
...
Accept boolean-based and 4D vector-based NiInterpolators in ValueInterpolator constructor
3 years ago
Frederic Chardon
2373f07168
Merge branch 'destination_nullptr' into 'master'
...
Make sure adjustPosition() is safe to call for any actor
Closes #5742
See merge request OpenMW/openmw!464
3 years ago
Alexei Dobrohotov
ab789e37e1
Wizard: fix "file is already opened" warning
3 years ago
Alexei Dobrohotov
201999c4a9
Make sure adjustPosition() is safe to call for any actor
3 years ago
CedricMocquillon
cc5c6fe3ad
Use data() method
3 years ago
AnyOldName3
3a10c6ae91
Merge branch 'optimizeosgaloops' into 'master'
...
Optimize osganimation for-loops
See merge request OpenMW/openmw!460
3 years ago
CedricMocquillon
112437cf28
Change crash file to dmp on window to avoid renaming it
3 years ago
CedricMocquillon
adeb4fe02f
Handle case where the log path has more that MAX_PATH characters
3 years ago
CedricMocquillon
f400116bcd
Use 32767 characters for log path
3 years ago
CedricMocquillon
3eb2b32123
Fix typpo issue on arguments
3 years ago
David Cernat
1a4b817b31
[General] Rework ObjectDialogueChoice for multilingual compatibility
...
Use a different system for sending and applying ObjectDialogueChoice packets.
3 years ago
CedricMocquillon
e2041de969
Use the incremental approach to handle long path
3 years ago
Nelsson Huotari
256aa5e71d
Use const auto&
3 years ago
Alexei Dobrohotov
817ac4cfbd
Don't regenerate the topics list unconditionally
3 years ago
Alexei Dobrohotov
c8d85dcf30
Merge branch 'changelogcs' into 'master'
...
Editor changelog additions
See merge request OpenMW/openmw!458
3 years ago
CedricMocquillon
73afc55462
Fork the current process to monitor exe, generate minidump on crash
3 years ago
Nelsson Huotari
28c79227df
Editor changelog additions
3 years ago
Alexei Dobrohotov
264a6e0269
Merge branch 'unbreak_actors_loading' into 'master'
...
Unbreak floating corpses and spawn
Closes #5735
See merge request OpenMW/openmw!457
3 years ago
fredzio
a314f196eb
Unconditionally call actor->resetPosition in adjustPosition.
...
Revert broken change that would force adjust all actors in cell upon
loading. That break floating corpses (and probably others things).
3 years ago
psi29a
daf6c9f88f
Merge branch 'collisionbox' into 'master'
...
Make actor collision box components a struct
See merge request OpenMW/openmw!454
3 years ago
Alexei Dobrohotov
15291f15d3
Make actor collision box components a struct
3 years ago
psi29a
11eff02a1d
Merge branch 'Show-more-information-about-level-on-menu' into 'master'
...
Show more information about level on menu
See merge request OpenMW/openmw!437
3 years ago
psi29a
9a35c5815e
Merge branch 'nofallfloor' into 'master'
...
Update physics object position after spawning.
See merge request OpenMW/openmw!449
3 years ago
psi29a
789d034432
Merge branch 'skirts' into 'master'
...
Editor: Properly reserve body parts for skirts (bug #5731 )
Closes #5731
See merge request OpenMW/openmw!452
3 years ago
psi29a
acd5109897
Merge branch 'dontcopysimulationresults' into 'master'
...
explicitely use a reference for physics simulation results to avoid a copy
See merge request OpenMW/openmw!450
3 years ago
Frederic Chardon
460e5abb55
Update physics object position after spawning.
3 years ago
Frederic Chardon
899b8422fa
explicitely use a reference, auto can't infer it and make a copy
3 years ago
Alexei Dobrohotov
32601e0ae4
Properly reserve body parts for skirts (bug #5731 )
3 years ago
Alexei Dobrohotov
1d03b46422
Merge branch 'cleanup-improve-scene-colors' into 'master'
...
[OpenMW-CS][FIX] Clean up PR !442
See merge request OpenMW/openmw!451
3 years ago
Coleman Smith
3b9db41346
removing unneeded variable
3 years ago
Bret Curtis
d35715e5dc
add olcoal to authors and feature 5199 to changelog
3 years ago
psi29a
d77f122289
Merge branch 'gl-5199-improve-scene-colors' into 'master'
...
[OpenMW-CS] Issue #5199 : Improve Scene Colors
See merge request OpenMW/openmw!442
3 years ago
Coleman Smith
842ea9d6ed
simplifying a bit
...
- attaching gradient camera directly to the main camera
- using Vec4ub
3 years ago
psi29a
c8fa8cfe74
Merge branch 'herbalmenu' into 'master'
...
Add graphic herbalism to the launcher
Closes #5730
See merge request OpenMW/openmw!448
3 years ago
psi29a
cfd04fcaec
Merge branch 'recast_test_fix_c17' into 'master'
...
be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float...
See merge request OpenMW/openmw!447
3 years ago
psi29a
7156b11dbc
be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float *') cannot be narrowed to 'bool' in initializer list [-Wc++11-narrowing]
3 years ago
Evil Eye
525292b184
Add graphic herbalism to the launcher
3 years ago
psi29a
686692519c
Merge branch 'fix-tests' into 'master'
...
Use correct variable types when loading config for tests
See merge request OpenMW/openmw!446
3 years ago
AnyOldName3
15f03ae375
Merge branch 'logging2' into 'master'
...
Print '--version' and '--help' messages without timestamps
Closes #2686
See merge request OpenMW/openmw!444
3 years ago
psi29a
0e5af74a2f
Merge branch 'masterindexloadfix' into 'master'
...
[OpenMW-CS] Load master index from refId to mContentFile
See merge request OpenMW/openmw!445
3 years ago
AnyOldName3
fd4a62ce35
Use correct variable types when loading config for tests
3 years ago
Petr Mikheev
49c6e50c31
Print '--version' and '--help' messages without timestamps
3 years ago
Nelsson Huotari
61a4a0807b
Load master index in refId to mContentFile, keep master index also in mIndex
3 years ago
psi29a
afaacedf67
Merge branch 'placeatmecrash' into 'master'
...
Don't crash the game when placing a non-actor
See merge request OpenMW/openmw!443
3 years ago
Evil Eye
39ac0cbb4a
Don't crash the game when placing a non-actor
3 years ago
Chris Djali
21de3fa7e8
Merge pull request #3033 from akortunov/main_messages
...
Use a logging system instead of cout for a couple of missing messages
3 years ago
psi29a
fd64aacf7d
Merge branch 'cliherbalism' into 'master'
...
Add a setting to disable graphical herbalism
See merge request OpenMW/openmw!440
3 years ago
psi29a
8d8a4a890c
Merge branch 'projectiles_collisions_mk2' into 'master'
...
Projectiles collisions
See merge request OpenMW/openmw!369
3 years ago
fredzio
4fbe1ed12c
Ignore caster collision shape. Sometimes the magic bolt get launched
...
inside too near its caster.
3 years ago
fredzio
7e85235220
Projectile to projectile collision
3 years ago
fredzio
66fe3b0d38
Modify projectile collision to work with async physics
3 years ago
Andrei Kortunov
dc7b48e92e
Generate physics collisions for projectiles (bug #3372 )
...
Remove redundant now mHit field
3 years ago
Andrei Kortunov
242dd8d496
Use a logging system instead of cout for a couple of missing messages
3 years ago
Evil Eye
275b9aea4d
rename setting
3 years ago
Evil Eye
e62fff5f2e
Add a setting to disable graphical herbalism
3 years ago
Andrei Kortunov
807367ca3f
Mark mock methods as overrides (requires GTest 1.10)
3 years ago
CedricMocquillon
86c31ded53
Update changelog
3 years ago
CedricMocquillon
2d3d22025a
Avoid height for empty message in AutoSizedTextBox
3 years ago
CedricMocquillon
6bfdf0e57f
Add more information on mouse over level
3 years ago
psi29a
c2933721c6
Merge branch 'explodespell' into 'master'
...
Make AI cast self-targeted spells at the ground (bug #5695 )
Closes #5695
See merge request OpenMW/openmw!426
3 years ago
psi29a
a3dfdde9ef
Merge branch 'move_actors_into_scene' into 'master'
...
Move actors into the scene after a teleport
See merge request OpenMW/openmw!438
3 years ago
psi29a
c742c15f6d
Merge branch 'autogoesbrr' into 'master'
...
Use range based for loops and auto
See merge request OpenMW/openmw!400
3 years ago
psi29a
b22418d053
Merge branch 'fix_spawn' into 'master'
...
Fix spawn #5724
See merge request OpenMW/openmw!439
3 years ago
fredzio
c6c02a6f16
Remove useless code. ipos is already initialized with the correct
...
values.
3 years ago
fredzio
08e73a09ec
Make the code more compact by mean of std::min / max and ternary
...
operator.
3 years ago
fredzio
b79f6ac808
Force reset position of actor after snapping to the ground. Otherwise
...
the interpolation calculation would kick in and make the actor goes upward if the
spawn point is higher than summoner or downward if lower. The actor
would then either jump or fall through terrain.
3 years ago
AnyOldName3
a8ab81cfa3
Merge branch 'logging' into 'master'
...
Add time to logs. Redirect OSG log to OpenMW log.
See merge request OpenMW/openmw!436
3 years ago
Petr Mikheev
5734551ff3
Add time to logs. Redirect OSG log to OpenMW log.
3 years ago
fredzio
7843dad35d
Don't let the actor "nowhere" after a teleport but move them in their
...
place.
This solve the problem where after loading, an empty frame was rendered
because the player is "nowhere".
4 years ago
Evil Eye
078de86e60
Use range based for loops and auto
4 years ago
psi29a
e2213cbdb1
Merge branch 'calibrate_teleportation_beam' into 'master'
...
Solve regression when teleporting with async (#5705 )
See merge request OpenMW/openmw!433
4 years ago
Alexei Dobrohotov
8fb07b72d5
Merge branch 'fix-5699' into 'master'
...
Guarantee glow updater regenerates shaders on completion
See merge request OpenMW/openmw!435
4 years ago
Alexei Dobrohotov
84e1a29700
Make AI cast self-targeted spells at the ground (bug #5695 )
4 years ago
AnyOldName3
48f397f168
Remove existing shader when no longer required
4 years ago
AnyOldName3
5ad297e6ff
Guarantee glow updater regenerates shaders on completion
...
Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed.
4 years ago
fredzio
5a4872393a
Rework actor position reset. While solving the issue with invalid
...
position being used under heavy load, I introduced a regression that
prevented the position to be updated in case of teleport.
Move the logic in its own function and decide in PhysicsSystem whether a
reset is needed.
4 years ago
psi29a
a98847e670
Merge branch 'bzzt_8_shadows_in_refraction' into 'master'
...
shadows enabled in refraction
See merge request OpenMW/openmw!340
4 years ago
psi29a
6f0b90e606
documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709 ; documentation fixes
4 years ago
psi29a
ca3cde20cd
Merge branch 'aut2020_changelog' into 'master'
...
Changelog additions
See merge request OpenMW/openmw!432
4 years ago
Nelsson Huotari
b416c52978
Changelog additions
4 years ago
David Cernat
4620adc662
Add OpenMW commits up to 30 Nov 2020
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwphysics/actor.cpp
4 years ago
psi29a
2c6e8eb195
Merge branch 'particles' into 'master'
...
Make NIF particle node handling more generic
See merge request OpenMW/openmw!425
4 years ago
psi29a
61e6b543e5
Merge branch 'qstatusbarfix' into 'master'
...
Fix crash caused by QStatusBar
See merge request OpenMW/openmw!431
4 years ago
Alexei Dobrohotov
db9c174ca8
Make NIF particle node handling more generic
4 years ago
Nelsson Huotari
b0e3bd6ff9
Fix crash caused by QStatusBar
4 years ago
Bret Curtis
16b34c2863
Merge pull request #3029 from akortunov/replace_zeroes
...
Replace zeroes and nulls by nullptrs
4 years ago
psi29a
73ca333c4b
Merge branch 'actorpositionagain' into 'master'
...
Make the physics simulation more robust when overloaded
See merge request OpenMW/openmw!429
4 years ago
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
4 years ago
AnyOldName3
86fad60c7d
Merge branch 'roots' into 'master'
...
Handle multiple root nodes (bug #5604 )
Closes #5604
See merge request OpenMW/openmw!428
4 years ago
fredzio
ea2ba27084
Move the moment when the actor origin is saved before simulation so to
...
be sure the simulation is over. Otherwise, if the simulation is too slow
the position is wrong, and the actors would jump back and forth between
old and new position instead of actually moving.
4 years ago
psi29a
dc1bd8ec29
Merge branch 'osgAnimation_basics' into 'master'
...
Collada animation support
See merge request OpenMW/openmw!421
4 years ago
Nelsson Huotari
55dcc6582a
Don't duplicate getFileExtension, use OpenMW's namespaces
4 years ago
Alexei Dobrohotov
5b6377b061
Handle multiple root nodes (bug #5604 )
4 years ago
Bret Curtis
829560fe5e
Merge pull request #3028 from akortunov/read_errors
...
Rework file error messages handling
4 years ago
Andrei Kortunov
4acd910b37
Rework file error messages handling
4 years ago
psi29a
96e22bd44e
Merge branch 'fastforwardpos' into 'master'
...
Discard physics simulation results after fast forward
See merge request OpenMW/openmw!423
(cherry picked from commit ff2d7695698341ef059c75707aa092cef48deea4)
03a37433 In case of time fast forward (resting, jail), force reset of positions
4 years ago
David Cernat
5d7ca14e7e
[Client] Set DedicatedPlayer's anim flags when its Ptr is enabled
4 years ago
AnyOldName3
f8c791fde3
Merge branch 'physics_worker_profile' into 'master'
...
Add the async physics worker to the profiler overlay.
See merge request OpenMW/openmw!422
4 years ago
Frederic Chardon
9aba55a21a
Add the async physics worker to the profiler overlay.
4 years ago
psi29a
d0b29cf254
Merge branch 'spellSearchExtension' into 'master'
...
Improve spell/magic item search to factor in magic effect names
See merge request OpenMW/openmw!417
4 years ago
Nelsson Huotari
08dcbe30b3
Earlier nullptr check
4 years ago
Nelsson Huotari
3232faa703
Use const ref instead of value
4 years ago
Nelsson Huotari
32d4344803
Don't copy osga-data in base class keyframecontroller, fix warnings.
4 years ago
jefetienne
bc6f46465f
Add to changelog, authors. Move variable declaration inside block
4 years ago
jefetienne
2413de38b5
Extend spell/item search to search by magic effect name
4 years ago
psi29a
f95d2cf54c
Merge branch 'update_recastnavigation' into 'master'
...
Update recastnavigation
See merge request OpenMW/openmw!420
4 years ago
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
4 years ago
Nelsson Huotari
f78a5d795c
Separate keyframes logic to provide basis for osgAnimation integration.
4 years ago
AnyOldName3
37661bffea
Merge branch 'shadowdisable-fix' into 'master'
...
Make disableShadowsForStateSet a no-op when shadows are disabled
See merge request OpenMW/openmw!205
4 years ago
psi29a
c69b407f8c
Merge branch 'close_the_window_before_you_destroy_the_world' into 'master'
...
Don't unload the world before closing containers
Closes #5689
See merge request OpenMW/openmw!419
4 years ago
psi29a
642cf8ff8e
Merge branch 'debian-gcc-first-time-timeout' into 'master'
...
Fix Debian GCC timeout on forks
See merge request OpenMW/openmw!416
4 years ago
psi29a
881bc49e0b
Merge branch 'no-dynamic' into 'master'
...
Make Bullet DebugDrawer's default state match the physics system
See merge request OpenMW/openmw!418
4 years ago
elsid
9b11b8a27b
Fix boundary check
4 years ago
elsid
9363bc2d48
Update recastnavigation to 6624e7aef5e15df11cb2f5673574df8e4c96af6a
4 years ago
Evil Eye
c126d8801f
Fix #5689
4 years ago
AnyOldName3
06d1e70aac
Make Bullet DebugDrawer's default state match the physics system
4 years ago
psi29a
86dc6f7512
Merge branch 'nine-ten-eleven-twelve' into 'master'
...
Fix extraction with 7z 9.10
See merge request OpenMW/openmw!415
4 years ago
AnyOldName3
48ea9960b9
Fix Debian GCC timeout on forks
4 years ago
AnyOldName3
211894a178
Fix extraction with 7z 9.10
...
This is still used in the wild as lots of people install 7zip and never update it because it works. We can't check the version and abort if it's too old as the changelog doesn't make it clear which version fixed the behaviour.
4 years ago
David Cernat
b1ce90076e
[Client] Don't apply spell effects unilaterally on DedicatedPlayers
4 years ago
David Cernat
1dccd75238
[Server] Return signed int for GetSpellsActiveEffectArg()
4 years ago
David Cernat
dd171420ca
[Server] Move rare arg to end of AddSpellActiveEffect() argument list
4 years ago
David Cernat
58c04530e7
[General] Implement PlayerSpellsActive packet, part 2
...
The packet can now set the active spells of DedicatedPlayers.
4 years ago
psi29a
8f2701c24b
Merge branch 'sewer-water-isn't-that-clear' into 'master'
...
Set dummy state when disabling shadows indoors
Closes #5688
See merge request OpenMW/openmw!412
4 years ago
AnyOldName3
06ae2a0536
Add changelog entry
4 years ago
AnyOldName3
7768556ce6
Set dummy state when disabling shadows indoors
...
As we don't reconfigure all shaders without shadows when we disable them
indoors (as it'd probably add a hitch to transitioning in and out) we
need to set up dummy state so the shaders don't do anything illegal.
This hadn't had symptoms for most objects as when indoors, nearly
everything would be drawn first in one of the water RTTs, which had
dummy state to disable shadows already. This wasn't true of the water
plane itself, though, yet somehow it took until just now for anyone to
report that.
This resolves vtastek's issue where the water would be invisible indoors
4 years ago
psi29a
894bcb8bcc
Merge branch 'fix_the_fix's_fix' into 'master'
...
Don't fall while teleporting
See merge request OpenMW/openmw!411
4 years ago
Frederic Chardon
bb5213670c
Use bigger hammer to set Actor's position after teleporting. Otherwise traceDown() would use old collision object transform and gives incorrect results, making the Actor "fall" in the new position.
4 years ago
psi29a
0a566dbce7
Merge branch 'simplifystanding' into 'master'
...
Get rid of the StandingActorsMap.
See merge request OpenMW/openmw!409
4 years ago
fredzio
d64ed6cf53
Get rid of the StandingActorsMap. Just embed the necessary info into
...
Actor class.
4 years ago
psi29a
5362146d24
Merge branch 'interleaved_movements' into 'master'
...
Unbreak lifts & conveyors in Sotha Sil Expanded
See merge request OpenMW/openmw!410
4 years ago
David Cernat
30b179c2dd
[Client] Add die() method to DedicatedPlayer
4 years ago
David Cernat
ae0e4a929f
[Client] Add die() method to LocalPlayer
4 years ago
David Cernat
cd835104b7
[Client] Add resurrect() method to DedicatedPlayer
4 years ago
David Cernat
1083fa5196
[Client] Reorder DedicatedPlayer's functions
4 years ago
fredzio
e5fa457fe7
Properly account for interleaved move of actors.
...
Before this change, if an actor position was changed while the physics
simulation was running, the simulation result would be discarded. It is
fine in case of one off event such as teleport, but in the case of
scripts making use of this functionality to make lifts or conveyor (such
as Sotha Sil Expanded mod) it broke actor movement.
To alleviate this issue, at the end of the simulation, the position of the Actor
in the world is compared to the position it had at the beginning of the
simulation. A difference indicate a force move occured. In this case,
the Actor mPosition and mPreviousPosition are translated by the difference of position.
Since the Actor position will be really set while the next simulation runs, we
save it in the mNextPosition field.
4 years ago
David Cernat
676481d061
Add OpenMW commits up to 14 Nov 2020
...
# Conflicts:
# .travis.yml
# apps/openmw/mwmechanics/tickableeffects.cpp
4 years ago
psi29a
6064d3e741
Merge branch 'boundingvolume' into 'master'
...
Read NIF bounding volume data correctly
See merge request OpenMW/openmw!407
4 years ago
Alexei Dobrohotov
df9667e923
Read NIF bounding volume data correctly
4 years ago
psi29a
37e81f0df8
Merge branch 'redirection-fix' into 'master'
...
Only reroute stdout etc. to new console if not already redirected
Closes #5650
See merge request OpenMW/openmw!408
4 years ago
AnyOldName3
89d73c5fc7
Only reroute stdout etc. to new console if not already redirected
...
This should fix the issue where Windows Release builds (compiled as
/SUBSYSTEM:WINDOWS instead of /SUBSYSTEM:CONSOLE) can't have their
output redirected.
Basically, a console application creates a console if not given one, so
you get a console window behind OpenMW while it's running. It was
decided that this was ugly, so we set Release builds to be windows
applications, which don't get an automatic console and don't
automatically connect to a console if given one anyway.
Of course, we still wanted to actually be able to print to a console if
given one, so we manually attach to the parent process' console if it
exists, then reopen the standard streams connected to CON, the Windows
pseudo-file representing the current console.
This is a little like connecting a second wire into a dumb terminal in
that you're pumping characters into the display rather than onto a
pipeline, so output can't be redirected.
It turns out, though, that if a /SUBSYSTEM:WINDOWS application has its
standard streams redirected by the calling process, it still gets its
handles as normal, so everything starts off connected just how we want
it and we were clobbering this good setup with the straight-to-console
fix.
All we need to do to fix that is check if we've got valid standard
handles and that they go somewhere useful, and if so, avoid reopening
them once the console is attached. Simples.
4 years ago
psi29a
18a95377eb
Merge branch 'stringpalette' into 'master'
...
Fix NiStringPalette loading
See merge request OpenMW/openmw!406
4 years ago
Alexei Dobrohotov
117697ea22
Fix NiStringPalette loading
4 years ago
Bret Curtis
a038c448f2
Merge pull request #3030 from OpenMW/make_travis_great_again
...
Update .travis.yml
4 years ago
psi29a
e73a0f8a2a
Merge branch 'minorfixes' into 'master'
...
Minor fixes
See merge request OpenMW/openmw!405
4 years ago
Alexei Dobrohotov
8a6d3d1b4f
Minor fixes
...
Fix extra semicolon
Disable collision avoidance if AI is disabled
4 years ago
AnyOldName3
981fffe590
Merge branch 'itsakindoftemplatemagic' into 'master'
...
Fix MSVC2017 builds
See merge request OpenMW/openmw!404
4 years ago
AnyOldName3
1e0df23d14
Merge branch 'shadows-bin' into 'master'
...
Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402
4 years ago
Bret Curtis
68836aa0fd
Update .travis.yml
4 years ago
Bret Curtis
8b0475037d
Update .travis.yml
4 years ago
Evil Eye
94c89e6d5e
check ValueTs
4 years ago
Bret Curtis
e15716eb0c
Update .travis.yml
4 years ago
Bret Curtis
df2ae6e866
Update .travis.yml
4 years ago
Bret Curtis
dee91d12c2
Update .travis.yml
4 years ago
AnyOldName3
fcfd340c69
Actually copy alpha blended drawables to the new stategraph
4 years ago
psi29a
399270694f
Merge branch 'no-colour-fbo-for-shadows' into 'master'
...
Don't bind unnecessary colour buffer when drawing shadow maps
See merge request OpenMW/openmw!403
4 years ago
Evil Eye
d8897c4509
remove inline and use enable_if_t
4 years ago
Evil Eye
d8d4351962
fix MSVC2017 builds
4 years ago
AnyOldName3
55f65752fd
Don't bind unnecessary colour buffer when drawing shadow maps
4 years ago
AnyOldName3
cdbf19a508
Tidy up run-on lines
4 years ago
AnyOldName3
296dce470a
Spelling fix
4 years ago
AnyOldName3
72f7e6a702
Handle all shadow alpha uniforms in shadowsbin
4 years ago
AnyOldName3
5d046bc95d
Mark override
4 years ago
David Cernat
ec2e51825e
[Client] Set DedicatedPlayer's dynamic stats when its Ptr is enabled
...
Previously, players often started out in knockout animations when their Ptrs were first enabled because their fatigue started out at 0 and only updated itself afterwards.
4 years ago
David Cernat
4389d4417a
[Client] Add setStatsDynamic() method to DedicatedPlayer
4 years ago
psi29a
9902945c49
Merge branch 'interpolator' into 'master'
...
Read a few more NIF types
See merge request OpenMW/openmw!401
4 years ago
Alexei Dobrohotov
a46699fb1e
Handle NiGeomMorpherController interpolator list
4 years ago
Alexei Dobrohotov
f3f5dcb016
Read a few more NIF types
...
NiFloatInterpolator, NiPoint3Interpolator, NiTransformInterpolator, NiBoolInterpolator
Update a few existing controller records
Update NiSkinInstance
4 years ago
psi29a
ed8342ebc9
Merge branch 'niffile' into 'master'
...
Remove NIFFile settings manager dependency
See merge request OpenMW/openmw!398
4 years ago
corristo
73e3ee0f85
Merge branch 'update-macos-deps' into 'master'
...
[macOS, CI] Update dependencies, don't use lz4 from Homebrew
See merge request OpenMW/openmw!399
4 years ago
corristo
b8ed3b0059
[macOS, CI] Update dependencies, don't use lz4 from Homebrew
...
Also, enable double precision support for Bullet.
4 years ago
psi29a
10fc3331d5
Merge branch 'settings' into 'master'
...
Remove shader visitor settings manager dependency
See merge request OpenMW/openmw!397
4 years ago
Alexei Dobrohotov
c857588ee9
Remove NIFFile settings manager dependency
4 years ago
Alexei Dobrohotov
b523574090
Remove shader visitor settings manager dependency
4 years ago
psi29a
35115f2f24
Merge branch 'theyretakingthenifstoisengard' into 'master'
...
Read a few more NIF types
See merge request OpenMW/openmw!396
4 years ago
Alexei Dobrohotov
1d07361f08
Read a few more NIF types
...
BSXFlags, NiTransformData, BSBound, BSFadeNode, bhkBlendController
4 years ago
psi29a
6844800124
Merge branch 'nifisjustice' into 'master'
...
NIF updates
See merge request OpenMW/openmw!394
4 years ago
Alexei Dobrohotov
96769ab4a5
Try to reword unsupported NIF loading docs
4 years ago
Alexei Dobrohotov
a38c629425
Read NiSkinPartition
4 years ago
Alexei Dobrohotov
afea11b70a
Read NiStringPalette and NiBoolData
4 years ago
Alexei Dobrohotov
c79f509652
Misc NIF loader improvements
...
Bullet NIF loader cleanup
Collect all extra records of a node
Remove code duplication in geometry type detection in OSG-side NIF loader
4 years ago
Alexei Dobrohotov
7e63afdecf
Allow loading arbitrary NIF files
4 years ago
Alexei Dobrohotov
f6b43b9321
Merge branch 'Changelog_Devs' into 'master'
...
Adds #4083 to the changelog
See merge request OpenMW/openmw!392
4 years ago
psi29a
1b944aeb29
Merge branch 'grammar' into 'master'
...
Improve grammar in [Physics] category of the default settings
See merge request OpenMW/openmw!393
4 years ago
Alexei Dobrohotov
9859565f8d
Improve grammar in [Physics] category of the default settings
4 years ago
David Cernat
a43ba35790
[General] Add placeholder for Variant records in RecordDynamic packet
...
Fix spacing and sorting for Sound custom records.
4 years ago
Atahualpa
64ff09883f
Add #4083 to the changelog. The entry for the release changelog is going to be included in my upcoming MR which will update the whole release changelog.
4 years ago
Bret Curtis
d9fcd3c768
Merge pull request #3026 from akortunov/iterator
...
Rework cure effects
4 years ago
Andrei Kortunov
0e971dccf0
Rework cure effects
4 years ago
Alexei Dobrohotov
37cce328ca
Merge branch 'basicmath' into 'master'
...
Compute the rotation normal relative to the door axe, not the world.
See merge request OpenMW/openmw!391
4 years ago
Bret Curtis
6efa7eea5a
Merge pull request #3025 from akortunov/iterator
...
Do not remove active effects in the active effects loop
4 years ago
Andrei Kortunov
c1d56d94c4
Do not remove active effects in loop (bug #3789 )
4 years ago
Frederic Chardon
ecd10a731e
Compute the rotation normal relative to the door axe, not the world.
4 years ago
psi29a
646760a484
Merge branch 'dont_hold_door' into 'master'
...
Do not block a door when it turns away #4083
See merge request OpenMW/openmw!390
4 years ago
fredzio
18e38d8810
Do not block a door when it turns away.
4 years ago
David Cernat
7f435ceeac
Add OpenMW commits up to 1 Nov 2020
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/main.cpp
# apps/openmw/mwclass/container.hpp
# apps/openmw/mwclass/creature.hpp
# apps/openmw/mwclass/npc.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwdialogue/journalimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/dialogue.hpp
# apps/openmw/mwgui/mainmenu.cpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/interpretercontext.hpp
# components/CMakeLists.txt
4 years ago
psi29a
ba3aad31c1
Merge branch 'hitdebug' into 'master'
...
Visualize hits in the debug overlay
See merge request OpenMW/openmw!379
4 years ago
psi29a
7ee7041399
Merge branch 'stretch' into 'master'
...
Put a stretch menu background checkbox into the launcher (#5672 )
Closes #5672
See merge request OpenMW/openmw!387
4 years ago
Alexei Dobrohotov
f49bf028b9
Put a stretch menu background checkbox into the launcher ( #5672 )
4 years ago
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
...
Use emplace_back instead of push_back
4 years ago
Alexei Dobrohotov
942334c489
Merge branch 'changelog' into 'master'
...
Add missing changelog entries
See merge request OpenMW/openmw!386
4 years ago
Alexei Dobrohotov
73f866fc65
Add missing changelog entries
4 years ago
AnyOldName3
449506fef1
Attempt to explain what shadowsbin is doing
4 years ago
AnyOldName3
3c5d025849
Merge branch 'fallinglift' into 'master'
...
Unbreak elevators (#5670 )
See merge request OpenMW/openmw!385
4 years ago
fredzio
4876969153
Use the PhysicsSystem::movementQueue instead of a serie of
...
setPosition(getPosition() + diff) to move actor in scripts.
With background physics, this is very slightly off with the collision
object position.
When the script run long enough (a few dozen frames for instance),
the accumulated error becomes too big. It make actors fall through lifts floors.
4 years ago
psi29a
4bbed3c860
Merge branch 'savecontainers' into 'master'
...
Save and load container records
Closes #5668
See merge request OpenMW/openmw!384
4 years ago
Evil Eye
7065282127
Save and load container records; fixes #5668
4 years ago
Bret Curtis
0eaac4b522
Merge pull request #3024 from akortunov/coverity
...
Fix some issues, found by CoverityScan
4 years ago
Andrei Kortunov
64ba81ecf2
Fix some issues, found by CoverityScan
4 years ago
Andrei Kortunov
00503d86e1
Try to disable CoverityScan warning in code with explanation
4 years ago
AnyOldName3
fb53b397ff
Merge branch 'even-fixier-config' into 'master'
...
Merge all composing variables, not just those in destination already
See merge request OpenMW/openmw!383
4 years ago
AnyOldName3
5869ac71e3
Merge all composing variables, not just those in destination already
...
This resolves a regression where the local openmw.cfg doesn't exist, so
we fall back to the global openmw.cfg, but because we've not loaded
anything from the local openmw.cfg, there are no variables with which to
merge.
4 years ago
psi29a
8f68f08aee
Merge branch 'moonmoon' into 'master'
...
Change moon phase to an enum class
See merge request OpenMW/openmw!381
4 years ago
psi29a
67e7fbb798
Merge branch 'trade' into 'master'
...
Fix regression #5666
Closes #5666
See merge request OpenMW/openmw!382
4 years ago
Evil Eye
3bf5247c0b
remove forward declaration
4 years ago
Alexei Dobrohotov
9763995892
Fix regression #5666
4 years ago
psi29a
74dfc09e2d
Merge branch 'removeitem' into 'master'
...
Fix remove item regression
Closes #5663
See merge request OpenMW/openmw!380
4 years ago
Evil Eye
2c4cafa41a
Change moon phase to an enum class
4 years ago
Evil Eye
0512a574e8
Fix remove item regression
4 years ago
David Cernat
e100ed7b63
[Server] Add server functions for getting & setting dialogue choices
...
Fix typo in description for SetObjectSoul()
4 years ago
David Cernat
9dcb0f4c32
[General] Implement ObjectDialogueChoice packet
4 years ago
psi29a
f6e4c7cb42
Merge branch 'regionsounds' into 'master'
...
Fix region sounds
See merge request OpenMW/openmw!370
4 years ago
psi29a
3ccb424faf
Merge branch 'nifstuff' into 'master'
...
Try to fix macOS build
See merge request OpenMW/openmw!378
4 years ago
fredzio
e8c0a7bec0
Visualie projectile hits
4 years ago
Frederic Chardon
574ccbf7bd
Visualize hand to hand hits
4 years ago
fredzio
435b2e37f8
Allow to display collision points in the debug viewer
4 years ago
Alexei Dobrohotov
7e521788e9
Try to fix build
4 years ago
psi29a
fa9278e25b
Merge branch 'boost_min_ver' into 'master'
...
set minimal boost version; remove #ifdef boost version checks
See merge request OpenMW/openmw!376
4 years ago
psi29a
ff6f0413f0
Merge branch 'nifstuff' into 'master'
...
Minor NIF fixes and cleanup
See merge request OpenMW/openmw!377
4 years ago
Bret Curtis
175e29af00
Merge pull request #3022 from akortunov/shaders
...
Allow to assign custom shaders to nodes
4 years ago
Alexei Dobrohotov
4fc5e22e9e
NIF fixes and cleanup
...
Get rid of NodeIndexHolder
Use unsigned 32-bit type for NIF record index
Fix calculation of the number of UV sets
4 years ago
Bret Curtis
4032b754e4
set minimal boost version; remove #ifdef boost version checks
4 years ago
Alexei Dobrohotov
a78aa6b22c
Merge branch 'nipixeldata' into 'master'
...
Clean up palettized NiPixelData loading
See merge request OpenMW/openmw!374
4 years ago
psi29a
b66ba7c718
Merge branch 'includes' into 'master'
...
Re-add missing includes removed in 5a824d0333
See merge request OpenMW/openmw!375
4 years ago
Andrei Kortunov
660df19ff7
Allow to assign custom shaders to nodes
4 years ago
unknown
71e78c66cd
Re-add missing includes removed in 5a824d0333
4 years ago
unknown
eae9eafb8c
Merge branch 'master' of gitlab.com:OpenMW/openmw into regionsounds
4 years ago
Alexei Dobrohotov
71056c6014
Clean up palettized NiPixelData loading
4 years ago
unknown
eebb320916
Wait for the previous sound to stop
4 years ago
psi29a
08fb9073c6
Merge branch 'cpp17_std_optional' into 'master'
...
use std::optional instead of boost::optional
See merge request OpenMW/openmw!373
4 years ago
Bret Curtis
0e0c091e15
add more optionals and casserts for windows
4 years ago
Bret Curtis
4a54d375cc
add cassert for windows
4 years ago
Bret Curtis
f6bead88a9
purge boost/optional.hpp headers
4 years ago
Bret Curtis
62b0781f7d
use std::optional instead of boost::optional
4 years ago
psi29a
37ac5323f1
Merge branch 'documentation' into 'master'
...
Document object paging settings (task #5512 )
See merge request OpenMW/openmw!371
4 years ago
Alexei Dobrohotov
e7f9fefd2a
Document object paging settings (task #5512 )
4 years ago
psi29a
957a1425d1
Merge branch 'cleanup_1' into 'master'
...
Cleanup 1
See merge request OpenMW/openmw!365
4 years ago
unknown
1ce296aa7f
Use fallback values for region sounds and fix probability
4 years ago
psi29a
fb63f8058f
Merge branch 'hash' into 'master'
...
Rewrite compressed BSA hash calculation again
See merge request OpenMW/openmw!368
4 years ago
Bret Curtis
259f7fcf12
Merge pull request #3020 from unelsson/strippluginindex_cs
...
Strip the plugin index when looking for deleted refs.
4 years ago
Alexei Dobrohotov
45c155b054
Rewrite compressed BSA hash calculation again
4 years ago
Nelsson Huotari
b1ea9f6a5b
Strip the plugin index from refid completely
4 years ago
AnyOldName3
f7dddb8857
Merge branch '3' of https://gitlab.com/bzzt/openmw into shadows-bin
...
This won't actually work.
4 years ago
psi29a
6534bc9b74
Merge branch 'config-fixes' into 'master'
...
Config fixes
See merge request OpenMW/openmw!367
4 years ago
AnyOldName3
f625da9328
Update CHANGELOG.md
4 years ago
AnyOldName3
538314b03a
Make path settings have path type
4 years ago
AnyOldName3
f57851587d
Fix edge case where FallbackMap has no comma
4 years ago
AnyOldName3
ce0966b9b7
Improve validate implementation
4 years ago
psi29a
f592aca6d3
Merge branch 'bsatool' into 'master'
...
Add compressed BSA support to bsatool
See merge request OpenMW/openmw!366
4 years ago
AnyOldName3
350f6e61f7
Move FallbackMap validator implementation to source file
4 years ago
Alexei Dobrohotov
129bd51672
Add compressed BSA support to bsatool
4 years ago
AnyOldName3
8b28b6e55e
Compose BSA, context and script blacklist lists
...
These would only take their value from the highest priority source, so
specifying `openmw --content anExtraEsp.esp` would override all the
content files in the user cfg file, and the user cfg file would override
any in the global/local one.
4 years ago
AnyOldName3
fca8634b74
Remove debugging lines
4 years ago
AnyOldName3
cf81f1bbb7
Make composing variables compose in the expected order
4 years ago
Bret Curtis
5aa053c53e
components/compiler/streamerrorhandler.cpp needs sstream for MacOS
4 years ago
Bret Curtis
e51ca542d4
components/config cleanup
4 years ago
Bret Curtis
5a824d0333
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
4 years ago
Bret Curtis
5475e696c8
components/bullethelpers cleanup; removed warnings by using override
4 years ago
AnyOldName3
651a5a27f6
Fix inconsistent indentation
...
This has been irritating me for years.
4 years ago
Bret Curtis
d826fbdadf
components/bsa cleanup
4 years ago
AnyOldName3
6c311f4a3d
Partially revert 3a912485
...
While it solved the bug it was supposed to, it caused a regression where
the user config could no longer override the global config.
4 years ago
Bret Curtis
43614e2204
Merge pull request #3021 from akortunov/warnfix
...
Do not use deprecated Qt functions
4 years ago
psi29a
fa1765816f
Merge branch 'somecpp17' into 'master'
...
C++17 cosmetics
See merge request OpenMW/openmw!357
4 years ago
Andrei Kortunov
46a1950b0e
Do not use deprecated Qt functions
4 years ago
fredzio
a19db73eca
Fix bad rebase
4 years ago
psi29a
916c3bed98
Merge branch 'onclose' into 'master'
...
Don't reset temporarily hidden container window
Closes #5658
See merge request OpenMW/openmw!363
4 years ago
fredzio
1357bba0a0
Use some C++17 where it makes the code more readable
...
Also replace boost::optional
4 years ago
fredzio
4fc5b6f6f4
Sort headers
4 years ago
fredzio
212b293803
Use same parameter name in definition and declaration
4 years ago
AnyOldName3
420569c699
Merge branch 'chocolatey-log' into 'master'
...
Copy Chocolatey log so it gets picked up as an artefact
See merge request OpenMW/openmw!361
4 years ago
AnyOldName3
534fffb83d
Chocolatey has one L
4 years ago
Alexei Dobrohotov
f1b7cd5404
Don't reset temporarily hidden container window
4 years ago
psi29a
4ae504970f
Merge branch 'blocking' into 'master'
...
Fix lower body blocking animation priority (bug #5656 )
Closes #5656
See merge request OpenMW/openmw!359
4 years ago
psi29a
7f59751946
Merge branch 'standing' into 'master'
...
Fix standing actors logic
See merge request OpenMW/openmw!360
4 years ago
psi29a
0d21ab6bbe
Merge branch 'require_cpp17' into 'master'
...
C++17; make it count
See merge request OpenMW/openmw!362
4 years ago
Bret Curtis
449e7ce86f
C++17; make it count
4 years ago
AnyOldName3
7efd48e6fd
Copy Chocolatey log so it gets picked up as an artefact
4 years ago
fredzio
2916a9462e
Fix standing actors logic:
...
it is updated in the solver only if the actor is standing on
"something". The ground is not "something", so in case the actor goes
from standing on an object to the standing on the ground, this change was not taken
into account.
Clear the value before the simulation to solve this problem.
4 years ago
Alexei Dobrohotov
2972033a72
Merge branch 'thelevelling' into 'master'
...
Allow adding levelled lists using AddItem
Closes #2404
See merge request OpenMW/openmw!358
4 years ago
Alexei Dobrohotov
7da8479d25
Fix lower body blocking animation priority (bug #5656 )
4 years ago
Evil Eye
bdcd2bc802
Allow adding levelled lists with AddItem
4 years ago
Bret Curtis
7d16b6f26c
Merge pull request #2992 from akortunov/service_refusal
...
Add support for service-specific refusals
4 years ago
psi29a
226a611add
Merge branch 'cpp_17' into 'master'
...
Bump std:: to C++17
See merge request OpenMW/openmw!329
4 years ago
Bret Curtis
82431b752d
removed unnessary bits that cmake should be doing for us; replace Misc::gcd with std::gcd
4 years ago
psi29a
c62546fb12
make it count
4 years ago
psi29a
c86094e4db
Bump to C++17
4 years ago
psi29a
64913dea9d
Merge branch 'macos_lz4' into 'master'
...
MacOS and LZ4
See merge request OpenMW/openmw!356
4 years ago
Bret Curtis
06689cfe2a
bingo; cleanup
4 years ago
Bret Curtis
8b5aa4c001
try for link overwriting
4 years ago
Bret Curtis
c3b464a0c8
brew reinstall lz4; purge /tmp/openmw-deps just in case
4 years ago
Bret Curtis
0719b75307
try to use brew version of lz4
4 years ago
Evil Eye
f62905eb0a
remove redundant argument
4 years ago
psi29a
09373a757d
Merge branch 'radioactive' into 'master'
...
Container base record mutations
See merge request OpenMW/openmw!353
(cherry picked from commit 8b33765dd414680f0074b3e115b52b291b4cb7cb)
275908a0 mutate container base records
16fca11d add changelog entry
4 years ago
psi29a
db126a2688
Merge branch 'old-liblz4-fix' into 'master'
...
Ensure compatibility with old liblz4
See merge request OpenMW/openmw!355
4 years ago
WW
d39aef3f5a
Changed `LZ4F_dctx*` to `LZ4F_decompressionContext_t` for better compatibility.
4 years ago
Andrei Kortunov
6c591c190b
Add support for service-specific refusals (feature #5580 )
4 years ago
psi29a
69b52cd702
Merge branch 'layers' into 'master'
...
Make messageboxes overlap tooltips (bug #5639 )
See merge request OpenMW/openmw!341
4 years ago
psi29a
992c82f298
Merge branch 'bsa' into 'master'
...
Compressed BSA support revisions
See merge request OpenMW/openmw!350
4 years ago
psi29a
7b1cd8a72f
use LZ4_1.9.2 instead of LZ4_1.9.2
4 years ago
psi29a
1278d3b784
make sure to use new path and trick caching
4 years ago
psi29a
21a6fed015
Merge branch 'detect-bullet' into 'master'
...
Use a much simpler and assert-free check for Bullet multithreading support
See merge request OpenMW/openmw!354
4 years ago
psi29a
c0e3f1c7ce
Update CI/before_script.msvc.sh
4 years ago
psi29a
b3e27fae4c
use updated msvc lz4 provided by anyoldname3
4 years ago
Alexei Dobrohotov
de6d4ab44d
Make messageboxes overlap tooltips (bug #5639 )
4 years ago
Alexei Dobrohotov
1492ba4a53
Link against LZ4::LZ4
4 years ago
fredzio
a036183248
Use a much simpler and assert-free check for Bullet multithreading support
4 years ago
Alexei Dobrohotov
d6612eef20
Fix indentation
4 years ago
Alexei Dobrohotov
66d2b9c195
Add Skyrim SE BSA version support
...
Fix embedded file name loading
4 years ago
Bret Curtis
503bf7f78b
added lz4 to our macos deps; let us see if that works
4 years ago
Bret Curtis
edd6a329ee
tell 7z to extract to specific directory
4 years ago
Bret Curtis
e280a36701
correct filename of lz4 archive; fix indentation
4 years ago
Bret Curtis
7954dccb44
lz4 prep work; get linux and windows ready
4 years ago
Nelsson Huotari
fb4250a2b7
Strip the plugin index when looking for deleted refs.
4 years ago
psi29a
66c884be65
Merge branch 'android_build_on_gitlab' into 'master'
...
Android build on gitlab
See merge request OpenMW/openmw!352
4 years ago
psi29a
b222872446
Android build on gitlab
4 years ago
Bret Curtis
4e1ca82e47
Merge pull request #3019 from akortunov/warnfix
...
Fix override warning with MyGUI 3.4
4 years ago
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
4 years ago
Andrei Kortunov
d7fadc933f
Fix override warning with MyGUI 3.4
4 years ago
psi29a
4adc689c7a
Merge branch 'summoncrash' into 'master'
...
Avoid summon spawn if actor isn't in a cell (bug #5644 )
See merge request OpenMW/openmw!351
4 years ago
Alexei Dobrohotov
f90e403bc1
Avoid summon spawn if actor isn't in a cell (bug #5644 )
4 years ago
psi29a
f513ee1f1d
Merge branch 'configurable_turning_delay' into 'master'
...
Makes the delay of turning while run configurable (part of "smooth movement")
See merge request OpenMW/openmw!349
4 years ago
psi29a
9d350ec824
Merge branch 'head_bobbing' into 'master'
...
Add head bobbing in first person mode
Closes #5043
See merge request OpenMW/openmw!320
4 years ago
Alexei Dobrohotov
4966cd217e
Merge branch 'fix_give_way' into 'master'
...
Use full speed in the "NPCs give way" maneuver.
See merge request OpenMW/openmw!348
4 years ago
Petr Mikheev
9ec6fce446
Makes the delay of turning while run configurable (part of "smooth movement").
4 years ago
Petr Mikheev
c72199155c
Use full speed in the "NPCs give way" maneuver.
4 years ago
Bret Curtis
8050882baf
Merge pull request #3015 from akortunov/overrides
...
Mark overrided methods as overrides
4 years ago
AnyOldName3
bf45bd5802
Merge branch 'macos-runner-beta-fencing' into 'master'
...
Only use MacOS runners for this project
See merge request OpenMW/openmw!347
4 years ago
AnyOldName3
5e7e14c870
Only use MacOS runners for this project, not forks
4 years ago
AnyOldName3
df178ed97c
Merge branch 'container-regressions' into 'master'
...
Fix container regressions
See merge request OpenMW/openmw!346
(cherry picked from commit b0aee6f83d4cddb0116284b197913f9687dd9cee)
95e7a22d fix container regressions
4 years ago
AnyOldName3
de7bafcbbd
Merge branch 'falldamage' into 'master'
...
Restore fall damage
See merge request OpenMW/openmw!345
4 years ago
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
4 years ago
fredzio
978af12c2d
Restore fall damage
4 years ago
David Cernat
a6e825bbeb
[Client] Fix logging for Container packets with REQUEST action
4 years ago
David Cernat
ea2ea4d382
[Server] Add script function for setting Container subactions
4 years ago
Chris Djali
6326bb7d2e
Merge pull request #3016 from OpenMW/async-msvc2017-fix-final
...
Fix MSVC 2017
4 years ago
Chris Djali
590635906b
Fix MSVC 2017
...
Resolves the regression introduced with Async Physics
4 years ago
David Cernat
68837aaf4a
Add OpenMW commits up to 15 Oct 2020
...
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/mwgui/containeritemmodel.cpp
# apps/openmw/mwgui/tradewindow.cpp
# apps/openmw/mwphysics/actor.cpp
# apps/openmw/mwworld/actionteleport.cpp
# apps/openmw/mwworld/containerstore.cpp
4 years ago
Bret Curtis
e5392cabf1
Merge pull request #3013 from OpenMW/macos_target_fix
...
Resolve 'shared_timed_mutex' is unavailable: introduced in macOS 10.12
4 years ago
Bret Curtis
b024518c18
Resolve 'shared_timed_mutex' is unavailable: introduced in macOS 10.12
4 years ago
psi29a
c16fa27407
Merge branch 'async-physics' into 'master'
...
Async physics
See merge request OpenMW/openmw!248
4 years ago
fredzio
ae3306c019
Document async physics settings
...
Add an option to the launcher
Update changelog
4 years ago
fredzio
3c2504b442
Process movement queue in one or several background threads
...
Before movement calculation, the main thread prepare a
vector of ActorFrameData, which contains all data necessary to perform
the simulation, and feed it to the solver. At the same time it fetches
the result from the previous background simulation, which in turn is
used by the game mechanics.
Other functions of the physics system (weapon hit for instance)
interrupt the background simulation, with some exceptions described
below.
The number of threads is controlled by the numeric setting
[Physics]
async num threads
In case 'async num threads' > 1 and Bullet doesn't support multiple threads,
1 async thread will be used. 0 means synchronous solver.
Additional settings (will be silently switched off if async num threads = 0)
[Physics]
defer aabb update
Update AABBs of actors and objects in the background thread(s). It is not an especially
costly operation, but it needs exclusive access to the collision world, which blocks
other operations. Since AABB needs to be updated for collision detection, one can queue
them to defer update before start of the movement solver. Extensive tests on as much
as one installation (mine) show no drawback having that switched on.
[Physics]
lineofsight keep inactive cache
Control for how long (how many frames) the line of sight (LOS) request will be kept updated.
When a request for LOS is made for the first time, the background threads are stopped to
service it. From now on, the LOS will be refreshed preemptively as part of the background
routine until it is not required for lineofsight keep inactive cache frames. This mean
that subsequent request will not interrupt the background computation.
4 years ago
fredzio
91b3926a49
We need to update the collision world after each step.
...
Change order of traversal simulation step to make it rare enough to be parallelizable
Before:
for actor in actors:
repeat numstep:
solve(actor)
After:
repeat numstep:
for actor in actors:
solve(actor)
Introduce struct ActorFrameData to pack all data that is necessary for
the solver
4 years ago
fredzio
d76cc5d0a9
Make the Object class manage its collision object and position.
4 years ago
fredzio
4ef36973fb
Make the Actor class manage its collision object and position.
4 years ago
fredzio
82da2045a9
Non functionnal changes in preparation for async physics feature
4 years ago
Bret Curtis
425fa837d1
Merge pull request #3012 from akortunov/container_crash
...
Fix crash on saving
4 years ago
Bret Curtis
e65fad2070
Merge pull request #3004 from akortunov/arrow_attach
...
Attach arrows to actor's hands
4 years ago
Andrei Kortunov
c3d84b2c7c
Ability to attach arrows to shooter's hands (feature #5642 )
4 years ago
psi29a
5c43e015a7
Merge branch 'noobject' into 'master'
...
Unbreak build with cmake < 3.12
See merge request OpenMW/openmw!344
4 years ago
Andrei Kortunov
8e647aa72a
Fix crash on saving
4 years ago
fredzio
4ea07639b8
Unbreak build with cmake < 3.12
...
This reverts commit 3cadc16f88
.
4 years ago
Assumeru
72549651e0
Rework container resolution ( #3006 )
...
* Rework container resolution
* add optional argument to getCount
* remove now-redundant changes
* undo worldimp changes
* move save-fixing code to InventoryState
* replace Rng instances with Seeds
4 years ago
Bret Curtis
c99be77a32
Merge pull request #3008 from akortunov/strings
...
Rework fixed strings handling
4 years ago
psi29a
82736f013d
Merge branch 'objectlib' into 'master'
...
Convert components to an object library.
See merge request OpenMW/openmw!342
4 years ago
psi29a
9a912486f9
Merge branch 'deprecated-exception' into 'master'
...
Use C++11 exception specification
See merge request OpenMW/openmw!343
4 years ago
fredzio
3cadc16f88
Convert components to an OBJECT library. It saves space in the object
...
directory (about 1G on an optimized build on Windows and BSD).
Build should run somewhat fast as well.
4 years ago
Bret Curtis
11c938b176
Merge pull request #3011 from elsid/navmesh_fixes
...
Navmesh fixes
4 years ago
psi29a
1274e68e1d
Merge branch 'fix_5630' into 'master'
...
Fix #5630 "NPCs momentarily turn when the player character is moving backwards during combat"
Closes #5630
See merge request OpenMW/openmw!339
4 years ago
psi29a
ed0bf72119
Merge branch 'menu' into 'master'
...
Put the main menu below other windows (bug #5622 )
See merge request OpenMW/openmw!312
4 years ago
Petr Mikheev
15078f5b3c
Fix #5630 "NPCs momentarily turn when the player character is moving backwards during combat"
4 years ago
Alexei Dobrohotov
b85d507f35
Merge branch 'absorption' into 'master'
...
Restore empty target check in spell absorption
See merge request OpenMW/openmw!338
4 years ago
Alexei Dobrohotov
1842f546c3
Restore empty target check in spell absorption
4 years ago
fredzio
460e69e92a
Get rid of warning: dynamic exception specifications are deprecated
4 years ago
AnyOldName3
341bcb66f5
Merge branch 'macos_shared_runner' into 'master'
...
MacOS Shared Runners
See merge request OpenMW/openmw!325
4 years ago
Alexei Dobrohotov
e930251d92
Merge branch 'godmode' into 'master'
...
Add many more godmode checks to harmful magic (bug #5633 )
Closes #4264
See merge request OpenMW/openmw!336
4 years ago
AnyOldName3
5514c95b23
Merge branch 'debian-cache-bump' into 'master'
...
Bump Debian cache version numbers
See merge request OpenMW/openmw!337
4 years ago
AnyOldName3
c6eb0dacd3
Bump Debian cache version numbers
...
This should stop MR builds clobbering the increased size with their tiny
size.
4 years ago
Alexei Dobrohotov
0e8c5c5034
Merge branch 'avoid_collision_update' into 'master'
...
Update logic of "NPCs avoid collisions"
See merge request OpenMW/openmw!318
4 years ago
Alexei Dobrohotov
b85875a354
Ignore Burden effect in god mode
4 years ago
Alexei Dobrohotov
39678c74bf
Add many more godmode checks to harmful magic (bug #5633 )
4 years ago
Alexei Dobrohotov
f8293536e6
Merge branch 'regressions' into 'master'
...
Fix recent regressions
See merge request OpenMW/openmw!335
4 years ago
Alexei Dobrohotov
05cd005b30
Fix NiTriStripsData loading
4 years ago
Alexei Dobrohotov
0dcb8c6b69
Fix pick/probe uses decrement
4 years ago
AnyOldName3
ea669cc115
Merge branch 'fix-ccache' into 'master'
...
Increase CCache size for Debian where needed
See merge request OpenMW/openmw!334
4 years ago
AnyOldName3
ef41edba9b
Install tools in before_install.osx.sh
4 years ago
AnyOldName3
1aa5e5cc52
Increase CCache size for Debian where needed
4 years ago
Alexei Dobrohotov
f04be08327
Merge branch 'revert-bbcfcc88' into 'master'
...
Revert "RigGeometry: convert some pairs to structs"
See merge request OpenMW/openmw!333
4 years ago
Alexei Dobrohotov
9f08dc9968
Revert "Merge branch 'skinning' into 'master'"
...
This reverts merge request !327
4 years ago
AnyOldName3
3a39e1f8f8
config was from Windows CI
4 years ago
AnyOldName3
2f1b7c4d2f
Rename DMG file
4 years ago
AnyOldName3
da49901dbc
Merge branch 'castray' into 'master'
...
Fix RayCastingResult warning
See merge request OpenMW/openmw!331
4 years ago
Alexei Dobrohotov
ec825b2510
Fix RayCastingResult warning
4 years ago
AnyOldName3
c26c43bb73
Merge branch 'cmake' into 'master'
...
fix cmake warning
See merge request OpenMW/openmw!330
4 years ago
tess
38e567a7e4
match opening and closing if args
4 years ago
tessa
02861fa8e3
fix cmake warning
4 years ago
elsid
7591d45008
Use memcpy to create navmesh key
...
Implementation with memcpy is ~13 times faster.
4 years ago
elsid
f637dc38bd
Add cached flag to update navmesh status
4 years ago
elsid
eb140ed15f
Write unknown status numeric value
4 years ago
elsid
7d73e73cad
Consider tile as not removed when it is not found
4 years ago
psi29a
bbcfcc8823
Merge branch 'skinning' into 'master'
...
RigGeometry: convert some pairs to structs
See merge request OpenMW/openmw!327
4 years ago
psi29a
c8b3ab68b6
Merge branch 'gitlab_ci_separate_debian_cache' into 'master'
...
Use separate caches for Debian builds
See merge request OpenMW/openmw!326
4 years ago
Alexei Dobrohotov
6be808e301
RigGeometry: convert some pairs to structs
4 years ago
Petr Mikheev
be27b51279
Add head bobbing in first person mode
4 years ago
AnyOldName3
5515bc94b7
Keep logs as artifacts
4 years ago
elsid
63a6541d0e
Use separate caches for Debian builds
...
Different builds cache different states. Each time cache file is written it
erases the state created by a different type of build.
4 years ago
AnyOldName3
cfd9268a74
Install Qt if missing
4 years ago
AnyOldName3
a47d96ce0b
Install CMake on MacOS if it's missing
4 years ago
psi29a
c34fd220db
Update .gitlab-ci.yml
4 years ago
psi29a
ee22081ae1
Merge branch 'nifgobrrrr' into 'master'
...
More NIF stuff
See merge request OpenMW/openmw!324
4 years ago
psi29a
bca698d951
Merge branch 'shader_line_numbering' into 'master'
...
Correctly resetting line numbering during shader processing.
See merge request OpenMW/openmw!317
4 years ago
Alexei Dobrohotov
df1014303d
Add more generic extra data NIF types
4 years ago
Alexei Dobrohotov
302d8eed27
Clean up Roll- and FlipController implementation
4 years ago
AnyOldName3
c37af3c555
Merge branch 'AnyOldName3-master-patch-89933' into 'master'
...
Remove incorrect spaces from filename
See merge request OpenMW/openmw!323
4 years ago
Alexei Dobrohotov
0d02a3392a
Clean up
4 years ago
Alexei Dobrohotov
e7c37f21b7
Add NiFloatInterpController abstraction
4 years ago
AnyOldName3
683cf8cad5
Remove incorrect spaces from filename
4 years ago
AnyOldName3
c9e3db40a1
Merge branch 'multi-config-build' into 'master'
...
Add support for multi configurations generators on unix
See merge request OpenMW/openmw!198
4 years ago
fredzio
e2a603f6e8
Remove blank space
4 years ago
psi29a
90f51846dd
Merge branch 'AnyOldName3-master-patch-49525' into 'master'
...
Correct screenshot paths in documentation
See merge request OpenMW/openmw!321
4 years ago
AnyOldName3
03b081137a
Correct screenshot paths in documentation
...
These have been wrong since https://github.com/OpenMW/openmw/pull/2787
got merged
4 years ago
Andrei Kortunov
822764d0fa
Rework fixed strings handling
4 years ago
psi29a
72ab340374
Merge branch 'nifdefinitions' into 'master'
...
Introduce some extended NIF definitions
See merge request OpenMW/openmw!319
4 years ago
Alexei Dobrohotov
29ccb09da5
Introduce some extended NIF definitions
4 years ago
Petr Mikheev
2835ea1e21
Update logic of "NPCs avoid collisions"
4 years ago
Alexei Dobrohotov
25b966d58d
Merge branch 'master' into 'master'
...
Hostile Follower issue #5101
See merge request OpenMW/openmw!244
4 years ago
Charles Calhoun
14aacb81c5
Fix follower aggression when traveling. Summoning still has problems but less intrusive than current implementation.
4 years ago
Mads Buvik Sandvei
d5450a7d88
Correctly resetting line numbering during shader processing.
4 years ago
psi29a
3040b3b2b6
Merge branch 'issue-5588' into 'master'
...
Prevent empty right page of journal having invisible topics (Fixes #5588 )
Closes #5588
See merge request OpenMW/openmw!310
4 years ago
Kyle Shrader
845049a166
Prevent empty right page of journal having invisible topics ( Fixes #5588 )
4 years ago
psi29a
54b386fe93
Merge branch 'patch-1' into 'master'
...
Update install-game-files.rst
See merge request OpenMW/openmw!300
4 years ago
imkirkdouglacus
5215ce45d0
Update install-game-files.rst
4 years ago
psi29a
4b95cb8660
Merge branch '5624' into 'master'
...
Skip raycasting for zero-length rays
Closes #5624
See merge request OpenMW/openmw!316
4 years ago
AnyOldName3
9e78f3d936
Skip raycasting for zero-length rays
...
Rays with no length can't intersect anything. This also prevents an
assertion triggering with Bullet built in Debug mode.
4 years ago
psi29a
21fa55de8e
Merge branch 'gitlab_tests' into 'master'
...
Run unit tests in gitlab CI for linux build
See merge request OpenMW/openmw!314
4 years ago
psi29a
2d24e87bcc
Merge branch 'nifstuffagain' into 'master'
...
niffile.cpp cleanup
See merge request OpenMW/openmw!313
4 years ago
elsid
322298e02a
Build with clang in gitlab CI for linux
4 years ago
elsid
af95474670
Run unit tests in gitlab CI for linux build
4 years ago
elsid
23fe60a067
Run unit tests in a separate build
4 years ago
psi29a
7cd5940f00
Merge branch 'psi29a-master-patch-58402' into 'master'
...
Update CI/before_script.msvc.sh
See merge request OpenMW/openmw!315
4 years ago
psi29a
1ddfb18cb3
Update CI/before_script.msvc.sh
4 years ago
Alexei Dobrohotov
4e22c2687f
niffile.cpp cleanup
4 years ago
Alexei Dobrohotov
5ab29f26e9
Put the main menu below other windows (bug #5622 )
4 years ago
David Cernat
0eedf8fd9f
Add OpenMW commits up to 30 Sep 2020
...
# Conflicts:
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/summoning.cpp
# components/CMakeLists.txt
4 years ago
psi29a
4faaa86449
Merge branch 'cyclic_includes' into 'master'
...
More accurate detection of cyclic includes
See merge request OpenMW/openmw!281
4 years ago
psi29a
aa4e6c448b
Merge branch 'spellabsorption' into 'master'
...
Support enchantment absorption
See merge request OpenMW/openmw!307
4 years ago
psi29a
60447b27c4
Merge branch 'update_to_gl_deps_for_windows' into 'master'
...
make switch to using GL hosted windows deps
See merge request OpenMW/openmw!311
4 years ago
Bret Curtis
c291bb169e
fixed indentation and additional diffs
4 years ago
Bret Curtis
18899394c4
typo in path
4 years ago
Bret Curtis
bf7e1bd32b
make switch to using GL hosted windows deps
4 years ago
psi29a
f1ab519fac
Merge branch 'uses' into 'master'
...
Handle 0-use items like vanilla (bug #5611 )
Closes #5611
See merge request OpenMW/openmw!306
4 years ago
psi29a
d9dafbe45b
Merge branch 'master' into 'uses'
...
# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
0438d9d5bb
Merge branch 'enchanting' into 'master'
...
Reset enchant effects displayed range when they are constant (bug #5603 )
See merge request OpenMW/openmw!309
4 years ago
psi29a
61b83697f5
Merge branch 'rotation' into 'master'
...
Add inverse order rotation support to SetAngle (feature #5579 )
Closes #5579
See merge request OpenMW/openmw!305
4 years ago
psi29a
ad1021721f
Merge branch 'master' into 'rotation'
...
# Conflicts:
# CHANGELOG.md
4 years ago
elsid
61cf505f41
Merge branch 'smooth_movement' into 'master'
...
Smooth movement
Closes #4894 and #5610
See merge request OpenMW/openmw!282
4 years ago
Alexei Dobrohotov
f2af957647
Reset enchant effects displayed range when they are constant (bug #5603 )
4 years ago
Alexei Dobrohotov
8084784828
Merge branch 'del'hruhn-fix' into 'master'
...
Actually set the uvSet value
Closes #5614
See merge request OpenMW/openmw!308
4 years ago
Alexei Dobrohotov
e0a5c24afe
Handle 0-use items like vanilla (bug #5611 )
4 years ago
AnyOldName3
a338e8c561
Actually set the uvSet value
...
This got lost when uvSet was made into a local variable.
4 years ago
fredzio
ae38b3d9b2
Put the install logic in one place for all platforms
4 years ago
AnyOldName3
be5fd6fd03
Exclude directories correctly
...
We don't need `/*` as we don't want the directory itself, not just its
contents. We also need to list possible other directories explicitly as
there's currently no way to skip directories without matches.
It would be much nicer if CMake was tracking the DLLs we needed for us.
4 years ago
AnyOldName3
73708a6f2a
Install openmw-cs.cfg on single-config generators and from the right directory on multi-config
4 years ago
AnyOldName3
8dd820ba48
Exclude deps
4 years ago
AnyOldName3
d0ddf488db
Install PDBs when appropriate
4 years ago
AnyOldName3
db0f7c607f
Make Windows install target slightly less breakable
4 years ago
fredzio
87290cf6d1
Add support for multi configurations generators on unix
...
Since version 3.17 cmake supports the Ninja Multi-Config
No change for Xcode, VS and Ninja "single config"
4 years ago
Petr Mikheev
a17fb14b8a
Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md.
4 years ago
Petr Mikheev
ad51a4be2e
Changes in head tracking and greetings for "smooth movement".
4 years ago
Petr Mikheev
b838782557
Avoid collisions between actors.
4 years ago
Petr Mikheev
79a72e4b44
Slightly modify aicombat to make it more difficult to get around an enemy. The difference is visible only if turning is slow (i.e. if smooth movement enabled).
4 years ago
Petr Mikheev
6a75942907
Fix CharacterController::setAttackTypeBasedOnMovement
4 years ago
Petr Mikheev
bd6b984022
Smoothing speed in CharacterController
4 years ago
Petr Mikheev
71ba94a89a
Smooth turning; smooth stopping; combat headtracking
4 years ago
Alexei Dobrohotov
f8389c6c37
Support enchantment absorption
4 years ago
Alexei Dobrohotov
387bda5e22
Add inverse order rotation support to SetAngle (feature #5579 )
4 years ago
Alexei Dobrohotov
acdf4cb5e3
Merge pull request #3007 from akortunov/warnfix
...
Fix unsugned/signed comparison warning
4 years ago
Andrei Kortunov
7d776609c8
Fix unsugned/signed comparison warning
4 years ago
AnyOldName3
bb2f89b497
Merge branch 'macos-gldebug-hotfix' into 'master'
...
Disable OpenGL Debug stuff when SDL doesn't provide the necessary definitions
See merge request OpenMW/openmw!304
4 years ago
AnyOldName3
390fb4f12e
Disable OpenGL Debug stuff when SDL doesn't provide the necessary definitions
4 years ago
Bret Curtis
dd7e964baf
Merge pull request #2999 from akortunov/spellfix
...
Apply effects during rest before fast-forwarding spells state
4 years ago
psi29a
86c6d9b1b5
Merge branch 'cherry-pick-b3db3875' into 'master'
...
Merge branch '4771-and-4631' into 'master'
Closes #4631 and #4471
See merge request OpenMW/openmw!303
4 years ago
psi29a
22c3588d0d
Merge branch '4771-and-4631' into 'master'
...
Try lower MSAA level if the requested value isn't available
Closes #4471 and #4631
See merge request OpenMW/openmw!297
(cherry picked from commit b3db387512340a5e9a77427c2d7d9d88c2340056)
da0aef7a Retrieve SDL OpenGL attributes after context creation
a51e63b3 Try lower MSAA levels if OpenGL context doesn't have what we requested
c4e92a0a Update CHANGELOG.md
4 years ago
psi29a
87028e1640
Merge branch 'flipping-heck' into 'master'
...
Make NiFlipControllers only affect base texture
Closes #2069
See merge request OpenMW/openmw!301
4 years ago
psi29a
b4ccd2658a
Merge branch 'khr_debug' into 'master'
...
Khr debug
See merge request OpenMW/openmw!302
4 years ago
Bret Curtis
8f07b7e076
Merge pull request #3005 from Assumeru/dont-search-containers
...
Don't search containers
4 years ago
AnyOldName3
3f61ff3a44
Make OpenGL debugging optional
4 years ago
AnyOldName3
441c09578a
Merge remote-tracking branch 'origin/khr_debug' into khr_debug
4 years ago
AnyOldName3
14740855b5
Merge branch '16-bit-tga-alpha' into 'master'
...
Discard the alpha channel of 16-bit TGAs, just like Morrowind
See merge request OpenMW/openmw!298
4 years ago
AnyOldName3
f8f72ce4c4
Add changelog entry
4 years ago
AnyOldName3
b2cb98d30e
Fix NiFlipController
...
NiFlipControllers *always* affect the base texture, even if no base
texture is bound. When no base texture is bound, they default to UV set
zero and to having wrapped UV coordinates, instead of using the settings
for the disabled base texture.
4 years ago
Alexei Dobrohotov
8390ba0a0c
Merge branch 'fix_5557' into 'master'
...
Fix #5557
Closes #5557
See merge request OpenMW/openmw!290
4 years ago
Evil Eye
fe82cd9f92
Don't search containers
4 years ago
Petr Mikheev
874c754b68
Fix #5557
4 years ago
psi29a
165fa1c376
Merge branch 'multi-config-runtime-resources' into 'master'
...
Allow setting up multiple build configurations at once
See merge request OpenMW/openmw!296
4 years ago
AnyOldName3
086db32c13
Merge branch 'typo' into 'master'
...
fix typo in terrainstorage.hpp
See merge request OpenMW/openmw!299
4 years ago
tessa
58b5249e8b
fix typo in terrainstorage.hpp
4 years ago
AnyOldName3
85b5fdee35
Discard the alpha channel of 16-bit TGAs, just like Morrowind
4 years ago
Bret Curtis
673f0f4f77
Merge pull request #3003 from akortunov/min_cost
...
Set a minimum 1gp cost for services
4 years ago
Andrei Kortunov
753ca91556
Set a minimum 1gp cost for services (regression #5600 )
4 years ago
AnyOldName3
9e547e14d2
Allow setting up multiple build configurations at once
...
Also fix some bugs discovered in the process.
For multi-config generators, this basically just copies the DLLs for
each configuration, and for single-config, due to there being separate
build directories with separate extracted dependencies for each, it
defaults to just one, and will run the script several times if you
manually specify several.
Details include:
* Changing CONFIGURATION from a string to an array called
CONFIGURATIONS. This gets iterated over in a bunch of places.
* Fixing a typo of 'cannot'
* Making the DLL lists arrays per-config, too.
* Some handling for the recursive stuff and a warning if configurations
are set with a multi-config generator.
* Moving the configuration name sanitisation after they've been set.
* Myriad changes to Google Test:
- Build it in a directory specific to the build tools - previously,
having an MSVC 2017 and MSVC 2019 build on the same machine was
impossible if unit tests were on, even though it's allowed otherwise
- Use either Debug or Release Google Test as its finder isn't looking
for RelWithDebInfo or capable of dealing with it if we try and use
it anyway.
- Always build Google Test with MSBuild as it's much less hassle due
to CMake setting up the environment for us. Currently, MSVC always
comes with something that can build solution files, no matter how
you get it, so this shouldn't upset anyone.
- Use CMake's --install mode so we can set the install prefix in the
place that uses it.
- Pass CMake both Debug and Release Google Test instead of risking a
C/C++ library configuration mismatch causing linker and runtime
errors - it'll pick a suitable one for each configuration.
- Pass the library type explicitly as CMake can't cope without a
Release library if you only gave it Debug, due to accessing a
Release-specific variable unconditionally.
* Remove the -legacy flag from vswhere as it's only needed for MSVC
2015, which we don't support any more.
* Fix the -version argument for vswhere as I'd massively cocked it up.
I don't know how that happened as I did test it on a machine with
multiple MSVC versions installed, which was the failure case, but it
didn't fail then.
4 years ago
AnyOldName3
ffed6acc49
Merge branch 'patch-1' into 'master'
...
force static data variance for water geometry
See merge request OpenMW/openmw!294
4 years ago
AnyOldName3
02a4489278
Merge branch 'cmake-ipo' into 'master'
...
Use CMake's system for IPO/LTO
Closes #5265
See merge request OpenMW/openmw!293
4 years ago
Alexei Dobrohotov
99ab629a03
Merge pull request #2995 from akortunov/arrows
...
Improve ammo resetting
4 years ago
Mads Buvik Sandvei
2d021430b8
force static data variance for water geometry
4 years ago
Andrei Kortunov
c9f0e4b62a
Merge pull request #3000 from akortunov/swish
...
Do not use swish sound for ranged weapons
4 years ago
Andrei Kortunov
bf1c4c7af3
Merge pull request #3002 from akortunov/multiple_effects
...
Fix SummonKey comparison function
4 years ago
Andrei Kortunov
9f1fbd56a3
Fix SummonKey comparison function
4 years ago
AnyOldName3
f4db29a717
Kill BUILD_CONFIG
...
It was basically just CONFIGURATION but less confusing. CONFIGURATION
could just be less confusing.
4 years ago
AnyOldName3
643db61dfb
Make warnings more informative.
4 years ago
AnyOldName3
1dcea961c6
Only enable LTO for release
...
This is how it was for the original implementation
4 years ago
Eli2
257a6b4629
Use cmake method to enable interprocedural optimizations
4 years ago
AnyOldName3
dc34380f62
Merge branch '5570-fix' into 'master'
...
Unpin CMake version now latest is fixed
Closes #5570
See merge request OpenMW/openmw!292
4 years ago
AnyOldName3
a251461045
Unpin CMake version now latest is fixed
4 years ago
Andrei Kortunov
f9ca08a984
Do not use swish sound for ranged weapons
4 years ago
Andrei Kortunov
787ca06d55
Apply effects during rest before fast-forwarding spells state
4 years ago
Bret Curtis
53e581fe10
Merge pull request #2899 from akortunov/multiple_effects
...
Track magic effect index for summoning
4 years ago
Bret Curtis
009c18a97d
Merge pull request #2998 from akortunov/crashfix
...
Avoid crash when object paging encounters an empty shape
4 years ago
Andrei Kortunov
7a4efe3979
Avoid crash when object paging encounters an empty shape
4 years ago
AnyOldName3
f5f59c1149
Merge branch 'fix_5586' into 'master'
...
Fix #5586
Closes #5586
See merge request OpenMW/openmw!291
4 years ago
Petr Mikheev
7e3d19196d
Fix #5586
4 years ago
Andrei Kortunov
54f678b172
Merge pull request #2997 from Assumeru/dude-wheres-my-var
...
Fix unused template argument
4 years ago
Evil Eye
131bd5c91d
Fix unused template argument
4 years ago
David Cernat
80af0ce6a7
Add OpenMW commits up to 29 Aug 2020
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/character.cpp
4 years ago
Andrei Kortunov
70e3341954
Merge pull request #2996 from akortunov/master
...
Fix failed assertion
4 years ago
Andrei Kortunov
9189a42c4c
Fix failed assertion
4 years ago
Andrei Kortunov
67eace1028
Use struct instead of tuple
4 years ago
Andrei Kortunov
924f634bda
Support for multiple summons with same ID in the single spell
4 years ago
Andrei Kortunov
47af221f10
Reset ammo when switching view to avoid warnings spam
4 years ago
Andrei Kortunov
297898182b
Reset attached arrow in the beginning of unequipping animation
4 years ago
psi29a
b4ac1e1498
Merge branch 'dont-leak-bash-settings' into 'master'
...
Don't leak bash settings from activate_msvc.sh
See merge request OpenMW/openmw!288
4 years ago
Bret Curtis
7ee5526dbf
Merge pull request #2993 from akortunov/warnfix
...
Fix MSVC warnings
4 years ago
David Cernat
f568220abc
[Client] Initialize DedicatedPlayers in placeholder interior cell
4 years ago
David Cernat
9c7f5410a5
[Client] Add exception handling to CellController::isSameCell()
4 years ago
Bret Curtis
31bdf9f41d
Merge pull request #2994 from OpenMW/test
...
resolve sync issue between GH/GL
4 years ago
Petr Mikheev
c495c21923
Merge branch 'movement_refactoring' into 'master'
...
Refactoring related to "smooth movement"
See merge request OpenMW/openmw!285
(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)
e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
4 years ago
psi29a
26c38ecb46
Merge branch 'cherry-pick-6eaf0a38' into 'master'
...
Merge branch 'movement_refactoring' into 'master'
See merge request OpenMW/openmw!287
4 years ago
psi29a
f90a049702
Merge branch 'movement_refactoring' into 'master'
...
Refactoring related to "smooth movement"
See merge request OpenMW/openmw!285
(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)
e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
4 years ago
psi29a
51bec5948f
Merge branch 'sdl-error-message-fix' into 'master'
...
SDL resolution list fixes in launcher graphics page
Closes #5558
See merge request OpenMW/openmw!286
4 years ago
AnyOldName3
70384d8a83
Restore previous bash settings on exit
4 years ago
AnyOldName3
b71f13965a
Don't set pipefail
4 years ago
AnyOldName3
a495888d3d
Get per-monitor resolution list while SDL is alive
4 years ago
AnyOldName3
5538fea1d1
Display standard resolutions on single-monitor machines
4 years ago
Andrei Kortunov
f9e667dd8c
Fix MSVC warnings
4 years ago
AnyOldName3
b60d5904e2
Correct SDL_GetNumVideoDisplays error message
...
It logged the wrong function
4 years ago
David Cernat
3c4d78e496
[Server] Send ActorAuthority packets to all clients
4 years ago
Bret Curtis
74ba6197ce
Merge pull request #2991 from akortunov/launcher
...
Use two columns when there is too many checkboxes in launcher's tab
4 years ago
elsid
80e23536cb
Merge branch 'camera_refactoring' into 'master'
...
Camera refactoring
See merge request OpenMW/openmw!271
4 years ago
Andrei Kortunov
7c9497c4de
Use two columns when there is too many checkboxes in launcher's tab
4 years ago
psi29a
a740b77b3d
Merge branch 'shadow-uniform-thread-safety' into 'master'
...
Shadow uniform thread safety
Closes #5026
See merge request OpenMW/openmw!284
4 years ago
AnyOldName3
9d083ae8de
Merge branch 'small_fixes' into 'master'
...
move project/cmake to top; set OpenGL_GL_PREFERENCE to LEGACY since we use GL2...
See merge request OpenMW/openmw!266
4 years ago
Andrei Kortunov
8e566fa7ab
Merge pull request #2989 from Capostrophic/tabs
...
Make Advanced tab of the launcher look okay for everyone again
4 years ago
AnyOldName3
fd14dad789
const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial
...
I played around in GodBolt and got into an argument to determine this. The difference will be immeasurably small, but my curiosity has been satisfied.
4 years ago
AnyOldName3
707204133d
Double-buffer shadow uniforms that change each frame
4 years ago
AnyOldName3
ce98d7053b
Double buffer view-dependent data stateset
4 years ago
AnyOldName3
98b2d5d921
Make shadow debug HUD thread-safe
...
* Double buffer the frustum uniforms.
* Don't mess with the debug geometry's StateSet.
* Change two-element vectors to arrays so the size is explicit.
4 years ago
David Cernat
89da1f39fb
[Client] Implement stable cell resets
4 years ago
Alexei Dobrohotov
5c37b5bc4b
Merge pull request #2990 from akortunov/serialize
...
[Regression] Fix crash for ShowSceneGraph
4 years ago
Andrei Kortunov
215ddb9106
Do not print warnings for VisController
4 years ago
Andrei Kortunov
7f342374fc
Fix crash when using 'showscenegraph 1' console command
4 years ago
David Cernat
741553dc00
[Client] Fix spacing for sound records in mwmp::Worldstate
4 years ago
AnyOldName3
b29d313bc2
Merge branch 'chocolatey-proxy' into 'master'
...
Add OpenMW Chocolatey proxy as source
See merge request OpenMW/openmw!283
4 years ago
David Cernat
fc26e9bbc1
[Client] Remove urm's broken (by his own admission) cell reset attempt
4 years ago
David Cernat
c6852f49ba
[Client] Add another validity check to CellController::updateLocal()
4 years ago
David Cernat
e4529af0a7
[Client] Make cell record overrides for current cell more stable
4 years ago
David Cernat
9a83108fe5
[Client] Add uninitializeCell() method to CellController
4 years ago
AnyOldName3
f7d28445f7
Add l to match typo in real URL
4 years ago
AnyOldName3
35d9ef355a
Specify full repository URL
4 years ago
AnyOldName3
3497dcce76
Add OpenMW Chocolatey proxy as source
4 years ago
Capostrophic
c436f29a1e
Make Advanced tab of the launcher look okay for everyone again
4 years ago
Bret Curtis
a9cf82c7d0
Merge pull request #2988 from Capostrophic/pursue
...
AIPursue: don't do a LOS check
4 years ago
Capostrophic
a0ca7c4b43
AIPursue: don't do a LOS check
...
Properly resolve #4774
4 years ago
David Cernat
c87a383bee
[Client] Simplify MWWorld::Cells::clear() & make it work w/ exteriors
4 years ago
psi29a
f73aa9f27a
Merge branch 'launcher_update' into 'master'
...
Add more settings to openmw-launcher
See merge request OpenMW/openmw!272
4 years ago
Petr Mikheev
6a4fa8a8b5
Add more settings to openmw-launcher
4 years ago
Bret Curtis
05a19f4f93
Merge pull request #2984 from Capostrophic/optimizer
...
Avoid optimizing animated shapes once again (regression #5565 )
4 years ago
Bret Curtis
30b8e6eda9
Merge pull request #2987 from Capostrophic/bezier
...
Add quadratic interpolation for scalars and vectors (part of #2379 )
4 years ago
Bret Curtis
32e7b78cb9
Merge pull request #2985 from Assumeru/master
...
Fix regression #5572
4 years ago
Evil Eye
fb28d27d08
don't discard purged effects
4 years ago
Chris Djali
5311956bc3
Merge pull request #2986 from Capostrophic/msvc
...
Fix AppVeyor warnings
4 years ago
Capostrophic
aa131262ea
Implement quadratic interpolation for scalars and vectors
4 years ago
Capostrophic
35de34c019
Don't clamp GeomMorpherController recovered weight value
...
Seems that Morrowind doesn't do it.
4 years ago
Capostrophic
a211527b4b
Fix AppVeyor warnings
4 years ago
David Cernat
ce5df6d185
[CI] Fix .travis.yml
4 years ago
Petr Mikheev
0de6650add
Add RayCastingInterface
4 years ago
David Cernat
bcb7568ac6
[Client] Add cellStore validity check to CellController::updateLocal()
4 years ago
David Cernat
94dc6f422a
[Client] Use temporary holding interior when changing current cell record
4 years ago
Mads Buvik Sandvei
0d6be9bd18
More accurate detection of cyclic includes
4 years ago
Petr Mikheev
e9b2e9b474
Remove camera stuff from RenderingManager
4 years ago
Petr Mikheev
694e0b5906
Refactoring. Simplification of camera interface.
4 years ago
Petr Mikheev
ed3426cf2f
Move third person camera collision check from World::updatePlayer() to Camera::updatePosition()
4 years ago
AnyOldName3
5c7ecb865c
Merge branch 'resize_breaks_window' into 'master'
...
Resize breaks the sdl window in some cases
See merge request OpenMW/openmw!263
4 years ago
Capostrophic
8c213cbfb1
Avoid optimizing animated shapes once again (regression #5565 )
4 years ago
Mads Buvik Sandvei
045b4566dd
Merge branch 'master' into 'resize_breaks_window'
4 years ago
Mads Buvik Sandvei
243638665b
Update CHANGELOG.md
4 years ago
Alexei Dobrohotov
eed8902380
Merge pull request #2982 from Assumeru/explain
...
Comments to explain the arcane workings of Morrowind
4 years ago
David Cernat
958be0b114
[Client] Add logging for invalid attempts at getting creature stats
4 years ago
Bret Curtis
2e05b5a4ee
Merge pull request #2983 from Assumeru/spell-regression
...
Fix #5566
4 years ago
psi29a
93d6d202fc
Merge branch 'tune_autoswitch' into 'master'
...
Tune algorithm of "auto switch shoulder"
See merge request OpenMW/openmw!280
4 years ago
psi29a
0414170a2f
Merge branch 'ninja-fix' into 'master'
...
Avoid using CMake 3.18.1 for Ninja builds to see if that fixes Windows_Ninja_CS_RelWithDebInfo
See merge request OpenMW/openmw!279
4 years ago
Petr Mikheev
ca4330f753
Tune algorithm of "auto switch shoulder"
4 years ago
Evil Eye
144a7f330f
Fix a regression that meant missing spells would prevent a save from being loaded
4 years ago
David Cernat
baa9446cd1
Add OpenMW commits up to 4 Aug 2020
4 years ago
AnyOldName3
02167474cf
Avoid using CMake 3.18.1 for Ninja builds to see if that fixes Windows_Ninja_CS_RelWithDebInfo
4 years ago
AnyOldName3
c72fda7ecc
Merge branch 'secure-deps' into 'master'
...
Verify certificates when downloading dependencies
See merge request OpenMW/openmw!278
4 years ago
psi29a
a753dc74b1
Merge branch 'restore-gamepad-zoom' into 'master'
...
Restore Gamepad Zooming
See merge request OpenMW/openmw!276
4 years ago
Perry Hugh
4bf24a955e
Restore Gamepad Zooming
4 years ago
AnyOldName3
cbb5549964
Merge branch 'patch-1' into 'master'
...
addLineDirectivesAfterConditionalBlocks move check for npos to catch all npos
See merge request OpenMW/openmw!277
4 years ago
Mads Buvik Sandvei
2ed12a398d
addLineDirectivesAfterConditionalBlocks move check for npos to catch all npos
4 years ago
descawed
58e0b34adc
Verify certificates when downloading dependencies
4 years ago
Bret Curtis
1995e43b46
Merge pull request #2980 from Assumeru/heritage
...
Make scripts inherit variables from the base record
4 years ago
David Cernat
0e51816c09
Merge branch 'authors_project_leader_update' into 'master'
...
Update AUTHORS with project leader history & special mention for scrawl
See merge request OpenMW/openmw!270
4 years ago
unknown
f5638fec1e
add a changelog entry
4 years ago
Bret Curtis
1b3f5d4f0d
Merge pull request #2981 from akortunov/refactoring
...
Use more C++11 in the scripting system code
4 years ago
unknown
073a7f2b2d
Comments to explain the arcane workings of Morrowind
4 years ago
Andrei Kortunov
9f349e8d91
Use more C++11 in the scripting system code
4 years ago
Andrei Kortunov
cd4d3389a4
Merge pull request #2978 from Capostrophic/transform
...
Don't encapsulate NIF transformation changes
4 years ago
Capostrophic
3d31d21bc2
Don't encapsulate NIF transformation changes
...
Currently that causes issues
4 years ago
unknown
b39f35d805
inherit variables
4 years ago
Bret Curtis
72b63ed140
Merge pull request #2954 from Assumeru/basespells
...
Mutate base records when adding/removing spells
4 years ago
psi29a
3cb69e8fa5
Merge branch 'clearinfoactor' into 'master'
...
Properly handle ClearInfoActor (#5548 )
Closes #5548
See merge request OpenMW/openmw!274
4 years ago
Frederic Chardon
12ee42c6f3
Update mLastTopic before executing scripts. In case the script contains ClearInfoActor it erase not the correct topic.
...
Other correction not linked with the bug:
- reset mActorKnownTopicsFlag at the same time as mActorKnownTopics
- don't call updateTopics in addResponse, it is already handled by the response
callback
4 years ago
unknown
e27858cfab
these were supposed to be included
4 years ago
Evil Eye
6ad20ec9c7
Mutate base records when adding/removing spells
4 years ago
Bret Curtis
ae1af0e103
Merge pull request #2972 from Assumeru/non-unique-additem
...
Mutate base record when calling add/remove item on non-unique actors
4 years ago
David Cernat
4560267298
[General] Track the client scripts that Object packets originate from
4 years ago
Bret Curtis
e0655841e1
Merge pull request #2962 from Capostrophic/nifcleanup
...
More NIF-related cleanup
4 years ago
Bret Curtis
d197e2887b
Merge pull request #2977 from Capostrophic/simplewater
...
Make a horrible simple water hack less horrible
4 years ago
Bret Curtis
82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
...
Add option to always allow stealing from KO'd actors (feature #5545 )
4 years ago
psi29a
9aff51ed75
Merge branch 'launcher_add_spacer' into 'master'
...
Add vertical spacers to files/ui/graphicspage.ui
See merge request OpenMW/openmw!269
4 years ago
Petr Mikheev
65c92b6488
Add alignment="Qt::AlignTop" to files/ui/graphicspage.ui
4 years ago
Capostrophic
03f0bd3df6
Make a horrible simple water hack less horrible
4 years ago
Bret Curtis
a74f7bbcbe
Merge pull request #2975 from Capostrophic/pickpocket
...
Fix pickpocketing sneaking stance check
4 years ago
Bret Curtis
b0c4336577
update DejaVuFontLicense entry
4 years ago
David Cernat
2cb16e778c
[General] Use clearer method name for tracking InterpreterContext type
4 years ago
David Cernat
63480a0012
[Client] Use DetourNavigator for local actors, working around c1ebd9474b
4 years ago
Capostrophic
9c930e38fa
Add option to always allow stealing from KO'd actors (feature #5545 )
4 years ago
Bret Curtis
aa094b568e
Merge pull request #2974 from Capostrophic/documentation
...
Update documentation
4 years ago
Bret Curtis
584fcd4716
Merge branch 'master' of github.com:OpenMW/openmw
4 years ago
Capostrophic
cc6e4ad215
Fix pickpocketing sneaking stance check
4 years ago
Evil Eye
040a92c373
implement additem/removeitem for non-unique actors
4 years ago
David Cernat
57734c172b
[Client] Retain AiPursue for guards ignoring player because of dialogue
...
In OpenMW, guards starting combat with the player cause other guards with an AiPursue package to also join the combat in MechanicsManager::startCombat(). Previously, however, TES3MP was discarding AiPursue packages for the guards who hadn't started the arrest dialogue with the player by returning the wrong boolean in AiPursue::execute(), leading to just one-on-one combat with the arresting guard.
4 years ago
Capostrophic
c4eb50d17f
Update documentation
...
Document distant fog
Make colored topic functionality documentation clearer
Update the status of screenshot format tweakability
4 years ago
Capostrophic
46825e8a4d
Move NIF record index back to a separate user object
...
This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed.
4 years ago
Capostrophic
f93655e803
Encapsulate NIF transform changes in NifOsg::MatrixTransform
4 years ago
Capostrophic
ad87289d59
Fix NifOsg::MatrixTransform constructor inheritance
4 years ago
Capostrophic
cc791af0f5
Serialization fixes
...
Make sure NifOsg::MatrixTransform serialization behaves as intended
Add a dummy serializer for NifOsg::UVController
4 years ago
Capostrophic
3b55d657e5
CopyRigVisitor: Log the number of parents in multiple parents error
4 years ago
Capostrophic
a61267f57d
Replace NodeUserData with a custom transform node
4 years ago
Capostrophic
4c9cefefdd
Get rid of NifOsg::CollisionSwitch
4 years ago
psi29a
899966f0d3
Merge branch 'Launcher-CodePatch-Tab' into 'master'
...
Add a new tab in the launcher app to handle code patch options. #5519
See merge request OpenMW/openmw!258
4 years ago
Bret Curtis
224923d6c8
update appdata license and dejavufont license file
4 years ago
David Cernat
71b00da289
Update AUTHORS with project leader history & special mention for scrawl
4 years ago
David Cernat
ff10aa816b
Add OpenMW commits up to 25 Jul 2020
...
# Conflicts:
# .travis.yml
4 years ago
CedricMocquillon
1ff2256bc1
Update changelog
4 years ago
CedricMocquillon
1f4f10c723
Add a tab level in advanced settings
4 years ago
psi29a
fc7266d4ee
Merge branch 'Improve-cell-name-autocompleter-implementation' into 'master'
...
#5520 Improve cell name autocompleter implementation
See merge request OpenMW/openmw!267
4 years ago
Cédric Mocquillon
2e27de027e
Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event
4 years ago
Bret Curtis
21ee1ed317
Merge pull request #2973 from akortunov/refactoring
...
Use more C++11 loops in game mechanics code
4 years ago
psi29a
e4de306d5b
Merge branch 'settings_vector' into 'master'
...
Support vectors in settings.cfg
See merge request OpenMW/openmw!268
4 years ago
Andrei Kortunov
e6036e13b9
Use more C++11 loops in game mechanics code
4 years ago
Petr Mikheev
8cdc7031f5
Support vectors in settings.cfg
4 years ago
Nikolay Kasyanov
3be1cdef33
[macOS, CI] Use Xcode 11.6 ( #2970 )
...
* [macOS, CI] Use Xcode 11.6
* [macOS, CI] Enable OpenCs build and see how it goes
* [macOS, CI] Re-enable package build and check
4 years ago
Mads Buvik Sandvei
90c3089370
Update sdlvideowrapper.cpp
4 years ago
elsid
49b78ef463
Merge branch 'preview_mode2' into 'master'
...
Improved preview and vanity mode
See merge request OpenMW/openmw!261
4 years ago
Petr Mikheev
62c8ea373b
Fix not completely correct camera transition when switching from 1st person to 3rd person if armed.
4 years ago
Petr Mikheev
d78b227670
Fix inverted preview rotation when using controller
4 years ago
Petr Mikheev
2e6aa155a3
New settings 'preview if stand still' and 'deferred preview rotation'.
4 years ago
Petr Mikheev
9f850b6ffc
Move deferred rotation logic from renderingmanager.cpp to camera.cpp
4 years ago
Petr Mikheev
63cab4052d
Refactoring in mwrender::Camera. enum for normal/preview/vanity mode.
4 years ago
David Cernat
58d8367cb0
[Client] Handle input from server-sent custom messageboxes less hackily
4 years ago
Petr Mikheev
8ac7ffc32b
Remove 'separate preview camera' and make the new behavior the default one.
...
Also minor refactoring in camera.cpp
4 years ago
David Cernat
eb1641dd86
[Client] Fix crashes caused by current modals with invalid widgets
4 years ago
Petr Mikheev
4d206d2c67
Improved preview mode
4 years ago
elsid
c3b581131d
Merge branch 'third_person_fix' into 'master'
...
Minor fixes for 'view over shoulder'
See merge request OpenMW/openmw!265
4 years ago
psi29a
f824965fca
Merge branch 'camera_smooth_zoom_out' into 'master'
...
Camera can pull out after clearing obstruction instead of instant snapback.
See merge request OpenMW/openmw!264
4 years ago
Bret Curtis
e40b309d83
move project/cmake to top; set OpenGL_GL_PREFERENCE to LEGACY since we use GL2 and GLNVD is for GL3 and up ( https://github.com/openscenegraph/OpenSceneGraph/issues/639 ); set our RTD to point to stable and not master, stable follows our latest stable release
4 years ago
Petr Mikheev
8ac143c983
Camera can pull out after clearing obstruction instead of instant snapback.
4 years ago
Petr Mikheev
68148f5ec7
1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
4 years ago
Bret Curtis
a890c951bc
Merge pull request #2966 from elsid/sound_init
...
Refactor sound initialization
4 years ago
elsid
9240833bda
Init sound by a single object
4 years ago
Bret Curtis
a83b32074f
Update CHANGELOG.md
4 years ago
Mads Buvik Sandvei
8323f7f68d
Alternative fix
4 years ago
Bret Curtis
74c67218e4
Merge pull request #2968 from elsid/fix_flee_cliff_racers
...
Adjust actor rotation when flee by axis x (bug #5531 )
4 years ago
AnyOldName3
7ea1eac115
Merge branch 'yet-another-windows-shared-runner-attempt' into 'master'
...
[Review pls] Try enabling Windows Shared Runners again.
See merge request OpenMW/openmw!249
4 years ago
Mads Buvik Sandvei
8aa57a745a
Fix
4 years ago
Bret Curtis
e98ae3262e
Merge pull request #2969 from akortunov/scripts
...
Resume failed scripts execution after game reload
4 years ago
Andrei Kortunov
b05d071e69
Resume failed scripts execution after game reload (feature #5524 )
4 years ago
AnyOldName3
cd4ab320d8
Don't bother trying to set a PowerShell array from YAML
...
Just set a string and split it in the script.
4 years ago
AnyOldName3
000b52fc05
Swap quotes around
4 years ago
elsid
b7c1c52439
Adjust actor rotation when flee by axis x
...
Otherwise Cliff Racers can go underwater.
4 years ago
AnyOldName3
1720e2e1fd
CI kick
4 years ago
AnyOldName3
a03fd03302
YAML wants lots of quotes
4 years ago
AnyOldName3
a43766bbc8
Try removing bashism reliance
4 years ago
AnyOldName3
5549ddab97
Split CS into separate jobs so build time is less tight.
...
Now we have twelve Windows jobs. Yay!
4 years ago
AnyOldName3
6a8e736bd2
Revert "Time commands"
...
This reverts commit c132646b97
.
4 years ago
David Cernat
d3f23220de
[Client] Only require cellStore for ConsoleCommand packets with objects
4 years ago
elsid
bcd526b706
Merge branch 'third_person_new' into 'master'
...
Further improvements of "view over shoulder"
See merge request OpenMW/openmw!237
4 years ago
AnyOldName3
c132646b97
Time commands
4 years ago
AnyOldName3
0d1fb31358
Revert "Revert "Build the CS again.""
...
Maybe the reduced cache makes it fit.
This reverts commit 20859bbc50
.
4 years ago
AnyOldName3
7676a36b32
Time a build with the reduced cache
4 years ago
Bret Curtis
a5da59e840
Merge pull request #2967 from Capostrophic/casesensitivity
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Fix search filter unicode character case sensitivity
4 years ago
Petr Mikheev
383fa3d3ab
Make 'zoom out when move' configurable.
4 years ago
Petr Mikheev
173c1fdabb
Make transition in 'auto switch shoulder' smoother.
4 years ago
Petr Mikheev
51173ebcf5
Refactoring. Move all code related to 'view over shoulder' to a separate file.
4 years ago
Petr Mikheev
5bdf61a886
Slightly pulls camera away when the character moves
4 years ago
Petr Mikheev
ef03f2c033
Auto switch shoulder
4 years ago
Petr Mikheev
5675d6ce81
Generalize calculation of focal point offset for 3rd person camera.
...
When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
4 years ago
Capostrophic
65ac0c86b8
Fix search filter unicode character case sensitivity
4 years ago
AnyOldName3
5934a9d145
Actualy build the reduced cache.
...
It looks like cache is only invalidated if new files are added, not old ones removed.
4 years ago
AnyOldName3
6f3e87ce69
Cache less stuff to avoid duplicate entries.
...
This might make everything faster if we're network-bound.
4 years ago
AnyOldName3
20859bbc50
Revert "Build the CS again."
...
There wasn't enough time.
This reverts commit 22c5c7a96e
.
4 years ago
Andrei Kortunov
f12123a172
Merge pull request #2965 from Assumeru/startscript-regression
...
Fix a regression caused by #2648 (fixes #5513 )
4 years ago
Evil Eye
271f7040a6
Fix a regression caused by #2648 ( fixes #5513 )
4 years ago
Andrei Kortunov
7f936e4cde
Merge pull request #2961 from akortunov/move
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Do not use outdated references when moving objects to new cells
4 years ago
AnyOldName3
22c5c7a96e
Build the CS again.
...
Maybe this will work now the cache isn't trash
4 years ago
AnyOldName3
ef451fa266
Revert "Runner now supports sensible globbing patterns" & "Maybe this will make globbing work"
...
Runner *actually* only supports sensible globbing patterns for cache,
not artifacts.
This reverts commits 24129e8a54
and 094f0d1772
.
4 years ago
AnyOldName3
094f0d1772
Maybe this will make globbing work
4 years ago
Bret Curtis
3acb84f4d5
Merge pull request #2964 from elsid/osg_rendering_stats
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Report OSG rendering stats to file
4 years ago
Roman Siromakha
0f6badc581
Merge pull request #2958 from akortunov/statswatcher
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Corrections for StatsWatcher
4 years ago
David Cernat
39e429c9eb
Add OpenMW commits up to 11 Jul 2020
...
# Conflicts:
# .travis.yml
# apps/openmw/mwmechanics/actors.cpp
4 years ago
AnyOldName3
24129e8a54
Runner now supports sensible globbing patterns
4 years ago
AnyOldName3
699ec9e06e
separate caches for MSBuild and Ninja
4 years ago
Andrei Kortunov
78627d66bc
Merge pull request #2963 from elsid/fix_particle_tsan
...
Add bug #4764 to changelog
4 years ago
Andrei Kortunov
da791590ac
Update HUD icons during mechanics update again to avoid crashes
4 years ago
elsid
db0ad8421f
Report OSG rendering stats
4 years ago
elsid
bdf215d1a9
Add bug #4764 to changelog
4 years ago
Andrei Kortunov
58e3900ea0
Avoid redundant call
4 years ago
AnyOldName3
81aed34588
variables should be a hash of key value pairs
4 years ago
AnyOldName3
3862f0d10a
Migrate variable names
...
Some of the built-ins were deprecated/removed
4 years ago
AnyOldName3
a9e6bf11c2
Configurations (via inheritance)
4 years ago
Bret Curtis
9124a18bb6
Merge pull request #2959 from elsid/fix_particle_tsan
...
Fix TSAN warnings for ripples emitter (bug #4764 )
4 years ago
Andrei Kortunov
db8f0ad6fd
Do not use outdated references when moving objects to new cells (bug #5387 )
4 years ago
elsid
a4e3f32ec8
Fix TSAN warnings for ripples emitter
...
While main thread creates particles rendering thread draws them so
sychronization is required.
4 years ago
psi29a
b372ac9119
Merge branch '#5493_better_handle_objects_across_cells' into 'master'
...
Resolve #5493 by better supporting objects that are placed across cells.
Closes #5493
See merge request OpenMW/openmw!260
4 years ago
AnyOldName3
c29a1c2567
ninja: error: unknown target 'openwm', did you mean 'openmw'?
4 years ago
AnyOldName3
1bb54a28bc
Build fewer targets
...
Most importantly, skip the CS. This should bring the build time under an hour.
4 years ago
AnyOldName3
38f1eae575
Merge remote-tracking branch 'upstream/master' into yet-another-windows-shared-runner-attempt
4 years ago
Bret Curtis
4a17bf27a3
Set BULLET_ROOT via add_cmake_opts like we do the rest
4 years ago
psi29a
15c5cf42c0
Merge branch '#5517_ag_rotate_object_fix' into 'master'
...
Resolves #5517 by removing the object being rotated from the paging system.
Closes #5517
See merge request OpenMW/openmw!259
4 years ago
Bret Curtis
f47d2bb8af
make sure we use case-sensative BULLET_ prefix
4 years ago
psi29a
7300496a5f
Delete FindFreetype.cmake; as it is provided by cmake as of 3.0.2 and we require 3.1.0.
4 years ago
psi29a
5c3496fb15
Delete FindBullet.cmake; we use cmake's version which has been available since 3.0.2 and we have a requirement of 3.1.0
...
https://cmake.org/cmake/help/v3.0/module/FindBullet.html
4 years ago
psi29a
721e659d37
Update CHANGELOG.md
4 years ago
psi29a
8f86617262
Merge branch 'master' into 'master'
...
Fixed passed indexes for object deletion #5384
See merge request OpenMW/openmw!196
4 years ago
psi29a
c3a44212c7
Merge branch 'player_resurrection_spell_fix' into 'master'
...
Don't clear spells for a dead player, preventing resurrection problems
See merge request OpenMW/openmw!207
4 years ago
Andrei Kortunov
8517737ac0
Merge branch 'camera_dist_setting' into 'master'
...
New setting "third person camera distance"
See merge request OpenMW/openmw!241
4 years ago
David Cernat
c56cd7c221
[General] Implement PlayerSpellsActive packet, part 1
...
Additions and removals of the local player's active spells can now be saved to and loaded from the server.
4 years ago
Bret Curtis
fd61ebf6ab
remove big white blob of space
4 years ago
Petr Mikheev
280862f58b
New setting "third person camera distance"
4 years ago
bzzt lost a hitlab login
4ea018c594
Should resolve #5493 by better supporting objects that are placed across cells.
4 years ago
Bret Curtis
bbba524a6c
Resolves #5517 by removing the object being rotated from the paging system.
4 years ago
psi29a
46db69a349
Merge branch 'swimming' into 'master'
...
Swimming-related fixes
See merge request OpenMW/openmw!247
(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)
738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
4 years ago
Andrei Kortunov
e335dc8b8a
Merge pull request #2957 from elsid/sound_lookup_when_fade_out
...
Lookup sound when need to fade out
4 years ago
elsid
1c9ce03575
Lookup sound when need to fade out
4 years ago
Andrei Kortunov
700f70595f
Merge pull request #2956 from elsid/sound_reoder_conditions
...
Check distance to object before load sound
4 years ago
elsid
41434f26a6
Merge branch 'Fix-Trainers-Issue-5486' into 'master'
...
Trainers training skills based on base skill issue #5486
See merge request OpenMW/openmw!257
4 years ago
elsid
624baa6d89
Check distance to object before load sound
4 years ago
CedricMocquillon
d76b81a4a4
Update changelog
4 years ago
CedricMocquillon
e51191b5ca
Update documentation
4 years ago
David Cernat
3a8831dc15
[Server] Add server functions for reading equipment change indexes
4 years ago
CedricMocquillon
096e25b29a
Make the getSkillForTraining a member method of TrainingWindow class.
...
The implementation is based now on the member of the class
mTrainingSkillBasedOnBaseSkill instead of local static
4 years ago
Bret Curtis
49489b31f7
Merge pull request #2955 from elsid/sound_npc_animation
...
Use pointer to Sound to stop sounds started by NpcAnimation
4 years ago
CedricMocquillon
998bf5da34
Add new checkbox for the new setting 'trainers training skills based on base skill'
4 years ago
CedricMocquillon
1aa4f6bf96
The number of skills points a trainer can teach is based either on its base
...
values or on its modified ones depending on the new setting 'trainers training
skills based on base skill' value
4 years ago
CedricMocquillon
281cef9769
The 3 skill selected by a trainer are based on its 3 best skills.
...
The skills are sorted either on their base value or on their modified one
depending on the new setting 'trainers training skills based on base skill'
4 years ago
elsid
3c460fb3e9
Use pointer to Sound to stop sounds started by NpcAnimation
4 years ago
Bret Curtis
0f855a83c0
Merge pull request #2945 from OpenMW/macos10.15
...
give MacOS 10.15 a spin
4 years ago
Bret Curtis
14d5b3eeaf
try release again and turning on bit by bit for ccache to be used
4 years ago
Bret Curtis
67c2f0b26c
Merge pull request #2951 from elsid/sound_object_pool
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Store SoundManager sounds and streams in object pool
4 years ago
psi29a
f4d024b4f1
Merge branch 'ci-cache' into 'master'
...
Cache compilation using ccache
See merge request OpenMW/openmw!159
4 years ago
Icecream95
dc6fbd39d8
Cache compilation using ccache
4 years ago
David Cernat
e85f506569
[CI] Assign execution permission to before_script_linux.sh
4 years ago
David Cernat
9f77c876f6
[General] Fix warnings related to double to int conversion in MasterData
4 years ago
David Cernat
5eb7eb8d88
Add OpenMW commits up to 4 Jul 2020
...
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/mwbase/windowmanager.hpp
# apps/openmw/mwgui/charactercreation.cpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/character.cpp
4 years ago
Bret Curtis
2ac4a2c6e3
do not make package for now
4 years ago
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
...
Replace OpenThreads by std types
4 years ago
Bret Curtis
db75398fba
only build openmw for now
4 years ago
Bret Curtis
28d85e4030
Merge pull request #2926 from akortunov/warnfix
...
Use QMultiMap instead of QMap
4 years ago
Andrei Kortunov
57069f60aa
Merge pull request #2953 from akortunov/warnfix2
...
Mark some methds as overrides to avoid warnings
4 years ago
Andrei Kortunov
9ec61c14d2
Mark some methods as overrides to avoid warnings
4 years ago
Andrei Kortunov
ce597ff908
Merge pull request #2952 from akortunov/master
...
Remove redundant virtual qualifier
4 years ago
Andrei Kortunov
d1b5f17390
Remove redundant virtual qualifier
4 years ago
elsid
02f9b44f01
Use RAII for object ptr from pool
4 years ago
elsid
6ca29c6107
Use common type for pool of sounds and streams
4 years ago
Bret Curtis
c7a612a891
Merge pull request #2949 from elsid/sound_water_action
...
Choose next action for water sound in a separate function
4 years ago
Bret Curtis
3ea576efdc
do not build a few things; temporary disable checking package; get things compiling and cached first
4 years ago
elsid
b424aac25e
Choose next action for water sound in a separate function
4 years ago
elsid
080b0d6319
Remove unused duration from updateWaterSound
4 years ago
Andrei Kortunov
349a11864f
Merge pull request #2950 from elsid/fit_stats
...
Make all stats fit into the window
4 years ago
elsid
56bc462007
Make all stats fit into the window
4 years ago
psi29a
08469af742
Merge branch '#5509_invisibility_fix_round_2' into 'master'
...
Should resolve the original cause of #5509
See merge request OpenMW/openmw!256
4 years ago
Bret Curtis
4dbc0a34ba
Merge pull request #2948 from elsid/rm_sound_local_static
...
Replace SoundManager local static variables by fields
4 years ago
Bret Curtis
d3c24a6ea4
Should resolve the original cause of #5509 and prevent mesh from growing while switching back and for from 3rd and 1st person view
4 years ago
elsid
6ab1a1f907
Make last cell a field of SoundManager and initialize
4 years ago
elsid
3fa1e7ebaf
Make time passed SoundManager field
4 years ago
psi29a
978b9e9285
Merge branch 'patch-1' into 'master'
...
fix typos in launcher
See merge request OpenMW/openmw!255
4 years ago
Dillon
8f9de7289d
fix typos
4 years ago
psi29a
90a0f11c1f
Merge branch '#5509_invisibility_fix' into 'master'
...
Resolve #5509 where culling did not take invisiblity into accont
Closes #5509
See merge request OpenMW/openmw!254
4 years ago
Bret Curtis
e9126fae54
Resolve #5509 where culling did not take invisiblity into accont
4 years ago
Bret Curtis
21d4c9fe84
Merge pull request #2947 from elsid/fix_sound_update
...
Clamp sound volume on settings update (fix #5507 )
4 years ago
elsid
a36a55bfb5
Clamp sound volume on settings update
4 years ago
Bret Curtis
f639c62428
Merge pull request #2939 from elsid/more_stats
...
Add stats for all updates
4 years ago
Bret Curtis
acf36344d4
Merge pull request #2946 from elsid/sound_update_water
...
Put logic to update water sound id and volume into a separate class
4 years ago
Bret Curtis
1e23d007dd
Use Debug instead of Release to increase build time (passing -O0)
4 years ago
Roman Siromakha
859ab63679
Merge pull request #2889 from akortunov/statswatcher
...
Add a separate stats watcher for GUI
4 years ago
Bret Curtis
a62e3a7b35
What happens when I remove the sysroot line?
4 years ago
Bret Curtis
3eeee4bc94
drop need to upgrade qt, 5.15 is by default installed; add CXX_FLAGS; retarget SYSROOT to 10.15
4 years ago
elsid
439891ef53
Put logic to update water sound id and volume into a separate class
4 years ago
Bret Curtis
f53f049a64
give MacOS 10.15 a spin
4 years ago
Bret Curtis
3d7f8a573a
Merge pull request #2941 from elsid/lookup_stop_sound
...
Lookup sound when need to stop
4 years ago
Andrei Kortunov
27f1a3376c
Add a separate stats watcher for GUI
4 years ago
Alexei Dobrohotov
85b4b84342
Merge branch 'particle-lifetime' into 'master'
...
Do not set particle lifetime to 0 (#5472 )
See merge request OpenMW/openmw!233
4 years ago
Frederic Chardon
f268bc13f1
Do not set particle lifetime to 0 ( #5472 )
4 years ago
Bret Curtis
26024e7d0d
Merge pull request #2944 from akortunov/input
...
Regression fixes for input system
4 years ago
Bret Curtis
5b7f37cf46
Merge pull request #2943 from elsid/sound_update_region
...
Put logic for the next region sound selection into a separate class
4 years ago
Andrei Kortunov
7fb78e801f
Fix mouse release injection
4 years ago
Andrei Kortunov
5f0cc87a67
Do not discard remnants
4 years ago
elsid
0594b7d1a0
Put logic for the next region sound selection into a separate class
4 years ago
elsid
eb68df1a37
Add stats for all updates
4 years ago
Andrei Kortunov
829c26e904
Merge pull request #2942 from akortunov/master
...
Fix crash in the stateset updater
4 years ago
Andrei Kortunov
ef6fe8d52a
Fix crash in the stateset updater (regression #5478 )
4 years ago
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
...
Make joysticks dead zone configurable
4 years ago
elsid
02587ed1e9
Remove unused SoundManager::stopSound overload
4 years ago
elsid
0ff5e9bfb9
Lookup sound when need to stop
...
Instead of loading.
4 years ago
Andrei Kortunov
230e06dec7
Make joysticks dead zone configurable (bug #5502 )
4 years ago
Andrei Kortunov
d18f1f8956
Merge branch 'fix_speed' into 'master'
...
Fix incorrect speed for creatures
See merge request OpenMW/openmw!250
4 years ago
AnyOldName3
0d7b9c51fd
Log misparsed stuff as it caused an unexpected CI failure
4 years ago
Petr Mikheev
a455b99ed6
Fix incorrect speed for creatures, that is caused by https://gitlab.com/OpenMW/openmw/-/merge_requests/245/diffs?commit_id=eebbacd8b4ab22b3e824538df2d7faec0038c1a1
4 years ago
Roman Siromakha
d5d5fab92e
Merge pull request #2938 from Assumeru/gtest
...
Update Windows CI script to Google Test 1.10.0
4 years ago
Evil Eye
fcc761c13c
Update Windows CI script to download a version of Google Test that can actually compile the tests
4 years ago
AnyOldName3
bf69f90f80
Revert "Make build succeed so cache is kept"
...
This reverts commit 53be725df2
.
It was only needed for CI reasons.
4 years ago
AnyOldName3
53be725df2
Make build succeed so cache is kept
4 years ago
AnyOldName3
d6ab2f9659
Disallow failure
4 years ago
AnyOldName3
c7cf163667
Don't keep whole build directory.
4 years ago
AnyOldName3
decf59d20e
Don't try and activate MSVC when using MSBuild
4 years ago
AnyOldName3
82882beee6
Fix missing line breaks
4 years ago
AnyOldName3
edd6df1857
Try enabling Windows Shared Runners again.
...
Hopefully this will work now https://gitlab.com/gitlab-org/ci-cd/custom-executor-drivers/autoscaler/-/merge_requests/99 is merged.
4 years ago
Bret Curtis
355996c2ff
supress -> suppress
4 years ago
psi29a
e83fb8c3fd
Merge branch 'fix_turn_to_movement' into 'master'
...
Bugfix for "turn to movement direction"
Fix for #5457 .
Users complain that movement is not smooth enough when the character turns from "straight right" to "straight right and a bit backward" movement.
This MR fixes it.
The problem was mostly caused by the logic that at first changes animation speed to match movement speed, and then adjusts the movement speed to match the animation. IMHO it is a doubtful logic because then the real movement speed may be not consistent with the result of getSpeed.
Also I've removed the setting "turn to movement direction speed coef" because:
1) It was added as a workaround for this "non smooth movement" problem. After the fix it is not needed.
2) Users mistakenly think that it is somehow related to movement speed for diagonal movement.
See merge request OpenMW/openmw!245
4 years ago
Petr Mikheev
63f828fea8
Bugfix for "turn to movement direction"
4 years ago
Alexei Dobrohotov
c94d6336b5
Merge pull request #2936 from akortunov/refactoring
...
Use more C++11 in the physics code
4 years ago
Bret Curtis
c4453322e5
Merge pull request #2931 from Capostrophic/intimidate
...
Increase disposition on marginal Intimidate wins (#5485 )
4 years ago
Bret Curtis
927f835b7f
Merge pull request #2935 from akortunov/factionfix
...
Fix faction requirement calculations
4 years ago
Andrei Kortunov
4a5fce8ca5
Use more C++11 in the physics code
4 years ago
Andrei Kortunov
d0fe15b095
Use meaningful names instead of mSkill1 and mSkill2
4 years ago
Andrei Kortunov
fde0f20a6f
Fix faction requirement calculations (bug #5499 )
4 years ago
Andrei Kortunov
3dc3fe06e2
Merge pull request #2934 from akortunov/master
...
Fix MSVC warning about variable re-declaration
4 years ago
Andrei Kortunov
30b63270ce
Fix MSVC warning about variable re-declaration
4 years ago
Bret Curtis
edbc1898fb
Merge pull request #2933 from elsid/update_changelog
...
Add bug #5479 to changelog
4 years ago
elsid
30c928fc09
Add bug #5479 to changelog
4 years ago
elsid
40ad87bc4d
Replace OpenThreads by std types
4 years ago
Capostrophic
b592fa826c
Increase disposition on marginal Intimidate wins ( #5485 )
4 years ago
Bret Curtis
999325ab44
Merge pull request #2930 from Capostrophic/shieldlocation
...
Redistribute hits to carried left slot when possible (#5490 )
4 years ago
Bret Curtis
585755a502
Merge branch 'master' into shieldlocation
4 years ago
Bret Curtis
e0fb9c2390
Merge pull request #2929 from Capostrophic/barterprice
...
Don't offer a minimum price of 1 gold for zero value items/services (#5484 )
4 years ago
Capostrophic
2b2f9a8714
Redistribute hits to carried left slot when possible ( #5490 )
4 years ago
Bret Curtis
bb27fc5cb2
Merge pull request #2927 from elsid/work_queue
...
Use std types for WorkQueue
4 years ago
Capostrophic
c7aea20657
Don't offer a price of 1 gold for zero value items ( #5484 )
4 years ago
psi29a
227ca123a6
Merge branch 'shoulder_vertical_offset' into 'master'
...
Make vertical offset of "view over shoulder" configurable
See merge request OpenMW/openmw!243
4 years ago
elsid
3251687a3d
Use std types for WorkQueue
4 years ago
Petr Mikheev
63137a3b5a
Make vertical offset of "view over shoulder" configurable
4 years ago
Bret Curtis
da65a3b8d4
Thanks to https://gitlab.com/OpenMW/openmw/-/merge_requests/209 , OpenMW now has Object Paging that includes distant statics.
4 years ago
psi29a
abc77075b9
Merge branch 'doc-formattopics' into 'master'
...
Follow up to MR 126 - make it more obvious for end users how to set colors
See merge request OpenMW/openmw!234
4 years ago
Andrei Kortunov
487bfed672
Use QMultiMap instead of QMap
4 years ago
psi29a
662725069e
Merge branch 'qt-tidying' into 'master'
...
Make Qt work on my machine
See merge request OpenMW/openmw!240
4 years ago
AnyOldName3
35d920569c
Tweak error message
...
As we have `set -e`, the error message would never be printed if we
genuinely failed to create the virtualenv, just if we succeeded and the
expected directories didn't exist.
4 years ago
AnyOldName3
657306c293
Make Qt work on my machine
...
Switches `eval stuff $STRIP` to `run_cmd` as it'll log errors on failure
and eval was breaking commands that ran just fine otherwise.
Don't download aqt wheel from pip and install it in two separate steps.
Upgrade aqt from 0.8 to 0.9.2 as there are bugs with 0.8 that stop Qt
5.15.0 from working for some people.
Fall back to Qt 5.14.2 for 64-bit on MSVC 2017 as the package list is
broken and that specific combination doesn't work right now.
4 years ago
Bret Curtis
f8e3e57755
Merge pull request #2924 from akortunov/warnfix
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Avoid more deprecated Qt stuff
4 years ago
Bret Curtis
4b212954fb
Merge pull request #2925 from OpenMW/psi29a-debug
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change build type to debug for ci/cd
4 years ago
Bret Curtis
ae49549f03
change build type to debug for ci/cd
...
it should set -O0 which should prioritise fast compilation for gcc
4 years ago
Andrei Kortunov
19e95afc42
Avoid reverse iteration on QHash
4 years ago
Bret Curtis
27285b9e85
Merge pull request #2923 from OpenMW/uncomplicate_things_in_travis
...
removed need for split compilation for static analysis, we've gone fr…
4 years ago
Andrei Kortunov
0bb9322a69
Use default constructor for ItemFlags
4 years ago
Bret Curtis
ad25b22db7
removed need for split compilation for static analysis, we've gone from openmw taking 30 minutes to taking 3. Merging them also makes our before_script.linux.sh less complicated; removed redundant CMAKE flag; set build type to RelWithDebInfo as None has no meaning (even if it still builds).
4 years ago
Bret Curtis
8b02263341
Merge pull request #2919 from akortunov/warnfix
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Avoid to use some deprecated Qt API
4 years ago
Bret Curtis
602f1166a1
Merge pull request #2922 from OpenMW/no_sudo_required
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Removing deprecated sudo: required
4 years ago
psi29a
b70bedacdb
Merge branch 'debugger-working-directory-workaround' into 'master'
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Use a generator expression to specify the debugger working directory
See merge request OpenMW/openmw!239
4 years ago
David Cernat
6d10906832
[Server] Fix crashes related to reading actor lists in unloaded cells
4 years ago
David Cernat
fbc23a3b57
[Server] Fix warnings in server functions for class and gender
4 years ago
fredzio
6d4d53fc7c
Add a setting to the launcher to enable/disable the dialogue topic
...
formatting stuff.
4 years ago
David Cernat
b42c1498f9
[CI] Temporarily disable building of CS
4 years ago
AnyOldName3
2f8c5ef09d
Use a generator expression to specify the debugger working directory
4 years ago
David Cernat
1fcef8fd62
[General] Use lower version requirement for Qt 5
4 years ago
Bret Curtis
16ca9e2fbd
put back INSTALL platforms
4 years ago
David Cernat
3b2eb6f62c
Add OpenMW commits up to 22 Jun 2020
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# Conflicts:
# .travis.yml
# CMakeLists.txt
4 years ago
psi29a
421ad91a08
Merge branch 'improved_third_person' into 'master'
...
Improved third person experience
Closes #5457 and #390
See merge request OpenMW/openmw!219
4 years ago
Bret Curtis
508b329bd3
Removeing deprecated sudo: required
4 years ago
Andrei Kortunov
c8d5d421d9
Do not use deprecated mouse wheel movement angle
4 years ago
Andrei Kortunov
98bb73ffb7
Do not use deprecated QTextStream::endl
4 years ago
Andrei Kortunov
2b4274bca8
Use modern Qt flag declarations
4 years ago
Bret Curtis
573c630d34
Merge pull request #2921 from OpenMW/travis_focal
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Get OpenMW ready for Focal update on GH
4 years ago
Bret Curtis
ccedde3e0a
Get OpenMW ready for Focal update on GH
4 years ago
Petr Mikheev
e3bae58cb1
Update docs, AUTHORS.md, CHANGELOG.md
4 years ago
Petr Mikheev
b4c699348f
Improved strafe movement
4 years ago
Petr Mikheev
d3bd67d747
Advanced third person camera.
4 years ago
psi29a
2fb7c27976
Resolved by !235 when dropping Qt4 in Task #5480
4 years ago
psi29a
a1e6f062cd
Merge branch 'drop_qt4' into 'master'
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#5480 : Drop Qt4 support and require Qt 5.12 or later.
See merge request OpenMW/openmw!235
4 years ago
Bret Curtis
8f9c3e28d9
Handle typo
4 years ago
Bret Curtis
8d3b1b90b1
do not assume gcc is available; added build-essential
4 years ago
Bret Curtis
6846f5a212
While we are at it, go full OSG 3.6
4 years ago
Bret Curtis
a4c9a5cb00
Use docker image debian:bullseye as our target
4 years ago
Bret Curtis
61a5c6125d
#5480 : Drop Qt4 support and require Qt 5.12 or later.
4 years ago
fredzio
ae27ad6bcd
Follow up to MR 126
...
Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
4 years ago
Alexei Dobrohotov
0d70318304
Merge branch 'launcher-search-datafiles-tab' into 'master'
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Add a search function to the "Datafiles" tab of the OpenMW launcher
See merge request OpenMW/openmw!191
4 years ago
Cédric Mocquillon
6e397e4008
Add a search function to the "Datafiles" tab of the OpenMW launcher
4 years ago
psi29a
981184109e
Merge branch 'formattopics' into 'master'
...
Change color of keywords in the dialogue window (#2159 )
See merge request OpenMW/openmw!126
4 years ago
psi29a
288911c2d9
Merge branch 'kill-msvc-2015' into 'master'
...
Kill MSVC 2015
See merge request OpenMW/openmw!230
4 years ago
Alexei Dobrohotov
d529cf4a81
Merge branch '5463_op_normal_maps' into 'master'
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#5463 : Optimizer fix, problem was indeed related to tangents not being transformd properly.
See merge request OpenMW/openmw!229
4 years ago
psi29a
f94ca28dbe
#5463 : Optimizer fix, problem was indeed related to tangents not being transformd properly.
4 years ago
Andrei Kortunov
142a9e772b
Merge branch '5468_progress_caption_overlapping' into 'master'
...
Issue #5468 : Apparently this was always a problem but OP made "nested loading"...
See merge request OpenMW/openmw!228
4 years ago
Andrei Kortunov
01b1b7866c
Merge pull request #2918 from akortunov/master
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Fix ordering warning
4 years ago
Andrei Kortunov
1541c7e5eb
Fix ordering warning
4 years ago
David Cernat
7caaec1aea
[Server] Use clearer log messages for ID_GAME_PREINIT
4 years ago
Bret Curtis
c3dc0e62e8
OP profiling regression fix; Billboards such as those from Westly's tree mod should work again.
4 years ago
AnyOldName3
36d0a55600
Add error message when vswhere doesn't find MSVC
4 years ago
AnyOldName3
a93ea93d9d
Remove MSVC 2015 specific parts of CI script.
...
Also add error when MSVC 2015 is requested.
4 years ago
Bret Curtis
8d9b2eca7d
Merge pull request #2917 from akortunov/warnfix
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Fix issues, reported by CoverityScan
4 years ago
Bret Curtis
9446cece62
Issue #5468 : Apparently this was always a problem but OP made "nested loading" more visible. This should resolve nested loading correctly.
4 years ago
Andrei Kortunov
6357bc3dad
Catch MyGUI exceptions in the FontLoader destructor
4 years ago
Andrei Kortunov
808c905e1f
Initialize fields to avoid undefined behaviour
4 years ago
David Cernat
74ac59fed2
[Client] Prevent allied players from breaking each other's sneaking
4 years ago
Bret Curtis
cf3a20b595
Merge pull request #2916 from akortunov/borders
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Fix cell borders color
4 years ago
Andrei Kortunov
0e810c8d32
Fix cell borders color
4 years ago
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
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Get rid of ECLD and dependencies
4 years ago
Bret Curtis
51136a75f2
Merge pull request #2915 from akortunov/guifixes
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Reset selected slot when closing savegame dialogue
4 years ago
Bret Curtis
b18028b125
Merge pull request #2905 from elsid/ai_package_type
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Store package type id as enum except ESM
4 years ago
psi29a
1724099d34
Merge branch 'mingw' into 'master'
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Fix mingw Windows build
See merge request OpenMW/openmw!213
4 years ago
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
4 years ago
Bret Curtis
1db58575c8
Fixed missed AiPackageTypeId::Wander 'fix'
4 years ago
Andrei Kortunov
3e396a904e
Reset selected slot when close savegame dialogue to avoid accidental saving/loading
4 years ago
Andrei Kortunov
50d692a097
Merge pull request #2914 from akortunov/master
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Fix typos in shaders
4 years ago
Andrei Kortunov
9bc0e9b4b7
Fix typos in shaders
4 years ago
psi29a
5110b5a0bf
Merge branch 'near_far_mode_in_launcher' into 'master'
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add ability to set the type of near far method to be used
See merge request OpenMW/openmw!190
4 years ago
psi29a
66b5cf9f1d
Merge branch 'master' into 'near_far_mode_in_launcher'
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# Conflicts:
# files/settings-default.cfg
4 years ago
Alexei Dobrohotov
2d23dad2bc
Merge branch 'master' into ai_package_type
4 years ago
psi29a
6f8eefcb16
Switching object paging active grid default option to false for now until the light limit problem is resolved.
4 years ago
Bret Curtis
b5a2e809cd
Merge pull request #2911 from unelsson/fixdaematerialseq
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Use sequenced texture units with .dae/collada
4 years ago
Bret Curtis
66124272d7
Merge pull request #2912 from akortunov/warnfix
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Fix Clang warnings about invalid overrides
4 years ago
psi29a
0b2c102a26
Merge branch 'AnyOldName3-master-patch-53610' into 'master'
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Fix verbose mode for Windows prebuild script
See merge request OpenMW/openmw!226
4 years ago
AnyOldName3
7ef3a9d8ac
Remove schoolboy error
4 years ago
Andrei Kortunov
805d826d5b
Fix Clang warnings about invalid overrides
4 years ago
Nelsson Huotari
5bc44cf2ee
Use sequenced texture units with .dae/collada
4 years ago
psi29a
9067894335
Merge branch 'set-e-kills-ret' into 'master'
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Fix Windows prebuild script error messages
Closes #5459
See merge request OpenMW/openmw!223
4 years ago
psi29a
efd1c7c8a5
Merge branch 'cherry-picked-build-improvements' into 'master'
...
Cherry picked build improvements
See merge request OpenMW/openmw!225
4 years ago
psi29a
0dc7715c35
Merge branch 'object_paging_retry' into 'master'
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Object Paging
See merge request OpenMW/openmw!209
4 years ago
Bret Curtis
ecc125cdba
Merge pull request #2910 from elsid/optimize_recast_mesh
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Reduce navmesh size
4 years ago
elsid
00197e1cd9
Optimize recast mesh size by vertex deduplication
4 years ago
AnyOldName3
079be5d485
Remove annoying warning
4 years ago
Bret Curtis
bf228746c9
Merge pull request #2909 from akortunov/shaders
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Calculate viewNormal only when needed
4 years ago
AnyOldName3
761558f612
Remove test data
...
A dummy command was used to check the script would fail if a command was missing.
Not being a real command, it always made the script fail as a command was missing.
4 years ago
AnyOldName3
5bffa7453f
Merge branch 'fix-msvc-buildtools' into 'master'
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Fix the build script not detecting Visual Studio Build Tools installation
See merge request OpenMW/openmw!224
4 years ago
Andrei Kortunov
f30cb9f8bc
Calculate viewNormal only when needed
4 years ago
David Cernat
9f2408473f
[Client] Update setting of time via WorldTime packets
...
The setting of time-related values was previously handled directly in OpenMW's World class. It is now handled in OpenMW's DateTimeManager class instead when the variable names passed to World's setGlobalInt() and setGlobalFloat() are time-related.
4 years ago
Bret Curtis
0d1b7fd3f0
Merge pull request #2908 from Capostrophic/uvsets
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Remove 63 UV set limit
4 years ago
apommel
4b831f99da
Allow vswhere to detect build tools installations
4 years ago
Capostrophic
6f94848dec
Remove 63 UV set limit (now 65535)
4 years ago
Alexei Dobrohotov
9dff13a94c
Merge branch 'AnyOldName3-master-patch-15901' into 'master'
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Fix ifs for ACTIVATE_MSVC
Closes #5460
See merge request OpenMW/openmw!220
4 years ago
Alexei Dobrohotov
09537ed312
Merge branch 'master' into 'AnyOldName3-master-patch-15901'
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# Conflicts:
# CI/before_script.msvc.sh
4 years ago
Alexei Dobrohotov
8d80747929
Merge branch 'AnyOldName3-master-patch-84976' into 'master'
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Add success message to Windows prebuild script
Closes #5458
See merge request OpenMW/openmw!221
4 years ago
Bret Curtis
3f489b3774
Merge pull request #2907 from elsid/navmesh_area_cost
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Use actors stats to define navmesh area cost
4 years ago
AnyOldName3
a6493ce329
Don't exit prebuild script on nonzero exit code when we already check it
...
We have `set -e` enabled, so normally exit the script if a command fails.
We also had explicit exit code checks in a few places with user-friendly
error messages. These were never printed as the script exited before we
could check the exit code due to a bad exit code.
4 years ago
elsid
b095ca6c86
Use actor speed to define area cost for pathfinding
4 years ago
elsid
374b85a00d
Add Class methods to get walk, run, swim speed
4 years ago
elsid
439588d10e
Remove unused mOffMeshConnectionIds
4 years ago
elsid
a35497de0c
Remove redundant runSpeed as always equal to walkSpeed
4 years ago
AnyOldName3
0d2129ca13
Add success message to Windows prebuild script
4 years ago
AnyOldName3
13c4e4b2a9
Fix ifs for ACTIVATE_MSVC
4 years ago
bzzt lost a hitlab login
26ab176389
profiling
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
daa2761c2d
alphablending & billboardfix
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
4e2efb3cdb
avoid sqrt
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
66c9469a80
fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
f12879a04c
allow statesetupdater as cullcallback = faster + works in paging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
4238fbccdf
view fix
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
b27b76e325
avoid pagerebuild when reloading a same save
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
6fa12a6eb8
preload tweak
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
89ec6cfea2
tooltips labels
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
9f0398c021
intersection by refnum tag + enable paging for acti,door,cont
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
65cd2c77aa
static intersections
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
340d626589
static moving support
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
b4af2ac672
avoid blocking on pagerebuild
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
17637c6575
pagerebuild on disable
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
c1ebd9474b
stop navmesh updates when ai off
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
ffbed7ee38
loadingscreen
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
da92ad329b
move renderbin
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
4dccabeb83
fix analyzation not taking instancecount in account + settings calibration
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
b7b31926a8
fix map glitch + cleanup
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
77b92aee9c
fix shadowsglitch by bounds overflow
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
00e56ae862
batch debug colours
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
8a624e5a71
minsize based on mergedecision solves partial culling
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
0b4226f3e2
ico effieciency
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
38c21163ea
+ meshsizecache for reduce i&o stalling
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
69514dfd46
ico redundency fix + stats counter
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
1f891ca46d
billboarding support for tree mods
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
cf439581e1
comply by elsid review
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt lost a hitlab login
ce505a9bb3
crashfix + optimiziation
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt
c0f128bcb3
disablesupprort
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
bzzt
d684f1a78f
terrainbased objectpaging
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
4 years ago
Bret Curtis
87dba1fcfc
Merge pull request #2906 from elsid/navmesh_pathgrid
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Add pathgrid to navmesh
4 years ago
elsid
d863267d5c
Do not fallback to direct path without pathgrid
...
Assume this might happen only due buildPath call when navmesh can't
provide path.
4 years ago
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection
4 years ago
elsid
095a45c714
Remove unused PathgridGraph::mIsExterior
4 years ago
elsid
82893c30f4
Store package type id as enum except ESM
4 years ago
David Cernat
e5b1843089
Add OpenMW commits up to 11 Jun 2020
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# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/activespells.cpp
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/creaturestats.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
4 years ago
Bret Curtis
e6231f67e6
Merge pull request #2904 from Capostrophic/sound
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Revert the changes for "bug" #4551
4 years ago
Capostrophic
4a2fd1e140
Revert the changes for "bug" #4551
4 years ago
Bret Curtis
bfe3f13c90
Merge pull request #2903 from akortunov/refactoring
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Use more C++11 in tools code
4 years ago
Andrei Kortunov
0d66369efb
Use overrides, when needed
4 years ago
Andrei Kortunov
aacb569acb
Use more C++11 in tools code
4 years ago
Andrei Kortunov
e2a4493fc0
Merge pull request #2902 from Capostrophic/shaders
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Don't deliberately do redundant assignments in shaders
4 years ago
Capostrophic
91514aed5d
Don't deliberately do redundant assignments
4 years ago
Chris Djali
720700e957
Merge pull request #2901 from Capostrophic/shaders
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Minor shader fixes
4 years ago
David Cernat
36a2308acd
Add OpenMW commits up to 30 May 2020
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwbase/windowmanager.hpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwscript/interpretercontext.cpp
4 years ago
Capostrophic
1c50d25853
Minor shader fixes
...
Don't initialize uniform bool to false explicitly
Attempt not to calculate specular lighting if the material specular color is black
4 years ago
Roman Siromakha
048713d9b1
Merge pull request #2900 from akortunov/defs
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Use FourCC to declare all ESM record names
4 years ago
Andrei Kortunov
d997842f8d
Use FourCC to declare all ESM record names
4 years ago
AnyOldName3
be22e80d33
Merge branch 'always-say-what-to-do' into 'master'
...
Print MSVC activation info in verbose mode, too.
See merge request OpenMW/openmw!212
4 years ago
Bret Curtis
6bc04507ef
Merge pull request #2715 from akortunov/cleanup
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Remove custom data for disposed actors
4 years ago
Bret Curtis
946cf859db
Merge pull request #2892 from Capostrophic/automove
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Don't save to or read automove state from saved games (#5452 )
4 years ago
Bret Curtis
cd97d0c61c
Merge branch 'master' into automove
4 years ago
Andrei Kortunov
3741355dca
Merge pull request #2898 from akortunov/master
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Update active spells during rest
4 years ago
Andrei Kortunov
0c3b12c40f
Merge pull request #2893 from Capostrophic/projectile
...
Clean up magic bolts casted by actors that are gone (bug #5451 )
4 years ago
Bret Curtis
857f4bd232
Merge pull request #2896 from akortunov/rendermanager
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Add a FogManager
4 years ago
Bret Curtis
d23bbe755c
Merge pull request #2897 from foobar13372/patch-1
...
Update CHANGELOG.md
4 years ago
Andrei Kortunov
3dd4023e8d
Update active spells during rest
4 years ago
Roman Siromakha
27a113167c
Merge pull request #2890 from akortunov/position
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Do not store object position, if it is the same as in CellRef
4 years ago
Alexei Dobrohotov
d5d385fe9e
Merge pull request #2891 from elsid/ai_packages_options
...
Replace AiPackage virtual methods by options
4 years ago
Alexei Dobrohotov
3f0cf65335
Merge pull request #2895 from elsid/esm_objectstate_final
...
Add final for derived and overriden from ESM::ObjectsState
4 years ago
Andrei Kortunov
4afc332a0c
Add a FogManager
4 years ago
foobar13372
5d17a4c66e
Update CHANGELOG.md
...
Correctly name change (was probably a copy paste error)
4 years ago
Andrei Kortunov
52d27dee5c
Merge pull request #2894 from Capostrophic/disable
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Ignore bogus string arguments for Disable/Enable again
4 years ago
Andrei Kortunov
75e7a3e8b1
Do not store object position, if it is the same as in CellRef
4 years ago
David Cernat
d86e744250
[Client] Fix typos in comments about marking InterpreterContext types
4 years ago
elsid
5209f5ff6d
Mark all derived classes from ESM::ObjectsState and overriden functions as final
4 years ago
David Cernat
b527ca7e5d
[Client] Fix initialization of ptrCellStore in object processors
4 years ago
David Cernat
62df188fd4
Add OpenMW commits up to 16 May 2020
...
# Conflicts:
# CI/before_script.linux.sh
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwscript/globalscripts.cpp
# apps/openmw/mwscript/interpretercontext.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/cellstore.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
# components/interpreter/context.hpp
4 years ago
Capostrophic
e02b66cdf4
Ignore bogus string arguments for Disable/Enable again
4 years ago
Capostrophic
456f0f9f44
Clean up magic bolts of actors that are gone ( #5451 )
4 years ago
Alexei Dobrohotov
05884e690f
Merge pull request #2880 from akortunov/rendermanager
...
Remove redundant variables from the RenderingManager
4 years ago
Capostrophic
1873da4c91
Don't save to or read automove state from saved games ( #5452 )
4 years ago
Alexei Dobrohotov
587b540c98
Merge branch 'fix-skill-lvlup-message' into 'master'
...
Make sure the skill level up message box displays the value correctly
See merge request OpenMW/openmw!217
4 years ago
Fanael Linithien
48758116d6
Make sure the skill level up message box displays the value correctly
...
Fixes regression introduced in 204d2acf25
.
4 years ago
David Cernat
922f54e208
[Server] Add server functions for handling client script local variables
...
Remove outdated server functions for client scripts.
4 years ago
David Cernat
5e6218ad6d
[General] Modernize handling of client script local variables in packets
...
Disable placeholder handling of client script member variables.
4 years ago
Andrei Kortunov
6de97e6bc2
Remove redundant variables from RenderingManager
4 years ago
elsid
5b34ef224b
Replace AiPackage virtual methods by options
4 years ago
Bret Curtis
3b1c717ab9
Merge pull request #2888 from elsid/ai_packages_const
...
Mark not changing AiPackages fields as const
4 years ago
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
...
Store attributes and skills values as floats
4 years ago
psi29a
629e33237e
Merge branch 'AnyOldName3-master-patch-53347' into 'master'
...
Warn about fake stub Python
See merge request OpenMW/openmw!216
4 years ago
Bret Curtis
5d019c27ae
Merge pull request #2887 from akortunov/worldmanager
...
Introduce a separate class to control world date and time
4 years ago
Andrei Kortunov
81805b7263
Introduce a separate class to control world date and time
4 years ago
elsid
da8ea9d8c7
Mark not changing AiPackages fields as const
4 years ago
Bret Curtis
8cd34dbe15
Merge pull request #2885 from elsid/fix_tests_build
...
Fix tests build with BULLET_USE_DOUBLES=ON
4 years ago
AnyOldName3
6e267e398e
Fix copy-paste snafu
4 years ago
AnyOldName3
86c1d0f4be
Warn about fake stub Python
4 years ago
elsid
d35ccc39c6
Fix build tests with double precision bullet
4 years ago
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
4 years ago
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
...
Mutate base records when editing AI settings (#2798 )
4 years ago
Bret Curtis
dd7f5fcde7
Merge pull request #2884 from Capostrophic/deathmagic
...
Update spell effects during death animation (#5403 )
4 years ago
Bret Curtis
109057e53f
Merge pull request #2544 from akortunov/corprus
...
Rework corprus implementation
4 years ago
Bret Curtis
da4e0097a1
Merge pull request #2882 from akortunov/worldmanager
...
Refactor list of variables in the WorldManager
4 years ago
Andrei Kortunov
3dce225f28
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
4 years ago
Andrei Kortunov
c0e62e9529
Refactor list of variables in the WorldManager
4 years ago
Evil Eye
4d7947d27c
Mutate base records when editing AI settings ( #2798 )
4 years ago
Bret Curtis
998f4f73f4
Merge pull request #2886 from elsid/ai_package_unique_ptr
...
Store AIPackages as unique_ptr
4 years ago
elsid
b67e18329e
Store AI packages as unique_ptr
4 years ago
elsid
ce7c47ee12
Return cloned AiPackage as unique_ptr
4 years ago
Bret Curtis
f5e2e53bcf
Merge pull request #2883 from Capostrophic/nilines
...
Handle NiLines (feature #5445 )
4 years ago
Bret Curtis
18bb6dd223
Merge pull request #2859 from elsid/aipackage_single_clone
...
Single clone function definition for all AI packages
4 years ago
Capostrophic
d72152183f
Update spell effects during death animation ( #5403 )
4 years ago
Capostrophic
7aca18f92b
Handle NiLines (feature #5445 )
4 years ago
Bret Curtis
d3b3b74945
Merge pull request #2871 from Capostrophic/tcl
...
Don't "disable" player's collision shape in TCL (#5435 )
4 years ago
Bret Curtis
562d3654da
Merge pull request #2860 from Capostrophic/greeting
...
Make greeting-related actor data temporary (bug #5397 )
4 years ago
Capostrophic
577786f110
Don't disable player's collision shape in TCL ( #5435 )
4 years ago
Capostrophic
b0b4550f05
Pass Actor by reference, simplify GetTarget for greetings
4 years ago
Capostrophic
efd5f13b2b
Make greeting-related actor data temporary (bug #5397 )
4 years ago
Bret Curtis
505a5e9ca6
Merge pull request #2873 from Capostrophic/nifcleanup
...
NIFLoader adjustments
4 years ago
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
...
Extend OSG stats
4 years ago
Alexei Dobrohotov
6f2b0252fa
Merge pull request #2881 from akortunov/statemanager
...
Use C++11-style loops in the StateManager
4 years ago
Bret Curtis
6f2fdb990b
Merge pull request #2876 from Capostrophic/blending
...
Reenable weapon animation lower body anim blending in first person view (#5441 )
4 years ago
Andrei Kortunov
48b3fe5733
Use C++11-style loops in the StateManager
4 years ago
Alexei Dobrohotov
7109378658
Merge pull request #2879 from akortunov/windowmanager
...
Move font loading to the FontLoader
4 years ago
Andrei Kortunov
396afe79f1
Move font loading to the FontLoader
4 years ago
Bret Curtis
f36288569c
Merge pull request #2874 from akortunov/windowmanager
...
Cleanup WindowManager
4 years ago
Andrei Kortunov
1759276ac5
Merge pull request #2869 from Capostrophic/appliedonce
...
Use AppliedOnce flag in more effect duration calculations (#5425 )
4 years ago
Alexei Dobrohotov
afc537384d
Merge pull request #2875 from akortunov/input
...
Move cursor update to the MouseManager
4 years ago
Alexei Dobrohotov
0eb85ea1ff
Merge pull request #2877 from Assumeru/oops
...
Fix explicit startscript calls
4 years ago
Evil Eye
a8231ae297
fix explicit startscript calls
4 years ago
Andrei Kortunov
2ff04b4e73
Move TextColours initialization to the TextColours itself
4 years ago
Andrei Kortunov
dcfc4cc5dd
Rename onFrame() to update() to make WindowManager consistent with other managers
4 years ago
Andrei Kortunov
000e44a18e
Move data from WindowManager to CharacterCreation to simplify API
4 years ago
Andrei Kortunov
b00d72b9e4
Move cursor update to the MouseManager
4 years ago
Capostrophic
95cd473352
Reenable weapon animation lower body animation blending in FPV ( #5441 )
...
Disabling it is a non-vanilla behavior that breaks things that aren't broken in vanilla
4 years ago
Roman Siromakha
b3b8480d49
Merge pull request #2868 from Capostrophic/opcodes
...
Give new opcodes to old functions made custom
4 years ago
Capostrophic
74a74209ac
Allow junk (data-less) NiParticleColorModifiers
4 years ago
Capostrophic
7a9403aeed
Remove unnecessary casts
4 years ago
Capostrophic
fc9a10ba48
Streamline node controller handling
...
Reduce code duplication
Allow non-animated nodes controlled by NiVisController to be optimized out
4 years ago
Alexei Dobrohotov
3a4fa06aa3
Merge pull request #2872 from akortunov/input
...
Fix mControlsDisabled flag usage
4 years ago
Andrei Kortunov
e3df170a53
Fix mControlsDisabled flag usage
4 years ago
David Cernat
3e95034b57
[Server] Fix small typos in script functions
4 years ago
Capostrophic
89a2c69a61
Support particle node transformations
4 years ago
David Cernat
76538ab3cd
[Client] Don't send ObjectSound packets for dedicated actor actions
4 years ago
David Cernat
c99e20e3b4
[Client] Equip items silently for newly met dedicated players/actors
4 years ago
Andrei Kortunov
a6351dd887
Merge branch 'windows-crosscompile-fix' into 'master'
...
Use all-lowercase names for windows API headers
See merge request OpenMW/openmw!214
4 years ago
Capostrophic
51c0806a31
Use AppliedOnce flag in more effect duration calculations ( #5425 )
4 years ago
Fanael Linithien
e8ec62b298
Use all-lowercase names for windows API headers
...
This allows the code to successfully cross-compile from hosts with case
sensitive file names, like linux.
4 years ago
Bret Curtis
aeb1776ee6
Merge pull request #2864 from Capostrophic/search
...
Improve GetDistance and object search warnings (bug #5427 )
4 years ago
laikh
d6e4fbe085
Fix mingw Windows build
4 years ago
Capostrophic
e0ecbc08df
Give new opcodes to old functions made custom
4 years ago
elsid
69df6098e5
Report frame number, number of actors and objects to stats
4 years ago
Capostrophic
c9c9599ec5
Improve GetDistance and object search warnings (bug #5427 )
...
Allow GetDistance to work with a non-existent object argument or with inventory items that belong to a container store that doesn't exist
4 years ago
Andrei Kortunov
2618974ad6
Merge pull request #2865 from Capostrophic/headtracking
...
Re-enable non-biped creature headtracking (bug #5424 )
4 years ago
Capostrophic
904b245d30
Re-enable non-biped creature headtracking (bug #5424 )
4 years ago
Alexei Dobrohotov
a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
...
Script reference consistency
4 years ago
Bret Curtis
357a845d00
Merge pull request #2862 from elsid/optimize_has_animation
...
Optimize MWRender::Animation::hasAnimation
4 years ago
Bret Curtis
da2edbdc1e
Merge pull request #2863 from elsid/active_controllers_vector
...
Use vector for MWRender::Animation::mActiveControllers
4 years ago
elsid
9326111f4c
Use vector for Animation::mActiveControllers
...
Container is only used to add elements, iterate over all of them and
clear. Multimap adds overhead for all of these operations without any
benefits. Reduce Animation::resetActiveGroups CPU time usage by 50%.
4 years ago
elsid
a59e25e093
Optimize MWRender::Animation::hasAnimation
...
Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
4 years ago
elsid
8e0934cbd8
Single AI package clone definition
4 years ago
elsid
103188b61d
Derive all AI package classes from template to support CRTP features
4 years ago
David Cernat
ea57aaef34
[Client] Fix compilation error on Linux regarding Timestamp constructor
4 years ago
David Cernat
94b211dd4f
[Client] Synchronize changes to gold pools from other services
4 years ago
Bret Curtis
61fbc1cd0b
Merge pull request #2861 from elsid/osg_stats
...
Env variable to write OSG stats into file
4 years ago
elsid
d7a920a04b
Env variable to write OSG stats into file
4 years ago
AnyOldName3
08e5d93c9b
Print MSVC activation info in verbose mode, too.
4 years ago
AnyOldName3
32ee826a89
Merge branch 'vscode-ignore' into 'master'
...
Ignore VS Code files
See merge request OpenMW/openmw!210
4 years ago
AnyOldName3
087d12589a
Ignore VS Code files
4 years ago
David Cernat
411b6dcd8e
Don't clear spells for a dead player, preventing resurrection problems
4 years ago
Bret Curtis
88a7ecc18d
Merge pull request #2528 from akortunov/effectstime
...
Use real time to update spell effects
4 years ago
Bret Curtis
730d0493db
Merge pull request #2856 from elsid/aisequence_cleanup
...
AiSequence cleanup
4 years ago
Bret Curtis
72507e57c6
Merge pull request #2857 from elsid/aipackage_cleanup
...
Remove redundant explicit dtor definition for AiPackage
4 years ago
Bret Curtis
02385269fa
Merge pull request #2858 from elsid/aipackage_overriden
...
Mark overriden AiPackage methods as final
4 years ago
elsid
a4fbcb8a10
Remember package iterator to erase it from list without find call
4 years ago
Evil Eye
3875b837bc
make MenuMode, Random, GetSecondsPassed regular functions
4 years ago
elsid
d48eead038
Check type id of current package
...
If package is changed the following usage of it is not consistent.
4 years ago
elsid
f566ab03ab
Mark overriden AiPackage methods as final
4 years ago
elsid
3b5ce71d71
Remove redundant explicit dtor definition for AiPackage
4 years ago
elsid
ca93f8ee39
Compare initialized iterator
...
Comparsion of untilialized iterator is UB. Initialize with packages end.
4 years ago
elsid
e3cce0949e
Replace condition that may lead to UB by assert
...
If mPackages is empty it means package is a pointer to a deleted object
at line . We can assume it couldn't happen because execute is always called
next for this object at line 289.
4 years ago
Bret Curtis
6b44b7f245
Merge pull request #2855 from elsid/fix_msvc
...
Fix msvc dir for Qt
4 years ago
elsid
2e09e96f5d
Fix msvc dir for Qt
...
Otherwise it fails with:
Qt 5.15.0... Exists. CI/before_script.msvc.sh: line 781: cd: MSVC2019_64_Ninja/deps/Qt/5.15.0/msvc2015_64: No such file or directory
4 years ago
Icecream95
f14db21745
Make disableShadowsForStateSet a no-op when shadows are disabled
...
Otherwise the GPU has to do useless shadow comparisons when shadows
are disabled.
4 years ago
Bret Curtis
8d01897942
Merge pull request #2854 from OpenMW/cherry-pick-e0b35232
...
Merge branch 'ninja' into 'master'
4 years ago
Bret Curtis
9fd8470741
Merge branch 'master' into cherry-pick-e0b35232
4 years ago
Alexander "Ananace" Olofsson
7b781d8890
Windows CI dependency upgrade ( #2847 )
...
* Windows CI: Use OSG 3.4-experimental for 0.46
* Update compiled Windows CI dependencies
Only built and pushed so far, still need to try making full OpenMW
builds with them as well.
* Update missed Bullet version number
* MyGUI uses RelWithDebInfo for Release builds now
* Update Windows CI dependencies, switch Qt install
* Fix aqt retrieval and setup
* Make aqt install output slightly nicer
* Bump to Qt 5.15 for VS2019 support
* Fix FFmpeg and Qt install parts
* Fix OSG plugin DLL copying
* Add CMake flag for double-precision bullet
* Roll back 2019 to Boost 1.71 for CI
* Move aqt into unpack step, to allow manual install
4 years ago
psi29a
38daa83ff6
Merge branch 'ninja' into 'master'
...
Enable Windows Ninja builds
See merge request OpenMW/openmw!202
(cherry picked from commit e0b352323226ff11e230f6489e826df332fa681a)
c1e673ce Unify path conversion functions
fdf0fdbb Fix NMake with MSVC 2019
bdd4a814 Activate MSVC during CMake setup for NMake
eae41050 Support sourcing
c0d28a0e Warn that MSVC environment will need to be activated
bd16ad62 Ninja
7d57e6e2 Support MSVC 2015
3679d329 Check MSVC activated correctly
ed4b73b8 Fix post-2015 Visual Studio
4ffa116a Print message when it's necessary instead of when it isn't
c6e09461 Add instructions for using VS' non-.sln support
d9bb6e63 Activate MSVC later
9ca26358 Create batch script to activate correct MSVC
61df647d Provide scripts to activate selected MSVC in existing shell without kerfuffle
4 years ago
Alexei Dobrohotov
b168544445
Merge pull request #2852 from elsid/aiwander_cleanup
...
AiWander cleanup
4 years ago
Bret Curtis
59bda361f0
Merge pull request #2848 from akortunov/bullet
...
Fix Bullet flags usage
4 years ago
elsid
d86669843e
Remove unseud pointTolerance argument
4 years ago
elsid
256c9917a4
Make AiWander::isPackageCompleted const
4 years ago
elsid
131f2557b1
Split functions to remove redundant clearPath argument
4 years ago
elsid
b8513e0318
Remove unused arguments
4 years ago
Bret Curtis
a4f29a8e37
Merge pull request #2851 from elsid/fix_aiwander_crash
...
Fix AiWander crash
4 years ago
David Cernat
3c51f1c23a
[General] Include last gold restock time in ObjectMiscellaneous packets
4 years ago
elsid
489a92de95
Check for hidden path only for actors wandering manually
...
Actors who doesn't wander over pathgrid.
4 years ago
elsid
e616188265
Do not allow wandering actor to have empty path
4 years ago
elsid
71350c6dff
Remove redundant variable
4 years ago
Andrei Kortunov
b5833f3c59
Use real time to update spell effects instead of game timestamps (bug #5165 )
4 years ago
Andrei Kortunov
3ebbe14a62
Avoid zero division
4 years ago
David Cernat
7833ae9a3f
[Server] Add script functions for getting, setting & sending gold pools
4 years ago
David Cernat
23ff7b9610
[General] Synchronize gold pools for traders via ObjectMiscellaneous
4 years ago
Alexei Dobrohotov
8c4acc69c4
Merge pull request #2849 from Capostrophic/spellsuccess
...
Fix spell school calculation
4 years ago
Capostrophic
8265ebc484
Fix spell school calculation
4 years ago
Bret Curtis
a04a41a429
Merge pull request #2843 from Capostrophic/nigeometry
...
Introduce NiGeometry abstraction
4 years ago
Bret Curtis
7da5558808
Merge pull request #2845 from akortunov/save_cleanup
...
Optimize characters data in savegame
4 years ago
Bret Curtis
f9fca8675b
Merge pull request #2846 from Capostrophic/envmap
...
CopyRigVisitor fixes (bug #5415 )
4 years ago
David Cernat
297a254210
[General] Rename unused ScriptMemberFloat packet to ObjectMiscellaneous
4 years ago
Andrei Kortunov
add42830d9
Add a flag to use double-precision functions from Bullet
4 years ago
Andrei Kortunov
e827d9c04f
Disable physics profiler, if Bullet was compiled without profiling support
4 years ago
Capostrophic
78b1bbe130
Remove unnecessary null check
4 years ago
Bret Curtis
c69c7d0b3b
Merge pull request #2049 from elsid/bullet_double_precision
...
Support bullet double precision
4 years ago
Capostrophic
72e5043eda
CopyRigVisitor fixes
...
Make sure it copies all relevant drawable parent nodes (e.g. including the node with the environment map effect)
Make sure it doesn't copy nodes multiple times
4 years ago
Andrei Kortunov
e6ca95174a
Optimize characters data in savegame
4 years ago
Capostrophic
b665fed8f2
Introduce NiGeometry abstraction
4 years ago
Bret Curtis
019c843589
Merge pull request #2842 from Capostrophic/nifroot
...
Handle non-node roots more gracefully (bug #5416 )
4 years ago
Capostrophic
30558c2434
Try to resolve CI concerns
4 years ago
Capostrophic
915ffe2241
Handle non-node roots more gracefully (bug #5416 )
4 years ago
Evil Eye
f0e2ee45fa
reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript
4 years ago
Bret Curtis
74bf8ef807
Merge pull request #2840 from elsid/revert_rm_platforms_install
...
Revert remove of platforms install
4 years ago
Bret Curtis
bb30b44766
Merge pull request #2839 from Capostrophic/nipathcontroller
...
Add basic NiPathController support (movement only)
4 years ago
Bret Curtis
ce3a723503
Merge pull request #2838 from Capostrophic/nifversion
...
Some more minor NIF stuff
4 years ago
elsid
66da72048a
Update bullet for windows up to 2.87
4 years ago
elsid
2d7c3bae61
Support bullet with double precision
4 years ago
elsid
ef5a5ef43f
Print not matched values with full precision
4 years ago
elsid
14d0ca4cd3
Cast float to btScalar
4 years ago
elsid
fa861f5d8e
Revert remove of platforms install
4 years ago
Capostrophic
30fc2e3e5e
Add basic NiPathController support (movement only)
4 years ago
Capostrophic
5377e0491b
Adjust NiPixelData loading
4 years ago
psi29a
05ffda9b47
Merge branch 'Changelog_PR' into 'master'
...
Update PR changelog file for 0.47.0
See merge request OpenMW/openmw!199
4 years ago
Andrei Kortunov
a3aa4c0a1f
Merge pull request #2837 from Capostrophic/smallfeatureculling
...
Disable small feature culling for orthographic cameras
4 years ago
Capostrophic
a08a9518c3
NIF version adjustments
...
Cut down on obscure version numbers
Call generateVersion without using a stream object
4 years ago
Atahualpa
d469e5ef1a
Update PR changelog file for 0.47.0
4 years ago
Capostrophic
110e3761bf
Disable small feature culling for orthographic cameras
4 years ago
Andrei Kortunov
0e3ae38e49
Merge pull request #2836 from Capostrophic/shaders
...
Always pass the vertex color to the fragment shader
4 years ago
Capostrophic
58d78fb126
Always pass the vertex color to the fragment shader
4 years ago
Andrei Kortunov
93397e4f8f
Merge pull request #2835 from Capostrophic/logging
...
Address akortunov's save loading message complaints
4 years ago
Capostrophic
77bdd124ee
Address akortunov's save loading message complaints
...
Add quotes to the character's name
Don't print the full path to save file
Use better terminology
4 years ago
Andrei Kortunov
f1786f14c4
Merge pull request #2834 from akortunov/master
...
Fix merge conflicts
4 years ago
Andrei Kortunov
d5806fd0ed
Fix merge conflicts
4 years ago
Bret Curtis
42cba092b7
Merge pull request #2716 from akortunov/png
...
Store fog of war as a PNG image instead of TGA
4 years ago
Bret Curtis
2c743b6153
Merge pull request #2828 from Capostrophic/colormode
...
Improve color mode handling in shaders
4 years ago
Bret Curtis
b7c33dbe0a
Merge pull request #2831 from Capostrophic/pursue
...
Allow guards to pursue an invisible player (bug #4774 )
4 years ago
Bret Curtis
4b30bf5699
Merge pull request #2829 from Capostrophic/logging
...
Log some more things
4 years ago
Bret Curtis
62290182eb
Merge pull request #2648 from Assumeru/start-scripts
...
Allow targeting non-unique actors with StartScript. Fixes #2311
4 years ago
Bret Curtis
507adac8cd
Merge pull request #2783 from akortunov/input
...
Refactor InputManager
4 years ago
Bret Curtis
e146f760d4
Merge pull request #2830 from elsid/fix_windows_install
...
Fix windows install target
4 years ago
Andrei Kortunov
c0dc5eb4df
Merge pull request #2833 from Capostrophic/animscale
...
Cap movement animation playback speed
4 years ago
Capostrophic
ece0db4f82
Cap movement animation playback speed
4 years ago
David Cernat
95e5e6d33d
[Client] Prevent constant loss of key focus for chat window
4 years ago
David Cernat
dc0ce09ab6
[Client] Replace unused method in GUIController with getChatEditState()
4 years ago
elsid
4e0c07de0f
Build install target in CI
4 years ago
unknown
3b4782959e
Allow targeting non-unique actors with StartScript (bug #2311 )
4 years ago
Andrei Kortunov
7a6ba8bf7a
Merge pull request #2832 from Capostrophic/warning
...
Fix warning
4 years ago
Capostrophic
b91d0d889f
Fix warning
...
/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: note: place parentheses around the assignment to silence this warning
if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
^
( )
4 years ago
Andrei Kortunov
41beca8125
Refactor actions order setup
4 years ago
Capostrophic
a5d0d13e14
Allow guards to pursue an invisible player (bug #4774 )
4 years ago
elsid
e095f6b306
Remove install for not existing file
4 years ago
elsid
99cd99bc3b
Remove unused BUILD_MYGUI_PLUGIN option
4 years ago
Capostrophic
aa5161f99e
Log some more things
4 years ago
Capostrophic
c0b322b264
Improve color mode handling in shaders
4 years ago
David Cernat
053a5a6258
Add OpenMW commits up to 9 May 2020
...
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/aiextensions.cpp
4 years ago
Andrei Kortunov
4a1e27ac21
Merge pull request #2824 from Capostrophic/cleanup
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Cleanup
4 years ago
Andrei Kortunov
8e1f7b00d1
Merge pull request #2826 from Capostrophic/verifier
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Verifier: Don't check race of non-skin body parts (bug #5400 )
4 years ago
Andrei Kortunov
300b5b2620
Merge pull request #2827 from Capostrophic/dialogue
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Only reset dialogue history of dialogue GUI mode is gone
4 years ago
Andrei Kortunov
a6514e7740
Add missing include
4 years ago
Andrei Kortunov
73552f1d3c
Move control switch reading/writing to relevant class
4 years ago
Andrei Kortunov
b4e52a6bc8
Add missing include
4 years ago
Andrei Kortunov
0455f48d02
More formatting changes
4 years ago
Andrei Kortunov
b575712cb1
Formatting changes
4 years ago
Andrei Kortunov
85f91a7de8
Remove some redundant code
4 years ago
Andrei Kortunov
3328775eff
Unify cursor enabling
4 years ago
Andrei Kortunov
b33c4c920c
Move all OICS handling to the separate file
4 years ago
Andrei Kortunov
0eb24da2e7
Fix controls disabling
4 years ago
Andrei Kortunov
2f2b3173e3
Fix copy-paste error
4 years ago
Andrei Kortunov
8512133bb1
Move control switches to the separate file
4 years ago
Andrei Kortunov
f990150c49
Move video wrapper to the WindowsManager
4 years ago
Andrei Kortunov
13b7c5b519
Rework actions update
4 years ago
Andrei Kortunov
d3a9f893c8
Move keyboard-specific code to the separate file
4 years ago
Andrei Kortunov
c368250e6a
Rename misleading mInputManager variable
4 years ago
Andrei Kortunov
e353647d15
Move gamepads handling to the separate file
4 years ago
Andrei Kortunov
f9d6137a29
Do not store player reference in the InputManager
4 years ago
Andrei Kortunov
ce40294124
Move input actions handling to the separate file
4 years ago
Andrei Kortunov
fcac7d3ab7
Split mouse handling to the separate file
4 years ago
Andrei Kortunov
1560e71f4e
Move SDL mappigs to the separate file
4 years ago
Andrei Kortunov
3c09d05615
Split actions enum to the separate file
4 years ago
Andrei Kortunov
15dc4d241d
Split sensors handling so the separate file
4 years ago
Capostrophic
45e6a03937
Only reset dialogue history of dialogue GUI mode is gone
4 years ago
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
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Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
4 years ago
Capostrophic
039c9a37eb
Verifier: Don't check race of non-skin body parts (bug #5400 )
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Remove unnecessary flag field check
Remove magic numbers
4 years ago
Bret Curtis
aaa8990006
Merge pull request #2799 from Capostrophic/simplewaterfog
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Fix simple water with radial fog enabled
4 years ago
Alexei Dobrohotov
ab69b65640
Merge pull request #2825 from Sisah2/android_fix
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Fix parallax and specular for android
4 years ago
Sisah
b19f53aab6
Fix parallax and specular for android
4 years ago
Capostrophic
1bf2ddac4d
Cleanup
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Move static variable declaration out of the loop
Remove redundant boolean argument from applyDrawableProperties()
Improve HeightCullCallback class formatting
4 years ago
Alexei Dobrohotov
12833d66af
Merge pull request #2822 from Assumeru/magic-ai-numbers
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Remove magic numbers and casts
4 years ago
Giovanni Bodega
8a8b4986da
Fixed passed indexes for object deletion #5384
4 years ago
Bret Curtis
1fbf5c5869
Merge pull request #2821 from Assumeru/template
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Remove redundant templating
4 years ago
Evil Eye
19f12cb3fe
remove magic numbers and casts
4 years ago
Evil Eye
f9881b699c
remove redundant templating
4 years ago
Bret Curtis
b4aeb2711c
Merge pull request #2809 from Capostrophic/spellcasting
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Refactor spellcasting header and implementation (task #5339 )
4 years ago
Bret Curtis
b8c467e2e0
Merge pull request #2787 from p4r4digm/screenshot-path
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Added setting to change the directory screenshots are stored in
4 years ago
Bret Curtis
34181b9ae6
Merge pull request #2803 from elsid/disable_crash_catcher_env
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Add env variable to disable crash catcher
4 years ago
Bret Curtis
0776de8f61
Merge pull request #2820 from elsid/shader_parser_tests
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Shader parser tests
4 years ago
elsid
1f3dfaedcc
Add tests for ShaderManager
4 years ago
elsid
ca649003ed
Use googletest 1.10.0
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To get support for INSTANTIATE_TEST_SUITE_P macro
4 years ago
elsid
edf002aa97
Rename argument shaderTemplate to templateName
4 years ago
psi29a
b9cd8d23a4
Merge branch 'cs-crash-on-exit-fix' into 'master'
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Stop the CS crashing on exit - Close graphics context while it still exists
See merge request OpenMW/openmw!182
4 years ago
fredzio
947f3cf13c
Optionally change color of keywords in the dialogue window based on the
...
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
4 years ago
Bret Curtis
f51476a3c5
Merge pull request #2816 from Capostrophic/switchlod
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CollisionSwitch and Switch/LOD node fixes
4 years ago
Bret Curtis
a23ab48251
Merge pull request #2708 from elsid/detournavigator_limit_update_frequency
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Limit frequency for navmesh updates
4 years ago
Alexei Dobrohotov
7ba8176862
Merge pull request #2819 from elsid/fix_ub
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Fix UB in NpcAnimation::mNpcType initialization
4 years ago
elsid
b150d681a9
Update same navmesh tile with limited frequency
4 years ago
Roman Siromakha
8c0674490d
Merge pull request #2818 from Capostrophic/shield
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Fix usage of uninitialized weapon type in equipmentChanged()
4 years ago
elsid
6d8debe009
Initialize variable without reading itself
4 years ago
Capostrophic
87ba0bb0e0
Fix usage of uninitialized weapon type in equipmentChanged()
4 years ago
Bret Curtis
eeb13ad8a3
Merge pull request #2817 from elsid/fix_build
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Fix build with boost 1.73
4 years ago
Bret Curtis
5f0f2f0f16
rename to better reflect what is going on per AnyOldName3 comment; added none option
4 years ago
elsid
10daadefbe
Add missing include
4 years ago
Bret Curtis
aca223f6c8
fix unrelated rst issue; rename to bounds
4 years ago
Bret Curtis
bf6daa7269
Merge pull request #2811 from Capostrophic/emitter
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Allow particle emitters to be attached to an arbitrary node
4 years ago
Bret Curtis
1dc21919f6
Merge pull request #2815 from Capostrophic/tga
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Use the new option to treat TGA files as TGA 1.0
4 years ago
Bret Curtis
b7f7aabd8b
Merge pull request #2806 from elsid/detournavigator_tests
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Add detournavigator test for multiple worker threads
4 years ago
Capostrophic
957d2a890f
Ignore empty children of osg::LOD and osg::Switch like in OSG
4 years ago
Capostrophic
63fe02b1ba
CollisionSwitch and Switch/LOD node fixes
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Properly apply transformations to both switch and LOD nodes
Allow both NiSwitchNode and NiLODNode to be the root node
Properly add CollisionSwitch into the scene graph
4 years ago
Bret Curtis
e4358d1489
Merge pull request #2782 from OpenMW/psi29a-patch-1
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build bsa and esm tools
4 years ago
Bret Curtis
7345c89b54
Merge pull request #2813 from Capostrophic/collisionswitch
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Fix collision switch node mask (again)
4 years ago
Bret Curtis
d8c8bc33b7
Merge pull request #2814 from Capostrophic/autoequip
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Revert an invalid attempt to autoequip shields instead of torches
4 years ago
Capostrophic
16f6c7b27f
Use the new option to treat TGA files as TGA 1.0
4 years ago
psi29a
bb5fe13e13
Make sure it is either one or the other with the default to bounding volumes.
4 years ago
Capostrophic
844838c46a
Revert an invalid attempt to autoequip shields instead of torches
4 years ago
Alexei Dobrohotov
1bcf38c3d8
Merge pull request #2812 from elsid/fix_gcc_5_build
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Workaround for GCC 5 bug
4 years ago
Bret Curtis
980525cba4
better said
4 years ago
Bret Curtis
d38c3e971c
remove extra line
4 years ago
Bret Curtis
ae729a1ac7
add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items
4 years ago
Capostrophic
89282d14aa
Fix collision switch node mask (again)
4 years ago
elsid
899a6b5aa3
Workaround for GCC 5 bug
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https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61636
4 years ago
Capostrophic
6b874e397b
Make particle system cloning map names more sensible
4 years ago
Capostrophic
f516178ec9
Fix particle processor cloning
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Extend emitter handling comment in NIF loader
4 years ago
Capostrophic
c08f9e13af
Allow emitters to be attached to nodes after particle systems
4 years ago
psi29a
476a74c2d3
Merge branch 'bzzt_5_tight_scene_bound' into 'master'
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Allow use of OSG's Bounding Volumes
See merge request OpenMW/openmw!189
4 years ago
Alexei Dobrohotov
0329003af7
Merge branch 'opcode2' into 'master'
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Remove 2-arguments opcodes
See merge request OpenMW/openmw!187
4 years ago
Bret Curtis
9bad3666ab
Merge pull request #2810 from Capostrophic/hasviscontroller
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Fix hidden node with NiVisController optimization
4 years ago
Bret Curtis
d77047e1cf
tab2space
4 years ago
Capostrophic
3b7fb9ec09
Use pipe-equal operator
4 years ago
AnyOldName3
a3b032bf2b
Fix chameleon shadows
4 years ago
psi29a
9ab6657d8f
Merge branch 'no_more_ttf_spam_in_stats' into 'master'
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puts an end of error spam when OSG is compiled without Freetype support
See merge request OpenMW/openmw!188
4 years ago
Capostrophic
69cd53ef8a
Fix reflect
4 years ago
Bret Curtis
31a75a962a
Add 3 additional classes to be ignored who dumping "showscenegraph" debug output; less spammy
4 years ago
Bret Curtis
ca0adc25bb
add two additional classes we do not need to serialize; less pam during `showscenegraph` debug dump.
4 years ago
Capostrophic
e7f91ff341
Simplify some inflict() logic
4 years ago
Bret Curtis
886b9813ad
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
4 years ago
Capostrophic
4c1c30db33
Address akortunov's concerns regarding spell refactoring
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Separate linked effect handling into linked effects header
Separate spell absorption handling into spell absorption header
Make armor disintegration loop a range-based for loop
4 years ago
Bret Curtis
3ba77b933a
"compute tight scene bounds" reset back to true until it is decided how best to handle this in settings
4 years ago
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
4 years ago
Bret Curtis
1870b4b345
catch and set with no _found; leave empty as empty string
4 years ago
Capostrophic
bbd15cccd5
Fix hidden node with NiVisController optimization
4 years ago
Bret Curtis
6d3f9ce307
puts an end of error spam when OSG is copmiled without Freetype support
4 years ago
elsid
bd1ef4dd6d
Add detournavigator test for multiple worker threads
4 years ago
Alexei Dobrohotov
d42cb4f16d
Merge pull request #2805 from elsid/detournavigator_update_callback
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Use callback to handle changed tiles
4 years ago
Alexei Dobrohotov
f5b42107d3
Merge pull request #2807 from elsid/detournavigator_thread_jobs_stats
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Add number of thread jobs to update jobs stats
4 years ago
Capostrophic
b1d857818d
Clean up CastSpell
4 years ago
Capostrophic
8d22e075e6
Separate functions that don't belong to CastSpell class
4 years ago
Alexei Dobrohotov
afa502cfba
Merge pull request #2800 from elsid/rm_unused
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Remove unused code
4 years ago
Capostrophic
db13984db0
Separate spell resistance
4 years ago
Capostrophic
5973285446
Move isSummoningEffect to summoning
4 years ago
Capostrophic
5535a7fb44
Move getSummonedCreature() to summoning
4 years ago
Roman Siromakha
4f75211e25
Merge pull request #2808 from Capostrophic/spellcleanup
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Clean up spellcasting
4 years ago
Capostrophic
a3cd3281fb
Use an array instead of a map in spellSchoolToSkill()
4 years ago
fredzio
916a9641fc
Delete support for 2-arguments opcodes - it was never used
4 years ago
Capostrophic
4838cf7362
Clean up spellcasting
4 years ago
elsid
df6e85b619
Use callback to handle changed tiles
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Instead of collecting changed tiles into a temporary vector.
4 years ago
elsid
7502db1570
Add number of thread jobs to update jobs stats
4 years ago
elsid
066f0a744f
Add env variable to enable/disable crash catcher
4 years ago
David Cernat
a20f8e77dc
Add OpenMW commits up to 25 Apr 2020
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# Conflicts:
# .travis.yml
# apps/openmw/mwclass/container.cpp
# apps/openmw/mwclass/door.cpp
4 years ago
Andrei Kortunov
528fc5870a
Merge pull request #2804 from elsid/fix_warnings
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Fix warnings
4 years ago
elsid
ffacc30597
Use std::array for a list of extensions
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This list doesn't change and the size is known at compile time.
4 years ago
elsid
975e4f9908
Fix warning -Wrange-loop-construct
...
apps/openmw/mwgui/loadingscreen.cpp:81:36: warning: loop variable 'extension' of type 'const std::__cxx11::basic_string<char>' creates a copy from type 'const std::__cxx11::basic_string<char>' [-Wrange-loop-construct]
for(auto const extension: supported_extensions)
^
apps/openmw/mwgui/loadingscreen.cpp:81:25: note: use reference type 'const std::__cxx11::basic_string<char> &' to prevent copying
for(auto const extension: supported_extensions)
^~~~~~~~~~~~~~~~~~~~~
&
4 years ago
Alexei Dobrohotov
cf812d4a0d
Merge pull request #2801 from elsid/update_recastnavigation
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Update recastnavigation to 57610fa6ef31b39020231906f8c5d40eaa8294ae
4 years ago
elsid
847cd41b01
Update recastnavigation to 57610fa6ef31b39020231906f8c5d40eaa8294ae
4 years ago
elsid
c59c8ae1f4
Remove unused macro
4 years ago
elsid
ee60d4bcea
Remove unused ItemStack::stacks
4 years ago
Capostrophic
688e804548
Fix simple water with radial fog enabled
4 years ago
psi29a
3b9a51b8ac
Merge branch 'bzzt_1_waterculling' into 'master'
...
waterculling
See merge request OpenMW/openmw!184
4 years ago
Bret Curtis
55afa444a9
Merge pull request #2797 from Capostrophic/changelog
...
Remove issue that hasn't been solved properly from the changelog
4 years ago
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
...
Only disarm traps with keys when the door/container is locked (bug #5370 )
4 years ago
Bret Curtis
ed970f4d17
Apply suggestion to components/terrain/terraingrid.hpp
4 years ago
Alexei Dobrohotov
10d323e32c
Merge pull request #2798 from elsid/log_shader_name
...
Log shader template name on parse error
4 years ago
elsid
7aaec5e989
Log shader template name on parse error
4 years ago
Bret Curtis
756ec7117b
make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty()
4 years ago
Capostrophic
89ff1974ee
Remove issue that hasn't been solved properly
4 years ago
Bret Curtis
48713915cb
re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0.
4 years ago
Bret Curtis
407fbe320e
cleanup and use C++ version of FLT_MAX
4 years ago
bzzt
ed20d869b4
waterculling for both terrain
4 years ago
Bret Curtis
e791e65684
Merge pull request #2793 from Capostrophic/distancebias
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Pick the correct aggressive actor in fight distance bias calculation
4 years ago
Bret Curtis
a4d1068d1a
Merge branch '13' into 'master'
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terrainshadowclusterculling
See merge request OpenMW/openmw!141
4 years ago
David Cernat
65a669344b
Merge branch 'magic_numbers' into 'master'
...
compromise on magic numbers making things easier to follow
See merge request OpenMW/openmw!181
4 years ago
David Cernat
728b92c4d8
Merge branch 'bzzt_6_fix_shadows_in_screenshot_with_octreeoclusion' into 'master'
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fix shadows in save game screenshot
See merge request OpenMW/openmw!183
4 years ago
Bret Curtis
c359406473
taking anyoldname3 review comments to heart; typo fixes plus rebase
4 years ago
AnyOldName3
ac256f05ff
Close graphics context while it still exists
4 years ago
bzzt
1cd4b9ee68
fixes shadows on savegame screenshot
4 years ago
Bret Curtis
6316227594
hpp not cpp; review
4 years ago
Capostrophic
40766d746c
Pick the correct aggressive actor in fight distance bias calculation
4 years ago
Bret Curtis
68549828b4
create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
4 years ago
Bret Curtis
e1a5435531
Merge commit '8a8107e8'
4 years ago
Bret Curtis
9fa4136575
Merge branch 'gl_shared_windows_runners' into 'master'
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[PoC] give shared windows runners a try
See merge request OpenMW/openmw!180
4 years ago
Bret Curtis
6f1767c374
just get the thing working and leave it up to someone with more win10 knowledge than myself :)
4 years ago
Andrei Kortunov
9dfa43866d
Merge pull request #2792 from Capostrophic/fatalerror
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Fix outdated bug tracker links
4 years ago
Capostrophic
9106e3646c
Fix outdated bug tracker links
4 years ago
Bret Curtis
b38459e505
powershell hell 2
4 years ago
Bret Curtis
0021dabd8e
powershell hell
4 years ago
Bret Curtis
ade265ec6b
give shared windows runners a try
4 years ago
AnyOldName3
53b9b41159
Rely on existing alpha test for non-blended shadow casting
4 years ago
Bret Curtis
a205c924b6
Merge pull request #2791 from Capostrophic/animspeed
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Consider the first person movement sneaking if it's actually sneaking
4 years ago
Capostrophic
6731843691
Consider the first person movement sneaking if it's actually sneaking
4 years ago
Alexei Dobrohotov
8fc56e4614
Merge pull request #2788 from Capostrophic/pickup
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Make sure non-carriable light sources can't be picked up
4 years ago
Alexei Dobrohotov
96dce1a1c9
Merge pull request #2789 from Capostrophic/changelog
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Fix changelog particle lighting entry
4 years ago
Capostrophic
af335d7127
Fix changelog particle lighting entry
4 years ago
Chris Djali
71c46204ec
Merge pull request #2781 from mp3butcher/partsysfix
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Particle System shading and lighting (fixing bug#3676 and #4949 )
4 years ago
Julien Valentin
886fd5efc9
enable particle shading and force particle normal to (0.3,0.3,0.3)
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and update changelog
4 years ago
Capostrophic
dab09180ae
Make sure non-carriable light sources can't be picked up
4 years ago
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
4 years ago
AnyOldName3
02b8dffdd0
Merge branch 'floattest' into 'master'
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Use approximate comparison for floating point in test
See merge request OpenMW/openmw!163
4 years ago
p4r4digm
0741fe5b80
removed path configuration and made screenshots just save in a folder
4 years ago
Bret Curtis
63bdc84f91
Merge branch 'remove_evil_const_cast' into 'master'
...
clean up code; purge const_cast
See merge request OpenMW/openmw!175
4 years ago
p4r4digm
2b54e6216b
Added setting to change the directory screenshots are stored in
4 years ago
Bret Curtis
7ade0cb2c3
Merge pull request #2784 from Capostrophic/specular
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Disable specular lighting for 4.0.0.2 and earlier files
4 years ago
Bret Curtis
dcb3992cd3
Merge branch 'fix-partial-build' into 'master'
...
Fix build of standalone OpenMW
See merge request OpenMW/openmw!176
4 years ago
David Cernat
f8c557fbc0
[General] Read and use weapon quantity in RecordDynamic packets
4 years ago
Alexey Sokolov
ddab86d940
Use approximate comparison for floating point in test
...
This fixes test suite on my machine
4 years ago
fredzio
0630cc482c
Compile helpviewer in components only when USE_QT is defined
...
It fixes build of OpenMW alone (wihtout launcher or OpenCS)
4 years ago
Bret Curtis
91c2dea2a7
use OSG 3.6.5 from our PPA
4 years ago
Bret Curtis
8c2f3ff007
clean up code; purge const_cast
4 years ago
Andrei Kortunov
7aca6d72e4
Merge pull request #2785 from Capostrophic/underwaterfog
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Don't radialize underwater fog
4 years ago
Bret Curtis
4ae0bd1fae
Merge branch 'helplink' into 'master'
...
Link to readthedocs documentation from OpenCS
See merge request OpenMW/openmw!171
4 years ago
Frederic Chardon
513ac8986d
Add link to opencs documentation on readthedocs, available through
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context menu.
The documentation opens in default browser.
There are 3 contexts:
- global: opens the OpenMW CS User Manual main page
- when a record is selected: opens the "Tables" page
- when the filter field is selected: opens the "Record Filters" page
There is also a link to the OpenCS tutorial in the help menu.
4 years ago
Alexei Dobrohotov
b5ff32569b
Merge pull request #2768 from glassmancody/tabfix
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Fix tab focus for pinned windows
4 years ago
Capostrophic
bbf6b4e517
Don't radialize underwater fog
4 years ago
Alexei Dobrohotov
392192ffc5
Merge branch 'no-empty-primitivesets' into 'master'
...
Don't add empty PrimitiveSets (prevent undefined behaviour)
See merge request OpenMW/openmw!174
4 years ago
AnyOldName3
1cf2036386
Don't add empty PrimitiveSets (prevent undefined behaviour)
4 years ago
David Cernat
001d63b59b
[Client] Keep extra item data when adding items to player via Take All
4 years ago
Bret Curtis
0d10293f24
everything is implied yes
4 years ago
Bret Curtis
9698c21b36
build bsa and esm tools
4 years ago
Capostrophic
c3cc8ee1e1
Disable specular lighting for 4.0.0.2 and earlier files
4 years ago
Julien Valentin
6e2a651252
fix particle alpha
4 years ago
Alexei Dobrohotov
4167bdf319
Merge pull request #2780 from elsid/fix_changelog
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Fix issue number in changelog
4 years ago
elsid
ec7976522d
Fix issue number in changelog
4 years ago
Andrei Kortunov
ec3b8be67b
Merge pull request #2777 from Capostrophic/journal
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Make book layer have lower priority than the layer for other GUI windows
4 years ago
Capostrophic
bbed9a70c5
Ignore traps of initially unlocked refs with assigned keys
4 years ago
Bret Curtis
bcc211cb5b
Merge pull request #2776 from Capostrophic/esmtool
...
Revise esmtool cell reference output
4 years ago
Bret Curtis
26ce8bc3f6
Merge pull request #2778 from elsid/fix_tests_build
...
Specialize DetourNavigator::ObjectId ctor for pointers
4 years ago
Andrei Kortunov
0364e0abc2
Merge pull request #2779 from Capostrophic/dialogue
...
Reset dialogue history when the window can't track what closed it
4 years ago
Capostrophic
fbcc8ef046
Reset dialogue history when the window can't track what closed it
4 years ago
David Cernat
509f03ca52
[General] Use flags instead of autoCalc for enchantment dynamic records
...
This brings the handling of dynamic records in multiplayer up-to-date with ad333e88fe
4 years ago
elsid
208a50340d
Specialize DetourNavigator::ObjectId ctor for pointers
...
To fix msvc error:
components\detournavigator\objectid.hpp(14,13): error C2440: 'reinterpret_cast': cannot convert from 'const T' to 'size_t'
with
[
T=unsigned long
]
4 years ago
Capostrophic
36d82abafd
Make book layer have lower priority than the layer for other GUI windows
4 years ago
Capostrophic
5dc8da5f67
Only disarm traps with keys when the door is locked (bug #5370 )
4 years ago
Capostrophic
4e22f03ece
Revise esmtool cell reference output
4 years ago
David Cernat
25a632c650
Add OpenMW commits up to 13 Apr 2020
...
# Conflicts:
# CMakeLists.txt
# README.md
# apps/openmw/engine.cpp
# apps/openmw/mwclass/creaturelevlist.cpp
# apps/openmw/mwgui/quickkeysmenu.cpp
4 years ago
Andrei Kortunov
94c1672e73
Merge pull request #2770 from Capostrophic/autocalc
...
Handle enchantment autocalc flag as a flag (bug #5363 )
4 years ago
Andrei Kortunov
8d4dde7b56
Merge branch 'master' into autocalc
4 years ago
Andrei Kortunov
5df6646b06
Merge pull request #2773 from Capostrophic/dialogue
...
Only clear dialogue history if the dialogue window is closed (bug #5358 )
4 years ago
Andrei Kortunov
0bc40e1002
Merge branch 'master' into dialogue
4 years ago
Andrei Kortunov
f75417e627
Merge pull request #2772 from Capostrophic/startscript
...
Make adding non-existent global script more forgiving (bug #5364 )
4 years ago
Andrei Kortunov
844b6011bc
Merge branch 'master' into startscript
4 years ago
Andrei Kortunov
a76927023d
Merge pull request #2771 from Capostrophic/soul
...
Show the soulgem soul in count dialog (feature #5362 )
4 years ago
Andrei Kortunov
cb6707624d
Merge branch 'master' into soul
4 years ago
Andrei Kortunov
7d6962b6be
Merge pull request #2769 from Capostrophic/quickkeys
...
Don't play equip sound for reactivated quick key items (bug #5367 )
4 years ago
Andrei Kortunov
31cc1e0f66
Merge branch 'master' into quickkeys
4 years ago
Andrei Kortunov
4c8cc0e54f
Merge pull request #2774 from Capostrophic/levelledscale
...
Properly utilize creature levelled list's scale (bug #5369 )
4 years ago
Andrei Kortunov
4892172a7d
Merge pull request #2767 from Capostrophic/unlock
...
Make sure it's a crime to unlock owned doors
4 years ago
Cody
a34fe1d9b2
proper game mode detection
4 years ago
Capostrophic
07779d7fcf
Properly utilize creature levelled list's scale (bug #5369 )
4 years ago
Capostrophic
9dbdbbaea7
Only clear dialogue history if the dialogue window is closed (bug #5358 )
4 years ago
Capostrophic
96a447ee3a
Show the soulgem soul in count dialog (feature #5362 )
4 years ago
Cody
8e741a0d0b
fixed tab focus for pinned windows
4 years ago
Andrei Kortunov
b42d097739
Merge branch 'doc_copyright' into 'master'
...
Update copyright year in the doc
See merge request OpenMW/openmw!172
4 years ago
Andrei Kortunov
3f61022f80
Merge branch 'unused_var' into 'master'
...
Remove unused field from QuadTreeBuilder
See merge request OpenMW/openmw!173
4 years ago
fredzio
6d0022096d
Bump copyright year in documentation
4 years ago
Capostrophic
f79e20379b
Make sure it's a crime to unlock owned doors
4 years ago
Capostrophic
de7ecddbb8
Don't play equip sound for reactivated quick key items (bug #5367 )
4 years ago
Andrei Kortunov
74c121a69d
Merge pull request #2766 from Capostrophic/collisionswitch
...
Make extra sure groups with special behavior aren't optimized out
4 years ago
Capostrophic
ad333e88fe
Handle enchantment autocalc flag as a flag (bug #5363 )
4 years ago
fredzio
39a55318b0
Remove unused variable
4 years ago
Capostrophic
feeab8a335
Make adding non-existent global script more forgiving (bug #5364 )
4 years ago
Andrei Kortunov
7ee935db47
Merge branch 'yet-more-gitignore' into 'master'
...
Add .vs to gitignore
See merge request OpenMW/openmw!169
4 years ago
Capostrophic
e1d635cd71
Make extra sure groups with special behavior aren't optimized out
4 years ago
AnyOldName3
f1b2ab9d67
Add .vs to gitignore
...
Apparently Visual Studio puts stuff in a .vs directory now.
4 years ago
AnyOldName3
12044a607b
Only alpha-test shadows when necessary
...
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
4 years ago
Alexei Dobrohotov
f27e299025
Merge pull request #2764 from unelsson/fixtolandsize
...
Minor fix to OpenMW-CS tool outline
4 years ago
Nelsson Huotari
42c7ec8f1c
Minor fix to calculation of mLandSizeFactor (-1)
4 years ago
Bret Curtis
613189d7d9
bump to 0.47 for new dev cycle
4 years ago
Andrei Kortunov
d92af43696
Merge pull request #2763 from akortunov/warnfix
...
Fix int/float conversions in the CSVRender::BrushDraw
4 years ago
Andrei Kortunov
023c51ad0e
Fix int/float conversions in the CSVRender::BrushDraw
4 years ago
Andrei Kortunov
9712925ba3
Merge pull request #2762 from akortunov/warnfix
...
Avoid a hack to initialize mIndex in the editor
4 years ago
Andrei Kortunov
c7cedc4e5a
Avoid a hack to initialize mIndex
4 years ago
Bret Curtis
d3b898de88
Merge pull request #2749 from akortunov/sound_pause
...
Pause audio and video when the game is minimized
4 years ago
Bret Curtis
7fda65e7bb
Merge pull request #2692 from unelsson/opencsbrushdraw
...
Editor: Implement brush outlines
4 years ago
Andrei Kortunov
e444766901
Use enums for blockers IDs instead of strings
4 years ago
Bret Curtis
b243ee6f74
Merge pull request #2744 from OpenMW/debian_appstream
...
add launchable type
4 years ago
Bret Curtis
328c3617b7
Merge pull request #2752 from Assumeru/parsing-errors
...
Reset errorhandler context
4 years ago
Bret Curtis
03da834bb2
Merge pull request #2760 from akortunov/explode
...
Do not try to launch magic bolt when direction to target is empty
4 years ago
Andrei Kortunov
2254256db9
Pause both audio and video playback when the game is minimized (feature #4944 )
4 years ago
Andrei Kortunov
3d6fd2818f
Support for per-type sound blockers
4 years ago
Andrei Kortunov
7545256d1f
Do not try to launch magic bolt when direction to target is empty (bug #5350 )
4 years ago
Andrei Kortunov
bb7c2ac630
Merge pull request #2759 from Capostrophic/lightsource
...
Don't use up light duration if the held light is hidden (bug #5352 )
4 years ago
Capostrophic
1928bebe98
Don't use up light duration if the held light is hidden (bug #5352 )
4 years ago
Andrei Kortunov
028760e108
Merge pull request #2758 from akortunov/warnfix
...
Fix some issues, found by CoverityScan
4 years ago
Andrei Kortunov
0ce953ff7d
Merge pull request #2757 from Capostrophic/land
...
Fix ESM::Land oversights
4 years ago
Capostrophic
5732b8e026
Use std::fill instead of loops to reset some arrays to defaults
4 years ago
Capostrophic
27d4fe9ee1
Fix ESM::Land oversights
4 years ago
Andrei Kortunov
a68d9aed4c
Fix issues, found by CoverityScan
4 years ago
Evil Eye
8c433d587c
less complicated context override
4 years ago
Andrei Kortunov
02d7b13075
Merge pull request #2529 from akortunov/nodecopy
...
Copy transformations data when we clone node
4 years ago
Andrei Kortunov
26ac6839d4
Merge pull request #2755 from akortunov/guifixes
...
Do not disable a mouse cursor until it moved when you exit a GUI mode
4 years ago
Andrei Kortunov
3a1b2307ce
Merge pull request #2756 from elsid/write_hnt_arrays
...
Use template specialization for writeHNT to write raw arrays
4 years ago
elsid
ef4a7089e4
Use template specialization for writeHNT to write raw arrays
...
To avoid passing explicit size argument where it's possible.
4 years ago
Roman Siromakha
3bd2c114a7
Merge pull request #2741 from akortunov/warnfix
...
Fix C5204 warnings by adding default virtual destructors
4 years ago
Andrei Kortunov
e6a5a5d517
Merge pull request #2754 from hristoast/controllerdb2
...
Two more that I missed
4 years ago
Hristos N. Triantafillou
da7032caff
Two more that I missed
4 years ago
Andrei Kortunov
d222435774
Do not disable a mouse cursor until it moved every time when you exit a GUI mode
4 years ago
Andrei Kortunov
20d5cd6596
Merge pull request #2753 from hristoast/controllerdb
...
These files aren't in the repo anymore
4 years ago
Hristos N. Triantafillou
e6a6411b95
These files aren't in the repo anymore
4 years ago
Evil Eye
a16727d5e3
implement move constructor
4 years ago
Evil Eye
8958e29187
reset errorhandler context
4 years ago
Bret Curtis
baf3c36a76
Merge pull request #2722 from akortunov/gyro
...
Rotate camera via gyroscope on mobile devices
4 years ago
Bret Curtis
2edf1cdf4d
rewording
4 years ago
David Cernat
40cdab4a06
[CI] Fix .travis.yml
4 years ago
David Cernat
7bc3298ed4
Add OpenMW commits up to 1 Apr 2020
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# apps/openmw/mwphysics/physicssystem.cpp
4 years ago
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
4 years ago
Nikolay Kasyanov
c8596f782a
[macOS, CI] Use prebuilt dependencies with SDL2 2.0.12
4 years ago
Bret Curtis
2a31382e20
Merge pull request #2748 from Capostrophic/physicssystem
...
mwphysics refactoring (task #5338 )
4 years ago
Capostrophic
5e2e5b7aa9
Fix btCollisionObjectWrapper forward declaration
4 years ago
Andrei Kortunov
dd42635f7c
Merge pull request #2750 from Capostrophic/keyframecontroller
...
Always create NiGeometry nodes as MatrixTransform
4 years ago
Capostrophic
80239235d3
Always create NiGeometry nodes as MatrixTransform
4 years ago
Capostrophic
4f08f6e09b
Separate ClosestNotMeConvexResultCallback
4 years ago
Capostrophic
19010ec045
Separate MovementSolver
4 years ago
Capostrophic
ca6cce0c7e
Separate Stepper
4 years ago
Capostrophic
5d625c12dc
Separate ContactTestResultCallback
4 years ago
Capostrophic
c94cd775bf
Separate ClosestNotMeRayResultCallback
4 years ago
Capostrophic
ce588fb39c
Separate DeepestNotMeContactTestResultCallback
4 years ago
Capostrophic
1629791885
Port wareya's actor tracer consistency fixes
4 years ago
Alexei Dobrohotov
4bb41a52bf
Merge pull request #2740 from Assumeru/empty-string
...
Ignore unterminated empty strings
4 years ago
Alexei Dobrohotov
2a94fa8639
Merge pull request #2746 from Assumeru/aitravel-reset
...
Remove "extra argument" warning from AiTravel
4 years ago
Bret Curtis
5df95b95f2
Merge branch 'master' into empty-string
4 years ago
Evil Eye
15a95add08
remove false positive
4 years ago
Evil Eye
e07fa37fa3
ignore final whitespace/comments
4 years ago
Alexei Dobrohotov
d6d8ed2137
Merge pull request #2745 from Capostrophic/fever
...
Fix some serious oversights caused by my fever
4 years ago
Capostrophic
69219c18a7
Make sure blank lines at the end of settings.cfg don't disappear
4 years ago
Capostrophic
99e89f23a6
Fix calculateNpcStatModifiers call for non-NPCs
4 years ago
Bret Curtis
deac2abc0f
add launchable type; rename files to be conform to freedesktop.org and debian standards
4 years ago
Andrei Kortunov
79e7155f50
Merge pull request #2743 from Capostrophic/formatting
...
Improve blank line handling in settings writer (bug #5326 )
4 years ago
Capostrophic
bec5746fdd
Improve blank line handling in settings writer (bug #5326 )
4 years ago
Nelsson Huotari
66fba7cc51
Remove unneeded constructors, only initialize in cpp, minor fixes
4 years ago
Andrei Kortunov
60161e639c
Merge pull request #2742 from Capostrophic/skills
...
Reset skills of dead actors (bug #5328 )
4 years ago
Nelsson Huotari
ec2ff2a9b0
Fix if oneliners
4 years ago
Capostrophic
04ebe5c4c9
Reset skills of dead actors (bug #5328 )
4 years ago
Nelsson Huotari
c8c7501d97
Add changelog
4 years ago
Nelsson Huotari
18cdd3bd7c
rebase-related fixes
4 years ago
Nelsson Huotari
da0add904b
Fix and simplify brush outlines and coordinate calculations
4 years ago
Nelsson Huotari
8f625474fd
Hotfix terraintexturemode circle brush radius calculations
4 years ago
Nelsson Huotari
e14c390a9b
Fix crash
4 years ago
Nelsson Huotari
731e5b57f5
Tool outline for terraintexturemode and square shape. Various fixes.
4 years ago
Nelsson Huotari
24c8b32d4c
Implement brush outline for terrainshapemode
4 years ago
Andrei Kortunov
fe75308fdb
Disable warning C5204 which come from Boost library
4 years ago
Andrei Kortunov
2e7712a390
Fix C5204 warnings by adding default virtual destructors
4 years ago
Bret Curtis
4c5d2feee8
Merge pull request #2739 from Capostrophic/vampirism
...
Don't reset dead non-werewolf vampires' vampire NPC type (regression #5327 )
4 years ago
Evil Eye
fea7e68fe9
silence operator precedence warning
4 years ago
Evil Eye
8dc081a60d
ignore unterminated empty strings
4 years ago
Capostrophic
3e3f5d66b2
Don't reset dead non-werewolf vampires' vampire NPC type
4 years ago
Bret Curtis
8779d261ba
Merge pull request #2735 from OpenMW/psi29a-Bionic-name
...
Xenial -> Bionic name change
4 years ago
Alexei Dobrohotov
baff15362a
Merge pull request #2713 from unelsson/opencsdropobjects
...
Editor: Implement dropping objects with keypress in instancemode
4 years ago
Chris Djali
648256969d
Merge pull request #2737 from Capostrophic/property
...
Correct drawable property apply order (bug #5313 )
4 years ago
Alexei Dobrohotov
8d02b619fd
Merge pull request #2728 from akortunov/swimfix
...
Trace down dead persistent actors underwater
4 years ago
Capostrophic
7319eda54e
Correct drawable property apply order (bug #5313 )
4 years ago
Andrei Kortunov
d21314231b
Merge pull request #2736 from akortunov/master
...
Fix Qt download link for Windows
4 years ago
Andrei Kortunov
d2acac0ebe
Fix Qt download link for Windows
4 years ago
Bret Curtis
53da5b8c54
Xenial -> Bionic name change
4 years ago
Andrei Kortunov
9d254aefb3
Merge pull request #2731 from Capostrophic/gender
...
Fix Gender column filtering (bug #4601 )
4 years ago
Bret Curtis
6410f57b42
Merge pull request #2733 from OpenMW/windows_sdl2012
...
give sdl2 2.0.12 for windows a try
4 years ago
Bret Curtis
444d667d22
give sdl2 2.0.12 for windows a try
4 years ago
Bret Curtis
a7e77d74eb
Merge pull request #2732 from OpenMW/travis_ci_bionic
...
bump to bionic; gcc-9 and clang-10
4 years ago
Bret Curtis
3fc5c499fb
another try for system clang
4 years ago
Bret Curtis
42640b7811
no need to re-map when using system default
4 years ago
Bret Curtis
0a96f4c847
get the default...
4 years ago
Bret Curtis
f2f5b1104f
try clang-6 since that is officially in repo
4 years ago
Bret Curtis
5091e2c371
bump to bionic; gcc-9 and clang-10
4 years ago
Capostrophic
18bfc6f2c5
Fix Gender column filtering (bug #4601 ) and correct filter descs
4 years ago
David Cernat
907c5fc6de
Merge branch '0.7.1-summons-ordering' into 0.7.1
4 years ago
Andrei Kortunov
ed06fc2aa8
Merge branch 'data_files_refresh' into 'master'
...
Implement a refresh button on data files page
See merge request OpenMW/openmw!166
4 years ago
James Moore
a37bdfd492
Implement a refresh button on data files page
4 years ago
Andrei Kortunov
d2a2c74e08
Trace down dead persistent actors underwater (regression #5317 )
4 years ago
Andrei Kortunov
f4ace20885
Merge pull request #2726 from Assumeru/robe
...
Make robes cover the chest slot
4 years ago
Andrei Kortunov
3d20df883e
Merge pull request #2727 from akortunov/guifixes
...
Make slider control in the wait window to be a more intuitive
4 years ago
Andrei Kortunov
6de1c0d0d3
Merge branch 'alchemyfilter' into 'master'
...
Filters for ingredients & effects in alchemy window
See merge request OpenMW/openmw!106
4 years ago
uramer
ee84868b7d
[Client] Fix double summoning magical effects
4 years ago
Andrei Kortunov
90508237b1
Make slider control in the wait window to be a more intuitive
4 years ago
fredzio
e1b5dd97b8
Add a filter in the alchemy window.
...
A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.
The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
4 years ago
uramer
3e7230e89d
[Client] Assign summoned creatures' actorId correctly, skipping those already assigned
4 years ago
Evil Eye
4f4982545a
make robes cover the chest slot
4 years ago
Nelsson Huotari
793ea8566f
Fix typo
4 years ago
Nelsson Huotari
17cb3414d8
clean-up, improve formatting
4 years ago
Bret Curtis
d8e1a6b286
Merge pull request #2725 from akortunov/factions
...
Do not write empty trade time
4 years ago
Andrei Kortunov
e20d156904
Do not write empty trade time
4 years ago
Nelsson Huotari
75f6577f61
Remove unneeded include
4 years ago
Nelsson Huotari
41aa90bfa7
Add helper class for safer mask handling
4 years ago
Nelsson Huotari
af434cffba
fix numeric limits min() to lowest(), fix correct drop height
4 years ago
Nelsson Huotari
035d5205d9
Use collision boxes to calculate dropping height, variable naming
4 years ago
Nelsson Huotari
b8e6257beb
Add changelog
4 years ago
Nelsson Huotari
54738e1e32
Handle mask disabling better
4 years ago
Nelsson Huotari
711dc59f09
Implement four different functions for dropping
4 years ago
Nelsson Huotari
f063eeb36e
Drop objects with a keyboard shortcut
4 years ago
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
...
Cleanup ownership for items in containers
4 years ago
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
...
Support for radial fog
4 years ago
Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
4 years ago
Alexei Dobrohotov
af4e0d59f8
Merge pull request #2723 from akortunov/casts
...
Do not use dynamic casts when using ObjectState
4 years ago
Andrei Kortunov
ea30e27370
Cleanup ownership for items in containers
4 years ago
Andrei Kortunov
dea2018d9f
Do not use dynamic casts when using ObjectState
4 years ago
David Cernat
0acf6f0242
Merge branch '0.7.1-sound-records' into 0.7.1
4 years ago
uramer
094a73867a
[General] Don't compress non-string values in sound record packets
4 years ago
Alexei Dobrohotov
1fadf259a9
Merge pull request #2619 from elsid/togglerecastmesh
...
Support recast mesh rendering
4 years ago
David Cernat
94f5b169e6
Merge branch '0.7.1-window-input' into 0.7.1
4 years ago
uramer
f46f028754
[General] Sound custom records
4 years ago
uramer
e0aaa7ee40
[Server] Remove duplicate includes
4 years ago
uramer
758ec17a6e
[Server] Include handleInput.cpp correctly
4 years ago
uramer
09ea1ab585
[Server] SetObjectSound
4 years ago
elsid
5168f2059f
Compare revisions by equality to support overflow
4 years ago
elsid
7ae7cb181d
Support recast mesh rendering
4 years ago
David Cernat
43e7df6df8
Add OpenMW commits up to 11 Mar 2020
4 years ago
Andrei Kortunov
f603daecdc
Merge pull request #2720 from Capostrophic/getitemcount
...
Accept an extra numerical argument in GetItemCount
4 years ago
Capostrophic
c1f1e367fa
Accept an extra numerical argument in GetItemCount
4 years ago
Roman Siromakha
b1ed7a433e
Merge pull request #2718 from akortunov/storage
...
Keep an AiWanderStorage when cloning an actor
4 years ago
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
...
Add more destination checks for AiWander without pathgrid
4 years ago
Bret Curtis
7096ecdcf2
Merge pull request #2719 from Capostrophic/capofixes
...
Fixes of my mistakes
4 years ago
Bret Curtis
3502b28045
Merge pull request #2714 from Capostrophic/bumpmapping
...
Add bump-mapping support (feature #5304 )
4 years ago
Capostrophic
d3244dc777
Don't save space in compressed BSA hash generation
4 years ago
Capostrophic
aef6cd7006
Fix handling of empty strings in NIF string tables
4 years ago
Andrei Kortunov
9f27a0d095
Keep an AiWanderStorage when cloning an actor (bug #5267 )
4 years ago
Chris Djali
d9f147272c
Merge pull request #2717 from akortunov/map_texture
...
Don't unnecessarily copy global map texture during savegame loading
4 years ago
Andrei Kortunov
8e1e4d6757
Do not copy global map texture during savegame loading (bug #5308 )
4 years ago
Andrei Kortunov
ae65b0228a
Do not write custom data for disposed actors
4 years ago
Andrei Kortunov
94df2114c1
Store fog of war as a PNG image instead of TGA (bug #5108 )
4 years ago
Capostrophic
5770227e37
Avoid using auto-detected normal maps that are bump map namesakes
4 years ago
Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
4 years ago
Capostrophic
4455c978df
Explain the global shader define default values in editor
4 years ago
Capostrophic
2b3ecff004
Remove broken fixed function pipeline support
...
Added by mistake
4 years ago
Capostrophic
ed95a79199
Update changelog
4 years ago
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
4 years ago
Capostrophic
29e6c6baae
Update documentation
4 years ago
Capostrophic
19a7245251
Add bump mapping support
4 years ago
Bret Curtis
bbca1f3d1d
Merge pull request #2712 from Capostrophic/search
...
Make search fields behave more consistently
4 years ago
uramer
2b71cbb8fc
[Server] Handle backspace input if the current line is empty
4 years ago
uramer
59693abc74
[Server] Handle backspace in the server window
4 years ago
Capostrophic
54334932d9
Move user string assignment to layout files
4 years ago
uramer
4e6bcf02d2
[Server] Pass stdin to a Lua event, fix Ctrl+C on Windows
4 years ago
AnyOldName3
52fa20fb1c
Merge branch 'fix-sky' into 'master'
...
Fix building mwrender/sky with OSG 3.6.5
See merge request OpenMW/openmw!162
4 years ago
uramer
3476bd7d04
[Client] Play sounds at fixed position if the object is in current cell
4 years ago
David Cernat
06a3604f9e
Merge remote-tracking branch 'uramer/0.7.1-game-settings' into 0.7.1
4 years ago
David Cernat
27d35d73a2
[General] Implement OnObjectSound packet
...
Many interactions between players and objects now have their sounds sent to other players.
4 years ago
David Cernat
4b69d1cc51
[Client] Play sound for object placements where droppedByPlayer is true
4 years ago
uramer
bb8182663f
[General] Set any settings from the Game category with the GAME_SETTINGS packet
4 years ago
David Cernat
1a7060c5c5
[Server] Add server functions for handling the droppedByPlayer boolean
4 years ago
David Cernat
8b2bf941cd
[Client] Only play trap disarm sounds when the server approves disarming
4 years ago
Bret Curtis
04f2b320b9
Merge pull request #2673 from Capostrophic/wizard
...
Make Wizard less shy (bug #4493 )
4 years ago
Capostrophic
4b17d5da43
Make search fields behave more consistently
4 years ago
Andrei Kortunov
8442446080
Merge pull request #2711 from Capostrophic/failsafe
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Revert infinite fall failsafe addition
4 years ago
Capostrophic
d44dcc3242
Revert infinite fall failsafe addition
4 years ago
Alexei Dobrohotov
4928aaf3f1
Merge pull request #2710 from akortunov/collisionswitch
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Take in account transformations of NiCollisionSwitch
4 years ago
David Cernat
9d3afc019a
[Client] Add logging for items added to & removed from player by server
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Additionally, adjust comment related to potion creation to mention sending of stored item removals.
4 years ago
Andrei Kortunov
8c177f0306
Take in account transformations of NiCollisionSwitch
4 years ago
David Cernat
dae805dbc1
[Client] Avoid PlayerInventory packet spam when creating many potions
4 years ago
Alexei Dobrohotov
22b4629fc6
Merge pull request #2678 from unelsson/deleteinstanceshotkey
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Editor: Delete instances via hotkey
4 years ago
Capostrophic
21c49ca1b0
Make Wizard less shy (bug #4493 )
4 years ago
Alexei Dobrohotov
3f64d98305
Merge branch 'inventorysearch' into 'master'
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Item search in inventory redux
See merge request OpenMW/openmw!158
4 years ago
Frederic Chardon
78d58a344d
Item search in inventory (feature #4831 )
4 years ago
Bret Curtis
68e734889a
Merge pull request #2709 from Capostrophic/torch
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Switch torches to shields for hostile NPCs (bug #5300 )
4 years ago
Capostrophic
1da4b31047
Switch torches to shields for hostile NPCs (bug #5300 )
4 years ago
Andrei Kortunov
a01c44bbdd
Merge pull request #2707 from Capostrophic/pcskipequip
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Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141 )
4 years ago
David Cernat
31c0f5c976
[Client] Use clearer boolean name for checks regarding inventory sending
4 years ago
David Cernat
e78503d5f3
[General] Include potion quantity in RecordDynamic packets
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Don't spam the server with one RecordDynamic packet per potion created when brewing multiple potions at once. Instead, send a single RecordDynamic packet with the potion quantity included in it.
Add serverside script functions for getting the potion quantity.
4 years ago
Andrei Kortunov
b1acb9e467
Merge pull request #2706 from Capostrophic/modcurrentfatigue
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Make ModCurrentFatigue knock down the actor when necessary (bug #4523 )
4 years ago
David Cernat
678a308269
Merge remote-tracking branch 'Veenkar/0.7.1-credentials-hashing-fix' into 0.7.1
4 years ago
David Cernat
cf453092ce
Merge remote-tracking branch 'Veenkar/0.7.1-fix-533' into 0.7.1
4 years ago
Capostrophic
cfa877b109
Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141 )
4 years ago
Alexander Olofsson
776c0857fa
Always use ref_ptr for query geometry
4 years ago
Capostrophic
f9f0299c27
Make ModCurrentFatigue KO the actor when necessary (bug #4523 )
4 years ago
David Cernat
85fb1d1a0b
Add OpenMW commits up to 19 Feb 2020
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
4 years ago
Bret Curtis
fa7af1bae8
Merge pull request #2705 from Capostrophic/water
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Fix water ripple cleanup (bug #5246 )
4 years ago
Capostrophic
3787625e61
Fix water ripple cleanup (bug #5246 )
4 years ago
Bret Curtis
c907cd98c8
Merge pull request #2704 from akortunov/collisionswitch
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Handle NiCollisionSwitch node
4 years ago
Nelsson Huotari
198a75b8e6
Delete selected instances with a hotkey
4 years ago
Alexei Dobrohotov
e1f0504557
Merge pull request #2703 from akortunov/masks
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Fix a regression in the NiVisController
4 years ago
Andrei Kortunov
77d6fe46ca
Handle NiCollisionSwitch node
4 years ago
Andrei Kortunov
7b5ec76db4
Fix regression in the NiVisController
4 years ago
Alexei Dobrohotov
9b9769a123
Merge pull request #2702 from elsid/override
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Add final modifier to fix warnings
4 years ago
elsid
650f429ff5
Add final modifier to fix warnings
4 years ago
David Cernat
ab794f0068
[General] Add handling of longs to ClientScriptLocal
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Use better wording in comments related to ClientScriptLocal and ClientScriptGlobal.
4 years ago
David Cernat
8db396d10a
[General] Distinguish between shorts & longs in ClientScriptGlobal
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Adjust ClientScriptLocal so it refers to its previously handled integers as shorts.
4 years ago
Bret Curtis
a0902bb98e
Merge pull request #2700 from akortunov/masks
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Move VisMask to components
4 years ago
Andrei Kortunov
84979fa8b7
Move VisMask to components
4 years ago
Michal Marchewka
bf7041b067
[Server] Fix credentials generation. Used static variable as a workaround.
4 years ago
Michal Marchewka
44c13154ff
[Client] Fix #533 . LocalPlayer.cpp joins neccessary faction only.
4 years ago
David Cernat
a4b10c75e1
[Client] Remove unneccessary addConsoleCommandObject() from ObjectList
4 years ago
David Cernat
643c979d31
[Client] Use getBaseObjectFromPtr() whenever possible in ObjectList
4 years ago
Alexander Olofsson
5de1e0fb0c
Use queryGeom for all query geometry accesses
4 years ago
Bret Curtis
92e6a21b53
Merge pull request #2701 from Capostrophic/fallthreshold
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Make infinite fall failsafe logic more forgiving
4 years ago
Capostrophic
9db0bbf255
Make infinite failsafe logic more forgiving
4 years ago
David Cernat
ffead444db
[Server] Use consistent order for WorldstateFunctions
4 years ago
David Cernat
60ca72a70a
[Client] Send packets with floats when their floors change
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This helps prevent frame-by-frame packet spam from floats used as timers.
Additionally, clean up the comments regarding clientside variables.
4 years ago
Roman Siromakha
3ae1a208df
Merge pull request #2684 from Capostrophic/damagefatigue
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Make uncapped Damage Fatigue optional (bug #5264 )
4 years ago
Alexander Olofsson
7db58a893a
Ensure osg/Version is included
4 years ago
Alexander Olofsson
807f550386
Fix building mwrender/sky with OSG 3.6.5
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OSG commit aff574b completely replaces the method of doing user-defined
query geometry, removing support for modifying the default geometry.
4 years ago
Bret Curtis
3bbd32fe98
Merge pull request #2667 from Capostrophic/infinitefall
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Add an infinite fall failsafe (feature 1415)
4 years ago
David Cernat
2390e951bb
[Client] Avoid packet spam by not giving locals values they already have
4 years ago
Andrei Kortunov
7d53c6274d
Merge pull request #2697 from Capostrophic/shield
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Don't try to attach absent (empty path) shield models to NPCs
4 years ago
Alexei Dobrohotov
36f1b632ec
Merge pull request #2699 from elsid/get_items_owned_by_visitor
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Avoid using temporary vector to get items owned by
4 years ago
elsid
1e4565a15c
Avoid using temporary vector to get items owned by
4 years ago
David Cernat
76f3805e16
[Server] Fix Windows build by not using sigaction on Windows
4 years ago
Capostrophic
61b60c8a94
Add an infinite fall failsafe (feature 1415)
4 years ago
David Cernat
a13cef9913
Merge branch '0.7.0reset' of https://github.com/uramer/openmw into 0.7.1
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# Conflicts:
# apps/openmw-mp/Script/Functions/Worldstate.cpp
# apps/openmw-mp/Script/Functions/Worldstate.hpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwmp/CellController.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
4 years ago
Andrei Kortunov
10fafabd7f
Merge pull request #2698 from Capostrophic/wander
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Support movement deceleration for wander AI
4 years ago
Capostrophic
013953ec7f
Support Wander movement deceleration
4 years ago
Capostrophic
fcbd3b4324
Don't try to attach absent shield models to NPCs
4 years ago
Alexei Dobrohotov
54e7e0c718
Merge pull request #2696 from akortunov/intersector
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Fix LineSegmentIntersector usage
4 years ago
elsid
9404b1dd72
Stop wandering when destination is hidden or occupied by other actor
4 years ago
elsid
4a0c056489
Do not wander to occupied area by other actor
4 years ago
elsid
85414e2353
Check for line of sight for wander destination
4 years ago
elsid
0c92a567af
Use distance to position since last normal state in obstacle checker
4 years ago
elsid
52945921a7
Print ptr by betacomment
4 years ago
Andrei Kortunov
f4291ea948
Fix intersector usage (bug #5283 )
4 years ago
David Cernat
71f0975bf2
[Documentation] Update readme and credits
4 years ago
David Cernat
fb3514c8c3
Merge remote-tracking branch 'nalal/patch-1' into 0.7.1
4 years ago
David Cernat
491ccf21c5
Merge branch '0.7.1-build-fixes' into 0.7.1
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# Conflicts:
# components/CMakeLists.txt
4 years ago
David Cernat
abd18745df
[General] Include ScriptLocalFloat as part of ClientScriptLocal
4 years ago
Roman Siromakha
158f610b61
Merge pull request #2694 from Capostrophic/show
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Make Show fallback to global variables when sensible (bug #5278 )
4 years ago
Capostrophic
9b4be677f6
Make Show output format closer to vanilla
4 years ago
Capostrophic
aadf13b123
Make Show fallback to global variables when sensible (bug #5278 )
4 years ago
Capostrophic
122dffe4c1
Make uncapped Damage Fatigue optional (bug #5264 )
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Cap Absorb Fatigue
4 years ago
David Cernat
b97fa7553c
[Client] Remove variable redeclarations
4 years ago
AnyOldName3
3ce3f364ea
Merge branch 'AnyOldName3-master-patch-00511' into 'master'
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Add default font releaseGLObjects workaround for OSG <3.65
Closes #4704
See merge request OpenMW/openmw!160
4 years ago
David Cernat
4841c1ad4c
[General] Rename ScriptLocalShort into ClientScriptLocal
4 years ago
Andrei Kortunov
b8548b8f56
Merge pull request #2691 from elsid/navigator_status
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Use status codes to handle navigator errors instead of exceptions
4 years ago
Andrei Kortunov
7371650f8e
Merge pull request #2688 from Capostrophic/shield
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Make sure not to pick the ground shield model incorrectly for NPCs
4 years ago
Bret Curtis
f71dac2876
Merge pull request #2690 from Capostrophic/interiorlighting
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Avoid working with AMBI subrecord in tools unnecessarily (bug #5269 )
4 years ago
Bret Curtis
7d77d44b34
Merge branch 'master' into interiorlighting
4 years ago
David Cernat
dae76b91ee
[CI] Assign execution permission to Linux .sh file again
4 years ago
David Cernat
f0f76516d8
Add OpenMW commits up to 4 Feb 2020
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# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
4 years ago
elsid
349040ffb2
Use status codes to handle navigator errors instead of exceptions
...
For find path use case.
4 years ago
Roman Siromakha
d5cee5aea9
Merge pull request #2687 from akortunov/wander
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Re-work wandering outside of initial cell
4 years ago
Capostrophic
216a5d27c6
Avoid working with AMBI subrecord in tools unnecessarily (bug #5269 )
4 years ago
Bret Curtis
d07cec9a38
Merge pull request #2689 from Capostrophic/nifver4000
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Some more minor NIF support fixes
4 years ago
Capostrophic
0479311c25
Correct declarations of utility methods
4 years ago
Capostrophic
e363d5df21
Some more minor NIF support fixes
4 years ago
Capostrophic
4a78674583
Make sure not to pick the ground shield model incorrectly
4 years ago
Andrei Kortunov
1db51a9e08
Re-work wandering outside of initial cell (bug #5261 , bug #5262 )
4 years ago
Alexei Dobrohotov
9b21249a9e
Merge pull request #2685 from OpenMW/revert-2683-gravity
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Revert "Don't apply 1.6 magic value to NiGravity decay factor (#5266 )"
4 years ago
Alexei Dobrohotov
234fdfefb7
Revert "Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )"
4 years ago
Andrei Kortunov
10129252c8
Merge pull request #2683 from Capostrophic/gravity
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Don't apply 1.6 magic value to NiGravity decay factor (#5266 )
4 years ago
AnyOldName3
73722eedf3
Add default font releaseGLObjects workaround for OSG <3.65
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This resolves https://gitlab.com/OpenMW/openmw/issues/4704
I've not compiled this or anything and I'm going off my memory from
around ten or eleven months ago, so if this fails CI or causes more
problems, that's why. The most likely issue is that we'll need to make
the context current before releasing the program.
4 years ago
Capostrophic
dcafe719a5
Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )
4 years ago
Alexei Dobrohotov
2652b10b9c
Merge pull request #2681 from akortunov/hello
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Do not interrupt greeting update when Hello = 0 or actor starts to swim
4 years ago
Andrei Kortunov
edd81e297f
Merge pull request #2680 from elsid/fix_aiwander_disabled_navigator
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Fallback to straight path when navmesh and pathgrind are not available
4 years ago
Andrei Kortunov
1522883fdd
Do not interrupt greeting update when Hello = 0 or actor starts to swim (bug #5248 )
4 years ago
elsid
f7caeefddb
Fallback to straight path when navmesh and pathgrind are not available
4 years ago
Andrei Kortunov
92ea66bb21
Merge pull request #2679 from elsid/fix_aiwander_start
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Fix start position for AiWander random point selection (bug #5262 )
4 years ago
elsid
8e0b638145
Fix start position for AiWander random point selection
4 years ago
Bret Curtis
7dfbeff049
Merge pull request #2677 from unelsson/fixcsrotation
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Editor: Convert radians to degrees when rotating objects
4 years ago
Bret Curtis
44a85795cf
Merge pull request #2669 from Capostrophic/wnam
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Generate WNAM subrecord upon saving terrain instead of upon editing it
4 years ago
Bret Curtis
631f1733bf
Merge pull request #2675 from elsid/ccache
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ccache fixes
4 years ago
Nelsson Huotari
032513ae18
Convert radians to degrees
4 years ago
elsid
c690f2d43d
Disable coverage for travis CI
4 years ago
elsid
0147b0e398
Print ccache stats
4 years ago
elsid
3cdff837c8
Use default ccache settings
4 years ago
David Cernat
271dc3df87
[General] Rename unused ObjectCollision into ObjectSound
4 years ago
David Cernat
fcebd9f4ae
[General] Rename unused ActorInteraction into ActorSpellsActive
4 years ago
Andrei Kortunov
e1e49832c7
Merge pull request #2670 from elsid/fix_aiwander_stuck
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Fix AiWander stuck (bug #5237 )
4 years ago
David Cernat
a1142a8fb5
[General] Renamed unused PlayerActiveSkills into PlayerSpellsActive
4 years ago
David Cernat
038c5b8231
[Client] Rename ObjectList's addObject() into addBaseObject()
4 years ago
David Cernat
296c04af71
[Client] Combine ObjectList's getBaseObject() and getObjectFromPtr()
4 years ago
David Cernat
975797c09b
[General] Implement ObjectRestock packet
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Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.
The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
4 years ago
David Cernat
59a38164ea
[Client] Add generic objects to ObjectList using addObjectGeneric()
4 years ago
David Cernat
989188c171
[Client] Remove ObjectList's confusing addObjectDelete() function
4 years ago
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
...
Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
4 years ago
elsid
e323e6e7e6
Consider moved distance in direction to destination for obstacle check
...
Assume actor is stuck when it's not able to move in the destination
direction with maximum speed. Approach to check moved distance from the
previous point doesn't work good for slow and big actors. When they face
obstacle they're trying to move along with oscillation so check is
passing but they don't get any closer to the destination.
4 years ago
Bret Curtis
3e4cedb7a8
Merge pull request #2668 from Capostrophic/target
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Make GetTarget return 1 during actor greeting (bug #5255 )
4 years ago
David Cernat
27b9357478
[Client] Send Container packets when buying or selling items at merchant
4 years ago
David Cernat
a378b254f8
[Client] Include necessary headers in ContainerItemModel
4 years ago
David Cernat
8b14c007f3
[Client] Send ObjectDelete for purchased objects removed from world
4 years ago
Capostrophic
a2c674bb2e
Make GetTarget return 1 during actor greeting (bug #5255 )
4 years ago
Koncord
02668cd45d
Add accidentally forgotten files to build
4 years ago
David Cernat
f563b7c5ed
Merge pull request #541 from testman42/patch-4
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It's current year
4 years ago
Testman
09cb990c28
It's current year
...
inb4 Current Year Fallacy
4 years ago
David Cernat
8e5859b466
[General] Add RESTOCK to enum of Container subactions
4 years ago
David Cernat
32b5529e18
[Client] Use check with clearer logic in ObjectList::editContainers()
4 years ago
David Cernat
d2ba4a12d9
[Client] Simplify container sending with new addContainerItem() methods
4 years ago
David Cernat
51f0acbaf5
[Client] Improve logging for Container packets
4 years ago
David Cernat
b0b51dc4d5
[Client] Don't print sending of console command packets
4 years ago
David Cernat
60b6f92fa3
Add OpenMW commits up to 13 Jan 2020
...
# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
4 years ago
Koncord
61ef177d48
Build debug, debugging and debuglog for all targets
...
The server will require SDL2
4 years ago
Koncord
b9da843196
Add forgotten stdexcept include
4 years ago
Koncord
090f13b334
Fix CMake files to allow build server only
4 years ago
Andrei Kortunov
8bfca9830f
Merge pull request #2666 from Capostrophic/keybindings
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Editor: Add a reset to defaults button to keybindings (feature #4068 )
4 years ago
Alexei Dobrohotov
be85159095
Merge pull request #2664 from akortunov/greeting
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Rework greeting timeouts
4 years ago
Capostrophic
7659370992
Editor: Add a reset to defaults button to keybindings (feature #4068 )
4 years ago
Andrei Kortunov
a384104f73
Rework greeting timeouts (bug #5249 )
4 years ago
capostrophic
89055f1c6c
Generate WNAM upon saving terrain
4 years ago
Bret Curtis
95f9e4f4c9
Merge pull request #2649 from Capostrophic/nifstreamline
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Yet more NIF adjustments
4 years ago
Andrei Kortunov
7d394dd97d
Merge pull request #2663 from akortunov/master
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Add missing changelog entry
4 years ago
Andrei Kortunov
a1c0a480ce
Add missing changelog entry
4 years ago
Alexei Dobrohotov
2615913494
Merge pull request #2661 from akortunov/guifixes
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Settings menu tweaks
4 years ago
Andrei Kortunov
b298a4a281
Merge pull request #2662 from Capostrophic/shield
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Use shield body part model for creatures (bug #5250 )
4 years ago
capostrophic
bbe5adb860
Use shield body part model for creatures (bug #5250 )
4 years ago
Andrei Kortunov
4d4663e0ad
Make 'Toggle HUD' hotkey configurable
4 years ago
Andrei Kortunov
2b8e976c6a
Adjust settings menu
4 years ago
Andrei Kortunov
2bed25a5e8
Merge pull request #2659 from Capostrophic/aitravel
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Handle out-of-range actors' travel packages (bug #5212 )
4 years ago
capostrophic
fc0f813dcb
Add and use 'always active' AI package flag
...
Update documentation
4 years ago
Andrei Kortunov
70f6e1c81d
Merge pull request #2655 from Capostrophic/spellcasting
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Fix reported spellcasting discrepancies
4 years ago
capostrophic
1251b32f0f
Slightly reduce code duplication
4 years ago
capostrophic
af2ea477d5
Don't use loops to detect absorb effects
4 years ago
capostrophic
42cc27194b
Fix reported spellcasting discrepancies
...
Make ExplodeSpell behavior closer to Cast behavior (#5242 )
Nullify on-self absorb spells in a different way (#5241 )
Allow casting permanent spells through Cast/ExplodeSpell
4 years ago
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
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Additional de-boosting
4 years ago
Alexei Dobrohotov
ff2739b8a3
Merge pull request #2651 from akortunov/encoding
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Unify streams usage to support non-ASCII paths
4 years ago
Andrei Kortunov
a250a405b4
An attempt to fix the MSVC2017 build
4 years ago
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
4 years ago
Andrei Kortunov
cb1a8ec518
Do not link the Boost threads library
4 years ago
capostrophic
2d87d287ba
Handle out-of-range actors' travel packages ( #5212 )
4 years ago
Andrei Kortunov
22a0549e73
Merge pull request #2656 from Capostrophic/sneak
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Don't combine sneak idle with scripted/wander idles (bug #4284 )
4 years ago
Alexei Dobrohotov
87f9b85e21
Merge pull request #2653 from akortunov/log
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Improve BetaComment handling
4 years ago
Andrei Kortunov
a42396254b
Use ISO format to print datetime
4 years ago
Andrei Kortunov
23a5da37ef
Merge pull request #2658 from Capostrophic/shield
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[Regression] Make creatures autoequip shields properly (bug #5243 )
4 years ago
capostrophic
9b28420875
[Regression] Make creatures autoequip shields properly again
4 years ago
capostrophic
29c6a8975a
Don't combine sneak idle with scripted/wander idles (bug #4284 )
4 years ago
David Cernat
e6c626f127
[General] Move handling of client globals to ClientScriptGlobal packet
...
ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.
Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.
The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
4 years ago
Andrei Kortunov
af36b652aa
Simplify datetime formatting
4 years ago
Andrei Kortunov
3278ca0b33
Merge pull request #2654 from Capostrophic/scvr
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Avoid heap corruption while reading SCVR (bug #4680 )
4 years ago
capostrophic
0467e8ee15
Avoid heap corruption while reading SCVR (bug #4680 )
4 years ago
Andrei Kortunov
b6899a821b
Improve BetaComment handling (feature #4129 )
4 years ago
Andrei Kortunov
3704acf857
Unify streams usage to support non-ASCII paths (bug #5239 )
4 years ago
David Cernat
c9b3ec1ca4
[Server] Use consistent ordering for kills & map worldstate functions
4 years ago
David Cernat
a58f09fd6c
Add OpenMW commits up to 2 Jan 2020
...
# Conflicts:
# apps/openmw/mwmechanics/enchanting.cpp
# apps/openmw/mwworld/scene.cpp
4 years ago
capostrophic
f234d53269
Don't use double negation
4 years ago
capostrophic
32caab663f
Enumerate interpolation types properly
4 years ago
capostrophic
c61f64ae86
Fix tests
4 years ago
capostrophic
e654a52b70
More NIF adjustments
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Constant interpolation support
4 years ago
Andrei Kortunov
a5289035e2
Merge pull request #2650 from akortunov/encoding
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Print error code when failed to open file on Windows
4 years ago
Andrei Kortunov
75fed1d236
Print error code when failed to open file on Windows
4 years ago
Alexei Dobrohotov
5a17d8e5a4
Merge pull request #2646 from akortunov/projectiles
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Allow to enchant multiple projectiles at once
4 years ago
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
4 years ago
Alexei Dobrohotov
119382ed13
Merge pull request #2647 from akortunov/warnfix2
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Do not use the QStringList::fromSet, which is deprecated since Qt 5.14
4 years ago
Alexei Dobrohotov
133b99bf18
Merge pull request #2622 from akortunov/testcells
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Implement TestCells and TestInteriorCells console commands
4 years ago
Andrei Kortunov
d57253c5e2
Do not use the QStringList::fromSet, which is deprecated since Qt 5.14
4 years ago
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
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Add safety checks for door state
4 years ago
Alexei Dobrohotov
dfcc6d8b5a
Merge pull request #2640 from akortunov/save
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Do not store gold-specific value for everything
4 years ago
Andrei Kortunov
24044b08e0
Do not store gold-specific value for everything
4 years ago
Andrei Kortunov
88a695f251
Add safety checks for door state
4 years ago
Andrei Kortunov
1f91c56472
Merge pull request #2645 from akortunov/master
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Make R&D patch more noticable
4 years ago
Andrei Kortunov
fd17a5acf4
Make R&D patch more noticable
4 years ago
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
4 years ago
Andrei Kortunov
31c5c6d993
Merge pull request #2644 from akortunov/master
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Initialize variables to avoid GCC warnings
4 years ago
Andrei Kortunov
cd81f81fb6
Initialize variables to avoid GCC warnings
4 years ago
Andrei Kortunov
c308498621
Merge pull request #2643 from akortunov/master
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[Regression] Fix build on Qt4
4 years ago
Andrei Kortunov
089548cdc4
Fix build on Qt4
4 years ago
Andrei Kortunov
82308dacbb
Merge pull request #2641 from akortunov/cmake
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Attempt to fix MacOS CI
4 years ago
Andrei Kortunov
ed31b8c467
Attempt to fix MacOS CI
4 years ago
David Cernat
ca9cd90a4d
Add OpenMW commits up to 20 Dec 2019
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
4 years ago
Andrei Kortunov
30a18c2a66
Merge pull request #2625 from Capostrophic/sneaking
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[Regression] Attempt to fix idle state reset again
4 years ago
Andrei Kortunov
2f133000e0
Merge pull request #2639 from akortunov/warnfix2
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Make dtMeshTile POD
4 years ago
Andrei Kortunov
e1958b671e
Make dtMeshTile POD
4 years ago
Andrei Kortunov
545922f613
Merge pull request #2612 from akortunov/warnfix2
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Fix most of deprecated API usage
4 years ago
Andrei Kortunov
78450312bf
Fix the last warning about deprecated Qt functions
4 years ago
Andrei Kortunov
47a13f1ed2
Do not use deprecated Qt API in the launcher
4 years ago
Andrei Kortunov
e44021b369
Fix most of deprecated API usage in the editor
4 years ago
David Cernat
32c7406eda
[General] Implement OnObjectHit packet, part 3
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Include damage, block states and knockdown states in ObjectHit packets about successful hits. Add serverside script functions for reading that information.
4 years ago
David Cernat
c18aab5357
[General] Use default values of 0 for Attack floats in BaseStructs
4 years ago
David Cernat
868ad2b78f
[General] Use default value of false for Attack booleans in BaseStructs
4 years ago
Andrei Kortunov
cca69f54e7
Merge pull request #2638 from akortunov/master
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Fix ESMTool build
4 years ago
Andrei Kortunov
5220177ebc
Fix ESMTool build
4 years ago
Assumeru
737aa1e4e8
Remove FactionID editing from OpenCS ( #2636 )
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* Remove FactionID editing
* remove useless comments
* rename FactionID to Unknown
4 years ago
Assumeru
dfbe0021a5
Change rescaling to be more inline with vanilla ( fixes #5214 ) ( #2635 )
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* move rescaling to loadData
* clamp on save
4 years ago
Alexei Dobrohotov
f3e8fbfded
Merge branch 'range-safety' into 'master'
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Make script literal lookup functions safer
See merge request OpenMW/openmw!113
4 years ago
Alexei Dobrohotov
c3073f3225
Merge pull request #2634 from akortunov/textures
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Make TextureProperty warnings more informative
4 years ago
Alexei Dobrohotov
9dc8fecdb3
Merge pull request #2633 from akortunov/equip
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Improve equipment logic
4 years ago
Andrei Kortunov
c41562fa27
Make TextureProperty warnings more informative
4 years ago
David Cernat
2249450b0e
[Client] Fix inability for actors to talk to players caused by 4118b20608
4 years ago
David Cernat
9763f6f9c5
[Client] Fix infinite activation loops caused by 48aba76ce9
4 years ago
Andrei Kortunov
d712d6b8ce
Merge pull request #2632 from Capostrophic/controllers
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Avoid working with empty controller data (bug #5229 )
4 years ago
Andrei Kortunov
97ee4bc349
Improve equipment logic (bug #5223 )
4 years ago
Capostrophic
909c8ef0ea
Avoid working with empty controller data (bug #5229 )
4 years ago
David Cernat
bc093c8596
[General] Implement OnObjectHit packet, part 2
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ObjectHit is now also sent when local actors succeed or fail in hitting other actors with melee attacks, with the packet including the success state of their attack.
It is also sent when creatures hit a non-actor object.
4 years ago
David Cernat
96049befe9
[Client] Add and use getObjectFromPtr() method in ObjectList
4 years ago
Andrei Kortunov
abe7d25844
Merge pull request #2631 from Capostrophic/falldamage
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Disallow resting if the fall height hasn't been reset (bug #4802 )
4 years ago
Capostrophic
483b37bb3f
Disallow resting if the fall height hasn't been reset (bug #4802 )
4 years ago
Alexei Dobrohotov
0a32850441
Merge pull request #2630 from akortunov/reputation
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Cap reputation values
4 years ago
Andrei Kortunov
3d9c42e8ee
Cap reputation values (bug #5226 )
5 years ago
Alexei Dobrohotov
150a1e735f
Merge pull request #2629 from akortunov/shapes
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Handle NiKeyframeController for NiTriShape
5 years ago
Andrei Kortunov
5b5c52d92e
Handle NiKeyframeController for NiTriShape (feature #5224 )
5 years ago
Andrei Kortunov
1e62115800
Merge pull request #2628 from Capostrophic/launcher
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Launcher: improve first run and missing game data dialogues (bug #4009 )
5 years ago
David Cernat
e98e57c797
[General] Reorder enums alphabetically in RECORD_TYPE
5 years ago
David Cernat
2973cc4f4d
[General] Implement OnObjectHit packet, part 1
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ObjectHit is now sent when an NPC hits a non-actor object.
5 years ago
Capostrophic
0a96f065d7
Launcher: improve first run and missing game data dialogues (bug #4009 )
5 years ago
David Cernat
0e0ac7a60f
[Server] Add OnConsoleCommand event and associated script function
5 years ago
David Cernat
eeb77f80d2
[Client] Send ConsoleCommand packets when console is used
5 years ago
David Cernat
18cd3d1ea1
[General] Compress strings used in Object packets
5 years ago
David Cernat
4b27f8986b
[Client] Synchronize positions for actors during death animations
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This needs some improvements, because:
1) Sometimes the cell authority sends the death animation too late and a different one gets played on the other clients
2) There is probably a simpler check that can be done for position changes during a death animation.
5 years ago
David Cernat
9b8818687d
[General] Add mDeathAnimationFinished to mwmp::SimpleCreatureStats
5 years ago
David Cernat
7dd03798e7
[Client] Don't update already initialized but deleted LocalActors
5 years ago
David Cernat
c253950dd7
[Client] Don't play dying words for NPCs loaded up as dead from server
5 years ago
David Cernat
2af811be40
[Client] Use proper log message when receiving ActorDeath packets
5 years ago
David Cernat
1950748dae
[Client] Always use autoEquip on newly initialized LocalActors
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Previously, it was possible for a Container packet to clear all equipment slots for an actor without the actor's authority then sending an equipment packet to correct that, due to packet loss or sudden disconnection, leading to actors not wearing any equipment as soon as they acquired a new authority.
This ensures that newly initialized LocalActors will now autoEquip.
5 years ago
David Cernat
cd444f8707
[Client] Send actor equipment after Container packet causes autoEquip
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Previously, a Container packet with a SET action for an actor would clear their entire InventoryStore, also clearing all of their equipment slots. The actor's authority would then autoEquip new equipment for the actor, but that new equipment would not actually get sent to the other players. As a result, they would see the actor fighting with hand-to-hand attacks, while also not actually wearing anything despite being rendered as wearing the same clothes and armor as before.
This commit makes the actor's authority resend the actor's equipment as soon as the Container packet has caused the autoEquip to happen.
5 years ago
Andrei Kortunov
675ba806bf
Merge pull request #2627 from Capostrophic/essimporter
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Fix essimporter script header and inventory item conversion
5 years ago
Capostrophic
0bc13b47fa
Fix essimporter script header and inventory item conversion
5 years ago
David Cernat
f43ba7fba2
[Client] Don't initialize disabled or deleted actors as LocalActors
5 years ago
David Cernat
980edac942
[General] Rename PlayerTeam into PlayerAlly
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Considering that you can be allies with someone without being allied to their allies, changing the name makes the system more intuitive.
5 years ago
Andrei Kortunov
43330f1dd1
Merge pull request #2626 from akortunov/master
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Reset holstered shield before rebuilding an NPC animation
5 years ago
Andrei Kortunov
d66b81d7f7
Reset holstered shield before rebuilding an NPC animation
5 years ago
David Cernat
a383b7b612
[General] Include death animations in ActorDeath packets
5 years ago
David Cernat
ecf00af548
[General] Implement WorldDestinationOverride packet, part 1
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Destinations for doors with cell transitions are now overridden.
5 years ago
David Cernat
9cb9d4b7ca
[General] Compress strings used in Worldstate packets
5 years ago
David Cernat
154a9ce5a6
[General] Fix declarations hiding class members, part 2
5 years ago
David Cernat
270867a397
[Client] Ensure mwmp::Main is initialized before GUIController cleanup
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Previously, certain errors early in the program's execution – such as an attempt to use two different packet processors for the same packet ID – would not be displayed because of a crash when attempting to get an uninitialized mwmp::Main in the Engine's destructor.
5 years ago
Andrei Kortunov
ed9f4d965f
Merge pull request #2624 from Capostrophic/cellname
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Make sure empty cell name subrecords are saved (bug #5222 )
5 years ago
David Cernat
5b4db83d61
[Client] Once again allow beds to be used even if waiting is disallowed
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This had been broken by rest-related commits in OpenMW.
5 years ago
David Cernat
c4950f1beb
[Client] Implement PlayerTeam packet, part 2
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When determining actors siding with someone, also check the team members of DedicatedPlayers, not just those of the LocalPlayer.
Don't set players as each other's hitAttemptActor if they are team members.
Don't run startCombat() for DedicatedPlayers who get attacked.
5 years ago
Capostrophic
86c8fe386b
Fix idle state reset
5 years ago
Capostrophic
4b38bab0d9
Make sure empty cell name subrecords are saved (bug #5222 )
5 years ago
David Cernat
3a52f7dcf5
[Client] Add isTeamMember() method to MechanicsHelper
5 years ago
David Cernat
68f524b822
[Client] Use more succinct methods for PlayerPtr in MechanicsHelper
5 years ago
David Cernat
21c8821d05
[General] Ignore carriage returns in resources/version file
5 years ago
David Cernat
3aaf64a984
[Client] Only send DoorState packets for logged in players
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This prevents problems with content that uses scripted doors in the area players are spawned in before they log in.
5 years ago
David Cernat
5ca2c83b02
[Client] Fix additional resurrection problems caused by 6450d84473
5 years ago
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
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Fix clang-tidy issues
5 years ago
David Cernat
eeb3e4f938
[Client] Reset friendly hits when summoning a creature
5 years ago
David Cernat
9792a5256f
[General] Use different compromise for summoning
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Revert 9502d84a9cb99028f76f7fd2e05f9193ca66561 because the creature graveyard solves more problems than it causes. Only have the authority of a cell send deletion packets when a summon despawns.
Summoning is one of the least multiplayer-friendly systems in OpenMW and really needs to be redone serverside.
5 years ago
David Cernat
753e310dd4
[General] Implement PlayerTeam packet
5 years ago
David Cernat
385ef55848
[Client] Avoid crashes by only using inventory listeners in loaded cells
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Previously, receiving a Container packet about an actor with a previously initialized listener who was currently located in an unloaded cell crashed the game.
5 years ago
Andrei Kortunov
ab4b3677e3
Merge branch '16' into 'master'
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perf regression fix
See merge request OpenMW/openmw!157
5 years ago
David Cernat
a54bc364ba
[Client] Fix code conflict with OpenMW in OpRemoveSpell correctly
5 years ago
David Cernat
9d6f3fdd09
Add OpenMW commits up to 1 Dec 2019
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
5 years ago
David Cernat
d9502d84a9
[Client] Disable clientside handling of summoned creature graveyards
5 years ago
David Cernat
138aef37fe
[General] Remove unused variable movementAnim from BasePlayer
5 years ago
David Cernat
446c22723e
[General] Set default values for some variables in BasePlayer
5 years ago
David Cernat
1283d5d487
[General] Synchronize TCL state for players
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Additionally, only purge temporary levitation effect for DedicatedPlayers if one has been added.
5 years ago
Andrei Kortunov
721a7de8b6
Merge pull request #2621 from Capostrophic/getlos
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Avoid using getPtr for object search in scripting (bug #5220 )
5 years ago
David Cernat
7120f41cfa
[Client] Add creatures to summoner's creature map when they are missing
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Additionally, adjust logging related to summons.
5 years ago
David Cernat
985d1f17e0
[Client] Use correct magnitude for active effect created for summons
5 years ago
David Cernat
9a772d737f
[Server] Add script functions relating to summons' effect & spell IDs
5 years ago
David Cernat
d78bdefc01
[General] Include effect and spell ID for summons in ObjectSpawn packets
5 years ago
Capostrophic
e7f6ab1ae2
Avoid using getPtr for object search in scripting (bug #5220 )
5 years ago
David Cernat
610e0558c8
[Server] Use correct argument for SetObjectSummonDuration()
5 years ago
David Cernat
47b666c1f9
[Server] Add ObjectFunctions for setting summoner identity for spawns
5 years ago
Andrei Kortunov
eacc185534
Merge pull request #2616 from Brouilles/master
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Several languages for the launcher
5 years ago
Andrei Kortunov
058bbf4b0f
Merge pull request #2620 from elsid/fix_cage_door_rotation
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Rotate door object using direct rotation order once
5 years ago
Brouilles
3889c0fa7b
Add QTranslator support for launcher
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Add French translation for launcher
Clean launcher main.cpp (appTranslator.load)
Remove french translation
Remove string translation file
Update AUTHORS.md
5 years ago
David Cernat
c6542ffec4
[Server] Move ObjectFunctions for setting summoning to their own spot
5 years ago
Andrei Kortunov
974670a7c5
Merge pull request #2540 from elsid/fix_startup_fail_crash
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Fix crash on destructed stream usage
5 years ago
David Cernat
5575242299
[Client] Don't allow players to attack while in persuasion dialogue
5 years ago
Andrei Kortunov
ae80d8e490
Merge pull request #2618 from elsid/fix_rope_bridge
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Fix objects culling for recast mesh tiles (bug #5216 )
5 years ago
David Cernat
397cdf400b
[Server] Reorder record types in RecordsDynamic script functions
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They are now consistent with the ordering from 42b002e8db
5 years ago
David Cernat
42b002e8db
[General] Reorder record types in RecordDynamic packet
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The record types that cannot be created by players through gameplay are now sorted alphabetically after the record types that can be created by them.
5 years ago
David Cernat
64c94346b6
[Client] Always send attack starts by actors immediately
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Previously, creatures with fast attack animations would have their attack updated right after being started, which happened so quickly that it prevented the attack start from actually being sent by the client.
5 years ago
Alexei Dobrohotov
c01324fdb2
Merge pull request #2613 from akortunov/warnfix3
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Fix GCC9 warnings about implicit declarations
5 years ago
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
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Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
5 years ago
David Cernat
ed7fe859dd
[Client] Set attackingOrSpell state instantly after Attack/Cast packets
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It is no longer necessary to wait for the Actors::update() loop to set dedicated players and actors to their new states.
5 years ago
elsid
6be103bc54
Increase recast scale factor and tile size
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Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
5 years ago
elsid
7ec5a20c64
Filter recast mesh triangles by global bounding box
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Except heightfields to reduce slow down.
5 years ago
Nikolay Kasyanov
9c8251d986
Merge pull request #2617 from nikolaykasyanov/fix-macos-packaging
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Fix macOS packaging on CMake 3.15
5 years ago
David Cernat
c702eab93c
[Client] Fix declarations hiding class members
5 years ago
Nikolay Kasyanov
6ef94c20b3
Fix macOS packaging on CMake 3.15
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It looks like component names have become case sensitive.
5 years ago
elsid
7729e396b2
Fix exceptions logging
5 years ago
David Cernat
56c3ef71ae
[Client] Send ObjectDelete packets when picking up items once again
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When fixing problems with ObjectActivate in 49fa35a516
, I mistakenly made it so the picking up of items no longer also sent ObjectDelete packets. That is now fixed.
5 years ago
David Cernat
7acf6865b9
[Client] Don't clear spells for dying actors
5 years ago
David Cernat
23d410f473
[General] Implement body part records for RecordDynamic packet
5 years ago
David Cernat
0dae3074a6
[Client] Add missing comment related to spellcast animation
5 years ago
David Cernat
b3747839c0
[General] Add hasRace to record overrides in RecordsDynamic packet
5 years ago
David Cernat
ddb25a482d
[Server] Remove unneeded assignments for playerController in processors
5 years ago
David Cernat
16662d772b
[General] Synchronize death animations for players
5 years ago
Roman Siromakha
eec5d80566
Merge pull request #2615 from akortunov/borders
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Fix iterator usage when destroying cell borders
5 years ago
David Cernat
47443e19cb
[General] Use compression for string values used in Attack packets
5 years ago
Andrei Kortunov
1b98fe4395
Fix GCC9 warnings about implicit declarations
5 years ago
David Cernat
140c1c9c12
[General] Use hard synchronization for melee attack animations
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Previously, each client chose its own attack animations for DedicatedPlayers and DedicatedActors based on the direction they were walking in, which however led to desyncs for players with "Always Use Best Attack" enabled and for creatures which pick their attack animations randomly.
5 years ago
Andrei Kortunov
5daf602256
Fix iterator usage when destroying cell borders (bug #5218 )
5 years ago
Roman Siromakha
bfc6194d80
Merge pull request #2614 from akortunov/cmake
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Fix Boost 1.70+ detection
5 years ago
David Cernat
a385fcdd87
[Client] Fix crash caused by setting instant state for null localCast
5 years ago
David Cernat
5a46b40e1a
[Client] Stop switching drawstates when receiving ActorAttack packets
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Previously, some of the spammier ActorAttack packets were overriding spellcasting animations with weapon attack animations.
5 years ago
Andrei Kortunov
05a8702b6e
Fix Boost 1.70+ detection
5 years ago
David Cernat
ef944aa050
[Client] Remove unused redeclarations of localActors & dedicatedActors
5 years ago
David Cernat
06b4a4f97c
[Client] Don't tie spellcasting for dedicated players/actors to anim end
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When Koncord implemented spellcasting, he made it so only the act of initiating a spellcast was synchronized, leaving it to other clients to actually cast a spell for a dedicated player or actor once their spellcasting animation was over. This had led to a lot of desyncs and has always been inconsistent with the handling of attacks, so I've belatedly gone ahead and prevented the end of a spellcasting animation from having any effect for dedicated players and actors, making them cast a spell when an appropriate Cast packet is received from them instead.
Additionally, the logged messages in MechanicsHelper's handling of attacking and casting have been moved around slightly.
5 years ago
David Cernat
7815c8bdaf
[Client] Queue sending of Cast packet from CastSpell::cast()
5 years ago
Andrei Kortunov
407a737fe4
Merge pull request #2611 from Capostrophic/effect
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[Regression] Make sure instant FX abilities get detected when they're supposed to
5 years ago
David Cernat
b74e3a7e2e
[Client] Include spellIds in Cast packets again, fixing problem from 190c404b38
5 years ago
Bret Curtis
62b9f1a2f7
Merge pull request #2610 from akortunov/warnfix2
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Fix some build warnings
5 years ago
Capostrophic
77f076ff11
Make sure instant FX abilities get detected when supposed
5 years ago
David Cernat
bbf9f20053
[Client] Stop sending WorldKillCount packets or incrementing local kills
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This means the server scripts are now required to send a WorldKillCount packet as a reply to ActorDeath packets sent by clients. This gives the server full control over which kills are counted, while also solving the previous problem of kills being counted only for actors that had finished their death animations.
5 years ago
David Cernat
b352983348
[General] Include actor refIds in ActorDeath packets
5 years ago
Andrei Kortunov
70bae51ad2
Merge pull request #2608 from Capostrophic/samefaction
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Make SameFaction work (bug #5213 )
5 years ago
Capostrophic
0adc2df65f
Make SameFaction work (bug #5213 )
5 years ago
David Cernat
8da6a7fd9b
[Server] Fix mixed-up bindings for Chat functions
5 years ago
Andrei Kortunov
2fa4aa9f3f
Merge pull request #2606 from Capostrophic/quickkeys
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Make sure quick key 0 (tenth quick key) shortcut is not saved or loaded
5 years ago
Capostrophic
eed92c824e
Make sure hand-to-hand shortcut is not saved
5 years ago
bzzt
d340224c95
shadowsbin for gl state reduction
5 years ago
bzzt
480302d634
terrainclusterculling
5 years ago
bzzt
f09125fc93
perf regression fix
5 years ago
David Cernat
3c3015d0da
[Browser] Remove unused buttons from the server browser for now
5 years ago
David Cernat
0c98c5d09e
Add OpenMW commits up to 19 Nov 2019
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# Conflicts:
# apps/openmw/mwmechanics/aipursue.cpp
# apps/openmw/mwmechanics/summoning.cpp
5 years ago
Bret Curtis
2cbb01627b
Merge pull request #2604 from akortunov/fading
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Do not use screen fading during game loading if there is no current cell
5 years ago
Andrei Kortunov
d0643d266a
Do not use fallthrough in switches
5 years ago
Andrei Kortunov
040d2675c6
Fix the C4267 MSVC warning
5 years ago
Andrei Kortunov
73f43ba750
Do not use screen fading during game loading if there is no current cell (bug #5211 )
5 years ago
Alexei Dobrohotov
980e0c4936
Merge pull request #2603 from akortunov/activate
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Allow ActionOpen and ActionTalk only for player
5 years ago
Andrei Kortunov
4118b20608
Allow ActionOpen and ActionTalk only for player (bug #5210
5 years ago
Alexei Dobrohotov
a6ffaaa434
Merge pull request #2598 from akortunov/coverity
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Validate input bindings to avoid crashes in OICS
5 years ago
Alexei Dobrohotov
4208f10e81
Merge pull request #2600 from akortunov/master
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Take in account caster's race height when launch magic bolt
5 years ago
elsid
8d358eeb7d
Avoid virtual call in ParticleSystem ctor
5 years ago
elsid
f156c9522e
Avoid virtual call in SoundManager dtor
5 years ago
elsid
8083df4567
Avoid virtual call in Animation dtor
5 years ago
elsid
b4794e8ca5
Avoid virtual call in OpenAL_Output dtor
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/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
deinit();
^
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: This destructor of an object of type '~OpenAL_Output' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: Call to virtual function during destruction
5 years ago
elsid
b55f5ab648
Avoid virtual call in WindowManager ctor
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/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
loadUserFonts();
^
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: This constructor of an object of type 'WindowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: Call to virtual function during construction
5 years ago
elsid
cf01df31be
Remove unused variable initialization
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/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: warning: Value stored to 'material' during its initialization is never read [clang-analyzer-deadcode.DeadStores]
osg::Material* material = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
^
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: note: Value stored to 'material' during its initialization is never read
5 years ago
elsid
b07a6afa91
Avoid virtual call in GraphicsWindowSDL2 ctor
...
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
if(valid())
^
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: note: This constructor of an object of type 'GraphicsWindowSDL2' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: note: Call to virtual function during construction
5 years ago
elsid
4cd2ff9a3d
Avoid virtual call in TerrainGrid dtor
...
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:12: note: Assuming the condition is true
while (!mGrid.empty())
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:5: note: Loop condition is true. Entering loop body
while (!mGrid.empty())
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: This destructor of an object of type '~TerrainGrid' has not returned when the virtual method was called
unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: Call to virtual function during destruction
5 years ago
elsid
2e1d8a5e55
Remove unused virtual modifiers in DebugHUD
...
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
addAnotherShadowMap();
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true. Entering loop body
for (int i = 0; i < 2; ++i)
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true. Entering loop body
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is false. Execution continues on line 3102
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:21: note: Assuming 'i' is < 'numberOfShadowMapsPerLight'
for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:5: note: Loop condition is true. Entering loop body
for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: This constructor of an object of type 'DebugHUD' has not returned when the virtual method was called
addAnotherShadowMap();
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: Call to virtual function during construction
5 years ago
elsid
bd149b909f
Remove unused virtual modifiers in ShadowManager
...
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯 9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
setupShadowSettings();
^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯 9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯 9: note: Call to virtual function during construction
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
enableOutdoorMode();
^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: Call to virtual function during construction
5 years ago
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
...
Open door when it is on the way to a next path point (bug #5073 )
5 years ago
Chris Djali
5f04c12ac3
Merge pull request #2601 from akortunov/warnfix
...
Clamp number of shadow maps
5 years ago
Andrei Kortunov
f09d20434c
Clamp number of shadow maps
5 years ago
Andrei Kortunov
d1e0fa575e
Take in account caster's race height when launch magic bolt (bug #5209 )
5 years ago
Andrei Kortunov
6554130f6f
Merge pull request #2594 from Capostrophic/summonsummon
...
Minor summoned creature cleanup fixes
5 years ago
Andrei Kortunov
ec8aa20b3d
Merge pull request #2599 from akortunov/master
...
Add missing isNpc() check
5 years ago
Andrei Kortunov
8dbbe42f21
Add missing isNpc() check (bug #5206 )
5 years ago
Alexei Dobrohotov
ef138e9afc
Merge pull request #2592 from akortunov/switchnode
...
Use transformations of NiSwitchNode
5 years ago
Andrei Kortunov
ad256e8343
Validate input bindings to avoid crashes
5 years ago
Bret Curtis
454b9f1964
Merge pull request #2597 from akortunov/coverity
...
CoverityScan fixes, part 2
5 years ago
Alexei Dobrohotov
f332df8839
Fix terrain shadows checkbox loading
5 years ago
Andrei Kortunov
df4344d253
Merge pull request #2595 from Capostrophic/defaults
...
Default visual settings tweaks
5 years ago
Andrei Kortunov
b21dc17538
Attempt to shut up CoverityScan warnings about tainted values
5 years ago
Alexei Dobrohotov
b5992b380e
Merge pull request #2586 from unelsson/allowselectionalledges
...
Allow selecting cell edges everywhere
5 years ago
Andrei Kortunov
b210e99abc
Avoid divizion by zero
5 years ago
Nelsson Huotari
120583f443
optimize isInCellSelection calls
5 years ago
Bret Curtis
1c810b06fb
Merge pull request #2596 from akortunov/coverity
...
Fix some issues, found by CoverityScan
5 years ago
Andrei Kortunov
3970baeb84
Fix possible usage of destroyed variable
5 years ago
Andrei Kortunov
34873b6065
Fix dead code
5 years ago
Andrei Kortunov
5561eb5415
Do not discard division reminder
5 years ago
Andrei Kortunov
238dcdbbd4
Fix copy-paste error
5 years ago
Andrei Kortunov
7074baa1c2
Clamp number of shadow maps, as described in docs
5 years ago
Andrei Kortunov
5c6ca82c45
Clamp fallback value from config
5 years ago
Andrei Kortunov
079c77ff22
Avoid zero division
5 years ago
Andrei Kortunov
ca2a524a5f
Avoid null pointer dereference
5 years ago
Andrei Kortunov
af41e9acc1
Initialize variables to avoid undefined values
5 years ago
Andrei Kortunov
0d6f0a9b4d
Merge pull request #2593 from Capostrophic/speed
...
[Regression] Make sure movement not controlled by an animation has the valid velocity
5 years ago
Capostrophic
120b7dcd2f
Clean up summoned creatures when corpses are disposed
5 years ago
David Cernat
1d8668305c
[Client] Send PlayerSpellbook packet when contracting or curing disease
5 years ago
Capostrophic
ae1f456b0a
Default setting value tweaks
5 years ago
Capostrophic
1097c2cfc4
Minor summoned creature cleanup fixes
5 years ago
Capostrophic
9c78e8cc56
Make sure movement not controlled by animation has valid velocity
...
Fixes erroneously always normalized movement speed in first person
5 years ago
Alexei Dobrohotov
a1ed0144e1
Merge pull request #2590 from akortunov/guifixes
...
UI textures scaling corrections
5 years ago
David Cernat
8f7a267129
[General] Add scale and bloodType to creature records in RecordDynamic
5 years ago
David Cernat
afb9bd7eb5
[General] Implement script records for RecordDynamic packets
5 years ago
Andrei Kortunov
51cfd070c6
Use transformations of NiSwitchNode
5 years ago
Alexei Dobrohotov
d3cd6403fe
Merge pull request #2591 from akortunov/sheathing
...
Do not show shields in the 1st-person view when shield sheathing is enabled
5 years ago
Andrei Kortunov
1835a39c57
Do not show shields in the 1st-person view when shield sheathing is enabled
5 years ago
Andrei Kortunov
6a625b1dac
Scale magic items frames in the quick keys menu
5 years ago
Andrei Kortunov
bfc07afa28
Restore normal size of quests buttons in journal
5 years ago
Andrei Kortunov
bafc0d9e90
Added support for texture fragment usage to the ImageButton
5 years ago
David Cernat
383d6ecea6
[Server] Update log message related to server password
5 years ago
David Cernat
20d1e7654c
[General] Create SystemPacket category and move Handshake packet to it
5 years ago
David Cernat
5762a36fc2
Add OpenMW commits up to 7 Nov 2019
...
# Conflicts:
# apps/openmw/mwmechanics/aifollow.hpp
5 years ago
Andrei Kortunov
f335044026
Merge pull request #2587 from Capostrophic/sheathing
...
Minor sheathing-related changes
5 years ago
Capostrophic
5a5bc0bef8
Uncheck sheathing checkboxes automatically when appropriate
...
Fix their order and bogus saveSettingBool calls
5 years ago
Alexei Dobrohotov
ff44b2c66f
Merge pull request #2589 from akortunov/effects
...
Display magic effects according to research page
5 years ago
Andrei Kortunov
6eb8e0cf4d
Display magic effects according to research page
5 years ago
Alexei Dobrohotov
a8843fa5a8
Make sure MultiChar::data() constructs a valid string
...
mData may ultimately not be a valid C-string (e.g. if it contains 4 significant characters) so it may not necessarily be converted into a valid std::string
5 years ago
Capostrophic
5eab913a9c
Make additional anim sources dependency more obvious
5 years ago
Andrei Kortunov
5ede09a6cd
Merge pull request #2588 from elsid/fix_warning
...
Fix warning -Woverloaded-virtual
5 years ago
elsid
d42b5fd28e
Fix warning -Woverloaded-virtual
...
In file included from openmw/components/terrain/quadtreeworld.cpp:10:
openmw/components/terrain/quadtreenode.hpp:95:14: warning: 'Terrain::QuadTreeNode::traverse' hides overloaded virtual function [-Woverloaded-virtual]
void traverse(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback, float maxDist);
^
OpenSceneGraph/build/clang/release/include/osg/Group:43:22: note: hidden overloaded virtual function 'osg::Group::traverse' declared here: different number of parameters (1 vs 4)
virtual void traverse(NodeVisitor& nv);
^
1 warning generated.
5 years ago
Capostrophic
7885b8c75e
Sheathing-related changes
...
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
5 years ago
Nelsson Huotari
45d43045eb
Remove unused std::string
5 years ago
Nelsson Huotari
aeb0ccff90
Allow selecting cell edges everywhere
5 years ago
Alexei Dobrohotov
2ee17f39fd
Merge pull request #2585 from unelsson/terrainselectionfixes
...
Terrain selection fixes
5 years ago
Nelsson Huotari
8f6dc78217
Get vertex height from data, if not available in visible cells.
5 years ago
Nelsson Huotari
9677203215
Don't allow vertex selection outside visible cells
5 years ago
Nelsson Huotari
d186bcb46f
Update selection during transient edit, clear to a single function.
5 years ago
Andrei Kortunov
678d2e6e7d
Merge pull request #2584 from Capostrophic/shadows
...
Resolving 0.46.0 release shadow-related blockers
5 years ago
Alexei Dobrohotov
5ae91465ee
Fix gamepad zoom value calculation
5 years ago
Capostrophic
31e330c9a5
Revise shadow setting tooltips and correct fade start minimum value
5 years ago
Capostrophic
208608cbd0
Fix a typo and a mistake
5 years ago
Capostrophic
9b204fe227
Move shadow settings into a new tab
5 years ago
Capostrophic
0e2380d471
Add the most basic shadow settings into the launcher
5 years ago
bzzt
b6ed2f1718
Add optional shadow map max distance and fading
5 years ago
Alexei Dobrohotov
b700c98e8f
Merge pull request #2581 from akortunov/deceleration
...
Implement actors movement deceleration (feature #4544 )
5 years ago
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
...
Implement mouse wheel bindings (bug #2679 )
5 years ago
Andrei Kortunov
61ab7f3c1e
Implement actors movement deceleration (feature #4544 )
5 years ago
Alexei Dobrohotov
f944c5b175
Merge pull request #2582 from ananace/add-oars
...
Add OARS block for future packaging
5 years ago
Alexander Olofsson
165401465b
Add OARS block for future packaging
5 years ago
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
5 years ago
Alexei Dobrohotov
9ab8d88753
Accept a bogus cell string argument for Position
5 years ago
Alexei Dobrohotov
7328db4d6b
Fix small typo in body part record verifier
5 years ago
Bret Curtis
92c3a68a14
Merge pull request #2575 from akortunov/encoding
...
Support UTF-8 in script parser
5 years ago
Bret Curtis
1aa4cc3388
Merge pull request #2579 from OpenMW/revert-2453-fog_compression
...
Revert "Store raw data about fog of war instead of RGBA images"
5 years ago
Bret Curtis
0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images"
5 years ago
Bret Curtis
36614dba2a
Merge pull request #2453 from akortunov/fog_compression
...
Store raw data about fog of war instead of RGBA images
5 years ago
Andrei Kortunov
45ab6e1430
Implement UTF-8 support for script parser (bug #4598 )
5 years ago
Andrei Kortunov
fe2f4bcedc
Merge pull request #2577 from akortunov/master
...
Add missing changelog entries
5 years ago
Andrei Kortunov
7a783be396
Add missing changelog entries
5 years ago
Bret Curtis
ccc8702a1e
Merge branch 'make_gitlab_ci_great_again' into 'master'
...
try to cache everything
See merge request OpenMW/openmw!156
5 years ago
David Cernat
54301f5f89
Add OpenMW commits up to 29 Oct 2019
...
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
# apps/openmw/mwworld/inventorystore.cpp
5 years ago
David Cernat
bde9f7b817
Add OpenMW commits up to 20 Oct 2019
...
# Conflicts:
# apps/openmw/mwgui/recharge.cpp
# apps/openmw/mwrender/globalmap.cpp
# apps/openmw/mwrender/globalmap.hpp
# apps/openmw/mwworld/inventorystore.cpp
5 years ago
David Cernat
05b5a7b32d
[Client] Trigger crimes when using take all on containers
5 years ago
Alexei Dobrohotov
dc8e5f1d12
Accept redundant volume and pitch StopSound arguments
...
Exploited in Arktwend.
5 years ago
Bret Curtis
0ac7bdd2eb
try to cache everything
5 years ago
Alexei Dobrohotov
7488f402d5
Merge pull request #2576 from akortunov/warnfix
...
Fix warnings about variable re-declaration
5 years ago
Alexei Dobrohotov
8bc2c1ac34
Make ForceGreeting ignore any extra argument
5 years ago
Andrei Kortunov
d278e5d4af
Fix warnings about variable re-declaration
5 years ago
Alexei Dobrohotov
8752523de3
Merge pull request #2573 from akortunov/encoding
...
Attempt to fix a regression - crash on ARM
5 years ago
Bret Curtis
9655da81a7
Merge pull request #2574 from Capostrophic/cellrefid
...
Avoid copying strings in SearchVisitor and readReferenceCollection (#5195 )
5 years ago
Capostrophic
c6e431d862
Avoid copying strings in SearchVisitor and readReferenceCollection
5 years ago
Andrei Kortunov
b2e12f0a73
Attempt to fix a regression - crash on ARM
5 years ago
Andrei Kortunov
0fa0e9571b
Merge pull request #2572 from Capostrophic/prevent
...
Rework prevent merchant equipping setting again
5 years ago
Andrei Kortunov
177c742f97
Merge branch 'fix-ci' into 'master'
...
Fix gitlab CI builds
See merge request OpenMW/openmw!155
5 years ago
Icecream95
acbdd0391c
Install Debian packages again in CI
...
The gcc docker image was updated to a newer version of Debian, so downloading packages from Ubuntu is no longer required.
5 years ago
Capostrophic
ee4fa93bd4
Rework prevent merchant equipping setting again
5 years ago
Bret Curtis
e65c7d8ccc
Merge pull request #2543 from Capostrophic/hashsign
...
Revert to 0.45.0 comments-in-the-middle settings parsing behavior
5 years ago
Alexei Dobrohotov
b948101a73
Merge pull request #2571 from akortunov/animfix
...
Reset idle animation only when play movement animation
5 years ago
Andrei Kortunov
15cd305253
Reset idle animation only when play movement animation (bug #5196 )
5 years ago
David Cernat
adcac2675a
[Client] Fix warnings related to destructors for processors
5 years ago
David Cernat
b97322b4b1
[General] Modernize packet style for PlayerInventory
5 years ago
Alexei Dobrohotov
1f616c5613
Merge pull request #2569 from akortunov/holstered_shield
...
Ignore shields sheathing for creatures without sheathing bone
5 years ago
Andrei Kortunov
b27089f7be
Merge pull request #2560 from Capostrophic/geteffect
...
Fix GetEffect result when running on dead actors
5 years ago
David Cernat
cbe58b1c24
[General] Modernize packet style for PlayerFaction
5 years ago
Andrei Kortunov
7cd4fa4706
Ignore shields sheathing for creatures without sheathing bone
5 years ago
Capostrophic
f7d2cdb782
Revert to 0.45.0 comments-in-the-middle settings behavior
5 years ago
David Cernat
c9f3ee1819
[Client] Make PlayerResurrect use new resurrection handling from 6450d84473
5 years ago
Bret Curtis
9f039fac87
Merge pull request #2520 from unelsson/transientlandshapeedit
...
[Review phase] Editor: Transient land shape editing
5 years ago
Roman Siromakha
4e5aec5c30
Merge pull request #2539 from Capostrophic/scripting
...
Try to parse strings as number literals (bug #5097 )
5 years ago
Koncord
a74bf1baec
[Client] Mark derived processor classes as final
...
(cherry picked from commit 7748e582a8
)
5 years ago
David Cernat
0e94eb8b74
[General] Use regular ints for weather states for consistency w/ OpenMW
5 years ago
David Cernat
904f804ea2
[General] Modernize packet style for PlayerSpellbook
5 years ago
David Cernat
be0690b024
[GitHub] Add funding links
5 years ago
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
...
Encode ID's in all places to UTF-8
5 years ago
David Cernat
4f9e6b0e3e
[General] Modernize packet style for PlayerCellState
5 years ago
Bret Curtis
afb218fe29
Merge pull request #2564 from Capostrophic/enchant
...
Remove on-strike enchantment support for ranged weapon types (bug #5190 )
5 years ago
David Cernat
96a71c1ced
[General] Modernize packet style for PlayerBook
5 years ago
Bret Curtis
39fd12c065
Merge pull request #2568 from elsid/settings_parser_tests
...
Settings parser tests
5 years ago
David Cernat
d66bca8605
[General] Modernize packet style for PlayerTopic
5 years ago
Nelsson Huotari
c957f0544c
Remove unneeded brackets
5 years ago
Nelsson Huotari
fdc73b87ba
Remove includes that aren't needed any more
5 years ago
Nelsson Huotari
9e5db10288
const ref float -> float
5 years ago
Nelsson Huotari
ac5b356e8d
Always initialize landShapeNew
5 years ago
Nelsson Huotari
6f9f59dd58
declare cellId and cellCoords in smallest possible scope
5 years ago
Nelsson Huotari
fdcc7fa1d7
0 to nullptr
5 years ago
Nelsson Huotari
a13edbdb42
Bump shape calculation to function
5 years ago
Nelsson Huotari
8d3e7f2815
fix normals at cell edges, better coding standards
5 years ago
Nelsson Huotari
0f6ddfe8e6
change include, cleanup
5 years ago
Nelsson Huotari
12349f4e48
cleanup
5 years ago
Nelsson Huotari
c556885d71
remove unused Qt signal
5 years ago
Nelsson Huotari
deb122ffdb
Add optional post-processing (smooth/rough), add/fix tooltips.
5 years ago
Nelsson Huotari
2d34b63b0b
Fix logic of land loading when no cell, land or landdata. Fix also draw.
5 years ago
Nelsson Huotari
71eff60d22
Do in-class init. if possible, mLayoutSliderSize -> layoutSliderSize
5 years ago
Nelsson Huotari
a1348d94f9
add missing final specifiers
5 years ago
Nelsson Huotari
16ba32ffd5
assignments to member initialization list
5 years ago
Nelsson Huotari
c2de645c8c
override, virtual -> final, remove unused variables, public to private.
5 years ago
Nelsson Huotari
6a3070e680
Fix shape brush setting description
5 years ago
Nelsson Huotari
8a9ca0b3ec
Generate new WNAM record based on new land heights, add comments
5 years ago
Nelsson Huotari
96be82a047
Remove terrain vertex selection and brush button when exiting editMode
5 years ago
Nelsson Huotari
8acfa2600f
Terrain shape editing related fixes
5 years ago
Nelsson Huotari
5b9debc554
use enum for mbrushshape initialization
5 years ago
Nelsson Huotari
4f9ec24e41
use enum for brushshape at scenetoolshapebrush
5 years ago
Nelsson Huotari
bae8636ec0
Fix brusshape enum values
5 years ago
Nelsson Huotari
c031543420
use enum for brush shapes
5 years ago
Nelsson Huotari
388edfd8cc
change manual memory management to std::unique_ptr
5 years ago
Nelsson Huotari
da4abcd7c1
std::set to std::unique and erase.
5 years ago
Nelsson Huotari
6a44cae572
white iterator loop to C++11 range-based for loop.
5 years ago
Nelsson Huotari
bccf36fdbc
Convert normals calculations mostly to osg::Vec3f
5 years ago
Nelsson Huotari
45b0f034c3
Split complex if-logic into multiple reasonably named functions
5 years ago
Nelsson Huotari
0ce971c1bb
Revert back to less aggressive component-level changes.
5 years ago
Nelsson Huotari
69083369f8
use std::fill instead of for
5 years ago
Nelsson Huotari
3599e804e1
Fix the default value of mBrushSize
5 years ago
Nelsson Huotari
dc7dc93320
Remove unused functions, improve formatting, handle terrain edit click
5 years ago
Nelsson Huotari
1046d57190
Remove unneeded forward declarations.
5 years ago
Nelsson Huotari
55b3fd4418
Use float calculations for circle brush, keep tool options in memory.
5 years ago
Nelsson Huotari
62d50a1f47
Update changelog
5 years ago
Nelsson Huotari
23e7c71a5a
Tighter corner checking, clean-up, landSize to ESM::Land::LAND_SIZE.
5 years ago
Nelsson Huotari
8f3c22ccc3
Remove TerrainShapeMode::fixEdges
5 years ago
Nelsson Huotari
1a3fc435b9
Fix alterHeight bugs, don't let broken land edit pass.
5 years ago
Nelsson Huotari
ff18595a86
Reduce code duplification, add bool value to limiting
5 years ago
Nelsson Huotari
60c0a25004
Fix smooth tool and flatten tool. Default tool strength to 8.
5 years ago
Nelsson Huotari
54e13954e8
Improve land steepness limiting code
5 years ago
Nelsson Huotari
c2428bc5fa
Remove unneeded forward declaration
5 years ago
Nelsson Huotari
4a2d8aaf97
Handle mBrushSize 1.
5 years ago
Nelsson Huotari
16138fc896
Transient land shape editing
5 years ago
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
...
Shields holstering support
5 years ago
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
5 years ago
elsid
275f552fcf
Do not modify settings on save
5 years ago
elsid
862f50346c
Add tests for settings parser
5 years ago
elsid
a7930073e8
Move settings parser declaration to separate header
5 years ago
Bret Curtis
36119ec2c4
Merge pull request #2562 from Capostrophic/weather
...
Weather-related fixes (incl. bug #4783 )
5 years ago
Bret Curtis
f666d796e9
Merge pull request #2547 from Capostrophic/nif2
...
More minor NIF improvements
5 years ago
Bret Curtis
c9c7732fc4
Merge pull request #2567 from OpenMW/turn_on_msvc2019
...
add msvc2019 and ditch msvc2015
5 years ago
David Cernat
0206d1813c
[General] Modernize packet style for PlayerQuickKeys
5 years ago
Bret Curtis
5a8bfac4df
hard code Qt to version
5 years ago
Bret Curtis
e7caf7a037
bump that qt
5 years ago
Bret Curtis
4c94fcd52b
add msvc2019 and ditch msvc2015
5 years ago
Bret Curtis
675a79d0dc
Merge pull request #2557 from Naratzul/ci_vs2019_support
...
Add Visual Studio 2019 support
5 years ago
David Cernat
4f98d67ed4
[General] Modernize packet style for PlayerJournal
5 years ago
Alexei Dobrohotov
678970b01d
Merge pull request #2565 from elsid/update_recastnavigation
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Update recastnavigation
5 years ago
Alexei Dobrohotov
c331374076
Merge pull request #2566 from elsid/replace_foreach_by_for
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Replace Qt foreach macro by for-loop
5 years ago
elsid
045ceeac11
Replace foreach macro by for-loop
5 years ago
elsid
07660b5605
Fix detournavigator tests
5 years ago
elsid
acb939a81b
Update Recastnavigation to c40188c796f089f89a42e0b939d934178dbcfc5c
5 years ago
elsid
224144f2b8
Add ignored recastnavigation files to .gitigore
5 years ago
Alexei Dobrohotov
5d5ec1cf63
Merge pull request #2550 from elsid/fix_path_rebuild
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Fix rebuild path for walking actors (Bug #5181 )
5 years ago
Capostrophic
fc7b4d73a8
Remove on-strike enchantment support for ranged weapon types (bug #5190 )
5 years ago
Alexei Dobrohotov
85a5355e5c
Merge pull request #2563 from akortunov/ammofix
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Fix OnStrike bows charges
5 years ago
Andrei Kortunov
dd781b3da2
Fix OnStrike bows charges (regression #5191 )
5 years ago
elsid
e4d0af6a6d
Use z coordinate for path distance when diff by z is greater then actor height
5 years ago
Capostrophic
43b1b9dfa2
Weather-related fixes (incl. bug #4783 )
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Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
5 years ago
elsid
81832f8e17
Reuse distance functions
5 years ago
Alexei Dobrohotov
cde80d6f28
Merge branch '14' into 'master'
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fix #5176
Closes #5176
See merge request OpenMW/openmw!153
5 years ago
bzzt
1316816148
fix #5176
5 years ago
Alexei Dobrohotov
dec64a7fba
Fix typos in invalid spell effect warnings, clarify them
5 years ago
David Cernat
1ab5916078
[Client] Reorder RecordHelper's overrideRecord() methods alphabetically
5 years ago
David Cernat
520cedb553
[Client] Use overrideRecord name for related functions in RecordHelper
5 years ago
David Cernat
2fc50d7280
[Client] Fix includes for RecordHelper
5 years ago
David Cernat
aa06056d00
[Client] Add createRecord() function to RecordHelper
5 years ago
Capostrophic
7c4743fdd1
Convert recordptr typedefs to using directives
5 years ago
Capostrophic
8056107c6e
More minor NIF improvements
5 years ago
David Cernat
13deaa88f2
[Client] Fix typo in code used for setting creature base inventories
5 years ago
David Cernat
835ae816a1
[Client] Use a template to combine RecordHelper's existence checks
5 years ago
David Cernat
17020fc13a
[Client] Use a template to combine RecordHelper override functions
5 years ago
Alexei Dobrohotov
e8037473ca
Merge pull request #2559 from akortunov/rain
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Dehardcode rain settings
5 years ago
Andrei Kortunov
6e6d6d7bda
Use forward declaration
5 years ago
Andrei Kortunov
606b73ee96
Use rain settings from openmw.cfg (bug #4262 )
5 years ago
David Cernat
d113f81237
[Client] Set correct worldspace for cell overrides in RecordHelper
5 years ago
Capostrophic
bc5d54a161
Fix GetEffect result when running on dead actors
5 years ago
Alexei Dobrohotov
9c457c7fc0
Merge pull request #2558 from akortunov/equip
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Rework 'prevent merchant equipping' feature
5 years ago
Andrei Kortunov
31e78ed41f
Rework 'prevent merchant equipping' feature
5 years ago
naratzul
0220bcdef3
Add Visual Studio 2019 support
5 years ago
David Cernat
02bca3f52d
[Client] Fix if check in ObjectList::setMemberShorts()
5 years ago
David Cernat
19418f4953
[Client] Don't ignore entire Actor packet if one actor can't be found
5 years ago
Andrei Kortunov
1a610d3f72
Merge pull request #2556 from Capostrophic/enchant
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Make enchantments affect all actors with an inventory (bug #5186 )
5 years ago
Capostrophic
ce943b4f9e
Make enchantments affect all actors with an inventory (bug #5186 )
5 years ago
Andrei Kortunov
19e9ece291
Merge pull request #2551 from Capostrophic/onpcequip
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Set OnPCEquip properly when a race can't equip an item (bug #5182 )
5 years ago
Andrei Kortunov
67bef9a3a1
Merge pull request #2554 from Capostrophic/summon
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Make sure summoned creatures are removed upon caster death (#5183 )
5 years ago
Alexei Dobrohotov
ccb557edf0
Merge pull request #2552 from akortunov/greeting
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Split greetings from AiWander
5 years ago
Alexei Dobrohotov
63d191beb2
Merge pull request #2537 from akortunov/windspeed
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Implement vanilla-style wind speed calculations
5 years ago
Alexei Dobrohotov
cdbe58c33a
Merge branch 'master' into windspeed
5 years ago
Andrei Kortunov
2fc819cdae
Encode ID's in all places to UTF-8 (bug #3977 )
5 years ago
Capostrophic
e9009f8d10
Make sure summoned creatures are removed upon caster death
5 years ago
Alexei Dobrohotov
c891d8ce62
Merge pull request #2553 from unelsson/terraintexturemode_codeupdates
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Editor: Code improvements for Terrain Texture mode (also fix for 4904)
5 years ago
Nelsson Huotari
9af8f30819
Add changelog
5 years ago
Nelsson Huotari
78f2a5181d
Default brush size to 1
5 years ago
Nelsson Huotari
fbb9800e89
Better terrain texture ID handling
5 years ago
Nelsson Huotari
301c05662b
assignment to memb. init. list, publics to private, virtual -> final
5 years ago
Andrei Kortunov
69aceb5c1e
Split greetings from AiWander (bug #4594 )
5 years ago
David Cernat
4d40f05576
[GUI] Make TES3MP text input window resize itself automatically
5 years ago
Alexei Dobrohotov
b7a1e6561b
Merge pull request #2080 from akortunov/recharge
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Recharge items outside of player inventory
5 years ago
Alexei Dobrohotov
20b7024640
Merge pull request #2548 from akortunov/stack
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Improve items ownership handling
5 years ago
David Cernat
d163f1b6da
[General] Turn WorldKillCount into a Worldstate packet
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Rename the old WorldKillCount that was a Player packet into PlayerPlaceholder. Rename the unused CellCreate that was a Worldstate packet into WorldKillCount. On the server, move kill count-related script functions from QuestFunctions to WorldstateFunctions.
5 years ago
Capostrophic
c718f89325
Set OnPCEquip properly when a race can't equip an item (bug #5182 )
5 years ago
elsid
bfe6005ed4
Increase default recast scale factor
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To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
5 years ago
elsid
cbf8deeb31
Remove unused default settings
5 years ago
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
5 years ago
elsid
d1d6ba3ed0
Fix rebuild path for walking actors
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Ignore z coordinate for not swimming nor flying actors to calculate
distance from actor destination to last path point. If walking actor
destination point is floating above the ground then a point on navmesh
may be too far away when z coordinate is included. In this case path
will be rebuild on each AI_REACTION_TIME.
5 years ago
Andrei Kortunov
f75f9cb337
Use localized faction name when using TFH
5 years ago
David Cernat
4a34666c59
Add OpenMW commits up to 7 Oct 2019
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# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
5 years ago
Alexei Dobrohotov
e37bcc26ac
Merge pull request #2549 from unelsson/wnamfix
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OpenMW-CS: Fix minimap corruption
5 years ago
unelsson
3deebf0247
Merge branch 'master' into wnamfix
5 years ago
Nelsson Huotari
39e21c6184
changelog: Map corruption bugfix
5 years ago
Nelsson Huotari
2fdaacf23c
remove for array, just std::swap
5 years ago
Nelsson Huotari
e35ed960ee
for -> std::copy
5 years ago
Nelsson Huotari
7f030fc3ee
copy mWnam record in copy constructor and custom assignment operator
5 years ago
Andrei Kortunov
f0b73e0a27
Do not store owners for items in container stores (bug #1933 )
5 years ago
Andrei Kortunov
9a27714766
Merge pull request #2546 from Capostrophic/random
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Cast Random result to float (bug #5175 )
5 years ago
Capostrophic
bde4a38181
Cast Random result to float (bug #5175 )
5 years ago
AnyOldName3
4efdc88f1a
Change shadow settings pluralisation so it matches the setting section name
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It used to say *Shadow Settings* as they were the settings that controlled the shadow system, but that keeps confusing people and no other section titles use that convention, so they're now *Shadows Settings* as they're the settings that control shadows.
5 years ago
Andrei Kortunov
2b2f63c919
Merge pull request #2538 from Capostrophic/animation
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Use random attack strength if there's no wind up animation (bug #5059 )
5 years ago
Alexei Dobrohotov
6f99747fff
Merge pull request #2507 from elsid/door_stuck
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Fix actors stuck in closing door (bug #5138 )
5 years ago
Alexei Dobrohotov
2740a16079
Merge pull request #2542 from akortunov/stacks
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Do not stack initially added scripted items
5 years ago
elsid
7fbc696d44
Change angle direction by rolling dice to avoid rotating door
5 years ago
elsid
6253d2a7ac
Undo door rotation once
5 years ago
Andrei Kortunov
ca46da8b04
Do not stack initially added scripted items (bug #5136 )
5 years ago
Andrei Kortunov
66dec14f8f
Merge pull request #2541 from elsid/rm_unused_field
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Remove unused field QuadTreeBuilder::mLodFactor
5 years ago
elsid
751accad0f
Remove unused field QuadTreeBuilder::mLodFactor
5 years ago
David Cernat
031acffcbe
[General] Implement cell records for RecordDynamic packets, part 1
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New interior cells can be now be created that are either blank or based on existing interior cells.
5 years ago
David Cernat
18a7ac5940
[Client] Make it possible to override Cell records in ESMStore
5 years ago
David Cernat
0b85829e38
[Client] Make it possible to unload Cells & clear CellStores from World
5 years ago
elsid
29f262e514
Fix crash on destructed stream usage
5 years ago
Capostrophic
138a7ac434
Expression parser: Try to parse strings as number literals (bug #5097 )
5 years ago
Alexei Dobrohotov
e744090339
Merge pull request #2535 from akortunov/activate
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Implement vanilla-style AiActivate
5 years ago
Capostrophic
4d381d0804
Use random attack strength if there's no wind up anim (bug #5059 )
5 years ago
Andrei Kortunov
e5564df8cb
Implement vanilla-style wind speed calculations (bug #4449 )
5 years ago
Andrei Kortunov
48aba76ce9
Implement vanilla-style AiActivate (bug #4456 )
5 years ago
Andrei Kortunov
7b0cf868af
Merge pull request #2536 from Capostrophic/pickpocket
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[Regression] Fix pickpocket crashes
5 years ago
Capostrophic
421a9d2e50
[Regression] Fix pickpocket crashes
5 years ago
David Cernat
339428872e
[Client] Fix infinite loop in CellController
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Previously, using CellController::getCellStore() to get an unloaded CellStore would make its references get loaded in the process, with the CellStore's loadRefs() then running updateMergedRefs(), which in turn – before getting as far as setting the CellStore's state to State_Loaded – would call CellController::hasLocalAuthority() on its accompanying ESM::Cell, which would then run CellController::isActiveWorldCell(), which would then run CellController::getCellStore() to get the CellStore again, which – still being marked as unloaded – would run the whole loop again... and again.
5 years ago
Alexei Dobrohotov
822b20ef46
Fix invalid strips-based collision shape transformation
5 years ago
David Cernat
d4df2948dd
[Client] Use clearer wording for comment in GUIController
5 years ago
David Cernat
219f0cb88e
[Client] Fix typo in 56f084c9c0
by using correct function
5 years ago
Andrei Kortunov
b360deaec3
Store raw data about fog of war instead of RGBA images (bug #5108 )
5 years ago
Alexei Dobrohotov
ac5491b5c2
Merge pull request #2534 from akortunov/toggleview
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Improve resurrection handling
5 years ago
Andrei Kortunov
eb1245664f
Merge pull request #2533 from Capostrophic/levelledlist
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Fix chance none logic for nested levelled lists (bug #5169 )
5 years ago
Andrei Kortunov
6450d84473
Improve resurrection handling
5 years ago
Andrei Kortunov
0ff8e83a39
Merge pull request #2532 from Assumeru/undefined
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Fix undefined behaviour
5 years ago
Evil Eye
3d3ffdfcd8
override eraseStatic for dialogue
5 years ago
Alexei Dobrohotov
0a97dd8e84
[Regression] Fix horribly broken fallback loading
5 years ago
Capostrophic
7c9a9d7de0
Fix chance none logic for nested levelled lists (bug #5169 )
5 years ago
David Cernat
6828d83a42
[Client] Always hash input for password dialogs
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Additionally, clean up repetitive code in GUIController.
5 years ago
David Cernat
3903ac6526
[Server] Add script functions for getting SHA256 hashes & random strings
5 years ago
Alexei Dobrohotov
2d20905d93
Merge pull request #2531 from akortunov/guifixes
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Check if related menus are allowed when using cycle hotkeys
5 years ago
Alexei Dobrohotov
acc4811d12
Merge branch 'master' into guifixes
5 years ago
Alexei Dobrohotov
3c49bed393
Merge pull request #2530 from akortunov/toggleview
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Force view change when using Force1stPerson and Force3rdPerson commands
5 years ago
okdshin
c15b3377da
[General] Add PicoSHA2 hash generator to extern
5 years ago
Andrei Kortunov
1f3f3dd1a5
Merge pull request #2526 from Capostrophic/config
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openmw.cfg-related fixes (incl. bug 2976)
5 years ago
Andrei Kortunov
e6b79d100a
Merge pull request #2503 from Capostrophic/keyword
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Allow usage of more keywords as string arguments (bug #5087 )
5 years ago
Andrei Kortunov
7cb6a9c1e9
Do not allow to use quick keys during chargen
5 years ago
Andrei Kortunov
1bddbbcfa0
Check if related menus are allowed when using cycle hotkeys (bug #5167 )
5 years ago
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
5 years ago
David Cernat
7caa6cd8fe
[Client] Prevent ActorAI spam from actors starting combat in scripts
5 years ago
Andrei Kortunov
e568ad30ea
Copy transformations data when we clone node (bug #5163 )
5 years ago
David Cernat
ca21bc35c2
[Server] Add script functions that read & send ScriptGlobalShort packets
5 years ago
David Cernat
0d51eb5b23
[General] Use unsigned ints for refNums & mpNums in packets
5 years ago
David Cernat
cc25612b8d
Add OpenMW commits up to 18 Sep 2019
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# Conflicts:
# apps/openmw/mwclass/container.cpp
# apps/openmw/mwclass/door.cpp
# apps/openmw/mwmechanics/security.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/miscextensions.cpp
5 years ago
Alexei Dobrohotov
13a0b3bf5a
Merge pull request #2515 from Assumeru/organic-locks
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Fix #5155
5 years ago
Alexei Dobrohotov
fb87778493
Merge branch 'master' into organic-locks
5 years ago
Alexei Dobrohotov
6f2aaf156e
Merge pull request #2527 from akortunov/resurrect
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Continue scripts execution after player's death
5 years ago
Andrei Kortunov
94a281370f
Continue scripts execution after player's death (bug #5166 )
5 years ago
Evil Eye
32de86d114
merge master
5 years ago
Evil Eye
7c8b82f45c
move locking behaviour to cellref
5 years ago
Capostrophic
3a912485ca
openmw.cfg-related fixes
...
Make sure the defaults exist in local openmw.cfg too
Make sure constant attenuation settings are defined now that they are implemented
Fix config file loading order once and for all (bug #2976 )
5 years ago
Alexei Dobrohotov
d3284c0331
Merge pull request #2525 from akortunov/factionowner
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Improve faction items handling
5 years ago
Andrei Kortunov
85bb4a76f6
Improve faction items handling (bug #5164 )
5 years ago
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
5 years ago
Andrei Kortunov
271d8e6d74
Merge pull request #2521 from Capostrophic/material
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Support target color in NiMaterialColorController (bug #5159 )
5 years ago
Capostrophic
83f61d1636
Support target color in NiMaterialColorController (bug #5159 )
5 years ago
Andrei Kortunov
dd6c21ad81
Merge pull request #2511 from Capostrophic/water
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Water shader cleanup
5 years ago
Andrei Kortunov
b205aae4e1
Merge pull request #2518 from Capostrophic/activation
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Allow objects to use their ID instead of the name for tooltip/activation checks (bug #5158 )
5 years ago
Andrei Kortunov
649a14dfae
Merge branch 'master' into activation
5 years ago
Andrei Kortunov
a7cfe5853c
Merge pull request #2522 from Capostrophic/extradata
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Refactor NIF extra data and particle modifier handling
5 years ago
Andrei Kortunov
a54ba4c9a2
Merge pull request #2524 from Capostrophic/knockdown
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Use Open action as fallback for companion activation (bug #5161 )
5 years ago
Capostrophic
480000da07
Use Open action as fallback for companion activation (bug #5161 )
5 years ago
elsid
209e33f5ce
Open door when it is on the way to a next path point
5 years ago
elsid
653a391084
Do not open doors when actor has no path
...
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
5 years ago
elsid
d4b7b3e999
Check for AiPackage type before find nearby door
5 years ago
David Cernat
56f084c9c0
[Client] Fix packet spam for repetitive setting of the same global value
5 years ago
David Cernat
ceb16bb6f8
[Client] Reimplement temporary fix from c65d6c1328
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The real reason for the crash remains to be fixed.
5 years ago
David Cernat
afa704ce95
[Server] Add OnScriptGlobalShort event
5 years ago
David Cernat
e424bd9bc3
[General] Implement ClientScriptSettings packet, part 2
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The packet can now set which client globals get packets sent about them when their values change on clients.
5 years ago
Capostrophic
790531671a
Fix tests
5 years ago
Capostrophic
8baddefdbd
Refactor extra data and particle modifier handling
...
Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method
5 years ago
Evil Eye
85d52ec183
oops
5 years ago
Alexei Dobrohotov
6128279dbf
Merge pull request #2517 from unelsson/terraintextureselection
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[Final tests] Editor: Terrain texture selection
5 years ago
Andrei Kortunov
6c006c9c87
Merge pull request #2516 from Capostrophic/launcher
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Launcher: Avoid Qt "opening user openmw.cfg twice" warning
5 years ago
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
5 years ago
Capostrophic
6b74630f6e
Preparation work
...
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
Capostrophic
9788a776b9
Avoid Qt "opening user openmw.cfg twice" warning
5 years ago
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
5 years ago
Nelsson Huotari
4ccb951126
move check to outermost scope
5 years ago
Nelsson Huotari
0880923189
Consistency for variable and header argument names.
5 years ago
Nelsson Huotari
6dc3d8b44b
More readable code
5 years ago
Nelsson Huotari
780055899d
Don't add empty primitive sets to geometry.
5 years ago
Nelsson Huotari
3becacf6d1
Remove globals, const int& -> int, values to const ref.
5 years ago
Nelsson Huotari
1dcee833a1
Less verbose syntax
5 years ago
Nelsson Huotari
5a143fe99d
Remove extra include
5 years ago
Nelsson Huotari
39ab449431
Only allow selection of cells in view
5 years ago
Nelsson Huotari
dc8de6c6e6
Make less copies
5 years ago
Nelsson Huotari
001ca68cc7
Remove empty lines
5 years ago
Nelsson Huotari
46ee639892
pass by const ref and other fixes
5 years ago
Nelsson Huotari
20ab7df19f
Fixes, cleanup.
5 years ago
Nelsson Huotari
1a08944a8b
Remove unused code, clarifications, optimizations
5 years ago
Nelsson Huotari
d6722c7492
Terrain texture selection, support for vertex selection
5 years ago
Evil Eye
56b6a7ada4
Fix #5155
5 years ago
David Cernat
3acfbad55d
[General] Implement ClientScriptSettings packet, part 1
...
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
5 years ago
David Cernat
25e27ccb95
[General] Use placeholder packet ID for unused CellCreate packet
5 years ago
capostrophic
8f2ed884a5
Allow usage of more keywords as string arguments (bug #5087 )
5 years ago
Alexei Dobrohotov
2e05e0e829
Merge pull request #2514 from akortunov/guifixes
...
Generate sCrimeMessageReport only once per frame
5 years ago
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
5 years ago
David Cernat
ca67587b89
Add OpenMW commits up to 5 Sep 2019
...
# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
Andrei Kortunov
c9deb1b325
Generate sCrimeMessageReport only once per frame (bug #5012 )
5 years ago
Andrei Kortunov
58be8dc976
Merge pull request #2513 from Capostrophic/crime
...
Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
5 years ago
Capostrophic
8317dc0709
Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
Alexei Dobrohotov
9ce556832e
Merge branch 'CancelDoorShutSoundWhenDoorBlocked' into 'master'
...
Bug #4270 : Cancel door sound if collision is detected and the sound is playing
See merge request OpenMW/openmw!147
5 years ago
James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
5 years ago
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
...
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
David Cernat
190c404b38
[Client] Calculate spell success in more appropriate place
...
Previously, creatures with fast spellcasting animations would cast their spells before their success had actually been calculated, causing them to fail.
5 years ago
Andrei Kortunov
0caf192212
Merge branch 'ShowSpellMagickaCostInSpellBuyingWindow' into 'master'
...
Adds requested feature #5147 : Show spell magicka cost in spell buying window
See merge request OpenMW/openmw!144
5 years ago
James Stephens
7d3f6e1cd9
Altered process so that cost only appears on spell purchase window.
...
Added myself to authors
5 years ago
Andrei Kortunov
08614f6a87
Merge branch 'AlchemyQuestionMarkNotCentered' into 'master'
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Fixes the offset question mark in the alchemy tooltip when the effect is not known
See merge request OpenMW/openmw!143
5 years ago
James Stephens
b33429001c
Fixes the offset question mark in the alchemy tooltip when the effect is not known
5 years ago
Andrei Kortunov
626e943c43
Merge branch 'FocusLostESCSaveConfirmationDialog' into 'master'
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Fixes bug #4650 : Focus is lost after pressing ESC in confirmation dialog inside savegame dialog
See merge request OpenMW/openmw!145
5 years ago
James Stephens
1cd1bfca74
Fixes bug #4650
5 years ago
David Cernat
95967ea289
[General] Rename unused ObjectReset packet into ObjectHit
5 years ago
Capostrophic
cf0c71c651
Water shader cleanup
5 years ago
Alexei Dobrohotov
a8f5fe3eff
Merge pull request #2508 from akortunov/counter
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Handle death event manually if needed before disposing a corpse
5 years ago
David Cernat
6dccdfe0c1
[Client] Load up TES3MP's settings in the same map as OpenMW's settings
...
This allows the "font size" property to be read when the chat window is created.
5 years ago
David Cernat
9b1fbcc6f9
[General] Use correct packet ID in PacketActorCast
5 years ago
Roman Siromakha
3b47e9039c
Merge pull request #2509 from OpenMW/revert-2494-ai_open_door
...
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073 )"
5 years ago
Roman Siromakha
41ad23ebdc
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073 )"
5 years ago
Roman Siromakha
ea04fcbd09
Merge pull request #2494 from elsid/ai_open_door
...
[WIP] Open door when it is on the way to a next path point (fix bug #5073 )
5 years ago
elsid
b4ec444057
Open door when it is on the way to a next path point
5 years ago
elsid
97cd9d434a
Do not open doors when actor has no path
...
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
5 years ago
elsid
389f5dfb9b
Check for AiPackage type before find nearby door
5 years ago
elsid
cb0a609d59
Merge branch 'master' into HEAD
5 years ago
elsid
69b4fe8545
Revert "Open door when it is on the way to a next path point"
...
This reverts commit c32872fb16
.
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
David Cernat
3a1e3cf0f5
[Client] Prevent chat key from switching to chat window while in console
5 years ago
David Cernat
a9f1481e5c
[Client] Revert changes to key focus setting as per 56539fee4f
5 years ago
David Cernat
63f55ce762
[GUI] Fix chat window layout after 1ce370e7fa
made it stop working
5 years ago
David Cernat
a52d32602d
[Client] Fix code style in PlayerList
5 years ago
Andrei Kortunov
84b3aaedaa
Merge pull request #2506 from akortunov/refactor
...
Rename getWeaponPart() function
5 years ago
Andrei Kortunov
c059bf04cc
Rename getWeaponPart() function
5 years ago
Alexei Dobrohotov
ceff1defb4
Merge pull request #2504 from elsid/door_state_enum
...
Add enum type for door state
5 years ago
Alexei Dobrohotov
06c792e434
Merge pull request #2505 from Capostrophic/crashfix
...
Avoid using getPtr() on empty geometry data
5 years ago
Capostrophic
c0438a0c6b
Avoid using getPtr on empty geometry data
5 years ago
David Cernat
3e1c96a49c
[Client] Fix crash by not trying to enable markers for invalid players
5 years ago
David Cernat
78a9a428a6
[Client] Remove unnecessary mwmp::Main::pressedKey() function
...
Additionally, add comment around where it was originally used.
5 years ago
David Cernat
e0f623fb87
[Client] Move check for preventing auto equipping to correct spot
5 years ago
David Cernat
e15428e139
[General] Remove "created by" stamps added by IntelliJ
5 years ago
elsid
16170131b7
Add enum type for door state
5 years ago
David Cernat
9350e1d484
[General] Split up Attack packets into Attack and Cast ones
...
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
5 years ago
Alexei Dobrohotov
64fde2d7c2
Fix crash when NiGeometry lacks NiGeometryData
5 years ago
Alexei Dobrohotov
43a58e181f
Merge pull request #2455 from Capostrophic/input
...
Revert questionable input manager decisions
5 years ago
David Cernat
353e7d530a
Add OpenMW commits up to 18 Aug 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
ed05125f6a
Add OpenMW commits up to 2 Aug 2019
...
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
5 years ago
David Cernat
b57c0bcafe
Add OpenMW commits up to 6 June 2019
...
# Conflicts:
# apps/openmw/mwgui/hud.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
5181c601c0
Add OpenMW commits up to 2 May 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/statsextensions.cpp
5 years ago
David Cernat
f671c0bddc
Add OpenMW commits up to 1 Apr 2019
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/trainingwindow.cpp
# apps/openmw/mwgui/travelwindow.cpp
# apps/openmw/mwgui/waitdialog.cpp
5 years ago
David Cernat
de16b8118c
[CI] Fix execution permission for before_script_linux.sh
5 years ago
David Cernat
8729c3c5e3
Add OpenMW commits up to 9 Mar 2019
...
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
5 years ago
David Cernat
95a5607509
Add OpenMW commits up to 22 Feb 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/containerextensions.cpp
5 years ago
David Cernat
6205ff6b04
Add OpenMW commits up to 30 Jan 2019
...
# Conflicts:
# apps/openmw/mwworld/worldimp.cpp
5 years ago
David Cernat
d439edce70
[CI] Fix oversight in before_script_linux.sh
5 years ago
David Cernat
6fdef4fd0a
Add OpenMW commits up to 1 Jan 2019
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
68886e7539
Add OpenMW commits up to 2 Dec 2018
...
# Conflicts:
# .travis.yml
# README.md
5 years ago
David Cernat
1b9842c175
[CI] Fix oversights in .travis.yml and before_script_linux.sh
5 years ago
David Cernat
cbba81df03
Add OpenMW commits up to 14 Nov 2018
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/inventorystore.cpp
5 years ago
David Cernat
3efffe92e3
Add OpenMW commits up to 5 Nov 2018
...
# Conflicts:
# CI/before_install.linux.sh
# CMakeLists.txt
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/CMakeLists.txt
5 years ago
David Cernat
7de1a3d016
[CI] Assign execution permissions to Linux .sh files
5 years ago
David Cernat
7edfca06cf
[CI] Fix issues in before_install.linux.sh
5 years ago
David Cernat
fba07194cf
Add OpenMW commits up to 29 Oct 2018
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
056591b957
Add OpenMW commits up to 14 Sep 2018
...
# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
889bcec7f8
Add OpenMW commits up to 1 Sep 2018
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat
84cab59057
Add OpenMW commits up to 19 Aug 2018
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
5 years ago
David Cernat
0339958e21
[General] Rename Log class into TimedLog
5 years ago
Alexei Dobrohotov
cec9e25902
Fix changelog
5 years ago
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
...
Fix jumping mechanics framerate dependency (bug #4991 )
5 years ago
Andrei Kortunov
b58c632c20
Merge pull request #2502 from akortunov/master
...
Optimize custom bones search visitor
5 years ago
Andrei Kortunov
fe71ce9cb2
Optimize custom bones search visitor
5 years ago
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
...
Sneaking consistency fixes (bug #5103 )
5 years ago
Andrei Kortunov
661d11c83e
Merge pull request #2465 from Capostrophic/duration
...
Human-readable light source duration (feature #5091 )
5 years ago
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
...
Rewrite messed up playerlooking switch handling (bug #5078 )
5 years ago
Andrei Kortunov
f5d4642529
Merge pull request #2501 from Capostrophic/colorcode
...
Escape number signs in object names for tooltips
5 years ago
capostrophic
e5331aab28
Escape number signs in object names for tooltips
5 years ago
Alexei Dobrohotov
ee5b81470c
Merge pull request #2500 from elsid/horker_evade_stuck
...
Use 3d coordinates to detect stuck (bug #5127 )
5 years ago
elsid
ad05de44ae
Use 3d coordinates to detect stuck
...
To able water and flying creatures move to player going up or down.
5 years ago
elsid
7b94183d83
Revert "Take in account actor half extents for obstacle check"
...
This reverts commit 5434e92437
.
5 years ago
Andrei Kortunov
f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
...
Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
Andrei Kortunov
ca724d45a1
Merge pull request #2498 from akortunov/master
...
[Regression] inject bones for NPC's with custom animation models
5 years ago
Andrei Kortunov
6156ab45de
[Regression] inject bones for NPC's with custom animation models
5 years ago
Alexei Dobrohotov
1eac6f67db
Merge pull request #2496 from Capostrophic/reverb
...
Change the default reverb preset to improve underwater FX transition
5 years ago
Andrei Kortunov
ac2cd544dc
Merge pull request #2497 from akortunov/master
...
[Regression] restore ammo inventory sounds
5 years ago
Andrei Kortunov
0afb142b8e
[Regression] restore ammo inventory sounds
5 years ago
capostrophic
99710e8f55
Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
Alexei Dobrohotov
38042bb49f
Merge pull request #2492 from akortunov/lock
...
Use a common doors rotation code in the "lock" command handler
5 years ago
Andrei Kortunov
f713daf7df
Merge pull request #2491 from Capostrophic/nipalette
...
Implement NiPalette support (feature #4882 )
5 years ago
Andrei Kortunov
786a6c6d42
Use a common doors rotation code in the "lock" command handler
5 years ago
capostrophic
9c7474f88c
Implement NiPalette support (feature #4882 )
5 years ago
capostrophic
f779529cab
Change the default reverb preset to improve underwater FX transition
5 years ago
Chris Djali
043231737d
Merge pull request #2495 from Capostrophic/clamp
...
Fix non-tiling textures clamp mode (bug #5137 )
5 years ago
capostrophic
efa463af8f
Fix non-tiling textures clamp mode (bug #5137 )
5 years ago
David Cernat
ab93b5ddc5
[General] Use PlayerItemUse packets when using items through quick keys
5 years ago
elsid
c32872fb16
Open door when it is on the way to a next path point
5 years ago
Andrei Kortunov
3a88620a43
Merge pull request #2493 from elsid/navigator_update_rotated_objects
...
Update rotated world objects in navigator
5 years ago
elsid
4d86bf3bf2
Update rotated world objects in navigator
5 years ago
David Cernat
ae5200cbb2
[General] Implement light records for RecordDynamic packets
5 years ago
Alexei Dobrohotov
17991164e4
Merge pull request #2489 from ArgonianAccount/class-quiz
...
Class quiz fixes
5 years ago
David Cernat
6160293e86
[Client] Don't clear placeholder summons in CastSpell::inflict()
5 years ago
Andrei Kortunov
deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
...
Use up-to-date magic effects for GetEffect (bug #3894 )
5 years ago
Andrei Kortunov
d4a8023e1a
Merge pull request #2485 from Capostrophic/lighting
...
Add support for QuadraticMethod/LinearMethod setup (bug #4965 , continuation)
5 years ago
Andrei Kortunov
fe0791d34b
Merge pull request #2486 from Capostrophic/flicker
...
Rewrite flickering/pulsing to work like vanilla (bug #4952 )
5 years ago
capostrophic
62fd2d47a5
Rewrite flickering/pulsing to work more like vanilla (bug #4952 )
5 years ago
ArgonianAccount
53facf7baa
Class quiz fixes
5 years ago
Alexei Dobrohotov
e10bbea7c0
Revert 3.4-breaking 8b1ed6c
5 years ago
Alexei Dobrohotov
5640a305e2
Merge pull request #2487 from akortunov/arrows
...
Corrections for extended weapon animations feature
5 years ago
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
5 years ago
Alexei Dobrohotov
b7d841deb2
Merge pull request #2488 from mp3butcher/patch-13
...
fix Sunglare bug with osg 3.6
5 years ago
Julien Valentin
8b1ed6c357
fix Sunglare bug with osg 3.6
5 years ago
Alexei Dobrohotov
3668473d6d
Fix comment
5 years ago
Alexei Dobrohotov
eaedf34975
Fix ventriloquism
5 years ago
capostrophic
c0d5cbdc8b
Add support for QuadraticMethod/LinearMethod setup (bug #4965 )
5 years ago
Andrei Kortunov
75fc57d1d3
Merge pull request #2483 from akortunov/master
...
Revert "Do not use a separate GlowUpdater for every arrow in quiver"
5 years ago
Andrei Kortunov
1f7d2f8da0
Revert "Do not use a separate GlowUpdater for every arrow in quiver"
...
This reverts commit b7c214b1bc
.
5 years ago
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
...
Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
5 years ago
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
...
Refactor weapon types behaviour
5 years ago
capostrophic
26f59e47db
Improve readability
5 years ago
Andrei Kortunov
9355881abc
Merge pull request #2481 from Capostrophic/nitristrips
...
Handle NiTriStrips (feature #5121 )
5 years ago
Andrei Kortunov
196f8451b2
Merge pull request #2456 from Capostrophic/spells
...
Make sure getSpellSuccessChance() checks mana when necessary (bug #5112 )
5 years ago
capostrophic
a9c4b18d38
Make sure cast chance checks mana when necessary (bug #5112 )
5 years ago
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
...
Vanilla-friendly ranged crits (bug #5067 )
5 years ago
Andrei Kortunov
fcd6e915d4
Fallback for long animation groups
5 years ago
Andrei Kortunov
123ca175c8
Fallback for short weapon groups
5 years ago
Andrei Kortunov
afaff8231d
Use the Weapon Bone as fallback
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
...
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Alexei Dobrohotov
25dc06db73
Merge pull request #2482 from akortunov/arrows
...
Update weapon state when we cancel attack animation
5 years ago
Andrei Kortunov
07cf93f4db
Update weapon state when we cancel attack animation (bug #5124 )
5 years ago
capostrophic
9e93c9ecd2
Fix multiple-strip NiTriStrips loading
5 years ago
capostrophic
fa910299d0
Update changelog
5 years ago
capostrophic
93f73fe87b
Fix comparison
5 years ago
capostrophic
7fc3153f62
Reduce code duplication further
5 years ago
capostrophic
91efdf18a9
Reduce Bullet part code duplication
5 years ago
capostrophic
ed154f0e2c
Fix typo and replace failsave with an assert
5 years ago
capostrophic
7cc70ffb50
Reduce skinned shape code duplication
5 years ago
capostrophic
bd6c455fd4
Reduce code duplication for non-skinned shapes
5 years ago
capostrophic
b4f54651f8
Make sure strips have valid size
5 years ago
capostrophic
6599a28ecf
Generate collision shape based on NiTriStrips
5 years ago
capostrophic
adb06913f7
Add basic NiTriStrips rendering (no physics yet)
5 years ago
capostrophic
8efbdeaa57
Load NiTriStrips/NiTriStripsData (don't do anything yet)
5 years ago
Alexei Dobrohotov
e524771b40
Merge pull request #2478 from Capostrophic/path
...
[Regression] Make sure local path includes trailing slash
5 years ago
capostrophic
7b6af4a893
Make sure local path includes trailing slash
...
Launcher assumes it does
5 years ago
David Cernat
1d09763bad
[Client] Allow blanking out the enchantment IDs of records using a base
5 years ago
Andrei Kortunov
e03e4495e6
Merge pull request #2472 from Capostrophic/recastdemo
...
Purge unnecessary recast stuff
5 years ago
Alexei Dobrohotov
ed364a1e29
Merge pull request #2476 from akortunov/arrows
...
Use magic glow for enchanted arrows
5 years ago
Alexei Dobrohotov
b156be0209
Merge pull request #2477 from Assumeru/script-respawn
...
Add script for respawned creatures and NPCs with refcount 0 fixes #5123
5 years ago
unknown
ff41302c69
Add changelog entry
5 years ago
Andrei Kortunov
b7c214b1bc
Do not use a separate GlowUpdater for every arrow in quiver
5 years ago
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
5 years ago
unknown
2a53f6bc3e
Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn
5 years ago
David Cernat
14af0be657
[General] Include AI alarm & flee for creatures/NPCs in RecordDynamic
5 years ago
David Cernat
ef432d1419
[General] Include AI services for creatures/NPCs in RecordDynamic
5 years ago
Andrei Kortunov
1eed511b4e
Use enchanted glow for pulled arrows
5 years ago
Andrei Kortunov
4c92f0c4e1
Move getEnchantmentColor() from Animation to Class
5 years ago
unknown
6baa5da6c9
Fix scripts not executing on respawn
5 years ago
Andrei Kortunov
06ba80e19b
Merge pull request #2469 from Capostrophic/instant
...
Apply instant effects of permanent spells in AddSpell immediately (bug #5055 )
5 years ago
capostrophic
cac05ef826
Sneaking consistency fixes (bug #5103 )
...
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
Andrei Kortunov
ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
...
Ignore on-strike enchanted projectile charge (#5104 )
5 years ago
Andrei Kortunov
b7024c751f
Merge pull request #2471 from Capostrophic/undefined
...
Prevent front() and operator[] from causing undefined behavior (bug #5118 )
5 years ago
capostrophic
1f3740225b
Purge unnecessary recast stuff
5 years ago
David Cernat
18e2a14645
[General] Implement tool-related records for RecordDynamic packets
5 years ago
capostrophic
6928adcee1
Prevent front() and operator[] from causing undefined behavior
5 years ago
Alexei Dobrohotov
4d4a21ff09
Merge pull request #2460 from Capostrophic/swim
...
Don't force-trace down swimming actors (bug #5089 )
5 years ago
Alexei Dobrohotov
b3fe85fb6d
Merge pull request #2324 from elsid/aiwander_navmesh
...
Use navmesh for AiWander
5 years ago
Alexei Dobrohotov
793016f163
Merge branch 'controller-bindings' into 'master'
...
Allow user controller bindings
See merge request OpenMW/openmw!135
5 years ago
Alex Rice
e7ae7a8ca6
Allow user controller bindings
5 years ago
elsid
6c46d929c2
Build path to first pathgrid node by navmesh
5 years ago
elsid
f684c90932
Make angular velocity depending on actor speed
...
To avoid moving in circles for actors with high speed.
5 years ago
David Cernat
4100d93dea
[General] Implement ingredient records for RecordDynamic packets
5 years ago
capostrophic
82ac99ec56
Apply instant FX in AddSpell immediately (bug #5055 )
5 years ago
capostrophic
f8c07ca9dc
Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
5 years ago
capostrophic
e9c71a3808
Ignore on-strike enchanted projectile charge ( #5104 )
5 years ago
Alexei Dobrohotov
56c9c72bc7
Merge pull request #2459 from Capostrophic/fight
...
Don't clamp semi-final actor fight rating to 0 (bug #5105 )
5 years ago
capostrophic
ff133bd740
Don't clamp final actor fight rating to 0 (bug #5105 )
...
Fix werewolf aggro distance
5 years ago
Alexei Dobrohotov
3d5d5d8b44
Merge pull request #2454 from Capostrophic/modregion
...
Ignore an extra number argument in ModRegion (bug #5110 )
5 years ago
David Cernat
300cef0073
[Server] Allow setting of container record flags in SetRecordFlags()
5 years ago
capostrophic
168e5050bb
Ignore an extra number argument in ModRegion (bug #5110 )
5 years ago
Alexei Dobrohotov
3f2b63122d
Merge pull request #2467 from Capostrophic/stream
...
[Regression] Editor: Avoid locale-related settings parsing issues
5 years ago
Alexei Dobrohotov
3a0f893f53
Merge pull request #2468 from elsid/aitravel_fastforward_fix
...
Reset path after AiTravel is fast forwarded (bug #5037 )
5 years ago
elsid
4ad04a28f9
Reset path after AiTravel is fast forwarded
...
Otherwise actor will keep going to the first path point that may be
unreachable.
5 years ago
David Cernat
0189d19d14
[Server] Clear new types of records in ClearRecords()
5 years ago
Alexei Dobrohotov
1fdc5151ca
Merge branch '5055fix' into 'master'
...
Fix Non-swimming enemies entering water if player is water walking (bug #5099 )
See merge request OpenMW/openmw!136
5 years ago
Artem Nykolenko
610e87cb24
Fix Non-swimming enemies entering water if player is water walking (bug #5099 )
5 years ago
Andrei Kortunov
264a769827
Merge pull request #2466 from Capostrophic/doll
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[Regression] Avoid confusing inventory doll with player in non-uniform scaling
5 years ago
capostrophic
5341ca4e22
[Regression] Avoid locale-related conversion issues in editor
5 years ago
David Cernat
247d2fad30
[General] Implement activator & static records for RecordDynamic packets
5 years ago
capostrophic
2affb8ed63
Human-readable light source duration (feature #5091 )
5 years ago
Alexei Dobrohotov
1a2f51ef6f
Merge pull request #2415 from Assumeru/unix-console
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Unix console hotkeys
5 years ago
capostrophic
dcbe76d888
[Regression] Avoid confusing inventory doll with player
5 years ago
capostrophic
e2496af5c5
Vanilla-friendly ranged crits (bug #5067 )
5 years ago
capostrophic
e7ec27e45d
Use up-to-date magic effects for GetEffect (bug #3894 )
5 years ago
capostrophic
6fe429c4e8
Don't force-trace down swimming actors (bug #5089 )
5 years ago
capostrophic
15bf05215e
Revert questionable input manager decisions
...
Remove Options Menu shortcut
Revert to more pleasant 0.45.0 Escape behavior
Re-enable keyboard GUI arrow conversion feature
Remove gamepad button release handling
5 years ago
Capostrophic
4e54ed86b3
Fix jumping mechanics framerate dependency (bug #4991 )
5 years ago
Capostrophic
0b074f2211
Rewrite messed up playerlooking switch handling (bug #5078 )
5 years ago
Alexei Dobrohotov
cad4ba0423
Merge branch 'unity_fix' into 'master'
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Fix build with `OPENMW_UNITY_BUILD` enabled
See merge request OpenMW/openmw!132
5 years ago
Grigory
28e54c25ee
Add -DMYGUI_DONT_REPLACE_NULLPTR
5 years ago
AnyOldName3
d460e407ab
Merge branch 'framelimit' into 'master'
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Default framelimit
See merge request OpenMW/openmw!54
5 years ago
wang ryu
d4ec446141
default framelimit
5 years ago
David Cernat
e9336e53fc
[General] Implement container and door records for RecordDynamic packets
5 years ago
David Cernat
4183373f53
[General] Update credits
5 years ago
Alexei Dobrohotov
facbb2e0db
[Regression] Make sure unloaded objects can be opened
5 years ago
David Cernat
ef68a72ba6
[General] Set hasCellData to true for PacketConsoleCommand
5 years ago
Chris Djali
576285573b
Merge pull request #2404 from Capostrophic/framerate
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Make framerate limit configurable in the launcher
5 years ago
Andrei Kortunov
69277b52d0
Merge pull request #2451 from Capostrophic/sounds
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Fix combat sound inconsistencies (bugs #5092 , #5093 )
5 years ago
Andrei Kortunov
914b28c35a
Merge branch 'master' into 'master'
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Issue#4276: Character window resizing
See merge request OpenMW/openmw!128
5 years ago
David Cernat
1b1ce1b27a
[General] Change version to 0.7.1
5 years ago
Artem Nykolenko
d996b565a5
Improve character window resizing (bug #4276 )
5 years ago
Alexei Dobrohotov
6cad48b1ad
Update changelog
5 years ago
Alexei Dobrohotov
29ebfe709e
Play 'Hand To Hand Hit' only for fatigue damage (bug #5093 )
5 years ago
Alexei Dobrohotov
65ee420ab9
Only play on-strike failure sound on the player (bug #5092 )
5 years ago
Evil Eye
fb9b4a79c1
Update changelog
5 years ago
Alexei Dobrohotov
366906ac51
Fix paralyzed actors' death animations
5 years ago
Andrei Kortunov
98847333c1
Merge pull request #2443 from 8-j/patch-1
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Extended.rst: Fix inexistent animation key: `open` -> `start`
5 years ago
8-j
44a01303ed
Extended.rst: Fix inexistent animation key: `open` -> `start`
5 years ago
Alexei Dobrohotov
fe52bee41d
Merge branch 'master' into 'master'
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Fixes Albemic typo in OpenMW-CS
See merge request OpenMW/openmw!133
5 years ago
Alexei Dobrohotov
010cd4987d
Merge branch 'fixbuild' into 'master'
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Use pathconf() to determine the maximum path length
See merge request OpenMW/openmw!134
5 years ago
fredzio
ca7ac30f6d
Use the POSIX pathconf(2) to determine the maximum path length.
...
It fixes build on BSD platforms where PATH_MAX is defined in
<sys/syslimits.h> vs <linux/limits.h> on Linux.
5 years ago
nalal
7316c8aafd
Added functionality for TES3MP server to catch system signals
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This should permit the TES3MP server to catch when a "SIGTERM"(Standard program stop) or "SIGINT"(Ctrl+C) is sent to the process and allow that to initiate the standard shutdown procedure by halting the networking loop peacefully.
5 years ago
Axel Vestin
c0f66ac70c
Fixes Albemic typo in OpenMW-CS
5 years ago
Andrei Kortunov
240f76e822
Merge pull request #2440 from jlaumon/sound_crash_fix
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Fixed crash with sound disabled (bug #4600 )
5 years ago
jeremy
940625b138
Update CHANGELOG.md
5 years ago
jeremy
962462c1c5
Removed unnecessary calls to stopSound3D
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playSound3D (the one taking a ptr) already stops the sound if it's playing.
5 years ago
jeremy
c8c06ceee9
Fixed SoundManager::stopSound when output is not initialized (bug #4600 probably)
5 years ago
Alexei Dobrohotov
e4c596adf8
Fix CI builds (attempt №2)
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Gosh darn dem tabs
5 years ago
Alexei Dobrohotov
e4e513c5dc
Fix CI builds
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Apparently the only tab characters are in this file.
5 years ago
Evil Eye
cb4664b31b
Remove arrow key behaviour as it's in MyGUI now
5 years ago
Evil Eye
405c556ce9
Merge branch 'master' of https://github.com/OpenMW/openmw into unix-console
5 years ago
Alexei Dobrohotov
648dc7db26
Merge branch 'issue-4202' into 'master'
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Issue #4202 : Open .omwaddon files without needing to open openmw-cs first.
See merge request OpenMW/openmw!86
5 years ago
Nat Meo
bcc5142b32
Issue #4202 : Open .omwaddon files without needing to open openmw-cs first.
5 years ago
Alexei Dobrohotov
8a463b30d6
Update changelog
5 years ago
Alexei Dobrohotov
1b712f4359
Merge branch '5046-GamepadCursorSpeed' into 'master'
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Adding option for cursor speed when using gamepad
Closes #5046
See merge request OpenMW/openmw!130
5 years ago
Justin Ivany
643f259cbf
Adding option for cursor speed when using gamepad
5 years ago
Alexei Dobrohotov
31b3fcc07e
Merge branch 'utopium-issue-5005' into 'master'
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Issue #5005 : Editor : Instance window via Scene window
See merge request OpenMW/openmw!112
5 years ago
Nat Meo
af1e5e01b4
Issue #5005 : Instance window via Scene window
5 years ago
Alexei Dobrohotov
4b9a5a289d
Merge branch '5082-Scroll-with-controller' into 'master'
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Fix scrolling with controller on gui
Closes #5082
See merge request OpenMW/openmw!131
5 years ago
Justin Ivany
49f2615d2b
Fix scrolling with controller on gui
5 years ago
AnyOldName3
bb72ed9744
Merge branch '9' into 'master'
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IMPORTANT!! racingcrashfix #4766
See merge request OpenMW/openmw!119
5 years ago
Alexei Dobrohotov
4d5debafdf
Merge branch 'seekable-membuf' into 'master'
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Make in-memory buffers seekable to fix fog of war
See merge request OpenMW/openmw!129
5 years ago
AnyOldName3
8a6a8086da
Make in-memory buffers seekable to fix fog of war
5 years ago
Alexei Dobrohotov
9dfee1dfe2
Fix invisibility/chameleon alpha (thanks Hrnchamd)
5 years ago
Alexei Dobrohotov
19dc01232c
Fix CenterOnCell target rotation
5 years ago
Andrei Kortunov
0bbb3788fe
Merge pull request #2437 from Capostrophic/hello
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Disallow paralyzed actors to greet the player (bug #5074 )
5 years ago
Capostrophic
b8afe14206
Disallow paralyzed actors to greet the player (bug #5074 )
5 years ago
Andrei Kortunov
633b8e26ad
Merge pull request #2436 from Capostrophic/enchanting
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Correct cast style behavior when there's no item picked (bug #5075 )
5 years ago
Andrei Kortunov
6e7cc4c335
Merge pull request #2435 from Capostrophic/combat
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Disallow actors to start combat with themselves (bug #3550 )
5 years ago
Capostrophic
cbb22f0f63
Correct cast style behavior when there's no object (bug #5075 )
5 years ago
Capostrophic
453068cc7d
Disallow actors to start combat with themselves (bug #3550 )
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Allow creatures to play initial attack dialogue
Don't add combat package to dead actors
5 years ago
Alexei Dobrohotov
1de0d1712a
Merge pull request #2422 from Capostrophic/shadow
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Make sure "Tri Shadow"-named shapes aren't visible (bug #5063 )
5 years ago
Alexei Dobrohotov
3cbe4ab85d
Fix idlestorm blend mask (bugs #4240 , #5071 )
5 years ago
Capostrophic
dfb852cbb0
Improve Boost apologia
5 years ago
Capostrophic
9502e9f3f7
Disable FPS limit spinbox by default and set the maximum to 1000
...
Make window border and framerate limit labels consistent with other labels
5 years ago
Capostrophic
b87b29eeb0
Make framerate limit configurable in the launcher
5 years ago
Capostrophic
49c691d00a
Make settings manager locale-independent again
5 years ago
Capostrophic
e06178bf0f
Make sure shadow shapes aren't visible (bug #5063 )
5 years ago
Alexei Dobrohotov
42f094fa7a
Merge pull request #2432 from Assumeru/master
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Fix #4665
5 years ago
unknown
d9439389e6
fix #4665
5 years ago
Andrei Kortunov
b9a1e4d796
Merge pull request #2425 from Capostrophic/esm
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Signedness fixes
5 years ago
Andrei Kortunov
9e3d1a0e4e
Merge pull request #2431 from Capostrophic/shield
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Make unarmed creature attacks affect shield condition again (bug #5069 )
5 years ago
Capostrophic
df89c6b6ce
Make unarmed creature attacks affect shield condition again (bug #5069 )
5 years ago
Alexei Dobrohotov
f984f61055
Ignore any fourth AITravel argument for now
5 years ago
Capostrophic
3aa65273c5
Signedness fixes
5 years ago
Alexei Dobrohotov
256050376c
Merge pull request #2424 from Assumeru/master
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Fix builds against MyGUI master
5 years ago
Evil Eye
698c90b3ee
fix builds against MyGUI master
5 years ago
Alexei Dobrohotov
8d1cad8462
Merge branch 'master' into 'master'
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Fixes issue with magic visual effects (bug #5060 )
See merge request OpenMW/openmw!125
5 years ago
Alexander Perepechko
19b0b056e5
Remove spell FX and VFX after playing the death animation (bug #5060 )
5 years ago
Andrei Kortunov
b66c437700
Merge pull request #2419 from Capostrophic/lod
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Optimizer: Only merge pure osg::Groups
5 years ago
Andrei Kortunov
4fcbc1c96b
Merge pull request #2391 from Capostrophic/contentselector
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Content selector: don't add file namesakes (bug #2395 )
5 years ago
Andrei Kortunov
dcf03f6785
Merge pull request #2416 from Capostrophic/cast
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Make Player->Cast select the spell instead (bug #5056 )
5 years ago
Andrei Kortunov
a62b6910ba
Merge pull request #2411 from Capostrophic/fader
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Make sure fade operations properly end (bug #4639 )
5 years ago
Andrei Kortunov
217e32a6e1
Merge pull request #2420 from akortunov/master
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Add a changelog entry about cell transitions
5 years ago
Andrei Kortunov
347b1e58a1
Add a changelog entry about cell transitions
5 years ago
Alexei Dobrohotov
bc79213a66
Merge pull request #2418 from Capostrophic/focus
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Partially revert "Get rid of redundant setKeyFocusWidget() method"
5 years ago
Capostrophic
6622e36226
Only merge pure osg::Groups in the optimizer
5 years ago
Andrei Kortunov
747b5fbc98
Merge pull request #2417 from Capostrophic/switchnode
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Use NiSwitchNode initial index field
5 years ago
Capostrophic
56539fee4f
Partially revert "Get rid of redundant setKeyFocusWidget() method"
5 years ago
Capostrophic
7c8360d0f3
Use NiSwitchNode initial index field
5 years ago
Capostrophic
295ee11063
Make Player->Cast select the spell instead (bug #5056 )
5 years ago
Alexei Dobrohotov
ef2a7160fa
Fix automovement toggling on "joystick used" flag
5 years ago
Evil Eye
67fb19c2b9
fix deletion when not at end of line and implement ^LEFT and ^RIGHT
5 years ago
Evil Eye
4aca8240e5
implement ^W and ^U in the console
5 years ago
Capostrophic
596dbbe70b
Make sure fade operations properly end (bug #4639 )
5 years ago
Alexei Dobrohotov
ce92b364e6
Merge pull request #2403 from akortunov/crashinfo
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Improve info message about missing GDB
5 years ago
Alexei Dobrohotov
bc0e214cd9
Merge pull request #2325 from akortunov/optimize_terrain
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Optimize the Distant Terrain memory consumption
5 years ago
Alexei Dobrohotov
61db93e7da
Merge pull request #2407 from akortunov/scrollbars
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Add separate textures for scrollbars
5 years ago
Andrei Kortunov
cb4436cd6e
Merge pull request #2412 from Capostrophic/zaxis
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Use 2D distance for fight rating of vertically moving actors (bug #4961 )
5 years ago
Capostrophic
25e52f7dfe
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
5 years ago
bzzt
a730365ea1
Creanup Distant Terrain code
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- Cull terrain in the stock osg::CullVisitor
- Do not compile composite maps for shadow camera
- Do not abuse userdata for composite maps
5 years ago
bzzt
e4ba6ecf15
Do not store a LOD callback in the every QuadTreeNode
5 years ago
bzzt
a61c0aaee1
Do not load height data to the qued tree since we do not need it now
5 years ago
bzzt
ebcf8ca062
Do not store a ViewDataMap in the every QuadTreeNode
5 years ago
bzzt
cb6d27fb12
Use the custom LineSegmentIntersector for QuadTree to simplify traversal
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code
5 years ago
bzzt
ce4e8be9ac
Move traverse methods to the QuadTreeNode
5 years ago
Andrei Kortunov
a02f730a77
Merge pull request #2406 from Capostrophic/invalid
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Erase effects with invalid indices from spells (bug #5050 )
5 years ago
Andrei Kortunov
08716ed330
Merge pull request #2409 from Capostrophic/input
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Correct always run behavior when both a gamepad and a keyboard are used
5 years ago
Andrei Kortunov
995516110e
Merge pull request #2410 from Capostrophic/repairedonme
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"Handle" RepairedOnMe scripting function (feature #4255 )
5 years ago
Capostrophic
b7afb213ae
"Handle" RepairedOnMe scripting function (feature #4255 )
5 years ago
Alexei Dobrohotov
f0640cbb21
Merge pull request #2296 from akortunov/blend
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Optimize blendmap generation
5 years ago
Capostrophic
70635ed1e2
Correct always run behavior when both a gamepad and a keyboard are used
5 years ago
Capostrophic
d98a90194b
Erase effects with invalid indices from spells (bug #5050 )
5 years ago
Andrei Kortunov
2436652181
Merge pull request #2405 from Capostrophic/idlestorm
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Improve face shielding behavior in general case (bug #4240 )
5 years ago
Andrei Kortunov
34fe896f4e
Merge pull request #2400 from Capostrophic/colorcode
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Escape number signs in cell/region names (bug #5047 )
5 years ago
Alexei Dobrohotov
14787b5864
Merge pull request #2408 from akortunov/docs
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Update fonts documentation
5 years ago
Andrei Kortunov
1f42418660
Update fonts documentation
5 years ago
Alexei Dobrohotov
8ebecb7584
Merge branch '7' into 'master'
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fixes pitch black ripples in shadow
See merge request OpenMW/openmw!123
5 years ago
Andrei Kortunov
ae935a8084
Add separate textures for scrollbars (feature #5051 )
5 years ago
bzzt
528cda8032
Prevent layers duplication when a terrain chunk crosses plugin borders
5 years ago
Andrei Kortunov
1da012f6ee
Optimize blendmap generation
5 years ago
Alexei Dobrohotov
5965aa991b
Improve grammar in a warning
5 years ago
Capostrophic
0fcb75fb21
Achieve CHIM and get rid of the loop
5 years ago
Capostrophic
5cd781b3eb
Experimental folder handling rewrite
5 years ago
Capostrophic
2fbed21f83
Avoid a memory leak
5 years ago
Capostrophic
e14ada8f36
Make file name comparison case-insensitive
5 years ago
Capostrophic
ebe5448816
Content selector: drop duplicates of the added file (bug #2395 )
5 years ago
Andrei Kortunov
f1db97fbbd
Improve info message about missing GDB (bug #4341 )
5 years ago
Alexei Dobrohotov
58f8d1ac04
Merge pull request #2402 from akortunov/console
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Make console to do not hide other GUI windows
5 years ago
Capostrophic
e7208bb80e
Improve face shielding behavior in general case (bug #4240 )
5 years ago
bzzt
ffe8bbd2dd
racingcrashfix #4766
5 years ago
bzzt
403171e083
fixes pitch black ripples in shadow
5 years ago
Andrei Kortunov
1ce370e7fa
Make console to do not hide other GUI windows (bug #1515 )
5 years ago
Alexei Dobrohotov
ff7a04c336
Fix paths article link in local openmw.cfg too
5 years ago
Alexei Dobrohotov
883dc2136d
Fix openmw.cfg Paths article link
5 years ago
Alexei Dobrohotov
44a07efc27
Fix trapped soul object verifier warning
5 years ago
Capostrophic
9a19af5b33
Escape number signs in cell/region names (bug #5047 )
5 years ago
Andrei Kortunov
4d292425b3
Merge pull request #2398 from Capostrophic/saydone
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Make SayDone return 1 on the frame speech is started (bug #4879 )
5 years ago
Andrei Kortunov
f9143decc9
Merge pull request #2397 from Capostrophic/gamepad
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Analogue movement fixes
5 years ago
Capostrophic
e095d51999
More queue handling adjustments
5 years ago
Capostrophic
c975dab7c3
Update say sound queue explicitly once per frame
5 years ago
Capostrophic
4c2b694b29
Make SayDone return 1 on the frame speech is started (bug #4879 )
5 years ago
Alexei Dobrohotov
e0fb411fc8
Merge branch '2' into 'master'
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stop making new reflacttetures at intext change
See merge request OpenMW/openmw!116
5 years ago
bzzt
6c310c64d2
stop making new reflacttetures at intext change
5 years ago
Alexei Dobrohotov
97873f9964
Merge pull request #2372 from akortunov/sync
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Fix some thread sync issues
5 years ago
Capostrophic
f271ac255d
Avoid conflicts between gamepad movement and always run setting
5 years ago
Capostrophic
40c1db32bd
Apply analogue speed mult to fatigue loss
5 years ago
Andrei Kortunov
454bae2c43
Make PacketQueue fields atomic to avoid data races (e.g. with ParseThread)
5 years ago
Andrei Kortunov
fae5843347
Setup the ICO settings only once instead of every loading (bug #5025 )
5 years ago
Andrei Kortunov
ab03b9ac1c
Do not sort the Land store every savegame load - it is static anyway (bug #4844 )
5 years ago
Andrei Kortunov
57176ff8d4
Unload viewer and stop background jobs before resources unloading
5 years ago
Andrei Kortunov
7c53b99d31
Avoid possible data race during access to the static local variable
5 years ago
Phillip Andrews
dee72e9430
Make script literal lookup functions safer
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Assert isn't really the right way to range check these, since in theory we could have a malformed compiled script. This should make it safer with zero performance overhead.
5 years ago
Alexei Dobrohotov
7c46102f0c
Merge pull request #2389 from akortunov/fmt
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Introduce a custom format() function
5 years ago
Alexei Dobrohotov
54ee08cb75
Merge pull request #2396 from akortunov/master
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Remove BOM from CPP files
5 years ago
Andrei Kortunov
6832a2fa9a
Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus)
5 years ago
Andrei Kortunov
e679190f31
Introduce a custom format() function to get rid of boost::format() and hackish replace()
5 years ago
Alexei Dobrohotov
0ee73d89f0
Correct selling prices of creature merchants
5 years ago
Alexei Dobrohotov
c66ddea429
Merge pull request #2392 from akortunov/guifixes
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Get ride of some redundant GUI stuff
5 years ago
Andrei Kortunov
70ef87c093
Merge pull request #2393 from akortunov/master
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Fix libpng warning about incorrect profile
5 years ago
Andrei Kortunov
dbd0d83a6b
Fix libpng warning about incorrect profile
5 years ago
Andrei Kortunov
add3b9dcea
Merge pull request #2390 from Capostrophic/launcher
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Launcher: Clone content list button (feature #4784 )
5 years ago
Andrei Kortunov
faf940546b
Get rid of redundant setKeyFocusWidget() method
5 years ago
Andrei Kortunov
675be20a0f
Get rid of redundant ControllerRepeatClick class
5 years ago
Andrei Kortunov
ac8fa54e6e
Get rid of redundant MWScroll class
5 years ago
Alexei Dobrohotov
2c956398c1
Actually fix bug 4938
5 years ago
Andrei Kortunov
01ce8b580d
Merge pull request #2383 from Capostrophic/enchantchance
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Make enchanting make more sense (bug #5038 )
5 years ago
Capostrophic
3f73766304
Make enchanting make more sense (bug #5038 )
5 years ago
Capostrophic
686049679c
Launcher: Clone content list button (feature #4784 )
5 years ago
Andrei Kortunov
7023e86d19
Merge pull request #2388 from Capostrophic/animation
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Hardcode the correct first person sneaking anim speed (bug #4787 )
5 years ago
Andrei Kortunov
316c79fecd
Merge pull request #2387 from Capostrophic/spells
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Don't break GetSpellEffects execution if the spell doesn't exist
5 years ago
Andrei Kortunov
6bf5960b96
Merge pull request #2386 from Capostrophic/waiting
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Exit waiting at the correct time when the player is in air
5 years ago
Capostrophic
1de984364a
Hardcode the correct first person sneaking anim speed (bug #4787 )
5 years ago
Alexei Dobrohotov
3d3e9f373c
Merge pull request #2384 from akortunov/ranks
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Fix RaiseRank/LowerRank script functions
5 years ago
Capostrophic
5f7343ad7f
Don't break GetSpellEffects execution if the spell doesn't exist
5 years ago
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
5 years ago
Capostrophic
272df29a12
Exit waiting at the correct time when the player is in air
5 years ago
Andrei Kortunov
5266520e20
Merge pull request #2378 from Capostrophic/enchanting
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Enchanting window stays open after a failed attempt (feature #5034 )
5 years ago
Capostrophic
485ed903c4
Enchanting window stays open after a failed attempt (feature #5034 )
5 years ago
Andrei Kortunov
5ccf7da17a
Merge pull request #2385 from akortunov/master
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Revert MR !103 and !105
5 years ago
Andrei Kortunov
a79955352f
Revert MR !103 and !105 since they cause issues with dialogue window
5 years ago
Alexei Dobrohotov
fd204fd490
Merge pull request #2382 from Ghostbird/Ghostbird-author
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De-pseudonymise myself on the authors list
5 years ago
Andrei Kortunov
55767eaf7e
Merge pull request #2380 from Capostrophic/faction
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Allow scripted faction leaving using PCLowerRank (feature #5036 )
5 years ago
Gijsbert ter Horst
dc8ce4c708
De-pseudonymise myself on the authors list
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I'm the author of commit 01283f5
and #151 . At that time I was just about to start a new job, and unsure how open-source contributions would be viewed by my boss. Therefore I made the pull request (but stupidly enough not the commit) under a pseudonymous account, which has since been deleted.
In the end my worries were baseless, and I would like to be listed with my full name on the authors list.
5 years ago
Andrei Kortunov
50c87bacea
Merge pull request #2381 from akortunov/warnfix
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Fix an exception during reload when container windows is active
5 years ago
Andrei Kortunov
27737d4258
Fix an exception during reload when container windows is active.
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It is a regression in the animated containers feature.
5 years ago
Alexei Dobrohotov
bb0c989f87
Clear expelled status when leaving faction
5 years ago
Alexei Dobrohotov
d37cb871d6
Fix last-minute typo
5 years ago
Capostrophic
555e43855d
Allow scripted faction leaving using PCLowerRank (feature #5036 )
5 years ago
Alexei Dobrohotov
8920b34b75
Merge pull request #2379 from akortunov/shaders
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Fix a regression with variable declarations in water shader
5 years ago
Andrei Kortunov
1c545c8f6d
Fix a regression with variable declarations in water shader
5 years ago
Andrei Kortunov
004da85533
Merge pull request #2377 from Capostrophic/armor
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Armor mitigation tweaks (feature #5033 )
5 years ago
Capostrophic
144b1b9b06
Magic armor mitigation for creatures (feature #5033 )
5 years ago
Capostrophic
c67eb6d9db
Drop bogus accounting for armor rating from weapon priority
5 years ago
Alexei Dobrohotov
4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
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Minor water shader fixes
5 years ago
Andrei Kortunov
4af9315672
Merge pull request #2376 from Capostrophic/getweapontype
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GetWeaponType returns -2 for picks and -3 for probes (feature #5031 )
5 years ago
Capostrophic
62482657fc
GetWeaponType returns -2 for picks and -3 for probes (feature #5031 )
5 years ago
Alexei Dobrohotov
0cea76c684
Merge pull request #2375 from akortunov/warnfix
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Do not copy pointers during iteration
5 years ago
Andrei Kortunov
ef4042703d
Merge pull request #2373 from Capostrophic/barter
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Make offered price caps barter-specific (bug #5028 )
5 years ago
Andrei Kortunov
9ba6f5f36c
Do not copy pointers during iteration
5 years ago
Alexei Dobrohotov
1444ef6f43
Merge pull request #2298 from akortunov/optimize
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Do not allocate eight dummy LightStateAttribute's for every stateset
5 years ago
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
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Do not re-render maps for all active cells during cell transitions
5 years ago
Alexei Dobrohotov
41a50d8ff7
Merge branch 'fix-paths.rst' into 'master'
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Correct Windows paths in paths.rst to work for all valid configurations
See merge request OpenMW/openmw!107
5 years ago
Andrei Kortunov
44430d9a6f
Merge pull request #2374 from akortunov/docs
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Correct documentation about animated containers
5 years ago
Andrei Kortunov
31546ef996
Correct documentation about animated containers
5 years ago
Alexei Dobrohotov
fa4bd406a3
Merge branch 'dialogue-ptr-fix' into 'master'
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Fix MR !103 breaking of dialogue with actors with no greetings
See merge request OpenMW/openmw!105
5 years ago
Phillip A
c4d5203e14
Fix MR !103 breaking of dialogue with actors with no greetings
5 years ago
AnyOldName3
74a93702df
Correct Windows paths in paths.rst to work for all valid configurations
5 years ago
Capostrophic
9d191055bf
Make offered price caps barter-specific (bug #5028 )
5 years ago
Bret Curtis
e0af6532ec
Merge pull request #2371 from Capostrophic/sneak
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Don't toggle sneaking when controls are disabled
5 years ago
Alexei Dobrohotov
5a37cb6f73
Merge branch 'ingredients_magnitude' into 'master'
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Do not show magnitude for ingredients
See merge request OpenMW/openmw!104
5 years ago
Frederic Chardon
6619150b23
Do not show magnitude for ingredients
5 years ago
Alexei Dobrohotov
310e19d47f
Merge branch 'ptr-fix' into 'master'
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Make sure pointers are set before GUI windows are brought up
See merge request OpenMW/openmw!103
5 years ago
Phillip Andrews
a481d2dc1a
Make sure pointers are set before GUI windows are brought up
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This most noticiably fixes an issue when resting in a bed while levitating.
5 years ago
Alexei Dobrohotov
1d12d778ea
Merge pull request #2370 from akortunov/herbalism
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Container search tweaks
5 years ago
Capostrophic
4787e6b9a7
Don't toggle sneaking while controls are disabled
5 years ago
Andrei Kortunov
7214f24f5c
Ignore containers, when we search for owner
5 years ago
Andrei Kortunov
abe1009e98
Do not resolve container's content during search
5 years ago
Andrei Kortunov
f49ca98c8c
Merge pull request #2369 from Capostrophic/magiceffect
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Support negative effect magnitude in spell/ingredient/potion tooltips (bug #5018 )
5 years ago
Capostrophic
cb9d16cf5f
Support negative effect magnitude in spell/ingredient/potion tooltips
5 years ago
Andrei Kortunov
30ea2a2063
Merge pull request #2368 from Capostrophic/teleport
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Avoid using null pointer for player's cell in moveObjectImp
5 years ago
Capostrophic
458c0bba41
Avoid using null pointer for player's cell in moveObjectImp
5 years ago
Andrei Kortunov
af8a865bab
Merge pull request #2367 from akortunov/docs
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Add a documentation for extended settings
5 years ago
Andrei Kortunov
d1e6d1c6d8
Add a documentation for extended settings
5 years ago
Andrei Kortunov
8754db2898
Merge pull request #2366 from Capostrophic/birthsign
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Fix spell deletion for characters without a birthsign
5 years ago
Capostrophic
3add9765c3
Fix spell deletion for character without a birthsign
5 years ago
Alexei Dobrohotov
15142a608d
Merge pull request #2344 from xyzz/delete-spell
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Add a button to delete spells from spellwindow
5 years ago
Alexei Dobrohotov
acae586765
Merge pull request #2365 from akortunov/guifixes
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Refactor Settings::Manager::apply()
5 years ago
Andrei Kortunov
4f42fe5595
Refactor Settings::Manager::apply()
5 years ago
Alexei Dobrohotov
e4ef7e8d3f
Merge pull request #2355 from akortunov/transparency
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Use the StateSetUpdater to modify alpha for Animation objects
5 years ago
Alexei Dobrohotov
1bfe0e43af
Merge pull request #2360 from akortunov/guifixes
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Do not track resolution settings changes in the InputManager
5 years ago
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
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Allow to maximize windows via Shift + Double Click
5 years ago
Alexei Dobrohotov
a737935748
Merge pull request #2363 from akortunov/herbalism
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Additional herbalism-related tweaks
5 years ago
Andrei Kortunov
c91d1e7394
Ignore containers without resolved content for Detect spells
5 years ago
Andrei Kortunov
29cfd2c583
Do not respawn container if player did not touch it
5 years ago
Andrei Kortunov
c01153569d
Add missing Organic flag check for herbalism
5 years ago
Alexei Dobrohotov
4f74d09179
Handle GetAngle axis more gracefully too
5 years ago
Alexei Dobrohotov
6aef52931f
Merge pull request #2166 from akortunov/distant_slider
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Rework the viewing distance slider
5 years ago
Alexei Dobrohotov
74112976b2
Merge pull request #2085 from akortunov/herbalism
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Native graphics herbalism support
5 years ago
Alexei Dobrohotov
12fef2237d
Merge pull request #2362 from akortunov/launcher-icon
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Replace the openmw-plugin.png icon for launcher
5 years ago
Andrei Kortunov
16026ec940
Replace the openmw-plugin.png icon for launcher
5 years ago
Andrei Kortunov
4513c5516c
Increase the viewing distance cap in the slider when the Distant Terrain is enabled
5 years ago
Andrei Kortunov
5876a417c3
Use the StateSetUpdater to modify alpha for Animation objects (bug #5001 )
5 years ago
Andrei Kortunov
ed859c41be
Merge pull request #2353 from Capostrophic/drop
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Make Drop behavior closer to vanilla (bug #4999 )
5 years ago
Andrei Kortunov
7ce07e9202
Merge pull request #2345 from Capostrophic/scripting
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More argument usage corrections
5 years ago
Alexei Dobrohotov
f194a95522
Merge pull request #2361 from xyzz/android-paths
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Clean up androidpath
5 years ago
Ilya Zhuravlev
2e1ac51203
Clean up androidpath
5 years ago
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
5 years ago
Capostrophic
3c18079c14
Handle invalid instruction axis more gracefully
5 years ago
Capostrophic
95751ba671
Ignore extra numerical arguments for ForceGreeting, Position(Cell), PlaceItem(Cell)
5 years ago
Capostrophic
05727f2bcd
Ignore string arguments for AITravel, GetDynamic, LowerRank, RaiseRank
5 years ago
Andrei Kortunov
0cd8d4b842
Do not track resolution settings changes in the InputManager (bug #4902 )
5 years ago
Bret Curtis
05ee769518
Merge pull request #2357 from Capostrophic/overflow
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Editor: Don't accept overflowing input in NPC fields
5 years ago
Bret Curtis
f7af193059
Merge pull request #2358 from xyzz/fix-resolution
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engine: fix window creation when SDL returns different-sized window
5 years ago
Bret Curtis
4f7d7fc000
Merge pull request #2359 from Capostrophic/shaders
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Shader adjustments
5 years ago
Andrei Kortunov
c5ac580e74
Allow to maximize windows via Shift + Double Click (feature #3999 )
5 years ago
Capostrophic
e49232074b
Shader adjustments
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Clamp directional per-vertex diffuse lighting
Simplify vectors
5 years ago
Ilya Zhuravlev
1d02c1ef37
engine: fix window creation when SDL returns different-sized window
5 years ago
Capostrophic
548d336933
Editor: Don't accept overflowing input in NPC fields
5 years ago
Capostrophic
b42f981200
Make Drop and soulgem instruction behavior closer to vanilla (bug #4999 )
5 years ago
Alexei Dobrohotov
c3cebbfaf6
Merge pull request #2356 from akortunov/animfix
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Do not use the xbase_anim.kf as a fallback for werewolves
5 years ago
Andrei Kortunov
c3fdccac1f
Do not use the xbase_anim.kf as a fallback for werewolves (bug #5004 )
5 years ago
Andrei Kortunov
0bec84342c
Merge pull request #2346 from Capostrophic/shaders
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Make sure forcePPL and clamp are defined in the editor
5 years ago
Capostrophic
05d94d35f9
Make disabled shadow defines map static
5 years ago
Capostrophic
9f9b7cb0ae
Init shadow defines in the editor too for a good measure
5 years ago
Capostrophic
158f4e23cb
Make sure forcePPL and clamp are defined in the editor
5 years ago
Andrei Kortunov
8d489793a9
Merge pull request #2354 from xyzz/android-cpp
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Switch android_main to cpp
5 years ago
Ilya Zhuravlev
16d2db8492
android: remove unused file
5 years ago
Ilya Zhuravlev
7865ffa1a7
android: Switch to C++
5 years ago
Alexei Dobrohotov
70421819b2
Update changelog
5 years ago
Alexei Dobrohotov
05d3208133
Merge pull request #2352 from akortunov/animfix
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Improve reset of idle animations
5 years ago
Andrei Kortunov
c610a58cf0
Improve reset of idle animations (bug #4847 )
5 years ago
Alexei Dobrohotov
aa54beec38
Merge pull request #2351 from akortunov/aifix
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AI: use a consistent check if a target is hidden
5 years ago
Andrei Kortunov
1832f1759d
AI: use a consistent check if a target is hidden (bug #4920 )
5 years ago
Alexei Dobrohotov
cf85f00045
Merge pull request #2350 from akortunov/guifixes
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Make progress bars close to vanilla
5 years ago
Andrei Kortunov
6e7bdfe329
Make progress bar close to vanilla
5 years ago
Alexei Dobrohotov
b77bd9cf9b
Merge branch 'issue-4971' into 'master'
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Bug #4971 : OpenMW-CS: Make rotations display as degrees instead of radians
See merge request OpenMW/openmw!100
5 years ago
Nat Meo
a3b7a12fe7
Bug #4971 : OpenMW-CS: Make rotations display as degrees instead of radians
5 years ago
Andrei Kortunov
c36a22653f
Merge pull request #2348 from Capostrophic/music
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Increase music crossfade time to 1 second
5 years ago
Capostrophic
6e98cd8eaa
Increase music crossfade time to 1 second
5 years ago
Alexei Dobrohotov
5e405ca679
Merge pull request #2347 from akortunov/pinning
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Make pinnable windows hiding persistent
5 years ago
Andrei Kortunov
8e48493264
Make pinnable windows hiding persistent (feature #4994 )
5 years ago
Ilya Zhuravlev
e057ea171f
spell window: don't manually recalculate edit box width every update
5 years ago
Ilya Zhuravlev
e1ce15efb5
spellwindow: do onWindowResize in ctor after dimensions are set
5 years ago
Ilya Zhuravlev
26ac7412a0
Spell window: dynamically resize the edit box, change delete button caption
5 years ago
Ilya Zhuravlev
2d94fa20d2
spell window layout: make longer to fit russian translation
5 years ago
Ilya Zhuravlev
2ee0b1287b
spellmodel: add a break to getSelectedIndex
5 years ago
Ilya Zhuravlev
04de2fcc54
spell window: Use sDeleteSpell instead of hardcoding string caption
5 years ago
Ilya Zhuravlev
6c96b5653b
Add a button to delete spells from spellwindow
5 years ago
Andrei Kortunov
7941fd6780
Merge branch 'patch-2' into 'master'
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Add support for OpenGLES 3.2
See merge request OpenMW/openmw!93
5 years ago
Andrei Kortunov
28252bb359
Merge branch 'hashRefID' into 'master'
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Remove string copy in CellStore::search
See merge request OpenMW/openmw!77
5 years ago
Andrei Kortunov
610628eb25
Merge pull request #2329 from Capostrophic/options
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Some options shuffling
5 years ago
Capostrophic
8abe92fe41
Don't recover normalise speed setting every frame
5 years ago
Capostrophic
5e9bd743a5
Document some gameplay settings
5 years ago
Capostrophic
34ea9ea813
Add an option to restore MCP-like movement behavior
5 years ago
Capostrophic
c7ac06b960
Always account for every follower travelling
5 years ago
Bret Curtis
a0ef6fee54
Merge pull request #2342 from akortunov/affinity
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[Testing needed] Do not use the CPU affinity of OSG viewer
5 years ago
Andrei Kortunov
95d6a99c7f
Do not use the CPU affinity of OSG viewer (bug #4785 )
5 years ago
Bret Curtis
e0edecf1f2
Merge pull request #2341 from Capostrophic/scripting
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Allow using functions in non-conditional expressions (bug #3725 )
5 years ago
Bret Curtis
b43eb56b7c
Merge pull request #2336 from akortunov/logging
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Use the logging system for compiler errors
5 years ago
Andrei Kortunov
df94bfbf29
Merge pull request #2343 from Capostrophic/vfx
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Tweak object VFX scaling (bug #4989 )
5 years ago
Andrei Kortunov
bd2188a0f8
Use the logging system for compiler errors
5 years ago
Bret Curtis
2cc359a205
Merge pull request #2339 from akortunov/mygui
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Increase required MyGUI version to 3.2.2
5 years ago
Capostrophic
f2638b58c1
Tweak object VFX scaling (bug #4989 )
5 years ago
Alexei Dobrohotov
85076d6bfd
Merge pull request #2340 from akortunov/hitfix
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Fix arguments order for raytracing in the getHitContact()
5 years ago
Capostrophic
3d64a46df2
Allow using functions in non-conditional expressions (bug #3725 )
5 years ago
Andrei Kortunov
9059971a69
Increase required MyGUI version to 3.2.2
5 years ago
Andrei Kortunov
6a01e4cd8a
Fix arguments order for raytracing in the getHitContact() (bug #4990 )
5 years ago
Alexei Dobrohotov
53d704fec8
Merge pull request #2335 from akortunov/guifixes
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Allow to shrink tooltip width to its actual text width
5 years ago
Alexei Dobrohotov
5637b726c7
Merge pull request #2338 from akortunov/changelog
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Add missing changelog entries
5 years ago
Andrei Kortunov
3bea5691ae
Add missing changelog entries
5 years ago
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
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Support all eight possible blood types (feature #4958 )
5 years ago
Alexei Dobrohotov
3e61ef32e7
Merge pull request #2332 from akortunov/particles
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Apply looping particles when adding spell to existing actor
5 years ago
Andrei Kortunov
7e0bf40dbe
Allow to shrink tooltip width to its actual text width (bug #3812 )
5 years ago
Alexei Dobrohotov
0fac28563c
Merge pull request #2334 from akortunov/guifixes
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Update background texture if a new one is empty (regression #4986 )
5 years ago
Bret Curtis
3aa792204c
Merge pull request #2331 from Capostrophic/arguments
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Stray argument usage corrections
5 years ago
Andrei Kortunov
09686d684e
Update background texture if a new one is empty (regression #4986 )
5 years ago
Andrei Kortunov
5508e67aad
Apply looping particles when adding spell to existing actor (bug #4918 )
5 years ago
Capostrophic
6cbec4a688
Stray argument usage corrections
5 years ago
Andrei Kortunov
8cb4898ae7
Merge pull request #2330 from Capostrophic/spells
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Only collect every unique magic bolt sound once (bug #4964 )
5 years ago
Alexei Dobrohotov
fb3cbf9348
Merge branch 'issue4748-changelog' into 'master'
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Clarifying changelog regarding #4748
See merge request OpenMW/openmw!96
5 years ago
Michael Stopa
670b0d2365
Made some clarifications in the changelog regarding [Bug#4748]( https://bugs.openmw.org/issues/#4748 )
5 years ago
Capostrophic
f0433704b4
Only collect every unique magic bolt sound once (bug #4964 )
5 years ago
Alexei Dobrohotov
ef985ab422
Merge branch 'cherry-pick-98f52fa8' into 'master'
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Issue 4805 MR attempt #2
See merge request OpenMW/openmw!95
5 years ago
Alexei Dobrohotov
89a0b2d2d4
Merge branch 'issue-4805' into 'master'
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Bug #4805 : NPC movement speed calculations do not take race Weight into account
See merge request OpenMW/openmw!89
(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)
61682570 Bug #4805 : NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805 : NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
5 years ago
Alexei Dobrohotov
571094a3ca
Merge pull request #2328 from akortunov/aifix
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Use friendly hits only for player's followers
5 years ago
Andrei Kortunov
e534153d00
Use friendly hits only for player's followers (bug #4984 )
5 years ago
terrabyte25
b29476de58
Add support for OpenGLES 3.2
5 years ago
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
5 years ago
Alexei Dobrohotov
4d633fd3e6
Merge pull request #2293 from Capostrophic/fieldofview
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Make the default vertical FOV in line with vanilla (bug #4933 )
5 years ago
Capostrophic
fcf679de49
Make the default vertical FOV in line with vanilla (bug #4933 )
5 years ago
Alexei Dobrohotov
e8b327a3e2
Merge pull request #2327 from akortunov/aifix
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Improve handling for actors outside of actors processing range
5 years ago
Andrei Kortunov
6b49ce965b
Do not update drowning state for actors outside of AI distance (bug #4980 )
5 years ago
Andrei Kortunov
4da21942af
Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979 )
5 years ago
Andrei Kortunov
d1152880c2
Merge pull request #2326 from Capostrophic/regression
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Fix zero division in enchantment magnitude calculation
5 years ago
Capostrophic
2c473d84ee
Fix zero division in enchantment magnitude calculation
5 years ago
Andrei Kortunov
88f44c613b
Merge pull request #2323 from elsid/rm_unused_field
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Remove unused field
5 years ago
elsid
4500f01efd
Remove unused field
5 years ago
Alexei Dobrohotov
5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
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bump from C++11 to C++14
5 years ago
Andrei Kortunov
ab7ff4eaf9
Merge pull request #2322 from Capostrophic/rain
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Fix frozen rain when water refractions are disabled
5 years ago
Capostrophic
0333cd2dd4
Fix frozen rain when water refractions are disabled
5 years ago
Alexei Dobrohotov
01d725d2d1
Merge branch 'patch-1' into 'master'
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Make sure the player cannot use quickkeys while disableplayerfighting or disableplayermagic is active
See merge request OpenMW/openmw!92
5 years ago
terabyte25
27292ef4a3
Disable quick keys when fighting and spellcasting are disabled (bug #4962 )
5 years ago
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
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Camera-related fixes
5 years ago
Bret Curtis
4fa529e093
Merge pull request #2320 from akortunov/cursorfix
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[Regression] Fix disappearing cursor in the self-enchanting menu
5 years ago
Bret Curtis
785a667517
Merge pull request #2302 from akortunov/guifixes
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Scalable UI textures
5 years ago
Andrei Kortunov
f165d22cde
Fix a regression with disappearing cursor in the self-enchanting menu
5 years ago
Andrei Kortunov
9b716a2f8d
Merge pull request #2311 from Capostrophic/random
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Use dice rolls instead of chance for spell magnitude (bug #4945 )
5 years ago
Bret Curtis
f0cc973b29
Merge pull request #2315 from Capostrophic/lighting
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Revise light source configuration (bug #4965 )
5 years ago
Bret Curtis
10643a10f2
Merge branch 'master' into lighting
5 years ago
Andrei Kortunov
04bee2b2fb
Merge pull request #2317 from Capostrophic/sound
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Only play miss sound for player attacks (bug #4969 )
5 years ago
Alexei Dobrohotov
d3e6921946
Merge pull request #2318 from elsid/navmesh_lock_tile
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Avoid work duplication for multiple thread async navmesh updater
5 years ago
elsid
c683dc8565
Lock navmesh tile by thread while processing
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To avoid duplicated work on a same tile by different threads.
If tile is locked by another thread, then post job into this thread queue.
5 years ago
Capostrophic
85e99182ce
Revise light source configuration (bug #4965 )
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Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
5 years ago
Capostrophic
424716977b
Only play miss sound for player attacks (bug #4969 )
5 years ago
Bret Curtis
2ab7f903d7
make use of std::make_unique to test that MSVC2015 can handle that
5 years ago
Andrei Kortunov
31ddb0a482
Allow to calculate UI skin size based on texture resolution (feature #4968 )
5 years ago
Bret Curtis
573e6e5d51
Merge pull request #2313 from Capostrophic/nifver
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NIF version-related minor fixes
5 years ago
Bret Curtis
df9a8cf957
bump from 11 to 14
5 years ago
Capostrophic
b08fed6d83
Fix NIF printVersion and allow 4.0.0.0 file loading
5 years ago
Alexei Dobrohotov
7158f09b87
Merge pull request #2312 from terabyte25/patch-1
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Add magic animation option to advanced page
5 years ago
terrabyte25
61c3847a12
Add magic animation option to advanced page
5 years ago
Bret Curtis
bf64b3ec87
Merge pull request #2307 from akortunov/loadfix
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Reset old record, if its ID does not match with ID of new record
5 years ago
Andrei Kortunov
413207f9af
Reset old record, if its ID does not match with ID of new record (bug #4932 )
5 years ago
Capostrophic
d4c1bd81b6
Use dice rolls instead of chance for spell magnitude (bug #4945 )
5 years ago
Alexei Dobrohotov
89776e2002
Merge pull request #2006 from akortunov/recastlogging
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Unify logging system for RecastNavigation
5 years ago
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
5 years ago
Alexei Dobrohotov
e9f6c11cc9
Merge pull request #2309 from akortunov/enchant_animations
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Add an option to use casting animations for magic items
5 years ago
Alexei Dobrohotov
c57958bf4e
Merge pull request #2310 from akortunov/enchant
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Correct the Enchant skill progress
5 years ago
Andrei Kortunov
0079a6bf05
Correct the Enchant skill progress (bug #4963 )
5 years ago
Bret Curtis
ca6f1bdd13
Merge pull request #2288 from Capostrophic/magiceffect
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Validate spell effect argument (bug #4927 )
5 years ago
Andrei Kortunov
35facc5cde
Add an option to use casting animations for magic items (feature #4962 )
5 years ago
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
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Make fallback map static to simplify constructors
5 years ago
bzzt
391f6faffb
Remove unused defaultViewer / defaultViewPoint
5 years ago
bzzt
e908790584
Inherit the view point from main camera for water RTT cameras
5 years ago
Andrei Kortunov
489e5c6cce
Store preloaded terrain view in the main thread
5 years ago
bzzt
63ab7345be
Reuse traversal result for different traversal with same view point
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Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
5 years ago
uramer
c89efd251c
[General] Implement CellReset packet, stage 2
5 years ago
Bret Curtis
b8bddc64bb
Merge pull request #2306 from unelsson/cellcoordinates_updates
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Add various coordinate conversion functions
5 years ago
Bret Curtis
8f80441e13
Merge pull request #2308 from nikolaykasyanov/fix-macos-upload-check
...
Fix macOS nightly preupload check
5 years ago
Nikolay Kasyanov
c89876538d
Fix macOS nightly preupload check
...
Previously, it was always ls'ing home directory.
5 years ago
Nelsson Huotari
4c4fb0d955
Add include
5 years ago
Nelsson Huotari
69f900349c
Remove unnecessary include
5 years ago
Bret Curtis
5508153d52
Merge branch 'ChangeLog' into 'master'
...
Suggestion for PR changelog file
See merge request OpenMW/openmw!90
5 years ago
Atahualpa
65cf0c20d2
Suggestion for PR changelog file to be maintained in parallel to the actual changelog. Uses the first draft of the 0.46.0 changelog as a basis.
5 years ago
Bret Curtis
7cc31b11fb
Merge pull request #2305 from Capostrophic/controller
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Update SDL controller mappings from upstream
5 years ago
Nelsson Huotari
ee4a8d2166
Add various coordinate conversion functions
5 years ago
Capostrophic
a1ec2aec26
Update SDL controller mappings from upstream
5 years ago
Bret Curtis
2efdb71a87
Merge pull request #2304 from Capostrophic/voiceover
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Use loudness data for 2D voiceover (bug #4947 )
5 years ago
Bret Curtis
1766a252dc
Merge branch 'master' into voiceover
5 years ago
Bret Curtis
4f6658bcb5
Merge pull request #2303 from Capostrophic/levitation
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Fix certain levitation state inconsistencies (bug #4948 )
5 years ago
Capostrophic
af80eddc0e
Use loudness data for 2D voiceover (bug #4947 )
5 years ago
Capostrophic
1424399118
Disable any footstep sounds when flying (bug #4948 )
5 years ago
Capostrophic
7202f45771
Only allow resting in air when a bed is used
5 years ago
Capostrophic
be125aa996
Add spell effect argument validation (bug #4927 )
5 years ago
Bret Curtis
aacc275e9c
Merge pull request #2299 from Capostrophic/position
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Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
5 years ago
Bret Curtis
d4dcc08df7
Merge pull request #2301 from Capostrophic/attack
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Only set hand-to-hand attack type randomly if "always use best attack" is on (bug #4942 )
5 years ago
Capostrophic
80a65e81dd
Only set attack type randomly if "best attack" is on (bug #4942 )
5 years ago
Bret Curtis
a5504f8cc1
Merge pull request #2297 from Capostrophic/esm
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Make sure the record hasn't ended in getHString hack (bug #4938 )
5 years ago
Nikolay Kasyanov
9fae10b318
Merge pull request #2295 from OpenMW/no-analyze-on-macos-ci
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Fix macOS CI build timeouts
5 years ago
Nikolay Kasyanov
d305e1933a
Get ccache path from Homebrew
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Also, don't use legacy syntax to get Qt path.
5 years ago
Nikolay Kasyanov
95ae9c4ac8
Don't downgrade CMake
5 years ago
Nikolay Kasyanov
46b4aa4c4f
Bump Xcode version while I'm at it
5 years ago
Nikolay Kasyanov
a11c391231
Enable ccache for macOS CI
5 years ago
Capostrophic
3a0e374dc6
Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
5 years ago
bzzt
1a65adacdd
Do not allocate dummy LightStateAttribute's for every stateset
5 years ago
Capostrophic
4b6fc5f720
Make sure the record hasn't ended in getHString hack (bug #4938 )
5 years ago
bzzt
ed4ce4609b
Do not re-render maps for all active cells during cell transitions
5 years ago
Andrei Kortunov
368d1f9d25
Merge pull request #2191 from akortunov/viewer
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Do not store Viewer reference in the ViewData
5 years ago
Andrei Kortunov
cae456a4aa
Merge pull request #2294 from Capostrophic/arguments
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Ignore extra arguments to PlayLoopSound3D too
5 years ago
Andrei Kortunov
6de75f60bc
Merge pull request #2291 from Capostrophic/parser
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Improve compiler messages
5 years ago
Capostrophic
7ef7555c19
Ignore extra arguments to PlayLoopSound3D too
5 years ago
Bret Curtis
d5051bd43e
Merge pull request #2164 from akortunov/dialoguefix
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Allow localization to use implicit keywords
5 years ago
Bret Curtis
2c57abc245
Merge branch 'master' into dialoguefix
5 years ago
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
5 years ago
Bret Curtis
8c6c3561ff
Merge pull request #2290 from nikolaykasyanov/macos-cmake-version
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Relax CMake version requirements on macOS
5 years ago
Capostrophic
17dce28705
Improve compiler messages
5 years ago
Nikolay Kasyanov
6363cc8839
Relax CMake version requirements on macOS
5 years ago
bzzt
c8d2107b80
Do not store Viewer reference in the ViewData
5 years ago
Bret Curtis
886c77bced
Merge pull request #2145 from akortunov/rest
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Update jail state once instead of for every single hour
5 years ago
Bret Curtis
f8c3db0b89
Merge pull request #2287 from alexkokkinos/docs-paths-update
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Update paths.rst - Windows paths, shell friendly paths
5 years ago
Chris Djali
1860d720bc
Merge pull request #2263 from akortunov/actor_culling
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Do not recreate shaders to update transparency
5 years ago
Alex Kokkinos
6c0837259c
Update paths.rst - Windows paths, shell friendly paths
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- Adds path expansion based paths for Windows for easier copying and pasting
- Escapes Application Support in Mac to make the paths terminal and Finder Go menu friendly
- Places paths in tables
5 years ago
Bret Curtis
d727a2f25c
Merge pull request #2285 from Capostrophic/mainmenu
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Avoid menu button textures vertical cutoff
5 years ago
Bret Curtis
1e9eac568f
Merge pull request #2249 from akortunov/cache
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Implement generic caching system
5 years ago
Capostrophic
93f78aad60
Avoid menu button texture vertical cutoff
5 years ago
Bret Curtis
0a1af526d4
Merge pull request #2280 from akortunov/optimize
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Reduce default composite map distance to decrease GPU loading
5 years ago
Bret Curtis
354f904a24
Merge pull request #2279 from akortunov/map
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Optimize map window update
5 years ago
Bret Curtis
6cbf1288ff
Merge pull request #1929 from Capostrophic/elseif
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Ignore the rest of the line after else operator (bug #3006 )
5 years ago
Capostrophic
cbce1a1b7c
Ignore the rest of the line after else (bug #3006 )
5 years ago
Bret Curtis
8f8bba66d9
Merge pull request #2178 from Capostrophic/declaration
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Ignore extra text after a local variable declaration (bug #4867 )
5 years ago
Bret Curtis
eefbda0ddf
Merge pull request #2283 from Capostrophic/input
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Disallow binding some reserved keys (bug #3282 )
5 years ago
uramer
6cb4d5ec35
[General] Implement CellReset packet, stage 1
5 years ago
Capostrophic
6dbd875f75
Disallow binding some reserved keys (bug #3282 )
5 years ago
bzzt
1143985bc7
Do not update map texture if it did not change
5 years ago
bzzt
4708db258e
Minor water shader cleanup - avoid redundant calculations
5 years ago
bzzt
d707eaac36
Use ICO for water shader
5 years ago
Andrei Kortunov
bbb1fdd92f
Reduce default composite map distance to decrease GPU loading
5 years ago
bzzt
231e629e66
Store map widgets and textures in one vector instead of 4 different ones
5 years ago
Bret Curtis
115f12823a
Merge pull request #2278 from Capostrophic/blendmap
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Remove unused and unfinished blendmap packing feature
5 years ago
Capostrophic
786f3e5fc3
Remove unused and unfinished blendmap packing feature
5 years ago
bzzt
c2176945bd
Do not use the delayed map cells update
5 years ago
Bret Curtis
bbbdefce5f
Merge pull request #2275 from elsid/fix_map_iteration
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Use auto for map value_type in range-based for loops
5 years ago
Bret Curtis
92bed66e5f
Merge pull request #2276 from elsid/aiwander
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Improve AiWander pathfinding for locations without pathgrid
5 years ago
elsid
5434e92437
Take in account actor half extents for obstacle check
5 years ago
elsid
1e8bf3846e
Remove unused argument
5 years ago
elsid
287433efa8
Stop walking for water and flying creatures after single stuck
5 years ago
elsid
a65f60e1f1
Build path only by navmesh for wandering near spawn
5 years ago
elsid
ff67a9e233
Build straight path for wandering flying and water creatures
5 years ago
elsid
ebdff5d96e
Check for height map when cast ray for AiWander path
5 years ago
elsid
e033b0c565
Avoid build path through the ground for flying wandering creatures
5 years ago
elsid
e82d65a2c7
Use if-continue to skip build path
5 years ago
elsid
fa7b304e78
Use auto for map value_type in range-based for loops
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To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
5 years ago
Capostrophic
af47ec7756
Skip extra text after variable declaration (bug #4867 )
5 years ago
Bret Curtis
5e12073b47
Merge pull request #2272 from akortunov/optimize_terrain
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Do not block loading while compiling composite maps
5 years ago
Bret Curtis
0c11f903ab
Merge pull request #2274 from akortunov/terrain
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Enable light sources directly to avoid virtual calls
5 years ago
Andrei Kortunov
b466bfee40
Enable light sources directly to avoid virtual calls
5 years ago
Andrei Kortunov
0e1f5f68b6
Do not allow different threads to compile the same composite map
5 years ago
Andrei Kortunov
cad45e96ac
Remove redundant mCompile set - we do not use data from it anyway
5 years ago
Chris Djali
e14682e353
Merge pull request #2273 from AnyOldName3/conformant-comparator
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Use irreflexive, asymmetric comparator as required by the spec.
5 years ago
AnyOldName3
32da9a8ab1
Use irreflexive, asymmetric comparator as required by the spec.
5 years ago
Bret Curtis
a38c5cd240
Merge pull request #2271 from Capostrophic/animation
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Minor NpcAnimation cleanup
5 years ago
bzzt
c2986b3bd7
Do not block the loading thread while compiling composite maps in the
...
draw thread
5 years ago
Capostrophic
695cd5bb49
Minor NpcAnimation cleanup
5 years ago
Bret Curtis
7ccfec4d21
Merge pull request #2270 from akortunov/animfix
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Fixes for werewolf animations
5 years ago
Andrei Kortunov
be12d241da
Reset current attack during force update (bug #4922 )
5 years ago
Andrei Kortunov
e171d34192
Init NPC type properly in the NpcAnimation
5 years ago
Bret Curtis
cc43315fad
Merge pull request #2269 from elsid/fix_warnings
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Add override to fix warnings
5 years ago
elsid
ccb325c663
Add override to fix warnings
5 years ago
Bret Curtis
fa8e7b8037
Merge pull request #2246 from Capostrophic/osgqt
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Merge upstream osgQt changes
5 years ago
Bret Curtis
26feedfcae
Merge pull request #2268 from akortunov/scanfix
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Fix some issues from the Coverity Scan report
5 years ago
Bret Curtis
19dcbf2b3d
Merge pull request #2266 from Capostrophic/vsync
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Vsync tweaks
5 years ago
Andrei Kortunov
7501f18d21
Avoid the 'structurally dead code' warning
5 years ago
Andrei Kortunov
b2fca46206
Fix a couple of minor issues in shadows
5 years ago
Andrei Kortunov
7995a92672
Initialize missing variables
5 years ago
Andrei Kortunov
fd5e9cf271
Catch possible boost::bad_any_cast exception
5 years ago
Bret Curtis
0c95ffab8f
Merge pull request #2265 from Capostrophic/material
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Fix shader specular lighting (again)
5 years ago
Capostrophic
9b65f0dbca
Vsync tweaks
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Try to use adaptive vsync if available
Don't use vsync if unavailable
5 years ago
Capostrophic
02242ce66b
Fix shader specular lighting (again)
5 years ago
Bret Curtis
b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
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Delete composite map layers in the background thread
5 years ago
bzzt
aa5a071aef
Delete composite map layers in the background thread
5 years ago
Bret Curtis
e2ed90e67b
Merge pull request #2262 from akortunov/guifixes
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[Regression] Fix missing \n characters on the active effects tooltips
5 years ago
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
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Optimize terrain
5 years ago
Bret Curtis
4e3de9b00c
Merge pull request #2206 from Capostrophic/title
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Loop title screen music (bug #4896 )
5 years ago
Bret Curtis
45221418bd
Merge pull request #2260 from elsid/fix_clean_unused_navmeshes
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Fix clean unused navmeshes
5 years ago
Bret Curtis
b80e55fd3e
Merge pull request #2261 from elsid/navigator_stats
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Navigator stats
5 years ago
bzzt
5ec28e09c9
Do not recreate shaders to update transparency
5 years ago
Andrei Kortunov
c6cb91ce61
Limit maximum FOV value
5 years ago
Andrei Kortunov
540709fdae
Add a changelog entry for terrain optimization
5 years ago
bzzt
6029ed4ecc
Reject empty quad tree nodes at the cell level without land data
5 years ago
bzzt
36fa51b6ad
Fix bounding box calculation for terrain shapes
5 years ago
Andrei Kortunov
80e0fbdd88
Fix missing \n characters on the active effects tooltips
5 years ago
elsid
4624f31788
Report navigator stats
5 years ago
elsid
8adc83f6e2
Fix clean unused navmeshes
...
weak_ptr doesn't have constructor for shared_ptr&& type, so ptr wasn't
moved, just copied.
5 years ago
Capostrophic
abae35e88b
Loop title screen music (bug #4896 )
5 years ago
elsid
2c78d530a2
Use static vector to store stat names
5 years ago
Bret Curtis
ab69ad65ed
Merge pull request #2234 from Capostrophic/terrain
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Some more improvements from bzzt's branch
5 years ago
Bret Curtis
8cf41be45d
Merge pull request #2257 from Capostrophic/slider
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Correct look and behavior of some setting sliders
5 years ago
Bret Curtis
bafc67dcdb
Merge pull request #2259 from Capostrophic/optimizer
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Update optimizer with upstream improvements
5 years ago
Capostrophic
de572226e4
Update optimizer with upstream improvements
5 years ago
bzzt
b42ad0f610
Inline certain terrain storage functions
5 years ago
bzzt
e131e6699c
Match vertex colors data type to source
5 years ago
Capostrophic
168e758921
Correct look and behavior of some setting sliders
5 years ago
Capostrophic
5f86933dc6
Merge upstream osgQt changes
5 years ago
AnyOldName3
0ab0e6ef93
Merge branch 'AnyOldName3-spec-power' into 'master'
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Actually use specular shininess parameter instead of hardcoded value.
See merge request OpenMW/openmw!85
5 years ago
Bret Curtis
433893e733
Merge pull request #2256 from unelsson/instance_viewcell
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Editor: Implement exterior cell view from Instances table
5 years ago
Bret Curtis
adb96bf569
Merge pull request #2255 from elsid/fix_esm_ub
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Use std::vector::data method to avoid reference binding to null pointer
5 years ago
Nelsson Huotari
2b674cedaa
Implement view cell from r-type hint
5 years ago
elsid
c91deaf7af
Use std::vector::data method to avoid reference binding to null pointer
5 years ago
AnyOldName3
a92690d433
Update CHANGELOG.md
5 years ago
Bret Curtis
cc9a6bfcdd
Merge pull request #2254 from Capostrophic/version
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Print SDL version at startup
5 years ago
AnyOldName3
5b2691e744
Actually use specular shininess parameter instead of hardcoded value.
5 years ago
Capostrophic
dd03d3b231
Print SDL version at startup
5 years ago
Bret Curtis
7bbf0b5249
Merge pull request #2253 from elsid/fix_navmesh_tiles_cache_ub
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Do not pass nullptr to std::memcmp
5 years ago
elsid
dd0b45ede6
Do not pass nullptr to std::memcmp
5 years ago
Bret Curtis
7917f1fc84
Merge pull request #2252 from akortunov/terrain
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Do not allocate empty callbacks in the RigGeometry
5 years ago
bzzt
4ab93aeffe
Do not allocate empty callbacks in the RigGeometry
5 years ago
Bret Curtis
2488e45615
Merge pull request #2251 from akortunov/guifixes
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Place QWindow include under Qt version check
5 years ago
Andrei Kortunov
2ed05a5195
Implement generic caching system
5 years ago
Andrei Kortunov
46fee678a7
Place QWindow include under Qt version check
5 years ago
Bret Curtis
f62c1c59b4
Merge pull request #2241 from Capostrophic/console
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Use selected object local variables in the console (feature #3893 )
5 years ago
Bret Curtis
d794547e63
Merge pull request #2250 from akortunov/guifixes
...
Do not swap buffers for non-exposed windows
5 years ago
Andrei Kortunov
4aa21b9088
Do not swap buffers for non-exposed windows (bug #4911 )
5 years ago
Bret Curtis
ddcdbccd84
Merge pull request #2248 from elsid/rm_navmesh_explicit_display_list
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Don't set display list usage for navmesh
5 years ago
elsid
8e09468f45
Don't set display list usage for navmesh
5 years ago
Bret Curtis
7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
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Allow to override texture records in the game
5 years ago
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
5 years ago
Bret Curtis
7efdddd53c
Merge pull request #2242 from elsid/make_shared
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Use std::make_shared
5 years ago
Bret Curtis
cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
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Refactor navigator related code
5 years ago
Bret Curtis
7b793b8809
Merge pull request #2244 from elsid/navmesh_cache_item_refactor
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Make NavMeshCacheItem consistent
5 years ago
Bret Curtis
c89734974c
Merge pull request #2243 from elsid/navmesh_tile_cache_optimization
...
Navmesh tile cache optimization
5 years ago
elsid
68948bc847
Avoid key allocation to find tile in cache
5 years ago
elsid
4395a92c35
Use display list to render navmesh
...
Slightly improves performance of massive navmesh rendering.
5 years ago
elsid
849f2078c1
Swap outside critical section
5 years ago
elsid
8d2af94b75
Use default objects for NavigatorStub methods result
5 years ago
elsid
ece111d05a
Check for jobs using predicate
5 years ago
elsid
c05fc9e054
Add missing cleanup
5 years ago
elsid
ce9aebcba1
Clear all changed tiles after post
5 years ago
elsid
518e34b403
Remove useless variables
5 years ago
elsid
9d61c49478
Store key by reference in tiles map
5 years ago
elsid
614d5243c3
Make NavMeshCacheItem consistent
...
Move all logic related to this type into its methods.
5 years ago
Bret Curtis
8dab6e0f6c
Merge pull request #2240 from elsid/fix_navigator_deadlock
...
Fix navigator deadlock (bug #4777 )
5 years ago
elsid
b3c5d64ff3
Use std::make_shared
5 years ago
Capostrophic
dd952c3ddb
Fix extra space in "no script" showvars output
5 years ago
Capostrophic
578beb6305
Use selected object local variables in console (feature #3893 )
5 years ago
elsid
f6a1d3cecf
Store weak pointers to navmesh in jobs queue
...
To avoid useless processing for removed navmeshes.
5 years ago
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
...
Remove useless SharedGuarded type.
5 years ago
elsid
0479ebf5ae
Remove unused actors and navmeshes on update
...
When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes.
5 years ago
Bret Curtis
1078708da0
Merge pull request #2235 from akortunov/aifix
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[0.45 regression] Fix AI regressions
5 years ago
Bret Curtis
bf144fb356
Merge pull request #2238 from Capostrophic/freetype
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Include osgdb_freetype in builds with statically linked OSG
5 years ago
Bret Curtis
a4b647db3e
Merge pull request #2236 from Capostrophic/audio
...
Fix EAGAIN error leading to packets getting lost (bugs #4906 , #4909 )
5 years ago
Bret Curtis
ee03d69d49
Merge pull request #2239 from akortunov/warnfix
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[Regression] Fix missing null check
5 years ago
Andrei Kortunov
08202f8185
Fix missing null check
5 years ago
Capostrophic
7a07984e2c
Include osgdb_freetype in builds with statically linked OSG
5 years ago
Bret Curtis
4a597d94d3
Merge pull request #2233 from elsid/include_osg_system
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Mark OpenSceneGraph include directories as system
5 years ago
Chris Djali
c328c4a010
Merge pull request #2231 from akortunov/warnfix
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Get rid of C-style limits in the shadows code
5 years ago
Capostrophic
d1967562a3
Fix the last audio packet getting lost
5 years ago
Andrei Kortunov
2a08b85998
Combat AI: normalize hit chance in the weapon priority calculation
5 years ago
Andrei Kortunov
5f0c8a4783
Combat AI: decrease priority multiplier for enchantments (bug #3830 )
5 years ago
Bret Curtis
947bf880df
Merge pull request #2232 from elsid/fix_div_by_zero
...
Do not scale duration when timescale is zero
5 years ago
Bret Curtis
9b190eceab
Merge pull request #2230 from akortunov/preloading
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Minor preloading improvements
5 years ago
elsid
a979d24bf3
Mark OpenSceneGraph include directories as system
...
To avoid warnings spam when use custom build.
5 years ago
elsid
d3bdf912a4
Do not scale duration when timescale is zero
5 years ago
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
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[Testing needed] Always run startup script once at engine start (bug #4877 )
5 years ago
Andrei Kortunov
bacaa1f789
Get rid of C-style limits in the shadows code
5 years ago
Bret Curtis
048cfdfac6
Merge pull request #2228 from Capostrophic/mainmenu
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Fix main menu toggling again
5 years ago
Andrei Kortunov
12f9184d00
Allow to interrupt terrain preloading
5 years ago
Andrei Kortunov
b214c54b3a
Calculate bounding volumes when preloading model instance
5 years ago
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
...
Fix twitchy movement for massive creatures (bug #4907 )
5 years ago
Bret Curtis
e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
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Use relative animation time only for bows and crossbows
5 years ago
Bret Curtis
c2a7aa2932
Merge pull request #2225 from elsid/retry_async_navmesh_update_job
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Support explicit limit of navmesh tiles for scene
5 years ago
Capostrophic
ca83b9ee90
Refactor main menu and settings toggling again
5 years ago
elsid
ea80a81538
Drop path points while tolerance allows
5 years ago
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents
5 years ago
elsid
8fd6b37e34
Make path point tolerance depending on actor half extents
5 years ago
bzzt
e0cf460ba3
Do not load terrain beyond the viewing distance
5 years ago
Andrei Kortunov
a6fd077537
Render nearby default cells if the Distant Terrain is disabled
5 years ago
Andrei Kortunov
46e1ed660c
Revert "Render default land texture for Wilderness cells with distant terrain"
...
This reverts commit 888c2d9a33
.
5 years ago
Andrei Kortunov
4c21776b94
Use relative animation time only for bows and crossbows (bug #3778 )
5 years ago
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
5 years ago
elsid
ff47df4f2c
Repost navmesh update jobs when failed because of out of memory
...
DT_OUT_OF_MEMORY error is returned when limit of tiles is reached.
5 years ago
Bret Curtis
1e4bbe8997
Merge pull request #2223 from Capostrophic/animation
...
Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
5 years ago
Bret Curtis
95e5fd0699
Merge pull request #2215 from akortunov/menufix
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Partially revert recent changes in the menu handling
5 years ago
elsid
82e2739bae
Notify workers when only at least one job is posted
5 years ago
elsid
b9b8ed177c
Store priority values as named fields
5 years ago
elsid
0c16fef285
Add navmesh update status builder
5 years ago
elsid
14c9190f49
Move tile replacement into separate function
5 years ago
elsid
b6243e7d1f
Fix name styleguide
5 years ago
Andrei Kortunov
de41c98022
Refactor menu toggling
5 years ago
Bret Curtis
551563cbfb
Merge branch 'clsb-warning' into 'master'
...
Hopefully fix Clang warning about hiding overloaded virtual functions
See merge request OpenMW/openmw!82
5 years ago
Bret Curtis
0764271999
Merge pull request #2224 from elsid/fix_odr_violation
...
Fix ODR violation for VDSMCameraCullCallback
5 years ago
Bret Curtis
a381a1aff4
Merge pull request #2222 from akortunov/warnfix
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Attempt to fix Clang warnings about hidden virtual methods
5 years ago
elsid
47e87cc2bd
Fix ODR violation for VDSMCameraCullCallback
...
This class is also defined in OpenSceneGraph at global namespace.
5 years ago
AnyOldName3
d34724a3c4
Hopefully fix Clang warning about hiding overloaded virtual functions
5 years ago
Capostrophic
b05531818c
Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
...
Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
5 years ago
Bret Curtis
c55141d18d
Merge pull request #2217 from Capostrophic/shader
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Move forcePPL and clamp to global shader defines (task #4869 )
5 years ago
Bret Curtis
df6112aa35
Merge pull request #2221 from akortunov/iter
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Use C++11-style loops in the game world instead of iterators
5 years ago
Andrei Kortunov
72db11b56c
Fix Clang warnings about hidden virtual methods
5 years ago
Bret Curtis
8c1a73ff11
Merge pull request #2220 from elsid/ccache
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Use ccache for linux CI build
5 years ago
Bret Curtis
218ccf4a67
Merge pull request #2216 from elsid/fix_ci
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Fix windows CI scripts
5 years ago
Perry Hugh
b8b7568ce5
Correct odd toggling menu behavior.
5 years ago
Bret Curtis
088de40365
Merge pull request #2218 from akortunov/warnfix
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Fix MSVC warning about variable re-declaration
5 years ago
Bret Curtis
a5d7efc009
Merge pull request #2207 from CyberShadow/gettooltipinfo-var
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[Trivial] Reuse a previously-saved value
5 years ago
Bret Curtis
ca4c238c98
Merge pull request #2219 from akortunov/authors
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Update AUTHORS.md
5 years ago
Andrei Kortunov
19092afa94
Add bzzt to the AUTHORS.md
5 years ago
Bret Curtis
9adb557833
Merge pull request #2211 from Capostrophic/messages
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Small script verifier tweaks
5 years ago
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
5 years ago
elsid
26dfa287f9
Use ccache for linux CI build
5 years ago
Andrei Kortunov
771a45174b
Update AUTHORS.md
5 years ago
Andrei Kortunov
dcec9df345
Fix MSVC warning about variable re-declaration
5 years ago
elsid
7d2c741d1d
Fix compare with empty value
5 years ago
elsid
e99f783c65
Remove white spaces and trailing spaces
5 years ago
elsid
be57da3b1a
Fix version of cached archives for appveyor
5 years ago
Bret Curtis
8bd7effae1
Merge pull request #2212 from elsid/navigator_log_spam
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Do not build path by navigator for pure water and flying creatures
5 years ago
Bret Curtis
41d1521f1d
Merge pull request #2213 from elsid/min_path_point_tolerance
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Use min point tolerance to prevent face wrong direction (bug #4814 )
5 years ago
Bret Curtis
7e5c7064af
Merge pull request #2214 from CyberShadow/pull-20190305-225227
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DRY skill widget updates in stats window
5 years ago
Vladimir Panteleev
9d5fc7954f
DRY skill widget updates in stats window
...
The skill widgets were configured in two places: initial creation, and
updates. The former was redundant, and duplicated the functionality of
the latter.
To fix this redundancy, replace the duplicate code with a call to
setValue.
5 years ago
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
5 years ago
elsid
cf1e1d9f4b
Use min point tolerance to prevent face wrong direction (bug #4814 )
...
When next path point is too close to actor and it has speed 0,
it can face direction not pointing to path target.
5 years ago
elsid
eb45f99880
Remove unused code
5 years ago
elsid
5405efd3b5
Do not build path by navigator for pure water and flying creatures
...
They don't need to move by surfaces and to open/close doors.
5 years ago
Capostrophic
44da71fdb3
Restructure script verifier message
5 years ago
Capostrophic
59f7df187d
Add explicit variant of Journal
5 years ago
Bret Curtis
cb29dc7b85
Merge pull request #2209 from akortunov/effectfix
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[Regression] Fix magic glow update for sheathing weapons
5 years ago
Bret Curtis
bd5782a069
Merge pull request #2210 from elsid/fix_navigator_update_2
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Fix pathfinding when scene is changed by scripts (bug #4763 ) (2nd try)
5 years ago
Andrei Kortunov
bcf086d72d
Fix magic glow update for sheathing weapons
5 years ago
fredzio
93ffdc915d
SearchVisitor copy a new std::string everytime CellsStore::search is
...
called. Use a reference instead
5 years ago
elsid
84fbb486d3
Fix switch from invalid navmesh number to valid
5 years ago
elsid
80051db8f8
Update rotated objects in navigator
5 years ago
elsid
8c08c3c7d6
Update moved objects in navigator
5 years ago
elsid
27d7452267
Update scaled objects in navigator
5 years ago
elsid
2e063d59ce
Update scaled agent half extents in navigator (bug #4763 )
5 years ago
elsid
43b39e8418
Use not scaled player half extents as default to find path
5 years ago
elsid
1218e4e15d
Use player half extents only to find path in exterior cells
5 years ago
Vladimir Panteleev
12bbecacfd
Reuse a previously-saved value
5 years ago
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
...
This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
5 years ago
Bret Curtis
84ce9814fd
Merge pull request #2203 from elsid/update_recastnavigation
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Update recastnavigation
5 years ago
Bret Curtis
26fb0e7a0f
Merge pull request #2204 from elsid/fix_navigator_update
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Fix pathfinding when scene is changed by scripts (bug #4763 )
5 years ago
Bret Curtis
42b2391303
Merge pull request #2205 from akortunov/guifixes
...
Fix localized 'Invert Y axis' label cutoff
5 years ago
Andrei Kortunov
5505582a97
Fix localized 'Invert Y axis' label cutoff
5 years ago
elsid
b51a54e976
Update rotated objects in navigator
5 years ago
elsid
f394ace4d5
Update moved objects in navigator
5 years ago
elsid
133d7447f3
Update scaled objects in navigator
5 years ago
elsid
1f41d5721d
Update scaled agent half extents in navigator (bug #4763 )
5 years ago
elsid
c066ee9dc5
Use not scaled player half extents as default to find path
5 years ago
elsid
a4f300f810
Use player half extents only to find path in exterior cells
5 years ago
elsid
895899b25b
Fix tests
5 years ago
elsid
dbf6780dde
Update Recastnavigation to 3a619d773deb7e3a15ee215217c825995fe71312
5 years ago
elsid
2b3bc4fe61
Add detailed output for osg::Vec3f in tests
5 years ago
Bret Curtis
a98a1cfe3e
Merge branch 'gamepad-to-keyboard-navigation' into 'master'
...
Gamepad To Keyboard Navigation
See merge request OpenMW/openmw!78
5 years ago
Perry Hugh
37f5ab2104
Gamepad controls now sent to keyboard input, excluding joystick. Added right thumbstick button to toggle mouse emulation.
5 years ago
Bret Curtis
aa513bba29
Merge pull request #2202 from Capostrophic/icon
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Fix enchanted item icon update
5 years ago
Bret Curtis
6c522a0875
Merge branch 'analogue-movement' into 'master'
...
Analogue Joystick Movement
Closes #3025
See merge request OpenMW/openmw!74
5 years ago
Perry Hugh
313611b79d
Analogue Joystick Movement
5 years ago
Capostrophic
2f38e4fbb3
Fix enchanted item icon update
5 years ago
Bret Curtis
79fca2e7c6
Merge pull request #2095 from akortunov/reflections
...
Add more settings to water reflections
5 years ago
Bret Curtis
f6127a30c0
Merge pull request #2199 from akortunov/guifixes
...
Use C++11-style loops in the GUI instead of iterators
5 years ago
Bret Curtis
e7bf89d3d5
Merge pull request #2200 from akortunov/warnfix
...
Replace boost GCD by the homebrew implementation
5 years ago
Bret Curtis
b8a6532831
Merge branch 'gamepad-minor-corrections' into 'master'
...
Gamepad Minor Corrections
Closes #2617
See merge request OpenMW/openmw!75
5 years ago
Perry Hugh
7b6f41c5c3
Correct gamepad default bindings to exactly match vanilla XBOX, create fair interplay between toggling main menu and options menu, allow toggling menus at any time.
5 years ago
Andrei Kortunov
bf5f68a4d8
Replace boost GCD to the homebrew implementation
5 years ago
Andrei Kortunov
9398117ea7
Allow to do not reflect terrain
5 years ago
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
5 years ago
Bret Curtis
14d342558b
Merge pull request #2198 from elsid/navigator_doc
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Fixes for navigator documenation
5 years ago
Bret Curtis
cd70354f34
Merge pull request #2190 from akortunov/terrain
...
Make Distant Terrain configurable
5 years ago
Andrei Kortunov
8df8bd3f37
Use C++11-style loops in the GUI instead of iterators
5 years ago
elsid
298af7f6a6
Fix links
5 years ago
elsid
909d25320e
Remove duplicated option
5 years ago
Bret Curtis
3b8b0b5dd7
Merge pull request #2197 from akortunov/quadtree
...
Optimize terrain QuadTree build
5 years ago
Andrei Kortunov
56fea4b062
Add setting to control composite geometry size
5 years ago
bzzt
9d44e18af6
Allow to configure terrain vertex LOD
5 years ago
bzzt
03f23b235a
Optimize terrain QuadTree build
5 years ago
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
5 years ago
Bret Curtis
7ea6a70596
Merge pull request #2194 from elsid/navigator_doc
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Navigator settings documentation
5 years ago
elsid
f3c9b34a1a
Add Navigator settings documentation
5 years ago
Bret Curtis
cf20682d0c
Merge branch 'gamepad-sneak-shortcut' into 'master'
...
Gamepad - Toggle Sneak Shortcut
See merge request OpenMW/openmw!73
5 years ago
Bret Curtis
1307d5c93b
Merge branch 'linux_unity' into 'master'
...
Fix build with `OPENMW_UNITY_BUILD`=ON
See merge request OpenMW/openmw!70
5 years ago
Grigory Latyshev
3872d7476b
Move makeOsgVec3f() to settingsutils.hpp
...
Remove all other makeOsgVec3f() implementations
5 years ago
Bret Curtis
fe23acdd14
Merge branch 'misc_stringutils_tolower' into 'master'
...
Simplify Misc::StringUtils::toLower
See merge request OpenMW/openmw!71
5 years ago
Bret Curtis
d7c3109688
Merge branch 'fix-settings-doc-label' into 'master'
...
Make documentation label work
See merge request OpenMW/openmw!72
5 years ago
Bret Curtis
62524f4b40
Merge pull request #2193 from akortunov/warnfix
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Fix Boost version check in the launcher
5 years ago
Andrei Kortunov
a14c832f4f
Fix Boost version check in the launcher
5 years ago
David Cernat
12cef51122
Merge pull request #2192 from Capostrophic/bzzt
...
Port minor fixes from bzzt's branch
5 years ago
AnyOldName3
6de1deeb2d
Include gldebug attribution and licence
5 years ago
AnyOldName3
e147f6fed9
Finsih gldebug move completely this time
5 years ago
AnyOldName3
ac18983f37
Finish gldebug location move
5 years ago
AnyOldName3
d42c976852
Add detailed OpenGL debug messages
5 years ago
AnyOldName3
aaa3eedf99
Move gldebug from components/misc to components/debug
5 years ago
AnyOldName3
3d917fcbad
Add basic OpenGL debug callback
5 years ago
bzzt
567ad293fd
Don't discard object cache with uninitialized timestamp
...
This can happen during terrain loading
5 years ago
AnyOldName3
5e95e12027
Switch from a manual label to using the automatic title-based one
5 years ago
bzzt
b2000b7642
Fix quad tree node child bounding box dimensions
5 years ago
bzzt
172cb74763
Delete composite map layers on demand
5 years ago
bzzt
4f387fdf1c
Prune empty quad tree nodes
5 years ago
bzzt
aecbc2f01c
Fix crash when incremental compile operation is not used
5 years ago
AnyOldName3
8efde41a1e
Add a line break to make label work
5 years ago
Perry Hugh
3ac5481ab4
Enable toggling sneak via gamepad.
5 years ago
Grigory
af7b6a09a8
Simplify Misc::StringUtils::toLower
5 years ago
elsid
619a111a11
Run startup script once at engine start when game is running (bug #4877 )
5 years ago
Bret Curtis
3ce261ddd4
Merge branch 'xbox-bindings' into 'master'
...
xbox-bindings
See merge request OpenMW/openmw!69
5 years ago
Perry Hugh
c6fb94d6cb
xbox-bindings
5 years ago
bzzt
bcbee08a1b
Fix creature model instance preloading
5 years ago
Bret Curtis
96808f3a16
Merge pull request #2189 from Capostrophic/global
...
Ignore global variable stray explicit reference calls
5 years ago
bzzt
8c649f05e6
Don't reallocate light list vector unnecessarily
5 years ago
bzzt
a567111400
Use emplace instead of find-assign
5 years ago
bzzt
5bce3cbc68
Don't use MWRender namespace in common terrain components
5 years ago
bzzt
5ffb40e8ba
Don't preload terrain when loading an interior save
5 years ago
Bret Curtis
735bcf17c2
Merge branch 'boost-gcd-deprecation' into 'master'
...
Fix boost deprecation warning
See merge request OpenMW/openmw!66
5 years ago
AnyOldName3
cd4303da23
Add preprocessor check to determine which common_factor header to use.
5 years ago
Capostrophic
e940325b78
Update changelog
5 years ago
Capostrophic
9bc360267b
Ignore stray explicit references for names in expressions
5 years ago
Capostrophic
cc855e065a
Ignore stray references for variables in Set instruction
5 years ago
Bret Curtis
4fd613fa15
Merge pull request #2187 from elsid/random_seed_option
...
Option to set specific random seed for random number generator
5 years ago
elsid
33f6fb258d
Option to set specific random seed for random number generator
5 years ago
Bret Curtis
f6da025f02
Merge pull request #2188 from Capostrophic/memory
...
Always include <memory> for smart pointers in MWGui
5 years ago
Capostrophic
216e1ab16f
Always include <memory> for smart pointers in MWGui
5 years ago
Bret Curtis
dc1c2358b9
Merge pull request #2089 from akortunov/qthelp
...
Editor: Add basic info window
5 years ago
Bret Curtis
3316938dfc
Merge pull request #2182 from Capostrophic/format
...
Replace Boost format and replace_all where possible
5 years ago
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
...
AI data handling minor revisions
5 years ago
Capostrophic
e70cc10305
Some more de-boosting
5 years ago
Capostrophic
8ecd0b82a4
Replace Boost format and replace_all where possible
5 years ago
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
...
Remove redundant includes
5 years ago
Bret Curtis
8cf2523a8d
Merge pull request #2176 from akortunov/rollcontroller
...
Add support for NiRollController
5 years ago
Bret Curtis
44920352ce
Merge pull request #2181 from Capostrophic/boost
...
Get rid of Boost.Array
5 years ago
AnyOldName3
da018199d2
Merge branch 'normal-offset-distance-documentation' into 'master'
...
Add missing documentation for shadow normal offset distance setting.
See merge request OpenMW/openmw!68
5 years ago
Capostrophic
594ea39f5d
Revise AI data handling
...
Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
5 years ago
AnyOldName3
b5c92fbb0e
Add missing documentation for shadow normal offset distance setting.
5 years ago
AnyOldName3
acbc885ae6
Merge branch 'add-osgdb-freetype' into 'master'
...
Package FreeType plugin for OSG in Windows builds (for #4872 )
Closes #4872
See merge request OpenMW/openmw!67
5 years ago
Bret Curtis
4a69d96483
Merge branch 'esm_name_template_fix' into 'master'
...
Make sure that proper operator function of ESM:FIXED_STRING is used for char[N] argument
See merge request OpenMW/openmw!63
5 years ago
Bret Curtis
3a1a24151a
Merge branch 'fix_undefined_behavior_storetest' into 'master'
...
Fix #4835 - undefined behavior - uninitialized mCtx
Closes #4835
See merge request OpenMW/openmw!64
5 years ago
Adam Fandrejewski
75c204cdd8
Fix #4835 - undefined behavior - uninitialized mCtx
5 years ago
Bret Curtis
8e3b10b5b4
Merge branch 'detour_navigator_unit_test_fix' into 'master'
...
Fix DetourNavigatorNavMeshTilesCacheTest on Windows
See merge request OpenMW/openmw!65
5 years ago
Bret Curtis
f8b34bf7f1
Merge branch 'preview_levelled_item' into 'master'
...
Fixes #4703 Disable preview for item leveled list
Closes #4703
See merge request OpenMW/openmw!57
5 years ago
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
...
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
5 years ago
Andrei Kortunov
f5eacfcf63
Support for temporary stunted magicka effects
5 years ago
Andrei Kortunov
fcdb0c16bf
Update jail state once instead of for every single hour
5 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
5 years ago
Capostrophic
58788de7c4
Get rid of Boost.Array
5 years ago
Alexander Olofsson
f8118272f4
Package FreeType plugin for OSG in Windows
...
Fixes #4872
5 years ago
Capostrophic
4138e29ca4
Add option to restore the previous ammo behavior
5 years ago
Bret Curtis
ba491a8af0
Merge pull request #2069 from Capostrophic/skeleton
...
Use the skeleton from the NPC's set model (bug #4747 )
5 years ago
Bret Curtis
cc214cf6b0
Merge pull request #2082 from Capostrophic/teleporting
...
Make magic teleportation attempts detectable even when teleportation is disabled (bug #3765 )
5 years ago
Bret Curtis
c815a2cb42
Merge pull request #2107 from Capostrophic/idledialogue
...
Move idle dialogue playback from AiWander (bug #4594 )
5 years ago
Bret Curtis
4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
...
Account for running/sneaking stances while in air (bug #4797 )
5 years ago
Bret Curtis
d2b93fc702
Merge pull request #2146 from Capostrophic/quest
...
Make quest status update handling closer to vanilla (bug #4815 )
5 years ago
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
...
Option to disable controller (feature #3980 )
5 years ago
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
...
Fix some issues, found by PVS-Studio
5 years ago
Bret Curtis
55fc04e462
Merge pull request #2175 from Capostrophic/includes
...
Include cleanup
5 years ago
Bret Curtis
09d57c5154
Merge pull request #2177 from akortunov/alpha
...
Handle initial actor's transparency
5 years ago
Bret Curtis
bc52c0bd98
Merge pull request #2179 from elsid/fix_navmesh_update_for_not_changed
...
Fix navmesh update for not changed objects
5 years ago
elsid
2342a31add
Add more tests for TileCachedRecastMeshManager
5 years ago
elsid
73734fc04d
Fix update navmesh for not changed objects
...
When update method is called for not changed object befor this change
all object tiles were considered as not object tiles and were removed.
Also this marked those tiles as changed. This lead to alternation
between remove and add each tile update method was called. Problem was
detected by using Animated Containers mod.
5 years ago
Capostrophic
b738cc0383
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
...
Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
5 years ago
Capostrophic
64d5cd17d6
Move werewolf silver damage mult applying into a new function
5 years ago
Capostrophic
808b8ce8db
Refactor normal weapon resistance
5 years ago
Capostrophic
7a7e390099
Make unsuccessful magic teleportation attempts detectable (bug #3765 )
5 years ago
Andrei Kortunov
629a6be477
Handle initial actor's transparency (bug #4860 )
5 years ago
Andrei Kortunov
097c649885
Use enumerable instead of magic number
5 years ago
Andrei Kortunov
60f112d11c
Add support for NiRollController (feature #4675 )
5 years ago
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
...
Shadows
5 years ago
Bret Curtis
7566370981
Merge pull request #2160 from Capostrophic/topicindex
...
Fix hiding three-column (Cyrillic) topic index
5 years ago
Bret Curtis
bc71db947a
Merge pull request #2174 from Capostrophic/jumping
...
[0.45.0 regression] Correct jumping velocity
5 years ago
AnyOldName3
0c8ad0a3bb
Double buffer debug HUD frustum geometries to prevent race conditions.
5 years ago
Capostrophic
c03ed4cd50
Include cleanup
5 years ago
Bret Curtis
7a9ff9f7b3
Merge pull request #2161 from akortunov/switchnode
...
Do not create a redundant parent node for LOD and Switch nodes
5 years ago
Bret Curtis
fdb84dddc8
Merge pull request #2059 from Capostrophic/stacks
...
Don't stack scripted items (bug #2969 )
5 years ago
Bret Curtis
09262e0336
Merge pull request #2170 from elsid/disable_navigator_option
...
Add option to disable DetourNavigator component (feature #4833 )
5 years ago
Capostrophic
c20030d8c9
Correct jumping velocity
5 years ago
Andrei Kortunov
ff9afda18d
Avoid to keep reference to the local 'encoder' variable outside the Engine::go()
5 years ago
Andrei Kortunov
9de0c9045a
Fix API usage errors
5 years ago
Andrei Kortunov
229bd8505e
Init missing variables
5 years ago
Andrei Kortunov
dc6ef15571
Simplify loop in the addSkills()
5 years ago
Andrei Kortunov
80c62a4fe1
Fix endsWith() call
5 years ago
Andrei Kortunov
ad9412a117
Remove some redundant checks
5 years ago
Andrei Kortunov
18a59df050
Throw exceptions by value instead of reference
5 years ago
Bret Curtis
1ac2a69094
Merge pull request #2171 from elsid/fix_recast_mesh_tile_cache
...
Fix update navmesh
5 years ago
elsid
da6df818ff
Fix update navmesh
...
Every updated object should produce a set of changed tiles where it is
placed. Before this change only current object tiles were updated. If
object was moved to another set of tiles then navmesh were not changed
in new tiles.
TileCachedRecastMeshManager::updateObject should add all new tiles if object
was moved and remove all no more used tiles. Both new and old tiles should be
marked as changed.
Also add tests to show desired result for add, update, remove.
5 years ago
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths
5 years ago
elsid
34c594f01e
Add default initializators for settings fields
5 years ago
elsid
16675fd254
Return empty path when navmesh is not found for agent
5 years ago
elsid
1d3668cd22
Add Navigator interface
5 years ago
elsid
d63881e054
Make Navigator::findPath independent from class fields
5 years ago
elsid
a0ed981a7c
Fix operator ++ for OutputTransformIterator
5 years ago
elsid
c68e64a2a7
Make navigator from settings manager setting in separate function
5 years ago
Capostrophic
39dcbacf44
Option to disable controller (feature #3980 )
5 years ago
AnyOldName3
c68ccbc6b6
Use new common_factor header in the launcher, too
5 years ago
AnyOldName3
89d4d3be08
Fix boost deprecation warning
5 years ago
Azdul
2412017685
Fix DetourNavigatorNavMeshTilesCacheTest on Windows
5 years ago
AnyOldName3
f3fc888ab9
Merge branch 'osgshadow-test-vdsm-mesa-optimised-shader-2' into osgshadow-test-vdsm
5 years ago
Andrei Kortunov
b7adbe79b9
Allow localization to use implicit keywords (bug #4841 )
5 years ago
Andrei Kortunov
058e289162
Do not create a redundant parent node for LOD and Switch nodes (bug #4837 )
5 years ago
Capostrophic
e9c6c11418
Fix hiding three-tab (Cyrillic) topic index
5 years ago
Capostrophic
0535de6ca0
Make quest status update handling closer to vanilla (bug #4815 )
...
Don't update quest status if we're simply updating the quest index
Update quest status if a new entry is added regardless of its index
5 years ago
Bret Curtis
57cc2ec2b2
use ubuntu for mygui as well
5 years ago
Bret Curtis
fb219cc660
updated mygui links for gitlab
5 years ago
Bret Curtis
41168ba98b
use ubuntu version, good enough
5 years ago
Bret Curtis
cb0a34e280
bump libbullet version for gitlab
5 years ago
Bret Curtis
4a9abf1c1b
Merge pull request #2159 from Capostrophic/lighting
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[0.45.0 regression] Fix upside-down night-time lighting
5 years ago
AnyOldName3
b1a5a72665
Restore previous night time directional light path
5 years ago
Capostrophic
796b87fde7
Fix upside-down night-time lighting
5 years ago
Bret Curtis
8f75292d04
use ubuntu for mygui as well
5 years ago
Bret Curtis
a5c44a3186
updated mygui links for gitlab
5 years ago
Bret Curtis
a31841dbe9
use ubuntu version, good enough
5 years ago
Bret Curtis
635747d39c
bump libbullet version for gitlab
5 years ago
Bret Curtis
9e8bc29e3b
Merge pull request #2105 from Capostrophic/colorpicker
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[0.45.0 regression] Editor: Fix color picker oddities
5 years ago
AnyOldName3
9b92943d1a
Don't rely exclusively on a shadow map when out of its depth range
5 years ago
Capostrophic
e47f1ef3e3
Fix some color picker regressions
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Don't assign invalid color returned when the color picker is closed by Cancel as the new color
Restore "picking finished" signal to make value saving work again
5 years ago
Bret Curtis
ffa3596fe4
Merge pull request #2152 from akortunov/headfix
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[0.45 regression] Editor: hide hairs when helmet is used
5 years ago
Bret Curtis
d40f11bcb6
Merge pull request #2124 from Capostrophic/animation
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[0.45.0 regressions] Revert poor animation decisions
5 years ago
Bret Curtis
a573efd30a
Merge pull request #2112 from Capostrophic/collision
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[0.45.0 regression] Don't re-enable collision body for dead actors
5 years ago
Bret Curtis
af10e329f9
Merge pull request #2157 from akortunov/aifix
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[0.45 regression] Init target for AI packages from old saves
5 years ago
Bret Curtis
a206f57f75
Merge pull request #2156 from Capostrophic/itemtaken
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Fix redundant searchPtr call
5 years ago
Bret Curtis
50e379ad18
Merge pull request #2158 from akortunov/vfx
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[Regression] Remove looping particles from dead actors
5 years ago
Bret Curtis
6fbe5bfc97
Merge pull request #2155 from OpenMW/fix-macos-ci
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Fix macOS CI
5 years ago
Andrei Kortunov
6eb77e215b
Remove looping particles from dead actors
5 years ago
Andrei Kortunov
573b3f4f1d
Init target for AI packages from old saves
5 years ago
Capostrophic
650cd47255
Fix redundant searchPtr call
5 years ago
Nikolay Kasyanov
cdbd3a9c09
Fix macOS CI
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It looks like Homebrew has deprecated some syntax making CMake formula invalid, now a for of the formula is used.
5 years ago
Capostrophic
a584aa25ab
Don't re-enable collision object for dead actors
5 years ago
Bret Curtis
bc1fbd5400
Merge pull request #2088 from akortunov/faction_table
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Editor: Implement faction ranks table
5 years ago
Bret Curtis
f4313c02e1
Merge pull request #2153 from akortunov/glowing_windows
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Native glowing windows support
5 years ago
Bret Curtis
038a4c46c2
Merge pull request #2154 from akortunov/animfix
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Do not check if additional animation sources are supported for every animation object
5 years ago
Bret Curtis
538a2b97e7
Merge pull request #2125 from akortunov/skinning
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Share RigGeometry node data
5 years ago
Andrei Kortunov
60c9806d62
Share RigGeometry node data
5 years ago
Azdul
7940317e42
Make sure that proper operator function is used for char[N] argument
5 years ago
Andrei Kortunov
57d8df1a05
Do not check if additional animation sources are supported for every animation object
5 years ago
Andrei Kortunov
9e4a339ad3
Daytime node switch support (feature #4836 )
5 years ago
AnyOldName3
15547750ba
Correct behaviour of use front face culling setting to not use back face culling either when disabled.
5 years ago
AnyOldName3
cfe921fb82
Remove uneeded includes.
5 years ago
AnyOldName3
2761a38562
Prettify shadow define map setup.
5 years ago
AnyOldName3
abe9ba736e
Add line breaks to make settings more readable.
5 years ago
AnyOldName3
57e10e26b2
Make variable name less confusing
5 years ago
AnyOldName3
a24b8ec3d2
Fix enable/disable mixup.
5 years ago
AnyOldName3
556c9a3382
Add normal-offset shadow mapping to remove shadow acne (flicker)
5 years ago
Bret Curtis
9f716b9ed8
Merge pull request #2151 from Capostrophic/normalmaps
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Account for inverted tangents on normal-mapped objects (bug #3733 )
5 years ago
Bret Curtis
a12f7702ad
Merge pull request #2149 from akortunov/doc
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Update fonts setup guide
5 years ago
Bret Curtis
4f938492e5
Merge pull request #2150 from akortunov/vfx
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Update magic effects VFX immediately after effects update
5 years ago
Andrei Kortunov
11c17ad9d5
Hide hairs when replace the Head bodypart by item's one in the editor
5 years ago
Capostrophic
731f91759e
Account for inverted tangents on normal-mapped objects (bug #3733 )
5 years ago
Andrei Kortunov
dc3a17f1f6
Update magic effects VFX immediately after effects update (bug #4828 )
5 years ago
Bret Curtis
650ac65510
Merge pull request #2142 from Capostrophic/soundgen
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Add creature-with-the-same-model soundgen fallback (bug #4813 )
5 years ago
Capostrophic
5c889f7359
Add creature-with-the-same-model soundgen fallback (bug #4813 )
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Creatures will use sounds of the first creature that has the same model in the record store when possible.
5 years ago
Andrei Kortunov
bfafac28f5
Update fonts setup guide
5 years ago
Bret Curtis
e748abde7d
Merge pull request #2147 from akortunov/uvcontroller
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Apply UVControllers only for given UV Set
5 years ago
Bret Curtis
4f0847b63e
Merge pull request #2148 from akortunov/switchnode
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Improve switchable nodes handling
5 years ago
Andrei Kortunov
03b71d3c30
Improve switchable nodes handling by optimizer
5 years ago
Andrei Kortunov
87598f9419
Fill Switch and LOD nodes names
5 years ago
Capostrophic
b33016d89f
Allow creatures to play Attack voiceover
5 years ago
Capostrophic
cec55119ca
Move idle dialogue playback from AiWander (bug #4594 )
5 years ago
Andrei Kortunov
b2126c2b6b
Apply UVControllers only for given UV Set (bug #4827 )
5 years ago
Bret Curtis
f405b1e247
Merge pull request #2143 from akortunov/optimize
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Optimize HUD update
5 years ago
Bret Curtis
f68194c11d
Merge pull request #2144 from Capostrophic/absorption
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Don't apply effects when spell absorption is successful (bug #4820 )
5 years ago
Andrei Kortunov
8580a58ba0
Optimize HUD update (do not do unnecessary work)
5 years ago
Capostrophic
67450a7046
Don't apply effects when spell absorption is successful (bug #4820 )
5 years ago
AnyOldName3
8482236a82
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
5 years ago
AnyOldName3
d82c85913a
Don't bother multiplying a matrix by its inverse and applying that to the light direction.
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Hopefully this will improve numerical stability and reduce shadow flicker a little.
5 years ago
AnyOldName3
4438ab4493
Use CullVisitor traversal mask for light manager.
5 years ago
Capostrophic
6660f2f8e6
Use the skeleton from the NPC's set model (bug #4747 )
5 years ago
AnyOldName3
9d84853903
Fix nodemask snafu
5 years ago
Bret Curtis
c5176321ee
Merge branch 'gmst_typo' into 'master'
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Gmst typo in MWMechanics::NpcStats::increaseSkill
See merge request OpenMW/openmw!59
5 years ago
Frederic Chardon
7ad93c1d3e
Gmst typo in MWMechanics::NpcStats::increaseSkill
5 years ago
Bret Curtis
8ddb45eb22
Merge pull request #2141 from akortunov/switchnode
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Support NiSwitchNode
5 years ago
Andrei Kortunov
2c38e337ae
Support NiSwitchNode (feature #4812 )
5 years ago
Bret Curtis
592d29f7db
Merge branch 'windows_test_azdul' into 'master'
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Windows test azdul
See merge request OpenMW/openmw!60
5 years ago
Azdul
32013d35f2
Formatting of CMakeLists made consistent with other CMakeLists files.
5 years ago
Azdul
6d8215ecb6
Google Test / Google Mock / OpenMW unit tests on Windows
5 years ago
Capostrophic
f9a711d2fd
Revert poor animation decisions
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Start force-updated in-air animation from loop start
Make movement animations have higher priority than jump animations
Make jumping animations have higher priority than turning animations
Don't reset idle during landing animation
Don't play default landing sound if the character is not on ground
5 years ago
Bret Curtis
a8e65bf5eb
Merge pull request #2139 from Capostrophic/bsaoptpurge
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Replace BSAOpt compressed BSA hash calculation with a custom function
5 years ago
Capostrophic
c9df63ffd1
Replace BSAOpt hash calculation with a custom function
5 years ago
Bret Curtis
c2fd4c1f46
Merge pull request #2138 from Capostrophic/bsa
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Fix compressed BSA loading on non-Windows systems
5 years ago
Bret Curtis
309855107b
Merge branch 'ensure-unique-refnum' into 'master'
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Ensure Unique Instance Refnum after clone, add, or move
Closes #4748
See merge request OpenMW/openmw!49
5 years ago
Stomy
71be4cdd20
Ensure Unique Instance Refnum after clone, add, or move
5 years ago
Capostrophic
be5faadff8
Fix compressed BSA loading on non-Windows systems
5 years ago
Bret Curtis
b4a78a7e68
add libboost-iostreams-dev
5 years ago
Bret Curtis
e1d7a8415d
Merge branch 'bugfix/file-list-emptying-error' into 'master'
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Fix error when create new OpenCS addon
Closes #4757
See merge request OpenMW/openmw!50
5 years ago
Bret Curtis
c5a67c2079
Merge pull request #2137 from elsid/navmesh_render
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Avoid useless read of navmeshes from navigator
5 years ago
Bret Curtis
9cfc97a37a
Merge branch 'tes4_bsa' into 'master'
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Read BSA files in TES4 / TES5 formats
See merge request OpenMW/openmw!56
5 years ago
Bret Curtis
6fd4d016eb
Merge pull request #2132 from akortunov/particlefix
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Fix an exception when try to load a particle node with empty sizes array
5 years ago
Bret Curtis
75c5b9de00
Merge pull request #2136 from akortunov/warnfix
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Fix "-Wstring-plus-int" warnings
5 years ago
elsid
13e94ab194
Get navmesh to update osg node only if rendering is enabled
5 years ago
elsid
3572edab72
Update navmesh in a separate method
5 years ago
Nikolay Kasyanov
17cf2d5826
Merge pull request #2135 from OpenMW/update-macos-dependencies
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[macOS, CI] Update dependencies
They now include boost iostreams for TES 4/5 BSA support.
See https://gitlab.com/OpenMW/openmw/merge_requests/56 .
5 years ago
Andrei Kortunov
1e8b7f0f83
Fix -Wstring-plus-int warnings
5 years ago
Nikolay Kasyanov
4a266b3277
[macOS, CI] Update dependencies
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They now include boost iostreams for TES 4/5 BSA support.
See https://gitlab.com/OpenMW/openmw/merge_requests/56 .
5 years ago
Bret Curtis
c0a036ed1f
Merge pull request #2133 from OpenMW/macos-deploy
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[macOS] Update deploy script to use ssh/scp
5 years ago
Azdul
7880e6f761
CompressedBSAFile::FileRecord::isCompressed implementation simplified.
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Double space in CompressedBSAFile::FileRecord::getSizeWithoutCompressionFlag removed.
5 years ago
Azdul
a8c1c4315c
Missing header on Linux
5 years ago
Azdul
6aa6b2dc89
Removed TES4 from file names. Correct Git file history / attribution.
5 years ago
Azdul
a3bcd95546
Merge branch 'cc9cii' of https://github.com/cc9cii/openmw into tes4_bsa
5 years ago
Azdul
42ea609d1d
Remove files with incorrect Git history / attribution
5 years ago
Justin Ivany
33c7e4e948
Don't remove whitespace...
5 years ago
Justin Ivany
8d036a79eb
Fixes #4703 Disable preview for item levelled list
5 years ago
Bret Curtis
fe69e5507d
Merge branch 'fix_crashcatcher' into 'master'
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Fix crashcatcher
Closes #4788
See merge request OpenMW/openmw!53
5 years ago
Frederic Chardon
a78d98df27
Fix crashcatcher
5 years ago
Bret Curtis
c94531de28
Merge branch 'master' into 'master'
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Use case-insensitive compare when searching for game data by the wizard.
See merge request OpenMW/openmw!55
5 years ago
Adam.Fandrejewski
777a50cb64
Replaced C++ 14 make_unique with C++ 11 compliant code
5 years ago
Azdul
0c3a3ea241
Strange issue with Linux compilation (<memory> header)
5 years ago
Azdul
4c499983ca
Fixed warnings reported by GCC
5 years ago
Azdul
d55cc4d3ea
Linux requires <memory> header
5 years ago
Azdul
caa0487c6a
Replace raw pointer in BsaArchive with unique_ptr
5 years ago
Azdul
e502819246
Proper conversion from shared_ptr<bsa::MemoryinputStream> to shared_ptr<std::istream>
5 years ago
Azdul
b9a7514278
Memory leak fixed. Proper file names in headers.
5 years ago
Azdul
c6fd979c42
Spaces instead of tabs in CMakeLists.txt
5 years ago
Nikolay Kasyanov
9cce6ecfe3
[macOS] Update deploy script to use ssh/scp
5 years ago
Azdul
96d19e07ca
Fix Linux build
5 years ago
Azdul
33470cb5a2
Win32 specific library
5 years ago
Azdul
b30d2bab57
Zlib only for Win32
5 years ago
Azdul
d73165a80c
Missing boost library
5 years ago
Azdul
4e27fdefdb
Missing boost Linux library
5 years ago
Azdul
25650e65bf
Read any BSA file - detection based on version in BSA header
5 years ago
Andrei Kortunov
39c4a7833c
Fix out of range exception when try to load a particle node with empty sizes array (bug #4804 )
5 years ago
Bret Curtis
ed5df29b42
Merge pull request #2131 from Capostrophic/begin
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Allow stray special characters before Begin statement (bug #4803 )
5 years ago
Capostrophic
166d757a19
Allow stray special characters before a begin statement
5 years ago
Artur Rojek
f6e1aaae1a
Use case-insensitive compare when searching for game data by the wizard.
...
Until now, the wizard was only comparing against an exact file name
match while searching for game data, eg. "data*.cab".
This patch makes it possible to locate game data regardless of case
sensitivity, eg. "Data*.cab".
5 years ago
Capostrophic
05d5d7d57b
Account for stances when the player is in air (bug #4797 )
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Make GetPCRunning and GetPCSneaking return 1 if the player is in air while the stance is toggled
Make sneaking skill usage possible if sneaking stance is toggled while in air
5 years ago
Bret Curtis
c01672a364
Merge pull request #2129 from Capostrophic/pipefall
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Update moved object collisions even if the new cell is the same (bug #4800 )
5 years ago
Capostrophic
8bb270c2bb
Update moved object collisions even if the cell is the same (bug #4800 )
5 years ago
Bret Curtis
b78cc4c7d8
Update .gitlab-ci.yml
5 years ago
Bret Curtis
8834ee95be
Merge pull request #2120 from Capostrophic/macros
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Get rid of some remaining instances of C numeric limits
5 years ago
Bret Curtis
590b393c8e
Merge pull request #2123 from akortunov/skinning
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Optimize skinning, part 2
5 years ago
Bret Curtis
db74eb4466
Merge pull request #2094 from Capostrophic/editor
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Cherry-pick cc9cii's minor editor improvements
5 years ago
Bret Curtis
9c795195d0
Merge pull request #2109 from Capostrophic/loops
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Simplify some world loops
5 years ago
Bret Curtis
4617dea154
Merge pull request #2119 from akortunov/stringstream
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Get rid of unnecessary string streams
5 years ago
Bret Curtis
519a6b3682
Merge pull request #2039 from akortunov/coverity
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Handle last Coverity Scan issues left
5 years ago
Andrei Kortunov
8e6fd348d1
RigGeometry optimization: optimize geometry optimization
5 years ago
Capostrophic
a71cfca580
Get rid of some remaining instances of C limit macros
5 years ago
Andrei Kortunov
254f01b89d
RigGeometry optimization: vector iteration is more cheap than map iteration
5 years ago
Andrei Kortunov
71227ffc04
Handle possible invalid iterator issue during settings parsing
5 years ago
Andrei Kortunov
3e20f36953
Handle invalid string length for hinting
5 years ago
Capostrophic
776c6c2fe6
Fix MSVC warning
5 years ago
Andrei Kortunov
0937f02598
Get rid of unnecessary string streams
5 years ago
Bret Curtis
88edc1a120
Merge pull request #2100 from akortunov/birthfix
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Do not restore birthsign abilities upon game load
5 years ago
Andrei Kortunov
b17702bf1f
Do not restore birthsign abilities upon game load (bug #4329 )
5 years ago
Bret Curtis
65a6b10995
Merge pull request #2066 from akortunov/guifixes
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Do not read font size just for every single widget
5 years ago
Bret Curtis
a228efa6ed
Merge pull request #2116 from tackeart/patch-1
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Guide on quickly removing texture effect blocks from nif
5 years ago
Bret Curtis
de24682e2f
Merge pull request #2115 from Capostrophic/slowfall
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Don't reset player jumping flag unnecessarily (bug #4775 )
5 years ago
Capostrophic
a1af1ff487
Fix extra semicolon, redundant getStore calls and random creature spawn loop
5 years ago
Bret Curtis
9d1c0d2b22
Merge pull request #2114 from Capostrophic/cleanup
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Remove some redundant code
5 years ago
Capostrophic
403db9afe3
Don't reset player jumping flag unnecessarily (bug #4775 )
5 years ago
Bret Curtis
573af17cf9
Merge pull request #2097 from akortunov/camerafix
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Do not scale player's model in the 1st-person view depending on race
5 years ago
Bret Curtis
93e566a08e
Merge pull request #2117 from Capostrophic/aidata
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Make Interiors of Illusion puzzle of Sotha Sil Expanded work (bug #4778 )
5 years ago
Bret Curtis
3e6af9a38b
Merge pull request #2118 from akortunov/profiler
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Split physics update from world update in the profiler
5 years ago
Andrei Kortunov
ab0841cc3d
Split physics update from world update in the profiler
5 years ago
Andrei Kortunov
02a43d0b32
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
5 years ago
Capostrophic
92d7f21926
Don't interrupt compilation when spell/effect functions are used for non-actors
5 years ago
tackeart
7b22d4a25d
Instructions on removing tex effect blocks quickly
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also includes grammar improvement (as suggested by Capostrophic)
5 years ago
Capostrophic
d1e0a10136
Make sure AI data is initialized when loading actor records
5 years ago
Capostrophic
624db99bf2
Remove some redundant code
5 years ago
Bret Curtis
91ec1d1c2c
Merge pull request #2113 from Capostrophic/fallback
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Clean up fallback record creation again
5 years ago
Capostrophic
27eb64c7f0
Clean up fallback record creation again
5 years ago
David Cernat
150ac71d97
Merge pull request #2111 from Capostrophic/fallback
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[Regression] Fix constant raining
5 years ago
Capostrophic
ee2560edc3
Fix constant raining
5 years ago
Bret Curtis
363274ccdf
Merge pull request #2110 from Capostrophic/docs
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Update Fonts documentation
5 years ago
Capostrophic
0ab5314755
Make scripted items not stack (bug #2969 )
5 years ago
Capostrophic
a9619dbe03
Update Fonts documentation
5 years ago
Capostrophic
8a266803eb
Simplify some world loops
5 years ago
Bret Curtis
5e541c1ae1
Merge pull request #2106 from Capostrophic/fallback
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Revert to lexical cast for string-to-float conversion
5 years ago
Capostrophic
e412e1b41c
Revert to lexical_cast<float>, catch out-of-range exceptions
5 years ago
Bret Curtis
932691d199
Merge pull request #2091 from Capostrophic/fallheight
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Avoid falling height reset if on-ground state wasn't actually updated (bug #4411 )
5 years ago
Bret Curtis
02c8e328bd
Merge pull request #2104 from Capostrophic/fallback
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Improve fallback numerical value handling (bug #4768 )
5 years ago
Capostrophic
467724d5e8
Improve fallback numerical value handling (bug #4768 )
5 years ago
Bret Curtis
d80d056140
Merge pull request #2098 from xyzz/fix-loading-screen-uaf
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loadingscreen: Fix UaF in loading screen.
5 years ago
Bret Curtis
91b962c095
Merge pull request #2099 from xyzz/replace-volatile-atomic
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Replace volatile bools with std::atomic<bool>
5 years ago
Bret Curtis
0fb056d317
Merge pull request #2103 from Capostrophic/markers
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Clean up fallback record creation
5 years ago
Capostrophic
7155e787b4
Clean up fallback record creation
5 years ago
Bret Curtis
807e0311b9
Merge pull request #2102 from nikolaykasyanov/macos-cmake-check
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[macOS] Fail CMake when trying to use CMake 3.13 for macOS packaging
5 years ago
Nikolay Kasyanov
2306d904c7
[macOS] Fail CMake when trying to use CMake 3.13 for macOS packaging
5 years ago
Bret Curtis
f18f2d39e5
Merge pull request #2096 from xyzz/android-relative-mouse
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android: Add a method so that we can send relative mouse movements from java.
5 years ago
Nikolay Kasyanov
956934911a
[macOS, CI] Use CMake 3.12.4
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See https://gitlab.com/OpenMW/openmw/issues/4767 for details.
5 years ago
Ilya Zhuravlev
1bdec2399f
Make sure CopyFramebufferToTextureCallback is only called once and not every frame
5 years ago
Ilya Zhuravlev
07e9ce84b3
Replace volatile bools with std::atomic<bool>
5 years ago
Ilya Zhuravlev
8e7c01b561
loadingscreen: Fix UaF in loading screen.
...
When the CopyFramebufferToTextureCallback callback is called, in its operator() it resets setInitialDrawCallback by providing a NULL pointer.
However, this causes the callback to get deleted. In turn, the "this" pointer is invalidated.
When execution returns to DrawCallback::run, it accesses a _nestedCallback member of deleted "this" which is UB.
5 years ago
Ilya Zhuravlev
98b2c04404
android: Add a method so that we can send relative mouse movements from java.
5 years ago
Bret Curtis
a037e4c954
Merge pull request #2090 from xyzz/nulls-in-c
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android_main.c: Replace nullptr back to NULL since there are no nullptr in C
5 years ago
Capostrophic
793c2a19d2
Cherry-pick cc9cii's editor improvements
5 years ago
Capostrophic
0bbcc0e787
Avoid falling height reset if onGround state didn't change (bug #4411 )
5 years ago
Ilya Zhuravlev
09585b7208
android_main.c: Replace nullptr back to NULL since there are no nullptr in C
5 years ago
Bret Curtis
8e113a32b2
Merge pull request #2081 from nikolaykasyanov/unneed-macos-files
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Remove unnecessary Recastnavigation headers & static libs from macOS package
5 years ago
Andrei Kortunov
8687a49c19
Editor: Added basic info window
5 years ago
Andrei Kortunov
b4f3ce2a0a
Editor: Implement faction ranks table (feature #4209 )
5 years ago
Bret Curtis
d4e56b73ae
Merge pull request #2086 from Capostrophic/aidata
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Editor: avoid overflows in certain fields (bug #2987 )
5 years ago
Bret Curtis
d3ed3c2b0d
Merge pull request #2087 from nikolaykasyanov/update-macos-deps
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Update macOS dependencies, use Xcode 10.1
5 years ago
Nikolay Kasyanov
e0161bb2bf
Update macOS dependencies, use Xcode 10.1
5 years ago
Nikolay Kasyanov
c3a2a2d73f
Do not package Recastnavigation headers and static libs
5 years ago
Nikolay Kasyanov
f98a454ec1
Add a script to verify macOS package contents
5 years ago
Capostrophic
2681435857
Editor: handle AI settings, regional sound and levelled list "none" chances as shorts (bug #2987 )
5 years ago
AnyOldName3
199e6ed82d
Revert "Use forward declaration to reduce build times."
...
This reverts commit 305b9826df
.
5 years ago
AnyOldName3
305b9826df
Use forward declaration to reduce build times.
5 years ago
Alexander Kolodeev
7c3ef213ce
Fix error when create new OpenCS addon
5 years ago
AnyOldName3
7b108ae9a2
Disable depth sorting for translucent objects in the shadow maps
5 years ago
Chris Djali
0f9f7f0b59
Merge pull request #2083 from AnyOldName3/fix-vao-rig-bug
...
Fix animation bug with VAOs
5 years ago
AnyOldName3
e2515f6db7
Merge branch 'master' into osgshadow-test-vdsm
5 years ago
AnyOldName3
53188f61fc
Fix animation bug with VAOs
5 years ago
Chris Djali
066b74eb43
Merge pull request #2078 from AnyOldName3/cmake-13.1-osg-lib-fix
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Adapt to CMake 3.13's new meaning of OSGDB_LIBRARY
5 years ago
AnyOldName3
a58a8db030
Uncomment commented lines
5 years ago
Bret Curtis
922f696aaf
bump bullet version for gitlab-ci
5 years ago
Bret Curtis
44a408635a
wrap git command in gitfound
5 years ago
Bret Curtis
6d7aacab5e
Merge pull request #2053 from akortunov/animatedContainers
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Native animated containers support
5 years ago
Bret Curtis
d2c88f0983
Merge pull request #2071 from Capostrophic/sneaking
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Don't interrupt sneak and swim idles in attack ready state in first person view (bug #4750 )
5 years ago
Bret Curtis
76d380e852
if unable to run git at this moment, use empty string
5 years ago
Bret Curtis
81fdecc48c
Merge pull request #2073 from OpenMW/appdata_template_and_fixes
...
various fixes
6 years ago
AnyOldName3
dcbca4b90b
Use if(EXISTS ${OSGDB_LIB} AND NOT IS_DIRECTORY ${OSGDB_LIB})
6 years ago
Bret Curtis
6ef974f4eb
Merge pull request #2079 from OpenMW/revert-2054-master
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Revert "fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO"
6 years ago
Andrei Kortunov
a53333c3d5
Native animated containers support (feature #4730 )
6 years ago
Bret Curtis
fc19c842cf
Revert "fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO"
6 years ago
Bret Curtis
708a4f85ce
Merge pull request #2077 from terabyte25/patch-14
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Sanity check for text input in toggleWalking
6 years ago
AnyOldName3
9067731a96
Adapt to CMake 3.13's new meaning of OSGDB_LIBRARY (i.e. that it can now be a list) while allowing for the possibility that the found libraries may be in different directories when debug and optimised versions exist.
6 years ago
terrabyte25
c31fa3074e
Sanity check for text input in toggleWalking
6 years ago
Bret Curtis
97aa6f58e3
Merge pull request #2064 from sthalik/pr/win32-debug-parent-console
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enable win32 debug console when launching from console
6 years ago
Bret Curtis
f4c863a730
Update graphicspage.cpp
6 years ago
Bret Curtis
83e346e1e6
add new bugtracker
6 years ago
Bret Curtis
b8b1a52216
add commit date; revert boost as we are not breaking anything yet
6 years ago
Stanislaw Halik
c5c160870d
fix accidental header namespace inclusion
6 years ago
Stanislaw Halik
f6c8842457
move to debugging.[ch]pp
6 years ago
Stanislaw Halik
74955555b9
remove verbose comments and example
6 years ago
Bret Curtis
6596c400f3
indentation
6 years ago
Bret Curtis
fc10adb608
makes openmw.appdata.xml a template that accepts @OPENMW_VERSION@ so we do not have to update it all the time; fix deprecated warning for boost header; un-ignore openmw.appdata.xml
6 years ago
Bret Curtis
401ccedb36
Merge pull request #2072 from elsid/navmesh_tiles_cache_item_fix
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Navmesh tiles cache item fix (bug #4751 )
6 years ago
AnyOldName3
b6b1b39804
Make the terrain paging system use the view point rather than the eye point to determine which nodes to use so that it can be inherited by RTT cameras.
6 years ago
elsid
da431135fa
Use pointer to check is NavMeshTilesCache::Value initialized
6 years ago
elsid
aab7f2e8b9
Don't check for equality in move assignment
...
Assume it is undefined behavior to move-assing value to itself.
6 years ago
Capostrophic
6083e5ed4b
Don't interrupt sneak and swim idles in first person view (bug #4750 )
6 years ago
AnyOldName3
2d5da1a6fa
Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal.
6 years ago
Stanislaw Halik
56d79bd4e0
fix typo
6 years ago
Andrei Kortunov
e073e0d8c9
Do not read font size just for every single widget
6 years ago
Stanislaw Halik
44e60b708b
fix missing _WIN32 guard
6 years ago
Stanislaw Halik
64e960aa22
enable win32 debug console when launching from console
6 years ago
AnyOldName3
0d5876f4bb
Merge pull request #2063 from AnyOldName3/nmake
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Add NMake support to the Windows prebuild script.
6 years ago
AnyOldName3
2a2d9f0006
Fix if statements
6 years ago
AnyOldName3
14fcb9158f
Add NMake support to the Windows prebuild script.
6 years ago
Bret Curtis
79eab6c55f
Merge pull request #2062 from sthalik/pr/fix-msvc-build
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fix missing include
6 years ago
Stanislaw Halik
59d96d808e
fix missing include
6 years ago
Marc Zinnschlag
d791dcfbf3
Merged pull request #2051
6 years ago
Bret Curtis
5700394c18
Merge pull request #2057 from Capostrophic/colors
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Display Ambient, Sunlight and Fog field values as colors (bug #4745 )
6 years ago
Bret Curtis
32624cb3ed
Merge branch 'master' into colors
6 years ago
Bret Curtis
b296c4a3bb
Merge pull request #2058 from Capostrophic/collision
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Don't consider non-solid actors truly levitating (bug #4746 )
6 years ago
Capostrophic
7b33838b33
Don't consider non-solid actors truly levitating (bug #4746 )
6 years ago
Bret Curtis
35ea8ecb0b
Merge pull request #2056 from Capostrophic/esmtool
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esmtool cleanup
6 years ago
Capostrophic
7cae0017ac
Display Ambient, Sunlight and Fog field values as colors (bug #4745 )
6 years ago
Bret Curtis
45d7c005ad
Merge pull request #2055 from Capostrophic/regression
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[Regression] Fix incorrect event argument which messed with hidden light pointers
6 years ago
Capostrophic
5c8c079718
Fix incorrect event argument which messed with hidden light pointers
6 years ago
AnyOldName3
244bd289cb
Change default colour mode (as apparently it actually gets used sometimes)
6 years ago
Bret Curtis
393bd982c0
Merge pull request #2054 from mp3butcher/master
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fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO
6 years ago
mp3butcher
7a85e10d2f
fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO
6 years ago
Capostrophic
832870dc79
esmtool cleanup
6 years ago
Bret Curtis
c2c86fc4a5
Merge pull request #2052 from mp3butcher/master
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fix moc achieving to reach unparsable boost code
6 years ago
Bret Curtis
807cab568e
Merge pull request #2050 from Capostrophic/markers
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[Regression] Revert unnecessary case changes for fallback records
6 years ago
Bret Curtis
b1ca6c6e95
Merge pull request #2045 from akortunov/animfix
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[Testing needed] Fix regressions in the animation system
6 years ago
mp3butcher
9de6c630f2
fix moc achieving to reach unparsable boost code
6 years ago
Capostrophic
7b5932a49d
Add Invert X Axis option (feature #3610 )
6 years ago
Capostrophic
c59513c30c
Revert unnecessary case changes for fallback records
6 years ago
AnyOldName3
0a409c0ab8
Make shadow map front-face culling configurable
6 years ago
AnyOldName3
dd207d9e54
Make the shadow polygon offset parameters configurable
6 years ago
AnyOldName3
49487355a5
Merge branch 'osgshadow-test-vdsm' of https://github.com/AnyOldName3/openmw into osgshadow-test-vdsm
6 years ago
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
AnyOldName3
aa11832949
Resolve bugs with depth-clamped shadow maps
6 years ago
Bret Curtis
10a049b087
Merge pull request #2046 from akortunov/holstered_weapons
...
Fix visible sheaths for invisible actors
6 years ago
Andrei Kortunov
880ec3ce7b
Fix visible sheaths for invisible actors
6 years ago
Andrei Kortunov
671f2811d5
Fix regressions in the animation system (bug #4729 )
6 years ago
AnyOldName3
7ad4882f0c
Fix debug hud frustum outline disappearence
6 years ago
AnyOldName3
061fa57335
Switch to better-performing data types for debug hud geometry
6 years ago
Bret Curtis
4098a7be1d
Merge pull request #2038 from OpenMW/travis-xenial
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give Xenial a try
6 years ago
AnyOldName3
632b0d8979
Make shadow maps use their whole depth range for the overlap with the view frustum and rely on depth clamping to ensure objects outside the frustum still cast shadows.
6 years ago
AnyOldName3
660e423e99
Correct debug hud frustum colour
6 years ago
Bret Curtis
cfed825cec
Merge pull request #2043 from akortunov/rafix
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Improve ResetActors command
6 years ago
Andrei Kortunov
e8b3ae8706
Improve ResetActors command (bug #4723 )
6 years ago
Bret Curtis
c1473d5375
Merge pull request #2041 from akortunov/guifixes
...
Fix shield displaying on inventory avatar (bug #4720 )
6 years ago
Andrei Kortunov
7438e20ee1
Fix shield displaying on inventory avatar (bug #4720 )
6 years ago
Bret Curtis
a354879477
Merge pull request #2040 from akortunov/refactoring
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Requested refactoring
6 years ago
Bret Curtis
53c98bd8e1
added TODO and updated notification email for coverity
6 years ago
Andrei Kortunov
68c170f065
Refactor tools to do not use boost exceptions and exit() command
6 years ago
Andrei Kortunov
059a8fd32a
Refactor dynamic casts in the editor
6 years ago
Bret Curtis
a21792657a
Merge pull request #2034 from akortunov/guifixes
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Improve GUI cleanup
6 years ago
Bret Curtis
fc15fa0a89
we now have gcc-5 _and_ gcc-8, along with QT5 and use system tinyxml
6 years ago
Bret Curtis
68f62c974a
give Xenial a try
6 years ago
Bret Curtis
caad388c26
bump our versions to 0.46, keep this commit in mind when trying to automate this into one place
6 years ago
Bret Curtis
815909d3cf
fix typo
6 years ago
Bret Curtis
b284432e79
Merge branch 'master' into coverity_scan
6 years ago
Bret Curtis
d6859d0300
Merge pull request #2037 from akortunov/coverity
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Fix warnings in the OpenMW-CS and NIFTest
6 years ago
Bret Curtis
475d8f9915
disable openmw-cs as well, only build the rest due to time constraints
6 years ago
Andrei Kortunov
5ac81cfbff
Throw exceptions with some info int the editor if dynamic_cast failed
6 years ago
Andrei Kortunov
f20d1b1b72
Catch exception in the NIFTest
6 years ago
Bret Curtis
25e4156940
enable niftest by default, coverity branch covers everything but openmw now due to timeouts; we run coverity manually for openmw for now; re-order options to be readable and logical sequence
6 years ago
Bret Curtis
419e7ea5a2
Merge pull request #2035 from akortunov/coverity
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Fix many Coverity Scan warnings
6 years ago
Bret Curtis
8a66dec865
Merge pull request #2031 from akortunov/warnfix
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Fix some Clang 7 warnings
6 years ago
Bret Curtis
e6bb5bb88c
Merge pull request #2036 from ananace/update-oal
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Update OpenAL-soft to 1.19.1
6 years ago
Andrei Kortunov
4ee15ddcb9
Fix many Coverity Scan warnings
6 years ago
Alexander Olofsson
f8f66b83b6
Update OpenAL-soft to 1.19.1
6 years ago
Bret Curtis
7b7138fc0a
try gcc5 as last resort
6 years ago
Andrei Kortunov
5e071e3eb0
Add a missing check if mPtr is empty (bug #4715 )
6 years ago
Andrei Kortunov
71f1a53090
Improve tooltips cleanup (bug #4714 )
6 years ago
Bret Curtis
6c5e40ef7a
try with gcc-6
6 years ago
Bret Curtis
beb22758a6
try gcc-7 instead
6 years ago
Bret Curtis
8b4e7bc73c
all on one line
6 years ago
Bret Curtis
e677474319
try and set this globally
6 years ago
Bret Curtis
8ad9d26c2c
try using conditionals
6 years ago
Bret Curtis
f8ba0acd1f
give this a try
6 years ago
Bret Curtis
9a6736cddf
Merge branch 'master' into coverity_scan
6 years ago
Bret Curtis
194232abde
Merge pull request #2029 from akortunov/actorfix
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[Regression] Handle case in the editor when actor's bodypart was not found
6 years ago
Bret Curtis
0f29a73fc9
Merge pull request #2025 from Capostrophic/actorloops
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Use C++11 for close actor-iterating loops and avoid some redundant operations
6 years ago
Bret Curtis
741a6b2e6f
Merge pull request #2032 from sthalik/pr/fix-win32-manifest-copypasta
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fix win32 app manifest copy-paste error
6 years ago
Stanislaw Halik
caefe8cda0
fix win32 app manifest copy-paste error
6 years ago
Andrei Kortunov
d2613e35a2
Fix some Clang 7 warnings
6 years ago
Andrei Kortunov
0065bccf24
Handle case in the editor when actor's bodypart was not found
6 years ago
Bret Curtis
3fe7106668
Merge branch 'master' into HEAD
6 years ago
Bret Curtis
461ba74d6d
Merge pull request #2017 from sthalik/pr/allow-build-under-cygwin-msys2-etc
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fix build with CI dependencies on all Cygwin derivatives
6 years ago
Andrei Kortunov
e5b8491b58
Make Clang analyzer to take assertions in account, even for release builds
6 years ago
AnyOldName3
5f509f6da3
Merge pull request #2018 from sthalik/pr/fix-hidpi-resolution
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fix resolution on HiDPI (non-100% resolution scaling) displays under Windows
6 years ago
AnyOldName3
02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution
6 years ago
Bret Curtis
376599533b
Merge pull request #2000 from Capostrophic/prisonmarker
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Add prison marker record fallback definition (bug #4701 )
6 years ago
Bret Curtis
228f6b572f
Merge branch 'master' into prisonmarker
6 years ago
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
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Weapon sheathing
6 years ago
Bret Curtis
9ae077c033
use c++11 std::align from <memory> ( #2026 )
...
* use c++11 std::align from <memory>
* for Ubuntu, use gcc5 instead of 4.8
* use travis to set gcc to 5
eval
and sudo
* use eval in .travis.yml
* use gcc-8
* replace precise with trusty llvm toolchain, because we have been using trusty for awhile now
* push things to matrix, so we can support multiple releases if we want
* we should not be allowing for failures, we are ready to start trusting clang and its analyzer
* scan-build was pushed to another package
* use gcc-8 still but wrap in scan-build
* travis.yml cleanup, have output of scripts go to stdout, make search for substring a regex
use double []
fix missing ,
use bash to use regex
black spaces matter
* set human readable names for our various builds, split out our static analysis between openmw and openmw-cs
* test if not set, then set otherwise ignore
* use quotes
* do not eval it, set it in travis env
* no more &&
* what does clang7 have to say?
* use sourceline for now
* use clang-7 instead of clang-7.0
* yes, llvm-toolchain-trusty-7 not llvm-toolchain-trusty-7.0
* for static analysis, openmw is compiled and checked on its own while openmw-cs is build with all the rest. this might change in the future.
and actually do it the other way around
6 years ago
Capostrophic
6d48d9329e
Avoid making string copies instead of references
6 years ago
Bret Curtis
3751bc2c11
Merge pull request #2030 from akortunov/warnfix
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Fix some compiler warnings
6 years ago
Bret Curtis
4d3a52781d
Merge pull request #2020 from sthalik/pr/fix-rain-delay
...
fix rain delay when exiting water
6 years ago
Andrei Kortunov
ad36834671
Fix some compiler warnings
6 years ago
Stanislaw Halik
8fd71fe4ad
fix rain delay when exiting water
...
When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.
v2: Fix off-by-one-frame error following review by @AnyOldName3
6 years ago
Bret Curtis
6c47725260
Merge pull request #2027 from Capostrophic/grammar
...
Tweak the default chargen and level up messages
6 years ago
Capostrophic
4cb4f82431
Don't use bitwise AND
6 years ago
Capostrophic
fcb2cde1dd
Tweak the default chargen and level up messages
6 years ago
Capostrophic
39f8637e95
Simplify some actor loops and avoid some redundant calculations
6 years ago
Bret Curtis
33535eb1bd
Merge pull request #2024 from OpenMW/update_recast
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fix msvc warnings with recast
6 years ago
Capostrophic
4efe1bc892
Add prison marker record fallback definition (bug #4701 )
6 years ago
Stanislaw Halik
5e3e01cac0
fix resolution on HiDPI displays under Windows
...
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.
What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.
Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.
Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
Bret Curtis
63a2487630
bump /extern/recastnavigation to commit 3087e805b02d5eb8fff7851234fa2b3f71290eba; fixes clang warning about missing delete: https://github.com/recastnavigation/recastnavigation/issues/359
6 years ago
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
6 years ago
Bret Curtis
c114e1278e
Merge pull request #1978 from akortunov/ffmpeg3
...
Migrate to FFMPEG3
6 years ago
Bret Curtis
a8d944e756
Merge pull request #2023 from elsid/navmesh_cache_limit
...
Navmesh cache limit
6 years ago
Bret Curtis
28913758ce
Merge pull request #2021 from elsid/recast_global_allocator
...
Recast global allocator
6 years ago
elsid
6e78fbb538
Double key size for item cache size
6 years ago
elsid
696bb9adc8
Add missing decrease for free navmesh data size
6 years ago
elsid
d2c2bdadb5
Add align implementation
6 years ago
elsid
b477775e16
Use callback to iterate over chunks
6 years ago
elsid
db5638bf6d
Add global recast allocator to allocate temp buffers on stack
6 years ago
Bret Curtis
d3633bbada
Merge pull request #2019 from akortunov/warnfix
...
Attempt to fix MSVC2015 C4503 warnings
6 years ago
Andrei Kortunov
a387c6b910
Fix MSVC2015 C4503 warning
6 years ago
Stanislaw Halik
b099981c91
fix CI msvc build outside git bash
...
It was only by accident that git bash worked for CI basing on the
"real_pwd()" expression. Replace the dubious replacement pattern with
"cygpath", which is present on git bash, Cygwin, and msys2 alike. In
particular git bash uses msys2 internally.
I was able to confirm a working build under msys2 with a wrapper for
MSVC invocation via the Ninja generator.
6 years ago
Andrei Kortunov
f88d5e808c
Rewrite media decoder to use FFMpeg 3.2+ API (task #4686 )
6 years ago
AnyOldName3
0bafa4399b
Use distant shadow maps when the current fragment is outside the depth range of the near ones.
6 years ago
Bret Curtis
261bbded00
Merge pull request #2016 from elsid/navmesh_update_change_type
...
Use new change type for update object
6 years ago
AnyOldName3
ad9dab8593
Switch alpha test from < to <= to fix weird shadows on actors with 50% chameleon
6 years ago
Bret Curtis
97af3f3b60
Merge pull request #2015 from elsid/fix_navmesh_cache_size_limit
...
Fix navmesh cache size limit
6 years ago
elsid
41319eb2bf
Use new change type for update object
...
To perform jobs for updated animated objects and doors with lowest
priority.
6 years ago
elsid
b77684a135
Add TODOs
6 years ago
elsid
2ba026e2b2
Limit navmesh cache size by data size + key size
6 years ago
Bret Curtis
851c2f55cd
Merge pull request #2014 from akortunov/actorpaths
...
Improve toggleactorspaths console command
6 years ago
Andrei Kortunov
829faf7b2c
Improve toggleactorspaths console command
6 years ago
AnyOldName3
b178e1868a
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
AnyOldName3
3c25e7b93d
Merge pull request #2010 from AnyOldName3/windows-debug-build-fix
...
Include missing Windows header before calling Windows-specific functions and switch CMake compile definitions to the new style.
6 years ago
AnyOldName3
719c9f0766
Remove compile definition which inadvertently broke other compile definitons
6 years ago
AnyOldName3
e2ddb39591
Remove incorrect comment
6 years ago
AnyOldName3
a5afae71e6
Remove unwanted compile definition.
6 years ago
Bret Curtis
4814e35802
Merge pull request #2012 from Capostrophic/pathfinding
...
AI packages cleanup
6 years ago
Capostrophic
1de9674c81
AI package cleanup
6 years ago
Bret Curtis
782aa3e584
Merge pull request #2011 from elsid/fix_misc_guarded_msvc2015_crash
...
Use explicit default ctors call
6 years ago
elsid
264ea99af6
Use explicit default ctors call
...
Special change for MSVC2015.
6 years ago
AnyOldName3
a6d3210a9c
Include missing Windows header before calling Windows-specific functions
6 years ago
Bret Curtis
5f5773f7df
Merge pull request #2009 from elsid/pathfinder_update_tolerance
...
Use default tolerance to drop last point from path
6 years ago
Bret Curtis
9c3b4b6324
Merge pull request #2008 from Capostrophic/pathfinding
...
Fix isWithinMaxRange function in AiTravel [0.45.0 regression]
6 years ago
elsid
c52db75545
Use default tolerance to drop last point from path
...
Fixes AiEscort. Before actor tried to reach target with 0 tolerance.
Back to logic like it was before 4fe764c3a5
and bbd82a743
commits.
6 years ago
Capostrophic
a4eff1c871
Fix isWithinMaxRange function
6 years ago
AnyOldName3
540e93e983
Merge pull request #2007 from OpenMW/remove-findrecastnavigation.cmake
...
Remove FindRecastNavigation.cmake
6 years ago
AnyOldName3
8acbdf70b7
Remove FindRecastNavigation.cmake
6 years ago
AnyOldName3
d0c254bc7e
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
Bret Curtis
c1a3eec456
Merge branch 'elsid-extern_recastnavigation' into 'master'
...
Elsid extern recastnavigation
See merge request OpenMW/openmw!45
6 years ago
elsid
70b5160bf1
Add files with recastnavigation current commit hash and url to clone
6 years ago
elsid
4c82470933
Do not build recastnavigation tests
6 years ago
elsid
bc59a3c455
Build recastnavigation static libraries
6 years ago
elsid
792a0585c0
Add recastnavigation as subdirectory
6 years ago
Bret Curtis
af3c605b0c
Merge pull request #2004 from AnyOldName3/vsboostfix
...
Ensure different Boost versions get different names
6 years ago
AnyOldName3
afd700dab9
Ensure different Boost versions get different names
6 years ago
AnyOldName3
0208cb8616
Merge pull request #2001 from AnyOldName3/enable-osg-logging
...
Allow OSG objects to be sent to the debug log.
6 years ago
AnyOldName3
6bbc1cb308
Remove outdated include
6 years ago
AnyOldName3
93843d024c
Remove another duplicate operator<<
6 years ago
AnyOldName3
4489f23005
Remove recastnavigation conflicts
6 years ago
Bret Curtis
341c6d571d
Merge pull request #2002 from akortunov/warningfix
...
Fix Clang warnings
6 years ago
Andrei Kortunov
a615076c61
Add default return value
6 years ago
Andrei Kortunov
f1eb702851
Mark virtual methods in the mechanicsmanagerimp.hpp as overrides
6 years ago
AnyOldName3
3785ba6aa0
Merge upstream/master
6 years ago
AnyOldName3
eb44de3e6b
Disable shadows properly for water reflection/refraction RTT targets, eliminating remaining OpenGL errors.
6 years ago
AnyOldName3
90986df81c
Allow OSG objects to be sent to the debug log.
6 years ago
Bret Curtis
3c8bb9cf73
Merge branch 'changelog' into 'master'
...
Update CHANGELOG.md
See merge request OpenMW/openmw!44
6 years ago
Bret Curtis
d1eb7a52a0
Update CHANGELOG.md
6 years ago
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
...
Use recastnavigation for pathfinding (#2229 )
6 years ago
AnyOldName3
1ca7ea23d1
Add extra uniforms to the disabled shadows StateSet so that the shadow texture samplers are bound ot the dummy shadow maps correctly.
6 years ago
Marc Zinnschlag
854d85cb47
Merged merge request !42
6 years ago
Bret Curtis
cbbe69f3f2
additional cleanups for non-essential fallbacks
6 years ago
Bret Curtis
3c53fe16e9
Merge pull request #1986 from akortunov/rootfix
...
[Regression] Handle RootCollisionNode exactly as in original engine
6 years ago
Bret Curtis
9b83a2345b
remove unnecessary fallbacks
6 years ago
Bret Curtis
e65f254f7f
Merge pull request #1999 from akortunov/resurrect
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[Regression] Make sure we reset current weapon animation when resurrect actor
6 years ago
Bret Curtis
82e8829112
Merge branch 'update-gitlab-deps' into 'master'
...
Update to new packages
See merge request OpenMW/openmw!43
6 years ago
Andrei Kortunov
f98fc8d7b4
Make sure we reset current weapon animation when resurrect actor (addition to bug #2626 )
6 years ago
Bret Curtis
23d273b1d7
Follow the redirects
6 years ago
Bret Curtis
cc1fd8c92e
Use https://http.kali.org/pool/main/m/mygui/ instead since debian doesn't keep old packages.
6 years ago
Bret Curtis
e45c0c8f59
Update to new packages
6 years ago
Bret Curtis
988914725a
wip 1
...
wip2
add more Level_UP and QA text
the rest of the questions
6 years ago
Marc Zinnschlag
a5efe0d596
Merged pull request #1998
6 years ago
Capostrophic
434b1fd0e3
Use Shift-C and Shift-V keybindings for View and Preview (feature #2845 )
6 years ago
Bret Curtis
7f2baa9373
Merge pull request #1995 from Capostrophic/icons
...
Add icons for record context menu actions (feature #4506 )
6 years ago
Bret Curtis
6f8a15afb0
Merge pull request #1996 from Capostrophic/cleanup
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Clean up redundant getClass() calls in classes
6 years ago
Bret Curtis
580119d9b0
Merge pull request #1997 from Capostrophic/thrown
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Use the real thrown weapon damage in tooltips and AI (feature #4697 )
6 years ago
Capostrophic
8757b3edd1
Add icons for Edit and Touch actions (kudos to akortunov)
6 years ago
Capostrophic
89b8eb029f
Add icons for record context menu actions
6 years ago
Capostrophic
77b0ff7a75
Use real thrown weapon damage in tooltips and weapon rating (feature #4697 )
6 years ago
elsid
49d81241db
Merge branch 'master' into pathfinder_detour
6 years ago
Capostrophic
4b1d287eda
Clean up redundant getClass calls in classes
6 years ago
elsid
50b6ae3e10
Fix calculation for shape local AABB
6 years ago
elsid
af2f4e8424
Allow to use zero cache size
6 years ago
Bret Curtis
fc82e680b4
Merge pull request #1989 from alecnunn/documentation-cleanup
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Formatted documentation and corrected spelling errors.
6 years ago
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
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Minor tweaks for actors processing range setting
6 years ago
Bret Curtis
3cd59d4a89
Merge pull request #1993 from akortunov/loadingbar
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Center progress bar when there are active messageboxes
6 years ago
elsid
abc51a8a17
Add settings option to set max number of polygons per navmesh tile
6 years ago
Andrei Kortunov
06d226a1b7
Minor tweaks for actors processing range setting
6 years ago
Andrei Kortunov
6e05853478
Center progress bar when there are active messageboxes (bug #4691 )
6 years ago
Marc Zinnschlag
9dd0d641bc
Merged pull request #1931
6 years ago
Marc Zinnschlag
2e9fa769bc
Merged pull request #1992
6 years ago
Bret Curtis
af0b5947ab
Merge pull request #1991 from akortunov/changelog
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Add missing changelog entries
6 years ago
Alec Nunn
8337423e6c
Fixed up grammar in the game settings documentation.
6 years ago
Capostrophic
d27d48eb22
Fix revert record icon
6 years ago
Andrei Kortunov
7a7b47b0ba
Add missing changelog entries
6 years ago
Bret Curtis
9f4892ce92
Merge pull request #1990 from Capostrophic/absorption
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Avoid making expensive visitEffectSources calls if no spell absorption effect is active
6 years ago
Bret Curtis
5b26c231b8
Merge pull request #1988 from Capostrophic/light
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Adjust magic light source linear attenuation (bug #3890 )
6 years ago
Capostrophic
abdf40e0d5
Avoid making expensive visitEffectSources calls if no spell absorption effect is active
6 years ago
Capostrophic
b6f23cd366
Make constants usage more obvious
6 years ago
Alec Nunn
89f4ad1835
Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies.
6 years ago
Capostrophic
4873d33642
Adjust magic light source linear attenuation (bug #3890 )
6 years ago
Bret Curtis
354447cc45
Merge pull request #1987 from nikolaykasyanov/macos-ci-downgrade-mygui
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Use dependencies with downgraded MyGUI, fixing #4665
6 years ago
Nikolay Kasyanov
f62ca24356
[macOS, CI] Use dependencies with downgraded MyGUI, fixing #4665
6 years ago
Andrei Kortunov
d2f3196ee8
Fix testcase for RootCollisionNode with MRK data
6 years ago
Andrei Kortunov
61da6b6ecf
Print warning if the RootCollisionNode is attached to non-root node (bug #4311 )
6 years ago
Marc Zinnschlag
3ead33814f
Merge remote-tracking branch 'upstream/master'
6 years ago
Marc Zinnschlag
032278929b
Merged pull request #1985
6 years ago
Bret Curtis
a8d38726e8
Merge pull request #1984 from akortunov/absorption
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Make spell absorption multiplicative
6 years ago
Capostrophic
19ce1abcdf
Fix selected weapon HUD durability percentage
6 years ago
Andrei Kortunov
6d91fe69b2
Revert "Handle RootCollisionNode, attached to non-root node (bug #4311 )"
...
This reverts commit ec9a1b0d05
.
6 years ago
Andrei Kortunov
bf9e8c4556
Make spell absorption multiplicative (bug #4684 )
6 years ago
Andrei Kortunov
e7de6b974a
Optimize actors processing
...
1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
6 years ago
Bret Curtis
0fad2449f3
Merge pull request #1982 from Capostrophic/condition
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Avoid item condition and charge zero divisions
6 years ago
Capostrophic
c3e8d536cd
Implement getNormalizedEnchantmentCharge() method and use it
6 years ago
Capostrophic
54bd7b2dcf
Implement getItemNormalizedHealth() method and use it
6 years ago
Marc Zinnschlag
2c8bbde7ef
Merged pull request #1979
6 years ago
Marc Zinnschlag
4d88d6dd58
Merged pull request #1980
6 years ago
Bret Curtis
375354ab6b
Merge pull request #1974 from akortunov/coverity
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Fix some issues found by Coverity Scan
6 years ago
AnyOldName3
1e2bf9c447
Merge remote-tracking branch 'refs/remotes/upstream/master'
6 years ago
Capostrophic
67de61e1fb
Avoid item condition and charge zero divisions
6 years ago
Bret Curtis
ecc671bfb9
Merge pull request #1981 from Capostrophic/fixme
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[Regression] Fix fixme behavior in interiors
6 years ago
Capostrophic
4ce35c6ad5
Fix fixme behavior in interiors
6 years ago
AnyOldName3
e22ab64ebf
Fix typo in lighting.glsl
6 years ago
Andrei Kortunov
61e6e359c4
Allow creatures to use the autogenerated collision box (feature #2787 )
6 years ago
Capostrophic
9809eef18e
Utilize the default soundgen entries when necessary (bug #4689 )
6 years ago
Andrei Kortunov
229d1bb425
Backport loop from tinyxml 2.6 to avoid CVE
6 years ago
Andrei Kortunov
41e90bd56c
Unify random generator usage
6 years ago
Andrei Kortunov
46bf45a6e2
Remove redundant code
6 years ago
Marc Zinnschlag
85f9b0d004
Merge branch 'master' into coverity_scan
6 years ago
AnyOldName3
b0907f8929
Add todos in case they're left until after the shadow PR is merged
6 years ago
AnyOldName3
a41ce42208
Move setting of colorMode to ShaderRequirements in case they're reused
6 years ago
Bret Curtis
6c4116cc8b
Merge pull request #1972 from akortunov/equipfix
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Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack
6 years ago
Bret Curtis
a5fc4db2d7
Merge pull request #1973 from akortunov/soundfix
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Catch exceptions inside the loadVoice()
6 years ago
Andrei Kortunov
8fa0ffcfe4
Catch exceptions inside the loadVoice() (bug #4685 )
6 years ago
Andrei Kortunov
d7d9050d4a
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646 )
6 years ago
AnyOldName3
85b97d19d3
Add alpha threshold for shadow casting.
6 years ago
AnyOldName3
474770eca8
Switch shadow map rendering to a specialised, simplified shader.
6 years ago
Bret Curtis
e406c5ff81
Merge pull request #1946 from akortunov/backupfix
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Combat AI: check for obstacle before back up
6 years ago
Bret Curtis
e99edfd954
Merge pull request #1971 from akortunov/meshfallback
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Try to use collisions from basic actor model if an animated one has no collisions
6 years ago
Andrei Kortunov
13bd81f896
Try to use collisions from basic actor model if an animated one has no collisions (feature #4682 )
6 years ago
AnyOldName3
ce15369bbd
Convert colorMode shader define to a uniform
6 years ago
elsid
03d4ce5e49
Log find path exception with level verbose, add more info to message
6 years ago
elsid
dc2eb2e16b
Do not write to global log async navmesh updater exceptions
6 years ago
Bret Curtis
358a702869
Merge branch 'master' into 'master'
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Unified settings list and cfg file names. Added brief tutorial.
See merge request OpenMW/openmw!41
6 years ago
Bret Curtis
8cb407cfdf
Merge pull request #1969 from Capostrophic/soundgen
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Support soundgen calls for activators (feature #4285 )
6 years ago
Bret Curtis
f561ab547a
Merge pull request #1970 from Capostrophic/landing
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Re-enable handling soundgen land for creatures
6 years ago
Capostrophic
bf3f82b9d4
Cleanup
6 years ago
Capostrophic
6ef7be3fd3
Re-enable using soundgen land for creatures
6 years ago
Capostrophic
19fd404b7b
Support soundgen calls for activators (feature #4285 )
6 years ago
Bret Curtis
53ccce1867
Merge pull request #1966 from akortunov/logfix
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Allow apps without logging system to display log messages
6 years ago
Andrei Kortunov
ca07e3a364
Check for obstacle before back up (bug #4656 )
6 years ago
Andrei Kortunov
b5df385111
Allow apps without logging system to display log messages
6 years ago
elsid
e57504ae7c
Lower log level
6 years ago
elsid
0f6a64ad54
Split makeNavMeshTileData
6 years ago
elsid
fb655cb04f
Remove macroses to check recastnavigation functions result
6 years ago
elsid
ed73d130f9
Cache navmesh tiles
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Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid
69b5834c64
Add doc for Navigator
6 years ago
elsid
ae7285e960
Use ScopeGuarded instead of raw mutex
6 years ago
elsid
cf4066751c
Add classes to encapsulate value guarded by mutex
6 years ago
elsid
1a27489904
Add special type for object id
6 years ago
elsid
7c80bb9411
Support multiple threads for async nav mesh updater
6 years ago
elsid
7c5bedc35a
Reset shorcutting if actor can't move by z-axis on reaction time
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If actor was shortcutting because it was swimming, then when it started
walking it still be shortcutting, but there will be no new path, because
shortcut path builds only for actor able moving by z-axis and pathfinder
path only for not shortcutting actor.
6 years ago
elsid
92b34e8bb4
Check whether can actor move along z-axis in separate function
6 years ago
elsid
bbd82a743a
Use different tolerance for path point and destination
6 years ago
elsid
ab090108cb
Assign world to local variable once per function
6 years ago
elsid
27a74725f1
Use osg::Vec3f
6 years ago
elsid
ff478aba6d
Use actor half extent for interior cells
6 years ago
elsid
346e9e3141
Add off mesh connections for doors without teleport
6 years ago
elsid
f8dbd5902f
Update doors objects in navigator
6 years ago
elsid
661da42bd2
Build path by navigator
6 years ago
elsid
d02beae5a8
Find path for actors according to their abilities to swim and walk
6 years ago
elsid
dc09674362
Add command and settings option to enable actors paths render
6 years ago
elsid
c95cea414c
Support water for NavMesh
6 years ago
elsid
72f211ef28
Add enums for area type and flags
6 years ago
elsid
fa23b590a4
Add unwalkable areas to NavMesh
6 years ago
elsid
c771986c56
Prioritise NavMesh jobs first to remove and last to add
...
When player move fast enough, tiles update for specific area square
couldn't catch player move. Tiles to be removed are left in the queue
with lower priority then tiles to be added which are nearest to player.
This can lead to overflow for amount of tiles. So we try to do remove
first. But we detect change type approximately using mixed change type,
because even if we do it precise, change type could change while job
is in queue.
6 years ago
elsid
b33a291a67
Log thread id
6 years ago
elsid
f6a60790f8
Create collision shape for all avoided nodes
6 years ago
elsid
e24d4d7052
Explicitly use RC_NULL_AREA constant to mark unwalkable areas
6 years ago
elsid
330e596c64
Remove useless parameter
6 years ago
elsid
c3298d13a6
Add log sinks (stdout and file)
6 years ago
elsid
84949bedb1
Remove and add tile in single critical section
6 years ago
elsid
144e1a063b
Support animated objects
6 years ago
elsid
4aba0fa85f
Limit number of NavMesh tiles to add by distance from player tile
6 years ago
elsid
d2fd9abd51
Split RecastMesh into tiles
6 years ago
elsid
dbb1d99bff
Add NavMeshItem generation to fix update NavMesh for render
6 years ago
elsid
f268ec5d34
Measure total time for NavMesh build from first pop
6 years ago
elsid
c26773bd29
Log update NavMesh status
6 years ago
elsid
6f3028b8f9
Update navigator when unload cell or add/remove object to scene
6 years ago
elsid
937e8e1803
Allow to create empty RecastMesh
6 years ago
elsid
dd5f4498f6
Increment NavMesh revision on remove or add tile
6 years ago
elsid
faaf50446d
Option to initially enable NavMesh render
6 years ago
elsid
02ce4a7e50
Log to detournavigator log cell load and unload
6 years ago
elsid
ed3a255f65
Do not use NavMesh to find changed tiles
6 years ago
elsid
d1e71f9322
Support btBoxShape for RecastMesh
6 years ago
elsid
70a369f70e
Add command to enable NavMesh render
...
togglenavmesh or tnm
6 years ago
elsid
1caa18bb4f
Use one recast mesh for all jobs
6 years ago
elsid
794cfc4aa3
Write detournavigator log to file
6 years ago
elsid
dd5e6a61a3
Support btCompoundShape for RecastMesh
6 years ago
elsid
373adc6ec4
Option to enable/disable file names revisions
6 years ago
elsid
f8909218ee
Store recast mesh bounds
6 years ago
elsid
d1d034a1ec
Update NavMesh one by one tile in order from nearest to player
6 years ago
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
6 years ago
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
6 years ago
elsid
0c8db84962
Load cells in order from nearest to player to furthest
6 years ago
elsid
430ba9d7a5
Build NavMesh tile data only for changed tiles
6 years ago
elsid
0c8a7295e6
Use only player's half extents
6 years ago
elsid
fafba8ea0c
Use recastnavigation to find path
6 years ago
elsid
3d97e96f55
Add dependency to recastnavigation
6 years ago
elsid
4f2bfa1e9d
Add operators for osg types
6 years ago
elsid
c01be7b07f
Add operators for bullet types
6 years ago
elsid
e707202f88
Use local constant
6 years ago
elsid
ed89126828
Fix warning implicit conversion changes singedness
6 years ago
elsid
c866fdff86
Move physics object, heightfield, ptrholder into separate files
6 years ago
elsid
4fe764c3a5
Update and check for complete Pathfinder path by different methods
6 years ago
elsid
b6dd2119a6
Make Pathfinder constructor inline
6 years ago
elsid
92f52287bf
Make PathFinder::ClearPath inline
6 years ago
elsid
3655f19373
Set PathFinder::mCell to nullptr when clear path
6 years ago
elsid
85bbf9d034
Clear path without check for empty
6 years ago
elsid
ca3d0594b3
Do not store pointer to Pathgrid in PathFinder
6 years ago
elsid
3565d92e11
Make PathFinder::getPathCell inline
6 years ago
elsid
2ad3543088
Fix constant style
6 years ago
elsid
f9c651bdf3
Add const
6 years ago
elsid
2c464bd682
Evade obstacles after set rotation
6 years ago
elsid
eb10add0c4
Remove unused parameters
6 years ago
elsid
66e5a4d591
Remove useless variable
6 years ago
elsid
1a95b7a154
Remove duplicate zTurn call
6 years ago
elsid
d0bc1b75e8
Remove unused parameters
6 years ago
elsid
63b3a70ca8
Remove useless else
6 years ago
elsid
c9f3064cbd
Update ObstacleCheck once per frame
6 years ago
elsid
ad027d13fa
Remove unused
6 years ago
elsid
6d89241178
Check is path completed by osg::Vec3f position
6 years ago
elsid
2c6daa74a9
Simplify PathFinder::checkPathCompleted
6 years ago
elsid
6411c1955d
Fix indent
6 years ago
elsid
d3667945c5
Remove unused functions
6 years ago
elsid
31340a212a
Fix functions name style
6 years ago
elsid
2f424f6be2
Store aStarSearch result to deque
6 years ago
elsid
9b3756f8bc
Store path points in deque
6 years ago
elsid
925d909fea
Use rbegin
6 years ago
elsid
fbaa525c6f
Fix warning
6 years ago
elsid
4d868bec92
Use osg::Vec3f to store path nodes in Pathfinder
6 years ago
elsid
33dfe284bd
Mark local variables const which one does not change
6 years ago
elsid
0cfdf0c7b6
Remove unused virtual
6 years ago
Marc Zinnschlag
60241431ab
Merged pull request #1965
6 years ago
Marc Zinnschlag
b30e309532
Merged pull request #1967
6 years ago
Marc Zinnschlag
26f867d7c5
Merged pull request #1968
6 years ago
rhtucker
292f4fcafe
Unified settings list and cfg file names. Added brief tutorial.
6 years ago
Andrei Kortunov
dad0b78901
Avoid overflow when handling output characters (bug #4676 )
6 years ago
jvoisin
ca8744af56
Fix crash in the ESM reader, when SCVR has no variable names
...
Fixes bug [#4678 ](https://gitlab.com/OpenMW/openmw/issues/4678 )
The `loadSCVR` method assumes that the list of variable
names won't be empty, which it might.
Instead of crashing, we show a warning and ignore the record.
6 years ago
Bret Curtis
602a314669
Merge pull request #1964 from akortunov/readfix
...
Fix crash in the ESM reader, when list is empty
6 years ago
Andrei Kortunov
f9271fd7f0
Fix crash in the ESM reader, when list is empty (bug #4677 )
6 years ago
AnyOldName3
0124be5713
Merge upstream/master
6 years ago
Capostrophic
47b1b0ac39
Re-fix water reflections while making a no-GUI screenshot
6 years ago
Bret Curtis
c45ec9171b
Merge pull request #1963 from Capostrophic/journal
...
Disallow to open the journal while settings window is open (bug #4674 )
6 years ago
Capostrophic
4ec727c50b
Disallow to open the journal while settings window is open (bug #4674 )
6 years ago
Marc Zinnschlag
2d87d1d9d2
Merged pull request #1959
6 years ago
Marc Zinnschlag
d466785aa7
Merged pull request #1958
6 years ago
Marc Zinnschlag
38a3632be7
Merged pull request #1960
6 years ago
Bret Curtis
e2dbb115f0
Merge pull request #1961 from akortunov/crossbowfix
...
Improve pitch factor handling for crossbow animations
6 years ago
Andrei Kortunov
5617bb3f0c
Improve pitch factor handling for crossbow animations (bug #4672 )
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
Capostrophic
09aecb955c
getSkill usage cleanup (bug #4671 )
6 years ago
Capostrophic
cae2e84ab4
Trace the player down after enabling collision with TCL (bug #4669 )
6 years ago
Bret Curtis
6540ef68a7
Merge pull request #1957 from Capostrophic/appveyor
...
Fix AppVeyor build
6 years ago
Bret Curtis
5b4a8237fb
Merge pull request #1956 from Capostrophic/lightcolor
...
Editor: display light source color as a color (bug #4668 )
6 years ago
Capostrophic
e627f49df4
Fix AppVeyor build
6 years ago
Capostrophic
768c532b8f
Editor: display light source color as a color (bug #4668 )
6 years ago
Marc Zinnschlag
71f80db886
Merged pull request #1954
6 years ago
cc9cii
6d38b5ae48
Merge pull request #17 from cc9cii/TES4-ESM
...
TES4 ESM
6 years ago
cc9cii
c68ea9159e
README update.
6 years ago
cc9cii
1b0bac040a
OpenCS Integration.
...
Read the ESM/ESP records but do nothing with them for the moment.
6 years ago
cc9cii
6ec6b9bc2a
OpenMW Integration.
...
Read the ESM/ESP records but do nothing with them for the moment.
6 years ago
cc9cii
5ad440cb45
TES4/TES5 ESM/ESP file reader.
...
To support the possibility of a standalone implementation of TES4, the ESM/ESP code is placed in the 'extern' folder.
Much more work needs to be done.
6 years ago
Bret Curtis
585313a71f
Merge pull request #1953 from Capostrophic/animation
...
Fix first person swimming animations
6 years ago
cc9cii
15d5cdf3cf
Allow TES4 ESM/ESP to co-exist with TES3 ESM/ESP.
...
This change aims to allow TES4/TE5 content to OpenMW. i.e. a standalone TES4 would be implemented quite differently. That said, the key changes are:
* Use pointers rather than references for ESM readers so that they can be switched to another variant on the fly.
* Content file dependencies to be checked within each group (only 3 groups for now, TES3/TES4/TES5)
6 years ago
cc9cii
1b56074b53
Merge pull request #16 from cc9cii/TES4-BSA
...
TES4 BSA
6 years ago
cc9cii
5b65b2171a
README update.
6 years ago
cc9cii
3982573035
BSA enhancements.
...
* Implement hash based lookup for TES3 BSA files.
* Added TES4/TES5 BSA support.
* Implemented a hack (non-portable code) in an attempt to reduce startup time under Windows because Boost::filesystem seems to take forever on GetFileAttributeW. This implementation uses FindFirstFile/FindNextFile/FindClose instead.
6 years ago
Capostrophic
03788edd63
Fix redundant drag call in instance dragging (bug #4593 )
6 years ago
Capostrophic
34e45efac3
Fix first person swimming animations
6 years ago
cc9cii
4cd4cf8479
Resolved conflicts and build fixes.
6 years ago
scrawl
f456174af8
Rename to lowerCaseInPlace
...
(cherry picked from commit 07b064f616
)
# Conflicts:
# apps/opencs/model/world/commanddispatcher.cpp
# apps/opencs/model/world/regionmap.cpp
# apps/opencs/model/world/scriptcontext.cpp
# apps/openmw/mwrender/animation.cpp
# apps/openmw/mwscript/statsextensions.cpp
# apps/openmw/mwworld/store.cpp
# components/misc/stringops.hpp
6 years ago
scrawl
98ea184dda
Do not assert() for invalid land data in plugins (Bug #3037 )
...
The resizing of LTEX store to the correct number of plugins was done in the load() method, but the load method won't be called if a plugin contains LAND records but doesn't contain LTEX records. For such plugins the Store<ESM::LandTexture>::search() function would then fail an assertion.
(cherry picked from commit 4687c4baad
)
# Conflicts:
# apps/openmw/mwworld/store.cpp
# apps/openmw/mwworld/store.hpp
6 years ago
scrawl
b4cdb965dc
Move rng to components
...
(cherry picked from commit 8c810e3620
)
# Conflicts:
# apps/openmw/engine.cpp
# apps/openmw/mwclass/npc.cpp
# components/misc/rng.cpp
# components/sceneutil/lightcontroller.cpp
# libs/openengine/CMakeLists.txt
6 years ago
dteviot
4b0aeb4066
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
(cherry picked from commit 3f28634d1f
)
# Conflicts:
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/pickpocketitemmodel.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwmechanics/combat.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# components/CMakeLists.txt
# libs/openengine/misc/rng.cpp
6 years ago
Marc Zinnschlag
503352e840
Merged pull request #1951
6 years ago
Marc Zinnschlag
b410d87aae
Merged pull request #1952
6 years ago
Andrei Kortunov
07ccc5abdb
Remove non-looping effects after rest
6 years ago
Andrei Kortunov
3896a2eba6
Do not use a PartHolder for spell effect node
6 years ago
Andrei Kortunov
632045e145
Improve the 'part has no parents' warning
6 years ago
Andrei Kortunov
4dc424036f
Cleanup magic effects, when create a new ActorAnimation
6 years ago
Capostrophic
674e33170b
Fix quick key system regressions (bug #4662 )
6 years ago
Bret Curtis
c19905d0a8
Merge pull request #1949 from akortunov/revert
...
Revert fix for skinning transformations
6 years ago
Andrei Kortunov
87394f2ebb
Revert "Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437 )"
...
This reverts commit 09427d3f5e
since the
fix is not entirely correct.
6 years ago
Marc Zinnschlag
38758a9555
Merged pull request #1944
6 years ago
Marc Zinnschlag
6a9618f0f5
Merged pull request #1948
6 years ago
Marc Zinnschlag
c702672eb3
Merged pull request #1947
6 years ago
Capostrophic
f20f49daa6
Content selector: allow to copy paths to clipboard (feature #2847 )
6 years ago
elsid
2073218fc6
Use specific googletest version
6 years ago
Andrei Kortunov
43c7438e8e
Move WeakCache to components/misc
6 years ago
Marc Zinnschlag
33044add97
Merged pull request #1938
6 years ago
Marc Zinnschlag
3dc15d39e3
Merged pull request #1936
6 years ago
Capostrophic
2e98cad895
Fade out sun glare and specularity completely at night start, not sunset start
6 years ago
Andrei Kortunov
35abf7367c
Implement wearing priority for editor
6 years ago
Andrei Kortunov
ac848b0902
Use male bodyparts as fallback for females in the editor
6 years ago
Kyle Cooley
7eb1b14b21
Periodically prune empty elements in weak cache
6 years ago
Kyle Cooley
0096951f25
cleanup
6 years ago
Kyle Cooley
676fc48855
Re-add logic for empty model
6 years ago
Kyle Cooley
f43b70d77b
Centralize actor data, simplify logic
6 years ago
Kyle Cooley
c1ec926f43
Workaround inconsistencies with record status changes
6 years ago
Kyle Cooley
1518d630ca
Fix issue with body part events not propogating to actors
6 years ago
Kyle Cooley
031502b2ab
Reorganize ActorAdapter data, use weak cache for sharing
6 years ago
Kyle Cooley
2a9ebac572
Simplify update logic, update when race parts are changed.
6 years ago
Kyle Cooley
1276e0fa9b
Handle changes to race record when rendering actors
6 years ago
Kyle Cooley
b2115b60e6
Fix qt4 build
6 years ago
Kyle Cooley
6bece13a32
Use new Log class for error message
6 years ago
Kyle Cooley
97ac0a92dd
Move data handling out of rendering code, equip armor/clothes
6 years ago
Kyle Cooley
6b42f37918
Handle creatures too
6 years ago
Kyle Cooley
e2ac392a40
Move common stuff to scene util, fix errors with 1st person meshes
6 years ago
Kyle Cooley
8444ee9981
Start rendering npc's
6 years ago
Marc Zinnschlag
5fa9b32e76
Merged pull request #1937
6 years ago
Marc Zinnschlag
43880ca47b
Merged pull request #1919
6 years ago
Marc Zinnschlag
8b30f15df7
Merged pull request #1942
6 years ago
Marc Zinnschlag
c566514c9d
Merged pull request #1940
6 years ago
Marc Zinnschlag
784b046746
Merged pull request #1943
6 years ago
Andrei Kortunov
ee4ca87352
Traverse child nodes of cell node in the editor (bug #4654 )
6 years ago
Capostrophic
ba2fd8b795
Rename reflected absorb spells setting and add it to Advanced tab
6 years ago
Andrei Kortunov
8af021d729
Restore dynamic stats for actors in inactive cells (bug #1875 )
6 years ago
Andrei Kortunov
0176ee389e
Handle length of UTF-8 strings properly in plugin metadata (bug #4653 )
6 years ago
Andrei Kortunov
bce8de5fe9
Respect selected encoding in the content selector (bug #4467 )
6 years ago
Capostrophic
d2cad229f8
Ugly hack: don't reset player idle and movement animations in first person view
6 years ago
Marc Zinnschlag
0e06a25f21
Merged pull request #1935
6 years ago
Capostrophic
77fb4d6dd2
Make sure the idle animations are reset while jumping
6 years ago
Capostrophic
56ef11b023
Reset sneak and swim idle animations when moving
6 years ago
Capostrophic
713330351b
Experimental animation regression fixes
...
Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
6 years ago
Sergey Fukanchik
657d95a0be
Paperwork for the pull request #1935
6 years ago
Sergey Fukanchik
b2a52a5b6c
Change 'after function'-style doxygen comment to normal.
6 years ago
Marc Zinnschlag
6ce6108eb4
Merged pull request #1932
6 years ago
Marc Zinnschlag
84a2752db9
Merged pull request #1933
6 years ago
Marc Zinnschlag
34b0344166
Merged pull request #1934
6 years ago
Bret Curtis
621ef69f58
Merge pull request #1939 from Capostrophic/optional
...
Discard count arguments for AddSoulGem and RemoveSpell (bug #3762 )
6 years ago
Capostrophic
92259c6cca
Discard count arguments for AddSoulGem and RemoveSpell (bug #3762 )
6 years ago
Sergey Fukanchik
f00f35ba86
Add const to canRest()
6 years ago
Sergey Fukanchik
f2e11e6def
Fix MSVC C4596 illegal qualified name
6 years ago
Capostrophic
52da65b776
Fix issues with sun specularity (bug #4527 )
6 years ago
Sergey Fukanchik
44bcd9b25f
Fix tab characters
6 years ago
Sergey Fukanchik
c50ee22772
Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest().
6 years ago
Andrei Kortunov
cd60d4fdf0
Store character controller in the variable make code less bulk
6 years ago
Andrei Kortunov
2ac2d01432
Optimize drowning state update
6 years ago
Andrei Kortunov
90d35aaa8f
Handle current health level during levelup (bug #4649 )
6 years ago
Andrei Kortunov
b3fd173e00
Check if current weapon has health at all in HUD (bug #4648 )
6 years ago
Andrei Kortunov
1634284739
Cache player's position outside of loops
6 years ago
Andrei Kortunov
b9346798c6
Optimize combat music update
6 years ago
Andrei Kortunov
fb484c6fde
Optimize AI loop a bit
6 years ago
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
6 years ago
Andrei Kortunov
01b3f92f7e
Make coc and fixme console commands close to vanilla (bug #4292 , bug #4217 )
6 years ago
Andrei Kortunov
bdd9eba2b8
Use C++ limits instead of C ones
6 years ago
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
6 years ago
Marc Zinnschlag
3761aaadfd
Merged pull request #1928
6 years ago
Marc Zinnschlag
82d37dda20
Merged pull request #1927
6 years ago
Marc Zinnschlag
29bc5cbecf
Merged pull request #1925
6 years ago
Andrei Kortunov
6f4f6a155f
Combat AI: take ranged weapon speed in account
6 years ago
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
6 years ago
Andrei Kortunov
989de05f80
Do not show duration for infinite light sources as -1
6 years ago
Andrei Kortunov
6d0e6ab012
Use book font by default in the text formatter
6 years ago
Andrei Kortunov
dda02bd696
Do not use book fonts for dialogue window
6 years ago
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
6 years ago
Bret Curtis
07be9ae8ac
Merge pull request #1926 from akortunov/warnfix
...
Fix MSVC warning about possibly uninitialized movestate variable
6 years ago
Andrei Kortunov
9c8fc0557a
Fix MSVC warning about possibly uninitialized movestate variable
6 years ago
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
6 years ago
Marc Zinnschlag
d76367918a
Merged pull request #1907
6 years ago
Marc Zinnschlag
c6b62308cd
Merged pull request #1921
6 years ago
Marc Zinnschlag
29f6ee30a6
Merged pull request #1922
6 years ago
Marc Zinnschlag
107165d36d
Merged pull request #1923
6 years ago
Marc Zinnschlag
deb779af35
Merged pull request #1924
6 years ago
Andrei Kortunov
2961f0d810
Allow to use the %Name for creatures (bug #4644 )
6 years ago
Capostrophic
2f054cc7a8
Update changelog
6 years ago
Capostrophic
95aa05e41b
Tweaks to script parser messages and pathgrid warnings
6 years ago
Andrei Kortunov
09427d3f5e
Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437 )
6 years ago
Andrei Kortunov
ae1c054635
Make GetPCJumping return true only when jumping (bug #4641 )
6 years ago
Capostrophic
5909297809
Make underwater SFX always apply based on camera position (bug #4532 )
6 years ago
Bret Curtis
29ea72ed6c
Merge pull request #1920 from Capostrophic/notation
...
Actually fix General (%g) number formatting (bug #4463 )
6 years ago
Capostrophic
5a86554f97
Cleanup
6 years ago
Capostrophic
c025427575
Implement enchantment record effect list verification (feature #1617 )
6 years ago
Capostrophic
d6560d3f20
Make several messages more strict and clean up topic info verifier
6 years ago
Capostrophic
5d1c1f25f7
Remove now redundant NPC fields checks
6 years ago
Capostrophic
015cd6064f
Implement basic enchantment record verifier (feature #1617 )
6 years ago
Capostrophic
dabdb0bfaf
Get rid of deprecated Messages::push_back()
6 years ago
Capostrophic
47b9008743
Renovate reference record verifier
6 years ago
Capostrophic
0bdb7ea92f
Cleanup
6 years ago
Capostrophic
34ffaa2fe2
Make finishing touches to object record verifiers
6 years ago
Capostrophic
d1b2fc11ef
Use messages::add in object record verifiers
...
Add NPC head and hair body part existence checks and expand creature record verifier, update playable class checks in class record verifier
6 years ago
Capostrophic
85dc1e4ef2
Revert unnecessary universalid changes in Journal record verifier
6 years ago
Capostrophic
e1ae7a9b0e
Avoid duplicate duplicate pathgrid point warnings
6 years ago
Capostrophic
1e5330d9da
Use Messages::add in skill record verifier
6 years ago
Capostrophic
35281d7c38
Use Messages::add in race, soundgen, spell and start script record verifiers
6 years ago
Capostrophic
b2b9bd94f0
Fix bolt object type
6 years ago
Capostrophic
8dcb58d745
Use Messages::add in Faction, Sound, Bodypart and Class record verifiers
6 years ago
Capostrophic
d433929194
Use Messages::add in birthsign record verifier
6 years ago
Capostrophic
6b226eef8f
Use Messages::add in magic effect record verifier
6 years ago
Capostrophic
5b8880c6fa
Update cell reference record verifier messages
6 years ago
Capostrophic
dc847dce09
Add item icon checks to object record verifier
6 years ago
Capostrophic
34077a6987
Purge unnecessary namespaces
6 years ago
Capostrophic
d90940011f
Add model checks to object record verifier
6 years ago
Capostrophic
38ea7928f5
Add sound file checks to sound record verifier
6 years ago
Capostrophic
1f717def35
Update journal, start script and spell verifiers messages
6 years ago
Capostrophic
a6d3cd9190
Update topic info verifier messages
6 years ago
Capostrophic
14ef145b3b
Update region and pathgrid record verifier messages
6 years ago
Capostrophic
a9ce155a7b
Update faction and body part record verifier messages
6 years ago
Capostrophic
7535daa94d
Update class and race record verifier messages
6 years ago
Capostrophic
fd1a3ad88d
Update object and script record verifier messages
6 years ago
Capostrophic
cf7a8c5775
Update soundgen record verifier messages
6 years ago
Capostrophic
5249492a31
Update skill record verifier messages
6 years ago
Capostrophic
51fdb94e34
Add texture check to birthsign verifier
6 years ago
Capostrophic
d3aa5840ec
Refactor magic effect record verifying
6 years ago
Capostrophic
363516049d
Actually fix General number formatting
6 years ago
Bret Curtis
6035636e29
Merge pull request #1915 from akortunov/enterfix
...
Disable repeating for Accept GUI action
6 years ago
Marc Zinnschlag
a0f7282966
Merged pull request #1820
6 years ago
Marc Zinnschlag
ea053d9f47
Merged pull request #1881
6 years ago
Andrei Kortunov
6066f02010
Do not use universal IDs for menu items
6 years ago
Marc Zinnschlag
252ed9bd4b
Merged pull request #1914
6 years ago
Andrei Kortunov
275d10e1f7
Add missing icons for UniversalId tables and use them in the editor menu (feature #912 )
6 years ago
Capostrophic
664c630ac0
Don't make sTo strings static references
6 years ago
Andrei Kortunov
e300a16b24
Use field for columns count instead of out integer
6 years ago
Andrei Kortunov
7a986f38da
Support for user-defined TrueType fonts
6 years ago
Andrei Kortunov
c9c0230d2a
Scale journal fonts separately from common ones
6 years ago
Andrei Kortunov
f89393fd62
Validate 'ttf resolution' option value
6 years ago
Andrei Kortunov
8da099713e
Minor layout fixes to fit different font size
6 years ago
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
6 years ago
Marc Zinnschlag
6100e34051
Merged pull request #1912
6 years ago
Marc Zinnschlag
2ba15c86f8
Merged pull request #1913
6 years ago
Marc Zinnschlag
3fd40e4a4e
Merged pull request #1916
6 years ago
Marc Zinnschlag
50775dd411
Merged pull request #1917
6 years ago
Andrei Kortunov
0136f0552b
Do not update mIdleState directly
6 years ago
Andrei Kortunov
929d78d6a3
Randomize attacks for non-bipedal creatures with Weapon flag
6 years ago
Andrei Kortunov
0440c11ccd
Fix swim crossbow animations
6 years ago
Bret Curtis
6bb8d8a728
Merge pull request #1918 from akortunov/formattingfix
...
Fix integer result formatting of scripting functions
6 years ago
Andrei Kortunov
f0919f51e9
Fix integer result formatting of scripting functions
6 years ago
Andrei Kortunov
9918212a1e
Set focus to Close button when opening the container window (bug #4333 )
6 years ago
Andrei Kortunov
c2c24a76a4
Handle MyGUI exceptions inside destructors
6 years ago
Andrei Kortunov
aca6625af4
Avoid possible memory leak by using the unique_ptr
6 years ago
Andrei Kortunov
a262e4b342
Print warning, if can not close or remove temporary file
6 years ago
Andrei Kortunov
d5bcc49079
Initialize missing struct fields
6 years ago
Andrei Kortunov
e5a81b1f99
Fix some issues, found by Coverity Scan
6 years ago
Andrei Kortunov
dcc1a122f7
Use drag and drop for ActionTake when InventoryWindow is active (bug #4543 )
6 years ago
Andrei Kortunov
269ef7a559
Disable repeating for ENTER key in GUI
6 years ago
Andrei Kortunov
33a66b778f
Disable repeating for Accept action in keyboard navigation (bug #4260 )
6 years ago
Capostrophic
702868255a
Use sTo GMST in spellmaking menu (feature #4636 )
6 years ago
Bret Curtis
947f20ddb9
Merge pull request #1911 from Assumeru/spellmaking
...
Implements vanilla's off-by-one error, fixing #4611
6 years ago
Capostrophic
6ab42919cf
Make sure the actor is actually crouching/running before tweaking movement speed
6 years ago
Evil Eye
d39c4729d2
add changelog entry
6 years ago
Marc Zinnschlag
1900cf822b
Merge branch 'master' into coverity_scan
6 years ago
Evil Eye
6705e5aae4
forget about the setting till #2887 is implemented at least
6 years ago
Evil Eye
bbcdfd4078
Implements vanilla's off-by-one error, fixing #4611
6 years ago
Bret Curtis
778dfa0350
Merge pull request #1910 from Capostrophic/aigmst
...
Utilize all AI GMSTs for priority rating (feature #4632 )
6 years ago
Capostrophic
9408876b58
Utilize AI GMSTs for priority rating (feature #4632 )
...
Fix on-target effect rating calculation
6 years ago
Bret Curtis
387b3e9e87
Merge pull request #1909 from akortunov/warnfix
...
Fix all MSVC warnings left
6 years ago
Andrei Kortunov
6529883527
Fix MSVC warning C4389
6 years ago
Bret Curtis
86809af2cd
Merge pull request #1908 from akortunov/warnfix
...
Fix some warnings
6 years ago
Andrei Kortunov
5693ceca74
Remove redundant declaration
6 years ago
Marc Zinnschlag
7e419dc34e
Merged pull request #1904
6 years ago
Andrei Kortunov
d3defd83fc
Disable C4643 MSVC warning, caused by boost
6 years ago
Andrei Kortunov
aed7c1b2bb
Fix a couple of Clang warnings
6 years ago
Bret Curtis
cf5c5b146d
Merge pull request #1906 from Capostrophic/loadnpc
...
Make several NPC fields have unsigned char type (bug #4628 )
6 years ago
Capostrophic
65ff346b61
Make NPC record reputation, disposition and faction rank have unsigned char type
6 years ago
Bret Curtis
322d6ab328
Merge pull request #1905 from akortunov/flipcrash
...
Fix division by zero in the FlipController
6 years ago
Andrei Kortunov
7e2bda459b
Check if there are textures in FlipController to avoid division by zero (bug #4614 )
6 years ago
Capostrophic
d758b573e2
Fix erroneous assumption that ranged weaponry has speed
...
Restrict speed mult to melee weaponry
6 years ago
Capostrophic
ceb6121b33
Better checks for enemy incapacitation
6 years ago
Capostrophic
2965373ed6
Avoid potential zero division
6 years ago
Capostrophic
58bd35c70d
Update changelog
6 years ago
Capostrophic
e66be02e2e
Account for enemy armor rating in weapon rating
6 years ago
Capostrophic
fa3e45fa7d
Slight cleanup
6 years ago
Capostrophic
533b72eff6
Cache weapon type strings
6 years ago
Capostrophic
00c847db19
Make AI Blind, Sound and Silence effect rating more logical
6 years ago
Capostrophic
374e98d665
Make rateWeapon more sensible and account for weapon speed
6 years ago
Marc Zinnschlag
78a84042ad
Merged pull request #1901
6 years ago
Marc Zinnschlag
3b01355f27
Merged pull request #1895
6 years ago
Marc Zinnschlag
f2981a81c9
Merged pull request #1900
6 years ago
Marc Zinnschlag
ef72024e2c
Merged pull request #1902
6 years ago
Marc Zinnschlag
a980a4555a
Merged pull request #1903
6 years ago
Capostrophic
b673cdf70e
Grant Enchant experience even if recharging fails (bug #4622 )
6 years ago
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
6 years ago
Andrei Kortunov
5d54214acb
Optimize combat action iteration
6 years ago
Andrei Kortunov
2cac8b59b1
Use square distance to target
6 years ago
Andrei Kortunov
4c0ef4ddb6
Do not initialize magic schools map every time we access it
6 years ago
Andrei Kortunov
b0ac0b0b22
Do not initialize map every call
6 years ago
Capostrophic
23834b5ed8
Don't apply falling damage twice (bug #4608 )
6 years ago
Capostrophic
b8ba9092cb
Purge effects from all permanent spells with the same ID
6 years ago
Capostrophic
ed1f8f7be7
Remove effects from all active spells with the same ID
6 years ago
Capostrophic
6c47f95677
Make RemoveSpellEffects affect permanent spells (bug #3920 )
...
Also make it remove the effects but not the spells themselves
6 years ago
Marc Zinnschlag
c280a71b33
Merged pull request #1897
6 years ago
Marc Zinnschlag
57922a272c
Merged pull request #1899
6 years ago
Marc Zinnschlag
6fc6fef72e
Merged pull request #1892
6 years ago
Marc Zinnschlag
f05e494f6f
Merged pull request #1894
6 years ago
Marc Zinnschlag
21d414187f
Merged pull request #1896
6 years ago
Marc Zinnschlag
24ce8cce72
Merged pull request #1898
6 years ago
Marc Zinnschlag
e4e18d6642
Merged pull request #1869
6 years ago
Capostrophic
7f459f0610
Knockdown and godmode fixes
...
Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
6 years ago
Capostrophic
079b60c1ea
Don't allow actors to use sneaking while flying (bug #4618 )
6 years ago
Andrei Kortunov
0ddd0e4edc
Fix light flicker amplitude calculation
6 years ago
Andrei Kortunov
c677f7ca27
Rework pulsing light sources (bug #4615 )
6 years ago
Capostrophic
2564fcc37e
Apply sneaking offset to camera while the character is in air (bug #4617 )
6 years ago
Marc Zinnschlag
232ea4f793
Merged pull request #1887
6 years ago
Marc Zinnschlag
76013c4178
Merged pull request #1890
6 years ago
Andrei Kortunov
8fa6c6f726
Update pinned windows in-game (bug #4560 )
6 years ago
Andrei Kortunov
d448b802ef
Add a small threshold for player turning animations
6 years ago
Andrei Kortunov
60698e6f8a
Optimize new magic effects update system
6 years ago
Sophie Kirschner
a1e076a37e
Merge branch 'master' into pineapple/fix-video-incomplete-type-2
...
Resolve merge issues related to CHANGELOG.md
* master:
Optimize skinning (task #4605 )
Update changelog
Update some comments
Set the OpenAL source offset after setting the buffer
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
Adding Changelog entry
Allow messageboxes arguments to have newline characters (bug #3836 )
Check for impact immediately when launch a projectile (bug #3059 )
Fix gold count calculation in pickupObject (bug #4604 )
Correct special case soundgen comparisons
Move "land" check earlier
Fixes #3681
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
Make some more optimizations to actor processing loops
Fix freeze in getActorsSidingWith
Addiong missing "to" word
Adding common problems that were previous on the site FAQ
Treat <> and << operators as < and >< and >> as > in scripts
stage1: priorities for event music and other minor improvements to the music system
# Conflicts:
# CHANGELOG.md
6 years ago
Sophie Kirschner
9e253f6a46
Add issue #4613 to changelog
6 years ago
Sophie Kirschner
dc68b2ff26
Add Sophie Kirschner (me) to AUTHORS.md
6 years ago
Sophie Kirschner
c412f99963
Remove commented lines in UnrefWorkItem::doWork
6 years ago
Marc Zinnschlag
327f36b081
Merged pull request #1876
6 years ago
Marc Zinnschlag
fe38b806e7
Merged pull request #1882
6 years ago
Marc Zinnschlag
c1f38afca0
Merged pull request #1886
6 years ago
Andrei Kortunov
ff241fb787
Optimize skinning (task #4605 )
6 years ago
Andrei Kortunov
c6dcfd1fce
Do not apply scale twice for animated collision nodes (bug #4607 )
6 years ago
Sophie Kirschner
dd01c4d224
Fix: 'sizeof' to an incomplete type 'Video::VideoPlayer'
...
Alternate solution to same problem reported in https://github.com/OpenMW/openmw/pull/1888
6 years ago
Chris Robinson
77bdd0ea66
Update changelog
6 years ago
Chris Robinson
c2b3ca9638
Update some comments
...
It wasn't actually a bug in OSX like the comment said, but intended behavior.
6 years ago
Chris Robinson
4e3ae85c11
Set the OpenAL source offset after setting the buffer
...
This is to work around a bug in the Rapture3D driver.
6 years ago
Marc Zinnschlag
c2c595407c
Merged pull request #1883
6 years ago
Marc Zinnschlag
f25a9a6fb3
Merged pull request #1885
6 years ago
Marc Zinnschlag
e203159d70
Merged pull request #1889
6 years ago
Marc Zinnschlag
9816643bef
Merged merge request !39
6 years ago
Andrei Kortunov
de08c1cb1b
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
6 years ago
Thunderforge
67055b18c4
Adding Changelog entry
6 years ago
Sophie Kirschner
4dd9386c4f
Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
...
Fixes compile error encountered on OSX 10.9 with g++
sophie:build pineapple$ g++ --version
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 6.0 (clang-600.0.56) (based on LLVM 3.5svn)
Target: x86_64-apple-darwin13.4.0
Thread model: posix
The compilation error:
[ 24%] Building CXX object apps/openmw/CMakeFiles/openmw.dir/mwrender/renderingmanager.cpp.o
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.cpp:1:
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.hpp:4:
/Users/pineapple/git/openmw/openmw-deps/include/osg/ref_ptr:35:36: error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
~ref_ptr() { if (_ptr) _ptr->unref(); _ptr = 0; }
^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:14:11: note: in instantiation of member function
'osg::ref_ptr<SceneUtil::UnrefWorkItem>::~ref_ptr' requested here
class UnrefQueue : public osg::Referenced
^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:10:11: note: forward declaration of 'SceneUtil::UnrefWorkItem'
class UnrefWorkItem;
6 years ago
Andrei Kortunov
a560a9e00d
Allow messageboxes arguments to have newline characters (bug #3836 )
6 years ago
Andrei Kortunov
3d4f5536d2
Check for impact immediately when launch a projectile (bug #3059 )
6 years ago
AnyOldName3
db707a31ec
Add clipping planes when allow shadow map overlap is enabled
6 years ago
Bret Curtis
78d9787212
Merge pull request #1880 from Capostrophic/landing
...
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
6 years ago
Capostrophic
3f76f1d3ed
Fix gold count calculation in pickupObject (bug #4604 )
6 years ago
Capostrophic
f74ebb64af
Correct special case soundgen comparisons
6 years ago
Capostrophic
ae0a6a22b3
Move "land" check earlier
6 years ago
Marc Zinnschlag
a7242d9e7a
Merged pull request #1879
6 years ago
Marc Zinnschlag
344eae269b
Merged pull request #1877
6 years ago
Marc Zinnschlag
918ecfdebc
Merged merge request !29
6 years ago
Marc Zinnschlag
6cf34abb9e
Merged merge request !38
6 years ago
Thunderforge
5a2e9868c1
Fixes #3681
...
This changes the way that the popup works to use [`QtColorDialog::getColor()`](http://doc.qt.io/archives/qt-4.8/qcolordialog.html#getColor ) instead of the problematic open() function. Also makes the button change to create the modal dialog when pushed, rather than being a checkbox of sorts
6 years ago
Capostrophic
2b45fd84ea
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
6 years ago
Capostrophic
910065f38f
Make some more optimizations to actor processing loops
6 years ago
Capostrophic
b77d733c3e
Fix freeze in getActorsSidingWith
6 years ago
AnyOldName3
25e92481f4
Merge remote-tracking branch 'refs/remotes/upstream/master'
6 years ago
AnyOldName3
15e820825f
Fix another convex hull clipping issue and restore z-clipping
6 years ago
Thunderforge
9b10fe0edb
Addiong missing "to" word
6 years ago
Bret Curtis
b748bb11ae
Merge pull request #1878 from Capostrophic/hitchance
...
Use the correct skill for creature AI weapon hit chance rating
6 years ago
Capostrophic
74229490e4
Use the correct skill for creature AI weapon hit chance rating
6 years ago
Thunderforge
e1afa1c2c3
Adding common problems that were previous on the site FAQ
...
The [OpenMW FAQ](https://openmw.org/faq/ ) currently has two problems on it: a black screen and pink textures due to ST3C issues. Given that these are less common now, and that we have a dedicated space for "common problems" anyway, I figure that we should just move this to these questions to there.
6 years ago
Capostrophic
a06c9c767d
Treat <> and << operators as < and >< and >> as > in scripts
...
(bug #4597 )
6 years ago
Bret Curtis
7f3769d5fc
Merge pull request #1874 from akortunov/combat_anims
...
Fix some issues with attack animations
6 years ago
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims
6 years ago
Bret Curtis
3b2781bf89
Merge pull request #1720 from akortunov/playvfx
...
Rework spell VFX management
6 years ago
Marc Zinnschlag
dc9aedca7d
Merged merge request !33
6 years ago
Marc Zinnschlag
91be35124c
Merged merge request !35
6 years ago
Marc Zinnschlag
20c53594de
Merged merge request !36
6 years ago
Marc Zinnschlag
9475df7880
Merged merge request !37
6 years ago
AnyOldName3
3ce96997d1
Remove sneaky tabs.
6 years ago
James Carty
4489838ea3
Fix incorrect function call
6 years ago
James Carty
513e99148e
Fix function with no return value
6 years ago
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
6 years ago
AnyOldName3
dd501f4132
Make ConvexHull::clip more resilient against large values.
6 years ago
James Carty
99b465eede
Update authors
6 years ago
James Carty
331016c782
Update Authors
6 years ago
Diego Crespo
76932ebfc5
Updated AUTHORS.md
6 years ago
Andrei Kortunov
d7ca087f59
AiCast: fix aiming
6 years ago
Andrei Kortunov
31f8bea1dd
Rework spell effects management
6 years ago
Andrei Kortunov
8516aee6e0
Implement getHalfExtents() for non-actor objects
6 years ago
David Walley
a492978fe6
Update AUTHORS.md - add Loriel (Documentation)
6 years ago
Marc Zinnschlag
088463ebe6
Merged pull request #1868
6 years ago
Marc Zinnschlag
ebdb991225
Merged pull request #1875
6 years ago
Marc Zinnschlag
3489951410
Merged pull request #1866
6 years ago
Capostrophic
ce78a34010
Use container ID in Equip command warning
6 years ago
Capostrophic
372697489b
Fix Equip command infinite loop (bug #3072 )
6 years ago
AnyOldName3
987306feb9
Fix ConvexHull::extendTowardsNegativeZ
6 years ago
James Carty
43f1c9163c
Fix issue in which murder wouldn't be reported after paying fine
6 years ago
Andrei Kortunov
16edac8c47
Fix incorrect 'preparing' word spelling
6 years ago
Andrei Kortunov
a73d42e711
Do not stop idle animation in spellcasting stance
6 years ago
Andrei Kortunov
b7a448cf42
Update idle animations after reset of mIdleState (bug #4531 )
6 years ago
Andrei Kortunov
66a8402cdf
Add missing changelog entries
6 years ago
Andrei Kortunov
3a6c480d41
Do not reset idle animations when turning
6 years ago
Andrei Kortunov
15fa47827b
AiCombat: Avoid jittering when aiming in melee
6 years ago
Andrei Kortunov
e444b9581c
Do not play min attack -> max attack animation when attack strength is 0 (bug #4591 )
6 years ago
Andrei Kortunov
8a48258b1b
Fix attack after shoot
6 years ago
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
...
Use new logging system
6 years ago
James Carty
4b0a6074e7
Add comment
6 years ago
James Carty
6889432030
Move code to seperate functions for reusability
6 years ago
Bret Curtis
fa1f3ec51b
Merge pull request #1873 from Capostrophic/advanced
...
Remove an outdated checkbox from the advanced page of the launcher
6 years ago
Capostrophic
37f9d45182
Remove an outdated checkbox from the advanced page
6 years ago
Bret Curtis
758d9ca122
Merge branch 'desynced' into 'master'
...
Desynced
See merge request OpenMW/openmw!34
6 years ago
Diego Crespo
5d392d3ef5
fixed some spelling mistakes in .rst files
6 years ago
Bret Curtis
4cb9b52b81
fix rebase issue
6 years ago
AnyOldName3
1098bd2467
Optimise lighting.glsl for Mesa users.
6 years ago
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
6 years ago
Marc Zinnschlag
ffb103f7c5
updated credits file
6 years ago
Yohaulticetl
4ff6f64ecd
Added entry to the changelog.
6 years ago
Yohaulticetl
640b32da56
Fixed merge conflicts
6 years ago
Yohaulticetl
d6f607e823
Fixed wrong starting index
6 years ago
Yohaulticetl
7e9ce99062
Made the werewolf check optional
6 years ago
Yohaulticetl
18e51e0e98
Added check for werewolves
6 years ago
Yohaulticetl
d19cbdb652
Factored strength into hand-to-hand combat
6 years ago
Andrei Kortunov
c7a5548475
Use new logging system for editor
6 years ago
Andrei Kortunov
1452684d9e
Use new logging system for components
6 years ago
Capostrophic
52f70642d0
Update changelog
6 years ago
Capostrophic
22162dcbda
Replace std::find with std::set::find where applicable
6 years ago
Capostrophic
53599290c3
Make search for followers in getEnemiesNearby recursive
6 years ago
Capostrophic
75bd6e1d28
Make search for allies in actorAttacked recursive
6 years ago
Capostrophic
7029ed0e8d
Refactor follower and enemy actor processing
...
Make another exception for wander packages when finding allies (bug #4304 )
6 years ago
Bret Curtis
c0e50b2c02
Merge pull request #1865 from elsid/material_race_condition
...
Fix race condition (bug #4584 )
6 years ago
Bret Curtis
d25147a930
Merge pull request #1863 from Capostrophic/aiming
...
Use the correct spell projectile speed GMST in AI aiming (bug #3948 )
6 years ago
Bret Curtis
6a32a4aed0
Merge pull request #1810 from akortunov/weaponfix
...
Use fallbacks for missing weapon animations
6 years ago
Bret Curtis
f7715db25f
Merge pull request #1871 from akortunov/extended_logging
...
[Regression] Move cerr initialization out of 'try' block
6 years ago
Andrei Kortunov
9a5b016293
Move crashcatcher initialization to components
6 years ago
Andrei Kortunov
5e172ed831
Move cerr initialization out of 'try' block
6 years ago
James Carty
1c49698053
Implement 'g' flag
6 years ago
Bret Curtis
d7989ac778
Merge pull request #1063 from Allofich/drain
...
Drain and Fortify fixes
6 years ago
Allofich
94d941cabc
Update changelog
6 years ago
Allofich
fd89fa415a
Do modifiers for dynamic stats before attributes
...
(Fixes #4231 )
6 years ago
Allofich
2cc1b52baf
Drain and fortify fixes for dynamicStats
...
(Fixes #3049 )
6 years ago
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
...
Improve console logging
6 years ago
Bret Curtis
f7bc862476
Merge pull request #1867 from akortunov/spelldetection
...
Add zero-duration spells effects to effect list (bug #3533 )
6 years ago
Andrei Kortunov
4003fa1296
Keep jailing state for one frame after leaving jail (bug #3788 )
6 years ago
Andrei Kortunov
9dfd775bf2
Implement GetPCTraveling console command
6 years ago
James Carty
579f35511a
Add support for scietific notation flag for MessageBox
6 years ago
Andrei Kortunov
8de3383612
Add zero-duration spells effects to effect list (bug #3533 )
6 years ago
Andrei Kortunov
307e0103dc
Use fallbacks for missing weapon animations (bug #4470 )
6 years ago
Andrei Kortunov
7d6e3673e0
Implement advanced logging system (feature #4581 )
6 years ago
elsid
c2b8c7086a
Fix race condition
...
Values are accessed from main thread and cell preloader threads.
6 years ago
Bret Curtis
52d4e25314
Merge pull request #1851 from akortunov/launcherfix
...
Init SDL2 before Qt4 to avoid crash on Linux
6 years ago
Bret Curtis
953e3a4eba
Merge pull request #1864 from elsid/nifbullet_tests
...
Add unit tests for BulletNifLoader
6 years ago
elsid
2de38142e2
Replace raw pointers by unique_ptr
6 years ago
elsid
f2a63bcf35
Add unit tests for BulletNifLoader
6 years ago
elsid
6afc1dc3a0
Support build with coverage for components and test suite
6 years ago
elsid
ef631a0961
Add dependency for GMock
6 years ago
Capostrophic
3527f3800e
Use the correct spell projectile speed GMST in AI aiming
6 years ago
AnyOldName3
3b3721897d
Make indoor shadows disableable.
6 years ago
AnyOldName3
1e0f982741
Add missing documentation
6 years ago
AnyOldName3
1e48114492
Use JDGBOLT's indoor 'sun' direction.
6 years ago
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
AnyOldName3
6286f5a1d4
Ensure RigGeometry child geometries have sensible bounds without actually computing them.
6 years ago
AnyOldName3
586ac2d12d
Revert "Prevent accidental culling of first person meshes"
...
This reverts commit c38bf6757a
.
6 years ago
Andrei Kortunov
2b90504558
Init SDL2 before Qt4 to avoid crash on Linux (bug #4529 )
6 years ago
AnyOldName3
8f4125134f
Merge remote-tracking branch 'refs/remotes/upstream/master'
6 years ago
AnyOldName3
c38bf6757a
Prevent accidental culling of first person meshes
6 years ago
Marc Zinnschlag
1d7241f128
Merge remote-tracking branch 'upstream/coverity_scan' into coverity_scan
...
Conflicts:
.travis.yml
6 years ago
AnyOldName3
cc23a968d1
Merge upstream/master
6 years ago
AnyOldName3
71778e2552
Disable convex hull clipping based on render leaf traverser results in the z direction.
6 years ago
AnyOldName3
02ab3b466a
Use simplified convex hull clipping maths from the other function doing hte same thing
6 years ago
Marc Zinnschlag
b1dfb0bc29
stage1: priorities for event music and other minor improvements to the music system
6 years ago
AnyOldName3
85aba2e1da
Add toggleable shadow debug overlay.
6 years ago
AnyOldName3
9df59720e4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
AnyOldName3
a7e53df278
Move common shadow code to shared shadow shader headers
6 years ago
AnyOldName3
933ed77ef6
Fix water shader alignment issues noticed while removing tabs.
6 years ago
AnyOldName3
b25b356081
Sort out shader indentation
6 years ago
AnyOldName3
f8e4f3fca5
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
AnyOldName3
553094669b
Merge upstream/master (& fix merge conflicts)
6 years ago
AnyOldName3
ed68db5ef9
Fix issue where the camera frustum cropping wouldn't consider where casters might cast shadows, just where they actually were.
6 years ago
AnyOldName3
f5b144ef77
Improve bounds calculation for shadow casters outside of the viewing frustum
6 years ago
AnyOldName3
50fdd0be99
Resolve computed near plane issues with extremely high viewing distances.
6 years ago
AnyOldName3
759e6fb804
Merge remote-tracking branch 'refs/remotes/upstream/master'
6 years ago
AnyOldName3
3dddd97a91
Merge branch 'osgshadow-test-vdsm' into osgshadow-test-dicking-around-with-cascading-shadow-maps
6 years ago
AnyOldName3
9ff31cc80d
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
AnyOldName3
aa9eec485f
Merge branch 'osgshadow-test-vdsm' into osgshadow-test-dicking-around-with-cascading-shadow-maps
6 years ago
AnyOldName3
9093ab59f6
Restore water object refractions and reflections.
6 years ago
AnyOldName3
86ce33f437
Update documentation
6 years ago
AnyOldName3
feac7bd88e
Use 3 shadow maps by default as 1 sucks.
6 years ago
AnyOldName3
2c30bc1b4f
Accidentally fix the one remaing case where shadows look awful while refactoring some stuff.
6 years ago
AnyOldName3
9f0a49c303
Disable CSM when disabled in the settings.
6 years ago
AnyOldName3
84284a60a7
Make CSM shader changes controllable by the setting.
6 years ago
AnyOldName3
5d05aadb37
Begin to let settings toggle between CSM and PSSM
6 years ago
AnyOldName3
7255c266ba
Merge branch 'osgshadow-test-vdsm' into osgshadow-test-dicking-around-with-cascading-shadow-maps
6 years ago
AnyOldName3
fc1aee10f4
Remove function declaration that somehow snuck in.
6 years ago
AnyOldName3
aa68af4f8b
Make shaders pick the correct shadow cascade level and blend near cascade edges.
6 years ago
AnyOldName3
1b30d47d7f
Add a hacky temporary version of cascading shadow maps
6 years ago
AnyOldName3
44b2cf2b7f
Merge upstream.
6 years ago
AnyOldName3
166e7df778
Improve debug HUD frustum
6 years ago
AnyOldName3
4547151863
Add the view frustum to the debug HUD (in the most annoying way possible)
6 years ago
AnyOldName3
6d29375d5e
Turning on shadows will now force shaders on
6 years ago
AnyOldName3
e46bf28e5f
Add object shadows setting
6 years ago
AnyOldName3
d4b37ad6b1
Apply Scrawl's fix for the local map
6 years ago
AnyOldName3
e885612bd7
Make a dynamic cast static
6 years ago
AnyOldName3
b553b58de5
Fix another compiler warning
6 years ago
AnyOldName3
3bed2a7b01
Fix some copiler warnings (hopefully)
6 years ago
AnyOldName3
d6a7aec971
Make RenderingManager::configureAmbient do what it was intended to.
6 years ago
AnyOldName3
4acd9228ee
fix RST error
6 years ago
AnyOldName3
94c7cf414f
Update documentation to clarify the effects of using shadows without shaders.
6 years ago
AnyOldName3
cfad38b869
Make masks consecutive and ordered.
6 years ago
AnyOldName3
6f582f5411
Make indoor shadows do something meaningful.
6 years ago
AnyOldName3
fc41902798
Replace a dynamic cast with string comarison
6 years ago
AnyOldName3
bc4b4c66e4
(Hopefully) add include which G++ requires even though VC++ doesn't.
6 years ago
AnyOldName3
451d0de463
Remove dependency on osgAnimation that somehow snuck in
6 years ago
AnyOldName3
3fe8dc6309
Remove leftover import
6 years ago
AnyOldName3
d1a2955fa1
Merge upstream
6 years ago
AnyOldName3
66a114d6ec
Fix a couple of warnings
6 years ago
AnyOldName3
f9cf1ac94b
Separate indoor and outdoor shadow casting masks.
6 years ago
AnyOldName3
35eb71052e
Tidy up the shadow manager
6 years ago
AnyOldName3
882b63cba9
Make split point control parameters configurable with the new shadow technique.
6 years ago
AnyOldName3
e233dae1cd
Hook up the new shadow technique
6 years ago
AnyOldName3
97b607fc66
Make whitespace match upstream OSG
6 years ago
AnyOldName3
99db93510c
Undo minor cockup where the same file appeared twice
6 years ago
AnyOldName3
639a4f5e8c
Remove TODO left in by accident. Also, become 100 commits ahead of upstream.
6 years ago
AnyOldName3
478367bef3
Ensure the debug HUD won't crash if settings are changed at runtime.
6 years ago
AnyOldName3
7b52091a82
Make the debug hud enableable
6 years ago
AnyOldName3
5d719e9d5f
Add the debug HUD to the new shadow technique
6 years ago
AnyOldName3
76f23c28b1
Make shadows disableable.
6 years ago
AnyOldName3
0f1e770c53
Transfer changes to cull to new shadow technique
6 years ago
AnyOldName3
4c31b38f77
Move CLSB changes to new shadow technique
6 years ago
AnyOldName3
06b2ce6646
Fix alignment issues caused by renaming classes
6 years ago
AnyOldName3
02d0ee3485
Rename old shadow class to shadow manager
6 years ago
AnyOldName3
ce02c83089
Copy debug shader source into new shadow technique
6 years ago
AnyOldName3
7bd4c5e4b3
Change class name
6 years ago
AnyOldName3
c815366044
Move to the correct namespace part 2
6 years ago
AnyOldName3
11e59d3c11
Move to the correct namespace.
6 years ago
AnyOldName3
324b398d29
Add a notice clarifying the source of the shadow technique files.
6 years ago
AnyOldName3
7467248555
Undo a modification from the upstream shadow technique which breaks compatibiltiy with OSG 3.4
6 years ago
AnyOldName3
273914aba8
Add osgShadow ViewDependentShadowMaps as they can be found in OSG's GitHub Repository
6 years ago
AnyOldName3
9ec59783ba
Add basic support for distant terrain CLSB
...
(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4)
6 years ago
AnyOldName3
cb6767b4fc
Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.
...
(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d)
6 years ago
AnyOldName3
6251e0519e
Use CLSB results to reduce maximum shadow map distance when sensible.
6 years ago
AnyOldName3
0cb9903c88
Tweak headings in settings documentation
6 years ago
AnyOldName3
9f20aaccfb
Add some more advanced settings to control shadows.
6 years ago
AnyOldName3
c3d7c7de21
Prevent first-person meshes disappearing.
6 years ago
AnyOldName3
6ec893b618
Merge remote-tracking branch 'refs/remotes/upstream/master'
6 years ago
AnyOldName3
112ade2a3f
Ensure TerrainDrawables affect the computed near/far planes.
6 years ago
AnyOldName3
bf9a1ded63
Mark a function as override
6 years ago
AnyOldName3
d63fa5c0b5
Add rst documentation for the shadow settings.
6 years ago
AnyOldName3
8d4b32166c
Remove outdated comments
6 years ago
AnyOldName3
c3e0398d1c
Add settings
6 years ago
AnyOldName3
f56a117bde
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
6 years ago
AnyOldName3
c192c851db
Make disabling shadows disable their performance impact, too.
6 years ago
AnyOldName3
4de3a361fb
Make shadow maps only cover regions where shadow receivers might be.
6 years ago
AnyOldName3
b08938485f
Make suspending viewer threads the responsibility of the caller, not the shader manager.
7 years ago
AnyOldName3
229cc9696f
Make updating global shader defines update shaders.
7 years ago
AnyOldName3
8957c92a36
Switch to a more industry-standard shadow map splitting scheme
7 years ago
AnyOldName3
78eb18e55f
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
7cce2d6f87
Implement a more sensible shadow map cascading system
7 years ago
AnyOldName3
617473c7da
Force near plane out further for LiSpSM projection
7 years ago
AnyOldName3
0e481a457e
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
AnyOldName3
974e4d5299
Add check for null shaders when releasing OpenGL objects
7 years ago
AnyOldName3
4612597877
Switch to insert_or_assign semantics when adding shadow defines to the global shader defines.
7 years ago
AnyOldName3
98cd9fc144
Add preliminary support for global shader defines.
7 years ago
AnyOldName3
7a9df977c7
Add some prerequisits for making shadows disableable
7 years ago
AnyOldName3
166ba22072
Prevent line count changes within conditional blocks (because of conditional includes or @foreach expansion) ruining line numbering.
7 years ago
AnyOldName3
0f6f097cf2
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
3d18ddc8e4
Take into account previous #line directives when expanding @foreach shader macros
7 years ago
AnyOldName3
590531595b
Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
7 years ago
AnyOldName3
548c42b5fd
Disable over-zealous shadows in the character preview.
7 years ago
AnyOldName3
64d5d0fd66
Prevent the local map from being considered to be shadowed.
7 years ago
AnyOldName3
6e0b61d084
Add missing libraries to components target
7 years ago
AnyOldName3
e201e359a9
Move Shadow to Components
7 years ago
AnyOldName3
1a30a917af
Merge upstream/master
7 years ago
AnyOldName3
2e7951c83f
Remove unused mask
7 years ago
AnyOldName3
aa31cbba4f
Attempt (and fail) to make the local map show without unwanted shadow
7 years ago
AnyOldName3
c3616ca78b
Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm
7 years ago
AnyOldName3
25432146f7
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
3403205231
Use three shadow maps per light
7 years ago
AnyOldName3
715f29165b
Dynamically adjust shaders to have the required number of shadow maps.
7 years ago
AnyOldName3
3106159721
Turn off all shadow texture units for the sky now it is possible for there to be more than one
7 years ago
AnyOldName3
09b02c307a
Merge from base branch
7 years ago
AnyOldName3
56fa33af66
Enable parallel split shadow maps
7 years ago
AnyOldName3
7a03ad6558
Switch to a tidier way of disabling the correct texture unit
7 years ago
AnyOldName3
26fe47b9a2
Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
7 years ago
AnyOldName3
3f63ebce77
Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
7 years ago
AnyOldName3
d0587a3ad5
Clean up the debug hud now it's working.
7 years ago
AnyOldName3
b0c0c88201
Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
7 years ago
AnyOldName3
2bfd45fb40
Merge pull request #2 from scrawl/shadows
...
Enable shadows for terrain & restore cull mask
7 years ago
AnyOldName3
ce0e937e8d
Attempt to force the sky to not accept the default shadow shader or shadow texture.
7 years ago
scrawl
ceaf0ee409
Enable shadow casting for terrain
...
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
7 years ago
scrawl
8141ee47d5
Fix shader compile error
7 years ago
scrawl
d0866d1b3c
Revert change to node mask that appears to not serve any purpose
7 years ago
AnyOldName3
1d4b8656d1
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
e15d461921
Add (potentially physically-flawed) shadow support to the water shader
7 years ago
AnyOldName3
ab669a434e
Update the shadow frustrum bounds properly
7 years ago
AnyOldName3
ef8a7d1cb9
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
cf54b4a130
Prevent debug HUD geometry from being culled erroneously.
7 years ago
AnyOldName3
1c6e23f660
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
e24b76fb5e
Merge branch 'master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
2a90dff388
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
scrawl
b3a2604592
Disable tools build to try and stay under the time limit
7 years ago
AnyOldName3
737563875a
Remove superfluous - sign and switch to other debug shader
7 years ago
AnyOldName3
147455626e
Merge OpenMW/master
7 years ago
AnyOldName3
ef7102899a
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
be50ed7387
Use a test image guaranteed to exist.
7 years ago
AnyOldName3
26a7b48d69
Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
7 years ago
AnyOldName3
20607bdcd9
Actually add shadow DLL under Windows automatically for real this time
7 years ago
AnyOldName3
c2cd338086
Add shadow DLL under Windows automatically
7 years ago
AnyOldName3
e0ce284272
Fix the same shader preprocessor variable issue for the third time now
7 years ago
AnyOldName3
2b78fb436d
Fix issue with shader preprocessor variables
7 years ago
AnyOldName3
b94bbe00cb
Merge remote-tracking branch 'upstream/master' into osgshadow-test
7 years ago
AnyOldName3
0568c93b39
Add specific shadow source files to MWRender
7 years ago
AnyOldName3
ba1e2cab2f
Merge remote-tracking branch 'upstream/master' into osgshadow-test
7 years ago
AnyOldName3
ebd3dcf2b3
Remove unnecessary preprocessor variable in shaders
7 years ago
AnyOldName3
e33bec97be
Tidy up the mess I made of lighting.glsl a bit by removing two single-line functions that are only ever called in one location.
7 years ago
AnyOldName3
26ecf2088b
Make shadows play nicely with per-vertex lighting
7 years ago
AnyOldName3
c67b3267fb
Stop shadowing ambient lighting from the light casting a shadow when using per-pixel lighting.
7 years ago
AnyOldName3
f50063402d
Adjust shaders to support shadows
7 years ago
AnyOldName3
99f6a1b8e1
Switch to LispSM
7 years ago
AnyOldName3
76e8a0b768
Add changes I missed in a merge.
7 years ago
AnyOldName3
a5397e5f2d
Merge master
7 years ago
AnyOldName3
e2623d21ab
Merge remote-tracking branch 'upstream/master' into osgshadow-test
7 years ago
scrawl
532b26bf3c
osgShadow experiment
7 years ago
cc9cii
c9b07b5f72
Merge pull request #15 from cc9cii/bug-fixes
...
Bug fixes
9 years ago
cc9cii
c2ea682f0e
Set editor limits on hard-coded string lengths (Bug #3066 )
...
- See https://forum.openmw.org/viewtopic.php?f=2&t=3233 and https://bugs.openmw.org/issues/3066
9 years ago
cc9cii
258d98cddc
Update README.md regarding the cc9cii fork.
9 years ago
cc9cii
60d5ea7ab6
Fix bug where new addons could not be created since commit ff072441fd
.
9 years ago
cc9cii
40bacc04c5
Merge pull request #14 from cc9cii/minor-enhancements
...
Minor enhancements and performance improvements
9 years ago
cc9cii
90b76801f6
Reduce the call to tolower() for each character when the string is already in lower case.
...
- only a minor performance gain according to the MSVC profiler
9 years ago
cc9cii
abe6904a94
Minor performance gains on loading cell references.
...
- Use integers where possible
- Unfortunately many functions are simply duplicated for now, but over time the deprecated ones will be removed
9 years ago
cc9cii
003b0d48be
Move resource names listing code out of CSMWorld::Resources ctor in order to avoid multiple scan of the same resources.
...
- The resources are still scanned twice, once when the archive/directory is added and another time when the names are listed.
9 years ago
cc9cii
06f9922822
Performance improvements for loading Info records.
...
- The order of info records with the same topic are maintained in Collection::mRecords
- The index lookup data structure are not ordered. The topic string is hashed. The infos for the topic are simply placed in a vector.
- The index values for appending or inserting a record takes prev/next values (if exist)
- FIXME: prev/next values are not adjusted for adding or removing records
- FIXME: undo after reordering does not reset the modified flag
9 years ago
cc9cii
edf4e6ff95
Fix crash when repeatedly performing delete/undo due to empty moved record.
...
- introduced in commit 23e7e3c165
9 years ago
cc9cii
226f7b6928
Suppress additional MSVC warnings after Update 1
9 years ago
cc9cii
76e9a03596
More efficient implementation of an earlier fix so that id is searched only once
...
- see commit 306bfcbdf2
9 years ago
cc9cii
477e0ee912
Convert std::to_string() calls to snprintf() for cell references.
...
- Profiling indicates snprintf() is more efficient when using MSVC (not tested with linux)
9 years ago
cc9cii
f6d6138f46
Minor formatting change.
9 years ago
cc9cii
de5ce7059e
Use load message system for moved ref target cell error logging.
9 years ago
cc9cii
47b5fa9dae
Convert some of ostringstream << operations to std::to_sting() calls.
...
- At least with MSVC the latter is more efficient.
- There are many more, but leave them until they show up during profiling (so far only loading was profiled, and mainly cell references)
9 years ago
cc9cii
86945d1912
Convert the CellRef record index lookup maps to use integer keys rather than strings.
...
- Morrowind load over 300,000 references, so even small inefficiencies add up to longer loading times.
- std::map is used, but should try others, std::unordered_map or even std::vector
9 years ago
cc9cii
0de223c637
Fix bug ( #3067 ) where content file number was being ignored while searching for already loaded cell references.
...
- Introduced by commits 49884f54f7
and 896ab44d1e
.
- Also see https://github.com/OpenMW/openmw/pull/557
9 years ago
cc9cii
306bfcbdf2
Fix exception when deleting a record while dialogue subview for that record is open.
9 years ago
cc9cii
68e16b6cee
Convert RefNum index map to use find().
9 years ago
cc9cii
a967418a5a
Fix Preview and Unpaged World subviews not rendering. Not sure if this is related to a later version of Ogre being used.
9 years ago
cc9cii
ff072441fd
Change the loader's top progress bar to show total number of records processed rather than the number of files.
9 years ago
cc9cii
65df15a89d
Suppress MSVC 2015 warnings about hidden/deleted base class move constructors and move assignment operators.
9 years ago
cc9cii
19af94b73e
Reduce copying further by adding move constructors and move assignment operators to CellRef structs.
9 years ago
cc9cii
23e7e3c165
Use std::unique_ptr to store records in collections, RefidCollection and RefIdData.
...
- std::move support required (C++11)
- MSVC 2013 or later should be fine
9 years ago
cc9cii
257126ed69
Call push_back() if inserting to the end of the vector. It seems MSVC may be generating different code compared to insert().
9 years ago
cc9cii
77394fce99
Fix table being sorted twice (at least it appeared that way according to the sample profiler)
...
- Quoting Qt-4.8: "Note: . Setting the property to true with setSortingEnabled() immediately triggers a call to sortByColumn() with the current sort section and order."
9 years ago
cc9cii
f029682057
Merge branch 'cc9cii' into minor-enhancements
...
Conflicts:
apps/opencs/model/doc/savingstages.cpp
apps/opencs/model/world/refidcollection.cpp
9 years ago
cc9cii
91bf42874f
Merge pull request #13 from cc9cii/master-cherry-pick-4
...
Merge master (cherry pick 4)
9 years ago
scrawl
3c02703876
Not found Land Textures are no longer a fatal error (Bug #3037 )
...
Log warning message and show the default texture when encountering invalid ESM::LandTexture references.
(cherry picked from commit 35fa1f5865
)
9 years ago
scrawl
a1939ae05f
StringUtils: use the locale-unaware tolower function
...
There is no change in behaviour since we were using the C locale.
The locale-aware tolower is much slower than the locale-unaware one. At least on Linux/GCC it calls dynamic_cast's, and is overall slower by an order of magnitude.
(cherry picked from commit 27e669296e
)
9 years ago
Marc Zinnschlag
ec00bd2c98
make initial size of script error panel configurable ( Fixes #2996 )
...
(cherry picked from commit 99500f4021
)
9 years ago
Marc Zinnschlag
8c4d414635
remember script error panel height per scriptsubview
...
(cherry picked from commit f5c61ee616
)
9 years ago
Marc Zinnschlag
8da783d877
do not adjust error panel height if panal was already open
...
(cherry picked from commit 26640d17eb
)
9 years ago
Marc Zinnschlag
2c5f0bf6c5
hide script error list when there are no errors ( Fixes #2867 )
...
(cherry picked from commit 1093a53cf9
)
9 years ago
Marc Zinnschlag
0366a05649
Removed validator for filenames in OpenMW-CS ( Fixes #2918 )
...
(cherry picked from commit b74b274ac0
)
9 years ago
Marc Zinnschlag
30b28bfd07
adjusted startup warning message for recent improvements regarding loading/saving
...
(cherry picked from commit e0e9e7f8c2
)
9 years ago
scrawl
0eca29eb62
Ignore Creature INDX subrecords
...
Found in some .ess files, not sure what they mean.
(cherry picked from commit 0bdfd1b0d7
)
9 years ago
scrawl
ebf9ffd1da
Fix double writing of Dialogue NAME in OpenCS
...
(cherry picked from commit af4923577b
)
9 years ago
scrawl
d3caeaf898
Remove unused SOUND_INPUT_INCLUDES cmake variable.
...
(cherry picked from commit 0220e82259
)
Conflicts:
apps/openmw/CMakeLists.txt
9 years ago
Alexander "Ace" Olofsson
940e982d65
Add FFMPEG to include path for OpenMW
...
I'm a bit confused; `mwsound/ffmpeg_decoder.hpp/cpp` requires FFMPEG headers to compile, how did this work in the first place?
(cherry picked from commit d2a4175804
)
9 years ago
cc9cii
1334091613
Resolve merge issues.
9 years ago
scrawl
33c0db1d9a
Adjust tests to work with esm_rewrite branch.
...
(cherry picked from commit aae1aa3708
)
9 years ago
scrawl
0d9ffe8119
Tests: add record overwrite test
...
(cherry picked from commit f91aae2350
)
9 years ago
scrawl
d3ada38f01
Tests: add record deletion test
...
(cherry picked from commit 1e817a976f
)
9 years ago
scrawl
c3031da20e
Tests: add content_diagnostics_test (requires some data files)
...
(cherry picked from commit 771193bae8
)
9 years ago
scrawl
c221be76dc
Tests: add dialogue_merging_test (requires some data files)
...
(cherry picked from commit 38c155c579
)
9 years ago
scrawl
f9e12d6fbd
Delete empty test
...
(cherry picked from commit d0d8c2eded
)
9 years ago
scrawl
25bb8a59ef
esmtool fix
...
(cherry picked from commit 9116c701d5
)
Conflicts:
apps/esmtool/record.cpp
9 years ago
scrawl
41ee50c2b7
Move common subrecord definitions (NAME, DELE) to defs.hpp
...
(cherry picked from commit fc8e40889d
)
9 years ago
Stanislav Bas
d789d9369c
Make saving of deleted ESM records more consistent
...
(cherry picked from commit f9b0b7ede5
)
9 years ago
Stanislav Bas
3821bffbfa
Fix missing break in switch statement
...
(cherry picked from commit 9a8ca81907
)
9 years ago
Stanislav Bas
2abdeef2e0
Remove unused includes
...
(cherry picked from commit daaff1284e
)
Conflicts:
apps/openmw/mwworld/store.cpp
components/esm/util.hpp
9 years ago
Stanislav Bas
38e99c9cd4
Load methods (for ESM records) accept a deleted flag in ESSImporter
...
(cherry picked from commit 0c6ab6cc94
)
9 years ago
Stanislav Bas
0c4dd48394
Load methods (for ESM records) accept a deleted flag in ESMTool
...
(cherry picked from commit 8243fb2479
)
Conflicts:
apps/esmtool/record.cpp
9 years ago
Stanislav Bas
f4587e48f3
Load methods (for ESM records) accept a deleted flag in OpenCS
...
(cherry picked from commit 13bb6be238
)
Conflicts:
apps/opencs/model/doc/savingstages.cpp
apps/opencs/model/world/land.cpp
apps/opencs/model/world/land.hpp
apps/opencs/model/world/landtexture.cpp
9 years ago
Stanislav Bas
0c002dd6de
Load/read methods (for ESM records) accept a deleted flag in OpenMW
...
(cherry picked from commit 67c8f95c4e
)
Conflicts:
apps/openmw/mwworld/store.cpp
9 years ago
Stanislav Bas
82363bf318
Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records
...
(cherry picked from commit 4a16eba716
)
Conflicts:
components/esm/loadland.cpp
components/esm/loadland.hpp
9 years ago
Stanislav Bas
7013ba751c
Fix build errors & warnings
...
(cherry picked from commit 1e8182220a
)
9 years ago
Stanislav Bas
d12f784e7e
Remove <cstdint> include file from loaddial.cpp
...
(cherry picked from commit f5745749a6
)
9 years ago
Stanislav Bas
a3d48fd482
Rework ESS importer code. Remove explicit NAME handling for ESM records
...
(cherry picked from commit 6b21da7f8e
)
9 years ago
Stanislav Bas
459fe3da52
Rework EsmTool code. Remove explicit NAME handling
...
(cherry picked from commit ede4bfcf52
)
Conflicts:
apps/esmtool/record.cpp
9 years ago
Stanislav Bas
0277a4e8c4
Implement saving of deleted records
...
(cherry picked from commit 8e6a7be6f5
)
Conflicts:
apps/opencs/model/doc/savingstages.cpp
9 years ago
Stanislav Bas
a120bb2b54
Delete infos of deleted dialogue when loading a content file
...
(cherry picked from commit e04e32bcff
)
9 years ago
Stanislav Bas
9a803739ff
Add a separate method to check whether a record is deleted or not for IdCollection
...
(cherry picked from commit a4d3e59e5c
)
9 years ago
Stanislav Bas
696f7a942b
Some refactoring. Remove unused code
...
(cherry picked from commit 5fd48efd28
)
Conflicts:
apps/openmw/mwworld/store.cpp
9 years ago
Stanislav Bas
b5c958c62a
More ESM records have DELE handling.
...
Changed records: Race, Land, Pathgrid, StartScript, DebugProfile, Filter
(cherry picked from commit e65ff723ce
)
Conflicts:
components/esm/loadland.cpp
components/esm/loadland.hpp
9 years ago
Stanislav Bas
8b7b3d2a4e
Refine DELE handling in ESM records. Add position-independent DELE search
...
(cherry picked from commit ad353e6dd0
)
9 years ago
Stanislav Bas
4e199697cc
Handle deleted records in RefCollection
...
(cherry picked from commit 3ba73f5fd9
)
9 years ago
Stanislav Bas
3686c1e32d
Move DELE handling to CellRef record
...
(cherry picked from commit e8a9567be3
)
9 years ago
Stanislav Bas
9503104129
Return a correct index for a loaded record that was deleted
...
(cherry picked from commit a1389b87ba
)
9 years ago
Stanislav Bas
0979d88b0c
Rework RefIdData code. Update the index map when a new record is loaded
...
(cherry picked from commit 5e623a2a1d
)
9 years ago
Stanislav Bas
82e1b0563c
Add NAME handling to DebugProfile and Filter records
...
(cherry picked from commit b55a4999ca
)
9 years ago
Stanislav Bas
bd695feded
Remove INAM handling from InfoCollection
...
(cherry picked from commit 71e5fc7f04
)
9 years ago
Stanislav Bas
72152d84ed
Move ID loading into a separate method for Dialogue and DialInfo records
...
(cherry picked from commit c8c79dc1ef
)
Conflicts:
apps/openmw/mwworld/store.cpp
9 years ago
Stanislav Bas
d518d70212
Remove NAME and DELE handling from IdCollection
...
(cherry picked from commit 74a055f3cc
)
9 years ago
Stanislav Bas
639e6e1c56
Remove DELE and NAME handling from RefIdCollection and RefIdData
...
(cherry picked from commit 42f9136141
)
9 years ago
Stanislav Bas
377d606fc3
Load/read methods in MWWorld::Store return a pair (record ID, deleted flag)
...
(cherry picked from commit c266315a35
)
Conflicts:
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/store.hpp
9 years ago
Stanislav Bas
2448aa05cb
Add removing of deleted Infos to Dialogue::clearDeletedInfos()
...
(cherry picked from commit adec0cb61d
)
9 years ago
Stanislav Bas
25a8cda9ac
Some fixes for ESM Dialogues and Infos
...
(cherry picked from commit e0983c815c
)
9 years ago
Stanislav Bas
80074f90bf
Set Deleted flag to false when initializing ESM records
...
(cherry picked from commit 7ecb54a776
)
9 years ago
Stanislav Bas
19acd1fada
Letter case fix for MWWorld::Globals
...
(cherry picked from commit 20723581a1
)
9 years ago
Stanislav Bas
a46ea70d65
Convert IDs of loaded records to lower case in MWWorld::Store
...
(cherry picked from commit 00bf87b561
)
9 years ago
Stanislav Bas
f8b0cfc637
Remove NAME handling from MWWorld::Globals
...
(cherry picked from commit 897a52cdda
)
9 years ago
Stanislav Bas
2564eb9841
Remove NAME handling from MWWorld::ESMStore
...
(cherry picked from commit 9301bc148e
)
9 years ago
Stanislav Bas
e0d5208d26
Remove explicit record ID in load/read methods of MWWorld::Store
...
(cherry picked from commit 89e44c8f1f
)
9 years ago
Stanislav Bas
c4fd4be3ea
Add NAME handling to GameSetting record
...
(cherry picked from commit b2f3ccb080
)
9 years ago
Stanislav Bas
711d787939
Add NAME and DELE handling to Global record
...
(cherry picked from commit 09a3358017
)
9 years ago
Stanislav Bas
1aa1336dcf
Remove redundant code
...
(cherry picked from commit 30b42bf4c0
)
9 years ago
Stanislav Bas
4f1601fe0d
Add NAME handling to Race record
...
(cherry picked from commit 8c3654af11
)
9 years ago
Stanislav Bas
7dc0c9138f
Add NAME and DELE handling to Cell record
...
(cherry picked from commit b667338a8f
)
9 years ago
Stanislav Bas
8c77cafc35
Add DELE handling to Info record
...
(cherry picked from commit 847614c26f
)
9 years ago
Stanislav Bas
d89de1ba30
Add NAME and DELE handling to Dialogue record
...
(cherry picked from commit 0b537186e5
)
9 years ago
Stanislav Bas
93736e9a81
Change DELE sub-record value to 0 (4 bytes)
...
(cherry picked from commit 19ac4e942a
)
9 years ago
Stanislav Bas
1b21d1b5f7
Add NAME and DELE handling to Script record
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(cherry picked from commit d2c15647a3
)
9 years ago
Stanislav Bas
44c36a00f8
Add NAME and DELE handling to ESM records.
...
Changed records are those where DELE is inserted at the beginning of a
record (before NAME).
The record has all required sub-records in this case.
(cherry picked from commit 9ac20a3355
)
9 years ago
Stanislav Bas
e9a8eac6af
Add NAME and DELE handling to ESM records.
...
Changed records are those where DELE is located after NAME sub-record.
And DELE is the last sub-record.
(cherry picked from commit 926c825d0c
)
Conflicts:
components/esm/loadstat.cpp
components/esm/loadstat.hpp
components/esm/util.hpp
9 years ago
Marc Zinnschlag
70cb6f0238
fixed an interference with script warning mode and error downgrading ( Fixes #2990 )
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(cherry picked from commit b61b732207
)
9 years ago
scrawl
368dd9bd8d
Compiler: remove unused mNameStartingWithDigit
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(cherry picked from commit f7d0d06134
)
9 years ago
cc9cii
19eed6f4c4
Fix warning C4458 (declaration of 'data' hides class member)
9 years ago
cc9cii
4290751010
Fix warning C4457 (declaration hides function parameter)
9 years ago
cc9cii
d70064efe4
Fix warning C4456 (declaration hides previous local declaration)
9 years ago
cc9cii
cc984497d7
Fix warning C4838 (conversion from 'double' to 'const float' requires a narrowing conversion)
9 years ago
cc9cii
f68e423c33
Add missing Ogre headers.
9 years ago
cc9cii
a38881e4cf
Further clean up of moving out NpcAutoCalc from Data.
9 years ago
cc9cii
04c5c0d82a
Move NPC autocal code out to a separate class.
9 years ago
cc9cii
c7c0023ed2
Merge pull request #12 from cc9cii/Feature-1278
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Feature #1278 - part 1
9 years ago
cc9cii
9716b671f1
Merge branch 'cc9cii' into Feature-1278
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Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/world/nestedcoladapterimp.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/worldspacewidget.cpp
9 years ago
cc9cii
f7598a67f4
Merge branch 'pathgrid-edit' into Feature-1278
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Conflicts:
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
9 years ago
cc9cii
5b1373f3fd
Merge pull request #11 from cc9cii/jump-to-modified
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Feature #2554
9 years ago
cc9cii
007c733578
Resolve merge issues and add back user preference setting for auto selecting a modified record.
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(cherry picked from commit 321b1b5106a47500bffd4c78a66d3d6f44a06f5b)
Conflicts:
apps/opencs/model/settings/usersettings.cpp
9 years ago
cc9cii
fb3015c9b8
Merge branch 'cc9cii' into jump-to-modified
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Conflicts:
apps/opencs/view/world/table.cpp
apps/opencs/view/world/table.hpp
apps/opencs/view/world/tablesubview.cpp
9 years ago
cc9cii
9f4ecc2f8e
Merge pull request #10 from cc9cii/master-cherry-pick-3
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Merge master (cherry pick 3)
9 years ago
cc9cii
12a8692cdb
Fix include file issue.
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(cherry picked from commit 7f477e2fae
)
9 years ago
cc9cii
6d38d97470
Fix some sub-tables becoming uneditable since commit 80869d
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(cherry picked from commit 4af469511d
)
Conflicts:
apps/opencs/model/world/refidadapterimp.hpp
9 years ago
cc9cii
a19a1dabe2
Add a check for scale value of 0. Should resolve bug #2880 .
...
(cherry picked from commit 819fecd08e
)
9 years ago
cc9cii
26195dc5fe
Rename a variable to make it less confusing.
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(cherry picked from commit 7c007d9c6d
)
9 years ago
cc9cii
894f3a9418
Fix saving when only topic info was modified (topic itself unchanged)
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(cherry picked from commit 78c735adc6
)
9 years ago
cc9cii
245357c9b2
Move TableEditModes enum inside a class scope.
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(cherry picked from commit 107ccd84d4
)
Conflicts:
apps/opencs/model/world/refidadapterimp.cpp
9 years ago
cc9cii
0ec4af4210
Re-add mistakenly removed line and fix a silly typo.
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(cherry picked from commit 77471d1592
)
9 years ago
cc9cii
f08680ebcd
Disable context menu for fixed size sub-tables. Should resolve bug #2932 .
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(cherry picked from commit 80869d9bae
)
Conflicts:
apps/opencs/view/world/dialoguesubview.cpp
apps/opencs/view/world/nestedtable.cpp
apps/opencs/view/world/nestedtable.hpp
9 years ago
cc9cii
b595f2641c
Fix issue where mandatory effects field was allowed to be empty (and vice versa)
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(cherry picked from commit 972193c7eb
)
9 years ago
cc9cii
bb1a959c88
Fix skills and attributes being possible to add to irrelevant effects. Should resolve bug #2980 .
...
(cherry picked from commit 1a64b40725
)
9 years ago
cc9cii
30de5c1c59
Fix editing ingredient effects sub-table. Should resolve bug #2978 .
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(cherry picked from commit 9f0e059a15
)
9 years ago
artemutin@yandex.ru
91c4afe78c
Fixed filter reapplication on Description column change and on State
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column change.
Moved column index search to widget constructor, rewrite slot with
respect to multiple columns data change.
(cherry picked from commit eae36f8005
)
9 years ago
artemutin@yandex.ru
437cabf778
If table dont use any filter, filter update now dont cause a reapply of empty filter
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(cherry picked from commit 33e12a99fa
)
9 years ago
artemutin@yandex.ru
f44d7e97b0
Stream error handling, and other minor changes.
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(cherry picked from commit 4ca7b26609
)
9 years ago
artemutin@yandex.ru
ba9190ed5e
Implemented line and col calculations in scriptsubview
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(cherry picked from commit e7a3f059aa
)
9 years ago
Marc Zinnschlag
aa31704d5d
deal with script execution from within a script ( Fixes #2964 )
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(cherry picked from commit 8eb6d337d5
)
9 years ago
cc9cii
71077fda6a
Disable toolbar context menu. Should resolve bug #2953 .
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(cherry picked from commit 64821b0785
)
9 years ago
cc9cii
b3daa7d956
Fix AiWander sub-table editing. Should resolve bugs #2888 and #2930 .
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(cherry picked from commit 3bbcf6a916
)
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
9 years ago
cc9cii
9cc046ce4e
Further rationalise the use of ColumnIds
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- Address Zini's review comments as per https://github.com/OpenMW/openmw/pull/755
(cherry picked from commit 998348e606
)
9 years ago
Marc Zinnschlag
8fffbb3f9b
updated credits file
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(cherry picked from commit 64902bf221
)
9 years ago
artemutin@yandex.ru
c34d8c2a0d
Add StartScriptCreator to a factory manager.
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(cherry picked from commit ecce3a1975
)
Conflicts:
apps/opencs/view/world/subviews.cpp
9 years ago
artemutin@yandex.ru
7f46bc155a
add getIdValidatorResult method to GenericCreator, for use in subclass
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StartScriptCreator
(cherry picked from commit 903cd3322b
)
9 years ago
artemutin@yandex.ru
b0018aa791
Fix namespace, add file to CMakeLists.txt
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(cherry picked from commit e672880f64
)
9 years ago
artemutin@yandex.ru
cb6198a843
Added StartScriptCreator class with redefined getErrors method.
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(cherry picked from commit 3f27c85630
)
9 years ago
Marc Zinnschlag
4677560859
adjusted a workaround for names starting with digits that interfered with some numerical expressions written without spaces
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(cherry picked from commit 435e52306a
)
9 years ago
Marc Zinnschlag
c5235ea794
removed a redundant else and made unary + work also in the console
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(cherry picked from commit ae54f34f25
)
9 years ago
Emmanuel Anne
890405bdb1
scripts: recognize '+' also as a unary operator
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it fixes the armor sorter in "Blades safe house.esp"
(cherry picked from commit dace7ab706
)
9 years ago
Marc Zinnschlag
69e6328507
fixed local variable caching issue in automatic error checking ( Fixes #2927 )
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(cherry picked from commit 7bef97bf33
)
9 years ago
Marc Zinnschlag
14708e181c
more cleanup
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(cherry picked from commit 659b87b25f
)
Conflicts:
apps/opencs/view/doc/view.hpp
9 years ago
Marc Zinnschlag
6f294d0d25
removed some left-over signal slot stuff that shouldn't have been there in the first place
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(cherry picked from commit b3b4fb3efb
)
9 years ago
Marc Zinnschlag
46c6092e99
updated credits file
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(cherry picked from commit 56163dcb2a
)
9 years ago
scrawl
9179782002
Add travis-ci script to detect tab characters in the code
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(cherry picked from commit ab97a90c76
)
9 years ago
scrawl
fcb9068c19
Fix tab indentations in apps/ and components/
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(cherry picked from commit a47617c21f
)
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwphysics/physicssystem.cpp
9 years ago
Marc Zinnschlag
a2294117cd
replaced context-sensitive implementation of allowing digits at the beginning of names with a more general implementation ( Fixes #1730 )
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(cherry picked from commit 4d94f38f4b
)
9 years ago
cc9cii
ae1439f223
Fix typo.
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(cherry picked from commit 1365b8edd1
)
9 years ago
cc9cii
148ccb79e8
Set default creature scale to 1. Partially resolves bug #2880 . (no creature verifier yet)
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(cherry picked from commit 192f01e3ac
)
9 years ago
cc9cii
2f76a1510e
Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879 .
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(cherry picked from commit 45aee1b508
)
Conflicts:
apps/opencs/model/world/refidadapterimp.hpp
9 years ago
cc9cii
f7eb502493
Add missing fields for editing creatures.
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- Should resolve resolve bugs #2878 (level), #2901 (gold) and #2889 (health).
- Moved Soul, Combat, Magic and Stealth editing to dialogue only (to be consistent with editing NPCs)
(cherry picked from commit 5a5e1a3b22
)
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
9 years ago
cc9cii
41f2ffdebb
Rationalise the use of ColumnIds
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(cherry picked from commit c4a900ca2c
)
Conflicts:
apps/opencs/model/world/refidcollection.cpp
9 years ago
cc9cii
496cdcb51b
Ensure ColumnId names are unique. Filter parser calls Columns::getId() which implies that these should be unique.
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(cherry picked from commit 258b2ba29a
)
9 years ago
scrawl
7c347a5908
CONTRIBUTING.md: clarify "if applicable"
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(cherry picked from commit 5fde914959
)
9 years ago
scrawl
c40e68cc5b
Add CONTRIBUTING.md
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(cherry picked from commit 6c6fc662ef
)
9 years ago
scrawl
c0f21bfb77
Add some comments to ESM::Land
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(cherry picked from commit 5252dbcf1f
)
Conflicts:
components/esm/loadland.hpp
9 years ago
Sebastian Wick
03ee1ec8cb
adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY
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(cherry picked from commit b68f64ed97
)
9 years ago
Marc Zinnschlag
5031d1fbcb
disable on-demand loading of land data (for now, maybe)
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(cherry picked from commit 5be176ee85
)
9 years ago
Marc Zinnschlag
453c3ee760
fixed an indexing error
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(cherry picked from commit 23fde87816
)
9 years ago
Marc Zinnschlag
4aa6d7d1d1
various minor fixes
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(cherry picked from commit 584a7a66b9
)
9 years ago
Marc Zinnschlag
dcf1f1515a
handle missing land texture records properly during merge
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(cherry picked from commit 09ec60fe2a
)
9 years ago
Marc Zinnschlag
1784701b47
fixed a texture indexing bug (only affects the editor)
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(cherry picked from commit 73f6efddcc
)
9 years ago
Marc Zinnschlag
25952369ae
merge land tables
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(cherry picked from commit a8dc1c1198
)
9 years ago
Marc Zinnschlag
ce34daa64b
removed indirection in OpenMW-CS land record
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(cherry picked from commit 85f6bb892b
)
Conflicts:
apps/opencs/view/render/cell.cpp
9 years ago
Marc Zinnschlag
c4b34a077e
refactored loading of land data
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(cherry picked from commit 69b9eadb52
)
Conflicts:
apps/openmw/mwworld/scene.cpp
components/esmterrain/storage.cpp
9 years ago
cc9cii
4f24c6a7c8
more const-ness fixes
9 years ago
Marc Zinnschlag
44020df65f
made return type of ESMTerrain::Storage::getLand const
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(cherry picked from commit febf611c82
)
9 years ago
Marc Zinnschlag
8cb1f4ffe9
additional safety check for land texture listing merge stage
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(cherry picked from commit 69045d7ec9
)
9 years ago
Marc Zinnschlag
35c4af9476
added copy constructor and assignment operator for Land record struct
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(cherry picked from commit b0641934d4
)
9 years ago
Marc Zinnschlag
a2d4957d2a
merge land texture tables
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(cherry picked from commit 890bbb6b11
)
9 years ago
Marc Zinnschlag
e5038cbece
fixed merge stage order; added proper initialisation
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(cherry picked from commit b7983d08ba
)
9 years ago
Marc Zinnschlag
73ab89bf70
merge references tables
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(cherry picked from commit a97a632aa7
)
9 years ago
Marc Zinnschlag
62daecadf5
fixed record state issues after merge
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(cherry picked from commit 845cafd61c
)
9 years ago
Marc Zinnschlag
9230c62884
merge referenceables table
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(cherry picked from commit f95950e8d8
)
9 years ago
Marc Zinnschlag
81188a3456
silenced a warning
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(cherry picked from commit 9cf793c0b5
)
Conflicts:
apps/opencs/model/doc/document.cpp
9 years ago
Marc Zinnschlag
72aa998261
simplifying merge stage
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(cherry picked from commit 40753aa9a3
)
9 years ago
Marc Zinnschlag
e33314ad81
made merge operation more fluent
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(cherry picked from commit 16dda281ce
)
9 years ago
Marc Zinnschlag
98cac624a9
added info tables and pathgrid table to merge operation
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(cherry picked from commit 103073150e
)
9 years ago
Marc Zinnschlag
024a5405e0
flag newly merged documents as dirty (triggering an 'are you sure' dialogue when closing without saving first)
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(cherry picked from commit c92898a5bc
)
Conflicts:
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/document.hpp
9 years ago
Marc Zinnschlag
973c65bc82
merge id collections
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(cherry picked from commit 3902513e65
)
9 years ago
Marc Zinnschlag
55dfe48ef7
copy meta data from game file when merging
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(cherry picked from commit 47dd9505a9
)
Conflicts:
apps/opencs/model/doc/document.cpp
apps/opencs/model/world/data.cpp
9 years ago
Marc Zinnschlag
3eef192e4d
create merged document and open a view for it (document is still empty at this point)
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(cherry picked from commit 1b663f01af
)
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/doc/documentmanager.cpp
9 years ago
Marc Zinnschlag
0b8e04d6a8
forgot to connect merge operation signals
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(cherry picked from commit d8655f2ff8
)
9 years ago
Marc Zinnschlag
9423603e94
inheriting Merge from QWidget instead of QDialog, because QDialog is bloody useless for non-modal dialogues (which makes the class completely useless, since modal dialogues are the spawn of Satan)
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(cherry picked from commit e2377396a7
)
9 years ago
Marc Zinnschlag
e4381c3ec8
added merge operation (doesn't do anything yet)
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(cherry picked from commit 904ad94952
)
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
9 years ago
Marc Zinnschlag
c2ed475950
disable merge menu item when a merge is already in progress
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(cherry picked from commit 708cacdec4
)
9 years ago
Marc Zinnschlag
a5a0990d3c
improved adjuster widget problem reporting
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(cherry picked from commit 4fd3097c1c
)
9 years ago
Marc Zinnschlag
ef1e01639e
added UI for merge tool (merge tool itself is still missing)
...
(cherry picked from commit b83f9445a9
)
Conflicts:
apps/opencs/editor.cpp
apps/opencs/editor.hpp
9 years ago
Marc Zinnschlag
6fb658daa4
replaced State_Compiling (not requried anymore) with State_Merging
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(cherry picked from commit 6a9218ee07
)
9 years ago
scrawl
52dfc0e9c7
Use the correct format specifier for ess-imported savegames
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(cherry picked from commit 2065e0fa2d
)
9 years ago
scrawl
65bd5d8492
Refuse loading save games of unknown format
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(cherry picked from commit 20d03c7e39
)
9 years ago
scrawl
05fd4e123e
Use the format field instead of version field
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(cherry picked from commit a081d402c5
)
9 years ago
scrawl
b9ba1067bf
Savegame loading optimization
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(cherry picked from commit 4637750601
)
9 years ago
scrawl
843afc5e24
Increment save file version and mark it as used, will be used in next commit
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(cherry picked from commit 4eaaa5e855
)
9 years ago
cc9cii
904f9871cc
Merge pull request #9 from cc9cii/master-cherry-pick-2
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Master cherry pick 2
9 years ago
Stanislav Bas
ca14d6a8a8
Add missing includes to columnimp.hpp
9 years ago
Stanislav Bas
859ba93739
Inform about State change (not a whole row) when modifying a table value
9 years ago
Stanislav Bas
b53a77389b
Show race only when mesh type is Skin (in BodyParts table)
9 years ago
Stanislav Bas
3a41fe5024
Convert AiWanderRepeat to bool in ActorAiRefIdAdapter::getNestedData()
9 years ago
Stanislav Bas
68013bd324
Columns with Display_Boolean use Combobox editor even for non-boolean values
9 years ago
Stanislav Bas
8c07d7f252
Remove enum names for AiWanderRepeat column
9 years ago
Stanislav Bas
214f3e5b9b
ModifyCommand uses a proper name of a modified nested value
9 years ago
Stanislav Bas
29536751f5
Sort tables by ID in the ascending order initially
9 years ago
scrawl
402f1ff5d8
Fix the ESM::LandTexture NAME being discarded on loading
9 years ago
scrawl
d1601feb39
Adjust OpenCS saving stages order to stop vanilla MW complaining about missing records
9 years ago
scrawl
f8f66bffb0
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
9 years ago
scrawl
dae2588c88
Editor: fix a typo in ESM::Light flag mappings
9 years ago
scrawl
1d2f4c8cfe
Editor: remove creature flag of unknown purpose from the UI
9 years ago
scrawl
34561379bc
Editor: fix magic effect magnitudes incorrectly labelled as Min/Max Range
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Conflicts:
apps/opencs/model/world/columns.hpp
9 years ago
cc9cii
2f372a79b9
Remove additional instance of Display_YesNo (in cc9cii branch but not in master)
9 years ago
taras.kudryavtsev
0f2ea57648
#2730 and #2725
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Conflicts:
apps/opencs/view/world/dialoguesubview.cpp
9 years ago
Stanislav Bas
f0982c87ba
Remove check for an empty Particle from Magic effects verifier
9 years ago
Stanislav Bas
11f5a928db
Don't allow empty value of School field in Magic Effects table
9 years ago
Stanislav Bas
ef02bc657f
Add magic effect verifier
9 years ago
Arthur Moore
a7befc1f0a
Removed now unneeded script
9 years ago
Arthur Moore
28bc0cca6c
Cleaned up niftest's output
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A bad file inside of a bsa archive now looks like:
<game dir>/Data Files/TR_Data.bsa/meshes/tr/x/tr_act_ind_mark_alm.nif
9 years ago
Arthur Moore
8b48fe1cad
niftest now scans BSA files in directories for nif errors
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The program is explicit so the user knows exactly where the bad file is.
9 years ago
Arthur Moore
16d163bd3e
Updated niftest's help message
9 years ago
Arthur Moore
8cecfe4e17
Have niftest handle directories as well
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Note: BSA files within the directory must be passed manually.
9 years ago
Arthur Moore
7dc81c664a
Added a help message to niftest
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Now using the boost argument parser.
9 years ago
Marc Zinnschlag
c3a31d13b1
make non-editable fields in dialogue sub view selectable ( Fixes #2818 )
9 years ago
Marc Zinnschlag
c157fef2e0
allow use of IDs as function arguments, even if the ID matches a keyword ( Fixes #2830 )
9 years ago
Alexandre Moine
e9e057de2e
Rewrite of the description
9 years ago
Alexandre Moine
ce27f0c3f5
Add appdata file for openmw and install it
9 years ago
Stanislav Bas
bc48ed94bc
Correct comparison of enum values in IdTableProxyModel
9 years ago
Stanislav Bas
c0d714adb6
Activate editing of nested table cells by a double click
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Conflicts:
apps/opencs/view/world/dialoguesubview.cpp
9 years ago
Stanislav Bas
7a927eec79
Close EditWidget when a proper row removed
9 years ago
Stanislav Bas
bba3d6bec5
Restore Modified status of a record when adding/removing nested rows
9 years ago
Stanislav Bas
4366bdb4a8
Inform about Modified status change when modifying a value of a model
9 years ago
Stanislav Bas
ec98a1220f
Proper index for Modified column in ModifyCommand
9 years ago
cc9cii
2242920b85
Fix compiling with MSVC 2013 (typo mistake with the include file).
9 years ago
cc9cii
bb250a236b
Fix compilation when using 1.9 Ogre branch (i.e. the previous change on this file was in fact not related to MSVC 2015, but rather the use of the Ogre default branch).
9 years ago
cc9cii
b920e1bde7
Support MSVC 2015. Tested(*) with updated dependencies:
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- Microsoft Visual Studio Community 2015 Version 14.0.23107.0 D14REL
- Qt 5.5, commit 1d3966833b5f27fb262f2d3727557ef2c8947828
- SDL2 default branch, Changeset: 9834 (d3fa6d0d3793)
- Ogre default branch, Changeset: 8048 (19479be2c7c5)
- Boost 1.59, commit 9a02cf8eb34eb31f0858c223ce95319f103addfa
- OpenAL commit 8fa4f276f89985be44007ce166109837cbfd5763
(*) only tested compilation and startup of the each app
9 years ago
cc9cii
8acc2f31ff
Merge pull request #8 from cc9cii/minor-enhancements
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Minor enhancements
9 years ago
cc9cii
da85b3a4ee
Update to keeping config comments (Feature #2535 )
...
-An attempt to fix Coverity-Scan warning (see: https://github.com/OpenMW/openmw/pull/618#discussion_r33641670 )
- Unable to test until a PR can be submitted.
9 years ago
cc9cii
5538f822f4
Initial support for Land and LandTexture tables. Updates Features #936 and #933 .
9 years ago
cc9cii
870bb491af
Fix for issue #6 ( https://github.com/cc9cii/openmw/issues/6 ) where dialogue subview for editing an NPC fails with an "invalid ID" exception.
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* NPC autocalc code was looking for non-existent values of race and class, this is now validated first.
* Also took the opportunity to grey out the spells table when auto-calculated. The template specialisation is a bit ugly, though.
9 years ago
cc9cii
5bef43ac14
Remove duplicated config scanning (see: https://forum.openmw.org/viewtopic.php?f=7&t=2922&p=32940#p32940 )
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* Requires boost::filesystem::canonical() from v1.48
* reduces startup time
* Fixes asset files being listed multiple times in tables
9 years ago
cc9cii
7247da5a77
Fix loading openmw-template.omwgame with debug builds (see: https://forum.openmw.org/viewtopic.php?f=7&p=34026#p34026 ). Script::load() was failing with debug assertion fail (vector subscript out of range)
9 years ago
cc9cii
2e6a8e1b18
Merge pull request #7 from cc9cii/master-cherry-pick
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Merge master (cherry pick)
9 years ago
cc9cii
7e7c028530
Fix formatting issues after cherry-picking commit ab0b5932f7
9 years ago
Marc Zinnschlag
26d617d88b
allow keywords in quotes ( Fixes #2794 )
9 years ago
Arthur Moore
f4776112c6
(Re) Wrote a tool to test NIF files in BSAs and on the filesystem.
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Just give it a set of files, one file per argument, and it will make sure openmw can read them.
9 years ago
Stanislav Bas
9a936046f6
Add edit locking to ExtendedCommandConfigurator
9 years ago
Stanislav Bas
6033e67b4a
Close the extended configurator when all respective records were removed outside
9 years ago
Stanislav Bas
34d8e5dba5
Rewording of the user setting for extended configuration
9 years ago
Stanislav Bas
be1cf2fc80
ExtendedCommandConfigurator: layout changes
9 years ago
Stanislav Bas
194888e035
TableBottomBox: Creator/Configurator can be closed via Escape
9 years ago
Stanislav Bas
214a448ecf
Fix build error
9 years ago
Stanislav Bas
977f317eb9
ExtendedCommandConfigurator: the perform button is now the default for the widget
9 years ago
Stanislav Bas
09d867c9bf
ExtendedCommandConfigurator: the perform button takes the name of the command that is executed
9 years ago
Stanislav Bas
8eb677befb
The configuration panel gets a focus when opening
9 years ago
Stanislav Bas
bf3891e16f
ExtendedCommandConfigurator: disable the perform button when all tables are unchecked
9 years ago
Stanislav Bas
24eb9bddfb
TableBottomBox adjusts its size according to the current widget size
9 years ago
Stanislav Bas
6c51e13917
Rework widget layout of ExtendedCommandConfigurator
9 years ago
Stanislav Bas
94725f32d9
Add the ability to configure extended commands for tables
9 years ago
Stanislav Bas
832e910b6f
Add the user setting for enabling the configuration of extended commands
9 years ago
Stanislav Bas
297373f436
Add the configuration widget to the bottom box
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Conflicts:
apps/opencs/view/world/tablebottombox.cpp
9 years ago
Stanislav Bas
b667500ae2
Add the configuration widget for extended commands
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Conflicts:
apps/opencs/CMakeLists.txt
9 years ago
Stanislav Bas
3280aade39
Don't inform about a nested row addition in proxy models for top-level tables
9 years ago
Stanislav Bas
6a82ce0d50
Rework Table to use rowAdded() signal of a proxy model
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Conflicts:
apps/opencs/view/world/table.cpp
apps/opencs/view/world/table.hpp
9 years ago
Stanislav Bas
9461baa2ea
Inform about a row addition after re-sorting in InfoTableProxyModel
9 years ago
Stanislav Bas
f24b293c13
Create a custom signal to inform about a row addition in IdTableProxyModel
9 years ago
scrawl
6c8862e542
Fix a typo
9 years ago
Stanislav Bas
77d5476d46
Proper index creation for nested data
9 years ago
Stanislav Bas
1041c3babb
IdTableProxyModel refreshes the filter when the source model data or rows changed
9 years ago
Stanislav Bas
ca67e4ea3a
Proper sorting of columns with enum values
9 years ago
Rohit Nirmal
d037844d6e
Fix building OpenCS with Qt 5.
9 years ago
Marc Zinnschlag
73837e2e10
updated credits file
9 years ago
Koncord
386f545c67
Fix definition conflict
9 years ago
Marc Zinnschlag
1d722fcdbc
incorrect sBribe GMSTs for new omwgame files ( Fixes #2785 )
9 years ago
Marc Zinnschlag
833844f5a4
do not allow editing of deleted scripts
9 years ago
Marc Zinnschlag
25bb2983e2
make compilation delay configurable via a user setting
9 years ago
Marc Zinnschlag
7f89d3688f
put script compilation in script subview behind a timer
9 years ago
Marc Zinnschlag
9abc57d988
do not try to jump to source location for errors that do not have a source location
9 years ago
Marc Zinnschlag
527ab1aff7
consider column when jumping to error in source text
9 years ago
Marc Zinnschlag
757f7d895a
jump to line in source text when clicking on an error in error table
9 years ago
Marc Zinnschlag
6576ac34f6
made error table read only
9 years ago
Marc Zinnschlag
e86b8c96f5
improved error table layout
9 years ago
Marc Zinnschlag
446ac998d8
consider script warning settings for script subview
9 years ago
Marc Zinnschlag
092204bd82
refactored mapping from message severity enum to string
9 years ago
Marc Zinnschlag
3ea445cc67
improved error reporting
9 years ago
Marc Zinnschlag
c5eec822ae
display script errors in script subview
9 years ago
Marc Zinnschlag
ecbdd7d753
hooked up script subview buttons to bottom box (enables add and clone)
9 years ago
Marc Zinnschlag
2064a3979b
fixed deleted button sensitivity state
9 years ago
Marc Zinnschlag
a658efe557
improving consistency of subview layouts
9 years ago
Marc Zinnschlag
286f1c8c5c
replaced the script subview status bar with a bottom box (including a status bar)
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Conflicts:
apps/opencs/view/world/dialoguesubview.cpp
9 years ago
Marc Zinnschlag
ab0b5932f7
added user settings option to toggle toolbars in single-record subviews
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Conflicts:
apps/opencs/view/world/dialoguesubview.cpp
9 years ago
Marc Zinnschlag
05ed8ada11
renaming a few user settings categories
9 years ago
Marc Zinnschlag
ee85bbc0e6
added button bar to script subview
9 years ago
scrawl
0671987d10
Fix config file priority in the launcher to match OpenMW
9 years ago
MiroslavR
5dc87e5008
Fix calculation of selected blocks in ScriptEdit
9 years ago
Stanislav Bas
fb395e4dc9
Count of nested columns can be retrieved for a collection with no records
9 years ago
Stanislav Bas
27c9eaeffc
Add Edit 'ID' action for nested fields
9 years ago
Stanislav Bas
bcd0f0f4e4
TableEditIdAction: prevent creation of a UniversalId with Type_None
9 years ago
Stanislav Bas
09a95f276f
Add Edit 'ID' action for nested tables
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Conflicts:
apps/opencs/view/world/nestedtable.cpp
9 years ago
Stanislav Bas
561c3bd553
Rework Table (view) code to use a TableEditIdAction
9 years ago
Stanislav Bas
110306f6b0
Create a separate class for Edit 'ID' action to use in tables' context menus
9 years ago
Stanislav Bas
ba68201593
IdContextMenu: don't add Edit action if it's already in the context menu
9 years ago
Stanislav Bas
bdb063a691
Prevent the Edit 'ID' action for the current ID of the dialogue subview
9 years ago
Stanislav Bas
d777c7a68a
IdContextMenu: if the ID field is empty show the standard context menu (if available)
9 years ago
Stanislav Bas
814f2d3376
Edit 'ID' action is available in dialogue sub-views (for LineEdits and Labels)
9 years ago
Stanislav Bas
efed2556be
Create a context menu handler for dialogue editors with ID information
9 years ago
Marc Zinnschlag
2cd62e19d8
implemented sorting in report views ( Fixes #2540 )
9 years ago
Stanislav Bas
8bf1b66ca2
Add the RecordType column to the MetaData table
9 years ago
Stanislav Bas
bec19fde97
Not accepted drag event must be ignored
9 years ago
Stanislav Bas
d7ce441b70
Deleted records can be cloned
9 years ago
Stanislav Bas
0809a738b8
Add the proper getErrors() method to CellCreator.
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Fix the impossibility of the Exterior Cell creation.
9 years ago
Stanislav Bas
9ef3dced90
Close the creator when the original record is removed (in clone mode)
9 years ago
Stanislav Bas
3a6f708405
Cell type can be changed when cloning a cell
9 years ago
Stanislav Bas
1c9d36a368
Creating/cloning Cell sets the proper Interior flag
9 years ago
Stanislav Bas
0420f21462
Add the ability to add nested values to the Create command
9 years ago
Stanislav Bas
5602992b86
Add the ability to search a nested column index
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Conflicts:
apps/opencs/model/world/idtree.cpp
apps/opencs/model/world/idtree.hpp
9 years ago
cc9cii
740c8bc6f1
Merge branch 'master' into cc9cii
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Conflicts:
apps/opencs/model/settings/usersettings.cpp
apps/opencs/view/world/dialoguesubview.cpp
9 years ago
cc9cii
448a13b6b2
Merge pull request #4 from cc9cii/npc-autocalc
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npc autocalc
9 years ago
cc9cii
2076acec10
Merge branch 'master' into cc9cii
9 years ago
cc9cii
e4c6ac22ea
Merge branch 'cc9cii' into npc-autocalc
9 years ago
cc9cii
6542ff111d
Fix merge issues.
9 years ago
cc9cii
2612a91f8d
Merge branch 'master' into autocalc
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Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.hpp
apps/opencs/view/world/dialoguesubview.cpp
9 years ago
cc9cii
3e29bb8a86
Fix undo for NPC autocalc changes. Fix the lack of refresh after race powers subtable.
9 years ago
cc9cii
78457a8234
Simplify npc data update and fix data copy when autocal flag changed.
9 years ago
cc9cii
8c39f2b376
Fix dereferencing a null pointer.
9 years ago
cc9cii
273ff1cccb
Address review comments.
9 years ago
cc9cii
67b6c86a59
Fix initialisation order - properly this time.
9 years ago
cc9cii
705253e456
Fix initialisation order.
9 years ago
cc9cii
58923591cb
Remove extra qualification.
9 years ago
cc9cii
b1f07ba4fb
Resolve merge issues and change the getSpells() interface.
9 years ago
cc9cii
66877cbfe7
Merge branch 'master' into autocalc
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Conflicts:
apps/opencs/view/world/nestedtable.cpp
apps/opencs/view/world/util.cpp
9 years ago
cc9cii
7af43a1155
Address review feedback.
9 years ago
cc9cii
e5e4a04f8b
Remove more c++11 dependencies.
9 years ago
cc9cii
0cf9832017
Add missing files for autocalc. Remove c++11 dependency.
9 years ago
cc9cii
91b9ad399f
Include <cmath> for fmod() and floor()
9 years ago
cc9cii
18ec0d3e65
Add missing files for autocalc.
9 years ago
cc9cii
8af12788a4
Merge branch 'master' into autocalc
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Conflicts:
apps/opencs/view/world/util.cpp
9 years ago
cc9cii
6b00d4ad91
Move NPC autocalc to a separate component so that it can be shared between OpenMW and OpenCS.
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- Vanilla behaviour mimic'd where possible, except copying over autocalc spells to the npc's spell list when the status changes
9 years ago
cc9cii
3b27e643b8
Merge branch 'master' into cc9cii
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Conflicts:
apps/opencs/view/doc/view.hpp
9 years ago
cc9cii
ccf840da2b
Merge branch 'master' into autocalc
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Conflicts:
apps/opencs/view/world/dialoguesubview.cpp
9 years ago
cc9cii
ad04046243
Mimic vanilla CS behaviour with NPC stats auto calculations. Should resolve Bug #2663 .
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- Currently does not auto-update when race, class or skills tables change.
9 years ago
cc9cii
610e659121
Fix physics model not being moved since commit ec80884
.
9 years ago
cc9cii
f989bfcd42
Merge branch 'master' into cc9cii
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Conflicts:
apps/opencs/model/settings/usersettings.cpp
apps/opencs/view/doc/view.cpp
apps/opencs/view/world/table.cpp
apps/opencs/view/world/table.hpp
9 years ago
cc9cii
92ab61f72f
Merge branch 'master' into pathgrid-edit
9 years ago
cc9cii
a02448f0ba
Merge branch 'master' into pathgrid-edit
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Conflicts:
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
9 years ago
cc9cii
193873b829
Feature #1278 : Editor: Mouse picking in worldspace widget
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- With the move to OSG (see: https://forum.openmw.org/viewtopic.php?f=7&t=2755&p=31850#p31839 ) all the work done so far will soon be removed from the master branch.
- The pathgrid editing and integration to the model, as well as other improvements made, are unlikely to be accepted to the master.
- These will be maintained here until they can be ported to OSG. It is easier to port when there is a working code base, anyway.
9 years ago
cc9cii
16bf9716a3
Scroll the selected row to the middle of the viewport.
9 years ago
cc9cii
4152086890
Get the correct index for the type of the record being cloned.
9 years ago
cc9cii
445f828014
Refresh filter only if one exists. Fixes Qt warning message "QSortFilterProxyModel: inconsistent changes reported by source model" when a record is deleted.
9 years ago
cc9cii
85a20be321
Add a per table subview options section and a checkbox option to scroll the table to the modified record (from another subview).
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- Always start disabled, needs to be manually set per table
- There is no user preference setting, the options are active during the editing session only
9 years ago
cc9cii
76feca6974
Merge branch 'master' into jump-to-modified
9 years ago
cc9cii
4b57f6c821
Modifying an object instance (e.g. 3D edit) triggers the instances table to scroll to the corresponding record. Should resolve Feature #2554 .
9 years ago
cc9cii
89323d1529
Merge pull request #3 from cc9cii/global-filter-shortcut
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Global filter shortcuts
9 years ago
cc9cii
60f963382b
Feature #2532 . Global filter shortcuts for project::added and project::modified.
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- Add a startup warning message if global filters are being used.
- Add tooltip messages for the checkbox shortcuts.
9 years ago
cc9cii
3514dac9bc
Merge branch 'master' into cc9cii
9 years ago
cc9cii
65a88aaedb
Feature #2532 . Global filter shortcuts for project::added and project::modified.
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- Initial global filter shortcuts are set in the user preferences setting. These are applied when a table is first opened.
- Subsequent changes are done per table view via tickboxes next to the record filter box.
9 years ago
cc9cii
c8d3968107
Merge pull request #2 from cc9cii/save-window-state
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Feature #2533 .
9 years ago
cc9cii
680e46441d
Feature #2533 . Similar but less complete implementation PR was not accepted (see https://github.com/OpenMW/openmw/pull/276#issuecomment-57612802 ).
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- User preferences setting to save the window state (position, geometry, etc) at the time of exit.
- User preferences setting to workaround some X window managers not keeping pre-maximised state.
- Uses opencs.ini to store window states between sessions.
9 years ago
cc9cii
3102a17522
Changes made to DialogueSubview pathgrid tables are now reflected on PagedWorldspaceWidget.
9 years ago
cc9cii
b46086912c
Merge remote-tracking branch 'remotes/upstream/master' into pathgrid-edit
9 years ago
cc9cii
e7bd298739
Undo now working via signals.
9 years ago
cc9cii
1a31aecc2f
Undo rendering works, but not using signals yet.
9 years ago
cc9cii
27a73a25e3
Saving to document via UndoStack implemented.
9 years ago
cc9cii
0e3e3cbae2
Merge branch 'master' into pathgrid-edit
9 years ago
cc9cii
68dbf929a2
Add updated pathgrid marker nif file and fix merge issues.
9 years ago
cc9cii
03578129c7
Merge branch 'master' into pathgrid-edit
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Conflicts:
apps/opencs/view/render/cell.cpp
9 years ago
cc9cii
6d5899361e
Merge branch 'master' into pathgrid-edit
9 years ago
cc9cii
7f7c3d57bd
Merge branch 'master' into pathgrid-edit
...
Conflicts:
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/cell.hpp
9 years ago
cc9cii
4c3c674223
Resolve merge issues.
10 years ago
cc9cii
84f0ddd51c
Merge branch 'master' into pathgrid-edit
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Conflicts:
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/object.cpp
apps/opencs/view/render/object.hpp
apps/opencs/view/render/pagedworldspacewidget.cpp
apps/opencs/view/render/unpagedworldspacewidget.cpp
apps/opencs/view/render/worldspacewidget.cpp
10 years ago
cc9cii
6e334064d3
Merge branch 'master' into pathgrid-edit
10 years ago
cc9cii
9703fd95ac
Merge branch 'master' into pathgrid-edit
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Conflicts:
apps/opencs/view/render/pagedworldspacewidget.cpp
10 years ago
cc9cii
0a66877cf1
Remove no longer needed code.
10 years ago
cc9cii
ba1a42ec05
Don't delete physics object if it was never created.
10 years ago
cc9cii
0e0ad97a91
Pathgrid edge resource management for editing multiple cells or multiple documents.
10 years ago
cc9cii
e430dcfd8a
Check the resource group's existence before destroying it.
10 years ago
cc9cii
12511778d1
Remove duplicate parameter.
10 years ago
cc9cii
8c6890c682
Move element filtering back out of castRay().
10 years ago
cc9cii
d65adc4376
Reduce code duplication.
10 years ago
cc9cii
3eb556ff8a
Enhanced snap functionality for pathgrid points.
10 years ago
cc9cii
407edc770c
Added a simplistic snap to closest object or terrain.
10 years ago
cc9cii
1504119da7
Increase the sensitivity of the wheel movement.
10 years ago
cc9cii
48ecea7103
Simplistic drop-to-ground functionality for pathgrid points.
10 years ago
cc9cii
2412d127b0
Fix saving pathgrid positions when adding or moving.
10 years ago
cc9cii
d7804974e8
Better mouse cursor tracking for the third axis.
10 years ago
cc9cii
1f73fae6ef
Allow adding or dragging pathgrid points over objects as well as terrain.
10 years ago
cc9cii
89eb30054b
Fix deleting physic objects.
10 years ago
cc9cii
9f16b86bd8
Fix installing pathgrid_pt.nif
10 years ago
cc9cii
f5ba74cd10
Suppress warnings.
10 years ago
cc9cii
895739d6bb
Visibility mask working correctly.
10 years ago
cc9cii
a5a76cadca
Adding, deleting and moving pathgrid points work. However still not saving to the document.
10 years ago
cc9cii
2c09b9ba21
Fix scene node being erased in the object reference map.
10 years ago
cc9cii
f2ff2f2988
Render pathgrid points and edges. Can move the points but the edges are not updated. Visibility mask does not work properly because pathgrid points are considered as objects by the physics engine.
10 years ago